diff options
2657 files changed, 54329 insertions, 36693 deletions
diff --git a/.github/CODEOWNERS b/.github/CODEOWNERS index e08c8bf9de..7ac70a4367 100644 --- a/.github/CODEOWNERS +++ b/.github/CODEOWNERS @@ -31,6 +31,7 @@ doc_classes/* @godotengine/documentation /modules/csg/ @BastiaanOlij /modules/enet/ @godotengine/network /modules/gdnative/*arvr/ @BastiaanOlij +/modules/gdnative/text/ @bruvzg /modules/gdscript/ @vnen /modules/mbedtls/ @godotengine/network /modules/mobile_vr/ @BastiaanOlij @@ -38,13 +39,19 @@ doc_classes/* @godotengine/documentation /modules/mono/glue/GodotSharp @aaronfranke /modules/opensimplex/ @JFonS /modules/regex/ @LeeZH +/modules/text_server_*/ @bruvzg /modules/upnp/ @godotengine/network /modules/websocket/ @godotengine/network /platform/javascript/ @eska014 /platform/uwp/ @vnen -/server/physics*/ @reduz @AndreaCatania -/server/visual*/ @reduz +/scene/resources/font.* @bruvzg +/scene/resources/text_line.* @bruvzg +/scene/resources/text_paragraph.* @bruvzg + +/servers/physics*/ @reduz @AndreaCatania +/servers/text_server.* @bruvzg +/servers/visual*/ @reduz /thirdparty/ @akien-mga diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index f4b571fc08..143f3961cf 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -4,7 +4,7 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes --jobs=2 + SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes SCONS_CACHE_LIMIT: 4096 jobs: diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index fa965a45f1..73a1b2934e 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -4,7 +4,7 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes --jobs=2 + SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes SCONS_CACHE_LIMIT: 4096 jobs: diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index b7b40eccbd..89e8f4d146 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -4,7 +4,7 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes --jobs=2 + SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes SCONS_CACHE_LIMIT: 4096 jobs: diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml index 401cfadc30..803c8f8ec4 100644 --- a/.github/workflows/macos_builds.yml +++ b/.github/workflows/macos_builds.yml @@ -4,7 +4,7 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=osx verbose=yes warnings=extra werror=yes --jobs=2 + SCONSFLAGS: platform=osx verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes SCONS_CACHE_LIMIT: 4096 jobs: diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index e8f3d3d297..b9bf510c71 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -5,7 +5,7 @@ on: [push, pull_request] # SCONS_CACHE for windows must be set in the build environment env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes --jobs=2 + SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes --jobs=2 module_text_server_fb_enabled=yes SCONS_CACHE_MSVC_CONFIG: true SCONS_CACHE_LIMIT: 3072 diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 03865b14ac..655c008083 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -30,7 +30,7 @@ # (e.g. a public domain dedication), but as far as Godot Engine is concerned # the library is considered as a whole under the Zlib license. # -# Nota: When linking dynamically against thirdparty libraries instead of +# Note: When linking dynamically against thirdparty libraries instead of # building them into the Godot binary, you may remove the corresponding # license details from this file. @@ -43,8 +43,8 @@ Source: https://github.com/godotengine/godot Files: * Comment: Godot Engine -Copyright: 2007-2020, Juan Linietsky, Ariel Manzur. - 2014-2020, Godot Engine contributors. +Copyright: 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. License: Expat Files: ./icon.png @@ -55,56 +55,47 @@ Comment: Godot Engine logo Copyright: 2017, Andrea Calabró License: CC-BY-4.0 -Files: ./platform/android/java/aidl/com/android/vending/billing/IInAppBillingService.aidl - ./platform/android/java/res/layout/status_bar_ongoing_event_progress_bar.xml - ./platform/android/java/src/com/google/android/vending/expansion/downloader/* - ./platform/android/java/src/com/google/android/vending/licensing/* - ./platform/android/java/src/org/godotengine/godot/input/InputManagerCompat.java - ./platform/android/java/src/org/godotengine/godot/input/InputManagerV16.java -Comment: The Android Open Source Project -Copyright: 2008-2013, The Android Open Source Project -License: Apache-2.0 +Files: ./modules/fbx/fbx_parser/ +Comment: Open Asset Import Library (FBX parser) +Copyright: 2006-2020, assimp team + 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. +License: BSD-3-clause -Files: ./platform/android/java/src/com/android/vending/licensing/util/Base64.java - ./platform/android/java/src/com/android/vending/licensing/util/Base64DecoderException.java +Files: ./platform/android/java/lib/aidl/com/android/* + ./platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml + ./platform/android/java/lib/src/com/google/android/* + ./platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java + ./platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java Comment: The Android Open Source Project -Copyright: 2002, Google Inc. +Copyright: 2008-2016, The Android Open Source Project + 2002, Google, Inc. License: Apache-2.0 -Files: ./scene/animation/tween_interpolaters.cpp -Comment: Penner Easing -Copyright: 2001, Robert Penner -License: BSD-3-clause - -Files: ./servers/physics/gjk_epa.cpp - ./servers/physics/joints/generic_6dof_joint_sw.cpp - ./servers/physics/joints/generic_6dof_joint_sw.h - ./servers/physics/joints/hinge_joint_sw.cpp - ./servers/physics/joints/hinge_joint_sw.h - ./servers/physics/joints/jacobian_entry_sw.h - ./servers/physics/joints/pin_joint_sw.cpp - ./servers/physics/joints/pin_joint_sw.h - ./servers/physics/joints/slider_joint_sw.cpp - ./servers/physics/joints/slider_joint_sw.h +Files: ./servers/physics_3d/gjk_epa.cpp + ./servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp + ./servers/physics_3d/joints/generic_6dof_joint_3d_sw.h + ./servers/physics_3d/joints/hinge_joint_3d_sw.cpp + ./servers/physics_3d/joints/hinge_joint_3d_sw.h + ./servers/physics_3d/joints/jacobian_entry_3d_sw.h + ./servers/physics_3d/joints/pin_joint_3d_sw.cpp + ./servers/physics_3d/joints/pin_joint_3d_sw.h + ./servers/physics_3d/joints/slider_joint_3d_sw.cpp + ./servers/physics_3d/joints/slider_joint_3d_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans - 2007-2020, Juan Linietsky, Ariel Manzur. - 2014-2020, Godot Engine contributors. + 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. License: Expat and Zlib -Files: ./servers/physics/joints/cone_twist_joint_sw.cpp - ./servers/physics/joints/cone_twist_joint_sw.h +Files: ./servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp + ./servers/physics_3d/joints/cone_twist_joint_3d_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2007, Starbreeze Studios - 2007-2020, Juan Linietsky, Ariel Manzur. - 2014-2020, Godot Engine contributors. + 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. License: Expat and Zlib -Files: ./thirdparty/assimp/ -Comment: Open Asset Import Library (assimp) -Copyright: 2006-2016, assimp team -License: BSD-3-clause - Files: ./thirdparty/basis_universal/ Comment: Basis Universal Copyright: 2019, Binomial LLC. @@ -169,7 +160,7 @@ License: FTL Files: ./thirdparty/glslang/ Comment: glslang -Copyright: 2015-2020 Google, Inc. +Copyright: 2015-2020, Google, Inc. 2014-2020, The Khronos Group Inc 2002, NVIDIA Corporation. License: glslang @@ -181,19 +172,19 @@ License: MPL-2.0 Files: ./thirdparty/harfbuzz/ Comment: HarfBuzz text shaping library -Copyright: 2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020 Google, Inc. - 2018,2019,2020 Ebrahim Byagowi - 2019,2020 Facebook, Inc. - 2012 Mozilla Foundation - 2011 Codethink Limited - 2008,2010 Nokia Corporation and/or its subsidiary(-ies) - 2009 Keith Stribley - 2009 Martin Hosken and SIL International - 2007 Chris Wilson - 2006 Behdad Esfahbod - 2005 David Turner - 2004,2007,2008,2009,2010 Red Hat, Inc. - 1998-2004 David Turner and Werner Lemberg +Copyright: 2010-2020, Google, Inc. + 2018-2020, Ebrahim Byagowi + 2019-2020, Facebook, Inc. + 2012, Mozilla Foundation + 2011, Codethink Limited + 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) + 2009, Keith Stribley + 2009, Martin Hosken and SIL International + 2007, Chris Wilson + 2006, Behdad Esfahbod + 2005, David Turner + 2004, 2007-2010, Red Hat, Inc. + 1998-2004, David Turner and Werner Lemberg License: HarfBuzz Files: ./thirdparty/icu4c/ @@ -201,10 +192,10 @@ Comment: International Components for Unicode Copyright: 1991-2020, Unicode License: Unicode -Files: ./thirdparty/jpeg_compressor/ +Files: ./thirdparty/jpeg-compressor/ Comment: jpeg-compressor Copyright: 2012, Rich Geldreich -License: public-domain +License: public-domain or Apache-2.0 Files: ./thirdparty/libogg/ Comment: OggVorbis @@ -258,12 +249,22 @@ License: BSD-3-clause Files: ./thirdparty/mbedtls/ Comment: Mbed TLS -Copyright: 2006-2018, Arm Limited (or its affiliates) +Copyright: The Mbed TLS Contributors License: Apache-2.0 +Files: ./thirdparty/meshoptimizer/ +Comment: meshoptimizer +Copyright: 2016-2020, Arseny Kapoulkine +License: Expat + +Files: ./thirdparty/minimp3/ +Comment: MiniMP3 +Copyright: lieff +License: CC0-1.0 + Files: ./thirdparty/miniupnpc/ Comment: MiniUPnPc -Copyright: 2005-2018, Thomas Bernard +Copyright: 2005-2019, Thomas Bernard License: BSD-3-clause Files: ./thirdparty/minizip/ @@ -279,6 +280,11 @@ Comment: Clipper Copyright: 2010-2017, Angus Johnson License: BSL-1.0 +Files: ./thirdparty/misc/cubemap_coeffs.h +Comment: Fast Filtering of Reflection Probes +Copyright: 2016, Activision Publishing, Inc. +License: Expat + Files: ./thirdparty/misc/easing_equations.cpp Comment: Robert Penner's Easing Functions Copyright: 2001, Robert Penner @@ -302,18 +308,36 @@ Comment: Tangent Space Normal Maps implementation Copyright: 2011, Morten S. Mikkelsen License: Zlib +Files: ./thirdparty/misc/open-simplex-noise.c + ./thirdparty/misc/open-simplex-noise.h +Comment: OpenSimplex Noise +Copyright: 2014, Stephen M. Cameron +License: public-domain or Unlicense + Files: ./thirdparty/misc/pcg.cpp ./thirdparty/misc/pcg.h Comment: Minimal PCG32 implementation Copyright: 2014, M.E. O'Neill License: Apache-2.0 +Files: ./thirdparty/misc/r128.c + ./thirdparty/misc/r128.h +Comment: r128 library +Copyright: Alan Hickman +License: public-domain or Unlicense + Files: ./thirdparty/misc/smaz.c ./thirdparty/misc/smaz.h Comment: SMAZ Copyright: 2006-2009, Salvatore Sanfilippo License: BSD-3-clause +Files: ./thirdparty/misc/stb_rect_pack.h + ./thirdparty/misc/stb_vorbis.c +Comment: stb libraries +Copyright: Sean Barrett +License: public-domain or Unlicense or Expat + Files: ./thirdparty/misc/triangulator.cpp ./thirdparty/misc/triangulator.h Comment: PolyPartition @@ -345,8 +369,8 @@ License: BSD-3-clause Files: ./thirdparty/pcre2/ Comment: PCRE2 -Copyright: 1997-2019, University of Cambridge, - 2009-2019, Zoltan Herczeg +Copyright: 1997-2020, University of Cambridge + 2009-2020, Zoltan Herczeg License: BSD-3-clause Files: ./thirdparty/pvrtccompressor/ @@ -362,7 +386,12 @@ License: Zlib Files: ./thirdparty/rvo2/ Comment: RVO2 Copyright: 2016, University of North Carolina at Chapel Hill -License: Apache 2.0 +License: Apache-2.0 + +Files: ./thirdparty/spirv-reflect/ +Comment: SPIRV-Reflect +Copyright: 2017-2018, Google Inc. +License: Apache-2.0 Files: ./thirdparty/squish/ Comment: libSquish @@ -396,7 +425,7 @@ License: Expat Files: ./thirdparty/wslay/ Comment: Wslay -Copyright: 2011-2015, Tatsuhiro Tsujikawa +Copyright: 2011, 2012, 2015, Tatsuhiro Tsujikawa License: Expat Files: ./thirdparty/xatlas/ @@ -548,6 +577,121 @@ License: BSL-1.0 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +License: CC0-1.0 + CC0 1.0 Universal + . + Statement of Purpose + . + The laws of most jurisdictions throughout the world automatically confer + exclusive Copyright and Related Rights (defined below) upon the creator and + subsequent owner(s) (each and all, an "owner") of an original work of + authorship and/or a database (each, a "Work"). + . + Certain owners wish to permanently relinquish those rights to a Work for the + purpose of contributing to a commons of creative, cultural and scientific + works ("Commons") that the public can reliably and without fear of later + claims of infringement build upon, modify, incorporate in other works, reuse + and redistribute as freely as possible in any form whatsoever and for any + purposes, including without limitation commercial purposes. These owners may + contribute to the Commons to promote the ideal of a free culture and the + further production of creative, cultural and scientific works, or to gain + reputation or greater distribution for their Work in part through the use and + efforts of others. + . + For these and/or other purposes and motivations, and without any expectation + of additional consideration or compensation, the person associating CC0 with a + Work (the "Affirmer"), to the extent that he or she is an owner of Copyright + and Related Rights in the Work, voluntarily elects to apply CC0 to the Work + and publicly distribute the Work under its terms, with knowledge of his or her + Copyright and Related Rights in the Work and the meaning and intended legal + effect of CC0 on those rights. + . + 1. Copyright and Related Rights. A Work made available under CC0 may be + protected by copyright and related or neighboring rights ("Copyright and + Related Rights"). Copyright and Related Rights include, but are not limited + to, the following: + . + i. the right to reproduce, adapt, distribute, perform, display, communicate, + and translate a Work; + . + ii. moral rights retained by the original author(s) and/or performer(s); + . + iii. publicity and privacy rights pertaining to a person's image or likeness + depicted in a Work; + . + iv. rights protecting against unfair competition in regards to a Work, + subject to the limitations in paragraph 4(a), below; + . + v. rights protecting the extraction, dissemination, use and reuse of data in + a Work; + . + vi. database rights (such as those arising under Directive 96/9/EC of the + European Parliament and of the Council of 11 March 1996 on the legal + protection of databases, and under any national implementation thereof, + including any amended or successor version of such directive); and + . + vii. other similar, equivalent or corresponding rights throughout the world + based on applicable law or treaty, and any national implementations thereof. + . + 2. Waiver. To the greatest extent permitted by, but not in contravention of, + applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and + unconditionally waives, abandons, and surrenders all of Affirmer's Copyright + and Related Rights and associated claims and causes of action, whether now + known or unknown (including existing as well as future claims and causes of + action), in the Work (i) in all territories worldwide, (ii) for the maximum + duration provided by applicable law or treaty (including future time + extensions), (iii) in any current or future medium and for any number of + copies, and (iv) for any purpose whatsoever, including without limitation + commercial, advertising or promotional purposes (the "Waiver"). 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In addition, to the extent the Waiver + is so judged Affirmer hereby grants to each affected person a royalty-free, + non transferable, non sublicensable, non exclusive, irrevocable and + unconditional license to exercise Affirmer's Copyright and Related Rights in + the Work (i) in all territories worldwide, (ii) for the maximum duration + provided by applicable law or treaty (including future time extensions), (iii) + in any current or future medium and for any number of copies, and (iv) for any + purpose whatsoever, including without limitation commercial, advertising or + promotional purposes (the "License"). The License shall be deemed effective as + of the date CC0 was applied by Affirmer to the Work. Should any part of the + License for any reason be judged legally invalid or ineffective under + applicable law, such partial invalidity or ineffectiveness shall not + invalidate the remainder of the License, and in such case Affirmer hereby + affirms that he or she will not (i) exercise any of his or her remaining + Copyright and Related Rights in the Work or (ii) assert any associated claims + and causes of action with respect to the Work, in either case contrary to + Affirmer's express Statement of Purpose. + . + 4. Limitations and Disclaimers. + . + a. No trademark or patent rights held by Affirmer are waived, abandoned, + surrendered, licensed or otherwise affected by this document. + . + b. Affirmer offers the Work as-is and makes no representations or warranties + of any kind concerning the Work, express, implied, statutory or otherwise, + including without limitation warranties of title, merchantability, fitness + for a particular purpose, non infringement, or the absence of latent or + other defects, accuracy, or the present or absence of errors, whether or not + discoverable, all to the greatest extent permissible under applicable law. + . + c. Affirmer disclaims responsibility for clearing rights of other persons + that may apply to the Work or any use thereof, including without limitation + any person's Copyright and Related Rights in the Work. Further, Affirmer + disclaims responsibility for obtaining any necessary consents, permissions + or other rights required for any use of the Work. + . + d. Affirmer understands and acknowledges that Creative Commons is not a + party to this document and has no duty or obligation with respect to this + CC0 or use of the Work. + License: CC-BY-4.0 Creative Commons Attribution 4.0 International Public License . @@ -1729,6 +1873,32 @@ License: Unicode use or other dealings in these Data Files or Software without prior written authorization of the copyright holder. +License: Unlicense + This is free and unencumbered software released into the public domain. + . + Anyone is free to copy, modify, publish, use, compile, sell, or + distribute this software, either in source code form or as a compiled + binary, for any purpose, commercial or non-commercial, and by any + means. + . + In jurisdictions that recognize copyright laws, the author or authors + of this software dedicate any and all copyright interest in the + software to the public domain. We make this dedication for the benefit + of the public at large and to the detriment of our heirs and + successors. We intend this dedication to be an overt act of + relinquishment in perpetuity of all present and future rights to this + software under copyright law. + . + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR + OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + OTHER DEALINGS IN THE SOFTWARE. + . + For more information, please refer to <https://unlicense.org/> + License: Zlib This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/LICENSE.txt b/LICENSE.txt index 52bd041102..bee83fb8b8 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -1,5 +1,5 @@ -Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/core/config/engine.cpp b/core/config/engine.cpp index 26f8cdf840..2360d66438 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/engine.h b/core/config/engine.h index 0d9aa02f28..a9080e3dfd 100644 --- a/core/config/engine.h +++ b/core/config/engine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,7 +50,7 @@ private: uint64_t frames_drawn = 0; uint32_t _frame_delay = 0; uint64_t _frame_ticks = 0; - float _frame_step = 0; + float _process_step = 0; int ips = 60; float physics_jitter_fix = 0.5; @@ -62,7 +62,7 @@ private: bool abort_on_gpu_errors = false; bool use_validation_layers = false; - uint64_t _idle_frames = 0; + uint64_t _process_frames = 0; bool _in_physics = false; List<Singleton> singletons; @@ -89,10 +89,10 @@ public: uint64_t get_frames_drawn(); uint64_t get_physics_frames() const { return _physics_frames; } - uint64_t get_idle_frames() const { return _idle_frames; } + uint64_t get_process_frames() const { return _process_frames; } bool is_in_physics_frame() const { return _in_physics; } - uint64_t get_idle_frame_ticks() const { return _frame_ticks; } - float get_idle_frame_step() const { return _frame_step; } + uint64_t get_frame_ticks() const { return _frame_ticks; } + float get_process_step() const { return _process_step; } float get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; } void set_time_scale(float p_scale); diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index f939fca984..70e8133eaa 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/project_settings.h b/core/config/project_settings.h index 5a16248c76..59c56c23c2 100644 --- a/core/config/project_settings.h +++ b/core/config/project_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 259d899d39..a84a208050 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -587,10 +587,7 @@ void _OS::print_resources_by_type(const Vector<String> &p_types) { List<Ref<Resource>> resources; ResourceCache::get_cached_resources(&resources); - List<Ref<Resource>> rsrc; - ResourceCache::get_cached_resources(&rsrc); - - for (List<Ref<Resource>>::Element *E = rsrc.front(); E; E = E->next()) { + for (List<Ref<Resource>>::Element *E = resources.front(); E; E = E->next()) { Ref<Resource> r = E->get(); bool found = false; @@ -2278,8 +2275,8 @@ uint64_t _Engine::get_physics_frames() const { return Engine::get_singleton()->get_physics_frames(); } -uint64_t _Engine::get_idle_frames() const { - return Engine::get_singleton()->get_idle_frames(); +uint64_t _Engine::get_process_frames() const { + return Engine::get_singleton()->get_process_frames(); } void _Engine::set_time_scale(float p_scale) { @@ -2358,7 +2355,7 @@ void _Engine::_bind_methods() { ClassDB::bind_method(D_METHOD("get_frames_drawn"), &_Engine::get_frames_drawn); ClassDB::bind_method(D_METHOD("get_frames_per_second"), &_Engine::get_frames_per_second); ClassDB::bind_method(D_METHOD("get_physics_frames"), &_Engine::get_physics_frames); - ClassDB::bind_method(D_METHOD("get_idle_frames"), &_Engine::get_idle_frames); + ClassDB::bind_method(D_METHOD("get_process_frames"), &_Engine::get_process_frames); ClassDB::bind_method(D_METHOD("get_main_loop"), &_Engine::get_main_loop); diff --git a/core/core_bind.h b/core/core_bind.h index f3a77a4fa6..30dfa2d7a8 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -635,7 +635,7 @@ public: float get_frames_per_second() const; uint64_t get_physics_frames() const; - uint64_t get_idle_frames() const; + uint64_t get_process_frames() const; int get_frames_drawn(); diff --git a/core/core_constants.cpp b/core/core_constants.cpp index 555908ea79..3df121b9cb 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_constants.h b/core/core_constants.h index 6cddd9daec..deaf9ec60f 100644 --- a/core/core_constants.h +++ b/core/core_constants.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp index 6f86f107e6..18ac2a2d43 100644 --- a/core/core_string_names.cpp +++ b/core/core_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.h b/core/core_string_names.h index c0bdc33d28..b4e386f3bc 100644 --- a/core/core_string_names.h +++ b/core/core_string_names.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/aes_context.cpp b/core/crypto/aes_context.cpp index 608f3c912c..b387aeb27d 100644 --- a/core/crypto/aes_context.cpp +++ b/core/crypto/aes_context.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/aes_context.h b/core/crypto/aes_context.h index 557bde1f04..cc00b18fd2 100644 --- a/core/crypto/aes_context.h +++ b/core/crypto/aes_context.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp index 33ba0ba704..99f4fb232d 100644 --- a/core/crypto/crypto.cpp +++ b/core/crypto/crypto.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h index 5cacddaea0..30d2129e3d 100644 --- a/core/crypto/crypto.h +++ b/core/crypto/crypto.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto_core.cpp b/core/crypto/crypto_core.cpp index 117e47d538..f90092056e 100644 --- a/core/crypto/crypto_core.cpp +++ b/core/crypto/crypto_core.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h index c2ec6febe3..27b380e838 100644 --- a/core/crypto/crypto_core.h +++ b/core/crypto/crypto_core.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/hashing_context.cpp b/core/crypto/hashing_context.cpp index fb0dadfbab..070d2d4dd7 100644 --- a/core/crypto/hashing_context.cpp +++ b/core/crypto/hashing_context.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/hashing_context.h b/core/crypto/hashing_context.h index 7cd55ba267..892a48a4e8 100644 --- a/core/crypto/hashing_context.h +++ b/core/crypto/hashing_context.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/debugger_marshalls.cpp b/core/debugger/debugger_marshalls.cpp index 03de832b5e..26f82c2658 100644 --- a/core/debugger/debugger_marshalls.cpp +++ b/core/debugger/debugger_marshalls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/debugger_marshalls.h b/core/debugger/debugger_marshalls.h index 0c13790d60..3e8c34d84b 100644 --- a/core/debugger/debugger_marshalls.h +++ b/core/debugger/debugger_marshalls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp index 4bf31aa55f..895b8c23a9 100644 --- a/core/debugger/engine_debugger.cpp +++ b/core/debugger/engine_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -117,9 +117,9 @@ void EngineDebugger::line_poll() { poll_every++; } -void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) { +void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) { frame_time = USEC_TO_SEC(p_frame_ticks); - idle_time = USEC_TO_SEC(p_idle_ticks); + process_time = USEC_TO_SEC(p_process_ticks); physics_time = USEC_TO_SEC(p_physics_ticks); physics_frame_time = p_physics_frame_time; // Notify tick to running profilers @@ -128,14 +128,14 @@ void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, ui if (!p.active || !p.tick) { continue; } - p.tick(p.data, frame_time, idle_time, physics_time, physics_frame_time); + p.tick(p.data, frame_time, process_time, physics_time, physics_frame_time); } singleton->poll_events(true); } void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Vector<String> p_breakpoints) { register_uri_handler("tcp://", RemoteDebuggerPeerTCP::create); // TCP is the default protocol. Platforms/modules can add more. - if (p_uri.empty()) { + if (p_uri.is_empty()) { return; } if (p_uri == "local://") { diff --git a/core/debugger/engine_debugger.h b/core/debugger/engine_debugger.h index 10f04bf97a..c6daea6e2f 100644 --- a/core/debugger/engine_debugger.h +++ b/core/debugger/engine_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,7 +44,7 @@ class ScriptDebugger; class EngineDebugger { public: typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts); - typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time); + typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_process_time, float p_physics_time, float p_physics_frame_time); typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr); typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured); @@ -86,7 +86,7 @@ public: private: float frame_time = 0.0; - float idle_time = 0.0; + float process_time = 0.0; float physics_time = 0.0; float physics_frame_time = 0.0; @@ -120,7 +120,7 @@ public: static void register_uri_handler(const String &p_protocol, CreatePeerFunc p_func); - void iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time); + void iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, float p_physics_frame_time); void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array()); Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured); diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp index 876be79418..1dd7e268a5 100644 --- a/core/debugger/local_debugger.cpp +++ b/core/debugger/local_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -117,7 +117,7 @@ struct LocalDebugger::ScriptsProfiler { void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { ScriptLanguage *script_lang = script_debugger->get_break_language(); - if (!target_function.empty()) { + if (!target_function.is_empty()) { String current_function = script_lang->debug_get_stack_level_function(0); if (current_function != target_function) { script_debugger->set_depth(0); @@ -259,7 +259,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { String source = breakpoint.first; int linenr = breakpoint.second; - if (source.empty()) { + if (source.is_empty()) { continue; } @@ -285,7 +285,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { String source = breakpoint.first; int linenr = breakpoint.second; - if (source.empty()) { + if (source.is_empty()) { continue; } @@ -323,7 +323,7 @@ void LocalDebugger::print_variables(const List<String> &names, const List<Varian for (const List<String>::Element *E = names.front(); E; E = E->next()) { value = String(V->get()); - if (variable_prefix.empty()) { + if (variable_prefix.is_empty()) { print_line(E->get() + ": " + String(V->get())); } else { print_line(E->get() + ":"); @@ -359,7 +359,7 @@ void LocalDebugger::send_message(const String &p_message, const Array &p_args) { } void LocalDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type) { - print_line("ERROR: '" + (p_descr.empty() ? p_err : p_descr) + "'"); + print_line("ERROR: '" + (p_descr.is_empty() ? p_err : p_descr) + "'"); } LocalDebugger::LocalDebugger() { diff --git a/core/debugger/local_debugger.h b/core/debugger/local_debugger.h index dbdeec173b..e793b2a859 100644 --- a/core/debugger/local_debugger.h +++ b/core/debugger/local_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp index ff89517497..7392e6b9a6 100644 --- a/core/debugger/remote_debugger.cpp +++ b/core/debugger/remote_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -317,7 +317,7 @@ struct RemoteDebugger::ServersProfiler { void _send_frame_data(bool p_final) { DebuggerMarshalls::ServersProfilerFrame frame; - frame.frame_number = Engine::get_singleton()->get_idle_frames(); + frame.frame_number = Engine::get_singleton()->get_process_frames(); frame.frame_time = frame_time; frame.idle_time = idle_time; frame.physics_time = physics_time; @@ -553,7 +553,7 @@ void RemoteDebugger::flush_output() { for (int i = 0; i < output_strings.size(); i++) { const OutputString &output_string = output_strings[i]; if (output_string.type == MESSAGE_TYPE_ERROR) { - if (!joined_log_strings.empty()) { + if (!joined_log_strings.is_empty()) { strings.push_back(String("\n").join(joined_log_strings)); types.push_back(MESSAGE_TYPE_LOG); joined_log_strings.clear(); @@ -565,7 +565,7 @@ void RemoteDebugger::flush_output() { } } - if (!joined_log_strings.empty()) { + if (!joined_log_strings.is_empty()) { strings.push_back(String("\n").join(joined_log_strings)); types.push_back(MESSAGE_TYPE_LOG); } diff --git a/core/debugger/remote_debugger.h b/core/debugger/remote_debugger.h index 37cc8af2a5..28e670747e 100644 --- a/core/debugger/remote_debugger.h +++ b/core/debugger/remote_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp index 338c637014..2e388d5934 100644 --- a/core/debugger/remote_debugger_peer.cpp +++ b/core/debugger/remote_debugger_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h index 79b88f5549..c759c65568 100644 --- a/core/debugger/remote_debugger_peer.h +++ b/core/debugger/remote_debugger_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp index 0cd3238efb..6d1e4ed101 100644 --- a/core/debugger/script_debugger.cpp +++ b/core/debugger/script_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/script_debugger.h b/core/debugger/script_debugger.h index 7f2f2becc2..9f034a5e5d 100644 --- a/core/debugger/script_debugger.h +++ b/core/debugger/script_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/doc_data.cpp b/core/doc_data.cpp index d84ac6d05b..45450bf97a 100644 --- a/core/doc_data.cpp +++ b/core/doc_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/doc_data.h b/core/doc_data.h index 65b57d1381..46ab697768 100644 --- a/core/doc_data.h +++ b/core/doc_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_list.h b/core/error/error_list.h index a0218cf045..f032f44c1f 100644 --- a/core/error/error_list.h +++ b/core/error/error_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_macros.cpp b/core/error/error_macros.cpp index 80879dd25d..272dda97d8 100644 --- a/core/error/error_macros.cpp +++ b/core/error/error_macros.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_macros.h b/core/error/error_macros.h index 6353961b04..8eb6217ce8 100644 --- a/core/error/error_macros.h +++ b/core/error/error_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/default_controller_mappings.h b/core/input/default_controller_mappings.h index 9e2a69acec..ba5e650226 100644 --- a/core/input/default_controller_mappings.h +++ b/core/input/default_controller_mappings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input.cpp b/core/input/input.cpp index 153656e44a..c96884a7b3 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -247,7 +247,7 @@ bool Input::is_action_just_pressed(const StringName &p_action) const { if (Engine::get_singleton()->is_in_physics_frame()) { return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames(); + return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -260,7 +260,7 @@ bool Input::is_action_just_released(const StringName &p_action) const { if (Engine::get_singleton()->is_in_physics_frame()) { return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return !E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames(); + return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -588,7 +588,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = p_event->is_action_pressed(E->key()); action.strength = 0.0f; action.raw_strength = 0.0f; @@ -714,7 +714,7 @@ void Input::action_press(const StringName &p_action, float p_strength) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = true; action.strength = p_strength; @@ -725,7 +725,7 @@ void Input::action_release(const StringName &p_action) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.idle_frame = Engine::get_singleton()->get_idle_frames(); + action.process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = false; action.strength = 0.f; @@ -806,7 +806,7 @@ void Input::accumulate_input_event(const Ref<InputEvent> &p_event) { parse_input_event(p_event); return; } - if (!accumulated_events.empty() && accumulated_events.back()->get()->accumulate(p_event)) { + if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) { return; //event was accumulated, exit } diff --git a/core/input/input.h b/core/input/input.h index 1b2df49ac0..445b7ff0cf 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,7 +114,7 @@ private: struct Action { uint64_t physics_frame; - uint64_t idle_frame; + uint64_t process_frame; bool pressed; float strength; float raw_strength; diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 82bfaa82a5..2771a15b80 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -210,7 +210,7 @@ String InputEventWithModifiers::as_text() const { mod_names.push_back(find_keycode_name(KEY_META)); } - if (!mod_names.empty()) { + if (!mod_names.is_empty()) { return String("+").join(mod_names); } else { return ""; diff --git a/core/input/input_event.h b/core/input/input_event.h index 6a71a24c8b..1500faa24c 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 979809c7af..53ed925c1f 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,7 +71,7 @@ void InputMap::erase_action(const StringName &p_action) { Array InputMap::_get_actions() { Array ret; List<StringName> actions = get_actions(); - if (actions.empty()) { + if (actions.is_empty()) { return ret; } @@ -84,7 +84,7 @@ Array InputMap::_get_actions() { List<StringName> InputMap::get_actions() const { List<StringName> actions = List<StringName>(); - if (input_map.empty()) { + if (input_map.is_empty()) { return actions; } diff --git a/core/input/input_map.h b/core/input/input_map.h index 948d78ebdd..1646e7fadb 100644 --- a/core/input/input_map.h +++ b/core/input/input_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.cpp b/core/io/compression.cpp index 8e613cb3ce..456023e2a6 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.h b/core/io/compression.h index 864869788a..cbfed74124 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index 8be39178db..015c1f0d90 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,7 +67,7 @@ void ConfigFile::set_value(const String &p_section, const String &p_key, const V return; // ? } values[p_section].erase(p_key); - if (values[p_section].empty()) { + if (values[p_section].is_empty()) { values.erase(p_section); } diff --git a/core/io/config_file.h b/core/io/config_file.h index 1dc4492ca8..386d304f07 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/dtls_server.cpp b/core/io/dtls_server.cpp index 1930f40c47..288b2efe0e 100644 --- a/core/io/dtls_server.cpp +++ b/core/io/dtls_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/dtls_server.h b/core/io/dtls_server.h index ae1d3bcd98..92b6caf508 100644 --- a/core/io/dtls_server.h +++ b/core/io/dtls_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index b06b3c078f..9ec2b27e88 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h index 52284b347e..118d05ea57 100644 --- a/core/io/file_access_compressed.h +++ b/core/io/file_access_compressed.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index cf5800b472..8b4c57ce64 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index c760933038..969052d04f 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index 79cba63765..04270de77f 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h index 47012b4e83..0e3b0ad7b1 100644 --- a/core/io/file_access_memory.h +++ b/core/io/file_access_memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index 1e9266f118..1d9aa846eb 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -350,7 +350,7 @@ void FileAccessNetwork::_queue_page(int p_page) const { if (p_page >= pages.size()) { return; } - if (pages[p_page].buffer.empty() && !pages[p_page].queued) { + if (pages[p_page].buffer.is_empty() && !pages[p_page].queued) { FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton; { MutexLock lock(nc->blockrequest_mutex); @@ -386,7 +386,7 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const { if (page != last_page) { buffer_mutex.lock(); - if (pages[page].buffer.empty()) { + if (pages[page].buffer.is_empty()) { waiting_on_page = page; for (int j = 0; j < read_ahead; j++) { _queue_page(page + j); diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index dc5ce1e883..6aec2869fc 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index a025ca5730..faf4fca14f 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -89,7 +89,7 @@ void PackedData::add_path(const String &pkg_path, const String &path, uint64_t o } String filename = path.get_file(); // Don't add as a file if the path points to a directory - if (!filename.empty()) { + if (!filename.is_empty()) { cd->files.insert(filename); } } diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index c13626a5aa..3c84e6b656 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index 1163c409bc..01f9337a80 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index f8e7c1e587..8559f871ce 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index 768fcdbb14..a2fcf074ae 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.h b/core/io/http_client.h index 3d9fe321ba..ec4b86b26f 100644 --- a/core/io/http_client.h +++ b/core/io/http_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image.cpp b/core/io/image.cpp index 56d84325b5..986c29b539 100644 --- a/core/io/image.cpp +++ b/core/io/image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -375,7 +375,7 @@ Image::Image3DValidateError Image::validate_3d_image(Image::Format p_format, int if (idx >= p_images.size()) { return VALIDATE_3D_ERR_MISSING_IMAGES; } - if (p_images[idx].is_null() || p_images[idx]->empty()) { + if (p_images[idx].is_null() || p_images[idx]->is_empty()) { return VALIDATE_3D_ERR_IMAGE_EMPTY; } if (p_images[idx]->get_format() != p_format) { @@ -1753,10 +1753,10 @@ Error Image::generate_mipmaps(bool p_renormalize) { Error Image::generate_mipmap_roughness(RoughnessChannel p_roughness_channel, const Ref<Image> &p_normal_map) { Vector<double> normal_sat_vec; //summed area table - double *normal_sat = nullptr; //summed area table for normalmap + double *normal_sat = nullptr; //summed area table for normal map int normal_w = 0, normal_h = 0; - ERR_FAIL_COND_V_MSG(p_normal_map.is_null() || p_normal_map->empty(), ERR_INVALID_PARAMETER, "Must provide a valid normalmap for roughness mipmaps"); + ERR_FAIL_COND_V_MSG(p_normal_map.is_null() || p_normal_map->is_empty(), ERR_INVALID_PARAMETER, "Must provide a valid normal map for roughness mipmaps"); Ref<Image> nm = p_normal_map->duplicate(); if (nm->is_compressed()) { @@ -1950,7 +1950,7 @@ void Image::clear_mipmaps() { return; } - if (empty()) { + if (is_empty()) { return; } @@ -1961,7 +1961,7 @@ void Image::clear_mipmaps() { mipmaps = false; } -bool Image::empty() const { +bool Image::is_empty() const { return (data.size() == 0); } @@ -3090,7 +3090,7 @@ void Image::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "width", "height", "use_mipmaps", "format"), &Image::_create_empty); ClassDB::bind_method(D_METHOD("create_from_data", "width", "height", "use_mipmaps", "format", "data"), &Image::_create_from_data); - ClassDB::bind_method(D_METHOD("is_empty"), &Image::empty); + ClassDB::bind_method(D_METHOD("is_empty"), &Image::is_empty); ClassDB::bind_method(D_METHOD("load", "path"), &Image::load); ClassDB::bind_method(D_METHOD("save_png", "path"), &Image::save_png); @@ -3109,9 +3109,9 @@ void Image::_bind_methods() { ClassDB::bind_method(D_METHOD("fix_alpha_edges"), &Image::fix_alpha_edges); ClassDB::bind_method(D_METHOD("premultiply_alpha"), &Image::premultiply_alpha); ClassDB::bind_method(D_METHOD("srgb_to_linear"), &Image::srgb_to_linear); - ClassDB::bind_method(D_METHOD("normalmap_to_xy"), &Image::normalmap_to_xy); + ClassDB::bind_method(D_METHOD("normal_map_to_xy"), &Image::normal_map_to_xy); ClassDB::bind_method(D_METHOD("rgbe_to_srgb"), &Image::rgbe_to_srgb); - ClassDB::bind_method(D_METHOD("bumpmap_to_normalmap", "bump_scale"), &Image::bumpmap_to_normalmap, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("bump_map_to_normal_map", "bump_scale"), &Image::bump_map_to_normal_map, DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("blit_rect", "src", "src_rect", "dst"), &Image::blit_rect); ClassDB::bind_method(D_METHOD("blit_rect_mask", "src", "mask", "src_rect", "dst"), &Image::blit_rect_mask); @@ -3220,7 +3220,7 @@ void Image::set_compress_bptc_func(void (*p_compress_func)(Image *, float, UsedC _image_compress_bptc_func = p_compress_func; } -void Image::normalmap_to_xy() { +void Image::normal_map_to_xy() { convert(Image::FORMAT_RGBA8); { @@ -3285,7 +3285,7 @@ Ref<Image> Image::get_image_from_mipmap(int p_mipamp) const { return image; } -void Image::bumpmap_to_normalmap(float bump_scale) { +void Image::bump_map_to_normal_map(float bump_scale) { ERR_FAIL_COND(!_can_modify(format)); convert(Image::FORMAT_RF); @@ -3585,7 +3585,7 @@ Image::Image(const uint8_t *p_mem_png_jpg, int p_len) { copy_internals_from(_png_mem_loader_func(p_mem_png_jpg, p_len)); } - if (empty() && _jpg_mem_loader_func) { + if (is_empty() && _jpg_mem_loader_func) { copy_internals_from(_jpg_mem_loader_func(p_mem_png_jpg, p_len)); } } diff --git a/core/io/image.h b/core/io/image.h index 6b4488bd66..b894be7df4 100644 --- a/core/io/image.h +++ b/core/io/image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -285,7 +285,7 @@ public: /** * returns true when the image is empty (0,0) in size */ - bool empty() const; + bool is_empty() const; Vector<uint8_t> get_data() const; @@ -350,10 +350,10 @@ public: void fix_alpha_edges(); void premultiply_alpha(); void srgb_to_linear(); - void normalmap_to_xy(); + void normal_map_to_xy(); Ref<Image> rgbe_to_srgb(); Ref<Image> get_image_from_mipmap(int p_mipamp) const; - void bumpmap_to_normalmap(float bump_scale = 1.0); + void bump_map_to_normal_map(float bump_scale = 1.0); void blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest); void blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest); diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index f6d8668349..8ca1cb3beb 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.h b/core/io/image_loader.h index d5fb4678eb..bf67e1486f 100644 --- a/core/io/image_loader.h +++ b/core/io/image_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.cpp b/core/io/ip.cpp index 9f3540efad..6fb812e78d 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -189,7 +189,7 @@ void IP::erase_resolve_item(ResolverID p_id) { void IP::clear_cache(const String &p_hostname) { MutexLock lock(resolver->mutex); - if (p_hostname.empty()) { + if (p_hostname.is_empty()) { resolver->cache.clear(); } else { resolver->cache.erase(_IP_ResolverPrivate::get_cache_key(p_hostname, IP::TYPE_NONE)); diff --git a/core/io/ip.h b/core/io/ip.h index 32572b8eb2..ae080b8e26 100644 --- a/core/io/ip.h +++ b/core/io/ip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index 7d730e5ae8..5f98eb69e8 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.h b/core/io/ip_address.h index 7a813230f5..49bf83d72f 100644 --- a/core/io/ip_address.h +++ b/core/io/ip_address.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.cpp b/core/io/json.cpp index d61c2b8236..bc4527869b 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,7 +47,7 @@ const char *JSON::tk_name[TK_MAX] = { static String _make_indent(const String &p_indent, int p_size) { String indent_text = ""; - if (!p_indent.empty()) { + if (!p_indent.is_empty()) { for (int i = 0; i < p_size; i++) { indent_text += p_indent; } @@ -59,7 +59,7 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_ String colon = ":"; String end_statement = ""; - if (!p_indent.empty()) { + if (!p_indent.is_empty()) { colon += " "; end_statement += "\n"; } diff --git a/core/io/json.h b/core/io/json.h index 431b252e55..537477666e 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/logger.cpp b/core/io/logger.cpp index 241c72d310..da200f5717 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/logger.h b/core/io/logger.h index 9eaf506c51..b8e615b436 100644 --- a/core/io/logger.h +++ b/core/io/logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index db12fcb7f7..218a612da2 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.h b/core/io/marshalls.h index 6969a9b500..cc0e9ba301 100644 --- a/core/io/marshalls.h +++ b/core/io/marshalls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index afab00ebd6..6b550e69c8 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index ca52a1c689..7f88b53a27 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp index 130a2e245e..b51d26ba83 100644 --- a/core/io/net_socket.cpp +++ b/core/io/net_socket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/net_socket.h b/core/io/net_socket.h index 67d0253985..bc09477693 100644 --- a/core/io/net_socket.h +++ b/core/io/net_socket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp index f521f2bb79..b6af046e77 100644 --- a/core/io/networked_multiplayer_peer.cpp +++ b/core/io/networked_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h index dc76237f45..7c90f97d88 100644 --- a/core/io/networked_multiplayer_peer.h +++ b/core/io/networked_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp index fbe8fa8a28..a0b97772e6 100644 --- a/core/io/packed_data_container.cpp +++ b/core/io/packed_data_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packed_data_container.h b/core/io/packed_data_container.h index 3899c14bb4..7791e21bb3 100644 --- a/core/io/packed_data_container.h +++ b/core/io/packed_data_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index 3da494a8ef..318fd10243 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h index a25fa03875..9e03c44750 100644 --- a/core/io/packet_peer.h +++ b/core/io/packet_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_dtls.cpp b/core/io/packet_peer_dtls.cpp index 9f6fccc993..bac98e20e7 100644 --- a/core/io/packet_peer_dtls.cpp +++ b/core/io/packet_peer_dtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_dtls.h b/core/io/packet_peer_dtls.h index c2ff4e1a7f..31c52f539f 100644 --- a/core/io/packet_peer_dtls.h +++ b/core/io/packet_peer_dtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp index 488cfbeaa8..d8d63d976f 100644 --- a/core/io/packet_peer_udp.cpp +++ b/core/io/packet_peer_udp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h index 9a44a1ebea..4bac6994fc 100644 --- a/core/io/packet_peer_udp.h +++ b/core/io/packet_peer_udp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 5480d3c535..a0697ca18b 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,7 +53,7 @@ void PCKPacker::_bind_methods() { } Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &p_key, bool p_encrypt_directory) { - ERR_FAIL_COND_V_MSG((p_key.empty() || !p_key.is_valid_hex_number(false) || p_key.length() != 64), ERR_CANT_CREATE, "Invalid Encryption Key (must be 64 characters long)."); + ERR_FAIL_COND_V_MSG((p_key.is_empty() || !p_key.is_valid_hex_number(false) || p_key.length() != 64), ERR_CANT_CREATE, "Invalid Encryption Key (must be 64 characters long)."); String _key = p_key.to_lower(); key.resize(32); diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h index 56be1b52df..dec8f8748d 100644 --- a/core/io/pck_packer.h +++ b/core/io/pck_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource.cpp b/core/io/resource.cpp index 58ab9a8cde..716da5e395 100644 --- a/core/io/resource.cpp +++ b/core/io/resource.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource.h b/core/io/resource.h index 6e0bd7d7f4..eda18a8538 100644 --- a/core/io/resource.h +++ b/core/io/resource.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index aeb859aabd..ae4643a19f 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h index 54cddca49e..428725f1d2 100644 --- a/core/io/resource_format_binary.h +++ b/core/io/resource_format_binary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp index 9b14d2c763..d86877ee14 100644 --- a/core/io/resource_importer.cpp +++ b/core/io/resource_importer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h index 1b300bf656..d31273e3cb 100644 --- a/core/io/resource_importer.h +++ b/core/io/resource_importer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index a8ca6a817e..821e468aee 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index 02c668f214..dbf6be46c5 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index 6ded27d82f..7ebc7f34b3 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h index c724c4a6e5..2c9e8f1aa3 100644 --- a/core/io/resource_saver.h +++ b/core/io/resource_saver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 403f61bb24..8407d55196 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h index 8c1e918dd8..dadedbd2dc 100644 --- a/core/io/stream_peer.h +++ b/core/io/stream_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp index daf36a5350..6f5a06474c 100644 --- a/core/io/stream_peer_ssl.cpp +++ b/core/io/stream_peer_ssl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h index 81b95b856d..1df9ced08c 100644 --- a/core/io/stream_peer_ssl.h +++ b/core/io/stream_peer_ssl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp index aa9c409528..760710a9eb 100644 --- a/core/io/stream_peer_tcp.cpp +++ b/core/io/stream_peer_tcp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h index 173f92e2b6..10b90908d4 100644 --- a/core/io/stream_peer_tcp.h +++ b/core/io/stream_peer_tcp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp index d7061b6bf4..323d2bbd7f 100644 --- a/core/io/tcp_server.cpp +++ b/core/io/tcp_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h index eb715a745c..f06ddd2d99 100644 --- a/core/io/tcp_server.h +++ b/core/io/tcp_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 34cccca540..ce2c3eb1cd 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,7 +70,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { is_eof = f->eof_reached(); // If we reached last line and it's not a content line, break, otherwise let processing that last loop - if (is_eof && l.empty()) { + if (is_eof && l.is_empty()) { if (status == STATUS_READING_ID || status == STATUS_READING_CONTEXT || (status == STATUS_READING_PLURAL && plural_index != plural_forms - 1)) { memdelete(f); ERR_FAIL_V_MSG(RES(), "Unexpected EOF while reading PO file at: " + path + ":" + itos(line)); diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h index 16c9f1e680..a524972588 100644 --- a/core/io/translation_loader_po.h +++ b/core/io/translation_loader_po.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/udp_server.cpp b/core/io/udp_server.cpp index acd15aadc6..f56fb431ef 100644 --- a/core/io/udp_server.cpp +++ b/core/io/udp_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/udp_server.h b/core/io/udp_server.h index 3175b09b19..bbd2f951c9 100644 --- a/core/io/udp_server.h +++ b/core/io/udp_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index 85143c0f04..905be6089d 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h index d8cc26b4c1..01af6a90ad 100644 --- a/core/io/xml_parser.h +++ b/core/io/xml_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp index b8e7fd34d0..4b4a46e198 100644 --- a/core/io/zip_io.cpp +++ b/core/io/zip_io.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.h b/core/io/zip_io.h index ba2065b5d1..52691c65e9 100644 --- a/core/io/zip_io.h +++ b/core/io/zip_io.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index b4410acf7d..88e11a630c 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ #include "scene/scene_string_names.h" int AStar::get_available_point_id() const { - if (points.empty()) { + if (points.is_empty()) { return 1; } @@ -341,7 +341,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { begin_point->f_score = _estimate_cost(begin_point->id, end_point->id); open_list.push_back(begin_point); - while (!open_list.empty()) { + while (!open_list.is_empty()) { Point *p = open_list[0]; // The currently processed point if (p == end_point) { @@ -805,7 +805,7 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) { begin_point->f_score = _estimate_cost(begin_point->id, end_point->id); open_list.push_back(begin_point); - while (!open_list.empty()) { + while (!open_list.is_empty()) { AStar::Point *p = open_list[0]; // The currently processed point if (p == end_point) { diff --git a/core/math/a_star.h b/core/math/a_star.h index 7cfa73f2c2..4c61abd91c 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index 08673d0dd1..2c721997d8 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.h b/core/math/aabb.h index 24908ae59d..2861358e32 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index 43d4a63cd3..5773da9211 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/basis.cpp b/core/math/basis.cpp index a64f29517d..26b4caba39 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/basis.h b/core/math/basis.h index 4cb3d55200..56f6227313 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index f29cb7a269..9ec71af57f 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index f856a7b1bf..03068bc7ea 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/color.cpp b/core/math/color.cpp index 2afe14bd63..588aedf821 100644 --- a/core/math/color.cpp +++ b/core/math/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -355,6 +355,23 @@ bool Color::html_is_valid(const String &p_color) { } Color Color::named(const String &p_name) { + int idx = find_named_color(p_name); + if (idx == -1) { + ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + "."); + return Color(); + } + return get_named_color(idx); +} + +Color Color::named(const String &p_name, const Color &p_default) { + int idx = find_named_color(p_name); + if (idx == -1) { + return p_default; + } + return get_named_color(idx); +} + +int Color::find_named_color(const String &p_name) { String name = p_name; // Normalize name name = name.replace(" ", ""); @@ -367,14 +384,12 @@ Color Color::named(const String &p_name) { int idx = 0; while (named_colors[idx].name != nullptr) { if (name == named_colors[idx].name) { - return named_colors[idx].color; + return idx; } idx++; } - ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + "."); - - return Color(); + return -1; } int Color::get_named_color_count() { @@ -384,13 +399,23 @@ int Color::get_named_color_count() { } return idx; } + String Color::get_named_color_name(int p_idx) { return named_colors[p_idx].name; } + Color Color::get_named_color(int p_idx) { return named_colors[p_idx].color; } +Color Color::from_string(const String &p_string, const Color &p_default) { + if (html_is_valid(p_string)) { + return html(p_string); + } else { + return named(p_string, p_default); + } +} + String _to_hex(float p_val) { int v = Math::round(p_val * 255); v = CLAMP(v, 0, 255); diff --git a/core/math/color.h b/core/math/color.h index b928ff8592..779f770761 100644 --- a/core/math/color.h +++ b/core/math/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -182,9 +182,12 @@ struct Color { static Color html(const String &p_rgba); static bool html_is_valid(const String &p_color); static Color named(const String &p_name); + static Color named(const String &p_name, const Color &p_default); + static int find_named_color(const String &p_name); static int get_named_color_count(); static String get_named_color_name(int p_idx); static Color get_named_color(int p_idx); + static Color from_string(const String &p_string, const Color &p_default); String to_html(bool p_alpha = true) const; Color from_hsv(float p_h, float p_s, float p_v, float p_a) const; static Color from_rgbe9995(uint32_t p_rgbe); diff --git a/core/math/color_names.inc b/core/math/color_names.inc index 523c7e3c59..e5b935ea9c 100644 --- a/core/math/color_names.inc +++ b/core/math/color_names.inc @@ -156,5 +156,5 @@ static NamedColor named_colors[] = { { "whitesmoke", Color(0.96, 0.96, 0.96) }, { "yellow", Color(1.00, 1.00, 0.00) }, { "yellowgreen", Color(0.60, 0.80, 0.20) }, - { nullptr, Color(0.60, 0.80, 0.20) }, + { nullptr, Color() }, }; diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h index d637671686..95064e5700 100644 --- a/core/math/delaunay_2d.h +++ b/core/math/delaunay_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h index ea8655cfff..25cc1125db 100644 --- a/core/math/delaunay_3d.h +++ b/core/math/delaunay_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h index 51b9ce81af..b155412f64 100644 --- a/core/math/disjoint_set.h +++ b/core/math/disjoint_set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp index 23e713dd2d..4639a52278 100644 --- a/core/math/dynamic_bvh.cpp +++ b/core/math/dynamic_bvh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h index ecf2feb3d8..c71db2d24d 100644 --- a/core/math/dynamic_bvh.h +++ b/core/math/dynamic_bvh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -278,7 +278,7 @@ private: public: // Methods void clear(); - bool empty() const { return (0 == bvh_root); } + bool is_empty() const { return (0 == bvh_root); } void optimize_bottom_up(); void optimize_top_down(int bu_threshold = 128); void optimize_incremental(int passes); @@ -332,7 +332,7 @@ void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) { if (n->volume.intersects(volume)) { if (n->is_internal()) { if (depth > threshold) { - if (aux_stack.empty()) { + if (aux_stack.is_empty()) { aux_stack.resize(ALLOCA_STACK_SIZE * 2); copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *)); } else { @@ -388,7 +388,7 @@ void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Ve if (n->volume.intersects(volume) && n->volume.intersects_convex(p_planes, p_plane_count, p_points, p_point_count)) { if (n->is_internal()) { if (depth > threshold) { - if (aux_stack.empty()) { + if (aux_stack.is_empty()) { aux_stack.resize(ALLOCA_STACK_SIZE * 2); copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *)); } else { @@ -445,7 +445,7 @@ void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResu if (result1) { if (node->is_internal()) { if (depth > threshold) { - if (aux_stack.empty()) { + if (aux_stack.is_empty()) { aux_stack.resize(ALLOCA_STACK_SIZE * 2); copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *)); } else { diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 29b706a3a9..636ea601c7 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/expression.h b/core/math/expression.h index 6b34bc6ae8..a6b288ed6e 100644 --- a/core/math/expression.h +++ b/core/math/expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.cpp b/core/math/face3.cpp index db2bfaa58b..beb0a8e405 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.h b/core/math/face3.h index fb40e8ab9e..2e86b0a904 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp index 4636e1c774..5d4c31088b 100644 --- a/core/math/geometry_2d.cpp +++ b/core/math/geometry_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h index 12bad5768e..4b5aef352f 100644 --- a/core/math/geometry_2d.h +++ b/core/math/geometry_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -145,6 +145,12 @@ public: return p_segment[0] + n * d; // Inside. } +// Disable False Positives in MSVC compiler; we correctly check for 0 here to prevent a division by 0. +// See: https://github.com/godotengine/godot/pull/44274 +#ifdef _MSC_VER +#pragma warning(disable : 4723) +#endif + static bool line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b, Vector2 &r_result) { // See http://paulbourke.net/geometry/pointlineplane/ @@ -159,6 +165,11 @@ public: return true; } +// Re-enable division by 0 warning +#ifdef _MSC_VER +#pragma warning(default : 4723) +#endif + static bool segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b, Vector2 *r_result) { Vector2 B = p_to_a - p_from_a; Vector2 C = p_from_b - p_from_a; diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index ccb6648561..a918d1de0d 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry_3d.h b/core/math/geometry_3d.h index f10fbeaaaf..825817af5e 100644 --- a/core/math/geometry_3d.h +++ b/core/math/geometry_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_defs.h b/core/math/math_defs.h index 0478de732a..df2223fb78 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp index 221c6812c1..0985a727f2 100644 --- a/core/math/math_fieldwise.cpp +++ b/core/math/math_fieldwise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h index e8aac0dced..fe44d09900 100644 --- a/core/math/math_fieldwise.h +++ b/core/math/math_fieldwise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index e57257b442..e92bb9f4aa 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -123,7 +123,7 @@ double Math::ease(double p_x, double p_c) { } } -double Math::stepify(double p_value, double p_step) { +double Math::snapped(double p_value, double p_step) { if (p_step != 0) { p_value = Math::floor(p_value / p_step + 0.5) * p_step; } diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 471aa58996..c7d24e9c58 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -292,7 +292,7 @@ public: static double ease(double p_x, double p_c); static int step_decimals(double p_step); static int range_step_decimals(double p_step); - static double stepify(double p_value, double p_step); + static double snapped(double p_value, double p_step); static double dectime(double p_value, double p_amount, double p_step); static uint32_t larger_prime(uint32_t p_val); @@ -472,12 +472,12 @@ public: } static _ALWAYS_INLINE_ float snap_scalar(float p_offset, float p_step, float p_target) { - return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target; + return p_step != 0 ? Math::snapped(p_target - p_offset, p_step) + p_offset : p_target; } static _ALWAYS_INLINE_ float snap_scalar_separation(float p_offset, float p_step, float p_target, float p_separation) { if (p_step != 0) { - float a = Math::stepify(p_target - p_offset, p_step + p_separation) + p_offset; + float a = Math::snapped(p_target - p_offset, p_step + p_separation) + p_offset; float b = a; if (p_target >= 0) { b -= p_separation; diff --git a/core/math/octree.h b/core/math/octree.h index be1e7d6a61..493a63aa2e 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -572,7 +572,7 @@ bool Octree<T, use_pairs, AL>::_remove_element_from_octant(Element *p_element, O Octant *parent = p_octant->parent; - if (p_octant->children_count == 0 && p_octant->elements.empty() && p_octant->pairable_elements.empty()) { + if (p_octant->children_count == 0 && p_octant->elements.is_empty() && p_octant->pairable_elements.is_empty()) { // erase octant if (p_octant == root) { // won't have a parent, just erase @@ -942,7 +942,7 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p return; //pointless } - if (!p_octant->elements.empty()) { + if (!p_octant->elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->elements.front(); @@ -965,7 +965,7 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p } } - if (use_pairs && !p_octant->pairable_elements.empty()) { + if (use_pairs && !p_octant->pairable_elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->pairable_elements.front(); @@ -1001,7 +1001,7 @@ void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb, return; //pointless } - if (!p_octant->elements.empty()) { + if (!p_octant->elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->elements.front(); for (; I; I = I->next()) { @@ -1027,7 +1027,7 @@ void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb, } } - if (use_pairs && !p_octant->pairable_elements.empty()) { + if (use_pairs && !p_octant->pairable_elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->pairable_elements.front(); for (; I; I = I->next()) { @@ -1065,7 +1065,7 @@ void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_ return; //pointless } - if (!p_octant->elements.empty()) { + if (!p_octant->elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->elements.front(); for (; I; I = I->next()) { @@ -1091,7 +1091,7 @@ void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_ } } - if (use_pairs && !p_octant->pairable_elements.empty()) { + if (use_pairs && !p_octant->pairable_elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->pairable_elements.front(); for (; I; I = I->next()) { @@ -1132,7 +1132,7 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po return; //pointless } - if (!p_octant->elements.empty()) { + if (!p_octant->elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->elements.front(); for (; I; I = I->next()) { @@ -1158,7 +1158,7 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po } } - if (use_pairs && !p_octant->pairable_elements.empty()) { + if (use_pairs && !p_octant->pairable_elements.is_empty()) { typename List<Element *, AL>::Element *I; I = p_octant->pairable_elements.front(); for (; I; I = I->next()) { diff --git a/core/math/plane.cpp b/core/math/plane.cpp index e1ae3288ed..f1d3bbbd54 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.h b/core/math/plane.h index 1386b0a2cb..2267b28c53 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.cpp b/core/math/quat.cpp index fc2d71c377..4cecc20fef 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.h b/core/math/quat.h index bb980f7677..423a7f8dfe 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 8dff13c050..ad28967d7a 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h index 024325c4fc..48ea139cc9 100644 --- a/core/math/quick_hull.h +++ b/core/math/quick_hull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp index f045213fb9..b40d010219 100644 --- a/core/math/random_number_generator.cpp +++ b/core/math/random_number_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h index 7728fd09c0..a396c2b7d7 100644 --- a/core/math/random_number_generator.h +++ b/core/math/random_number_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp index c39037747a..9609620469 100644 --- a/core/math/random_pcg.cpp +++ b/core/math/random_pcg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h index 2e257cb5b7..5a03b758ce 100644 --- a/core/math/random_pcg.h +++ b/core/math/random_pcg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp index 0cc3c4ca0f..60c44999f7 100644 --- a/core/math/rect2.cpp +++ b/core/math/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/rect2.h b/core/math/rect2.h index aecba9e88c..512499bdb2 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -180,16 +180,16 @@ struct Rect2 { bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } - inline Rect2 grow(real_t p_by) const { + inline Rect2 grow(real_t p_amount) const { Rect2 g = *this; - g.position.x -= p_by; - g.position.y -= p_by; - g.size.width += p_by * 2; - g.size.height += p_by * 2; + g.position.x -= p_amount; + g.position.y -= p_amount; + g.size.width += p_amount * 2; + g.size.height += p_amount * 2; return g; } - inline Rect2 grow_margin(Side p_side, real_t p_amount) const { + inline Rect2 grow_side(Side p_side, real_t p_amount) const { Rect2 g = *this; g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, (SIDE_TOP == p_side) ? p_amount : 0, @@ -198,8 +198,8 @@ struct Rect2 { return g; } - inline Rect2 grow_margin_bind(uint32_t p_side, real_t p_amount) const { - return grow_margin(Side(p_side), p_amount); + inline Rect2 grow_side_bind(uint32_t p_side, real_t p_amount) const { + return grow_side(Side(p_side), p_amount); } inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { @@ -273,7 +273,7 @@ struct Rect2 { } //check inside - Vector2 tg = r.tangent(); + Vector2 tg = r.orthogonal(); float s = tg.dot(center) - tg.dot(a); if (s < 0.0) { side_plus++; @@ -422,16 +422,16 @@ struct Rect2i { bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } - Rect2i grow(int p_by) const { + Rect2i grow(int p_amount) const { Rect2i g = *this; - g.position.x -= p_by; - g.position.y -= p_by; - g.size.width += p_by * 2; - g.size.height += p_by * 2; + g.position.x -= p_amount; + g.position.y -= p_amount; + g.size.width += p_amount * 2; + g.size.height += p_amount * 2; return g; } - inline Rect2i grow_margin(Side p_side, int p_amount) const { + inline Rect2i grow_side(Side p_side, int p_amount) const { Rect2i g = *this; g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, (SIDE_TOP == p_side) ? p_amount : 0, @@ -440,8 +440,8 @@ struct Rect2i { return g; } - inline Rect2i grow_margin_bind(uint32_t p_side, int p_amount) const { - return grow_margin(Side(p_side), p_amount); + inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const { + return grow_side(Side(p_side), p_amount); } inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { diff --git a/core/math/transform.cpp b/core/math/transform.cpp index 733bb4d55e..fab5d124fa 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.h b/core/math/transform.h index c63dbcb989..60da6f5593 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -144,8 +144,8 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; - xform_inv(point); - xform_inv(point_dir); + point = xform_inv(point); + point_dir = xform_inv(point_dir); Vector3 normal = point_dir - point; normal.normalize(); diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 00e561f973..4a521b96ae 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 342623939e..327d0f244f 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index cfe8422d80..23c0c686a2 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index d719822ec3..1d1dbc114b 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 12bd384c6a..0047c0705d 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.h b/core/math/triangulate.h index c453b77ecf..55dc4e8e7d 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index f9c2eeb57d..496e29ebe4 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -122,10 +122,10 @@ Vector2 Vector2::project(const Vector2 &p_to) const { return p_to * (dot(p_to) / p_to.length_squared()); } -Vector2 Vector2::snapped(const Vector2 &p_by) const { +Vector2 Vector2::snapped(const Vector2 &p_step) const { return Vector2( - Math::stepify(x, p_by.x), - Math::stepify(y, p_by.y)); + Math::snapped(x, p_step.x), + Math::snapped(y, p_step.y)); } Vector2 Vector2::clamped(real_t p_len) const { diff --git a/core/math/vector2.h b/core/math/vector2.h index 33f815a39c..24795857a3 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -134,7 +134,7 @@ struct Vector2 { } Vector2 rotated(real_t p_by) const; - Vector2 tangent() const { + Vector2 orthogonal() const { return Vector2(y, -x); } diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 09354d8e79..f0629d3db8 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,15 +60,15 @@ int Vector3::max_axis() const { return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0); } -void Vector3::snap(Vector3 p_val) { - x = Math::stepify(x, p_val.x); - y = Math::stepify(y, p_val.y); - z = Math::stepify(z, p_val.z); +void Vector3::snap(Vector3 p_step) { + x = Math::snapped(x, p_step.x); + y = Math::snapped(y, p_step.y); + z = Math::snapped(z, p_step.z); } -Vector3 Vector3::snapped(Vector3 p_val) const { +Vector3 Vector3::snapped(Vector3 p_step) const { Vector3 v = *this; - v.snap(p_val); + v.snap(p_step); return v; } diff --git a/core/math/vector3.h b/core/math/vector3.h index 5af84377fd..3fdb944729 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp index 718a1553a0..167fa3221d 100644 --- a/core/math/vector3i.cpp +++ b/core/math/vector3i.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3i.h b/core/math/vector3i.h index 1bfd6d5ab2..b0411fb62e 100644 --- a/core/math/vector3i.h +++ b/core/math/vector3i.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/callable_method_pointer.cpp b/core/object/callable_method_pointer.cpp index 21a917cbd7..2bfaef744d 100644 --- a/core/object/callable_method_pointer.cpp +++ b/core/object/callable_method_pointer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/callable_method_pointer.h b/core/object/callable_method_pointer.h index 68990dcb72..115797a00c 100644 --- a/core/object/callable_method_pointer.h +++ b/core/object/callable_method_pointer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index f5171f60ec..6bc6d653d1 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -377,7 +377,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) { while ((k = t->method_map.next(k))) { String name = k->operator String(); - ERR_CONTINUE(name.empty()); + ERR_CONTINUE(name.is_empty()); if (name[0] == '_') { continue; // Ignore non-virtual methods that start with an underscore diff --git a/core/object/class_db.h b/core/object/class_db.h index 94f26da60d..0591676b92 100644 --- a/core/object/class_db.h +++ b/core/object/class_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/message_queue.cpp b/core/object/message_queue.cpp index f0d6786853..4751c69f1e 100644 --- a/core/object/message_queue.cpp +++ b/core/object/message_queue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/message_queue.h b/core/object/message_queue.h index 2901ab196a..1b8def62d3 100644 --- a/core/object/message_queue.h +++ b/core/object/message_queue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/method_bind.cpp b/core/object/method_bind.cpp index e6652ac09f..9c5ed60708 100644 --- a/core/object/method_bind.cpp +++ b/core/object/method_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/method_bind.h b/core/object/method_bind.h index bd308c9630..7cf4f8d4e8 100644 --- a/core/object/method_bind.h +++ b/core/object/method_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/object.cpp b/core/object/object.cpp index 681e1188ff..171bc4dc2c 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -506,7 +506,7 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const { } void Object::set_indexed(const Vector<StringName> &p_names, const Variant &p_value, bool *r_valid) { - if (p_names.empty()) { + if (p_names.is_empty()) { if (r_valid) { *r_valid = false; } @@ -561,11 +561,11 @@ void Object::set_indexed(const Vector<StringName> &p_names, const Variant &p_val set(p_names[0], value_stack.back()->get(), r_valid); value_stack.pop_back(); - ERR_FAIL_COND(!value_stack.empty()); + ERR_FAIL_COND(!value_stack.is_empty()); } Variant Object::get_indexed(const Vector<StringName> &p_names, bool *r_valid) const { - if (p_names.empty()) { + if (p_names.is_empty()) { if (r_valid) { *r_valid = false; } @@ -599,7 +599,7 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons if (!is_class("Script")) { // can still be set, but this is for userfriendlyness p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT)); } - if (!metadata.empty()) { + if (!metadata.is_empty()) { p_list->push_back(PropertyInfo(Variant::DICTIONARY, "__meta__", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } if (script_instance && !p_reversed) { @@ -1089,7 +1089,7 @@ Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int } } - while (!disconnect_data.empty()) { + while (!disconnect_data.is_empty()) { const _ObjectSignalDisconnectData &dd = disconnect_data.front()->get(); _disconnect(dd.signal, dd.callable); @@ -1357,7 +1357,12 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, ERR_FAIL_COND(!target_object); SignalData *s = signal_map.getptr(p_signal); - ERR_FAIL_COND_MSG(!s, vformat("Nonexistent signal '%s' in %s.", p_signal, to_string())); + if (!s) { + bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal) || + (!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal)); + ERR_FAIL_COND_MSG(signal_is_valid, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. signal: '" + p_signal + "', callable: '" + p_callable + "'."); + } + ERR_FAIL_COND_MSG(!s, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string())); ERR_FAIL_COND_MSG(!s->slot_map.has(*p_callable.get_base_comparator()), "Disconnecting nonexistent signal '" + p_signal + "', callable: " + p_callable + "."); @@ -1373,7 +1378,7 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, target_object->connections.erase(slot->cE); s->slot_map.erase(*p_callable.get_base_comparator()); - if (s->slot_map.empty() && ClassDB::has_signal(get_class_name(), p_signal)) { + if (s->slot_map.is_empty() && ClassDB::has_signal(get_class_name(), p_signal)) { //not user signal, delete signal_map.erase(p_signal); } diff --git a/core/object/object.h b/core/object/object.h index 6e2328848b..7e460462cf 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/object_id.h b/core/object/object_id.h index 63b0c27af8..7f2496ad48 100644 --- a/core/object/object_id.h +++ b/core/object/object_id.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/reference.cpp b/core/object/reference.cpp index ce95d83dfc..71a52a9ba5 100644 --- a/core/object/reference.cpp +++ b/core/object/reference.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/reference.h b/core/object/reference.h index 0eb127f362..d02cb12069 100644 --- a/core/object/reference.h +++ b/core/object/reference.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp index 17ac75e19f..c3f109a147 100644 --- a/core/object/script_language.cpp +++ b/core/object/script_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -275,7 +275,7 @@ void ScriptServer::save_global_classes() { gcarr.push_back(d); } - if (gcarr.empty()) { + if (gcarr.is_empty()) { if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) { ProjectSettings::get_singleton()->clear("_global_script_classes"); } diff --git a/core/object/script_language.h b/core/object/script_language.h index f5d65cf42d..f9898ccd0c 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp index 65bae6f6e8..c699820e75 100644 --- a/core/object/undo_redo.cpp +++ b/core/object/undo_redo.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h index 06c2759a65..7b28b138c1 100644 --- a/core/object/undo_redo.h +++ b/core/object/undo_redo.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/copymem.h b/core/os/copymem.h index 04ea3caeff..6fd559356c 100644 --- a/core/os/copymem.h +++ b/core/os/copymem.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index 30b1b51b53..fb9da9fbed 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.h b/core/os/dir_access.h index 17f84d3c52..c49c4cc4b8 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index aa95f06cff..5a3df88619 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.h b/core/os/file_access.h index 777c82bbd7..1c78204c1d 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index ef341987dc..4b2cafd8fe 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.h b/core/os/keyboard.h index 67c60a2dbe..3ef70e786f 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index 9252ba0840..016d9d0a09 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,8 +34,8 @@ void MainLoop::_bind_methods() { BIND_VMETHOD(MethodInfo("_initialize")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::FLOAT, "delta"))); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process", PropertyInfo(Variant::FLOAT, "delta"))); BIND_VMETHOD(MethodInfo("_finalize")); BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING); @@ -52,13 +52,13 @@ void MainLoop::_bind_methods() { ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted"))); }; -void MainLoop::set_init_script(const Ref<Script> &p_init_script) { - init_script = p_init_script; +void MainLoop::set_initialize_script(const Ref<Script> &p_initialize_script) { + initialize_script = p_initialize_script; } -void MainLoop::init() { - if (init_script.is_valid()) { - set_script(init_script); +void MainLoop::initialize() { + if (initialize_script.is_valid()) { + set_script(initialize_script); } if (get_script_instance()) { @@ -66,23 +66,23 @@ void MainLoop::init() { } } -bool MainLoop::iteration(float p_time) { +bool MainLoop::physics_process(float p_time) { if (get_script_instance()) { - return get_script_instance()->call("_iteration", p_time); + return get_script_instance()->call("_physics_process", p_time); } return false; } -bool MainLoop::idle(float p_time) { +bool MainLoop::process(float p_time) { if (get_script_instance()) { - return get_script_instance()->call("_idle", p_time); + return get_script_instance()->call("_process", p_time); } return false; } -void MainLoop::finish() { +void MainLoop::finalize() { if (get_script_instance()) { get_script_instance()->call("_finalize"); set_script(Variant()); //clear script diff --git a/core/os/main_loop.h b/core/os/main_loop.h index 7bc91fbb83..25a09fe98f 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,7 @@ class MainLoop : public Object { GDCLASS(MainLoop, Object); OBJ_CATEGORY("Main Loop"); - Ref<Script> init_script; + Ref<Script> initialize_script; protected: static void _bind_methods(); @@ -59,12 +59,12 @@ public: NOTIFICATION_TEXT_SERVER_CHANGED = 2018, }; - virtual void init(); - virtual bool iteration(float p_time); - virtual bool idle(float p_time); - virtual void finish(); + virtual void initialize(); + virtual bool physics_process(float p_time); + virtual bool process(float p_time); + virtual void finalize(); - void set_init_script(const Ref<Script> &p_init_script); + void set_initialize_script(const Ref<Script> &p_initialize_script); MainLoop() {} virtual ~MainLoop() {} diff --git a/core/os/memory.cpp b/core/os/memory.cpp index f2723d13f6..14808c2ce6 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.h b/core/os/memory.h index dee08d4de4..c2ae3f4ae7 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index e9919aeb86..a8be84c56c 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h index f487b31d4c..ccf624e07e 100644 --- a/core/os/midi_driver.h +++ b/core/os/midi_driver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 31a0dc2bfa..b7d7752d35 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.h b/core/os/mutex.h index 778bdaba09..d77ec362a1 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.cpp b/core/os/os.cpp index 9400565484..182bab4058 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.h b/core/os/os.h index 3c79d7bb87..ed3c6ddc94 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp index 52536ff45d..b538ca0c96 100644 --- a/core/os/pool_allocator.cpp +++ b/core/os/pool_allocator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h index c67b4d7fa2..15e50dac90 100644 --- a/core/os/pool_allocator.h +++ b/core/os/pool_allocator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp index 669f05c6b0..26db0aab30 100644 --- a/core/os/rw_lock.cpp +++ b/core/os/rw_lock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index 1190102a83..ff6ad3cc4a 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.h b/core/os/semaphore.h index b170cada3a..01ae7a3c65 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h index 1bb810bb29..929e8b9a58 100644 --- a/core/os/spin_lock.h +++ b/core/os/spin_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.cpp b/core/os/thread.cpp index fc0ce3c9b4..0ed8825452 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.h b/core/os/thread.h index b87ec84313..993c7ad33d 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp index 2672cd7ad9..006757b8e4 100644 --- a/core/os/thread_dummy.cpp +++ b/core/os/thread_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h index 37d9ee0846..35e19732bf 100644 --- a/core/os/thread_dummy.h +++ b/core/os/thread_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index 670ee8b125..81de079bf3 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index ed141a5339..57f3de20bf 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 9883ce12a0..9eef7700f9 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.h b/core/register_core_types.h index bdd335f33c..baf7ddbe65 100644 --- a/core/register_core_types.h +++ b/core/register_core_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/compressed_translation.cpp b/core/string/compressed_translation.cpp index bdb296a79b..ad90924293 100644 --- a/core/string/compressed_translation.cpp +++ b/core/string/compressed_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/compressed_translation.h b/core/string/compressed_translation.h index efb3535362..0abb770178 100644 --- a/core/string/compressed_translation.h +++ b/core/string/compressed_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/node_path.cpp b/core/string/node_path.cpp index a63dde5b41..d3afa7b4dd 100644 --- a/core/string/node_path.cpp +++ b/core/string/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/node_path.h b/core/string/node_path.h index b4513ddb3c..26e15636d9 100644 --- a/core/string/node_path.h +++ b/core/string/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/print_string.cpp b/core/string/print_string.cpp index 54de229471..345371d733 100644 --- a/core/string/print_string.cpp +++ b/core/string/print_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/print_string.h b/core/string/print_string.h index 3e8f244cc5..1a9ff1efd6 100644 --- a/core/string/print_string.h +++ b/core/string/print_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_buffer.h b/core/string/string_buffer.h index 1317b538d4..33897c3674 100644 --- a/core/string/string_buffer.h +++ b/core/string/string_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ class StringBuffer { int string_length = 0; _FORCE_INLINE_ char32_t *current_buffer_ptr() { - return static_cast<String &>(buffer).empty() ? short_buffer : buffer.ptrw(); + return static_cast<String &>(buffer).is_empty() ? short_buffer : buffer.ptrw(); } public: @@ -122,7 +122,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::reserve(int p_ return *this; } - bool need_copy = string_length > 0 && buffer.empty(); + bool need_copy = string_length > 0 && buffer.is_empty(); buffer.resize(next_power_of_2(p_size)); if (need_copy) { memcpy(buffer.ptrw(), short_buffer, string_length * sizeof(char32_t)); @@ -139,7 +139,7 @@ int StringBuffer<SHORT_BUFFER_SIZE>::length() const { template <int SHORT_BUFFER_SIZE> String StringBuffer<SHORT_BUFFER_SIZE>::as_string() { current_buffer_ptr()[string_length] = '\0'; - if (buffer.empty()) { + if (buffer.is_empty()) { return String(short_buffer); } else { buffer.resize(string_length + 1); diff --git a/core/string/string_builder.cpp b/core/string/string_builder.cpp index dec299ffa3..834c87c845 100644 --- a/core/string/string_builder.cpp +++ b/core/string/string_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_builder.h b/core/string/string_builder.h index c732f1b9ea..30ce2a06f7 100644 --- a/core/string/string_builder.h +++ b/core/string/string_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp index 34afdaee38..14b87072bb 100644 --- a/core/string/string_name.cpp +++ b/core/string/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_name.h b/core/string/string_name.h index 320f63bf68..44d0ea14fa 100644 --- a/core/string/string_name.h +++ b/core/string/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -83,7 +83,7 @@ class StringName { StringName(_Data *p_data) { _data = p_data; } public: - operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : nullptr; } + operator const void *() const { return (_data && (_data->cname || !_data->name.is_empty())) ? (void *)1 : nullptr; } bool operator==(const String &p_name) const; bool operator==(const char *p_name) const; diff --git a/core/string/translation.cpp b/core/string/translation.cpp index 7b8c28e2e2..5337d46aa3 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -851,7 +851,7 @@ void Translation::add_message(const StringName &p_src_text, const StringName &p_ void Translation::add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context) { WARN_PRINT("Translation class doesn't handle plural messages. Calling add_plural_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles plurals, such as TranslationPO class"); - ERR_FAIL_COND_MSG(p_plural_xlated_texts.empty(), "Parameter vector p_plural_xlated_texts passed in is empty."); + ERR_FAIL_COND_MSG(p_plural_xlated_texts.is_empty(), "Parameter vector p_plural_xlated_texts passed in is empty."); translation_map[p_src_text] = p_plural_xlated_texts[0]; } diff --git a/core/string/translation.h b/core/string/translation.h index c7ffe4d065..72a828227e 100644 --- a/core/string/translation.h +++ b/core/string/translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp index 203f29026b..846afe761b 100644 --- a/core/string/translation_po.cpp +++ b/core/string/translation_po.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -230,7 +230,7 @@ StringName TranslationPO::get_message(const StringName &p_src_text, const String if (!translation_map.has(p_context) || !translation_map[p_context].has(p_src_text)) { return StringName(); } - ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); + ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].is_empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); return translation_map[p_context][p_src_text][0]; } @@ -246,7 +246,7 @@ StringName TranslationPO::get_plural_message(const StringName &p_src_text, const if (!translation_map.has(p_context) || !translation_map[p_context].has(p_src_text)) { return StringName(); } - ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); + ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].is_empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); if (translation_map[p_context][p_src_text].size() == 1) { WARN_PRINT("Source string \"" + String(p_src_text) + "\" doesn't have plural translations. Use singular translation API for such as tr(), TTR() to translate \"" + String(p_src_text) + "\""); diff --git a/core/string/translation_po.h b/core/string/translation_po.h index c8a47bec5a..0e1d03d6ca 100644 --- a/core/string/translation_po.h +++ b/core/string/translation_po.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ucaps.h b/core/string/ucaps.h index 79b346acba..b785ac7879 100644 --- a/core/string/ucaps.h +++ b/core/string/ucaps.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index fee168993b..21336a99ec 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -427,12 +427,12 @@ String operator+(char32_t p_chr, const String &p_str) { } String &String::operator+=(const String &p_str) { - if (empty()) { + if (is_empty()) { *this = p_str; return *this; } - if (p_str.empty()) { + if (p_str.is_empty()) { return *this; } @@ -519,7 +519,7 @@ bool String::operator==(const char *p_str) const { if (length() != len) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -558,7 +558,7 @@ bool String::operator==(const char32_t *p_str) const { if (length() != len) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -580,7 +580,7 @@ bool String::operator==(const String &p_str) const { if (length() != p_str.length()) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -605,7 +605,7 @@ bool String::operator==(const StrRange &p_str_range) const { if (length() != len) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -678,20 +678,20 @@ bool String::operator>=(const String &p_str) const { } bool String::operator<(const char *p_str) const { - if (empty() && p_str[0] == 0) { + if (is_empty() && p_str[0] == 0) { return false; } - if (empty()) { + if (is_empty()) { return true; } return is_str_less(get_data(), p_str); } bool String::operator<(const wchar_t *p_str) const { - if (empty() && p_str[0] == 0) { + if (is_empty() && p_str[0] == 0) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -705,10 +705,10 @@ bool String::operator<(const wchar_t *p_str) const { } bool String::operator<(const char32_t *p_str) const { - if (empty() && p_str[0] == 0) { + if (is_empty() && p_str[0] == 0) { return false; } - if (empty()) { + if (is_empty()) { return true; } @@ -720,13 +720,13 @@ bool String::operator<(const String &p_str) const { } signed char String::nocasecmp_to(const String &p_str) const { - if (empty() && p_str.empty()) { + if (is_empty() && p_str.is_empty()) { return 0; } - if (empty()) { + if (is_empty()) { return -1; } - if (p_str.empty()) { + if (p_str.is_empty()) { return 1; } @@ -752,13 +752,13 @@ signed char String::nocasecmp_to(const String &p_str) const { } signed char String::casecmp_to(const String &p_str) const { - if (empty() && p_str.empty()) { + if (is_empty() && p_str.is_empty()) { return 0; } - if (empty()) { + if (is_empty()) { return -1; } - if (p_str.empty()) { + if (p_str.is_empty()) { return 1; } @@ -949,10 +949,10 @@ String String::get_with_code_lines() const { } int String::get_slice_count(String p_splitter) const { - if (empty()) { + if (is_empty()) { return 0; } - if (p_splitter.empty()) { + if (p_splitter.is_empty()) { return 0; } @@ -968,7 +968,7 @@ int String::get_slice_count(String p_splitter) const { } String String::get_slice(String p_splitter, int p_slice) const { - if (empty() || p_splitter.empty()) { + if (is_empty() || p_splitter.is_empty()) { return ""; } @@ -1008,7 +1008,7 @@ String String::get_slice(String p_splitter, int p_slice) const { } String String::get_slicec(char32_t p_splitter, int p_slice) const { - if (empty()) { + if (is_empty()) { return String(); } @@ -2585,7 +2585,7 @@ int64_t String::to_int(const char32_t *p_str, int p_len, bool p_clamp) { } double String::to_float() const { - if (empty()) { + if (is_empty()) { return 0; } return built_in_strtod<char32_t>(get_data()); @@ -2767,7 +2767,7 @@ String String::substr(int p_from, int p_chars) const { p_chars = length() - p_from; } - if (empty() || p_from < 0 || p_from >= length() || p_chars <= 0) { + if (is_empty() || p_from < 0 || p_from >= length() || p_chars <= 0) { return ""; } @@ -3142,7 +3142,7 @@ bool String::is_quoted() const { } int String::_count(const String &p_string, int p_from, int p_to, bool p_case_insensitive) const { - if (p_string.empty()) { + if (p_string.is_empty()) { return 0; } int len = length(); @@ -4241,7 +4241,7 @@ bool String::is_valid_ip_address() const { Vector<String> ip = split(":"); for (int i = 0; i < ip.size(); i++) { String n = ip[i]; - if (n.empty()) { + if (n.is_empty()) { continue; } if (n.is_valid_hex_number(false)) { @@ -4331,7 +4331,7 @@ String String::get_extension() const { } String String::plus_file(const String &p_file) const { - if (empty()) { + if (is_empty()) { return p_file; } if (operator[](length() - 1) == '/' || (p_file.size() > 0 && p_file.operator[](0) == '/')) { @@ -4760,7 +4760,7 @@ String String::unquote() const { Vector<uint8_t> String::to_ascii_buffer() const { const String *s = this; - if (s->empty()) { + if (s->is_empty()) { return Vector<uint8_t>(); } CharString charstr = s->ascii(); @@ -4776,7 +4776,7 @@ Vector<uint8_t> String::to_ascii_buffer() const { Vector<uint8_t> String::to_utf8_buffer() const { const String *s = this; - if (s->empty()) { + if (s->is_empty()) { return Vector<uint8_t>(); } CharString charstr = s->utf8(); @@ -4792,7 +4792,7 @@ Vector<uint8_t> String::to_utf8_buffer() const { Vector<uint8_t> String::to_utf16_buffer() const { const String *s = this; - if (s->empty()) { + if (s->is_empty()) { return Vector<uint8_t>(); } Char16String charstr = s->utf16(); @@ -4808,7 +4808,7 @@ Vector<uint8_t> String::to_utf16_buffer() const { Vector<uint8_t> String::to_utf32_buffer() const { const String *s = this; - if (s->empty()) { + if (s->is_empty()) { return Vector<uint8_t>(); } diff --git a/core/string/ustring.h b/core/string/ustring.h index 7ff78b2d86..654e327320 100644 --- a/core/string/ustring.h +++ b/core/string/ustring.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -394,7 +394,7 @@ public: Vector<uint8_t> sha1_buffer() const; Vector<uint8_t> sha256_buffer() const; - _FORCE_INLINE_ bool empty() const { return length() == 0; } + _FORCE_INLINE_ bool is_empty() const { return length() == 0; } // path functions bool is_abs_path() const; diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp index a94853a21c..238bf3975c 100644 --- a/core/templates/command_queue_mt.cpp +++ b/core/templates/command_queue_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h index ac38d330de..7861c76153 100644 --- a/core/templates/command_queue_mt.h +++ b/core/templates/command_queue_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h index d5eb08286d..4becb1be59 100644 --- a/core/templates/cowdata.h +++ b/core/templates/cowdata.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -135,7 +135,7 @@ public: } _FORCE_INLINE_ void clear() { resize(0); } - _FORCE_INLINE_ bool empty() const { return _ptr == nullptr; } + _FORCE_INLINE_ bool is_empty() const { return _ptr == nullptr; } _FORCE_INLINE_ void set(int p_index, const T &p_elem) { CRASH_BAD_INDEX(p_index, size()); diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h index e1ba381595..dc378aed69 100644 --- a/core/templates/hash_map.h +++ b/core/templates/hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -497,7 +497,7 @@ public: return elements; } - inline bool empty() const { + inline bool is_empty() const { return elements == 0; } diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h index 1ed9ab1987..4572b269cf 100644 --- a/core/templates/hashfuncs.h +++ b/core/templates/hashfuncs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/list.h b/core/templates/list.h index 8e14aaa90d..eaf1dbb4a0 100644 --- a/core/templates/list.h +++ b/core/templates/list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -373,7 +373,7 @@ public: /** * return whether the list is empty */ - _FORCE_INLINE_ bool empty() const { + _FORCE_INLINE_ bool is_empty() const { return (!_data || !_data->size_cache); } diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h index 4ef040dc77..4ffb93b2ad 100644 --- a/core/templates/local_vector.h +++ b/core/templates/local_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -104,7 +104,7 @@ public: capacity = 0; } } - _FORCE_INLINE_ bool empty() const { return count == 0; } + _FORCE_INLINE_ bool is_empty() const { return count == 0; } _FORCE_INLINE_ void reserve(U p_size) { p_size = nearest_power_of_2_templated(p_size); if (p_size > capacity) { diff --git a/core/templates/lru.h b/core/templates/lru.h index d02c4337d1..e55e40da48 100644 --- a/core/templates/lru.h +++ b/core/templates/lru.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/map.h b/core/templates/map.h index c454d69256..51a237472d 100644 --- a/core/templates/map.h +++ b/core/templates/map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -625,7 +625,7 @@ public: return e; } - inline bool empty() const { return _data.size_cache == 0; } + inline bool is_empty() const { return _data.size_cache == 0; } inline int size() const { return _data.size_cache; } int calculate_depth() const { diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h index d9d632b4ce..1d4176eb10 100644 --- a/core/templates/oa_hash_map.h +++ b/core/templates/oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -190,7 +190,7 @@ public: _FORCE_INLINE_ uint32_t get_capacity() const { return capacity; } _FORCE_INLINE_ uint32_t get_num_elements() const { return num_elements; } - bool empty() const { + bool is_empty() const { return num_elements == 0; } diff --git a/core/templates/ordered_hash_map.h b/core/templates/ordered_hash_map.h index 9398868b01..7a17eeb644 100644 --- a/core/templates/ordered_hash_map.h +++ b/core/templates/ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -265,7 +265,7 @@ public: return ConstElement(list.back()); } - inline bool empty() const { return list.empty(); } + inline bool is_empty() const { return list.is_empty(); } inline int size() const { return list.size(); } const void *id() const { diff --git a/core/templates/paged_allocator.h b/core/templates/paged_allocator.h index ab9945dd3b..7002034710 100644 --- a/core/templates/paged_allocator.h +++ b/core/templates/paged_allocator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/paged_array.h b/core/templates/paged_array.h index aaf3893715..599d3dde4f 100644 --- a/core/templates/paged_array.h +++ b/core/templates/paged_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -206,6 +206,24 @@ public: count++; } + _FORCE_INLINE_ void pop_back() { + ERR_FAIL_COND(count == 0); + + if (!__has_trivial_destructor(T)) { + uint32_t page = (count - 1) >> page_size_shift; + uint32_t offset = (count - 1) & page_size_mask; + page_data[page][offset].~T(); + } + + uint32_t remainder = count & page_size_mask; + if (unlikely(remainder == 1)) { + // one element remained, so page must be freed. + uint32_t last_page = _get_pages_in_use() - 1; + page_pool->free_page(page_ids[last_page]); + } + count--; + } + void clear() { //destruct if needed if (!__has_trivial_destructor(T)) { diff --git a/core/templates/pair.h b/core/templates/pair.h index 89ea2b9fd9..bc1a764694 100644 --- a/core/templates/pair.h +++ b/core/templates/pair.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/pass_func.h b/core/templates/pass_func.h index a074ad190d..d2f465e91c 100644 --- a/core/templates/pass_func.h +++ b/core/templates/pass_func.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/rid.h b/core/templates/rid.h index a475d166d5..4c7119b4ea 100644 --- a/core/templates/rid.h +++ b/core/templates/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,30 +40,37 @@ class RID { uint64_t _id = 0; public: - _FORCE_INLINE_ bool operator==(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator==(const RID &p_rid) const { return _id == p_rid._id; } - _FORCE_INLINE_ bool operator<(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator<(const RID &p_rid) const { return _id < p_rid._id; } - _FORCE_INLINE_ bool operator<=(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator<=(const RID &p_rid) const { return _id <= p_rid._id; } - _FORCE_INLINE_ bool operator>(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator>(const RID &p_rid) const { return _id > p_rid._id; } - _FORCE_INLINE_ bool operator>=(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator>=(const RID &p_rid) const { return _id >= p_rid._id; } - _FORCE_INLINE_ bool operator!=(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator!=(const RID &p_rid) const { return _id != p_rid._id; } - _FORCE_INLINE_ bool is_valid() const { return _id != 0; } - _FORCE_INLINE_ bool is_null() const { return _id == 0; } + _ALWAYS_INLINE_ bool is_valid() const { return _id != 0; } + _ALWAYS_INLINE_ bool is_null() const { return _id == 0; } - _FORCE_INLINE_ uint64_t get_id() const { return _id; } + _ALWAYS_INLINE_ uint32_t get_local_index() const { return _id & 0xFFFFFFFF; } - _FORCE_INLINE_ RID() {} + static _ALWAYS_INLINE_ RID from_uint64(uint64_t p_id) { + RID _rid; + _rid._id = p_id; + return _rid; + } + _ALWAYS_INLINE_ uint64_t get_id() const { return _id; } + + _ALWAYS_INLINE_ RID() {} }; #endif // RID_H diff --git a/core/templates/rid_owner.cpp b/core/templates/rid_owner.cpp index a5065f29f8..f75a2eb9df 100644 --- a/core/templates/rid_owner.cpp +++ b/core/templates/rid_owner.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h index 7de4e43648..d26c445eb4 100644 --- a/core/templates/rid_owner.h +++ b/core/templates/rid_owner.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/ring_buffer.h b/core/templates/ring_buffer.h index 12ec047fb6..e7b77440f1 100644 --- a/core/templates/ring_buffer.h +++ b/core/templates/ring_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/safe_refcount.cpp b/core/templates/safe_refcount.cpp index d5ee778ef7..a915ee662f 100644 --- a/core/templates/safe_refcount.cpp +++ b/core/templates/safe_refcount.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h index 6b08b876f8..d94444fad6 100644 --- a/core/templates/safe_refcount.h +++ b/core/templates/safe_refcount.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/self_list.h b/core/templates/self_list.h index 2a037d109c..e8d36ea358 100644 --- a/core/templates/self_list.h +++ b/core/templates/self_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/set.h b/core/templates/set.h index d0ac71a710..3036ecf27d 100644 --- a/core/templates/set.h +++ b/core/templates/set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -576,7 +576,7 @@ public: return e; } - inline bool empty() const { return _data.size_cache == 0; } + inline bool is_empty() const { return _data.size_cache == 0; } inline int size() const { return _data.size_cache; } int calculate_depth() const { diff --git a/core/templates/simple_type.h b/core/templates/simple_type.h index 841ab9f384..80bfa83fde 100644 --- a/core/templates/simple_type.h +++ b/core/templates/simple_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/sort_array.h b/core/templates/sort_array.h index ece5e72e51..1656d2991d 100644 --- a/core/templates/sort_array.h +++ b/core/templates/sort_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/thread_work_pool.cpp b/core/templates/thread_work_pool.cpp index 3a95e83ffc..ea784e510c 100644 --- a/core/templates/thread_work_pool.cpp +++ b/core/templates/thread_work_pool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h index e083cdcb24..7c3508814f 100644 --- a/core/templates/thread_work_pool.h +++ b/core/templates/thread_work_pool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -125,6 +125,7 @@ public: end_work(); } + _FORCE_INLINE_ int get_thread_count() const { return thread_count; } void init(int p_thread_count = -1); void finish(); ~ThreadWorkPool(); diff --git a/core/templates/vector.h b/core/templates/vector.h index 7420384bf7..6a8902707c 100644 --- a/core/templates/vector.h +++ b/core/templates/vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -79,7 +79,7 @@ public: _FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); } _FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); } _FORCE_INLINE_ void clear() { resize(0); } - _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); } + _FORCE_INLINE_ bool is_empty() const { return _cowdata.is_empty(); } _FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); } _FORCE_INLINE_ const T &get(int p_index) const { return _cowdata.get(p_index); } diff --git a/core/templates/vmap.h b/core/templates/vmap.h index 8d2a3d2a9c..520e0b3720 100644 --- a/core/templates/vmap.h +++ b/core/templates/vmap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,7 +54,7 @@ private: _FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const { r_exact = false; - if (_cowdata.empty()) { + if (_cowdata.is_empty()) { return 0; } @@ -89,7 +89,7 @@ private: } _FORCE_INLINE_ int _find_exact(const T &p_val) const { - if (_cowdata.empty()) { + if (_cowdata.is_empty()) { return -1; } @@ -147,7 +147,7 @@ public: } _FORCE_INLINE_ int size() const { return _cowdata.size(); } - _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); } + _FORCE_INLINE_ bool is_empty() const { return _cowdata.is_empty(); } const Pair *get_array() const { return _cowdata.ptr(); diff --git a/core/templates/vset.h b/core/templates/vset.h index 4c0b8717b6..6665651d42 100644 --- a/core/templates/vset.h +++ b/core/templates/vset.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ class VSet { _FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const { r_exact = false; - if (_data.empty()) { + if (_data.is_empty()) { return 0; } @@ -76,7 +76,7 @@ class VSet { } _FORCE_INLINE_ int _find_exact(const T &p_val) const { - if (_data.empty()) { + if (_data.is_empty()) { return -1; } @@ -126,7 +126,7 @@ public: return _find_exact(p_val); } - _FORCE_INLINE_ bool empty() const { return _data.empty(); } + _FORCE_INLINE_ bool is_empty() const { return _data.is_empty(); } _FORCE_INLINE_ int size() const { return _data.size(); } diff --git a/core/typedefs.h b/core/typedefs.h index 7c98bc37f7..cdbfb34e56 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 5043868b1d..48916f941e 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -86,8 +86,8 @@ int Array::size() const { return _p->array.size(); } -bool Array::empty() const { - return _p->array.empty(); +bool Array::is_empty() const { + return _p->array.is_empty(); } void Array::clear() { @@ -318,7 +318,7 @@ Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // l ERR_FAIL_COND_V_MSG(p_step == 0, new_arr, "Array slice step size cannot be zero."); - if (empty()) { // Don't try to slice empty arrays. + if (is_empty()) { // Don't try to slice empty arrays. return new_arr; } if (p_step > 0) { @@ -459,7 +459,7 @@ void Array::push_front(const Variant &p_value) { } Variant Array::pop_back() { - if (!_p->array.empty()) { + if (!_p->array.is_empty()) { int n = _p->array.size() - 1; Variant ret = _p->array.get(n); _p->array.resize(n); @@ -469,7 +469,7 @@ Variant Array::pop_back() { } Variant Array::pop_front() { - if (!_p->array.empty()) { + if (!_p->array.is_empty()) { Variant ret = _p->array.get(0); _p->array.remove(0); return ret; diff --git a/core/variant/array.h b/core/variant/array.h index e01ac13168..26de5477b4 100644 --- a/core/variant/array.h +++ b/core/variant/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -57,7 +57,7 @@ public: const Variant &get(int p_idx) const; int size() const; - bool empty() const; + bool is_empty() const; void clear(); bool operator==(const Array &p_array) const; diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h index 95113c89ba..9d8e262cc9 100644 --- a/core/variant/binder_common.h +++ b/core/variant/binder_common.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp index e504fd05e3..bd51e2dd1e 100644 --- a/core/variant/callable.cpp +++ b/core/variant/callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable.h b/core/variant/callable.h index 9334ae3581..090fd888e2 100644 --- a/core/variant/callable.h +++ b/core/variant/callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp index da08d3ccbd..10446a5ec1 100644 --- a/core/variant/callable_bind.cpp +++ b/core/variant/callable_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable_bind.h b/core/variant/callable_bind.h index fc5659e412..feb40d1de9 100644 --- a/core/variant/callable_bind.h +++ b/core/variant/callable_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/container_type_validate.h b/core/variant/container_type_validate.h index 4d3a5f683b..f13a37cddd 100644 --- a/core/variant/container_type_validate.h +++ b/core/variant/container_type_validate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp index 2bc1f7a86d..b2f7c6aa0a 100644 --- a/core/variant/dictionary.cpp +++ b/core/variant/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ struct DictionaryPrivate { }; void Dictionary::get_key_list(List<Variant> *p_keys) const { - if (_p->variant_map.empty()) { + if (_p->variant_map.is_empty()) { return; } @@ -121,7 +121,7 @@ int Dictionary::size() const { return _p->variant_map.size(); } -bool Dictionary::empty() const { +bool Dictionary::is_empty() const { return !_p->variant_map.size(); } @@ -192,7 +192,7 @@ uint32_t Dictionary::hash() const { Array Dictionary::keys() const { Array varr; - if (_p->variant_map.empty()) { + if (_p->variant_map.is_empty()) { return varr; } @@ -209,7 +209,7 @@ Array Dictionary::keys() const { Array Dictionary::values() const { Array varr; - if (_p->variant_map.empty()) { + if (_p->variant_map.is_empty()) { return varr; } diff --git a/core/variant/dictionary.h b/core/variant/dictionary.h index bbe94122ad..4067ff9fd9 100644 --- a/core/variant/dictionary.h +++ b/core/variant/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,7 +60,7 @@ public: Variant get(const Variant &p_key, const Variant &p_default) const; int size() const; - bool empty() const; + bool is_empty() const; void clear(); bool has(const Variant &p_key) const; diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h index b00455f8ad..c294592b63 100644 --- a/core/variant/method_ptrcall.h +++ b/core/variant/method_ptrcall.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/type_info.h b/core/variant/type_info.h index ce7c2bfe14..f61ff29b8f 100644 --- a/core/variant/type_info.h +++ b/core/variant/type_info.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h index 2f11f22ff8..e0309aa3fe 100644 --- a/core/variant/typed_array.h +++ b/core/variant/typed_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index 9eb512f71d..7824776fdb 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -912,11 +912,11 @@ bool Variant::is_zero() const { } break; case DICTIONARY: { - return reinterpret_cast<const Dictionary *>(_data._mem)->empty(); + return reinterpret_cast<const Dictionary *>(_data._mem)->is_empty(); } break; case ARRAY: { - return reinterpret_cast<const Array *>(_data._mem)->empty(); + return reinterpret_cast<const Array *>(_data._mem)->is_empty(); } break; diff --git a/core/variant/variant.h b/core/variant/variant.h index b22488a877..5050aa24ec 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -497,6 +497,7 @@ public: static bool is_builtin_method_const(Variant::Type p_type, const StringName &p_method); static bool is_builtin_method_vararg(Variant::Type p_type, const StringName &p_method); static void get_builtin_method_list(Variant::Type p_type, List<StringName> *p_list); + static int get_builtin_method_count(Variant::Type p_type); void call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error); Variant call(const StringName &p_method, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant()); @@ -535,6 +536,7 @@ public: static bool has_member(Variant::Type p_type, const StringName &p_member); static Variant::Type get_member_type(Variant::Type p_type, const StringName &p_member); static void get_member_list(Type p_type, List<StringName> *r_members); + static int get_member_count(Type p_type); static ValidatedSetter get_member_validated_setter(Variant::Type p_type, const StringName &p_member); static ValidatedGetter get_member_validated_getter(Variant::Type p_type, const StringName &p_member); @@ -628,6 +630,7 @@ public: static bool is_utility_function_vararg(const StringName &p_name); static void get_utility_function_list(List<StringName> *r_functions); + static int get_utility_function_count(); //argsVariant call() @@ -642,6 +645,7 @@ public: void static_assign(const Variant &p_variant); static void get_constants_for_type(Variant::Type p_type, List<StringName> *p_constants); + static int get_constants_count_for_type(Variant::Type p_type); static bool has_constant(Variant::Type p_type, const StringName &p_value); static Variant get_constant_value(Variant::Type p_type, const StringName &p_value, bool *r_valid = nullptr); diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index afe4f2702e..85e3b29279 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -705,6 +705,11 @@ void Variant::get_builtin_method_list(Variant::Type p_type, List<StringName> *p_ } } +int Variant::get_builtin_method_count(Variant::Type p_type) { + ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, -1); + return builtin_method_names[p_type].size(); +} + Variant::Type Variant::get_builtin_method_return_type(Variant::Type p_type, const StringName &p_method) { ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, Variant::NIL); const VariantBuiltInMethodInfo *method = builtin_method_info[p_type].lookup_ptr(p_method); @@ -799,6 +804,13 @@ void Variant::get_constants_for_type(Variant::Type p_type, List<StringName> *p_c } } +int Variant::get_constants_count_for_type(Variant::Type p_type) { + ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, -1); + _VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type]; + + return cd.value.size() + cd.variant_value.size(); +} + bool Variant::has_constant(Variant::Type p_type, const StringName &p_value) { ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, false); _VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type]; @@ -928,7 +940,7 @@ static void _register_variant_builtin_methods() { bind_method(String, md5_buffer, sarray(), varray()); bind_method(String, sha1_buffer, sarray(), varray()); bind_method(String, sha256_buffer, sarray(), varray()); - bind_method(String, empty, sarray(), varray()); + bind_method(String, is_empty, sarray(), varray()); // FIXME: Static function, not sure how to bind //bind_method(String, humanize_size, sarray("size"), varray()); @@ -992,7 +1004,7 @@ static void _register_variant_builtin_methods() { bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray()); bind_method(Vector2, move_toward, sarray("to", "delta"), varray()); bind_method(Vector2, rotated, sarray("phi"), varray()); - bind_method(Vector2, tangent, sarray(), varray()); + bind_method(Vector2, orthogonal, sarray(), varray()); bind_method(Vector2, floor, sarray(), varray()); bind_method(Vector2, ceil, sarray(), varray()); bind_method(Vector2, round, sarray(), varray()); @@ -1004,7 +1016,7 @@ static void _register_variant_builtin_methods() { bind_method(Vector2, cross, sarray("with"), varray()); bind_method(Vector2, abs, sarray(), varray()); bind_method(Vector2, sign, sarray(), varray()); - bind_method(Vector2, snapped, sarray("by"), varray()); + bind_method(Vector2, snapped, sarray("step"), varray()); bind_method(Vector2, clamped, sarray("length"), varray()); /* Vector2i */ @@ -1024,8 +1036,8 @@ static void _register_variant_builtin_methods() { bind_method(Rect2, intersection, sarray("b"), varray()); bind_method(Rect2, merge, sarray("b"), varray()); bind_method(Rect2, expand, sarray("to"), varray()); - bind_method(Rect2, grow, sarray("by"), varray()); - bind_methodv(Rect2, grow_margin, &Rect2::grow_margin_bind, sarray("margin", "by"), varray()); + bind_method(Rect2, grow, sarray("amount"), varray()); + bind_methodv(Rect2, grow_side, &Rect2::grow_side_bind, sarray("side", "amount"), varray()); bind_method(Rect2, grow_individual, sarray("left", "top", "right", "bottom"), varray()); bind_method(Rect2, abs, sarray(), varray()); @@ -1039,8 +1051,8 @@ static void _register_variant_builtin_methods() { bind_method(Rect2i, intersection, sarray("b"), varray()); bind_method(Rect2i, merge, sarray("b"), varray()); bind_method(Rect2i, expand, sarray("to"), varray()); - bind_method(Rect2i, grow, sarray("by"), varray()); - bind_methodv(Rect2i, grow_margin, &Rect2i::grow_margin_bind, sarray("margin", "by"), varray()); + bind_method(Rect2i, grow, sarray("amount"), varray()); + bind_methodv(Rect2i, grow_side, &Rect2i::grow_side_bind, sarray("side", "amount"), varray()); bind_method(Rect2i, grow_individual, sarray("left", "top", "right", "bottom"), varray()); bind_method(Rect2i, abs, sarray(), varray()); @@ -1058,7 +1070,7 @@ static void _register_variant_builtin_methods() { bind_method(Vector3, is_normalized, sarray(), varray()); bind_method(Vector3, is_equal_approx, sarray("to"), varray()); bind_method(Vector3, inverse, sarray(), varray()); - bind_method(Vector3, snapped, sarray("by"), varray()); + bind_method(Vector3, snapped, sarray("step"), varray()); bind_method(Vector3, rotated, sarray("by_axis", "phi"), varray()); bind_method(Vector3, lerp, sarray("to", "weight"), varray()); bind_method(Vector3, slerp, sarray("to", "weight"), varray()); @@ -1257,7 +1269,7 @@ static void _register_variant_builtin_methods() { /* Dictionary */ bind_method(Dictionary, size, sarray(), varray()); - bind_method(Dictionary, empty, sarray(), varray()); + bind_method(Dictionary, is_empty, sarray(), varray()); bind_method(Dictionary, clear, sarray(), varray()); bind_method(Dictionary, has, sarray("key"), varray()); bind_method(Dictionary, has_all, sarray("keys"), varray()); @@ -1271,7 +1283,7 @@ static void _register_variant_builtin_methods() { /* Array */ bind_method(Array, size, sarray(), varray()); - bind_method(Array, empty, sarray(), varray()); + bind_method(Array, is_empty, sarray(), varray()); bind_method(Array, clear, sarray(), varray()); bind_method(Array, hash, sarray(), varray()); bind_method(Array, push_back, sarray("value"), varray()); @@ -1304,7 +1316,7 @@ static void _register_variant_builtin_methods() { /* Byte Array */ bind_method(PackedByteArray, size, sarray(), varray()); - bind_method(PackedByteArray, empty, sarray(), varray()); + bind_method(PackedByteArray, is_empty, sarray(), varray()); bind_method(PackedByteArray, set, sarray("index", "value"), varray()); bind_method(PackedByteArray, push_back, sarray("value"), varray()); bind_method(PackedByteArray, append, sarray("value"), varray()); @@ -1330,7 +1342,7 @@ static void _register_variant_builtin_methods() { /* Int32 Array */ bind_method(PackedInt32Array, size, sarray(), varray()); - bind_method(PackedInt32Array, empty, sarray(), varray()); + bind_method(PackedInt32Array, is_empty, sarray(), varray()); bind_method(PackedInt32Array, set, sarray("index", "value"), varray()); bind_method(PackedInt32Array, push_back, sarray("value"), varray()); bind_method(PackedInt32Array, append, sarray("value"), varray()); @@ -1348,7 +1360,7 @@ static void _register_variant_builtin_methods() { /* Int64 Array */ bind_method(PackedInt64Array, size, sarray(), varray()); - bind_method(PackedInt64Array, empty, sarray(), varray()); + bind_method(PackedInt64Array, is_empty, sarray(), varray()); bind_method(PackedInt64Array, set, sarray("index", "value"), varray()); bind_method(PackedInt64Array, push_back, sarray("value"), varray()); bind_method(PackedInt64Array, append, sarray("value"), varray()); @@ -1366,7 +1378,7 @@ static void _register_variant_builtin_methods() { /* Float32 Array */ bind_method(PackedFloat32Array, size, sarray(), varray()); - bind_method(PackedFloat32Array, empty, sarray(), varray()); + bind_method(PackedFloat32Array, is_empty, sarray(), varray()); bind_method(PackedFloat32Array, set, sarray("index", "value"), varray()); bind_method(PackedFloat32Array, push_back, sarray("value"), varray()); bind_method(PackedFloat32Array, append, sarray("value"), varray()); @@ -1384,7 +1396,7 @@ static void _register_variant_builtin_methods() { /* Float64 Array */ bind_method(PackedFloat64Array, size, sarray(), varray()); - bind_method(PackedFloat64Array, empty, sarray(), varray()); + bind_method(PackedFloat64Array, is_empty, sarray(), varray()); bind_method(PackedFloat64Array, set, sarray("index", "value"), varray()); bind_method(PackedFloat64Array, push_back, sarray("value"), varray()); bind_method(PackedFloat64Array, append, sarray("value"), varray()); @@ -1402,7 +1414,7 @@ static void _register_variant_builtin_methods() { /* String Array */ bind_method(PackedStringArray, size, sarray(), varray()); - bind_method(PackedStringArray, empty, sarray(), varray()); + bind_method(PackedStringArray, is_empty, sarray(), varray()); bind_method(PackedStringArray, set, sarray("index", "value"), varray()); bind_method(PackedStringArray, push_back, sarray("value"), varray()); bind_method(PackedStringArray, append, sarray("value"), varray()); @@ -1420,7 +1432,7 @@ static void _register_variant_builtin_methods() { /* Vector2 Array */ bind_method(PackedVector2Array, size, sarray(), varray()); - bind_method(PackedVector2Array, empty, sarray(), varray()); + bind_method(PackedVector2Array, is_empty, sarray(), varray()); bind_method(PackedVector2Array, set, sarray("index", "value"), varray()); bind_method(PackedVector2Array, push_back, sarray("value"), varray()); bind_method(PackedVector2Array, append, sarray("value"), varray()); @@ -1438,7 +1450,7 @@ static void _register_variant_builtin_methods() { /* Vector3 Array */ bind_method(PackedVector3Array, size, sarray(), varray()); - bind_method(PackedVector3Array, empty, sarray(), varray()); + bind_method(PackedVector3Array, is_empty, sarray(), varray()); bind_method(PackedVector3Array, set, sarray("index", "value"), varray()); bind_method(PackedVector3Array, push_back, sarray("value"), varray()); bind_method(PackedVector3Array, append, sarray("value"), varray()); @@ -1456,7 +1468,7 @@ static void _register_variant_builtin_methods() { /* Color Array */ bind_method(PackedColorArray, size, sarray(), varray()); - bind_method(PackedColorArray, empty, sarray(), varray()); + bind_method(PackedColorArray, is_empty, sarray(), varray()); bind_method(PackedColorArray, set, sarray("index", "value"), varray()); bind_method(PackedColorArray, push_back, sarray("value"), varray()); bind_method(PackedColorArray, append, sarray("value"), varray()); diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp index 732e7a26f2..9835734583 100644 --- a/core/variant/variant_construct.cpp +++ b/core/variant/variant_construct.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index 57e8f8813f..7d33d85cd6 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp index df29ec7b63..e9c817bc9f 100644 --- a/core/variant/variant_op.cpp +++ b/core/variant/variant_op.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index 00d81f597a..ed936c626b 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_parser.h b/core/variant/variant_parser.h index cf1941a40e..5703f0200c 100644 --- a/core/variant/variant_parser.h +++ b/core/variant/variant_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp index 28cf8ef967..ea8263402a 100644 --- a/core/variant/variant_setget.cpp +++ b/core/variant/variant_setget.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -437,6 +437,11 @@ void Variant::get_member_list(Variant::Type p_type, List<StringName> *r_members) } } +int Variant::get_member_count(Type p_type) { + ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, -1); + return variant_setters_getters_names[p_type].size(); +} + Variant::ValidatedSetter Variant::get_member_validated_setter(Variant::Type p_type, const StringName &p_member) { ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, nullptr); @@ -1472,7 +1477,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const { case STRING: { const String *str = reinterpret_cast<const String *>(_data._mem); - if (str->empty()) { + if (str->is_empty()) { return false; } r_iter = 0; @@ -1480,7 +1485,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const { } break; case DICTIONARY: { const Dictionary *dic = reinterpret_cast<const Dictionary *>(_data._mem); - if (dic->empty()) { + if (dic->is_empty()) { return false; } @@ -1491,7 +1496,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const { } break; case ARRAY: { const Array *arr = reinterpret_cast<const Array *>(_data._mem); - if (arr->empty()) { + if (arr->is_empty()) { return false; } r_iter = 0; diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp index d54e223a99..f154ab1ed6 100644 --- a/core/variant/variant_utility.cpp +++ b/core/variant/variant_utility.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -217,8 +217,8 @@ struct VariantUtilityFunctions { return Math::range_step_decimals(step); } - static inline double stepify(double value, double step) { - return Math::stepify(value, step); + static inline double snapped(double value, double step) { + return Math::snapped(value, step); } static inline double lerp(double from, double to, double weight) { @@ -291,7 +291,7 @@ struct VariantUtilityFunctions { Variant ret; for (int i = 1; i < p_argcount; i++) { bool valid; - Variant::evaluate(Variant::OP_GREATER, base, *p_args[i], ret, valid); + Variant::evaluate(Variant::OP_LESS, base, *p_args[i], ret, valid); if (!valid) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.expected = base.get_type(); @@ -324,7 +324,7 @@ struct VariantUtilityFunctions { Variant ret; for (int i = 1; i < p_argcount; i++) { bool valid; - Variant::evaluate(Variant::OP_LESS, base, *p_args[i], ret, valid); + Variant::evaluate(Variant::OP_GREATER, base, *p_args[i], ret, valid); if (!valid) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.expected = base.get_type(); @@ -1181,7 +1181,7 @@ void Variant::_register_variant_utility_functions() { FUNCBINDR(ease, sarray("x", "curve"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(range_step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH); - FUNCBINDR(stepify, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH); + FUNCBINDR(snapped, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(lerp_angle, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); @@ -1379,3 +1379,7 @@ void Variant::get_utility_function_list(List<StringName> *r_functions) { r_functions->push_back(E->get()); } } + +int Variant::get_utility_function_count() { + return utility_function_name_table.size(); +} diff --git a/core/version.h b/core/version.h index 1198f62db4..2a4fa9cfd4 100644 --- a/core/version.h +++ b/core/version.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index f128de52ea..bf81362e79 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -140,7 +140,7 @@ i = ceil(1.45) # i is 2 i = ceil(1.001) # i is 2 [/codeblock] - See also [method floor], [method round], and [method stepify]. + See also [method floor], [method round], and [method snapped]. </description> </method> <method name="clamp"> @@ -303,7 +303,7 @@ # a is -3.0 a = floor(-2.99) [/codeblock] - See also [method ceil], [method round], and [method stepify]. + See also [method ceil], [method round], and [method snapped]. [b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(x)[/code] directly. </description> </method> @@ -668,7 +668,7 @@ </method> <method name="print" qualifiers="vararg"> <description> - Converts one or more arguments to strings in the best way possible and prints them to the console. + Converts one or more arguments of any type to string in the best way possible and prints them to the console. [codeblock] a = [1, 2, 3] print("a", "b", a) # Prints ab[1, 2, 3] @@ -848,7 +848,7 @@ [codeblock] round(2.6) # Returns 3 [/codeblock] - See also [method floor], [method ceil], and [method stepify]. + See also [method floor], [method ceil], and [method snapped]. </description> </method> <method name="seed"> @@ -944,6 +944,22 @@ [/codeblock] </description> </method> + <method name="snapped"> + <return type="float"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="step" type="float"> + </argument> + <description> + Snaps float value [code]x[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals. + [codeblock] + snapped(100, 32) # Returns 96 + snapped(3.14159, 0.01) # Returns 3.14 + [/codeblock] + See also [method ceil], [method floor], and [method round]. + </description> + </method> <method name="sqrt"> <return type="float"> </return> @@ -974,27 +990,11 @@ [/codeblock] </description> </method> - <method name="stepify"> - <return type="float"> - </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="step" type="float"> - </argument> - <description> - Snaps float value [code]x[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals. - [codeblock] - stepify(100, 32) # Returns 96 - stepify(3.14159, 0.01) # Returns 3.14 - [/codeblock] - See also [method ceil], [method floor], and [method round]. - </description> - </method> <method name="str" qualifiers="vararg"> <return type="String"> </return> <description> - Converts one or more arguments to string in the best way possible. + Converts one or more arguments of any type to string in the best way possible. </description> </method> <method name="str2var"> diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index baea84df65..8cd7e6f5fa 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -219,7 +219,7 @@ <argument index="0" name="aabb" type="AABB"> </argument> <description> - Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="merge"> diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index 0cd7d3dc25..bfdc66623d 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -33,6 +33,7 @@ [/csharp] [/codeblocks] [method _estimate_cost] should return a lower bound of the distance, i.e. [code]_estimate_cost(u, v) <= _compute_cost(u, v)[/code]. This serves as a hint to the algorithm because the custom [code]_compute_cost[/code] might be computation-heavy. If this is not the case, make [method _estimate_cost] return the same value as [method _compute_cost] to provide the algorithm with the most accurate information. + If the default [method _estimate_cost] and [method _compute_cost] methods are used, or if the supplied [method _estimate_cost] method returns a lower bound of the cost, then the paths returned by A* will be the lowest cost paths. Here, the cost of a path equals to the sum of the [method _compute_cost] results of all segments in the path multiplied by the [code]weight_scale[/code]s of the end points of the respective segments. If the default methods are used and the [code]weight_scale[/code]s of all points are set to [code]1.0[/code], then this equals to the sum of Euclidean distances of all segments in the path. </description> <tutorials> </tutorials> @@ -71,7 +72,8 @@ <argument index="2" name="weight_scale" type="float" default="1.0"> </argument> <description> - Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. + Adds a new point at the given position with the given identifier. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. + The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. Thus, all else being equal, the algorithm prefers points with lower [code]weight_scale[/code]s to form a path. [codeblocks] [gdscript] var astar = AStar.new() @@ -380,7 +382,7 @@ <argument index="1" name="weight_scale" type="float"> </argument> <description> - Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. + Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. </description> </method> </methods> diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml index 1540d8dacc..2a51678209 100644 --- a/doc/classes/AStar2D.xml +++ b/doc/classes/AStar2D.xml @@ -43,7 +43,8 @@ <argument index="2" name="weight_scale" type="float" default="1.0"> </argument> <description> - Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. + Adds a new point at the given position with the given identifier. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. + The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. Thus, all else being equal, the algorithm prefers points with lower [code]weight_scale[/code]s to form a path. [codeblocks] [gdscript] var astar = AStar2D.new() @@ -350,7 +351,7 @@ <argument index="1" name="weight_scale" type="float"> </argument> <description> - Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. + Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. </description> </method> </methods> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 3e33a879b3..d26c0e8605 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -409,7 +409,7 @@ <argument index="1" name="key_idx" type="int"> </argument> <description> - Returns the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease]). + Returns the transition curve (easing) for a specific key (see the built-in math function [method @GlobalScope.ease]). </description> </method> <method name="track_get_key_value" qualifiers="const"> @@ -592,7 +592,7 @@ <argument index="2" name="transition" type="float"> </argument> <description> - Sets the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease]). + Sets the transition curve (easing) for a specific key (see the built-in math function [method @GlobalScope.ease]). </description> </method> <method name="track_set_key_value"> diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 60ff425cdb..c8468f9c8f 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -21,6 +21,12 @@ <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> + <method name="get_current_length" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_current_node" qualifiers="const"> <return type="StringName"> </return> @@ -28,6 +34,13 @@ Returns the currently playing animation state. </description> </method> + <method name="get_current_play_position" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the playback position within the current animation state. + </description> + </method> <method name="get_travel_path" qualifiers="const"> <return type="PackedStringArray"> </return> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 6a9eb89602..db5d377c62 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -228,13 +228,6 @@ If [code]deep[/code] is [code]true[/code], a deep copy is performed: all nested arrays and dictionaries are duplicated and will not be shared with the original array. If [code]false[/code], a shallow copy is made and references to the original nested arrays and dictionaries are kept, so that modifying a sub-array or dictionary in the copy will also impact those referenced in the source array. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="erase"> <return type="void"> </return> @@ -339,6 +332,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="max"> <return type="Variant"> </return> @@ -482,7 +482,7 @@ <return type="void"> </return> <description> - Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling. + Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GlobalScope.randi]. Call [method @GlobalScope.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling. </description> </method> <method name="size"> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index ef33d7ea77..1f532f4843 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -121,7 +121,7 @@ Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping. </description> </method> - <method name="regen_normalmaps"> + <method name="regen_normal_maps"> <return type="void"> </return> <description> @@ -209,19 +209,13 @@ </method> </methods> <members> - <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="ArrayMesh.BlendShapeMode" default="1"> - Sets the blend shape mode to one of [enum ArrayMesh.BlendShapeMode]. + <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1"> + Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]. </member> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )"> Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> </members> <constants> - <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode"> - Blend shapes are normalized. - </constant> - <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode"> - Blend shapes are relative to base weight. - </constant> </constants> </class> diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml index 8a1b9e939e..1404477b46 100644 --- a/doc/classes/BoxMesh.xml +++ b/doc/classes/BoxMesh.xml @@ -14,7 +14,7 @@ </methods> <members> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> - Size of the box mesh. + The box's width, height and depth. </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> Number of extra edge loops inserted along the Z axis. diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index d8cbd8b980..f5051413ce 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -14,8 +14,8 @@ <methods> </methods> <members> - <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )"> - The box's half extents. The width, height and depth of this shape is twice the half extents. + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> + The box's width, height and depth. </member> </members> <constants> diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 957195d73b..2a4e726d43 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -52,16 +52,16 @@ <method name="get_drag_margin" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> - Returns the drag margin for the specified [enum Side]. See also [member drag_margin_bottom], [member drag_margin_top], [member drag_margin_left], and [member drag_margin_right]. + Returns the specified [enum Side]'s margin. See also [member drag_bottom_margin], [member drag_top_margin], [member drag_left_margin], and [member drag_right_margin]. </description> </method> <method name="get_limit" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the camera limit for the specified [enum Side]. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right]. @@ -85,18 +85,18 @@ <method name="set_drag_margin"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="drag_margin" type="float"> </argument> <description> - Sets the drag margin for the specified [enum Side]. See also [member drag_margin_bottom], [member drag_margin_top], [member drag_margin_left], and [member drag_margin_right]. + Sets the specified [enum Side]'s margin. See also [member drag_bottom_margin], [member drag_top_margin], [member drag_left_margin], and [member drag_right_margin]. </description> </method> <method name="set_limit"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="limit" type="int"> </argument> @@ -115,23 +115,31 @@ <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] or not a [Viewport], uses the default viewport instead. </member> - <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> - Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. + <member name="drag_bottom_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> + Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the bottom edge of the screen. </member> - <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="false"> - If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. + <member name="drag_horizontal_enabled" type="bool" setter="set_drag_horizontal_enabled" getter="is_drag_horizontal_enabled" default="false"> + If [code]true[/code], the camera only moves when reaching the horizontal (left and right) drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. </member> - <member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> - Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. + <member name="drag_horizontal_offset" type="float" setter="set_drag_horizontal_offset" getter="get_drag_horizontal_offset" default="0.0"> + The relative horizontal drag offset of the camera between the right ([code]-1[/code]) and left ([code]1[/code]) drag margins. + [b]Note:[/b] Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when the horizontal drag margin is enabled or the drag margins are changed. </member> - <member name="drag_margin_right" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> - Right margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. + <member name="drag_left_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> + Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the left edge of the screen. </member> - <member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> - Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. + <member name="drag_right_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> + Right margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the right edge of the screen. </member> - <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="false"> - If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. + <member name="drag_top_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> + Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the top edge of the screen. + </member> + <member name="drag_vertical_enabled" type="bool" setter="set_drag_vertical_enabled" getter="is_drag_vertical_enabled" default="false"> + If [code]true[/code], the camera only moves when reaching the vertical (top and bottom) drag margins. If [code]false[/code], the camera moves vertically regardless of the drag margins. + </member> + <member name="drag_vertical_offset" type="float" setter="set_drag_vertical_offset" getter="get_drag_vertical_offset" default="0.0"> + The relative vertical drag offset of the camera between the bottom ([code]-1[/code]) and top ([code]1[/code]) drag margins. + [b]Note:[/b] Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when the vertical drag margin is enabled or the drag margins are changed. </member> <member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false"> If [code]true[/code], draws the camera's drag margin rectangle in the editor. @@ -160,14 +168,6 @@ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The camera's offset, useful for looking around or camera shake animations. </member> - <member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> - The horizontal offset of the camera, relative to the drag margins. - [b]Note:[/b] Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset. - </member> - <member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> - The vertical offset of the camera, relative to the drag margins. - [b]Note:[/b] Used the same as [member offset_h]. - </member> <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1"> The camera's process callback. See [enum Camera2DProcessMode]. </member> diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 052b23a7ab..034b2e9629 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -189,7 +189,7 @@ <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The [Environment] to use for this camera. </member> - <member name="far" type="float" setter="set_zfar" getter="get_zfar" default="4000.0"> + <member name="far" type="float" setter="set_far" getter="get_far" default="4000.0"> The distance to the far culling boundary for this camera relative to its local Z axis. </member> <member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0"> @@ -209,7 +209,7 @@ <member name="keep_aspect" type="int" setter="set_keep_aspect_mode" getter="get_keep_aspect_mode" enum="Camera3D.KeepAspect" default="1"> The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]. </member> - <member name="near" type="float" setter="set_znear" getter="get_znear" default="0.05"> + <member name="near" type="float" setter="set_near" getter="get_near" default="0.05"> The distance to the near culling boundary for this camera relative to its local Z axis. </member> <member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera3D.Projection" default="0"> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index fcdd072c80..d13f431a16 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -9,7 +9,7 @@ Canvas items are drawn in tree order. By default, children are on top of their parents so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis. A [CanvasItem] can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode. Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. - [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. + [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad]. </description> <tutorials> <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml index 2a6a2ddd91..860bdc7c8f 100644 --- a/doc/classes/ClassDB.xml +++ b/doc/classes/ClassDB.xml @@ -67,6 +67,7 @@ </argument> <description> Returns an array with all the methods of [code]class[/code] or its ancestry if [code]no_inheritance[/code] is [code]false[/code]. Every element of the array is a [Dictionary] with the following keys: [code]args[/code], [code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/code], [code]return: (class_name, hint, hint_string, name, type, usage)[/code]. + [b]Note:[/code] In exported release builds the debug info is not available, so the returned dictionaries will contain only method names. </description> </method> <method name="class_get_property" qualifiers="const"> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 755fd7eea2..8af5f29b65 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -5,7 +5,7 @@ </brief_description> <description> A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors). - You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url]. + You can also create a color from standardized color names by using [code]ColorN[/code] ([b]FIXME:[/b] No longer true, a Color(String) constructor should be re-implemented for that) or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url]. If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8]. [b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code]. [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] @@ -158,7 +158,7 @@ <argument index="0" name="to" type="Color"> </argument> <description> - Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="lerp"> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 811d0d6369..533748aced 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -213,17 +213,6 @@ Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is [code]null[/code] or invalid, the override is cleared and the icon from assigned [Theme] is used. </description> </method> - <method name="add_theme_shader_override"> - <return type="void"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <argument index="1" name="shader" type="Shader"> - </argument> - <description> - Overrides the [Shader] with given [code]name[/code] in the [member theme] resource the control uses. If [code]shader[/code] is [code]null[/code] or invalid, the override is cleared and the shader from assigned [Theme] is used. - </description> - </method> <method name="add_theme_stylebox_override"> <return type="void"> </return> @@ -417,20 +406,20 @@ Returns the position and size of the control relative to the top-left corner of the screen. See [member rect_position] and [member rect_size]. </description> </method> - <method name="get_offset" qualifiers="const"> - <return type="float"> + <method name="get_minimum_size" qualifiers="const"> + <return type="Vector2"> </return> - <argument index="0" name="side" type="int" enum="Side"> - </argument> <description> - Returns the anchor for the specified [enum Side]. A getter method for [member offset_bottom], [member offset_left], [member offset_right] and [member offset_top]. + Returns the minimum size for this control. See [member rect_min_size]. </description> </method> - <method name="get_minimum_size" qualifiers="const"> - <return type="Vector2"> + <method name="get_offset" qualifiers="const"> + <return type="float"> </return> + <argument index="0" name="offset" type="int" enum="Side"> + </argument> <description> - Returns the minimum size for this control. See [member rect_min_size]. + Returns the anchor for the specified [enum Side]. A getter method for [member offset_bottom], [member offset_left], [member offset_right] and [member offset_top]. </description> </method> <method name="get_parent_area_size" qualifiers="const"> @@ -454,13 +443,6 @@ Returns the position and size of the control relative to the top-left corner of the parent Control. See [member rect_position] and [member rect_size]. </description> </method> - <method name="get_rotation" qualifiers="const"> - <return type="float"> - </return> - <description> - Returns the rotation (in radians). - </description> - </method> <method name="get_theme_color" qualifiers="const"> <return type="Color"> </return> @@ -692,15 +674,6 @@ Returns [code]true[/code] if icon with given [code]name[/code] has a valid override in this [Control] node. </description> </method> - <method name="has_theme_shader_override" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <description> - Returns [code]true[/code] if [Shader] with given [code]name[/code] has a valid override in this [Control] node. - </description> - </method> <method name="has_theme_stylebox" qualifiers="const"> <return type="bool"> </return> @@ -981,15 +954,6 @@ If [code]keep_offsets[/code] is [code]true[/code], control's anchors will be updated instead of offsets. </description> </method> - <method name="set_rotation"> - <return type="void"> - </return> - <argument index="0" name="radians" type="float"> - </argument> - <description> - Sets the rotation (in radians). - </description> - </method> <method name="set_size"> <return type="void"> </return> @@ -1079,28 +1043,28 @@ <member name="layout_direction" type="int" setter="set_layout_direction" getter="get_layout_direction" enum="Control.LayoutDirection" default="0"> Controls layout direction and text writing direction. Right-to-left layouts are necessary for certain languages (e.g. Arabic and Hebrew). </member> + <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0"> + The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors. + [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system. + </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter" default="0"> + Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does. + </member> <member name="offset_bottom" type="float" setter="set_offset" getter="get_offset" default="0.0"> Distance between the node's bottom edge and its parent control, based on [member anchor_bottom]. - Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. + Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node. </member> <member name="offset_left" type="float" setter="set_offset" getter="get_offset" default="0.0"> Distance between the node's left edge and its parent control, based on [member anchor_left]. - Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. + Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node. </member> <member name="offset_right" type="float" setter="set_offset" getter="get_offset" default="0.0"> Distance between the node's right edge and its parent control, based on [member anchor_right]. - Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. + Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node. </member> <member name="offset_top" type="float" setter="set_offset" getter="get_offset" default="0.0"> Distance between the node's top edge and its parent control, based on [member anchor_top]. - Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. - </member> - <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0"> - The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors. - [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system. - </member> - <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter" default="0"> - Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does. + Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node. </member> <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false"> Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered. @@ -1117,7 +1081,10 @@ <member name="rect_position" type="Vector2" setter="_set_position" getter="get_position" default="Vector2( 0, 0 )"> The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member rect_pivot_offset]. </member> - <member name="rect_rotation" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0"> + <member name="rect_rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0"> + The node's rotation around its pivot, in radians. See [member rect_pivot_offset] to change the pivot's position. + </member> + <member name="rect_rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0"> The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position. </member> <member name="rect_scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2( 1, 1 )"> diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml index 8107d97b67..ca36b2400c 100644 --- a/doc/classes/Decal.xml +++ b/doc/classes/Decal.xml @@ -98,7 +98,7 @@ [Texture2D] with the emission [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object. </member> <member name="texture_normal" type="Texture2D" setter="set_texture" getter="get_texture"> - [Texture2D] with the per-pixel normalmap for the decal. Use this to add extra detail to decals. + [Texture2D] with the per-pixel normal map for the decal. Use this to add extra detail to decals. </member> <member name="texture_orm" type="Texture2D" setter="set_texture" getter="get_texture"> [Texture2D] storing ambient occlusion, roughness, and metallic for the decal. Use this to add extra detail to decals. diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index cd0b5ac027..d3fcbc9f64 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -215,13 +215,6 @@ Creates a copy of the dictionary, and returns it. The [code]deep[/code] parameter causes inner dictionaries and arrays to be copied recursively, but does not apply to objects. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the dictionary is empty. - </description> - </method> <method name="erase"> <return type="bool"> </return> @@ -299,6 +292,13 @@ [b]Note:[/b] Dictionaries with the same keys/values but in a different order will have a different hash. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the dictionary is empty. + </description> + </method> <method name="keys"> <return type="Array"> </return> diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml index 9ef2bd21cc..b29734de1c 100644 --- a/doc/classes/EditorExportPlugin.xml +++ b/doc/classes/EditorExportPlugin.xml @@ -1,9 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorExportPlugin" inherits="Reference" version="4.0"> <brief_description> - A script that is executed when exporting projects. + A script that is executed when exporting the project. </brief_description> <description> + Editor export plugins are automatically activated whenever the user exports the project. Their most common use is to determine what files are being included in the exported project. For each plugin, [method _export_begin] is called at the beginning of the export process and then [method _export_file] is called for each exported file. </description> <tutorials> </tutorials> @@ -20,7 +21,7 @@ <argument index="3" name="flags" type="int"> </argument> <description> - Virtual method to be overridden by the user. It is called when the export starts and provides all information about the export. + Virtual method to be overridden by the user. It is called when the export starts and provides all information about the export. [code]features[/code] is the list of features for the export, [code]is_debug[/code] is [code]true[/code] for debug builds, [code]path[/code] is the target path for the exported project. [code]flags[/code] is only used when running a runnable profile, e.g. when using native run on Android. </description> </method> <method name="_export_end" qualifiers="virtual"> @@ -40,6 +41,8 @@ <argument index="2" name="features" type="PackedStringArray"> </argument> <description> + Virtual method to be overridden by the user. Called for each exported file, providing arguments that can be used to identify the file. [code]path[/code] is the path of the file, [code]type[/code] is the [Resource] represented by the file (e.g. [PackedScene]) and [code]features[/code] is the list of features for the export. + Calling [method skip] inside this callback will make the file not included in the export. </description> </method> <method name="add_file"> @@ -52,6 +55,7 @@ <argument index="2" name="remap" type="bool"> </argument> <description> + Adds a custom file to be exported. [code]path[/code] is the virtual path that can be used to load the file, [code]file[/code] is the binary data of the file. If [code]remap[/code] is [code]true[/code], file will not be exported, but instead remapped to the given [code]path[/code]. </description> </method> <method name="add_ios_bundle_file"> @@ -60,6 +64,7 @@ <argument index="0" name="path" type="String"> </argument> <description> + Adds an iOS bundle file from the given [code]path[/code] to the exported project. </description> </method> <method name="add_ios_cpp_code"> @@ -68,6 +73,7 @@ <argument index="0" name="code" type="String"> </argument> <description> + Adds a C++ code to the iOS export. The final code is created from the code appended by each active export plugin. </description> </method> <method name="add_ios_embedded_framework"> @@ -96,6 +102,7 @@ <argument index="0" name="flags" type="String"> </argument> <description> + Adds linker flags for the iOS export. </description> </method> <method name="add_ios_plist_content"> @@ -104,6 +111,7 @@ <argument index="0" name="plist_content" type="String"> </argument> <description> + Adds content for iOS Property List files. </description> </method> <method name="add_ios_project_static_lib"> @@ -112,6 +120,7 @@ <argument index="0" name="path" type="String"> </argument> <description> + Adds a static lib from the given [code]path[/code] to the iOS project. </description> </method> <method name="add_shared_object"> @@ -122,12 +131,14 @@ <argument index="1" name="tags" type="PackedStringArray"> </argument> <description> + Adds a shared object with the given [code]tags[/code] and destination [code]path[/code]. </description> </method> <method name="skip"> <return type="void"> </return> <description> + To be called inside [method _export_file]. Skips the current file, so it's not included in the export. </description> </method> </methods> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index c7561449b9..b01af71852 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -40,19 +40,19 @@ Returns the edited (current) scene's root [Node]. </description> </method> - <method name="get_editor_settings"> - <return type="EditorSettings"> + <method name="get_editor_main_control"> + <return type="Control"> </return> <description> - Returns the editor's [EditorSettings] instance. + Returns the main editor control. Use this as a parent for main screens. + [b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically. </description> </method> - <method name="get_editor_viewport"> - <return type="Control"> + <method name="get_editor_settings"> + <return type="EditorSettings"> </return> <description> - Returns the main editor control. Use this as a parent for main screens. - [b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically. + Returns the editor's [EditorSettings] instance. </description> </method> <method name="get_file_system_dock"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 874fe4e3de..be21ad65c5 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -91,6 +91,7 @@ <argument index="0" name="plugin" type="EditorExportPlugin"> </argument> <description> + Registers a new export plugin. Export plugins are used when the project is being exported. See [EditorExportPlugin] for more information. </description> </method> <method name="add_import_plugin"> diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml deleted file mode 100644 index c72d4ee25a..0000000000 --- a/doc/classes/EditorSceneImporterAssimp.xml +++ /dev/null @@ -1,36 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="4.0"> - <brief_description> - FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. - </brief_description> - <description> - This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly. - If exporting a FBX scene from Autodesk Maya, use these FBX export settings: - [codeblock] - - Smoothing Groups - - Smooth Mesh - - Triangluate (for meshes with blend shapes) - - Bake Animation - - Resample All - - Deformed Models - - Skins - - Blend Shapes - - Curve Filters - - Constant Key Reducer - - Auto Tangents Only - - *Do not check* Constraints (as it will break the file) - - Can check Embed Media (embeds textures into the exported FBX file) - - Note that when importing embedded media, the texture and mesh will be a single immutable file. - - You will have to re-export then re-import the FBX if the texture has changed. - - Units: Centimeters - - Up Axis: Y - - Binary format in FBX 2017 - [/codeblock] - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/EditorSceneImporterGLTF.xml b/doc/classes/EditorSceneImporterGLTF.xml new file mode 100644 index 0000000000..e717b30f73 --- /dev/null +++ b/doc/classes/EditorSceneImporterGLTF.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneImporterGLTF" inherits="EditorSceneImporter" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml new file mode 100644 index 0000000000..1c903bd889 --- /dev/null +++ b/doc/classes/EditorSceneImporterMesh.xml @@ -0,0 +1,160 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneImporterMesh" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_blend_shape"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="add_surface"> + <return type="void"> + </return> + <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType"> + </argument> + <argument index="1" name="arrays" type="Array"> + </argument> + <argument index="2" name="blend_shapes" type="Array" default="[ ]"> + </argument> + <argument index="3" name="lods" type="Dictionary" default="{ +}"> + </argument> + <argument index="4" name="material" type="Material" default="null"> + </argument> + <argument index="5" name="arg5" type="String" default=""""> + </argument> + <description> + </description> + </method> + <method name="clear"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="get_blend_shape_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_blend_shape_mode" qualifiers="const"> + <return type="int" enum="Mesh.BlendShapeMode"> + </return> + <description> + </description> + </method> + <method name="get_blend_shape_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="blend_shape_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_mesh"> + <return type="ArrayMesh"> + </return> + <description> + </description> + </method> + <method name="get_surface_arrays" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_blend_shape_arrays" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <argument index="1" name="blend_shape_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_surface_lod_count" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_lod_indices" qualifiers="const"> + <return type="PackedInt32Array"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <argument index="1" name="lod_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_lod_size" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <argument index="1" name="lod_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_material" qualifiers="const"> + <return type="Material"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_primitive_type"> + <return type="int" enum="Mesh.PrimitiveType"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_blend_shape_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"surfaces": [ ]}"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorSceneImporterMeshNode3D.xml b/doc/classes/EditorSceneImporterMeshNode3D.xml new file mode 100644 index 0000000000..1e459c1cee --- /dev/null +++ b/doc/classes/EditorSceneImporterMeshNode3D.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneImporterMeshNode3D" inherits="Node3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh"> + </member> + <member name="skeleton_path" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("")"> + </member> + <member name="skin" type="Skin" setter="set_skin" getter="get_skin"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/EncodedObjectAsID.xml b/doc/classes/EncodedObjectAsID.xml index fc68b47645..1e4fde453b 100644 --- a/doc/classes/EncodedObjectAsID.xml +++ b/doc/classes/EncodedObjectAsID.xml @@ -4,7 +4,7 @@ Holds a reference to an [Object]'s instance ID. </brief_description> <description> - Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GDScript.instance_from_id]. + Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GlobalScope.instance_from_id]. This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs. </description> <tutorials> @@ -13,7 +13,7 @@ </methods> <members> <member name="object_id" type="int" setter="set_object_id" getter="get_object_id" default="0"> - The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id]. + The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GlobalScope.instance_from_id]. </member> </members> <constants> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index fab8512e4a..02b81ee9b7 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -41,7 +41,7 @@ <return type="int"> </return> <description> - Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_idle_frames]. + Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_process_frames]. </description> </method> <method name="get_frames_per_second" qualifiers="const"> @@ -51,13 +51,6 @@ Returns the frames per second of the running game. </description> </method> - <method name="get_idle_frames" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the total number of frames passed since engine initialization which is advanced on each [b]idle frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn]. - </description> - </method> <method name="get_license_info" qualifiers="const"> <return type="Dictionary"> </return> @@ -93,6 +86,13 @@ Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation. </description> </method> + <method name="get_process_frames" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn]. + </description> + </method> <method name="get_singleton" qualifiers="const"> <return type="Object"> </return> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index b4afee7610..ed437aefd5 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -25,11 +25,11 @@ Clear all the added filters in the dialog. </description> </method> - <method name="deselect_items"> + <method name="deselect_all"> <return type="void"> </return> <description> - Clear currently selected items in the dialog. + Clear all currently selected items in the dialog. </description> </method> <method name="get_line_edit"> diff --git a/doc/classes/GLTFAccessor.xml b/doc/classes/GLTFAccessor.xml new file mode 100644 index 0000000000..a1f596f7dd --- /dev/null +++ b/doc/classes/GLTFAccessor.xml @@ -0,0 +1,43 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFAccessor" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="0"> + </member> + <member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0"> + </member> + <member name="component_type" type="int" setter="set_component_type" getter="get_component_type" default="0"> + </member> + <member name="count" type="int" setter="set_count" getter="get_count" default="0"> + </member> + <member name="max" type="PackedFloat64Array" setter="set_max" getter="get_max" default="PackedFloat64Array( )"> + </member> + <member name="min" type="PackedFloat64Array" setter="set_min" getter="get_min" default="PackedFloat64Array( )"> + </member> + <member name="normalized" type="bool" setter="set_normalized" getter="get_normalized" default="false"> + </member> + <member name="sparse_count" type="int" setter="set_sparse_count" getter="get_sparse_count" default="0"> + </member> + <member name="sparse_indices_buffer_view" type="int" setter="set_sparse_indices_buffer_view" getter="get_sparse_indices_buffer_view" default="0"> + </member> + <member name="sparse_indices_byte_offset" type="int" setter="set_sparse_indices_byte_offset" getter="get_sparse_indices_byte_offset" default="0"> + </member> + <member name="sparse_indices_component_type" type="int" setter="set_sparse_indices_component_type" getter="get_sparse_indices_component_type" default="0"> + </member> + <member name="sparse_values_buffer_view" type="int" setter="set_sparse_values_buffer_view" getter="get_sparse_values_buffer_view" default="0"> + </member> + <member name="sparse_values_byte_offset" type="int" setter="set_sparse_values_byte_offset" getter="get_sparse_values_byte_offset" default="0"> + </member> + <member name="type" type="int" setter="set_type" getter="get_type" default="0"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFAnimation.xml b/doc/classes/GLTFAnimation.xml new file mode 100644 index 0000000000..5c1fa02f11 --- /dev/null +++ b/doc/classes/GLTFAnimation.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFAnimation" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="loop" type="bool" setter="set_loop" getter="get_loop" default="false"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFBufferView.xml b/doc/classes/GLTFBufferView.xml new file mode 100644 index 0000000000..edaad85e0a --- /dev/null +++ b/doc/classes/GLTFBufferView.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFBufferView" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="buffer" type="int" setter="set_buffer" getter="get_buffer" default="-1"> + </member> + <member name="byte_length" type="int" setter="set_byte_length" getter="get_byte_length" default="0"> + </member> + <member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0"> + </member> + <member name="byte_stride" type="int" setter="set_byte_stride" getter="get_byte_stride" default="-1"> + </member> + <member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFCamera.xml b/doc/classes/GLTFCamera.xml new file mode 100644 index 0000000000..0b95f2c802 --- /dev/null +++ b/doc/classes/GLTFCamera.xml @@ -0,0 +1,23 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFCamera" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0"> + </member> + <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true"> + </member> + <member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0"> + </member> + <member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFDocument.xml b/doc/classes/GLTFDocument.xml new file mode 100644 index 0000000000..04c40dd752 --- /dev/null +++ b/doc/classes/GLTFDocument.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFDocument" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFLight.xml b/doc/classes/GLTFLight.xml new file mode 100644 index 0000000000..bfeaf9a86e --- /dev/null +++ b/doc/classes/GLTFLight.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFLight" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )"> + </member> + <member name="inner_cone_angle" type="float" setter="set_inner_cone_angle" getter="get_inner_cone_angle" default="0.0"> + </member> + <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0"> + </member> + <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0"> + </member> + <member name="range" type="float" setter="set_range" getter="get_range" default="0.0"> + </member> + <member name="type" type="String" setter="set_type" getter="get_type" default=""""> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFMesh.xml b/doc/classes/GLTFMesh.xml new file mode 100644 index 0000000000..55f79d2c55 --- /dev/null +++ b/doc/classes/GLTFMesh.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFMesh" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array( )"> + </member> + <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFNode.xml b/doc/classes/GLTFNode.xml new file mode 100644 index 0000000000..5b7d4fadec --- /dev/null +++ b/doc/classes/GLTFNode.xml @@ -0,0 +1,43 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFNode" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1"> + </member> + <member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array( )"> + </member> + <member name="fake_joint_parent" type="int" setter="set_fake_joint_parent" getter="get_fake_joint_parent" default="-1"> + </member> + <member name="height" type="int" setter="set_height" getter="get_height" default="-1"> + </member> + <member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false"> + </member> + <member name="light" type="int" setter="set_light" getter="get_light" default="-1"> + </member> + <member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1"> + </member> + <member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1"> + </member> + <member name="rotation" type="Quat" setter="set_rotation" getter="get_rotation" default="Quat( 0, 0, 0, 1 )"> + </member> + <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )"> + </member> + <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1"> + </member> + <member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1"> + </member> + <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )"> + </member> + <member name="xform" type="Transform" setter="set_xform" getter="get_xform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFSkeleton.xml b/doc/classes/GLTFSkeleton.xml new file mode 100644 index 0000000000..e27c838648 --- /dev/null +++ b/doc/classes/GLTFSkeleton.xml @@ -0,0 +1,67 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFSkeleton" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_bone_attachment"> + <return type="BoneAttachment3D"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_bone_attachment_count"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_godot_bone_node"> + <return type="Dictionary"> + </return> + <description> + </description> + </method> + <method name="get_godot_skeleton"> + <return type="Skeleton3D"> + </return> + <description> + </description> + </method> + <method name="get_unique_names"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="set_godot_bone_node"> + <return type="void"> + </return> + <argument index="0" name="godot_bone_node" type="Dictionary"> + </argument> + <description> + </description> + </method> + <method name="set_unique_names"> + <return type="void"> + </return> + <argument index="0" name="unique_names" type="Array"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )"> + </member> + <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFSkin.xml b/doc/classes/GLTFSkin.xml new file mode 100644 index 0000000000..5a80c7097a --- /dev/null +++ b/doc/classes/GLTFSkin.xml @@ -0,0 +1,71 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFSkin" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_inverse_binds"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_joint_i_to_bone_i"> + <return type="Dictionary"> + </return> + <description> + </description> + </method> + <method name="get_joint_i_to_name"> + <return type="Dictionary"> + </return> + <description> + </description> + </method> + <method name="set_inverse_binds"> + <return type="void"> + </return> + <argument index="0" name="inverse_binds" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_joint_i_to_bone_i"> + <return type="void"> + </return> + <argument index="0" name="joint_i_to_bone_i" type="Dictionary"> + </argument> + <description> + </description> + </method> + <method name="set_joint_i_to_name"> + <return type="void"> + </return> + <argument index="0" name="joint_i_to_name" type="Dictionary"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="godot_skin" type="Skin" setter="set_godot_skin" getter="get_godot_skin"> + </member> + <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )"> + </member> + <member name="joints_original" type="PackedInt32Array" setter="set_joints_original" getter="get_joints_original" default="PackedInt32Array( )"> + </member> + <member name="non_joints" type="PackedInt32Array" setter="set_non_joints" getter="get_non_joints" default="PackedInt32Array( )"> + </member> + <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )"> + </member> + <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1"> + </member> + <member name="skin_root" type="int" setter="set_skin_root" getter="get_skin_root" default="-1"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFSpecGloss.xml b/doc/classes/GLTFSpecGloss.xml new file mode 100644 index 0000000000..68cc7c845d --- /dev/null +++ b/doc/classes/GLTFSpecGloss.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFSpecGloss" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color( 1, 1, 1, 1 )"> + </member> + <member name="diffuse_img" type="Image" setter="set_diffuse_img" getter="get_diffuse_img"> + </member> + <member name="gloss_factor" type="float" setter="set_gloss_factor" getter="get_gloss_factor" default="1.0"> + </member> + <member name="spec_gloss_img" type="Image" setter="set_spec_gloss_img" getter="get_spec_gloss_img"> + </member> + <member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color( 1, 1, 1, 1 )"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFState.xml b/doc/classes/GLTFState.xml new file mode 100644 index 0000000000..f7763efdb1 --- /dev/null +++ b/doc/classes/GLTFState.xml @@ -0,0 +1,251 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFState" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_accessors"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_animation_player"> + <return type="AnimationPlayer"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_animation_players_count"> + <return type="int"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_animations"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_buffer_views"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_cameras"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_images"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_lights"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_materials"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_meshes"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_nodes"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_scene_node"> + <return type="Node"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_skeleton_to_node"> + <return type="Dictionary"> + </return> + <description> + </description> + </method> + <method name="get_skeletons"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_skins"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_textures"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_unique_names"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="set_accessors"> + <return type="void"> + </return> + <argument index="0" name="accessors" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_animations"> + <return type="void"> + </return> + <argument index="0" name="animations" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_buffer_views"> + <return type="void"> + </return> + <argument index="0" name="buffer_views" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_cameras"> + <return type="void"> + </return> + <argument index="0" name="cameras" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_images"> + <return type="void"> + </return> + <argument index="0" name="images" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_lights"> + <return type="void"> + </return> + <argument index="0" name="lights" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_materials"> + <return type="void"> + </return> + <argument index="0" name="materials" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_meshes"> + <return type="void"> + </return> + <argument index="0" name="meshes" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_nodes"> + <return type="void"> + </return> + <argument index="0" name="nodes" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_skeleton_to_node"> + <return type="void"> + </return> + <argument index="0" name="skeleton_to_node" type="Dictionary"> + </argument> + <description> + </description> + </method> + <method name="set_skeletons"> + <return type="void"> + </return> + <argument index="0" name="skeletons" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_skins"> + <return type="void"> + </return> + <argument index="0" name="skins" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_textures"> + <return type="void"> + </return> + <argument index="0" name="textures" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_unique_names"> + <return type="void"> + </return> + <argument index="0" name="unique_names" type="Array"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[ ]"> + </member> + <member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray( )"> + </member> + <member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}"> + </member> + <member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0"> + </member> + <member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0"> + </member> + <member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[ ]"> + </member> + <member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default=""""> + </member> + <member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFTexture.xml b/doc/classes/GLTFTexture.xml new file mode 100644 index 0000000000..c7f94ab0da --- /dev/null +++ b/doc/classes/GLTFTexture.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFTexture" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="4"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml index cc85ce295b..631a30abab 100644 --- a/doc/classes/GeometryInstance3D.xml +++ b/doc/classes/GeometryInstance3D.xml @@ -48,6 +48,8 @@ </member> <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0"> </member> + <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0"> + </member> <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0"> The GeometryInstance3D's max LOD distance. [b]Note:[/b] This property currently has no effect. diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml index 4ccbdee144..28c647a1c3 100644 --- a/doc/classes/Gradient.xml +++ b/doc/classes/Gradient.xml @@ -57,10 +57,10 @@ <method name="remove_point"> <return type="void"> </return> - <argument index="0" name="offset" type="int"> + <argument index="0" name="point" type="int"> </argument> <description> - Removes the color at the index [code]offset[/code]. + Removes the color at the index [code]point[/code]. </description> </method> <method name="set_color"> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index c5884aa44a..10afa4c339 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -281,17 +281,17 @@ Emitted at the end of a GraphNode movement. </description> </signal> - <signal name="node_selected"> + <signal name="node_deselected"> <argument index="0" name="node" type="Node"> </argument> <description> - Emitted when a GraphNode is selected. </description> </signal> - <signal name="node_unselected"> + <signal name="node_selected"> <argument index="0" name="node" type="Node"> </argument> <description> + Emitted when a GraphNode is selected. </description> </signal> <signal name="paste_nodes_request"> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 414249f110..3dba5d13aa 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -68,13 +68,13 @@ Blits [code]src_rect[/code] area from [code]src[/code] image to this image at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is copied onto [code]dst[/code] if the corresponding [code]mask[/code] pixel's alpha value is not 0. [code]src[/code] image and [code]mask[/code] image [b]must[/b] have the same size (width and height) but they can have different formats. </description> </method> - <method name="bumpmap_to_normalmap"> + <method name="bump_map_to_normal_map"> <return type="void"> </return> <argument index="0" name="bump_scale" type="float" default="1.0"> </argument> <description> - Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-pixel, while a normalmap provides a normal direction per pixel. + Converts a bump map to a normal map. A bump map provides a height offset per-pixel, while a normal map provides a normal direction per pixel. </description> </method> <method name="clear_mipmaps"> @@ -398,11 +398,11 @@ Loads an image from the binary contents of a WebP file. </description> </method> - <method name="normalmap_to_xy"> + <method name="normal_map_to_xy"> <return type="void"> </return> <description> - Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normalmap. A normalmap can add lots of detail to a 3D surface without increasing the polygon count. + Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normal map. A normal map can add lots of detail to a 3D surface without increasing the polygon count. </description> </method> <method name="premultiply_alpha"> diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 0fd0fe7b3d..6e5ff83a35 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -52,6 +52,22 @@ Removes all OpenType features from the item's text. </description> </method> + <method name="deselect"> + <return type="void"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Ensures the item associated with the specified index is not selected. + </description> + </method> + <method name="deselect_all"> + <return type="void"> + </return> + <description> + Ensures there are no items selected. + </description> + </method> <method name="ensure_current_is_visible"> <return type="void"> </return> @@ -471,22 +487,6 @@ Sorts items in the list by their text. </description> </method> - <method name="unselect"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Ensures the item associated with the specified index is not selected. - </description> - </method> - <method name="unselect_all"> - <return type="void"> - </return> - <description> - Ensures there are no items selected. - </description> - </method> </methods> <members> <member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect" default="false"> diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml index 991ebcd7a0..bc94f74b07 100644 --- a/doc/classes/JSONParseResult.xml +++ b/doc/classes/JSONParseResult.xml @@ -21,7 +21,7 @@ The error message if the JSON source was not successfully parsed. See the [enum Error] constants. </member> <member name="result" type="Variant" setter="set_result" getter="get_result"> - A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned. + A [Variant] containing the parsed JSON. Use [method @GlobalScope.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned. [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types. [b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements: [codeblocks] diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index 7682379b64..537ecf2b2b 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -19,7 +19,7 @@ print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) - func _idle(delta): + func _process(delta): time_elapsed += delta # Return true to end the main loop. return quit @@ -51,30 +51,30 @@ Called before the program exits. </description> </method> - <method name="_idle" qualifiers="virtual"> - <return type="bool"> + <method name="_initialize" qualifiers="virtual"> + <return type="void"> </return> - <argument index="0" name="delta" type="float"> - </argument> <description> - Called each idle frame with the time since the last idle frame as argument (in seconds). Equivalent to [method Node._process]. - If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame. + Called once during initialization. </description> </method> - <method name="_initialize" qualifiers="virtual"> - <return type="void"> + <method name="_physics_process" qualifiers="virtual"> + <return type="bool"> </return> + <argument index="0" name="delta" type="float"> + </argument> <description> - Called once during initialization. + Called each physics frame with the time since the last physics frame as argument ([code]delta[/code], in seconds). Equivalent to [method Node._physics_process]. + If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame. </description> </method> - <method name="_iteration" qualifiers="virtual"> + <method name="_process" qualifiers="virtual"> <return type="bool"> </return> <argument index="0" name="delta" type="float"> </argument> <description> - Called each physics frame with the time since the last physics frame as argument (in seconds). Equivalent to [method Node._physics_process]. + Called each process (idle) frame with the time since the last process frame as argument (in seconds). Equivalent to [method Node._process]. If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame. </description> </method> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index dff4b4f7ab..ed7c39d4d9 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -242,5 +242,11 @@ </constant> <constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat"> </constant> + <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode"> + Blend shapes are normalized. + </constant> + <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode"> + Blend shapes are relative to base weight. + </constant> </constants> </class> diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index f4b9d75e91..d6de0ef4cf 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -12,7 +12,7 @@ <method name="get_patch_margin" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the size of the margin on the specified [enum Side]. @@ -21,7 +21,7 @@ <method name="set_patch_margin"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="value" type="int"> </argument> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 62d88afa51..e8913f2623 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -9,7 +9,7 @@ [b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a node is added to the scene tree, it receives the [constant NOTIFICATION_ENTER_TREE] notification and its [method _enter_tree] callback is triggered. Child nodes are always added [i]after[/i] their parent node, i.e. the [method _enter_tree] callback of a parent node will be triggered before its child's. Once all nodes have been added in the scene tree, they receive the [constant NOTIFICATION_READY] notification and their respective [method _ready] callbacks are triggered. For groups of nodes, the [method _ready] callback is called in reverse order, starting with the children and moving up to the parent nodes. This means that when adding a node to the scene tree, the following order will be used for the callbacks: [method _enter_tree] of the parent, [method _enter_tree] of the children, [method _ready] of the children and finally [method _ready] of the parent (recursively for the entire scene tree). - [b]Processing:[/b] Nodes can override the "process" state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback [method _process], toggled with [method set_process]) happens as fast as possible and is dependent on the frame rate, so the processing time [i]delta[/i] is passed as an argument. Physics processing (callback [method _physics_process], toggled with [method set_physics_process]) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine. + [b]Processing:[/b] Nodes can override the "process" state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback [method _process], toggled with [method set_process]) happens as fast as possible and is dependent on the frame rate, so the processing time [i]delta[/i] (in seconds) is passed as an argument. Physics processing (callback [method _physics_process], toggled with [method set_physics_process]) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine. Nodes can also process input events. When present, the [method _input] function will be called for each input that the program receives. In many cases, this can be overkill (unless used for simple projects), and the [method _unhandled_input] function might be preferred; it is called when the input event was not handled by anyone else (typically, GUI [Control] nodes), ensuring that the node only receives the events that were meant for it. To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with the [member owner] property. This keeps track of who instanced what. This is mostly useful when writing editors and tools, though. Finally, when a node is freed with [method Object.free] or [method queue_free], it will also free all its children. @@ -65,7 +65,7 @@ <argument index="0" name="delta" type="float"> </argument> <description> - Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant. + Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant. [code]delta[/code] is in seconds. It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_physics_process]. Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in [method Object._notification]. [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). @@ -77,7 +77,7 @@ <argument index="0" name="delta" type="float"> </argument> <description> - Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant. + Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant. [code]delta[/code] is in seconds. It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process]. Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method Object._notification]. [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). @@ -361,7 +361,7 @@ <return type="float"> </return> <description> - Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second]. + Returns the time elapsed (in seconds) since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second]. </description> </method> <method name="get_process_delta_time" qualifiers="const"> @@ -590,7 +590,7 @@ <return type="void"> </return> <description> - Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree, i.e. the further they are on the node list, the higher they are drawn. After using [code]raise[/code], a Control will be drawn on top of their siblings. + Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree. The top Node is drawn first, then any siblings below the top Node in the hierarchy are successively drawn on top of it. After using [code]raise[/code], a Control will be drawn on top of its siblings. </description> </method> <method name="remove_and_skip"> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index f6ff514474..fe3a9c5d39 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -6,7 +6,7 @@ <description> Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system. - [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. + [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad]. </description> <tutorials> <link title="Introduction to 3D">https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 50d91c7943..6ff7e34194 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -242,7 +242,7 @@ </return> <description> Returns the object's unique instance ID. - This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GDScript.instance_from_id]. + This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GlobalScope.instance_from_id]. </description> </method> <method name="get_meta" qualifiers="const"> diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index 0cef26df79..75fb7c1465 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -92,13 +92,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="get_string_from_ascii"> <return type="String"> </return> @@ -171,6 +164,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml index b45e2cbe2e..48d5822f7c 100644 --- a/doc/classes/PackedColorArray.xml +++ b/doc/classes/PackedColorArray.xml @@ -59,13 +59,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -93,6 +86,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml index d6825dbcd7..6598828089 100644 --- a/doc/classes/PackedFloat32Array.xml +++ b/doc/classes/PackedFloat32Array.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml index 9b6df93cf5..d116c6756b 100644 --- a/doc/classes/PackedFloat64Array.xml +++ b/doc/classes/PackedFloat64Array.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml index 7923b268a4..2ac7a67b4b 100644 --- a/doc/classes/PackedInt32Array.xml +++ b/doc/classes/PackedInt32Array.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml index f7e9128410..a7b6bf0a0f 100644 --- a/doc/classes/PackedInt64Array.xml +++ b/doc/classes/PackedInt64Array.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedSceneGLTF.xml b/doc/classes/PackedSceneGLTF.xml new file mode 100644 index 0000000000..a04c6ef0b6 --- /dev/null +++ b/doc/classes/PackedSceneGLTF.xml @@ -0,0 +1,58 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PackedSceneGLTF" inherits="PackedScene" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="export_gltf"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="node" type="Node"> + </argument> + <argument index="1" name="path" type="String"> + </argument> + <argument index="2" name="flags" type="int" default="0"> + </argument> + <argument index="3" name="bake_fps" type="float" default="1000.0"> + </argument> + <description> + </description> + </method> + <method name="import_gltf_scene"> + <return type="Node"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="flags" type="int" default="0"> + </argument> + <argument index="2" name="bake_fps" type="float" default="1000.0"> + </argument> + <argument index="3" name="state" type="GLTFState" default="null"> + </argument> + <description> + </description> + </method> + <method name="pack_gltf"> + <return type="void"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="flags" type="int" default="0"> + </argument> + <argument index="2" name="bake_fps" type="float" default="1000.0"> + </argument> + <argument index="3" name="state" type="GLTFState" default="null"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{"conn_count": 0,"conns": PackedInt32Array( ),"editable_instances": [ ],"names": PackedStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PackedInt32Array( ),"variants": [ ],"version": 2}" /> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml index 1ae0d55177..fb7ed2a906 100644 --- a/doc/classes/PackedStringArray.xml +++ b/doc/classes/PackedStringArray.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml index 9ab3a03edb..eb364ddb18 100644 --- a/doc/classes/PackedVector2Array.xml +++ b/doc/classes/PackedVector2Array.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml index 80787547ac..08ce187b5c 100644 --- a/doc/classes/PackedVector3Array.xml +++ b/doc/classes/PackedVector3Array.xml @@ -59,13 +59,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -93,6 +86,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index e3242512c4..ed96f753c2 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -142,7 +142,7 @@ <argument index="0" name="to_plane" type="Plane"> </argument> <description> - Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_point_over"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 04798c04e9..2532af9a0c 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -205,8 +205,10 @@ </return> <argument index="0" name="label" type="String" default=""""> </argument> + <argument index="1" name="id" type="int" default="-1"> + </argument> <description> - Adds a separator between items. Separators also occupy an index. + Adds a separator between items. Separators also occupy an index, which you can set by using the [code]id[/code] parameter. A [code]label[/code] can optionally be provided, which will appear at the center of the separator. </description> </method> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e856d1ea9c..a82cf9a2a9 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -619,245 +619,245 @@ <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15"> Default delay for touch events. This only affects iOS devices. </member> + <member name="layer_names/2d_physics/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 2D physics layer 0. If left empty, the layer will display as "Layer 0". + </member> <member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 1. + Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/2d_physics/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 10. + Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/2d_physics/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 11. + Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/2d_physics/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 12. + Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/2d_physics/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 13. + Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/2d_physics/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 14. + Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14". </member> <member name="layer_names/2d_physics/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 15. + Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/2d_physics/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 16. + Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/2d_physics/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 17. + Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/2d_physics/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 18. + Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/2d_physics/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 19. + Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 2. - </member> - <member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 20. + Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 3. + Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 4. + Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/2d_physics/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 5. + Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/2d_physics/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 6. + Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/2d_physics/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 7. + Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/2d_physics/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 8. + Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/2d_physics/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 9. + Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9". + </member> + <member name="layer_names/2d_render/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0". </member> <member name="layer_names/2d_render/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 1. + Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/2d_render/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 10. + Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/2d_render/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 11. + Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/2d_render/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 12. + Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/2d_render/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 13. + Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/2d_render/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 14. + Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14". </member> <member name="layer_names/2d_render/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 15. + Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/2d_render/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 16. + Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/2d_render/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 17. + Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/2d_render/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 18. + Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/2d_render/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 19. + Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/2d_render/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 2. - </member> - <member name="layer_names/2d_render/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 20. + Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/2d_render/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 3. + Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/2d_render/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 4. + Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/2d_render/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 5. + Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/2d_render/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 6. + Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/2d_render/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 7. + Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/2d_render/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 8. + Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/2d_render/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 9. + Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9". + </member> + <member name="layer_names/3d_physics/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 3D physics layer 0. If left empty, the layer will display as "Layer 0". </member> <member name="layer_names/3d_physics/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 1. + Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/3d_physics/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 10. + Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/3d_physics/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 11. + Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/3d_physics/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 12. + Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/3d_physics/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 13. + Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/3d_physics/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 14. + Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14". </member> <member name="layer_names/3d_physics/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 15. + Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/3d_physics/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 16. + Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/3d_physics/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 17. + Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/3d_physics/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 18. + Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/3d_physics/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 19. + Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 2. - </member> - <member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 20. + Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 3. + Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 4. + Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/3d_physics/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 5. + Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/3d_physics/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 6. + Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/3d_physics/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 7. + Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/3d_physics/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 8. + Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/3d_physics/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 9. + Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9". + </member> + <member name="layer_names/3d_render/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0". </member> <member name="layer_names/3d_render/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 1. + Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/3d_render/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 10. + Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/3d_render/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 11. + Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/3d_render/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 12. + Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/3d_render/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 13. + Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/3d_render/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 14 + Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14" </member> <member name="layer_names/3d_render/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 15. + Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/3d_render/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 16. + Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/3d_render/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 17. + Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/3d_render/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 18. + Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/3d_render/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 19. + Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/3d_render/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 2. - </member> - <member name="layer_names/3d_render/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 20. + Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/3d_render/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 3. + Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/3d_render/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 4. + Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/3d_render/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 5. + Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/3d_render/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 6. + Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/3d_render/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 7. + Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/3d_render/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 8. + Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 9. + Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9". </member> <member name="locale/fallback" type="String" setter="" getter="" default=""en""> The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used. @@ -869,6 +869,7 @@ If [code]true[/code], logs all output to files. </member> <member name="logging/file_logging/enable_file_logging.pc" type="bool" setter="" getter="" default="true"> + Desktop override for [member logging/file_logging/enable_file_logging], as log files are not readily accessible on mobile/Web platforms. </member> <member name="logging/file_logging/log_path" type="String" setter="" getter="" default=""user://logs/godot.log""> Path to logs within the project. Using an [code]user://[/code] path is recommended. @@ -1057,6 +1058,8 @@ <member name="rendering/environment/default_environment" type="String" setter="" getter="" default=""""> [Environment] that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, it is best to delete [code]default_env.tres[/code], or to specify a different default environment here. </member> + <member name="rendering/forward_renderer/threaded_render_minimum_instances" type="int" setter="" getter="" default="500"> + </member> <member name="rendering/gpu_lightmapper/performance/max_rays_per_pass" type="int" setter="" getter="" default="32"> </member> <member name="rendering/gpu_lightmapper/performance/max_rays_per_probe_pass" type="int" setter="" getter="" default="64"> @@ -1152,6 +1155,12 @@ <member name="rendering/quality/intended_usage/framebuffer_allocation.mobile" type="int" setter="" getter="" default="3"> Lower-end override for [member rendering/quality/intended_usage/framebuffer_allocation] on mobile devices, due to performance concerns or driver support. </member> + <member name="rendering/quality/mesh_lod/threshold_pixels" type="float" setter="" getter="" default="1.0"> + </member> + <member name="rendering/quality/rd_renderer/use_low_end_renderer" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/quality/rd_renderer/use_low_end_renderer.mobile" type="bool" setter="" getter="" default="true"> + </member> <member name="rendering/quality/reflection_atlas/reflection_count" type="int" setter="" getter="" default="64"> Number of cubemaps to store in the reflection atlas. The number of [ReflectionProbe]s in a scene will be limited by this amount. A higher number requires more VRAM. </member> @@ -1280,6 +1289,10 @@ </member> <member name="rendering/sdfgi/probe_ray_count" type="int" setter="" getter="" default="2"> </member> + <member name="rendering/spatial_indexer/threaded_cull_minimum_instances" type="int" setter="" getter="" default="1000"> + </member> + <member name="rendering/spatial_indexer/update_iterations_per_frame" type="int" setter="" getter="" default="10"> + </member> <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. </member> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 425e82c744..ef83ae7fb9 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -127,7 +127,7 @@ <argument index="0" name="to" type="Quat"> </argument> <description> - Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_normalized"> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 8feeb91b97..5d7ff39587 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -72,15 +72,6 @@ Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive. </description> </method> - <method name="intersection"> - <return type="Rect2"> - </return> - <argument index="0" name="b" type="Rect2"> - </argument> - <description> - Returns the intersection of this [Rect2] and b. - </description> - </method> <method name="encloses"> <return type="bool"> </return> @@ -109,10 +100,10 @@ <method name="grow"> <return type="Rect2"> </return> - <argument index="0" name="by" type="float"> + <argument index="0" name="amount" type="float"> </argument> <description> - Returns a copy of the [Rect2] grown a given amount of units towards all the sides. + Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on all sides. </description> </method> <method name="grow_individual"> @@ -127,18 +118,18 @@ <argument index="3" name="bottom" type="float"> </argument> <description> - Returns a copy of the [Rect2] grown a given amount of units towards each direction individually. + Returns a copy of the [Rect2] grown by the specified amount on each side individually. </description> </method> - <method name="grow_margin"> + <method name="grow_side"> <return type="Rect2"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="side" type="int"> </argument> - <argument index="1" name="by" type="float"> + <argument index="1" name="amount" type="float"> </argument> <description> - Returns a copy of the [Rect2] grown a given amount of units on the specified [enum Side]. + Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on the specified [enum Side]. </description> </method> <method name="has_no_area"> @@ -157,6 +148,16 @@ Returns [code]true[/code] if the [Rect2] contains a point. </description> </method> + <method name="intersection"> + <return type="Rect2"> + </return> + <argument index="0" name="b" type="Rect2"> + </argument> + <description> + Returns the intersection of this [Rect2] and [code]b[/code]. + If the rectangles do not intersect, an empty [Rect2] is returned. + </description> + </method> <method name="intersects"> <return type="bool"> </return> diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 80f2a87f31..e581ccdb11 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -70,15 +70,6 @@ Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive. </description> </method> - <method name="intersection"> - <return type="Rect2i"> - </return> - <argument index="0" name="b" type="Rect2i"> - </argument> - <description> - Returns the intersection of this [Rect2i] and b. - </description> - </method> <method name="encloses"> <return type="bool"> </return> @@ -107,10 +98,10 @@ <method name="grow"> <return type="Rect2i"> </return> - <argument index="0" name="by" type="int"> + <argument index="0" name="amount" type="int"> </argument> <description> - Returns a copy of the [Rect2i] grown a given amount of units towards all the sides. + Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on all sides. </description> </method> <method name="grow_individual"> @@ -125,18 +116,18 @@ <argument index="3" name="bottom" type="int"> </argument> <description> - Returns a copy of the [Rect2i] grown a given amount of units towards each direction individually. + Returns a copy of the [Rect2i] grown by the specified amount on each side individually. </description> </method> - <method name="grow_margin"> + <method name="grow_side"> <return type="Rect2i"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="side" type="int"> </argument> - <argument index="1" name="by" type="int"> + <argument index="1" name="amount" type="int"> </argument> <description> - Returns a copy of the [Rect2i] grown a given amount of units on the specified [enum Side]. + Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on the specified [enum Side]. </description> </method> <method name="has_no_area"> @@ -155,6 +146,16 @@ Returns [code]true[/code] if the [Rect2i] contains a point. </description> </method> + <method name="intersection"> + <return type="Rect2i"> + </return> + <argument index="0" name="b" type="Rect2i"> + </argument> + <description> + Returns the intersection of this [Rect2i] and [code]b[/code]. + If the rectangles do not intersect, an empty [Rect2i] is returned. + </description> + </method> <method name="intersects"> <return type="bool"> </return> diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml index 041416a24b..8e37fbad6f 100644 --- a/doc/classes/RectangleShape2D.xml +++ b/doc/classes/RectangleShape2D.xml @@ -13,8 +13,8 @@ <methods> </methods> <members> - <member name="extents" type="Vector2" setter="set_extents" getter="get_extents" default="Vector2( 10, 10 )"> - The rectangle's half extents. The width and height of this shape is twice the half extents. + <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 20, 20 )"> + The rectangle's width and height. </member> </members> <constants> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 5458b496da..cd08778c89 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -37,6 +37,8 @@ <member name="interior" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false"> If [code]true[/code], reflections will ignore sky contribution. </member> + <member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0"> + </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> Sets the max distance away from the probe an object can be before it is culled. </member> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 7e5df9c40d..7cdc9ffaca 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -730,6 +730,8 @@ </argument> <argument index="1" name="data" type="PackedByteArray" default="PackedByteArray( )"> </argument> + <argument index="2" name="use_as_storage" type="bool" default="false"> + </argument> <description> </description> </method> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 036b50f0ed..4be97b7d3d 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -859,6 +859,12 @@ Tries to free an object in the RenderingServer. </description> </method> + <method name="get_frame_setup_time_cpu" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_render_info"> <return type="int"> </return> @@ -1354,7 +1360,7 @@ <argument index="1" name="scenario" type="RID"> </argument> <description> - Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. + Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GlobalScope.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. [b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> @@ -1366,7 +1372,7 @@ <argument index="1" name="scenario" type="RID"> </argument> <description> - Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. + Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GlobalScope.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. [b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> @@ -1380,7 +1386,7 @@ <argument index="2" name="scenario" type="RID"> </argument> <description> - Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. + Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GlobalScope.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. [b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> @@ -2715,6 +2721,22 @@ Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method. </description> </method> + <method name="viewport_get_measured_render_time_cpu" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="viewport" type="RID"> + </argument> + <description> + </description> + </method> + <method name="viewport_get_measured_render_time_gpu" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="viewport" type="RID"> + </argument> + <description> + </description> + </method> <method name="viewport_get_render_info"> <return type="int"> </return> @@ -2852,6 +2874,16 @@ Currently unimplemented in Godot 3.x. </description> </method> + <method name="viewport_set_measure_render_time"> + <return type="void"> + </return> + <argument index="0" name="viewport" type="RID"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + </description> + </method> <method name="viewport_set_msaa"> <return type="void"> </return> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 0fd440fa75..147e41bf1b 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -6,6 +6,7 @@ <description> Rich text can contain custom text, fonts, images and some basic formatting. The label manages these as an internal tag stack. It also adapts itself to given width/heights. [b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods. + [b]Note:[/b] RichTextLabel doesn't support entangled BBCode tags. For example, instead of using [code][b]bold[i]bold italic[/b]italic[/i][/code], use [code][b]bold[i]bold italic[/i][/b][i]italic[/i][/code]. [b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to horizontally align text to the center. Instead, enable [member bbcode_enabled] and surround the text in a [code][center][/code] tag as follows: [code][center]Example[/center][/code]. There is currently no built-in way to vertically align text either, but this can be emulated by relying on anchors/containers and the [member fit_content_height] property. </description> <tutorials> @@ -164,6 +165,27 @@ Adds a [code][color][/code] tag to the tag stack. </description> </method> + <method name="push_dropcap"> + <return type="void"> + </return> + <argument index="0" name="string" type="String"> + </argument> + <argument index="1" name="font" type="Font"> + </argument> + <argument index="2" name="size" type="int"> + </argument> + <argument index="3" name="dropcap_margins" type="Rect2" default="Rect2( 0, 0, 0, 0 )"> + </argument> + <argument index="4" name="color" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <argument index="5" name="outline_size" type="int" default="0"> + </argument> + <argument index="6" name="outline_color" type="Color" default="Color( 0, 0, 0, 0 )"> + </argument> + <description> + Adds a [code][dropcap][/code] tag to the tag stack. Drop cap (dropped capital) is a decorative element at the beginning of a paragraph that is larger than the rest of the text. + </description> + </method> <method name="push_font"> <return type="void"> </return> @@ -525,10 +547,12 @@ </constant> <constant name="ITEM_RAINBOW" value="20" enum="ItemType"> </constant> - <constant name="ITEM_CUSTOMFX" value="22" enum="ItemType"> - </constant> <constant name="ITEM_META" value="21" enum="ItemType"> </constant> + <constant name="ITEM_DROPCAP" value="22" enum="ItemType"> + </constant> + <constant name="ITEM_CUSTOMFX" value="23" enum="ItemType"> + </constant> </constants> <theme_items> <theme_item name="bold_font" type="Font"> diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 21321d4de0..b4171d36fc 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -226,6 +226,7 @@ <description> Emitted when a body enters into contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. This signal not only receives the body that collided with this one, but also its [RID] ([code]body_id[/code]), the shape index from the colliding body ([code]body_shape[/code]), and the shape index from this body ([code]local_shape[/code]) the other body collided with. + [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices. </description> </signal> <signal name="body_shape_exited"> @@ -240,6 +241,7 @@ <description> Emitted when a body shape exits contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. This signal not only receives the body that stopped colliding with this one, but also its [RID] ([code]body_id[/code]), the shape index from the colliding body ([code]body_shape[/code]), and the shape index from this body ([code]local_shape[/code]) the other body stopped colliding with. + [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices. </description> </signal> <signal name="sleeping_state_changed"> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index a95ce6c663..2c99815abf 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -45,6 +45,7 @@ <description> Changes the running scene to the one at the given [code]path[/code], after loading it into a [PackedScene] and creating a new instance. Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [code]path[/code] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated. + [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene] call. </description> </method> <method name="change_scene_to"> @@ -55,6 +56,7 @@ <description> Changes the running scene to a new instance of the given [PackedScene]. Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated. + [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to] call. </description> </method> <method name="create_timer"> @@ -258,7 +260,7 @@ The default [MultiplayerAPI] instance for this [SceneTree]. </member> <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled" default="true"> - If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. + If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal process_frame]. If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> @@ -296,11 +298,6 @@ Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated. </description> </signal> - <signal name="idle_frame"> - <description> - Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. - </description> - </signal> <signal name="network_peer_connected"> <argument index="0" name="id" type="int"> </argument> @@ -348,6 +345,11 @@ Emitted immediately before [method Node._physics_process] is called on every node in the [SceneTree]. </description> </signal> + <signal name="process_frame"> + <description> + Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. + </description> + </signal> <signal name="server_disconnected"> <description> Emitted whenever this [SceneTree]'s [member network_peer] disconnected from server. Only emitted on clients. diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 4ee9dbf1f9..fcc70d166e 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -135,13 +135,6 @@ Returns a copy of the string with indentation (leading tabs and spaces) removed. </description> </method> - <method name="empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the length of the string equals [code]0[/code]. - </description> - </method> <method name="ends_with"> <return type="bool"> </return> @@ -276,6 +269,13 @@ If the string is a path to a file or directory, returns [code]true[/code] if the path is absolute. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the length of the string equals [code]0[/code]. + </description> + </method> <method name="is_rel_path"> <return type="bool"> </return> @@ -406,7 +406,8 @@ <argument index="0" name="chars" type="String"> </argument> <description> - Returns a copy of the string with characters removed from the left. + Returns a copy of the string with characters removed from the left. The [code]chars[/code] argument is a string specifying the set of characters to be removed. + [b]Note:[/b] The [code]chars[/code] is not a prefix. See [method trim_prefix] method that will remove a single prefix string rather than a set of characters. </description> </method> <method name="match"> @@ -698,7 +699,8 @@ <argument index="0" name="chars" type="String"> </argument> <description> - Returns a copy of the string with characters removed from the right. + Returns a copy of the string with characters removed from the right. The [code]chars[/code] argument is a string specifying the set of characters to be removed. + [b]Note:[/b] The [code]chars[/code] is not a suffix. See [method trim_suffix] method that will remove a single suffix string rather than a set of characters. </description> </method> <method name="sha1_buffer"> diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml index 525dba0549..a01dfbd4b8 100644 --- a/doc/classes/StyleBox.xml +++ b/doc/classes/StyleBox.xml @@ -39,7 +39,7 @@ <method name="get_default_margin" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the default margin of the specified [enum Side]. @@ -48,7 +48,7 @@ <method name="get_margin" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the content margin offset for the specified [enum Side]. @@ -72,7 +72,7 @@ <method name="set_default_margin"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="offset" type="float"> </argument> diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index 71f227dfb0..13ea7df294 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -27,7 +27,7 @@ <method name="get_border_width" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the specified [enum Side]'s border width. @@ -52,7 +52,7 @@ <method name="get_expand_margin" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the size of the specified [enum Side]'s expand margin. @@ -61,7 +61,7 @@ <method name="set_border_width"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="width" type="int"> </argument> @@ -116,7 +116,7 @@ <method name="set_expand_margin"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="size" type="float"> </argument> diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index 5b17f25978..895d0c357d 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -12,7 +12,7 @@ <method name="get_expand_margin_size" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the expand margin size of the specified [enum Side]. @@ -21,7 +21,7 @@ <method name="get_margin_size" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the margin size of the specified [enum Side]. @@ -54,7 +54,7 @@ <method name="set_expand_margin_size"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="size" type="float"> </argument> @@ -65,7 +65,7 @@ <method name="set_margin_size"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="size" type="float"> </argument> diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 82ffe86251..e10b65e309 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -31,15 +31,6 @@ Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices. </description> </method> - <method name="add_smooth_group"> - <return type="void"> - </return> - <argument index="0" name="smooth" type="bool"> - </argument> - <description> - Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation. - </description> - </method> <method name="add_triangle_fan"> <return type="void"> </return> @@ -148,6 +139,16 @@ Removes the index array by expanding the vertex array. </description> </method> + <method name="generate_lod"> + <return type="PackedInt32Array"> + </return> + <argument index="0" name="nd_threshold" type="float"> + </argument> + <argument index="1" name="target_index_count" type="int" default="3"> + </argument> + <description> + </description> + </method> <method name="generate_normals"> <return type="void"> </return> @@ -173,6 +174,12 @@ <description> </description> </method> + <method name="get_max_axis_length" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_skin_weight_count" qualifiers="const"> <return type="int" enum="SurfaceTool.SkinWeightCount"> </return> @@ -186,6 +193,12 @@ Shrinks the vertex array by creating an index array (avoids reusing vertices). </description> </method> + <method name="optimize_indices_for_cache"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="set_bones"> <return type="void"> </return> @@ -251,6 +264,15 @@ <description> </description> </method> + <method name="set_smooth_group"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation. + </description> + </method> <method name="set_tangent"> <return type="void"> </return> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index c9ed1aaec9..10cdd0eade 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -137,6 +137,9 @@ </method> </methods> <members> + <member name="all_tabs_in_front" type="bool" setter="set_all_tabs_in_front" getter="is_all_tabs_in_front" default="false"> + If [code]true[/code], all tabs are drawn in front of the panel. If [code]false[/code], inactive tabs are drawn behind the panel. + </member> <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0"> The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code]. </member> @@ -149,9 +152,6 @@ <member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" default="true"> If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. </member> - <member name="all_tabs_in_front" type="bool" setter="set_all_tabs_in_front" getter="is_all_tabs_in_front" default="false"> - If [code]true[/code], all tabs are drawn in front of the panel. If [code]false[/code], inactive tabs are drawn behind the panel. - </member> <member name="use_hidden_tabs_for_min_size" type="bool" setter="set_use_hidden_tabs_for_min_size" getter="get_use_hidden_tabs_for_min_size" default="false"> If [code]true[/code], children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one. </member> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index eedf3b848f..e8a54c6c20 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -404,7 +404,7 @@ Returns an empty [code]Dictionary[/code] if no result was found. Otherwise, returns a [code]Dictionary[/code] containing [code]line[/code] and [code]column[/code] entries, e.g: [codeblock] var result = search(key, flags, line, column) - if !result.empty(): + if !result.is_empty(): # Result found. var line_number = result.line var column_number = result.column diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml index fabf22eef7..99eb8b81d4 100644 --- a/doc/classes/TextParagraph.xml +++ b/doc/classes/TextParagraph.xml @@ -49,6 +49,13 @@ Clears text paragraph (removes text and inline objects). </description> </method> + <method name="clear_dropcap"> + <return type="void"> + </return> + <description> + Removes dropcap. + </description> + </method> <method name="draw" qualifiers="const"> <return type="void"> </return> @@ -58,8 +65,38 @@ </argument> <argument index="2" name="color" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> + <argument index="3" name="dc_color" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> <description> - Draw text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. + Draw all lines of the text and drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. + </description> + </method> + <method name="draw_dropcap" qualifiers="const"> + <return type="void"> + </return> + <argument index="0" name="canvas" type="RID"> + </argument> + <argument index="1" name="pos" type="Vector2"> + </argument> + <argument index="2" name="color" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <description> + Draw drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. + </description> + </method> + <method name="draw_dropcap_outline" qualifiers="const"> + <return type="void"> + </return> + <argument index="0" name="canvas" type="RID"> + </argument> + <argument index="1" name="pos" type="Vector2"> + </argument> + <argument index="2" name="outline_size" type="int" default="1"> + </argument> + <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <description> + Draw drop cap outline into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. </description> </method> <method name="draw_line" qualifiers="const"> @@ -99,14 +136,37 @@ </return> <argument index="0" name="canvas" type="RID"> </argument> - <argument index="1" name="outline_size" type="Vector2"> + <argument index="1" name="pos" type="Vector2"> + </argument> + <argument index="2" name="outline_size" type="int" default="1"> </argument> - <argument index="2" name="color" type="int" default="1"> + <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> - <argument index="3" name="arg3" type="Color" default="Color( 1, 1, 1, 1 )"> + <argument index="4" name="dc_color" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <description> - Draw outline of the text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. + Draw outilines of all lines of the text and drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. + </description> + </method> + <method name="get_dropcap_lines" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns number of lines used by dropcap. + </description> + </method> + <method name="get_dropcap_rid" qualifiers="const"> + <return type="RID"> + </return> + <description> + Return drop cap text buffer RID. + </description> + </method> + <method name="get_dropcap_size" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns drop cap bounding box size. </description> </method> <method name="get_line_ascent" qualifiers="const"> @@ -261,6 +321,26 @@ Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately. </description> </method> + <method name="set_dropcap"> + <return type="bool"> + </return> + <argument index="0" name="text" type="String"> + </argument> + <argument index="1" name="fonts" type="Font"> + </argument> + <argument index="2" name="size" type="int"> + </argument> + <argument index="3" name="dropcap_margins" type="Rect2" default="Rect2( 0, 0, 0, 0 )"> + </argument> + <argument index="4" name="opentype_features" type="Dictionary" default="{ +}"> + </argument> + <argument index="5" name="language" type="String" default=""""> + </argument> + <description> + Sets drop cap, overrides previously set drop cap. Drop cap (dropped capital) is a decorative element at the beginning of a paragraph that is larger than the rest of the text. + </description> + </method> <method name="tab_align"> <return type="void"> </return> diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml index cfc8f16648..b40759578f 100644 --- a/doc/classes/TextureProgressBar.xml +++ b/doc/classes/TextureProgressBar.xml @@ -12,7 +12,7 @@ <method name="get_stretch_margin" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> </description> @@ -20,7 +20,7 @@ <method name="set_stretch_margin"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="value" type="int"> </argument> diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index cd76689ffe..775bd58bcf 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -17,7 +17,7 @@ - VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time. - C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept. - The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects. - The global [method @GDScript.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]). + The global [method @GlobalScope.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]). [codeblock] var foo = 2 match typeof(foo): diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 05194337db..4159a38d96 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -66,7 +66,7 @@ <description> Returns this vector's angle with respect to the positive X axis, or [code](1, 0)[/code] vector, in radians. For example, [code]Vector2.RIGHT.angle()[/code] will return zero, [code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return [code]-PI / 4[/code] (a negative eighth turn, or -45 degrees). - Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. + Equivalent to the result of [method @GlobalScope.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. </description> </method> <method name="angle_to"> @@ -196,7 +196,7 @@ <argument index="0" name="to" type="Vector2"> </argument> <description> - Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_normalized"> @@ -390,13 +390,20 @@ <description> </description> </method> + <method name="orthogonal"> + <return type="Vector2"> + </return> + <description> + Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length. + </description> + </method> <method name="posmod"> <return type="Vector2"> </return> <argument index="0" name="mod" type="float"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]mod[/code]. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code]. </description> </method> <method name="posmodv"> @@ -405,7 +412,7 @@ <argument index="0" name="modv" type="Vector2"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]modv[/code]'s components. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components. </description> </method> <method name="project"> @@ -432,7 +439,7 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Returns the vector rotated by [code]phi[/code] radians. See also [method @GDScript.deg2rad]. + Returns the vector rotated by [code]phi[/code] radians. See also [method @GlobalScope.deg2rad]. </description> </method> <method name="round"> @@ -446,7 +453,7 @@ <return type="Vector2"> </return> <description> - Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GDScript.sign] on each component. + Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. </description> </method> <method name="slerp"> @@ -473,19 +480,12 @@ <method name="snapped"> <return type="Vector2"> </return> - <argument index="0" name="by" type="Vector2"> + <argument index="0" name="step" type="Vector2"> </argument> <description> Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals. </description> </method> - <method name="tangent"> - <return type="Vector2"> - </return> - <description> - Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length. - </description> - </method> </methods> <members> <member name="x" type="float" setter="" getter="" default="0.0"> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 14a829d7a5..2d129a2c86 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -171,7 +171,7 @@ <argument index="0" name="to" type="Vector3"> </argument> <description> - Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_normalized"> @@ -410,7 +410,7 @@ <argument index="0" name="mod" type="float"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]mod[/code]. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code]. </description> </method> <method name="posmodv"> @@ -419,7 +419,7 @@ <argument index="0" name="modv" type="Vector3"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]modv[/code]'s components. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components. </description> </method> <method name="project"> @@ -462,7 +462,7 @@ <return type="Vector3"> </return> <description> - Returns a vector with each component set to one or negative one, depending on the signs of this vector's components, or zero if the component is zero, by calling [method @GDScript.sign] on each component. + Returns a vector with each component set to one or negative one, depending on the signs of this vector's components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. </description> </method> <method name="slerp"> @@ -489,7 +489,7 @@ <method name="snapped"> <return type="Vector3"> </return> - <argument index="0" name="by" type="Vector3"> + <argument index="0" name="step" type="Vector3"> </argument> <description> Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index e2cf848f45..e66b8353a8 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -213,7 +213,7 @@ The global canvas transform of the viewport. The canvas transform is relative to this. </member> <member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled" default="false"> - If [code]true[/code], the viewport will not receive input event. + If [code]true[/code], the viewport will not receive input events. </member> <member name="gui_embed_subwindows" type="bool" setter="set_embed_subwindows_hint" getter="get_embed_subwindows_hint" default="false"> </member> @@ -222,6 +222,8 @@ </member> <member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally" default="true"> </member> + <member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0"> + </member> <member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0"> The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems. </member> @@ -405,6 +407,8 @@ </constant> <constant name="DEBUG_DRAW_GI_BUFFER" value="17" enum="DebugDraw"> </constant> + <constant name="DEBUG_DRAW_DISABLE_LOD" value="18" enum="DebugDraw"> + </constant> <constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter"> The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized. </constant> diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml index b6813bdae8..13b367e8f2 100644 --- a/doc/classes/VisualShaderNodeCubemap.xml +++ b/doc/classes/VisualShaderNodeCubemap.xml @@ -34,7 +34,7 @@ <constant name="TYPE_COLOR" value="1" enum="TextureType"> Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> - <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> + <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 0c83ffffe4..8fa71b490d 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -46,7 +46,7 @@ <constant name="TYPE_COLOR" value="1" enum="TextureType"> Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> - <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> + <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 107f08ba28..5a7474cca1 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -25,7 +25,7 @@ <constant name="TYPE_COLOR" value="1" enum="TextureType"> Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> - <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> + <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> <constant name="TYPE_ANISO" value="3" enum="TextureType"> diff --git a/doc/classes/WeakRef.xml b/doc/classes/WeakRef.xml index 07d82289a3..4140df5828 100644 --- a/doc/classes/WeakRef.xml +++ b/doc/classes/WeakRef.xml @@ -4,7 +4,7 @@ Holds an [Object], but does not contribute to the reference count if the object is a reference. </brief_description> <description> - A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. + A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GlobalScope.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. </description> <tutorials> </tutorials> diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml index 345e5efdee..a4a86cc22a 100644 --- a/doc/classes/XRController3D.xml +++ b/doc/classes/XRController3D.xml @@ -19,13 +19,6 @@ If active, returns the name of the associated controller if provided by the AR/VR SDK used. </description> </method> - <method name="get_tracker_hand" qualifiers="const"> - <return type="int" enum="XRPositionalTracker.TrackerHand"> - </return> - <description> - Returns the hand holding this controller, if known. See [enum XRPositionalTracker.TrackerHand]. - </description> - </method> <method name="get_is_active" qualifiers="const"> <return type="bool"> </return> @@ -56,6 +49,13 @@ If provided by the [XRInterface], this returns a mesh associated with the controller. This can be used to visualize the controller. </description> </method> + <method name="get_tracker_hand" qualifiers="const"> + <return type="int" enum="XRPositionalTracker.TrackerHand"> + </return> + <description> + Returns the hand holding this controller, if known. See [enum XRPositionalTracker.TrackerHand]. + </description> + </method> <method name="is_button_pressed" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml index 36ff312e4d..36cd6e2ea0 100644 --- a/doc/classes/XRPositionalTracker.xml +++ b/doc/classes/XRPositionalTracker.xml @@ -12,13 +12,6 @@ <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> - <method name="get_tracker_hand" qualifiers="const"> - <return type="int" enum="XRPositionalTracker.TrackerHand"> - </return> - <description> - Returns the hand holding this tracker, if known. See [enum TrackerHand] constants. - </description> - </method> <method name="get_joy_id" qualifiers="const"> <return type="int"> </return> @@ -47,6 +40,13 @@ Returns the world-space controller position. </description> </method> + <method name="get_tracker_hand" qualifiers="const"> + <return type="int" enum="XRPositionalTracker.TrackerHand"> + </return> + <description> + Returns the hand holding this tracker, if known. See [enum TrackerHand] constants. + </description> + </method> <method name="get_tracker_id" qualifiers="const"> <return type="int"> </return> @@ -68,6 +68,15 @@ Returns the tracker's type, which will be one of the values from the [enum XRServer.TrackerType] enum. </description> </method> + <method name="get_transform" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="adjust_by_reference_frame" type="bool"> + </argument> + <description> + Returns the transform combining this device's orientation and position. + </description> + </method> <method name="is_tracking_orientation" qualifiers="const"> <return type="bool"> </return> @@ -82,15 +91,6 @@ Returns [code]true[/code] if this device is tracking position. </description> </method> - <method name="get_transform" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="adjust_by_reference_frame" type="bool"> - </argument> - <description> - Returns the transform combining this device's orientation and position. - </description> - </method> </methods> <members> <member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0"> diff --git a/doc/translations/ar.po b/doc/translations/ar.po index 1857e45627..b4ae664714 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Airbus5717 <Abdussamadf350@gmail.com>, 2020. diff --git a/doc/translations/ca.po b/doc/translations/ca.po index 2e5c7e2c84..6485111b20 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # roger <616steam@gmail.com>, 2020. diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 41c20b05ea..4cd89924ee 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/doc/translations/cs.po b/doc/translations/cs.po index 8d94351710..7b958a5049 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020. diff --git a/doc/translations/de.po b/doc/translations/de.po index 95b73f8257..2e3e219ba6 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Jaigskim <filzstift112@gmail.com>, 2020. diff --git a/doc/translations/es.po b/doc/translations/es.po index ef6012b240..3078c1bf90 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # 44pes Games <44pes.games@gmail.com>, 2020. diff --git a/doc/translations/extract.py b/doc/translations/extract.py index a65f942b92..a2bc5e37ec 100644 --- a/doc/translations/extract.py +++ b/doc/translations/extract.py @@ -9,8 +9,8 @@ from collections import OrderedDict EXTRACT_TAGS = ["description", "brief_description", "member", "constant", "theme_item", "link"] HEADER = """\ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 06d6ee47d7..733d3bb969 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tetra Homer <tetrahomer@gmail.com>, 2020. diff --git a/doc/translations/fi.po b/doc/translations/fi.po index 02ac9fdd76..0a40863a52 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tapani Niemi <tapani.niemi@kapsi.fi>, 2020. diff --git a/doc/translations/fr.po b/doc/translations/fr.po index a8075d919d..c4fe08e67b 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Rémi Verschelde <remi@godotengine.org>, 2020. diff --git a/doc/translations/id.po b/doc/translations/id.po index b686ef8de6..1bce3d6b50 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Sofyan Sugianto <sofyanartem@gmail.com>, 2020. diff --git a/doc/translations/it.po b/doc/translations/it.po index f664268ebe..18e162476c 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Micila Micillotto <micillotto@gmail.com>, 2020. diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 9727ca0cd3..ede80a35ef 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Wataru Onuki <bettawat@yahoo.co.jp>, 2020. diff --git a/doc/translations/ko.po b/doc/translations/ko.po index f69b5f00c0..e71cd06ba7 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Doyun Kwon <caen4516@gmail.com>, 2020. diff --git a/doc/translations/nl.po b/doc/translations/nl.po index 17bd3db383..032ff95bdb 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2020. diff --git a/doc/translations/pl.po b/doc/translations/pl.po index fd494dc656..b0c94b55be 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tomek <kobewi4e@gmail.com>, 2020. diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index 2e8337989f..a508d38859 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # José Paulo <jose.paulo1919@gmail.com>, 2020. diff --git a/doc/translations/ro.po b/doc/translations/ro.po index f7e5e0f86f..96c0161312 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # EVOKZH <avip.ady@gmail.com>, 2020. diff --git a/doc/translations/ru.po b/doc/translations/ru.po index 6a397ec35d..1108967bc9 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Alex <Alex.Gorichev@protonmail.com>, 2020. diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index 156fbabfc0..d7d2911b97 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Младен Габић <cupakabra@protonmail.com>, 2020. diff --git a/doc/translations/th.po b/doc/translations/th.po index cbcbc51f63..5031ecfb0e 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 33208243f8..a317f4ee83 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # hüseyinyıldız <hsynyldzcn@gmail.com>, 2020. diff --git a/doc/translations/uk.po b/doc/translations/uk.po index 45da6d19aa..8ca75e8b19 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Yuri Chornoivan <yurchor@ukr.net>, 2020. diff --git a/doc/translations/zh_Hans.po b/doc/translations/zh_Hans.po index 2e9d14c0d8..aee852699c 100644 --- a/doc/translations/zh_Hans.po +++ b/doc/translations/zh_Hans.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Haoyu Qiu <timothyqiu32@gmail.com>, 2020. diff --git a/doc/translations/zh_Hant.po b/doc/translations/zh_Hant.po index 9483576d0e..242c8cc086 100644 --- a/doc/translations/zh_Hant.po +++ b/doc/translations/zh_Hant.po @@ -1,6 +1,6 @@ # Chinese (Traditional) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # binotaliu <binota@protonmail.ch>, 2020. diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 7aa3787ced..5b0d2233e0 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index bb4b1c5476..7441229704 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsamidi/midi_driver_alsamidi.cpp b/drivers/alsamidi/midi_driver_alsamidi.cpp index 07a4360cd2..2e1034fc66 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.cpp +++ b/drivers/alsamidi/midi_driver_alsamidi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h index fef87459c7..1ce0d397df 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.h +++ b/drivers/alsamidi/midi_driver_alsamidi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp index 60c491f5f8..6f88107086 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.cpp +++ b/drivers/coreaudio/audio_driver_coreaudio.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h index 6b7a35588f..b31835760e 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.h +++ b/drivers/coreaudio/audio_driver_coreaudio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coremidi/midi_driver_coremidi.cpp b/drivers/coremidi/midi_driver_coremidi.cpp index b9e7853735..87764d9b10 100644 --- a/drivers/coremidi/midi_driver_coremidi.cpp +++ b/drivers/coremidi/midi_driver_coremidi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coremidi/midi_driver_coremidi.h b/drivers/coremidi/midi_driver_coremidi.h index 02167aa891..41a7c760ac 100644 --- a/drivers/coremidi/midi_driver_coremidi.h +++ b/drivers/coremidi/midi_driver_coremidi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index f674c36500..2507add506 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,6 +40,29 @@ class RasterizerSceneDummy : public RendererSceneRender { public: + GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; } + void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {} + void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {} + void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {} + void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {} + void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {} + void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {} + void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {} + void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {} + void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {} + void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {} + void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {} + + uint32_t geometry_instance_get_pair_mask() override { return 0; } + void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {} + void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} + void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} + void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) override {} + + void geometry_instance_free(GeometryInstance *p_geometry_instance) override {} + /* SHADOW ATLAS API */ RID shadow_atlas_create() override { return RID(); } @@ -57,7 +80,7 @@ public: int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; } AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); } uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; } - void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {} + void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {} /* SKY API */ @@ -129,6 +152,7 @@ public: void light_instance_mark_visible(RID p_light_instance) override {} RID reflection_atlas_create() override { return RID(); } + int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} RID reflection_probe_instance_create(RID p_probe) override { return RID(); } @@ -142,19 +166,22 @@ public: RID decal_instance_create(RID p_decal) override { return RID(); } void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {} + RID lightmap_instance_create(RID p_lightmap) override { return RID(); } + void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) override {} + RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); } void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {} bool gi_probe_needs_update(RID p_probe) const override { return false; } - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) override {} + void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {} void gi_probe_set_quality(RS::GIProbeQuality) override {} - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) override {} - void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) override {} - void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) override {} - void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) override {} - void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) override {} - void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) override {} + void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) override {} + void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) override {} + void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} + void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) override {} + void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_lights) override {} + void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} void set_scene_pass(uint64_t p_pass) override {} void set_time(double p_time, double p_step) override {} @@ -370,6 +397,8 @@ public: RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); } Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); } + RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }; + /* COMMON MATERIAL API */ RID material_create() override { return RID(); } @@ -385,7 +414,7 @@ public: bool material_is_animated(RID p_material) override { return false; } bool material_casts_shadows(RID p_material) override { return false; } void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} - void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) override {} + void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {} /* MESH API */ @@ -397,6 +426,16 @@ public: return mesh_owner.make_rid(mesh); } + void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {} + bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; } + RID mesh_instance_create(RID p_base) override { return RID(); } + void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {} + void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {} + void mesh_instance_check_for_update(RID p_mesh_instance) override {} + void update_mesh_instances() override {} + void reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) override {} + float reflection_probe_get_lod_threshold(RID p_probe) const override { return 0.0; } + void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {} #if 0 @@ -644,8 +683,8 @@ public: float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } - void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {} - void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {} + void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {} + void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {} /* DECAL API */ @@ -712,10 +751,10 @@ public: /* LIGHTMAP CAPTURE */ #if 0 struct Instantiable { - SelfList<RendererSceneRender::InstanceBase>::List instance_list; + SelfList<RendererSceneRender::GeometryInstance>::List instance_list; _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) override { - SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first(); + SelfList<RendererSceneRender::GeometryInstance> *instances = instance_list.first(); while (instances) override { //instances->self()->base_changed(p_aabb, p_materials); instances = instances->next(); @@ -723,9 +762,9 @@ public: } _FORCE_INLINE_ void instance_remove_deps() override { - SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first(); + SelfList<RendererSceneRender::GeometryInstance> *instances = instance_list.first(); while (instances) override { - SelfList<RendererSceneRender::InstanceBase> *next = instances->next(); + SelfList<RendererSceneRender::GeometryInstance> *next = instances->next(); //instances->self()->base_removed(); instances = next; } @@ -828,8 +867,8 @@ public: int particles_get_draw_passes(RID p_particles) const override { return 0; } RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); } - void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) override {} - void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) override {} + void particles_add_collision(RID p_particles, RID p_instance) override {} + void particles_remove_collision(RID p_particles, RID p_instance) override {} void update_particles() override {} @@ -850,6 +889,10 @@ public: bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; } RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); } + RID particles_collision_instance_create(RID p_collision) override { return RID(); }; + void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) override{}; + void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override{}; + /* GLOBAL VARIABLES */ void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {} diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp index 6158a2ac54..2484e6d140 100644 --- a/drivers/dummy/texture_loader_dummy.cpp +++ b/drivers/dummy/texture_loader_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h index ef9f3b13b6..3b71b5824f 100644 --- a/drivers/dummy/texture_loader_dummy.h +++ b/drivers/dummy/texture_loader_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index cd0c68e947..854c6706e6 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h index 0154be0398..b4a58616f6 100644 --- a/drivers/png/image_loader_png.h +++ b/drivers/png/image_loader_png.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/png_driver_common.cpp b/drivers/png/png_driver_common.cpp index aed3fc9414..9e848a2253 100644 --- a/drivers/png/png_driver_common.cpp +++ b/drivers/png/png_driver_common.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/png_driver_common.h b/drivers/png/png_driver_common.h index e47996193f..003b587913 100644 --- a/drivers/png/png_driver_common.h +++ b/drivers/png/png_driver_common.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index a2d0d5881a..f47fc403cc 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h index 1d4dcfb57f..c924438224 100644 --- a/drivers/png/resource_saver_png.h +++ b/drivers/png/resource_saver_png.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 5acaa3ac99..440b7d7f53 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index 35ccae94b8..71ab2ef1c8 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp index f0deabec21..18262c74c4 100644 --- a/drivers/register_driver_types.cpp +++ b/drivers/register_driver_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h index c8dbdbb22d..607aa91cb8 100644 --- a/drivers/register_driver_types.h +++ b/drivers/register_driver_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 63fa143a03..5dc039afd9 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index 90f98d4705..b70df1ca02 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index ce1e135fe0..6b24a85ff6 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index 9fe43a2554..998fad7909 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index 94ea567c3b..8ec1de4386 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h index 7497f64a53..ca2ee17f4e 100644 --- a/drivers/unix/ip_unix.h +++ b/drivers/unix/ip_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index 0ee97256fc..19753943c8 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h index 8cefb6544e..cc6af661c8 100644 --- a/drivers/unix/net_socket_posix.h +++ b/drivers/unix/net_socket_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index ca08d689b9..d9c2a754d6 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index 51e5a00e36..7d1f1c82c2 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/rw_lock_posix.cpp b/drivers/unix/rw_lock_posix.cpp index cf24d54c50..af3ca3a597 100644 --- a/drivers/unix/rw_lock_posix.cpp +++ b/drivers/unix/rw_lock_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/rw_lock_posix.h b/drivers/unix/rw_lock_posix.h index 056fcaea1c..aecb2e18ab 100644 --- a/drivers/unix/rw_lock_posix.h +++ b/drivers/unix/rw_lock_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp index b29d1ec541..423ddac793 100644 --- a/drivers/unix/syslog_logger.cpp +++ b/drivers/unix/syslog_logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/syslog_logger.h b/drivers/unix/syslog_logger.h index 52da12481f..d9f7f2ff99 100644 --- a/drivers/unix/syslog_logger.h +++ b/drivers/unix/syslog_logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp index f4e3de7646..5c7a546b29 100644 --- a/drivers/unix/thread_posix.cpp +++ b/drivers/unix/thread_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h index 6607dbd111..fa2037e1a2 100644 --- a/drivers/unix/thread_posix.h +++ b/drivers/unix/thread_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 03216c667e..0c59310f8d 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2134,7 +2134,16 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p VK_IMAGE_VIEW_TYPE_2D, }; - image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]); + image_view_create_info.viewType = view_types[texture.type]; + + if (p_slice_type == TEXTURE_SLICE_CUBEMAP) { + image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE; + } else if (p_slice_type == TEXTURE_SLICE_3D) { + image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D; + } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) { + image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY; + } + if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) { image_view_create_info.format = vulkan_formats[texture.format]; } else { @@ -4052,6 +4061,10 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; info.type = UNIFORM_TYPE_INPUT_ATTACHMENT; } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: { + ERR_PRINT("Acceleration structure not supported."); + continue; + } break; } if (need_array_dimensions) { @@ -4577,7 +4590,7 @@ void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key vkDestroyDescriptorPool(device, p_pool->pool, nullptr); descriptor_pools[p_key].erase(p_pool); memdelete(p_pool); - if (descriptor_pools[p_key].empty()) { + if (descriptor_pools[p_key].is_empty()) { descriptor_pools.erase(p_key); } } @@ -5629,7 +5642,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di vkCmdSetScissor(command_buffer, 0, 1, &scissor); - return ID_TYPE_DRAW_LIST; + return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT; } Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) { @@ -5896,7 +5909,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu vkCmdSetScissor(command_buffer, 0, 1, &scissor); draw_list->viewport = Rect2i(viewport_offset, viewport_size); - return ID_TYPE_DRAW_LIST; + return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT; } Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { @@ -5993,7 +6006,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p for (uint32_t i = 0; i < p_splits; i++) { //take a command buffer and initialize it - VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame]; + VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame]; VkCommandBufferInheritanceInfo inheritance_info; inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; @@ -6051,7 +6064,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p scissor.extent.height = viewport_size.height; vkCmdSetScissor(command_buffer, 0, 1, &scissor); - r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i; + r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i; draw_list[i].viewport = Rect2i(viewport_offset, viewport_size); } @@ -6066,7 +6079,7 @@ RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawL if (!draw_list) { return nullptr; - } else if (p_id == ID_TYPE_DRAW_LIST) { + } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) { if (draw_list_split) { return nullptr; } @@ -6433,8 +6446,8 @@ void RenderingDeviceVulkan::draw_list_end() { //send all command buffers VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count); for (uint32_t i = 0; i < draw_list_count; i++) { - vkEndCommandBuffer(draw_list->command_buffer); - command_buffers[i] = draw_list->command_buffer; + vkEndCommandBuffer(draw_list[i].command_buffer); + command_buffers[i] = draw_list[i].command_buffer; } vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers); diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 05c5b9c63e..a786eca70d 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 1f4092745a..4d2bc406e4 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index 1aaad29ccd..2be9903483 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 67e175d8d1..7d5082d276 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h index 41ff7c9895..2df07d16f7 100644 --- a/drivers/wasapi/audio_driver_wasapi.h +++ b/drivers/wasapi/audio_driver_wasapi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 197cd1d074..2c9f28717d 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index 3b059b1626..7f10023470 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index ec393c98ba..35f61c0623 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 98c0efe576..507e0b2c20 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/rw_lock_windows.cpp b/drivers/windows/rw_lock_windows.cpp index 1007689728..6f59e072bb 100644 --- a/drivers/windows/rw_lock_windows.cpp +++ b/drivers/windows/rw_lock_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/rw_lock_windows.h b/drivers/windows/rw_lock_windows.h index 61dd679d32..a9d55bdef9 100644 --- a/drivers/windows/rw_lock_windows.h +++ b/drivers/windows/rw_lock_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp index ca7d936fac..ec95c9523d 100644 --- a/drivers/windows/thread_windows.cpp +++ b/drivers/windows/thread_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h index 939f487fc1..3801bddc2c 100644 --- a/drivers/windows/thread_windows.h +++ b/drivers/windows/thread_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/winmidi/midi_driver_winmidi.cpp b/drivers/winmidi/midi_driver_winmidi.cpp index 75f57b3bb9..730d608bbf 100644 --- a/drivers/winmidi/midi_driver_winmidi.cpp +++ b/drivers/winmidi/midi_driver_winmidi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/winmidi/midi_driver_winmidi.h b/drivers/winmidi/midi_driver_winmidi.h index 9ed3fc2faa..bb9a87d610 100644 --- a/drivers/winmidi/midi_driver_winmidi.h +++ b/drivers/winmidi/midi_driver_winmidi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp index c9ad054089..3b3c3481b6 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.cpp +++ b/drivers/xaudio2/audio_driver_xaudio2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h index 0aed072ec6..e3c2d3a326 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.h +++ b/drivers/xaudio2/audio_driver_xaudio2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 6530e27dcd..5d2b825c4f 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -367,7 +367,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) { float scale = (min_left_scale * 2) * v_zoom; float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0; - scale = Math::stepify(scale, step); + scale = Math::snapped(scale, step); while (scale / v_zoom < min_left_scale * 2) { scale += step; @@ -390,7 +390,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) { draw_line(Point2(limit, i), Point2(right_limit, i), lc); Color c = color; c.a *= 0.5; - draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::stepify((iv + 1) * scale, step))), HALIGN_LEFT, -1, font_size, c); + draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HALIGN_LEFT, -1, font_size, c); } first = false; @@ -461,8 +461,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) { ep.point_rect.size = bezier_icon->get_size(); if (selection.has(i)) { draw_texture(selected_icon, ep.point_rect.position); - draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 4), TTR("Time:") + " " + TS->format_number(rtos(Math::stepify(offset, 0.001))), HALIGN_LEFT, -1, font_size, accent); - draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::stepify(value, 0.001))), HALIGN_LEFT, -1, font_size, accent); + draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 4), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HALIGN_LEFT, -1, font_size, accent); + draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HALIGN_LEFT, -1, font_size, accent); } else { draw_texture(bezier_icon, ep.point_rect.position); } diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h index 1b7ed8f06c..b082cae3ea 100644 --- a/editor/animation_bezier_editor.h +++ b/editor/animation_bezier_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 9b2cc686e3..5d49290612 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3431,7 +3431,7 @@ void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_bezi if (insert_data.front()->get().advance) { advance = true; } - next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, p_create_reset, p_create_beziers); + next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, p_create_reset, reset_anim, p_create_beziers); insert_data.pop_front(); } @@ -3445,7 +3445,7 @@ void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_bezi float pos = timeline->get_play_position(); - pos = Math::stepify(pos + step, step); + pos = Math::snapped(pos + step, step); if (pos > animation->get_length()) { pos = animation->get_length(); } @@ -3749,7 +3749,7 @@ void AnimationTrackEditor::_confirm_insert_list() { TrackIndices next_tracks(animation.ptr(), reset_anim.ptr()); while (insert_data.size()) { - next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, create_reset, insert_confirm_bezier->is_pressed()); + next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, create_reset, reset_anim, insert_confirm_bezier->is_pressed()); insert_data.pop_front(); } @@ -3779,7 +3779,7 @@ PropertyInfo AnimationTrackEditor::_find_hint_for_track(int p_idx, NodePath &r_b r_base_path = node->get_path(); } - if (leftover_path.empty()) { + if (leftover_path.is_empty()) { if (r_current_val) { if (res.is_valid()) { *r_current_val = res; @@ -3869,7 +3869,7 @@ static Vector<String> _get_bezier_subindices_for_type(Variant::Type p_type, bool return subindices; } -AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, bool p_create_beziers) { +AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, Ref<Animation> p_reset_anim, bool p_create_beziers) { bool created = false; if (p_id.track_idx < 0) { if (p_create_beziers) { @@ -3881,7 +3881,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD id.type = Animation::TYPE_BEZIER; id.value = p_id.value.get(subindices[i].substr(1, subindices[i].length())); id.path = String(p_id.path) + subindices[i]; - p_next_tracks = _confirm_insert(id, p_next_tracks, p_create_reset, false); + p_next_tracks = _confirm_insert(id, p_next_tracks, p_create_reset, p_reset_anim, false); } return p_next_tracks; @@ -3986,7 +3986,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD if (p_create_reset && track_type_is_resettable(p_id.type)) { bool create_reset_track = true; - Animation *reset_anim = AnimationPlayerEditor::singleton->get_player()->get_animation("RESET").ptr(); + Animation *reset_anim = p_reset_anim.ptr(); for (int i = 0; i < reset_anim->get_track_count(); i++) { if (reset_anim->track_get_path(i) == p_id.path) { create_reset_track = false; @@ -4080,8 +4080,8 @@ void AnimationTrackEditor::_update_tracks() { object = res.ptr(); } - if (object && !leftover_path.empty()) { - if (pinfo.name.empty()) { + if (object && !leftover_path.is_empty()) { + if (pinfo.name.is_empty()) { pinfo.name = leftover_path[leftover_path.size() - 1]; } @@ -5285,7 +5285,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { scale_dialog->popup_centered(Size2(200, 100) * EDSCALE); } break; case EDIT_SCALE_CONFIRM: { - if (selection.empty()) { + if (selection.is_empty()) { return; } @@ -5433,7 +5433,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { float pos = timeline->get_play_position(); - pos = Math::stepify(pos + step, step); + pos = Math::snapped(pos + step, step); if (pos > animation->get_length()) { pos = animation->get_length(); } @@ -5452,7 +5452,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { } float pos = timeline->get_play_position(); - pos = Math::stepify(pos - step, step); + pos = Math::snapped(pos - step, step); if (pos < 0) { pos = 0; } @@ -5581,9 +5581,9 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) { if (p_relative) { double rel = Math::fmod(timeline->get_value(), snap_increment); - p_value = Math::stepify(p_value + rel, snap_increment) - rel; + p_value = Math::snapped(p_value + rel, snap_increment) - rel; } else { - p_value = Math::stepify(p_value, snap_increment); + p_value = Math::snapped(p_value, snap_increment); } } diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 7006959187..e8e4f915fa 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -384,7 +384,7 @@ class AnimationTrackEditor : public VBoxContainer { reset = p_reset_anim ? p_reset_anim->get_track_count() : 0; } }; - TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, bool p_create_beziers); + TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, Ref<Animation> p_reset_anim, bool p_create_beziers); void _insert_delay(bool p_create_reset, bool p_create_beziers); void _root_removed(Node *p_root); diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index 4d96289343..0c0ee2856e 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h index 7c5d7ae04f..66229c3012 100644 --- a/editor/animation_track_editor_plugins.h +++ b/editor/animation_track_editor_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp index 0b6b1ef6a7..3daee4587c 100644 --- a/editor/array_property_edit.cpp +++ b/editor/array_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -259,7 +259,7 @@ void ArrayPropertyEdit::edit(Object *p_obj, const StringName &p_prop, const Stri obj = p_obj->get_instance_id(); default_type = p_deftype; - if (!p_hint_string.empty()) { + if (!p_hint_string.is_empty()) { int hint_subtype_separator = p_hint_string.find(":"); if (hint_subtype_separator >= 0) { String subtype_string = p_hint_string.substr(0, hint_subtype_separator); diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h index d91701ccaf..dd495b57f4 100644 --- a/editor/array_property_edit.h +++ b/editor/array_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index 9e4e157c96..2e0c3491f7 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h index 300f1dc5ca..21c9ea203e 100644 --- a/editor/audio_stream_preview.h +++ b/editor/audio_stream_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index bca2979e72..f4717830bc 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -325,7 +325,7 @@ void FindReplaceBar::_update_results_count() { results_count = 0; String searched = get_search_text(); - if (searched.empty()) { + if (searched.is_empty()) { return; } @@ -356,7 +356,7 @@ void FindReplaceBar::_update_results_count() { } void FindReplaceBar::_update_matches_label() { - if (search_text->get_text().empty() || results_count == -1) { + if (search_text->get_text().is_empty() || results_count == -1) { matches_label->hide(); } else { matches_label->show(); @@ -483,7 +483,7 @@ void FindReplaceBar::_show_search(bool p_focus_replace, bool p_show_only) { search_text->set_text(text_editor->get_selection_text()); } - if (!get_search_text().empty()) { + if (!get_search_text().is_empty()) { if (p_focus_replace) { replace_text->select_all(); replace_text->set_cursor_position(replace_text->get_text().length()); @@ -1309,7 +1309,7 @@ void CodeTextEditor::toggle_inline_comment(const String &delimiter) { for (int i = begin; i <= end; i++) { String line_text = text_editor->get_line(i); - if (line_text.strip_edges().empty()) { + if (line_text.strip_edges().is_empty()) { line_text = delimiter; } else { if (is_commented) { diff --git a/editor/code_editor.h b/editor/code_editor.h index b38170cbf5..e201da446e 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 473597b9b3..01fa094d38 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1008,7 +1008,7 @@ void ConnectionsDock::update_tree() { break; } } - if (!F->get().inherits.empty()) { + if (!F->get().inherits.is_empty()) { F = dd->class_list.find(F->get().inherits); } else { break; diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index 826c25895c..18feba0a61 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 75d57b040f..3a63100012 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -408,15 +408,15 @@ String CreateDialog::get_selected_type() { return selected->get_text(0); } -Object *CreateDialog::instance_selected() { +Variant CreateDialog::instance_selected() { TreeItem *selected = search_options->get_selected(); if (!selected) { - return nullptr; + return Variant(); } Variant md = selected->get_metadata(0); - Object *obj = nullptr; + Variant obj; if (md.get_type() != Variant::NIL) { String custom = md; if (ScriptServer::is_global_class(custom)) { @@ -434,13 +434,13 @@ Object *CreateDialog::instance_selected() { // Check if any Object-type property should be instantiated. List<PropertyInfo> pinfo; - obj->get_property_list(&pinfo); + ((Object *)obj)->get_property_list(&pinfo); for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { PropertyInfo pi = E->get(); if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) { Object *prop = ClassDB::instance(pi.class_name); - obj->set(pi.name, prop); + ((Object *)obj)->set(pi.name, prop); } } @@ -492,7 +492,7 @@ void CreateDialog::_favorite_selected() { } search_box->set_text(item->get_text(0).get_slicec(' ', 0)); - recent->unselect_all(); + recent->deselect_all(); _update_search(); } diff --git a/editor/create_dialog.h b/editor/create_dialog.h index 75a317275a..b08cb72f14 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -102,7 +102,7 @@ protected: void _save_and_update_favorite_list(); public: - Object *instance_selected(); + Variant instance_selected(); String get_selected_type(); void set_base_type(const String &p_base) { base_type = p_base; } diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index dcd7220ed0..6035cc072e 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_inspector.h b/editor/debugger/editor_debugger_inspector.h index 7d13a4c362..cf2d81cbf1 100644 --- a/editor/debugger/editor_debugger_inspector.h +++ b/editor/debugger/editor_debugger_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 118b8f9f2e..3ef9548727 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -115,7 +115,7 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() { tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox("DebuggerPanel", "EditorStyles")); } - if (!debugger_plugins.empty()) { + if (!debugger_plugins.is_empty()) { for (Set<Ref<Script>>::Element *i = debugger_plugins.front(); i; i = i->next()) { node->add_debugger_plugin(i->get()); } @@ -140,7 +140,7 @@ void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) { const String file = p_debugger->get_stack_script_file(); - if (file.empty()) { + if (file.is_empty()) { return; } stack_script = ResourceLoader::load(file); diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index 0f3be4d2dd..3510ac0726 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp index 0b655044a8..4add891bcb 100644 --- a/editor/debugger/editor_debugger_server.cpp +++ b/editor/debugger/editor_debugger_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h index 3ad9d3a9a9..6458421e7a 100644 --- a/editor/debugger/editor_debugger_server.h +++ b/editor/debugger/editor_debugger_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index ebac9b3482..6db3b94aee 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -242,7 +242,7 @@ void EditorDebuggerTree::_item_menu_id_pressed(int p_option) { } break; case ITEM_MENU_COPY_NODE_PATH: { String text = get_selected_path(); - if (text.empty()) { + if (text.is_empty()) { return; } else if (text == "/root") { text = "."; diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h index 5ec1423c07..8c966dffd5 100644 --- a/editor/debugger/editor_debugger_tree.h +++ b/editor/debugger/editor_debugger_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp index baa88bcdbc..d541fdd249 100644 --- a/editor/debugger/editor_network_profiler.cpp +++ b/editor/debugger/editor_network_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_network_profiler.h b/editor/debugger/editor_network_profiler.h index cf65fb5316..8c1da1cb2d 100644 --- a/editor/debugger/editor_network_profiler.h +++ b/editor/debugger/editor_network_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp index 2068d42eb7..33d08a2f6b 100644 --- a/editor/debugger/editor_performance_profiler.cpp +++ b/editor/debugger/editor_performance_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -102,7 +102,7 @@ void EditorPerformanceProfiler::_monitor_draw() { } } - if (active.empty()) { + if (active.is_empty()) { info_message->show(); return; } @@ -217,7 +217,7 @@ void EditorPerformanceProfiler::_build_monitor_tree() { TreeItem *item = _create_monitor_item(i.value().name, base); item->set_checked(0, monitor_checked.has(i.key())); i.value().item = item; - if (!i.value().history.empty()) { + if (!i.value().history.is_empty()) { i.value().update_value(i.value().history.front()->get()); } } diff --git a/editor/debugger/editor_performance_profiler.h b/editor/debugger/editor_performance_profiler.h index 554a0650b8..ea3404b208 100644 --- a/editor/debugger/editor_performance_profiler.h +++ b/editor/debugger/editor_performance_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index 930aca6e5a..9304b116d0 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -596,7 +596,7 @@ bool EditorProfiler::is_profiling() { Vector<Vector<String>> EditorProfiler::get_data_as_csv() const { Vector<Vector<String>> res; - if (frame_metrics.empty()) { + if (frame_metrics.is_empty()) { return res; } diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h index 637f732b0b..e16bde41f6 100644 --- a/editor/debugger/editor_profiler.h +++ b/editor/debugger/editor_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp index d7a09d6b0c..d825a980c7 100644 --- a/editor/debugger/editor_visual_profiler.cpp +++ b/editor/debugger/editor_visual_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -666,7 +666,7 @@ bool EditorVisualProfiler::is_profiling() { Vector<Vector<String>> EditorVisualProfiler::get_data_as_csv() const { Vector<Vector<String>> res; #if 0 - if (frame_metrics.empty()) { + if (frame_metrics.is_empty()) { return res; } diff --git a/editor/debugger/editor_visual_profiler.h b/editor/debugger/editor_visual_profiler.h index 49a2d5c53a..6b04fdbafc 100644 --- a/editor/debugger/editor_visual_profiler.h +++ b/editor/debugger/editor_visual_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index fd33115cda..be2b98bf1a 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -490,17 +490,17 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da if (oe.callstack.size() > 0) { // If available, use the script's stack in the error title. error_title = oe.callstack[oe.callstack.size() - 1].func + ": "; - } else if (!oe.source_func.empty()) { + } else if (!oe.source_func.is_empty()) { // Otherwise try to use the C++ source function. error_title += oe.source_func + ": "; } // If we have a (custom) error message, use it as title, and add a C++ Error // item with the original error condition. - error_title += oe.error_descr.empty() ? oe.error : oe.error_descr; + error_title += oe.error_descr.is_empty() ? oe.error : oe.error_descr; error->set_text(1, error_title); tooltip += " " + error_title + "\n"; - if (!oe.error_descr.empty()) { + if (!oe.error_descr.is_empty()) { // Add item for C++ error condition. TreeItem *cpp_cond = error_tree->create_item(error); cpp_cond->set_text(0, "<" + TTR("C++ Error") + ">"); @@ -516,7 +516,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da // Source of the error. String source_txt = (source_is_project_file ? oe.source_file.get_file() : oe.source_file) + ":" + itos(oe.source_line); - if (!oe.source_func.empty()) { + if (!oe.source_func.is_empty()) { source_txt += " @ " + oe.source_func + "()"; } @@ -802,8 +802,8 @@ void ScriptEditorDebugger::_notification(int p_what) { msg.push_back(true); msg.push_back(cam->get_fov()); } - msg.push_back(cam->get_znear()); - msg.push_back(cam->get_zfar()); + msg.push_back(cam->get_near()); + msg.push_back(cam->get_far()); _put_msg("scene:override_camera_3D:transform", msg); } } diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h index 56b34e8e8c..e5fb3c35a9 100644 --- a/editor/debugger/script_editor_debugger.h +++ b/editor/debugger/script_editor_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index a27f196d49..2780b74469 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -448,7 +448,7 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector< Vector<RemovedDependency> removed_deps; _find_all_removed_dependencies(EditorFileSystem::get_singleton()->get_filesystem(), removed_deps); removed_deps.sort(); - if (removed_deps.empty()) { + if (removed_deps.is_empty()) { owners->hide(); text->set_text(TTR("Remove selected files from the project? (no undo)\nYou can find the removed files in the system trash to restore them.")); set_size(Size2()); @@ -639,7 +639,7 @@ void OrphanResourcesDialog::ok_pressed() { paths.clear(); _find_to_delete(files->get_root(), paths); - if (paths.empty()) { + if (paths.is_empty()) { return; } diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h index 5d2ae582e6..b17a685df8 100644 --- a/editor/dependency_editor.h +++ b/editor/dependency_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -111,8 +111,8 @@ class DependencyRemoveDialog : public ConfirmationDialog { String dependency_folder; bool operator<(const RemovedDependency &p_other) const { - if (dependency_folder.empty() != p_other.dependency_folder.empty()) { - return p_other.dependency_folder.empty(); + if (dependency_folder.is_empty() != p_other.dependency_folder.is_empty()) { + return p_other.dependency_folder.is_empty(); } else { return dependency < p_other.dependency; } diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp index 276cd12ded..9683003d89 100644 --- a/editor/dictionary_property_edit.cpp +++ b/editor/dictionary_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h index 5c97b94d9f..564bbf205b 100644 --- a/editor/dictionary_property_edit.h +++ b/editor/dictionary_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index 5ee9abb183..47ea8cbe2a 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -813,7 +813,7 @@ void DocTools::generate(bool p_basic_types) { } // Skip adding the lang if it doesn't expose anything (e.g. C#). - if (c.methods.empty() && c.constants.empty()) { + if (c.methods.is_empty() && c.constants.is_empty()) { continue; } @@ -1165,7 +1165,7 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str _write_string(f, 1, "<tutorials>"); for (int i = 0; i < c.tutorials.size(); i++) { DocData::TutorialDoc tutorial = c.tutorials.get(i); - String title_attribute = (!tutorial.title.empty()) ? " title=\"" + tutorial.title.xml_escape() + "\"" : ""; + String title_attribute = (!tutorial.title.is_empty()) ? " title=\"" + tutorial.title.xml_escape() + "\"" : ""; _write_string(f, 2, "<link" + title_attribute + ">" + tutorial.link.xml_escape() + "</link>"); } _write_string(f, 1, "</tutorials>"); diff --git a/editor/doc_tools.h b/editor/doc_tools.h index db27e38c8b..809eedff2a 100644 --- a/editor/doc_tools.h +++ b/editor/doc_tools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 95802a0b9c..2ed937b6ff 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -133,7 +133,7 @@ EditorAbout::EditorAbout() { Label *about_text = memnew(Label); about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER); about_text->set_text(VERSION_FULL_NAME + hash + - String::utf8("\n\xc2\xa9 2007-2020 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2020 ") + + String::utf8("\n\xc2\xa9 2007-2021 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2021 ") + TTR("Godot Engine contributors") + "\n"); hbc->add_child(about_text); diff --git a/editor/editor_about.h b/editor/editor_about.h index ae4d9c73bf..efb7245e78 100644 --- a/editor/editor_about.h +++ b/editor/editor_about.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index aa6f7c8766..2d29076476 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h index e31cff8845..d9233a5ce8 100644 --- a/editor/editor_asset_installer.h +++ b/editor/editor_asset_installer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_atlas_packer.cpp b/editor/editor_atlas_packer.cpp index 68abeb2cda..1b4a505edb 100644 --- a/editor/editor_atlas_packer.cpp +++ b/editor/editor_atlas_packer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_atlas_packer.h b/editor/editor_atlas_packer.h index 4a9c3a776b..89824dff1c 100644 --- a/editor/editor_atlas_packer.h +++ b/editor/editor_atlas_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index d768f00c3b..7569800a7e 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index b5f2f5af81..8dfc2137ef 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index 2251440544..d46df05f6e 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -402,7 +402,7 @@ void EditorAutoloadSettings::update_autoload() { String name = pi.name.get_slice("/", 1); String path = ProjectSettings::get_singleton()->get(pi.name); - if (name.empty()) { + if (name.is_empty()) { continue; } @@ -774,7 +774,7 @@ EditorAutoloadSettings::EditorAutoloadSettings() { String name = pi.name.get_slice("/", 1); String path = ProjectSettings::get_singleton()->get(pi.name); - if (name.empty()) { + if (name.is_empty()) { continue; } diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h index 845f86fbb9..762457463c 100644 --- a/editor/editor_autoload_settings.h +++ b/editor/editor_autoload_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index eab1ecf373..1d3bd55ed3 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -331,7 +331,7 @@ Dictionary EditorData::get_editor_states() const { Dictionary metadata; for (int i = 0; i < editor_plugins.size(); i++) { Dictionary state = editor_plugins[i]->get_state(); - if (state.empty()) { + if (state.is_empty()) { continue; } metadata[editor_plugins[i]->get_name()] = state; @@ -468,24 +468,25 @@ void EditorData::add_custom_type(const String &p_type, const String &p_inherits, custom_types[p_inherits].push_back(ct); } -Object *EditorData::instance_custom_type(const String &p_type, const String &p_inherits) { +Variant EditorData::instance_custom_type(const String &p_type, const String &p_inherits) { if (get_custom_types().has(p_inherits)) { for (int i = 0; i < get_custom_types()[p_inherits].size(); i++) { if (get_custom_types()[p_inherits][i].name == p_type) { Ref<Script> script = get_custom_types()[p_inherits][i].script; - Object *ob = ClassDB::instance(p_inherits); - ERR_FAIL_COND_V(!ob, nullptr); - if (ob->is_class("Node")) { - ob->call("set_name", p_type); + Variant ob = ClassDB::instance(p_inherits); + ERR_FAIL_COND_V(!ob, Variant()); + Node *n = Object::cast_to<Node>(ob); + if (n) { + n->set_name(p_type); } - ob->set_script(script); + ((Object *)ob)->set_script(script); return ob; } } } - return nullptr; + return Variant(); } void EditorData::remove_custom_type(const String &p_type) { @@ -493,7 +494,7 @@ void EditorData::remove_custom_type(const String &p_type) { for (int i = 0; i < E->get().size(); i++) { if (E->get()[i].name == p_type) { E->get().remove(i); - if (E->get().empty()) { + if (E->get().is_empty()) { custom_types.erase(E->key()); } return; @@ -867,18 +868,18 @@ StringName EditorData::script_class_get_base(const String &p_class) const { return script->get_language()->get_global_class_name(base_script->get_path()); } -Object *EditorData::script_class_instance(const String &p_class) { +Variant EditorData::script_class_instance(const String &p_class) { if (ScriptServer::is_global_class(p_class)) { - Object *obj = ClassDB::instance(ScriptServer::get_global_class_native_base(p_class)); + Variant obj = ClassDB::instance(ScriptServer::get_global_class_native_base(p_class)); if (obj) { Ref<Script> script = script_class_load_script(p_class); if (script.is_valid()) { - obj->set_script(script); + ((Object *)obj)->set_script(script); } return obj; } } - return nullptr; + return Variant(); } Ref<Script> EditorData::script_class_load_script(const String &p_class) const { @@ -901,7 +902,7 @@ String EditorData::script_class_get_icon_path(const String &p_class) const { String current = p_class; String ret = _script_class_icon_paths[current]; - while (ret.empty()) { + while (ret.is_empty()) { current = script_class_get_base(current); if (!ScriptServer::is_global_class(current)) { return String(); @@ -931,7 +932,7 @@ void EditorData::script_class_save_icon_paths() { } } - if (d.empty()) { + if (d.is_empty()) { if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) { ProjectSettings::get_singleton()->clear("_global_script_class_icons"); } @@ -1125,7 +1126,7 @@ List<Node *> EditorSelection::get_full_selected_node_list() { } void EditorSelection::clear() { - while (!selection.empty()) { + while (!selection.is_empty()) { remove_node(selection.front()->key()); } diff --git a/editor/editor_data.h b/editor/editor_data.h index 0d27e06987..d5c8c2a713 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -171,7 +171,7 @@ public: void restore_editor_global_states(); void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon); - Object *instance_custom_type(const String &p_type, const String &p_inherits); + Variant instance_custom_type(const String &p_type, const String &p_inherits); void remove_custom_type(const String &p_type); const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; } @@ -208,7 +208,7 @@ public: bool script_class_is_parent(const String &p_class, const String &p_inherits); StringName script_class_get_base(const String &p_class) const; - Object *script_class_instance(const String &p_class); + Variant script_class_instance(const String &p_class); Ref<Script> script_class_load_script(const String &p_class) const; diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 17e0fd0fae..4366d83fe2 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h index b688e9dc06..05451b7bda 100644 --- a/editor/editor_dir_dialog.h +++ b/editor/editor_dir_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 07318c14bc..fd4423646f 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -398,7 +398,7 @@ Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_pat Ref<ImageTexture> EditorExportPlatform::get_option_icon(int p_index) const { Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme(); ERR_FAIL_COND_V(theme.is_null(), Ref<ImageTexture>()); - if (EditorNode::get_singleton()->get_viewport()->is_layout_rtl()) { + if (EditorNode::get_singleton()->get_main_control()->is_layout_rtl()) { return theme->get_icon("PlayBackwards", "EditorIcons"); } else { return theme->get_icon("Play", "EditorIcons"); @@ -521,7 +521,7 @@ void EditorExportPlatform::_edit_filter_list(Set<String> &r_list, const String & Vector<String> filters; for (int i = 0; i < split.size(); i++) { String f = split[i].strip_edges(); - if (f.empty()) { + if (f.is_empty()) { continue; } filters.push_back(f); @@ -754,7 +754,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & Vector<String> enc_in_split = p_preset->get_enc_in_filter().split(","); for (int i = 0; i < enc_in_split.size(); i++) { String f = enc_in_split[i].strip_edges(); - if (f.empty()) { + if (f.is_empty()) { continue; } enc_in_filters.push_back(f); @@ -763,7 +763,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & Vector<String> enc_ex_split = p_preset->get_enc_ex_filter().split(","); for (int i = 0; i < enc_ex_split.size(); i++) { String f = enc_ex_split[i].strip_edges(); - if (f.empty()) { + if (f.is_empty()) { continue; } enc_ex_filters.push_back(f); @@ -1696,7 +1696,7 @@ bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset, valid = dvalid || rvalid; r_missing_templates = !valid; - if (!err.empty()) { + if (!err.is_empty()) { r_error = err; } return valid; @@ -1783,7 +1783,7 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr } } - if (err == OK && !so_files.empty()) { + if (err == OK && !so_files.is_empty()) { //if shared object files, copy them da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); for (int i = 0; i < so_files.size() && err == OK; i++) { diff --git a/editor/editor_export.h b/editor/editor_export.h index 584ef17035..e6026e7aae 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index ecb659e7d3..af02fcaf3c 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -96,7 +96,7 @@ void EditorFeatureProfile::set_disable_class_property(const StringName &p_class, } else { ERR_FAIL_COND(!disabled_properties.has(p_class)); disabled_properties[p_class].erase(p_property); - if (disabled_properties[p_class].empty()) { + if (disabled_properties[p_class].is_empty()) { disabled_properties.erase(p_class); } } diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h index 0f066b8f4a..01e6a6a142 100644 --- a/editor/editor_feature_profile.h +++ b/editor/editor_feature_profile.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 8ded47605c..01aad0c41b 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -230,7 +230,6 @@ void EditorFileDialog::update_dir() { void EditorFileDialog::_dir_entered(String p_dir) { dir_access->change_dir(p_dir); - file->set_text(""); invalidate(); update_dir(); _push_history(); @@ -249,6 +248,14 @@ void EditorFileDialog::_save_confirm_pressed() { void EditorFileDialog::_post_popup() { ConfirmationDialog::_post_popup(); + + // Check if the current path doesn't exist and correct it. + String current = dir_access->get_current_dir(); + while (!dir_access->dir_exists(current)) { + current = current.get_base_dir(); + } + set_current_dir(current); + if (invalidated) { update_file_list(); invalidated = false; @@ -287,11 +294,17 @@ void EditorFileDialog::_post_popup() { } else { name = name.get_file() + "/"; } - - recent->add_item(name, folder); - recent->set_item_metadata(recent->get_item_count() - 1, recentd[i]); - recent->set_item_icon_modulate(recent->get_item_count() - 1, folder_color); + bool exists = dir_access->dir_exists(recentd[i]); + if (!exists) { + // Remove invalid directory from the list of Recent directories. + recentd.remove(i--); + } else { + recent->add_item(name, folder); + recent->set_item_metadata(recent->get_item_count() - 1, recentd[i]); + recent->set_item_icon_modulate(recent->get_item_count() - 1, folder_color); + } } + EditorSettings::get_singleton()->set_recent_dirs(recentd); local_history.clear(); local_history_pos = -1; @@ -442,9 +455,12 @@ void EditorFileDialog::_action_pressed() { } } + // Add first extension of filter if no valid extension is found. if (!valid) { - exterr->popup_centered(Size2(250, 80) * EDSCALE); - return; + int idx = filter->get_selected(); + String flt = filters[idx].get_slice(";", 0); + String ext = flt.get_slice(",", 0).strip_edges().get_extension(); + f += "." + ext; } if (dir_access->file_exists(f) && !disable_overwrite_warning) { @@ -499,7 +515,7 @@ void EditorFileDialog::_multi_selected(int p_item, bool p_selected) { } void EditorFileDialog::_items_clear_selection() { - item_list->unselect_all(); + item_list->deselect_all(); // If nothing is selected, then block Open button. switch (mode) { @@ -595,7 +611,7 @@ void EditorFileDialog::_item_list_item_rmb_selected(int p_item, const Vector2 &p void EditorFileDialog::_item_list_rmb_clicked(const Vector2 &p_pos) { // Right click on folder background. Deselect all files so that actions are applied on the current folder. for (int i = 0; i < item_list->get_item_count(); i++) { - item_list->unselect(i); + item_list->deselect(i); } item_menu->clear(); @@ -758,7 +774,7 @@ void EditorFileDialog::update_file_list() { dirs.sort_custom<NaturalNoCaseComparator>(); files.sort_custom<NaturalNoCaseComparator>(); - while (!dirs.empty()) { + while (!dirs.is_empty()) { const String &dir_name = dirs.front()->get(); item_list->add_item(dir_name); @@ -806,8 +822,8 @@ void EditorFileDialog::update_file_list() { } } - while (!files.empty()) { - bool match = patterns.empty(); + while (!files.is_empty()) { + bool match = patterns.is_empty(); for (List<String>::Element *E = patterns.front(); E; E = E->next()) { if (files.front()->get().matchn(E->get())) { @@ -849,7 +865,7 @@ void EditorFileDialog::update_file_list() { } if (favorites->get_current() >= 0) { - favorites->unselect(favorites->get_current()); + favorites->deselect(favorites->get_current()); } favorite->set_pressed(false); @@ -1226,7 +1242,7 @@ void EditorFileDialog::_update_favorites() { if (setthis) { favorite->set_pressed(true); favorites->set_current(favorites->get_item_count() - 1); - recent->unselect_all(); + recent->deselect_all(); } } } @@ -1683,10 +1699,6 @@ EditorFileDialog::EditorFileDialog() { mkdirerr->set_text(TTR("Could not create folder.")); add_child(mkdirerr); - exterr = memnew(AcceptDialog); - exterr->set_text(TTR("Must use a valid extension.")); - add_child(exterr); - update_filters(); update_dir(); diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index df5b41ae1d..5a5e3a8807 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -110,7 +110,6 @@ private: LineEdit *file; OptionButton *filter; AcceptDialog *mkdirerr; - AcceptDialog *exterr; DirAccess *dir_access; ConfirmationDialog *confirm_save; DependencyRemoveDialog *remove_dialog; diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index a8a7262cf0..208f678947 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index a7ab4d6a9a..c0e11a0402 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index a7e76e9b2b..9f98795e16 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.h b/editor/editor_folding.h index 13f07b99b0..90deb7c0e8 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index 23dc69af12..96869ae6fd 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h index 3ad7cf067b..59ee482b53 100644 --- a/editor/editor_fonts.h +++ b/editor/editor_fonts.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 1592549e0c..135c40a851 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -167,12 +167,12 @@ void EditorHelp::_class_desc_resized() { void EditorHelp::_add_type(const String &p_type, const String &p_enum) { String t = p_type; - if (t.empty()) { + if (t.is_empty()) { t = "void"; } - bool can_ref = (t != "void") || !p_enum.empty(); + bool can_ref = (t != "void") || !p_enum.is_empty(); - if (!p_enum.empty()) { + if (!p_enum.is_empty()) { if (p_enum.get_slice_count(".") > 1) { t = p_enum.get_slice(".", 1); } else { @@ -188,7 +188,7 @@ void EditorHelp::_add_type(const String &p_type, const String &p_enum) { add_array = true; t = t.replace("[]", ""); } - if (p_enum.empty()) { + if (p_enum.is_empty()) { class_desc->push_meta("#" + t); //class } else { class_desc->push_meta("$" + p_enum); //class @@ -472,7 +472,7 @@ void EditorHelp::_update_doc() { for (int i = 0; i < cd.tutorials.size(); i++) { const String link = DTR(cd.tutorials[i].link); - String linktxt = (cd.tutorials[i].title.empty()) ? link : DTR(cd.tutorials[i].title); + String linktxt = (cd.tutorials[i].title.is_empty()) ? link : DTR(cd.tutorials[i].title); const int seppos = linktxt.find("//"); if (seppos != -1) { linktxt = link.right(seppos + 2); @@ -498,7 +498,7 @@ void EditorHelp::_update_doc() { if (cd.is_script_doc) { has_properties = false; for (int i = 0; i < cd.properties.size(); i++) { - if (cd.properties[i].name.begins_with("_") && cd.properties[i].description.empty()) { + if (cd.properties[i].name.begins_with("_") && cd.properties[i].description.is_empty()) { continue; } has_properties = true; @@ -522,7 +522,7 @@ void EditorHelp::_update_doc() { for (int i = 0; i < cd.properties.size(); i++) { // Ignore undocumented private. - if (cd.properties[i].name.begins_with("_") && cd.properties[i].description.empty()) { + if (cd.properties[i].name.begins_with("_") && cd.properties[i].description.is_empty()) { continue; } property_line[cd.properties[i].name] = class_desc->get_line_count() - 2; //gets overridden if description @@ -633,7 +633,7 @@ void EditorHelp::_update_doc() { } } // Ignore undocumented private. - if (cd.methods[i].name.begins_with("_") && cd.methods[i].description.empty()) { + if (cd.methods[i].name.begins_with("_") && cd.methods[i].description.is_empty()) { continue; } methods.push_back(cd.methods[i]); @@ -668,7 +668,7 @@ void EditorHelp::_update_doc() { } } - if (any_previous && !m.empty()) { + if (any_previous && !m.is_empty()) { class_desc->push_cell(); class_desc->pop(); //cell class_desc->push_cell(); @@ -702,7 +702,7 @@ void EditorHelp::_update_doc() { _add_method(m[i], true); } - any_previous = !m.empty(); + any_previous = !m.is_empty(); } class_desc->pop(); //table @@ -848,7 +848,7 @@ void EditorHelp::_update_doc() { Vector<DocData::ConstantDoc> constants; for (int i = 0; i < cd.constants.size(); i++) { - if (!cd.constants[i].enumeration.empty()) { + if (!cd.constants[i].enumeration.is_empty()) { if (!enums.has(cd.constants[i].enumeration)) { enums[cd.constants[i].enumeration] = Vector<DocData::ConstantDoc>(); } @@ -856,7 +856,7 @@ void EditorHelp::_update_doc() { enums[cd.constants[i].enumeration].push_back(cd.constants[i]); } else { // Ignore undocumented private. - if (cd.constants[i].name.begins_with("_") && cd.constants[i].description.empty()) { + if (cd.constants[i].name.begins_with("_") && cd.constants[i].description.is_empty()) { continue; } constants.push_back(cd.constants[i]); @@ -1174,7 +1174,7 @@ void EditorHelp::_update_doc() { class_desc->push_color(text_color); class_desc->push_font(doc_font); class_desc->push_indent(1); - if (!cd.properties[i].description.strip_edges().empty()) { + if (!cd.properties[i].description.strip_edges().is_empty()) { _add_text(DTR(cd.properties[i].description)); } else { class_desc->add_image(get_theme_icon("Error", "EditorIcons")); @@ -1229,7 +1229,7 @@ void EditorHelp::_update_doc() { class_desc->push_color(text_color); class_desc->push_font(doc_font); class_desc->push_indent(1); - if (!methods_filtered[i].description.strip_edges().empty()) { + if (!methods_filtered[i].description.strip_edges().is_empty()) { _add_text(DTR(methods_filtered[i].description)); } else { class_desc->add_image(get_theme_icon("Error", "EditorIcons")); @@ -1549,46 +1549,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { tag_stack.push_front(tag); } else if (tag.begins_with("color=")) { String col = tag.substr(6, tag.length()); - Color color; - - if (col.begins_with("#")) { - color = Color::html(col); - } else if (col == "aqua") { - color = Color(0, 1, 1); - } else if (col == "black") { - color = Color(0, 0, 0); - } else if (col == "blue") { - color = Color(0, 0, 1); - } else if (col == "fuchsia") { - color = Color(1, 0, 1); - } else if (col == "gray" || col == "grey") { - color = Color(0.5, 0.5, 0.5); - } else if (col == "green") { - color = Color(0, 0.5, 0); - } else if (col == "lime") { - color = Color(0, 1, 0); - } else if (col == "maroon") { - color = Color(0.5, 0, 0); - } else if (col == "navy") { - color = Color(0, 0, 0.5); - } else if (col == "olive") { - color = Color(0.5, 0.5, 0); - } else if (col == "purple") { - color = Color(0.5, 0, 0.5); - } else if (col == "red") { - color = Color(1, 0, 0); - } else if (col == "silver") { - color = Color(0.75, 0.75, 0.75); - } else if (col == "teal") { - color = Color(0, 0.5, 0.5); - } else if (col == "white") { - color = Color(1, 1, 1); - } else if (col == "yellow") { - color = Color(1, 1, 0); - } else { - color = Color(0, 0, 0); //base_color; - } - + Color color = Color::from_string(col, Color()); p_rt->push_color(color); pos = brk_end + 1; tag_stack.push_front("color"); @@ -1838,7 +1799,7 @@ void FindBar::popup_search() { grabbed_focus = true; } - if (!search_text->get_text().empty()) { + if (!search_text->get_text().is_empty()) { search_text->select_all(); search_text->set_cursor_position(search_text->get_text().length()); if (grabbed_focus) { @@ -1908,7 +1869,7 @@ void FindBar::_update_results_count() { results_count = 0; String searched = search_text->get_text(); - if (searched.empty()) { + if (searched.is_empty()) { return; } @@ -1928,7 +1889,7 @@ void FindBar::_update_results_count() { } void FindBar::_update_matches_label() { - if (search_text->get_text().empty() || results_count == -1) { + if (search_text->get_text().is_empty() || results_count == -1) { matches_label->hide(); } else { matches_label->show(); diff --git a/editor/editor_help.h b/editor/editor_help.h index 737f841d30..65e20f060c 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 5e784ba051..a1ff87fe2e 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index d94066308a..0e236d523d 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index a36b5f5a6a..df330d8685 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -865,7 +865,7 @@ Control *EditorProperty::make_custom_tooltip(const String &p_text) const { String text; PackedStringArray slices = p_text.split("::", false); - if (!slices.empty()) { + if (!slices.is_empty()) { String property_name = slices[0].strip_edges(); text = TTR("Property:") + " [u][b]" + property_name + "[/b][/u]"; @@ -1098,7 +1098,7 @@ Control *EditorInspectorCategory::make_custom_tooltip(const String &p_text) cons help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE); PackedStringArray slices = p_text.split("::", false); - if (!slices.empty()) { + if (!slices.is_empty()) { String property_name = slices[0].strip_edges(); String text = "[u][b]" + property_name + "[/b][/u]"; @@ -1901,7 +1901,7 @@ void EditorInspector::update_tree() { } } - if (!F->get().inherits.empty()) { + if (!F->get().inherits.is_empty()) { F = dd->class_list.find(F->get().inherits); } else { break; @@ -2525,7 +2525,7 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li script = script->get_base_script(); } - if (classes.empty()) { + if (classes.is_empty()) { return; } diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index d901bb4ecf..81a22d4ff1 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp index 74f45fa628..0bf1863459 100644 --- a/editor/editor_layouts_dialog.cpp +++ b/editor/editor_layouts_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -119,7 +119,7 @@ EditorLayoutsDialog::EditorLayoutsDialog() { name->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5); name->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5); name->connect("gui_input", callable_mp(this, &EditorLayoutsDialog::_line_gui_input)); - name->connect("focus_entered", callable_mp(layout_names, &ItemList::unselect_all)); + name->connect("focus_entered", callable_mp(layout_names, &ItemList::deselect_all)); } void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) { diff --git a/editor/editor_layouts_dialog.h b/editor/editor_layouts_dialog.h index ebb523829f..8687660832 100644 --- a/editor/editor_layouts_dialog.h +++ b/editor/editor_layouts_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 371cabfe3d..7b94016fb6 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -101,8 +101,6 @@ void EditorLog::copy() { } void EditorLog::add_message(const String &p_msg, MessageType p_type) { - log->add_newline(); - bool restore = p_type != MSG_TYPE_STD; switch (p_type) { case MSG_TYPE_STD: { @@ -128,6 +126,7 @@ void EditorLog::add_message(const String &p_msg, MessageType p_type) { } log->add_text(p_msg); + log->add_newline(); if (restore) { log->pop(); @@ -180,7 +179,7 @@ EditorLog::EditorLog() { log->set_v_size_flags(SIZE_EXPAND_FILL); log->set_h_size_flags(SIZE_EXPAND_FILL); vb->add_child(log); - add_message(VERSION_FULL_NAME " (c) 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors."); + add_message(VERSION_FULL_NAME " (c) 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors."); eh.errfunc = _error_handler; eh.userdata = this; diff --git a/editor/editor_log.h b/editor/editor_log.h index 73a8c3f0c5..79dfb3ffaa 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_native_shader_source_visualizer.cpp b/editor/editor_native_shader_source_visualizer.cpp new file mode 100644 index 0000000000..ed2692190c --- /dev/null +++ b/editor/editor_native_shader_source_visualizer.cpp @@ -0,0 +1,72 @@ +/*************************************************************************/ +/* editor_native_shader_source_visualizer.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_native_shader_source_visualizer.h" + +#include "scene/gui/text_edit.h" + +void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) { + if (versions) { + memdelete(versions); + versions = nullptr; + } + + RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader); + + versions = memnew(TabContainer); + versions->set_v_size_flags(Control::SIZE_EXPAND_FILL); + versions->set_h_size_flags(Control::SIZE_EXPAND_FILL); + for (int i = 0; i < nsc.versions.size(); i++) { + TabContainer *vtab = memnew(TabContainer); + vtab->set_name("Version " + itos(i)); + vtab->set_v_size_flags(Control::SIZE_EXPAND_FILL); + vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL); + versions->add_child(vtab); + for (int j = 0; j < nsc.versions[i].stages.size(); j++) { + TextEdit *vtext = memnew(TextEdit); + vtext->set_readonly(true); + vtext->set_name(nsc.versions[i].stages[j].name); + vtext->set_text(nsc.versions[i].stages[j].code); + vtext->set_v_size_flags(Control::SIZE_EXPAND_FILL); + vtext->set_h_size_flags(Control::SIZE_EXPAND_FILL); + vtab->add_child(vtext); + } + } + add_child(versions); + popup_centered_ratio(); +} + +void EditorNativeShaderSourceVisualizer::_bind_methods() { + ClassDB::bind_method("_inspect_shader", &EditorNativeShaderSourceVisualizer::_inspect_shader); +} +EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() { + add_to_group("_native_shader_source_visualizer"); + set_title(TTR("Native Shader Source Inspector")); +} diff --git a/editor/editor_native_shader_source_visualizer.h b/editor/editor_native_shader_source_visualizer.h new file mode 100644 index 0000000000..72a2f8baae --- /dev/null +++ b/editor/editor_native_shader_source_visualizer.h @@ -0,0 +1,50 @@ +/*************************************************************************/ +/* editor_native_shader_source_visualizer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H +#define EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H + +#include "scene/gui/dialogs.h" +#include "scene/gui/tab_container.h" + +class EditorNativeShaderSourceVisualizer : public AcceptDialog { + GDCLASS(EditorNativeShaderSourceVisualizer, AcceptDialog) + TabContainer *versions = nullptr; + + void _inspect_shader(RID p_shader); + +protected: + static void _bind_methods(); + +public: + EditorNativeShaderSourceVisualizer(); +}; + +#endif // EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index ca8b278ab8..6f03518029 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -377,9 +377,9 @@ void EditorNode::_version_control_menu_option(int p_idx) { void EditorNode::_update_title() { String appname = ProjectSettings::get_singleton()->get("application/config/name"); - String title = appname.empty() ? String(VERSION_FULL_NAME) : String(VERSION_NAME + String(" - ") + appname); + String title = appname.is_empty() ? String(VERSION_FULL_NAME) : String(VERSION_NAME + String(" - ") + appname); String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String(); - if (!edited.empty()) { + if (!edited.is_empty()) { title += " - " + String(edited.get_file()); } if (unsaved_cache) { @@ -782,8 +782,8 @@ void EditorNode::_fs_changed() { preset_name); } else { Ref<EditorExportPlatform> platform = preset->get_platform(); - const String export_path = export_defer.path.empty() ? preset->get_export_path() : export_defer.path; - if (export_path.empty()) { + const String export_path = export_defer.path.is_empty() ? preset->get_export_path() : export_defer.path; + if (export_path.is_empty()) { export_error = vformat("Export preset '%s' doesn't have a default export path, and none was specified.", preset_name); } else if (platform.is_null()) { export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name); @@ -821,7 +821,7 @@ void EditorNode::_fs_changed() { } } - if (!export_error.empty()) { + if (!export_error.is_empty()) { ERR_PRINT(export_error); OS::get_singleton()->set_exit_code(EXIT_FAILURE); } @@ -1711,7 +1711,7 @@ void EditorNode::_dialog_action(String p_file) { current_obj->_change_notify(); } break; case SETTINGS_LAYOUT_SAVE: { - if (p_file.empty()) { + if (p_file.is_empty()) { return; } @@ -1739,7 +1739,7 @@ void EditorNode::_dialog_action(String p_file) { } break; case SETTINGS_LAYOUT_DELETE: { - if (p_file.empty()) { + if (p_file.is_empty()) { return; } @@ -1822,7 +1822,7 @@ void EditorNode::edit_item(Object *p_object) { sub_plugins = editor_data.get_subeditors(p_object); } - if (!sub_plugins.empty()) { + if (!sub_plugins.is_empty()) { bool same = true; if (sub_plugins.size() == editor_plugins_over->get_plugins_list().size()) { for (int i = 0; i < sub_plugins.size(); i++) { @@ -1998,7 +1998,7 @@ void EditorNode::_edit_current() { multi_nodes.push_back(node); } } - if (!multi_nodes.empty()) { + if (!multi_nodes.is_empty()) { // Pick the top-most node multi_nodes.sort_custom<Node::Comparator>(); selected_node = multi_nodes.front()->get(); @@ -2080,13 +2080,13 @@ void EditorNode::_edit_current() { sub_plugins = editor_data.get_subeditors(current_obj); } - if (!sub_plugins.empty()) { + if (!sub_plugins.is_empty()) { _display_top_editors(false); _set_top_editors(sub_plugins); _set_editing_top_editors(current_obj); _display_top_editors(true); - } else if (!editor_plugins_over->get_plugins_list().empty()) { + } else if (!editor_plugins_over->get_plugins_list().is_empty()) { hide_top_editors(); } } @@ -2123,7 +2123,10 @@ void EditorNode::_run(bool p_current, const String &p_custom) { if (scene->get_filename() == "") { current_option = -1; - _menu_option_confirm(FILE_SAVE_BEFORE_RUN, false); + _menu_option(FILE_SAVE_AS_SCENE); + // Set the option to save and run so when the dialog is accepted, the scene runs. + current_option = FILE_SAVE_AND_RUN; + file->set_title(TTR("Save scene before running...")); return; } @@ -2256,7 +2259,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case FILE_OPEN_PREV: { - if (previous_scenes.empty()) { + if (previous_scenes.is_empty()) { break; } opening_prev = true; @@ -2313,7 +2316,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing; Node *scene = editor_data.get_edited_scene_root(scene_idx); - if (scene && scene->get_filename() != "") { + if (scene && scene->get_filename() != "" && FileAccess::exists(scene->get_filename())) { if (scene_idx != editor_data.get_edited_scene()) { _save_scene_with_preview(scene->get_filename(), scene_idx); } else { @@ -2358,11 +2361,12 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } if (scene->get_filename() != "") { - file->set_current_path(scene->get_filename()); + String path = scene->get_filename(); + file->set_current_path(path); if (extensions.size()) { - String ext = scene->get_filename().get_extension().to_lower(); + String ext = path.get_extension().to_lower(); if (extensions.find(ext) == nullptr) { - file->set_current_path(scene->get_filename().replacen("." + ext, "." + extensions.front()->get())); + file->set_current_path(path.replacen("." + ext, "." + extensions.front()->get())); } } } else { @@ -2381,18 +2385,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case FILE_SAVE_ALL_SCENES: { _save_all_scenes(); } break; - case FILE_SAVE_BEFORE_RUN: { - if (!p_confirmed) { - confirmation->get_cancel_button()->set_text(TTR("No")); - confirmation->get_ok_button()->set_text(TTR("Yes")); - confirmation->set_text(TTR("This scene has never been saved. Save before running?")); - confirmation->popup_centered(); - break; - } - - _menu_option(FILE_SAVE_AS_SCENE); - _menu_option_confirm(FILE_SAVE_AND_RUN, false); - } break; case FILE_EXPORT_PROJECT: { project_export->popup_export(); @@ -2527,7 +2519,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case RUN_PLAY_CUSTOM_SCENE: { - if (run_custom_filename.empty() || editor_run.get_status() == EditorRun::STATUS_STOP) { + if (run_custom_filename.is_empty() || editor_run.get_status() == EditorRun::STATUS_STOP) { _menu_option_confirm(RUN_STOP, true); quick_run->popup_dialog("PackedScene", true); quick_run->set_title(TTR("Quick Run Scene...")); @@ -2745,14 +2737,14 @@ void EditorNode::_screenshot(bool p_use_utc) { } void EditorNode::_save_screenshot(NodePath p_path) { - Control *editor_viewport = EditorInterface::get_singleton()->get_editor_viewport(); - ERR_FAIL_COND_MSG(!editor_viewport, "Cannot get editor viewport."); - Viewport *viewport = editor_viewport->get_viewport(); - ERR_FAIL_COND_MSG(!viewport, "Cannot get editor viewport."); + Control *editor_main_control = EditorInterface::get_singleton()->get_editor_main_control(); + ERR_FAIL_COND_MSG(!editor_main_control, "Cannot get editor main control."); + Viewport *viewport = editor_main_control->get_viewport(); + ERR_FAIL_COND_MSG(!viewport, "Cannot get editor main control viewport."); Ref<ViewportTexture> texture = viewport->get_texture(); - ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor viewport texture."); + ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor main control viewport texture."); Ref<Image> img = texture->get_data(); - ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor viewport texture image."); + ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor main control viewport texture image."); Error error = img->save_png(p_path); ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'."); } @@ -2876,7 +2868,7 @@ void EditorNode::_update_file_menu_opened() { Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene")); PopupMenu *pop = file_menu->get_popup(); - pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.empty()); + pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty()); } void EditorNode::_update_file_menu_closed() { @@ -2884,8 +2876,8 @@ void EditorNode::_update_file_menu_closed() { pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), false); } -Control *EditorNode::get_viewport() { - return viewport; +Control *EditorNode::get_main_control() { + return main_control; } void EditorNode::_editor_select(int p_which) { @@ -3823,7 +3815,7 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String } Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const { - ERR_FAIL_COND_V_MSG(p_class.empty(), nullptr, "Class name cannot be empty."); + ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty."); if (ScriptServer::is_global_class(p_class)) { Ref<ImageTexture> icon; @@ -4555,7 +4547,7 @@ bool EditorNode::has_scenes_in_session() { return false; } Array scenes = config->get_value("EditorNode", "open_scenes"); - return !scenes.empty(); + return !scenes.is_empty(); } bool EditorNode::ensure_main_scene(bool p_from_native) { @@ -4781,7 +4773,7 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) { Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); undo_close_tab_sc->set_name(TTR("Undo Close Tab")); scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV); - if (previous_scenes.empty()) { + if (previous_scenes.is_empty()) { scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), true); } scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), FILE_CLOSE_OTHERS); @@ -5185,7 +5177,7 @@ void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, Str next_file = sub_dir->get_next(); } - if (!sub_files.empty()) { + if (!sub_files.is_empty()) { dir->make_dir(to); _add_dropped_files_recursive(sub_files, to); } @@ -6041,10 +6033,10 @@ EditorNode::EditorNode() { scene_root->set_disable_input(true); scene_root->set_as_audio_listener_2d(true); - viewport = memnew(VBoxContainer); - viewport->set_v_size_flags(Control::SIZE_EXPAND_FILL); - viewport->add_theme_constant_override("separation", 0); - scene_root_parent->add_child(viewport); + main_control = memnew(VBoxContainer); + main_control->set_v_size_flags(Control::SIZE_EXPAND_FILL); + main_control->add_theme_constant_override("separation", 0); + scene_root_parent->add_child(main_control); HBoxContainer *left_menu_hb = memnew(HBoxContainer); menu_hb->add_child(left_menu_hb); @@ -6527,6 +6519,9 @@ EditorNode::EditorNode() { center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized)); + native_shader_source_visualizer = memnew(EditorNativeShaderSourceVisualizer); + gui_base->add_child(native_shader_source_visualizer); + orphan_resources = memnew(OrphanResourcesDialog); gui_base->add_child(orphan_resources); @@ -6950,8 +6945,8 @@ void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) { plugins_list.erase(p_plugin); } -bool EditorPluginList::empty() { - return plugins_list.empty(); +bool EditorPluginList::is_empty() { + return plugins_list.is_empty(); } void EditorPluginList::clear() { diff --git a/editor/editor_node.h b/editor/editor_node.h index ab8d268801..1da162dc9c 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,7 @@ #include "editor/editor_data.h" #include "editor/editor_export.h" #include "editor/editor_folding.h" +#include "editor/editor_native_shader_source_visualizer.h" #include "editor/editor_run.h" #include "editor/inspector_dock.h" #include "editor/property_editor.h" @@ -125,7 +126,6 @@ private: FILE_SAVE_SCENE, FILE_SAVE_AS_SCENE, FILE_SAVE_ALL_SCENES, - FILE_SAVE_BEFORE_RUN, FILE_SAVE_AND_RUN, FILE_SHOW_IN_FILESYSTEM, FILE_IMPORT_SUBSCENE, @@ -255,7 +255,7 @@ private: Control *vp_base; HBoxContainer *menu_hb; - Control *viewport; + Control *main_control; MenuButton *file_menu; MenuButton *project_menu; MenuButton *debug_menu; @@ -323,6 +323,8 @@ private: String current_path; MenuButton *update_spinner; + EditorNativeShaderSourceVisualizer *native_shader_source_visualizer; + String defer_load_scene; Node *_last_instanced_scene; @@ -728,7 +730,7 @@ public: bool is_changing_scene() const; static EditorLog *get_log() { return singleton->log; } - Control *get_viewport(); + Control *get_main_control(); void set_edited_scene(Node *p_scene); @@ -903,7 +905,7 @@ public: void add_plugin(EditorPlugin *p_plugin); void remove_plugin(EditorPlugin *p_plugin); void clear(); - bool empty(); + bool is_empty(); EditorPluginList(); ~EditorPluginList(); diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index c249974f99..d1c52b4310 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.h b/editor/editor_path.h index 01ba25ab69..d1090947f9 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index f974ba9998..840bae35bf 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -128,7 +128,7 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh Main::iteration(); Main::iteration(); Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture); - ERR_CONTINUE(!img.is_valid() || img->empty()); + ERR_CONTINUE(!img.is_valid() || img->is_empty()); Ref<ImageTexture> it(memnew(ImageTexture)); it->create_from_image(img); @@ -152,8 +152,8 @@ void EditorInterface::set_main_screen_editor(const String &p_name) { EditorNode::get_singleton()->select_editor_by_name(p_name); } -Control *EditorInterface::get_editor_viewport() { - return EditorNode::get_singleton()->get_viewport(); +Control *EditorInterface::get_editor_main_control() { + return EditorNode::get_singleton()->get_main_control(); } void EditorInterface::edit_resource(const Ref<Resource> &p_resource) { @@ -319,7 +319,7 @@ void EditorInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root); ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer); ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system); - ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport); + ClassDB::bind_method(D_METHOD("get_editor_main_control"), &EditorInterface::get_editor_main_control); ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews); ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file); ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 03908b43ca..3b741a2f22 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -69,7 +69,7 @@ protected: public: static EditorInterface *get_singleton() { return singleton; } - Control *get_editor_viewport(); + Control *get_editor_main_control(); void edit_resource(const Ref<Resource> &p_resource); void open_scene_from_path(const String &scene_path); void reload_scene_from_path(const String &scene_path); diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index 1fdba10a74..aa3b75097e 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index 0b61e28449..4f2b5293ec 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index f432d52bf6..4d8a4f46b2 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,16 +68,18 @@ void EditorPropertyText::_text_changed(const String &p_string) { } if (string_name) { - emit_changed(get_edited_property(), StringName(p_string), "", false); + emit_changed(get_edited_property(), StringName(p_string), "", true); } else { - emit_changed(get_edited_property(), p_string, "", false); + emit_changed(get_edited_property(), p_string, "", true); } } void EditorPropertyText::update_property() { String s = get_edited_object()->get(get_edited_property()); updating = true; - text->set_text(s); + if (text->get_text() != s) { + text->set_text(s); + } text->set_editable(!is_read_only()); updating = false; } @@ -133,9 +135,11 @@ void EditorPropertyMultilineText::_open_big_text() { void EditorPropertyMultilineText::update_property() { String t = get_edited_object()->get(get_edited_property()); - text->set_text(t); - if (big_text && big_text->is_visible_in_tree()) { - big_text->set_text(t); + if (text->get_text() != t) { + text->set_text(t); + if (big_text && big_text->is_visible_in_tree()) { + big_text->set_text(t); + } } } @@ -725,12 +729,12 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) { for (int i = 0; i < 20; i++) { String name; - if (ProjectSettings::get_singleton()->has_setting(basename + "/layer_" + itos(i + 1))) { - name = ProjectSettings::get_singleton()->get(basename + "/layer_" + itos(i + 1)); + if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) { + name = ProjectSettings::get_singleton()->get(basename + vformat("/layer_%d", i)); } if (name == "") { - name = TTR("Layer") + " " + itos(i + 1); + name = vformat(TTR("Layer %d"), i); } names.push_back(name); @@ -2145,7 +2149,9 @@ void EditorPropertyColor::_color_changed(const Color &p_color) { } void EditorPropertyColor::_popup_closed() { - emit_changed(get_edited_property(), picker->get_pick_color(), "", false); + if (picker->get_pick_color() != last_color) { + emit_changed(get_edited_property(), picker->get_pick_color(), "", false); + } } void EditorPropertyColor::_picker_created() { @@ -2158,6 +2164,10 @@ void EditorPropertyColor::_picker_created() { } } +void EditorPropertyColor::_picker_opening() { + last_color = picker->get_pick_color(); +} + void EditorPropertyColor::_bind_methods() { } @@ -2193,6 +2203,7 @@ EditorPropertyColor::EditorPropertyColor() { picker->connect("color_changed", callable_mp(this, &EditorPropertyColor::_color_changed)); picker->connect("popup_closed", callable_mp(this, &EditorPropertyColor::_popup_closed)); picker->connect("picker_created", callable_mp(this, &EditorPropertyColor::_picker_created)); + picker->get_popup()->connect("about_to_popup", callable_mp(this, &EditorPropertyColor::_picker_opening)); } ////////////// NODE PATH ////////////////////// @@ -2356,7 +2367,7 @@ void EditorPropertyResource::_file_selected(const String &p_path) { property_types = E->get().hint_string; } } - if (!property_types.empty()) { + if (!property_types.is_empty()) { bool any_type_matches = false; const Vector<String> split_property_types = property_types.split(","); for (int i = 0; i < split_property_types.size(); ++i) { @@ -2514,7 +2525,7 @@ void EditorPropertyResource::_menu_option(int p_which) { update_property(); break; } - ERR_FAIL_COND(inheritors_array.empty()); + ERR_FAIL_COND(inheritors_array.is_empty()); String intype = inheritors_array[p_which - TYPE_BASE_ID]; @@ -2545,14 +2556,14 @@ void EditorPropertyResource::_menu_option(int p_which) { return; } - Object *obj = nullptr; + Variant obj; if (ScriptServer::is_global_class(intype)) { obj = ClassDB::instance(ScriptServer::get_global_class_native_base(intype)); if (obj) { Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype)); if (script.is_valid()) { - obj->set_script(Variant(script)); + ((Object *)obj)->set_script(script); } } } else { @@ -2563,7 +2574,6 @@ void EditorPropertyResource::_menu_option(int p_which) { obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource"); } - ERR_BREAK(!obj); Resource *resp = Object::cast_to<Resource>(obj); ERR_BREAK(!resp); if (get_edited_object() && base_type != String() && base_type == "Script") { @@ -2571,7 +2581,7 @@ void EditorPropertyResource::_menu_option(int p_which) { resp->call("set_instance_base_type", get_edited_object()->get_class()); } - res = Ref<Resource>(resp); + res = RES(resp); emit_changed(get_edited_property(), res); update_property(); @@ -2658,7 +2668,7 @@ void EditorPropertyResource::_update_menu_items() { bool is_custom_resource = false; Ref<Texture2D> icon; - if (!custom_resources.empty()) { + if (!custom_resources.is_empty()) { for (int j = 0; j < custom_resources.size(); j++) { if (custom_resources[j].name == t) { is_custom_resource = true; diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 63dee9f6d6..4775259111 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -549,6 +549,9 @@ class EditorPropertyColor : public EditorProperty { void _color_changed(const Color &p_color); void _popup_closed(); void _picker_created(); + void _picker_opening(); + + Color last_color; protected: static void _bind_methods(); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index c2c309fc32..a798344973 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -550,7 +550,7 @@ void EditorPropertyArray::_length_changed(double p_page) { void EditorPropertyArray::setup(Variant::Type p_array_type, const String &p_hint_string) { array_type = p_array_type; - if (array_type == Variant::ARRAY && !p_hint_string.empty()) { + if (array_type == Variant::ARRAY && !p_hint_string.is_empty()) { int hint_subtype_separator = p_hint_string.find(":"); if (hint_subtype_separator >= 0) { String subtype_string = p_hint_string.substr(0, hint_subtype_separator); diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index c786528d48..0359f3d9bc 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index d1ec50d786..29a929d179 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index 05a4e1bafb..c119ccd99f 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index 2bba15c017..6fae56074d 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.h b/editor/editor_run.h index 08b1e74ed1..d6cf3fed71 100644 --- a/editor/editor_run.h +++ b/editor/editor_run.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 639da371bd..9b92134368 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,7 +46,7 @@ void EditorRunNative::_notification(int p_what) { Ref<Image> im = icon->get_data(); im = im->duplicate(); im->clear_mipmaps(); - if (!im->empty()) { + if (!im->is_empty()) { im->resize(16 * EDSCALE, 16 * EDSCALE); Ref<ImageTexture> small_icon; small_icon.instance(); diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h index df6714cb53..3516f668c6 100644 --- a/editor/editor_run_native.h +++ b/editor/editor_run_native.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp index e2446e92be..83ce50a9f9 100644 --- a/editor/editor_run_script.cpp +++ b/editor/editor_run_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h index 3cb751ecc8..83987ecba1 100644 --- a/editor/editor_run_script.h +++ b/editor/editor_run_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.cpp b/editor/editor_scale.cpp index 450de75328..85304a9cbc 100644 --- a/editor/editor_scale.cpp +++ b/editor/editor_scale.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.h b/editor/editor_scale.h index 91e5df15d4..b20c18706a 100644 --- a/editor/editor_scale.h +++ b/editor/editor_scale.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index bc9ca15467..a2627f51ac 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -234,7 +234,7 @@ void SectionedInspector::update_category_list() { continue; } - if (!filter.empty() && pi.name.findn(filter) == -1 && pi.name.replace("/", " ").capitalize().findn(filter) == -1) { + if (!filter.is_empty() && pi.name.findn(filter) == -1 && pi.name.replace("/", " ").capitalize().findn(filter) == -1) { continue; } diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h index dfc521302a..55fb94fecc 100644 --- a/editor/editor_sectioned_inspector.h +++ b/editor/editor_sectioned_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 73a191d317..9b9b6bf628 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -281,7 +281,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { locales_to_skip.push_back("te"); // Telugu } - if (!locales_to_skip.empty()) { + if (!locales_to_skip.is_empty()) { WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled."); } @@ -521,6 +521,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5)); hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT); + // Use a similar color to the 2D editor selection. + _initial_set("editors/3d/selection_box_color", Color(1.0, 0.5, 0)); + hints["editors/3d/selection_box_color"] = PropertyInfo(Variant::COLOR, "editors/3d/selection_box_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + // If a line is a multiple of this, it uses the primary grid color. // Use a power of 2 value by default as it's more common to use powers of 2 in level design. _initial_set("editors/3d/primary_grid_steps", 8); @@ -1476,7 +1480,7 @@ bool EditorSettings::is_default_text_editor_theme() { Vector<String> EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) { Vector<String> templates; String template_dir = get_script_templates_dir(); - if (!p_custom_path.empty()) { + if (!p_custom_path.is_empty()) { template_dir = p_custom_path; } DirAccess *d = DirAccess::open(template_dir); diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 3061da4d43..61ec8546aa 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 4a37d26a26..618d953c56 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index d000ebd151..248a13f7b6 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp index f794babc24..e319fbff52 100644 --- a/editor/editor_sub_scene.cpp +++ b/editor/editor_sub_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h index bdfbbca02f..428bd5a40e 100644 --- a/editor/editor_sub_scene.h +++ b/editor/editor_sub_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 7582c2073f..0d24d5013d 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.h b/editor/editor_themes.h index 4d9bfc56c8..852edf7669 100644 --- a/editor/editor_themes.h +++ b/editor/editor_themes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp index 4e6a397840..51bd9b3383 100644 --- a/editor/editor_translation_parser.cpp +++ b/editor/editor_translation_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h index bdebdd10a1..4f8f3537f2 100644 --- a/editor/editor_translation_parser.h +++ b/editor/editor_translation_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_vcs_interface.cpp b/editor/editor_vcs_interface.cpp index 4b13a5dd89..eaa8f891ec 100644 --- a/editor/editor_vcs_interface.cpp +++ b/editor/editor_vcs_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_vcs_interface.h b/editor/editor_vcs_interface.h index 7de1883fd7..af952eaffc 100644 --- a/editor/editor_vcs_interface.h +++ b/editor/editor_vcs_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index e9b6f6b5e9..781d21c370 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h index 3d527f2338..3de74e17d8 100644 --- a/editor/export_template_manager.h +++ b/editor/export_template_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index 7e05bc5d88..02bbeb57c7 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h index 6d3c0d0d47..267b129bda 100644 --- a/editor/fileserver/editor_file_server.h +++ b/editor/fileserver/editor_file_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 6c8bd1901e..e8cf081320 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -531,7 +531,7 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa } String file_name = p_path.get_file(); - if (!file_name.empty()) { + if (!file_name.is_empty()) { for (int i = 0; i < files->get_item_count(); i++) { if (files->get_item_text(i) == file_name) { files->select(i, true); @@ -1528,7 +1528,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_ove if (!p_overwrite) { to_move_path = p_to_path; Vector<String> conflicting_items = _check_existing(); - if (!conflicting_items.empty()) { + if (!conflicting_items.is_empty()) { // Ask to do something. overwrite_dialog->set_text(vformat( TTR("The following files or folders conflict with items in the target location '%s':\n\n%s\n\nDo you wish to overwrite them?"), @@ -1721,7 +1721,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected paths.push_back(fpath); } } - if (!paths.empty()) { + if (!paths.is_empty()) { emit_signal("instance", paths); } } break; @@ -1753,7 +1753,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected case FILE_DEPENDENCIES: { // Checkout the file dependencies. - if (!p_selected.empty()) { + if (!p_selected.is_empty()) { String fpath = p_selected[0]; deps_editor->edit(fpath); } @@ -1761,7 +1761,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected case FILE_OWNERS: { // Checkout the file owners. - if (!p_selected.empty()) { + if (!p_selected.is_empty()) { String fpath = p_selected[0]; owners_editor->show(fpath); } @@ -1784,7 +1784,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected case FILE_RENAME: { // Rename the active file. - if (!p_selected.empty()) { + if (!p_selected.is_empty()) { to_rename.path = p_selected[0]; if (to_rename.path != "res://") { to_rename.is_file = !to_rename.path.ends_with("/"); @@ -1885,7 +1885,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected } break; case FILE_COPY_PATH: { - if (!p_selected.empty()) { + if (!p_selected.is_empty()) { String fpath = p_selected[0]; DisplayServer::get_singleton()->clipboard_set(fpath); } @@ -1898,7 +1898,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected } void FileSystemDock::_resource_created() { - Object *c = new_resource_dialog->instance_selected(); + Variant c = new_resource_dialog->instance_selected(); ERR_FAIL_COND(!c); Resource *r = Object::cast_to<Resource>(c); @@ -1912,17 +1912,14 @@ void FileSystemDock::_resource_created() { memdelete(node); } - REF res(r); - editor->push_item(c); - - RES current_res = RES(r); + editor->push_item(r); String fpath = path; if (!fpath.ends_with("/")) { fpath = fpath.get_base_dir(); } - editor->save_resource_as(current_res, fpath); + editor->save_resource_as(RES(r), fpath); } void FileSystemDock::_search_changed(const String &p_text, const Control *p_from) { @@ -2013,7 +2010,7 @@ Variant FileSystemDock::get_drag_data_fw(const Point2 &p_point, Control *p_from) all_not_favorites = true; } - if (paths.empty()) { + if (paths.is_empty()) { return Variant(); } @@ -2061,7 +2058,7 @@ bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_da String to_dir; bool favorite; _get_drag_target_folder(to_dir, favorite, p_point, p_from); - return !to_dir.empty(); + return !to_dir.is_empty(); } if (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) { @@ -2074,7 +2071,7 @@ bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_da return true; } - if (to_dir.empty()) { + if (to_dir.is_empty()) { return false; } @@ -2169,7 +2166,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, String to_dir; bool favorite; _get_drag_target_folder(to_dir, favorite, p_point, p_from); - if (res.is_valid() && !to_dir.empty()) { + if (res.is_valid() && !to_dir.is_empty()) { EditorNode::get_singleton()->push_item(res.ptr()); EditorNode::get_singleton()->save_resource_as(res, to_dir); } @@ -2180,7 +2177,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, String to_dir; bool favorite; _get_drag_target_folder(to_dir, favorite, p_point, p_from); - if (!to_dir.empty()) { + if (!to_dir.is_empty()) { Vector<String> fnames = drag_data["files"]; to_move.clear(); for (int i = 0; i < fnames.size(); i++) { @@ -2188,7 +2185,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, to_move.push_back(FileOrFolder(fnames[i], !fnames[i].ends_with("/"))); } } - if (!to_move.empty()) { + if (!to_move.is_empty()) { if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { for (int i = 0; i < to_move.size(); i++) { String new_path; @@ -2291,7 +2288,7 @@ void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favori void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options) { // Add options for files and folders. - ERR_FAIL_COND_MSG(p_paths.empty(), "Path cannot be empty."); + ERR_FAIL_COND_MSG(p_paths.is_empty(), "Path cannot be empty."); Vector<String> filenames; Vector<String> foldernames; @@ -2414,7 +2411,7 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) { } // Popup. - if (!paths.empty()) { + if (!paths.is_empty()) { tree_popup->set_size(Size2(1, 1)); _file_and_folders_fill_popup(tree_popup, paths); tree_popup->set_position(tree->get_screen_position() + p_pos); @@ -2447,14 +2444,14 @@ void FileSystemDock::_file_list_rmb_select(int p_item, const Vector2 &p_pos) { continue; } if (files->get_item_text(p_item) == "..") { - files->unselect(i); + files->deselect(i); continue; } paths.push_back(files->get_item_metadata(i)); } // Popup. - if (!paths.empty()) { + if (!paths.is_empty()) { file_list_popup->clear(); file_list_popup->set_size(Size2(1, 1)); _file_and_folders_fill_popup(file_list_popup, paths, searched_string.length() == 0); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 4b93931ba7..39dc4784b8 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index e8588bbed5..c2f2254023 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -499,8 +499,8 @@ void FindInFilesDialog::_on_search_text_modified(String text) { ERR_FAIL_COND(!_find_button); ERR_FAIL_COND(!_replace_button); - _find_button->set_disabled(get_search_text().empty()); - _replace_button->set_disabled(get_search_text().empty()); + _find_button->set_disabled(get_search_text().is_empty()); + _replace_button->set_disabled(get_search_text().is_empty()); } void FindInFilesDialog::_on_search_text_entered(String text) { diff --git a/editor/find_in_files.h b/editor/find_in_files.h index d4755c7b50..b9d60a8d4f 100644 --- a/editor/find_in_files.h +++ b/editor/find_in_files.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index 1eaf7d70b7..f2a110ca03 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -198,7 +198,7 @@ void GroupDialog::_add_group(String p_name) { } String name = p_name.strip_edges(); - if (name.empty() || groups->get_item_with_text(name)) { + if (name.is_empty() || groups->get_item_with_text(name)) { return; } @@ -551,7 +551,7 @@ void GroupsEditor::_add_group(const String &p_group) { } const String name = group_name->get_text().strip_edges(); - if (name.empty()) { + if (name.is_empty()) { return; } diff --git a/editor/groups_editor.h b/editor/groups_editor.h index 6c3489fffb..69f746801f 100644 --- a/editor/groups_editor.h +++ b/editor/groups_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index 8eb68ecdcf..63b614e436 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1365,7 +1365,7 @@ Collada::Node *Collada::_parse_visual_instance_geometry(XMLParser &parser) { } if (geom->controller) { - if (geom->skeletons.empty()) { + if (geom->skeletons.is_empty()) { //XSI style if (state.skin_controller_data_map.has(geom->source)) { @@ -2321,7 +2321,7 @@ void Collada::_optimize() { i--; } - while (!mgeom.empty()) { + while (!mgeom.is_empty()) { Node *n = mgeom.front()->get(); n->parent->children.push_back(n); mgeom.pop_front(); diff --git a/editor/import/collada.h b/editor/import/collada.h index 29d49d4aa7..2c3f0a3006 100644 --- a/editor/import/collada.h +++ b/editor/import/collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -274,7 +274,7 @@ public: if (normal == p_vert.normal) { if (uv == p_vert.uv) { if (uv2 == p_vert.uv2) { - if (!weights.empty() || !p_vert.weights.empty()) { + if (!weights.is_empty() || !p_vert.weights.is_empty()) { if (weights.size() == p_vert.weights.size()) { for (int i = 0; i < weights.size(); i++) { if (weights[i].bone_idx != p_vert.weights[i].bone_idx) { diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index db5b7b36aa..50b13673fa 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1027,7 +1027,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres Vector<String> skeletons = ng2->skeletons; - ERR_FAIL_COND_V(skeletons.empty(), ERR_INVALID_DATA); + ERR_FAIL_COND_V(skeletons.is_empty(), ERR_INVALID_DATA); String skname = skeletons[0]; ERR_FAIL_COND_V(!node_map.has(skname), ERR_INVALID_DATA); @@ -1471,7 +1471,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones } Vector<float> data = at.get_value_at_time(snapshots[i]); - ERR_CONTINUE(data.empty()); + ERR_CONTINUE(data.is_empty()); Collada::Node::XForm &xf = cn->xform_list.write[xform_idx]; diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h index 5fa17ebd02..bf45322765 100644 --- a/editor/import/editor_import_collada.h +++ b/editor/import/editor_import_collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp index 2658031bd9..44aff874eb 100644 --- a/editor/import/editor_import_plugin.cpp +++ b/editor/import/editor_import_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h index 00a7d9efba..345a40e96d 100644 --- a/editor/import/editor_import_plugin.h +++ b/editor/import/editor_import_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp index 06b56fd73f..ffef759c07 100644 --- a/editor/import/resource_importer_bitmask.cpp +++ b/editor/import/resource_importer_bitmask.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h index 83959f87cd..d68693c54a 100644 --- a/editor/import/resource_importer_bitmask.h +++ b/editor/import/resource_importer_bitmask.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv.cpp b/editor/import/resource_importer_csv.cpp index d29ba28a96..f621ce7855 100644 --- a/editor/import/resource_importer_csv.cpp +++ b/editor/import/resource_importer_csv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv.h b/editor/import/resource_importer_csv.h index c9fbe75dd2..0f137624b9 100644 --- a/editor/import/resource_importer_csv.h +++ b/editor/import/resource_importer_csv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index 4c6200e033..7ea39ab3ef 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h index 7c7646b640..d53e91e38b 100644 --- a/editor/import/resource_importer_csv_translation.h +++ b/editor/import/resource_importer_csv_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp index 885b00865b..26c6a8462b 100644 --- a/editor/import/resource_importer_image.cpp +++ b/editor/import/resource_importer_image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h index 703b36b091..7c8d5e228e 100644 --- a/editor/import/resource_importer_image.h +++ b/editor/import/resource_importer_image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index ac068c05cf..3139ef5146 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -373,7 +373,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const int x = slice_w * j; int y = slice_h * i; Ref<Image> slice = image->get_rect(Rect2(x, y, slice_w, slice_h)); - ERR_CONTINUE(slice.is_null() || slice->empty()); + ERR_CONTINUE(slice.is_null() || slice->is_empty()); if (slice->get_width() != slice_w || slice->get_height() != slice_h) { slice->resize(slice_w, slice_h); } diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index 7ac3d55dec..86e9c5bde8 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -5,38 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -/*************************************************************************/ -/* resource_importer_layered_texture.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index e7170ef61c..9111252943 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h index 97f747b33c..414e0c1fe6 100644 --- a/editor/import/resource_importer_obj.h +++ b/editor/import/resource_importer_obj.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index d36d811ce8..ead1f7c3e9 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -431,7 +431,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> CollisionShape3D *colshape = memnew(CollisionShape3D); if (empty_draw_type == "CUBE") { BoxShape3D *boxShape = memnew(BoxShape3D); - boxShape->set_extents(Vector3(1, 1, 1)); + boxShape->set_size(Vector3(2, 2, 2)); colshape->set_shape(boxShape); colshape->set_name("BoxShape3D"); } else if (empty_draw_type == "SINGLE_ARROW") { @@ -1468,7 +1468,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p if (!ret_used_cache) { // Cache was not used, add the generated entry to the current cache - if (cache_data.empty()) { + if (cache_data.is_empty()) { cache_data.resize(4 + ret_cache_size); int *data = (int *)cache_data.ptrw(); data[0] = 1; diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 5b70f5bd81..66c317f858 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp index a2e80dfa18..f4d20a6296 100644 --- a/editor/import/resource_importer_shader_file.cpp +++ b/editor/import/resource_importer_shader_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_shader_file.h b/editor/import/resource_importer_shader_file.h index 66ae626c51..c421132ec2 100644 --- a/editor/import/resource_importer_shader_file.h +++ b/editor/import/resource_importer_shader_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index c8dae53722..eb16e873e6 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -82,7 +82,7 @@ void ResourceImporterTexture::update_imports() { MutexLock lock(mutex); Vector<String> to_reimport; { - if (make_flags.empty()) { + if (make_flags.is_empty()) { return; } @@ -201,7 +201,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/streamed"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/streamed"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), (p_preset == PRESET_3D ? true : false))); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "roughness/mode", PROPERTY_HINT_ENUM, "Detect,Disabled,Red,Green,Blue,Alpha,Gray"), 0)); diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index 39036d4423..0d551a965c 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -62,7 +62,7 @@ protected: struct MakeInfo { int flags = 0; String normal_path_for_roughness; - RS::TextureDetectRoughnessChannel channel_for_roughness = RS::TEXTURE_DETECT_ROUGNHESS_R; + RS::TextureDetectRoughnessChannel channel_for_roughness = RS::TEXTURE_DETECT_ROUGHNESS_R; }; Map<StringName, MakeInfo> make_flags; diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp index c9f689cc08..4c3ae59951 100644 --- a/editor/import/resource_importer_texture_atlas.cpp +++ b/editor/import/resource_importer_texture_atlas.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h index d237b096d3..b675d12477 100644 --- a/editor/import/resource_importer_texture_atlas.h +++ b/editor/import/resource_importer_texture_atlas.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index cb669b4c89..bcc55b330b 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h index 3c4a8757eb..7413dbd11c 100644 --- a/editor/import/resource_importer_wav.h +++ b/editor/import/resource_importer_wav.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index d7c3b60d5a..cd7d58c6f6 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index 7efe2f2ffb..2adeb76b6c 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/scene_importer_mesh_node_3d.cpp b/editor/import/scene_importer_mesh_node_3d.cpp index 53929f77b0..3c201cf674 100644 --- a/editor/import/scene_importer_mesh_node_3d.cpp +++ b/editor/import/scene_importer_mesh_node_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/scene_importer_mesh_node_3d.h b/editor/import/scene_importer_mesh_node_3d.h index 9540e3b886..dec1717c99 100644 --- a/editor/import/scene_importer_mesh_node_3d.h +++ b/editor/import/scene_importer_mesh_node_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 5582f9f5f0..103e5e81cb 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.h b/editor/import_dock.h index 7a2e669620..6c5779ddce 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/input_map_editor.cpp b/editor/input_map_editor.cpp index 249b9770b1..9a5e7d164c 100644 --- a/editor/input_map_editor.cpp +++ b/editor/input_map_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/input_map_editor.h b/editor/input_map_editor.h index b59eb97e1d..cc6ac1660d 100644 --- a/editor/input_map_editor.h +++ b/editor/input_map_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index e0ba50fe4f..fbcd76a95f 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -270,14 +270,13 @@ void InspectorDock::_select_history(int p_idx) { } void InspectorDock::_resource_created() { - Object *c = new_resource_dialog->instance_selected(); + Variant c = new_resource_dialog->instance_selected(); ERR_FAIL_COND(!c); Resource *r = Object::cast_to<Resource>(c); ERR_FAIL_COND(!r); - REF res(r); - editor->push_item(c); + editor->push_item(r); } void InspectorDock::_resource_selected(const RES &p_res, const String &p_property) { @@ -452,7 +451,7 @@ void InspectorDock::update(Object *p_object) { List<MethodInfo> methods; p_object->get_method_list(&methods); - if (!methods.empty()) { + if (!methods.is_empty()) { bool found = false; List<MethodInfo>::Element *I = methods.front(); int i = 0; diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index b2dabf19c5..6a3f8c679c 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp index 2a21885c4c..60553143d5 100644 --- a/editor/localization_editor.cpp +++ b/editor/localization_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -78,18 +78,21 @@ void LocalizationEditor::_notification(int p_what) { } void LocalizationEditor::add_translation(const String &p_translation) { - _translation_add(p_translation); + PackedStringArray translations; + translations.push_back(p_translation); + _translation_add(translations); } -void LocalizationEditor::_translation_add(const String &p_path) { +void LocalizationEditor::_translation_add(const PackedStringArray &p_paths) { PackedStringArray translations = ProjectSettings::get_singleton()->get("locale/translations"); - if (translations.has(p_path)) { - return; + for (int i = 0; i < p_paths.size(); i++) { + if (!translations.has(p_paths[i])) { + // Don't add duplicate translation paths. + translations.push_back(p_paths[i]); + } } - translations.push_back(p_path); - - undo_redo->create_action(TTR("Add Translation")); + undo_redo->create_action(vformat(TTR("Add %d Translations"), p_paths.size())); undo_redo->add_do_property(ProjectSettings::get_singleton(), "locale/translations", translations); undo_redo->add_undo_property(ProjectSettings::get_singleton(), "locale/translations", ProjectSettings::get_singleton()->get("locale/translations")); undo_redo->add_do_method(this, "update_translations"); @@ -129,7 +132,7 @@ void LocalizationEditor::_translation_res_file_open() { translation_res_file_open_dialog->popup_file_dialog(); } -void LocalizationEditor::_translation_res_add(const String &p_path) { +void LocalizationEditor::_translation_res_add(const PackedStringArray &p_paths) { Variant prev; Dictionary remaps; @@ -138,13 +141,14 @@ void LocalizationEditor::_translation_res_add(const String &p_path) { prev = remaps; } - if (remaps.has(p_path)) { - return; //pointless already has it + for (int i = 0; i < p_paths.size(); i++) { + if (!remaps.has(p_paths[i])) { + // Don't overwrite with an empty remap array if an array already exists for the given path. + remaps[p_paths[i]] = PackedStringArray(); + } } - remaps[p_path] = PackedStringArray(); - - undo_redo->create_action(TTR("Add Remapped Path")); + undo_redo->create_action(vformat(TTR("Translation Resource Remap: Add %d Path(s)"), p_paths.size())); undo_redo->add_do_property(ProjectSettings::get_singleton(), "locale/translation_remaps", remaps); undo_redo->add_undo_property(ProjectSettings::get_singleton(), "locale/translation_remaps", prev); undo_redo->add_do_method(this, "update_translations"); @@ -158,7 +162,7 @@ void LocalizationEditor::_translation_res_option_file_open() { translation_res_option_file_open_dialog->popup_file_dialog(); } -void LocalizationEditor::_translation_res_option_add(const String &p_path) { +void LocalizationEditor::_translation_res_option_add(const PackedStringArray &p_paths) { ERR_FAIL_COND(!ProjectSettings::get_singleton()->has_setting("locale/translation_remaps")); Dictionary remaps = ProjectSettings::get_singleton()->get("locale/translation_remaps"); @@ -170,10 +174,12 @@ void LocalizationEditor::_translation_res_option_add(const String &p_path) { ERR_FAIL_COND(!remaps.has(key)); PackedStringArray r = remaps[key]; - r.push_back(p_path + ":" + "en"); + for (int i = 0; i < p_paths.size(); i++) { + r.push_back(p_paths[i] + ":" + "en"); + } remaps[key] = r; - undo_redo->create_action(TTR("Resource Remap Add Remap")); + undo_redo->create_action(vformat(TTR("Translation Resource Remap: Add %d Remap(s)"), p_paths.size())); undo_redo->add_do_property(ProjectSettings::get_singleton(), "locale/translation_remaps", remaps); undo_redo->add_undo_property(ProjectSettings::get_singleton(), "locale/translation_remaps", ProjectSettings::get_singleton()->get("locale/translation_remaps")); undo_redo->add_do_method(this, "update_translations"); @@ -381,17 +387,20 @@ void LocalizationEditor::_translation_filter_mode_changed(int p_mode) { undo_redo->commit_action(); } -void LocalizationEditor::_pot_add(const String &p_path) { +void LocalizationEditor::_pot_add(const PackedStringArray &p_paths) { PackedStringArray pot_translations = ProjectSettings::get_singleton()->get("locale/translations_pot_files"); - for (int i = 0; i < pot_translations.size(); i++) { - if (pot_translations[i] == p_path) { - return; //exists + for (int i = 0; i < p_paths.size(); i++) { + for (int j = 0; j < pot_translations.size(); j++) { + if (pot_translations[j] == p_paths[i]) { + continue; //exists + } } + + pot_translations.push_back(p_paths[i]); } - pot_translations.push_back(p_path); - undo_redo->create_action(TTR("Add files for POT generation")); + undo_redo->create_action(vformat(TTR("Add %d file(s) for POT generation"), p_paths.size())); undo_redo->add_do_property(ProjectSettings::get_singleton(), "locale/translations_pot_files", pot_translations); undo_redo->add_undo_property(ProjectSettings::get_singleton(), "locale/translations_pot_files", ProjectSettings::get_singleton()->get("locale/translations_pot_files")); undo_redo->add_do_method(this, "update_translations"); @@ -685,8 +694,8 @@ LocalizationEditor::LocalizationEditor() { translations->add_child(tvb); HBoxContainer *thb = memnew(HBoxContainer); - thb->add_spacer(); thb->add_child(memnew(Label(TTR("Translations:")))); + thb->add_spacer(); tvb->add_child(thb); Button *addtr = memnew(Button(TTR("Add..."))); @@ -702,8 +711,8 @@ LocalizationEditor::LocalizationEditor() { tmc->add_child(translation_list); translation_file_open = memnew(EditorFileDialog); - translation_file_open->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); - translation_file_open->connect("file_selected", callable_mp(this, &LocalizationEditor::_translation_add)); + translation_file_open->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES); + translation_file_open->connect("files_selected", callable_mp(this, &LocalizationEditor::_translation_add)); add_child(translation_file_open); } @@ -732,8 +741,8 @@ LocalizationEditor::LocalizationEditor() { tmc->add_child(translation_remap); translation_res_file_open_dialog = memnew(EditorFileDialog); - translation_res_file_open_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); - translation_res_file_open_dialog->connect("file_selected", callable_mp(this, &LocalizationEditor::_translation_res_add)); + translation_res_file_open_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES); + translation_res_file_open_dialog->connect("files_selected", callable_mp(this, &LocalizationEditor::_translation_res_add)); add_child(translation_res_file_open_dialog); thb = memnew(HBoxContainer); @@ -764,8 +773,8 @@ LocalizationEditor::LocalizationEditor() { tmc->add_child(translation_remap_options); translation_res_option_file_open_dialog = memnew(EditorFileDialog); - translation_res_option_file_open_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); - translation_res_option_file_open_dialog->connect("file_selected", callable_mp(this, &LocalizationEditor::_translation_res_option_add)); + translation_res_option_file_open_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES); + translation_res_option_file_open_dialog->connect("files_selected", callable_mp(this, &LocalizationEditor::_translation_res_option_add)); add_child(translation_res_option_file_open_dialog); } @@ -825,8 +834,8 @@ LocalizationEditor::LocalizationEditor() { add_child(pot_generate_dialog); pot_file_open_dialog = memnew(EditorFileDialog); - pot_file_open_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); - pot_file_open_dialog->connect("file_selected", callable_mp(this, &LocalizationEditor::_pot_add)); + pot_file_open_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES); + pot_file_open_dialog->connect("files_selected", callable_mp(this, &LocalizationEditor::_pot_add)); add_child(pot_file_open_dialog); } diff --git a/editor/localization_editor.h b/editor/localization_editor.h index 43b6bb60f6..6e0d7ce61f 100644 --- a/editor/localization_editor.h +++ b/editor/localization_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -72,22 +72,22 @@ class LocalizationEditor : public VBoxContainer { String localization_changed; void _translation_file_open(); - void _translation_add(const String &p_path); + void _translation_add(const PackedStringArray &p_paths); void _translation_delete(Object *p_item, int p_column, int p_button); void _translation_res_file_open(); - void _translation_res_add(const String &p_path); + void _translation_res_add(const PackedStringArray &p_paths); void _translation_res_delete(Object *p_item, int p_column, int p_button); void _translation_res_select(); void _translation_res_option_file_open(); - void _translation_res_option_add(const String &p_path); + void _translation_res_option_add(const PackedStringArray &p_paths); void _translation_res_option_changed(); void _translation_res_option_delete(Object *p_item, int p_column, int p_button); void _translation_filter_option_changed(); void _translation_filter_mode_changed(int p_mode); - void _pot_add(const String &p_path); + void _pot_add(const PackedStringArray &p_paths); void _pot_delete(Object *p_item, int p_column, int p_button); void _pot_file_open(); void _pot_generate_open(); diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index a7d5e5149e..b714109af7 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 7f0fb625ef..0544eb2d50 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 1f6c32ed70..96ebb131ad 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -198,7 +198,7 @@ void EditorNode3DGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, } void EditorNode3DGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard, const Color &p_modulate) { - if (p_lines.empty()) { + if (p_lines.is_empty()) { return; } @@ -633,7 +633,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, tcp = a; } - if (camp.distance_to(tcp) < p_camera->get_znear()) { + if (camp.distance_to(tcp) < p_camera->get_near()) { continue; } cp = tcp; @@ -863,7 +863,7 @@ void Light3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer float d = -ra.z; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d <= 0) { // Equal is here for negative zero. @@ -878,7 +878,7 @@ void Light3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer if (cp.intersects_ray(ray_from, ray_dir, &inters)) { float r = inters.distance_to(gt.origin); if (Node3DEditor::get_singleton()->is_snap_enabled()) { - r = Math::stepify(r, Node3DEditor::get_singleton()->get_translate_snap()); + r = Math::snapped(r, Node3DEditor::get_singleton()->get_translate_snap()); } light->set_param(Light3D::PARAM_RANGE, r); @@ -1243,7 +1243,7 @@ void Camera3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Came Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb); float d = ra.x * 2.0; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } d = CLAMP(d, 0.1, 16384); @@ -1357,7 +1357,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { case Camera3D::PROJECTION_FRUSTUM: { float hsize = camera->get_size() / 2.0; - Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized(); + Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized(); Vector3 nside = side; nside.x = -nside.x; Vector3 up = Vector3(0, side.x, 0); @@ -2173,7 +2173,7 @@ void VisibilityNotifier3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int float d = ra[p_idx]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5; @@ -2185,7 +2185,7 @@ void VisibilityNotifier3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int float d = ra[p_idx] - ofs[p_idx]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -2364,7 +2364,7 @@ void GPUParticles3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx float d = ra[p_idx]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5; @@ -2376,7 +2376,7 @@ void GPUParticles3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx float d = ra[p_idx] - ofs[p_idx]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -2521,7 +2521,7 @@ void GPUParticlesCollision3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); float d = ra.x; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -2538,7 +2538,7 @@ void GPUParticlesCollision3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -2786,7 +2786,7 @@ void ReflectionProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_id Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -2814,7 +2814,7 @@ void ReflectionProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_id // Adjust the actual position to account for the gizmo handle position float d = ra[p_idx] + 0.25; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } origin[p_idx] = d; @@ -2964,7 +2964,7 @@ void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3 Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -3105,7 +3105,7 @@ void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -3541,7 +3541,7 @@ String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_g } if (Object::cast_to<BoxShape3D>(*s)) { - return "Extents"; + return "Size"; } if (Object::cast_to<CapsuleShape3D>(*s)) { @@ -3574,7 +3574,7 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo if (Object::cast_to<BoxShape3D>(*s)) { Ref<BoxShape3D> bs = s; - return bs->get_extents(); + return bs->get_size(); } if (Object::cast_to<CapsuleShape3D>(*s)) { @@ -3617,7 +3617,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); float d = ra.x; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -3633,7 +3633,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb); float d = ra.z; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -3651,16 +3651,16 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } - Vector3 he = bs->get_extents(); - he[p_idx] = d; - bs->set_extents(he); + Vector3 he = bs->get_size(); + he[p_idx] = d * 2; + bs->set_size(he); } if (Object::cast_to<CapsuleShape3D>(*s)) { @@ -3675,7 +3675,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i } if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -3697,7 +3697,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -3737,14 +3737,14 @@ void CollisionShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int if (Object::cast_to<BoxShape3D>(*s)) { Ref<BoxShape3D> ss = s; if (p_cancel) { - ss->set_extents(p_restore); + ss->set_size(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Box Shape Extents")); - ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents()); - ur->add_undo_method(ss.ptr(), "set_extents", p_restore); + ur->create_action(TTR("Change Box Shape Size")); + ur->add_do_method(ss.ptr(), "set_size", ss->get_size()); + ur->add_undo_method(ss.ptr(), "set_size", p_restore); ur->commit_action(); } @@ -3878,8 +3878,8 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Ref<BoxShape3D> bs = s; Vector<Vector3> lines; AABB aabb; - aabb.position = -bs->get_extents(); - aabb.size = aabb.position * -2; + aabb.position = -bs->get_size() / 2; + aabb.size = bs->get_size(); for (int i = 0; i < 12; i++) { Vector3 a, b; @@ -3892,7 +3892,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { for (int i = 0; i < 3; i++) { Vector3 ax; - ax[i] = bs->get_extents()[i]; + ax[i] = bs->get_size()[i] / 2; handles.push_back(ax); } @@ -4205,7 +4205,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { } } - if (faces.empty()) { + if (faces.is_empty()) { return; } @@ -4521,7 +4521,7 @@ Joint3DGizmoPlugin::Joint3DGizmoPlugin() { } void Joint3DGizmoPlugin::incremental_update_gizmos() { - if (!current_gizmos.empty()) { + if (!current_gizmos.is_empty()) { update_idx++; update_idx = update_idx % current_gizmos.size(); redraw(current_gizmos[update_idx]); diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h index e418456d60..df4ed15a8e 100644 --- a/editor/node_3d_editor_gizmos.h +++ b/editor/node_3d_editor_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp index 2c89517008..43c9cabe01 100644 --- a/editor/node_dock.cpp +++ b/editor/node_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.h b/editor/node_dock.h index 8e10db5eb3..280369bb09 100644 --- a/editor/node_dock.h +++ b/editor/node_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index a780750633..19c9662162 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -126,7 +126,7 @@ void PluginConfigDialog::_on_cancelled() { void PluginConfigDialog::_on_required_text_changed(const String &) { int lang_idx = script_option_edit->get_selected(); String ext = ScriptServer::get_language(lang_idx)->get_extension(); - get_ok_button()->set_disabled(script_edit->get_text().get_basename().empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().empty()); + get_ok_button()->set_disabled(script_edit->get_text().get_basename().is_empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().is_empty()); } void PluginConfigDialog::_notification(int p_what) { diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h index 93c8c01c70..50ca417d81 100644 --- a/editor/plugin_config_dialog.h +++ b/editor/plugin_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 281b1d79af..876b67fa77 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h index 527803150d..4f9adfff25 100644 --- a/editor/plugins/abstract_polygon_2d_editor.h +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index 223484044a..d69913cc46 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -106,7 +106,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven add_point_pos += blend_space->get_min_space(); if (snap->is_pressed()) { - add_point_pos = Math::stepify(add_point_pos, blend_space->get_snap()); + add_point_pos = Math::snapped(add_point_pos, blend_space->get_snap()); } } @@ -139,7 +139,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven point += drag_ofs.x; if (snap->is_pressed()) { - point = Math::stepify(point, blend_space->get_snap()); + point = Math::snapped(point, blend_space->get_snap()); } updating = true; @@ -253,7 +253,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() { if (dragging_selected && selected_point == i) { point += drag_ofs.x; if (snap->is_pressed()) { - point = Math::stepify(point, blend_space->get_snap()); + point = Math::snapped(point, blend_space->get_snap()); } } @@ -454,7 +454,7 @@ void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() { pos += drag_ofs.x; if (snap->is_pressed()) { - pos = Math::stepify(pos, blend_space->get_snap()); + pos = Math::snapped(pos, blend_space->get_snap()); } } diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h index 5ff5da47c0..24c950fdee 100644 --- a/editor/plugins/animation_blend_space_1d_editor.h +++ b/editor/plugins/animation_blend_space_1d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 94785a5422..6a57463dbc 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -129,8 +129,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven add_point_pos += blend_space->get_min_space(); if (snap->is_pressed()) { - add_point_pos.x = Math::stepify(add_point_pos.x, blend_space->get_snap().x); - add_point_pos.y = Math::stepify(add_point_pos.y, blend_space->get_snap().y); + add_point_pos.x = Math::snapped(add_point_pos.x, blend_space->get_snap().x); + add_point_pos.y = Math::snapped(add_point_pos.y, blend_space->get_snap().y); } } @@ -215,8 +215,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven Vector2 point = blend_space->get_blend_point_position(selected_point); point += drag_ofs; if (snap->is_pressed()) { - point.x = Math::stepify(point.x, blend_space->get_snap().x); - point.y = Math::stepify(point.y, blend_space->get_snap().y); + point.x = Math::snapped(point.x, blend_space->get_snap().x); + point.y = Math::snapped(point.y, blend_space->get_snap().y); } updating = true; @@ -467,8 +467,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { if (dragging_selected && selected_point == point_idx) { point += drag_ofs; if (snap->is_pressed()) { - point.x = Math::stepify(point.x, blend_space->get_snap().x); - point.y = Math::stepify(point.y, blend_space->get_snap().y); + point.x = Math::snapped(point.x, blend_space->get_snap().x); + point.y = Math::snapped(point.y, blend_space->get_snap().y); } } point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); @@ -503,8 +503,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { if (dragging_selected && selected_point == i) { point += drag_ofs; if (snap->is_pressed()) { - point.x = Math::stepify(point.x, blend_space->get_snap().x); - point.y = Math::stepify(point.y, blend_space->get_snap().y); + point.x = Math::snapped(point.x, blend_space->get_snap().x); + point.y = Math::snapped(point.y, blend_space->get_snap().y); } } point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); @@ -702,8 +702,8 @@ void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() { if (dragging_selected) { pos += drag_ofs; if (snap->is_pressed()) { - pos.x = Math::stepify(pos.x, blend_space->get_snap().x); - pos.y = Math::stepify(pos.y, blend_space->get_snap().y); + pos.x = Math::snapped(pos.x, blend_space->get_snap().x); + pos.y = Math::snapped(pos.y, blend_space->get_snap().y); } } updating = true; diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h index 64885aeaca..3b8b78b2b5 100644 --- a/editor/plugins/animation_blend_space_2d_editor.h +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index a20bbd2b62..fbfcac3d22 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -416,7 +416,7 @@ void AnimationNodeBlendTreeEditor::_delete_nodes_request() { } } - if (to_erase.empty()) { + if (to_erase.is_empty()) { return; } @@ -537,7 +537,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano default: { } break; } - if (!track_type_name.empty()) { + if (!track_type_name.is_empty()) { types[track_path].insert(track_type_name); } } diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index 3ebf623eef..9f09069719 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 4b97dacbc1..56d82acd2f 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -680,7 +680,7 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) { if (p_state.has("animation")) { String anim = p_state["animation"]; - if (!anim.empty() && player->has_animation(anim)) { + if (!anim.is_empty() && player->has_animation(anim)) { _select_anim_by_name(anim); _animation_edit(); } @@ -1013,7 +1013,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) { float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length()); if (track_editor->is_snap_enabled()) { - pos = Math::stepify(pos, _get_editor_step()); + pos = Math::snapped(pos, _get_editor_step()); } if (player->is_valid() && !p_set) { @@ -1069,7 +1069,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) } updating = true; - frame->set_value(Math::stepify(p_pos, _get_editor_step())); + frame->set_value(Math::snapped(p_pos, _get_editor_step())); updating = false; _seek_value_changed(p_pos, !p_drag); diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index ab3feb115f..2f6bf55e4c 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 6fa1792c67..c6d2faf849 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -520,7 +520,7 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co Transform2D xf; xf.elements[0] = (p_to - p_from).normalized(); - xf.elements[1] = xf.elements[0].tangent(); + xf.elements[1] = xf.elements[0].orthogonal(); xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5; state_machine_draw->draw_set_transform_matrix(xf); @@ -690,7 +690,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { tl.width = tr_bidi_offset; if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists - Vector2 offset = -(tl.from - tl.to).normalized().tangent() * tr_bidi_offset; + Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset; tl.from += offset; tl.to += offset; } diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 119feb417d..a969ddd26b 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 800df12199..c33b06ff32 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index fd3a449487..de3d89ae17 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index bd70e649e6..b2d143c416 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -702,7 +702,7 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PackedB } } - if (!image->empty()) { + if (!image->is_empty()) { switch (image_queue[p_queue_id].image_type) { case IMAGE_QUEUE_ICON: @@ -1151,7 +1151,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const asset_bottom_page = _make_pages(page, pages, page_len, total_items, result.size()); library_vb->add_child(asset_bottom_page); - if (result.empty()) { + if (result.is_empty()) { if (filter->get_text() != String()) { library_error->set_text( vformat(TTR("No results for \"%s\"."), filter->get_text())); @@ -1188,7 +1188,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const } } - if (!result.empty()) { + if (!result.is_empty()) { library_scroll->set_v_scroll(0); } } break; @@ -1492,7 +1492,7 @@ AssetLibraryEditorPlugin::AssetLibraryEditorPlugin(EditorNode *p_node) { editor = p_node; addon_library = memnew(EditorAssetLibrary); addon_library->set_v_size_flags(Control::SIZE_EXPAND_FILL); - editor->get_viewport()->add_child(addon_library); + editor->get_main_control()->add_child(addon_library); addon_library->set_anchors_and_offsets_preset(Control::PRESET_WIDE); addon_library->hide(); } diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index b69dfc208e..0509145673 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp index 5041cf9f32..1765c99572 100644 --- a/editor/plugins/audio_stream_editor_plugin.cpp +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h index 5936b91fa1..f27add7229 100644 --- a/editor/plugins/audio_stream_editor_plugin.h +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp index e5d4e4a761..470b61bf40 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h index b4c7c07562..d291c377d9 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.h +++ b/editor/plugins/baked_lightmap_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_3d_editor_plugin.cpp b/editor/plugins/camera_3d_editor_plugin.cpp index 9a5cfd35cd..8583e95b25 100644 --- a/editor/plugins/camera_3d_editor_plugin.cpp +++ b/editor/plugins/camera_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -98,7 +98,7 @@ void Camera3DEditorPlugin::make_visible(bool p_visible) { Camera3DEditorPlugin::Camera3DEditorPlugin(EditorNode *p_node) { editor = p_node; /* camera_editor = memnew( CameraEditor ); - editor->get_viewport()->add_child(camera_editor); + editor->get_main_control()->add_child(camera_editor); camera_editor->set_anchor(SIDE_LEFT,Control::ANCHOR_END); camera_editor->set_anchor(SIDE_RIGHT,Control::ANCHOR_END); diff --git a/editor/plugins/camera_3d_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h index 023f1866df..e087dd22a8 100644 --- a/editor/plugins/camera_3d_editor_plugin.h +++ b/editor/plugins/camera_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 5073cbd0b9..498f9d5c19 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -444,8 +444,8 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig } } Point2 grid_output; - grid_output.x = Math::stepify(p_target.x - offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier)) + offset.x; - grid_output.y = Math::stepify(p_target.y - offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier)) + offset.y; + grid_output.x = Math::snapped(p_target.x - offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier)) + offset.x; + grid_output.y = Math::snapped(p_target.y - offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier)) + offset.y; _snap_if_closer_point(p_target, output, snap_target, grid_output, SNAP_TARGET_GRID, 0.0, -1.0); } @@ -462,9 +462,9 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig float CanvasItemEditor::snap_angle(float p_target, float p_start) const { if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) { if (snap_relative) { - return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step); + return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step); } else { - return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset; + return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset; } } else { return p_target; @@ -518,7 +518,7 @@ void CanvasItemEditor::_keying_changed() { } Rect2 CanvasItemEditor::_get_encompassing_rect_from_list(List<CanvasItem *> p_list) { - ERR_FAIL_COND_V(p_list.empty(), Rect2()); + ERR_FAIL_COND_V(p_list.is_empty(), Rect2()); // Handles the first element CanvasItem *canvas_item = p_list.front()->get(); @@ -727,7 +727,7 @@ bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> * } Vector2 rel = to - from; - Vector2 relt = rel.tangent().normalized() * bone_width; + Vector2 relt = rel.orthogonal().normalized() * bone_width; Vector2 reln = rel.normalized(); Vector2 reltn = relt.normalized(); @@ -963,9 +963,24 @@ void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_it } void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) { - undo_redo->create_action(action_name); + List<CanvasItem *> modified_canvas_items; for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); + Dictionary old_state = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item)->undo_state; + Dictionary new_state = canvas_item->_edit_get_state(); + + if (old_state.hash() != new_state.hash()) { + modified_canvas_items.push_back(canvas_item); + } + } + + if (modified_canvas_items.is_empty()) { + return; + } + + undo_redo->create_action(action_name); + for (List<CanvasItem *>::Element *E = modified_canvas_items.front(); E; E = E->next()) { + CanvasItem *canvas_item = E->get(); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state()); undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state); @@ -1147,7 +1162,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve if (dragged_guide_index >= 0) { vguides.remove(dragged_guide_index); undo_redo->create_action(TTR("Remove Vertical Guide")); - if (vguides.empty()) { + if (vguides.is_empty()) { undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "remove_meta", "_edit_vertical_guides_"); } else { undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides); @@ -1180,7 +1195,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve if (dragged_guide_index >= 0) { hguides.remove(dragged_guide_index); undo_redo->create_action(TTR("Remove Horizontal Guide")); - if (hguides.empty()) { + if (hguides.is_empty()) { undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "remove_meta", "_edit_horizontal_guides_"); } else { undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides); @@ -1808,7 +1823,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { } ofs = (endpoints[i] + endpoints[next]) / 2; - ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2); + ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2); if (ofs.distance_to(b->get_position()) < radius) { resize_drag = dragger[i * 2 + 1]; } @@ -1931,8 +1946,8 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { vformat( TTR("Scale Node2D \"%s\" to (%s, %s)"), drag_selection[0]->get_name(), - Math::stepify(drag_selection[0]->_edit_get_scale().x, 0.01), - Math::stepify(drag_selection[0]->_edit_get_scale().y, 0.01)), + Math::snapped(drag_selection[0]->_edit_get_scale().x, 0.01), + Math::snapped(drag_selection[0]->_edit_get_scale().y, 0.01)), true); } else { // Extends from Control. @@ -2083,8 +2098,8 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { drag_selection, vformat(TTR("Scale CanvasItem \"%s\" to (%s, %s)"), drag_selection[0]->get_name(), - Math::stepify(drag_selection[0]->_edit_get_scale().x, 0.01), - Math::stepify(drag_selection[0]->_edit_get_scale().y, 0.01)), + Math::snapped(drag_selection[0]->_edit_get_scale().x, 0.01), + Math::snapped(drag_selection[0]->_edit_get_scale().y, 0.01)), true); } if (key_auto_insert_button->is_pressed()) { @@ -2400,7 +2415,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { _select_click_on_item(item, click, b->get_shift()); return true; - } else if (!selection_results.empty()) { + } else if (!selection_results.is_empty()) { // Sorts items according the their z-index selection_results.sort(); @@ -2463,13 +2478,13 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { // Retrieve the bones Vector<_SelectResult> selection = Vector<_SelectResult>(); _get_bones_at_pos(click, selection); - if (!selection.empty()) { + if (!selection.is_empty()) { canvas_item = selection[0].item; } else { // Retrieve the canvas items selection = Vector<_SelectResult>(); _get_canvas_items_at_pos(click, selection); - if (!selection.empty()) { + if (!selection.is_empty()) { canvas_item = selection[0].item; } } @@ -3498,7 +3513,7 @@ void CanvasItemEditor::_draw_selection() { select_handle->draw(ci, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor()); ofs = (endpoints[i] + endpoints[next]) / 2; - ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2); + ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2); select_handle->draw(ci, (ofs - (select_handle->get_size() / 2)).floor()); } @@ -3916,7 +3931,7 @@ void CanvasItemEditor::_draw_viewport() { bool all_locked = true; bool all_group = true; List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.empty()) { + if (selection.is_empty()) { all_locked = false; all_group = false; } else { @@ -3935,10 +3950,10 @@ void CanvasItemEditor::_draw_viewport() { } lock_button->set_visible(!all_locked); - lock_button->set_disabled(selection.empty()); + lock_button->set_disabled(selection.is_empty()); unlock_button->set_visible(all_locked); group_button->set_visible(!all_group); - group_button->set_disabled(selection.empty()); + group_button->set_disabled(selection.is_empty()); ungroup_button->set_visible(all_group); info_overlay->set_offset(SIDE_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10); @@ -3956,11 +3971,11 @@ void CanvasItemEditor::_draw_viewport() { RenderingServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D()); EditorPluginList *over_plugin_list = editor->get_editor_plugins_over(); - if (!over_plugin_list->empty()) { + if (!over_plugin_list->is_empty()) { over_plugin_list->forward_canvas_draw_over_viewport(viewport); } EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over(); - if (!force_over_plugin_list->empty()) { + if (!force_over_plugin_list->is_empty()) { force_over_plugin_list->forward_canvas_force_draw_over_viewport(viewport); } @@ -4446,7 +4461,7 @@ void CanvasItemEditor::_set_anchors_and_offsets_preset(Control::LayoutPreset p_p case PRESET_CENTER_RIGHT: case PRESET_CENTER_BOTTOM: case PRESET_CENTER: - undo_redo->add_do_method(control, "set_margins_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE); + undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE); break; case PRESET_LEFT_WIDE: case PRESET_TOP_WIDE: @@ -4455,7 +4470,7 @@ void CanvasItemEditor::_set_anchors_and_offsets_preset(Control::LayoutPreset p_p case PRESET_VCENTER_WIDE: case PRESET_HCENTER_WIDE: case PRESET_WIDE: - undo_redo->add_do_method(control, "set_margins_preset", p_preset, Control::PRESET_MODE_MINSIZE); + undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_MINSIZE); break; } undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); @@ -4576,7 +4591,7 @@ void CanvasItemEditor::_update_zoom_label() { // Don't show a decimal when the zoom level is higher than 1000 %. zoom_text = TS->format_number(rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100))) + " " + TS->percent_sign(); } else { - zoom_text = TS->format_number(rtos(Math::stepify((zoom / MAX(1, EDSCALE)) * 100, 0.1))) + " " + TS->percent_sign(); + zoom_text = TS->format_number(rtos(Math::snapped((zoom / MAX(1, EDSCALE)) * 100, 0.1))) + " " + TS->percent_sign(); } zoom_reset->set_text(zoom_text); @@ -6139,7 +6154,7 @@ CanvasItemEditorPlugin::CanvasItemEditorPlugin(EditorNode *p_node) { editor = p_node; canvas_item_editor = memnew(CanvasItemEditor(editor)); canvas_item_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); - editor->get_viewport()->add_child(canvas_item_editor); + editor->get_main_control()->add_child(canvas_item_editor); canvas_item_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE); canvas_item_editor->hide(); } diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index f5da953810..24149a57b0 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp index 08d6fc966d..8e340b28ef 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h index 482f00a7f7..e78c486a39 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp index 6eb17685f6..0c18975258 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h index bb4ee2185e..c66518e3e5 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.h +++ b/editor/plugins/collision_polygon_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 23ab6a9de2..a1e7d3d6e0 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -98,7 +98,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { Ref<RectangleShape2D> rect = node->get_shape(); if (idx < 3) { - return rect->get_extents().abs(); + return rect->get_size().abs(); } } break; @@ -179,13 +179,13 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { if (idx < 3) { Ref<RectangleShape2D> rect = node->get_shape(); - Vector2 extents = rect->get_extents(); + Vector2 size = rect->get_size(); if (idx == 2) { - extents = p_point; + size = p_point * 2; } else { - extents[idx] = p_point[idx]; + size[idx] = p_point[idx] * 2; } - rect->set_extents(extents.abs()); + rect->set_size(size.abs()); canvas_item_editor->update_viewport(); } @@ -279,9 +279,9 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { case RECTANGLE_SHAPE: { Ref<RectangleShape2D> rect = node->get_shape(); - undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents()); + undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org); + undo_redo->add_undo_method(rect.ptr(), "set_size", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } break; @@ -493,7 +493,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla Ref<RectangleShape2D> shape = node->get_shape(); handles.resize(3); - Vector2 ext = shape->get_extents(); + Vector2 ext = shape->get_size() / 2; handles.write[0] = Point2(ext.x, 0); handles.write[1] = Point2(0, ext.y); handles.write[2] = Point2(ext.x, ext.y); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index 083ceb4b38..054db1a61b 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp index 32f7d02af2..3403aeceba 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h index 58984d6d16..b188df8e96 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.h +++ b/editor/plugins/cpu_particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp index d44e487ae4..f41ccfa86b 100644 --- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -122,7 +122,7 @@ void CPUParticles3DEditorPlugin::make_visible(bool p_visible) { CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin(EditorNode *p_node) { editor = p_node; particles_editor = memnew(CPUParticles3DEditor); - editor->get_viewport()->add_child(particles_editor); + editor->get_main_control()->add_child(particles_editor); particles_editor->hide(); } diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h index d6886a24dc..9dced3ea86 100644 --- a/editor/plugins/cpu_particles_3d_editor_plugin.h +++ b/editor/plugins/cpu_particles_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 4768cac217..88e56ccfb9 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h index 2872f65730..2e8dd43d7e 100644 --- a/editor/plugins/curve_editor_plugin.h +++ b/editor/plugins/curve_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp index 0747e42045..1512e1817a 100644 --- a/editor/plugins/debugger_editor_plugin.cpp +++ b/editor/plugins/debugger_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h index c5ae4cd8a9..a6fab01c29 100644 --- a/editor/plugins/debugger_editor_plugin.h +++ b/editor/plugins/debugger_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp index b775e871e2..85114d88ae 100644 --- a/editor/plugins/editor_debugger_plugin.cpp +++ b/editor/plugins/editor_debugger_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h index 10fd1151de..b33a8ed925 100644 --- a/editor/plugins/editor_debugger_plugin.h +++ b/editor/plugins/editor_debugger_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 2fc0e35f82..bdf88b82e4 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -106,7 +106,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz } } - if (img.is_null() || img->empty()) { + if (img.is_null() || img->is_empty()) { return Ref<Texture2D>(); } @@ -150,7 +150,7 @@ bool EditorImagePreviewPlugin::handles(const String &p_type) const { Ref<Texture2D> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const { Ref<Image> img = p_from; - if (img.is_null() || img->empty()) { + if (img.is_null() || img->is_empty()) { return Ref<Image>(); } diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index 04e6be2354..57e2911c89 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp index a82547182c..fa58eb5480 100644 --- a/editor/plugins/font_editor_plugin.cpp +++ b/editor/plugins/font_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -216,7 +216,7 @@ void FontDataEditor::init_script_edit() { void FontDataEditor::add_lang() { FontData *fd = Object::cast_to<FontData>(get_edited_object()); - if (fd != nullptr && !le->get_text().empty()) { + if (fd != nullptr && !le->get_text().is_empty()) { fd->set_language_support_override(le->get_text(), chk->is_pressed()); le->set_text(""); chk->set_pressed(false); diff --git a/editor/plugins/font_editor_plugin.h b/editor/plugins/font_editor_plugin.h index 1d3ffc8857..04e6c1dac7 100644 --- a/editor/plugins/font_editor_plugin.h +++ b/editor/plugins/font_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp index 2f5dd36ef1..f309c5da01 100644 --- a/editor/plugins/gi_probe_editor_plugin.cpp +++ b/editor/plugins/gi_probe_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h index 85d2b6f449..fdf0623561 100644 --- a/editor/plugins/gi_probe_editor_plugin.h +++ b/editor/plugins/gi_probe_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp index d27df1d063..1aaa98d02e 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h index f3ca20b71a..0b2028b745 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.h +++ b/editor/plugins/gpu_particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp index 0de52b3930..5b840ddbcf 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -454,7 +454,7 @@ void GPUParticles3DEditorPlugin::make_visible(bool p_visible) { GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin(EditorNode *p_node) { editor = p_node; particles_editor = memnew(GPUParticles3DEditor); - editor->get_viewport()->add_child(particles_editor); + editor->get_main_control()->add_child(particles_editor); particles_editor->hide(); } diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h index ce376e4386..bd10895459 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.h +++ b/editor/plugins/gpu_particles_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp index 0288645f91..8c4928b7cb 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h index 0cdc70a62b..5a71fc44ef 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index 13b5c8cef5..46fa00f730 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h index 4d3fc0d8a9..bcbb86e422 100644 --- a/editor/plugins/gradient_editor_plugin.h +++ b/editor/plugins/gradient_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index b4dcbdfe20..c0f690bb6a 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index fa5e802869..8c77f3d952 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index e422140efa..3d555d7eba 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h index e034a41ddc..eb1ce04788 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/editor/plugins/light_occluder_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp index 77eeb19d26..08c5ef02a4 100644 --- a/editor/plugins/line_2d_editor_plugin.cpp +++ b/editor/plugins/line_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h index b3bc9df3a5..769109583a 100644 --- a/editor/plugins/line_2d_editor_plugin.h +++ b/editor/plugins/line_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index e45344b427..ad99ad7808 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 570ba9ae03..a4532b58b3 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 79dbf7d522..1e4553a967 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index 1fb0babb10..455fcb5fe9 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 2a08e3a8b5..0d2b2ea2f5 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,7 +63,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.empty()) { + if (selection.is_empty()) { Ref<Shape3D> shape = mesh->create_trimesh_shape(); if (shape.is_null()) { err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape.")); @@ -505,7 +505,7 @@ void MeshInstance3DEditorPlugin::make_visible(bool p_visible) { MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin(EditorNode *p_node) { editor = p_node; mesh_editor = memnew(MeshInstance3DEditor); - editor->get_viewport()->add_child(mesh_editor); + editor->get_main_control()->add_child(mesh_editor); mesh_editor->options->hide(); } diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h index f42136942b..69f494de7f 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.h +++ b/editor/plugins/mesh_instance_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index fb34f4064a..f8932cd534 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -297,7 +297,7 @@ MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) { EDITOR_DEF("editors/grid_map/preview_size", 64); mesh_library_editor = memnew(MeshLibraryEditor(p_node)); - p_node->get_viewport()->add_child(mesh_library_editor); + p_node->get_main_control()->add_child(mesh_library_editor); mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE); mesh_library_editor->set_end(Point2(0, 22)); mesh_library_editor->hide(); diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h index fafbce9243..6c33c8bb9e 100644 --- a/editor/plugins/mesh_library_editor_plugin.h +++ b/editor/plugins/mesh_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 59ab622994..19c6dcf402 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -378,7 +378,7 @@ void MultiMeshEditorPlugin::make_visible(bool p_visible) { MultiMeshEditorPlugin::MultiMeshEditorPlugin(EditorNode *p_node) { editor = p_node; multimesh_editor = memnew(MultiMeshEditor); - editor->get_viewport()->add_child(multimesh_editor); + editor->get_main_control()->add_child(multimesh_editor); multimesh_editor->options->hide(); } diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h index 6a80fd4d16..2cdd7cf504 100644 --- a/editor/plugins/multimesh_editor_plugin.h +++ b/editor/plugins/multimesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp index 8cf9f01fa0..9971d3111d 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h index 3c5a7c2829..0f5928d416 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.h +++ b/editor/plugins/navigation_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 610645eb9e..6cc28ab225 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -612,7 +612,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_inclu results.push_back(res); } - if (results.empty()) { + if (results.is_empty()) { return; } @@ -1045,7 +1045,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) { clicked = ObjectID(); } - } else if (!selection_results.empty()) { + } else if (!selection_results.is_empty()) { NodePath root_path = get_tree()->get_edited_scene_root()->get_path(); StringName root_name = root_path.get_name(root_path.get_name_count() - 1); @@ -1097,7 +1097,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { { EditorNode *en = editor; EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding(); - if (!force_input_forwarding_list->empty()) { + if (!force_input_forwarding_list->is_empty()) { bool discard = force_input_forwarding_list->forward_spatial_gui_input(camera, p_event, true); if (discard) { return; @@ -1107,7 +1107,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { { EditorNode *en = editor; EditorPluginList *over_plugin_list = en->get_editor_plugins_over(); - if (!over_plugin_list->empty()) { + if (!over_plugin_list->is_empty()) { bool discard = over_plugin_list->forward_spatial_gui_input(camera, p_event, false); if (discard) { return; @@ -2210,8 +2210,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) { } void Node3DEditorViewport::scale_cursor_distance(real_t scale) { - real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN); - real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX); + real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); + real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); if (unlikely(min_distance > max_distance)) { cursor.distance = (min_distance + max_distance) / 2; } else { @@ -2223,8 +2223,8 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) { } void Node3DEditorViewport::scale_freelook_speed(real_t scale) { - real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN); - real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX); + real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); + real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); if (unlikely(min_speed > max_speed)) { freelook_speed = (min_speed + max_speed) / 2; } else { @@ -2505,6 +2505,8 @@ void Node3DEditorViewport::_notification(int p_what) { bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME)); if (show_fps != fps_label->is_visible()) { + cpu_time_label->set_visible(show_fps); + gpu_time_label->set_visible(show_fps); fps_label->set_visible(show_fps); RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps); for (int i = 0; i < FRAME_TIME_HISTORY; i++) { @@ -2531,12 +2533,28 @@ void Node3DEditorViewport::_notification(int p_what) { } gpu_time /= FRAME_TIME_HISTORY; - String text; - text += TTR("CPU Time") + ": " + String::num(cpu_time, 1) + " ms\n"; - text += TTR("GPU Time") + ": " + String::num(gpu_time, 1) + " ms\n"; - text += TTR("FPS") + ": " + itos(1000.0 / gpu_time); - - fps_label->set_text(text); + // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red). + // Middle point is at 15 ms. + cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), String::num(cpu_time, 1))); + cpu_time_label->add_theme_color_override( + "font_color", + frame_time_gradient->get_color_at_offset( + Math::range_lerp(cpu_time, 0, 30, 0, 1))); + + gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), String::num(gpu_time, 1))); + // Middle point is at 15 ms. + gpu_time_label->add_theme_color_override( + "font_color", + frame_time_gradient->get_color_at_offset( + Math::range_lerp(gpu_time, 0, 30, 0, 1))); + + const float fps = 1000.0 / gpu_time; + fps_label->set_text(vformat(TTR("FPS: %d"), fps)); + // Middle point is at 60 FPS. + fps_label->add_theme_color_override( + "font_color", + frame_time_gradient->get_color_at_offset( + Math::range_lerp(fps, 110, 10, 0, 1))); } bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW)); @@ -2583,7 +2601,13 @@ void Node3DEditorViewport::_notification(int p_what) { preview_camera->add_theme_style_override("focus", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); preview_camera->add_theme_style_override("disabled", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); + frame_time_gradient->set_color(0, get_theme_color("success_color", "Editor")); + frame_time_gradient->set_color(1, get_theme_color("warning_color", "Editor")); + frame_time_gradient->set_color(2, get_theme_color("error_color", "Editor")); + info_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); + cpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); + gpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); fps_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); cinema_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); locked_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); @@ -2615,12 +2639,12 @@ static void draw_indicator_bar(Control &surface, real_t fill, const Ref<Texture2 void Node3DEditorViewport::_draw() { EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over(); - if (!over_plugin_list->empty()) { + if (!over_plugin_list->is_empty()) { over_plugin_list->forward_spatial_draw_over_viewport(surface); } EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over(); - if (!force_over_plugin_list->empty()) { + if (!force_over_plugin_list->is_empty()) { force_over_plugin_list->forward_spatial_force_draw_over_viewport(surface); } @@ -2674,7 +2698,8 @@ void Node3DEditorViewport::_draw() { break; } handle_color.a = 1.0; - handle_color *= Color(1.3, 1.3, 1.3, 1.0); + const float brightness = 1.3; + handle_color *= Color(brightness, brightness, brightness); RenderingServer::get_singleton()->canvas_item_add_line( ci, @@ -2714,8 +2739,8 @@ void Node3DEditorViewport::_draw() { if (is_freelook_active()) { // Show speed - real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN); - real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX); + real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); + real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); real_t scale_length = (max_speed - min_speed); if (!Math::is_zero_approx(scale_length)) { @@ -2735,8 +2760,8 @@ void Node3DEditorViewport::_draw() { } else { // Show zoom - real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN); - real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX); + real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); + real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); real_t scale_length = (max_distance - min_distance); if (!Math::is_zero_approx(scale_length)) { @@ -4042,16 +4067,6 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito surface->add_child(info_label); info_label->hide(); - fps_label = memnew(Label); - fps_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE); - fps_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE); - fps_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE); - fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN); - fps_label->set_tooltip(TTR("Note: The FPS is estimated on a 60hz refresh rate.")); - fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show. - surface->add_child(fps_label); - fps_label->hide(); - cinema_label = memnew(Label); cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE); cinema_label->set_h_grow_direction(GROW_DIRECTION_END); @@ -4071,9 +4086,17 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito locked_label->set_text(TTR("View Rotation Locked")); locked_label->hide(); + frame_time_gradient = memnew(Gradient); + // The color is set when the theme changes. + frame_time_gradient->add_point(0.5, Color()); + top_right_vbox = memnew(VBoxContainer); top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE); top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN); + // Make sure frame time labels don't touch the viewport's edge. + top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE); + // Prevent visible spacing between frame time labels. + top_right_vbox->add_theme_constant_override("separation", 0); rotation_control = memnew(ViewportRotationControl); rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE); @@ -4081,13 +4104,16 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito rotation_control->set_viewport(this); top_right_vbox->add_child(rotation_control); + // Individual Labels are used to allow coloring each label with its own color. + cpu_time_label = memnew(Label); + top_right_vbox->add_child(cpu_time_label); + cpu_time_label->hide(); + + gpu_time_label = memnew(Label); + top_right_vbox->add_child(gpu_time_label); + gpu_time_label->hide(); + fps_label = memnew(Label); - fps_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE); - fps_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE); - fps_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE); - fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN); - fps_label->set_tooltip(TTR("Note: The FPS value displayed is the editor's framerate.\nIt cannot be used as a reliable indication of in-game performance.")); - fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show. top_right_vbox->add_child(fps_label); fps_label->hide(); @@ -4115,6 +4141,10 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view)); } +Node3DEditorViewport::~Node3DEditorViewport() { + memdelete(frame_time_gradient); +} + ////////////////////////////////////////////////////////////// void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) { @@ -4573,8 +4603,8 @@ void Node3DEditor::_generate_selection_boxes() { Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); - // Use a similar color to the 2D editor selection. - mat->set_albedo(Color(1, 0.5, 0)); + const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color"); + mat->set_albedo(selection_box_color); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); st->set_material(mat); selection_box = st->commit(); @@ -4582,7 +4612,7 @@ void Node3DEditor::_generate_selection_boxes() { Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D); mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); - mat_xray->set_albedo(Color(1, 0.5, 0, 0.15)); + mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15)); mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); st_xray->set_material(mat_xray); selection_box_xray = st_xray->commit(); @@ -5252,7 +5282,9 @@ void Node3DEditor::_init_indicators() { gizmo_color[i] = mat; Ref<StandardMaterial3D> mat_hl = mat->duplicate(); - mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0)); + const float brightness = 1.3; + const Color albedo = Color(col.r * brightness, col.g * brightness, col.b * brightness); + mat_hl->set_albedo(albedo); gizmo_color_hl[i] = mat_hl; Vector3 ivec; @@ -5347,7 +5379,7 @@ void Node3DEditor::_init_indicators() { surftool->commit(move_plane_gizmo[i]); Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate(); - plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0)); + plane_mat_hl->set_albedo(albedo); plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides } @@ -5430,7 +5462,7 @@ void Node3DEditor::_init_indicators() { rotate_gizmo[i]->surface_set_material(0, rotate_mat); Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate(); - rotate_mat_hl->set_shader_param("albedo", Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0)); + rotate_mat_hl->set_shader_param("albedo", albedo); rotate_gizmo_color_hl[i] = rotate_mat_hl; if (i == 2) { // Rotation white outline @@ -5557,7 +5589,7 @@ void Node3DEditor::_init_indicators() { surftool->commit(scale_plane_gizmo[i]); Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate(); - plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0)); + plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3)); plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides } } @@ -5775,7 +5807,7 @@ void Node3DEditor::_refresh_menu_icons() { List<Node *> &selection = editor_selection->get_selected_node_list(); - if (selection.empty()) { + if (selection.is_empty()) { all_locked = false; all_grouped = false; } else { @@ -5794,11 +5826,11 @@ void Node3DEditor::_refresh_menu_icons() { } tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked); - tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.empty()); + tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.is_empty()); tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked); tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped); - tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.empty()); + tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.is_empty()); tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped); } @@ -5848,17 +5880,20 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin Set<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp); Set<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp); + bool found_valid_shape = false; if (cs.size()) { AABB aabb; - bool found_valid_shape = false; - if (cs.front()->get()->get_shape().is_valid()) { - aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get_aabb()); + Set<CollisionShape3D *>::Element *I = cs.front(); + if (I->get()->get_shape().is_valid()) { + CollisionShape3D *collision_shape = cs.front()->get(); + aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb()); found_valid_shape = true; } - for (Set<CollisionShape3D *>::Element *I = cs.front(); I; I = I->next()) { - if (I->get()->get_shape().is_valid()) { - aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb())); + for (I = I->next(); I; I = I->next()) { + CollisionShape3D *col_shape = I->get(); + if (col_shape->get_shape().is_valid()) { + aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb())); found_valid_shape = true; } } @@ -5866,10 +5901,9 @@ void Node3DEditor::snap_selected_nodes_to_floor() { Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5); from = aabb.position + size; position_offset.y = from.y - sp->get_global_transform().origin.y; - } else { - from = sp->get_global_transform().origin; } - } else if (vi.size()) { + } + if (!found_valid_shape && vi.size()) { AABB aabb = vi.front()->get()->get_transformed_aabb(); for (Set<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) { aabb.merge_with(I->get()->get_transformed_aabb()); @@ -5877,7 +5911,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5); from = aabb.position + size; position_offset.y = from.y - sp->get_global_transform().origin.y; - } else { + } else if (!found_valid_shape) { from = sp->get_global_transform().origin; } @@ -6696,7 +6730,7 @@ Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) { editor = p_node; spatial_editor = memnew(Node3DEditor(p_node)); spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); - editor->get_viewport()->add_child(spatial_editor); + editor->get_main_control()->add_child(spatial_editor); spatial_editor->hide(); spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed")); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 079c86ceb4..0cefaa6557 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -289,6 +289,9 @@ private: VBoxContainer *top_right_vbox; ViewportRotationControl *rotation_control; + Gradient *frame_time_gradient; + Label *cpu_time_label; + Label *gpu_time_label; Label *fps_label; struct _RayResult { @@ -480,6 +483,7 @@ public: Camera3D *get_camera() { return camera; } // return the default camera object. Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index); + ~Node3DEditorViewport(); }; class Node3DEditorSelectedItem : public Object { diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp index 3478148521..ebfdf2c7cd 100644 --- a/editor/plugins/ot_features_plugin.cpp +++ b/editor/plugins/ot_features_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/ot_features_plugin.h b/editor/plugins/ot_features_plugin.h index 5b5f367b24..9559a6c0c3 100644 --- a/editor/plugins/ot_features_plugin.h +++ b/editor/plugins/ot_features_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp index 608b5c3104..1f20a87565 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.cpp +++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -81,14 +81,14 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> str_values = property_value; for (int k = 0; k < str_values.size(); k++) { String desc = str_values[k].get_slice(";", 1).strip_edges(); - if (!desc.empty()) { + if (!desc.is_empty()) { parsed_strings.push_back(desc); } } } else if (property_value.get_type() == Variant::STRING) { String str_value = String(property_value); // Prevent reading text containing only spaces. - if (!str_value.strip_edges().empty()) { + if (!str_value.strip_edges().is_empty()) { parsed_strings.push_back(str_value); } } diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h index a0ffdf692c..e51d65414e 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.h +++ b/editor/plugins/packed_scene_translation_parser_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index f79098ce5d..908235f89f 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h index 8a420d7c8d..867e0ce74f 100644 --- a/editor/plugins/path_2d_editor_plugin.h +++ b/editor/plugins/path_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index 043693801e..3783af8fc6 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -609,7 +609,7 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) { curve_edit->set_pressed(true); /* collision_polygon_editor = memnew( PathEditor(p_node) ); - editor->get_viewport()->add_child(collision_polygon_editor); + editor->get_main_control()->add_child(collision_polygon_editor); collision_polygon_editor->set_margin(MARGIN_LEFT,200); collision_polygon_editor->set_margin(MARGIN_RIGHT,230); collision_polygon_editor->set_margin(MARGIN_TOP,0); diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h index 3b92a59143..13870d7591 100644 --- a/editor/plugins/path_3d_editor_plugin.h +++ b/editor/plugins/path_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp index 30bf827b3c..4b52512933 100644 --- a/editor/plugins/physical_bone_3d_editor_plugin.cpp +++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_3d_editor_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h index bdfcca8878..248aad9298 100644 --- a/editor/plugins/physical_bone_3d_editor_plugin.h +++ b/editor/plugins/physical_bone_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 0584ee894b..3d7b01c149 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1052,8 +1052,6 @@ void Polygon2DEditor::_uv_draw() { if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead) uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE)); } - - rect.expand_to(mtx.basis_xform(uvs[i])); } for (int i = 0; i < polygons.size(); i++) { @@ -1160,8 +1158,8 @@ void Polygon2DEditor::_uv_draw() { uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1)); } - rect.position -= uv_edit_draw->get_size(); - rect.size += uv_edit_draw->get_size() * 2.0; + rect.position = -uv_edit_draw->get_size(); + rect.size = uv_edit_draw->get_size() * 2.0 + base_tex->get_size() * uv_draw_zoom; updating_uv_scroll = true; diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index 77580a5604..af3b2f5aef 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index 684d43e963..b4b8e82124 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h index ddfb54c40b..bc10b48a16 100644 --- a/editor/plugins/resource_preloader_editor_plugin.h +++ b/editor/plugins/resource_preloader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index e107435373..50f4d8493f 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h index cc19228470..c70fff7db7 100644 --- a/editor/plugins/root_motion_editor_plugin.h +++ b/editor/plugins/root_motion_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 7607ab482c..1af790c48d 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -587,7 +587,7 @@ void ScriptEditor::_go_to_tab(int p_idx) { } void ScriptEditor::_add_recent_script(String p_path) { - if (p_path.empty()) { + if (p_path.is_empty()) { return; } @@ -702,7 +702,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) { } } if (script.is_valid()) { - if (!script->get_path().empty()) { + if (!script->get_path().is_empty()) { // Only saved scripts can be restored. previous_scripts.push_back(script->get_path()); } @@ -1129,7 +1129,7 @@ void ScriptEditor::_menu_option(int p_option) { return; } break; case FILE_REOPEN_CLOSED: { - if (previous_scripts.empty()) { + if (previous_scripts.is_empty()) { return; } @@ -1381,7 +1381,7 @@ void ScriptEditor::_menu_option(int p_option) { case SHOW_IN_FILE_SYSTEM: { const RES script = current->get_edited_resource(); const String path = script->get_path(); - if (!path.empty()) { + if (!path.is_empty()) { FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock(); file_system_dock->navigate_to_path(path); // Ensure that the FileSystem dock is visible. @@ -1887,7 +1887,7 @@ void ScriptEditor::_update_script_names() { if (se) { Ref<Texture2D> icon = se->get_theme_icon(); String path = se->get_edited_resource()->get_path(); - bool saved = !path.empty(); + bool saved = !path.is_empty(); if (saved) { // The script might be deleted, moved, or renamed, so make sure // to update original path to previously edited resource. @@ -1934,7 +1934,7 @@ void ScriptEditor::_update_script_names() { sd.name = name; } break; case DISPLAY_DIR_AND_NAME: { - if (!path.get_base_dir().get_file().empty()) { + if (!path.get_base_dir().get_file().is_empty()) { sd.name = path.get_base_dir().get_file().plus_file(name); } else { sd.name = name; @@ -1988,7 +1988,7 @@ void ScriptEditor::_update_script_names() { } } - if (_sort_list_on_update && !sedata.empty()) { + if (_sort_list_on_update && !sedata.is_empty()) { sedata.sort(); // change actual order of tab_container so that the order can be rearranged by user @@ -2052,7 +2052,7 @@ void ScriptEditor::_update_script_names() { _update_help_overview_visibility(); _update_script_colors(); - file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(FILE_REOPEN_CLOSED), previous_scripts.empty()); + file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(FILE_REOPEN_CLOSED), previous_scripts.is_empty()); } void ScriptEditor::_update_script_connections() { @@ -2806,7 +2806,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { String path = scripts[i]; Dictionary script_info = scripts[i]; - if (!script_info.empty()) { + if (!script_info.is_empty()) { path = script_info["path"]; } @@ -2833,7 +2833,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { } } - if (!script_info.empty()) { + if (!script_info.is_empty()) { ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(tab_container->get_tab_count() - 1)); if (se) { se->set_edit_state(script_info["state"]); @@ -3646,7 +3646,7 @@ void ScriptEditorPlugin::edited_scene_changed() { ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) { editor = p_node; script_editor = memnew(ScriptEditor(p_node)); - editor->get_viewport()->add_child(script_editor); + editor->get_main_control()->add_child(script_editor); script_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); script_editor->hide(); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index aafd8cba18..09ed3854ea 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index ed2c0c9f26..1b0e9ec781 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -349,7 +349,7 @@ void ScriptTextEditor::update_settings() { bool ScriptTextEditor::is_unsaved() { const bool unsaved = code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() || - script->get_path().empty(); // In memory. + script->get_path().is_empty(); // In memory. return unsaved; } @@ -427,7 +427,7 @@ String ScriptTextEditor::get_name() { if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) { name = script->get_path().get_file(); if (is_unsaved()) { - if (script->get_path().empty()) { + if (script->get_path().is_empty()) { name = TTR("[unsaved]"); } name += "(*)"; @@ -551,7 +551,7 @@ void ScriptTextEditor::_validate_script() { if (safe_lines.has(i + 1)) { te->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color); last_is_safe = true; - } else if (last_is_safe && (te->is_line_comment(i) || te->get_line(i).strip_edges().empty())) { + } else if (last_is_safe && (te->is_line_comment(i) || te->get_line(i).strip_edges().is_empty())) { te->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color); } else { te->set_line_gutter_item_color(i, line_number_gutter, default_line_number_color); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 1e436fbe65..17abfcf4cc 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 9bb34f4489..d6a816f606 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -339,7 +339,7 @@ void ShaderEditor::_menu_option(int p_option) { shader_editor->remove_all_bookmarks(); } break; case HELP_DOCS: { - OS::get_singleton()->shell_open("https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html"); + OS::get_singleton()->shell_open("https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/index.html"); } break; } if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) { diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index e81a782ac8..731c0a5b7e 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp index f15a801530..47d7f8204b 100644 --- a/editor/plugins/shader_file_editor_plugin.cpp +++ b/editor/plugins/shader_file_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -59,7 +59,7 @@ void ShaderFileEditor::_version_selected(int p_option) { ERR_FAIL_COND(bytecode.is_null()); for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { - if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) { + if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).is_empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) { stages[i]->set_icon(Ref<Texture2D>()); continue; } @@ -182,7 +182,7 @@ void ShaderFileEditor::_update_options() { for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i)); String error = bytecode->get_stage_compile_error(RD::ShaderStage(i)); - bool disable = error == String() && bc.empty(); + bool disable = error == String() && bc.is_empty(); stages[i]->set_disabled(disable); if (!disable) { if (stages[i]->is_pressed()) { diff --git a/editor/plugins/shader_file_editor_plugin.h b/editor/plugins/shader_file_editor_plugin.h index 6858f7d933..7d6e503b6c 100644 --- a/editor/plugins/shader_file_editor_plugin.h +++ b/editor/plugins/shader_file_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index a198e4ff8f..44916e1d46 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -129,7 +129,7 @@ void Skeleton2DEditorPlugin::make_visible(bool p_visible) { Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) { editor = p_node; sprite_editor = memnew(Skeleton2DEditor); - editor->get_viewport()->add_child(sprite_editor); + editor->get_main_control()->add_child(sprite_editor); make_visible(false); //sprite_editor->options->hide(); diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h index b8377fc914..dacd8fe43f 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.h +++ b/editor/plugins/skeleton_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 22f50c0689..ea58a4535b 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -293,7 +293,7 @@ void BoneTransformEditor::_key_button_pressed() { const BoneId bone_id = property.get_slicec('/', 1).to_int(); const String name = skeleton->get_bone_name(bone_id); - if (name.empty()) + if (name.is_empty()) return; // Need to normalize the basis before you key it diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h index 44dc1bc36e..14c213f7b2 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.h +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp index 8fc789b94a..2da49c1c0b 100644 --- a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.h b/editor/plugins/skeleton_ik_3d_editor_plugin.h index c1585ea670..b0d2138115 100644 --- a/editor/plugins/skeleton_ik_3d_editor_plugin.h +++ b/editor/plugins/skeleton_ik_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 1be6b979b1..03ddaa2c74 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -340,7 +340,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() { } void Sprite2DEditor::_convert_to_polygon_2d_node() { - if (computed_outline_lines.empty()) { + if (computed_outline_lines.is_empty()) { err_dialog->set_text(TTR("Invalid geometry, can't create polygon.")); err_dialog->popup_centered(); return; @@ -398,7 +398,7 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() { } void Sprite2DEditor::_create_collision_polygon_2d_node() { - if (computed_outline_lines.empty()) { + if (computed_outline_lines.is_empty()) { err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon.")); err_dialog->popup_centered(); return; @@ -420,7 +420,7 @@ void Sprite2DEditor::_create_collision_polygon_2d_node() { } void Sprite2DEditor::_create_light_occluder_2d_node() { - if (computed_outline_lines.empty()) { + if (computed_outline_lines.is_empty()) { err_dialog->set_text(TTR("Invalid geometry, can't create light occluder.")); err_dialog->popup_centered(); return; @@ -583,7 +583,7 @@ void Sprite2DEditorPlugin::make_visible(bool p_visible) { Sprite2DEditorPlugin::Sprite2DEditorPlugin(EditorNode *p_node) { editor = p_node; sprite_editor = memnew(Sprite2DEditor); - editor->get_viewport()->add_child(sprite_editor); + editor->get_main_control()->add_child(sprite_editor); make_visible(false); //sprite_editor->options->hide(); diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h index 8769f19b5c..d4a1ef4312 100644 --- a/editor/plugins/sprite_2d_editor_plugin.h +++ b/editor/plugins/sprite_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index b79d829c34..2aa6ad0eaa 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -318,7 +318,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_ resources.push_back(resource); } - if (resources.empty()) { + if (resources.is_empty()) { return; } diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 0dce93f55a..bbc26ca726 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp index 3641052a4e..64df982d5d 100644 --- a/editor/plugins/style_box_editor_plugin.cpp +++ b/editor/plugins/style_box_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h index 41daa662db..d4a235cd10 100644 --- a/editor/plugins/style_box_editor_plugin.h +++ b/editor/plugins/style_box_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index b95abe8994..3628a2e4d1 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -119,7 +119,7 @@ String TextEditor::get_name() { if (text_file->get_path().find("local://") == -1 && text_file->get_path().find("::") == -1) { name = text_file->get_path().get_file(); if (is_unsaved()) { - if (text_file->get_path().empty()) { + if (text_file->get_path().is_empty()) { name = TTR("[unsaved]"); } name += "(*)"; @@ -242,7 +242,7 @@ void TextEditor::apply_code() { bool TextEditor::is_unsaved() { const bool unsaved = code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() || - text_file->get_path().empty(); // In memory. + text_file->get_path().is_empty(); // In memory. return unsaved; } diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index ea425bd033..c066d51b18 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp index d13a865534..099257daa1 100644 --- a/editor/plugins/texture_3d_editor_plugin.cpp +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h index 4fbf47ecfe..944abf16d9 100644 --- a/editor/plugins/texture_3d_editor_plugin.h +++ b/editor/plugins/texture_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 9b760c0e50..1d3fd668c6 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 0d4452c662..621d737028 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index a807e8e99b..3b95ed813f 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h index 9a28d2dff8..4bcc8fa1f1 100644 --- a/editor/plugins/texture_layered_editor_plugin.h +++ b/editor/plugins/texture_layered_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 15d5c615bd..53e127d4c8 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -177,7 +177,7 @@ void TextureRegionEditor::_region_draw() { } ofs = (endpoints[next] - endpoints[i]) / 2; - ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2); + ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2); if (snap_mode != SNAP_AUTOSLICE) { edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom); diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index e9f58006a4..56ccefb025 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index e6fb6ba22a..dfa8c04145 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index e374dd8714..ab199f8e51 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 49eb68c93a..6a16aa28a9 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,10 @@ #include "scene/gui/split_container.h" void TileMapEditor::_node_removed(Node *p_node) { - if (p_node == node) { + if (p_node == node && node) { + // Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes. + node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed)); + node = nullptr; } } @@ -262,7 +265,7 @@ Vector<int> TileMapEditor::get_selected_tiles() const { } void TileMapEditor::set_selected_tiles(Vector<int> p_tiles) { - palette->unselect_all(); + palette->deselect_all(); for (int i = p_tiles.size() - 1; i >= 0; i--) { int idx = palette->find_metadata(p_tiles[i]); @@ -449,7 +452,7 @@ void TileMapEditor::_update_palette() { List<int> tiles; tileset->get_tile_list(&tiles); - if (tiles.empty()) { + if (tiles.is_empty()) { return; } @@ -1779,7 +1782,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { return; } - if (paint_undo.empty()) { + if (paint_undo.is_empty()) { return; } @@ -1810,7 +1813,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { } } } else if (tool == TOOL_PASTING) { - if (copydata.empty()) { + if (copydata.is_empty()) { return; } diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index 3a4cb22ac1..421a3b3f68 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 900a2c75a0..deeab2fbc7 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 72eb14941c..e778c18f44 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index 7747c740df..0af3b936cb 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h index 3f107ddffb..7d7c66a7ee 100644 --- a/editor/plugins/version_control_editor_plugin.h +++ b/editor/plugins/version_control_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 3820416c76..58ae115b26 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1015,7 +1015,7 @@ void VisualShaderEditor::_update_options_menu() { TreeItem *root = members->create_item(); String filter = node_filter->get_text().strip_edges(); - bool use_filter = !filter.empty(); + bool use_filter = !filter.is_empty(); bool is_first_item = true; @@ -2108,7 +2108,7 @@ void VisualShaderEditor::_delete_nodes_request() { } } - if (to_erase.empty()) { + if (to_erase.is_empty()) { return; } @@ -2145,13 +2145,13 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { } } } - if (to_change.empty() && copy_nodes_buffer.empty()) { + if (to_change.is_empty() && copy_nodes_buffer.is_empty()) { _show_members_dialog(true); } else { - popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.empty()); - popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.empty()); - popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.empty()); - popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.empty()); + popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.is_empty()); + popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.is_empty()); + popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.is_empty()); + popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.is_empty()); menu_point = graph->get_local_mouse_position(); Point2 gpos = Input::get_singleton()->get_mouse_position(); popup_menu->set_position(gpos); @@ -2445,7 +2445,7 @@ void VisualShaderEditor::_duplicate_nodes() { _dup_copy_nodes(type, nodes, excluded); - if (nodes.empty()) { + if (nodes.is_empty()) { return; } @@ -2463,7 +2463,7 @@ void VisualShaderEditor::_copy_nodes() { } void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) { - if (copy_nodes_buffer.empty()) { + if (copy_nodes_buffer.is_empty()) { return; } @@ -2799,15 +2799,35 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da void VisualShaderEditor::_show_preview_text() { preview_showed = !preview_showed; - preview_vbox->set_visible(preview_showed); if (preview_showed) { + if (preview_first) { + preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE)); + preview_window->popup_centered(); + preview_first = false; + } else { + preview_window->popup(); + } + _preview_size_changed(); + if (pending_update_preview) { _update_preview(); pending_update_preview = false; } + } else { + preview_window->hide(); } } +void VisualShaderEditor::_preview_close_requested() { + preview_showed = false; + preview_window->hide(); + preview_shader->set_pressed(false); +} + +void VisualShaderEditor::_preview_size_changed() { + preview_vbox->set_custom_minimum_size(preview_window->get_size()); +} + static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) { RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable); return RS::global_variable_type_get_shader_datatype(gvt); @@ -2843,6 +2863,16 @@ void VisualShaderEditor::_update_preview() { } } +void VisualShaderEditor::_visibility_changed() { + if (!is_visible()) { + if (preview_window->is_visible()) { + preview_shader->set_pressed(false); + preview_window->hide(); + preview_showed = false; + } + } +} + void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph); ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu); @@ -2873,7 +2903,6 @@ VisualShaderEditor::VisualShaderEditor() { saved_node_pos = Point2(0, 0); ShaderLanguage::get_keyword_list(&keyword_list); - preview_showed = false; pending_update_preview = false; shader_error = false; @@ -2882,16 +2911,11 @@ VisualShaderEditor::VisualShaderEditor() { from_node = -1; from_slot = -1; - main_box = memnew(HSplitContainer); - main_box->set_v_size_flags(SIZE_EXPAND_FILL); - main_box->set_h_size_flags(SIZE_EXPAND_FILL); - add_child(main_box); - graph = memnew(GraphEdit); graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL); graph->set_v_size_flags(SIZE_EXPAND_FILL); graph->set_h_size_flags(SIZE_EXPAND_FILL); - main_box->add_child(graph); + add_child(graph); graph->set_drag_forwarding(this); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT); @@ -2912,6 +2936,7 @@ VisualShaderEditor::VisualShaderEditor() { graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input)); graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty)); graph->connect("connection_from_empty", callable_mp(this, &VisualShaderEditor::_connection_from_empty)); + graph->connect("visibility_changed", callable_mp(this, &VisualShaderEditor::_visibility_changed)); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR); @@ -2966,29 +2991,35 @@ VisualShaderEditor::VisualShaderEditor() { preview_shader = memnew(Button); preview_shader->set_flat(true); preview_shader->set_toggle_mode(true); - preview_shader->set_tooltip(TTR("Show resulted shader code.")); + preview_shader->set_tooltip(TTR("Show generated shader code.")); graph->get_zoom_hbox()->add_child(preview_shader); preview_shader->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_preview_text)); /////////////////////////////////////// - // PREVIEW PANEL + // PREVIEW WINDOW /////////////////////////////////////// + preview_window = memnew(Window); + preview_window->set_title(TTR("Generated shader code")); + preview_window->set_visible(preview_showed); + preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested)); + preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed)); + add_child(preview_window); + preview_vbox = memnew(VBoxContainer); - preview_vbox->set_visible(preview_showed); - main_box->add_child(preview_vbox); + preview_window->add_child(preview_vbox); + preview_text = memnew(CodeEdit); syntax_highlighter.instance(); preview_vbox->add_child(preview_text); - preview_text->set_h_size_flags(SIZE_EXPAND_FILL); - preview_text->set_v_size_flags(SIZE_EXPAND_FILL); - preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0)); + preview_text->set_v_size_flags(Control::SIZE_EXPAND_FILL); preview_text->set_syntax_highlighter(syntax_highlighter); preview_text->set_draw_line_numbers(true); preview_text->set_readonly(true); error_text = memnew(Label); preview_vbox->add_child(error_text); + error_text->set_autowrap(true); error_text->set_visible(false); /////////////////////////////////////// @@ -2997,12 +3028,12 @@ VisualShaderEditor::VisualShaderEditor() { popup_menu = memnew(PopupMenu); add_child(popup_menu); - popup_menu->add_item("Add Node", NodeMenuOptions::ADD); + popup_menu->add_item(TTR("Add Node"), NodeMenuOptions::ADD); popup_menu->add_separator(); - popup_menu->add_item("Copy", NodeMenuOptions::COPY); - popup_menu->add_item("Paste", NodeMenuOptions::PASTE); - popup_menu->add_item("Delete", NodeMenuOptions::DELETE); - popup_menu->add_item("Duplicate", NodeMenuOptions::DUPLICATE); + popup_menu->add_item(TTR("Copy"), NodeMenuOptions::COPY); + popup_menu->add_item(TTR("Paste"), NodeMenuOptions::PASTE); + popup_menu->add_item(TTR("Delete"), NodeMenuOptions::DELETE); + popup_menu->add_item(TTR("Duplicate"), NodeMenuOptions::DUPLICATE); popup_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_node_menu_id_pressed)); /////////////////////////////////////// diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index a5983410f9..1c3296a10b 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -134,7 +134,6 @@ class VisualShaderEditor : public VBoxContainer { int editing_port; Ref<VisualShader> visual_shader; - HSplitContainer *main_box; GraphEdit *graph; Button *add_node; Button *preview_shader; @@ -148,6 +147,7 @@ class VisualShaderEditor : public VBoxContainer { bool pending_update_preview; bool shader_error; + Window *preview_window; VBoxContainer *preview_vbox; CodeEdit *preview_text; Ref<CodeHighlighter> syntax_highlighter; @@ -161,7 +161,8 @@ class VisualShaderEditor : public VBoxContainer { PopupMenu *popup_menu; MenuButton *tools; - bool preview_showed; + bool preview_first = true; + bool preview_showed = false; bool particles_mode; enum TypeFlags { @@ -277,6 +278,8 @@ class VisualShaderEditor : public VBoxContainer { void _set_mode(int p_which); void _show_preview_text(); + void _preview_close_requested(); + void _preview_size_changed(); void _update_preview(); String _get_description(int p_idx); @@ -388,6 +391,8 @@ class VisualShaderEditor : public VBoxContainer { void _update_uniforms(bool p_update_refs); void _update_uniform_refs(Set<String> &p_names); + void _visibility_changed(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp index 9b3227ad28..2d65c00a89 100644 --- a/editor/pot_generator.cpp +++ b/editor/pot_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -135,7 +135,7 @@ void POTGenerator::_write_to_pot(const String &p_file) { } // Write context. - if (!context.empty()) { + if (!context.is_empty()) { file->store_line("msgctxt \"" + context + "\""); } @@ -143,7 +143,7 @@ void POTGenerator::_write_to_pot(const String &p_file) { _write_msgid(file, msgid, false); // Write msgid_plural - if (!plural.empty()) { + if (!plural.is_empty()) { _write_msgid(file, plural, true); file->store_line("msgstr[0] \"\""); file->store_line("msgstr[1] \"\"\n"); @@ -185,7 +185,7 @@ void POTGenerator::_add_new_msgid(const String &p_msgid, const String &p_context Vector<MsgidData> &v_mdata = all_translation_strings[p_msgid]; for (int i = 0; i < v_mdata.size(); i++) { if (v_mdata[i].ctx == p_context) { - if (!v_mdata[i].plural.empty() && !p_plural.empty() && v_mdata[i].plural != p_plural) { + if (!v_mdata[i].plural.is_empty() && !p_plural.is_empty() && v_mdata[i].plural != p_plural) { WARN_PRINT("Redefinition of plural message (msgid_plural), under the same message (msgid) and context (msgctxt)"); } v_mdata.write[i].locations.insert(p_location); diff --git a/editor/pot_generator.h b/editor/pot_generator.h index 1fd2956445..ab055e0c0e 100644 --- a/editor/pot_generator.h +++ b/editor/pot_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index a37f4776ac..0b6a3798b3 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -111,7 +111,7 @@ void BackgroundProgress::task_step(const String &p_task, int p_step) { bool no_updates = true; { _THREAD_SAFE_METHOD_ - no_updates = updates.empty(); + no_updates = updates.is_empty(); } if (no_updates) { @@ -218,7 +218,7 @@ void ProgressDialog::end_task(const String &p_task) { memdelete(t.vb); tasks.erase(p_task); - if (tasks.empty()) { + if (tasks.is_empty()) { hide(); } else { _popup(); diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h index d8a33cc2cc..3f4b1d2944 100644 --- a/editor/progress_dialog.h +++ b/editor/progress_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 68710920a5..4a8990daa9 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -196,7 +196,7 @@ void ProjectExportDialog::_edit_preset(int p_index) { export_path->hide(); runnable->set_disabled(true); parameters->edit(nullptr); - presets->unselect_all(); + presets->deselect_all(); duplicate_preset->set_disabled(true); delete_preset->set_disabled(true); sections->hide(); @@ -516,7 +516,7 @@ void ProjectExportDialog::_script_encryption_key_changed(const String &p_key) { bool ProjectExportDialog::_validate_script_encryption_key(const String &p_key) { bool is_valid = false; - if (!p_key.empty() && p_key.is_valid_hex_number(false) && p_key.length() == 64) { + if (!p_key.is_empty() && p_key.is_valid_hex_number(false) && p_key.length() == 64) { is_valid = true; } return is_valid; diff --git a/editor/project_export.h b/editor/project_export.h index b8ca0dd9f2..cfd4934c34 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 3068bdd672..dacd0162ba 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1545,7 +1545,7 @@ bool ProjectList::is_any_project_missing() const { } void ProjectList::erase_missing_projects() { - if (_projects.empty()) { + if (_projects.is_empty()) { return; } @@ -1875,7 +1875,7 @@ void ProjectManager::_dim_window() { void ProjectManager::_update_project_buttons() { Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects(); - bool empty_selection = selected_projects.empty(); + bool empty_selection = selected_projects.is_empty(); bool is_missing_project_selected = false; for (int i = 0; i < selected_projects.size(); ++i) { @@ -2433,9 +2433,9 @@ ProjectManager::ProjectManager() { // TRANSLATORS: This refers to the application where users manage their Godot projects. if (TS->is_locale_right_to_left(TranslationServer::get_singleton()->get_tool_locale())) { // For RTL languages, embed translated part of the title (using control characters) to ensure correct order. - DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + String::chr(0x202B) + TTR("Project Manager") + String::chr(0x202C) + String::chr(0x200E) + " - " + String::chr(0xA9) + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors"); + DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + String::chr(0x202B) + TTR("Project Manager") + String::chr(0x202C) + String::chr(0x200E) + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors"); } else { - DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + String::chr(0xA9) + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors"); + DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors"); } FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files")); diff --git a/editor/project_manager.h b/editor/project_manager.h index 0eb063e196..db8cb8410c 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 9995c6ad65..4516180fa5 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -156,7 +156,7 @@ void ProjectSettingsEditor::_update_advanced_bar() { bool disable_add = true; bool disable_del = true; - if (!property_box->get_text().empty()) { + if (!property_box->get_text().is_empty()) { const String setting = _get_setting_name(); bool setting_exists = ps->has_setting(setting); if (setting_exists) { @@ -197,7 +197,7 @@ void ProjectSettingsEditor::_update_advanced_bar() { String ProjectSettingsEditor::_get_setting_name() const { const String cat = category_box->get_text(); - const String name = (cat.empty() ? "global" : cat.strip_edges()).plus_file(property_box->get_text().strip_edges()); + const String name = (cat.is_empty() ? "global" : cat.strip_edges()).plus_file(property_box->get_text().strip_edges()); const String feature = feature_override->get_item_text(feature_override->get_selected()); return (feature == "") ? name : (name + "." + feature); @@ -381,9 +381,12 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { type->set_custom_minimum_size(Size2(100, 0) * EDSCALE); hbc->add_child(type); - // Start at 1 to avoid adding "Nil" as an option - for (int i = 1; i < Variant::VARIANT_MAX; i++) { - type->add_item(Variant::get_type_name(Variant::Type(i))); + for (int i = 0; i < Variant::VARIANT_MAX; i++) { + // There's no point in adding Nil types, and Object types + // can't be serialized correctly in the project settings. + if (i != Variant::NIL && i != Variant::OBJECT) { + type->add_item(Variant::get_type_name(Variant::Type(i))); + } } l = memnew(Label); diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index 73e96d7b03..88c96540ff 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index d45ee1eae1..07312e42b4 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -251,7 +251,7 @@ void CustomPropertyEditor::_menu_option(int p_which) { emit_signal("variant_changed"); break; } - ERR_FAIL_COND(inheritors_array.empty()); + ERR_FAIL_COND(inheritors_array.is_empty()); String intype = inheritors_array[p_which - TYPE_BASE_ID]; @@ -262,7 +262,7 @@ void CustomPropertyEditor::_menu_option(int p_which) { return; } - Object *obj = ClassDB::instance(intype); + Variant obj = ClassDB::instance(intype); if (!obj) { if (ScriptServer::is_global_class(intype)) { @@ -280,7 +280,7 @@ void CustomPropertyEditor::_menu_option(int p_which) { res->call("set_instance_base_type", owner->get_class()); } - v = res; + v = obj; emit_signal("variant_changed"); } break; @@ -367,18 +367,18 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: int c = hint_text.get_slice_count(","); float min = 0, max = 100, step = type == Variant::FLOAT ? .01 : 1; if (c >= 1) { - if (!hint_text.get_slice(",", 0).empty()) { + if (!hint_text.get_slice(",", 0).is_empty()) { min = hint_text.get_slice(",", 0).to_float(); } } if (c >= 2) { - if (!hint_text.get_slice(",", 1).empty()) { + if (!hint_text.get_slice(",", 1).is_empty()) { max = hint_text.get_slice(",", 1).to_float(); } } if (c >= 3) { - if (!hint_text.get_slice(",", 2).empty()) { + if (!hint_text.get_slice(",", 2).is_empty()) { step = hint_text.get_slice(",", 2).to_float(); } } @@ -882,7 +882,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: bool is_custom_resource = false; Ref<Texture2D> icon; - if (!custom_resources.empty()) { + if (!custom_resources.is_empty()) { for (int k = 0; k < custom_resources.size(); k++) { if (custom_resources[k].name == t) { is_custom_resource = true; @@ -1064,7 +1064,7 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) { String intype = inheritors_array[p_idx]; - Object *obj = ClassDB::instance(intype); + Variant obj = ClassDB::instance(intype); if (!obj) { if (ScriptServer::is_global_class(intype)) { @@ -1075,11 +1075,9 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) { } ERR_FAIL_COND(!obj); + ERR_FAIL_COND(!Object::cast_to<Resource>(obj)); - Resource *res = Object::cast_to<Resource>(obj); - ERR_FAIL_COND(!res); - - v = res; + v = obj; emit_signal("variant_changed"); hide(); } @@ -1246,12 +1244,12 @@ void CustomPropertyEditor::_action_pressed(int p_which) { } break; case Variant::OBJECT: { if (p_which == 0) { - ERR_FAIL_COND(inheritors_array.empty()); + ERR_FAIL_COND(inheritors_array.is_empty()); String intype = inheritors_array[0]; if (hint == PROPERTY_HINT_RESOURCE_TYPE) { - Object *obj = ClassDB::instance(intype); + Variant obj = ClassDB::instance(intype); if (!obj) { if (ScriptServer::is_global_class(intype)) { @@ -1262,10 +1260,9 @@ void CustomPropertyEditor::_action_pressed(int p_which) { } ERR_BREAK(!obj); - Resource *res = Object::cast_to<Resource>(obj); - ERR_BREAK(!res); + ERR_BREAK(!Object::cast_to<Resource>(obj)); - v = res; + v = obj; emit_signal("variant_changed"); hide(); } diff --git a/editor/property_editor.h b/editor/property_editor.h index 75c6fd372b..c6929f3b42 100644 --- a/editor/property_editor.h +++ b/editor/property_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 220031d2dc..da798962e5 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.h b/editor/property_selector.h index f579c0404c..37b00e938b 100644 --- a/editor/property_selector.h +++ b/editor/property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index 7ffe5bc9a7..7f720d65d0 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.h b/editor/quick_open.h index a507a0da9c..f1787d522b 100644 --- a/editor/quick_open.h +++ b/editor/quick_open.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/register_exporters.h b/editor/register_exporters.h index 27071f4a51..5091292b1a 100644 --- a/editor/register_exporters.h +++ b/editor/register_exporters.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index a60937a86b..48aa0471c9 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -572,7 +572,7 @@ void RenameDialog::rename() { // Forward recursive as opposed to the actual renaming. _iterate_scene(root_node, selected_node_list, &global_count); - if (undo_redo && !to_rename.empty()) { + if (undo_redo && !to_rename.is_empty()) { undo_redo->create_action(TTR("Batch Rename")); // Make sure to iterate reversed so that child nodes will find parents. diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h index 164d7ab1b0..76e99e3b66 100644 --- a/editor/rename_dialog.h +++ b/editor/rename_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp index c7f1a1b45d..aab046c235 100644 --- a/editor/reparent_dialog.cpp +++ b/editor/reparent_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h index 4566e3a02a..5c3a65a522 100644 --- a/editor/reparent_dialog.h +++ b/editor/reparent_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 91ae81dea2..bbedb4f033 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -228,6 +228,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node } editor_data->get_undo_redo().commit_action(); + editor->push_item(instances[instances.size() - 1]); } void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) { @@ -361,7 +362,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (current_edited_scene_root) { String root_class = current_edited_scene_root->get_class_name(); static Vector<String> preferred_types; - if (preferred_types.empty()) { + if (preferred_types.is_empty()) { preferred_types.push_back("Control"); preferred_types.push_back("Node2D"); preferred_types.push_back("Node3D"); @@ -416,7 +417,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } Node *selected = scene_tree->get_selected(); - if (!selected && !editor_selection->get_selected_node_list().empty()) { + if (!selected && !editor_selection->get_selected_node_list().is_empty()) { selected = editor_selection->get_selected_node_list().front()->get(); } @@ -438,7 +439,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Array selection = editor_selection->get_selected_nodes(); - if (selection.empty()) { + if (selection.is_empty()) { return; } @@ -737,7 +738,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { List<Node *> remove_list = editor_selection->get_selected_node_list(); - if (remove_list.empty()) { + if (remove_list.is_empty()) { return; } @@ -1529,7 +1530,7 @@ void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) { List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.empty()) { + if (selection.is_empty()) { return; // Nothing to reparent. } @@ -1703,7 +1704,7 @@ bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const { List<TreeItem *> needs_check; needs_check.push_back(p_item); - while (!needs_check.empty()) { + while (!needs_check.is_empty()) { TreeItem *item = needs_check.back()->get(); needs_check.pop_back(); @@ -1725,7 +1726,7 @@ void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) List<TreeItem *> to_collapse; to_collapse.push_back(p_item); - while (!to_collapse.empty()) { + while (!to_collapse.is_empty()) { TreeItem *item = to_collapse.back()->get(); to_collapse.pop_back(); @@ -1742,7 +1743,7 @@ void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) void SceneTreeDock::_script_created(Ref<Script> p_script) { List<Node *> selected = editor_selection->get_selected_node_list(); - if (selected.empty()) { + if (selected.is_empty()) { return; } @@ -1811,7 +1812,7 @@ void SceneTreeDock::_toggle_editable_children(Node *p_node) { void SceneTreeDock::_delete_confirm() { List<Node *> remove_list = editor_selection->get_selected_node_list(); - if (remove_list.empty()) { + if (remove_list.is_empty()) { return; } @@ -1935,7 +1936,7 @@ void SceneTreeDock::_selection_changed() { } void SceneTreeDock::_do_create(Node *p_parent) { - Object *c = create_dialog->instance_selected(); + Variant c = create_dialog->instance_selected(); ERR_FAIL_COND(!c); Node *child = Object::cast_to<Node>(c); @@ -2015,7 +2016,7 @@ void SceneTreeDock::_create() { Node *n = E->get(); ERR_FAIL_COND(!n); - Object *c = create_dialog->instance_selected(); + Variant c = create_dialog->instance_selected(); ERR_FAIL_COND(!c); Node *newnode = Object::cast_to<Node>(c); @@ -2349,7 +2350,7 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) { List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.empty()) { + if (selection.is_empty()) { return; //nothing to reparent } @@ -2601,7 +2602,7 @@ void SceneTreeDock::attach_script_to_selected(bool p_extend) { } List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.empty()) { + if (selection.is_empty()) { return; } diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 2b3593358e..4f8d85f07c 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 40fc5c02fc..b8475656ee 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -251,7 +251,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (can_rename) { //should be can edit.. String warning = p_node->get_configuration_warning(); - if (!warning.empty()) { + if (!warning.is_empty()) { item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning()); } @@ -754,7 +754,7 @@ void SceneTreeEditor::_renamed() { ERR_FAIL_COND(!n); // Empty node names are not allowed, so resets it to previous text and show warning - if (which->get_text(0).strip_edges().empty()) { + if (which->get_text(0).strip_edges().is_empty()) { which->set_text(0, n->get_name()); EditorNode::get_singleton()->show_warning(TTR("No name provided.")); return; @@ -765,7 +765,7 @@ void SceneTreeEditor::_renamed() { error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character); error->popup_centered(); - if (new_name.empty()) { + if (new_name.is_empty()) { which->set_text(0, n->get_name()); return; } @@ -931,7 +931,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from next = tree->get_next_selected(next); } - if (selected.empty()) { + if (selected.is_empty()) { return Variant(); } diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index e2bf9bc41d..831723a27c 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 9c3e381dc8..b707f6c353 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,7 +50,7 @@ void ScriptCreateDialog::_theme_changed() { } String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", ""); - if (!last_lang.empty()) { + if (!last_lang.is_empty()) { for (int i = 0; i < language_menu->get_item_count(); i++) { if (language_menu->get_item_text(i) == last_lang) { language_menu->select(i); @@ -568,6 +568,8 @@ void ScriptCreateDialog::_create() { void ScriptCreateDialog::_browse_class_in_tree() { select_class->set_base_type(base_type); select_class->popup_create(true); + select_class->set_title(vformat(TTR("Inherit %s"), base_type)); + select_class->get_ok_button()->set_text(TTR("Inherit")); } void ScriptCreateDialog::_path_changed(const String &p_path) { diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index a73be29259..e898b6f927 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index c152c2625f..1dad3c091d 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 044519cb4d..b1ee58ae8f 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 8345c49a92..14d305e34f 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/shader_globals_editor.h b/editor/shader_globals_editor.h index 00b6cdef9f..84ab6ac063 100644 --- a/editor/shader_globals_editor.h +++ b/editor/shader_globals_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/translations/af.po b/editor/translations/af.po index a42302460b..0f26618d10 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1,6 +1,6 @@ # Afrikaans translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ray West <the.raxar@gmail.com>, 2017. # Julius Stopforth <jjstopforth@gmail.com>, 2018. @@ -3927,8 +3927,18 @@ msgstr "Soek" #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Deursoek Teks" +msgid "%d match in %d file." +msgstr "Geen Pasmaats" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Geen Pasmaats" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Geen Pasmaats" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8649,10 +8659,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8715,10 +8721,6 @@ msgid "Stage All" msgstr "Vervang Alles" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12804,6 +12806,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12873,6 +12879,10 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Deursoek Teks" + +#, fuzzy #~ msgid "Move pivot" #~ msgstr "Skuif Gunsteling Op" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 2bd95e230b..a99dde217a 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Adel <dragonhunter250@gmail.com>, 2018. # athomield <athomield@hotmail.com>, 2017. @@ -46,12 +46,13 @@ # Musab Alasaifer <mousablasefer@gmail.com>, 2020. # Yassine Oudjana <y.oudjana@protonmail.com>, 2020. # bruvzg <bruvzg13@gmail.com>, 2020. +# StarlkYT <mrsstarlkps4@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Musab Alasaifer <mousablasefer@gmail.com>\n" +"PO-Revision-Date: 2020-12-29 15:03+0000\n" +"Last-Translator: StarlkYT <mrsstarlkps4@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -60,7 +61,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1648,7 +1649,6 @@ msgstr "" "'Import Etc 2' او 'Import Pvrtc' ÙÙŠ إعدادات المشروع." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" @@ -1657,7 +1657,7 @@ msgid "" msgstr "" "تتطلب المنصة Ø§Ù„Ù…Ø³ØªÙ‡Ø¯ÙØ© ضغط الرسومات النقشية 'ETC' texture ليرجع المعرّ٠إلى " "GLES2.\n" -"مكّن 'استيراد Etc' ÙÙŠ إعدادات المشروع، أو عطّل 'تمكين التواÙÙ‚ الرجعي Ù„Ù„ØªØ¹Ø±ÙŠÙØ§Øª " +"مَكّÙÙ† 'استيراد Etc' ÙÙŠ إعدادات المشروع، أو عطّل 'تمكين التواÙÙ‚ الرجعي Ù„Ù„ØªØ¹Ø±ÙŠÙØ§Øª " "Driver Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp @@ -2337,6 +2337,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"ØØ¯Ø« خطأ ما عند Ø§Ù„Ù…ØØ§ÙˆÙ„Ù‡ Ù„ØÙظ Ø§Ù„Ù…ØØ±Ø±.\n" +"تأكد من عنوان بيانات المستخدم Ù„Ù„Ù…ØØ±Ø± قابله للكتابه." #: editor/editor_node.cpp msgid "" @@ -3920,8 +3922,19 @@ msgid "Searching..." msgstr "جاري Ø§Ù„Ø¨ØØ«..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "إكتمل Ø§Ù„Ø¨ØØ«" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d تطابقات." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d تطابقات." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d تطابقات." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8559,10 +8572,6 @@ msgid "Error" msgstr "خطأ" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "لم يتم تقديم رسالة ارتكاب commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "لم يتم Ø¥Ø¶Ø§ÙØ© Ù…Ù„ÙØ§Øª إلى المرØÙ„Ø©" @@ -8619,10 +8628,6 @@ msgid "Stage All" msgstr "Ù…ÙØ¬Ù…Ù„ المراØÙ„" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Ø¥Ø¶Ø§ÙØ© رسالة إجراء" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "اقترا٠التعديلا" @@ -12939,6 +12944,11 @@ msgstr "تنبيه!" msgid "Please Confirm..." msgstr "ÙŠÙØ±Ø¬Ù‰ التأكيد..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "تمكين Ø§Ù„Ù…ØØ§Ø°Ø§Ø©" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13018,6 +13028,15 @@ msgstr "يمكن تعيين المتغيرات Ùقط ÙÙŠ الذروة ." msgid "Constants cannot be modified." msgstr "لا يمكن تعديل الثوابت." +#~ msgid "Search complete" +#~ msgstr "إكتمل Ø§Ù„Ø¨ØØ«" + +#~ msgid "No commit message was provided" +#~ msgstr "لم يتم تقديم رسالة ارتكاب commit" + +#~ msgid "Add a commit message" +#~ msgstr "Ø¥Ø¶Ø§ÙØ© رسالة إجراء" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "يوجد Ø¨Ø§Ù„ÙØ¹Ù„ مل٠أو مجلد Ø¨Ù†ÙØ³ الاسم ÙÙŠ هذا المكان." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 2f1a9145e4..83885ff225 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1,6 +1,6 @@ # Bulgarian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016. # Иван Пенев (Ðдмирал ÐнимЕ) <aeternus.arcis@gmail.com>, 2016-2017. @@ -3745,8 +3745,19 @@ msgid "Searching..." msgstr "ТърÑене..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "ТърÑенето е завършено" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d ÑъвпадениÑ." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d ÑъвпадениÑ." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d ÑъвпадениÑ." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8331,10 +8342,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8393,10 +8400,6 @@ msgid "Stage All" msgstr "Запази Ð’Ñичко" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12462,6 +12465,10 @@ msgstr "Тревога!" msgid "Please Confirm..." msgstr "МолÑ, потвърдете..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12530,6 +12537,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "КонÑтантите не могат да бъдат променени." +#~ msgid "Search complete" +#~ msgstr "ТърÑенето е завършено" + #~ msgid "UV->Polygon" #~ msgstr "UV -> Полигон" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 4526860a7a..c85147c40c 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1,6 +1,6 @@ # Bengali translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017. # Abdullah Zubair <abdullahzubair109@gmail.com>, 2017. @@ -10,11 +10,12 @@ # Oymate <dhruboadittya96@gmail.com>, 2020. # Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020. # Sagen Soren <sagensoren03@gmail.com>, 2020. +# Hasibul Hasan <d1hasib@yahoo.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-26 08:43+0000\n" +"PO-Revision-Date: 2020-12-27 02:25+0000\n" "Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" @@ -23,13 +24,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp -#, fuzzy msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "অবৈধ পà§à¦°à¦•ার রূপানà§à¦¤à¦° করার যà§à¦•à§à¦¤à¦¿(),use TYPE_* constants." +msgstr "অবৈধ পà§à¦°à¦•ার রূপানà§à¦¤à¦° করার যà§à¦•à§à¦¤à¦¿ , TYPE_* constants বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -265,7 +265,7 @@ msgstr "ইনà§à¦Ÿà¦¾à¦°à¦ªà§‹à¦²à§‡à¦¶à¦¨ মোড" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "লà§à¦ª Wrap মোড (লà§à¦ª দিয়ে শà§à¦°à§ দিয়ে ইনà§à¦Ÿà¦¾à¦°à¦ªà§‹à¦²à§‡à¦Ÿ শেষ)" #: editor/animation_track_editor.cpp #, fuzzy @@ -277,9 +277,8 @@ msgid "Time (s): " msgstr "সময় (সেঃ): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "সকà§à¦°à¦¿à¦¯à¦¼ করà§à¦¨" +msgstr "টà§à¦°à§à¦¯à¦¾à¦• সকà§à¦°à¦¿à¦¯à¦¼ করà§à¦¨" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -397,7 +396,7 @@ msgstr "টà§à¦°à§à¦¯à¦¾à¦•গà§à¦²à¦¿ পà§à¦¨à¦°à§à¦¬à¦¿à¦¨à§à¦¯à¦¸à§à¦ #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "রূপানà§à¦¤à¦° টà§à¦°à§à¦¯à¦¾à¦•গà§à¦²à¦¿ কেবল Spatial-based নোডগà§à¦²à¦¿à¦¤à§‡ পà§à¦°à¦¯à§‹à¦œà§à¦¯à¥¤" #: editor/animation_track_editor.cpp msgid "" @@ -406,10 +405,15 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"রূপানà§à¦¤à¦° টà§à¦°à§à¦¯à¦¾à¦•গà§à¦²à¦¿ কেবল সà§à¦¥à¦¾à¦¨à¦¿à¦• à¦à¦¿à¦¤à§à¦¤à¦¿à¦• নোডগà§à¦²à¦¿à¦¤à§‡ পà§à¦°à¦¯à§‹à¦œà§à¦¯à¥¤ অডিও টà§à¦°à§à¦¯à¦¾à¦•গà§à¦²à¦¿ কেবল " +"পà§à¦°à¦•ারের নোডগà§à¦²à¦¿à¦¤à§‡ নিরà§à¦¦à§‡à¦¶ করতে পারে:\n" +"-অডিও সà§à¦Ÿà§à¦°à¦¿à¦®à¦ªà§à¦²à§‡à¦¯à¦¼à¦¾à¦°\n" +"-অডিও সà§à¦Ÿà§à¦°à¦¿à¦®à¦ªà§à¦²à§‡à¦¯à¦¼à¦¾à¦° 2 ডি\n" +"-অডিওসà§à¦Ÿà§à¦°à¦¿à¦ªà¦ªà§à¦²à§‡à¦¯à¦¼à¦¾à¦° 3 ডি" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ টà§à¦°à§à¦¯à¦¾à¦•গà§à¦²à¦¿ কেবল অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦ªà§à¦²à§‡à¦¯à¦¼à¦¾à¦° নোডগà§à¦²à¦¿à¦¤à§‡ নিরà§à¦¦à§‡à¦¶ করতে পারে।" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." @@ -417,24 +421,23 @@ msgstr "à¦à¦•টি অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦²à§‡à¦¯à¦¼à¦¾à¦° ন #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "মূল ছাড়া নতà§à¦¨ টà§à¦°à§à¦¯à¦¾à¦• যà§à¦•à§à¦¤ করা সমà§à¦à¦¬ নয়" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "বেজিয়ারের জনà§à¦¯ অবৈধ টà§à¦°à§à¦¯à¦¾à¦• (উপযà§à¦•à§à¦¤ উপ-বৈশিষà§à¦Ÿà§à¦¯ নেই)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• যোগ করà§à¦¨" +msgstr "বেজিয়ার টà§à¦°à§à¦¯à¦¾à¦• যà§à¦•à§à¦¤ করà§à¦¨" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "টà§à¦°à§à¦¯à¦¾à¦• পাথটি অবৈধ, সà§à¦¤à¦°à¦¾à¦‚ কোনও কী যà§à¦•à§à¦¤ করতে পারছে না।" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "টà§à¦°à§à¦¯à¦¾à¦• Spatial টাইপের নয়, কী সনà§à¦¨à¦¿à¦¬à§‡à¦¶ করতে পারে না" #: editor/animation_track_editor.cpp #, fuzzy @@ -514,14 +517,12 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Snap:" -msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª" +msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation step value." -msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° তালিকাটি কারà§à¦¯à¦•র।" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পদকà§à¦·à§‡à¦ªà§‡à¦° মান।" #: editor/animation_track_editor.cpp msgid "Seconds" @@ -544,7 +545,7 @@ msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)" #: editor/animation_track_editor.cpp msgid "Animation properties." -msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ বৈশিষà§à¦Ÿà§à¦¯" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ বৈশিষà§à¦Ÿà§à¦¯à¥¤" #: editor/animation_track_editor.cpp #, fuzzy @@ -3145,12 +3146,14 @@ msgid "Send Docs Feedback" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Community" -msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস" +msgstr "সমà§à¦ªà§à¦°à¦¦à¦¾à§Ÿ" #: editor/editor_node.cpp +#, fuzzy msgid "About" -msgstr "সমà§à¦¬à¦¨à§à¦§à§‡/সমà§à¦ªà¦°à§à¦•ে" +msgstr "সমà§à¦¬à¦¨à§à¦§à§‡" #: editor/editor_node.cpp msgid "Play the project." @@ -4145,8 +4148,18 @@ msgstr "সংরকà§à¦·à¦¿à¦¤ হচà§à¦›à§‡..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "টেকà§à¦¸à¦Ÿ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨" +msgid "%d match in %d file." +msgstr "কোনো মিল নেই" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "কোনো মিল নেই" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "কোনো মিল নেই" #: editor/groups_editor.cpp msgid "Add to Group" @@ -9158,11 +9171,6 @@ msgid "Error" msgstr "সমসà§à¦¯à¦¾/à¦à§à¦²" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "কোন নাম বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করা হয়নি" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -9228,10 +9236,6 @@ msgid "Stage All" msgstr "সকলà§à¦—à§à¦²à¦¿ সংরকà§à¦·à¦£ করà§à¦¨" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà§‡à¦° পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ সà§à¦¸à¦‚গত/সমনà§à¦¬à§Ÿ করà§à¦¨" @@ -10887,7 +10891,7 @@ msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° সেটিংস (engine.cfg)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "জেনেরাল" +msgstr "সাধারণ" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -13623,6 +13627,11 @@ msgstr "সতরà§à¦•তা!" msgid "Please Confirm..." msgstr "অনà§à¦—à§à¦°à¦¹ করে নিশà§à¦šà¦¿à¦¤ করà§à¦¨..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সকà§à¦°à¦¿à§Ÿ করà§à¦¨" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13703,6 +13712,14 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Search complete" +#~ msgstr "টেকà§à¦¸à¦Ÿ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "কোন নাম বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করা হয়নি" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "গà§à¦°à§à¦ªà§‡à¦° নাম ইতিমধà§à¦¯à§‡à¦‡ আছে!" diff --git a/editor/translations/br.po b/editor/translations/br.po new file mode 100644 index 0000000000..2085d843df --- /dev/null +++ b/editor/translations/br.po @@ -0,0 +1,12373 @@ +# Breton translation of the Godot Engine editor +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# This file is distributed under the same license as the Godot source code. +# +# Feufoll <feufoll@gmail.com>, 2020. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2020-12-29 15:03+0000\n" +"Last-Translator: Feufoll <feufoll@gmail.com>\n" +"Language-Team: Breton <https://hosted.weblate.org/projects/godot-engine/" +"godot/br/>\n" +"Language: br\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=5; plural=(n % 10 == 1 && n % 100 != 11 && n % 100 != " +"71 && n % 100 != 91) ? 0 : ((n % 10 == 2 && n % 100 != 12 && n % 100 != 72 " +"&& n % 100 != 92) ? 1 : ((((n % 10 == 3 || n % 10 == 4) || n % 10 == 9) && " +"(n % 100 < 10 || n % 100 > 19) && (n % 100 < 70 || n % 100 > 79) && (n % 100 " +"< 90 || n % 100 > 99)) ? 2 : ((n != 0 && n % 1000000 == 0) ? 3 : 4)));\n" +"X-Generator: Weblate 4.4.1-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Argumant a dip fall e convert(), implijit koñstantennoù TYPE_*." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "O c'hortozh ur chadenn a hirder 1 (ul lizherenn)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Re nebeut a oktedoù evit diskodiñ, pe formad fall." + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "Enkas fall %i (ket tremenet) en eztaol" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "self n'hall ket bezhañ implijet dre eo nul an istañs (ket tremened)" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "Oberantennoù fall en oberantenn %s, %s ha %s." + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "Indeks fall a dip %s evit an tip diazez %s" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "Anv fall d'an indeks '%s' evit an tip orin %s" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "Argumant fall evit sevel '%s'" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "O gervel '%s' :" + +#: core/ustring.cpp +msgid "B" +msgstr "B" + +#: core/ustring.cpp +msgid "KiB" +msgstr "KiB" + +#: core/ustring.cpp +msgid "MiB" +msgstr "MiB" + +#: core/ustring.cpp +msgid "GiB" +msgstr "GiB" + +#: core/ustring.cpp +msgid "TiB" +msgstr "TiB" + +#: core/ustring.cpp +msgid "PiB" +msgstr "PiB" + +#: core/ustring.cpp +msgid "EiB" +msgstr "EiB" + +#: editor/animation_bezier_editor.cpp +msgid "Free" +msgstr "Dieub" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "Kempouezet" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "Melezour" + +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "Amzer :" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "Talvoud :" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "Enlakaat an Alc'hwezh Amañ" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "Dilemel an Alc'hwez(ioù) Uhelsklaeriet" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "Ouzhpenn ur Poent Bezier" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "Fiñval ar Poentoù Bezier" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "Eilskloueriañ an Alc'hwezhioù Fiñvskeudenn" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "Dilemel Alc'hwezhioù Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "Cheñch Amzer ar Skeudenn-alc'hwezh Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "Cheñch Tremenadur ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "Cheñch Talvoud ar Skeudenn-alc'hwez Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "Cheñch Galv ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Time" +msgstr "Cheñch Meur a Amzer Skeudenn-alc'hwez Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transition" +msgstr "Cheñch Meur a Tremenadur Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transform" +msgstr "Cheñch Meur a Treuzfurmadur Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Value" +msgstr "Cheñch Meur Talvoud Skeudenn-alc'hwez Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Call" +msgstr "Cheñch Meur Galv Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "Cheñch Hirder ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Cheñch Tro ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "Roudenn Perzhioù" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "Roudenn Treuzfurmadur 3D" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "Roudenn Galv Metodenn" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "Roudenn Krommenn Bezier" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "Roudenn Lenn Audio" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "Roudenn Lenn Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "Hirder ar Fiñvskeudenn (e skeudennoù)" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "Hirder Fiñvskeudenn (e sekondennoù)" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Ouzhpenn Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "Tro Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Fonksionoù :" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "Lodenn Audio :" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "Lodennoù Fiñvskeudenn :" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "Cheñch Hent ar Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "Aktivañ/Diaktivañ ar roudenn-se." + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "Mod Bremenadur (Penaos eo termenet ar perzh-se)" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "Mod Interpoladur" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "Mod Treiñ (Interpoliñ ar fin gant penn-kentañ an tro)" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "Dilemel ar roudenn-se." + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "Amzer (s) : " + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "Aktivañ ar Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "Kendalc'hus" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "Diskretel" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "Deraouer" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "Tapout" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "Tostañ" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "Lineel" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "Kubek" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "Herzel Interpoladur an Tro" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "Goloiñ Interp. an Tro" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "Enlakaat Alc'hwez" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "Eilskoueriañ Alc'hwez(ioù)" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "Dilemel Alc'hwez(ioù)" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "Cheñch Mod Bremenadur ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "Cheñch Mod Interpoliñ ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "Cheñch Mod Treiñ ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "Dilemel ar Roudenn Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "Krouiñ ur roudenn NEVEZ evit %s ha enlakaat an alc'hwez ?" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "Krouiñ %d roudenn NEVEZ hag enlakaat alc'hwezioù ?" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Create" +msgstr "Krouiñ" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "Enlakaat Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" +"AnimationPlayer n'hall ket en em lakaat de fiñval, met nemet al lennerezhioù " +"all." + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "Krouiñ & Enlakaat Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "Enlakaat Roudenn & Alc'hwez er Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "Enlakaat an Alc'hwez er Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "Cheñch Pazenn ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "Adrenkañ Roudennoù" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" +"Roudennoù treuzfurmadur ne c'hall nemet bezañ implijet gant skoulmoù " +"diazezet war Spatial." + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" +"Roudennoù Audio a c'hell poentañ nemetken da skoulmoù eus tip :\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" +"Roudennoù Fiñvskeudenn a c'hell poentañ nemetken da skoulmoù AnimationPlayer." + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" +"Ul lennerezh fiñvskeudenn ne c'hell ket em lakaat da fiñval, nemet " +"lennerezhioù all." + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "Dibosupl ouzhpenn ur roudenn nevez hep ur gwrizienn" + +#: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "Roudenn fall evit Bezier (iz-perzh mat ebet)" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "Ouzhpenn Roudenn Bezier" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "Hentad roudenn fall, neuze eo dibosupl ouzhpenn un alc'hwez." + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "N'eo ket ar roudenn deus tip Spatial, dibosupl enakaat un alc'hwez" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "Ouzhpenn Alc'hwez Roudenn Treuzfurmadur" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "Ouzhpenn Alc'hwez Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "Hentad roudenn fall, dibosupl ouzhpenn un alc'hwez metodenn." + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "Ouzhpenn Alc'hwez Roudenn Metodenn" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "N'eus ket deus ar metodenn en objed : " + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "Fiñval Alc'hwezioù Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "Goullo ar gwask-paper" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Pegañ ar Roudennoù" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "Cheñch Skeul Alc'hwezioù Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" +"An opsion-se ne dro ket evit editañ Bezier, dre eo ur roudenn nemetken." + +#: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" +"\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "Diwallit : Oc'h editañ ur fiñvskeudenn emporzhiet" + +#: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Choazit ur skoulm AnimationPlayer evit krouiñ hag editañ fiñvskeudennoù ." + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "Diskouez nemet roudennoù ar skoulmoù choazet er wezenn ." + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "FPS" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select Tracks to Copy" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select All/None" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp +msgid "%d replaced." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d match." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method name must be a valid identifier." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Script:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "From Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/editor_feature_profile.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Advanced" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect a Signal to a Method" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Show Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Third-party Licenses" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of third-party free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such third-party components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/editor_node.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Drag & drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing built-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Can't add autoload:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase profile '%s'? (no undo)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Unset" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "override:" +msgstr "" + +#: editor/editor_help.cpp +msgid "default:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "(value)" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored the Default layout to its base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it won't be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it won't be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object, so changes to it won't be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Saved Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Orphan Resource Explorer..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network Filesystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp editor/script_create_dialog.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Settings..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Editor Features..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Report a Bug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Send Docs Feedback" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene execution for debugging." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update When Changed" +msgstr "" + +#: editor/editor_node.cpp +msgid "Hide Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp +msgid "Template Package" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_spin_slider.cpp +msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redownload" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select Template File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Delete Group" +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "%d Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save Scenes, Re-Import, and Restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No results for \"%s\"." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem \"%s\" to %d degrees" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Always Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation Key and Pose Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Command: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy Polygon to UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy UV to Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Not available when using the GLES2 renderer." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Toggle Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Named Sep." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled LineEdit" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme File" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a \"project.godot\" or \".zip\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "This directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove %d projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove this project from the list?\n" +"The project folder's contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per-level Counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set, the counter restarts for each group of child nodes." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "PascalCase to snake_case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "snake_case to PascalCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expression Error:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open Documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script to the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach the script from the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script path/name is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path for custom build in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" +"\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Meshes: " +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Lights:" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Lighting Meshes: " +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/main/viewport.cpp +msgid "Viewport size must be greater than 0 to render anything." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index d0921e2a61..3019abd016 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # BennyBeat <bennybeat@gmail.com>, 2017. # Javier Ocampos <xavier.ocampos@gmail.com>, 2018. @@ -3950,8 +3950,19 @@ msgid "Searching..." msgstr "Cercant..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Cerca completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d coincidències." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d coincidències." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d coincidències." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8764,11 +8775,6 @@ msgid "Error" msgstr "Error" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Manca Nom" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "No hi ha fitxers afegits a l'escenari" @@ -8835,11 +8841,6 @@ msgstr "Desa-ho Tot" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Add a commit message" -msgstr "Afegir un missatge de commit" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Changes" msgstr "Sincronitzar Canvis en Scripts" @@ -13292,6 +13293,11 @@ msgstr "Ep!" msgid "Please Confirm..." msgstr "Confirmeu..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activar Ajustament" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13377,6 +13383,17 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "Search complete" +#~ msgstr "Cerca completa" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Manca Nom" + +#, fuzzy +#~ msgid "Add a commit message" +#~ msgstr "Afegir un missatge de commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ja hi existex un fitxer o directori amb aquest nom." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 4dd0050197..199112d674 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Fadex <vitekpaulik@gmail.com>, 2017. # Jan 'spl!te' KondelÃk <j.kondelik@centrum.cz>, 2016, 2018. @@ -28,7 +28,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:28+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" @@ -3717,6 +3717,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"NásledujÃcà soubory nebo složky jsou v konfliktu s položkami v cÃlovém " +"umÃstÄ›nà '%s':\n" +"\n" +"%s\n" +"\n" +"PÅ™ejete si je pÅ™epsat?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3909,8 +3915,19 @@ msgid "Searching..." msgstr "Hledám..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Vyhledávánà dokonÄeno" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d shody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d shody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d shody." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8534,10 +8551,6 @@ msgid "Error" msgstr "Chyba" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nebyla poskytnuta commit message" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Zádné soubory nebyly pÅ™idány k zápisu" @@ -8594,10 +8607,6 @@ msgid "Stage All" msgstr "PÅ™ipravit k zapsánà vÅ¡e" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "PÅ™idat zprávu commitu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commitnout zmÄ›ny" @@ -9794,7 +9803,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Nepodporováno vaÅ¡imi ovladaÄi GPU." #: editor/project_manager.cpp msgid "" @@ -12353,23 +12362,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Uzel A a uzel B musà být PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Uzel A musà být PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Uzel B musà být PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Kloub nenà pÅ™ipojen ke dvÄ›ma PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Uzel A a uzel B musà být různé PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12693,23 +12702,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Uzel A a uzel B musà být PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Uzel A musà být PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Uzel B musà být PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Kloub nenà pÅ™ipojen k PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Uzel A a uzel B musà být odliÅ¡né PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12868,6 +12877,11 @@ msgstr "Pozor!" msgid "Please Confirm..." msgstr "PotvrÄte prosÃm..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Povolit pÅ™ichytávánÃ" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12950,6 +12964,15 @@ msgstr "OdliÅ¡nosti mohou být pÅ™iÅ™azeny pouze ve vertex funkci." msgid "Constants cannot be modified." msgstr "Konstanty nenà možné upravovat." +#~ msgid "Search complete" +#~ msgstr "Vyhledávánà dokonÄeno" + +#~ msgid "No commit message was provided" +#~ msgstr "Nebyla poskytnuta commit message" + +#~ msgid "Add a commit message" +#~ msgstr "PÅ™idat zprávu commitu" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Soubor nebo složka se stejným názvem již na tomto mÃstÄ› existuje." diff --git a/editor/translations/da.po b/editor/translations/da.po index b8dfa199e8..5de9c37510 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1,6 +1,6 @@ # Danish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Dankse Memes <purplelops@gmail.com>, 2018. # David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018. @@ -4035,8 +4035,18 @@ msgstr "Gemmer..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Søg Tekst" +msgid "%d match in %d file." +msgstr "Ingen Match" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ingen Match" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ingen Match" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8847,11 +8857,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Intet navn angivet" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8916,10 +8921,6 @@ msgid "Stage All" msgstr "Vælg alle" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Synkroniser Script Ændringer" @@ -13142,6 +13143,10 @@ msgstr "Advarsel!" msgid "Please Confirm..." msgstr "Bekræft venligst..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13222,6 +13227,14 @@ msgid "Constants cannot be modified." msgstr "Konstanter kan ikke ændres." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Søg Tekst" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Intet navn angivet" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "En fil eller mappe med dette navn findes allerede." diff --git a/editor/translations/de.po b/editor/translations/de.po index a7c6f3dddc..016d676ee4 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Alexander Mahr <alex.mahr@gmail.com>, 2016, 2019. # Andreas Esau <andreasesau@gmail.com>, 2016. @@ -66,7 +66,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -3795,6 +3795,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Die folgenen Dateien oder Ordner stehen im Konflikt mit Objekten im Zielpfad " +"‚%s‘:\n" +"\n" +"%s\n" +"\n" +"Soll überschrieben werden?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3987,8 +3993,19 @@ msgid "Searching..." msgstr "Am suchen..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Suche abgeschlossen" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d Übereinstimmungen gefunden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d Übereinstimmungen gefunden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d Übereinstimmungen gefunden." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8650,10 +8667,6 @@ msgid "Error" msgstr "Fehler" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Es wurde keine Protokollnachricht angegeben" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Es wurden keine Dateien zum protokollieren vorgemerkt" @@ -8710,10 +8723,6 @@ msgid "Stage All" msgstr "Alles zum speichern vormerken" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Protokollnachricht hinzufügen" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Änderungen als Speicherpunkt sichern" @@ -9921,7 +9930,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Nicht unterstützt durch gegenwärtigen GPU-Treiber." #: editor/project_manager.cpp msgid "" @@ -12516,23 +12525,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A und Node B müssen PhysicsBody2D-Nodes sein" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A muss ein PhysicsBody2D-Node sein" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B muss ein PhysicsBody2D-Node sein" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Das Gelenk ist nicht mit zwei PhysicsBody2D-Nodes verbunden" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein" #: scene/2d/light_2d.cpp msgid "" @@ -12879,23 +12888,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A und Node B müssen PhysicsBody-Nodes sein" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A muss ein PhysicsBody-Node sein" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B muss ein PhysicsBody-Node sein" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Gelenk ist nicht mit einem PhysicsBody-Node verbunden" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A und Node B müssen unterschiedliche PhysicsBody-Nodes sein" #: scene/3d/remote_transform.cpp msgid "" @@ -13065,6 +13074,11 @@ msgstr "Warnung!" msgid "Please Confirm..." msgstr "Bitte bestätigen..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Einrasten aktivieren" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13150,6 +13164,15 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Search complete" +#~ msgstr "Suche abgeschlossen" + +#~ msgid "No commit message was provided" +#~ msgstr "Es wurde keine Protokollnachricht angegeben" + +#~ msgid "Add a commit message" +#~ msgstr "Protokollnachricht hinzufügen" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Es existiert bereits eine Datei oder ein Ordner an diesem Pfad mit dem " diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 23a0ea8480..900a74d158 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. @@ -3722,7 +3722,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8245,10 +8253,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8305,10 +8309,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12278,6 +12278,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/el.po b/editor/translations/el.po index fde979b618..b49fd28cbf 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1,6 +1,6 @@ # Greek translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018, 2019, 2020. # Georgios Katsanakis <geo.elgeo@gmail.com>, 2019. @@ -3932,8 +3932,19 @@ msgid "Searching..." msgstr "Αναζήτηση..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "ΟλοκλήÏωση αναζήτησης" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d αποτελÎσματα." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d αποτελÎσματα." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d αποτελÎσματα." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8616,10 +8627,6 @@ msgid "Error" msgstr "Σφάλμα" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "ΚανÎνα δεσμευμÎνο μήνυμα δεν παÏασχÎθηκε" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "ΚανÎνα αÏχείο δεν Ï€ÏοστÎθηκε στο στάδιο" @@ -8676,10 +8683,6 @@ msgid "Stage All" msgstr "Διεξαγωγή Όλων" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Î ÏοσθÎστε Îνα μήνυμα δÎσμευσης" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "ΑλλαγÎÏ‚ ΔÎσμευσης" @@ -13016,6 +13019,11 @@ msgstr "Ειδοποίηση!" msgid "Please Confirm..." msgstr "ΠαÏακαλώ επιβεβαιώστε..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "ΕνεÏγοποίηση κουμπώματος" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13101,6 +13109,15 @@ msgstr "Τα «varying» μποÏοÏν να ανατεθοÏν μόνο στηΠmsgid "Constants cannot be modified." msgstr "Οι σταθεÏÎÏ‚ δεν μποÏοÏν να Ï„ÏοποποιηθοÏν." +#~ msgid "Search complete" +#~ msgstr "ΟλοκλήÏωση αναζήτησης" + +#~ msgid "No commit message was provided" +#~ msgstr "ΚανÎνα δεσμευμÎνο μήνυμα δεν παÏασχÎθηκε" + +#~ msgid "Add a commit message" +#~ msgstr "Î ÏοσθÎστε Îνα μήνυμα δÎσμευσης" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "ΥπάÏχει ήδη αÏχείο ή φάκελος με το ίδιο όνομα στη διαδÏομή." diff --git a/editor/translations/eo.po b/editor/translations/eo.po index c4b2e447f1..8f17041a39 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1,6 +1,6 @@ # Esperanto translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Scott Starkey <yekrats@gmail.com>, 2019. # AlexHoratio <yukithetupper@gmail.com>, 2019. @@ -3829,8 +3829,19 @@ msgid "Searching..." msgstr "Serĉas..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Serĉo finiÄis" +#, fuzzy +msgid "%d match in %d file." +msgstr "Trovis %d matĉo(j)n." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Trovis %d matĉo(j)n." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Trovis %d matĉo(j)n." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8378,10 +8389,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8443,10 +8450,6 @@ msgid "Stage All" msgstr "Elektaro ĉiuj" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "ÅœanÄu" @@ -12456,6 +12459,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12526,6 +12533,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstantoj ne povas esti modifitaj." +#~ msgid "Search complete" +#~ msgstr "Serĉo finiÄis" + #, fuzzy #~ msgid "Default editor layout overridden." #~ msgstr "Automatan aranÄon de editilo transpasis." diff --git a/editor/translations/es.po b/editor/translations/es.po index 6920aa1bf7..38f16e8da7 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Addiel Lucena Perez <addiell2017@gmail.com>, 2017. # Aleix Sanchis <aleixsanchis@hotmail.com>, 2017, 2018. @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -3796,6 +3796,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Los siguientes archivos o carpetas entran en conflicto con los elementos de " +"la ubicación del objetivo '%s':\n" +"\n" +"%s\n" +"\n" +"¿Deseas sobrescribirlos?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3988,8 +3994,19 @@ msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Búsqueda completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d coincidencias." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8643,10 +8660,6 @@ msgid "Error" msgstr "Error" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "No se indicó ningún mensaje de confirmación" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "No se agregaron archivos al stage" @@ -8703,10 +8716,6 @@ msgid "Stage All" msgstr "Hacer Staging de Todo" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Añadir un mensaje de confirmación" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Confirmar Cambios" @@ -9917,7 +9926,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "No es soportado por los controladores de tu GPU." #: editor/project_manager.cpp msgid "" @@ -12523,23 +12532,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "La unión no está conectada a dos PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12877,23 +12886,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "La unión no está conectada a ningún PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -13057,6 +13066,11 @@ msgstr "¡Alerta!" msgid "Please Confirm..." msgstr "Por favor, Confirma..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activar Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13140,6 +13154,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Search complete" +#~ msgstr "Búsqueda completa" + +#~ msgid "No commit message was provided" +#~ msgstr "No se indicó ningún mensaje de confirmación" + +#~ msgid "Add a commit message" +#~ msgstr "Añadir un mensaje de confirmación" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 49b2358aed..2a736acee0 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1,6 +1,6 @@ # Spanish (Argentina) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Diego López <diegodario21@gmail.com>, 2017. # Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020. @@ -16,12 +16,13 @@ # Nicolas Zirulnik <nicolaszirulnik@gmail.com>, 2020. # Cristian Yepez <cristianyepez@gmail.com>, 2020. # Skarline <lihue-molina@hotmail.com>, 2020. +# Joakker <joaquinandresleon108@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2020-12-29 15:03+0000\n" +"Last-Translator: Skarline <lihue-molina@hotmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -29,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1172,11 +1173,11 @@ msgstr "Sponsor Oro" #: editor/editor_about.cpp msgid "Silver Sponsors" -msgstr "Sponsors Plata" +msgstr "Patrocinadores Nivel Plata" #: editor/editor_about.cpp msgid "Bronze Sponsors" -msgstr "Sponsors Bronce" +msgstr "Patrocinadores Nivel Bronce" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -2867,8 +2868,8 @@ msgstr "" "Cuando esta opción está activada, al utilizar el deploy en un click, el " "ejecutable intentará conectarse a la IP de este equipo para que el proyecto " "en ejecución pueda ser depurado.\n" -"Esta opción está pensada para ser usada en la depuración remota " -"( normalmente con un dispositivo móvil).\n" +"Esta opción está pensada para ser usada en la depuración remota (normalmente " +"con un dispositivo móvil).\n" "No es necesario habilitarla para usar el depurador GDScript localmente." #: editor/editor_node.cpp @@ -3549,7 +3550,7 @@ msgstr "Error al obtener la lista de mirrors." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" -"Error al parsear el JSON de la lista de mirrors. Por favor reportá este " +"Error al parsear el JSON de la lista de mirrors. ¡Por favor reportá este " "problema!" #: editor/export_template_manager.cpp @@ -3750,6 +3751,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Los siguientes archivos o carpetas entran en conflicto con los elementos de " +"la ubicación del objetivo '%s':\n" +"\n" +"%s\n" +"\n" +"¿Querés sobrescribirlos?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3942,8 +3949,19 @@ msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Búsqueda completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d coincidencias." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8589,10 +8607,6 @@ msgid "Error" msgstr "Error" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "No se indicó ningún mensaje de commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "No se agregaron archivos al stage" @@ -8649,10 +8663,6 @@ msgid "Stage All" msgstr "Hacer Staging de Todo" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Agregar mensaje de commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commitear Cambios" @@ -9863,7 +9873,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "No soportado por tus drivers de GPU." #: editor/project_manager.cpp msgid "" @@ -12333,7 +12343,7 @@ msgstr "Nombre único de paquete inválido." #: platform/uwp/export/export.cpp msgid "Invalid package publisher display name." -msgstr "Nombre de paquete de publisher inválido." +msgstr "Nombre de paquete de editor inválido." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -12465,23 +12475,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "La unión no está conectada a dos PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12817,23 +12827,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "La unión no está conectada a ningún PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12997,6 +13007,11 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirmá, por favor..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activar Ajuste" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13077,6 +13092,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Search complete" +#~ msgstr "Búsqueda completa" + +#~ msgid "No commit message was provided" +#~ msgstr "No se indicó ningún mensaje de commit" + +#~ msgid "Add a commit message" +#~ msgstr "Agregar mensaje de commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." diff --git a/editor/translations/et.po b/editor/translations/et.po index 9ede0a7465..0c8f6e7de6 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -1,6 +1,6 @@ # Estonian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Jens <arrkiin@gmail.com>, 2019. # Mattias Aabmets <mattias.aabmets@gmail.com>, 2019. @@ -3778,7 +3778,15 @@ msgid "Searching..." msgstr "Otsin..." #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8303,10 +8311,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8365,10 +8369,6 @@ msgid "Stage All" msgstr "Vali Kõik" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12340,6 +12340,10 @@ msgstr "" msgid "Please Confirm..." msgstr "Palun kinnita..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/eu.po b/editor/translations/eu.po index e27515849d..dff34d3f00 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1,6 +1,6 @@ # Basque translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Julen Irazoki <rktzbkr.julen@gmail.com>, 2019. # Osoitz <oelkoro@gmail.com>, 2019, 2020. @@ -3741,7 +3741,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8268,10 +8276,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8328,10 +8332,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12309,6 +12309,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Gaitu atxikitzea" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/extract.py b/editor/translations/extract.py index 93124ec30c..8702ac664c 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -36,8 +36,8 @@ unique_loc = {} ctx_group = {} # Store msgctx, msg, and locations. main_po = """ # LANGUAGE translation of the Godot Engine editor. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/fa.po b/editor/translations/fa.po index f7bef53811..a97774e993 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1,6 +1,6 @@ # Persian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # alabd14313 <alabd14313@yahoo.com>, 2016. # Dante Marshal <Marshal.Devilhunter@gmail.com>, 2018. @@ -3847,8 +3847,18 @@ msgstr "جستجو" #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "جستجوی متن" +msgid "%d match in %d file." +msgstr "%d هم‌خوانی." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d هم‌خوانی." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d هم‌خوانی." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8665,10 +8675,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8733,10 +8739,6 @@ msgid "Stage All" msgstr "انتخاب همه" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "تغییر بده" @@ -12994,6 +12996,10 @@ msgstr "هشدار!" msgid "Please Confirm..." msgstr "Ù„Ø·ÙØ§Ù‹ تأیید کنید…" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13074,6 +13080,10 @@ msgid "Constants cannot be modified." msgstr "ثوابت قابل تغییر نیستند." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "جستجوی متن" + +#, fuzzy #~ msgid "Move pivot" #~ msgstr "برداشتن نقطه" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 7a47df373d..4ff9685447 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # basse <basse@roiske.org>, 2017. # Bastian Salmela <bastian.salmela@gmail.com>, 2017, 2018. @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -3708,6 +3708,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Seuraavat tiedostot tai kansiot ovat ristiriidassa kohdesijainnissa '%s' " +"olevien kanssa:\n" +"\n" +"%s\n" +"\n" +"Haluatko ylikirjoittaa ne?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3900,8 +3906,19 @@ msgid "Searching..." msgstr "Haetaan..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Haku valmis" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d osumaa." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d osumaa." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d osumaa." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8544,10 +8561,6 @@ msgid "Error" msgstr "Virhe" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Muutosviestiä ei annettu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Tiedostoja ei ole lisätty valmisteluun" @@ -8604,10 +8617,6 @@ msgid "Stage All" msgstr "Valmistele kaikki" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Lisää muutosviesti" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Vahvista muutokset" @@ -9812,7 +9821,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Ei ole tuettu asennettujen GPU-ajureiden kanssa." #: editor/project_manager.cpp msgid "" @@ -12395,23 +12404,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Solmujen A ja B tulee olla PhysicsBody2D tyyppisiä" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Solmun A tulee olla PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Solmun B tulee olla PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Liitos ei ole yhdistetty kahteen PhysicsBody2D solmuun" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Solmujen A ja B tulee olla eri PhysicsBody2D solmut" #: scene/2d/light_2d.cpp msgid "" @@ -12745,23 +12754,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Solmujen A ja B tulee olla PhysicsBody tyyppisiä" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Solmun A tulee olla PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Solmun B tulee olla PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Liitos ei ole yhdistetty mihinkään PhysicsBody solmuun" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Solmujen A ja B tulee olla eri PhysicsBody solmut" #: scene/3d/remote_transform.cpp msgid "" @@ -12923,6 +12932,11 @@ msgstr "Huomio!" msgid "Please Confirm..." msgstr "Ole hyvä ja vahvista..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Käytä tarttumista" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13004,6 +13018,15 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "Search complete" +#~ msgstr "Haku valmis" + +#~ msgid "No commit message was provided" +#~ msgstr "Muutosviestiä ei annettu" + +#~ msgid "Add a commit message" +#~ msgstr "Lisää muutosviesti" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Tästä sijainnista löytyy jo samanniminen tiedosto tai kansio." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index c430475062..b024a86272 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -1,6 +1,6 @@ # Filipino translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Marco Santos <enum.scima@gmail.com>, 2019. # Amado Wilkins <epicalert68@gmail.com>, 2019. @@ -3739,7 +3739,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8269,10 +8277,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8330,10 +8334,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12310,6 +12310,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 3085e78d7b..6b43079359 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Antoine Carrier <ac.g392@gmail.com>, 2017-2018. # ARocherVj <a.rocher.vj@gmail.com>, 2017. @@ -81,8 +81,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-10 14:11+0100\n" -"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n" +"PO-Revision-Date: 2020-12-16 09:41+0000\n" +"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -90,7 +90,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Poedit 2.4.2\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -4021,8 +4021,16 @@ msgid "Searching..." msgstr "Recherche…" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Recherche terminée" +msgid "%d match in %d file." +msgstr "%d correspondance dans %d fichier." + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "%d correspondances dans %d fichier." + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "%d correspondances dans %d fichiers." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8692,10 +8700,6 @@ msgid "Error" msgstr "Erreur" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Aucun message de livraison n'a été fourni" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Aucun fichier à ajouter" @@ -8752,10 +8756,6 @@ msgid "Stage All" msgstr "Tout ajouter" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Ajouter un message de livraison" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commiter les changements" @@ -12598,11 +12598,11 @@ msgstr "Node B doit être un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Le Joint n'est pas connecté à deux PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A et Node B doivent être des PhysicsBody2D différents" #: scene/2d/light_2d.cpp msgid "" @@ -13127,6 +13127,11 @@ msgstr "Alerte !" msgid "Please Confirm..." msgstr "Veuillez confirmer…" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activer l'alignement" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13211,6 +13216,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "Search complete" +#~ msgstr "Recherche terminée" + +#~ msgid "No commit message was provided" +#~ msgstr "Aucun message de livraison n'a été fourni" + +#~ msgid "Add a commit message" +#~ msgstr "Ajouter un message de livraison" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Il existe déjà un fichier ou un dossier ayant le même nom à cet " diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 971c0b0bec..f9fab95696 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1,6 +1,6 @@ # Irish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Rónán Quill <ronan085@gmail.com>, 2019, 2020. msgid "" @@ -3733,7 +3733,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8263,10 +8271,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8325,10 +8329,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12306,6 +12306,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/he.po b/editor/translations/he.po index ebccec8d4b..57746c75b0 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1,6 +1,6 @@ # Hebrew translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Daniel <lorddaniel09@gmail.com>, 2018. # Ben Golan <golanben4@gmail.com>, 2017. @@ -3901,8 +3901,18 @@ msgstr "שמירה…" #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "חיפוש טקסט" +msgid "%d match in %d file." +msgstr "%d הת×מות." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d הת×מות." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d הת×מות." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8669,11 +8679,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "×œ× ×¦×•×™×Ÿ ש×" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8739,10 +8744,6 @@ msgid "Stage All" msgstr "לשמור הכול" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "×¡× ×›×¨×•×Ÿ ×”×©×™× ×•×™×™× ×‘×¡×§×¨×™×¤×˜" @@ -12905,6 +12906,11 @@ msgstr "×זהרה!" msgid "Please Confirm..." msgstr "× × ×œ×שר…" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "הפעלת הצמדה" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12984,6 +12990,14 @@ msgid "Constants cannot be modified." msgstr "××™ ×פשר ×œ×©× ×•×ª קבועי×." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "חיפוש טקסט" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "×œ× ×¦×•×™×Ÿ ש×" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "כבר ×§×™×™×ž×™× ×§×•×‘×¥ ×ו תיקייה ×‘×©× ×”×–×”." diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 03fbdc1971..7c3f2834ad 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1,6 +1,6 @@ # Hindi translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017. # Suryansh5545 <suryanshpathak5545@gmail.com>, 2018, 2020. @@ -12,12 +12,13 @@ # Shirious <sad3119823@gmail.com>, 2020. # Abhay Patel <Traumaticbean@protonmail.com>, 2020. # Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>, 2020. +# l4KKY <greenforcesave@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-20 23:08+0000\n" -"Last-Translator: Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>\n" +"PO-Revision-Date: 2020-12-19 04:29+0000\n" +"Last-Translator: l4KKY <greenforcesave@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -1151,9 +1152,8 @@ msgid "Gold Sponsors" msgstr "गोलà¥à¤¡ पà¥à¤°à¤¾à¤¯à¥‹à¤œà¤•" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "रजत दाताओं" +msgstr "रजत पà¥à¤°à¤¾à¤¯à¥‹à¤œà¤•" #: editor/editor_about.cpp #, fuzzy @@ -3867,8 +3867,19 @@ msgid "Searching..." msgstr "खोज..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d मिल गया।" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d मिल गया।" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d मिल गया।" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8458,10 +8469,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8523,10 +8530,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -9471,7 +9474,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "सà¥à¤µà¤¿à¤§à¤¾à¤à¤‚" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -12571,6 +12574,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/hr.po b/editor/translations/hr.po index c762ff0562..d429c51904 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1,6 +1,6 @@ # Croatian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Unlimited Creativity <marinosah1@gmail.com>, 2019. # Patik <patrikfs5@gmail.com>, 2019. @@ -3745,8 +3745,19 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d pojavljivanja." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d pojavljivanja." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d pojavljivanja." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8272,10 +8283,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8338,10 +8345,6 @@ msgid "Stage All" msgstr "Zamijeni sve" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Promijeni" @@ -12322,6 +12325,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/hu.po b/editor/translations/hu.po index bd67e49dfd..fe5b5741ef 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1,6 +1,6 @@ # Hungarian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ãrpád Horváth <horvatha4@googlemail.com>, 2018. # Nagy Lajos <neutron9707@gmail.com>, 2017. @@ -3894,8 +3894,19 @@ msgid "Searching..." msgstr "Keresés…" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "A keresés kész" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d egyezés." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d egyezés." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d egyezés." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8480,10 +8491,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8540,10 +8547,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12550,6 +12553,11 @@ msgstr "Figyelem!" msgid "Please Confirm..." msgstr "Kérjük erÅ‘sÃtse meg..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Illesztés Engedélyezése" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12623,6 +12631,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "A keresés kész" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ezen a helyen már van azonos nevű fájl vagy mappa." diff --git a/editor/translations/id.po b/editor/translations/id.po index 1e88404be4..98a8f19b60 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016. # Andevid Dynmyn <doyan4forum@gmail.com>, 2016. @@ -3933,8 +3933,19 @@ msgid "Searching..." msgstr "Mencari..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Pencarian selesai" +#, fuzzy +msgid "%d match in %d file." +msgstr "Ditemukan %d kecocokan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ditemukan %d kecocokan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ditemukan %d kecocokan." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8583,10 +8594,6 @@ msgid "Error" msgstr "Galat" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Tidak ada pesan komit yang diberikan" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Tidak ada berkas yang ditambahkan ke staging" @@ -8643,10 +8650,6 @@ msgid "Stage All" msgstr "Stage Semua" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Tambahkan pesan komit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Komit Perubahan" @@ -12954,6 +12957,11 @@ msgstr "Peringatan!" msgid "Please Confirm..." msgstr "Mohon konfirmasi..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Aktifkan Pengancingan" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13038,6 +13046,15 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "Search complete" +#~ msgstr "Pencarian selesai" + +#~ msgid "No commit message was provided" +#~ msgstr "Tidak ada pesan komit yang diberikan" + +#~ msgid "Add a commit message" +#~ msgstr "Tambahkan pesan komit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Sudah ada nama berkas atau folder seperti itu di lokasi ini." diff --git a/editor/translations/is.po b/editor/translations/is.po index e6f66312bc..87a23006cc 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1,6 +1,6 @@ # Icelandic translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018, 2020. # Kaan Gül <qaantum@hotmail.com>, 2018. @@ -3776,7 +3776,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8361,10 +8369,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8424,10 +8428,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12431,6 +12431,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/it.po b/editor/translations/it.po index 8eefe1b29d..d87bb71712 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Alessio Corridori <alessiocorridori@hotmail.com>, 2018. # Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017. @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Mirko <miknsop@gmail.com>\n" +"PO-Revision-Date: 2020-12-22 21:12+0000\n" +"Last-Translator: Lorenzo Cerqua <lorenzocerqua@tutanota.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -68,12 +68,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Tipo argomento non valido per convert(), usa le costanti TYPE_*." +msgstr "Tipo dell'argomento di convert() non valido, usa le costanti TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -83,17 +83,15 @@ msgstr "Prevista una stringa di lunghezza 1 (un singolo carattere)." #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Non ci sono abbastanza byte per decodificarli, oppure il formato non è " -"valido." +msgstr "Byte insufficienti per decodificarli o formato non valido." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Input non valido %i (assente) nell'espressione" +msgstr "Input %i non valido (assente) nell'espressione" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self non può essere usato perché l'istanza è nulla (non passata)" +msgstr "self non può essere utilizzato perché l'istanza è nulla (non passata)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -105,7 +103,7 @@ msgstr "Indice di tipo %s non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Nome indice '%s' non valido per il tipo base %s" +msgstr "Nome dell'indice '%s' non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" @@ -145,15 +143,15 @@ msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Libero" +msgstr "Libere" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "Bilanciato" +msgstr "Bilanciate" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "Rifletti" +msgstr "Specchiate" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" @@ -177,108 +175,117 @@ msgstr "Elimina le chiavi selezionate" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "Aggiungi Punto Bezier" +msgstr "Inserisci un punto di controllo di Bézier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "Sposta Punti Bezier" +msgstr "Sposta dei punti di controllo di Bézier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Duplica chiavi d'animazione" +msgstr "Duplica delle chiavi d'animazione" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Elimina chiavi d'animazione" +msgstr "Elimina delle chiavi d'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Keyframe Time" -msgstr "Anim Cambia Tempo Keyframe" +msgstr "Cambia il tempo di un fotogramma chiave" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Cambia transizione dell'animazione" +msgstr "Cambia la transizione di un'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Cambia trasformazione dell'animazione" +msgstr "Cambia la trasformazione di un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "Cambia valore fotogramma chiave dell'animazione" +msgstr "Cambia il valore del fotogramma chiave di un'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Cambia chiamata animazione" +msgstr "Cambia la chiamata di un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Anim Cambio Multiplo Tempo Keyframe" +msgstr "Cambia il tempo di più fotogrammi chiave" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Animazione Cambio Multiplo Transizione" +msgstr "Cambia la transizione di più animazioni" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Animazione Cambio Multiplo Trasformazione" +msgstr "Cambia le trasformazioni di più animazioni" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Animazione Cambio Multiplo Valore Keyframe" +msgstr "Cambia il valore di più fotogrammi chiave di un'Animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Call" -msgstr "Animazione Cambio Multiplo Chiamata" +msgstr "Cambia la chiamata di metodo di più animazioni" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Change Animation Length" -msgstr "Cambia lunghezza dell'animazione" +msgstr "Cambia la lunghezza di un'animazione" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Change Animation Loop" -msgstr "Modifica ciclicità animazione" +msgstr "Commuta ciclicità animazione" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "Traccia proprietà " +msgstr "Traccia di proprietà " #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "Traccia trasformazione 3D" +msgstr "Traccia di trasformazioni 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "Traccia chiamata metodo" +msgstr "Traccia di chiamate di metodo" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "Traccia curva di Bézier" +msgstr "Traccia di curve di Bézier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "Traccia Riproduzione Audio" +msgstr "Traccia di riproduzione audio" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "Traccia di riproduzione animazione" +msgstr "Traccia di riproduzione di animazioni" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "Durata animazione (fotogrammi)" +msgstr "Durata dell'animazione (fotogrammi)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "Durata Animazione (secondi)" +msgstr "Durata dell'animazione (secondi)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "Aggiungi Traccia" +msgstr "Aggiungi una traccia" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Ripeti Ciclicamente Animazione" +msgstr "Ciclicità animazione" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -287,31 +294,32 @@ msgstr "Funzioni:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "Clip Audio:" +msgstr "Clip audio:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "Clip Animazione:" +msgstr "Clip animazione:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "Cambia percorso traccia" +msgstr "Cambia il percorso della traccia" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "Attiva/disattiva la traccia." +msgstr "Attiva/Disattiva questa traccia." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Modalità di aggiornamento (Come viene impostata questa proprietà )" +msgstr "Modalità di aggiornamento (come viene impostata questa proprietà )" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "Modalità Interpolazione" +msgstr "Modalità d'interpolazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "Modalità Ciclo ad Anello (Interpola la fine con l'inizio del ciclo)" +msgstr "Modalità ciclo ad anello (interpola la fine con l'inizio del ciclo)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -323,25 +331,28 @@ msgstr "Tempo (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "Abilita/disabilita tracce" +msgstr "Abilita/Disabilita una traccia" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "Continuo" +msgstr "Continua" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "Discreto" +msgstr "Discreta" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Trigger" msgstr "Attivazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Capture" msgstr "Cattura" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Nearest" msgstr "Più vicino" @@ -352,52 +363,59 @@ msgstr "Lineare" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "Cubico" +msgstr "Cubica" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Clamp Loop Interp" -msgstr "Blocca interpolazione ciclo" +msgstr "Blocca l'interpolazione d'un ciclo" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Wrap Loop Interp" -msgstr "Continua interpolazione ciclo" +msgstr "Continua l'interpolazione d'un ciclo" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Insert Key" -msgstr "Inserisci chiave" +msgstr "Inserisci un fotogramma chiave" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Duplicate Key(s)" -msgstr "Duplica chiave(i)" +msgstr "Duplica i fotogrammi chiave selezionati" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Delete Key(s)" -msgstr "Elimina chiave(i)" +msgstr "Elimina i fotogrammi chiave selezionati" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "Cambia modalità di aggiornamento animazione" +msgstr "Cambia la modalità d'aggiornamento di un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "Cambia modalità di interpolazione animazione" +msgstr "Cambia la modalità d'interpolazione di un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "Cambia modalità di ciclo animazione" +msgstr "Cambia la modalità del ciclo di un'animazione" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Rimuovi traccia animazione" +msgstr "Rimuovi la traccia di un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "Crea NUOVA traccia per %s e inserire la chiave?" +msgstr "Creare una NUOVA traccia per %s e inserirci il fotogramma chiave?" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Create %d NEW tracks and insert keys?" -msgstr "Creare %d NUOVE tracce e inserire la chiave?" +msgstr "Creare %d NUOVE tracce e inserirci i fotogrammi chiavi?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -413,23 +431,27 @@ msgstr "Crea" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "Inserisci Animazione" +msgstr "Inserisci un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "AnimationPlayer can't animate itself, only other players." -msgstr "AnimationPlayer non può animare se stesso, solo altri nodi." +msgstr "AnimationPlayer non può animarsi, solo altri nodi." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Create & Insert" -msgstr "Crea e inserisci un'animazione" +msgstr "Crea un'animazione e inserisci un fotogramma chiave" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Insert Track & Key" -msgstr "Inserisci traccia e chiave animazione" +msgstr "Inserisci un traccia con un fotogramma chiave in un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Insert Key" -msgstr "Inserisci una chiave d'animazione" +msgstr "Inserisci un fotogramma chiave in un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Step" @@ -437,13 +459,16 @@ msgstr "Cambia passo animazione" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "Riordina tracce" +msgstr "Riordina delle tracce" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "Le tracce Transform si applicano solo a nodi di tipo Spatial." +msgstr "" +"Le tracce di trasformazioni 3D si applicano solo a nodi di tipo Spatial." #: editor/animation_track_editor.cpp +#, fuzzy msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" @@ -457,15 +482,19 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "Le tracce Animation possono puntare solo a nodi AnimationPlayer." +msgstr "" +"Le tracce di riproduzione di animazioni possono puntare solo a nodi di tipo " +"AnimationPlayer." #: editor/animation_track_editor.cpp +#, fuzzy msgid "An animation player can't animate itself, only other players." -msgstr "Un AnimationPlayer non può animare se stesso, solo altri oggetti." +msgstr "Un AnimationPlayer non può animare se stesso, solo altri riproduttori." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Not possible to add a new track without a root" -msgstr "Non è possibile aggiungere una nuova traccia senza un nodo root" +msgstr "Non è possibile aggiungere una nuova traccia senza un nodo radice" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" @@ -2174,7 +2203,6 @@ msgid "Property:" msgstr "Proprietà :" #: editor/editor_inspector.cpp -#, fuzzy msgid "Set" msgstr "Imposta" @@ -3784,6 +3812,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"I seguenti file o cartelle vanno in conflitto con gli oggetti nel percorso " +"di destinazione '%s':\n" +"\n" +"%s\n" +"\n" +"Desideri sovrascriverli?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3976,8 +4010,19 @@ msgid "Searching..." msgstr "Ricerca..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Ricerca completata" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d corrispondenza/e." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d corrispondenza/e." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d corrispondenza/e." #: editor/groups_editor.cpp msgid "Add to Group" @@ -7321,7 +7366,6 @@ msgid "Create physical bones" msgstr "Crea ossa fisiche" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Skeleton" msgstr "Scheletro" @@ -7669,7 +7713,6 @@ msgstr "Abilita/Disabilita Vista libera" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform" msgstr "Trasforma" @@ -8642,10 +8685,6 @@ msgid "Error" msgstr "Errore" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Non è stato inserito alcun messaggio di commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Nessun file aggiunto allo stage" @@ -8702,10 +8741,6 @@ msgid "Stage All" msgstr "Stage Tutto" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Aggiungi un messaggio di commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commit Cambiamenti" @@ -8741,9 +8776,8 @@ msgid "Scalar" msgstr "Scalare" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector" -msgstr "Vector" +msgstr "Vettore" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" @@ -9920,7 +9954,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Non supportato dai tuoi driver GPU." #: editor/project_manager.cpp msgid "" @@ -11276,7 +11310,6 @@ msgid "Value" msgstr "Valore" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Monitors" msgstr "Monitor" @@ -12520,23 +12553,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Nodo A e Nodo B devono essere PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Nodo A deve essere un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Nodo B deve essere un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Il giunto non è collegato a due PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Il Nodo A e il Nodo B devono essere PhysicsBody2D diversi" #: scene/2d/light_2d.cpp msgid "" @@ -12873,23 +12906,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Il Nodo A e il Nodo B devono essere PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Il Nodo A deve essere un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Il Nodo B deve essere un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Il giunto non è collegato a dei PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Il Nodo A e il Nodo B devono essere PhysicsBodies diversi" #: scene/3d/remote_transform.cpp msgid "" @@ -13051,6 +13084,11 @@ msgstr "Attenzione!" msgid "Please Confirm..." msgstr "Per Favore Conferma..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Abilita Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13134,6 +13172,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "Search complete" +#~ msgstr "Ricerca completata" + +#~ msgid "No commit message was provided" +#~ msgstr "Non è stato inserito alcun messaggio di commit" + +#~ msgid "Add a commit message" +#~ msgstr "Aggiungi un messaggio di commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "C'è già un file o una cartella con lo stesso nome in questo percorso." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 0ec6a58ed9..4b80b73525 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # akirakido <achts.y@gmail.com>, 2016-2017, 2018, 2019. # D_first <dntk.daisei@gmail.com>, 2017, 2018. @@ -18,7 +18,7 @@ # sugusan <sugusan.development@gmail.com>, 2018, 2019. # Nathan Lovato <nathan.lovato.art@gmail.com>, 2018. # nyanode <akaruooyagi@yahoo.co.jp>, 2018. -# nitenook <admin@alterbaum.net>, 2018, 2019. +# nitenook <admin@alterbaum.net>, 2018, 2019, 2020. # Rob Matych <robertsmatych@gmail.com>, 2018. # Hidetsugu Takahashi <manzyun@gmail.com>, 2019. # Wataru Onuki <watonu@magadou.com>, 2019. @@ -36,8 +36,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" -"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" +"PO-Revision-Date: 2020-12-27 02:25+0000\n" +"Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -278,7 +278,7 @@ msgstr "ã“ã®ãƒˆãƒ©ãƒƒã‚¯ã® オン/オフ を切り替ãˆã€‚" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Update モード(ã“ã®ãƒ—ãƒãƒ‘ティã®è¨å®šæ–¹æ³•)" +msgstr "Update モード (ã“ã®ãƒ—ãƒãƒ‘ティã®è¨å®šæ–¹æ³•)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -286,7 +286,7 @@ msgstr "補間モード" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "ループラップモード(ループã®å…ˆé ã§è£œé–“を終了ã™ã‚‹ï¼‰" +msgstr "ループラップモード (ループã®å…ˆé ã§è£œé–“を終了ã™ã‚‹)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -2310,7 +2310,7 @@ msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" -"シーンをä¿å˜ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ ãŠãらãã€ä¾å˜é–¢ä¿‚(インスタンスã¾ãŸã¯ç¶™æ‰¿ï¼‰ã‚’" +"シーンをä¿å˜ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ ãŠãらãã€ä¾å˜é–¢ä¿‚ (インスタンスã¾ãŸã¯ç¶™æ‰¿) ã‚’" "満ãŸã›ã¾ã›ã‚“ã§ã—ãŸã€‚" #: editor/editor_node.cpp editor/scene_tree_dock.cpp @@ -3129,13 +3129,13 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" -"ã“ã®æ“作㯠\"res://android/build\" ã«ã‚½ãƒ¼ã‚¹ãƒ†ãƒ³ãƒ—レートをインストールã—ã€ã‚¢ãƒ³" -"ドãƒã‚¤ãƒ‰ã®ã‚«ã‚¹ã‚¿ãƒ ビルドをè¨å®šã—ã¾ã™ã€‚\n" +"ã“ã®æ“作㯠\"res://android/build\" ã«ã‚½ãƒ¼ã‚¹ãƒ†ãƒ³ãƒ—レートをインストールã—ã€" +"Androidã®ã‚«ã‚¹ã‚¿ãƒ ビルドをè¨å®šã—ã¾ã™ã€‚\n" "後ã‹ã‚‰è¨å®šã«å¤‰æ›´ã‚’åŠ ãˆãŸã‚Šã€ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆæ™‚ã«ã‚«ã‚¹ã‚¿ãƒ APKをビルドã§ãã¾ã™ (モ" "ã‚¸ãƒ¥ãƒ¼ãƒ«ã‚’è¿½åŠ ã™ã‚‹ã€AndroidManifest.xmlを変更ã™ã‚‹ç‰)。\n" -"APKビルドã®åˆæœŸè¨å®šã®ä»£ã‚りã«ã‚«ã‚¹ã‚¿ãƒ ビルドè¨å®šã‚’使ã†ãŸã‚ã«ã¯ã€ã‚¢ãƒ³ãƒ‰ãƒã‚¤ãƒ‰ã®" -"エクスãƒãƒ¼ãƒˆè¨å®šã®ã€ŒUse Custom Build (カスタムビルドを使用ã™ã‚‹)ã€ã®ã‚ªãƒ—ション" -"ãŒæœ‰åŠ¹åŒ–ã•れã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚‹ã“ã¨ã«æ³¨æ„ã—ã¦ãã ã•ã„。" +"APKビルドã®åˆæœŸè¨å®šã®ä»£ã‚りã«ã‚«ã‚¹ã‚¿ãƒ ビルドè¨å®šã‚’使ã†ãŸã‚ã«ã¯ã€Androidã®ã‚¨ã‚¯" +"スãƒãƒ¼ãƒˆè¨å®šã®ã€ŒUse Custom Build (カスタムビルドを使用ã™ã‚‹)ã€ã®ã‚ªãƒ—ã‚·ãƒ§ãƒ³ãŒæœ‰" +"効化ã•れã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚‹ã“ã¨ã«æ³¨æ„ã—ã¦ãã ã•ã„。" #: editor/editor_node.cpp msgid "" @@ -3736,6 +3736,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"以下ã®ãƒ•ァイルã¾ãŸã¯ãƒ•ォルダã¯ã€å¯¾è±¡ã®å ´æ‰€ '%s' ã«ã‚ã‚‹é …ç›®ã¨ç«¶åˆã—ã¦ã„ã¾" +"ã™ã€‚\n" +"\n" +"%s\n" +"\n" +"上書ãã—ã¾ã™ã‹ï¼Ÿ" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3927,8 +3933,19 @@ msgid "Searching..." msgstr "検索ä¸..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "検索完了" +#, fuzzy +msgid "%d match in %d file." +msgstr "%dä»¶ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%dä»¶ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%dä»¶ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚" #: editor/groups_editor.cpp msgid "Add to Group" @@ -7024,7 +7041,7 @@ msgstr "ターゲット" msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" -"メソッド'%s' (シグナル'ï¼…s'用) ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã€ã“れã¯ãƒŽãƒ¼ãƒ‰'%s'ã‹ã‚‰ãƒŽãƒ¼" +"メソッド'%s' (シグナル'%s'用) ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã€ã“れã¯ãƒŽãƒ¼ãƒ‰'%s'ã‹ã‚‰ãƒŽãƒ¼" "ド'%s'ã¸ã®ã‚·ã‚°ãƒŠãƒ«ç”¨ã§ã™ã€‚" #: editor/plugins/script_text_editor.cpp @@ -8563,10 +8580,6 @@ msgid "Error" msgstr "エラー" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "ã‚³ãƒŸãƒƒãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã¯æä¾›ã•れã¾ã›ã‚“ã§ã—ãŸ" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "ステージã«è¿½åŠ ã•れã¦ã„るファイルãŒã‚りã¾ã›ã‚“" @@ -8623,10 +8636,6 @@ msgid "Stage All" msgstr "ã™ã¹ã¦ã‚’ステージã™ã‚‹" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "ã‚³ãƒŸãƒƒãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚’è¿½åŠ ã™ã‚‹" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "変更をコミットã™ã‚‹" @@ -9629,7 +9638,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "特徴" +msgstr "機能" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9825,7 +9834,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "ãŠä½¿ã„ã®GPUドライãƒã§ã¯ã‚µãƒãƒ¼ãƒˆã•れã¦ã„ã¾ã›ã‚“。" #: editor/project_manager.cpp msgid "" @@ -10204,7 +10213,7 @@ msgstr "プãƒãƒ‘ティ '%s' ã¯å˜åœ¨ã—ã¾ã›ã‚“。" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "è¨å®š 'ï¼…s'ã¯å†…部的ãªã‚‚ã®ã§ã‚りã€å‰Šé™¤ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。" +msgstr "è¨å®š '%s'ã¯å†…部的ãªã‚‚ã®ã§ã‚りã€å‰Šé™¤ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。" #: editor/project_settings_editor.cpp msgid "Delete Item" @@ -11808,8 +11817,8 @@ msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" -"ã“ã®ã‚·ãƒ¼ãƒ³ã§ã¯ã‚¹ã‚¯ãƒªãƒ—ト 'ï¼…s'ãŒä½¿ç”¨ã•れã¦ã„ãªã„ãŸã‚ã€ãƒ—ãƒãƒ‘ティを削除ã§ãã¾" -"ã›ã‚“。\n" +"ã“ã®ã‚·ãƒ¼ãƒ³ã§ã¯ã‚¹ã‚¯ãƒªãƒ—ト '%s'ãŒä½¿ç”¨ã•れã¦ã„ãªã„ãŸã‚ã€ãƒ—ãƒãƒ‘ティを削除ã§ãã¾ã›" +"ん。\n" "「Shiftã€ã‚’押ã—ãªãŒã‚‰ãƒ‰ãƒãƒƒãƒ—ã™ã‚‹ã¨ã€ç½²åãŒã‚³ãƒ”ーã•れã¾ã™ã€‚" #: modules/visual_script/visual_script_editor.cpp @@ -12398,23 +12407,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node Aã¨Node B㯠PhysicsBody2D ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A 㯠PhysicsBody2D ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B 㯠PhysicsBody2D ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Joint ãŒ2ã¤ã® PhysicsBody2D ã«æŽ¥ç¶šã•れã¦ã¾ã›ã‚“" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A 㨠Node B ã¯ç•°ãªã‚‹ PhysicsBody2D ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“" #: scene/2d/light_2d.cpp msgid "" @@ -12746,23 +12755,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A 㨠Node B 㯠PhysicsBody ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A 㯠PhysicsBody ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B 㯠PhysicsBody ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Joint ã¨æŽ¥ç¶šã—ã¦ã„ã‚‹ PhysicsBody ãŒã‚りã¾ã›ã‚“" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A 㨠Node B ã¯ç•°ãªã‚‹ PhysicsBody ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“" #: scene/3d/remote_transform.cpp msgid "" @@ -12827,7 +12836,7 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "BlendTreeノード 'ï¼…s' ã§ã¯ã€ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“: 'ï¼…s'" +msgstr "BlendTreeノード '%s' ã§ã¯ã€ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“: '%s'" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" @@ -12843,7 +12852,7 @@ msgstr "無効ãªã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³: '%s'。" #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." -msgstr "入力 'ï¼…s'(ノード 'ï¼…s')ã«æŽ¥ç¶šã•れã¦ã„ã‚‹ã‚‚ã®ã¯ã‚りã¾ã›ã‚“。" +msgstr "入力 '%s'(ノード '%s')ã«æŽ¥ç¶šã•れã¦ã„ã‚‹ã‚‚ã®ã¯ã‚りã¾ã›ã‚“。" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." @@ -12925,6 +12934,11 @@ msgstr "è¦å‘Š!" msgid "Please Confirm..." msgstr "確èª..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "スナップを有効ã«ã™ã‚‹" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13005,6 +13019,15 @@ msgstr "Varying変数ã¯é ‚点関数ã«ã®ã¿å‰²ã‚Šå½“ã¦ã‚‹ã“ã¨ãŒã§ãã¾ã msgid "Constants cannot be modified." msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" +#~ msgid "Search complete" +#~ msgstr "検索完了" + +#~ msgid "No commit message was provided" +#~ msgstr "ã‚³ãƒŸãƒƒãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã¯æä¾›ã•れã¾ã›ã‚“ã§ã—ãŸ" + +#~ msgid "Add a commit message" +#~ msgstr "ã‚³ãƒŸãƒƒãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚’è¿½åŠ ã™ã‚‹" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "ã“ã®ãƒ‘スã«ã¯ã€æ—¢ã«åŒåã®ãƒ•ァイルã‹ãƒ•ォルダãŒã‚りã¾ã™ã€‚" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index ae770dc05a..f25c96166c 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1,6 +1,6 @@ # Georgian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018. # George Dzavashvili <dzavashviligeorge@gmail.com>, 2018. @@ -3876,8 +3876,19 @@ msgid "Searching..." msgstr "ძებნáƒ:" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "áƒáƒ áƒáƒ სებáƒáƒ‘ს ტáƒáƒšáƒ˜" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "áƒáƒ áƒáƒ სებáƒáƒ‘ს ტáƒáƒšáƒ˜" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "áƒáƒ áƒáƒ სებáƒáƒ‘ს ტáƒáƒšáƒ˜" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8544,10 +8555,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8611,10 +8618,6 @@ msgid "Stage All" msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "ცვლილებáƒ" @@ -12674,6 +12677,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 14f197d86e..2568545544 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ch <ccwpc@hanmail.net>, 2017. # paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018. @@ -3894,8 +3894,19 @@ msgid "Searching..." msgstr "검색 중..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "검색 완료" +#, fuzzy +msgid "%d match in %d file." +msgstr "%dê°œ ì¼ì¹˜." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%dê°œ ì¼ì¹˜." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%dê°œ ì¼ì¹˜." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8526,10 +8537,6 @@ msgid "Error" msgstr "오류" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "커밋 메시지를 ì œê³µí•˜ì§€ 않았습니다" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "스테ì´ì§€ì— ì¶”ê°€ëœ íŒŒì¼ì´ 없습니다" @@ -8586,10 +8593,6 @@ msgid "Stage All" msgstr "ëª¨ë‘ ìŠ¤í…Œì´ì§€ë¡œ 보내기" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "커밋 메시지 추가" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "커밋 변경 사í•" @@ -12827,6 +12830,11 @@ msgstr "ê²½ê³ !" msgid "Please Confirm..." msgstr "확ì¸í•´ì£¼ì„¸ìš”..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "스냅 켜기" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12906,6 +12914,15 @@ msgstr "Varyingì€ ê¼ì§“ì 함수ì—ë§Œ ì§€ì •í• ìˆ˜ 있습니다." msgid "Constants cannot be modified." msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." +#~ msgid "Search complete" +#~ msgstr "검색 완료" + +#~ msgid "No commit message was provided" +#~ msgstr "커밋 메시지를 ì œê³µí•˜ì§€ 않았습니다" + +#~ msgid "Add a commit message" +#~ msgstr "커밋 메시지 추가" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "ì´ ìœ„ì¹˜ì—는 ê°™ì€ ì´ë¦„ì˜ íŒŒì¼ì´ë‚˜ í´ë”ê°€ 있습니다." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 6dafdd84e0..53f9b83536 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1,6 +1,6 @@ # Lithuanian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ignas Kiela <ignaskiela@super.lt>, 2017. # Kornelijus <kornelijus.github@gmail.com>, 2017, 2018. @@ -3838,7 +3838,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8520,10 +8528,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8585,10 +8589,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12648,6 +12648,10 @@ msgstr "Ä®spÄ—jimas!" msgid "Please Confirm..." msgstr "PraÅ¡ome Patvirtinti..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 64a29939e9..7c30135407 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1,6 +1,6 @@ # Latvian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018. # Martch Zagorski <martchzagorski@gmail.com>, 2018, 2020. @@ -3774,8 +3774,19 @@ msgid "Searching..." msgstr "MeklÄ“..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d sakritÄ«bas." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d sakritÄ«bas." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d sakritÄ«bas." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8356,10 +8367,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8422,10 +8429,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "NomainÄ«t" @@ -12440,6 +12443,10 @@ msgstr "BrÄ«dinÄjums!" msgid "Please Confirm..." msgstr "LÅ«dzu Apstipriniet..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/mi.po b/editor/translations/mi.po index df5a0dcf55..2da7379e71 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1,6 +1,6 @@ -# LANGUAGE translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# MÄori translation of the Godot Engine editor +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # follower <follower@rancidbacon.com>, 2019. msgid "" @@ -3720,7 +3720,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8243,10 +8251,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8303,10 +8307,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12276,6 +12276,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 346d52b331..e3ed585a4a 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1,6 +1,6 @@ # Malayalam translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # christy james <jkuttu@gmail.com>, 2018. # Lakshmi-Jayakumar <lakshmi.jayakumar.tkm@gmail.com>, 2019. @@ -3732,7 +3732,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8260,10 +8268,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8320,10 +8324,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12294,6 +12294,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 8f588050ab..e9a759c4d8 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -1,21 +1,21 @@ # Marathi translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Prachi Joshi <josprachi@yahoo.com>, 2019, 2020. # Shirious <sad3119823@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-05-05 14:01+0000\n" -"Last-Translator: Shirious <sad3119823@gmail.com>\n" +"PO-Revision-Date: 2020-12-23 22:57+0000\n" +"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n" "Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/" "godot/mr/>\n" "Language: mr\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2854,11 +2854,11 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "समà¥à¤¦à¤¾à¤¯" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "आमचà¥à¤¯à¤¾ बदà¥à¤¦à¤²" #: editor/editor_node.cpp msgid "Play the project." @@ -3727,7 +3727,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8250,10 +8258,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8310,10 +8314,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -9838,7 +9838,7 @@ msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "" +msgstr "सामानà¥à¤¯" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -12284,6 +12284,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/ms.po b/editor/translations/ms.po index d00dfd659f..f2f18b9a22 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -1,6 +1,6 @@ # Malay translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Sam Vanguard <syafz119@gmail.com>, 2018. # Shaqir Rafiq <moshamoradev@gmail.com>, 2018. @@ -3834,8 +3834,19 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d padan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d padan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d padan." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8379,10 +8390,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8443,10 +8450,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12430,6 +12433,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/nb.po b/editor/translations/nb.po index b1bb5ead4b..86a6c618b6 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1,6 +1,6 @@ # Norwegian BokmÃ¥l translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020. # Anonymous <GentleSaucepan@protonmail.com>, 2017. @@ -4113,8 +4113,18 @@ msgstr "Lagrer..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Søk Tekst" +msgid "%d match in %d file." +msgstr "Ingen Treff" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ingen Treff" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ingen Treff" #: editor/groups_editor.cpp msgid "Add to Group" @@ -9035,11 +9045,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Ingen navn gitt" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -9105,10 +9110,6 @@ msgid "Stage All" msgstr "Lagre Alle" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Synkroniser Skriptforandringer" @@ -13308,6 +13309,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Aktiver Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13379,6 +13385,14 @@ msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Søk Tekst" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Ingen navn gitt" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "En fil eller mappe med dette navnet eksisterer allerede." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 2b0d754edd..15a47ab682 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # aelspire <aelspire@gmail.com>, 2017. # Aram Nap <xyphex.aram@gmail.com>, 2017. @@ -47,7 +47,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:28+0000\n" +"PO-Revision-Date: 2020-12-25 12:29+0000\n" "Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -56,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3958,8 +3958,19 @@ msgid "Searching..." msgstr "Aan het zoeken..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Zoek Compleet" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d overeenkomst(en) gevonden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d overeenkomst(en) gevonden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d overeenkomst(en) gevonden." #: editor/groups_editor.cpp msgid "Add to Group" @@ -7261,7 +7272,7 @@ msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" -"Deze Shader is aangepast op de schijf.\n" +"Deze shader is aangepast op de schijf.\n" "Welke actie moet worden genomen?" #: editor/plugins/shader_editor_plugin.cpp @@ -8616,10 +8627,6 @@ msgid "Error" msgstr "Fout" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Geen commitbericht was gegeven" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Geen bestanden toegevoegd aan stage" @@ -8676,10 +8683,6 @@ msgid "Stage All" msgstr "Stage Alles" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Voeg een vastleggingsbericht toe" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commit veranderingen" @@ -8896,7 +8899,7 @@ msgstr "Kleur uniform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" -"Geeft de booleaanse resultaat van de %s-vergelijking tussen twee parameters." +"Geeft het booleaanse resultaat van de %s-vergelijking tussen twee parameters." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" @@ -13007,6 +13010,11 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Bevestig alstublieft..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Aan raster kleven" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13088,6 +13096,15 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies." msgid "Constants cannot be modified." msgstr "Constanten kunnen niet worden aangepast." +#~ msgid "Search complete" +#~ msgstr "Zoek Compleet" + +#~ msgid "No commit message was provided" +#~ msgstr "Geen commitbericht was gegeven" + +#~ msgid "Add a commit message" +#~ msgstr "Voeg een vastleggingsbericht toe" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Er is al een bestand of map met dezelfde naam op dit pad." diff --git a/editor/translations/or.po b/editor/translations/or.po index ba12c5c7eb..9c03d588f9 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1,6 +1,6 @@ # Odia translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Pro Neon <proneon267@gmail.com>, 2019. msgid "" @@ -3726,7 +3726,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8249,10 +8257,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8309,10 +8313,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12282,6 +12282,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 3e67b723b5..0d525439eb 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 8-bit Pixel <dawdejw@gmail.com>, 2016. # Adam Wolanski <adam.wolanski94@gmail.com>, 2017. @@ -49,8 +49,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" -"Last-Translator: Mateusz Grzonka <alpinus4@gmail.com>\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -3742,6 +3742,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"NastÄ™pujÄ…ce pliki lub foldery konfliktujÄ… z pozycjami w lokalizacji " +"docelowej \"%s\":\n" +"\n" +"%s\n" +"\n" +"Czy chcesz je nadpisać?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3934,8 +3940,19 @@ msgid "Searching..." msgstr "Wyszukiwanie..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Wyszukiwanie zakoÅ„czone" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d dopasowaÅ„." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d dopasowaÅ„." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d dopasowaÅ„." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8577,10 +8594,6 @@ msgid "Error" msgstr "Błąd" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nie podano wiadomoÅ›ci commitu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Brak plików dodanych do stage'a" @@ -8637,10 +8650,6 @@ msgid "Stage All" msgstr "Stage'uj wszystko" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Dodaj wiadomość comittu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commituj zmiany" @@ -9845,7 +9854,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Nie obsÅ‚ugiwany przez twój sterownik GPU." #: editor/project_manager.cpp msgid "" @@ -12430,23 +12439,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A i Node B muszÄ… być wÄ™zÅ‚ami PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A musi być wÄ™zÅ‚em PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B musi być wÄ™zÅ‚em PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Złącze nie jest połączone do dwóch wÄ™złów PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A i Node B muszÄ… być różnymi wÄ™zÅ‚ami PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12781,23 +12790,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A i Node B muszÄ… być wÄ™zÅ‚ami PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A musi być wÄ™zÅ‚em PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B musi być wÄ™zÅ‚em PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Złącze nie jest połączone z żadnym wÄ™zÅ‚em PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A i Node B muszÄ… być różnymi wÄ™zÅ‚ami PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12958,6 +12967,11 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "ProszÄ™ potwierdzić..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Włączyć przyciÄ…ganie" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13038,6 +13052,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchoÅ‚ków." msgid "Constants cannot be modified." msgstr "StaÅ‚e nie mogÄ… być modyfikowane." +#~ msgid "Search complete" +#~ msgstr "Wyszukiwanie zakoÅ„czone" + +#~ msgid "No commit message was provided" +#~ msgstr "Nie podano wiadomoÅ›ci commitu" + +#~ msgid "Add a commit message" +#~ msgstr "Dodaj wiadomość comittu" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "W tej lokalizacji istnieje już plik lub folder o podanej nazwie." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index ca0f2d5f7e..3f83414fb6 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1,6 +1,6 @@ # Pirate translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calum Knott <calum@calumk.com>, 2017. # Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017. @@ -3854,7 +3854,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8552,10 +8560,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8618,10 +8622,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Change" @@ -12724,6 +12724,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/pt.po b/editor/translations/pt.po index b675b90e75..772e3858b7 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -1,6 +1,6 @@ # Portuguese translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # António Sarmento <antonio.luis.sarmento@gmail.com>, 2016. # Carlos Vieira <carlos.vieira@gmail.com>, 2017. @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" @@ -3729,6 +3729,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Os seguintes ficheiros ou pastas estão em conflito com os items na " +"localização '%s':\n" +"\n" +"%s\n" +"\n" +"Deseja sobrescrevê-los?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3921,8 +3927,19 @@ msgid "Searching..." msgstr "A procurar..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Pesquisa completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d correspondências." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8372,7 +8389,7 @@ msgstr "Não selecionou uma textura para remover." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "Criar a partir de cena? Irá substituir todos os tiles atuais." +msgstr "Criar a partir de cena? Irá sobrescrever todos os tiles atuais." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" @@ -8549,10 +8566,6 @@ msgid "Error" msgstr "Erro" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nenhuma mensagem de gravação foi fornecida" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Nenhum ficheiro adicionado ao palco" @@ -8609,10 +8622,6 @@ msgid "Stage All" msgstr "Tudo no Palco" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Adicionar mensagem de gravação" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Gravar Alterações" @@ -9813,7 +9822,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Não suportado pelos seus drivers GPU." #: editor/project_manager.cpp msgid "" @@ -12399,23 +12408,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Nó A tem de ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Nó B tem de ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Junção não está conetada a dois PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds diferentes" #: scene/2d/light_2d.cpp msgid "" @@ -12743,23 +12752,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Nó A tem de ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Nó B tem de ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Junção não está conetada a quaisquer PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBodies diferentes" #: scene/3d/remote_transform.cpp msgid "" @@ -12921,6 +12930,11 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme por favor..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Ativar Ajuste" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13001,6 +13015,15 @@ msgstr "Variações só podem ser atribuÃdas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "Search complete" +#~ msgstr "Pesquisa completa" + +#~ msgid "No commit message was provided" +#~ msgstr "Nenhuma mensagem de gravação foi fornecida" + +#~ msgid "Add a commit message" +#~ msgstr "Adicionar mensagem de gravação" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Já existe um ficheiro ou pasta com o mesmo nome nesta localização." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 90d332c743..509d1833b1 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allyson Souza <allyson_as@outlook.com>, 2017. # Anderson Araujo <anderson.araujoprog@gmail.com>, 2018. @@ -104,11 +104,12 @@ # NogardRyuu <nogardryuu@gmail.com>, 2020. # Elton <eltondeoliveira@outlook.com>, 2020. # ThiagoCTN <thiagocampostn@gmail.com>, 2020. +# Alec Santos <alecsantos96@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"PO-Revision-Date: 2020-12-19 04:29+0000\n" "Last-Translator: ThiagoCTN <thiagocampostn@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" @@ -3818,6 +3819,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Os seguintes arquivos ou pastas entram em conflito com os itens do local " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Deseja sobreescrever?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -4010,8 +4017,19 @@ msgid "Searching..." msgstr "Procurando..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Pesquisa concluÃda" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d correspondências." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8652,10 +8670,6 @@ msgid "Error" msgstr "Erro" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nenhuma mensagem de confirmação foi fornecida" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Nenhum arquivo em espera" @@ -8712,10 +8726,6 @@ msgid "Stage All" msgstr "Salvar Tudo" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Adicione uma mensagem ao commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Confirmar Mudanças" @@ -9921,7 +9931,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Não suportado pelos seus drivers de GPU." #: editor/project_manager.cpp msgid "" @@ -12202,7 +12212,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" +msgstr "Diretório 'ferramentas-da-plataforma' ausente!" #: platform/android/export/export.cpp msgid "" @@ -12225,13 +12235,14 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" -"Módulo inválido \"GodotPaymentV3\" incluido na configuração de projeto " -"\"android/modules\" (changed in Godot 3.2.2).\n" +"Módulo \"GodotPaymentV3\" inválido incluido na configuração de projeto " +"\"android/modules\" (alterado em Godot 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "" -"\"Use Custom Build\" precisa estar ativo para ser possÃvel utilizar plugins." +"\"Usar Compilação Customizada\" precisa estar ativo para ser possÃvel " +"utilizar plugins." #: platform/android/export/export.cpp msgid "" @@ -12257,6 +12268,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está " +"habilitado." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." @@ -12268,7 +12281,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Nome de arquivo inválido! Android APK requer a extensão *.apk." #: platform/android/export/export.cpp msgid "" @@ -12306,7 +12319,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "Movendo saÃda" #: platform/android/export/export.cpp msgid "" @@ -13028,6 +13041,11 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme Por Favor..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Ativar Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13110,6 +13128,15 @@ msgstr "Variáveis só podem ser atribuÃdas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "Search complete" +#~ msgstr "Pesquisa concluÃda" + +#~ msgid "No commit message was provided" +#~ msgstr "Nenhuma mensagem de confirmação foi fornecida" + +#~ msgid "Add a commit message" +#~ msgstr "Adicione uma mensagem ao commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Já há uma pasta ou arquivo neste caminho com o nome especificado." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 95bca8b085..c0337a3413 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1,6 +1,6 @@ # Romanian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calin Sopterean <csopterean@gmail.com>, 2018. # Filip <filipanton@tutanota.com>, 2018, 2020. @@ -3906,8 +3906,19 @@ msgid "Searching..." msgstr "Caut..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Căutare completă" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d potriviri." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d potriviri." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d potriviri." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8694,11 +8705,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Niciun nume furnizat" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8763,10 +8769,6 @@ msgid "Stage All" msgstr "ÃŽnlocuiÈ›i Tot" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Sincronizează Modificările Scriptului" @@ -12848,6 +12850,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activează aliniere" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12916,6 +12923,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "Căutare completă" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Niciun nume furnizat" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Există deja un fiÈ™ier sau un dosar cu acelaÈ™i nume în această locaÈ›ie." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 7a6d423212..c16d7a8e59 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ðркадий ÐÐ²Ð°Ñ <savvot@gmail.com>, 2018. # Artem Varaksa <aymfst@gmail.com>, 2018. @@ -89,11 +89,12 @@ # Nikita Epifanov <nikgreens@protonmail.com>, 2020. # Cube Show <griiv.06@gmail.com>, 2020. # Roman Tolkachyov <roman@tolkachyov.name>, 2020. +# Igor Grachev <igorecha.9999@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-21 00:29+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -1117,8 +1118,8 @@ msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Удалить выбранные файлы из проекта? (ÐÐµÐ»ÑŒÐ·Ñ Ð²Ð¾ÑÑтановить)\n" -"Ð’Ñ‹ можете найти удалённые файлы в Корзине, чтобы воÑÑтановить их." +"Удалить выбранные файлы из проекта? (ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ)\n" +"Ð’Ñ‹ можете найти удалённые файлы в корзине, чтобы воÑÑтановить их." #: editor/dependency_editor.cpp msgid "" @@ -1128,8 +1129,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "УдалÑемые файлы требуютÑÑ Ð´Ð»Ñ Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾Ð¹ работы других реÑурÑов.\n" -"Ð’ÑÑ‘ равно удалить их? (ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ!)\n" -"Ð’Ñ‹ можете найти удалённые файлы в Корзине, чтобы воÑÑтановить их." +"Ð’ÑÑ‘ равно удалить их? (ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ)\n" +"Ð’Ñ‹ можете найти удалённые файлы в корзине, чтобы воÑÑтановить их." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -2671,7 +2672,7 @@ msgstr "Сцена «%s» имеет иÑпорченные завиÑимоÑÑ‚ #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "ОчиÑтить поÑледние Ñцены" +msgstr "ОчиÑтить недавние Ñцены" #: editor/editor_node.cpp msgid "" @@ -2817,7 +2818,7 @@ msgstr "Открыть Ñцену..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "Открыть поÑледнее" +msgstr "Открыть недавнее" #: editor/editor_node.cpp msgid "Save Scene" @@ -3113,7 +3114,7 @@ msgstr "ЗапуÑтить Ñцену" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "ЗапуÑтить выборочную Ñцену" +msgstr "ЗапуÑтить произвольную Ñцену" #: editor/editor_node.cpp msgid "Play Custom Scene" @@ -3795,6 +3796,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Обнаружен конфликт Ñледующих файлов (или папок) Ñ Ð¾Ð±ÑŠÐµÐºÑ‚Ð°Ð¼Ð¸ находÑщимиÑÑ Ð² " +"целевой директории '%s':\n" +"\n" +"%s\n" +"\n" +"Ð’Ñ‹ хотите их перезапиÑать?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3876,7 +3883,7 @@ msgstr "Дублировать..." #: editor/filesystem_dock.cpp msgid "Move to Trash" -msgstr "Удалить в Корзину" +msgstr "Удалить в корзину" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." @@ -3980,15 +3987,26 @@ msgstr "Заменить: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "Заменить вÑÑ‘ (без возможноÑти отмены)" +msgstr "Заменить вÑÑ‘ (Ð½ÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ)" #: editor/find_in_files.cpp msgid "Searching..." msgstr "ПоиÑк..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "ПоиÑк завершен" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d ÑовпадениÑ(ий)." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d ÑовпадениÑ(ий)." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d ÑовпадениÑ(ий)." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4226,7 +4244,7 @@ msgstr "Перейти к Ñледующему редактируемому об #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "ИÑÑ‚Ð¾Ñ€Ð¸Ñ Ð¿Ð¾Ñледних отредактированных объектов." +msgstr "ИÑÑ‚Ð¾Ñ€Ð¸Ñ Ð½ÐµÐ´Ð°Ð²Ð½Ð¾ отредактированных объектов." #: editor/inspector_dock.cpp msgid "Object properties." @@ -6951,7 +6969,7 @@ msgstr "Сохранить вÑÑ‘" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "МÑÐ³ÐºÐ°Ñ Ð¿ÐµÑ€ÐµÐ·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ° Ñкрипта" +msgstr "МÑгко перезагрузить Ñкрипт" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" @@ -7181,7 +7199,7 @@ msgstr "Переключить комментарий" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "Свернуть/Развернуть Ñтроку" +msgstr "Свернуть/развернуть Ñтроку" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7213,11 +7231,11 @@ msgstr "Преобразовать отÑтуп в пробелы" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "Преобразовать отÑтупы в табулÑторы" +msgstr "Преобразовать отÑтупы в табулÑцию" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "Ðвто-отÑтуп" +msgstr "ÐвтоотÑтуп" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." @@ -8624,10 +8642,6 @@ msgid "Error" msgstr "Ошибка" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Ðе указано Ñообщение коммита" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Ðе добавлены файлы Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¼Ð¸Ñ‚Ð°" @@ -8684,10 +8698,6 @@ msgid "Stage All" msgstr "ИндекÑ. вÑÑ‘" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Добавьте Ñообщение коммита" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Закоммитить изменениÑ" @@ -9891,7 +9901,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Ðе поддерживаетÑÑ Ð²Ð°ÑˆÐ¸Ð¼Ð¸ драйверами GPU." #: editor/project_manager.cpp msgid "" @@ -12469,23 +12479,26 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Узел Ри Узел B должны быть ÑкземплÑрами клаÑÑа PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Узел Рдолжен быть ÑкземплÑром клаÑÑа PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Узел B должен быть ÑкземплÑром клаÑÑа PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "" +"СуÑтав должен быть ÑвÑзан Ñ Ð´Ð²ÑƒÐ¼Ñ Ð¾Ð±ÑŠÐµÐºÑ‚Ð°Ð¼Ð¸ ÑвлÑющимиÑÑ ÑкземплÑрами клаÑÑа " +"PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +"Узел Ри Узел B должны быть различными ÑкземплÑрами клаÑÑа PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12815,23 +12828,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Узел Ри Узел Ð’ должны быть наÑледниками клаÑÑа PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Узел Рдолжен быть наÑледником клаÑÑа PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Узел Ð’ должен быть наÑледником клаÑÑа PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "СуÑтав не Ñоединён ни Ñ Ð¾Ð´Ð½Ð¸Ð¼ ÑкземплÑром клаÑÑа PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Узел Ри Узел Ð’ должны быть различными объектами клаÑÑа PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12993,6 +13006,11 @@ msgstr "Внимание!" msgid "Please Confirm..." msgstr "Подтверждение..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Ðктивировать привÑзку" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13075,6 +13093,15 @@ msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть назначены только Ð msgid "Constants cannot be modified." msgstr "КонÑтанты не могут быть изменены." +#~ msgid "Search complete" +#~ msgstr "ПоиÑк завершен" + +#~ msgid "No commit message was provided" +#~ msgstr "Ðе указано Ñообщение коммита" + +#~ msgid "Add a commit message" +#~ msgstr "Добавьте Ñообщение коммита" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "По Ñтому пути уже ÑущеÑтвует файл или папка Ñ ÑƒÐºÐ°Ð·Ð°Ð½Ð½Ñ‹Ð¼ именем." diff --git a/editor/translations/si.po b/editor/translations/si.po index e1675c412f..e7f0199198 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1,6 +1,6 @@ # Sinhala translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Yohan Sandun <Yohan99ysk@gmail.com>, 2018. msgid "" @@ -3753,7 +3753,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8317,10 +8325,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8379,10 +8383,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12377,6 +12377,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/sk.po b/editor/translations/sk.po index db612cbd65..ebeb0fd387 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1,6 +1,6 @@ # Slovak translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # J08nY <johnenter@gmail.com>, 2016. # MineGame 159 <minegame459@gmail.com>, 2018. @@ -3892,8 +3892,19 @@ msgid "Searching..." msgstr "Vyhľadávam..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Vyhľadávanie bolo dokonÄené" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d zhody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d zhody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d zhody." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8588,10 +8599,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8655,10 +8662,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "ZmeniÅ¥" @@ -12756,6 +12759,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "PovoliÅ¥ Prichytávanie" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12826,6 +12834,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "Vyhľadávanie bolo dokonÄené" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Už tu je súbor alebo prieÄinok pomenovaný rovnako." diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 0326de6a9f..4b542f4daa 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1,6 +1,6 @@ # Slovenian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018. # Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018. @@ -4052,8 +4052,18 @@ msgstr "Shranjevanje..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "IÅ¡Äi Besedilo" +msgid "%d match in %d file." +msgstr "Ni Zadetkov" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ni Zadetkov" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ni Zadetkov" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8910,11 +8920,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Ime ni na voljo" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8979,10 +8984,6 @@ msgid "Stage All" msgstr "Zamenjaj Vse" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Usklajuj Spremembe Skript" @@ -13156,6 +13157,10 @@ msgstr "Opozorilo!" msgid "Please Confirm..." msgstr "Prosimo Potrdite..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13231,6 +13236,14 @@ msgid "Constants cannot be modified." msgstr "Konstante ni možno spreminjati." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "IÅ¡Äi Besedilo" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Ime ni na voljo" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Datoteka ali mapa s tem imenom že obstaja." diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 434fd72854..ca29161155 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1,6 +1,6 @@ # Albanian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Igli <iglibh@outlook.com>, 2018. # Enrik Qose <enrikqose@gmail.com>, 2019. @@ -3978,8 +3978,19 @@ msgid "Searching..." msgstr "Duke kërkuar..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Kërkimi u kompletua" +#, fuzzy +msgid "%d match in %d file." +msgstr "Përputhjet:" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Përputhjet:" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Përputhjet:" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8596,10 +8607,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8663,10 +8670,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Sinkronizo Ndryshimet e Shkrimit" @@ -12721,6 +12724,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12789,6 +12796,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "Kërkimi u kompletua" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Ekziston që më parë një skedar ose folder me të njëjtin emër në këtë " diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index d5b4d28f95..369e0d1c05 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # ÐлекÑандар Урошевић <nicecubedude@gmail.com>, 2017. @@ -4252,8 +4252,18 @@ msgstr "Чување..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Потражи текÑÑ‚" +msgid "%d match in %d file." +msgstr "Ðема подударања." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ðема подударања." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ðема подударања." #: editor/groups_editor.cpp msgid "Add to Group" @@ -9422,11 +9432,6 @@ msgstr "Грешка" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "No commit message was provided" -msgstr "Име није дато" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No files added to stage" msgstr "Ðи један фајл није додат на позорницу" @@ -9497,11 +9502,6 @@ msgstr "Сачувај Ñве" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Add a commit message" -msgstr "Додај предајну поруку" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Changes" msgstr "Синхронизуј промене Ñкриптица" @@ -14547,6 +14547,11 @@ msgstr "Узбуна!" msgid "Please Confirm..." msgstr "Молимо Потврди..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Укључи лепљење" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -14643,6 +14648,18 @@ msgid "Constants cannot be modified." msgstr "КонÑтанте није могуће мењати." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Потражи текÑÑ‚" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Име није дато" + +#, fuzzy +#~ msgid "Add a commit message" +#~ msgstr "Додај предајну поруку" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Датотека или директоријум Ñа овим именом већ поÑтоји." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 3343da96fc..1a4dcff362 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1,6 +1,6 @@ # Serbian (latin) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Milos Ponjavusic <brane@branegames.com>, 2018. # BLu <blmasfon@gmail.com>, 2018. @@ -3770,7 +3770,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8388,10 +8396,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8453,10 +8457,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12468,6 +12468,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/sv.po b/editor/translations/sv.po index faab1ec8ed..fdd3cfa116 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1,6 +1,6 @@ # Swedish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # bergmarklund <davemcgroin@gmail.com>, 2017, 2018. # Christoffer Sundbom <christoffer_karlsson@live.se>, 2017. @@ -3995,8 +3995,18 @@ msgstr "Sparar..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Söktext" +msgid "%d match in %d file." +msgstr "%d matchningar." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d matchningar." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d matchningar." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8794,10 +8804,6 @@ msgid "Error" msgstr "Fel" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8862,10 +8868,6 @@ msgid "Stage All" msgstr "Spara Alla" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Synkronisera Skript-ändringar" @@ -13045,6 +13047,10 @@ msgstr "Varning!" msgid "Please Confirm..." msgstr "Vänligen Bekräfta..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13117,6 +13123,10 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Söktext" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "En fil eller mapp med detta namn finns redan." diff --git a/editor/translations/ta.po b/editor/translations/ta.po index c89be893b8..4e7f9d7d26 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1,6 +1,6 @@ # Tamil translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Senthil Kumar K <logickumar@gmail.com>, 2017. @@ -3761,7 +3761,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8319,10 +8327,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8382,10 +8386,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12377,6 +12377,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/te.po b/editor/translations/te.po index 806a6bb133..643c89a036 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1,6 +1,6 @@ # Telugu translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # suresh p <suresh9247@gmail.com>, 2019, 2020. msgid "" @@ -3729,7 +3729,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8252,10 +8260,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8313,10 +8317,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12286,6 +12286,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/th.po b/editor/translations/th.po index 1a36ecf42b..a81720a35a 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Kongfa Warorot <gongpha@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" @@ -3643,6 +3643,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"ไฟล์หรืà¸à¹‚ฟลเดà¸à¸£à¹Œà¸•่à¸à¹„ปนี้มีความขัดà¹à¸¢à¹‰à¸‡à¸à¸±à¸šà¸£à¸²à¸¢à¸à¸²à¸£à¹ƒà¸™à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¹€à¸›à¹‰à¸²à¸«à¸¡à¸²à¸¢ '%s':\n" +"\n" +"%s\n" +"\n" +"คุณต้à¸à¸‡à¸à¸²à¸£à¸—ี่จะเขียนทับหรืà¸à¹„ม่?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3833,8 +3838,19 @@ msgid "Searching..." msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„้นหา..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "ค้นหาสำเร็จ" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d ตรงà¸à¸±à¸™" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d ตรงà¸à¸±à¸™" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d ตรงà¸à¸±à¸™" #: editor/groups_editor.cpp msgid "Add to Group" @@ -4078,7 +4094,7 @@ msgstr "คุณสมบัติà¸à¸à¸šà¹€à¸ˆà¸à¸•์" #: editor/inspector_dock.cpp msgid "Filter properties" -msgstr "คุà¸à¸ªà¸¡à¸šà¸±à¸•ิตัวà¸à¸£à¸à¸‡" +msgstr "คุณสมบัติตัวà¸à¸£à¸à¸‡" #: editor/inspector_dock.cpp msgid "Changes may be lost!" @@ -8426,10 +8442,6 @@ msgid "Error" msgstr "ผิดพลาด" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "ไม่ได้ระบุข้à¸à¸„วาม commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "ไม่มีไฟล์เพิ่มไฟยัง stage" @@ -8486,10 +8498,6 @@ msgid "Stage All" msgstr "Stage ทั้งหมด" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "เพิ่มข้à¸à¸„วาม commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡ commit" @@ -9659,7 +9667,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "ไม่รà¸à¸‡à¸£à¸±à¸šà¹‚ดยไดรเวà¸à¸£à¹Œ GPU ขà¸à¸‡à¸„ุณ" #: editor/project_manager.cpp msgid "" @@ -12171,23 +12179,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "โหนด A à¹à¸¥à¸° โหนด B จะต้à¸à¸‡à¹€à¸›à¹‡à¸™ PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A จะต้à¸à¸‡à¹€à¸›à¹‡à¸™ PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B จะต้à¸à¸‡à¹€à¸›à¹‡à¸™ PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "ข้à¸à¸•่à¸à¹„ม่ได้เชื่à¸à¸¡à¹‚ยงà¸à¸±à¸š PhysicsBody2D สà¸à¸‡à¹‚หนด" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "โหนด A à¹à¸¥à¸°à¹‚หนด B จะต้à¸à¸‡à¹€à¸›à¹‡à¸™ PhysicsBody2D ที่à¹à¸•à¸à¸•่างà¸à¸±à¸™" #: scene/2d/light_2d.cpp msgid "" @@ -12485,23 +12493,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "โหนด A à¹à¸¥à¸°à¹‚หนด B จะต้à¸à¸‡à¹€à¸›à¹‡à¸™ PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A จะต้à¸à¸‡à¹€à¸›à¹‡à¸™ PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node A จะต้à¸à¸‡à¹€à¸›à¹‡à¸™ PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "ข้à¸à¸•่à¸à¹„ม่ได้เชื่à¸à¸¡à¹‚ยงà¸à¸±à¸š PhysicsBody ใด ๆ" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "โหนด A à¹à¸¥à¸°à¹‚หนด B จะต้à¸à¸‡à¹€à¸›à¹‡à¸™ PhysicsBody ที่à¹à¸•à¸à¸•่างà¸à¸±à¸™" #: scene/3d/remote_transform.cpp msgid "" @@ -12652,6 +12660,11 @@ msgstr "à¹à¸ˆà¹‰à¸‡à¹€à¸•ืà¸à¸™!" msgid "Please Confirm..." msgstr "à¸à¸£à¸¸à¸“ายืนยัน..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่à¸à¸™à¸¢à¹‰à¸²à¸¢" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12729,6 +12742,15 @@ msgstr "Varyings สามารถà¸à¸³à¸«à¸™à¸”ในังà¸à¹Œà¸Šà¸±à¸™à¹€ msgid "Constants cannot be modified." msgstr "ค่าคงที่ไม่สามารถà¹à¸à¹‰à¹„ขได้" +#~ msgid "Search complete" +#~ msgstr "ค้นหาสำเร็จ" + +#~ msgid "No commit message was provided" +#~ msgstr "ไม่ได้ระบุข้à¸à¸„วาม commit" + +#~ msgid "Add a commit message" +#~ msgstr "เพิ่มข้à¸à¸„วาม commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "มีไฟล์หรืà¸à¹‚ฟลเดà¸à¸£à¹Œà¸Šà¸·à¹ˆà¸à¹€à¸”ียวà¸à¸±à¸™à¸à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 0d0c2ff2ee..9cb688c727 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017. # Aykut YILDIRIM <aykutyildirim@windowslive.com>, 2018. @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" -"Last-Translator: Zsosu Ktosu <zktosu@gmail.com>\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"Last-Translator: OÄŸuz Ersen <oguzersen@protonmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -3761,6 +3761,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"AÅŸağıdaki dosyalar veya klasörler '%s' hedef konumundaki ögelerle " +"çakışıyor:\n" +"\n" +"%s\n" +"\n" +"Bunların üzerine yazmak ister misiniz?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3953,8 +3959,19 @@ msgid "Searching..." msgstr "Aranıyor..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Arama tamamlandı" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d eÅŸleÅŸme." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d eÅŸleÅŸme." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d eÅŸleÅŸme." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8592,10 +8609,6 @@ msgid "Error" msgstr "Hata" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Hiçbir iÅŸleme mesajı saÄŸlanmadı" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Sahneye hiç dosya eklenmedi" @@ -8652,10 +8665,6 @@ msgid "Stage All" msgstr "Tümünü Sahneye Al" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "İşleme Mesajı Ekle" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "DeÄŸiÅŸiklikleri İşle" @@ -9853,7 +9862,7 @@ msgstr "OpenGL ES 3" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "GPU sürücüleriniz tarafından desteklenmiyor." #: editor/project_manager.cpp msgid "" @@ -12424,23 +12433,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Düğüm A ve Düğüm B, PhysicsBody2D olmalıdır" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Düğüm A bir PhysicsBody2D olmalıdır" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Düğüm B bir PhysicsBody2D olmalıdır" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "KesiÅŸim, iki PhysicsBody2D'ye baÄŸlı deÄŸil" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody2D olmalıdır" #: scene/2d/light_2d.cpp msgid "" @@ -12775,23 +12784,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Düğüm A ve Düğüm B, PhysicsBody olmalıdır" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Düğüm A bir PhysicsBody olmalıdır" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Düğüm B bir PhysicsBody olmalıdır" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "KesiÅŸim, herhangi bir PhysicsBody'ye baÄŸlı deÄŸil" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody olmalıdır" #: scene/3d/remote_transform.cpp msgid "" @@ -12954,6 +12963,11 @@ msgstr "Uyarı!" msgid "Please Confirm..." msgstr "Lütfen DoÄŸrulayın..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Yapışmayı EnkinleÅŸtir" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13035,6 +13049,15 @@ msgstr "varyings yalnızca vertex iÅŸlevinde atanabilir." msgid "Constants cannot be modified." msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." +#~ msgid "Search complete" +#~ msgstr "Arama tamamlandı" + +#~ msgid "No commit message was provided" +#~ msgstr "Hiçbir iÅŸleme mesajı saÄŸlanmadı" + +#~ msgid "Add a commit message" +#~ msgstr "İşleme Mesajı Ekle" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Bu konumda zaten aynı ada sahip bir dosya veya klasör var." diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index b9c48c5b34..52babb0305 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -1,6 +1,6 @@ # Central Atlas Tamazight translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Hakim Oubouali <hakim.oubouali.skr@gmail.com>, 2020. @@ -3727,7 +3727,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8250,10 +8258,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8310,10 +8314,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12283,6 +12283,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/uk.po b/editor/translations/uk.po index dd03dac3cf..ea13d5c532 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aleksandr <XpycT.TOP@gmail.com>, 2017. # Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019, 2020. @@ -20,7 +20,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -3738,6 +3738,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Вказані нижче файли або теки мають такі Ñамі назви, що Ñ– запиÑи у міÑці " +"Ð¿Ñ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Â«%s»:\n" +"\n" +"%s\n" +"\n" +"Хочете виконати Ð¿ÐµÑ€ÐµÐ·Ð°Ð¿Ð¸Ñ Ð¿Ð¾Ñ‚Ð¾Ñ‡Ð½Ð¸Ñ… даних?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3930,8 +3936,19 @@ msgid "Searching..." msgstr "Шукаємо…" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Пошук завершено" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d відповідників." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d відповідників." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d відповідників." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8581,10 +8598,6 @@ msgid "Error" msgstr "Помилка" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Ðе було вказано Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ñ‰Ð¾Ð´Ð¾ внеÑку" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Ðе додано жодних файлів Ð´Ð»Ñ Ð²Ð½ÐµÑку" @@ -8641,10 +8654,6 @@ msgid "Stage All" msgstr "ВнеÑти вÑе" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Додати Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ñ‰Ð¾Ð´Ð¾ внеÑку" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "ВнеÑти зміни" @@ -9850,7 +9859,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "У ваших драйверах підтримки не передбачено." #: editor/project_manager.cpp msgid "" @@ -12450,23 +12459,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Вузол A Ñ– вузол B мають бути PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Вузол A має бути PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Вузол B має бути PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "З'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð½Ðµ з'єднано із двома PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Вузол A Ñ– вузол B мають бути різними PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12803,23 +12812,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Вузол A Ñ– вузол B мають належати до типу PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Вузол A має належати до типу PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Вузол B має належати до типу PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "З'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð½Ðµ з'єднано із жодним PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Вузол A Ñ– вузол B має бути різними PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12982,6 +12991,11 @@ msgstr "Увага!" msgid "Please Confirm..." msgstr "Будь лаÑка, підтвердьте..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Дозволити прилипаннÑ" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13065,6 +13079,15 @@ msgstr "Змінні величини можна пов'Ñзувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "Search complete" +#~ msgstr "Пошук завершено" + +#~ msgid "No commit message was provided" +#~ msgstr "Ðе було вказано Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ñ‰Ð¾Ð´Ð¾ внеÑку" + +#~ msgid "Add a commit message" +#~ msgstr "Додати Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ñ‰Ð¾Ð´Ð¾ внеÑку" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "У вказаному каталозі вже міÑтитьÑÑ Ñ‚ÐµÐºÐ° або файл із вказано назвою." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index a87c4865c2..599ee5e6af 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1,6 +1,6 @@ # Urdu (Pakistan) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Muhammad Ali <ali@codeonion.com>, 2016. @@ -3802,7 +3802,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8466,10 +8474,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8532,10 +8536,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12585,6 +12585,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/vi.po b/editor/translations/vi.po index f08207bd30..64f38b6d19 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1,6 +1,6 @@ # Vietnamese translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 01lifeleft <01lifeleft@gmail.com>, 2018. # Dlean Jeans <dleanjeans@gmail.com>, 2018. @@ -3906,8 +3906,19 @@ msgid "Searching..." msgstr "Äang tìm kiếm ..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Tìm kiếm hoà n tất" +#, fuzzy +msgid "%d match in %d file." +msgstr "Tìm thấy %d khá»›p." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Tìm thấy %d khá»›p." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Tìm thấy %d khá»›p." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8617,10 +8628,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8684,10 +8691,6 @@ msgid "Stage All" msgstr "Chá»n Toà n Bá»™" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Äổi" @@ -12836,6 +12839,10 @@ msgstr "Cảnh báo!" msgid "Please Confirm..." msgstr "Xin hãy xác nháºn..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -12911,6 +12918,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Không thể chỉnh sá»a hằng số." +#~ msgid "Search complete" +#~ msgstr "Tìm kiếm hoà n tất" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Äã có tệp tin hoặc thư mục cùng tên tại vị trà nà y." diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index bd6c730382..d8b4ddb0e6 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 360119124 <360119124@qq.com>, 2018. # æŸ æª¬æ€æ‰‹ <lemonkiller@gmail.com>, 2018, 2020. @@ -77,7 +77,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" +"PO-Revision-Date: 2020-12-25 12:29+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -86,7 +86,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2242,7 +2242,7 @@ msgstr "å¯¼å…¥çš„èµ„æºæ— 法ä¿å˜ã€‚" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "好" +msgstr "确定" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -3070,7 +3070,7 @@ msgstr "文件系统" #: editor/editor_node.cpp msgid "Inspector" -msgstr "属性检查器" +msgstr "检查器" #: editor/editor_node.cpp msgid "Expand Bottom Panel" @@ -3698,6 +3698,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"ä¸‹åˆ—æ–‡ä»¶æˆ–æ–‡ä»¶å¤¹ä¸Žç›®æ ‡è·¯å¾„ “%s†ä¸çš„项目冲çªï¼š\n" +"\n" +"%s\n" +"\n" +"è¦å¤å†™è¿™äº›æ–‡ä»¶æˆ–文件夹å—?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3888,8 +3893,19 @@ msgid "Searching..." msgstr "æœç´¢ä¸..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "æœç´¢å®Œæ¯•" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 个匹é…。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 个匹é…。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 个匹é…。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -4586,7 +4602,7 @@ msgstr "编辑过渡方å¼..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" -msgstr "åœ¨å±žæ€§æ£€æŸ¥å™¨ä¸æ‰“å¼€" +msgstr "åœ¨æ£€æŸ¥å™¨ä¸æ‰“å¼€" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -8282,7 +8298,7 @@ msgstr "ä¿æŒå¤šè¾¹å½¢ä½äºŽçº¹ç†åŒºåŸŸä¸ã€‚" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "å¯ç”¨å¸é™„å¹¶æ˜¾ç¤ºç½‘æ ¼ï¼ˆå¯é€šè¿‡å±žæ€§æ£€æŸ¥å™¨è®¾ç½®ï¼‰ã€‚" +msgstr "å¯ç”¨å¸é™„å¹¶æ˜¾ç¤ºç½‘æ ¼ï¼ˆå¯é€šè¿‡æ£€æŸ¥å™¨è®¾ç½®ï¼‰ã€‚" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -8479,10 +8495,6 @@ msgid "Error" msgstr "错误" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "没有æä¾›æäº¤æ¶ˆæ¯" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "æ²¡æœ‰æ–‡ä»¶è¢«æ·»åŠ åˆ°æš‚å˜åŒº" @@ -8539,10 +8551,6 @@ msgid "Stage All" msgstr "æš‚å˜å…¨éƒ¨" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "æ·»åŠ æäº¤æ¶ˆæ¯" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "æäº¤å˜æ›´" @@ -9705,7 +9713,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "所使用的 GPU é©±åŠ¨ä¸æ”¯æŒã€‚" #: editor/project_manager.cpp msgid "" @@ -12211,23 +12219,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A 与 Node B 必须为 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A 必须为 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B 必须为 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Joint 未连结到 2 个 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A 与 Node B 必须为ä¸åŒçš„ PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12527,23 +12535,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A 与 Node B 必须为 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A 必须为 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B 必须为 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Joint 未连结到任何 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A 与 Node B 必须为ä¸åŒçš„ PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12697,6 +12705,11 @@ msgstr "è¦å‘Šï¼" msgid "Please Confirm..." msgstr "请确认..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "å¯ç”¨å¸é™„" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12775,6 +12788,15 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" msgid "Constants cannot be modified." msgstr "ä¸å…许修改常é‡ã€‚" +#~ msgid "Search complete" +#~ msgstr "æœç´¢å®Œæ¯•" + +#~ msgid "No commit message was provided" +#~ msgstr "没有æä¾›æäº¤æ¶ˆæ¯" + +#~ msgid "Add a commit message" +#~ msgstr "æ·»åŠ æäº¤æ¶ˆæ¯" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "当å‰ä½ç½®å·²å˜åœ¨åŒå文件或文件夹。" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index b3faa76c3c..b0dcffa7f1 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1,6 +1,6 @@ # Chinese (Hong Kong) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017, 2020. # cnieFIT <dtotncq@gmail.com>, 2019. @@ -4017,8 +4017,19 @@ msgid "Searching..." msgstr "æœå°‹ä¸..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "æœå°‹å®Œæˆ" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 相åŒã€‚" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 相åŒã€‚" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 相åŒã€‚" #: editor/groups_editor.cpp #, fuzzy @@ -8858,10 +8869,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8926,10 +8933,6 @@ msgid "Stage All" msgstr "å…¨é¸" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "åŒæ¥æ›´æ–°è…³æœ¬" @@ -13111,6 +13114,10 @@ msgstr "è¦å‘Š!" msgid "Please Confirm..." msgstr "請確èª..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13181,6 +13188,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "æœå°‹å®Œæˆ" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "æ¤ä½ç½®å·²å˜åœ¨åŒå的檔案或資料夾。" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index dc3c1f49f7..59b7ce53fa 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1,6 +1,6 @@ # Chinese (Taiwan) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allen H <w84miracle@gmail.com>, 2017. # Billy SU <g4691821@gmail.com>, 2018. @@ -29,7 +29,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"PO-Revision-Date: 2020-12-19 04:29+0000\n" "Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -3652,6 +3652,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"以下檔案或資料夾與目標路徑「%sã€ä¸çš„é …ç›®è¡çªï¼š\n" +"\n" +"%s\n" +"\n" +"è¦è¦†è“‹é€™äº›æª”案或資料夾嗎?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3842,8 +3847,19 @@ msgid "Searching..." msgstr "æ£åœ¨æœå°‹..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "æœå°‹å®Œæˆ" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 件相符åˆçš„çµæžœã€‚" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 件相符åˆçš„çµæžœã€‚" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 件相符åˆçš„çµæžœã€‚" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8434,10 +8450,6 @@ msgid "Error" msgstr "錯誤" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "未æä¾›æäº¤è¨Šæ¯" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "é å˜å€ç„¡æª”案" @@ -8494,10 +8506,6 @@ msgid "Stage All" msgstr "é å˜å…¨éƒ¨" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "新增一個æäº¤è¨Šæ¯" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "æäº¤æ”¹å‹•" @@ -9660,7 +9668,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "所使用的 GPU 驅動程å¼ä¸æ”¯æ´ã€‚" #: editor/project_manager.cpp msgid "" @@ -12171,23 +12179,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A 與 Node B å¿…é ˆç‚º PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A å¿…é ˆç‚º PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B å¿…é ˆç‚º PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Joint 未連çµè‡³ 2 個 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A 與 Node B å¿…é ˆç‚ºä¸åŒçš„ PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12485,23 +12493,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A 與 Node B å¿…é ˆç‚º PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A å¿…é ˆç‚º PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B å¿…é ˆç‚º PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Joint 尚未連çµè‡³ä»»ä½• PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A 與 Node B å¿…é ˆç‚ºä¸åŒçš„ PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12656,6 +12664,11 @@ msgstr "è¦å‘Šï¼" msgid "Please Confirm..." msgstr "請確èª..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "啟用å¸é™„" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12734,6 +12747,15 @@ msgstr "Varying 變數åªå¯åœ¨é ‚點函å¼ä¸æŒ‡æ´¾ã€‚" msgid "Constants cannot be modified." msgstr "ä¸å¯ä¿®æ”¹å¸¸æ•¸ã€‚" +#~ msgid "Search complete" +#~ msgstr "æœå°‹å®Œæˆ" + +#~ msgid "No commit message was provided" +#~ msgstr "未æä¾›æäº¤è¨Šæ¯" + +#~ msgid "Add a commit message" +#~ msgstr "新增一個æäº¤è¨Šæ¯" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "該ä½ç½®å·²æœ‰ç›¸åŒå稱的檔案或資料夾。" diff --git a/main/main.cpp b/main/main.cpp index c492cfaad7..25c559dac1 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -256,8 +256,8 @@ void finalize_navigation_server() { void Main::print_help(const char *p_binary) { print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n"); - OS::get_singleton()->print("(c) 2007-2020 Juan Linietsky, Ariel Manzur.\n"); - OS::get_singleton()->print("(c) 2014-2020 Godot Engine contributors.\n"); + OS::get_singleton()->print("(c) 2007-2021 Juan Linietsky, Ariel Manzur.\n"); + OS::get_singleton()->print("(c) 2014-2021 Godot Engine contributors.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary); OS::get_singleton()->print("\n"); @@ -528,6 +528,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph ClassDB::register_class<Performance>(); engine->add_singleton(Engine::Singleton("Performance", performance)); + // Only flush stdout in debug builds by default, as spamming `print()` will + // decrease performance if this is enabled. + GLOBAL_DEF("application/run/flush_stdout_on_print", false); + GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true); + GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); @@ -1121,11 +1126,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } #endif - // Only flush stdout in debug builds by default, as spamming `print()` will - // decrease performance if this is enabled. - GLOBAL_DEF("application/run/flush_stdout_on_print", false); - GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true); - GLOBAL_DEF("logging/file_logging/enable_file_logging", false); // Only file logging by default on desktop platforms as logs can't be // accessed easily on mobile/Web platforms (if at all). @@ -2007,7 +2007,7 @@ bool Main::start() { script)); } - script_loop->set_init_script(script_res); + script_loop->set_initialize_script(script_res); main_loop = script_loop; } else { return false; @@ -2026,7 +2026,7 @@ bool Main::start() { DisplayServer::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base); ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type)); } - script_loop->set_init_script(script_res); + script_loop->set_initialize_script(script_res); main_loop = script_loop; } } @@ -2422,7 +2422,7 @@ bool Main::is_iterating() { // For performance metrics. static uint64_t physics_process_max = 0; -static uint64_t idle_process_max = 0; +static uint64_t process_max = 0; bool Main::iteration() { //for now do not error on this @@ -2438,19 +2438,19 @@ bool Main::iteration() { uint64_t ticks_elapsed = ticks - last_ticks; int physics_fps = Engine::get_singleton()->get_iterations_per_second(); - float frame_slice = 1.0 / physics_fps; + float physics_step = 1.0 / physics_fps; float time_scale = Engine::get_singleton()->get_time_scale(); - MainFrameTime advance = main_timer_sync.advance(frame_slice, physics_fps); - double step = advance.idle_step; - double scaled_step = step * time_scale; + MainFrameTime advance = main_timer_sync.advance(physics_step, physics_fps); + double process_step = advance.process_step; + double scaled_step = process_step * time_scale; - Engine::get_singleton()->_frame_step = step; + Engine::get_singleton()->_process_step = process_step; Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction; uint64_t physics_process_ticks = 0; - uint64_t idle_process_ticks = 0; + uint64_t process_ticks = 0; frame += ticks_elapsed; @@ -2458,7 +2458,7 @@ bool Main::iteration() { static const int max_physics_steps = 8; if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) { - step -= (advance.physics_steps - max_physics_steps) * frame_slice; + process_step -= (advance.physics_steps - max_physics_steps) * physics_step; advance.physics_steps = max_physics_steps; } @@ -2474,33 +2474,32 @@ bool Main::iteration() { PhysicsServer2D::get_singleton()->sync(); PhysicsServer2D::get_singleton()->flush_queries(); - if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) { + if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) { exit = true; break; } - NavigationServer3D::get_singleton_mut()->process(frame_slice * time_scale); + NavigationServer3D::get_singleton_mut()->process(physics_step * time_scale); message_queue->flush(); - PhysicsServer3D::get_singleton()->step(frame_slice * time_scale); + PhysicsServer3D::get_singleton()->step(physics_step * time_scale); PhysicsServer2D::get_singleton()->end_sync(); - PhysicsServer2D::get_singleton()->step(frame_slice * time_scale); + PhysicsServer2D::get_singleton()->step(physics_step * time_scale); message_queue->flush(); - physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - - physics_begin); // keep the largest one for reference + physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max); Engine::get_singleton()->_physics_frames++; } Engine::get_singleton()->_in_physics = false; - uint64_t idle_begin = OS::get_singleton()->get_ticks_usec(); + uint64_t process_begin = OS::get_singleton()->get_ticks_usec(); - if (OS::get_singleton()->get_main_loop()->idle(step * time_scale)) { + if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) { exit = true; } message_queue->flush(); @@ -2521,8 +2520,8 @@ bool Main::iteration() { } } - idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin; - idle_process_max = MAX(idle_process_ticks, idle_process_max); + process_ticks = OS::get_singleton()->get_ticks_usec() - process_begin; + process_max = MAX(process_ticks, process_max); uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks; for (int i = 0; i < ScriptServer::get_language_count(); i++) { @@ -2532,11 +2531,11 @@ bool Main::iteration() { AudioServer::get_singleton()->update(); if (EngineDebugger::is_active()) { - EngineDebugger::get_singleton()->iteration(frame_time, idle_process_ticks, physics_process_ticks, frame_slice); + EngineDebugger::get_singleton()->iteration(frame_time, process_ticks, physics_process_ticks, physics_step); } frames++; - Engine::get_singleton()->_idle_frames++; + Engine::get_singleton()->_process_frames++; if (frame > 1000000) { if (editor || project_manager) { @@ -2548,9 +2547,9 @@ bool Main::iteration() { } Engine::get_singleton()->_fps = frames; - performance->set_process_time(USEC_TO_SEC(idle_process_max)); + performance->set_process_time(USEC_TO_SEC(process_max)); performance->set_physics_process_time(USEC_TO_SEC(physics_process_max)); - idle_process_max = 0; + process_max = 0; physics_process_max = 0; frame %= 1000000; diff --git a/main/main.h b/main/main.h index 168b2e5e86..9e606c188d 100644 --- a/main/main.h +++ b/main/main.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp index 5252ea005b..93448d0904 100644 --- a/main/main_timer_sync.cpp +++ b/main/main_timer_sync.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,17 +30,17 @@ #include "main_timer_sync.h" -void MainFrameTime::clamp_idle(float min_idle_step, float max_idle_step) { - if (idle_step < min_idle_step) { - idle_step = min_idle_step; - } else if (idle_step > max_idle_step) { - idle_step = max_idle_step; +void MainFrameTime::clamp_process_step(float min_process_step, float max_process_step) { + if (process_step < min_process_step) { + process_step = min_process_step; + } else if (process_step > max_process_step) { + process_step = max_process_step; } } ///////////////////////////////// -// returns the fraction of p_frame_slice required for the timer to overshoot +// returns the fraction of p_physics_step required for the timer to overshoot // before advance_core considers changing the physics_steps return from // the typical values as defined by typical_physics_steps float MainTimerSync::get_physics_jitter_fix() { @@ -72,15 +72,15 @@ int MainTimerSync::get_average_physics_steps(float &p_min, float &p_max) { return CONTROL_STEPS; } -// advance physics clock by p_idle_step, return appropriate number of steps to simulate -MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_per_second, float p_idle_step) { +// advance physics clock by p_process_step, return appropriate number of steps to simulate +MainFrameTime MainTimerSync::advance_core(float p_physics_step, int p_physics_fps, float p_process_step) { MainFrameTime ret; - ret.idle_step = p_idle_step; + ret.process_step = p_process_step; // simple determination of number of physics iteration - time_accum += ret.idle_step; - ret.physics_steps = floor(time_accum * p_iterations_per_second); + time_accum += ret.process_step; + ret.physics_steps = floor(time_accum * p_physics_fps); int min_typical_steps = typical_physics_steps[0]; int max_typical_steps = min_typical_steps + 1; @@ -107,7 +107,7 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_ // try to keep it consistent with previous iterations if (ret.physics_steps < min_typical_steps) { - const int max_possible_steps = floor((time_accum)*p_iterations_per_second + get_physics_jitter_fix()); + const int max_possible_steps = floor((time_accum)*p_physics_fps + get_physics_jitter_fix()); if (max_possible_steps < min_typical_steps) { ret.physics_steps = max_possible_steps; update_typical = true; @@ -115,7 +115,7 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_ ret.physics_steps = min_typical_steps; } } else if (ret.physics_steps > max_typical_steps) { - const int min_possible_steps = floor((time_accum)*p_iterations_per_second - get_physics_jitter_fix()); + const int min_possible_steps = floor((time_accum)*p_physics_fps - get_physics_jitter_fix()); if (min_possible_steps > max_typical_steps) { ret.physics_steps = min_possible_steps; update_typical = true; @@ -124,7 +124,7 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_ } } - time_accum -= ret.physics_steps * p_frame_slice; + time_accum -= ret.physics_steps * p_physics_step; // keep track of accumulated step counts for (int i = CONTROL_STEPS - 2; i >= 0; --i) { @@ -146,52 +146,52 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_ } // calls advance_core, keeps track of deficit it adds to animaption_step, make sure the deficit sum stays close to zero -MainFrameTime MainTimerSync::advance_checked(float p_frame_slice, int p_iterations_per_second, float p_idle_step) { +MainFrameTime MainTimerSync::advance_checked(float p_physics_step, int p_physics_fps, float p_process_step) { if (fixed_fps != -1) { - p_idle_step = 1.0 / fixed_fps; + p_process_step = 1.0 / fixed_fps; } // compensate for last deficit - p_idle_step += time_deficit; + p_process_step += time_deficit; - MainFrameTime ret = advance_core(p_frame_slice, p_iterations_per_second, p_idle_step); + MainFrameTime ret = advance_core(p_physics_step, p_physics_fps, p_process_step); - // we will do some clamping on ret.idle_step and need to sync those changes to time_accum, + // we will do some clamping on ret.process_step and need to sync those changes to time_accum, // that's easiest if we just remember their fixed difference now - const double idle_minus_accum = ret.idle_step - time_accum; + const double process_minus_accum = ret.process_step - time_accum; - // first, least important clamping: keep ret.idle_step consistent with typical_physics_steps. - // this smoothes out the idle steps and culls small but quick variations. + // first, least important clamping: keep ret.process_step consistent with typical_physics_steps. + // this smoothes out the process steps and culls small but quick variations. { float min_average_physics_steps, max_average_physics_steps; int consistent_steps = get_average_physics_steps(min_average_physics_steps, max_average_physics_steps); if (consistent_steps > 3) { - ret.clamp_idle(min_average_physics_steps * p_frame_slice, max_average_physics_steps * p_frame_slice); + ret.clamp_process_step(min_average_physics_steps * p_physics_step, max_average_physics_steps * p_physics_step); } } // second clamping: keep abs(time_deficit) < jitter_fix * frame_slise - float max_clock_deviation = get_physics_jitter_fix() * p_frame_slice; - ret.clamp_idle(p_idle_step - max_clock_deviation, p_idle_step + max_clock_deviation); + float max_clock_deviation = get_physics_jitter_fix() * p_physics_step; + ret.clamp_process_step(p_process_step - max_clock_deviation, p_process_step + max_clock_deviation); - // last clamping: make sure time_accum is between 0 and p_frame_slice for consistency between physics and idle - ret.clamp_idle(idle_minus_accum, idle_minus_accum + p_frame_slice); + // last clamping: make sure time_accum is between 0 and p_physics_step for consistency between physics and process + ret.clamp_process_step(process_minus_accum, process_minus_accum + p_physics_step); // restore time_accum - time_accum = ret.idle_step - idle_minus_accum; + time_accum = ret.process_step - process_minus_accum; // track deficit - time_deficit = p_idle_step - ret.idle_step; + time_deficit = p_process_step - ret.process_step; - // p_frame_slice is 1.0 / iterations_per_sec + // p_physics_step is 1.0 / iterations_per_sec // i.e. the time in seconds taken by a physics tick - ret.interpolation_fraction = time_accum / p_frame_slice; + ret.interpolation_fraction = time_accum / p_physics_step; return ret; } // determine wall clock step since last iteration -float MainTimerSync::get_cpu_idle_step() { +float MainTimerSync::get_cpu_process_step() { uint64_t cpu_ticks_elapsed = current_cpu_ticks_usec - last_cpu_ticks_usec; last_cpu_ticks_usec = current_cpu_ticks_usec; @@ -219,9 +219,9 @@ void MainTimerSync::set_fixed_fps(int p_fixed_fps) { fixed_fps = p_fixed_fps; } -// advance one frame, return timesteps to take -MainFrameTime MainTimerSync::advance(float p_frame_slice, int p_iterations_per_second) { - float cpu_idle_step = get_cpu_idle_step(); +// advance one physics frame, return timesteps to take +MainFrameTime MainTimerSync::advance(float p_physics_step, int p_physics_fps) { + float cpu_process_step = get_cpu_process_step(); - return advance_checked(p_frame_slice, p_iterations_per_second, cpu_idle_step); + return advance_checked(p_physics_step, p_physics_fps, cpu_process_step); } diff --git a/main/main_timer_sync.h b/main/main_timer_sync.h index f8497140cd..884978bf96 100644 --- a/main/main_timer_sync.h +++ b/main/main_timer_sync.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,11 +34,11 @@ #include "core/config/engine.h" struct MainFrameTime { - float idle_step; // time to advance idles for (argument to process()) + float process_step; // delta time to advance during process() int physics_steps; // number of times to iterate the physics engine float interpolation_fraction; // fraction through the current physics tick - void clamp_idle(float min_idle_step, float max_idle_step); + void clamp_process_step(float min_process_step, float max_process_step); }; class MainTimerSync { @@ -49,7 +49,7 @@ class MainTimerSync { // logical game time since last physics timestep float time_accum = 0; - // current difference between wall clock time and reported sum of idle_steps + // current difference between wall clock time and reported sum of process_steps float time_deficit = 0; // number of frames back for keeping accumulated physics steps roughly constant. @@ -67,7 +67,7 @@ class MainTimerSync { int fixed_fps = 0; protected: - // returns the fraction of p_frame_slice required for the timer to overshoot + // returns the fraction of p_physics_step required for the timer to overshoot // before advance_core considers changing the physics_steps return from // the typical values as defined by typical_physics_steps float get_physics_jitter_fix(); @@ -76,14 +76,14 @@ protected: // return value: number of frames back this data is consistent int get_average_physics_steps(float &p_min, float &p_max); - // advance physics clock by p_idle_step, return appropriate number of steps to simulate - MainFrameTime advance_core(float p_frame_slice, int p_iterations_per_second, float p_idle_step); + // advance physics clock by p_process_step, return appropriate number of steps to simulate + MainFrameTime advance_core(float p_physics_step, int p_physics_fps, float p_process_step); // calls advance_core, keeps track of deficit it adds to animaption_step, make sure the deficit sum stays close to zero - MainFrameTime advance_checked(float p_frame_slice, int p_iterations_per_second, float p_idle_step); + MainFrameTime advance_checked(float p_physics_step, int p_physics_fps, float p_process_step); // determine wall clock step since last iteration - float get_cpu_idle_step(); + float get_cpu_process_step(); public: MainTimerSync(); @@ -96,7 +96,7 @@ public: void set_fixed_fps(int p_fixed_fps); // advance one frame, return timesteps to take - MainFrameTime advance(float p_frame_slice, int p_iterations_per_second); + MainFrameTime advance(float p_physics_step, int p_physics_fps); }; #endif // MAIN_TIMER_SYNC_H diff --git a/main/performance.cpp b/main/performance.cpp index 9de269ba5f..1a422dc499 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.h b/main/performance.h index 40f1d5cb05..122e5a4f9a 100644 --- a/main/performance.h +++ b/main/performance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index bf608dfa49..de3cd07a93 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -7,6 +7,14 @@ <title></title> <style type='text/css'> + *:focus { + /* More visible outline for better keyboard navigation. */ + outline: 0.125rem solid hsl(220, 100%, 62.5%); + /* Make the outline always appear above other elements. */ + /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */ + position: relative; + } + body { touch-action: none; font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; @@ -18,6 +26,20 @@ overflow: hidden; } + a { + color: hsl(205, 100%, 75%); + text-decoration-color: hsla(205, 100%, 75%, 0.3); + text-decoration-thickness: 0.125rem; + } + + a:hover { + filter: brightness(117.5%); + } + + a:active { + filter: brightness(82.5%); + } + #canvas, #gameCanvas { display: block; margin: 0; @@ -45,10 +67,6 @@ margin: 0 0.5rem; } - .btn:focus { - outline: 1px solid #699ce8; - } - .btn:not(:disabled):hover { color: #e0e1e5; border-color: #666c7b; @@ -169,7 +187,7 @@ <option value="GLES3">WebGL 2</option> </select> <br /> - <img src="logo.svg"> + <img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" /> <br /> <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/> <br /> diff --git a/misc/dist/ios_xcode/godot_ios/dummy.cpp b/misc/dist/ios_xcode/godot_ios/dummy.cpp index 0fcbf227b5..acbf7f03d1 100644 --- a/misc/dist/ios_xcode/godot_ios/dummy.cpp +++ b/misc/dist/ios_xcode/godot_ios/dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/misc/dist/linux/org.godotengine.Godot.appdata.xml b/misc/dist/linux/org.godotengine.Godot.appdata.xml index 2b30036006..d0fb17433a 100644 --- a/misc/dist/linux/org.godotengine.Godot.appdata.xml +++ b/misc/dist/linux/org.godotengine.Godot.appdata.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8"?> -<!-- Copyright 2017-2020 Rémi Verschelde <remi@godotengine.org> --> +<!-- Copyright 2017-2021 Rémi Verschelde <remi@godotengine.org> --> <component type="desktop"> <id>org.godotengine.Godot</id> <metadata_license>CC0-1.0</metadata_license> diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index 508586904c..1c682f339f 100755 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist @@ -9,7 +9,7 @@ <key>CFBundleName</key> <string>Godot</string> <key>CFBundleGetInfoString</key> - <string>(c) 2007-2020 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> + <string>(c) 2007-2021 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>CFBundleIconFile</key> <string>Godot.icns</string> <key>CFBundleIdentifier</key> @@ -31,7 +31,7 @@ <key>NSRequiresAquaSystemAppearance</key> <false/> <key>NSHumanReadableCopyright</key> - <string>© 2007-2020 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> + <string>© 2007-2021 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>CFBundleSupportedPlatforms</key> <array> <string>MacOSX</string> diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 1a699e50cb..8e14240b53 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -4,8 +4,8 @@ # To use it, install this file as `_godot` in a directory specified in your # `fpath` environment variable then restart your shell. # -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index 99d6dc52e0..14f2be37b1 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -4,8 +4,8 @@ # To use it, install this file in `/etc/bash_completion.d` then restart your shell. # You can also `source` this file directly in your shell startup file. # -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index 3cffcfa3b8..a485a1dcdb 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -2,8 +2,8 @@ # To use it, install this file in `~/.config/fish/completions` then restart your shell. # You can also `source` this file directly in your shell startup file. # -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal diff --git a/misc/scripts/copyright_headers.py b/misc/scripts/copyright_headers.py index bf1e0d3f9c..2f3e4a1b6a 100755 --- a/misc/scripts/copyright_headers.py +++ b/misc/scripts/copyright_headers.py @@ -11,8 +11,8 @@ header = """\ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_interface.h b/modules/arkit/arkit_interface.h index 29e09411ff..f9b7709aba 100644 --- a/modules/arkit/arkit_interface.h +++ b/modules/arkit/arkit_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm index 1c42e6e008..608afd4ff3 100644 --- a/modules/arkit/arkit_interface.mm +++ b/modules/arkit/arkit_interface.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_module.cpp b/modules/arkit/arkit_module.cpp index 87ee3b87a5..be3c5e29ca 100644 --- a/modules/arkit/arkit_module.cpp +++ b/modules/arkit/arkit_module.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_module.h b/modules/arkit/arkit_module.h index 8aa8175ed5..ca48371152 100644 --- a/modules/arkit/arkit_module.h +++ b/modules/arkit/arkit_module.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_session_delegate.h b/modules/arkit/arkit_session_delegate.h index df98bf506e..f227d50b35 100644 --- a/modules/arkit/arkit_session_delegate.h +++ b/modules/arkit/arkit_session_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_session_delegate.mm b/modules/arkit/arkit_session_delegate.mm index f44f46b7b7..97af5bf42c 100644 --- a/modules/arkit/arkit_session_delegate.mm +++ b/modules/arkit/arkit_session_delegate.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp index 27b299a65d..cf5581265b 100644 --- a/modules/basis_universal/register_types.cpp +++ b/modules/basis_universal/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -216,7 +216,7 @@ static Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) { format = basist::transcoder_texture_format::cTFETC2; // get this from renderer imgfmt = Image::FORMAT_ETC2_RGBA8; } else { - //gles2 most likely, bad for normalmaps, nothing to do about this. + //gles2 most likely, bad for normal maps, nothing to do about this. format = basist::transcoder_texture_format::cTFRGBA32; imgfmt = Image::FORMAT_RGBA8; } diff --git a/modules/basis_universal/register_types.h b/modules/basis_universal/register_types.h index 5053dc27ce..30b465e344 100644 --- a/modules/basis_universal/register_types.h +++ b/modules/basis_universal/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp index 5831d3de2a..66eb81d7f2 100644 --- a/modules/basis_universal/texture_basisu.cpp +++ b/modules/basis_universal/texture_basisu.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h index 99248f9162..0a4783eaff 100644 --- a/modules/basis_universal/texture_basisu.h +++ b/modules/basis_universal/texture_basisu.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index b08970d110..c7fdf56af4 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h index 3f10a1c598..d3f12f0115 100644 --- a/modules/bmp/image_loader_bmp.h +++ b/modules/bmp/image_loader_bmp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.cpp b/modules/bmp/register_types.cpp index 6220e956d6..d36ce9cdaf 100644 --- a/modules/bmp/register_types.cpp +++ b/modules/bmp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.h b/modules/bmp/register_types.h index e7561dc32d..3ce81eba1b 100644 --- a/modules/bmp/register_types.h +++ b/modules/bmp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index f8f7d79a11..c3bd84c329 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 152fd785c0..a5fa678fec 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index a754ca6a89..1568cca63d 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h index d9ecde81e6..dcc4cc79c7 100644 --- a/modules/bullet/btRayShape.h +++ b/modules/bullet/btRayShape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 3b548b7faa..632682a15d 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 07a32e510c..b5dc84c8f5 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index 09b90fe09e..7b21e4e4b2 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index fef07c55b7..ca9b7175dd 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h index a5e33d9829..a7c0fafbea 100644 --- a/modules/bullet/bullet_utilities.h +++ b/modules/bullet/bullet_utilities.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index a3158a15e5..bce8ec8076 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index e2d05f2c38..bea28f2183 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp index b4735fa9e9..e785780c5b 100644 --- a/modules/bullet/cone_twist_joint_bullet.cpp +++ b/modules/bullet/cone_twist_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h index ed4baa9d1b..7d6bafd292 100644 --- a/modules/bullet/cone_twist_joint_bullet.h +++ b/modules/bullet/cone_twist_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp index c47a23e75f..e610727685 100644 --- a/modules/bullet/constraint_bullet.cpp +++ b/modules/bullet/constraint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h index 538808be51..6afd8c9b52 100644 --- a/modules/bullet/constraint_bullet.h +++ b/modules/bullet/constraint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index d75bf1fb98..43ad6c56d5 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index ed25337745..62b8e85a81 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp index ec7a1dbd9a..94f150b712 100644 --- a/modules/bullet/godot_collision_configuration.cpp +++ b/modules/bullet/godot_collision_configuration.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h index ffad1b1bda..8ed55cb1da 100644 --- a/modules/bullet/godot_collision_configuration.h +++ b/modules/bullet/godot_collision_configuration.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp index d919c85469..5d1e4d34d8 100644 --- a/modules/bullet/godot_collision_dispatcher.cpp +++ b/modules/bullet/godot_collision_dispatcher.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h index 13e7255abf..77472a9432 100644 --- a/modules/bullet/godot_collision_dispatcher.h +++ b/modules/bullet/godot_collision_dispatcher.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index 90d1614a77..0669d2739a 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index a84f3511ba..a8291d4ab4 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 9786732d40..f705edef81 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index f82648d6ff..15d625afeb 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 1325542973..4f40f7ecfd 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index 2338277565..4ceb98729f 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index 120c40e5c0..06a95be374 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp index 6257ff0058..ac371658f5 100644 --- a/modules/bullet/joint_bullet.cpp +++ b/modules/bullet/joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h index c70cea817e..5bb8b50961 100644 --- a/modules/bullet/joint_bullet.h +++ b/modules/bullet/joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp index 1cfbc65c78..8e8ff57f11 100644 --- a/modules/bullet/pin_joint_bullet.cpp +++ b/modules/bullet/pin_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h index e7d05f34d4..6fbb6f7e02 100644 --- a/modules/bullet/pin_joint_bullet.h +++ b/modules/bullet/pin_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index d29b699ecd..b5ad5749a6 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h index 5a01a1422e..e405996705 100644 --- a/modules/bullet/register_types.h +++ b/modules/bullet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index 0db09b2b78..0b74a0cc4d 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 284a22717b..7a53f91b33 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 8ff96577b6..fc3f2db796 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index c7b761e92a..cc2ec28a9e 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 1c29dc1b1f..63475822de 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp index d63096d9a3..ea8821eaec 100644 --- a/modules/bullet/shape_owner_bullet.cpp +++ b/modules/bullet/shape_owner_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h index f909632c99..4bd583e096 100644 --- a/modules/bullet/shape_owner_bullet.h +++ b/modules/bullet/shape_owner_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index 6d5d95d07a..45c892851b 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h index 6410b952ed..90964671c2 100644 --- a/modules/bullet/slider_joint_bullet.h +++ b/modules/bullet/slider_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 6794d6c313..a490179964 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index da8a2412ed..b15b72daf9 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 3bfcd83606..a8d55b59b3 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -482,7 +482,7 @@ void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) { int constraints = btBody->getNumConstraintRefs(); if (constraints > 0) { - WARN_PRINT("A body connected to joints was removed. Ensure bodies are disconnected from joints before removing them."); + ERR_PRINT("A body connected to joints was removed."); for (int i = 0; i < constraints; i++) { dynamicsWorld->removeConstraint(btBody->getConstraintRef(i)); } @@ -838,17 +838,29 @@ void SpaceBullet::check_body_collision() { float appliedImpulse = pt.m_appliedImpulse; B_TO_G(pt.m_normalWorldOnB, normalOnB); + // The pt.m_index only contains the shape index when more than one collision shape is used + // and only if the collision shape is not a concave collision shape. + // A value of -1 in pt.m_partId indicates the pt.m_index is a shape index. + int shape_index_a = 0; + if (bodyA->get_shape_count() > 1 && pt.m_partId0 == -1) { + shape_index_a = pt.m_index0; + } + int shape_index_b = 0; + if (bodyB->get_shape_count() > 1 && pt.m_partId1 == -1) { + shape_index_b = pt.m_index1; + } + if (bodyA->can_add_collision()) { B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition); /// pt.m_localPointB Doesn't report the exact point in local space B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition); - bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, pt.m_index1, pt.m_index0); + bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, shape_index_b, shape_index_a); } if (bodyB->can_add_collision()) { B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition); /// pt.m_localPointA Doesn't report the exact point in local space B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition); - bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, pt.m_index0, pt.m_index1); + bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, shape_index_a, shape_index_b); } #ifdef DEBUG_ENABLED diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index e362f27d39..42f982d5f0 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -167,7 +167,7 @@ public: BulletPhysicsDirectSpaceState *get_direct_state(); void set_debug_contacts(int p_amount) { contactDebug.resize(p_amount); } - _FORCE_INLINE_ bool is_debugging_contacts() const { return !contactDebug.empty(); } + _FORCE_INLINE_ bool is_debugging_contacts() const { return !contactDebug.is_empty(); } _FORCE_INLINE_ void reset_debug_contact_count() { contactDebugCount = 0; } diff --git a/modules/camera/camera_osx.h b/modules/camera/camera_osx.h index a07b83c6af..964b7c1edc 100644 --- a/modules/camera/camera_osx.h +++ b/modules/camera/camera_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm index 306632a016..3d2053ad23 100644 --- a/modules/camera/camera_osx.mm +++ b/modules/camera/camera_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/camera_win.cpp b/modules/camera/camera_win.cpp index 1646644be3..226a642dcf 100644 --- a/modules/camera/camera_win.cpp +++ b/modules/camera/camera_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/camera_win.h b/modules/camera/camera_win.h index bbc8880c12..671e7d5beb 100644 --- a/modules/camera/camera_win.h +++ b/modules/camera/camera_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp index 9479310a13..0d33ff9ddc 100644 --- a/modules/camera/register_types.cpp +++ b/modules/camera/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/register_types.h b/modules/camera/register_types.h index e34f84bf2c..0ae9aa2c0b 100644 --- a/modules/camera/register_types.h +++ b/modules/camera/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera_iphone/camera_ios.h b/modules/camera_iphone/camera_ios.h index 7da43e4851..0566457a0f 100644 --- a/modules/camera_iphone/camera_ios.h +++ b/modules/camera_iphone/camera_ios.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera_iphone/camera_ios.mm b/modules/camera_iphone/camera_ios.mm index e4cb928805..39568fbd6c 100644 --- a/modules/camera_iphone/camera_ios.mm +++ b/modules/camera_iphone/camera_ios.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera_iphone/camera_module.cpp b/modules/camera_iphone/camera_module.cpp index f3d00be204..7ea035892e 100644 --- a/modules/camera_iphone/camera_module.cpp +++ b/modules/camera_iphone/camera_module.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera_iphone/camera_module.h b/modules/camera_iphone/camera_module.h index d123071a70..5a94d8b529 100644 --- a/modules/camera_iphone/camera_module.h +++ b/modules/camera_iphone/camera_module.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 04e1c4de35..f0a2f17ba9 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.h b/modules/csg/csg.h index ef1103e1ac..1612c16a32 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index f8c05761bb..e23442ef99 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,8 +56,7 @@ String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, } if (Object::cast_to<CSGBox3D>(cs)) { - static const char *hname[3] = { "Width", "Height", "Depth" }; - return hname[p_idx]; + return "Size"; } if (Object::cast_to<CSGCylinder3D>(cs)) { @@ -81,14 +80,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int if (Object::cast_to<CSGBox3D>(cs)) { CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); - switch (p_idx) { - case 0: - return s->get_width(); - case 1: - return s->get_height(); - case 2: - return s->get_depth(); - } + return s->get_size(); } if (Object::cast_to<CSGCylinder3D>(cs)) { @@ -123,7 +115,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); float d = ra.x; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -142,24 +134,16 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } - switch (p_idx) { - case 0: - s->set_width(d * 2); - break; - case 1: - s->set_height(d * 2); - break; - case 2: - s->set_depth(d * 2); - break; - } + Vector3 h = s->get_size(); + h[p_idx] = d * 2; + s->set_size(h); } if (Object::cast_to<CSGCylinder3D>(cs)) { @@ -171,7 +155,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -194,7 +178,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); if (Node3DEditor::get_singleton()->is_snap_enabled()) { - d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { @@ -229,38 +213,14 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, if (Object::cast_to<CSGBox3D>(cs)) { CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); if (p_cancel) { - switch (p_idx) { - case 0: - s->set_width(p_restore); - break; - case 1: - s->set_height(p_restore); - break; - case 2: - s->set_depth(p_restore); - break; - } + s->set_size(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Box Shape Extents")); - static const char *method[3] = { "set_width", "set_height", "set_depth" }; - float current = 0; - switch (p_idx) { - case 0: - current = s->get_width(); - break; - case 1: - current = s->get_height(); - break; - case 2: - current = s->get_depth(); - break; - } - - ur->add_do_method(s, method[p_idx], current); - ur->add_undo_method(s, method[p_idx], p_restore); + ur->create_action(TTR("Change Box Shape Size")); + ur->add_do_method(s, "set_size", s->get_size()); + ur->add_undo_method(s, "set_size", p_restore); ur->commit_action(); } @@ -408,9 +368,13 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); Vector<Vector3> handles; - handles.push_back(Vector3(s->get_width() * 0.5, 0, 0)); - handles.push_back(Vector3(0, s->get_height() * 0.5, 0)); - handles.push_back(Vector3(0, 0, s->get_depth() * 0.5)); + + for (int i = 0; i < 3; i++) { + Vector3 h; + h[i] = s->get_size()[i] / 2; + handles.push_back(h); + } + p_gizmo->add_handles(handles, handles_material); } diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index cf44f76f37..8f7da35de3 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 8f2ebc7232..042c3aaca7 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -701,7 +701,7 @@ CSGPrimitive3D::CSGPrimitive3D() { CSGBrush *CSGMesh3D::_build_brush() { if (!mesh.is_valid()) { - return nullptr; + return memnew(CSGBrush); } Vector<Vector3> vertices; @@ -719,7 +719,7 @@ CSGBrush *CSGMesh3D::_build_brush() { if (arrays.size() == 0) { _make_dirty(); - ERR_FAIL_COND_V(arrays.size() == 0, nullptr); + ERR_FAIL_COND_V(arrays.size() == 0, memnew(CSGBrush)); } Vector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX]; @@ -840,7 +840,7 @@ CSGBrush *CSGMesh3D::_build_brush() { } if (vertices.size() == 0) { - return nullptr; + return memnew(CSGBrush); } return _create_brush_from_arrays(vertices, uvs, smooth, materials); @@ -1125,7 +1125,7 @@ CSGBrush *CSGBox3D::_build_brush() { int face = 0; - Vector3 vertex_mul(width * 0.5, height * 0.5, depth * 0.5); + Vector3 vertex_mul = size / 2; { for (int i = 0; i < 6; i++) { @@ -1194,55 +1194,25 @@ CSGBrush *CSGBox3D::_build_brush() { } void CSGBox3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox3D::set_width); - ClassDB::bind_method(D_METHOD("get_width"), &CSGBox3D::get_width); - - ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox3D::set_height); - ClassDB::bind_method(D_METHOD("get_height"), &CSGBox3D::get_height); - - ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox3D::set_depth); - ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox3D::get_depth); + ClassDB::bind_method(D_METHOD("set_size", "size"), &CSGBox3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &CSGBox3D::get_size); ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox3D::set_material); ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); } -void CSGBox3D::set_width(const float p_width) { - width = p_width; - _make_dirty(); - update_gizmo(); - _change_notify("width"); -} - -float CSGBox3D::get_width() const { - return width; -} - -void CSGBox3D::set_height(const float p_height) { - height = p_height; - _make_dirty(); - update_gizmo(); - _change_notify("height"); -} - -float CSGBox3D::get_height() const { - return height; -} - -void CSGBox3D::set_depth(const float p_depth) { - depth = p_depth; +void CSGBox3D::set_size(const Vector3 &p_size) { + size = p_size; _make_dirty(); update_gizmo(); - _change_notify("depth"); + _change_notify("size"); } -float CSGBox3D::get_depth() const { - return depth; +Vector3 CSGBox3D::get_size() const { + return size; } void CSGBox3D::set_material(const Ref<Material> &p_material) { @@ -1255,13 +1225,6 @@ Ref<Material> CSGBox3D::get_material() const { return material; } -CSGBox3D::CSGBox3D() { - // defaults - width = 2.0; - height = 2.0; - depth = 2.0; -} - /////////////// CSGBrush *CSGCylinder3D::_build_brush() { @@ -1502,7 +1465,7 @@ CSGBrush *CSGTorus3D::_build_brush() { float max_radius = outer_radius; if (min_radius == max_radius) { - return nullptr; //sorry, can't + return memnew(CSGBrush); //sorry, can't } if (min_radius > max_radius) { @@ -1721,7 +1684,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { // set our bounding box if (polygon.size() < 3) { - return nullptr; + return memnew(CSGBrush); } Vector<Point2> final_polygon = polygon; @@ -1733,7 +1696,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon); if (triangles.size() < 3) { - return nullptr; + return memnew(CSGBrush); } Path3D *path = nullptr; @@ -1767,15 +1730,15 @@ CSGBrush *CSGPolygon3D::_build_brush() { if (mode == MODE_PATH) { if (!has_node(path_node)) { - return nullptr; + return memnew(CSGBrush); } Node *n = get_node(path_node); if (!n) { - return nullptr; + return memnew(CSGBrush); } path = Object::cast_to<Path3D>(n); if (!path) { - return nullptr; + return memnew(CSGBrush); } if (path != path_cache) { @@ -1793,10 +1756,10 @@ CSGBrush *CSGPolygon3D::_build_brush() { } curve = path->get_curve(); if (curve.is_null()) { - return nullptr; + return memnew(CSGBrush); } if (curve->get_baked_length() <= 0) { - return nullptr; + return memnew(CSGBrush); } } CSGBrush *brush = memnew(CSGBrush); diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index d93693f145..7dff8b6d3b 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -240,27 +240,19 @@ class CSGBox3D : public CSGPrimitive3D { virtual CSGBrush *_build_brush() override; Ref<Material> material; - float width; - float height; - float depth; + Vector3 size = Vector3(2, 2, 2); protected: static void _bind_methods(); public: - void set_width(const float p_width); - float get_width() const; - - void set_height(const float p_height); - float get_height() const; - - void set_depth(const float p_depth); - float get_depth() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; - CSGBox3D(); + CSGBox3D() {} }; class CSGCylinder3D : public CSGPrimitive3D { diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index 492bf68c44..b1d0454b76 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -11,17 +11,11 @@ <methods> </methods> <members> - <member name="depth" type="float" setter="set_depth" getter="get_depth" default="2.0"> - Depth of the box measured from the center of the box. - </member> - <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> - Height of the box measured from the center of the box. - </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the box. </member> - <member name="width" type="float" setter="set_width" getter="get_width" default="2.0"> - Width of the box measured from the center of the box. + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> + The box's width, height and depth. </member> </members> <constants> diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp index a8bcc2fed1..e28f44d1eb 100644 --- a/modules/csg/register_types.cpp +++ b/modules/csg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h index 926e598561..8747b3fade 100644 --- a/modules/csg/register_types.h +++ b/modules/csg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index 787b6dbf80..6661dbbb0b 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -168,7 +168,7 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann flags |= cvtt::Flags::BC7_RespectPunchThrough; - if (p_channels == Image::USED_CHANNELS_RG) { //guessing this is a normalmap + if (p_channels == Image::USED_CHANNELS_RG) { //guessing this is a normal map flags |= cvtt::Flags::Uniform; } options.flags = flags; diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h index 483fb876a6..bef5653fa9 100644 --- a/modules/cvtt/image_compress_cvtt.h +++ b/modules/cvtt/image_compress_cvtt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp index e4a01cc787..055b5dc6e3 100644 --- a/modules/cvtt/register_types.cpp +++ b/modules/cvtt/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h index 36b5e332d6..e62e8c0e9a 100644 --- a/modules/cvtt/register_types.h +++ b/modules/cvtt/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp index 3991964a28..1444d33171 100644 --- a/modules/dds/register_types.cpp +++ b/modules/dds/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h index 3cb7b5c2a6..b84bcd06c8 100644 --- a/modules/dds/register_types.h +++ b/modules/dds/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 627153fbc8..2865b3c9ae 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h index ef08967df7..605e791969 100644 --- a/modules/dds/texture_loader_dds.h +++ b/modules/dds/texture_loader_dds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/denoise_wrapper.cpp b/modules/denoise/denoise_wrapper.cpp index c12c6d9c31..e71fce5958 100644 --- a/modules/denoise/denoise_wrapper.cpp +++ b/modules/denoise/denoise_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/denoise_wrapper.h b/modules/denoise/denoise_wrapper.h index 2107df09c1..25e342bc93 100644 --- a/modules/denoise/denoise_wrapper.h +++ b/modules/denoise/denoise_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/lightmap_denoiser.cpp b/modules/denoise/lightmap_denoiser.cpp index 29d02e8ee2..003bc832b0 100644 --- a/modules/denoise/lightmap_denoiser.cpp +++ b/modules/denoise/lightmap_denoiser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/lightmap_denoiser.h b/modules/denoise/lightmap_denoiser.h index f4e4335d9b..f1992a1733 100644 --- a/modules/denoise/lightmap_denoiser.h +++ b/modules/denoise/lightmap_denoiser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/register_types.cpp b/modules/denoise/register_types.cpp index 552495ed87..936e5f604d 100644 --- a/modules/denoise/register_types.cpp +++ b/modules/denoise/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/register_types.h b/modules/denoise/register_types.h index f0f1f44bfe..516a91b134 100644 --- a/modules/denoise/register_types.h +++ b/modules/denoise/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 64977ad237..66db9ab84e 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index 722c7001fd..4baa48be5e 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index 2683f3155b..8da2d17e13 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h index cac0a4f7ee..75f4cba61b 100644 --- a/modules/enet/register_types.h +++ b/modules/enet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/image_compress_etc.cpp b/modules/etc/image_compress_etc.cpp index bcdea41b43..41cbbe3f54 100644 --- a/modules/etc/image_compress_etc.cpp +++ b/modules/etc/image_compress_etc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -166,12 +166,12 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f int encoding_time = 0; float effort = 0.0; //default, reasonable time - if (p_lossy_quality > 0.75) { - effort = 0.4; + if (p_lossy_quality > 0.95) { + effort = 80; } else if (p_lossy_quality > 0.85) { - effort = 0.6; - } else if (p_lossy_quality > 0.95) { - effort = 0.8; + effort = 60; + } else if (p_lossy_quality > 0.75) { + effort = 40; } Etc::ErrorMetric error_metric = Etc::ErrorMetric::RGBX; // NOTE: we can experiment with other error metrics diff --git a/modules/etc/image_compress_etc.h b/modules/etc/image_compress_etc.h index 016e64e4fc..44a06194e9 100644 --- a/modules/etc/image_compress_etc.h +++ b/modules/etc/image_compress_etc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp index 225ba6b954..b165bccb3e 100644 --- a/modules/etc/register_types.cpp +++ b/modules/etc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/register_types.h b/modules/etc/register_types.h index 247c7213af..e8cbb635ae 100644 --- a/modules/etc/register_types.h +++ b/modules/etc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp index c40e9612a8..b0ea109f76 100644 --- a/modules/etc/texture_loader_pkm.cpp +++ b/modules/etc/texture_loader_pkm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h index 6507e0bdec..67fbee3a7e 100644 --- a/modules/etc/texture_loader_pkm.h +++ b/modules/etc/texture_loader_pkm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_anim_container.h b/modules/fbx/data/fbx_anim_container.h index e45dd84d6a..8c25d65871 100644 --- a/modules/fbx/data/fbx_anim_container.h +++ b/modules/fbx/data/fbx_anim_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_bone.cpp b/modules/fbx/data/fbx_bone.cpp index 7ccb0b3717..38dada33af 100644 --- a/modules/fbx/data/fbx_bone.cpp +++ b/modules/fbx/data/fbx_bone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_bone.h b/modules/fbx/data/fbx_bone.h index 5d797da24f..efba147b89 100644 --- a/modules/fbx/data/fbx_bone.h +++ b/modules/fbx/data/fbx_bone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp index b00ac2083e..5995097b2f 100644 --- a/modules/fbx/data/fbx_material.cpp +++ b/modules/fbx/data/fbx_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,7 +42,7 @@ void FBXMaterial::set_imported_material(FBXDocParser::Material *p_material) { } void FBXMaterial::add_search_string(String p_filename, String p_current_directory, String search_directory, Vector<String> &texture_search_paths) { - if (search_directory.empty()) { + if (search_directory.is_empty()) { texture_search_paths.push_back(p_current_directory.get_base_dir().plus_file(p_filename)); } else { texture_search_paths.push_back(p_current_directory.get_base_dir().plus_file(search_directory + "/" + p_filename)); @@ -188,7 +188,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { spatial_material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); } - ERR_CONTINUE_MSG(file_extension.empty(), "your texture has no file extension so we had to ignore it, let us know if you think this is wrong file an issue on github! " + debug_string); + ERR_CONTINUE_MSG(file_extension.is_empty(), "your texture has no file extension so we had to ignore it, let us know if you think this is wrong file an issue on github! " + debug_string); ERR_CONTINUE_MSG(fbx_texture_map.count(fbx_mapping_name) <= 0, "This material has a texture with mapping name: " + String(fbx_mapping_name.c_str()) + " which is not yet supported by this importer. Consider opening an issue so we can support it."); ERR_CONTINUE_MSG( file_extension_uppercase != "PNG" && @@ -211,7 +211,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { texture = state.cached_image_searches[texture_name]; } else { String path = find_texture_path_by_filename(texture_name, p_fbx_current_directory); - if (!path.empty()) { + if (!path.is_empty()) { Ref<Texture2D> image_texture = ResourceLoader::load(path); ERR_CONTINUE(image_texture.is_null()); diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h index 08b93ac01b..e974a256f6 100644 --- a/modules/fbx/data/fbx_material.h +++ b/modules/fbx/data/fbx_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 0728866adb..963a815896 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,7 +38,7 @@ template <class T> T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -47,7 +47,7 @@ T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) { template <class T> HashMap<int, T> collect_all(const Vector<VertexData<T>> *p_data, HashMap<int, T> p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -61,7 +61,7 @@ HashMap<int, T> collect_all(const Vector<VertexData<T>> *p_data, HashMap<int, T> template <class T> T collect_average(const Vector<VertexData<T>> *p_data, T p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -76,7 +76,7 @@ T collect_average(const Vector<VertexData<T>> *p_data, T p_fall_back) { } HashMap<int, Vector3> collect_normal(const Vector<VertexData<Vector3>> *p_data, HashMap<int, Vector3> p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -89,7 +89,7 @@ HashMap<int, Vector3> collect_normal(const Vector<VertexData<Vector3>> *p_data, } HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, HashMap<int, Vector2> p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -135,26 +135,6 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s &collect_all, HashMap<int, Vector3>()); - // List<int> keys; - // normals.get_key_list(&keys); - // - // const std::vector<Assimp::FBX::MeshGeometry::Edge>& edges = mesh_geometry->get_edge_map(); - // for (int index = 0; index < keys.size(); index++) { - // const int key = keys[index]; - // const int v1 = edges[key].vertex_0; - // const int v2 = edges[key].vertex_1; - // const Vector3& n1 = normals.get(v1); - // const Vector3& n2 = normals.get(v2); - // print_verbose("[" + itos(v1) + "] n1: " + n1 + "\n[" + itos(v2) + "] n2: " + n2); - // //print_verbose("[" + itos(key) + "] n1: " + n1 + ", n2: " + n2) ; - // //print_verbose("vindex: " + itos(edges[key].vertex_0) + ", vindex2: " + itos(edges[key].vertex_1)); - // //Vector3 ver1 = vertices[edges[key].vertex_0]; - // //Vector3 ver2 = vertices[edges[key].vertex_1]; - // /*real_t angle1 = Math::rad2deg(n1.angle_to(n2)); - // real_t angle2 = Math::rad2deg(n2.angle_to(n1)); - // print_verbose("angle of normals: " + rtos(angle1) + " angle 2" + rtos(angle2));*/ - // } - HashMap<int, Vector2> uvs_0; HashMap<int, HashMap<int, Vector2>> uvs_0_raw = extract_per_vertex_data( vertices.size(), @@ -231,7 +211,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s // Phase 2. For each material create a surface tool (So a different mesh). { - if (polygon_surfaces.empty()) { + if (polygon_surfaces.is_empty()) { // No material, just use the default one with index -1. // Set -1 to all polygons. const int polygon_count = count_polygons(polygon_indices); @@ -371,6 +351,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s normals_ptr[vertex]); } + if (state.is_blender_fbx) { + morph_st->generate_normals(); + } morph_st->generate_tangents(); surface->morphs.push_back(morph_st->commit_to_arrays()); } @@ -393,6 +376,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s for (const SurfaceId *surface_id = surfaces.next(nullptr); surface_id != nullptr; surface_id = surfaces.next(surface_id)) { SurfaceData *surface = surfaces.getptr(*surface_id); + if (state.is_blender_fbx) { + surface->surface_tool->generate_normals(); + } // you can't generate them without a valid uv map. if (uvs_0_raw.size() > 0) { surface->surface_tool->generate_tangents(); @@ -785,7 +771,7 @@ void FBXMeshData::add_vertex( const Vector3 &p_morph_normal) { ERR_FAIL_INDEX_MSG(p_vertex, (Vertex)p_vertices_position.size(), "FBX file is corrupted, the position of the vertex can't be retrieved."); - if (p_normals.has(p_vertex)) { + if (p_normals.has(p_vertex) && !state.is_blender_fbx) { p_surface_tool->set_normal(p_normals[p_vertex] + p_morph_normal); } @@ -990,7 +976,7 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon } void FBXMeshData::gen_weight_info(Ref<SurfaceTool> st, Vertex vertex_id) const { - if (vertex_weights.empty()) { + if (vertex_weights.is_empty()) { return; } @@ -1417,7 +1403,7 @@ void FBXMeshData::extract_morphs(const FBXDocParser::MeshGeometry *mesh_geometry const std::vector<const FBXDocParser::ShapeGeometry *> &shape_geometries = blend_shape_channel->GetShapeGeometries(); for (const FBXDocParser::ShapeGeometry *shape_geometry : shape_geometries) { String morph_name = ImportUtils::FBXAnimMeshName(shape_geometry->Name()).c_str(); - if (morph_name.empty()) { + if (morph_name.is_empty()) { morph_name = "morph"; } diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h index b6e87bb9e2..77510ff2ec 100644 --- a/modules/fbx/data/fbx_mesh_data.h +++ b/modules/fbx/data/fbx_mesh_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_node.h b/modules/fbx/data/fbx_node.h index d8efcaa982..a6f62f3388 100644 --- a/modules/fbx/data/fbx_node.h +++ b/modules/fbx/data/fbx_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 93aeffc132..622b589feb 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_skeleton.h b/modules/fbx/data/fbx_skeleton.h index a2e330114c..df937cde49 100644 --- a/modules/fbx/data/fbx_skeleton.h +++ b/modules/fbx/data/fbx_skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/import_state.h b/modules/fbx/data/import_state.h index 34021ca7b1..83bc43faff 100644 --- a/modules/fbx/data/import_state.h +++ b/modules/fbx/data/import_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -64,6 +64,7 @@ struct FBXSkeleton; struct ImportState { bool enable_material_import = true; bool enable_animation_import = true; + bool is_blender_fbx = false; Map<StringName, Ref<Texture>> cached_image_searches; Map<uint64_t, Ref<Material>> cached_materials; diff --git a/modules/fbx/data/model_abstraction.h b/modules/fbx/data/model_abstraction.h index b21ab0badb..528960ab49 100644 --- a/modules/fbx/data/model_abstraction.h +++ b/modules/fbx/data/model_abstraction.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp index c12e94097f..7a56074bc5 100644 --- a/modules/fbx/data/pivot_transform.cpp +++ b/modules/fbx/data/pivot_transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h index 025c8dd58d..9996027870 100644 --- a/modules/fbx/data/pivot_transform.h +++ b/modules/fbx/data/pivot_transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/doc_classes/EditorSceneImporterFBX.xml b/modules/fbx/doc_classes/EditorSceneImporterFBX.xml index 72b6e0f5fd..da1a68c27c 100644 --- a/modules/fbx/doc_classes/EditorSceneImporterFBX.xml +++ b/modules/fbx/doc_classes/EditorSceneImporterFBX.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="3.2"> +<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="4.0"> <brief_description> FBX 3D asset importer. </brief_description> diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index d37befbbfd..6576147b2b 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,8 +63,7 @@ void EditorSceneImporterFBX::get_extensions(List<String> *r_extensions) const { const String fbx_str = "fbx"; Vector<String> exts; exts.push_back(fbx_str); - _register_project_setting_import(fbx_str, import_setting_string, exts, r_extensions, - true); + _register_project_setting_import(fbx_str, import_setting_string, exts, r_extensions, true); } void EditorSceneImporterFBX::_register_project_setting_import(const String generic, @@ -181,10 +180,12 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl } if (is_blender_fbx) { - WARN_PRINT("Blender FBX files will not work properly with keyframes or skeletons until we make fixes stand by."); + WARN_PRINT("We don't officially support Blender FBX animations yet, due to issues with upstream Blender,\n" + "so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.\n" + "For minimal breakage, please export FBX from Blender with -Z forward, and Y up."); } - Node3D *spatial = _generate_scene(p_path, &doc, p_flags, p_bake_fps, 8); + Node3D *spatial = _generate_scene(p_path, &doc, p_flags, p_bake_fps, 8, is_blender_fbx); // todo: move to document shutdown (will need to be validated after moving; this code has been validated already) for (FBXDocParser::TokenPtr token : tokens) { if (token) { @@ -196,7 +197,7 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl return spatial; } else { - print_error("Cannot import file: " + p_path + " version of file is unsupported, please re-export in your modelling package file version is: " + itos(doc.FBXVersion())); + ERR_PRINT(vformat("Cannot import FBX file: %s. It uses file format %d which is unsupported by Godot. Please re-export it or convert it to a newer format.", p_path, doc.FBXVersion())); } } @@ -328,8 +329,10 @@ Node3D *EditorSceneImporterFBX::_generate_scene( const FBXDocParser::Document *p_document, const uint32_t p_flags, int p_bake_fps, - const int32_t p_max_bone_weights) { + const int32_t p_max_bone_weights, + bool p_is_blender_fbx) { ImportState state; + state.is_blender_fbx = p_is_blender_fbx; state.path = p_path; state.animation_player = NULL; @@ -550,8 +553,8 @@ Node3D *EditorSceneImporterFBX::_generate_scene( print_verbose("populating skeleton with bone: " + bone->bone_name); - // // populate bone skeleton - since fbx has no DOM for the skeleton just a node. - // bone->bone_skeleton = fbx_skeleton_inst; + //// populate bone skeleton - since fbx has no DOM for the skeleton just a node. + //bone->bone_skeleton = fbx_skeleton_inst; // now populate bone on the armature node list fbx_skeleton_inst->skeleton_bones.push_back(bone); @@ -688,8 +691,8 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // // Get Mesh Node Xform only // - // ERR_CONTINUE_MSG(!state.fbx_target_map.has(mesh_id), "invalid xform for the skin pose: " + itos(mesh_id)); - // Ref<FBXNode> mesh_node_xform_data = state.fbx_target_map[mesh_id]; + //ERR_CONTINUE_MSG(!state.fbx_target_map.has(mesh_id), "invalid xform for the skin pose: " + itos(mesh_id)); + //Ref<FBXNode> mesh_node_xform_data = state.fbx_target_map[mesh_id]; if (!mesh_skin) { continue; // not a deformer. diff --git a/modules/fbx/editor_scene_importer_fbx.h b/modules/fbx/editor_scene_importer_fbx.h index ff1d243ede..39f8648b0f 100644 --- a/modules/fbx/editor_scene_importer_fbx.h +++ b/modules/fbx/editor_scene_importer_fbx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,7 +114,9 @@ private: Node3D *_generate_scene(const String &p_path, const FBXDocParser::Document *p_document, const uint32_t p_flags, - int p_bake_fps, const int32_t p_max_bone_weights); + int p_bake_fps, + const int32_t p_max_bone_weights, + bool p_is_blender_fbx); template <class T> T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp); diff --git a/modules/fbx/fbx_parser/ByteSwapper.h b/modules/fbx/fbx_parser/ByteSwapper.h index 0a46a7df26..f759c9117c 100644 --- a/modules/fbx/fbx_parser/ByteSwapper.h +++ b/modules/fbx/fbx_parser/ByteSwapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp index bfd3e97314..b11e2c7f55 100644 --- a/modules/fbx/fbx_parser/FBXAnimation.cpp +++ b/modules/fbx/fbx_parser/FBXAnimation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp index 0fc66b13cd..1d2b7765c5 100644 --- a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp +++ b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXCommon.h b/modules/fbx/fbx_parser/FBXCommon.h index 98a3d78f0d..641d6d351e 100644 --- a/modules/fbx/fbx_parser/FBXCommon.h +++ b/modules/fbx/fbx_parser/FBXCommon.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp index 325641bc32..4b774e6b2a 100644 --- a/modules/fbx/fbx_parser/FBXDeformer.cpp +++ b/modules/fbx/fbx_parser/FBXDeformer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp index 74798a655a..bcf7fa1565 100644 --- a/modules/fbx/fbx_parser/FBXDocument.cpp +++ b/modules/fbx/fbx_parser/FBXDocument.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h index 7c08f3de65..b810197d7e 100644 --- a/modules/fbx/fbx_parser/FBXDocument.h +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp index 70b2b3bbe9..835b66ab23 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.h b/modules/fbx/fbx_parser/FBXDocumentUtil.h index fb6eb04aea..daa9de4a33 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.h +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h index 4abca6b990..97ce496eaf 100644 --- a/modules/fbx/fbx_parser/FBXImportSettings.h +++ b/modules/fbx/fbx_parser/FBXImportSettings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp index 5d25809d7b..9970a2b0b1 100644 --- a/modules/fbx/fbx_parser/FBXMaterial.cpp +++ b/modules/fbx/fbx_parser/FBXMaterial.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp index 4fa5fc0ac9..ccc06550fe 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h index 666da46edd..710e644c68 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.h +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXModel.cpp b/modules/fbx/fbx_parser/FBXModel.cpp index 5867f59d6a..767994441f 100644 --- a/modules/fbx/fbx_parser/FBXModel.cpp +++ b/modules/fbx/fbx_parser/FBXModel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp index c5051bd147..2749fc9f4d 100644 --- a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp +++ b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXParseTools.h b/modules/fbx/fbx_parser/FBXParseTools.h index edc52009b3..21472f5b7b 100644 --- a/modules/fbx/fbx_parser/FBXParseTools.h +++ b/modules/fbx/fbx_parser/FBXParseTools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp index 208358f55e..44c24ff926 100644 --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h index 3cba81ff83..37d27d3dca 100644 --- a/modules/fbx/fbx_parser/FBXParser.h +++ b/modules/fbx/fbx_parser/FBXParser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXPose.cpp b/modules/fbx/fbx_parser/FBXPose.cpp index 1bee2fa2f0..6d80b85e38 100644 --- a/modules/fbx/fbx_parser/FBXPose.cpp +++ b/modules/fbx/fbx_parser/FBXPose.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp index 2994a84dbd..8ab94e1ef4 100644 --- a/modules/fbx/fbx_parser/FBXProperties.cpp +++ b/modules/fbx/fbx_parser/FBXProperties.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h index a007660c45..27cacfaf76 100644 --- a/modules/fbx/fbx_parser/FBXProperties.h +++ b/modules/fbx/fbx_parser/FBXProperties.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXTokenizer.cpp b/modules/fbx/fbx_parser/FBXTokenizer.cpp index 3748bfabf8..ea4568fe32 100644 --- a/modules/fbx/fbx_parser/FBXTokenizer.cpp +++ b/modules/fbx/fbx_parser/FBXTokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXTokenizer.h b/modules/fbx/fbx_parser/FBXTokenizer.h index 1761869c69..1e7e5e6535 100644 --- a/modules/fbx/fbx_parser/FBXTokenizer.h +++ b/modules/fbx/fbx_parser/FBXTokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXUtil.cpp b/modules/fbx/fbx_parser/FBXUtil.cpp index 508407ea51..80ea5fab4c 100644 --- a/modules/fbx/fbx_parser/FBXUtil.cpp +++ b/modules/fbx/fbx_parser/FBXUtil.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXUtil.h b/modules/fbx/fbx_parser/FBXUtil.h index 553d5fbc6b..efc131831b 100644 --- a/modules/fbx/fbx_parser/FBXUtil.h +++ b/modules/fbx/fbx_parser/FBXUtil.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/register_types.cpp b/modules/fbx/register_types.cpp index 28fa69282e..c0591dbc77 100644 --- a/modules/fbx/register_types.cpp +++ b/modules/fbx/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/register_types.h b/modules/fbx/register_types.h index 26328c4c15..e5741afd72 100644 --- a/modules/fbx/register_types.h +++ b/modules/fbx/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp index 5c9e433ab8..c87dd1fd3a 100644 --- a/modules/fbx/tools/import_utils.cpp +++ b/modules/fbx/tools/import_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h index 98a0cef908..6261138812 100644 --- a/modules/fbx/tools/import_utils.h +++ b/modules/fbx/tools/import_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/validation_tools.cpp b/modules/fbx/tools/validation_tools.cpp index 0c4d7abe8d..9dbd8bf544 100644 --- a/modules/fbx/tools/validation_tools.cpp +++ b/modules/fbx/tools/validation_tools.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h index 649842a1cb..ced100aed2 100644 --- a/modules/fbx/tools/validation_tools.h +++ b/modules/fbx/tools/validation_tools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp index 15fa193183..e4e6a4c146 100644 --- a/modules/freetype/register_types.cpp +++ b/modules/freetype/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h index aa8088d2e8..7a4f64b54b 100644 --- a/modules/freetype/register_types.h +++ b/modules/freetype/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h index 2f9b2f4a53..f829edea67 100644 --- a/modules/freetype/uwpdef.h +++ b/modules/freetype/uwpdef.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center.h b/modules/gamecenter/game_center.h index 76fd295460..1ac00ca126 100644 --- a/modules/gamecenter/game_center.h +++ b/modules/gamecenter/game_center.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center.mm b/modules/gamecenter/game_center.mm index 114f639a32..b971bc1da3 100644 --- a/modules/gamecenter/game_center.mm +++ b/modules/gamecenter/game_center.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center_delegate.h b/modules/gamecenter/game_center_delegate.h index 1b7025f915..ef1d2ae93d 100644 --- a/modules/gamecenter/game_center_delegate.h +++ b/modules/gamecenter/game_center_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center_delegate.mm b/modules/gamecenter/game_center_delegate.mm index 9a10c439c6..6e20db572b 100644 --- a/modules/gamecenter/game_center_delegate.mm +++ b/modules/gamecenter/game_center_delegate.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center_module.cpp b/modules/gamecenter/game_center_module.cpp index 6c5157345f..8f6ef291c0 100644 --- a/modules/gamecenter/game_center_module.cpp +++ b/modules/gamecenter/game_center_module.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center_module.h b/modules/gamecenter/game_center_module.h index 8da3ae02ee..5df3645b1c 100644 --- a/modules/gamecenter/game_center_module.h +++ b/modules/gamecenter/game_center_module.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp index bc39be1813..a48e51a390 100644 --- a/modules/gdnative/android/android_gdn.cpp +++ b/modules/gdnative/android/android_gdn.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index f397ee96c5..e3a359e09a 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -286,7 +286,7 @@ bool GDNative::initialize() { } String lib_path = library->get_current_library_path(); - if (lib_path.empty()) { + if (lib_path.is_empty()) { ERR_PRINT("No library set for this platform"); return false; } diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index bba2c04a2a..765087d176 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index dc1b79b9e5..41b5029ef4 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 863889acbc..7099b9d459 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -215,9 +215,9 @@ godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant return self->count(*val); } -godot_bool GDAPI godot_array_empty(const godot_array *p_self) { +godot_bool GDAPI godot_array_is_empty(const godot_array *p_self) { const Array *self = (const Array *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) { diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index e5891562a1..bfcd9bbf2c 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp index f200e9f171..d4730a14b3 100644 --- a/modules/gdnative/gdnative/callable.cpp +++ b/modules/gdnative/gdnative/callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index a93181e142..939dec3a47 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index b6900b28bb..f3c040428a 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,9 +71,9 @@ godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { return self->size(); } -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) { +godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self) { const Dictionary *self = (const Dictionary *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index 4142ea892b..1c11130d89 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index c031498612..7b215c0d0b 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp index cc1e05b8a4..e714999234 100644 --- a/modules/gdnative/gdnative/packed_arrays.cpp +++ b/modules/gdnative/gdnative/packed_arrays.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -150,9 +150,9 @@ godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_se return self->size(); } -godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_self) { +godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self) { const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) { @@ -254,9 +254,9 @@ godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_ return self->size(); } -godot_bool GDAPI godot_packed_int32_array_empty(const godot_packed_int32_array *p_self) { +godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self) { const Vector<int32_t> *self = (const Vector<int32_t> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) { @@ -358,9 +358,9 @@ godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_ return self->size(); } -godot_bool GDAPI godot_packed_int64_array_empty(const godot_packed_int64_array *p_self) { +godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self) { const Vector<int64_t> *self = (const Vector<int64_t> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) { @@ -462,9 +462,9 @@ godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array return self->size(); } -godot_bool GDAPI godot_packed_float32_array_empty(const godot_packed_float32_array *p_self) { +godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self) { const Vector<float> *self = (const Vector<float> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) { @@ -566,9 +566,9 @@ godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array return self->size(); } -godot_bool GDAPI godot_packed_float64_array_empty(const godot_packed_float64_array *p_self) { +godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self) { const Vector<double> *self = (const Vector<double> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) { @@ -679,9 +679,9 @@ godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array * return self->size(); } -godot_bool GDAPI godot_packed_string_array_empty(const godot_packed_string_array *p_self) { +godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self) { const Vector<String> *self = (const Vector<String> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) { @@ -791,9 +791,9 @@ godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array return self->size(); } -godot_bool GDAPI godot_packed_vector2_array_empty(const godot_packed_vector2_array *p_self) { +godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self) { const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) { @@ -903,9 +903,9 @@ godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_arr return self->size(); } -godot_bool GDAPI godot_packed_vector2i_array_empty(const godot_packed_vector2i_array *p_self) { +godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self) { const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) { @@ -1015,9 +1015,9 @@ godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array return self->size(); } -godot_bool GDAPI godot_packed_vector3_array_empty(const godot_packed_vector3_array *p_self) { +godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self) { const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) { @@ -1127,9 +1127,9 @@ godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_ return self->size(); } -godot_bool GDAPI godot_packed_color_array_empty(const godot_packed_color_array *p_self) { +godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self) { const Vector<Color> *self = (const Vector<Color> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) { diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index 99fb5ff10a..32a90d08fa 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp index a41886e780..29edad6636 100644 --- a/modules/gdnative/gdnative/quat.cpp +++ b/modules/gdnative/gdnative/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index 9897b96c09..40e8e64ca1 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -127,10 +127,10 @@ godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const g return dest; } -godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_side, const godot_real p_by) { +godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_side, const godot_real p_by) { godot_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; - *((Rect2 *)&dest) = self->grow_margin((Side)p_side, p_by); + *((Rect2 *)&dest) = self->grow_side((Side)p_side, p_by); return dest; } @@ -270,10 +270,10 @@ godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, cons return dest; } -godot_rect2i GDAPI godot_rect2i_grow_margin(const godot_rect2i *p_self, const godot_int p_side, const godot_int p_by) { +godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_side, const godot_int p_by) { godot_rect2i dest; const Rect2i *self = (const Rect2i *)p_self; - *((Rect2i *)&dest) = self->grow_margin((Side)p_side, p_by); + *((Rect2i *)&dest) = self->grow_side((Side)p_side, p_by); return dest; } diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index 24af04558b..33685ef51f 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 47c7f7b6e7..734bbe0d16 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1087,10 +1087,10 @@ godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) { return result; } -godot_bool godot_string_empty(const godot_string *p_self) { +godot_bool godot_string_is_empty(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->empty(); + return self->is_empty(); } // path functions @@ -1112,7 +1112,7 @@ godot_string GDAPI godot_string_get_file(const godot_string *p_self) { return result; } -godot_string GDAPI godot_string_humanize_size(size_t p_size) { +godot_string GDAPI godot_string_humanize_size(uint64_t p_size) { godot_string result; String return_value = String::humanize_size(p_size); memnew_placement(&result, String(return_value)); diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index a840d74e18..3d83f744d6 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index b17d6f8d4c..059e12b401 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index 3c1105e323..878599514d 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index 417abeaad3..7ee5fe59e2 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 1ba846d315..6f42935228 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -154,10 +154,10 @@ godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const god return dest; } -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) { +godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self) { godot_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->tangent(); + *((Vector2 *)&dest) = self->orthogonal(); return dest; } diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index 3284afdc31..75aeb59c87 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index b3fd033e6c..a29a0808ca 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -380,7 +380,7 @@ ] }, { - "name": "godot_array_empty", + "name": "godot_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_array *", "p_self"] @@ -1388,7 +1388,7 @@ ] }, { - "name": "godot_dictionary_empty", + "name": "godot_dictionary_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_dictionary *", "p_self"] @@ -1647,7 +1647,7 @@ ] }, { - "name": "godot_packed_byte_array_empty", + "name": "godot_packed_byte_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_byte_array *", "p_self"] @@ -1793,7 +1793,7 @@ ] }, { - "name": "godot_packed_int32_array_empty", + "name": "godot_packed_int32_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_int32_array *", "p_self"] @@ -1939,7 +1939,7 @@ ] }, { - "name": "godot_packed_int64_array_empty", + "name": "godot_packed_int64_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_int64_array *", "p_self"] @@ -2085,7 +2085,7 @@ ] }, { - "name": "godot_packed_float32_array_empty", + "name": "godot_packed_float32_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_float32_array *", "p_self"] @@ -2231,7 +2231,7 @@ ] }, { - "name": "godot_packed_float64_array_empty", + "name": "godot_packed_float64_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_float64_array *", "p_self"] @@ -2377,7 +2377,7 @@ ] }, { - "name": "godot_packed_string_array_empty", + "name": "godot_packed_string_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_string_array *", "p_self"] @@ -2523,7 +2523,7 @@ ] }, { - "name": "godot_packed_vector2_array_empty", + "name": "godot_packed_vector2_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_vector2_array *", "p_self"] @@ -2669,7 +2669,7 @@ ] }, { - "name": "godot_packed_vector2i_array_empty", + "name": "godot_packed_vector2i_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_vector2i_array *", "p_self"] @@ -2815,7 +2815,7 @@ ] }, { - "name": "godot_packed_vector3_array_empty", + "name": "godot_packed_vector3_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_vector3_array *", "p_self"] @@ -2961,7 +2961,7 @@ ] }, { - "name": "godot_packed_color_array_empty", + "name": "godot_packed_color_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_color_array *", "p_self"] @@ -3534,11 +3534,11 @@ ] }, { - "name": "godot_rect2_grow_margin", + "name": "godot_rect2_grow_side", "return_type": "godot_rect2", "arguments": [ ["const godot_rect2 *", "p_self"], - ["const godot_int", "p_margin"], + ["const godot_int", "p_side"], ["const godot_real", "p_by"] ] }, @@ -3758,11 +3758,11 @@ ] }, { - "name": "godot_rect2i_grow_margin", + "name": "godot_rect2i_grow_side", "return_type": "godot_rect2i", "arguments": [ ["const godot_rect2i *", "p_self"], - ["const godot_int", "p_margin"], + ["const godot_int", "p_side"], ["const godot_int", "p_by"] ] }, @@ -5005,7 +5005,7 @@ ] }, { - "name": "godot_string_empty", + "name": "godot_string_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_string *", "p_self"] @@ -5029,7 +5029,7 @@ "name": "godot_string_humanize_size", "return_type": "godot_string", "arguments": [ - ["size_t", "p_size"] + ["uint64_t", "p_size"] ] }, { @@ -6413,7 +6413,7 @@ ] }, { - "name": "godot_vector2_tangent", + "name": "godot_vector2_orthogonal", "return_type": "godot_vector2", "arguments": [ ["const godot_vector2 *", "p_self"] @@ -7946,7 +7946,7 @@ ] }, { - "name": "godot_packed_glyph_array_empty", + "name": "godot_packed_glyph_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_glyph_array *", "p_self"] diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index 5ea5c8ee8d..d3cca5b1be 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,7 +65,7 @@ void GDNativeLibraryEditor::_update_tree() { continue; } Map<String, NativePlatformConfig>::Element *E = platforms.find(filter_list->get_item_metadata(i)); - if (!text.empty()) { + if (!text.is_empty()) { text += ", "; } text += E->get().name; @@ -91,7 +91,7 @@ void GDNativeLibraryEditor::_update_tree() { bit->add_button(1, get_theme_icon("Folder", "EditorIcons"), BUTTON_SELECT_LIBRARY, false, TTR("Select the dynamic library for this entry")); String file = entry_configs[target].library; - if (!file.empty()) { + if (!file.is_empty()) { bit->add_button(1, get_theme_icon("Clear", "EditorIcons"), BUTTON_CLEAR_LIBRARY, false, TTR("Clear")); } bit->set_text(1, file); @@ -195,7 +195,7 @@ void GDNativeLibraryEditor::_on_item_activated() { void GDNativeLibraryEditor::_on_create_new_entry() { String platform = new_architecture_dialog->get_meta("platform"); String entry = new_architecture_input->get_text().strip_edges(); - if (!entry.empty()) { + if (!entry.is_empty()) { platforms[platform].entries.push_back(entry); _update_tree(); } @@ -248,7 +248,7 @@ void GDNativeLibraryEditor::_translate_to_config_file() { for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { String target = E->key() + "." + it->get(); - if (entry_configs[target].library.empty() && entry_configs[target].dependencies.empty()) { + if (entry_configs[target].library.is_empty() && entry_configs[target].dependencies.is_empty()) { continue; } diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index 180ab7707c..184db3d817 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp index 409b6cbffe..f1b4a9a81b 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.cpp +++ b/modules/gdnative/gdnative_library_singleton_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h index 1a213d8094..5bb823d920 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.h +++ b/modules/gdnative/gdnative_library_singleton_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h index 45d4eaff37..867ef9e03a 100644 --- a/modules/gdnative/include/android/godot_android.h +++ b/modules/gdnative/include/android/godot_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index c776297944..daf5ebfdd8 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 7a59493b7d..9cc5bdfad5 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -87,7 +87,7 @@ void GDAPI godot_array_clear(godot_array *p_self); godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value); -godot_bool GDAPI godot_array_empty(const godot_array *p_self); +godot_bool GDAPI godot_array_is_empty(const godot_array *p_self); void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value); diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index c7425ebbfa..c6dab4c3c1 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h index dbb5d02590..b3daaa7d0c 100644 --- a/modules/gdnative/include/gdnative/callable.h +++ b/modules/gdnative/include/gdnative/callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index e64097ef57..c6ef921ad9 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index 873efaa9bf..3f664567d8 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,7 +67,7 @@ godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self); -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self); +godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self); void GDAPI godot_dictionary_clear(godot_dictionary *p_self); diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 6a0a375da8..cc8bf52fe4 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index 0cd0c3cb9c..052e4469a2 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h index ce9579f307..f5b95eadd3 100644 --- a/modules/gdnative/include/gdnative/packed_arrays.h +++ b/modules/gdnative/include/gdnative/packed_arrays.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -195,7 +195,7 @@ uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self); -godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_self); +godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self); void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self); @@ -231,7 +231,7 @@ int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_sel godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self); -godot_bool GDAPI godot_packed_int32_array_empty(const godot_packed_int32_array *p_self); +godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self); void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self); @@ -267,7 +267,7 @@ int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_sel godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self); -godot_bool GDAPI godot_packed_int64_array_empty(const godot_packed_int64_array *p_self); +godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self); void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self); @@ -303,7 +303,7 @@ float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_s godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self); -godot_bool GDAPI godot_packed_float32_array_empty(const godot_packed_float32_array *p_self); +godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self); void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self); @@ -339,7 +339,7 @@ double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_ godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self); -godot_bool GDAPI godot_packed_float64_array_empty(const godot_packed_float64_array *p_self); +godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self); void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self); @@ -375,7 +375,7 @@ godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self); -godot_bool GDAPI godot_packed_string_array_empty(const godot_packed_string_array *p_self); +godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self); void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self); @@ -411,7 +411,7 @@ godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_ar godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self); -godot_bool GDAPI godot_packed_vector2_array_empty(const godot_packed_vector2_array *p_self); +godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self); void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self); @@ -447,7 +447,7 @@ godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self); -godot_bool GDAPI godot_packed_vector2i_array_empty(const godot_packed_vector2i_array *p_self); +godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self); void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self); @@ -483,7 +483,7 @@ godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_ar godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self); -godot_bool GDAPI godot_packed_vector3_array_empty(const godot_packed_vector3_array *p_self); +godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self); void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self); @@ -519,7 +519,7 @@ godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self); -godot_bool GDAPI godot_packed_color_array_empty(const godot_packed_color_array *p_self); +godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self); void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self); diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index 9843056489..a8625d4cd6 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h index d315b2d754..68ca1765dd 100644 --- a/modules/gdnative/include/gdnative/quat.h +++ b/modules/gdnative/include/gdnative/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index 2c8f836d16..d3cb276e14 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -90,7 +90,7 @@ godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom); -godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by); +godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by); godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self); @@ -133,7 +133,7 @@ godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom); -godot_rect2i GDAPI godot_rect2i_grow_margin(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by); +godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by); godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self); diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index 73b601dc04..cbf066d47f 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 6043351e84..e58be18b21 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -256,12 +256,12 @@ godot_string GDAPI godot_string_sha1_text(const godot_string *p_self); godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); godot_string GDAPI godot_string_sha256_text(const godot_string *p_self); -godot_bool godot_string_empty(const godot_string *p_self); +godot_bool godot_string_is_empty(const godot_string *p_self); // path functions godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self); godot_string GDAPI godot_string_get_file(const godot_string *p_self); -godot_string GDAPI godot_string_humanize_size(size_t p_size); +godot_string GDAPI godot_string_humanize_size(uint64_t p_size); godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self); godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self); godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self); diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h index f2555ab98f..b468f716e1 100644 --- a/modules/gdnative/include/gdnative/string_name.h +++ b/modules/gdnative/include/gdnative/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index bc51438b17..948cb2ecfd 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index 6b414ca7b2..51c5306c7d 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 2e803d602b..a50947cb72 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 35b02c5a75..eb146a9232 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -102,7 +102,7 @@ godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self); +godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self); godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self); diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index 5127b8789b..e0205c2fc7 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index cc12d58037..73b1738b03 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h index 42804112f2..2fa576a5bf 100644 --- a/modules/gdnative/include/net/godot_net.h +++ b/modules/gdnative/include/net/godot_net.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/net/godot_webrtc.h b/modules/gdnative/include/net/godot_webrtc.h index 15e2df85cc..25aa72dae1 100644 --- a/modules/gdnative/include/net/godot_webrtc.h +++ b/modules/gdnative/include/net/godot_webrtc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index e4b1fd5eb0..cbd65e3772 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h index 6885f2463d..9de47edf87 100644 --- a/modules/gdnative/include/text/godot_text.h +++ b/modules/gdnative/include/text/godot_text.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -218,7 +218,7 @@ godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self); -godot_bool GDAPI godot_packed_glyph_array_empty(const godot_packed_glyph_array *p_self); +godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self); void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self); diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h index 16c92abd22..e5a2657997 100644 --- a/modules/gdnative/include/videodecoder/godot_videodecoder.h +++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h index 22f7f021c4..235242bc84 100644 --- a/modules/gdnative/include/xr/godot_xr.h +++ b/modules/gdnative/include/xr/godot_xr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 6f2f9bfea9..6b46c9418a 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -295,7 +295,7 @@ List<ClassAPI> generate_c_api_classes() { property_api.index = ClassDB::get_property_index(class_name, p->get().name); - if (!property_api.setter.empty() || !property_api.getter.empty()) { + if (!property_api.setter.is_empty() || !property_api.getter.is_empty()) { class_api.properties.push_back(property_api); } } diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index 8555af5215..a324ded4a9 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index 411acbe1ad..b2abf8b8ae 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 0939cfd06a..e08961564d 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -717,7 +717,7 @@ String NativeScript::get_property_documentation(const StringName &p_path) const } Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - if (lib_path.empty() || class_name.empty() || library.is_null()) { + if (lib_path.is_empty() || class_name.is_empty() || library.is_null()) { r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; return Variant(); } @@ -1800,7 +1800,7 @@ bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const } String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const { - if (!p_path.empty()) { + if (!p_path.is_empty()) { Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript"); if (script.is_valid()) { if (r_base_type) { diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index e91d9b7bfb..9d72bf39d1 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index ac8c7ab2fd..0353ab2092 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h index 088bf38dd5..d12ac9eda3 100644 --- a/modules/gdnative/nativescript/register_types.h +++ b/modules/gdnative/nativescript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp index 997eec6425..8b5fc8db5c 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h index 64d764029f..593b2534dd 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ b/modules/gdnative/net/multiplayer_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp index 6bb21cb48d..3bcdfed8ff 100644 --- a/modules/gdnative/net/packet_peer_gdnative.cpp +++ b/modules/gdnative/net/packet_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h index 00de8f7f4c..29013f9367 100644 --- a/modules/gdnative/net/packet_peer_gdnative.h +++ b/modules/gdnative/net/packet_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp index 4e48a43210..645c43b7e3 100644 --- a/modules/gdnative/net/register_types.cpp +++ b/modules/gdnative/net/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h index 70b266f9b9..c99c6f6fbf 100644 --- a/modules/gdnative/net/register_types.h +++ b/modules/gdnative/net/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp index 9dcb184115..72ab72323d 100644 --- a/modules/gdnative/net/stream_peer_gdnative.cpp +++ b/modules/gdnative/net/stream_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h index 302fb48012..dd5abceb83 100644 --- a/modules/gdnative/net/stream_peer_gdnative.h +++ b/modules/gdnative/net/stream_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/webrtc_gdnative.cpp b/modules/gdnative/net/webrtc_gdnative.cpp index d8c3ddc5f8..76ccbad009 100644 --- a/modules/gdnative/net/webrtc_gdnative.cpp +++ b/modules/gdnative/net/webrtc_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 0942fb40a8..432aa80325 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 76ff9f7097..865080fddf 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index df685e716f..3ed1dcaca9 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -407,7 +407,7 @@ bool PluginScriptLanguage::handles_global_class_type(const String &p_type) const } String PluginScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const { - if (!p_path.empty()) { + if (!p_path.is_empty()) { Ref<PluginScript> script = ResourceLoader::load(p_path, "PluginScript"); if (script.is_valid()) { if (r_base_type) { diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index 7548eba4a0..226b039265 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp index 4feee4f4a5..cd1879a13e 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.cpp +++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h index 7d80f4c733..7b1a7f5423 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.h +++ b/modules/gdnative/pluginscript/pluginscript_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index d69ab2fcb7..31e6a81975 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 12d93cc407..1c86f2056d 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index b354c23a9e..b94538b2f7 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h index c6a64b4f40..2118f668e9 100644 --- a/modules/gdnative/pluginscript/register_types.h +++ b/modules/gdnative/pluginscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index b88bf58256..31f4fecb19 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h index b5c182f8b7..662c638442 100644 --- a/modules/gdnative/register_types.h +++ b/modules/gdnative/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/tests/test_string.h b/modules/gdnative/tests/test_string.h index 2b1aa5bf28..3e2ba7451b 100644 --- a/modules/gdnative/tests/test_string.h +++ b/modules/gdnative/tests/test_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -259,11 +259,11 @@ TEST_CASE("[GDNative String] Testing for empty string") { godot_string s; godot_string_new_with_latin1_chars(&s, "Mellon"); - CHECK(!godot_string_empty(&s)); + CHECK(!godot_string_is_empty(&s)); godot_string_destroy(&s); godot_string_new_with_latin1_chars(&s, ""); - CHECK(godot_string_empty(&s)); + CHECK(godot_string_is_empty(&s)); godot_string_destroy(&s); } diff --git a/modules/gdnative/text/register_types.cpp b/modules/gdnative/text/register_types.cpp index e1d4547aa0..67385d2fbf 100644 --- a/modules/gdnative/text/register_types.cpp +++ b/modules/gdnative/text/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/text/register_types.h b/modules/gdnative/text/register_types.h index 027653e58e..cd4f2a3089 100644 --- a/modules/gdnative/text/register_types.h +++ b/modules/gdnative/text/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp index cb87adafe8..f670d4af6f 100644 --- a/modules/gdnative/text/text_server_gdnative.cpp +++ b/modules/gdnative/text/text_server_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -839,9 +839,9 @@ godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_ return self->size(); } -godot_bool GDAPI godot_packed_glyph_array_empty(const godot_packed_glyph_array *p_self) { +godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self) { const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self) { diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h index 959302aaf4..9cbb94217e 100644 --- a/modules/gdnative/text/text_server_gdnative.h +++ b/modules/gdnative/text/text_server_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/register_types.cpp b/modules/gdnative/videodecoder/register_types.cpp index 8ee1c8d183..394831daeb 100644 --- a/modules/gdnative/videodecoder/register_types.cpp +++ b/modules/gdnative/videodecoder/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/register_types.h b/modules/gdnative/videodecoder/register_types.h index b1a83d4071..809225c925 100644 --- a/modules/gdnative/videodecoder/register_types.h +++ b/modules/gdnative/videodecoder/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index 61e882f2fe..18d26a9528 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h index 408d4a2454..e64cda6602 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.h +++ b/modules/gdnative/videodecoder/video_stream_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/xr/register_types.cpp b/modules/gdnative/xr/register_types.cpp index da3a7dc4b8..b60a04f470 100644 --- a/modules/gdnative/xr/register_types.cpp +++ b/modules/gdnative/xr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/xr/register_types.h b/modules/gdnative/xr/register_types.h index 2501d28651..4e7469abe9 100644 --- a/modules/gdnative/xr/register_types.h +++ b/modules/gdnative/xr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp index d1d575db62..d4fd2876b5 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.cpp +++ b/modules/gdnative/xr/xr_interface_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/xr/xr_interface_gdnative.h b/modules/gdnative/xr/xr_interface_gdnative.h index de96487397..84bd8fc731 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.h +++ b/modules/gdnative/xr/xr_interface_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp index c80cdcfeab..4f61ad5040 100644 --- a/modules/gdnavigation/gd_navigation_server.cpp +++ b/modules/gdnavigation/gd_navigation_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h index c00d60ced7..92f4ccfdd5 100644 --- a/modules/gdnavigation/gd_navigation_server.h +++ b/modules/gdnavigation/gd_navigation_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp index c8c1b422e8..2646a4cc0c 100644 --- a/modules/gdnavigation/nav_map.cpp +++ b/modules/gdnavigation/nav_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_map.h b/modules/gdnavigation/nav_map.h index 892755f3f9..bffc1fbc1a 100644 --- a/modules/gdnavigation/nav_map.h +++ b/modules/gdnavigation/nav_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp index 51fba67cc3..383b0f15a6 100644 --- a/modules/gdnavigation/nav_region.cpp +++ b/modules/gdnavigation/nav_region.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h index 731855bfb5..954780033b 100644 --- a/modules/gdnavigation/nav_region.h +++ b/modules/gdnavigation/nav_region.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_rid.h b/modules/gdnavigation/nav_rid.h index b727fceb04..a0a60a3643 100644 --- a/modules/gdnavigation/nav_rid.h +++ b/modules/gdnavigation/nav_rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h index 40e54df553..d1d1687a1f 100644 --- a/modules/gdnavigation/nav_utils.h +++ b/modules/gdnavigation/nav_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp index 648f4f7cdd..aa9248d2a1 100644 --- a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp +++ b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -142,7 +142,7 @@ void NavigationMeshEditorPlugin::make_visible(bool p_visible) { NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) { editor = p_node; navigation_mesh_editor = memnew(NavigationMeshEditor); - editor->get_viewport()->add_child(navigation_mesh_editor); + editor->get_main_control()->add_child(navigation_mesh_editor); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox); navigation_mesh_editor->hide(); navigation_mesh_editor->bake_hbox->hide(); diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.h b/modules/gdnavigation/navigation_mesh_editor_plugin.h index f09182fff4..c39269865b 100644 --- a/modules/gdnavigation/navigation_mesh_editor_plugin.h +++ b/modules/gdnavigation/navigation_mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp index 3310123ca9..a7d4e79148 100644 --- a/modules/gdnavigation/navigation_mesh_generator.cpp +++ b/modules/gdnavigation/navigation_mesh_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -151,7 +151,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, if (Object::cast_to<CSGShape3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node); Array meshes = csg_shape->get_meshes(); - if (!meshes.empty()) { + if (!meshes.is_empty()) { Ref<Mesh> mesh = meshes[1]; if (mesh.is_valid()) { _add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_verticies, p_indices); @@ -178,7 +178,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, if (box) { Ref<BoxMesh> box_mesh; box_mesh.instance(); - box_mesh->set_size(box->get_extents() * 2.0); + box_mesh->set_size(box->get_size()); mesh = box_mesh; } diff --git a/modules/gdnavigation/navigation_mesh_generator.h b/modules/gdnavigation/navigation_mesh_generator.h index c5f7b2ab81..88ccdb1c41 100644 --- a/modules/gdnavigation/navigation_mesh_generator.h +++ b/modules/gdnavigation/navigation_mesh_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/register_types.cpp b/modules/gdnavigation/register_types.cpp index 1ae19ebe47..8443d3d242 100644 --- a/modules/gdnavigation/register_types.cpp +++ b/modules/gdnavigation/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/register_types.h b/modules/gdnavigation/register_types.h index cdbff1b937..c2bb08c649 100644 --- a/modules/gdnavigation/register_types.h +++ b/modules/gdnavigation/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/rvo_agent.cpp b/modules/gdnavigation/rvo_agent.cpp index 1e1bdbd07d..21e43d08c1 100644 --- a/modules/gdnavigation/rvo_agent.cpp +++ b/modules/gdnavigation/rvo_agent.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/rvo_agent.h b/modules/gdnavigation/rvo_agent.h index de36508edb..d9e3345498 100644 --- a/modules/gdnavigation/rvo_agent.h +++ b/modules/gdnavigation/rvo_agent.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 4ed129b3ff..9e974b6fdc 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -32,59 +32,6 @@ [/codeblock] </description> </method> - <method name="ColorN"> - <return type="Color"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <argument index="1" name="alpha" type="float" default="1.0"> - </argument> - <description> - Returns a color according to the standardized [code]name[/code] with [code]alpha[/code] ranging from 0 to 1. - [codeblock] - red = ColorN("red", 1) - [/codeblock] - Supported color names are the same as the constants defined in [Color]. - </description> - </method> - <method name="abs"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the absolute value of parameter [code]s[/code] (i.e. positive value). - [codeblock] - a = abs(-1) # a is 1 - [/codeblock] - </description> - </method> - <method name="acos"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of cosine [code]s[/code]. - [codeblock] - # c is 0.523599 or 30 degrees if converted with rad2deg(s) - c = acos(0.866025) - [/codeblock] - </description> - </method> - <method name="asin"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the arc sine of [code]s[/code] in radians. Use to get the angle of sine [code]s[/code]. - [codeblock] - # s is 0.523599 or 30 degrees if converted with rad2deg(s) - s = asin(0.5) - [/codeblock] - </description> - </method> <method name="assert"> <return type="void"> </return> @@ -93,7 +40,7 @@ <argument index="1" name="message" type="String" default=""""> </argument> <description> - Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of [method push_error] for reporting errors to project developers or add-on users. + Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of [method @GlobalScope.push_error] for reporting errors to project developers or add-on users. [b]Note:[/b] For performance reasons, the code inside [method assert] is only executed in debug builds or when running the project from the editor. Don't include code that has side effects in an [method assert] call. Otherwise, the project will behave differently when exported in release mode. The optional [code]message[/code] argument, if given, is shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed. [codeblock] @@ -106,75 +53,10 @@ [/codeblock] </description> </method> - <method name="atan"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the arc tangent of [code]s[/code] in radians. Use it to get the angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == angle[/code]. - The method cannot know in which quadrant the angle should fall. See [method atan2] if you have both [code]y[/code] and [code]x[/code]. - [codeblock] - a = atan(0.5) # a is 0.463648 - [/codeblock] - </description> - </method> - <method name="atan2"> - <return type="float"> - </return> - <argument index="0" name="y" type="float"> - </argument> - <argument index="1" name="x" type="float"> - </argument> - <description> - Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant. - Important note: The Y coordinate comes first, by convention. - [codeblock] - a = atan2(0, -1) # a is 3.141593 - [/codeblock] - </description> - </method> - <method name="bytes2var"> - <return type="Variant"> - </return> - <argument index="0" name="bytes" type="PackedByteArray"> - </argument> - <argument index="1" name="allow_objects" type="bool" default="false"> - </argument> - <description> - Decodes a byte array back to a value. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed. - [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). - </description> - </method> - <method name="cartesian2polar"> - <return type="Vector2"> - </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <description> - Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle). - </description> - </method> - <method name="ceil"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Rounds [code]s[/code] upward (towards positive infinity), returning the smallest whole number that is not less than [code]s[/code]. - [codeblock] - a = ceil(1.45) # a is 2.0 - a = ceil(1.001) # a is 2.0 - [/codeblock] - See also [method floor], [method round], [method stepify], and [int]. - </description> - </method> <method name="char"> <return type="String"> </return> - <argument index="0" name="code" type="int"> + <argument index="0" name="char" type="int"> </argument> <description> Returns a character as a String of the given Unicode code point (which is compatible with ASCII code). @@ -183,25 +65,6 @@ a = char(65 + 32) # a is "a" a = char(8364) # a is "€" [/codeblock] - This is the inverse of [method ord]. - </description> - </method> - <method name="clamp"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="min" type="float"> - </argument> - <argument index="2" name="max" type="float"> - </argument> - <description> - Clamps [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code]. - [codeblock] - a = clamp(1000, 1, 20) # a is 20 - a = clamp(-10, 1, 20) # a is 1 - a = clamp(15, 1, 20) # a is 15 - [/codeblock] </description> </method> <method name="convert"> @@ -223,159 +86,15 @@ [/codeblock] </description> </method> - <method name="cos"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the cosine of angle [code]s[/code] in radians. - [codeblock] - a = cos(TAU) # a is 1.0 - a = cos(PI) # a is -1.0 - [/codeblock] - </description> - </method> - <method name="cosh"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the hyperbolic cosine of [code]s[/code] in radians. - [codeblock] - print(cosh(1)) # Prints 1.543081 - [/codeblock] - </description> - </method> - <method name="db2linear"> - <return type="float"> - </return> - <argument index="0" name="db" type="float"> - </argument> - <description> - Converts from decibels to linear energy (audio). - </description> - </method> - <method name="dectime"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="amount" type="float"> - </argument> - <argument index="2" name="step" type="float"> - </argument> - <description> - Returns the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code]. - [codeblock] - a = dectime(60, 10, 0.1)) # a is 59.0 - [/codeblock] - </description> - </method> - <method name="deg2rad"> - <return type="float"> - </return> - <argument index="0" name="deg" type="float"> - </argument> - <description> - Converts an angle expressed in degrees to radians. - [codeblock] - r = deg2rad(180) # r is 3.141593 - [/codeblock] - </description> - </method> <method name="dict2inst"> <return type="Object"> </return> - <argument index="0" name="dict" type="Dictionary"> + <argument index="0" name="dictionary" type="Dictionary"> </argument> <description> Converts a dictionary (previously created with [method inst2dict]) back to an instance. Useful for deserializing. </description> </method> - <method name="ease"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <argument index="1" name="curve" type="float"> - </argument> - <description> - Easing function, based on exponent. The curve values are: 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in. - </description> - </method> - <method name="exp"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it. - [b]e[/b] has an approximate value of 2.71828, and can be obtained with [code]exp(1)[/code]. - For exponents to other bases use the method [method pow]. - [codeblock] - a = exp(2) # Approximately 7.39 - [/codeblock] - </description> - </method> - <method name="floor"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Rounds [code]s[/code] downward (towards negative infinity), returning the largest whole number that is not more than [code]s[/code]. - [codeblock] - a = floor(2.45) # a is 2.0 - a = floor(2.99) # a is 2.0 - a = floor(-2.99) # a is -3.0 - [/codeblock] - See also [method ceil], [method round], [method stepify], and [int]. - [b]Note:[/b] This method returns a float. If you need an integer and [code]s[/code] is a non-negative number, you can use [code]int(s)[/code] directly. - </description> - </method> - <method name="fmod"> - <return type="float"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns the floating-point remainder of [code]a/b[/code], keeping the sign of [code]a[/code]. - [codeblock] - r = fmod(7, 5.5) # r is 1.5 - [/codeblock] - For the integer remainder operation, use the % operator. - </description> - </method> - <method name="fposmod"> - <return type="float"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns the floating-point modulus of [code]a/b[/code] that wraps equally in positive and negative. - [codeblock] - for i in 7: - var x = 0.5 * i - 1.5 - print("%4.1f %4.1f %4.1f" % [x, fmod(x, 1.5), fposmod(x, 1.5)]) - [/codeblock] - Produces: - [codeblock] - -1.5 -0.0 0.0 - -1.0 -1.0 0.5 - -0.5 -0.5 1.0 - 0.0 0.0 0.0 - 0.5 0.5 0.5 - 1.0 1.0 1.0 - 1.5 0.0 0.0 - [/codeblock] - </description> - </method> <method name="get_stack"> <return type="Array"> </return> @@ -397,22 +116,10 @@ [/codeblock] </description> </method> - <method name="hash"> - <return type="int"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <description> - Returns the integer hash of the variable passed. - [codeblock] - print(hash("a")) # Prints 177670 - [/codeblock] - </description> - </method> <method name="inst2dict"> <return type="Dictionary"> </return> - <argument index="0" name="inst" type="Object"> + <argument index="0" name="instance" type="Object"> </argument> <description> Returns the passed instance converted to a dictionary (useful for serializing). @@ -430,92 +137,6 @@ [/codeblock] </description> </method> - <method name="instance_from_id"> - <return type="Object"> - </return> - <argument index="0" name="instance_id" type="int"> - </argument> - <description> - Returns the Object that corresponds to [code]instance_id[/code]. All Objects have a unique instance ID. - [codeblock] - var foo = "bar" - func _ready(): - var id = get_instance_id() - var inst = instance_from_id(id) - print(inst.foo) # Prints bar - [/codeblock] - </description> - </method> - <method name="inverse_lerp"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="weight" type="float"> - </argument> - <description> - Returns a normalized value considering the given range. This is the opposite of [method lerp]. - [codeblock] - var middle = lerp(20, 30, 0.75) - # `middle` is now 27.5. - # Now, we pretend to have forgotten the original ratio and want to get it back. - var ratio = inverse_lerp(20, 30, 27.5) - # `ratio` is now 0.75. - [/codeblock] - </description> - </method> - <method name="is_equal_approx"> - <return type="bool"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are approximately equal to each other. - Here, approximately equal means that [code]a[/code] and [code]b[/code] are within a small internal epsilon of each other, which scales with the magnitude of the numbers. - Infinity values of the same sign are considered equal. - </description> - </method> - <method name="is_inf"> - <return type="bool"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns whether [code]s[/code] is an infinity value (either positive infinity or negative infinity). - </description> - </method> - <method name="is_instance_valid"> - <return type="bool"> - </return> - <argument index="0" name="instance" type="Object"> - </argument> - <description> - Returns whether [code]instance[/code] is a valid object (e.g. has not been deleted from memory). - </description> - </method> - <method name="is_nan"> - <return type="bool"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns whether [code]s[/code] is a NaN ("Not a Number" or invalid) value. - </description> - </method> - <method name="is_zero_approx"> - <return type="bool"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns [code]true[/code] if [code]s[/code] is zero or almost zero. - This method is faster than using [method is_equal_approx] with one value as zero. - </description> - </method> <method name="len"> <return type="int"> </return> @@ -530,63 +151,6 @@ [/codeblock] </description> </method> - <method name="lerp"> - <return type="Variant"> - </return> - <argument index="0" name="from" type="Variant"> - </argument> - <argument index="1" name="to" type="Variant"> - </argument> - <argument index="2" name="weight" type="float"> - </argument> - <description> - Linearly interpolates between two values by a normalized value. This is the opposite of [method inverse_lerp]. - If the [code]from[/code] and [code]to[/code] arguments are of type [int] or [float], the return value is a [float]. - If both are of the same vector type ([Vector2], [Vector3] or [Color]), the return value will be of the same type ([code]lerp[/code] then calls the vector type's [code]lerp[/code] method). - [codeblock] - lerp(0, 4, 0.75) # Returns 3.0 - lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5) - [/codeblock] - </description> - </method> - <method name="lerp_angle"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="weight" type="float"> - </argument> - <description> - Linearly interpolates between two angles (in radians) by a normalized value. - Similar to [method lerp], but interpolates correctly when the angles wrap around [constant @GDScript.TAU]. - [codeblock] - extends Sprite - var elapsed = 0.0 - func _process(delta): - var min_angle = deg2rad(0.0) - var max_angle = deg2rad(90.0) - rotation = lerp_angle(min_angle, max_angle, elapsed) - elapsed += delta - [/codeblock] - </description> - </method> - <method name="linear2db"> - <return type="float"> - </return> - <argument index="0" name="nrg" type="float"> - </argument> - <description> - Converts from linear energy to decibels (audio). This can be used to implement volume sliders that behave as expected (since volume isn't linear). Example: - [codeblock] - # "Slider" refers to a node that inherits Range such as HSlider or VSlider. - # Its range must be configured to go from 0 to 1. - # Change the bus name if you'd like to change the volume of a specific bus only. - AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear2db($Slider.value)) - [/codeblock] - </description> - </method> <method name="load"> <return type="Resource"> </return> @@ -603,172 +167,6 @@ This method is a simplified version of [method ResourceLoader.load], which can be used for more advanced scenarios. </description> </method> - <method name="log"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Natural logarithm. The amount of time needed to reach a certain level of continuous growth. - [b]Note:[/b] This is not the same as the "log" function on most calculators, which uses a base 10 logarithm. - [codeblock] - log(10) # Returns 2.302585 - [/codeblock] - [b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], while negative values return [code]-nan[/code]. - </description> - </method> - <method name="max"> - <return type="float"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns the maximum of two values. - [codeblock] - max(1, 2) # Returns 2 - max(-3.99, -4) # Returns -3.99 - [/codeblock] - </description> - </method> - <method name="min"> - <return type="float"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns the minimum of two values. - [codeblock] - min(1, 2) # Returns 1 - min(-3.99, -4) # Returns -4 - [/codeblock] - </description> - </method> - <method name="move_toward"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="delta" type="float"> - </argument> - <description> - Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] value. - Use a negative [code]delta[/code] value to move away. - [codeblock] - move_toward(5, 10, 4) # Returns 9 - move_toward(10, 5, 4) # Returns 6 - move_toward(10, 5, -1.5) # Returns 11.5 - [/codeblock] - </description> - </method> - <method name="nearest_po2"> - <return type="int"> - </return> - <argument index="0" name="value" type="int"> - </argument> - <description> - Returns the nearest equal or larger power of 2 for integer [code]value[/code]. - In other words, returns the smallest value [code]a[/code] where [code]a = pow(2, n)[/code] such that [code]value <= a[/code] for some non-negative integer [code]n[/code]. - [codeblock] - nearest_po2(3) # Returns 4 - nearest_po2(4) # Returns 4 - nearest_po2(5) # Returns 8 - - nearest_po2(0) # Returns 0 (this may not be what you expect) - nearest_po2(-1) # Returns 0 (this may not be what you expect) - [/codeblock] - [b]WARNING:[/b] Due to the way it is implemented, this function returns [code]0[/code] rather than [code]1[/code] for non-positive values of [code]value[/code] (in reality, 1 is the smallest integer power of 2). - </description> - </method> - <method name="ord"> - <return type="int"> - </return> - <argument index="0" name="char" type="String"> - </argument> - <description> - Returns an integer representing the Unicode code point of the given Unicode character [code]char[/code]. - [codeblock] - a = ord("A") # a is 65 - a = ord("a") # a is 97 - a = ord("€") # a is 8364 - [/codeblock] - This is the inverse of [method char]. - </description> - </method> - <method name="parse_json"> - <return type="Variant"> - </return> - <argument index="0" name="json" type="String"> - </argument> - <description> - Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's type is what you expect.) - [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types. - [b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements: - [codeblock] - var p = JSON.parse('["hello", "world", "!"]') - if typeof(p.result) == TYPE_ARRAY: - print(p.result[0]) # Prints "hello" - else: - push_error("Unexpected results.") - [/codeblock] - See also [JSON] for an alternative way to parse JSON text. - </description> - </method> - <method name="polar2cartesian"> - <return type="Vector2"> - </return> - <argument index="0" name="r" type="float"> - </argument> - <argument index="1" name="th" type="float"> - </argument> - <description> - Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis). - </description> - </method> - <method name="posmod"> - <return type="int"> - </return> - <argument index="0" name="a" type="int"> - </argument> - <argument index="1" name="b" type="int"> - </argument> - <description> - Returns the integer modulus of [code]a/b[/code] that wraps equally in positive and negative. - [codeblock] - for i in range(-3, 4): - print("%2d %2d %2d" % [i, i % 3, posmod(i, 3)]) - [/codeblock] - Produces: - [codeblock] - -3 0 0 - -2 -2 1 - -1 -1 2 - 0 0 0 - 1 1 1 - 2 2 2 - 3 0 0 - [/codeblock] - </description> - </method> - <method name="pow"> - <return type="float"> - </return> - <argument index="0" name="base" type="float"> - </argument> - <argument index="1" name="exp" type="float"> - </argument> - <description> - Returns the result of [code]base[/code] raised to the power of [code]exp[/code]. - [codeblock] - pow(2, 5) # Returns 32.0 - [/codeblock] - </description> - </method> <method name="preload"> <return type="Resource"> </return> @@ -783,23 +181,11 @@ [/codeblock] </description> </method> - <method name="print" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Converts one or more arguments to strings in the best way possible and prints them to the console. - [codeblock] - a = [1, 2, 3] - print("a", "=", a) # Prints a=[1, 2, 3] - [/codeblock] - [b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed. - </description> - </method> <method name="print_debug" qualifiers="vararg"> <return type="void"> </return> <description> - Like [method print], but prints only when used in debug mode. + Like [method @GlobalScope.print], but prints only when used in debug mode. </description> </method> <method name="print_stack"> @@ -813,158 +199,6 @@ [/codeblock] </description> </method> - <method name="printerr" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to strings in the best way possible to standard error line. - [codeblock] - printerr("prints to stderr") - [/codeblock] - </description> - </method> - <method name="printraw" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to strings in the best way possible to console. No newline is added at the end. - [codeblock] - printraw("A") - printraw("B") - # Prints AB - [/codeblock] - [b]Note:[/b] Due to limitations with Godot's built-in console, this only prints to the terminal. If you need to print in the editor, use another method, such as [method print]. - </description> - </method> - <method name="prints" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to the console with a space between each argument. - [codeblock] - prints("A", "B", "C") # Prints A B C - [/codeblock] - </description> - </method> - <method name="printt" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to the console with a tab between each argument. - [codeblock] - printt("A", "B", "C") # Prints A B C - [/codeblock] - </description> - </method> - <method name="push_error"> - <return type="void"> - </return> - <argument index="0" name="message" type="String"> - </argument> - <description> - Pushes an error message to Godot's built-in debugger and to the OS terminal. - [codeblock] - push_error("test error") # Prints "test error" to debugger and terminal as error call - [/codeblock] - [b]Note:[/b] Errors printed this way will not pause project execution. To print an error message and pause project execution in debug builds, use [code]assert(false, "test error")[/code] instead. - </description> - </method> - <method name="push_warning"> - <return type="void"> - </return> - <argument index="0" name="message" type="String"> - </argument> - <description> - Pushes a warning message to Godot's built-in debugger and to the OS terminal. - [codeblock] - push_warning("test warning") # Prints "test warning" to debugger and terminal as warning call - [/codeblock] - </description> - </method> - <method name="rad2deg"> - <return type="float"> - </return> - <argument index="0" name="rad" type="float"> - </argument> - <description> - Converts an angle expressed in radians to degrees. - [codeblock] - rad2deg(0.523599) # Returns 30.0 - [/codeblock] - </description> - </method> - <method name="rand_seed"> - <return type="Array"> - </return> - <argument index="0" name="seed" type="int"> - </argument> - <description> - Random from seed: pass a [code]seed[/code], and an array with both number and new seed is returned. "Seed" here refers to the internal state of the pseudo random number generator. The internal state of the current implementation is 64 bits. - </description> - </method> - <method name="randf"> - <return type="float"> - </return> - <description> - Returns a random floating point value on the interval [code][0, 1][/code]. - [codeblock] - randf() # Returns e.g. 0.375671 - [/codeblock] - </description> - </method> - <method name="randf_range"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <description> - Random range, any floating point value between [code]from[/code] and [code]to[/code]. - [codeblock] - prints(randf_range(-10, 10), randf_range(-10, 10)) # Prints e.g. -3.844535 7.45315 - [/codeblock] - </description> - </method> - <method name="randi"> - <return type="int"> - </return> - <description> - Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32). - [codeblock] - randi() # Returns random integer between 0 and 2^32 - 1 - randi() % 20 # Returns random integer between 0 and 19 - randi() % 100 # Returns random integer between 0 and 99 - randi() % 100 + 1 # Returns random integer between 1 and 100 - [/codeblock] - </description> - </method> - <method name="randi_range"> - <return type="int"> - </return> - <argument index="0" name="from" type="int"> - </argument> - <argument index="1" name="to" type="int"> - </argument> - <description> - Random range, any 32-bit integer value between [code]from[/code] and [code]to[/code] (inclusive). If [code]to[/code] is lesser than [code]from[/code] they are swapped. - [codeblock] - print(randi_range(0, 1)) # Prints 0 or 1 - print(randi_range(-10, 1000)) # Prints any number from -10 to 1000 - [/codeblock] - </description> - </method> - <method name="randomize"> - <return type="void"> - </return> - <description> - Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. - [codeblock] - func _ready(): - randomize() - [/codeblock] - </description> - </method> <method name="range" qualifiers="vararg"> <return type="Array"> </return> @@ -983,157 +217,6 @@ [/codeblock] </description> </method> - <method name="range_lerp"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="istart" type="float"> - </argument> - <argument index="2" name="istop" type="float"> - </argument> - <argument index="3" name="ostart" type="float"> - </argument> - <argument index="4" name="ostop" type="float"> - </argument> - <description> - Maps a [code]value[/code] from range [code][istart, istop][/code] to [code][ostart, ostop][/code]. - [codeblock] - range_lerp(75, 0, 100, -1, 1) # Returns 0.5 - [/codeblock] - </description> - </method> - <method name="round"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Rounds [code]s[/code] to the nearest whole number, with halfway cases rounded away from zero. - [codeblock] - a = round(2.49) # a is 2.0 - a = round(2.5) # a is 3.0 - a = round(2.51) # a is 3.0 - [/codeblock] - See also [method floor], [method ceil], [method stepify], and [int]. - </description> - </method> - <method name="seed"> - <return type="void"> - </return> - <argument index="0" name="seed" type="int"> - </argument> - <description> - Sets seed for the random number generator. - [codeblock] - my_seed = "Godot Rocks" - seed(my_seed.hash()) - [/codeblock] - </description> - </method> - <method name="sign"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is 0. - [codeblock] - sign(-6) # Returns -1 - sign(0) # Returns 0 - sign(6) # Returns 1 - [/codeblock] - </description> - </method> - <method name="sin"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the sine of angle [code]s[/code] in radians. - [codeblock] - sin(0.523599) # Returns 0.5 - [/codeblock] - </description> - </method> - <method name="sinh"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the hyperbolic sine of [code]s[/code]. - [codeblock] - a = log(2.0) # Returns 0.693147 - sinh(a) # Returns 0.75 - [/codeblock] - </description> - </method> - <method name="smoothstep"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="s" type="float"> - </argument> - <description> - Returns the result of smoothly interpolating the value of [code]s[/code] between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] lies with respect to the edges [code]from[/code] and [code]to[/code]. - The return value is [code]0[/code] if [code]s <= from[/code], and [code]1[/code] if [code]s >= to[/code]. If [code]s[/code] lies between [code]from[/code] and [code]to[/code], the returned value follows an S-shaped curve that maps [code]s[/code] between [code]0[/code] and [code]1[/code]. - This S-shaped curve is the cubic Hermite interpolator, given by [code]f(s) = 3*s^2 - 2*s^3[/code]. - [codeblock] - smoothstep(0, 2, -5.0) # Returns 0.0 - smoothstep(0, 2, 0.5) # Returns 0.15625 - smoothstep(0, 2, 1.0) # Returns 0.5 - smoothstep(0, 2, 2.0) # Returns 1.0 - [/codeblock] - </description> - </method> - <method name="sqrt"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the square root of [code]s[/code], where [code]s[/code] is a non-negative number. - [codeblock] - sqrt(9) # Returns 3 - [/codeblock] - [b]Note:[/b]Negative values of [code]s[/code] return NaN. If you need negative inputs, use [code]System.Numerics.Complex[/code] in C#. - </description> - </method> - <method name="step_decimals"> - <return type="int"> - </return> - <argument index="0" name="step" type="float"> - </argument> - <description> - Returns the position of the first non-zero digit, after the decimal point. Note that the maximum return value is 10, which is a design decision in the implementation. - [codeblock] - n = step_decimals(5) # n is 0 - n = step_decimals(1.0005) # n is 4 - n = step_decimals(0.000000005) # n is 9 - [/codeblock] - </description> - </method> - <method name="stepify"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <argument index="1" name="step" type="float"> - </argument> - <description> - Snaps float value [code]s[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals. - [codeblock] - stepify(100, 32) # Returns 96.0 - stepify(3.14159, 0.01) # Returns 3.14 - [/codeblock] - See also [method ceil], [method floor], [method round], and [int]. - </description> - </method> <method name="str" qualifiers="vararg"> <return type="String"> </return> @@ -1147,200 +230,12 @@ [/codeblock] </description> </method> - <method name="str2var"> - <return type="Variant"> - </return> - <argument index="0" name="string" type="String"> - </argument> - <description> - Converts a formatted string that was returned by [method var2str] to the original value. - [codeblock] - a = '{ "a": 1, "b": 2 }' - b = str2var(a) - print(b["a"]) # Prints 1 - [/codeblock] - </description> - </method> - <method name="tan"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the tangent of angle [code]s[/code] in radians. - [codeblock] - tan(deg2rad(45)) # Returns 1 - [/codeblock] - </description> - </method> - <method name="tanh"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the hyperbolic tangent of [code]s[/code]. - [codeblock] - a = log(2.0) # a is 0.693147 - b = tanh(a) # b is 0.6 - [/codeblock] - </description> - </method> - <method name="to_json"> - <return type="String"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <description> - Converts a [Variant] [code]var[/code] to JSON text and return the result. Useful for serializing data to store or send over the network. - [codeblock] - # Both numbers below are integers. - a = { "a": 1, "b": 2 } - b = to_json(a) - print(b) # {"a":1, "b":2} - # Both numbers above are floats, even if they display without any decimal places. - [/codeblock] - [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a [Variant] to JSON text will convert all numerical values to [float] types. - See also [JSON] for an alternative way to convert a [Variant] to JSON text. - </description> - </method> <method name="type_exists"> <return type="bool"> </return> - <argument index="0" name="type" type="String"> - </argument> - <description> - Returns whether the given class exists in [ClassDB]. - [codeblock] - type_exists("Sprite2D") # Returns true - type_exists("Variant") # Returns false - [/codeblock] - </description> - </method> - <method name="typeof"> - <return type="int"> - </return> - <argument index="0" name="what" type="Variant"> - </argument> - <description> - Returns the internal type of the given Variant object, using the [enum Variant.Type] values. - [codeblock] - p = parse_json('["a", "b", "c"]') - if typeof(p) == TYPE_ARRAY: - print(p[0]) # Prints a - else: - print("unexpected results") - [/codeblock] - </description> - </method> - <method name="validate_json"> - <return type="String"> - </return> - <argument index="0" name="json" type="String"> - </argument> - <description> - Checks that [code]json[/code] is valid JSON data. Returns an empty string if valid, or an error message otherwise. - [codeblock] - j = to_json([1, 2, 3]) - v = validate_json(j) - if not v: - print("Valid JSON.") - else: - push_error("Invalid JSON: " + v) - [/codeblock] - </description> - </method> - <method name="var2bytes"> - <return type="PackedByteArray"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <argument index="1" name="full_objects" type="bool" default="false"> - </argument> - <description> - Encodes a variable value to a byte array. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). - </description> - </method> - <method name="var2str"> - <return type="String"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <description> - Converts a Variant [code]var[/code] to a formatted string that can later be parsed using [method str2var]. - [codeblock] - a = { "a": 1, "b": 2 } - print(var2str(a)) - [/codeblock] - prints - [codeblock] - { - "a": 1, - "b": 2 - } - [/codeblock] - </description> - </method> - <method name="weakref"> - <return type="WeakRef"> - </return> - <argument index="0" name="obj" type="Object"> - </argument> - <description> - Returns a weak reference to an object. - A weak reference to an object is not enough to keep the object alive: when the only remaining references to a referent are weak references, garbage collection is free to destroy the referent and reuse its memory for something else. However, until the object is actually destroyed the weak reference may return the object even if there are no strong references to it. - </description> - </method> - <method name="wrapf"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="min" type="float"> - </argument> - <argument index="2" name="max" type="float"> + <argument index="0" name="type" type="StringName"> </argument> <description> - Wraps float [code]value[/code] between [code]min[/code] and [code]max[/code]. - Usable for creating loop-alike behavior or infinite surfaces. - [codeblock] - # Infinite loop between 5.0 and 9.9 - value = wrapf(value + 0.1, 5.0, 10.0) - [/codeblock] - [codeblock] - # Infinite rotation (in radians) - angle = wrapf(angle + 0.1, 0.0, TAU) - [/codeblock] - [codeblock] - # Infinite rotation (in radians) - angle = wrapf(angle + 0.1, -PI, PI) - [/codeblock] - [b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to [method fposmod], so prefer using that instead. - [code]wrapf[/code] is more flexible than using the [method fposmod] approach by giving the user control over the minimum value. - </description> - </method> - <method name="wrapi"> - <return type="int"> - </return> - <argument index="0" name="value" type="int"> - </argument> - <argument index="1" name="min" type="int"> - </argument> - <argument index="2" name="max" type="int"> - </argument> - <description> - Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/code]. - Usable for creating loop-alike behavior or infinite surfaces. - [codeblock] - # Infinite loop between 5 and 9 - frame = wrapi(frame + 1, 5, 10) - [/codeblock] - [codeblock] - # result is -2 - var result = wrapi(-6, -5, -1) - [/codeblock] - [b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to [method posmod], so prefer using that instead. - [code]wrapi[/code] is more flexible than using the [method posmod] approach by giving the user control over the minimum value. </description> </method> </methods> diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index 7f7410a92c..b792ff54d6 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index e38647eaab..1b57cb1923 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp index 944ed859f5..6e930b6bf4 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h index d763df01f5..5358a77140 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 8fa2de7063..502e294275 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -425,7 +425,7 @@ void GDScript::_update_doc() { _clear_doc(); doc.script_path = "\"" + get_path().get_slice("://", 1) + "\""; - if (!name.empty()) { + if (!name.is_empty()) { doc.name = name; } else { doc.name = doc.script_path; @@ -793,10 +793,10 @@ Error GDScript::reload(bool p_keep_state) { { String source_path = path; - if (source_path.empty()) { + if (source_path.is_empty()) { source_path = get_path(); } - if (!source_path.empty()) { + if (!source_path.is_empty()) { MutexLock lock(GDScriptCache::singleton->lock); if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) { GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this; @@ -812,7 +812,7 @@ Error GDScript::reload(bool p_keep_state) { GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message); } // TODO: Show all error messages. - _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT); ERR_FAIL_V(ERR_PARSE_ERROR); } @@ -826,7 +826,7 @@ Error GDScript::reload(bool p_keep_state) { const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front(); while (e != nullptr) { - _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT); e = e->next(); } ERR_FAIL_V(ERR_PARSE_ERROR); @@ -846,7 +846,7 @@ Error GDScript::reload(bool p_keep_state) { if (EngineDebugger::is_active()) { GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error()); } - _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT); ERR_FAIL_V(ERR_COMPILATION_FAILED); } else { return err; @@ -2151,7 +2151,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b if (err == OK) { const GDScriptParser::ClassNode *c = parser.get_tree(); if (r_icon_path) { - if (c->icon_path.empty() || c->icon_path.is_abs_path()) { + if (c->icon_path.is_empty() || c->icon_path.is_abs_path()) { *r_icon_path = c->icon_path; } else if (c->icon_path.is_rel_path()) { *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path(); @@ -2163,7 +2163,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b GDScriptParser subparser; while (subclass) { if (subclass->extends_used) { - if (!subclass->extends_path.empty()) { + if (!subclass->extends_path.is_empty()) { if (subclass->extends.size() == 0) { get_global_class_name(subclass->extends_path, r_base_type); subclass = nullptr; @@ -2177,7 +2177,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b } String subsource = subfile->get_as_utf8_string(); - if (subsource.empty()) { + if (subsource.is_empty()) { break; } String subpath = subclass->extends_path; @@ -2374,7 +2374,7 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'."); String source = file->get_as_utf8_string(); - if (source.empty()) { + if (source.is_empty()) { return; } diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 11c449c5f2..37f01b2571 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 19951ff17d..5fc5b88ef8 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,7 +60,7 @@ static const char *underscore_classes[] = { nullptr, }; static StringName get_real_class_name(const StringName &p_source) { - if (underscore_map.empty()) { + if (underscore_map.is_empty()) { const char **class_name = underscore_classes; while (*class_name != nullptr) { underscore_map[*class_name] = String("_") + *class_name; @@ -209,7 +209,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, int extends_index = 0; - if (!p_class->extends_path.empty()) { + if (!p_class->extends_path.is_empty()) { Ref<GDScriptParserRef> parser = get_parser_for(p_class->extends_path); if (parser.is_null()) { push_error(vformat(R"(Could not resolve super class path "%s".)", p_class->extends_path), p_class); @@ -224,7 +224,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, base = parser->get_parser()->head->get_datatype(); } else { - if (p_class->extends.empty()) { + if (p_class->extends.is_empty()) { return ERR_PARSE_ERROR; } const StringName &name = p_class->extends[extends_index++]; @@ -376,7 +376,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type result.type_source = result.ANNOTATED_EXPLICIT; result.builtin_type = Variant::OBJECT; - if (p_type->type_chain.empty()) { + if (p_type->type_chain.is_empty()) { // void. result.kind = GDScriptParser::DataType::BUILTIN; result.builtin_type = Variant::NIL; @@ -3402,12 +3402,12 @@ Error GDScriptAnalyzer::resolve_inheritance() { Error GDScriptAnalyzer::resolve_interface() { resolve_class_interface(parser->head); - return parser->errors.empty() ? OK : ERR_PARSE_ERROR; + return parser->errors.is_empty() ? OK : ERR_PARSE_ERROR; } Error GDScriptAnalyzer::resolve_body() { resolve_class_body(parser->head); - return parser->errors.empty() ? OK : ERR_PARSE_ERROR; + return parser->errors.is_empty() ? OK : ERR_PARSE_ERROR; } Error GDScriptAnalyzer::resolve_program() { @@ -3422,7 +3422,7 @@ Error GDScriptAnalyzer::resolve_program() { } depended_parsers[E->get()]->raise_status(GDScriptParserRef::FULLY_SOLVED); } - return parser->errors.empty() ? OK : ERR_PARSE_ERROR; + return parser->errors.is_empty() ? OK : ERR_PARSE_ERROR; } Error GDScriptAnalyzer::analyze() { diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index 9925167856..dab5b032a3 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index a5d96077d9..873d2b0183 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index 21576b08a4..df1ecfff6d 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 95d24a8b08..113d36be98 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 90c5884985..d1d2a2abbf 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index e776007bd7..d9ad7e058e 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index af6991041e..e8be310375 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -107,7 +107,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D // Locate class by constructing the path to it and following that path GDScriptParser::ClassNode *class_type = p_datatype.class_type; if (class_type) { - if (class_type->fqcn.begins_with(main_script->path) || (!main_script->name.empty() && class_type->fqcn.begins_with(main_script->name))) { + if (class_type->fqcn.begins_with(main_script->path) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) { // Local class. List<StringName> names; while (class_type->outer) { @@ -2231,7 +2231,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar } p_script->_signals[name] = parameters_names; #ifdef TOOLS_ENABLED - if (!signal->doc_description.empty()) { + if (!signal->doc_description.is_empty()) { p_script->doc_signals[name] = signal->doc_description; } #endif diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 157c801f56..00953ad752 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index 5938cfd7b2..17cb5e3c96 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 2181d17cf0..8ea51c61fb 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -123,10 +123,10 @@ static void get_function_names_recursively(const GDScriptParser::ClassNode *p_cl for (int i = 0; i < p_class->members.size(); i++) { if (p_class->members[i].type == GDScriptParser::ClassNode::Member::FUNCTION) { const GDScriptParser::FunctionNode *function = p_class->members[i].function; - r_funcs[function->start_line] = p_prefix.empty() ? String(function->identifier->name) : p_prefix + "." + String(function->identifier->name); + r_funcs[function->start_line] = p_prefix.is_empty() ? String(function->identifier->name) : p_prefix + "." + String(function->identifier->name); } else if (p_class->members[i].type == GDScriptParser::ClassNode::Member::CLASS) { String new_prefix = p_class->members[i].m_class->identifier->name; - get_function_names_recursively(p_class->members[i].m_class, p_prefix.empty() ? new_prefix : p_prefix + "." + new_prefix, r_funcs); + get_function_names_recursively(p_class->members[i].m_class, p_prefix.is_empty() ? new_prefix : p_prefix + "." + new_prefix, r_funcs); } } } @@ -476,7 +476,7 @@ String GDScriptLanguage::make_function(const String &p_class, const String &p_na s += p_args[i].get_slice(":", 0); if (th) { String type = p_args[i].get_slice(":", 1); - if (!type.empty() && type != "var") { + if (!type.is_empty() && type != "var") { s += ": " + type; } } @@ -2511,7 +2511,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path break; } - if (!type.enumeration.empty()) { + if (!type.enumeration.is_empty()) { _find_enumeration_candidates(completion_context, type.enumeration, options); r_forced = options.size() > 0; } else { diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 32372439c5..2171426e6f 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,7 +114,7 @@ void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<String ERR_CONTINUE(!sdmap.has(sd.identifier)); sdmap[sd.identifier].pos.pop_back(); - if (sdmap[sd.identifier].pos.empty()) { + if (sdmap[sd.identifier].pos.is_empty()) { sdmap.erase(sd.identifier); } } diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index b669870b51..6c791836b9 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index b35c6543f7..00c809bc63 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,7 +47,7 @@ static HashMap<StringName, Variant::Type> builtin_types; Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) { - if (builtin_types.empty()) { + if (builtin_types.is_empty()) { builtin_types["bool"] = Variant::BOOL; builtin_types["int"] = Variant::INT; builtin_types["float"] = Variant::FLOAT; @@ -177,16 +177,16 @@ void GDScriptParser::push_error(const String &p_message, const Node *p_origin) { void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_code, const String &p_symbol1, const String &p_symbol2, const String &p_symbol3, const String &p_symbol4) { ERR_FAIL_COND(p_source == nullptr); Vector<String> symbols; - if (!p_symbol1.empty()) { + if (!p_symbol1.is_empty()) { symbols.push_back(p_symbol1); } - if (!p_symbol2.empty()) { + if (!p_symbol2.is_empty()) { symbols.push_back(p_symbol2); } - if (!p_symbol3.empty()) { + if (!p_symbol3.is_empty()) { symbols.push_back(p_symbol3); } - if (!p_symbol4.empty()) { + if (!p_symbol4.is_empty()) { symbols.push_back(p_symbol4); } push_warning(p_source, p_code, symbols); @@ -284,7 +284,7 @@ void GDScriptParser::pop_completion_call() { if (!for_completion) { return; } - ERR_FAIL_COND_MSG(completion_call_stack.empty(), "Trying to pop empty completion call stack"); + ERR_FAIL_COND_MSG(completion_call_stack.is_empty(), "Trying to pop empty completion call stack"); completion_call_stack.pop_back(); } @@ -292,7 +292,7 @@ void GDScriptParser::set_last_completion_call_arg(int p_argument) { if (!for_completion || passed_cursor) { return; } - ERR_FAIL_COND_MSG(completion_call_stack.empty(), "Trying to set argument on empty completion call stack"); + ERR_FAIL_COND_MSG(completion_call_stack.is_empty(), "Trying to set argument on empty completion call stack"); completion_call_stack.back()->get().argument = p_argument; } @@ -358,7 +358,7 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_ } #endif - if (errors.empty()) { + if (errors.is_empty()) { return OK; } else { return ERR_PARSE_ERROR; @@ -369,7 +369,7 @@ GDScriptTokenizer::Token GDScriptParser::advance() { if (current.type == GDScriptTokenizer::Token::TK_EOF) { ERR_FAIL_COND_V_MSG(current.type == GDScriptTokenizer::Token::TK_EOF, current, "GDScript parser bug: Trying to advance past the end of stream."); } - if (for_completion && !completion_call_stack.empty()) { + if (for_completion && !completion_call_stack.is_empty()) { if (completion_call.call == nullptr && tokenizer.is_past_cursor()) { completion_call = completion_call_stack.back()->get(); passed_cursor = true; @@ -500,7 +500,7 @@ void GDScriptParser::parse_program() { // Order here doesn't matter, but there should be only one of each at most. switch (current.type) { case GDScriptTokenizer::Token::CLASS_NAME: - if (!annotation_stack.empty()) { + if (!annotation_stack.is_empty()) { push_error(R"("class_name" should be used before annotations.)"); } advance(); @@ -511,7 +511,7 @@ void GDScriptParser::parse_program() { } break; case GDScriptTokenizer::Token::EXTENDS: - if (!annotation_stack.empty()) { + if (!annotation_stack.is_empty()) { push_error(R"("extends" should be used before annotations.)"); } advance(); @@ -675,7 +675,7 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)() #endif // TOOLS_ENABLED // Consume annotations. - while (!annotation_stack.empty()) { + while (!annotation_stack.is_empty()) { AnnotationNode *last_annotation = annotation_stack.back()->get(); if (last_annotation->applies_to(p_target)) { last_annotation->apply(this, member); @@ -1698,7 +1698,7 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() { branch->patterns.push_back(pattern); } while (match(GDScriptTokenizer::Token::COMMA)); - if (branch->patterns.empty()) { + if (branch->patterns.is_empty()) { push_error(R"(No pattern found for "match" branch.)"); } @@ -2751,7 +2751,7 @@ String GDScriptParser::get_doc_comment(int p_line, bool p_single_line) { } String line_join = (in_codeblock) ? "\n" : " "; - doc = (doc.empty()) ? doc_line : doc + line_join + doc_line; + doc = (doc.is_empty()) ? doc_line : doc + line_join + doc_line; line++; } @@ -2845,7 +2845,7 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String & mode = TUTORIALS; in_codeblock = false; - } else if (striped_line.empty()) { + } else if (striped_line.is_empty()) { continue; } else { // Tutorial docs are single line, we need a @tag after it. @@ -3280,11 +3280,11 @@ String GDScriptParser::DataType::to_string() const { return script_type->get_class_name().operator String(); } String name = script_type->get_name(); - if (!name.empty()) { + if (!name.is_empty()) { return name; } name = script_path; - if (!name.empty()) { + if (!name.is_empty()) { return name; } return native_type.operator String(); @@ -3329,7 +3329,7 @@ void GDScriptParser::TreePrinter::decrease_indent() { } void GDScriptParser::TreePrinter::push_line(const String &p_line) { - if (!p_line.empty()) { + if (!p_line.is_empty()) { push_text(p_line); } printed += "\n"; @@ -3538,7 +3538,7 @@ void GDScriptParser::TreePrinter::print_class(ClassNode *p_class) { if (p_class->extends_used) { bool first = true; push_text(" Extends "); - if (!p_class->extends_path.empty()) { + if (!p_class->extends_path.is_empty()) { push_text(vformat(R"("%s")", p_class->extends_path)); first = false; } @@ -4000,7 +4000,7 @@ void GDScriptParser::TreePrinter::print_ternary_op(TernaryOpNode *p_ternary_op) } void GDScriptParser::TreePrinter::print_type(TypeNode *p_type) { - if (p_type->type_chain.empty()) { + if (p_type->type_chain.is_empty()) { push_text("Void"); } else { for (int i = 0; i < p_type->type_chain.size(); i++) { @@ -4120,7 +4120,7 @@ void GDScriptParser::TreePrinter::print_tree(const GDScriptParser &p_parser) { if (p_parser.is_tool()) { push_line("@tool"); } - if (!p_parser.get_tree()->icon_path.empty()) { + if (!p_parser.get_tree()->icon_path.is_empty()) { push_text(R"(@icon (")"); push_text(p_parser.get_tree()->icon_path); push_line("\")"); diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index f72b39dd37..acbff225f7 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index ac43105254..315b8ee3b4 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -221,7 +221,7 @@ String GDScriptTokenizer::get_token_name(Token::Type p_token_type) { void GDScriptTokenizer::set_source_code(const String &p_source_code) { source = p_source_code; - if (source.empty()) { + if (source.is_empty()) { _source = U""; } else { _source = source.ptr(); @@ -287,7 +287,7 @@ void GDScriptTokenizer::push_paren(char32_t p_char) { } bool GDScriptTokenizer::pop_paren(char32_t p_expected) { - if (paren_stack.empty()) { + if (paren_stack.is_empty()) { return false; } char32_t actual = paren_stack.back()->get(); @@ -405,7 +405,7 @@ void GDScriptTokenizer::push_error(const Token &p_error) { } GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(char32_t p_paren) { - if (paren_stack.empty()) { + if (paren_stack.is_empty()) { return make_error(vformat("Closing \"%c\" doesn't have an opening counterpart.", p_paren)); } Token error = make_error(vformat("Closing \"%c\" doesn't match the opening \"%c\".", p_paren, paren_stack.back()->get())); diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index f236c86f9f..cdb0072294 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -230,7 +230,7 @@ private: _FORCE_INLINE_ bool _is_at_end() { return position >= length; } _FORCE_INLINE_ char32_t _peek(int p_offset = 0) { return position + p_offset >= 0 && position + p_offset < length ? _current[p_offset] : '\0'; } int indent_level() const { return indent_stack.size(); } - bool has_error() const { return !error_stack.empty(); } + bool has_error() const { return !error_stack.is_empty(); } Token pop_error(); char32_t _advance(); void _skip_whitespace(); diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp index b1780446d0..348d221352 100644 --- a/modules/gdscript/gdscript_utility_functions.cpp +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_utility_functions.h b/modules/gdscript/gdscript_utility_functions.h index 50867438d9..c6d3718844 100644 --- a/modules/gdscript/gdscript_utility_functions.h +++ b/modules/gdscript/gdscript_utility_functions.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index b8e1791467..4abd2e00f4 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2282,7 +2282,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a VariantInternal::initialize(counter, Variant::INT); *VariantInternal::get_int(counter) = 0; - if (!str->empty()) { + if (!str->is_empty()) { GET_INSTRUCTION_ARG(iterator, 2); VariantInternal::initialize(iterator, Variant::STRING); *VariantInternal::get_string(iterator) = str->substr(0, 1); @@ -2308,7 +2308,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a const Variant *next = dict->next(nullptr); *counter = *next; - if (!dict->empty()) { + if (!dict->is_empty()) { GET_INSTRUCTION_ARG(iterator, 2); *iterator = *next; @@ -2334,7 +2334,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a VariantInternal::initialize(counter, Variant::INT); *VariantInternal::get_int(counter) = 0; - if (!array->empty()) { + if (!array->is_empty()) { GET_INSTRUCTION_ARG(iterator, 2); *iterator = array->get(0); @@ -2357,7 +2357,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a Vector<m_elem_type> *array = VariantInternal::m_get_func(container); \ VariantInternal::initialize(counter, Variant::INT); \ *VariantInternal::get_int(counter) = 0; \ - if (!array->empty()) { \ + if (!array->is_empty()) { \ GET_INSTRUCTION_ARG(iterator, 2); \ VariantInternal::initialize(iterator, Variant::m_var_ret_type); \ m_ret_type *it = VariantInternal::m_ret_get_func(iterator); \ @@ -2781,7 +2781,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GET_INSTRUCTION_ARG(message, 1); message_str = *message; } - if (message_str.empty()) { + if (message_str.is_empty()) { err_text = "Assertion failed."; } else { err_text = "Assertion failed: " + message_str; diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp index 56704d3e0a..ad41b60a4e 100644 --- a/modules/gdscript/gdscript_warning.cpp +++ b/modules/gdscript/gdscript_warning.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h index e0857703d8..4b295b5eb8 100644 --- a/modules/gdscript/gdscript_warning.h +++ b/modules/gdscript/gdscript_warning.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index bd2d170e52..e63b6ab20e 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -147,7 +147,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p r_symbol.script_path = path; r_symbol.children.clear(); r_symbol.name = p_class->identifier != nullptr ? String(p_class->identifier->name) : String(); - if (r_symbol.name.empty()) { + if (r_symbol.name.is_empty()) { r_symbol.name = path.get_file(); } r_symbol.kind = lsp::SymbolKind::Class; @@ -215,9 +215,9 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p String value_text; if (default_value.get_type() == Variant::OBJECT) { RES res = default_value; - if (res.is_valid() && !res->get_path().empty()) { + if (res.is_valid() && !res->get_path().is_empty()) { value_text = "preload(\"" + res->get_path() + "\")"; - if (symbol.documentation.empty()) { + if (symbol.documentation.is_empty()) { if (Map<String, ExtendGDScriptParser *>::Element *S = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(res->get_path())) { symbol.documentation = S->get()->class_symbol.documentation; } @@ -228,7 +228,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p } else { value_text = JSON::print(default_value); } - if (!value_text.empty()) { + if (!value_text.is_empty()) { symbol.detail += " = " + value_text; } @@ -453,7 +453,7 @@ String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_c String line = lines[i]; String first_part = line.substr(0, p_cursor.character); String last_part = line.substr(p_cursor.character + 1, lines[i].length()); - if (!p_symbol.empty()) { + if (!p_symbol.is_empty()) { String left_cursor_text; for (int c = p_cursor.character - 1; c >= 0; c--) { left_cursor_text = line.substr(c, p_cursor.character - c); @@ -589,7 +589,7 @@ const lsp::DocumentSymbol *ExtendGDScriptParser::get_symbol_defined_at_line(int } const lsp::DocumentSymbol *ExtendGDScriptParser::get_member_symbol(const String &p_name, const String &p_subclass) const { - if (p_subclass.empty()) { + if (p_subclass.is_empty()) { const lsp::DocumentSymbol *const *ptr = members.getptr(p_name); if (ptr) { return *ptr; @@ -611,7 +611,7 @@ const List<lsp::DocumentLink> &ExtendGDScriptParser::get_document_links() const } const Array &ExtendGDScriptParser::get_member_completions() { - if (member_completions.empty()) { + if (member_completions.is_empty()) { const String *name = members.next(nullptr); while (name) { const lsp::DocumentSymbol *symbol = members.get(*name); diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h index bb02d3dc99..28b9b3c82a 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.h +++ b/modules/gdscript/language_server/gdscript_extend_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index 729be237ec..5e3d6213d3 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -96,7 +96,7 @@ Error GDScriptLanguageProtocol::LSPeer::handle_data() { // Response String output = GDScriptLanguageProtocol::get_singleton()->process_message(msg); - if (!output.empty()) { + if (!output.is_empty()) { res_queue.push_back(output.utf8()); } } @@ -105,7 +105,7 @@ Error GDScriptLanguageProtocol::LSPeer::handle_data() { Error GDScriptLanguageProtocol::LSPeer::send_data() { int sent = 0; - if (!res_queue.empty()) { + if (!res_queue.is_empty()) { CharString c_res = res_queue[0]; if (res_sent < c_res.size()) { Error err = connection->put_partial_data((const uint8_t *)c_res.get_data() + res_sent, c_res.size() - res_sent - 1, sent); @@ -141,7 +141,7 @@ void GDScriptLanguageProtocol::on_client_disconnected(const int &p_client_id) { String GDScriptLanguageProtocol::process_message(const String &p_text) { String ret = process_string(p_text); - if (ret.empty()) { + if (ret.is_empty()) { return ret; } else { return format_output(ret); diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h index cf5242e8c5..8b08ae0655 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.h +++ b/modules/gdscript/language_server/gdscript_language_protocol.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp index 3387d262f8..aac9cb7fd7 100644 --- a/modules/gdscript/language_server/gdscript_language_server.cpp +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h index 228d29bf42..218f42199e 100644 --- a/modules/gdscript/language_server/gdscript_language_server.h +++ b/modules/gdscript/language_server/gdscript_language_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index c6fe3169dc..9f2373bf56 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -147,7 +147,7 @@ Array GDScriptTextDocument::completion(const Dictionary &p_params) { List<ScriptCodeCompletionOption> options; GDScriptLanguageProtocol::get_singleton()->get_workspace()->completion(params, &options); - if (!options.empty()) { + if (!options.is_empty()) { int i = 0; arr.resize(options.size()); @@ -257,7 +257,7 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) { if ((item.kind == lsp::CompletionItemKind::Method || item.kind == lsp::CompletionItemKind::Function) && !item.label.ends_with("):")) { item.insertText = item.label + "("; - if (symbol && symbol->children.empty()) { + if (symbol && symbol->children.is_empty()) { item.insertText += ")"; } } else if (item.kind == lsp::CompletionItemKind::Event) { @@ -341,7 +341,7 @@ Variant GDScriptTextDocument::declaration(const Dictionary &p_params) { params.load(p_params); List<const lsp::DocumentSymbol *> symbols; Array arr = this->find_symbols(params, symbols); - if (arr.empty() && !symbols.empty() && !symbols.front()->get()->native_class.empty()) { // Find a native symbol + if (arr.is_empty() && !symbols.is_empty() && !symbols.front()->get()->native_class.is_empty()) { // Find a native symbol const lsp::DocumentSymbol *symbol = symbols.front()->get(); if (GDScriptLanguageProtocol::get_singleton()->is_goto_native_symbols_enabled()) { String id; @@ -425,7 +425,7 @@ Array GDScriptTextDocument::find_symbols(const lsp::TextDocumentPositionParams & GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_related_symbols(p_location, list); for (List<const lsp::DocumentSymbol *>::Element *E = list.front(); E; E = E->next()) { if (const lsp::DocumentSymbol *s = E->get()) { - if (!s->uri.empty()) { + if (!s->uri.is_empty()) { lsp::Location location; location.uri = s->uri; location.range = s->range; diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h index 2a5755bec6..792e601bc1 100644 --- a/modules/gdscript/language_server/gdscript_text_document.h +++ b/modules/gdscript/language_server/gdscript_text_document.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index 60668e7b31..7b502f079b 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -80,7 +80,7 @@ const lsp::DocumentSymbol *GDScriptWorkspace::get_native_symbol(const String &p_ if (const Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.find(class_name)) { const lsp::DocumentSymbol &class_symbol = E->value(); - if (p_member.empty()) { + if (p_member.is_empty()) { return &class_symbol; } else { for (int i = 0; i < class_symbol.children.size(); i++) { @@ -171,7 +171,7 @@ ExtendGDScriptParser *GDScriptWorkspace::get_parse_result(const String &p_path) Array GDScriptWorkspace::symbol(const Dictionary &p_params) { String query = p_params["query"]; Array arr; - if (!query.empty()) { + if (!query.is_empty()) { for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { Vector<lsp::DocumentedSymbolInformation> script_symbols; E->get()->get_symbols().symbol_tree_as_list(E->key(), script_symbols); @@ -199,7 +199,7 @@ Error GDScriptWorkspace::initialize() { class_symbol.native_class = class_name; class_symbol.kind = lsp::SymbolKind::Class; class_symbol.detail = String("<Native> class ") + class_name; - if (!class_data.inherits.empty()) { + if (!class_data.inherits.is_empty()) { class_symbol.detail += " extends " + class_data.inherits; } class_symbol.documentation = class_data.brief_description + "\n" + class_data.description; @@ -263,7 +263,7 @@ Error GDScriptWorkspace::initialize() { symbol_arg.kind = lsp::SymbolKind::Variable; symbol_arg.detail = arg.type; - if (!arg_default_value_started && !arg.default_value.empty()) { + if (!arg_default_value_started && !arg.default_value.is_empty()) { arg_default_value_started = true; } String arg_str = arg.name + ": " + arg.type; @@ -278,11 +278,11 @@ Error GDScriptWorkspace::initialize() { symbol.children.push_back(symbol_arg); } if (data.qualifiers.find("vararg") != -1) { - params += params.empty() ? "..." : ", ..."; + params += params.is_empty() ? "..." : ", ..."; } String return_type = data.return_type; - if (return_type.empty()) { + if (return_type.is_empty()) { return_type = "void"; } symbol.detail = "func " + class_name + "." + data.name + "(" + params + ") -> " + return_type; @@ -448,13 +448,13 @@ const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocu } lsp::Position pos = p_doc_pos.position; - if (symbol_identifier.empty()) { + if (symbol_identifier.is_empty()) { Vector2i offset; symbol_identifier = parser->get_identifier_under_position(p_doc_pos.position, offset); pos.character += offset.y; } - if (!symbol_identifier.empty()) { + if (!symbol_identifier.is_empty()) { if (ScriptServer::is_global_class(symbol_identifier)) { String class_path = ScriptServer::get_global_class_path(symbol_identifier); symbol = get_script_symbol(class_path); @@ -474,7 +474,7 @@ const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocu } else { String member = ret.class_member; - if (member.empty() && symbol_identifier != ret.class_name) { + if (member.is_empty() && symbol_identifier != ret.class_name) { member = symbol_identifier; } symbol = get_native_symbol(ret.class_name, member); @@ -529,7 +529,7 @@ void GDScriptWorkspace::resolve_related_symbols(const lsp::TextDocumentPositionP const lsp::DocumentSymbol *GDScriptWorkspace::resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params) { if (Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.find(p_params.native_class)) { const lsp::DocumentSymbol &symbol = E->get(); - if (p_params.symbol_name.empty() || p_params.symbol_name == symbol.name) { + if (p_params.symbol_name.is_empty() || p_params.symbol_name == symbol.name) { return &symbol; } diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h index fc244c6357..7fd8bfcf20 100644 --- a/modules/gdscript/language_server/gdscript_workspace.h +++ b/modules/gdscript/language_server/gdscript_workspace.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index 1029c53bbf..6a913edbbf 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -687,7 +687,7 @@ struct Diagnostic { dict["severity"] = severity; dict["message"] = message; dict["source"] = source; - if (!relatedInformation.empty()) { + if (!relatedInformation.is_empty()) { Array arr; arr.resize(relatedInformation.size()); for (int i = 0; i < relatedInformation.size(); i++) { @@ -1191,7 +1191,7 @@ struct DocumentSymbol { void symbol_tree_as_list(const String &p_uri, Vector<DocumentedSymbolInformation> &r_list, const String &p_container = "", bool p_join_name = false) const { DocumentedSymbolInformation si; - if (p_join_name && !p_container.empty()) { + if (p_join_name && !p_container.is_empty()) { si.name = p_container + ">" + name; } else { si.name = name; diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 0c4996e9bb..e90475a60e 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h index 18e57c1211..ce1c03d1d0 100644 --- a/modules/gdscript/register_types.h +++ b/modules/gdscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index 643c2f10a2..898ac653f5 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -239,7 +239,7 @@ void init_autoloads() { void test(TestType p_type) { List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); - if (cmdlargs.empty()) { + if (cmdlargs.is_empty()) { return; } diff --git a/modules/gdscript/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h index 6182629802..bbda46cdad 100644 --- a/modules/gdscript/tests/test_gdscript.h +++ b/modules/gdscript/tests/test_gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index 3238e0108e..a7ae3e6bab 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/glslang/register_types.h b/modules/glslang/register_types.h index 2437e2b27a..a1264b77c9 100644 --- a/modules/glslang/register_types.h +++ b/modules/glslang/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp index 0680b124b4..4cdaccde6f 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -82,7 +82,7 @@ void SceneExporterGLTFPlugin::convert_scene_to_gltf2() { return; } String filename = String(root->get_filename().get_file().get_basename()); - if (filename.empty()) { + if (filename.is_empty()) { filename = root->get_name(); } file_export_lib->set_current_file(filename + String(".gltf")); diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h index 1a8910d866..d952894c16 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.h +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp index 51cb3a6d2e..6ea722a216 100644 --- a/modules/gltf/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h index 3da987493c..db961e591d 100644 --- a/modules/gltf/editor_scene_importer_gltf.h +++ b/modules/gltf/editor_scene_importer_gltf.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_accessor.cpp b/modules/gltf/gltf_accessor.cpp index 9267c58598..daeb084916 100644 --- a/modules/gltf/gltf_accessor.cpp +++ b/modules/gltf/gltf_accessor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_accessor.h b/modules/gltf/gltf_accessor.h index 7317928848..949a601730 100644 --- a/modules/gltf/gltf_accessor.h +++ b/modules/gltf/gltf_accessor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_animation.cpp b/modules/gltf/gltf_animation.cpp index 85ba117627..889a8e8870 100644 --- a/modules/gltf/gltf_animation.cpp +++ b/modules/gltf/gltf_animation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h index 37fd1a2007..a494e6bd67 100644 --- a/modules/gltf/gltf_animation.h +++ b/modules/gltf/gltf_animation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_buffer_view.cpp b/modules/gltf/gltf_buffer_view.cpp index edfdad40bb..ba38a11c4c 100644 --- a/modules/gltf/gltf_buffer_view.cpp +++ b/modules/gltf/gltf_buffer_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_buffer_view.h b/modules/gltf/gltf_buffer_view.h index 0b0c8af173..63af5e7c0d 100644 --- a/modules/gltf/gltf_buffer_view.h +++ b/modules/gltf/gltf_buffer_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_camera.cpp b/modules/gltf/gltf_camera.cpp index e5cfc1cbb1..efa7c5d6d7 100644 --- a/modules/gltf/gltf_camera.cpp +++ b/modules/gltf/gltf_camera.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h index 7e167af7be..e5c2041793 100644 --- a/modules/gltf/gltf_camera.h +++ b/modules/gltf/gltf_camera.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 675f5002f7..580bc006f5 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,9 @@ /*************************************************************************/ #include "gltf_document.h" +#include "core/error/error_list.h" +#include "core/error/error_macros.h" +#include "core/variant/variant.h" #include "gltf_accessor.h" #include "gltf_animation.h" #include "gltf_camera.h" @@ -178,7 +181,7 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String & } uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time; float elapsed_sec = double(elapsed) / 1000000.0; - elapsed_sec = Math::stepify(elapsed_sec, 0.01f); + elapsed_sec = Math::snapped(elapsed_sec, 0.01f); print_line("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2)); return OK; @@ -204,7 +207,7 @@ Error GLTFDocument::_serialize_scenes(Ref<GLTFState> state) { if (state->nodes.size()) { Dictionary s; - if (!state->scene_name.empty()) { + if (!state->scene_name.is_empty()) { s["name"] = state->scene_name; } @@ -395,7 +398,7 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { Ref<GLTFNode> n = state->nodes[i]; Dictionary extensions; node["extensions"] = extensions; - if (!n->get_name().empty()) { + if (!n->get_name().is_empty()) { node["name"] = n->get_name(); } if (n->camera != -1) { @@ -493,7 +496,7 @@ String GLTFDocument::_sanitize_bone_name(const String &name) { String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) { String s_name = _sanitize_bone_name(p_name); - if (s_name.empty()) { + if (s_name.is_empty()) { s_name = "bone"; } String name; @@ -846,6 +849,7 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) { d["count"] = accessor->count; d["type"] = _get_accessor_type_name(accessor->type); d["byteOffset"] = accessor->byte_offset; + d["normalized"] = accessor->normalized; d["max"] = accessor->max; d["min"] = accessor->min; d["bufferView"] = accessor->buffer_view; //optional because it may be sparse... @@ -961,6 +965,10 @@ Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) { accessor->byte_offset = d["byteOffset"]; } + if (d.has("normalized")) { + accessor->normalized = d["normalized"]; + } + if (d.has("max")) { accessor->max = d["max"]; } @@ -1455,7 +1463,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> state, c Vector<double> type_min; type_min.resize(element_count); for (int i = 0; i < p_attribs.size(); i++) { - attribs.write[i] = Math::stepify(p_attribs[i], 1.0); + attribs.write[i] = Math::snapped(p_attribs[i], 1.0); if (i == 0) { for (int32_t type_i = 0; type_i < element_count; type_i++) { type_max.write[type_i] = attribs[(i * element_count) + type_i]; @@ -1547,8 +1555,8 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> state, c for (int i = 0; i < p_attribs.size(); i++) { Vector2 attrib = p_attribs[i]; - attribs.write[(i * element_count) + 0] = Math::stepify(attrib.x, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 1] = Math::stepify(attrib.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE); _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); } @@ -1593,10 +1601,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> state, type_min.resize(element_count); for (int i = 0; i < p_attribs.size(); i++) { Color attrib = p_attribs[i]; - attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE); _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); } @@ -1658,10 +1666,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> state type_min.resize(element_count); for (int i = 0; i < p_attribs.size(); i++) { Color attrib = p_attribs[i]; - attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE); _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); } @@ -1707,10 +1715,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state, type_min.resize(element_count); for (int i = 0; i < p_attribs.size(); i++) { Color attrib = p_attribs[i]; - attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE); _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); } ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); @@ -1754,10 +1762,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state, type_min.resize(element_count); for (int i = 0; i < p_attribs.size(); i++) { Quat quat = p_attribs[i]; - attribs.write[(i * element_count) + 0] = Math::stepify(quat.x, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 1] = Math::stepify(quat.y, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 2] = Math::stepify(quat.z, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 3] = Math::stepify(quat.w, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 0] = Math::snapped(quat.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::snapped(quat.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::snapped(quat.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 3] = Math::snapped(quat.w, CMP_NORMALIZE_TOLERANCE); _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); } @@ -1821,7 +1829,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> state, type_min.resize(element_count); for (int i = 0; i < p_attribs.size(); i++) { - attribs.write[i] = Math::stepify(p_attribs[i], CMP_NORMALIZE_TOLERANCE); + attribs.write[i] = Math::snapped(p_attribs[i], CMP_NORMALIZE_TOLERANCE); _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); } @@ -1866,9 +1874,9 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, c type_min.resize(element_count); for (int i = 0; i < p_attribs.size(); i++) { Vector3 attrib = p_attribs[i]; - attribs.write[(i * element_count) + 0] = Math::stepify(attrib.x, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 1] = Math::stepify(attrib.y, CMP_NORMALIZE_TOLERANCE); - attribs.write[(i * element_count) + 2] = Math::stepify(attrib.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::snapped(attrib.z, CMP_NORMALIZE_TOLERANCE); _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); } @@ -1915,27 +1923,27 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, Basis basis = attrib.get_basis(); Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X); - attribs.write[i * element_count + 0] = Math::stepify(axis_0.x, CMP_NORMALIZE_TOLERANCE); - attribs.write[i * element_count + 1] = Math::stepify(axis_0.y, CMP_NORMALIZE_TOLERANCE); - attribs.write[i * element_count + 2] = Math::stepify(axis_0.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 0] = Math::snapped(axis_0.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 1] = Math::snapped(axis_0.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 2] = Math::snapped(axis_0.z, CMP_NORMALIZE_TOLERANCE); attribs.write[i * element_count + 3] = 0.0; Vector3 axis_1 = basis.get_axis(Vector3::AXIS_Y); - attribs.write[i * element_count + 4] = Math::stepify(axis_1.x, CMP_NORMALIZE_TOLERANCE); - attribs.write[i * element_count + 5] = Math::stepify(axis_1.y, CMP_NORMALIZE_TOLERANCE); - attribs.write[i * element_count + 6] = Math::stepify(axis_1.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 4] = Math::snapped(axis_1.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 5] = Math::snapped(axis_1.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 6] = Math::snapped(axis_1.z, CMP_NORMALIZE_TOLERANCE); attribs.write[i * element_count + 7] = 0.0; Vector3 axis_2 = basis.get_axis(Vector3::AXIS_Z); - attribs.write[i * element_count + 8] = Math::stepify(axis_2.x, CMP_NORMALIZE_TOLERANCE); - attribs.write[i * element_count + 9] = Math::stepify(axis_2.y, CMP_NORMALIZE_TOLERANCE); - attribs.write[i * element_count + 10] = Math::stepify(axis_2.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 8] = Math::snapped(axis_2.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 9] = Math::snapped(axis_2.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 10] = Math::snapped(axis_2.z, CMP_NORMALIZE_TOLERANCE); attribs.write[i * element_count + 11] = 0.0; Vector3 origin = attrib.get_origin(); - attribs.write[i * element_count + 12] = Math::stepify(origin.x, CMP_NORMALIZE_TOLERANCE); - attribs.write[i * element_count + 13] = Math::stepify(origin.y, CMP_NORMALIZE_TOLERANCE); - attribs.write[i * element_count + 14] = Math::stepify(origin.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 12] = Math::snapped(origin.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 13] = Math::snapped(origin.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 14] = Math::snapped(origin.z, CMP_NORMALIZE_TOLERANCE); attribs.write[i * element_count + 15] = 1.0; _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); @@ -2194,33 +2202,81 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } } { - Array a = array[Mesh::ARRAY_BONES]; - if (a.size()) { - const int ret_size = a.size() / 4; + const Array &a = array[Mesh::ARRAY_BONES]; + const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX]; + if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) { + const int ret_size = a.size() / JOINT_GROUP_SIZE; Vector<Color> attribs; attribs.resize(ret_size); { for (int array_i = 0; array_i < attribs.size(); array_i++) { - int32_t joint_0 = a[(array_i * 4) + 0]; - int32_t joint_1 = a[(array_i * 4) + 1]; - int32_t joint_2 = a[(array_i * 4) + 2]; - int32_t joint_3 = a[(array_i * 4) + 3]; + int32_t joint_0 = a[(array_i * JOINT_GROUP_SIZE) + 0]; + int32_t joint_1 = a[(array_i * JOINT_GROUP_SIZE) + 1]; + int32_t joint_2 = a[(array_i * JOINT_GROUP_SIZE) + 2]; + int32_t joint_3 = a[(array_i * JOINT_GROUP_SIZE) + 3]; attribs.write[array_i] = Color(joint_0, joint_1, joint_2, joint_3); } } attributes["JOINTS_0"] = _encode_accessor_as_joints(state, attribs, true); + } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) { + int32_t vertex_count = vertex_array.size(); + Vector<Color> joints_0; + joints_0.resize(vertex_count); + Vector<Color> joints_1; + joints_1.resize(vertex_count); + int32_t weights_8_count = JOINT_GROUP_SIZE * 2; + for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + Color joint_0; + joint_0.r = a[vertex_i * weights_8_count + 0]; + joint_0.g = a[vertex_i * weights_8_count + 1]; + joint_0.b = a[vertex_i * weights_8_count + 2]; + joint_0.a = a[vertex_i * weights_8_count + 3]; + joints_0.write[vertex_i] = joint_0; + Color joint_1; + joint_1.r = a[vertex_i * weights_8_count + 4]; + joint_1.g = a[vertex_i * weights_8_count + 5]; + joint_1.b = a[vertex_i * weights_8_count + 6]; + joint_1.a = a[vertex_i * weights_8_count + 7]; + joints_1.write[vertex_i] = joint_1; + } + attributes["JOINTS_0"] = _encode_accessor_as_joints(state, joints_0, true); + attributes["JOINTS_1"] = _encode_accessor_as_joints(state, joints_1, true); } } { - Array a = array[Mesh::ARRAY_WEIGHTS]; - if (a.size()) { - const int ret_size = a.size() / 4; + const Array &a = array[Mesh::ARRAY_WEIGHTS]; + const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX]; + if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) { + const int ret_size = a.size() / JOINT_GROUP_SIZE; Vector<Color> attribs; attribs.resize(ret_size); for (int i = 0; i < ret_size; i++) { - attribs.write[i] = Color(a[(i * 4) + 0], a[(i * 4) + 1], a[(i * 4) + 2], a[(i * 4) + 3]); + attribs.write[i] = Color(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]); } attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true); + } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) { + int32_t vertex_count = vertex_array.size(); + Vector<Color> weights_0; + weights_0.resize(vertex_count); + Vector<Color> weights_1; + weights_1.resize(vertex_count); + int32_t weights_8_count = JOINT_GROUP_SIZE * 2; + for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + Color weight_0; + weight_0.r = a[vertex_i * weights_8_count + 0]; + weight_0.g = a[vertex_i * weights_8_count + 1]; + weight_0.b = a[vertex_i * weights_8_count + 2]; + weight_0.a = a[vertex_i * weights_8_count + 3]; + weights_0.write[vertex_i] = weight_0; + Color weight_1; + weight_1.r = a[vertex_i * weights_8_count + 4]; + weight_1.g = a[vertex_i * weights_8_count + 5]; + weight_1.b = a[vertex_i * weights_8_count + 6]; + weight_1.a = a[vertex_i * weights_8_count + 7]; + weights_1.write[vertex_i] = weight_1; + } + attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, weights_0, true); + attributes["WEIGHTS_1"] = _encode_accessor_as_weights(state, weights_1, true); } } { @@ -2423,10 +2479,29 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true); has_vertex_color = true; } - if (a.has("JOINTS_0")) { + if (a.has("JOINTS_0") && !a.has("JOINTS_1")) { array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(state, a["JOINTS_0"], true); + } else if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + PackedInt32Array joints_0 = _decode_accessor_as_ints(state, a["JOINTS_0"], true); + PackedInt32Array joints_1 = _decode_accessor_as_ints(state, a["JOINTS_1"], true); + ERR_FAIL_COND_V(joints_0.size() != joints_0.size(), ERR_INVALID_DATA); + int32_t weight_8_count = JOINT_GROUP_SIZE * 2; + int32_t vertex_count = joints_0.size() / JOINT_GROUP_SIZE; + Vector<int> joints; + joints.resize(vertex_count * weight_8_count); + for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + joints.write[vertex_i * weight_8_count + 0] = joints_0[vertex_i * JOINT_GROUP_SIZE + 0]; + joints.write[vertex_i * weight_8_count + 1] = joints_0[vertex_i * JOINT_GROUP_SIZE + 1]; + joints.write[vertex_i * weight_8_count + 2] = joints_0[vertex_i * JOINT_GROUP_SIZE + 2]; + joints.write[vertex_i * weight_8_count + 3] = joints_0[vertex_i * JOINT_GROUP_SIZE + 3]; + joints.write[vertex_i * weight_8_count + 4] = joints_1[vertex_i * JOINT_GROUP_SIZE + 0]; + joints.write[vertex_i * weight_8_count + 5] = joints_1[vertex_i * JOINT_GROUP_SIZE + 1]; + joints.write[vertex_i * weight_8_count + 6] = joints_1[vertex_i * JOINT_GROUP_SIZE + 2]; + joints.write[vertex_i * weight_8_count + 7] = joints_1[vertex_i * JOINT_GROUP_SIZE + 3]; + } + array[Mesh::ARRAY_BONES] = joints; } - if (a.has("WEIGHTS_0")) { + if (a.has("WEIGHTS_0") && !a.has("WEIGHTS_1")) { Vector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true); { //gltf does not seem to normalize the weights for some reason.. int wc = weights.size(); @@ -2447,6 +2522,51 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { } } array[Mesh::ARRAY_WEIGHTS] = weights; + } else if (a.has("WEIGHTS_0") && a.has("WEIGHTS_1")) { + Vector<float> weights_0 = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true); + Vector<float> weights_1 = _decode_accessor_as_floats(state, a["WEIGHTS_1"], true); + Vector<float> weights; + ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA); + int32_t weight_8_count = JOINT_GROUP_SIZE * 2; + int32_t vertex_count = weights_0.size() / JOINT_GROUP_SIZE; + weights.resize(vertex_count * weight_8_count); + for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + weights.write[vertex_i * weight_8_count + 0] = weights_0[vertex_i * JOINT_GROUP_SIZE + 0]; + weights.write[vertex_i * weight_8_count + 1] = weights_0[vertex_i * JOINT_GROUP_SIZE + 1]; + weights.write[vertex_i * weight_8_count + 2] = weights_0[vertex_i * JOINT_GROUP_SIZE + 2]; + weights.write[vertex_i * weight_8_count + 3] = weights_0[vertex_i * JOINT_GROUP_SIZE + 3]; + weights.write[vertex_i * weight_8_count + 4] = weights_1[vertex_i * JOINT_GROUP_SIZE + 0]; + weights.write[vertex_i * weight_8_count + 5] = weights_1[vertex_i * JOINT_GROUP_SIZE + 1]; + weights.write[vertex_i * weight_8_count + 6] = weights_1[vertex_i * JOINT_GROUP_SIZE + 2]; + weights.write[vertex_i * weight_8_count + 7] = weights_1[vertex_i * JOINT_GROUP_SIZE + 3]; + } + { //gltf does not seem to normalize the weights for some reason.. + int wc = weights.size(); + float *w = weights.ptrw(); + + for (int k = 0; k < wc; k += weight_8_count) { + float total = 0.0; + total += w[k + 0]; + total += w[k + 1]; + total += w[k + 2]; + total += w[k + 3]; + total += w[k + 4]; + total += w[k + 5]; + total += w[k + 6]; + total += w[k + 7]; + if (total > 0.0) { + w[k + 0] /= total; + w[k + 1] /= total; + w[k + 2] /= total; + w[k + 3] /= total; + w[k + 4] /= total; + w[k + 5] /= total; + w[k + 6] /= total; + w[k + 7] /= total; + } + } + } + array[Mesh::ARRAY_WEIGHTS] = weights; } if (p.has("indices")) { @@ -2487,6 +2607,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { //must generate mikktspace tangents.. ergh.. Ref<SurfaceTool> st; st.instance(); + if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); + } st->create_from_triangle_arrays(array); st->generate_tangents(); array = st->commit_to_arrays(); @@ -2603,6 +2726,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { if (generate_tangents) { Ref<SurfaceTool> st; st.instance(); + if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); + } st->create_from_triangle_arrays(array_copy); st->deindex(); st->generate_tangents(); @@ -2644,6 +2770,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { if (d.has("weights")) { const Array &weights = d["weights"]; for (int j = 0; j < weights.size(); j++) { + if (j >= blend_weights.size()) { + break; + } blend_weights.write[j] = weights[j]; } mesh->set_blend_weights(blend_weights); @@ -2698,7 +2827,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path d["mimeType"] = "image/png"; } else { String name = state->images[i]->get_name(); - if (name.empty()) { + if (name.is_empty()) { name = itos(i); } name = _gen_unique_name(state, name); @@ -2780,7 +2909,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat data_ptr = data.ptr(); data_size = data.size(); // mimeType is optional, but if we have it defined in the URI, let's use it. - if (mimetype.empty()) { + if (mimetype.is_empty()) { if (uri.begins_with("data:image/png;base64")) { mimetype = "image/png"; } else if (uri.begins_with("data:image/jpeg;base64")) { @@ -2789,27 +2918,36 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat } } else { // Relative path to an external image file. uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. - // The spec says that if mimeType is defined, we should enforce it. - // So we should only rely on ResourceLoader::load if mimeType is not defined, - // otherwise we should use the same logic as for buffers. - if (mimetype == "image/png" || mimetype == "image/jpeg") { - // Load data buffer and rely on PNG and JPEG-specific logic below to load the image. - // This makes it possible to load a file with a wrong extension but correct MIME type, - // e.g. "foo.jpg" containing PNG data and with MIME type "image/png". ResourceLoader would fail. + // ResourceLoader will rely on the file extension to use the relevant loader. + // The spec says that if mimeType is defined, it should take precedence (e.g. + // there could be a `.png` image which is actually JPEG), but there's no easy + // API for that in Godot, so we'd have to load as a buffer (i.e. embedded in + // the material), so we do this only as fallback. + Ref<Texture2D> texture = ResourceLoader::load(uri); + if (texture.is_valid()) { + state->images.push_back(texture); + continue; + } else if (mimetype == "image/png" || mimetype == "image/jpeg") { + // Fallback to loading as byte array. + // This enables us to support the spec's requirement that we honor mimetype + // regardless of file URI. data = FileAccess::get_file_as_array(uri); - ERR_FAIL_COND_V_MSG(data.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load image file as an array: " + uri); + if (data.size() == 0) { + WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded as a buffer of MIME type '%s' from URI: %s. Skipping it.", i, mimetype, uri)); + state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count. + continue; + } data_ptr = data.ptr(); data_size = data.size(); } else { - // Good old ResourceLoader will rely on file extension. - Ref<Texture2D> texture = ResourceLoader::load(uri); - state->images.push_back(texture); + WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded from URI: %s. Skipping it.", i, uri)); + state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count. continue; } } } else if (d.has("bufferView")) { // Handles the third bullet point from the spec (bufferView). - ERR_FAIL_COND_V_MSG(mimetype.empty(), ERR_FILE_CORRUPT, + ERR_FAIL_COND_V_MSG(mimetype.is_empty(), ERR_FILE_CORRUPT, vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i)); const GLTFBufferViewIndex bvi = d["bufferView"]; @@ -2931,7 +3069,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { materials.push_back(d); continue; } - if (!material->get_name().empty()) { + if (!material->get_name().is_empty()) { d["name"] = _gen_unique_name(state, material->get_name()); } { @@ -4066,7 +4204,7 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) { // a sorted order, and DEPTH FIRST bones.sort(); - while (!bones.empty()) { + while (!bones.is_empty()) { const GLTFNodeIndex node_i = bones.front()->get(); bones.pop_front(); @@ -4091,7 +4229,7 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) { const int bone_index = skeleton->get_bone_count(); - if (node->get_name().empty()) { + if (node->get_name().is_empty()) { node->set_name("bone"); } @@ -4148,7 +4286,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) { skin.instance(); // Some skins don't have IBM's! What absolute monsters! - const bool has_ibms = !gltf_skin->inverse_binds.empty(); + const bool has_ibms = !gltf_skin->inverse_binds.is_empty(); for (int joint_i = 0; joint_i < gltf_skin->joints_original.size(); ++joint_i) { GLTFNodeIndex node = gltf_skin->joints_original[joint_i]; @@ -4176,7 +4314,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) { // Create unique names now, after removing duplicates for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) { Ref<Skin> skin = state->skins.write[skin_i]->godot_skin; - if (skin->get_name().empty()) { + if (skin->get_name().is_empty()) { // Make a unique name, no gltf node represents this skin skin->set_name(_gen_unique_name(state, "Skin")); } @@ -4442,7 +4580,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { continue; } - if (!gltf_animation->get_name().empty()) { + if (!gltf_animation->get_name().is_empty()) { d["name"] = gltf_animation->get_name(); } Array channels; @@ -4702,7 +4840,7 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) { if (n->skeleton >= 0) continue; - if (n->get_name().empty()) { + if (n->get_name().is_empty()) { if (n->mesh >= 0) { n->set_name(_gen_unique_name(state, "Mesh")); } else if (n->camera >= 0) { @@ -4883,12 +5021,12 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_ if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) { c->set_perspective(true); c->set_fov_size(p_camera->get_fov()); - c->set_zfar(p_camera->get_zfar()); - c->set_znear(p_camera->get_znear()); + c->set_zfar(p_camera->get_far()); + c->set_znear(p_camera->get_near()); } else { c->set_fov_size(p_camera->get_fov()); - c->set_zfar(p_camera->get_zfar()); - c->set_znear(p_camera->get_znear()); + c->set_zfar(p_camera->get_far()); + c->set_znear(p_camera->get_near()); } GLTFCameraIndex camera_index = state->cameras.size(); state->cameras.push_back(c); @@ -5402,7 +5540,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Ref<GLTFAnimation> anim = state->animations[index]; String name = anim->get_name(); - if (name.empty()) { + if (name.is_empty()) { // No node represent these, and they are not in the hierarchy, so just make a unique name name = _gen_unique_name(state, "Animation"); } @@ -5647,7 +5785,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skeleton_gltf_i]; for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) { String godot_bone_name = skin->get_bind_name(bind_i); - if (godot_bone_name.empty()) { + if (godot_bone_name.is_empty()) { int32_t bone = skin->get_bind_bone(bind_i); godot_bone_name = skeleton->get_bone_name(bone); } diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 0f4772cd26..111324d1e6 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,6 +71,7 @@ class GLTFDocument : public Resource { friend class GLTFSkeleton; public: + const int32_t JOINT_GROUP_SIZE = 4; enum GLTFType { TYPE_SCALAR, TYPE_VEC2, diff --git a/modules/gltf/gltf_light.cpp b/modules/gltf/gltf_light.cpp index da0e504474..95cca9cf71 100644 --- a/modules/gltf/gltf_light.cpp +++ b/modules/gltf/gltf_light.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h index 966ef5dd44..a859ca1833 100644 --- a/modules/gltf/gltf_light.h +++ b/modules/gltf/gltf_light.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_mesh.cpp b/modules/gltf/gltf_mesh.cpp index 09995faab3..8c10e42c89 100644 --- a/modules/gltf/gltf_mesh.cpp +++ b/modules/gltf/gltf_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_mesh.h b/modules/gltf/gltf_mesh.h index 5fb3069ad2..0fc750fc9f 100644 --- a/modules/gltf/gltf_mesh.h +++ b/modules/gltf/gltf_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp index 2fbd3f85d4..777c6fbd9a 100644 --- a/modules/gltf/gltf_node.cpp +++ b/modules/gltf/gltf_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h index b96e700ec2..ce8aff8944 100644 --- a/modules/gltf/gltf_node.h +++ b/modules/gltf/gltf_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skeleton.cpp b/modules/gltf/gltf_skeleton.cpp index 35671335d3..739779d3bd 100644 --- a/modules/gltf/gltf_skeleton.cpp +++ b/modules/gltf/gltf_skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skeleton.h b/modules/gltf/gltf_skeleton.h index 6263fa3c5d..d6986eb35a 100644 --- a/modules/gltf/gltf_skeleton.h +++ b/modules/gltf/gltf_skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp index 1b94b9d106..fd39e4f45a 100644 --- a/modules/gltf/gltf_skin.cpp +++ b/modules/gltf/gltf_skin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h index 09e1a37a55..7cc09d85bc 100644 --- a/modules/gltf/gltf_skin.h +++ b/modules/gltf/gltf_skin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_spec_gloss.cpp b/modules/gltf/gltf_spec_gloss.cpp index 7f27805d62..70b182da52 100644 --- a/modules/gltf/gltf_spec_gloss.cpp +++ b/modules/gltf/gltf_spec_gloss.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_spec_gloss.h b/modules/gltf/gltf_spec_gloss.h index e06c6c14f3..3cc6fb09ed 100644 --- a/modules/gltf/gltf_spec_gloss.h +++ b/modules/gltf/gltf_spec_gloss.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index 403ae26bd3..eedc743330 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index f21472ad1b..4ce5aa9491 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_texture.cpp b/modules/gltf/gltf_texture.cpp index 55434a5047..0482c1064e 100644 --- a/modules/gltf/gltf_texture.cpp +++ b/modules/gltf/gltf_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_texture.h b/modules/gltf/gltf_texture.h index 5e0c9c307b..e1d0407fb4 100644 --- a/modules/gltf/gltf_texture.h +++ b/modules/gltf/gltf_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index bd5775af34..dc995c9249 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,9 +60,10 @@ static void _editor_init() { void register_gltf_types() { #ifndef _3D_DISABLED #ifdef TOOLS_ENABLED - ClassDB::register_class<EditorSceneImporterGLTF>(); ClassDB::APIType prev_api = ClassDB::get_current_api(); ClassDB::set_current_api(ClassDB::API_EDITOR); + ClassDB::register_class<EditorSceneImporterGLTF>(); + ClassDB::register_class<GLTFMesh>(); EditorPlugins::add_by_type<SceneExporterGLTFPlugin>(); ClassDB::set_current_api(prev_api); EditorNode::add_init_callback(_editor_init); @@ -75,7 +76,6 @@ void register_gltf_types() { ClassDB::register_class<GLTFTexture>(); ClassDB::register_class<GLTFSkeleton>(); ClassDB::register_class<GLTFSkin>(); - ClassDB::register_class<GLTFMesh>(); ClassDB::register_class<GLTFCamera>(); ClassDB::register_class<GLTFLight>(); ClassDB::register_class<GLTFState>(); diff --git a/modules/gltf/register_types.h b/modules/gltf/register_types.h index ffbc586ade..fefacb1106 100644 --- a/modules/gltf/register_types.h +++ b/modules/gltf/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 633b209f0f..5a17541075 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index ca7429ea26..48ad95f9ff 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index d4fbecd60f..4732a3f62d 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -724,7 +724,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In return true; } else { selected_palette = -1; - mesh_library_palette->unselect_all(); + mesh_library_palette->deselect_all(); update_palette(); _update_cursor_instance(); return true; diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 69c8d999fd..0c0ec64680 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index ab384fa942..5680664213 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index c0e3c39ca8..b977f4c5da 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index af3741bae9..9d6a399eff 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h index ef8e116616..33fcdd1245 100644 --- a/modules/hdr/image_loader_hdr.h +++ b/modules/hdr/image_loader_hdr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp index e749928f60..5a4a1993e0 100644 --- a/modules/hdr/register_types.cpp +++ b/modules/hdr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h index 02441516ec..c85bc84dce 100644 --- a/modules/hdr/register_types.h +++ b/modules/hdr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/icloud/icloud.h b/modules/icloud/icloud.h index 35eede0bf9..7b7aa52b63 100644 --- a/modules/icloud/icloud.h +++ b/modules/icloud/icloud.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/icloud/icloud.mm b/modules/icloud/icloud.mm index 8a8ddbefe9..937ef38018 100644 --- a/modules/icloud/icloud.mm +++ b/modules/icloud/icloud.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/icloud/icloud_module.cpp b/modules/icloud/icloud_module.cpp index 43fdc7d45e..8a2c41a38c 100644 --- a/modules/icloud/icloud_module.cpp +++ b/modules/icloud/icloud_module.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/icloud/icloud_module.h b/modules/icloud/icloud_module.h index 7fd057525e..fb8b5fe66e 100644 --- a/modules/icloud/icloud_module.h +++ b/modules/icloud/icloud_module.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/inappstore/in_app_store.h b/modules/inappstore/in_app_store.h index c8e5d17cec..c66c306319 100644 --- a/modules/inappstore/in_app_store.h +++ b/modules/inappstore/in_app_store.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/inappstore/in_app_store.mm b/modules/inappstore/in_app_store.mm index 62977318c1..427808ae75 100644 --- a/modules/inappstore/in_app_store.mm +++ b/modules/inappstore/in_app_store.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/inappstore/in_app_store_module.cpp b/modules/inappstore/in_app_store_module.cpp index 039bdd4f83..c89735cd1c 100644 --- a/modules/inappstore/in_app_store_module.cpp +++ b/modules/inappstore/in_app_store_module.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/inappstore/in_app_store_module.h b/modules/inappstore/in_app_store_module.h index 44673e58bc..dc38969825 100644 --- a/modules/inappstore/in_app_store_module.h +++ b/modules/inappstore/in_app_store_module.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index e5f041c618..7daf6a3a57 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h index 9aebaad9e3..be265b280c 100644 --- a/modules/jpg/image_loader_jpegd.h +++ b/modules/jpg/image_loader_jpegd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp index b31746f769..a6ae96635f 100644 --- a/modules/jpg/register_types.cpp +++ b/modules/jpg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h index 52cd378b3a..577e9b06f7 100644 --- a/modules/jpg/register_types.h +++ b/modules/jpg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/jsonrpc.cpp b/modules/jsonrpc/jsonrpc.cpp index 320da182f8..306c0ff087 100644 --- a/modules/jsonrpc/jsonrpc.cpp +++ b/modules/jsonrpc/jsonrpc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -151,7 +151,7 @@ Variant JSONRPC::process_action(const Variant &p_action, bool p_process_arr_elem } String JSONRPC::process_string(const String &p_input) { - if (p_input.empty()) { + if (p_input.is_empty()) { return String(); } diff --git a/modules/jsonrpc/jsonrpc.h b/modules/jsonrpc/jsonrpc.h index c2acf84515..9fd016602d 100644 --- a/modules/jsonrpc/jsonrpc.h +++ b/modules/jsonrpc/jsonrpc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/register_types.cpp b/modules/jsonrpc/register_types.cpp index e6affaee41..d6b565ba84 100644 --- a/modules/jsonrpc/register_types.cpp +++ b/modules/jsonrpc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/register_types.h b/modules/jsonrpc/register_types.h index 854d73a21f..6a21a12444 100644 --- a/modules/jsonrpc/register_types.h +++ b/modules/jsonrpc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index 66995382e7..3067e002d8 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,8 +40,8 @@ //#define DEBUG_TEXTURES void LightmapperRD::add_mesh(const MeshData &p_mesh) { - ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->empty()); - ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->empty()); + ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->is_empty()); + ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->is_empty()); ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_width() != p_mesh.emission_on_uv2->get_width()); ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_height() != p_mesh.emission_on_uv2->get_height()); ERR_FAIL_COND(p_mesh.points.size() == 0); diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index e17b5473a8..bb735baf6c 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 56976bd623..8a9adbc5cc 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -249,6 +249,15 @@ float quick_hash(vec2 pos) { return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237); } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void main() { #ifdef MODE_LIGHT_PROBES int probe_index = int(gl_GlobalInvocationID.x); @@ -300,7 +309,7 @@ void main() { d /= lights.data[i].range; - attenuation = pow(max(1.0 - d, 0.0), lights.data[i].attenuation); + attenuation = get_omni_attenuation(d, 1.0 / lights.data[i].range, lights.data[i].attenuation); if (lights.data[i].type == LIGHT_TYPE_SPOT) { vec3 rel = normalize(position - light_pos); diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp index b16adaf5d6..a7b8c063fd 100644 --- a/modules/lightmapper_rd/register_types.cpp +++ b/modules/lightmapper_rd/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/register_types.h b/modules/lightmapper_rd/register_types.h index b0e15a927f..622d6e37a7 100644 --- a/modules/lightmapper_rd/register_types.h +++ b/modules/lightmapper_rd/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp index 4ea38ebd60..73931b0365 100644 --- a/modules/mbedtls/crypto_mbedtls.cpp +++ b/modules/mbedtls/crypto_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -205,7 +205,7 @@ Error HMACContextMbedTLS::start(HashingContext::HashType p_hash_type, PackedByte ERR_FAIL_COND_V_MSG(ctx != nullptr, ERR_FILE_ALREADY_IN_USE, "HMACContext already started."); // HMAC keys can be any size. - ERR_FAIL_COND_V_MSG(p_key.empty(), ERR_INVALID_PARAMETER, "Key must not be empty."); + ERR_FAIL_COND_V_MSG(p_key.is_empty(), ERR_INVALID_PARAMETER, "Key must not be empty."); hash_type = p_hash_type; mbedtls_md_type_t ht = CryptoMbedTLS::md_type_from_hashtype(p_hash_type, hash_len); @@ -224,7 +224,7 @@ Error HMACContextMbedTLS::start(HashingContext::HashType p_hash_type, PackedByte Error HMACContextMbedTLS::update(PackedByteArray p_data) { ERR_FAIL_COND_V_MSG(ctx == nullptr, ERR_INVALID_DATA, "Start must be called before update."); - ERR_FAIL_COND_V_MSG(p_data.empty(), ERR_INVALID_PARAMETER, "Src must not be empty."); + ERR_FAIL_COND_V_MSG(p_data.is_empty(), ERR_INVALID_PARAMETER, "Src must not be empty."); int ret = mbedtls_md_hmac_update((mbedtls_md_context_t *)ctx, (const uint8_t *)p_data.ptr(), (size_t)p_data.size()); return ret ? FAILED : OK; diff --git a/modules/mbedtls/crypto_mbedtls.h b/modules/mbedtls/crypto_mbedtls.h index 990f8ae578..5ced4d136c 100644 --- a/modules/mbedtls/crypto_mbedtls.h +++ b/modules/mbedtls/crypto_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/dtls_server_mbedtls.cpp b/modules/mbedtls/dtls_server_mbedtls.cpp index d9961b026f..5d895d8579 100644 --- a/modules/mbedtls/dtls_server_mbedtls.cpp +++ b/modules/mbedtls/dtls_server_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/dtls_server_mbedtls.h b/modules/mbedtls/dtls_server_mbedtls.h index d93553bf7f..9f0c9670e7 100644 --- a/modules/mbedtls/dtls_server_mbedtls.h +++ b/modules/mbedtls/dtls_server_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp index 8206d739ae..b2f8d668bf 100644 --- a/modules/mbedtls/packet_peer_mbed_dtls.cpp +++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/packet_peer_mbed_dtls.h b/modules/mbedtls/packet_peer_mbed_dtls.h index b958fa3b95..0feec04c6e 100755 --- a/modules/mbedtls/packet_peer_mbed_dtls.h +++ b/modules/mbedtls/packet_peer_mbed_dtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp index 59abbac8ec..e483030b94 100644 --- a/modules/mbedtls/register_types.cpp +++ b/modules/mbedtls/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h index 90c81b1682..46ffb8522b 100755 --- a/modules/mbedtls/register_types.h +++ b/modules/mbedtls/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/ssl_context_mbedtls.cpp b/modules/mbedtls/ssl_context_mbedtls.cpp index a2200e0644..046f30588a 100644 --- a/modules/mbedtls/ssl_context_mbedtls.cpp +++ b/modules/mbedtls/ssl_context_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h index 96703a7eb7..d243185726 100644 --- a/modules/mbedtls/ssl_context_mbedtls.h +++ b/modules/mbedtls/ssl_context_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp index e9a610b7ee..1332d0923c 100644 --- a/modules/mbedtls/stream_peer_mbedtls.cpp +++ b/modules/mbedtls/stream_peer_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbedtls.h b/modules/mbedtls/stream_peer_mbedtls.h index 68b03ae995..ccbbebe4f8 100755 --- a/modules/mbedtls/stream_peer_mbedtls.h +++ b/modules/mbedtls/stream_peer_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/tests/test_crypto_mbedtls.cpp b/modules/mbedtls/tests/test_crypto_mbedtls.cpp index c5a27aa794..4217497082 100644 --- a/modules/mbedtls/tests/test_crypto_mbedtls.cpp +++ b/modules/mbedtls/tests/test_crypto_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/tests/test_crypto_mbedtls.h b/modules/mbedtls/tests/test_crypto_mbedtls.h index 7b1e062239..b798717e52 100644 --- a/modules/mbedtls/tests/test_crypto_mbedtls.h +++ b/modules/mbedtls/tests/test_crypto_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/meshoptimizer/register_types.cpp b/modules/meshoptimizer/register_types.cpp index 26c8c6ab72..71cd9f4dcb 100644 --- a/modules/meshoptimizer/register_types.cpp +++ b/modules/meshoptimizer/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/meshoptimizer/register_types.h b/modules/meshoptimizer/register_types.h index 42b3a76a85..5b15503acd 100644 --- a/modules/meshoptimizer/register_types.h +++ b/modules/meshoptimizer/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp index b20c043e0c..8627f71987 100644 --- a/modules/minimp3/audio_stream_mp3.cpp +++ b/modules/minimp3/audio_stream_mp3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -120,7 +120,10 @@ AudioStreamPlaybackMP3::~AudioStreamPlaybackMP3() { Ref<AudioStreamPlayback> AudioStreamMP3::instance_playback() { Ref<AudioStreamPlaybackMP3> mp3s; - ERR_FAIL_COND_V(data == nullptr, mp3s); + ERR_FAIL_COND_V_MSG(data == nullptr, mp3s, + "This AudioStreamMP3 does not have an audio file assigned " + "to it. AudioStreamMP3 should not be created from the " + "inspector or with `.new()`. Instead, load an audio file."); mp3s.instance(); mp3s->mp3_stream = Ref<AudioStreamMP3>(this); diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h index 8d67190ac5..de02ba6003 100644 --- a/modules/minimp3/audio_stream_mp3.h +++ b/modules/minimp3/audio_stream_mp3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/register_types.cpp b/modules/minimp3/register_types.cpp index 2c648b8efe..4ab4c743d6 100644 --- a/modules/minimp3/register_types.cpp +++ b/modules/minimp3/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/register_types.h b/modules/minimp3/register_types.h index 0d841e4987..96227c272e 100644 --- a/modules/minimp3/register_types.h +++ b/modules/minimp3/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp index 82e536a755..afd26fb79e 100644 --- a/modules/minimp3/resource_importer_mp3.cpp +++ b/modules/minimp3/resource_importer_mp3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/resource_importer_mp3.h b/modules/minimp3/resource_importer_mp3.h index c1e8315e21..71b51887a2 100644 --- a/modules/minimp3/resource_importer_mp3.h +++ b/modules/minimp3/resource_importer_mp3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index a2fb443ef0..a9073ea4a0 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 9b03fff777..1afa6c39b6 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index 0bb555e780..e7d33ba8a7 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h index 33f608b6ed..9f20f252a4 100644 --- a/modules/mobile_vr/register_types.h +++ b/modules/mobile_vr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp index e3119a8da7..553c6eca53 100644 --- a/modules/mono/class_db_api_json.cpp +++ b/modules/mono/class_db_api_json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,7 +71,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { while ((k = t->method_map.next(k))) { String name = k->operator String(); - ERR_CONTINUE(name.empty()); + ERR_CONTINUE(name.is_empty()); if (name[0] == '_') { continue; // Ignore non-virtual methods that start with an underscore @@ -122,7 +122,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { method_dict["hint_flags"] = mb->get_hint_flags(); } - if (!methods.empty()) { + if (!methods.is_empty()) { class_dict["methods"] = methods; } } @@ -149,7 +149,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { constant_dict["value"] = t->constant_map[F->get()]; } - if (!constants.empty()) { + if (!constants.is_empty()) { class_dict["constants"] = constants; } } @@ -184,7 +184,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { } } - if (!signals.empty()) { + if (!signals.is_empty()) { class_dict["signals"] = signals; } } @@ -214,7 +214,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { property_dict["getter"] = psg->getter; } - if (!properties.empty()) { + if (!properties.is_empty()) { class_dict["property_setget"] = properties; } } @@ -233,7 +233,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { property_dict["usage"] = F->get().usage; } - if (!property_list.empty()) { + if (!property_list.is_empty()) { class_dict["property_list"] = property_list; } } diff --git a/modules/mono/class_db_api_json.h b/modules/mono/class_db_api_json.h index 6b7f5a4d88..6698a6260f 100644 --- a/modules/mono/class_db_api_json.h +++ b/modules/mono/class_db_api_json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 63ac0956f4..da4ece8c5c 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -346,14 +346,18 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin "// }\n" "}\n"; - String base_class_name = get_base_class_name(p_base_class_name, p_class_name); + // Replaces all spaces in p_class_name with underscores to prevent + // erronous C# Script templates from being generated when the object name + // has spaces in it. + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); script_template = script_template.replace("%BASE%", base_class_name) - .replace("%CLASS%", p_class_name); + .replace("%CLASS%", class_name_no_spaces); Ref<CSharpScript> script; script.instance(); script->set_source_code(script_template); - script->set_name(p_class_name); + script->set_name(class_name_no_spaces); return script; } @@ -364,9 +368,10 @@ bool CSharpLanguage::is_using_templates() { void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { String src = p_script->get_source_code(); - String base_class_name = get_base_class_name(p_base_class_name, p_class_name); + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); src = src.replace("%BASE%", base_class_name) - .replace("%CLASS%", p_class_name) + .replace("%CLASS%", class_name_no_spaces) .replace("%TS%", _get_indentation()); p_script->set_source_code(src); } @@ -395,7 +400,7 @@ bool CSharpLanguage::supports_builtin_mode() const { #ifdef TOOLS_ENABLED static String variant_type_to_managed_name(const String &p_var_type_name) { - if (p_var_type_name.empty()) { + if (p_var_type_name.is_empty()) { return "object"; } @@ -757,7 +762,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() { String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.empty()) { + if (appname_safe.is_empty()) { appname_safe = "UnnamedProject"; } @@ -854,7 +859,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { to_reload.push_back(script); - if (script->get_path().empty()) { + if (script->get_path().is_empty()) { script->tied_class_name_for_reload = script->script_class->get_name_for_lookup(); script->tied_class_namespace_for_reload = script->script_class->get_namespace(); } @@ -971,7 +976,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { #endif script->signals_invalidated = true; - if (!script->get_path().empty()) { + if (!script->get_path().is_empty()) { script->reload(p_soft_reload); if (!script->valid) { @@ -1441,7 +1446,7 @@ Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_bindi void CSharpLanguage::free_instance_binding_data(void *p_data) { if (GDMono::get_singleton() == nullptr) { #ifdef DEBUG_ENABLED - CRASH_COND(!script_bindings.empty()); + CRASH_COND(!script_bindings.is_empty()); #endif // Mono runtime finalized, all the gchandle bindings were already released return; @@ -3123,7 +3128,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg ERR_FAIL_COND_V_MSG(p_argcount == 0, nullptr, "Cannot create script instance. The class '" + script_class->get_full_name() + "' does not define a parameterless constructor." + - (get_path().empty() ? String() : " Path: '" + get_path() + "'.")); + (get_path().is_empty() ? String() : " Path: '" + get_path() + "'.")); ERR_FAIL_V_MSG(nullptr, "Constructor not found."); } @@ -3278,7 +3283,7 @@ bool CSharpScript::instance_has(const Object *p_this) const { } bool CSharpScript::has_source_code() const { - return !source.empty(); + return !source.is_empty(); } String CSharpScript::get_source_code() const { @@ -3593,7 +3598,7 @@ Error CSharpScript::load_source_code(const String &p_path) { void CSharpScript::_update_name() { String path = get_path(); - if (!path.empty()) { + if (!path.is_empty()) { name = get_path().get_file().get_basename(); } } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index f482cc21f0..85edd8b9c6 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index ad7e5d4200..59ce617990 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -181,7 +181,7 @@ static String snake_to_camel_case(const String &p_identifier, bool p_input_is_up String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterface *p_itype) { // Based on the version in EditorHelp - if (p_bbcode.empty()) { + if (p_bbcode.is_empty()) { return String(); } @@ -644,7 +644,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf } int BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) { - CRASH_COND(p_ienum.constants.empty()); + CRASH_COND(p_ienum.constants.is_empty()); const ConstantInterface &front_iconstant = p_ienum.constants.front()->get(); Vector<String> front_parts = front_iconstant.name.split("_", /* p_allow_empty: */ true); @@ -819,7 +819,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) { p_output.append(";"); } - if (!global_constants.empty()) { + if (!global_constants.is_empty()) { p_output.append("\n"); } @@ -830,7 +830,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) { for (List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) { const EnumInterface &ienum = E->get(); - CRASH_COND(ienum.constants.empty()); + CRASH_COND(ienum.constants.is_empty()); String enum_proxy_name = ienum.cname.operator String(); @@ -1283,7 +1283,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str for (const List<EnumInterface>::Element *E = itype.enums.front(); E; E = E->next()) { const EnumInterface &ienum = E->get(); - ERR_FAIL_COND_V(ienum.constants.empty(), ERR_BUG); + ERR_FAIL_COND_V(ienum.constants.is_empty(), ERR_BUG); output.append(MEMBER_BEGIN "public enum "); output.append(ienum.cname.operator String()); @@ -1661,14 +1661,14 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf cs_in_statements += def_arg; cs_in_statements += ";\n" INDENT3; - icall_params += arg_type->cs_in.empty() ? arg_in : sformat(arg_type->cs_in, arg_in); + icall_params += arg_type->cs_in.is_empty() ? arg_in : sformat(arg_type->cs_in, arg_in); // Apparently the name attribute must not include the @ String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name; default_args_doc.append(MEMBER_BEGIN "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + def_arg + "</param>"); } else { - icall_params += arg_type->cs_in.empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name); + icall_params += arg_type->cs_in.is_empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name); } } @@ -1714,7 +1714,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf } if (p_imethod.is_deprecated) { - if (p_imethod.deprecation_message.empty()) { + if (p_imethod.deprecation_message.is_empty()) { WARN_PRINT("An empty deprecation message is discouraged. Method: '" + p_imethod.proxy_name + "'."); } @@ -1782,7 +1782,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf if (return_type->cname == name_cache.type_void) { p_output.append(im_call + "(" + icall_params + ");\n"); - } else if (return_type->cs_out.empty()) { + } else if (return_type->cs_out.is_empty()) { p_output.append("return " + im_call + "(" + icall_params + ");\n"); } else { p_output.append(sformat(return_type->cs_out, im_call, icall_params, return_type->cs_type, return_type->im_type_out)); @@ -1839,7 +1839,7 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf } if (p_isignal.is_deprecated) { - if (p_isignal.deprecation_message.empty()) { + if (p_isignal.deprecation_message.is_empty()) { WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'."); } @@ -2263,7 +2263,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte } if (!ret_void) { - if (return_type->c_out.empty()) { + if (return_type->c_out.is_empty()) { p_output.append("\treturn " C_LOCAL_RET ";\n"); } else if (return_type->ret_as_byref_arg) { p_output.append(sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET, return_type->name, "arg_ret")); @@ -2585,7 +2585,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() { int argc = method_info.arguments.size(); - if (method_info.name.empty()) { + if (method_info.name.is_empty()) { continue; } diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 0cc1bb5f46..b18dfb0ec4 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp index 2d37b1306c..bbfba83e6f 100644 --- a/modules/mono/editor/code_completion.cpp +++ b/modules/mono/editor/code_completion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -150,7 +150,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr List<String> directories; directories.push_back(dir_access->get_current_dir()); - while (!directories.empty()) { + while (!directories.is_empty()) { dir_access->change_dir(directories.back()->get()); directories.pop_back(); diff --git a/modules/mono/editor/code_completion.h b/modules/mono/editor/code_completion.h index e38768612b..7f7521672b 100644 --- a/modules/mono/editor/code_completion.h +++ b/modules/mono/editor/code_completion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index f9be19bbe2..667e4a3879 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -195,7 +195,7 @@ int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObje } } else { String error_str = scp.get_error(); - if (!error_str.empty()) { + if (!error_str.is_empty()) { *r_error_str = GDMonoMarshal::mono_string_from_godot(error_str); } } diff --git a/modules/mono/editor/editor_internal_calls.h b/modules/mono/editor/editor_internal_calls.h index ef4e639161..24080cd867 100644 --- a/modules/mono/editor/editor_internal_calls.h +++ b/modules/mono/editor/editor_internal_calls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index b006eed69f..4b858c0e82 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index 586d4e5a0c..0e9d689618 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index 70940c279e..8f9a31a5b9 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h index deb6061191..75a46bb4e5 100644 --- a/modules/mono/editor/script_class_parser.h +++ b/modules/mono/editor/script_class_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 6eecc262d6..c3f372d415 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -618,10 +618,10 @@ namespace Godot /// This can also be used to round a floating point /// number to an arbitrary number of decimals. /// </summary> - /// <param name="s">The value to stepify.</param> + /// <param name="s">The value to snap.</param> /// <param name="step">The step size to snap to.</param> /// <returns></returns> - public static real_t Stepify(real_t s, real_t step) + public static real_t Snapped(real_t s, real_t step) { if (step != 0f) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index f7703c77cc..868c3536fe 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -52,7 +52,7 @@ namespace Godot } /// <summary> - /// The area of this rect. + /// The area of this Rect2. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> public real_t Area @@ -64,7 +64,7 @@ namespace Godot /// Returns a Rect2 with equivalent position and size, modified so that /// the top-left corner is the origin and width and height are positive. /// </summary> - /// <returns>The modified rect.</returns> + /// <returns>The modified Rect2.</returns> public Rect2 Abs() { Vector2 end = End; @@ -74,10 +74,11 @@ namespace Godot /// <summary> /// Returns the intersection of this Rect2 and `b`. + /// If the rectangles do not intersect, an empty Rect2 is returned. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The clipped rect.</returns> - public Rect2 Clip(Rect2 b) + /// <param name="b">The other Rect2.</param> + /// <returns>The intersection of this Rect2 and `b`, or an empty Rect2 if they do not intersect.</returns> + public Rect2 Intersection(Rect2 b) { var newRect = b; @@ -101,8 +102,8 @@ namespace Godot /// <summary> /// Returns true if this Rect2 completely encloses another one. /// </summary> - /// <param name="b">The other rect that may be enclosed.</param> - /// <returns>A bool for whether or not this rect encloses `b`.</returns> + /// <param name="b">The other Rect2 that may be enclosed.</param> + /// <returns>A bool for whether or not this Rect2 encloses `b`.</returns> public bool Encloses(Rect2 b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -114,7 +115,7 @@ namespace Godot /// Returns this Rect2 expanded to include a given point. /// </summary> /// <param name="to">The point to include.</param> - /// <returns>The expanded rect.</returns> + /// <returns>The expanded Rect2.</returns> public Rect2 Expand(Vector2 to) { var expanded = this; @@ -156,10 +157,10 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards all the sides. + /// Returns a copy of the Rect2 grown by the specified amount on all sides. /// </summary> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> + /// <returns>The grown Rect2.</returns> public Rect2 Grow(real_t by) { var g = this; @@ -173,13 +174,13 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards each direction individually. + /// Returns a copy of the Rect2 grown by the specified amount on each side individually. /// </summary> - /// <param name="left">The amount to grow by on the left.</param> - /// <param name="top">The amount to grow by on the top.</param> - /// <param name="right">The amount to grow by on the right.</param> - /// <param name="bottom">The amount to grow by on the bottom.</param> - /// <returns>The grown rect.</returns> + /// <param name="left">The amount to grow by on the left side.</param> + /// <param name="top">The amount to grow by on the top side.</param> + /// <param name="right">The amount to grow by on the right side.</param> + /// <param name="bottom">The amount to grow by on the bottom side.</param> + /// <returns>The grown Rect2.</returns> public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { var g = this; @@ -193,19 +194,19 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards the <see cref="Margin"/> direction. + /// Returns a copy of the Rect2 grown by the specified amount on the specified Side. /// </summary> - /// <param name="margin">The direction to grow in.</param> + /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> - public Rect2 GrowMargin(Margin margin, real_t by) + /// <returns>The grown Rect2.</returns> + public Rect2 GrowSide(Side side, real_t by) { var g = this; - g = g.GrowIndividual(Margin.Left == margin ? by : 0, - Margin.Top == margin ? by : 0, - Margin.Right == margin ? by : 0, - Margin.Bottom == margin ? by : 0); + g = g.GrowIndividual(Side.Left == side ? by : 0, + Side.Top == side ? by : 0, + Side.Right == side ? by : 0, + Side.Bottom == side ? by : 0); return g; } @@ -213,7 +214,7 @@ namespace Godot /// <summary> /// Returns true if the Rect2 is flat or empty, or false otherwise. /// </summary> - /// <returns>A bool for whether or not the rect has area.</returns> + /// <returns>A bool for whether or not the Rect2 has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; @@ -223,7 +224,7 @@ namespace Godot /// Returns true if the Rect2 contains a point, or false otherwise. /// </summary> /// <param name="point">The point to check.</param> - /// <returns>A bool for whether or not the rect contains `point`.</returns> + /// <returns>A bool for whether or not the Rect2 contains `point`.</returns> public bool HasPoint(Vector2 point) { if (point.x < _position.x) @@ -246,7 +247,7 @@ namespace Godot /// If `includeBorders` is true, they will also be considered overlapping /// if their borders touch, even without intersection. /// </summary> - /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="b">The other Rect2 to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A bool for whether or not they are intersecting.</returns> public bool Intersects(Rect2 b, bool includeBorders = false) @@ -296,8 +297,8 @@ namespace Godot /// <summary> /// Returns a larger Rect2 that contains this Rect2 and `b`. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The merged rect.</returns> + /// <param name="b">The other Rect2.</param> + /// <returns>The merged Rect2.</returns> public Rect2 Merge(Rect2 b) { Rect2 newRect; @@ -387,11 +388,11 @@ namespace Godot } /// <summary> - /// Returns true if this rect and `other` are approximately equal, by running + /// Returns true if this Rect2 and `other` are approximately equal, by running /// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component. /// </summary> - /// <param name="other">The other rect to compare.</param> - /// <returns>Whether or not the rects are approximately equal.</returns> + /// <param name="other">The other Rect2 to compare.</param> + /// <returns>Whether or not the Rect2s are approximately equal.</returns> public bool IsEqualApprox(Rect2 other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index 8f71c00d76..c27af74866 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -47,7 +47,7 @@ namespace Godot } /// <summary> - /// The area of this rect. + /// The area of this Rect2i. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> public int Area @@ -59,7 +59,7 @@ namespace Godot /// Returns a Rect2i with equivalent position and size, modified so that /// the top-left corner is the origin and width and height are positive. /// </summary> - /// <returns>The modified rect.</returns> + /// <returns>The modified Rect2i.</returns> public Rect2i Abs() { Vector2i end = End; @@ -69,10 +69,11 @@ namespace Godot /// <summary> /// Returns the intersection of this Rect2i and `b`. + /// If the rectangles do not intersect, an empty Rect2i is returned. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The clipped rect.</returns> - public Rect2i Clip(Rect2i b) + /// <param name="b">The other Rect2i.</param> + /// <returns>The intersection of this Rect2i and `b`, or an empty Rect2i if they do not intersect.</returns> + public Rect2i Intersection(Rect2i b) { var newRect = b; @@ -96,8 +97,8 @@ namespace Godot /// <summary> /// Returns true if this Rect2i completely encloses another one. /// </summary> - /// <param name="b">The other rect that may be enclosed.</param> - /// <returns>A bool for whether or not this rect encloses `b`.</returns> + /// <param name="b">The other Rect2i that may be enclosed.</param> + /// <returns>A bool for whether or not this Rect2i encloses `b`.</returns> public bool Encloses(Rect2i b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -109,7 +110,7 @@ namespace Godot /// Returns this Rect2i expanded to include a given point. /// </summary> /// <param name="to">The point to include.</param> - /// <returns>The expanded rect.</returns> + /// <returns>The expanded Rect2i.</returns> public Rect2i Expand(Vector2i to) { var expanded = this; @@ -151,10 +152,10 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards all the sides. + /// Returns a copy of the Rect2i grown by the specified amount on all sides. /// </summary> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> + /// <returns>The grown Rect2i.</returns> public Rect2i Grow(int by) { var g = this; @@ -168,13 +169,13 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards each direction individually. + /// Returns a copy of the Rect2i grown by the specified amount on each side individually. /// </summary> - /// <param name="left">The amount to grow by on the left.</param> - /// <param name="top">The amount to grow by on the top.</param> - /// <param name="right">The amount to grow by on the right.</param> - /// <param name="bottom">The amount to grow by on the bottom.</param> - /// <returns>The grown rect.</returns> + /// <param name="left">The amount to grow by on the left side.</param> + /// <param name="top">The amount to grow by on the top side.</param> + /// <param name="right">The amount to grow by on the right side.</param> + /// <param name="bottom">The amount to grow by on the bottom side.</param> + /// <returns>The grown Rect2i.</returns> public Rect2i GrowIndividual(int left, int top, int right, int bottom) { var g = this; @@ -188,37 +189,37 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards the <see cref="Margin"/> direction. + /// Returns a copy of the Rect2i grown by the specified amount on the specified Side. /// </summary> - /// <param name="margin">The direction to grow in.</param> + /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> - public Rect2i GrowMargin(Margin margin, int by) + /// <returns>The grown Rect2i.</returns> + public Rect2i GrowSide(Side side, int by) { var g = this; - g = g.GrowIndividual(Margin.Left == margin ? by : 0, - Margin.Top == margin ? by : 0, - Margin.Right == margin ? by : 0, - Margin.Bottom == margin ? by : 0); + g = g.GrowIndividual(Side.Left == side ? by : 0, + Side.Top == side ? by : 0, + Side.Right == side ? by : 0, + Side.Bottom == side ? by : 0); return g; } /// <summary> - /// Returns true if the Rect2 is flat or empty, or false otherwise. + /// Returns true if the Rect2i is flat or empty, or false otherwise. /// </summary> - /// <returns>A bool for whether or not the rect has area.</returns> + /// <returns>A bool for whether or not the Rect2i has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; } /// <summary> - /// Returns true if the Rect2 contains a point, or false otherwise. + /// Returns true if the Rect2i contains a point, or false otherwise. /// </summary> /// <param name="point">The point to check.</param> - /// <returns>A bool for whether or not the rect contains `point`.</returns> + /// <returns>A bool for whether or not the Rect2i contains `point`.</returns> public bool HasPoint(Vector2i point) { if (point.x < _position.x) @@ -241,7 +242,7 @@ namespace Godot /// If `includeBorders` is true, they will also be considered overlapping /// if their borders touch, even without intersection. /// </summary> - /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="b">The other Rect2i to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A bool for whether or not they are intersecting.</returns> public bool Intersects(Rect2i b, bool includeBorders = false) @@ -273,10 +274,10 @@ namespace Godot } /// <summary> - /// Returns a larger Rect2i that contains this Rect2 and `b`. + /// Returns a larger Rect2i that contains this Rect2i and `b`. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The merged rect.</returns> + /// <param name="b">The other Rect2i.</param> + /// <returns>The merged Rect2i.</returns> public Rect2i Merge(Rect2i b) { Rect2i newRect; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index b74dd6f4f4..6279ea1ace 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -511,7 +511,7 @@ namespace Godot /// <returns>The snapped vector.</returns> public Vector2 Snapped(Vector2 step) { - return new Vector2(Mathf.Stepify(x, step.x), Mathf.Stepify(y, step.y)); + return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y)); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 07f5b3c38e..42dbdf25c3 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -513,9 +513,9 @@ namespace Godot { return new Vector3 ( - Mathf.Stepify(x, step.x), - Mathf.Stepify(y, step.y), - Mathf.Stepify(z, step.z) + Mathf.Snapped(x, step.x), + Mathf.Snapped(y, step.y), + Mathf.Snapped(z, step.z) ); } diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h index ab48904571..9ba6a05ac6 100644 --- a/modules/mono/glue/arguments_vector.h +++ b/modules/mono/glue/arguments_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index afcc75395b..34a96eba17 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index dedb5b9f75..191f863350 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index a4566b82fb..a2ff868f65 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index f4263e286e..3db52d7c30 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 9405360c6c..4ddb94e1a8 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index 410a98aa84..f464e63a81 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp index 88695201a3..5a6fd69db8 100644 --- a/modules/mono/glue/scene_tree_glue.cpp +++ b/modules/mono/glue/scene_tree_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,7 +48,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa ptr->get_nodes_in_group(*group, &nodes); // No need to bother if the group is empty - if (!nodes.empty()) { + if (!nodes.is_empty()) { MonoType *elem_type = mono_reflection_type_get_type(refltype); MonoClass *mono_class = mono_class_from_mono_type(elem_type); GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class); diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index d71d175418..18a9221f89 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_name_glue.cpp b/modules/mono/glue/string_name_glue.cpp index fc2bf32b95..f537896559 100644 --- a/modules/mono/glue/string_name_glue.cpp +++ b/modules/mono/glue/string_name_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h index 7d57d0fac3..273dba52f9 100644 --- a/modules/mono/godotsharp_defs.h +++ b/modules/mono/godotsharp_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index 093a935288..a39a6fe381 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -146,7 +146,7 @@ private: String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.empty()) { + if (appname_safe.is_empty()) { appname_safe = "UnnamedProject"; } diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index 85be506c28..3a3c6f980e 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/managed_callable.cpp b/modules/mono/managed_callable.cpp index dbe9c7fc5d..6d868b527c 100644 --- a/modules/mono/managed_callable.cpp +++ b/modules/mono/managed_callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h index bde1b41781..c620eee60d 100644 --- a/modules/mono/managed_callable.h +++ b/modules/mono/managed_callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp index 16a6875406..8583065016 100644 --- a/modules/mono/mono_gc_handle.cpp +++ b/modules/mono/mono_gc_handle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h index b85dc70af3..f435aab3dd 100644 --- a/modules/mono/mono_gc_handle.h +++ b/modules/mono/mono_gc_handle.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/android_mono_config.h b/modules/mono/mono_gd/android_mono_config.h index 9e304939b2..9d7cfe1b7c 100644 --- a/modules/mono/mono_gd/android_mono_config.h +++ b/modules/mono/mono_gd/android_mono_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 772961291c..875d20ebe4 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -142,7 +142,7 @@ void gd_mono_debug_init() { int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000); if (Engine::get_singleton()->is_editor_hint() || - ProjectSettings::get_singleton()->get_resource_path().empty() || + ProjectSettings::get_singleton()->get_resource_path().is_empty() || Main::is_project_manager()) { if (da_args.size() == 0) { return; @@ -297,7 +297,7 @@ void GDMono::determine_mono_dirs(String &r_assembly_rootdir, String &r_config_di } #ifdef WINDOWS_ENABLED - if (r_assembly_rootdir.empty() || r_config_dir.empty()) { + if (r_assembly_rootdir.is_empty() || r_config_dir.is_empty()) { ERR_PRINT("Cannot find Mono in the registry."); // Assertion: if they are not set, then they weren't found in the registry CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0); @@ -360,7 +360,7 @@ void GDMono::initialize() { #ifndef TOOLS_ENABLED // Exported games that don't use C# must still work. They likely don't ship with mscorlib. // We only initialize the Mono runtime if we can find mscorlib. Otherwise it would crash. - if (GDMonoAssembly::find_assembly("mscorlib.dll").empty()) { + if (GDMonoAssembly::find_assembly("mscorlib.dll").is_empty()) { print_verbose("Mono: Skipping runtime initialization because 'mscorlib.dll' could not be found"); return; } @@ -944,7 +944,7 @@ void GDMono::_load_api_assemblies() { // 2. Update the API assemblies String update_error = update_api_assemblies_from_prebuilt("Debug", &core_api_assembly.out_of_sync, &editor_api_assembly.out_of_sync); - CRASH_COND_MSG(!update_error.empty(), update_error); + CRASH_COND_MSG(!update_error.is_empty(), update_error); // 3. Load the scripts domain again Error domain_load_err = _load_scripts_domain(); @@ -998,7 +998,7 @@ bool GDMono::_load_project_assembly() { String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.empty()) { + if (appname_safe.is_empty()) { appname_safe = "UnnamedProject"; } diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index 969296c44d..5accc21f8e 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 33628b3ce3..c6920814b9 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,20 +48,20 @@ Vector<String> GDMonoAssembly::search_dirs; void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config, const String &p_custom_bcl_dir) { String framework_dir; - if (!p_custom_bcl_dir.empty()) { + if (!p_custom_bcl_dir.is_empty()) { framework_dir = p_custom_bcl_dir; } else if (mono_assembly_getrootdir()) { framework_dir = String::utf8(mono_assembly_getrootdir()).plus_file("mono").plus_file("4.5"); } - if (!framework_dir.empty()) { + if (!framework_dir.is_empty()) { r_search_dirs.push_back(framework_dir); r_search_dirs.push_back(framework_dir.plus_file("Facades")); } #if !defined(TOOLS_ENABLED) String data_game_assemblies_dir = GodotSharpDirs::get_data_game_assemblies_dir(); - if (!data_game_assemblies_dir.empty()) { + if (!data_game_assemblies_dir.is_empty()) { r_search_dirs.push_back(data_game_assemblies_dir); } #endif @@ -72,7 +72,7 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir()); } - if (p_custom_config.empty()) { + if (p_custom_config.is_empty()) { r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir()); } else { String api_config = p_custom_config == "ExportRelease" ? "Release" : "Debug"; @@ -230,7 +230,7 @@ void GDMonoAssembly::initialize() { MonoAssembly *GDMonoAssembly::_real_load_assembly_from(const String &p_path, bool p_refonly, MonoAssemblyName *p_aname) { Vector<uint8_t> data = FileAccess::get_file_as_array(p_path); - ERR_FAIL_COND_V_MSG(data.empty(), nullptr, "Could read the assembly in the specified location"); + ERR_FAIL_COND_V_MSG(data.is_empty(), nullptr, "Could read the assembly in the specified location"); String image_filename; @@ -423,7 +423,7 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) match = current; } - while (!nested_classes.empty()) { + while (!nested_classes.is_empty()) { GDMonoClass *current_nested = nested_classes.front()->get(); nested_classes.pop_front(); diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index fc10480e07..350fcf3210 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp index 3f51c6523b..aea467660f 100644 --- a/modules/mono/mono_gd/gd_mono_cache.cpp +++ b/modules/mono/mono_gd/gd_mono_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h index 9dfa5769be..fb75cb4b1c 100644 --- a/modules/mono/mono_gd/gd_mono_cache.h +++ b/modules/mono/mono_gd/gd_mono_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index b734f52e4e..0ed7fcf375 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index b93dfec30a..daea75bae8 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index 61d7f64a2a..d91bb8210f 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h index 5b40b439f9..ed5078c673 100644 --- a/modules/mono/mono_gd/gd_mono_field.h +++ b/modules/mono/mono_gd/gd_mono_field.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h index ffb56e7cec..483030610f 100644 --- a/modules/mono/mono_gd/gd_mono_header.h +++ b/modules/mono/mono_gd/gd_mono_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index 82f916e8c5..65e2680905 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h index 0fd6250785..34d2d35b2d 100644 --- a/modules/mono/mono_gd/gd_mono_internals.h +++ b/modules/mono/mono_gd/gd_mono_internals.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index 7584e7ff0d..e1d283242c 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h index 3a52316060..9a95e3cb0a 100644 --- a/modules/mono/mono_gd/gd_mono_log.h +++ b/modules/mono/mono_gd/gd_mono_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 64b350f270..57fbf5b7e1 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 6d8227f8b4..7d0036a1d8 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp index 1d87726234..67aabcde10 100644 --- a/modules/mono/mono_gd/gd_mono_method.cpp +++ b/modules/mono/mono_gd/gd_mono_method.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h index 115bd998fa..c08ffe904b 100644 --- a/modules/mono/mono_gd/gd_mono_method.h +++ b/modules/mono/mono_gd/gd_mono_method.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method_thunk.h b/modules/mono/mono_gd/gd_mono_method_thunk.h index 01f3ae342a..091d26df1d 100644 --- a/modules/mono/mono_gd/gd_mono_method_thunk.h +++ b/modules/mono/mono_gd/gd_mono_method_thunk.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp index 1027c08a4a..dc3d225082 100644 --- a/modules/mono/mono_gd/gd_mono_property.cpp +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h index 611ac293e4..af7a2c02e5 100644 --- a/modules/mono/mono_gd/gd_mono_property.h +++ b/modules/mono/mono_gd/gd_mono_property.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 05fd57255c..6e0a263c7f 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 5370b1c6fc..9e024418e1 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp index f4c964c6eb..a477c55456 100644 --- a/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.h b/modules/mono/mono_gd/gd_mono_wasm_m2n.h index 68a14f15f4..159a2ed7b6 100644 --- a/modules/mono/mono_gd/gd_mono_wasm_m2n.h +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/i_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h index 2e8e01c80e..36e14ba27c 100644 --- a/modules/mono/mono_gd/i_mono_class_member.h +++ b/modules/mono/mono_gd/i_mono_class_member.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.cpp b/modules/mono/mono_gd/managed_type.cpp index 3e971efece..0acfafe841 100644 --- a/modules/mono/mono_gd/managed_type.cpp +++ b/modules/mono/mono_gd/managed_type.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.h b/modules/mono/mono_gd/managed_type.h index 491a2f3d20..0456a9a864 100644 --- a/modules/mono/mono_gd/managed_type.h +++ b/modules/mono/mono_gd/managed_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp index bc2ae03299..59e1385e7e 100644 --- a/modules/mono/mono_gd/support/android_support.cpp +++ b/modules/mono/mono_gd/support/android_support.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -134,7 +134,7 @@ String determine_app_native_lib_dir() { } String get_app_native_lib_dir() { - if (app_native_lib_dir_cache.empty()) + if (app_native_lib_dir_cache.is_empty()) app_native_lib_dir_cache = determine_app_native_lib_dir(); return app_native_lib_dir_cache; } diff --git a/modules/mono/mono_gd/support/android_support.h b/modules/mono/mono_gd/support/android_support.h index df51100bef..0c5dd2764c 100755 --- a/modules/mono/mono_gd/support/android_support.h +++ b/modules/mono/mono_gd/support/android_support.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/ios_support.h b/modules/mono/mono_gd/support/ios_support.h index 48cef890d6..28a8806d0e 100755 --- a/modules/mono/mono_gd/support/ios_support.h +++ b/modules/mono/mono_gd/support/ios_support.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/ios_support.mm b/modules/mono/mono_gd/support/ios_support.mm index e6e09c4146..cdee04edcf 100644 --- a/modules/mono/mono_gd/support/ios_support.mm +++ b/modules/mono/mono_gd/support/ios_support.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index f5c1bda18b..80eb47bfd4 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index e30d9a8abd..1a2ff004b5 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index f220abfb4c..3aaf726fc8 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h index 18d1e43e14..4c77f8cfed 100644 --- a/modules/mono/signal_awaiter_utils.h +++ b/modules/mono/signal_awaiter_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index 60c9b9718a..4a220d89c8 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index 9902744743..27c2b2c5c1 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -188,7 +188,7 @@ String find_msbuild_tools_path() { if (key == "installationPath") { String val = line.substr(sep_idx + 1, line.length()).strip_edges(); - ERR_BREAK(val.empty()); + ERR_BREAK(val.is_empty()); if (!val.ends_with("\\")) { val += "\\"; diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h index cc3f1cb035..0e617761ea 100644 --- a/modules/mono/utils/mono_reg_utils.h +++ b/modules/mono/utils/mono_reg_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp index 41be198bcf..f4216c8129 100644 --- a/modules/mono/utils/osx_utils.cpp +++ b/modules/mono/utils/osx_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h index 92faead0fb..6704f19077 100644 --- a/modules/mono/utils/osx_utils.h +++ b/modules/mono/utils/osx_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index a24097924e..93d44628ac 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,7 +136,7 @@ String realpath(const String &p_path) { } String join(const String &p_a, const String &p_b) { - if (p_a.empty()) { + if (p_a.is_empty()) { return p_b; } @@ -165,7 +165,7 @@ String relative_to_impl(const String &p_path, const String &p_relative_to) { } else { String base_dir = p_relative_to.get_base_dir(); - if (base_dir.length() <= 2 && (base_dir.empty() || base_dir.ends_with(":"))) { + if (base_dir.length() <= 2 && (base_dir.is_empty() || base_dir.ends_with(":"))) { return p_path; } diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h index c19cb3bc8b..82b8f95f49 100644 --- a/modules/mono/utils/path_utils.h +++ b/modules/mono/utils/path_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index d70004657c..43de77005e 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h index 99f3548f31..3290cb38b9 100644 --- a/modules/mono/utils/string_utils.h +++ b/modules/mono/utils/string_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp index 73c691397c..b23ea65378 100644 --- a/modules/ogg/register_types.cpp +++ b/modules/ogg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h index 849d27bb06..49d5ed9c80 100644 --- a/modules/ogg/register_types.h +++ b/modules/ogg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index c06f3096de..7df261d2ba 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -5,7 +5,7 @@ </brief_description> <description> Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. - NoiseTexture can also generate normalmap textures. + NoiseTexture can also generate normal map textures. The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: [codeblock] var texture = preload("res://noise.tres") @@ -18,7 +18,7 @@ <methods> </methods> <members> - <member name="as_normalmap" type="bool" setter="set_as_normalmap" getter="is_normalmap" default="false"> + <member name="as_normal_map" type="bool" setter="set_as_normal_map" getter="is_normal_map" default="false"> If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map. </member> <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0"> diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index 9fe4c9c249..dcda5c2324 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -32,7 +32,7 @@ <argument index="1" name="height" type="int"> </argument> <description> - Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. + Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. </description> </method> <method name="get_noise_1d" qualifiers="const"> @@ -108,7 +108,7 @@ <argument index="0" name="size" type="int"> </argument> <description> - Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). + Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). </description> </method> </methods> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index 1181e69cd3..1d75e46747 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ NoiseTexture::NoiseTexture() { size = Vector2i(512, 512); seamless = false; - as_normalmap = false; + as_normal_map = false; bump_strength = 8.0; noise = Ref<OpenSimplexNoise>(); @@ -68,8 +68,8 @@ void NoiseTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_seamless", "seamless"), &NoiseTexture::set_seamless); ClassDB::bind_method(D_METHOD("get_seamless"), &NoiseTexture::get_seamless); - ClassDB::bind_method(D_METHOD("set_as_normalmap", "as_normalmap"), &NoiseTexture::set_as_normalmap); - ClassDB::bind_method(D_METHOD("is_normalmap"), &NoiseTexture::is_normalmap); + ClassDB::bind_method(D_METHOD("set_as_normal_map", "as_normal_map"), &NoiseTexture::set_as_normal_map); + ClassDB::bind_method(D_METHOD("is_normal_map"), &NoiseTexture::is_normal_map); ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture::set_bump_strength); ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength); @@ -81,14 +81,14 @@ void NoiseTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise"); } void NoiseTexture::_validate_property(PropertyInfo &property) const { if (property.name == "bump_strength") { - if (!as_normalmap) { + if (!as_normal_map) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } @@ -148,8 +148,8 @@ Ref<Image> NoiseTexture::_generate_texture() { image = ref_noise->get_image(size.x, size.y); } - if (as_normalmap) { - image->bumpmap_to_normalmap(bump_strength); + if (as_normal_map) { + image->bump_map_to_normal_map(bump_strength); } return image; @@ -225,17 +225,17 @@ bool NoiseTexture::get_seamless() { return seamless; } -void NoiseTexture::set_as_normalmap(bool p_as_normalmap) { - if (p_as_normalmap == as_normalmap) { +void NoiseTexture::set_as_normal_map(bool p_as_normal_map) { + if (p_as_normal_map == as_normal_map) { return; } - as_normalmap = p_as_normalmap; + as_normal_map = p_as_normal_map; _queue_update(); _change_notify(); } -bool NoiseTexture::is_normalmap() { - return as_normalmap; +bool NoiseTexture::is_normal_map() { + return as_normal_map; } void NoiseTexture::set_bump_strength(float p_bump_strength) { @@ -243,7 +243,7 @@ void NoiseTexture::set_bump_strength(float p_bump_strength) { return; } bump_strength = p_bump_strength; - if (as_normalmap) { + if (as_normal_map) { _queue_update(); } } diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 73960ba85f..9f6e2cbf43 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -57,7 +57,7 @@ private: Ref<OpenSimplexNoise> noise; Vector2i size; bool seamless; - bool as_normalmap; + bool as_normal_map; float bump_strength; void _thread_done(const Ref<Image> &p_image); @@ -82,8 +82,8 @@ public: void set_seamless(bool p_seamless); bool get_seamless(); - void set_as_normalmap(bool p_as_normalmap); - bool is_normalmap(); + void set_as_normal_map(bool p_as_normal_map); + bool is_normal_map(); void set_bump_strength(float p_bump_strength); float get_bump_strength(); diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index aded4d2a07..e4e2e0613a 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -104,7 +104,7 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) { Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const { Vector<uint8_t> data; - data.resize(p_width * p_height * 4); + data.resize(p_width * p_height); uint8_t *wd8 = data.ptrw(); @@ -112,21 +112,17 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const { for (int j = 0; j < p_width; j++) { float v = get_noise_2d(j, i); v = v * 0.5 + 0.5; // Normalize [0..1] - uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); - wd8[(i * p_width + j) * 4 + 0] = value; - wd8[(i * p_width + j) * 4 + 1] = value; - wd8[(i * p_width + j) * 4 + 2] = value; - wd8[(i * p_width + j) * 4 + 3] = 255; + wd8[(i * p_width + j)] = uint8_t(CLAMP(v * 255.0, 0, 255)); } } - Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data)); + Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data)); return image; } Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const { Vector<uint8_t> data; - data.resize(p_size * p_size * 4); + data.resize(p_size * p_size); uint8_t *wd8 = data.ptrw(); @@ -147,15 +143,11 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const { float v = get_noise_4d(x, y, z, w); v = v * 0.5 + 0.5; // Normalize [0..1] - uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); - wd8[(i * p_size + j) * 4 + 0] = value; - wd8[(i * p_size + j) * 4 + 1] = value; - wd8[(i * p_size + j) * 4 + 2] = value; - wd8[(i * p_size + j) * 4 + 3] = 255; + wd8[(i * p_size + j)] = uint8_t(CLAMP(v * 255.0, 0, 255)); } } - Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_RGBA8, data)); + Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_L8, data)); return image; } diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index d9bf05115d..f18dd4d798 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,15 +37,15 @@ #include "thirdparty/misc/open-simplex-noise.h" -// The maximum number of octaves allowed. Note that these are statically allocated. -// Higher values become exponentially slower, so this shouldn't be set too high -// to avoid freezing the editor for long periods of time. -#define MAX_OCTAVES 9 - class OpenSimplexNoise : public Resource { GDCLASS(OpenSimplexNoise, Resource); OBJ_SAVE_TYPE(OpenSimplexNoise); + // The maximum number of octaves allowed. Note that these are statically allocated. + // Higher values become exponentially slower, so this shouldn't be set too high + // to avoid freezing the editor for long periods of time. + static const int MAX_OCTAVES = 9; + osn_context contexts[MAX_OCTAVES]; int seed; diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp index fef90cdce3..e9735a2cc8 100644 --- a/modules/opensimplex/register_types.cpp +++ b/modules/opensimplex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h index 51c6815eae..d72e37e3a3 100644 --- a/modules/opensimplex/register_types.h +++ b/modules/opensimplex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp index a4329e142c..02874a9a4b 100644 --- a/modules/opus/register_types.cpp +++ b/modules/opus/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h index ad6e083c82..af889cf809 100644 --- a/modules/opus/register_types.h +++ b/modules/opus/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/image_compress_pvrtc.cpp b/modules/pvr/image_compress_pvrtc.cpp index 6695a539d0..d2d8976694 100644 --- a/modules/pvr/image_compress_pvrtc.cpp +++ b/modules/pvr/image_compress_pvrtc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/image_compress_pvrtc.h b/modules/pvr/image_compress_pvrtc.h index fde65f4bbe..985076ce4d 100644 --- a/modules/pvr/image_compress_pvrtc.h +++ b/modules/pvr/image_compress_pvrtc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp index 9bfc334d76..aeac564c93 100644 --- a/modules/pvr/register_types.cpp +++ b/modules/pvr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h index 8318996a46..74fcfe2ce4 100644 --- a/modules/pvr/register_types.h +++ b/modules/pvr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp index c9cbb1935a..70a3c8b5a9 100644 --- a/modules/pvr/texture_loader_pvr.cpp +++ b/modules/pvr/texture_loader_pvr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -153,7 +153,7 @@ RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, } Ref<Image> image = memnew(Image(width, height, mipmaps, format, data)); - ERR_FAIL_COND_V(image->empty(), RES()); + ERR_FAIL_COND_V(image->is_empty(), RES()); Ref<ImageTexture> texture = memnew(ImageTexture); texture->create_from_image(image); diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h index 07ef129689..da425c3237 100644 --- a/modules/pvr/texture_loader_pvr.h +++ b/modules/pvr/texture_loader_pvr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml index 312275842a..b21f5d1e7a 100644 --- a/modules/regex/doc_classes/RegEx.xml +++ b/modules/regex/doc_classes/RegEx.xml @@ -39,8 +39,8 @@ var regex = RegEx.new() regex.compile("\\S+") # Negated whitespace character class. var results = [] - for match in regex.search_all("One Two \n\tThree"): - results.push_back(match.get_string()) + for result in regex.search_all("One Two \n\tThree"): + results.push_back(result.get_string()) # The `results` array now contains "One", "Two", "Three". [/codeblock] [b]Note:[/b] Godot's regex implementation is based on the [url=https://www.pcre.org/]PCRE2[/url] library. You can view the full pattern reference [url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url]. diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index c10a276eae..fe8136ef35 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.h b/modules/regex/regex.h index 5b4798b65a..46505855d7 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp index d470fcdaeb..82f3eaf707 100644 --- a/modules/regex/register_types.cpp +++ b/modules/regex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h index cf377cdf5f..fe94cde954 100644 --- a/modules/regex/register_types.h +++ b/modules/regex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/tests/test_regex.h b/modules/regex/tests/test_regex.h index 4b9e7e18eb..c2d303b435 100644 --- a/modules/regex/tests/test_regex.h +++ b/modules/regex/tests/test_regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/register_module_types.h b/modules/register_module_types.h index acd9fc7c97..2cff8c54c4 100644 --- a/modules/register_module_types.h +++ b/modules/register_module_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp index c510779317..cce08034df 100644 --- a/modules/squish/image_compress_squish.cpp +++ b/modules/squish/image_compress_squish.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h index 11b9e1c833..301d30fcf1 100644 --- a/modules/squish/image_compress_squish.h +++ b/modules/squish/image_compress_squish.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp index ad28aff058..451e9d8e93 100644 --- a/modules/squish/register_types.cpp +++ b/modules/squish/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h index ab56c54d4a..0f87d64333 100644 --- a/modules/squish/register_types.h +++ b/modules/squish/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 346833ab9c..4b2be47e74 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -124,7 +124,10 @@ AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() { Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instance_playback() { Ref<AudioStreamPlaybackOGGVorbis> ovs; - ERR_FAIL_COND_V(data == nullptr, ovs); + ERR_FAIL_COND_V_MSG(data == nullptr, ovs, + "This AudioStreamOGGVorbis does not have an audio file assigned " + "to it. AudioStreamOGGVorbis should not be created from the " + "inspector or with `.new()`. Instead, load an audio file."); ovs.instance(); ovs->vorbis_stream = Ref<AudioStreamOGGVorbis>(this); diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h index 5070f2a078..efc8fc6c27 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp index 13c26fc8cc..6f7eb53bc8 100644 --- a/modules/stb_vorbis/register_types.cpp +++ b/modules/stb_vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h index f5a1dd31bc..d36d87606c 100644 --- a/modules/stb_vorbis/register_types.h +++ b/modules/stb_vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp index d68d050d34..ec1c30783a 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h index 47f0039328..60fe3381fb 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index 8ca4452ac9..6ce3e4b4b3 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h index 8e478a40ce..e64175b172 100644 --- a/modules/svg/image_loader_svg.h +++ b/modules/svg/image_loader_svg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp index 9fbefd2cfe..1a611184d2 100644 --- a/modules/svg/register_types.cpp +++ b/modules/svg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h index a3d914e0cb..106ac9056f 100644 --- a/modules/svg/register_types.h +++ b/modules/svg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/bitmap_font_adv.cpp b/modules/text_server_adv/bitmap_font_adv.cpp index b905b7dabb..01fa94aa7c 100644 --- a/modules/text_server_adv/bitmap_font_adv.cpp +++ b/modules/text_server_adv/bitmap_font_adv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/bitmap_font_adv.h b/modules/text_server_adv/bitmap_font_adv.h index cb1a726f76..c314f1b087 100644 --- a/modules/text_server_adv/bitmap_font_adv.h +++ b/modules/text_server_adv/bitmap_font_adv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp index 99d78a5299..fcefa60d98 100644 --- a/modules/text_server_adv/dynamic_font_adv.cpp +++ b/modules/text_server_adv/dynamic_font_adv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,7 +55,7 @@ DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size( fds = E->get(); } else { if (font_mem == nullptr && font_path != String()) { - if (!font_mem_cache.empty()) { + if (!font_mem_cache.is_empty()) { font_mem = font_mem_cache.ptr(); font_mem_size = font_mem_cache.size(); } else { @@ -171,7 +171,7 @@ DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size( } FT_Set_Var_Design_Coordinates(fds->face, coords.size(), coords.ptrw()); - hb_font_set_variations(fds->hb_handle, hb_vars.empty() ? nullptr : &hb_vars[0], hb_vars.size()); + hb_font_set_variations(fds->hb_handle, hb_vars.is_empty() ? nullptr : &hb_vars[0], hb_vars.size()); FT_Done_MM_Var(library, amaster); } diff --git a/modules/text_server_adv/dynamic_font_adv.h b/modules/text_server_adv/dynamic_font_adv.h index f9d6735c32..c35dd9390b 100644 --- a/modules/text_server_adv/dynamic_font_adv.h +++ b/modules/text_server_adv/dynamic_font_adv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/font_adv.h b/modules/text_server_adv/font_adv.h index 88b327f57b..4bbd2dd4bf 100644 --- a/modules/text_server_adv/font_adv.h +++ b/modules/text_server_adv/font_adv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/icu_data/icudata_stub.cpp b/modules/text_server_adv/icu_data/icudata_stub.cpp index 13f0ac0c50..187001f33a 100644 --- a/modules/text_server_adv/icu_data/icudata_stub.cpp +++ b/modules/text_server_adv/icu_data/icudata_stub.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/register_types.cpp b/modules/text_server_adv/register_types.cpp index 68117e0380..abefa83b9b 100644 --- a/modules/text_server_adv/register_types.cpp +++ b/modules/text_server_adv/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/register_types.h b/modules/text_server_adv/register_types.h index 8319ddfd5d..ddd1190f40 100644 --- a/modules/text_server_adv/register_types.h +++ b/modules/text_server_adv/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp index 60a617c3a7..8f23bb9e02 100644 --- a/modules/text_server_adv/script_iterator.cpp +++ b/modules/text_server_adv/script_iterator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/script_iterator.h b/modules/text_server_adv/script_iterator.h index 4523aa2767..ad476f7c75 100644 --- a/modules/text_server_adv/script_iterator.h +++ b/modules/text_server_adv/script_iterator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 3a706286e5..8b05611089 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -171,7 +171,7 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) { } #else if (icu_data == nullptr) { - String filename = (p_filename.empty()) ? String("res://") + _MKSTR(ICU_DATA_NAME) : p_filename; + String filename = (p_filename.is_empty()) ? String("res://") + _MKSTR(ICU_DATA_NAME) : p_filename; FileAccess *f = FileAccess::open(filename, FileAccess::READ); if (!f) { @@ -1061,7 +1061,7 @@ bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_te ERR_FAIL_COND_V(!sd, false); ERR_FAIL_COND_V(p_size <= 0, false); - if (p_text.empty()) { + if (p_text.is_empty()) { return true; } @@ -1984,7 +1984,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star ftrs.push_back(feature); } } - hb_shape(hb_font, p_sd->hb_buffer, ftrs.empty() ? nullptr : &ftrs[0], ftrs.size()); + hb_shape(hb_font, p_sd->hb_buffer, ftrs.is_empty() ? nullptr : &ftrs[0], ftrs.size()); unsigned int glyph_count = 0; hb_glyph_info_t *glyph_info = hb_buffer_get_glyph_infos(p_sd->hb_buffer, &glyph_count); @@ -2131,7 +2131,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { sd->script_iter = memnew(ScriptIterator(sd->text, 0, sd->text.length())); } - if (sd->bidi_override.empty()) { + if (sd->bidi_override.is_empty()) { sd->bidi_override.push_back(Vector2i(0, sd->end)); } diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index 8c26554158..89fae477f9 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/bitmap_font_fb.cpp b/modules/text_server_fb/bitmap_font_fb.cpp index 99cbccb69a..5c691b7bbd 100644 --- a/modules/text_server_fb/bitmap_font_fb.cpp +++ b/modules/text_server_fb/bitmap_font_fb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/bitmap_font_fb.h b/modules/text_server_fb/bitmap_font_fb.h index 73e6d8f791..33401b85fa 100644 --- a/modules/text_server_fb/bitmap_font_fb.h +++ b/modules/text_server_fb/bitmap_font_fb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp index ca9e5b580b..4eecba6ae8 100644 --- a/modules/text_server_fb/dynamic_font_fb.cpp +++ b/modules/text_server_fb/dynamic_font_fb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,7 +54,7 @@ DynamicFontDataFallback::DataAtSize *DynamicFontDataFallback::get_data_for_size( fds = E->get(); } else { if (font_mem == nullptr && font_path != String()) { - if (!font_mem_cache.empty()) { + if (!font_mem_cache.is_empty()) { font_mem = font_mem_cache.ptr(); font_mem_size = font_mem_cache.size(); } else { diff --git a/modules/text_server_fb/dynamic_font_fb.h b/modules/text_server_fb/dynamic_font_fb.h index 6ac8cb52a8..f1cd758f2c 100644 --- a/modules/text_server_fb/dynamic_font_fb.h +++ b/modules/text_server_fb/dynamic_font_fb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/font_fb.h b/modules/text_server_fb/font_fb.h index d2ce2661a1..cc72919542 100644 --- a/modules/text_server_fb/font_fb.h +++ b/modules/text_server_fb/font_fb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/register_types.cpp b/modules/text_server_fb/register_types.cpp index ad4d2d47ab..87cbd2ac2c 100644 --- a/modules/text_server_fb/register_types.cpp +++ b/modules/text_server_fb/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/register_types.h b/modules/text_server_fb/register_types.h index 58f8436c67..c854db92e5 100644 --- a/modules/text_server_fb/register_types.h +++ b/modules/text_server_fb/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 675d0e5d4d..e60d269408 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -550,7 +550,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te ERR_FAIL_COND_V(!sd, false); ERR_FAIL_COND_V(p_size <= 0, false); - if (p_text.empty()) { + if (p_text.is_empty()) { return true; } @@ -573,7 +573,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te span.fonts.push_back(p_fonts[i]); } } - ERR_FAIL_COND_V(span.fonts.empty(), false); + ERR_FAIL_COND_V(span.fonts.is_empty(), false); span.font_size = p_size; span.language = p_language; diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h index 56bb1f7bf9..d142b320e4 100644 --- a/modules/text_server_fb/text_server_fb.h +++ b/modules/text_server_fb/text_server_fb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index aa8b3122f4..2da9159228 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h index 6b3d33e7ef..249e33411e 100644 --- a/modules/tga/image_loader_tga.h +++ b/modules/tga/image_loader_tga.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp index 320f748083..9e5fe124ef 100644 --- a/modules/tga/register_types.cpp +++ b/modules/tga/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h index 94a77d295e..0dcd750250 100644 --- a/modules/tga/register_types.h +++ b/modules/tga/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp index 0676cab5c5..0218b8c7a4 100644 --- a/modules/theora/register_types.cpp +++ b/modules/theora/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h index 4f0670b2c7..654d70e417 100644 --- a/modules/theora/register_types.h +++ b/modules/theora/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 4f33f58ed1..243265769e 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index 867f464038..d2036b5cb4 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index 75dc16c39a..47214e6974 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h index ff040b0915..34390fccb0 100644 --- a/modules/tinyexr/image_loader_tinyexr.h +++ b/modules/tinyexr/image_loader_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_saver_tinyexr.cpp b/modules/tinyexr/image_saver_tinyexr.cpp index 420619bd5f..f747763248 100644 --- a/modules/tinyexr/image_saver_tinyexr.cpp +++ b/modules/tinyexr/image_saver_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_saver_tinyexr.h b/modules/tinyexr/image_saver_tinyexr.h index c7154bcfc7..e5060ef11c 100644 --- a/modules/tinyexr/image_saver_tinyexr.h +++ b/modules/tinyexr/image_saver_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp index 9d0fb8729e..ecbabc4951 100644 --- a/modules/tinyexr/register_types.cpp +++ b/modules/tinyexr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h index 9739488312..e401f37066 100644 --- a/modules/tinyexr/register_types.h +++ b/modules/tinyexr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp index e66bc9d11a..a5ee39517f 100644 --- a/modules/upnp/register_types.cpp +++ b/modules/upnp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.h b/modules/upnp/register_types.h index 0c71db9ffa..768031c4d9 100644 --- a/modules/upnp/register_types.h +++ b/modules/upnp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp index 988bf3017d..8c3be884bd 100644 --- a/modules/upnp/upnp.cpp +++ b/modules/upnp/upnp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,7 @@ #include <stdlib.h> bool UPNP::is_common_device(const String &dev) const { - return dev.empty() || + return dev.is_empty() || dev.find("InternetGatewayDevice") >= 0 || dev.find("WANIPConnection") >= 0 || dev.find("WANPPPConnection") >= 0 || @@ -76,7 +76,7 @@ int UPNP::discover(int timeout, int ttl, const String &device_filter) { struct UPNPDev *dev = devlist; while (dev) { - if (device_filter.empty() || strstr(dev->st, device_filter.utf8().get_data())) { + if (device_filter.is_empty() || strstr(dev->st, device_filter.utf8().get_data())) { add_device_to_list(dev, devlist); } diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h index 81d770ec4c..9dfa907476 100644 --- a/modules/upnp/upnp.h +++ b/modules/upnp/upnp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp_device.cpp b/modules/upnp/upnp_device.cpp index 40eb6106a0..ddc66d593c 100644 --- a/modules/upnp/upnp_device.cpp +++ b/modules/upnp/upnp_device.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,7 +65,7 @@ int UPNPDevice::add_port_mapping(int port, int port_internal, String desc, Strin itos(port).utf8().get_data(), itos(port_internal).utf8().get_data(), igd_our_addr.utf8().get_data(), - desc.empty() ? nullptr : desc.utf8().get_data(), + desc.is_empty() ? nullptr : desc.utf8().get_data(), proto.utf8().get_data(), nullptr, // Remote host, always nullptr as IGDs don't support it duration > 0 ? itos(duration).utf8().get_data() : nullptr); diff --git a/modules/upnp/upnp_device.h b/modules/upnp/upnp_device.h index 53d621c90a..126e761a56 100644 --- a/modules/upnp/upnp_device.h +++ b/modules/upnp/upnp_device.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp index 40c5e47440..daad39bdfb 100644 --- a/modules/vhacd/register_types.cpp +++ b/modules/vhacd/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vhacd/register_types.h b/modules/vhacd/register_types.h index d02a990901..24ad9378f4 100644 --- a/modules/vhacd/register_types.h +++ b/modules/vhacd/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 088d84d2ec..5112ea43a7 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -26,23 +26,23 @@ </return> <argument index="0" name="name" type="StringName"> </argument> + <argument index="1" name="func_node_id" type="int"> + </argument> <description> - Add a function with the specified name to the VisualScript. + Add a function with the specified name to the VisualScript, and assign the root [VisualScriptFunction] node's id as [code]func_node_id[/code]. </description> </method> <method name="add_node"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> - <argument index="2" name="node" type="VisualScriptNode"> + <argument index="1" name="node" type="VisualScriptNode"> </argument> - <argument index="3" name="position" type="Vector2" default="Vector2( 0, 0 )"> + <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Add a node to a function of the VisualScript. + Add a node to the VisualScript. </description> </method> <method name="add_variable"> @@ -157,15 +157,13 @@ <method name="data_connect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_port" type="int"> + <argument index="1" name="from_port" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> - <argument index="4" name="to_port" type="int"> + <argument index="3" name="to_port" type="int"> </argument> <description> Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code]. @@ -174,15 +172,13 @@ <method name="data_disconnect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="1" name="from_node" type="int"> + <argument index="1" name="from_port" type="int"> </argument> - <argument index="2" name="from_port" type="int"> + <argument index="2" name="to_node" type="int"> </argument> - <argument index="3" name="to_node" type="int"> - </argument> - <argument index="4" name="to_port" type="int"> + <argument index="3" name="to_port" type="int"> </argument> <description> Disconnect two data ports previously connected with [method data_connect]. @@ -197,37 +193,31 @@ Returns the id of a function's entry point node. </description> </method> - <method name="get_function_scroll" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <description> - Returns the position of the center of the screen for a given function. - </description> - </method> <method name="get_node" qualifiers="const"> <return type="VisualScriptNode"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> - Returns a node given its id and its function. + Returns a node given its id. </description> </method> <method name="get_node_position" qualifiers="const"> <return type="Vector2"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> Returns a node's position in pixels. </description> </method> + <method name="get_scroll" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns the current position of the center of the screen. + </description> + </method> <method name="get_variable_default_value" qualifiers="const"> <return type="Variant"> </return> @@ -267,15 +257,13 @@ <method name="has_data_connection" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_port" type="int"> + <argument index="1" name="from_port" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> - <argument index="4" name="to_port" type="int"> + <argument index="3" name="to_port" type="int"> </argument> <description> Returns whether the specified data ports are connected. @@ -293,9 +281,7 @@ <method name="has_node" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> Returns whether a node exists with the given id. @@ -304,13 +290,11 @@ <method name="has_sequence_connection" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_output" type="int"> + <argument index="1" name="from_output" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> <description> Returns whether the specified sequence ports are connected. @@ -346,12 +330,10 @@ <method name="remove_node"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> - Remove a specific node. + Remove the node with the specified id. </description> </method> <method name="remove_variable"> @@ -399,13 +381,11 @@ <method name="sequence_connect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="1" name="from_node" type="int"> + <argument index="1" name="from_output" type="int"> </argument> - <argument index="2" name="from_output" type="int"> - </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> <description> Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code]. @@ -415,29 +395,16 @@ <method name="sequence_disconnect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_output" type="int"> + <argument index="1" name="from_output" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> <description> Disconnect two sequence ports previously connected with [method sequence_connect]. </description> </method> - <method name="set_function_scroll"> - <return type="void"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <argument index="1" name="ofs" type="Vector2"> - </argument> - <description> - Position the center of the screen for a function. - </description> - </method> <method name="set_instance_base_type"> <return type="void"> </return> @@ -450,14 +417,21 @@ <method name="set_node_position"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> + <argument index="0" name="id" type="int"> </argument> - <argument index="1" name="id" type="int"> + <argument index="1" name="position" type="Vector2"> </argument> - <argument index="2" name="position" type="Vector2"> + <description> + Set the node position in the VisualScript graph. + </description> + </method> + <method name="set_scroll"> + <return type="void"> + </return> + <argument index="0" name="ofs" type="Vector2"> </argument> <description> - Position a node on the screen. + Set the screen center to the given position. </description> </method> <method name="set_variable_default_value"> @@ -496,9 +470,7 @@ </methods> <signals> <signal name="node_ports_changed"> - <argument index="0" name="function" type="String"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> Emitted when the ports of a node are changed. diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 000fbd0140..4004f1a04c 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -92,7 +92,7 @@ <constant name="MATH_STEP_DECIMALS" value="24" enum="BuiltinFunc"> Return the number of digit places after the decimal that the first non-zero digit occurs. </constant> - <constant name="MATH_STEPIFY" value="25" enum="BuiltinFunc"> + <constant name="MATH_SNAPPED" value="25" enum="BuiltinFunc"> Return the input snapped to a given step. </constant> <constant name="MATH_LERP" value="26" enum="BuiltinFunc"> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 0172f29923..4c7b66e368 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index c18c2930b1..b02a93ebc1 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index f9ef184579..fe92f59179 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,7 @@ #include "scene/main/node.h" #include "visual_script_nodes.h" -//used by editor, this is not really saved +// Used by editor, this is not really saved. void VisualScriptNode::set_breakpoint(bool p_breakpoint) { breakpoint = p_breakpoint; } @@ -55,8 +55,8 @@ void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_valu default_input_values[p_port] = p_value; #ifdef TOOLS_ENABLED - for (Set<VisualScript *>::Element *E = scripts_used.front(); E; E = E->next()) { - E->get()->set_edited(true); + if (script_used.is_valid()) { + script_used->set_edited(true); } #endif } @@ -73,14 +73,14 @@ void VisualScriptNode::_set_default_input_values(Array p_values) { void VisualScriptNode::validate_input_default_values() { default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize - //actually validate on save + // Actually validate on save. for (int i = 0; i < get_input_value_port_count(); i++) { Variant::Type expected = get_input_value_port_info(i).type; if (expected == Variant::NIL || expected == default_input_values[i].get_type()) { continue; } else { - //not the same, reconvert + // Not the same, reconvert. Callable::CallError ce; Variant existing = default_input_values[i]; const Variant *existingp = &existing; @@ -94,7 +94,7 @@ void VisualScriptNode::validate_input_default_values() { } Array VisualScriptNode::_get_default_input_values() const { - //validate on save, since on load there is little info about this + // Validate on save, since on load there is little info about this. Array values = default_input_values; values.resize(get_input_value_port_count()); @@ -118,6 +118,8 @@ void VisualScriptNode::_bind_methods() { } VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inputs, int p_output) const { + ERR_FAIL_COND_V(get_output_value_port_count() <= p_output, TypeGuess()); + PropertyInfo pinfo = get_output_value_port_info(p_output); TypeGuess tg; @@ -131,11 +133,7 @@ VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inp } Ref<VisualScript> VisualScriptNode::get_visual_script() const { - if (scripts_used.size()) { - return Ref<VisualScript>(scripts_used.front()->get()); - } - - return Ref<VisualScript>(); + return script_used; } VisualScriptNode::VisualScriptNode() { @@ -165,13 +163,15 @@ VisualScriptNodeInstance::~VisualScriptNodeInstance() { } } -void VisualScript::add_function(const StringName &p_name) { +void VisualScript::add_function(const StringName &p_name, int p_func_node_id) { ERR_FAIL_COND(instances.size()); ERR_FAIL_COND(!String(p_name).is_valid_identifier()); ERR_FAIL_COND(functions.has(p_name)); + ERR_FAIL_COND(variables.has(p_name)); + ERR_FAIL_COND(custom_signals.has(p_name)); functions[p_name] = Function(); - functions[p_name].scroll = Vector2(-50, -100); + functions[p_name].func_id = p_func_node_id; } bool VisualScript::has_function(const StringName &p_name) const { @@ -182,11 +182,7 @@ void VisualScript::remove_function(const StringName &p_name) { ERR_FAIL_COND(instances.size()); ERR_FAIL_COND(!functions.has(p_name)); - for (Map<int, Function::NodeData>::Element *E = functions[p_name].nodes.front(); E; E = E->next()) { - E->get().node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed)); - E->get().node->scripts_used.erase(this); - } - + // Let the editor handle the node removal. functions.erase(p_name); } @@ -207,53 +203,36 @@ void VisualScript::rename_function(const StringName &p_name, const StringName &p functions.erase(p_name); } -void VisualScript::set_function_scroll(const StringName &p_name, const Vector2 &p_scroll) { - ERR_FAIL_COND(!functions.has(p_name)); - functions[p_name].scroll = p_scroll; +void VisualScript::set_scroll(const Vector2 &p_scroll) { + scroll = p_scroll; } -Vector2 VisualScript::get_function_scroll(const StringName &p_name) const { - ERR_FAIL_COND_V(!functions.has(p_name), Vector2()); - return functions[p_name].scroll; +Vector2 VisualScript::get_scroll() const { + return scroll; } void VisualScript::get_function_list(List<StringName> *r_functions) const { - for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - r_functions->push_back(E->key()); - } - - r_functions->sort_custom<StringName::AlphCompare>(); + functions.get_key_list(r_functions); + // r_functions->sort_custom<StringName::AlphCompare>(); // Don't force sorting. } int VisualScript::get_function_node_id(const StringName &p_name) const { ERR_FAIL_COND_V(!functions.has(p_name), -1); - return functions[p_name].function_id; + return functions[p_name].func_id; } void VisualScript::_node_ports_changed(int p_id) { - StringName function; - - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().nodes.has(p_id)) { - function = E->key(); - break; - } - } - - ERR_FAIL_COND(function == StringName()); - - Function &func = functions[function]; - Ref<VisualScriptNode> vsn = func.nodes[p_id].node; + Ref<VisualScriptNode> vsn = nodes[p_id].node; vsn->validate_input_default_values(); - //must revalidate all the functions + // Must revalidate all the functions. { List<SequenceConnection> to_remove; - for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) { + for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) { to_remove.push_back(E->get()); } @@ -263,7 +242,7 @@ void VisualScript::_node_ports_changed(int p_id) { } while (to_remove.size()) { - func.sequence_connections.erase(to_remove.front()->get()); + sequence_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } @@ -271,7 +250,7 @@ void VisualScript::_node_ports_changed(int p_id) { { List<DataConnection> to_remove; - for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { + for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) { to_remove.push_back(E->get()); } @@ -281,63 +260,47 @@ void VisualScript::_node_ports_changed(int p_id) { } while (to_remove.size()) { - func.data_connections.erase(to_remove.front()->get()); + data_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } #ifdef TOOLS_ENABLED - set_edited(true); //something changed, let's set as edited - emit_signal("node_ports_changed", function, p_id); + set_edited(true); // Something changed, let's set as edited. + emit_signal("node_ports_changed", p_id); #endif } -void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) { +void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions - } + ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script. - Function &func = functions[p_func]; - - if (Object::cast_to<VisualScriptFunction>(*p_node)) { - //the function indeed - ERR_FAIL_COND_MSG(func.function_id >= 0, "A function node has already been set here."); - - func.function_id = p_id; - } - - Function::NodeData nd; + NodeData nd; nd.node = p_node; nd.pos = p_pos; Ref<VisualScriptNode> vsn = p_node; vsn->connect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed), varray(p_id)); - vsn->scripts_used.insert(this); - vsn->validate_input_default_values(); // Validate when fully loaded + vsn->script_used = Ref<VisualScript>(this); + vsn->validate_input_default_values(); // Validate when fully loaded. - func.nodes[p_id] = nd; + nodes[p_id] = nd; } -void VisualScript::remove_node(const StringName &p_func, int p_id) { +void VisualScript::remove_node(int p_id) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - - ERR_FAIL_COND(!func.nodes.has(p_id)); + ERR_FAIL_COND(!nodes.has(p_id)); { List<SequenceConnection> to_remove; - for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) { + for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { to_remove.push_back(E->get()); } } while (to_remove.size()) { - func.sequence_connections.erase(to_remove.front()->get()); + sequence_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } @@ -345,122 +308,88 @@ void VisualScript::remove_node(const StringName &p_func, int p_id) { { List<DataConnection> to_remove; - for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { + for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { to_remove.push_back(E->get()); } } while (to_remove.size()) { - func.data_connections.erase(to_remove.front()->get()); + data_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } - if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) { - func.function_id = -1; //revert to invalid - } + nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed)); + nodes[p_id].node->script_used.unref(); - func.nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed)); - func.nodes[p_id].node->scripts_used.erase(this); - - func.nodes.erase(p_id); + nodes.erase(p_id); } -bool VisualScript::has_node(const StringName &p_func, int p_id) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - - return func.nodes.has(p_id); +bool VisualScript::has_node(int p_id) const { + return nodes.has(p_id); } -Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id) const { - ERR_FAIL_COND_V(!functions.has(p_func), Ref<VisualScriptNode>()); - const Function &func = functions[p_func]; - - ERR_FAIL_COND_V(!func.nodes.has(p_id), Ref<VisualScriptNode>()); +Ref<VisualScriptNode> VisualScript::get_node(int p_id) const { + ERR_FAIL_COND_V(!nodes.has(p_id), Ref<VisualScriptNode>()); - return func.nodes[p_id].node; + return nodes[p_id].node; } -void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) { +void VisualScript::set_node_position(int p_id, const Point2 &p_pos) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - - ERR_FAIL_COND(!func.nodes.has(p_id)); - func.nodes[p_id].pos = p_pos; + ERR_FAIL_COND(!nodes.has(p_id)); + nodes[p_id].pos = p_pos; } -Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const { - ERR_FAIL_COND_V(!functions.has(p_func), Point2()); - const Function &func = functions[p_func]; - - ERR_FAIL_COND_V(!func.nodes.has(p_id), Point2()); - return func.nodes[p_id].pos; +Point2 VisualScript::get_node_position(int p_id) const { + ERR_FAIL_COND_V(!nodes.has(p_id), Point2()); + return nodes[p_id].pos; } -void VisualScript::get_node_list(const StringName &p_func, List<int> *r_nodes) const { - ERR_FAIL_COND(!functions.has(p_func)); - const Function &func = functions[p_func]; - - for (const Map<int, Function::NodeData>::Element *E = func.nodes.front(); E; E = E->next()) { - r_nodes->push_back(E->key()); - } +void VisualScript::get_node_list(List<int> *r_nodes) const { + nodes.get_key_list(r_nodes); } -void VisualScript::sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) { +void VisualScript::sequence_connect(int p_from_node, int p_from_output, int p_to_node) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; SequenceConnection sc; sc.from_node = p_from_node; sc.from_output = p_from_output; sc.to_node = p_to_node; - ERR_FAIL_COND(func.sequence_connections.has(sc)); + ERR_FAIL_COND(sequence_connections.has(sc)); - func.sequence_connections.insert(sc); + sequence_connections.insert(sc); } -void VisualScript::sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) { - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - +void VisualScript::sequence_disconnect(int p_from_node, int p_from_output, int p_to_node) { SequenceConnection sc; sc.from_node = p_from_node; sc.from_output = p_from_output; sc.to_node = p_to_node; - ERR_FAIL_COND(!func.sequence_connections.has(sc)); + ERR_FAIL_COND(!sequence_connections.has(sc)); - func.sequence_connections.erase(sc); + sequence_connections.erase(sc); } -bool VisualScript::has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - +bool VisualScript::has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const { SequenceConnection sc; sc.from_node = p_from_node; sc.from_output = p_from_output; sc.to_node = p_to_node; - return func.sequence_connections.has(sc); + return sequence_connections.has(sc); } -void VisualScript::get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const { - ERR_FAIL_COND(!functions.has(p_func)); - const Function &func = functions[p_func]; - - for (const Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) { +void VisualScript::get_sequence_connection_list(List<SequenceConnection> *r_connection) const { + for (const Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { r_connection->push_back(E->get()); } } -void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { +void VisualScript::data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; DataConnection dc; dc.from_node = p_from_node; @@ -468,72 +397,55 @@ void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p dc.to_node = p_to_node; dc.to_port = p_to_port; - ERR_FAIL_COND(func.data_connections.has(dc)); + ERR_FAIL_COND(data_connections.has(dc)); - func.data_connections.insert(dc); + data_connections.insert(dc); } -void VisualScript::data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - +void VisualScript::data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port) { DataConnection dc; dc.from_node = p_from_node; dc.from_port = p_from_port; dc.to_node = p_to_node; dc.to_port = p_to_port; - ERR_FAIL_COND(!func.data_connections.has(dc)); + ERR_FAIL_COND(!data_connections.has(dc)); - func.data_connections.erase(dc); + data_connections.erase(dc); } -bool VisualScript::has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - +bool VisualScript::has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { DataConnection dc; dc.from_node = p_from_node; dc.from_port = p_from_port; dc.to_node = p_to_node; dc.to_port = p_to_port; - return func.data_connections.has(dc); + return data_connections.has(dc); } -bool VisualScript::is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - - for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { +bool VisualScript::is_input_value_port_connected(int p_node, int p_port) const { + for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().to_node == p_node && E->get().to_port == p_port) { return true; } } - return false; } -bool VisualScript::get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - - for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { +bool VisualScript::get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const { + for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().to_node == p_node && E->get().to_port == p_port) { *r_node = E->get().from_node; *r_port = E->get().from_port; return true; } } - return false; } -void VisualScript::get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const { - ERR_FAIL_COND(!functions.has(p_func)); - const Function &func = functions[p_func]; - - for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { +void VisualScript::get_data_connection_list(List<DataConnection> *r_connection) const { + for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { r_connection->push_back(E->get()); } } @@ -653,11 +565,8 @@ Dictionary VisualScript::_get_variable_info(const StringName &p_name) const { } void VisualScript::get_variable_list(List<StringName> *r_variables) const { - for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - r_variables->push_back(E->key()); - } - - r_variables->sort_custom<StringName::AlphCompare>(); + variables.get_key_list(r_variables); + // r_variables->sort_custom<StringName::AlphCompare>(); // Don't force it. } void VisualScript::set_instance_base_type(const StringName &p_type) { @@ -680,24 +589,19 @@ void VisualScript::rename_variable(const StringName &p_name, const StringName &p variables[p_new_name] = variables[p_name]; variables.erase(p_name); - - List<StringName> funcs; - get_function_list(&funcs); - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions - List<int> ids; - get_node_list(F->get(), &ids); - for (List<int>::Element *E = ids.front(); E; E = E->next()) { - Ref<VisualScriptVariableGet> nodeget = get_node(F->get(), E->get()); - if (nodeget.is_valid()) { - if (nodeget->get_variable() == p_name) { - nodeget->set_variable(p_new_name); - } - } else { - Ref<VisualScriptVariableSet> nodeset = get_node(F->get(), E->get()); - if (nodeset.is_valid()) { - if (nodeset->get_variable() == p_name) { - nodeset->set_variable(p_new_name); - } + List<int> ids; + get_node_list(&ids); + for (List<int>::Element *E = ids.front(); E; E = E->next()) { + Ref<VisualScriptVariableGet> nodeget = get_node(E->get()); + if (nodeget.is_valid()) { + if (nodeget->get_variable() == p_name) { + nodeget->set_variable(p_new_name); + } + } else { + Ref<VisualScriptVariableSet> nodeset = get_node(E->get()); + if (nodeset.is_valid()) { + if (nodeset->get_variable() == p_name) { + nodeset->set_variable(p_new_name); } } } @@ -808,23 +712,24 @@ void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) co } int VisualScript::get_available_id() const { - int max_id = 0; - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().nodes.empty()) { - continue; + // This is infinitely increasing, + // so one might want to implement a better solution, + // if the there is a case for huge number of nodes to be added to visual script. + List<int> nds; + nodes.get_key_list(&nds); + int max = -1; + for (const List<int>::Element *E = nds.front(); E; E = E->next()) { + if (E->get() > max) { + max = E->get(); } - - int last_id = E->get().nodes.back()->key(); - max_id = MAX(max_id, last_id + 1); } - - return max_id; + return (max + 1); } ///////////////////////////////// bool VisualScript::can_instance() const { - return true; //ScriptServer::is_scripting_enabled(); + return true; // ScriptServer::is_scripting_enabled(); } StringName VisualScript::get_instance_base_type() const { @@ -832,7 +737,7 @@ StringName VisualScript::get_instance_base_type() const { } Ref<Script> VisualScript::get_base_script() const { - return Ref<Script>(); // no inheritance in visual script + return Ref<Script>(); // No inheritance in visual script. } #ifdef TOOLS_ENABLED @@ -842,20 +747,23 @@ void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) void VisualScript::_update_placeholders() { if (placeholders.size() == 0) { - return; //no bother if no placeholders + return; // No bother if no placeholders. } List<PropertyInfo> pinfo; Map<StringName, Variant> values; - for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - if (!E->get()._export) { + List<StringName> keys; + variables.get_key_list(&keys); + + for (List<StringName>::Element *E = keys.front(); E; E = E->next()) { + if (!variables[E->get()]._export) { continue; } - PropertyInfo p = E->get().info; - p.name = String(E->key()); + PropertyInfo p = variables[E->get()].info; + p.name = String(E->get()); pinfo.push_back(p); - values[p.name] = E->get().default_value; + values[p.name] = variables[E->get()].default_value; } for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) { @@ -875,17 +783,18 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) { List<PropertyInfo> pinfo; Map<StringName, Variant> values; - for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - if (!E->get()._export) { + List<StringName> keys; + variables.get_key_list(&keys); + + for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { + if (!variables[E->get()]._export) continue; - } - PropertyInfo p = E->get().info; - p.name = String(E->key()); + PropertyInfo p = variables[E->get()].info; + p.name = String(E->get()); pinfo.push_back(p); - values[p.name] = E->get().default_value; + values[p.name] = variables[E->get()].default_value; } - sins->update(pinfo, values); return sins; @@ -928,7 +837,7 @@ bool VisualScript::is_tool() const { } bool VisualScript::is_valid() const { - return true; //always valid + return true; // Always valid. } ScriptLanguage *VisualScript::get_language() const { @@ -964,11 +873,14 @@ bool VisualScript::get_property_default_value(const StringName &p_property, Vari } void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const { - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { + List<StringName> funcs; + functions.get_key_list(&funcs); + + for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) { MethodInfo mi; - mi.name = E->key(); - if (E->get().function_id >= 0) { - Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node; + mi.name = E->get(); + if (functions[E->get()].func_id >= 0) { + Ref<VisualScriptFunction> func = nodes[functions[E->get()].func_id].node; if (func.is_valid()) { for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arg; @@ -988,15 +900,15 @@ bool VisualScript::has_method(const StringName &p_method) const { } MethodInfo VisualScript::get_method_info(const StringName &p_method) const { - const Map<StringName, Function>::Element *E = functions.find(p_method); - if (!E) { + const Function funct = functions[p_method]; + if (funct.func_id == -1) { return MethodInfo(); } MethodInfo mi; - mi.name = E->key(); - if (E->get().function_id >= 0) { - Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node; + mi.name = p_method; + if (funct.func_id >= 0) { + Ref<VisualScriptFunction> func = nodes[funct.func_id].node; if (func.is_valid()) { for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arg; @@ -1028,28 +940,18 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const { } int VisualScript::get_member_line(const StringName &p_member) const { -#ifdef TOOLS_ENABLED - if (has_function(p_member)) { - for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) { - if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr())) { - return E->key(); - } - } - } -#endif - return -1; + return functions[p_member].func_id; // will be -1 if not found } #ifdef TOOLS_ENABLED bool VisualScript::are_subnodes_edited() const { - for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - if (F->get().node->is_edited()) { - return true; - } + List<int> keys; + nodes.get_key_list(&keys); + for (const List<int>::Element *F = keys.front(); F; F = F->next()) { + if (nodes[F->get()].node->is_edited()) { + return true; } } - return false; } #endif @@ -1140,85 +1042,41 @@ void VisualScript::_set_data(const Dictionary &p_data) { Array funcs = d["functions"]; functions.clear(); - Vector2 last_pos = Vector2(-100 * funcs.size(), -100 * funcs.size()); // this is the center of the last fn box - Vector2 last_size = Vector2(0.0, 0.0); - for (int i = 0; i < funcs.size(); i++) { Dictionary func = funcs[i]; - - StringName name = func["name"]; - //int id=func["function_id"]; - add_function(name); - - set_function_scroll(name, func["scroll"]); - - Array nodes = func["nodes"]; - - if (!d.has("vs_unify") && nodes.size() > 0) { - Vector2 top_left = nodes[1]; - Vector2 bottom_right = nodes[1]; - - for (int j = 0; j < nodes.size(); j += 3) { - Point2 pos = nodes[j + 1]; - if (pos.y > top_left.y) { - top_left.y = pos.y; - } - if (pos.y < bottom_right.y) { - bottom_right.y = pos.y; - } - if (pos.x > bottom_right.x) { - bottom_right.x = pos.x; - } - if (pos.x < top_left.x) { - top_left.x = pos.x; - } - } - - Vector2 size = Vector2(bottom_right.x - top_left.x, top_left.y - bottom_right.y); - - Vector2 offset = last_pos + (last_size / 2.0) + (size / 2.0); // dunno I might just keep it in one axis but diagonal feels better.... - - last_pos = offset; - last_size = size; - - for (int j = 0; j < nodes.size(); j += 3) { - add_node(name, nodes[j], nodes[j + 2], offset + nodes[j + 1]); // also add an additional buffer if you want to - } - - } else { - for (int j = 0; j < nodes.size(); j += 3) { - add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]); - } + add_function(func["name"], func["function_id"]); + } + { + Array nodes = d["nodes"]; + for (int i = 0; i < nodes.size(); i += 3) { + add_node(nodes[i], nodes[i + 2], nodes[i + 1]); } - Array sequence_connections = func["sequence_connections"]; + Array sequence_connections = d["sequence_connections"]; for (int j = 0; j < sequence_connections.size(); j += 3) { - sequence_connect(name, sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]); + sequence_connect(sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]); } - Array data_connections = func["data_connections"]; - + Array data_connections = d["data_connections"]; for (int j = 0; j < data_connections.size(); j += 4) { - data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]); + data_connect(data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]); } } + is_tool_script = d["is_tool_script"]; + scroll = d["scroll"]; - if (d.has("is_tool_script")) { - is_tool_script = d["is_tool_script"]; - } else { - is_tool_script = false; - } - - // Takes all the rpc methods + // Takes all the rpc methods. rpc_functions.clear(); rpc_variables.clear(); - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().function_id >= 0 && E->get().nodes.find(E->get().function_id)) { - Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node; + List<StringName> fns; + functions.get_key_list(&fns); + for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) { + if (functions[E->get()].func_id >= 0 && nodes.has(functions[E->get()].func_id)) { + Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node; if (vsf.is_valid()) { if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { ScriptNetData nd; - nd.name = E->key(); + nd.name = E->get(); nd.mode = vsf->get_rpc_mode(); if (rpc_functions.find(nd) == -1) { rpc_functions.push_back(nd); @@ -1228,8 +1086,6 @@ void VisualScript::_set_data(const Dictionary &p_data) { } } - // Visual script doesn't have rset :( - // Sort so we are 100% that they are always the same. rpc_functions.sort_custom<SortNetData>(); } @@ -1237,12 +1093,15 @@ void VisualScript::_set_data(const Dictionary &p_data) { Dictionary VisualScript::_get_data() const { Dictionary d; d["base_type"] = base_type; + Array vars; - for (const Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - Dictionary var = _get_variable_info(E->key()); - var["name"] = E->key(); //make sure it's the right one - var["default_value"] = E->get().default_value; - var["export"] = E->get()._export; + List<StringName> var_names; + variables.get_key_list(&var_names); + for (const List<StringName>::Element *E = var_names.front(); E; E = E->next()) { + Dictionary var = _get_variable_info(E->get()); + var["name"] = E->get(); // Make sure it's the right one. + var["default_value"] = variables[E->get()].default_value; + var["export"] = variables[E->get()]._export; vars.push_back(var); } d["variables"] = vars; @@ -1264,78 +1123,73 @@ Dictionary VisualScript::_get_data() const { d["signals"] = sigs; Array funcs; - - for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { + List<StringName> func_names; + functions.get_key_list(&func_names); + for (const List<StringName>::Element *E = func_names.front(); E; E = E->next()) { Dictionary func; - func["name"] = E->key(); - func["function_id"] = E->get().function_id; - func["scroll"] = E->get().scroll; - - Array nodes; - - for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - nodes.push_back(F->key()); - nodes.push_back(F->get().pos); - nodes.push_back(F->get().node); - } - - func["nodes"] = nodes; - - Array sequence_connections; - - for (const Set<SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) { - sequence_connections.push_back(F->get().from_node); - sequence_connections.push_back(F->get().from_output); - sequence_connections.push_back(F->get().to_node); - } - - func["sequence_connections"] = sequence_connections; - - Array data_connections; + func["name"] = E->get(); + func["function_id"] = functions[E->get()].func_id; + funcs.push_back(func); + } + d["functions"] = funcs; - for (const Set<DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) { - data_connections.push_back(F->get().from_node); - data_connections.push_back(F->get().from_port); - data_connections.push_back(F->get().to_node); - data_connections.push_back(F->get().to_port); - } + Array nds; + List<int> node_ids; + nodes.get_key_list(&node_ids); + for (const List<int>::Element *F = node_ids.front(); F; F = F->next()) { + nds.push_back(F->get()); + nds.push_back(nodes[F->get()].pos); + nds.push_back(nodes[F->get()].node); + } + d["nodes"] = nds; - func["data_connections"] = data_connections; + Array seqconns; + for (const Set<SequenceConnection>::Element *F = sequence_connections.front(); F; F = F->next()) { + seqconns.push_back(F->get().from_node); + seqconns.push_back(F->get().from_output); + seqconns.push_back(F->get().to_node); + } + d["sequence_connections"] = seqconns; - funcs.push_back(func); + Array dataconns; + for (const Set<DataConnection>::Element *F = data_connections.front(); F; F = F->next()) { + dataconns.push_back(F->get().from_node); + dataconns.push_back(F->get().from_port); + dataconns.push_back(F->get().to_node); + dataconns.push_back(F->get().to_port); } + d["data_connections"] = dataconns; - d["functions"] = funcs; d["is_tool_script"] = is_tool_script; - d["vs_unify"] = true; + d["scroll"] = scroll; return d; } void VisualScript::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_function", "name"), &VisualScript::add_function); + ClassDB::bind_method(D_METHOD("add_function", "name", "func_node_id"), &VisualScript::add_function); ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function); ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function); ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function); - ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll); - ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll); + ClassDB::bind_method(D_METHOD("set_scroll", "ofs"), &VisualScript::set_scroll); + ClassDB::bind_method(D_METHOD("get_scroll"), &VisualScript::get_scroll); - ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2())); - ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node); + ClassDB::bind_method(D_METHOD("add_node", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2())); + ClassDB::bind_method(D_METHOD("remove_node", "id"), &VisualScript::remove_node); ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id); - ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node); - ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node); - ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position); - ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position); + ClassDB::bind_method(D_METHOD("get_node", "id"), &VisualScript::get_node); + ClassDB::bind_method(D_METHOD("has_node", "id"), &VisualScript::has_node); + ClassDB::bind_method(D_METHOD("set_node_position", "id", "position"), &VisualScript::set_node_position); + ClassDB::bind_method(D_METHOD("get_node_position", "id"), &VisualScript::get_node_position); - ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect); - ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect); - ClassDB::bind_method(D_METHOD("has_sequence_connection", "func", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection); + ClassDB::bind_method(D_METHOD("sequence_connect", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect); + ClassDB::bind_method(D_METHOD("sequence_disconnect", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect); + ClassDB::bind_method(D_METHOD("has_sequence_connection", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection); - ClassDB::bind_method(D_METHOD("data_connect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect); - ClassDB::bind_method(D_METHOD("data_disconnect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect); - ClassDB::bind_method(D_METHOD("has_data_connection", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection); + ClassDB::bind_method(D_METHOD("data_connect", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect); + ClassDB::bind_method(D_METHOD("data_disconnect", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect); + ClassDB::bind_method(D_METHOD("has_data_connection", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection); ClassDB::bind_method(D_METHOD("add_variable", "name", "default_value", "export"), &VisualScript::add_variable, DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("has_variable", "name"), &VisualScript::has_variable); @@ -1371,7 +1225,7 @@ void VisualScript::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); - ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::INT, "id"))); } VisualScript::VisualScript() { @@ -1380,16 +1234,12 @@ VisualScript::VisualScript() { } bool VisualScript::inherits_script(const Ref<Script> &p_script) const { - return this == p_script.ptr(); //there is no inheritance in visual scripts, so this is enough -} - -StringName VisualScript::get_default_func() const { - return StringName("f_312843592"); + return this == p_script.ptr(); // There is no inheritance in visual scripts, so this is enough. } -Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) { +Set<int> VisualScript::get_output_sequence_ports_connected(int from_node) { List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>); - get_sequence_connection_list(edited_func, sc); + get_sequence_connection_list(sc); Set<int> connected; for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) { if (E->get().from_node == from_node) { @@ -1401,8 +1251,11 @@ Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_ } VisualScript::~VisualScript() { - while (!functions.empty()) { - remove_function(functions.front()->key()); + // Remove all nodes and stuff that hold data refs. + List<int> nds; + nodes.get_key_list(&nds); + for (const List<int>::Element *E = nds.front(); E; E = E->next()) { + remove_node(E->get()); } } @@ -1430,20 +1283,21 @@ bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const { } void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const { - for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) { - if (!E->get()._export) { + List<StringName> vars; + script->variables.get_key_list(&vars); + for (const List<StringName>::Element *E = vars.front(); E; E = E->next()) { + if (!script->variables[E->get()]._export) { continue; } - PropertyInfo p = E->get().info; - p.name = String(E->key()); + PropertyInfo p = script->variables[E->get()].info; + p.name = String(E->get()); p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE; p_properties->push_back(p); } } Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { - const Map<StringName, VisualScript::Variable>::Element *E = script->variables.find(p_name); - if (!E) { + if (!script->variables.has(p_name)) { if (r_is_valid) { *r_is_valid = false; } @@ -1454,19 +1308,17 @@ Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, *r_is_valid = true; } - return E->get().info.type; + return script->variables[p_name].info.type; } void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { - for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { - if (E->key() == script->get_default_func()) { - continue; - } - + List<StringName> fns; + script->functions.get_key_list(&fns); + for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) { MethodInfo mi; - mi.name = E->key(); - if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) { - Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node; + mi.name = E->get(); + if (script->functions[E->get()].func_id >= 0 && script->nodes.has(script->functions[E->get()].func_id)) { + Ref<VisualScriptFunction> vsf = script->nodes[script->functions[E->get()].func_id].node; if (vsf.is_valid()) { for (int i = 0; i < vsf->get_argument_count(); i++) { PropertyInfo arg; @@ -1476,21 +1328,16 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { mi.arguments.push_back(arg); } - if (!vsf->is_sequenced()) { //assumed constant if not sequenced + if (!vsf->is_sequenced()) { // Assumed constant if not sequenced. mi.flags |= METHOD_FLAG_CONST; } } } - p_list->push_back(mi); } } bool VisualScriptInstance::has_method(const StringName &p_method) const { - if (p_method == script->get_default_func()) { - return false; - } - return script->functions.has(p_method); } @@ -1506,7 +1353,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int pass_stack[node->pass_idx] = p_pass; - if (!node->dependencies.empty()) { + if (!node->dependencies.is_empty()) { int dc = node->dependencies.size(); VisualScriptNodeInstance **deps = node->dependencies.ptrw(); @@ -1522,10 +1369,10 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK; if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) { - //is a default value (unassigned input port) + // Is a default value (unassigned input port). input_args[i] = &default_values[index]; } else { - //regular temporary in stack + // Rregular temporary in stack. input_args[i] = &variant_stack[index]; } } @@ -1536,7 +1383,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int Variant *working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr; node->step(input_args, output_args, VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE, working_mem, r_error, error_str); - //ignore return + // Ignore return. if (r_error.error != Callable::CallError::CALL_OK) { *r_error_node = node; } @@ -1547,7 +1394,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p ERR_FAIL_COND_V(!F, Variant()); Function *f = &F->get(); - //this call goes separate, so it can e yielded and suspended + // This call goes separate, so it can e yielded and suspended. Variant *variant_stack = (Variant *)p_stack; bool *sequence_bits = (bool *)(variant_stack + f->max_stack); const Variant **input_args = (const Variant **)(sequence_bits + f->node_count); @@ -1573,27 +1420,27 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p #endif while (true) { - p_pass++; //increment pass + p_pass++; // Increment pass. current_node_id = node->get_id(); VSDEBUG("==========AT NODE: " + itos(current_node_id) + " base: " + node->get_base_node()->get_class_name()); VSDEBUG("AT STACK POS: " + itos(flow_stack_pos)); - //setup working mem + // Setup working mem. working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr; VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx)); if (current_node_id == f->node) { - //if function node, set up function arguments from beginning of stack + // If function node, set up function arguments from beginning of stack. for (int i = 0; i < f->argument_count; i++) { input_args[i] = &variant_stack[i]; } } else { - //run dependencies first + // Run dependencies first. - if (!node->dependencies.empty()) { + if (!node->dependencies.is_empty()) { int dc = node->dependencies.size(); VisualScriptNodeInstance **deps = node->dependencies.ptrw(); @@ -1608,18 +1455,18 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } if (!error) { - //setup input pointers normally + // Setup input pointers normally. VSDEBUG("INPUT PORTS: " + itos(node->input_port_count)); for (int i = 0; i < node->input_port_count; i++) { int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK; if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) { - //is a default value (unassigned input port) + // Is a default value (unassigned input port). input_args[i] = &default_values[index]; VSDEBUG("\tPORT " + itos(i) + " DEFAULT VAL"); } else { - //regular temporary in stack + // Regular temporary in stack. input_args[i] = &variant_stack[index]; VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(index)); } @@ -1631,7 +1478,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p break; } - //setup output pointers + // Setup output pointers. VSDEBUG("OUTPUT PORTS: " + itos(node->output_port_count)); for (int i = 0; i < node->output_port_count; i++) { @@ -1639,15 +1486,15 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(node->output_ports[i])); } - //do step + // Do step. VisualScriptNodeInstance::StartMode start_mode; { if (p_resuming_yield) { start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD; - p_resuming_yield = false; // should resume only the first time + p_resuming_yield = false; // Should resume only the first time. } else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) { - //if there is a push bit, it means we are continuing a sequence + // If there is a push bit, it means we are continuing a sequence. start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE; } else { start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE; @@ -1659,13 +1506,13 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p int ret = node->step(input_args, output_args, start_mode, working_mem, r_error, error_str); if (r_error.error != Callable::CallError::CALL_OK) { - //use error from step + // Use error from step. error = true; break; } if (ret & VisualScriptNodeInstance::STEP_YIELD_BIT) { - //yielded! + // Yielded! if (node->get_working_memory_size() == 0) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; error_str = RTR("A node yielded without working memory, please read the docs on how to yield properly!"); @@ -1681,7 +1528,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p break; } - //step 1, capture all state + // Step 1, capture all state. state->instance_id = get_owner_ptr()->get_instance_id(); state->script_id = get_script()->get_instance_id(); state->instance = this; @@ -1693,11 +1540,11 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p state->stack.resize(p_stack_size); state->pass = p_pass; copymem(state->stack.ptrw(), p_stack, p_stack_size); - //step 2, run away, return directly + // Step 2, run away, return directly. r_error.error = Callable::CallError::CALL_OK; #ifdef DEBUG_ENABLED - //will re-enter later, so exiting + // Will re-enter later, so exiting. if (EngineDebugger::is_active()) { VisualScriptLanguage::singleton->exit_function(); } @@ -1742,18 +1589,18 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p error_str = RTR("Return value must be assigned to first element of node working memory! Fix your node please."); error = true; } else { - //assign from working memory, first element + // Assign from working memory, first element. return_value = *working_mem; } VSDEBUG("EXITING FUNCTION - VALUE " + String(return_value)); - break; //exit function requested, bye + break; // Exit function requested, bye } - VisualScriptNodeInstance *next = nullptr; //next node + VisualScriptNodeInstance *next = nullptr; // Next node. if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) { - //if no exit bit was set, and has sequence outputs, guess next node + // If no exit bit was set, and has sequence outputs, guess next node. if (output >= node->sequence_output_count) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; error_str = RTR("Node returned an invalid sequence output: ") + itos(output); @@ -1766,21 +1613,21 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } if (flow_stack) { - //update flow stack pos (may have changed) + // Update flow stack pos (may have changed). flow_stack[flow_stack_pos] = current_node_id; - //add stack push bit if requested + // Add stack push bit if requested. if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) { flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT; - sequence_bits[node->sequence_index] = true; //remember sequence bit + sequence_bits[node->sequence_index] = true; // Remember sequence bit. VSDEBUG("NEXT SEQ - FLAG BIT"); } else { - sequence_bits[node->sequence_index] = false; //forget sequence bit + sequence_bits[node->sequence_index] = false; // Forget sequence bit. VSDEBUG("NEXT SEQ - NORMAL"); } if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) { - //go back request + // Go back request. if (flow_stack_pos > 0) { flow_stack_pos--; @@ -1788,20 +1635,20 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p VSDEBUG("NEXT IS GO BACK"); } else { VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT"); - break; //simply exit without value or error + break; // Simply exit without value or error. } } else if (next) { if (sequence_bits[next->sequence_index]) { - // what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front + // What happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front // because each node has a working memory, we can't really do a sub-sequence // as a result, the sequence will be restarted and the stack will roll back to find where this node - // started the sequence + // started the sequence. bool found = false; for (int i = flow_stack_pos; i >= 0; i--) { if ((flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK) == next->get_id()) { - flow_stack_pos = i; //roll back and remove bit + flow_stack_pos = i; // Roll back and remove bit. flow_stack[i] = next->get_id(); sequence_bits[next->sequence_index] = false; found = true; @@ -1819,7 +1666,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - " + itos(flow_stack_pos)); } else { - // check for stack overflow + // Check for stack overflow. if (flow_stack_pos + 1 >= flow_max) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; error_str = RTR("Stack overflow with stack depth: ") + itos(output); @@ -1836,7 +1683,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } } else { - //no next node, try to go back in stack to pushed bit + // No next node, try to go back in stack to pushed bit. bool found = false; @@ -1852,22 +1699,22 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p if (!found) { VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING"); - break; //done, couldn't find a push stack bit + break; // Done, couldn't find a push stack bit. } VSDEBUG("NO NEXT NODE, GO BACK TO: " + itos(flow_stack_pos)); } } else { - node = next; //stackless mode, simply assign next node + node = next; // Stackless mode, simply assign next node. } } if (error) { - //error - // function, file, line, error, explanation + // Error + // Function, file, line, error, explanation. String err_file = script->get_path(); String err_func = p_method; - int err_line = current_node_id; //not a line but it works as one + int err_line = current_node_id; // Not a line but it works as one. if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) { if (error_str != String()) { @@ -1906,7 +1753,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } #endif - //clean up variant stack + // Clean up variant stack. for (int i = 0; i < f->max_stack; i++) { variant_stack[i].~Variant(); } @@ -1954,7 +1801,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)nullptr; for (int i = 0; i < f->node_count; i++) { - sequence_bits[i] = false; //all starts as false + sequence_bits[i] = false; // All starts as false. } zeromem(pass_stack, f->pass_stack_size * sizeof(int)); @@ -1988,12 +1835,12 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p return Variant(); } - //allocate variant stack + // Allocate variant stack. for (int i = 0; i < f->max_stack; i++) { memnew_placement(&variant_stack[i], Variant); } - //allocate function arguments (must be copied for yield to work properly) + // Allocate function arguments (must be copied for yield to work properly). for (int i = 0; i < p_argcount; i++) { variant_stack[i] = *p_args[i]; } @@ -2002,12 +1849,12 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p } void VisualScriptInstance::notification(int p_notification) { - //do nothing as this is called using virtual + // Do nothing as this is called using virtual. Variant what = p_notification; const Variant *whatp = &what; Callable::CallError ce; - call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call + call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); // Do as call. } String VisualScriptInstance::to_string(bool *r_valid) { @@ -2086,7 +1933,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o max_output_args = 0; if (Object::cast_to<Node>(p_owner)) { - //turn on these if they exist and base is a node + // Turn on these if they exist and base is a node. Node *node = Object::cast_to<Node>(p_owner); if (p_script->functions.has("_process")) { node->set_process(true); @@ -2105,190 +1952,236 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o } } - for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) { - variables[E->key()] = E->get().default_value; - } - - for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { - if (E->key() == script->get_default_func()) { - continue; - } - - Function function; - function.node = E->get().function_id; - function.max_stack = 0; - function.flow_stack_size = 0; - function.pass_stack_size = 0; - function.node_count = 0; - - Map<StringName, int> local_var_indices; - - if (function.node < 0) { - VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->key())); - - ERR_CONTINUE(function.node < 0); + // Setup variables. + { + List<StringName> keys; + script->variables.get_key_list(&keys); + for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { + variables[E->get()] = script->variables[E->get()].default_value; } + } - { - Ref<VisualScriptFunction> func_node = script->get_node(E->key(), E->get().function_id); - - if (func_node.is_null()) { - VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->key())); + // Setup functions from sequence trees. + { + List<StringName> keys; + script->functions.get_key_list(&keys); + for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { + const VisualScript::Function vsfn = p_script->functions[E->get()]; + Function function; + function.node = vsfn.func_id; + function.max_stack = 0; + function.flow_stack_size = 0; + function.pass_stack_size = 0; + function.node_count = 0; + + Map<StringName, int> local_var_indices; + + if (function.node < 0) { + VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->get())); + ERR_CONTINUE(function.node < 0); } - ERR_CONTINUE(!func_node.is_valid()); - - function.argument_count = func_node->get_argument_count(); - function.max_stack += function.argument_count; - function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size(); - max_input_args = MAX(max_input_args, function.argument_count); - } - - //multiple passes are required to set up this complex thing.. - - //first create the nodes - for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - Ref<VisualScriptNode> node = F->get().node; - - VisualScriptNodeInstance *instance = node->instance(this); //create instance - ERR_FAIL_COND(!instance); + { + Ref<VisualScriptFunction> func_node = script->get_node(vsfn.func_id); - instance->base = node.ptr(); + if (func_node.is_null()) { + VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->get())); + } - instance->id = F->key(); - instance->input_port_count = node->get_input_value_port_count(); - instance->input_ports = nullptr; - instance->output_port_count = node->get_output_value_port_count(); - instance->output_ports = nullptr; - instance->sequence_output_count = node->get_output_sequence_port_count(); - instance->sequence_index = function.node_count++; - instance->sequence_outputs = nullptr; - instance->pass_idx = -1; + ERR_CONTINUE(!func_node.is_valid()); - if (instance->input_port_count) { - instance->input_ports = memnew_arr(int, instance->input_port_count); - for (int i = 0; i < instance->input_port_count; i++) { - instance->input_ports[i] = -1; //if not assigned, will become default value - } + function.argument_count = func_node->get_argument_count(); + function.max_stack += function.argument_count; + function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size(); + max_input_args = MAX(max_input_args, function.argument_count); } - - if (instance->output_port_count) { - instance->output_ports = memnew_arr(int, instance->output_port_count); - for (int i = 0; i < instance->output_port_count; i++) { - instance->output_ports[i] = -1; //if not assigned, will output to trash + // Function nodes graphs. + Set<VisualScript::SequenceConnection> seqconns; + Set<VisualScript::DataConnection> dataconns; + Set<int> node_ids; + node_ids.insert(function.node); + { + List<int> nd_queue; + nd_queue.push_back(function.node); + while (!nd_queue.is_empty()) { + for (const Set<VisualScript::SequenceConnection>::Element *F = script->sequence_connections.front(); F; F = F->next()) { + if (nd_queue.front()->get() == F->get().from_node && !node_ids.has(F->get().to_node)) { + nd_queue.push_back(F->get().to_node); + node_ids.insert(F->get().to_node); + } + if (nd_queue.front()->get() == F->get().from_node && !seqconns.has(F->get())) { + seqconns.insert(F->get()); + } + } + nd_queue.pop_front(); } - } - - if (instance->sequence_output_count) { - instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count); - for (int i = 0; i < instance->sequence_output_count; i++) { - instance->sequence_outputs[i] = nullptr; //if it remains null, flow ends here + HashMap<int, HashMap<int, Pair<int, int>>> dc_lut; // :: to -> to_port -> (from, from_port) + for (const Set<VisualScript::DataConnection>::Element *F = script->data_connections.front(); F; F = F->next()) { + dc_lut[F->get().to_node][F->get().to_port] = Pair<int, int>(F->get().from_node, F->get().from_port); + } + for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) { + nd_queue.push_back(F->get()); + } + List<int> dc_keys; + while (!nd_queue.is_empty()) { + int ky = nd_queue.front()->get(); + dc_lut[ky].get_key_list(&dc_keys); + for (const List<int>::Element *F = dc_keys.front(); F; F = F->next()) { + VisualScript::DataConnection dc; + dc.from_node = dc_lut[ky][F->get()].first; + dc.from_port = dc_lut[ky][F->get()].second; + dc.to_node = ky; + dc.to_port = F->get(); + dataconns.insert(dc); + nd_queue.push_back(dc.from_node); + node_ids.insert(dc.from_node); + } + dc_keys.clear(); // Necessary as get_key_list does a push_back not a set. + nd_queue.pop_front(); } } - if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) { - //working memory is shared only for this node, for the same variables - Ref<VisualScriptLocalVar> vslv = node; - - StringName var_name; + //Multiple passes are required to set up this complex thing.. + //First create the nodes. + for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) { + Ref<VisualScriptNode> node = script->nodes[F->get()].node; + + VisualScriptNodeInstance *instance = node->instance(this); // Create instance. + ERR_FAIL_COND(!instance); + + instance->base = node.ptr(); + + instance->id = F->get(); + instance->input_port_count = node->get_input_value_port_count(); + instance->input_ports = NULL; + instance->output_port_count = node->get_output_value_port_count(); + instance->output_ports = NULL; + instance->sequence_output_count = node->get_output_sequence_port_count(); + instance->sequence_index = function.node_count++; + instance->sequence_outputs = NULL; + instance->pass_idx = -1; + + if (instance->input_port_count) { + instance->input_ports = memnew_arr(int, instance->input_port_count); + for (int i = 0; i < instance->input_port_count; i++) { + instance->input_ports[i] = -1; // If not assigned, will become default value. + } + } - if (Object::cast_to<VisualScriptLocalVar>(*node)) { - var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges(); - } else { - var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges(); + if (instance->output_port_count) { + instance->output_ports = memnew_arr(int, instance->output_port_count); + for (int i = 0; i < instance->output_port_count; i++) { + instance->output_ports[i] = -1; // If not assigned, will output to trash. + } } - if (!local_var_indices.has(var_name)) { - local_var_indices[var_name] = function.max_stack; - function.max_stack++; + if (instance->sequence_output_count) { + instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count); + for (int i = 0; i < instance->sequence_output_count; i++) { + instance->sequence_outputs[i] = NULL; // If it remains null, flow ends here. + } } - instance->working_mem_idx = local_var_indices[var_name]; + if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) { + // Working memory is shared only for this node, for the same variables. + Ref<VisualScriptLocalVar> vslv = node; - } else if (instance->get_working_memory_size()) { - instance->working_mem_idx = function.max_stack; - function.max_stack += instance->get_working_memory_size(); - } else { - instance->working_mem_idx = -1; //no working mem - } + StringName var_name; - max_input_args = MAX(max_input_args, instance->input_port_count); - max_output_args = MAX(max_output_args, instance->output_port_count); + if (Object::cast_to<VisualScriptLocalVar>(*node)) + var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges(); + else + var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges(); - instances[F->key()] = instance; - } + if (!local_var_indices.has(var_name)) { + local_var_indices[var_name] = function.max_stack; + function.max_stack++; + } - function.trash_pos = function.max_stack++; //create pos for trash + instance->working_mem_idx = local_var_indices[var_name]; - //second pass, do data connections + } else if (instance->get_working_memory_size()) { + instance->working_mem_idx = function.max_stack; + function.max_stack += instance->get_working_memory_size(); + } else { + instance->working_mem_idx = -1; //no working mem + } - for (const Set<VisualScript::DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) { - VisualScript::DataConnection dc = F->get(); - ERR_CONTINUE(!instances.has(dc.from_node)); - VisualScriptNodeInstance *from = instances[dc.from_node]; - ERR_CONTINUE(!instances.has(dc.to_node)); - VisualScriptNodeInstance *to = instances[dc.to_node]; - ERR_CONTINUE(dc.from_port >= from->output_port_count); - ERR_CONTINUE(dc.to_port >= to->input_port_count); + max_input_args = MAX(max_input_args, instance->input_port_count); + max_output_args = MAX(max_output_args, instance->output_port_count); - if (from->output_ports[dc.from_port] == -1) { - int stack_pos = function.max_stack++; - from->output_ports[dc.from_port] = stack_pos; + instances[F->get()] = instance; } - if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) { - //if the node we are reading from has no output sequence, we must call step() before reading from it. - if (from->pass_idx == -1) { - from->pass_idx = function.pass_stack_size; - function.pass_stack_size++; + function.trash_pos = function.max_stack++; // create pos for trash + + // Second pass, do data connections. + for (const Set<VisualScript::DataConnection>::Element *F = dataconns.front(); F; F = F->next()) { + VisualScript::DataConnection dc = F->get(); + ERR_CONTINUE(!instances.has(dc.from_node)); + VisualScriptNodeInstance *from = instances[dc.from_node]; + ERR_CONTINUE(!instances.has(dc.to_node)); + VisualScriptNodeInstance *to = instances[dc.to_node]; + ERR_CONTINUE(dc.from_port >= from->output_port_count); + ERR_CONTINUE(dc.to_port >= to->input_port_count); + + if (from->output_ports[dc.from_port] == -1) { + int stack_pos = function.max_stack++; + from->output_ports[dc.from_port] = stack_pos; } - to->dependencies.push_back(from); - } - to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is - } - - //third pass, do sequence connections + if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) { + // If the node we are reading from has no output sequence, we must call step() before reading from it. + if (from->pass_idx == -1) { + from->pass_idx = function.pass_stack_size; + function.pass_stack_size++; + } + to->dependencies.push_back(from); + } - for (const Set<VisualScript::SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) { - VisualScript::SequenceConnection sc = F->get(); - ERR_CONTINUE(!instances.has(sc.from_node)); - VisualScriptNodeInstance *from = instances[sc.from_node]; - ERR_CONTINUE(!instances.has(sc.to_node)); - VisualScriptNodeInstance *to = instances[sc.to_node]; - ERR_CONTINUE(sc.from_output >= from->sequence_output_count); + to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; // Read from wherever the stack is. + } - from->sequence_outputs[sc.from_output] = to; - } + // Third pass, do sequence connections. + for (const Set<VisualScript::SequenceConnection>::Element *F = seqconns.front(); F; F = F->next()) { + VisualScript::SequenceConnection sc = F->get(); + ERR_CONTINUE(!instances.has(sc.from_node)); + VisualScriptNodeInstance *from = instances[sc.from_node]; + ERR_CONTINUE(!instances.has(sc.to_node)); + VisualScriptNodeInstance *to = instances[sc.to_node]; + ERR_CONTINUE(sc.from_output >= from->sequence_output_count); - //fourth pass: - // 1) unassigned input ports to default values - // 2) connect unassigned output ports to trash + from->sequence_outputs[sc.from_output] = to; + } - for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - ERR_CONTINUE(!instances.has(F->key())); + //fourth pass: + // 1) unassigned input ports to default values + // 2) connect unassigned output ports to trash + for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) { + ERR_CONTINUE(!instances.has(F->get())); - Ref<VisualScriptNode> node = F->get().node; - VisualScriptNodeInstance *instance = instances[F->key()]; + Ref<VisualScriptNode> node = script->nodes[F->get()].node; + VisualScriptNodeInstance *instance = instances[F->get()]; - // connect to default values - for (int i = 0; i < instance->input_port_count; i++) { - if (instance->input_ports[i] == -1) { - //unassigned, connect to default val - instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT; - default_values.push_back(node->get_default_input_value(i)); + // Connect to default values. + for (int i = 0; i < instance->input_port_count; i++) { + if (instance->input_ports[i] == -1) { + // Unassigned, connect to default val. + instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT; + default_values.push_back(node->get_default_input_value(i)); + } } - } - // connect to trash - for (int i = 0; i < instance->output_port_count; i++) { - if (instance->output_ports[i] == -1) { - instance->output_ports[i] = function.trash_pos; //trash is same for all + // Connect to trash. + for (int i = 0; i < instance->output_port_count; i++) { + if (instance->output_ports[i] == -1) { + instance->output_ports[i] = function.trash_pos; //trash is same for all + } } } - } - functions[E->key()] = function; + functions[E->get()] = function; + } } } @@ -2354,7 +2247,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index; - *working_mem = args; //arguments go to working mem. + *working_mem = args; // Arguments go to working mem. Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error); function = StringName(); //invalidate @@ -2388,7 +2281,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) { Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index; - *working_mem = p_args; //arguments go to working mem. + *working_mem = p_args; // Arguments go to working mem. Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error); function = StringName(); //invalidate @@ -2498,7 +2391,7 @@ void VisualScriptLanguage::add_global_constant(const StringName &p_variable, con /* DEBUGGER FUNCTIONS */ bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) { - //break because of parse error + // Break because of parse error. if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) { _debug_parse_err_node = p_node; @@ -2666,7 +2559,7 @@ void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<Strin } void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { - //no globals are really reachable in gdscript + // No globals are really reachable in gdscript. } String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { @@ -2742,7 +2635,7 @@ VisualScriptLanguage::VisualScriptLanguage() { ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024 if (EngineDebugger::is_active()) { - //debugging enabled! + // Debugging enabled! _debug_max_call_stack = dmcs; _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1); diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 59bdfb2fc3..bdb3c3a16b 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,7 +46,7 @@ class VisualScriptNode : public Resource { friend class VisualScript; - Set<VisualScript *> scripts_used; + Ref<VisualScript> script_used; Array default_input_values; bool breakpoint; @@ -83,7 +83,7 @@ public: virtual String get_text() const; virtual String get_category() const = 0; - //used by editor, this is not really saved + // Used by editor, this is not really saved. void set_breakpoint(bool p_breakpoint); bool is_breakpoint() const; @@ -106,9 +106,9 @@ public: class VisualScriptNodeInstance { friend class VisualScriptInstance; - friend class VisualScriptLanguage; //for debugger + friend class VisualScriptLanguage; // For debugger. - enum { //input argument addressing + enum { // Input argument addressing. INPUT_SHIFT = 1 << 24, INPUT_MASK = INPUT_SHIFT - 1, INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user) @@ -138,13 +138,13 @@ public: enum { STEP_SHIFT = 1 << 24, STEP_MASK = STEP_SHIFT - 1, - STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack - STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node - STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node - STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function - STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory) + STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, // push bit to stack + STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, // go back to previous node + STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, // do not advance past this node + STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, // return from function + STEP_YIELD_BIT = STEP_SHIFT << 4, // yield (will find VisualScriptFunctionState state in first working memory) - FLOW_STACK_PUSHED_BIT = 1 << 30, //in flow stack, means bit was pushed (must go back here if end of sequence) + FLOW_STACK_PUSHED_BIT = 1 << 30, // in flow stack, means bit was pushed (must go back here if end of sequence) FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1 }; @@ -157,7 +157,7 @@ public: virtual int get_working_memory_size() const { return 0; } - virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; //do a step, return which sequence port to go out + virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; // Do a step, return which sequence port to go out. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); } @@ -211,34 +211,32 @@ private: Variant::Type type; }; - struct Function { - struct NodeData { - Point2 pos; - Ref<VisualScriptNode> node; - }; - - Map<int, NodeData> nodes; - - Set<SequenceConnection> sequence_connections; + struct NodeData { + Point2 pos; + Ref<VisualScriptNode> node; + }; - Set<DataConnection> data_connections; + HashMap<int, NodeData> nodes; // Can be a sparse map. - int function_id; + Set<SequenceConnection> sequence_connections; + Set<DataConnection> data_connections; - Vector2 scroll; + Vector2 scroll; - Function() { function_id = -1; } + struct Function { + int func_id; + Function() { func_id = -1; } }; struct Variable { PropertyInfo info; Variant default_value; bool _export; - // add getter & setter options here + // Add getter & setter options here. }; - Map<StringName, Function> functions; - Map<StringName, Variable> variables; + HashMap<StringName, Function> functions; + HashMap<StringName, Variable> variables; Map<StringName, Vector<Argument>> custom_signals; Vector<ScriptNetData> rpc_functions; Vector<ScriptNetData> rpc_variables; @@ -249,7 +247,7 @@ private: #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; - //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + // void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; void _update_placeholders(); #endif @@ -267,37 +265,38 @@ protected: public: bool inherits_script(const Ref<Script> &p_script) const override; - // TODO: Remove it in future when breaking changes are acceptable - StringName get_default_func() const; - void add_function(const StringName &p_name); + void set_scroll(const Vector2 &p_scroll); + Vector2 get_scroll() const; + + void add_function(const StringName &p_name, int p_func_node_id); bool has_function(const StringName &p_name) const; void remove_function(const StringName &p_name); void rename_function(const StringName &p_name, const StringName &p_new_name); - void set_function_scroll(const StringName &p_name, const Vector2 &p_scroll); - Vector2 get_function_scroll(const StringName &p_name) const; void get_function_list(List<StringName> *r_functions) const; int get_function_node_id(const StringName &p_name) const; void set_tool_enabled(bool p_enabled); - void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); - void remove_node(const StringName &p_func, int p_id); - bool has_node(const StringName &p_func, int p_id) const; - Ref<VisualScriptNode> get_node(const StringName &p_func, int p_id) const; - void set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos); - Point2 get_node_position(const StringName &p_func, int p_id) const; - void get_node_list(const StringName &p_func, List<int> *r_nodes) const; - - void sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node); - void sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node); - bool has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const; - void get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const; - - void data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port); - void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port); - bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; - void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const; - bool is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const; - bool get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const; + void add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); + void remove_node(int p_id); + bool has_node(int p_id) const; + Ref<VisualScriptNode> get_node(int p_id) const; + void set_node_position(int p_id, const Point2 &p_pos); + Point2 get_node_position(int p_id) const; + void get_node_list(List<int> *r_nodes) const; + + void sequence_connect(int p_from_node, int p_from_output, int p_to_node); + void sequence_disconnect(int p_from_node, int p_from_output, int p_to_node); + bool has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const; + void get_sequence_connection_list(List<SequenceConnection> *r_connection) const; + Set<int> get_output_sequence_ports_connected(int from_node); + + void data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port); + bool has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; + void get_data_connection_list(List<DataConnection> *r_connection) const; + + bool is_input_value_port_connected(int p_node, int p_port) const; + bool get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const; void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false); bool has_variable(const StringName &p_name) const; @@ -392,7 +391,7 @@ class VisualScriptInstance : public ScriptInstance { Object *owner; Ref<VisualScript> script; - Map<StringName, Variant> variables; //using variable path, not script + Map<StringName, Variant> variables; // Using variable path, not script. Map<int, VisualScriptNodeInstance *> instances; struct Function { @@ -415,9 +414,8 @@ class VisualScriptInstance : public ScriptInstance { void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Callable::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node); Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error); - //Map<StringName,Function> functions; - friend class VisualScriptFunctionState; //for yield - friend class VisualScriptLanguage; //for debugger + friend class VisualScriptFunctionState; // For yield. + friend class VisualScriptLanguage; // For debugger. public: virtual bool set(const StringName &p_name, const Variant &p_value); virtual bool get(const StringName &p_name, Variant &r_ret) const; @@ -538,7 +536,7 @@ public: _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) { if (Thread::get_main_id() != Thread::get_caller_id()) { - return; //no support for other threads than main for now + return; // No support for other threads than main for now. } if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) { @@ -546,7 +544,7 @@ public: } if (_debug_call_stack_pos >= _debug_max_call_stack) { - //stack overflow + // Stack overflow. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")"; EngineDebugger::get_script_debugger()->debug(this); return; @@ -562,7 +560,7 @@ public: _FORCE_INLINE_ void exit_function() { if (Thread::get_main_id() != Thread::get_caller_id()) { - return; //no support for other threads than main for now + return; // No support for other threads than main for now. } if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) { @@ -640,7 +638,7 @@ public: ~VisualScriptLanguage(); }; -//aid for registering +// Aid for registering. template <class T> static Ref<VisualScriptNode> create_node_generic(const String &p_name) { Ref<T> node; diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index fe0c399f8d..2558c1d7ec 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,7 +63,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "is_inf", "ease", "step_decimals", - "stepify", + "snapped", "lerp", "inverse_lerp", "range_lerp", @@ -192,7 +192,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case MATH_POSMOD: case MATH_POW: case MATH_EASE: - case MATH_STEPIFY: + case MATH_SNAPPED: case MATH_RANDF_RANGE: case MATH_RANDI_RANGE: case MATH_POLAR2CARTESIAN: @@ -309,7 +309,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case MATH_STEP_DECIMALS: { return PropertyInfo(Variant::FLOAT, "step"); } break; - case MATH_STEPIFY: { + case MATH_SNAPPED: { if (p_idx == 0) { return PropertyInfo(Variant::FLOAT, "s"); } else { @@ -537,7 +537,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons case MATH_STEP_DECIMALS: { t = Variant::INT; } break; - case MATH_STEPIFY: + case MATH_SNAPPED: case MATH_LERP: case MATH_LERP_ANGLE: case MATH_INVERSE_LERP: @@ -805,10 +805,10 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in VALIDATE_ARG_NUM(0); *r_return = Math::step_decimals((double)*p_inputs[0]); } break; - case VisualScriptBuiltinFunc::MATH_STEPIFY: { + case VisualScriptBuiltinFunc::MATH_SNAPPED: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return = Math::stepify((double)*p_inputs[0], (double)*p_inputs[1]); + *r_return = Math::snapped((double)*p_inputs[0], (double)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_LERP: { VALIDATE_ARG_NUM(0); @@ -1254,7 +1254,7 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_ISINF); BIND_ENUM_CONSTANT(MATH_EASE); BIND_ENUM_CONSTANT(MATH_STEP_DECIMALS); - BIND_ENUM_CONSTANT(MATH_STEPIFY); + BIND_ENUM_CONSTANT(MATH_SNAPPED); BIND_ENUM_CONSTANT(MATH_LERP); BIND_ENUM_CONSTANT(MATH_INVERSE_LERP); BIND_ENUM_CONSTANT(MATH_RANGE_LERP); @@ -1344,7 +1344,7 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/ease", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_EASE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/step_decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEP_DECIMALS>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/stepify", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEPIFY>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/snapped", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SNAPPED>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp_angle", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP_ANGLE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>); diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 361b445e30..eaa2ef41e2 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,7 +63,7 @@ public: MATH_ISINF, MATH_EASE, MATH_STEP_DECIMALS, - MATH_STEPIFY, + MATH_SNAPPED, MATH_LERP, MATH_INVERSE_LERP, MATH_RANGE_LERP, diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 19de5d4adc..1e82259e59 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -199,7 +199,7 @@ protected: emit_signal("changed"); } void _var_value_changed() { - _change_notify("value"); //so the whole tree is not redrawn, makes editing smoother in general + _change_notify("value"); // So the whole tree is not redrawn, makes editing smoother in general. emit_signal("changed"); } @@ -227,6 +227,19 @@ protected: undo_redo->create_action(TTR("Set Variable Type")); undo_redo->add_do_method(script.ptr(), "set_variable_info", var, dc); undo_redo->add_undo_method(script.ptr(), "set_variable_info", var, d); + + // Setting the default value. + Variant::Type type = (Variant::Type)(int)p_value; + if (type != Variant::NIL) { + Variant default_value; + Callable::CallError ce; + Variant::construct(type, default_value, nullptr, 0, ce); + if (ce.error == Callable::CallError::CALL_OK) { + undo_redo->add_do_method(script.ptr(), "set_variable_default_value", var, default_value); + undo_redo->add_undo_method(script.ptr(), "set_variable_default_value", var, dc["value"]); + } + } + undo_redo->add_do_method(this, "_var_changed"); undo_redo->add_undo_method(this, "_var_changed"); undo_redo->commit_action(); @@ -309,7 +322,7 @@ protected: } p_list->push_back(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt)); p_list->push_back(PropertyInfo(script->get_variable_info(var).type, "value", script->get_variable_info(var).hint, script->get_variable_info(var).hint_string, PROPERTY_USAGE_DEFAULT)); - // Update this when PropertyHint changes + // Update this when PropertyHint changes. p_list->push_back(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,Flags,Layers2dRender,Layers2dPhysics,Layer3dRender,Layer3dPhysics,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText,PlaceholderText,ColorNoAlpha,ImageCompressLossy,ImageCompressLossLess,ObjectId,String,NodePathToEditedNode,MethodOfVariantType,MethodOfBaseType,MethodOfInstance,MethodOfScript,PropertyOfVariantType,PropertyOfBaseType,PropertyOfInstance,PropertyOfScript,ObjectTooBig,NodePathValidTypes")); p_list->push_back(PropertyInfo(Variant::STRING, "hint_string")); p_list->push_back(PropertyInfo(Variant::BOOL, "export")); @@ -546,39 +559,29 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { void VisualScriptEditor::_update_graph_connections() { graph->clear_connections(); - List<StringName> funcs; - script->get_function_list(&funcs); + List<VisualScript::SequenceConnection> sequence_conns; + script->get_sequence_connection_list(&sequence_conns); - if (funcs.size() <= 0) { - updating_graph = false; - return; + for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { + graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0); } - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { - List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(F->get(), &sequence_conns); - - for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { - graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0); - } - - List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(F->get(), &data_conns); + List<VisualScript::DataConnection> data_conns; + script->get_data_connection_list(&data_conns); - for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { - VisualScript::DataConnection dc = E->get(); + for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { + VisualScript::DataConnection dc = E->get(); - Ref<VisualScriptNode> from_node = script->get_node(F->get(), E->get().from_node); - Ref<VisualScriptNode> to_node = script->get_node(F->get(), E->get().to_node); + Ref<VisualScriptNode> from_node = script->get_node(E->get().from_node); + Ref<VisualScriptNode> to_node = script->get_node(E->get().to_node); - if (to_node->has_input_sequence_port()) { - dc.to_port++; - } + if (to_node->has_input_sequence_port()) { + dc.to_port++; + } - dc.from_port += from_node->get_output_sequence_port_count(); + dc.from_port += from_node->get_output_sequence_port_count(); - graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port); - } + graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port); } } @@ -605,17 +608,6 @@ void VisualScriptEditor::_update_graph(int p_only_id) { } } } - - List<StringName> funcs; - script->get_function_list(&funcs); - - if (funcs.size() <= 0) { - graph->hide(); - select_func_text->show(); - updating_graph = false; - return; - } - graph->show(); select_func_text->hide(); @@ -655,348 +647,347 @@ void VisualScriptEditor::_update_graph(int p_only_id) { }; Ref<Texture2D> seq_port = Control::get_theme_icon("VisualShaderPort", "EditorIcons"); + List<int> node_ids; + script->get_node_list(&node_ids); - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions - - List<int> ids; - script->get_node_list(F->get(), &ids); - StringName editor_icons = "EditorIcons"; + List<int> ids; + script->get_node_list(&ids); + StringName editor_icons = "EditorIcons"; - for (List<int>::Element *E = ids.front(); E; E = E->next()) { - if (p_only_id >= 0 && p_only_id != E->get()) { - continue; - } + for (List<int>::Element *E = ids.front(); E; E = E->next()) { + if (p_only_id >= 0 && p_only_id != E->get()) { + continue; + } - Ref<VisualScriptNode> node = script->get_node(F->get(), E->get()); - Vector2 pos = script->get_node_position(F->get(), E->get()); + Ref<VisualScriptNode> node = script->get_node(E->get()); + Vector2 pos = script->get_node_position(E->get()); - GraphNode *gnode = memnew(GraphNode); - gnode->set_title(node->get_caption()); - gnode->set_position_offset(pos * EDSCALE); - if (error_line == E->get()) { - gnode->set_overlay(GraphNode::OVERLAY_POSITION); - } else if (node->is_breakpoint()) { - gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT); - } + GraphNode *gnode = memnew(GraphNode); + gnode->set_title(node->get_caption()); + gnode->set_position_offset(pos * EDSCALE); + if (error_line == E->get()) { + gnode->set_overlay(GraphNode::OVERLAY_POSITION); + } else if (node->is_breakpoint()) { + gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT); + } - gnode->set_meta("__vnode", node); - gnode->set_name(itos(E->get())); - gnode->connect("dragged", callable_mp(this, &VisualScriptEditor::_node_moved), varray(E->get())); - gnode->connect("close_request", callable_mp(this, &VisualScriptEditor::_remove_node), varray(E->get()), CONNECT_DEFERRED); + gnode->set_meta("__vnode", node); + gnode->set_name(itos(E->get())); + gnode->connect("dragged", callable_mp(this, &VisualScriptEditor::_node_moved), varray(E->get())); + gnode->connect("close_request", callable_mp(this, &VisualScriptEditor::_remove_node), varray(E->get()), CONNECT_DEFERRED); - if (E->get() != script->get_function_node_id(F->get())) { - //function can't be erased + { + Ref<VisualScriptFunction> v = node; + if (!v.is_valid()) { gnode->set_show_close_button(true); } + } - bool has_gnode_text = false; + bool has_gnode_text = false; - Ref<VisualScriptLists> nd_list = node; - bool is_vslist = nd_list.is_valid(); - if (is_vslist) { - HBoxContainer *hbnc = memnew(HBoxContainer); + Ref<VisualScriptLists> nd_list = node; + bool is_vslist = nd_list.is_valid(); + if (is_vslist) { + HBoxContainer *hbnc = memnew(HBoxContainer); + if (nd_list->is_input_port_editable()) { + has_gnode_text = true; + Button *btn = memnew(Button); + btn->set_text(TTR("Add Input Port")); + hbnc->add_child(btn); + btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_input_port), varray(E->get()), CONNECT_DEFERRED); + } + if (nd_list->is_output_port_editable()) { if (nd_list->is_input_port_editable()) { - has_gnode_text = true; - Button *btn = memnew(Button); - btn->set_text(TTR("Add Input Port")); - hbnc->add_child(btn); - btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_input_port), varray(E->get()), CONNECT_DEFERRED); - } - if (nd_list->is_output_port_editable()) { - if (nd_list->is_input_port_editable()) { - hbnc->add_spacer(); - } - has_gnode_text = true; - Button *btn = memnew(Button); - btn->set_text(TTR("Add Output Port")); - hbnc->add_child(btn); - btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_output_port), varray(E->get()), CONNECT_DEFERRED); + hbnc->add_spacer(); } - gnode->add_child(hbnc); - } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) { has_gnode_text = true; - LineEdit *line_edit = memnew(LineEdit); - line_edit->set_text(node->get_text()); - line_edit->set_expand_to_text_length(true); - line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); - line_edit->add_theme_font_size_override("font_size", get_theme_font_size("source_size", "EditorFonts")); - gnode->add_child(line_edit); - line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get())); - } else { - String text = node->get_text(); - if (!text.empty()) { - has_gnode_text = true; - Label *label = memnew(Label); - label->set_text(text); - gnode->add_child(label); - } + Button *btn = memnew(Button); + btn->set_text(TTR("Add Output Port")); + hbnc->add_child(btn); + btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_output_port), varray(E->get()), CONNECT_DEFERRED); } - - if (Object::cast_to<VisualScriptComment>(node.ptr())) { - Ref<VisualScriptComment> vsc = node; - gnode->set_comment(true); - gnode->set_resizable(true); - gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE); - gnode->connect("resize_request", callable_mp(this, &VisualScriptEditor::_comment_node_resized), varray(E->get())); + gnode->add_child(hbnc); + } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) { + has_gnode_text = true; + LineEdit *line_edit = memnew(LineEdit); + line_edit->set_text(node->get_text()); + line_edit->set_expand_to_text_length(true); + line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); + gnode->add_child(line_edit); + line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get())); + } else { + String text = node->get_text(); + if (!text.is_empty()) { + has_gnode_text = true; + Label *label = memnew(Label); + label->set_text(text); + gnode->add_child(label); } + } - if (node_styles.has(node->get_category())) { - Ref<StyleBoxFlat> sbf = node_styles[node->get_category()]; - if (gnode->is_comment()) { - sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode"); - } + if (Object::cast_to<VisualScriptComment>(node.ptr())) { + Ref<VisualScriptComment> vsc = node; + gnode->set_comment(true); + gnode->set_resizable(true); + gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE); + gnode->connect("resize_request", callable_mp(this, &VisualScriptEditor::_comment_node_resized), varray(E->get())); + } - Color c = sbf->get_border_color(); - Color ic = c; - c.a = 1; - if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { - Color mono_color; - if (((c.r + c.g + c.b) / 3) < 0.7) { - mono_color = Color(1.0, 1.0, 1.0); - ic = Color(0.0, 0.0, 0.0, 0.7); - } else { - mono_color = Color(0.0, 0.0, 0.0); - ic = Color(1.0, 1.0, 1.0, 0.7); - } - mono_color.a = 0.85; - c = mono_color; + if (node_styles.has(node->get_category())) { + Ref<StyleBoxFlat> sbf = node_styles[node->get_category()]; + if (gnode->is_comment()) { + sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode"); + } + + Color c = sbf->get_border_color(); + Color ic = c; + c.a = 1; + if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { + Color mono_color; + if (((c.r + c.g + c.b) / 3) < 0.7) { + mono_color = Color(1.0, 1.0, 1.0); + ic = Color(0.0, 0.0, 0.0, 0.7); + } else { + mono_color = Color(0.0, 0.0, 0.0); + ic = Color(1.0, 1.0, 1.0, 0.7); } - gnode->add_theme_color_override("title_color", c); - c.a = 0.7; - gnode->add_theme_color_override("close_color", c); - gnode->add_theme_color_override("resizer_color", ic); - gnode->add_theme_style_override("frame", sbf); + mono_color.a = 0.85; + c = mono_color; } + gnode->add_theme_color_override("title_color", c); + c.a = 0.7; + gnode->add_theme_color_override("close_color", c); + gnode->add_theme_color_override("resizer_color", ic); + gnode->add_theme_style_override("frame", sbf); + } - const Color mono_color = get_theme_color("mono_color", "Editor"); + const Color mono_color = get_theme_color("mono_color", "Editor"); - int slot_idx = 0; + int slot_idx = 0; - bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); - if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { - // IF has_gnode_text is true BUT we have no sequence ports to draw (in here), - // we still draw the disabled default ones to shift up the slots by one, - // so the slots DON'T start with the content text. + bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); + if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { + // IF has_gnode_text is true BUT we have no sequence ports to draw (in here), + // we still draw the disabled default ones to shift up the slots by one, + // so the slots DON'T start with the content text. - // IF has_gnode_text is false, but we DO want to draw default sequence ports, - // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly. - if (!has_gnode_text) { - Label *dummy = memnew(Label); - dummy->set_text(" "); - gnode->add_child(dummy); - } - gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); - slot_idx++; + // IF has_gnode_text is false, but we DO want to draw default sequence ports, + // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly. + if (!has_gnode_text) { + Label *dummy = memnew(Label); + dummy->set_text(" "); + gnode->add_child(dummy); } + gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); + slot_idx++; + } - int mixed_seq_ports = 0; + int mixed_seq_ports = 0; - if (!single_seq_output) { - if (node->has_mixed_input_and_sequence_ports()) { - mixed_seq_ports = node->get_output_sequence_port_count(); - } else { - for (int i = 0; i < node->get_output_sequence_port_count(); i++) { - Label *text2 = memnew(Label); - text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); - gnode->add_child(text2); - gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); - slot_idx++; - } + if (!single_seq_output) { + if (node->has_mixed_input_and_sequence_ports()) { + mixed_seq_ports = node->get_output_sequence_port_count(); + } else { + for (int i = 0; i < node->get_output_sequence_port_count(); i++) { + Label *text2 = memnew(Label); + text2->set_text(node->get_output_sequence_port_text(i)); + text2->set_align(Label::ALIGN_RIGHT); + gnode->add_child(text2); + gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); + slot_idx++; } } + } - for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) { - bool left_ok = false; - Variant::Type left_type = Variant::NIL; - String left_name; + for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) { + bool left_ok = false; + Variant::Type left_type = Variant::NIL; + String left_name; - if (i < node->get_input_value_port_count()) { - PropertyInfo pi = node->get_input_value_port_info(i); - left_ok = true; - left_type = pi.type; - left_name = pi.name; - } + if (i < node->get_input_value_port_count()) { + PropertyInfo pi = node->get_input_value_port_info(i); + left_ok = true; + left_type = pi.type; + left_name = pi.name; + } - bool right_ok = false; - Variant::Type right_type = Variant::NIL; - String right_name; + bool right_ok = false; + Variant::Type right_type = Variant::NIL; + String right_name; - if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) { - PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports); - right_ok = true; - right_type = pi.type; - right_name = pi.name; + if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) { + PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports); + right_ok = true; + right_type = pi.type; + right_name = pi.name; + } + VBoxContainer *vbc = memnew(VBoxContainer); + HBoxContainer *hbc = memnew(HBoxContainer); + HBoxContainer *hbc2 = memnew(HBoxContainer); + vbc->add_child(hbc); + vbc->add_child(hbc2); + if (left_ok) { + Ref<Texture2D> t; + if (left_type >= 0 && left_type < Variant::VARIANT_MAX) { + t = type_icons[left_type]; + } + if (t.is_valid()) { + TextureRect *tf = memnew(TextureRect); + tf->set_texture(t); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hbc->add_child(tf); } - VBoxContainer *vbc = memnew(VBoxContainer); - HBoxContainer *hbc = memnew(HBoxContainer); - HBoxContainer *hbc2 = memnew(HBoxContainer); - vbc->add_child(hbc); - vbc->add_child(hbc2); - if (left_ok) { - Ref<Texture2D> t; - if (left_type >= 0 && left_type < Variant::VARIANT_MAX) { - t = type_icons[left_type]; - } - if (t.is_valid()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(t); - tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hbc->add_child(tf); - } - - if (is_vslist) { - if (nd_list->is_input_port_name_editable()) { - LineEdit *name_box = memnew(LineEdit); - hbc->add_child(name_box); - name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); - name_box->set_text(left_name); - name_box->set_expand_to_text_length(true); - name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); - name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, true)); - } else { - hbc->add_child(memnew(Label(left_name))); - } - - if (nd_list->is_input_port_type_editable()) { - OptionButton *opbtn = memnew(OptionButton); - for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { - opbtn->add_item(Variant::get_type_name(Variant::Type(j))); - } - opbtn->select(left_type); - opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - hbc->add_child(opbtn); - opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, true), CONNECT_DEFERRED); - } - Button *rmbtn = memnew(Button); - rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); - hbc->add_child(rmbtn); - rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_input_port), varray(E->get(), i), CONNECT_DEFERRED); + if (is_vslist) { + if (nd_list->is_input_port_name_editable()) { + LineEdit *name_box = memnew(LineEdit); + hbc->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(left_name); + name_box->set_expand_to_text_length(true); + name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); + name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, true)); } else { hbc->add_child(memnew(Label(left_name))); } - if (left_type != Variant::NIL && !script->is_input_value_port_connected(F->get(), E->get(), i)) { - PropertyInfo pi = node->get_input_value_port_info(i); - Button *button = memnew(Button); - Variant value = node->get_default_input_value(i); - if (value.get_type() != left_type) { - //different type? for now convert - //not the same, reconvert - Callable::CallError ce; - const Variant *existingp = &value; - Variant::construct(left_type, value, &existingp, 1, ce); + if (nd_list->is_input_port_type_editable()) { + OptionButton *opbtn = memnew(OptionButton); + for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { + opbtn->add_item(Variant::get_type_name(Variant::Type(j))); } - - if (left_type == Variant::COLOR) { - button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); - button->connect("draw", callable_mp(this, &VisualScriptEditor::_draw_color_over_button), varray(button, value)); - } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) { - Ref<Resource> res = value; - Array arr; - arr.push_back(button->get_instance_id()); - arr.push_back(String(value)); - EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr); - - } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) { - button->set_text(pi.hint_string.get_slice(",", value)); - } else { - button->set_text(value); - } - button->connect("pressed", callable_mp(this, &VisualScriptEditor::_default_value_edited), varray(button, E->get(), i)); - hbc2->add_child(button); + opbtn->select(left_type); + opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + hbc->add_child(opbtn); + opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, true), CONNECT_DEFERRED); } + + Button *rmbtn = memnew(Button); + rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); + hbc->add_child(rmbtn); + rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_input_port), varray(E->get(), i), CONNECT_DEFERRED); } else { - Control *c = memnew(Control); - c->set_custom_minimum_size(Size2(10, 0) * EDSCALE); - hbc->add_child(c); + hbc->add_child(memnew(Label(left_name))); } - hbc->add_spacer(); - hbc2->add_spacer(); + if (left_type != Variant::NIL && !script->is_input_value_port_connected(E->get(), i)) { + PropertyInfo pi = node->get_input_value_port_info(i); + Button *button = memnew(Button); + Variant value = node->get_default_input_value(i); + if (value.get_type() != left_type) { + //different type? for now convert + //not the same, reconvert + Callable::CallError ce; + const Variant *existingp = &value; + Variant::construct(left_type, value, &existingp, 1, ce); + } - if (i < mixed_seq_ports) { - Label *text2 = memnew(Label); - text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); - hbc->add_child(text2); + if (left_type == Variant::COLOR) { + button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); + button->connect("draw", callable_mp(this, &VisualScriptEditor::_draw_color_over_button), varray(button, value)); + } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) { + Ref<Resource> res = value; + Array arr; + arr.push_back(button->get_instance_id()); + arr.push_back(String(value)); + EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr); + + } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) { + button->set_text(pi.hint_string.get_slice(",", value)); + } else { + button->set_text(value); + } + button->connect("pressed", callable_mp(this, &VisualScriptEditor::_default_value_edited), varray(button, E->get(), i)); + hbc2->add_child(button); } + } else { + Control *c = memnew(Control); + c->set_custom_minimum_size(Size2(10, 0) * EDSCALE); + hbc->add_child(c); + } - if (right_ok) { - if (is_vslist) { - Button *rmbtn = memnew(Button); - rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); - hbc->add_child(rmbtn); - rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_output_port), varray(E->get(), i), CONNECT_DEFERRED); - - if (nd_list->is_output_port_type_editable()) { - OptionButton *opbtn = memnew(OptionButton); - for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { - opbtn->add_item(Variant::get_type_name(Variant::Type(j))); - } - opbtn->select(right_type); - opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - hbc->add_child(opbtn); - opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, false), CONNECT_DEFERRED); - } + hbc->add_spacer(); + hbc2->add_spacer(); + + if (i < mixed_seq_ports) { + Label *text2 = memnew(Label); + text2->set_text(node->get_output_sequence_port_text(i)); + text2->set_align(Label::ALIGN_RIGHT); + hbc->add_child(text2); + } - if (nd_list->is_output_port_name_editable()) { - LineEdit *name_box = memnew(LineEdit); - hbc->add_child(name_box); - name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); - name_box->set_text(right_name); - name_box->set_expand_to_text_length(true); - name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); - name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, false)); - } else { - hbc->add_child(memnew(Label(right_name))); + if (right_ok) { + if (is_vslist) { + Button *rmbtn = memnew(Button); + rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); + hbc->add_child(rmbtn); + rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_output_port), varray(E->get(), i), CONNECT_DEFERRED); + + if (nd_list->is_output_port_type_editable()) { + OptionButton *opbtn = memnew(OptionButton); + for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { + opbtn->add_item(Variant::get_type_name(Variant::Type(j))); } - } else { - hbc->add_child(memnew(Label(right_name))); + opbtn->select(right_type); + opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + hbc->add_child(opbtn); + opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, false), CONNECT_DEFERRED); } - Ref<Texture2D> t; - if (right_type >= 0 && right_type < Variant::VARIANT_MAX) { - t = type_icons[right_type]; - } - if (t.is_valid()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(t); - tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hbc->add_child(tf); + if (nd_list->is_output_port_name_editable()) { + LineEdit *name_box = memnew(LineEdit); + hbc->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(right_name); + name_box->set_expand_to_text_length(true); + name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); + name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, false)); + } else { + hbc->add_child(memnew(Label(right_name))); } - } - - gnode->add_child(vbc); - - bool dark_theme = get_theme_constant("dark_theme", "Editor"); - if (i < mixed_seq_ports) { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture2D>(), seq_port); } else { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); + hbc->add_child(memnew(Label(right_name))); } - slot_idx++; + Ref<Texture2D> t; + if (right_type >= 0 && right_type < Variant::VARIANT_MAX) { + t = type_icons[right_type]; + } + if (t.is_valid()) { + TextureRect *tf = memnew(TextureRect); + tf->set_texture(t); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hbc->add_child(tf); + } } - graph->add_child(gnode); + gnode->add_child(vbc); - if (gnode->is_comment()) { - graph->move_child(gnode, 0); + bool dark_theme = get_theme_constant("dark_theme", "Editor"); + if (i < mixed_seq_ports) { + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture2D>(), seq_port); + } else { + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); } + + slot_idx++; + } + + graph->add_child(gnode); + + if (gnode->is_comment()) { + graph->move_child(gnode, 0); } } + _update_graph_connections(); - // use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything - graph->call_deferred("set_scroll_ofs", script->get_function_scroll(default_func) * EDSCALE); + // Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything. + graph->call_deferred("set_scroll_ofs", script->get_scroll() * EDSCALE); updating_graph = false; } void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, bool is_input) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1015,14 +1006,12 @@ void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, b void VisualScriptEditor::_update_node_size(int p_id) { Node *node = graph->get_node(itos(p_id)); if (Object::cast_to<Control>(node)) { - Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller + Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller. } } void VisualScriptEditor::_port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1063,11 +1052,8 @@ void VisualScriptEditor::_update_members() { List<StringName> func_names; script->get_function_list(&func_names); + func_names.sort_custom<StringName::AlphCompare>(); for (List<StringName>::Element *E = func_names.front(); E; E = E->next()) { - if (E->get() == default_func) { - continue; - } - TreeItem *ti = members->create_item(functions); ti->set_text(0, E->get()); ti->set_selectable(0, true); @@ -1200,7 +1186,7 @@ void VisualScriptEditor::_member_selected() { #endif if (held_ctrl) { ERR_FAIL_COND(!script->has_function(selected)); - _center_on_node(selected, script->get_function_node_id(selected)); + _center_on_node(script->get_function_node_id(selected)); } } } @@ -1243,8 +1229,8 @@ void VisualScriptEditor::_member_edited() { int node_id = script->get_function_node_id(name); Ref<VisualScriptFunction> func; - if (script->has_node(name, node_id)) { - func = script->get_node(name, node_id); + if (script->has_node(node_id)) { + func = script->get_node(node_id); } undo_redo->create_action(TTR("Rename Function")); undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name); @@ -1254,21 +1240,17 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(func.ptr(), "set_name", name); } - // also fix all function calls - List<StringName> flst; - script->get_function_list(&flst); - for (List<StringName>::Element *E = flst.front(); E; E = E->next()) { - List<int> lst; - script->get_node_list(E->get(), &lst); - for (List<int>::Element *F = lst.front(); F; F = F->next()) { - Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get()); - if (!fncall.is_valid()) { - continue; - } - if (fncall->get_function() == name) { - undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); - undo_redo->add_undo_method(fncall.ptr(), "set_function", name); - } + // Also fix all function calls. + List<int> lst; + script->get_node_list(&lst); + for (List<int>::Element *F = lst.front(); F; F = F->next()) { + Ref<VisualScriptFunctionCall> fncall = script->get_node(F->get()); + if (!fncall.is_valid()) { + continue; + } + if (fncall->get_function() == name) { + undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); + undo_redo->add_undo_method(fncall.ptr(), "set_function", name); } } @@ -1280,7 +1262,7 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } if (ti->get_parent() == root->get_children()->get_next()) { @@ -1296,7 +1278,7 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } if (ti->get_parent() == root->get_children()->get_next()->get_next()) { @@ -1310,7 +1292,7 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } } @@ -1344,10 +1326,13 @@ void VisualScriptEditor::_create_function() { func_node->add_argument(arg_type, arg_name); } + int func_node_id = script->get_available_id(); + undo_redo->create_action(TTR("Add Function")); - undo_redo->add_do_method(script.ptr(), "add_function", name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_do_method(script.ptr(), "add_function", name, func_node_id); undo_redo->add_undo_method(script.ptr(), "remove_function", name); + undo_redo->add_do_method(script.ptr(), "add_node", func_node_id, func_node, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", func_node_id); undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); @@ -1431,11 +1416,12 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt if (ti->get_parent() == root) { //main buttons if (ti == root->get_children()) { - //add function, this one uses menu + // Add function, this one uses menu. if (p_button == 1) { + // Ensure script base exists otherwise use custom base type. + ERR_FAIL_COND(script.is_null()); new_virtual_method_select->select_method_from_base_type(script->get_instance_base_type(), String(), true); - return; } else if (p_button == 0) { String name = _validate_name("new_function"); @@ -1445,11 +1431,13 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt Ref<VisualScriptFunction> func_node; func_node.instance(); func_node->set_name(name); + int fn_id = script->get_available_id(); undo_redo->create_action(TTR("Add Function")); - undo_redo->add_do_method(script.ptr(), "add_function", name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id); + undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, ofs); undo_redo->add_undo_method(script.ptr(), "remove_function", name); + undo_redo->add_do_method(script.ptr(), "remove_node", fn_id); undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); @@ -1461,11 +1449,11 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt _update_graph(); } - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } if (ti == root->get_children()->get_next()) { - //add variable + // Add variable. String name = _validate_name("new_variable"); selected = name; @@ -1477,11 +1465,11 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } if (ti == root->get_children()->get_next()->get_next()) { - //add variable + // Add variable. String name = _validate_name("new_signal"); selected = name; @@ -1493,7 +1481,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } } else if (ti->get_parent() == root->get_children()) { selected = ti->get_text(0); @@ -1505,9 +1493,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt } void VisualScriptEditor::_add_input_port(int p_id) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1527,9 +1513,7 @@ void VisualScriptEditor::_add_input_port(int p_id) { } void VisualScriptEditor::_add_output_port(int p_id) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1549,9 +1533,7 @@ void VisualScriptEditor::_add_output_port(int p_id) { } void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1561,17 +1543,17 @@ void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { undo_redo->create_action(TTR("Remove Input Port"), UndoRedo::MERGE_ENDS); int conn_from = -1, conn_port = -1; - script->get_input_value_port_connection_source(func, p_id, p_port, &conn_from, &conn_port); + script->get_input_value_port_connection_source(p_id, p_port, &conn_from, &conn_port); if (conn_from != -1) { - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_id, p_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_id, p_port); } undo_redo->add_do_method(vsn.ptr(), "remove_input_data_port", p_port); undo_redo->add_do_method(this, "_update_graph", p_id); if (conn_from != -1) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_id, p_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_id, p_port); } undo_redo->add_undo_method(vsn.ptr(), "add_input_data_port", vsn->get_input_value_port_info(p_port).type, vsn->get_input_value_port_info(p_port).name, p_port); @@ -1583,9 +1565,7 @@ void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { } void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1595,12 +1575,12 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { undo_redo->create_action(TTR("Remove Output Port"), UndoRedo::MERGE_ENDS); List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(func, &data_connections); + script->get_data_connection_list(&data_connections); HashMap<int, Set<int>> conn_map; for (const List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id && E->get().from_port == p_port) { - // push into the connections map + // Push into the connections map. if (!conn_map.has(E->get().to_node)) { conn_map.set(E->get().to_node, Set<int>()); } @@ -1615,7 +1595,7 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { conn_map.get_key_list(&keys); for (const List<int>::Element *E = keys.front(); E; E = E->next()) { for (const Set<int>::Element *F = conn_map[E->get()].front(); F; F = F->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_id, p_port, E->get(), F->get()); + undo_redo->add_undo_method(script.ptr(), "data_connect", p_id, p_port, E->get(), F->get()); } } @@ -1628,9 +1608,7 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { } void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptExpression> vse = script->get_node(func, p_id); + Ref<VisualScriptExpression> vse = script->get_node(p_id); if (!vse.is_valid()) { return; } @@ -1646,7 +1624,7 @@ void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id Node *node = graph->get_node(itos(p_id)); if (Object::cast_to<Control>(node)) { - Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller + Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller. } updating_graph = false; @@ -1666,19 +1644,14 @@ Vector2 VisualScriptEditor::_get_available_pos(bool centered, Vector2 ofs) const while (true) { bool exists = false; - List<StringName> all_fn; - script->get_function_list(&all_fn); - for (List<StringName>::Element *F = all_fn.front(); F; F = F->next()) { - StringName curr_fn = F->get(); - List<int> existing; - script->get_node_list(curr_fn, &existing); - for (List<int>::Element *E = existing.front(); E; E = E->next()) { - Point2 pos = script->get_node_position(curr_fn, E->get()); - if (pos.distance_to(ofs) < 50) { - ofs += Vector2(graph->get_snap(), graph->get_snap()); - exists = true; - break; - } + List<int> existing; + script->get_node_list(&existing); + for (List<int>::Element *E = existing.front(); E; E = E->next()) { + Point2 pos = script->get_node_position(E->get()); + if (pos.distance_to(ofs) < 50) { + ofs += Vector2(graph->get_snap(), graph->get_snap()); + exists = true; + break; } } if (exists) { @@ -1710,7 +1683,7 @@ String VisualScriptEditor::_validate_name(const String &p_name) const { } void VisualScriptEditor::_on_nodes_delete() { - // delete all the selected nodes + // Delete all the selected nodes. List<int> to_erase; @@ -1723,7 +1696,7 @@ void VisualScriptEditor::_on_nodes_delete() { } } - if (to_erase.empty()) { + if (to_erase.is_empty()) { return; } @@ -1732,26 +1705,24 @@ void VisualScriptEditor::_on_nodes_delete() { for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { int cr_node = F->get(); - StringName func = _get_function_of_node(cr_node); - - undo_redo->add_do_method(script.ptr(), "remove_node", func, cr_node); - undo_redo->add_undo_method(script.ptr(), "add_node", func, cr_node, script->get_node(func, cr_node), script->get_node_position(func, cr_node)); + undo_redo->add_do_method(script.ptr(), "remove_node", cr_node); + undo_redo->add_undo_method(script.ptr(), "add_node", cr_node, script->get_node(cr_node), script->get_node_position(cr_node)); List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(func, &sequence_conns); + script->get_sequence_connection_list(&sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { if (E->get().from_node == cr_node || E->get().to_node == cr_node) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node); } } List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(func, &data_conns); + script->get_data_connection_list(&data_conns); for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { if (E->get().from_node == F->get() || E->get().to_node == F->get()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } } @@ -1763,7 +1734,6 @@ void VisualScriptEditor::_on_nodes_delete() { void VisualScriptEditor::_on_nodes_duplicate() { Set<int> to_duplicate; - List<StringName> funcs; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); @@ -1771,12 +1741,11 @@ void VisualScriptEditor::_on_nodes_duplicate() { if (gn->is_selected() && gn->is_close_button_visible()) { int id = gn->get_name().operator String().to_int(); to_duplicate.insert(id); - funcs.push_back(_get_function_of_node(id)); } } } - if (to_duplicate.empty()) { + if (to_duplicate.is_empty()) { return; } @@ -1787,9 +1756,8 @@ void VisualScriptEditor::_on_nodes_duplicate() { HashMap<int, int> remap; for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) { - // duplicate from the specific function but place it into the default func as it would lack the connections - StringName func = _get_function_of_node(F->get()); - Ref<VisualScriptNode> node = script->get_node(func, F->get()); + // Duplicate from the specific function but place it into the default func as it would lack the connections. + Ref<VisualScriptNode> node = script->get_node(F->get()); Ref<VisualScriptNode> dupe = node->duplicate(true); @@ -1797,25 +1765,23 @@ void VisualScriptEditor::_on_nodes_duplicate() { remap.set(F->get(), new_id); to_select.insert(new_id); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, dupe, script->get_node_position(func, F->get()) + Vector2(20, 20)); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, dupe, script->get_node_position(F->get()) + Vector2(20, 20)); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); } - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { - List<VisualScript::SequenceConnection> seqs; - script->get_sequence_connection_list(F->get(), &seqs); - for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { - if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); - } + List<VisualScript::SequenceConnection> seqs; + script->get_sequence_connection_list(&seqs); + for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { + if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); } + } - List<VisualScript::DataConnection> data; - script->get_data_connection_list(F->get(), &data); - for (List<VisualScript::DataConnection>::Element *E = data.front(); E; E = E->next()) { - if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { - undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); - } + List<VisualScript::DataConnection> data; + script->get_data_connection_list(&data); + for (List<VisualScript::DataConnection>::Element *E = data.front(); E; E = E->next()) { + if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { + undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); } } @@ -1833,7 +1799,7 @@ void VisualScriptEditor::_on_nodes_duplicate() { } if (to_select.size()) { - EditorNode::get_singleton()->push_item(script->get_node(default_func, to_select.front()->get()).ptr()); + EditorNode::get_singleton()->push_item(script->get_node(to_select.front()->get()).ptr()); } } @@ -1846,7 +1812,7 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n new_connect_node_select->select_from_visual_script(p_base_type, false, false); // neither connecting nor reset text - // ensure that the dialog fits inside the graph + // Ensure that the dialog fits inside the graph. Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); pos.x = pos.x > bounds.x ? bounds.x : pos.x; pos.y = pos.y > bounds.y ? bounds.y : pos.y; @@ -1907,7 +1873,7 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { if (btn.is_valid() && btn->is_doubleclick()) { TreeItem *ti = members->get_selected(); if (ti && ti->get_parent() == members->get_root()->get_children()) { // to check if it's a function - _center_on_node(ti->get_metadata(0), script->get_function_node_id(ti->get_metadata(0))); + _center_on_node(script->get_function_node_id(ti->get_metadata(0))); } } } @@ -1925,8 +1891,8 @@ void VisualScriptEditor::_rename_function(const String &name, const String &new_ int node_id = script->get_function_node_id(name); Ref<VisualScriptFunction> func; - if (script->has_node(name, node_id)) { - func = script->get_node(name, node_id); + if (script->has_node(node_id)) { + func = script->get_node(node_id); } undo_redo->create_action(TTR("Rename Function")); undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name); @@ -1936,21 +1902,17 @@ void VisualScriptEditor::_rename_function(const String &name, const String &new_ undo_redo->add_undo_method(func.ptr(), "set_name", name); } - // also fix all function calls - List<StringName> flst; - script->get_function_list(&flst); - for (List<StringName>::Element *E = flst.front(); E; E = E->next()) { - List<int> lst; - script->get_node_list(E->get(), &lst); - for (List<int>::Element *F = lst.front(); F; F = F->next()) { - Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get()); - if (!fncall.is_valid()) { - continue; - } - if (fncall->get_function() == name) { - undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); - undo_redo->add_undo_method(fncall.ptr(), "set_function", name); - } + // Also fix all function calls. + List<int> lst; + script->get_node_list(&lst); + for (List<int>::Element *F = lst.front(); F; F = F->next()) { + Ref<VisualScriptFunctionCall> fncall = script->get_node(F->get()); + if (!fncall.is_valid()) { + continue; + } + if (fncall->get_function() == name) { + undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); + undo_redo->add_undo_method(fncall.ptr(), "set_function", name); } } @@ -2103,7 +2065,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da ofs /= EDSCALE; - int new_id = _create_new_node_from_name(d["node_type"], ofs, default_func); + int new_id = _create_new_node_from_name(d["node_type"], ofs); Node *node = graph->get_node(itos(new_id)); if (node) { @@ -2142,8 +2104,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2171,11 +2133,11 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_base_type", script->get_instance_base_type()); undo_redo->add_do_method(vnode.ptr(), "set_function", d["function"]); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2203,8 +2165,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2232,8 +2194,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Preload Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, prnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2272,8 +2234,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da prnode.instance(); prnode->set_preload(res); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, prnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); new_ids.push_back(new_id); new_id++; ofs += Vector2(20, 20) * EDSCALE; @@ -2339,7 +2301,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da scene_node->set_node_path(sn->get_path_to(node)); n = scene_node; } else { - // ! Doesn't work properly + // ! Doesn't work properly. Ref<VisualScriptFunctionCall> call; call.instance(); call->set_call_mode(VisualScriptFunctionCall::CALL_MODE_NODE_PATH); @@ -2350,8 +2312,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da selecting_method_id = base_id; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, n, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); + undo_redo->add_do_method(script.ptr(), "add_node", base_id, n, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", base_id); base_id++; ofs += Vector2(25, 25); @@ -2420,13 +2382,13 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da vnode = pget; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", base_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -2465,12 +2427,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } vnode = pget; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", base_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -2480,7 +2442,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type, const bool p_connecting) { - Ref<VisualScriptFunctionCall> vsfc = script->get_node(default_func, selecting_method_id); + Ref<VisualScriptFunctionCall> vsfc = script->get_node(selecting_method_id); if (!vsfc.is_valid()) { return; } @@ -2538,14 +2500,6 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) { script->connect("node_ports_changed", callable_mp(this, &VisualScriptEditor::_node_ports_changed)); - default_func = script->get_default_func(); - - if (!script->has_function(default_func)) // this is the supposed default function - { - script->add_function(default_func); - script->set_edited(true); //so that if a function was added it's saved - } - _update_graph(); call_deferred("_update_members"); } @@ -2566,7 +2520,7 @@ String VisualScriptEditor::get_name() { if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) { name = script->get_path().get_file(); if (is_unsaved()) { - if (script->get_path().empty()) { + if (script->get_path().is_empty()) { name = TTR("[unsaved]"); } name += "(*)"; @@ -2588,13 +2542,12 @@ bool VisualScriptEditor::is_unsaved() { bool unsaved = script->is_edited() || script->are_subnodes_edited() || - script->get_path().empty(); // In memory. + script->get_path().is_empty(); // In memory. return unsaved; } Variant VisualScriptEditor::get_edit_state() { Dictionary d; - d["function"] = default_func; d["scroll"] = graph->get_scroll_ofs(); d["zoom"] = graph->get_zoom(); d["using_snap"] = graph->is_using_snap(); @@ -2604,9 +2557,6 @@ Variant VisualScriptEditor::get_edit_state() { void VisualScriptEditor::set_edit_state(const Variant &p_state) { Dictionary d = p_state; - if (d.has("function")) { - selected = default_func; - } _update_graph(); _update_members(); @@ -2625,11 +2575,11 @@ void VisualScriptEditor::set_edit_state(const Variant &p_state) { } } -void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) { +void VisualScriptEditor::_center_on_node(int p_id) { Node *n = graph->get_node(itos(p_id)); GraphNode *gn = Object::cast_to<GraphNode>(n); - // clear selection + // Clear selection. for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gnd = Object::cast_to<GraphNode>(graph->get_child(i)); if (gnd) { @@ -2641,13 +2591,13 @@ void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) { gn->set_selected(true); Vector2 new_scroll = gn->get_position_offset() - graph->get_size() * 0.5 + gn->get_size() * 0.5; graph->set_scroll_ofs(new_scroll); - script->set_function_scroll(p_func, new_scroll / EDSCALE); + script->set_scroll(new_scroll / EDSCALE); script->set_edited(true); } } void VisualScriptEditor::goto_line(int p_line, bool p_with_error) { - p_line += 1; //add one because script lines begin from 0. + p_line += 1; // Add one because script lines begin from 0. if (p_with_error) { error_line = p_line; @@ -2656,7 +2606,7 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) { List<StringName> functions; script->get_function_list(&functions); for (List<StringName>::Element *E = functions.front(); E; E = E->next()) { - if (script->has_node(E->get(), p_line)) { + if (script->has_node(p_line)) { _update_graph(); _update_members(); @@ -2703,11 +2653,11 @@ Array VisualScriptEditor::get_breakpoints() { script->get_function_list(&functions); for (List<StringName>::Element *E = functions.front(); E; E = E->next()) { List<int> nodes; - script->get_node_list(E->get(), &nodes); + script->get_node_list(&nodes); for (List<int>::Element *F = nodes.front(); F; F = F->next()) { - Ref<VisualScriptNode> vsn = script->get_node(E->get(), F->get()); + Ref<VisualScriptNode> vsn = script->get_node(F->get()); if (vsn->is_breakpoint()) { - breakpoints.push_back(F->get() - 1); //subtract 1 because breakpoints in text start from zero + breakpoints.push_back(F->get() - 1); // Subtract 1 because breakpoints in text start from zero. } } } @@ -2718,7 +2668,7 @@ void VisualScriptEditor::add_callback(const String &p_function, PackedStringArra if (script->has_function(p_function)) { _update_members(); _update_graph(); - _center_on_node(p_function, script->get_function_node_id(p_function)); + _center_on_node(script->get_function_node_id(p_function)); return; } @@ -2742,15 +2692,15 @@ void VisualScriptEditor::add_callback(const String &p_function, PackedStringArra func->add_argument(type, name); } - + int fn_id = script->get_available_id(); func->set_name(p_function); - script->add_function(p_function); - script->add_node(p_function, script->get_available_id(), func); + script->add_function(p_function, fn_id); + script->add_node(fn_id, func); _update_members(); _update_graph(); - _center_on_node(p_function, script->get_function_node_id(p_function)); + _center_on_node(script->get_function_node_id(p_function)); } bool VisualScriptEditor::show_members_overview() { @@ -2844,8 +2794,8 @@ void VisualScriptEditor::_end_node_move() { undo_redo->commit_action(); } -void VisualScriptEditor::_move_node(const StringName &p_func, int p_id, const Vector2 &p_to) { - if (!script->has_function(p_func)) { +void VisualScriptEditor::_move_node(int p_id, const Vector2 &p_to) { + if (!script->has_node(p_id)) { return; } @@ -2855,51 +2805,35 @@ void VisualScriptEditor::_move_node(const StringName &p_func, int p_id, const Ve Object::cast_to<GraphNode>(node)->set_position_offset(p_to); } - script->set_node_position(p_func, p_id, p_to / EDSCALE); -} - -StringName VisualScriptEditor::_get_function_of_node(int p_id) const { - List<StringName> funcs; - script->get_function_list(&funcs); - for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) { - if (script->has_node(E->get(), p_id)) { - return E->get(); - } - } - - return ""; // this is passed to avoid crash and is tested against later + script->set_node_position(p_id, p_to / EDSCALE); } void VisualScriptEditor::_node_moved(Vector2 p_from, Vector2 p_to, int p_id) { - StringName func = _get_function_of_node(p_id); - - undo_redo->add_do_method(this, "_move_node", func, p_id, p_to); - undo_redo->add_undo_method(this, "_move_node", func, p_id, p_from); + undo_redo->add_do_method(this, "_move_node", p_id, p_to); + undo_redo->add_undo_method(this, "_move_node", p_id, p_from); } void VisualScriptEditor::_remove_node(int p_id) { undo_redo->create_action(TTR("Remove VisualScript Node")); - StringName func = _get_function_of_node(p_id); - - undo_redo->add_do_method(script.ptr(), "remove_node", func, p_id); - undo_redo->add_undo_method(script.ptr(), "add_node", func, p_id, script->get_node(func, p_id), script->get_node_position(func, p_id)); + undo_redo->add_do_method(script.ptr(), "remove_node", p_id); + undo_redo->add_undo_method(script.ptr(), "add_node", p_id, script->get_node(p_id), script->get_node_position(p_id)); List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(func, &sequence_conns); + script->get_sequence_connection_list(&sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node); } } List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(func, &data_conns); + script->get_data_connection_list(&data_conns); for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } @@ -2909,13 +2843,13 @@ void VisualScriptEditor::_remove_node(int p_id) { undo_redo->commit_action(); } -void VisualScriptEditor::_node_ports_changed(const String &p_func, int p_id) { +void VisualScriptEditor::_node_ports_changed(int p_id) { _update_graph(p_id); } -bool VisualScriptEditor::node_has_sequence_connections(const StringName &p_func, int p_id) { +bool VisualScriptEditor::node_has_sequence_connections(int p_id) { List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(p_func, &sequence_conns); + script->get_sequence_connection_list(&sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { int from = E->get().from_node; @@ -2930,9 +2864,7 @@ bool VisualScriptEditor::node_has_sequence_connections(const StringName &p_func, } void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) { - StringName from_func = _get_function_of_node(p_from.to_int()); - - Ref<VisualScriptNode> from_node = script->get_node(from_func, p_from.to_int()); + Ref<VisualScriptNode> from_node = script->get_node(p_from.to_int()); ERR_FAIL_COND(!from_node.is_valid()); bool from_seq; @@ -2942,9 +2874,7 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, return; //can't connect this, it's invalid } - StringName to_func = _get_function_of_node(p_to.to_int()); - - Ref<VisualScriptNode> to_node = script->get_node(to_func, p_to.to_int()); + Ref<VisualScriptNode> to_node = script->get_node(p_to.to_int()); ERR_FAIL_COND(!to_node.is_valid()); bool to_seq; @@ -2956,56 +2886,23 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, ERR_FAIL_COND(from_seq != to_seq); - // Do all the checks here - StringName func; // this the func where we store the one the nodes at the end of the resolution on having multiple nodes + // Do all the checks here. + StringName func; // This the func where we store the one the nodes at the end of the resolution on having multiple nodes. undo_redo->create_action(TTR("Connect Nodes")); - if (from_func == to_func) { - func = to_func; - } else if (from_seq) { - // this is a sequence connection - _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); // this function moves the nodes from func1 to func2 - func = from_func; - } else { - if (node_has_sequence_connections(to_func, p_to.to_int())) { - if (node_has_sequence_connections(from_func, p_from.to_int())) { - ERR_PRINT("Trying to connect between different sequence node trees"); - return; - } else { - _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); - func = to_func; - } - } else if (node_has_sequence_connections(from_func, p_from.to_int())) { - if (from_func == default_func) { - _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); - func = to_func; - } else { - _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); - func = from_func; - } - } else { - if (to_func == default_func) { - _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); - func = from_func; - } else { - _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); - func = to_func; - } - } - } - if (from_seq) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int()); - // this undo error on undo after move can't be removed without painful gymnastics - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(script.ptr(), "sequence_connect", p_from.to_int(), from_port, p_to.to_int()); + // This undo error on undo after move can't be removed without painful gymnastics + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); } else { bool converted = false; - int conv_node = -1; Ref<VisualScriptOperator> oper = to_node; if (oper.is_valid() && oper->get_typed() == Variant::NIL) { - // it's an operator Node and if the type is already nil + // It's an operator Node and if the type is already nil if (from_node->get_output_value_port_info(from_port).type != Variant::NIL) { oper->set_typed(from_node->get_output_value_port_info(from_port).type); } @@ -3013,106 +2910,36 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, Ref<VisualScriptOperator> operf = from_node; if (operf.is_valid() && operf->get_typed() == Variant::NIL) { - // it's an operator Node and if the type is already nil + // It's an operator Node and if the type is already nil if (to_node->get_input_value_port_info(to_port).type != Variant::NIL) { operf->set_typed(to_node->get_input_value_port_info(to_port).type); } } - Variant::Type to_type = to_node->get_input_value_port_info(to_port).type; - Variant::Type from_type = from_node->get_output_value_port_info(from_port).type; - - if (to_type != Variant::NIL && from_type != Variant::NIL && to_type != from_type) { - // add a constructor node between the ports - bool exceptions = false; // true if there are any exceptions - exceptions = exceptions || (to_type == Variant::INT && from_type == Variant::FLOAT); - exceptions = exceptions || (to_type == Variant::FLOAT && from_type == Variant::INT); - if (Variant::can_convert(from_type, to_type) && !exceptions) { - MethodInfo mi; - mi.name = Variant::get_type_name(to_type); - PropertyInfo pi; - pi.name = "from"; - pi.type = from_type; - mi.arguments.push_back(pi); - mi.return_val.type = to_type; - // we know that this is allowed so create a new constructor node - Ref<VisualScriptConstructor> constructor; - constructor.instance(); - constructor->set_constructor_type(to_type); - constructor->set_constructor(mi); - // add the new constructor node - - GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(p_from)); - GraphNode *gn2 = Object::cast_to<GraphNode>(graph->get_node(p_to)); - if (gn && gn2) { - Vector2 from_node_size = gn->get_rect().get_size(); - Vector2 to_node_size = gn2->get_rect().get_size(); - Vector2 to_node_pos = script->get_node_position(func, p_to.to_int()); - Vector2 from_node_pos = script->get_node_position(func, p_from.to_int()); - Vector2 new_to_node_pos = from_node_pos; - Vector2 constructor_pos; - if ((to_node_pos.x - from_node_pos.x) < 0) { - // to is behind from node - if (to_node_pos.x > (from_node_pos.x - to_node_size.x - 240)) { - new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of constructor node + padding - } else { - new_to_node_pos.x = to_node_pos.x; - } - new_to_node_pos.y = to_node_pos.y; - constructor_pos.x = from_node_pos.x - 210; - constructor_pos.y = to_node_pos.y; - } else { - // to is ahead of from node - if (to_node_pos.x < (from_node_size.x + from_node_pos.x + 240)) { - new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of constructor node + padding - } else { - new_to_node_pos.x = to_node_pos.x; - } - new_to_node_pos.y = to_node_pos.y; - constructor_pos.x = from_node_size.x + from_node_pos.x + 10; - constructor_pos.y = to_node_pos.y; - } - undo_redo->add_do_method(this, "_move_node", func, p_to.to_int(), new_to_node_pos); - undo_redo->add_undo_method(this, "_move_node", func, p_to.to_int(), to_node_pos); - conv_node = script->get_available_id(); - undo_redo->add_do_method(script.ptr(), "add_node", func, conv_node, constructor, _get_available_pos(false, constructor_pos)); - undo_redo->add_undo_method(script.ptr(), "remove_node", func, conv_node); - converted = true; - } - } - } - - // disconnect current, and connect the new one - if (script->is_input_value_port_connected(func, p_to.to_int(), to_port)) { + // Disconnect current, and connect the new one + if (script->is_input_value_port_connected(p_to.to_int(), to_port)) { if (can_swap && data_disconnect_node == p_to.to_int()) { int conn_from; int conn_port; - script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port); - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port); - undo_redo->add_do_method(script.ptr(), "data_connect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port); + script->get_input_value_port_connection_source(p_to.to_int(), to_port, &conn_from, &conn_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_to.to_int(), to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", conn_from, conn_port, data_disconnect_node, data_disconnect_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", conn_from, conn_port, data_disconnect_node, data_disconnect_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_to.to_int(), to_port); can_swap = false; // swapped } else { int conn_from; int conn_port; - script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port); - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port); + script->get_input_value_port_connection_source(p_to.to_int(), to_port, &conn_from, &conn_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_to.to_int(), to_port); } } if (!converted) { - undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - } else { - // this is noice - undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, conv_node, 0); - undo_redo->add_do_method(script.ptr(), "data_connect", func, conv_node, 0, p_to.to_int(), to_port); - // I don't think this is needed but gonna leave it here for now... until I need to finalise it all - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, conv_node, 0); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conv_node, 0, p_to.to_int(), to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port); } - //update nodes in graph + // Update nodes in graph if (!converted) { undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); @@ -3124,34 +2951,28 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, } } - undo_redo->add_do_method(this, "_update_graph_connections"); - undo_redo->add_undo_method(this, "_update_graph_connections"); - undo_redo->commit_action(); } void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) { - StringName func = _get_function_of_node(p_from.to_int()); - ERR_FAIL_COND(func != _get_function_of_node(p_to.to_int())); - - Ref<VisualScriptNode> from_node = script->get_node(func, p_from.to_int()); + Ref<VisualScriptNode> from_node = script->get_node(p_from.to_int()); ERR_FAIL_COND(!from_node.is_valid()); bool from_seq; int from_port; if (!_get_out_slot(from_node, p_from_slot, from_port, from_seq)) { - return; //can't connect this, it's invalid + return; // Can't connect this, it's invalid. } - Ref<VisualScriptNode> to_node = script->get_node(func, p_to.to_int()); + Ref<VisualScriptNode> to_node = script->get_node(p_to.to_int()); ERR_FAIL_COND(!to_node.is_valid()); bool to_seq; int to_port; if (!_get_in_slot(to_node, p_to_slot, to_port, to_seq)) { - return; //can't connect this, it's invalid + return; // Can't connect this, it's invalid. } ERR_FAIL_COND(from_seq != to_seq); @@ -3159,248 +2980,27 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl undo_redo->create_action(TTR("Disconnect Nodes")); if (from_seq) { - undo_redo->add_do_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int()); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(script.ptr(), "sequence_disconnect", p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); } else { can_swap = true; data_disconnect_node = p_to.to_int(); data_disconnect_port = to_port; - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - //update relevant nodes in the graph + undo_redo->add_do_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port); + // Update relevant nodes in the graph. undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); undo_redo->add_undo_method(this, "_update_graph", p_from.to_int()); undo_redo->add_undo_method(this, "_update_graph", p_to.to_int()); } - undo_redo->add_do_method(this, "_update_graph_connections"); - undo_redo->add_undo_method(this, "_update_graph_connections"); undo_redo->commit_action(); } -void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id) { - Set<int> nodes_to_move; - HashMap<int, Map<int, int>> seqconns_to_move; // from => List(outp, to) - HashMap<int, Map<int, Pair<int, int>>> dataconns_to_move; // to => List(inp_p => from, outp) - - nodes_to_move.insert(p_id); - Set<int> sequence_connections; - { - List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(p_func_from, &sequence_conns); - - HashMap<int, Map<int, int>> seqcons; // from => List(out_p => to) - - for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { - int from = E->get().from_node; - int to = E->get().to_node; - int out_p = E->get().from_output; - if (!seqcons.has(from)) { - seqcons.set(from, Map<int, int>()); - } - seqcons[from].insert(out_p, to); - sequence_connections.insert(to); - sequence_connections.insert(from); - } - - int conn = p_id; - List<int> stack; - HashMap<int, Set<int>> seen; // from, outp - while (seqcons.has(conn)) { - for (auto E = seqcons[conn].front(); E; E = E->next()) { - if (seen.has(conn) && seen[conn].has(E->key())) { - if (!E->next()) { - if (stack.size() > 0) { - conn = stack.back()->get(); - stack.pop_back(); - break; - } - conn = -101; - break; - } - continue; - } - if (!seen.has(conn)) { - seen.set(conn, Set<int>()); - } - seen[conn].insert(E->key()); - stack.push_back(conn); - if (!seqconns_to_move.has(conn)) { - seqconns_to_move.set(conn, Map<int, int>()); - } - seqconns_to_move[conn].insert(E->key(), E->get()); - conn = E->get(); - nodes_to_move.insert(conn); - break; - } - if (!seqcons.has(conn) && stack.size() > 0) { - conn = stack.back()->get(); - stack.pop_back(); - } - } - } - - { - List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(p_func_from, &data_connections); - int func_from_node_id = script->get_function_node_id(p_func_from); - - HashMap<int, Map<int, Pair<int, int>>> connections; - - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - int from = E->get().from_node; - int to = E->get().to_node; - int out_p = E->get().from_port; - int in_p = E->get().to_port; - - // skip if the from_node is a function node - if (from == func_from_node_id) { - continue; - } - - if (!connections.has(to)) { - connections.set(to, Map<int, Pair<int, int>>()); - } - connections[to].insert(in_p, Pair<int, int>(from, out_p)); - } - - // go through the HashMap and do all sorts of crazy ass stuff now... - Set<int> nodes_to_be_added; - for (Set<int>::Element *F = nodes_to_move.front(); F; F = F->next()) { - HashMap<int, Set<int>> seen; - List<int> stack; - int id = F->get(); - while (connections.has(id)) { - for (auto E = connections[id].front(); E; E = E->next()) { - if (seen.has(id) && seen[id].has(E->key())) { - if (!E->next()) { - if (stack.size() > 0) { - id = stack.back()->get(); - stack.pop_back(); - break; - } - id = -11; // I assume ids can't be negative should confirm it... - break; - } - continue; - } - - if (sequence_connections.has(E->get().first)) { - if (!nodes_to_move.has(E->get().first)) { - if (stack.size() > 0) { - id = stack.back()->get(); - stack.pop_back(); - break; - } - id = -11; // I assume ids can't be negative should confirm it... - break; - } - } - - if (!seen.has(id)) { - seen.set(id, Set<int>()); - } - seen[id].insert(E->key()); - stack.push_back(id); - if (!dataconns_to_move.has(id)) { - dataconns_to_move.set(id, Map<int, Pair<int, int>>()); - } - dataconns_to_move[id].insert(E->key(), Pair<int, int>(E->get().first, E->get().second)); - id = E->get().first; - nodes_to_be_added.insert(id); - break; - } - if (!connections.has(id) && stack.size() > 0) { - id = stack.back()->get(); - stack.pop_back(); - } - } - } - for (Set<int>::Element *E = nodes_to_be_added.front(); E; E = E->next()) { - nodes_to_move.insert(E->get()); - } - } - - // * this is primarily for the sake of the having proper undo - List<VisualScript::SequenceConnection> seqext; - List<VisualScript::DataConnection> dataext; - - List<VisualScript::SequenceConnection> seq_connections; - script->get_sequence_connection_list(p_func_from, &seq_connections); - - for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) { - if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) { - seqext.push_back(E->get()); - } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) { - seqext.push_back(E->get()); - } - } - - List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(p_func_from, &data_connections); - - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) { - dataext.push_back(E->get()); - } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) { - dataext.push_back(E->get()); - } - } - - // undo_redo->create_action("Rescan Functions"); - - for (Set<int>::Element *E = nodes_to_move.front(); E; E = E->next()) { - int id = E->get(); - - undo_redo->add_do_method(script.ptr(), "remove_node", p_func_from, id); - undo_redo->add_do_method(script.ptr(), "add_node", p_func_to, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id)); - - undo_redo->add_undo_method(script.ptr(), "remove_node", p_func_to, id); - undo_redo->add_undo_method(script.ptr(), "add_node", p_func_from, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id)); - } - - List<int> skeys; - seqconns_to_move.get_key_list(&skeys); - for (List<int>::Element *E = skeys.front(); E; E = E->next()) { - int from_node = E->get(); - for (Map<int, int>::Element *F = seqconns_to_move[from_node].front(); F; F = F->next()) { - int from_port = F->key(); - int to_node = F->get(); - undo_redo->add_do_method(script.ptr(), "sequence_connect", p_func_to, from_node, from_port, to_node); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, from_node, from_port, to_node); - } - } - - List<int> keys; - dataconns_to_move.get_key_list(&keys); - for (List<int>::Element *E = keys.front(); E; E = E->next()) { - int to_node = E->get(); // to_node - for (Map<int, Pair<int, int>>::Element *F = dataconns_to_move[E->get()].front(); F; F = F->next()) { - int inp_p = F->key(); - Pair<int, int> fro = F->get(); - - undo_redo->add_do_method(script.ptr(), "data_connect", p_func_to, fro.first, fro.second, to_node, inp_p); - undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, fro.first, fro.second, to_node, inp_p); - } - } - - // this to have proper undo operations - for (List<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, E->get().from_node, E->get().from_output, E->get().to_node); - } - for (List<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); - } - // this doesn't need do methods as they are handled by the subsequent do calls implicitly - - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); - - // undo_redo->commit_action(); -} - void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos) { Node *node = graph->get_node(p_from); GraphNode *gn = Object::cast_to<GraphNode>(node); @@ -3408,23 +3008,22 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro return; } - StringName func = _get_function_of_node(p_from.to_int()); - - Ref<VisualScriptNode> vsn = script->get_node(func, p_from.to_int()); + Ref<VisualScriptNode> vsn = script->get_node(p_from.to_int()); if (!vsn.is_valid()) { return; } + if (vsn->get_output_value_port_count()) - port_action_pos = p_release_pos; + port_action_pos = p_release_pos; if (p_from_slot < vsn->get_output_sequence_port_count()) { port_action_node = p_from.to_int(); port_action_output = p_from_slot; - _port_action_menu(CREATE_ACTION, func); + _port_action_menu(CREATE_ACTION); } else { port_action_output = p_from_slot - vsn->get_output_sequence_port_count(); port_action_node = p_from.to_int(); - _port_action_menu(CREATE_CALL_SET_GET, func); + _port_action_menu(CREATE_CALL_SET_GET); } } @@ -3438,9 +3037,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac visited_nodes.insert(p_port_action_node); - StringName func = _get_function_of_node(p_port_action_node); - - Ref<VisualScriptNode> node = script->get_node(func, p_port_action_node); + Ref<VisualScriptNode> node = script->get_node(p_port_action_node); if (!node.is_valid()) { return tg; @@ -3454,11 +3051,11 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac g.type = pi.type; if (g.type == Variant::NIL || g.type == Variant::OBJECT) { - //any or object input, must further guess what this is + // Any or object input, must further guess what this is. int from_node; int from_port; - if (script->get_input_value_port_connection_source(func, p_port_action_node, i, &from_node, &from_port)) { + if (script->get_input_value_port_connection_source(p_port_action_node, i, &from_node, &from_port)) { g = _guess_output_type(from_node, from_port, visited_nodes); } else { Variant defval = node->get_default_input_value(i); @@ -3480,7 +3077,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac return node->guess_output_type(in_guesses.ptrw(), p_port_action_output); } -void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) { +void VisualScriptEditor::_port_action_menu(int p_option) { Vector2 ofs = graph->get_scroll_ofs() + port_action_pos; if (graph->is_using_snap()) { int snap = graph->get_snap(); @@ -3503,8 +3100,8 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) n->set_base_type("Object"); } String type_string; - if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) { - type_string = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + if (script->get_node(port_action_node)->get_output_value_port_count() > 0) { + type_string = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; } if (tg.type == Variant::OBJECT) { if (tg.script.is_valid()) { @@ -3519,7 +3116,7 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) } else { new_connect_node_select->select_from_basic_type(tg.type); } - // ensure that the dialog fits inside the graph + // Ensure that the dialog fits inside the graph. Vector2 pos = mouse_up_position; Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); pos.x = pos.x > bounds.x ? bounds.x : pos.x; @@ -3529,8 +3126,8 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) case CREATE_ACTION: { VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); PropertyInfo property_info; - if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) { - property_info = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output); + if (script->get_node(port_action_node)->get_output_value_port_count() > 0) { + property_info = script->get_node(port_action_node)->get_output_value_port_info(port_action_output); } if (tg.type == Variant::OBJECT) { if (property_info.type == Variant::OBJECT && property_info.hint_string != String()) { @@ -3543,7 +3140,7 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) } else { new_connect_node_select->select_from_action(Variant::get_type_name(tg.type)); } - // ensure that the dialog fits inside the graph + // Ensure that the dialog fits inside the graph. Vector2 pos = mouse_up_position; Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); pos.x = pos.x > bounds.x ? bounds.x : pos.x; @@ -3572,9 +3169,8 @@ void VisualScriptEditor::connect_data(Ref<VisualScriptNode> vnode_old, Ref<Visua if (port >= value_count) { port = 0; } - StringName func = _get_function_of_node(port_action_node); - undo_redo->add_do_method(script.ptr(), "data_connect", func, port_action_node, port, new_id, 0); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, port_action_node, port, new_id, 0); + undo_redo->add_do_method(script.ptr(), "data_connect", port_action_node, port, new_id, 0); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", port_action_node, port, new_id, 0); undo_redo->commit_action(); } @@ -3591,17 +3187,16 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri bool port_node_exists = true; - StringName func = _get_function_of_node(port_action_node); - if (func == StringName()) { - func = default_func; - port_node_exists = false; - } + // if (func == StringName()) { + // func = default_func; + // port_node_exists = false; + // } if (p_category == "visualscript") { Ref<VisualScriptNode> vnode_new = VisualScriptLanguage::singleton->create_node_from_name(p_text); Ref<VisualScriptNode> vnode_old; - if (port_node_exists) { - vnode_old = script->get_node(func, port_action_node); + if (port_node_exists && p_connecting) { + vnode_old = script->get_node(port_action_node); } int new_id = script->get_available_id(); @@ -3624,13 +3219,13 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode_new, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode_new, ofs); if (vnode_old.is_valid() && p_connecting) { connect_seq(vnode_old, vnode_new, new_id); connect_data(vnode_old, vnode_new, new_id); } - undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -3687,8 +3282,8 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph", new_id); undo_redo->add_undo_method(this, "_update_graph", new_id); undo_redo->commit_action(); @@ -3699,7 +3294,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri port_action_new_node = new_id; - Ref<VisualScriptNode> vsn = script->get_node(func, port_action_new_node); + Ref<VisualScriptNode> vsn = script->get_node(port_action_new_node); if (Object::cast_to<VisualScriptFunctionCall>(vsn.ptr())) { Ref<VisualScriptFunctionCall> vsfc = vsn; @@ -3713,10 +3308,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri vsfc->set_base_type(String("")); if (tg.gdclass != StringName()) { vsfc->set_base_type(tg.gdclass); - - } else if (script->get_node(func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(port_action_node).is_valid()) { + PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsfc->set_base_type(base_type); @@ -3749,9 +3343,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsp->set_base_type(tg.gdclass); - } else if (script->get_node(func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(port_action_node).is_valid()) { + PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); @@ -3779,9 +3373,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsp->set_base_type(tg.gdclass); - } else if (script->get_node(func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(port_action_node).is_valid()) { + PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); } @@ -3799,16 +3393,13 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } if (port_node_exists) { - Ref<VisualScriptNode> vnode_old = script->get_node(func, port_action_node); + Ref<VisualScriptNode> vnode_old = script->get_node(port_action_node); if (vnode_old.is_valid() && p_connecting) { connect_seq(vnode_old, vnode, port_action_new_node); connect_data(vnode_old, vnode, port_action_new_node); } } _update_graph(port_action_new_node); - if (port_node_exists) { - _update_graph_connections(); - } } void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id) { @@ -3827,29 +3418,27 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual return; } - StringName func = _get_function_of_node(port_action_node); - undo_redo->create_action(TTR("Connect Node Sequence")); int pass_port = -vnode_old->get_output_sequence_port_count() + 1; int return_port = port_action_output - 1; if (vnode_old->get_output_value_port_info(port_action_output).name == String("pass") && - !script->get_output_sequence_ports_connected(func, port_action_node).has(pass_port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, pass_port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, pass_port, new_id); + !script->get_output_sequence_ports_connected(port_action_node).has(pass_port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, pass_port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, pass_port, new_id); } else if (vnode_old->get_output_value_port_info(port_action_output).name == String("return") && - !script->get_output_sequence_ports_connected(func, port_action_node).has(return_port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, return_port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, return_port, new_id); + !script->get_output_sequence_ports_connected(port_action_node).has(return_port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, return_port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, return_port, new_id); } else { for (int port = 0; port < vnode_old->get_output_sequence_port_count(); port++) { int count = vnode_old->get_output_sequence_port_count(); - if (port_action_output < count && !script->get_output_sequence_ports_connected(func, port_action_node).has(port_action_output)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port_action_output, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port_action_output, new_id); + if (port_action_output < count && !script->get_output_sequence_ports_connected(port_action_node).has(port_action_output)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, port_action_output, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, port_action_output, new_id); break; - } else if (!script->get_output_sequence_ports_connected(func, port_action_node).has(port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port, new_id); + } else if (!script->get_output_sequence_ports_connected(port_action_node).has(port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, port, new_id); break; } } @@ -3884,9 +3473,9 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons Ref<VisualScriptFunction> func_node; func_node.instance(); func_node->set_name(name); - + int fn_id = script->get_available_id(); undo_redo->create_action(TTR("Add Function")); - undo_redo->add_do_method(script.ptr(), "add_function", name); + undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id); for (int i = 0; i < minfo.arguments.size(); i++) { func_node->add_argument(minfo.arguments[i].type, minfo.arguments[i].name, -1, minfo.arguments[i].hint, minfo.arguments[i].hint_string); @@ -3894,14 +3483,17 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons Vector2 ofs = _get_available_pos(); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id); if (minfo.return_val.type != Variant::NIL || minfo.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { Ref<VisualScriptReturn> ret_node; ret_node.instance(); ret_node->set_return_type(minfo.return_val.type); ret_node->set_enable_return_value(true); ret_node->set_name(name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id() + 1, ret_node, _get_available_pos(false, ofs + Vector2(500, 0))); + int nid = script->get_available_id() + 1; + undo_redo->add_do_method(script.ptr(), "add_node", nid, ret_node, _get_available_pos(false, ofs + Vector2(500, 0))); + undo_redo->add_undo_method(script.ptr(), "remove_node", nid); } undo_redo->add_undo_method(script.ptr(), "remove_function", name); @@ -3916,21 +3508,16 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons } void VisualScriptEditor::_cancel_connect_node() { - // ensure the cancel is done + // Ensure the cancel is done. port_action_new_node = -1; } -int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func) { - StringName func = default_func; - if (p_func != StringName()) { - func = p_func; - } - +int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const Vector2 &p_point) { Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(p_text); int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, p_point); - undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, p_point); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -3938,7 +3525,7 @@ int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const V } void VisualScriptEditor::_default_value_changed() { - Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(editing_id), editing_id); + Ref<VisualScriptNode> vsn = script->get_node(editing_id); if (vsn.is_null()) { return; } @@ -3953,7 +3540,7 @@ void VisualScriptEditor::_default_value_changed() { } void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_input_port) { - Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(p_id), p_id); + Ref<VisualScriptNode> vsn = script->get_node(p_id); if (vsn.is_null()) { return; } @@ -3972,15 +3559,15 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i if (pinfo.type == Variant::NODE_PATH) { Node *edited_scene = get_tree()->get_edited_scene_root(); - if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open) + if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open). Node *script_node = _find_script_node(edited_scene, edited_scene, script); if (script_node) { - //pick a node relative to the script, IF the script exists + // Pick a node relative to the script, IF the script exists. pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; pinfo.hint_string = script_node->get_path(); } else { - //pick a path relative to edited scene + // Pick a path relative to edited scene. pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; pinfo.hint_string = get_tree()->get_edited_scene_root()->get_path(); } @@ -4078,11 +3665,8 @@ void VisualScriptEditor::_graph_ofs_changed(const Vector2 &p_ofs) { updating_graph = true; - // Just use the default func for all the properties that need to be handled for drawing rather than adding to the Visual Script Class - if (script->has_function(default_func)) { - script->set_function_scroll(default_func, graph->get_scroll_ofs() / EDSCALE); - script->set_edited(true); - } + script->set_scroll(graph->get_scroll_ofs() / EDSCALE); + script->set_edited(true); updating_graph = false; } @@ -4090,10 +3674,7 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ if (updating_graph) { return; } - - StringName func = _get_function_of_node(p_node); - - Ref<VisualScriptComment> vsc = script->get_node(func, p_node); + Ref<VisualScriptComment> vsc = script->get_node(p_node); if (vsc.is_null()) { return; } @@ -4131,8 +3712,7 @@ void VisualScriptEditor::_menu_option(int p_what) { if (gn) { if (gn->is_selected()) { int id = String(gn->get_name()).to_int(); - StringName func = _get_function_of_node(id); - Ref<VisualScriptNode> vsn = script->get_node(func, id); + Ref<VisualScriptNode> vsn = script->get_node(id); if (vsn.is_valid()) { vsn->set_breakpoint(!vsn->is_breakpoint()); reselect.push_back(gn->get_name()); @@ -4154,58 +3734,47 @@ void VisualScriptEditor::_menu_option(int p_what) { } break; case EDIT_COPY_NODES: case EDIT_CUT_NODES: { - if (!script->has_function(default_func)) { - break; - } - clipboard->nodes.clear(); clipboard->data_connections.clear(); clipboard->sequence_connections.clear(); - Set<String> funcs; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { if (gn->is_selected()) { - int id = String(gn->get_name()).to_int(); - StringName func = _get_function_of_node(id); - Ref<VisualScriptNode> node = script->get_node(func, id); + int id = gn->get_name().operator String().to_int(); + Ref<VisualScriptNode> node = script->get_node(id); if (Object::cast_to<VisualScriptFunction>(*node)) { EditorNode::get_singleton()->show_warning(TTR("Can't copy the function node.")); return; } if (node.is_valid()) { clipboard->nodes[id] = node->duplicate(true); - clipboard->nodes_positions[id] = script->get_node_position(func, id); - funcs.insert(String(func)); + clipboard->nodes_positions[id] = script->get_node_position(id); } } } } - if (clipboard->nodes.empty()) { + if (clipboard->nodes.is_empty()) { break; } - for (Set<String>::Element *F = funcs.front(); F; F = F->next()) { - List<VisualScript::SequenceConnection> sequence_connections; - - script->get_sequence_connection_list(F->get(), &sequence_connections); + List<VisualScript::SequenceConnection> sequence_connections; + script->get_sequence_connection_list(&sequence_connections); - for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { - if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { - clipboard->sequence_connections.insert(E->get()); - } + for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { + if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { + clipboard->sequence_connections.insert(E->get()); } + } - List<VisualScript::DataConnection> data_connections; - - script->get_data_connection_list(F->get(), &data_connections); + List<VisualScript::DataConnection> data_connections; + script->get_data_connection_list(&data_connections); - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { - clipboard->data_connections.insert(E->get()); - } + for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { + clipboard->data_connections.insert(E->get()); } } if (p_what == EDIT_CUT_NODES) { @@ -4214,11 +3783,7 @@ void VisualScriptEditor::_menu_option(int p_what) { } break; case EDIT_PASTE_NODES: { - if (!script->has_function(default_func)) { - break; - } - - if (clipboard->nodes.empty()) { + if (clipboard->nodes.is_empty()) { EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!")); break; } @@ -4233,15 +3798,11 @@ void VisualScriptEditor::_menu_option(int p_what) { Set<Vector2> existing_positions; { - List<StringName> functions; - script->get_function_list(&functions); - for (List<StringName>::Element *F = functions.front(); F; F = F->next()) { - List<int> nodes; - script->get_node_list(F->get(), &nodes); - for (List<int>::Element *E = nodes.front(); E; E = E->next()) { - Vector2 pos = script->get_node_position(F->get(), E->get()).snapped(Vector2(2, 2)); - existing_positions.insert(pos); - } + List<int> nodes; + script->get_node_list(&nodes); + for (List<int>::Element *E = nodes.front(); E; E = E->next()) { + Vector2 pos = script->get_node_position(E->get()).snapped(Vector2(2, 2)); + existing_positions.insert(pos); } } @@ -4259,18 +3820,18 @@ void VisualScriptEditor::_menu_option(int p_what) { paste_pos += Vector2(20, 20) * EDSCALE; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, node, paste_pos); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, node, paste_pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); } for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); } for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); } undo_redo->add_do_method(this, "_update_graph"); @@ -4287,7 +3848,7 @@ void VisualScriptEditor::_menu_option(int p_what) { } } break; case EDIT_CREATE_FUNCTION: { - StringName function = ""; + // Create Function. Map<int, Ref<VisualScriptNode>> nodes; Set<int> selections; for (int i = 0; i < graph->get_child_count(); i++) { @@ -4295,20 +3856,14 @@ void VisualScriptEditor::_menu_option(int p_what) { if (gn) { if (gn->is_selected()) { int id = String(gn->get_name()).to_int(); - StringName func = _get_function_of_node(id); - Ref<VisualScriptNode> node = script->get_node(func, id); + Ref<VisualScriptNode> node = script->get_node(id); if (Object::cast_to<VisualScriptFunction>(*node)) { EditorNode::get_singleton()->show_warning(TTR("Can't create function with a function node.")); return; } if (node.is_valid()) { - if (func != function && function != StringName("")) { - EditorNode::get_singleton()->show_warning(TTR("Can't create function of nodes from nodes of multiple functions.")); - return; - } nodes.insert(id, node); selections.insert(id); - function = func; } } } @@ -4327,7 +3882,7 @@ void VisualScriptEditor::_menu_option(int p_what) { int start_node = -1; Set<int> end_nodes; if (nodes.size() == 1) { - Ref<VisualScriptNode> nd = script->get_node(function, nodes.front()->key()); + Ref<VisualScriptNode> nd = script->get_node(nodes.front()->key()); if (nd.is_valid() && nd->has_input_sequence_port()) { start_node = nodes.front()->key(); } else { @@ -4336,29 +3891,29 @@ void VisualScriptEditor::_menu_option(int p_what) { } } else { List<VisualScript::SequenceConnection> seqs; - script->get_sequence_connection_list(function, &seqs); + script->get_sequence_connection_list(&seqs); if (seqs.size() == 0) { - // in case there are no sequence connections - // select the top most node cause that's probably how - // the user wants to connect the nodes + // In case there are no sequence connections, + // select the top most node cause that's probably how, + // the user wants to connect the nodes. int top_nd = -1; Vector2 top; for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) { - Ref<VisualScriptNode> nd = script->get_node(function, E->key()); + Ref<VisualScriptNode> nd = script->get_node(E->key()); if (nd.is_valid() && nd->has_input_sequence_port()) { if (top_nd < 0) { top_nd = E->key(); - top = script->get_node_position(function, top_nd); + top = script->get_node_position(top_nd); } - Vector2 pos = script->get_node_position(function, E->key()); + Vector2 pos = script->get_node_position(E->key()); if (top.y > pos.y) { top_nd = E->key(); top = pos; } } } - Ref<VisualScriptNode> nd = script->get_node(function, top_nd); + Ref<VisualScriptNode> nd = script->get_node(top_nd); if (nd.is_valid() && nd->has_input_sequence_port()) { start_node = top_nd; } else { @@ -4366,7 +3921,7 @@ void VisualScriptEditor::_menu_option(int p_what) { return; } } else { - // pick the node with input sequence + // Pick the node with input sequence. Set<int> nodes_from; Set<int> nodes_to; for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { @@ -4387,13 +3942,13 @@ void VisualScriptEditor::_menu_option(int p_what) { nodes_to.insert(E->get().to_node); } - // to use to add return nodes + // To use to add return nodes. _get_ends(start_node, seqs, selections, end_nodes); if (start_node == -1) { - // if we still don't have a start node then - // run through the nodes and select the first tree node - // ie node without any input sequence but output sequence + // If we still don't have a start node then, + // run through the nodes and select the first tree node, + // ie node without any input sequence but output sequence. for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) { if (!nodes_to.has(E->get())) { start_node = E->get(); @@ -4404,20 +3959,20 @@ void VisualScriptEditor::_menu_option(int p_what) { } if (start_node == -1) { - return; // this should not happen, but just in case something goes wrong + return; // This should not happen, but just in case something goes wrong. } List<Variant::Type> inputs; // input types List<Pair<int, int>> input_connections; { List<VisualScript::DataConnection> dats; - script->get_data_connection_list(function, &dats); + script->get_data_connection_list(&dats); for (List<VisualScript::DataConnection>::Element *E = dats.front(); E; E = E->next()) { if (nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { datamove.insert(E->get()); } else if (!nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { - // add all these as inputs for the Function - Ref<VisualScriptNode> node = script->get_node(function, E->get().to_node); + // Add all these as inputs for the Function. + Ref<VisualScriptNode> node = script->get_node(E->get().to_node); if (node.is_valid()) { dataext.insert(E->get()); PropertyInfo pi = node->get_input_value_port_info(E->get().to_port); @@ -4429,59 +3984,55 @@ void VisualScriptEditor::_menu_option(int p_what) { } } } - - String new_fn = _validate_name("new_function"); - - Vector2 ofs = _get_available_pos(false, script->get_node_position(function, start_node) - Vector2(80, 150)); - - Ref<VisualScriptFunction> func_node; - func_node.instance(); - func_node->set_name(new_fn); - - undo_redo->create_action(TTR("Create Function")); - - undo_redo->add_do_method(script.ptr(), "add_function", new_fn); int fn_id = script->get_available_id(); - undo_redo->add_do_method(script.ptr(), "add_node", new_fn, fn_id, func_node, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_function", new_fn); - undo_redo->add_do_method(this, "_update_members"); - undo_redo->add_undo_method(this, "_update_members"); - undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); - undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); - - // Move the nodes + { + String new_fn = _validate_name("new_function"); - for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "remove_node", function, E->key()); - undo_redo->add_do_method(script.ptr(), "add_node", new_fn, E->key(), E->get(), script->get_node_position(function, E->key())); + Vector2 ofs = _get_available_pos(false, script->get_node_position(start_node) - Vector2(80, 150)); - // undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, E->key()); not needed cause we already remove the function :P - undo_redo->add_undo_method(script.ptr(), "add_node", function, E->key(), E->get(), script->get_node_position(function, E->key())); - } + Ref<VisualScriptFunction> func_node; + func_node.instance(); + func_node->set_name(new_fn); - for (Set<VisualScript::SequenceConnection>::Element *E = seqmove.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, E->get().from_node, E->get().from_output, E->get().to_node); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node); - } + undo_redo->create_action(TTR("Create Function")); - for (Set<VisualScript::DataConnection>::Element *E = datamove.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_do_method(script.ptr(), "add_function", new_fn, fn_id); + undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_function", new_fn); + undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id); + undo_redo->add_do_method(this, "_update_members"); + undo_redo->add_undo_method(this, "_update_members"); + undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); + undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); + // Might make the system more intelligent by checking port from info. + int i = 0; + List<Pair<int, int>>::Element *F = input_connections.front(); + for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) { + func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i); + undo_redo->add_do_method(script.ptr(), "data_connect", fn_id, i, F->get().first, F->get().second); + i++; // increment i + } + // Ensure Preview Selection is of newly created function node. + if (selections.size()) { + EditorNode::get_singleton()->push_item(func_node.ptr()); + } } + // Move the nodes. - // Add undo for external connections as well so that it's easier to revert back and forth - // these didn't require do methods as it's already handled internally by other do calls + // Handles reconnection of sequence connections on undo, start here in case of issues. for (Set<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_do_method(script.ptr(), "sequence_disconnect", E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node); } for (Set<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } - // I don't really think we need support for non sequenced functions at this moment - undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, fn_id, 0, start_node); + // I don't really think we need support for non sequenced functions at this moment. + undo_redo->add_do_method(script.ptr(), "sequence_connect", fn_id, 0, start_node); - // end nodes are mapped to the return nodes with data connections if possible + // Could fail with the new changes, start here when searching for bugs in create function shortcut. int m = 1; for (Set<int>::Element *G = end_nodes.front(); G; G = G->next()) { Ref<VisualScriptReturn> ret_node; @@ -4489,36 +4040,27 @@ void VisualScriptEditor::_menu_option(int p_what) { int ret_id = fn_id + (m++); selections.insert(ret_id); - Vector2 ofsi = _get_available_pos(false, script->get_node_position(function, G->get()) + Vector2(80, -100)); - undo_redo->add_do_method(script.ptr(), "add_node", new_fn, ret_id, ret_node, ofsi); - undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, ret_id); + Vector2 ofsi = _get_available_pos(false, script->get_node_position(G->get()) + Vector2(80, -100)); + undo_redo->add_do_method(script.ptr(), "add_node", ret_id, ret_node, ofsi); + undo_redo->add_undo_method(script.ptr(), "remove_node", ret_id); - undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, G->get(), 0, ret_id); - // add data outputs from each of the end_nodes - Ref<VisualScriptNode> vsn = script->get_node(function, G->get()); + undo_redo->add_do_method(script.ptr(), "sequence_connect", G->get(), 0, ret_id); + // Add data outputs from each of the end_nodes. + Ref<VisualScriptNode> vsn = script->get_node(G->get()); if (vsn.is_valid() && vsn->get_output_value_port_count() > 0) { ret_node->set_enable_return_value(true); - // use the zeroth data port cause that's the likely one that is planned to be used + // Use the zeroth data port cause that's the likely one that is planned to be used. ret_node->set_return_type(vsn->get_output_value_port_info(0).type); - undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, G->get(), 0, ret_id, 0); + undo_redo->add_do_method(script.ptr(), "data_connect", G->get(), 0, ret_id, 0); } } - // * might make the system more intelligent by checking port from info. - int i = 0; - List<Pair<int, int>>::Element *F = input_connections.front(); - for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) { - func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i); - undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, fn_id, i, F->get().first, F->get().second); - i++; // increment i - } - undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); - // make sure all Nodes get marked for selection so that they can be moved together + // Make sure all Nodes get marked for selection so that they can be moved together. selections.insert(fn_id); for (int k = 0; k < graph->get_child_count(); k++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(k)); @@ -4528,11 +4070,6 @@ void VisualScriptEditor::_menu_option(int p_what) { } } - // Ensure Preview Selection is of newly created function node - if (selections.size()) { - EditorNode::get_singleton()->push_item(func_node.ptr()); - } - } break; case REFRESH_GRAPH: { _update_graph(); @@ -4540,16 +4077,16 @@ void VisualScriptEditor::_menu_option(int p_what) { } } -// this is likely going to be very slow and I am not sure if I should keep it -// but I hope that it will not be a problem considering that we won't be creating functions so frequently -// and cyclic connections would be a problem but hopefully we won't let them get to this point +// This is likely going to be very slow and I am not sure if I should keep it, +// but I hope that it will not be a problem considering that we won't be creating functions so frequently, +// and cyclic connections would be a problem but hopefully we won't let them get to this point. void VisualScriptEditor::_get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes) { for (const List<VisualScript::SequenceConnection>::Element *E = p_seqs.front(); E; E = E->next()) { int from = E->get().from_node; int to = E->get().to_node; if (from == p_node && p_selected.has(to)) { - // this is an interior connection move forward to the to node + // This is an interior connection move forward to the to node. _get_ends(to, p_seqs, p_selected, r_end_nodes); } else if (from == p_node && !p_selected.has(to)) { r_end_nodes.insert(from); @@ -4609,34 +4146,29 @@ void VisualScriptEditor::_member_option(int p_option) { switch (member_type) { case MEMBER_FUNCTION: { if (p_option == MEMBER_REMOVE) { - //delete the function + // Delete the function. String name = member_name; - + List<String> lst; + int fn_node = script->get_function_node_id(name); undo_redo->create_action(TTR("Remove Function")); undo_redo->add_do_method(script.ptr(), "remove_function", name); - undo_redo->add_undo_method(script.ptr(), "add_function", name); - List<int> nodes; - script->get_node_list(name, &nodes); - for (List<int>::Element *E = nodes.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "add_node", name, E->get(), script->get_node(name, E->get()), script->get_node_position(name, E->get())); - } - - List<VisualScript::SequenceConnection> seq_connections; - - script->get_sequence_connection_list(name, &seq_connections); - - for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", name, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_do_method(script.ptr(), "remove_node", fn_node); + undo_redo->add_undo_method(script.ptr(), "add_function", name, fn_node); + undo_redo->add_undo_method(script.ptr(), "add_node", fn_node, script->get_node(fn_node), script->get_node_position(fn_node)); + List<VisualScript::SequenceConnection> seqcons; + script->get_sequence_connection_list(&seqcons); + for (const List<VisualScript::SequenceConnection>::Element *E = seqcons.front(); E; E = E->next()) { + if (E->get().from_node == fn_node) { + undo_redo->add_undo_method(script.ptr(), "sequence_connect", fn_node, E->get().from_output, E->get().to_node); + } } - - List<VisualScript::DataConnection> data_connections; - - script->get_data_connection_list(name, &data_connections); - - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", name, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + List<VisualScript::DataConnection> datcons; + script->get_data_connection_list(&datcons); + for (const List<VisualScript::DataConnection>::Element *E = datcons.front(); E; E = E->next()) { + if (E->get().from_node == fn_node) { + undo_redo->add_undo_method(script.ptr(), "data_connect", fn_node, E->get().from_port, E->get().to_node, E->get().to_port); + } } - undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 5610e6b1b4..bb6f194286 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,8 +136,6 @@ class VisualScriptEditor : public ScriptEditorBase { }; HashMap<StringName, Ref<StyleBox>> node_styles; - StringName edited_func; - StringName default_func; void _update_graph_connections(); void _update_graph(int p_only_id = -1); @@ -176,7 +174,7 @@ class VisualScriptEditor : public ScriptEditorBase { Vector2 mouse_up_position; - void _port_action_menu(int p_option, const StringName &p_func); + void _port_action_menu(int p_option); void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id); @@ -184,13 +182,13 @@ class VisualScriptEditor : public ScriptEditorBase { void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id); void _cancel_connect_node(); - int _create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func = StringName()); + int _create_new_node_from_name(const String &p_text, const Vector2 &p_point); void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting); int error_line; void _node_selected(Node *p_node); - void _center_on_node(const StringName &p_func, int p_id); + void _center_on_node(int p_id); void _node_filter_changed(const String &p_text); void _change_base_type_callback(); @@ -201,7 +199,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _begin_node_move(); void _end_node_move(); - void _move_node(const StringName &p_func, int p_id, const Vector2 &p_to); + void _move_node(int p_id, const Vector2 &p_to); void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes); @@ -211,7 +209,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot); void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos); - void _node_ports_changed(const String &p_func, int p_id); + void _node_ports_changed(int p_id); void _node_create(); void _update_available_nodes(); @@ -228,10 +226,8 @@ class VisualScriptEditor : public ScriptEditorBase { void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input); Vector2 _get_available_pos(bool centered = true, Vector2 ofs = Vector2()) const; - StringName _get_function_of_node(int p_id) const; - void _move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id); - bool node_has_sequence_connections(const StringName &p_func, int p_id); + bool node_has_sequence_connections(int p_id); void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false); diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 10a18dfd5e..9596fda95c 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index 2b3b25842d..7fe665769d 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index 36c756fc58..0049e254c4 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index 1d0d6d103b..46a72bb92d 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index b2aa42ef97..d016b938de 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index 8372df561f..2ff9b7a981 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index edec270adc..ae2b548f21 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index b6061f8838..ae5e04d096 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index dbb76e19ac..862cac5c67 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -358,7 +358,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt continue; } - bool in_modifier = p_modifiers.empty(); + bool in_modifier = p_modifiers.is_empty(); for (Set<String>::Element *F = p_modifiers.front(); F && in_modifier; F = F->next()) { if (E->get().findn(F->get()) != -1) { in_modifier = true; diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h index cc49b2863d..7a87f3d3ee 100644 --- a/modules/visual_script/visual_script_property_selector.h +++ b/modules/visual_script/visual_script_property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index dd07cc45a7..6c9af4e600 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index 7a72211027..cc7ce0a1c6 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp index 8874b3887b..d3e77ea629 100644 --- a/modules/vorbis/register_types.cpp +++ b/modules/vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h index 7fa0dfdeef..1497e6f5e4 100644 --- a/modules/vorbis/register_types.h +++ b/modules/vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp index 6248787879..82157a71c9 100644 --- a/modules/webm/register_types.cpp +++ b/modules/webm/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h index 6a02e3a87a..d090fe745b 100644 --- a/modules/webm/register_types.h +++ b/modules/webm/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp index 2128b82e3f..5d8245c64c 100644 --- a/modules/webm/video_stream_webm.cpp +++ b/modules/webm/video_stream_webm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h index 25675cb248..cb3cf58850 100644 --- a/modules/webm/video_stream_webm.h +++ b/modules/webm/video_stream_webm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index b169687f25..b304c4824f 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,7 @@ #include <webp/encode.h> static Vector<uint8_t> _webp_lossy_pack(const Ref<Image> &p_image, float p_quality) { - ERR_FAIL_COND_V(p_image.is_null() || p_image->empty(), Vector<uint8_t>()); + ERR_FAIL_COND_V(p_image.is_null() || p_image->is_empty(), Vector<uint8_t>()); Ref<Image> img = p_image->duplicate(); if (img->detect_alpha()) { diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h index 49a7407600..9ea3056a19 100644 --- a/modules/webp/image_loader_webp.h +++ b/modules/webp/image_loader_webp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp index 0788b06309..ea9af72418 100644 --- a/modules/webp/register_types.cpp +++ b/modules/webp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h index d574d7be1d..59d6894bf6 100644 --- a/modules/webp/register_types.h +++ b/modules/webp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/library_godot_webrtc.js b/modules/webrtc/library_godot_webrtc.js index 9f029407d2..404a116716 100644 --- a/modules/webrtc/library_godot_webrtc.js +++ b/modules/webrtc/library_godot_webrtc.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp index 0e830f0540..ecfaed9089 100644 --- a/modules/webrtc/register_types.cpp +++ b/modules/webrtc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/register_types.h b/modules/webrtc/register_types.h index 8f5b9e8452..710ee88a28 100644 --- a/modules/webrtc/register_types.h +++ b/modules/webrtc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel.cpp b/modules/webrtc/webrtc_data_channel.cpp index cd9e77aff8..004112f992 100644 --- a/modules/webrtc/webrtc_data_channel.cpp +++ b/modules/webrtc/webrtc_data_channel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel.h b/modules/webrtc/webrtc_data_channel.h index 1407f1e3bd..20affc513f 100644 --- a/modules/webrtc/webrtc_data_channel.h +++ b/modules/webrtc/webrtc_data_channel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_gdnative.cpp b/modules/webrtc/webrtc_data_channel_gdnative.cpp index 67ad2c07ce..d4cf464c7c 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.cpp +++ b/modules/webrtc/webrtc_data_channel_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_gdnative.h b/modules/webrtc/webrtc_data_channel_gdnative.h index 03396d207d..7e02a32046 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.h +++ b/modules/webrtc/webrtc_data_channel_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp index 3a63001a56..9f2b084cb1 100644 --- a/modules/webrtc/webrtc_data_channel_js.cpp +++ b/modules/webrtc/webrtc_data_channel_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h index e251760019..8c56b62303 100644 --- a/modules/webrtc/webrtc_data_channel_js.h +++ b/modules/webrtc/webrtc_data_channel_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_multiplayer.cpp b/modules/webrtc/webrtc_multiplayer.cpp index e0c0cad68c..741cad5640 100644 --- a/modules/webrtc/webrtc_multiplayer.cpp +++ b/modules/webrtc/webrtc_multiplayer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer.h index fb37bd7722..6b4ae6fcc8 100644 --- a/modules/webrtc/webrtc_multiplayer.h +++ b/modules/webrtc/webrtc_multiplayer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection.cpp b/modules/webrtc/webrtc_peer_connection.cpp index 670924bca2..3e2938bf7d 100644 --- a/modules/webrtc/webrtc_peer_connection.cpp +++ b/modules/webrtc/webrtc_peer_connection.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h index 7366c3d0e8..ae75864489 100644 --- a/modules/webrtc/webrtc_peer_connection.h +++ b/modules/webrtc/webrtc_peer_connection.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.cpp b/modules/webrtc/webrtc_peer_connection_gdnative.cpp index aaa45d3a54..dcf78dfb73 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.cpp +++ b/modules/webrtc/webrtc_peer_connection_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.h b/modules/webrtc/webrtc_peer_connection_gdnative.h index 846b65c466..578af0202f 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.h +++ b/modules/webrtc/webrtc_peer_connection_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_js.cpp b/modules/webrtc/webrtc_peer_connection_js.cpp index ad9b46a8af..8879f7d6ec 100644 --- a/modules/webrtc/webrtc_peer_connection_js.cpp +++ b/modules/webrtc/webrtc_peer_connection_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h index e33dd5f259..0272e67f6f 100644 --- a/modules/webrtc/webrtc_peer_connection_js.h +++ b/modules/webrtc/webrtc_peer_connection_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/editor_debugger_server_websocket.cpp b/modules/websocket/editor_debugger_server_websocket.cpp index 8eb975b323..b02d212c42 100644 --- a/modules/websocket/editor_debugger_server_websocket.cpp +++ b/modules/websocket/editor_debugger_server_websocket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/editor_debugger_server_websocket.h b/modules/websocket/editor_debugger_server_websocket.h index 861f389aab..2f73b98c3d 100644 --- a/modules/websocket/editor_debugger_server_websocket.h +++ b/modules/websocket/editor_debugger_server_websocket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp index d6e00a26af..aec01a1eea 100644 --- a/modules/websocket/emws_client.cpp +++ b/modules/websocket/emws_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h index 0123c37457..fdf7a231d2 100644 --- a/modules/websocket/emws_client.h +++ b/modules/websocket/emws_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp index 5dcfba5567..496c1edc04 100644 --- a/modules/websocket/emws_peer.cpp +++ b/modules/websocket/emws_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h index 2291a32bbc..07f61b62a0 100644 --- a/modules/websocket/emws_peer.h +++ b/modules/websocket/emws_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp index 9d43283d3e..a35d84f372 100644 --- a/modules/websocket/emws_server.cpp +++ b/modules/websocket/emws_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h index 1ce17855fe..4179b20ffe 100644 --- a/modules/websocket/emws_server.h +++ b/modules/websocket/emws_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js index cf2c00a6a6..b182d1ecde 100644 --- a/modules/websocket/library_godot_websocket.js +++ b/modules/websocket/library_godot_websocket.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h index 18b47b8d50..ed756363cf 100644 --- a/modules/websocket/packet_buffer.h +++ b/modules/websocket/packet_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp index 8979a09619..5a02509c4a 100644 --- a/modules/websocket/register_types.cpp +++ b/modules/websocket/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h index bb7be57ab3..3884db67b7 100644 --- a/modules/websocket/register_types.h +++ b/modules/websocket/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/remote_debugger_peer_websocket.cpp b/modules/websocket/remote_debugger_peer_websocket.cpp index 9a72e460e2..c9591cc564 100644 --- a/modules/websocket/remote_debugger_peer_websocket.cpp +++ b/modules/websocket/remote_debugger_peer_websocket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h index bb03e5e892..03c60fb480 100644 --- a/modules/websocket/remote_debugger_peer_websocket.h +++ b/modules/websocket/remote_debugger_peer_websocket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp index 8feaa9af5a..eb0252e6d1 100644 --- a/modules/websocket/websocket_client.cpp +++ b/modules/websocket/websocket_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h index 2966dc480b..78b77b89cd 100644 --- a/modules/websocket/websocket_client.h +++ b/modules/websocket/websocket_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h index cf4545b435..d04909c97d 100644 --- a/modules/websocket/websocket_macros.h +++ b/modules/websocket/websocket_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index fa2fe891a5..f94642475c 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index 54daae23a6..e593163b7c 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp index 30a5972330..e77fdcfed2 100644 --- a/modules/websocket/websocket_peer.cpp +++ b/modules/websocket/websocket_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h index 729fdfd340..2ba83637f9 100644 --- a/modules/websocket/websocket_peer.h +++ b/modules/websocket/websocket_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp index b20b925dec..f57e8d959c 100644 --- a/modules/websocket/websocket_server.cpp +++ b/modules/websocket/websocket_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h index 34ae52a1ee..3fbd5e3b95 100644 --- a/modules/websocket/websocket_server.h +++ b/modules/websocket/websocket_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp index a2b81438df..3e2f48e9b3 100644 --- a/modules/websocket/wsl_client.cpp +++ b/modules/websocket/wsl_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h index 0141ea93ea..8712b57f2c 100644 --- a/modules/websocket/wsl_client.h +++ b/modules/websocket/wsl_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp index bf1ba43f8a..9d016e1139 100644 --- a/modules/websocket/wsl_peer.cpp +++ b/modules/websocket/wsl_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h index 35ac18615a..01efa4b21e 100644 --- a/modules/websocket/wsl_peer.h +++ b/modules/websocket/wsl_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index 9a05967e4e..9df076bf3f 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h index f86de02797..8b2d4d3a04 100644 --- a/modules/websocket/wsl_server.h +++ b/modules/websocket/wsl_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webxr/SCsub b/modules/webxr/SCsub new file mode 100644 index 0000000000..0a96af0811 --- /dev/null +++ b/modules/webxr/SCsub @@ -0,0 +1,11 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +if env["platform"] == "javascript": + env.AddJSLibraries(["native/library_godot_webxr.js"]) + env.AddJSExterns(["native/webxr.externs.js"]) + +env_webxr = env_modules.Clone() +env_webxr.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/webxr/config.py b/modules/webxr/config.py new file mode 100644 index 0000000000..9efebed4e6 --- /dev/null +++ b/modules/webxr/config.py @@ -0,0 +1,14 @@ +def can_build(env, platform): + return True + + +def configure(env): + pass + + +def get_doc_classes(): + return ["WebXRInterface"] + + +def get_doc_path(): + return "doc_classes" diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml new file mode 100644 index 0000000000..bddffd910e --- /dev/null +++ b/modules/webxr/doc_classes/WebXRInterface.xml @@ -0,0 +1,253 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WebXRInterface" inherits="XRInterface" version="4.0"> + <brief_description> + AR/VR interface using WebXR. + </brief_description> + <description> + WebXR is an open standard that allows creating VR and AR applications that run in the web browser. + As such, this interface is only available when running in an HTML5 export. + WebXR supports a wide range of devices, from the very capable (like Valve Index, HTC Vive, Oculus Rift and Quest) down to the much less capable (like Google Cardboard, Oculus Go, GearVR, or plain smartphones). + Since WebXR is based on Javascript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other AR/VR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to intialize than other AR/VR interfaces. + Here's the minimum code required to start an immersive VR session: + [codeblock] + var webxr_interface + var vr_supported = false + + func _ready(): + # We assume this node has a canvas layer with a button on it as a child. + # This button is for the user to consent to entering immersive VR mode. + $CanvasLayer/Button.connect("pressed", self, "_on_Button_pressed") + + webxr_interface = XRServer.find_interface("WebXR") + if webxr_interface: + # WebXR uses a lot of asynchronous callbacks, so we connect to various + # signals in order to receive them. + webxr_interface.connect("session_supported", self, "_webxr_session_supported") + webxr_interface.connect("session_started", self, "_webxr_session_started") + webxr_interface.connect("session_ended", self, "_webxr_session_ended") + webxr_interface.connect("session_failed", self, "_webxr_session_failed") + + # This returns immediately - our _webxr_session_supported() method + # (which we connected to the "session_supported" signal above) will + # be called sometime later to let us know if it's supported or not. + webxr_interface.is_session_supported("immersive-vr") + + func _webxr_session_supported(session_mode, supported): + if session_mode == 'immersive-vr': + vr_supported = supported + + func _on_Button_pressed(): + if not vr_supported: + OS.alert("Your browser doesn't support VR") + return + + # We want an immersive VR session, as opposed to AR ('immersive-ar') or a + # simple 3DoF viewer ('viewer'). + webxr_interface.session_mode = 'immersive-vr' + # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting + # experience (it puts you 1.6m above the ground if you have 3DoF headset), + # whereas as 'local' puts you down at the XROrigin. + # This list means it'll first try to request 'bounded-floor', then + # fallback on 'local-floor' and ultimately 'local', if nothing else is + # supported. + webxr_interface.requested_reference_space_types = 'bounded-floor, local-floor, local' + # In order to use 'local-floor' or 'bounded-floor' we must also + # mark the features as required or optional. + webxr_interface.required_features = 'local-floor' + webxr_interface.optional_features = 'bounded-floor' + + # This will return false if we're unable to even request the session, + # however, it can still fail asynchronously later in the process, so we + # only know if it's really succeeded or failed when our + # _webxr_session_started() or _webxr_session_failed() methods are called. + if not webxr_interface.initialize(): + OS.alert("Failed to initialize") + return + + func _webxr_session_started(): + # This tells Godot to start rendering to the headset. + get_viewport().xr = true + # This will be the reference space type you ultimately got, out of the + # types that you requested above. This is useful if you want the game to + # work a little differently in 'bounded-floor' versus 'local-floor'. + print ("Reference space type: " + webxr_interface.reference_space_type) + + func _webxr_session_ended(): + # If the user exits immersive mode, then we tell Godot to render to the web + # page again. + get_viewport().xr = false + + func _webxr_session_failed(message): + OS.alert("Failed to initialize: " + message) + [/codeblock] + There are several ways to handle "controller" input: + - Using [XRController3D] nodes and their [signal XRController3D.button_pressed] and [signal XRController3D.button_released] signals. This is how controllers are typically handled in AR/VR apps in Godot, however, this will only work with advanced VR controllers like the Oculus Touch or Index controllers, for example. The buttons codes are defined by [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url]. + - Using [method Node._unhandled_input] and [InputEventJoypadButton] or [InputEventJoypadMotion]. This works the same as normal joypads, except the [member InputEvent.device] starts at 100, so the left controller is 100 and the right controller is 101, and the button codes are also defined by [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url]. + - Using the [signal select], [signal squeeze] and related signals. This method will work for both advanced VR controllers, and non-traditional "controllers" like a tap on the screen, a spoken voice command or a button press on the device itself. The [code]controller_id[/code] passed to these signals is the same id as used in [member XRController3D.controller_id]. + You can use one or all of these methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interations with more advanced devices. + </description> + <tutorials> + <link title="How to make a VR game for WebXR with Godot">https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot</link> + </tutorials> + <methods> + <method name="get_controller" qualifiers="const"> + <return type="XRPositionalTracker"> + </return> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Gets an [XRPositionalTracker] for the given [code]controller_id[/code]. + In the context of WebXR, a "controller" can be an advanced VR controller like the Oculus Touch or Index controllers, or even a tap on the screen, a spoken voice command or a button press on the device itself. When a non-traditional controller is used, interpret the position and orientation of the [XRPositionalTracker] as a ray pointing at the object the user wishes to interact with. + Use this method to get information about the controller that triggered one of these signals: + - [signal selectstart] + - [signal select] + - [signal selectend] + - [signal squeezestart] + - [signal squeeze] + - [signal squeezestart] + </description> + </method> + <method name="is_session_supported"> + <return type="void"> + </return> + <argument index="0" name="session_mode" type="String"> + </argument> + <description> + Checks if the given [code]session_mode[/code] is supported by the user's browser. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]"immersive-vr"[/code], [code]"immersive-ar"[/code], and [code]"inline"[/code]. + This method returns nothing, instead it emits the [signal session_supported] signal with the result. + </description> + </method> + </methods> + <members> + <member name="bounds_geometry" type="PackedVector3Array" setter="" getter="get_bounds_geometry"> + The vertices of a polygon which defines the boundaries of the user's play area. + This will only be available if [member reference_space_type] is [code]"bounded-floor"[/code] and only on certain browsers and devices that support it. + The [signal reference_space_reset] signal may indicate when this changes. + </member> + <member name="optional_features" type="String" setter="set_optional_features" getter="get_optional_features"> + A comma-seperated list of optional features used by [method XRInterface.initialize] when setting up the WebXR session. + If a user's browser or device doesn't support one of the given features, initialization will continue, but you won't be able to use the requested feature. + This doesn't have any effect on the interface when already initialized. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to use a particular reference space type, it must be listed in either [member required_features] or [member optional_features]. + </member> + <member name="reference_space_type" type="String" setter="" getter="get_reference_space_type"> + The reference space type (from the list of requested types set in the [member requested_reference_space_types] property), that was ultimately used by [method XRInterface.initialize] when setting up the WebXR session. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to use a particular reference space type, it must be listed in either [member required_features] or [member optional_features]. + </member> + <member name="requested_reference_space_types" type="String" setter="set_requested_reference_space_types" getter="get_requested_reference_space_types"> + A comma-seperated list of reference space types used by [method XRInterface.initialize] when setting up the WebXR session. + The reference space types are requested in order, and the first on supported by the users device or browser will be used. The [member reference_space_type] property contains the reference space type that was ultimately used. + This doesn't have any effect on the interface when already initialized. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to use a particular reference space type, it must be listed in either [member required_features] or [member optional_features]. + </member> + <member name="required_features" type="String" setter="set_required_features" getter="get_required_features"> + A comma-seperated list of required features used by [method XRInterface.initialize] when setting up the WebXR session. + If a user's browser or device doesn't support one of the given features, initialization will fail and [signal session_failed] will be emitted. + This doesn't have any effect on the interface when already initialized. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to use a particular reference space type, it must be listed in either [member required_features] or [member optional_features]. + </member> + <member name="session_mode" type="String" setter="set_session_mode" getter="get_session_mode"> + The session mode used by [method XRInterface.initialize] when setting up the WebXR session. + This doesn't have any effect on the interface when already initialized. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]"immersive-vr"[/code], [code]"immersive-ar"[/code], and [code]"inline"[/code]. + </member> + <member name="visibility_state" type="String" setter="" getter="get_visibility_state"> + Indicates if the WebXR session's imagery is visible to the user. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRVisibilityState]WebXR's XRVisibilityState[/url], including [code]"hidden"[/code], [code]"visible"[/code], and [code]"visible-blurred"[/code]. + </member> + </members> + <signals> + <signal name="reference_space_reset"> + <description> + Emitted to indicate that the reference space has been reset or reconfigured. + When (or whether) this is emitted depends on the user's browser or device, but may include when the user has changed the dimensions of their play space (which you may be able to access via [member bounds_geometry]) or pressed/held a button to recenter their position. + See [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace/reset_event]WebXR's XRReferenceSpace reset event[/url] for more information. + </description> + </signal> + <signal name="select"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted after one of the "controllers" has finished its "primary action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="selectend"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted when one of the "controllers" has finished its "primary action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="selectstart"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted when one of the "controllers" has started its "primary action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="session_ended"> + <description> + Emitted when the user ends the WebXR session (which can be done using UI from the browser or device). + At this point, you should do [code]get_viewport().xr = false[/code] to instruct Godot to resume rendering to the screen. + </description> + </signal> + <signal name="session_failed"> + <argument index="0" name="message" type="String"> + </argument> + <description> + Emitted by [method XRInterface.initialize] if the session fails to start. + [code]message[/code] may optionally contain an error message from WebXR, or an empty string if no message is available. + </description> + </signal> + <signal name="session_started"> + <description> + Emitted by [method XRInterface.initialize] if the session is successfully started. + At this point, it's safe to do [code]get_viewport().xr = true[/code] to instruct Godot to start rendering to the AR/VR device. + </description> + </signal> + <signal name="session_supported"> + <argument index="0" name="session_mode" type="String"> + </argument> + <argument index="1" name="supported" type="bool"> + </argument> + <description> + Emitted by [method is_session_supported] to indicate if the given [code]session_mode[/code] is supported or not. + </description> + </signal> + <signal name="squeeze"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted after one of the "controllers" has finished its "primary squeeze action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="squeezeend"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted when one of the "controllers" has finished its "primary squeeze action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="squeezestart"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted when one of the "controllers" has started its "primary squeeze action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="visibility_state_changed"> + <description> + Emitted when [member visibility_state] has changed. + </description> + </signal> + </signals> + <constants> + </constants> +</class> diff --git a/modules/webxr/godot_webxr.h b/modules/webxr/godot_webxr.h new file mode 100644 index 0000000000..5e50ffde28 --- /dev/null +++ b/modules/webxr/godot_webxr.h @@ -0,0 +1,84 @@ +/*************************************************************************/ +/* godot_webxr.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_WEBXR_H +#define GODOT_WEBXR_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include "stddef.h" + +typedef void (*GodotWebXRSupportedCallback)(char *p_session_mode, int p_supported); +typedef void (*GodotWebXRStartedCallback)(char *p_reference_space_type); +typedef void (*GodotWebXREndedCallback)(); +typedef void (*GodotWebXRFailedCallback)(char *p_message); +typedef void (*GodotWebXRControllerCallback)(); +typedef void (*GodotWebXRInputEventCallback)(char *p_signal_name, int p_controller_id); +typedef void (*GodotWebXRSimpleEventCallback)(char *p_signal_name); + +extern int godot_webxr_is_supported(); +extern void godot_webxr_is_session_supported(const char *p_session_mode, GodotWebXRSupportedCallback p_callback); + +extern void godot_webxr_initialize( + const char *p_session_mode, + const char *p_required_features, + const char *p_optional_features, + const char *p_requested_reference_space_types, + GodotWebXRStartedCallback p_on_session_started, + GodotWebXREndedCallback p_on_session_ended, + GodotWebXRFailedCallback p_on_session_failed, + GodotWebXRControllerCallback p_on_controller_changed, + GodotWebXRInputEventCallback p_on_input_event, + GodotWebXRSimpleEventCallback p_on_simple_event); +extern void godot_webxr_uninitialize(); + +extern int *godot_webxr_get_render_targetsize(); +extern float *godot_webxr_get_transform_for_eye(int p_eye); +extern float *godot_webxr_get_projection_for_eye(int p_eye); +extern int godot_webxr_get_external_texture_for_eye(int p_eye); +extern void godot_webxr_commit_for_eye(int p_eye); + +extern void godot_webxr_sample_controller_data(); +extern int godot_webxr_get_controller_count(); +extern int godot_webxr_is_controller_connected(int p_controller); +extern float *godot_webxr_get_controller_transform(int p_controller); +extern int *godot_webxr_get_controller_buttons(int p_controller); +extern int *godot_webxr_get_controller_axes(int p_controller); + +extern char *godot_webxr_get_visibility_state(); +extern int *godot_webxr_get_bounds_geometry(); + +#ifdef __cplusplus +} +#endif + +#endif /* GODOT_WEBXR_H */ diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js new file mode 100644 index 0000000000..3041c16c79 --- /dev/null +++ b/modules/webxr/native/library_godot_webxr.js @@ -0,0 +1,651 @@ +/*************************************************************************/ +/* library_godot_webxr.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +const GodotWebXR = { + $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime'], + $GodotWebXR: { + gl: null, + + texture_ids: [null, null], + textures: [null, null], + + session: null, + space: null, + frame: null, + pose: null, + + // Monkey-patch the requestAnimationFrame() used by Emscripten for the main + // loop, so that we can swap it out for XRSession.requestAnimationFrame() + // when an XR session is started. + orig_requestAnimationFrame: null, + requestAnimationFrame: (callback) => { + if (GodotWebXR.session && GodotWebXR.space) { + const onFrame = function (time, frame) { + GodotWebXR.frame = frame; + GodotWebXR.pose = frame.getViewerPose(GodotWebXR.space); + callback(time); + GodotWebXR.frame = null; + GodotWebXR.pose = null; + }; + GodotWebXR.session.requestAnimationFrame(onFrame); + } else { + GodotWebXR.orig_requestAnimationFrame(callback); + } + }, + monkeyPatchRequestAnimationFrame: (enable) => { + if (GodotWebXR.orig_requestAnimationFrame === null) { + GodotWebXR.orig_requestAnimationFrame = Browser.requestAnimationFrame; + } + Browser.requestAnimationFrame = enable + ? GodotWebXR.requestAnimationFrame : GodotWebXR.orig_requestAnimationFrame; + }, + pauseResumeMainLoop: () => { + // Once both GodotWebXR.session and GodotWebXR.space are set or + // unset, our monkey-patched requestAnimationFrame() should be + // enabled or disabled. When using the WebXR API Emulator, this + // gets picked up automatically, however, in the Oculus Browser + // on the Quest, we need to pause and resume the main loop. + Browser.pauseAsyncCallbacks(); + Browser.mainLoop.pause(); + window.setTimeout(function () { + Browser.resumeAsyncCallbacks(); + Browser.mainLoop.resume(); + }, 0); + }, + + // Some custom WebGL code for blitting our eye textures to the + // framebuffer we get from WebXR. + shaderProgram: null, + programInfo: null, + buffer: null, + // Vertex shader source. + vsSource: ` + const vec2 scale = vec2(0.5, 0.5); + attribute vec4 aVertexPosition; + + varying highp vec2 vTextureCoord; + + void main () { + gl_Position = aVertexPosition; + vTextureCoord = aVertexPosition.xy * scale + scale; + } + `, + // Fragment shader source. + fsSource: ` + varying highp vec2 vTextureCoord; + + uniform sampler2D uSampler; + + void main() { + gl_FragColor = texture2D(uSampler, vTextureCoord); + } + `, + + initShaderProgram: (gl, vsSource, fsSource) => { + const vertexShader = GodotWebXR.loadShader(gl, gl.VERTEX_SHADER, vsSource); + const fragmentShader = GodotWebXR.loadShader(gl, gl.FRAGMENT_SHADER, fsSource); + + const shaderProgram = gl.createProgram(); + gl.attachShader(shaderProgram, vertexShader); + gl.attachShader(shaderProgram, fragmentShader); + gl.linkProgram(shaderProgram); + + if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { + GodotRuntime.error(`Unable to initialize the shader program: ${gl.getProgramInfoLog(shaderProgram)}`); + return null; + } + + return shaderProgram; + }, + loadShader: (gl, type, source) => { + const shader = gl.createShader(type); + gl.shaderSource(shader, source); + gl.compileShader(shader); + + if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { + GodotRuntime.error(`An error occurred compiling the shader: ${gl.getShaderInfoLog(shader)}`); + gl.deleteShader(shader); + return null; + } + + return shader; + }, + initBuffer: (gl) => { + const positionBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); + const positions = [ + -1.0, -1.0, + 1.0, -1.0, + -1.0, 1.0, + 1.0, 1.0, + ]; + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); + return positionBuffer; + }, + blitTexture: (gl, texture) => { + if (GodotWebXR.shaderProgram === null) { + GodotWebXR.shaderProgram = GodotWebXR.initShaderProgram(gl, GodotWebXR.vsSource, GodotWebXR.fsSource); + GodotWebXR.programInfo = { + program: GodotWebXR.shaderProgram, + attribLocations: { + vertexPosition: gl.getAttribLocation(GodotWebXR.shaderProgram, 'aVertexPosition'), + }, + uniformLocations: { + uSampler: gl.getUniformLocation(GodotWebXR.shaderProgram, 'uSampler'), + }, + }; + GodotWebXR.buffer = GodotWebXR.initBuffer(gl); + } + + const orig_program = gl.getParameter(gl.CURRENT_PROGRAM); + gl.useProgram(GodotWebXR.shaderProgram); + + gl.bindBuffer(gl.ARRAY_BUFFER, GodotWebXR.buffer); + gl.vertexAttribPointer(GodotWebXR.programInfo.attribLocations.vertexPosition, 2, gl.FLOAT, false, 0, 0); + gl.enableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition); + + gl.activeTexture(gl.TEXTURE0); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.uniform1i(GodotWebXR.programInfo.uniformLocations.uSampler, 0); + + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); + + // Restore state. + gl.bindTexture(gl.TEXTURE_2D, null); + gl.disableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition); + gl.bindBuffer(gl.ARRAY_BUFFER, null); + gl.useProgram(orig_program); + }, + + // Holds the controllers list between function calls. + controllers: [], + + // Updates controllers array, where the left hand (or sole tracker) is + // the first element, and the right hand is the second element, and any + // others placed at the 3rd position and up. + sampleControllers: () => { + if (!GodotWebXR.session || !GodotWebXR.frame) { + return; + } + + let other_index = 2; + const controllers = []; + GodotWebXR.session.inputSources.forEach((input_source) => { + if (input_source.targetRayMode === 'tracked-pointer') { + if (input_source.handedness === 'right') { + controllers[1] = input_source; + } else if (input_source.handedness === 'left' || !controllers[0]) { + controllers[0] = input_source; + } + } else { + controllers[other_index++] = input_source; + } + }); + GodotWebXR.controllers = controllers; + }, + + getControllerId: (input_source) => GodotWebXR.controllers.indexOf(input_source), + }, + + godot_webxr_is_supported__proxy: 'sync', + godot_webxr_is_supported__sig: 'i', + godot_webxr_is_supported: function () { + return !!navigator.xr; + }, + + godot_webxr_is_session_supported__proxy: 'sync', + godot_webxr_is_session_supported__sig: 'vii', + godot_webxr_is_session_supported: function (p_session_mode, p_callback) { + const session_mode = GodotRuntime.parseString(p_session_mode); + const cb = GodotRuntime.get_func(p_callback); + if (navigator.xr) { + navigator.xr.isSessionSupported(session_mode).then(function (supported) { + const c_str = GodotRuntime.allocString(session_mode); + cb(c_str, supported ? 1 : 0); + GodotRuntime.free(c_str); + }); + } else { + const c_str = GodotRuntime.allocString(session_mode); + cb(c_str, 0); + GodotRuntime.free(c_str); + } + }, + + godot_webxr_initialize__deps: ['emscripten_webgl_get_current_context'], + godot_webxr_initialize__proxy: 'sync', + godot_webxr_initialize__sig: 'viiiiiiiiii', + godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_controller_changed, p_on_input_event, p_on_simple_event) { + GodotWebXR.monkeyPatchRequestAnimationFrame(true); + + const session_mode = GodotRuntime.parseString(p_session_mode); + const required_features = GodotRuntime.parseString(p_required_features).split(',').map((s) => s.trim()).filter((s) => s !== ''); + const optional_features = GodotRuntime.parseString(p_optional_features).split(',').map((s) => s.trim()).filter((s) => s !== ''); + const requested_reference_space_types = GodotRuntime.parseString(p_requested_reference_spaces).split(',').map((s) => s.trim()); + const onstarted = GodotRuntime.get_func(p_on_session_started); + const onended = GodotRuntime.get_func(p_on_session_ended); + const onfailed = GodotRuntime.get_func(p_on_session_failed); + const oncontroller = GodotRuntime.get_func(p_on_controller_changed); + const oninputevent = GodotRuntime.get_func(p_on_input_event); + const onsimpleevent = GodotRuntime.get_func(p_on_simple_event); + + const session_init = {}; + if (required_features.length > 0) { + session_init['requiredFeatures'] = required_features; + } + if (optional_features.length > 0) { + session_init['optionalFeatures'] = optional_features; + } + + navigator.xr.requestSession(session_mode, session_init).then(function (session) { + GodotWebXR.session = session; + + session.addEventListener('end', function (evt) { + onended(); + }); + + session.addEventListener('inputsourceschange', function (evt) { + let controller_changed = false; + [evt.added, evt.removed].forEach((lst) => { + lst.forEach((input_source) => { + if (input_source.targetRayMode === 'tracked-pointer') { + controller_changed = true; + } + }); + }); + if (controller_changed) { + oncontroller(); + } + }); + + ['selectstart', 'select', 'selectend', 'squeezestart', 'squeeze', 'squeezeend'].forEach((input_event) => { + session.addEventListener(input_event, function (evt) { + const c_str = GodotRuntime.allocString(input_event); + oninputevent(c_str, GodotWebXR.getControllerId(evt.inputSource)); + GodotRuntime.free(c_str); + }); + }); + + session.addEventListener('visibilitychange', function (evt) { + const c_str = GodotRuntime.allocString('visibility_state_changed'); + onsimpleevent(c_str); + GodotRuntime.free(c_str); + }); + + const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef + const gl = GL.getContext(gl_context_handle).GLctx; + GodotWebXR.gl = gl; + + gl.makeXRCompatible().then(function () { + session.updateRenderState({ + baseLayer: new XRWebGLLayer(session, gl), + }); + + function onReferenceSpaceSuccess(reference_space, reference_space_type) { + GodotWebXR.space = reference_space; + + // Using reference_space.addEventListener() crashes when + // using the polyfill with the WebXR Emulator extension, + // so we set the event property instead. + reference_space.onreset = function (evt) { + const c_str = GodotRuntime.allocString('reference_space_reset'); + onsimpleevent(c_str); + GodotRuntime.free(c_str); + }; + + // Now that both GodotWebXR.session and GodotWebXR.space are + // set, we need to pause and resume the main loop for the XR + // main loop to kick in. + GodotWebXR.pauseResumeMainLoop(); + + // Call in setTimeout() so that errors in the onstarted() + // callback don't bubble up here and cause Godot to try the + // next reference space. + window.setTimeout(function () { + const c_str = GodotRuntime.allocString(reference_space_type); + onstarted(c_str); + GodotRuntime.free(c_str); + }, 0); + } + + function requestReferenceSpace() { + const reference_space_type = requested_reference_space_types.shift(); + session.requestReferenceSpace(reference_space_type) + .then((refSpace) => { + onReferenceSpaceSuccess(refSpace, reference_space_type); + }) + .catch(() => { + if (requested_reference_space_types.length === 0) { + const c_str = GodotRuntime.allocString('Unable to get any of the requested reference space types'); + onfailed(c_str); + GodotRuntime.free(c_str); + } else { + requestReferenceSpace(); + } + }); + } + + requestReferenceSpace(); + }).catch(function (error) { + const c_str = GodotRuntime.allocString(`Unable to make WebGL context compatible with WebXR: ${error}`); + onfailed(c_str); + GodotRuntime.free(c_str); + }); + }).catch(function (error) { + const c_str = GodotRuntime.allocString(`Unable to start session: ${error}`); + onfailed(c_str); + GodotRuntime.free(c_str); + }); + }, + + godot_webxr_uninitialize__proxy: 'sync', + godot_webxr_uninitialize__sig: 'v', + godot_webxr_uninitialize: function () { + if (GodotWebXR.session) { + GodotWebXR.session.end() + // Prevent exception when session has already ended. + .catch((e) => { }); + } + + // Clean-up the textures we allocated for each view. + const gl = GodotWebXR.gl; + for (let i = 0; i < GodotWebXR.textures.length; i++) { + const texture = GodotWebXR.textures[i]; + if (texture !== null) { + gl.deleteTexture(texture); + } + GodotWebXR.textures[i] = null; + GodotWebXR.texture_ids[i] = null; + } + + GodotWebXR.session = null; + GodotWebXR.space = null; + GodotWebXR.frame = null; + GodotWebXR.pose = null; + + // Disable the monkey-patched window.requestAnimationFrame() and + // pause/restart the main loop to activate it on all platforms. + GodotWebXR.monkeyPatchRequestAnimationFrame(false); + GodotWebXR.pauseResumeMainLoop(); + }, + + godot_webxr_get_render_targetsize__proxy: 'sync', + godot_webxr_get_render_targetsize__sig: 'i', + godot_webxr_get_render_targetsize: function () { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return 0; + } + + const glLayer = GodotWebXR.session.renderState.baseLayer; + const view = GodotWebXR.pose.views[0]; + const viewport = glLayer.getViewport(view); + + const buf = GodotRuntime.malloc(2 * 4); + GodotRuntime.setHeapValue(buf + 0, viewport.width, 'i32'); + GodotRuntime.setHeapValue(buf + 4, viewport.height, 'i32'); + return buf; + }, + + godot_webxr_get_transform_for_eye__proxy: 'sync', + godot_webxr_get_transform_for_eye__sig: 'ii', + godot_webxr_get_transform_for_eye: function (p_eye) { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return 0; + } + + const views = GodotWebXR.pose.views; + let matrix; + if (p_eye === 0) { + matrix = GodotWebXR.pose.transform.matrix; + } else { + matrix = views[p_eye - 1].transform.matrix; + } + const buf = GodotRuntime.malloc(16 * 4); + for (let i = 0; i < 16; i++) { + GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float'); + } + return buf; + }, + + godot_webxr_get_projection_for_eye__proxy: 'sync', + godot_webxr_get_projection_for_eye__sig: 'ii', + godot_webxr_get_projection_for_eye: function (p_eye) { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return 0; + } + + const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0; + const matrix = GodotWebXR.pose.views[view_index].projectionMatrix; + const buf = GodotRuntime.malloc(16 * 4); + for (let i = 0; i < 16; i++) { + GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float'); + } + return buf; + }, + + godot_webxr_get_external_texture_for_eye__proxy: 'sync', + godot_webxr_get_external_texture_for_eye__sig: 'ii', + godot_webxr_get_external_texture_for_eye: function (p_eye) { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return 0; + } + + const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0; + if (GodotWebXR.texture_ids[view_index]) { + return GodotWebXR.texture_ids[view_index]; + } + + const glLayer = GodotWebXR.session.renderState.baseLayer; + const view = GodotWebXR.pose.views[view_index]; + const viewport = glLayer.getViewport(view); + const gl = GodotWebXR.gl; + + const texture = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, viewport.width, viewport.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.bindTexture(gl.TEXTURE_2D, null); + + const texture_id = GL.getNewId(GL.textures); + GL.textures[texture_id] = texture; + GodotWebXR.textures[view_index] = texture; + GodotWebXR.texture_ids[view_index] = texture_id; + return texture_id; + }, + + godot_webxr_commit_for_eye__proxy: 'sync', + godot_webxr_commit_for_eye__sig: 'vi', + godot_webxr_commit_for_eye: function (p_eye) { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return; + } + + const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0; + const glLayer = GodotWebXR.session.renderState.baseLayer; + const view = GodotWebXR.pose.views[view_index]; + const viewport = glLayer.getViewport(view); + const gl = GodotWebXR.gl; + + const orig_framebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING); + const orig_viewport = gl.getParameter(gl.VIEWPORT); + + // Bind to WebXR's framebuffer. + gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer); + gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); + + GodotWebXR.blitTexture(gl, GodotWebXR.textures[view_index]); + + // Restore state. + gl.bindFramebuffer(gl.FRAMEBUFFER, orig_framebuffer); + gl.viewport(orig_viewport[0], orig_viewport[1], orig_viewport[2], orig_viewport[3]); + }, + + godot_webxr_sample_controller_data__proxy: 'sync', + godot_webxr_sample_controller_data__sig: 'v', + godot_webxr_sample_controller_data: function () { + GodotWebXR.sampleControllers(); + }, + + godot_webxr_get_controller_count__proxy: 'sync', + godot_webxr_get_controller_count__sig: 'i', + godot_webxr_get_controller_count: function () { + if (!GodotWebXR.session || !GodotWebXR.frame) { + return 0; + } + return GodotWebXR.controllers.length; + }, + + godot_webxr_is_controller_connected__proxy: 'sync', + godot_webxr_is_controller_connected__sig: 'ii', + godot_webxr_is_controller_connected: function (p_controller) { + if (!GodotWebXR.session || !GodotWebXR.frame) { + return false; + } + return !!GodotWebXR.controllers[p_controller]; + }, + + godot_webxr_get_controller_transform__proxy: 'sync', + godot_webxr_get_controller_transform__sig: 'ii', + godot_webxr_get_controller_transform: function (p_controller) { + if (!GodotWebXR.session || !GodotWebXR.frame) { + return 0; + } + + const controller = GodotWebXR.controllers[p_controller]; + if (!controller) { + return 0; + } + + const frame = GodotWebXR.frame; + const space = GodotWebXR.space; + + const pose = frame.getPose(controller.targetRaySpace, space); + if (!pose) { + // This can mean that the controller lost tracking. + return 0; + } + const matrix = pose.transform.matrix; + + const buf = GodotRuntime.malloc(16 * 4); + for (let i = 0; i < 16; i++) { + GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float'); + } + return buf; + }, + + godot_webxr_get_controller_buttons__proxy: 'sync', + godot_webxr_get_controller_buttons__sig: 'ii', + godot_webxr_get_controller_buttons: function (p_controller) { + if (GodotWebXR.controllers.length === 0) { + return 0; + } + + const controller = GodotWebXR.controllers[p_controller]; + if (!controller || !controller.gamepad) { + return 0; + } + + const button_count = controller.gamepad.buttons.length; + + const buf = GodotRuntime.malloc((button_count + 1) * 4); + GodotRuntime.setHeapValue(buf, button_count, 'i32'); + for (let i = 0; i < button_count; i++) { + GodotRuntime.setHeapValue(buf + 4 + (i * 4), controller.gamepad.buttons[i].value, 'float'); + } + return buf; + }, + + godot_webxr_get_controller_axes__proxy: 'sync', + godot_webxr_get_controller_axes__sig: 'ii', + godot_webxr_get_controller_axes: function (p_controller) { + if (GodotWebXR.controllers.length === 0) { + return 0; + } + + const controller = GodotWebXR.controllers[p_controller]; + if (!controller || !controller.gamepad) { + return 0; + } + + const axes_count = controller.gamepad.axes.length; + + const buf = GodotRuntime.malloc((axes_count + 1) * 4); + GodotRuntime.setHeapValue(buf, axes_count, 'i32'); + for (let i = 0; i < axes_count; i++) { + let value = controller.gamepad.axes[i]; + if (i === 1 || i === 3) { + // Invert the Y-axis on thumbsticks and trackpads, in order to + // match OpenXR and other XR platform SDKs. + value *= -1.0; + } + GodotRuntime.setHeapValue(buf + 4 + (i * 4), value, 'float'); + } + return buf; + }, + + godot_webxr_get_visibility_state__proxy: 'sync', + godot_webxr_get_visibility_state__sig: 'i', + godot_webxr_get_visibility_state: function () { + if (!GodotWebXR.session || !GodotWebXR.session.visibilityState) { + return 0; + } + + return GodotRuntime.allocString(GodotWebXR.session.visibilityState); + }, + + godot_webxr_get_bounds_geometry__proxy: 'sync', + godot_webxr_get_bounds_geometry__sig: 'i', + godot_webxr_get_bounds_geometry: function () { + if (!GodotWebXR.space || !GodotWebXR.space.boundsGeometry) { + return 0; + } + + const point_count = GodotWebXR.space.boundsGeometry.length; + if (point_count === 0) { + return 0; + } + + const buf = GodotRuntime.malloc(((point_count * 3) + 1) * 4); + GodotRuntime.setHeapValue(buf, point_count, 'i32'); + for (let i = 0; i < point_count; i++) { + const point = GodotWebXR.space.boundsGeometry[i]; + GodotRuntime.setHeapValue(buf + ((i * 3) + 1) * 4, point.x, 'float'); + GodotRuntime.setHeapValue(buf + ((i * 3) + 2) * 4, point.y, 'float'); + GodotRuntime.setHeapValue(buf + ((i * 3) + 3) * 4, point.z, 'float'); + } + + return buf; + }, +}; + +autoAddDeps(GodotWebXR, '$GodotWebXR'); +mergeInto(LibraryManager.library, GodotWebXR); diff --git a/modules/webxr/native/webxr.externs.js b/modules/webxr/native/webxr.externs.js new file mode 100644 index 0000000000..03dc05bc83 --- /dev/null +++ b/modules/webxr/native/webxr.externs.js @@ -0,0 +1,499 @@ +/** + * @type {XR} + */ +Navigator.prototype.xr; + +/** + * @constructor + */ +function XRSessionInit() {}; + +/** + * @type {Array<string>} + */ +XRSessionInit.prototype.requiredFeatures; + +/** + * @type {Array<string>} + */ +XRSessionInit.prototype.optionalFeatures; + +/** + * @constructor + */ +function XR() {} + +/** + * @type {?function (Event)} + */ +XR.prototype.ondevicechanged; + +/** + * @param {string} mode + * + * @return {!Promise<boolean>} + */ +XR.prototype.isSessionSupported = function(mode) {} + +/** + * @param {string} mode + * @param {XRSessionInit} options + * + * @return {!Promise<XRSession>} + */ +XR.prototype.requestSession = function(mode, options) {} + +/** + * @constructor + */ +function XRSession() {} + +/** + * @type {XRRenderState} + */ +XRSession.prototype.renderState; + +/** + * @type {Array<XRInputSource>} + */ +XRSession.prototype.inputSources; + +/** + * @type {string} + */ +XRSession.prototype.visibilityState; + +/** + * @type {?function (Event)} + */ +XRSession.prototype.onend; + +/** + * @type {?function (XRInputSourcesChangeEvent)} + */ +XRSession.prototype.oninputsourceschange; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onselectstart; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onselect; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onselectend; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onsqueezestart; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onsqueeze; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onsqueezeend; + +/** + * @type {?function (Event)} + */ +XRSession.prototype.onvisibilitychange; + +/** + * @param {XRRenderStateInit} state + * @return {void} + */ +XRSession.prototype.updateRenderState = function (state) {}; + +/** + * @param {XRFrameRequestCallback} callback + * @return {number} + */ +XRSession.prototype.requestAnimationFrame = function (callback) {}; + +/** + * @param {number} handle + * @return {void} + */ +XRSession.prototype.cancelAnimationFrame = function (handle) {}; + +/** + * @return {Promise<void>} + */ +XRSession.prototype.end = function () {}; + +/** + * @param {string} referenceSpaceType + * @return {Promise<XRReferenceSpace>} + */ +XRSession.prototype.requestReferenceSpace = function (referenceSpaceType) {}; + +/** + * @typedef {function(number, XRFrame): undefined} + */ +var XRFrameRequestCallback; + +/** + * @constructor + */ +function XRRenderStateInit() {} + +/** + * @type {number} + */ +XRRenderStateInit.prototype.depthNear; + +/** + * @type {number} + */ +XRRenderStateInit.prototype.depthFar; + +/** + * @type {number} + */ +XRRenderStateInit.prototype.inlineVerticalFieldOfView; + +/** + * @type {?XRWebGLLayer} + */ +XRRenderStateInit.prototype.baseLayer; + +/** + * @constructor + */ +function XRRenderState() {}; + +/** + * @type {number} + */ +XRRenderState.prototype.depthNear; + +/** + * @type {number} + */ +XRRenderState.prototype.depthFar; + +/** + * @type {?number} + */ +XRRenderState.prototype.inlineVerticalFieldOfView; + +/** + * @type {?XRWebGLLayer} + */ +XRRenderState.prototype.baseLayer; + +/** + * @constructor + */ +function XRFrame() {} + +/** + * @type {XRSession} + */ +XRFrame.prototype.session; + +/** + * @param {XRReferenceSpace} referenceSpace + * @return {?XRViewerPose} + */ +XRFrame.prototype.getViewerPose = function (referenceSpace) {}; + +/** + * + * @param {XRSpace} space + * @param {XRSpace} baseSpace + * @return {XRPose} + */ +XRFrame.prototype.getPose = function (space, baseSpace) {}; + +/** + * @constructor + */ +function XRReferenceSpace() {}; + +/** + * @type {Array<DOMPointReadOnly>} + */ +XRReferenceSpace.prototype.boundsGeometry; + +/** + * @param {XRRigidTransform} originOffset + * @return {XRReferenceSpace} + */ +XRReferenceSpace.prototype.getOffsetReferenceSpace = function(originOffset) {}; + +/** + * @type {?function (Event)} + */ +XRReferenceSpace.prototype.onreset; + +/** + * @constructor + */ +function XRRigidTransform() {}; + +/** + * @type {DOMPointReadOnly} + */ +XRRigidTransform.prototype.position; + +/** + * @type {DOMPointReadOnly} + */ +XRRigidTransform.prototype.orientation; + +/** + * @type {Float32Array} + */ +XRRigidTransform.prototype.matrix; + +/** + * @type {XRRigidTransform} + */ +XRRigidTransform.prototype.inverse; + +/** + * @constructor + */ +function XRView() {} + +/** + * @type {string} + */ +XRView.prototype.eye; + +/** + * @type {Float32Array} + */ +XRView.prototype.projectionMatrix; + +/** + * @type {XRRigidTransform} + */ +XRView.prototype.transform; + +/** + * @constructor + */ +function XRViewerPose() {} + +/** + * @type {Array<XRView>} + */ +XRViewerPose.prototype.views; + +/** + * @constructor + */ +function XRViewport() {} + +/** + * @type {number} + */ +XRViewport.prototype.x; + +/** + * @type {number} + */ +XRViewport.prototype.y; + +/** + * @type {number} + */ +XRViewport.prototype.width; + +/** + * @type {number} + */ +XRViewport.prototype.height; + +/** + * @constructor + */ +function XRWebGLLayerInit() {}; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.antialias; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.depth; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.stencil; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.alpha; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.ignoreDepthValues; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.ignoreDepthValues; + +/** + * @type {number} + */ +XRWebGLLayerInit.prototype.framebufferScaleFactor; + +/** + * @constructor + * + * @param {XRSession} session + * @param {WebGLRenderContext|WebGL2RenderingContext} ctx + * @param {?XRWebGLLayerInit} options + */ +function XRWebGLLayer(session, ctx, options) {} + +/** + * @type {boolean} + */ +XRWebGLLayer.prototype.antialias; + +/** + * @type {boolean} + */ +XRWebGLLayer.prototype.ignoreDepthValues; + +/** + * @type {number} + */ +XRWebGLLayer.prototype.framebufferWidth; + +/** + * @type {number} + */ +XRWebGLLayer.prototype.framebufferHeight; + +/** + * @type {WebGLFramebuffer} + */ +XRWebGLLayer.prototype.framebuffer; + +/** + * @param {XRView} view + * @return {?XRViewport} + */ +XRWebGLLayer.prototype.getViewport = function(view) {}; + +/** + * @param {XRSession} session + * @return {number} + */ +XRWebGLLayer.prototype.getNativeFramebufferScaleFactor = function (session) {}; + +/** + * @constructor + */ +function WebGLRenderingContextBase() {}; + +/** + * @return {Promise<void>} + */ +WebGLRenderingContextBase.prototype.makeXRCompatible = function () {}; + +/** + * @constructor + */ +function XRInputSourcesChangeEvent() {}; + +/** + * @type {Array<XRInputSource>} + */ +XRInputSourcesChangeEvent.prototype.added; + +/** + * @type {Array<XRInputSource>} + */ +XRInputSourcesChangeEvent.prototype.removed; + +/** + * @constructor + */ +function XRInputSourceEvent() {}; + +/** + * @type {XRFrame} + */ +XRInputSourceEvent.prototype.frame; + +/** + * @type {XRInputSource} + */ +XRInputSourceEvent.prototype.inputSource; + +/** + * @constructor + */ +function XRInputSource() {}; + +/** + * @type {Gamepad} + */ +XRInputSource.prototype.gamepad; + +/** + * @type {XRSpace} + */ +XRInputSource.prototype.gripSpace; + +/** + * @type {string} + */ +XRInputSource.prototype.handedness; + +/** + * @type {string} + */ +XRInputSource.prototype.profiles; + +/** + * @type {string} + */ +XRInputSource.prototype.targetRayMode; + +/** + * @type {XRSpace} + */ +XRInputSource.prototype.targetRaySpace; + +/** + * @constructor + */ +function XRSpace() {}; + +/** + * @constructor + */ +function XRPose() {}; + +/** + * @type {XRRigidTransform} + */ +XRPose.prototype.transform; + +/** + * @type {boolean} + */ +XRPose.prototype.emulatedPosition; diff --git a/modules/webxr/register_types.cpp b/modules/webxr/register_types.cpp new file mode 100644 index 0000000000..8baf7e05b8 --- /dev/null +++ b/modules/webxr/register_types.cpp @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#include "webxr_interface.h" +#include "webxr_interface_js.h" + +void register_webxr_types() { + ClassDB::register_virtual_class<WebXRInterface>(); + +#ifdef JAVASCRIPT_ENABLED + Ref<WebXRInterfaceJS> webxr; + webxr.instance(); + XRServer::get_singleton()->add_interface(webxr); +#endif +} + +void unregister_webxr_types() { +} diff --git a/modules/webxr/register_types.h b/modules/webxr/register_types.h new file mode 100644 index 0000000000..f0c5a4bd79 --- /dev/null +++ b/modules/webxr/register_types.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef WEBXR_REGISTER_TYPES_H +#define WEBXR_REGISTER_TYPES_H + +void register_webxr_types(); +void unregister_webxr_types(); + +#endif // WEBXR_REGISTER_TYPES_H diff --git a/modules/webxr/webxr_interface.cpp b/modules/webxr/webxr_interface.cpp new file mode 100644 index 0000000000..3e8e75bf0e --- /dev/null +++ b/modules/webxr/webxr_interface.cpp @@ -0,0 +1,71 @@ +/*************************************************************************/ +/* webxr_interface.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "webxr_interface.h" +#include <stdlib.h> + +void WebXRInterface::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_session_supported", "session_mode"), &WebXRInterface::is_session_supported); + ClassDB::bind_method(D_METHOD("set_session_mode", "session_mode"), &WebXRInterface::set_session_mode); + ClassDB::bind_method(D_METHOD("get_session_mode"), &WebXRInterface::get_session_mode); + ClassDB::bind_method(D_METHOD("set_required_features", "required_features"), &WebXRInterface::set_required_features); + ClassDB::bind_method(D_METHOD("get_required_features"), &WebXRInterface::get_required_features); + ClassDB::bind_method(D_METHOD("set_optional_features", "optional_features"), &WebXRInterface::set_optional_features); + ClassDB::bind_method(D_METHOD("get_optional_features"), &WebXRInterface::get_optional_features); + ClassDB::bind_method(D_METHOD("get_reference_space_type"), &WebXRInterface::get_reference_space_type); + ClassDB::bind_method(D_METHOD("set_requested_reference_space_types", "requested_reference_space_types"), &WebXRInterface::set_requested_reference_space_types); + ClassDB::bind_method(D_METHOD("get_requested_reference_space_types"), &WebXRInterface::get_requested_reference_space_types); + ClassDB::bind_method(D_METHOD("get_controller", "controller_id"), &WebXRInterface::get_controller); + ClassDB::bind_method(D_METHOD("get_visibility_state"), &WebXRInterface::get_visibility_state); + ClassDB::bind_method(D_METHOD("get_bounds_geometry"), &WebXRInterface::get_bounds_geometry); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "session_mode", PROPERTY_HINT_NONE), "set_session_mode", "get_session_mode"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "required_features", PROPERTY_HINT_NONE), "set_required_features", "get_required_features"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "optional_features", PROPERTY_HINT_NONE), "set_optional_features", "get_optional_features"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "requested_reference_space_types", PROPERTY_HINT_NONE), "set_requested_reference_space_types", "get_requested_reference_space_types"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "reference_space_type", PROPERTY_HINT_NONE), "", "get_reference_space_type"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "visibility_state", PROPERTY_HINT_NONE), "", "get_visibility_state"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "bounds_geometry", PROPERTY_HINT_NONE), "", "get_bounds_geometry"); + + ADD_SIGNAL(MethodInfo("session_supported", PropertyInfo(Variant::STRING, "session_mode"), PropertyInfo(Variant::BOOL, "supported"))); + ADD_SIGNAL(MethodInfo("session_started")); + ADD_SIGNAL(MethodInfo("session_ended")); + ADD_SIGNAL(MethodInfo("session_failed", PropertyInfo(Variant::STRING, "message"))); + + ADD_SIGNAL(MethodInfo("selectstart", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("select", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("selectend", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("squeezestart", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("squeeze", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("squeezeend", PropertyInfo(Variant::INT, "controller_id"))); + + ADD_SIGNAL(MethodInfo("visibility_state_changed")); + ADD_SIGNAL(MethodInfo("reference_space_reset")); +} diff --git a/modules/webxr/webxr_interface.h b/modules/webxr/webxr_interface.h new file mode 100644 index 0000000000..c5b2dc8d73 --- /dev/null +++ b/modules/webxr/webxr_interface.h @@ -0,0 +1,65 @@ +/*************************************************************************/ +/* webxr_interface.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef WEBXR_INTERFACE_H +#define WEBXR_INTERFACE_H + +#include "servers/xr/xr_interface.h" +#include "servers/xr/xr_positional_tracker.h" + +/** + @author David Snopek <david.snopek@snopekgames.com> + + The WebXR interface is a VR/AR interface that can be used on the web. +*/ + +class WebXRInterface : public XRInterface { + GDCLASS(WebXRInterface, XRInterface); + +protected: + static void _bind_methods(); + +public: + virtual void is_session_supported(const String &p_session_mode) = 0; + virtual void set_session_mode(String p_session_mode) = 0; + virtual String get_session_mode() const = 0; + virtual void set_required_features(String p_required_features) = 0; + virtual String get_required_features() const = 0; + virtual void set_optional_features(String p_optional_features) = 0; + virtual String get_optional_features() const = 0; + virtual void set_requested_reference_space_types(String p_requested_reference_space_types) = 0; + virtual String get_requested_reference_space_types() const = 0; + virtual String get_reference_space_type() const = 0; + virtual XRPositionalTracker *get_controller(int p_controller_id) const = 0; + virtual String get_visibility_state() const = 0; + virtual PackedVector3Array get_bounds_geometry() const = 0; +}; + +#endif // WEBXR_INTERFACE_H diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp new file mode 100644 index 0000000000..6594553146 --- /dev/null +++ b/modules/webxr/webxr_interface_js.cpp @@ -0,0 +1,451 @@ +/*************************************************************************/ +/* webxr_interface_js.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef JAVASCRIPT_ENABLED + +#include "webxr_interface_js.h" +#include "core/input/input.h" +#include "core/os/os.h" +#include "emscripten.h" +#include "godot_webxr.h" +#include <stdlib.h> + +void _emwebxr_on_session_supported(char *p_session_mode, int p_supported) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + String session_mode = String(p_session_mode); + interface->emit_signal("session_supported", session_mode, p_supported ? true : false); +} + +void _emwebxr_on_session_started(char *p_reference_space_type) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + String reference_space_type = String(p_reference_space_type); + ((WebXRInterfaceJS *)interface.ptr())->_set_reference_space_type(reference_space_type); + interface->emit_signal("session_started"); +} + +void _emwebxr_on_session_ended() { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + interface->uninitialize(); + interface->emit_signal("session_ended"); +} + +void _emwebxr_on_session_failed(char *p_message) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + String message = String(p_message); + interface->emit_signal("session_failed", message); +} + +void _emwebxr_on_controller_changed() { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + ((WebXRInterfaceJS *)interface.ptr())->_on_controller_changed(); +} + +extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(char *p_signal_name, int p_input_source) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + StringName signal_name = StringName(p_signal_name); + interface->emit_signal(signal_name, p_input_source + 1); +} + +extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_simple_event(char *p_signal_name) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + StringName signal_name = StringName(p_signal_name); + interface->emit_signal(signal_name); +} + +void WebXRInterfaceJS::is_session_supported(const String &p_session_mode) { + godot_webxr_is_session_supported(p_session_mode.utf8().get_data(), &_emwebxr_on_session_supported); +} + +void WebXRInterfaceJS::set_session_mode(String p_session_mode) { + session_mode = p_session_mode; +} + +String WebXRInterfaceJS::get_session_mode() const { + return session_mode; +} + +void WebXRInterfaceJS::set_required_features(String p_required_features) { + required_features = p_required_features; +} + +String WebXRInterfaceJS::get_required_features() const { + return required_features; +} + +void WebXRInterfaceJS::set_optional_features(String p_optional_features) { + optional_features = p_optional_features; +} + +String WebXRInterfaceJS::get_optional_features() const { + return optional_features; +} + +void WebXRInterfaceJS::set_requested_reference_space_types(String p_requested_reference_space_types) { + requested_reference_space_types = p_requested_reference_space_types; +} + +String WebXRInterfaceJS::get_requested_reference_space_types() const { + return requested_reference_space_types; +} + +void WebXRInterfaceJS::_set_reference_space_type(String p_reference_space_type) { + reference_space_type = p_reference_space_type; +} + +String WebXRInterfaceJS::get_reference_space_type() const { + return reference_space_type; +} + +XRPositionalTracker *WebXRInterfaceJS::get_controller(int p_controller_id) const { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL_V(xr_server, nullptr); + + return xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); +} + +String WebXRInterfaceJS::get_visibility_state() const { + char *c_str = godot_webxr_get_visibility_state(); + if (c_str) { + String visibility_state = String(c_str); + free(c_str); + + return visibility_state; + } + return String(); +} + +PackedVector3Array WebXRInterfaceJS::get_bounds_geometry() const { + PackedVector3Array ret; + + int *js_bounds = godot_webxr_get_bounds_geometry(); + if (js_bounds) { + ret.resize(js_bounds[0]); + for (int i = 0; i < js_bounds[0]; i++) { + float *js_vector3 = ((float *)js_bounds) + (i * 3) + 1; + ret.set(i, Vector3(js_vector3[0], js_vector3[1], js_vector3[2])); + } + free(js_bounds); + } + + return ret; +} + +StringName WebXRInterfaceJS::get_name() const { + return "WebXR"; +}; + +int WebXRInterfaceJS::get_capabilities() const { + return XRInterface::XR_STEREO; +}; + +bool WebXRInterfaceJS::is_stereo() { + // @todo WebXR can be mono! So, how do we know? Count the views in the frame? + return true; +}; + +bool WebXRInterfaceJS::is_initialized() const { + return (initialized); +}; + +bool WebXRInterfaceJS::initialize() { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL_V(xr_server, false); + + if (!initialized) { + if (!godot_webxr_is_supported()) { + return false; + } + + if (requested_reference_space_types.size() == 0) { + return false; + } + + // make this our primary interface + xr_server->set_primary_interface(this); + + initialized = true; + + godot_webxr_initialize( + session_mode.utf8().get_data(), + required_features.utf8().get_data(), + optional_features.utf8().get_data(), + requested_reference_space_types.utf8().get_data(), + &_emwebxr_on_session_started, + &_emwebxr_on_session_ended, + &_emwebxr_on_session_failed, + &_emwebxr_on_controller_changed, + &_emwebxr_on_input_event, + &_emwebxr_on_simple_event); + }; + + return true; +}; + +void WebXRInterfaceJS::uninitialize() { + if (initialized) { + XRServer *xr_server = XRServer::get_singleton(); + if (xr_server != NULL) { + // no longer our primary interface + xr_server->clear_primary_interface_if(this); + } + + godot_webxr_uninitialize(); + + reference_space_type = ""; + initialized = false; + }; +}; + +Transform WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) { + Transform transform; + + transform.basis.elements[0].x = p_js_matrix[0]; + transform.basis.elements[1].x = p_js_matrix[1]; + transform.basis.elements[2].x = p_js_matrix[2]; + transform.basis.elements[0].y = p_js_matrix[4]; + transform.basis.elements[1].y = p_js_matrix[5]; + transform.basis.elements[2].y = p_js_matrix[6]; + transform.basis.elements[0].z = p_js_matrix[8]; + transform.basis.elements[1].z = p_js_matrix[9]; + transform.basis.elements[2].z = p_js_matrix[10]; + transform.origin.x = p_js_matrix[12]; + transform.origin.y = p_js_matrix[13]; + transform.origin.z = p_js_matrix[14]; + + return transform; +} + +Size2 WebXRInterfaceJS::get_render_targetsize() { + Size2 target_size; + + int *js_size = godot_webxr_get_render_targetsize(); + if (!initialized || js_size == nullptr) { + // As a default, use half the window size. + target_size = DisplayServer::get_singleton()->window_get_size(); + target_size.width /= 2.0; + return target_size; + } + + target_size.width = js_size[0]; + target_size.height = js_size[1]; + + free(js_size); + + return target_size; +}; + +Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) { + Transform transform_for_eye; + + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL_V(xr_server, transform_for_eye); + + float *js_matrix = godot_webxr_get_transform_for_eye(p_eye); + if (!initialized || js_matrix == nullptr) { + transform_for_eye = p_cam_transform; + return transform_for_eye; + } + + transform_for_eye = _js_matrix_to_transform(js_matrix); + free(js_matrix); + + return p_cam_transform * xr_server->get_reference_frame() * transform_for_eye; +}; + +CameraMatrix WebXRInterfaceJS::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) { + CameraMatrix eye; + + float *js_matrix = godot_webxr_get_projection_for_eye(p_eye); + if (!initialized || js_matrix == nullptr) { + return eye; + } + + int k = 0; + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + eye.matrix[i][j] = js_matrix[k++]; + } + } + + free(js_matrix); + + // Copied from godot_oculus_mobile's ovr_mobile_session.cpp + eye.matrix[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near); + eye.matrix[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near); + + return eye; +} + +unsigned int WebXRInterfaceJS::get_external_texture_for_eye(XRInterface::Eyes p_eye) { + if (!initialized) { + return 0; + } + return godot_webxr_get_external_texture_for_eye(p_eye); +} + +void WebXRInterfaceJS::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) { + if (!initialized) { + return; + } + godot_webxr_commit_for_eye(p_eye); +}; + +void WebXRInterfaceJS::process() { + if (initialized) { + godot_webxr_sample_controller_data(); + + int controller_count = godot_webxr_get_controller_count(); + if (controller_count == 0) { + return; + } + + for (int i = 0; i < controller_count; i++) { + _update_tracker(i); + } + }; +}; + +void WebXRInterfaceJS::_update_tracker(int p_controller_id) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1); + if (godot_webxr_is_controller_connected(p_controller_id)) { + if (tracker == nullptr) { + tracker = memnew(XRPositionalTracker); + tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); + // Controller id's 0 and 1 are always the left and right hands. + if (p_controller_id < 2) { + tracker->set_tracker_name(p_controller_id == 0 ? "Left" : "Right"); + tracker->set_tracker_hand(p_controller_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT); + } + // Use the ids we're giving to our "virtual" gamepads. + tracker->set_joy_id(p_controller_id + 100); + xr_server->add_tracker(tracker); + } + + Input *input = Input::get_singleton(); + + float *tracker_matrix = godot_webxr_get_controller_transform(p_controller_id); + if (tracker_matrix) { + Transform transform = _js_matrix_to_transform(tracker_matrix); + tracker->set_position(transform.origin); + tracker->set_orientation(transform.basis); + free(tracker_matrix); + } + + int *buttons = godot_webxr_get_controller_buttons(p_controller_id); + if (buttons) { + for (int i = 0; i < buttons[0]; i++) { + input->joy_button(p_controller_id + 100, i, *((float *)buttons + (i + 1))); + } + free(buttons); + } + + int *axes = godot_webxr_get_controller_axes(p_controller_id); + if (axes) { + for (int i = 0; i < axes[0]; i++) { + Input::JoyAxis joy_axis; + joy_axis.min = -1; + joy_axis.value = *((float *)axes + (i + 1)); + input->joy_axis(p_controller_id + 100, i, joy_axis); + } + free(axes); + } + } else if (tracker) { + xr_server->remove_tracker(tracker); + } +} + +void WebXRInterfaceJS::_on_controller_changed() { + // Register "virtual" gamepads with Godot for the ones we get from WebXR. + godot_webxr_sample_controller_data(); + for (int i = 0; i < 2; i++) { + bool controller_connected = godot_webxr_is_controller_connected(i); + if (controllers_state[i] != controller_connected) { + Input::get_singleton()->joy_connection_changed(i + 100, controller_connected, i == 0 ? "Left" : "Right", ""); + controllers_state[i] = controller_connected; + } + } +} + +void WebXRInterfaceJS::notification(int p_what) { + // Nothing to do here. +} + +WebXRInterfaceJS::WebXRInterfaceJS() { + initialized = false; + session_mode = "inline"; + requested_reference_space_types = "local"; +}; + +WebXRInterfaceJS::~WebXRInterfaceJS() { + // and make sure we cleanup if we haven't already + if (initialized) { + uninitialize(); + }; +}; + +#endif // JAVASCRIPT_ENABLED diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h new file mode 100644 index 0000000000..93da9a6d12 --- /dev/null +++ b/modules/webxr/webxr_interface_js.h @@ -0,0 +1,103 @@ +/*************************************************************************/ +/* webxr_interface_js.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef WEBXR_INTERFACE_JS_H +#define WEBXR_INTERFACE_JS_H + +#ifdef JAVASCRIPT_ENABLED + +#include "webxr_interface.h" + +/** + @author David Snopek <david.snopek@snopekgames.com> + + The WebXR interface is a VR/AR interface that can be used on the web. +*/ + +class WebXRInterfaceJS : public WebXRInterface { + GDCLASS(WebXRInterfaceJS, WebXRInterface); + +private: + bool initialized; + + // @todo Should these really use enums instead of strings? + String session_mode; + String required_features; + String optional_features; + String requested_reference_space_types; + String reference_space_type; + + bool controllers_state[2]; + + Transform _js_matrix_to_transform(float *p_js_matrix); + void _update_tracker(int p_controller_id); + +public: + virtual void is_session_supported(const String &p_session_mode) override; + virtual void set_session_mode(String p_session_mode) override; + virtual String get_session_mode() const override; + virtual void set_required_features(String p_required_features) override; + virtual String get_required_features() const override; + virtual void set_optional_features(String p_optional_features) override; + virtual String get_optional_features() const override; + virtual void set_requested_reference_space_types(String p_requested_reference_space_types) override; + virtual String get_requested_reference_space_types() const override; + void _set_reference_space_type(String p_reference_space_type); + virtual String get_reference_space_type() const override; + virtual XRPositionalTracker *get_controller(int p_controller_id) const override; + virtual String get_visibility_state() const override; + virtual PackedVector3Array get_bounds_geometry() const override; + + virtual StringName get_name() const override; + virtual int get_capabilities() const override; + + virtual bool is_initialized() const override; + virtual bool initialize() override; + virtual void uninitialize() override; + + virtual Size2 get_render_targetsize() override; + virtual bool is_stereo() override; + virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override; + virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; + virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override; + virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override; + + virtual void process() override; + virtual void notification(int p_what) override; + + void _on_controller_changed(); + + WebXRInterfaceJS(); + ~WebXRInterfaceJS(); +}; + +#endif // JAVASCRIPT_ENABLED + +#endif // WEBXR_INTERFACE_JS_H diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp index 224038d604..9f6e7efb27 100644 --- a/modules/xatlas_unwrap/register_types.cpp +++ b/modules/xatlas_unwrap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/xatlas_unwrap/register_types.h b/modules/xatlas_unwrap/register_types.h index fe924bab96..2ad729f172 100644 --- a/modules/xatlas_unwrap/register_types.h +++ b/modules/xatlas_unwrap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/android_keys_utils.cpp b/platform/android/android_keys_utils.cpp index b5b4fb9a4b..5aa546c17b 100644 --- a/platform/android/android_keys_utils.cpp +++ b/platform/android/android_keys_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h index 4a34e77324..e0ee2888c0 100644 --- a/platform/android/android_keys_utils.h +++ b/platform/android/android_keys_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/api/api.cpp b/platform/android/api/api.cpp index 8b82733d2d..d3c49c6eb7 100644 --- a/platform/android/api/api.cpp +++ b/platform/android/api/api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/api/api.h b/platform/android/api/api.h index 5e951b9c88..fe3a6734ac 100644 --- a/platform/android/api/api.h +++ b/platform/android/api/api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/api/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h index 63d71f5cf1..d6c7a1abe5 100644 --- a/platform/android/api/java_class_wrapper.h +++ b/platform/android/api/java_class_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h index 7f20c354a0..49c0104e67 100644 --- a/platform/android/api/jni_singleton.h +++ b/platform/android/api/jni_singleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp index 1363c5ac1e..825132ac8c 100644 --- a/platform/android/audio_driver_jandroid.cpp +++ b/platform/android/audio_driver_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h index 953ade9311..9007fd2f81 100644 --- a/platform/android/audio_driver_jandroid.h +++ b/platform/android/audio_driver_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index e96e80e967..a1d8fb4810 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h index 999cbe4657..e3efaddba2 100644 --- a/platform/android/audio_driver_opensl.h +++ b/platform/android/audio_driver_opensl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index ac619973d2..78685991a8 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index 7d0def137a..fed468d051 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 8711a4333c..5f7e5eaa83 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index f1f1a6a278..b9d1641656 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index eed3b226c8..08ee410a96 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -240,6 +240,9 @@ static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_coun { "res/mipmap/icon_background.png", 432 } }; +static const int EXPORT_FORMAT_APK = 0; +static const int EXPORT_FORMAT_AAB = 1; + class EditorExportPlatformAndroid : public EditorExportPlatform { GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform); @@ -299,7 +302,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } // Check for devices updates - String adb = EditorSettings::get_singleton()->get("export/android/adb"); + String adb = get_adb_path(); if (FileAccess::exists(adb)) { String devices; List<String> args; @@ -422,7 +425,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } if (EditorSettings::get_singleton()->get("export/android/shutdown_adb_on_exit")) { - String adb = EditorSettings::get_singleton()->get("export/android/adb"); + String adb = get_adb_path(); if (!FileAccess::exists(adb)) { return; //adb not configured } @@ -647,7 +650,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { if (DirAccess::exists(plugins_dir)) { Vector<String> plugins_filenames = list_gdap_files(plugins_dir); - if (!plugins_filenames.empty()) { + if (!plugins_filenames.is_empty()) { Ref<ConfigFile> config_file = memnew(ConfigFile); for (int i = 0; i < plugins_filenames.size(); i++) { PluginConfig config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i])); @@ -750,7 +753,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { PackedStringArray user_perms = p_preset->get("permissions/custom_permissions"); for (int i = 0; i < user_perms.size(); i++) { String user_perm = user_perms[i].strip_edges(); - if (!user_perm.empty()) { + if (!user_perm.is_empty()) { r_permissions.push_back(user_perm); } } @@ -975,7 +978,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { encode_uint32(xr_mode_index == /* XRMode.OVR */ 1 && focus_awareness ? 0xFFFFFFFF : 0, &p_manifest.write[iofs + 16]); } - if (tname == "meta-data" && attrname == "value" && value == "plugins_value" && !plugins_names.empty()) { + if (tname == "meta-data" && attrname == "value" && value == "plugins_value" && !plugins_names.is_empty()) { // Update the meta-data 'android:value' attribute with the list of enabled plugins. string_table.write[attr_value] = plugins_names; } @@ -1471,7 +1474,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { // TODO: Figure out how to handle remaining boot splash parameters (e.g: fullsize, filter) String project_splash_path = ProjectSettings::get_singleton()->get("application/boot_splash/image"); - if (!project_splash_path.empty()) { + if (!project_splash_path.is_empty()) { splash_image.instance(); const Error err = ImageLoader::load_image(project_splash_path, splash_image); if (err) { @@ -1505,19 +1508,19 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { // Regular icon: user selection -> project icon -> default. String path = static_cast<String>(p_preset->get(launcher_icon_option)).strip_edges(); - if (path.empty() || ImageLoader::load_image(path, icon) != OK) { + if (path.is_empty() || ImageLoader::load_image(path, icon) != OK) { ImageLoader::load_image(project_icon_path, icon); } // Adaptive foreground: user selection -> regular icon (user selection -> project icon -> default). path = static_cast<String>(p_preset->get(launcher_adaptive_icon_foreground_option)).strip_edges(); - if (path.empty() || ImageLoader::load_image(path, foreground) != OK) { + if (path.is_empty() || ImageLoader::load_image(path, foreground) != OK) { foreground = icon; } // Adaptive background: user selection -> default. path = static_cast<String>(p_preset->get(launcher_adaptive_icon_background_option)).strip_edges(); - if (!path.empty()) { + if (!path.is_empty()) { ImageLoader::load_image(path, background); } } @@ -1538,14 +1541,14 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { const Ref<Image> &foreground, const Ref<Image> &background) { // Store the splash image - if (splash_image.is_valid() && !splash_image->empty()) { + if (splash_image.is_valid() && !splash_image->is_empty()) { Vector<uint8_t> data; _load_image_data(splash_image, data); store_image(SPLASH_IMAGE_EXPORT_PATH, data); } // Store the splash bg color image - if (splash_bg_color_image.is_valid() && !splash_bg_color_image->empty()) { + if (splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) { Vector<uint8_t> data; _load_image_data(splash_bg_color_image, data); store_image(SPLASH_BG_COLOR_PATH, data); @@ -1555,20 +1558,20 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { // the default image from the export template will be used. for (int i = 0; i < icon_densities_count; ++i) { - if (main_image.is_valid() && !main_image->empty()) { + if (main_image.is_valid() && !main_image->is_empty()) { Vector<uint8_t> data; _process_launcher_icons(launcher_icons[i].export_path, main_image, launcher_icons[i].dimensions, data); store_image(launcher_icons[i], data); } - if (foreground.is_valid() && !foreground->empty()) { + if (foreground.is_valid() && !foreground->is_empty()) { Vector<uint8_t> data; _process_launcher_icons(launcher_adaptive_icon_foregrounds[i].export_path, foreground, launcher_adaptive_icon_foregrounds[i].dimensions, data); store_image(launcher_adaptive_icon_foregrounds[i], data); } - if (background.is_valid() && !background->empty()) { + if (background.is_valid() && !background->is_empty()) { Vector<uint8_t> data; _process_launcher_icons(launcher_adaptive_icon_backgrounds[i].export_path, background, launcher_adaptive_icon_backgrounds[i].dimensions, data); @@ -1613,7 +1616,7 @@ public: r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_template/use_custom_build"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "custom_template/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), 0)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "custom_template/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), EXPORT_FORMAT_APK)); Vector<PluginConfig> plugins_configs = get_plugins(); for (int i = 0; i < plugins_configs.size(); i++) { @@ -1749,7 +1752,7 @@ public: EditorProgress ep("run", "Running on " + devices[p_device].name, 3); - String adb = EditorSettings::get_singleton()->get("export/android/adb"); + String adb = get_adb_path(); // Export_temp APK. if (ep.step("Exporting APK...", 0)) { @@ -1772,7 +1775,7 @@ public: } // Export to temporary APK before sending to device. - Error err = export_project(p_preset, true, tmp_export_path, p_debug_flags); + Error err = export_project_helper(p_preset, true, tmp_export_path, EXPORT_FORMAT_APK, true, p_debug_flags); if (err != OK) { CLEANUP_AND_RETURN(err); @@ -1896,6 +1899,55 @@ public: return run_icon; } + static String get_adb_path() { + String exe_ext = ""; + if (OS::get_singleton()->get_name() == "Windows") { + exe_ext = ".exe"; + } + String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path"); + return sdk_path.plus_file("platform-tools/adb" + exe_ext); + } + + static String get_apksigner_path() { + String exe_ext = ""; + if (OS::get_singleton()->get_name() == "Windows") { + exe_ext = ".bat"; + } + String apksigner_command_name = "apksigner" + exe_ext; + String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path"); + String apksigner_path = ""; + + Error errn; + String build_tools_dir = sdk_path.plus_file("build-tools"); + DirAccessRef da = DirAccess::open(build_tools_dir, &errn); + if (errn != OK) { + print_error("Unable to open Android 'build-tools' directory."); + return apksigner_path; + } + + // There are additional versions directories we need to go through. + da->list_dir_begin(); + String sub_dir = da->get_next(); + while (!sub_dir.is_empty()) { + if (!sub_dir.begins_with(".") && da->current_is_dir()) { + // Check if the tool is here. + String tool_path = build_tools_dir.plus_file(sub_dir).plus_file(apksigner_command_name); + if (FileAccess::exists(tool_path)) { + apksigner_path = tool_path; + break; + } + } + sub_dir = da->get_next(); + } + da->list_dir_end(); + + if (apksigner_path.is_empty()) { + EditorNode::get_singleton()->show_warning(TTR("Unable to find the 'apksigner' tool.")); + } + + return apksigner_path; + } + virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override { String err; bool valid = false; @@ -1931,25 +1983,16 @@ public: } } else { valid = exists_export_template("android_source.zip", &err); + + if (!FileAccess::exists("res://android/build/build.gradle")) { + err += TTR("Android build template not installed in the project. Install it from the Project menu.") + "\n"; + valid = false; + } } r_missing_templates = !valid; // Validate the rest of the configuration. - String adb = EditorSettings::get_singleton()->get("export/android/adb"); - - if (!FileAccess::exists(adb)) { - valid = false; - err += TTR("ADB executable not configured in the Editor Settings.") + "\n"; - } - - String js = EditorSettings::get_singleton()->get("export/android/jarsigner"); - - if (!FileAccess::exists(js)) { - valid = false; - err += TTR("OpenJDK jarsigner not configured in the Editor Settings.") + "\n"; - } - String dk = p_preset->get("keystore/debug"); if (!FileAccess::exists(dk)) { @@ -1962,30 +2005,50 @@ public: String rk = p_preset->get("keystore/release"); - if (!rk.empty() && !FileAccess::exists(rk)) { + if (!rk.is_empty() && !FileAccess::exists(rk)) { valid = false; err += TTR("Release keystore incorrectly configured in the export preset.") + "\n"; } - if (bool(p_preset->get("custom_template/use_custom_build"))) { - String sdk_path = EditorSettings::get_singleton()->get("export/android/custom_build_sdk_path"); - if (sdk_path == "") { - err += TTR("Custom build requires a valid Android SDK path in Editor Settings.") + "\n"; + String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path"); + if (sdk_path == "") { + err += TTR("A valid Android SDK path is required in Editor Settings.") + "\n"; + valid = false; + } else { + Error errn; + // Check for the platform-tools directory. + DirAccessRef da = DirAccess::open(sdk_path.plus_file("platform-tools"), &errn); + if (errn != OK) { + err += TTR("Invalid Android SDK path in Editor Settings."); + err += TTR("Missing 'platform-tools' directory!"); + err += "\n"; valid = false; - } else { - Error errn; - // Check for the platform-tools directory. - DirAccessRef da = DirAccess::open(sdk_path.plus_file("platform-tools"), &errn); - if (errn != OK) { - err += TTR("Invalid Android SDK path for custom build in Editor Settings."); - err += TTR("Missing 'platform-tools' directory!"); - err += "\n"; - valid = false; - } } - if (!FileAccess::exists("res://android/build/build.gradle")) { - err += TTR("Android build template not installed in the project. Install it from the Project menu.") + "\n"; + // Validate that adb is available + String adb_path = get_adb_path(); + if (!FileAccess::exists(adb_path)) { + err += TTR("Unable to find Android SDK platform-tools' adb command."); + err += TTR("Please check in the Android SDK directory specified in Editor Settings."); + err += "\n"; + valid = false; + } + + // Check for the build-tools directory. + DirAccessRef build_tools_da = DirAccess::open(sdk_path.plus_file("build-tools"), &errn); + if (errn != OK) { + err += TTR("Invalid Android SDK path in Editor Settings."); + err += TTR("Missing 'build-tools' directory!"); + err += "\n"; + valid = false; + } + + // Validate that apksigner is available + String apksigner_path = get_apksigner_path(); + if (!FileAccess::exists(apksigner_path)) { + err += TTR("Unable to find Android SDK build-tools' apksigner command."); + err += TTR("Please check in the Android SDK directory specified in Editor Settings."); + err += "\n"; valid = false; } } @@ -2019,7 +2082,7 @@ public: // Ensure that `Use Custom Build` is enabled if a plugin is selected. String enabled_plugins_names = get_plugins_names(get_enabled_plugins(p_preset)); bool custom_build_enabled = p_preset->get("custom_template/use_custom_build"); - if (!enabled_plugins_names.empty() && !custom_build_enabled) { + if (!enabled_plugins_names.is_empty() && !custom_build_enabled) { valid = false; err += TTR("\"Use Custom Build\" must be enabled to use the plugins."); err += "\n"; @@ -2050,7 +2113,7 @@ public: } } - if (int(p_preset->get("custom_template/export_format")) == 1 && /*AAB*/ + if (int(p_preset->get("custom_template/export_format")) == EXPORT_FORMAT_AAB && !bool(p_preset->get("custom_template/use_custom_build"))) { valid = false; err += TTR("\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."); @@ -2168,16 +2231,16 @@ public: } } - Error sign_apk(const Ref<EditorExportPreset> &p_preset, bool p_debug, String export_path, EditorProgress ep) { + Error sign_apk(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &export_path, EditorProgress &ep) { int export_format = int(p_preset->get("custom_template/export_format")); - String export_label = export_format == 1 ? "AAB" : "APK"; + String export_label = export_format == EXPORT_FORMAT_AAB ? "AAB" : "APK"; String release_keystore = p_preset->get("keystore/release"); String release_username = p_preset->get("keystore/release_user"); String release_password = p_preset->get("keystore/release_password"); - String jarsigner = EditorSettings::get_singleton()->get("export/android/jarsigner"); - if (!FileAccess::exists(jarsigner)) { - EditorNode::add_io_error("'jarsigner' could not be found.\nPlease supply a path in the Editor Settings.\nThe resulting " + export_label + " is unsigned."); + String apksigner = get_apksigner_path(); + if (!FileAccess::exists(apksigner)) { + EditorNode::add_io_error("'apksigner' could not be found.\nPlease check the command is available in the Android SDK build-tools directory.\nThe resulting " + export_label + " is unsigned."); return OK; } @@ -2189,13 +2252,13 @@ public: password = p_preset->get("keystore/debug_password"); user = p_preset->get("keystore/debug_user"); - if (keystore.empty()) { + if (keystore.is_empty()) { keystore = EditorSettings::get_singleton()->get("export/android/debug_keystore"); password = EditorSettings::get_singleton()->get("export/android/debug_keystore_pass"); user = EditorSettings::get_singleton()->get("export/android/debug_keystore_user"); } - if (ep.step("Signing debug " + export_label + "...", 103)) { + if (ep.step("Signing debug " + export_label + "...", 104)) { return ERR_SKIP; } @@ -2204,7 +2267,7 @@ public: password = release_password; user = release_username; - if (ep.step("Signing release " + export_label + "...", 103)) { + if (ep.step("Signing release " + export_label + "...", 104)) { return ERR_SKIP; } } @@ -2215,43 +2278,34 @@ public: } List<String> args; - args.push_back("-digestalg"); - args.push_back("SHA-256"); - args.push_back("-sigalg"); - args.push_back("SHA256withRSA"); - String tsa_url = EditorSettings::get_singleton()->get("export/android/timestamping_authority_url"); - if (tsa_url != "") { - args.push_back("-tsa"); - args.push_back(tsa_url); - } - args.push_back("-verbose"); - args.push_back("-keystore"); + args.push_back("sign"); + args.push_back("--verbose"); + args.push_back("--ks"); args.push_back(keystore); - args.push_back("-storepass"); - args.push_back(password); - args.push_back(export_path); + args.push_back("--ks-pass"); + args.push_back("pass:" + password); + args.push_back("--ks-key-alias"); args.push_back(user); + args.push_back(export_path); int retval; - OS::get_singleton()->execute(jarsigner, args, true, NULL, NULL, &retval); + OS::get_singleton()->execute(apksigner, args, true, NULL, NULL, &retval); if (retval) { - EditorNode::add_io_error("'jarsigner' returned with error #" + itos(retval)); + EditorNode::add_io_error("'apksigner' returned with error #" + itos(retval)); return ERR_CANT_CREATE; } - if (ep.step("Verifying " + export_label + "...", 104)) { + if (ep.step("Verifying " + export_label + "...", 105)) { return ERR_SKIP; } args.clear(); - args.push_back("-verify"); - args.push_back("-keystore"); - args.push_back(keystore); + args.push_back("verify"); + args.push_back("--verbose"); args.push_back(export_path); - args.push_back("-verbose"); - OS::get_singleton()->execute(jarsigner, args, true, NULL, NULL, &retval); + OS::get_singleton()->execute(apksigner, args, true, NULL, NULL, &retval); if (retval) { - EditorNode::add_io_error("'jarsigner' verification of " + export_label + " failed. Make sure to use a jarsigner from OpenJDK 8."); + EditorNode::add_io_error("'apksigner' verification of " + export_label + " failed."); return ERR_CANT_CREATE; } return OK; @@ -2267,6 +2321,12 @@ public: } virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override { + int export_format = int(p_preset->get("custom_template/export_format")); + bool should_sign = p_preset->get("package/signed"); + return export_project_helper(p_preset, p_debug, p_path, export_format, should_sign, p_flags); + } + + Error export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int export_format, bool should_sign, int p_flags) { ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); String src_apk; @@ -2275,9 +2335,7 @@ public: EditorProgress ep("export", "Exporting for Android", 105, true); bool use_custom_build = bool(p_preset->get("custom_template/use_custom_build")); - int export_format = int(p_preset->get("custom_template/export_format")); bool p_give_internet = p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG); - bool _signed = p_preset->get("package/signed"); bool apk_expansion = p_preset->get("apk_expansion/enable"); Vector<String> enabled_abis = get_enabled_abis(p_preset); @@ -2295,7 +2353,7 @@ public: // Write command line flags into the command_line_flags variable. get_command_line_flags(p_preset, p_path, p_flags, command_line_flags); - if (export_format == 1) { + if (export_format == EXPORT_FORMAT_AAB) { if (!p_path.ends_with(".aab")) { EditorNode::get_singleton()->show_warning(TTR("Invalid filename! Android App Bundle requires the *.aab extension.")); return ERR_UNCONFIGURED; @@ -2305,12 +2363,12 @@ public: return ERR_UNCONFIGURED; } } - if (export_format == 0 && !p_path.ends_with(".apk")) { + if (export_format == EXPORT_FORMAT_APK && !p_path.ends_with(".apk")) { EditorNode::get_singleton()->show_warning( TTR("Invalid filename! Android APK requires the *.apk extension.")); return ERR_UNCONFIGURED; } - if (export_format > 1 || export_format < 0) { + if (export_format > EXPORT_FORMAT_AAB || export_format < EXPORT_FORMAT_APK) { EditorNode::add_io_error("Unsupported export format!\n"); return ERR_UNCONFIGURED; //TODO: is this the right error? } @@ -2330,8 +2388,8 @@ public: return ERR_UNCONFIGURED; } } - String sdk_path = EDITOR_GET("export/android/custom_build_sdk_path"); - ERR_FAIL_COND_V_MSG(sdk_path == "", ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/custom_build_sdk_path'."); + String sdk_path = EDITOR_GET("export/android/android_sdk_path"); + ERR_FAIL_COND_V_MSG(sdk_path == "", ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'."); // TODO: should we use "package/name" or "application/config/name"? String project_name = get_project_name(p_preset->get("package/name")); @@ -2377,7 +2435,7 @@ public: String version_code = itos(p_preset->get("version/code")); String version_name = p_preset->get("version/name"); String enabled_abi_string = String("|").join(enabled_abis); - String sign_flag = _signed ? "true" : "false"; + String sign_flag = should_sign ? "true" : "false"; String zipalign_flag = "true"; Vector<PluginConfig> enabled_plugins = get_enabled_plugins(p_preset); @@ -2392,10 +2450,10 @@ public: } String build_type = p_debug ? "Debug" : "Release"; - if (export_format == 1) { + if (export_format == EXPORT_FORMAT_AAB) { String bundle_build_command = vformat("bundle%s", build_type); cmdline.push_back(bundle_build_command); - } else if (export_format == 0) { + } else if (export_format == EXPORT_FORMAT_APK) { String apk_build_command = vformat("assemble%s", build_type); cmdline.push_back(apk_build_command); } @@ -2409,7 +2467,7 @@ public: cmdline.push_back("-Pplugins_maven_repos=" + custom_maven_repos); // argument to specify the list of custom maven repos for the plugins dependencies. cmdline.push_back("-Pperform_zipalign=" + zipalign_flag); // argument to specify whether the build should be zipaligned. cmdline.push_back("-Pperform_signing=" + sign_flag); // argument to specify whether the build should be signed. - if (_signed && !p_debug) { + if (should_sign && !p_debug) { // Pass the release keystore info as well String release_keystore = p_preset->get("keystore/release"); String release_username = p_preset->get("keystore/release_user"); @@ -2434,9 +2492,9 @@ public: List<String> copy_args; String copy_command; - if (export_format == 1) { + if (export_format == EXPORT_FORMAT_AAB) { copy_command = vformat("copyAndRename%sAab", build_type); - } else if (export_format == 0) { + } else if (export_format == EXPORT_FORMAT_APK) { copy_command = vformat("copyAndRename%sApk", build_type); } @@ -2549,27 +2607,27 @@ public: } // Process the splash image - if (file == SPLASH_IMAGE_EXPORT_PATH && splash_image.is_valid() && !splash_image->empty()) { + if (file == SPLASH_IMAGE_EXPORT_PATH && splash_image.is_valid() && !splash_image->is_empty()) { _load_image_data(splash_image, data); } // Process the splash bg color image - if (file == SPLASH_BG_COLOR_PATH && splash_bg_color_image.is_valid() && !splash_bg_color_image->empty()) { + if (file == SPLASH_BG_COLOR_PATH && splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) { _load_image_data(splash_bg_color_image, data); } for (int i = 0; i < icon_densities_count; ++i) { - if (main_image.is_valid() && !main_image->empty()) { + if (main_image.is_valid() && !main_image->is_empty()) { if (file == launcher_icons[i].export_path) { _process_launcher_icons(file, main_image, launcher_icons[i].dimensions, data); } } - if (foreground.is_valid() && !foreground->empty()) { + if (foreground.is_valid() && !foreground->is_empty()) { if (file == launcher_adaptive_icon_foregrounds[i].export_path) { _process_launcher_icons(file, foreground, launcher_adaptive_icon_foregrounds[i].dimensions, data); } } - if (background.is_valid() && !background->empty()) { + if (background.is_valid() && !background->is_empty()) { if (file == launcher_adaptive_icon_backgrounds[i].export_path) { _process_launcher_icons(file, background, launcher_adaptive_icon_backgrounds[i].dimensions, data); } @@ -2590,7 +2648,7 @@ public: } } - if (file.begins_with("META-INF") && _signed) { + if (file.begins_with("META-INF") && should_sign) { skip = true; } @@ -2620,7 +2678,7 @@ public: ret = unzGoToNextFile(pkg); } - if (!invalid_abis.empty()) { + if (!invalid_abis.is_empty()) { String unsupported_arch = String(", ").join(invalid_abis); EditorNode::add_io_error("Missing libraries in the export template for the selected architectures: " + unsupported_arch + ".\n" + "Please build a template with all required libraries, or uncheck the missing architectures in the export preset."); @@ -2678,18 +2736,13 @@ public: CLEANUP_AND_RETURN(err); } - if (_signed) { - err = sign_apk(p_preset, p_debug, tmp_unaligned_path, ep); - if (err != OK) { - CLEANUP_AND_RETURN(err); - } - } - - // Let's zip-align (must be done after signing) + // Let's zip-align (must be done before signing) static const int ZIP_ALIGNMENT = 4; - if (ep.step("Aligning APK...", 105)) { + // If we're not signing the apk, then the next step should be the last. + const int next_step = should_sign ? 103 : 105; + if (ep.step("Aligning APK...", next_step)) { CLEANUP_AND_RETURN(ERR_SKIP); } @@ -2763,6 +2816,15 @@ public: zipClose(final_apk, nullptr); unzClose(tmp_unaligned); + if (should_sign) { + // Signing must be done last as any additional modifications to the + // file will invalidate the signature. + err = sign_apk(p_preset, p_debug, p_path, ep); + if (err != OK) { + CLEANUP_AND_RETURN(err); + } + } + CLEANUP_AND_RETURN(OK); } @@ -2802,19 +2864,14 @@ void register_android_exporter() { exe_ext = "*.exe"; } - EDITOR_DEF("export/android/adb", ""); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/adb", PROPERTY_HINT_GLOBAL_FILE, exe_ext)); - EDITOR_DEF("export/android/jarsigner", ""); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/jarsigner", PROPERTY_HINT_GLOBAL_FILE, exe_ext)); + EDITOR_DEF("export/android/android_sdk_path", ""); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/android_sdk_path", PROPERTY_HINT_GLOBAL_DIR)); EDITOR_DEF("export/android/debug_keystore", ""); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/debug_keystore", PROPERTY_HINT_GLOBAL_FILE, "*.keystore,*.jks")); EDITOR_DEF("export/android/debug_keystore_user", "androiddebugkey"); EDITOR_DEF("export/android/debug_keystore_pass", "android"); EDITOR_DEF("export/android/force_system_user", false); - EDITOR_DEF("export/android/custom_build_sdk_path", ""); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/custom_build_sdk_path", PROPERTY_HINT_GLOBAL_DIR)); - EDITOR_DEF("export/android/timestamping_authority_url", ""); EDITOR_DEF("export/android/shutdown_adb_on_exit", true); Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid)); diff --git a/platform/android/export/export.h b/platform/android/export/export.h index d11ab9f49e..28e09f41db 100644 --- a/platform/android/export/export.h +++ b/platform/android/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index a9f38869e0..fc54b65d26 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -261,7 +261,7 @@ String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) { } String _get_plugins_tag(const String &plugins_names) { - if (!plugins_names.empty()) { + if (!plugins_names.is_empty()) { return vformat(" <meta-data tools:node=\"replace\" android:name=\"plugins\" android:value=\"%s\" />\n", plugins_names); } else { return " <meta-data tools:node=\"remove\" android:name=\"plugins\" />\n"; diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp index 0d933fb858..165d5da3ae 100644 --- a/platform/android/file_access_android.cpp +++ b/platform/android/file_access_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h index 7fc7d8c83d..56010c918a 100644 --- a/platform/android/file_access_android.h +++ b/platform/android/file_access_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java index 51df70969e..955446b0c2 100644 --- a/platform/android/java/app/src/com/godot/game/GodotApp.java +++ b/platform/android/java/app/src/com/godot/game/GodotApp.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java index 8b7a9c6c74..0572cf3589 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java index 5aa48d87da..4e67402c63 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java +++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index ad1dc53bc0..7d396b402e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java index a3dae15980..9784d51182 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java index 434da95bc0..d33faab641 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java index 2cd67933ee..b536733201 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index 894009e30f..c7c7c1b40c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java index 965e616ef3..7f5fd8627c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 6ccbe91e60..534a50e9ed 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java index 68b8a16641..2047c88070 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java index 64395f7d1e..59bdbf7f8d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java index d5e0345a9c..2e59dbc0d0 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java index c95339c583..d1e8ae5ca9 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java index fb151fa504..2c39d06832 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index b052cd9d92..3368363ce7 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 4dd1054738..3e0e6a65fd 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java index 1f3fe1e527..82bd45ee3f 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java index 93c204935c..a22b80761d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java index 1c2d1a6563..99811f72ed 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java index f82c4d3fa0..6428422641 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java index acc9c4981b..d6e49bb635 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java index 82420eda79..19588f8465 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java index c89118ad55..721d7c65c6 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java index 7104baf86e..b0ca96271e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt index f93cf0fa38..a35f6ec5a7 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt index e5c7a39bfb..f0e37d80b8 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt index fb02e3a69f..b967fd5f24 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java index 982e43f9d1..0995477baf 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java index 819bcccdf1..245d573bfc 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java index 2d9b921466..d3aca267ef 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java index 43c7f0f966..83aa458064 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java index 54672db282..341427209b 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java index 126f3ad5f5..71610d2d00 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java index c83c47bed7..e690c5b695 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp index 9b44ac4b41..2b5ca530da 100644 --- a/platform/android/java_class_wrapper.cpp +++ b/platform/android/java_class_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp index 8d1db395ab..8f8275826d 100644 --- a/platform/android/java_godot_io_wrapper.cpp +++ b/platform/android/java_godot_io_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h index 13270c794b..394e97effa 100644 --- a/platform/android/java_godot_io_wrapper.h +++ b/platform/android/java_godot_io_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 48b8171222..e3a4ce63ef 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index b499f6dfa1..a3e2933185 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_view_wrapper.cpp b/platform/android/java_godot_view_wrapper.cpp index 6655dd9895..cb26c7b8c5 100644 --- a/platform/android/java_godot_view_wrapper.cpp +++ b/platform/android/java_godot_view_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_view_wrapper.h b/platform/android/java_godot_view_wrapper.h index 4c8f6edad0..548c278292 100644 --- a/platform/android/java_godot_view_wrapper.h +++ b/platform/android/java_godot_view_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp index 818e55476e..c4e7f272d3 100644 --- a/platform/android/java_godot_wrapper.cpp +++ b/platform/android/java_godot_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h index c212e107cb..99a60dffa1 100644 --- a/platform/android/java_godot_wrapper.h +++ b/platform/android/java_godot_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/jni_utils.cpp b/platform/android/jni_utils.cpp index 8e1ae53b78..94652ab7ac 100644 --- a/platform/android/jni_utils.cpp +++ b/platform/android/jni_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/jni_utils.h b/platform/android/jni_utils.h index bda056604f..f2b89392b5 100644 --- a/platform/android/jni_utils.h +++ b/platform/android/jni_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/net_socket_android.cpp b/platform/android/net_socket_android.cpp index 0341ef3ec6..ba7b3d3775 100644 --- a/platform/android/net_socket_android.cpp +++ b/platform/android/net_socket_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/net_socket_android.h b/platform/android/net_socket_android.h index 955d906535..cc2a68ac49 100644 --- a/platform/android/net_socket_android.h +++ b/platform/android/net_socket_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index b90fb3ce6e..422814dd50 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -139,7 +139,7 @@ MainLoop *OS_Android::get_main_loop() const { void OS_Android::main_loop_begin() { if (main_loop) - main_loop->init(); + main_loop->initialize(); } bool OS_Android::main_loop_iterate() { @@ -151,7 +151,7 @@ bool OS_Android::main_loop_iterate() { void OS_Android::main_loop_end() { if (main_loop) - main_loop->finish(); + main_loop->finalize(); } void OS_Android::main_loop_focusout() { diff --git a/platform/android/os_android.h b/platform/android/os_android.h index d9a07411ad..dd14b69cf9 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h index c5e896c4e1..601db9951f 100644 --- a/platform/android/platform_config.h +++ b/platform/android/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/plugin/godot_plugin_config.h b/platform/android/plugin/godot_plugin_config.h index ecb9c0c7f5..611053ccba 100644 --- a/platform/android/plugin/godot_plugin_config.h +++ b/platform/android/plugin/godot_plugin_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -101,7 +101,7 @@ struct PluginConfig { static inline String resolve_local_dependency_path(String plugin_config_dir, String dependency_path) { String absolute_path; - if (!dependency_path.empty()) { + if (!dependency_path.is_empty()) { if (dependency_path.is_abs_path()) { absolute_path = ProjectSettings::get_singleton()->globalize_path(dependency_path); } else { @@ -115,7 +115,7 @@ static inline String resolve_local_dependency_path(String plugin_config_dir, Str static inline PluginConfig resolve_prebuilt_plugin(PluginConfig prebuilt_plugin, String plugin_config_dir) { PluginConfig resolved = prebuilt_plugin; resolved.binary = resolved.binary_type == BINARY_TYPE_LOCAL ? resolve_local_dependency_path(plugin_config_dir, prebuilt_plugin.binary) : prebuilt_plugin.binary; - if (!prebuilt_plugin.local_dependencies.empty()) { + if (!prebuilt_plugin.local_dependencies.is_empty()) { resolved.local_dependencies.clear(); for (int i = 0; i < prebuilt_plugin.local_dependencies.size(); i++) { resolved.local_dependencies.push_back(resolve_local_dependency_path(plugin_config_dir, prebuilt_plugin.local_dependencies[i])); @@ -131,19 +131,19 @@ static inline Vector<PluginConfig> get_prebuilt_plugins(String plugins_base_dir) } static inline bool is_plugin_config_valid(PluginConfig plugin_config) { - bool valid_name = !plugin_config.name.empty(); + bool valid_name = !plugin_config.name.is_empty(); bool valid_binary_type = plugin_config.binary_type == BINARY_TYPE_LOCAL || plugin_config.binary_type == BINARY_TYPE_REMOTE; bool valid_binary = false; if (valid_binary_type) { - valid_binary = !plugin_config.binary.empty() && + valid_binary = !plugin_config.binary.is_empty() && (plugin_config.binary_type == BINARY_TYPE_REMOTE || FileAccess::exists(plugin_config.binary)); } bool valid_local_dependencies = true; - if (!plugin_config.local_dependencies.empty()) { + if (!plugin_config.local_dependencies.is_empty()) { for (int i = 0; i < plugin_config.local_dependencies.size(); i++) { if (!FileAccess::exists(plugin_config.local_dependencies[i])) { valid_local_dependencies = false; @@ -182,7 +182,7 @@ static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const if (config_file->has_section(DEPENDENCIES_SECTION)) { Vector<String> local_dependencies_paths = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_LOCAL_KEY, Vector<String>()); - if (!local_dependencies_paths.empty()) { + if (!local_dependencies_paths.is_empty()) { for (int i = 0; i < local_dependencies_paths.size(); i++) { plugin_config.local_dependencies.push_back(resolve_local_dependency_path(config_base_dir, local_dependencies_paths[i])); } @@ -202,7 +202,7 @@ static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const static inline String get_plugins_binaries(String binary_type, Vector<PluginConfig> plugins_configs) { String plugins_binaries; - if (!plugins_configs.empty()) { + if (!plugins_configs.is_empty()) { Vector<String> binaries; for (int i = 0; i < plugins_configs.size(); i++) { PluginConfig config = plugins_configs[i]; @@ -231,7 +231,7 @@ static inline String get_plugins_binaries(String binary_type, Vector<PluginConfi static inline String get_plugins_custom_maven_repos(Vector<PluginConfig> plugins_configs) { String custom_maven_repos; - if (!plugins_configs.empty()) { + if (!plugins_configs.is_empty()) { Vector<String> repos_urls; for (int i = 0; i < plugins_configs.size(); i++) { PluginConfig config = plugins_configs[i]; @@ -249,7 +249,7 @@ static inline String get_plugins_custom_maven_repos(Vector<PluginConfig> plugins static inline String get_plugins_names(Vector<PluginConfig> plugins_configs) { String plugins_names; - if (!plugins_configs.empty()) { + if (!plugins_configs.is_empty()) { Vector<String> names; for (int i = 0; i < plugins_configs.size(); i++) { PluginConfig config = plugins_configs[i]; diff --git a/platform/android/plugin/godot_plugin_jni.cpp b/platform/android/plugin/godot_plugin_jni.cpp index b8e5345b85..f602e99e61 100644 --- a/platform/android/plugin/godot_plugin_jni.cpp +++ b/platform/android/plugin/godot_plugin_jni.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/plugin/godot_plugin_jni.h b/platform/android/plugin/godot_plugin_jni.h index 80ce332e7c..8a08ec3709 100644 --- a/platform/android/plugin/godot_plugin_jni.h +++ b/platform/android/plugin/godot_plugin_jni.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/string_android.h b/platform/android/string_android.h index 0a7dbf475d..25c6f749d4 100644 --- a/platform/android/string_android.h +++ b/platform/android/string_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp index 442e4d781b..cb3527067f 100644 --- a/platform/android/thread_jandroid.cpp +++ b/platform/android/thread_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h index 9cfcc64813..c37e2d740e 100644 --- a/platform/android/thread_jandroid.h +++ b/platform/android/thread_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp index 56ef99dfc7..1bf85f07f1 100644 --- a/platform/android/vulkan/vulkan_context_android.cpp +++ b/platform/android/vulkan/vulkan_context_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h index 6bd3cbee36..c608f2d665 100644 --- a/platform/android/vulkan/vulkan_context_android.h +++ b/platform/android/vulkan/vulkan_context_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h index 2f082f1e07..d6a2292dd2 100644 --- a/platform/iphone/app_delegate.h +++ b/platform/iphone/app_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index c1942e77dd..d10ea5c68c 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/device_metrics.h b/platform/iphone/device_metrics.h index 6d0ff49077..bc8f761dde 100644 --- a/platform/iphone/device_metrics.h +++ b/platform/iphone/device_metrics.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/device_metrics.m b/platform/iphone/device_metrics.m index 747872bc49..306ca95d03 100644 --- a/platform/iphone/device_metrics.m +++ b/platform/iphone/device_metrics.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/display_layer.h b/platform/iphone/display_layer.h index bfde8f96a3..1b8435d959 100644 --- a/platform/iphone/display_layer.h +++ b/platform/iphone/display_layer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/display_layer.mm b/platform/iphone/display_layer.mm index 7420a5ebe6..fb57db4518 100644 --- a/platform/iphone/display_layer.mm +++ b/platform/iphone/display_layer.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/display_server_iphone.h b/platform/iphone/display_server_iphone.h index 2d77e9adff..31a44723a5 100644 --- a/platform/iphone/display_server_iphone.h +++ b/platform/iphone/display_server_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index e8abf1e3fa..05dc78bb4d 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 3406c75c35..3253112bf3 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -218,7 +218,7 @@ public: da->list_dir_begin(); while (true) { String file = da->get_next(); - if (file.empty()) { + if (file.is_empty()) { break; } @@ -259,7 +259,7 @@ public: if (DirAccess::exists(plugins_dir)) { Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true); - if (!plugins_filenames.empty()) { + if (!plugins_filenames.is_empty()) { Ref<ConfigFile> config_file = memnew(ConfigFile); for (int i = 0; i < plugins_filenames.size(); i++) { PluginConfig config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i])); @@ -815,7 +815,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor const String splash_path = ProjectSettings::get_singleton()->get("application/boot_splash/image"); - if (!splash_path.empty()) { + if (!splash_path.is_empty()) { splash.instance(); const Error err = splash->load(splash_path); if (err) { @@ -1430,7 +1430,7 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> String key = *K; String value = plugin.plist[key]; - if (key.empty() || value.empty()) { + if (key.is_empty() || value.is_empty()) { continue; } @@ -1457,7 +1457,7 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> String key = *K; String value = plist_values[key]; - if (key.empty() || value.empty()) { + if (key.is_empty() || value.is_empty()) { continue; } @@ -1930,7 +1930,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset err += etc_error; } - if (!err.empty()) { + if (!err.is_empty()) { r_error = err; } diff --git a/platform/iphone/export/export.h b/platform/iphone/export/export.h index 043d21f533..4a79ca279f 100644 --- a/platform/iphone/export/export.h +++ b/platform/iphone/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_app_delegate.h b/platform/iphone/godot_app_delegate.h index ebb21c499b..6335ada50e 100644 --- a/platform/iphone/godot_app_delegate.h +++ b/platform/iphone/godot_app_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_app_delegate.m b/platform/iphone/godot_app_delegate.m index a5aad26bd5..7b9cf7893c 100644 --- a/platform/iphone/godot_app_delegate.m +++ b/platform/iphone/godot_app_delegate.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_iphone.mm b/platform/iphone/godot_iphone.mm index a4119bcafd..62bc2e6e52 100644 --- a/platform/iphone/godot_iphone.mm +++ b/platform/iphone/godot_iphone.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view.h b/platform/iphone/godot_view.h index a8f4cb38d9..29960c47a8 100644 --- a/platform/iphone/godot_view.h +++ b/platform/iphone/godot_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm index 0c50842cfa..bf073ae295 100644 --- a/platform/iphone/godot_view.mm +++ b/platform/iphone/godot_view.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view_gesture_recognizer.h b/platform/iphone/godot_view_gesture_recognizer.h index 1431a9fb89..48b2d5ffad 100644 --- a/platform/iphone/godot_view_gesture_recognizer.h +++ b/platform/iphone/godot_view_gesture_recognizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view_gesture_recognizer.mm b/platform/iphone/godot_view_gesture_recognizer.mm index 91cc07fcf6..cf6e5c5883 100644 --- a/platform/iphone/godot_view_gesture_recognizer.mm +++ b/platform/iphone/godot_view_gesture_recognizer.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view_renderer.h b/platform/iphone/godot_view_renderer.h index ea8998c808..c6b0a05a4e 100644 --- a/platform/iphone/godot_view_renderer.h +++ b/platform/iphone/godot_view_renderer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view_renderer.mm b/platform/iphone/godot_view_renderer.mm index f2ff417e6f..07d664715a 100644 --- a/platform/iphone/godot_view_renderer.mm +++ b/platform/iphone/godot_view_renderer.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h index 5415c36cd9..4bf64d4bc1 100644 --- a/platform/iphone/ios.h +++ b/platform/iphone/ios.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm index d4e099063f..cef03534c4 100644 --- a/platform/iphone/ios.mm +++ b/platform/iphone/ios.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/joypad_iphone.h b/platform/iphone/joypad_iphone.h index 85e26e1dc8..329cc8207f 100644 --- a/platform/iphone/joypad_iphone.h +++ b/platform/iphone/joypad_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm index 22d7dd4bd2..a0f0eee5d3 100644 --- a/platform/iphone/joypad_iphone.mm +++ b/platform/iphone/joypad_iphone.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/keyboard_input_view.h b/platform/iphone/keyboard_input_view.h index 5382a2e9a9..cfbfc7a120 100644 --- a/platform/iphone/keyboard_input_view.h +++ b/platform/iphone/keyboard_input_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/keyboard_input_view.mm b/platform/iphone/keyboard_input_view.mm index 1a37403de7..1408f78e90 100644 --- a/platform/iphone/keyboard_input_view.mm +++ b/platform/iphone/keyboard_input_view.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/main.m b/platform/iphone/main.m index 351b40a881..fddd5bd99f 100644 --- a/platform/iphone/main.m +++ b/platform/iphone/main.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/native_video_view.h b/platform/iphone/native_video_view.h index d8687b3538..2df5e27fa4 100644 --- a/platform/iphone/native_video_view.h +++ b/platform/iphone/native_video_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/native_video_view.m b/platform/iphone/native_video_view.m index 1193946f2b..f126749600 100644 --- a/platform/iphone/native_video_view.m +++ b/platform/iphone/native_video_view.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index e98f870ba9..f4ff909adf 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm index dac61f2d9d..625cbf178e 100644 --- a/platform/iphone/os_iphone.mm +++ b/platform/iphone/os_iphone.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -149,7 +149,7 @@ void OSIPhone::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; if (main_loop) { - main_loop->init(); + main_loop->initialize(); } } @@ -159,7 +159,7 @@ MainLoop *OSIPhone::get_main_loop() const { void OSIPhone::delete_main_loop() { if (main_loop) { - main_loop->finish(); + main_loop->finalize(); memdelete(main_loop); }; diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h index ec39ad0ba4..88ad4a3f67 100644 --- a/platform/iphone/platform_config.h +++ b/platform/iphone/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/plugin/godot_plugin_config.h b/platform/iphone/plugin/godot_plugin_config.h index 5323f94989..89f657821e 100644 --- a/platform/iphone/plugin/godot_plugin_config.h +++ b/platform/iphone/plugin/godot_plugin_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -97,7 +97,7 @@ struct PluginConfig { static inline String resolve_local_dependency_path(String plugin_config_dir, String dependency_path) { String absolute_path; - if (dependency_path.empty()) { + if (dependency_path.is_empty()) { return absolute_path; } @@ -114,7 +114,7 @@ static inline String resolve_local_dependency_path(String plugin_config_dir, Str static inline String resolve_system_dependency_path(String dependency_path) { String absolute_path; - if (dependency_path.empty()) { + if (dependency_path.is_empty()) { return absolute_path; } @@ -133,7 +133,7 @@ static inline Vector<String> resolve_local_dependencies(String plugin_config_dir for (int i = 0; i < p_paths.size(); i++) { String path = resolve_local_dependency_path(plugin_config_dir, p_paths[i]); - if (path.empty()) { + if (path.is_empty()) { continue; } @@ -149,7 +149,7 @@ static inline Vector<String> resolve_system_dependencies(Vector<String> p_paths) for (int i = 0; i < p_paths.size(); i++) { String path = resolve_system_dependency_path(p_paths[i]); - if (path.empty()) { + if (path.is_empty()) { continue; } @@ -160,10 +160,10 @@ static inline Vector<String> resolve_system_dependencies(Vector<String> p_paths) } static inline bool validate_plugin(PluginConfig &plugin_config) { - bool valid_name = !plugin_config.name.empty(); - bool valid_binary_name = !plugin_config.binary.empty(); - bool valid_initialize = !plugin_config.initialization_method.empty(); - bool valid_deinitialize = !plugin_config.deinitialization_method.empty(); + bool valid_name = !plugin_config.name.is_empty(); + bool valid_binary_name = !plugin_config.binary.is_empty(); + bool valid_initialize = !plugin_config.initialization_method.is_empty(); + bool valid_deinitialize = !plugin_config.deinitialization_method.is_empty(); bool fields_value = valid_name && valid_binary_name && valid_initialize && valid_deinitialize; @@ -247,7 +247,7 @@ static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const for (int i = 0; i < keys.size(); i++) { String value = config_file->get_value(PLIST_SECTION, keys[i], String()); - if (value.empty()) { + if (value.is_empty()) { continue; } diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h index ff76359842..52fb6fbbf2 100644 --- a/platform/iphone/view_controller.h +++ b/platform/iphone/view_controller.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm index 7e44d30851..c41aa13bb7 100644 --- a/platform/iphone/view_controller.mm +++ b/platform/iphone/view_controller.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/vulkan_context_iphone.h b/platform/iphone/vulkan_context_iphone.h index 5c3d5fe33e..88764e270e 100644 --- a/platform/iphone/vulkan_context_iphone.h +++ b/platform/iphone/vulkan_context_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/vulkan_context_iphone.mm b/platform/iphone/vulkan_context_iphone.mm index d62e826957..b980ae99f0 100644 --- a/platform/iphone/vulkan_context_iphone.mm +++ b/platform/iphone/vulkan_context_iphone.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/.eslintrc.libs.js b/platform/javascript/.eslintrc.libs.js index e5f0c3d147..81b1b8c864 100644 --- a/platform/javascript/.eslintrc.libs.js +++ b/platform/javascript/.eslintrc.libs.js @@ -18,5 +18,8 @@ module.exports = { "GodotRuntime": true, "GodotFS": true, "IDHandler": true, + "Browser": true, + "GL": true, + "XRWebGLLayer": true, }, }; diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 7a8005fe30..b0302a5f88 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -27,8 +27,13 @@ if env["tools"]: sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"]) if env["javascript_eval"]: sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"]) + for lib in sys_env["JS_LIBS"]: sys_env.Append(LINKFLAGS=["--js-library", lib]) +for js in env["JS_PRE"]: + sys_env.Append(LINKFLAGS=["--pre-js", env.File(js).path]) +for ext in env["JS_EXTERNS"]: + sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path build = [] if env["gdnative_enabled"]: @@ -66,6 +71,8 @@ else: build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"]) sys_env.Depends(build[0], sys_env["JS_LIBS"]) +sys_env.Depends(build[0], sys_env["JS_PRE"]) +sys_env.Depends(build[0], sys_env["JS_EXTERNS"]) engine = [ "js/engine/preloader.js", diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp index 6fd6c0ddf1..2f7bde065f 100644 --- a/platform/javascript/api/api.cpp +++ b/platform/javascript/api/api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h index 8afe0f33ce..2ac7333cdd 100644 --- a/platform/javascript/api/api.h +++ b/platform/javascript/api/api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_eval.h index 389983077e..24f7648ed9 100644 --- a/platform/javascript/api/javascript_eval.h +++ b/platform/javascript/api/javascript_eval.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp index a063718a0c..8355faccc2 100644 --- a/platform/javascript/api/javascript_tools_editor_plugin.cpp +++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -108,7 +108,7 @@ void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_pa } dir->list_dir_begin(); String cur = dir->get_next(); - while (!cur.empty()) { + while (!cur.is_empty()) { String cs = p_path.plus_file(cur); if (cur == "." || cur == ".." || cur == ".import") { // Skip diff --git a/platform/javascript/api/javascript_tools_editor_plugin.h b/platform/javascript/api/javascript_tools_editor_plugin.h index df1197139c..557821d627 100644 --- a/platform/javascript/api/javascript_tools_editor_plugin.h +++ b/platform/javascript/api/javascript_tools_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 78fbed6d0f..6395fdf721 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h index f112a1ede4..d55ec261a4 100644 --- a/platform/javascript/audio_driver_javascript.h +++ b/platform/javascript/audio_driver_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index d53c774e77..0d57f8aad1 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -1,7 +1,7 @@ import os import sys -from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries +from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries, add_js_pre, add_js_externs from methods import get_compiler_version from SCons.Util import WhereIs @@ -131,8 +131,13 @@ def configure(env): jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js") env.Append(BUILDERS={"BuildJS": jscc}) - # Add helper method for adding libraries. + # Add helper method for adding libraries, externs, pre-js. + env["JS_LIBS"] = [] + env["JS_PRE"] = [] + env["JS_EXTERNS"] = [] env.AddMethod(add_js_libraries, "AddJSLibraries") + env.AddMethod(add_js_pre, "AddJSPre") + env.AddMethod(add_js_externs, "AddJSExterns") # Add method that joins/compiles our Engine files. env.AddMethod(create_engine_file, "CreateEngineFile") diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 92e13553fc..f10627b0b6 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -93,7 +93,7 @@ EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, co DisplayServerJavaScript *display = get_singleton(); // Empty ID is canvas. String target_id = String::utf8(p_event->id); - if (target_id.empty() || target_id == String::utf8(display->canvas_id)) { + if (target_id.is_empty() || target_id == String::utf8(display->canvas_id)) { // This event property is the only reliable data on // browser fullscreen state. if (p_event->isFullscreen) { diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index 1f00295d48..916be1ae45 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc index e3f2ce42b4..7902efafe0 100644 --- a/platform/javascript/dom_keys.inc +++ b/platform/javascript/dom_keys.inc @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py index cc874c432e..8b8c492e22 100644 --- a/platform/javascript/emscripten_helpers.py +++ b/platform/javascript/emscripten_helpers.py @@ -22,6 +22,12 @@ def create_engine_file(env, target, source, externs): def add_js_libraries(env, libraries): - if "JS_LIBS" not in env: - env["JS_LIBS"] = [] env.Append(JS_LIBS=env.File(libraries)) + + +def add_js_pre(env, js_pre): + env.Append(JS_PRE=env.File(js_pre)) + + +def add_js_externs(env, externs): + env.Append(JS_EXTERNS=env.File(externs)) diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 37681b2484..48ccc1f87a 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -119,7 +119,7 @@ public: filepath = cache_path.plus_file(req[1].get_file()); // TODO dangerous? ctype = "application/wasm"; } - if (filepath.empty() || !FileAccess::exists(filepath)) { + if (filepath.is_empty() || !FileAccess::exists(filepath)) { String s = "HTTP/1.1 404 Not Found\r\n"; s += "Connection: Close\r\n"; s += "\r\n"; @@ -394,7 +394,7 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p } } - if (!err.empty()) { + if (!err.is_empty()) { r_error = err; } @@ -485,7 +485,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese //write if (file == "godot.html") { - if (!custom_html.empty()) { + if (!custom_html.is_empty()) { continue; } _fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects); @@ -520,7 +520,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese } while (unzGoToNextFile(pkg) == UNZ_OK); unzClose(pkg); - if (!custom_html.empty()) { + if (!custom_html.is_empty()) { FileAccess *f = FileAccess::open(custom_html, FileAccess::READ); if (!f) { EditorNode::get_singleton()->show_warning(TTR("Could not read custom HTML shell:") + "\n" + custom_html); @@ -543,7 +543,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese Ref<Image> splash; const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges(); - if (!splash_path.empty()) { + if (!splash_path.is_empty()) { splash.instance(); const Error err = splash->load(splash_path); if (err) { @@ -564,7 +564,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese // This way, the favicon can be displayed immediately when loading the page. Ref<Image> favicon; const String favicon_path = String(GLOBAL_GET("application/config/icon")).strip_edges(); - if (!favicon_path.empty()) { + if (!favicon_path.is_empty()) { favicon.instance(); const Error err = favicon->load(favicon_path); if (err) { diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h index 30c5c855d1..e641339f55 100644 --- a/platform/javascript/export/export.h +++ b/platform/javascript/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h index aeb234269e..54fc8fa3b5 100644 --- a/platform/javascript/godot_audio.h +++ b/platform/javascript/godot_audio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 23596a0897..5b98253b08 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc index 4d5ff88bdd..2ef1ad5b83 100644 --- a/platform/javascript/http_client.h.inc +++ b/platform/javascript/http_client.h.inc @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index cb0e48b8a9..c8c48dd582 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -78,15 +78,15 @@ Error HTTPClient::prepare_request(Method p_method, const String &p_url, const Ve ERR_FAIL_INDEX_V(p_method, METHOD_MAX, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V_MSG(p_method == METHOD_TRACE || p_method == METHOD_CONNECT, ERR_UNAVAILABLE, "HTTP methods TRACE and CONNECT are not supported for the HTML5 platform."); ERR_FAIL_COND_V(status != STATUS_CONNECTED, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(host.empty(), ERR_UNCONFIGURED); + ERR_FAIL_COND_V(host.is_empty(), ERR_UNCONFIGURED); ERR_FAIL_COND_V(port < 0, ERR_UNCONFIGURED); ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER); String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url; godot_xhr_reset(xhr_id); godot_xhr_open(xhr_id, _methods[p_method], url.utf8().get_data(), - username.empty() ? nullptr : username.utf8().get_data(), - password.empty() ? nullptr : password.utf8().get_data()); + username.is_empty() ? nullptr : username.utf8().get_data(), + password.is_empty() ? nullptr : password.utf8().get_data()); for (int i = 0; i < p_headers.size(); i++) { int header_separator = p_headers[i].find(": "); @@ -132,7 +132,7 @@ HTTPClient::Status HTTPClient::get_status() const { } bool HTTPClient::has_response() const { - return !polled_response_header.empty(); + return !polled_response_header.is_empty(); } bool HTTPClient::is_response_chunked() const { @@ -145,7 +145,7 @@ int HTTPClient::get_response_code() const { } Error HTTPClient::get_response_headers(List<String> *r_response) { - if (polled_response_header.empty()) + if (polled_response_header.is_empty()) return ERR_INVALID_PARAMETER; Vector<String> header_lines = polled_response_header.split("\r\n", false); @@ -220,13 +220,13 @@ Error HTTPClient::poll() { has_polled = true; } else { // forcing synchronous requests is not possible on the web - if (last_polling_frame == Engine::get_singleton()->get_idle_frames()) { + if (last_polling_frame == Engine::get_singleton()->get_process_frames()) { WARN_PRINT("HTTPClient polled multiple times in one frame, " "but request cannot progress more than once per " "frame on the HTML5 platform."); } } - last_polling_frame = Engine::get_singleton()->get_idle_frames(); + last_polling_frame = Engine::get_singleton()->get_process_frames(); #endif polled_response_code = godot_xhr_get_status(xhr_id); diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h index 41e4749216..d32b2f265e 100644 --- a/platform/javascript/http_request.h +++ b/platform/javascript/http_request.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp index b203253a39..cb19dd20d4 100644 --- a/platform/javascript/javascript_eval.cpp +++ b/platform/javascript/javascript_eval.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index b4985a4f36..0b8af70b13 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -87,7 +87,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { ResourceLoader::set_abort_on_missing_resources(false); Main::start(); - os->get_main_loop()->init(); + os->get_main_loop()->initialize(); emscripten_set_main_loop(main_loop_callback, -1, false); // Immediately run the first iteration. // We are inside an animation frame, we want to immediately draw on the newly setup canvas. diff --git a/platform/javascript/javascript_runtime.cpp b/platform/javascript/javascript_runtime.cpp index bfe9fbd1bc..2996e95a95 100644 --- a/platform/javascript/javascript_runtime.cpp +++ b/platform/javascript/javascript_runtime.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js index 414dc37097..6b3f80c6a9 100644 --- a/platform/javascript/js/libs/audio.worklet.js +++ b/platform/javascript/js/libs/audio.worklet.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js index d01b8d887b..8e385e9176 100644 --- a/platform/javascript/js/libs/library_godot_audio.js +++ b/platform/javascript/js/libs/library_godot_audio.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index 800d6f414f..d1f4d9595b 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_editor_tools.js b/platform/javascript/js/libs/library_godot_editor_tools.js index 12edc8e733..d7f1ad5ea1 100644 --- a/platform/javascript/js/libs/library_godot_editor_tools.js +++ b/platform/javascript/js/libs/library_godot_editor_tools.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_eval.js b/platform/javascript/js/libs/library_godot_eval.js index 1a2440dd24..9ab392b813 100644 --- a/platform/javascript/js/libs/library_godot_eval.js +++ b/platform/javascript/js/libs/library_godot_eval.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_http_request.js b/platform/javascript/js/libs/library_godot_http_request.js index d4468bd5aa..930d3209f8 100644 --- a/platform/javascript/js/libs/library_godot_http_request.js +++ b/platform/javascript/js/libs/library_godot_http_request.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 260cfbf97f..9fde4a84e1 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_runtime.js b/platform/javascript/js/libs/library_godot_runtime.js index 04f29ad681..7e36ff8ab5 100644 --- a/platform/javascript/js/libs/library_godot_runtime.js +++ b/platform/javascript/js/libs/library_godot_runtime.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 8c976da58e..3fb5d4ad6a 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 6682f8fd85..9c8da0c898 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h index e2200376d3..65df34902e 100644 --- a/platform/javascript/platform_config.h +++ b/platform/javascript/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/context_gl_x11.cpp b/platform/linuxbsd/context_gl_x11.cpp index 71dc9602b3..1f92370ab7 100644 --- a/platform/linuxbsd/context_gl_x11.cpp +++ b/platform/linuxbsd/context_gl_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/context_gl_x11.h b/platform/linuxbsd/context_gl_x11.h index 7aed280c98..d089886f4d 100644 --- a/platform/linuxbsd/context_gl_x11.h +++ b/platform/linuxbsd/context_gl_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp index 36c304b7f9..90e34f8e77 100644 --- a/platform/linuxbsd/crash_handler_linuxbsd.cpp +++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/crash_handler_linuxbsd.h b/platform/linuxbsd/crash_handler_linuxbsd.h index 9bb03579bc..a3dae0cc22 100644 --- a/platform/linuxbsd/crash_handler_linuxbsd.h +++ b/platform/linuxbsd/crash_handler_linuxbsd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/detect_prime_x11.cpp b/platform/linuxbsd/detect_prime_x11.cpp index 709523e836..0f8d108dff 100644 --- a/platform/linuxbsd/detect_prime_x11.cpp +++ b/platform/linuxbsd/detect_prime_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/detect_prime_x11.h b/platform/linuxbsd/detect_prime_x11.h index 039bdee76b..0b548b849e 100644 --- a/platform/linuxbsd/detect_prime_x11.h +++ b/platform/linuxbsd/detect_prime_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 7e58272208..1ee5cd3923 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -622,7 +622,7 @@ String DisplayServerX11::_clipboard_get(Atom p_source, Window x11_window) const if (utf8_atom != None) { ret = _clipboard_get_impl(p_source, x11_window, utf8_atom); } - if (ret.empty()) { + if (ret.is_empty()) { ret = _clipboard_get_impl(p_source, x11_window, XA_STRING); } return ret; @@ -634,7 +634,7 @@ String DisplayServerX11::clipboard_get() const { String ret; ret = _clipboard_get(XInternAtom(x11_display, "CLIPBOARD", 0), windows[MAIN_WINDOW_ID].x11_window); - if (ret.empty()) { + if (ret.is_empty()) { ret = _clipboard_get(XA_PRIMARY, windows[MAIN_WINDOW_ID].x11_window); } diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index 6f437f3be9..7784ba82b5 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/export/export.cpp b/platform/linuxbsd/export/export.cpp index 86ea95c563..cb95068314 100644 --- a/platform/linuxbsd/export/export.cpp +++ b/platform/linuxbsd/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/export/export.h b/platform/linuxbsd/export/export.h index 5ee81f485e..61e96aa2f6 100644 --- a/platform/linuxbsd/export/export.h +++ b/platform/linuxbsd/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/godot_linuxbsd.cpp b/platform/linuxbsd/godot_linuxbsd.cpp index e1796ccefe..6f5c46b59c 100644 --- a/platform/linuxbsd/godot_linuxbsd.cpp +++ b/platform/linuxbsd/godot_linuxbsd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp index 0676587f7a..291ca49585 100644 --- a/platform/linuxbsd/joypad_linux.cpp +++ b/platform/linuxbsd/joypad_linux.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h index 71eab78f99..20d30b510c 100644 --- a/platform/linuxbsd/joypad_linux.h +++ b/platform/linuxbsd/joypad_linux.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp index 78049f2dfc..f9f612fa74 100644 --- a/platform/linuxbsd/key_mapping_x11.cpp +++ b/platform/linuxbsd/key_mapping_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/key_mapping_x11.h b/platform/linuxbsd/key_mapping_x11.h index 8f5e01a3c2..163a8e21db 100644 --- a/platform/linuxbsd/key_mapping_x11.h +++ b/platform/linuxbsd/key_mapping_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index ac88d457a7..68290bb4ec 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,9 +65,9 @@ void OS_LinuxBSD::initialize_joypads() { String OS_LinuxBSD::get_unique_id() const { static String machine_id; - if (machine_id.empty()) { + if (machine_id.is_empty()) { if (FileAccess *f = FileAccess::open("/etc/machine-id", FileAccess::READ)) { - while (machine_id.empty() && !f->eof_reached()) { + while (machine_id.is_empty() && !f->eof_reached()) { machine_id = f->get_line().strip_edges(); } f->close(); @@ -246,7 +246,7 @@ void OS_LinuxBSD::run() { return; } - main_loop->init(); + main_loop->initialize(); //uint64_t last_ticks=get_ticks_usec(); @@ -263,7 +263,7 @@ void OS_LinuxBSD::run() { } }; - main_loop->finish(); + main_loop->finalize(); } void OS_LinuxBSD::disable_crash_handler() { diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h index 89d0bcd0f2..b6cf93c551 100644 --- a/platform/linuxbsd/os_linuxbsd.h +++ b/platform/linuxbsd/os_linuxbsd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/platform_config.h b/platform/linuxbsd/platform_config.h index 571ad03db0..3195d08935 100644 --- a/platform/linuxbsd/platform_config.h +++ b/platform/linuxbsd/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/vulkan_context_x11.cpp b/platform/linuxbsd/vulkan_context_x11.cpp index 2eaa9f9446..021db630e0 100644 --- a/platform/linuxbsd/vulkan_context_x11.cpp +++ b/platform/linuxbsd/vulkan_context_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/vulkan_context_x11.h b/platform/linuxbsd/vulkan_context_x11.h index af3d923cfe..26472444ad 100644 --- a/platform/linuxbsd/vulkan_context_x11.h +++ b/platform/linuxbsd/vulkan_context_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/context_gl_osx.h b/platform/osx/context_gl_osx.h index 1d467513e2..ac45559217 100644 --- a/platform/osx/context_gl_osx.h +++ b/platform/osx/context_gl_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/context_gl_osx.mm b/platform/osx/context_gl_osx.mm index 2319e9eb1f..88db1a296e 100644 --- a/platform/osx/context_gl_osx.mm +++ b/platform/osx/context_gl_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/crash_handler_osx.h b/platform/osx/crash_handler_osx.h index 9970f6045a..1601bbaab6 100644 --- a/platform/osx/crash_handler_osx.h +++ b/platform/osx/crash_handler_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 1429024598..4d6ed41a73 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h index 91b8f9b2c5..f61581979f 100644 --- a/platform/osx/dir_access_osx.h +++ b/platform/osx/dir_access_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm index 439c6a075f..552c33d018 100644 --- a/platform/osx/dir_access_osx.mm +++ b/platform/osx/dir_access_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index ea55a3ff28..597ebce6ff 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 8d82119ae2..bb3c1d47b7 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index eecd2ed641..752b119958 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -457,7 +457,7 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese PackedStringArray user_args = p_preset->get("codesign/custom_options"); for (int i = 0; i < user_args.size(); i++) { String user_arg = user_args[i].strip_edges(); - if (!user_arg.empty()) { + if (!user_arg.is_empty()) { args.push_back(user_arg); } } @@ -665,7 +665,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p Ref<Image> icon; icon.instance(); icon->load(iconpath); - if (!icon->empty()) { + if (!icon->is_empty()) { _make_icon(icon, data); } } @@ -927,7 +927,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset } } - if (!err.empty()) { + if (!err.is_empty()) { r_error = err; } return valid; diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h index 4ddcec09fb..f8cf41c0e7 100644 --- a/platform/osx/export/export.h +++ b/platform/osx/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm index 4e73d5441c..7e7dbf6afb 100644 --- a/platform/osx/godot_main_osx.mm +++ b/platform/osx/godot_main_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index b2871b261e..0b6a0e20a6 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index 6c2a1ea70b..bf7e8949df 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index f6eee31a6a..d57940775d 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index ed03e953a5..7b5daf5bfb 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -99,7 +99,7 @@ public: String OS_OSX::get_unique_id() const { static String serial_number; - if (serial_number.empty()) { + if (serial_number.is_empty()) { io_service_t platformExpert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice")); CFStringRef serialNumberAsCFString = NULL; if (platformExpert) { @@ -312,7 +312,7 @@ void OS_OSX::run() { if (!main_loop) return; - main_loop->init(); + main_loop->initialize(); bool quit = false; while (!force_quit && !quit) { @@ -329,7 +329,7 @@ void OS_OSX::run() { ERR_PRINT("NSException: " + String([exception reason].UTF8String)); } }; - main_loop->finish(); + main_loop->finalize(); } Error OS_OSX::move_to_trash(const String &p_path) { diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index e657aca955..2d0fd872dc 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/vulkan_context_osx.h b/platform/osx/vulkan_context_osx.h index e996f176a9..8b6a75adfb 100644 --- a/platform/osx/vulkan_context_osx.h +++ b/platform/osx/vulkan_context_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/vulkan_context_osx.mm b/platform/osx/vulkan_context_osx.mm index ec8745ff01..75a4fc990f 100644 --- a/platform/osx/vulkan_context_osx.mm +++ b/platform/osx/vulkan_context_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h index 6b962f5d91..4cf84b321f 100644 --- a/platform/register_platform_apis.h +++ b/platform/register_platform_apis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp index 9f22240a80..1ced95fcbc 100644 --- a/platform/server/godot_server.cpp +++ b/platform/server/godot_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 77cf15c489..852ec7c4ef 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/os_server.h b/platform/server/os_server.h index b707549b17..61025fa14b 100644 --- a/platform/server/os_server.h +++ b/platform/server/os_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h index 73136ec81b..32a19d811b 100644 --- a/platform/server/platform_config.h +++ b/platform/server/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index 6090d13854..dc4238bdd4 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/app.h b/platform/uwp/app.h index 5cffe378b1..0b02527dae 100644 --- a/platform/uwp/app.h +++ b/platform/uwp/app.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/context_egl_uwp.cpp b/platform/uwp/context_egl_uwp.cpp index a6607ed42c..bb2a14e9fc 100644 --- a/platform/uwp/context_egl_uwp.cpp +++ b/platform/uwp/context_egl_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/context_egl_uwp.h b/platform/uwp/context_egl_uwp.h index 5e7dc1802d..974faa3ac7 100644 --- a/platform/uwp/context_egl_uwp.h +++ b/platform/uwp/context_egl_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index 00b57c48f3..860448ceac 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -641,7 +641,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform { }; bool _valid_resource_name(const String &p_name) const { - if (p_name.empty()) { + if (p_name.is_empty()) { return false; } if (p_name.ends_with(".")) { @@ -687,7 +687,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform { } bool _valid_bgcolor(const String &p_color) const { - if (p_color.empty()) { + if (p_color.is_empty()) { return true; } if (p_color.begins_with("#") && p_color.is_valid_html_color()) { @@ -763,7 +763,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform { String architecture = arch == ARM ? "arm" : arch == X86 ? "x86" : "x64"; result = result.replace("$architecture$", architecture); - result = result.replace("$display_name$", String(p_preset->get("package/display_name")).empty() ? (String)ProjectSettings::get_singleton()->get("application/config/name") : String(p_preset->get("package/display_name"))); + result = result.replace("$display_name$", String(p_preset->get("package/display_name")).is_empty() ? (String)ProjectSettings::get_singleton()->get("application/config/name") : String(p_preset->get("package/display_name"))); result = result.replace("$publisher_display_name$", p_preset->get("package/publisher_display_name")); result = result.replace("$app_description$", p_preset->get("package/description")); @@ -782,7 +782,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform { } String show_name_on_tiles = ""; - if (!name_on_tiles.empty()) { + if (!name_on_tiles.is_empty()) { show_name_on_tiles = "<uap:ShowNameOnTiles>\n" + name_on_tiles + " </uap:ShowNameOnTiles>"; } @@ -803,7 +803,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform { } String rotation_preference = ""; - if (!rotations.empty()) { + if (!rotations.is_empty()) { rotation_preference = "<uap:InitialRotationPreference>\n" + rotations + " </uap:InitialRotationPreference>"; } @@ -837,7 +837,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform { } String capabilities_string = "<Capabilities />"; - if (!capabilities_elements.empty()) { + if (!capabilities_elements.is_empty()) { capabilities_string = "<Capabilities>\n" + capabilities_elements + " </Capabilities>"; } diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h index 1a1555d8ee..bc23cad38c 100644 --- a/platform/uwp/export/export.h +++ b/platform/uwp/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index 4fdfde9673..5da90db49d 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h index 2df87d6fd5..5df4a211ac 100644 --- a/platform/uwp/joypad_uwp.h +++ b/platform/uwp/joypad_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 693d8a69f1..18d5d7e08d 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index bf3c31f867..edc197ad08 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h index 09a16614e0..481f583f6f 100644 --- a/platform/uwp/platform_config.h +++ b/platform/uwp/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp index 8e7bb144be..364c414375 100644 --- a/platform/uwp/thread_uwp.cpp +++ b/platform/uwp/thread_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h index 9b2a2590a8..0bfc71d2e0 100644 --- a/platform/uwp/thread_uwp.h +++ b/platform/uwp/thread_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp index 54251fc66c..207b0a1168 100644 --- a/platform/windows/context_gl_windows.cpp +++ b/platform/windows/context_gl_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h index 0013177609..e44e2945ca 100644 --- a/platform/windows/context_gl_windows.h +++ b/platform/windows/context_gl_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp index 0f2f49c5ce..e24e466f88 100644 --- a/platform/windows/crash_handler_windows.cpp +++ b/platform/windows/crash_handler_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h index 66a4cac296..e1ec8e6787 100644 --- a/platform/windows/crash_handler_windows.h +++ b/platform/windows/crash_handler_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 520b43f963..14e7d395d3 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -903,6 +903,9 @@ void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscre r_style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU; } } + if (!p_borderless) { + r_style |= WS_VISIBLE; + } if (p_no_activate_focus) { r_style_ex |= WS_EX_TOPMOST | WS_EX_NOACTIVATE; @@ -910,7 +913,7 @@ void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscre r_style |= WS_CLIPCHILDREN | WS_CLIPSIBLINGS; } -void DisplayServerWindows::_update_window_style(WindowID p_window, bool p_repaint, bool p_maximized) { +void DisplayServerWindows::_update_window_style(WindowID p_window, bool p_repaint) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND(!windows.has(p_window)); @@ -943,6 +946,7 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) RECT rect; wd.fullscreen = false; + wd.maximized = wd.was_maximized; if (wd.pre_fs_valid) { rect = wd.pre_fs_rect; @@ -951,13 +955,16 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) rect.right = wd.width; rect.top = 0; rect.bottom = wd.height; + wd.pre_fs_valid = true; } - _update_window_style(p_window, false, wd.was_maximized); + _update_window_style(p_window, false); MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE); - - wd.pre_fs_valid = true; + } else if (p_mode == WINDOW_MODE_WINDOWED) { + ShowWindow(wd.hWnd, SW_RESTORE); + wd.maximized = false; + wd.minimized = false; } if (p_mode == WINDOW_MODE_MAXIMIZED) { @@ -966,12 +973,6 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) wd.minimized = false; } - if (p_mode == WINDOW_MODE_WINDOWED) { - ShowWindow(wd.hWnd, SW_RESTORE); - wd.maximized = false; - wd.minimized = false; - } - if (p_mode == WINDOW_MODE_MINIMIZED) { ShowWindow(wd.hWnd, SW_MINIMIZE); wd.maximized = false; @@ -1875,27 +1876,16 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA break; } - case WM_ACTIVATE: // Watch For Window Activate Message - { - windows[window_id].minimized = HIWORD(wParam) != 0; - - if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE) { - _send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_IN); - windows[window_id].window_focused = true; - alt_mem = false; - control_mem = false; - shift_mem = false; - } else { // WM_INACTIVE - Input::get_singleton()->release_pressed_events(); - _send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_OUT); - windows[window_id].window_focused = false; - alt_mem = false; - }; + case WM_ACTIVATE: { // Watch For Window Activate Message + if (!windows[window_id].window_focused) { + _process_activate_event(window_id, wParam, lParam); + } else { + windows[window_id].saved_wparam = wParam; + windows[window_id].saved_lparam = lParam; - if ((OS::get_singleton()->get_current_tablet_driver() == "wintab") && wintab_available && windows[window_id].wtctx) { - wintab_WTEnable(windows[window_id].wtctx, GET_WM_ACTIVATE_STATE(wParam, lParam)); + // Run a timer to prevent event catching warning if the focused window is closing. + windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr); } - return 0; // Return To The Message Loop } case WM_GETMINMAXINFO: { @@ -1936,6 +1926,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA case WM_CLOSE: // Did We Receive A Close Message? { + if (windows[window_id].focus_timer_id != 0U) { + KillTimer(windows[window_id].hWnd, windows[window_id].focus_timer_id); + } _send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST); return 0; // Jump Back @@ -2618,17 +2611,21 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA case WM_ENTERSIZEMOVE: { Input::get_singleton()->release_pressed_events(); - move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr); + windows[window_id].move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr); } break; case WM_EXITSIZEMOVE: { - KillTimer(windows[window_id].hWnd, move_timer_id); + KillTimer(windows[window_id].hWnd, windows[window_id].move_timer_id); } break; case WM_TIMER: { - if (wParam == move_timer_id) { + if (wParam == windows[window_id].move_timer_id) { _process_key_events(); if (!Main::is_iterating()) { Main::iteration(); } + } else if (wParam == windows[window_id].focus_timer_id) { + _process_activate_event(window_id, windows[window_id].saved_wparam, windows[window_id].saved_lparam); + KillTimer(windows[window_id].hWnd, wParam); + windows[window_id].focus_timer_id = 0U; } } break; @@ -2785,6 +2782,25 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return DefWindowProcW(hWnd, uMsg, wParam, lParam); } +void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam) { + if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE) { + _send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_IN); + windows[p_window_id].window_focused = true; + alt_mem = false; + control_mem = false; + shift_mem = false; + } else { // WM_INACTIVE + Input::get_singleton()->release_pressed_events(); + _send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_OUT); + windows[p_window_id].window_focused = false; + alt_mem = false; + } + + if ((OS::get_singleton()->get_current_tablet_driver() == "wintab") && wintab_available && windows[p_window_id].wtctx) { + wintab_WTEnable(windows[p_window_id].wtctx, GET_WM_ACTIVATE_STATE(wParam, lParam)); + } +} + void DisplayServerWindows::_process_key_events() { for (int i = 0; i < key_event_pos; i++) { KeyEvent &ke = key_event_buffer[i]; @@ -2992,6 +3008,9 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, windows.erase(id); return INVALID_WINDOW_ID; } + if (p_mode != WINDOW_MODE_FULLSCREEN) { + wd.pre_fs_valid = true; + } #ifdef VULKAN_ENABLED if (rendering_driver == "vulkan") { @@ -3209,8 +3228,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win } #endif - move_timer_id = 1; - //set_ime_active(false); if (!OS::get_singleton()->is_in_low_processor_usage_mode()) { diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 684746919a..4a3f91eb21 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -339,6 +339,14 @@ private: bool no_focus = false; bool window_has_focus = false; + // Used to transfer data between events using timer. + WPARAM saved_wparam; + LPARAM saved_lparam; + + // Timers. + uint32_t move_timer_id = 0U; + uint32_t focus_timer_id = 0U; + HANDLE wtctx; LOGCONTEXTW wtlc; int min_pressure; @@ -387,8 +395,6 @@ private: WindowID last_focused_window = INVALID_WINDOW_ID; - uint32_t move_timer_id; - HCURSOR hCursor; WNDPROC user_proc = nullptr; @@ -417,13 +423,14 @@ private: void _drag_event(WindowID p_window, float p_x, float p_y, int idx); void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx); - void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false); + void _update_window_style(WindowID p_window, bool p_repaint = true); void _update_window_mouse_passthrough(WindowID p_window); void _update_real_mouse_position(WindowID p_window); void _set_mouse_mode_impl(MouseMode p_mode); + void _process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam); void _process_key_events(); static void _dispatch_input_events(const Ref<InputEvent> &p_event); diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp index c2436e8b64..084a5bee1d 100644 --- a/platform/windows/export/export.cpp +++ b/platform/windows/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -299,7 +299,7 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p PackedStringArray user_args = p_preset->get("codesign/custom_options"); for (int i = 0; i < user_args.size(); i++) { String user_arg = user_args[i].strip_edges(); - if (!user_arg.empty()) { + if (!user_arg.is_empty()) { args.push_back(user_arg); } } diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h index d669192831..6a7131c73f 100644 --- a/platform/windows/export/export.h +++ b/platform/windows/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis index 1f625cfb77..d85dfbc3d3 100644 --- a/platform/windows/godot.natvis +++ b/platform/windows/godot.natvis @@ -10,16 +10,6 @@ </Expand> </Type> - <Type Name="PoolVector<*>"> - <Expand> - <Item Name="[size]">alloc ? (alloc->size / sizeof($T1)) : 0</Item> - <ArrayItems> - <Size>alloc ? (alloc->size / sizeof($T1)) : 0</Size> - <ValuePointer>alloc ? (($T1 *)alloc->mem) : 0</ValuePointer> - </ArrayItems> - </Expand> - </Type> - <Type Name="List<*>"> <Expand> <Item Name="[size]">_data ? (_data->size_cache) : 0</Item> @@ -36,7 +26,7 @@ <DisplayString Condition="type == Variant::NIL">nil</DisplayString> <DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString> <DisplayString Condition="type == Variant::INT">{_data._int}</DisplayString> - <DisplayString Condition="type == Variant::REAL">{_data._real}</DisplayString> + <DisplayString Condition="type == Variant::FLOAT">{_data._float}</DisplayString> <DisplayString Condition="type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString> <DisplayString Condition="type == Variant::AABB">{_data._aabb}</DisplayString> <DisplayString Condition="type == Variant::BASIS">{_data._basis}</DisplayString> @@ -49,24 +39,26 @@ <DisplayString Condition="type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString> <DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString> <DisplayString Condition="type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString> - <DisplayString Condition="type == Variant::RID">{*(RID *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::RID">{*(::RID *)_data._mem}</DisplayString> <DisplayString Condition="type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString> <DisplayString Condition="type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString> <DisplayString Condition="type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString> - <DisplayString Condition="type == Variant::POOL_BYTE_ARRAY">{*(PoolByteArray *)_data._mem}</DisplayString> - <DisplayString Condition="type == Variant::POOL_INT_ARRAY">{*(PoolIntArray *)_data._mem}</DisplayString> - <DisplayString Condition="type == Variant::POOL_REAL_ARRAY">{*(PoolRealArray *)_data._mem}</DisplayString> - <DisplayString Condition="type == Variant::POOL_STRING_ARRAY">{*(PoolStringArray *)_data._mem}</DisplayString> - <DisplayString Condition="type == Variant::POOL_VECTOR2_ARRAY">{*(PoolVector2Array *)_data._mem}</DisplayString> - <DisplayString Condition="type == Variant::POOL_VECTOR3_ARRAY">{*(PoolVector3Array *)_data._mem}</DisplayString> - <DisplayString Condition="type == Variant::POOL_COLOR_ARRAY">{*(PoolColorArray *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::PACKED_BYTE_ARRAY">{*(PackedByteArray *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::PACKED_INT32_ARRAY">{*(PackedInt32Array *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::PACKED_INT64_ARRAY">{*(PackedInt64Array *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::PACKED_FLOAT32_ARRAY">{*(PackedFloat32Array *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::PACKED_FLOAT64_ARRAY">{*(PackedFloat64Array *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::PACKED_STRING_ARRAY">{*(PackedStringArray *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::PACKED_VECTOR2_ARRAY">{*(PackedVector2Array *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::PACKED_VECTOR3_ARRAY">{*(PackedVector3Array *)_data._mem}</DisplayString> + <DisplayString Condition="type == Variant::PACKED_COLOR_ARRAY">{*(PackedColorArray *)_data._mem}</DisplayString> - <StringView Condition="type == Variant::STRING && ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,su</StringView> + <StringView Condition="type == Variant::STRING && ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,s32</StringView> <Expand> <Item Name="[value]" Condition="type == Variant::BOOL">_data._bool</Item> <Item Name="[value]" Condition="type == Variant::INT">_data._int</Item> - <Item Name="[value]" Condition="type == Variant::REAL">_data._real</Item> + <Item Name="[value]" Condition="type == Variant::FLOAT">_data._float</Item> <Item Name="[value]" Condition="type == Variant::TRANSFORM2D">_data._transform2d</Item> <Item Name="[value]" Condition="type == Variant::AABB">_data._aabb</Item> <Item Name="[value]" Condition="type == Variant::BASIS">_data._basis</Item> @@ -79,32 +71,34 @@ <Item Name="[value]" Condition="type == Variant::QUAT">*(Quat *)_data._mem</Item> <Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item> <Item Name="[value]" Condition="type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item> - <Item Name="[value]" Condition="type == Variant::RID">*(RID *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::RID">*(::RID *)_data._mem</Item> <Item Name="[value]" Condition="type == Variant::OBJECT">*(Object *)_data._mem</Item> <Item Name="[value]" Condition="type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item> <Item Name="[value]" Condition="type == Variant::ARRAY">*(Array *)_data._mem</Item> - <Item Name="[value]" Condition="type == Variant::POOL_BYTE_ARRAY">*(PoolByteArray *)_data._mem</Item> - <Item Name="[value]" Condition="type == Variant::POOL_INT_ARRAY">*(PoolIntArray *)_data._mem</Item> - <Item Name="[value]" Condition="type == Variant::POOL_REAL_ARRAY">*(PoolRealArray *)_data._mem</Item> - <Item Name="[value]" Condition="type == Variant::POOL_STRING_ARRAY">*(PoolStringArray *)_data._mem</Item> - <Item Name="[value]" Condition="type == Variant::POOL_VECTOR2_ARRAY">*(PoolVector2Array *)_data._mem</Item> - <Item Name="[value]" Condition="type == Variant::POOL_VECTOR3_ARRAY">*(PoolVector3Array *)_data._mem</Item> - <Item Name="[value]" Condition="type == Variant::POOL_COLOR_ARRAY">*(PoolColorArray *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::PACKED_BYTE_ARRAY">*(PackedByteArray *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::PACKED_INT32_ARRAY">*(PackedInt32Array *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::PACKED_INT64_ARRAY">*(PackedInt64Array *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::PACKED_FLOAT32_ARRAY">*(PackedFloat32Array *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::PACKED_FLOAT64_ARRAY">*(PackedFloat64Array *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::PACKED_STRING_ARRAY">*(PackedStringArray *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::PACKED_VECTOR2_ARRAY">*(PackedVector2Array *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::PACKED_VECTOR3_ARRAY">*(PackedVector3Array *)_data._mem</Item> + <Item Name="[value]" Condition="type == Variant::PACKED_COLOR_ARRAY">*(PackedColorArray *)_data._mem</Item> </Expand> </Type> <Type Name="String"> <DisplayString Condition="_cowdata._ptr == 0">[empty]</DisplayString> - <DisplayString Condition="_cowdata._ptr != 0">{_cowdata._ptr,su}</DisplayString> - <StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,su</StringView> + <DisplayString Condition="_cowdata._ptr != 0">{_cowdata._ptr,s32}</DisplayString> + <StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,s32</StringView> </Type> <Type Name="StringName"> <DisplayString Condition="_data && _data->cname">{_data->cname}</DisplayString> - <DisplayString Condition="_data && !_data->cname">{_data->name,su}</DisplayString> + <DisplayString Condition="_data && !_data->cname">{_data->name,s32}</DisplayString> <DisplayString Condition="!_data">[empty]</DisplayString> <StringView Condition="_data && _data->cname">_data->cname</StringView> - <StringView Condition="_data && !_data->cname">_data->name,su</StringView> + <StringView Condition="_data && !_data->cname">_data->name,s32</StringView> </Type> <Type Name="Vector2"> diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp index add559a717..22e2e5f7e5 100644 --- a/platform/windows/godot_windows.cpp +++ b/platform/windows/godot_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp index ae5e846dac..f46a0dbe2e 100644 --- a/platform/windows/joypad_windows.cpp +++ b/platform/windows/joypad_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h index 08adc6b663..4727b4a14c 100644 --- a/platform/windows/joypad_windows.h +++ b/platform/windows/joypad_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp index 25eff7df57..3312c91932 100644 --- a/platform/windows/key_mapping_windows.cpp +++ b/platform/windows/key_mapping_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h index f64f1feb9f..fb07227014 100644 --- a/platform/windows/key_mapping_windows.h +++ b/platform/windows/key_mapping_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h index f81bab13a4..51583cc11e 100644 --- a/platform/windows/lang_table.h +++ b/platform/windows/lang_table.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 451f3bf18c..051b69e8d9 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -614,7 +614,7 @@ void OS_Windows::run() { if (!main_loop) return; - main_loop->init(); + main_loop->initialize(); while (!force_quit) { DisplayServer::get_singleton()->process_events(); // get rid of pending events @@ -622,7 +622,7 @@ void OS_Windows::run() { break; }; - main_loop->finish(); + main_loop->finalize(); } MainLoop *OS_Windows::get_main_loop() const { diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 14d09d2b35..78258f132b 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 09a16614e0..481f583f6f 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp index 2c63281c49..e5e176ab93 100644 --- a/platform/windows/vulkan_context_win.cpp +++ b/platform/windows/vulkan_context_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h index 6e80db0286..4fe987218d 100644 --- a/platform/windows/vulkan_context_win.h +++ b/platform/windows/vulkan_context_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp index 0938b65b04..56b620a6d9 100644 --- a/platform/windows/windows_terminal_logger.cpp +++ b/platform/windows/windows_terminal_logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h index d4443a707d..aacfe5869e 100644 --- a/platform/windows/windows_terminal_logger.h +++ b/platform/windows/windows_terminal_logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 0f98fad824..d9d551074d 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -654,7 +654,7 @@ String AnimatedSprite2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (frames.is_null()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."); diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index fddbf39be2..a558a3e657 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index d51ee3f9a8..a4e15008a0 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 01426db999..0b45675555 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 9bd716aeaa..f1eb7d017d 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index 4e236a367e..4eb709facb 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index a36e0a86e1..91c887cb84 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index b58034de19..0916d344f9 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 2ba9de9e87..4f45325d3a 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -104,31 +104,31 @@ Transform2D Camera2D::get_camera_transform() { if (!first) { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { - if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) { + if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) { camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_LEFT])); camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_RIGHT])); } else { - if (h_ofs < 0) { - camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * h_ofs; + if (drag_horizontal_offset < 0) { + camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; } else { - camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * h_ofs; + camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset; } - h_offset_changed = false; + drag_horizontal_offset_changed = false; } - if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) { + if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) { camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_TOP])); camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_BOTTOM])); } else { - if (v_ofs < 0) { - camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * v_ofs; + if (drag_vertical_offset < 0) { + camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset; } else { - camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * v_ofs; + camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset; } - v_offset_changed = false; + drag_vertical_offset_changed = false; } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { @@ -476,15 +476,15 @@ void Camera2D::align() { Point2 current_camera_pos = get_global_transform().get_origin(); if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { - if (h_ofs < 0) { - camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * h_ofs; + if (drag_horizontal_offset < 0) { + camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; } else { - camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * h_ofs; + camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset; } - if (v_ofs < 0) { - camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * v_ofs; + if (drag_vertical_offset < 0) { + camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset; } else { - camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * v_ofs; + camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset; } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { camera_pos = current_camera_pos; @@ -518,44 +518,44 @@ Size2 Camera2D::_get_camera_screen_size() const { return get_viewport_rect().size; } -void Camera2D::set_h_drag_enabled(bool p_enabled) { - h_drag_enabled = p_enabled; +void Camera2D::set_drag_horizontal_enabled(bool p_enabled) { + drag_horizontal_enabled = p_enabled; } -bool Camera2D::is_h_drag_enabled() const { - return h_drag_enabled; +bool Camera2D::is_drag_horizontal_enabled() const { + return drag_horizontal_enabled; } -void Camera2D::set_v_drag_enabled(bool p_enabled) { - v_drag_enabled = p_enabled; +void Camera2D::set_drag_vertical_enabled(bool p_enabled) { + drag_vertical_enabled = p_enabled; } -bool Camera2D::is_v_drag_enabled() const { - return v_drag_enabled; +bool Camera2D::is_drag_vertical_enabled() const { + return drag_vertical_enabled; } -void Camera2D::set_v_offset(float p_offset) { - v_ofs = p_offset; - v_offset_changed = true; +void Camera2D::set_drag_vertical_offset(float p_offset) { + drag_vertical_offset = p_offset; + drag_vertical_offset_changed = true; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } -float Camera2D::get_v_offset() const { - return v_ofs; +float Camera2D::get_drag_vertical_offset() const { + return drag_vertical_offset; } -void Camera2D::set_h_offset(float p_offset) { - h_ofs = p_offset; - h_offset_changed = true; +void Camera2D::set_drag_horizontal_offset(float p_offset) { + drag_horizontal_offset = p_offset; + drag_horizontal_offset_changed = true; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } -float Camera2D::get_h_offset() const { - return h_ofs; +float Camera2D::get_drag_horizontal_offset() const { + return drag_horizontal_offset; } void Camera2D::_set_old_smoothing(float p_enable) { @@ -663,17 +663,17 @@ void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled); ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled); - ClassDB::bind_method(D_METHOD("set_v_drag_enabled", "enabled"), &Camera2D::set_v_drag_enabled); - ClassDB::bind_method(D_METHOD("is_v_drag_enabled"), &Camera2D::is_v_drag_enabled); + ClassDB::bind_method(D_METHOD("set_drag_vertical_enabled", "enabled"), &Camera2D::set_drag_vertical_enabled); + ClassDB::bind_method(D_METHOD("is_drag_vertical_enabled"), &Camera2D::is_drag_vertical_enabled); - ClassDB::bind_method(D_METHOD("set_h_drag_enabled", "enabled"), &Camera2D::set_h_drag_enabled); - ClassDB::bind_method(D_METHOD("is_h_drag_enabled"), &Camera2D::is_h_drag_enabled); + ClassDB::bind_method(D_METHOD("set_drag_horizontal_enabled", "enabled"), &Camera2D::set_drag_horizontal_enabled); + ClassDB::bind_method(D_METHOD("is_drag_horizontal_enabled"), &Camera2D::is_drag_horizontal_enabled); - ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera2D::set_v_offset); - ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera2D::get_v_offset); + ClassDB::bind_method(D_METHOD("set_drag_vertical_offset", "offset"), &Camera2D::set_drag_vertical_offset); + ClassDB::bind_method(D_METHOD("get_drag_vertical_offset"), &Camera2D::get_drag_vertical_offset); - ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera2D::set_h_offset); - ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera2D::get_h_offset); + ClassDB::bind_method(D_METHOD("set_drag_horizontal_offset", "offset"), &Camera2D::set_drag_horizontal_offset); + ClassDB::bind_method(D_METHOD("get_drag_horizontal_offset"), &Camera2D::get_drag_horizontal_offset); ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin); ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin); @@ -723,23 +723,19 @@ void Camera2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", SIDE_BOTTOM); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled"); - ADD_GROUP("Draw Margin", "draw_margin_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_h_enabled"), "set_h_drag_enabled", "is_h_drag_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_v_enabled"), "set_v_drag_enabled", "is_v_drag_enabled"); - ADD_GROUP("Smoothing", "smoothing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing"); - ADD_GROUP("Offset", "offset_"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset"); - - ADD_GROUP("Drag Margin", "drag_margin_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM); + ADD_GROUP("Drag", "drag_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_horizontal_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_horizontal_offset", "get_drag_horizontal_offset"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_vertical_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_vertical_offset", "get_drag_vertical_offset"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_left_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_top_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_right_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_bottom_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM); ADD_GROUP("Editor", "editor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled"); @@ -780,12 +776,12 @@ Camera2D::Camera2D() { limit_drawing_enabled = false; margin_drawing_enabled = false; - h_drag_enabled = false; - v_drag_enabled = false; - h_ofs = 0; - v_ofs = 0; - h_offset_changed = false; - v_offset_changed = false; + drag_horizontal_enabled = false; + drag_vertical_enabled = false; + drag_horizontal_offset = 0; + drag_vertical_offset = 0; + drag_horizontal_offset_changed = false; + drag_vertical_offset_changed = false; set_notify_transform(true); } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index ebfcf97861..8977d872f0 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -69,15 +69,14 @@ protected: bool smoothing_enabled; int limit[4]; bool limit_smoothing_enabled; - float drag_margin[4]; - - bool h_drag_enabled; - bool v_drag_enabled; - float h_ofs; - float v_ofs; - bool h_offset_changed; - bool v_offset_changed; + float drag_margin[4]; + bool drag_horizontal_enabled; + bool drag_vertical_enabled; + float drag_horizontal_offset; + float drag_vertical_offset; + bool drag_horizontal_offset_changed; + bool drag_vertical_offset_changed; Point2 camera_screen_center; void _update_process_mode(); @@ -117,20 +116,20 @@ public: void set_limit_smoothing_enabled(bool enable); bool is_limit_smoothing_enabled() const; - void set_h_drag_enabled(bool p_enabled); - bool is_h_drag_enabled() const; + void set_drag_horizontal_enabled(bool p_enabled); + bool is_drag_horizontal_enabled() const; - void set_v_drag_enabled(bool p_enabled); - bool is_v_drag_enabled() const; + void set_drag_vertical_enabled(bool p_enabled); + bool is_drag_vertical_enabled() const; void set_drag_margin(Side p_side, float p_drag_margin); float get_drag_margin(Side p_side) const; - void set_v_offset(float p_offset); - float get_v_offset() const; + void set_drag_horizontal_offset(float p_offset); + float get_drag_horizontal_offset() const; - void set_h_offset(float p_offset); - float get_h_offset() const; + void set_drag_vertical_offset(float p_offset); + float get_drag_vertical_offset() const; void set_enable_follow_smoothing(bool p_enabled); bool is_follow_smoothing_enabled() const; diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp index 39cae8e0c6..0f0e583ea7 100644 --- a/scene/2d/canvas_group.cpp +++ b/scene/2d/canvas_group.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,4 +84,5 @@ CanvasGroup::CanvasGroup() { set_fit_margin(10.0); //sets things } CanvasGroup::~CanvasGroup() { + RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_DISABLED); } diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h index 19630befc7..cecf7c24f4 100644 --- a/scene/2d/canvas_group.h +++ b/scene/2d/canvas_group.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 8fb16534e8..6e90afde21 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,7 +84,7 @@ String CanvasModulate::get_configuration_warning() const { get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes); if (nodes.size() > 1) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored."); diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h index eac3cf9e54..6efc0cab9b 100644 --- a/scene/2d/canvas_modulate.h +++ b/scene/2d/canvas_modulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index fe16d4089a..f0b007f843 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -366,8 +366,8 @@ void CollisionObject2D::_update_pickable() { String CollisionObject2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); - if (shapes.empty()) { - if (!warning.empty()) { + if (shapes.is_empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."); diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 8eff1b3aec..a2112c27f4 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 64d82d715c..7347b7829a 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -233,14 +233,14 @@ String CollisionPolygon2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."); } - if (polygon.empty()) { - if (!warning.empty()) { + if (polygon.is_empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("An empty CollisionPolygon2D has no effect on collision."); diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 0f6b654149..caa5b2c3ec 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index a5cd624235..acdde96df0 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index ced90d46f0..8a4d885393 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 3649746c40..7c9bd118d8 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -743,7 +743,7 @@ void CPUParticles2D::_particles_process(float p_delta) { Vector2 normal = emission_normals.get(random_idx); Transform2D m2; m2.set_axis(0, normal); - m2.set_axis(1, normal.tangent()); + m2.set_axis(1, normal.orthogonal()); p.velocity = m2.basis_xform(p.velocity); } @@ -908,7 +908,7 @@ void CPUParticles2D::_particles_process(float p_delta) { if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { if (p.velocity.length() > 0.0) { p.transform.elements[1] = p.velocity.normalized(); - p.transform.elements[0] = p.transform.elements[1].tangent(); + p.transform.elements[0] = p.transform.elements[1].orthogonal(); } } else { diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 857f19b20f..3793f6a418 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 46096d7460..2e477a88a9 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 0d1b82d93e..774cef9cc9 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 3e37f2d2bb..1a31f72a59 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +32,38 @@ #include "core/config/engine.h" #include "physics_body_2d.h" +#include "scene/scene_string_names.h" #include "servers/physics_server_2d.h" +void Joint2D::_disconnect_signals() { + Node *node_a = get_node_or_null(a); + PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); + if (body_a) { + body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); + } + + Node *node_b = get_node_or_null(b); + PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); + if (body_b) { + body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); + } +} + +void Joint2D::_body_exit_tree(const ObjectID &p_body_id) { + _disconnect_signals(); + Object *object = ObjectDB::get_instance(p_body_id); + PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object); + ERR_FAIL_NULL(body); + RID body_rid = body->get_rid(); + if (ba == body_rid) { + a = NodePath(); + } + if (bb == body_rid) { + b = NodePath(); + } + _update_joint(); +} + void Joint2D::_update_joint(bool p_only_free) { if (joint.is_valid()) { if (ba.is_valid() && bb.is_valid() && exclude_from_collision) { @@ -51,8 +81,8 @@ void Joint2D::_update_joint(bool p_only_free) { return; } - Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr; - Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr; + Node *node_a = get_node_or_null(a); + Node *node_b = get_node_or_null(b); PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); @@ -107,6 +137,9 @@ void Joint2D::_update_joint(bool p_only_free) { ba = body_a->get_rid(); bb = body_b->get_rid(); + body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_a->get_instance_id())); + body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_b->get_instance_id())); + PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); } @@ -115,6 +148,10 @@ void Joint2D::set_node_a(const NodePath &p_node_a) { return; } + if (joint.is_valid()) { + _disconnect_signals(); + } + a = p_node_a; _update_joint(); } @@ -127,6 +164,11 @@ void Joint2D::set_node_b(const NodePath &p_node_b) { if (b == p_node_b) { return; } + + if (joint.is_valid()) { + _disconnect_signals(); + } + b = p_node_b; _update_joint(); } @@ -142,6 +184,7 @@ void Joint2D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { if (joint.is_valid()) { + _disconnect_signals(); _update_joint(true); } } break; @@ -176,8 +219,8 @@ bool Joint2D::get_exclude_nodes_from_collision() const { String Joint2D::get_configuration_warning() const { String node_warning = Node2D::get_configuration_warning(); - if (!warning.empty()) { - if (!node_warning.empty()) { + if (!warning.is_empty()) { + if (!node_warning.is_empty()) { node_warning += "\n\n"; } node_warning += warning; diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 759e7de8a0..d0fbb9fd3a 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,6 +49,8 @@ class Joint2D : public Node2D { String warning; protected: + void _disconnect_signals(); + void _body_exit_tree(const ObjectID &p_body_id); void _update_joint(bool p_only_free = false); void _notification(int p_what); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 2b373a669b..ba4372f040 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -404,7 +404,7 @@ String PointLight2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!texture.is_valid()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."); diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 7dfeddc8e5..0112ab1648 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index b5b39ccc8f..3146e64c08 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -249,14 +249,14 @@ String LightOccluder2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!occluder_polygon.is_valid()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("An occluder polygon must be set (or drawn) for this occluder to take effect."); } if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("The occluder polygon for this occluder is empty. Please draw a polygon."); diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index 97574af542..7944ccad3a 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index e990e9f53e..0a3f5673f8 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index 43739ee638..e0b1cea60a 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index e0116d9bad..2f4459785b 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index 0e033d9be1..bd419d330b 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 037e423ce9..430e655fc6 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h index f10ab17a7c..adfda4cf7f 100644 --- a/scene/2d/mesh_instance_2d.h +++ b/scene/2d/mesh_instance_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp index c258e30eab..5164e5c7e9 100644 --- a/scene/2d/multimesh_instance_2d.cpp +++ b/scene/2d/multimesh_instance_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h index aadedac42a..213cbd19b0 100644 --- a/scene/2d/multimesh_instance_2d.h +++ b/scene/2d/multimesh_instance_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp index 039c6f2e53..bec5ee7984 100644 --- a/scene/2d/navigation_2d.cpp +++ b/scene/2d/navigation_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h index 6046bddb32..12847e52ac 100644 --- a/scene/2d/navigation_2d.h +++ b/scene/2d/navigation_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 1c7063d0d3..534e31b1f2 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -274,7 +274,7 @@ String NavigationAgent2D::get_configuration_warning() const { String warning = Node::get_configuration_warning(); if (!Object::cast_to<Node2D>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("The NavigationAgent2D can be used only under a Node2D node"); diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 1f2377837b..6b7da4a5f2 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index 252d7cbb96..7e1aefe5e2 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -109,7 +109,7 @@ String NavigationObstacle2D::get_configuration_warning() const { String warning = Node::get_configuration_warning(); if (!Object::cast_to<Node2D>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."); diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h index d65f44bc0e..421f8ca7cd 100644 --- a/scene/2d/navigation_obstacle_2d.h +++ b/scene/2d/navigation_obstacle_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 98817ec03e..72dc8bd9ad 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -503,7 +503,7 @@ String NavigationRegion2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!navpoly.is_valid()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon."); @@ -516,7 +516,7 @@ String NavigationRegion2D::get_configuration_warning() const { c = Object::cast_to<Node2D>(c->get_parent()); } - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } return warning + TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data."); diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h index ba92d27a95..0b9a258a25 100644 --- a/scene/2d/navigation_region_2d.h +++ b/scene/2d/navigation_region_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index a2f687cd96..70a4e3f0fb 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index a66e7f625d..a5ae5dae0e 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index 8c9432f2fa..a35ffaa668 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index 1667880ddb..578e615be9 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 01aa5838b4..129082cb91 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -139,7 +139,7 @@ String ParallaxLayer::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!Object::cast_to<ParallaxBackground>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."); diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index 788df19a75..b6895b0aca 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 6571474c9b..41c91115ad 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -200,7 +200,7 @@ void PathFollow2D::_update_transform() { tangent_to_curve = (ahead_pos - pos).normalized(); } - Vector2 normal_of_curve = -tangent_to_curve.tangent(); + Vector2 normal_of_curve = -tangent_to_curve.orthogonal(); pos += tangent_to_curve * h_offset; pos += normal_of_curve * v_offset; @@ -257,7 +257,7 @@ String PathFollow2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!Object::cast_to<Path2D>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("PathFollow2D only works when set as a child of a Path2D node."); diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 40042a04ef..3c5e0e4180 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index e314669fb0..a65009d072 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -301,7 +301,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap bool in_scene = E->get().in_scene; - if (E->get().shapes.empty()) { + if (E->get().shapes.is_empty()) { if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree)); @@ -724,7 +724,7 @@ String RigidBody2D::get_configuration_warning() const { String warning = CollisionObject2D::get_configuration_warning(); if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 294b57eb13..159f73b269 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 26340bb861..82e1b7ac96 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index e2a8db414a..cdb3052225 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 8e4165cf50..ff7a0dbac3 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index 01b380bca8..fcaef0e6a3 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index e53f89c46d..2c4a549acf 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 14932f782b..ff7a970ebf 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index 7655416ce2..4ed4c3a8ff 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -189,7 +189,7 @@ String RemoteTransform2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Path property must point to a valid Node2D node to work."); diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index 8b6f8d9678..cb4bd37f1f 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index ea1d9f5930..bb5a309f65 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,7 +136,7 @@ int Bone2D::get_index_in_skeleton() const { String Bone2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!skeleton) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } if (parent_bone) { @@ -147,7 +147,7 @@ String Bone2D::get_configuration_warning() const { } if (rest == Transform2D(0, 0, 0, 0, 0, 0)) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."); diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 7e9ffd98e6..36b9e1b339 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index a065565a0f..773214deeb 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h index 2875d333bb..716882d485 100644 --- a/scene/2d/sprite_2d.h +++ b/scene/2d/sprite_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index bff191a2bf..01b7a9c260 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1024,7 +1024,9 @@ void TileMap::update_dirty_bitmask() { void TileMap::fix_invalid_tiles() { ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open."); - for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { + + Map<PosKey, Cell> temp_tile_map = tile_map; + for (Map<PosKey, Cell>::Element *E = temp_tile_map.front(); E; E = E->next()) { if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) { set_cell(E->key().x, E->key().y, INVALID_CELL); } @@ -1714,7 +1716,7 @@ String TileMap::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (use_parent && !collision_parent) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 22b615a379..b1e54aafae 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 4597300db8..04a1aedcd3 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -405,5 +405,5 @@ TouchScreenButton::TouchScreenButton() { shape_centered = true; shape_visible = true; unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D)); - unit_rect->set_extents(Vector2(0.5, 0.5)); + unit_rect->set_size(Vector2(1, 1)); } diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h index 287f886c2c..f4ae3ca26c 100644 --- a/scene/2d/touch_screen_button.h +++ b/scene/2d/touch_screen_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index e217f2a394..f3dddd5af8 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -317,7 +317,7 @@ String VisibilityEnabler2D::get_configuration_warning() const { #ifdef TOOLS_ENABLED if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent."); diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index 671378bd4e..ea3b5df37b 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp index 7c2b41db70..987e4581f4 100644 --- a/scene/2d/y_sort.cpp +++ b/scene/2d/y_sort.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h index 62787d6744..0882a88e3a 100644 --- a/scene/2d/y_sort.h +++ b/scene/2d/y_sort.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index b1adb0e88e..b69357387e 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 51f6317517..5d8e1933ba 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 2907eb3c7e..2bcf898ced 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 339475b469..bcfe2b2229 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 38c9e96fbc..14c8755d99 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -678,7 +678,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d } TypedArray<Image> images = RS::get_singleton()->bake_render_uv2(mf.mesh->get_rid(), overrides, lightmap_size); - ERR_FAIL_COND_V(images.empty(), BAKE_ERROR_CANT_CREATE_IMAGE); + ERR_FAIL_COND_V(images.is_empty(), BAKE_ERROR_CANT_CREATE_IMAGE); Ref<Image> albedo = images[RS::BAKE_CHANNEL_ALBEDO_ALPHA]; Ref<Image> orm = images[RS::BAKE_CHANNEL_ORM]; diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h index 8808569215..7fd1cf892e 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/baked_lightmap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 68303bbfe5..30fe1ecea8 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index 70b871430f..0dddaa1028 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 178c5c8ff8..53c3204b3e 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -476,13 +476,13 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov); ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset); ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size); - ClassDB::bind_method(D_METHOD("get_zfar"), &Camera3D::get_zfar); - ClassDB::bind_method(D_METHOD("get_znear"), &Camera3D::get_znear); + ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far); + ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near); ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov); ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset); ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size); - ClassDB::bind_method(D_METHOD("set_zfar"), &Camera3D::set_zfar); - ClassDB::bind_method(D_METHOD("set_znear"), &Camera3D::set_znear); + ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far); + ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near); ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection); ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection); ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset); @@ -519,8 +519,8 @@ void Camera3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far"); BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE); BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL); @@ -542,7 +542,7 @@ float Camera3D::get_size() const { return size; } -float Camera3D::get_znear() const { +float Camera3D::get_near() const { return near; } @@ -550,7 +550,7 @@ Vector2 Camera3D::get_frustum_offset() const { return frustum_offset; } -float Camera3D::get_zfar() const { +float Camera3D::get_far() const { return far; } @@ -572,8 +572,8 @@ void Camera3D::set_size(float p_size) { _change_notify("size"); } -void Camera3D::set_znear(float p_znear) { - near = p_znear; +void Camera3D::set_near(float p_near) { + near = p_near; _update_camera_mode(); } @@ -582,8 +582,8 @@ void Camera3D::set_frustum_offset(Vector2 p_offset) { _update_camera_mode(); } -void Camera3D::set_zfar(float p_zfar) { - far = p_zfar; +void Camera3D::set_far(float p_far) { + far = p_far; _update_camera_mode(); } diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 04cec92b14..aa36c8800d 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -121,16 +121,16 @@ public: float get_fov() const; float get_size() const; - float get_zfar() const; - float get_znear() const; + float get_far() const; + float get_near() const; Vector2 get_frustum_offset() const; Projection get_projection() const; void set_fov(float p_fov); void set_size(float p_size); - void set_zfar(float p_zfar); - void set_znear(float p_znear); + void set_far(float p_far); + void set_near(float p_near); void set_frustum_offset(Vector2 p_offset); virtual Transform get_camera_transform() const; diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 356992e922..f1d7ac64b2 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -349,8 +349,8 @@ bool CollisionObject3D::get_capture_input_on_drag() const { String CollisionObject3D::get_configuration_warning() const { String warning = Node3D::get_configuration_warning(); - if (shapes.empty()) { - if (!warning.empty()) { + if (shapes.is_empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."); diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 39e7df40a8..da65791b9c 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index b8a4ab74ee..5e77937533 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -159,14 +159,14 @@ String CollisionPolygon3D::get_configuration_warning() const { String warning = Node3D::get_configuration_warning(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."); } - if (polygon.empty()) { - if (!warning.empty()) { + if (polygon.is_empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("An empty CollisionPolygon3D has no effect on collision."); diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h index bab85b6011..ec13b9af6d 100644 --- a/scene/3d/collision_polygon_3d.h +++ b/scene/3d/collision_polygon_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index e1c691b89a..47966c772b 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,7 +60,7 @@ void CollisionShape3D::make_convex_from_siblings() { if (m.is_valid()) { for (int j = 0; j < m->get_surface_count(); j++) { Array a = m->surface_get_arrays(j); - if (!a.empty()) { + if (!a.is_empty()) { Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX]; for (int k = 0; k < v.size(); k++) { vertices.append(mi->get_transform().xform(v[k])); @@ -127,14 +127,14 @@ String CollisionShape3D::get_configuration_warning() const { String warning = Node3D::get_configuration_warning(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."); } if (!shape.is_valid()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."); @@ -144,7 +144,7 @@ String CollisionShape3D::get_configuration_warning() const { Object::cast_to<RigidBody3D>(get_parent()) && Object::cast_to<ConcavePolygonShape3D>(*shape) && Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."); diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index 35f40d27b1..5f556b01a9 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 215d9e062c..3562f7b778 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -730,7 +730,7 @@ void CPUParticles3D::_particles_process(float p_delta) { Vector2 normal_2d(normal.x, normal.y); Transform2D m2; m2.set_axis(0, normal_2d); - m2.set_axis(1, normal_2d.tangent()); + m2.set_axis(1, normal_2d.orthogonal()); Vector2 velocity_2d(p.velocity.x, p.velocity.y); velocity_2d = m2.basis_xform(velocity_2d); p.velocity.x = velocity_2d.x; diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 8c1b8a684c..3ee03ff3d8 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index fb72e10171..e67802cfc4 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/decal.h b/scene/3d/decal.h index e821461772..500a1425f2 100644 --- a/scene/3d/decal.h +++ b/scene/3d/decal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index fd592012f8..b00a0ec30b 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -516,7 +516,7 @@ String GIProbe::get_configuration_warning() const { String warning = VisualInstance3D::get_configuration_warning(); if (RenderingServer::get_singleton()->is_low_end()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead."); diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index 2dadf48a06..afea94fe12 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index ec33d7bcab..7d77578b01 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index f0e5f05e5b..0c1a1a510c 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 1f0d5d587d..145b5afbd0 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h index 9b644ade6b..7d6301ee50 100644 --- a/scene/3d/gpu_particles_collision_3d.h +++ b/scene/3d/gpu_particles_collision_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp index 7ccfd527a1..17410d5870 100644 --- a/scene/3d/immediate_geometry_3d.cpp +++ b/scene/3d/immediate_geometry_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h index 1403936e22..8e546e27e7 100644 --- a/scene/3d/immediate_geometry_3d.h +++ b/scene/3d/immediate_geometry_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 3f816535f5..b9293b364d 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -462,7 +462,7 @@ String OmniLight3D::get_configuration_warning() const { String warning = Light3D::get_configuration_warning(); if (!has_shadow() && get_projector().is_valid()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Projector texture only works with shadows active."); @@ -496,14 +496,14 @@ String SpotLight3D::get_configuration_warning() const { String warning = Light3D::get_configuration_warning(); if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."); } if (!has_shadow() && get_projector().is_valid()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Projector texture only works with shadows active."); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 08287a3313..833598c4a1 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/lightmap_probe.cpp b/scene/3d/lightmap_probe.cpp index ee21934b80..830b97ffab 100644 --- a/scene/3d/lightmap_probe.cpp +++ b/scene/3d/lightmap_probe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/lightmap_probe.h b/scene/3d/lightmap_probe.h index c4bd33556f..df87ed49dd 100644 --- a/scene/3d/lightmap_probe.h +++ b/scene/3d/lightmap_probe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/lightmapper.cpp b/scene/3d/lightmapper.cpp index 26faf5154c..c17ac52aa2 100644 --- a/scene/3d/lightmapper.cpp +++ b/scene/3d/lightmapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h index ccf9bde279..a07a964c01 100644 --- a/scene/3d/lightmapper.h +++ b/scene/3d/lightmapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp index 0a5b9ad09f..23adb0aa19 100644 --- a/scene/3d/listener_3d.cpp +++ b/scene/3d/listener_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h index 4b6923d6e8..2a78efb2c7 100644 --- a/scene/3d/listener_3d.h +++ b/scene/3d/listener_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 13f40aed4f..865510731e 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index 4434e305e8..822e04e656 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp index 88dff111f7..2adef115cf 100644 --- a/scene/3d/multimesh_instance_3d.cpp +++ b/scene/3d/multimesh_instance_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h index 6e075b7f7f..63735fd3a6 100644 --- a/scene/3d/multimesh_instance_3d.h +++ b/scene/3d/multimesh_instance_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp index 851966db2b..2a7195be1a 100644 --- a/scene/3d/navigation_3d.cpp +++ b/scene/3d/navigation_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_3d.h b/scene/3d/navigation_3d.h index 890caed171..3e8adaf5ff 100644 --- a/scene/3d/navigation_3d.h +++ b/scene/3d/navigation_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index f9f8f276a3..8917cc4664 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -290,7 +290,7 @@ String NavigationAgent3D::get_configuration_warning() const { String warning = Node::get_configuration_warning(); if (!Object::cast_to<Node3D>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("The NavigationAgent3D can be used only under a spatial node."); diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index dcfd302561..bd890a051b 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index adbff06ed6..01bf7de913 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -116,7 +116,7 @@ String NavigationObstacle3D::get_configuration_warning() const { String warning = Node::get_configuration_warning(); if (!Object::cast_to<Node3D>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object."); diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index f2dc9182ca..b8d05b8a87 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 2ae01c7ab8..b7b1415091 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -193,7 +193,7 @@ String NavigationRegion3D::get_configuration_warning() const { String warning = Node3D::get_configuration_warning(); if (!navmesh.is_valid()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("A NavigationMesh resource must be set or created for this node to work."); @@ -208,7 +208,7 @@ String NavigationRegion3D::get_configuration_warning() const { c = Object::cast_to<Node3D>(c->get_parent()); } - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } return warning + TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data."); diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index 4b1d59206b..a5b8c2cd5e 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index deb04f0978..503dd5735b 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 180c441a2a..8610e2c0bd 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 54e6330722..3f048beb71 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -249,14 +249,14 @@ String PathFollow3D::get_configuration_warning() const { String warning = Node3D::get_configuration_warning(); if (!Object::cast_to<Path3D>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("PathFollow3D only works when set as a child of a Path3D node."); } else { Path3D *path = Object::cast_to<Path3D>(get_parent()); if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource."); diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index 39f04f1556..15e38c95e7 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index d9e19db4bd..5645923f22 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -311,7 +311,7 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap bool in_tree = E->get().in_tree; - if (E->get().shapes.empty()) { + if (E->get().shapes.is_empty()) { if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree)); @@ -714,7 +714,7 @@ String RigidBody3D::get_configuration_warning() const { String warning = CollisionObject3D::get_configuration_warning(); if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index cbf16863fb..d9b95e6551 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index 06de5ad0ae..0a2af6b0cd 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,37 @@ #include "physics_joint_3d.h" +#include "scene/scene_string_names.h" + +void Joint3D::_disconnect_signals() { + Node *node_a = get_node_or_null(a); + PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a); + if (body_a) { + body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); + } + + Node *node_b = get_node_or_null(b); + PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); + if (body_b) { + body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); + } +} + +void Joint3D::_body_exit_tree(const ObjectID &p_body_id) { + _disconnect_signals(); + Object *object = ObjectDB::get_instance(p_body_id); + PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object); + ERR_FAIL_NULL(body); + RID body_rid = body->get_rid(); + if (ba == body_rid) { + a = NodePath(); + } + if (bb == body_rid) { + b = NodePath(); + } + _update_joint(); +} + void Joint3D::_update_joint(bool p_only_free) { if (joint.is_valid()) { if (ba.is_valid() && bb.is_valid()) { @@ -47,8 +78,8 @@ void Joint3D::_update_joint(bool p_only_free) { return; } - Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr; - Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr; + Node *node_a = get_node_or_null(a); + Node *node_b = get_node_or_null(b); PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a); PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); @@ -97,8 +128,11 @@ void Joint3D::_update_joint(bool p_only_free) { PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority); ba = body_a->get_rid(); + body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id())); + if (body_b) { bb = body_b->get_rid(); + body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id())); } PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); @@ -109,6 +143,10 @@ void Joint3D::set_node_a(const NodePath &p_node_a) { return; } + if (joint.is_valid()) { + _disconnect_signals(); + } + a = p_node_a; _update_joint(); } @@ -121,6 +159,11 @@ void Joint3D::set_node_b(const NodePath &p_node_b) { if (b == p_node_b) { return; } + + if (joint.is_valid()) { + _disconnect_signals(); + } + b = p_node_b; _update_joint(); } @@ -147,6 +190,7 @@ void Joint3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { if (joint.is_valid()) { + _disconnect_signals(); _update_joint(true); } } break; @@ -168,8 +212,8 @@ bool Joint3D::get_exclude_nodes_from_collision() const { String Joint3D::get_configuration_warning() const { String node_warning = Node3D::get_configuration_warning(); - if (!warning.empty()) { - if (!node_warning.empty()) { + if (!warning.is_empty()) { + if (!node_warning.is_empty()) { node_warning += "\n\n"; } node_warning += warning; diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h index 250ae8bf52..9702076318 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/physics_joint_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,6 +49,8 @@ class Joint3D : public Node3D { String warning; protected: + void _disconnect_signals(); + void _body_exit_tree(const ObjectID &p_body_id); void _update_joint(bool p_only_free = false); void _notification(int p_what); diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp index e63c588e28..b231ba0df7 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/position_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h index 1c5f05ef95..065b14c3bd 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/position_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp index 7e25255885..9d9fea68b0 100644 --- a/scene/3d/proximity_group_3d.cpp +++ b/scene/3d/proximity_group_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h index d52843e9a2..05aa00b228 100644 --- a/scene/3d/proximity_group_3d.h +++ b/scene/3d/proximity_group_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 811e8a331b..59b59c7163 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index f4fe7ba621..4109853280 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index c82ed423a7..63fa0c06c3 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h index 4bff2f8bf9..a43d4e2422 100644 --- a/scene/3d/reflection_probe.h +++ b/scene/3d/reflection_probe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index 358f9346f8..4afbb80779 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -183,7 +183,7 @@ String RemoteTransform3D::get_configuration_warning() const { String warning = Node3D::get_configuration_warning(); if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."); diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h index 0ce30f7fce..3b30c835be 100644 --- a/scene/3d/remote_transform_3d.h +++ b/scene/3d/remote_transform_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 4425af26f9..5e09a15b80 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index c54f89d3ce..73417dce21 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 32d7afd5df..cb486a12ae 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -204,7 +204,7 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_ while (sub_chain_root) { // Reach the tip sub_chain_root->current_pos = origin; - if (!sub_chain_root->children.empty()) { + if (!sub_chain_root->children.is_empty()) { ChainItem &child(sub_chain_root->children.write[0]); // Is not tip @@ -301,7 +301,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove Transform new_bone_pose(ci->initial_transform); new_bone_pose.origin = ci->current_pos; - if (!ci->children.empty()) { + if (!ci->children.is_empty()) { /// Rotate basis const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); @@ -321,7 +321,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0, true); - if (!ci->children.empty()) { + if (!ci->children.is_empty()) { ci = &ci->children.write[0]; } else { ci = nullptr; diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 6c1db6dd33..557647aa62 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index d811b2e852..785465f28e 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -380,7 +380,7 @@ String SoftBody3D::get_configuration_warning() const { String warning = MeshInstance3D::get_configuration_warning(); if (get_mesh().is_null()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } @@ -389,7 +389,7 @@ String SoftBody3D::get_configuration_warning() const { Transform t = get_transform(); if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index c59a0b3aa3..d3c5dc022f 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 287d760db0..6812282844 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h index 7f6fe2f1a2..4c2d2a54ff 100644 --- a/scene/3d/spring_arm_3d.h +++ b/scene/3d/spring_arm_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 1d20a9cd3b..3e49750366 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1074,7 +1074,7 @@ String AnimatedSprite3D::get_configuration_warning() const { String warning = SpriteBase3D::get_configuration_warning(); if (frames.is_null()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."); diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index cb8467aac6..3e38d4581e 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index e27307e75f..120bbbae43 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -106,7 +106,7 @@ String VehicleWheel3D::get_configuration_warning() const { String warning = Node3D::get_configuration_warning(); if (!Object::cast_to<VehicleBody3D>(get_parent())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D."); diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 0b4b3a4440..ca7ea6574d 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp index eba7d44c16..35d00f3639 100644 --- a/scene/3d/velocity_tracker_3d.cpp +++ b/scene/3d/velocity_tracker_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,7 +45,7 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) { if (physics_step) { ph.frame = Engine::get_singleton()->get_physics_frames(); } else { - ph.frame = Engine::get_singleton()->get_idle_frame_ticks(); + ph.frame = Engine::get_singleton()->get_frame_ticks(); } if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest @@ -72,7 +72,7 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const { uint64_t base = Engine::get_singleton()->get_physics_frames(); base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second(); } else { - uint64_t base = Engine::get_singleton()->get_idle_frame_ticks(); + uint64_t base = Engine::get_singleton()->get_frame_ticks(); base_time = double(base - position_history[0].frame) / 1000000.0; } } @@ -109,7 +109,7 @@ void VelocityTracker3D::reset(const Vector3 &p_new_pos) { if (physics_step) { ph.frame = Engine::get_singleton()->get_physics_frames(); } else { - ph.frame = Engine::get_singleton()->get_idle_frame_ticks(); + ph.frame = Engine::get_singleton()->get_frame_ticks(); } position_history.write[0] = ph; diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h index a7ab3dce4d..3fc89cc7fb 100644 --- a/scene/3d/velocity_tracker_3d.h +++ b/scene/3d/velocity_tracker_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp index 9f5c40caf4..494709fe84 100644 --- a/scene/3d/visibility_notifier_3d.cpp +++ b/scene/3d/visibility_notifier_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h index 35f6c02e83..29552510b7 100644 --- a/scene/3d/visibility_notifier_3d.h +++ b/scene/3d/visibility_notifier_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 0b70b0f920..1d0a830383 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 0810b7b4ce..f370f29cb0 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index c570fc7b7c..b99d753dde 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -294,7 +294,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co Vector<Color> Voxelizer::_get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add) { Vector<Color> ret; - if (p_image.is_null() || p_image->empty()) { + if (p_image.is_null() || p_image->is_empty()) { ret.resize(bake_texture_size * bake_texture_size); for (int i = 0; i < bake_texture_size * bake_texture_size; i++) { ret.write[i] = p_color_add; diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index 3546fd7729..a0b581d625 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index 3c12d4991e..cf1c319acc 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -113,7 +113,7 @@ String WorldEnvironment::get_configuration_warning() const { String warning = Node::get_configuration_warning(); if (!environment.is_valid()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect."); @@ -127,7 +127,7 @@ String WorldEnvironment::get_configuration_warning() const { get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes); if (nodes.size() > 1) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."); diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h index 3fd3dc0b50..3dfba20bf0 100644 --- a/scene/3d/world_environment.h +++ b/scene/3d/world_environment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 5d48795dc1..7fed34c7c6 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,7 +65,7 @@ String XRCamera3D::get_configuration_warning() const { // must be child node of XROrigin3D! XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); if (origin == nullptr) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("XRCamera3D must have an XROrigin3D node as its parent."); @@ -91,9 +91,9 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const { Vector2 cpos = get_viewport()->get_camera_coords(p_pos); Vector3 ray; - CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far()); Vector2 screen_he = cm.get_viewport_half_extents(); - ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized(); + ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized(); return ray; }; @@ -113,7 +113,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const { Size2 viewport_size = get_viewport()->get_visible_rect().size; - CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far()); Plane p(get_camera_transform().xform_inv(p_pos), 1.0); @@ -142,7 +142,7 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) con Size2 viewport_size = get_viewport()->get_visible_rect().size; - CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far()); Vector2 vp_he = cm.get_viewport_half_extents(); @@ -170,7 +170,7 @@ Vector<Plane> XRCamera3D::get_frustum() const { ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); Size2 viewport_size = get_viewport()->get_visible_rect().size; - CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far()); return cm.get_projection_planes(get_camera_transform()); }; @@ -372,14 +372,14 @@ String XRController3D::get_configuration_warning() const { // must be child node of XROrigin! XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); if (origin == nullptr) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("XRController3D must have an XROrigin3D node as its parent."); }; if (controller_id == 0) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller."); @@ -497,14 +497,14 @@ String XRAnchor3D::get_configuration_warning() const { // must be child node of XROrigin3D! XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); if (origin == nullptr) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("XRAnchor3D must have an XROrigin3D node as its parent."); }; if (anchor_id == 0) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor."); @@ -536,7 +536,7 @@ String XROrigin3D::get_configuration_warning() const { String warning = Node3D::get_configuration_warning(); if (tracked_camera == nullptr) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("XROrigin3D requires an XRCamera3D child node."); diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 6aa7709485..7cd6e2ac57 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index e426e98def..41e1318b1f 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index 816d3c9d4e..6edbc4e319 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 5a42e2af7a..c32cc82bd8 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 2aff678aad..c74afcb8ce 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 56995c0c13..24ae01e9d8 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 7241a6bc13..45a9f2e7e1 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index abb2cf1b65..6ef2da6977 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index feff1d364a..484b710b06 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 36552c966d..ef9f531f04 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -495,6 +495,8 @@ void AnimationNodeStateMachinePlayback::_bind_methods() { ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing); ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node); + ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos); + ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length); ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path); } diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index ae8975e940..daeb2fabaa 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 159ccae130..8e50c733ae 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -782,13 +782,13 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here) if (&cd == &playback.current) { - if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) { + if (!backwards && cd.pos <= len && next_pos == len) { //playback finished end_reached = true; end_notify = cd.pos < len; // Notify only if not already at the end } - if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) { + if (backwards && cd.pos >= 0 && next_pos == 0) { //playback finished end_reached = true; end_notify = cd.pos > 0; // Notify only if not already at the beginning diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 7f0d5630e1..4532825f5a 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 2ef3ba87b2..e6abbc0c7a 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const { Array parameters = get_script_instance()->call("get_parameter_list"); for (int i = 0; i < parameters.size(); i++) { Dictionary d = parameters[i]; - ERR_CONTINUE(d.empty()); + ERR_CONTINUE(d.is_empty()); r_list->push_back(PropertyInfo::from_dict(d)); } } @@ -1287,14 +1287,14 @@ String AnimationTree::get_configuration_warning() const { String warning = Node::get_configuration_warning(); if (!root.is_valid()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("No root AnimationNode for the graph is set."); } if (!has_node(animation_player)) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Path to an AnimationPlayer node containing animations is not set."); @@ -1302,12 +1302,12 @@ String AnimationTree::get_configuration_warning() const { AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player)); if (!player) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."); } else if (!player->has_node(player->get_root())) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("The AnimationPlayer root node is not a valid node."); diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 166ca04f40..a0171e617b 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index cbf2e4a6ff..5fd936df8e 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index 77c51fe47a..063fb8feda 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 1a2a97ada8..8bdb5c7447 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 822fcf0b6f..c65a6f850f 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 14aae9c7bf..4a9e146696 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h index 2d9c4cb481..fa45a39682 100644 --- a/scene/audio/audio_stream_player.h +++ b/scene/audio/audio_stream_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index f848fc3e68..4dbe3cc1c4 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h index af2d8904b5..51632446f8 100644 --- a/scene/debugger/scene_debugger.h +++ b/scene/debugger/scene_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp index 672102bf7a..c7f6c0e2da 100644 --- a/scene/gui/aspect_ratio_container.cpp +++ b/scene/gui/aspect_ratio_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/aspect_ratio_container.h b/scene/gui/aspect_ratio_container.h index 8ffc4363c3..c95c6a7274 100644 --- a/scene/gui/aspect_ratio_container.h +++ b/scene/gui/aspect_ratio_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index dadb1bea31..27e33be9d7 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 661801216d..b349b75761 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index fdd88d155f..a00d755c9c 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index c4d75c3cf1..8285c2b9a2 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 0cdfa9457e..119f3539e1 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.h b/scene/gui/button.h index f367448b86..d633fddc8a 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp index 1a72f3ca4d..f2d1dee0fc 100644 --- a/scene/gui/center_container.cpp +++ b/scene/gui/center_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h index 638843c389..ee8b2e0e48 100644 --- a/scene/gui/center_container.h +++ b/scene/gui/center_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index bb274195f4..9df328dd11 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h index cc00524698..9fb0aea218 100644 --- a/scene/gui/check_box.h +++ b/scene/gui/check_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index 2dd6cd1cb2..a8bf449355 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index 99a12a3270..29c557ce89 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 59cfbccf99..28a0ea0100 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h index c989e5ed79..d0c39ec0f1 100644 --- a/scene/gui/code_edit.h +++ b/scene/gui/code_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 8b02567d88..6c81ef0998 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -591,7 +591,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { } Ref<Image> img = r->get_texture()->get_data(); - if (img.is_valid() && !img->empty()) { + if (img.is_valid() && !img->is_empty()) { Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position(); Color c = img->get_pixel(ofs.x, r->get_visible_rect().size.height - ofs.y); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 128664b49d..3695820a79 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp index 0c38b93c60..e35d37d520 100644 --- a/scene/gui/color_rect.cpp +++ b/scene/gui/color_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h index 61d57f7cca..5c650f9f01 100644 --- a/scene/gui/color_rect.h +++ b/scene/gui/color_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index f01da703c1..03bade6702 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -163,7 +163,7 @@ String Container::get_configuration_warning() const { String warning = Control::get_configuration_warning(); if (get_class() == "Container" && get_script().is_null()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead."); diff --git a/scene/gui/container.h b/scene/gui/container.h index b789bcf3b0..5e60ca04dc 100644 --- a/scene/gui/container.h +++ b/scene/gui/container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 62cbec4ae5..ad21c351d0 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2698,7 +2698,7 @@ String Control::get_configuration_warning() const { String warning = CanvasItem::get_configuration_warning(); if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."); @@ -2913,7 +2913,8 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "_set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents"); diff --git a/scene/gui/control.h b/scene/gui/control.h index ea336e3c59..ac2a1b35de 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 9f5f6c21c8..773c609a70 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -165,7 +165,7 @@ void AcceptDialog::register_text_enter(Node *p_line_edit) { void AcceptDialog::_update_child_rects() { Size2 label_size = label->get_minimum_size(); - if (label->get_text().empty()) { + if (label->get_text().is_empty()) { label_size.height = 0; } int margin = hbc->get_theme_constant("margin", "Dialogs"); diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index 8f6e0e86f9..e450a3c30a 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 041b8ef174..5765d6b932 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,7 +136,7 @@ void FileDialog::update_dir() { } // Deselect any item, to make "Select Current Folder" button text by default. - deselect_items(); + deselect_all(); } void FileDialog::_dir_entered(String p_dir) { @@ -172,7 +172,7 @@ void FileDialog::_post_popup() { // For open dir mode, deselect all items on file dialog open. if (mode == FILE_MODE_OPEN_DIR) { - deselect_items(); + deselect_all(); file_box->set_visible(false); } else { file_box->set_visible(true); @@ -318,7 +318,7 @@ void FileDialog::_go_up() { update_dir(); } -void FileDialog::deselect_items() { +void FileDialog::deselect_all() { // Clear currently selected items in file manager. tree->deselect_all(); @@ -434,7 +434,7 @@ void FileDialog::update_file_list() { dirs.sort_custom<NaturalNoCaseComparator>(); files.sort_custom<NaturalNoCaseComparator>(); - while (!dirs.empty()) { + while (!dirs.is_empty()) { String &dir_name = dirs.front()->get(); TreeItem *ti = tree->create_item(root); ti->set_text(0, dir_name); @@ -478,8 +478,8 @@ void FileDialog::update_file_list() { String base_dir = dir_access->get_current_dir(); - while (!files.empty()) { - bool match = patterns.empty(); + while (!files.is_empty()) { + bool match = patterns.is_empty(); String match_str; for (List<String>::Element *E = patterns.front(); E; E = E->next()) { @@ -808,7 +808,7 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_file_name"), &FileDialog::update_file_name); ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir); ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list); - ClassDB::bind_method(D_METHOD("deselect_items"), &FileDialog::deselect_items); + ClassDB::bind_method(D_METHOD("deselect_all"), &FileDialog::deselect_all); ClassDB::bind_method(D_METHOD("invalidate"), &FileDialog::invalidate); @@ -932,7 +932,7 @@ FileDialog::FileDialog() { tree->connect("multi_selected", callable_mp(this, &FileDialog::_tree_multi_selected), varray(), CONNECT_DEFERRED); tree->connect("cell_selected", callable_mp(this, &FileDialog::_tree_selected), varray(), CONNECT_DEFERRED); tree->connect("item_activated", callable_mp(this, &FileDialog::_tree_item_activated), varray()); - tree->connect("nothing_selected", callable_mp(this, &FileDialog::deselect_items)); + tree->connect("nothing_selected", callable_mp(this, &FileDialog::deselect_all)); dir->connect("text_entered", callable_mp(this, &FileDialog::_dir_entered)); file->connect("text_entered", callable_mp(this, &FileDialog::_file_entered)); filter->connect("item_selected", callable_mp(this, &FileDialog::_filter_selected)); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 8003650668..626bb78d42 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -170,7 +170,7 @@ public: void invalidate(); - void deselect_items(); + void deselect_all(); FileDialog(); ~FileDialog(); diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 53d7ead548..d18fff887d 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -237,7 +237,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { // Snap to "round" coordinates if holding Ctrl. // Be more precise if holding Shift as well if (mm->get_control()) { - newofs = Math::stepify(newofs, mm->get_shift() ? 0.025 : 0.1); + newofs = Math::snapped(newofs, mm->get_shift() ? 0.025 : 0.1); } else if (mm->get_shift()) { // Snap to nearest point if holding just Shift const float snap_threshold = 0.03; diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index 6e950703bb..189b33f563 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 6c2d414ea9..d5b12b6bb6 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -389,7 +389,7 @@ void GraphEdit::add_child_notify(Node *p_child) { GraphNode *gn = Object::cast_to<GraphNode>(p_child); if (gn) { gn->set_scale(Vector2(zoom, zoom)); - gn->connect("offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved), varray(gn)); + gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved), varray(gn)); gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised), varray(gn)); gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update)); @@ -407,7 +407,7 @@ void GraphEdit::remove_child_notify(Node *p_child) { GraphNode *gn = Object::cast_to<GraphNode>(p_child); if (gn) { - gn->disconnect("offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved)); + gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved)); gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised)); gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update)); @@ -1081,13 +1081,13 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { if (!gn->is_selected() && box_selection_mode_additive) { emit_signal("node_selected", gn); } else if (gn->is_selected() && !box_selection_mode_additive) { - emit_signal("node_unselected", gn); + emit_signal("node_deselected", gn); } gn->set_selected(box_selection_mode_additive); } else { bool select = (previus_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { - emit_signal("node_unselected", gn); + emit_signal("node_deselected", gn); } else if (!gn->is_selected() && select) { emit_signal("node_selected", gn); } @@ -1112,7 +1112,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { bool select = (previus_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { - emit_signal("node_unselected", gn); + emit_signal("node_deselected", gn); } else if (!gn->is_selected() && select) { emit_signal("node_selected", gn); } @@ -1141,7 +1141,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { Rect2 r = gn->get_rect(); r.size *= zoom; if (r.has_point(b->get_position())) { - emit_signal("node_unselected", gn); + emit_signal("node_deselected", gn); gn->set_selected(false); } } @@ -1204,7 +1204,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { o_gn->set_selected(true); } else { if (o_gn->is_selected()) { - emit_signal("node_unselected", o_gn); + emit_signal("node_deselected", o_gn); } o_gn->set_selected(false); } @@ -1264,7 +1264,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { continue; } if (gn2->is_selected()) { - emit_signal("node_unselected", gn2); + emit_signal("node_deselected", gn2); } gn2->set_selected(false); } @@ -1628,7 +1628,7 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("copy_nodes_request")); ADD_SIGNAL(MethodInfo("paste_nodes_request")); ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("node_unselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("delete_nodes_request")); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index d081789784..4525152bd5 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index eaee086b81..9f5c87377f 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 08ae0d465d..cf66586e6b 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index a08a348a18..11335db54a 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index 79d4aee284..8045c94b9a 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index e0aef32e15..69ca96b28e 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -333,7 +333,7 @@ void ItemList::select(int p_idx, bool p_single) { update(); } -void ItemList::unselect(int p_idx) { +void ItemList::deselect(int p_idx) { ERR_FAIL_INDEX(p_idx, items.size()); if (select_mode != SELECT_MULTI) { @@ -345,7 +345,7 @@ void ItemList::unselect(int p_idx) { update(); } -void ItemList::unselect_all() { +void ItemList::deselect_all() { if (items.size() < 1) { return; } @@ -573,7 +573,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { int i = closest; if (select_mode == SELECT_MULTI && items[i].selected && mb->get_command()) { - unselect(i); + deselect(i); emit_signal("multi_selected", i, false); } else if (select_mode == SELECT_MULTI && mb->get_shift() && current >= 0 && current < items.size() && current != i) { @@ -759,7 +759,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { select(current, false); emit_signal("multi_selected", current, true); } else if (items[current].selected) { - unselect(current); + deselect(current); emit_signal("multi_selected", current, false); } } @@ -1314,7 +1314,7 @@ int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const { } bool ItemList::is_pos_at_end_of_items(const Point2 &p_pos) const { - if (items.empty()) { + if (items.is_empty()) { return true; } @@ -1519,8 +1519,8 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_tooltip", "idx"), &ItemList::get_item_tooltip); ClassDB::bind_method(D_METHOD("select", "idx", "single"), &ItemList::select, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("unselect", "idx"), &ItemList::unselect); - ClassDB::bind_method(D_METHOD("unselect_all"), &ItemList::unselect_all); + ClassDB::bind_method(D_METHOD("deselect", "idx"), &ItemList::deselect); + ClassDB::bind_method(D_METHOD("deselect_all"), &ItemList::deselect_all); ClassDB::bind_method(D_METHOD("is_selected", "idx"), &ItemList::is_selected); ClassDB::bind_method(D_METHOD("get_selected_items"), &ItemList::get_selected_items); diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 9684ce0a32..d08823c398 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -183,8 +183,8 @@ public: Color get_item_custom_fg_color(int p_idx) const; void select(int p_idx, bool p_single = true); - void unselect(int p_idx); - void unselect_all(); + void deselect(int p_idx); + void deselect_all(); bool is_selected(int p_idx) const; Vector<int> get_selected_items(); bool is_anything_selected(); diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index d70f07c0a8..bd89fe441c 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/label.h b/scene/gui/label.h index 386297f582..219c6af39e 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index e623ba987f..5f0bb453f3 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -69,7 +69,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { _reset_caret_blink_timer(); if (b->is_pressed()) { accept_event(); //don't pass event further when clicked on text field - if (!text.empty() && is_editable() && _is_over_clear_button(b->get_position())) { + if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) { clear_button_status.press_attempt = true; clear_button_status.pressing_inside = true; update(); @@ -106,7 +106,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { update(); } else { - if (!text.empty() && is_editable() && clear_button_enabled) { + if (!text.is_empty() && is_editable() && clear_button_enabled) { bool press_attempt = clear_button_status.press_attempt; clear_button_status.press_attempt = false; if (press_attempt && clear_button_status.pressing_inside && _is_over_clear_button(b->get_position())) { @@ -136,7 +136,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseMotion> m = p_event; if (m.is_valid()) { - if (!text.empty() && is_editable() && clear_button_enabled) { + if (!text.is_empty() && is_editable() && clear_button_enabled) { bool last_press_inside = clear_button_status.pressing_inside; clear_button_status.pressing_inside = clear_button_status.press_attempt && _is_over_clear_button(m->get_position()); if (last_press_inside != clear_button_status.pressing_inside) { @@ -584,7 +584,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (handled) { accept_event(); - } else if (!k->get_command() || (k->get_command() && k->get_alt())) { + } else if (!k->get_command()) { if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) { if (editable) { selection_delete(); @@ -653,7 +653,7 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) { } Control::CursorShape LineEdit::get_cursor_shape(const Point2 &p_pos) const { - if (!text.empty() && is_editable() && _is_over_clear_button(p_pos)) { + if (!text.is_empty() && is_editable() && _is_over_clear_button(p_pos)) { return CURSOR_ARROW; } return Control::get_cursor_shape(p_pos); @@ -735,7 +735,7 @@ void LineEdit::_notification(int p_what) { } int x_ofs = 0; - bool using_placeholder = text.empty() && ime_text.empty(); + bool using_placeholder = text.is_empty() && ime_text.is_empty(); float text_width = TS->shaped_text_get_size(text_rid).x; float text_height = TS->shaped_text_get_size(text_rid).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM); @@ -1109,7 +1109,7 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { } break; } - bool using_placeholder = text.empty() && ime_text.empty(); + bool using_placeholder = text.is_empty() && ime_text.is_empty(); bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon("clear") : right_icon; @@ -1157,7 +1157,7 @@ Vector2i LineEdit::get_cursor_pixel_pos() { } break; } - bool using_placeholder = text.empty() && ime_text.empty(); + bool using_placeholder = text.is_empty() && ime_text.is_empty(); bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon("clear") : right_icon; @@ -1482,7 +1482,7 @@ void LineEdit::set_cursor_position(int p_pos) { } int ofs_max = get_size().width - style->get_margin(SIDE_RIGHT); - bool using_placeholder = text.empty() && ime_text.empty(); + bool using_placeholder = text.is_empty() && ime_text.is_empty(); bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon("clear") : right_icon; @@ -1570,7 +1570,7 @@ Size2 LineEdit::get_minimum_size() const { min_size.height = MAX(TS->shaped_text_get_size(text_rid).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM), font->get_height(font_size)); // Take icons into account. - bool using_placeholder = text.empty() && ime_text.empty(); + bool using_placeholder = text.is_empty() && ime_text.is_empty(); bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon("clear") : right_icon; @@ -1995,7 +1995,7 @@ void LineEdit::_fit_to_width() { if (align == ALIGN_FILL) { Ref<StyleBox> style = get_theme_stylebox("normal"); int t_width = get_size().width - style->get_margin(SIDE_RIGHT) - style->get_margin(SIDE_LEFT); - bool using_placeholder = text.empty() && ime_text.empty(); + bool using_placeholder = text.is_empty() && ime_text.is_empty(); bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon("clear") : right_icon; diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index e7b2a34eed..1e7495e734 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index b66ee514dc..495529017a 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index 8c1daef166..5ab6aba122 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp index b674b492d8..0e9610d0a3 100644 --- a/scene/gui/margin_container.cpp +++ b/scene/gui/margin_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h index 12e230d9d7..b782976ada 100644 --- a/scene/gui/margin_container.h +++ b/scene/gui/margin_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index b98b3f7094..94cb5ef0f4 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 65b46d5b69..cd4ed5bcb2 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp index 72754f375a..c274eb5c10 100644 --- a/scene/gui/nine_patch_rect.cpp +++ b/scene/gui/nine_patch_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h index 91d24ada8f..fcf25018aa 100644 --- a/scene/gui/nine_patch_rect.h +++ b/scene/gui/nine_patch_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 8fdd3db4e7..4f274595a2 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index fec7695969..9cb296baa9 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp index 28cc056d6e..995e985c3a 100644 --- a/scene/gui/panel.cpp +++ b/scene/gui/panel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.h b/scene/gui/panel.h index e2c1ddc91d..84fd6aaead 100644 --- a/scene/gui/panel.h +++ b/scene/gui/panel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp index 051b4de825..11d822c5e1 100644 --- a/scene/gui/panel_container.cpp +++ b/scene/gui/panel_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h index 92743f2c47..f27ca7fad7 100644 --- a/scene/gui/panel_container.h +++ b/scene/gui/panel_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 791c78e2b4..36bcca61a7 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 48e7ea9452..0355405d7c 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index e1a324efb3..e777e6c26b 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -72,9 +72,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const { } size.width += items[i].text_buf->get_size().x; - if (i > 0) { - size.height += vseparation; - } + size.height += vseparation; if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) { int accel_w = hseparation * 2; @@ -152,9 +150,7 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const { } for (int i = 0; i < items.size(); i++) { - if (i > 0) { - ofs.y += vseparation; - } + ofs.y += i > 0 ? vseparation : (float)vseparation / 2; ofs.y += MAX(items[i].get_icon_size().height, items[i].text_buf->get_size().y); @@ -506,10 +502,8 @@ void PopupMenu::_draw_items() { // Loop through all items and draw each. for (int i = 0; i < items.size(); i++) { - // If not the first item, add the separation space between items. - if (i > 0) { - ofs.y += vseparation; - } + // For the first item only add half a separation. For all other items, add a whole separation to the offset. + ofs.y += i > 0 ? vseparation : (float)vseparation / 2; _shape_item(i); @@ -519,9 +513,9 @@ void PopupMenu::_draw_items() { if (i == mouse_over) { if (rtl) { - hover->draw(ci, Rect2(item_ofs + Point2(-hseparation + scroll_width, -vseparation / 2), Size2(display_width + hseparation * 2, h + vseparation))); + hover->draw(ci, Rect2(item_ofs + Point2(scroll_width, -vseparation / 2), Size2(display_width, h + vseparation))); } else { - hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(display_width + hseparation * 2, h + vseparation))); + hover->draw(ci, Rect2(item_ofs + Point2(0, -vseparation / 2), Size2(display_width, h + vseparation))); } } @@ -1349,10 +1343,10 @@ void PopupMenu::remove_item(int p_idx) { child_controls_changed(); } -void PopupMenu::add_separator(const String &p_text) { +void PopupMenu::add_separator(const String &p_text, int p_id) { Item sep; sep.separator = true; - sep.id = -1; + sep.id = p_id; if (p_text != String()) { sep.text = p_text; sep.xl_text = tr(p_text); @@ -1600,7 +1594,7 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_item", "idx"), &PopupMenu::remove_item); - ClassDB::bind_method(D_METHOD("add_separator", "label"), &PopupMenu::add_separator, DEFVAL(String())); + ClassDB::bind_method(D_METHOD("add_separator", "label", "id"), &PopupMenu::add_separator, DEFVAL(String()), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("clear"), &PopupMenu::clear); ClassDB::bind_method(D_METHOD("_set_items"), &PopupMenu::_set_items); @@ -1636,7 +1630,6 @@ void PopupMenu::_bind_methods() { void PopupMenu::popup(const Rect2 &p_bounds) { moved = Vector2(); popup_time_msec = OS::get_singleton()->get_ticks_msec(); - set_as_minsize(); Popup::popup(p_bounds); } diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index a082fcf0e7..c050e61d50 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -228,7 +228,7 @@ public: void remove_item(int p_idx); - void add_separator(const String &p_text = String()); + void add_separator(const String &p_text = String(), int p_id = -1); void clear(); diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index c111ddff58..1b33cc6ffb 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h index f00f993adf..3317846108 100644 --- a/scene/gui/progress_bar.h +++ b/scene/gui/progress_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index bdb9f408f0..b9ac6d7505 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,7 @@ String Range::get_configuration_warning() const { String warning = Control::get_configuration_warning(); if (shared->exp_ratio && shared->min <= 0) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."); diff --git a/scene/gui/range.h b/scene/gui/range.h index 9ba367aaa4..68ff46bd74 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index 773acb2713..6d7f2cfd57 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h index becbbf47c5..7097e83a15 100644 --- a/scene/gui/reference_rect.h +++ b/scene/gui/reference_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp index 5b201f45d3..39718a269a 100644 --- a/scene/gui/rich_text_effect.cpp +++ b/scene/gui/rich_text_effect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index 1aa62c1c83..f2e2823eff 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 69b2c6ac7e..a1aa72b29a 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -404,6 +404,18 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> break; } switch (it->type) { + case ITEM_DROPCAP: { + // Add dropcap. + const ItemDropcap *dc = (ItemDropcap *)it; + if (dc != nullptr) { + l.text_buf->set_dropcap(dc->text, dc->font, dc->font_size, dc->dropcap_margins); + l.dc_color = dc->color; + l.dc_ol_size = dc->ol_size; + l.dc_ol_color = dc->ol_color; + } else { + l.text_buf->clear_dropcap(); + } + } break; case ITEM_NEWLINE: { Ref<Font> font = _find_font(it); if (font.is_null()) { @@ -679,6 +691,14 @@ void RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ } } + // Draw dropcap. + int dc_lines = l.text_buf->get_dropcap_lines(); + float h_off = l.text_buf->get_dropcap_size().x; + if (l.dc_ol_size > 0) { + l.text_buf->draw_dropcap_outline(ci, p_ofs + ((rtl) ? Vector2() : Vector2(l.offset.x, 0)), l.dc_ol_size, l.dc_ol_color); + } + l.text_buf->draw_dropcap(ci, p_ofs + ((rtl) ? Vector2() : Vector2(l.offset.x, 0)), l.dc_color); + // Draw text. for (int line = 0; line < l.text_buf->get_line_count(); line++) { RID rid = l.text_buf->get_line_rid(line); @@ -718,6 +738,14 @@ void RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ } break; } + if (line <= dc_lines) { + if (rtl) { + off.x -= h_off; + } else { + off.x += h_off; + } + } + //draw_rect(Rect2(p_ofs + off, TS->shaped_text_get_size(rid)), Color(1,0,0), false, 2); //DEBUG_RECTS off.y += TS->shaped_text_get_ascent(rid); @@ -1742,6 +1770,19 @@ Dictionary RichTextLabel::_find_font_features(Item *p_item) { return Dictionary(); } +RichTextLabel::ItemDropcap *RichTextLabel::_find_dc_item(Item *p_item) { + Item *item = p_item; + + while (item) { + if (item->type == ITEM_DROPCAP) { + return static_cast<ItemDropcap *>(item); + } + item = item->parent; + } + + return nullptr; +} + RichTextLabel::ItemList *RichTextLabel::_find_list_item(Item *p_item) { Item *item = p_item; @@ -1960,46 +2001,6 @@ void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack } } -Color RichTextLabel::_get_color_from_string(const String &p_color_str, const Color &p_default_color) { - if (p_color_str.begins_with("#")) { - return Color::html(p_color_str); - } else if (p_color_str == "aqua") { - return Color(0, 1, 1); - } else if (p_color_str == "black") { - return Color(0, 0, 0); - } else if (p_color_str == "blue") { - return Color(0, 0, 1); - } else if (p_color_str == "fuchsia") { - return Color(1, 0, 1); - } else if (p_color_str == "gray" || p_color_str == "grey") { - return Color(0.5, 0.5, 0.5); - } else if (p_color_str == "green") { - return Color(0, 0.5, 0); - } else if (p_color_str == "lime") { - return Color(0, 1, 0); - } else if (p_color_str == "maroon") { - return Color(0.5, 0, 0); - } else if (p_color_str == "navy") { - return Color(0, 0, 0.5); - } else if (p_color_str == "olive") { - return Color(0.5, 0.5, 0); - } else if (p_color_str == "purple") { - return Color(0.5, 0, 0.5); - } else if (p_color_str == "red") { - return Color(1, 0, 0); - } else if (p_color_str == "silver") { - return Color(0.75, 0.75, 0.75); - } else if (p_color_str == "teal") { - return Color(0, 0.5, 0.5); - } else if (p_color_str == "white") { - return Color(1, 1, 1); - } else if (p_color_str == "yellow") { - return Color(1, 1, 0); - } else { - return p_default_color; - } -} - bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) { Item *item = p_item; @@ -2316,6 +2317,24 @@ bool RichTextLabel::remove_line(const int p_line) { return true; } +void RichTextLabel::push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins, const Color &p_color, int p_ol_size, const Color &p_ol_color) { + ERR_FAIL_COND(current->type == ITEM_TABLE); + ERR_FAIL_COND(p_string.is_empty()); + ERR_FAIL_COND(p_font.is_null()); + ERR_FAIL_COND(p_size <= 0); + + ItemDropcap *item = memnew(ItemDropcap); + + item->text = p_string; + item->font = p_font; + item->font_size = p_size; + item->color = p_color; + item->ol_size = p_ol_size; + item->ol_color = p_ol_color; + item->dropcap_margins = p_dropcap_margins; + _add_item(item, false); +} + void RichTextLabel::push_font(const Ref<Font> &p_font) { ERR_FAIL_COND(current->type == ITEM_TABLE); ERR_FAIL_COND(p_font.is_null()); @@ -2723,7 +2742,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { String bbcode_name; typedef Map<String, String> OptionMap; OptionMap bbcode_options; - if (!split_tag_block.empty()) { + if (!split_tag_block.is_empty()) { bbcode_name = split_tag_block[0]; for (int i = 1; i < split_tag_block.size(); i++) { const String &expr = split_tag_block[i]; @@ -2765,7 +2784,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { tag_stack.pop_front(); pos = brk_end + 1; - if (tag != "/img") { + if (tag != "/img" && tag != "/dropcap") { pop(); } @@ -2846,17 +2865,18 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { } } push_cell(); + const Color fallback_color = Color(0, 0, 0, 0); for (int i = 0; i < subtag.size(); i++) { Vector<String> subtag_a = subtag[i].split("="); if (subtag_a.size() == 2) { if (subtag_a[0] == "border") { - Color color = _get_color_from_string(subtag_a[1], Color(0, 0, 0, 0)); + Color color = Color::from_string(subtag_a[1], fallback_color); set_cell_border_color(color); } else if (subtag_a[0] == "bg") { Vector<String> subtag_b = subtag_a[1].split(","); if (subtag_b.size() == 2) { - Color color1 = _get_color_from_string(subtag_b[0], Color(0, 0, 0, 0)); - Color color2 = _get_color_from_string(subtag_b[1], Color(0, 0, 0, 0)); + Color color1 = Color::from_string(subtag_b[0], fallback_color); + Color color2 = Color::from_string(subtag_b[1], fallback_color); set_cell_row_background_color(color1, color2); } } @@ -3041,6 +3061,54 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { push_meta(url); pos = brk_end + 1; tag_stack.push_front("url"); + } else if (tag.begins_with("dropcap")) { + Vector<String> subtag = tag.substr(5, tag.length()).split(" "); + Ref<Font> f = get_theme_font("normal_font"); + int fs = get_theme_font_size("normal_font_size") * 3; + Color color = get_theme_color("default_color"); + Color outline_color = get_theme_color("outline_color"); + int outline_size = get_theme_constant("outline_size"); + Rect2 dropcap_margins = Rect2(); + + for (int i = 0; i < subtag.size(); i++) { + Vector<String> subtag_a = subtag[i].split("="); + if (subtag_a.size() == 2) { + if (subtag_a[0] == "font" || subtag_a[0] == "f") { + String fnt = subtag_a[1]; + Ref<Font> font = ResourceLoader::load(fnt, "Font"); + if (font.is_valid()) { + f = font; + } + } else if (subtag_a[0] == "font_size") { + fs = subtag_a[1].to_int(); + } else if (subtag_a[0] == "margins") { + Vector<String> subtag_b = subtag_a[1].split(","); + if (subtag_b.size() == 4) { + dropcap_margins.position.x = subtag_b[0].to_float(); + dropcap_margins.position.y = subtag_b[1].to_float(); + dropcap_margins.size.x = subtag_b[2].to_float(); + dropcap_margins.size.y = subtag_b[3].to_float(); + } + } else if (subtag_a[0] == "outline_size") { + outline_size = subtag_a[1].to_int(); + } else if (subtag_a[0] == "color") { + color = Color::from_string(subtag_a[1], color); + } else if (subtag_a[0] == "outline_color") { + outline_color = Color::from_string(subtag_a[1], outline_color); + } + } + } + int end = p_bbcode.find("[", brk_end); + if (end == -1) { + end = p_bbcode.length(); + } + + String txt = p_bbcode.substr(brk_end + 1, end - brk_end - 1); + + push_dropcap(txt, f, fs, dropcap_margins, color, outline_size, outline_color); + + pos = end; + tag_stack.push_front(bbcode_name); } else if (tag.begins_with("img")) { VAlign align = VALIGN_TOP; if (tag.begins_with("img=")) { @@ -3066,12 +3134,12 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { Color color = Color(1.0, 1.0, 1.0); OptionMap::Element *color_option = bbcode_options.find("color"); if (color_option) { - color = _get_color_from_string(color_option->value(), color); + color = Color::from_string(color_option->value(), color); } int width = 0; int height = 0; - if (!bbcode_value.empty()) { + if (!bbcode_value.is_empty()) { int sep = bbcode_value.find("x"); if (sep == -1) { width = bbcode_value.to_int(); @@ -3098,14 +3166,14 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { tag_stack.push_front(bbcode_name); } else if (tag.begins_with("color=")) { String color_str = tag.substr(6, tag.length()); - Color color = _get_color_from_string(color_str, base_color); + Color color = Color::from_string(color_str, base_color); push_color(color); pos = brk_end + 1; tag_stack.push_front("color"); } else if (tag.begins_with("outline_color=")) { String color_str = tag.substr(14, tag.length()); - Color color = _get_color_from_string(color_str, base_color); + Color color = Color::from_string(color_str, base_color); push_outline_color(color); pos = brk_end + 1; tag_stack.push_front("outline_color"); @@ -3679,6 +3747,7 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("push_underline"), &RichTextLabel::push_underline); ClassDB::bind_method(D_METHOD("push_strikethrough"), &RichTextLabel::push_strikethrough); ClassDB::bind_method(D_METHOD("push_table", "columns", "inline_align"), &RichTextLabel::push_table, DEFVAL(VALIGN_TOP)); + ClassDB::bind_method(D_METHOD("push_dropcap", "string", "font", "size", "dropcap_margins", "color", "outline_size", "outline_color"), &RichTextLabel::push_dropcap, DEFVAL(Rect2()), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(0, 0, 0, 0))); ClassDB::bind_method(D_METHOD("set_table_column_expand", "column", "expand", "ratio"), &RichTextLabel::set_table_column_expand); ClassDB::bind_method(D_METHOD("set_cell_row_background_color", "odd_row_bg", "even_row_bg"), &RichTextLabel::set_cell_row_background_color); ClassDB::bind_method(D_METHOD("set_cell_border_color", "color"), &RichTextLabel::set_cell_border_color); @@ -3814,8 +3883,9 @@ void RichTextLabel::_bind_methods() { BIND_ENUM_CONSTANT(ITEM_WAVE); BIND_ENUM_CONSTANT(ITEM_TORNADO); BIND_ENUM_CONSTANT(ITEM_RAINBOW); - BIND_ENUM_CONSTANT(ITEM_CUSTOMFX); BIND_ENUM_CONSTANT(ITEM_META); + BIND_ENUM_CONSTANT(ITEM_DROPCAP); + BIND_ENUM_CONSTANT(ITEM_CUSTOMFX); } void RichTextLabel::set_visible_characters(int p_visible) { diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index f1dac69dce..a65cc5a451 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -76,6 +76,7 @@ public: ITEM_TORNADO, ITEM_RAINBOW, ITEM_META, + ITEM_DROPCAP, ITEM_CUSTOMFX }; @@ -89,6 +90,9 @@ private: Item *from = nullptr; Ref<TextParagraph> text_buf; + Color dc_color; + int dc_ol_size = 0; + Color dc_ol_color; Vector2 offset; int char_offset = 0; @@ -140,6 +144,17 @@ private: ItemText() { type = ITEM_TEXT; } }; + struct ItemDropcap : public Item { + String text; + Ref<Font> font; + int font_size; + Color color; + int ol_size; + Color ol_color; + Rect2 dropcap_margins; + ItemDropcap() { type = ITEM_DROPCAP; } + }; + struct ItemImage : public Item { Ref<Texture2D> image; VAlign inline_align = VALIGN_TOP; @@ -391,6 +406,7 @@ private: Dictionary _find_font_features(Item *p_item); int _find_outline_size(Item *p_item); ItemList *_find_list_item(Item *p_item); + ItemDropcap *_find_dc_item(Item *p_item); int _find_list(Item *p_item, Vector<int> &r_index, Vector<ItemList *> &r_list); int _find_margin(Item *p_item, const Ref<Font> &p_base_font, int p_base_font_size); Align _find_align(Item *p_item); @@ -405,8 +421,6 @@ private: bool _find_layout_subitem(Item *from, Item *to); void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack); - static Color _get_color_from_string(const String &p_color_str, const Color &p_default_color); - void _update_scroll(); void _update_fx(ItemFrame *p_frame, float p_delta_time); void _scroll_changed(double); @@ -435,6 +449,7 @@ public: void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), VAlign p_align = VALIGN_TOP); void add_newline(); bool remove_line(const int p_line); + void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0)); void push_font(const Ref<Font> &p_font); void push_font_size(int p_font_size); void push_font_features(const Dictionary &p_features); diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 1a4d19eab3..79a0de35fc 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 358ed74965..7dd71cc269 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 942593df27..52feb2ab23 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -264,6 +264,67 @@ void ScrollContainer::_ensure_focused_visible(Control *p_control) { } } +void ScrollContainer::_update_dimensions() { + child_max_size = Size2(0, 0); + Size2 size = get_size(); + Point2 ofs; + + Ref<StyleBox> sb = get_theme_stylebox("bg"); + size -= sb->get_minimum_size(); + ofs += sb->get_offset(); + bool rtl = is_layout_rtl(); + + if (h_scroll->is_visible_in_tree() && h_scroll->get_parent() == this) { //scrolls may have been moved out for reasons + size.y -= h_scroll->get_minimum_size().y; + } + + if (v_scroll->is_visible_in_tree() && v_scroll->get_parent() == this) { //scrolls may have been moved out for reasons + size.x -= v_scroll->get_minimum_size().x; + } + + for (int i = 0; i < get_child_count(); i++) { + Control *c = Object::cast_to<Control>(get_child(i)); + if (!c) { + continue; + } + if (c->is_set_as_top_level()) { + continue; + } + if (c == h_scroll || c == v_scroll) { + continue; + } + Size2 minsize = c->get_combined_minimum_size(); + child_max_size.x = MAX(child_max_size.x, minsize.x); + child_max_size.y = MAX(child_max_size.y, minsize.y); + + Rect2 r = Rect2(-scroll, minsize); + if (!scroll_h || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) { + r.position.x = 0; + if (c->get_h_size_flags() & SIZE_EXPAND) { + r.size.width = MAX(size.width, minsize.width); + } else { + r.size.width = minsize.width; + } + } + if (!scroll_v || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) { + r.position.y = 0; + if (c->get_v_size_flags() & SIZE_EXPAND) { + r.size.height = MAX(size.height, minsize.height); + } else { + r.size.height = minsize.height; + } + } + r.position += ofs; + if (rtl && v_scroll->is_visible_in_tree() && v_scroll->get_parent() == this) { + r.position.x += v_scroll->get_minimum_size().x; + } + r.position = r.position.floor(); + fit_child_in_rect(c, r); + } + + update(); +} + void ScrollContainer::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) { _updating_scrollbars = true; @@ -272,67 +333,11 @@ void ScrollContainer::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { get_viewport()->connect("gui_focus_changed", callable_mp(this, &ScrollContainer::_ensure_focused_visible)); + _update_dimensions(); } if (p_what == NOTIFICATION_SORT_CHILDREN) { - child_max_size = Size2(0, 0); - Size2 size = get_size(); - Point2 ofs; - - Ref<StyleBox> sb = get_theme_stylebox("bg"); - size -= sb->get_minimum_size(); - ofs += sb->get_offset(); - bool rtl = is_layout_rtl(); - - if (h_scroll->is_visible_in_tree() && h_scroll->get_parent() == this) { //scrolls may have been moved out for reasons - size.y -= h_scroll->get_minimum_size().y; - } - - if (v_scroll->is_visible_in_tree() && v_scroll->get_parent() == this) { //scrolls may have been moved out for reasons - size.x -= v_scroll->get_minimum_size().x; - } - - for (int i = 0; i < get_child_count(); i++) { - Control *c = Object::cast_to<Control>(get_child(i)); - if (!c) { - continue; - } - if (c->is_set_as_top_level()) { - continue; - } - if (c == h_scroll || c == v_scroll) { - continue; - } - Size2 minsize = c->get_combined_minimum_size(); - child_max_size.x = MAX(child_max_size.x, minsize.x); - child_max_size.y = MAX(child_max_size.y, minsize.y); - - Rect2 r = Rect2(-scroll, minsize); - if (!scroll_h || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) { - r.position.x = 0; - if (c->get_h_size_flags() & SIZE_EXPAND) { - r.size.width = MAX(size.width, minsize.width); - } else { - r.size.width = minsize.width; - } - } - if (!scroll_v || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) { - r.position.y = 0; - if (c->get_v_size_flags() & SIZE_EXPAND) { - r.size.height = MAX(size.height, minsize.height); - } else { - r.size.height = minsize.height; - } - } - r.position += ofs; - if (rtl && v_scroll->is_visible_in_tree() && v_scroll->get_parent() == this) { - r.position.x += v_scroll->get_minimum_size().x; - } - r.position = r.position.floor(); - fit_child_in_rect(c, r); - } - - update(); + _update_dimensions(); }; if (p_what == NOTIFICATION_DRAW) { @@ -558,7 +563,7 @@ String ScrollContainer::get_configuration_warning() const { } if (found != 1) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually."); diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index 4bf200009e..7e32cbed1c 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -69,6 +69,7 @@ protected: Size2 get_minimum_size() const override; void _gui_input(const Ref<InputEvent> &p_gui_input); + void _update_dimensions(); void _notification(int p_what); void _scroll_moved(float); diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp index 4f7e5720b8..3cb8ccf135 100644 --- a/scene/gui/separator.cpp +++ b/scene/gui/separator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.h b/scene/gui/separator.h index eec989cfea..1ac0f2c503 100644 --- a/scene/gui/separator.h +++ b/scene/gui/separator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index f8c7bc44a7..cbbcf9e069 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h index 176958b397..ea91f29b5d 100644 --- a/scene/gui/shortcut.h +++ b/scene/gui/shortcut.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 3dd5e022f0..0edf1856de 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.h b/scene/gui/slider.h index b4b56f2856..292931b7b5 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index a4de4a0408..037a60810e 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 1b3dc9d79e..0647ec005b 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 1e85bba0e3..d6f2df1d8c 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index e345016f3d..46a6792206 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp index c5f56fe8e2..68eef0f96b 100644 --- a/scene/gui/subviewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h index e82ad772ce..91fc29d377 100644 --- a/scene/gui/subviewport_container.h +++ b/scene/gui/subviewport_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index ddb2b1fe47..7f0d7b6e7b 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 9ff56afe6e..58742c5be8 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index d332a5cbc6..3bf71d6c01 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index bf62ba7210..4396981004 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 27d82c7ac7..7557d36298 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -189,12 +189,12 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ text.write[p_line].data_buf->set_preserve_control(draw_control_chars); if (p_ime_text.length() > 0) { text.write[p_line].data_buf->add_string(p_ime_text, font, font_size, opentype_features, language); - if (!p_bidi_override.empty()) { + if (!p_bidi_override.is_empty()) { TS->shaped_text_set_bidi_override(text.write[p_line].data_buf->get_rid(), p_bidi_override); } } else { text.write[p_line].data_buf->add_string(text[p_line].data, font, font_size, opentype_features, language); - if (!text[p_line].bidi_override.empty()) { + if (!text[p_line].bidi_override.is_empty()) { TS->shaped_text_set_bidi_override(text.write[p_line].data_buf->get_rid(), text[p_line].bidi_override); } } @@ -1167,7 +1167,7 @@ void TextEdit::_notification(int p_what) { } int start = TS->shaped_text_get_range(rid).x; - if (!search_text.empty()) { // Search highhlight + if (!search_text.is_empty()) { // Search highhlight int search_text_col = _get_column_pos_of_word(search_text, str, search_flags, 0); while (search_text_col != -1) { Vector<Vector2> sel = TS->shaped_text_get_selection(rid, search_text_col + start, search_text_col + search_text.length() + start); @@ -1190,7 +1190,7 @@ void TextEdit::_notification(int p_what) { } } - if (highlight_all_occurrences && !only_whitespaces_highlighted && !highlighted_text.empty()) { // Highlight + if (highlight_all_occurrences && !only_whitespaces_highlighted && !highlighted_text.is_empty()) { // Highlight int highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0); while (highlighted_text_col != -1) { Vector<Vector2> sel = TS->shaped_text_get_selection(rid, highlighted_text_col + start, highlighted_text_col + highlighted_text.length() + start); @@ -1285,8 +1285,7 @@ void TextEdit::_notification(int p_what) { if (draw_tabs && ((glyphs[j].flags & TextServer::GRAPHEME_IS_TAB) == TextServer::GRAPHEME_IS_TAB)) { int yofs = (text_height - cache.tab_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), current_color); - } - if (draw_spaces && ((glyphs[j].flags & TextServer::GRAPHEME_IS_SPACE) == TextServer::GRAPHEME_IS_SPACE)) { + } else if (draw_spaces && ((glyphs[j].flags & TextServer::GRAPHEME_IS_SPACE) == TextServer::GRAPHEME_IS_SPACE)) { int yofs = (text_height - cache.space_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); int xofs = (glyphs[j].advance * glyphs[j].repeat - cache.space_icon->get_width()) / 2; cache.space_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x + xofs, ofs_y + yofs), current_color); @@ -3619,7 +3618,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (!keycode_handled && (!k->get_command() || (k->get_command() && k->get_alt()))) { // For German keyboards. + if (!keycode_handled && !k->get_command()) { // For German keyboards. if (k->get_unicode() >= 32) { if (readonly) { @@ -5197,7 +5196,7 @@ void TextEdit::paste() { cursor_set_line(selection.from_line); cursor_set_column(selection.from_column); - } else if (!cut_copy_line.empty() && cut_copy_line == clipboard) { + } else if (!cut_copy_line.is_empty() && cut_copy_line == clipboard) { cursor_set_column(0); String ins = "\n"; clipboard += ins; @@ -6469,7 +6468,7 @@ void TextEdit::query_code_comple() { c--; } - bool ignored = completion_active && !completion_options.empty(); + bool ignored = completion_active && !completion_options.is_empty(); if (ignored) { ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_PLAIN_TEXT; const ScriptCodeCompletionOption *previous_option = nullptr; diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 3f16ed1366..d5b9b46fe2 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 4187d77083..23c48b0906 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 6f7ee65ae4..4b750c3fb1 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index 8278bd3689..76564e2b17 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress_bar.h b/scene/gui/texture_progress_bar.h index 4fab8076fd..ee33a915f7 100644 --- a/scene/gui/texture_progress_bar.h +++ b/scene/gui/texture_progress_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index 58e7249284..beb06b7739 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h index e39545f679..0f3172f5bd 100644 --- a/scene/gui/texture_rect.h +++ b/scene/gui/texture_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index ad4545cf6c..a968a83dad 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -163,7 +163,7 @@ void TreeItem::set_text(int p_column, String p_text) { cells.write[p_column].max = INT_MIN; for (int i = 0; i < strings.size(); i++) { int value = i; - if (!strings[i].get_slicec(':', 1).empty()) { + if (!strings[i].get_slicec(':', 1).is_empty()) { value = strings[i].get_slicec(':', 1).to_int(); } cells.write[p_column].min = MIN(cells[p_column].min, value); @@ -320,7 +320,7 @@ int TreeItem::get_icon_max_width(int p_column) const { void TreeItem::set_range(int p_column, double p_value) { ERR_FAIL_INDEX(p_column, cells.size()); if (cells[p_column].step > 0) { - p_value = Math::stepify(p_value, cells[p_column].step); + p_value = Math::snapped(p_value, cells[p_column].step); } if (p_value < cells[p_column].min) { p_value = cells[p_column].min; @@ -1212,7 +1212,7 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) { Vector<String> strings = p_item->cells[p_col].text.split(","); for (int j = 0; j < strings.size(); j++) { int value = j; - if (!strings[j].get_slicec(':', 1).empty()) { + if (!strings[j].get_slicec(':', 1).is_empty()) { value = strings[j].get_slicec(':', 1).to_int(); } if (option == value) { @@ -2031,7 +2031,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool popup_menu->clear(); for (int i = 0; i < c.text.get_slice_count(","); i++) { String s = c.text.get_slicec(',', i); - popup_menu->add_item(s.get_slicec(':', 0), s.get_slicec(':', 1).empty() ? i : s.get_slicec(':', 1).to_int()); + popup_menu->add_item(s.get_slicec(':', 0), s.get_slicec(':', 1).is_empty() ? i : s.get_slicec(':', 1).to_int()); } popup_menu->set_size(Size2(col_width, 0)); @@ -2191,7 +2191,7 @@ void Tree::_text_editor_enter(String p_text) { case TreeItem::CELL_MODE_RANGE: { c.val = p_text.to_float(); if (c.step > 0) { - c.val = Math::stepify(c.val, c.step); + c.val = Math::snapped(c.val, c.step); } if (c.val < c.min) { c.val = c.min; @@ -2930,7 +2930,7 @@ bool Tree::edit_selected() { popup_menu->clear(); for (int i = 0; i < c.text.get_slice_count(","); i++) { String s2 = c.text.get_slicec(',', i); - popup_menu->add_item(s2.get_slicec(':', 0), s2.get_slicec(':', 1).empty() ? i : s2.get_slicec(':', 1).to_int()); + popup_menu->add_item(s2.get_slicec(':', 0), s2.get_slicec(':', 1).is_empty() ? i : s2.get_slicec(':', 1).to_int()); } popup_menu->set_size(Size2(rect.size.width, 0)); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 82422b8be3..dfc02f760d 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index e118cb0d8d..84d689369b 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h index 573aec5a2c..089337eed5 100644 --- a/scene/gui/video_player.h +++ b/scene/gui/video_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 8babb1460f..efef49fbf0 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 34268c1a78..64eb3f4e0a 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -149,7 +149,7 @@ public: static void finish_shaders(); static void flush_changes(); - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 46cfb968f8..9826d9d4db 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 0c68b1ab69..cb10c6299b 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index f484d25dc1..ddcf07c8e9 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 2e8931120b..6f606296e4 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index ca8d5a2ca0..1661984e30 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h index ec1f8a9b09..fe20fc4760 100644 --- a/scene/main/instance_placeholder.h +++ b/scene/main/instance_placeholder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.cpp b/scene/main/node.cpp index e2df2860ea..1b6f73efe1 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -797,9 +797,9 @@ bool Node::can_process_notification(int p_what) const { case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process; case NOTIFICATION_PROCESS: - return data.idle_process; + return data.process; case NOTIFICATION_INTERNAL_PROCESS: - return data.idle_process_internal; + return data.process_internal; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal; } @@ -845,50 +845,50 @@ float Node::get_physics_process_delta_time() const { float Node::get_process_delta_time() const { if (data.tree) { - return data.tree->get_idle_process_time(); + return data.tree->get_process_time(); } else { return 0; } } -void Node::set_process(bool p_idle_process) { - if (data.idle_process == p_idle_process) { +void Node::set_process(bool p_process) { + if (data.process == p_process) { return; } - data.idle_process = p_idle_process; + data.process = p_process; - if (data.idle_process) { - add_to_group("idle_process", false); + if (data.process) { + add_to_group("process", false); } else { - remove_from_group("idle_process"); + remove_from_group("process"); } - _change_notify("idle_process"); + _change_notify("process"); } bool Node::is_processing() const { - return data.idle_process; + return data.process; } -void Node::set_process_internal(bool p_idle_process_internal) { - if (data.idle_process_internal == p_idle_process_internal) { +void Node::set_process_internal(bool p_process_internal) { + if (data.process_internal == p_process_internal) { return; } - data.idle_process_internal = p_idle_process_internal; + data.process_internal = p_process_internal; - if (data.idle_process_internal) { - add_to_group("idle_process_internal", false); + if (data.process_internal) { + add_to_group("process_internal", false); } else { - remove_from_group("idle_process_internal"); + remove_from_group("process_internal"); } - _change_notify("idle_process_internal"); + _change_notify("process_internal"); } bool Node::is_processing_internal() const { - return data.idle_process_internal; + return data.process_internal; } void Node::set_process_priority(int p_priority) { @@ -900,11 +900,11 @@ void Node::set_process_priority(int p_priority) { } if (is_processing()) { - data.tree->make_group_changed("idle_process"); + data.tree->make_group_changed("process"); } if (is_processing_internal()) { - data.tree->make_group_changed("idle_process_internal"); + data.tree->make_group_changed("process_internal"); } if (is_physics_processing()) { @@ -1887,7 +1887,7 @@ void Node::remove_and_skip() { } } - while (!children.empty()) { + while (!children.is_empty()) { Node *c_node = children.front()->get(); data.parent->add_child(c_node); c_node->_propagate_replace_owner(nullptr, new_owner); @@ -2245,7 +2245,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { List<const Node *> process_list; process_list.push_back(this); - while (!process_list.empty()) { + while (!process_list.is_empty()) { const Node *n = process_list.front()->get(); process_list.pop_front(); diff --git a/scene/main/node.h b/scene/main/node.h index 5c178d401c..fc7590c5a4 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -121,11 +121,11 @@ private: // Variables used to properly sort the node when processing, ignored otherwise. // TODO: Should move all the stuff below to bits. bool physics_process = false; - bool idle_process = false; + bool process = false; int process_priority = 0; bool physics_process_internal = false; - bool idle_process_internal = false; + bool process_internal = false; bool input = false; bool unhandled_input = false; @@ -339,14 +339,14 @@ public: float get_physics_process_delta_time() const; bool is_physics_processing() const; - void set_process(bool p_idle_process); + void set_process(bool p_process); float get_process_delta_time() const; bool is_processing() const; void set_physics_process_internal(bool p_process_internal); bool is_physics_processing_internal() const; - void set_process_internal(bool p_idle_process_internal); + void set_process_internal(bool p_process_internal); bool is_processing_internal() const; void set_process_priority(int p_priority); diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index c1d4435687..cd9560db61 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h index 580dc35a57..1b7ea3fb9f 100644 --- a/scene/main/resource_preloader.h +++ b/scene/main/resource_preloader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 5cf3cbd382..f18ac3b801 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,7 +136,7 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { ERR_FAIL_COND(!E); E->get().nodes.erase(p_node); - if (E->get().nodes.empty()) { + if (E->get().nodes.is_empty()) { group_map.erase(E); } } @@ -183,7 +183,7 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) { if (!g.changed) { return; } - if (g.nodes.empty()) { + if (g.nodes.is_empty()) { return; } @@ -206,7 +206,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou return; } Group &g = E->get(); - if (g.nodes.empty()) { + if (g.nodes.is_empty()) { return; } @@ -282,7 +282,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr return; } Group &g = E->get(); - if (g.nodes.empty()) { + if (g.nodes.is_empty()) { return; } @@ -333,7 +333,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group return; } Group &g = E->get(); - if (g.nodes.empty()) { + if (g.nodes.is_empty()) { return; } @@ -390,20 +390,20 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const set_group_flags(0, p_group, p_name, p_value); } -void SceneTree::init() { +void SceneTree::initialize() { initialized = true; root->_set_tree(this); - MainLoop::init(); + MainLoop::initialize(); } -bool SceneTree::iteration(float p_time) { +bool SceneTree::physics_process(float p_time) { root_lock++; current_frame++; flush_transform_notifications(); - MainLoop::iteration(p_time); + MainLoop::physics_process(p_time); physics_process_time = p_time; emit_signal("physics_frame"); @@ -422,29 +422,25 @@ bool SceneTree::iteration(float p_time) { return _quit; } -bool SceneTree::idle(float p_time) { - //print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage())); - //print_line("node count: "+itos(get_node_count())); - //print_line("TEXTURE RAM: "+itos(RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED))); - +bool SceneTree::process(float p_time) { root_lock++; - MainLoop::idle(p_time); + MainLoop::process(p_time); - idle_process_time = p_time; + process_time = p_time; if (multiplayer_poll) { multiplayer->poll(); } - emit_signal("idle_frame"); + emit_signal("process_frame"); MessageQueue::get_singleton()->flush(); //small little hack flush_transform_notifications(); - _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); - _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS); + _notify_group_pause("process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); + _notify_group_pause("process", Node::NOTIFICATION_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack @@ -516,14 +512,14 @@ bool SceneTree::idle(float p_time) { return _quit; } -void SceneTree::finish() { +void SceneTree::finalize() { _flush_delete_queue(); _flush_ugc(); initialized = false; - MainLoop::finish(); + MainLoop::finalize(); if (root) { root->_set_tree(nullptr); @@ -787,7 +783,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio return; } Group &g = E->get(); - if (g.nodes.empty()) { + if (g.nodes.is_empty()) { return; } @@ -840,7 +836,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p return; } Group &g = E->get(); - if (g.nodes.empty()) { + if (g.nodes.is_empty()) { return; } @@ -1265,7 +1261,7 @@ void SceneTree::_bind_methods() { ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("idle_frame")); + ADD_SIGNAL(MethodInfo("process_frame")); ADD_SIGNAL(MethodInfo("physics_frame")); ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen"))); @@ -1303,7 +1299,7 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li List<String> directories; directories.push_back(dir_access->get_current_dir()); - while (!directories.empty()) { + while (!directories.is_empty()) { dir_access->change_dir(directories.back()->get()); directories.pop_back(); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 9cf129d959..748908c8a6 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -88,7 +88,7 @@ private: uint64_t tree_version = 1; float physics_process_time = 1.0; - float idle_process_time = 1.0; + float process_time = 1.0; bool accept_quit = true; bool quit_on_go_back = true; @@ -236,12 +236,12 @@ public: void flush_transform_notifications(); - virtual void init() override; + virtual void initialize() override; - virtual bool iteration(float p_time) override; - virtual bool idle(float p_time) override; + virtual bool physics_process(float p_time) override; + virtual bool process(float p_time) override; - virtual void finish() override; + virtual void finalize() override; void set_auto_accept_quit(bool p_enable); void set_quit_on_go_back(bool p_enable); @@ -249,7 +249,7 @@ public: void quit(int p_exit_code = -1); _FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; } - _FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; } + _FORCE_INLINE_ float get_process_time() const { return process_time; } #ifdef TOOLS_ENABLED bool is_node_being_edited(const Node *p_node) const; diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index 432fb5b4fb..4485cffff5 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -264,7 +264,7 @@ String ShaderGlobalsOverride::get_configuration_warning() const { String warning = Node::get_configuration_warning(); if (!active) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene."); diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h index fea1677ad7..9e666a0ec5 100644 --- a/scene/main/shader_globals_override.h +++ b/scene/main/shader_globals_override.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 1c6037d26e..d7b2292ff5 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.h b/scene/main/timer.h index 61abf04f59..0604a2d990 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 54cd3a0054..d687d31909 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1505,7 +1505,7 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont } // If we found a tooltip, we stop here. - if (!tooltip.empty()) { + if (!tooltip.is_empty()) { break; } @@ -1538,8 +1538,8 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_control, gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos), &tooltip_owner); - tooltip_text.strip_edges(); - if (tooltip_text.empty()) { + tooltip_text = tooltip_text.strip_edges(); + if (tooltip_text.is_empty()) { return; // Nothing to show. } @@ -1580,7 +1580,8 @@ void Viewport::_gui_show_tooltip() { Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset"); Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_contents_minimum_size()); - Rect2i vr = gui.tooltip_popup->get_parent_visible_window()->get_usable_parent_rect(); + Window *window = gui.tooltip_popup->get_parent_visible_window(); + Rect2i vr = window->get_usable_parent_rect(); if (r.size.x + r.position.x > vr.size.x + vr.position.x) { r.position.x = vr.position.x + vr.size.x - r.size.x; @@ -1594,6 +1595,7 @@ void Viewport::_gui_show_tooltip() { r.position.y = vr.position.y; } + gui.tooltip_popup->set_current_screen(window->get_current_screen()); gui.tooltip_popup->set_position(r.position); gui.tooltip_popup->set_size(r.size); @@ -3139,7 +3141,7 @@ String Viewport::get_configuration_warning() const { String warning = Node::get_configuration_warning(); if (size.x == 0 || size.y == 0) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("Viewport size must be greater than 0 to render anything."); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index ffbc3c782a..f0818a9fed 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/window.cpp b/scene/main/window.cpp index ad87139332..0a541a2d07 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/window.h b/scene/main/window.h index 20f8309952..2ffeff03ff 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 30077aa642..b809eea43b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -936,10 +936,10 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init for (int i = 0; i < 20; i++) { - GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), ""); - GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), ""); - GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), ""); - GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), ""); + GLOBAL_DEF(vformat("layer_names/2d_render/layer_%d", i), ""); + GLOBAL_DEF(vformat("layer_names/2d_physics/layer_%d", i), ""); + GLOBAL_DEF(vformat("layer_names/3d_render/layer_%d", i), ""); + GLOBAL_DEF(vformat("layer_names/3d_physics/layer_%d", i), ""); } bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false); diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h index 603321991e..1ff542eef8 100644 --- a/scene/register_scene_types.h +++ b/scene/register_scene_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index f4670ca850..796fe1d106 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 650a54ebfc..fa374e6ad2 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 600a859894..8fdb004e65 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index d91cdef57d..ba475c0888 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index d07447179d..dfb7a1fdfb 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,7 +43,7 @@ void BitMap::create(const Size2 &p_size) { } void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) { - ERR_FAIL_COND(p_image.is_null() || p_image->empty()); + ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); Ref<Image> img = p_image->duplicate(); img->convert(Image::FORMAT_LA8); ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8); diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 56ff72c094..7414265cee 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index e1c8a377c0..fadbf21e43 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,8 +34,8 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { Vector<Vector3> lines; AABB aabb; - aabb.position = -get_extents(); - aabb.size = aabb.position * -2; + aabb.position = -size / 2; + aabb.size = size; for (int i = 0; i < 12; i++) { Vector3 a, b; @@ -48,33 +48,33 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { } real_t BoxShape3D::get_enclosing_radius() const { - return extents.length(); + return size.length() / 2; } void BoxShape3D::_update_shape() { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents); + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2); Shape3D::_update_shape(); } -void BoxShape3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; +void BoxShape3D::set_size(const Vector3 &p_size) { + size = p_size; _update_shape(); notify_change_to_owners(); - _change_notify("extents"); + _change_notify("size"); } -Vector3 BoxShape3D::get_extents() const { - return extents; +Vector3 BoxShape3D::get_size() const { + return size; } void BoxShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); } BoxShape3D::BoxShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { - set_extents(Vector3(1, 1, 1)); + set_size(Vector3(2, 2, 2)); } diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h index fe634ce568..fce05d61ed 100644 --- a/scene/resources/box_shape_3d.h +++ b/scene/resources/box_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ class BoxShape3D : public Shape3D { GDCLASS(BoxShape3D, Shape3D); - Vector3 extents; + Vector3 size; protected: static void _bind_methods(); @@ -43,8 +43,8 @@ protected: virtual void _update_shape() override; public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp index 6b6ed51ed0..695b14939f 100644 --- a/scene/resources/camera_effects.cpp +++ b/scene/resources/camera_effects.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h index 9a26f3d0b2..cf12b6d3c0 100644 --- a/scene/resources/camera_effects.h +++ b/scene/resources/camera_effects.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index e519970f38..6041f4a8b0 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index 1caa6c68b8..8c8c1b259b 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index 5da7f682e5..a0b454a00f 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index 432ca5654e..b5b8912445 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index dc1bf3b185..ba49587d9d 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index ac8757e781..a066b773ef 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index eecf8afa8f..3d6df3bb9c 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index df8cc9920f..98ae341e97 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp index 7cbafcbc4d..358c99ad09 100644 --- a/scene/resources/concave_polygon_shape_3d.cpp +++ b/scene/resources/concave_polygon_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h index c17765b9ef..391459a3d7 100644 --- a/scene/resources/concave_polygon_shape_3d.h +++ b/scene/resources/concave_polygon_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 2b7531c630..656e064356 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index 294157bec5..1813b608bd 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp index 29549e1114..770d547231 100644 --- a/scene/resources/convex_polygon_shape_3d.cpp +++ b/scene/resources/convex_polygon_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h index f436d2f5d4..edd127c8f4 100644 --- a/scene/resources/convex_polygon_shape_3d.h +++ b/scene/resources/convex_polygon_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index de076670cf..123c77a036 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -602,7 +602,7 @@ void Curve2D::remove_point(int p_index) { } void Curve2D::clear_points() { - if (!points.empty()) { + if (!points.is_empty()) { points.clear(); baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); @@ -1087,7 +1087,7 @@ void Curve3D::remove_point(int p_index) { } void Curve3D::clear_points() { - if (!points.empty()) { + if (!points.is_empty()) { points.clear(); baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 6c5f4b7057..f33f3c5abe 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index bb8c27a60d..3e9cdca872 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index e579e1f7cf..93e8345727 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7dbf53a43c..dad5622117 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 46f89a9b50..a7b2bec5a4 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 32840dd373..b7b5f72fcd 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.h b/scene/resources/environment.h index a720f2cc47..1676a28b39 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 791f260c0e..1c06d7b519 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -724,7 +724,7 @@ void Font::set_spacing(int p_type, int p_value) { // Drawing string and string sizes, cached. Size2 Font::get_string_size(const String &p_text, int p_size) const { - ERR_FAIL_COND_V(data.empty(), Size2()); + ERR_FAIL_COND_V(data.is_empty(), Size2()); uint64_t hash = p_text.hash64(); hash = hash_djb2_one_64(p_size, hash); @@ -746,7 +746,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size) const { } Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p_size, uint8_t p_flags) const { - ERR_FAIL_COND_V(data.empty(), Size2()); + ERR_FAIL_COND_V(data.is_empty(), Size2()); uint64_t hash = p_text.hash64(); hash = hash_djb2_one_64(p_size, hash); diff --git a/scene/resources/font.h b/scene/resources/font.h index fe28e1aea5..086226c082 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index 6b41b97e45..b87235518f 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,7 +47,7 @@ Gradient::~Gradient() { void Gradient::_bind_methods() { ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &Gradient::add_point); - ClassDB::bind_method(D_METHOD("remove_point", "offset"), &Gradient::remove_point); + ClassDB::bind_method(D_METHOD("remove_point", "point"), &Gradient::remove_point); ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset); ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset); diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index e839909770..344a3fd283 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -82,7 +82,7 @@ public: Vector<Color> get_colors() const; _FORCE_INLINE_ Color get_color_at_offset(float p_offset) { - if (points.empty()) { + if (points.is_empty()) { return Color(0, 0, 0, 1); } diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp index 2ae47bcf3c..a32cc1c4df 100644 --- a/scene/resources/height_map_shape_3d.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h index 9ee8b49689..eda405fc06 100644 --- a/scene/resources/height_map_shape_3d.h +++ b/scene/resources/height_map_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index 58653c5f4a..2b08c21c34 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 point = get_distance() * get_normal(); - Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } }; + Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } }; for (int i = 0; i < 2; i++) { Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]); @@ -77,7 +77,7 @@ real_t LineShape2D::get_distance() const { void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 point = get_distance() * get_normal(); - Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; + Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3); Vector2 l2[2] = { point, point + get_normal() * 30 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); @@ -86,7 +86,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { Rect2 LineShape2D::get_rect() const { Vector2 point = get_distance() * get_normal(); - Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; + Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; Vector2 l2[2] = { point, point + get_normal() * 30 }; Rect2 rect; rect.position = l1[0]; diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 7e67a8f67c..043be1eebe 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 6e08af23f5..445c0d9677 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "editor/editor_settings.h" #endif +#include "scene/main/scene_tree.h" #include "scene/scene_string_names.h" void Material::set_next_pass(const Ref<Material> &p_pass) { @@ -80,6 +81,14 @@ void Material::_validate_property(PropertyInfo &property) const { } } +void Material::inspect_native_shader_code() { + SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()); + RID shader = get_shader_rid(); + if (st && shader.is_valid()) { + st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader); + } +} + void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass); ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass); @@ -87,6 +96,9 @@ void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority); ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority); + ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code); + ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass"); @@ -260,6 +272,13 @@ Shader::Mode ShaderMaterial::get_shader_mode() const { return Shader::MODE_SPATIAL; } } +RID ShaderMaterial::get_shader_rid() const { + if (shader.is_valid()) { + return shader->get_rid(); + } else { + return RID(); + } +} ShaderMaterial::ShaderMaterial() { } @@ -969,11 +988,11 @@ void BaseMaterial3D::_update_shader() { if (features[FEATURE_NORMAL_MAPPING]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tNORMALMAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + code += "\tNORMAL_MAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; } else { - code += "\tNORMALMAP = texture(texture_normal,base_uv).rgb;\n"; + code += "\tNORMAL_MAP = texture(texture_normal,base_uv).rgb;\n"; } - code += "\tNORMALMAP_DEPTH = normal_scale;\n"; + code += "\tNORMAL_MAP_DEPTH = normal_scale;\n"; } if (features[FEATURE_EMISSION]) { @@ -1000,7 +1019,7 @@ void BaseMaterial3D::_update_shader() { if (features[FEATURE_REFRACTION]) { if (features[FEATURE_NORMAL_MAPPING]) { - code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n"; + code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMAL_MAP.x + BINORMAL * NORMAL_MAP.y + NORMAL * NORMAL_MAP.z,NORMAL_MAP_DEPTH) );\n"; } else { code += "\tvec3 ref_normal = NORMAL;\n"; } @@ -1198,8 +1217,8 @@ void BaseMaterial3D::_update_shader() { break; // Internal value, skip. } - code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n"; - code += "\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n"; + code += "\tvec3 detail_norm = mix(NORMAL_MAP,detail_norm_tex.rgb,detail_tex.a);\n"; + code += "\tNORMAL_MAP = mix(NORMAL_MAP,detail_norm,detail_mask_tex.r);\n"; code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n"; } diff --git a/scene/resources/material.h b/scene/resources/material.h index caf28eea18..0048b43c8b 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,6 +47,8 @@ class Material : public Resource { Ref<Material> next_pass; int render_priority; + void inspect_native_shader_code(); + protected: _FORCE_INLINE_ RID _get_material() const { return material; } static void _bind_methods(); @@ -66,6 +68,7 @@ public: int get_render_priority() const; virtual RID get_rid() const override; + virtual RID get_shader_rid() const = 0; virtual Shader::Mode get_shader_mode() const = 0; Material(); @@ -100,6 +103,8 @@ public: virtual Shader::Mode get_shader_mode() const override; + virtual RID get_shader_rid() const override; + ShaderMaterial(); ~ShaderMaterial(); }; @@ -736,7 +741,7 @@ public: static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false); - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index f1c05b8014..32fede1e5f 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -74,7 +74,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { } Array a = surface_get_arrays(i); - ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>()); + ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>()); int vc = surface_get_array_len(i); Vector<Vector3> vertices = a[ARRAY_VERTEX]; @@ -226,7 +226,7 @@ Ref<Shape3D> Mesh::create_convex_shape() const { for (int i = 0; i < get_surface_count(); i++) { Array a = surface_get_arrays(i); - ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape3D>()); + ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>()); Vector<Vector3> v = a[ARRAY_VERTEX]; vertices.append_array(v); } @@ -266,7 +266,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { } Array a = surface_get_arrays(i); - ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>()); + ERR_FAIL_COND_V(a.is_empty(), Ref<ArrayMesh>()); if (i == 0) { arrays = a; @@ -1350,7 +1350,7 @@ AABB ArrayMesh::get_custom_aabb() const { return custom_aabb; } -void ArrayMesh::regen_normalmaps() { +void ArrayMesh::regen_normal_maps() { if (surfaces.size() == 0) { return; } @@ -1586,8 +1586,8 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape); ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape); ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline); - ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps); - ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps); + ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap); ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index b7f60bf814..2f25ecd60b 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -252,7 +252,7 @@ public: AABB get_aabb() const override; virtual RID get_rid() const override; - void regen_normalmaps(); + void regen_normal_maps(); Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index a5c360f123..1b82aca386 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,7 +43,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface) != Mesh::PRIMITIVE_TRIANGLES, ERR_INVALID_PARAMETER); Array arrays = p_mesh->surface_get_arrays(p_surface); - ERR_FAIL_COND_V(arrays.empty(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(arrays.is_empty(), ERR_INVALID_PARAMETER); Vector<Vector3> varray = arrays[Mesh::ARRAY_VERTEX]; diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h index bf9f0dd25f..d8b8d85900 100644 --- a/scene/resources/mesh_data_tool.h +++ b/scene/resources/mesh_data_tool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 09b0d4b038..96d3a5750e 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 0d5fb3005b..5c302fcf08 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index f71cf383e5..050e398ca4 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 16f5998a04..633d754b8e 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index e815da5d45..43c3ef4edc 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index b94f4408e1..693c4184bc 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 09674f3465..794b281100 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -80,7 +80,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc); - bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.empty(); + bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty(); Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene; @@ -603,7 +603,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // Save the right type. If this node was created by an instance // then flag that the node should not be created but reused - if (pack_state_stack.empty()) { + if (pack_state_stack.is_empty()) { //this node is not part of an instancing process, so save the type nd.type = _nm_get_string(p_node->get_class(), name_map); } else { @@ -1349,7 +1349,7 @@ NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const { sub_path.insert(0, base_path.get_name(i)); } - if (sub_path.empty()) { + if (sub_path.is_empty()) { return NodePath("."); } diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index fce3891507..a31dcd8d39 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index e2f96c54cb..73b7a5cfe9 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 7e8f05b706..49b48a01b7 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -340,7 +340,7 @@ public: void set_sub_emitter_keep_velocity(bool p_enable); bool get_sub_emitter_keep_velocity() const; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index 59bf8c0e13..d65b0c8927 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index e9222ffa1b..dfb2d1480b 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index df98d4cfd4..f292140d6b 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h index 44a97b4294..410e1dba52 100644 --- a/scene/resources/polygon_path_finder.h +++ b/scene/resources/polygon_path_finder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 06e181cb99..a6e9e7b5d2 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 02aea9c5c8..d0ca4b10e7 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp index 67c4f84749..98fd160810 100644 --- a/scene/resources/ray_shape_2d.cpp +++ b/scene/resources/ray_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h index c8202ca16c..3570b7be52 100644 --- a/scene/resources/ray_shape_2d.h +++ b/scene/resources/ray_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp index 1705fb0f55..a332bb575f 100644 --- a/scene/resources/ray_shape_3d.cpp +++ b/scene/resources/ray_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h index a1a6702564..2c27d56c63 100644 --- a/scene/resources/ray_shape_3d.h +++ b/scene/resources/ray_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 949fddf2e7..a5b909c9a7 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,40 +33,40 @@ #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" void RectangleShape2D::_update_shape() { - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents); + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2); emit_changed(); } -void RectangleShape2D::set_extents(const Vector2 &p_extents) { - extents = p_extents; +void RectangleShape2D::set_size(const Vector2 &p_size) { + size = p_size; _update_shape(); } -Vector2 RectangleShape2D::get_extents() const { - return extents; +Vector2 RectangleShape2D::get_size() const { + return size; } void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { - RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color); } Rect2 RectangleShape2D::get_rect() const { - return Rect2(-extents, extents * 2.0); + return Rect2(-size / 2, size); } real_t RectangleShape2D::get_enclosing_radius() const { - return extents.length(); + return size.length() / 2; } void RectangleShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); } RectangleShape2D::RectangleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) { - extents = Vector2(10, 10); + size = Vector2(20, 20); _update_shape(); } diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 6efa7ab9c8..8d747c86af 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,15 +36,15 @@ class RectangleShape2D : public Shape2D { GDCLASS(RectangleShape2D, Shape2D); - Vector2 extents; + Vector2 size; void _update_shape(); protected: static void _bind_methods(); public: - void set_extents(const Vector2 &p_extents); - Vector2 get_extents() const; + void set_size(const Vector2 &p_size); + Vector2 get_size() const; virtual void draw(const RID &p_to_rid, const Color &p_color) override; virtual Rect2 get_rect() const override; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 58645dbe65..433e3392e3 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index ca7b0b021f..e67a13d41a 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index b1001203a1..35439634f8 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index 31a61ea564..f218955061 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 76d37eaa71..53f3dd1a4b 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 0feaa179b2..a3f9330055 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 94cecc76eb..6f3897b0cd 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 495ffdd38b..f5814c42f8 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index 59766f4f1f..5761a405ce 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -66,7 +66,7 @@ Ref<ArrayMesh> Shape3D::get_debug_mesh() { debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh)); - if (!lines.empty()) { + if (!lines.is_empty()) { //make mesh Vector<Vector3> array; array.resize(lines.size()); diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h index 5a9c2e3b9c..0644940fd4 100644 --- a/scene/resources/shape_3d.h +++ b/scene/resources/shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index e88841a531..e2df965138 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/skin.h b/scene/resources/skin.h index e6ed4f1768..64fe24bbe4 100644 --- a/scene/resources/skin.h +++ b/scene/resources/skin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index 7e32516f94..8fcd92bb89 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 526ca94317..46f645a53d 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 05bb13a1e0..1cdabe4662 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 5411994b7d..8fe015519d 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -89,7 +89,7 @@ public: float get_sun_curve() const; virtual Shader::Mode get_shader_mode() const override; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; ProceduralSkyMaterial(); ~ProceduralSkyMaterial(); @@ -114,7 +114,7 @@ public: Ref<Texture2D> get_panorama() const; virtual Shader::Mode get_shader_mode() const override; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; PanoramaSkyMaterial(); ~PanoramaSkyMaterial(); @@ -180,7 +180,7 @@ public: Ref<Texture2D> get_night_sky() const; virtual Shader::Mode get_shader_mode() const override; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; PhysicalSkyMaterial(); ~PhysicalSkyMaterial(); diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index 64e0a701b7..008cb3e1d6 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h index 5cad67aea5..eddd2a2132 100644 --- a/scene/resources/sphere_shape_3d.h +++ b/scene/resources/sphere_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 0271edaff0..93bab1b042 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -687,7 +687,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { if (aa_on) { for (int i = 0; i < 4; i++) { if (border_width[i] > 0) { - border_style_rect = border_style_rect.grow_margin((Side)i, -aa_size_grow); + border_style_rect = border_style_rect.grow_side((Side)i, -aa_size_grow); } } } diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 52d3160d36..53ce72790a 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 50308d641a..c1c87be42d 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 0e60bfe389..dcb689bfc0 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index e3e4373fa9..f3f881a774 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -552,7 +552,7 @@ Dictionary CodeHighlighter::get_color_regions() const { Dictionary r_color_regions; for (int i = 0; i < color_regions.size(); i++) { ColorRegion region = color_regions[i]; - r_color_regions[region.start_key + (region.end_key.empty() ? "" : " " + region.end_key)] = region.color; + r_color_regions[region.start_key + (region.end_key.is_empty() ? "" : " " + region.end_key)] = region.color; } return r_color_regions; } diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h index 62865920d3..c9db8e31a2 100644 --- a/scene/resources/syntax_highlighter.h +++ b/scene/resources/syntax_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index e3bd5ce0ae..cf07003720 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index fa812b1e67..005075a218 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index cc9b6758b6..ed69c093cf 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -97,7 +97,7 @@ void TextLine::_bind_methods() { void TextLine::_shape() { if (dirty) { - if (!tab_stops.empty()) { + if (!tab_stops.is_empty()) { TS->shaped_text_tab_align(rid, tab_stops); } if (align == HALIGN_FILL) { diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h index 6ed3558bd9..3e0a74a84b 100644 --- a/scene/resources/text_line.h +++ b/scene/resources/text_line.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index fd6dd071eb..94957df510 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,6 +55,9 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextParagraph::_set_bidi_override); + ClassDB::bind_method(D_METHOD("set_dropcap", "text", "fonts", "size", "dropcap_margins", "opentype_features", "language"), &TextParagraph::set_dropcap, DEFVAL(Rect2()), DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap); + ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL("")); ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(VALIGN_CENTER), DEFVAL(1)); ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(VALIGN_CENTER)); @@ -81,6 +84,7 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &TextParagraph::get_rid); ClassDB::bind_method(D_METHOD("get_line_rid", "line"), &TextParagraph::get_line_rid); + ClassDB::bind_method(D_METHOD("get_dropcap_rid"), &TextParagraph::get_dropcap_rid); ClassDB::bind_method(D_METHOD("get_line_count"), &TextParagraph::get_line_count); @@ -94,12 +98,18 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("get_line_underline_position", "line"), &TextParagraph::get_line_underline_position); ClassDB::bind_method(D_METHOD("get_line_underline_thickness", "line"), &TextParagraph::get_line_underline_thickness); - ClassDB::bind_method(D_METHOD("draw", "canvas", "pos", "color"), &TextParagraph::draw, DEFVAL(Color(1, 1, 1))); - ClassDB::bind_method(D_METHOD("draw_outline", "canvas", "outline_size", "color"), &TextParagraph::draw_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("get_dropcap_size"), &TextParagraph::get_dropcap_size); + ClassDB::bind_method(D_METHOD("get_dropcap_lines"), &TextParagraph::get_dropcap_lines); + + ClassDB::bind_method(D_METHOD("draw", "canvas", "pos", "color", "dc_color"), &TextParagraph::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_outline", "canvas", "pos", "outline_size", "color", "dc_color"), &TextParagraph::draw_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1)), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_line", "canvas", "pos", "line", "color"), &TextParagraph::draw_line, DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_line_outline", "canvas", "pos", "line", "outline_size", "color"), &TextParagraph::draw_line_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_dropcap", "canvas", "pos", "color"), &TextParagraph::draw_dropcap, DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_dropcap_outline", "canvas", "pos", "outline_size", "color"), &TextParagraph::draw_dropcap_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("hit_test", "coords"), &TextParagraph::hit_test); } @@ -110,14 +120,50 @@ void TextParagraph::_shape_lines() { } lines.clear(); - if (!tab_stops.empty()) { + if (!tab_stops.is_empty()) { TS->shaped_text_tab_align(rid, tab_stops); } - Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(rid, width, 0, flags); + float h_offset = 0.f; + float v_offset = 0.f; + int start = 0; + dropcap_lines = 0; + + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + v_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + v_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } + + if (h_offset > 0) { + // Dropcap, flow around. + Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(rid, width - h_offset, 0, flags); + for (int i = 0; i < line_breaks.size(); i++) { + RID line = TS->shaped_text_substr(rid, line_breaks[i].x, line_breaks[i].y - line_breaks[i].x); + float h = (TS->shaped_text_get_orientation(line) == TextServer::ORIENTATION_HORIZONTAL) ? TS->shaped_text_get_size(line).y : TS->shaped_text_get_size(line).x; + if (v_offset < h) { + TS->free(line); + break; + } + if (!tab_stops.is_empty()) { + TS->shaped_text_tab_align(line, tab_stops); + } + if (align == HALIGN_FILL && (line_breaks.size() == 1 || i < line_breaks.size() - 1)) { + TS->shaped_text_fit_to_width(line, width - h_offset, flags); + } + dropcap_lines++; + v_offset -= h; + start = line_breaks[i].y; + lines.push_back(line); + } + } + // Use fixed for the rest of lines. + Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(rid, width, start, flags); for (int i = 0; i < line_breaks.size(); i++) { RID line = TS->shaped_text_substr(rid, line_breaks[i].x, line_breaks[i].y - line_breaks[i].x); - if (!tab_stops.empty()) { + if (!tab_stops.is_empty()) { TS->shaped_text_tab_align(line, tab_stops); } if (align == HALIGN_FILL && (line_breaks.size() == 1 || i < line_breaks.size() - 1)) { @@ -139,6 +185,10 @@ RID TextParagraph::get_line_rid(int p_line) const { return lines[p_line]; } +RID TextParagraph::get_dropcap_rid() const { + return dropcap_rid; +} + void TextParagraph::clear() { spacing_top = 0; spacing_bottom = 0; @@ -147,10 +197,12 @@ void TextParagraph::clear() { } lines.clear(); TS->shaped_text_clear(rid); + TS->shaped_text_clear(dropcap_rid); } void TextParagraph::set_preserve_invalid(bool p_enabled) { TS->shaped_text_set_preserve_invalid(rid, p_enabled); + TS->shaped_text_set_preserve_invalid(dropcap_rid, p_enabled); dirty_lines = true; } @@ -160,6 +212,7 @@ bool TextParagraph::get_preserve_invalid() const { void TextParagraph::set_preserve_control(bool p_enabled) { TS->shaped_text_set_preserve_control(rid, p_enabled); + TS->shaped_text_set_preserve_control(dropcap_rid, p_enabled); dirty_lines = true; } @@ -169,6 +222,7 @@ bool TextParagraph::get_preserve_control() const { void TextParagraph::set_direction(TextServer::Direction p_direction) { TS->shaped_text_set_direction(rid, p_direction); + TS->shaped_text_set_direction(dropcap_rid, p_direction); dirty_lines = true; } @@ -179,6 +233,7 @@ TextServer::Direction TextParagraph::get_direction() const { void TextParagraph::set_orientation(TextServer::Orientation p_orientation) { TS->shaped_text_set_orientation(rid, p_orientation); + TS->shaped_text_set_orientation(dropcap_rid, p_orientation); dirty_lines = true; } @@ -187,6 +242,20 @@ TextServer::Orientation TextParagraph::get_orientation() const { return TS->shaped_text_get_orientation(rid); } +bool TextParagraph::set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins, const Dictionary &p_opentype_features, const String &p_language) { + TS->shaped_text_clear(dropcap_rid); + dropcap_margins = p_dropcap_margins; + bool res = TS->shaped_text_add_string(dropcap_rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + dirty_lines = true; + return res; +} + +void TextParagraph::clear_dropcap() { + dropcap_margins = Rect2(); + TS->shaped_text_clear(dropcap_rid); + dirty_lines = true; +} + bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); spacing_top = p_fonts->get_spacing(Font::SPACING_TOP); @@ -359,16 +428,57 @@ float TextParagraph::get_line_underline_thickness(int p_line) const { return TS->shaped_text_get_underline_thickness(lines[p_line]); } -void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color) const { +Size2 TextParagraph::get_dropcap_size() const { + return TS->shaped_text_get_size(dropcap_rid) + dropcap_margins.size + dropcap_margins.position; +} + +int TextParagraph::get_dropcap_lines() const { + return dropcap_lines; +} + +void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color, const Color &p_dc_color) const { const_cast<TextParagraph *>(this)->_shape_lines(); Vector2 ofs = p_pos; + float h_offset = 0.f; + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } + + if (h_offset > 0) { + // Draw dropcap. + Vector2 dc_off = ofs; + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + dc_off.x += width - h_offset; + } else { + dc_off.y += width - h_offset; + } + } + TS->shaped_text_draw(dropcap_rid, p_canvas, dc_off + Vector2(0, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.size.y + dropcap_margins.position.y / 2), -1, -1, p_dc_color); + } + for (int i = 0; i < lines.size(); i++) { + float l_width = width; if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x = p_pos.x; ofs.y += TS->shaped_text_get_ascent(lines[i]) + spacing_top; + if (i <= dropcap_lines) { + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } } else { ofs.y = p_pos.y; ofs.x += TS->shaped_text_get_ascent(lines[i]) + spacing_top; + if (i <= dropcap_lines) { + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } } float length = TS->shaped_text_get_width(lines[i]); if (width > 0) { @@ -378,16 +488,16 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo break; case HALIGN_CENTER: { if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += Math::floor((width - length) / 2.0); + ofs.x += Math::floor((l_width - length) / 2.0); } else { - ofs.y += Math::floor((width - length) / 2.0); + ofs.y += Math::floor((l_width - length) / 2.0); } } break; case HALIGN_RIGHT: { if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += width - length; + ofs.x += l_width - length; } else { - ofs.y += width - length; + ofs.y += l_width - length; } } break; } @@ -398,7 +508,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo } else { clip_l = MAX(0, p_pos.y - ofs.y); } - TS->shaped_text_draw(lines[i], p_canvas, ofs, clip_l, clip_l + width, p_color); + TS->shaped_text_draw(lines[i], p_canvas, ofs, clip_l, clip_l + l_width, p_color); if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x = p_pos.x; ofs.y += TS->shaped_text_get_descent(lines[i]) + spacing_bottom; @@ -409,16 +519,50 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo } } -void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color) const { +void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color, const Color &p_dc_color) const { const_cast<TextParagraph *>(this)->_shape_lines(); Vector2 ofs = p_pos; + + float h_offset = 0.f; + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } + + if (h_offset > 0) { + // Draw dropcap. + Vector2 dc_off = ofs; + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + dc_off.x += width - h_offset; + } else { + dc_off.y += width - h_offset; + } + } + TS->shaped_text_draw_outline(dropcap_rid, p_canvas, dc_off + Vector2(dropcap_margins.position.x, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.position.y), -1, -1, p_outline_size, p_dc_color); + } + for (int i = 0; i < lines.size(); i++) { + float l_width = width; if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x = p_pos.x; ofs.y += TS->shaped_text_get_ascent(lines[i]) + spacing_top; + if (i <= dropcap_lines) { + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } } else { ofs.y = p_pos.y; ofs.x += TS->shaped_text_get_ascent(lines[i]) + spacing_top; + if (i <= dropcap_lines) { + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } } float length = TS->shaped_text_get_width(lines[i]); if (width > 0) { @@ -428,16 +572,16 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli break; case HALIGN_CENTER: { if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += Math::floor((width - length) / 2.0); + ofs.x += Math::floor((l_width - length) / 2.0); } else { - ofs.y += Math::floor((width - length) / 2.0); + ofs.y += Math::floor((l_width - length) / 2.0); } } break; case HALIGN_RIGHT: { if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += width - length; + ofs.x += l_width - length; } else { - ofs.y += width - length; + ofs.y += l_width - length; } } break; } @@ -448,7 +592,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli } else { clip_l = MAX(0, p_pos.y - ofs.y); } - TS->shaped_text_draw_outline(lines[i], p_canvas, ofs, clip_l, clip_l + width, p_outline_size, p_color); + TS->shaped_text_draw_outline(lines[i], p_canvas, ofs, clip_l, clip_l + l_width, p_outline_size, p_color); if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x = p_pos.x; ofs.y += TS->shaped_text_get_descent(lines[i]) + spacing_bottom; @@ -485,11 +629,56 @@ int TextParagraph::hit_test(const Point2 &p_coords) const { return TS->shaped_text_get_range(rid).y; } +void TextParagraph::draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color) const { + Vector2 ofs = p_pos; + float h_offset = 0.f; + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } + + if (h_offset > 0) { + // Draw dropcap. + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - h_offset; + } else { + ofs.y += width - h_offset; + } + } + TS->shaped_text_draw(dropcap_rid, p_canvas, ofs + Vector2(dropcap_margins.position.x, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.position.y), -1, -1, p_color); + } +} + +void TextParagraph::draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color) const { + Vector2 ofs = p_pos; + float h_offset = 0.f; + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } + + if (h_offset > 0) { + // Draw dropcap. + if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - h_offset; + } else { + ofs.y += width - h_offset; + } + } + TS->shaped_text_draw_outline(dropcap_rid, p_canvas, ofs + Vector2(dropcap_margins.position.x, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.position.y), -1, -1, p_outline_size, p_color); + } +} + void TextParagraph::draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color) const { const_cast<TextParagraph *>(this)->_shape_lines(); ERR_FAIL_COND(p_line < 0 || p_line >= lines.size()); Vector2 ofs = p_pos; + if (TS->shaped_text_get_orientation(lines[p_line]) == TextServer::ORIENTATION_HORIZONTAL) { ofs.y += TS->shaped_text_get_ascent(lines[p_line]) + spacing_top; } else { @@ -521,6 +710,7 @@ TextParagraph::TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int TextParagraph::TextParagraph() { rid = TS->create_shaped_text(); + dropcap_rid = TS->create_shaped_text(); } TextParagraph::~TextParagraph() { @@ -529,4 +719,5 @@ TextParagraph::~TextParagraph() { } lines.clear(); TS->free(rid); + TS->free(dropcap_rid); } diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h index f7f49e9058..e58c157b01 100644 --- a/scene/resources/text_paragraph.h +++ b/scene/resources/text_paragraph.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,6 +39,10 @@ class TextParagraph : public Reference { GDCLASS(TextParagraph, Reference); + RID dropcap_rid; + int dropcap_lines = 0; + Rect2 dropcap_margins; + RID rid; Vector<RID> lines; int spacing_top = 0; @@ -60,6 +64,7 @@ protected: public: RID get_rid() const; RID get_line_rid(int p_line) const; + RID get_dropcap_rid() const; void clear(); @@ -77,6 +82,9 @@ public: void set_bidi_override(const Vector<Vector2i> &p_override); + bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + void clear_dropcap(); + bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); bool add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1); bool resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER); @@ -108,12 +116,18 @@ public: float get_line_underline_position(int p_line) const; float get_line_underline_thickness(int p_line) const; - void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const; - void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; + Size2 get_dropcap_size() const; + int get_dropcap_lines() const; + + void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const; + void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const; void draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color = Color(1, 1, 1)) const; void draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_line, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; + void draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const; + void draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; + int hit_test(const Point2 &p_coords) const; void _set_bidi_override(const Array &p_override); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 706b18d2b5..342a97fd85 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -371,8 +371,8 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit img = Image::lossy_unpacker(pv); } - if (img.is_null() || img->empty()) { - ERR_FAIL_COND_V(img.is_null() || img->empty(), Ref<Image>()); + if (img.is_null() || img->is_empty()) { + ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>()); } if (first) { @@ -548,7 +548,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &tw, int &th, int &t memdelete(f); - if (image.is_null() || image->empty()) { + if (image.is_null() || image->is_empty()) { return ERR_CANT_OPEN; } @@ -924,7 +924,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da for (int i = 0; i < (r_depth + mipmaps); i++) { Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0); - ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN); + ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); if (i == 0) { r_format = image->get_format(); r_width = image->get_width(); @@ -2223,7 +2223,7 @@ Error ImageTextureLayered::create_from_images(Vector<Ref<Image>> p_images) { "Cubemap array layers must be a multiple of 6"); } - ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->empty(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->is_empty(), ERR_INVALID_PARAMETER); Image::Format new_format = p_images[0]->get_format(); int new_width = p_images[0]->get_width(); @@ -2361,7 +2361,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> for (uint32_t i = 0; i < layer_count; i++) { Ref<Image> image = StreamTexture2D::load_image_from_file(f, p_size_limit); - ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN); + ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); images.write[i] = image; } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index a8d8b785fa..3bbce050f7 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index c8bfcdfab4..5279f59d77 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.h b/scene/resources/theme.h index ad05e0e2f5..c802ba2536 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 4581763e9c..ae536a2928 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 79f1b4aa95..210520350f 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 379ba53a34..f960f85521 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 34129e35da..2e2077d811 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2359,8 +2359,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normalmap", "NORMALMAP" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normalmap_depth", "NORMALMAP_DEPTH" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim_tint", "RIM_TINT" }, @@ -2386,8 +2386,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normalmap", "NORMALMAP" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normalmap_depth", "NORMALMAP_DEPTH" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, @@ -3124,7 +3124,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad _expression = _expression.replace("\n", "\n\t\t"); static Vector<String> pre_symbols; - if (pre_symbols.empty()) { + if (pre_symbols.is_empty()) { pre_symbols.push_back("\t"); pre_symbols.push_back(","); pre_symbols.push_back(";"); @@ -3144,7 +3144,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad } static Vector<String> post_symbols; - if (post_symbols.empty()) { + if (post_symbols.is_empty()) { post_symbols.push_back("\t"); post_symbols.push_back("\n"); post_symbols.push_back(","); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index a38c2886e2..3c59a922fc 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a3358ea8c7..7629f435a5 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -480,7 +480,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade case TYPE_COLOR: u += " : hint_albedo"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: u += " : hint_normal"; break; } @@ -780,7 +780,7 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_PORT); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); - BIND_ENUM_CONSTANT(TYPE_NORMALMAP); + BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); } VisualShaderNodeTexture::VisualShaderNodeTexture() { @@ -1181,7 +1181,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade case TYPE_COLOR: u += " : hint_albedo"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: u += " : hint_normal"; break; } @@ -1310,7 +1310,7 @@ void VisualShaderNodeCubemap::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); - BIND_ENUM_CONSTANT(TYPE_NORMALMAP); + BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { @@ -4350,7 +4350,7 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu code += " : hint_albedo;\n"; } break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: @@ -4431,7 +4431,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); - BIND_ENUM_CONSTANT(TYPE_NORMALMAP); + BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); BIND_ENUM_CONSTANT(TYPE_ANISO); BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); @@ -4608,7 +4608,7 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod else code += " : hint_albedo;\n"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: @@ -4676,7 +4676,7 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi else code += " : hint_albedo;\n"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: @@ -4746,7 +4746,7 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu code += " : hint_albedo;\n"; } break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 4b39c76388..35ecaaacb5 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -236,7 +236,7 @@ public: enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMALMAP, + TYPE_NORMAL_MAP, }; private: @@ -412,7 +412,7 @@ public: enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMALMAP + TYPE_NORMAL_MAP }; private: @@ -1834,7 +1834,7 @@ public: enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMALMAP, + TYPE_NORMAL_MAP, TYPE_ANISO, }; diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 41d3fe20be..cadbd93fed 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -111,7 +111,7 @@ struct SpatialIndexer2D { ERR_CONTINUE(!E); if (E->get().notifiers[p_notifier].dec() == 0) { E->get().notifiers.erase(p_notifier); - if (E->get().notifiers.empty()) { + if (E->get().notifiers.is_empty()) { cells.erase(E); } } @@ -156,7 +156,7 @@ struct SpatialIndexer2D { } } - while (!removed.empty()) { + while (!removed.is_empty()) { p_notifier->_exit_viewport(removed.front()->get()); removed.pop_front(); } @@ -189,7 +189,7 @@ struct SpatialIndexer2D { removed.push_back(E->key()); } - while (!removed.empty()) { + while (!removed.is_empty()) { removed.front()->get()->_exit_viewport(p_viewport); removed.pop_front(); } @@ -271,12 +271,12 @@ struct SpatialIndexer2D { } } - while (!added.empty()) { + while (!added.is_empty()) { added.front()->get()->_enter_viewport(E->key()); added.pop_front(); } - while (!removed.empty()) { + while (!removed.is_empty()) { E->get().notifiers.erase(removed.front()->get()); removed.front()->get()->_exit_viewport(E->key()); removed.pop_front(); diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 11614f9aa4..ae13367421 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index b8fb3825ce..9c0317454b 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -97,7 +97,7 @@ struct SpatialIndexer { } } - while (!removed.empty()) { + while (!removed.is_empty()) { p_notifier->_exit_camera(removed.front()->get()); removed.pop_front(); } @@ -125,7 +125,7 @@ struct SpatialIndexer { removed.push_back(E->key()); } - while (!removed.empty()) { + while (!removed.is_empty()) { removed.front()->get()->_exit_camera(p_camera); removed.pop_front(); } @@ -175,12 +175,12 @@ struct SpatialIndexer { } } - while (!added.empty()) { + while (!added.is_empty()) { added.front()->get()->_enter_camera(E->key()); added.pop_front(); } - while (!removed.empty()) { + while (!removed.is_empty()) { E->get().notifiers.erase(removed.front()->get()); removed.front()->get()->_exit_camera(E->key()); removed.pop_front(); diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 93e9c72e59..3d6c33997e 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp index 0936fcc657..79cbb3bbe0 100644 --- a/scene/resources/world_margin_shape_3d.cpp +++ b/scene/resources/world_margin_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h index 8099592d80..00417c4408 100644 --- a/scene/resources/world_margin_shape_3d.h +++ b/scene/resources/world_margin_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index a72066e7a8..892802c103 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index b4d2429d7f..655e49c6f9 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index a2abbeb686..12cadb9301 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index 84a566e420..617ffb2c79 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_effect.cpp b/servers/audio/audio_effect.cpp index d7279cdf48..3035828c95 100644 --- a/servers/audio/audio_effect.cpp +++ b/servers/audio/audio_effect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h index b1be5dfea1..4556db9b93 100644 --- a/servers/audio/audio_effect.h +++ b/servers/audio/audio_effect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index f5eafb7e60..580e061496 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h index a7f570fbb4..540d6368e3 100644 --- a/servers/audio/audio_filter_sw.h +++ b/servers/audio/audio_filter_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index 7613e70e64..efdcb916ed 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h index 12ec526adb..7b74e3a2a1 100644 --- a/servers/audio/audio_rb_resampler.h +++ b/servers/audio/audio_rb_resampler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index a7c9443dcf..91fce5d34e 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h index 0bbb29b15c..93566783be 100644 --- a/servers/audio/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_amplify.cpp b/servers/audio/effects/audio_effect_amplify.cpp index 74fdcbc67a..c5c1174670 100644 --- a/servers/audio/effects/audio_effect_amplify.cpp +++ b/servers/audio/effects/audio_effect_amplify.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h index 7245bbdcbe..2ece57854c 100644 --- a/servers/audio/effects/audio_effect_amplify.h +++ b/servers/audio/effects/audio_effect_amplify.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp index 2b530475f0..1542273a24 100644 --- a/servers/audio/effects/audio_effect_chorus.cpp +++ b/servers/audio/effects/audio_effect_chorus.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h index b32b300dfa..f5b023734a 100644 --- a/servers/audio/effects/audio_effect_chorus.h +++ b/servers/audio/effects/audio_effect_chorus.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp index 4b0b4dabea..bb4a90f3d6 100644 --- a/servers/audio/effects/audio_effect_compressor.cpp +++ b/servers/audio/effects/audio_effect_compressor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h index be187605c5..33c60680fc 100644 --- a/servers/audio/effects/audio_effect_compressor.h +++ b/servers/audio/effects/audio_effect_compressor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index d6ab14be89..f04ab45ec1 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h index 3b7f2ea458..ff267d5023 100644 --- a/servers/audio/effects/audio_effect_delay.h +++ b/servers/audio/effects/audio_effect_delay.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp index dc5c2cc16f..8f713ace22 100644 --- a/servers/audio/effects/audio_effect_distortion.cpp +++ b/servers/audio/effects/audio_effect_distortion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_distortion.h b/servers/audio/effects/audio_effect_distortion.h index 8149fc3f0a..9da800b79f 100644 --- a/servers/audio/effects/audio_effect_distortion.h +++ b/servers/audio/effects/audio_effect_distortion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp index ed4e7122b5..01ac605bd7 100644 --- a/servers/audio/effects/audio_effect_eq.cpp +++ b/servers/audio/effects/audio_effect_eq.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h index 5a639f64d4..38c63a7d4f 100644 --- a/servers/audio/effects/audio_effect_eq.h +++ b/servers/audio/effects/audio_effect_eq.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp index a5135ee1a6..c2d6074825 100644 --- a/servers/audio/effects/audio_effect_filter.cpp +++ b/servers/audio/effects/audio_effect_filter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h index 16940173ba..9a48ccf70b 100644 --- a/servers/audio/effects/audio_effect_filter.h +++ b/servers/audio/effects/audio_effect_filter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp index 27f1aaf71f..1a4b01d947 100644 --- a/servers/audio/effects/audio_effect_limiter.cpp +++ b/servers/audio/effects/audio_effect_limiter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h index 5204c42759..8f3092c0e2 100644 --- a/servers/audio/effects/audio_effect_limiter.h +++ b/servers/audio/effects/audio_effect_limiter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp index 32b7921d1f..238e979e13 100644 --- a/servers/audio/effects/audio_effect_panner.cpp +++ b/servers/audio/effects/audio_effect_panner.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h index b4aa7a58b9..0938824c64 100644 --- a/servers/audio/effects/audio_effect_panner.h +++ b/servers/audio/effects/audio_effect_panner.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp index ffeaa7d25e..5e4e183ccf 100644 --- a/servers/audio/effects/audio_effect_phaser.cpp +++ b/servers/audio/effects/audio_effect_phaser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_phaser.h b/servers/audio/effects/audio_effect_phaser.h index dbf014dbac..563927c678 100644 --- a/servers/audio/effects/audio_effect_phaser.h +++ b/servers/audio/effects/audio_effect_phaser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp index fdba1b59a3..2123fe8548 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.cpp +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h index 0fa4de6b5b..18a9c33968 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.h +++ b/servers/audio/effects/audio_effect_pitch_shift.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp index 79388b2dc7..e8832c92a3 100644 --- a/servers/audio/effects/audio_effect_record.cpp +++ b/servers/audio/effects/audio_effect_record.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h index 55080539d3..14e646e29d 100644 --- a/servers/audio/effects/audio_effect_record.h +++ b/servers/audio/effects/audio_effect_record.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp index f6465abfaf..b8d812680e 100644 --- a/servers/audio/effects/audio_effect_reverb.cpp +++ b/servers/audio/effects/audio_effect_reverb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_reverb.h b/servers/audio/effects/audio_effect_reverb.h index 3a1922bc1d..141ba48e29 100644 --- a/servers/audio/effects/audio_effect_reverb.h +++ b/servers/audio/effects/audio_effect_reverb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp index 3f4f11ee8d..7f73f2e880 100644 --- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp +++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.h b/servers/audio/effects/audio_effect_spectrum_analyzer.h index 0eacd43b57..fba276e2bb 100644 --- a/servers/audio/effects/audio_effect_spectrum_analyzer.h +++ b/servers/audio/effects/audio_effect_spectrum_analyzer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp index 4f9bee83e4..dfdf154aa4 100644 --- a/servers/audio/effects/audio_effect_stereo_enhance.cpp +++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h index 98ee18ba5a..f99256470b 100644 --- a/servers/audio/effects/audio_effect_stereo_enhance.h +++ b/servers/audio/effects/audio_effect_stereo_enhance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp index aba04550db..d1a05ccf2a 100644 --- a/servers/audio/effects/audio_stream_generator.cpp +++ b/servers/audio/effects/audio_stream_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_stream_generator.h b/servers/audio/effects/audio_stream_generator.h index 49bda0fcf9..5d46771f4d 100644 --- a/servers/audio/effects/audio_stream_generator.h +++ b/servers/audio/effects/audio_stream_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp index 15abeea5f3..2181411b9e 100644 --- a/servers/audio/effects/eq.cpp +++ b/servers/audio/effects/eq.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h index c908c9c8fb..afd5bf5334 100644 --- a/servers/audio/effects/eq.h +++ b/servers/audio/effects/eq.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp index 1deb1499b5..eb96e21659 100644 --- a/servers/audio/effects/reverb.cpp +++ b/servers/audio/effects/reverb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h index 7dd88f9faf..e7ce55098d 100644 --- a/servers/audio/effects/reverb.h +++ b/servers/audio/effects/reverb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index bea5e9e432..295059a1ea 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.h b/servers/audio_server.h index 83377a5e9e..631fef0f65 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp index 41f44abae8..be812cf62d 100644 --- a/servers/camera/camera_feed.cpp +++ b/servers/camera/camera_feed.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h index dca583c9de..fc02af4249 100644 --- a/servers/camera/camera_feed.h +++ b/servers/camera/camera_feed.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/camera_server.cpp b/servers/camera_server.cpp index 3caea6b7c3..b06f32417c 100644 --- a/servers/camera_server.cpp +++ b/servers/camera_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/camera_server.h b/servers/camera_server.h index e09b883eee..97aa8f74ba 100644 --- a/servers/camera_server.h +++ b/servers/camera_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/display_server.cpp b/servers/display_server.cpp index e678c6919b..29c1c9fc60 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/display_server.h b/servers/display_server.h index 42b1562153..fc34a2a228 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index b20f6865cd..df348d2add 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index 895e41558a..7be5a74cb3 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index 8f9b5df589..0e5ae82b0d 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index e6421462b0..3761c3871a 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 7485f31afc..6485c8d1e9 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -199,7 +199,7 @@ void Area2DSW::set_monitorable(bool p_monitorable) { } void Area2DSW::call_queries() { - if (monitor_callback_id.is_valid() && !monitored_bodies.empty()) { + if (monitor_callback_id.is_valid() && !monitored_bodies.is_empty()) { Variant res[5]; Variant *resptr[5]; for (int i = 0; i < 5; i++) { @@ -234,7 +234,7 @@ void Area2DSW::call_queries() { } } - if (area_monitor_callback_id.is_valid() && !monitored_areas.empty()) { + if (area_monitor_callback_id.is_valid() && !monitored_areas.is_empty()) { Variant res[5]; Variant *resptr[5]; for (int i = 0; i < 5; i++) { diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index d6b358a657..3bf603b30d 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index b1589b203f..21ad57e344 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h index 5e8670b464..4015aad5d1 100644 --- a/servers/physics_2d/area_pair_2d_sw.h +++ b/servers/physics_2d/area_pair_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index a3eaff9c7f..d0636047b7 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 19e4b92a99..60d55ab8bd 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -164,7 +164,7 @@ public: _FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); } - _FORCE_INLINE_ bool can_report_contacts() const { return !contacts.empty(); } + _FORCE_INLINE_ bool can_report_contacts() const { return !contacts.is_empty(); } _FORCE_INLINE_ void add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos); _FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); } diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index bb6629becb..feced36a2b 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -288,21 +288,17 @@ bool BodyPair2DSW::setup(real_t p_step) { if (A->is_shape_set_as_one_way_collision(shape_A)) { Vector2 direction = xform_A.get_axis(1).normalized(); bool valid = false; - if (B->get_linear_velocity().dot(direction) >= 0) { - for (int i = 0; i < contact_count; i++) { - Contact &c = contacts[i]; - if (!c.reused) { - continue; - } - if (c.normal.dot(direction) > 0) { //greater (normal inverted) - continue; - } - - valid = true; - break; + for (int i = 0; i < contact_count; i++) { + Contact &c = contacts[i]; + if (!c.reused) { + continue; } + if (c.normal.dot(direction) > -CMP_EPSILON) { //greater (normal inverted) + continue; + } + valid = true; + break; } - if (!valid) { collided = false; oneway_disabled = true; @@ -313,19 +309,16 @@ bool BodyPair2DSW::setup(real_t p_step) { if (B->is_shape_set_as_one_way_collision(shape_B)) { Vector2 direction = xform_B.get_axis(1).normalized(); bool valid = false; - if (A->get_linear_velocity().dot(direction) >= 0) { - for (int i = 0; i < contact_count; i++) { - Contact &c = contacts[i]; - if (!c.reused) { - continue; - } - if (c.normal.dot(direction) < 0) { //less (normal ok) - continue; - } - - valid = true; - break; + for (int i = 0; i < contact_count; i++) { + Contact &c = contacts[i]; + if (!c.reused) { + continue; + } + if (c.normal.dot(direction) < CMP_EPSILON) { //less (normal ok) + continue; } + valid = true; + break; } if (!valid) { collided = false; @@ -409,7 +402,7 @@ bool BodyPair2DSW::setup(real_t p_step) { kNormal += A->get_inv_inertia() * (c.rA.dot(c.rA) - rnA * rnA) + B->get_inv_inertia() * (c.rB.dot(c.rB) - rnB * rnB); c.mass_normal = 1.0f / kNormal; - Vector2 tangent = c.normal.tangent(); + Vector2 tangent = c.normal.orthogonal(); real_t rtA = c.rA.dot(tangent); real_t rtB = c.rB.dot(tangent); real_t kTangent = A->get_inv_mass() + B->get_inv_mass(); @@ -469,7 +462,7 @@ void BodyPair2DSW::solve(real_t p_step) { real_t vn = dv.dot(c.normal); real_t vbn = dbv.dot(c.normal); - Vector2 tangent = c.normal.tangent(); + Vector2 tangent = c.normal.orthogonal(); real_t vt = dv.dot(tangent); real_t jbn = (c.bias - vbn) * c.mass_normal; diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h index ea4d55841a..31ab9b9017 100644 --- a/servers/physics_2d/body_pair_2d_sw.h +++ b/servers/physics_2d/body_pair_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp index 3bdfc1a973..17424629a9 100644 --- a/servers/physics_2d/broad_phase_2d_basic.cpp +++ b/servers/physics_2d/broad_phase_2d_basic.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h index 97e1c900b9..ca1db360fb 100644 --- a/servers/physics_2d/broad_phase_2d_basic.h +++ b/servers/physics_2d/broad_phase_2d_basic.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index c8b3d193c9..6cfe6908d1 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -261,7 +261,7 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool } } - if (pb->object_set.empty() && pb->static_object_set.empty()) { + if (pb->object_set.is_empty() && pb->static_object_set.is_empty()) { if (hash_table[idx] == pb) { hash_table[idx] = pb->next; } else { diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h index 54994992c9..eb7c8879ac 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.h +++ b/servers/physics_2d/broad_phase_2d_hash_grid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp index 5ba557e70a..7f0af48b1f 100644 --- a/servers/physics_2d/broad_phase_2d_sw.cpp +++ b/servers/physics_2d/broad_phase_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h index e4444cd180..d17ee6e2d6 100644 --- a/servers/physics_2d/broad_phase_2d_sw.h +++ b/servers/physics_2d/broad_phase_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 6931d96fe4..7a2f312263 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 36b7073a5c..2939b4b99f 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index d993754fee..29242a554b 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -88,7 +88,7 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 *p_points_ #endif Vector2 n = p_collector->normal; - Vector2 t = n.tangent(); + Vector2 t = n.orthogonal(); real_t dA = n.dot(p_points_A[0]); real_t dB = n.dot(p_points_B[0]); @@ -209,7 +209,7 @@ public: if (!test_axis(na)) { return false; } - if (!test_axis(na.tangent())) { + if (!test_axis(na.orthogonal())) { return false; } } @@ -219,7 +219,7 @@ public: if (!test_axis(nb)) { return false; } - if (!test_axis(nb.tangent())) { + if (!test_axis(nb.orthogonal())) { return false; } } @@ -450,7 +450,7 @@ static void _collision_segment_circle(const Shape2DSW *p_a, const Transform2D &p //segment normal if (!separator.test_axis( - (p_transform_a.xform(segment_A->get_b()) - p_transform_a.xform(segment_A->get_a())).normalized().tangent())) { + (p_transform_a.xform(segment_A->get_b()) - p_transform_a.xform(segment_A->get_a())).normalized().orthogonal())) { return; } diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h index 6bb485f561..49cc5176f9 100644 --- a/servers/physics_2d/collision_solver_2d_sat.h +++ b/servers/physics_2d/collision_solver_2d_sat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index 0e056691c7..5bd4d498c6 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index f39cfee0a9..4f12ca9e88 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h index d8751f588e..49ae4dd848 100644 --- a/servers/physics_2d/constraint_2d_sw.h +++ b/servers/physics_2d/constraint_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index 743f69d7d4..3558848dac 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -75,9 +75,9 @@ static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const static inline Vector2 relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB) { - Vector2 sum = a->get_linear_velocity() - rA.tangent() * a->get_angular_velocity(); + Vector2 sum = a->get_linear_velocity() - rA.orthogonal() * a->get_angular_velocity(); if (b) { - return (b->get_linear_velocity() - rB.tangent() * b->get_angular_velocity()) - sum; + return (b->get_linear_velocity() - rB.orthogonal() * b->get_angular_velocity()) - sum; } else { return -sum; } @@ -264,7 +264,7 @@ bool GrooveJoint2DSW::setup(real_t p_step) { Space2DSW *space = A->get_space(); // calculate axis - Vector2 n = -(tb - ta).tangent().normalized(); + Vector2 n = -(tb - ta).orthogonal().normalized(); real_t d = ta.dot(n); xf_normal = n; @@ -282,7 +282,7 @@ bool GrooveJoint2DSW::setup(real_t p_step) { } else { clamp = 0.0f; //joint->r1 = cpvsub(cpvadd(cpvmult(cpvperp(n), -td), cpvmult(n, d)), a->p); - rA = ((-n.tangent() * -td) + n * d) - A->get_transform().get_origin(); + rA = ((-n.orthogonal() * -td) + n * d) - A->get_transform().get_origin(); } // Calculate mass tensor @@ -332,7 +332,7 @@ GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_ A_groove_1 = A->get_inv_transform().xform(p_a_groove1); A_groove_2 = A->get_inv_transform().xform(p_a_groove2); B_anchor = B->get_inv_transform().xform(p_b_anchor); - A_groove_normal = -(A_groove_2 - A_groove_1).normalized().tangent(); + A_groove_normal = -(A_groove_2 - A_groove_1).normalized().orthogonal(); A->add_constraint(this, 0); B->add_constraint(this, 1); diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h index 3c8aab77c8..53e436b539 100644 --- a/servers/physics_2d/joints_2d_sw.h +++ b/servers/physics_2d/joints_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index 223fd0114a..c4e2489bef 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -149,24 +149,19 @@ void PhysicsServer2DSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 & return; } + Vector2 rel_dir = (p_point_A - p_point_B); + real_t rel_length2 = rel_dir.length_squared(); if (cbk->valid_dir != Vector2()) { - if (p_point_A.distance_squared_to(p_point_B) > cbk->valid_depth * cbk->valid_depth) { - cbk->invalid_by_dir++; - return; - } - Vector2 rel_dir = (p_point_A - p_point_B).normalized(); - - if (cbk->valid_dir.dot(rel_dir) < Math_SQRT12) { //sqrt(2)/2.0 - 45 degrees - cbk->invalid_by_dir++; - - /* - print_line("A: "+p_point_A); - print_line("B: "+p_point_B); - print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B)))); - print_line("resnorm: "+(p_point_A-p_point_B).normalized()); - print_line("distance: "+rtos(p_point_A.distance_to(p_point_B))); - */ - return; + if (cbk->valid_depth < 10e20) { + if (rel_length2 > cbk->valid_depth * cbk->valid_depth || + (rel_length2 > CMP_EPSILON && cbk->valid_dir.dot(rel_dir.normalized()) < CMP_EPSILON)) { + cbk->invalid_by_dir++; + return; + } + } else { + if (rel_length2 > 0 && cbk->valid_dir.dot(rel_dir.normalized()) < CMP_EPSILON) { + return; + } } } @@ -182,8 +177,7 @@ void PhysicsServer2DSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 & } } - real_t d = p_point_A.distance_squared_to(p_point_B); - if (d < min_depth) { + if (rel_length2 < min_depth) { return; } cbk->ptr[min_depth_idx * 2 + 0] = p_point_A; diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index 9bd9655e2c..3305c0bd3d 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp index 49c38c6ce0..15d875b3b7 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp +++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index 1269cadd33..9207081a51 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index afb1112fc0..24c73314d8 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -228,7 +228,7 @@ void SegmentShape2DSW::set_data(const Variant &p_data) { Rect2 r = p_data; a = r.position; b = r.size; - n = (b - a).tangent(); + n = (b - a).orthogonal(); Rect2 aabb; aabb.position = a; @@ -612,7 +612,7 @@ void ConvexPolygonShape2DSW::set_data(const Variant &p_data) { for (int i = 0; i < point_count; i++) { Vector2 p = points[i].pos; Vector2 pn = points[(i + 1) % point_count].pos; - points[i].normal = (pn - p).tangent().normalized(); + points[i].normal = (pn - p).orthogonal().normalized(); } } else { Vector<real_t> dvr = p_data; @@ -740,7 +740,7 @@ bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Ve if (nd < d) { d = nd; r_point = res; - r_normal = (b - a).tangent().normalized(); + r_normal = (b - a).orthogonal().normalized(); inters = true; } } @@ -960,7 +960,7 @@ void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callbac Vector2 a = pointptr[s.points[0]]; Vector2 b = pointptr[s.points[1]]; - SegmentShape2DSW ss(a, b, (b - a).tangent().normalized()); + SegmentShape2DSW ss(a, b, (b - a).orthogonal().normalized()); p_callback(p_userdata, &ss); stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index eca284f7a4..ee2730ebb5 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -237,7 +237,7 @@ public: virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_SEGMENT; } _FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D &p_xform) const { - return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent(); + return (p_xform.xform(b) - p_xform.xform(a)).normalized().orthogonal(); } virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); } virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; @@ -431,7 +431,7 @@ public: Vector2 a = points[p_idx].pos; p_idx++; Vector2 b = points[p_idx == point_count ? 0 : p_idx].pos; - return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent(); + return (p_xform.xform(b) - p_xform.xform(a)).normalized().orthogonal(); } virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CONVEX_POLYGON; } diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index edadcabe0b..ad5dca37e4 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -376,25 +376,25 @@ struct _RestCallbackData2D { Vector2 best_normal; real_t best_len; Vector2 valid_dir; - real_t valid_depth; real_t min_allowed_depth; }; static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) { _RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata; - if (rd->valid_dir != Vector2()) { - if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth) { - return; - } - if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25) { - return; - } - } - Vector2 contact_rel = p_point_B - p_point_A; real_t len = contact_rel.length(); + if (len == 0) { + return; + } + + Vector2 normal = contact_rel / len; + + if (rd->valid_dir != Vector2() && rd->valid_dir.dot(normal) > -CMP_EPSILON) { + return; + } + if (len < rd->min_allowed_depth) { return; } @@ -405,7 +405,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, rd->best_len = len; rd->best_contact = p_point_B; - rd->best_normal = contact_rel / len; + rd->best_normal = normal; rd->best_object = rd->object; rd->best_shape = rd->shape; rd->best_local_shape = rd->local_shape; @@ -440,7 +440,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh } rcd.valid_dir = Vector2(); - rcd.valid_depth = 0; rcd.object = col_obj; rcd.shape = shape_idx; rcd.local_shape = 0; @@ -643,7 +642,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t Vector2 a = sr[k * 2 + 0]; Vector2 b = sr[k * 2 + 1]; - recover_motion += (b - a) * 0.4; + recover_motion += (b - a) / cbk.amount; float depth = a.distance_to(b); if (depth > result.collision_depth) { @@ -850,7 +849,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co for (int i = 0; i < cbk.amount; i++) { Vector2 a = sr[i * 2 + 0]; Vector2 b = sr[i * 2 + 1]; - recover_motion += (b - a) * 0.4; + recover_motion += (b - a) / cbk.amount; } if (recover_motion == Vector2()) { @@ -1002,7 +1001,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co best_shape = -1; //no best shape with cast, reset to -1 } - { + if (safe < 1) { //it collided, let's get the rest info in unsafe advance Transform2D ugt = body_transform; ugt.elements[2] += p_motion * unsafe; @@ -1061,10 +1060,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) { rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); - rcd.valid_depth = 10e20; } else { rcd.valid_dir = Vector2(); - rcd.valid_depth = 0; } rcd.object = col_obj; diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index 93b62e0ba4..4d737d622f 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -187,7 +187,7 @@ public: int test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, PhysicsServer2D::SeparationResult *r_results, int p_result_max, real_t p_margin); void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); } - _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); } + _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.is_empty(); } _FORCE_INLINE_ void add_debug_contact(const Vector2 &p_contact) { if (contact_debug_count < contact_debug.size()) { contact_debug.write[contact_debug_count++] = p_contact; diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp index 56b31a884d..6613d19729 100644 --- a/servers/physics_2d/step_2d_sw.cpp +++ b/servers/physics_2d/step_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h index c1b2d01fb4..83b9130608 100644 --- a/servers/physics_2d/step_2d_sw.h +++ b/servers/physics_2d/step_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp index 571f1435de..b6c5b3003c 100644 --- a/servers/physics_3d/area_3d_sw.cpp +++ b/servers/physics_3d/area_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -199,7 +199,7 @@ void Area3DSW::set_monitorable(bool p_monitorable) { } void Area3DSW::call_queries() { - if (monitor_callback_id.is_valid() && !monitored_bodies.empty()) { + if (monitor_callback_id.is_valid() && !monitored_bodies.is_empty()) { Variant res[5]; Variant *resptr[5]; for (int i = 0; i < 5; i++) { @@ -234,7 +234,7 @@ void Area3DSW::call_queries() { } } - if (area_monitor_callback_id.is_valid() && !monitored_areas.empty()) { + if (area_monitor_callback_id.is_valid() && !monitored_areas.is_empty()) { Variant res[5]; Variant *resptr[5]; for (int i = 0; i < 5; i++) { diff --git a/servers/physics_3d/area_3d_sw.h b/servers/physics_3d/area_3d_sw.h index a2efe6af51..8a0a1e963b 100644 --- a/servers/physics_3d/area_3d_sw.h +++ b/servers/physics_3d/area_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/area_pair_3d_sw.cpp b/servers/physics_3d/area_pair_3d_sw.cpp index a5fb20fe2b..4de5f1ba47 100644 --- a/servers/physics_3d/area_pair_3d_sw.cpp +++ b/servers/physics_3d/area_pair_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/area_pair_3d_sw.h b/servers/physics_3d/area_pair_3d_sw.h index 992d4747b9..fbdaa25cbb 100644 --- a/servers/physics_3d/area_pair_3d_sw.h +++ b/servers/physics_3d/area_pair_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index 841e593ba3..82356e77ef 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index 6dbda8670a..41578778f6 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -178,7 +178,7 @@ public: } _FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); } - _FORCE_INLINE_ bool can_report_contacts() const { return !contacts.empty(); } + _FORCE_INLINE_ bool can_report_contacts() const { return !contacts.is_empty(); } _FORCE_INLINE_ void add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_normal, real_t p_depth, int p_local_shape, const Vector3 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector3 &p_collider_velocity_at_pos); _FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); } diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp index d8f187a7f8..6012ff1522 100644 --- a/servers/physics_3d/body_pair_3d_sw.cpp +++ b/servers/physics_3d/body_pair_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h index 5f08d0cfa9..4d049eafdc 100644 --- a/servers/physics_3d/body_pair_3d_sw.h +++ b/servers/physics_3d/body_pair_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_3d_basic.cpp b/servers/physics_3d/broad_phase_3d_basic.cpp index 15a5968087..b41c2530da 100644 --- a/servers/physics_3d/broad_phase_3d_basic.cpp +++ b/servers/physics_3d/broad_phase_3d_basic.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_3d_basic.h b/servers/physics_3d/broad_phase_3d_basic.h index 361d322e14..54d34e005f 100644 --- a/servers/physics_3d/broad_phase_3d_basic.h +++ b/servers/physics_3d/broad_phase_3d_basic.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_3d_sw.cpp b/servers/physics_3d/broad_phase_3d_sw.cpp index 1a20fdd0cb..8aa64034ec 100644 --- a/servers/physics_3d/broad_phase_3d_sw.cpp +++ b/servers/physics_3d/broad_phase_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_3d_sw.h b/servers/physics_3d/broad_phase_3d_sw.h index 081e75810f..283c087b96 100644 --- a/servers/physics_3d/broad_phase_3d_sw.h +++ b/servers/physics_3d/broad_phase_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_octree.cpp b/servers/physics_3d/broad_phase_octree.cpp index 1ace1a4fcf..11324fa4e4 100644 --- a/servers/physics_3d/broad_phase_octree.cpp +++ b/servers/physics_3d/broad_phase_octree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_octree.h b/servers/physics_3d/broad_phase_octree.h index 761a90a051..ee681dda96 100644 --- a/servers/physics_3d/broad_phase_octree.h +++ b/servers/physics_3d/broad_phase_octree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp index e12f0659e2..b06ade5ed3 100644 --- a/servers/physics_3d/collision_object_3d_sw.cpp +++ b/servers/physics_3d/collision_object_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h index e1220f8855..3847b81381 100644 --- a/servers/physics_3d/collision_object_3d_sw.h +++ b/servers/physics_3d/collision_object_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 85f55ad66d..b8e056f1f4 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_solver_3d_sat.h b/servers/physics_3d/collision_solver_3d_sat.h index 5eccfda9ac..97454c0b4a 100644 --- a/servers/physics_3d/collision_solver_3d_sat.h +++ b/servers/physics_3d/collision_solver_3d_sat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp index e2bfaf990d..1150696b84 100644 --- a/servers/physics_3d/collision_solver_3d_sw.cpp +++ b/servers/physics_3d/collision_solver_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h index 13f54ca8fb..81d87e9773 100644 --- a/servers/physics_3d/collision_solver_3d_sw.h +++ b/servers/physics_3d/collision_solver_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/constraint_3d_sw.h b/servers/physics_3d/constraint_3d_sw.h index 081ddb0382..2571335c43 100644 --- a/servers/physics_3d/constraint_3d_sw.h +++ b/servers/physics_3d/constraint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp index e14949543e..dafd2feb8b 100644 --- a/servers/physics_3d/gjk_epa.cpp +++ b/servers/physics_3d/gjk_epa.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/gjk_epa.h b/servers/physics_3d/gjk_epa.h index dec0f269e1..be3ba4e664 100644 --- a/servers/physics_3d/gjk_epa.h +++ b/servers/physics_3d/gjk_epa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp index 789d6687a4..7b10257157 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h index c713d8cf17..c38edc5737 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp index 9ce5ebb7ed..7eb49e657b 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h index 7b98177066..2ae6fe85fa 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp index c6fbc0f55f..2b9f0038b4 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h index c5af888eca..028a8b8c72 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.h +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/jacobian_entry_3d_sw.h b/servers/physics_3d/joints/jacobian_entry_3d_sw.h index 1737c21b3d..2829a5caf7 100644 --- a/servers/physics_3d/joints/jacobian_entry_3d_sw.h +++ b/servers/physics_3d/joints/jacobian_entry_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp index f028ad88f9..9f708ce151 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.h b/servers/physics_3d/joints/pin_joint_3d_sw.h index 0181a4455b..e28fbec6cd 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.h +++ b/servers/physics_3d/joints/pin_joint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp index dd6cc04f7c..0adc471797 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h index 37394a1580..196e60d19d 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.h +++ b/servers/physics_3d/joints/slider_joint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints_3d_sw.h b/servers/physics_3d/joints_3d_sw.h index 6a010ee771..cad05b6702 100644 --- a/servers/physics_3d/joints_3d_sw.h +++ b/servers/physics_3d/joints_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index 07a7498fec..274de8411c 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 1183bd0322..9b6b113677 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index 107f850ebd..f2adcc1072 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index 2a2cd42255..851c0d9443 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index d9170cd986..0395a3339c 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -649,7 +649,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra Vector3 a = sr[k * 2 + 0]; Vector3 b = sr[k * 2 + 1]; - recover_motion += (b - a) * 0.4; + recover_motion += (b - a) / cbk.amount; float depth = a.distance_to(b); if (depth > result.collision_depth) { @@ -791,7 +791,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons for (int i = 0; i < cbk.amount; i++) { Vector3 a = sr[i * 2 + 0]; Vector3 b = sr[i * 2 + 1]; - recover_motion += (b - a) * 0.4; + recover_motion += (b - a) / cbk.amount; } if (recover_motion == Vector3()) { diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h index 22535a6adb..eed3d86a72 100644 --- a/servers/physics_3d/space_3d_sw.h +++ b/servers/physics_3d/space_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -182,7 +182,7 @@ public: PhysicsDirectSpaceState3DSW *get_direct_state(); void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); } - _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); } + _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.is_empty(); } _FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) { if (contact_debug_count < contact_debug.size()) { contact_debug.write[contact_debug_count++] = p_contact; diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp index 9a2a0073a1..d9370de6a3 100644 --- a/servers/physics_3d/step_3d_sw.cpp +++ b/servers/physics_3d/step_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/step_3d_sw.h b/servers/physics_3d/step_3d_sw.h index 9dbb61308f..55c48ec0eb 100644 --- a/servers/physics_3d/step_3d_sw.h +++ b/servers/physics_3d/step_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 1ea8985543..a6f64f5848 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index f7607d5dd5..dd38855199 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index fabd661970..27ebe32e50 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index ed3a7e87a4..303825f37c 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 29e5ca3f77..58bcdf5802 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.h b/servers/register_server_types.h index 7d1dad37af..f6a65cb653 100644 --- a/servers/register_server_types.h +++ b/servers/register_server_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index ea6ed2b532..2d2847e6ca 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -524,7 +524,7 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>(); ERR_FAIL_COND(!line); if (p_width > 1.001) { - Vector2 t = (p_from - p_to).tangent().normalized(); + Vector2 t = (p_from - p_to).orthogonal().normalized(); line->points[0] = p_from + t * p_width; line->points[1] = p_from - t * p_width; line->points[2] = p_to - t * p_width; @@ -600,7 +600,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point if (i == pc - 1) { t = prev_t; } else { - t = (p_points[i + 1] - p_points[i]).normalized().tangent(); + t = (p_points[i + 1] - p_points[i]).normalized().orthogonal(); if (i == 0) { prev_t = t; } @@ -650,7 +650,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point if (i == pc - 1) { t = prev_t; } else { - t = (p_points[i + 1] - p_points[i]).normalized().tangent(); + t = (p_points[i + 1] - p_points[i]).normalized().orthogonal(); if (i == 0) { prev_t = t; } @@ -874,7 +874,7 @@ void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2 ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount)); #endif Vector<int> indices = Geometry2D::triangulate_polygon(p_points); - ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed."); + ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed."); Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>(); ERR_FAIL_COND(!polygon); @@ -889,10 +889,10 @@ void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector int vertex_count = p_points.size(); ERR_FAIL_COND(vertex_count == 0); - ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1); - ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count); - ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4); - ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4); + ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1); + ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count); + ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4); + ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4); Vector<int> indices = p_indices; diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h index ec2389bcb5..7496a413ee 100644 --- a/servers/rendering/renderer_canvas_cull.h +++ b/servers/rendering/renderer_canvas_cull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_canvas_render.cpp b/servers/rendering/renderer_canvas_render.cpp index 9c7251763d..1945435586 100644 --- a/servers/rendering/renderer_canvas_render.cpp +++ b/servers/rendering/renderer_canvas_render.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h index ca95abcf65..f08986b021 100644 --- a/servers/rendering/renderer_canvas_render.h +++ b/servers/rendering/renderer_canvas_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_compositor.cpp b/servers/rendering/renderer_compositor.cpp index e8c4a236fa..8861522d34 100644 --- a/servers/rendering/renderer_compositor.cpp +++ b/servers/rendering/renderer_compositor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h index f328330efa..919ae2c6da 100644 --- a/servers/rendering/renderer_compositor.h +++ b/servers/rendering/renderer_compositor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index b33255b54b..6e1d61ff94 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -992,21 +992,21 @@ void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> ssao.gather_push_constant.pass_coord_offset[0] = i % 2; ssao.gather_push_constant.pass_coord_offset[1] = i / 2; - ssao.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.screen_size.x; - ssao.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.screen_size.y; + ssao.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.full_screen_size.x; + ssao.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.full_screen_size.y; ssao.gather_push_constant.pass = i; RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); - int x_groups = ((p_settings.screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = ((p_settings.screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int x_groups = ((p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int y_groups = ((p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(p_compute_list, x_groups, y_groups, 1); } RD::get_singleton()->compute_list_add_barrier(p_compute_list); } -void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) { +void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); /* FIRST PASS */ @@ -1018,21 +1018,21 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; - u.ids.push_back(depth_mipmaps[1]); + u.ids.push_back(p_depth_mipmaps[1]); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; - u.ids.push_back(depth_mipmaps[2]); + u.ids.push_back(p_depth_mipmaps[2]); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; - u.ids.push_back(depth_mipmaps[3]); + u.ids.push_back(p_depth_mipmaps[3]); uniforms.push_back(u); } ssao.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, 2), 2); @@ -1051,8 +1051,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep ssao.downsample_push_constant.z_near = p_projection.get_z_near(); ssao.downsample_push_constant.z_far = p_projection.get_z_far(); } - ssao.downsample_push_constant.pixel_size[0] = 1.0 / p_settings.screen_size.x; - ssao.downsample_push_constant.pixel_size[1] = 1.0 / p_settings.screen_size.y; + ssao.downsample_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; + ssao.downsample_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; ssao.downsample_push_constant.radius_sq = p_settings.radius * p_settings.radius; int downsample_pipeline = SSAO_DOWNSAMPLE; @@ -1068,14 +1068,14 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[downsample_pipeline]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[0]), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_depth_mipmaps[0]), 1); if (p_settings.quality > RS::ENV_SSAO_QUALITY_MEDIUM) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.downsample_uniform_set, 2); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.downsample_push_constant, sizeof(SSAODownsamplePushConstant)); - int x_groups = (MAX(1, p_settings.screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = (MAX(1, p_settings.screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int x_groups = (MAX(1, p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int y_groups = (MAX(1, p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -1084,8 +1084,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep /* SECOND PASS */ // Sample SSAO { - ssao.gather_push_constant.screen_size[0] = p_settings.screen_size.x; - ssao.gather_push_constant.screen_size[1] = p_settings.screen_size.y; + ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; + ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; @@ -1122,7 +1122,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep ssao.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit; ssao.gather_push_constant.neg_inv_radius = -1.0 / ssao.gather_push_constant.radius; - ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_size.x) * (p_settings.quarter_size.y) * 255); + ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_screen_size.x) * (p_settings.quarter_screen_size.y) * 255); ssao.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target; ssao.gather_push_constant.detail_intensity = p_settings.detail; @@ -1192,8 +1192,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_BASE]); gather_ssao(compute_list, p_ao_pong_slices, p_settings, true); //generate importance map - int x_groups = (p_settings.quarter_size.x - 1) / 8 + 1; - int y_groups = (p_settings.quarter_size.y - 1) / 8 + 1; + int x_groups = (p_settings.quarter_screen_size.x - 1) / 8 + 1; + int y_groups = (p_settings.quarter_screen_size.y - 1) / 8 + 1; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GENERATE_IMPORTANCE_MAP]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong), 0); @@ -1268,8 +1268,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - int x_groups = ((p_settings.screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = ((p_settings.screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int x_groups = ((p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int y_groups = ((p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); } @@ -1285,8 +1285,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep // back to full size { ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness; - ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.screen_size.x; - ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.screen_size.y; + ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; + ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; ssao.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2); int interleave_pipeline = SSAO_INTERLEAVE_HALF; @@ -1307,8 +1307,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.interleave_push_constant, sizeof(SSAOInterleavePushConstant)); - int x_groups = (p_settings.screen_size.x - 1) / 8 + 1; - int y_groups = (p_settings.screen_size.y - 1) / 8 + 1; + int x_groups = (p_settings.full_screen_size.x - 1) / 8 + 1; + int y_groups = (p_settings.full_screen_size.y - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index 8731466dea..e2cdd0c3d8 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -745,9 +745,9 @@ public: float fadeout_from = 50.0; float fadeout_to = 300.0; - Size2i screen_size = Size2i(); + Size2i full_screen_size = Size2i(); Size2i half_screen_size = Size2i(); - Size2i quarter_size = Size2i(); + Size2i quarter_screen_size = Size2i(); }; void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings); diff --git a/servers/rendering/renderer_rd/light_cluster_builder.cpp b/servers/rendering/renderer_rd/light_cluster_builder.cpp index b76b41ba26..bb807ca4ca 100644 --- a/servers/rendering/renderer_rd/light_cluster_builder.cpp +++ b/servers/rendering/renderer_rd/light_cluster_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/light_cluster_builder.h b/servers/rendering/renderer_rd/light_cluster_builder.h index 0767a96817..8f77ece6f5 100644 --- a/servers/rendering/renderer_rd/light_cluster_builder.h +++ b/servers/rendering/renderer_rd/light_cluster_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp index 8319e3eed1..b2b919c40e 100644 --- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp +++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.h b/servers/rendering/renderer_rd/pipeline_cache_rd.h index 2f91c3c3b5..b1c8f21ecc 100644 --- a/servers/rendering/renderer_rd/pipeline_cache_rd.h +++ b/servers/rendering/renderer_rd/pipeline_cache_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 591018346a..5b3c3c703f 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1689,7 +1689,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh to_light_xform[2] = from_pos; to_light_xform[1] = light_dir; - to_light_xform[0] = -light_dir.tangent(); + to_light_xform[0] = -light_dir.orthogonal(); to_light_xform.invert(); @@ -2239,6 +2239,11 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa return Variant(); } +RS::ShaderNativeSourceCode RendererCanvasRenderRD::ShaderData::get_native_source_code() const { + RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton; + return canvas_singleton->shader.canvas_shader.version_get_native_source_code(version); +} + RendererCanvasRenderRD::ShaderData::ShaderData() { valid = false; uses_screen_texture = false; @@ -2488,8 +2493,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { actions.renames["COLOR"] = "color"; actions.renames["NORMAL"] = "normal"; - actions.renames["NORMALMAP"] = "normal_map"; - actions.renames["NORMALMAP_DEPTH"] = "normal_depth"; + actions.renames["NORMAL_MAP"] = "normal_map"; + actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; actions.renames["TEXTURE"] = "color_texture"; actions.renames["TEXTURE_PIXEL_SIZE"] = "draw_data.color_texture_pixel_size"; actions.renames["NORMAL_TEXTURE"] = "normal_texture"; @@ -2517,7 +2522,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; actions.usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV"; actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; - actions.usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; + actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n"; actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 203d7a4890..cb947d7180 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -188,6 +188,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender { virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + ShaderData(); virtual ~ShaderData(); }; diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index 4ae7e68219..be2552bd32 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -154,12 +154,9 @@ void RendererCompositorRD::initialize() { } } -ThreadWorkPool RendererCompositorRD::thread_work_pool; uint64_t RendererCompositorRD::frame = 1; void RendererCompositorRD::finalize() { - thread_work_pool.finish(); - memdelete(scene); memdelete(canvas); memdelete(storage); @@ -174,7 +171,6 @@ RendererCompositorRD *RendererCompositorRD::singleton = nullptr; RendererCompositorRD::RendererCompositorRD() { singleton = this; - thread_work_pool.init(); time = 0; storage = memnew(RendererStorageRD); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index 877f47d702..cb85fc79e0 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -90,8 +90,6 @@ public: virtual bool is_low_end() const { return false; } - static ThreadWorkPool thread_work_pool; - static RendererCompositorRD *singleton; RendererCompositorRD(); ~RendererCompositorRD() {} diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp index c6b2fa6dc0..1d07741296 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -112,7 +112,7 @@ void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) { actions.usage_flag_pointers["TIME"] = &uses_time; actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness; actions.usage_flag_pointers["NORMAL"] = &uses_normal; - actions.usage_flag_pointers["NORMALMAP"] = &uses_normal; + actions.usage_flag_pointers["NORMAL_MAP"] = &uses_normal; actions.usage_flag_pointers["POINT_SIZE"] = &uses_point_size; actions.usage_flag_pointers["POINT_COORD"] = &uses_point_size; @@ -394,6 +394,12 @@ Variant RendererSceneRenderForward::ShaderData::get_default_parameter(const Stri return Variant(); } +RS::ShaderNativeSourceCode RendererSceneRenderForward::ShaderData::get_native_source_code() const { + RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton; + + return scene_singleton->shader.scene_shader.version_get_native_source_code(version); +} + RendererSceneRenderForward::ShaderData::ShaderData() { valid = false; uses_screen_texture = false; @@ -806,252 +812,89 @@ bool RendererSceneRenderForward::free(RID p_rid) { return false; } -void RendererSceneRenderForward::_fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi, bool p_has_opaque_gi) { - uint32_t lightmap_captures_used = 0; - - for (int i = 0; i < p_element_count; i++) { - const RenderList::Element *e = p_elements[i]; - InstanceData &id = scene_state.instances[i]; - bool store_transform = true; - id.flags = 0; - id.mask = e->instance->layer_mask; - id.instance_uniforms_ofs = e->instance->instance_allocated_shader_parameters_offset >= 0 ? e->instance->instance_allocated_shader_parameters_offset : 0; - - if (e->instance->base_type == RS::INSTANCE_MULTIMESH) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH; - uint32_t stride; - if (storage->multimesh_get_transform_format(e->instance->base) == RS::MULTIMESH_TRANSFORM_2D) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; - stride = 2; - } else { - stride = 3; - } - if (storage->multimesh_uses_colors(e->instance->base)) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; - stride += 1; - } - if (storage->multimesh_uses_custom_data(e->instance->base)) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; - stride += 1; - } - - id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); - } else if (e->instance->base_type == RS::INSTANCE_PARTICLES) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH; - uint32_t stride; - if (false) { // 2D particles - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; - stride = 2; - } else { - stride = 3; - } - - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; - stride += 1; - - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; - stride += 1; - - id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); - - if (!storage->particles_is_using_local_coords(e->instance->base)) { - store_transform = false; - } - - } else if (e->instance->base_type == RS::INSTANCE_MESH) { - if (e->instance->skeleton.is_valid()) { - id.flags |= INSTANCE_DATA_FLAG_SKELETON; - } - } - - if (store_transform) { - RendererStorageRD::store_transform(e->instance->transform, id.transform); - RendererStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); - } else { - RendererStorageRD::store_transform(Transform(), id.transform); - RendererStorageRD::store_transform(Transform(), id.normal_transform); - } - - if (p_for_depth) { - id.gi_offset = 0xFFFFFFFF; - continue; - } - - if (e->instance->lightmap) { - int32_t lightmap_index = storage->lightmap_get_array_index(e->instance->lightmap->base); - if (lightmap_index >= 0) { - id.gi_offset = lightmap_index; - id.gi_offset |= e->instance->lightmap_slice_index << 12; - id.gi_offset |= e->instance->lightmap_cull_index << 20; - id.lightmap_uv_scale[0] = e->instance->lightmap_uv_scale.position.x; - id.lightmap_uv_scale[1] = e->instance->lightmap_uv_scale.position.y; - id.lightmap_uv_scale[2] = e->instance->lightmap_uv_scale.size.width; - id.lightmap_uv_scale[3] = e->instance->lightmap_uv_scale.size.height; - id.flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP; - if (storage->lightmap_uses_spherical_harmonics(e->instance->lightmap->base)) { - id.flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP; - } - } else { - id.gi_offset = 0xFFFFFFFF; - } - } else if (!e->instance->lightmap_sh.empty()) { - if (lightmap_captures_used < scene_state.max_lightmap_captures) { - const Color *src_capture = e->instance->lightmap_sh.ptr(); - LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used]; - for (int j = 0; j < 9; j++) { - lcd.sh[j * 4 + 0] = src_capture[j].r; - lcd.sh[j * 4 + 1] = src_capture[j].g; - lcd.sh[j * 4 + 2] = src_capture[j].b; - lcd.sh[j * 4 + 3] = src_capture[j].a; - } - id.flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE; - id.gi_offset = lightmap_captures_used; - lightmap_captures_used++; - } - - } else { - if (p_has_opaque_gi) { - id.flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; - } - - if (!low_end && !e->instance->gi_probe_instances.empty()) { - uint32_t written = 0; - for (int j = 0; j < e->instance->gi_probe_instances.size(); j++) { - RID probe = e->instance->gi_probe_instances[j]; - - uint32_t index = gi_probe_instance_get_render_index(probe); - - if (written == 0) { - id.gi_offset = index; - id.flags |= INSTANCE_DATA_FLAG_USE_GIPROBE; - written = 1; - } else { - id.gi_offset = index << 16; - written = 2; - break; - } - } - if (written == 0) { - id.gi_offset = 0xFFFFFFFF; - } else if (written == 1) { - id.gi_offset |= 0xFFFF0000; - } - } else { - if (p_has_sdfgi && (e->instance->baked_light || e->instance->dynamic_gi)) { - id.flags |= INSTANCE_DATA_FLAG_USE_SDFGI; - } - id.gi_offset = 0xFFFFFFFF; - } - } - } - - RD::get_singleton()->buffer_update(scene_state.instance_buffer, 0, sizeof(InstanceData) * p_element_count, scene_state.instances, true); - if (lightmap_captures_used) { - RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, true); - } -} - /// RENDERING /// -void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe, const Vector2 &p_uv_offset, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { +template <RendererSceneRenderForward::PassMode p_pass_mode> +void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { RD::DrawListID draw_list = p_draw_list; RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; //global scope bindings RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_params->render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); - MaterialData *prev_material = nullptr; + RID prev_material_uniform_set; RID prev_vertex_array_rd; RID prev_index_array_rd; RID prev_pipeline_rd; RID prev_xforms_uniform_set; - PushConstant push_constant; - zeromem(&push_constant, sizeof(PushConstant)); - push_constant.bake_uv2_offset[0] = p_uv_offset.x; - push_constant.bake_uv2_offset[1] = p_uv_offset.y; + bool shadow_pass = (p_params->pass_mode == PASS_MODE_SHADOW) || (p_params->pass_mode == PASS_MODE_SHADOW_DP); + + float old_offset[2] = { 0, 0 }; + + for (uint32_t i = p_from_element; i < p_to_element; i++) { + const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i]; + + RID material_uniform_set; + ShaderData *shader; + void *mesh_surface; + + if (shadow_pass) { + material_uniform_set = surf->material_uniform_set_shadow; + shader = surf->shader_shadow; + mesh_surface = surf->surface_shadow; + + } else { + material_uniform_set = surf->material_uniform_set; + shader = surf->shader; + mesh_surface = surf->surface; + } - for (int i = 0; i < p_element_count; i++) { - const RenderList::Element *e = p_elements[i]; + if (!mesh_surface) { + continue; + } - MaterialData *material = e->material; - ShaderData *shader = material->shader_data; - RID xforms_uniform_set; + if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { + old_offset[0] = surf->owner->push_constant.lightmap_uv_scale[0]; + old_offset[1] = surf->owner->push_constant.lightmap_uv_scale[1]; + surf->owner->push_constant.lightmap_uv_scale[0] = p_params->uv_offset.x; + surf->owner->push_constant.lightmap_uv_scale[1] = p_params->uv_offset.y; + } //find cull variant ShaderData::CullVariant cull_variant; - if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL || p_pass_mode == PASS_MODE_SDF || ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && e->instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)) { + if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL || p_params->pass_mode == PASS_MODE_SDF || ((p_params->pass_mode == PASS_MODE_SHADOW || p_params->pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) { cull_variant = ShaderData::CULL_VARIANT_DOUBLE_SIDED; } else { - bool mirror = e->instance->mirror; - if (p_reverse_cull) { + bool mirror = surf->owner->mirror; + if (p_params->reverse_cull) { mirror = !mirror; } cull_variant = mirror ? ShaderData::CULL_VARIANT_REVERSED : ShaderData::CULL_VARIANT_NORMAL; } - //find primitive and vertex format - RS::PrimitiveType primitive; - void *mesh_surface = nullptr; - - switch (e->instance->base_type) { - case RS::INSTANCE_MESH: { - mesh_surface = storage->mesh_get_surface(e->instance->base, e->surface_index); - - primitive = storage->mesh_surface_get_primitive(mesh_surface); - if (e->instance->skeleton.is_valid()) { - xforms_uniform_set = storage->skeleton_get_3d_uniform_set(e->instance->skeleton, default_shader_rd, TRANSFORMS_UNIFORM_SET); - } - } break; - case RS::INSTANCE_MULTIMESH: { - RID mesh = storage->multimesh_get_mesh(e->instance->base); - ERR_CONTINUE(!mesh.is_valid()); //should be a bug - - mesh_surface = storage->mesh_get_surface(e->instance->base, e->surface_index); - - primitive = storage->mesh_surface_get_primitive(mesh_surface); - - xforms_uniform_set = storage->multimesh_get_3d_uniform_set(e->instance->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); - - } break; - case RS::INSTANCE_IMMEDIATE: { - ERR_CONTINUE(true); //should be a bug - } break; - case RS::INSTANCE_PARTICLES: { - RID mesh = storage->particles_get_draw_pass_mesh(e->instance->base, e->surface_index >> 16); - ERR_CONTINUE(!mesh.is_valid()); //should be a bug - - mesh_surface = storage->mesh_get_surface(e->instance->base, e->surface_index & 0xFFFF); - - primitive = storage->mesh_surface_get_primitive(mesh_surface); - - xforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(e->instance->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); - - } break; - default: { - ERR_CONTINUE(true); //should be a bug - } - } + RS::PrimitiveType primitive = surf->primitive; + RID xforms_uniform_set = surf->owner->transforms_uniform_set; ShaderVersion shader_version = SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized. - switch (p_pass_mode) { + switch (p_params->pass_mode) { case PASS_MODE_COLOR: case PASS_MODE_COLOR_TRANSPARENT: { - if (e->uses_lightmap) { + if (surf->sort.uses_lightmap) { shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS; - } else if (e->uses_forward_gi) { + } else if (surf->sort.uses_forward_gi) { shader_version = SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI; } else { shader_version = SHADER_VERSION_COLOR_PASS; } } break; case PASS_MODE_COLOR_SPECULAR: { - if (e->uses_lightmap) { + if (surf->sort.uses_lightmap) { shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR; } else { shader_version = SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR; @@ -1086,40 +929,37 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw RID vertex_array_rd; RID index_array_rd; - if (mesh_surface) { - if (e->instance->mesh_instance.is_valid()) { //skeleton and blend shape - storage->mesh_instance_surface_get_vertex_arrays_and_format(e->instance->mesh_instance, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); - } else { - storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); - } - - if (p_screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(mesh_surface)) { - Vector3 support_min = e->instance->transformed_aabb.get_support(-p_lod_plane.normal); - Vector3 support_max = e->instance->transformed_aabb.get_support(p_lod_plane.normal); - - float distance_min = p_lod_plane.distance_to(support_min); - float distance_max = p_lod_plane.distance_to(support_max); + //skeleton and blend shape + if (surf->owner->mesh_instance.is_valid()) { + storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); + } else { + storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); + } - float distance = 0.0; + if (p_params->screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(mesh_surface)) { + //lod + Vector3 support_min = surf->owner->transformed_aabb.get_support(-p_params->lod_plane.normal); + Vector3 support_max = surf->owner->transformed_aabb.get_support(p_params->lod_plane.normal); - if (distance_min * distance_max < 0.0) { - //crossing plane - distance = 0.0; - } else if (distance_min >= 0.0) { - distance = distance_min; - } else if (distance_max <= 0.0) { - distance = -distance_max; - } + float distance_min = p_params->lod_plane.distance_to(support_min); + float distance_max = p_params->lod_plane.distance_to(support_max); - Vector3 model_scale_vec = e->instance->transform.basis.get_scale_abs(); + float distance = 0.0; - float model_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z)); + if (distance_min * distance_max < 0.0) { + //crossing plane + distance = 0.0; + } else if (distance_min >= 0.0) { + distance = distance_min; + } else if (distance_max <= 0.0) { + distance = -distance_max; + } - index_array_rd = storage->mesh_surface_get_index_array_with_lod(mesh_surface, model_scale * e->instance->lod_bias, distance * p_lod_distance_multiplier, p_screen_lod_threshold); + index_array_rd = storage->mesh_surface_get_index_array_with_lod(mesh_surface, surf->owner->lod_model_scale * surf->owner->lod_bias, distance * p_params->lod_distance_multiplier, p_params->screen_lod_threshold); - } else { - index_array_rd = storage->mesh_surface_get_index_array(mesh_surface); - } + } else { + //no lod + index_array_rd = storage->mesh_surface_get_index_array(mesh_surface); } if (prev_vertex_array_rd != vertex_array_rd) { @@ -1134,7 +974,7 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw prev_index_array_rd = index_array_rd; } - RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_force_wireframe); + RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe); if (pipeline_rd != prev_pipeline_rd) { // checking with prev shader does not make so much sense, as @@ -1148,39 +988,89 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw prev_xforms_uniform_set = xforms_uniform_set; } - if (material != prev_material) { + if (material_uniform_set != prev_material_uniform_set) { //update uniform set - if (material->uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material->uniform_set, MATERIAL_UNIFORM_SET); + if (material_uniform_set.is_valid()) { + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_uniform_set, MATERIAL_UNIFORM_SET); } - prev_material = material; + prev_material_uniform_set = material_uniform_set; } - push_constant.index = i; - RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(PushConstant)); + RD::get_singleton()->draw_list_set_push_constant(draw_list, &surf->owner->push_constant, sizeof(GeometryInstanceForward::PushConstant)); - switch (e->instance->base_type) { - case RS::INSTANCE_MESH: { - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid()); - } break; - case RS::INSTANCE_MULTIMESH: { - uint32_t instances = storage->multimesh_get_instances_to_draw(e->instance->base); - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instances); - } break; - case RS::INSTANCE_IMMEDIATE: { - } break; - case RS::INSTANCE_PARTICLES: { - uint32_t instances = storage->particles_get_amount(e->instance->base); - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instances); - } break; - default: { - ERR_CONTINUE(true); //should be a bug - } + RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), surf->owner->instance_count); + + if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { + surf->owner->push_constant.lightmap_uv_scale[0] = old_offset[0]; + surf->owner->push_constant.lightmap_uv_scale[1] = old_offset[1]; } } } +void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { + //use template for faster performance (pass mode comparisons are inlined) + + switch (p_params->pass_mode) { + case PASS_MODE_COLOR: { + _render_list_template<PASS_MODE_COLOR>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_COLOR_SPECULAR: { + _render_list_template<PASS_MODE_COLOR_SPECULAR>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_COLOR_TRANSPARENT: { + _render_list_template<PASS_MODE_COLOR_TRANSPARENT>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_SHADOW: { + _render_list_template<PASS_MODE_SHADOW>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_SHADOW_DP: { + _render_list_template<PASS_MODE_SHADOW_DP>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH: { + _render_list_template<PASS_MODE_DEPTH>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { + _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { + _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH_MATERIAL: { + _render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_SDF: { + _render_list_template<PASS_MODE_SDF>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + } +} + +void RendererSceneRenderForward::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { + uint32_t render_total = p_params->element_count; + uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + uint32_t render_from = p_thread * render_total / total_threads; + uint32_t render_to = (p_thread + 1 == total_threads) ? render_total : ((p_thread + 1) * render_total / total_threads); + _render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to); +} + +void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { + RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer); + p_params->framebuffer_format = fb_format; + + if ((uint32_t)p_params->element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time + //multi threaded + thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); + RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); + RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForward::_render_list_thread_function, p_params); + RD::get_singleton()->draw_list_end(); + } else { + //single threaded + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); + _render_list(draw_list, fb_format, p_params, 0, p_params->element_count); + RD::get_singleton()->draw_list_end(); + } +} + void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down @@ -1413,248 +1303,193 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren RD::get_singleton()->buffer_update(scene_state.uniform_buffer, 0, sizeof(SceneState::UBO), &scene_state.ubo, true); } -void RendererSceneRenderForward::_add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { - RID m_src; - - m_src = p_instance->material_override.is_valid() ? p_instance->material_override : p_material; - - if (unlikely(get_debug_draw_mode() != RS::VIEWPORT_DEBUG_DRAW_DISABLED)) { - if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { - m_src = overdraw_material; - } else if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING) { - m_src = default_material; - } - } - - MaterialData *material = nullptr; - - if (m_src.is_valid()) { - material = (MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); - if (!material || !material->shader_data->valid) { - material = nullptr; - } - } - - if (!material) { - material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - m_src = default_material; - } - - ERR_FAIL_COND(!material); - - _add_geometry_with_material(p_instance, p_surface, material, m_src, p_pass_mode, p_geometry_index, p_using_sdfgi); - - while (material->next_pass.is_valid()) { - material = (MaterialData *)storage->material_get_data(material->next_pass, RendererStorageRD::SHADER_TYPE_3D); - if (!material || !material->shader_data->valid) { - break; - } - _add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi); - } -} - -void RendererSceneRenderForward::_add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { - bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; - bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); - bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; - bool has_alpha = has_base_alpha || has_blend_alpha; - - if (p_material->shader_data->uses_sss) { - scene_state.used_sss = true; - } - - if (p_material->shader_data->uses_screen_texture) { - scene_state.used_screen_texture = true; - } - - if (p_material->shader_data->uses_depth_texture) { - scene_state.used_depth_texture = true; - } - - if (p_material->shader_data->uses_normal_texture) { - scene_state.used_normal_texture = true; - } - - if (p_pass_mode != PASS_MODE_COLOR && p_pass_mode != PASS_MODE_COLOR_SPECULAR) { - if (has_blend_alpha || has_read_screen_alpha || (has_base_alpha && !p_material->shader_data->uses_depth_pre_pass) || p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED || p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { - //conditions in which no depth pass should be processed - return; - } - - if ((p_pass_mode != PASS_MODE_DEPTH_MATERIAL && p_pass_mode != PASS_MODE_SDF) && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { - //shader does not use discard and does not write a vertex position, use generic material - if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_DEPTH) { - p_material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - } else if ((p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) && !p_material->shader_data->uses_normal && !p_material->shader_data->uses_roughness) { - p_material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - } - } - - has_alpha = false; - } - - has_alpha = has_alpha || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED; - - RenderList::Element *e = has_alpha ? render_list.add_alpha_element() : render_list.add_element(); - - if (!e) { - return; - } - - e->instance = p_instance; - e->material = p_material; - e->surface_index = p_surface; - e->sort_key = 0; - - if (e->material->last_pass != render_pass) { - if (!RD::get_singleton()->uniform_set_is_valid(e->material->uniform_set)) { - //uniform set no longer valid, probably a texture changed - storage->material_force_update_textures(p_material_rid, RendererStorageRD::SHADER_TYPE_3D); - } - e->material->last_pass = render_pass; - e->material->index = scene_state.current_material_index++; - if (e->material->shader_data->last_pass != render_pass) { - e->material->shader_data->last_pass = scene_state.current_material_index++; - e->material->shader_data->index = scene_state.current_shader_index++; - } - } - e->geometry_index = p_geometry_index; - e->material_index = e->material->index; - e->uses_instancing = e->instance->base_type == RS::INSTANCE_MULTIMESH; - e->uses_lightmap = e->instance->lightmap != nullptr || !e->instance->lightmap_sh.empty(); - e->uses_forward_gi = has_alpha && (e->instance->gi_probe_instances.size() || p_using_sdfgi); - e->shader_index = e->shader_index; - e->depth_layer = e->instance->depth_layer; - e->priority = p_material->priority; - - if (p_material->shader_data->uses_time) { - RenderingServerDefault::redraw_request(); - } -} - -void RendererSceneRenderForward::_fill_render_list(const PagedArray<InstanceBase *> &p_instances, PassMode p_pass_mode, bool p_using_sdfgi) { - scene_state.current_shader_index = 0; - scene_state.current_material_index = 0; +void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi) { scene_state.used_sss = false; scene_state.used_screen_texture = false; scene_state.used_normal_texture = false; scene_state.used_depth_texture = false; - uint32_t geometry_index = 0; + Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(Vector3::AXIS_Z)); + near_plane.d += p_cam_projection.get_z_near(); + float z_max = p_cam_projection.get_z_far() - p_cam_projection.get_z_near(); + uint32_t lightmap_captures_used = 0; + + _update_dirty_geometry_instances(); + render_list.clear(); //fill list for (int i = 0; i < (int)p_instances.size(); i++) { - InstanceBase *inst = p_instances[i]; + GeometryInstanceForward *inst = static_cast<GeometryInstanceForward *>(p_instances[i]); - //add geometry for drawing - switch (inst->base_type) { - case RS::INSTANCE_MESH: { - const RID *materials = nullptr; - uint32_t surface_count; + Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal); + inst->depth = near_plane.distance_to(support_min); + uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15); - materials = storage->mesh_get_surface_count_and_materials(inst->base, surface_count); - if (!materials) { - continue; //nothing to do - } + uint32_t flags = inst->base_flags; //fill flags if appropriate - const RID *inst_materials = inst->materials.ptr(); + bool uses_lightmap = false; + bool uses_gi = false; - for (uint32_t j = 0; j < surface_count; j++) { - RID material = inst_materials[j].is_valid() ? inst_materials[j] : materials[j]; + if (p_pass_mode == PASS_MODE_COLOR) { + //setup GI - uint32_t surface_index = storage->mesh_surface_get_render_pass_index(inst->base, j, render_pass, &geometry_index); - _add_geometry(inst, j, material, p_pass_mode, surface_index, p_using_sdfgi); + if (inst->lightmap_instance.is_valid()) { + int32_t lightmap_cull_index = -1; + for (uint32_t j = 0; j < scene_state.lightmaps_used; j++) { + if (scene_state.lightmap_ids[j] == inst->lightmap_instance) { + lightmap_cull_index = j; + break; + } } - - //mesh->last_pass=frame; - - } break; - - case RS::INSTANCE_MULTIMESH: { - if (storage->multimesh_get_instances_to_draw(inst->base) == 0) { - //not visible, 0 instances - continue; + if (lightmap_cull_index >= 0) { + inst->push_constant.gi_offset &= 0xFFFF; + inst->push_constant.gi_offset |= lightmap_cull_index; + flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP; + if (scene_state.lightmap_has_sh[lightmap_cull_index]) { + flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP; + } + uses_lightmap = true; + } else { + inst->push_constant.gi_offset = 0xFFFFFFFF; } - RID mesh = storage->multimesh_get_mesh(inst->base); - if (!mesh.is_valid()) { - continue; + } else if (inst->lightmap_sh) { + if (lightmap_captures_used < scene_state.max_lightmap_captures) { + const Color *src_capture = inst->lightmap_sh->sh; + LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used]; + for (int j = 0; j < 9; j++) { + lcd.sh[j * 4 + 0] = src_capture[j].r; + lcd.sh[j * 4 + 1] = src_capture[j].g; + lcd.sh[j * 4 + 2] = src_capture[j].b; + lcd.sh[j * 4 + 3] = src_capture[j].a; + } + flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE; + inst->push_constant.gi_offset = lightmap_captures_used; + lightmap_captures_used++; + uses_lightmap = true; } - const RID *materials = nullptr; - uint32_t surface_count; - - materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); - if (!materials) { - continue; //nothing to do + } else if (!low_end) { + if (p_using_opaque_gi) { + flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } - for (uint32_t j = 0; j < surface_count; j++) { - uint32_t surface_index = storage->mesh_surface_get_multimesh_render_pass_index(mesh, j, render_pass, &geometry_index); - _add_geometry(inst, j, materials[j], p_pass_mode, surface_index, p_using_sdfgi); - } + if (inst->gi_probes[0].is_valid()) { + uint32_t probe0_index = 0xFFFF; + uint32_t probe1_index = 0xFFFF; - } break; -#if 0 - case RS::INSTANCE_IMMEDIATE: { - RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base); - ERR_CONTINUE(!immediate); + for (uint32_t j = 0; j < scene_state.giprobes_used; j++) { + if (scene_state.giprobe_ids[j] == inst->gi_probes[0]) { + probe0_index = j; + } else if (scene_state.giprobe_ids[j] == inst->gi_probes[1]) { + probe1_index = j; + } + } - _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); + if (probe0_index == 0xFFFF && probe1_index != 0xFFFF) { + //0 must always exist if a probe exists + SWAP(probe0_index, probe1_index); + } - } break; -#endif - case RS::INSTANCE_PARTICLES: { - int draw_passes = storage->particles_get_draw_passes(inst->base); + inst->push_constant.gi_offset = probe0_index | (probe1_index << 16); + uses_gi = true; + } else { + if (p_using_sdfgi && inst->can_sdfgi) { + flags |= INSTANCE_DATA_FLAG_USE_SDFGI; + uses_gi = true; + } + inst->push_constant.gi_offset = 0xFFFFFFFF; + } + } + } + inst->push_constant.flags = flags; - for (int j = 0; j < draw_passes; j++) { - RID mesh = storage->particles_get_draw_pass_mesh(inst->base, j); - if (!mesh.is_valid()) - continue; + GeometryInstanceSurfaceDataCache *surf = inst->surface_caches; - const RID *materials = nullptr; - uint32_t surface_count; + while (surf) { + surf->sort.uses_forward_gi = 0; + surf->sort.uses_lightmap = 0; - materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); - if (!materials) { - continue; //nothing to do + if (p_pass_mode == PASS_MODE_COLOR) { + if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { + render_list.add_element(surf); + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA) { + render_list.add_alpha_element(surf); + if (uses_gi) { + surf->sort.uses_forward_gi = 1; } + } - for (uint32_t k = 0; k < surface_count; k++) { - uint32_t surface_index = storage->mesh_surface_get_particles_render_pass_index(mesh, j, render_pass, &geometry_index); - _add_geometry(inst, (j << 16) | k, materials[j], p_pass_mode, surface_index, p_using_sdfgi); - } + if (uses_lightmap) { + surf->sort.uses_lightmap = 1; } - } break; + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING) { + scene_state.used_sss = true; + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE) { + scene_state.used_screen_texture = true; + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE) { + scene_state.used_normal_texture = true; + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE) { + scene_state.used_depth_texture = true; + } - default: { + } else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) { + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) { + render_list.add_element(surf); + } + } else { + if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { + render_list.add_element(surf); + } } + + surf->sort.depth_layer = depth_layer; + + surf = surf->next; } } + + if (lightmap_captures_used) { + RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, true); + } } -void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<InstanceBase *> &p_lightmaps, const Transform &p_cam_transform) { - uint32_t lightmaps_used = 0; +void RendererSceneRenderForward::_setup_giprobes(const PagedArray<RID> &p_giprobes) { + scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES)); + for (uint32_t i = 0; i < scene_state.giprobes_used; i++) { + scene_state.giprobe_ids[i] = p_giprobes[i]; + } +} + +void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) { + scene_state.lightmaps_used = 0; for (int i = 0; i < (int)p_lightmaps.size(); i++) { if (i >= (int)scene_state.max_lightmaps) { break; } - InstanceBase *lm = p_lightmaps[i]; - Basis to_lm = lm->transform.basis.inverse() * p_cam_transform.basis; + RID lightmap = lightmap_instance_get_lightmap(p_lightmaps[i]); + + Basis to_lm = lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis; to_lm = to_lm.inverse().transposed(); //will transform normals RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); - lm->lightmap_cull_index = i; - lightmaps_used++; + scene_state.lightmap_ids[i] = p_lightmaps[i]; + scene_state.lightmap_has_sh[i] = storage->lightmap_uses_spherical_harmonics(lightmap); + + scene_state.lightmaps_used++; } - if (lightmaps_used > 0) { - RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * lightmaps_used, scene_state.lightmaps, true); + if (scene_state.lightmaps_used > 0) { + RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * scene_state.lightmaps_used, scene_state.lightmaps, true); } } -void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { +void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { RenderBufferDataForward *render_buffer = nullptr; if (p_render_buffer.is_valid()) { render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer); @@ -1777,12 +1612,12 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } _setup_lightmaps(p_lightmaps, p_cam_transform); + _setup_giprobes(p_gi_probes); _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) - render_list.clear(); - _fill_render_list(p_instances, PASS_MODE_COLOR, using_sdfgi); + _fill_render_list(p_instances, PASS_MODE_COLOR, p_cam_projection, p_cam_transform, using_sdfgi, using_sdfgi || using_giprobe); bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; @@ -1864,12 +1699,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf clear_color = p_default_bg_color; } - RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probes); - render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, false, false, using_sdfgi || using_giprobe); - bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; @@ -1880,10 +1711,11 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf if (depth_pre_pass) { //depth pre pass RENDER_TIMESTAMP("Render Depth Pre-Pass"); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + bool finish_depth = using_ssao || using_sdfgi || using_giprobe; - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { RENDER_TIMESTAMP("Resolve Depth Pre-Pass"); @@ -1910,6 +1742,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf RENDER_TIMESTAMP("Render Opaque Pass"); + RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probes, p_lightmaps); + bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss; bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; @@ -1929,13 +1763,13 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + + _render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); if (will_continue_color && using_separate_specular) { // close the specular framebuffer, as it's no longer used - draw_list = RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE); + RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE); RD::get_singleton()->draw_list_end(); } } @@ -2014,12 +1848,9 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf render_list.sort_by_reverse_depth_and_priority(true); - _fill_instances(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, using_sdfgi); - { - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); } if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { @@ -2027,7 +1858,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } } -void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { +void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { RENDER_TIMESTAMP("Setup Rendering Shadow"); _update_render_base_uniform_set(); @@ -2042,29 +1873,24 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedAr p_screen_lod_threshold = 0.0; } - render_list.clear(); - PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW; - _fill_render_list(p_instances, pass_mode); + _fill_render_list(p_instances, pass_mode, p_projection, p_transform); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Shadow"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { //regular forward for now - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); } } -void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances) { +void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { RENDER_TIMESTAMP("Setup Render Collider Heightfield"); _update_render_base_uniform_set(); @@ -2075,29 +1901,24 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), true, Color(), 0, p_cam_projection.get_z_far(), false, false); - render_list.clear(); - PassMode pass_mode = PASS_MODE_SHADOW; - _fill_render_list(p_instances, pass_mode); + _fill_render_list(p_instances, pass_mode, p_cam_projection, p_cam_transform); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Collider Heightield"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { //regular forward for now - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_fb), render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set); + _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); } } -void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering Material"); _update_render_base_uniform_set(); @@ -2109,20 +1930,17 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); - render_list.clear(); - PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; - _fill_render_list(p_instances, pass_mode); + _fill_render_list(p_instances, pass_mode, p_cam_projection, p_cam_transform); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Material"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { + RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -2131,12 +1949,12 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo clear.push_back(Color(0, 0, 0, 0)); clear.push_back(Color(0, 0, 0, 0)); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); RD::get_singleton()->draw_list_end(); } } -void RendererSceneRenderForward::_render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering UV2"); _update_render_base_uniform_set(); @@ -2148,20 +1966,17 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<InstanceBase *> &p _setup_environment(RID(), RID(), CameraMatrix(), Transform(), RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); - render_list.clear(); - PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; - _fill_render_list(p_instances, pass_mode); + _fill_render_list(p_instances, pass_mode, CameraMatrix(), Transform()); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Material"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { + RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, true); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -2189,15 +2004,17 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<InstanceBase *> &p Vector2 ofs = uv_offsets[i]; ofs.x /= p_region.size.width; ofs.y /= p_region.size.height; - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, true, ofs); //first wireframe, for pseudo conservative + render_list_params.uv_offset = ofs; + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //first wireframe, for pseudo conservative } - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); //second regular triangles + render_list_params.uv_offset = Vector2(); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //second regular triangles RD::get_singleton()->draw_list_end(); } } -void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { +void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { RENDER_TIMESTAMP("Render SDFGI"); _update_render_base_uniform_set(); @@ -2206,12 +2023,10 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto ERR_FAIL_COND(!render_buffer); render_pass++; - render_list.clear(); PassMode pass_mode = PASS_MODE_SDF; - _fill_render_list(p_instances, pass_mode); + _fill_render_list(p_instances, pass_mode, CameraMatrix(), Transform()); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture); @@ -2272,9 +2087,8 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto E = sdfgi_framebuffer_size_cache.insert(fb_size, fb); } - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(E->get()), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); //second regular triangles - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); + _render_list_with_threads(&render_list_params, E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); } } @@ -2331,13 +2145,6 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { u.ids.push_back(scene_state.uniform_buffer); uniforms.push_back(u); } - { - RD::Uniform u; - u.binding = 4; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.ids.push_back(scene_state.instance_buffer); - uniforms.push_back(u); - } { RD::Uniform u; @@ -2371,20 +2178,13 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 11; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids = storage->lightmap_array_get_textures(); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.lightmap_capture_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 13; + u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture(); u.ids.push_back(decal_atlas); @@ -2392,7 +2192,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } { RD::Uniform u; - u.binding = 14; + u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture_srgb(); u.ids.push_back(decal_atlas); @@ -2400,7 +2200,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } { RD::Uniform u; - u.binding = 15; + u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_decal_buffer()); uniforms.push_back(u); @@ -2408,14 +2208,14 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; - u.binding = 16; + u.binding = 15; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(get_cluster_builder_texture()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 17; + u.binding = 16; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_cluster_builder_indices_buffer()); uniforms.push_back(u); @@ -2423,7 +2223,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; - u.binding = 18; + u.binding = 17; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (directional_shadow_get_texture().is_valid()) { u.ids.push_back(directional_shadow_get_texture()); @@ -2436,7 +2236,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 19; + u.binding = 18; u.ids.push_back(storage->global_variables_get_storage_buffer()); uniforms.push_back(u); } @@ -2444,7 +2244,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { if (!low_end) { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 20; + u.binding = 19; u.ids.push_back(sdfgi_get_ubo()); uniforms.push_back(u); } @@ -2453,7 +2253,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } } -RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes) { +RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps) { if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) { RD::get_singleton()->free(render_pass_uniform_set); } @@ -2508,11 +2308,29 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff u.ids.push_back(texture); uniforms.push_back(u); } - { RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.resize(scene_state.max_lightmaps); + RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { + if (i < p_lightmaps.size()) { + RID base = lightmap_instance_get_lightmap(p_lightmaps[i]); + RID texture = storage->lightmap_get_texture(base); + RID rd_texture = storage->texture_get_rd_texture(texture); + u.ids.write[i] = rd_texture; + } else { + u.ids.write[i] = default_tex; + } + } + + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 4; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(MAX_GI_PROBES); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { @@ -2532,7 +2350,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 4; + u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = (false && rb && rb->depth.is_valid()) ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); u.ids.push_back(texture); @@ -2540,7 +2358,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 5; + u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_buffers) : RID(); RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); @@ -2550,7 +2368,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff if (!low_end) { { RD::Uniform u; - u.binding = 6; + u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL); u.ids.push_back(texture); @@ -2559,7 +2377,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 7; + u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID aot = rb ? render_buffers_get_ao_texture(p_render_buffers) : RID(); RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); @@ -2569,7 +2387,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 8; + u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb && rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); @@ -2578,7 +2396,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 9; + u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb && rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); @@ -2586,7 +2404,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 10; + u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID t; if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { @@ -2599,7 +2417,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 11; + u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers)); @@ -2610,14 +2428,14 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 12; + u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 13; + u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID vfog = RID(); if (rb && render_buffers_has_volumetric_fog(p_render_buffers)) { @@ -2675,10 +2493,24 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed } { - // No GIProbes + // No Lightmaps RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.resize(scene_state.max_lightmaps); + RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { + u.ids.write[i] = default_tex; + } + + uniforms.push_back(u); + } + + { + // No GIProbes + RD::Uniform u; + u.binding = 4; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(MAX_GI_PROBES); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { @@ -2692,28 +2524,28 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 4; + u.binding = 5; u.ids.push_back(p_albedo_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 5; + u.binding = 6; u.ids.push_back(p_emission_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 6; + u.binding = 7; u.ids.push_back(p_emission_aniso_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 7; + u.binding = 8; u.ids.push_back(p_geom_facing_texture); uniforms.push_back(u); } @@ -2756,6 +2588,534 @@ void RendererSceneRenderForward::set_time(double p_time, double p_step) { RendererSceneRenderRD::set_time(p_time, p_step); } +void RendererSceneRenderForward::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + if (ginstance->dirty_list_element.in_list()) { + return; + } + + //clear surface caches + GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; + + while (surf) { + GeometryInstanceSurfaceDataCache *next = surf->next; + geometry_instance_surface_alloc.free(surf); + surf = next; + } + + ginstance->surface_caches = nullptr; + + geometry_instance_dirty_list.add(&ginstance->dirty_list_element); +} + +void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { + bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; + bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); + bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; + bool has_alpha = has_base_alpha || has_blend_alpha; + + uint32_t flags = 0; + + if (p_material->shader_data->uses_sss) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING; + } + + if (p_material->shader_data->uses_screen_texture) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE; + } + + if (p_material->shader_data->uses_depth_texture) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE; + } + + if (p_material->shader_data->uses_normal_texture) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE; + } + + if (ginstance->data->cast_double_sided_shaodows) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS; + } + + if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED) { + //material is only meant for alpha pass + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA; + if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED)) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; + } + } else { + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE; + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; + } + + MaterialData *material_shadow = nullptr; + //void *surface_shadow = nullptr; + if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; + material_shadow = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + } else { + material_shadow = p_material; + } + + GeometryInstanceSurfaceDataCache *sdcache = geometry_instance_surface_alloc.alloc(); + + sdcache->flags = flags; + + sdcache->shader = p_material->shader_data; + sdcache->material_uniform_set = p_material->uniform_set; + sdcache->surface = storage->mesh_get_surface(p_mesh, p_surface); + sdcache->primitive = storage->mesh_surface_get_primitive(sdcache->surface); + sdcache->surface_index = p_surface; + + if (ginstance->data->dirty_dependencies) { + storage->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker); + } + + //shadow + sdcache->shader_shadow = material_shadow->shader_data; + sdcache->material_uniform_set_shadow = material_shadow->uniform_set; + sdcache->surface_shadow = sdcache->surface; //when adding special shadow meshes, will use this + + sdcache->owner = ginstance; + + sdcache->next = ginstance->surface_caches; + ginstance->surface_caches = sdcache; + + //sortkey + + sdcache->sort.sort_key1 = 0; + sdcache->sort.sort_key2 = 0; + + sdcache->sort.surface_type = ginstance->data->base_type; + sdcache->sort.material_id = p_material_id; + sdcache->sort.shader_id = p_shader_id; + sdcache->sort.geometry_id = p_mesh.get_local_index(); + sdcache->sort.uses_forward_gi = ginstance->can_sdfgi; + sdcache->sort.priority = p_material->priority; +} + +void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { + RID m_src; + + m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material; + + MaterialData *material = nullptr; + + if (m_src.is_valid()) { + material = (MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); + if (!material || !material->shader_data->valid) { + material = nullptr; + } + } + + if (material) { + if (ginstance->data->dirty_dependencies) { + storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); + } + } else { + material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + m_src = default_material; + } + + ERR_FAIL_COND(!material); + + _geometry_instance_add_surface_with_material(ginstance, p_surface, material, m_src.get_local_index(), storage->material_get_shader_id(m_src), p_mesh); + + while (material->next_pass.is_valid()) { + RID next_pass = material->next_pass; + material = (MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D); + if (!material || !material->shader_data->valid) { + break; + } + if (ginstance->data->dirty_dependencies) { + storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker); + } + _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), storage->material_get_shader_id(next_pass), p_mesh); + } +} + +void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_geometry_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + + if (ginstance->data->dirty_dependencies) { + ginstance->data->dependency_tracker.update_begin(); + } + + //add geometry for drawing + switch (ginstance->data->base_type) { + case RS::INSTANCE_MESH: { + const RID *materials = nullptr; + uint32_t surface_count; + RID mesh = ginstance->data->base; + + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (materials) { + //if no materials, no surfaces. + const RID *inst_materials = ginstance->data->surface_materials.ptr(); + uint32_t surf_mat_count = ginstance->data->surface_materials.size(); + + for (uint32_t j = 0; j < surface_count; j++) { + RID material = (j < surf_mat_count && inst_materials[j].is_valid()) ? inst_materials[j] : materials[j]; + _geometry_instance_add_surface(ginstance, j, material, mesh); + } + } + + ginstance->instance_count = 1; + + } break; + + case RS::INSTANCE_MULTIMESH: { + RID mesh = storage->multimesh_get_mesh(ginstance->data->base); + if (mesh.is_valid()) { + const RID *materials = nullptr; + uint32_t surface_count; + + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (materials) { + for (uint32_t j = 0; j < surface_count; j++) { + _geometry_instance_add_surface(ginstance, j, materials[j], mesh); + } + } + + ginstance->instance_count = storage->multimesh_get_instances_to_draw(ginstance->data->base); + } + + } break; +#if 0 + case RS::INSTANCE_IMMEDIATE: { + RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base); + ERR_CONTINUE(!immediate); + + _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); + + } break; +#endif + case RS::INSTANCE_PARTICLES: { + int draw_passes = storage->particles_get_draw_passes(ginstance->data->base); + + for (int j = 0; j < draw_passes; j++) { + RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j); + if (!mesh.is_valid()) + continue; + + const RID *materials = nullptr; + uint32_t surface_count; + + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (materials) { + for (uint32_t k = 0; k < surface_count; k++) { + _geometry_instance_add_surface(ginstance, k, materials[k], mesh); + } + } + } + + ginstance->instance_count = storage->particles_get_amount(ginstance->data->base); + + } break; + + default: { + } + } + + //Fill push constant + + ginstance->push_constant.instance_uniforms_ofs = ginstance->data->shader_parameters_offset >= 0 ? ginstance->data->shader_parameters_offset : 0; + ginstance->push_constant.layer_mask = ginstance->data->layer_mask; + ginstance->push_constant.flags = 0; + ginstance->push_constant.gi_offset = 0xFFFFFFFF; //disabled + + bool store_transform = true; + + if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; + uint32_t stride; + if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; + stride = 2; + } else { + stride = 3; + } + if (storage->multimesh_uses_colors(ginstance->data->base)) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; + stride += 1; + } + if (storage->multimesh_uses_custom_data(ginstance->data->base)) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; + stride += 1; + } + + ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + + } else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; + uint32_t stride; + if (false) { // 2D particles + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; + stride = 2; + } else { + stride = 3; + } + + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; + stride += 1; + + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; + stride += 1; + + ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + + if (!storage->particles_is_using_local_coords(ginstance->data->base)) { + store_transform = false; + } + ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + + } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { + if (storage->skeleton_is_valid(ginstance->data->skeleton)) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_SKELETON; + ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, default_shader_rd, TRANSFORMS_UNIFORM_SET); + if (ginstance->data->dirty_dependencies) { + storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); + } + } + } + + if (store_transform) { + RendererStorageRD::store_transform(ginstance->data->transform, ginstance->push_constant.transform); + } else { + RendererStorageRD::store_transform(Transform(), ginstance->push_constant.transform); + } + + ginstance->can_sdfgi = false; + + if (lightmap_instance_is_valid(ginstance->lightmap_instance)) { + ginstance->push_constant.gi_offset = ginstance->data->lightmap_slice_index << 16; + ginstance->push_constant.lightmap_uv_scale[0] = ginstance->data->lightmap_uv_scale.position.x; + ginstance->push_constant.lightmap_uv_scale[1] = ginstance->data->lightmap_uv_scale.position.y; + ginstance->push_constant.lightmap_uv_scale[2] = ginstance->data->lightmap_uv_scale.size.width; + ginstance->push_constant.lightmap_uv_scale[3] = ginstance->data->lightmap_uv_scale.size.height; + } else if (!low_end) { + if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { + ginstance->can_sdfgi = true; + } + } + + if (ginstance->data->dirty_dependencies) { + ginstance->data->dependency_tracker.update_end(); + ginstance->data->dirty_dependencies = false; + } + + ginstance->dirty_list_element.remove_from_list(); +} + +void RendererSceneRenderForward::_update_dirty_geometry_instances() { + while (geometry_instance_dirty_list.first()) { + _geometry_instance_update(geometry_instance_dirty_list.first()->self()); + } +} + +void RendererSceneRenderForward::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) { + switch (p_notification) { + case RendererStorage::DEPENDENCY_CHANGED_MATERIAL: + case RendererStorage::DEPENDENCY_CHANGED_MESH: + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH: + case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: { + static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); + } break; + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_tracker->userdata); + if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { + ginstance->instance_count = static_cast<RendererSceneRenderForward *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base); + } + } break; + default: { + //rest of notifications of no interest + } break; + } +} +void RendererSceneRenderForward::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) { + static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); +} + +RendererSceneRender::GeometryInstance *RendererSceneRenderForward::geometry_instance_create(RID p_base) { + RS::InstanceType type = storage->get_base_type(p_base); + ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); + + GeometryInstanceForward *ginstance = geometry_instance_alloc.alloc(); + ginstance->data = memnew(GeometryInstanceForward::Data); + + ginstance->data->base = p_base; + ginstance->data->base_type = type; + ginstance->data->dependency_tracker.userdata = ginstance; + ginstance->data->dependency_tracker.changed_callback = _geometry_instance_dependency_changed; + ginstance->data->dependency_tracker.deleted_callback = _geometry_instance_dependency_deleted; + + _geometry_instance_mark_dirty(ginstance); + + return ginstance; +} +void RendererSceneRenderForward::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->skeleton = p_skeleton; + _geometry_instance_mark_dirty(ginstance); + ginstance->data->dirty_dependencies = true; +} +void RendererSceneRenderForward::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->material_override = p_override; + _geometry_instance_mark_dirty(ginstance); + ginstance->data->dirty_dependencies = true; +} +void RendererSceneRenderForward::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->surface_materials = p_materials; + _geometry_instance_mark_dirty(ginstance); + ginstance->data->dirty_dependencies = true; +} +void RendererSceneRenderForward::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->mesh_instance = p_mesh_instance; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + RendererStorageRD::store_transform(p_transform, ginstance->push_constant.transform); + ginstance->data->transform = p_transform; + ginstance->mirror = p_transform.basis.determinant() < 0; + ginstance->data->aabb = p_aabb; + ginstance->transformed_aabb = p_transformed_aabb; + + Vector3 model_scale_vec = p_transform.basis.get_scale_abs(); + // handle non uniform scale here + + float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z)); + float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z)); + ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9; + + ginstance->lod_model_scale = max_scale; +} +void RendererSceneRenderForward::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->lod_bias = p_lod_bias; +} +void RendererSceneRenderForward::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->use_baked_light = p_enable; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->use_dynamic_gi = p_enable; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->lightmap_instance = p_lightmap_instance; + ginstance->data->lightmap_uv_scale = p_lightmap_uv_scale; + ginstance->data->lightmap_slice_index = p_lightmap_slice_index; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + if (p_sh9) { + if (ginstance->lightmap_sh == nullptr) { + ginstance->lightmap_sh = geometry_instance_lightmap_sh.alloc(); + } + + copymem(ginstance->lightmap_sh->sh, p_sh9, sizeof(Color) * 9); + } else { + if (ginstance->lightmap_sh != nullptr) { + geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); + ginstance->lightmap_sh = nullptr; + } + } + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->shader_parameters_offset = p_offset; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + + ginstance->data->cast_double_sided_shaodows = p_enable; + _geometry_instance_mark_dirty(ginstance); +} + +void RendererSceneRenderForward::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->layer_mask = p_layer_mask; + ginstance->push_constant.layer_mask = p_layer_mask; +} + +void RendererSceneRenderForward::geometry_instance_free(GeometryInstance *p_geometry_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + if (ginstance->lightmap_sh != nullptr) { + geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); + } + GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; + while (surf) { + GeometryInstanceSurfaceDataCache *next = surf->next; + geometry_instance_surface_alloc.free(surf); + surf = next; + } + memdelete(ginstance->data); + geometry_instance_alloc.free(ginstance); +} + +uint32_t RendererSceneRenderForward::geometry_instance_get_pair_mask() { + return (1 << RS::INSTANCE_GI_PROBE); +} +void RendererSceneRenderForward::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { +} +void RendererSceneRenderForward::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { +} +void RendererSceneRenderForward::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { +} + +Transform RendererSceneRenderForward::geometry_instance_get_transform(GeometryInstance *p_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance); + ERR_FAIL_COND_V(!ginstance, Transform()); + return ginstance->data->transform; +} +AABB RendererSceneRenderForward::geometry_instance_get_aabb(GeometryInstance *p_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance); + ERR_FAIL_COND_V(!ginstance, AABB()); + return ginstance->data->aabb; +} + +void RendererSceneRenderForward::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + if (p_gi_probe_instance_count > 0) { + ginstance->gi_probes[0] = p_gi_probe_instances[0]; + } else { + ginstance->gi_probes[0] = RID(); + } + + if (p_gi_probe_instance_count > 1) { + ginstance->gi_probes[1] = p_gi_probe_instances[1]; + } else { + ginstance->gi_probes[1] = RID(); + } +} + RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_storage) : RendererSceneRenderRD(p_storage) { singleton = this; @@ -2779,11 +3139,10 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor { //lightmaps - scene_state.max_lightmaps = storage->lightmap_array_get_size(); + scene_state.max_lightmaps = low_end ? 2 : MAX_LIGHTMAPS; defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n"; defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n"; - scene_state.lightmaps = memnew_arr(LightmapData, scene_state.max_lightmaps); scene_state.lightmap_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapData) * scene_state.max_lightmaps); } { @@ -2860,8 +3219,8 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor actions.renames["FRAGCOORD"] = "gl_FragCoord"; actions.renames["FRONT_FACING"] = "gl_FrontFacing"; - actions.renames["NORMALMAP"] = "normalmap"; - actions.renames["NORMALMAP_DEPTH"] = "normaldepth"; + actions.renames["NORMAL_MAP"] = "normal_map"; + actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; actions.renames["ALBEDO"] = "albedo"; actions.renames["ALPHA"] = "alpha"; actions.renames["METALLIC"] = "metallic"; @@ -2928,8 +3287,8 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n"; actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n"; actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n"; - actions.usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; - actions.usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; + actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; + actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; @@ -3006,12 +3365,6 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor render_list.init(); render_pass = 0; - { - scene_state.max_instances = render_list.max_elements; - scene_state.instances = memnew_arr(InstanceData, scene_state.max_instances); - scene_state.instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(InstanceData) * scene_state.max_instances); - } - scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO)); { @@ -3059,6 +3412,8 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor sampler.compare_op = RD::COMPARE_OP_LESS; shadow_sampler = RD::get_singleton()->sampler_create(sampler); } + + render_list_thread_threshold = GLOBAL_GET("rendering/forward_renderer/threaded_render_minimum_instances"); } RendererSceneRenderForward::~RendererSceneRenderForward() { @@ -3086,11 +3441,8 @@ RendererSceneRenderForward::~RendererSceneRenderForward() { { RD::get_singleton()->free(scene_state.uniform_buffer); - RD::get_singleton()->free(scene_state.instance_buffer); RD::get_singleton()->free(scene_state.lightmap_buffer); RD::get_singleton()->free(scene_state.lightmap_capture_buffer); - memdelete_arr(scene_state.instances); - memdelete_arr(scene_state.lightmaps); memdelete_arr(scene_state.lightmap_captures); } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/renderer_scene_render_forward.h index 5d77c13b43..3b5a5ad96f 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_H #define RENDERING_SERVER_SCENE_RENDER_FORWARD_H +#include "core/templates/paged_allocator.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" @@ -46,7 +47,9 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { enum { SDFGI_MAX_CASCADES = 8, - MAX_GI_PROBES = 8 + MAX_GI_PROBES = 8, + MAX_LIGHTMAPS = 8, + MAX_GI_PROBES_PER_INSTANCE = 2, }; /* Scene Shader */ @@ -166,6 +169,8 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + ShaderData(); virtual ~ShaderData(); }; @@ -197,14 +202,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { return static_cast<RendererSceneRenderForward *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); } - /* Push Constant */ - - struct PushConstant { - uint32_t index; - uint32_t pad; - float bake_uv2_offset[2]; - }; - /* Framebuffer */ struct RenderBufferDataForward : public RenderBufferData { @@ -266,7 +263,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { void _update_render_base_uniform_set(); RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); - RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes); + RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps); struct LightmapData { float normal_xform[12]; @@ -292,16 +289,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { INSTANCE_DATA_FLAG_SKELETON = 1 << 19, }; - struct InstanceData { - float transform[16]; - float normal_transform[16]; - uint32_t flags; - uint32_t instance_uniforms_ofs; //instance_offset in instancing/skeleton buffer - uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap) - uint32_t mask; - float lightmap_uv_scale[4]; - }; - struct SceneState { struct UBO { float projection_matrix[16]; @@ -385,7 +372,10 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RID uniform_buffer; - LightmapData *lightmaps; + LightmapData lightmaps[MAX_LIGHTMAPS]; + RID lightmap_ids[MAX_LIGHTMAPS]; + bool lightmap_has_sh[MAX_LIGHTMAPS]; + uint32_t lightmaps_used = 0; uint32_t max_lightmaps; RID lightmap_buffer; @@ -393,47 +383,231 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { uint32_t max_lightmap_captures; RID lightmap_capture_buffer; - RID instance_buffer; - InstanceData *instances; - uint32_t max_instances; + RID giprobe_ids[MAX_GI_PROBES]; + uint32_t giprobes_used = 0; bool used_screen_texture = false; bool used_normal_texture = false; bool used_depth_texture = false; bool used_sss = false; - uint32_t current_shader_index = 0; - uint32_t current_material_index = 0; } scene_state; - /* Render List */ + static RendererSceneRenderForward *singleton; + uint64_t render_pass; + double time; + RID default_shader; + RID default_material; + RID overdraw_material_shader; + RID overdraw_material; + RID wireframe_material_shader; + RID wireframe_material; + RID default_shader_rd; + RID default_shader_sdfgi_rd; - struct RenderList { - int max_elements; + RID default_vec4_xform_buffer; + RID default_vec4_xform_uniform_set; - struct Element { - RendererSceneRender::InstanceBase *instance; - MaterialData *material; - union { - struct { - //from least significant to most significant in sort, TODO: should be endian swapped on big endian - uint64_t geometry_index : 20; - uint64_t material_index : 15; - uint64_t shader_index : 12; - uint64_t uses_instancing : 1; - uint64_t uses_forward_gi : 1; - uint64_t uses_lightmap : 1; - uint64_t depth_layer : 4; - uint64_t priority : 8; - }; - - uint64_t sort_key; + enum PassMode { + PASS_MODE_COLOR, + PASS_MODE_COLOR_SPECULAR, + PASS_MODE_COLOR_TRANSPARENT, + PASS_MODE_SHADOW, + PASS_MODE_SHADOW_DP, + PASS_MODE_DEPTH, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, + PASS_MODE_DEPTH_MATERIAL, + PASS_MODE_SDF, + }; + + void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false); + void _setup_giprobes(const PagedArray<RID> &p_giprobes); + void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform); + + struct GeometryInstanceSurfaceDataCache; + + struct RenderListParameters { + GeometryInstanceSurfaceDataCache **elements = nullptr; + int element_count = 0; + bool reverse_cull = false; + PassMode pass_mode = PASS_MODE_COLOR; + bool no_gi = false; + RID render_pass_uniform_set; + bool force_wireframe = false; + Vector2 uv_offset; + Plane lod_plane; + float lod_distance_multiplier = 0.0; + float screen_lod_threshold = 0.0; + RD::FramebufferFormatID framebuffer_format = 0; + RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) { + elements = p_elements; + element_count = p_element_count; + reverse_cull = p_reverse_cull; + pass_mode = p_pass_mode; + no_gi = p_no_gi; + render_pass_uniform_set = p_render_pass_uniform_set; + force_wireframe = p_force_wireframe; + uv_offset = p_uv_offset; + lod_plane = p_lod_plane; + lod_distance_multiplier = p_lod_distance_multiplier; + screen_lod_threshold = p_screen_lod_threshold; + } + }; + + template <PassMode p_pass_mode> + _FORCE_INLINE_ void _render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element); + + void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element); + + LocalVector<RD::DrawListID> thread_draw_lists; + void _render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params); + void _render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()); + + uint32_t render_list_thread_threshold = 500; + + void _fill_render_list(const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi = false, bool p_using_opaque_gi = false); + + Map<Size2i, RID> sdfgi_framebuffer_size_cache; + + struct GeometryInstanceData; + struct GeometryInstanceForward; + + struct GeometryInstanceLightmapSH { + Color sh[9]; + }; + + // Cached data for drawing surfaces + struct GeometryInstanceSurfaceDataCache { + enum { + FLAG_PASS_DEPTH = 1, + FLAG_PASS_OPAQUE = 2, + FLAG_PASS_ALPHA = 4, + FLAG_PASS_SHADOW = 8, + FLAG_USES_SHARED_SHADOW_MATERIAL = 128, + FLAG_USES_SUBSURFACE_SCATTERING = 2048, + FLAG_USES_SCREEN_TEXTURE = 4096, + FLAG_USES_DEPTH_TEXTURE = 8192, + FLAG_USES_NORMAL_TEXTURE = 16384, + FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768, + }; + + union { + struct { + uint32_t geometry_id; + uint32_t material_id; + uint32_t shader_id; + uint32_t surface_type : 4; + uint32_t uses_forward_gi : 1; //set during addition + uint32_t uses_lightmap : 1; //set during addition + uint32_t depth_layer : 4; //set during addition + uint32_t priority : 8; + }; + struct { + uint64_t sort_key1; + uint64_t sort_key2; }; - uint32_t surface_index; + } sort; + + RS::PrimitiveType primitive = RS::PRIMITIVE_MAX; + uint32_t flags = 0; + uint32_t surface_index = 0; + + void *surface = nullptr; + RID material_uniform_set; + ShaderData *shader = nullptr; + + void *surface_shadow = nullptr; + RID material_uniform_set_shadow; + ShaderData *shader_shadow = nullptr; + + GeometryInstanceSurfaceDataCache *next = nullptr; + GeometryInstanceForward *owner = nullptr; + }; + + struct GeometryInstanceForward : public GeometryInstance { + //used during rendering + bool mirror = false; + bool non_uniform_scale = false; + float lod_bias = 0.0; + float lod_model_scale = 1.0; + AABB transformed_aabb; //needed for LOD + float depth = 0; + struct PushConstant { + float transform[16]; + uint32_t flags; + uint32_t instance_uniforms_ofs; //base offset in global buffer for instance variables + uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap index) + uint32_t layer_mask; + float lightmap_uv_scale[4]; + } push_constant; + RID transforms_uniform_set; + uint32_t instance_count = 0; + RID mesh_instance; + bool can_sdfgi = false; + //used during setup + uint32_t base_flags = 0; + RID gi_probes[MAX_GI_PROBES_PER_INSTANCE]; + RID lightmap_instance; + GeometryInstanceLightmapSH *lightmap_sh = nullptr; + GeometryInstanceSurfaceDataCache *surface_caches = nullptr; + SelfList<GeometryInstanceForward> dirty_list_element; + + struct Data { + //data used less often goes into regular heap + RID base; + RS::InstanceType base_type; + + RID skeleton; + + uint32_t layer_mask = 1; + + Vector<RID> surface_materials; + RID material_override; + Transform transform; + AABB aabb; + int32_t shader_parameters_offset = -1; + + bool use_dynamic_gi = false; + bool use_baked_light = false; + bool cast_double_sided_shaodows = false; + bool mirror = false; + Rect2 lightmap_uv_scale; + uint32_t lightmap_slice_index = 0; + bool dirty_dependencies = false; + + RendererStorage::DependencyTracker dependency_tracker; }; - Element *base_elements; - Element **elements; + Data *data = nullptr; + + GeometryInstanceForward() : + dirty_list_element(this) {} + }; + + static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker); + static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker); + + SelfList<GeometryInstanceForward>::List geometry_instance_dirty_list; + + PagedAllocator<GeometryInstanceForward> geometry_instance_alloc; + PagedAllocator<GeometryInstanceSurfaceDataCache> geometry_instance_surface_alloc; + PagedAllocator<GeometryInstanceLightmapSH> geometry_instance_lightmap_sh; + + void _geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); + void _geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); + void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); + void _geometry_instance_update(GeometryInstance *p_geometry_instance); + void _update_dirty_geometry_instances(); + + bool low_end = false; + + /* Render List */ + + struct RenderList { + int max_elements; + + GeometryInstanceSurfaceDataCache **elements = nullptr; int element_count; int alpha_element_count; @@ -446,13 +620,13 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { //should eventually be replaced by radix struct SortByKey { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - return A->sort_key < B->sort_key; + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { + return (A->sort.sort_key2 == B->sort.sort_key2) ? (A->sort.sort_key1 < B->sort.sort_key1) : (A->sort.sort_key2 < B->sort.sort_key2); } }; void sort_by_key(bool p_alpha) { - SortArray<Element *, SortByKey> sorter; + SortArray<GeometryInstanceSurfaceDataCache *, SortByKey> sorter; if (p_alpha) { sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); } else { @@ -461,14 +635,14 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } struct SortByDepth { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - return A->instance->depth < B->instance->depth; + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { + return (A->owner->depth < B->owner->depth); } }; void sort_by_depth(bool p_alpha) { //used for shadows - SortArray<Element *, SortByDepth> sorter; + SortArray<GeometryInstanceSurfaceDataCache *, SortByDepth> sorter; if (p_alpha) { sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); } else { @@ -477,20 +651,14 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } struct SortByReverseDepthAndPriority { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - uint32_t layer_A = uint32_t(A->priority); - uint32_t layer_B = uint32_t(B->priority); - if (layer_A == layer_B) { - return A->instance->depth > B->instance->depth; - } else { - return layer_A < layer_B; - } + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { + return (A->sort.priority == B->sort.priority) ? (A->owner->depth > B->owner->depth) : (A->sort.priority < B->sort.priority); } }; void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha - SortArray<Element *, SortByReverseDepthAndPriority> sorter; + SortArray<GeometryInstanceSurfaceDataCache *, SortByReverseDepthAndPriority> sorter; if (p_alpha) { sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); } else { @@ -498,32 +666,27 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } } - _FORCE_INLINE_ Element *add_element() { + _FORCE_INLINE_ void add_element(GeometryInstanceSurfaceDataCache *p_element) { if (element_count + alpha_element_count >= max_elements) { - return nullptr; + return; } - elements[element_count] = &base_elements[element_count]; - return elements[element_count++]; + elements[element_count] = p_element; + element_count++; } - _FORCE_INLINE_ Element *add_alpha_element() { + _FORCE_INLINE_ void add_alpha_element(GeometryInstanceSurfaceDataCache *p_element) { if (element_count + alpha_element_count >= max_elements) { - return nullptr; + return; } int idx = max_elements - alpha_element_count - 1; - elements[idx] = &base_elements[idx]; + elements[idx] = p_element; alpha_element_count++; - return elements[idx]; } void init() { element_count = 0; alpha_element_count = 0; - elements = memnew_arr(Element *, max_elements); - base_elements = memnew_arr(Element, max_elements); - for (int i = 0; i < max_elements; i++) { - elements[i] = &base_elements[i]; // assign elements - } + elements = memnew_arr(GeometryInstanceSurfaceDataCache *, max_elements); } RenderList() { @@ -532,63 +695,46 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { ~RenderList() { memdelete_arr(elements); - memdelete_arr(base_elements); } }; RenderList render_list; - static RendererSceneRenderForward *singleton; - uint64_t render_pass; - double time; - RID default_shader; - RID default_material; - RID overdraw_material_shader; - RID overdraw_material; - RID wireframe_material_shader; - RID wireframe_material; - RID default_shader_rd; - RID default_shader_sdfgi_rd; - - RID default_vec4_xform_buffer; - RID default_vec4_xform_uniform_set; - - enum PassMode { - PASS_MODE_COLOR, - PASS_MODE_COLOR_SPECULAR, - PASS_MODE_COLOR_TRANSPARENT, - PASS_MODE_SHADOW, - PASS_MODE_SHADOW_DP, - PASS_MODE_DEPTH, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, - PASS_MODE_DEPTH_MATERIAL, - PASS_MODE_SDF, - }; - - void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false); - void _setup_lightmaps(const PagedArray<InstanceBase *> &p_lightmaps, const Transform &p_cam_transform); - - void _fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi = false, bool p_has_opaque_gi = false); - void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0); - _FORCE_INLINE_ void _add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false); - _FORCE_INLINE_ void _add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false); - - void _fill_render_list(const PagedArray<InstanceBase *> &p_instances, PassMode p_pass_mode, bool p_using_sdfgi = false); - - Map<Size2i, RID> sdfgi_framebuffer_size_cache; - - bool low_end = false; - protected: - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold); - virtual void _render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0); - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - virtual void _render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances); + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold); + virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0); + virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances); public: + virtual GeometryInstance *geometry_instance_create(RID p_base); + virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton); + virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override); + virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials); + virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance); + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb); + virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask); + virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias); + virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable); + virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable); + virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index); + virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9); + virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset); + virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable); + + virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance); + virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance); + + virtual void geometry_instance_free(GeometryInstance *p_geometry_instance); + + virtual uint32_t geometry_instance_get_pair_mask(); + virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count); + virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count); + virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); + virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count); + virtual void set_time(double p_time, double p_step); virtual bool free(RID p_rid); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 02ec399f58..188bcde8d7 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1153,7 +1153,7 @@ void RendererSceneRenderRD::_sdfgi_update_cascades(RID p_render_buffers) { RD::get_singleton()->buffer_update(rb->sdfgi->cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, true); } -void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_environment, const PagedArray<RID> &p_directional_light_instances, const RID *p_positional_light_instances, uint32_t p_positional_light_count) { +void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(rb == nullptr); if (rb->sdfgi == nullptr) { @@ -1179,12 +1179,12 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi SDGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS]; uint32_t idx = 0; - for (uint32_t j = 0; j < (uint32_t)p_directional_light_instances.size(); j++) { + for (uint32_t j = 0; j < (uint32_t)p_directional_lights.size(); j++) { if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) { break; } - LightInstance *li = light_instance_owner.getornull(p_directional_light_instances[j]); + LightInstance *li = light_instance_owner.getornull(p_directional_lights[j]); ERR_CONTINUE(!li); if (storage->light_directional_is_sky_only(li->light)) { @@ -2674,6 +2674,12 @@ Variant RendererSceneRenderRD::SkyShaderData::get_default_parameter(const String return Variant(); } +RS::ShaderNativeSourceCode RendererSceneRenderRD::SkyShaderData::get_native_source_code() const { + RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; + + return scene_singleton->sky_shader.shader.version_get_native_source_code(version); +} + RendererSceneRenderRD::SkyShaderData::SkyShaderData() { valid = false; } @@ -4035,6 +4041,19 @@ void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Tran ///////////////////////////////// +RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) { + LightmapInstance li; + li.lightmap = p_lightmap; + return lightmap_instance_owner.make_rid(li); +} +void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) { + LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap); + ERR_FAIL_COND(!li); + li->transform = p_transform; +} + +///////////////////////////////// + RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) { GIProbeInstance gi_probe; gi_probe.probe = p_base; @@ -4061,7 +4080,7 @@ bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); } -void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<InstanceBase *> &p_dynamic_objects) { +void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND(!gi_probe); @@ -4578,13 +4597,10 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins //this could probably be better parallelized in compute.. for (int i = 0; i < (int)p_dynamic_objects.size(); i++) { - InstanceBase *instance = p_dynamic_objects[i]; - //not used, so clear - instance->depth_layer = 0; - instance->depth = 0; + GeometryInstance *instance = p_dynamic_objects[i]; //transform aabb to giprobe - AABB aabb = (to_probe_xform * instance->transform).xform(instance->aabb); + AABB aabb = (to_probe_xform * geometry_instance_get_transform(instance)).xform(geometry_instance_get_aabb(instance)); //this needs to wrap to grid resolution to avoid jitter //also extend margin a bit just in case @@ -5208,7 +5224,6 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen RENDER_TIMESTAMP("Process SSAO"); - //TODO clear when settings chenge to or from ultra if (rb->ssao.ao_final.is_valid() && ssao_using_half_size != ssao_half_size) { RD::get_singleton()->free(rb->ssao.depth); RD::get_singleton()->free(rb->ssao.ao_deinterleaved); @@ -5330,9 +5345,9 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen settings.blur_passes = ssao_blur_passes; settings.fadeout_from = ssao_fadeout_from; settings.fadeout_to = ssao_fadeout_to; - settings.screen_size = Size2i(rb->width, rb->height); + settings.full_screen_size = Size2i(rb->width, rb->height); settings.half_screen_size = Size2i(buffer_width, buffer_height); - settings.quarter_size = Size2i(half_width, half_height); + settings.quarter_screen_size = Size2i(half_width, half_height); storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid); } @@ -6682,7 +6697,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e //update directional shadow if (p_use_directional_shadows) { - if (directional_shadow.shrink_stages.empty()) { + if (directional_shadow.shrink_stages.is_empty()) { if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { //invalidate uniform set, we will need a new one RD::get_singleton()->free(rb->volumetric_fog->uniform_set); @@ -6717,7 +6732,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e bool force_shrink_shadows = false; - if (shadow_atlas->shrink_stages.empty()) { + if (shadow_atlas->shrink_stages.is_empty()) { if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { //invalidate uniform set, we will need a new one RD::get_singleton()->free(rb->volumetric_fog->uniform_set); @@ -7102,7 +7117,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::get_singleton()->compute_list_end(); } -void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) { +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) { Color clear_color; if (p_render_buffers.is_valid()) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); @@ -7178,7 +7193,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & } } -void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { +void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { LightInstance *light_instance = light_instance_owner.getornull(p_light); ERR_FAIL_COND(!light_instance); @@ -7354,11 +7369,11 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p } } -void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region); } -void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances) { +void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) { //print_line("rendering region " + itos(p_region)); RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -7695,7 +7710,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con } } -void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances) { +void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) { ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider)); Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); CameraMatrix cm; @@ -7845,6 +7860,8 @@ bool RendererSceneRenderRD::free(RID p_rid) { reflection_probe_instance_owner.free(p_rid); } else if (decal_instance_owner.owns(p_rid)) { decal_instance_owner.free(p_rid); + } else if (lightmap_instance_owner.owns(p_rid)) { + lightmap_instance_owner.free(p_rid); } else if (gi_probe_instance_owner.owns(p_rid)) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid); if (gi_probe->texture.is_valid()) { @@ -7980,23 +7997,28 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto //RID sampled_light; - InstanceBase ins; + GeometryInstance *gi = geometry_instance_create(p_base); - ins.base_type = RSG::storage->get_base_type(p_base); - ins.base = p_base; - ins.materials.resize(RSG::storage->mesh_get_surface_count(p_base)); - for (int i = 0; i < ins.materials.size(); i++) { - if (i < p_material_overrides.size()) { - ins.materials.write[i] = p_material_overrides[i]; + uint32_t sc = RSG::storage->mesh_get_surface_count(p_base); + Vector<RID> materials; + materials.resize(sc); + + for (uint32_t i = 0; i < sc; i++) { + if (i < (uint32_t)p_material_overrides.size()) { + materials.write[i] = p_material_overrides[i]; } } + geometry_instance_set_surface_materials(gi, materials); + if (cull_argument.size() == 0) { cull_argument.push_back(nullptr); } - cull_argument[0] = &ins; + cull_argument[0] = gi; _render_uv2(cull_argument, fb, Rect2i(0, 0, p_image_size.width, p_image_size.height)); + geometry_instance_free(gi); + TypedArray<Image> ret; { @@ -8485,7 +8507,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { cluster.lights_instances = memnew_arr(RID, cluster.max_lights); cluster.lights_shadow_rect_cache = memnew_arr(Rect2i, cluster.max_lights); - cluster.max_directional_lights = 8; + cluster.max_directional_lights = MAX_DIRECTIONAL_LIGHTS; uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData); cluster.directional_lights = memnew_arr(Cluster::DirectionalLightData, cluster.max_directional_lights); cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index ded6d99e47..3f9c117602 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -109,12 +109,12 @@ protected: void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment); void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used); - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0; - virtual void _render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0; - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void _render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances) = 0; + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0; + virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0; + virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform); @@ -137,8 +137,8 @@ protected: void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes); // needed for a single argument calls (material and uv2) - PagedArrayPool<InstanceBase *> cull_argument_pool; - PagedArray<InstanceBase *> cull_argument; //need this to exist + PagedArrayPool<GeometryInstance *> cull_argument_pool; + PagedArray<GeometryInstance *> cull_argument; //need this to exist private: RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; double time_step = 0; @@ -233,6 +233,7 @@ private: virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; SkyShaderData(); virtual ~SkyShaderData(); }; @@ -374,6 +375,15 @@ private: mutable RID_Owner<DecalInstance> decal_instance_owner; + /* LIGHTMAP INSTANCE */ + + struct LightmapInstance { + RID lightmap; + Transform transform; + }; + + mutable RID_Owner<LightmapInstance> lightmap_instance_owner; + /* GIPROBE INSTANCE */ struct GIProbeLight { @@ -1473,6 +1483,9 @@ private: bool low_end = false; public: + virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance) = 0; + virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) = 0; + /* SHADOW ATLAS API */ RID shadow_atlas_create(); @@ -1516,7 +1529,7 @@ public: virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const; virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const; virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const; - virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const PagedArray<RID> &p_directional_light_instances, const RID *p_positional_light_instances, uint32_t p_positional_light_count); + virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count); RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; } /* SKY API */ @@ -1822,10 +1835,25 @@ public: return decal->transform; } + virtual RID lightmap_instance_create(RID p_lightmap); + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform); + _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) { + return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr; + } + + _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) { + LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); + return li->lightmap; + } + _FORCE_INLINE_ Transform lightmap_instance_get_transform(RID p_lightmap_instance) { + LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); + return li->transform; + } + RID gi_probe_instance_create(RID p_base); void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); bool gi_probe_needs_update(RID p_probe) const; - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::InstanceBase *> &p_dynamic_objects); + void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects); void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi_probe_quality = p_quality; } @@ -1900,16 +1928,16 @@ public: float render_buffers_get_volumetric_fog_end(RID p_render_buffers); float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers); - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); + void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); - void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0); + void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0); - void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances); + void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances); void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result); - void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances); + void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances); virtual void set_scene_pass(uint64_t p_pass) { scene_pass = p_pass; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 61b390b956..1ffc024d42 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -537,7 +537,7 @@ Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image RID RendererStorageRD::texture_2d_create(const Ref<Image> &p_image) { ERR_FAIL_COND_V(p_image.is_null(), RID()); - ERR_FAIL_COND_V(p_image->empty(), RID()); + ERR_FAIL_COND_V(p_image->is_empty(), RID()); TextureToRDFormat ret_format; Ref<Image> image = _validate_texture_format(p_image, ret_format); @@ -620,7 +620,7 @@ RID RendererStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_lay Image::Format valid_format = Image::FORMAT_MAX; for (int i = 0; i < p_layers.size(); i++) { - ERR_FAIL_COND_V(p_layers[i]->empty(), RID()); + ERR_FAIL_COND_V(p_layers[i]->is_empty(), RID()); if (i == 0) { valid_width = p_layers[i]->get_width(); @@ -855,7 +855,7 @@ RID RendererStorageRD::texture_proxy_create(RID p_base) { } void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) { - ERR_FAIL_COND(p_image.is_null() || p_image->empty()); + ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); @@ -1039,7 +1039,7 @@ Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const { Ref<Image> image; image.instance(); image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); - ERR_FAIL_COND_V(image->empty(), Ref<Image>()); + ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); if (tex->format != tex->validated_format) { image->convert(tex->format); } @@ -1062,7 +1062,7 @@ Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) c Ref<Image> image; image.instance(); image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); - ERR_FAIL_COND_V(image->empty(), Ref<Image>()); + ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); if (tex->format != tex->validated_format) { image->convert(tex->format); } @@ -1090,7 +1090,7 @@ Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const { Ref<Image> img; img.instance(); img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region); - ERR_FAIL_COND_V(img->empty(), Vector<Ref<Image>>()); + ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>()); if (tex->format != tex->validated_format) { img->convert(tex->format); } @@ -1234,7 +1234,7 @@ void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::Can ct->diffuse = p_texture; } break; case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { - ct->normalmap = p_texture; + ct->normal_map = p_texture; } break; case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { ct->specular = p_texture; @@ -1316,7 +1316,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - t = texture_owner.getornull(ct->normalmap); + t = texture_owner.getornull(ct->normal_map); if (!t) { u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL)); ct->use_normal_cache = false; @@ -1438,7 +1438,7 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) { for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { Material *material = E->get(); - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } } @@ -1499,6 +1499,15 @@ void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_typ shader_data_request_func[p_shader_type] = p_function; } +RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const { + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode()); + if (shader->data) { + return shader->data->get_native_source_code(); + } + return RS::ShaderNativeSourceCode(); +} + /* COMMON MATERIAL API */ RID RendererStorageRD::material_create() { @@ -1547,7 +1556,8 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { } if (p_shader.is_null()) { - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); + material->shader_id = 0; return; } @@ -1555,6 +1565,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { ERR_FAIL_COND(!shader); material->shader = shader; material->shader_type = shader->type; + material->shader_id = p_shader.get_local_index(); shader->owners.insert(material); if (shader->type == SHADER_TYPE_MAX) { @@ -1568,7 +1579,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { material->data->set_next_pass(material->next_pass); material->data->set_render_priority(material->priority); //updating happens later - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } @@ -1613,7 +1624,7 @@ void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_materi material->data->set_next_pass(p_next_material); } - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); } void RendererStorageRD::material_set_render_priority(RID p_material, int priority) { @@ -1663,10 +1674,10 @@ void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, } } -void RendererStorageRD::material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) { +void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); - p_instance->update_dependency(&material->instance_dependency); + p_instance->update_dependency(&material->dependency); if (material->next_pass.is_valid()) { material_update_dependency(material->next_pass, p_instance); } @@ -2216,7 +2227,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton; #ifdef TOOLS_ENABLED Texture *roughness_detect_texture = nullptr; - RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGNHESS_R; + RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R; Texture *normal_detect_texture = nullptr; #endif @@ -2596,7 +2607,7 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1); } - mesh->instance_dependency.instance_notify_changed(true, true); + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); mesh->material_cache.clear(); } @@ -2638,7 +2649,7 @@ void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); mesh->surfaces[p_surface]->material = p_material; - mesh->instance_dependency.instance_notify_changed(false, true); + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); mesh->material_cache.clear(); } @@ -2858,8 +2869,8 @@ void RendererStorageRD::mesh_clear(RID p_mesh) { MeshInstance *mi = E->get(); _mesh_instance_clear(mi); } - mesh->instance_dependency.instance_notify_changed(true, true); mesh->has_bone_weights = false; + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); } bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { @@ -3298,6 +3309,8 @@ void RendererStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS: if (multimesh->instances) { multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4); } + + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH); } int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const { @@ -3331,7 +3344,7 @@ void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { } } - multimesh->instance_dependency.instance_notify_changed(true, true); + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); } #define MULTIMESH_DIRTY_REGION_SIZE 512 @@ -3690,7 +3703,7 @@ void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float const float *data = p_buffer.ptr(); _multimesh_re_create_aabb(multimesh, data, multimesh->instances); - multimesh->instance_dependency.instance_notify_changed(true, false); + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } } @@ -3731,6 +3744,8 @@ void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_v } multimesh->visible_instances = p_visible; + + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES); } int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const { @@ -3788,7 +3803,7 @@ void RendererStorageRD::_update_dirty_multimeshes() { //aabb is dirty.. _multimesh_re_create_aabb(multimesh, data, visible_instances); multimesh->aabb_dirty = false; - multimesh->instance_dependency.instance_notify_changed(true, false); + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } } @@ -3926,7 +3941,7 @@ void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->custom_aabb = p_aabb; - particles->instance_dependency.instance_notify_changed(true, false); + particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) { @@ -4155,24 +4170,18 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) return particles->draw_passes[p_pass]; } -void RendererStorageRD::particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) { - RendererSceneRender::InstanceBase *instance = static_cast<RendererSceneRender::InstanceBase *>(p_instance); - +void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - ERR_FAIL_COND(instance->base_type != RS::INSTANCE_PARTICLES_COLLISION); - - particles->collisions.insert(instance); + particles->collisions.insert(p_particles_collision_instance); } -void RendererStorageRD::particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) { - RendererSceneRender::InstanceBase *instance = static_cast<RendererSceneRender::InstanceBase *>(p_instance); - +void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - particles->collisions.erase(instance); + particles->collisions.erase(p_particles_collision_instance); } void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) { @@ -4272,9 +4281,15 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta to_particles = p_particles->emission_transform.affine_inverse(); } uint32_t collision_3d_textures_used = 0; - for (const Set<RendererSceneRender::InstanceBase *>::Element *E = p_particles->collisions.front(); E; E = E->next()) { - ParticlesCollision *pc = particles_collision_owner.getornull(E->get()->base); - Transform to_collider = E->get()->transform; + for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get()); + if (!pci || !pci->active) { + continue; + } + ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision); + ERR_CONTINUE(!pc); + + Transform to_collider = pci->transform; if (p_particles->use_local_coords) { to_collider = to_particles * to_collider; } @@ -4687,7 +4702,7 @@ void RendererStorageRD::update_particles() { RD::get_singleton()->compute_list_end(); } - particles->instance_dependency.instance_notify_changed(true, false); //make sure shadows are updated + particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } } @@ -4817,6 +4832,10 @@ Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const Stri return Variant(); } +RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const { + return base_singleton->particles_shader.shader.version_get_native_source_code(version); +} + RendererStorageRD::ParticlesShaderData::ParticlesShaderData() { valid = false; } @@ -4986,7 +5005,7 @@ void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_c particles_collision->heightfield_texture = RID(); } particles_collision->type = p_type; - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { @@ -5000,7 +5019,7 @@ void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_co ERR_FAIL_COND(!particles_collision); particles_collision->radius = p_radius; - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { @@ -5008,7 +5027,7 @@ void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_coll ERR_FAIL_COND(!particles_collision); particles_collision->extents = p_extents; - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) { @@ -5042,7 +5061,7 @@ void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_co void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { @@ -5096,6 +5115,22 @@ bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_colli return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; } +RID RendererStorageRD::particles_collision_instance_create(RID p_collision) { + ParticlesCollisionInstance pci; + pci.collision = p_collision; + return particles_collision_instance_owner.make_rid(pci); +} +void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance); + ERR_FAIL_COND(!pci); + pci->transform = p_transform; +} +void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance); + ERR_FAIL_COND(!pci); + pci->active = p_active; +} + /* SKELETON API */ RID RendererStorageRD::skeleton_create() { @@ -5149,6 +5184,8 @@ void RendererStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON); } } + + skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA); } int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const { @@ -5269,7 +5306,8 @@ void RendererStorageRD::_update_dirty_skeletons() { skeleton_dirty_list = skeleton->dirty_list; - skeleton->instance_dependency.instance_notify_changed(true, false); + skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES); + skeleton->version++; skeleton->dirty = false; @@ -5290,17 +5328,20 @@ RID RendererStorageRD::light_create(RS::LightType p_type) { light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5; light.param[RS::LIGHT_PARAM_RANGE] = 1.0; light.param[RS::LIGHT_PARAM_SIZE] = 0.0; + light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0; light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; + light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8; - light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0; + light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; + light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; - light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 1.0; + light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; return light_owner.make_rid(light); } @@ -5328,7 +5369,7 @@ void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, flo case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE: case RS::LIGHT_PARAM_SHADOW_BIAS: { light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } break; default: { } @@ -5343,7 +5384,7 @@ void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) { light->shadow = p_enabled; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) { @@ -5385,7 +5426,7 @@ void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { light->cull_mask = p_mask; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { @@ -5395,7 +5436,7 @@ void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_ena light->reverse_cull = p_enabled; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { @@ -5405,7 +5446,7 @@ void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bak light->bake_mode = p_bake_mode; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { @@ -5415,7 +5456,7 @@ void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_casc light->max_sdfgi_cascade = p_cascade; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { @@ -5425,7 +5466,7 @@ void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniSha light->omni_shadow_mode = p_mode; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) { @@ -5441,7 +5482,7 @@ void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::Light light->directional_shadow_mode = p_mode; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) { @@ -5450,7 +5491,7 @@ void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_e light->directional_blend_splits = p_enable; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const { @@ -5549,7 +5590,7 @@ void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::Reflec ERR_FAIL_COND(!reflection_probe); reflection_probe->update_mode = p_mode; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) { @@ -5586,7 +5627,7 @@ void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_d reflection_probe->max_distance = p_distance; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { @@ -5597,7 +5638,7 @@ void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 return; } reflection_probe->extents = p_extents; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { @@ -5605,7 +5646,7 @@ void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Ve ERR_FAIL_COND(!reflection_probe); reflection_probe->origin_offset = p_offset; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { @@ -5613,7 +5654,7 @@ void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_ena ERR_FAIL_COND(!reflection_probe); reflection_probe->interior = p_enable; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { @@ -5628,7 +5669,7 @@ void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_ ERR_FAIL_COND(!reflection_probe); reflection_probe->enable_shadows = p_enable; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { @@ -5636,7 +5677,7 @@ void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_l ERR_FAIL_COND(!reflection_probe); reflection_probe->cull_mask = p_layers; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) { @@ -5653,7 +5694,7 @@ void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ reflection_probe->lod_threshold = p_ratio; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const { @@ -5771,7 +5812,7 @@ void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->extents = p_extents; - decal->instance_dependency.instance_notify_changed(true, false); + decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { @@ -5795,7 +5836,7 @@ void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, texture_add_to_decal_atlas(decal->textures[p_type]); } - decal->instance_dependency.instance_notify_changed(false, true); + decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL); } void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) { @@ -5820,7 +5861,7 @@ void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->cull_mask = p_layers; - decal->instance_dependency.instance_notify_changed(true, false); + decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { @@ -5977,7 +6018,7 @@ void RendererStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_ gi_probe->version++; gi_probe->data_version++; - gi_probe->instance_dependency.instance_notify_changed(true, false); + gi_probe->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const { @@ -7055,45 +7096,45 @@ void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_ta rt->backbuffer_uniform_set = p_uniform_set; } -void RendererStorageRD::base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) { +void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) { if (mesh_owner.owns(p_base)) { Mesh *mesh = mesh_owner.getornull(p_base); - p_instance->update_dependency(&mesh->instance_dependency); + p_instance->update_dependency(&mesh->dependency); } else if (multimesh_owner.owns(p_base)) { MultiMesh *multimesh = multimesh_owner.getornull(p_base); - p_instance->update_dependency(&multimesh->instance_dependency); + p_instance->update_dependency(&multimesh->dependency); if (multimesh->mesh.is_valid()) { base_update_dependency(multimesh->mesh, p_instance); } } else if (reflection_probe_owner.owns(p_base)) { ReflectionProbe *rp = reflection_probe_owner.getornull(p_base); - p_instance->update_dependency(&rp->instance_dependency); + p_instance->update_dependency(&rp->dependency); } else if (decal_owner.owns(p_base)) { Decal *decal = decal_owner.getornull(p_base); - p_instance->update_dependency(&decal->instance_dependency); + p_instance->update_dependency(&decal->dependency); } else if (gi_probe_owner.owns(p_base)) { GIProbe *gip = gi_probe_owner.getornull(p_base); - p_instance->update_dependency(&gip->instance_dependency); + p_instance->update_dependency(&gip->dependency); } else if (lightmap_owner.owns(p_base)) { Lightmap *lm = lightmap_owner.getornull(p_base); - p_instance->update_dependency(&lm->instance_dependency); + p_instance->update_dependency(&lm->dependency); } else if (light_owner.owns(p_base)) { Light *l = light_owner.getornull(p_base); - p_instance->update_dependency(&l->instance_dependency); + p_instance->update_dependency(&l->dependency); } else if (particles_owner.owns(p_base)) { Particles *p = particles_owner.getornull(p_base); - p_instance->update_dependency(&p->instance_dependency); + p_instance->update_dependency(&p->dependency); } else if (particles_collision_owner.owns(p_base)) { ParticlesCollision *pc = particles_collision_owner.getornull(p_base); - p_instance->update_dependency(&pc->instance_dependency); + p_instance->update_dependency(&pc->dependency); } } -void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, InstanceBaseDependency *p_instance) { +void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND(!skeleton); - p_instance->update_dependency(&skeleton->instance_dependency); + p_instance->update_dependency(&skeleton->dependency); } RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { @@ -8114,12 +8155,13 @@ bool RendererStorageRD::free(RID p_rid) { _update_queued_materials(); } material_set_shader(p_rid, RID()); //clean up shader - material->instance_dependency.instance_notify_deleted(p_rid); + material->dependency.deleted_notify(p_rid); + material_owner.free(p_rid); } else if (mesh_owner.owns(p_rid)) { mesh_clear(p_rid); Mesh *mesh = mesh_owner.getornull(p_rid); - mesh->instance_dependency.instance_notify_deleted(p_rid); + mesh->dependency.deleted_notify(p_rid); if (mesh->instances.size()) { ERR_PRINT("deleting mesh with active instances"); } @@ -8136,17 +8178,17 @@ bool RendererStorageRD::free(RID p_rid) { _update_dirty_multimeshes(); multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D); MultiMesh *multimesh = multimesh_owner.getornull(p_rid); - multimesh->instance_dependency.instance_notify_deleted(p_rid); + multimesh->dependency.deleted_notify(p_rid); multimesh_owner.free(p_rid); } else if (skeleton_owner.owns(p_rid)) { _update_dirty_skeletons(); skeleton_allocate(p_rid, 0); Skeleton *skeleton = skeleton_owner.getornull(p_rid); - skeleton->instance_dependency.instance_notify_deleted(p_rid); + skeleton->dependency.deleted_notify(p_rid); skeleton_owner.free(p_rid); } else if (reflection_probe_owner.owns(p_rid)) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); - reflection_probe->instance_dependency.instance_notify_deleted(p_rid); + reflection_probe->dependency.deleted_notify(p_rid); reflection_probe_owner.free(p_rid); } else if (decal_owner.owns(p_rid)) { Decal *decal = decal_owner.getornull(p_rid); @@ -8155,30 +8197,30 @@ bool RendererStorageRD::free(RID p_rid) { texture_remove_from_decal_atlas(decal->textures[i]); } } - decal->instance_dependency.instance_notify_deleted(p_rid); + decal->dependency.deleted_notify(p_rid); decal_owner.free(p_rid); } else if (gi_probe_owner.owns(p_rid)) { gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); - gi_probe->instance_dependency.instance_notify_deleted(p_rid); + gi_probe->dependency.deleted_notify(p_rid); gi_probe_owner.free(p_rid); } else if (lightmap_owner.owns(p_rid)) { lightmap_set_textures(p_rid, RID(), false); Lightmap *lightmap = lightmap_owner.getornull(p_rid); - lightmap->instance_dependency.instance_notify_deleted(p_rid); + lightmap->dependency.deleted_notify(p_rid); lightmap_owner.free(p_rid); } else if (light_owner.owns(p_rid)) { light_set_projector(p_rid, RID()); //clear projector // delete the texture Light *light = light_owner.getornull(p_rid); - light->instance_dependency.instance_notify_deleted(p_rid); + light->dependency.deleted_notify(p_rid); light_owner.free(p_rid); } else if (particles_owner.owns(p_rid)) { Particles *particles = particles_owner.getornull(p_rid); _particles_free_data(particles); - particles->instance_dependency.instance_notify_deleted(p_rid); + particles->dependency.deleted_notify(p_rid); particles_owner.free(p_rid); } else if (particles_collision_owner.owns(p_rid)) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid); @@ -8186,8 +8228,10 @@ bool RendererStorageRD::free(RID p_rid) { if (particles_collision->heightfield_texture.is_valid()) { RD::get_singleton()->free(particles_collision->heightfield_texture); } - particles_collision->instance_dependency.instance_notify_deleted(p_rid); + particles_collision->dependency.deleted_notify(p_rid); particles_collision_owner.free(p_rid); + } else if (particles_collision_instance_owner.owns(p_rid)) { + particles_collision_instance_owner.free(p_rid); } else if (render_target_owner.owns(p_rid)) { RenderTarget *rt = render_target_owner.getornull(p_rid); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index e4199ffd12..5ef73f0db8 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -127,6 +127,8 @@ public: virtual bool is_animated() const = 0; virtual bool casts_shadows() const = 0; virtual Variant get_default_parameter(const StringName &p_parameter) const = 0; + virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); } + virtual ~ShaderData() {} }; @@ -187,7 +189,7 @@ private: struct CanvasTexture { RID diffuse; - RID normalmap; + RID normal_map; RID specular; Color specular_color = Color(1, 1, 1, 1); float shininess = 1.0; @@ -360,6 +362,7 @@ private: Shader *shader; //shortcut to shader data and type ShaderType shader_type; + uint32_t shader_id = 0; bool update_requested; bool uniform_dirty; bool texture_dirty; @@ -367,7 +370,7 @@ private: Map<StringName, Variant> params; int32_t priority; RID next_pass; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX]; @@ -460,7 +463,7 @@ private: List<MeshInstance *> instances; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Mesh> mesh_owner; @@ -563,7 +566,7 @@ private: bool dirty = false; MultiMesh *dirty_list = nullptr; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<MultiMesh> multimesh_owner; @@ -734,7 +737,7 @@ private: ParticleEmissionBuffer *emission_buffer = nullptr; RID emission_storage_buffer; - Set<RendererSceneRender::InstanceBase *> collisions; + Set<RID> collisions; Particles() : inactive(true), @@ -761,7 +764,7 @@ private: clear(true) { } - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; ParticlesFrameParams frame_params; }; @@ -839,6 +842,8 @@ private: virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + ParticlesShaderData(); virtual ~ParticlesShaderData(); }; @@ -889,11 +894,19 @@ private: RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<ParticlesCollision> particles_collision_owner; + struct ParticlesCollisionInstance { + RID collision; + Transform transform; + bool active = false; + }; + + mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner; + /* Skeleton */ struct Skeleton { @@ -911,7 +924,7 @@ private: uint64_t version = 1; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Skeleton> skeleton_owner; @@ -943,7 +956,7 @@ private: bool directional_sky_only = false; uint64_t version = 0; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Light> light_owner; @@ -966,7 +979,7 @@ private: uint32_t cull_mask = (1 << 20) - 1; float lod_threshold = 0.01; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<ReflectionProbe> reflection_probe_owner; @@ -987,7 +1000,7 @@ private: float distance_fade_length = 1; float normal_fade = 0.0; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Decal> decal_owner; @@ -1025,7 +1038,7 @@ private: uint32_t version = 1; uint32_t data_version = 1; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; GiprobeSdfShaderRD giprobe_sdf_shader; @@ -1054,7 +1067,7 @@ private: int32_t over = EMPTY_LEAF, under = EMPTY_LEAF; }; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; bool using_lightmap_array; //high end uses this @@ -1330,6 +1343,8 @@ public: Variant shader_get_param_default(RID p_shader, const StringName &p_param) const; void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function); + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const; + /* COMMON MATERIAL API */ RID material_create(); @@ -1347,11 +1362,16 @@ public: void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters); - void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance); + void material_update_dependency(RID p_material, DependencyTracker *p_instance); void material_force_update_textures(RID p_material, ShaderType p_shader_type); void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function); + _FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) { + Material *material = material_owner.getornull(p_material); + return material->shader_id; + } + _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) { Material *material = material_owner.getornull(p_material); if (!material || material->shader_type != p_shader_type) { @@ -1408,7 +1428,7 @@ public: if (r_surface_count == 0) { return nullptr; } - if (mesh->material_cache.empty()) { + if (mesh->material_cache.is_empty()) { mesh->material_cache.resize(mesh->surface_count); for (uint32_t i = 0; i < r_surface_count; i++) { mesh->material_cache.write[i] = mesh->surfaces[i]->material; @@ -1664,6 +1684,10 @@ public: void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; + _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) { + return skeleton_owner.getornull(p_skeleton) != nullptr; + } + _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND_V(!skeleton, RID()); @@ -1827,8 +1851,8 @@ public: Color reflection_probe_get_ambient_color(RID p_probe) const; float reflection_probe_get_ambient_color_energy(RID p_probe) const; - void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance); - void skeleton_update_dependency(RID p_skeleton, InstanceBaseDependency *p_instance); + void base_update_dependency(RID p_base, DependencyTracker *p_instance); + void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance); /* DECAL API */ @@ -1977,7 +2001,11 @@ public: _FORCE_INLINE_ float lightmap_get_probe_capture_update_speed() const { return lightmap_probe_capture_update_speed; } - + _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const { + const Lightmap *lm = lightmap_owner.getornull(p_lightmap); + ERR_FAIL_COND_V(!lm, RID()); + return lm->light_texture; + } _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const { ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays const Lightmap *lm = lightmap_owner.getornull(p_lightmap); @@ -2078,8 +2106,8 @@ public: return particles->particles_transforms_buffer_uniform_set; } - virtual void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance); - virtual void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance); + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance); + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance); /* PARTICLES COLLISION */ @@ -2099,6 +2127,11 @@ public: virtual bool particles_collision_is_heightfield(RID p_particles_collision) const; RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const; + //used from 2D and 3D + virtual RID particles_collision_instance_create(RID p_collision); + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform); + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active); + /* GLOBAL VARIABLES API */ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value); diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index 2c1d2a84fd..e77141b26c 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -920,7 +920,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge if (adnode->datatype == SL::TYPE_STRUCT) { declaration += _mkid(adnode->struct_name); } else { - declaration = _prestr(adnode->precision) + _typestr(adnode->datatype); + declaration += _prestr(adnode->precision) + _typestr(adnode->datatype); } for (int i = 0; i < adnode->declarations.size(); i++) { if (i > 0) { @@ -930,7 +930,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge } declaration += _mkid(adnode->declarations[i].name); declaration += "["; - declaration += itos(adnode->declarations[i].size); + if (adnode->size_expression != nullptr) { + declaration += _dump_node_code(adnode->size_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } else { + declaration += itos(adnode->declarations[i].size); + } declaration += "]"; int sz = adnode->declarations[i].initializer.size(); if (sz > 0) { @@ -986,12 +990,13 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge if (anode->call_expression != nullptr) { code += "."; code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false); - } - - if (anode->index_expression != nullptr) { + } else if (anode->index_expression != nullptr) { code += "["; code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += "]"; + } else if (anode->assign_expression != nullptr) { + code += "="; + code += _dump_node_code(anode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false); } if (anode->name == time_name) { @@ -1229,8 +1234,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge code += "["; code += _dump_node_code(mnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += "]"; + } else if (mnode->assign_expression != nullptr) { + code += "="; + code += _dump_node_code(mnode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false); } - } break; } @@ -1333,8 +1340,8 @@ ShaderCompilerRD::ShaderCompilerRD() { actions[RS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; actions[RS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing"; - actions[RS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap"; - actions[RS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; + actions[RS::SHADER_SPATIAL].renames["NORMAL_MAP"] = "normal_map"; + actions[RS::SHADER_SPATIAL].renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; actions[RS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; actions[RS::SHADER_SPATIAL].renames["ALPHA"] = "alpha"; actions[RS::SHADER_SPATIAL].renames["METALLIC"] = "metallic"; @@ -1380,8 +1387,8 @@ ShaderCompilerRD::ShaderCompilerRD() { actions[RS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n"; actions[RS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n"; actions[RS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n"; - actions[RS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n"; - actions[RS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; + actions[RS::SHADER_SPATIAL].usage_defines["NORMAL_MAP"] = "#define ENABLE_NORMAL_MAP\n"; + actions[RS::SHADER_SPATIAL].usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; actions[RS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; actions[RS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; actions[RS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n"; diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h index 694f8fff91..d127d8e01c 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.h +++ b/servers/rendering/renderer_rd/shader_compiler_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 41126218ae..2ae22a8a38 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -351,6 +351,127 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { } } +RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) { + Version *version = version_owner.getornull(p_version); + RS::ShaderNativeSourceCode source_code; + ERR_FAIL_COND_V(!version, source_code); + + source_code.versions.resize(variant_defines.size()); + + for (int i = 0; i < source_code.versions.size(); i++) { + if (!is_compute) { + //vertex stage + + StringBuilder builder; + + builder.append(vertex_codev.get_data()); // version info (if exists) + builder.append("\n"); //make sure defines begin at newline + builder.append(general_defines.get_data()); + builder.append(variant_defines[i].get_data()); + + for (int j = 0; j < version->custom_defines.size(); j++) { + builder.append(version->custom_defines[j].get_data()); + } + + builder.append(vertex_code0.get_data()); //first part of vertex + + builder.append(version->uniforms.get_data()); //uniforms (same for vertex and fragment) + + builder.append(vertex_code1.get_data()); //second part of vertex + + builder.append(version->vertex_globals.get_data()); // vertex globals + + builder.append(vertex_code2.get_data()); //third part of vertex + + builder.append(version->vertex_code.get_data()); // code + + builder.append(vertex_code3.get_data()); //fourth of vertex + + RS::ShaderNativeSourceCode::Version::Stage stage; + stage.name = "vertex"; + stage.code = builder.as_string(); + + source_code.versions.write[i].stages.push_back(stage); + } + + if (!is_compute) { + //fragment stage + + StringBuilder builder; + + builder.append(fragment_codev.get_data()); // version info (if exists) + builder.append("\n"); //make sure defines begin at newline + + builder.append(general_defines.get_data()); + builder.append(variant_defines[i].get_data()); + for (int j = 0; j < version->custom_defines.size(); j++) { + builder.append(version->custom_defines[j].get_data()); + } + + builder.append(fragment_code0.get_data()); //first part of fragment + + builder.append(version->uniforms.get_data()); //uniforms (same for fragment and fragment) + + builder.append(fragment_code1.get_data()); //first part of fragment + + builder.append(version->fragment_globals.get_data()); // fragment globals + + builder.append(fragment_code2.get_data()); //third part of fragment + + builder.append(version->fragment_light.get_data()); // fragment light + + builder.append(fragment_code3.get_data()); //fourth part of fragment + + builder.append(version->fragment_code.get_data()); // fragment code + + builder.append(fragment_code4.get_data()); //fourth part of fragment + + RS::ShaderNativeSourceCode::Version::Stage stage; + stage.name = "fragment"; + stage.code = builder.as_string(); + + source_code.versions.write[i].stages.push_back(stage); + } + + if (is_compute) { + //compute stage + + StringBuilder builder; + + builder.append(compute_codev.get_data()); // version info (if exists) + builder.append("\n"); //make sure defines begin at newline + builder.append(general_defines.get_data()); + builder.append(variant_defines[i].get_data()); + + for (int j = 0; j < version->custom_defines.size(); j++) { + builder.append(version->custom_defines[j].get_data()); + } + + builder.append(compute_code0.get_data()); //first part of compute + + builder.append(version->uniforms.get_data()); //uniforms (same for compute and fragment) + + builder.append(compute_code1.get_data()); //second part of compute + + builder.append(version->compute_globals.get_data()); // compute globals + + builder.append(compute_code2.get_data()); //third part of compute + + builder.append(version->compute_code.get_data()); // code + + builder.append(compute_code3.get_data()); //fourth of compute + + RS::ShaderNativeSourceCode::Version::Stage stage; + stage.name = "compute"; + stage.code = builder.as_string(); + + source_code.versions.write[i].stages.push_back(stage); + } + } + + return source_code; +} + void ShaderRD::_compile_version(Version *p_version) { _clear_version(p_version); @@ -360,7 +481,7 @@ void ShaderRD::_compile_version(Version *p_version) { p_version->variants = memnew_arr(RID, variant_defines.size()); #if 1 - RendererCompositorRD::thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version); + RendererThreadPool::singleton->thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version); #else for (int i = 0; i < variant_defines.size(); i++) { _compile_variant(i, p_version); diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index 05e07d3cf3..a3474c6f93 100644 --- a/servers/rendering/renderer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "core/templates/map.h" #include "core/templates/rid_owner.h" #include "core/variant/variant.h" +#include "servers/rendering_server.h" #include <stdio.h> /** @@ -133,6 +134,8 @@ public: void set_variant_enabled(int p_variant, bool p_enabled); bool is_variant_enabled(int p_variant) const; + RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version); + void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = ""); virtual ~ShaderRD(); }; diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 7808e7ed52..9c4e95a7c2 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -497,9 +497,9 @@ void main() { vec2 shadow_vertex = vertex; { - float normal_depth = 1.0; + float normal_map_depth = 1.0; -#if defined(NORMALMAP_USED) +#if defined(NORMAL_MAP_USED) vec3 normal_map = vec3(0.0, 0.0, 1.0); normal_used = true; #endif @@ -510,8 +510,8 @@ FRAGMENT_SHADER_CODE /* clang-format on */ -#if defined(NORMALMAP_USED) - normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_depth); +#if defined(NORMAL_MAP_USED) + normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_map_depth); #endif } diff --git a/servers/rendering/renderer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/giprobe.glsl index ea4237a45e..4f4753d147 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe.glsl @@ -208,6 +208,15 @@ float raymarch(float distance, float distance_adv, vec3 from, vec3 direction) { return occlusion; //max(0.0,distance); } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + bool compute_light_vector(uint light, vec3 pos, out float attenuation, out vec3 light_pos) { if (lights.data[light].type == LIGHT_TYPE_DIRECTIONAL) { light_pos = pos - lights.data[light].direction * length(vec3(params.limits)); @@ -220,7 +229,7 @@ bool compute_light_vector(uint light, vec3 pos, out float attenuation, out vec3 return false; } - attenuation = pow(clamp(1.0 - distance / lights.data[light].radius, 0.0001, 1.0), lights.data[light].attenuation); + attenuation = get_omni_attenuation(distance, 1.0 / lights.data[light].radius, lights.data[light].attenuation); if (lights.data[light].type == LIGHT_TYPE_SPOT) { vec3 rel = normalize(pos - light_pos); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl index a7fe86b029..0518976322 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl @@ -16,7 +16,7 @@ layout(location = 0) in vec3 vertex_attrib; layout(location = 1) in vec3 normal_attrib; #endif -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) +#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) layout(location = 2) in vec4 tangent_attrib; #endif @@ -76,7 +76,7 @@ layout(location = 3) out vec2 uv_interp; layout(location = 4) out vec2 uv2_interp; #endif -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) +#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) layout(location = 5) out vec3 tangent_interp; layout(location = 6) out vec3 binormal_interp; #endif @@ -97,8 +97,6 @@ VERTEX_SHADER_GLOBALS invariant gl_Position; -layout(location = 7) flat out uint instance_index; - #ifdef MODE_DUAL_PARABOLOID layout(location = 8) out float dp_clip; @@ -106,22 +104,27 @@ layout(location = 8) out float dp_clip; #endif void main() { - instance_index = draw_call.instance_index; vec4 instance_custom = vec4(0.0); #if defined(COLOR_USED) color_interp = color_attrib; #endif - mat4 world_matrix = instances.data[instance_index].transform; - mat3 world_normal_matrix = mat3(instances.data[instance_index].normal_transform); + mat4 world_matrix = draw_call.transform; - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH)) { + mat3 world_normal_matrix; + if (bool(draw_call.flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) { + world_normal_matrix = inverse(mat3(world_matrix)); + } else { + world_normal_matrix = mat3(world_matrix); + } + + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH)) { //multimesh, instances are for it - uint offset = (instances.data[instance_index].flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK; + uint offset = (draw_call.flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK; offset *= gl_InstanceIndex; mat4 matrix; - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) { matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); offset += 2; } else { @@ -129,14 +132,14 @@ void main() { offset += 3; } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) { #ifdef COLOR_USED color_interp *= transforms.data[offset]; #endif offset += 1; } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) { instance_custom = transforms.data[offset]; } @@ -144,10 +147,6 @@ void main() { matrix = transpose(matrix); world_matrix = world_matrix * matrix; world_normal_matrix = world_normal_matrix * mat3(matrix); - - } else { - //not a multimesh, instances are for multiple draw calls - instance_index += gl_InstanceIndex; } vec3 vertex = vertex_attrib; @@ -155,14 +154,14 @@ void main() { vec3 normal = normal_attrib * 2.0 - 1.0; #endif -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) +#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0; float binormalf = tangent_attrib.a * 2.0 - 1.0; vec3 binormal = normalize(cross(normal, tangent) * binormalf); #endif #if 0 - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_SKELETON)) { //multimesh, instances are for it uvec2 bones_01 = uvec2(bone_attrib.x & 0xFFFF, bone_attrib.x >> 16) * 3; @@ -179,7 +178,7 @@ void main() { vertex = (vec4(vertex, 1.0) * m).xyz; normal = (vec4(normal, 0.0) * m).xyz; -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) +#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) tangent = (vec4(tangent, 0.0) * m).xyz; binormal = (vec4(binormal, 0.0) * m).xyz; @@ -208,7 +207,7 @@ void main() { normal = world_normal_matrix * normal; -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) +#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) tangent = world_normal_matrix * tangent; binormal = world_normal_matrix * binormal; @@ -239,7 +238,7 @@ VERTEX_SHADER_CODE #endif -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) +#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) binormal = modelview_normal * binormal; tangent = modelview_normal * tangent; @@ -251,7 +250,7 @@ VERTEX_SHADER_CODE vertex = (scene_data.inv_camera_matrix * vec4(vertex, 1.0)).xyz; normal = mat3(scene_data.inverse_normal_matrix) * normal; -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) +#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) binormal = mat3(scene_data.camera_inverse_binormal_matrix) * binormal; tangent = mat3(scene_data.camera_inverse_tangent_matrix) * tangent; @@ -263,7 +262,7 @@ VERTEX_SHADER_CODE normal_interp = normal; #endif -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) +#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) tangent_interp = tangent; binormal_interp = binormal; #endif @@ -305,7 +304,7 @@ VERTEX_SHADER_CODE #endif #ifdef MODE_RENDER_MATERIAL if (scene_data.material_uv2_mode) { - gl_Position.xy = (uv2_attrib.xy + draw_call.bake_uv2_offset) * 2.0 - 1.0; + gl_Position.xy = (uv2_attrib.xy + draw_call.lightmap_uv_scale.xy) * 2.0 - 1.0; gl_Position.z = 0.00001; gl_Position.w = 1.0; } @@ -340,13 +339,11 @@ layout(location = 3) in vec2 uv_interp; layout(location = 4) in vec2 uv2_interp; #endif -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) +#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) layout(location = 5) in vec3 tangent_interp; layout(location = 6) in vec3 binormal_interp; #endif -layout(location = 7) flat in uint instance_index; - #ifdef MODE_DUAL_PARABOLOID layout(location = 8) in float dp_clip; @@ -355,8 +352,7 @@ layout(location = 8) in float dp_clip; //defines to keep compatibility with vertex -#define world_matrix instances.data[instance_index].transform -#define world_normal_matrix instances.data[instance_index].normal_transform +#define world_matrix draw_call.transform #define projection_matrix scene_data.projection_matrix #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE) @@ -895,6 +891,15 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex #endif //USE_NO_SHADOWS +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED vec3 backlight, @@ -920,9 +925,8 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v inout vec3 diffuse_light, inout vec3 specular_light) { vec3 light_rel_vec = lights.data[idx].position - vertex; float light_length = length(light_rel_vec); - float normalized_distance = light_length * lights.data[idx].inv_radius; vec2 attenuation_energy = unpackHalf2x16(lights.data[idx].attenuation_energy); - float omni_attenuation = pow(max(1.0 - normalized_distance, 0.0), attenuation_energy.x); + float omni_attenuation = get_omni_attenuation(light_length, lights.data[idx].inv_radius, attenuation_energy.x); float light_attenuation = omni_attenuation; vec3 shadow_attenuation = vec3(1.0); vec4 color_specular = unpackUnorm4x8(lights.data[idx].color_specular); @@ -1209,9 +1213,8 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v inout vec3 specular_light) { vec3 light_rel_vec = lights.data[idx].position - vertex; float light_length = length(light_rel_vec); - float normalized_distance = light_length * lights.data[idx].inv_radius; vec2 attenuation_energy = unpackHalf2x16(lights.data[idx].attenuation_energy); - float spot_attenuation = pow(max(1.0 - normalized_distance, 0.001), attenuation_energy.x); + float spot_attenuation = get_omni_attenuation(light_length, lights.data[idx].inv_radius, attenuation_energy.x); vec3 spot_dir = lights.data[idx].direction; vec2 spot_att_angle = unpackHalf2x16(lights.data[idx].cone_attenuation_angle); float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_att_angle.y); @@ -1819,7 +1822,7 @@ void main() { float alpha = 1.0; -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) +#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) vec3 binormal = normalize(binormal_interp); vec3 tangent = normalize(tangent_interp); #else @@ -1850,12 +1853,12 @@ void main() { vec4 color = color_interp; #endif -#if defined(NORMALMAP_USED) +#if defined(NORMAL_MAP_USED) - vec3 normalmap = vec3(0.5); + vec3 normal_map = vec3(0.5); #endif - float normaldepth = 1.0; + float normal_map_depth = 1.0; vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center @@ -1926,12 +1929,12 @@ FRAGMENT_SHADER_CODE #endif // !USE_SHADOW_TO_OPACITY -#ifdef NORMALMAP_USED +#ifdef NORMAL_MAP_USED - normalmap.xy = normalmap.xy * 2.0 - 1.0; - normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. + normal_map.xy = normal_map.xy * 2.0 - 1.0; + normal_map.z = sqrt(max(0.0, 1.0 - dot(normal_map.xy, normal_map.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. - normal = normalize(mix(normal, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)); + normal = normalize(mix(normal, tangent * normal_map.x + binormal * normal_map.y + normal * normal_map.z, normal_map_depth)); #endif @@ -1971,7 +1974,7 @@ FRAGMENT_SHADER_CODE for (uint i = 0; i < decal_count; i++) { uint decal_index = cluster_data.indices[decal_pointer + i]; - if (!bool(decals.data[decal_index].mask & instances.data[instance_index].layer_mask)) { + if (!bool(decals.data[decal_index].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2102,8 +2105,8 @@ FRAGMENT_SHADER_CODE #ifdef USE_LIGHTMAP //lightmap - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture - uint index = instances.data[instance_index].gi_offset; + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture + uint index = draw_call.gi_offset; vec3 wnormal = mat3(scene_data.camera_matrix) * normal; const float c1 = 0.429043; @@ -2122,12 +2125,12 @@ FRAGMENT_SHADER_CODE 2.0 * c2 * lightmap_captures.data[index].sh[1].rgb * wnormal.y + 2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z); - } else if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap - bool uses_sh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP); - uint ofs = instances.data[instance_index].gi_offset & 0xFFF; + } else if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap + bool uses_sh = bool(draw_call.flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP); + uint ofs = draw_call.gi_offset & 0xFFFF; vec3 uvw; - uvw.xy = uv2 * instances.data[instance_index].lightmap_uv_scale.zw + instances.data[instance_index].lightmap_uv_scale.xy; - uvw.z = float((instances.data[instance_index].gi_offset >> 12) & 0xFF); + uvw.xy = uv2 * draw_call.lightmap_uv_scale.zw + draw_call.lightmap_uv_scale.xy; + uvw.z = float((draw_call.gi_offset >> 16) & 0xFFFF); if (uses_sh) { uvw.z *= 4.0; //SH textures use 4 times more data @@ -2136,7 +2139,7 @@ FRAGMENT_SHADER_CODE vec3 lm_light_l1_0 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb; vec3 lm_light_l1p1 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb; - uint idx = instances.data[instance_index].gi_offset >> 20; + uint idx = draw_call.gi_offset >> 20; vec3 n = normalize(lightmaps.data[idx].normal_xform * normal); ambient_light += lm_light_l0 * 0.282095f; @@ -2156,7 +2159,7 @@ FRAGMENT_SHADER_CODE } #elif defined(USE_FORWARD_GI) - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture //make vertex orientation the world one, but still align to camera vec3 cam_pos = mat3(scene_data.camera_matrix) * vertex; @@ -2228,9 +2231,9 @@ FRAGMENT_SHADER_CODE } } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes - uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; + uint index1 = draw_call.gi_offset & 0xFFFF; vec3 ref_vec = normalize(reflect(normalize(vertex), normal)); //find arbitrary tangent and bitangent, then build a matrix vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); @@ -2242,7 +2245,7 @@ FRAGMENT_SHADER_CODE vec4 spec_accum = vec4(0.0); gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); - uint index2 = instances.data[instance_index].gi_offset >> 16; + uint index2 = draw_call.gi_offset >> 16; if (index2 != 0xFFFF) { gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); @@ -2261,7 +2264,7 @@ FRAGMENT_SHADER_CODE } #elif !defined(LOW_END_MODE) - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers ivec2 coord; @@ -2343,7 +2346,7 @@ FRAGMENT_SHADER_CODE { //directional light for (uint i = 0; i < scene_data.directional_light_count; i++) { - if (!bool(directional_lights.data[i].mask & instances.data[instance_index].layer_mask)) { + if (!bool(directional_lights.data[i].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2613,7 +2616,7 @@ FRAGMENT_SHADER_CODE for (uint i = 0; i < omni_light_count; i++) { uint light_index = cluster_data.indices[omni_light_pointer + i]; - if (!bool(lights.data[light_index].mask & instances.data[instance_index].layer_mask)) { + if (!bool(lights.data[light_index].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2651,7 +2654,7 @@ FRAGMENT_SHADER_CODE for (uint i = 0; i < spot_light_count; i++) { uint light_index = cluster_data.indices[spot_light_pointer + i]; - if (!bool(lights.data[light_index].mask & instances.data[instance_index].layer_mask)) { + if (!bool(lights.data[light_index].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2822,9 +2825,9 @@ FRAGMENT_SHADER_CODE normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness); #ifdef MODE_RENDER_GIPROBE - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes - uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; - uint index2 = instances.data[instance_index].gi_offset >> 16; + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes + uint index1 = draw_call.gi_offset & 0xFFFF; + uint index2 = draw_call.gi_offset >> 16; giprobe_buffer.x = index1 & 0xFF; giprobe_buffer.y = index2 & 0xFF; } else { diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl index fdc9941bba..87ce74ba88 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl @@ -5,16 +5,19 @@ #include "cluster_data_inc.glsl" -#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_GIPROBE) || defined(TANGENT_USED) || defined(NORMALMAP_USED) +#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_GIPROBE) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) #ifndef NORMAL_USED #define NORMAL_USED #endif #endif layout(push_constant, binding = 0, std430) uniform DrawCall { - uint instance_index; - uint pad; //16 bits minimum size - vec2 bake_uv2_offset; //used for bake to uv2, ignored otherwise + mat4 transform; + uint flags; + uint instance_uniforms_ofs; //base offset in global buffer for instance variables + uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) + uint layer_mask; + vec4 lightmap_uv_scale; } draw_call; @@ -134,21 +137,7 @@ scene_data; #define INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK 0x7 #define INSTANCE_FLAGS_SKELETON (1 << 19) - -struct InstanceData { - mat4 transform; - mat4 normal_transform; - uint flags; - uint instance_uniforms_ofs; //base offset in global buffer for instance variables - uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) - uint layer_mask; - vec4 lightmap_uv_scale; -}; - -layout(set = 0, binding = 4, std430) restrict readonly buffer Instances { - InstanceData data[]; -} -instances; +#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 20) layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { LightData data[]; @@ -177,35 +166,33 @@ layout(set = 0, binding = 10, std140) restrict readonly buffer Lightmaps { } lightmaps; -layout(set = 0, binding = 11) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; - struct LightmapCapture { vec4 sh[9]; }; -layout(set = 0, binding = 12, std140) restrict readonly buffer LightmapCaptures { +layout(set = 0, binding = 11, std140) restrict readonly buffer LightmapCaptures { LightmapCapture data[]; } lightmap_captures; -layout(set = 0, binding = 13) uniform texture2D decal_atlas; -layout(set = 0, binding = 14) uniform texture2D decal_atlas_srgb; +layout(set = 0, binding = 12) uniform texture2D decal_atlas; +layout(set = 0, binding = 13) uniform texture2D decal_atlas_srgb; -layout(set = 0, binding = 15, std430) restrict readonly buffer Decals { +layout(set = 0, binding = 14, std430) restrict readonly buffer Decals { DecalData data[]; } decals; -layout(set = 0, binding = 16) uniform utexture3D cluster_texture; +layout(set = 0, binding = 15) uniform utexture3D cluster_texture; -layout(set = 0, binding = 17, std430) restrict readonly buffer ClusterData { +layout(set = 0, binding = 16, std430) restrict readonly buffer ClusterData { uint indices[]; } cluster_data; -layout(set = 0, binding = 18) uniform texture2D directional_shadow_atlas; +layout(set = 0, binding = 17) uniform texture2D directional_shadow_atlas; -layout(set = 0, binding = 19, std430) restrict readonly buffer GlobalVariableData { +layout(set = 0, binding = 18, std430) restrict readonly buffer GlobalVariableData { vec4 data[]; } global_variables; @@ -219,7 +206,7 @@ struct SDFGIProbeCascadeData { float to_cell; // 1/bounds * grid_size }; -layout(set = 0, binding = 20, std140) uniform SDFGI { +layout(set = 0, binding = 19, std140) uniform SDFGI { vec3 grid_size; uint max_cascades; @@ -269,18 +256,20 @@ layout(set = 1, binding = 1) uniform textureCubeArray reflection_atlas; layout(set = 1, binding = 2) uniform texture2D shadow_atlas; +layout(set = 1, binding = 3) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; + #ifndef LOW_END_MODE -layout(set = 1, binding = 3) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +layout(set = 1, binding = 4) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; #endif /* Set 3, Render Buffers */ #ifdef MODE_RENDER_SDF -layout(r16ui, set = 1, binding = 4) uniform restrict writeonly uimage3D albedo_volume_grid; -layout(r32ui, set = 1, binding = 5) uniform restrict writeonly uimage3D emission_grid; -layout(r32ui, set = 1, binding = 6) uniform restrict writeonly uimage3D emission_aniso_grid; -layout(r32ui, set = 1, binding = 7) uniform restrict uimage3D geom_facing_grid; +layout(r16ui, set = 1, binding = 5) uniform restrict writeonly uimage3D albedo_volume_grid; +layout(r32ui, set = 1, binding = 6) uniform restrict writeonly uimage3D emission_grid; +layout(r32ui, set = 1, binding = 7) uniform restrict writeonly uimage3D emission_aniso_grid; +layout(r32ui, set = 1, binding = 8) uniform restrict uimage3D geom_facing_grid; //still need to be present for shaders that use it, so remap them to something #define depth_buffer shadow_atlas @@ -289,17 +278,17 @@ layout(r32ui, set = 1, binding = 7) uniform restrict uimage3D geom_facing_grid; #else -layout(set = 1, binding = 4) uniform texture2D depth_buffer; -layout(set = 1, binding = 5) uniform texture2D color_buffer; +layout(set = 1, binding = 5) uniform texture2D depth_buffer; +layout(set = 1, binding = 6) uniform texture2D color_buffer; #ifndef LOW_END_MODE -layout(set = 1, binding = 6) uniform texture2D normal_roughness_buffer; -layout(set = 1, binding = 7) uniform texture2D ao_buffer; -layout(set = 1, binding = 8) uniform texture2D ambient_buffer; -layout(set = 1, binding = 9) uniform texture2D reflection_buffer; -layout(set = 1, binding = 10) uniform texture2DArray sdfgi_lightprobe_texture; -layout(set = 1, binding = 11) uniform texture3D sdfgi_occlusion_cascades; +layout(set = 1, binding = 7) uniform texture2D normal_roughness_buffer; +layout(set = 1, binding = 8) uniform texture2D ao_buffer; +layout(set = 1, binding = 9) uniform texture2D ambient_buffer; +layout(set = 1, binding = 10) uniform texture2D reflection_buffer; +layout(set = 1, binding = 11) uniform texture2DArray sdfgi_lightprobe_texture; +layout(set = 1, binding = 12) uniform texture3D sdfgi_occlusion_cascades; struct GIProbeData { mat4 xform; @@ -317,12 +306,12 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 1, binding = 12, std140) uniform GIProbes { +layout(set = 1, binding = 13, std140) uniform GIProbes { GIProbeData data[MAX_GI_PROBES]; } gi_probes; -layout(set = 1, binding = 13) uniform texture3D volumetric_fog_texture; +layout(set = 1, binding = 14) uniform texture3D volumetric_fog_texture; #endif // LOW_END_MODE diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl index 61e4bf5e18..30dbf5871f 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl @@ -112,6 +112,15 @@ vec2 octahedron_encode(vec3 n) { return n.xy; } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void main() { uint voxel_index = uint(gl_GlobalInvocationID.x); @@ -184,14 +193,15 @@ void main() { direction = normalize(rel_vec); light_distance = length(rel_vec); rel_vec.y /= params.y_mult; - attenuation = pow(clamp(1.0 - length(rel_vec) / lights.data[i].radius, 0.0, 1.0), lights.data[i].attenuation); + attenuation = get_omni_attenuation(light_distance, 1.0 / lights.data[i].radius, lights.data[i].attenuation); + } break; case LIGHT_TYPE_SPOT: { vec3 rel_vec = lights.data[i].position - position; direction = normalize(rel_vec); light_distance = length(rel_vec); rel_vec.y /= params.y_mult; - attenuation = pow(clamp(1.0 - length(rel_vec) / lights.data[i].radius, 0.0, 1.0), lights.data[i].attenuation); + attenuation = get_omni_attenuation(light_distance, 1.0 / lights.data[i].radius, lights.data[i].attenuation); float angle = acos(dot(normalize(rel_vec), -lights.data[i].direction)); if (angle > lights.data[i].spot_angle) { diff --git a/servers/rendering/renderer_rd/shaders/ssao.glsl b/servers/rendering/renderer_rd/shaders/ssao.glsl index f67965ab49..231f8f91ec 100644 --- a/servers/rendering/renderer_rd/shaders/ssao.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao.glsl @@ -88,7 +88,7 @@ counter; layout(rg8, set = 2, binding = 0) uniform restrict writeonly image2D dest_image; // This push_constant is full - 128 bytes - if you need to add more data, consider adding to the uniform buffer instead -layout(push_constant, binding = 1, std430) uniform Params { +layout(push_constant, binding = 3, std430) uniform Params { ivec2 screen_size; int pass; int quality; @@ -249,7 +249,6 @@ void SSAOTap(const int p_quality_level, inout float r_obscurance_sum, inout floa SSAO_tap_inner(p_quality_level, r_obscurance_sum, r_weight_sum, sampling_mirrored_uv, mip_level, p_pix_center_pos, p_pixel_normal, p_fallof_sq, p_weight_mod); } -// this function is designed to only work with half/half depth at the moment - there's a couple of hardcoded paths that expect pixel/texel size, so it will not work for full res void generate_SSAO_shadows_internal(out float r_shadow_term, out vec4 r_edges, out float r_weight, const vec2 p_pos, int p_quality_level, bool p_adaptive_base) { vec2 pos_rounded = trunc(p_pos); uvec2 upos = uvec2(pos_rounded); @@ -257,8 +256,8 @@ void generate_SSAO_shadows_internal(out float r_shadow_term, out vec4 r_edges, o const int number_of_taps = (p_adaptive_base) ? (SSAO_ADAPTIVE_TAP_BASE_COUNT) : (num_taps[p_quality_level]); float pix_z, pix_left_z, pix_top_z, pix_right_z, pix_bottom_z; - vec4 valuesUL = textureGather(source_depth_mipmaps, vec3(pos_rounded * params.half_screen_pixel_size, params.pass)); // g_ViewspaceDepthSource.GatherRed(g_PointMirrorSampler, pos_rounded * params.half_screen_pixel_size); - vec4 valuesBR = textureGather(source_depth_mipmaps, vec3((pos_rounded + vec2(1.0)) * params.half_screen_pixel_size, params.pass)); // g_ViewspaceDepthSource.GatherRed(g_PointMirrorSampler, pos_rounded * params.half_screen_pixel_size, ivec2(1, 1)); + vec4 valuesUL = textureGather(source_depth_mipmaps, vec3(pos_rounded * params.half_screen_pixel_size, params.pass)); + vec4 valuesBR = textureGather(source_depth_mipmaps, vec3((pos_rounded + vec2(1.0)) * params.half_screen_pixel_size, params.pass)); // get this pixel's viewspace depth pix_z = valuesUL.y; @@ -276,8 +275,7 @@ void generate_SSAO_shadows_internal(out float r_shadow_term, out vec4 r_edges, o uvec2 full_res_coord = upos * 2 * params.size_multiplier + params.pass_coord_offset.xy; vec3 pixel_normal = load_normal(ivec2(full_res_coord)); - //const vec2 pixel_size_at_center = pix_center_pos.z * params.NDC_to_view_mul * params.half_screen_pixel_size; // optimized approximation of: - vec2 pixel_size_at_center = NDC_to_view_space(normalized_screen_pos.xy + params.half_screen_pixel_size * 0.5, pix_center_pos.z).xy - pix_center_pos.xy; + const vec2 pixel_size_at_center = NDC_to_view_space(normalized_screen_pos.xy + params.half_screen_pixel_size, pix_center_pos.z).xy - pix_center_pos.xy; float pixel_lookup_radius; float fallof_sq; @@ -440,9 +438,6 @@ void generate_SSAO_shadows_internal(out float r_shadow_term, out vec4 r_edges, o fade_out *= clamp(1.0 - edge_fadeout_factor, 0.0, 1.0); } - // same as a bove, but a lot more conservative version - // fade_out *= clamp( dot( edgesLRTB, vec4( 0.9, 0.9, 0.9, 0.9 ) ) - 2.6 , 0.0, 1.0); - // strength obscurance = params.intensity * obscurance; diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl index 13b162f0c9..498a6ddb5b 100644 --- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl @@ -169,6 +169,15 @@ vec3 hash3f(uvec3 x) { return vec3(x & 0xFFFFF) / vec3(float(0xFFFFF)); } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void main() { vec3 fog_cell_size = 1.0 / vec3(params.fog_volume_size); @@ -270,14 +279,14 @@ void main() { uint light_index = cluster_data.indices[omni_light_pointer + i]; vec3 light_pos = lights.data[i].position; - float d = distance(lights.data[i].position, view_pos) * lights.data[i].inv_radius; + float d = distance(lights.data[i].position, view_pos); vec3 shadow_attenuation = vec3(1.0); - if (d < 1.0) { + if (d * lights.data[i].inv_radius < 1.0) { vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy); vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular); - float attenuation = pow(max(1.0 - d, 0.0), attenuation_energy.x); + float attenuation = get_omni_attenuation(d, lights.data[i].inv_radius, attenuation_energy.x); vec3 light = attenuation_energy.y * color_specular.rgb / M_PI; @@ -326,14 +335,14 @@ void main() { vec3 light_pos = lights.data[i].position; vec3 light_rel_vec = lights.data[i].position - view_pos; - float d = length(light_rel_vec) * lights.data[i].inv_radius; + float d = length(light_rel_vec); vec3 shadow_attenuation = vec3(1.0); - if (d < 1.0) { + if (d * lights.data[i].inv_radius < 1.0) { vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy); vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular); - float attenuation = pow(max(1.0 - d, 0.0), attenuation_energy.x); + float attenuation = get_omni_attenuation(d, lights.data[i].inv_radius, attenuation_energy.x); vec3 spot_dir = lights.data[i].direction; vec2 spot_att_angle = unpackHalf2x16(lights.data[i].cone_attenuation_angle); diff --git a/servers/rendering/renderer_scene.cpp b/servers/rendering/renderer_scene.cpp index 1da8fc59de..dd544d4f3f 100644 --- a/servers/rendering/renderer_scene.cpp +++ b/servers/rendering/renderer_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index 22af720ae7..c483898fed 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index be2eb71581..d3979521b1 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -129,25 +129,35 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { if (geom->can_cast_shadows) { light->shadow_dirty = true; } - geom->lighting_dirty = true; - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; + } + + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); geom->reflection_probes.insert(B); reflection_probe->geometries.insert(A); - geom->reflection_dirty = true; + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; + } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); geom->decals.insert(B); decal->geometries.insert(A); - geom->decal_dirty = true; + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY; + } } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data); @@ -156,10 +166,15 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { if (A->dynamic_gi) { geom->lightmap_captures.insert(A); lightmap_data->geometries.insert(B); + + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_LIGHTMAP_CAPTURE; + } ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -171,13 +186,17 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { gi_probe->geometries.insert(A); } - geom->gi_probes_dirty = true; + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY; + } } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); gi_probe->lights.insert(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_add_collision(A->base, B); + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); + RSG::storage->particles_add_collision(A->base, collision->instance); } } @@ -201,34 +220,52 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { if (geom->can_cast_shadows) { light->shadow_dirty = true; } - geom->lighting_dirty = true; - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; + } + + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); geom->reflection_probes.erase(B); reflection_probe->geometries.erase(A); - geom->reflection_dirty = true; - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; + } + + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); geom->decals.erase(B); decal->geometries.erase(A); - geom->decal_dirty = true; + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY; + } + } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); if (A->dynamic_gi) { geom->lightmap_captures.erase(B); + + if (geom->lightmap_captures.is_empty() && A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags &= ~uint32_t(InstanceData::FLAG_LIGHTMAP_CAPTURE); + } + lightmap_data->geometries.erase(A); ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -239,13 +276,17 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { gi_probe->geometries.erase(A); } - geom->gi_probes_dirty = true; + if (A->scenario && A->array_index >= 0) { + InstanceData &idata = A->scenario->instance_data[A->array_index]; + idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY; + } } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); gi_probe->lights.erase(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_remove_collision(A->base, B); + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); + RSG::storage->particles_remove_collision(A->base, collision->instance); } } @@ -262,6 +303,10 @@ RID RendererSceneCull::scenario_create() { scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4); scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8); scenario->reflection_atlas = scene_render->reflection_atlas_create(); + + scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool); + scenario->instance_data.set_page_pool(&instance_data_page_pool); + return scenario_rid; } @@ -337,10 +382,23 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { if (needs_instance != p_instance->mesh_instance.is_valid()) { if (needs_instance) { p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base); + } else { RSG::storage->free(p_instance->mesh_instance); p_instance->mesh_instance = RID(); } + + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + scene_render->geometry_instance_set_mesh_instance(geom->geometry_instance, p_instance->mesh_instance); + + if (p_instance->scenario && p_instance->array_index >= 0) { + InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; + if (p_instance->mesh_instance.is_valid()) { + idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_USES_MESH_INSTANCE); + } + } } if (p_instance->mesh_instance.is_valid()) { @@ -364,9 +422,17 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { if (instance->mesh_instance.is_valid()) { RSG::storage->free(instance->mesh_instance); instance->mesh_instance = RID(); + // no need to set instance data flag here, as it was freed above } switch (instance->base_type) { + case RS::INSTANCE_MESH: + case RS::INSTANCE_MULTIMESH: + case RS::INSTANCE_IMMEDIATE: + case RS::INSTANCE_PARTICLES: { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_free(geom->geometry_instance); + } break; case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); @@ -385,6 +451,10 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } scene_render->free(light->instance); } break; + case RS::INSTANCE_PARTICLES_COLLISION: { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); + RSG::storage->free(collision->instance); + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); scene_render->free(reflection_probe->instance); @@ -403,6 +473,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { while (lightmap_data->users.front()) { instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0); } + scene_render->free(lightmap_data->instance); } break; case RS::INSTANCE_GI_PROBE: { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); @@ -460,8 +531,29 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_PARTICLES: { InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; + geom->geometry_instance = scene_render->geometry_instance_create(p_base); + + scene_render->geometry_instance_set_skeleton(geom->geometry_instance, instance->skeleton); + scene_render->geometry_instance_set_material_override(geom->geometry_instance, instance->material_override); + scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, instance->materials); + scene_render->geometry_instance_set_transform(geom->geometry_instance, instance->transform, instance->aabb, instance->transformed_aabb); + scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, instance->layer_mask); + scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, instance->lod_bias); + scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, instance->baked_light); + scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi); + scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); + scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); + if (instance->lightmap_sh.size() == 9) { + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr()); + } } break; + case RS::INSTANCE_PARTICLES_COLLISION: { + InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData); + collision->instance = RSG::storage->particles_collision_instance_create(p_base); + RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible); + instance->base_data = collision; + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData); reflection_probe->owner = instance; @@ -479,7 +571,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHTMAP: { InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData); instance->base_data = lightmap_data; - //lightmap_data->instance = scene_render->lightmap_data_instance_create(p_base); + lightmap_data->instance = scene_render->lightmap_instance_create(p_base); } break; case RS::INSTANCE_GI_PROBE: { InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData); @@ -504,7 +596,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } //forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it - RSG::storage->base_update_dependency(p_base, instance); + RSG::storage->base_update_dependency(p_base, &instance->dependency_tracker); } _instance_queue_update(instance, true, true); @@ -602,6 +694,14 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) ERR_FAIL_COND(!instance); instance->layer_mask = p_mask; + if (instance->scenario && instance->array_index >= 0) { + instance->scenario->instance_data[instance->array_index].layer_mask = p_mask; + } + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, p_mask); + } } void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) { @@ -682,6 +782,11 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { } else if (instance->indexer_id.is_valid()) { _unpair_instance(instance); } + + if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); + RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible); + } } inline bool is_geometry_instance(RenderingServer::InstanceType p_type) { @@ -725,12 +830,17 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) if (p_skeleton.is_valid()) { //update the dependency now, so if cleared, we remove it - RSG::storage->skeleton_update_dependency(p_skeleton, instance); + RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); } - _instance_update_mesh_instance(instance); - _instance_queue_update(instance, true, true); + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + _instance_update_mesh_instance(instance); + + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_skeleton(geom->geometry_instance, p_skeleton); + } } void RendererSceneCull::instance_set_exterior(RID p_instance, bool p_enabled) { @@ -826,6 +936,20 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF case RS::INSTANCE_FLAG_USE_BAKED_LIGHT: { instance->baked_light = p_enabled; + if (instance->scenario && instance->array_index >= 0) { + InstanceData &idata = instance->scenario->instance_data[instance->array_index]; + if (instance->baked_light) { + idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_USES_BAKED_LIGHT); + } + } + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, p_enabled); + } + } break; case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: { if (p_enabled == instance->dynamic_gi) { @@ -841,10 +965,24 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF //once out of octree, can be changed instance->dynamic_gi = p_enabled; + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, p_enabled); + } + } break; case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: { instance->redraw_if_visible = p_enabled; + if (instance->scenario && instance->array_index >= 0) { + InstanceData &idata = instance->scenario->instance_data[instance->array_index]; + if (instance->redraw_if_visible) { + idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_REDRAW_IF_VISIBLE); + } + } + } break; default: { } @@ -856,6 +994,28 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc ERR_FAIL_COND(!instance); instance->cast_shadows = p_shadow_casting_setting; + + if (instance->scenario && instance->array_index >= 0) { + InstanceData &idata = instance->scenario->instance_data[instance->array_index]; + + if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + idata.flags |= InstanceData::FLAG_CAST_SHADOWS; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS); + } + + if (instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY; + } else { + idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS_ONLY); + } + } + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); + } + _instance_queue_update(instance, false, true); } @@ -865,6 +1025,11 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, instance->material_override = p_material; _instance_queue_update(instance, false, true); + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_material_override(geom->geometry_instance, p_material); + } } void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) { @@ -889,9 +1054,17 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig instance->lightmap_uv_scale = p_lightmap_uv_scale; instance->lightmap_slice_index = p_slice_index; + RID lightmap_instance_rid; + if (lightmap_instance) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data); lightmap_data->users.insert(instance); + lightmap_instance_rid = lightmap_data->instance; + } + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index); } } @@ -900,16 +1073,21 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l ERR_FAIL_COND(!instance); instance->lod_bias = p_lod_bias; + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, p_lod_bias); + } } void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); - Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); + Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); if (!E) { - RendererSceneRender::InstanceBase::InstanceShaderParameter isp; + Instance::InstanceShaderParameter isp; isp.index = -1; isp.info = PropertyInfo(); isp.value = p_value; @@ -950,7 +1128,7 @@ void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instan const_cast<RendererSceneCull *>(this)->update_dirty_instances(); Vector<StringName> names; - for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { + for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { names.push_back(E->key()); } names.sort_custom<StringName::AlphCompare>(); @@ -987,42 +1165,58 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (light->max_sdfgi_cascade != max_sdfgi_cascade) { light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario } - } - - if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { + } else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); - reflection_probe->reflection_dirty = true; - } - if (p_instance->base_type == RS::INSTANCE_DECAL) { + if (p_instance->scenario && p_instance->array_index >= 0) { + InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; + idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; + } + } else if (p_instance->base_type == RS::INSTANCE_DECAL) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); - } + } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { + InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data); - if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { + scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); + } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform); - } - - if (p_instance->base_type == RS::INSTANCE_PARTICLES) { + } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); - } + } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data); - if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { //remove materials no longer used and un-own them if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) { heightfield_particle_colliders_update_list.insert(p_instance); } + RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); } if (p_instance->aabb.has_no_surface()) { return; } + if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { + //if this moved, update the captured objects + InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); + //erase dependencies, since no longer a lightmap + + for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { + Instance *geom = E->get(); + _instance_queue_update(geom, true, false); + } + } + + AABB new_aabb; + new_aabb = p_instance->transform.xform(p_instance->aabb); + p_instance->transformed_aabb = new_aabb; + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); //make sure lights are updated if it casts shadow @@ -1038,32 +1232,16 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { //affected by lightmap captures, must update capture info! _update_instance_lightmap_captures(p_instance); } else { - if (!p_instance->lightmap_sh.empty()) { + if (!p_instance->lightmap_sh.is_empty()) { p_instance->lightmap_sh.clear(); //don't need SH p_instance->lightmap_target_sh.clear(); //don't need SH + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, nullptr); } } - } - - if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { - //if this moved, update the captured objects - InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); - //erase dependencies, since no longer a lightmap - for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { - Instance *geom = E->get(); - _instance_queue_update(geom, true, false); - } + scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb); } - p_instance->mirror = p_instance->transform.basis.determinant() < 0.0; - - AABB new_aabb; - - new_aabb = p_instance->transform.xform(p_instance->aabb); - - p_instance->transformed_aabb = new_aabb; - if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) { p_instance->prev_transformed_aabb = p_instance->transformed_aabb; return; @@ -1091,12 +1269,69 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } else { p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(bvh_aabb, p_instance); } + + p_instance->array_index = p_instance->scenario->instance_data.size(); + InstanceData idata; + idata.instance = p_instance; + idata.layer_mask = p_instance->layer_mask; + idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later + idata.base_rid = p_instance->base; + switch (p_instance->base_type) { + case RS::INSTANCE_MESH: + case RS::INSTANCE_MULTIMESH: + case RS::INSTANCE_IMMEDIATE: + case RS::INSTANCE_PARTICLES: { + idata.instance_geometry = static_cast<InstanceGeometryData *>(p_instance->base_data)->geometry_instance; + } break; + case RS::INSTANCE_LIGHT: { + idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance.get_id(); + } break; + case RS::INSTANCE_REFLECTION_PROBE: { + idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance.get_id(); + } break; + case RS::INSTANCE_DECAL: { + idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance.get_id(); + } break; + case RS::INSTANCE_LIGHTMAP: { + idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id(); + } break; + case RS::INSTANCE_GI_PROBE: { + idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance.get_id(); + } break; + default: { + } + } + + if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { + //always dirty when added + idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; + } + if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + idata.flags |= InstanceData::FLAG_CAST_SHADOWS; + } + if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY; + } + if (p_instance->redraw_if_visible) { + idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE; + } + // dirty flags should not be set here, since no pairing has happened + if (p_instance->baked_light) { + idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT; + } + if (p_instance->mesh_instance.is_valid()) { + idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE; + } + + p_instance->scenario->instance_data.push_back(idata); + p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb)); } else { if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb); } else { p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, bvh_aabb); } + p_instance->scenario->instance_aabbs[p_instance->array_index] = InstanceBounds(p_instance->transformed_aabb); } //move instance and repair @@ -1114,10 +1349,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE; pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP; - if (pair_volumes_to_mesh) { - pair.pair_mask |= 1 << RS::INSTANCE_DECAL; - pair.pair_mask |= 1 << RS::INSTANCE_REFLECTION_PROBE; - } + pair.pair_mask |= geometry_instance_pair_mask; + pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } else if (p_instance->base_type == RS::INSTANCE_LIGHT) { pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK; @@ -1127,7 +1360,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE); pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } - } else if (pair_volumes_to_mesh && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL)) { + } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) { + pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; + pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; + } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) { pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { @@ -1164,6 +1400,30 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { } p_instance->indexer_id = DynamicBVH::ID(); + + //replace this by last + int32_t swap_with_index = p_instance->scenario->instance_data.size() - 1; + if (swap_with_index != p_instance->array_index) { + p_instance->scenario->instance_data[swap_with_index].instance->array_index = p_instance->array_index; //swap + p_instance->scenario->instance_data[p_instance->array_index] = p_instance->scenario->instance_data[swap_with_index]; + p_instance->scenario->instance_aabbs[p_instance->array_index] = p_instance->scenario->instance_aabbs[swap_with_index]; + } + + // pop last + p_instance->scenario->instance_data.pop_back(); + p_instance->scenario->instance_aabbs.pop_back(); + + //uninitialize + p_instance->array_index = -1; + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + // Clear these now because the InstanceData containing the dirty flags is gone + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + + scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, nullptr, 0); + } } void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { @@ -1320,425 +1580,315 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) } } } + + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr()); } -bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_lod_threshold) { +void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); Transform light_transform = p_instance->transform; light_transform.orthonormalize(); //scale does not count on lights - bool animated_material_found = false; - - switch (RSG::storage->light_get_type(p_instance->base)) { - case RS::LIGHT_DIRECTIONAL: { - Plane camera_plane(p_cam_transform.get_origin(), -p_cam_transform.basis.get_axis(Vector3::AXIS_Z)); - - real_t max_distance = p_cam_projection.get_z_far(); - real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); - if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera - max_distance = MIN(shadow_max, max_distance); - } - max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); - real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance); - - RS::LightDirectionalShadowDepthRangeMode depth_range_mode = RSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base); - - real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); - - if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) { - //optimize min/max - - Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform); - Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); - - geometry_instances_to_shadow_render.clear(); - - struct CullConvex { - PagedArray<RendererSceneRender::InstanceBase *> *result; - _FORCE_INLINE_ bool operator()(void *p_data) { - Instance *p_instance = (Instance *)p_data; - result->push_back(p_instance); - return false; - } - }; - - CullConvex cull_convex; - cull_convex.result = &geometry_instances_to_shadow_render; + real_t max_distance = p_cam_projection.get_z_far(); + real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); + if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera + max_distance = MIN(shadow_max, max_distance); + } + max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); + real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance); - p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); + RS::LightDirectionalShadowDepthRangeMode depth_range_mode = RSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base); - Plane base(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2)); - //check distance max and min + real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); - bool found_items = false; - real_t z_max = -1e20; - real_t z_min = 1e20; + real_t range = max_distance - min_distance; - for (int i = 0; i < (int)instance_shadow_cull_result.size(); i++) { - Instance *instance = instance_shadow_cull_result[i]; - if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { - continue; - } - - if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) { - animated_material_found = true; - } - - real_t max, min; - instance->transformed_aabb.project_range_in_plane(base, min, max); + int splits = 0; + switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) { + case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: + splits = 1; + break; + case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: + splits = 2; + break; + case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: + splits = 4; + break; + } - if (max > z_max) { - z_max = max; - } + real_t distances[5]; - if (min < z_min) { - z_min = min; - } + distances[0] = min_distance; + for (int i = 0; i < splits; i++) { + distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; + }; - found_items = true; - } + distances[splits] = max_distance; - if (found_items) { - min_distance = MAX(min_distance, z_min); - max_distance = MIN(max_distance, z_max); - } - } + real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance); - real_t range = max_distance - min_distance; + bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base); - int splits = 0; - switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) { - case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: - splits = 1; - break; - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: - splits = 2; - break; - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: - splits = 4; - break; - } + real_t first_radius = 0.0; - real_t distances[5]; + real_t min_distance_bias_scale = distances[1]; - distances[0] = min_distance; - for (int i = 0; i < splits; i++) { - distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; - }; + cull.shadow_count = p_shadow_index + 1; + cull.shadows[p_shadow_index].cascade_count = splits; + cull.shadows[p_shadow_index].light_instance = light->instance; - distances[splits] = max_distance; + for (int i = 0; i < splits; i++) { + RENDER_TIMESTAMP("Culling Directional Light split" + itos(i)); - real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance); + // setup a camera matrix for that range! + CameraMatrix camera_matrix; - bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base); + real_t aspect = p_cam_projection.get_aspect(); - real_t first_radius = 0.0; + if (p_cam_orthogonal) { + Vector2 vp_he = p_cam_projection.get_viewport_half_extents(); - real_t min_distance_bias_scale = pancake_size > 0 ? distances[1] / 10.0 : 0; + camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); + } else { + real_t fov = p_cam_projection.get_fov(); //this is actually yfov, because set aspect tries to keep it + camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); + } - for (int i = 0; i < splits; i++) { - RENDER_TIMESTAMP("Culling Directional Light split" + itos(i)); + //obtain the frustum endpoints - // setup a camera matrix for that range! - CameraMatrix camera_matrix; + Vector3 endpoints[8]; // frustum plane endpoints + bool res = camera_matrix.get_endpoints(p_cam_transform, endpoints); + ERR_CONTINUE(!res); - real_t aspect = p_cam_projection.get_aspect(); + // obtain the light frustum ranges (given endpoints) - if (p_cam_orthogonal) { - Vector2 vp_he = p_cam_projection.get_viewport_half_extents(); + Transform transform = light_transform; //discard scale and stabilize light - camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); - } else { - real_t fov = p_cam_projection.get_fov(); //this is actually yfov, because set aspect tries to keep it - camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); - } + Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized(); + Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized(); + //z_vec points against the camera, like in default opengl - //obtain the frustum endpoints + real_t x_min = 0.f, x_max = 0.f; + real_t y_min = 0.f, y_max = 0.f; + real_t z_min = 0.f, z_max = 0.f; - Vector3 endpoints[8]; // frustum plane endpoints - bool res = camera_matrix.get_endpoints(p_cam_transform, endpoints); - ERR_CONTINUE(!res); + // FIXME: z_max_cam is defined, computed, but not used below when setting up + // ortho_camera. Commented out for now to fix warnings but should be investigated. + real_t x_min_cam = 0.f, x_max_cam = 0.f; + real_t y_min_cam = 0.f, y_max_cam = 0.f; + real_t z_min_cam = 0.f; + //real_t z_max_cam = 0.f; - // obtain the light frustm ranges (given endpoints) + real_t bias_scale = 1.0; + real_t aspect_bias_scale = 1.0; - Transform transform = light_transform; //discard scale and stabilize light + //used for culling - Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized(); - Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized(); - Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized(); - //z_vec points agsint the camera, like in default opengl + for (int j = 0; j < 8; j++) { + real_t d_x = x_vec.dot(endpoints[j]); + real_t d_y = y_vec.dot(endpoints[j]); + real_t d_z = z_vec.dot(endpoints[j]); - real_t x_min = 0.f, x_max = 0.f; - real_t y_min = 0.f, y_max = 0.f; - real_t z_min = 0.f, z_max = 0.f; + if (j == 0 || d_x < x_min) { + x_min = d_x; + } + if (j == 0 || d_x > x_max) { + x_max = d_x; + } - // FIXME: z_max_cam is defined, computed, but not used below when setting up - // ortho_camera. Commented out for now to fix warnings but should be investigated. - real_t x_min_cam = 0.f, x_max_cam = 0.f; - real_t y_min_cam = 0.f, y_max_cam = 0.f; - real_t z_min_cam = 0.f; - //real_t z_max_cam = 0.f; + if (j == 0 || d_y < y_min) { + y_min = d_y; + } + if (j == 0 || d_y > y_max) { + y_max = d_y; + } - real_t bias_scale = 1.0; - real_t aspect_bias_scale = 1.0; + if (j == 0 || d_z < z_min) { + z_min = d_z; + } + if (j == 0 || d_z > z_max) { + z_max = d_z; + } + } - //used for culling + real_t radius = 0; + real_t soft_shadow_expand = 0; + Vector3 center; - for (int j = 0; j < 8; j++) { - real_t d_x = x_vec.dot(endpoints[j]); - real_t d_y = y_vec.dot(endpoints[j]); - real_t d_z = z_vec.dot(endpoints[j]); + { + //camera viewport stuff - if (j == 0 || d_x < x_min) { - x_min = d_x; - } - if (j == 0 || d_x > x_max) { - x_max = d_x; - } + for (int j = 0; j < 8; j++) { + center += endpoints[j]; + } + center /= 8.0; - if (j == 0 || d_y < y_min) { - y_min = d_y; - } - if (j == 0 || d_y > y_max) { - y_max = d_y; - } + //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5; - if (j == 0 || d_z < z_min) { - z_min = d_z; - } - if (j == 0 || d_z > z_max) { - z_max = d_z; - } + for (int j = 0; j < 8; j++) { + real_t d = center.distance_to(endpoints[j]); + if (d > radius) { + radius = d; } + } - real_t radius = 0; - real_t soft_shadow_expand = 0; - Vector3 center; - - { - //camera viewport stuff - - for (int j = 0; j < 8; j++) { - center += endpoints[j]; - } - center /= 8.0; - - //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5; - - for (int j = 0; j < 8; j++) { - real_t d = center.distance_to(endpoints[j]); - if (d > radius) { - radius = d; - } - } - - radius *= texture_size / (texture_size - 2.0); //add a texel by each side - - if (i == 0) { - first_radius = radius; - } else { - bias_scale = radius / first_radius; - } - - z_min_cam = z_vec.dot(center) - radius; - - { - float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); - - if (soft_shadow_angle > 0.0 && pancake_size > 0.0) { - float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; - soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range; + radius *= texture_size / (texture_size - 2.0); //add a texel by each side - x_max += soft_shadow_expand; - y_max += soft_shadow_expand; + if (i == 0) { + first_radius = radius; + } else { + bias_scale = radius / first_radius; + } - x_min -= soft_shadow_expand; - y_min -= soft_shadow_expand; - } - } + z_min_cam = z_vec.dot(center) - radius; - x_max_cam = x_vec.dot(center) + radius + soft_shadow_expand; - x_min_cam = x_vec.dot(center) - radius - soft_shadow_expand; - y_max_cam = y_vec.dot(center) + radius + soft_shadow_expand; - y_min_cam = y_vec.dot(center) - radius - soft_shadow_expand; + { + float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); - if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { - //this trick here is what stabilizes the shadow (make potential jaggies to not move) - //at the cost of some wasted resolution. Still the quality increase is very well worth it + if (soft_shadow_angle > 0.0) { + float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; + soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range; - real_t unit = radius * 2.0 / texture_size; + x_max += soft_shadow_expand; + y_max += soft_shadow_expand; - x_max_cam = Math::stepify(x_max_cam, unit); - x_min_cam = Math::stepify(x_min_cam, unit); - y_max_cam = Math::stepify(y_max_cam, unit); - y_min_cam = Math::stepify(y_min_cam, unit); - } + x_min -= soft_shadow_expand; + y_min -= soft_shadow_expand; } + } - //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree - - Vector<Plane> light_frustum_planes; - light_frustum_planes.resize(6); - - //right/left - light_frustum_planes.write[0] = Plane(x_vec, x_max); - light_frustum_planes.write[1] = Plane(-x_vec, -x_min); - //top/bottom - light_frustum_planes.write[2] = Plane(y_vec, y_max); - light_frustum_planes.write[3] = Plane(-y_vec, -y_min); - //near/far - light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6); - light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed - - geometry_instances_to_shadow_render.clear(); - instance_shadow_cull_result.clear(); - - Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&light_frustum_planes[0], light_frustum_planes.size()); + x_max_cam = x_vec.dot(center) + radius + soft_shadow_expand; + x_min_cam = x_vec.dot(center) - radius - soft_shadow_expand; + y_max_cam = y_vec.dot(center) + radius + soft_shadow_expand; + y_min_cam = y_vec.dot(center) - radius - soft_shadow_expand; - struct CullConvex { - PagedArray<Instance *> *result; - _FORCE_INLINE_ bool operator()(void *p_data) { - Instance *p_instance = (Instance *)p_data; - result->push_back(p_instance); - return false; - } - }; + if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { + //this trick here is what stabilizes the shadow (make potential jaggies to not move) + //at the cost of some wasted resolution. Still the quality increase is very well worth it - CullConvex cull_convex; - cull_convex.result = &instance_shadow_cull_result; + real_t unit = radius * 2.0 / texture_size; - p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(light_frustum_planes.ptr(), light_frustum_planes.size(), points.ptr(), points.size(), cull_convex); + x_max_cam = Math::snapped(x_max_cam, unit); + x_min_cam = Math::snapped(x_min_cam, unit); + y_max_cam = Math::snapped(y_max_cam, unit); + y_min_cam = Math::snapped(y_min_cam, unit); + } + } - // a pre pass will need to be needed to determine the actual z-near to be used + //now that we know all ranges, we can proceed to make the light frustum planes, for culling octree - Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); + Vector<Plane> light_frustum_planes; + light_frustum_planes.resize(6); - real_t cull_max = 0; - for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { - real_t min, max; - Instance *instance = instance_shadow_cull_result[j]; - if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { - continue; - } + //right/left + light_frustum_planes.write[0] = Plane(x_vec, x_max); + light_frustum_planes.write[1] = Plane(-x_vec, -x_min); + //top/bottom + light_frustum_planes.write[2] = Plane(y_vec, y_max); + light_frustum_planes.write[3] = Plane(-y_vec, -y_min); + //near/far + light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6); + light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed - instance->transformed_aabb.project_range_in_plane(Plane(z_vec, 0), min, max); - instance->depth = near_plane.distance_to(instance->transform.origin); - instance->depth_layer = 0; - if (j == 0 || max > cull_max) { - cull_max = max; - } + // a pre pass will need to be needed to determine the actual z-near to be used - if (instance->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); - } + if (pancake_size > 0) { + z_max = z_vec.dot(center) + radius + pancake_size; + } - geometry_instances_to_shadow_render.push_back(instance); - } + if (aspect != 1.0) { + // if the aspect is different, then the radius will become larger. + // if this happens, then bias needs to be adjusted too, as depth will increase + // to do this, compare the depth of one that would have resulted from a square frustum - if (cull_max > z_max) { - z_max = cull_max; + CameraMatrix camera_matrix_square; + if (p_cam_orthogonal) { + Vector2 vp_he = camera_matrix.get_viewport_half_extents(); + if (p_cam_vaspect) { + camera_matrix_square.set_orthogonal(vp_he.x * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); + } else { + camera_matrix_square.set_orthogonal(vp_he.y * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); } - - if (pancake_size > 0) { - z_max = z_vec.dot(center) + radius + pancake_size; + } else { + Vector2 vp_he = camera_matrix.get_viewport_half_extents(); + if (p_cam_vaspect) { + camera_matrix_square.set_frustum(vp_he.x * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); + } else { + camera_matrix_square.set_frustum(vp_he.y * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); } + } - if (aspect != 1.0) { - // if the aspect is different, then the radius will become larger. - // if this happens, then bias needs to be adjusted too, as depth will increase - // to do this, compare the depth of one that would have resulted from a square frustum - - CameraMatrix camera_matrix_square; - if (p_cam_orthogonal) { - Vector2 vp_he = camera_matrix.get_viewport_half_extents(); - if (p_cam_vaspect) { - camera_matrix_square.set_orthogonal(vp_he.x * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); - } else { - camera_matrix_square.set_orthogonal(vp_he.y * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); - } - } else { - Vector2 vp_he = camera_matrix.get_viewport_half_extents(); - if (p_cam_vaspect) { - camera_matrix_square.set_frustum(vp_he.x * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); - } else { - camera_matrix_square.set_frustum(vp_he.y * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); - } - } - - Vector3 endpoints_square[8]; // frustum plane endpoints - res = camera_matrix_square.get_endpoints(p_cam_transform, endpoints_square); - ERR_CONTINUE(!res); - Vector3 center_square; - real_t z_max_square = 0; - - for (int j = 0; j < 8; j++) { - center_square += endpoints_square[j]; - - real_t d_z = z_vec.dot(endpoints_square[j]); - - if (j == 0 || d_z > z_max_square) { - z_max_square = d_z; - } - } + Vector3 endpoints_square[8]; // frustum plane endpoints + res = camera_matrix_square.get_endpoints(p_cam_transform, endpoints_square); + ERR_CONTINUE(!res); + Vector3 center_square; - if (cull_max > z_max_square) { - z_max_square = cull_max; - } + for (int j = 0; j < 8; j++) { + center_square += endpoints_square[j]; + } - center_square /= 8.0; + center_square /= 8.0; - real_t radius_square = 0; + real_t radius_square = 0; - for (int j = 0; j < 8; j++) { - real_t d = center_square.distance_to(endpoints_square[j]); - if (d > radius_square) { - radius_square = d; - } - } + for (int j = 0; j < 8; j++) { + real_t d = center_square.distance_to(endpoints_square[j]); + if (d > radius_square) { + radius_square = d; + } + } - radius_square *= texture_size / (texture_size - 2.0); //add a texel by each side + radius_square *= texture_size / (texture_size - 2.0); //add a texel by each side - if (pancake_size > 0) { - z_max_square = z_vec.dot(center_square) + radius_square + pancake_size; - } + float z_max_square = z_vec.dot(center_square) + radius_square + pancake_size; - real_t z_min_cam_square = z_vec.dot(center_square) - radius_square; + real_t z_min_cam_square = z_vec.dot(center_square) - radius_square; - aspect_bias_scale = (z_max - z_min_cam) / (z_max_square - z_min_cam_square); + aspect_bias_scale = (z_max - z_min_cam) / (z_max_square - z_min_cam_square); - // this is not entirely perfect, because the cull-adjusted z-max may be different - // but at least it's warranted that it results in a greater bias, so no acne should be present either way. - // pancaking also helps with this. - } + // this is not entirely perfect, because the cull-adjusted z-max may be different + // but at least it's warranted that it results in a greater bias, so no acne should be present either way. + // pancaking also helps with this. + } - { - CameraMatrix ortho_camera; - real_t half_x = (x_max_cam - x_min_cam) * 0.5; - real_t half_y = (y_max_cam - y_min_cam) * 0.5; + { + CameraMatrix ortho_camera; + real_t half_x = (x_max_cam - x_min_cam) * 0.5; + real_t half_y = (y_max_cam - y_min_cam) * 0.5; - ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam)); + ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam)); - Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam)); + Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam)); - Transform ortho_transform; - ortho_transform.basis = transform.basis; - ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; + Transform ortho_transform; + ortho_transform.basis = transform.basis; + ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; - { - Vector3 max_in_view = p_cam_transform.affine_inverse().xform(z_vec * cull_max); - Vector3 dir_in_view = p_cam_transform.xform_inv(z_vec).normalized(); - cull_max = dir_in_view.dot(max_in_view); - } + cull.shadows[p_shadow_index].cascades[i].frustum = Frustum(light_frustum_planes); + cull.shadows[p_shadow_index].cascades[i].projection = ortho_camera; + cull.shadows[p_shadow_index].cascades[i].transform = ortho_transform; + cull.shadows[p_shadow_index].cascades[i].zfar = z_max - z_min_cam; + cull.shadows[p_shadow_index].cascades[i].split = distances[i + 1]; + cull.shadows[p_shadow_index].cascades[i].shadow_texel_size = radius * 2.0 / texture_size; + cull.shadows[p_shadow_index].cascades[i].bias_scale = bias_scale * aspect_bias_scale * min_distance_bias_scale; + cull.shadows[p_shadow_index].cascades[i].range_begin = z_max; + cull.shadows[p_shadow_index].cascades[i].uv_scale = uv_scale; + } + } +} - scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, z_max - z_min_cam, distances[i + 1], i, radius * 2.0 / texture_size, bias_scale * aspect_bias_scale * min_distance_bias_scale, z_max, uv_scale); - } +bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_lod_threshold) { + InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); - RSG::storage->update_mesh_instances(); + Transform light_transform = p_instance->transform; + light_transform.orthonormalize(); //scale does not count on lights - scene_render->render_shadow(light->instance, p_shadow_atlas, i, geometry_instances_to_shadow_render, camera_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold); - } + bool animated_material_found = false; + switch (RSG::storage->light_get_type(p_instance->base)) { + case RS::LIGHT_DIRECTIONAL: { } break; case RS::LIGHT_OMNI: { RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base); @@ -1790,15 +1940,12 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons animated_material_found = true; } - instance->depth = near_plane.distance_to(instance->transform.origin); - instance->depth_layer = 0; - if (instance->mesh_instance.is_valid()) { RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -1866,14 +2013,12 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) { animated_material_found = true; } - instance->depth = near_plane.distance_to(instance->transform.origin); - instance->depth_layer = 0; if (instance->mesh_instance.is_valid()) { RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -1926,14 +2071,12 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) { animated_material_found = true; } - instance->depth = near_plane.distance_to(instance->transform.origin); - instance->depth_layer = 0; if (instance->mesh_instance.is_valid()) { RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -2081,253 +2224,424 @@ void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_ _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); }; -void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows) { - // Note, in stereo rendering: - // - p_cam_transform will be a transform in the middle of our two eyes - // - p_cam_projection is a wider frustrum that encompasses both eyes +void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data) { + uint32_t cull_total = cull_data->scenario->instance_data.size(); + uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + uint32_t cull_from = p_thread * cull_total / total_threads; + uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads); - Scenario *scenario = scenario_owner.getornull(p_scenario); + _frustum_cull(*cull_data, frustum_cull_result_threads[p_thread], cull_from, cull_to); +} - render_pass++; - uint32_t camera_layer_mask = p_visible_layers; +void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) { + uint64_t frame_number = RSG::rasterizer->get_frame_number(); + float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); - scene_render->set_scene_pass(render_pass); + uint32_t sdfgi_last_light_index = 0xFFFFFFFF; + uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; - if (p_render_buffers.is_valid()) { - scene_render->sdfgi_update(p_render_buffers, p_environment, p_cam_transform.origin); //update conditions for SDFGI (whether its used or not) - } + RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; - RENDER_TIMESTAMP("Frustum Culling"); + for (uint64_t i = p_from; i < p_to; i++) { + bool mesh_visible = false; - //rasterizer->set_camera(camera->transform, camera_matrix,ortho); + if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum)) { + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform); + if ((cull_data.visible_layers & idata.layer_mask) == 0) { + //failure + } else if (base_type == RS::INSTANCE_LIGHT) { + cull_result.lights.push_back(idata.instance); + cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); + if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { + scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later + } - Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized()); - float z_far = p_cam_projection.get_z_far(); + } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { + if (cull_data.render_reflection_probe != idata.instance) { + //avoid entering The Matrix - instance_cull_result.clear(); - /* STEP 2 - CULL */ - { - CullResult cull_result; - cull_result.result = &instance_cull_result; + if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); + cull_data.cull->lock.lock(); + if (!reflection_probe->update_list.in_list()) { + reflection_probe->render_step = 0; + reflection_probe_render_list.add_last(&reflection_probe->update_list); + } + cull_data.cull->lock.unlock(); - Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); + idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); + } - scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_result); - scenario->indexers[Scenario::INDEXER_VOLUMES].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_result); - } + if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { + cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid)); + } + } + } else if (base_type == RS::INSTANCE_DECAL) { + cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid)); - //light_samplers_culled=0; + } else if (base_type == RS::INSTANCE_GI_PROBE) { + InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data); + cull_data.cull->lock.lock(); + if (!gi_probe->update_element.in_list()) { + gi_probe_update_list.add(&gi_probe->update_element); + } + cull_data.cull->lock.unlock(); + cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid)); - /* - print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); - print_line("OTO: "+itos(p_scenario->octree.get_octant_count())); - print_line("OTE: "+itos(p_scenario->octree.get_elem_count())); - print_line("OTP: "+itos(p_scenario->octree.get_pair_count())); - */ + } else if (base_type == RS::INSTANCE_LIGHTMAP) { + cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid)); + } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { + bool keep = true; - /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */ - //removed, will replace with culling + if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { + RenderingServerDefault::redraw_request(); + } - /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */ - uint64_t frame_number = RSG::rasterizer->get_frame_number(); - float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); + if (base_type == RS::INSTANCE_MESH) { + mesh_visible = true; + } else if (base_type == RS::INSTANCE_PARTICLES) { + //particles visible? process them + if (RSG::storage->particles_is_inactive(idata.base_rid)) { + //but if nothing is going on, don't do it. + keep = false; + } else { + cull_data.cull->lock.lock(); + RSG::storage->particles_request_process(idata.base_rid); + cull_data.cull->lock.unlock(); + RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized()); + //particles visible? request redraw + RenderingServerDefault::redraw_request(); + } + } - geometry_instances_to_render.clear(); - light_cull_result.clear(); - lightmap_cull_result.clear(); - reflection_probe_instance_cull_result.clear(); - light_instance_cull_result.clear(); - gi_probe_instance_cull_result.clear(); - lightmap_cull_result.clear(); - decal_instance_cull_result.clear(); - - for (uint32_t i = 0; i < (uint32_t)instance_cull_result.size(); i++) { - Instance *ins = instance_cull_result[i]; - - if ((camera_layer_mask & ins->layer_mask) == 0) { - //failure - } else if (ins->base_type == RS::INSTANCE_LIGHT) { - InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data); + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; - light_cull_result.push_back(ins); - light_instance_cull_result.push_back(light->instance); - if (p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(ins->base)) { - scene_render->light_instance_mark_visible(light->instance); //mark it visible for shadow allocation later - } + for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + instance_pair_buffer[idx++] = light->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } + } + + scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); + } - } else if (ins->base_type == RS::INSTANCE_REFLECTION_PROBE) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(ins->base_data); + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; - if (p_reflection_probe != reflection_probe->instance) { - //avoid entering The Matrix + for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); - if (reflection_probe->reflection_dirty || scene_render->reflection_probe_instance_needs_redraw(reflection_probe->instance)) { - if (!reflection_probe->update_list.in_list()) { - reflection_probe->render_step = 0; - reflection_probe_render_list.add_last(&reflection_probe->update_list); + instance_pair_buffer[idx++] = reflection_probe->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } - reflection_probe->reflection_dirty = false; - } - - if (scene_render->reflection_probe_instance_has_reflection(reflection_probe->instance)) { - reflection_probe_instance_cull_result.push_back(reflection_probe->instance); + scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); } - } - } else if (ins->base_type == RS::INSTANCE_DECAL) { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(ins->base_data); - decal_instance_cull_result.push_back(decal->instance); + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { + //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + //todo for GLES3 + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); + /*for (Set<Instance *>::Element *E = geom->dec.front(); E; E = E->next()) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); - } else if (ins->base_type == RS::INSTANCE_GI_PROBE) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(ins->base_data); - if (!gi_probe->update_element.in_list()) { - gi_probe_update_list.add(&gi_probe->update_element); - } + instance_pair_buffer[idx++] = reflection_probe->instance; + if (idx==MAX_INSTANCE_PAIRS) { + break; + } + }*/ + //scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, light_instances, idx); + } - gi_probe_instance_cull_result.push_back(gi_probe->probe_instance); + if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; + for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { + InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); - } else if (ins->base_type == RS::INSTANCE_LIGHTMAP) { - lightmap_cull_result.push_back(ins); - } else if (((1 << ins->base_type) & RS::INSTANCE_GEOMETRY_MASK) && ins->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { - bool keep = true; + instance_pair_buffer[idx++] = gi_probe->probe_instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } + } - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data); + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); + } - if (ins->redraw_if_visible) { - RenderingServerDefault::redraw_request(); - } + if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + Color *sh = idata.instance->lightmap_sh.ptrw(); + const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); + for (uint32_t j = 0; j < 9; j++) { + sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); + } + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh); + idata.instance->last_frame_pass = frame_number; + } - if (ins->base_type == RS::INSTANCE_PARTICLES) { - //particles visible? process them - if (RSG::storage->particles_is_inactive(ins->base)) { - //but if nothing is going on, don't do it. - keep = false; - } else { - RSG::storage->particles_request_process(ins->base); - RSG::storage->particles_set_view_axis(ins->base, -p_cam_transform.basis.get_axis(2).normalized()); - //particles visible? request redraw - RenderingServerDefault::redraw_request(); + if (keep) { + cull_result.geometry_instances.push_back(idata.instance_geometry); } } + } - if (pair_volumes_to_mesh && geom->lighting_dirty) { - int l = 0; - //only called when lights AABB enter/exit this geometry - ins->light_instances.resize(geom->lights.size()); - - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) { + for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) { + if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->shadows[j].cascades[k].frustum)) { + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - ins->light_instances.write[l++] = light->instance; + if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { + cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry); + mesh_visible = true; + } } - - geom->lighting_dirty = false; } + } - if (pair_volumes_to_mesh && geom->reflection_dirty) { - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - ins->reflection_probe_instances.resize(geom->reflection_probes.size()); - - for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) { + if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) { + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - ins->reflection_probe_instances.write[l++] = reflection_probe->instance; + if (base_type == RS::INSTANCE_LIGHT) { + InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data; + if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull_data.cull->sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) { + if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull_data.cull->sdfgi.region_cascade[j]) { + sdfgi_last_light_index = i; + sdfgi_last_light_cascade = cull_data.cull->sdfgi.region_cascade[j]; + cull_result.sdfgi_cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance); + } + } + } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) { + if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) { + cull_result.sdfgi_region_geometry_instances[j].push_back(idata.instance_geometry); + mesh_visible = true; + } } - - geom->reflection_dirty = false; } + } - if (geom->gi_probes_dirty) { - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - ins->gi_probe_instances.resize(geom->gi_probes.size()); + if (mesh_visible && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) { + cull_result.mesh_instances.push_back(cull_data.scenario->instance_data[i].instance->mesh_instance); + } + } +} + +void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows) { + // Note, in stereo rendering: + // - p_cam_transform will be a transform in the middle of our two eyes + // - p_cam_projection is a wider frustrum that encompasses both eyes - for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); + Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it - ins->gi_probe_instances.write[l++] = gi_probe->probe_instance; - } + Scenario *scenario = scenario_owner.getornull(p_scenario); - geom->gi_probes_dirty = false; - } + render_pass++; - if (ins->last_frame_pass != frame_number && !ins->lightmap_target_sh.empty() && !ins->lightmap_sh.empty()) { - Color *sh = ins->lightmap_sh.ptrw(); - const Color *target_sh = ins->lightmap_target_sh.ptr(); - for (uint32_t j = 0; j < 9; j++) { - sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); - } - } + scene_render->set_scene_pass(render_pass); - if (ins->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(ins->mesh_instance); - } + if (p_render_buffers.is_valid()) { + scene_render->sdfgi_update(p_render_buffers, p_environment, p_cam_transform.origin); //update conditions for SDFGI (whether its used or not) + } - ins->depth = near_plane.distance_to(ins->transform.origin); - ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15); + RENDER_TIMESTAMP("Frustum Culling"); - if (keep) { - geometry_instances_to_render.push_back(ins); - ins->last_render_pass = render_pass; - } else { - ins->last_render_pass = 0; // make invalid - } - } + //rasterizer->set_camera(camera->transform, camera_matrix,ortho); - ins->last_frame_pass = frame_number; - } + Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform); - RSG::storage->update_mesh_instances(); + Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized()); - /* STEP 5 - PROCESS LIGHTS */ + /* STEP 2 - CULL */ - directional_light_cull_result.clear(); + cull.frustum = Frustum(planes); + Vector<RID> directional_lights; // directional lights { - directional_shadow_cull_result.clear(); + cull.shadow_count = 0; + + Vector<Instance *> lights_with_shadow; for (List<Instance *>::Element *E = scenario->directional_lights.front(); E; E = E->next()) { if (!E->get()->visible) { continue; } + if (directional_lights.size() > RendererSceneRender::MAX_DIRECTIONAL_LIGHTS) { + break; + } + InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); //check shadow.. if (light) { if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->get()->base) && !(RSG::storage->light_get_type(E->get()->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->get()->base))) { - directional_shadow_cull_result.push_back(E->get()); + lights_with_shadow.push_back(E->get()); } //add to list - directional_light_cull_result.push_back(light->instance); + directional_lights.push_back(light->instance); } + } + + scene_render->set_directional_shadow_count(lights_with_shadow.size()); - light_instance_cull_result.push_back(light->instance); + for (int i = 0; i < lights_with_shadow.size(); i++) { + _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect); } + } + + { //sdfgi + cull.sdfgi.region_count = 0; - scene_render->set_directional_shadow_count(directional_shadow_cull_result.size()); + if (p_render_buffers.is_valid()) { + cull.sdfgi.cascade_light_count = 0; - for (uint32_t i = 0; i < (uint32_t)directional_shadow_cull_result.size(); i++) { - RENDER_TIMESTAMP(">Rendering Directional Light " + itos(i)); + uint32_t prev_cascade = 0xFFFFFFFF; + uint32_t pending_region_count = scene_render->sdfgi_get_pending_region_count(p_render_buffers); + + for (uint32_t i = 0; i < pending_region_count; i++) { + cull.sdfgi.region_aabb[i] = scene_render->sdfgi_get_pending_region_bounds(p_render_buffers, i); + uint32_t region_cascade = scene_render->sdfgi_get_pending_region_cascade(p_render_buffers, i); + cull.sdfgi.region_cascade[i] = region_cascade; + + if (region_cascade != prev_cascade) { + cull.sdfgi.cascade_light_index[cull.sdfgi.cascade_light_count] = region_cascade; + cull.sdfgi.cascade_light_count++; + prev_cascade = region_cascade; + } + } + + cull.sdfgi.region_count = pending_region_count; + } + } + + frustum_cull_result.clear(); + + { + uint64_t cull_from = 0; + uint64_t cull_to = scenario->instance_data.size(); + + FrustumCullData cull_data; + + //prepare for eventual thread usage + cull_data.cull = &cull; + cull_data.scenario = scenario; + cull_data.shadow_atlas = p_shadow_atlas; + cull_data.cam_transform = p_cam_transform; + cull_data.visible_layers = p_visible_layers; + cull_data.render_reflection_probe = render_reflection_probe; +//#define DEBUG_CULL_TIME +#ifdef DEBUG_CULL_TIME + uint64_t time_from = OS::get_singleton()->get_ticks_usec(); +#endif + if (cull_to > thread_cull_threshold) { + //multiple threads + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result_threads[i].clear(); + } + + RendererThreadPool::singleton->thread_work_pool.do_work(frustum_cull_result_threads.size(), this, &RendererSceneCull::_frustum_cull_threaded, &cull_data); + + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result.append_from(frustum_cull_result_threads[i]); + } + + } else { + //single threaded + _frustum_cull(cull_data, frustum_cull_result, cull_from, cull_to); + } + +#ifdef DEBUG_CULL_TIME + static float time_avg = 0; + static uint32_t time_count = 0; + time_avg += double(OS::get_singleton()->get_ticks_usec() - time_from) / 1000.0; + time_count++; + print_line("time taken: " + rtos(time_avg / time_count)); +#endif + + if (frustum_cull_result.mesh_instances.size()) { + for (uint64_t i = 0; i < frustum_cull_result.mesh_instances.size(); i++) { + RSG::storage->mesh_instance_check_for_update(frustum_cull_result.mesh_instances[i]); + } + RSG::storage->update_mesh_instances(); + } + } + + //render shadows + + for (uint32_t i = 0; i < cull.shadow_count; i++) { + for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) { + const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j]; + // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size())); + scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); + scene_render->render_shadow(cull.shadows[i].light_instance, p_shadow_atlas, j, frustum_cull_result.directional_shadows[i].cascade_geometry_instances[j], near_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold); + } + } + + //render SDFGI + + { + if (cull.sdfgi.region_count > 0) { + //update regions + for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { + scene_render->render_sdfgi(p_render_buffers, i, frustum_cull_result.sdfgi_region_geometry_instances[i]); + } + //check if static lights were culled + bool static_lights_culled = false; + for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) { + if (frustum_cull_result.sdfgi_cascade_lights[i].size()) { + static_lights_culled = true; + break; + } + } - _light_instance_update_shadow(directional_shadow_cull_result[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario, p_screen_lod_threshold); + if (static_lights_culled) { + scene_render->render_sdfgi_static_lights(p_render_buffers, cull.sdfgi.cascade_light_count, cull.sdfgi.cascade_light_index, frustum_cull_result.sdfgi_cascade_lights); + } + } - RENDER_TIMESTAMP("<Rendering Directional Light " + itos(i)); + if (p_render_buffers.is_valid()) { + scene_render->sdfgi_update_probes(p_render_buffers, p_environment, directional_lights, scenario->dynamic_lights.ptr(), scenario->dynamic_lights.size()); } } + //light_samplers_culled=0; + + /* + print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); + print_line("OTO: "+itos(p_scenario->octree.get_octant_count())); + print_line("OTE: "+itos(p_scenario->octree.get_elem_count())); + print_line("OTP: "+itos(p_scenario->octree.get_pair_count())); + */ + + /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */ + //removed, will replace with culling + + /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */ + + /* STEP 5 - PROCESS POSITIONAL LIGHTS */ + if (p_using_shadows) { //setup shadow maps //SortArray<Instance*,_InstanceLightsort> sorter; //sorter.sort(light_cull_result,light_cull_count); - for (uint32_t i = 0; i < (uint32_t)light_cull_result.size(); i++) { - Instance *ins = light_cull_result[i]; + for (uint32_t i = 0; i < (uint32_t)frustum_cull_result.lights.size(); i++) { + Instance *ins = frustum_cull_result.lights[i]; if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) { continue; @@ -2421,78 +2735,9 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca } } - /* UPDATE SDFGI */ - - if (p_render_buffers.is_valid()) { - uint32_t cascade_index[8]; - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - sdfgi_cascade_lights[i].clear(); - } - uint32_t cascade_count = 0; - uint32_t sdfgi_light_cull_count = 0; - - uint32_t prev_cascade = 0xFFFFFFFF; - for (int i = 0; i < scene_render->sdfgi_get_pending_region_count(p_render_buffers); i++) { - AABB region = scene_render->sdfgi_get_pending_region_bounds(p_render_buffers, i); - uint32_t region_cascade = scene_render->sdfgi_get_pending_region_cascade(p_render_buffers, i); - - if (region_cascade != prev_cascade) { - cascade_index[cascade_count] = region_cascade; - cascade_count++; - sdfgi_light_cull_pass++; - prev_cascade = region_cascade; - } - instance_sdfgi_cull_result.clear(); - { - CullResult cull_result; - cull_result.result = &instance_sdfgi_cull_result; - - scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(region, cull_result); - scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(region, cull_result); - } - - geometry_instances_to_sdfgi_render.clear(); - - for (uint32_t j = 0; j < (uint32_t)instance_sdfgi_cull_result.size(); j++) { - Instance *ins = instance_sdfgi_cull_result[j]; - - bool keep = false; - - if (ins->base_type == RS::INSTANCE_LIGHT) { - InstanceLightData *instance_light = (InstanceLightData *)ins->base_data; - if (instance_light->bake_mode != RS::LIGHT_BAKE_STATIC || region_cascade > instance_light->max_sdfgi_cascade) { - continue; - } - - if (sdfgi_light_cull_pass != instance_light->sdfgi_cascade_light_pass) { - instance_light->sdfgi_cascade_light_pass = sdfgi_light_cull_pass; - sdfgi_cascade_lights[cascade_count - 1].push_back(instance_light->instance); - } - } else if ((1 << ins->base_type) & RS::INSTANCE_GEOMETRY_MASK) { - if (ins->baked_light) { - keep = true; - if (ins->mesh_instance.is_valid()) { - RSG::storage->mesh_instance_check_for_update(ins->mesh_instance); - } - } - } - - if (keep) { - geometry_instances_to_sdfgi_render.push_back(ins); - } - } - - RSG::storage->update_mesh_instances(); - - scene_render->render_sdfgi(p_render_buffers, i, geometry_instances_to_sdfgi_render); - //have to save updated cascades, then update static lights. - } - - if (sdfgi_light_cull_count) { - scene_render->render_sdfgi_static_lights(p_render_buffers, cascade_count, cascade_index, sdfgi_cascade_lights); - } - - scene_render->sdfgi_update_probes(p_render_buffers, p_environment, directional_light_cull_result, scenario->dynamic_lights.ptr(), scenario->dynamic_lights.size()); + //append the directional lights to the lights culled + for (int i = 0; i < directional_lights.size(); i++) { + frustum_cull_result.light_instances.push_back(directional_lights[i]); } } @@ -2529,7 +2774,7 @@ void RendererSceneCull::_render_scene(RID p_render_buffers, const Transform p_ca /* PROCESS GEOMETRY AND DRAW SCENE */ RENDER_TIMESTAMP("Render Scene "); - scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, geometry_instances_to_render, light_instance_cull_result, reflection_probe_instance_cull_result, gi_probe_instance_cull_result, decal_instance_cull_result, lightmap_cull_result, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold); + scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold); } void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { @@ -2544,7 +2789,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, environment = scenario->fallback_environment; } RENDER_TIMESTAMP("Render Empty Scene "); - scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::InstanceBase *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RendererSceneRender::InstanceBase *>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0); + scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0); #endif } @@ -2819,7 +3064,9 @@ void RendererSceneCull::render_probes() { update_lights = true; } - geometry_instances_to_render.clear(); + frustum_cull_result.geometry_instances.clear(); + + RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { Instance *ins = E->get(); @@ -2828,25 +3075,26 @@ void RendererSceneCull::render_probes() { } InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data; - if (geom->gi_probes_dirty) { - //giprobes may be dirty, so update - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - ins->gi_probe_instances.resize(geom->gi_probes.size()); - + if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) { + uint32_t idx = 0; for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) { InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data); - ins->gi_probe_instances.write[l++] = gi_probe2->probe_instance; + instance_pair_buffer[idx++] = gi_probe2->probe_instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } - geom->gi_probes_dirty = false; + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + + ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); } - geometry_instances_to_render.push_back(E->get()); + frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, geometry_instances_to_render); + scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, frustum_cull_result.geometry_instances); gi_probe_update_list.remove(gi_probe); @@ -2861,7 +3109,7 @@ void RendererSceneCull::render_particle_colliders() { if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) { //update heightfield instance_cull_result.clear(); - geometry_instances_to_render.clear(); + frustum_cull_result.geometry_instances.clear(); struct CullAABB { PagedArray<Instance *> *result; @@ -2882,16 +3130,17 @@ void RendererSceneCull::render_particle_colliders() { if (!instance || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision continue; } - geometry_instances_to_render.push_back(instance); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, geometry_instances_to_render); + scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, frustum_cull_result.geometry_instances); } heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front()); } } -void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) { +void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { List<RendererStorage::InstanceShaderParam> plist; RSG::storage->material_get_instance_shader_parameters(p_material, &plist); for (List<RendererStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) { @@ -2906,7 +3155,7 @@ void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<Str continue; //first one found always has priority } - RendererSceneRender::InstanceBase::InstanceShaderParameter isp; + Instance::InstanceShaderParameter isp; isp.index = E->get().index; isp.info = E->get().info; isp.default_value = E->get().default_value; @@ -2925,14 +3174,14 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->update_dependencies) { - p_instance->instance_increase_version(); + p_instance->dependency_tracker.update_begin(); if (p_instance->base.is_valid()) { - RSG::storage->base_update_dependency(p_instance->base, p_instance); + RSG::storage->base_update_dependency(p_instance->base, &p_instance->dependency_tracker); } if (p_instance->material_override.is_valid()) { - RSG::storage->material_update_dependency(p_instance->material_override, p_instance); + RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); } if (p_instance->base_type == RS::INSTANCE_MESH) { @@ -2949,7 +3198,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { bool can_cast_shadows = true; bool is_animated = false; - Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> isparams; + Map<StringName, Instance::InstanceShaderParameter> isparams; if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { can_cast_shadows = false; @@ -2984,7 +3233,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3015,7 +3264,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3023,7 +3272,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { can_cast_shadows = false; } - RSG::storage->base_update_dependency(mesh, p_instance); + RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker); } } else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) { RID mat = RSG::storage->immediate_get_material(p_instance->base); @@ -3041,7 +3290,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (mat.is_valid()) { - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { @@ -3072,7 +3321,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } } @@ -3100,7 +3349,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); if (p_instance->instance_allocated_shader_parameters) { p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); - for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { + scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset); + + for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { if (E->get().value.get_type() != Variant::NIL) { RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value); } @@ -3108,15 +3359,21 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } else { RSG::storage->global_variables_instance_free(p_instance->self); p_instance->instance_allocated_shader_parameters_offset = -1; + scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1); } } } if (p_instance->skeleton.is_valid()) { - RSG::storage->skeleton_update_dependency(p_instance->skeleton, p_instance); + RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); } - p_instance->clean_up_dependencies(); + p_instance->dependency_tracker.update_end(); + + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, p_instance->materials); + } } _instance_update_list.remove(&p_instance->update_item); @@ -3164,6 +3421,9 @@ bool RendererSceneCull::free(RID p_rid) { while (scenario->instances.first()) { instance_set_scenario(scenario->instances.first()->self()->self, RID()); } + scenario->instance_aabbs.reset(); + scenario->instance_data.reset(); + scene_render->free(scenario->reflection_probe_shadow_atlas); scene_render->free(scenario->reflection_atlas); scenario_owner.free(p_rid); @@ -3209,54 +3469,40 @@ TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RI RendererSceneCull *RendererSceneCull::singleton = nullptr; +void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) { + scene_render = p_scene_render; + geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask(); +} + RendererSceneCull::RendererSceneCull() { render_pass = 1; singleton = this; - pair_volumes_to_mesh = false; instance_cull_result.set_page_pool(&instance_cull_page_pool); instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool); - instance_sdfgi_cull_result.set_page_pool(&instance_cull_page_pool); - light_cull_result.set_page_pool(&instance_cull_page_pool); - directional_shadow_cull_result.set_page_pool(&instance_cull_page_pool); - - geometry_instances_to_render.set_page_pool(&base_instance_cull_page_pool); - geometry_instances_to_shadow_render.set_page_pool(&base_instance_cull_page_pool); - geometry_instances_to_sdfgi_render.set_page_pool(&base_instance_cull_page_pool); - lightmap_cull_result.set_page_pool(&base_instance_cull_page_pool); - reflection_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool); - light_instance_cull_result.set_page_pool(&rid_cull_page_pool); - directional_light_cull_result.set_page_pool(&rid_cull_page_pool); - gi_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool); - decal_instance_cull_result.set_page_pool(&rid_cull_page_pool); + geometry_instances_to_shadow_render.set_page_pool(&geometry_instance_cull_page_pool); - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - sdfgi_cascade_lights[i].set_page_pool(&rid_cull_page_pool); + frustum_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); + frustum_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); } indexer_update_iterations = GLOBAL_GET("rendering/spatial_indexer/update_iterations_per_frame"); + thread_cull_threshold = GLOBAL_GET("rendering/spatial_indexer/threaded_cull_minimum_instances"); + thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU } RendererSceneCull::~RendererSceneCull() { instance_cull_result.reset(); instance_shadow_cull_result.reset(); - instance_sdfgi_cull_result.reset(); - light_cull_result.reset(); - directional_shadow_cull_result.reset(); - geometry_instances_to_render.reset(); geometry_instances_to_shadow_render.reset(); - geometry_instances_to_sdfgi_render.reset(); - lightmap_cull_result.reset(); - - reflection_probe_instance_cull_result.reset(); - light_instance_cull_result.reset(); - directional_light_cull_result.reset(); - gi_probe_instance_cull_result.reset(); - decal_instance_cull_result.reset(); - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - sdfgi_cascade_lights[i].reset(); + frustum_cull_result.reset(); + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result_threads[i].reset(); } + frustum_cull_result_threads.clear(); } diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 8bf262d7c0..796fb14743 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -52,7 +52,9 @@ public: RendererSceneRender *scene_render; enum { - SDFGI_MAX_CASCADES = 8 + SDFGI_MAX_CASCADES = 8, + SDFGI_MAX_REGIONS_PER_CASCADE = 3, + MAX_INSTANCE_PAIRS = 32 }; uint64_t render_pass; @@ -108,6 +110,156 @@ public: struct Instance; + struct PlaneSign { + _ALWAYS_INLINE_ PlaneSign() {} + _ALWAYS_INLINE_ PlaneSign(const Plane &p_plane) { + if (p_plane.normal.x > 0) { + signs[0] = 0; + } else { + signs[0] = 3; + } + if (p_plane.normal.y > 0) { + signs[1] = 1; + } else { + signs[1] = 4; + } + if (p_plane.normal.z > 0) { + signs[2] = 2; + } else { + signs[2] = 5; + } + } + + uint32_t signs[3]; + }; + + struct Frustum { + Vector<Plane> planes; + Vector<PlaneSign> plane_signs; + const Plane *planes_ptr; + const PlaneSign *plane_signs_ptr; + uint32_t plane_count; + + _ALWAYS_INLINE_ Frustum() {} + _ALWAYS_INLINE_ Frustum(const Frustum &p_frustum) { + planes = p_frustum.planes; + plane_signs = p_frustum.plane_signs; + + planes_ptr = planes.ptr(); + plane_signs_ptr = plane_signs.ptr(); + plane_count = p_frustum.plane_count; + } + _ALWAYS_INLINE_ void operator=(const Frustum &p_frustum) { + planes = p_frustum.planes; + plane_signs = p_frustum.plane_signs; + + planes_ptr = planes.ptr(); + plane_signs_ptr = plane_signs.ptr(); + plane_count = p_frustum.plane_count; + } + _ALWAYS_INLINE_ Frustum(const Vector<Plane> &p_planes) { + planes = p_planes; + planes_ptr = planes.ptrw(); + plane_count = planes.size(); + for (int i = 0; i < planes.size(); i++) { + PlaneSign ps(p_planes[i]); + plane_signs.push_back(ps); + } + + plane_signs_ptr = plane_signs.ptr(); + } + }; + + struct InstanceBounds { + // Efficiently store instance bounds. + // Because bounds checking is performed first, + // keep it separated from data. + + real_t bounds[6]; + _ALWAYS_INLINE_ InstanceBounds() {} + + _ALWAYS_INLINE_ InstanceBounds(const AABB &p_aabb) { + bounds[0] = p_aabb.position.x; + bounds[1] = p_aabb.position.y; + bounds[2] = p_aabb.position.z; + bounds[3] = p_aabb.position.x + p_aabb.size.x; + bounds[4] = p_aabb.position.y + p_aabb.size.y; + bounds[5] = p_aabb.position.z + p_aabb.size.z; + } + _ALWAYS_INLINE_ bool in_frustum(const Frustum &p_frustum) const { + // This is not a full SAT check and the possibility of false positives exist, + // but the tradeoff vs performance is still very good. + + for (uint32_t i = 0; i < p_frustum.plane_count; i++) { + Vector3 min( + bounds[p_frustum.plane_signs_ptr[i].signs[0]], + bounds[p_frustum.plane_signs_ptr[i].signs[1]], + bounds[p_frustum.plane_signs_ptr[i].signs[2]]); + + if (p_frustum.planes_ptr[i].distance_to(min) >= 0.0) { + return false; + } + } + + return true; + } + _ALWAYS_INLINE_ bool in_aabb(const AABB &p_aabb) const { + Vector3 end = p_aabb.position + p_aabb.size; + + if (bounds[0] >= end.x) { + return false; + } + if (bounds[3] <= p_aabb.position.x) { + return false; + } + if (bounds[1] >= end.y) { + return false; + } + if (bounds[4] <= p_aabb.position.y) { + return false; + } + if (bounds[2] >= end.z) { + return false; + } + if (bounds[5] <= p_aabb.position.z) { + return false; + } + + return true; + } + }; + + struct InstanceData { + // Store instance pointer as well as common instance processing information, + // to make processing more cache friendly. + enum Flags { + FLAG_BASE_TYPE_MASK = 0xFF, + FLAG_CAST_SHADOWS = (1 << 8), + FLAG_CAST_SHADOWS_ONLY = (1 << 9), + FLAG_REDRAW_IF_VISIBLE = (1 << 10), + FLAG_GEOM_LIGHTING_DIRTY = (1 << 11), + FLAG_GEOM_REFLECTION_DIRTY = (1 << 12), + FLAG_GEOM_DECAL_DIRTY = (1 << 13), + FLAG_GEOM_GI_PROBE_DIRTY = (1 << 14), + FLAG_LIGHTMAP_CAPTURE = (1 << 15), + FLAG_USES_BAKED_LIGHT = (1 << 16), + FLAG_USES_MESH_INSTANCE = (1 << 17), + FLAG_REFLECTION_PROBE_DIRTY = (1 << 18), + }; + + uint32_t flags = 0; + uint32_t layer_mask = 0; //for fast layer-mask discard + RID base_rid; + union { + uint64_t instance_data_rid; + RendererSceneRender::GeometryInstance *instance_geometry; + }; + Instance *instance = nullptr; + }; + + PagedArrayPool<InstanceBounds> instance_aabb_page_pool; + PagedArrayPool<InstanceData> instance_data_page_pool; + struct Scenario { enum IndexerType { INDEXER_GEOMETRY, //for geometry @@ -131,6 +283,9 @@ public: LocalVector<RID> dynamic_lights; + PagedArray<InstanceBounds> instance_aabbs; + PagedArray<InstanceData> instance_data; + Scenario() { indexers[INDEXER_GEOMETRY].set_index(INDEXER_GEOMETRY); indexers[INDEXER_VOLUMES].set_index(INDEXER_VOLUMES); @@ -145,7 +300,7 @@ public: static void _instance_pair(Instance *p_A, Instance *p_B); static void _instance_unpair(Instance *p_A, Instance *p_B); - static void _instance_update_mesh_instance(Instance *p_instance); + void _instance_update_mesh_instance(Instance *p_instance); virtual RID scenario_create(); @@ -174,10 +329,59 @@ public: virtual ~InstanceBaseData() {} }; - struct Instance : RendererSceneRender::InstanceBase { + struct Instance { + RS::InstanceType base_type; + RID base; + + RID skeleton; + RID material_override; + + RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist + + Transform transform; + + float lod_bias; + + Vector<RID> materials; + + RS::ShadowCastingSetting cast_shadows; + + uint32_t layer_mask; + //fit in 32 bits + bool mirror : 8; + bool receive_shadows : 8; + bool visible : 8; + bool baked_light : 2; //this flag is only to know if it actually did use baked light + bool dynamic_gi : 2; //same above for dynamic objects + bool redraw_if_visible : 4; + + Instance *lightmap; + Rect2 lightmap_uv_scale; + int lightmap_slice_index; + uint32_t lightmap_cull_index; + Vector<Color> lightmap_sh; //spherical harmonic + + AABB aabb; + AABB transformed_aabb; + AABB prev_transformed_aabb; + + struct InstanceShaderParameter { + int32_t index = -1; + Variant value; + Variant default_value; + PropertyInfo info; + }; + + Map<StringName, InstanceShaderParameter> instance_shader_parameters; + bool instance_allocated_shader_parameters = false; + int32_t instance_allocated_shader_parameters_offset = -1; + + // + RID self; //scenario stuff DynamicBVH::ID indexer_id; + int32_t array_index; Scenario *scenario; SelfList<Instance> scenario_item; @@ -199,7 +403,6 @@ public: Vector<Color> lightmap_target_sh; //target is used for incrementally changing the SH over time, this avoids pops in some corner cases and when going interior <-> exterior - uint64_t last_render_pass; uint64_t last_frame_pass; uint64_t version; // changes to this, and changes to base increase version @@ -209,23 +412,61 @@ public: SelfList<InstancePair>::List pairs; uint64_t pair_check; - virtual void dependency_deleted(RID p_dependency) { - if (p_dependency == base) { - singleton->instance_set_base(self, RID()); - } else if (p_dependency == skeleton) { - singleton->instance_attach_skeleton(self, RID()); - } else { - singleton->_instance_queue_update(this, false, true); + RendererStorage::DependencyTracker dependency_tracker; + + static void dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *tracker) { + Instance *instance = (Instance *)tracker->userdata; + switch (p_notification) { + case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: + case RendererStorage::DEPENDENCY_CHANGED_AABB: { + singleton->_instance_queue_update(instance, true, false); + + } break; + case RendererStorage::DEPENDENCY_CHANGED_MATERIAL: { + singleton->_instance_queue_update(instance, false, true); + } break; + case RendererStorage::DEPENDENCY_CHANGED_MESH: + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH: + case RendererStorage::DEPENDENCY_CHANGED_DECAL: + case RendererStorage::DEPENDENCY_CHANGED_LIGHT: + case RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE: { + singleton->_instance_queue_update(instance, true, true); + } break; + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: + case RendererStorage::DEPENDENCY_CHANGED_SKELETON_BONES: { + //ignored + } break; } } - virtual void dependency_changed(bool p_aabb, bool p_dependencies) { - singleton->_instance_queue_update(this, p_aabb, p_dependencies); + static void dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *tracker) { + Instance *instance = (Instance *)tracker->userdata; + + if (p_dependency == instance->base) { + singleton->instance_set_base(instance->self, RID()); + } else if (p_dependency == instance->skeleton) { + singleton->instance_attach_skeleton(instance->self, RID()); + } else { + singleton->_instance_queue_update(instance, false, true); + } } Instance() : scenario_item(this), update_item(this) { + base_type = RS::INSTANCE_NONE; + cast_shadows = RS::SHADOW_CASTING_SETTING_ON; + receive_shadows = true; + visible = true; + layer_mask = 1; + baked_light = false; + dynamic_gi = false; + redraw_if_visible = false; + lightmap_slice_index = 0; + lightmap = nullptr; + lightmap_cull_index = 0; + lod_bias = 1.0; + scenario = nullptr; update_aabb = false; @@ -240,7 +481,6 @@ public: lod_begin_hysteresis = 0; lod_end_hysteresis = 0; - last_render_pass = 0; last_frame_pass = 0; version = 1; base_data = nullptr; @@ -248,6 +488,11 @@ public: custom_aabb = nullptr; pair_check = 0; + array_index = -1; + + dependency_tracker.userdata = this; + dependency_tracker.changed_callback = dependency_changed; + dependency_tracker.deleted_callback = dependency_deleted; } ~Instance() { @@ -264,29 +509,19 @@ public: void _instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies = false); struct InstanceGeometryData : public InstanceBaseData { + RendererSceneRender::GeometryInstance *geometry_instance = nullptr; Set<Instance *> lights; - bool lighting_dirty; bool can_cast_shadows; bool material_is_animated; Set<Instance *> decals; - bool decal_dirty; - Set<Instance *> reflection_probes; - bool reflection_dirty; - Set<Instance *> gi_probes; - bool gi_probes_dirty; - Set<Instance *> lightmap_captures; InstanceGeometryData() { - lighting_dirty = false; - reflection_dirty = true; can_cast_shadows = true; material_is_animated = true; - gi_probes_dirty = true; - decal_dirty = true; } }; @@ -296,14 +531,12 @@ public: Set<Instance *> geometries; RID instance; - bool reflection_dirty; SelfList<InstanceReflectionProbeData> update_list; int render_step; InstanceReflectionProbeData() : update_list(this) { - reflection_dirty = true; render_step = -1; } }; @@ -320,6 +553,10 @@ public: SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list; + struct InstanceParticlesCollisionData : public InstanceBaseData { + RID instance; + }; + struct InstanceLightData : public InstanceBaseData { RID instance; uint64_t last_version; @@ -334,8 +571,6 @@ public: RS::LightBakeMode bake_mode; uint32_t max_sdfgi_cascade = 2; - uint64_t sdfgi_cascade_light_pass = 0; - InstanceLightData() { bake_mode = RS::LIGHT_BAKE_DISABLED; shadow_dirty = true; @@ -387,6 +622,7 @@ public: SelfList<InstanceGIProbeData>::List gi_probe_update_list; struct InstanceLightmapData : public InstanceBaseData { + RID instance; Set<Instance *> geometries; Set<Instance *> users; @@ -452,44 +688,138 @@ public: } }; - struct CullResult { - PagedArray<Instance *> *result; - _FORCE_INLINE_ bool operator()(void *p_data) { - Instance *p_instance = (Instance *)p_data; - result->push_back(p_instance); - return false; - } - }; - Set<Instance *> heightfield_particle_colliders_update_list; PagedArrayPool<Instance *> instance_cull_page_pool; - PagedArrayPool<RendererSceneRender::InstanceBase *> base_instance_cull_page_pool; + PagedArrayPool<RendererSceneRender::GeometryInstance *> geometry_instance_cull_page_pool; PagedArrayPool<RID> rid_cull_page_pool; PagedArray<Instance *> instance_cull_result; - PagedArray<RendererSceneRender::InstanceBase *> geometry_instances_to_render; PagedArray<Instance *> instance_shadow_cull_result; - PagedArray<RendererSceneRender::InstanceBase *> geometry_instances_to_shadow_render; - PagedArray<Instance *> instance_sdfgi_cull_result; - PagedArray<RendererSceneRender::InstanceBase *> geometry_instances_to_sdfgi_render; - PagedArray<Instance *> light_cull_result; - PagedArray<RendererSceneRender::InstanceBase *> lightmap_cull_result; - PagedArray<Instance *> directional_shadow_cull_result; - PagedArray<RID> reflection_probe_instance_cull_result; - PagedArray<RID> light_instance_cull_result; - PagedArray<RID> directional_light_cull_result; - PagedArray<RID> gi_probe_instance_cull_result; - PagedArray<RID> decal_instance_cull_result; - - PagedArray<RID> sdfgi_cascade_lights[SDFGI_MAX_CASCADES]; - - uint64_t sdfgi_light_cull_pass = 0; - int directional_light_count; + PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances_to_shadow_render; + + struct FrustumCullResult { + PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances; + PagedArray<Instance *> lights; + PagedArray<RID> light_instances; + PagedArray<RID> lightmaps; + PagedArray<RID> reflections; + PagedArray<RID> decals; + PagedArray<RID> gi_probes; + PagedArray<RID> mesh_instances; + + struct DirectionalShadow { + PagedArray<RendererSceneRender::GeometryInstance *> cascade_geometry_instances[RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES]; + } directional_shadows[RendererSceneRender::MAX_DIRECTIONAL_LIGHTS]; + + PagedArray<RendererSceneRender::GeometryInstance *> sdfgi_region_geometry_instances[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; + PagedArray<RID> sdfgi_cascade_lights[SDFGI_MAX_CASCADES]; + + void clear() { + geometry_instances.clear(); + lights.clear(); + light_instances.clear(); + lightmaps.clear(); + reflections.clear(); + decals.clear(); + gi_probes.clear(); + mesh_instances.clear(); + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].clear(); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].clear(); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].clear(); + } + } + + void reset() { + geometry_instances.reset(); + lights.reset(); + light_instances.reset(); + lightmaps.reset(); + reflections.reset(); + decals.reset(); + gi_probes.reset(); + mesh_instances.reset(); + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].reset(); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].reset(); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].reset(); + } + } + + void append_from(FrustumCullResult &p_cull_result) { + geometry_instances.merge_unordered(p_cull_result.geometry_instances); + lights.merge_unordered(p_cull_result.lights); + light_instances.merge_unordered(p_cull_result.light_instances); + lightmaps.merge_unordered(p_cull_result.lightmaps); + reflections.merge_unordered(p_cull_result.reflections); + decals.merge_unordered(p_cull_result.decals); + gi_probes.merge_unordered(p_cull_result.gi_probes); + mesh_instances.merge_unordered(p_cull_result.mesh_instances); + + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].merge_unordered(p_cull_result.directional_shadows[i].cascade_geometry_instances[j]); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].merge_unordered(p_cull_result.sdfgi_region_geometry_instances[i]); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].merge_unordered(p_cull_result.sdfgi_cascade_lights[i]); + } + } + + void init(PagedArrayPool<RID> *p_rid_pool, PagedArrayPool<RendererSceneRender::GeometryInstance *> *p_geometry_instance_pool, PagedArrayPool<Instance *> *p_instance_pool) { + geometry_instances.set_page_pool(p_geometry_instance_pool); + light_instances.set_page_pool(p_rid_pool); + lights.set_page_pool(p_instance_pool); + lightmaps.set_page_pool(p_rid_pool); + reflections.set_page_pool(p_rid_pool); + decals.set_page_pool(p_rid_pool); + mesh_instances.set_page_pool(p_rid_pool); + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].set_page_pool(p_geometry_instance_pool); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].set_page_pool(p_geometry_instance_pool); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].set_page_pool(p_rid_pool); + } + } + }; + + FrustumCullResult frustum_cull_result; + LocalVector<FrustumCullResult> frustum_cull_result_threads; + + uint32_t thread_cull_threshold = 200; RID_PtrOwner<Instance> instance_owner; - bool pair_volumes_to_mesh; // used in traditional forward, unnecesary on clustered + uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecesary on clustered virtual RID instance_create(); @@ -523,7 +853,7 @@ public: virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index); virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias); - void _update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material); + void _update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material); virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value); virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const; @@ -536,10 +866,62 @@ public: _FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance); void _unpair_instance(Instance *p_instance); + void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect); + _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_lod_threshold); RID _render_get_environment(RID p_camera, RID p_scenario); + struct Cull { + struct Shadow { + RID light_instance; + struct Cascade { + Frustum frustum; + + CameraMatrix projection; + Transform transform; + real_t zfar; + real_t split; + real_t shadow_texel_size; + real_t bias_scale; + real_t range_begin; + Vector2 uv_scale; + + } cascades[RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES]; //max 4 cascades + uint32_t cascade_count; + + } shadows[RendererSceneRender::MAX_DIRECTIONAL_LIGHTS]; + + uint32_t shadow_count; + + struct SDFGI { + //have arrays here because SDFGI functions expects this, plus regions can have areas + AABB region_aabb[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; //max 3 regions per cascade + uint32_t region_cascade[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; //max 3 regions per cascade + uint32_t region_count = 0; + + uint32_t cascade_light_index[SDFGI_MAX_CASCADES]; + uint32_t cascade_light_count = 0; + + } sdfgi; + + SpinLock lock; + + Frustum frustum; + } cull; + + struct FrustumCullData { + Cull *cull; + Scenario *scenario; + RID shadow_atlas; + Transform cam_transform; + uint32_t visible_layers; + Instance *render_reflection_probe; + }; + + void _frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data); + void _frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to); + bool _render_reflection_probe_step(Instance *p_instance, int p_step); void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows = true); void _render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); @@ -654,6 +1036,8 @@ public: bool free(RID p_rid); + void set_scene_render(RendererSceneRender *p_scene_render); + RendererSceneCull(); virtual ~RendererSceneCull(); }; diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp index 2c36c5c59d..f27bdc6798 100644 --- a/servers/rendering/renderer_scene_render.cpp +++ b/servers/rendering/renderer_scene_render.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 19ab7a392b..85353c400d 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,9 +37,42 @@ class RendererSceneRender { public: + enum { + MAX_DIRECTIONAL_LIGHTS = 8, + MAX_DIRECTIONAL_LIGHT_CASCADES = 4 + }; + + struct GeometryInstance { + virtual ~GeometryInstance() {} + }; + + virtual GeometryInstance *geometry_instance_create(RID p_base) = 0; + virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) = 0; + virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) = 0; + virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) = 0; + virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) = 0; + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) = 0; + virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) = 0; + virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) = 0; + virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) = 0; + virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) = 0; + virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0; + virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) = 0; + virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) = 0; + virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) = 0; + + virtual uint32_t geometry_instance_get_pair_mask() = 0; + virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) = 0; + virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0; + virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0; + virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) = 0; + + virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) = 0; + /* SHADOW ATLAS API */ - virtual RID shadow_atlas_create() = 0; + virtual RID + shadow_atlas_create() = 0; virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0; virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; @@ -50,13 +83,11 @@ public: /* SDFGI UPDATE */ - struct InstanceBase; - virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const = 0; virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const = 0; virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const = 0; - virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const PagedArray<RID> &p_directionals, const RID *p_positional_light_instances, uint32_t p_positional_light_count) = 0; + virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count) = 0; /* SKY API */ @@ -129,83 +160,6 @@ public: virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0; virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0; - struct InstanceBase : public RendererStorage::InstanceBaseDependency { - RS::InstanceType base_type; - RID base; - - RID skeleton; - RID material_override; - - RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist - - Transform transform; - - float lod_bias; - - int depth_layer; - uint32_t layer_mask; - - //RID sampled_light; - - Vector<RID> materials; - Vector<RID> light_instances; - Vector<RID> reflection_probe_instances; - Vector<RID> gi_probe_instances; - - RS::ShadowCastingSetting cast_shadows; - - //fit in 32 bits - bool mirror : 8; - bool receive_shadows : 8; - bool visible : 8; - bool baked_light : 2; //this flag is only to know if it actually did use baked light - bool dynamic_gi : 2; //this flag is only to know if it actually did use baked light - bool redraw_if_visible : 4; - - float depth; //used for sorting - - InstanceBase *lightmap; - Rect2 lightmap_uv_scale; - int lightmap_slice_index; - uint32_t lightmap_cull_index; - Vector<Color> lightmap_sh; //spherical harmonic - - AABB aabb; - AABB transformed_aabb; - AABB prev_transformed_aabb; - - struct InstanceShaderParameter { - int32_t index = -1; - Variant value; - Variant default_value; - PropertyInfo info; - }; - - Map<StringName, InstanceShaderParameter> instance_shader_parameters; - bool instance_allocated_shader_parameters = false; - int32_t instance_allocated_shader_parameters_offset = -1; - - InstanceBase() { - base_type = RS::INSTANCE_NONE; - cast_shadows = RS::SHADOW_CASTING_SETTING_ON; - receive_shadows = true; - visible = true; - depth_layer = 0; - layer_mask = 1; - instance_version = 0; - baked_light = false; - dynamic_gi = false; - redraw_if_visible = false; - lightmap_slice_index = 0; - lightmap = nullptr; - lightmap_cull_index = 0; - lod_bias = 1.0; - } - - virtual ~InstanceBase() { - } - }; - virtual RID light_instance_create(RID p_light) = 0; virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; @@ -230,20 +184,23 @@ public: virtual RID decal_instance_create(RID p_decal) = 0; virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0; + virtual RID lightmap_instance_create(RID p_lightmap) = 0; + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) = 0; + virtual RID gi_probe_instance_create(RID p_gi_probe) = 0; virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; virtual bool gi_probe_needs_update(RID p_probe) const = 0; - virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::InstanceBase *> &p_dynamic_objects) = 0; + virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0; virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0; - virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) = 0; + virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) = 0; - virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) = 0; - virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances) = 0; + virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) = 0; + virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_lights) = 0; - virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances) = 0; + virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void set_scene_pass(uint64_t p_pass) = 0; virtual void set_time(double p_time, double p_step) = 0; diff --git a/servers/rendering/renderer_storage.cpp b/servers/rendering/renderer_storage.cpp index 1b2773e404..a402ecc668 100644 --- a/servers/rendering/renderer_storage.cpp +++ b/servers/rendering/renderer_storage.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,28 +32,31 @@ RendererStorage *RendererStorage::base_singleton = nullptr; -void RendererStorage::InstanceDependency::instance_notify_changed(bool p_aabb, bool p_dependencies) { - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - E->key()->dependency_changed(p_aabb, p_dependencies); +void RendererStorage::Dependency::changed_notify(DependencyChangedNotification p_notification) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + if (E->key()->changed_callback) { + E->key()->changed_callback(p_notification, E->key()); + } } } -void RendererStorage::InstanceDependency::instance_notify_deleted(RID p_deleted) { - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - E->key()->dependency_deleted(p_deleted); +void RendererStorage::Dependency::deleted_notify(const RID &p_rid) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + if (E->key()->deleted_callback) { + E->key()->deleted_callback(p_rid, E->key()); + } } - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { E->key()->dependencies.erase(this); } - instances.clear(); } -RendererStorage::InstanceDependency::~InstanceDependency() { +RendererStorage::Dependency::~Dependency() { #ifdef DEBUG_ENABLED if (instances.size()) { WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing."); - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { E->key()->dependencies.erase(this); } } diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 895a7a5be8..64c23c7803 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,43 +37,59 @@ class RendererStorage { Color default_clear_color; public: - struct InstanceBaseDependency; + enum DependencyChangedNotification { + DEPENDENCY_CHANGED_AABB, + DEPENDENCY_CHANGED_MATERIAL, + DEPENDENCY_CHANGED_MESH, + DEPENDENCY_CHANGED_MULTIMESH, + DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES, + DEPENDENCY_CHANGED_DECAL, + DEPENDENCY_CHANGED_SKELETON_DATA, + DEPENDENCY_CHANGED_SKELETON_BONES, + DEPENDENCY_CHANGED_LIGHT, + DEPENDENCY_CHANGED_REFLECTION_PROBE, + }; + + struct DependencyTracker; - struct InstanceDependency { - void instance_notify_changed(bool p_aabb, bool p_dependencies); - void instance_notify_deleted(RID p_deleted); +protected: + struct Dependency { + void changed_notify(DependencyChangedNotification p_notification); + void deleted_notify(const RID &p_rid); - ~InstanceDependency(); + ~Dependency(); private: - friend struct InstanceBaseDependency; - Map<InstanceBaseDependency *, uint32_t> instances; + friend struct DependencyTracker; + Map<DependencyTracker *, uint32_t> instances; }; - struct InstanceBaseDependency { - uint32_t instance_version; - Set<InstanceDependency *> dependencies; +public: + struct DependencyTracker { + void *userdata = nullptr; + typedef void (*ChangedCallback)(DependencyChangedNotification, DependencyTracker *); + typedef void (*DeletedCallback)(const RID &, DependencyTracker *); - virtual void dependency_deleted(RID p_dependency) {} - virtual void dependency_changed(bool p_aabb, bool p_dependencies) {} + ChangedCallback changed_callback = nullptr; + DeletedCallback deleted_callback = nullptr; - void instance_increase_version() { + void update_begin() { // call before updating dependencies instance_version++; } - void update_dependency(InstanceDependency *p_dependency) { + void update_dependency(Dependency *p_dependency) { //called internally, can't be used directly, use update functions in Storage dependencies.insert(p_dependency); p_dependency->instances[this] = instance_version; } - void clean_up_dependencies() { - List<Pair<InstanceDependency *, Map<InstanceBaseDependency *, uint32_t>::Element *>> to_clean_up; - for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { - InstanceDependency *dep = E->get(); - Map<InstanceBaseDependency *, uint32_t>::Element *F = dep->instances.find(this); + void update_end() { //call after updating dependencies + List<Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *>> to_clean_up; + for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) { + Dependency *dep = E->get(); + Map<DependencyTracker *, uint32_t>::Element *F = dep->instances.find(this); ERR_CONTINUE(!F); if (F->get() != instance_version) { - Pair<InstanceDependency *, Map<InstanceBaseDependency *, uint32_t>::Element *> p; + Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *> p; p.first = dep; p.second = F; to_clean_up.push_back(p); @@ -86,15 +102,20 @@ public: } } - void clear_dependencies() { - for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { - InstanceDependency *dep = E->get(); + void clear() { // clear all dependencies + for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) { + Dependency *dep = E->get(); dep->instances.erase(this); } dependencies.clear(); } - virtual ~InstanceBaseDependency() { clear_dependencies(); } + ~DependencyTracker() { clear(); } + + private: + friend struct Dependency; + uint32_t instance_version = 0; + Set<Dependency *> dependencies; }; /* TEXTURE API */ @@ -158,6 +179,8 @@ public: virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0; + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; + /* COMMON MATERIAL API */ virtual RID material_create() = 0; @@ -181,7 +204,7 @@ public: virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; - virtual void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) = 0; + virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0; /* MESH API */ @@ -349,8 +372,8 @@ public: virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; virtual float reflection_probe_get_lod_threshold(RID p_probe) const = 0; - virtual void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) = 0; - virtual void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) = 0; + virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; + virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; /* DECAL API */ @@ -474,8 +497,8 @@ public: virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0; - virtual void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) = 0; - virtual void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) = 0; + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0; + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0; virtual void update_particles() = 0; @@ -496,6 +519,11 @@ public: virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0; + //used from 2D and 3D + virtual RID particles_collision_instance_create(RID p_collision) = 0; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) = 0; + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0; + /* GLOBAL VARIABLES */ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0; diff --git a/servers/rendering/renderer_thread_pool.cpp b/servers/rendering/renderer_thread_pool.cpp new file mode 100644 index 0000000000..98050dd508 --- /dev/null +++ b/servers/rendering/renderer_thread_pool.cpp @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* renderer_thread_pool.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "renderer_thread_pool.h" + +RendererThreadPool *RendererThreadPool::singleton = nullptr; + +RendererThreadPool::RendererThreadPool() { + singleton = this; + thread_work_pool.init(); +} + +RendererThreadPool::~RendererThreadPool() { + thread_work_pool.finish(); +} diff --git a/servers/rendering/renderer_thread_pool.h b/servers/rendering/renderer_thread_pool.h new file mode 100644 index 0000000000..ae25415a0d --- /dev/null +++ b/servers/rendering/renderer_thread_pool.h @@ -0,0 +1,45 @@ +/*************************************************************************/ +/* renderer_thread_pool.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERERTHREADPOOL_H +#define RENDERERTHREADPOOL_H + +#include "core/templates/thread_work_pool.h" + +class RendererThreadPool { +public: + ThreadWorkPool thread_work_pool; + + static RendererThreadPool *singleton; + RendererThreadPool(); + ~RendererThreadPool(); +}; + +#endif // RENDERERTHREADPOOL_H diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index ea95eb1189..9956e4050b 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index e836d05dfc..c3ff52a836 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index ba30670082..73c86a0a1d 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,7 +68,7 @@ RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Vector<Vector<uint8_t>> data; for (int i = 0; i < p_data.size(); i++) { Vector<uint8_t> byte_slice = p_data[i]; - ERR_FAIL_COND_V(byte_slice.empty(), RID()); + ERR_FAIL_COND_V(byte_slice.is_empty(), RID()); data.push_back(byte_slice); } return texture_create(p_format->base, p_view->base, data); @@ -154,7 +154,7 @@ RID RenderingDevice::shader_create_from_bytecode(const Ref<RDShaderBytecode> &p_ String error = p_bytecode->get_stage_compile_error(stage); ERR_FAIL_COND_V_MSG(error != String(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode."); sd.spir_v = p_bytecode->get_stage_bytecode(stage); - if (sd.spir_v.empty()) { + if (sd.spir_v.is_empty()) { continue; } stage_data.push_back(sd); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index b3d4e66f6c..787805ea6a 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp index af9ecef0dd..2f11360364 100644 --- a/servers/rendering/rendering_device_binds.cpp +++ b/servers/rendering/rendering_device_binds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -163,7 +163,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "When writing compute shaders, [compute] mustbe the only stage present."); } - if (version_texts.empty()) { + if (version_texts.is_empty()) { version_texts[""] = ""; //make sure a default version exists } diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index 5deeec3ffe..e43c3669b5 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index da6c3ef6f4..8c6e97a0af 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -267,7 +267,7 @@ RenderingServerDefault::RenderingServerDefault() { RSG::rasterizer = RendererCompositor::create(); RSG::storage = RSG::rasterizer->get_storage(); RSG::canvas_render = RSG::rasterizer->get_canvas(); - sr->scene_render = RSG::rasterizer->get_scene(); + sr->set_scene_render(RSG::rasterizer->get_scene()); frame_profile_frame = 0; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 922cf08f3b..71f459f34a 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -219,6 +219,8 @@ public: BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &) BIND2RC(Variant, shader_get_param_default, RID, const StringName &) + BIND1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID) + /* COMMON MATERIAL API */ BIND0R(RID, material_create) diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp index b9df36e93a..c0d9988e85 100644 --- a/servers/rendering/rendering_server_globals.cpp +++ b/servers/rendering/rendering_server_globals.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h index 580526f7e0..a28a0f5180 100644 --- a/servers/rendering/rendering_server_globals.h +++ b/servers/rendering/rendering_server_globals.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_wrap_mt.cpp b/servers/rendering/rendering_server_wrap_mt.cpp index 40ad228fd0..3572c4dc78 100644 --- a/servers/rendering/rendering_server_wrap_mt.cpp +++ b/servers/rendering/rendering_server_wrap_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 1e6c3b8f71..3db90c32df 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -129,6 +129,8 @@ public: FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &) FUNC2RC(Variant, shader_get_param_default, RID, const StringName &) + FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID) + /* COMMON MATERIAL API */ FUNCRID(material) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 742ad8a7bf..0cb9220bb3 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -913,6 +913,7 @@ void ShaderLanguage::clear() { char_idx = 0; error_set = false; error_str = ""; + last_const = false; while (nodes) { Node *n = nodes; nodes = nodes->next; @@ -920,7 +921,7 @@ void ShaderLanguage::clear() { } } -bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name) { +bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name, ConstantNode::Value *r_constant_value) { if (p_function_info.built_ins.has(p_identifier)) { if (r_data_type) { *r_data_type = p_function_info.built_ins[p_identifier].type; @@ -968,6 +969,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea if (r_struct_name) { *r_struct_name = p_block->variables[p_identifier].struct_name; } + if (r_constant_value) { + *r_constant_value = p_block->variables[p_identifier].value; + } return true; } @@ -1028,6 +1032,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea } if (shader->constants.has(p_identifier)) { + if (r_is_const) { + *r_is_const = true; + } if (r_data_type) { *r_data_type = shader->constants[p_identifier].type; } @@ -1040,6 +1047,11 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea if (r_struct_name) { *r_struct_name = shader->constants[p_identifier].type_str; } + if (r_constant_value) { + if (shader->constants[p_identifier].initializer && shader->constants[p_identifier].initializer->values.size() == 1) { + *r_constant_value = shader->constants[p_identifier].initializer->values[0]; + } + } return true; } @@ -3241,6 +3253,137 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa ERR_FAIL_V(false); //bug? function not found } +ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size) { + DataType type = TYPE_VOID; + String struct_name = ""; + int array_size = 0; + bool auto_size = false; + Token tk = _get_token(); + + if (tk.type == TK_CURLY_BRACKET_OPEN) { + auto_size = true; + } else { + if (shader->structs.has(tk.text)) { + type = TYPE_STRUCT; + struct_name = tk.text; + } else { + if (!is_token_variable_datatype(tk.type)) { + _set_error("Invalid data type for array"); + return nullptr; + } + type = get_token_datatype(tk.type); + } + tk = _get_token(); + if (tk.type == TK_BRACKET_OPEN) { + TkPos pos = _get_tkpos(); + tk = _get_token(); + if (tk.type == TK_BRACKET_CLOSE) { + array_size = p_array_size; + tk = _get_token(); + } else { + _set_tkpos(pos); + + Node *n = _parse_and_reduce_expression(p_block, p_function_info); + if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { + _set_error("Expected single integer constant > 0"); + return nullptr; + } + + ConstantNode *cnode = (ConstantNode *)n; + if (cnode->values.size() == 1) { + array_size = cnode->values[0].sint; + if (array_size <= 0) { + _set_error("Expected single integer constant > 0"); + return nullptr; + } + } else { + _set_error("Expected single integer constant > 0"); + return nullptr; + } + + tk = _get_token(); + if (tk.type != TK_BRACKET_CLOSE) { + _set_error("Expected ']'"); + return nullptr; + } else { + tk = _get_token(); + } + } + } else { + _set_error("Expected '['"); + return nullptr; + } + + if (type != p_type || struct_name != p_struct_name || array_size != p_array_size) { + String error_str = "Cannot convert from '"; + if (type == TYPE_STRUCT) { + error_str += struct_name; + } else { + error_str += get_datatype_name(type); + } + error_str += "["; + error_str += itos(array_size); + error_str += "]'"; + error_str += " to '"; + if (type == TYPE_STRUCT) { + error_str += p_struct_name; + } else { + error_str += get_datatype_name(p_type); + } + error_str += "["; + error_str += itos(p_array_size); + error_str += "]'"; + _set_error(error_str); + return nullptr; + } + } + + ArrayConstructNode *an = alloc_node<ArrayConstructNode>(); + an->datatype = p_type; + an->struct_name = p_struct_name; + + if (tk.type == TK_PARENTHESIS_OPEN || auto_size) { // initialization + while (true) { + Node *n = _parse_and_reduce_expression(p_block, p_function_info); + if (!n) { + return nullptr; + } + + if (p_type != n->get_datatype() || p_struct_name != n->get_datatype_name()) { + _set_error("Invalid assignment of '" + (n->get_datatype() == TYPE_STRUCT ? n->get_datatype_name() : get_datatype_name(n->get_datatype())) + "' to '" + (type == TYPE_STRUCT ? struct_name : get_datatype_name(type)) + "'"); + return nullptr; + } + + tk = _get_token(); + if (tk.type == TK_COMMA) { + an->initializer.push_back(n); + } else if (!auto_size && tk.type == TK_PARENTHESIS_CLOSE) { + an->initializer.push_back(n); + break; + } else if (auto_size && tk.type == TK_CURLY_BRACKET_CLOSE) { + an->initializer.push_back(n); + break; + } else { + if (auto_size) { + _set_error("Expected '}' or ','"); + } else { + _set_error("Expected ')' or ','"); + } + return nullptr; + } + } + if (an->initializer.size() != p_array_size) { + _set_error("Array size mismatch"); + return nullptr; + } + } else { + _set_error("Expected array initialization!"); + return nullptr; + } + + return an; +} + ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info) { Vector<Expression> expression; @@ -3384,142 +3527,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons Node *nexpr; if (pstruct->members[i]->array_size != 0) { - DataType type = pstruct->members[i]->get_datatype(); - String struct_name = pstruct->members[i]->struct_name; - int array_size = pstruct->members[i]->array_size; - - DataType type2; - String struct_name2 = ""; - int array_size2 = 0; - - bool auto_size = false; - - tk = _get_token(); - - if (tk.type == TK_CURLY_BRACKET_OPEN) { - auto_size = true; - } else { - if (shader->structs.has(tk.text)) { - type2 = TYPE_STRUCT; - struct_name2 = tk.text; - } else { - if (!is_token_variable_datatype(tk.type)) { - _set_error("Invalid data type for array"); - return nullptr; - } - type2 = get_token_datatype(tk.type); - } - - tk = _get_token(); - if (tk.type == TK_BRACKET_OPEN) { - TkPos pos2 = _get_tkpos(); - tk = _get_token(); - if (tk.type == TK_BRACKET_CLOSE) { - array_size2 = array_size; - tk = _get_token(); - } else { - _set_tkpos(pos2); - - Node *n = _parse_and_reduce_expression(p_block, p_function_info); - if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { - _set_error("Expected single integer constant > 0"); - return nullptr; - } - - ConstantNode *cnode = (ConstantNode *)n; - if (cnode->values.size() == 1) { - array_size2 = cnode->values[0].sint; - if (array_size2 <= 0) { - _set_error("Expected single integer constant > 0"); - return nullptr; - } - } else { - _set_error("Expected single integer constant > 0"); - return nullptr; - } - - tk = _get_token(); - if (tk.type != TK_BRACKET_CLOSE) { - _set_error("Expected ']'"); - return nullptr; - } else { - tk = _get_token(); - } - } - } else { - _set_error("Expected '['"); - return nullptr; - } - - if (type != type2 || struct_name != struct_name2 || array_size != array_size2) { - String error_str = "Cannot convert from '"; - if (type2 == TYPE_STRUCT) { - error_str += struct_name2; - } else { - error_str += get_datatype_name(type2); - } - error_str += "["; - error_str += itos(array_size2); - error_str += "]'"; - error_str += " to '"; - if (type == TYPE_STRUCT) { - error_str += struct_name; - } else { - error_str += get_datatype_name(type); - } - error_str += "["; - error_str += itos(array_size); - error_str += "]'"; - _set_error(error_str); - return nullptr; - } - } - - ArrayConstructNode *an = alloc_node<ArrayConstructNode>(); - an->datatype = type; - an->struct_name = struct_name; - - if (tk.type == TK_PARENTHESIS_OPEN || auto_size) { // initialization - while (true) { - Node *n = _parse_and_reduce_expression(p_block, p_function_info); - if (!n) { - return nullptr; - } - - if (type != n->get_datatype() || struct_name != n->get_datatype_name()) { - _set_error("Invalid assignment of '" + (n->get_datatype() == TYPE_STRUCT ? n->get_datatype_name() : get_datatype_name(n->get_datatype())) + "' to '" + (type == TYPE_STRUCT ? struct_name : get_datatype_name(type)) + "'"); - return nullptr; - } - - tk = _get_token(); - if (tk.type == TK_COMMA) { - an->initializer.push_back(n); - continue; - } else if (!auto_size && tk.type == TK_PARENTHESIS_CLOSE) { - an->initializer.push_back(n); - break; - } else if (auto_size && tk.type == TK_CURLY_BRACKET_CLOSE) { - an->initializer.push_back(n); - break; - } else { - if (auto_size) { - _set_error("Expected '}' or ','"); - } else { - _set_error("Expected ')' or ','"); - } - return nullptr; - } - } - if (an->initializer.size() != array_size) { - _set_error("Array size mismatch"); - return nullptr; - } - } else { - _set_error("Expected array initialization!"); + nexpr = _parse_array_constructor(p_block, p_function_info, pstruct->members[i]->get_datatype(), pstruct->members[i]->struct_name, pstruct->members[i]->array_size); + if (!nexpr) { return nullptr; } - - nexpr = an; } else { nexpr = _parse_and_reduce_expression(p_block, p_function_info); if (!nexpr) { @@ -3722,6 +3733,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } else { //an identifier + last_const = false; _set_tkpos(pos); DataType data_type; @@ -3749,6 +3761,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("Unknown identifier in expression: " + String(identifier)); return nullptr; } + last_const = is_const; if (ident_type == IDENTIFIER_FUNCTION) { _set_error("Can't use function as identifier: " + String(identifier)); @@ -3758,16 +3771,30 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons Node *index_expression = nullptr; Node *call_expression = nullptr; + Node *assign_expression = nullptr; if (array_size > 0) { tk = _get_token(); - if (tk.type != TK_BRACKET_OPEN && tk.type != TK_PERIOD) { - _set_error("Expected '[' or '.'"); + if (tk.type != TK_BRACKET_OPEN && tk.type != TK_PERIOD && tk.type != TK_OP_ASSIGN) { + _set_error("Expected '[','.' or '='"); return nullptr; } - if (tk.type == TK_PERIOD) { + if (tk.type == TK_OP_ASSIGN) { + if (is_const) { + _set_error("Constants cannot be modified."); + return nullptr; + } + if (shader->varyings.has(identifier) && current_function != String("vertex")) { + _set_error("Varyings can only be assigned in vertex function."); + return nullptr; + } + assign_expression = _parse_array_constructor(p_block, p_function_info, data_type, struct_name, array_size); + if (!assign_expression) { + return nullptr; + } + } else if (tk.type == TK_PERIOD) { completion_class = TAG_ARRAY; p_block->block_tag = SubClassTag::TAG_ARRAY; call_expression = _parse_and_reduce_expression(p_block, p_function_info); @@ -3791,7 +3818,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (index_expression->type == Node::TYPE_CONSTANT) { ConstantNode *cnode = (ConstantNode *)index_expression; if (cnode) { - if (!cnode->values.empty()) { + if (!cnode->values.is_empty()) { int value = cnode->values[0].sint; if (value < 0 || value >= array_size) { _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1)); @@ -3814,6 +3841,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons arrname->struct_name = struct_name; arrname->index_expression = index_expression; arrname->call_expression = call_expression; + arrname->assign_expression = assign_expression; arrname->is_const = is_const; expr = arrname; @@ -4154,7 +4182,18 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (array_size > 0) { tk = _get_token(); - if (tk.type == TK_PERIOD) { + if (tk.type == TK_OP_ASSIGN) { + if (last_const) { + last_const = false; + _set_error("Constants cannot be modified."); + return nullptr; + } + Node *assign_expression = _parse_array_constructor(p_block, p_function_info, member_type, member_struct_name, array_size); + if (!assign_expression) { + return nullptr; + } + mn->assign_expression = assign_expression; + } else if (tk.type == TK_PERIOD) { _set_error("Nested array length() is not yet implemented"); return nullptr; } else if (tk.type == TK_BRACKET_OPEN) { @@ -4171,7 +4210,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (index_expression->type == Node::TYPE_CONSTANT) { ConstantNode *cnode = (ConstantNode *)index_expression; if (cnode) { - if (!cnode->values.empty()) { + if (!cnode->values.is_empty()) { int value = cnode->values[0].sint; if (value < 0 || value >= array_size) { _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1)); @@ -4189,7 +4228,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons mn->index_expression = index_expression; } else { - _set_error("Expected '[' or '.'"); + _set_error("Expected '[','.' or '='"); return nullptr; } } @@ -5010,17 +5049,53 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun decl.name = name; decl.size = 0U; + pos = _get_tkpos(); tk = _get_token(); if (tk.type == TK_BRACKET_CLOSE) { unknown_size = true; } else { if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) { + _set_tkpos(pos); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); + if (n) { + if (n->type == Node::TYPE_VARIABLE) { + VariableNode *vn = static_cast<VariableNode *>(n); + if (vn) { + ConstantNode::Value v; + DataType data_type; + + _find_identifier(p_block, false, p_function_info, vn->name, &data_type, nullptr, &is_const, nullptr, nullptr, &v); + + if (is_const) { + if (data_type == TYPE_INT) { + int32_t value = v.sint; + if (value > 0) { + node->size_expression = n; + decl.size = (uint32_t)value; + } + } else if (data_type == TYPE_UINT) { + uint32_t value = v.uint; + if (value > 0U) { + node->size_expression = n; + decl.size = value; + } + } + } + } + } else if (n->type == Node::TYPE_OPERATOR) { + _set_error("Array size expressions are not yet implemented."); + return ERR_PARSE_ERROR; + } + } + } else if (((int)tk.constant) > 0) { + decl.size = (uint32_t)tk.constant; + } + + if (decl.size == 0U) { _set_error("Expected integer constant > 0 or ']'"); return ERR_PARSE_ERROR; } - - decl.size = ((uint32_t)tk.constant); tk = _get_token(); if (tk.type != TK_BRACKET_CLOSE) { @@ -5218,7 +5293,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun _set_error("Expected array initialization"); return ERR_PARSE_ERROR; } - if (is_const) { + if (node->is_const) { _set_error("Expected initialization of constant"); return ERR_PARSE_ERROR; } @@ -5252,6 +5327,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun } decl.initializer = n; + if (n->type == Node::TYPE_CONSTANT) { + ConstantNode *const_node = static_cast<ConstantNode *>(n); + if (const_node && const_node->values.size() == 1) { + var.value = const_node->values[0]; + } + } + if (var.type == TYPE_STRUCT ? (var.struct_name != n->get_datatype_name()) : (var.type != n->get_datatype())) { _set_error("Invalid assignment of '" + (n->get_datatype() == TYPE_STRUCT ? n->get_datatype_name() : get_datatype_name(n->get_datatype())) + "' to '" + (var.type == TYPE_STRUCT ? String(var.struct_name) : get_datatype_name(var.type)) + "'"); return ERR_PARSE_ERROR; @@ -5420,18 +5502,29 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun ControlFlowNode *flow = (ControlFlowNode *)switch_block->statements[i]; if (flow) { if (flow->flow_op == FLOW_OP_CASE) { - ConstantNode *n2 = static_cast<ConstantNode *>(flow->expressions[0]); - if (!n2) { - return ERR_PARSE_ERROR; - } - if (n2->values.empty()) { - return ERR_PARSE_ERROR; - } - if (constants.has(n2->values[0].sint)) { - _set_error("Duplicated case label: '" + itos(n2->values[0].sint) + "'"); - return ERR_PARSE_ERROR; + if (flow->expressions[0]->type == Node::TYPE_CONSTANT) { + ConstantNode *cn = static_cast<ConstantNode *>(flow->expressions[0]); + if (!cn || cn->values.is_empty()) { + return ERR_PARSE_ERROR; + } + if (constants.has(cn->values[0].sint)) { + _set_error("Duplicated case label: '" + itos(cn->values[0].sint) + "'"); + return ERR_PARSE_ERROR; + } + constants.insert(cn->values[0].sint); + } else if (flow->expressions[0]->type == Node::TYPE_VARIABLE) { + VariableNode *vn = static_cast<VariableNode *>(flow->expressions[0]); + if (!vn) { + return ERR_PARSE_ERROR; + } + ConstantNode::Value v; + _find_identifier(p_block, false, p_function_info, vn->name, nullptr, nullptr, nullptr, nullptr, nullptr, &v); + if (constants.has(v.sint)) { + _set_error("Duplicated case label: '" + itos(v.sint) + "'"); + return ERR_PARSE_ERROR; + } + constants.insert(v.sint); } - constants.insert(n2->values[0].sint); } else if (flow->flow_op == FLOW_OP_DEFAULT) { continue; } else { @@ -5467,12 +5560,38 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun tk = _get_token(); } + Node *n = nullptr; + if (tk.type != TK_INT_CONSTANT) { - _set_error("Expected integer constant"); - return ERR_PARSE_ERROR; - } + bool correct_constant_expression = false; + DataType data_type; + + if (tk.type == TK_IDENTIFIER) { + bool is_const; + _find_identifier(p_block, false, p_function_info, tk.text, &data_type, nullptr, &is_const); + if (is_const) { + if (data_type == TYPE_INT) { + correct_constant_expression = true; + } + } + } + if (!correct_constant_expression) { + _set_error("Expected integer constant"); + return ERR_PARSE_ERROR; + } + + VariableNode *vn = alloc_node<VariableNode>(); + vn->name = tk.text; + n = vn; + } else { + ConstantNode::Value v; + v.sint = (int)tk.constant * sign; - int constant = (int)tk.constant * sign; + ConstantNode *cn = alloc_node<ConstantNode>(); + cn->values.push_back(v); + cn->datatype = TYPE_INT; + n = cn; + } tk = _get_token(); @@ -5484,12 +5603,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun ControlFlowNode *cf = alloc_node<ControlFlowNode>(); cf->flow_op = FLOW_OP_CASE; - ConstantNode *n = alloc_node<ConstantNode>(); - ConstantNode::Value v; - v.sint = constant; - n->values.push_back(v); - n->datatype = TYPE_INT; - BlockNode *case_block = alloc_node<BlockNode>(); case_block->block_type = BlockNode::BLOCK_TYPE_CASE; case_block->parent_block = p_block; diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 9d2d591542..27767378f9 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -414,6 +414,7 @@ public: StringName name; Node *index_expression = nullptr; Node *call_expression = nullptr; + Node *assign_expression = nullptr; bool is_const = false; virtual DataType get_datatype() const { return datatype_cache; } @@ -437,6 +438,7 @@ public: DataType datatype = TYPE_VOID; String struct_name; bool is_const = false; + Node *size_expression = nullptr; struct Declaration { StringName name; @@ -496,6 +498,7 @@ public: int line; //for completion int array_size; bool is_const; + ConstantNode::Value value; }; Map<StringName, Variable> variables; @@ -526,6 +529,7 @@ public: StringName name; Node *owner = nullptr; Node *index_expression = nullptr; + Node *assign_expression = nullptr; bool has_swizzling_duplicates = false; virtual DataType get_datatype() const { return datatype; } @@ -774,6 +778,7 @@ private: int tk_line; StringName current_function; + bool last_const = false; struct TkPos { int char_idx; @@ -819,7 +824,7 @@ private: IDENTIFIER_CONSTANT, }; - bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr); + bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr, ConstantNode::Value *r_constant_value = nullptr); bool _is_operator_assign(Operator p_op) const; bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr); bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr); @@ -861,6 +866,7 @@ private: bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin); Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info); + Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size); ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node); Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info); diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 0c9b2ddf2f..c1fa4a8ca7 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -94,8 +94,8 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3); - shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP"] = ShaderLanguage::TYPE_VEC3; - shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL_MAP"] = ShaderLanguage::TYPE_VEC3; + shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL_MAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["UV2"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["COLOR"] = constt(ShaderLanguage::TYPE_VEC4); @@ -242,8 +242,8 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["LIGHT_VERTEX"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4); shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3; - shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMALMAP"] = ShaderLanguage::TYPE_VEC3; - shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMAL_MAP"] = ShaderLanguage::TYPE_VEC3; + shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMAL_MAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT; shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D); diff --git a/servers/rendering/shader_types.h b/servers/rendering/shader_types.h index 50f910babb..e59cef6b79 100644 --- a/servers/rendering/shader_types.h +++ b/servers/rendering/shader_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index e9bfb7ecf5..b87171dc5e 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -865,8 +865,22 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa ERR_FAIL_V(ERR_INVALID_DATA); } break; } - ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA); + } else if (i == RS::ARRAY_BONES) { + switch (p_arrays[i].get_type()) { + case Variant::PACKED_INT32_ARRAY: { + Vector<Vector3> vertexes = p_arrays[RS::ARRAY_VERTEX]; + Vector<int32_t> bones = p_arrays[i]; + int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2); + int32_t vertex_count = vertexes.size(); + if (vertex_count == bone_8_group_count) { + format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; + } + } break; + default: { + ERR_FAIL_V(ERR_INVALID_DATA); + } break; + } } else if (i == RS::ARRAY_INDEX) { index_array_len = PackedInt32Array(p_arrays[i]).size(); } @@ -2239,6 +2253,8 @@ void RenderingServer::set_render_loop_enabled(bool p_enabled) { RenderingServer::RenderingServer() { //ERR_FAIL_COND(singleton); + + thread_pool = memnew(RendererThreadPool); singleton = this; GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false); @@ -2369,8 +2385,13 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/spatial_indexer/update_iterations_per_frame", 10); ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1")); + GLOBAL_DEF("rendering/spatial_indexer/threaded_cull_minimum_instances", 1000); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1")); + GLOBAL_DEF("rendering/forward_renderer/threaded_render_minimum_instances", 500); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1")); } RenderingServer::~RenderingServer() { + memdelete(thread_pool); singleton = nullptr; } diff --git a/servers/rendering_server.h b/servers/rendering_server.h index f403264a96..74bdb344bd 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,6 +39,7 @@ #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "servers/display_server.h" +#include "servers/rendering/renderer_thread_pool.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/shader_language.h" @@ -52,6 +53,8 @@ class RenderingServer : public Object { Array _get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const; + RendererThreadPool *thread_pool = nullptr; + protected: RID _make_test_cube(); void _free_internal_rids(); @@ -130,11 +133,11 @@ public: virtual void texture_set_detect_normal_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0; enum TextureDetectRoughnessChannel { - TEXTURE_DETECT_ROUGNHESS_R, - TEXTURE_DETECT_ROUGNHESS_G, - TEXTURE_DETECT_ROUGNHESS_B, - TEXTURE_DETECT_ROUGNHESS_A, - TEXTURE_DETECT_ROUGNHESS_GRAY, + TEXTURE_DETECT_ROUGHNESS_R, + TEXTURE_DETECT_ROUGHNESS_G, + TEXTURE_DETECT_ROUGHNESS_B, + TEXTURE_DETECT_ROUGHNESS_A, + TEXTURE_DETECT_ROUGHNESS_GRAY, }; typedef void (*TextureDetectRoughnessCallback)(void *, const String &, TextureDetectRoughnessChannel); @@ -176,6 +179,19 @@ public: virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; + struct ShaderNativeSourceCode { + struct Version { + struct Stage { + String name; + String code; + }; + Vector<Stage> stages; + }; + Vector<Version> versions; + }; + + virtual ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; + /* COMMON MATERIAL API */ enum { diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index 4481b296c6..5e18dc1e6d 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/text_server.cpp b/servers/text_server.cpp index fa39185ac0..da68ceb128 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -550,7 +550,7 @@ void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_po Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start, bool p_once, uint8_t /*TextBreakFlag*/ p_break_flags) const { Vector<Vector2i> lines; - ERR_FAIL_COND_V(p_width.empty(), lines); + ERR_FAIL_COND_V(p_width.is_empty(), lines); const_cast<TextServer *>(this)->shaped_text_update_breaks(p_shaped); const Vector<Glyph> &logical = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); diff --git a/servers/text_server.h b/servers/text_server.h index a9b8649268..23367de4c8 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp index e9858416ec..9148631899 100644 --- a/servers/xr/xr_interface.cpp +++ b/servers/xr/xr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 8afcf115d2..8039018f35 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr/xr_positional_tracker.cpp b/servers/xr/xr_positional_tracker.cpp index 91469b1aec..5341390045 100644 --- a/servers/xr/xr_positional_tracker.cpp +++ b/servers/xr/xr_positional_tracker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h index c0976d3c13..420d818342 100644 --- a/servers/xr/xr_positional_tracker.h +++ b/servers/xr/xr_positional_tracker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp index 9d35825ae9..2acc2e398c 100644 --- a/servers/xr_server.cpp +++ b/servers/xr_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr_server.h b/servers/xr_server.h index d66d4e778a..d3972be838 100644 --- a/servers/xr_server.h +++ b/servers/xr_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/SCsub b/tests/SCsub index 7aab28531d..0f3c14f0bd 100644 --- a/tests/SCsub +++ b/tests/SCsub @@ -17,6 +17,11 @@ if env["module_gdnative_enabled"]: if env_tests["platform"] == "windows": env_tests.Append(CPPDEFINES=[("DOCTEST_THREAD_LOCAL", "")]) +# Increase number of addressable sections in object files +# due to doctest's heavy use of templates and macros. +if env_tests.msvc: + env_tests.Append(CCFLAGS=["/bigobj"]) + env_tests.add_source_files(env.tests_sources, "*.cpp") lib = env_tests.add_library("tests", env.tests_sources) diff --git a/tests/test_aabb.h b/tests/test_aabb.h index 404a73a95f..517c4dcefd 100644 --- a/tests/test_aabb.h +++ b/tests/test_aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_astar.h b/tests/test_astar.h index cd1bd84c15..12664a5ff1 100644 --- a/tests/test_astar.h +++ b/tests/test_astar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_basis.h b/tests/test_basis.h index 00a00b4a5b..11c68f9eb7 100644 --- a/tests/test_basis.h +++ b/tests/test_basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_class_db.h b/tests/test_class_db.h index 9a30891c16..b1440b83ef 100644 --- a/tests/test_class_db.h +++ b/tests/test_class_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GODOT_TEST_CLASS_DB_H -#define GODOT_TEST_CLASS_DB_H +#ifndef TEST_CLASS_DB_H +#define TEST_CLASS_DB_H #include "core/register_core_types.h" @@ -42,11 +42,6 @@ #include "tests/test_macros.h" -#define TEST_COND DOCTEST_CHECK_FALSE_MESSAGE -#define TEST_FAIL DOCTEST_FAIL -#define TEST_FAIL_COND DOCTEST_REQUIRE_FALSE_MESSAGE -#define TEST_FAIL_COND_WARN DOCTEST_WARN_FALSE_MESSAGE - namespace TestClassDB { struct TypeReference { @@ -298,7 +293,7 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co const ExposedClass *top = &p_class; while (!setter && top->base != StringName()) { top = p_context.find_exposed_class(top->base); - TEST_FAIL_COND(!top, "Class not found '" + top->base + "'. Inherited by '" + top->name + "'."); + TEST_FAIL_COND(!top, "Class not found '", top->base, "'. Inherited by '", top->name, "'."); setter = top->find_method_by_name(p_prop.setter); } @@ -308,23 +303,23 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co top = &p_class; while (!getter && top->base != StringName()) { top = p_context.find_exposed_class(top->base); - TEST_FAIL_COND(!top, "Class not found '" + top->base + "'. Inherited by '" + top->name + "'."); + TEST_FAIL_COND(!top, "Class not found '", top->base, "'. Inherited by '", top->name, "'."); getter = top->find_method_by_name(p_prop.getter); } TEST_FAIL_COND((!setter && !getter), - "Couldn't find neither the setter nor the getter for property: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Couldn't find neither the setter nor the getter for property: '", p_class.name, ".", String(p_prop.name), "'."); if (setter) { int setter_argc = p_prop.index != -1 ? 2 : 1; TEST_FAIL_COND(setter->arguments.size() != setter_argc, - "Invalid property setter argument count: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Invalid property setter argument count: '", p_class.name, ".", String(p_prop.name), "'."); } if (getter) { int getter_argc = p_prop.index != -1 ? 1 : 0; TEST_FAIL_COND(getter->arguments.size() != getter_argc, - "Invalid property setter argument count: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Invalid property setter argument count: '", p_class.name, ".", String(p_prop.name), "'."); } if (getter && setter) { @@ -335,7 +330,7 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co setter_first_arg.type.name == p_context.names_cache.string_type; TEST_FAIL_COND(!whitelisted, - "Return type from getter doesn't match first argument of setter, for property: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Return type from getter doesn't match first argument of setter, for property: '", p_class.name, ".", String(p_prop.name), "'."); } } @@ -344,10 +339,10 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co const ExposedClass *prop_class = p_context.find_exposed_class(prop_type_ref); if (prop_class) { TEST_COND(prop_class->is_singleton, - "Property type is a singleton: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Property type is a singleton: '", p_class.name, ".", String(p_prop.name), "'."); } else { TEST_FAIL_COND(!p_context.has_type(prop_type_ref), - "Property type '" + prop_type_ref.name + "' not found: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Property type '", prop_type_ref.name, "' not found: '", p_class.name, ".", String(p_prop.name), "'."); } if (getter) { @@ -356,7 +351,7 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co if (idx_arg.type.name != p_context.names_cache.int_type) { // If not an int, it can be an enum TEST_COND(p_context.enum_types.find(idx_arg.type.name) < 0, - "Invalid type '" + idx_arg.type.name + "' for index argument of property getter: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Invalid type '", idx_arg.type.name, "' for index argument of property getter: '", p_class.name, ".", String(p_prop.name), "'."); } } } @@ -368,7 +363,7 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co // Assume the index parameter is an enum // If not an int, it can be an enum TEST_COND(p_context.enum_types.find(idx_arg.type.name) < 0, - "Invalid type '" + idx_arg.type.name + "' for index argument of property setter: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Invalid type '", idx_arg.type.name, "' for index argument of property setter: '", p_class.name, ".", String(p_prop.name), "'."); } } } @@ -378,7 +373,7 @@ void validate_method(const Context &p_context, const ExposedClass &p_class, cons const ExposedClass *return_class = p_context.find_exposed_class(p_method.return_type); if (return_class) { TEST_COND(return_class->is_singleton, - "Method return type is a singleton: '" + p_class.name + "." + p_method.name + "'."); + "Method return type is a singleton: '", p_class.name, ".", p_method.name, "'."); } for (const List<ArgumentData>::Element *F = p_method.arguments.front(); F; F = F->next()) { @@ -387,17 +382,17 @@ void validate_method(const Context &p_context, const ExposedClass &p_class, cons const ExposedClass *arg_class = p_context.find_exposed_class(arg.type); if (arg_class) { TEST_COND(arg_class->is_singleton, - "Argument type is a singleton: '" + arg.name + "' of method '" + p_class.name + "." + p_method.name + "'."); + "Argument type is a singleton: '", arg.name, "' of method '", p_class.name, ".", p_method.name, "'."); } else { TEST_FAIL_COND(!p_context.has_type(arg.type), - "Argument type '" + arg.type.name + "' not found: '" + arg.name + "' of method" + p_class.name + "." + p_method.name + "'."); + "Argument type '", arg.type.name, "' not found: '", arg.name, "' of method", p_class.name, ".", p_method.name, "'."); } if (arg.has_defval) { String type_error_msg; bool arg_defval_assignable_to_type = arg_default_value_is_assignable_to_type(p_context, arg.defval, arg.type, &type_error_msg); String err_msg = vformat("Invalid default value for parameter '%s' of method '%s.%s'.", arg.name, p_class.name, p_method.name); - if (!type_error_msg.empty()) { + if (!type_error_msg.is_empty()) { err_msg += " " + type_error_msg; } TEST_COND(!arg_defval_assignable_to_type, err_msg.utf8().get_data()); @@ -412,10 +407,10 @@ void validate_signal(const Context &p_context, const ExposedClass &p_class, cons const ExposedClass *arg_class = p_context.find_exposed_class(arg.type); if (arg_class) { TEST_COND(arg_class->is_singleton, - "Argument class is a singleton: '" + arg.name + "' of signal" + p_class.name + "." + p_signal.name + "'."); + "Argument class is a singleton: '", arg.name, "' of signal", p_class.name, ".", p_signal.name, "'."); } else { TEST_FAIL_COND(!p_context.has_type(arg.type), - "Argument type '" + arg.type.name + "' not found: '" + arg.name + "' of signal" + p_class.name + "." + p_signal.name + "'."); + "Argument type '", arg.type.name, "' not found: '", arg.name, "' of signal", p_class.name, ".", p_signal.name, "'."); } } } @@ -426,7 +421,7 @@ void validate_class(const Context &p_context, const ExposedClass &p_exposed_clas if (!is_derived_type) { // Asserts about the base Object class TEST_FAIL_COND(p_exposed_class.name != p_context.names_cache.object_class, - "Class '" + p_exposed_class.name + "' has no base class."); + "Class '", p_exposed_class.name, "' has no base class."); TEST_FAIL_COND(!p_exposed_class.is_instantiable, "Object class is not instantiable."); TEST_FAIL_COND(p_exposed_class.api_type != ClassDB::API_CORE, @@ -436,10 +431,10 @@ void validate_class(const Context &p_context, const ExposedClass &p_exposed_clas } TEST_FAIL_COND((p_exposed_class.is_singleton && p_exposed_class.base != p_context.names_cache.object_class), - "Singleton base class '" + String(p_exposed_class.base) + "' is not Object, for class '" + p_exposed_class.name + "'."); + "Singleton base class '", String(p_exposed_class.base), "' is not Object, for class '", p_exposed_class.name, "'."); TEST_FAIL_COND((is_derived_type && !p_context.exposed_classes.has(p_exposed_class.base)), - "Base type '" + p_exposed_class.base.operator String() + "' does not exist, for class '" + p_exposed_class.name + "'."); + "Base type '", p_exposed_class.base.operator String(), "' does not exist, for class '", p_exposed_class.name, "'."); for (const List<PropertyData>::Element *F = p_exposed_class.properties.front(); F; F = F->next()) { validate_property(p_context, p_exposed_class, F->get()); @@ -519,7 +514,7 @@ void add_exposed_classes(Context &r_context) { bool valid = false; prop.index = ClassDB::get_property_index(class_name, prop.name, &valid); - TEST_FAIL_COND(!valid, "Invalid property: '" + exposed_class.name + "." + String(prop.name) + "'."); + TEST_FAIL_COND(!valid, "Invalid property: '", exposed_class.name, ".", String(prop.name), "'."); exposed_class.properties.push_back(prop); } @@ -538,7 +533,7 @@ void add_exposed_classes(Context &r_context) { int argc = method_info.arguments.size(); - if (method_info.name.empty()) { + if (method_info.name.is_empty()) { continue; } @@ -557,7 +552,7 @@ void add_exposed_classes(Context &r_context) { if (!m && !method.is_virtual) { TEST_FAIL_COND(!virtual_method_list.find(method_info), - "Missing MethodBind for non-virtual method: '" + exposed_class.name + "." + method.name + "'."); + "Missing MethodBind for non-virtual method: '", exposed_class.name, ".", method.name, "'."); // A virtual method without the virtual flag. This is a special case. @@ -584,9 +579,8 @@ void add_exposed_classes(Context &r_context) { bool bad_reference_hint = !method.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE && ClassDB::is_parent_class(return_info.class_name, r_context.names_cache.reference_class); - TEST_COND(bad_reference_hint, String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." + - " Are you returning a reference type by pointer? Method: '" + - exposed_class.name + "." + method.name + "'."); + TEST_COND(bad_reference_hint, "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'.", " Are you returning a reference type by pointer? Method: '", + exposed_class.name, ".", method.name, "'."); } else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { method.return_type.name = return_info.hint_string; } else if (return_info.type == Variant::NIL && return_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { @@ -636,7 +630,7 @@ void add_exposed_classes(Context &r_context) { } TEST_COND(exposed_class.find_property_by_name(method.name), - "Method name conflicts with property: '" + String(class_name) + "." + String(method.name) + "'."); + "Method name conflicts with property: '", String(class_name), ".", String(method.name), "'."); // Classes starting with an underscore are ignored unless they're used as a property setter or getter if (!method.is_virtual && String(method.name)[0] == '_') { @@ -724,8 +718,8 @@ void add_exposed_classes(Context &r_context) { for (const List<StringName>::Element *E = enum_constants.front(); E; E = E->next()) { const StringName &constant_name = E->get(); int *value = class_info->constant_map.getptr(constant_name); - TEST_FAIL_COND(!value, "Missing enum constant value: '" + - String(class_name) + "." + String(enum_.name) + "." + String(constant_name) + "'."); + TEST_FAIL_COND(!value, "Missing enum constant value: '", + String(class_name), ".", String(enum_.name), ".", String(constant_name), "'."); constants.erase(constant_name); ConstantData constant; @@ -743,7 +737,7 @@ void add_exposed_classes(Context &r_context) { for (const List<String>::Element *E = constants.front(); E; E = E->next()) { const String &constant_name = E->get(); int *value = class_info->constant_map.getptr(StringName(E->get())); - TEST_FAIL_COND(!value, "Missing enum constant value: '" + String(class_name) + "." + String(constant_name) + "'."); + TEST_FAIL_COND(!value, "Missing enum constant value: '", String(class_name), ".", String(constant_name), "'."); ConstantData constant; constant.name = constant_name; @@ -822,7 +816,7 @@ TEST_SUITE("[ClassDB]") { const ExposedClass *object_class = context.find_exposed_class(context.names_cache.object_class); TEST_FAIL_COND(!object_class, "Object class not found."); TEST_FAIL_COND(object_class->base != StringName(), - "Object class derives from another class: '" + object_class->base + "'."); + "Object class derives from another class: '", object_class->base, "'."); for (ExposedClasses::Element E = context.exposed_classes.front(); E; E = E.next()) { validate_class(context, E.value()); @@ -832,4 +826,4 @@ TEST_SUITE("[ClassDB]") { } } // namespace TestClassDB -#endif //GODOT_TEST_CLASS_DB_H +#endif // TEST_CLASS_DB_H diff --git a/tests/test_color.h b/tests/test_color.h index c2bb63b7d0..eb8d7dcbd4 100644 --- a/tests/test_color.h +++ b/tests/test_color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h index ce42d94475..2f0b75760d 100644 --- a/tests/test_command_queue.h +++ b/tests/test_command_queue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_config_file.h b/tests/test_config_file.h index f910ca4b1f..958341018b 100644 --- a/tests/test_config_file.h +++ b/tests/test_config_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_crypto.h b/tests/test_crypto.h index 9e219ceec9..8da8c75544 100644 --- a/tests/test_crypto.h +++ b/tests/test_crypto.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_curve.h b/tests/test_curve.h index b123ef6325..019941a7ce 100644 --- a/tests/test_curve.h +++ b/tests/test_curve.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_expression.h b/tests/test_expression.h index 0d970ba87a..0ef60d1a19 100644 --- a/tests/test_expression.h +++ b/tests/test_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -173,11 +173,11 @@ TEST_CASE("[Expression] Built-in functions") { "`sqrt(pow(3, 2) + pow(4, 2))` should return the expected result."); CHECK_MESSAGE( - expression.parse("stepify(sin(0.5), 0.01)") == OK, + expression.parse("snapped(sin(0.5), 0.01)") == OK, "The expression should parse successfully."); CHECK_MESSAGE( Math::is_equal_approx(float(expression.execute()), 0.48), - "`stepify(sin(0.5), 0.01)` should return the expected result."); + "`snapped(sin(0.5), 0.01)` should return the expected result."); CHECK_MESSAGE( expression.parse("pow(2.0, -2500)") == OK, diff --git a/tests/test_file_access.h b/tests/test_file_access.h index 0d5c9d79ce..00a314644c 100644 --- a/tests/test_file_access.h +++ b/tests/test_file_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,11 +32,12 @@ #define TEST_FILE_ACCESS_H #include "core/os/file_access.h" +#include "test_utils.h" namespace TestFileAccess { TEST_CASE("[FileAccess] CSV read") { - FileAccess *f = FileAccess::open("tests/data/translations.csv", FileAccess::READ); + FileAccess *f = FileAccess::open(TestUtils::get_data_path("translations.csv"), FileAccess::READ); Vector<String> header = f->get_csv_line(); // Default delimiter: "," REQUIRE(header.size() == 3); diff --git a/tests/test_geometry_2d.h b/tests/test_geometry_2d.h new file mode 100644 index 0000000000..ea02d1114f --- /dev/null +++ b/tests/test_geometry_2d.h @@ -0,0 +1,553 @@ +/*************************************************************************/ +/* test_geometry_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_GEOMETRY_2D_H +#define TEST_GEOMETRY_2D_H + +#include "core/math/geometry_2d.h" +#include "core/templates/vector.h" + +#include "thirdparty/doctest/doctest.h" + +namespace TestGeometry2D { + +TEST_CASE("[Geometry2D] Point in circle") { + CHECK(Geometry2D::is_point_in_circle(Vector2(0, 0), Vector2(0, 0), 1.0)); + + CHECK(Geometry2D::is_point_in_circle(Vector2(0, 0), Vector2(11.99, 0), 12)); + CHECK(Geometry2D::is_point_in_circle(Vector2(-11.99, 0), Vector2(0, 0), 12)); + + CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(0, 0), Vector2(12.01, 0), 12)); + CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(-12.01, 0), Vector2(0, 0), 12)); + + CHECK(Geometry2D::is_point_in_circle(Vector2(7, -42), Vector2(4, -40), 3.7)); + CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(7, -42), Vector2(4, -40), 3.5)); + + // This tests points on the edge of the circle. They are treated as beeing inside the circle. + // In `is_point_in_triangle` and `is_point_in_polygon` they are treated as being outside, so in order the make + // the behaviour consistent this may change in the future (see issue #44717 and PR #44274). + CHECK(Geometry2D::is_point_in_circle(Vector2(1.0, 0.0), Vector2(0, 0), 1.0)); + CHECK(Geometry2D::is_point_in_circle(Vector2(0.0, -1.0), Vector2(0, 0), 1.0)); +} + +TEST_CASE("[Geometry2D] Point in triangle") { + CHECK(Geometry2D::is_point_in_triangle(Vector2(0, 0), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1))); + CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(-1.01, 1.0), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1))); + + CHECK(Geometry2D::is_point_in_triangle(Vector2(3, 2.5), Vector2(1, 4), Vector2(3, 2), Vector2(5, 4))); + CHECK(Geometry2D::is_point_in_triangle(Vector2(-3, -2.5), Vector2(-1, -4), Vector2(-3, -2), Vector2(-5, -4))); + CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(0, 0), Vector2(1, 4), Vector2(3, 2), Vector2(5, 4))); + + // This tests points on the edge of the triangle. They are treated as beeing outside the triangle. + // In `is_point_in_circle` they are treated as being inside, so in order the make + // the behaviour consistent this may change in the future (see issue #44717 and PR #44274). + CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(1, 1), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1))); + CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(0, 1), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1))); +} + +TEST_CASE("[Geometry2D] Point in polygon") { + Vector<Vector2> p; + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(0, 0), p)); + + p.push_back(Vector2(-88, 120)); + p.push_back(Vector2(-74, -38)); + p.push_back(Vector2(135, -145)); + p.push_back(Vector2(425, 70)); + p.push_back(Vector2(68, 112)); + p.push_back(Vector2(-120, 370)); + p.push_back(Vector2(-323, -145)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-350, 0), p)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-110, 60), p)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(412, 96), p)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(83, 130), p)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-320, -153), p)); + + CHECK(Geometry2D::is_point_in_polygon(Vector2(0, 0), p)); + CHECK(Geometry2D::is_point_in_polygon(Vector2(-230, 0), p)); + CHECK(Geometry2D::is_point_in_polygon(Vector2(130, -110), p)); + CHECK(Geometry2D::is_point_in_polygon(Vector2(370, 55), p)); + CHECK(Geometry2D::is_point_in_polygon(Vector2(-160, 190), p)); + + // This tests points on the edge of the polygon. They are treated as beeing outside the polygon. + // In `is_point_in_circle` they are treated as being inside, so in order the make + // the behaviour consistent this may change in the future (see issue #44717 and PR #44274). + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(68, 112), p)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-88, 120), p)); +} + +TEST_CASE("[Geometry2D] Polygon clockwise") { + Vector<Vector2> p; + CHECK_FALSE(Geometry2D::is_polygon_clockwise(p)); + + p.push_back(Vector2(5, -5)); + p.push_back(Vector2(-1, -5)); + p.push_back(Vector2(-5, -1)); + p.push_back(Vector2(-1, 3)); + p.push_back(Vector2(1, 5)); + CHECK(Geometry2D::is_polygon_clockwise(p)); + + p.invert(); + CHECK_FALSE(Geometry2D::is_polygon_clockwise(p)); +} + +TEST_CASE("[Geometry2D] Line intersection") { + Vector2 r; + CHECK(Geometry2D::line_intersects_line(Vector2(2, 0), Vector2(0, 1), Vector2(0, 2), Vector2(1, 0), r)); + CHECK(r.is_equal_approx(Vector2(2, 2))); + + CHECK(Geometry2D::line_intersects_line(Vector2(-1, 1), Vector2(1, -1), Vector2(4, 1), Vector2(-1, -1), r)); + CHECK(r.is_equal_approx(Vector2(1.5, -1.5))); + + CHECK(Geometry2D::line_intersects_line(Vector2(-1, 0), Vector2(-1, -1), Vector2(1, 0), Vector2(1, -1), r)); + CHECK(r.is_equal_approx(Vector2(0, 1))); + + CHECK_FALSE_MESSAGE( + Geometry2D::line_intersects_line(Vector2(-1, 1), Vector2(1, -1), Vector2(0, 1), Vector2(1, -1), r), + "Parallel lines should not intersect."); +} + +TEST_CASE("[Geometry2D] Segment intersection.") { + Vector2 r; + + CHECK(Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(-1, -1), &r)); + CHECK(r.is_equal_approx(Vector2(0, 0))); + + CHECK_FALSE(Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(0.1, 0.1), &r)); + CHECK_FALSE_MESSAGE( + Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(0, 1), Vector2(1, -1), &r), + "Parallel segments should not intersect."); +} + +TEST_CASE("[Geometry2D] Closest point to segment") { + Vector2 s[] = { Vector2(-4, -4), Vector2(4, 4) }; + CHECK(Geometry2D::get_closest_point_to_segment(Vector2(4.1, 4.1), s).is_equal_approx(Vector2(4, 4))); + CHECK(Geometry2D::get_closest_point_to_segment(Vector2(-4.1, -4.1), s).is_equal_approx(Vector2(-4, -4))); + CHECK(Geometry2D::get_closest_point_to_segment(Vector2(-1, 1), s).is_equal_approx(Vector2(0, 0))); +} + +TEST_CASE("[Geometry2D] Closest point to uncapped segment") { + Vector2 s[] = { Vector2(-4, -4), Vector2(4, 4) }; + CHECK(Geometry2D::get_closest_point_to_segment_uncapped(Vector2(-1, 1), s).is_equal_approx(Vector2(0, 0))); + CHECK(Geometry2D::get_closest_point_to_segment_uncapped(Vector2(-4, -6), s).is_equal_approx(Vector2(-5, -5))); + CHECK(Geometry2D::get_closest_point_to_segment_uncapped(Vector2(4, 6), s).is_equal_approx(Vector2(5, 5))); +} + +TEST_CASE("[Geometry2D] Closest points between segments") { + Vector2 c1, c2; + Geometry2D::get_closest_points_between_segments(Vector2(2, 2), Vector2(3, 3), Vector2(4, 4), Vector2(4, 5), c1, c2); + CHECK(c1.is_equal_approx(Vector2(3, 3))); + CHECK(c2.is_equal_approx(Vector2(4, 4))); + + Geometry2D::get_closest_points_between_segments(Vector2(0, 1), Vector2(-2, -1), Vector2(0, 0), Vector2(2, -2), c1, c2); + CHECK(c1.is_equal_approx(Vector2(-0.5, 0.5))); + CHECK(c2.is_equal_approx(Vector2(0, 0))); + + Geometry2D::get_closest_points_between_segments(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(-1, -1), c1, c2); + CHECK(c1.is_equal_approx(Vector2(0, 0))); + CHECK(c2.is_equal_approx(Vector2(0, 0))); +} + +TEST_CASE("[Geometry2D] Make atlas") { + Vector<Point2i> result; + Size2i size; + + Vector<Size2i> r; + r.push_back(Size2i(2, 2)); + Geometry2D::make_atlas(r, result, size); + CHECK(size == Size2i(2, 2)); + CHECK(result.size() == r.size()); + + r.clear(); + result.clear(); + r.push_back(Size2i(1, 2)); + r.push_back(Size2i(3, 4)); + r.push_back(Size2i(5, 6)); + r.push_back(Size2i(7, 8)); + Geometry2D::make_atlas(r, result, size); + CHECK(result.size() == r.size()); +} + +TEST_CASE("[Geometry2D] Polygon intersection") { + Vector<Point2> a; + Vector<Point2> b; + Vector<Vector<Point2>> r; + + a.push_back(Point2(30, 60)); + a.push_back(Point2(70, 5)); + a.push_back(Point2(200, 40)); + a.push_back(Point2(80, 200)); + + SUBCASE("[Geometry2D] Both polygons are empty") { + r = Geometry2D::intersect_polygons(Vector<Point2>(), Vector<Point2>()); + CHECK_MESSAGE(r.is_empty(), "Both polygons are empty. The intersection should also be empty."); + } + + SUBCASE("[Geometry2D] One polygon is empty") { + r = Geometry2D::intersect_polygons(a, b); + REQUIRE_MESSAGE(r.is_empty(), "One polygon is empty. The intersection should also be empty."); + } + + SUBCASE("[Geometry2D] Basic intersection") { + b.push_back(Point2(200, 300)); + b.push_back(Point2(90, 200)); + b.push_back(Point2(50, 100)); + b.push_back(Point2(200, 90)); + r = Geometry2D::intersect_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "The polygons should intersect each other with 1 resulting intersection polygon."); + REQUIRE_MESSAGE(r[0].size() == 3, "The resulting intersection polygon should have 3 vertices."); + CHECK(r[0][0].is_equal_approx(Point2(86.52174, 191.30436))); + CHECK(r[0][1].is_equal_approx(Point2(50, 100))); + CHECK(r[0][2].is_equal_approx(Point2(160.52632, 92.63157))); + } + + SUBCASE("[Geometry2D] Intersection with one polygon beeing completly inside the other polygon") { + b.push_back(Point2(80, 100)); + b.push_back(Point2(50, 50)); + b.push_back(Point2(150, 50)); + r = Geometry2D::intersect_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "The polygons should intersect each other with 1 resulting intersection polygon."); + REQUIRE_MESSAGE(r[0].size() == 3, "The resulting intersection polygon should have 3 vertices."); + CHECK(r[0][0].is_equal_approx(b[0])); + CHECK(r[0][1].is_equal_approx(b[1])); + CHECK(r[0][2].is_equal_approx(b[2])); + } + + SUBCASE("[Geometry2D] No intersection with 2 non-empty polygons") { + b.push_back(Point2(150, 150)); + b.push_back(Point2(250, 100)); + b.push_back(Point2(300, 200)); + r = Geometry2D::intersect_polygons(a, b); + REQUIRE_MESSAGE(r.is_empty(), "The polygons should not intersect each other."); + } + + SUBCASE("[Geometry2D] Intersection with 2 resulting polygons") { + a.clear(); + a.push_back(Point2(70, 5)); + a.push_back(Point2(140, 7)); + a.push_back(Point2(100, 52)); + a.push_back(Point2(170, 50)); + a.push_back(Point2(60, 125)); + b.push_back(Point2(70, 105)); + b.push_back(Point2(115, 55)); + b.push_back(Point2(90, 15)); + b.push_back(Point2(160, 50)); + r = Geometry2D::intersect_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 2, "The polygons should intersect each other with 2 resulting intersection polygons."); + REQUIRE_MESSAGE(r[0].size() == 4, "The resulting intersection polygon should have 4 vertices."); + CHECK(r[0][0].is_equal_approx(Point2(70, 105))); + CHECK(r[0][1].is_equal_approx(Point2(115, 55))); + CHECK(r[0][2].is_equal_approx(Point2(112.894737, 51.63158))); + CHECK(r[0][3].is_equal_approx(Point2(159.509537, 50.299728))); + + REQUIRE_MESSAGE(r[1].size() == 3, "The intersection polygon should have 3 vertices."); + CHECK(r[1][0].is_equal_approx(Point2(119.692307, 29.846149))); + CHECK(r[1][1].is_equal_approx(Point2(107.706421, 43.33028))); + CHECK(r[1][2].is_equal_approx(Point2(90, 15))); + } +} + +TEST_CASE("[Geometry2D] Merge polygons") { + Vector<Point2> a; + Vector<Point2> b; + Vector<Vector<Point2>> r; + + a.push_back(Point2(225, 180)); + a.push_back(Point2(160, 230)); + a.push_back(Point2(20, 212)); + a.push_back(Point2(50, 115)); + + SUBCASE("[Geometry2D] Both polygons are empty") { + r = Geometry2D::merge_polygons(Vector<Point2>(), Vector<Point2>()); + REQUIRE_MESSAGE(r.is_empty(), "Both polygons are empty. The union should also be empty."); + } + + SUBCASE("[Geometry2D] One polygon is empty") { + r = Geometry2D::merge_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "One polygon is non-empty. There should be 1 resulting merged polygon."); + REQUIRE_MESSAGE(r[0].size() == 4, "The resulting merged polygon should have 4 vertices."); + CHECK(r[0][0].is_equal_approx(a[0])); + CHECK(r[0][1].is_equal_approx(a[1])); + CHECK(r[0][2].is_equal_approx(a[2])); + CHECK(r[0][3].is_equal_approx(a[3])); + } + + SUBCASE("[Geometry2D] Basic merge with 2 polygons") { + b.push_back(Point2(180, 190)); + b.push_back(Point2(60, 140)); + b.push_back(Point2(160, 80)); + r = Geometry2D::merge_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "The merged polygons should result in 1 polygon."); + REQUIRE_MESSAGE(r[0].size() == 7, "The resulting merged polygon should have 7 vertices."); + CHECK(r[0][0].is_equal_approx(Point2(174.791077, 161.350967))); + CHECK(r[0][1].is_equal_approx(Point2(225, 180))); + CHECK(r[0][2].is_equal_approx(Point2(160, 230))); + CHECK(r[0][3].is_equal_approx(Point2(20, 212))); + CHECK(r[0][4].is_equal_approx(Point2(50, 115))); + CHECK(r[0][5].is_equal_approx(Point2(81.911758, 126.852943))); + CHECK(r[0][6].is_equal_approx(Point2(160, 80))); + } + + SUBCASE("[Geometry2D] Merge with 2 resulting merged polygons (outline and hole)") { + b.push_back(Point2(180, 190)); + b.push_back(Point2(140, 125)); + b.push_back(Point2(60, 140)); + b.push_back(Point2(160, 80)); + r = Geometry2D::merge_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 2, "The merged polygons should result in 2 polygons."); + + REQUIRE_MESSAGE(!Geometry2D::is_polygon_clockwise(r[0]), "The merged polygon (outline) should be counter-clockwise."); + REQUIRE_MESSAGE(r[0].size() == 7, "The resulting merged polygon (outline) should have 7 vertices."); + CHECK(r[0][0].is_equal_approx(Point2(174.791077, 161.350967))); + CHECK(r[0][1].is_equal_approx(Point2(225, 180))); + CHECK(r[0][2].is_equal_approx(Point2(160, 230))); + CHECK(r[0][3].is_equal_approx(Point2(20, 212))); + CHECK(r[0][4].is_equal_approx(Point2(50, 115))); + CHECK(r[0][5].is_equal_approx(Point2(81.911758, 126.852943))); + CHECK(r[0][6].is_equal_approx(Point2(160, 80))); + + REQUIRE_MESSAGE(Geometry2D::is_polygon_clockwise(r[1]), "The resulting merged polygon (hole) should be clockwise."); + REQUIRE_MESSAGE(r[1].size() == 3, "The resulting merged polygon (hole) should have 3 vertices."); + CHECK(r[1][0].is_equal_approx(Point2(98.083069, 132.859421))); + CHECK(r[1][1].is_equal_approx(Point2(158.689453, 155.370377))); + CHECK(r[1][2].is_equal_approx(Point2(140, 125))); + } +} + +TEST_CASE("[Geometry2D] Clip polygons") { + Vector<Point2> a; + Vector<Point2> b; + Vector<Vector<Point2>> r; + + a.push_back(Point2(225, 180)); + a.push_back(Point2(160, 230)); + a.push_back(Point2(20, 212)); + a.push_back(Point2(50, 115)); + + SUBCASE("[Geometry2D] Both polygons are empty") { + r = Geometry2D::clip_polygons(Vector<Point2>(), Vector<Point2>()); + CHECK_MESSAGE(r.is_empty(), "Both polygons are empty. The clip should also be empty."); + } + + SUBCASE("[Geometry2D] Basic clip with one result polygon") { + b.push_back(Point2(250, 170)); + b.push_back(Point2(175, 270)); + b.push_back(Point2(120, 260)); + b.push_back(Point2(25, 80)); + r = Geometry2D::clip_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "The clipped polygons should result in 1 polygon."); + REQUIRE_MESSAGE(r[0].size() == 3, "The resulting clipped polygon should have 3 vertices."); + CHECK(r[0][0].is_equal_approx(Point2(100.102173, 222.298843))); + CHECK(r[0][1].is_equal_approx(Point2(20, 212))); + CHECK(r[0][2].is_equal_approx(Point2(47.588089, 122.798492))); + } + + SUBCASE("[Geometry2D] Polygon b completely overlaps polygon a") { + b.push_back(Point2(250, 170)); + b.push_back(Point2(175, 270)); + b.push_back(Point2(10, 210)); + b.push_back(Point2(55, 80)); + r = Geometry2D::clip_polygons(a, b); + CHECK_MESSAGE(r.is_empty(), "Polygon 'b' completely overlaps polygon 'a'. This should result in no clipped polygons."); + } + + SUBCASE("[Geometry2D] Polygon a completely overlaps polygon b") { + b.push_back(Point2(150, 200)); + b.push_back(Point2(65, 190)); + b.push_back(Point2(80, 140)); + r = Geometry2D::clip_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 2, "Polygon 'a' completely overlaps polygon 'b'. This should result in 2 clipped polygons."); + REQUIRE_MESSAGE(r[0].size() == 4, "The resulting clipped polygon should have 4 vertices."); + REQUIRE_MESSAGE(!Geometry2D::is_polygon_clockwise(r[0]), "The resulting clipped polygon (outline) should be counter-clockwise."); + CHECK(r[0][0].is_equal_approx(a[0])); + CHECK(r[0][1].is_equal_approx(a[1])); + CHECK(r[0][2].is_equal_approx(a[2])); + CHECK(r[0][3].is_equal_approx(a[3])); + REQUIRE_MESSAGE(r[1].size() == 3, "The resulting clipped polygon should have 3 vertices."); + REQUIRE_MESSAGE(Geometry2D::is_polygon_clockwise(r[1]), "The resulting clipped polygon (hole) should be clockwise."); + CHECK(r[1][0].is_equal_approx(b[1])); + CHECK(r[1][1].is_equal_approx(b[0])); + CHECK(r[1][2].is_equal_approx(b[2])); + } +} + +TEST_CASE("[Geometry2D] Exclude polygons") { + Vector<Point2> a; + Vector<Point2> b; + Vector<Vector<Point2>> r; + + a.push_back(Point2(225, 180)); + a.push_back(Point2(160, 230)); + a.push_back(Point2(20, 212)); + a.push_back(Point2(50, 115)); + + SUBCASE("[Geometry2D] Both polygons are empty") { + r = Geometry2D::exclude_polygons(Vector<Point2>(), Vector<Point2>()); + CHECK_MESSAGE(r.is_empty(), "Both polygons are empty. The excluded polygon should also be empty."); + } + + SUBCASE("[Geometry2D] One polygon is empty") { + r = Geometry2D::exclude_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "One polygon is non-empty. There should be 1 resulting excluded polygon."); + REQUIRE_MESSAGE(r[0].size() == 4, "The resulting excluded polygon should have 4 vertices."); + CHECK(r[0][0].is_equal_approx(a[0])); + CHECK(r[0][1].is_equal_approx(a[1])); + CHECK(r[0][2].is_equal_approx(a[2])); + CHECK(r[0][3].is_equal_approx(a[3])); + } + + SUBCASE("[Geometry2D] Exclude with 2 resulting polygons (outline and hole)") { + b.push_back(Point2(140, 160)); + b.push_back(Point2(150, 220)); + b.push_back(Point2(40, 200)); + b.push_back(Point2(60, 140)); + r = Geometry2D::exclude_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 2, "There should be 2 resulting excluded polygons (outline and hole)."); + REQUIRE_MESSAGE(r[0].size() == 4, "The resulting excluded polygon should have 4 vertices."); + REQUIRE_MESSAGE(!Geometry2D::is_polygon_clockwise(r[0]), "The resulting excluded polygon (outline) should be counter-clockwise."); + CHECK(r[0][0].is_equal_approx(a[0])); + CHECK(r[0][1].is_equal_approx(a[1])); + CHECK(r[0][2].is_equal_approx(a[2])); + CHECK(r[0][3].is_equal_approx(a[3])); + REQUIRE_MESSAGE(r[1].size() == 4, "The resulting excluded polygon should have 4 vertices."); + REQUIRE_MESSAGE(Geometry2D::is_polygon_clockwise(r[1]), "The resulting excluded polygon (hole) should be clockwise."); + CHECK(r[1][0].is_equal_approx(Point2(40, 200))); + CHECK(r[1][1].is_equal_approx(Point2(150, 220))); + CHECK(r[1][2].is_equal_approx(Point2(140, 160))); + CHECK(r[1][3].is_equal_approx(Point2(60, 140))); + } +} + +TEST_CASE("[Geometry2D] Intersect polyline with polygon") { + Vector<Vector2> l; + Vector<Vector2> p; + Vector<Vector<Point2>> r; + + l.push_back(Vector2(100, 90)); + l.push_back(Vector2(120, 250)); + + p.push_back(Vector2(225, 180)); + p.push_back(Vector2(160, 230)); + p.push_back(Vector2(20, 212)); + p.push_back(Vector2(50, 115)); + + SUBCASE("[Geometry2D] Both line and polygon are empty") { + r = Geometry2D::intersect_polyline_with_polygon(Vector<Vector2>(), Vector<Vector2>()); + CHECK_MESSAGE(r.is_empty(), "Both line and polygon are empty. The intersection line should also be empty."); + } + + SUBCASE("[Geometry2D] Line is non-empty and polygon is empty") { + r = Geometry2D::intersect_polyline_with_polygon(l, Vector<Vector2>()); + CHECK_MESSAGE(r.is_empty(), "The polygon is empty while the line is non-empty. The intersection line should be empty."); + } + + SUBCASE("[Geometry2D] Basic intersection with 1 resulting intersection line") { + r = Geometry2D::intersect_polyline_with_polygon(l, p); + REQUIRE_MESSAGE(r.size() == 1, "There should be 1 resulting intersection line."); + REQUIRE_MESSAGE(r[0].size() == 2, "The resulting intersection line should have 2 vertices."); + CHECK(r[0][0].is_equal_approx(Vector2(105.711609, 135.692886))); + CHECK(r[0][1].is_equal_approx(Vector2(116.805809, 224.446457))); + } + + SUBCASE("[Geometry2D] Complex intersection with 2 resulting intersection lines") { + l.clear(); + l.push_back(Vector2(100, 90)); + l.push_back(Vector2(190, 255)); + l.push_back(Vector2(135, 260)); + l.push_back(Vector2(57, 200)); + l.push_back(Vector2(50, 170)); + l.push_back(Vector2(15, 155)); + r = Geometry2D::intersect_polyline_with_polygon(l, p); + REQUIRE_MESSAGE(r.size() == 2, "There should be 2 resulting intersection lines."); + REQUIRE_MESSAGE(r[0].size() == 2, "The resulting intersection line should have 2 vertices."); + CHECK(r[0][0].is_equal_approx(Vector2(129.804565, 144.641693))); + CHECK(r[0][1].is_equal_approx(Vector2(171.527084, 221.132996))); + REQUIRE_MESSAGE(r[1].size() == 4, "The resulting intersection line should have 4 vertices."); + CHECK(r[1][0].is_equal_approx(Vector2(83.15609, 220.120087))); + CHECK(r[1][1].is_equal_approx(Vector2(57, 200))); + CHECK(r[1][2].is_equal_approx(Vector2(50, 170))); + CHECK(r[1][3].is_equal_approx(Vector2(34.980492, 163.563065))); + } +} + +TEST_CASE("[Geometry2D] Clip polyline with polygon") { + Vector<Vector2> l; + Vector<Vector2> p; + Vector<Vector<Point2>> r; + + l.push_back(Vector2(70, 140)); + l.push_back(Vector2(160, 320)); + + p.push_back(Vector2(225, 180)); + p.push_back(Vector2(160, 230)); + p.push_back(Vector2(20, 212)); + p.push_back(Vector2(50, 115)); + + SUBCASE("[Geometry2D] Both line and polygon are empty") { + r = Geometry2D::clip_polyline_with_polygon(Vector<Vector2>(), Vector<Vector2>()); + CHECK_MESSAGE(r.is_empty(), "Both line and polygon are empty. The clipped line should also be empty."); + } + + SUBCASE("[Geometry2D] Polygon is empty and line is non-empty") { + r = Geometry2D::clip_polyline_with_polygon(l, Vector<Vector2>()); + REQUIRE_MESSAGE(r.size() == 1, "There should be 1 resulting clipped line."); + REQUIRE_MESSAGE(r[0].size() == 2, "The resulting clipped line should have 2 vertices."); + CHECK(r[0][0].is_equal_approx(l[0])); + CHECK(r[0][1].is_equal_approx(l[1])); + } + + SUBCASE("[Geometry2D] Basic clip with 1 resulting clipped line") { + r = Geometry2D::clip_polyline_with_polygon(l, p); + REQUIRE_MESSAGE(r.size() == 1, "There should be 1 resulting clipped line."); + REQUIRE_MESSAGE(r[0].size() == 2, "The resulting clipped line should have 2 vertices."); + CHECK(r[0][0].is_equal_approx(Vector2(111.908401, 223.816803))); + CHECK(r[0][1].is_equal_approx(Vector2(160, 320))); + } + + SUBCASE("[Geometry2D] Complex clip with 2 resulting clipped lines") { + l.clear(); + l.push_back(Vector2(55, 70)); + l.push_back(Vector2(50, 190)); + l.push_back(Vector2(120, 165)); + l.push_back(Vector2(122, 250)); + l.push_back(Vector2(160, 320)); + r = Geometry2D::clip_polyline_with_polygon(l, p); + REQUIRE_MESSAGE(r.size() == 2, "There should be 2 resulting clipped lines."); + REQUIRE_MESSAGE(r[0].size() == 3, "The resulting clipped line should have 3 vertices."); + CHECK(r[0][0].is_equal_approx(Vector2(160, 320))); + CHECK(r[0][1].is_equal_approx(Vector2(122, 250))); + CHECK(r[0][2].is_equal_approx(Vector2(121.412682, 225.038757))); + REQUIRE_MESSAGE(r[1].size() == 2, "The resulting clipped line should have 2 vertices."); + CHECK(r[1][0].is_equal_approx(Vector2(53.07737, 116.143021))); + CHECK(r[1][1].is_equal_approx(Vector2(55, 70))); + } +} +} // namespace TestGeometry2D + +#endif // TEST_GEOMETRY_2D_H diff --git a/tests/test_gradient.h b/tests/test_gradient.h index 0c018c33e5..8eaa6b2b64 100644 --- a/tests/test_gradient.h +++ b/tests/test_gradient.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_gui.cpp b/tests/test_gui.cpp index a4559687c8..b83bd10af4 100644 --- a/tests/test_gui.cpp +++ b/tests/test_gui.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,8 +63,8 @@ public: virtual void request_quit() { quit(); } - virtual void init() { - SceneTree::init(); + virtual void initialize() { + SceneTree::initialize(); Panel *frame = memnew(Panel); frame->set_anchor(SIDE_RIGHT, Control::ANCHOR_END); diff --git a/tests/test_gui.h b/tests/test_gui.h index 5a23179eee..e5c40de7e8 100644 --- a/tests/test_gui.h +++ b/tests/test_gui.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_json.h b/tests/test_json.h index fe29e89e06..e652a8fced 100644 --- a/tests/test_json.h +++ b/tests/test_json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_list.h b/tests/test_list.h index 8d29bd907f..1c70b6e961 100644 --- a/tests/test_list.h +++ b/tests/test_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -57,7 +57,7 @@ TEST_CASE("[List] Push/pop back") { CHECK(n->get() == "C"); CHECK(list.size() == 3); - CHECK(!list.empty()); + CHECK(!list.is_empty()); String v; v = list.back()->get(); @@ -71,7 +71,7 @@ TEST_CASE("[List] Push/pop back") { CHECK(v == "A"); CHECK(list.size() == 0); - CHECK(list.empty()); + CHECK(list.is_empty()); CHECK(list.back() == nullptr); CHECK(list.front() == nullptr); @@ -89,7 +89,7 @@ TEST_CASE("[List] Push/pop front") { CHECK(n->get() == "C"); CHECK(list.size() == 3); - CHECK(!list.empty()); + CHECK(!list.is_empty()); String v; v = list.front()->get(); @@ -103,7 +103,7 @@ TEST_CASE("[List] Push/pop front") { CHECK(v == "A"); CHECK(list.size() == 0); - CHECK(list.empty()); + CHECK(list.is_empty()); CHECK(list.back() == nullptr); CHECK(list.front() == nullptr); @@ -252,7 +252,7 @@ TEST_CASE("[List] Clear") { list.clear(); CHECK(list.size() == 0); - CHECK(list.empty()); + CHECK(list.is_empty()); } TEST_CASE("[List] Invert") { diff --git a/tests/test_lru.h b/tests/test_lru.h index 260841f4c4..2802754729 100644 --- a/tests/test_lru.h +++ b/tests/test_lru.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_macros.cpp b/tests/test_macros.cpp index 2317223b23..b0b28ab374 100644 --- a/tests/test_macros.cpp +++ b/tests/test_macros.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_macros.h b/tests/test_macros.h index ae6af93825..a13f3abbe7 100644 --- a/tests/test_macros.h +++ b/tests/test_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,6 +44,12 @@ // The test case is marked as failed, but does not fail the entire test run. #define TEST_CASE_MAY_FAIL(name) TEST_CASE(name *doctest::may_fail()) +// Provide aliases to conform with Godot naming conventions (see error macros). +#define TEST_COND(cond, ...) DOCTEST_CHECK_FALSE_MESSAGE(cond, __VA_ARGS__) +#define TEST_FAIL(cond, ...) DOCTEST_FAIL(cond, __VA_ARGS__) +#define TEST_FAIL_COND(cond, ...) DOCTEST_REQUIRE_FALSE_MESSAGE(cond, __VA_ARGS__) +#define TEST_FAIL_COND_WARN(cond, ...) DOCTEST_WARN_FALSE_MESSAGE(cond, __VA_ARGS__) + // Temporarily disable error prints to test failure paths. // This allows to avoid polluting the test summary with error messages. // The `_print_error_enabled` boolean is defined in `core/print_string.cpp` and diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 5d961854cb..ca1fe234c0 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,6 +43,7 @@ #include "test_curve.h" #include "test_expression.h" #include "test_file_access.h" +#include "test_geometry_2d.h" #include "test_gradient.h" #include "test_gui.h" #include "test_json.h" diff --git a/tests/test_main.h b/tests/test_main.h index 983bfde402..8c506a776f 100644 --- a/tests/test_main.h +++ b/tests/test_main.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_math.cpp b/tests/test_math.cpp index a7f99e5401..cda0cffda3 100644 --- a/tests/test_math.cpp +++ b/tests/test_math.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -513,7 +513,7 @@ MainLoop *test() { List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); - if (cmdlargs.empty()) { + if (cmdlargs.is_empty()) { //try editor! return nullptr; } diff --git a/tests/test_math.h b/tests/test_math.h index 77bce8dd66..4375925bd5 100644 --- a/tests/test_math.h +++ b/tests/test_math.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_method_bind.h b/tests/test_method_bind.h index 62d8bd132c..879e7949e2 100644 --- a/tests/test_method_bind.h +++ b/tests/test_method_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_node_path.h b/tests/test_node_path.h index e9e06186f5..f30fe53c5a 100644 --- a/tests/test_node_path.h +++ b/tests/test_node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_oa_hash_map.cpp b/tests/test_oa_hash_map.cpp index b0bb01bc71..904c01642d 100644 --- a/tests/test_oa_hash_map.cpp +++ b/tests/test_oa_hash_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_oa_hash_map.h b/tests/test_oa_hash_map.h index eb2b3d1e99..9745802cc0 100644 --- a/tests/test_oa_hash_map.h +++ b/tests/test_oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_object.h b/tests/test_object.h index 6fef2576e7..7f310fc096 100644 --- a/tests/test_object.h +++ b/tests/test_object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_ordered_hash_map.h b/tests/test_ordered_hash_map.h index ef26d2531b..fbaaa224cf 100644 --- a/tests/test_ordered_hash_map.h +++ b/tests/test_ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_paged_array.h b/tests/test_paged_array.h index 6b61160229..7efd3799f3 100644 --- a/tests/test_paged_array.h +++ b/tests/test_paged_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_pck_packer.h b/tests/test_pck_packer.h index e086d65105..8e4721b821 100644 --- a/tests/test_pck_packer.h +++ b/tests/test_pck_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp index d40df52f1b..570e1897d6 100644 --- a/tests/test_physics_2d.cpp +++ b/tests/test_physics_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -315,7 +315,7 @@ protected: } public: - virtual void init() override { + virtual void initialize() override { RenderingServer *vs = RenderingServer::get_singleton(); PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); @@ -389,10 +389,10 @@ public: //_add_plane(Vector2(-1,0).normalized(),-600); } - virtual bool idle(float p_time) override { + virtual bool process(float p_time) override { return false; } - virtual void finish() override { + virtual void finalize() override { } TestPhysics2DMainLoop() {} diff --git a/tests/test_physics_2d.h b/tests/test_physics_2d.h index 517d324f3b..966d49200a 100644 --- a/tests/test_physics_2d.h +++ b/tests/test_physics_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp index 5f84b2eb50..a11140cfc3 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/test_physics_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -122,7 +122,7 @@ protected: ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_BOUNCE, p_bounce); } - void init_shapes() { + void initialize_shapes() { RenderingServer *vs = RenderingServer::get_singleton(); PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); @@ -269,9 +269,9 @@ public: virtual void request_quit() { quit = true; } - virtual void init() override { + virtual void initialize() override { ofs_x = ofs_y = 0; - init_shapes(); + initialize_shapes(); PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); space = ps->space_create(); @@ -310,7 +310,7 @@ public: test_fall(); quit = false; } - virtual bool iteration(float p_time) override { + virtual bool physics_process(float p_time) override { if (mover.is_valid()) { static float joy_speed = 10; PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); @@ -328,7 +328,7 @@ public: return quit; } - virtual void finish() override { + virtual void finalize() override { } void test_joint() { @@ -396,7 +396,7 @@ public: create_static_plane(Plane(Vector3(0, 1, 0), -1)); } - virtual bool idle(float p_time) override { + virtual bool process(float p_time) override { return false; } diff --git a/tests/test_physics_3d.h b/tests/test_physics_3d.h index d03f2c6573..b6b66f350e 100644 --- a/tests/test_physics_3d.h +++ b/tests/test_physics_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_random_number_generator.h b/tests/test_random_number_generator.h index 999e6d4862..39c4771c19 100644 --- a/tests/test_random_number_generator.h +++ b/tests/test_random_number_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -73,8 +73,8 @@ TEST_CASE_MAY_FAIL("[RandomNumberGenerator] Integer 32 bit") { break; } } - INFO("Current seed: " << rng->get_seed()); - INFO("Current iteration: " << i); + INFO("Current seed: ", rng->get_seed()); + INFO("Current iteration: ", i); CHECK_MESSAGE(higher, "Given current seed, this should give an integer higher than 0x0fff'ffff at least once."); } @@ -185,13 +185,13 @@ TEST_CASE("[RandomNumberGenerator] Zero for first number immediately after seedi rng->set_seed(0); uint32_t n1 = rng->randi(); uint32_t n2 = rng->randi(); - INFO("Initial random values: " << n1 << " " << n2); + INFO("Initial random values: ", n1, " ", n2); CHECK(n1 != 0); rng->set_seed(1); uint32_t n3 = rng->randi(); uint32_t n4 = rng->randi(); - INFO("Values after changing the seed: " << n3 << " " << n4); + INFO("Values after changing the seed: ", n3, " ", n4); CHECK(n3 != 0); } @@ -199,7 +199,7 @@ TEST_CASE("[RandomNumberGenerator] Restore state") { Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator); rng->randomize(); uint64_t last_seed = rng->get_seed(); - INFO("Current seed: " << last_seed); + INFO("Current seed: ", last_seed); rng->randi(); rng->randi(); @@ -208,18 +208,18 @@ TEST_CASE("[RandomNumberGenerator] Restore state") { "The seed should remain the same after generating some numbers"); uint64_t saved_state = rng->get_state(); - INFO("Current state: " << saved_state); + INFO("Current state: ", saved_state); real_t f1_before = rng->randf(); real_t f2_before = rng->randf(); - INFO("This seed produces: " << f1_before << " " << f2_before); + INFO("This seed produces: ", f1_before, " ", f2_before); // Restore now. rng->set_state(saved_state); real_t f1_after = rng->randf(); real_t f2_after = rng->randf(); - INFO("Resetting the state produces: " << f1_after << " " << f2_after); + INFO("Resetting the state produces: ", f1_after, " ", f2_after); String msg = "Should restore the sequence of numbers after resetting the state"; CHECK_MESSAGE(f1_before == f1_after, msg); @@ -229,22 +229,22 @@ TEST_CASE("[RandomNumberGenerator] Restore state") { TEST_CASE("[RandomNumberGenerator] Restore from seed") { Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator); rng->set_seed(0); - INFO("Current seed: " << rng->get_seed()); + INFO("Current seed: ", rng->get_seed()); uint32_t s0_1_before = rng->randi(); uint32_t s0_2_before = rng->randi(); - INFO("This seed produces: " << s0_1_before << " " << s0_2_before); + INFO("This seed produces: ", s0_1_before, " ", s0_2_before); rng->set_seed(9000); - INFO("Current seed: " << rng->get_seed()); + INFO("Current seed: ", rng->get_seed()); uint32_t s9000_1 = rng->randi(); uint32_t s9000_2 = rng->randi(); - INFO("This seed produces: " << s9000_1 << " " << s9000_2); + INFO("This seed produces: ", s9000_1, " ", s9000_2); rng->set_seed(0); - INFO("Current seed: " << rng->get_seed()); + INFO("Current seed: ", rng->get_seed()); uint32_t s0_1_after = rng->randi(); uint32_t s0_2_after = rng->randi(); - INFO("This seed produces: " << s0_1_after << " " << s0_2_after); + INFO("This seed produces: ", s0_1_after, " ", s0_2_after); String msg = "Should restore the sequence of numbers after resetting the seed"; CHECK_MESSAGE(s0_1_before == s0_1_after, msg); diff --git a/tests/test_rect2.h b/tests/test_rect2.h index b6edc9ce81..b94a8b7d05 100644 --- a/tests/test_rect2.h +++ b/tests/test_rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -197,11 +197,11 @@ TEST_CASE("[Rect2] Growing") { "grow_individual() with positive and negative values should return the expected Rect2."); CHECK_MESSAGE( - Rect2(0, 100, 1280, 720).grow_margin(SIDE_TOP, 500).is_equal_approx(Rect2(0, -400, 1280, 1220)), - "grow_margin() with positive value should return the expected Rect2."); + Rect2(0, 100, 1280, 720).grow_side(SIDE_TOP, 500).is_equal_approx(Rect2(0, -400, 1280, 1220)), + "grow_side() with positive value should return the expected Rect2."); CHECK_MESSAGE( - Rect2(0, 100, 1280, 720).grow_margin(SIDE_TOP, -500).is_equal_approx(Rect2(0, 600, 1280, 220)), - "grow_margin() with negative value should return the expected Rect2."); + Rect2(0, 100, 1280, 720).grow_side(SIDE_TOP, -500).is_equal_approx(Rect2(0, 600, 1280, 220)), + "grow_side() with negative value should return the expected Rect2."); } TEST_CASE("[Rect2] Has point") { @@ -409,11 +409,11 @@ TEST_CASE("[Rect2i] Growing") { "grow_individual() with positive and negative values should return the expected Rect2i."); CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).grow_margin(SIDE_TOP, 500) == Rect2i(0, -400, 1280, 1220), - "grow_margin() with positive value should return the expected Rect2i."); + Rect2i(0, 100, 1280, 720).grow_side(SIDE_TOP, 500) == Rect2i(0, -400, 1280, 1220), + "grow_side() with positive value should return the expected Rect2i."); CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).grow_margin(SIDE_TOP, -500) == Rect2i(0, 600, 1280, 220), - "grow_margin() with negative value should return the expected Rect2i."); + Rect2i(0, 100, 1280, 720).grow_side(SIDE_TOP, -500) == Rect2i(0, 600, 1280, 220), + "grow_side() with negative value should return the expected Rect2i."); } TEST_CASE("[Rect2i] Has point") { diff --git a/tests/test_render.cpp b/tests/test_render.cpp index d14251bc6a..2a4ae8bd73 100644 --- a/tests/test_render.cpp +++ b/tests/test_render.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_render.h b/tests/test_render.h index 4a6340c443..35bb383773 100644 --- a/tests/test_render.h +++ b/tests/test_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp index e79c83b001..a023f35506 100644 --- a/tests/test_shader_lang.cpp +++ b/tests/test_shader_lang.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -308,7 +308,7 @@ static Error recreate_code(void *p_str, SL::ShaderNode *p_program) { MainLoop *test() { List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); - if (cmdlargs.empty()) { + if (cmdlargs.is_empty()) { //try editor! print_line("usage: godot -test shader_lang <shader>"); return nullptr; diff --git a/tests/test_shader_lang.h b/tests/test_shader_lang.h index 2811c5f46e..46a2e6af35 100644 --- a/tests/test_shader_lang.h +++ b/tests/test_shader_lang.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_string.h b/tests/test_string.h index 3c5d4a2f01..17a2df190d 100644 --- a/tests/test_string.h +++ b/tests/test_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -244,11 +244,11 @@ TEST_CASE("[String] Testing size and length of string") { } TEST_CASE("[String] Testing for empty string") { - CHECK(!String("Mellon").empty()); + CHECK(!String("Mellon").is_empty()); // do this more than once, to check for string corruption - CHECK(String("").empty()); - CHECK(String("").empty()); - CHECK(String("").empty()); + CHECK(String("").is_empty()); + CHECK(String("").is_empty()); + CHECK(String("").is_empty()); } TEST_CASE("[String] Test chr") { diff --git a/tests/test_text_server.h b/tests/test_text_server.h index a1a97f3211..b0b40447fe 100644 --- a/tests/test_text_server.h +++ b/tests/test_text_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,7 +45,7 @@ TEST_SUITE("[[TextServer]") { SUBCASE("[TextServer] Init") { for (int i = 0; i < TextServerManager::get_interface_count(); i++) { TextServer *ts = TextServerManager::initialize(i, err); - TEST_FAIL_COND((err != OK || ts == nullptr), "Text server " + TextServerManager::get_interface_name(i) + " init failed."); + TEST_FAIL_COND((err != OK || ts == nullptr), "Text server ", TextServerManager::get_interface_name(i), " init failed."); } } diff --git a/tests/test_utils.cpp b/tests/test_utils.cpp new file mode 100644 index 0000000000..1666a257a9 --- /dev/null +++ b/tests/test_utils.cpp @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* test_utils.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "test_utils.h" + +#include "core/os/os.h" + +String TestUtils::get_data_path(const String &p_file) { + String data_path = "../tests/data"; + return get_executable_dir().plus_file(data_path.plus_file(p_file)); +} + +String TestUtils::get_executable_dir() { + return OS::get_singleton()->get_executable_path().get_base_dir(); +} diff --git a/tests/test_utils.h b/tests/test_utils.h new file mode 100644 index 0000000000..f05ab0bdb1 --- /dev/null +++ b/tests/test_utils.h @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* test_utils.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_UTILS_H +#define TEST_UTILS_H + +#include "core/string/ustring.h" + +namespace TestUtils { + +String get_data_path(const String &p_file); +String get_executable_dir(); +} // namespace TestUtils + +#endif // TEST_UTILS_H diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h index b4ea6eb576..6d3eea724c 100644 --- a/tests/test_validate_testing.h +++ b/tests/test_validate_testing.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -179,10 +179,8 @@ TEST_SUITE("Validate tests") { color_arr.push_back(Color(2, 2, 2)); INFO(color_arr); - INFO("doctest insertion operator << " - << var << " " << vec2 << " " << rect2 << " " << color); - - CHECK(true); // So all above prints. + // doctest string concatenation. + CHECK_MESSAGE(true, var, " ", vec2, " ", rect2, " ", color); } } diff --git a/tests/test_variant.h b/tests/test_variant.h index b575f6744d..f8fa852bf4 100644 --- a/tests/test_variant.h +++ b/tests/test_variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/README.md b/thirdparty/README.md index f31a9b864c..5d03458b69 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -3,7 +3,6 @@ Please keep categories (`##` level) listed alphabetically and matching their respective folder names. Use two empty lines to separate categories for readability. -Subcategories (`###` level) where needed are separated by a single empty line. ## basis_universal @@ -22,7 +21,7 @@ Files extracted from upstream source: ## bullet - Upstream: https://github.com/bulletphysics/bullet3 -- Version: 3.07 (e32fc59c88a3908876949c6f2665e8d091d987fa, 2020) +- Version: 3.08 (df09fd9ed37e365ceae884ca7f620b61607dae2e, 2020) - License: zlib Files extracted from upstream source: @@ -46,7 +45,7 @@ as it's generated on the user's system.) ## cvtt - Upstream: https://github.com/elasota/cvtt -- Version: 1.0.0-beta4 (2018) +- Version: 1.0.0-beta4 (cc8472a04ba110fe999c686d07af40f7839051fd, 2018) - License: MIT Files extracted from upstream source: @@ -55,16 +54,18 @@ Files extracted from upstream source: ## doctest + - Upstream: https://github.com/onqtam/doctest -- Version: 8424be5 (2.4.1) +- Version: 2.4.4 (97d5a9447e66cd5e107b7a6c463be4a468a40496, 2020) - License: MIT Extracted from .zip provided. Extracted license and header only. + ## enet - Upstream: http://enet.bespin.org -- Version: 1.3.15 (224f31101fc60939c02f6bbe8e8fc810a7db306b, 2020) +- Version: 1.3.17 (e0e7045b7e056b454b5093cb34df49dc4cee0bee, 2020) - License: MIT Files extracted from upstream source: @@ -74,11 +75,11 @@ Files extracted from upstream source: - LICENSE file Important: enet.h, host.c, protocol.c have been slightly modified -to be usable by godot socket implementation and allow IPv6 and DTLS. +to be usable by Godot's socket implementation and allow IPv6 and DTLS. Apply the patches in the `patches/` folder when syncing on newer upstream commits. -Two files (godot.cpp and enet/godot.h) have been added to provide +Three files (godot.cpp, enet/godot.h, enet/godot_ext.h) have been added to provide enet socket implementation using Godot classes. It is still possible to build against a system wide ENet but doing so @@ -103,37 +104,31 @@ comments. ## fonts -### Noto Sans - -- Upstream: https://github.com/googlei18n/noto-fonts -- Version: 1.06 (2017) -- License: OFL-1.1 - -Use UI font variant if available, because it has tight vertical metrics and good for UI. - -### Hack Regular - -- Upstream: https://github.com/source-foundry/Hack -- Version: 3.003 (2018) -- License: MIT + Bitstream Vera License - -### DroidSans*.ttf - -- Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/ -- Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted) -- License: Apache 2.0 - -### Tamsyn -- Upstream: http://www.fial.com/~scott/tamsyn-font/ -- Version: 1.11 -- License: Tamsyn +- `NotoSans*.ttf`, `NotoNaskhArabicUI_Regular.ttf`: + * Upstream: https://github.com/googlei18n/noto-fonts + * Version: 1.06 (2017) + * License: OFL-1.1 + * Comment: Use UI font variant if available, because it has tight vertical metrics and + good for UI. +- `Hack_Regular.ttf`: + * Upstream: https://github.com/source-foundry/Hack + * Version: 3.003 (2018) + * License: MIT + Bitstream Vera License +- `DroidSans*.ttf`: + * Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/ + * Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted) + * License: Apache 2.0 +- `Tamsyn*.png`: + * Upstream: http://www.fial.com/~scott/tamsyn-font/ + * Version: 1.11 (2015) + * License: Tamsyn + * Comment: Extracted "0..9,A..F" characters for hex code printing. -Extracted "0..9,A..F" characters for hex code printing. ## freetype - Upstream: https://www.freetype.org -- Version: 2.10.4 (2020) +- Version: 2.10.4 (6a2b3e4007e794bfc6c91030d0ed987f925164a8, 2020) - License: FreeType License (BSD-like) Files extracted from upstream source: @@ -162,45 +157,55 @@ Files extracted from upstream source: - `LICENSE.txt` - Unnecessary files like `CMakeLists.txt` and `updateGrammar` removed. -## Graphite engine + +## graphite - Upstream: https://github.com/silnrsi/graphite -- Version: 1.3.14 +- Version: 1.3.14 (92f59dcc52f73ce747f1cdc831579ed2546884aa, 2020) - License: MPL-2.0 Files extracted from upstream source: + - the `include` folder - the `src` folder - `COPYING`, `ChangeLog` -## HarfBuzz + +## harfbuzz - Upstream: https://github.com/harfbuzz/harfbuzz -- Version: 2.7.2 -- License: HarfBuzz +- Version: 2.7.4 (7236c7e29cef1c2d76c7a284c5081ff4d3aa1127, 2020) +- License: MIT Files extracted from upstream source: + - the `src` folder - `AUTHORS`, `COPYING`, `NEWS`, `THANKS` -## International Components for Unicode + +## icu4c - Upstream: https://github.com/unicode-org/icu -- Version: 68.2 +- Version: 68.2 (84e1f26ea77152936e70d53178a816dbfbf69989, 2020) - License: Unicode Files extracted from upstream source: + - the `common` folder - `APIChangeReport.md`, `LICENSE` Files generated from upstream source: -- the `icudt68l.dat` built with the provided `godot_data.json` config file (see https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md for instructions) + +- the `icudt68l.dat` built with the provided `godot_data.json` config file (see + https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md + for instructions) + ## jpeg-compressor - Upstream: https://github.com/richgel999/jpeg-compressor - Version: 2.00 (aeb7d3b463aa8228b87a28013c15ee50a7e6fcf3, 2020) -- License: Public domain +- License: Public domain or MIT Files extracted from upstream source: @@ -223,7 +228,7 @@ Files extracted from upstream source: ## libpng - Upstream: http://libpng.org/pub/png/libpng.html -- Version: 1.6.37 (2019) +- Version: 1.6.37 (a40189cf881e9f0db80511c382292a5604c3c3d1, 2019) - License: libpng/zlib Files extracted from upstream source: @@ -303,7 +308,7 @@ from the Android NDK r18. ## libwebp - Upstream: https://chromium.googlesource.com/webm/libwebp/ -- Version: 1.1.0 (2020) +- Version: 1.1.0 (d7844e9762b61c9638c263657bd49e1690184832, 2020) - License: BSD-3-Clause Files extracted from upstream source: @@ -319,7 +324,7 @@ changes are marked with `// -- GODOT --` comments. ## mbedtls - Upstream: https://tls.mbed.org/ -- Version: 2.16.9 (2020) +- Version: 2.16.9 (3fac0bae4a50113989b3d015cd2d948f51a6d9ac, 2020) - License: Apache 2.0 File extracted from upstream release tarball: @@ -339,16 +344,13 @@ File extracted from upstream release tarball: ## meshoptimizer - Upstream: https://github.com/zeux/meshoptimizer -- Version: 0.15 (2020) +- Version: git (e4e43fe36e7a8705e602e7ca2f9fb795ded1d0b9, 2020) - License: MIT -File extracted from upstream release tarball: +Files extracted from upstream repository: - All files in `src/`. - -Important: Some files have Godot-made changes. -They can be applied with the patch in the `patches` folder, but are meant to be superseded -by upstream API changes. +- `LICENSE.md`. ## miniupnpc @@ -386,8 +388,6 @@ comments and a patch is provided in the minizip/ folder. Collection of single-file libraries used in Godot components. -### core - - `clipper.{cpp,hpp}` * Upstream: https://sourceforge.net/projects/polyclipping * Version: 6.4.2 (2017) + Godot changes (added optional exceptions handling) @@ -396,6 +396,10 @@ Collection of single-file libraries used in Godot components. * Upstream: https://research.activision.com/publications/archives/fast-filtering-of-reflection-probes File coeffs_const_8.txt (retrieved April 2020) * License: MIT +- `easing_equations.cpp` + * Upstream: http://robertpenner.com/easing/ via https://github.com/jesusgollonet/ofpennereasing (modified to fit Godot types) + * Version: git (af72c147c3a74e7e872aa28c7e2abfcced04fdce, 2008) + Godot types and style changes + * License: BSD-3-Clause - `fastlz.{c,h}` * Upstream: https://github.com/ariya/FastLZ * Version: 0.5.0 (4f20f54d46f5a6dd4fae4def134933369b7602d2, 2020) @@ -404,61 +408,48 @@ Collection of single-file libraries used in Godot components. * Upstream: https://github.com/brunexgeek/hqx * Version: TBD, file structure differs * License: Apache 2.0 +- `ifaddrs-android.{cc,h}` + * Upstream: https://chromium.googlesource.com/external/webrtc/stable/talk/+/master/base/ifaddrs-android.h + * Version: git (5976650443d68ccfadf1dea24999ee459dd2819d, 2013) + * License: BSD-3-Clause +- `mikktspace.{c,h}` + * Upstream: https://archive.blender.org/wiki/index.php/Dev:Shading/Tangent_Space_Normal_Maps/ + * Version: 1.0 (2011) + * License: zlib - `open-simplex-noise.{c,h}` * Upstream: https://github.com/smcameron/open-simplex-noise-in-c * Version: git (826f1dd1724e6fb3ff45f58e48c0fbae864c3403, 2020) + custom changes - * License: Unlicense + * License: Public Domain or Unlicense - `pcg.{cpp,h}` * Upstream: http://www.pcg-random.org * Version: minimal C implementation, http://www.pcg-random.org/download.html * License: Apache 2.0 - `r128.h` * Upstream: https://github.com/fahickman/r128 - * Version: git (423f693617faafd01de21e92818add4208eb8bd1, 2020) - * License: Public Domain + * Version: 1.4.4 (cf2e88fc3e7d7dfe99189686f914874cd0bda15e, 2020) + * License: Public Domain or Unlicense - `smaz.{c,h}` * Upstream: https://github.com/antirez/smaz - * Version: git (150e125cbae2e8fd20dd332432776ce13395d4d4, 2009) + * Version: git (2f625846a775501fb69456567409a8b12f10ea25, 2012) * License: BSD-3-Clause * Modifications: use `const char*` instead of `char*` for input string - `stb_rect_pack.h` * Upstream: https://github.com/nothings/stb - * Version: 1.00 (2019) - * License: Public Domain (Unlicense) or MIT + * Version: 1.00 (2bb4a0accd4003c1db4c24533981e01b1adfd656, 2019) + * License: Public Domain or Unlicense or MIT +- `stb_vorbis.c` + * Upstream: https://github.com/nothings/stb + * Version: 1.20 (314d0a6f9af5af27e585336eecea333e95c5a2d8, 2020) + * License: Public Domain or Unlicense or MIT - `triangulator.{cpp,h}` * Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.cpp`) * Version: TBD, class was renamed * License: MIT - -### modules - - `yuv2rgb.h` * Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check) * Version: ? * License: BSD -### platform - -- `ifaddrs-android.{cc,h}` - * Upstream: https://chromium.googlesource.com/external/webrtc/stable/talk/+/master/base/ifaddrs-android.h - * Version: git (5976650443d68ccfadf1dea24999ee459dd2819d, 2013) - * License: BSD-3-Clause - -### scene - -- `easing_equations.cpp` - * Upstream: http://robertpenner.com/easing/ via https://github.com/jesusgollonet/ofpennereasing (modified to fit Godot types) - * Version: git (af72c147c3a74e7e872aa28c7e2abfcced04fdce, 2008) + Godot types and style changes - * License: BSD-3-Clause -- `mikktspace.{c,h}` - * Upstream: https://archive.blender.org/wiki/index.php/Dev:Shading/Tangent_Space_Normal_Maps/ - * Version: 1.0 (2011) - * License: zlib -- `stb_vorbis.c` - * Upstream: https://github.com/nothings/stb - * Version: 1.20 - * License: Public Domain (Unlicense) or MIT - ## nanosvg @@ -480,27 +471,27 @@ Files extracted from the upstream source: Files extracted from upstream source: -common/* (except tasking.* and CMakeLists.txt) -core/* -include/OpenImageDenoise/* (except version.h.in) -LICENSE.txt -mkl-dnn/include/* -mkl-dnn/src/* (except CMakeLists.txt) -weights/rtlightmap_hdr.tza -scripts/resource_to_cpp.py +- common/* (except tasking.* and CMakeLists.txt) +- core/* +- include/OpenImageDenoise/* (except version.h.in) +- LICENSE.txt +- mkl-dnn/include/* +- mkl-dnn/src/* (except CMakeLists.txt) +- weights/rtlightmap_hdr.tza +- scripts/resource_to_cpp.py Modified files: Modifications are marked with `// -- GODOT start --` and `// -- GODOT end --`. Patch files are provided in `oidn/patches/`. -core/autoencoder.cpp -core/autoencoder.h -core/common.h -core/device.cpp -core/device.h -core/transfer_function.cpp +- core/autoencoder.cpp +- core/autoencoder.h +- core/common.h +- core/device.cpp +- core/device.h +- core/transfer_function.cpp -scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py) +- scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py) ## opus @@ -523,7 +514,7 @@ Files extracted from upstream source: ## pcre2 - Upstream: http://www.pcre.org -- Version: 10.34 (2019) +- Version: 10.36 (r1288, 2020) - License: BSD-3-Clause Files extracted from upstream source: @@ -532,13 +523,14 @@ Files extracted from upstream source: - All .h files in src/ apart from pcre2posix.h - src/pcre2_jit_match.c - src/pcre2_jit_misc.c -- src/sljit/* +- src/sljit/ - AUTHORS and LICENCE ## pvrtccompressor -- Upstream: https://bitbucket.org/jthlim/pvrtccompressor +- Upstream: https://bitbucket.org/jthlim/pvrtccompressor (dead link) + Unofficial backup fork: https://github.com/LibreGamesArchive/PVRTCCompressor - Version: hg (cf7177748ee0dcdccfe89716dc11a47d2dc81af5, 2015) - License: BSD-3-Clause @@ -562,8 +554,8 @@ Files extracted from upstream source: ## rvo2 -- Upstream: http://gamma.cs.unc.edu/RVO2/ -- Version: 3D - 1.0.1 (2016) +- Upstream: https://github.com/snape/RVO2-3D +- Version: 1.0.1 (e3883f288a9e55ecfed3633a01af3e12778c6acf, 2016) - License: Apache 2.0 Files extracted from upstream source: @@ -576,10 +568,23 @@ originally proposed by this library and better integrate this library with Godot. Please check the file to know what's new. +## spirv-reflect + +- Upstream: https://github.com/KhronosGroup/SPIRV-Reflect +- Version: git (c0ce03a43ca77fedb5abfd1976ae2fd0eeb0e611, 2021) +- License: Apache 2.0 + +Files extracted from upstream source: + +- `spirv_reflect.{c,h}` +- `include` folder +- `LICENSE` + + ## squish - Upstream: https://sourceforge.net/projects/libsquish -- Version: 1.15 (2017) +- Version: 1.15 (r104, 2017) - License: MIT Files extracted from upstream source: @@ -622,7 +627,7 @@ folder. ## vulkan - Upstream: https://github.com/KhronosGroup/Vulkan-Loader -- Version: sdk-1.2.162.0 (2020) +- Version: sdk-1.2.162.0 (7a313093b5c4af964d50a5a64e73d7df6152ea3f, 2020) - License: Apache 2.0 Unless there is a specific reason to package a more recent version, please stick @@ -651,7 +656,7 @@ Patches in the `patches` directory should be re-applied after updates. ## wslay - Upstream: https://github.com/tatsuhiro-t/wslay -- Version: 1.1.1 (2020) +- Version: 1.1.1 (c9a84aa6df8512584c77c8cd15be9536b89c35aa, 2020) - License: MIT File extracted from upstream release tarball: @@ -687,7 +692,7 @@ Files extracted from upstream source: ## zstd - Upstream: https://github.com/facebook/zstd -- Version: 1.4.5 (2020) +- Version: 1.4.8 (97a3da1df009d4dc67251de0c4b1c9d7fe286fc1, 2020) - License: BSD-3-Clause Files extracted from upstream source: diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp index bec8c6530d..7cb92fa3b4 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp @@ -125,7 +125,8 @@ btMultiBody::btMultiBody(int n_links, m_posVarCnt(0), m_useRK4(false), m_useGlobalVelocities(false), - m_internalNeedsJointFeedback(false) + m_internalNeedsJointFeedback(false), + m_kinematic_calculate_velocity(false) { m_cachedInertiaTopLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0); m_cachedInertiaTopRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0); @@ -2381,7 +2382,7 @@ const char *btMultiBody::serialize(void *dataBuffer, class btSerializer *seriali void btMultiBody::saveKinematicState(btScalar timeStep) { //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities - if (timeStep != btScalar(0.)) + if (m_kinematic_calculate_velocity && timeStep != btScalar(0.)) { btVector3 linearVelocity, angularVelocity; btTransformUtil::calculateVelocity(getInterpolateBaseWorldTransform(), getBaseWorldTransform(), timeStep, linearVelocity, angularVelocity); diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h index 25112a6805..5a3efc9414 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h @@ -823,6 +823,9 @@ private: ///the m_needsJointFeedback gets updated/computed during the stepVelocitiesMultiDof and it for internal usage only bool m_internalNeedsJointFeedback; + + //If enabled, calculate the velocity based on kinematic transform changes. Currently only implemented for the base. + bool m_kinematic_calculate_velocity; }; struct btMultiBodyLinkDoubleData diff --git a/thirdparty/bullet/LinearMath/btQuickprof.cpp b/thirdparty/bullet/LinearMath/btQuickprof.cpp index 86fd1d7812..33b51eb763 100644 --- a/thirdparty/bullet/LinearMath/btQuickprof.cpp +++ b/thirdparty/bullet/LinearMath/btQuickprof.cpp @@ -720,6 +720,9 @@ void btLeaveProfileZoneDefault() #define BT_HAVE_TLS 1 #elif __linux__ #define BT_HAVE_TLS 1 +#elif defined(__FreeBSD__) || defined(__NetBSD__) + // TODO: At the moment disabling purposely OpenBSD, albeit tls support exists but not fully functioning + #define BT_HAVE_TLS 1 #endif // __thread is broken on Andorid clang until r12b. See diff --git a/thirdparty/bullet/LinearMath/btScalar.h b/thirdparty/bullet/LinearMath/btScalar.h index 36b90cc944..0402146af1 100644 --- a/thirdparty/bullet/LinearMath/btScalar.h +++ b/thirdparty/bullet/LinearMath/btScalar.h @@ -25,7 +25,7 @@ subject to the following restrictions: #include <float.h> /* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/ -#define BT_BULLET_VERSION 307 +#define BT_BULLET_VERSION 308 inline int btGetVersion() { diff --git a/thirdparty/bullet/LinearMath/btSerializer.h b/thirdparty/bullet/LinearMath/btSerializer.h index 9abcf031d0..4d1c760e24 100644 --- a/thirdparty/bullet/LinearMath/btSerializer.h +++ b/thirdparty/bullet/LinearMath/btSerializer.h @@ -481,7 +481,7 @@ public: buffer[9] = '3'; buffer[10] = '0'; - buffer[11] = '7'; + buffer[11] = '8'; } virtual void startSerialization() diff --git a/thirdparty/doctest/doctest.h b/thirdparty/doctest/doctest.h index acbe6cd321..7712dd6b63 100644 --- a/thirdparty/doctest/doctest.h +++ b/thirdparty/doctest/doctest.h @@ -48,8 +48,8 @@ #define DOCTEST_VERSION_MAJOR 2 #define DOCTEST_VERSION_MINOR 4 -#define DOCTEST_VERSION_PATCH 1 -#define DOCTEST_VERSION_STR "2.4.1" +#define DOCTEST_VERSION_PATCH 4 +#define DOCTEST_VERSION_STR "2.4.4" #define DOCTEST_VERSION \ (DOCTEST_VERSION_MAJOR * 10000 + DOCTEST_VERSION_MINOR * 100 + DOCTEST_VERSION_PATCH) @@ -368,7 +368,7 @@ DOCTEST_MSVC_SUPPRESS_WARNING(26812) // Prefer 'enum class' over 'enum' #define DOCTEST_BREAK_INTO_DEBUGGER() raise(SIGTRAP) #endif #elif defined(DOCTEST_PLATFORM_MAC) -#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) +#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(__i386) #define DOCTEST_BREAK_INTO_DEBUGGER() __asm__("int $3\n" : :) #else #define DOCTEST_BREAK_INTO_DEBUGGER() __asm__("brk #0"); @@ -747,6 +747,7 @@ struct ContextOptions //!OCLINT too many fields bool gnu_file_line; // if line numbers should be surrounded with :x: and not (x): bool no_path_in_filenames; // if the path to files should be removed from the output bool no_line_numbers; // if source code line numbers should be omitted from the output + bool no_debug_output; // no output in the debug console when a debugger is attached bool no_skipped_summary; // don't print "skipped" in the summary !!! UNDOCUMENTED !!! bool no_time_in_output; // omit any time/timestamps from output !!! UNDOCUMENTED !!! @@ -806,7 +807,7 @@ namespace detail { } // namespace has_insertion_operator_impl template<class T> - using has_insertion_operator = has_insertion_operator_impl::check<T>; + using has_insertion_operator = has_insertion_operator_impl::check<const T>; DOCTEST_INTERFACE void my_memcpy(void* dest, const void* src, unsigned num); @@ -1035,6 +1036,7 @@ namespace detail { template <typename L, typename R> String stringifyBinaryExpr(const DOCTEST_REF_WRAP(L) lhs, const char* op, const DOCTEST_REF_WRAP(R) rhs) { + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) return toString(lhs) + op + toString(rhs); } @@ -1122,6 +1124,7 @@ namespace detail { #define DOCTEST_COMPARISON_RETURN_TYPE bool #else // DOCTEST_CONFIG_TREAT_CHAR_STAR_AS_STRING #define DOCTEST_COMPARISON_RETURN_TYPE typename enable_if<can_use_op<L>::value || can_use_op<R>::value, bool>::type + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) inline bool eq(const char* lhs, const char* rhs) { return String(lhs) == String(rhs); } inline bool ne(const char* lhs, const char* rhs) { return String(lhs) != String(rhs); } inline bool lt(const char* lhs, const char* rhs) { return String(lhs) < String(rhs); } @@ -1541,12 +1544,24 @@ namespace detail { MessageBuilder() = delete; ~MessageBuilder(); + // the preferred way of chaining parameters for stringification template <typename T> - MessageBuilder& operator<<(const T& in) { + MessageBuilder& operator,(const T& in) { toStream(m_stream, in); return *this; } + // kept here just for backwards-compatibility - the comma operator should be preferred now + template <typename T> + MessageBuilder& operator<<(const T& in) { return this->operator,(in); } + + // the `,` operator has the lowest operator precedence - if `<<` is used by the user then + // the `,` operator will be called last which is not what we want and thus the `*` operator + // is used first (has higher operator precedence compared to `<<`) so that we guarantee that + // an operator of the MessageBuilder class is called first before the rest of the parameters + template <typename T> + MessageBuilder& operator*(const T& in) { return this->operator,(in); } + bool log(); void react(); }; @@ -1962,38 +1977,38 @@ int registerReporter(const char* name, int priority, bool isReporter) { DOCTEST_GLOBAL_NO_WARNINGS_END() typedef int DOCTEST_ANONYMOUS(_DOCTEST_ANON_FOR_SEMICOLON_) // for logging -#define DOCTEST_INFO(expression) \ +#define DOCTEST_INFO(...) \ DOCTEST_INFO_IMPL(DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), \ - DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), expression) + DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), __VA_ARGS__) -#define DOCTEST_INFO_IMPL(lambda_name, mb_name, s_name, expression) \ +#define DOCTEST_INFO_IMPL(lambda_name, mb_name, s_name, ...) \ DOCTEST_MSVC_SUPPRESS_WARNING_WITH_PUSH(4626) \ auto lambda_name = [&](std::ostream* s_name) { \ doctest::detail::MessageBuilder mb_name(__FILE__, __LINE__, doctest::assertType::is_warn); \ mb_name.m_stream = s_name; \ - mb_name << expression; \ + mb_name * __VA_ARGS__; \ }; \ DOCTEST_MSVC_SUPPRESS_WARNING_POP \ auto DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_) = doctest::detail::MakeContextScope(lambda_name) -#define DOCTEST_CAPTURE(x) DOCTEST_INFO(#x " := " << x) +#define DOCTEST_CAPTURE(x) DOCTEST_INFO(#x " := ", x) -#define DOCTEST_ADD_AT_IMPL(type, file, line, mb, x) \ +#define DOCTEST_ADD_AT_IMPL(type, file, line, mb, ...) \ do { \ doctest::detail::MessageBuilder mb(file, line, doctest::assertType::type); \ - mb << x; \ + mb * __VA_ARGS__; \ DOCTEST_ASSERT_LOG_AND_REACT(mb); \ } while(false) // clang-format off -#define DOCTEST_ADD_MESSAGE_AT(file, line, x) DOCTEST_ADD_AT_IMPL(is_warn, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), x) -#define DOCTEST_ADD_FAIL_CHECK_AT(file, line, x) DOCTEST_ADD_AT_IMPL(is_check, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), x) -#define DOCTEST_ADD_FAIL_AT(file, line, x) DOCTEST_ADD_AT_IMPL(is_require, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), x) +#define DOCTEST_ADD_MESSAGE_AT(file, line, ...) DOCTEST_ADD_AT_IMPL(is_warn, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), __VA_ARGS__) +#define DOCTEST_ADD_FAIL_CHECK_AT(file, line, ...) DOCTEST_ADD_AT_IMPL(is_check, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), __VA_ARGS__) +#define DOCTEST_ADD_FAIL_AT(file, line, ...) DOCTEST_ADD_AT_IMPL(is_require, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), __VA_ARGS__) // clang-format on -#define DOCTEST_MESSAGE(x) DOCTEST_ADD_MESSAGE_AT(__FILE__, __LINE__, x) -#define DOCTEST_FAIL_CHECK(x) DOCTEST_ADD_FAIL_CHECK_AT(__FILE__, __LINE__, x) -#define DOCTEST_FAIL(x) DOCTEST_ADD_FAIL_AT(__FILE__, __LINE__, x) +#define DOCTEST_MESSAGE(...) DOCTEST_ADD_MESSAGE_AT(__FILE__, __LINE__, __VA_ARGS__) +#define DOCTEST_FAIL_CHECK(...) DOCTEST_ADD_FAIL_CHECK_AT(__FILE__, __LINE__, __VA_ARGS__) +#define DOCTEST_FAIL(...) DOCTEST_ADD_FAIL_AT(__FILE__, __LINE__, __VA_ARGS__) #define DOCTEST_TO_LVALUE(...) __VA_ARGS__ // Not removed to keep backwards compatibility. @@ -2036,12 +2051,12 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_REQUIRE_FALSE(...) DOCTEST_ASSERT_IMPLEMENT_1(DT_REQUIRE_FALSE, __VA_ARGS__) // clang-format off -#define DOCTEST_WARN_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_WARN, cond); } while(false) -#define DOCTEST_CHECK_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_CHECK, cond); } while(false) -#define DOCTEST_REQUIRE_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_REQUIRE, cond); } while(false) -#define DOCTEST_WARN_FALSE_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_WARN_FALSE, cond); } while(false) -#define DOCTEST_CHECK_FALSE_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_CHECK_FALSE, cond); } while(false) -#define DOCTEST_REQUIRE_FALSE_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_REQUIRE_FALSE, cond); } while(false) +#define DOCTEST_WARN_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_WARN, cond); } while(false) +#define DOCTEST_CHECK_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_CHECK, cond); } while(false) +#define DOCTEST_REQUIRE_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_REQUIRE, cond); } while(false) +#define DOCTEST_WARN_FALSE_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_WARN_FALSE, cond); } while(false) +#define DOCTEST_CHECK_FALSE_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_CHECK_FALSE, cond); } while(false) +#define DOCTEST_REQUIRE_FALSE_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_REQUIRE_FALSE, cond); } while(false) // clang-format on #define DOCTEST_ASSERT_THROWS_AS(expr, assert_type, message, ...) \ @@ -2051,8 +2066,8 @@ int registerReporter(const char* name, int priority, bool isReporter) { __LINE__, #expr, #__VA_ARGS__, message); \ try { \ DOCTEST_CAST_TO_VOID(expr) \ - } catch(const doctest::detail::remove_const< \ - doctest::detail::remove_reference<__VA_ARGS__>::type>::type&) { \ + } catch(const typename doctest::detail::remove_const< \ + typename doctest::detail::remove_reference<__VA_ARGS__>::type>::type&) { \ _DOCTEST_RB.translateException(); \ _DOCTEST_RB.m_threw_as = true; \ } catch(...) { _DOCTEST_RB.translateException(); } \ @@ -2103,21 +2118,21 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_CHECK_NOTHROW(...) DOCTEST_ASSERT_NOTHROW(DT_CHECK_NOTHROW, __VA_ARGS__) #define DOCTEST_REQUIRE_NOTHROW(...) DOCTEST_ASSERT_NOTHROW(DT_REQUIRE_NOTHROW, __VA_ARGS__) -#define DOCTEST_WARN_THROWS_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_WARN_THROWS(expr); } while(false) -#define DOCTEST_CHECK_THROWS_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_CHECK_THROWS(expr); } while(false) -#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_REQUIRE_THROWS(expr); } while(false) -#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_WARN_THROWS_AS(expr, ex); } while(false) -#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_CHECK_THROWS_AS(expr, ex); } while(false) -#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_REQUIRE_THROWS_AS(expr, ex); } while(false) -#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, msg) do { DOCTEST_INFO(msg); DOCTEST_WARN_THROWS_WITH(expr, with); } while(false) -#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, msg) do { DOCTEST_INFO(msg); DOCTEST_CHECK_THROWS_WITH(expr, with); } while(false) -#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, msg) do { DOCTEST_INFO(msg); DOCTEST_REQUIRE_THROWS_WITH(expr, with); } while(false) -#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_WARN_THROWS_WITH_AS(expr, with, ex); } while(false) -#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_CHECK_THROWS_WITH_AS(expr, with, ex); } while(false) -#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_REQUIRE_THROWS_WITH_AS(expr, with, ex); } while(false) -#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_WARN_NOTHROW(expr); } while(false) -#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_CHECK_NOTHROW(expr); } while(false) -#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_REQUIRE_NOTHROW(expr); } while(false) +#define DOCTEST_WARN_THROWS_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_WARN_THROWS(expr); } while(false) +#define DOCTEST_CHECK_THROWS_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_CHECK_THROWS(expr); } while(false) +#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_REQUIRE_THROWS(expr); } while(false) +#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_WARN_THROWS_AS(expr, ex); } while(false) +#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_CHECK_THROWS_AS(expr, ex); } while(false) +#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_REQUIRE_THROWS_AS(expr, ex); } while(false) +#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_WARN_THROWS_WITH(expr, with); } while(false) +#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_CHECK_THROWS_WITH(expr, with); } while(false) +#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_REQUIRE_THROWS_WITH(expr, with); } while(false) +#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_WARN_THROWS_WITH_AS(expr, with, ex); } while(false) +#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_CHECK_THROWS_WITH_AS(expr, with, ex); } while(false) +#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_REQUIRE_THROWS_WITH_AS(expr, with, ex); } while(false) +#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_WARN_NOTHROW(expr); } while(false) +#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_CHECK_NOTHROW(expr); } while(false) +#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_REQUIRE_NOTHROW(expr); } while(false) // clang-format on #ifndef DOCTEST_CONFIG_SUPER_FAST_ASSERTS @@ -2230,21 +2245,21 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_CHECK_NOTHROW(...) (static_cast<void>(0)) #define DOCTEST_REQUIRE_NOTHROW(...) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) #else // DOCTEST_CONFIG_NO_EXCEPTIONS_BUT_WITH_ALL_ASSERTS @@ -2335,14 +2350,14 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_REGISTER_REPORTER(name, priority, reporter) #define DOCTEST_REGISTER_LISTENER(name, priority, reporter) -#define DOCTEST_INFO(x) (static_cast<void>(0)) +#define DOCTEST_INFO(...) (static_cast<void>(0)) #define DOCTEST_CAPTURE(x) (static_cast<void>(0)) -#define DOCTEST_ADD_MESSAGE_AT(file, line, x) (static_cast<void>(0)) -#define DOCTEST_ADD_FAIL_CHECK_AT(file, line, x) (static_cast<void>(0)) -#define DOCTEST_ADD_FAIL_AT(file, line, x) (static_cast<void>(0)) -#define DOCTEST_MESSAGE(x) (static_cast<void>(0)) -#define DOCTEST_FAIL_CHECK(x) (static_cast<void>(0)) -#define DOCTEST_FAIL(x) (static_cast<void>(0)) +#define DOCTEST_ADD_MESSAGE_AT(file, line, ...) (static_cast<void>(0)) +#define DOCTEST_ADD_FAIL_CHECK_AT(file, line, ...) (static_cast<void>(0)) +#define DOCTEST_ADD_FAIL_AT(file, line, ...) (static_cast<void>(0)) +#define DOCTEST_MESSAGE(...) (static_cast<void>(0)) +#define DOCTEST_FAIL_CHECK(...) (static_cast<void>(0)) +#define DOCTEST_FAIL(...) (static_cast<void>(0)) #define DOCTEST_WARN(...) (static_cast<void>(0)) #define DOCTEST_CHECK(...) (static_cast<void>(0)) @@ -2351,12 +2366,12 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_CHECK_FALSE(...) (static_cast<void>(0)) #define DOCTEST_REQUIRE_FALSE(...) (static_cast<void>(0)) -#define DOCTEST_WARN_MESSAGE(cond, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_MESSAGE(cond, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_MESSAGE(cond, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_FALSE_MESSAGE(cond, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_FALSE_MESSAGE(cond, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_FALSE_MESSAGE(cond, msg) (static_cast<void>(0)) +#define DOCTEST_WARN_MESSAGE(cond, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_MESSAGE(cond, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_MESSAGE(cond, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_FALSE_MESSAGE(cond, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_FALSE_MESSAGE(cond, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_FALSE_MESSAGE(cond, ...) (static_cast<void>(0)) #define DOCTEST_WARN_THROWS(...) (static_cast<void>(0)) #define DOCTEST_CHECK_THROWS(...) (static_cast<void>(0)) @@ -2374,21 +2389,21 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_CHECK_NOTHROW(...) (static_cast<void>(0)) #define DOCTEST_REQUIRE_NOTHROW(...) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) #define DOCTEST_WARN_EQ(...) (static_cast<void>(0)) #define DOCTEST_CHECK_EQ(...) (static_cast<void>(0)) @@ -2754,9 +2769,7 @@ DOCTEST_MAKE_STD_HEADERS_CLEAN_FROM_WARNINGS_ON_WALL_BEGIN #include <map> #include <exception> #include <stdexcept> -#ifdef DOCTEST_CONFIG_POSIX_SIGNALS #include <csignal> -#endif // DOCTEST_CONFIG_POSIX_SIGNALS #include <cfloat> #include <cctype> #include <cstdint> @@ -3071,6 +3084,7 @@ String::String() { String::~String() { if(!isOnStack()) delete[] data.ptr; + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) } String::String(const char* in) @@ -3112,6 +3126,7 @@ String& String::operator+=(const String& other) { if(total_size < len) { // append to the current stack space memcpy(buf + my_old_size, other.c_str(), other_size + 1); + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) setLast(last - total_size); } else { // alloc new chunk @@ -3153,6 +3168,7 @@ String& String::operator+=(const String& other) { return *this; } +// NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) String String::operator+(const String& other) const { return String(*this) += other; } String::String(String&& other) { @@ -3307,6 +3323,7 @@ DOCTEST_CLANG_SUPPRESS_WARNING_WITH_PUSH("-Wnull-dereference") DOCTEST_GCC_SUPPRESS_WARNING_WITH_PUSH("-Wnull-dereference") // depending on the current options this will remove the path of filenames const char* skipPathFromFilename(const char* file) { +#ifndef DOCTEST_CONFIG_DISABLE if(getContextOptions()->no_path_in_filenames) { auto back = std::strrchr(file, '\\'); auto forward = std::strrchr(file, '/'); @@ -3316,6 +3333,7 @@ const char* skipPathFromFilename(const char* file) { return forward + 1; } } +#endif // DOCTEST_CONFIG_DISABLE return file; } DOCTEST_CLANG_SUPPRESS_WARNING_POP @@ -3334,6 +3352,7 @@ IContextScope::~IContextScope() = default; #ifdef DOCTEST_CONFIG_TREAT_CHAR_STAR_AS_STRING String toString(char* in) { return toString(static_cast<const char*>(in)); } +// NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) String toString(const char* in) { return String("\"") + (in ? in : "{null string}") + "\""; } #endif // DOCTEST_CONFIG_TREAT_CHAR_STAR_AS_STRING String toString(bool in) { return in ? "true" : "false"; } @@ -3406,6 +3425,7 @@ bool operator>(double lhs, const Approx& rhs) { return lhs > rhs.m_value && lhs bool operator>(const Approx& lhs, double rhs) { return lhs.m_value > rhs && lhs != rhs; } String toString(const Approx& in) { + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) return String("Approx( ") + doctest::toString(in.m_value) + " )"; } const ContextOptions* getContextOptions() { return DOCTEST_BRANCH_ON_DISABLED(nullptr, g_cs); } @@ -3698,11 +3718,15 @@ namespace detail { } bool TestCase::operator<(const TestCase& other) const { + // this will be used only to differentiate between test cases - not relevant for sorting if(m_line != other.m_line) return m_line < other.m_line; const int file_cmp = m_file.compare(other.m_file); if(file_cmp != 0) return file_cmp < 0; + const int name_cmp = strcmp(m_name, other.m_name); + if(name_cmp != 0) + return name_cmp < 0; return m_template_id < other.m_template_id; } } // namespace detail @@ -4009,24 +4033,40 @@ namespace { // Windows can easily distinguish between SO and SigSegV, // but SigInt, SigTerm, etc are handled differently. SignalDefs signalDefs[] = { - {EXCEPTION_ILLEGAL_INSTRUCTION, "SIGILL - Illegal instruction signal"}, - {EXCEPTION_STACK_OVERFLOW, "SIGSEGV - Stack overflow"}, - {EXCEPTION_ACCESS_VIOLATION, "SIGSEGV - Segmentation violation signal"}, - {EXCEPTION_INT_DIVIDE_BY_ZERO, "Divide by zero error"}, + {static_cast<DWORD>(EXCEPTION_ILLEGAL_INSTRUCTION), + "SIGILL - Illegal instruction signal"}, + {static_cast<DWORD>(EXCEPTION_STACK_OVERFLOW), "SIGSEGV - Stack overflow"}, + {static_cast<DWORD>(EXCEPTION_ACCESS_VIOLATION), + "SIGSEGV - Segmentation violation signal"}, + {static_cast<DWORD>(EXCEPTION_INT_DIVIDE_BY_ZERO), "Divide by zero error"}, }; struct FatalConditionHandler { static LONG CALLBACK handleException(PEXCEPTION_POINTERS ExceptionInfo) { - for(size_t i = 0; i < DOCTEST_COUNTOF(signalDefs); ++i) { - if(ExceptionInfo->ExceptionRecord->ExceptionCode == signalDefs[i].id) { - reportFatal(signalDefs[i].name); - break; + // Multiple threads may enter this filter/handler at once. We want the error message to be printed on the + // console just once no matter how many threads have crashed. + static std::mutex mutex; + static bool execute = true; + { + std::lock_guard<std::mutex> lock(mutex); + if(execute) { + bool reported = false; + for(size_t i = 0; i < DOCTEST_COUNTOF(signalDefs); ++i) { + if(ExceptionInfo->ExceptionRecord->ExceptionCode == signalDefs[i].id) { + reportFatal(signalDefs[i].name); + reported = true; + break; + } + } + if(reported == false) + reportFatal("Unhandled SEH exception caught"); + if(isDebuggerActive() && !g_cs->no_breaks) + DOCTEST_BREAK_INTO_DEBUGGER(); } + execute = false; } - // If its not an exception we care about, pass it along. - // This stops us from eating debugger breaks etc. - return EXCEPTION_CONTINUE_SEARCH; + std::exit(EXIT_FAILURE); } FatalConditionHandler() { @@ -4038,6 +4078,51 @@ namespace { previousTop = SetUnhandledExceptionFilter(handleException); // Pass in guarantee size to be filled SetThreadStackGuarantee(&guaranteeSize); + + // On Windows uncaught exceptions from another thread, exceptions from + // destructors, or calls to std::terminate are not a SEH exception + + // The terminal handler gets called when: + // - std::terminate is called FROM THE TEST RUNNER THREAD + // - an exception is thrown from a destructor FROM THE TEST RUNNER THREAD + original_terminate_handler = std::get_terminate(); + std::set_terminate([]() noexcept { + reportFatal("Terminate handler called"); + if(isDebuggerActive() && !g_cs->no_breaks) + DOCTEST_BREAK_INTO_DEBUGGER(); + std::exit(EXIT_FAILURE); // explicitly exit - otherwise the SIGABRT handler may be called as well + }); + + // SIGABRT is raised when: + // - std::terminate is called FROM A DIFFERENT THREAD + // - an exception is thrown from a destructor FROM A DIFFERENT THREAD + // - an uncaught exception is thrown FROM A DIFFERENT THREAD + prev_sigabrt_handler = std::signal(SIGABRT, [](int signal) noexcept { + if(signal == SIGABRT) { + reportFatal("SIGABRT - Abort (abnormal termination) signal"); + if(isDebuggerActive() && !g_cs->no_breaks) + DOCTEST_BREAK_INTO_DEBUGGER(); + std::exit(EXIT_FAILURE); + } + }); + + // The following settings are taken from google test, and more + // specifically from UnitTest::Run() inside of gtest.cc + + // the user does not want to see pop-up dialogs about crashes + prev_error_mode_1 = SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOALIGNMENTFAULTEXCEPT | + SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX); + // This forces the abort message to go to stderr in all circumstances. + prev_error_mode_2 = _set_error_mode(_OUT_TO_STDERR); + // In the debug version, Visual Studio pops up a separate dialog + // offering a choice to debug the aborted program - we want to disable that. + prev_abort_behavior = _set_abort_behavior(0x0, _WRITE_ABORT_MSG | _CALL_REPORTFAULT); + // In debug mode, the Windows CRT can crash with an assertion over invalid + // input (e.g. passing an invalid file descriptor). The default handling + // for these assertions is to pop up a dialog and wait for user input. + // Instead ask the CRT to dump such assertions to stderr non-interactively. + prev_report_mode = _CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG); + prev_report_file = _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR); } static void reset() { @@ -4045,7 +4130,13 @@ namespace { // Unregister handler and restore the old guarantee SetUnhandledExceptionFilter(previousTop); SetThreadStackGuarantee(&guaranteeSize); - previousTop = nullptr; + std::set_terminate(original_terminate_handler); + std::signal(SIGABRT, prev_sigabrt_handler); + SetErrorMode(prev_error_mode_1); + _set_error_mode(prev_error_mode_2); + _set_abort_behavior(prev_abort_behavior, _WRITE_ABORT_MSG | _CALL_REPORTFAULT); + _CrtSetReportMode(_CRT_ASSERT, prev_report_mode); + _CrtSetReportFile(_CRT_ASSERT, prev_report_file); isSet = false; } } @@ -4053,11 +4144,25 @@ namespace { ~FatalConditionHandler() { reset(); } private: + static UINT prev_error_mode_1; + static int prev_error_mode_2; + static unsigned int prev_abort_behavior; + static int prev_report_mode; + static _HFILE prev_report_file; + static void (*prev_sigabrt_handler)(int); + static std::terminate_handler original_terminate_handler; static bool isSet; static ULONG guaranteeSize; static LPTOP_LEVEL_EXCEPTION_FILTER previousTop; }; + UINT FatalConditionHandler::prev_error_mode_1; + int FatalConditionHandler::prev_error_mode_2; + unsigned int FatalConditionHandler::prev_abort_behavior; + int FatalConditionHandler::prev_report_mode; + _HFILE FatalConditionHandler::prev_report_file; + void (*FatalConditionHandler::prev_sigabrt_handler)(int); + std::terminate_handler FatalConditionHandler::original_terminate_handler; bool FatalConditionHandler::isSet = false; ULONG FatalConditionHandler::guaranteeSize = 0; LPTOP_LEVEL_EXCEPTION_FILTER FatalConditionHandler::previousTop = nullptr; @@ -4257,6 +4362,7 @@ namespace detail { // ################################################################################### DOCTEST_ASSERT_OUT_OF_TESTS(result.m_decomp); DOCTEST_ASSERT_IN_TESTS(result.m_decomp); + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) } MessageBuilder::MessageBuilder(const char* file, int line, assertType::Enum severity) { @@ -4979,7 +5085,6 @@ namespace { } // TODO: - // - log_contexts() // - log_message() // - respond to queries // - honor remaining options @@ -4993,7 +5098,6 @@ namespace { struct JUnitTestCaseData { -DOCTEST_CLANG_SUPPRESS_WARNING_WITH_PUSH("-Wdeprecated-declarations") // gmtime static std::string getCurrentTimestamp() { // Beware, this is not reentrant because of backward compatibility issues // Also, UTC only, again because of backward compatibility (%z is C++11) @@ -5001,16 +5105,19 @@ DOCTEST_CLANG_SUPPRESS_WARNING_WITH_PUSH("-Wdeprecated-declarations") // gmtime std::time(&rawtime); auto const timeStampSize = sizeof("2017-01-16T17:06:45Z"); - std::tm* timeInfo; - timeInfo = std::gmtime(&rawtime); + std::tm timeInfo; +#ifdef DOCTEST_PLATFORM_WINDOWS + gmtime_s(&timeInfo, &rawtime); +#else // DOCTEST_PLATFORM_WINDOWS + gmtime_r(&rawtime, &timeInfo); +#endif // DOCTEST_PLATFORM_WINDOWS char timeStamp[timeStampSize]; const char* const fmt = "%Y-%m-%dT%H:%M:%SZ"; - std::strftime(timeStamp, timeStampSize, fmt, timeInfo); + std::strftime(timeStamp, timeStampSize, fmt, &timeInfo); return std::string(timeStamp); } -DOCTEST_CLANG_SUPPRESS_WARNING_POP struct JUnitTestMessage { @@ -5175,12 +5282,27 @@ DOCTEST_CLANG_SUPPRESS_WARNING_POP << line(rb.m_line) << (opt.gnu_file_line ? ":" : "):") << std::endl; fulltext_log_assert_to_stream(os, rb); + log_contexts(os); testCaseData.addFailure(rb.m_decomp.c_str(), assertString(rb.m_at), os.str()); } void log_message(const MessageData&) override {} void test_case_skipped(const TestCaseData&) override {} + + void log_contexts(std::ostringstream& s) { + int num_contexts = get_num_active_contexts(); + if(num_contexts) { + auto contexts = get_active_contexts(); + + s << " logged: "; + for(int i = 0; i < num_contexts; ++i) { + s << (i == 0 ? "" : " "); + contexts[i]->stringify(&s); + s << std::endl; + } + } + } }; DOCTEST_REGISTER_REPORTER("junit", 0, JUnitReporter); @@ -5894,6 +6016,7 @@ void Context::parseArgs(int argc, const char* const* argv, bool withDefaults) { DOCTEST_PARSE_AS_BOOL_OR_FLAG("gnu-file-line", "gfl", gnu_file_line, !bool(DOCTEST_MSVC)); DOCTEST_PARSE_AS_BOOL_OR_FLAG("no-path-filenames", "npf", no_path_in_filenames, false); DOCTEST_PARSE_AS_BOOL_OR_FLAG("no-line-numbers", "nln", no_line_numbers, false); + DOCTEST_PARSE_AS_BOOL_OR_FLAG("no-debug-output", "ndo", no_debug_output, false); DOCTEST_PARSE_AS_BOOL_OR_FLAG("no-skipped-summary", "nss", no_skipped_summary, false); DOCTEST_PARSE_AS_BOOL_OR_FLAG("no-time-in-output", "ntio", no_time_in_output, false); // clang-format on @@ -5951,6 +6074,7 @@ void Context::clearFilters() { // allows the user to override procedurally the int/bool options from the command line void Context::setOption(const char* option, int value) { setOption(option, toString(value).c_str()); + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) } // allows the user to override procedurally the string options from the command line @@ -6026,7 +6150,7 @@ int Context::run() { p->reporters_currently_used.insert(p->reporters_currently_used.begin(), curr.second(*g_cs)); #ifdef DOCTEST_PLATFORM_WINDOWS - if(isDebuggerActive()) + if(isDebuggerActive() && p->no_debug_output == false) p->reporters_currently_used.push_back(new DebugOutputWindowReporter(*g_cs)); #endif // DOCTEST_PLATFORM_WINDOWS diff --git a/thirdparty/enet/enet/enet.h b/thirdparty/enet/enet/enet.h index 24d36647d9..77f8004b80 100644 --- a/thirdparty/enet/enet/enet.h +++ b/thirdparty/enet/enet/enet.h @@ -31,7 +31,7 @@ extern "C" #define ENET_VERSION_MAJOR 1 #define ENET_VERSION_MINOR 3 -#define ENET_VERSION_PATCH 15 +#define ENET_VERSION_PATCH 17 #define ENET_VERSION_CREATE(major, minor, patch) (((major)<<16) | ((minor)<<8) | (patch)) #define ENET_VERSION_GET_MAJOR(version) (((version)>>16)&0xFF) #define ENET_VERSION_GET_MINOR(version) (((version)>>8)&0xFF) @@ -323,12 +323,10 @@ typedef struct _ENetPeer ENetList acknowledgements; ENetList sentReliableCommands; ENetList sentUnreliableCommands; - ENetList outgoingReliableCommands; - ENetList outgoingUnreliableCommands; + ENetList outgoingCommands; ENetList dispatchedCommands; enet_uint16 flags; - enet_uint8 roundTripTimeRemainder; - enet_uint8 roundTripTimeVarianceRemainder; + enet_uint16 reserved; enet_uint16 incomingUnsequencedGroup; enet_uint16 outgoingUnsequencedGroup; enet_uint32 unsequencedWindow [ENET_PEER_UNSEQUENCED_WINDOW_SIZE / 32]; @@ -604,8 +602,8 @@ extern void enet_peer_setup_outgoing_command (ENetPeer *, ENetO extern ENetOutgoingCommand * enet_peer_queue_outgoing_command (ENetPeer *, const ENetProtocol *, ENetPacket *, enet_uint32, enet_uint16); extern ENetIncomingCommand * enet_peer_queue_incoming_command (ENetPeer *, const ENetProtocol *, const void *, size_t, enet_uint32, enet_uint32); extern ENetAcknowledgement * enet_peer_queue_acknowledgement (ENetPeer *, const ENetProtocol *, enet_uint16); -extern void enet_peer_dispatch_incoming_unreliable_commands (ENetPeer *, ENetChannel *); -extern void enet_peer_dispatch_incoming_reliable_commands (ENetPeer *, ENetChannel *); +extern void enet_peer_dispatch_incoming_unreliable_commands (ENetPeer *, ENetChannel *, ENetIncomingCommand *); +extern void enet_peer_dispatch_incoming_reliable_commands (ENetPeer *, ENetChannel *, ENetIncomingCommand *); extern void enet_peer_on_connect (ENetPeer *); extern void enet_peer_on_disconnect (ENetPeer *); diff --git a/thirdparty/enet/enet/godot.h b/thirdparty/enet/enet/godot.h index 296b92763d..2486de6b04 100644 --- a/thirdparty/enet/enet/godot.h +++ b/thirdparty/enet/enet/godot.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp index 55b160d752..73fa3c62a2 100644 --- a/thirdparty/enet/godot.cpp +++ b/thirdparty/enet/godot.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/enet/host.c b/thirdparty/enet/host.c index fc4da4ca67..21ab27e247 100644 --- a/thirdparty/enet/host.c +++ b/thirdparty/enet/host.c @@ -124,8 +124,7 @@ enet_host_create (const ENetAddress * address, size_t peerCount, size_t channelL enet_list_clear (& currentPeer -> acknowledgements); enet_list_clear (& currentPeer -> sentReliableCommands); enet_list_clear (& currentPeer -> sentUnreliableCommands); - enet_list_clear (& currentPeer -> outgoingReliableCommands); - enet_list_clear (& currentPeer -> outgoingUnreliableCommands); + enet_list_clear (& currentPeer -> outgoingCommands); enet_list_clear (& currentPeer -> dispatchedCommands); enet_peer_reset (currentPeer); diff --git a/thirdparty/enet/patches/godot.patch b/thirdparty/enet/patches/godot_socket.patch index c8b4a5225d..364b3536be 100644 --- a/thirdparty/enet/patches/godot.patch +++ b/thirdparty/enet/patches/godot_socket.patch @@ -1,5 +1,5 @@ diff --git a/thirdparty/enet/enet/enet.h b/thirdparty/enet/enet/enet.h -index 54d91b5603..24d36647d9 100644 +index fc45cbd0c9..77f8004b80 100644 --- a/thirdparty/enet/enet/enet.h +++ b/thirdparty/enet/enet/enet.h @@ -10,13 +10,19 @@ extern "C" @@ -38,7 +38,7 @@ index 54d91b5603..24d36647d9 100644 /** * Packet flag bit constants. -@@ -606,6 +616,10 @@ ENET_API size_t enet_range_coder_decompress (void *, const enet_uint8 *, size_t, +@@ -604,6 +614,10 @@ ENET_API size_t enet_range_coder_decompress (void *, const enet_uint8 *, size_t, extern size_t enet_protocol_command_size (enet_uint8); @@ -50,7 +50,7 @@ index 54d91b5603..24d36647d9 100644 } #endif diff --git a/thirdparty/enet/host.c b/thirdparty/enet/host.c -index 3be6c0922c..fc4da4ca67 100644 +index 3b2180f7fd..21ab27e247 100644 --- a/thirdparty/enet/host.c +++ b/thirdparty/enet/host.c @@ -87,7 +87,7 @@ enet_host_create (const ENetAddress * address, size_t peerCount, size_t channelL @@ -63,10 +63,10 @@ index 3be6c0922c..fc4da4ca67 100644 host -> receivedData = NULL; host -> receivedDataLength = 0; diff --git a/thirdparty/enet/protocol.c b/thirdparty/enet/protocol.c -index 0a60253173..fefc0e6f0a 100644 +index 9d654f1d96..d7fe80f117 100644 --- a/thirdparty/enet/protocol.c +++ b/thirdparty/enet/protocol.c -@@ -307,7 +307,7 @@ enet_protocol_handle_connect (ENetHost * host, ENetProtocolHeader * header, ENet +@@ -309,7 +309,7 @@ enet_protocol_handle_connect (ENetHost * host, ENetProtocolHeader * header, ENet } else if (currentPeer -> state != ENET_PEER_STATE_CONNECTING && @@ -75,7 +75,7 @@ index 0a60253173..fefc0e6f0a 100644 { if (currentPeer -> address.port == host -> receivedAddress.port && currentPeer -> connectID == command -> connect.connectID) -@@ -1027,9 +1027,8 @@ enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) +@@ -1031,9 +1031,8 @@ enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) if (peer -> state == ENET_PEER_STATE_DISCONNECTED || peer -> state == ENET_PEER_STATE_ZOMBIE || @@ -87,7 +87,7 @@ index 0a60253173..fefc0e6f0a 100644 (peer -> outgoingPeerID < ENET_PROTOCOL_MAXIMUM_PEER_ID && sessionID != peer -> incomingSessionID)) return 0; -@@ -1071,7 +1070,7 @@ enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) +@@ -1075,7 +1074,7 @@ enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) if (peer != NULL) { diff --git a/thirdparty/enet/peer.c b/thirdparty/enet/peer.c index 1278b85a80..9370ef4be1 100644 --- a/thirdparty/enet/peer.c +++ b/thirdparty/enet/peer.c @@ -76,7 +76,7 @@ enet_peer_throttle (ENetPeer * peer, enet_uint32 rtt) return 1; } else - if (rtt >= peer -> lastRoundTripTime + 2 * peer -> lastRoundTripTimeVariance) + if (rtt > peer -> lastRoundTripTime + 2 * peer -> lastRoundTripTimeVariance) { if (peer -> packetThrottle > peer -> packetThrottleDeceleration) peer -> packetThrottle -= peer -> packetThrottleDeceleration; @@ -268,7 +268,7 @@ enet_peer_reset_outgoing_commands (ENetList * queue) } static void -enet_peer_remove_incoming_commands (ENetList * queue, ENetListIterator startCommand, ENetListIterator endCommand) +enet_peer_remove_incoming_commands (ENetList * queue, ENetListIterator startCommand, ENetListIterator endCommand, ENetIncomingCommand * excludeCommand) { ENetListIterator currentCommand; @@ -278,6 +278,9 @@ enet_peer_remove_incoming_commands (ENetList * queue, ENetListIterator startComm currentCommand = enet_list_next (currentCommand); + if (incomingCommand == excludeCommand) + continue; + enet_list_remove (& incomingCommand -> incomingCommandList); if (incomingCommand -> packet != NULL) @@ -298,7 +301,7 @@ enet_peer_remove_incoming_commands (ENetList * queue, ENetListIterator startComm static void enet_peer_reset_incoming_commands (ENetList * queue) { - enet_peer_remove_incoming_commands(queue, enet_list_begin (queue), enet_list_end (queue)); + enet_peer_remove_incoming_commands(queue, enet_list_begin (queue), enet_list_end (queue), NULL); } void @@ -318,8 +321,7 @@ enet_peer_reset_queues (ENetPeer * peer) enet_peer_reset_outgoing_commands (& peer -> sentReliableCommands); enet_peer_reset_outgoing_commands (& peer -> sentUnreliableCommands); - enet_peer_reset_outgoing_commands (& peer -> outgoingReliableCommands); - enet_peer_reset_outgoing_commands (& peer -> outgoingUnreliableCommands); + enet_peer_reset_outgoing_commands (& peer -> outgoingCommands); enet_peer_reset_incoming_commands (& peer -> dispatchedCommands); if (peer -> channels != NULL && peer -> channelCount > 0) @@ -419,8 +421,6 @@ enet_peer_reset (ENetPeer * peer) peer -> eventData = 0; peer -> totalWaitingData = 0; peer -> flags = 0; - peer -> roundTripTimeRemainder = 0; - peer -> roundTripTimeVarianceRemainder = 0; memset (peer -> unsequencedWindow, 0, sizeof (peer -> unsequencedWindow)); @@ -573,8 +573,7 @@ void enet_peer_disconnect_later (ENetPeer * peer, enet_uint32 data) { if ((peer -> state == ENET_PEER_STATE_CONNECTED || peer -> state == ENET_PEER_STATE_DISCONNECT_LATER) && - ! (enet_list_empty (& peer -> outgoingReliableCommands) && - enet_list_empty (& peer -> outgoingUnreliableCommands) && + ! (enet_list_empty (& peer -> outgoingCommands) && enet_list_empty (& peer -> sentReliableCommands))) { peer -> state = ENET_PEER_STATE_DISCONNECT_LATER; @@ -676,10 +675,7 @@ enet_peer_setup_outgoing_command (ENetPeer * peer, ENetOutgoingCommand * outgoin break; } - if (outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE) - enet_list_insert (enet_list_end (& peer -> outgoingReliableCommands), outgoingCommand); - else - enet_list_insert (enet_list_end (& peer -> outgoingUnreliableCommands), outgoingCommand); + enet_list_insert (enet_list_end (& peer -> outgoingCommands), outgoingCommand); } ENetOutgoingCommand * @@ -702,7 +698,7 @@ enet_peer_queue_outgoing_command (ENetPeer * peer, const ENetProtocol * command, } void -enet_peer_dispatch_incoming_unreliable_commands (ENetPeer * peer, ENetChannel * channel) +enet_peer_dispatch_incoming_unreliable_commands (ENetPeer * peer, ENetChannel * channel, ENetIncomingCommand * queuedCommand) { ENetListIterator droppedCommand, startCommand, currentCommand; @@ -781,11 +777,11 @@ enet_peer_dispatch_incoming_unreliable_commands (ENetPeer * peer, ENetChannel * droppedCommand = currentCommand; } - enet_peer_remove_incoming_commands (& channel -> incomingUnreliableCommands, enet_list_begin (& channel -> incomingUnreliableCommands), droppedCommand); + enet_peer_remove_incoming_commands (& channel -> incomingUnreliableCommands, enet_list_begin (& channel -> incomingUnreliableCommands), droppedCommand, queuedCommand); } void -enet_peer_dispatch_incoming_reliable_commands (ENetPeer * peer, ENetChannel * channel) +enet_peer_dispatch_incoming_reliable_commands (ENetPeer * peer, ENetChannel * channel, ENetIncomingCommand * queuedCommand) { ENetListIterator currentCommand; @@ -820,7 +816,7 @@ enet_peer_dispatch_incoming_reliable_commands (ENetPeer * peer, ENetChannel * ch } if (! enet_list_empty (& channel -> incomingUnreliableCommands)) - enet_peer_dispatch_incoming_unreliable_commands (peer, channel); + enet_peer_dispatch_incoming_unreliable_commands (peer, channel, queuedCommand); } ENetIncomingCommand * @@ -978,11 +974,11 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command, { case ENET_PROTOCOL_COMMAND_SEND_FRAGMENT: case ENET_PROTOCOL_COMMAND_SEND_RELIABLE: - enet_peer_dispatch_incoming_reliable_commands (peer, channel); + enet_peer_dispatch_incoming_reliable_commands (peer, channel, incomingCommand); break; default: - enet_peer_dispatch_incoming_unreliable_commands (peer, channel); + enet_peer_dispatch_incoming_unreliable_commands (peer, channel, incomingCommand); break; } diff --git a/thirdparty/enet/protocol.c b/thirdparty/enet/protocol.c index fefc0e6f0a..d7fe80f117 100644 --- a/thirdparty/enet/protocol.c +++ b/thirdparty/enet/protocol.c @@ -188,8 +188,7 @@ enet_protocol_remove_sent_unreliable_commands (ENetPeer * peer) } while (! enet_list_empty (& peer -> sentUnreliableCommands)); if (peer -> state == ENET_PEER_STATE_DISCONNECT_LATER && - enet_list_empty (& peer -> outgoingReliableCommands) && - enet_list_empty (& peer -> outgoingUnreliableCommands) && + enet_list_empty (& peer -> outgoingCommands) && enet_list_empty (& peer -> sentReliableCommands)) enet_peer_disconnect (peer, peer -> eventData); } @@ -215,12 +214,15 @@ enet_protocol_remove_sent_reliable_command (ENetPeer * peer, enet_uint16 reliabl if (currentCommand == enet_list_end (& peer -> sentReliableCommands)) { - for (currentCommand = enet_list_begin (& peer -> outgoingReliableCommands); - currentCommand != enet_list_end (& peer -> outgoingReliableCommands); + for (currentCommand = enet_list_begin (& peer -> outgoingCommands); + currentCommand != enet_list_end (& peer -> outgoingCommands); currentCommand = enet_list_next (currentCommand)) { outgoingCommand = (ENetOutgoingCommand *) currentCommand; + if (! (outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE)) + continue; + if (outgoingCommand -> sendAttempts < 1) return ENET_PROTOCOL_COMMAND_NONE; if (outgoingCommand -> reliableSequenceNumber == reliableSequenceNumber && @@ -228,7 +230,7 @@ enet_protocol_remove_sent_reliable_command (ENetPeer * peer, enet_uint16 reliabl break; } - if (currentCommand == enet_list_end (& peer -> outgoingReliableCommands)) + if (currentCommand == enet_list_end (& peer -> outgoingCommands)) return ENET_PROTOCOL_COMMAND_NONE; wasSent = 0; @@ -623,7 +625,7 @@ enet_protocol_handle_send_fragment (ENetHost * host, ENetPeer * peer, const ENet fragmentLength); if (startCommand -> fragmentsRemaining <= 0) - enet_peer_dispatch_incoming_reliable_commands (peer, channel); + enet_peer_dispatch_incoming_reliable_commands (peer, channel, NULL); } return 0; @@ -741,7 +743,7 @@ enet_protocol_handle_send_unreliable_fragment (ENetHost * host, ENetPeer * peer, fragmentLength); if (startCommand -> fragmentsRemaining <= 0) - enet_peer_dispatch_incoming_unreliable_commands (peer, channel); + enet_peer_dispatch_incoming_unreliable_commands (peer, channel, NULL); } return 0; @@ -856,19 +858,22 @@ enet_protocol_handle_acknowledge (ENetHost * host, ENetEvent * event, ENetPeer * if (peer -> lastReceiveTime > 0) { - enet_uint32 accumRoundTripTime = (peer -> roundTripTime << 8) + peer -> roundTripTimeRemainder; - enet_uint32 accumRoundTripTimeVariance = (peer -> roundTripTimeVariance << 8) + peer -> roundTripTimeVarianceRemainder; - enet_peer_throttle (peer, roundTripTime); - roundTripTime <<= 8; - accumRoundTripTimeVariance = (accumRoundTripTimeVariance * 3 + ENET_DIFFERENCE (roundTripTime, accumRoundTripTime)) / 4; - accumRoundTripTime = (accumRoundTripTime * 7 + roundTripTime) / 8; + peer -> roundTripTimeVariance -= peer -> roundTripTimeVariance / 4; - peer -> roundTripTime = accumRoundTripTime >> 8; - peer -> roundTripTimeRemainder = accumRoundTripTime & 0xFF; - peer -> roundTripTimeVariance = accumRoundTripTimeVariance >> 8; - peer -> roundTripTimeVarianceRemainder = accumRoundTripTimeVariance & 0xFF; + if (roundTripTime >= peer -> roundTripTime) + { + enet_uint32 diff = roundTripTime - peer -> roundTripTime; + peer -> roundTripTimeVariance += diff / 4; + peer -> roundTripTime += diff / 8; + } + else + { + enet_uint32 diff = peer -> roundTripTime - roundTripTime; + peer -> roundTripTimeVariance += diff / 4; + peer -> roundTripTime -= diff / 8; + } } else { @@ -879,14 +884,14 @@ enet_protocol_handle_acknowledge (ENetHost * host, ENetEvent * event, ENetPeer * if (peer -> roundTripTime < peer -> lowestRoundTripTime) peer -> lowestRoundTripTime = peer -> roundTripTime; - if (peer -> roundTripTimeVariance > peer -> highestRoundTripTimeVariance) + if (peer -> roundTripTimeVariance > peer -> highestRoundTripTimeVariance) peer -> highestRoundTripTimeVariance = peer -> roundTripTimeVariance; if (peer -> packetThrottleEpoch == 0 || ENET_TIME_DIFFERENCE (host -> serviceTime, peer -> packetThrottleEpoch) >= peer -> packetThrottleInterval) { peer -> lastRoundTripTime = peer -> lowestRoundTripTime; - peer -> lastRoundTripTimeVariance = ENET_MAX (peer -> highestRoundTripTimeVariance, 2); + peer -> lastRoundTripTimeVariance = ENET_MAX (peer -> highestRoundTripTimeVariance, 1); peer -> lowestRoundTripTime = peer -> roundTripTime; peer -> highestRoundTripTimeVariance = peer -> roundTripTimeVariance; peer -> packetThrottleEpoch = host -> serviceTime; @@ -916,8 +921,7 @@ enet_protocol_handle_acknowledge (ENetHost * host, ENetEvent * event, ENetPeer * break; case ENET_PEER_STATE_DISCONNECT_LATER: - if (enet_list_empty (& peer -> outgoingReliableCommands) && - enet_list_empty (& peer -> outgoingUnreliableCommands) && + if (enet_list_empty (& peer -> outgoingCommands) && enet_list_empty (& peer -> sentReliableCommands)) enet_peer_disconnect (peer, peer -> eventData); break; @@ -1325,108 +1329,6 @@ enet_protocol_send_acknowledgements (ENetHost * host, ENetPeer * peer) host -> bufferCount = buffer - host -> buffers; } -static void -enet_protocol_send_unreliable_outgoing_commands (ENetHost * host, ENetPeer * peer) -{ - ENetProtocol * command = & host -> commands [host -> commandCount]; - ENetBuffer * buffer = & host -> buffers [host -> bufferCount]; - ENetOutgoingCommand * outgoingCommand; - ENetListIterator currentCommand; - - currentCommand = enet_list_begin (& peer -> outgoingUnreliableCommands); - - while (currentCommand != enet_list_end (& peer -> outgoingUnreliableCommands)) - { - size_t commandSize; - - outgoingCommand = (ENetOutgoingCommand *) currentCommand; - commandSize = commandSizes [outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_MASK]; - - if (command >= & host -> commands [sizeof (host -> commands) / sizeof (ENetProtocol)] || - buffer + 1 >= & host -> buffers [sizeof (host -> buffers) / sizeof (ENetBuffer)] || - peer -> mtu - host -> packetSize < commandSize || - (outgoingCommand -> packet != NULL && - peer -> mtu - host -> packetSize < commandSize + outgoingCommand -> fragmentLength)) - { - host -> continueSending = 1; - - break; - } - - currentCommand = enet_list_next (currentCommand); - - if (outgoingCommand -> packet != NULL && outgoingCommand -> fragmentOffset == 0) - { - peer -> packetThrottleCounter += ENET_PEER_PACKET_THROTTLE_COUNTER; - peer -> packetThrottleCounter %= ENET_PEER_PACKET_THROTTLE_SCALE; - - if (peer -> packetThrottleCounter > peer -> packetThrottle) - { - enet_uint16 reliableSequenceNumber = outgoingCommand -> reliableSequenceNumber, - unreliableSequenceNumber = outgoingCommand -> unreliableSequenceNumber; - for (;;) - { - -- outgoingCommand -> packet -> referenceCount; - - if (outgoingCommand -> packet -> referenceCount == 0) - enet_packet_destroy (outgoingCommand -> packet); - - enet_list_remove (& outgoingCommand -> outgoingCommandList); - enet_free (outgoingCommand); - - if (currentCommand == enet_list_end (& peer -> outgoingUnreliableCommands)) - break; - - outgoingCommand = (ENetOutgoingCommand *) currentCommand; - if (outgoingCommand -> reliableSequenceNumber != reliableSequenceNumber || - outgoingCommand -> unreliableSequenceNumber != unreliableSequenceNumber) - break; - - currentCommand = enet_list_next (currentCommand); - } - - continue; - } - } - - buffer -> data = command; - buffer -> dataLength = commandSize; - - host -> packetSize += buffer -> dataLength; - - * command = outgoingCommand -> command; - - enet_list_remove (& outgoingCommand -> outgoingCommandList); - - if (outgoingCommand -> packet != NULL) - { - ++ buffer; - - buffer -> data = outgoingCommand -> packet -> data + outgoingCommand -> fragmentOffset; - buffer -> dataLength = outgoingCommand -> fragmentLength; - - host -> packetSize += buffer -> dataLength; - - enet_list_insert (enet_list_end (& peer -> sentUnreliableCommands), outgoingCommand); - } - else - enet_free (outgoingCommand); - - ++ command; - ++ buffer; - } - - host -> commandCount = command - host -> commands; - host -> bufferCount = buffer - host -> buffers; - - if (peer -> state == ENET_PEER_STATE_DISCONNECT_LATER && - enet_list_empty (& peer -> outgoingReliableCommands) && - enet_list_empty (& peer -> outgoingUnreliableCommands) && - enet_list_empty (& peer -> sentReliableCommands) && - enet_list_empty (& peer -> sentUnreliableCommands)) - enet_peer_disconnect (peer, peer -> eventData); -} - static int enet_protocol_check_timeouts (ENetHost * host, ENetPeer * peer, ENetEvent * event) { @@ -1434,7 +1336,7 @@ enet_protocol_check_timeouts (ENetHost * host, ENetPeer * peer, ENetEvent * even ENetListIterator currentCommand, insertPosition; currentCommand = enet_list_begin (& peer -> sentReliableCommands); - insertPosition = enet_list_begin (& peer -> outgoingReliableCommands); + insertPosition = enet_list_begin (& peer -> outgoingCommands); while (currentCommand != enet_list_end (& peer -> sentReliableCommands)) { @@ -1481,7 +1383,7 @@ enet_protocol_check_timeouts (ENetHost * host, ENetPeer * peer, ENetEvent * even } static int -enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) +enet_protocol_check_outgoing_commands (ENetHost * host, ENetPeer * peer) { ENetProtocol * command = & host -> commands [host -> commandCount]; ENetBuffer * buffer = & host -> buffers [host -> bufferCount]; @@ -1492,49 +1394,52 @@ enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) size_t commandSize; int windowExceeded = 0, windowWrap = 0, canPing = 1; - currentCommand = enet_list_begin (& peer -> outgoingReliableCommands); + currentCommand = enet_list_begin (& peer -> outgoingCommands); - while (currentCommand != enet_list_end (& peer -> outgoingReliableCommands)) + while (currentCommand != enet_list_end (& peer -> outgoingCommands)) { outgoingCommand = (ENetOutgoingCommand *) currentCommand; - channel = outgoingCommand -> command.header.channelID < peer -> channelCount ? & peer -> channels [outgoingCommand -> command.header.channelID] : NULL; - reliableWindow = outgoingCommand -> reliableSequenceNumber / ENET_PEER_RELIABLE_WINDOW_SIZE; - if (channel != NULL) + if (outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE) { - if (! windowWrap && - outgoingCommand -> sendAttempts < 1 && - ! (outgoingCommand -> reliableSequenceNumber % ENET_PEER_RELIABLE_WINDOW_SIZE) && - (channel -> reliableWindows [(reliableWindow + ENET_PEER_RELIABLE_WINDOWS - 1) % ENET_PEER_RELIABLE_WINDOWS] >= ENET_PEER_RELIABLE_WINDOW_SIZE || - channel -> usedReliableWindows & ((((1 << ENET_PEER_FREE_RELIABLE_WINDOWS) - 1) << reliableWindow) | - (((1 << ENET_PEER_FREE_RELIABLE_WINDOWS) - 1) >> (ENET_PEER_RELIABLE_WINDOWS - reliableWindow))))) - windowWrap = 1; - if (windowWrap) + channel = outgoingCommand -> command.header.channelID < peer -> channelCount ? & peer -> channels [outgoingCommand -> command.header.channelID] : NULL; + reliableWindow = outgoingCommand -> reliableSequenceNumber / ENET_PEER_RELIABLE_WINDOW_SIZE; + if (channel != NULL) { - currentCommand = enet_list_next (currentCommand); + if (! windowWrap && + outgoingCommand -> sendAttempts < 1 && + ! (outgoingCommand -> reliableSequenceNumber % ENET_PEER_RELIABLE_WINDOW_SIZE) && + (channel -> reliableWindows [(reliableWindow + ENET_PEER_RELIABLE_WINDOWS - 1) % ENET_PEER_RELIABLE_WINDOWS] >= ENET_PEER_RELIABLE_WINDOW_SIZE || + channel -> usedReliableWindows & ((((1 << (ENET_PEER_FREE_RELIABLE_WINDOWS + 2)) - 1) << reliableWindow) | + (((1 << (ENET_PEER_FREE_RELIABLE_WINDOWS + 2)) - 1) >> (ENET_PEER_RELIABLE_WINDOWS - reliableWindow))))) + windowWrap = 1; + if (windowWrap) + { + currentCommand = enet_list_next (currentCommand); - continue; + continue; + } } - } - if (outgoingCommand -> packet != NULL) - { - if (! windowExceeded) + if (outgoingCommand -> packet != NULL) { - enet_uint32 windowSize = (peer -> packetThrottle * peer -> windowSize) / ENET_PEER_PACKET_THROTTLE_SCALE; + if (! windowExceeded) + { + enet_uint32 windowSize = (peer -> packetThrottle * peer -> windowSize) / ENET_PEER_PACKET_THROTTLE_SCALE; - if (peer -> reliableDataInTransit + outgoingCommand -> fragmentLength > ENET_MAX (windowSize, peer -> mtu)) - windowExceeded = 1; - } - if (windowExceeded) - { - currentCommand = enet_list_next (currentCommand); + if (peer -> reliableDataInTransit + outgoingCommand -> fragmentLength > ENET_MAX (windowSize, peer -> mtu)) + windowExceeded = 1; + } + if (windowExceeded) + { + currentCommand = enet_list_next (currentCommand); - continue; + continue; + } } - } - canPing = 0; + canPing = 0; + } commandSize = commandSizes [outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_MASK]; if (command >= & host -> commands [sizeof (host -> commands) / sizeof (ENetProtocol)] || @@ -1550,33 +1455,80 @@ enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) currentCommand = enet_list_next (currentCommand); - if (channel != NULL && outgoingCommand -> sendAttempts < 1) + if (outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE) { - channel -> usedReliableWindows |= 1 << reliableWindow; - ++ channel -> reliableWindows [reliableWindow]; - } + if (channel != NULL && outgoingCommand -> sendAttempts < 1) + { + channel -> usedReliableWindows |= 1 << reliableWindow; + ++ channel -> reliableWindows [reliableWindow]; + } - ++ outgoingCommand -> sendAttempts; + ++ outgoingCommand -> sendAttempts; - if (outgoingCommand -> roundTripTimeout == 0) - { - outgoingCommand -> roundTripTimeout = peer -> roundTripTime + 4 * peer -> roundTripTimeVariance; - outgoingCommand -> roundTripTimeoutLimit = peer -> timeoutLimit * outgoingCommand -> roundTripTimeout; + if (outgoingCommand -> roundTripTimeout == 0) + { + outgoingCommand -> roundTripTimeout = peer -> roundTripTime + 4 * peer -> roundTripTimeVariance; + outgoingCommand -> roundTripTimeoutLimit = peer -> timeoutLimit * outgoingCommand -> roundTripTimeout; + } + + if (enet_list_empty (& peer -> sentReliableCommands)) + peer -> nextTimeout = host -> serviceTime + outgoingCommand -> roundTripTimeout; + + enet_list_insert (enet_list_end (& peer -> sentReliableCommands), + enet_list_remove (& outgoingCommand -> outgoingCommandList)); + + outgoingCommand -> sentTime = host -> serviceTime; + + host -> headerFlags |= ENET_PROTOCOL_HEADER_FLAG_SENT_TIME; + + peer -> reliableDataInTransit += outgoingCommand -> fragmentLength; } + else + { + if (outgoingCommand -> packet != NULL && outgoingCommand -> fragmentOffset == 0) + { + peer -> packetThrottleCounter += ENET_PEER_PACKET_THROTTLE_COUNTER; + peer -> packetThrottleCounter %= ENET_PEER_PACKET_THROTTLE_SCALE; + + if (peer -> packetThrottleCounter > peer -> packetThrottle) + { + enet_uint16 reliableSequenceNumber = outgoingCommand -> reliableSequenceNumber, + unreliableSequenceNumber = outgoingCommand -> unreliableSequenceNumber; + for (;;) + { + -- outgoingCommand -> packet -> referenceCount; + + if (outgoingCommand -> packet -> referenceCount == 0) + enet_packet_destroy (outgoingCommand -> packet); - if (enet_list_empty (& peer -> sentReliableCommands)) - peer -> nextTimeout = host -> serviceTime + outgoingCommand -> roundTripTimeout; + enet_list_remove (& outgoingCommand -> outgoingCommandList); + enet_free (outgoingCommand); - enet_list_insert (enet_list_end (& peer -> sentReliableCommands), - enet_list_remove (& outgoingCommand -> outgoingCommandList)); + if (currentCommand == enet_list_end (& peer -> outgoingCommands)) + break; - outgoingCommand -> sentTime = host -> serviceTime; + outgoingCommand = (ENetOutgoingCommand *) currentCommand; + if (outgoingCommand -> reliableSequenceNumber != reliableSequenceNumber || + outgoingCommand -> unreliableSequenceNumber != unreliableSequenceNumber) + break; + + currentCommand = enet_list_next (currentCommand); + } + + continue; + } + } + + enet_list_remove (& outgoingCommand -> outgoingCommandList); + + if (outgoingCommand -> packet != NULL) + enet_list_insert (enet_list_end (& peer -> sentUnreliableCommands), outgoingCommand); + } buffer -> data = command; buffer -> dataLength = commandSize; host -> packetSize += buffer -> dataLength; - host -> headerFlags |= ENET_PROTOCOL_HEADER_FLAG_SENT_TIME; * command = outgoingCommand -> command; @@ -1588,9 +1540,10 @@ enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) buffer -> dataLength = outgoingCommand -> fragmentLength; host -> packetSize += outgoingCommand -> fragmentLength; - - peer -> reliableDataInTransit += outgoingCommand -> fragmentLength; } + else + if (! (outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE)) + enet_free (outgoingCommand); ++ peer -> packetsSent; @@ -1601,6 +1554,12 @@ enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) host -> commandCount = command - host -> commands; host -> bufferCount = buffer - host -> buffers; + if (peer -> state == ENET_PEER_STATE_DISCONNECT_LATER && + enet_list_empty (& peer -> outgoingCommands) && + enet_list_empty (& peer -> sentReliableCommands) && + enet_list_empty (& peer -> sentUnreliableCommands)) + enet_peer_disconnect (peer, peer -> eventData); + return canPing; } @@ -1644,18 +1603,15 @@ enet_protocol_send_outgoing_commands (ENetHost * host, ENetEvent * event, int ch continue; } - if ((enet_list_empty (& currentPeer -> outgoingReliableCommands) || - enet_protocol_send_reliable_outgoing_commands (host, currentPeer)) && + if ((enet_list_empty (& currentPeer -> outgoingCommands) || + enet_protocol_check_outgoing_commands (host, currentPeer)) && enet_list_empty (& currentPeer -> sentReliableCommands) && ENET_TIME_DIFFERENCE (host -> serviceTime, currentPeer -> lastReceiveTime) >= currentPeer -> pingInterval && currentPeer -> mtu - host -> packetSize >= sizeof (ENetProtocolPing)) { enet_peer_ping (currentPeer); - enet_protocol_send_reliable_outgoing_commands (host, currentPeer); + enet_protocol_check_outgoing_commands (host, currentPeer); } - - if (! enet_list_empty (& currentPeer -> outgoingUnreliableCommands)) - enet_protocol_send_unreliable_outgoing_commands (host, currentPeer); if (host -> commandCount == 0) continue; @@ -1669,7 +1625,7 @@ enet_protocol_send_outgoing_commands (ENetHost * host, ENetEvent * event, int ch enet_uint32 packetLoss = currentPeer -> packetsLost * ENET_PEER_PACKET_LOSS_SCALE / currentPeer -> packetsSent; #ifdef ENET_DEBUG - printf ("peer %u: %f%%+-%f%% packet loss, %u+-%u ms round trip time, %f%% throttle, %u/%u outgoing, %u/%u incoming\n", currentPeer -> incomingPeerID, currentPeer -> packetLoss / (float) ENET_PEER_PACKET_LOSS_SCALE, currentPeer -> packetLossVariance / (float) ENET_PEER_PACKET_LOSS_SCALE, currentPeer -> roundTripTime, currentPeer -> roundTripTimeVariance, currentPeer -> packetThrottle / (float) ENET_PEER_PACKET_THROTTLE_SCALE, enet_list_size (& currentPeer -> outgoingReliableCommands), enet_list_size (& currentPeer -> outgoingUnreliableCommands), currentPeer -> channels != NULL ? enet_list_size (& currentPeer -> channels -> incomingReliableCommands) : 0, currentPeer -> channels != NULL ? enet_list_size (& currentPeer -> channels -> incomingUnreliableCommands) : 0); + printf ("peer %u: %f%%+-%f%% packet loss, %u+-%u ms round trip time, %f%% throttle, %u outgoing, %u/%u incoming\n", currentPeer -> incomingPeerID, currentPeer -> packetLoss / (float) ENET_PEER_PACKET_LOSS_SCALE, currentPeer -> packetLossVariance / (float) ENET_PEER_PACKET_LOSS_SCALE, currentPeer -> roundTripTime, currentPeer -> roundTripTimeVariance, currentPeer -> packetThrottle / (float) ENET_PEER_PACKET_THROTTLE_SCALE, enet_list_size (& currentPeer -> outgoingCommands), currentPeer -> channels != NULL ? enet_list_size (& currentPeer -> channels -> incomingReliableCommands) : 0, currentPeer -> channels != NULL ? enet_list_size (& currentPeer -> channels -> incomingUnreliableCommands) : 0); #endif currentPeer -> packetLossVariance = (currentPeer -> packetLossVariance * 3 + ENET_DIFFERENCE (packetLoss, currentPeer -> packetLoss)) / 4; diff --git a/thirdparty/harfbuzz/NEWS b/thirdparty/harfbuzz/NEWS index f211a3781c..f09c2fafd1 100644 --- a/thirdparty/harfbuzz/NEWS +++ b/thirdparty/harfbuzz/NEWS @@ -1,3 +1,33 @@ +Overview of changes leading to 2.7.4 +Sunday, December 27, 2020 +==================================== +- Fix missing --enable-introspection configure option from previous release + tarball. +- Documentation updates. + +Overview of changes leading to 2.7.3 +Wednesday, December 23, 2020 +==================================== +- Update USE shaper to 2020-08-13 specification, and other improvements. +- Don’t disable liga feature in myanmar shaper, to match Uniscribe. +- Improvements to language and script tags handling. +- Update language system tag registry to OpenType 1.8.4 +- Support for serializing and deserializing Unicode buffers. Serialized buffers + are now delimited with `<>` or `[]` based on whether it is a Unicode or + glyphs buffer. +- Increase buffer work limits to handle fonts with many complex lookups. +- Handle more shaping operations in trace output. +- Memory access fixes. +- More OOM fixes. +- Improved documentation. +- Build system improvements. +- New API: ++hb_buffer_has_positions() ++hb_buffer_serialize() ++hb_buffer_serialize_unicode() ++hb_buffer_deserialize_unicode() + + Overview of changes leading to 2.7.2 Saturday, August 29, 2020 ==================================== diff --git a/thirdparty/harfbuzz/src/hb-aat-layout.cc b/thirdparty/harfbuzz/src/hb-aat-layout.cc index fac510e9e6..74ebaa64ec 100644 --- a/thirdparty/harfbuzz/src/hb-aat-layout.cc +++ b/thirdparty/harfbuzz/src/hb-aat-layout.cc @@ -79,13 +79,18 @@ AAT::hb_aat_apply_context_t::set_ankr_table (const AAT::ankr *ankr_table_) * @short_description: Apple Advanced Typography Layout * @include: hb-aat.h * - * Functions for querying OpenType Layout features in the font face. + * Functions for querying AAT Layout features in the font face. + * + * HarfBuzz supports all of the AAT tables used to implement shaping. Other + * AAT tables and their associated features are not supported. **/ #if !defined(HB_NO_AAT) || defined(HAVE_CORETEXT) -/* Table data courtesy of Apple. Converted from mnemonics to integers +/* Mapping from OpenType feature tags to AAT feature names and selectors. + * + * Table data courtesy of Apple. Converted from mnemonics to integers * when moving to this file. */ static const hb_aat_feature_mapping_t feature_mappings[] = { @@ -167,6 +172,17 @@ static const hb_aat_feature_mapping_t feature_mappings[] = {HB_TAG ('z','e','r','o'), HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS, HB_AAT_LAYOUT_FEATURE_SELECTOR_SLASHED_ZERO_ON, HB_AAT_LAYOUT_FEATURE_SELECTOR_SLASHED_ZERO_OFF}, }; +/** + * hb_aat_layout_find_feature_mapping: + * @tag: The requested #hb_tag_t feature tag + * + * Fetches the AAT feature-and-selector combination that corresponds + * to a given OpenType feature tag. + * + * Return value: the AAT features and selectors corresponding to the + * OpenType feature tag queried + * + **/ const hb_aat_feature_mapping_t * hb_aat_layout_find_feature_mapping (hb_tag_t tag) { @@ -202,11 +218,17 @@ hb_aat_layout_compile_map (const hb_aat_map_builder_t *mapper, } -/* +/** * hb_aat_layout_has_substitution: - * @face: + * @face: #hb_face_t to work upon + * + * Tests whether the specified face includes any substitutions in the + * `morx` or `mort` tables. + * + * <note>Note: does not examine the `GSUB` table.</note> + * + * Return value: true if data found, false otherwise * - * Returns: * Since: 2.3.0 */ hb_bool_t @@ -263,11 +285,17 @@ hb_aat_layout_remove_deleted_glyphs (hb_buffer_t *buffer) hb_ot_layout_delete_glyphs_inplace (buffer, is_deleted_glyph); } -/* +/** * hb_aat_layout_has_positioning: - * @face: + * @face: #hb_face_t to work upon + * + * Tests whether the specified face includes any positioning information + * in the `kerx` table. + * + * <note>Note: does not examine the `GPOS` table.</note> + * + * Return value: true if data found, false otherwise * - * Returns: * Since: 2.3.0 */ hb_bool_t @@ -290,11 +318,15 @@ hb_aat_layout_position (const hb_ot_shape_plan_t *plan, } -/* +/** * hb_aat_layout_has_tracking: - * @face: + * @face:: #hb_face_t to work upon + * + * Tests whether the specified face includes any tracking information + * in the `trak` table. + * + * Return value: true if data found, false otherwise * - * Returns: * Since: 2.3.0 */ hb_bool_t @@ -316,10 +348,13 @@ hb_aat_layout_track (const hb_ot_shape_plan_t *plan, /** * hb_aat_layout_get_feature_types: - * @face: a face object - * @start_offset: iteration's start offset - * @feature_count:(inout) (allow-none): buffer size as input, filled size as output - * @features: (out caller-allocates) (array length=feature_count): features buffer + * @face: #hb_face_t to work upon + * @start_offset: offset of the first feature type to retrieve + * @feature_count: (inout) (allow-none): Input = the maximum number of feature types to return; + * Output = the actual number of feature types returned (may be zero) + * @features: (out caller-allocates) (array length=feature_count): Array of feature types found + * + * Fetches a list of the AAT feature types included in the specified face. * * Return value: Number of all available feature types. * @@ -336,10 +371,12 @@ hb_aat_layout_get_feature_types (hb_face_t *face, /** * hb_aat_layout_feature_type_get_name_id: - * @face: a face object - * @feature_type: feature id + * @face: #hb_face_t to work upon + * @feature_type: The #hb_aat_layout_feature_type_t of the requested feature type * - * Return value: Name ID index + * Fetches the name ID of the specified feature type in the face's `name` table. + * + * Return value: Name ID of the requested feature type * * Since: 2.2.0 */ @@ -352,18 +389,22 @@ hb_aat_layout_feature_type_get_name_id (hb_face_t *face, /** * hb_aat_layout_feature_type_get_selectors: - * @face: a face object - * @feature_type: feature id - * @start_offset: iteration's start offset - * @selector_count: (inout) (allow-none): buffer size as input, filled size as output - * @selectors: (out caller-allocates) (array length=selector_count): settings buffer - * @default_index: (out) (allow-none): index of default selector if any + * @face: #hb_face_t to work upon + * @feature_type: The #hb_aat_layout_feature_type_t of the requested feature type + * @start_offset: offset of the first feature type to retrieve + * @selector_count: (inout) (allow-none): Input = the maximum number of selectors to return; + * Output = the actual number of selectors returned (may be zero) + * @selectors: (out caller-allocates) (array length=selector_count): A buffer pointer. + * The selectors available for the feature type queries. + * @default_index: (out) (allow-none): The index of the feature's default selector, if any + * + * Fetches a list of the selectors available for the specified feature in the given face. * * If upon return, @default_index is set to #HB_AAT_LAYOUT_NO_SELECTOR_INDEX, then * the feature type is non-exclusive. Otherwise, @default_index is the index of * the selector that is selected by default. * - * Return value: Number of all available feature selectors. + * Return value: Number of all available feature selectors * * Since: 2.2.0 */ diff --git a/thirdparty/harfbuzz/src/hb-aat-layout.h b/thirdparty/harfbuzz/src/hb-aat-layout.h index b617e8b703..dc1bf96573 100644 --- a/thirdparty/harfbuzz/src/hb-aat-layout.h +++ b/thirdparty/harfbuzz/src/hb-aat-layout.h @@ -37,7 +37,48 @@ HB_BEGIN_DECLS /** * hb_aat_layout_feature_type_t: + * @HB_AAT_LAYOUT_FEATURE_TYPE_INVALID: Initial, unset feature type + * @HB_AAT_LAYOUT_FEATURE_TYPE_ALL_TYPOGRAPHIC: + * @HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES: + * @HB_AAT_LAYOUT_FEATURE_TYPE_CURISVE_CONNECTION: + * @HB_AAT_LAYOUT_FEATURE_TYPE_LETTER_CASE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION: + * @HB_AAT_LAYOUT_FEATURE_TYPE_LINGUISTIC_REARRANGEMENT: + * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING: + * @HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_DIACRITICS_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION: + * @HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS: + * @HB_AAT_LAYOUT_FEATURE_TYPE_OVERLAPPING_CHARACTERS_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS: + * @HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS: + * @HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_ALTERNATIVES: + * @HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS: + * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_CASE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING: + * @HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION: + * @HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_KANA_SPACING_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_SPACING_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_RUBY_KANA: + * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_VERTICAL_ROMAN_PLACEMENT_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_ITALIC_CJK_ROMAN: + * @HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT: + * @HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA: + * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES: + * @HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES: + * @HB_AAT_LAYOUT_FEATURE_TYPE_LOWER_CASE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_UPPER_CASE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_LANGUAGE_TAG_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE: * + * The possible feature types defined for AAT shaping. * * Since: 2.2.0 */ @@ -85,12 +126,265 @@ typedef enum HB_AAT_LAYOUT_FEATURE_TYPE_LANGUAGE_TAG_TYPE = 39, HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE = 103, + /*< private >*/ _HB_AAT_LAYOUT_FEATURE_TYPE_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/ } hb_aat_layout_feature_type_t; /** * hb_aat_layout_feature_selector_t: + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_INVALID: Initial, unset feature selector + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ALL_TYPE_FEATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_ALL_TYPOGRAPHIC + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ALL_TYPE_FEATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_ALL_TYPOGRAPHIC + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_REQUIRED_LIGATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_REQUIRED_LIGATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_COMMON_LIGATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_COMMON_LIGATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_RARE_LIGATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_RARE_LIGATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LOGOS_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LOGOS_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_REBUS_PICTURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_REBUS_PICTURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DIPHTHONG_LIGATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DIPHTHONG_LIGATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SQUARED_LIGATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SQUARED_LIGATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ABBREV_SQUARED_LIGATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ABBREV_SQUARED_LIGATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SYMBOL_LIGATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SYMBOL_LIGATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CONTEXTUAL_LIGATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CONTEXTUAL_LIGATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HISTORICAL_LIGATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HISTORICAL_LIGATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_UNCONNECTED: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PARTIALLY_CONNECTED: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CURSIVE: for #HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_UPPER_AND_LOWER_CASE: Deprecated + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ALL_CAPS: Deprecated + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ALL_LOWER_CASE: Deprecated + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SMALL_CAPS: Deprecated + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_INITIAL_CAPS: Deprecated + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_INITIAL_CAPS_AND_SMALL_CAPS: Deprecated + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SUBSTITUTE_VERTICAL_FORMS_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SUBSTITUTE_VERTICAL_FORMS_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LINGUISTIC_REARRANGEMENT_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_LINGUISTIC_REARRANGEMENT + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LINGUISTIC_REARRANGEMENT_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_LINGUISTIC_REARRANGEMENT + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_MONOSPACED_NUMBERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PROPORTIONAL_NUMBERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_THIRD_WIDTH_NUMBERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_QUARTER_WIDTH_NUMBERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_WORD_INITIAL_SWASHES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_WORD_INITIAL_SWASHES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_WORD_FINAL_SWASHES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_WORD_FINAL_SWASHES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LINE_INITIAL_SWASHES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LINE_INITIAL_SWASHES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LINE_FINAL_SWASHES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LINE_FINAL_SWASHES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NON_FINAL_SWASHES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NON_FINAL_SWASHES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SHOW_DIACRITICS: for #HB_AAT_LAYOUT_FEATURE_TYPE_DIACRITICS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HIDE_DIACRITICS: for #HB_AAT_LAYOUT_FEATURE_TYPE_DIACRITICS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DECOMPOSE_DIACRITICS: for #HB_AAT_LAYOUT_FEATURE_TYPE_DIACRITICS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NORMAL_POSITION: for #HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SUPERIORS: for #HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_INFERIORS: for #HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ORDINALS: for #HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SCIENTIFIC_INFERIORS: for #HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_FRACTIONS: for #HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_VERTICAL_FRACTIONS: for #HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DIAGONAL_FRACTIONS: for #HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PREVENT_OVERLAP_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_OVERLAPPING_CHARACTERS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PREVENT_OVERLAP_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_OVERLAPPING_CHARACTERS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HYPHENS_TO_EM_DASH_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HYPHENS_TO_EM_DASH_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HYPHEN_TO_EN_DASH_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HYPHEN_TO_EN_DASH_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SLASHED_ZERO_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SLASHED_ZERO_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_FORM_INTERROBANG_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_FORM_INTERROBANG_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SMART_QUOTES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SMART_QUOTES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PERIODS_TO_ELLIPSIS_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PERIODS_TO_ELLIPSIS_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HYPHEN_TO_MINUS_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HYPHEN_TO_MINUS_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ASTERISK_TO_MULTIPLY_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ASTERISK_TO_MULTIPLY_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SLASH_TO_DIVIDE_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SLASH_TO_DIVIDE_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_INEQUALITY_LIGATURES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_INEQUALITY_LIGATURES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_EXPONENTS_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_EXPONENTS_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_MATHEMATICAL_GREEK_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_MATHEMATICAL_GREEK_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_ORNAMENTS: for #HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DINGBATS: for #HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PI_CHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_FLEURONS: for #HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DECORATIVE_BORDERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_INTERNATIONAL_SYMBOLS: for #HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_MATH_SYMBOLS: for #HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_ALTERNATES: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DESIGN_LEVEL1: for #HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DESIGN_LEVEL2: for #HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DESIGN_LEVEL3: for #HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DESIGN_LEVEL4: for #HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DESIGN_LEVEL5: for #HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_STYLE_OPTIONS: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DISPLAY_TEXT: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ENGRAVED_TEXT: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ILLUMINATED_CAPS: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TITLING_CAPS: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TALL_CAPS: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TRADITIONAL_CHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SIMPLIFIED_CHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_JIS1978_CHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_JIS1983_CHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_JIS1990_CHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TRADITIONAL_ALT_ONE: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TRADITIONAL_ALT_TWO: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TRADITIONAL_ALT_THREE: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TRADITIONAL_ALT_FOUR: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TRADITIONAL_ALT_FIVE: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_EXPERT_CHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_JIS2004_CHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HOJO_CHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NLCCHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TRADITIONAL_NAMES_CHARACTERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LOWER_CASE_NUMBERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_CASE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_UPPER_CASE_NUMBERS: for #HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_CASE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PROPORTIONAL_TEXT: for #HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_MONOSPACED_TEXT: for #HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HALF_WIDTH_TEXT: for #HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_THIRD_WIDTH_TEXT: for #HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_QUARTER_WIDTH_TEXT: for #HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ALT_PROPORTIONAL_TEXT: for #HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ALT_HALF_WIDTH_TEXT: for #HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_TRANSLITERATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HANJA_TO_HANGUL: for #HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HIRAGANA_TO_KATAKANA: for #HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_KATAKANA_TO_HIRAGANA: for #HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_KANA_TO_ROMANIZATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ROMANIZATION_TO_HIRAGANA: for #HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ROMANIZATION_TO_KATAKANA: for #HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HANJA_TO_HANGUL_ALT_ONE: for #HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HANJA_TO_HANGUL_ALT_TWO: for #HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HANJA_TO_HANGUL_ALT_THREE: for #HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_BOX_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ROUNDED_BOX_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CIRCLE_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_INVERTED_CIRCLE_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PARENTHESIS_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PERIOD_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ROMAN_NUMERAL_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DIAMOND_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_INVERTED_BOX_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_INVERTED_ROUNDED_BOX_ANNOTATION: for #HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_FULL_WIDTH_KANA: for #HB_AAT_LAYOUT_FEATURE_TYPE_KANA_SPACING_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PROPORTIONAL_KANA: for #HB_AAT_LAYOUT_FEATURE_TYPE_KANA_SPACING_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_FULL_WIDTH_IDEOGRAPHS: for #HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_SPACING_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PROPORTIONAL_IDEOGRAPHS: for #HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_SPACING_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HALF_WIDTH_IDEOGRAPHS: for #HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_SPACING_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CANONICAL_COMPOSITION_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CANONICAL_COMPOSITION_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_COMPATIBILITY_COMPOSITION_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_COMPATIBILITY_COMPOSITION_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TRANSCODING_COMPOSITION_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_TRANSCODING_COMPOSITION_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_RUBY_KANA: Deprecated; use #HB_AAT_LAYOUT_FEATURE_SELECTOR_RUBY_KANA_OFF instead + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_RUBY_KANA: Deprecated; use #HB_AAT_LAYOUT_FEATURE_SELECTOR_RUBY_KANA_ON instead + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_RUBY_KANA_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_RUBY_KANA + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_RUBY_KANA_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_RUBY_KANA + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_CJK_SYMBOL_ALTERNATIVES: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_SYMBOL_ALT_ONE: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_SYMBOL_ALT_TWO: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_SYMBOL_ALT_THREE: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_SYMBOL_ALT_FOUR: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_SYMBOL_ALT_FIVE: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_IDEOGRAPHIC_ALTERNATIVES: for #HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_IDEOGRAPHIC_ALT_ONE: for #HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_IDEOGRAPHIC_ALT_TWO: for #HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_IDEOGRAPHIC_ALT_THREE: for #HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_IDEOGRAPHIC_ALT_FOUR: for #HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_IDEOGRAPHIC_ALT_FIVE: for #HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_VERTICAL_ROMAN_CENTERED: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_VERTICAL_ROMAN_PLACEMENT_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_VERTICAL_ROMAN_HBASELINE: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_VERTICAL_ROMAN_PLACEMENT_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_CJK_ITALIC_ROMAN: Deprecated; use #HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_ITALIC_ROMAN_OFF instead + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_ITALIC_ROMAN: Deprecated; use #HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_ITALIC_ROMAN_ON instead + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_ITALIC_ROMAN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_ITALIC_CJK_ROMAN + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CJK_ITALIC_ROMAN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_ITALIC_CJK_ROMAN + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CASE_SENSITIVE_LAYOUT_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CASE_SENSITIVE_LAYOUT_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CASE_SENSITIVE_SPACING_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CASE_SENSITIVE_SPACING_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ALTERNATE_HORIZ_KANA_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ALTERNATE_HORIZ_KANA_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ALTERNATE_VERT_KANA_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_ALTERNATE_VERT_KANA_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_STYLISTIC_ALTERNATES: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_ONE_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_ONE_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_TWO_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_TWO_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_THREE_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_THREE_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_FOUR_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_FOUR_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_FIVE_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_FIVE_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_SIX_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_SIX_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_SEVEN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_SEVEN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_EIGHT_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_EIGHT_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_NINE_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_NINE_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_TEN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_TEN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_ELEVEN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_ELEVEN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_TWELVE_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_TWELVE_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_THIRTEEN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_THIRTEEN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_FOURTEEN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_FOURTEEN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_FIFTEEN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_FIFTEEN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_SIXTEEN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_SIXTEEN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_SEVENTEEN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_SEVENTEEN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_EIGHTEEN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_EIGHTEEN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_NINETEEN_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_NINETEEN_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_TWENTY_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_STYLISTIC_ALT_TWENTY_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CONTEXTUAL_ALTERNATES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CONTEXTUAL_ALTERNATES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SWASH_ALTERNATES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_SWASH_ALTERNATES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CONTEXTUAL_SWASH_ALTERNATES_ON: for #HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_CONTEXTUAL_SWASH_ALTERNATES_OFF: for #HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DEFAULT_LOWER_CASE: for #HB_AAT_LAYOUT_FEATURE_TYPE_LOWER_CASE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LOWER_CASE_SMALL_CAPS: for #HB_AAT_LAYOUT_FEATURE_TYPE_LOWER_CASE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_LOWER_CASE_PETITE_CAPS: for #HB_AAT_LAYOUT_FEATURE_TYPE_LOWER_CASE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DEFAULT_UPPER_CASE: for #HB_AAT_LAYOUT_FEATURE_TYPE_UPPER_CASE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_UPPER_CASE_SMALL_CAPS: for #HB_AAT_LAYOUT_FEATURE_TYPE_UPPER_CASE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_UPPER_CASE_PETITE_CAPS: for #HB_AAT_LAYOUT_FEATURE_TYPE_UPPER_CASE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_HALF_WIDTH_CJK_ROMAN: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_PROPORTIONAL_CJK_ROMAN: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_DEFAULT_CJK_ROMAN: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE + * @HB_AAT_LAYOUT_FEATURE_SELECTOR_FULL_WIDTH_CJK_ROMAN: for #HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE * + * The selectors defined for specifying AAT feature settings. * * Since: 2.2.0 */ @@ -424,6 +718,7 @@ typedef enum HB_AAT_LAYOUT_FEATURE_SELECTOR_DEFAULT_CJK_ROMAN = 2, HB_AAT_LAYOUT_FEATURE_SELECTOR_FULL_WIDTH_CJK_ROMAN = 3, + /*< private >*/ _HB_AAT_LAYOUT_FEATURE_SELECTOR_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/ } hb_aat_layout_feature_selector_t; @@ -437,8 +732,7 @@ HB_EXTERN hb_ot_name_id_t hb_aat_layout_feature_type_get_name_id (hb_face_t *face, hb_aat_layout_feature_type_t feature_type); -typedef struct hb_aat_layout_feature_selector_info_t -{ +typedef struct hb_aat_layout_feature_selector_info_t { hb_ot_name_id_t name_id; hb_aat_layout_feature_selector_t enable; hb_aat_layout_feature_selector_t disable; @@ -446,6 +740,13 @@ typedef struct hb_aat_layout_feature_selector_info_t unsigned int reserved; } hb_aat_layout_feature_selector_info_t; +/** + * HB_AAT_LAYOUT_NO_SELECTOR_INDEX + * + * Used when getting or setting AAT feature selectors. Indicates that + * there is no selector index corresponding to the selector of interest. + * + */ #define HB_AAT_LAYOUT_NO_SELECTOR_INDEX 0xFFFFu HB_EXTERN unsigned int diff --git a/thirdparty/harfbuzz/src/hb-algs.hh b/thirdparty/harfbuzz/src/hb-algs.hh index 30b5812e12..98de61f3e8 100644 --- a/thirdparty/harfbuzz/src/hb-algs.hh +++ b/thirdparty/harfbuzz/src/hb-algs.hh @@ -350,14 +350,14 @@ struct { template <typename T, typename T2> constexpr auto operator () (T&& a, T2&& b) const HB_AUTO_RETURN - (hb_forward<T> (a) <= hb_forward<T2> (b) ? hb_forward<T> (a) : hb_forward<T2> (b)) + (a <= b ? hb_forward<T> (a) : hb_forward<T2> (b)) } HB_FUNCOBJ (hb_min); struct { template <typename T, typename T2> constexpr auto operator () (T&& a, T2&& b) const HB_AUTO_RETURN - (hb_forward<T> (a) >= hb_forward<T2> (b) ? hb_forward<T> (a) : hb_forward<T2> (b)) + (a >= b ? hb_forward<T> (a) : hb_forward<T2> (b)) } HB_FUNCOBJ (hb_max); struct diff --git a/thirdparty/harfbuzz/src/hb-blob.cc b/thirdparty/harfbuzz/src/hb-blob.cc index 94ed50fd3c..e340bc346d 100644 --- a/thirdparty/harfbuzz/src/hb-blob.cc +++ b/thirdparty/harfbuzz/src/hb-blob.cc @@ -58,7 +58,7 @@ * @length: Length of @data in bytes. * @mode: Memory mode for @data. * @user_data: Data parameter to pass to @destroy. - * @destroy: Callback to call when @data is not needed anymore. + * @destroy: (optional): Callback to call when @data is not needed anymore. * * Creates a new "blob" object wrapping @data. The @mode parameter is used * to negotiate ownership and lifecycle of @data. @@ -156,7 +156,7 @@ hb_blob_create_sub_blob (hb_blob_t *parent, * * Makes a writable copy of @blob. * - * Return value: New blob, or nullptr if allocation failed. + * Return value: The new blob, or nullptr if allocation failed * * Since: 1.8.0 **/ @@ -182,7 +182,7 @@ hb_blob_copy_writable_or_fail (hb_blob_t *blob) * * See TODO:link object types for more information. * - * Return value: (transfer full): the empty blob. + * Return value: (transfer full): The empty blob. * * Since: 0.9.2 **/ @@ -234,13 +234,15 @@ hb_blob_destroy (hb_blob_t *blob) /** * hb_blob_set_user_data: (skip) - * @blob: a blob. - * @key: key for data to set. - * @data: data to set. - * @destroy: callback to call when @data is not needed anymore. - * @replace: whether to replace an existing data with the same key. + * @blob: An #hb_blob_t + * @key: The user-data key to set + * @data: A pointer to the user data to set + * @destroy: (optional): A callback to call when @data is not needed anymore + * @replace: Whether to replace an existing data with the same key + * + * Attaches a user-data key/data pair to the specified blob. * - * Return value: + * Return value: %true if success, %false otherwise * * Since: 0.9.2 **/ @@ -256,12 +258,13 @@ hb_blob_set_user_data (hb_blob_t *blob, /** * hb_blob_get_user_data: (skip) - * @blob: a blob. - * @key: key for data to get. + * @blob: a blob + * @key: The user-data key to query * + * Fetches the user data associated with the specified key, + * attached to the specified font-functions structure. * - * - * Return value: (transfer none): + * Return value: (transfer none): A pointer to the user data * * Since: 0.9.2 **/ @@ -275,9 +278,9 @@ hb_blob_get_user_data (hb_blob_t *blob, /** * hb_blob_make_immutable: - * @blob: a blob. - * + * @blob: a blob * + * Makes a blob immutable. * * Since: 0.9.2 **/ @@ -294,9 +297,9 @@ hb_blob_make_immutable (hb_blob_t *blob) * hb_blob_is_immutable: * @blob: a blob. * + * Tests whether a blob is immutable. * - * - * Return value: TODO + * Return value: %true if @blob is immutable, false otherwise * * Since: 0.9.2 **/ @@ -311,9 +314,9 @@ hb_blob_is_immutable (hb_blob_t *blob) * hb_blob_get_length: * @blob: a blob. * + * Fetches the length of a blob's data. * - * - * Return value: the length of blob data in bytes. + * Return value: the length of @blob data in bytes. * * Since: 0.9.2 **/ @@ -326,11 +329,11 @@ hb_blob_get_length (hb_blob_t *blob) /** * hb_blob_get_data: * @blob: a blob. - * @length: (out): + * @length: (out): The length in bytes of the data retrieved * + * Fetches the data from a blob. * - * - * Returns: (transfer none) (array length=length): + * Returns: (transfer none) (array length=length): the byte data of @blob. * * Since: 0.9.2 **/ @@ -558,9 +561,12 @@ _open_resource_fork (const char *file_name, hb_mapped_file_t *file) /** * hb_blob_create_from_file: - * @file_name: font filename. + * @file_name: A font filename + * + * Creates a new blob containing the data from the + * specified binary font file. * - * Returns: A hb_blob_t pointer with the content of the file + * Returns: An #hb_blob_t pointer with the content of the file * * Since: 1.7.7 **/ diff --git a/thirdparty/harfbuzz/src/hb-blob.h b/thirdparty/harfbuzz/src/hb-blob.h index f80e9af2d9..00e41f3ce3 100644 --- a/thirdparty/harfbuzz/src/hb-blob.h +++ b/thirdparty/harfbuzz/src/hb-blob.h @@ -36,25 +36,34 @@ HB_BEGIN_DECLS -/* - * Note re various memory-modes: +/** + * hb_memory_mode_t: + * @HB_MEMORY_MODE_DUPLICATE + * @HB_MEMORY_MODE_READONLY + * @HB_MEMORY_MODE_WRITABLE + * @HB_MEMORY_MODE_READONLY_MAY_MAKE_WRITABLE + * + * Data type holding the memory modes available to + * client programs. + * + * Regarding these various memory-modes: * * - In no case shall the HarfBuzz client modify memory * that is passed to HarfBuzz in a blob. If there is - * any such possibility, MODE_DUPLICATE should be used + * any such possibility, @HB_MEMORY_MODE_DUPLICATE should be used * such that HarfBuzz makes a copy immediately, * - * - Use MODE_READONLY otherwise, unless you really really + * - Use @HB_MEMORY_MODE_READONLY otherwise, unless you really really * really know what you are doing, * - * - MODE_WRITABLE is appropriate if you really made a + * - @HB_MEMORY_MODE_WRITABLE is appropriate if you really made a * copy of data solely for the purpose of passing to * HarfBuzz and doing that just once (no reuse!), * - * - If the font is mmap()ed, it's ok to use - * READONLY_MAY_MAKE_WRITABLE, however, using that mode - * correctly is very tricky. Use MODE_READONLY instead. - */ + * - If the font is mmap()ed, it's okay to use + * @HB_MEMORY_READONLY_MAY_MAKE_WRITABLE, however, using that mode + * correctly is very tricky. Use @HB_MEMORY_MODE_READONLY instead. + **/ typedef enum { HB_MEMORY_MODE_DUPLICATE, HB_MEMORY_MODE_READONLY, @@ -62,6 +71,14 @@ typedef enum { HB_MEMORY_MODE_READONLY_MAY_MAKE_WRITABLE } hb_memory_mode_t; +/** + * hb_blob_t: + * + * Data type for blobs. A blob wraps a chunk of binary + * data and facilitates its lifecycle management between + * a client program and HarfBuzz. + * + **/ typedef struct hb_blob_t hb_blob_t; HB_EXTERN hb_blob_t * diff --git a/thirdparty/harfbuzz/src/hb-blob.hh b/thirdparty/harfbuzz/src/hb-blob.hh index d85bd823b0..b03dfc1380 100644 --- a/thirdparty/harfbuzz/src/hb-blob.hh +++ b/thirdparty/harfbuzz/src/hb-blob.hh @@ -90,6 +90,7 @@ struct hb_blob_ptr_t unsigned int get_length () const { return b.get ()->length; } void destroy () { hb_blob_destroy (b.get ()); b = nullptr; } + private: hb_nonnull_ptr_t<hb_blob_t> b; }; diff --git a/thirdparty/harfbuzz/src/hb-buffer-deserialize-json.hh b/thirdparty/harfbuzz/src/hb-buffer-deserialize-json.hh index 1f9e2e91db..01db295498 100644 --- a/thirdparty/harfbuzz/src/hb-buffer-deserialize-json.hh +++ b/thirdparty/harfbuzz/src/hb-buffer-deserialize-json.hh @@ -1,30 +1,29 @@ - #line 1 "hb-buffer-deserialize-json.rl" /* - * Copyright © 2013 Google, Inc. - * - * This is part of HarfBuzz, a text shaping library. - * - * Permission is hereby granted, without written agreement and without - * license or royalty fees, to use, copy, modify, and distribute this - * software and its documentation for any purpose, provided that the - * above copyright notice and the following two paragraphs appear in - * all copies of this software. - * - * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR - * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES - * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN - * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH - * DAMAGE. - * - * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, - * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS - * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO - * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. - * - * Google Author(s): Behdad Esfahbod - */ +* Copyright © 2013 Google, Inc. +* +* This is part of HarfBuzz, a text shaping library. +* +* Permission is hereby granted, without written agreement and without +* license or royalty fees, to use, copy, modify, and distribute this +* software and its documentation for any purpose, provided that the +* above copyright notice and the following two paragraphs appear in +* all copies of this software. +* +* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR +* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES +* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN +* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +* DAMAGE. +* +* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, +* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND +* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS +* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO +* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. +* +* Google Author(s): Behdad Esfahbod +*/ #ifndef HB_BUFFER_DESERIALIZE_JSON_HH #define HB_BUFFER_DESERIALIZE_JSON_HH @@ -32,612 +31,577 @@ #include "hb.hh" -#line 36 "hb-buffer-deserialize-json.hh" +#line 35 "hb-buffer-deserialize-json.hh" static const unsigned char _deserialize_json_trans_keys[] = { - 0u, 0u, 9u, 123u, 9u, 34u, 97u, 103u, 120u, 121u, 34u, 34u, 9u, 58u, 9u, 57u, - 48u, 57u, 9u, 125u, 9u, 125u, 9u, 125u, 34u, 34u, 9u, 58u, 9u, 57u, 48u, 57u, - 9u, 125u, 9u, 125u, 108u, 108u, 34u, 34u, 9u, 58u, 9u, 57u, 9u, 125u, 9u, 125u, - 120u, 121u, 34u, 34u, 9u, 58u, 9u, 57u, 48u, 57u, 9u, 125u, 9u, 125u, 34u, 34u, - 9u, 58u, 9u, 57u, 48u, 57u, 9u, 125u, 9u, 125u, 34u, 34u, 9u, 58u, 9u, 57u, - 65u, 122u, 34u, 122u, 9u, 125u, 9u, 125u, 9u, 93u, 9u, 123u, 0u, 0u, 0 + 1u, 0u, 0u, 18u, 0u, 2u, 10u, 15u, + 16u, 17u, 2u, 2u, 0u, 7u, 0u, 6u, + 5u, 6u, 0u, 19u, 0u, 19u, 0u, 19u, + 2u, 2u, 0u, 7u, 0u, 6u, 5u, 6u, + 0u, 19u, 0u, 19u, 14u, 14u, 2u, 2u, + 0u, 7u, 0u, 6u, 0u, 19u, 0u, 19u, + 16u, 17u, 2u, 2u, 0u, 7u, 0u, 6u, + 5u, 6u, 0u, 19u, 0u, 19u, 2u, 2u, + 0u, 7u, 0u, 6u, 5u, 6u, 0u, 19u, + 0u, 19u, 2u, 2u, 0u, 7u, 0u, 6u, + 2u, 8u, 0u, 19u, 2u, 8u, 0u, 19u, + 0u, 19u, 2u, 2u, 0u, 7u, 0u, 6u, + 0u, 19u, 0u, 9u, 0u, 18u, 1u, 0u, + 0u }; -static const char _deserialize_json_key_spans[] = { - 0, 115, 26, 7, 2, 1, 50, 49, - 10, 117, 117, 117, 1, 50, 49, 10, - 117, 117, 1, 1, 50, 49, 117, 117, - 2, 1, 50, 49, 10, 117, 117, 1, - 50, 49, 10, 117, 117, 1, 50, 49, - 58, 89, 117, 117, 85, 115, 0 +static const signed char _deserialize_json_char_class[] = { + 0, 0, 0, 0, 0, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 0, + 1, 2, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 3, 4, 1, 1, 5, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 7, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 8, 9, 1, 1, 1, + 10, 1, 11, 12, 1, 1, 13, 1, + 1, 1, 1, 14, 1, 1, 1, 1, + 1, 1, 1, 1, 15, 1, 1, 16, + 17, 1, 18, 1, 19, 0 }; static const short _deserialize_json_index_offsets[] = { - 0, 0, 116, 143, 151, 154, 156, 207, - 257, 268, 386, 504, 622, 624, 675, 725, - 736, 854, 972, 974, 976, 1027, 1077, 1195, - 1313, 1316, 1318, 1369, 1419, 1430, 1548, 1666, - 1668, 1719, 1769, 1780, 1898, 2016, 2018, 2069, - 2119, 2178, 2268, 2386, 2504, 2590, 2706 + 0, 0, 19, 22, 28, 30, 31, 39, + 46, 48, 68, 88, 108, 109, 117, 124, + 126, 146, 166, 167, 168, 176, 183, 203, + 223, 225, 226, 234, 241, 243, 263, 283, + 284, 292, 299, 301, 321, 341, 342, 350, + 357, 364, 384, 391, 411, 431, 432, 440, + 447, 467, 477, 496, 0 +}; + +static const signed char _deserialize_json_indicies[] = { + 1, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2, 3, 0, 4, 5, 6, + 7, 8, 0, 9, 10, 11, 12, 12, + 0, 0, 0, 0, 0, 0, 13, 13, + 0, 0, 0, 14, 15, 16, 18, 19, + 20, 0, 0, 21, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 22, 23, 0, 0, 3, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 24, + 20, 0, 0, 21, 0, 19, 19, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 22, 25, 25, 0, 0, + 0, 0, 0, 0, 26, 26, 0, 0, + 0, 27, 28, 29, 31, 32, 33, 0, + 0, 34, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 35, 33, 0, 0, 34, 0, 32, + 32, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 35, 36, 37, + 37, 0, 0, 0, 0, 0, 0, 38, + 38, 0, 0, 0, 0, 39, 40, 42, + 0, 0, 43, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 44, 42, 0, 0, 43, 0, + 45, 45, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 44, 46, + 47, 48, 48, 0, 0, 0, 0, 0, + 0, 49, 49, 0, 0, 0, 50, 51, + 52, 54, 55, 56, 0, 0, 57, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 58, 56, + 0, 0, 57, 0, 55, 55, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 58, 59, 59, 0, 0, 0, + 0, 0, 0, 60, 60, 0, 0, 0, + 61, 62, 63, 65, 66, 67, 0, 0, + 68, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 69, 67, 0, 0, 68, 0, 66, 66, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 69, 70, 70, 0, + 0, 0, 0, 0, 0, 71, 71, 0, + 72, 0, 0, 73, 74, 76, 75, 75, + 75, 75, 75, 77, 79, 0, 0, 80, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 81, + 75, 0, 0, 0, 0, 0, 75, 83, + 0, 0, 84, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 85, 83, 0, 0, 84, 0, + 87, 87, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 85, 88, + 88, 0, 0, 0, 0, 0, 0, 89, + 89, 0, 0, 0, 0, 90, 91, 83, + 0, 0, 84, 0, 93, 93, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 85, 94, 0, 0, 95, 0, + 0, 0, 0, 0, 96, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 2, + 0 }; -static const char _deserialize_json_indicies[] = { - 0, 0, 0, 0, 0, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 0, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 2, 1, 3, 3, 3, - 3, 3, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 3, 1, 4, 1, - 5, 1, 6, 7, 1, 1, 8, 1, - 9, 10, 1, 11, 1, 11, 11, 11, - 11, 11, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 11, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 12, 1, - 12, 12, 12, 12, 12, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 12, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 13, 1, 1, 14, - 15, 15, 15, 15, 15, 15, 15, 15, - 15, 1, 16, 17, 17, 17, 17, 17, - 17, 17, 17, 17, 1, 18, 18, 18, - 18, 18, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 18, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 19, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 20, 1, 21, 21, 21, 21, 21, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 21, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 3, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 22, - 1, 18, 18, 18, 18, 18, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 18, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 19, 1, 1, 1, - 17, 17, 17, 17, 17, 17, 17, 17, - 17, 17, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 20, 1, 23, - 1, 23, 23, 23, 23, 23, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 23, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 24, 1, 24, 24, 24, 24, - 24, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 24, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 25, 1, 1, 26, 27, 27, 27, 27, - 27, 27, 27, 27, 27, 1, 28, 29, - 29, 29, 29, 29, 29, 29, 29, 29, - 1, 30, 30, 30, 30, 30, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 30, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 31, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 32, 1, 30, - 30, 30, 30, 30, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 30, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 31, 1, 1, 1, 29, 29, - 29, 29, 29, 29, 29, 29, 29, 29, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 32, 1, 33, 1, 34, - 1, 34, 34, 34, 34, 34, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 34, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 35, 1, 35, 35, 35, 35, - 35, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 35, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 36, 37, 37, 37, 37, - 37, 37, 37, 37, 37, 1, 38, 38, - 38, 38, 38, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 38, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 39, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 40, 1, 38, 38, 38, 38, - 38, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 38, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 39, - 1, 1, 1, 41, 41, 41, 41, 41, - 41, 41, 41, 41, 41, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 40, 1, 42, 43, 1, 44, 1, 44, - 44, 44, 44, 44, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 44, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 45, 1, 45, 45, 45, 45, 45, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 45, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 46, 1, - 1, 47, 48, 48, 48, 48, 48, 48, - 48, 48, 48, 1, 49, 50, 50, 50, - 50, 50, 50, 50, 50, 50, 1, 51, - 51, 51, 51, 51, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 51, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 52, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 53, 1, 51, 51, 51, - 51, 51, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 51, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 52, 1, 1, 1, 50, 50, 50, 50, - 50, 50, 50, 50, 50, 50, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 53, 1, 54, 1, 54, 54, 54, - 54, 54, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 54, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 55, 1, - 55, 55, 55, 55, 55, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 55, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 56, 1, 1, 57, - 58, 58, 58, 58, 58, 58, 58, 58, - 58, 1, 59, 60, 60, 60, 60, 60, - 60, 60, 60, 60, 1, 61, 61, 61, - 61, 61, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 61, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 62, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 63, 1, 61, 61, 61, 61, 61, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 61, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 62, 1, - 1, 1, 60, 60, 60, 60, 60, 60, - 60, 60, 60, 60, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 63, - 1, 64, 1, 64, 64, 64, 64, 64, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 64, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 65, 1, 65, 65, - 65, 65, 65, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 65, 1, 66, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 67, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 1, - 69, 69, 69, 69, 69, 69, 69, 69, - 69, 69, 69, 69, 69, 69, 69, 69, - 69, 69, 69, 69, 69, 69, 69, 69, - 69, 69, 1, 1, 1, 1, 1, 1, - 69, 69, 69, 69, 69, 69, 69, 69, - 69, 69, 69, 69, 69, 69, 69, 69, - 69, 69, 69, 69, 69, 69, 69, 69, - 69, 69, 1, 70, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 71, 71, - 1, 71, 71, 71, 71, 71, 71, 71, - 71, 71, 71, 1, 1, 1, 1, 1, - 1, 1, 71, 71, 71, 71, 71, 71, - 71, 71, 71, 71, 71, 71, 71, 71, - 71, 71, 71, 71, 71, 71, 71, 71, - 71, 71, 71, 71, 1, 1, 1, 1, - 71, 1, 71, 71, 71, 71, 71, 71, - 71, 71, 71, 71, 71, 71, 71, 71, - 71, 71, 71, 71, 71, 71, 71, 71, - 71, 71, 71, 71, 1, 72, 72, 72, - 72, 72, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 72, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 73, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 74, 1, 72, 72, 72, 72, 72, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 72, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 73, 1, - 1, 1, 75, 75, 75, 75, 75, 75, - 75, 75, 75, 75, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 74, - 1, 76, 76, 76, 76, 76, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 76, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 77, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 78, 1, 0, - 0, 0, 0, 0, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 0, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 2, 1, 1, 0 +static const signed char _deserialize_json_index_defaults[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 75, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0 }; -static const char _deserialize_json_trans_targs[] = { - 1, 0, 2, 2, 3, 4, 18, 24, - 37, 5, 12, 6, 7, 8, 9, 11, - 9, 11, 10, 2, 44, 10, 44, 13, - 14, 15, 16, 17, 16, 17, 10, 2, - 44, 19, 20, 21, 22, 23, 10, 2, - 44, 23, 25, 31, 26, 27, 28, 29, - 30, 29, 30, 10, 2, 44, 32, 33, - 34, 35, 36, 35, 36, 10, 2, 44, - 38, 39, 40, 42, 43, 41, 10, 41, - 10, 2, 44, 43, 44, 45, 46 +static const signed char _deserialize_json_cond_targs[] = { + 0, 1, 2, 2, 3, 4, 18, 24, + 37, 45, 5, 12, 6, 7, 8, 9, + 11, 8, 9, 11, 10, 2, 49, 10, + 49, 13, 14, 15, 16, 17, 15, 16, + 17, 10, 2, 49, 19, 20, 21, 22, + 23, 22, 10, 2, 49, 23, 25, 31, + 26, 27, 28, 29, 30, 28, 29, 30, + 10, 2, 49, 32, 33, 34, 35, 36, + 34, 35, 36, 10, 2, 49, 38, 39, + 40, 43, 44, 40, 41, 42, 41, 10, + 2, 49, 43, 10, 2, 49, 44, 44, + 46, 47, 43, 48, 48, 48, 49, 50, + 51, 0 }; -static const char _deserialize_json_trans_actions[] = { - 0, 0, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 2, 2, 2, - 0, 0, 3, 3, 4, 0, 5, 0, - 0, 2, 2, 2, 0, 0, 6, 6, - 7, 0, 0, 0, 2, 2, 8, 8, - 9, 0, 0, 0, 0, 0, 2, 2, - 2, 0, 0, 10, 10, 11, 0, 0, - 2, 2, 2, 0, 0, 12, 12, 13, - 0, 0, 0, 2, 2, 2, 14, 0, - 15, 15, 16, 0, 0, 0, 0 +static const signed char _deserialize_json_cond_actions[] = { + 0, 0, 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 2, 2, + 2, 0, 0, 0, 3, 3, 4, 0, + 5, 0, 0, 2, 2, 2, 0, 0, + 0, 6, 6, 7, 0, 0, 0, 2, + 2, 0, 8, 8, 9, 0, 0, 0, + 0, 0, 2, 2, 2, 0, 0, 0, + 10, 10, 11, 0, 0, 2, 2, 2, + 0, 0, 0, 12, 12, 13, 0, 0, + 2, 14, 14, 0, 15, 0, 0, 16, + 16, 17, 0, 18, 18, 19, 0, 15, + 0, 0, 20, 20, 0, 21, 0, 0, + 0, 0 }; static const int deserialize_json_start = 1; -static const int deserialize_json_first_final = 44; +static const int deserialize_json_first_final = 49; static const int deserialize_json_error = 0; static const int deserialize_json_en_main = 1; -#line 97 "hb-buffer-deserialize-json.rl" +#line 108 "hb-buffer-deserialize-json.rl" static hb_bool_t -_hb_buffer_deserialize_glyphs_json (hb_buffer_t *buffer, - const char *buf, - unsigned int buf_len, - const char **end_ptr, - hb_font_t *font) +_hb_buffer_deserialize_json (hb_buffer_t *buffer, +const char *buf, +unsigned int buf_len, +const char **end_ptr, +hb_font_t *font) { - const char *p = buf, *pe = buf + buf_len; - - /* Ensure we have positions. */ - (void) hb_buffer_get_glyph_positions (buffer, nullptr); - - while (p < pe && ISSPACE (*p)) - p++; - if (p < pe && *p == (buffer->len ? ',' : '[')) - { - *end_ptr = ++p; - } - - const char *tok = nullptr; - int cs; - hb_glyph_info_t info = {0}; - hb_glyph_position_t pos = {0}; - -#line 466 "hb-buffer-deserialize-json.hh" + const char *p = buf, *pe = buf + buf_len; + + /* Ensure we have positions. */ + (void) hb_buffer_get_glyph_positions (buffer, nullptr); + + while (p < pe && ISSPACE (*p)) + p++; + if (p < pe && *p == (buffer->len ? ',' : '[')) + { + *end_ptr = ++p; + } + + const char *tok = nullptr; + int cs; + hb_glyph_info_t info = {0}; + hb_glyph_position_t pos = {0}; + +#line 223 "hb-buffer-deserialize-json.hh" { - cs = deserialize_json_start; + cs = (int)deserialize_json_start; } - -#line 471 "hb-buffer-deserialize-json.hh" + +#line 228 "hb-buffer-deserialize-json.hh" { - int _slen; - int _trans; - const unsigned char *_keys; - const char *_inds; - if ( p == pe ) - goto _test_eof; - if ( cs == 0 ) - goto _out; -_resume: - _keys = _deserialize_json_trans_keys + (cs<<1); - _inds = _deserialize_json_indicies + _deserialize_json_index_offsets[cs]; - - _slen = _deserialize_json_key_spans[cs]; - _trans = _inds[ _slen > 0 && _keys[0] <=(*p) && - (*p) <= _keys[1] ? - (*p) - _keys[0] : _slen ]; - - cs = _deserialize_json_trans_targs[_trans]; - - if ( _deserialize_json_trans_actions[_trans] == 0 ) - goto _again; - - switch ( _deserialize_json_trans_actions[_trans] ) { - case 1: + unsigned int _trans = 0; + const unsigned char * _keys; + const signed char * _inds; + int _ic; + _resume: {} + if ( p == pe ) + goto _out; + _keys = ( _deserialize_json_trans_keys + ((cs<<1))); + _inds = ( _deserialize_json_indicies + (_deserialize_json_index_offsets[cs])); + + if ( ( (*( p))) <= 125 && ( (*( p))) >= 9 ) { + _ic = (int)_deserialize_json_char_class[(int)( (*( p))) - 9]; + if ( _ic <= (int)(*( _keys+1)) && _ic >= (int)(*( _keys)) ) + _trans = (unsigned int)(*( _inds + (int)( _ic - (int)(*( _keys)) ) )); + else + _trans = (unsigned int)_deserialize_json_index_defaults[cs]; + } + else { + _trans = (unsigned int)_deserialize_json_index_defaults[cs]; + } + + cs = (int)_deserialize_json_cond_targs[_trans]; + + if ( _deserialize_json_cond_actions[_trans] != 0 ) { + + switch ( _deserialize_json_cond_actions[_trans] ) { + case 1: { + { #line 38 "hb-buffer-deserialize-json.rl" - { - memset (&info, 0, sizeof (info)); - memset (&pos , 0, sizeof (pos )); -} - break; - case 5: + + memset (&info, 0, sizeof (info)); + memset (&pos , 0, sizeof (pos )); + } + +#line 264 "hb-buffer-deserialize-json.hh" + + + break; + } + case 5: { + { #line 43 "hb-buffer-deserialize-json.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 2: + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 280 "hb-buffer-deserialize-json.hh" + + + break; + } + case 2: { + { #line 51 "hb-buffer-deserialize-json.rl" - { - tok = p; -} - break; - case 14: + + tok = p; + } + +#line 292 "hb-buffer-deserialize-json.hh" + + + break; + } + case 15: { + { #line 55 "hb-buffer-deserialize-json.rl" - { - if (!hb_font_glyph_from_string (font, - tok, p - tok, - &info.codepoint)) - return false; -} - break; - case 15: -#line 62 "hb-buffer-deserialize-json.rl" - { if (!parse_uint (tok, p, &info.codepoint)) return false; } - break; - case 8: -#line 63 "hb-buffer-deserialize-json.rl" - { if (!parse_uint (tok, p, &info.cluster )) return false; } - break; - case 10: -#line 64 "hb-buffer-deserialize-json.rl" - { if (!parse_int (tok, p, &pos.x_offset )) return false; } - break; - case 12: -#line 65 "hb-buffer-deserialize-json.rl" - { if (!parse_int (tok, p, &pos.y_offset )) return false; } - break; - case 3: + if (unlikely (!buffer->ensure_glyphs ())) return false; } + +#line 302 "hb-buffer-deserialize-json.hh" + + + break; + } + case 21: { + { +#line 56 "hb-buffer-deserialize-json.rl" + if (unlikely (!buffer->ensure_unicode ())) return false; } + +#line 312 "hb-buffer-deserialize-json.hh" + + + break; + } + case 16: { + { +#line 58 "hb-buffer-deserialize-json.rl" + + /* TODO Unescape \" and \\ if found. */ + if (!hb_font_glyph_from_string (font, + tok, p - tok, + &info.codepoint)) + return false; + } + +#line 328 "hb-buffer-deserialize-json.hh" + + + break; + } + case 18: { + { #line 66 "hb-buffer-deserialize-json.rl" - { if (!parse_int (tok, p, &pos.x_advance)) return false; } - break; - case 6: + if (!parse_uint (tok, p, &info.codepoint)) return false; } + +#line 338 "hb-buffer-deserialize-json.hh" + + + break; + } + case 8: { + { #line 67 "hb-buffer-deserialize-json.rl" - { if (!parse_int (tok, p, &pos.y_advance)) return false; } - break; - case 16: -#line 62 "hb-buffer-deserialize-json.rl" - { if (!parse_uint (tok, p, &info.codepoint)) return false; } + if (!parse_uint (tok, p, &info.cluster )) return false; } + +#line 348 "hb-buffer-deserialize-json.hh" + + + break; + } + case 10: { + { +#line 68 "hb-buffer-deserialize-json.rl" + if (!parse_int (tok, p, &pos.x_offset )) return false; } + +#line 358 "hb-buffer-deserialize-json.hh" + + + break; + } + case 12: { + { +#line 69 "hb-buffer-deserialize-json.rl" + if (!parse_int (tok, p, &pos.y_offset )) return false; } + +#line 368 "hb-buffer-deserialize-json.hh" + + + break; + } + case 3: { + { +#line 70 "hb-buffer-deserialize-json.rl" + if (!parse_int (tok, p, &pos.x_advance)) return false; } + +#line 378 "hb-buffer-deserialize-json.hh" + + + break; + } + case 6: { + { +#line 71 "hb-buffer-deserialize-json.rl" + if (!parse_int (tok, p, &pos.y_advance)) return false; } + +#line 388 "hb-buffer-deserialize-json.hh" + + + break; + } + case 14: { + { +#line 51 "hb-buffer-deserialize-json.rl" + + tok = p; + } + +#line 400 "hb-buffer-deserialize-json.hh" + + { +#line 55 "hb-buffer-deserialize-json.rl" + if (unlikely (!buffer->ensure_glyphs ())) return false; } + +#line 406 "hb-buffer-deserialize-json.hh" + + + break; + } + case 20: { + { +#line 51 "hb-buffer-deserialize-json.rl" + + tok = p; + } + +#line 418 "hb-buffer-deserialize-json.hh" + + { +#line 56 "hb-buffer-deserialize-json.rl" + if (unlikely (!buffer->ensure_unicode ())) return false; } + +#line 424 "hb-buffer-deserialize-json.hh" + + + break; + } + case 17: { + { +#line 58 "hb-buffer-deserialize-json.rl" + + /* TODO Unescape \" and \\ if found. */ + if (!hb_font_glyph_from_string (font, + tok, p - tok, + &info.codepoint)) + return false; + } + +#line 440 "hb-buffer-deserialize-json.hh" + + { #line 43 "hb-buffer-deserialize-json.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 9: -#line 63 "hb-buffer-deserialize-json.rl" - { if (!parse_uint (tok, p, &info.cluster )) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 452 "hb-buffer-deserialize-json.hh" + + + break; + } + case 19: { + { +#line 66 "hb-buffer-deserialize-json.rl" + if (!parse_uint (tok, p, &info.codepoint)) return false; } + +#line 462 "hb-buffer-deserialize-json.hh" + + { #line 43 "hb-buffer-deserialize-json.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 11: -#line 64 "hb-buffer-deserialize-json.rl" - { if (!parse_int (tok, p, &pos.x_offset )) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 474 "hb-buffer-deserialize-json.hh" + + + break; + } + case 9: { + { +#line 67 "hb-buffer-deserialize-json.rl" + if (!parse_uint (tok, p, &info.cluster )) return false; } + +#line 484 "hb-buffer-deserialize-json.hh" + + { #line 43 "hb-buffer-deserialize-json.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 13: -#line 65 "hb-buffer-deserialize-json.rl" - { if (!parse_int (tok, p, &pos.y_offset )) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 496 "hb-buffer-deserialize-json.hh" + + + break; + } + case 11: { + { +#line 68 "hb-buffer-deserialize-json.rl" + if (!parse_int (tok, p, &pos.x_offset )) return false; } + +#line 506 "hb-buffer-deserialize-json.hh" + + { #line 43 "hb-buffer-deserialize-json.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 4: -#line 66 "hb-buffer-deserialize-json.rl" - { if (!parse_int (tok, p, &pos.x_advance)) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 518 "hb-buffer-deserialize-json.hh" + + + break; + } + case 13: { + { +#line 69 "hb-buffer-deserialize-json.rl" + if (!parse_int (tok, p, &pos.y_offset )) return false; } + +#line 528 "hb-buffer-deserialize-json.hh" + + { #line 43 "hb-buffer-deserialize-json.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 7: -#line 67 "hb-buffer-deserialize-json.rl" - { if (!parse_int (tok, p, &pos.y_advance)) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 540 "hb-buffer-deserialize-json.hh" + + + break; + } + case 4: { + { +#line 70 "hb-buffer-deserialize-json.rl" + if (!parse_int (tok, p, &pos.x_advance)) return false; } + +#line 550 "hb-buffer-deserialize-json.hh" + + { #line 43 "hb-buffer-deserialize-json.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; -#line 624 "hb-buffer-deserialize-json.hh" - } - -_again: - if ( cs == 0 ) - goto _out; - if ( ++p != pe ) - goto _resume; - _test_eof: {} - _out: {} + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 562 "hb-buffer-deserialize-json.hh" + + + break; + } + case 7: { + { +#line 71 "hb-buffer-deserialize-json.rl" + if (!parse_int (tok, p, &pos.y_advance)) return false; } + +#line 572 "hb-buffer-deserialize-json.hh" + + { +#line 43 "hb-buffer-deserialize-json.rl" + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 584 "hb-buffer-deserialize-json.hh" + + + break; + } + } + + } + + if ( cs != 0 ) { + p += 1; + goto _resume; + } + _out: {} } - -#line 125 "hb-buffer-deserialize-json.rl" - - - *end_ptr = p; - - return p == pe && *(p-1) != ']'; + +#line 136 "hb-buffer-deserialize-json.rl" + + + *end_ptr = p; + + return p == pe && *(p-1) != ']'; } #endif /* HB_BUFFER_DESERIALIZE_JSON_HH */ diff --git a/thirdparty/harfbuzz/src/hb-buffer-deserialize-text.hh b/thirdparty/harfbuzz/src/hb-buffer-deserialize-text.hh index 67f0a1252f..fb36f56015 100644 --- a/thirdparty/harfbuzz/src/hb-buffer-deserialize-text.hh +++ b/thirdparty/harfbuzz/src/hb-buffer-deserialize-text.hh @@ -1,30 +1,29 @@ - #line 1 "hb-buffer-deserialize-text.rl" /* - * Copyright © 2013 Google, Inc. - * - * This is part of HarfBuzz, a text shaping library. - * - * Permission is hereby granted, without written agreement and without - * license or royalty fees, to use, copy, modify, and distribute this - * software and its documentation for any purpose, provided that the - * above copyright notice and the following two paragraphs appear in - * all copies of this software. - * - * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR - * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES - * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN - * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH - * DAMAGE. - * - * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, - * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS - * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO - * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. - * - * Google Author(s): Behdad Esfahbod - */ +* Copyright © 2013 Google, Inc. +* +* This is part of HarfBuzz, a text shaping library. +* +* Permission is hereby granted, without written agreement and without +* license or royalty fees, to use, copy, modify, and distribute this +* software and its documentation for any purpose, provided that the +* above copyright notice and the following two paragraphs appear in +* all copies of this software. +* +* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR +* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES +* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN +* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +* DAMAGE. +* +* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, +* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND +* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS +* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO +* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. +* +* Google Author(s): Behdad Esfahbod +*/ #ifndef HB_BUFFER_DESERIALIZE_TEXT_HH #define HB_BUFFER_DESERIALIZE_TEXT_HH @@ -32,540 +31,734 @@ #include "hb.hh" -#line 36 "hb-buffer-deserialize-text.hh" +#line 35 "hb-buffer-deserialize-text.hh" static const unsigned char _deserialize_text_trans_keys[] = { - 0u, 0u, 9u, 122u, 45u, 57u, 48u, 57u, 45u, 57u, 48u, 57u, 48u, 57u, 45u, 57u, - 48u, 57u, 44u, 44u, 45u, 57u, 48u, 57u, 44u, 57u, 9u, 124u, 9u, 124u, 0u, 0u, - 9u, 122u, 9u, 124u, 9u, 124u, 9u, 124u, 9u, 124u, 9u, 124u, 9u, 124u, 9u, 124u, - 9u, 124u, 9u, 124u, 9u, 124u, 0 + 1u, 0u, 0u, 13u, 12u, 12u, 2u, 2u, + 5u, 11u, 0u, 12u, 5u, 6u, 4u, 6u, + 5u, 6u, 5u, 6u, 4u, 6u, 5u, 6u, + 3u, 3u, 4u, 6u, 5u, 6u, 3u, 6u, + 2u, 16u, 4u, 6u, 5u, 6u, 0u, 16u, + 0u, 16u, 1u, 0u, 0u, 12u, 0u, 16u, + 0u, 16u, 0u, 16u, 0u, 16u, 0u, 16u, + 0u, 16u, 0u, 16u, 0u, 16u, 0u, 16u, + 0u, 16u, 0u, 16u, 0u, 16u, 0u, 16u, + 0u, 16u, 0u }; -static const char _deserialize_text_key_spans[] = { - 0, 114, 13, 10, 13, 10, 10, 13, - 10, 1, 13, 10, 14, 116, 116, 0, - 114, 116, 116, 116, 116, 116, 116, 116, - 116, 116, 116 +static const signed char _deserialize_text_char_class[] = { + 0, 0, 0, 0, 0, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 0, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 2, 3, 4, 1, 1, 5, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 1, 1, 7, 8, 9, 1, 10, + 11, 11, 11, 11, 11, 11, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 12, 1, 1, 1, + 1, 1, 13, 14, 15, 1, 1, 1, + 11, 11, 11, 11, 11, 11, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 16, 0 }; static const short _deserialize_text_index_offsets[] = { - 0, 0, 115, 129, 140, 154, 165, 176, - 190, 201, 203, 217, 228, 243, 360, 477, - 478, 593, 710, 827, 944, 1061, 1178, 1295, - 1412, 1529, 1646 + 0, 0, 14, 15, 16, 23, 36, 38, + 41, 43, 45, 48, 50, 51, 54, 56, + 60, 75, 78, 80, 97, 114, 114, 127, + 144, 161, 178, 195, 212, 229, 246, 263, + 280, 297, 314, 331, 348, 0 +}; + +static const signed char _deserialize_text_indicies[] = { + 1, 0, 0, 0, 0, 0, 0, 2, + 0, 0, 0, 0, 0, 3, 4, 6, + 7, 7, 0, 0, 0, 0, 7, 8, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 4, 10, 11, 13, 14, + 15, 17, 18, 20, 21, 23, 24, 25, + 27, 28, 29, 31, 32, 33, 35, 36, + 29, 0, 28, 28, 38, 38, 0, 0, + 0, 0, 38, 0, 38, 0, 0, 0, + 38, 38, 38, 40, 41, 42, 44, 45, + 47, 0, 0, 0, 0, 48, 48, 0, + 49, 50, 0, 48, 0, 0, 0, 0, + 51, 52, 0, 0, 0, 0, 0, 0, + 0, 0, 53, 0, 0, 0, 0, 0, + 0, 54, 8, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 4, 56, + 0, 0, 0, 0, 0, 0, 0, 0, + 57, 0, 0, 0, 0, 0, 0, 58, + 56, 0, 0, 0, 0, 60, 60, 0, + 0, 57, 0, 0, 0, 0, 0, 0, + 58, 63, 62, 64, 0, 62, 62, 62, + 62, 65, 62, 66, 62, 62, 62, 67, + 68, 69, 71, 38, 72, 0, 38, 38, + 38, 38, 73, 38, 74, 38, 38, 38, + 37, 75, 76, 78, 0, 0, 79, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 80, 81, 82, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 53, 83, 84, 62, 64, + 0, 62, 62, 62, 62, 65, 62, 66, + 62, 62, 62, 67, 68, 69, 86, 0, + 87, 0, 0, 0, 0, 0, 0, 0, + 88, 0, 0, 0, 0, 57, 89, 91, + 0, 92, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 93, 94, + 91, 0, 92, 0, 0, 36, 36, 0, + 0, 0, 0, 0, 0, 0, 0, 93, + 94, 86, 0, 87, 0, 0, 97, 97, + 0, 0, 0, 88, 0, 0, 0, 0, + 57, 89, 99, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 100, 101, 99, 0, 0, 0, 0, + 45, 45, 0, 0, 0, 0, 0, 0, + 0, 0, 100, 101, 78, 0, 0, 79, + 0, 18, 18, 0, 0, 0, 0, 0, + 0, 0, 0, 80, 81, 0 }; -static const char _deserialize_text_indicies[] = { - 0, 0, 0, 0, 0, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 0, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 2, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 1, 1, 1, 1, 1, 1, - 1, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 1, 1, 1, 1, 1, - 1, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 1, 5, 1, 1, 6, - 7, 7, 7, 7, 7, 7, 7, 7, - 7, 1, 8, 9, 9, 9, 9, 9, - 9, 9, 9, 9, 1, 10, 1, 1, - 11, 12, 12, 12, 12, 12, 12, 12, - 12, 12, 1, 13, 14, 14, 14, 14, - 14, 14, 14, 14, 14, 1, 15, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 1, 17, 1, 1, 18, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 1, 20, - 21, 21, 21, 21, 21, 21, 21, 21, - 21, 1, 22, 1, 23, 1, 1, 24, - 25, 25, 25, 25, 25, 25, 25, 25, - 25, 1, 26, 27, 27, 27, 27, 27, - 27, 27, 27, 27, 1, 22, 1, 1, - 1, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 1, 28, 28, 28, 28, - 28, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 28, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 29, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 30, 1, 1, 31, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 32, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 33, - 1, 34, 34, 34, 34, 34, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 34, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 35, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 36, 1, 1, 0, - 0, 0, 0, 0, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 0, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 2, 3, - 3, 3, 3, 3, 3, 3, 3, 3, - 1, 1, 1, 1, 1, 1, 1, 4, - 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, - 4, 1, 1, 1, 1, 1, 1, 4, - 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, - 4, 1, 28, 28, 28, 28, 28, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 28, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 29, 1, 1, 1, - 1, 37, 37, 37, 37, 37, 37, 37, - 37, 37, 37, 1, 1, 1, 30, 1, - 1, 31, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 32, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 33, 1, 38, - 38, 38, 38, 38, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 38, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 39, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 40, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 41, 1, 42, 42, 42, 42, - 42, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 42, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 43, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 44, - 1, 42, 42, 42, 42, 42, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 42, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 14, 14, 14, 14, 14, 14, 14, 14, - 14, 14, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 43, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 44, 1, 38, 38, - 38, 38, 38, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 38, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 39, 1, 1, 1, 9, 9, 9, - 9, 9, 9, 9, 9, 9, 9, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 40, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 41, 1, 45, 45, 45, 45, 45, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 45, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 46, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 47, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 48, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 49, 1, - 50, 50, 50, 50, 50, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 50, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 51, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 52, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 53, 1, 50, 50, 50, - 50, 50, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 50, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 51, - 1, 1, 1, 1, 27, 27, 27, 27, - 27, 27, 27, 27, 27, 27, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 52, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 53, 1, 45, 45, 45, 45, 45, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 45, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 46, 1, 1, 1, - 1, 54, 54, 54, 54, 54, 54, 54, - 54, 54, 54, 1, 1, 1, 1, 1, - 1, 47, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 48, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 49, 1, 28, - 28, 28, 28, 28, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 28, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 29, 1, 55, 55, 1, 55, 55, - 55, 55, 55, 55, 55, 55, 55, 55, - 1, 1, 1, 30, 1, 1, 31, 55, - 55, 55, 55, 55, 55, 55, 55, 55, - 55, 55, 55, 55, 55, 55, 55, 55, - 55, 55, 55, 55, 55, 55, 55, 55, - 55, 1, 1, 32, 1, 55, 1, 55, - 55, 55, 55, 55, 55, 55, 55, 55, - 55, 55, 55, 55, 55, 55, 55, 55, - 55, 55, 55, 55, 55, 55, 55, 55, - 55, 1, 33, 1, 0 +static const signed char _deserialize_text_index_defaults[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 62, 38, 0, 0, 62, 0, 0, + 0, 0, 0, 0, 0, 0 }; -static const char _deserialize_text_trans_targs[] = { - 1, 0, 13, 17, 26, 3, 18, 21, - 18, 21, 5, 19, 20, 19, 20, 22, - 25, 8, 9, 12, 9, 12, 10, 11, - 23, 24, 23, 24, 14, 2, 6, 7, - 15, 16, 14, 15, 16, 17, 14, 4, - 15, 16, 14, 15, 16, 14, 2, 7, - 15, 16, 14, 2, 15, 16, 25, 26 +static const signed char _deserialize_text_cond_targs[] = { + 0, 1, 2, 25, 3, 3, 4, 19, + 5, 6, 23, 24, 7, 8, 27, 36, + 8, 27, 36, 9, 30, 33, 10, 11, + 12, 15, 11, 12, 15, 13, 13, 14, + 31, 32, 14, 31, 32, 16, 26, 17, + 18, 34, 35, 18, 34, 35, 19, 20, + 19, 6, 21, 22, 20, 21, 22, 23, + 20, 21, 22, 24, 24, 25, 26, 26, + 7, 9, 10, 16, 21, 29, 26, 26, + 7, 9, 10, 21, 29, 27, 28, 17, + 21, 29, 28, 29, 29, 30, 28, 7, + 10, 29, 31, 28, 7, 21, 29, 32, + 33, 33, 34, 28, 21, 29, 35, 36, + 0 }; -static const char _deserialize_text_trans_actions[] = { - 0, 0, 1, 1, 1, 2, 2, 2, - 0, 0, 2, 2, 2, 0, 0, 2, - 2, 2, 2, 2, 0, 0, 3, 2, - 2, 2, 0, 0, 4, 5, 5, 5, - 4, 4, 0, 0, 0, 0, 6, 7, - 6, 6, 8, 8, 8, 9, 10, 10, - 9, 9, 11, 12, 11, 11, 0, 0 +static const signed char _deserialize_text_cond_actions[] = { + 0, 0, 0, 0, 1, 0, 0, 2, + 0, 0, 2, 2, 0, 3, 4, 4, + 0, 5, 5, 0, 4, 4, 0, 3, + 3, 3, 0, 0, 0, 6, 0, 3, + 4, 4, 0, 5, 5, 0, 5, 0, + 3, 4, 4, 0, 5, 5, 7, 7, + 8, 9, 7, 7, 0, 0, 0, 10, + 10, 10, 10, 10, 8, 11, 12, 13, + 14, 14, 14, 15, 11, 11, 16, 17, + 18, 18, 18, 16, 16, 19, 19, 20, + 19, 19, 0, 0, 13, 10, 10, 21, + 21, 10, 22, 22, 23, 22, 22, 22, + 10, 5, 24, 24, 24, 24, 24, 19, + 0 }; -static const char _deserialize_text_eof_actions[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 4, 0, 0, - 0, 4, 6, 8, 8, 6, 9, 11, - 11, 9, 4 +static const signed char _deserialize_text_eof_trans[] = { + 1, 2, 3, 6, 7, 9, 10, 13, + 17, 20, 23, 27, 28, 31, 35, 29, + 38, 40, 44, 47, 53, 54, 55, 56, + 60, 62, 71, 78, 83, 70, 86, 91, + 96, 97, 99, 103, 104, 0 }; static const int deserialize_text_start = 1; -static const int deserialize_text_first_final = 13; +static const int deserialize_text_first_final = 19; static const int deserialize_text_error = 0; static const int deserialize_text_en_main = 1; -#line 91 "hb-buffer-deserialize-text.rl" +#line 114 "hb-buffer-deserialize-text.rl" static hb_bool_t -_hb_buffer_deserialize_glyphs_text (hb_buffer_t *buffer, - const char *buf, - unsigned int buf_len, - const char **end_ptr, - hb_font_t *font) +_hb_buffer_deserialize_text (hb_buffer_t *buffer, +const char *buf, +unsigned int buf_len, +const char **end_ptr, +hb_font_t *font) { - const char *p = buf, *pe = buf + buf_len; - - /* Ensure we have positions. */ - (void) hb_buffer_get_glyph_positions (buffer, nullptr); - - while (p < pe && ISSPACE (*p)) - p++; - if (p < pe && *p == (buffer->len ? '|' : '[')) - { - *end_ptr = ++p; - } - - const char *eof = pe, *tok = nullptr; - int cs; - hb_glyph_info_t info = {0}; - hb_glyph_position_t pos = {0}; - -#line 343 "hb-buffer-deserialize-text.hh" + const char *p = buf, *pe = buf + buf_len; + + /* Ensure we have positions. */ + (void) hb_buffer_get_glyph_positions (buffer, nullptr); + + while (p < pe && ISSPACE (*p)) + p++; + + const char *eof = pe, *tok = nullptr; + int cs; + hb_glyph_info_t info = {0}; + hb_glyph_position_t pos = {0}; + +#line 204 "hb-buffer-deserialize-text.hh" { - cs = deserialize_text_start; + cs = (int)deserialize_text_start; } - -#line 348 "hb-buffer-deserialize-text.hh" + +#line 209 "hb-buffer-deserialize-text.hh" { - int _slen; - int _trans; - const unsigned char *_keys; - const char *_inds; - if ( p == pe ) - goto _test_eof; - if ( cs == 0 ) - goto _out; -_resume: - _keys = _deserialize_text_trans_keys + (cs<<1); - _inds = _deserialize_text_indicies + _deserialize_text_index_offsets[cs]; - - _slen = _deserialize_text_key_spans[cs]; - _trans = _inds[ _slen > 0 && _keys[0] <=(*p) && - (*p) <= _keys[1] ? - (*p) - _keys[0] : _slen ]; - - cs = _deserialize_text_trans_targs[_trans]; - - if ( _deserialize_text_trans_actions[_trans] == 0 ) - goto _again; - - switch ( _deserialize_text_trans_actions[_trans] ) { - case 2: + unsigned int _trans = 0; + const unsigned char * _keys; + const signed char * _inds; + int _ic; + _resume: {} + if ( p == pe && p != eof ) + goto _out; + if ( p == eof ) { + if ( _deserialize_text_eof_trans[cs] > 0 ) { + _trans = (unsigned int)_deserialize_text_eof_trans[cs] - 1; + } + } + else { + _keys = ( _deserialize_text_trans_keys + ((cs<<1))); + _inds = ( _deserialize_text_indicies + (_deserialize_text_index_offsets[cs])); + + if ( ( (*( p))) <= 124 && ( (*( p))) >= 9 ) { + _ic = (int)_deserialize_text_char_class[(int)( (*( p))) - 9]; + if ( _ic <= (int)(*( _keys+1)) && _ic >= (int)(*( _keys)) ) + _trans = (unsigned int)(*( _inds + (int)( _ic - (int)(*( _keys)) ) )); + else + _trans = (unsigned int)_deserialize_text_index_defaults[cs]; + } + else { + _trans = (unsigned int)_deserialize_text_index_defaults[cs]; + } + + } + cs = (int)_deserialize_text_cond_targs[_trans]; + + if ( _deserialize_text_cond_actions[_trans] != 0 ) { + + switch ( _deserialize_text_cond_actions[_trans] ) { + case 1: { + { +#line 38 "hb-buffer-deserialize-text.rl" + + memset (&info, 0, sizeof (info)); + memset (&pos , 0, sizeof (pos )); + } + +#line 252 "hb-buffer-deserialize-text.hh" + + + break; + } + case 3: { + { #line 51 "hb-buffer-deserialize-text.rl" - { - tok = p; -} - break; - case 5: + + tok = p; + } + +#line 264 "hb-buffer-deserialize-text.hh" + + + break; + } + case 5: { + { #line 55 "hb-buffer-deserialize-text.rl" - { - if (!hb_font_glyph_from_string (font, - tok, p - tok, - &info.codepoint)) - return false; -} - break; - case 10: -#line 62 "hb-buffer-deserialize-text.rl" - { if (!parse_uint (tok, p, &info.cluster )) return false; } - break; - case 3: -#line 63 "hb-buffer-deserialize-text.rl" - { if (!parse_int (tok, p, &pos.x_offset )) return false; } - break; - case 12: -#line 64 "hb-buffer-deserialize-text.rl" - { if (!parse_int (tok, p, &pos.y_offset )) return false; } - break; - case 7: -#line 65 "hb-buffer-deserialize-text.rl" - { if (!parse_int (tok, p, &pos.x_advance)) return false; } - break; - case 1: + if (unlikely (!buffer->ensure_glyphs ())) return false; } + +#line 274 "hb-buffer-deserialize-text.hh" + + + break; + } + case 8: { + { +#line 56 "hb-buffer-deserialize-text.rl" + if (unlikely (!buffer->ensure_unicode ())) return false; } + +#line 284 "hb-buffer-deserialize-text.hh" + + + break; + } + case 18: { + { +#line 58 "hb-buffer-deserialize-text.rl" + + /* TODO Unescape delimeters. */ + if (!hb_font_glyph_from_string (font, + tok, p - tok, + &info.codepoint)) + return false; + } + +#line 300 "hb-buffer-deserialize-text.hh" + + + break; + } + case 9: { + { +#line 66 "hb-buffer-deserialize-text.rl" + if (!parse_hex (tok, p, &info.codepoint )) return false; } + +#line 310 "hb-buffer-deserialize-text.hh" + + + break; + } + case 21: { + { +#line 68 "hb-buffer-deserialize-text.rl" + if (!parse_uint (tok, p, &info.cluster )) return false; } + +#line 320 "hb-buffer-deserialize-text.hh" + + + break; + } + case 6: { + { +#line 69 "hb-buffer-deserialize-text.rl" + if (!parse_int (tok, p, &pos.x_offset )) return false; } + +#line 330 "hb-buffer-deserialize-text.hh" + + + break; + } + case 23: { + { +#line 70 "hb-buffer-deserialize-text.rl" + if (!parse_int (tok, p, &pos.y_offset )) return false; } + +#line 340 "hb-buffer-deserialize-text.hh" + + + break; + } + case 20: { + { +#line 71 "hb-buffer-deserialize-text.rl" + if (!parse_int (tok, p, &pos.x_advance)) return false; } + +#line 350 "hb-buffer-deserialize-text.hh" + + + break; + } + case 15: { + { #line 38 "hb-buffer-deserialize-text.rl" - { - memset (&info, 0, sizeof (info)); - memset (&pos , 0, sizeof (pos )); -} + + memset (&info, 0, sizeof (info)); + memset (&pos , 0, sizeof (pos )); + } + +#line 363 "hb-buffer-deserialize-text.hh" + + { #line 51 "hb-buffer-deserialize-text.rl" - { - tok = p; -} - break; - case 4: + + tok = p; + } + +#line 371 "hb-buffer-deserialize-text.hh" + + + break; + } + case 4: { + { +#line 51 "hb-buffer-deserialize-text.rl" + + tok = p; + } + +#line 383 "hb-buffer-deserialize-text.hh" + + { #line 55 "hb-buffer-deserialize-text.rl" - { - if (!hb_font_glyph_from_string (font, - tok, p - tok, - &info.codepoint)) - return false; -} -#line 43 "hb-buffer-deserialize-text.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 9: -#line 62 "hb-buffer-deserialize-text.rl" - { if (!parse_uint (tok, p, &info.cluster )) return false; } + if (unlikely (!buffer->ensure_glyphs ())) return false; } + +#line 389 "hb-buffer-deserialize-text.hh" + + + break; + } + case 2: { + { +#line 51 "hb-buffer-deserialize-text.rl" + + tok = p; + } + +#line 401 "hb-buffer-deserialize-text.hh" + + { +#line 56 "hb-buffer-deserialize-text.rl" + if (unlikely (!buffer->ensure_unicode ())) return false; } + +#line 407 "hb-buffer-deserialize-text.hh" + + + break; + } + case 16: { + { +#line 58 "hb-buffer-deserialize-text.rl" + + /* TODO Unescape delimeters. */ + if (!hb_font_glyph_from_string (font, + tok, p - tok, + &info.codepoint)) + return false; + } + +#line 423 "hb-buffer-deserialize-text.hh" + + { #line 43 "hb-buffer-deserialize-text.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 11: -#line 64 "hb-buffer-deserialize-text.rl" - { if (!parse_int (tok, p, &pos.y_offset )) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 435 "hb-buffer-deserialize-text.hh" + + + break; + } + case 7: { + { +#line 66 "hb-buffer-deserialize-text.rl" + if (!parse_hex (tok, p, &info.codepoint )) return false; } + +#line 445 "hb-buffer-deserialize-text.hh" + + { #line 43 "hb-buffer-deserialize-text.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 6: -#line 65 "hb-buffer-deserialize-text.rl" - { if (!parse_int (tok, p, &pos.x_advance)) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 457 "hb-buffer-deserialize-text.hh" + + + break; + } + case 10: { + { +#line 68 "hb-buffer-deserialize-text.rl" + if (!parse_uint (tok, p, &info.cluster )) return false; } + +#line 467 "hb-buffer-deserialize-text.hh" + + { #line 43 "hb-buffer-deserialize-text.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 8: -#line 66 "hb-buffer-deserialize-text.rl" - { if (!parse_int (tok, p, &pos.y_advance)) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 479 "hb-buffer-deserialize-text.hh" + + + break; + } + case 22: { + { +#line 70 "hb-buffer-deserialize-text.rl" + if (!parse_int (tok, p, &pos.y_offset )) return false; } + +#line 489 "hb-buffer-deserialize-text.hh" + + { #line 43 "hb-buffer-deserialize-text.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; -#line 480 "hb-buffer-deserialize-text.hh" - } - -_again: - if ( cs == 0 ) - goto _out; - if ( ++p != pe ) - goto _resume; - _test_eof: {} - if ( p == eof ) - { - switch ( _deserialize_text_eof_actions[cs] ) { - case 4: -#line 55 "hb-buffer-deserialize-text.rl" - { - if (!hb_font_glyph_from_string (font, - tok, p - tok, - &info.codepoint)) - return false; -} + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 501 "hb-buffer-deserialize-text.hh" + + + break; + } + case 19: { + { +#line 71 "hb-buffer-deserialize-text.rl" + if (!parse_int (tok, p, &pos.x_advance)) return false; } + +#line 511 "hb-buffer-deserialize-text.hh" + + { #line 43 "hb-buffer-deserialize-text.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 9: -#line 62 "hb-buffer-deserialize-text.rl" - { if (!parse_uint (tok, p, &info.cluster )) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 523 "hb-buffer-deserialize-text.hh" + + + break; + } + case 24: { + { +#line 72 "hb-buffer-deserialize-text.rl" + if (!parse_int (tok, p, &pos.y_advance)) return false; } + +#line 533 "hb-buffer-deserialize-text.hh" + + { #line 43 "hb-buffer-deserialize-text.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 11: -#line 64 "hb-buffer-deserialize-text.rl" - { if (!parse_int (tok, p, &pos.y_offset )) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 545 "hb-buffer-deserialize-text.hh" + + + break; + } + case 12: { + { +#line 38 "hb-buffer-deserialize-text.rl" + + memset (&info, 0, sizeof (info)); + memset (&pos , 0, sizeof (pos )); + } + +#line 558 "hb-buffer-deserialize-text.hh" + + { +#line 51 "hb-buffer-deserialize-text.rl" + + tok = p; + } + +#line 566 "hb-buffer-deserialize-text.hh" + + { +#line 55 "hb-buffer-deserialize-text.rl" + if (unlikely (!buffer->ensure_glyphs ())) return false; } + +#line 572 "hb-buffer-deserialize-text.hh" + + + break; + } + case 14: { + { +#line 38 "hb-buffer-deserialize-text.rl" + + memset (&info, 0, sizeof (info)); + memset (&pos , 0, sizeof (pos )); + } + +#line 585 "hb-buffer-deserialize-text.hh" + + { +#line 51 "hb-buffer-deserialize-text.rl" + + tok = p; + } + +#line 593 "hb-buffer-deserialize-text.hh" + + { +#line 58 "hb-buffer-deserialize-text.rl" + + /* TODO Unescape delimeters. */ + if (!hb_font_glyph_from_string (font, + tok, p - tok, + &info.codepoint)) + return false; + } + +#line 605 "hb-buffer-deserialize-text.hh" + + + break; + } + case 17: { + { +#line 58 "hb-buffer-deserialize-text.rl" + + /* TODO Unescape delimeters. */ + if (!hb_font_glyph_from_string (font, + tok, p - tok, + &info.codepoint)) + return false; + } + +#line 621 "hb-buffer-deserialize-text.hh" + + { +#line 55 "hb-buffer-deserialize-text.rl" + if (unlikely (!buffer->ensure_glyphs ())) return false; } + +#line 627 "hb-buffer-deserialize-text.hh" + + { #line 43 "hb-buffer-deserialize-text.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 6: -#line 65 "hb-buffer-deserialize-text.rl" - { if (!parse_int (tok, p, &pos.x_advance)) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 639 "hb-buffer-deserialize-text.hh" + + + break; + } + case 11: { + { +#line 38 "hb-buffer-deserialize-text.rl" + + memset (&info, 0, sizeof (info)); + memset (&pos , 0, sizeof (pos )); + } + +#line 652 "hb-buffer-deserialize-text.hh" + + { +#line 51 "hb-buffer-deserialize-text.rl" + + tok = p; + } + +#line 660 "hb-buffer-deserialize-text.hh" + + { +#line 58 "hb-buffer-deserialize-text.rl" + + /* TODO Unescape delimeters. */ + if (!hb_font_glyph_from_string (font, + tok, p - tok, + &info.codepoint)) + return false; + } + +#line 672 "hb-buffer-deserialize-text.hh" + + { #line 43 "hb-buffer-deserialize-text.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; - case 8: -#line 66 "hb-buffer-deserialize-text.rl" - { if (!parse_int (tok, p, &pos.y_advance)) return false; } + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 684 "hb-buffer-deserialize-text.hh" + + + break; + } + case 13: { + { +#line 38 "hb-buffer-deserialize-text.rl" + + memset (&info, 0, sizeof (info)); + memset (&pos , 0, sizeof (pos )); + } + +#line 697 "hb-buffer-deserialize-text.hh" + + { +#line 51 "hb-buffer-deserialize-text.rl" + + tok = p; + } + +#line 705 "hb-buffer-deserialize-text.hh" + + { +#line 58 "hb-buffer-deserialize-text.rl" + + /* TODO Unescape delimeters. */ + if (!hb_font_glyph_from_string (font, + tok, p - tok, + &info.codepoint)) + return false; + } + +#line 717 "hb-buffer-deserialize-text.hh" + + { +#line 55 "hb-buffer-deserialize-text.rl" + if (unlikely (!buffer->ensure_glyphs ())) return false; } + +#line 723 "hb-buffer-deserialize-text.hh" + + { #line 43 "hb-buffer-deserialize-text.rl" - { - buffer->add_info (info); - if (unlikely (!buffer->successful)) - return false; - buffer->pos[buffer->len - 1] = pos; - *end_ptr = p; -} - break; -#line 557 "hb-buffer-deserialize-text.hh" - } - } - - _out: {} + + buffer->add_info (info); + if (unlikely (!buffer->successful)) + return false; + buffer->pos[buffer->len - 1] = pos; + *end_ptr = p; + } + +#line 735 "hb-buffer-deserialize-text.hh" + + + break; + } + } + + } + + if ( p == eof ) { + if ( cs >= 19 ) + goto _out; + } + else { + if ( cs != 0 ) { + p += 1; + goto _resume; + } + } + _out: {} } - -#line 119 "hb-buffer-deserialize-text.rl" - - - *end_ptr = p; - - return p == pe && *(p-1) != ']'; + +#line 138 "hb-buffer-deserialize-text.rl" + + + *end_ptr = p; + + return p == pe && *(p-1) != ']'; } #endif /* HB_BUFFER_DESERIALIZE_TEXT_HH */ diff --git a/thirdparty/harfbuzz/src/hb-buffer-serialize.cc b/thirdparty/harfbuzz/src/hb-buffer-serialize.cc index bc6c978b38..f65bad45bb 100644 --- a/thirdparty/harfbuzz/src/hb-buffer-serialize.cc +++ b/thirdparty/harfbuzz/src/hb-buffer-serialize.cc @@ -91,26 +91,26 @@ hb_buffer_serialize_format_to_string (hb_buffer_serialize_format_t format) { switch ((unsigned) format) { - case HB_BUFFER_SERIALIZE_FORMAT_TEXT: return serialize_formats[0]; - case HB_BUFFER_SERIALIZE_FORMAT_JSON: return serialize_formats[1]; + case HB_BUFFER_SERIALIZE_FORMAT_TEXT: return serialize_formats[0]; + case HB_BUFFER_SERIALIZE_FORMAT_JSON: return serialize_formats[1]; default: - case HB_BUFFER_SERIALIZE_FORMAT_INVALID: return nullptr; + case HB_BUFFER_SERIALIZE_FORMAT_INVALID: return nullptr; } } static unsigned int _hb_buffer_serialize_glyphs_json (hb_buffer_t *buffer, - unsigned int start, - unsigned int end, - char *buf, - unsigned int buf_size, - unsigned int *buf_consumed, - hb_font_t *font, - hb_buffer_serialize_flags_t flags) + unsigned int start, + unsigned int end, + char *buf, + unsigned int buf_size, + unsigned int *buf_consumed, + hb_font_t *font, + hb_buffer_serialize_flags_t flags) { hb_glyph_info_t *info = hb_buffer_get_glyph_infos (buffer, nullptr); hb_glyph_position_t *pos = (flags & HB_BUFFER_SERIALIZE_FLAG_NO_POSITIONS) ? - nullptr : hb_buffer_get_glyph_positions (buffer, nullptr); + nullptr : hb_buffer_get_glyph_positions (buffer, nullptr); *buf_consumed = 0; hb_position_t x = 0, y = 0; @@ -125,6 +125,8 @@ _hb_buffer_serialize_glyphs_json (hb_buffer_t *buffer, if (i) *p++ = ','; + else + *p++ = '['; *p++ = '{'; @@ -134,8 +136,9 @@ _hb_buffer_serialize_glyphs_json (hb_buffer_t *buffer, char g[128]; hb_font_glyph_to_string (font, info[i].codepoint, g, sizeof (g)); *p++ = '"'; - for (char *q = g; *q; q++) { - if (*q == '"') + for (char *q = g; *q; q++) + { + if (unlikely (*q == '"' || *q == '\\')) *p++ = '\\'; *p++ = *q; } @@ -151,16 +154,16 @@ _hb_buffer_serialize_glyphs_json (hb_buffer_t *buffer, if (!(flags & HB_BUFFER_SERIALIZE_FLAG_NO_POSITIONS)) { p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), ",\"dx\":%d,\"dy\":%d", - x+pos[i].x_offset, y+pos[i].y_offset)); + x+pos[i].x_offset, y+pos[i].y_offset)); if (!(flags & HB_BUFFER_SERIALIZE_FLAG_NO_ADVANCES)) - p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), ",\"ax\":%d,\"ay\":%d", - pos[i].x_advance, pos[i].y_advance)); + p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), ",\"ax\":%d,\"ay\":%d", + pos[i].x_advance, pos[i].y_advance)); } if (flags & HB_BUFFER_SERIALIZE_FLAG_GLYPH_FLAGS) { if (info[i].mask & HB_GLYPH_FLAG_DEFINED) - p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), ",\"fl\":%u", info[i].mask & HB_GLYPH_FLAG_DEFINED)); + p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), ",\"fl\":%u", info[i].mask & HB_GLYPH_FLAG_DEFINED)); } if (flags & HB_BUFFER_SERIALIZE_FLAG_GLYPH_EXTENTS) @@ -168,12 +171,14 @@ _hb_buffer_serialize_glyphs_json (hb_buffer_t *buffer, hb_glyph_extents_t extents; hb_font_get_glyph_extents(font, info[i].codepoint, &extents); p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), ",\"xb\":%d,\"yb\":%d", - extents.x_bearing, extents.y_bearing)); + extents.x_bearing, extents.y_bearing)); p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), ",\"w\":%d,\"h\":%d", - extents.width, extents.height)); + extents.width, extents.height)); } *p++ = '}'; + if (i == end-1) + *p++ = ']'; unsigned int l = p - b; if (buf_size > l) @@ -197,18 +202,71 @@ _hb_buffer_serialize_glyphs_json (hb_buffer_t *buffer, } static unsigned int +_hb_buffer_serialize_unicode_json (hb_buffer_t *buffer, + unsigned int start, + unsigned int end, + char *buf, + unsigned int buf_size, + unsigned int *buf_consumed, + hb_buffer_serialize_flags_t flags) +{ + hb_glyph_info_t *info = hb_buffer_get_glyph_infos (buffer, nullptr); + + *buf_consumed = 0; + for (unsigned int i = start; i < end; i++) + { + char b[1024]; + char *p = b; + + if (i) + *p++ = ','; + else + *p++ = '['; + + *p++ = '{'; + + APPEND ("\"u\":"); + + p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), "%u", info[i].codepoint)); + + if (!(flags & HB_BUFFER_SERIALIZE_FLAG_NO_CLUSTERS)) { + p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), ",\"cl\":%u", info[i].cluster)); + } + + *p++ = '}'; + + if (i == end-1) + *p++ = ']'; + + unsigned int l = p - b; + if (buf_size > l) + { + memcpy (buf, b, l); + buf += l; + buf_size -= l; + *buf_consumed += l; + *buf = '\0'; + } else + return i - start; + + } + + return end - start; +} + +static unsigned int _hb_buffer_serialize_glyphs_text (hb_buffer_t *buffer, - unsigned int start, - unsigned int end, - char *buf, - unsigned int buf_size, - unsigned int *buf_consumed, - hb_font_t *font, - hb_buffer_serialize_flags_t flags) + unsigned int start, + unsigned int end, + char *buf, + unsigned int buf_size, + unsigned int *buf_consumed, + hb_font_t *font, + hb_buffer_serialize_flags_t flags) { hb_glyph_info_t *info = hb_buffer_get_glyph_infos (buffer, nullptr); hb_glyph_position_t *pos = (flags & HB_BUFFER_SERIALIZE_FLAG_NO_POSITIONS) ? - nullptr : hb_buffer_get_glyph_positions (buffer, nullptr); + nullptr : hb_buffer_get_glyph_positions (buffer, nullptr); *buf_consumed = 0; hb_position_t x = 0, y = 0; @@ -221,9 +279,12 @@ _hb_buffer_serialize_glyphs_text (hb_buffer_t *buffer, if (i) *p++ = '|'; + else + *p++ = '['; if (!(flags & HB_BUFFER_SERIALIZE_FLAG_NO_GLYPH_NAMES)) { + /* TODO Escape delimiters we use. */ hb_font_glyph_to_string (font, info[i].codepoint, p, 128); p += strlen (p); } @@ -237,21 +298,21 @@ _hb_buffer_serialize_glyphs_text (hb_buffer_t *buffer, if (!(flags & HB_BUFFER_SERIALIZE_FLAG_NO_POSITIONS)) { if (x+pos[i].x_offset || y+pos[i].y_offset) - p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), "@%d,%d", x+pos[i].x_offset, y+pos[i].y_offset)); + p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), "@%d,%d", x+pos[i].x_offset, y+pos[i].y_offset)); if (!(flags & HB_BUFFER_SERIALIZE_FLAG_NO_ADVANCES)) { - *p++ = '+'; - p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), "%d", pos[i].x_advance)); - if (pos[i].y_advance) - p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), ",%d", pos[i].y_advance)); + *p++ = '+'; + p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), "%d", pos[i].x_advance)); + if (pos[i].y_advance) + p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), ",%d", pos[i].y_advance)); } } if (flags & HB_BUFFER_SERIALIZE_FLAG_GLYPH_FLAGS) { if (info[i].mask & HB_GLYPH_FLAG_DEFINED) - p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), "#%X", info[i].mask &HB_GLYPH_FLAG_DEFINED)); + p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), "#%X", info[i].mask &HB_GLYPH_FLAG_DEFINED)); } if (flags & HB_BUFFER_SERIALIZE_FLAG_GLYPH_EXTENTS) @@ -261,6 +322,10 @@ _hb_buffer_serialize_glyphs_text (hb_buffer_t *buffer, p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), "<%d,%d,%d,%d>", extents.x_bearing, extents.y_bearing, extents.width, extents.height)); } + if (i == end-1) { + *p++ = ']'; + } + unsigned int l = p - b; if (buf_size > l) { @@ -282,6 +347,51 @@ _hb_buffer_serialize_glyphs_text (hb_buffer_t *buffer, return end - start; } + +static unsigned int +_hb_buffer_serialize_unicode_text (hb_buffer_t *buffer, + unsigned int start, + unsigned int end, + char *buf, + unsigned int buf_size, + unsigned int *buf_consumed, + hb_buffer_serialize_flags_t flags) +{ + hb_glyph_info_t *info = hb_buffer_get_glyph_infos (buffer, nullptr); + *buf_consumed = 0; + for (unsigned int i = start; i < end; i++) + { + char b[1024]; + char *p = b; + + if (i) + *p++ = '|'; + else + *p++ = '<'; + + p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), "U+%04X", info[i].codepoint)); + + if (!(flags & HB_BUFFER_SERIALIZE_FLAG_NO_CLUSTERS)) { + p += hb_max (0, snprintf (p, ARRAY_LENGTH (b) - (p - b), "=%u", info[i].cluster)); + } + + if (i == end-1) + *p++ = '>'; + + unsigned int l = p - b; + if (buf_size > l) + { + memcpy (buf, b, l); + buf += l; + buf_size -= l; + *buf_consumed += l; + *buf = '\0'; + } else + return i - start; + } + return end - start; +} + /** * hb_buffer_serialize_glyphs: * @buffer: an #hb_buffer_t buffer. @@ -308,6 +418,7 @@ _hb_buffer_serialize_glyphs_text (hb_buffer_t *buffer, * ``` * [uni0651=0@518,0+0|uni0628=0+1897] * ``` + * * - The serialized glyphs are delimited with `[` and `]`. * - Glyphs are separated with `|` * - Each glyph starts with glyph name, or glyph index if @@ -316,12 +427,28 @@ _hb_buffer_serialize_glyphs_text (hb_buffer_t *buffer, * - If #HB_BUFFER_SERIALIZE_FLAG_NO_POSITIONS is not set, the #hb_glyph_position_t in the format: * - If both #hb_glyph_position_t.x_offset and #hb_glyph_position_t.y_offset are not 0, `@x_offset,y_offset`. Then, * - `+x_advance`, then `,y_advance` if #hb_glyph_position_t.y_advance is not 0. Then, - * - If #HB_BUFFER_SERIALIZE_FLAG_GLYPH_EXTENTS is set, the - * #hb_glyph_extents_t in the format - * `<x_bearing,y_bearing,width,height>` + * - If #HB_BUFFER_SERIALIZE_FLAG_GLYPH_EXTENTS is set, the #hb_glyph_extents_t in the format `<x_bearing,y_bearing,width,height>` * * ## json - * TODO. + * A machine-readable, structured format. + * The serialized glyphs will look something like: + * + * ``` + * [{"g":"uni0651","cl":0,"dx":518,"dy":0,"ax":0,"ay":0}, + * {"g":"uni0628","cl":0,"dx":0,"dy":0,"ax":1897,"ay":0}] + * ``` + * + * Each glyph is a JSON object, with the following properties: + * - `g`: the glyph name or glyph index if + * #HB_BUFFER_SERIALIZE_FLAG_NO_GLYPH_NAMES flag is set. + * - `cl`: #hb_glyph_info_t.cluster if + * #HB_BUFFER_SERIALIZE_FLAG_NO_CLUSTERS is not set. + * - `dx`,`dy`,`ax`,`ay`: #hb_glyph_position_t.x_offset, #hb_glyph_position_t.y_offset, + * #hb_glyph_position_t.x_advance and #hb_glyph_position_t.y_advance + * respectively, if #HB_BUFFER_SERIALIZE_FLAG_NO_POSITIONS is not set. + * - `xb`,`yb`,`w`,`h`: #hb_glyph_extents_t.x_bearing, #hb_glyph_extents_t.y_bearing, + * #hb_glyph_extents_t.width and #hb_glyph_extents_t.height respectively if + * #HB_BUFFER_SERIALIZE_FLAG_GLYPH_EXTENTS is set. * * Return value: * The number of serialized items. @@ -330,16 +457,17 @@ _hb_buffer_serialize_glyphs_text (hb_buffer_t *buffer, **/ unsigned int hb_buffer_serialize_glyphs (hb_buffer_t *buffer, - unsigned int start, - unsigned int end, - char *buf, - unsigned int buf_size, - unsigned int *buf_consumed, - hb_font_t *font, - hb_buffer_serialize_format_t format, - hb_buffer_serialize_flags_t flags) + unsigned int start, + unsigned int end, + char *buf, + unsigned int buf_size, + unsigned int *buf_consumed, + hb_font_t *font, + hb_buffer_serialize_format_t format, + hb_buffer_serialize_flags_t flags) { - assert (start <= end && end <= buffer->len); + end = hb_clamp (end, start, buffer->len); + start = hb_min (start, end); unsigned int sconsumed; if (!buf_consumed) @@ -348,8 +476,7 @@ hb_buffer_serialize_glyphs (hb_buffer_t *buffer, if (buf_size) *buf = '\0'; - assert ((!buffer->len && (buffer->content_type == HB_BUFFER_CONTENT_TYPE_INVALID)) || - (buffer->content_type == HB_BUFFER_CONTENT_TYPE_GLYPHS)); + buffer->assert_glyphs (); if (!buffer->have_positions) flags |= HB_BUFFER_SERIALIZE_FLAG_NO_POSITIONS; @@ -364,13 +491,13 @@ hb_buffer_serialize_glyphs (hb_buffer_t *buffer, { case HB_BUFFER_SERIALIZE_FORMAT_TEXT: return _hb_buffer_serialize_glyphs_text (buffer, start, end, - buf, buf_size, buf_consumed, - font, flags); + buf, buf_size, buf_consumed, + font, flags); case HB_BUFFER_SERIALIZE_FORMAT_JSON: return _hb_buffer_serialize_glyphs_json (buffer, start, end, - buf, buf_size, buf_consumed, - font, flags); + buf, buf_size, buf_consumed, + font, flags); default: case HB_BUFFER_SERIALIZE_FORMAT_INVALID: @@ -379,6 +506,182 @@ hb_buffer_serialize_glyphs (hb_buffer_t *buffer, } } +/** + * hb_buffer_serialize_unicode: + * @buffer: an #hb_buffer_t buffer. + * @start: the first item in @buffer to serialize. + * @end: the last item in @buffer to serialize. + * @buf: (out) (array length=buf_size) (element-type uint8_t): output string to + * write serialized buffer into. + * @buf_size: the size of @buf. + * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf. + * @format: the #hb_buffer_serialize_format_t to use for formatting the output. + * + * Serializes @buffer into a textual representation of its content, + * when the buffer contains Unicode codepoints (i.e., before shaping). This is + * useful for showing the contents of the buffer, for example during debugging. + * There are currently two supported serialization formats: + * + * ## text + * A human-readable, plain text format. + * The serialized codepoints will look something like: + * + * ``` + *  <U+0651=0|U+0628=1> + * ``` + * + * - Glyphs are separated with `|` + * - Unicode codepoints are expressed as zero-padded four (or more) + * digit hexadecimal numbers preceded by `U+` + * - If #HB_BUFFER_SERIALIZE_FLAG_NO_CLUSTERS is not set, the cluster + * will be indicated with a `=` then #hb_glyph_info_t.cluster. + * + * ## json + * A machine-readable, structured format. + * The serialized codepoints will be a list of objects with the following + * properties: + * - `u`: the Unicode codepoint as a decimal integer + * - `cl`: #hb_glyph_info_t.cluster if + * #HB_BUFFER_SERIALIZE_FLAG_NO_CLUSTERS is not set. + * + * For example: + * + * ``` + * [{u:1617,cl:0},{u:1576,cl:1}] + * ``` + * + * Return value: + * The number of serialized items. + * + * Since: 2.7.3 + **/ +unsigned int +hb_buffer_serialize_unicode (hb_buffer_t *buffer, + unsigned int start, + unsigned int end, + char *buf, + unsigned int buf_size, + unsigned int *buf_consumed, + hb_buffer_serialize_format_t format, + hb_buffer_serialize_flags_t flags) +{ + end = hb_clamp (end, start, buffer->len); + start = hb_min (start, end); + + unsigned int sconsumed; + if (!buf_consumed) + buf_consumed = &sconsumed; + *buf_consumed = 0; + if (buf_size) + *buf = '\0'; + + buffer->assert_unicode (); + + if (unlikely (start == end)) + return 0; + + switch (format) + { + case HB_BUFFER_SERIALIZE_FORMAT_TEXT: + return _hb_buffer_serialize_unicode_text (buffer, start, end, + buf, buf_size, buf_consumed, flags); + + case HB_BUFFER_SERIALIZE_FORMAT_JSON: + return _hb_buffer_serialize_unicode_json (buffer, start, end, + buf, buf_size, buf_consumed, flags); + + default: + case HB_BUFFER_SERIALIZE_FORMAT_INVALID: + return 0; + + } +} + +static unsigned int +_hb_buffer_serialize_invalid (hb_buffer_t *buffer, + unsigned int start, + unsigned int end, + char *buf, + unsigned int buf_size, + unsigned int *buf_consumed, + hb_buffer_serialize_format_t format, + hb_buffer_serialize_flags_t flags) +{ + assert (!buffer->len); + + unsigned int sconsumed; + if (!buf_consumed) + buf_consumed = &sconsumed; + if (buf_size < 3) + return 0; + if (format == HB_BUFFER_SERIALIZE_FORMAT_JSON) { + *buf++ = '['; + *buf++ = ']'; + *buf = '\0'; + } else if (format == HB_BUFFER_SERIALIZE_FORMAT_TEXT) { + *buf++ = '!'; + *buf++ = '!'; + *buf = '\0'; + } + *buf_consumed = 2; + return 0; +} + +/** + * hb_buffer_serialize: + * @buffer: an #hb_buffer_t buffer. + * @start: the first item in @buffer to serialize. + * @end: the last item in @buffer to serialize. + * @buf: (out) (array length=buf_size) (element-type uint8_t): output string to + * write serialized buffer into. + * @buf_size: the size of @buf. + * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf. + * @font: (allow-none): the #hb_font_t used to shape this buffer, needed to + * read glyph names and extents. If %NULL, and empty font will be used. + * @format: the #hb_buffer_serialize_format_t to use for formatting the output. + * @flags: the #hb_buffer_serialize_flags_t that control what glyph properties + * to serialize. + * + * Serializes @buffer into a textual representation of its content, whether + * Unicode codepoints or glyph identifiers and positioning information. This is + * useful for showing the contents of the buffer, for example during debugging. + * See the documentation of hb_buffer_serialize_unicode() and + * hb_buffer_serialize_glyphs() for a description of the output format. + * + * Return value: + * The number of serialized items. + * + * Since: 2.7.3 + **/ +unsigned int +hb_buffer_serialize (hb_buffer_t *buffer, + unsigned int start, + unsigned int end, + char *buf, + unsigned int buf_size, + unsigned int *buf_consumed, + hb_font_t *font, + hb_buffer_serialize_format_t format, + hb_buffer_serialize_flags_t flags) +{ + switch (buffer->content_type) + { + + case HB_BUFFER_CONTENT_TYPE_GLYPHS: + return hb_buffer_serialize_glyphs (buffer, start, end, buf, buf_size, + buf_consumed, font, format, flags); + + case HB_BUFFER_CONTENT_TYPE_UNICODE: + return hb_buffer_serialize_unicode (buffer, start, end, buf, buf_size, + buf_consumed, format, flags); + + case HB_BUFFER_CONTENT_TYPE_INVALID: + default: + return _hb_buffer_serialize_invalid (buffer, start, end, buf, buf_size, + buf_consumed, format, flags); + } +} + static bool parse_int (const char *pp, const char *end, int32_t *pv) { @@ -403,6 +706,18 @@ parse_uint (const char *pp, const char *end, uint32_t *pv) return true; } +static bool +parse_hex (const char *pp, const char *end, uint32_t *pv) +{ + unsigned int v; + const char *p = pp; + if (unlikely (!hb_parse_uint (&p, end, &v, true/* whole buffer */, 16))) + return false; + + *pv = v; + return true; +} + #include "hb-buffer-deserialize-json.hh" #include "hb-buffer-deserialize-text.hh" @@ -423,19 +738,25 @@ parse_uint (const char *pp, const char *end, uint32_t *pv) **/ hb_bool_t hb_buffer_deserialize_glyphs (hb_buffer_t *buffer, - const char *buf, - int buf_len, /* -1 means nul-terminated */ - const char **end_ptr, /* May be NULL */ - hb_font_t *font, /* May be NULL */ - hb_buffer_serialize_format_t format) + const char *buf, + int buf_len, /* -1 means nul-terminated */ + const char **end_ptr, /* May be NULL */ + hb_font_t *font, /* May be NULL */ + hb_buffer_serialize_format_t format) { const char *end; if (!end_ptr) end_ptr = &end; *end_ptr = buf; - assert ((!buffer->len && (buffer->content_type == HB_BUFFER_CONTENT_TYPE_INVALID)) || - (buffer->content_type == HB_BUFFER_CONTENT_TYPE_GLYPHS)); + buffer->assert_glyphs (); + + if (unlikely (hb_object_is_immutable (buffer))) + { + if (end_ptr) + *end_ptr = buf; + return false; + } if (buf_len == -1) buf_len = strlen (buf); @@ -454,14 +775,82 @@ hb_buffer_deserialize_glyphs (hb_buffer_t *buffer, switch (format) { case HB_BUFFER_SERIALIZE_FORMAT_TEXT: - return _hb_buffer_deserialize_glyphs_text (buffer, - buf, buf_len, end_ptr, - font); + return _hb_buffer_deserialize_text (buffer, + buf, buf_len, end_ptr, + font); + + case HB_BUFFER_SERIALIZE_FORMAT_JSON: + return _hb_buffer_deserialize_json (buffer, + buf, buf_len, end_ptr, + font); + + default: + case HB_BUFFER_SERIALIZE_FORMAT_INVALID: + return false; + + } +} + + +/** + * hb_buffer_deserialize_unicode: + * @buffer: an #hb_buffer_t buffer. + * @buf: (array length=buf_len): + * @buf_len: + * @end_ptr: (out): + * @format: + * + * + * + * Return value: + * + * Since: 2.7.3 + **/ +hb_bool_t +hb_buffer_deserialize_unicode (hb_buffer_t *buffer, + const char *buf, + int buf_len, /* -1 means nul-terminated */ + const char **end_ptr, /* May be NULL */ + hb_buffer_serialize_format_t format) +{ + const char *end; + if (!end_ptr) + end_ptr = &end; + *end_ptr = buf; + + buffer->assert_unicode (); + + if (unlikely (hb_object_is_immutable (buffer))) + { + if (end_ptr) + *end_ptr = buf; + return false; + } + + if (buf_len == -1) + buf_len = strlen (buf); + + if (!buf_len) + { + *end_ptr = buf; + return false; + } + + hb_buffer_set_content_type (buffer, HB_BUFFER_CONTENT_TYPE_UNICODE); + + hb_font_t* font = hb_font_get_empty (); + + switch (format) + { + case HB_BUFFER_SERIALIZE_FORMAT_TEXT: + return _hb_buffer_deserialize_text (buffer, + buf, buf_len, end_ptr, + font); case HB_BUFFER_SERIALIZE_FORMAT_JSON: - return _hb_buffer_deserialize_glyphs_json (buffer, - buf, buf_len, end_ptr, - font); + return _hb_buffer_deserialize_json (buffer, + buf, buf_len, end_ptr, + font); default: case HB_BUFFER_SERIALIZE_FORMAT_INVALID: diff --git a/thirdparty/harfbuzz/src/hb-buffer.cc b/thirdparty/harfbuzz/src/hb-buffer.cc index 4fadbb78d2..10063db050 100644 --- a/thirdparty/harfbuzz/src/hb-buffer.cc +++ b/thirdparty/harfbuzz/src/hb-buffer.cc @@ -37,8 +37,9 @@ * @short_description: Input and output buffers * @include: hb.h * - * Buffers serve dual role in HarfBuzz; they hold the input characters that are - * passed to hb_shape(), and after shaping they hold the output glyphs. + * Buffers serve a dual role in HarfBuzz; before shaping, they hold + * the input characters that are passed to hb_shape(), and after + * shaping they hold the output glyphs. **/ @@ -50,7 +51,7 @@ * Checks the equality of two #hb_segment_properties_t's. * * Return value: - * %true if all properties of @a equal those of @b, false otherwise. + * %true if all properties of @a equal those of @b, %false otherwise. * * Since: 0.9.7 **/ @@ -617,8 +618,7 @@ hb_buffer_t::unsafe_to_break_from_outbuffer (unsigned int start, unsigned int en void hb_buffer_t::guess_segment_properties () { - assert ((content_type == HB_BUFFER_CONTENT_TYPE_UNICODE) || - (!len && (content_type == HB_BUFFER_CONTENT_TYPE_INVALID))); + assert_unicode (); /* If script is set to INVALID, guess from buffer contents */ if (props.script == HB_SCRIPT_INVALID) { @@ -706,9 +706,9 @@ hb_buffer_create () /** * hb_buffer_get_empty: * + * Fetches an empty #hb_buffer_t. * - * - * Return value: (transfer full): + * Return value: (transfer full): The empty buffer * * Since: 0.9.2 **/ @@ -720,7 +720,7 @@ hb_buffer_get_empty () /** * hb_buffer_reference: (skip) - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * Increases the reference count on @buffer by one. This prevents @buffer from * being destroyed until a matching call to hb_buffer_destroy() is made. @@ -738,7 +738,7 @@ hb_buffer_reference (hb_buffer_t *buffer) /** * hb_buffer_destroy: (skip) - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * Deallocate the @buffer. * Decreases the reference count on @buffer by one. If the result is zero, then @@ -765,15 +765,15 @@ hb_buffer_destroy (hb_buffer_t *buffer) /** * hb_buffer_set_user_data: (skip) - * @buffer: an #hb_buffer_t. - * @key: - * @data: - * @destroy: - * @replace: + * @buffer: An #hb_buffer_t + * @key: The user-data key + * @data: A pointer to the user data + * @destroy: (optional): A callback to call when @data is not needed anymore + * @replace: Whether to replace an existing data with the same key * + * Attaches a user-data key/data pair to the specified buffer. * - * - * Return value: + * Return value: %true if success, %false otherwise * * Since: 0.9.2 **/ @@ -789,12 +789,13 @@ hb_buffer_set_user_data (hb_buffer_t *buffer, /** * hb_buffer_get_user_data: (skip) - * @buffer: an #hb_buffer_t. - * @key: + * @buffer: An #hb_buffer_t + * @key: The user-data key to query * + * Fetches the user data associated with the specified key, + * attached to the specified buffer. * - * - * Return value: + * Return value: (transfer-none): A pointer to the user data * * Since: 0.9.2 **/ @@ -808,11 +809,11 @@ hb_buffer_get_user_data (hb_buffer_t *buffer, /** * hb_buffer_set_content_type: - * @buffer: an #hb_buffer_t. - * @content_type: the type of buffer contents to set + * @buffer: An #hb_buffer_t + * @content_type: The type of buffer contents to set * - * Sets the type of @buffer contents, buffers are either empty, contain - * characters (before shaping) or glyphs (the result of shaping). + * Sets the type of @buffer contents. Buffers are either empty, contain + * characters (before shaping), or contain glyphs (the result of shaping). * * Since: 0.9.5 **/ @@ -825,12 +826,13 @@ hb_buffer_set_content_type (hb_buffer_t *buffer, /** * hb_buffer_get_content_type: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * - * see hb_buffer_set_content_type(). + * Fetches the type of @buffer contents. Buffers are either empty, contain + * characters (before shaping), or contain glyphs (the result of shaping). * * Return value: - * The type of @buffer contents. + * The type of @buffer contents * * Since: 0.9.5 **/ @@ -843,10 +845,11 @@ hb_buffer_get_content_type (hb_buffer_t *buffer) /** * hb_buffer_set_unicode_funcs: - * @buffer: an #hb_buffer_t. - * @unicode_funcs: - * + * @buffer: An #hb_buffer_t + * @unicode_funcs: The Unicode-functions structure * + * Sets the Unicode-functions structure of a buffer to + * @unicode_funcs. * * Since: 0.9.2 **/ @@ -867,11 +870,11 @@ hb_buffer_set_unicode_funcs (hb_buffer_t *buffer, /** * hb_buffer_get_unicode_funcs: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * + * Fetches the Unicode-functions structure of a buffer. * - * - * Return value: + * Return value: The Unicode-functions structure * * Since: 0.9.2 **/ @@ -883,7 +886,7 @@ hb_buffer_get_unicode_funcs (hb_buffer_t *buffer) /** * hb_buffer_set_direction: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * @direction: the #hb_direction_t of the @buffer * * Set the text flow direction of the buffer. No shaping can happen without @@ -909,7 +912,7 @@ hb_buffer_set_direction (hb_buffer_t *buffer, /** * hb_buffer_get_direction: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * See hb_buffer_set_direction() * @@ -926,8 +929,8 @@ hb_buffer_get_direction (hb_buffer_t *buffer) /** * hb_buffer_set_script: - * @buffer: an #hb_buffer_t. - * @script: an #hb_script_t to set. + * @buffer: An #hb_buffer_t + * @script: An #hb_script_t to set. * * Sets the script of @buffer to @script. * @@ -953,12 +956,12 @@ hb_buffer_set_script (hb_buffer_t *buffer, /** * hb_buffer_get_script: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * - * See hb_buffer_set_script(). + * Fetches the script of @buffer. * * Return value: - * The #hb_script_t of the @buffer. + * The #hb_script_t of the @buffer * * Since: 0.9.2 **/ @@ -970,8 +973,8 @@ hb_buffer_get_script (hb_buffer_t *buffer) /** * hb_buffer_set_language: - * @buffer: an #hb_buffer_t. - * @language: an hb_language_t to set. + * @buffer: An #hb_buffer_t + * @language: An hb_language_t to set * * Sets the language of @buffer to @language. * @@ -997,7 +1000,7 @@ hb_buffer_set_language (hb_buffer_t *buffer, /** * hb_buffer_get_language: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * See hb_buffer_set_language(). * @@ -1014,8 +1017,8 @@ hb_buffer_get_language (hb_buffer_t *buffer) /** * hb_buffer_set_segment_properties: - * @buffer: an #hb_buffer_t. - * @props: an #hb_segment_properties_t to use. + * @buffer: An #hb_buffer_t + * @props: An #hb_segment_properties_t to use * * Sets the segment properties of the buffer, a shortcut for calling * hb_buffer_set_direction(), hb_buffer_set_script() and @@ -1035,8 +1038,8 @@ hb_buffer_set_segment_properties (hb_buffer_t *buffer, /** * hb_buffer_get_segment_properties: - * @buffer: an #hb_buffer_t. - * @props: (out): the output #hb_segment_properties_t. + * @buffer: An #hb_buffer_t + * @props: (out): The output #hb_segment_properties_t * * Sets @props to the #hb_segment_properties_t of @buffer. * @@ -1052,8 +1055,8 @@ hb_buffer_get_segment_properties (hb_buffer_t *buffer, /** * hb_buffer_set_flags: - * @buffer: an #hb_buffer_t. - * @flags: the buffer flags to set. + * @buffer: An #hb_buffer_t + * @flags: The buffer flags to set * * Sets @buffer flags to @flags. See #hb_buffer_flags_t. * @@ -1071,12 +1074,12 @@ hb_buffer_set_flags (hb_buffer_t *buffer, /** * hb_buffer_get_flags: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * - * See hb_buffer_set_flags(). + * Fetches the #hb_buffer_flags_t of @buffer. * * Return value: - * The @buffer flags. + * The @buffer flags * * Since: 0.9.7 **/ @@ -1088,10 +1091,12 @@ hb_buffer_get_flags (hb_buffer_t *buffer) /** * hb_buffer_set_cluster_level: - * @buffer: an #hb_buffer_t. - * @cluster_level: - * + * @buffer: An #hb_buffer_t + * @cluster_level: The cluster level to set on the buffer * + * Sets the cluster level of a buffer. The #hb_buffer_cluster_level_t + * dictates one aspect of how HarfBuzz will treat non-base characters + * during shaping. * * Since: 0.9.42 **/ @@ -1107,11 +1112,13 @@ hb_buffer_set_cluster_level (hb_buffer_t *buffer, /** * hb_buffer_get_cluster_level: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * + * Fetches the cluster level of a buffer. The #hb_buffer_cluster_level_t + * dictates one aspect of how HarfBuzz will treat non-base characters + * during shaping. * - * - * Return value: + * Return value: The cluster level of @buffer * * Since: 0.9.42 **/ @@ -1124,7 +1131,7 @@ hb_buffer_get_cluster_level (hb_buffer_t *buffer) /** * hb_buffer_set_replacement_codepoint: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * @replacement: the replacement #hb_codepoint_t * * Sets the #hb_codepoint_t that replaces invalid entries for a given encoding @@ -1146,12 +1153,13 @@ hb_buffer_set_replacement_codepoint (hb_buffer_t *buffer, /** * hb_buffer_get_replacement_codepoint: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * - * See hb_buffer_set_replacement_codepoint(). + * Fetches the #hb_codepoint_t that replaces invalid entries for a given encoding + * when adding text to @buffer. * * Return value: - * The @buffer replacement #hb_codepoint_t. + * The @buffer replacement #hb_codepoint_t * * Since: 0.9.31 **/ @@ -1164,7 +1172,7 @@ hb_buffer_get_replacement_codepoint (hb_buffer_t *buffer) /** * hb_buffer_set_invisible_glyph: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * @invisible: the invisible #hb_codepoint_t * * Sets the #hb_codepoint_t that replaces invisible characters in @@ -1186,12 +1194,12 @@ hb_buffer_set_invisible_glyph (hb_buffer_t *buffer, /** * hb_buffer_get_invisible_glyph: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * See hb_buffer_set_invisible_glyph(). * * Return value: - * The @buffer invisible #hb_codepoint_t. + * The @buffer invisible #hb_codepoint_t * * Since: 2.0.0 **/ @@ -1204,7 +1212,7 @@ hb_buffer_get_invisible_glyph (hb_buffer_t *buffer) /** * hb_buffer_reset: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * Resets the buffer to its initial status, as if it was just newly created * with hb_buffer_create(). @@ -1219,7 +1227,7 @@ hb_buffer_reset (hb_buffer_t *buffer) /** * hb_buffer_clear_contents: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * Similar to hb_buffer_reset(), but does not clear the Unicode functions and * the replacement code point. @@ -1234,13 +1242,13 @@ hb_buffer_clear_contents (hb_buffer_t *buffer) /** * hb_buffer_pre_allocate: - * @buffer: an #hb_buffer_t. - * @size: number of items to pre allocate. + * @buffer: An #hb_buffer_t + * @size: Number of items to pre allocate. * * Pre allocates memory for @buffer to fit at least @size number of items. * * Return value: - * %true if @buffer memory allocation succeeded, %false otherwise. + * %true if @buffer memory allocation succeeded, %false otherwise * * Since: 0.9.2 **/ @@ -1252,7 +1260,7 @@ hb_buffer_pre_allocate (hb_buffer_t *buffer, unsigned int size) /** * hb_buffer_allocation_successful: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * Check if allocating memory for the buffer succeeded. * @@ -1269,9 +1277,9 @@ hb_buffer_allocation_successful (hb_buffer_t *buffer) /** * hb_buffer_add: - * @buffer: an #hb_buffer_t. - * @codepoint: a Unicode code point. - * @cluster: the cluster value of @codepoint. + * @buffer: An #hb_buffer_t + * @codepoint: A Unicode code point. + * @cluster: The cluster value of @codepoint. * * Appends a character with the Unicode value of @codepoint to @buffer, and * gives it the initial cluster value of @cluster. Clusters can be any thing @@ -1295,8 +1303,8 @@ hb_buffer_add (hb_buffer_t *buffer, /** * hb_buffer_set_length: - * @buffer: an #hb_buffer_t. - * @length: the new length of @buffer. + * @buffer: An #hb_buffer_t + * @length: The new length of @buffer * * Similar to hb_buffer_pre_allocate(), but clears any new items added at the * end. @@ -1337,7 +1345,7 @@ hb_buffer_set_length (hb_buffer_t *buffer, /** * hb_buffer_get_length: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * Returns the number of items in the buffer. * @@ -1355,8 +1363,8 @@ hb_buffer_get_length (hb_buffer_t *buffer) /** * hb_buffer_get_glyph_infos: - * @buffer: an #hb_buffer_t. - * @length: (out): output array length. + * @buffer: An #hb_buffer_t + * @length: (out): The output-array length. * * Returns @buffer glyph information array. Returned pointer * is valid as long as @buffer contents are not modified. @@ -1379,8 +1387,8 @@ hb_buffer_get_glyph_infos (hb_buffer_t *buffer, /** * hb_buffer_get_glyph_positions: - * @buffer: an #hb_buffer_t. - * @length: (out): output length. + * @buffer: An #hb_buffer_t + * @length: (out): The output length * * Returns @buffer glyph position array. Returned pointer * is valid as long as @buffer contents are not modified. @@ -1405,13 +1413,32 @@ hb_buffer_get_glyph_positions (hb_buffer_t *buffer, } /** + * hb_buffer_has_positions: + * @buffer: an #hb_buffer_t. + * + * Returns whether @buffer has glyph position data. + * A buffer gains position data when hb_buffer_get_glyph_positions() is called on it, + * and cleared of position data when hb_buffer_clear_contents() is called. + * + * Return value: + * %true if the @buffer has position array, %false otherwise. + * + * Since: 2.7.3 + **/ +HB_EXTERN hb_bool_t +hb_buffer_has_positions (hb_buffer_t *buffer) +{ + return buffer->have_positions; +} + +/** * hb_glyph_info_get_glyph_flags: - * @info: a #hb_glyph_info_t. + * @info: a #hb_glyph_info_t * * Returns glyph flags encoded within a #hb_glyph_info_t. * * Return value: - * The #hb_glyph_flags_t encoded within @info. + * The #hb_glyph_flags_t encoded within @info * * Since: 1.5.0 **/ @@ -1423,7 +1450,7 @@ hb_glyph_flags_t /** * hb_buffer_reverse: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * Reverses buffer contents. * @@ -1437,11 +1464,11 @@ hb_buffer_reverse (hb_buffer_t *buffer) /** * hb_buffer_reverse_range: - * @buffer: an #hb_buffer_t. - * @start: start index. - * @end: end index. + * @buffer: An #hb_buffer_t + * @start: start index + * @end: end index * - * Reverses buffer contents between start to end. + * Reverses buffer contents between @start and @end. * * Since: 0.9.41 **/ @@ -1454,7 +1481,7 @@ hb_buffer_reverse_range (hb_buffer_t *buffer, /** * hb_buffer_reverse_clusters: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * Reverses buffer clusters. That is, the buffer contents are * reversed, then each cluster (consecutive items having the @@ -1470,7 +1497,7 @@ hb_buffer_reverse_clusters (hb_buffer_t *buffer) /** * hb_buffer_guess_segment_properties: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * Sets unset buffer segment properties based on buffer Unicode * contents. If buffer is not empty, it must have content type @@ -1513,8 +1540,7 @@ hb_buffer_add_utf (hb_buffer_t *buffer, typedef typename utf_t::codepoint_t T; const hb_codepoint_t replacement = buffer->replacement; - assert ((buffer->content_type == HB_BUFFER_CONTENT_TYPE_UNICODE) || - (!buffer->len && (buffer->content_type == HB_BUFFER_CONTENT_TYPE_INVALID))); + buffer->assert_unicode (); if (unlikely (hb_object_is_immutable (buffer))) return; @@ -1573,12 +1599,12 @@ hb_buffer_add_utf (hb_buffer_t *buffer, /** * hb_buffer_add_utf8: - * @buffer: an #hb_buffer_t. - * @text: (array length=text_length) (element-type uint8_t): an array of UTF-8 + * @buffer: An #hb_buffer_t + * @text: (array length=text_length) (element-type uint8_t): An array of UTF-8 * characters to append. - * @text_length: the length of the @text, or -1 if it is %NULL terminated. - * @item_offset: the offset of the first character to add to the @buffer. - * @item_length: the number of characters to add to the @buffer, or -1 for the + * @text_length: The length of the @text, or -1 if it is %NULL terminated. + * @item_offset: The offset of the first character to add to the @buffer. + * @item_length: The number of characters to add to the @buffer, or -1 for the * end of @text (assuming it is %NULL terminated). * * See hb_buffer_add_codepoints(). @@ -1600,12 +1626,12 @@ hb_buffer_add_utf8 (hb_buffer_t *buffer, /** * hb_buffer_add_utf16: - * @buffer: an #hb_buffer_t. - * @text: (array length=text_length): an array of UTF-16 characters to append. - * @text_length: the length of the @text, or -1 if it is %NULL terminated. - * @item_offset: the offset of the first character to add to the @buffer. - * @item_length: the number of characters to add to the @buffer, or -1 for the - * end of @text (assuming it is %NULL terminated). + * @buffer: An #hb_buffer_t + * @text: (array length=text_length): An array of UTF-16 characters to append + * @text_length: The length of the @text, or -1 if it is %NULL terminated + * @item_offset: The offset of the first character to add to the @buffer + * @item_length: The number of characters to add to the @buffer, or -1 for the + * end of @text (assuming it is %NULL terminated) * * See hb_buffer_add_codepoints(). * @@ -1626,12 +1652,12 @@ hb_buffer_add_utf16 (hb_buffer_t *buffer, /** * hb_buffer_add_utf32: - * @buffer: an #hb_buffer_t. - * @text: (array length=text_length): an array of UTF-32 characters to append. - * @text_length: the length of the @text, or -1 if it is %NULL terminated. - * @item_offset: the offset of the first character to add to the @buffer. - * @item_length: the number of characters to add to the @buffer, or -1 for the - * end of @text (assuming it is %NULL terminated). + * @buffer: An #hb_buffer_t + * @text: (array length=text_length): An array of UTF-32 characters to append + * @text_length: The length of the @text, or -1 if it is %NULL terminated + * @item_offset: The offset of the first character to add to the @buffer + * @item_length: The number of characters to add to the @buffer, or -1 for the + * end of @text (assuming it is %NULL terminated) * * See hb_buffer_add_codepoints(). * @@ -1652,13 +1678,13 @@ hb_buffer_add_utf32 (hb_buffer_t *buffer, /** * hb_buffer_add_latin1: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * @text: (array length=text_length) (element-type uint8_t): an array of UTF-8 - * characters to append. - * @text_length: the length of the @text, or -1 if it is %NULL terminated. - * @item_offset: the offset of the first character to add to the @buffer. + * characters to append + * @text_length: the length of the @text, or -1 if it is %NULL terminated + * @item_offset: the offset of the first character to add to the @buffer * @item_length: the number of characters to add to the @buffer, or -1 for the - * end of @text (assuming it is %NULL terminated). + * end of @text (assuming it is %NULL terminated) * * Similar to hb_buffer_add_codepoints(), but allows only access to first 256 * Unicode code points that can fit in 8-bit strings. @@ -1714,8 +1740,8 @@ hb_buffer_add_codepoints (hb_buffer_t *buffer, /** * hb_buffer_append: - * @buffer: an #hb_buffer_t. - * @source: source #hb_buffer_t. + * @buffer: An #hb_buffer_t + * @source: source #hb_buffer_t * @start: start index into source buffer to copy. Use 0 to copy from start of buffer. * @end: end index into source buffer to copy. Use @HB_FEATURE_GLOBAL_END to copy to end of buffer. * @@ -1821,7 +1847,7 @@ normalize_glyphs_cluster (hb_buffer_t *buffer, /** * hb_buffer_normalize_glyphs: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * * Reorders a glyph buffer to have canonical in-cluster glyph order / position. * The resulting clusters should behave identical to pre-reordering clusters. @@ -1834,8 +1860,8 @@ void hb_buffer_normalize_glyphs (hb_buffer_t *buffer) { assert (buffer->have_positions); - assert ((buffer->content_type == HB_BUFFER_CONTENT_TYPE_GLYPHS) || - (!buffer->len && (buffer->content_type == HB_BUFFER_CONTENT_TYPE_INVALID))); + + buffer->assert_glyphs (); bool backward = HB_DIRECTION_IS_BACKWARD (buffer->props.direction); @@ -1967,7 +1993,7 @@ hb_buffer_diff (hb_buffer_t *buffer, #ifndef HB_NO_BUFFER_MESSAGE /** * hb_buffer_set_message_func: - * @buffer: an #hb_buffer_t. + * @buffer: An #hb_buffer_t * @func: (closure user_data) (destroy destroy) (scope notified): * @user_data: * @destroy: diff --git a/thirdparty/harfbuzz/src/hb-buffer.h b/thirdparty/harfbuzz/src/hb-buffer.h index 2f581f3c73..b13757e68f 100644 --- a/thirdparty/harfbuzz/src/hb-buffer.h +++ b/thirdparty/harfbuzz/src/hb-buffer.h @@ -59,8 +59,7 @@ HB_BEGIN_DECLS * The #hb_glyph_info_t is the structure that holds information about the * glyphs and their relation to input text. */ -typedef struct hb_glyph_info_t -{ +typedef struct hb_glyph_info_t { hb_codepoint_t codepoint; /*< private >*/ hb_mask_t mask; @@ -315,6 +314,23 @@ hb_buffer_get_flags (hb_buffer_t *buffer); * @HB_BUFFER_CLUSTER_LEVEL_CHARACTERS: Don't group cluster values. * @HB_BUFFER_CLUSTER_LEVEL_DEFAULT: Default cluster level, * equal to @HB_BUFFER_CLUSTER_LEVEL_MONOTONE_GRAPHEMES. + * + * Data type for holding HarfBuzz's clustering behavior options. The cluster level + * dictates one aspect of how HarfBuzz will treat non-base characters + * during shaping. + * + * In @HB_BUFFER_CLUSTER_LEVEL_MONOTONE_GRAPHEMES, non-base + * characters are merged into the cluster of the base character that precedes them. + * + * In @HB_BUFFER_CLUSTER_LEVEL_MONOTONE_CHARACTERS, non-base characters are initially + * assigned their own cluster values, which are not merged into preceding base + * clusters. This allows HarfBuzz to perform additional operations like reorder + * sequences of adjacent marks. + * + * @HB_BUFFER_CLUSTER_LEVEL_MONOTONE_GRAPHEMES is the default, because it maintains + * backward compatibility with older versions of HarfBuzz. New client programs that + * do not need to maintain such backward compatibility are recommended to use + * @HB_BUFFER_CLUSTER_LEVEL_MONOTONE_CHARACTERS instead of the default. * * Since: 0.9.42 */ @@ -447,6 +463,9 @@ HB_EXTERN hb_glyph_position_t * hb_buffer_get_glyph_positions (hb_buffer_t *buffer, unsigned int *length); +HB_EXTERN hb_bool_t +hb_buffer_has_positions (hb_buffer_t *buffer); + HB_EXTERN void hb_buffer_normalize_glyphs (hb_buffer_t *buffer); @@ -518,6 +537,27 @@ hb_buffer_serialize_glyphs (hb_buffer_t *buffer, hb_buffer_serialize_format_t format, hb_buffer_serialize_flags_t flags); +HB_EXTERN unsigned int +hb_buffer_serialize_unicode (hb_buffer_t *buffer, + unsigned int start, + unsigned int end, + char *buf, + unsigned int buf_size, + unsigned int *buf_consumed, + hb_buffer_serialize_format_t format, + hb_buffer_serialize_flags_t flags); + +HB_EXTERN unsigned int +hb_buffer_serialize (hb_buffer_t *buffer, + unsigned int start, + unsigned int end, + char *buf, + unsigned int buf_size, + unsigned int *buf_consumed, + hb_font_t *font, + hb_buffer_serialize_format_t format, + hb_buffer_serialize_flags_t flags); + HB_EXTERN hb_bool_t hb_buffer_deserialize_glyphs (hb_buffer_t *buffer, const char *buf, @@ -526,6 +566,14 @@ hb_buffer_deserialize_glyphs (hb_buffer_t *buffer, hb_font_t *font, hb_buffer_serialize_format_t format); +HB_EXTERN hb_bool_t +hb_buffer_deserialize_unicode (hb_buffer_t *buffer, + const char *buf, + int buf_len, + const char **end_ptr, + hb_buffer_serialize_format_t format); + + /* * Compare buffers diff --git a/thirdparty/harfbuzz/src/hb-buffer.hh b/thirdparty/harfbuzz/src/hb-buffer.hh index 3420ba434a..9cad5206e2 100644 --- a/thirdparty/harfbuzz/src/hb-buffer.hh +++ b/thirdparty/harfbuzz/src/hb-buffer.hh @@ -35,20 +35,20 @@ #ifndef HB_BUFFER_MAX_LEN_FACTOR -#define HB_BUFFER_MAX_LEN_FACTOR 32 +#define HB_BUFFER_MAX_LEN_FACTOR 64 #endif #ifndef HB_BUFFER_MAX_LEN_MIN -#define HB_BUFFER_MAX_LEN_MIN 8192 +#define HB_BUFFER_MAX_LEN_MIN 16384 #endif #ifndef HB_BUFFER_MAX_LEN_DEFAULT #define HB_BUFFER_MAX_LEN_DEFAULT 0x3FFFFFFF /* Shaping more than a billion chars? Let us know! */ #endif #ifndef HB_BUFFER_MAX_OPS_FACTOR -#define HB_BUFFER_MAX_OPS_FACTOR 64 +#define HB_BUFFER_MAX_OPS_FACTOR 1024 #endif #ifndef HB_BUFFER_MAX_OPS_MIN -#define HB_BUFFER_MAX_OPS_MIN 1024 +#define HB_BUFFER_MAX_OPS_MIN 16384 #endif #ifndef HB_BUFFER_MAX_OPS_DEFAULT #define HB_BUFFER_MAX_OPS_DEFAULT 0x1FFFFFFF /* Shaping more than a billion operations? Let us know! */ @@ -339,6 +339,39 @@ struct hb_buffer_t bool ensure_inplace (unsigned int size) { return likely (!size || size < allocated); } + void assert_glyphs () + { + assert ((content_type == HB_BUFFER_CONTENT_TYPE_GLYPHS) || + (!len && (content_type == HB_BUFFER_CONTENT_TYPE_INVALID))); + } + void assert_unicode () + { + assert ((content_type == HB_BUFFER_CONTENT_TYPE_UNICODE) || + (!len && (content_type == HB_BUFFER_CONTENT_TYPE_INVALID))); + } + bool ensure_glyphs () + { + if (unlikely (content_type != HB_BUFFER_CONTENT_TYPE_GLYPHS)) + { + if (content_type != HB_BUFFER_CONTENT_TYPE_INVALID) + return false; + assert (len == 0); + content_type = HB_BUFFER_CONTENT_TYPE_GLYPHS; + } + return true; + } + bool ensure_unicode () + { + if (unlikely (content_type != HB_BUFFER_CONTENT_TYPE_UNICODE)) + { + if (content_type != HB_BUFFER_CONTENT_TYPE_INVALID) + return false; + assert (len == 0); + content_type = HB_BUFFER_CONTENT_TYPE_UNICODE; + } + return true; + } + HB_INTERNAL bool make_room_for (unsigned int num_in, unsigned int num_out); HB_INTERNAL bool shift_forward (unsigned int count); diff --git a/thirdparty/harfbuzz/src/hb-common.cc b/thirdparty/harfbuzz/src/hb-common.cc index 5acfa78431..ddbcaa064c 100644 --- a/thirdparty/harfbuzz/src/hb-common.cc +++ b/thirdparty/harfbuzz/src/hb-common.cc @@ -86,12 +86,15 @@ _hb_options_init () /** * hb_tag_from_string: - * @str: (array length=len) (element-type uint8_t): - * @len: + * @str: (array length=len) (element-type uint8_t): String to convert + * @len: Length of @str, or -1 if it is %NULL-terminated * + * Converts a string into an #hb_tag_t. Valid tags + * are four characters. Shorter input strings will be + * padded with spaces. Longer input strings will be + * truncated. * - * - * Return value: + * Return value: The #hb_tag_t corresponding to @str * * Since: 0.9.2 **/ @@ -116,10 +119,11 @@ hb_tag_from_string (const char *str, int len) /** * hb_tag_to_string: - * @tag: - * @buf: (out caller-allocates) (array fixed-size=4) (element-type uint8_t): - * + * @tag: #hb_tag_t to convert + * @buf: (out caller-allocates) (array fixed-size=4) (element-type uint8_t): Converted string * + * Converts an #hb_tag_t to a string and returns it in @buf. + * Strings will be four characters long. * * Since: 0.9.5 **/ @@ -144,12 +148,17 @@ const char direction_strings[][4] = { /** * hb_direction_from_string: - * @str: (array length=len) (element-type uint8_t): - * @len: + * @str: (array length=len) (element-type uint8_t): String to convert + * @len: Length of @str, or -1 if it is %NULL-terminated * + * Converts a string to an #hb_direction_t. * + * Matching is loose and applies only to the first letter. For + * examples, "LTR" and "left-to-right" will both return #HB_DIRECTION_LTR. * - * Return value: + * Unmatched strings will return #HB_DIRECTION_INVALID. + * + * Return value: The #hb_direction_t matching @str * * Since: 0.9.2 **/ @@ -172,11 +181,11 @@ hb_direction_from_string (const char *str, int len) /** * hb_direction_to_string: - * @direction: - * + * @direction: The #hb_direction_t to convert * + * Converts an #hb_direction_t to a string. * - * Return value: (transfer none): + * Return value: (transfer none): The string corresponding to @direction * * Since: 0.9.2 **/ @@ -367,9 +376,9 @@ hb_language_from_string (const char *str, int len) /** * hb_language_to_string: - * @language: an #hb_language_t to convert. + * @language: The #hb_language_t to convert * - * See hb_language_from_string(). + * Converts an #hb_language_t to a string. * * Return value: (transfer none): * A %NULL-terminated string representing the @language. Must not be freed by @@ -388,16 +397,17 @@ hb_language_to_string (hb_language_t language) /** * hb_language_get_default: * - * Get default language from current locale. + * Fetch the default language from current locale. * - * Note that the first time this function is called, it calls + * <note>Note that the first time this function is called, it calls * "setlocale (LC_CTYPE, nullptr)" to fetch current locale. The underlying * setlocale function is, in many implementations, NOT threadsafe. To avoid * problems, call this function once before multiple threads can call it. * This function is only used from hb_buffer_guess_segment_properties() by - * HarfBuzz itself. + * HarfBuzz itself.</note> * - * Return value: (transfer none): + * Return value: (transfer none): The default language of the locale as + * an #hb_language_t * * Since: 0.9.2 **/ @@ -448,7 +458,12 @@ hb_script_from_iso15924_tag (hb_tag_t tag) case HB_TAG('Q','a','a','c'): return HB_SCRIPT_COPTIC; /* Script variants from https://unicode.org/iso15924/ */ + case HB_TAG('A','r','a','n'): return HB_SCRIPT_ARABIC; case HB_TAG('C','y','r','s'): return HB_SCRIPT_CYRILLIC; + case HB_TAG('G','e','o','k'): return HB_SCRIPT_GEORGIAN; + case HB_TAG('H','a','n','s'): return HB_SCRIPT_HAN; + case HB_TAG('H','a','n','t'): return HB_SCRIPT_HAN; + case HB_TAG('J','a','m','o'): return HB_SCRIPT_HANGUL; case HB_TAG('L','a','t','f'): return HB_SCRIPT_LATIN; case HB_TAG('L','a','t','g'): return HB_SCRIPT_LATIN; case HB_TAG('S','y','r','e'): return HB_SCRIPT_SYRIAC; @@ -489,7 +504,7 @@ hb_script_from_string (const char *str, int len) * hb_script_to_iso15924_tag: * @script: an #hb_script_t to convert. * - * See hb_script_from_iso15924_tag(). + * Converts an #hb_script_t to a corresponding ISO 15924 script tag. * * Return value: * An #hb_tag_t representing an ISO 15924 script tag. @@ -504,11 +519,16 @@ hb_script_to_iso15924_tag (hb_script_t script) /** * hb_script_get_horizontal_direction: - * @script: - * + * @script: The #hb_script_t to query * + * Fetches the #hb_direction_t of a script when it is + * set horizontally. All right-to-left scripts will return + * #HB_DIRECTION_RTL. All left-to-right scripts will return + * #HB_DIRECTION_LTR. Scripts that can be written either + * horizontally or vertically will return #HB_DIRECTION_INVALID. + * Unknown scripts will return #HB_DIRECTION_LTR. * - * Return value: + * Return value: The horizontal #hb_direction_t of @script * * Since: 0.9.2 **/ @@ -613,9 +633,9 @@ hb_script_get_horizontal_direction (hb_script_t script) /** * hb_version: - * @major: (out): Library major version component. - * @minor: (out): Library minor version component. - * @micro: (out): Library micro version component. + * @major: (out): Library major version component + * @minor: (out): Library minor version component + * @micro: (out): Library micro version component * * Returns library version as three integer components. * @@ -636,7 +656,7 @@ hb_version (unsigned int *major, * * Returns library version as a string with three components. * - * Return value: library version string. + * Return value: Library version string * * Since: 0.9.2 **/ @@ -648,13 +668,15 @@ hb_version_string () /** * hb_version_atleast: - * @major: - * @minor: - * @micro: + * @major: Library major version component + * @minor: Library minor version component + * @micro: Library micro version component * + * Tests the library version against a minimum value, + * as three integer components. * - * - * Return value: + * Return value: True if the library is equal to or greater than + * the test value, false otherwise * * Since: 0.9.30 **/ @@ -883,7 +905,7 @@ parse_one_feature (const char **pp, const char *end, hb_feature_t *feature) * </informaltable> * * Return value: - * %true if @str is successfully parsed, %false otherwise. + * %true if @str is successfully parsed, %false otherwise * * Since: 0.9.5 **/ diff --git a/thirdparty/harfbuzz/src/hb-common.h b/thirdparty/harfbuzz/src/hb-common.h index a97a5f5a04..efe185cdfd 100644 --- a/thirdparty/harfbuzz/src/hb-common.h +++ b/thirdparty/harfbuzz/src/hb-common.h @@ -88,11 +88,37 @@ typedef unsigned __int64 uint64_t; HB_BEGIN_DECLS - +/** + * hb_bool_t: + * + * Data type for booleans. + * + **/ typedef int hb_bool_t; +/** + * hb_codepoint_t: + * + * Data type for holding Unicode codepoints. Also + * used to hold glyph IDs. + * + **/ typedef uint32_t hb_codepoint_t; +/** + * hb_position_t: + * + * Data type for holding a single coordinate value. + * Contour points and other multi-dimensional data are + * stored as tuples of #hb_position_t's. + * + **/ typedef int32_t hb_position_t; +/** + * hb_mask_t: + * + * Data type for bitmasks. + * + **/ typedef uint32_t hb_mask_t; typedef union _hb_var_int_t { @@ -107,9 +133,33 @@ typedef union _hb_var_int_t { /* hb_tag_t */ +/** + * hb_tag_t: + * + * Data type for tag identifiers. Tags are four + * byte integers, each byte representing a character. + * + * Tags are used to identify tables, design-variation axes, + * scripts, languages, font features, and baselines with + * human-readable names. + * + **/ typedef uint32_t hb_tag_t; +/** + * HB_TAG: + * + * Constructs an #hb_tag_t from four characters. + * + **/ #define HB_TAG(c1,c2,c3,c4) ((hb_tag_t)((((uint32_t)(c1)&0xFF)<<24)|(((uint32_t)(c2)&0xFF)<<16)|(((uint32_t)(c3)&0xFF)<<8)|((uint32_t)(c4)&0xFF))) + +/** + * HB_UNTAG: + * + * Extracts the characters from an #hb_tag_t. + * + **/ #define HB_UNTAG(tag) (uint8_t)(((tag)>>24)&0xFF), (uint8_t)(((tag)>>16)&0xFF), (uint8_t)(((tag)>>8)&0xFF), (uint8_t)((tag)&0xFF) #define HB_TAG_NONE HB_TAG(0,0,0,0) @@ -132,6 +182,13 @@ hb_tag_to_string (hb_tag_t tag, char *buf); * @HB_DIRECTION_RTL: Text is set horizontally from right to left. * @HB_DIRECTION_TTB: Text is set vertically from top to bottom. * @HB_DIRECTION_BTT: Text is set vertically from bottom to top. + * + * The direction of a text segment or buffer. + * + * A segment can also be tested for horizontal or vertical + * orientation (irrespective of specific direction) with + * HB_DIRECTION_IS_HORIZONTAL() or HB_DIRECTION_IS_VERTICAL(). + * */ typedef enum { HB_DIRECTION_INVALID = 0, @@ -148,12 +205,59 @@ hb_direction_from_string (const char *str, int len); HB_EXTERN const char * hb_direction_to_string (hb_direction_t direction); +/** + * HB_DIRECTION_IS_VALID: + * @dir: #hb_direction_t to test + * + * Tests whether a text direction is valid. + * + **/ #define HB_DIRECTION_IS_VALID(dir) ((((unsigned int) (dir)) & ~3U) == 4) /* Direction must be valid for the following */ +/** + * HB_DIRECTION_IS_HORIZONTAL: + * @dir: #hb_direction_t to test + * + * Tests whether a text direction is horizontal. Requires + * that the direction be valid. + * + **/ #define HB_DIRECTION_IS_HORIZONTAL(dir) ((((unsigned int) (dir)) & ~1U) == 4) +/** + * HB_DIRECTION_IS_VERTICAL: + * @dir: #hb_direction_t to test + * + * Tests whether a text direction is vertical. Requires + * that the direction be valid. + * + **/ #define HB_DIRECTION_IS_VERTICAL(dir) ((((unsigned int) (dir)) & ~1U) == 6) +/** + * HB_DIRECTION_IS_FORWARD: + * @dir: #hb_direction_t to test + * + * Tests whether a text direction moves forward (from left to right, or from + * top to bottom). Requires that the direction be valid. + * + **/ #define HB_DIRECTION_IS_FORWARD(dir) ((((unsigned int) (dir)) & ~2U) == 4) +/** + * HB_DIRECTION_IS_BACKWARD: + * @dir: #hb_direction_t to test + * + * Tests whether a text direction moves backward (from right to left, or from + * bottom to top). Requires that the direction be valid. + * + **/ #define HB_DIRECTION_IS_BACKWARD(dir) ((((unsigned int) (dir)) & ~2U) == 5) +/** + * HB_DIRECTION_REVERSE: + * @dir: #hb_direction_t to reverse + * + * Reverses a text direction. Requires that the direction + * be valid. + * + **/ #define HB_DIRECTION_REVERSE(dir) ((hb_direction_t) (((unsigned int) (dir)) ^ 1)) @@ -173,7 +277,169 @@ HB_EXTERN hb_language_t hb_language_get_default (void); -/* hb_script_t */ +/** + * hb_script_t: + * @HB_SCRIPT_COMMON: HB_TAG ('Z','y','y','y') + * @HB_SCRIPT_INHERITED: HB_TAG ('Z','i','n','h') + * @HB_SCRIPT_UNKNOWN: HB_TAG ('Z','z','z','z') + * @HB_SCRIPT_ARABIC + * @HB_SCRIPT_ARMENIAN + * @HB_SCRIPT_BENGALI + * @HB_SCRIPT_CYRILLIC + * @HB_SCRIPT_DEVANAGARI + * @HB_SCRIPT_GEORGIAN + * @HB_SCRIPT_GREEK + * @HB_SCRIPT_GUJARATI + * @HB_SCRIPT_GURMUKHI + * @HB_SCRIPT_HANGUL + * @HB_SCRIPT_HAN + * @HB_SCRIPT_HEBREW + * @HB_SCRIPT_HIRAGANA + * @HB_SCRIPT_KANNADA + * @HB_SCRIPT_KATAKANA + * @HB_SCRIPT_LAO + * @HB_SCRIPT_LATIN + * @HB_SCRIPT_MALAYALAM + * @HB_SCRIPT_ORIYA + * @HB_SCRIPT_TAMIL + * @HB_SCRIPT_TELUGU + * @HB_SCRIPT_THAI + * @HB_SCRIPT_TIBETAN + * @HB_SCRIPT_BOPOMOFO + * @HB_SCRIPT_BRAILLE + * @HB_SCRIPT_CANADIAN_SYLLABICS + * @HB_SCRIPT_CHEROKEE + * @HB_SCRIPT_ETHIOPIC + * @HB_SCRIPT_KHMER + * @HB_SCRIPT_MONGOLIAN + * @HB_SCRIPT_MYANMAR + * @HB_SCRIPT_OGHAM + * @HB_SCRIPT_RUNIC + * @HB_SCRIPT_SINHALA + * @HB_SCRIPT_SYRIAC + * @HB_SCRIPT_THAANA + * @HB_SCRIPT_YI + * @HB_SCRIPT_DESERET + * @HB_SCRIPT_GOTHIC + * @HB_SCRIPT_OLD_ITALIC + * @HB_SCRIPT_BUHID + * @HB_SCRIPT_HANUNOO + * @HB_SCRIPT_TAGALOG + * @HB_SCRIPT_TAGBANWA + * @HB_SCRIPT_CYPRIOT + * @HB_SCRIPT_LIMBU + * @HB_SCRIPT_LINEAR_B + * @HB_SCRIPT_OSMANYA + * @HB_SCRIPT_SHAVIAN + * @HB_SCRIPT_TAI_LE + * @HB_SCRIPT_UGARITIC + * @HB_SCRIPT_BUGINESE + * @HB_SCRIPT_COPTIC + * @HB_SCRIPT_GLAGOLITIC + * @HB_SCRIPT_KHAROSHTHI + * @HB_SCRIPT_NEW_TAI_LUE + * @HB_SCRIPT_OLD_PERSIAN + * @HB_SCRIPT_SYLOTI_NAGRI + * @HB_SCRIPT_TIFINAGH + * @HB_SCRIPT_BALINESE + * @HB_SCRIPT_CUNEIFORM + * @HB_SCRIPT_NKO + * @HB_SCRIPT_PHAGS_PA + * @HB_SCRIPT_PHOENICIAN + * @HB_SCRIPT_CARIAN + * @HB_SCRIPT_CHAM + * @HB_SCRIPT_KAYAH_LI + * @HB_SCRIPT_LEPCHA + * @HB_SCRIPT_LYCIAN + * @HB_SCRIPT_LYDIAN + * @HB_SCRIPT_OL_CHIKI + * @HB_SCRIPT_REJANG + * @HB_SCRIPT_SAURASHTRA + * @HB_SCRIPT_SUNDANESE + * @HB_SCRIPT_VAI + * @HB_SCRIPT_AVESTAN + * @HB_SCRIPT_BAMUM + * @HB_SCRIPT_EGYPTIAN_HIEROGLYPHS + * @HB_SCRIPT_IMPERIAL_ARAMAIC + * @HB_SCRIPT_INSCRIPTIONAL_PAHLAVI + * @HB_SCRIPT_INSCRIPTIONAL_PARTHIAN + * @HB_SCRIPT_JAVANESE + * @HB_SCRIPT_KAITHI + * @HB_SCRIPT_LISU + * @HB_SCRIPT_MEETEI_MAYEK + * @HB_SCRIPT_OLD_SOUTH_ARABIAN + * @HB_SCRIPT_OLD_TURKIC + * @HB_SCRIPT_SAMARITAN + * @HB_SCRIPT_TAI_THAM + * @HB_SCRIPT_TAI_VIET + * @HB_SCRIPT_BATAK + * @HB_SCRIPT_BRAHMI + * @HB_SCRIPT_MANDAIC + * @HB_SCRIPT_CHAKMA + * @HB_SCRIPT_MEROITIC_CURSIVE + * @HB_SCRIPT_MEROITIC_HIEROGLYPHS + * @HB_SCRIPT_MIAO + * @HB_SCRIPT_SHARADA + * @HB_SCRIPT_SORA_SOMPENG + * @HB_SCRIPT_TAKRI + * @HB_SCRIPT_BASSA_VAH + * @HB_SCRIPT_CAUCASIAN_ALBANIAN + * @HB_SCRIPT_DUPLOYAN + * @HB_SCRIPT_ELBASAN + * @HB_SCRIPT_GRANTHA + * @HB_SCRIPT_KHOJKI + * @HB_SCRIPT_KHUDAWADI + * @HB_SCRIPT_LINEAR_A + * @HB_SCRIPT_MAHAJANI + * @HB_SCRIPT_MANICHAEAN + * @HB_SCRIPT_MENDE_KIKAKUI + * @HB_SCRIPT_MODI + * @HB_SCRIPT_MRO + * @HB_SCRIPT_NABATAEAN + * @HB_SCRIPT_OLD_NORTH_ARABIAN + * @HB_SCRIPT_OLD_PERMIC + * @HB_SCRIPT_PAHAWH_HMONG + * @HB_SCRIPT_PALMYRENE + * @HB_SCRIPT_PAU_CIN_HAU + * @HB_SCRIPT_PSALTER_PAHLAVI + * @HB_SCRIPT_SIDDHAM + * @HB_SCRIPT_TIRHUTA + * @HB_SCRIPT_WARANG_CITI + * @HB_SCRIPT_AHOM + * @HB_SCRIPT_ANATOLIAN_HIEROGLYPHS + * @HB_SCRIPT_HATRAN + * @HB_SCRIPT_MULTANI + * @HB_SCRIPT_OLD_HUNGARIAN + * @HB_SCRIPT_SIGNWRITING + * @HB_SCRIPT_ADLAM + * @HB_SCRIPT_BHAIKSUKI + * @HB_SCRIPT_MARCHEN + * @HB_SCRIPT_OSAGE + * @HB_SCRIPT_TANGUT + * @HB_SCRIPT_NEWA + * @HB_SCRIPT_MASARAM_GONDI + * @HB_SCRIPT_NUSHU + * @HB_SCRIPT_SOYOMBO + * @HB_SCRIPT_ZANABAZAR_SQUARE + * @HB_SCRIPT_DOGRA + * @HB_SCRIPT_GUNJALA_GONDI + * @HB_SCRIPT_HANIFI_ROHINGYA + * @HB_SCRIPT_MAKASAR + * @HB_SCRIPT_MEDEFAIDRIN + * @HB_SCRIPT_OLD_SOGDIAN + * @HB_SCRIPT_SOGDIAN + * @HB_SCRIPT_ELYMAIC + * @HB_SCRIPT_NANDINAGARI + * @HB_SCRIPT_NYIAKENG_PUACHUE_HMONG + * @HB_SCRIPT_WANCHO + * @HB_SCRIPT_INVALID: #HB_TAG_NONE + * + * Data type for scripts. Each #hb_script_t's value is an #hb_tag_t corresponding + * to the four-letter values defined by [ISO 15924](https://unicode.org/iso15924/). + * + * See also the Script (sc) property of the Unicode Character Database. + * + **/ /* https://unicode.org/iso15924/ */ /* https://docs.google.com/spreadsheets/d/1Y90M0Ie3MUJ6UVCRDOypOtijlMDLNNyyLk36T6iMu0o */ @@ -410,6 +676,12 @@ hb_script_get_horizontal_direction (hb_script_t script); /* User data */ +/** + * hb_user_data_key_t: + * + * Data structure for holding user-data keys. + * + **/ typedef struct hb_user_data_key_t { /*< private >*/ char unused; @@ -435,10 +707,10 @@ typedef void (*hb_destroy_func_t) (void *user_data); /** * hb_feature_t: - * @tag: a feature tag - * @value: 0 disables the feature, non-zero (usually 1) enables the feature. - * For features implemented as lookup type 3 (like 'salt') the @value is a one - * based index into the alternates. + * @tag: The #hb_tag_t tag of the feature + * @value: The value of the feature. 0 disables the feature, non-zero (usually + * 1) enables the feature. For features implemented as lookup type 3 (like + * 'salt') the @value is a one based index into the alternates. * @start: the cluster to start applying this feature setting (inclusive). * @end: the cluster to end applying this feature setting (exclusive). * @@ -465,7 +737,13 @@ hb_feature_to_string (hb_feature_t *feature, /** * hb_variation_t: + * @tag: The #hb_tag_t tag of the variation-axis name + * @value: The value of the variation axis * + * Data type for holding variation data. Registered OpenType + * variation-axis tags are listed at + * https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg + * * Since: 1.4.2 */ typedef struct hb_variation_t { @@ -484,7 +762,8 @@ hb_variation_to_string (hb_variation_t *variation, /** * hb_color_t: * - * Data type for holding color values. + * Data type for holding color values. Colors are eight bits per + * channel RGB plus alpha transparency. * * Since: 2.1.0 */ diff --git a/thirdparty/harfbuzz/src/hb-directwrite.cc b/thirdparty/harfbuzz/src/hb-directwrite.cc index f2fce073e0..92c956c032 100644 --- a/thirdparty/harfbuzz/src/hb-directwrite.cc +++ b/thirdparty/harfbuzz/src/hb-directwrite.cc @@ -33,6 +33,15 @@ #include "hb-directwrite.h" +/** + * SECTION:hb-directwrite + * @title: hb-directwrite + * @short_description: DirectWrite integration + * @include: hb-directwrite.h + * + * Functions for using HarfBuzz with DirectWrite fonts. + **/ + /* Declare object creator for dynamic support of DWRITE */ typedef HRESULT (* WINAPI t_DWriteCreateFactory)( DWRITE_FACTORY_TYPE factoryType, diff --git a/thirdparty/harfbuzz/src/hb-face.cc b/thirdparty/harfbuzz/src/hb-face.cc index 7bde50df5b..33a788e7c5 100644 --- a/thirdparty/harfbuzz/src/hb-face.cc +++ b/thirdparty/harfbuzz/src/hb-face.cc @@ -41,8 +41,10 @@ * @short_description: Font face objects * @include: hb.h * - * Font face is objects represent a single face in a font family. - * More exactly, a font face represents a single face in a binary font file. + * A font face is an object that represents a single face from within a + * font family. + * + * More precisely, a font face represents a single face in a binary font file. * Font faces are typically built from a binary blob and a face index. * Font faces are used to create fonts. **/ @@ -52,7 +54,7 @@ * hb_face_count: * @blob: a blob. * - * Get number of faces in a blob. + * Fetches the number of faces in a blob. * * Return value: Number of faces in @blob * @@ -96,13 +98,19 @@ DEFINE_NULL_INSTANCE (hb_face_t) = /** * hb_face_create_for_tables: - * @reference_table_func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @reference_table_func: (closure user_data) (destroy destroy) (scope notified): Table-referencing function + * @user_data: A pointer to the user data + * @destroy: (optional): A callback to call when @data is not needed anymore * + * Variant of hb_face_create(), built for those cases where it is more + * convenient to provide data for individual tables instead of the whole font + * data. With the caveat that hb_face_get_table_tags() does not currently work + * with faces created this way. + * + * Creates a new face object from the specified @user_data and @reference_table_func, + * with the @destroy callback. * - * Return value: (transfer full) + * Return value: (transfer full): The new face object * * Since: 0.9.2 **/ @@ -182,12 +190,15 @@ _hb_face_for_data_reference_table (hb_face_t *face HB_UNUSED, hb_tag_t tag, void /** * hb_face_create: (Xconstructor) - * @blob: - * @index: - * + * @blob: #hb_blob_t to work upon + * @index: The index of the face within @blob * + * Constructs a new face object from the specified blob and + * a face index into that blob. This is used for blobs of + * file formats such as Dfont and TTC that can contain more + * than one face. * - * Return value: (transfer full): + * Return value: (transfer full): The new face object * * Since: 0.9.2 **/ @@ -222,9 +233,9 @@ hb_face_create (hb_blob_t *blob, /** * hb_face_get_empty: * + * Fetches the singleton empty face object. * - * - * Return value: (transfer full) + * Return value: (transfer full) The empty face object * * Since: 0.9.2 **/ @@ -237,11 +248,11 @@ hb_face_get_empty () /** * hb_face_reference: (skip) - * @face: a face. - * + * @face: A face object * + * Increases the reference count on a face object. * - * Return value: + * Return value: The @face object * * Since: 0.9.2 **/ @@ -253,9 +264,11 @@ hb_face_reference (hb_face_t *face) /** * hb_face_destroy: (skip) - * @face: a face. - * - * + * @face: A face object + * + * Decreases the reference count on a face object. When the + * reference count reaches zero, the face is destroyed, + * freeing all memory. * * Since: 0.9.2 **/ @@ -283,15 +296,15 @@ hb_face_destroy (hb_face_t *face) /** * hb_face_set_user_data: (skip) - * @face: a face. - * @key: - * @data: - * @destroy: - * @replace: - * + * @face: A face object + * @key: The user-data key to set + * @data: A pointer to the user data + * @destroy: (optional): A callback to call when @data is not needed anymore + * @replace: Whether to replace an existing data with the same key * + * Attaches a user-data key/data pair to the given face object. * - * Return value: + * Return value: %true if success, %false otherwise * * Since: 0.9.2 **/ @@ -307,12 +320,13 @@ hb_face_set_user_data (hb_face_t *face, /** * hb_face_get_user_data: (skip) - * @face: a face. - * @key: + * @face: A face object + * @key: The user-data key to query * + * Fetches the user data associated with the specified key, + * attached to the specified face object. * - * - * Return value: (transfer none): + * Return value: (transfer none): A pointer to the user data * * Since: 0.9.2 **/ @@ -325,9 +339,9 @@ hb_face_get_user_data (const hb_face_t *face, /** * hb_face_make_immutable: - * @face: a face. - * + * @face: A face object * + * Makes the given face object immutable. * * Since: 0.9.2 **/ @@ -342,11 +356,11 @@ hb_face_make_immutable (hb_face_t *face) /** * hb_face_is_immutable: - * @face: a face. + * @face: A face object * + * Tests whether the given face object is immutable. * - * - * Return value: + * Return value: True is @face is immutable, false otherwise * * Since: 0.9.2 **/ @@ -359,12 +373,13 @@ hb_face_is_immutable (const hb_face_t *face) /** * hb_face_reference_table: - * @face: a face. - * @tag: - * + * @face: A face object + * @tag: The #hb_tag_t of the table to query * + * Fetches a reference to the specified table within + * the specified face. * - * Return value: (transfer full): + * Return value: (transfer full): A pointer to the @tag table within @face * * Since: 0.9.2 **/ @@ -380,11 +395,13 @@ hb_face_reference_table (const hb_face_t *face, /** * hb_face_reference_blob: - * @face: a face. - * + * @face: A face object * + * Fetches a pointer to the binary blob that contains the + * specified face. Returns an empty blob if referencing face data is not + * possible. * - * Return value: (transfer full): + * Return value: (transfer full): A pointer to the blob for @face * * Since: 0.9.2 **/ @@ -396,10 +413,13 @@ hb_face_reference_blob (hb_face_t *face) /** * hb_face_set_index: - * @face: a face. - * @index: + * @face: A face object + * @index: The index to assign * + * Assigns the specified face-index to @face. Fails if the + * face is immutable. * + * <note>Note: face indices within a collection are zero-based.</note> * * Since: 0.9.2 **/ @@ -415,11 +435,13 @@ hb_face_set_index (hb_face_t *face, /** * hb_face_get_index: - * @face: a face. + * @face: A face object * + * Fetches the face-index corresponding to the given face. * + * <note>Note: face indices within a collection are zero-based.</note> * - * Return value: + * Return value: The index of @face. * * Since: 0.9.2 **/ @@ -431,10 +453,10 @@ hb_face_get_index (const hb_face_t *face) /** * hb_face_set_upem: - * @face: a face. - * @upem: - * + * @face: A face object + * @upem: The units-per-em value to assign * + * Sets the units-per-em (upem) for a face object to the specified value. * * Since: 0.9.2 **/ @@ -450,11 +472,11 @@ hb_face_set_upem (hb_face_t *face, /** * hb_face_get_upem: - * @face: a face. - * + * @face: A face object * + * Fetches the units-per-em (upem) value of the specified face object. * - * Return value: + * Return value: The upem value of @face * * Since: 0.9.2 **/ @@ -466,10 +488,10 @@ hb_face_get_upem (const hb_face_t *face) /** * hb_face_set_glyph_count: - * @face: a face. - * @glyph_count: - * + * @face: A face object + * @glyph_count: The glyph-count value to assign * + * Sets the glyph count for a face object to the specified value. * * Since: 0.9.7 **/ @@ -485,11 +507,11 @@ hb_face_set_glyph_count (hb_face_t *face, /** * hb_face_get_glyph_count: - * @face: a face. - * + * @face: A face object * + * Fetches the glyph-count value of the specified face object. * - * Return value: + * Return value: The glyph-count value of @face * * Since: 0.9.7 **/ @@ -501,14 +523,16 @@ hb_face_get_glyph_count (const hb_face_t *face) /** * hb_face_get_table_tags: - * @face: a face. - * @start_offset: index of first tag to return. - * @table_count: input length of @table_tags array, output number of items written. - * @table_tags: array to write tags into. + * @face: A face object + * @start_offset: The index of first table tag to retrieve + * @table_count: (inout): Input = the maximum number of table tags to return; + * Output = the actual number of table tags returned (may be zero) + * @table_tags: (out) (array length=table_count): The array of table tags found * - * Retrieves table tags for a face, if possible. + * Fetches a list of all table tags for a face, if possible. The list returned will + * begin at the offset provided * - * Return value: total number of tables, or 0 if not possible to list. + * Return value: Total number of tables, or zero if it is not possible to list * * Since: 1.6.0 **/ @@ -542,8 +566,11 @@ hb_face_get_table_tags (const hb_face_t *face, #ifndef HB_NO_FACE_COLLECT_UNICODES /** * hb_face_collect_unicodes: - * @face: font face. - * @out: set to add Unicode characters covered by @face to. + * @face: A face object + * @out: The set to add Unicode characters to + * + * Collects all of the Unicode characters covered by @face and adds + * them to the #hb_set_t set @out. * * Since: 1.9.0 */ @@ -555,10 +582,11 @@ hb_face_collect_unicodes (hb_face_t *face, } /** * hb_face_collect_variation_selectors: - * @face: font face. - * @out: set to add Variation Selector characters covered by @face to. - * + * @face: A face object + * @out: The set to add Variation Selector characters to * + * Collects all Unicode "Variation Selector" characters covered by @face and adds + * them to the #hb_set_t set @out. * * Since: 1.9.0 */ @@ -570,10 +598,12 @@ hb_face_collect_variation_selectors (hb_face_t *face, } /** * hb_face_collect_variation_unicodes: - * @face: font face. - * @out: set to add Unicode characters for @variation_selector covered by @face to. - * + * @face: A face object + * @variation_selector: The Variation Selector to query + * @out: The set to add Unicode characters to * + * Collects all Unicode characters for @variation_selector covered by @face and adds + * them to the #hb_set_t set @out. * * Since: 1.9.0 */ @@ -708,6 +738,9 @@ hb_face_builder_create () /** * hb_face_builder_add_table: + * @face: A face object created with hb_face_builder_create() + * @tag: The #hb_tag_t of the table to add + * @blob: The blob containing the table data to add * * Add table for @tag with data provided by @blob to the face. @face must * be created using hb_face_builder_create(). diff --git a/thirdparty/harfbuzz/src/hb-face.h b/thirdparty/harfbuzz/src/hb-face.h index e8ff090d55..3b18f7eef9 100644 --- a/thirdparty/harfbuzz/src/hb-face.h +++ b/thirdparty/harfbuzz/src/hb-face.h @@ -46,6 +46,12 @@ hb_face_count (hb_blob_t *blob); * hb_face_t */ +/** + * hb_face_t: + * + * Data type for holding font faces. + * + **/ typedef struct hb_face_t hb_face_t; HB_EXTERN hb_face_t * diff --git a/thirdparty/harfbuzz/src/hb-font.cc b/thirdparty/harfbuzz/src/hb-font.cc index 27959487dc..5c8357ff28 100644 --- a/thirdparty/harfbuzz/src/hb-font.cc +++ b/thirdparty/harfbuzz/src/hb-font.cc @@ -43,10 +43,20 @@ * @short_description: Font objects * @include: hb.h * - * Font objects represent a font face at a certain size and other - * parameters (pixels per EM, points per EM, variation settings.) - * Fonts are created from font faces, and are used as input to - * hb_shape() among other things. + * Functions for working with font objects. + * + * A font object represents a font face at a specific size and with + * certain other parameters (pixels-per-em, points-per-em, variation + * settings) specified. Font objects are created from font face + * objects, and are used as input to hb_shape(), among other things. + * + * Client programs can optionally pass in their own functions that + * implement the basic, lower-level queries of font objects. This set + * of font functions is defined by the virtual methods in + * #hb_font_funcs_t. + * + * HarfBuzz provides a built-in set of lightweight default + * functions for each method in #hb_font_funcs_t. **/ @@ -55,19 +65,20 @@ */ static hb_bool_t -hb_font_get_font_h_extents_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, +hb_font_get_font_h_extents_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, hb_font_extents_t *extents, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { memset (extents, 0, sizeof (*extents)); return false; } + static hb_bool_t -hb_font_get_font_h_extents_default (hb_font_t *font, - void *font_data HB_UNUSED, +hb_font_get_font_h_extents_default (hb_font_t *font, + void *font_data HB_UNUSED, hb_font_extents_t *extents, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { hb_bool_t ret = font->parent->get_font_h_extents (extents); if (ret) { @@ -79,19 +90,20 @@ hb_font_get_font_h_extents_default (hb_font_t *font, } static hb_bool_t -hb_font_get_font_v_extents_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, +hb_font_get_font_v_extents_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, hb_font_extents_t *extents, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { memset (extents, 0, sizeof (*extents)); return false; } + static hb_bool_t -hb_font_get_font_v_extents_default (hb_font_t *font, - void *font_data HB_UNUSED, +hb_font_get_font_v_extents_default (hb_font_t *font, + void *font_data HB_UNUSED, hb_font_extents_t *extents, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { hb_bool_t ret = font->parent->get_font_v_extents (extents); if (ret) { @@ -103,21 +115,22 @@ hb_font_get_font_v_extents_default (hb_font_t *font, } static hb_bool_t -hb_font_get_nominal_glyph_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, - hb_codepoint_t unicode HB_UNUSED, +hb_font_get_nominal_glyph_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, + hb_codepoint_t unicode HB_UNUSED, hb_codepoint_t *glyph, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { *glyph = 0; return false; } + static hb_bool_t -hb_font_get_nominal_glyph_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t unicode, +hb_font_get_nominal_glyph_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t unicode, hb_codepoint_t *glyph, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { if (font->has_nominal_glyphs_func_set ()) { @@ -127,15 +140,16 @@ hb_font_get_nominal_glyph_default (hb_font_t *font, } #define hb_font_get_nominal_glyphs_nil hb_font_get_nominal_glyphs_default + static unsigned int -hb_font_get_nominal_glyphs_default (hb_font_t *font, - void *font_data HB_UNUSED, - unsigned int count, +hb_font_get_nominal_glyphs_default (hb_font_t *font, + void *font_data HB_UNUSED, + unsigned int count, const hb_codepoint_t *first_unicode, - unsigned int unicode_stride, - hb_codepoint_t *first_glyph, - unsigned int glyph_stride, - void *user_data HB_UNUSED) + unsigned int unicode_stride, + hb_codepoint_t *first_glyph, + unsigned int glyph_stride, + void *user_data HB_UNUSED) { if (font->has_nominal_glyph_func_set ()) { @@ -156,41 +170,43 @@ hb_font_get_nominal_glyphs_default (hb_font_t *font, } static hb_bool_t -hb_font_get_variation_glyph_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, - hb_codepoint_t unicode HB_UNUSED, - hb_codepoint_t variation_selector HB_UNUSED, +hb_font_get_variation_glyph_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, + hb_codepoint_t unicode HB_UNUSED, + hb_codepoint_t variation_selector HB_UNUSED, hb_codepoint_t *glyph, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { *glyph = 0; return false; } + static hb_bool_t -hb_font_get_variation_glyph_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t unicode, - hb_codepoint_t variation_selector, +hb_font_get_variation_glyph_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t unicode, + hb_codepoint_t variation_selector, hb_codepoint_t *glyph, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { return font->parent->get_variation_glyph (unicode, variation_selector, glyph); } static hb_position_t -hb_font_get_glyph_h_advance_nil (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t glyph HB_UNUSED, - void *user_data HB_UNUSED) +hb_font_get_glyph_h_advance_nil (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t glyph HB_UNUSED, + void *user_data HB_UNUSED) { return font->x_scale; } + static hb_position_t -hb_font_get_glyph_h_advance_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t glyph, - void *user_data HB_UNUSED) +hb_font_get_glyph_h_advance_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t glyph, + void *user_data HB_UNUSED) { if (font->has_glyph_h_advances_func_set ()) { @@ -202,19 +218,20 @@ hb_font_get_glyph_h_advance_default (hb_font_t *font, } static hb_position_t -hb_font_get_glyph_v_advance_nil (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t glyph HB_UNUSED, - void *user_data HB_UNUSED) +hb_font_get_glyph_v_advance_nil (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t glyph HB_UNUSED, + void *user_data HB_UNUSED) { /* TODO use font_extents.ascender+descender */ return font->y_scale; } + static hb_position_t -hb_font_get_glyph_v_advance_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t glyph, - void *user_data HB_UNUSED) +hb_font_get_glyph_v_advance_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t glyph, + void *user_data HB_UNUSED) { if (font->has_glyph_v_advances_func_set ()) { @@ -226,15 +243,16 @@ hb_font_get_glyph_v_advance_default (hb_font_t *font, } #define hb_font_get_glyph_h_advances_nil hb_font_get_glyph_h_advances_default + static void -hb_font_get_glyph_h_advances_default (hb_font_t* font, - void* font_data HB_UNUSED, - unsigned int count, +hb_font_get_glyph_h_advances_default (hb_font_t* font, + void* font_data HB_UNUSED, + unsigned int count, const hb_codepoint_t *first_glyph, - unsigned int glyph_stride, - hb_position_t *first_advance, - unsigned int advance_stride, - void *user_data HB_UNUSED) + unsigned int glyph_stride, + hb_position_t *first_advance, + unsigned int advance_stride, + void *user_data HB_UNUSED) { if (font->has_glyph_h_advance_func_set ()) { @@ -259,14 +277,14 @@ hb_font_get_glyph_h_advances_default (hb_font_t* font, #define hb_font_get_glyph_v_advances_nil hb_font_get_glyph_v_advances_default static void -hb_font_get_glyph_v_advances_default (hb_font_t* font, - void* font_data HB_UNUSED, - unsigned int count, +hb_font_get_glyph_v_advances_default (hb_font_t* font, + void* font_data HB_UNUSED, + unsigned int count, const hb_codepoint_t *first_glyph, - unsigned int glyph_stride, - hb_position_t *first_advance, - unsigned int advance_stride, - void *user_data HB_UNUSED) + unsigned int glyph_stride, + hb_position_t *first_advance, + unsigned int advance_stride, + void *user_data HB_UNUSED) { if (font->has_glyph_v_advance_func_set ()) { @@ -290,23 +308,24 @@ hb_font_get_glyph_v_advances_default (hb_font_t* font, } static hb_bool_t -hb_font_get_glyph_h_origin_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, - hb_codepoint_t glyph HB_UNUSED, - hb_position_t *x, - hb_position_t *y, - void *user_data HB_UNUSED) +hb_font_get_glyph_h_origin_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, + hb_codepoint_t glyph HB_UNUSED, + hb_position_t *x, + hb_position_t *y, + void *user_data HB_UNUSED) { *x = *y = 0; return true; } + static hb_bool_t -hb_font_get_glyph_h_origin_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t glyph, - hb_position_t *x, - hb_position_t *y, - void *user_data HB_UNUSED) +hb_font_get_glyph_h_origin_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t glyph, + hb_position_t *x, + hb_position_t *y, + void *user_data HB_UNUSED) { hb_bool_t ret = font->parent->get_glyph_h_origin (glyph, x, y); if (ret) @@ -315,23 +334,24 @@ hb_font_get_glyph_h_origin_default (hb_font_t *font, } static hb_bool_t -hb_font_get_glyph_v_origin_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, - hb_codepoint_t glyph HB_UNUSED, - hb_position_t *x, - hb_position_t *y, - void *user_data HB_UNUSED) +hb_font_get_glyph_v_origin_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, + hb_codepoint_t glyph HB_UNUSED, + hb_position_t *x, + hb_position_t *y, + void *user_data HB_UNUSED) { *x = *y = 0; return false; } + static hb_bool_t -hb_font_get_glyph_v_origin_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t glyph, - hb_position_t *x, - hb_position_t *y, - void *user_data HB_UNUSED) +hb_font_get_glyph_v_origin_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t glyph, + hb_position_t *x, + hb_position_t *y, + void *user_data HB_UNUSED) { hb_bool_t ret = font->parent->get_glyph_v_origin (glyph, x, y); if (ret) @@ -340,61 +360,64 @@ hb_font_get_glyph_v_origin_default (hb_font_t *font, } static hb_position_t -hb_font_get_glyph_h_kerning_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, - hb_codepoint_t left_glyph HB_UNUSED, - hb_codepoint_t right_glyph HB_UNUSED, - void *user_data HB_UNUSED) +hb_font_get_glyph_h_kerning_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, + hb_codepoint_t left_glyph HB_UNUSED, + hb_codepoint_t right_glyph HB_UNUSED, + void *user_data HB_UNUSED) { return 0; } + static hb_position_t -hb_font_get_glyph_h_kerning_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t left_glyph, - hb_codepoint_t right_glyph, - void *user_data HB_UNUSED) +hb_font_get_glyph_h_kerning_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t left_glyph, + hb_codepoint_t right_glyph, + void *user_data HB_UNUSED) { return font->parent_scale_x_distance (font->parent->get_glyph_h_kerning (left_glyph, right_glyph)); } #ifndef HB_DISABLE_DEPRECATED static hb_position_t -hb_font_get_glyph_v_kerning_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, - hb_codepoint_t top_glyph HB_UNUSED, - hb_codepoint_t bottom_glyph HB_UNUSED, - void *user_data HB_UNUSED) +hb_font_get_glyph_v_kerning_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, + hb_codepoint_t top_glyph HB_UNUSED, + hb_codepoint_t bottom_glyph HB_UNUSED, + void *user_data HB_UNUSED) { return 0; } + static hb_position_t -hb_font_get_glyph_v_kerning_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t top_glyph, - hb_codepoint_t bottom_glyph, - void *user_data HB_UNUSED) +hb_font_get_glyph_v_kerning_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t top_glyph, + hb_codepoint_t bottom_glyph, + void *user_data HB_UNUSED) { return font->parent_scale_y_distance (font->parent->get_glyph_v_kerning (top_glyph, bottom_glyph)); } #endif static hb_bool_t -hb_font_get_glyph_extents_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, - hb_codepoint_t glyph HB_UNUSED, +hb_font_get_glyph_extents_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, + hb_codepoint_t glyph HB_UNUSED, hb_glyph_extents_t *extents, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { memset (extents, 0, sizeof (*extents)); return false; } + static hb_bool_t -hb_font_get_glyph_extents_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t glyph, +hb_font_get_glyph_extents_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t glyph, hb_glyph_extents_t *extents, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { hb_bool_t ret = font->parent->get_glyph_extents (glyph, extents); if (ret) { @@ -405,25 +428,26 @@ hb_font_get_glyph_extents_default (hb_font_t *font, } static hb_bool_t -hb_font_get_glyph_contour_point_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, - hb_codepoint_t glyph HB_UNUSED, - unsigned int point_index HB_UNUSED, - hb_position_t *x, - hb_position_t *y, - void *user_data HB_UNUSED) +hb_font_get_glyph_contour_point_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, + hb_codepoint_t glyph HB_UNUSED, + unsigned int point_index HB_UNUSED, + hb_position_t *x, + hb_position_t *y, + void *user_data HB_UNUSED) { *x = *y = 0; return false; } + static hb_bool_t -hb_font_get_glyph_contour_point_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t glyph, - unsigned int point_index, - hb_position_t *x, - hb_position_t *y, - void *user_data HB_UNUSED) +hb_font_get_glyph_contour_point_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t glyph, + unsigned int point_index, + hb_position_t *x, + hb_position_t *y, + void *user_data HB_UNUSED) { hb_bool_t ret = font->parent->get_glyph_contour_point (glyph, point_index, x, y); if (ret) @@ -432,42 +456,47 @@ hb_font_get_glyph_contour_point_default (hb_font_t *font, } static hb_bool_t -hb_font_get_glyph_name_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, - hb_codepoint_t glyph HB_UNUSED, - char *name, unsigned int size, - void *user_data HB_UNUSED) +hb_font_get_glyph_name_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, + hb_codepoint_t glyph HB_UNUSED, + char *name, + unsigned int size, + void *user_data HB_UNUSED) { if (size) *name = '\0'; return false; } + static hb_bool_t -hb_font_get_glyph_name_default (hb_font_t *font, - void *font_data HB_UNUSED, - hb_codepoint_t glyph, - char *name, unsigned int size, - void *user_data HB_UNUSED) +hb_font_get_glyph_name_default (hb_font_t *font, + void *font_data HB_UNUSED, + hb_codepoint_t glyph, + char *name, + unsigned int size, + void *user_data HB_UNUSED) { return font->parent->get_glyph_name (glyph, name, size); } static hb_bool_t -hb_font_get_glyph_from_name_nil (hb_font_t *font HB_UNUSED, - void *font_data HB_UNUSED, - const char *name HB_UNUSED, - int len HB_UNUSED, /* -1 means nul-terminated */ +hb_font_get_glyph_from_name_nil (hb_font_t *font HB_UNUSED, + void *font_data HB_UNUSED, + const char *name HB_UNUSED, + int len HB_UNUSED, /* -1 means nul-terminated */ hb_codepoint_t *glyph, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { *glyph = 0; return false; } + static hb_bool_t -hb_font_get_glyph_from_name_default (hb_font_t *font, - void *font_data HB_UNUSED, - const char *name, int len, /* -1 means nul-terminated */ +hb_font_get_glyph_from_name_default (hb_font_t *font, + void *font_data HB_UNUSED, + const char *name, + int len, /* -1 means nul-terminated */ hb_codepoint_t *glyph, - void *user_data HB_UNUSED) + void *user_data HB_UNUSED) { return font->parent->get_glyph_from_name (name, len, glyph); } @@ -521,9 +550,9 @@ static const hb_font_funcs_t _hb_font_funcs_default = { /** * hb_font_funcs_create: (Xconstructor) * + * Creates a new #hb_font_funcs_t structure of font functions. * - * - * Return value: (transfer full): + * Return value: (transfer full): The font-functions structure * * Since: 0.9.2 **/ @@ -543,9 +572,9 @@ hb_font_funcs_create () /** * hb_font_funcs_get_empty: * + * Fetches an empty font-functions structure. * - * - * Return value: (transfer full): + * Return value: (transfer full): The font-functions structure * * Since: 0.9.2 **/ @@ -557,11 +586,11 @@ hb_font_funcs_get_empty () /** * hb_font_funcs_reference: (skip) - * @ffuncs: font functions. + * @ffuncs: The font-functions structure * + * Increases the reference count on a font-functions structure. * - * - * Return value: + * Return value: The font-functions structure * * Since: 0.9.2 **/ @@ -573,9 +602,11 @@ hb_font_funcs_reference (hb_font_funcs_t *ffuncs) /** * hb_font_funcs_destroy: (skip) - * @ffuncs: font functions. - * + * @ffuncs: The font-functions structure * + * Decreases the reference count on a font-functions structure. When + * the reference count reaches zero, the font-functions structure is + * destroyed, freeing all memory. * * Since: 0.9.2 **/ @@ -594,15 +625,15 @@ hb_font_funcs_destroy (hb_font_funcs_t *ffuncs) /** * hb_font_funcs_set_user_data: (skip) - * @ffuncs: font functions. - * @key: - * @data: - * @destroy: - * @replace: - * + * @ffuncs: The font-functions structure + * @key: The user-data key to set + * @data: A pointer to the user data set + * @destroy: (optional): A callback to call when @data is not needed anymore + * @replace: Whether to replace an existing data with the same key * + * Attaches a user-data key/data pair to the specified font-functions structure. * - * Return value: + * Return value: %true if success, %false otherwise * * Since: 0.9.2 **/ @@ -610,7 +641,7 @@ hb_bool_t hb_font_funcs_set_user_data (hb_font_funcs_t *ffuncs, hb_user_data_key_t *key, void * data, - hb_destroy_func_t destroy, + hb_destroy_func_t destroy /* May be NULL. */, hb_bool_t replace) { return hb_object_set_user_data (ffuncs, key, data, destroy, replace); @@ -618,12 +649,13 @@ hb_font_funcs_set_user_data (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_get_user_data: (skip) - * @ffuncs: font functions. - * @key: - * + * @ffuncs: The font-functions structure + * @key: The user-data key to query * + * Fetches the user data associated with the specified key, + * attached to the specified font-functions structure. * - * Return value: (transfer none): + * Return value: (transfer none): A pointer to the user data * * Since: 0.9.2 **/ @@ -637,9 +669,9 @@ hb_font_funcs_get_user_data (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_make_immutable: - * @ffuncs: font functions. - * + * @ffuncs: The font-functions structure * + * Makes a font-functions structure immutable. * * Since: 0.9.2 **/ @@ -654,11 +686,11 @@ hb_font_funcs_make_immutable (hb_font_funcs_t *ffuncs) /** * hb_font_funcs_is_immutable: - * @ffuncs: font functions. - * + * @ffuncs: The font-functions structure * + * Tests whether a font-functions structure is immutable. * - * Return value: + * Return value: %true if @ffuncs is immutable, false otherwise * * Since: 0.9.2 **/ @@ -718,17 +750,18 @@ hb_font_t::has_func (unsigned int i) /** * hb_font_get_h_extents: - * @font: a font. - * @extents: (out): + * @font: #hb_font_t to work upon + * @extents: (out): The font extents retrieved * + * Fetches the extents for a specified font, in horizontal + * text segments. * - * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 1.1.3 **/ hb_bool_t -hb_font_get_h_extents (hb_font_t *font, +hb_font_get_h_extents (hb_font_t *font, hb_font_extents_t *extents) { return font->get_font_h_extents (extents); @@ -736,17 +769,18 @@ hb_font_get_h_extents (hb_font_t *font, /** * hb_font_get_v_extents: - * @font: a font. - * @extents: (out): - * + * @font: #hb_font_t to work upon + * @extents: (out): The font extents retrieved * + * Fetches the extents for a specified font, in vertical + * text segments. * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 1.1.3 **/ hb_bool_t -hb_font_get_v_extents (hb_font_t *font, +hb_font_get_v_extents (hb_font_t *font, hb_font_extents_t *extents) { return font->get_font_v_extents (extents); @@ -754,20 +788,25 @@ hb_font_get_v_extents (hb_font_t *font, /** * hb_font_get_glyph: - * @font: a font. - * @unicode: - * @variation_selector: - * @glyph: (out): + * @font: #hb_font_t to work upon + * @unicode: The Unicode code point to query + * @variation_selector: (optional): A variation-selector code point + * @glyph: (out): The glyph ID retrieved * + * Fetches the glyph ID for a Unicode code point in the specified + * font, with an optional variation selector. * + * If @variation_selector is 0, calls hb_font_get_nominal_glyph(); + * otherwise calls hb_font_get_variation_glyph(). * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 0.9.2 **/ hb_bool_t -hb_font_get_glyph (hb_font_t *font, - hb_codepoint_t unicode, hb_codepoint_t variation_selector, +hb_font_get_glyph (hb_font_t *font, + hb_codepoint_t unicode, + hb_codepoint_t variation_selector, hb_codepoint_t *glyph) { if (unlikely (variation_selector)) @@ -777,19 +816,24 @@ hb_font_get_glyph (hb_font_t *font, /** * hb_font_get_nominal_glyph: - * @font: a font. - * @unicode: - * @glyph: (out): + * @font: #hb_font_t to work upon + * @unicode: The Unicode code point to query + * @glyph: (out): The glyph ID retrieved * + * Fetches the nominal glyph ID for a Unicode code point in the + * specified font. * + * This version of the function should not be used to fetch glyph IDs + * for code points modified by variation selectors. For variation-selector + * support, user hb_font_get_variation_glyph() or use hb_font_get_glyph(). * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 1.2.3 **/ hb_bool_t -hb_font_get_nominal_glyph (hb_font_t *font, - hb_codepoint_t unicode, +hb_font_get_nominal_glyph (hb_font_t *font, + hb_codepoint_t unicode, hb_codepoint_t *glyph) { return font->get_nominal_glyph (unicode, glyph); @@ -820,20 +864,23 @@ hb_font_get_nominal_glyphs (hb_font_t *font, /** * hb_font_get_variation_glyph: - * @font: a font. - * @unicode: - * @variation_selector: - * @glyph: (out): + * @font: #hb_font_t to work upon + * @unicode: The Unicode code point to query + * @variation_selector: The variation-selector code point to query + * @glyph: (out): The glyph ID retrieved * + * Fetches the glyph ID for a Unicode code point when followed by + * by the specified variation-selector code point, in the specified + * font. * - * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 1.2.3 **/ hb_bool_t -hb_font_get_variation_glyph (hb_font_t *font, - hb_codepoint_t unicode, hb_codepoint_t variation_selector, +hb_font_get_variation_glyph (hb_font_t *font, + hb_codepoint_t unicode, + hb_codepoint_t variation_selector, hb_codepoint_t *glyph) { return font->get_variation_glyph (unicode, variation_selector, glyph); @@ -841,134 +888,157 @@ hb_font_get_variation_glyph (hb_font_t *font, /** * hb_font_get_glyph_h_advance: - * @font: a font. - * @glyph: - * + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query * + * Fetches the advance for a glyph ID in the specified font, + * for horizontal text segments. * - * Return value: + * Return value: The advance of @glyph within @font * * Since: 0.9.2 **/ hb_position_t -hb_font_get_glyph_h_advance (hb_font_t *font, - hb_codepoint_t glyph) +hb_font_get_glyph_h_advance (hb_font_t *font, + hb_codepoint_t glyph) { return font->get_glyph_h_advance (glyph); } /** * hb_font_get_glyph_v_advance: - * @font: a font. - * @glyph: + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query * + * Fetches the advance for a glyph ID in the specified font, + * for vertical text segments. * - * - * Return value: + * Return value: The advance of @glyph within @font * * Since: 0.9.2 **/ hb_position_t -hb_font_get_glyph_v_advance (hb_font_t *font, - hb_codepoint_t glyph) +hb_font_get_glyph_v_advance (hb_font_t *font, + hb_codepoint_t glyph) { return font->get_glyph_v_advance (glyph); } /** * hb_font_get_glyph_h_advances: - * @font: a font. - * + * @font: #hb_font_t to work upon + * @count: The number of glyph IDs in the sequence queried + * @first_glyph: The first glyph ID to query + * @glyph_stride: The stride between successive glyph IDs + * @first_advance: (out): The first advance retrieved + * @advance_stride: (out): The stride between successive advances * + * Fetches the advances for a sequence of glyph IDs in the specified + * font, for horizontal text segments. * * Since: 1.8.6 **/ void -hb_font_get_glyph_h_advances (hb_font_t* font, - unsigned int count, +hb_font_get_glyph_h_advances (hb_font_t* font, + unsigned int count, const hb_codepoint_t *first_glyph, - unsigned glyph_stride, - hb_position_t *first_advance, - unsigned advance_stride) + unsigned glyph_stride, + hb_position_t *first_advance, + unsigned advance_stride) { font->get_glyph_h_advances (count, first_glyph, glyph_stride, first_advance, advance_stride); } /** * hb_font_get_glyph_v_advances: - * @font: a font. - * + * @font: #hb_font_t to work upon + * @count: The number of glyph IDs in the sequence queried + * @first_glyph: The first glyph ID to query + * @glyph_stride: The stride between successive glyph IDs + * @first_advance: (out): The first advance retrieved + * @advance_stride: (out): The stride between successive advances * + * Fetches the advances for a sequence of glyph IDs in the specified + * font, for vertical text segments. * * Since: 1.8.6 **/ void -hb_font_get_glyph_v_advances (hb_font_t* font, - unsigned int count, +hb_font_get_glyph_v_advances (hb_font_t* font, + unsigned int count, const hb_codepoint_t *first_glyph, - unsigned glyph_stride, - hb_position_t *first_advance, - unsigned advance_stride) + unsigned glyph_stride, + hb_position_t *first_advance, + unsigned advance_stride) { font->get_glyph_v_advances (count, first_glyph, glyph_stride, first_advance, advance_stride); } /** * hb_font_get_glyph_h_origin: - * @font: a font. - * @glyph: - * @x: (out): - * @y: (out): - * + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @x: (out): The X coordinate of the origin + * @y: (out): The Y coordinate of the origin * + * Fetches the (X,Y) coordinates of the origin for a glyph ID + * in the specified font, for horizontal text segments. * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 0.9.2 **/ hb_bool_t -hb_font_get_glyph_h_origin (hb_font_t *font, - hb_codepoint_t glyph, - hb_position_t *x, hb_position_t *y) +hb_font_get_glyph_h_origin (hb_font_t *font, + hb_codepoint_t glyph, + hb_position_t *x, + hb_position_t *y) { return font->get_glyph_h_origin (glyph, x, y); } /** * hb_font_get_glyph_v_origin: - * @font: a font. - * @glyph: - * @x: (out): - * @y: (out): + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @x: (out): The X coordinate of the origin + * @y: (out): The Y coordinate of the origin * + * Fetches the (X,Y) coordinates of the origin for a glyph ID + * in the specified font, for vertical text segments. * - * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 0.9.2 **/ hb_bool_t -hb_font_get_glyph_v_origin (hb_font_t *font, - hb_codepoint_t glyph, - hb_position_t *x, hb_position_t *y) +hb_font_get_glyph_v_origin (hb_font_t *font, + hb_codepoint_t glyph, + hb_position_t *x, + hb_position_t *y) { return font->get_glyph_v_origin (glyph, x, y); } /** * hb_font_get_glyph_h_kerning: - * @font: a font. - * @left_glyph: - * @right_glyph: + * @font: #hb_font_t to work upon + * @left_glyph: The glyph ID of the left glyph in the glyph pair + * @right_glyph: The glyph ID of the right glyph in the glyph pair * + * Fetches the kerning-adjustment value for a glyph-pair in + * the specified font, in horizontal text segments. * + * <note>It handles legacy kerning only (as returned by the corresponding + * #hb_font_funcs_t function).</note> * - * Return value: + * Return value: The kerning adjustment value * * Since: 0.9.2 **/ hb_position_t -hb_font_get_glyph_h_kerning (hb_font_t *font, - hb_codepoint_t left_glyph, hb_codepoint_t right_glyph) +hb_font_get_glyph_h_kerning (hb_font_t *font, + hb_codepoint_t left_glyph, + hb_codepoint_t right_glyph) { return font->get_glyph_h_kerning (left_glyph, right_glyph); } @@ -976,20 +1046,25 @@ hb_font_get_glyph_h_kerning (hb_font_t *font, #ifndef HB_DISABLE_DEPRECATED /** * hb_font_get_glyph_v_kerning: - * @font: a font. - * @top_glyph: - * @bottom_glyph: + * @font: #hb_font_t to work upon + * @top_glyph: The glyph ID of the top glyph in the glyph pair + * @bottom_glyph: The glyph ID of the bottom glyph in the glyph pair * + * Fetches the kerning-adjustment value for a glyph-pair in + * the specified font, in vertical text segments. * + * <note>It handles legacy kerning only (as returned by the corresponding + * #hb_font_funcs_t function).</note> * - * Return value: + * Return value: The kerning adjustment value * * Since: 0.9.2 * Deprecated: 2.0.0 **/ hb_position_t -hb_font_get_glyph_v_kerning (hb_font_t *font, - hb_codepoint_t top_glyph, hb_codepoint_t bottom_glyph) +hb_font_get_glyph_v_kerning (hb_font_t *font, + hb_codepoint_t top_glyph, + hb_codepoint_t bottom_glyph) { return font->get_glyph_v_kerning (top_glyph, bottom_glyph); } @@ -997,19 +1072,20 @@ hb_font_get_glyph_v_kerning (hb_font_t *font, /** * hb_font_get_glyph_extents: - * @font: a font. - * @glyph: - * @extents: (out): - * + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @extents: (out): The #hb_glyph_extents_t retrieved * + * Fetches the #hb_glyph_extents_t data for a glyph ID + * in the specified font. * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 0.9.2 **/ hb_bool_t -hb_font_get_glyph_extents (hb_font_t *font, - hb_codepoint_t glyph, +hb_font_get_glyph_extents (hb_font_t *font, + hb_codepoint_t glyph, hb_glyph_extents_t *extents) { return font->get_glyph_extents (glyph, extents); @@ -1017,63 +1093,70 @@ hb_font_get_glyph_extents (hb_font_t *font, /** * hb_font_get_glyph_contour_point: - * @font: a font. - * @glyph: - * @point_index: - * @x: (out): - * @y: (out): + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @point_index: The contour-point index to query + * @x: (out): The X value retrieved for the contour point + * @y: (out): The Y value retrieved for the contour point * + * Fetches the (x,y) coordinates of a specified contour-point index + * in the specified glyph, within the specified font. * - * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 0.9.2 **/ hb_bool_t -hb_font_get_glyph_contour_point (hb_font_t *font, - hb_codepoint_t glyph, unsigned int point_index, - hb_position_t *x, hb_position_t *y) +hb_font_get_glyph_contour_point (hb_font_t *font, + hb_codepoint_t glyph, + unsigned int point_index, + hb_position_t *x, + hb_position_t *y) { return font->get_glyph_contour_point (glyph, point_index, x, y); } /** * hb_font_get_glyph_name: - * @font: a font. - * @glyph: - * @name: (array length=size): - * @size: + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @name: (out) (array length=size): Name string retrieved for the glyph ID + * @size: Length of the glyph-name string retrieved * + * Fetches the glyph-name string for a glyph ID in the specified @font. * - * - * Return value: + * Return value: %true if data found, zero otherwise * * Since: 0.9.2 **/ hb_bool_t -hb_font_get_glyph_name (hb_font_t *font, - hb_codepoint_t glyph, - char *name, unsigned int size) +hb_font_get_glyph_name (hb_font_t *font, + hb_codepoint_t glyph, + char *name, + unsigned int size) { return font->get_glyph_name (glyph, name, size); } /** * hb_font_get_glyph_from_name: - * @font: a font. - * @name: (array length=len): - * @len: - * @glyph: (out): + * @font: #hb_font_t to work upon + * @name: (array length=len): The name string to query + * @len: The length of the name queried + * @glyph: (out): The glyph ID retrieved * + * Fetches the glyph ID that corresponds to a name string in the specified @font. * + * <note>Note: @len == -1 means the name string is null-terminated.</note> * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 0.9.2 **/ hb_bool_t -hb_font_get_glyph_from_name (hb_font_t *font, - const char *name, int len, /* -1 means nul-terminated */ +hb_font_get_glyph_from_name (hb_font_t *font, + const char *name, + int len, /* -1 means nul-terminated */ hb_codepoint_t *glyph) { return font->get_glyph_from_name (name, len, glyph); @@ -1084,164 +1167,211 @@ hb_font_get_glyph_from_name (hb_font_t *font, /** * hb_font_get_extents_for_direction: - * @font: a font. - * @direction: - * @extents: (out): + * @font: #hb_font_t to work upon + * @direction: The direction of the text segment + * @extents: (out): The #hb_glyph_extents_t retrieved * + * Fetches the extents for a font in a text segment of the + * specified direction. * + * Calls the appropriate direction-specific variant (horizontal + * or vertical) depending on the value of @direction. * * Since: 1.1.3 **/ void -hb_font_get_extents_for_direction (hb_font_t *font, - hb_direction_t direction, +hb_font_get_extents_for_direction (hb_font_t *font, + hb_direction_t direction, hb_font_extents_t *extents) { return font->get_extents_for_direction (direction, extents); } /** * hb_font_get_glyph_advance_for_direction: - * @font: a font. - * @glyph: - * @direction: - * @x: (out): - * @y: (out): + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @direction: The direction of the text segment + * @x: (out): The horizontal advance retrieved + * @y: (out): The vertical advance retrieved * + * Fetches the advance for a glyph ID from the specified font, + * in a text segment of the specified direction. * + * Calls the appropriate direction-specific variant (horizontal + * or vertical) depending on the value of @direction. * * Since: 0.9.2 **/ void -hb_font_get_glyph_advance_for_direction (hb_font_t *font, - hb_codepoint_t glyph, - hb_direction_t direction, - hb_position_t *x, hb_position_t *y) +hb_font_get_glyph_advance_for_direction (hb_font_t *font, + hb_codepoint_t glyph, + hb_direction_t direction, + hb_position_t *x, + hb_position_t *y) { return font->get_glyph_advance_for_direction (glyph, direction, x, y); } /** * hb_font_get_glyph_advances_for_direction: - * @font: a font. - * @direction: + * @font: #hb_font_t to work upon + * @direction: The direction of the text segment + * @count: The number of glyph IDs in the sequence queried + * @first_glyph: The first glyph ID to query + * @glyph_stride: The stride between successive glyph IDs + * @first_advance: (out): The first advance retrieved + * @advance_stride: (out): The stride between successive advances * + * Fetches the advances for a sequence of glyph IDs in the specified + * font, in a text segment of the specified direction. * + * Calls the appropriate direction-specific variant (horizontal + * or vertical) depending on the value of @direction. * * Since: 1.8.6 **/ HB_EXTERN void -hb_font_get_glyph_advances_for_direction (hb_font_t* font, - hb_direction_t direction, - unsigned int count, +hb_font_get_glyph_advances_for_direction (hb_font_t* font, + hb_direction_t direction, + unsigned int count, const hb_codepoint_t *first_glyph, - unsigned glyph_stride, - hb_position_t *first_advance, - unsigned advance_stride) + unsigned glyph_stride, + hb_position_t *first_advance, + unsigned advance_stride) { font->get_glyph_advances_for_direction (direction, count, first_glyph, glyph_stride, first_advance, advance_stride); } /** * hb_font_get_glyph_origin_for_direction: - * @font: a font. - * @glyph: - * @direction: - * @x: (out): - * @y: (out): + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @direction: The direction of the text segment + * @x: (out): The X coordinate retrieved for the origin + * @y: (out): The Y coordinate retrieved for the origin * + * Fetches the (X,Y) coordinates of the origin for a glyph in + * the specified font. * + * Calls the appropriate direction-specific variant (horizontal + * or vertical) depending on the value of @direction. * * Since: 0.9.2 **/ void -hb_font_get_glyph_origin_for_direction (hb_font_t *font, - hb_codepoint_t glyph, - hb_direction_t direction, - hb_position_t *x, hb_position_t *y) +hb_font_get_glyph_origin_for_direction (hb_font_t *font, + hb_codepoint_t glyph, + hb_direction_t direction, + hb_position_t *x, + hb_position_t *y) { return font->get_glyph_origin_for_direction (glyph, direction, x, y); } /** * hb_font_add_glyph_origin_for_direction: - * @font: a font. - * @glyph: - * @direction: - * @x: (out): - * @y: (out): + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @direction: The direction of the text segment + * @x: (inout): Input = The original X coordinate + * Output = The X coordinate plus the X-coordinate of the origin + * @y: (inout): Input = The original Y coordinate + * Output = The Y coordinate plus the Y-coordinate of the origin * + * Adds the origin coordinates to an (X,Y) point coordinate, in + * the specified glyph ID in the specified font. * + * Calls the appropriate direction-specific variant (horizontal + * or vertical) depending on the value of @direction. * * Since: 0.9.2 **/ void -hb_font_add_glyph_origin_for_direction (hb_font_t *font, - hb_codepoint_t glyph, - hb_direction_t direction, - hb_position_t *x, hb_position_t *y) +hb_font_add_glyph_origin_for_direction (hb_font_t *font, + hb_codepoint_t glyph, + hb_direction_t direction, + hb_position_t *x, + hb_position_t *y) { return font->add_glyph_origin_for_direction (glyph, direction, x, y); } /** * hb_font_subtract_glyph_origin_for_direction: - * @font: a font. - * @glyph: - * @direction: - * @x: (out): - * @y: (out): + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @direction: The direction of the text segment + * @x: (inout): Input = The original X coordinate + * Output = The X coordinate minus the X-coordinate of the origin + * @y: (inout): Input = The original Y coordinate + * Output = The Y coordinate minus the Y-coordinate of the origin * + * Subtracts the origin coordinates from an (X,Y) point coordinate, + * in the specified glyph ID in the specified font. * + * Calls the appropriate direction-specific variant (horizontal + * or vertical) depending on the value of @direction. * * Since: 0.9.2 **/ void -hb_font_subtract_glyph_origin_for_direction (hb_font_t *font, - hb_codepoint_t glyph, - hb_direction_t direction, - hb_position_t *x, hb_position_t *y) +hb_font_subtract_glyph_origin_for_direction (hb_font_t *font, + hb_codepoint_t glyph, + hb_direction_t direction, + hb_position_t *x, + hb_position_t *y) { return font->subtract_glyph_origin_for_direction (glyph, direction, x, y); } /** * hb_font_get_glyph_kerning_for_direction: - * @font: a font. - * @first_glyph: - * @second_glyph: - * @direction: - * @x: (out): - * @y: (out): + * @font: #hb_font_t to work upon + * @first_glyph: The glyph ID of the first glyph in the glyph pair to query + * @second_glyph: The glyph ID of the second glyph in the glyph pair to query + * @direction: The direction of the text segment + * @x: (out): The horizontal kerning-adjustment value retrieved + * @y: (out): The vertical kerning-adjustment value retrieved * + * Fetches the kerning-adjustment value for a glyph-pair in the specified font. * + * Calls the appropriate direction-specific variant (horizontal + * or vertical) depending on the value of @direction. * * Since: 0.9.2 **/ void -hb_font_get_glyph_kerning_for_direction (hb_font_t *font, - hb_codepoint_t first_glyph, hb_codepoint_t second_glyph, - hb_direction_t direction, - hb_position_t *x, hb_position_t *y) +hb_font_get_glyph_kerning_for_direction (hb_font_t *font, + hb_codepoint_t first_glyph, + hb_codepoint_t second_glyph, + hb_direction_t direction, + hb_position_t *x, + hb_position_t *y) { return font->get_glyph_kerning_for_direction (first_glyph, second_glyph, direction, x, y); } /** * hb_font_get_glyph_extents_for_origin: - * @font: a font. - * @glyph: - * @direction: - * @extents: (out): + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @direction: The direction of the text segment + * @extents: (out): The #hb_glyph_extents_t retrieved * + * Fetches the #hb_glyph_extents_t data for a glyph ID + * in the specified font, with respect to the origin in + * a text segment in the specified direction. * + * Calls the appropriate direction-specific variant (horizontal + * or vertical) depending on the value of @direction. * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 0.9.2 **/ hb_bool_t -hb_font_get_glyph_extents_for_origin (hb_font_t *font, - hb_codepoint_t glyph, - hb_direction_t direction, +hb_font_get_glyph_extents_for_origin (hb_font_t *font, + hb_codepoint_t glyph, + hb_direction_t direction, hb_glyph_extents_t *extents) { return font->get_glyph_extents_for_origin (glyph, direction, extents); @@ -1249,65 +1379,79 @@ hb_font_get_glyph_extents_for_origin (hb_font_t *font, /** * hb_font_get_glyph_contour_point_for_origin: - * @font: a font. - * @glyph: - * @point_index: - * @direction: - * @x: (out): - * @y: (out): + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @point_index: The contour-point index to query + * @direction: The direction of the text segment + * @x: (out): The X value retrieved for the contour point + * @y: (out): The Y value retrieved for the contour point * + * Fetches the (X,Y) coordinates of a specified contour-point index + * in the specified glyph ID in the specified font, with respect + * to the origin in a text segment in the specified direction. * + * Calls the appropriate direction-specific variant (horizontal + * or vertical) depending on the value of @direction. * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 0.9.2 **/ hb_bool_t -hb_font_get_glyph_contour_point_for_origin (hb_font_t *font, - hb_codepoint_t glyph, unsigned int point_index, - hb_direction_t direction, - hb_position_t *x, hb_position_t *y) +hb_font_get_glyph_contour_point_for_origin (hb_font_t *font, + hb_codepoint_t glyph, + unsigned int point_index, + hb_direction_t direction, + hb_position_t *x, + hb_position_t *y) { return font->get_glyph_contour_point_for_origin (glyph, point_index, direction, x, y); } -/* Generates gidDDD if glyph has no name. */ /** * hb_font_glyph_to_string: - * @font: a font. - * @glyph: - * @s: (array length=size): - * @size: + * @font: #hb_font_t to work upon + * @glyph: The glyph ID to query + * @s: (out) (array length=size): The string containing the glyph name + * @size: Length of string @s * + * Fetches the name of the specified glyph ID in @font and returns + * it in string @s. * + * If the glyph ID has no name in @font, a string of the form `gidDDD` is + * generated, with `DDD` being the glyph ID. * * Since: 0.9.2 **/ void -hb_font_glyph_to_string (hb_font_t *font, - hb_codepoint_t glyph, - char *s, unsigned int size) +hb_font_glyph_to_string (hb_font_t *font, + hb_codepoint_t glyph, + char *s, + unsigned int size) { font->glyph_to_string (glyph, s, size); } -/* Parses gidDDD and uniUUUU strings automatically. */ /** * hb_font_glyph_from_string: - * @font: a font. - * @s: (array length=len) (element-type uint8_t): - * @len: - * @glyph: (out): + * @font: #hb_font_t to work upon + * @s: (array length=len) (element-type uint8_t): string to query + * @len: The length of the string @s + * @glyph: (out): The glyph ID corresponding to the string requested * + * Fetches the glyph ID from @font that matches the specified string. + * Strings of the format `gidDDD` or `uniUUUU` are parsed automatically. * + * <note>Note: @len == -1 means the string is null-terminated.</note> * - * Return value: + * Return value: %true if data found, false otherwise * * Since: 0.9.2 **/ hb_bool_t -hb_font_glyph_from_string (hb_font_t *font, - const char *s, int len, /* -1 means nul-terminated */ +hb_font_glyph_from_string (hb_font_t *font, + const char *s, + int len, hb_codepoint_t *glyph) { return font->glyph_from_string (s, len, glyph); @@ -1369,9 +1513,9 @@ _hb_font_create (hb_face_t *face) * hb_font_create: (Xconstructor) * @face: a face. * + * Constructs a new font object from the specified face. * - * - * Return value: (transfer full): + * Return value: (transfer full): The new font object * * Since: 0.9.2 **/ @@ -1404,11 +1548,12 @@ _hb_font_adopt_var_coords (hb_font_t *font, /** * hb_font_create_sub_font: - * @parent: parent font. - * + * @parent: The parent font object * + * Constructs a sub-font font object from the specified @parent font, + * replicating the parent's properties. * - * Return value: (transfer full): + * Return value: (transfer full): The new sub-font font object * * Since: 0.9.2 **/ @@ -1456,9 +1601,9 @@ hb_font_create_sub_font (hb_font_t *parent) /** * hb_font_get_empty: * + * Fetches the empty font object. * - * - * Return value: (transfer full) + * Return value: (transfer full): The empty font object * * Since: 0.9.2 **/ @@ -1470,11 +1615,11 @@ hb_font_get_empty () /** * hb_font_reference: (skip) - * @font: a font. + * @font: #hb_font_t to work upon * + * Increases the reference count on the given font object. * - * - * Return value: (transfer full): + * Return value: (transfer full): The @font object * * Since: 0.9.2 **/ @@ -1486,9 +1631,11 @@ hb_font_reference (hb_font_t *font) /** * hb_font_destroy: (skip) - * @font: a font. - * + * @font: #hb_font_t to work upon * + * Decreases the reference count on the given font object. When the + * reference count reaches zero, the font is destroyed, + * freeing all memory. * * Since: 0.9.2 **/ @@ -1514,13 +1661,13 @@ hb_font_destroy (hb_font_t *font) /** * hb_font_set_user_data: (skip) - * @font: a font. - * @key: - * @data: - * @destroy: - * @replace: - * + * @font: #hb_font_t to work upon + * @key: The user-data key + * @data: A pointer to the user data + * @destroy: (optional): A callback to call when @data is not needed anymore + * @replace: Whether to replace an existing data with the same key * + * Attaches a user-data key/data pair to the specified font object. * * Return value: * @@ -1530,7 +1677,7 @@ hb_bool_t hb_font_set_user_data (hb_font_t *font, hb_user_data_key_t *key, void * data, - hb_destroy_func_t destroy, + hb_destroy_func_t destroy /* May be NULL. */, hb_bool_t replace) { return hb_object_set_user_data (font, key, data, destroy, replace); @@ -1538,12 +1685,13 @@ hb_font_set_user_data (hb_font_t *font, /** * hb_font_get_user_data: (skip) - * @font: a font. - * @key: + * @font: #hb_font_t to work upon + * @key: The user-data key to query * + * Fetches the user-data object associated with the specified key, + * attached to the specified font object. * - * - * Return value: (transfer none): + * Return value: (transfer none): Pointer to the user data * * Since: 0.9.2 **/ @@ -1556,9 +1704,9 @@ hb_font_get_user_data (hb_font_t *font, /** * hb_font_make_immutable: - * @font: a font. - * + * @font: #hb_font_t to work upon * + * Makes @font immutable. * * Since: 0.9.2 **/ @@ -1576,11 +1724,11 @@ hb_font_make_immutable (hb_font_t *font) /** * hb_font_is_immutable: - * @font: a font. + * @font: #hb_font_t to work upon * + * Tests whether a font object is immutable. * - * - * Return value: + * Return value: %true if @font is immutable, false otherwise * * Since: 0.9.2 **/ @@ -1592,10 +1740,10 @@ hb_font_is_immutable (hb_font_t *font) /** * hb_font_set_parent: - * @font: a font. - * @parent: new parent. + * @font: #hb_font_t to work upon + * @parent: The parent font object to assign * - * Sets parent font of @font. + * Sets the parent font of @font. * * Since: 1.0.5 **/ @@ -1618,11 +1766,11 @@ hb_font_set_parent (hb_font_t *font, /** * hb_font_get_parent: - * @font: a font. + * @font: #hb_font_t to work upon * + * Fetches the parent font of @font. * - * - * Return value: (transfer none): + * Return value: (transfer none): The parent font object * * Since: 0.9.2 **/ @@ -1634,10 +1782,10 @@ hb_font_get_parent (hb_font_t *font) /** * hb_font_set_face: - * @font: a font. - * @face: new face. + * @font: #hb_font_t to work upon + * @face: The #hb_face_t to assign * - * Sets font-face of @font. + * Sets @face as the font-face value of @font. * * Since: 1.4.3 **/ @@ -1662,11 +1810,11 @@ hb_font_set_face (hb_font_t *font, /** * hb_font_get_face: - * @font: a font. - * + * @font: #hb_font_t to work upon * + * Fetches the face associated with the specified font object. * - * Return value: (transfer none): + * Return value: (transfer none): The #hb_face_t value * * Since: 0.9.2 **/ @@ -1679,12 +1827,13 @@ hb_font_get_face (hb_font_t *font) /** * hb_font_set_funcs: - * @font: a font. + * @font: #hb_font_t to work upon * @klass: (closure font_data) (destroy destroy) (scope notified): - * @font_data: - * @destroy: - * + * @font_data: Data to attach to @font + * @destroy: (optional): The function to call when @font_data is not needed anymore * + * Replaces the font-functions structure attached to a font, updating + * the font's user-data with @font-data and the @destroy callback. * * Since: 0.9.2 **/ @@ -1692,7 +1841,7 @@ void hb_font_set_funcs (hb_font_t *font, hb_font_funcs_t *klass, void *font_data, - hb_destroy_func_t destroy) + hb_destroy_func_t destroy /* May be NULL. */) { if (hb_object_is_immutable (font)) { @@ -1716,18 +1865,19 @@ hb_font_set_funcs (hb_font_t *font, /** * hb_font_set_funcs_data: - * @font: a font. - * @font_data: (destroy destroy) (scope notified): - * @destroy: - * + * @font: #hb_font_t to work upon + * @font_data: (destroy destroy) (scope notified): Data to attach to @font + * @destroy: (optional): The function to call when @font_data is not needed anymore * + * Replaces the user data attached to a font, updating the font's + * @destroy callback. * * Since: 0.9.2 **/ void hb_font_set_funcs_data (hb_font_t *font, - void *font_data, - hb_destroy_func_t destroy) + void *font_data, + hb_destroy_func_t destroy /* May be NULL. */) { /* Destroy user_data? */ if (hb_object_is_immutable (font)) @@ -1747,18 +1897,18 @@ hb_font_set_funcs_data (hb_font_t *font, /** * hb_font_set_scale: - * @font: a font. - * @x_scale: - * @y_scale: - * + * @font: #hb_font_t to work upon + * @x_scale: Horizontal scale value to assign + * @y_scale: Vertical scale value to assign * + * Sets the horizontal and vertical scale of a font. * * Since: 0.9.2 **/ void hb_font_set_scale (hb_font_t *font, - int x_scale, - int y_scale) + int x_scale, + int y_scale) { if (hb_object_is_immutable (font)) return; @@ -1770,18 +1920,18 @@ hb_font_set_scale (hb_font_t *font, /** * hb_font_get_scale: - * @font: a font. - * @x_scale: (out): - * @y_scale: (out): - * + * @font: #hb_font_t to work upon + * @x_scale: (out): Horizontal scale value + * @y_scale: (out): Vertical scale value * + * Fetches the horizontal and vertical scale of a font. * * Since: 0.9.2 **/ void hb_font_get_scale (hb_font_t *font, - int *x_scale, - int *y_scale) + int *x_scale, + int *y_scale) { if (x_scale) *x_scale = font->x_scale; if (y_scale) *y_scale = font->y_scale; @@ -1789,18 +1939,18 @@ hb_font_get_scale (hb_font_t *font, /** * hb_font_set_ppem: - * @font: a font. - * @x_ppem: - * @y_ppem: - * + * @font: #hb_font_t to work upon + * @x_ppem: Horizontal ppem value to assign + * @y_ppem: Vertical ppem value to assign * + * Sets the horizontal and vertical pixels-per-em (ppem) of a font. * * Since: 0.9.2 **/ void -hb_font_set_ppem (hb_font_t *font, - unsigned int x_ppem, - unsigned int y_ppem) +hb_font_set_ppem (hb_font_t *font, + unsigned int x_ppem, + unsigned int y_ppem) { if (hb_object_is_immutable (font)) return; @@ -1811,16 +1961,16 @@ hb_font_set_ppem (hb_font_t *font, /** * hb_font_get_ppem: - * @font: a font. - * @x_ppem: (out): - * @y_ppem: (out): - * + * @font: #hb_font_t to work upon + * @x_ppem: (out): Horizontal ppem value + * @y_ppem: (out): Vertical ppem value * + * Fetches the horizontal and vertical points-per-em (ppem) of a font. * * Since: 0.9.2 **/ void -hb_font_get_ppem (hb_font_t *font, +hb_font_get_ppem (hb_font_t *font, unsigned int *x_ppem, unsigned int *y_ppem) { @@ -1830,17 +1980,19 @@ hb_font_get_ppem (hb_font_t *font, /** * hb_font_set_ptem: - * @font: a font. + * @font: #hb_font_t to work upon * @ptem: font size in points. * - * Sets "point size" of the font. Set to 0 to unset. + * Sets the "point size" of a font. Set to zero to unset. + * Used in CoreText to implement optical sizing. * - * There are 72 points in an inch. + * <note>Note: There are 72 points in an inch.</note> * * Since: 1.6.0 **/ void -hb_font_set_ptem (hb_font_t *font, float ptem) +hb_font_set_ptem (hb_font_t *font, + float ptem) { if (hb_object_is_immutable (font)) return; @@ -1850,11 +2002,12 @@ hb_font_set_ptem (hb_font_t *font, float ptem) /** * hb_font_get_ptem: - * @font: a font. + * @font: #hb_font_t to work upon * - * Gets the "point size" of the font. A value of 0 means unset. + * Fetches the "point size" of a font. Used in CoreText to + * implement optical sizing. * - * Return value: Point size. + * Return value: Point size. A value of zero means "not set." * * Since: 0.9.2 **/ @@ -1871,13 +2024,18 @@ hb_font_get_ptem (hb_font_t *font) /** * hb_font_set_variations: + * @font: #hb_font_t to work upon + * @variations: (array length=variations_length): Array of variation settings to apply + * @variations_length: Number of variations to apply + * + * Applies a list of font-variation settings to a font. * * Since: 1.4.2 */ void -hb_font_set_variations (hb_font_t *font, +hb_font_set_variations (hb_font_t *font, const hb_variation_t *variations, - unsigned int variations_length) + unsigned int variations_length) { if (hb_object_is_immutable (font)) return; @@ -1919,13 +2077,19 @@ hb_font_set_variations (hb_font_t *font, /** * hb_font_set_var_coords_design: + * @font: #hb_font_t to work upon + * @coords: (array length=coords_length): Array of variation coordinates to apply + * @coords_length: Number of coordinates to apply + * + * Applies a list of variation coordinates (in design-space units) + * to a font. * * Since: 1.4.2 */ void -hb_font_set_var_coords_design (hb_font_t *font, - const float *coords, - unsigned int coords_length) +hb_font_set_var_coords_design (hb_font_t *font, + const float *coords, + unsigned int coords_length) { if (hb_object_is_immutable (font)) return; @@ -1976,13 +2140,21 @@ hb_font_set_var_named_instance (hb_font_t *font, /** * hb_font_set_var_coords_normalized: + * @font: #hb_font_t to work upon + * @coords: (array length=coords_length): Array of variation coordinates to apply + * @coords_length: Number of coordinates to apply + * + * Applies a list of variation coordinates (in normalized units) + * to a font. + * + * <note>Note: Coordinates should be normalized to 2.14.</note> * * Since: 1.4.2 */ void -hb_font_set_var_coords_normalized (hb_font_t *font, - const int *coords, /* 2.14 normalized */ - unsigned int coords_length) +hb_font_set_var_coords_normalized (hb_font_t *font, + const int *coords, /* 2.14 normalized */ + unsigned int coords_length) { if (hb_object_is_immutable (font)) return; @@ -2016,6 +2188,11 @@ hb_font_set_var_coords_normalized (hb_font_t *font, /** * hb_font_get_var_coords_normalized: + * @font: #hb_font_t to work upon + * @length: Number of coordinates retrieved + * + * Fetches the list of normalized variation coordinates currently + * set on a font. * * Return value is valid as long as variation coordinates of the font * are not modified. @@ -2023,7 +2200,7 @@ hb_font_set_var_coords_normalized (hb_font_t *font, * Since: 1.4.2 */ const int * -hb_font_get_var_coords_normalized (hb_font_t *font, +hb_font_get_var_coords_normalized (hb_font_t *font, unsigned int *length) { if (length) @@ -2115,23 +2292,23 @@ trampoline_destroy (void *user_data) typedef hb_trampoline_t<hb_font_get_glyph_func_t> hb_font_get_glyph_trampoline_t; static hb_bool_t -hb_font_get_nominal_glyph_trampoline (hb_font_t *font, - void *font_data, - hb_codepoint_t unicode, +hb_font_get_nominal_glyph_trampoline (hb_font_t *font, + void *font_data, + hb_codepoint_t unicode, hb_codepoint_t *glyph, - void *user_data) + void *user_data) { hb_font_get_glyph_trampoline_t *trampoline = (hb_font_get_glyph_trampoline_t *) user_data; return trampoline->func (font, font_data, unicode, 0, glyph, trampoline->closure.user_data); } static hb_bool_t -hb_font_get_variation_glyph_trampoline (hb_font_t *font, - void *font_data, - hb_codepoint_t unicode, - hb_codepoint_t variation_selector, +hb_font_get_variation_glyph_trampoline (hb_font_t *font, + void *font_data, + hb_codepoint_t unicode, + hb_codepoint_t variation_selector, hb_codepoint_t *glyph, - void *user_data) + void *user_data) { hb_font_get_glyph_trampoline_t *trampoline = (hb_font_get_glyph_trampoline_t *) user_data; return trampoline->func (font, font_data, unicode, variation_selector, glyph, trampoline->closure.user_data); @@ -2139,10 +2316,10 @@ hb_font_get_variation_glyph_trampoline (hb_font_t *font, /** * hb_font_funcs_set_glyph_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): callback function. - * @user_data: data to pass to @func. - * @destroy: function to call when @user_data is not needed anymore. + * @ffuncs: The font-functions structure + * @func: (closure user_data) (destroy destroy) (scope notified): callback function + * @user_data: data to pass to @func + * @destroy: (optional): function to call when @user_data is not needed anymore * * Deprecated. Use hb_font_funcs_set_nominal_glyph_func() and * hb_font_funcs_set_variation_glyph_func() instead. @@ -2151,9 +2328,10 @@ hb_font_get_variation_glyph_trampoline (hb_font_t *font, * Deprecated: 1.2.3 **/ void -hb_font_funcs_set_glyph_func (hb_font_funcs_t *ffuncs, - hb_font_get_glyph_func_t func, - void *user_data, hb_destroy_func_t destroy) +hb_font_funcs_set_glyph_func (hb_font_funcs_t *ffuncs, + hb_font_get_glyph_func_t func, + void *user_data, + hb_destroy_func_t destroy /* May be NULL. */) { if (hb_object_is_immutable (ffuncs)) { diff --git a/thirdparty/harfbuzz/src/hb-font.h b/thirdparty/harfbuzz/src/hb-font.h index e1a5719f1d..05f6c03f47 100644 --- a/thirdparty/harfbuzz/src/hb-font.h +++ b/thirdparty/harfbuzz/src/hb-font.h @@ -45,6 +45,19 @@ typedef struct hb_font_t hb_font_t; * hb_font_funcs_t */ +/** + * hb_font_funcs_t: + * + * Data type containing a set of virtual methods used for + * working on #hb_font_t font objects. + * + * HarfBuzz provides a lightweight default function for each of + * the methods in #hb_font_funcs_t. Client programs can implement + * their own replacements for the individual font functions, as + * needed, and replace the default by calling the setter for a + * method. + * + **/ typedef struct hb_font_funcs_t hb_font_funcs_t; HB_EXTERN hb_font_funcs_t * @@ -81,12 +94,21 @@ hb_font_funcs_is_immutable (hb_font_funcs_t *ffuncs); /* font and glyph extents */ -/* Note that typically ascender is positive and descender negative in coordinate systems that grow up. */ -typedef struct hb_font_extents_t -{ - hb_position_t ascender; /* typographic ascender. */ - hb_position_t descender; /* typographic descender. */ - hb_position_t line_gap; /* suggested line spacing gap. */ +/** + * hb_font_extents_t: + * @ascender: The height of typographic ascenders. + * @descender: The depth of typographic descenders. + * @line_gap: The suggested line-spacing gap. + * + * Font-wide extent values, measured in font units. + * + * Note that typically @ascender is positive and @descender + * negative, in coordinate systems that grow up. + **/ +typedef struct hb_font_extents_t { + hb_position_t ascender; + hb_position_t descender; + hb_position_t line_gap; /*< private >*/ hb_position_t reserved9; hb_position_t reserved8; @@ -99,13 +121,22 @@ typedef struct hb_font_extents_t hb_position_t reserved1; } hb_font_extents_t; -/* Note that height is negative in coordinate systems that grow up. */ -typedef struct hb_glyph_extents_t -{ - hb_position_t x_bearing; /* left side of glyph from origin. */ - hb_position_t y_bearing; /* top side of glyph from origin. */ - hb_position_t width; /* distance from left to right side. */ - hb_position_t height; /* distance from top to bottom side. */ +/** + * hb_glyph_extents_t: + * @x_bearing: Distance from the x-origin to the left extremum of the glyph. + * @y_bearing: Distance from the top extremum of the glyph to the y-origin. + * @width: Distance from the left extremum of the glyph to the right extremum. + * @height: Distance from the top extremum of the glyph to the bottom extremum. + * + * Glyph extent values, measured in font units. + * + * Note that @height is negative, in coordinate systems that grow up. + **/ +typedef struct hb_glyph_extents_t { + hb_position_t x_bearing; + hb_position_t y_bearing; + hb_position_t width; + hb_position_t height; } hb_glyph_extents_t; /* func types */ @@ -113,19 +144,72 @@ typedef struct hb_glyph_extents_t typedef hb_bool_t (*hb_font_get_font_extents_func_t) (hb_font_t *font, void *font_data, hb_font_extents_t *extents, void *user_data); + +/** + * hb_font_get_font_h_extents_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the extents for a font, in horizontal-direction + * text segments. Extents must be returned in an #hb_glyph_extents output + * parameter. + * + **/ typedef hb_font_get_font_extents_func_t hb_font_get_font_h_extents_func_t; + +/** + * hb_font_get_font_v_extents_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the extents for a font, in vertical-direction + * text segments. Extents must be returned in an #hb_glyph_extents output + * parameter. + * + **/ typedef hb_font_get_font_extents_func_t hb_font_get_font_v_extents_func_t; +/** + * hb_font_get_nominal_glyph_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the nominal glyph ID for a specified Unicode code + * point. Glyph IDs must be returned in a #hb_codepoint_t output parameter. + * + **/ typedef hb_bool_t (*hb_font_get_nominal_glyph_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t unicode, hb_codepoint_t *glyph, void *user_data); + +/** + * hb_font_get_variation_glyph_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the glyph ID for a specified Unicode code point + * followed by a specified Variation Selector code point. Glyph IDs must be + * returned in a #hb_codepoint_t output parameter. + * + **/ typedef hb_bool_t (*hb_font_get_variation_glyph_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t unicode, hb_codepoint_t variation_selector, hb_codepoint_t *glyph, void *user_data); + +/** + * hb_font_get_nominal_glyphs_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the nominal glyph IDs for a sequence of + * Unicode code points. Glyph IDs must be returned in a #hb_codepoint_t + * output parameter. + * + **/ typedef unsigned int (*hb_font_get_nominal_glyphs_func_t) (hb_font_t *font, void *font_data, unsigned int count, const hb_codepoint_t *first_unicode, @@ -134,13 +218,51 @@ typedef unsigned int (*hb_font_get_nominal_glyphs_func_t) (hb_font_t *font, void unsigned int glyph_stride, void *user_data); - +/** + * hb_font_get_glyph_advance_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the advance for a specified glyph. The + * method must return an #hb_position_t. + * + **/ typedef hb_position_t (*hb_font_get_glyph_advance_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t glyph, void *user_data); + +/** + * hb_font_get_glyph_h_advance_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the advance for a specified glyph, in + * horizontal-direction text segments. Advances must be returned in + * an #hb_position_t output parameter. + * + **/ typedef hb_font_get_glyph_advance_func_t hb_font_get_glyph_h_advance_func_t; + +/** + * hb_font_get_glyph_v_advance_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the advance for a specified glyph, in + * vertical-direction text segments. Advances must be returned in + * an #hb_position_t output parameter. + * + **/ typedef hb_font_get_glyph_advance_func_t hb_font_get_glyph_v_advance_func_t; +/** + * hb_font_get_glyph_advances_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the advances for a sequence of glyphs. + * + **/ typedef void (*hb_font_get_glyph_advances_func_t) (hb_font_t* font, void* font_data, unsigned int count, const hb_codepoint_t *first_glyph, @@ -148,14 +270,66 @@ typedef void (*hb_font_get_glyph_advances_func_t) (hb_font_t* font, void* font_d hb_position_t *first_advance, unsigned advance_stride, void *user_data); + +/** + * hb_font_get_glyph_h_advances_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the advances for a sequence of glyphs, in + * horizontal-direction text segments. + * + **/ typedef hb_font_get_glyph_advances_func_t hb_font_get_glyph_h_advances_func_t; + +/** + * hb_font_get_glyph_v_advances_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the advances for a sequence of glyphs, in + * vertical-direction text segments. + * + **/ typedef hb_font_get_glyph_advances_func_t hb_font_get_glyph_v_advances_func_t; +/** + * hb_font_get_glyph_origin_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the (X,Y) coordinates (in font units) of the + * origin for a glyph. Each coordinate must be returned in an #hb_position_t + * output parameter. + * + **/ typedef hb_bool_t (*hb_font_get_glyph_origin_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t glyph, hb_position_t *x, hb_position_t *y, void *user_data); + +/** + * hb_font_get_glyph_h_origin_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the (X,Y) coordinates (in font units) of the + * origin for a glyph, in horizontal-direction text segments. Each + * coordinate must be returned in an #hb_position_t output parameter. + * + **/ typedef hb_font_get_glyph_origin_func_t hb_font_get_glyph_h_origin_func_t; + +/** + * hb_font_get_glyph_v_origin_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the (X,Y) coordinates (in font units) of the + * origin for a glyph, in vertical-direction text segments. Each coordinate + * must be returned in an #hb_position_t output parameter. + * + **/ typedef hb_font_get_glyph_origin_func_t hb_font_get_glyph_v_origin_func_t; typedef hb_position_t (*hb_font_get_glyph_kerning_func_t) (hb_font_t *font, void *font_data, @@ -164,20 +338,59 @@ typedef hb_position_t (*hb_font_get_glyph_kerning_func_t) (hb_font_t *font, void typedef hb_font_get_glyph_kerning_func_t hb_font_get_glyph_h_kerning_func_t; +/** + * hb_font_get_glyph_extents_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the extents for a specified glyph. Extents must be + * returned in an #hb_glyph_extents output parameter. + * + **/ typedef hb_bool_t (*hb_font_get_glyph_extents_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t glyph, hb_glyph_extents_t *extents, void *user_data); + +/** + * hb_font_get_glyph_contour_point_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the (X,Y) coordinates (in font units) for a + * specified contour point in a glyph. Each coordinate must be returned as + * an #hb_position_t output parameter. + * + **/ typedef hb_bool_t (*hb_font_get_glyph_contour_point_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t glyph, unsigned int point_index, hb_position_t *x, hb_position_t *y, void *user_data); +/** + * hb_font_get_glyph_name_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the glyph name that corresponds to a + * glyph ID. The name should be returned in a string output parameter. + * + **/ typedef hb_bool_t (*hb_font_get_glyph_name_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t glyph, char *name, unsigned int size, void *user_data); + +/** + * hb_font_get_glyph_from_name_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the glyph ID that corresponds to a glyph-name + * string. + * + **/ typedef hb_bool_t (*hb_font_get_glyph_from_name_func_t) (hb_font_t *font, void *font_data, const char *name, int len, /* -1 means nul-terminated */ hb_codepoint_t *glyph, @@ -188,12 +401,12 @@ typedef hb_bool_t (*hb_font_get_glyph_from_name_func_t) (hb_font_t *font, void * /** * hb_font_funcs_set_font_h_extents_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_font_h_extents_func_t. * * Since: 1.1.2 **/ @@ -204,12 +417,12 @@ hb_font_funcs_set_font_h_extents_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_font_v_extents_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_font_v_extents_func_t. * * Since: 1.1.2 **/ @@ -220,12 +433,12 @@ hb_font_funcs_set_font_v_extents_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_nominal_glyph_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_nominal_glyph_func_t. * * Since: 1.2.3 **/ @@ -236,12 +449,12 @@ hb_font_funcs_set_nominal_glyph_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_nominal_glyphs_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_nominal_glyphs_func_t. * * Since: 2.0.0 **/ @@ -252,12 +465,12 @@ hb_font_funcs_set_nominal_glyphs_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_variation_glyph_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_variation_glyph_func_t. * * Since: 1.2.3 **/ @@ -268,12 +481,12 @@ hb_font_funcs_set_variation_glyph_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_h_advance_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_h_advance_func_t. * * Since: 0.9.2 **/ @@ -284,12 +497,12 @@ hb_font_funcs_set_glyph_h_advance_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_v_advance_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_v_advance_func_t. * * Since: 0.9.2 **/ @@ -300,12 +513,12 @@ hb_font_funcs_set_glyph_v_advance_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_h_advances_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_h_advances_func_t. * * Since: 1.8.6 **/ @@ -316,12 +529,12 @@ hb_font_funcs_set_glyph_h_advances_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_v_advances_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_v_advances_func_t. * * Since: 1.8.6 **/ @@ -332,12 +545,12 @@ hb_font_funcs_set_glyph_v_advances_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_h_origin_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_h_origin_func_t. * * Since: 0.9.2 **/ @@ -348,12 +561,12 @@ hb_font_funcs_set_glyph_h_origin_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_v_origin_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_v_origin_func_t. * * Since: 0.9.2 **/ @@ -380,12 +593,12 @@ hb_font_funcs_set_glyph_h_kerning_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_extents_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_extents_func_t. * * Since: 0.9.2 **/ @@ -396,12 +609,12 @@ hb_font_funcs_set_glyph_extents_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_contour_point_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_contour_point_func_t. * * Since: 0.9.2 **/ @@ -412,12 +625,12 @@ hb_font_funcs_set_glyph_contour_point_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_name_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_name_func_t. * * Since: 0.9.2 **/ @@ -428,12 +641,12 @@ hb_font_funcs_set_glyph_name_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_from_name_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_from_name_func_t. * * Since: 0.9.2 **/ diff --git a/thirdparty/harfbuzz/src/hb-ft.cc b/thirdparty/harfbuzz/src/hb-ft.cc index 2680873c27..ab7d6146ce 100644 --- a/thirdparty/harfbuzz/src/hb-ft.cc +++ b/thirdparty/harfbuzz/src/hb-ft.cc @@ -661,7 +661,7 @@ _hb_ft_reference_table (hb_face_t *face HB_UNUSED, hb_tag_t tag, void *user_data /** * hb_ft_face_create: * @ft_face: (destroy destroy) (scope notified): FT_Face to work upon - * @destroy: A callback to call when the face object is not needed anymore + * @destroy: (optional): A callback to call when the face object is not needed anymore * * Creates an #hb_face_t face object from the specified FT_Face. * diff --git a/thirdparty/harfbuzz/src/hb-gdi.cc b/thirdparty/harfbuzz/src/hb-gdi.cc index f6306ef89f..3a67cef160 100644 --- a/thirdparty/harfbuzz/src/hb-gdi.cc +++ b/thirdparty/harfbuzz/src/hb-gdi.cc @@ -28,6 +28,16 @@ #include "hb-gdi.h" + +/** + * SECTION:hb-gdi + * @title: hb-gdi + * @short_description: GDI integration + * @include: hb-gdi.h + * + * Functions for using HarfBuzz with GDI fonts. + **/ + static hb_blob_t * _hb_gdi_reference_table (hb_face_t *face HB_UNUSED, hb_tag_t tag, void *user_data) { diff --git a/thirdparty/harfbuzz/src/hb-map.cc b/thirdparty/harfbuzz/src/hb-map.cc index 191be14372..f898bd8f92 100644 --- a/thirdparty/harfbuzz/src/hb-map.cc +++ b/thirdparty/harfbuzz/src/hb-map.cc @@ -42,7 +42,9 @@ /** * hb_map_create: (Xconstructor) * - * Return value: (transfer full): + * Creates a new, initially empty map. + * + * Return value: (transfer full): The new #hb_map_t * * Since: 1.7.7 **/ @@ -62,7 +64,9 @@ hb_map_create () /** * hb_map_get_empty: * - * Return value: (transfer full): + * Fetches the singleton empty #hb_map_t. + * + * Return value: (transfer full): The empty #hb_map_t * * Since: 1.7.7 **/ @@ -74,9 +78,11 @@ hb_map_get_empty () /** * hb_map_reference: (skip) - * @map: a map. + * @map: A map + * + * Increases the reference count on a map. * - * Return value: (transfer full): + * Return value: (transfer full): The map * * Since: 1.7.7 **/ @@ -88,7 +94,11 @@ hb_map_reference (hb_map_t *map) /** * hb_map_destroy: (skip) - * @map: a map. + * @map: A map + * + * Decreases the reference count on a map. When + * the reference count reaches zero, the map is + * destroyed, freeing all memory. * * Since: 1.7.7 **/ @@ -104,13 +114,15 @@ hb_map_destroy (hb_map_t *map) /** * hb_map_set_user_data: (skip) - * @map: a map. - * @key: - * @data: - * @destroy: - * @replace: + * @map: A map + * @key: The user-data key to set + * @data: A pointer to the user data to set + * @destroy: (optional): A callback to call when @data is not needed anymore + * @replace: Whether to replace an existing data with the same key + * + * Attaches a user-data key/data pair to the specified map. * - * Return value: + * Return value: %true if success, %false otherwise * * Since: 1.7.7 **/ @@ -126,10 +138,13 @@ hb_map_set_user_data (hb_map_t *map, /** * hb_map_get_user_data: (skip) - * @map: a map. - * @key: + * @map: A map + * @key: The user-data key to query + * + * Fetches the user data associated with the specified key, + * attached to the specified map. * - * Return value: (transfer none): + * Return value: (transfer none): A pointer to the user data * * Since: 1.7.7 **/ @@ -143,11 +158,11 @@ hb_map_get_user_data (hb_map_t *map, /** * hb_map_allocation_successful: - * @map: a map. + * @map: A map * + * Tests whether memory allocation for a set was successful. * - * - * Return value: + * Return value: %true if allocation succeeded, false otherwise * * Since: 1.7.7 **/ @@ -160,11 +175,11 @@ hb_map_allocation_successful (const hb_map_t *map) /** * hb_map_set: - * @map: a map. - * @key: - * @value: - * + * @map: A map + * @key: The key to store in the map + * @value: The value to store for @key * + * Stores @key:@value in the map. * * Since: 1.7.7 **/ @@ -178,10 +193,10 @@ hb_map_set (hb_map_t *map, /** * hb_map_get: - * @map: a map. - * @key: - * + * @map: A map + * @key: The key to query * + * Fetches the value stored for @key in @map. * * Since: 1.7.7 **/ @@ -194,10 +209,10 @@ hb_map_get (const hb_map_t *map, /** * hb_map_del: - * @map: a map. - * @key: - * + * @map: A map + * @key: The key to delete * + * Removes @key and its stored value from @map. * * Since: 1.7.7 **/ @@ -210,10 +225,12 @@ hb_map_del (hb_map_t *map, /** * hb_map_has: - * @map: a map. - * @key: + * @map: A map + * @key: The key to query * + * Tests whether @key is an element of @map. * + * Return value: %true if @key is found in @map, false otherwise * * Since: 1.7.7 **/ @@ -227,9 +244,9 @@ hb_map_has (const hb_map_t *map, /** * hb_map_clear: - * @map: a map. - * + * @map: A map * + * Clears out the contents of @map. * * Since: 1.7.7 **/ @@ -241,9 +258,11 @@ hb_map_clear (hb_map_t *map) /** * hb_map_is_empty: - * @map: a map. + * @map: A map * + * Tests whether @map is empty (contains no elements). * + * Return value: %true if @map is empty * * Since: 1.7.7 **/ @@ -255,9 +274,11 @@ hb_map_is_empty (const hb_map_t *map) /** * hb_map_get_population: - * @map: a map. + * @map: A map * + * Returns the number of key-value pairs in the map. * + * Return value: The population of @map * * Since: 1.7.7 **/ diff --git a/thirdparty/harfbuzz/src/hb-map.h b/thirdparty/harfbuzz/src/hb-map.h index b77843c2ba..0c19ac8fb5 100644 --- a/thirdparty/harfbuzz/src/hb-map.h +++ b/thirdparty/harfbuzz/src/hb-map.h @@ -41,6 +41,12 @@ HB_BEGIN_DECLS */ #define HB_MAP_VALUE_INVALID ((hb_codepoint_t) -1) +/** + * hb_map_t: + * + * Data type for holding integer-to-integer hash maps. + * + **/ typedef struct hb_map_t hb_map_t; diff --git a/thirdparty/harfbuzz/src/hb-null.hh b/thirdparty/harfbuzz/src/hb-null.hh index 9853939b07..d09f858cde 100644 --- a/thirdparty/harfbuzz/src/hb-null.hh +++ b/thirdparty/harfbuzz/src/hb-null.hh @@ -177,6 +177,7 @@ struct hb_nonnull_ptr_t T * get () const { return v ? v : const_cast<T *> (&Null (T)); } T * get_raw () const { return v; } + private: T *v; }; diff --git a/thirdparty/harfbuzz/src/hb-open-type.hh b/thirdparty/harfbuzz/src/hb-open-type.hh index 50558cf8d3..99634b76f0 100644 --- a/thirdparty/harfbuzz/src/hb-open-type.hh +++ b/thirdparty/harfbuzz/src/hb-open-type.hh @@ -433,8 +433,6 @@ struct UnsizedArrayOf { return hb_array (arrayZ, len); } hb_array_t<const Type> as_array (unsigned int len) const { return hb_array (arrayZ, len); } - operator hb_array_t< Type> () { return as_array (); } - operator hb_array_t<const Type> () const { return as_array (); } template <typename T> Type &lsearch (unsigned int len, const T &x, Type ¬_found = Crap (Type)) diff --git a/thirdparty/harfbuzz/src/hb-ot-color.h b/thirdparty/harfbuzz/src/hb-ot-color.h index 63ef20a1a0..4f37a4386f 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color.h +++ b/thirdparty/harfbuzz/src/hb-ot-color.h @@ -100,8 +100,7 @@ hb_ot_color_has_layers (hb_face_t *face); * * Since: 2.1.0 **/ -typedef struct hb_ot_color_layer_t -{ +typedef struct hb_ot_color_layer_t { hb_codepoint_t glyph; unsigned int color_index; } hb_ot_color_layer_t; diff --git a/thirdparty/harfbuzz/src/hb-ot-deprecated.h b/thirdparty/harfbuzz/src/hb-ot-deprecated.h index bc72f8a701..2e75deef2d 100644 --- a/thirdparty/harfbuzz/src/hb-ot-deprecated.h +++ b/thirdparty/harfbuzz/src/hb-ot-deprecated.h @@ -82,8 +82,7 @@ hb_ot_tag_from_language (hb_language_t language); * Since: 1.4.2 * Deprecated: 2.2.0 */ -typedef struct hb_ot_var_axis_t -{ +typedef struct hb_ot_var_axis_t { hb_tag_t tag; hb_ot_name_id_t name_id; float min_value; diff --git a/thirdparty/harfbuzz/src/hb-ot-font.cc b/thirdparty/harfbuzz/src/hb-ot-font.cc index a1dc88603a..fae7b5b65a 100644 --- a/thirdparty/harfbuzz/src/hb-ot-font.cc +++ b/thirdparty/harfbuzz/src/hb-ot-font.cc @@ -306,6 +306,9 @@ _hb_ot_get_font_funcs () /** * hb_ot_font_set_funcs: + * @font: #hb_font_t to work upon + * + * Sets the font functions to use when working with @font. * * Since: 0.9.28 **/ diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh index 02fe14fa06..4df0d942ce 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh @@ -379,12 +379,20 @@ struct Axis const BaseCoord **coord) const { const BaseScript &base_script = (this+baseScriptList).get_base_script (script_tag); - if (!base_script.has_data ()) return false; + if (!base_script.has_data ()) + { + *coord = nullptr; + return false; + } if (likely (coord)) { unsigned int tag_index = 0; - (this+baseTagList).bfind (baseline_tag, &tag_index); + if (!(this+baseTagList).bfind (baseline_tag, &tag_index)) + { + *coord = nullptr; + return false; + } *coord = &base_script.get_base_coord (tag_index); } @@ -398,7 +406,11 @@ struct Axis const BaseCoord **max_coord) const { const BaseScript &base_script = (this+baseScriptList).get_base_script (script_tag); - if (!base_script.has_data ()) return false; + if (!base_script.has_data ()) + { + *min_coord = *max_coord = nullptr; + return false; + } base_script.get_min_max (language_tag).get_min_max (feature_tag, min_coord, max_coord); diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh index 3140dd6328..6ab950a322 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh @@ -2537,7 +2537,10 @@ struct VariationStore for (unsigned i = 0; i < inner_maps.length; i++) inner_maps[i].fini (); - return_trace (bool (varstore_prime->dataSets)); + + return_trace ( + !c->serializer->in_error() + && varstore_prime->dataSets); } unsigned int get_region_index_count (unsigned int ivs) const diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh index 03a578cec0..cb95e6dcd5 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh @@ -1859,7 +1859,7 @@ struct ContextFormat2 const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups; bool ret = true; - unsigned non_zero_index = 0, index = 0; + int non_zero_index = 0, index = 0; for (const hb_pair_t<unsigned, const OffsetTo<RuleSet>&> _ : + hb_enumerate (ruleSet) | hb_filter (klass_map, hb_first)) { @@ -3378,7 +3378,11 @@ struct GSUBGPOS this->accels = (hb_ot_layout_lookup_accelerator_t *) calloc (this->lookup_count, sizeof (hb_ot_layout_lookup_accelerator_t)); if (unlikely (!this->accels)) + { this->lookup_count = 0; + this->table.destroy (); + this->table = hb_blob_get_empty (); + } for (unsigned int i = 0; i < this->lookup_count; i++) this->accels[i].init (table->get_lookup (i)); diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.cc b/thirdparty/harfbuzz/src/hb-ot-layout.cc index 46408bb9d3..f25f0f9e23 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout.cc +++ b/thirdparty/harfbuzz/src/hb-ot-layout.cc @@ -76,7 +76,7 @@ * Tests whether a face includes any kerning data in the 'kern' table. * Does NOT test for kerning lookups in the GPOS table. * - * Return value: true if data found, false otherwise + * Return value: %true if data found, false otherwise * **/ bool @@ -92,7 +92,7 @@ hb_ot_layout_has_kerning (hb_face_t *face) * Tests whether a face includes any state-machine kerning in the 'kern' table. * Does NOT examine the GPOS table. * - * Return value: true if data found, false otherwise + * Return value: %true if data found, false otherwise * **/ bool @@ -112,7 +112,7 @@ hb_ot_layout_has_machine_kerning (hb_face_t *face) * * Does NOT examine the GPOS table. * - * Return value: true is data found, false otherwise + * Return value: %true is data found, false otherwise * **/ bool @@ -268,7 +268,7 @@ _hb_ot_layout_set_glyph_props (hb_font_t *font, * * Tests whether a face has any glyph classes defined in its GDEF table. * - * Return value: true if data found, false otherwise + * Return value: %true if data found, false otherwise * **/ hb_bool_t @@ -444,7 +444,7 @@ hb_ot_layout_table_get_script_tags (hb_face_t *face, * Fetches the index if a given script tag in the specified face's GSUB table * or GPOS table. * - * Return value: true if the script is found, false otherwise + * Return value: %true if the script is found, false otherwise * **/ hb_bool_t @@ -598,7 +598,7 @@ hb_ot_layout_table_get_feature_tags (hb_face_t *face, * Fetches the index for a given feature tag in the specified face's GSUB table * or GPOS table. * - * Return value: true if the feature is found, false otherwise + * Return value: %true if the feature is found, false otherwise **/ bool hb_ot_layout_table_find_feature (hb_face_t *face, @@ -663,7 +663,7 @@ hb_ot_layout_script_get_language_tags (hb_face_t *face, * Fetches the index of a given language tag in the specified face's GSUB table * or GPOS table, underneath the specified script tag. * - * Return value: true if the language tag is found, false otherwise + * Return value: %true if the language tag is found, false otherwise * * Since: ?? * Deprecated: ?? @@ -697,7 +697,7 @@ hb_ot_layout_script_find_language (hb_face_t *face, * Fetches the index of a given language tag in the specified face's GSUB table * or GPOS table, underneath the specified script index. * - * Return value: true if the language tag is found, false otherwise + * Return value: %true if the language tag is found, false otherwise * * Since: 2.0.0 **/ @@ -739,7 +739,7 @@ hb_ot_layout_script_select_language (hb_face_t *face, * Fetches the index of a requested feature in the given face's GSUB or GPOS table, * underneath the specified script and language. * - * Return value: true if the feature is found, false otherwise + * Return value: %true if the feature is found, false otherwise * **/ hb_bool_t @@ -770,7 +770,7 @@ hb_ot_layout_language_get_required_feature_index (hb_face_t *face, * Fetches the tag of a requested feature index in the given face's GSUB or GPOS table, * underneath the specified script and language. * - * Return value: true if the feature is found, false otherwise + * Return value: %true if the feature is found, false otherwise * * Since: 0.9.30 **/ @@ -877,7 +877,7 @@ hb_ot_layout_language_get_feature_tags (hb_face_t *face, * Fetches the index of a given feature tag in the specified face's GSUB table * or GPOS table, underneath the specified script and language. * - * Return value: true if the feature is found, false otherwise + * Return value: %true if the feature is found, false otherwise * **/ hb_bool_t @@ -1196,7 +1196,7 @@ hb_ot_layout_collect_lookups (hb_face_t *face, * @glyphs_before: (out): Array of glyphs preceding the substitution range * @glyphs_input: (out): Array of input glyphs that would be substituted by the lookup * @glyphs_after: (out): Array of glyphs following the substitution range - * @glyphs_output: (out): Array of glyphs that would be the substitued output of the lookup + * @glyphs_output: (out): Array of glyphs that would be the substituted output of the lookup * * Fetches a list of all glyphs affected by the specified lookup in the * specified face's GSUB table or GPOS table. @@ -1245,7 +1245,7 @@ hb_ot_layout_lookup_collect_glyphs (hb_face_t *face, * @face: #hb_face_t to work upon * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS * @coords: The variation coordinates to query - * @num_coords: The number of variation coorinates + * @num_coords: The number of variation coordinates * @variations_index: (out): The array of feature variations found for the query * * Fetches a list of feature variations in the specified face's GSUB table @@ -1310,7 +1310,7 @@ hb_ot_layout_feature_with_variations_get_lookups (hb_face_t *face, * * Tests whether the specified face includes any GSUB substitutions. * - * Return value: true if data found, false otherwise + * Return value: %true if data found, false otherwise * **/ hb_bool_t @@ -1331,7 +1331,7 @@ hb_ot_layout_has_substitution (hb_face_t *face) * Tests whether a specified lookup in the specified face would * trigger a substitution on the given glyph sequence. * - * Return value: true if a substitution would be triggered, false otherwise + * Return value: %true if a substitution would be triggered, false otherwise * * Since: 0.9.7 **/ @@ -1488,7 +1488,7 @@ hb_ot_layout_lookups_substitute_closure (hb_face_t *face, * hb_ot_layout_has_positioning: * @face: #hb_face_t to work upon * - * Return value: true if the face has GPOS data, false otherwise + * Return value: %true if the face has GPOS data, false otherwise * **/ hb_bool_t @@ -1561,7 +1561,7 @@ hb_ot_layout_position_finish_offsets (hb_font_t *font, hb_buffer_t *buffer) * For more information on this distinction, see the [`size` feature documentation]( * https://docs.microsoft.com/en-us/typography/opentype/spec/features_pt#tag-size). * - * Return value: true if data found, false otherwise + * Return value: %true if data found, false otherwise * * Since: 0.9.10 **/ @@ -1625,7 +1625,7 @@ hb_ot_layout_get_size_params (hb_face_t *face, * Fetches name indices from feature parameters for "Stylistic Set" ('ssXX') or * "Character Variant" ('cvXX') features. * - * Return value: true if data found, false otherwise + * Return value: %true if data found, false otherwise * * Since: 2.0.0 **/ @@ -1881,7 +1881,7 @@ void hb_ot_map_t::substitute (const hb_ot_shape_plan_t *plan, hb_font_t *font, h GSUBProxy proxy (font->face); if (!buffer->message (font, "start table GSUB")) return; apply (proxy, plan, font, buffer); - (void)buffer->message (font, "end table GSUB"); + (void) buffer->message (font, "end table GSUB"); } void hb_ot_map_t::position (const hb_ot_shape_plan_t *plan, hb_font_t *font, hb_buffer_t *buffer) const @@ -1889,7 +1889,7 @@ void hb_ot_map_t::position (const hb_ot_shape_plan_t *plan, hb_font_t *font, hb_ GPOSProxy proxy (font->face); if (!buffer->message (font, "start table GPOS")) return; apply (proxy, plan, font, buffer); - (void)buffer->message (font, "end table GPOS"); + (void) buffer->message (font, "end table GPOS"); } void diff --git a/thirdparty/harfbuzz/src/hb-ot-map.hh b/thirdparty/harfbuzz/src/hb-ot-map.hh index 7629a869bd..5f2afae281 100644 --- a/thirdparty/harfbuzz/src/hb-ot-map.hh +++ b/thirdparty/harfbuzz/src/hb-ot-map.hh @@ -140,12 +140,12 @@ struct hb_ot_map_t void get_stage_lookups (unsigned int table_index, unsigned int stage, const struct lookup_map_t **plookups, unsigned int *lookup_count) const { - if (unlikely (stage == UINT_MAX)) { + if (unlikely (stage > stages[table_index].length)) + { *plookups = nullptr; *lookup_count = 0; return; } - assert (stage <= stages[table_index].length); unsigned int start = stage ? stages[table_index][stage - 1].last_lookup : 0; unsigned int end = stage < stages[table_index].length ? stages[table_index][stage].last_lookup : lookups[table_index].length; *plookups = end == start ? nullptr : &lookups[table_index][start]; diff --git a/thirdparty/harfbuzz/src/hb-ot-metrics.cc b/thirdparty/harfbuzz/src/hb-ot-metrics.cc index 181ac4d57e..3065ea2adf 100644 --- a/thirdparty/harfbuzz/src/hb-ot-metrics.cc +++ b/thirdparty/harfbuzz/src/hb-ot-metrics.cc @@ -33,6 +33,15 @@ #include "hb-ot-face.hh" +/** + * SECTION:hb-ot-metrics + * @title: hb-ot-metrics + * @short_description: OpenType Metrics + * @include: hb-ot.h + * + * Functions for fetching metrics from fonts. + **/ + static float _fix_ascender_descender (float value, hb_ot_metrics_tag_t metrics_tag) { diff --git a/thirdparty/harfbuzz/src/hb-ot-name.h b/thirdparty/harfbuzz/src/hb-ot-name.h index 3b4ad581c7..6f3fcd2427 100644 --- a/thirdparty/harfbuzz/src/hb-ot-name.h +++ b/thirdparty/harfbuzz/src/hb-ot-name.h @@ -88,8 +88,7 @@ typedef unsigned int hb_ot_name_id_t; * * Since: 2.1.0 **/ -typedef struct hb_ot_name_entry_t -{ +typedef struct hb_ot_name_entry_t { hb_ot_name_id_t name_id; /*< private >*/ hb_var_int_t var; diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc index 34972f81e2..652ef47040 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc @@ -1006,11 +1006,14 @@ initial_reordering_indic (const hb_ot_shape_plan_t *plan, hb_font_t *font, hb_buffer_t *buffer) { + if (!buffer->message (font, "start reordering indic initial")) + return; update_consonant_positions_indic (plan, font, buffer); insert_dotted_circles_indic (plan, font, buffer); foreach_syllable (buffer, start, end) initial_reordering_syllable_indic (plan, font->face, buffer, start, end); + (void) buffer->message (font, "end reordering indic initial"); } static void @@ -1485,8 +1488,11 @@ final_reordering_indic (const hb_ot_shape_plan_t *plan, unsigned int count = buffer->len; if (unlikely (!count)) return; - foreach_syllable (buffer, start, end) - final_reordering_syllable_indic (plan, buffer, start, end); + if (buffer->message (font, "start reordering indic final")) { + foreach_syllable (buffer, start, end) + final_reordering_syllable_indic (plan, buffer, start, end); + (void) buffer->message (font, "end reordering indic final"); + } HB_BUFFER_DEALLOCATE_VAR (buffer, indic_category); HB_BUFFER_DEALLOCATE_VAR (buffer, indic_position); diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc index 3da8374899..d6fcd7c814 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc @@ -389,11 +389,13 @@ reorder_khmer (const hb_ot_shape_plan_t *plan, hb_font_t *font, hb_buffer_t *buffer) { - insert_dotted_circles_khmer (plan, font, buffer); - - foreach_syllable (buffer, start, end) - reorder_syllable_khmer (plan, font->face, buffer, start, end); + if (buffer->message (font, "start reordering khmer")) { + insert_dotted_circles_khmer (plan, font, buffer); + foreach_syllable (buffer, start, end) + reorder_syllable_khmer (plan, font->face, buffer, start, end); + (void) buffer->message (font, "end reordering khmer"); + } HB_BUFFER_DEALLOCATE_VAR (buffer, khmer_category); } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh new file mode 100644 index 0000000000..9ec1f3eb7c --- /dev/null +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh @@ -0,0 +1,69 @@ +/* + * Copyright © 2019,2020 David Corbett + * + * This is part of HarfBuzz, a text shaping library. + * + * Permission is hereby granted, without written agreement and without + * license or royalty fees, to use, copy, modify, and distribute this + * software and its documentation for any purpose, provided that the + * above copyright notice and the following two paragraphs appear in + * all copies of this software. + * + * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR + * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES + * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN + * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH + * DAMAGE. + * + * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, + * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS + * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO + * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. + */ + +#ifndef HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH +#define HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH + +#include "hb.hh" + + +template <typename Iter> +struct machine_index_t : + hb_iter_with_fallback_t<machine_index_t<Iter>, + typename Iter::item_t> +{ + machine_index_t (const Iter& it) : it (it) {} + machine_index_t (const machine_index_t& o) : it (o.it) {} + + static constexpr bool is_random_access_iterator = Iter::is_random_access_iterator; + static constexpr bool is_sorted_iterator = Iter::is_sorted_iterator; + + typename Iter::item_t __item__ () const { return *it; } + typename Iter::item_t __item_at__ (unsigned i) const { return it[i]; } + unsigned __len__ () const { return it.len (); } + void __next__ () { ++it; } + void __forward__ (unsigned n) { it += n; } + void __prev__ () { --it; } + void __rewind__ (unsigned n) { it -= n; } + void operator = (unsigned n) + { unsigned index = (*it).first; if (index < n) it += n - index; else if (index > n) it -= index - n; } + void operator = (const machine_index_t& o) { *this = (*o.it).first; } + bool operator == (const machine_index_t& o) const { return (*it).first == (*o.it).first; } + bool operator != (const machine_index_t& o) const { return !(*this == o); } + + private: + Iter it; +}; +struct +{ + template <typename Iter, + hb_requires (hb_is_iterable (Iter))> + machine_index_t<hb_iter_type<Iter>> + operator () (Iter&& it) const + { return machine_index_t<hb_iter_type<Iter>> (hb_iter (it)); } +} +HB_FUNCOBJ (machine_index); + + +#endif /* HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH */ diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc index fc3490d716..fe096ef28a 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc @@ -97,12 +97,6 @@ collect_features_myanmar (hb_ot_shape_planner_t *plan) map->enable_feature (myanmar_other_features[i], F_MANUAL_ZWJ); } -static void -override_features_myanmar (hb_ot_shape_planner_t *plan) -{ - plan->map.disable_feature (HB_TAG('l','i','g','a')); -} - enum myanmar_syllable_type_t { myanmar_consonant_syllable, @@ -333,10 +327,13 @@ reorder_myanmar (const hb_ot_shape_plan_t *plan, hb_font_t *font, hb_buffer_t *buffer) { - insert_dotted_circles_myanmar (plan, font, buffer); + if (buffer->message (font, "start reordering myanmar")) { + insert_dotted_circles_myanmar (plan, font, buffer); - foreach_syllable (buffer, start, end) - reorder_syllable_myanmar (plan, font->face, buffer, start, end); + foreach_syllable (buffer, start, end) + reorder_syllable_myanmar (plan, font->face, buffer, start, end); + (void) buffer->message (font, "end reordering myanmar"); + } HB_BUFFER_DEALLOCATE_VAR (buffer, myanmar_category); HB_BUFFER_DEALLOCATE_VAR (buffer, myanmar_position); @@ -346,7 +343,7 @@ reorder_myanmar (const hb_ot_shape_plan_t *plan, const hb_ot_complex_shaper_t _hb_ot_complex_shaper_myanmar = { collect_features_myanmar, - override_features_myanmar, + nullptr, /* override_features */ nullptr, /* data_create */ nullptr, /* data_destroy */ nullptr, /* preprocess_text */ diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh index 462342c618..144e7d3a40 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh @@ -32,367 +32,326 @@ #define HB_OT_SHAPE_COMPLEX_USE_MACHINE_HH #include "hb.hh" +#include "hb-ot-shape-complex-machine-index.hh" -#line 38 "hb-ot-shape-complex-use-machine.hh" +#line 39 "hb-ot-shape-complex-use-machine.hh" static const unsigned char _use_syllable_machine_trans_keys[] = { - 12u, 48u, 1u, 15u, 1u, 1u, 12u, 48u, 1u, 1u, 0u, 48u, 21u, 21u, 11u, 48u, - 11u, 48u, 1u, 15u, 1u, 1u, 11u, 48u, 22u, 48u, 23u, 48u, 24u, 47u, 25u, 47u, - 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u, 24u, 48u, 1u, 1u, 24u, 48u, - 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, 22u, 48u, 22u, 48u, 11u, 48u, - 1u, 48u, 11u, 48u, 13u, 21u, 4u, 4u, 13u, 13u, 11u, 48u, 11u, 48u, 41u, 42u, - 42u, 42u, 11u, 48u, 11u, 48u, 22u, 48u, 23u, 48u, 24u, 47u, 25u, 47u, 26u, 47u, - 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u, 24u, 48u, 24u, 48u, 23u, 48u, 23u, 48u, - 23u, 48u, 22u, 48u, 22u, 48u, 22u, 48u, 22u, 48u, 11u, 48u, 1u, 48u, 1u, 15u, - 4u, 4u, 13u, 21u, 13u, 13u, 12u, 48u, 1u, 48u, 11u, 48u, 41u, 42u, 42u, 42u, - 21u, 42u, 1u, 5u, 0 + 1u, 1u, 1u, 1u, 0u, 51u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u, 23u, 48u, + 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u, 24u, 48u, + 1u, 1u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, 22u, 48u, + 11u, 48u, 1u, 48u, 13u, 13u, 4u, 4u, 11u, 48u, 41u, 42u, 42u, 42u, 11u, 48u, + 22u, 48u, 23u, 48u, 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, + 24u, 48u, 24u, 48u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, + 22u, 48u, 11u, 48u, 1u, 48u, 1u, 1u, 4u, 4u, 13u, 13u, 1u, 48u, 11u, 48u, + 41u, 42u, 42u, 42u, 1u, 5u, 50u, 52u, 49u, 52u, 49u, 51u, 0 }; static const char _use_syllable_machine_key_spans[] = { - 37, 15, 1, 37, 1, 49, 1, 38, - 38, 15, 1, 38, 27, 26, 24, 23, - 22, 2, 1, 25, 25, 25, 1, 25, - 26, 26, 26, 27, 27, 27, 27, 38, - 48, 38, 9, 1, 1, 38, 38, 2, - 1, 38, 38, 27, 26, 24, 23, 22, - 2, 1, 25, 25, 25, 25, 26, 26, - 26, 27, 27, 27, 27, 38, 48, 15, - 1, 9, 1, 37, 48, 38, 2, 1, - 22, 5 + 1, 1, 52, 38, 38, 1, 27, 26, + 24, 23, 22, 2, 1, 25, 25, 25, + 1, 25, 26, 26, 26, 27, 27, 27, + 38, 48, 1, 1, 38, 2, 1, 38, + 27, 26, 24, 23, 22, 2, 1, 25, + 25, 25, 25, 26, 26, 26, 27, 27, + 27, 38, 48, 1, 1, 1, 48, 38, + 2, 1, 5, 3, 4, 3 }; static const short _use_syllable_machine_index_offsets[] = { - 0, 38, 54, 56, 94, 96, 146, 148, - 187, 226, 242, 244, 283, 311, 338, 363, - 387, 410, 413, 415, 441, 467, 493, 495, - 521, 548, 575, 602, 630, 658, 686, 714, - 753, 802, 841, 851, 853, 855, 894, 933, - 936, 938, 977, 1016, 1044, 1071, 1096, 1120, - 1143, 1146, 1148, 1174, 1200, 1226, 1252, 1279, - 1306, 1333, 1361, 1389, 1417, 1445, 1484, 1533, - 1549, 1551, 1561, 1563, 1601, 1650, 1689, 1692, - 1694, 1717 + 0, 2, 4, 57, 96, 135, 137, 165, + 192, 217, 241, 264, 267, 269, 295, 321, + 347, 349, 375, 402, 429, 456, 484, 512, + 540, 579, 628, 630, 632, 671, 674, 676, + 715, 743, 770, 795, 819, 842, 845, 847, + 873, 899, 925, 951, 978, 1005, 1032, 1060, + 1088, 1116, 1155, 1204, 1206, 1208, 1210, 1259, + 1298, 1301, 1303, 1309, 1313, 1318 }; static const char _use_syllable_machine_indicies[] = { - 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 1, 0, 3, 2, - 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 4, 2, 3, 2, - 6, 5, 5, 5, 5, 5, 5, 5, - 5, 5, 5, 5, 5, 5, 5, 5, - 5, 5, 5, 5, 5, 5, 5, 5, - 5, 5, 5, 5, 5, 5, 5, 5, - 6, 5, 5, 5, 6, 5, 7, 5, - 8, 9, 10, 8, 11, 12, 10, 10, - 10, 10, 10, 3, 13, 14, 10, 15, - 8, 8, 16, 17, 10, 10, 18, 19, - 20, 21, 22, 23, 24, 18, 25, 26, - 27, 28, 29, 30, 10, 31, 32, 33, - 10, 34, 35, 36, 37, 38, 39, 40, - 13, 10, 42, 41, 44, 1, 43, 43, - 45, 43, 43, 43, 43, 43, 46, 47, - 48, 49, 50, 51, 52, 53, 47, 54, - 46, 55, 56, 57, 58, 43, 59, 60, - 61, 43, 43, 43, 43, 62, 63, 64, - 65, 1, 43, 44, 1, 43, 43, 45, - 43, 43, 43, 43, 43, 66, 47, 48, - 49, 50, 51, 52, 53, 47, 54, 55, - 55, 56, 57, 58, 43, 59, 60, 61, - 43, 43, 43, 43, 62, 63, 64, 65, - 1, 43, 44, 67, 67, 67, 67, 67, - 67, 67, 67, 67, 67, 67, 67, 67, - 68, 67, 44, 67, 44, 1, 43, 43, - 45, 43, 43, 43, 43, 43, 43, 47, - 48, 49, 50, 51, 52, 53, 47, 54, - 55, 55, 56, 57, 58, 43, 59, 60, - 61, 43, 43, 43, 43, 62, 63, 64, - 65, 1, 43, 47, 48, 49, 50, 51, - 43, 43, 43, 43, 43, 43, 56, 57, - 58, 43, 59, 60, 61, 43, 43, 43, - 43, 48, 63, 64, 65, 69, 43, 48, - 49, 50, 51, 43, 43, 43, 43, 43, - 43, 43, 43, 43, 43, 59, 60, 61, - 43, 43, 43, 43, 43, 63, 64, 65, - 69, 43, 49, 50, 51, 43, 43, 43, - 43, 43, 43, 43, 43, 43, 43, 43, - 43, 43, 43, 43, 43, 43, 43, 63, - 64, 65, 43, 50, 51, 43, 43, 43, - 43, 43, 43, 43, 43, 43, 43, 43, - 43, 43, 43, 43, 43, 43, 43, 63, - 64, 65, 43, 51, 43, 43, 43, 43, - 43, 43, 43, 43, 43, 43, 43, 43, - 43, 43, 43, 43, 43, 43, 63, 64, - 65, 43, 63, 64, 43, 64, 43, 49, - 50, 51, 43, 43, 43, 43, 43, 43, - 43, 43, 43, 43, 59, 60, 61, 43, - 43, 43, 43, 43, 63, 64, 65, 69, - 43, 49, 50, 51, 43, 43, 43, 43, - 43, 43, 43, 43, 43, 43, 43, 60, - 61, 43, 43, 43, 43, 43, 63, 64, - 65, 69, 43, 49, 50, 51, 43, 43, - 43, 43, 43, 43, 43, 43, 43, 43, - 43, 43, 61, 43, 43, 43, 43, 43, - 63, 64, 65, 69, 43, 71, 70, 49, - 50, 51, 43, 43, 43, 43, 43, 43, - 43, 43, 43, 43, 43, 43, 43, 43, - 43, 43, 43, 43, 63, 64, 65, 69, - 43, 48, 49, 50, 51, 43, 43, 43, - 43, 43, 43, 56, 57, 58, 43, 59, - 60, 61, 43, 43, 43, 43, 48, 63, - 64, 65, 69, 43, 48, 49, 50, 51, - 43, 43, 43, 43, 43, 43, 43, 57, - 58, 43, 59, 60, 61, 43, 43, 43, - 43, 48, 63, 64, 65, 69, 43, 48, - 49, 50, 51, 43, 43, 43, 43, 43, - 43, 43, 43, 58, 43, 59, 60, 61, - 43, 43, 43, 43, 48, 63, 64, 65, - 69, 43, 47, 48, 49, 50, 51, 43, - 53, 47, 43, 43, 43, 56, 57, 58, - 43, 59, 60, 61, 43, 43, 43, 43, - 48, 63, 64, 65, 69, 43, 47, 48, - 49, 50, 51, 43, 72, 47, 43, 43, - 43, 56, 57, 58, 43, 59, 60, 61, - 43, 43, 43, 43, 48, 63, 64, 65, - 69, 43, 47, 48, 49, 50, 51, 43, - 43, 47, 43, 43, 43, 56, 57, 58, - 43, 59, 60, 61, 43, 43, 43, 43, - 48, 63, 64, 65, 69, 43, 47, 48, - 49, 50, 51, 52, 53, 47, 43, 43, - 43, 56, 57, 58, 43, 59, 60, 61, - 43, 43, 43, 43, 48, 63, 64, 65, - 69, 43, 44, 1, 43, 43, 45, 43, - 43, 43, 43, 43, 43, 47, 48, 49, - 50, 51, 52, 53, 47, 54, 43, 55, - 56, 57, 58, 43, 59, 60, 61, 43, - 43, 43, 43, 62, 63, 64, 65, 1, - 43, 44, 67, 67, 67, 67, 67, 67, - 67, 67, 67, 67, 67, 67, 67, 68, - 67, 67, 67, 67, 67, 67, 67, 48, - 49, 50, 51, 67, 67, 67, 67, 67, - 67, 67, 67, 67, 67, 59, 60, 61, - 67, 67, 67, 67, 67, 63, 64, 65, - 69, 67, 44, 1, 43, 43, 45, 43, - 43, 43, 43, 43, 43, 47, 48, 49, - 50, 51, 52, 53, 47, 54, 46, 55, - 56, 57, 58, 43, 59, 60, 61, 43, - 43, 43, 43, 62, 63, 64, 65, 1, - 43, 74, 73, 73, 73, 73, 73, 73, - 73, 75, 73, 11, 76, 74, 73, 44, - 1, 43, 43, 45, 43, 43, 43, 43, - 43, 77, 47, 48, 49, 50, 51, 52, - 53, 47, 54, 46, 55, 56, 57, 58, - 43, 59, 60, 61, 43, 78, 79, 43, - 62, 63, 64, 65, 1, 43, 44, 1, - 43, 43, 45, 43, 43, 43, 43, 43, - 43, 47, 48, 49, 50, 51, 52, 53, - 47, 54, 46, 55, 56, 57, 58, 43, - 59, 60, 61, 43, 78, 79, 43, 62, - 63, 64, 65, 1, 43, 78, 79, 80, - 79, 80, 3, 6, 81, 81, 82, 81, - 81, 81, 81, 81, 83, 18, 19, 20, - 21, 22, 23, 24, 18, 25, 27, 27, - 28, 29, 30, 81, 31, 32, 33, 81, - 81, 81, 81, 37, 38, 39, 40, 6, - 81, 3, 6, 81, 81, 82, 81, 81, - 81, 81, 81, 81, 18, 19, 20, 21, - 22, 23, 24, 18, 25, 27, 27, 28, - 29, 30, 81, 31, 32, 33, 81, 81, - 81, 81, 37, 38, 39, 40, 6, 81, - 18, 19, 20, 21, 22, 81, 81, 81, - 81, 81, 81, 28, 29, 30, 81, 31, - 32, 33, 81, 81, 81, 81, 19, 38, - 39, 40, 84, 81, 19, 20, 21, 22, - 81, 81, 81, 81, 81, 81, 81, 81, - 81, 81, 31, 32, 33, 81, 81, 81, - 81, 81, 38, 39, 40, 84, 81, 20, - 21, 22, 81, 81, 81, 81, 81, 81, - 81, 81, 81, 81, 81, 81, 81, 81, - 81, 81, 81, 81, 38, 39, 40, 81, - 21, 22, 81, 81, 81, 81, 81, 81, - 81, 81, 81, 81, 81, 81, 81, 81, - 81, 81, 81, 81, 38, 39, 40, 81, - 22, 81, 81, 81, 81, 81, 81, 81, - 81, 81, 81, 81, 81, 81, 81, 81, - 81, 81, 81, 38, 39, 40, 81, 38, - 39, 81, 39, 81, 20, 21, 22, 81, - 81, 81, 81, 81, 81, 81, 81, 81, - 81, 31, 32, 33, 81, 81, 81, 81, - 81, 38, 39, 40, 84, 81, 20, 21, - 22, 81, 81, 81, 81, 81, 81, 81, - 81, 81, 81, 81, 32, 33, 81, 81, - 81, 81, 81, 38, 39, 40, 84, 81, - 20, 21, 22, 81, 81, 81, 81, 81, - 81, 81, 81, 81, 81, 81, 81, 33, - 81, 81, 81, 81, 81, 38, 39, 40, - 84, 81, 20, 21, 22, 81, 81, 81, - 81, 81, 81, 81, 81, 81, 81, 81, - 81, 81, 81, 81, 81, 81, 81, 38, - 39, 40, 84, 81, 19, 20, 21, 22, - 81, 81, 81, 81, 81, 81, 28, 29, - 30, 81, 31, 32, 33, 81, 81, 81, - 81, 19, 38, 39, 40, 84, 81, 19, - 20, 21, 22, 81, 81, 81, 81, 81, - 81, 81, 29, 30, 81, 31, 32, 33, - 81, 81, 81, 81, 19, 38, 39, 40, - 84, 81, 19, 20, 21, 22, 81, 81, - 81, 81, 81, 81, 81, 81, 30, 81, - 31, 32, 33, 81, 81, 81, 81, 19, - 38, 39, 40, 84, 81, 18, 19, 20, - 21, 22, 81, 24, 18, 81, 81, 81, - 28, 29, 30, 81, 31, 32, 33, 81, - 81, 81, 81, 19, 38, 39, 40, 84, - 81, 18, 19, 20, 21, 22, 81, 85, - 18, 81, 81, 81, 28, 29, 30, 81, - 31, 32, 33, 81, 81, 81, 81, 19, - 38, 39, 40, 84, 81, 18, 19, 20, - 21, 22, 81, 81, 18, 81, 81, 81, - 28, 29, 30, 81, 31, 32, 33, 81, - 81, 81, 81, 19, 38, 39, 40, 84, - 81, 18, 19, 20, 21, 22, 23, 24, - 18, 81, 81, 81, 28, 29, 30, 81, - 31, 32, 33, 81, 81, 81, 81, 19, - 38, 39, 40, 84, 81, 3, 6, 81, - 81, 82, 81, 81, 81, 81, 81, 81, - 18, 19, 20, 21, 22, 23, 24, 18, - 25, 81, 27, 28, 29, 30, 81, 31, - 32, 33, 81, 81, 81, 81, 37, 38, - 39, 40, 6, 81, 3, 81, 81, 81, - 81, 81, 81, 81, 81, 81, 81, 81, - 81, 81, 4, 81, 81, 81, 81, 81, - 81, 81, 19, 20, 21, 22, 81, 81, - 81, 81, 81, 81, 81, 81, 81, 81, - 31, 32, 33, 81, 81, 81, 81, 81, - 38, 39, 40, 84, 81, 3, 86, 86, - 86, 86, 86, 86, 86, 86, 86, 86, - 86, 86, 86, 4, 86, 87, 81, 14, - 81, 81, 81, 81, 81, 81, 81, 88, - 81, 14, 81, 6, 86, 86, 86, 86, - 86, 86, 86, 86, 86, 86, 86, 86, - 86, 86, 86, 86, 86, 86, 86, 86, - 86, 86, 86, 86, 86, 86, 86, 86, - 86, 86, 86, 6, 86, 86, 86, 6, - 86, 9, 81, 81, 81, 9, 81, 81, - 81, 81, 81, 3, 6, 14, 81, 82, - 81, 81, 81, 81, 81, 81, 18, 19, - 20, 21, 22, 23, 24, 18, 25, 26, - 27, 28, 29, 30, 81, 31, 32, 33, - 81, 34, 35, 81, 37, 38, 39, 40, - 6, 81, 3, 6, 81, 81, 82, 81, - 81, 81, 81, 81, 81, 18, 19, 20, - 21, 22, 23, 24, 18, 25, 26, 27, - 28, 29, 30, 81, 31, 32, 33, 81, - 81, 81, 81, 37, 38, 39, 40, 6, - 81, 34, 35, 81, 35, 81, 78, 80, - 80, 80, 80, 80, 80, 80, 80, 80, - 80, 80, 80, 80, 80, 80, 80, 80, - 80, 80, 78, 79, 80, 9, 86, 86, - 86, 9, 86, 0 + 1, 0, 2, 0, 3, 4, 5, 5, + 6, 7, 5, 5, 5, 5, 5, 1, + 8, 9, 5, 5, 5, 5, 10, 11, + 5, 5, 12, 13, 14, 15, 16, 17, + 18, 12, 19, 20, 21, 22, 23, 24, + 5, 25, 26, 27, 5, 28, 29, 30, + 31, 32, 33, 34, 8, 35, 5, 36, + 5, 38, 39, 37, 37, 37, 37, 37, + 37, 37, 37, 37, 40, 41, 42, 43, + 44, 45, 46, 40, 47, 4, 48, 49, + 50, 51, 37, 52, 53, 54, 37, 37, + 37, 37, 55, 56, 57, 58, 39, 37, + 38, 39, 37, 37, 37, 37, 37, 37, + 37, 37, 37, 40, 41, 42, 43, 44, + 45, 46, 40, 47, 48, 48, 49, 50, + 51, 37, 52, 53, 54, 37, 37, 37, + 37, 55, 56, 57, 58, 39, 37, 38, + 59, 40, 41, 42, 43, 44, 37, 37, + 37, 37, 37, 37, 49, 50, 51, 37, + 52, 53, 54, 37, 37, 37, 37, 41, + 56, 57, 58, 60, 37, 41, 42, 43, + 44, 37, 37, 37, 37, 37, 37, 37, + 37, 37, 37, 52, 53, 54, 37, 37, + 37, 37, 37, 56, 57, 58, 60, 37, + 42, 43, 44, 37, 37, 37, 37, 37, + 37, 37, 37, 37, 37, 37, 37, 37, + 37, 37, 37, 37, 37, 56, 57, 58, + 37, 43, 44, 37, 37, 37, 37, 37, + 37, 37, 37, 37, 37, 37, 37, 37, + 37, 37, 37, 37, 37, 56, 57, 58, + 37, 44, 37, 37, 37, 37, 37, 37, + 37, 37, 37, 37, 37, 37, 37, 37, + 37, 37, 37, 37, 56, 57, 58, 37, + 56, 57, 37, 57, 37, 42, 43, 44, + 37, 37, 37, 37, 37, 37, 37, 37, + 37, 37, 52, 53, 54, 37, 37, 37, + 37, 37, 56, 57, 58, 60, 37, 42, + 43, 44, 37, 37, 37, 37, 37, 37, + 37, 37, 37, 37, 37, 53, 54, 37, + 37, 37, 37, 37, 56, 57, 58, 60, + 37, 42, 43, 44, 37, 37, 37, 37, + 37, 37, 37, 37, 37, 37, 37, 37, + 54, 37, 37, 37, 37, 37, 56, 57, + 58, 60, 37, 62, 61, 42, 43, 44, + 37, 37, 37, 37, 37, 37, 37, 37, + 37, 37, 37, 37, 37, 37, 37, 37, + 37, 37, 56, 57, 58, 60, 37, 41, + 42, 43, 44, 37, 37, 37, 37, 37, + 37, 49, 50, 51, 37, 52, 53, 54, + 37, 37, 37, 37, 41, 56, 57, 58, + 60, 37, 41, 42, 43, 44, 37, 37, + 37, 37, 37, 37, 37, 50, 51, 37, + 52, 53, 54, 37, 37, 37, 37, 41, + 56, 57, 58, 60, 37, 41, 42, 43, + 44, 37, 37, 37, 37, 37, 37, 37, + 37, 51, 37, 52, 53, 54, 37, 37, + 37, 37, 41, 56, 57, 58, 60, 37, + 40, 41, 42, 43, 44, 37, 46, 40, + 37, 37, 37, 49, 50, 51, 37, 52, + 53, 54, 37, 37, 37, 37, 41, 56, + 57, 58, 60, 37, 40, 41, 42, 43, + 44, 37, 37, 40, 37, 37, 37, 49, + 50, 51, 37, 52, 53, 54, 37, 37, + 37, 37, 41, 56, 57, 58, 60, 37, + 40, 41, 42, 43, 44, 45, 46, 40, + 37, 37, 37, 49, 50, 51, 37, 52, + 53, 54, 37, 37, 37, 37, 41, 56, + 57, 58, 60, 37, 38, 39, 37, 37, + 37, 37, 37, 37, 37, 37, 37, 40, + 41, 42, 43, 44, 45, 46, 40, 47, + 37, 48, 49, 50, 51, 37, 52, 53, + 54, 37, 37, 37, 37, 55, 56, 57, + 58, 39, 37, 38, 59, 59, 59, 59, + 59, 59, 59, 59, 59, 59, 59, 59, + 59, 59, 59, 59, 59, 59, 59, 59, + 59, 41, 42, 43, 44, 59, 59, 59, + 59, 59, 59, 59, 59, 59, 59, 52, + 53, 54, 59, 59, 59, 59, 59, 56, + 57, 58, 60, 59, 64, 63, 6, 65, + 38, 39, 37, 37, 37, 37, 37, 37, + 37, 37, 37, 40, 41, 42, 43, 44, + 45, 46, 40, 47, 4, 48, 49, 50, + 51, 37, 52, 53, 54, 37, 11, 66, + 37, 55, 56, 57, 58, 39, 37, 11, + 66, 67, 66, 67, 1, 69, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 12, + 13, 14, 15, 16, 17, 18, 12, 19, + 21, 21, 22, 23, 24, 68, 25, 26, + 27, 68, 68, 68, 68, 31, 32, 33, + 34, 69, 68, 12, 13, 14, 15, 16, + 68, 68, 68, 68, 68, 68, 22, 23, + 24, 68, 25, 26, 27, 68, 68, 68, + 68, 13, 32, 33, 34, 70, 68, 13, + 14, 15, 16, 68, 68, 68, 68, 68, + 68, 68, 68, 68, 68, 25, 26, 27, + 68, 68, 68, 68, 68, 32, 33, 34, + 70, 68, 14, 15, 16, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 32, + 33, 34, 68, 15, 16, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 32, + 33, 34, 68, 16, 68, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 32, 33, + 34, 68, 32, 33, 68, 33, 68, 14, + 15, 16, 68, 68, 68, 68, 68, 68, + 68, 68, 68, 68, 25, 26, 27, 68, + 68, 68, 68, 68, 32, 33, 34, 70, + 68, 14, 15, 16, 68, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 26, + 27, 68, 68, 68, 68, 68, 32, 33, + 34, 70, 68, 14, 15, 16, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 68, + 68, 68, 27, 68, 68, 68, 68, 68, + 32, 33, 34, 70, 68, 14, 15, 16, + 68, 68, 68, 68, 68, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 68, + 68, 68, 32, 33, 34, 70, 68, 13, + 14, 15, 16, 68, 68, 68, 68, 68, + 68, 22, 23, 24, 68, 25, 26, 27, + 68, 68, 68, 68, 13, 32, 33, 34, + 70, 68, 13, 14, 15, 16, 68, 68, + 68, 68, 68, 68, 68, 23, 24, 68, + 25, 26, 27, 68, 68, 68, 68, 13, + 32, 33, 34, 70, 68, 13, 14, 15, + 16, 68, 68, 68, 68, 68, 68, 68, + 68, 24, 68, 25, 26, 27, 68, 68, + 68, 68, 13, 32, 33, 34, 70, 68, + 12, 13, 14, 15, 16, 68, 18, 12, + 68, 68, 68, 22, 23, 24, 68, 25, + 26, 27, 68, 68, 68, 68, 13, 32, + 33, 34, 70, 68, 12, 13, 14, 15, + 16, 68, 68, 12, 68, 68, 68, 22, + 23, 24, 68, 25, 26, 27, 68, 68, + 68, 68, 13, 32, 33, 34, 70, 68, + 12, 13, 14, 15, 16, 17, 18, 12, + 68, 68, 68, 22, 23, 24, 68, 25, + 26, 27, 68, 68, 68, 68, 13, 32, + 33, 34, 70, 68, 1, 69, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 12, + 13, 14, 15, 16, 17, 18, 12, 19, + 68, 21, 22, 23, 24, 68, 25, 26, + 27, 68, 68, 68, 68, 31, 32, 33, + 34, 69, 68, 1, 68, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 68, + 68, 13, 14, 15, 16, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 68, 25, + 26, 27, 68, 68, 68, 68, 68, 32, + 33, 34, 70, 68, 1, 71, 72, 68, + 9, 68, 4, 68, 68, 68, 4, 68, + 68, 68, 68, 68, 1, 69, 9, 68, + 68, 68, 68, 68, 68, 68, 68, 12, + 13, 14, 15, 16, 17, 18, 12, 19, + 20, 21, 22, 23, 24, 68, 25, 26, + 27, 68, 28, 29, 68, 31, 32, 33, + 34, 69, 68, 1, 69, 68, 68, 68, + 68, 68, 68, 68, 68, 68, 12, 13, + 14, 15, 16, 17, 18, 12, 19, 20, + 21, 22, 23, 24, 68, 25, 26, 27, + 68, 68, 68, 68, 31, 32, 33, 34, + 69, 68, 28, 29, 68, 29, 68, 4, + 71, 71, 71, 4, 71, 74, 73, 35, + 73, 35, 74, 73, 74, 73, 35, 73, + 36, 73, 0 }; static const char _use_syllable_machine_trans_targs[] = { - 5, 9, 5, 41, 2, 5, 1, 53, - 6, 7, 5, 34, 37, 63, 64, 67, - 68, 72, 43, 44, 45, 46, 47, 57, - 58, 60, 69, 61, 54, 55, 56, 50, - 51, 52, 70, 71, 73, 62, 48, 49, - 5, 5, 5, 5, 8, 0, 33, 12, - 13, 14, 15, 16, 27, 28, 30, 31, - 24, 25, 26, 19, 20, 21, 32, 17, - 18, 5, 11, 5, 10, 22, 5, 23, - 29, 5, 35, 36, 5, 38, 39, 40, - 5, 5, 3, 42, 4, 59, 5, 65, - 66 + 2, 31, 42, 2, 3, 2, 26, 28, + 51, 52, 54, 29, 32, 33, 34, 35, + 36, 46, 47, 48, 55, 49, 43, 44, + 45, 39, 40, 41, 56, 57, 58, 50, + 37, 38, 2, 59, 61, 2, 4, 5, + 6, 7, 8, 9, 10, 21, 22, 23, + 24, 18, 19, 20, 13, 14, 15, 25, + 11, 12, 2, 2, 16, 2, 17, 2, + 27, 2, 30, 2, 2, 0, 1, 2, + 53, 2, 60 }; static const char _use_syllable_machine_trans_actions[] = { - 1, 0, 2, 3, 0, 4, 0, 5, - 0, 5, 8, 0, 5, 9, 0, 9, - 3, 0, 5, 5, 0, 0, 0, 5, - 5, 5, 3, 3, 5, 5, 5, 5, - 5, 5, 0, 0, 0, 3, 0, 0, - 10, 11, 12, 13, 5, 0, 5, 0, - 0, 0, 0, 0, 0, 0, 0, 5, + 1, 2, 2, 5, 0, 6, 0, 0, + 0, 0, 2, 0, 2, 2, 0, 0, + 0, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 0, 0, 0, 2, + 0, 0, 7, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 14, 5, 15, 0, 0, 16, 0, - 0, 17, 0, 0, 18, 5, 0, 0, - 19, 20, 0, 3, 0, 5, 21, 0, - 0 + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 9, 10, 0, 11, 0, 12, + 0, 13, 0, 14, 15, 0, 0, 16, + 0, 17, 0 }; static const char _use_syllable_machine_to_state_actions[] = { - 0, 0, 0, 0, 0, 6, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0 + 0, 0, 0, 0, 0, 0 }; static const char _use_syllable_machine_from_state_actions[] = { - 0, 0, 0, 0, 0, 7, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0 + 0, 0, 0, 0, 0, 0 }; static const short _use_syllable_machine_eof_trans[] = { - 1, 3, 3, 6, 6, 0, 42, 44, - 44, 68, 68, 44, 44, 44, 44, 44, - 44, 44, 44, 44, 44, 44, 71, 44, - 44, 44, 44, 44, 44, 44, 44, 44, - 68, 44, 74, 77, 74, 44, 44, 81, - 81, 82, 82, 82, 82, 82, 82, 82, - 82, 82, 82, 82, 82, 82, 82, 82, - 82, 82, 82, 82, 82, 82, 82, 87, - 82, 82, 82, 87, 82, 82, 82, 82, - 81, 87 + 1, 1, 0, 38, 38, 60, 38, 38, + 38, 38, 38, 38, 38, 38, 38, 38, + 62, 38, 38, 38, 38, 38, 38, 38, + 38, 60, 64, 66, 38, 68, 68, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 69, 69, 69, 72, 69, 69, 69, 69, + 69, 69, 72, 74, 74, 74 }; -static const int use_syllable_machine_start = 5; -static const int use_syllable_machine_first_final = 5; +static const int use_syllable_machine_start = 2; +static const int use_syllable_machine_first_final = 2; static const int use_syllable_machine_error = -1; -static const int use_syllable_machine_en_main = 5; +static const int use_syllable_machine_en_main = 2; -#line 38 "hb-ot-shape-complex-use-machine.rl" +#line 39 "hb-ot-shape-complex-use-machine.rl" -#line 162 "hb-ot-shape-complex-use-machine.rl" +#line 154 "hb-ot-shape-complex-use-machine.rl" #define found_syllable(syllable_type) \ HB_STMT_START { \ - if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \ - for (unsigned int i = ts; i < te; i++) \ + if (0) fprintf (stderr, "syllable %d..%d %s\n", (*ts).second.first, (*te).second.first, #syllable_type); \ + for (unsigned i = (*ts).second.first; i < (*te).second.first; ++i) \ info[i].syllable() = (syllable_serial << 4) | use_##syllable_type; \ syllable_serial++; \ if (unlikely (syllable_serial == 16)) syllable_serial = 1; \ } HB_STMT_END +static bool +not_standard_default_ignorable (const hb_glyph_info_t &i) +{ return !(i.use_category() == USE_O && _hb_glyph_info_is_default_ignorable (&i)); } + static void find_syllables_use (hb_buffer_t *buffer) { - unsigned int p, pe, eof, ts, te, act; - int cs; hb_glyph_info_t *info = buffer->info; + auto p = + + hb_iter (info, buffer->len) + | hb_enumerate + | hb_filter ([] (const hb_glyph_info_t &i) { return not_standard_default_ignorable (i); }, + hb_second) + | hb_filter ([&] (const hb_pair_t<unsigned, const hb_glyph_info_t &> p) + { + if (p.second.use_category() == USE_ZWNJ) + for (unsigned i = p.first + 1; i < buffer->len; ++i) + if (not_standard_default_ignorable (info[i])) + return !_hb_glyph_info_is_unicode_mark (&info[i]); + return true; + }) + | hb_enumerate + | machine_index + ; + auto pe = p + p.len (); + auto eof = +pe; + auto ts = +p; + auto te = +p; + unsigned int act HB_UNUSED; + int cs; -#line 396 "hb-ot-shape-complex-use-machine.hh" +#line 355 "hb-ot-shape-complex-use-machine.hh" { cs = use_syllable_machine_start; ts = 0; @@ -400,15 +359,12 @@ find_syllables_use (hb_buffer_t *buffer) act = 0; } -#line 182 "hb-ot-shape-complex-use-machine.rl" - +#line 198 "hb-ot-shape-complex-use-machine.rl" - p = 0; - pe = eof = buffer->len; unsigned int syllable_serial = 1; -#line 412 "hb-ot-shape-complex-use-machine.hh" +#line 368 "hb-ot-shape-complex-use-machine.hh" { int _slen; int _trans; @@ -418,20 +374,20 @@ find_syllables_use (hb_buffer_t *buffer) goto _test_eof; _resume: switch ( _use_syllable_machine_from_state_actions[cs] ) { - case 7: + case 4: #line 1 "NONE" {ts = p;} break; -#line 426 "hb-ot-shape-complex-use-machine.hh" +#line 382 "hb-ot-shape-complex-use-machine.hh" } _keys = _use_syllable_machine_trans_keys + (cs<<1); _inds = _use_syllable_machine_indicies + _use_syllable_machine_index_offsets[cs]; _slen = _use_syllable_machine_key_spans[cs]; - _trans = _inds[ _slen > 0 && _keys[0] <=( info[p].use_category()) && - ( info[p].use_category()) <= _keys[1] ? - ( info[p].use_category()) - _keys[0] : _slen ]; + _trans = _inds[ _slen > 0 && _keys[0] <=( (*p).second.second.use_category()) && + ( (*p).second.second.use_category()) <= _keys[1] ? + ( (*p).second.second.use_category()) - _keys[0] : _slen ]; _eof_trans: cs = _use_syllable_machine_trans_targs[_trans]; @@ -440,104 +396,76 @@ _eof_trans: goto _again; switch ( _use_syllable_machine_trans_actions[_trans] ) { - case 5: + case 2: #line 1 "NONE" {te = p+1;} break; - case 12: -#line 150 "hb-ot-shape-complex-use-machine.rl" + case 5: +#line 141 "hb-ot-shape-complex-use-machine.rl" {te = p+1;{ found_syllable (independent_cluster); }} break; - case 14: -#line 153 "hb-ot-shape-complex-use-machine.rl" + case 9: +#line 144 "hb-ot-shape-complex-use-machine.rl" {te = p+1;{ found_syllable (standard_cluster); }} break; - case 10: -#line 157 "hb-ot-shape-complex-use-machine.rl" + case 7: +#line 149 "hb-ot-shape-complex-use-machine.rl" {te = p+1;{ found_syllable (broken_cluster); }} break; - case 8: -#line 158 "hb-ot-shape-complex-use-machine.rl" - {te = p+1;{ found_syllable (non_cluster); }} - break; - case 11: + case 6: #line 150 "hb-ot-shape-complex-use-machine.rl" - {te = p;p--;{ found_syllable (independent_cluster); }} + {te = p+1;{ found_syllable (non_cluster); }} break; - case 15: -#line 151 "hb-ot-shape-complex-use-machine.rl" + case 10: +#line 142 "hb-ot-shape-complex-use-machine.rl" {te = p;p--;{ found_syllable (virama_terminated_cluster); }} break; - case 16: -#line 152 "hb-ot-shape-complex-use-machine.rl" + case 11: +#line 143 "hb-ot-shape-complex-use-machine.rl" {te = p;p--;{ found_syllable (sakot_terminated_cluster); }} break; - case 13: -#line 153 "hb-ot-shape-complex-use-machine.rl" + case 8: +#line 144 "hb-ot-shape-complex-use-machine.rl" {te = p;p--;{ found_syllable (standard_cluster); }} break; - case 18: -#line 154 "hb-ot-shape-complex-use-machine.rl" + case 13: +#line 145 "hb-ot-shape-complex-use-machine.rl" {te = p;p--;{ found_syllable (number_joiner_terminated_cluster); }} break; - case 17: -#line 155 "hb-ot-shape-complex-use-machine.rl" + case 12: +#line 146 "hb-ot-shape-complex-use-machine.rl" {te = p;p--;{ found_syllable (numeral_cluster); }} break; - case 19: -#line 156 "hb-ot-shape-complex-use-machine.rl" + case 14: +#line 147 "hb-ot-shape-complex-use-machine.rl" {te = p;p--;{ found_syllable (symbol_cluster); }} break; - case 20: -#line 157 "hb-ot-shape-complex-use-machine.rl" + case 17: +#line 148 "hb-ot-shape-complex-use-machine.rl" + {te = p;p--;{ found_syllable (hieroglyph_cluster); }} + break; + case 15: +#line 149 "hb-ot-shape-complex-use-machine.rl" {te = p;p--;{ found_syllable (broken_cluster); }} break; - case 21: -#line 158 "hb-ot-shape-complex-use-machine.rl" + case 16: +#line 150 "hb-ot-shape-complex-use-machine.rl" {te = p;p--;{ found_syllable (non_cluster); }} break; case 1: -#line 153 "hb-ot-shape-complex-use-machine.rl" - {{p = ((te))-1;}{ found_syllable (standard_cluster); }} - break; - case 4: -#line 157 "hb-ot-shape-complex-use-machine.rl" +#line 149 "hb-ot-shape-complex-use-machine.rl" {{p = ((te))-1;}{ found_syllable (broken_cluster); }} break; - case 2: -#line 1 "NONE" - { switch( act ) { - case 8: - {{p = ((te))-1;} found_syllable (broken_cluster); } - break; - case 9: - {{p = ((te))-1;} found_syllable (non_cluster); } - break; - } - } - break; - case 3: -#line 1 "NONE" - {te = p+1;} -#line 157 "hb-ot-shape-complex-use-machine.rl" - {act = 8;} - break; - case 9: -#line 1 "NONE" - {te = p+1;} -#line 158 "hb-ot-shape-complex-use-machine.rl" - {act = 9;} - break; -#line 532 "hb-ot-shape-complex-use-machine.hh" +#line 460 "hb-ot-shape-complex-use-machine.hh" } _again: switch ( _use_syllable_machine_to_state_actions[cs] ) { - case 6: + case 3: #line 1 "NONE" {ts = 0;} break; -#line 541 "hb-ot-shape-complex-use-machine.hh" +#line 469 "hb-ot-shape-complex-use-machine.hh" } if ( ++p != pe ) @@ -553,7 +481,7 @@ _again: } -#line 190 "hb-ot-shape-complex-use-machine.rl" +#line 203 "hb-ot-shape-complex-use-machine.rl" } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc index aa9c350862..df3652b18a 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc @@ -2,7 +2,7 @@ /* * The following table is generated by running: * - * ./gen-use-table.py IndicSyllabicCategory.txt IndicPositionalCategory.txt UnicodeData.txt Blocks.txt + * ./gen-use-table.py IndicSyllabicCategory.txt IndicPositionalCategory.txt UnicodeData.txt ArabicShaping.txt Blocks.txt IndicSyllabicCategory-Additional.txt IndicPositionalCategory-Additional.txt * * on files with these headers: * @@ -10,8 +10,24 @@ * # Date: 2019-07-22, 19:55:00 GMT [KW, RP] * # IndicPositionalCategory-13.0.0.txt * # Date: 2019-07-23, 00:01:00 GMT [KW, RP] + * # ArabicShaping-13.0.0.txt + * # Date: 2020-01-31, 23:55:00 GMT [KW, RP] * # Blocks-13.0.0.txt * # Date: 2019-07-10, 19:06:00 GMT [KW] + * # Override values For Indic_Syllabic_Category + * # Not derivable + * # Initial version based on Unicode 7.0 by Andrew Glass 2014-03-17 + * # Updated for Unicode 10.0 by Andrew Glass 2017-07-25 + * # Updated for Unicode 12.1 by Andrew Glass 2019-05-24 + * # Updated for Unicode 13.0 by Andrew Glass 2020-07-28 + * # Override values For Indic_Positional_Category + * # Not derivable + * # Initial version based on Unicode 7.0 by Andrew Glass 2014-03-17 + * # Updated for Unicode 10.0 by Andrew Glass 2017-07-25 + * # Ammended for Unicode 10.0 by Andrew Glass 2018-09-21 + * # Updated for L2/19-083 by Andrew Glass 2019-05-06 + * # Updated for Unicode 12.1 by Andrew Glass 2019-05-30 + * # Updated for Unicode 13.0 by Andrew Glass 2020-07-28 * UnicodeData.txt does not have a header. */ @@ -24,23 +40,21 @@ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-macros" #define B USE_B /* BASE */ -#define CGJ USE_CGJ /* CGJ */ #define CS USE_CS /* CONS_WITH_STACKER */ +#define G USE_G /* HIEROGLYPH */ #define GB USE_GB /* BASE_OTHER */ #define H USE_H /* HALANT */ #define HN USE_HN /* HALANT_NUM */ #define HVM USE_HVM /* HALANT_OR_VOWEL_MODIFIER */ -#define IND USE_IND /* BASE_IND */ +#define J USE_J /* HIEROGLYPH_JOINER */ #define N USE_N /* BASE_NUM */ #define O USE_O /* OTHER */ #define R USE_R /* REPHA */ -#define Rsv USE_Rsv /* Reserved */ #define S USE_S /* SYM */ +#define SB USE_SB /* HIEROGLYPH_SEGMENT_BEGIN */ +#define SE USE_SE /* HIEROGLYPH_SEGMENT_END */ #define SUB USE_SUB /* CONS_SUB */ #define Sk USE_Sk /* SAKOT */ -#define VS USE_VS /* VARIATION_SELECTOR */ -#define WJ USE_WJ /* Word_Joiner */ -#define ZWJ USE_ZWJ /* ZWJ */ #define ZWNJ USE_ZWNJ /* ZWNJ */ #define CMAbv USE_CMAbv #define CMBlw USE_CMBlw @@ -86,13 +100,31 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 00C0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, /* 00D0 */ O, O, O, O, O, O, O, GB, -#define use_offset_0x0348u 80 +#define use_offset_0x0640u 80 - /* Combining Diacritical Marks */ - O, O, O, O, O, O, O, CGJ, + /* Arabic */ -#define use_offset_0x0900u 88 + /* 0640 */ B, O, O, O, O, O, O, O, + +#define use_offset_0x07c8u 88 + + + /* NKo */ + O, O, B, B, B, B, B, B, + /* 07D0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 07E0 */ B, B, B, B, B, B, B, B, B, B, B, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, + /* 07F0 */ VMAbv, VMAbv, VMAbv, VMAbv, O, O, O, O, O, O, B, O, O, VMAbv, O, O, + +#define use_offset_0x0840u 144 + + + /* Mandaic */ + + /* 0840 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 0850 */ B, B, B, B, B, B, B, B, B, CMBlw, CMBlw, CMBlw, O, O, O, O, + +#define use_offset_0x0900u 176 /* Devanagari */ @@ -112,7 +144,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 0990 */ B, O, O, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 09A0 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B, /* 09B0 */ B, O, B, O, O, O, B, B, B, B, O, O, CMBlw, B, VPst, VPre, - /* 09C0 */ VPst, VBlw, VBlw, VBlw, VBlw, O, O, VPre, VPre, O, O, VPst, VPst, H, IND, O, + /* 09C0 */ VPst, VBlw, VBlw, VBlw, VBlw, O, O, VPre, VPre, O, O, VPre, VPre, H, O, O, /* 09D0 */ O, O, O, O, O, O, O, VPst, O, O, O, O, B, B, O, B, /* 09E0 */ B, B, VBlw, VBlw, O, O, B, B, B, B, B, B, B, B, B, B, /* 09F0 */ B, B, O, O, O, O, O, O, O, O, O, O, B, O, FMAbv, O, @@ -145,18 +177,18 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 0B10 */ B, O, O, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 0B20 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B, /* 0B30 */ B, O, B, B, O, B, B, B, B, B, O, O, CMBlw, B, VPst, VAbv, - /* 0B40 */ VPst, VBlw, VBlw, VBlw, VBlw, O, O, VPre, VPst, O, O, VPst, VPst, H, O, O, + /* 0B40 */ VPst, VBlw, VBlw, VBlw, VBlw, O, O, VPre, VPre, O, O, VPre, VPre, H, O, O, /* 0B50 */ O, O, O, O, O, VAbv, VAbv, VAbv, O, O, O, O, B, B, O, B, /* 0B60 */ B, B, VBlw, VBlw, O, O, B, B, B, B, B, B, B, B, B, B, /* 0B70 */ O, B, O, O, O, O, O, O, O, O, O, O, O, O, O, O, /* Tamil */ - /* 0B80 */ O, O, VMAbv, IND, O, B, B, B, B, B, B, O, O, O, B, B, + /* 0B80 */ O, O, VMAbv, O, O, B, B, B, B, B, B, O, O, O, B, B, /* 0B90 */ B, O, B, B, B, B, O, O, O, B, B, O, B, O, B, B, /* 0BA0 */ O, O, O, B, B, O, O, O, B, B, B, O, O, O, B, B, /* 0BB0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, VPst, VPst, - /* 0BC0 */ VAbv, VPst, VPst, O, O, O, VPre, VPre, VPre, O, VPst, VPst, VPst, H, O, O, + /* 0BC0 */ VAbv, VPst, VPst, O, O, O, VPre, VPre, VPre, O, VPre, VPre, VPre, H, O, O, /* 0BD0 */ O, O, O, O, O, O, O, VPst, O, O, O, O, O, O, O, O, /* 0BE0 */ O, O, O, O, O, O, B, B, B, B, B, B, B, B, B, B, /* 0BF0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, @@ -189,10 +221,10 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 0D10 */ B, O, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 0D20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 0D30 */ B, B, B, B, B, B, B, B, B, B, B, VAbv, VAbv, B, VPst, VPst, - /* 0D40 */ VPst, VPst, VPst, VBlw, VBlw, O, VPre, VPre, VPre, O, VPst, VPst, VPst, H, R, O, - /* 0D50 */ O, O, O, O, IND, IND, IND, VPst, O, O, O, O, O, O, O, B, + /* 0D40 */ VPst, VPst, VPst, VBlw, VBlw, O, VPre, VPre, VPre, O, VPre, VPre, VPre, H, R, O, + /* 0D50 */ O, O, O, O, O, O, O, VPst, O, O, O, O, O, O, O, B, /* 0D60 */ B, B, VBlw, VBlw, O, O, B, B, B, B, B, B, B, B, B, B, - /* 0D70 */ O, O, O, O, O, O, O, O, O, O, IND, IND, IND, IND, IND, IND, + /* 0D70 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, /* Sinhala */ @@ -201,28 +233,30 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 0DA0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 0DB0 */ B, B, O, B, B, B, B, B, B, B, B, B, O, B, O, O, /* 0DC0 */ B, B, B, B, B, B, B, O, O, O, H, O, O, O, O, VPst, - /* 0DD0 */ VPst, VPst, VAbv, VAbv, VBlw, O, VBlw, O, VPst, VPre, VPst, VPre, VPst, VPst, VPst, VPst, + /* 0DD0 */ VPst, VPst, VAbv, VAbv, VBlw, O, VBlw, O, VPst, VPre, VPre, VPre, VPre, VPre, VPre, VPst, /* 0DE0 */ O, O, O, O, O, O, B, B, B, B, B, B, B, B, B, B, /* 0DF0 */ O, O, VPst, VPst, O, O, O, O, -#define use_offset_0x0f18u 1360 +#define use_offset_0x0f00u 1448 /* Tibetan */ - VBlw, VBlw, O, O, O, O, O, O, + + /* 0F00 */ B, B, O, O, B, B, B, O, O, O, O, O, O, O, O, O, + /* 0F10 */ O, O, O, O, O, O, O, O, VBlw, VBlw, O, O, O, O, O, O, /* 0F20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, - /* 0F30 */ B, B, B, B, O, FMBlw, O, FMBlw, O, CMAbv, O, O, O, O, VPst, VPre, + /* 0F30 */ B, B, B, B, O, FBlw, O, FBlw, O, CMAbv, O, O, O, O, VPst, VPre, /* 0F40 */ B, B, B, B, B, B, B, B, O, B, B, B, B, B, B, B, /* 0F50 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 0F60 */ B, B, B, B, B, B, B, B, B, B, B, B, B, O, O, O, - /* 0F70 */ O, VBlw, VBlw, VAbv, VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VBlw, VMAbv, VMPst, - /* 0F80 */ VBlw, VAbv, VMAbv, VMAbv, VBlw, IND, VMAbv, VMAbv, B, B, B, B, B, SUB, SUB, SUB, + /* 0F70 */ O, CMBlw, VBlw, VAbv, VAbv, VBlw, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VBlw, VMAbv, O, + /* 0F80 */ VBlw, VAbv, VMAbv, VMAbv, VBlw, O, VMAbv, VMAbv, B, B, B, B, B, SUB, SUB, SUB, /* 0F90 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, O, SUB, SUB, SUB, SUB, SUB, SUB, SUB, /* 0FA0 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, /* 0FB0 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, O, O, O, - /* 0FC0 */ O, O, O, O, O, O, FMBlw, O, + /* 0FC0 */ O, O, O, O, O, O, FBlw, O, -#define use_offset_0x1000u 1536 +#define use_offset_0x1000u 1648 /* Myanmar */ @@ -238,7 +272,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 1080 */ B, B, MBlw, VPst, VPre, VAbv, VAbv, VMPst, VMPst, VMPst, VMPst, VMPst, VMPst, VMBlw, B, VMPst, /* 1090 */ B, B, B, B, B, B, B, B, B, B, VMPst, VMPst, VPst, VAbv, O, O, -#define use_offset_0x1700u 1696 +#define use_offset_0x1700u 1808 /* Tagalog */ @@ -266,12 +300,27 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 1780 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 1790 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 17A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, - /* 17B0 */ B, B, B, B, O, O, VPst, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VPst, VPst, - /* 17C0 */ VPst, VPre, VPre, VPre, VPst, VPst, VMAbv, VMPst, VPst, VMAbv, VMAbv, FMAbv, FAbv, CMAbv, FMAbv, FMAbv, + /* 17B0 */ B, B, B, B, O, O, VPst, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VPre, VPre, + /* 17C0 */ VPre, VPre, VPre, VPre, VPre, VPre, VMAbv, VMPst, VPst, VMAbv, VMAbv, FMAbv, FAbv, CMAbv, FMAbv, VMAbv, /* 17D0 */ FMAbv, VAbv, H, FMAbv, O, O, O, O, O, O, O, O, B, FMAbv, O, O, /* 17E0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, + /* 17F0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, -#define use_offset_0x1900u 1936 + /* Mongolian */ + + /* 1800 */ B, O, O, O, O, O, O, B, O, O, B, O, O, O, O, O, + /* 1810 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, + /* 1820 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1830 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1840 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1850 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1860 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1870 */ B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, O, + /* 1880 */ GB, GB, GB, GB, GB, CMAbv, CMAbv, B, B, B, B, B, B, B, B, B, + /* 1890 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18A0 */ B, B, B, B, B, B, B, B, B, CMBlw, B, O, O, O, O, O, + +#define use_offset_0x1900u 2240 /* Limbu */ @@ -279,7 +328,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 1900 */ GB, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 1910 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, O, /* 1920 */ VAbv, VAbv, VBlw, VPst, VPst, VAbv, VAbv, VAbv, VAbv, SUB, SUB, SUB, O, O, O, O, - /* 1930 */ FPst, FPst, VMBlw, FPst, FPst, FPst, FPst, FPst, FPst, FBlw, VAbv, FMBlw, O, O, O, O, + /* 1930 */ FPst, FPst, VMBlw, FPst, FPst, FPst, FPst, FPst, FPst, FBlw, VMAbv, FMBlw, O, O, O, O, /* 1940 */ O, O, O, O, O, O, B, B, B, B, B, B, B, B, B, B, /* Tai Le */ @@ -302,7 +351,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* Buginese */ /* 1A00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, - /* 1A10 */ B, B, B, B, B, B, B, VAbv, VBlw, VPre, VPst, VAbv, O, O, O, O, + /* 1A10 */ B, B, B, B, B, B, B, VAbv, VAbv, VPre, VPst, VAbv, O, O, O, O, /* Tai Tham */ @@ -311,11 +360,11 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 1A40 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 1A50 */ B, B, B, B, B, MPre, MBlw, SUB, FAbv, FAbv, MAbv, SUB, SUB, SUB, SUB, O, /* 1A60 */ Sk, VPst, VAbv, VPst, VPst, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VAbv, VBlw, VPst, VPre, VPre, - /* 1A70 */ VPre, VPre, VPre, VAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VAbv, FMAbv, FMAbv, O, O, FMBlw, + /* 1A70 */ VPre, VPre, VPre, VAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VAbv, VMAbv, VMAbv, O, O, VMBlw, /* 1A80 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, /* 1A90 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, -#define use_offset_0x1b00u 2352 +#define use_offset_0x1b00u 2656 /* Balinese */ @@ -324,7 +373,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 1B10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 1B20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 1B30 */ B, B, B, B, CMAbv, VPst, VAbv, VAbv, VBlw, VBlw, VBlw, VBlw, VAbv, VAbv, VPre, VPre, - /* 1B40 */ VPst, VPst, VAbv, VAbv, H, B, B, B, B, B, B, B, O, O, O, O, + /* 1B40 */ VPre, VPre, VAbv, VAbv, H, B, B, B, B, B, B, B, O, O, O, O, /* 1B50 */ B, B, B, B, B, B, B, B, B, B, O, GB, GB, O, O, GB, /* 1B60 */ O, S, GB, S, S, S, S, S, GB, S, S, SMAbv, SMBlw, SMAbv, SMAbv, SMAbv, /* 1B70 */ SMAbv, SMAbv, SMAbv, SMAbv, O, O, O, O, O, O, O, O, O, O, O, O, @@ -351,51 +400,61 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 1C30 */ FAbv, FAbv, FAbv, FAbv, VMPre, VMPre, FMAbv, CMBlw, O, O, O, O, O, O, O, O, /* 1C40 */ B, B, B, B, B, B, B, B, B, B, O, O, O, B, B, B, -#define use_offset_0x1cd0u 2688 +#define use_offset_0x1cd0u 2992 /* Vedic Extensions */ /* 1CD0 */ VMAbv, VMAbv, VMAbv, O, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMAbv, VMAbv, VMBlw, VMBlw, VMBlw, VMBlw, /* 1CE0 */ VMAbv, VMPst, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, O, O, O, O, VMBlw, O, O, - /* 1CF0 */ O, O, IND, IND, VMAbv, CS, CS, VMPst, VMAbv, VMAbv, GB, O, O, O, O, O, + /* 1CF0 */ O, O, O, O, VMAbv, CS, CS, VMPst, VMAbv, VMAbv, GB, O, O, O, O, O, -#define use_offset_0x1df8u 2736 +#define use_offset_0x1df8u 3040 /* Combining Diacritical Marks Supplement */ O, O, O, FMAbv, O, O, O, O, -#define use_offset_0x2008u 2744 +#define use_offset_0x2008u 3048 /* General Punctuation */ - O, O, O, O, ZWNJ, ZWJ, O, O, + O, O, O, O, ZWNJ, O, O, O, /* 2010 */ GB, GB, GB, GB, GB, O, O, O, -#define use_offset_0x2060u 2760 +#define use_offset_0x2070u 3064 - /* 2060 */ WJ, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, /* Superscripts and Subscripts */ /* 2070 */ O, O, O, O, FMPst, O, O, O, O, O, O, O, O, O, O, O, /* 2080 */ O, O, FMPst, FMPst, FMPst, O, O, O, -#define use_offset_0x20f0u 2800 +#define use_offset_0x20f0u 3088 /* Combining Diacritical Marks for Symbols */ /* 20F0 */ VMAbv, O, O, O, O, O, O, O, -#define use_offset_0x25c8u 2808 +#define use_offset_0x25c8u 3096 /* Geometric Shapes */ - O, O, O, O, GB, O, O, O, + O, O, O, O, B, O, O, O, + +#define use_offset_0x2d30u 3104 + -#define use_offset_0xa800u 2816 + /* Tifinagh */ + + /* 2D30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 2D40 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 2D50 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 2D60 */ B, B, B, B, B, B, B, B, O, O, O, O, O, O, O, B, + /* 2D70 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, H, + +#define use_offset_0xa800u 3184 /* Syloti Nagri */ @@ -445,7 +504,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* A980 */ VMAbv, VMAbv, FAbv, VMPst, B, B, B, B, B, B, B, B, B, B, B, B, /* A990 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* A9A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, - /* A9B0 */ B, B, B, CMAbv, VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VPre, VAbv, MBlw, MBlw, MBlw, + /* A9B0 */ B, B, B, CMAbv, VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VPre, VAbv, MBlw, MPst, MBlw, /* A9C0 */ H, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, /* A9D0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, @@ -459,7 +518,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* AA00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* AA10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* AA20 */ B, B, B, B, B, B, B, B, B, VMAbv, VAbv, VAbv, VAbv, VBlw, VAbv, VPre, - /* AA30 */ VPre, VAbv, VBlw, MPst, MPre, MBlw, MBlw, O, O, O, O, O, O, O, O, O, + /* AA30 */ VPre, VAbv, VBlw, MPst, MPre, MAbv, MBlw, O, O, O, O, O, O, O, O, O, /* AA40 */ B, B, B, FAbv, B, B, B, B, B, B, B, B, FAbv, FPst, O, O, /* AA50 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, @@ -482,7 +541,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* AAE0 */ B, B, B, B, B, B, B, B, B, B, B, VPre, VBlw, VAbv, VPre, VPst, /* AAF0 */ O, O, O, O, O, VMPst, H, O, -#define use_offset_0xabc0u 3576 +#define use_offset_0xabc0u 3944 /* Meetei Mayek */ @@ -492,26 +551,74 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* ABE0 */ B, B, B, VPst, VPst, VAbv, VPst, VPst, VBlw, VPst, VPst, O, VMPst, VBlw, O, O, /* ABF0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, -#define use_offset_0xfe00u 3640 - - - /* Variation Selectors */ - - /* FE00 */ VS, VS, VS, VS, VS, VS, VS, VS, VS, VS, VS, VS, VS, VS, VS, VS, - -#define use_offset_0x10a00u 3656 +#define use_offset_0x10a00u 4008 /* Kharoshthi */ - /* 10A00 */ B, VBlw, VBlw, VBlw, O, VAbv, VBlw, O, O, O, O, O, VBlw, VBlw, VMBlw, VMAbv, + /* 10A00 */ B, VBlw, VBlw, VBlw, O, VAbv, VBlw, O, O, O, O, O, VPst, VMBlw, VMBlw, VMAbv, /* 10A10 */ B, B, B, B, O, B, B, B, O, B, B, B, B, B, B, B, /* 10A20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 10A30 */ B, B, B, B, B, B, O, O, CMAbv, CMBlw, CMBlw, O, O, O, O, H, /* 10A40 */ B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, O, -#define use_offset_0x11000u 3736 +#define use_offset_0x10ac0u 4088 + + + /* Manichaean */ + + /* 10AC0 */ B, B, B, B, B, B, B, B, O, B, B, B, B, B, B, B, + /* 10AD0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 10AE0 */ B, B, B, B, B, CMBlw, CMBlw, O, + +#define use_offset_0x10b80u 4128 + + + /* Psalter Pahlavi */ + + /* 10B80 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 10B90 */ B, B, O, O, O, O, O, O, O, O, O, O, O, O, O, O, + /* 10BA0 */ O, O, O, O, O, O, O, O, O, B, B, B, B, B, B, O, + +#define use_offset_0x10d00u 4176 + + + /* Hanifi Rohingya */ + + /* 10D00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 10D10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 10D20 */ B, B, B, B, VMAbv, VMAbv, VMAbv, CMAbv, O, O, O, O, O, O, O, O, + /* 10D30 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, + +#define use_offset_0x10e80u 4240 + + + /* Yezidi */ + + /* 10E80 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 10E90 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 10EA0 */ B, B, B, B, B, B, B, B, B, B, O, VAbv, VAbv, O, O, O, + /* 10EB0 */ B, B, O, O, O, O, O, O, +#define use_offset_0x10f30u 4296 + + + /* Sogdian */ + + /* 10F30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 10F40 */ B, B, B, B, B, B, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, + /* 10F50 */ VMBlw, B, B, B, B, O, O, O, + +#define use_offset_0x10fb0u 4336 + + + /* Chorasmian */ + + /* 10FB0 */ B, O, B, B, B, B, B, O, B, B, B, B, B, B, B, B, + /* 10FC0 */ O, B, B, B, B, O, O, O, O, B, B, B, O, O, O, O, + /* 10FD0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, + /* 10FE0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, + /* 10FF0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, /* Brahmi */ @@ -531,7 +638,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 110A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 110B0 */ VPst, VPre, VPst, VBlw, VBlw, VAbv, VAbv, VPst, VPst, H, CMBlw, O, O, O, O, O, -#define use_offset_0x11100u 3928 +#define use_offset_0x11100u 4608 /* Chakma */ @@ -539,7 +646,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11100 */ VMAbv, VMAbv, VMAbv, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 11110 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 11120 */ B, B, B, B, B, B, B, VBlw, VBlw, VBlw, VAbv, VAbv, VPre, VBlw, VAbv, VAbv, - /* 11130 */ VBlw, VAbv, VAbv, H, CMBlw, O, B, B, B, B, B, B, B, B, B, B, + /* 11130 */ VBlw, VAbv, VAbv, H, CMAbv, O, B, B, B, B, B, B, B, B, B, B, /* 11140 */ O, O, O, O, B, VPst, VPst, B, O, O, O, O, O, O, O, O, /* Mahajani */ @@ -555,7 +662,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 111A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 111B0 */ B, B, B, VPst, VPre, VPst, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, /* 111C0 */ H, B, R, R, O, O, O, O, GB, FMBlw, CMBlw, VAbv, VBlw, O, VPre, VMAbv, - /* 111D0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, + /* 111D0 */ B, B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, /* Sinhala Archaic Numbers */ @@ -569,7 +676,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11220 */ B, B, B, B, B, B, B, B, B, B, B, B, VPst, VPst, VPst, VBlw, /* 11230 */ VAbv, VAbv, VAbv, VAbv, VMAbv, H, CMAbv, CMAbv, O, O, O, O, O, O, VMAbv, O, -#define use_offset_0x11280u 4248 +#define use_offset_0x11280u 4928 /* Multani */ @@ -592,12 +699,12 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11310 */ B, O, O, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 11320 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B, /* 11330 */ B, O, B, B, O, B, B, B, B, B, O, CMBlw, CMBlw, B, VPst, VPst, - /* 11340 */ VAbv, VPst, VPst, VPst, VPst, O, O, VPre, VPre, O, O, VPst, VPst, HVM, O, O, + /* 11340 */ VAbv, VPst, VPst, VPst, VPst, O, O, VPre, VPre, O, O, VPre, VPre, HVM, O, O, /* 11350 */ O, O, O, O, O, O, O, VPst, O, O, O, O, O, O, B, B, /* 11360 */ B, B, VPst, VPst, O, O, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, O, O, O, /* 11370 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, O, O, O, -#define use_offset_0x11400u 4496 +#define use_offset_0x11400u 5176 /* Newa */ @@ -616,11 +723,11 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11480 */ O, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 11490 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 114A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, - /* 114B0 */ VPst, VPre, VPst, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VPre, VAbv, VPst, VPst, VPst, VPst, VMAbv, + /* 114B0 */ VPst, VPre, VPst, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VPre, VAbv, VPre, VPre, VPst, VPre, VMAbv, /* 114C0 */ VMAbv, VMAbv, H, CMBlw, B, O, O, O, O, O, O, O, O, O, O, O, /* 114D0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, -#define use_offset_0x11580u 4720 +#define use_offset_0x11580u 5400 /* Siddham */ @@ -628,7 +735,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11580 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 11590 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 115A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, VPst, - /* 115B0 */ VPre, VPst, VBlw, VBlw, VBlw, VBlw, O, O, VPre, VPst, VPst, VPst, VMAbv, VMAbv, VMPst, H, + /* 115B0 */ VPre, VPst, VBlw, VBlw, VBlw, VBlw, O, O, VPre, VPre, VPre, VPre, VMAbv, VMAbv, VMPst, H, /* 115C0 */ CMBlw, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, /* 115D0 */ O, O, O, O, O, O, O, O, B, B, B, B, VBlw, VBlw, O, O, /* 115E0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, @@ -660,10 +767,10 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11700 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 11710 */ B, B, B, B, B, B, B, B, B, B, B, O, O, MBlw, MPre, MAbv, - /* 11720 */ VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VAbv, VBlw, VAbv, VAbv, VAbv, O, O, O, O, + /* 11720 */ VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VAbv, VBlw, VAbv, VAbv, VMAbv, O, O, O, O, /* 11730 */ B, B, B, B, B, B, B, B, B, B, B, B, O, O, O, O, -#define use_offset_0x11800u 5168 +#define use_offset_0x11800u 5848 /* Dogra */ @@ -673,7 +780,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11820 */ B, B, B, B, B, B, B, B, B, B, B, B, VPst, VPre, VPst, VBlw, /* 11830 */ VBlw, VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, VMAbv, VMPst, H, CMBlw, O, O, O, O, O, -#define use_offset_0x11900u 5232 +#define use_offset_0x11900u 5912 /* Dives Akuru */ @@ -681,11 +788,11 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11900 */ B, B, B, B, B, B, B, O, O, B, O, O, B, B, B, B, /* 11910 */ B, B, B, B, O, B, B, O, B, B, B, B, B, B, B, B, /* 11920 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, - /* 11930 */ VPst, VPst, VPst, VPst, VPst, VPre, O, VPre, VPst, O, O, VMAbv, VMAbv, VPst, H, R, - /* 11940 */ MPst, R, MBlw, CMBlw, O, O, O, O, O, O, O, O, O, O, O, O, + /* 11930 */ VPst, VPst, VPst, VPst, VPst, VPre, O, VPre, VPre, O, O, VMAbv, VMAbv, VPst, H, R, + /* 11940 */ MPst, R, MPst, CMBlw, O, O, O, O, O, O, O, O, O, O, O, O, /* 11950 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, -#define use_offset_0x119a0u 5328 +#define use_offset_0x119a0u 6008 /* Nandinagari */ @@ -713,7 +820,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11A80 */ B, B, B, B, R, R, R, R, R, R, FBlw, FBlw, FBlw, FBlw, FBlw, FBlw, /* 11A90 */ FBlw, FBlw, FBlw, FBlw, FBlw, FBlw, VMAbv, VMPst, CMAbv, H, O, O, O, B, O, O, -#define use_offset_0x11c00u 5584 +#define use_offset_0x11c00u 6264 /* Bhaiksuki */ @@ -734,7 +841,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11CA0 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, O, SUB, SUB, SUB, SUB, SUB, SUB, SUB, /* 11CB0 */ VBlw, VPre, VBlw, VAbv, VPst, VMAbv, VMAbv, O, -#define use_offset_0x11d00u 5768 +#define use_offset_0x11d00u 6448 /* Masaram Gondi */ @@ -754,7 +861,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11D90 */ VAbv, VAbv, O, VPst, VPst, VMAbv, VMPst, H, O, O, O, O, O, O, O, O, /* 11DA0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, -#define use_offset_0x11ee0u 5944 +#define use_offset_0x11ee0u 6624 /* Makasar */ @@ -762,7 +869,202 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11EE0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 11EF0 */ B, B, GB, VAbv, VBlw, VPre, VPst, O, -}; /* Table items: 5968; occupancy: 74% */ +#define use_offset_0x13000u 6648 + + + /* Egyptian Hieroglyphs */ + + /* 13000 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13010 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13020 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13030 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13040 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13050 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13060 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13070 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13080 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13090 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 130A0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 130B0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 130C0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 130D0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 130E0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 130F0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13100 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13110 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13120 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13130 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13140 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13150 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13160 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13170 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13180 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13190 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 131A0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 131B0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 131C0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 131D0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 131E0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 131F0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13200 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13210 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13220 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13230 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13240 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13250 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13260 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13270 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13280 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13290 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 132A0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 132B0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 132C0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 132D0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 132E0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 132F0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13300 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13310 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13320 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13330 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13340 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13350 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13360 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13370 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13380 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13390 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 133A0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 133B0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 133C0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 133D0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 133E0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 133F0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13400 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13410 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, + /* 13420 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, O, + + /* Egyptian Hieroglyph Format Controls */ + + /* 13430 */ J, J, J, J, J, J, J, SB, SE, O, O, O, O, O, O, O, + +#define use_offset_0x16b00u 7736 + + + /* Pahawh Hmong */ + + /* 16B00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 16B10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 16B20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 16B30 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, O, + +#define use_offset_0x16f00u 7792 + + + /* Miao */ + + /* 16F00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 16F10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 16F20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 16F30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 16F40 */ B, B, B, B, B, B, B, B, B, B, B, O, O, O, O, CMBlw, + /* 16F50 */ O, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, + /* 16F60 */ VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, + /* 16F70 */ VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, + /* 16F80 */ VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, O, O, O, O, O, O, O, VMBlw, + /* 16F90 */ VMBlw, VMBlw, VMBlw, O, O, O, O, O, + +#define use_offset_0x16fe0u 7944 + + + /* Ideographic Symbols and Punctuation */ + + /* 16FE0 */ O, O, O, O, B, O, O, O, + +#define use_offset_0x18b00u 7952 + + + /* Khitan Small Script */ + + /* 18B00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18B10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18B20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18B30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18B40 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18B50 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18B60 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18B70 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18B80 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18B90 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18BA0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18BB0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18BC0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18BD0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18BE0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18BF0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18C00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18C10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18C20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18C30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18C40 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18C50 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18C60 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18C70 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18C80 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18C90 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18CA0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18CB0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18CC0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 18CD0 */ B, B, B, B, B, B, O, O, + +#define use_offset_0x1bc00u 8424 + + + /* Duployan */ + + /* 1BC00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1BC10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1BC20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1BC30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1BC40 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1BC50 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1BC60 */ B, B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, + /* 1BC70 */ B, B, B, B, B, B, B, B, B, B, B, B, B, O, O, O, + /* 1BC80 */ B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, O, + /* 1BC90 */ B, B, B, B, B, B, B, B, B, B, O, O, O, CMBlw, CMBlw, O, + +#define use_offset_0x1e100u 8584 + + + /* Nyiakeng Puachue Hmong */ + + /* 1E100 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1E110 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1E120 */ B, B, B, B, B, B, B, B, B, B, B, B, B, O, O, O, + /* 1E130 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, B, B, B, B, B, B, B, O, O, + /* 1E140 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, B, B, + +#define use_offset_0x1e2c0u 8664 + + + /* Wancho */ + + /* 1E2C0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1E2D0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1E2E0 */ B, B, B, B, B, B, B, B, B, B, B, B, VMAbv, VMAbv, VMAbv, VMAbv, + /* 1E2F0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, + +#define use_offset_0x1e900u 8728 + + + /* Adlam */ + + /* 1E900 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1E910 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1E920 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1E930 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, + /* 1E940 */ B, B, B, B, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, B, O, O, O, O, + /* 1E950 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, + +}; /* Table items: 8824; occupancy: 79% */ USE_TABLE_ELEMENT_TYPE hb_use_get_category (hb_codepoint_t u) @@ -772,14 +1074,16 @@ hb_use_get_category (hb_codepoint_t u) case 0x0u: if (hb_in_range<hb_codepoint_t> (u, 0x0028u, 0x003Fu)) return use_table[u - 0x0028u + use_offset_0x0028u]; if (hb_in_range<hb_codepoint_t> (u, 0x00A0u, 0x00D7u)) return use_table[u - 0x00A0u + use_offset_0x00a0u]; - if (hb_in_range<hb_codepoint_t> (u, 0x0348u, 0x034Fu)) return use_table[u - 0x0348u + use_offset_0x0348u]; + if (hb_in_range<hb_codepoint_t> (u, 0x0640u, 0x0647u)) return use_table[u - 0x0640u + use_offset_0x0640u]; + if (hb_in_range<hb_codepoint_t> (u, 0x07C8u, 0x07FFu)) return use_table[u - 0x07C8u + use_offset_0x07c8u]; + if (hb_in_range<hb_codepoint_t> (u, 0x0840u, 0x085Fu)) return use_table[u - 0x0840u + use_offset_0x0840u]; if (hb_in_range<hb_codepoint_t> (u, 0x0900u, 0x0DF7u)) return use_table[u - 0x0900u + use_offset_0x0900u]; - if (hb_in_range<hb_codepoint_t> (u, 0x0F18u, 0x0FC7u)) return use_table[u - 0x0F18u + use_offset_0x0f18u]; + if (hb_in_range<hb_codepoint_t> (u, 0x0F00u, 0x0FC7u)) return use_table[u - 0x0F00u + use_offset_0x0f00u]; break; case 0x1u: if (hb_in_range<hb_codepoint_t> (u, 0x1000u, 0x109Fu)) return use_table[u - 0x1000u + use_offset_0x1000u]; - if (hb_in_range<hb_codepoint_t> (u, 0x1700u, 0x17EFu)) return use_table[u - 0x1700u + use_offset_0x1700u]; + if (hb_in_range<hb_codepoint_t> (u, 0x1700u, 0x18AFu)) return use_table[u - 0x1700u + use_offset_0x1700u]; if (hb_in_range<hb_codepoint_t> (u, 0x1900u, 0x1A9Fu)) return use_table[u - 0x1900u + use_offset_0x1900u]; if (hb_in_range<hb_codepoint_t> (u, 0x1B00u, 0x1C4Fu)) return use_table[u - 0x1B00u + use_offset_0x1b00u]; if (hb_in_range<hb_codepoint_t> (u, 0x1CD0u, 0x1CFFu)) return use_table[u - 0x1CD0u + use_offset_0x1cd0u]; @@ -788,9 +1092,10 @@ hb_use_get_category (hb_codepoint_t u) case 0x2u: if (hb_in_range<hb_codepoint_t> (u, 0x2008u, 0x2017u)) return use_table[u - 0x2008u + use_offset_0x2008u]; - if (hb_in_range<hb_codepoint_t> (u, 0x2060u, 0x2087u)) return use_table[u - 0x2060u + use_offset_0x2060u]; + if (hb_in_range<hb_codepoint_t> (u, 0x2070u, 0x2087u)) return use_table[u - 0x2070u + use_offset_0x2070u]; if (hb_in_range<hb_codepoint_t> (u, 0x20F0u, 0x20F7u)) return use_table[u - 0x20F0u + use_offset_0x20f0u]; if (hb_in_range<hb_codepoint_t> (u, 0x25C8u, 0x25CFu)) return use_table[u - 0x25C8u + use_offset_0x25c8u]; + if (hb_in_range<hb_codepoint_t> (u, 0x2D30u, 0x2D7Fu)) return use_table[u - 0x2D30u + use_offset_0x2d30u]; break; case 0xAu: @@ -798,16 +1103,18 @@ hb_use_get_category (hb_codepoint_t u) if (hb_in_range<hb_codepoint_t> (u, 0xABC0u, 0xABFFu)) return use_table[u - 0xABC0u + use_offset_0xabc0u]; break; - case 0xFu: - if (hb_in_range<hb_codepoint_t> (u, 0xFE00u, 0xFE0Fu)) return use_table[u - 0xFE00u + use_offset_0xfe00u]; - break; - case 0x10u: if (hb_in_range<hb_codepoint_t> (u, 0x10A00u, 0x10A4Fu)) return use_table[u - 0x10A00u + use_offset_0x10a00u]; + if (hb_in_range<hb_codepoint_t> (u, 0x10AC0u, 0x10AE7u)) return use_table[u - 0x10AC0u + use_offset_0x10ac0u]; + if (hb_in_range<hb_codepoint_t> (u, 0x10B80u, 0x10BAFu)) return use_table[u - 0x10B80u + use_offset_0x10b80u]; + if (hb_in_range<hb_codepoint_t> (u, 0x10D00u, 0x10D3Fu)) return use_table[u - 0x10D00u + use_offset_0x10d00u]; + if (hb_in_range<hb_codepoint_t> (u, 0x10E80u, 0x10EB7u)) return use_table[u - 0x10E80u + use_offset_0x10e80u]; + if (hb_in_range<hb_codepoint_t> (u, 0x10F30u, 0x10F57u)) return use_table[u - 0x10F30u + use_offset_0x10f30u]; + if (hb_in_range<hb_codepoint_t> (u, 0x10FB0u, 0x110BFu)) return use_table[u - 0x10FB0u + use_offset_0x10fb0u]; break; case 0x11u: - if (hb_in_range<hb_codepoint_t> (u, 0x11000u, 0x110BFu)) return use_table[u - 0x11000u + use_offset_0x11000u]; + if (hb_in_range<hb_codepoint_t> (u, 0x10FB0u, 0x110BFu)) return use_table[u - 0x10FB0u + use_offset_0x10fb0u]; if (hb_in_range<hb_codepoint_t> (u, 0x11100u, 0x1123Fu)) return use_table[u - 0x11100u + use_offset_0x11100u]; if (hb_in_range<hb_codepoint_t> (u, 0x11280u, 0x11377u)) return use_table[u - 0x11280u + use_offset_0x11280u]; if (hb_in_range<hb_codepoint_t> (u, 0x11400u, 0x114DFu)) return use_table[u - 0x11400u + use_offset_0x11400u]; @@ -820,6 +1127,30 @@ hb_use_get_category (hb_codepoint_t u) if (hb_in_range<hb_codepoint_t> (u, 0x11EE0u, 0x11EF7u)) return use_table[u - 0x11EE0u + use_offset_0x11ee0u]; break; + case 0x13u: + if (hb_in_range<hb_codepoint_t> (u, 0x13000u, 0x1343Fu)) return use_table[u - 0x13000u + use_offset_0x13000u]; + break; + + case 0x16u: + if (hb_in_range<hb_codepoint_t> (u, 0x16B00u, 0x16B37u)) return use_table[u - 0x16B00u + use_offset_0x16b00u]; + if (hb_in_range<hb_codepoint_t> (u, 0x16F00u, 0x16F97u)) return use_table[u - 0x16F00u + use_offset_0x16f00u]; + if (hb_in_range<hb_codepoint_t> (u, 0x16FE0u, 0x16FE7u)) return use_table[u - 0x16FE0u + use_offset_0x16fe0u]; + break; + + case 0x18u: + if (hb_in_range<hb_codepoint_t> (u, 0x18B00u, 0x18CD7u)) return use_table[u - 0x18B00u + use_offset_0x18b00u]; + break; + + case 0x1Bu: + if (hb_in_range<hb_codepoint_t> (u, 0x1BC00u, 0x1BC9Fu)) return use_table[u - 0x1BC00u + use_offset_0x1bc00u]; + break; + + case 0x1Eu: + if (hb_in_range<hb_codepoint_t> (u, 0x1E100u, 0x1E14Fu)) return use_table[u - 0x1E100u + use_offset_0x1e100u]; + if (hb_in_range<hb_codepoint_t> (u, 0x1E2C0u, 0x1E2FFu)) return use_table[u - 0x1E2C0u + use_offset_0x1e2c0u]; + if (hb_in_range<hb_codepoint_t> (u, 0x1E900u, 0x1E95Fu)) return use_table[u - 0x1E900u + use_offset_0x1e900u]; + break; + default: break; } @@ -827,23 +1158,21 @@ hb_use_get_category (hb_codepoint_t u) } #undef B -#undef CGJ #undef CS +#undef G #undef GB #undef H #undef HN #undef HVM -#undef IND +#undef J #undef N #undef O #undef R -#undef Rsv #undef S +#undef SB +#undef SE #undef SUB #undef Sk -#undef VS -#undef WJ -#undef ZWJ #undef ZWNJ #undef CMAbv #undef CMBlw diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc index a1e25bdd80..8ac569d8bf 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc @@ -194,6 +194,7 @@ enum use_syllable_type_t { use_number_joiner_terminated_cluster, use_numeral_cluster, use_symbol_cluster, + use_hieroglyph_cluster, use_broken_cluster, use_non_cluster, }; @@ -275,6 +276,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan, { case use_independent_cluster: case use_symbol_cluster: + case use_hieroglyph_cluster: case use_non_cluster: /* These don't join. Nothing to do. */ last_form = _USE_NONE; @@ -385,8 +387,7 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end) hb_glyph_info_t *info = buffer->info; -#define POST_BASE_FLAGS64 (FLAG64 (USE_FM) | \ - FLAG64 (USE_FAbv) | \ +#define POST_BASE_FLAGS64 (FLAG64 (USE_FAbv) | \ FLAG64 (USE_FBlw) | \ FLAG64 (USE_FPst) | \ FLAG64 (USE_MAbv) | \ @@ -516,10 +517,14 @@ reorder_use (const hb_ot_shape_plan_t *plan, hb_font_t *font, hb_buffer_t *buffer) { - insert_dotted_circles_use (plan, font, buffer); + if (buffer->message (font, "start reordering USE")) { + insert_dotted_circles_use (plan, font, buffer); - foreach_syllable (buffer, start, end) - reorder_syllable_use (buffer, start, end); + foreach_syllable (buffer, start, end) + reorder_syllable_use (buffer, start, end); + + (void) buffer->message (font, "end reordering USE"); + } HB_BUFFER_DEALLOCATE_VAR (buffer, use_category); } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh index ce6645ecd3..788fb6b6ac 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh @@ -46,34 +46,25 @@ enum use_category_t { USE_O = 0, /* OTHER */ USE_B = 1, /* BASE */ - USE_IND = 3, /* BASE_IND */ USE_N = 4, /* BASE_NUM */ USE_GB = 5, /* BASE_OTHER */ - USE_CGJ = 6, /* CGJ */ -// USE_F = 7, /* CONS_FINAL */ - USE_FM = 8, /* CONS_FINAL_MOD */ -// USE_M = 9, /* CONS_MED */ -// USE_CM = 10, /* CONS_MOD */ USE_SUB = 11, /* CONS_SUB */ USE_H = 12, /* HALANT */ USE_HN = 13, /* HALANT_NUM */ USE_ZWNJ = 14, /* Zero width non-joiner */ - USE_ZWJ = 15, /* Zero width joiner */ - USE_WJ = 16, /* Word joiner */ - USE_Rsv = 17, /* Reserved characters */ USE_R = 18, /* REPHA */ USE_S = 19, /* SYM */ -// USE_SM = 20, /* SYM_MOD */ - USE_VS = 21, /* VARIATION_SELECTOR */ -// USE_V = 36, /* VOWEL */ -// USE_VM = 40, /* VOWEL_MOD */ USE_CS = 43, /* CONS_WITH_STACKER */ /* https://github.com/harfbuzz/harfbuzz/issues/1102 */ USE_HVM = 44, /* HALANT_OR_VOWEL_MODIFIER */ USE_Sk = 48, /* SAKOT */ + USE_G = 49, /* HIEROGLYPH */ + USE_J = 50, /* HIEROGLYPH_JOINER */ + USE_SB = 51, /* HIEROGLYPH_SEGMENT_BEGIN */ + USE_SE = 52, /* HIEROGLYPH_SEGMENT_END */ USE_FAbv = 24, /* CONS_FINAL_ABOVE */ USE_FBlw = 25, /* CONS_FINAL_BELOW */ diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc index c3368c6ec2..1af546e4fa 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc @@ -320,7 +320,7 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, switch (buffer->cur (1).codepoint) { case 0x0DCAu: case 0x0DD9u: case 0x0DDAu: case 0x0DDCu: - case 0x0DDDu: + case 0x0DDDu: case 0x0DDEu: matched = true; break; } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh index 61f4c0e158..a1a7a6a47b 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh @@ -341,6 +341,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) /* Unicode-6.1 additions */ case HB_SCRIPT_CHAKMA: + case HB_SCRIPT_MIAO: case HB_SCRIPT_SHARADA: case HB_SCRIPT_TAKRI: @@ -359,6 +360,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) /* Unicode-8.0 additions */ case HB_SCRIPT_AHOM: + case HB_SCRIPT_MULTANI: /* Unicode-9.0 additions */ //case HB_SCRIPT_ADLAM: @@ -376,10 +378,15 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) case HB_SCRIPT_GUNJALA_GONDI: //case HB_SCRIPT_HANIFI_ROHINGYA: case HB_SCRIPT_MAKASAR: + case HB_SCRIPT_MEDEFAIDRIN: + case HB_SCRIPT_OLD_SOGDIAN: //case HB_SCRIPT_SOGDIAN: /* Unicode-12.0 additions */ + case HB_SCRIPT_ELYMAIC: case HB_SCRIPT_NANDINAGARI: + case HB_SCRIPT_NYIAKENG_PUACHUE_HMONG: + case HB_SCRIPT_WANCHO: /* Unicode-13.0 additions */ case HB_SCRIPT_CHORASMIAN: diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-fallback.cc b/thirdparty/harfbuzz/src/hb-ot-shape-fallback.cc index 42bf524d16..7d00a35ab9 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-fallback.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-fallback.cc @@ -301,7 +301,7 @@ position_mark (const hb_ot_shape_plan_t *plan HB_UNUSED, /* Don't shift down "above" marks too much. */ if ((y_gap > 0) != (pos.y_offset > 0)) { - unsigned int correction = -pos.y_offset / 2; + int correction = -pos.y_offset / 2; base_extents.y_bearing += correction; base_extents.height -= correction; pos.y_offset += correction; diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc index 50b5829c4a..3eabae1b45 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc @@ -373,7 +373,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan, /* Second round, reorder (inplace) */ - if (!all_simple) + if (!all_simple && buffer->message(font, "start reorder")) { count = buffer->len; for (unsigned int i = 0; i < count; i++) @@ -399,6 +399,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan, i = end; } + (void) buffer->message(font, "end reorder"); } if (buffer->scratch_flags & HB_BUFFER_SCRATCH_FLAG_HAS_CGJ) { @@ -408,7 +409,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan, */ for (unsigned int i = 1; i + 1 < buffer->len; i++) if (buffer->info[i].codepoint == 0x034Fu/*CGJ*/ && - info_cc(buffer->info[i-1]) <= info_cc(buffer->info[i+1])) + (info_cc(buffer->info[i+1]) == 0 || info_cc(buffer->info[i-1]) <= info_cc(buffer->info[i+1]))) { _hb_glyph_info_unhide (&buffer->info[i]); } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape.cc b/thirdparty/harfbuzz/src/hb-ot-shape.cc index fe0444987a..7d90558458 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape.cc @@ -896,8 +896,11 @@ hb_ot_substitute_post (const hb_ot_shape_context_t *c) hb_aat_layout_remove_deleted_glyphs (c->buffer); #endif - if (c->plan->shaper->postprocess_glyphs) + if (c->plan->shaper->postprocess_glyphs && + c->buffer->message(c->font, "start postprocess-glyphs")) { c->plan->shaper->postprocess_glyphs (c->plan, c->buffer, c->font); + (void) c->buffer->message(c->font, "end postprocess-glyphs"); + } } @@ -1120,8 +1123,11 @@ hb_ot_shape_internal (hb_ot_shape_context_t *c) hb_ensure_native_direction (c->buffer); - if (c->plan->shaper->preprocess_text) + if (c->plan->shaper->preprocess_text && + c->buffer->message(c->font, "start preprocess-text")) { c->plan->shaper->preprocess_text (c->plan, c->buffer, c->font); + (void) c->buffer->message(c->font, "end preprocess-text"); + } hb_ot_substitute_pre (c); hb_ot_position (c); @@ -1155,6 +1161,12 @@ _hb_ot_shape (hb_shape_plan_t *shape_plan, /** * hb_ot_shape_plan_collect_lookups: + * @shape_plan: #hb_shape_plan_t to query + * @table_tag: GSUB or GPOS + * @lookup_indexes: (out): The #hb_set_t set of lookups returned + * + * Computes the complete set of GSUB or GPOS lookups that are applicable + * under a given @shape_plan. * * Since: 0.9.7 **/ @@ -1189,6 +1201,15 @@ add_char (hb_font_t *font, /** * hb_ot_shape_glyphs_closure: + * @font: #hb_font_t to work upon + * @buffer: The input buffer to compute from + * @features: (array length=num_features): The features enabled on the buffer + * @num_features: The number of features enabled on the buffer + * @glyphs: (out): The #hb_set_t set of glyphs comprising the transitive closure of the query + * + * Computes the transitive closure of glyphs needed for a specified + * input buffer under the given font and feature list. The closure is + * computed as a set, not as a list. * * Since: 0.9.2 **/ diff --git a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh index 99937d9f69..f1c391cf0e 100644 --- a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh @@ -6,8 +6,8 @@ * * on files with these headers: * - * <meta name="updated_at" content="2019-05-22 06:05 PM" /> - * File-Date: 2020-05-12 + * <meta name="updated_at" content="2020-11-17 08:21 AM" /> + * File-Date: 2020-09-29 */ #ifndef HB_OT_TAG_TABLE_HH @@ -19,14 +19,18 @@ static const LangTag ot_languages[] = { {"aao", HB_TAG('A','R','A',' ')}, /* Algerian Saharan Arabic -> Arabic */ {"aat", HB_TAG('S','Q','I',' ')}, /* Arvanitika Albanian -> Albanian */ {"ab", HB_TAG('A','B','K',' ')}, /* Abkhazian */ + {"aba", HB_TAG_NONE }, /* Abé != Abaza */ {"abh", HB_TAG('A','R','A',' ')}, /* Tajiki Arabic -> Arabic */ {"abq", HB_TAG('A','B','A',' ')}, /* Abaza */ + {"abs", HB_TAG('C','P','P',' ')}, /* Ambonese Malay -> Creoles */ {"abv", HB_TAG('A','R','A',' ')}, /* Baharna Arabic -> Arabic */ {"acf", HB_TAG('F','A','N',' ')}, /* Saint Lucian Creole French -> French Antillean */ + {"acf", HB_TAG('C','P','P',' ')}, /* Saint Lucian Creole French -> Creoles */ /*{"ach", HB_TAG('A','C','H',' ')},*/ /* Acoli -> Acholi */ {"acm", HB_TAG('A','R','A',' ')}, /* Mesopotamian Arabic -> Arabic */ {"acq", HB_TAG('A','R','A',' ')}, /* Ta'izzi-Adeni Arabic -> Arabic */ -/*{"acr", HB_TAG('A','C','R',' ')},*/ /* Achi */ + {"acr", HB_TAG('A','C','R',' ')}, /* Achi */ + {"acr", HB_TAG('M','Y','N',' ')}, /* Achi -> Mayan */ {"acw", HB_TAG('A','R','A',' ')}, /* Hijazi Arabic -> Arabic */ {"acx", HB_TAG('A','R','A',' ')}, /* Omani Arabic -> Arabic */ {"acy", HB_TAG('A','R','A',' ')}, /* Cypriot Arabic -> Arabic */ @@ -38,15 +42,21 @@ static const LangTag ot_languages[] = { {"aec", HB_TAG('A','R','A',' ')}, /* Saidi Arabic -> Arabic */ {"af", HB_TAG('A','F','K',' ')}, /* Afrikaans */ {"afb", HB_TAG('A','R','A',' ')}, /* Gulf Arabic -> Arabic */ + {"afk", HB_TAG_NONE }, /* Nanubae != Afrikaans */ + {"afs", HB_TAG('C','P','P',' ')}, /* Afro-Seminole Creole -> Creoles */ + {"agu", HB_TAG('M','Y','N',' ')}, /* Aguacateco -> Mayan */ + {"agw", HB_TAG_NONE }, /* Kahua != Agaw */ {"ahg", HB_TAG('A','G','W',' ')}, /* Qimant -> Agaw */ {"aht", HB_TAG('A','T','H',' ')}, /* Ahtena -> Athapaskan */ + {"aig", HB_TAG('C','P','P',' ')}, /* Antigua and Barbuda Creole English -> Creoles */ {"aii", HB_TAG('S','W','A',' ')}, /* Assyrian Neo-Aramaic -> Swadaya Aramaic */ {"aii", HB_TAG('S','Y','R',' ')}, /* Assyrian Neo-Aramaic -> Syriac */ /*{"aio", HB_TAG('A','I','O',' ')},*/ /* Aiton */ {"aiw", HB_TAG('A','R','I',' ')}, /* Aari */ {"ajp", HB_TAG('A','R','A',' ')}, /* South Levantine Arabic -> Arabic */ {"ak", HB_TAG('A','K','A',' ')}, /* Akan [macrolanguage] */ - {"ak", HB_TAG('T','W','I',' ')}, /* Akan [macrolanguage] -> Twi */ + {"akb", HB_TAG('A','K','B',' ')}, /* Batak Angkola */ + {"akb", HB_TAG('B','T','K',' ')}, /* Batak Angkola -> Batak */ {"aln", HB_TAG('S','Q','I',' ')}, /* Gheg Albanian -> Albanian */ {"als", HB_TAG('S','Q','I',' ')}, /* Tosk Albanian -> Albanian */ /*{"alt", HB_TAG('A','L','T',' ')},*/ /* Southern Altai -> Altai */ @@ -55,6 +65,8 @@ static const LangTag ot_languages[] = { {"amw", HB_TAG('S','Y','R',' ')}, /* Western Neo-Aramaic -> Syriac */ {"an", HB_TAG('A','R','G',' ')}, /* Aragonese */ /*{"ang", HB_TAG('A','N','G',' ')},*/ /* Old English (ca. 450-1100) -> Anglo-Saxon */ + {"aoa", HB_TAG('C','P','P',' ')}, /* Angolar -> Creoles */ + {"apa", HB_TAG('A','T','H',' ')}, /* Apache [family] -> Athapaskan */ {"apc", HB_TAG('A','R','A',' ')}, /* North Levantine Arabic -> Arabic */ {"apd", HB_TAG('A','R','A',' ')}, /* Sudanese Arabic -> Arabic */ {"apj", HB_TAG('A','T','H',' ')}, /* Jicarilla Apache -> Athapaskan */ @@ -64,16 +76,20 @@ static const LangTag ot_languages[] = { {"apw", HB_TAG('A','T','H',' ')}, /* Western Apache -> Athapaskan */ {"ar", HB_TAG('A','R','A',' ')}, /* Arabic [macrolanguage] */ {"arb", HB_TAG('A','R','A',' ')}, /* Standard Arabic -> Arabic */ + {"ari", HB_TAG_NONE }, /* Arikara != Aari */ + {"ark", HB_TAG_NONE }, /* Arikapú != Rakhine */ {"arn", HB_TAG('M','A','P',' ')}, /* Mapudungun */ {"arq", HB_TAG('A','R','A',' ')}, /* Algerian Arabic -> Arabic */ {"ars", HB_TAG('A','R','A',' ')}, /* Najdi Arabic -> Arabic */ {"ary", HB_TAG('M','O','R',' ')}, /* Moroccan Arabic -> Moroccan */ + {"ary", HB_TAG('A','R','A',' ')}, /* Moroccan Arabic -> Arabic */ {"arz", HB_TAG('A','R','A',' ')}, /* Egyptian Arabic -> Arabic */ {"as", HB_TAG('A','S','M',' ')}, /* Assamese */ /*{"ast", HB_TAG('A','S','T',' ')},*/ /* Asturian */ /*{"ath", HB_TAG('A','T','H',' ')},*/ /* Athapascan [family] -> Athapaskan */ {"atj", HB_TAG('R','C','R',' ')}, /* Atikamekw -> R-Cree */ {"atv", HB_TAG('A','L','T',' ')}, /* Northern Altai -> Altai */ + {"auj", HB_TAG('B','B','R',' ')}, /* Awjilah -> Berber */ {"auz", HB_TAG('A','R','A',' ')}, /* Uzbeki Arabic -> Arabic */ {"av", HB_TAG('A','V','R',' ')}, /* Avaric -> Avar */ {"avl", HB_TAG('A','R','A',' ')}, /* Eastern Egyptian Bedawi Arabic -> Arabic */ @@ -86,17 +102,29 @@ static const LangTag ot_languages[] = { {"ayp", HB_TAG('A','R','A',' ')}, /* North Mesopotamian Arabic -> Arabic */ {"ayr", HB_TAG('A','Y','M',' ')}, /* Central Aymara -> Aymara */ {"az", HB_TAG('A','Z','E',' ')}, /* Azerbaijani [macrolanguage] */ -/*{"azb", HB_TAG('A','Z','B',' ')},*/ /* South Azerbaijani -> Torki */ + {"azb", HB_TAG('A','Z','B',' ')}, /* South Azerbaijani -> Torki */ + {"azb", HB_TAG('A','Z','E',' ')}, /* South Azerbaijani -> Azerbaijani */ + {"azd", HB_TAG('N','A','H',' ')}, /* Eastern Durango Nahuatl -> Nahuatl */ {"azj", HB_TAG('A','Z','E',' ')}, /* North Azerbaijani -> Azerbaijani */ + {"azn", HB_TAG('N','A','H',' ')}, /* Western Durango Nahuatl -> Nahuatl */ + {"azz", HB_TAG('N','A','H',' ')}, /* Highland Puebla Nahuatl -> Nahuatl */ {"ba", HB_TAG('B','S','H',' ')}, /* Bashkir */ {"bad", HB_TAG('B','A','D','0')}, /* Banda [family] */ + {"bag", HB_TAG_NONE }, /* Tuki != Baghelkhandi */ + {"bah", HB_TAG('C','P','P',' ')}, /* Bahamas Creole English -> Creoles */ {"bai", HB_TAG('B','M','L',' ')}, /* Bamileke [family] */ {"bal", HB_TAG('B','L','I',' ')}, /* Baluchi [macrolanguage] */ /*{"ban", HB_TAG('B','A','N',' ')},*/ /* Balinese */ /*{"bar", HB_TAG('B','A','R',' ')},*/ /* Bavarian */ -/*{"bbc", HB_TAG('B','B','C',' ')},*/ /* Batak Toba */ + {"bau", HB_TAG_NONE }, /* Bada (Nigeria) != Baulé */ + {"bbc", HB_TAG('B','B','C',' ')}, /* Batak Toba */ + {"bbc", HB_TAG('B','T','K',' ')}, /* Batak Toba -> Batak */ + {"bbj", HB_TAG('B','M','L',' ')}, /* Ghomálá' -> Bamileke */ + {"bbp", HB_TAG('B','A','D','0')}, /* West Central Banda -> Banda */ + {"bbr", HB_TAG_NONE }, /* Girawa != Berber */ {"bbz", HB_TAG('A','R','A',' ')}, /* Babalia Creole Arabic (retired code) -> Arabic */ {"bcc", HB_TAG('B','L','I',' ')}, /* Southern Balochi -> Baluchi */ + {"bch", HB_TAG_NONE }, /* Bariai != Bench */ {"bci", HB_TAG('B','A','U',' ')}, /* Baoulé -> Baulé */ {"bcl", HB_TAG('B','I','K',' ')}, /* Central Bikol -> Bikol */ {"bcq", HB_TAG('B','C','H',' ')}, /* Bench */ @@ -107,6 +135,8 @@ static const LangTag ot_languages[] = { {"beb", HB_TAG('B','T','I',' ')}, /* Bebele -> Beti */ /*{"bem", HB_TAG('B','E','M',' ')},*/ /* Bemba (Zambia) */ {"ber", HB_TAG('B','B','R',' ')}, /* Berber [family] */ + {"bew", HB_TAG('C','P','P',' ')}, /* Betawi -> Creoles */ + {"bfl", HB_TAG('B','A','D','0')}, /* Banda-Ndélé -> Banda */ {"bfq", HB_TAG('B','A','D',' ')}, /* Badaga */ {"bft", HB_TAG('B','L','T',' ')}, /* Balti */ {"bfu", HB_TAG('L','A','H',' ')}, /* Gahri -> Lahuli */ @@ -115,7 +145,8 @@ static const LangTag ot_languages[] = { /*{"bgc", HB_TAG('B','G','C',' ')},*/ /* Haryanvi */ {"bgn", HB_TAG('B','L','I',' ')}, /* Western Balochi -> Baluchi */ {"bgp", HB_TAG('B','L','I',' ')}, /* Eastern Balochi -> Baluchi */ -/*{"bgq", HB_TAG('B','G','Q',' ')},*/ /* Bagri */ + {"bgq", HB_TAG('B','G','Q',' ')}, /* Bagri */ + {"bgq", HB_TAG('R','A','J',' ')}, /* Bagri -> Rajasthani */ {"bgr", HB_TAG('Q','I','N',' ')}, /* Bawm Chin -> Chin */ {"bhb", HB_TAG('B','H','I',' ')}, /* Bhili */ /*{"bhi", HB_TAG('B','H','I',' ')},*/ /* Bhilali -> Bhili */ @@ -123,58 +154,107 @@ static const LangTag ot_languages[] = { /*{"bho", HB_TAG('B','H','O',' ')},*/ /* Bhojpuri */ {"bhr", HB_TAG('M','L','G',' ')}, /* Bara Malagasy -> Malagasy */ {"bi", HB_TAG('B','I','S',' ')}, /* Bislama */ + {"bi", HB_TAG('C','P','P',' ')}, /* Bislama -> Creoles */ /*{"bik", HB_TAG('B','I','K',' ')},*/ /* Bikol [macrolanguage] */ + {"bil", HB_TAG_NONE }, /* Bile != Bilen */ {"bin", HB_TAG('E','D','O',' ')}, /* Edo */ + {"biu", HB_TAG('Q','I','N',' ')}, /* Biete -> Chin */ /*{"bjj", HB_TAG('B','J','J',' ')},*/ /* Kanauji */ {"bjn", HB_TAG('M','L','Y',' ')}, /* Banjar -> Malay */ + {"bjo", HB_TAG('B','A','D','0')}, /* Mid-Southern Banda -> Banda */ {"bjq", HB_TAG('M','L','G',' ')}, /* Southern Betsimisaraka Malagasy (retired code) -> Malagasy */ + {"bjs", HB_TAG('C','P','P',' ')}, /* Bajan -> Creoles */ {"bjt", HB_TAG('B','L','N',' ')}, /* Balanta-Ganja -> Balante */ + {"bkf", HB_TAG_NONE }, /* Beeke != Blackfoot */ + {"bko", HB_TAG('B','M','L',' ')}, /* Kwa' -> Bamileke */ {"bla", HB_TAG('B','K','F',' ')}, /* Siksika -> Blackfoot */ {"ble", HB_TAG('B','L','N',' ')}, /* Balanta-Kentohe -> Balante */ -/*{"blk", HB_TAG('B','L','K',' ')},*/ /* Pa’o Karen */ + {"bli", HB_TAG_NONE }, /* Bolia != Baluchi */ + {"blk", HB_TAG('B','L','K',' ')}, /* Pa’o Karen */ + {"blk", HB_TAG('K','R','N',' ')}, /* Pa'o Karen -> Karen */ {"bln", HB_TAG('B','I','K',' ')}, /* Southern Catanduanes Bikol -> Bikol */ + {"blt", HB_TAG_NONE }, /* Tai Dam != Balti */ {"bm", HB_TAG('B','M','B',' ')}, /* Bambara (Bamanankan) */ + {"bmb", HB_TAG_NONE }, /* Bembe != Bambara (Bamanankan) */ + {"bml", HB_TAG_NONE }, /* Bomboli != Bamileke */ {"bmm", HB_TAG('M','L','G',' ')}, /* Northern Betsimisaraka Malagasy -> Malagasy */ {"bn", HB_TAG('B','E','N',' ')}, /* Bengali */ {"bo", HB_TAG('T','I','B',' ')}, /* Tibetan */ + {"bpd", HB_TAG('B','A','D','0')}, /* Banda-Banda -> Banda */ + {"bpl", HB_TAG('C','P','P',' ')}, /* Broome Pearling Lugger Pidgin -> Creoles */ + {"bpq", HB_TAG('C','P','P',' ')}, /* Banda Malay -> Creoles */ /*{"bpy", HB_TAG('B','P','Y',' ')},*/ /* Bishnupriya -> Bishnupriya Manipuri */ {"bqi", HB_TAG('L','R','C',' ')}, /* Bakhtiari -> Luri */ + {"bqk", HB_TAG('B','A','D','0')}, /* Banda-Mbrès -> Banda */ {"br", HB_TAG('B','R','E',' ')}, /* Breton */ {"bra", HB_TAG('B','R','I',' ')}, /* Braj -> Braj Bhasha */ + {"brc", HB_TAG('C','P','P',' ')}, /* Berbice Creole Dutch -> Creoles */ /*{"brh", HB_TAG('B','R','H',' ')},*/ /* Brahui */ + {"bri", HB_TAG_NONE }, /* Mokpwe != Braj Bhasha */ + {"brm", HB_TAG_NONE }, /* Barambu != Burmese */ /*{"brx", HB_TAG('B','R','X',' ')},*/ /* Bodo (India) */ {"bs", HB_TAG('B','O','S',' ')}, /* Bosnian */ + {"bsh", HB_TAG_NONE }, /* Kati != Bashkir */ /*{"bsk", HB_TAG('B','S','K',' ')},*/ /* Burushaski */ {"btb", HB_TAG('B','T','I',' ')}, /* Beti (Cameroon) (retired code) */ + {"btd", HB_TAG('B','T','D',' ')}, /* Batak Dairi (Pakpak) */ + {"btd", HB_TAG('B','T','K',' ')}, /* Batak Dairi -> Batak */ + {"bti", HB_TAG_NONE }, /* Burate != Beti */ {"btj", HB_TAG('M','L','Y',' ')}, /* Bacanese Malay -> Malay */ +/*{"btk", HB_TAG('B','T','K',' ')},*/ /* Batak [family] */ + {"btm", HB_TAG('B','T','M',' ')}, /* Batak Mandailing */ + {"btm", HB_TAG('B','T','K',' ')}, /* Batak Mandailing -> Batak */ {"bto", HB_TAG('B','I','K',' ')}, /* Rinconada Bikol -> Bikol */ -/*{"bts", HB_TAG('B','T','S',' ')},*/ /* Batak Simalungun */ + {"bts", HB_TAG('B','T','S',' ')}, /* Batak Simalungun */ + {"bts", HB_TAG('B','T','K',' ')}, /* Batak Simalungun -> Batak */ + {"btx", HB_TAG('B','T','X',' ')}, /* Batak Karo */ + {"btx", HB_TAG('B','T','K',' ')}, /* Batak Karo -> Batak */ + {"btz", HB_TAG('B','T','Z',' ')}, /* Batak Alas-Kluet */ + {"btz", HB_TAG('B','T','K',' ')}, /* Batak Alas-Kluet -> Batak */ /*{"bug", HB_TAG('B','U','G',' ')},*/ /* Buginese -> Bugis */ {"bum", HB_TAG('B','T','I',' ')}, /* Bulu (Cameroon) -> Beti */ {"bve", HB_TAG('M','L','Y',' ')}, /* Berau Malay -> Malay */ {"bvu", HB_TAG('M','L','Y',' ')}, /* Bukit Malay -> Malay */ + {"bwe", HB_TAG('K','R','N',' ')}, /* Bwe Karen -> Karen */ {"bxk", HB_TAG('L','U','H',' ')}, /* Bukusu -> Luyia */ + {"bxo", HB_TAG('C','P','P',' ')}, /* Barikanchi -> Creoles */ {"bxp", HB_TAG('B','T','I',' ')}, /* Bebil -> Beti */ {"bxr", HB_TAG('R','B','U',' ')}, /* Russia Buriat -> Russian Buriat */ {"byn", HB_TAG('B','I','L',' ')}, /* Bilin -> Bilen */ -/*{"byv", HB_TAG('B','Y','V',' ')},*/ /* Medumba */ + {"byv", HB_TAG('B','Y','V',' ')}, /* Medumba */ + {"byv", HB_TAG('B','M','L',' ')}, /* Medumba -> Bamileke */ {"bzc", HB_TAG('M','L','G',' ')}, /* Southern Betsimisaraka Malagasy -> Malagasy */ + {"bzj", HB_TAG('C','P','P',' ')}, /* Belize Kriol English -> Creoles */ + {"bzk", HB_TAG('C','P','P',' ')}, /* Nicaragua Creole English -> Creoles */ {"ca", HB_TAG('C','A','T',' ')}, /* Catalan */ + {"caa", HB_TAG('M','Y','N',' ')}, /* Chortà -> Mayan */ + {"cac", HB_TAG('M','Y','N',' ')}, /* Chuj -> Mayan */ {"caf", HB_TAG('C','R','R',' ')}, /* Southern Carrier -> Carrier */ {"caf", HB_TAG('A','T','H',' ')}, /* Southern Carrier -> Athapaskan */ -/*{"cak", HB_TAG('C','A','K',' ')},*/ /* Kaqchikel */ -/*{"cbk", HB_TAG('C','B','K',' ')},*/ /* Chavacano -> Zamboanga Chavacano */ + {"cak", HB_TAG('C','A','K',' ')}, /* Kaqchikel */ + {"cak", HB_TAG('M','Y','N',' ')}, /* Kaqchikel -> Mayan */ + {"cbk", HB_TAG('C','B','K',' ')}, /* Chavacano -> Zamboanga Chavacano */ + {"cbk", HB_TAG('C','P','P',' ')}, /* Chavacano -> Creoles */ {"cbl", HB_TAG('Q','I','N',' ')}, /* Bualkhaw Chin -> Chin */ + {"ccl", HB_TAG('C','P','P',' ')}, /* Cutchi-Swahili -> Creoles */ + {"ccm", HB_TAG('C','P','P',' ')}, /* Malaccan Creole Malay -> Creoles */ {"cco", HB_TAG('C','C','H','N')}, /* Comaltepec Chinantec -> Chinantec */ {"ccq", HB_TAG('A','R','K',' ')}, /* Chaungtha (retired code) -> Rakhine */ - {"cdo", HB_TAG('Z','H','S',' ')}, /* Min Dong Chinese -> Chinese Simplified */ + {"cdo", HB_TAG('Z','H','S',' ')}, /* Min Dong Chinese -> Chinese, Simplified */ {"ce", HB_TAG('C','H','E',' ')}, /* Chechen */ /*{"ceb", HB_TAG('C','E','B',' ')},*/ /* Cebuano */ + {"cek", HB_TAG('Q','I','N',' ')}, /* Eastern Khumi Chin -> Chin */ + {"cey", HB_TAG('Q','I','N',' ')}, /* Ekai Chin -> Chin */ {"cfm", HB_TAG('H','A','L',' ')}, /* Halam (Falam Chin) */ + {"cfm", HB_TAG('Q','I','N',' ')}, /* Falam Chin -> Chin */ /*{"cgg", HB_TAG('C','G','G',' ')},*/ /* Chiga */ {"ch", HB_TAG('C','H','A',' ')}, /* Chamorro */ + {"chf", HB_TAG('M','Y','N',' ')}, /* Tabasco Chontal -> Mayan */ + {"chg", HB_TAG_NONE }, /* Chagatai != Chaha Gurage */ + {"chh", HB_TAG_NONE }, /* Chinook != Chattisgarhi */ {"chj", HB_TAG('C','C','H','N')}, /* Ojitlán Chinantec -> Chinantec */ {"chk", HB_TAG('C','H','K','0')}, /* Chuukese */ + {"chn", HB_TAG('C','P','P',' ')}, /* Chinook jargon -> Creoles */ /*{"cho", HB_TAG('C','H','O',' ')},*/ /* Choctaw */ {"chp", HB_TAG('C','H','P',' ')}, /* Chipewyan */ {"chp", HB_TAG('S','A','Y',' ')}, /* Chipewyan -> Sayisi */ @@ -186,59 +266,85 @@ static const LangTag ot_languages[] = { {"ciw", HB_TAG('O','J','B',' ')}, /* Chippewa -> Ojibway */ /*{"cja", HB_TAG('C','J','A',' ')},*/ /* Western Cham */ /*{"cjm", HB_TAG('C','J','M',' ')},*/ /* Eastern Cham */ - {"cjy", HB_TAG('Z','H','S',' ')}, /* Jinyu Chinese -> Chinese Simplified */ + {"cjy", HB_TAG('Z','H','S',' ')}, /* Jinyu Chinese -> Chinese, Simplified */ {"cka", HB_TAG('Q','I','N',' ')}, /* Khumi Awa Chin (retired code) -> Chin */ {"ckb", HB_TAG('K','U','R',' ')}, /* Central Kurdish -> Kurdish */ + {"ckn", HB_TAG('Q','I','N',' ')}, /* Kaang Chin -> Chin */ + {"cks", HB_TAG('C','P','P',' ')}, /* Tayo -> Creoles */ {"ckt", HB_TAG('C','H','K',' ')}, /* Chukot -> Chukchi */ + {"ckz", HB_TAG('M','Y','N',' ')}, /* Cakchiquel-Quiché Mixed Language -> Mayan */ {"clc", HB_TAG('A','T','H',' ')}, /* Chilcotin -> Athapaskan */ {"cld", HB_TAG('S','Y','R',' ')}, /* Chaldean Neo-Aramaic -> Syriac */ {"cle", HB_TAG('C','C','H','N')}, /* Lealao Chinantec -> Chinantec */ - {"cmn", HB_TAG('Z','H','S',' ')}, /* Mandarin Chinese -> Chinese Simplified */ + {"clj", HB_TAG('Q','I','N',' ')}, /* Laitu Chin -> Chin */ + {"clt", HB_TAG('Q','I','N',' ')}, /* Lautu Chin -> Chin */ + {"cmn", HB_TAG('Z','H','S',' ')}, /* Mandarin Chinese -> Chinese, Simplified */ {"cmr", HB_TAG('Q','I','N',' ')}, /* Mro-Khimi Chin -> Chin */ {"cnb", HB_TAG('Q','I','N',' ')}, /* Chinbon Chin -> Chin */ {"cnh", HB_TAG('Q','I','N',' ')}, /* Hakha Chin -> Chin */ {"cnk", HB_TAG('Q','I','N',' ')}, /* Khumi Chin -> Chin */ {"cnl", HB_TAG('C','C','H','N')}, /* Lalana Chinantec -> Chinantec */ - {"cnp", HB_TAG('Z','H','S',' ')}, /* Northern Ping Chinese -> Chinese Simplified */ + {"cnp", HB_TAG('Z','H','S',' ')}, /* Northern Ping Chinese -> Chinese, Simplified */ + {"cnr", HB_TAG('S','R','B',' ')}, /* Montenegrin -> Serbian */ {"cnt", HB_TAG('C','C','H','N')}, /* Tepetotutla Chinantec -> Chinantec */ + {"cnu", HB_TAG('B','B','R',' ')}, /* Chenoua -> Berber */ {"cnw", HB_TAG('Q','I','N',' ')}, /* Ngawn Chin -> Chin */ {"co", HB_TAG('C','O','S',' ')}, /* Corsican */ {"coa", HB_TAG('M','L','Y',' ')}, /* Cocos Islands Malay -> Malay */ + {"cob", HB_TAG('M','Y','N',' ')}, /* Chicomuceltec -> Mayan */ /*{"cop", HB_TAG('C','O','P',' ')},*/ /* Coptic */ {"coq", HB_TAG('A','T','H',' ')}, /* Coquille -> Athapaskan */ {"cpa", HB_TAG('C','C','H','N')}, /* Palantla Chinantec -> Chinantec */ {"cpe", HB_TAG('C','P','P',' ')}, /* English-based creoles and pidgins [family] -> Creoles */ {"cpf", HB_TAG('C','P','P',' ')}, /* French-based creoles and pidgins [family] -> Creoles */ + {"cpi", HB_TAG('C','P','P',' ')}, /* Chinese Pidgin English -> Creoles */ /*{"cpp", HB_TAG('C','P','P',' ')},*/ /* Portuguese-based creoles and pidgins [family] -> Creoles */ - {"cpx", HB_TAG('Z','H','S',' ')}, /* Pu-Xian Chinese -> Chinese Simplified */ + {"cpx", HB_TAG('Z','H','S',' ')}, /* Pu-Xian Chinese -> Chinese, Simplified */ {"cqd", HB_TAG('H','M','N',' ')}, /* Chuanqiandian Cluster Miao -> Hmong */ {"cqu", HB_TAG('Q','U','H',' ')}, /* Chilean Quechua (retired code) -> Quechua (Bolivia) */ + {"cqu", HB_TAG('Q','U','Z',' ')}, /* Chilean Quechua (retired code) -> Quechua */ {"cr", HB_TAG('C','R','E',' ')}, /* Cree [macrolanguage] */ - {"cr", HB_TAG('Y','C','R',' ')}, /* Cree [macrolanguage] -> Y-Cree */ {"crh", HB_TAG('C','R','T',' ')}, /* Crimean Tatar */ + {"cri", HB_TAG('C','P','P',' ')}, /* Sãotomense -> Creoles */ {"crj", HB_TAG('E','C','R',' ')}, /* Southern East Cree -> Eastern Cree */ + {"crj", HB_TAG('Y','C','R',' ')}, /* Southern East Cree -> Y-Cree */ + {"crj", HB_TAG('C','R','E',' ')}, /* Southern East Cree -> Cree */ {"crk", HB_TAG('W','C','R',' ')}, /* Plains Cree -> West-Cree */ + {"crk", HB_TAG('Y','C','R',' ')}, /* Plains Cree -> Y-Cree */ + {"crk", HB_TAG('C','R','E',' ')}, /* Plains Cree -> Cree */ {"crl", HB_TAG('E','C','R',' ')}, /* Northern East Cree -> Eastern Cree */ + {"crl", HB_TAG('Y','C','R',' ')}, /* Northern East Cree -> Y-Cree */ + {"crl", HB_TAG('C','R','E',' ')}, /* Northern East Cree -> Cree */ {"crm", HB_TAG('M','C','R',' ')}, /* Moose Cree */ {"crm", HB_TAG('L','C','R',' ')}, /* Moose Cree -> L-Cree */ + {"crm", HB_TAG('C','R','E',' ')}, /* Moose Cree -> Cree */ {"crp", HB_TAG('C','P','P',' ')}, /* Creoles and pidgins [family] -> Creoles */ + {"crr", HB_TAG_NONE }, /* Carolina Algonquian != Carrier */ + {"crs", HB_TAG('C','P','P',' ')}, /* Seselwa Creole French -> Creoles */ + {"crt", HB_TAG_NONE }, /* Iyojwa'ja Chorote != Crimean Tatar */ {"crx", HB_TAG('C','R','R',' ')}, /* Carrier */ {"crx", HB_TAG('A','T','H',' ')}, /* Carrier -> Athapaskan */ {"cs", HB_TAG('C','S','Y',' ')}, /* Czech */ {"csa", HB_TAG('C','C','H','N')}, /* Chiltepec Chinantec -> Chinantec */ /*{"csb", HB_TAG('C','S','B',' ')},*/ /* Kashubian */ {"csh", HB_TAG('Q','I','N',' ')}, /* Asho Chin -> Chin */ + {"csj", HB_TAG('Q','I','N',' ')}, /* Songlai Chin -> Chin */ + {"csl", HB_TAG_NONE }, /* Chinese Sign Language != Church Slavonic */ {"cso", HB_TAG('C','C','H','N')}, /* Sochiapam Chinantec -> Chinantec */ - {"csp", HB_TAG('Z','H','S',' ')}, /* Southern Ping Chinese -> Chinese Simplified */ + {"csp", HB_TAG('Z','H','S',' ')}, /* Southern Ping Chinese -> Chinese, Simplified */ + {"csv", HB_TAG('Q','I','N',' ')}, /* Sumtu Chin -> Chin */ {"csw", HB_TAG('N','C','R',' ')}, /* Swampy Cree -> N-Cree */ {"csw", HB_TAG('N','H','C',' ')}, /* Swampy Cree -> Norway House Cree */ + {"csw", HB_TAG('C','R','E',' ')}, /* Swampy Cree -> Cree */ {"csy", HB_TAG('Q','I','N',' ')}, /* Siyin Chin -> Chin */ {"ctc", HB_TAG('A','T','H',' ')}, /* Chetco -> Athapaskan */ {"ctd", HB_TAG('Q','I','N',' ')}, /* Tedim Chin -> Chin */ {"cte", HB_TAG('C','C','H','N')}, /* Tepinapa Chinantec -> Chinantec */ /*{"ctg", HB_TAG('C','T','G',' ')},*/ /* Chittagonian */ + {"cth", HB_TAG('Q','I','N',' ')}, /* Thaiphum Chin -> Chin */ {"ctl", HB_TAG('C','C','H','N')}, /* Tlacoatzintepec Chinantec -> Chinantec */ {"cts", HB_TAG('B','I','K',' ')}, /* Northern Catanduanes Bikol -> Bikol */ + {"ctu", HB_TAG('M','Y','N',' ')}, /* Chol -> Mayan */ {"cu", HB_TAG('C','S','L',' ')}, /* Church Slavonic */ {"cuc", HB_TAG('C','C','H','N')}, /* Usila Chinantec -> Chinantec */ /*{"cuk", HB_TAG('C','U','K',' ')},*/ /* San Blas Kuna */ @@ -246,39 +352,50 @@ static const LangTag ot_languages[] = { {"cvn", HB_TAG('C','C','H','N')}, /* Valle Nacional Chinantec -> Chinantec */ {"cwd", HB_TAG('D','C','R',' ')}, /* Woods Cree */ {"cwd", HB_TAG('T','C','R',' ')}, /* Woods Cree -> TH-Cree */ + {"cwd", HB_TAG('C','R','E',' ')}, /* Woods Cree -> Cree */ {"cy", HB_TAG('W','E','L',' ')}, /* Welsh */ - {"czh", HB_TAG('Z','H','S',' ')}, /* Huizhou Chinese -> Chinese Simplified */ - {"czo", HB_TAG('Z','H','S',' ')}, /* Min Zhong Chinese -> Chinese Simplified */ + {"czh", HB_TAG('Z','H','S',' ')}, /* Huizhou Chinese -> Chinese, Simplified */ + {"czo", HB_TAG('Z','H','S',' ')}, /* Min Zhong Chinese -> Chinese, Simplified */ {"czt", HB_TAG('Q','I','N',' ')}, /* Zotung Chin -> Chin */ {"da", HB_TAG('D','A','N',' ')}, /* Danish */ {"dao", HB_TAG('Q','I','N',' ')}, /* Daai Chin -> Chin */ {"dap", HB_TAG('N','I','S',' ')}, /* Nisi (India) (retired code) */ /*{"dar", HB_TAG('D','A','R',' ')},*/ /* Dargwa */ /*{"dax", HB_TAG('D','A','X',' ')},*/ /* Dayi */ + {"dcr", HB_TAG('C','P','P',' ')}, /* Negerhollands -> Creoles */ {"de", HB_TAG('D','E','U',' ')}, /* German */ {"den", HB_TAG('S','L','A',' ')}, /* Slave (Athapascan) [macrolanguage] -> Slavey */ {"den", HB_TAG('A','T','H',' ')}, /* Slave (Athapascan) [macrolanguage] -> Athapaskan */ -/*{"dgo", HB_TAG('D','G','O',' ')},*/ /* Dogri */ + {"dep", HB_TAG('C','P','P',' ')}, /* Pidgin Delaware -> Creoles */ + {"dgo", HB_TAG('D','G','O',' ')}, /* Dogri (individual language) */ + {"dgo", HB_TAG('D','G','R',' ')}, /* Dogri (macrolanguage) */ {"dgr", HB_TAG('A','T','H',' ')}, /* Dogrib -> Athapaskan */ {"dhd", HB_TAG('M','A','W',' ')}, /* Dhundari -> Marwari */ /*{"dhg", HB_TAG('D','H','G',' ')},*/ /* Dhangu */ + {"dhv", HB_TAG_NONE }, /* Dehu != Divehi (Dhivehi, Maldivian) (deprecated) */ {"dib", HB_TAG('D','N','K',' ')}, /* South Central Dinka -> Dinka */ {"dik", HB_TAG('D','N','K',' ')}, /* Southwestern Dinka -> Dinka */ {"din", HB_TAG('D','N','K',' ')}, /* Dinka [macrolanguage] */ {"dip", HB_TAG('D','N','K',' ')}, /* Northeastern Dinka -> Dinka */ -/*{"diq", HB_TAG('D','I','Q',' ')},*/ /* Dimli */ + {"diq", HB_TAG('D','I','Q',' ')}, /* Dimli */ + {"diq", HB_TAG('Z','Z','A',' ')}, /* Dimli -> Zazaki */ {"diw", HB_TAG('D','N','K',' ')}, /* Northwestern Dinka -> Dinka */ {"dje", HB_TAG('D','J','R',' ')}, /* Zarma */ + {"djk", HB_TAG('C','P','P',' ')}, /* Eastern Maroon Creole -> Creoles */ {"djr", HB_TAG('D','J','R','0')}, /* Djambarrpuyngu */ {"dks", HB_TAG('D','N','K',' ')}, /* Southeastern Dinka -> Dinka */ {"dng", HB_TAG('D','U','N',' ')}, /* Dungan */ /*{"dnj", HB_TAG('D','N','J',' ')},*/ /* Dan */ - {"doi", HB_TAG('D','G','R',' ')}, /* Dogri [macrolanguage] */ + {"dnk", HB_TAG_NONE }, /* Dengka != Dinka */ + {"doi", HB_TAG('D','G','R',' ')}, /* Dogri (macrolanguage) [macrolanguage] */ {"drh", HB_TAG('M','N','G',' ')}, /* Darkhat (retired code) -> Mongolian */ + {"dri", HB_TAG_NONE }, /* C'Lela != Dari */ {"drw", HB_TAG('D','R','I',' ')}, /* Darwazi (retired code) -> Dari */ + {"drw", HB_TAG('F','A','R',' ')}, /* Darwazi (retired code) -> Persian */ {"dsb", HB_TAG('L','S','B',' ')}, /* Lower Sorbian */ {"dty", HB_TAG('N','E','P',' ')}, /* Dotyali -> Nepali */ /*{"duj", HB_TAG('D','U','J',' ')},*/ /* Dhuwal (retired code) */ + {"dun", HB_TAG_NONE }, /* Dusun Deyah != Dungan */ {"dup", HB_TAG('M','L','Y',' ')}, /* Duano -> Malay */ {"dv", HB_TAG('D','I','V',' ')}, /* Divehi (Dhivehi, Maldivian) */ {"dv", HB_TAG('D','H','V',' ')}, /* Divehi (Dhivehi, Maldivian) (deprecated) */ @@ -287,16 +404,20 @@ static const LangTag ot_languages[] = { {"dwy", HB_TAG('D','U','J',' ')}, /* Dhuwaya -> Dhuwal */ {"dyu", HB_TAG('J','U','L',' ')}, /* Dyula -> Jula */ {"dz", HB_TAG('D','Z','N',' ')}, /* Dzongkha */ + {"dzn", HB_TAG_NONE }, /* Dzando != Dzongkha */ + {"ecr", HB_TAG_NONE }, /* Eteocretan != Eastern Cree */ {"ee", HB_TAG('E','W','E',' ')}, /* Ewe */ /*{"efi", HB_TAG('E','F','I',' ')},*/ /* Efik */ {"ekk", HB_TAG('E','T','I',' ')}, /* Standard Estonian -> Estonian */ + {"eky", HB_TAG('K','R','N',' ')}, /* Eastern Kayah -> Karen */ {"el", HB_TAG('E','L','L',' ')}, /* Modern Greek (1453-) -> Greek */ {"emk", HB_TAG('E','M','K',' ')}, /* Eastern Maninkakan */ {"emk", HB_TAG('M','N','K',' ')}, /* Eastern Maninkakan -> Maninka */ + {"emy", HB_TAG('M','Y','N',' ')}, /* Epigraphic Mayan -> Mayan */ {"en", HB_TAG('E','N','G',' ')}, /* English */ {"enb", HB_TAG('K','A','L',' ')}, /* Markweeta -> Kalenjin */ - {"enf", HB_TAG('F','N','E',' ')}, /* Forest Enets -> Forest Nenets */ - {"enh", HB_TAG('T','N','E',' ')}, /* Tundra Enets -> Tundra Nenets */ + {"enf", HB_TAG('F','N','E',' ')}, /* Forest Enets */ + {"enh", HB_TAG('T','N','E',' ')}, /* Tundra Enets */ {"eo", HB_TAG('N','T','O',' ')}, /* Esperanto */ {"es", HB_TAG('E','S','P',' ')}, /* Spanish */ {"esg", HB_TAG('G','O','N',' ')}, /* Aheri Gondi -> Gondi */ @@ -306,13 +427,18 @@ static const LangTag ot_languages[] = { {"et", HB_TAG('E','T','I',' ')}, /* Estonian [macrolanguage] */ {"eto", HB_TAG('B','T','I',' ')}, /* Eton (Cameroon) -> Beti */ {"eu", HB_TAG('E','U','Q',' ')}, /* Basque */ + {"euq", HB_TAG_NONE }, /* Basque [family] != Basque */ {"eve", HB_TAG('E','V','N',' ')}, /* Even */ {"evn", HB_TAG('E','V','K',' ')}, /* Evenki */ {"ewo", HB_TAG('B','T','I',' ')}, /* Ewondo -> Beti */ {"eyo", HB_TAG('K','A','L',' ')}, /* Keiyo -> Kalenjin */ {"fa", HB_TAG('F','A','R',' ')}, /* Persian [macrolanguage] */ + {"fab", HB_TAG('C','P','P',' ')}, /* Fa d'Ambu -> Creoles */ {"fan", HB_TAG('F','A','N','0')}, /* Fang (Equatorial Guinea) */ -/*{"fat", HB_TAG('F','A','T',' ')},*/ /* Fanti */ + {"fan", HB_TAG('B','T','I',' ')}, /* Fang (Equatorial Guinea) -> Beti */ + {"far", HB_TAG_NONE }, /* Fataleka != Persian */ + {"fat", HB_TAG('F','A','T',' ')}, /* Fanti */ + {"fat", HB_TAG('A','K','A',' ')}, /* Fanti -> Akan */ {"fbl", HB_TAG('B','I','K',' ')}, /* West Albay Bikol -> Bikol */ {"ff", HB_TAG('F','U','L',' ')}, /* Fulah [macrolanguage] */ {"ffm", HB_TAG('F','U','L',' ')}, /* Maasina Fulfulde -> Fulah */ @@ -321,9 +447,13 @@ static const LangTag ot_languages[] = { {"fj", HB_TAG('F','J','I',' ')}, /* Fijian */ {"flm", HB_TAG('H','A','L',' ')}, /* Halam (Falam Chin) (retired code) */ {"flm", HB_TAG('Q','I','N',' ')}, /* Falam Chin (retired code) -> Chin */ -/*{"fmp", HB_TAG('F','M','P',' ')},*/ /* Fe’fe’ */ + {"fmp", HB_TAG('F','M','P',' ')}, /* Fe’fe’ */ + {"fmp", HB_TAG('B','M','L',' ')}, /* Fe'fe' -> Bamileke */ + {"fng", HB_TAG('C','P','P',' ')}, /* Fanagalo -> Creoles */ {"fo", HB_TAG('F','O','S',' ')}, /* Faroese */ /*{"fon", HB_TAG('F','O','N',' ')},*/ /* Fon */ + {"fos", HB_TAG_NONE }, /* Siraya != Faroese */ + {"fpe", HB_TAG('C','P','P',' ')}, /* Fernando Po Creole English -> Creoles */ {"fr", HB_TAG('F','R','A',' ')}, /* French */ /*{"frc", HB_TAG('F','R','C',' ')},*/ /* Cajun French */ /*{"frp", HB_TAG('F','R','P',' ')},*/ /* Arpitan */ @@ -331,60 +461,89 @@ static const LangTag ot_languages[] = { {"fuc", HB_TAG('F','U','L',' ')}, /* Pulaar -> Fulah */ {"fue", HB_TAG('F','U','L',' ')}, /* Borgu Fulfulde -> Fulah */ {"fuf", HB_TAG('F','T','A',' ')}, /* Pular -> Futa */ + {"fuf", HB_TAG('F','U','L',' ')}, /* Pular -> Fulah */ {"fuh", HB_TAG('F','U','L',' ')}, /* Western Niger Fulfulde -> Fulah */ {"fui", HB_TAG('F','U','L',' ')}, /* Bagirmi Fulfulde -> Fulah */ {"fuq", HB_TAG('F','U','L',' ')}, /* Central-Eastern Niger Fulfulde -> Fulah */ {"fur", HB_TAG('F','R','L',' ')}, /* Friulian */ -/*{"fuv", HB_TAG('F','U','V',' ')},*/ /* Nigerian Fulfulde */ + {"fuv", HB_TAG('F','U','V',' ')}, /* Nigerian Fulfulde */ + {"fuv", HB_TAG('F','U','L',' ')}, /* Nigerian Fulfulde -> Fulah */ {"fy", HB_TAG('F','R','I',' ')}, /* Western Frisian -> Frisian */ {"ga", HB_TAG('I','R','I',' ')}, /* Irish */ {"gaa", HB_TAG('G','A','D',' ')}, /* Ga */ + {"gac", HB_TAG('C','P','P',' ')}, /* Mixed Great Andamanese -> Creoles */ + {"gad", HB_TAG_NONE }, /* Gaddang != Ga */ + {"gae", HB_TAG_NONE }, /* Guarequena != Scottish Gaelic (Gaelic) */ /*{"gag", HB_TAG('G','A','G',' ')},*/ /* Gagauz */ - {"gan", HB_TAG('Z','H','S',' ')}, /* Gan Chinese -> Chinese Simplified */ + {"gal", HB_TAG_NONE }, /* Galolen != Galician */ + {"gan", HB_TAG('Z','H','S',' ')}, /* Gan Chinese -> Chinese, Simplified */ + {"gar", HB_TAG_NONE }, /* Galeya != Garshuni */ + {"gaw", HB_TAG_NONE }, /* Nobonob != Garhwali */ {"gax", HB_TAG('O','R','O',' ')}, /* Borana-Arsi-Guji Oromo -> Oromo */ {"gaz", HB_TAG('O','R','O',' ')}, /* West Central Oromo -> Oromo */ {"gbm", HB_TAG('G','A','W',' ')}, /* Garhwali */ {"gce", HB_TAG('A','T','H',' ')}, /* Galice -> Athapaskan */ + {"gcf", HB_TAG('C','P','P',' ')}, /* Guadeloupean Creole French -> Creoles */ + {"gcl", HB_TAG('C','P','P',' ')}, /* Grenadian Creole English -> Creoles */ + {"gcr", HB_TAG('C','P','P',' ')}, /* Guianese Creole French -> Creoles */ {"gd", HB_TAG('G','A','E',' ')}, /* Scottish Gaelic (Gaelic) */ {"gda", HB_TAG('R','A','J',' ')}, /* Gade Lohar -> Rajasthani */ /*{"gez", HB_TAG('G','E','Z',' ')},*/ /* Geez */ {"ggo", HB_TAG('G','O','N',' ')}, /* Southern Gondi (retired code) -> Gondi */ + {"gha", HB_TAG('B','B','R',' ')}, /* Ghadamès -> Berber */ + {"ghk", HB_TAG('K','R','N',' ')}, /* Geko Karen -> Karen */ + {"gho", HB_TAG('B','B','R',' ')}, /* Ghomara -> Berber */ + {"gib", HB_TAG('C','P','P',' ')}, /* Gibanawa -> Creoles */ /*{"gih", HB_TAG('G','I','H',' ')},*/ /* Githabul */ {"gil", HB_TAG('G','I','L','0')}, /* Kiribati (Gilbertese) */ {"gju", HB_TAG('R','A','J',' ')}, /* Gujari -> Rajasthani */ -/*{"gkp", HB_TAG('G','K','P',' ')},*/ /* Guinea Kpelle -> Kpelle (Guinea) */ + {"gkp", HB_TAG('G','K','P',' ')}, /* Guinea Kpelle -> Kpelle (Guinea) */ + {"gkp", HB_TAG('K','P','L',' ')}, /* Guinea Kpelle -> Kpelle */ {"gl", HB_TAG('G','A','L',' ')}, /* Galician */ {"gld", HB_TAG('N','A','N',' ')}, /* Nanai */ /*{"glk", HB_TAG('G','L','K',' ')},*/ /* Gilaki */ + {"gmz", HB_TAG_NONE }, /* Mgbolizhia != Gumuz */ {"gn", HB_TAG('G','U','A',' ')}, /* Guarani [macrolanguage] */ + {"gnb", HB_TAG('Q','I','N',' ')}, /* Gangte -> Chin */ /*{"gnn", HB_TAG('G','N','N',' ')},*/ /* Gumatj */ {"gno", HB_TAG('G','O','N',' ')}, /* Northern Gondi -> Gondi */ {"gnw", HB_TAG('G','U','A',' ')}, /* Western Bolivian Guaranà -> Guarani */ /*{"gog", HB_TAG('G','O','G',' ')},*/ /* Gogo */ {"gom", HB_TAG('K','O','K',' ')}, /* Goan Konkani -> Konkani */ /*{"gon", HB_TAG('G','O','N',' ')},*/ /* Gondi [macrolanguage] */ + {"goq", HB_TAG('C','P','P',' ')}, /* Gorap -> Creoles */ + {"gox", HB_TAG('B','A','D','0')}, /* Gobu -> Banda */ + {"gpe", HB_TAG('C','P','P',' ')}, /* Ghanaian Pidgin English -> Creoles */ + {"gro", HB_TAG_NONE }, /* Groma != Garo */ + {"grr", HB_TAG('B','B','R',' ')}, /* Taznatit -> Berber */ {"grt", HB_TAG('G','R','O',' ')}, /* Garo */ {"gru", HB_TAG('S','O','G',' ')}, /* Kistane -> Sodo Gurage */ {"gsw", HB_TAG('A','L','S',' ')}, /* Alsatian */ {"gu", HB_TAG('G','U','J',' ')}, /* Gujarati */ + {"gua", HB_TAG_NONE }, /* Shiki != Guarani */ /*{"guc", HB_TAG('G','U','C',' ')},*/ /* Wayuu */ /*{"guf", HB_TAG('G','U','F',' ')},*/ /* Gupapuyngu */ {"gug", HB_TAG('G','U','A',' ')}, /* Paraguayan Guaranà -> Guarani */ {"gui", HB_TAG('G','U','A',' ')}, /* Eastern Bolivian Guaranà -> Guarani */ {"guk", HB_TAG('G','M','Z',' ')}, /* Gumuz */ - {"guk", HB_TAG('G','U','K',' ')}, /* Gumuz (SIL fonts) */ + {"gul", HB_TAG('C','P','P',' ')}, /* Sea Island Creole English -> Creoles */ {"gun", HB_TAG('G','U','A',' ')}, /* Mbyá Guaranà -> Guarani */ /*{"guz", HB_TAG('G','U','Z',' ')},*/ /* Gusii */ {"gv", HB_TAG('M','N','X',' ')}, /* Manx */ {"gwi", HB_TAG('A','T','H',' ')}, /* Gwichʼin -> Athapaskan */ + {"gyn", HB_TAG('C','P','P',' ')}, /* Guyanese Creole English -> Creoles */ {"ha", HB_TAG('H','A','U',' ')}, /* Hausa */ {"haa", HB_TAG('A','T','H',' ')}, /* Han -> Athapaskan */ {"hae", HB_TAG('O','R','O',' ')}, /* Eastern Oromo -> Oromo */ - {"hak", HB_TAG('Z','H','S',' ')}, /* Hakka Chinese -> Chinese Simplified */ + {"hai", HB_TAG_NONE }, /* Haida [macrolanguage] != Haitian (Haitian Creole) */ + {"hak", HB_TAG('Z','H','S',' ')}, /* Hakka Chinese -> Chinese, Simplified */ + {"hal", HB_TAG_NONE }, /* Halang != Halam (Falam Chin) */ {"har", HB_TAG('H','R','I',' ')}, /* Harari */ /*{"haw", HB_TAG('H','A','W',' ')},*/ /* Hawaiian */ /*{"hay", HB_TAG('H','A','Y',' ')},*/ /* Haya */ /*{"haz", HB_TAG('H','A','Z',' ')},*/ /* Hazaragi */ + {"hbn", HB_TAG_NONE }, /* Heiban != Hammer-Banna */ + {"hca", HB_TAG('C','P','P',' ')}, /* Andaman Creole Hindi -> Creoles */ {"he", HB_TAG('I','W','R',' ')}, /* Hebrew */ {"hea", HB_TAG('H','M','N',' ')}, /* Northern Qiandong Miao -> Hmong */ {"hi", HB_TAG('H','I','N',' ')}, /* Hindi */ @@ -404,6 +563,7 @@ static const LangTag ot_languages[] = { /*{"hmn", HB_TAG('H','M','N',' ')},*/ /* Hmong [macrolanguage] */ {"hmp", HB_TAG('H','M','N',' ')}, /* Northern Mashan Hmong -> Hmong */ {"hmq", HB_TAG('H','M','N',' ')}, /* Eastern Qiandong Miao -> Hmong */ + {"hmr", HB_TAG('Q','I','N',' ')}, /* Hmar -> Chin */ {"hms", HB_TAG('H','M','N',' ')}, /* Southern Qiandong Miao -> Hmong */ {"hmw", HB_TAG('H','M','N',' ')}, /* Western Mashan Hmong -> Hmong */ {"hmy", HB_TAG('H','M','N',' ')}, /* Southern Guiyang Hmong -> Hmong */ @@ -413,17 +573,23 @@ static const LangTag ot_languages[] = { {"hnj", HB_TAG('H','M','N',' ')}, /* Hmong Njua -> Hmong */ {"hno", HB_TAG('H','N','D',' ')}, /* Northern Hindko -> Hindko */ {"ho", HB_TAG('H','M','O',' ')}, /* Hiri Motu */ + {"ho", HB_TAG('C','P','P',' ')}, /* Hiri Motu -> Creoles */ {"hoc", HB_TAG('H','O',' ',' ')}, /* Ho */ {"hoi", HB_TAG('A','T','H',' ')}, /* Holikachuk -> Athapaskan */ {"hoj", HB_TAG('H','A','R',' ')}, /* Hadothi -> Harauti */ + {"hoj", HB_TAG('R','A','J',' ')}, /* Hadothi -> Rajasthani */ {"hr", HB_TAG('H','R','V',' ')}, /* Croatian */ + {"hra", HB_TAG('Q','I','N',' ')}, /* Hrangkhol -> Chin */ {"hrm", HB_TAG('H','M','N',' ')}, /* Horned Miao -> Hmong */ {"hsb", HB_TAG('U','S','B',' ')}, /* Upper Sorbian */ - {"hsn", HB_TAG('Z','H','S',' ')}, /* Xiang Chinese -> Chinese Simplified */ + {"hsn", HB_TAG('Z','H','S',' ')}, /* Xiang Chinese -> Chinese, Simplified */ {"ht", HB_TAG('H','A','I',' ')}, /* Haitian (Haitian Creole) */ + {"ht", HB_TAG('C','P','P',' ')}, /* Haitian -> Creoles */ {"hu", HB_TAG('H','U','N',' ')}, /* Hungarian */ {"huj", HB_TAG('H','M','N',' ')}, /* Northern Guiyang Hmong -> Hmong */ {"hup", HB_TAG('A','T','H',' ')}, /* Hupa -> Athapaskan */ + {"hus", HB_TAG('M','Y','N',' ')}, /* Huastec -> Mayan */ + {"hwc", HB_TAG('C','P','P',' ')}, /* Hawai'i Creole English -> Creoles */ {"hy", HB_TAG('H','Y','E','0')}, /* Armenian -> Armenian East */ {"hy", HB_TAG('H','Y','E',' ')}, /* Armenian */ {"hyw", HB_TAG('H','Y','E',' ')}, /* Western Armenian -> Armenian */ @@ -431,38 +597,65 @@ static const LangTag ot_languages[] = { {"ia", HB_TAG('I','N','A',' ')}, /* Interlingua (International Auxiliary Language Association) */ /*{"iba", HB_TAG('I','B','A',' ')},*/ /* Iban */ /*{"ibb", HB_TAG('I','B','B',' ')},*/ /* Ibibio */ + {"iby", HB_TAG('I','J','O',' ')}, /* Ibani -> Ijo */ + {"icr", HB_TAG('C','P','P',' ')}, /* Islander Creole English -> Creoles */ {"id", HB_TAG('I','N','D',' ')}, /* Indonesian */ + {"id", HB_TAG('M','L','Y',' ')}, /* Indonesian -> Malay */ {"ida", HB_TAG('L','U','H',' ')}, /* Idakho-Isukha-Tiriki -> Luyia */ + {"idb", HB_TAG('C','P','P',' ')}, /* Indo-Portuguese -> Creoles */ {"ie", HB_TAG('I','L','E',' ')}, /* Interlingue */ {"ig", HB_TAG('I','B','O',' ')}, /* Igbo */ {"igb", HB_TAG('E','B','I',' ')}, /* Ebira */ + {"ihb", HB_TAG('C','P','P',' ')}, /* Iha Based Pidgin -> Creoles */ {"ii", HB_TAG('Y','I','M',' ')}, /* Sichuan Yi -> Yi Modern */ {"ijc", HB_TAG('I','J','O',' ')}, /* Izon -> Ijo */ + {"ije", HB_TAG('I','J','O',' ')}, /* Biseni -> Ijo */ + {"ijn", HB_TAG('I','J','O',' ')}, /* Kalabari -> Ijo */ /*{"ijo", HB_TAG('I','J','O',' ')},*/ /* Ijo [family] */ + {"ijs", HB_TAG('I','J','O',' ')}, /* Southeast Ijo -> Ijo */ {"ik", HB_TAG('I','P','K',' ')}, /* Inupiaq [macrolanguage] -> Inupiat */ {"ike", HB_TAG('I','N','U',' ')}, /* Eastern Canadian Inuktitut -> Inuktitut */ {"ikt", HB_TAG('I','N','U',' ')}, /* Inuinnaqtun -> Inuktitut */ /*{"ilo", HB_TAG('I','L','O',' ')},*/ /* Iloko -> Ilokano */ {"in", HB_TAG('I','N','D',' ')}, /* Indonesian (retired code) */ + {"in", HB_TAG('M','L','Y',' ')}, /* Indonesian (retired code) -> Malay */ {"ing", HB_TAG('A','T','H',' ')}, /* Degexit'an -> Athapaskan */ {"inh", HB_TAG('I','N','G',' ')}, /* Ingush */ {"io", HB_TAG('I','D','O',' ')}, /* Ido */ + {"iri", HB_TAG_NONE }, /* Rigwe != Irish */ {"is", HB_TAG('I','S','L',' ')}, /* Icelandic */ + {"ism", HB_TAG_NONE }, /* Masimasi != Inari Sami */ {"it", HB_TAG('I','T','A',' ')}, /* Italian */ + {"itz", HB_TAG('M','Y','N',' ')}, /* Itzá -> Mayan */ {"iu", HB_TAG('I','N','U',' ')}, /* Inuktitut [macrolanguage] */ {"iw", HB_TAG('I','W','R',' ')}, /* Hebrew (retired code) */ + {"ixl", HB_TAG('M','Y','N',' ')}, /* Ixil -> Mayan */ {"ja", HB_TAG('J','A','N',' ')}, /* Japanese */ + {"jac", HB_TAG('M','Y','N',' ')}, /* Popti' -> Mayan */ {"jak", HB_TAG('M','L','Y',' ')}, /* Jakun -> Malay */ -/*{"jam", HB_TAG('J','A','M',' ')},*/ /* Jamaican Creole English -> Jamaican Creole */ + {"jam", HB_TAG('J','A','M',' ')}, /* Jamaican Creole English -> Jamaican Creole */ + {"jam", HB_TAG('C','P','P',' ')}, /* Jamaican Creole English -> Creoles */ + {"jan", HB_TAG_NONE }, /* Jandai != Japanese */ {"jax", HB_TAG('M','L','Y',' ')}, /* Jambi Malay -> Malay */ + {"jbe", HB_TAG('B','B','R',' ')}, /* Judeo-Berber -> Berber */ + {"jbn", HB_TAG('B','B','R',' ')}, /* Nafusi -> Berber */ /*{"jbo", HB_TAG('J','B','O',' ')},*/ /* Lojban */ /*{"jct", HB_TAG('J','C','T',' ')},*/ /* Krymchak */ + {"jgo", HB_TAG('B','M','L',' ')}, /* Ngomba -> Bamileke */ {"ji", HB_TAG('J','I','I',' ')}, /* Yiddish (retired code) */ + {"jii", HB_TAG_NONE }, /* Jiiddu != Yiddish */ + {"jkm", HB_TAG('K','R','N',' ')}, /* Mobwa Karen -> Karen */ + {"jkp", HB_TAG('K','R','N',' ')}, /* Paku Karen -> Karen */ + {"jud", HB_TAG_NONE }, /* Worodougou != Ladino */ + {"jul", HB_TAG_NONE }, /* Jirel != Jula */ {"jv", HB_TAG('J','A','V',' ')}, /* Javanese */ + {"jvd", HB_TAG('C','P','P',' ')}, /* Javindo -> Creoles */ {"jw", HB_TAG('J','A','V',' ')}, /* Javanese (retired code) */ {"ka", HB_TAG('K','A','T',' ')}, /* Georgian */ {"kaa", HB_TAG('K','R','K',' ')}, /* Karakalpak */ {"kab", HB_TAG('K','A','B','0')}, /* Kabyle */ + {"kab", HB_TAG('B','B','R',' ')}, /* Kabyle -> Berber */ + {"kac", HB_TAG_NONE }, /* Kachin != Kachchi */ {"kam", HB_TAG('K','M','B',' ')}, /* Kamba (Kenya) */ {"kar", HB_TAG('K','R','N',' ')}, /* Karen [family] */ {"kbd", HB_TAG('K','A','B',' ')}, /* Kabardian */ @@ -470,83 +663,139 @@ static const LangTag ot_languages[] = { {"kca", HB_TAG('K','H','K',' ')}, /* Khanty -> Khanty-Kazim */ {"kca", HB_TAG('K','H','S',' ')}, /* Khanty -> Khanty-Shurishkar */ {"kca", HB_TAG('K','H','V',' ')}, /* Khanty -> Khanty-Vakhi */ + {"kcn", HB_TAG('C','P','P',' ')}, /* Nubi -> Creoles */ /*{"kde", HB_TAG('K','D','E',' ')},*/ /* Makonde */ {"kdr", HB_TAG('K','R','M',' ')}, /* Karaim */ {"kdt", HB_TAG('K','U','Y',' ')}, /* Kuy */ -/*{"kea", HB_TAG('K','E','A',' ')},*/ /* Kabuverdianu (Crioulo) */ -/*{"kek", HB_TAG('K','E','K',' ')},*/ /* Kekchi */ + {"kea", HB_TAG('K','E','A',' ')}, /* Kabuverdianu (Crioulo) */ + {"kea", HB_TAG('C','P','P',' ')}, /* Kabuverdianu -> Creoles */ + {"keb", HB_TAG_NONE }, /* Kélé != Kebena */ + {"kek", HB_TAG('K','E','K',' ')}, /* Kekchi */ + {"kek", HB_TAG('M','Y','N',' ')}, /* Kekchà -> Mayan */ {"kex", HB_TAG('K','K','N',' ')}, /* Kukna -> Kokni */ {"kfa", HB_TAG('K','O','D',' ')}, /* Kodava -> Kodagu */ {"kfr", HB_TAG('K','A','C',' ')}, /* Kachhi -> Kachchi */ {"kfx", HB_TAG('K','U','L',' ')}, /* Kullu Pahari -> Kulvi */ {"kfy", HB_TAG('K','M','N',' ')}, /* Kumaoni */ {"kg", HB_TAG('K','O','N','0')}, /* Kongo [macrolanguage] */ + {"kge", HB_TAG_NONE }, /* Komering != Khutsuri Georgian */ {"kha", HB_TAG('K','S','I',' ')}, /* Khasi */ {"khb", HB_TAG('X','B','D',' ')}, /* Lü */ {"khk", HB_TAG('M','N','G',' ')}, /* Halh Mongolian -> Mongolian */ + {"khn", HB_TAG_NONE }, /* Khandesi != Khamti Shan (Microsoft fonts) */ + {"khs", HB_TAG_NONE }, /* Kasua != Khanty-Shurishkar */ + {"kht", HB_TAG('K','H','T',' ')}, /* Khamti -> Khamti Shan */ {"kht", HB_TAG('K','H','N',' ')}, /* Khamti -> Khamti Shan (Microsoft fonts) */ - {"kht", HB_TAG('K','H','T',' ')}, /* Khamti -> Khamti Shan (OpenType spec and SIL fonts) */ + {"khv", HB_TAG_NONE }, /* Khvarshi != Khanty-Vakhi */ /*{"khw", HB_TAG('K','H','W',' ')},*/ /* Khowar */ {"ki", HB_TAG('K','I','K',' ')}, /* Kikuyu (Gikuyu) */ -/*{"kiu", HB_TAG('K','I','U',' ')},*/ /* Kirmanjki */ + {"kis", HB_TAG_NONE }, /* Kis != Kisii */ + {"kiu", HB_TAG('K','I','U',' ')}, /* Kirmanjki */ + {"kiu", HB_TAG('Z','Z','A',' ')}, /* Kirmanjki -> Zazaki */ {"kj", HB_TAG('K','U','A',' ')}, /* Kuanyama */ + {"kjb", HB_TAG('M','Y','N',' ')}, /* Q'anjob'al -> Mayan */ /*{"kjd", HB_TAG('K','J','D',' ')},*/ /* Southern Kiwai */ {"kjh", HB_TAG('K','H','A',' ')}, /* Khakas -> Khakass */ -/*{"kjp", HB_TAG('K','J','P',' ')},*/ /* Pwo Eastern Karen -> Eastern Pwo Karen */ + {"kjp", HB_TAG('K','J','P',' ')}, /* Pwo Eastern Karen -> Eastern Pwo Karen */ + {"kjp", HB_TAG('K','R','N',' ')}, /* Pwo Eastern Karen -> Karen */ + {"kjt", HB_TAG('K','R','N',' ')}, /* Phrae Pwo Karen -> Karen */ /*{"kjz", HB_TAG('K','J','Z',' ')},*/ /* Bumthangkha */ {"kk", HB_TAG('K','A','Z',' ')}, /* Kazakh */ + {"kkn", HB_TAG_NONE }, /* Kon Keu != Kokni */ {"kkz", HB_TAG('A','T','H',' ')}, /* Kaska -> Athapaskan */ {"kl", HB_TAG('G','R','N',' ')}, /* Greenlandic */ + {"klm", HB_TAG_NONE }, /* Migum != Kalmyk */ {"kln", HB_TAG('K','A','L',' ')}, /* Kalenjin [macrolanguage] */ {"km", HB_TAG('K','H','M',' ')}, /* Khmer */ {"kmb", HB_TAG('M','B','N',' ')}, /* Kimbundu -> Mbundu */ + {"kmn", HB_TAG_NONE }, /* Awtuw != Kumaoni */ + {"kmo", HB_TAG_NONE }, /* Kwoma != Komo */ {"kmr", HB_TAG('K','U','R',' ')}, /* Northern Kurdish -> Kurdish */ + {"kms", HB_TAG_NONE }, /* Kamasau != Komso */ + {"kmv", HB_TAG('C','P','P',' ')}, /* Karipúna Creole French -> Creoles */ {"kmw", HB_TAG('K','M','O',' ')}, /* Komo (Democratic Republic of Congo) */ /*{"kmz", HB_TAG('K','M','Z',' ')},*/ /* Khorasani Turkish -> Khorasani Turkic */ {"kn", HB_TAG('K','A','N',' ')}, /* Kannada */ {"knc", HB_TAG('K','N','R',' ')}, /* Central Kanuri -> Kanuri */ {"kng", HB_TAG('K','O','N','0')}, /* Koongo -> Kongo */ + {"knj", HB_TAG('M','Y','N',' ')}, /* Western Kanjobal -> Mayan */ {"knn", HB_TAG('K','O','K',' ')}, /* Konkani */ + {"knr", HB_TAG_NONE }, /* Kaningra != Kanuri */ {"ko", HB_TAG('K','O','R',' ')}, /* Korean */ + {"ko", HB_TAG('K','O','H',' ')}, /* Korean -> Korean Old Hangul */ + {"kod", HB_TAG_NONE }, /* Kodi != Kodagu */ + {"koh", HB_TAG_NONE }, /* Koyo != Korean Old Hangul */ {"koi", HB_TAG('K','O','P',' ')}, /* Komi-Permyak */ + {"koi", HB_TAG('K','O','M',' ')}, /* Komi-Permyak -> Komi */ /*{"kok", HB_TAG('K','O','K',' ')},*/ /* Konkani [macrolanguage] */ + {"kop", HB_TAG_NONE }, /* Waube != Komi-Permyak */ /*{"kos", HB_TAG('K','O','S',' ')},*/ /* Kosraean */ {"koy", HB_TAG('A','T','H',' ')}, /* Koyukon -> Athapaskan */ + {"koz", HB_TAG_NONE }, /* Korak != Komi-Zyrian */ {"kpe", HB_TAG('K','P','L',' ')}, /* Kpelle [macrolanguage] */ + {"kpl", HB_TAG_NONE }, /* Kpala != Kpelle */ + {"kpp", HB_TAG('K','R','N',' ')}, /* Paku Karen (retired code) -> Karen */ {"kpv", HB_TAG('K','O','Z',' ')}, /* Komi-Zyrian */ + {"kpv", HB_TAG('K','O','M',' ')}, /* Komi-Zyrian -> Komi */ {"kpy", HB_TAG('K','Y','K',' ')}, /* Koryak */ {"kqs", HB_TAG('K','I','S',' ')}, /* Northern Kissi -> Kisii */ {"kqy", HB_TAG('K','R','T',' ')}, /* Koorete */ {"kr", HB_TAG('K','N','R',' ')}, /* Kanuri [macrolanguage] */ {"krc", HB_TAG('K','A','R',' ')}, /* Karachay-Balkar -> Karachay */ {"krc", HB_TAG('B','A','L',' ')}, /* Karachay-Balkar -> Balkar */ -/*{"kri", HB_TAG('K','R','I',' ')},*/ /* Krio */ + {"kri", HB_TAG('K','R','I',' ')}, /* Krio */ + {"kri", HB_TAG('C','P','P',' ')}, /* Krio -> Creoles */ + {"krk", HB_TAG_NONE }, /* Kerek != Karakalpak */ /*{"krl", HB_TAG('K','R','L',' ')},*/ /* Karelian */ + {"krm", HB_TAG_NONE }, /* Krim (retired code) != Karaim */ + {"krn", HB_TAG_NONE }, /* Sapo != Karen */ {"krt", HB_TAG('K','N','R',' ')}, /* Tumari Kanuri -> Kanuri */ {"kru", HB_TAG('K','U','U',' ')}, /* Kurukh */ {"ks", HB_TAG('K','S','H',' ')}, /* Kashmiri */ {"ksh", HB_TAG('K','S','H','0')}, /* Kölsch -> Ripuarian */ + {"ksi", HB_TAG_NONE }, /* Krisa != Khasi */ + {"ksm", HB_TAG_NONE }, /* Kumba != Kildin Sami */ {"kss", HB_TAG('K','I','S',' ')}, /* Southern Kisi -> Kisii */ -/*{"ksw", HB_TAG('K','S','W',' ')},*/ /* S’gaw Karen */ + {"ksw", HB_TAG('K','S','W',' ')}, /* S’gaw Karen */ + {"ksw", HB_TAG('K','R','N',' ')}, /* S'gaw Karen -> Karen */ {"ktb", HB_TAG('K','E','B',' ')}, /* Kambaata -> Kebena */ {"ktu", HB_TAG('K','O','N',' ')}, /* Kituba (Democratic Republic of Congo) -> Kikongo */ {"ktw", HB_TAG('A','T','H',' ')}, /* Kato -> Athapaskan */ {"ku", HB_TAG('K','U','R',' ')}, /* Kurdish [macrolanguage] */ + {"kui", HB_TAG_NONE }, /* Kuikúro-Kalapálo != Kui */ + {"kul", HB_TAG_NONE }, /* Kulere != Kulvi */ /*{"kum", HB_TAG('K','U','M',' ')},*/ /* Kumyk */ {"kuu", HB_TAG('A','T','H',' ')}, /* Upper Kuskokwim -> Athapaskan */ + {"kuw", HB_TAG('B','A','D','0')}, /* Kpagua -> Banda */ + {"kuy", HB_TAG_NONE }, /* Kuuku-Ya'u != Kuy */ {"kv", HB_TAG('K','O','M',' ')}, /* Komi [macrolanguage] */ {"kvb", HB_TAG('M','L','Y',' ')}, /* Kubu -> Malay */ + {"kvl", HB_TAG('K','R','N',' ')}, /* Kayaw -> Karen */ + {"kvq", HB_TAG('K','R','N',' ')}, /* Geba Karen -> Karen */ {"kvr", HB_TAG('M','L','Y',' ')}, /* Kerinci -> Malay */ + {"kvt", HB_TAG('K','R','N',' ')}, /* Lahta Karen -> Karen */ + {"kvu", HB_TAG('K','R','N',' ')}, /* Yinbaw Karen -> Karen */ + {"kvy", HB_TAG('K','R','N',' ')}, /* Yintale Karen -> Karen */ {"kw", HB_TAG('C','O','R',' ')}, /* Cornish */ + {"kww", HB_TAG('C','P','P',' ')}, /* Kwinti -> Creoles */ {"kwy", HB_TAG('K','O','N','0')}, /* San Salvador Kongo -> Kongo */ {"kxc", HB_TAG('K','M','S',' ')}, /* Konso -> Komso */ {"kxd", HB_TAG('M','L','Y',' ')}, /* Brunei -> Malay */ + {"kxf", HB_TAG('K','R','N',' ')}, /* Manumanaw Karen -> Karen */ + {"kxk", HB_TAG('K','R','N',' ')}, /* Zayein Karen -> Karen */ {"kxl", HB_TAG('K','U','U',' ')}, /* Nepali Kurux (retired code) -> Kurukh */ {"kxu", HB_TAG('K','U','I',' ')}, /* Kui (India) (retired code) */ {"ky", HB_TAG('K','I','R',' ')}, /* Kirghiz (Kyrgyz) */ -/*{"kyu", HB_TAG('K','Y','U',' ')},*/ /* Western Kayah */ + {"kyk", HB_TAG_NONE }, /* Kamayo != Koryak */ + {"kyu", HB_TAG('K','Y','U',' ')}, /* Western Kayah */ + {"kyu", HB_TAG('K','R','N',' ')}, /* Western Kayah -> Karen */ {"la", HB_TAG('L','A','T',' ')}, /* Latin */ + {"lac", HB_TAG('M','Y','N',' ')}, /* Lacandon -> Mayan */ {"lad", HB_TAG('J','U','D',' ')}, /* Ladino */ + {"lah", HB_TAG_NONE }, /* Lahnda [macrolanguage] != Lahuli */ + {"lak", HB_TAG_NONE }, /* Laka (Nigeria) != Lak */ + {"lam", HB_TAG_NONE }, /* Lamba != Lambani */ + {"laz", HB_TAG_NONE }, /* Aribwatsa != Laz */ {"lb", HB_TAG('L','T','Z',' ')}, /* Luxembourgish */ {"lbe", HB_TAG('L','A','K',' ')}, /* Lak */ {"lbj", HB_TAG('L','D','K',' ')}, /* Ladakhi */ @@ -554,85 +803,128 @@ static const LangTag ot_languages[] = { {"lce", HB_TAG('M','L','Y',' ')}, /* Loncong -> Malay */ {"lcf", HB_TAG('M','L','Y',' ')}, /* Lubu -> Malay */ {"ldi", HB_TAG('K','O','N','0')}, /* Laari -> Kongo */ + {"ldk", HB_TAG_NONE }, /* Leelau != Ladakhi */ /*{"lez", HB_TAG('L','E','Z',' ')},*/ /* Lezghian -> Lezgi */ {"lg", HB_TAG('L','U','G',' ')}, /* Ganda */ {"li", HB_TAG('L','I','M',' ')}, /* Limburgish */ {"lif", HB_TAG('L','M','B',' ')}, /* Limbu */ /*{"lij", HB_TAG('L','I','J',' ')},*/ /* Ligurian */ + {"lir", HB_TAG('C','P','P',' ')}, /* Liberian English -> Creoles */ /*{"lis", HB_TAG('L','I','S',' ')},*/ /* Lisu */ {"liw", HB_TAG('M','L','Y',' ')}, /* Col -> Malay */ + {"liy", HB_TAG('B','A','D','0')}, /* Banda-Bambari -> Banda */ /*{"ljp", HB_TAG('L','J','P',' ')},*/ /* Lampung Api -> Lampung */ {"lkb", HB_TAG('L','U','H',' ')}, /* Kabras -> Luyia */ /*{"lki", HB_TAG('L','K','I',' ')},*/ /* Laki */ {"lko", HB_TAG('L','U','H',' ')}, /* Khayo -> Luyia */ {"lks", HB_TAG('L','U','H',' ')}, /* Kisa -> Luyia */ {"lld", HB_TAG('L','A','D',' ')}, /* Ladin */ + {"lma", HB_TAG_NONE }, /* East Limba != Low Mari */ + {"lmb", HB_TAG_NONE }, /* Merei != Limbu */ {"lmn", HB_TAG('L','A','M',' ')}, /* Lambadi -> Lambani */ /*{"lmo", HB_TAG('L','M','O',' ')},*/ /* Lombard */ + {"lmw", HB_TAG_NONE }, /* Lake Miwok != Lomwe */ {"ln", HB_TAG('L','I','N',' ')}, /* Lingala */ + {"lna", HB_TAG('B','A','D','0')}, /* Langbashe -> Banda */ + {"lnl", HB_TAG('B','A','D','0')}, /* South Central Banda -> Banda */ {"lo", HB_TAG('L','A','O',' ')}, /* Lao */ /*{"lom", HB_TAG('L','O','M',' ')},*/ /* Loma (Liberia) */ + {"lou", HB_TAG('C','P','P',' ')}, /* Louisiana Creole -> Creoles */ /*{"lrc", HB_TAG('L','R','C',' ')},*/ /* Northern Luri -> Luri */ {"lri", HB_TAG('L','U','H',' ')}, /* Marachi -> Luyia */ {"lrm", HB_TAG('L','U','H',' ')}, /* Marama -> Luyia */ + {"lrt", HB_TAG('C','P','P',' ')}, /* Larantuka Malay -> Creoles */ {"lsm", HB_TAG('L','U','H',' ')}, /* Saamia -> Luyia */ {"lt", HB_TAG('L','T','H',' ')}, /* Lithuanian */ {"ltg", HB_TAG('L','V','I',' ')}, /* Latgalian -> Latvian */ + {"lth", HB_TAG_NONE }, /* Thur != Lithuanian */ {"lto", HB_TAG('L','U','H',' ')}, /* Tsotso -> Luyia */ {"lts", HB_TAG('L','U','H',' ')}, /* Tachoni -> Luyia */ {"lu", HB_TAG('L','U','B',' ')}, /* Luba-Katanga */ /*{"lua", HB_TAG('L','U','A',' ')},*/ /* Luba-Lulua */ /*{"luo", HB_TAG('L','U','O',' ')},*/ /* Luo (Kenya and Tanzania) */ {"lus", HB_TAG('M','I','Z',' ')}, /* Lushai -> Mizo */ + {"lus", HB_TAG('Q','I','N',' ')}, /* Lushai -> Chin */ {"luy", HB_TAG('L','U','H',' ')}, /* Luyia [macrolanguage] */ {"luz", HB_TAG('L','R','C',' ')}, /* Southern Luri -> Luri */ {"lv", HB_TAG('L','V','I',' ')}, /* Latvian [macrolanguage] */ + {"lvi", HB_TAG_NONE }, /* Lavi != Latvian */ {"lvs", HB_TAG('L','V','I',' ')}, /* Standard Latvian -> Latvian */ {"lwg", HB_TAG('L','U','H',' ')}, /* Wanga -> Luyia */ - {"lzh", HB_TAG('Z','H','T',' ')}, /* Literary Chinese -> Chinese Traditional */ + {"lzh", HB_TAG('Z','H','T',' ')}, /* Literary Chinese -> Chinese, Traditional */ {"lzz", HB_TAG('L','A','Z',' ')}, /* Laz */ /*{"mad", HB_TAG('M','A','D',' ')},*/ /* Madurese -> Madura */ /*{"mag", HB_TAG('M','A','G',' ')},*/ /* Magahi */ {"mai", HB_TAG('M','T','H',' ')}, /* Maithili */ + {"maj", HB_TAG_NONE }, /* Jalapa De DÃaz Mazatec != Majang */ {"mak", HB_TAG('M','K','R',' ')}, /* Makasar */ -/*{"mam", HB_TAG('M','A','M',' ')},*/ /* Mam */ + {"mam", HB_TAG('M','A','M',' ')}, /* Mam */ + {"mam", HB_TAG('M','Y','N',' ')}, /* Mam -> Mayan */ {"man", HB_TAG('M','N','K',' ')}, /* Mandingo [macrolanguage] -> Maninka */ + {"map", HB_TAG_NONE }, /* Austronesian [family] != Mapudungun */ + {"maw", HB_TAG_NONE }, /* Mampruli != Marwari */ {"max", HB_TAG('M','L','Y',' ')}, /* North Moluccan Malay -> Malay */ + {"max", HB_TAG('C','P','P',' ')}, /* North Moluccan Malay -> Creoles */ + {"mbf", HB_TAG('C','P','P',' ')}, /* Baba Malay -> Creoles */ + {"mbn", HB_TAG_NONE }, /* Macaguán != Mbundu */ /*{"mbo", HB_TAG('M','B','O',' ')},*/ /* Mbo (Cameroon) */ + {"mch", HB_TAG_NONE }, /* Maquiritari != Manchu */ + {"mcm", HB_TAG('C','P','P',' ')}, /* Malaccan Creole Portuguese -> Creoles */ + {"mcr", HB_TAG_NONE }, /* Menya != Moose Cree */ {"mct", HB_TAG('B','T','I',' ')}, /* Mengisa -> Beti */ + {"mde", HB_TAG_NONE }, /* Maba (Chad) != Mende */ {"mdf", HB_TAG('M','O','K',' ')}, /* Moksha */ /*{"mdr", HB_TAG('M','D','R',' ')},*/ /* Mandar */ {"mdy", HB_TAG('M','L','E',' ')}, /* Male (Ethiopia) */ {"men", HB_TAG('M','D','E',' ')}, /* Mende (Sierra Leone) */ {"meo", HB_TAG('M','L','Y',' ')}, /* Kedah Malay -> Malay */ /*{"mer", HB_TAG('M','E','R',' ')},*/ /* Meru */ -/*{"mfa", HB_TAG('M','F','A',' ')},*/ /* Pattani Malay */ + {"mfa", HB_TAG('M','F','A',' ')}, /* Pattani Malay */ + {"mfa", HB_TAG('M','L','Y',' ')}, /* Pattani Malay -> Malay */ {"mfb", HB_TAG('M','L','Y',' ')}, /* Bangka -> Malay */ -/*{"mfe", HB_TAG('M','F','E',' ')},*/ /* Morisyen */ + {"mfe", HB_TAG('M','F','E',' ')}, /* Morisyen */ + {"mfe", HB_TAG('C','P','P',' ')}, /* Morisyen -> Creoles */ + {"mfp", HB_TAG('C','P','P',' ')}, /* Makassar Malay -> Creoles */ {"mg", HB_TAG('M','L','G',' ')}, /* Malagasy [macrolanguage] */ {"mh", HB_TAG('M','A','H',' ')}, /* Marshallese */ + {"mhc", HB_TAG('M','Y','N',' ')}, /* Mocho -> Mayan */ {"mhr", HB_TAG('L','M','A',' ')}, /* Eastern Mari -> Low Mari */ {"mhv", HB_TAG('A','R','K',' ')}, /* Arakanese (retired code) -> Rakhine */ {"mi", HB_TAG('M','R','I',' ')}, /* Maori */ -/*{"min", HB_TAG('M','I','N',' ')},*/ /* Minangkabau */ + {"min", HB_TAG('M','I','N',' ')}, /* Minangkabau */ + {"min", HB_TAG('M','L','Y',' ')}, /* Minangkabau -> Malay */ + {"miz", HB_TAG_NONE }, /* Coatzospan Mixtec != Mizo */ {"mk", HB_TAG('M','K','D',' ')}, /* Macedonian */ + {"mkn", HB_TAG('C','P','P',' ')}, /* Kupang Malay -> Creoles */ + {"mkr", HB_TAG_NONE }, /* Malas != Makasar */ {"mku", HB_TAG('M','N','K',' ')}, /* Konyanka Maninka -> Maninka */ /*{"mkw", HB_TAG('M','K','W',' ')},*/ /* Kituba (Congo) */ {"ml", HB_TAG('M','A','L',' ')}, /* Malayalam -> Malayalam Traditional */ {"ml", HB_TAG('M','L','R',' ')}, /* Malayalam -> Malayalam Reformed */ + {"mle", HB_TAG_NONE }, /* Manambu != Male */ + {"mln", HB_TAG_NONE }, /* Malango != Malinke */ {"mlq", HB_TAG('M','L','N',' ')}, /* Western Maninkakan -> Malinke */ {"mlq", HB_TAG('M','N','K',' ')}, /* Western Maninkakan -> Maninka */ + {"mlr", HB_TAG_NONE }, /* Vame != Malayalam Reformed */ {"mmr", HB_TAG('H','M','N',' ')}, /* Western Xiangxi Miao -> Hmong */ {"mn", HB_TAG('M','N','G',' ')}, /* Mongolian [macrolanguage] */ {"mnc", HB_TAG('M','C','H',' ')}, /* Manchu */ + {"mnd", HB_TAG_NONE }, /* Mondé != Mandinka */ + {"mng", HB_TAG_NONE }, /* Eastern Mnong != Mongolian */ + {"mnh", HB_TAG('B','A','D','0')}, /* Mono (Democratic Republic of Congo) -> Banda */ /*{"mni", HB_TAG('M','N','I',' ')},*/ /* Manipuri */ {"mnk", HB_TAG('M','N','D',' ')}, /* Mandinka */ {"mnk", HB_TAG('M','N','K',' ')}, /* Mandinka -> Maninka */ - {"mnp", HB_TAG('Z','H','S',' ')}, /* Min Bei Chinese -> Chinese Simplified */ + {"mnp", HB_TAG('Z','H','S',' ')}, /* Min Bei Chinese -> Chinese, Simplified */ {"mns", HB_TAG('M','A','N',' ')}, /* Mansi */ {"mnw", HB_TAG('M','O','N',' ')}, /* Mon */ + {"mnx", HB_TAG_NONE }, /* Manikion != Manx */ {"mo", HB_TAG('M','O','L',' ')}, /* Moldavian (retired code) */ + {"mod", HB_TAG('C','P','P',' ')}, /* Mobilian -> Creoles */ /*{"moh", HB_TAG('M','O','H',' ')},*/ /* Mohawk */ + {"mok", HB_TAG_NONE }, /* Morori != Moksha */ + {"mop", HB_TAG('M','Y','N',' ')}, /* Mopán Maya -> Mayan */ + {"mor", HB_TAG_NONE }, /* Moro != Moroccan */ /*{"mos", HB_TAG('M','O','S',' ')},*/ /* Mossi */ {"mpe", HB_TAG('M','A','J',' ')}, /* Majang */ {"mqg", HB_TAG('M','L','Y',' ')}, /* Kota Bangun Kutai Malay -> Malay */ @@ -643,9 +935,14 @@ static const LangTag ot_languages[] = { {"msc", HB_TAG('M','N','K',' ')}, /* Sankaran Maninka -> Maninka */ {"msh", HB_TAG('M','L','G',' ')}, /* Masikoro Malagasy -> Malagasy */ {"msi", HB_TAG('M','L','Y',' ')}, /* Sabah Malay -> Malay */ + {"msi", HB_TAG('C','P','P',' ')}, /* Sabah Malay -> Creoles */ {"mt", HB_TAG('M','T','S',' ')}, /* Maltese */ + {"mth", HB_TAG_NONE }, /* Munggui != Maithili */ {"mtr", HB_TAG('M','A','W',' ')}, /* Mewari -> Marwari */ + {"mts", HB_TAG_NONE }, /* Yora != Maltese */ + {"mud", HB_TAG('C','P','P',' ')}, /* Mednyj Aleut -> Creoles */ {"mui", HB_TAG('M','L','Y',' ')}, /* Musi -> Malay */ + {"mun", HB_TAG_NONE }, /* Munda [family] != Mundari */ {"mup", HB_TAG('R','A','J',' ')}, /* Malvi -> Rajasthani */ {"muq", HB_TAG('H','M','N',' ')}, /* Eastern Xiangxi Miao -> Hmong */ /*{"mus", HB_TAG('M','U','S',' ')},*/ /* Creek -> Muscogee */ @@ -654,49 +951,101 @@ static const LangTag ot_languages[] = { {"mvf", HB_TAG('M','N','G',' ')}, /* Peripheral Mongolian -> Mongolian */ {"mwk", HB_TAG('M','N','K',' ')}, /* Kita Maninkakan -> Maninka */ /*{"mwl", HB_TAG('M','W','L',' ')},*/ /* Mirandese */ + {"mwq", HB_TAG('Q','I','N',' ')}, /* Mün Chin -> Chin */ {"mwr", HB_TAG('M','A','W',' ')}, /* Marwari [macrolanguage] */ -/*{"mww", HB_TAG('M','W','W',' ')},*/ /* Hmong Daw */ + {"mww", HB_TAG('M','W','W',' ')}, /* Hmong Daw */ + {"mww", HB_TAG('H','M','N',' ')}, /* Hmong Daw -> Hmong */ {"my", HB_TAG('B','R','M',' ')}, /* Burmese */ {"mym", HB_TAG('M','E','N',' ')}, /* Me’en */ /*{"myn", HB_TAG('M','Y','N',' ')},*/ /* Mayan [family] */ {"myq", HB_TAG('M','N','K',' ')}, /* Forest Maninka (retired code) -> Maninka */ {"myv", HB_TAG('E','R','Z',' ')}, /* Erzya */ + {"mzb", HB_TAG('B','B','R',' ')}, /* Tumzabt -> Berber */ /*{"mzn", HB_TAG('M','Z','N',' ')},*/ /* Mazanderani */ + {"mzs", HB_TAG('C','P','P',' ')}, /* Macanese -> Creoles */ {"na", HB_TAG('N','A','U',' ')}, /* Nauru -> Nauruan */ -/*{"nag", HB_TAG('N','A','G',' ')},*/ /* Naga Pidgin -> Naga-Assamese */ + {"nag", HB_TAG('N','A','G',' ')}, /* Naga Pidgin -> Naga-Assamese */ + {"nag", HB_TAG('C','P','P',' ')}, /* Naga Pidgin -> Creoles */ /*{"nah", HB_TAG('N','A','H',' ')},*/ /* Nahuatl [family] */ - {"nan", HB_TAG('Z','H','S',' ')}, /* Min Nan Chinese -> Chinese Simplified */ + {"nan", HB_TAG('Z','H','S',' ')}, /* Min Nan Chinese -> Chinese, Simplified */ /*{"nap", HB_TAG('N','A','P',' ')},*/ /* Neapolitan */ + {"nas", HB_TAG_NONE }, /* Naasioi != Naskapi */ + {"naz", HB_TAG('N','A','H',' ')}, /* Coatepec Nahuatl -> Nahuatl */ {"nb", HB_TAG('N','O','R',' ')}, /* Norwegian BokmÃ¥l -> Norwegian */ + {"nch", HB_TAG('N','A','H',' ')}, /* Central Huasteca Nahuatl -> Nahuatl */ + {"nci", HB_TAG('N','A','H',' ')}, /* Classical Nahuatl -> Nahuatl */ + {"ncj", HB_TAG('N','A','H',' ')}, /* Northern Puebla Nahuatl -> Nahuatl */ + {"ncl", HB_TAG('N','A','H',' ')}, /* Michoacán Nahuatl -> Nahuatl */ + {"ncr", HB_TAG_NONE }, /* Ncane != N-Cree */ + {"ncx", HB_TAG('N','A','H',' ')}, /* Central Puebla Nahuatl -> Nahuatl */ {"nd", HB_TAG('N','D','B',' ')}, /* North Ndebele -> Ndebele */ + {"ndb", HB_TAG_NONE }, /* Kenswei Nsei != Ndebele */ /*{"ndc", HB_TAG('N','D','C',' ')},*/ /* Ndau */ + {"ndg", HB_TAG_NONE }, /* Ndengereko != Ndonga */ /*{"nds", HB_TAG('N','D','S',' ')},*/ /* Low Saxon */ {"ne", HB_TAG('N','E','P',' ')}, /* Nepali [macrolanguage] */ + {"nef", HB_TAG('C','P','P',' ')}, /* Nefamese -> Creoles */ /*{"new", HB_TAG('N','E','W',' ')},*/ /* Newari */ {"ng", HB_TAG('N','D','G',' ')}, /* Ndonga */ /*{"nga", HB_TAG('N','G','A',' ')},*/ /* Ngbaka */ {"ngl", HB_TAG('L','M','W',' ')}, /* Lomwe */ + {"ngm", HB_TAG('C','P','P',' ')}, /* Ngatik Men's Creole -> Creoles */ {"ngo", HB_TAG('S','X','T',' ')}, /* Ngoni -> Sutu */ + {"ngr", HB_TAG_NONE }, /* Engdewu != Nagari */ + {"ngu", HB_TAG('N','A','H',' ')}, /* Guerrero Nahuatl -> Nahuatl */ + {"nhc", HB_TAG('N','A','H',' ')}, /* Tabasco Nahuatl -> Nahuatl */ {"nhd", HB_TAG('G','U','A',' ')}, /* Chiripá -> Guarani */ + {"nhe", HB_TAG('N','A','H',' ')}, /* Eastern Huasteca Nahuatl -> Nahuatl */ + {"nhg", HB_TAG('N','A','H',' ')}, /* Tetelcingo Nahuatl -> Nahuatl */ + {"nhi", HB_TAG('N','A','H',' ')}, /* Zacatlán-Ahuacatlán-Tepetzintla Nahuatl -> Nahuatl */ + {"nhk", HB_TAG('N','A','H',' ')}, /* Isthmus-Cosoleacaque Nahuatl -> Nahuatl */ + {"nhm", HB_TAG('N','A','H',' ')}, /* Morelos Nahuatl -> Nahuatl */ + {"nhn", HB_TAG('N','A','H',' ')}, /* Central Nahuatl -> Nahuatl */ + {"nhp", HB_TAG('N','A','H',' ')}, /* Isthmus-Pajapan Nahuatl -> Nahuatl */ + {"nhq", HB_TAG('N','A','H',' ')}, /* Huaxcaleca Nahuatl -> Nahuatl */ + {"nht", HB_TAG('N','A','H',' ')}, /* Ometepec Nahuatl -> Nahuatl */ + {"nhv", HB_TAG('N','A','H',' ')}, /* Temascaltepec Nahuatl -> Nahuatl */ + {"nhw", HB_TAG('N','A','H',' ')}, /* Western Huasteca Nahuatl -> Nahuatl */ + {"nhx", HB_TAG('N','A','H',' ')}, /* Isthmus-Mecayapan Nahuatl -> Nahuatl */ + {"nhy", HB_TAG('N','A','H',' ')}, /* Northern Oaxaca Nahuatl -> Nahuatl */ + {"nhz", HB_TAG('N','A','H',' ')}, /* Santa MarÃa La Alta Nahuatl -> Nahuatl */ {"niq", HB_TAG('K','A','L',' ')}, /* Nandi -> Kalenjin */ + {"nis", HB_TAG_NONE }, /* Nimi != Nisi */ /*{"niu", HB_TAG('N','I','U',' ')},*/ /* Niuean */ {"niv", HB_TAG('G','I','L',' ')}, /* Gilyak */ + {"njt", HB_TAG('C','P','P',' ')}, /* Ndyuka-Trio Pidgin -> Creoles */ {"njz", HB_TAG('N','I','S',' ')}, /* Nyishi -> Nisi */ + {"nko", HB_TAG_NONE }, /* Nkonya != N’Ko */ + {"nkx", HB_TAG('I','J','O',' ')}, /* Nkoroo -> Ijo */ {"nl", HB_TAG('N','L','D',' ')}, /* Dutch */ + {"nla", HB_TAG('B','M','L',' ')}, /* Ngombale -> Bamileke */ {"nle", HB_TAG('L','U','H',' ')}, /* East Nyala -> Luyia */ + {"nln", HB_TAG('N','A','H',' ')}, /* Durango Nahuatl (retired code) -> Nahuatl */ + {"nlv", HB_TAG('N','A','H',' ')}, /* Orizaba Nahuatl -> Nahuatl */ {"nn", HB_TAG('N','Y','N',' ')}, /* Norwegian Nynorsk (Nynorsk, Norwegian) */ + {"nn", HB_TAG('N','O','R',' ')}, /* Norwegian Nynorsk -> Norwegian */ + {"nnh", HB_TAG('B','M','L',' ')}, /* Ngiemboon -> Bamileke */ + {"nnz", HB_TAG('B','M','L',' ')}, /* Nda'nda' -> Bamileke */ {"no", HB_TAG('N','O','R',' ')}, /* Norwegian [macrolanguage] */ {"nod", HB_TAG('N','T','A',' ')}, /* Northern Thai -> Northern Tai */ /*{"noe", HB_TAG('N','O','E',' ')},*/ /* Nimadi */ /*{"nog", HB_TAG('N','O','G',' ')},*/ /* Nogai */ /*{"nov", HB_TAG('N','O','V',' ')},*/ /* Novial */ {"npi", HB_TAG('N','E','P',' ')}, /* Nepali */ + {"npl", HB_TAG('N','A','H',' ')}, /* Southeastern Puebla Nahuatl -> Nahuatl */ {"nqo", HB_TAG('N','K','O',' ')}, /* N’Ko */ {"nr", HB_TAG('N','D','B',' ')}, /* South Ndebele -> Ndebele */ {"nsk", HB_TAG('N','A','S',' ')}, /* Naskapi */ -/*{"nso", HB_TAG('N','S','O',' ')},*/ /* Pedi -> Sotho, Northern */ + {"nsm", HB_TAG_NONE }, /* Sumi Naga != Northern Sami */ +/*{"nso", HB_TAG('N','S','O',' ')},*/ /* Northern Sotho */ + {"nsu", HB_TAG('N','A','H',' ')}, /* Sierra Negra Nahuatl -> Nahuatl */ + {"nto", HB_TAG_NONE }, /* Ntomba != Esperanto */ + {"nue", HB_TAG('B','A','D','0')}, /* Ngundu -> Banda */ + {"nuu", HB_TAG('B','A','D','0')}, /* Ngbundu -> Banda */ + {"nuz", HB_TAG('N','A','H',' ')}, /* Tlamacazapa Nahuatl -> Nahuatl */ {"nv", HB_TAG('N','A','V',' ')}, /* Navajo */ {"nv", HB_TAG('A','T','H',' ')}, /* Navajo -> Athapaskan */ + {"nwe", HB_TAG('B','M','L',' ')}, /* Ngwe -> Bamileke */ {"ny", HB_TAG('C','H','I',' ')}, /* Chichewa (Chewa, Nyanja) */ {"nyd", HB_TAG('L','U','H',' ')}, /* Nyore -> Luyia */ /*{"nym", HB_TAG('N','Y','M',' ')},*/ /* Nyamwezi */ @@ -708,21 +1057,33 @@ static const LangTag ot_languages[] = { {"ojc", HB_TAG('O','J','B',' ')}, /* Central Ojibwa -> Ojibway */ {"ojg", HB_TAG('O','J','B',' ')}, /* Eastern Ojibwa -> Ojibway */ {"ojs", HB_TAG('O','C','R',' ')}, /* Severn Ojibwa -> Oji-Cree */ + {"ojs", HB_TAG('O','J','B',' ')}, /* Severn Ojibwa -> Ojibway */ {"ojw", HB_TAG('O','J','B',' ')}, /* Western Ojibwa -> Ojibway */ + {"okd", HB_TAG('I','J','O',' ')}, /* Okodia -> Ijo */ {"oki", HB_TAG('K','A','L',' ')}, /* Okiek -> Kalenjin */ {"okm", HB_TAG('K','O','H',' ')}, /* Middle Korean (10th-16th cent.) -> Korean Old Hangul */ + {"okr", HB_TAG('I','J','O',' ')}, /* Kirike -> Ijo */ {"om", HB_TAG('O','R','O',' ')}, /* Oromo [macrolanguage] */ + {"onx", HB_TAG('C','P','P',' ')}, /* Onin Based Pidgin -> Creoles */ + {"oor", HB_TAG('C','P','P',' ')}, /* Oorlams -> Creoles */ {"or", HB_TAG('O','R','I',' ')}, /* Odia (formerly Oriya) [macrolanguage] */ {"orc", HB_TAG('O','R','O',' ')}, /* Orma -> Oromo */ {"orn", HB_TAG('M','L','Y',' ')}, /* Orang Kanaq -> Malay */ + {"oro", HB_TAG_NONE }, /* Orokolo != Oromo */ + {"orr", HB_TAG('I','J','O',' ')}, /* Oruma -> Ijo */ {"ors", HB_TAG('M','L','Y',' ')}, /* Orang Seletar -> Malay */ {"ory", HB_TAG('O','R','I',' ')}, /* Odia (formerly Oriya) */ {"os", HB_TAG('O','S','S',' ')}, /* Ossetian */ {"otw", HB_TAG('O','J','B',' ')}, /* Ottawa -> Ojibway */ + {"oua", HB_TAG('B','B','R',' ')}, /* Tagargrent -> Berber */ {"pa", HB_TAG('P','A','N',' ')}, /* Punjabi */ + {"paa", HB_TAG_NONE }, /* Papuan [family] != Palestinian Aramaic */ /*{"pag", HB_TAG('P','A','G',' ')},*/ /* Pangasinan */ + {"pal", HB_TAG_NONE }, /* Pahlavi != Pali */ /*{"pam", HB_TAG('P','A','M',' ')},*/ /* Pampanga -> Pampangan */ {"pap", HB_TAG('P','A','P','0')}, /* Papiamento -> Papiamentu */ + {"pap", HB_TAG('C','P','P',' ')}, /* Papiamento -> Creoles */ + {"pas", HB_TAG_NONE }, /* Papasena != Pashto */ /*{"pau", HB_TAG('P','A','U',' ')},*/ /* Palauan */ {"pbt", HB_TAG('P','A','S',' ')}, /* Southern Pashto -> Pashto */ {"pbu", HB_TAG('P','A','S',' ')}, /* Northern Pashto -> Pashto */ @@ -730,83 +1091,146 @@ static const LangTag ot_languages[] = { /*{"pcd", HB_TAG('P','C','D',' ')},*/ /* Picard */ {"pce", HB_TAG('P','L','G',' ')}, /* Ruching Palaung -> Palaung */ {"pck", HB_TAG('Q','I','N',' ')}, /* Paite Chin -> Chin */ + {"pcm", HB_TAG('C','P','P',' ')}, /* Nigerian Pidgin -> Creoles */ /*{"pdc", HB_TAG('P','D','C',' ')},*/ /* Pennsylvania German */ + {"pdu", HB_TAG('K','R','N',' ')}, /* Kayan -> Karen */ + {"pea", HB_TAG('C','P','P',' ')}, /* Peranakan Indonesian -> Creoles */ {"pel", HB_TAG('M','L','Y',' ')}, /* Pekal -> Malay */ {"pes", HB_TAG('F','A','R',' ')}, /* Iranian Persian -> Persian */ + {"pey", HB_TAG('C','P','P',' ')}, /* Petjo -> Creoles */ {"pga", HB_TAG('A','R','A',' ')}, /* Sudanese Creole Arabic -> Arabic */ + {"pga", HB_TAG('C','P','P',' ')}, /* Sudanese Creole Arabic -> Creoles */ /*{"phk", HB_TAG('P','H','K',' ')},*/ /* Phake */ {"pi", HB_TAG('P','A','L',' ')}, /* Pali */ -/*{"pih", HB_TAG('P','I','H',' ')},*/ /* Pitcairn-Norfolk -> Norfolk */ + {"pih", HB_TAG('P','I','H',' ')}, /* Pitcairn-Norfolk -> Norfolk */ + {"pih", HB_TAG('C','P','P',' ')}, /* Pitcairn-Norfolk -> Creoles */ + {"pil", HB_TAG_NONE }, /* Yom != Filipino */ + {"pis", HB_TAG('C','P','P',' ')}, /* Pijin -> Creoles */ + {"pkh", HB_TAG('Q','I','N',' ')}, /* Pankhu -> Chin */ {"pko", HB_TAG('K','A','L',' ')}, /* Pökoot -> Kalenjin */ {"pl", HB_TAG('P','L','K',' ')}, /* Polish */ + {"plg", HB_TAG_NONE }, /* Pilagá != Palaung */ + {"plk", HB_TAG_NONE }, /* Kohistani Shina != Polish */ {"pll", HB_TAG('P','L','G',' ')}, /* Shwe Palaung -> Palaung */ + {"pln", HB_TAG('C','P','P',' ')}, /* Palenquero -> Creoles */ {"plp", HB_TAG('P','A','P',' ')}, /* Palpa (retired code) */ {"plt", HB_TAG('M','L','G',' ')}, /* Plateau Malagasy -> Malagasy */ + {"pml", HB_TAG('C','P','P',' ')}, /* Lingua Franca -> Creoles */ /*{"pms", HB_TAG('P','M','S',' ')},*/ /* Piemontese */ + {"pmy", HB_TAG('C','P','P',' ')}, /* Papuan Malay -> Creoles */ /*{"pnb", HB_TAG('P','N','B',' ')},*/ /* Western Panjabi */ -/*{"poh", HB_TAG('P','O','H',' ')},*/ /* Poqomchi' -> Pocomchi */ + {"poc", HB_TAG('M','Y','N',' ')}, /* Poqomam -> Mayan */ + {"poh", HB_TAG('P','O','H',' ')}, /* Poqomchi' -> Pocomchi */ + {"poh", HB_TAG('M','Y','N',' ')}, /* Poqomchi' -> Mayan */ /*{"pon", HB_TAG('P','O','N',' ')},*/ /* Pohnpeian */ + {"pov", HB_TAG('C','P','P',' ')}, /* Upper Guinea Crioulo -> Creoles */ {"ppa", HB_TAG('B','A','G',' ')}, /* Pao (retired code) -> Baghelkhandi */ + {"pre", HB_TAG('C','P','P',' ')}, /* Principense -> Creoles */ /*{"pro", HB_TAG('P','R','O',' ')},*/ /* Old Provençal (to 1500) -> Provençal / Old Provençal */ {"prs", HB_TAG('D','R','I',' ')}, /* Dari */ + {"prs", HB_TAG('F','A','R',' ')}, /* Dari -> Persian */ {"ps", HB_TAG('P','A','S',' ')}, /* Pashto [macrolanguage] */ {"pse", HB_TAG('M','L','Y',' ')}, /* Central Malay -> Malay */ {"pst", HB_TAG('P','A','S',' ')}, /* Central Pashto -> Pashto */ {"pt", HB_TAG('P','T','G',' ')}, /* Portuguese */ -/*{"pwo", HB_TAG('P','W','O',' ')},*/ /* Pwo Western Karen -> Western Pwo Karen */ + {"pub", HB_TAG('Q','I','N',' ')}, /* Purum -> Chin */ + {"puz", HB_TAG('Q','I','N',' ')}, /* Purum Naga (retired code) -> Chin */ + {"pwo", HB_TAG('P','W','O',' ')}, /* Pwo Western Karen -> Western Pwo Karen */ + {"pwo", HB_TAG('K','R','N',' ')}, /* Pwo Western Karen -> Karen */ + {"pww", HB_TAG('K','R','N',' ')}, /* Pwo Northern Karen -> Karen */ {"qu", HB_TAG('Q','U','Z',' ')}, /* Quechua [macrolanguage] */ {"qub", HB_TAG('Q','W','H',' ')}, /* Huallaga Huánuco Quechua -> Quechua (Peru) */ -/*{"quc", HB_TAG('Q','U','C',' ')},*/ /* K’iche’ */ + {"qub", HB_TAG('Q','U','Z',' ')}, /* Huallaga Huánuco Quechua -> Quechua */ + {"quc", HB_TAG('Q','U','C',' ')}, /* K’iche’ */ + {"quc", HB_TAG('M','Y','N',' ')}, /* K'iche' -> Mayan */ {"qud", HB_TAG('Q','V','I',' ')}, /* Calderón Highland Quichua -> Quechua (Ecuador) */ + {"qud", HB_TAG('Q','U','Z',' ')}, /* Calderón Highland Quichua -> Quechua */ {"quf", HB_TAG('Q','U','Z',' ')}, /* Lambayeque Quechua -> Quechua */ {"qug", HB_TAG('Q','V','I',' ')}, /* Chimborazo Highland Quichua -> Quechua (Ecuador) */ -/*{"quh", HB_TAG('Q','U','H',' ')},*/ /* South Bolivian Quechua -> Quechua (Bolivia) */ + {"qug", HB_TAG('Q','U','Z',' ')}, /* Chimborazo Highland Quichua -> Quechua */ + {"quh", HB_TAG('Q','U','H',' ')}, /* South Bolivian Quechua -> Quechua (Bolivia) */ + {"quh", HB_TAG('Q','U','Z',' ')}, /* South Bolivian Quechua -> Quechua */ {"quk", HB_TAG('Q','U','Z',' ')}, /* Chachapoyas Quechua -> Quechua */ + {"qul", HB_TAG('Q','U','H',' ')}, /* North Bolivian Quechua -> Quechua (Bolivia) */ {"qul", HB_TAG('Q','U','Z',' ')}, /* North Bolivian Quechua -> Quechua */ + {"qum", HB_TAG('M','Y','N',' ')}, /* Sipacapense -> Mayan */ {"qup", HB_TAG('Q','V','I',' ')}, /* Southern Pastaza Quechua -> Quechua (Ecuador) */ + {"qup", HB_TAG('Q','U','Z',' ')}, /* Southern Pastaza Quechua -> Quechua */ {"qur", HB_TAG('Q','W','H',' ')}, /* Yanahuanca Pasco Quechua -> Quechua (Peru) */ + {"qur", HB_TAG('Q','U','Z',' ')}, /* Yanahuanca Pasco Quechua -> Quechua */ {"qus", HB_TAG('Q','U','H',' ')}, /* Santiago del Estero Quichua -> Quechua (Bolivia) */ + {"qus", HB_TAG('Q','U','Z',' ')}, /* Santiago del Estero Quichua -> Quechua */ + {"quv", HB_TAG('M','Y','N',' ')}, /* Sacapulteco -> Mayan */ {"quw", HB_TAG('Q','V','I',' ')}, /* Tena Lowland Quichua -> Quechua (Ecuador) */ + {"quw", HB_TAG('Q','U','Z',' ')}, /* Tena Lowland Quichua -> Quechua */ {"qux", HB_TAG('Q','W','H',' ')}, /* Yauyos Quechua -> Quechua (Peru) */ + {"qux", HB_TAG('Q','U','Z',' ')}, /* Yauyos Quechua -> Quechua */ {"quy", HB_TAG('Q','U','Z',' ')}, /* Ayacucho Quechua -> Quechua */ /*{"quz", HB_TAG('Q','U','Z',' ')},*/ /* Cusco Quechua -> Quechua */ {"qva", HB_TAG('Q','W','H',' ')}, /* Ambo-Pasco Quechua -> Quechua (Peru) */ + {"qva", HB_TAG('Q','U','Z',' ')}, /* Ambo-Pasco Quechua -> Quechua */ {"qvc", HB_TAG('Q','U','Z',' ')}, /* Cajamarca Quechua -> Quechua */ {"qve", HB_TAG('Q','U','Z',' ')}, /* Eastern ApurÃmac Quechua -> Quechua */ {"qvh", HB_TAG('Q','W','H',' ')}, /* HuamalÃes-Dos de Mayo Huánuco Quechua -> Quechua (Peru) */ -/*{"qvi", HB_TAG('Q','V','I',' ')},*/ /* Imbabura Highland Quichua -> Quechua (Ecuador) */ + {"qvh", HB_TAG('Q','U','Z',' ')}, /* HuamalÃes-Dos de Mayo Huánuco Quechua -> Quechua */ + {"qvi", HB_TAG('Q','V','I',' ')}, /* Imbabura Highland Quichua -> Quechua (Ecuador) */ + {"qvi", HB_TAG('Q','U','Z',' ')}, /* Imbabura Highland Quichua -> Quechua */ {"qvj", HB_TAG('Q','V','I',' ')}, /* Loja Highland Quichua -> Quechua (Ecuador) */ + {"qvj", HB_TAG('Q','U','Z',' ')}, /* Loja Highland Quichua -> Quechua */ {"qvl", HB_TAG('Q','W','H',' ')}, /* Cajatambo North Lima Quechua -> Quechua (Peru) */ + {"qvl", HB_TAG('Q','U','Z',' ')}, /* Cajatambo North Lima Quechua -> Quechua */ {"qvm", HB_TAG('Q','W','H',' ')}, /* Margos-Yarowilca-Lauricocha Quechua -> Quechua (Peru) */ + {"qvm", HB_TAG('Q','U','Z',' ')}, /* Margos-Yarowilca-Lauricocha Quechua -> Quechua */ {"qvn", HB_TAG('Q','W','H',' ')}, /* North JunÃn Quechua -> Quechua (Peru) */ + {"qvn", HB_TAG('Q','U','Z',' ')}, /* North JunÃn Quechua -> Quechua */ {"qvo", HB_TAG('Q','V','I',' ')}, /* Napo Lowland Quechua -> Quechua (Ecuador) */ + {"qvo", HB_TAG('Q','U','Z',' ')}, /* Napo Lowland Quechua -> Quechua */ {"qvp", HB_TAG('Q','W','H',' ')}, /* Pacaraos Quechua -> Quechua (Peru) */ + {"qvp", HB_TAG('Q','U','Z',' ')}, /* Pacaraos Quechua -> Quechua */ {"qvs", HB_TAG('Q','U','Z',' ')}, /* San MartÃn Quechua -> Quechua */ {"qvw", HB_TAG('Q','W','H',' ')}, /* Huaylla Wanca Quechua -> Quechua (Peru) */ + {"qvw", HB_TAG('Q','U','Z',' ')}, /* Huaylla Wanca Quechua -> Quechua */ {"qvz", HB_TAG('Q','V','I',' ')}, /* Northern Pastaza Quichua -> Quechua (Ecuador) */ + {"qvz", HB_TAG('Q','U','Z',' ')}, /* Northern Pastaza Quichua -> Quechua */ {"qwa", HB_TAG('Q','W','H',' ')}, /* Corongo Ancash Quechua -> Quechua (Peru) */ + {"qwa", HB_TAG('Q','U','Z',' ')}, /* Corongo Ancash Quechua -> Quechua */ {"qwc", HB_TAG('Q','U','Z',' ')}, /* Classical Quechua -> Quechua */ -/*{"qwh", HB_TAG('Q','W','H',' ')},*/ /* Huaylas Ancash Quechua -> Quechua (Peru) */ + {"qwh", HB_TAG('Q','W','H',' ')}, /* Huaylas Ancash Quechua -> Quechua (Peru) */ + {"qwh", HB_TAG('Q','U','Z',' ')}, /* Huaylas Ancash Quechua -> Quechua */ {"qws", HB_TAG('Q','W','H',' ')}, /* Sihuas Ancash Quechua -> Quechua (Peru) */ + {"qws", HB_TAG('Q','U','Z',' ')}, /* Sihuas Ancash Quechua -> Quechua */ + {"qwt", HB_TAG('A','T','H',' ')}, /* Kwalhioqua-Tlatskanai -> Athapaskan */ {"qxa", HB_TAG('Q','W','H',' ')}, /* Chiquián Ancash Quechua -> Quechua (Peru) */ + {"qxa", HB_TAG('Q','U','Z',' ')}, /* Chiquián Ancash Quechua -> Quechua */ {"qxc", HB_TAG('Q','W','H',' ')}, /* Chincha Quechua -> Quechua (Peru) */ + {"qxc", HB_TAG('Q','U','Z',' ')}, /* Chincha Quechua -> Quechua */ {"qxh", HB_TAG('Q','W','H',' ')}, /* Panao Huánuco Quechua -> Quechua (Peru) */ + {"qxh", HB_TAG('Q','U','Z',' ')}, /* Panao Huánuco Quechua -> Quechua */ {"qxl", HB_TAG('Q','V','I',' ')}, /* Salasaca Highland Quichua -> Quechua (Ecuador) */ + {"qxl", HB_TAG('Q','U','Z',' ')}, /* Salasaca Highland Quichua -> Quechua */ {"qxn", HB_TAG('Q','W','H',' ')}, /* Northern Conchucos Ancash Quechua -> Quechua (Peru) */ + {"qxn", HB_TAG('Q','U','Z',' ')}, /* Northern Conchucos Ancash Quechua -> Quechua */ {"qxo", HB_TAG('Q','W','H',' ')}, /* Southern Conchucos Ancash Quechua -> Quechua (Peru) */ + {"qxo", HB_TAG('Q','U','Z',' ')}, /* Southern Conchucos Ancash Quechua -> Quechua */ {"qxp", HB_TAG('Q','U','Z',' ')}, /* Puno Quechua -> Quechua */ {"qxr", HB_TAG('Q','V','I',' ')}, /* Cañar Highland Quichua -> Quechua (Ecuador) */ + {"qxr", HB_TAG('Q','U','Z',' ')}, /* Cañar Highland Quichua -> Quechua */ {"qxt", HB_TAG('Q','W','H',' ')}, /* Santa Ana de Tusi Pasco Quechua -> Quechua (Peru) */ + {"qxt", HB_TAG('Q','U','Z',' ')}, /* Santa Ana de Tusi Pasco Quechua -> Quechua */ {"qxu", HB_TAG('Q','U','Z',' ')}, /* Arequipa-La Unión Quechua -> Quechua */ {"qxw", HB_TAG('Q','W','H',' ')}, /* Jauja Wanca Quechua -> Quechua (Peru) */ + {"qxw", HB_TAG('Q','U','Z',' ')}, /* Jauja Wanca Quechua -> Quechua */ {"rag", HB_TAG('L','U','H',' ')}, /* Logooli -> Luyia */ /*{"raj", HB_TAG('R','A','J',' ')},*/ /* Rajasthani [macrolanguage] */ + {"ral", HB_TAG('Q','I','N',' ')}, /* Ralte -> Chin */ /*{"rar", HB_TAG('R','A','R',' ')},*/ /* Rarotongan */ {"rbb", HB_TAG('P','L','G',' ')}, /* Rumai Palaung -> Palaung */ {"rbl", HB_TAG('B','I','K',' ')}, /* Miraya Bikol -> Bikol */ + {"rcf", HB_TAG('C','P','P',' ')}, /* Réunion Creole French -> Creoles */ /*{"rej", HB_TAG('R','E','J',' ')},*/ /* Rejang */ /*{"ria", HB_TAG('R','I','A',' ')},*/ /* Riang (India) */ -/*{"rif", HB_TAG('R','I','F',' ')},*/ /* Tarifit */ + {"rif", HB_TAG('R','I','F',' ')}, /* Tarifit */ + {"rif", HB_TAG('B','B','R',' ')}, /* Tarifit -> Berber */ /*{"rit", HB_TAG('R','I','T',' ')},*/ /* Ritharrngu -> Ritarungo */ {"rki", HB_TAG('A','R','K',' ')}, /* Rakhine */ /*{"rkw", HB_TAG('R','K','W',' ')},*/ /* Arakwal */ @@ -816,13 +1240,16 @@ static const LangTag ot_languages[] = { {"rml", HB_TAG('R','O','Y',' ')}, /* Baltic Romani -> Romany */ {"rmn", HB_TAG('R','O','Y',' ')}, /* Balkan Romani -> Romany */ {"rmo", HB_TAG('R','O','Y',' ')}, /* Sinte Romani -> Romany */ + {"rms", HB_TAG_NONE }, /* Romanian Sign Language != Romansh */ {"rmw", HB_TAG('R','O','Y',' ')}, /* Welsh Romani -> Romany */ -/*{"rmy", HB_TAG('R','M','Y',' ')},*/ /* Vlax Romani */ + {"rmy", HB_TAG('R','M','Y',' ')}, /* Vlax Romani */ + {"rmy", HB_TAG('R','O','Y',' ')}, /* Vlax Romani -> Romany */ {"rmz", HB_TAG('A','R','K',' ')}, /* Marma -> Rakhine */ {"rn", HB_TAG('R','U','N',' ')}, /* Rundi */ - {"rnl", HB_TAG('H','A','L',' ')}, /* Ranglong -> Halam (Falam Chin) */ {"ro", HB_TAG('R','O','M',' ')}, /* Romanian */ {"rom", HB_TAG('R','O','Y',' ')}, /* Romany [macrolanguage] */ + {"rop", HB_TAG('C','P','P',' ')}, /* Kriol -> Creoles */ + {"rtc", HB_TAG('Q','I','N',' ')}, /* Rungtu Chin -> Chin */ /*{"rtm", HB_TAG('R','T','M',' ')},*/ /* Rotuman */ {"ru", HB_TAG('R','U','S',' ')}, /* Russian */ {"rue", HB_TAG('R','S','Y',' ')}, /* Rusyn */ @@ -830,11 +1257,16 @@ static const LangTag ot_languages[] = { {"rw", HB_TAG('R','U','A',' ')}, /* Kinyarwanda */ {"rwr", HB_TAG('M','A','W',' ')}, /* Marwari (India) */ {"sa", HB_TAG('S','A','N',' ')}, /* Sanskrit */ + {"sad", HB_TAG_NONE }, /* Sandawe != Sadri */ {"sah", HB_TAG('Y','A','K',' ')}, /* Yakut -> Sakha */ {"sam", HB_TAG('P','A','A',' ')}, /* Samaritan Aramaic -> Palestinian Aramaic */ /*{"sas", HB_TAG('S','A','S',' ')},*/ /* Sasak */ /*{"sat", HB_TAG('S','A','T',' ')},*/ /* Santali */ + {"say", HB_TAG_NONE }, /* Saya != Sayisi */ {"sc", HB_TAG('S','R','D',' ')}, /* Sardinian [macrolanguage] */ + {"scf", HB_TAG('C','P','P',' ')}, /* San Miguel Creole French -> Creoles */ + {"sch", HB_TAG('Q','I','N',' ')}, /* Sakachep -> Chin */ + {"sci", HB_TAG('C','P','P',' ')}, /* Sri Lankan Creole Malay -> Creoles */ {"sck", HB_TAG('S','A','D',' ')}, /* Sadri */ /*{"scn", HB_TAG('S','C','N',' ')},*/ /* Sicilian */ /*{"sco", HB_TAG('S','C','O',' ')},*/ /* Scots */ @@ -845,6 +1277,7 @@ static const LangTag ot_languages[] = { {"sdc", HB_TAG('S','R','D',' ')}, /* Sassarese Sardinian -> Sardinian */ {"sdh", HB_TAG('K','U','R',' ')}, /* Southern Kurdish -> Kurdish */ {"sdn", HB_TAG('S','R','D',' ')}, /* Gallurese Sardinian -> Sardinian */ + {"sds", HB_TAG('B','B','R',' ')}, /* Sened -> Berber */ {"se", HB_TAG('N','S','M',' ')}, /* Northern Sami */ {"seh", HB_TAG('S','N','A',' ')}, /* Sena */ {"sek", HB_TAG('A','T','H',' ')}, /* Sekani -> Athapaskan */ @@ -854,51 +1287,78 @@ static const LangTag ot_languages[] = { {"sg", HB_TAG('S','G','O',' ')}, /* Sango */ /*{"sga", HB_TAG('S','G','A',' ')},*/ /* Old Irish (to 900) */ {"sgc", HB_TAG('K','A','L',' ')}, /* Kipsigis -> Kalenjin */ + {"sgo", HB_TAG_NONE }, /* Songa (retired code) != Sango */ /*{"sgs", HB_TAG('S','G','S',' ')},*/ /* Samogitian */ {"sgw", HB_TAG('C','H','G',' ')}, /* Sebat Bet Gurage -> Chaha Gurage */ - {"sgw", HB_TAG('S','G','W',' ')}, /* Sebat Bet Gurage -> Chaha Gurage (SIL fonts) */ -/*{"shi", HB_TAG('S','H','I',' ')},*/ /* Tachelhit */ + {"shi", HB_TAG('S','H','I',' ')}, /* Tachelhit */ + {"shi", HB_TAG('B','B','R',' ')}, /* Tachelhit -> Berber */ + {"shl", HB_TAG('Q','I','N',' ')}, /* Shendu -> Chin */ /*{"shn", HB_TAG('S','H','N',' ')},*/ /* Shan */ {"shu", HB_TAG('A','R','A',' ')}, /* Chadian Arabic -> Arabic */ + {"shy", HB_TAG('B','B','R',' ')}, /* Tachawit -> Berber */ {"si", HB_TAG('S','N','H',' ')}, /* Sinhala (Sinhalese) */ + {"sib", HB_TAG_NONE }, /* Sebop != Sibe */ /*{"sid", HB_TAG('S','I','D',' ')},*/ /* Sidamo */ + {"sig", HB_TAG_NONE }, /* Paasaal != Silte Gurage */ + {"siz", HB_TAG('B','B','R',' ')}, /* Siwi -> Berber */ {"sjd", HB_TAG('K','S','M',' ')}, /* Kildin Sami */ {"sjo", HB_TAG('S','I','B',' ')}, /* Xibe -> Sibe */ + {"sjs", HB_TAG('B','B','R',' ')}, /* Senhaja De Srair -> Berber */ {"sk", HB_TAG('S','K','Y',' ')}, /* Slovak */ {"skg", HB_TAG('M','L','G',' ')}, /* Sakalava Malagasy -> Malagasy */ {"skr", HB_TAG('S','R','K',' ')}, /* Saraiki */ + {"sks", HB_TAG_NONE }, /* Maia != Skolt Sami */ + {"skw", HB_TAG('C','P','P',' ')}, /* Skepi Creole Dutch -> Creoles */ + {"sky", HB_TAG_NONE }, /* Sikaiana != Slovak */ {"sl", HB_TAG('S','L','V',' ')}, /* Slovenian */ + {"sla", HB_TAG_NONE }, /* Slavic [family] != Slavey */ {"sm", HB_TAG('S','M','O',' ')}, /* Samoan */ {"sma", HB_TAG('S','S','M',' ')}, /* Southern Sami */ {"smj", HB_TAG('L','S','M',' ')}, /* Lule Sami */ + {"sml", HB_TAG_NONE }, /* Central Sama != Somali */ {"smn", HB_TAG('I','S','M',' ')}, /* Inari Sami */ {"sms", HB_TAG('S','K','S',' ')}, /* Skolt Sami */ + {"smt", HB_TAG('Q','I','N',' ')}, /* Simte -> Chin */ {"sn", HB_TAG('S','N','A','0')}, /* Shona */ + {"snh", HB_TAG_NONE }, /* Shinabo (retired code) != Sinhala (Sinhalese) */ /*{"snk", HB_TAG('S','N','K',' ')},*/ /* Soninke */ {"so", HB_TAG('S','M','L',' ')}, /* Somali */ + {"sog", HB_TAG_NONE }, /* Sogdian != Sodo Gurage */ /*{"sop", HB_TAG('S','O','P',' ')},*/ /* Songe */ {"spv", HB_TAG('O','R','I',' ')}, /* Sambalpuri -> Odia (formerly Oriya) */ {"spy", HB_TAG('K','A','L',' ')}, /* Sabaot -> Kalenjin */ {"sq", HB_TAG('S','Q','I',' ')}, /* Albanian [macrolanguage] */ {"sr", HB_TAG('S','R','B',' ')}, /* Serbian */ + {"srb", HB_TAG_NONE }, /* Sora != Serbian */ {"src", HB_TAG('S','R','D',' ')}, /* Logudorese Sardinian -> Sardinian */ + {"srk", HB_TAG_NONE }, /* Serudung Murut != Saraiki */ + {"srm", HB_TAG('C','P','P',' ')}, /* Saramaccan -> Creoles */ + {"srn", HB_TAG('C','P','P',' ')}, /* Sranan Tongo -> Creoles */ {"sro", HB_TAG('S','R','D',' ')}, /* Campidanese Sardinian -> Sardinian */ /*{"srr", HB_TAG('S','R','R',' ')},*/ /* Serer */ {"srs", HB_TAG('A','T','H',' ')}, /* Sarsi -> Athapaskan */ {"ss", HB_TAG('S','W','Z',' ')}, /* Swati */ {"ssh", HB_TAG('A','R','A',' ')}, /* Shihhi Arabic -> Arabic */ - {"st", HB_TAG('S','O','T',' ')}, /* Southern Sotho -> Sotho, Southern */ + {"ssl", HB_TAG_NONE }, /* Western Sisaala != South Slavey */ + {"ssm", HB_TAG_NONE }, /* Semnam != Southern Sami */ + {"st", HB_TAG('S','O','T',' ')}, /* Southern Sotho */ + {"sta", HB_TAG('C','P','P',' ')}, /* Settla -> Creoles */ /*{"stq", HB_TAG('S','T','Q',' ')},*/ /* Saterfriesisch -> Saterland Frisian */ {"stv", HB_TAG('S','I','G',' ')}, /* Silt'e -> Silte Gurage */ {"su", HB_TAG('S','U','N',' ')}, /* Sundanese */ /*{"suk", HB_TAG('S','U','K',' ')},*/ /* Sukuma */ {"suq", HB_TAG('S','U','R',' ')}, /* Suri */ + {"sur", HB_TAG_NONE }, /* Mwaghavul != Suri */ {"sv", HB_TAG('S','V','E',' ')}, /* Swedish */ /*{"sva", HB_TAG('S','V','A',' ')},*/ /* Svan */ + {"svc", HB_TAG('C','P','P',' ')}, /* Vincentian Creole English -> Creoles */ + {"sve", HB_TAG_NONE }, /* Serili != Swedish */ {"sw", HB_TAG('S','W','K',' ')}, /* Swahili [macrolanguage] */ {"swb", HB_TAG('C','M','R',' ')}, /* Maore Comorian -> Comorian */ {"swc", HB_TAG('S','W','K',' ')}, /* Congo Swahili -> Swahili */ {"swh", HB_TAG('S','W','K',' ')}, /* Swahili */ + {"swk", HB_TAG_NONE }, /* Malawi Sena != Swahili */ + {"swn", HB_TAG('B','B','R',' ')}, /* Sawknah -> Berber */ {"swv", HB_TAG('M','A','W',' ')}, /* Shekhawati -> Marwari */ /*{"sxu", HB_TAG('S','X','U',' ')},*/ /* Upper Saxon */ {"syc", HB_TAG('S','Y','R',' ')}, /* Classical Syriac -> Syriac */ @@ -908,11 +1368,16 @@ static const LangTag ot_languages[] = { {"ta", HB_TAG('T','A','M',' ')}, /* Tamil */ {"taa", HB_TAG('A','T','H',' ')}, /* Lower Tanana -> Athapaskan */ /*{"tab", HB_TAG('T','A','B',' ')},*/ /* Tabassaran -> Tabasaran */ + {"taj", HB_TAG_NONE }, /* Eastern Tamang != Tajiki */ {"taq", HB_TAG('T','M','H',' ')}, /* Tamasheq -> Tamashek */ + {"taq", HB_TAG('B','B','R',' ')}, /* Tamasheq -> Berber */ + {"tas", HB_TAG('C','P','P',' ')}, /* Tay Boi -> Creoles */ {"tau", HB_TAG('A','T','H',' ')}, /* Upper Tanana -> Athapaskan */ {"tcb", HB_TAG('A','T','H',' ')}, /* Tanacross -> Athapaskan */ {"tce", HB_TAG('A','T','H',' ')}, /* Southern Tutchone -> Athapaskan */ + {"tch", HB_TAG('C','P','P',' ')}, /* Turks And Caicos Creole English -> Creoles */ {"tcp", HB_TAG('Q','I','N',' ')}, /* Tawr Chin -> Chin */ + {"tcs", HB_TAG('C','P','P',' ')}, /* Torres Strait Creole -> Creoles */ {"tcy", HB_TAG('T','U','L',' ')}, /* Tulu -> Tumbuka */ {"tcz", HB_TAG('Q','I','N',' ')}, /* Thado Chin -> Chin */ /*{"tdd", HB_TAG('T','D','D',' ')},*/ /* Tai Nüa -> Dehong Dai */ @@ -921,41 +1386,70 @@ static const LangTag ot_languages[] = { {"tec", HB_TAG('K','A','L',' ')}, /* Terik -> Kalenjin */ {"tem", HB_TAG('T','M','N',' ')}, /* Timne -> Temne */ /*{"tet", HB_TAG('T','E','T',' ')},*/ /* Tetum */ + {"tez", HB_TAG('B','B','R',' ')}, /* Tetserret -> Berber */ {"tfn", HB_TAG('A','T','H',' ')}, /* Tanaina -> Athapaskan */ {"tg", HB_TAG('T','A','J',' ')}, /* Tajik -> Tajiki */ + {"tgh", HB_TAG('C','P','P',' ')}, /* Tobagonian Creole English -> Creoles */ {"tgj", HB_TAG('N','I','S',' ')}, /* Tagin -> Nisi */ + {"tgn", HB_TAG_NONE }, /* Tandaganon != Tongan */ + {"tgr", HB_TAG_NONE }, /* Tareng != Tigre */ {"tgx", HB_TAG('A','T','H',' ')}, /* Tagish -> Athapaskan */ + {"tgy", HB_TAG_NONE }, /* Togoyo != Tigrinya */ {"th", HB_TAG('T','H','A',' ')}, /* Thai */ {"tht", HB_TAG('A','T','H',' ')}, /* Tahltan -> Athapaskan */ {"thv", HB_TAG('T','M','H',' ')}, /* Tahaggart Tamahaq -> Tamashek */ + {"thv", HB_TAG('B','B','R',' ')}, /* Tahaggart Tamahaq -> Berber */ {"thz", HB_TAG('T','M','H',' ')}, /* Tayart Tamajeq -> Tamashek */ + {"thz", HB_TAG('B','B','R',' ')}, /* Tayart Tamajeq -> Berber */ {"ti", HB_TAG('T','G','Y',' ')}, /* Tigrinya */ + {"tia", HB_TAG('B','B','R',' ')}, /* Tidikelt Tamazight -> Berber */ {"tig", HB_TAG('T','G','R',' ')}, /* Tigre */ /*{"tiv", HB_TAG('T','I','V',' ')},*/ /* Tiv */ + {"tjo", HB_TAG('B','B','R',' ')}, /* Temacine Tamazight -> Berber */ {"tk", HB_TAG('T','K','M',' ')}, /* Turkmen */ {"tkg", HB_TAG('M','L','G',' ')}, /* Tesaka Malagasy -> Malagasy */ + {"tkm", HB_TAG_NONE }, /* Takelma != Turkmen */ {"tl", HB_TAG('T','G','L',' ')}, /* Tagalog */ -/*{"tmh", HB_TAG('T','M','H',' ')},*/ /* Tamashek [macrolanguage] */ + {"tmg", HB_TAG('C','P','P',' ')}, /* Ternateño -> Creoles */ + {"tmh", HB_TAG('T','M','H',' ')}, /* Tamashek [macrolanguage] */ + {"tmh", HB_TAG('B','B','R',' ')}, /* Tamashek [macrolanguage] -> Berber */ + {"tmn", HB_TAG_NONE }, /* Taman (Indonesia) != Temne */ {"tmw", HB_TAG('M','L','Y',' ')}, /* Temuan -> Malay */ {"tn", HB_TAG('T','N','A',' ')}, /* Tswana */ + {"tna", HB_TAG_NONE }, /* Tacana != Tswana */ + {"tne", HB_TAG_NONE }, /* Tinoc Kallahan (retired code) != Tundra Enets */ {"tnf", HB_TAG('D','R','I',' ')}, /* Tangshewi (retired code) -> Dari */ + {"tnf", HB_TAG('F','A','R',' ')}, /* Tangshewi (retired code) -> Persian */ + {"tng", HB_TAG_NONE }, /* Tobanga != Tonga */ {"to", HB_TAG('T','G','N',' ')}, /* Tonga (Tonga Islands) -> Tongan */ {"tod", HB_TAG('T','O','D','0')}, /* Toma */ {"toi", HB_TAG('T','N','G',' ')}, /* Tonga (Zambia) */ + {"toj", HB_TAG('M','Y','N',' ')}, /* Tojolabal -> Mayan */ {"tol", HB_TAG('A','T','H',' ')}, /* Tolowa -> Athapaskan */ -/*{"tpi", HB_TAG('T','P','I',' ')},*/ /* Tok Pisin */ + {"tor", HB_TAG('B','A','D','0')}, /* Togbo-Vara Banda -> Banda */ + {"tpi", HB_TAG('T','P','I',' ')}, /* Tok Pisin */ + {"tpi", HB_TAG('C','P','P',' ')}, /* Tok Pisin -> Creoles */ {"tr", HB_TAG('T','R','K',' ')}, /* Turkish */ + {"trf", HB_TAG('C','P','P',' ')}, /* Trinidadian Creole English -> Creoles */ + {"trk", HB_TAG_NONE }, /* Turkic [family] != Turkish */ {"tru", HB_TAG('T','U','A',' ')}, /* Turoyo -> Turoyo Aramaic */ {"tru", HB_TAG('S','Y','R',' ')}, /* Turoyo -> Syriac */ {"ts", HB_TAG('T','S','G',' ')}, /* Tsonga */ + {"tsg", HB_TAG_NONE }, /* Tausug != Tsonga */ /*{"tsj", HB_TAG('T','S','J',' ')},*/ /* Tshangla */ {"tt", HB_TAG('T','A','T',' ')}, /* Tatar */ + {"ttc", HB_TAG('M','Y','N',' ')}, /* Tektiteko -> Mayan */ {"ttm", HB_TAG('A','T','H',' ')}, /* Northern Tutchone -> Athapaskan */ {"ttq", HB_TAG('T','M','H',' ')}, /* Tawallammat Tamajaq -> Tamashek */ + {"ttq", HB_TAG('B','B','R',' ')}, /* Tawallammat Tamajaq -> Berber */ + {"tua", HB_TAG_NONE }, /* Wiarumus != Turoyo Aramaic */ + {"tul", HB_TAG_NONE }, /* Tula != Tumbuka */ /*{"tum", HB_TAG('T','U','M',' ')},*/ /* Tumbuka -> Tulu */ {"tuu", HB_TAG('A','T','H',' ')}, /* Tututni -> Athapaskan */ + {"tuv", HB_TAG_NONE }, /* Turkana != Tuvin */ {"tuy", HB_TAG('K','A','L',' ')}, /* Tugen -> Kalenjin */ /*{"tvl", HB_TAG('T','V','L',' ')},*/ /* Tuvalu */ + {"tvy", HB_TAG('C','P','P',' ')}, /* Timor Pidgin -> Creoles */ {"tw", HB_TAG('T','W','I',' ')}, /* Twi */ {"tw", HB_TAG('A','K','A',' ')}, /* Twi -> Akan */ {"txc", HB_TAG('A','T','H',' ')}, /* Tsetsaut -> Athapaskan */ @@ -963,33 +1457,48 @@ static const LangTag ot_languages[] = { {"ty", HB_TAG('T','H','T',' ')}, /* Tahitian */ {"tyv", HB_TAG('T','U','V',' ')}, /* Tuvinian -> Tuvin */ /*{"tyz", HB_TAG('T','Y','Z',' ')},*/ /* Tà y */ -/*{"tzm", HB_TAG('T','Z','M',' ')},*/ /* Central Atlas Tamazight -> Tamazight */ -/*{"tzo", HB_TAG('T','Z','O',' ')},*/ /* Tzotzil */ + {"tzh", HB_TAG('M','Y','N',' ')}, /* Tzeltal -> Mayan */ + {"tzj", HB_TAG('M','Y','N',' ')}, /* Tz'utujil -> Mayan */ + {"tzm", HB_TAG('T','Z','M',' ')}, /* Central Atlas Tamazight -> Tamazight */ + {"tzm", HB_TAG('B','B','R',' ')}, /* Central Atlas Tamazight -> Berber */ + {"tzo", HB_TAG('T','Z','O',' ')}, /* Tzotzil */ + {"tzo", HB_TAG('M','Y','N',' ')}, /* Tzotzil -> Mayan */ {"ubl", HB_TAG('B','I','K',' ')}, /* Buhi'non Bikol -> Bikol */ /*{"udm", HB_TAG('U','D','M',' ')},*/ /* Udmurt */ {"ug", HB_TAG('U','Y','G',' ')}, /* Uyghur */ {"uk", HB_TAG('U','K','R',' ')}, /* Ukrainian */ {"uki", HB_TAG('K','U','I',' ')}, /* Kui (India) */ + {"uln", HB_TAG('C','P','P',' ')}, /* Unserdeutsch -> Creoles */ /*{"umb", HB_TAG('U','M','B',' ')},*/ /* Umbundu */ {"unr", HB_TAG('M','U','N',' ')}, /* Mundari */ {"ur", HB_TAG('U','R','D',' ')}, /* Urdu */ {"urk", HB_TAG('M','L','Y',' ')}, /* Urak Lawoi' -> Malay */ + {"usp", HB_TAG('M','Y','N',' ')}, /* Uspanteco -> Mayan */ {"uz", HB_TAG('U','Z','B',' ')}, /* Uzbek [macrolanguage] */ {"uzn", HB_TAG('U','Z','B',' ')}, /* Northern Uzbek -> Uzbek */ {"uzs", HB_TAG('U','Z','B',' ')}, /* Southern Uzbek -> Uzbek */ + {"vap", HB_TAG('Q','I','N',' ')}, /* Vaiphei -> Chin */ {"ve", HB_TAG('V','E','N',' ')}, /* Venda */ /*{"vec", HB_TAG('V','E','C',' ')},*/ /* Venetian */ {"vi", HB_TAG('V','I','T',' ')}, /* Vietnamese */ + {"vic", HB_TAG('C','P','P',' ')}, /* Virgin Islands Creole English -> Creoles */ + {"vit", HB_TAG_NONE }, /* Viti != Vietnamese */ {"vkk", HB_TAG('M','L','Y',' ')}, /* Kaur -> Malay */ + {"vkp", HB_TAG('C','P','P',' ')}, /* Korlai Creole Portuguese -> Creoles */ {"vkt", HB_TAG('M','L','Y',' ')}, /* Tenggarong Kutai Malay -> Malay */ {"vls", HB_TAG('F','L','E',' ')}, /* Vlaams -> Dutch (Flemish) */ {"vmw", HB_TAG('M','A','K',' ')}, /* Makhuwa */ {"vo", HB_TAG('V','O','L',' ')}, /* Volapük */ /*{"vro", HB_TAG('V','R','O',' ')},*/ /* Võro */ {"wa", HB_TAG('W','L','N',' ')}, /* Walloon */ + {"wag", HB_TAG_NONE }, /* Wa'ema != Wagdi */ /*{"war", HB_TAG('W','A','R',' ')},*/ /* Waray (Philippines) -> Waray-Waray */ {"wbm", HB_TAG('W','A',' ',' ')}, /* Wa */ {"wbr", HB_TAG('W','A','G',' ')}, /* Wagdi */ + {"wbr", HB_TAG('R','A','J',' ')}, /* Wagdi -> Rajasthani */ + {"wea", HB_TAG('K','R','N',' ')}, /* Wewaw -> Karen */ + {"wes", HB_TAG('C','P','P',' ')}, /* Cameroon Pidgin -> Creoles */ + {"weu", HB_TAG('Q','I','N',' ')}, /* Rawngtu Chin -> Chin */ {"wlc", HB_TAG('C','M','R',' ')}, /* Mwali Comorian -> Comorian */ {"wle", HB_TAG('S','I','G',' ')}, /* Wolane -> Silte Gurage */ {"wlk", HB_TAG('A','T','H',' ')}, /* Wailaki -> Athapaskan */ @@ -998,45 +1507,56 @@ static const LangTag ot_languages[] = { {"wry", HB_TAG('M','A','W',' ')}, /* Merwari -> Marwari */ {"wsg", HB_TAG('G','O','N',' ')}, /* Adilabad Gondi -> Gondi */ /*{"wtm", HB_TAG('W','T','M',' ')},*/ /* Mewati */ - {"wuu", HB_TAG('Z','H','S',' ')}, /* Wu Chinese -> Chinese Simplified */ + {"wuu", HB_TAG('Z','H','S',' ')}, /* Wu Chinese -> Chinese, Simplified */ {"xal", HB_TAG('K','L','M',' ')}, /* Kalmyk */ {"xal", HB_TAG('T','O','D',' ')}, /* Kalmyk -> Todo */ {"xan", HB_TAG('S','E','K',' ')}, /* Xamtanga -> Sekota */ + {"xbd", HB_TAG_NONE }, /* Bindal != Lü */ {"xh", HB_TAG('X','H','S',' ')}, /* Xhosa */ /*{"xjb", HB_TAG('X','J','B',' ')},*/ /* Minjungbal -> Minjangbal */ /*{"xkf", HB_TAG('X','K','F',' ')},*/ /* Khengkha */ + {"xmg", HB_TAG('B','M','L',' ')}, /* Mengaka -> Bamileke */ {"xmm", HB_TAG('M','L','Y',' ')}, /* Manado Malay -> Malay */ + {"xmm", HB_TAG('C','P','P',' ')}, /* Manado Malay -> Creoles */ {"xmv", HB_TAG('M','L','G',' ')}, /* Antankarana Malagasy -> Malagasy */ {"xmw", HB_TAG('M','L','G',' ')}, /* Tsimihety Malagasy -> Malagasy */ - {"xnr", HB_TAG('D','G','R',' ')}, /* Kangri -> Dogri */ + {"xnr", HB_TAG('D','G','R',' ')}, /* Kangri -> Dogri (macrolanguage) */ /*{"xog", HB_TAG('X','O','G',' ')},*/ /* Soga */ -/*{"xpe", HB_TAG('X','P','E',' ')},*/ /* Liberia Kpelle -> Kpelle (Liberia) */ + {"xpe", HB_TAG('X','P','E',' ')}, /* Liberia Kpelle -> Kpelle (Liberia) */ + {"xpe", HB_TAG('K','P','L',' ')}, /* Liberia Kpelle -> Kpelle */ {"xsl", HB_TAG('S','S','L',' ')}, /* South Slavey */ {"xsl", HB_TAG('S','L','A',' ')}, /* South Slavey -> Slavey */ {"xsl", HB_TAG('A','T','H',' ')}, /* South Slavey -> Athapaskan */ {"xst", HB_TAG('S','I','G',' ')}, /* Silt'e (retired code) -> Silte Gurage */ + {"xup", HB_TAG('A','T','H',' ')}, /* Upper Umpqua -> Athapaskan */ {"xwo", HB_TAG('T','O','D',' ')}, /* Written Oirat -> Todo */ + {"yaj", HB_TAG('B','A','D','0')}, /* Banda-Yangere -> Banda */ + {"yak", HB_TAG_NONE }, /* Yakama != Sakha */ /*{"yao", HB_TAG('Y','A','O',' ')},*/ /* Yao */ /*{"yap", HB_TAG('Y','A','P',' ')},*/ /* Yapese */ + {"yba", HB_TAG_NONE }, /* Yala != Yoruba */ + {"ybb", HB_TAG('B','M','L',' ')}, /* Yemba -> Bamileke */ {"ybd", HB_TAG('A','R','K',' ')}, /* Yangbye (retired code) -> Rakhine */ {"ydd", HB_TAG('J','I','I',' ')}, /* Eastern Yiddish -> Yiddish */ {"yi", HB_TAG('J','I','I',' ')}, /* Yiddish [macrolanguage] */ {"yih", HB_TAG('J','I','I',' ')}, /* Western Yiddish -> Yiddish */ + {"yim", HB_TAG_NONE }, /* Yimchungru Naga != Yi Modern */ {"yo", HB_TAG('Y','B','A',' ')}, /* Yoruba */ {"yos", HB_TAG('Q','I','N',' ')}, /* Yos (retired code) -> Chin */ - {"yrk", HB_TAG('T','N','E',' ')}, /* Nenets -> Tundra Nenets */ - {"yrk", HB_TAG('F','N','E',' ')}, /* Nenets -> Forest Nenets */ - {"yue", HB_TAG('Z','H','H',' ')}, /* Yue Chinese -> Chinese, Hong Kong SAR */ + {"yua", HB_TAG('M','Y','N',' ')}, /* Yucateco -> Mayan */ + {"yue", HB_TAG('Z','H','H',' ')}, /* Yue Chinese -> Chinese, Traditional, Hong Kong SAR */ {"za", HB_TAG('Z','H','A',' ')}, /* Zhuang [macrolanguage] */ {"zch", HB_TAG('Z','H','A',' ')}, /* Central Hongshuihe Zhuang -> Zhuang */ {"zdj", HB_TAG('C','M','R',' ')}, /* Ngazidja Comorian -> Comorian */ /*{"zea", HB_TAG('Z','E','A',' ')},*/ /* Zeeuws -> Zealandic */ {"zeh", HB_TAG('Z','H','A',' ')}, /* Eastern Hongshuihe Zhuang -> Zhuang */ + {"zen", HB_TAG('B','B','R',' ')}, /* Zenaga -> Berber */ {"zgb", HB_TAG('Z','H','A',' ')}, /* Guibei Zhuang -> Zhuang */ -/*{"zgh", HB_TAG('Z','G','H',' ')},*/ /* Standard Moroccan Tamazight */ + {"zgh", HB_TAG('Z','G','H',' ')}, /* Standard Moroccan Tamazight */ + {"zgh", HB_TAG('B','B','R',' ')}, /* Standard Moroccan Tamazight -> Berber */ {"zgm", HB_TAG('Z','H','A',' ')}, /* Minz Zhuang -> Zhuang */ {"zgn", HB_TAG('Z','H','A',' ')}, /* Guibian Zhuang -> Zhuang */ - {"zh", HB_TAG('Z','H','S',' ')}, /* Chinese [macrolanguage] -> Chinese Simplified */ + {"zh", HB_TAG('Z','H','S',' ')}, /* Chinese, Simplified [macrolanguage] */ {"zhd", HB_TAG('Z','H','A',' ')}, /* Dai Zhuang -> Zhuang */ {"zhn", HB_TAG('Z','H','A',' ')}, /* Nong Zhuang -> Zhuang */ {"zlj", HB_TAG('Z','H','A',' ')}, /* Liujiang Zhuang -> Zhuang */ @@ -1044,6 +1564,8 @@ static const LangTag ot_languages[] = { {"zln", HB_TAG('Z','H','A',' ')}, /* Lianshan Zhuang -> Zhuang */ {"zlq", HB_TAG('Z','H','A',' ')}, /* Liuqian Zhuang -> Zhuang */ {"zmi", HB_TAG('M','L','Y',' ')}, /* Negeri Sembilan Malay -> Malay */ + {"zmz", HB_TAG('B','A','D','0')}, /* Mbandja -> Banda */ + {"znd", HB_TAG_NONE }, /* Zande [family] != Zande */ {"zne", HB_TAG('Z','N','D',' ')}, /* Zande */ {"zom", HB_TAG('Q','I','N',' ')}, /* Zou -> Chin */ {"zqe", HB_TAG('Z','H','A',' ')}, /* Qiubei Zhuang -> Zhuang */ @@ -1054,6 +1576,7 @@ static const LangTag ot_languages[] = { {"zyg", HB_TAG('Z','H','A',' ')}, /* Yang Zhuang -> Zhuang */ {"zyj", HB_TAG('Z','H','A',' ')}, /* Youjiang Zhuang -> Zhuang */ {"zyn", HB_TAG('Z','H','A',' ')}, /* Yongnan Zhuang -> Zhuang */ + {"zyp", HB_TAG('Q','I','N',' ')}, /* Zyphe Chin -> Chin */ /*{"zza", HB_TAG('Z','Z','A',' ')},*/ /* Zazaki [macrolanguage] */ {"zzj", HB_TAG('Z','H','A',' ')}, /* Zuojiang Zhuang -> Zhuang */ }; @@ -1092,6 +1615,13 @@ hb_ot_tags_from_complex_language (const char *lang_str, *count = 1; return true; } + if (subtag_matches (lang_str, limit, "-arevmda")) + { + /* Armenian; Western Armenian (retired code) */ + tags[0] = HB_TAG('H','Y','E',' '); /* Armenian */ + *count = 1; + return true; + } if (subtag_matches (lang_str, limit, "-provenc")) { /* Occitan (post 1500); Provençal */ @@ -1139,7 +1669,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'a': if (0 == strcmp (&lang_str[1], "rt-lojban")) { - /* Lojban */ + /* Lojban (retired code) */ tags[0] = HB_TAG('J','B','O',' '); /* Lojban */ *count = 1; return true; @@ -1148,225 +1678,273 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'c': if (lang_matches (&lang_str[1], "do-hant-hk")) { - /* Min Dong Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Min Dong Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "do-hant-mo")) { - /* Min Dong Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Min Dong Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "jy-hant-hk")) { - /* Jinyu Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Jinyu Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "jy-hant-mo")) { - /* Jinyu Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Jinyu Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "mn-hant-hk")) { - /* Mandarin Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Mandarin Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "mn-hant-mo")) { - /* Mandarin Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Mandarin Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "np-hant-hk")) { - /* Northern Ping Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Northern Ping Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "np-hant-mo")) { - /* Northern Ping Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Northern Ping Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "px-hant-hk")) { - /* Pu-Xian Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Pu-Xian Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "px-hant-mo")) { - /* Pu-Xian Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Pu-Xian Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "sp-hant-hk")) { - /* Southern Ping Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Southern Ping Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "sp-hant-mo")) { - /* Southern Ping Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Southern Ping Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "zh-hant-hk")) { - /* Huizhou Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Huizhou Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "zh-hant-mo")) { - /* Huizhou Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Huizhou Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "zo-hant-hk")) { - /* Min Zhong Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Min Zhong Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "zo-hant-mo")) { - /* Min Zhong Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Min Zhong Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "do-hans")) { - /* Min Dong Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Min Dong Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "do-hant")) { - /* Min Dong Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Min Dong Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (lang_matches (&lang_str[1], "jy-hans")) { - /* Jinyu Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Jinyu Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "jy-hant")) { - /* Jinyu Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Jinyu Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (lang_matches (&lang_str[1], "mn-hans")) { - /* Mandarin Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Mandarin Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "mn-hant")) { - /* Mandarin Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Mandarin Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (lang_matches (&lang_str[1], "np-hans")) { - /* Northern Ping Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Northern Ping Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "np-hant")) { - /* Northern Ping Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Northern Ping Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (lang_matches (&lang_str[1], "px-hans")) { - /* Pu-Xian Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Pu-Xian Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "px-hant")) { - /* Pu-Xian Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Pu-Xian Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (lang_matches (&lang_str[1], "sp-hans")) { - /* Southern Ping Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Southern Ping Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "sp-hant")) { - /* Southern Ping Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Southern Ping Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (lang_matches (&lang_str[1], "zh-hans")) { - /* Huizhou Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Huizhou Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "zh-hant")) { - /* Huizhou Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Huizhou Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (lang_matches (&lang_str[1], "zo-hans")) { - /* Min Zhong Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Min Zhong Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "zo-hant")) { - /* Min Zhong Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Min Zhong Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1374,7 +1952,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Min Dong Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1382,15 +1960,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Min Dong Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "do-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Min Dong Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1398,7 +1982,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Jinyu Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1406,15 +1990,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Jinyu Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "jy-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Jinyu Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1422,7 +2012,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Mandarin Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1430,15 +2020,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Mandarin Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "mn-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Mandarin Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1446,7 +2042,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Northern Ping Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1454,15 +2050,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Northern Ping Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "np-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Northern Ping Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1470,7 +2072,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Pu-Xian Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1478,15 +2080,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Pu-Xian Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "px-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Pu-Xian Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1494,7 +2102,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Southern Ping Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1502,15 +2110,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Southern Ping Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "sp-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Southern Ping Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1518,7 +2132,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Huizhou Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1526,15 +2140,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Huizhou Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "zh-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Huizhou Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1542,7 +2162,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Min Zhong Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1550,15 +2170,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Min Zhong Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "zo-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Min Zhong Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1566,35 +2192,41 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'g': if (lang_matches (&lang_str[1], "an-hant-hk")) { - /* Gan Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Gan Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "an-hant-mo")) { - /* Gan Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Gan Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "an-hans")) { - /* Gan Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Gan Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "an-hant")) { - /* Gan Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Gan Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (lang_matches (&lang_str[1], "a-latg")) { - /* Irish */ + /* Irish; Latin (Gaelic variant) */ tags[0] = HB_TAG('I','R','T',' '); /* Irish Traditional */ *count = 1; return true; @@ -1603,7 +2235,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Gan Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1611,15 +2243,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Gan Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "an-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Gan Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1627,57 +2265,69 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'h': if (lang_matches (&lang_str[1], "ak-hant-hk")) { - /* Hakka Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Hakka Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "ak-hant-mo")) { - /* Hakka Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Hakka Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "sn-hant-hk")) { - /* Xiang Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Xiang Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "sn-hant-mo")) { - /* Xiang Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Xiang Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "ak-hans")) { - /* Hakka Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Hakka Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "ak-hant")) { - /* Hakka Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Hakka Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (lang_matches (&lang_str[1], "sn-hans")) { - /* Xiang Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Xiang Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "sn-hant")) { - /* Xiang Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Xiang Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1685,7 +2335,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Hakka Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1693,15 +2343,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Hakka Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "ak-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Hakka Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1709,7 +2365,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Xiang Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1717,15 +2373,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Xiang Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "sn-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Xiang Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1733,7 +2395,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'i': if (0 == strcmp (&lang_str[1], "-navajo")) { - /* Navajo */ + /* Navajo (retired code) */ unsigned int i; hb_tag_t possible_tags[] = { HB_TAG('N','A','V',' '), /* Navajo */ @@ -1746,14 +2408,14 @@ hb_ot_tags_from_complex_language (const char *lang_str, } if (0 == strcmp (&lang_str[1], "-hak")) { - /* Hakka */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Hakka (retired code) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (0 == strcmp (&lang_str[1], "-lux")) { - /* Luxembourgish */ + /* Luxembourgish (retired code) */ tags[0] = HB_TAG('L','T','Z',' '); /* Luxembourgish */ *count = 1; return true; @@ -1762,8 +2424,8 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'l': if (lang_matches (&lang_str[1], "zh-hans")) { - /* Literary Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Literary Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } @@ -1771,29 +2433,35 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'm': if (lang_matches (&lang_str[1], "np-hant-hk")) { - /* Min Bei Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Min Bei Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "np-hant-mo")) { - /* Min Bei Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Min Bei Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "np-hans")) { - /* Min Bei Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Min Bei Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "np-hant")) { - /* Min Bei Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Min Bei Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1801,7 +2469,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Min Bei Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1809,15 +2477,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Min Bei Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "np-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Min Bei Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1825,29 +2499,35 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'n': if (lang_matches (&lang_str[1], "an-hant-hk")) { - /* Min Nan Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Min Nan Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "an-hant-mo")) { - /* Min Nan Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Min Nan Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "an-hans")) { - /* Min Nan Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Min Nan Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "an-hant")) { - /* Min Nan Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Min Nan Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1855,7 +2535,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Min Nan Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1863,30 +2543,42 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Min Nan Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "an-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Min Nan Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (0 == strcmp (&lang_str[1], "o-bok")) { - /* Norwegian Bokmal */ + /* Norwegian Bokmal (retired code) */ tags[0] = HB_TAG('N','O','R',' '); /* Norwegian */ *count = 1; return true; } if (0 == strcmp (&lang_str[1], "o-nyn")) { - /* Norwegian Nynorsk */ - tags[0] = HB_TAG('N','Y','N',' '); /* Norwegian Nynorsk (Nynorsk, Norwegian) */ - *count = 1; + /* Norwegian Nynorsk (retired code) */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('N','Y','N',' '), /* Norwegian Nynorsk (Nynorsk, Norwegian) */ + HB_TAG('N','O','R',' '), /* Norwegian */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } break; @@ -1903,29 +2595,35 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'w': if (lang_matches (&lang_str[1], "uu-hant-hk")) { - /* Wu Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Wu Chinese; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "uu-hant-mo")) { - /* Wu Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Wu Chinese; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (lang_matches (&lang_str[1], "uu-hans")) { - /* Wu Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Wu Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "uu-hant")) { - /* Wu Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Wu Chinese; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1933,7 +2631,7 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-hk")) { /* Wu Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } @@ -1941,15 +2639,21 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-mo")) { /* Wu Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "uu-", 3) && subtag_matches (lang_str, limit, "-tw")) { /* Wu Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -1957,8 +2661,8 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'y': if (lang_matches (&lang_str[1], "ue-hans")) { - /* Yue Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Yue Chinese; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } @@ -1966,67 +2670,79 @@ hb_ot_tags_from_complex_language (const char *lang_str, case 'z': if (lang_matches (&lang_str[1], "h-hant-hk")) { - /* Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Chinese [macrolanguage]; Han (Traditional variant); Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (lang_matches (&lang_str[1], "h-hant-mo")) { - /* Chinese */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Chinese [macrolanguage]; Han (Traditional variant); Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strcmp (&lang_str[1], "h-min-nan")) { - /* Minnan, Hokkien, Amoy, Taiwanese, Southern Min, Southern Fujian, Hoklo, Southern Fukien, Ho-lo */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Minnan, Hokkien, Amoy, Taiwanese, Southern Min, Southern Fujian, Hoklo, Southern Fukien, Ho-lo (retired code) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "h-hans")) { - /* Chinese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Chinese [macrolanguage]; Han (Simplified variant) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (lang_matches (&lang_str[1], "h-hant")) { - /* Chinese */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Chinese [macrolanguage]; Han (Traditional variant) */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } if (0 == strcmp (&lang_str[1], "h-min")) { - /* Min, Fuzhou, Hokkien, Amoy, or Taiwanese */ - tags[0] = HB_TAG('Z','H','S',' '); /* Chinese Simplified */ + /* Min, Fuzhou, Hokkien, Amoy, or Taiwanese (retired code) */ + tags[0] = HB_TAG('Z','H','S',' '); /* Chinese, Simplified */ *count = 1; return true; } if (0 == strncmp (&lang_str[1], "h-", 2) && subtag_matches (lang_str, limit, "-hk")) { - /* Chinese; Hong Kong */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ + /* Chinese [macrolanguage]; Hong Kong */ + tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Traditional, Hong Kong SAR */ *count = 1; return true; } if (0 == strncmp (&lang_str[1], "h-", 2) && subtag_matches (lang_str, limit, "-mo")) { - /* Chinese; Macao */ - tags[0] = HB_TAG('Z','H','H',' '); /* Chinese, Hong Kong SAR */ - *count = 1; + /* Chinese [macrolanguage]; Macao */ + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('Z','H','T','M'), /* Chinese, Traditional, Macao SAR */ + HB_TAG('Z','H','H',' '), /* Chinese, Traditional, Hong Kong SAR */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } if (0 == strncmp (&lang_str[1], "h-", 2) && subtag_matches (lang_str, limit, "-tw")) { - /* Chinese; Taiwan, Province of China */ - tags[0] = HB_TAG('Z','H','T',' '); /* Chinese Traditional */ + /* Chinese [macrolanguage]; Taiwan, Province of China */ + tags[0] = HB_TAG('Z','H','T',' '); /* Chinese, Traditional */ *count = 1; return true; } @@ -2057,99 +2773,127 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag) case HB_TAG('A','P','P','H'): /* Phonetic transcription—Americanist conventions */ return hb_language_from_string ("und-fonnapa", -1); /* Undetermined; North American Phonetic Alphabet */ case HB_TAG('A','R','A',' '): /* Arabic */ - return hb_language_from_string ("ar", -1); /* Arabic */ + return hb_language_from_string ("ar", -1); /* Arabic [macrolanguage] */ case HB_TAG('A','R','K',' '): /* Rakhine */ return hb_language_from_string ("rki", -1); /* Rakhine */ case HB_TAG('A','T','H',' '): /* Athapaskan */ - return hb_language_from_string ("ath", -1); /* Athapascan */ + return hb_language_from_string ("ath", -1); /* Athapascan [family] */ + case HB_TAG('B','B','R',' '): /* Berber */ + return hb_language_from_string ("ber", -1); /* Berber [family] */ case HB_TAG('B','I','K',' '): /* Bikol */ - return hb_language_from_string ("bik", -1); /* Bikol */ + return hb_language_from_string ("bik", -1); /* Bikol [macrolanguage] */ + case HB_TAG('B','T','K',' '): /* Batak */ + return hb_language_from_string ("btk", -1); /* Batak [family] */ case HB_TAG('C','P','P',' '): /* Creoles */ - return hb_language_from_string ("crp", -1); /* Creoles and pidgins */ + return hb_language_from_string ("crp", -1); /* Creoles and pidgins [family] */ case HB_TAG('C','R','R',' '): /* Carrier */ return hb_language_from_string ("crx", -1); /* Carrier */ + case HB_TAG('D','G','R',' '): /* Dogri (macrolanguage) */ + return hb_language_from_string ("doi", -1); /* Dogri [macrolanguage] */ case HB_TAG('D','N','K',' '): /* Dinka */ - return hb_language_from_string ("din", -1); /* Dinka */ + return hb_language_from_string ("din", -1); /* Dinka [macrolanguage] */ case HB_TAG('D','R','I',' '): /* Dari */ return hb_language_from_string ("prs", -1); /* Dari */ case HB_TAG('D','Z','N',' '): /* Dzongkha */ return hb_language_from_string ("dz", -1); /* Dzongkha */ case HB_TAG('E','T','I',' '): /* Estonian */ - return hb_language_from_string ("et", -1); /* Estonian */ + return hb_language_from_string ("et", -1); /* Estonian [macrolanguage] */ + case HB_TAG('F','A','R',' '): /* Persian */ + return hb_language_from_string ("fa", -1); /* Persian [macrolanguage] */ case HB_TAG('G','O','N',' '): /* Gondi */ - return hb_language_from_string ("gon", -1); /* Gondi */ + return hb_language_from_string ("gon", -1); /* Gondi [macrolanguage] */ case HB_TAG('H','M','N',' '): /* Hmong */ - return hb_language_from_string ("hmn", -1); /* Hmong */ + return hb_language_from_string ("hmn", -1); /* Hmong [macrolanguage] */ case HB_TAG('H','N','D',' '): /* Hindko */ return hb_language_from_string ("hnd", -1); /* Southern Hindko */ + case HB_TAG('H','Y','E',' '): /* Armenian */ + return hb_language_from_string ("hyw", -1); /* Western Armenian */ case HB_TAG('I','J','O',' '): /* Ijo */ - return hb_language_from_string ("ijo", -1); /* Ijo */ + return hb_language_from_string ("ijo", -1); /* Ijo [family] */ case HB_TAG('I','N','U',' '): /* Inuktitut */ - return hb_language_from_string ("iu", -1); /* Inuktitut */ + return hb_language_from_string ("iu", -1); /* Inuktitut [macrolanguage] */ case HB_TAG('I','P','K',' '): /* Inupiat */ - return hb_language_from_string ("ik", -1); /* Inupiaq */ + return hb_language_from_string ("ik", -1); /* Inupiaq [macrolanguage] */ case HB_TAG('I','P','P','H'): /* Phonetic transcription—IPA conventions */ return hb_language_from_string ("und-fonipa", -1); /* Undetermined; International Phonetic Alphabet */ case HB_TAG('I','R','T',' '): /* Irish Traditional */ return hb_language_from_string ("ga-Latg", -1); /* Irish; Latin (Gaelic variant) */ case HB_TAG('J','I','I',' '): /* Yiddish */ - return hb_language_from_string ("yi", -1); /* Yiddish */ + return hb_language_from_string ("yi", -1); /* Yiddish [macrolanguage] */ case HB_TAG('K','A','L',' '): /* Kalenjin */ - return hb_language_from_string ("kln", -1); /* Kalenjin */ + return hb_language_from_string ("kln", -1); /* Kalenjin [macrolanguage] */ case HB_TAG('K','G','E',' '): /* Khutsuri Georgian */ return hb_language_from_string ("und-Geok", -1); /* Undetermined; Khutsuri (Asomtavruli and Nuskhuri) */ case HB_TAG('K','N','R',' '): /* Kanuri */ - return hb_language_from_string ("kr", -1); /* Kanuri */ + return hb_language_from_string ("kr", -1); /* Kanuri [macrolanguage] */ + case HB_TAG('K','O','H',' '): /* Korean Old Hangul */ + return hb_language_from_string ("okm", -1); /* Middle Korean (10th-16th cent.) */ case HB_TAG('K','O','K',' '): /* Konkani */ - return hb_language_from_string ("kok", -1); /* Konkani */ + return hb_language_from_string ("kok", -1); /* Konkani [macrolanguage] */ + case HB_TAG('K','O','M',' '): /* Komi */ + return hb_language_from_string ("kv", -1); /* Komi [macrolanguage] */ + case HB_TAG('K','P','L',' '): /* Kpelle */ + return hb_language_from_string ("kpe", -1); /* Kpelle [macrolanguage] */ + case HB_TAG('K','R','N',' '): /* Karen */ + return hb_language_from_string ("kar", -1); /* Karen [family] */ case HB_TAG('K','U','I',' '): /* Kui */ return hb_language_from_string ("uki", -1); /* Kui (India) */ case HB_TAG('K','U','R',' '): /* Kurdish */ - return hb_language_from_string ("ku", -1); /* Kurdish */ + return hb_language_from_string ("ku", -1); /* Kurdish [macrolanguage] */ case HB_TAG('L','U','H',' '): /* Luyia */ - return hb_language_from_string ("luy", -1); /* Luyia */ + return hb_language_from_string ("luy", -1); /* Luyia [macrolanguage] */ case HB_TAG('L','V','I',' '): /* Latvian */ - return hb_language_from_string ("lv", -1); /* Latvian */ + return hb_language_from_string ("lv", -1); /* Latvian [macrolanguage] */ case HB_TAG('M','A','W',' '): /* Marwari */ - return hb_language_from_string ("mwr", -1); /* Marwari */ + return hb_language_from_string ("mwr", -1); /* Marwari [macrolanguage] */ case HB_TAG('M','L','G',' '): /* Malagasy */ - return hb_language_from_string ("mg", -1); /* Malagasy */ + return hb_language_from_string ("mg", -1); /* Malagasy [macrolanguage] */ case HB_TAG('M','L','Y',' '): /* Malay */ - return hb_language_from_string ("ms", -1); /* Malay */ + return hb_language_from_string ("ms", -1); /* Malay [macrolanguage] */ case HB_TAG('M','N','G',' '): /* Mongolian */ - return hb_language_from_string ("mn", -1); /* Mongolian */ + return hb_language_from_string ("mn", -1); /* Mongolian [macrolanguage] */ + case HB_TAG('M','N','K',' '): /* Maninka */ + return hb_language_from_string ("man", -1); /* Mandingo [macrolanguage] */ case HB_TAG('M','O','L',' '): /* Moldavian */ return hb_language_from_string ("ro-MD", -1); /* Romanian; Moldova */ + case HB_TAG('M','Y','N',' '): /* Mayan */ + return hb_language_from_string ("myn", -1); /* Mayan [family] */ + case HB_TAG('N','A','H',' '): /* Nahuatl */ + return hb_language_from_string ("nah", -1); /* Nahuatl [family] */ case HB_TAG('N','E','P',' '): /* Nepali */ - return hb_language_from_string ("ne", -1); /* Nepali */ + return hb_language_from_string ("ne", -1); /* Nepali [macrolanguage] */ case HB_TAG('N','I','S',' '): /* Nisi */ return hb_language_from_string ("njz", -1); /* Nyishi */ case HB_TAG('N','O','R',' '): /* Norwegian */ - return hb_language_from_string ("no", -1); /* Norwegian */ + return hb_language_from_string ("no", -1); /* Norwegian [macrolanguage] */ case HB_TAG('O','J','B',' '): /* Ojibway */ - return hb_language_from_string ("oj", -1); /* Ojibwa */ + return hb_language_from_string ("oj", -1); /* Ojibwa [macrolanguage] */ case HB_TAG('O','R','O',' '): /* Oromo */ - return hb_language_from_string ("om", -1); /* Oromo */ + return hb_language_from_string ("om", -1); /* Oromo [macrolanguage] */ case HB_TAG('P','A','S',' '): /* Pashto */ - return hb_language_from_string ("ps", -1); /* Pashto */ + return hb_language_from_string ("ps", -1); /* Pashto [macrolanguage] */ case HB_TAG('P','G','R',' '): /* Polytonic Greek */ return hb_language_from_string ("el-polyton", -1); /* Modern Greek (1453-); Polytonic Greek */ case HB_TAG('P','R','O',' '): /* Provençal / Old Provençal */ return hb_language_from_string ("pro", -1); /* Old Provençal (to 1500) */ case HB_TAG('Q','U','H',' '): /* Quechua (Bolivia) */ return hb_language_from_string ("quh", -1); /* South Bolivian Quechua */ + case HB_TAG('Q','U','Z',' '): /* Quechua */ + return hb_language_from_string ("qu", -1); /* Quechua [macrolanguage] */ case HB_TAG('Q','V','I',' '): /* Quechua (Ecuador) */ return hb_language_from_string ("qvi", -1); /* Imbabura Highland Quichua */ case HB_TAG('Q','W','H',' '): /* Quechua (Peru) */ return hb_language_from_string ("qwh", -1); /* Huaylas Ancash Quechua */ case HB_TAG('R','A','J',' '): /* Rajasthani */ - return hb_language_from_string ("raj", -1); /* Rajasthani */ + return hb_language_from_string ("raj", -1); /* Rajasthani [macrolanguage] */ case HB_TAG('R','O','Y',' '): /* Romany */ - return hb_language_from_string ("rom", -1); /* Romany */ + return hb_language_from_string ("rom", -1); /* Romany [macrolanguage] */ case HB_TAG('S','Q','I',' '): /* Albanian */ - return hb_language_from_string ("sq", -1); /* Albanian */ + return hb_language_from_string ("sq", -1); /* Albanian [macrolanguage] */ + case HB_TAG('S','R','B',' '): /* Serbian */ + return hb_language_from_string ("sr", -1); /* Serbian */ case HB_TAG('S','Y','R',' '): /* Syriac */ - return hb_language_from_string ("syr", -1); /* Syriac */ + return hb_language_from_string ("syr", -1); /* Syriac [macrolanguage] */ case HB_TAG('S','Y','R','E'): /* Syriac, Estrangela script-variant (equivalent to ISO 15924 'Syre') */ return hb_language_from_string ("und-Syre", -1); /* Undetermined; Syriac (Estrangelo variant) */ case HB_TAG('S','Y','R','J'): /* Syriac, Western script-variant (equivalent to ISO 15924 'Syrj') */ @@ -2157,15 +2901,19 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag) case HB_TAG('S','Y','R','N'): /* Syriac, Eastern script-variant (equivalent to ISO 15924 'Syrn') */ return hb_language_from_string ("und-Syrn", -1); /* Undetermined; Syriac (Eastern variant) */ case HB_TAG('T','M','H',' '): /* Tamashek */ - return hb_language_from_string ("tmh", -1); /* Tamashek */ - case HB_TAG('T','N','E',' '): /* Tundra Nenets */ - return hb_language_from_string ("yrk", -1); /* Nenets */ - case HB_TAG('Z','H','H',' '): /* Chinese, Hong Kong SAR */ - return hb_language_from_string ("zh-HK", -1); /* Chinese; Hong Kong */ - case HB_TAG('Z','H','S',' '): /* Chinese Simplified */ - return hb_language_from_string ("zh-Hans", -1); /* Chinese; Han (Simplified variant) */ - case HB_TAG('Z','H','T',' '): /* Chinese Traditional */ - return hb_language_from_string ("zh-Hant", -1); /* Chinese; Han (Traditional variant) */ + return hb_language_from_string ("tmh", -1); /* Tamashek [macrolanguage] */ + case HB_TAG('T','O','D',' '): /* Todo */ + return hb_language_from_string ("xwo", -1); /* Written Oirat */ + case HB_TAG('Z','H','H',' '): /* Chinese, Traditional, Hong Kong SAR */ + return hb_language_from_string ("zh-HK", -1); /* Chinese [macrolanguage]; Hong Kong */ + case HB_TAG('Z','H','S',' '): /* Chinese, Simplified */ + return hb_language_from_string ("zh-Hans", -1); /* Chinese [macrolanguage]; Han (Simplified variant) */ + case HB_TAG('Z','H','T',' '): /* Chinese, Traditional */ + return hb_language_from_string ("zh-Hant", -1); /* Chinese [macrolanguage]; Han (Traditional variant) */ + case HB_TAG('Z','H','T','M'): /* Chinese, Traditional, Macao SAR */ + return hb_language_from_string ("zh-MO", -1); /* Chinese [macrolanguage]; Macao */ + case HB_TAG('Z','Z','A',' '): /* Zazaki */ + return hb_language_from_string ("zza", -1); /* Zazaki [macrolanguage] */ default: return HB_LANGUAGE_INVALID; } diff --git a/thirdparty/harfbuzz/src/hb-ot-tag.cc b/thirdparty/harfbuzz/src/hb-ot-tag.cc index 7ec91c5815..19bd3639d3 100644 --- a/thirdparty/harfbuzz/src/hb-ot-tag.cc +++ b/thirdparty/harfbuzz/src/hb-ot-tag.cc @@ -280,6 +280,7 @@ hb_ot_tags_from_language (const char *lang_str, for (i = 0; i < *count && tag_idx + i < ARRAY_LENGTH (ot_languages) && + ot_languages[tag_idx + i].tag != HB_TAG_NONE && 0 == strcmp (ot_languages[tag_idx + i].language, ot_languages[tag_idx].language); i++) tags[i] = ot_languages[tag_idx + i].tag; diff --git a/thirdparty/harfbuzz/src/hb-ot-var.cc b/thirdparty/harfbuzz/src/hb-ot-var.cc index 6b8b09b6ba..1fe57383c0 100644 --- a/thirdparty/harfbuzz/src/hb-ot-var.cc +++ b/thirdparty/harfbuzz/src/hb-ot-var.cc @@ -52,11 +52,11 @@ /** * hb_ot_var_has_data: - * @face: #hb_face_t to test + * @face: The #hb_face_t to work on * - * This function allows to verify the presence of OpenType variation data on the face. + * Tests whether a face includes any OpenType variation data in the `fvar` table. * - * Return value: true if face has a `fvar' table and false otherwise + * Return value: true if data found, false otherwise * * Since: 1.4.2 **/ @@ -68,6 +68,11 @@ hb_ot_var_has_data (hb_face_t *face) /** * hb_ot_var_get_axis_count: + * @face: The #hb_face_t to work on + * + * Fetches the number of OpenType variation axes included in the face. + * + * Return value: the number of variation axes defined * * Since: 1.4.2 **/ @@ -80,9 +85,17 @@ hb_ot_var_get_axis_count (hb_face_t *face) #ifndef HB_DISABLE_DEPRECATED /** * hb_ot_var_get_axes: + * @face: #hb_face_t to work upon + * @start_offset: offset of the first lookup to retrieve + * @axes_count: (inout) (allow-none): Input = the maximum number of variation axes to return; + * Output = the actual number of variation axes returned (may be zero) + * @axes_array: (out caller-allocates) (array length=axes_count): The array of variation axes found + * + * Fetches a list of all variation axes in the specified face. The list returned will begin + * at the offset provided. * * Since: 1.4.2 - * Deprecated: 2.2.0 + * Deprecated: 2.2.0: use hb_ot_var_get_axis_infos() instead **/ unsigned int hb_ot_var_get_axes (hb_face_t *face, @@ -95,9 +108,16 @@ hb_ot_var_get_axes (hb_face_t *face, /** * hb_ot_var_find_axis: + * @face: #hb_face_t to work upon + * @axis_tag: The #hb_tag_t of the variation axis to query + * @axis_index: The index of the variation axis + * @axis_info: (out): The #hb_ot_var_axis_info_t of the axis tag queried + * + * Fetches the variation-axis information corresponding to the specified axis tag + * in the specified face. * * Since: 1.4.2 - * Deprecated: 2.2.0 + * Deprecated: 2.2.0 - use hb_ot_var_find_axis_info() instead **/ hb_bool_t hb_ot_var_find_axis (hb_face_t *face, @@ -111,6 +131,16 @@ hb_ot_var_find_axis (hb_face_t *face, /** * hb_ot_var_get_axis_infos: + * @face: #hb_face_t to work upon + * @start_offset: offset of the first lookup to retrieve + * @axes_count: (inout) (allow-none): Input = the maximum number of variation axes to return; + * Output = the actual number of variation axes returned (may be zero) + * @axes_array: (out caller-allocates) (array length=axes_count): The array of variation axes found + * + * Fetches a list of all variation axes in the specified face. The list returned will begin + * at the offset provided. + * + * Return value: the number of variation axes in the face * * Since: 2.2.0 **/ @@ -125,6 +155,14 @@ hb_ot_var_get_axis_infos (hb_face_t *face, /** * hb_ot_var_find_axis_info: + * @face: #hb_face_t to work upon + * @axis_tag: The #hb_tag_t of the variation axis to query + * @axis_info: (out): The #hb_ot_var_axis_info_t of the axis tag queried + * + * Fetches the variation-axis information corresponding to the specified axis tag + * in the specified face. + * + * Return value: true if data found, false otherwise * * Since: 2.2.0 **/ @@ -141,12 +179,34 @@ hb_ot_var_find_axis_info (hb_face_t *face, * Named instances. */ +/** + * hb_ot_var_get_named_instance_count: + * @face: The #hb_face_t to work on + * + * Fetches the number of named instances included in the face. + * + * Return value: the number of named instances defined + * + * Since: 2.2.0 + **/ unsigned int hb_ot_var_get_named_instance_count (hb_face_t *face) { return face->table.fvar->get_instance_count (); } +/** + * hb_ot_var_named_instance_get_subfamily_name_id: + * @face: The #hb_face_t to work on + * @instance_index: The index of the named instance to query + * + * Fetches the `name` table Name ID that provides display names for + * the "Subfamily name" defined for the given named instance in the face. + * + * Return value: the Name ID found for the Subfamily name + * + * Since: 2.2.0 + **/ hb_ot_name_id_t hb_ot_var_named_instance_get_subfamily_name_id (hb_face_t *face, unsigned int instance_index) @@ -154,6 +214,18 @@ hb_ot_var_named_instance_get_subfamily_name_id (hb_face_t *face, return face->table.fvar->get_instance_subfamily_name_id (instance_index); } +/** + * hb_ot_var_named_instance_get_postscript_name_id: + * @face: The #hb_face_t to work on + * @instance_index: The index of the named instance to query + * + * Fetches the `name` table Name ID that provides display names for + * the "PostScript name" defined for the given named instance in the face. + * + * Return value: the Name ID found for the PostScript name + * + * Since: 2.2.0 + **/ hb_ot_name_id_t hb_ot_var_named_instance_get_postscript_name_id (hb_face_t *face, unsigned int instance_index) @@ -161,6 +233,21 @@ hb_ot_var_named_instance_get_postscript_name_id (hb_face_t *face, return face->table.fvar->get_instance_postscript_name_id (instance_index); } +/** + * hb_ot_var_named_instance_get_design_coords: + * @face: The #hb_face_t to work on + * @instance_index: The index of the named instance to query + * @coords_length: (inout) (allow-none): Input = the maximum number of coordinates to return; + * Output = the actual number of coordinates returned (may be zero) + * @coords: (out) (array length=coords_length): The array of coordinates found for the query + * + * Fetches the design-space coordinates corresponding to the given + * named instance in the face. + * + * Return value: the number of variation axes in the face + * + * Since: 2.2.0 + **/ unsigned int hb_ot_var_named_instance_get_design_coords (hb_face_t *face, unsigned int instance_index, @@ -173,6 +260,13 @@ hb_ot_var_named_instance_get_design_coords (hb_face_t *face, /** * hb_ot_var_normalize_variations: + * @face: The #hb_face_t to work on + * @variations: The array of variations to normalize + * @variations_length: The number of variations to normalize + * @coords: (out) (array length=coords_length): The array of normalized coordinates + * @coords_length: The length of the coordinate array + * + * Normalizes all of the coordinates in the given list of variation axes. * * Since: 1.4.2 **/ @@ -200,6 +294,17 @@ hb_ot_var_normalize_variations (hb_face_t *face, /** * hb_ot_var_normalize_coords: + * @face: The #hb_face_t to work on + * @coords_length: The length of the coordinate array + * @design_coords: The design-space coordinates to normalize + * @normalized_coords: (out): The normalized coordinates + * + * Normalizes the given design-space coordinates. The minimum and maximum + * values for the axis are mapped to the interval [-1,1], with the default + * axis value mapped to 0. + * + * Any additional scaling defined in the face's `avar` table is also + * applied, as described at https://docs.microsoft.com/en-us/typography/opentype/spec/avar * * Since: 1.4.2 **/ diff --git a/thirdparty/harfbuzz/src/hb-ot-var.h b/thirdparty/harfbuzz/src/hb-ot-var.h index df89bc5a23..ef2ca0a716 100644 --- a/thirdparty/harfbuzz/src/hb-ot-var.h +++ b/thirdparty/harfbuzz/src/hb-ot-var.h @@ -35,11 +35,36 @@ HB_BEGIN_DECLS - +/** + * hb_tag_t: + * @HB_OT_TAG_VAR_AXIS_ITALIC: Registered tag for the roman/italic axis + */ #define HB_OT_TAG_VAR_AXIS_ITALIC HB_TAG('i','t','a','l') + +/** + * hb_tag_t: + * @HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE: Registered tag for the optical-size axis + * + * <note>Note: The optical-size axis supersedes the OpenType `size` feature.</note> + */ #define HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE HB_TAG('o','p','s','z') + +/** + * hb_tag_t: + * @HB_OT_TAG_VAR_AXIS_SLANT: Registered tag for the slant axis + */ #define HB_OT_TAG_VAR_AXIS_SLANT HB_TAG('s','l','n','t') + +/** + * hb_tag_t: + * @HB_OT_TAG_VAR_AXIS_WIDTH: Registered tag for the width axis + */ #define HB_OT_TAG_VAR_AXIS_WIDTH HB_TAG('w','d','t','h') + +/** + * hb_tag_t: + * @HB_OT_TAG_VAR_AXIS_WEIGHT: Registered tag for the weight axis + */ #define HB_OT_TAG_VAR_AXIS_WEIGHT HB_TAG('w','g','h','t') @@ -73,11 +98,24 @@ typedef enum { /*< flags >*/ /** * hb_ot_var_axis_info_t: + * @axis_index: Index of the axis in the variation-axis array + * @tag: The #hb_tag_t tag identifying the design variation of the axis + * @name_id: The `name` table Name ID that provides display names for the axis + * @flags: The #hb_ot_var_axis_flags_t flags for the axis + * @min_value: The mininum value on the variation axis that the font covers + * @default_value: The position on the variation axis corresponding to the font's defaults + * @max_value: The maximum value on the variation axis that the font covers + * + * Data type for holding variation-axis values. + * + * The minimum, default, and maximum values are in un-normalized, user scales. + * + * <note>Note: at present, the only flag defined for @flags is + * #HB_OT_VAR_AXIS_FLAG_HIDDEN.</note> * * Since: 2.2.0 */ -typedef struct hb_ot_var_axis_info_t -{ +typedef struct hb_ot_var_axis_info_t { unsigned int axis_index; hb_tag_t tag; hb_ot_name_id_t name_id; diff --git a/thirdparty/harfbuzz/src/hb-set.cc b/thirdparty/harfbuzz/src/hb-set.cc index 0551ed80f2..3b4059ad32 100644 --- a/thirdparty/harfbuzz/src/hb-set.cc +++ b/thirdparty/harfbuzz/src/hb-set.cc @@ -30,11 +30,11 @@ /** * SECTION:hb-set * @title: hb-set - * @short_description: Object representing a set of integers + * @short_description: Objects representing a set of integers * @include: hb.h * * Set objects represent a mathematical set of integer values. They are - * used in non-shaping API to query certain set of characters or glyphs, + * used in non-shaping APIs to query certain sets of characters or glyphs, * or other integer values. **/ @@ -42,7 +42,9 @@ /** * hb_set_create: (Xconstructor) * - * Return value: (transfer full): + * Creates a new, initially empty set. + * + * Return value: (transfer full): The new #hb_set_t * * Since: 0.9.2 **/ @@ -62,7 +64,9 @@ hb_set_create () /** * hb_set_get_empty: * - * Return value: (transfer full): + * Fetches the singleton empty #hb_set_t. + * + * Return value: (transfer full): The empty #hb_set_t * * Since: 0.9.2 **/ @@ -74,9 +78,11 @@ hb_set_get_empty () /** * hb_set_reference: (skip) - * @set: a set. + * @set: A set + * + * Increases the reference count on a set. * - * Return value: (transfer full): + * Return value: (transfer full): The set * * Since: 0.9.2 **/ @@ -88,7 +94,11 @@ hb_set_reference (hb_set_t *set) /** * hb_set_destroy: (skip) - * @set: a set. + * @set: A set + * + * Decreases the reference count on a set. When + * the reference count reaches zero, the set is + * destroyed, freeing all memory. * * Since: 0.9.2 **/ @@ -104,13 +114,15 @@ hb_set_destroy (hb_set_t *set) /** * hb_set_set_user_data: (skip) - * @set: a set. - * @key: - * @data: - * @destroy: - * @replace: + * @set: A set + * @key: The user-data key to set + * @data: A pointer to the user data to set + * @destroy: (optional): A callback to call when @data is not needed anymore + * @replace: Whether to replace an existing data with the same key * - * Return value: + * Attaches a user-data key/data pair to the specified set. + * + * Return value: %true if success, %false otherwise * * Since: 0.9.2 **/ @@ -126,10 +138,13 @@ hb_set_set_user_data (hb_set_t *set, /** * hb_set_get_user_data: (skip) - * @set: a set. - * @key: + * @set: A set + * @key: The user-data key to query + * + * Fetches the user data associated with the specified key, + * attached to the specified set. * - * Return value: (transfer none): + * Return value: (transfer none): A pointer to the user data * * Since: 0.9.2 **/ @@ -143,11 +158,11 @@ hb_set_get_user_data (hb_set_t *set, /** * hb_set_allocation_successful: - * @set: a set. - * + * @set: A set * + * Tests whether memory allocation for a set was successful. * - * Return value: + * Return value: %true if allocation succeeded, false otherwise * * Since: 0.9.2 **/ @@ -159,9 +174,9 @@ hb_set_allocation_successful (const hb_set_t *set) /** * hb_set_clear: - * @set: a set. - * + * @set: A set * + * Clears out the contents of a set. * * Since: 0.9.2 **/ @@ -175,9 +190,9 @@ hb_set_clear (hb_set_t *set) * hb_set_is_empty: * @set: a set. * + * Tests whether a set is empty (contains no elements). * - * - * Return value: + * Return value: %true if @set is empty * * Since: 0.9.7 **/ @@ -189,12 +204,12 @@ hb_set_is_empty (const hb_set_t *set) /** * hb_set_has: - * @set: a set. - * @codepoint: + * @set: A set + * @codepoint: The element to query * + * Tests whether @codepoint belongs to @set. * - * - * Return value: + * Return value: %true if @codepoint is in @set, false otherwise * * Since: 0.9.2 **/ @@ -207,10 +222,10 @@ hb_set_has (const hb_set_t *set, /** * hb_set_add: - * @set: a set. - * @codepoint: - * + * @set: A set + * @codepoint: The element to add to @set * + * Adds @codepoint to @set. * * Since: 0.9.2 **/ @@ -223,11 +238,12 @@ hb_set_add (hb_set_t *set, /** * hb_set_add_range: - * @set: a set. - * @first: - * @last: - * + * @set: A set + * @first: The first element to add to @set + * @last: The final element to add to @set * + * Adds all of the elements from @first to @last + * (inclusive) to @set. * * Since: 0.9.7 **/ @@ -241,10 +257,10 @@ hb_set_add_range (hb_set_t *set, /** * hb_set_del: - * @set: a set. - * @codepoint: - * + * @set: A set + * @codepoint: Removes @codepoint from @set * + * Removes @codepoint from @set. * * Since: 0.9.2 **/ @@ -257,11 +273,12 @@ hb_set_del (hb_set_t *set, /** * hb_set_del_range: - * @set: a set. - * @first: - * @last: - * + * @set: A set + * @first: The first element to remove from @set + * @last: The final element to remove from @set * + * Removes all of the elements from @first to @last + * (inclusive) from @set. * * Since: 0.9.7 **/ @@ -275,10 +292,11 @@ hb_set_del_range (hb_set_t *set, /** * hb_set_is_equal: - * @set: a set. - * @other: other set. - * + * @set: A set + * @other: Another set * + * Tests whether @set and @other are equal (contain the same + * elements). * * Return value: %TRUE if the two sets are equal, %FALSE otherwise. * @@ -293,10 +311,10 @@ hb_set_is_equal (const hb_set_t *set, /** * hb_set_is_subset: - * @set: a set. - * @larger_set: other set. - * + * @set: A set + * @larger_set: Another set * + * Tests whether @set is a subset of @larger_set. * * Return value: %TRUE if the @set is a subset of (or equal to) @larger_set, %FALSE otherwise. * @@ -311,10 +329,10 @@ hb_set_is_subset (const hb_set_t *set, /** * hb_set_set: - * @set: a set. - * @other: - * + * @set: A set + * @other: Another set * + * Makes the contents of @set equal to the contents of @other. * * Since: 0.9.2 **/ @@ -327,10 +345,10 @@ hb_set_set (hb_set_t *set, /** * hb_set_union: - * @set: a set. - * @other: - * + * @set: A set + * @other: Another set * + * Makes @set the union of @set and @other. * * Since: 0.9.2 **/ @@ -343,10 +361,10 @@ hb_set_union (hb_set_t *set, /** * hb_set_intersect: - * @set: a set. - * @other: - * + * @set: A set + * @other: Another set * + * Makes @set the intersection of @set and @other. * * Since: 0.9.2 **/ @@ -359,10 +377,10 @@ hb_set_intersect (hb_set_t *set, /** * hb_set_subtract: - * @set: a set. - * @other: - * + * @set: A set + * @other: Another set * + * Subtracts the contents of @other from @set. * * Since: 0.9.2 **/ @@ -375,10 +393,11 @@ hb_set_subtract (hb_set_t *set, /** * hb_set_symmetric_difference: - * @set: a set. - * @other: - * + * @set: A set + * @other: Another set * + * Makes @set the symmetric difference of @set + * and @other. * * Since: 0.9.2 **/ @@ -392,9 +411,9 @@ hb_set_symmetric_difference (hb_set_t *set, #ifndef HB_DISABLE_DEPRECATED /** * hb_set_invert: - * @set: a set. - * + * @set: A set * + * Inverts the contents of @set. * * Since: 0.9.10 * @@ -408,11 +427,11 @@ hb_set_invert (hb_set_t *set HB_UNUSED) /** * hb_set_get_population: - * @set: a set. + * @set: A set * - * Returns the number of numbers in the set. + * Returns the number of elements in the set. * - * Return value: set population. + * Return value: The population of @set * * Since: 0.9.7 **/ @@ -424,11 +443,11 @@ hb_set_get_population (const hb_set_t *set) /** * hb_set_get_min: - * @set: a set. + * @set: A set * - * Finds the minimum number in the set. + * Finds the smallest element in the set. * - * Return value: minimum of the set, or %HB_SET_VALUE_INVALID if set is empty. + * Return value: minimum of @set, or %HB_SET_VALUE_INVALID if @set is empty. * * Since: 0.9.7 **/ @@ -440,11 +459,11 @@ hb_set_get_min (const hb_set_t *set) /** * hb_set_get_max: - * @set: a set. + * @set: A set * - * Finds the maximum number in the set. + * Finds the largest element in the set. * - * Return value: minimum of the set, or %HB_SET_VALUE_INVALID if set is empty. + * Return value: maximum of @set, or %HB_SET_VALUE_INVALID if @set is empty. * * Since: 0.9.7 **/ @@ -456,14 +475,15 @@ hb_set_get_max (const hb_set_t *set) /** * hb_set_next: - * @set: a set. - * @codepoint: (inout): + * @set: A set + * @codepoint: (inout): Input = Code point to query + * Output = Code point retrieved * - * Gets the next number in @set that is greater than current value of @codepoint. + * Fetches the next element in @set that is greater than current value of @codepoint. * * Set @codepoint to %HB_SET_VALUE_INVALID to get started. * - * Return value: whether there was a next value. + * Return value: %true if there was a next value, false otherwise * * Since: 0.9.2 **/ @@ -476,14 +496,15 @@ hb_set_next (const hb_set_t *set, /** * hb_set_previous: - * @set: a set. - * @codepoint: (inout): + * @set: A set + * @codepoint: (inout): Input = Code point to query + * Output = Code point retrieved * - * Gets the previous number in @set that is lower than current value of @codepoint. + * Fetches the previous element in @set that is lower than current value of @codepoint. * * Set @codepoint to %HB_SET_VALUE_INVALID to get started. * - * Return value: whether there was a previous value. + * Return value: %true if there was a previous value, false otherwise * * Since: 1.8.0 **/ @@ -496,16 +517,17 @@ hb_set_previous (const hb_set_t *set, /** * hb_set_next_range: - * @set: a set. - * @first: (out): output first codepoint in the range. - * @last: (inout): input current last and output last codepoint in the range. + * @set: A set + * @first: (out): The first code point in the range + * @last: (inout): Input = The current last code point in the range + * Output = The last code point in the range * - * Gets the next consecutive range of numbers in @set that + * Fetches the next consecutive range of elements in @set that * are greater than current value of @last. * * Set @last to %HB_SET_VALUE_INVALID to get started. * - * Return value: whether there was a next range. + * Return value: %true if there was a next range, false otherwise * * Since: 0.9.7 **/ @@ -519,16 +541,17 @@ hb_set_next_range (const hb_set_t *set, /** * hb_set_previous_range: - * @set: a set. - * @first: (inout): input current first and output first codepoint in the range. - * @last: (out): output last codepoint in the range. + * @set: A set + * @first: (inout): Input = The current first code point in the range + * Output = The first code point in the range + * @last: (out): The last code point in the range * - * Gets the previous consecutive range of numbers in @set that - * are less than current value of @first. + * Fetches the previous consecutive range of elements in @set that + * are greater than current value of @last. * * Set @first to %HB_SET_VALUE_INVALID to get started. * - * Return value: whether there was a previous range. + * Return value: %true if there was a previous range, false otherwise * * Since: 1.8.0 **/ diff --git a/thirdparty/harfbuzz/src/hb-set.h b/thirdparty/harfbuzz/src/hb-set.h index ed0e05db2e..cafc36dbad 100644 --- a/thirdparty/harfbuzz/src/hb-set.h +++ b/thirdparty/harfbuzz/src/hb-set.h @@ -41,6 +41,15 @@ HB_BEGIN_DECLS */ #define HB_SET_VALUE_INVALID ((hb_codepoint_t) -1) +/** + * hb_set_t: + * + * Data type for holding a set of integers. #hb_set_t's are + * used to gather and contain glyph IDs, Unicode code + * points, and various other collections of discrete + * values. + * + **/ typedef struct hb_set_t hb_set_t; diff --git a/thirdparty/harfbuzz/src/hb-shape-plan.cc b/thirdparty/harfbuzz/src/hb-shape-plan.cc index 666470b4f1..65a5fc4512 100644 --- a/thirdparty/harfbuzz/src/hb-shape-plan.cc +++ b/thirdparty/harfbuzz/src/hb-shape-plan.cc @@ -37,10 +37,17 @@ * @short_description: Object representing a shaping plan * @include: hb.h * - * Shape plans are not used for shaping directly, but can be access to query - * certain information about how shaping will perform given a set of input - * parameters (script, language, direction, features, etc.) - * Most client would not need to deal with shape plans directly. + * Shape plans are an internal mechanism. Each plan contains state + * describing how HarfBuzz will shape a particular text segment, based on + * the combination of segment properties and the capabilities in the + * font face in use. + * + * Shape plans are not used for shaping directly, but can be queried to + * access certain information about how shaping will perform, given a set + * of specific input parameters (script, language, direction, features, + * etc.). + * + * Most client programs will not need to deal with shape plans directly. **/ @@ -164,15 +171,16 @@ hb_shape_plan_key_t::equal (const hb_shape_plan_key_t *other) /** * hb_shape_plan_create: (Xconstructor) - * @face: - * @props: - * @user_features: (array length=num_user_features): - * @num_user_features: - * @shaper_list: (array zero-terminated=1): - * + * @face: #hb_face_t to use + * @props: The #hb_segment_properties_t of the segment + * @user_features: (array length=num_user_features): The list of user-selected features + * @num_user_features: The number of user-selected features + * @shaper_list: (array zero-terminated=1): List of shapers to try * + * Constructs a shaping plan for a combination of @face, @user_features, @props, + * and @shaper_list. * - * Return value: (transfer full): + * Return value: (transfer full): The shaping plan * * Since: 0.9.7 **/ @@ -189,6 +197,24 @@ hb_shape_plan_create (hb_face_t *face, shaper_list); } +/** + * hb_shape_plan_create2: (Xconstructor) + * @face: #hb_face_t to use + * @props: The #hb_segment_properties_t of the segment + * @user_features: (array length=num_user_features): The list of user-selected features + * @num_user_features: The number of user-selected features + * @coords: (array length=num_coords): The list of variation-space coordinates + * @num_coords: The number of variation-space coordinates + * @shaper_list: (array zero-terminated=1): List of shapers to try + * + * The variable-font version of #hb_shape_plan_create. + * Constructs a shaping plan for a combination of @face, @user_features, @props, + * and @shaper_list, plus the variation-space coordinates @coords. + * + * Return value: (transfer full): The shaping plan + * + * Since: 1.4.0 + **/ hb_shape_plan_t * hb_shape_plan_create2 (hb_face_t *face, const hb_segment_properties_t *props, @@ -248,9 +274,9 @@ bail: /** * hb_shape_plan_get_empty: * + * Fetches the singleton empty shaping plan. * - * - * Return value: (transfer full): + * Return value: (transfer full): The empty shaping plan * * Since: 0.9.7 **/ @@ -262,11 +288,11 @@ hb_shape_plan_get_empty () /** * hb_shape_plan_reference: (skip) - * @shape_plan: a shape plan. + * @shape_plan: A shaping plan * + * Increases the reference count on the given shaping plan. * - * - * Return value: (transfer full): + * Return value: (transfer full): @shape_plan * * Since: 0.9.7 **/ @@ -278,9 +304,11 @@ hb_shape_plan_reference (hb_shape_plan_t *shape_plan) /** * hb_shape_plan_destroy: (skip) - * @shape_plan: a shape plan. - * + * @shape_plan: A shaping plan * + * Decreases the reference count on the given shaping plan. When the + * reference count reaches zero, the shaping plan is destroyed, + * freeing all memory. * * Since: 0.9.7 **/ @@ -298,13 +326,13 @@ hb_shape_plan_destroy (hb_shape_plan_t *shape_plan) /** * hb_shape_plan_set_user_data: (skip) - * @shape_plan: a shape plan. - * @key: - * @data: - * @destroy: - * @replace: - * + * @shape_plan: A shaping plan + * @key: The user-data key to set + * @data: A pointer to the user data + * @destroy: (optional): A callback to call when @data is not needed anymore + * @replace: Whether to replace an existing data with the same key * + * Attaches a user-data key/data pair to the given shaping plan. * * Return value: * @@ -322,12 +350,13 @@ hb_shape_plan_set_user_data (hb_shape_plan_t *shape_plan, /** * hb_shape_plan_get_user_data: (skip) - * @shape_plan: a shape plan. - * @key: + * @shape_plan: A shaping plan + * @key: The user-data key to query * + * Fetches the user data associated with the specified key, + * attached to the specified shaping plan. * - * - * Return value: (transfer none): + * Return value: (transfer none): A pointer to the user data * * Since: 0.9.7 **/ @@ -340,11 +369,11 @@ hb_shape_plan_get_user_data (hb_shape_plan_t *shape_plan, /** * hb_shape_plan_get_shaper: - * @shape_plan: a shape plan. - * + * @shape_plan: A shaping plan * + * Fetches the shaper from a given shaping plan. * - * Return value: (transfer none): + * Return value: (transfer none): The shaper * * Since: 0.9.7 **/ @@ -355,26 +384,12 @@ hb_shape_plan_get_shaper (hb_shape_plan_t *shape_plan) } -/** - * hb_shape_plan_execute: - * @shape_plan: a shape plan. - * @font: a font. - * @buffer: a buffer. - * @features: (array length=num_features): - * @num_features: - * - * - * - * Return value: - * - * Since: 0.9.7 - **/ -hb_bool_t -hb_shape_plan_execute (hb_shape_plan_t *shape_plan, - hb_font_t *font, - hb_buffer_t *buffer, - const hb_feature_t *features, - unsigned int num_features) +static bool +_hb_shape_plan_execute_internal (hb_shape_plan_t *shape_plan, + hb_font_t *font, + hb_buffer_t *buffer, + const hb_feature_t *features, + unsigned int num_features) { DEBUG_MSG_FUNC (SHAPE_PLAN, shape_plan, "num_features=%d shaper_func=%p, shaper_name=%s", @@ -386,7 +401,8 @@ hb_shape_plan_execute (hb_shape_plan_t *shape_plan, return true; assert (!hb_object_is_immutable (buffer)); - assert (buffer->content_type == HB_BUFFER_CONTENT_TYPE_UNICODE); + + buffer->assert_unicode (); if (unlikely (hb_object_is_inert (shape_plan))) return false; @@ -412,6 +428,36 @@ hb_shape_plan_execute (hb_shape_plan_t *shape_plan, return false; } +/** + * hb_shape_plan_execute: + * @shape_plan: A shaping plan + * @font: The #hb_font_t to use + * @buffer: The #hb_buffer_t to work upon + * @features: (array length=num_features): Features to enable + * @num_features: The number of features to enable + * + * Executes the given shaping plan on the specified buffer, using + * the given @font and @features. + * + * Return value: + * + * Since: 0.9.7 + **/ +hb_bool_t +hb_shape_plan_execute (hb_shape_plan_t *shape_plan, + hb_font_t *font, + hb_buffer_t *buffer, + const hb_feature_t *features, + unsigned int num_features) +{ + bool ret = _hb_shape_plan_execute_internal (shape_plan, font, buffer, + features, num_features); + + if (ret && buffer->content_type == HB_BUFFER_CONTENT_TYPE_UNICODE) + buffer->content_type = HB_BUFFER_CONTENT_TYPE_GLYPHS; + + return ret; +} /* @@ -420,15 +466,16 @@ hb_shape_plan_execute (hb_shape_plan_t *shape_plan, /** * hb_shape_plan_create_cached: - * @face: - * @props: - * @user_features: (array length=num_user_features): - * @num_user_features: - * @shaper_list: (array zero-terminated=1): - * + * @face: #hb_face_t to use + * @props: The #hb_segment_properties_t of the segment + * @user_features: (array length=num_user_features): The list of user-selected features + * @num_user_features: The number of user-selected features + * @shaper_list: (array zero-terminated=1): List of shapers to try * + * Creates a cached shaping plan suitable for reuse, for a combination + * of @face, @user_features, @props, and @shaper_list. * - * Return value: (transfer full): + * Return value: (transfer full): The shaping plan * * Since: 0.9.7 **/ @@ -445,6 +492,25 @@ hb_shape_plan_create_cached (hb_face_t *face, shaper_list); } +/** + * hb_shape_plan_create_cached2: + * @face: #hb_face_t to use + * @props: The #hb_segment_properties_t of the segment + * @user_features: (array length=num_user_features): The list of user-selected features + * @num_user_features: The number of user-selected features + * @coords: (array length=num_coords): The list of variation-space coordinates + * @num_coords: The number of variation-space coordinates + * @shaper_list: (array zero-terminated=1): List of shapers to try + * + * The variable-font version of #hb_shape_plan_create_cached. + * Creates a cached shaping plan suitable for reuse, for a combination + * of @face, @user_features, @props, and @shaper_list, plus the + * variation-space coordinates @coords. + * + * Return value: (transfer full): The shaping plan + * + * Since: 1.4.0 + **/ hb_shape_plan_t * hb_shape_plan_create_cached2 (hb_face_t *face, const hb_segment_properties_t *props, diff --git a/thirdparty/harfbuzz/src/hb-shape-plan.h b/thirdparty/harfbuzz/src/hb-shape-plan.h index b62ae7ca35..336524ee2f 100644 --- a/thirdparty/harfbuzz/src/hb-shape-plan.h +++ b/thirdparty/harfbuzz/src/hb-shape-plan.h @@ -36,6 +36,20 @@ HB_BEGIN_DECLS +/** + * hb_shape_plan_t: + * + * Data type for holding a shaping plan. + * + * Shape plans contain information about how HarfBuzz will shape a + * particular text segment, based on the segment's properties and the + * capabilities in the font face in use. + * + * Shape plans can be queried about how shaping will perform, given a set + * of specific input parameters (script, language, direction, features, + * etc.). + * + **/ typedef struct hb_shape_plan_t hb_shape_plan_t; HB_EXTERN hb_shape_plan_t * diff --git a/thirdparty/harfbuzz/src/hb-shape.cc b/thirdparty/harfbuzz/src/hb-shape.cc index 017fb91b69..a3debce397 100644 --- a/thirdparty/harfbuzz/src/hb-shape.cc +++ b/thirdparty/harfbuzz/src/hb-shape.cc @@ -132,8 +132,6 @@ hb_shape_full (hb_font_t *font, unsigned int num_features, const char * const *shaper_list) { - if (unlikely (hb_object_is_immutable (buffer))) return false; - hb_shape_plan_t *shape_plan = hb_shape_plan_create_cached2 (font->face, &buffer->props, features, num_features, font->coords, font->num_coords, @@ -141,8 +139,6 @@ hb_shape_full (hb_font_t *font, hb_bool_t res = hb_shape_plan_execute (shape_plan, font, buffer, features, num_features); hb_shape_plan_destroy (shape_plan); - if (res) - buffer->content_type = HB_BUFFER_CONTENT_TYPE_GLYPHS; return res; } diff --git a/thirdparty/harfbuzz/src/hb-unicode.cc b/thirdparty/harfbuzz/src/hb-unicode.cc index 36070a7f18..d7f6a6e130 100644 --- a/thirdparty/harfbuzz/src/hb-unicode.cc +++ b/thirdparty/harfbuzz/src/hb-unicode.cc @@ -40,11 +40,16 @@ * @include: hb.h * * Unicode functions are used to access Unicode character properties. - * Client can pass its own Unicode functions to HarfBuzz, or access - * the built-in Unicode functions that come with HarfBuzz. + * With these functions, client programs can query various properties from + * the Unicode Character Database for any code point, such as General + * Category (gc), Script (sc), Canonical Combining Class (ccc), etc. * - * With the Unicode functions, one can query variour Unicode character - * properties, such as General Category, Script, Combining Class, etc. + * Client programs can optionally pass in their own Unicode functions + * that implement the same queries. The set of functions available is + * defined by the virtual methods in #hb_unicode_funcs_t. + * + * HarfBuzz provides built-in default functions for each method in + * #hb_unicode_funcs_t. **/ @@ -133,6 +138,16 @@ hb_unicode_decompose_compatibility_nil (hb_unicode_funcs_t *ufuncs HB_UNUSED #include "hb-icu.h" #endif +/** + * hb_unicode_funcs_get_default: + * + * Fetches a pointer to the default Unicode-functions structure that is used + * when no functions are explicitly set on #hb_buffer_t. + * + * Return value: (transfer none): a pointer to the #hb_unicode_funcs_t Unicode-functions structure + * + * Since: 0.9.2 + **/ hb_unicode_funcs_t * hb_unicode_funcs_get_default () { @@ -155,11 +170,11 @@ hb_unicode_funcs_get_default () /** * hb_unicode_funcs_create: (Xconstructor) - * @parent: (nullable): - * + * @parent: (nullable): Parent Unicode-functions structure * + * Creates a new #hb_unicode_funcs_t structure of Unicode functions. * - * Return value: (transfer full): + * Return value: (transfer full): The Unicode-functions structure * * Since: 0.9.2 **/ @@ -203,9 +218,9 @@ DEFINE_NULL_INSTANCE (hb_unicode_funcs_t) = /** * hb_unicode_funcs_get_empty: * + * Fetches the singleton empty Unicode-functions structure. * - * - * Return value: (transfer full): + * Return value: (transfer full): The empty Unicode-functions structure * * Since: 0.9.2 **/ @@ -217,11 +232,11 @@ hb_unicode_funcs_get_empty () /** * hb_unicode_funcs_reference: (skip) - * @ufuncs: Unicode functions. + * @ufuncs: The Unicode-functions structure * + * Increases the reference count on a Unicode-functions structure. * - * - * Return value: (transfer full): + * Return value: (transfer full): The Unicode-functions structure * * Since: 0.9.2 **/ @@ -233,9 +248,11 @@ hb_unicode_funcs_reference (hb_unicode_funcs_t *ufuncs) /** * hb_unicode_funcs_destroy: (skip) - * @ufuncs: Unicode functions. - * + * @ufuncs: The Unicode-functions structure * + * Decreases the reference count on a Unicode-functions structure. When + * the reference count reaches zero, the Unicode-functions structure is + * destroyed, freeing all memory. * * Since: 0.9.2 **/ @@ -256,15 +273,15 @@ hb_unicode_funcs_destroy (hb_unicode_funcs_t *ufuncs) /** * hb_unicode_funcs_set_user_data: (skip) - * @ufuncs: Unicode functions. - * @key: - * @data: - * @destroy: - * @replace: + * @ufuncs: The Unicode-functions structure + * @key: The user-data key + * @data: A pointer to the user data + * @destroy: (optional): A callback to call when @data is not needed anymore + * @replace: Whether to replace an existing data with the same key * + * Attaches a user-data key/data pair to the specified Unicode-functions structure. * - * - * Return value: + * Return value: %true if success, %false otherwise * * Since: 0.9.2 **/ @@ -280,12 +297,13 @@ hb_unicode_funcs_set_user_data (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_funcs_get_user_data: (skip) - * @ufuncs: Unicode functions. - * @key: - * + * @ufuncs: The Unicode-functions structure + * @key: The user-data key to query * + * Fetches the user-data associated with the specified key, + * attached to the specified Unicode-functions structure. * - * Return value: (transfer none): + * Return value: (transfer none): A pointer to the user data * * Since: 0.9.2 **/ @@ -299,9 +317,10 @@ hb_unicode_funcs_get_user_data (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_funcs_make_immutable: - * @ufuncs: Unicode functions. - * + * @ufuncs: The Unicode-functions structure * + * Makes the specified Unicode-functions structure + * immutable. * * Since: 0.9.2 **/ @@ -316,11 +335,12 @@ hb_unicode_funcs_make_immutable (hb_unicode_funcs_t *ufuncs) /** * hb_unicode_funcs_is_immutable: - * @ufuncs: Unicode functions. - * + * @ufuncs: The Unicode-functions structure * + * Tests whether the specified Unicode-functions structure + * is immutable. * - * Return value: + * Return value: %true if @ufuncs is immutable, false otherwise * * Since: 0.9.2 **/ @@ -332,11 +352,12 @@ hb_unicode_funcs_is_immutable (hb_unicode_funcs_t *ufuncs) /** * hb_unicode_funcs_get_parent: - * @ufuncs: Unicode functions. + * @ufuncs: The Unicode-functions structure * + * Fetches the parent of the Unicode-functions structure + * @ufuncs. * - * - * Return value: + * Return value: The parent Unicode-functions structure * * Since: 0.9.2 **/ @@ -389,14 +410,18 @@ HB_UNICODE_FUNCS_IMPLEMENT_CALLBACKS_SIMPLE /** * hb_unicode_compose: - * @ufuncs: Unicode functions. - * @a: - * @b: - * @ab: (out): + * @ufuncs: The Unicode-functions structure + * @a: The first Unicode code point to compose + * @b: The second Unicode code point to compose + * @ab: (out): The composition of @a, @b * + * Fetches the composition of a sequence of two Unicode + * code points. * + * Calls the composition function of the specified + * Unicode-functions structure @ufuncs. * - * Return value: + * Return value: %true if @a and @b composed, false otherwise * * Since: 0.9.2 **/ @@ -411,14 +436,17 @@ hb_unicode_compose (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_decompose: - * @ufuncs: Unicode functions. - * @ab: - * @a: (out): - * @b: (out): + * @ufuncs: The Unicode-functions structure + * @ab: Unicode code point to decompose + * @a: (out): The first code point of the decomposition of @ab + * @b: (out): The second code point of the decomposition of @ab * + * Fetches the decomposition of a Unicode code point. * + * Calls the decomposition function of the specified + * Unicode-functions structure @ufuncs. * - * Return value: + * Return value: %true if @ab was decomposed, false otherwise * * Since: 0.9.2 **/ @@ -434,11 +462,12 @@ hb_unicode_decompose (hb_unicode_funcs_t *ufuncs, #ifndef HB_DISABLE_DEPRECATED /** * hb_unicode_decompose_compatibility: - * @ufuncs: Unicode functions. - * @u: - * @decomposed: (out): - * + * @ufuncs: The Unicode-functions structure + * @u: Code point to decompose + * @decomposed: (out): Compatibility decomposition of @u * + * Fetches the compatibility decomposition of a Unicode + * code point. Deprecated. * * Return value: * diff --git a/thirdparty/harfbuzz/src/hb-unicode.h b/thirdparty/harfbuzz/src/hb-unicode.h index 61b1b0ba1f..7ea0848c0f 100644 --- a/thirdparty/harfbuzz/src/hb-unicode.h +++ b/thirdparty/harfbuzz/src/hb-unicode.h @@ -48,7 +48,42 @@ HB_BEGIN_DECLS #define HB_UNICODE_MAX 0x10FFFFu -/* hb_unicode_general_category_t */ +/** + * hb_unicode_general_category_t: + * @HB_UNICODE_GENERAL_CATEGORY_CONTROL: [Cc] + * @HB_UNICODE_GENERAL_CATEGORY_FORMAT: [Cf] + * @HB_UNICODE_GENERAL_CATEGORY_UNASSIGNED: [Cn] + * @HB_UNICODE_GENERAL_CATEGORY_PRIVATE_USE: [Co] + * @HB_UNICODE_GENERAL_CATEGORY_SURROGATE: [Cs] + * @HB_UNICODE_GENERAL_CATEGORY_LOWERCASE_LETTER: [Ll] + * @HB_UNICODE_GENERAL_CATEGORY_MODIFIER_LETTER: [Lm] + * @HB_UNICODE_GENERAL_CATEGORY_OTHER_LETTER: [Lo] + * @HB_UNICODE_GENERAL_CATEGORY_TITLECASE_LETTER: [Lt] + * @HB_UNICODE_GENERAL_CATEGORY_UPPERCASE_LETTER: [Lu] + * @HB_UNICODE_GENERAL_CATEGORY_SPACING_MARK: [Mc] + * @HB_UNICODE_GENERAL_CATEGORY_ENCLOSING_MARK: [Me] + * @HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK: [Mn] + * @HB_UNICODE_GENERAL_CATEGORY_DECIMAL_NUMBER: [Nd] + * @HB_UNICODE_GENERAL_CATEGORY_LETTER_NUMBER: [Nl] + * @HB_UNICODE_GENERAL_CATEGORY_OTHER_NUMBER: [No] + * @HB_UNICODE_GENERAL_CATEGORY_CONNECT_PUNCTUATION: [Pc] + * @HB_UNICODE_GENERAL_CATEGORY_DASH_PUNCTUATION: [Pd] + * @HB_UNICODE_GENERAL_CATEGORY_CLOSE_PUNCTUATION: [Pe] + * @HB_UNICODE_GENERAL_CATEGORY_FINAL_PUNCTUATION: [Pf] + * @HB_UNICODE_GENERAL_CATEGORY_INITIAL_PUNCTUATION: [Pi] + * @HB_UNICODE_GENERAL_CATEGORY_OTHER_PUNCTUATION: [Po] + * @HB_UNICODE_GENERAL_CATEGORY_OPEN_PUNCTUATION: [Ps] + * @HB_UNICODE_GENERAL_CATEGORY_CURRENCY_SYMBOL: [Sc] + * @HB_UNICODE_GENERAL_CATEGORY_MODIFIER_SYMBOL: [Sk] + * @HB_UNICODE_GENERAL_CATEGORY_MATH_SYMBOL: [Sm] + * @HB_UNICODE_GENERAL_CATEGORY_OTHER_SYMBOL: [So] + * @HB_UNICODE_GENERAL_CATEGORY_LINE_SEPARATOR: [Zl] + * @HB_UNICODE_GENERAL_CATEGORY_PARAGRAPH_SEPARATOR: [Zp] + * @HB_UNICODE_GENERAL_CATEGORY_SPACE_SEPARATOR: [Zs] + * + * Data type for the "General_Category" (gc) property from + * the Unicode Character Database. + **/ /* Unicode Character Database property: General_Category (gc) */ typedef enum @@ -85,13 +120,74 @@ typedef enum HB_UNICODE_GENERAL_CATEGORY_SPACE_SEPARATOR /* Zs */ } hb_unicode_general_category_t; -/* hb_unicode_combining_class_t */ - -/* Note: newer versions of Unicode may add new values. Clients should be ready to handle - * any value in the 0..254 range being returned from hb_unicode_combining_class(). - */ - -/* Unicode Character Database property: Canonical_Combining_Class (ccc) */ +/** + * hb_unicode_combining_class_t: + * @HB_UNICODE_COMBINING_CLASS_NOT_REORDERED: Spacing and enclosing marks; also many vowel and consonant signs, even if nonspacing + * @HB_UNICODE_COMBINING_CLASS_OVERLAY: Marks which overlay a base letter or symbol + * @HB_UNICODE_COMBINING_CLASS_NUKTA: Diacritic nukta marks in Brahmi-derived scripts + * @HB_UNICODE_COMBINING_CLASS_KANA_VOICING: Hiragana/Katakana voicing marks + * @HB_UNICODE_COMBINING_CLASS_VIRAMA: Viramas + * @HB_UNICODE_COMBINING_CLASS_CCC10: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC11: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC12: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC13: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC14: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC15: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC16: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC17: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC18: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC19: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC20: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC21: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC22: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC23: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC24: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC25: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC26: [Hebrew] + * @HB_UNICODE_COMBINING_CLASS_CCC27: [Arabic] + * @HB_UNICODE_COMBINING_CLASS_CCC28: [Arabic] + * @HB_UNICODE_COMBINING_CLASS_CCC29: [Arabic] + * @HB_UNICODE_COMBINING_CLASS_CCC30: [Arabic] + * @HB_UNICODE_COMBINING_CLASS_CCC31: [Arabic] + * @HB_UNICODE_COMBINING_CLASS_CCC32: [Arabic] + * @HB_UNICODE_COMBINING_CLASS_CCC33: [Arabic] + * @HB_UNICODE_COMBINING_CLASS_CCC34: [Arabic] + * @HB_UNICODE_COMBINING_CLASS_CCC35: [Arabic] + * @HB_UNICODE_COMBINING_CLASS_CCC36: [Syriac] + * @HB_UNICODE_COMBINING_CLASS_CCC84: [Telugu] + * @HB_UNICODE_COMBINING_CLASS_CCC91: [Telugu] + * @HB_UNICODE_COMBINING_CLASS_CCC103: [Thai] + * @HB_UNICODE_COMBINING_CLASS_CCC107: [Thai] + * @HB_UNICODE_COMBINING_CLASS_CCC118: [Lao] + * @HB_UNICODE_COMBINING_CLASS_CCC122: [Lao] + * @HB_UNICODE_COMBINING_CLASS_CCC129: [Tibetan] + * @HB_UNICODE_COMBINING_CLASS_CCC130: [Tibetan] + * @HB_UNICODE_COMBINING_CLASS_CCC133: [Tibetan] + * @HB_UNICODE_COMBINING_CLASS_ATTACHED_BELOW_LEFT: Marks attached at the bottom left + * @HB_UNICODE_COMBINING_CLASS_ATTACHED_BELOW: Marks attached directly below + * @HB_UNICODE_COMBINING_CLASS_ATTACHED_ABOVE: Marks attached directly above + * @HB_UNICODE_COMBINING_CLASS_ATTACHED_ABOVE_RIGHT: Marks attached at the top right + * @HB_UNICODE_COMBINING_CLASS_BELOW_LEFT: Distinct marks at the bottom left + * @HB_UNICODE_COMBINING_CLASS_BELOW: Distinct marks directly below + * @HB_UNICODE_COMBINING_CLASS_BELOW_RIGHT: Distinct marks at the bottom right + * @HB_UNICODE_COMBINING_CLASS_LEFT: Distinct marks to the left + * @HB_UNICODE_COMBINING_CLASS_RIGHT: Distinct marks to the right + * @HB_UNICODE_COMBINING_CLASS_ABOVE_LEFT: Distinct marks at the top left + * @HB_UNICODE_COMBINING_CLASS_ABOVE: Distinct marks directly above + * @HB_UNICODE_COMBINING_CLASS_ABOVE_RIGHT: Distinct marks at the top right + * @HB_UNICODE_COMBINING_CLASS_DOUBLE_BELOW: Distinct marks subtending two bases + * @HB_UNICODE_COMBINING_CLASS_DOUBLE_ABOVE: Distinct marks extending above two bases + * @HB_UNICODE_COMBINING_CLASS_IOTA_SUBSCRIPT: Greek iota subscript only + * @HB_UNICODE_COMBINING_CLASS_INVALID: Invalid combining class + * + * Data type for the Canonical_Combining_Class (ccc) property + * from the Unicode Character Database. + * + * <note>Note: newer versions of Unicode may add new values. + * Client programs should be ready to handle any value in the 0..254 range + * being returned from hb_unicode_combining_class().</note> + * + **/ typedef enum { HB_UNICODE_COMBINING_CLASS_NOT_REORDERED = 0, @@ -176,6 +272,18 @@ typedef enum * hb_unicode_funcs_t */ +/** + * hb_unicode_funcs_t: + * + * Data type containing a set of virtual methods used for + * accessing various Unicode character properties. + * + * HarfBuzz provides a default function for each of the + * methods in #hb_unicode_funcs_t. Client programs can implement + * their own replacements for the individual Unicode functions, as + * needed, and replace the default by calling the setter for a + * method. + **/ typedef struct hb_unicode_funcs_t hb_unicode_funcs_t; @@ -227,40 +335,141 @@ hb_unicode_funcs_get_parent (hb_unicode_funcs_t *ufuncs); /* typedefs */ +/** + * hb_unicode_combining_class_func_t: + * @ufuncs: A Unicode-functions structure + * @unicode: The code point to query + * @user_data: User data pointer passed by the caller + * + * A virtual method for the #hb_unicode_funcs_t structure. + * + * This method should retrieve the Canonical Combining Class (ccc) + * property for a specified Unicode code point. + * + * Return value: The #hb_unicode_combining_class_t of @unicode + * + **/ typedef hb_unicode_combining_class_t (*hb_unicode_combining_class_func_t) (hb_unicode_funcs_t *ufuncs, hb_codepoint_t unicode, void *user_data); + +/** + * hb_unicode_general_category_func_t: + * @ufuncs: A Unicode-functions structure + * @unicode: The code point to query + * @user_data: User data pointer passed by the caller + * + * A virtual method for the #hb_unicode_funcs_t structure. + * + * This method should retrieve the General Category property for + * a specified Unicode code point. + * + * Return value: The #hb_unicode_general_category_t of @unicode + * + **/ typedef hb_unicode_general_category_t (*hb_unicode_general_category_func_t) (hb_unicode_funcs_t *ufuncs, hb_codepoint_t unicode, void *user_data); + +/** + * hb_unicode_mirroring_func_t: + * @ufuncs: A Unicode-functions structure + * @unicode: The code point to query + * @user_data: User data pointer passed by the caller + * + * A virtual method for the #hb_unicode_funcs_t structure. + * + * This method should retrieve the Bi-Directional Mirroring Glyph + * code point for a specified Unicode code point. + * + * <note>Note: If a code point does not have a specified + * Bi-Directional Mirroring Glyph defined, the method should + * return the original code point.</note> + * + * Return value: The #hb_codepoint_t of the Mirroring Glyph for @unicode + * + **/ typedef hb_codepoint_t (*hb_unicode_mirroring_func_t) (hb_unicode_funcs_t *ufuncs, hb_codepoint_t unicode, void *user_data); + +/** + * hb_unicode_script_func_t: + * @ufuncs: A Unicode-functions structure + * @unicode: The code point to query + * @user_data: User data pointer passed by the caller + * + * A virtual method for the #hb_unicode_funcs_t structure. + * + * This method should retrieve the Script property for a + * specified Unicode code point. + * + * Return value: The #hb_script_t of @unicode + * + **/ typedef hb_script_t (*hb_unicode_script_func_t) (hb_unicode_funcs_t *ufuncs, hb_codepoint_t unicode, void *user_data); +/** + * hb_unicode_compose_func_t: + * @ufuncs: A Unicode-functions structure + * @a: The first code point to compose + * @b: The second code point to compose + * @ab: (out): The composed code point + * @user_data: user data pointer passed by the caller + * + * A virtual method for the #hb_unicode_funcs_t structure. + * + * This method should compose a sequence of two input Unicode code + * points by canonical equivalence, returning the composed code + * point in a #hb_codepoint_t output parameter (if successful). + * The method must return an #hb_bool_t indicating the success + * of the composition. + * + * Return value: True is @a,@b composed, false otherwise + * + **/ typedef hb_bool_t (*hb_unicode_compose_func_t) (hb_unicode_funcs_t *ufuncs, hb_codepoint_t a, hb_codepoint_t b, hb_codepoint_t *ab, void *user_data); + +/** + * hb_unicode_decompose_func_t: + * @ufuncs: A Unicode-functions structure + * @ab: The code point to decompose + * @a: (out): The first decomposed code point + * @b: (out): The second decomposed code point + * @user_data: user data pointer passed by the caller + * + * A virtual method for the #hb_unicode_funcs_t structure. + * + * This method should decompose an input Unicode code point, + * returning the two decomposed code points in #hb_codepoint_t + * output parameters (if successful). The method must return an + * #hb_bool_t indicating the success of the composition. + * + * Return value: True if @ab decomposed, false otherwise + * + **/ typedef hb_bool_t (*hb_unicode_decompose_func_t) (hb_unicode_funcs_t *ufuncs, hb_codepoint_t ab, hb_codepoint_t *a, hb_codepoint_t *b, void *user_data); -/* setters */ +/* func setters */ /** * hb_unicode_funcs_set_combining_class_func: - * @ufuncs: a Unicode function structure - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ufuncs: A Unicode-functions structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_unicode_combining_class_func_t. * * Since: 0.9.2 **/ @@ -271,12 +480,12 @@ hb_unicode_funcs_set_combining_class_func (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_funcs_set_general_category_func: - * @ufuncs: a Unicode function structure - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ufuncs: A Unicode-functions structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_unicode_general_category_func_t. * * Since: 0.9.2 **/ @@ -287,12 +496,12 @@ hb_unicode_funcs_set_general_category_func (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_funcs_set_mirroring_func: - * @ufuncs: a Unicode function structure - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ufuncs: A Unicode-functions structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_unicode_mirroring_func_t. * * Since: 0.9.2 **/ @@ -303,12 +512,12 @@ hb_unicode_funcs_set_mirroring_func (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_funcs_set_script_func: - * @ufuncs: a Unicode function structure - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ufuncs: A Unicode-functions structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_unicode_script_func_t. * * Since: 0.9.2 **/ @@ -319,12 +528,12 @@ hb_unicode_funcs_set_script_func (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_funcs_set_compose_func: - * @ufuncs: a Unicode function structure - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ufuncs: A Unicode-functions structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_unicode_compose_func_t. * * Since: 0.9.2 **/ @@ -335,12 +544,12 @@ hb_unicode_funcs_set_compose_func (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_funcs_set_decompose_func: - * @ufuncs: a Unicode function structure - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ufuncs: A Unicode-functions structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (optional): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_unicode_decompose_func_t. * * Since: 0.9.2 **/ @@ -353,6 +562,13 @@ hb_unicode_funcs_set_decompose_func (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_combining_class: + * @ufuncs: The Unicode-functions structure + * @unicode: The code point to query + * + * Retrieves the Canonical Combining Class (ccc) property + * of code point @unicode. + * + * Return value: The #hb_unicode_combining_class_t of @unicode * * Since: 0.9.2 **/ @@ -362,6 +578,13 @@ hb_unicode_combining_class (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_general_category: + * @ufuncs: The Unicode-functions structure + * @unicode: The code point to query + * + * Retrieves the General Category (gc) property + * of code point @unicode. + * + * Return value: The #hb_unicode_general_category_t of @unicode * * Since: 0.9.2 **/ @@ -371,6 +594,13 @@ hb_unicode_general_category (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_mirroring: + * @ufuncs: The Unicode-functions structure + * @unicode: The code point to query + * + * Retrieves the Bi-directional Mirroring Glyph code + * point defined for code point @unicode. + * + * Return value: The #hb_codepoint_t of the Mirroring Glyph for @unicode * * Since: 0.9.2 **/ @@ -380,6 +610,13 @@ hb_unicode_mirroring (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_script: + * @ufuncs: The Unicode-functions structure + * @unicode: The code point to query + * + * Retrieves the #hb_script_t script to which code + * point @unicode belongs. + * + * Return value: The #hb_script_t of @unicode * * Since: 0.9.2 **/ @@ -387,12 +624,40 @@ HB_EXTERN hb_script_t hb_unicode_script (hb_unicode_funcs_t *ufuncs, hb_codepoint_t unicode); +/** + * hb_unicode_compose: + * @ufuncs: The Unicode-functions structure + * @a: The first code point to compose + * @b: The second code point to compose + * @ab: (out): The composed code point + * + * Composes the code point sequence @a,@b by canonical equivalence into + * code point @ab. + * + * Return value: True is @a,@b composed, false otherwise + * + * Since: 0.9.2 + **/ HB_EXTERN hb_bool_t hb_unicode_compose (hb_unicode_funcs_t *ufuncs, hb_codepoint_t a, hb_codepoint_t b, hb_codepoint_t *ab); +/** + * hb_unicode_decompose: + * @ufuncs: The Unicode-functions structure + * @ab: The code point to decompose + * @a: (out): The first decomposed code point + * @b: (out): The second decomposed code point + * + * Decomposes code point @ab by canonical equivalence, into code points + * @a and @b. + * + * Return value: True if @ab decomposed, false otherwise + * + * Since: 0.9.2 + **/ HB_EXTERN hb_bool_t hb_unicode_decompose (hb_unicode_funcs_t *ufuncs, hb_codepoint_t ab, diff --git a/thirdparty/harfbuzz/src/hb-version.h b/thirdparty/harfbuzz/src/hb-version.h index 92d61b8cdb..da377b9df6 100644 --- a/thirdparty/harfbuzz/src/hb-version.h +++ b/thirdparty/harfbuzz/src/hb-version.h @@ -38,9 +38,9 @@ HB_BEGIN_DECLS #define HB_VERSION_MAJOR 2 #define HB_VERSION_MINOR 7 -#define HB_VERSION_MICRO 2 +#define HB_VERSION_MICRO 4 -#define HB_VERSION_STRING "2.7.2" +#define HB_VERSION_STRING "2.7.4" #define HB_VERSION_ATLEAST(major,minor,micro) \ ((major)*10000+(minor)*100+(micro) <= \ diff --git a/thirdparty/meshoptimizer/indexcodec.cpp b/thirdparty/meshoptimizer/indexcodec.cpp index eeb541e5be..5c35eb43ae 100644 --- a/thirdparty/meshoptimizer/indexcodec.cpp +++ b/thirdparty/meshoptimizer/indexcodec.cpp @@ -4,14 +4,6 @@ #include <assert.h> #include <string.h> -#ifndef TRACE -#define TRACE 0 -#endif - -#if TRACE -#include <stdio.h> -#endif - // This work is based on: // Fabian Giesen. Simple lossless index buffer compression & follow-up. 2013 // Conor Stokes. Vertex Cache Optimised Index Buffer Compression. 2014 @@ -167,38 +159,6 @@ static void writeTriangle(void* destination, size_t offset, size_t index_size, u } } -#if TRACE -static size_t sortTop16(unsigned char dest[16], size_t stats[256]) -{ - size_t destsize = 0; - - for (size_t i = 0; i < 256; ++i) - { - size_t j = 0; - for (; j < destsize; ++j) - { - if (stats[i] >= stats[dest[j]]) - { - if (destsize < 16) - destsize++; - - memmove(&dest[j + 1], &dest[j], destsize - 1 - j); - dest[j] = (unsigned char)i; - break; - } - } - - if (j == destsize && destsize < 16) - { - dest[destsize] = (unsigned char)i; - destsize++; - } - } - - return destsize; -} -#endif - } // namespace meshopt size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count) @@ -207,11 +167,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons assert(index_count % 3 == 0); -#if TRACE - size_t codestats[256] = {}; - size_t codeauxstats[256] = {}; -#endif - // the minimum valid encoding is header, 1 byte per triangle and a 16-byte codeaux table if (buffer_size < 1 + index_count / 3 + 16) return 0; @@ -275,10 +230,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons *code++ = (unsigned char)((fe << 4) | fec); -#if TRACE - codestats[code[-1]]++; -#endif - // note that we need to update the last index since free indices are delta-encoded if (fec == 15) encodeIndex(data, c, last), last = c; @@ -334,11 +285,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons *data++ = codeaux; } -#if TRACE - codestats[code[-1]]++; - codeauxstats[codeaux]++; -#endif - // note that we need to update the last index since free indices are delta-encoded if (fea == 15) encodeIndex(data, a, last), last = a; @@ -387,30 +333,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons assert(data >= buffer + index_count / 3 + 16); assert(data <= buffer + buffer_size); -#if TRACE - unsigned char codetop[16], codeauxtop[16]; - size_t codetopsize = sortTop16(codetop, codestats); - size_t codeauxtopsize = sortTop16(codeauxtop, codeauxstats); - - size_t sumcode = 0, sumcodeaux = 0; - for (size_t i = 0; i < 256; ++i) - sumcode += codestats[i], sumcodeaux += codeauxstats[i]; - - size_t acccode = 0, acccodeaux = 0; - - printf("code\t\t\t\t\tcodeaux\n"); - - for (size_t i = 0; i < codetopsize && i < codeauxtopsize; ++i) - { - acccode += codestats[codetop[i]]; - acccodeaux += codeauxstats[codeauxtop[i]]; - - printf("%2d: %02x = %d (%.1f%% ..%.1f%%)\t\t%2d: %02x = %d (%.1f%% ..%.1f%%)\n", - int(i), codetop[i], int(codestats[codetop[i]]), double(codestats[codetop[i]]) / double(sumcode) * 100, double(acccode) / double(sumcode) * 100, - int(i), codeauxtop[i], int(codeauxstats[codeauxtop[i]]), double(codeauxstats[codeauxtop[i]]) / double(sumcodeaux) * 100, double(acccodeaux) / double(sumcodeaux) * 100); - } -#endif - return data - buffer; } diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h index fde00f9c82..4071f0a371 100644 --- a/thirdparty/meshoptimizer/meshoptimizer.h +++ b/thirdparty/meshoptimizer/meshoptimizer.h @@ -239,7 +239,6 @@ MESHOPTIMIZER_API int meshopt_decodeVertexBuffer(void* destination, size_t verte /** * Vertex buffer filters * These functions can be used to filter output of meshopt_decodeVertexBuffer in-place. - * count must be aligned by 4 and stride is fixed for each function to facilitate SIMD implementation. * * meshopt_decodeFilterOct decodes octahedral encoding of a unit vector with K-bit (K <= 16) signed X/Y as an input; Z must store 1.0f. * Each component is stored as an 8-bit or 16-bit normalized integer; stride must be equal to 4 or 8. W is preserved as is. @@ -265,11 +264,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver * * destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!) * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer + * target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation + * result_error can be NULL; when it's not NULL, it will contain the resulting (relative) error after simplification */ -// -- GODOT start -- -//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error); -MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error); -// -- GODOT end -- +MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error); /** * Experimental: Mesh simplifier (sloppy) @@ -297,6 +295,14 @@ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destinati MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_vertex_count); /** + * Experimental: Returns the error scaling factor used by the simplifier to convert between absolute and relative extents + * + * Absolute error must be *divided* by the scaling factor before passing it to meshopt_simplify as target_error + * Relative error returned by meshopt_simplify via result_error must be *multiplied* by the scaling factor to get absolute error. + */ +MESHOPTIMIZER_EXPERIMENTAL float meshopt_simplifyScale(const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride); + +/** * Mesh stripifier * Converts a previously vertex cache optimized triangle list to triangle strip, stitching strips using restart index or degenerate triangles * Returns the number of indices in the resulting strip, with destination containing new index data @@ -525,7 +531,7 @@ inline size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_s template <typename T> inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const unsigned char* buffer, size_t buffer_size); template <typename T> -inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error); +inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error = 0); template <typename T> inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count); template <typename T> @@ -840,12 +846,12 @@ inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const } template <typename T> -inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error) +inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error) { meshopt_IndexAdapter<T> in(0, indices, index_count); meshopt_IndexAdapter<T> out(destination, 0, index_count); - return meshopt_simplify(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error); + return meshopt_simplify(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error, result_error); } template <typename T> diff --git a/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch b/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch deleted file mode 100644 index 1be38e45d2..0000000000 --- a/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch +++ /dev/null @@ -1,96 +0,0 @@ -diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h -index a442d103c8..fde00f9c82 100644 ---- a/thirdparty/meshoptimizer/meshoptimizer.h -+++ b/thirdparty/meshoptimizer/meshoptimizer.h -@@ -266,7 +266,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver - * destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!) - * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer - */ --MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error); -+// -- GODOT start -- -+//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error); -+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error); -+// -- GODOT end -- - - /** - * Experimental: Mesh simplifier (sloppy) -diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp -index bd523275ce..51cf634186 100644 ---- a/thirdparty/meshoptimizer/simplifier.cpp -+++ b/thirdparty/meshoptimizer/simplifier.cpp -@@ -1143,7 +1143,10 @@ unsigned int* meshopt_simplifyDebugLoop = 0; - unsigned int* meshopt_simplifyDebugLoopBack = 0; - #endif - --size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error) -+// -- GODOT start -- -+//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error) -+size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error) -+// -- GODOT end -- - { - using namespace meshopt; - -@@ -1198,10 +1201,13 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, - if (result != indices) - memcpy(result, indices, index_count * sizeof(unsigned int)); - -+// -- GODOT start -- - #if TRACE - size_t pass_count = 0; -- float worst_error = 0; -+ //float worst_error = 0; - #endif -+ float worst_error = 0; -+// -- GODOT end -- - - Collapse* edge_collapses = allocator.allocate<Collapse>(index_count); - unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count); -@@ -1213,6 +1219,12 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, - // target_error input is linear; we need to adjust it to match quadricError units - float error_limit = target_error * target_error; - -+// -- GODOT start -- -+ if (r_resulting_error) { -+ *r_resulting_error = 1.0; -+ } -+// -- GODOT end -- -+ - while (result_count > target_index_count) - { - size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop); -@@ -1257,7 +1269,8 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, - size_t new_count = remapIndexBuffer(result, result_count, collapse_remap); - assert(new_count < result_count); - --#if TRACE -+// -- GODOT start -- -+//#if TRACE - float pass_error = 0.f; - for (size_t i = 0; i < edge_collapse_count; ++i) - { -@@ -1267,15 +1280,24 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, - pass_error = c.error; - } - -- pass_count++; -+ //pass_count++; - worst_error = (worst_error < pass_error) ? pass_error : worst_error; - -+#if TRACE -+ pass_count++; - printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal); - #endif -+// -- GODOT end -- - - result_count = new_count; - } - -+// -- GODOT start -- -+ if (r_resulting_error) { -+ *r_resulting_error = sqrt(worst_error); -+ } -+// -- GODOT end -- -+ - #if TRACE - printf("passes: %d, worst error: %e\n", int(pass_count), worst_error); - #endif diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp index b195a8cb5d..5205b01172 100644 --- a/thirdparty/meshoptimizer/simplifier.cpp +++ b/thirdparty/meshoptimizer/simplifier.cpp @@ -6,7 +6,6 @@ #include <math.h> #include <string.h> - #ifndef TRACE #define TRACE 0 #endif @@ -15,6 +14,12 @@ #include <stdio.h> #endif +#if TRACE +#define TRACESTATS(i) stats[i]++; +#else +#define TRACESTATS(i) (void)0 +#endif + // This work is based on: // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997 // Michael Garland. Quadric-based polygonal surface simplification. 1999 @@ -26,28 +31,37 @@ namespace meshopt struct EdgeAdjacency { + struct Edge + { + unsigned int next; + unsigned int prev; + }; + unsigned int* counts; unsigned int* offsets; - unsigned int* data; + Edge* data; }; -static void buildEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator) +static void prepareEdgeAdjacency(EdgeAdjacency& adjacency, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator) { - size_t face_count = index_count / 3; - - // allocate arrays adjacency.counts = allocator.allocate<unsigned int>(vertex_count); adjacency.offsets = allocator.allocate<unsigned int>(vertex_count); - adjacency.data = allocator.allocate<unsigned int>(index_count); + adjacency.data = allocator.allocate<EdgeAdjacency::Edge>(index_count); +} + +static void updateEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, const unsigned int* remap) +{ + size_t face_count = index_count / 3; // fill edge counts memset(adjacency.counts, 0, vertex_count * sizeof(unsigned int)); for (size_t i = 0; i < index_count; ++i) { - assert(indices[i] < vertex_count); + unsigned int v = remap ? remap[indices[i]] : indices[i]; + assert(v < vertex_count); - adjacency.counts[indices[i]]++; + adjacency.counts[v]++; } // fill offset table @@ -66,9 +80,24 @@ static void buildEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* ind { unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2]; - adjacency.data[adjacency.offsets[a]++] = b; - adjacency.data[adjacency.offsets[b]++] = c; - adjacency.data[adjacency.offsets[c]++] = a; + if (remap) + { + a = remap[a]; + b = remap[b]; + c = remap[c]; + } + + adjacency.data[adjacency.offsets[a]].next = b; + adjacency.data[adjacency.offsets[a]].prev = c; + adjacency.offsets[a]++; + + adjacency.data[adjacency.offsets[b]].next = c; + adjacency.data[adjacency.offsets[b]].prev = a; + adjacency.offsets[b]++; + + adjacency.data[adjacency.offsets[c]].next = a; + adjacency.data[adjacency.offsets[c]].prev = b; + adjacency.offsets[c]++; } // fix offsets that have been disturbed by the previous pass @@ -209,10 +238,10 @@ const unsigned char kHasOpposite[Kind_Count][Kind_Count] = { static bool hasEdge(const EdgeAdjacency& adjacency, unsigned int a, unsigned int b) { unsigned int count = adjacency.counts[a]; - const unsigned int* data = adjacency.data + adjacency.offsets[a]; + const EdgeAdjacency::Edge* edges = adjacency.data + adjacency.offsets[a]; for (size_t i = 0; i < count; ++i) - if (data[i] == b) + if (edges[i].next == b) return true; return false; @@ -234,11 +263,11 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned unsigned int vertex = unsigned(i); unsigned int count = adjacency.counts[vertex]; - const unsigned int* data = adjacency.data + adjacency.offsets[vertex]; + const EdgeAdjacency::Edge* edges = adjacency.data + adjacency.offsets[vertex]; for (size_t j = 0; j < count; ++j) { - unsigned int target = data[j]; + unsigned int target = edges[j].next; if (!hasEdge(adjacency, target, vertex)) { @@ -249,10 +278,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned } #if TRACE - size_t lockedstats[4] = {}; -#define TRACELOCKED(i) lockedstats[i]++; -#else -#define TRACELOCKED(i) (void)0 + size_t stats[4] = {}; #endif for (size_t i = 0; i < vertex_count; ++i) @@ -278,7 +304,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned else { result[i] = Kind_Locked; - TRACELOCKED(0); + TRACESTATS(0); } } else if (wedge[wedge[i]] == i) @@ -299,20 +325,20 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned else { result[i] = Kind_Locked; - TRACELOCKED(1); + TRACESTATS(1); } } else { result[i] = Kind_Locked; - TRACELOCKED(2); + TRACESTATS(2); } } else { // more than one vertex maps to this one; we don't have classification available result[i] = Kind_Locked; - TRACELOCKED(3); + TRACESTATS(3); } } else @@ -325,7 +351,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned #if TRACE printf("locked: many open edges %d, disconnected seam %d, many seam edges %d, many wedges %d\n", - int(lockedstats[0]), int(lockedstats[1]), int(lockedstats[2]), int(lockedstats[3])); + int(stats[0]), int(stats[1]), int(stats[2]), int(stats[3])); #endif } @@ -333,11 +359,8 @@ struct Vector3 { float x, y, z; }; -// -- GODOT start -- -//static void rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) -static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) -// -- GODOT end -- +static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) { size_t vertex_stride_float = vertex_positions_stride / sizeof(float); @@ -348,9 +371,12 @@ static float rescalePositions(Vector3* result, const float* vertex_positions_dat { const float* v = vertex_positions_data + i * vertex_stride_float; - result[i].x = v[0]; - result[i].y = v[1]; - result[i].z = v[2]; + if (result) + { + result[i].x = v[0]; + result[i].y = v[1]; + result[i].z = v[2]; + } for (int j = 0; j < 3; ++j) { @@ -367,18 +393,19 @@ static float rescalePositions(Vector3* result, const float* vertex_positions_dat extent = (maxv[1] - minv[1]) < extent ? extent : (maxv[1] - minv[1]); extent = (maxv[2] - minv[2]) < extent ? extent : (maxv[2] - minv[2]); - float scale = extent == 0 ? 0.f : 1.f / extent; - - for (size_t i = 0; i < vertex_count; ++i) + if (result) { - result[i].x = (result[i].x - minv[0]) * scale; - result[i].y = (result[i].y - minv[1]) * scale; - result[i].z = (result[i].z - minv[2]) * scale; + float scale = extent == 0 ? 0.f : 1.f / extent; + + for (size_t i = 0; i < vertex_count; ++i) + { + result[i].x = (result[i].x - minv[0]) * scale; + result[i].y = (result[i].y - minv[1]) * scale; + result[i].z = (result[i].z - minv[2]) * scale; + } } -// -- GODOT start -- - return extent; -// -- GODOT end -- + return extent; } struct Quadric @@ -594,6 +621,48 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic } } +// does triangle ABC flip when C is replaced with D? +static bool hasTriangleFlip(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d) +{ + Vector3 eb = {b.x - a.x, b.y - a.y, b.z - a.z}; + Vector3 ec = {c.x - a.x, c.y - a.y, c.z - a.z}; + Vector3 ed = {d.x - a.x, d.y - a.y, d.z - a.z}; + + Vector3 nbc = {eb.y * ec.z - eb.z * ec.y, eb.z * ec.x - eb.x * ec.z, eb.x * ec.y - eb.y * ec.x}; + Vector3 nbd = {eb.y * ed.z - eb.z * ed.y, eb.z * ed.x - eb.x * ed.z, eb.x * ed.y - eb.y * ed.x}; + + return nbc.x * nbd.x + nbc.y * nbd.y + nbc.z * nbd.z < 0; +} + +static bool hasTriangleFlips(const EdgeAdjacency& adjacency, const Vector3* vertex_positions, const unsigned int* collapse_remap, unsigned int i0, unsigned int i1) +{ + assert(collapse_remap[i0] == i0); + assert(collapse_remap[i1] == i1); + + const Vector3& v0 = vertex_positions[i0]; + const Vector3& v1 = vertex_positions[i1]; + + const EdgeAdjacency::Edge* edges = &adjacency.data[adjacency.offsets[i0]]; + size_t count = adjacency.counts[i0]; + + for (size_t i = 0; i < count; ++i) + { + unsigned int a = collapse_remap[edges[i].next]; + unsigned int b = collapse_remap[edges[i].prev]; + + // skip triangles that get collapsed + // note: this is mathematically redundant as if either of these is true, the dot product in hasTriangleFlip should be 0 + if (a == i1 || b == i1) + continue; + + // early-out when at least one triangle flips due to a collapse + if (hasTriangleFlip(vertex_positions[a], vertex_positions[b], v0, v1)) + return true; + } + + return false; +} + static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices, size_t index_count, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop) { size_t collapse_count = 0; @@ -704,7 +773,7 @@ static void dumpEdgeCollapses(const Collapse* collapses, size_t collapse_count, for (int k0 = 0; k0 < Kind_Count; ++k0) for (int k1 = 0; k1 < Kind_Count; ++k1) if (ckinds[k0][k1]) - printf("collapses %d -> %d: %d, min error %e\n", k0, k1, int(ckinds[k0][k1]), cerrors[k0][k1]); + printf("collapses %d -> %d: %d, min error %e\n", k0, k1, int(ckinds[k0][k1]), ckinds[k0][k1] ? sqrtf(cerrors[k0][k1]) : 0.f); } static void dumpLockedCollapses(const unsigned int* indices, size_t index_count, const unsigned char* vertex_kind) @@ -772,22 +841,38 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse } } -static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, size_t triangle_collapse_goal, float error_goal, float error_limit) +static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error) { size_t edge_collapses = 0; size_t triangle_collapses = 0; + // most collapses remove 2 triangles; use this to establish a bound on the pass in terms of error limit + // note that edge_collapse_goal is an estimate; triangle_collapse_goal will be used to actually limit collapses + size_t edge_collapse_goal = triangle_collapse_goal / 2; + +#if TRACE + size_t stats[4] = {}; +#endif + for (size_t i = 0; i < collapse_count; ++i) { const Collapse& c = collapses[collapse_order[i]]; + TRACESTATS(0); + if (c.error > error_limit) break; - if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 10) + if (triangle_collapses >= triangle_collapse_goal) break; - if (triangle_collapses >= triangle_collapse_goal) + // we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked + // as they will share vertices with other successfull collapses, we need to increase the acceptable error by some factor + float error_goal = edge_collapse_goal < collapse_count ? 1.5f * collapses[collapse_order[edge_collapse_goal]].error : FLT_MAX; + + // on average, each collapse is expected to lock 6 other collapses; to avoid degenerate passes on meshes with odd + // topology, we only abort if we got over 1/6 collapses accordingly. + if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 6) break; unsigned int i0 = c.v0; @@ -800,7 +885,19 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* // it's important to not move the vertices twice since it complicates the tracking/remapping logic // it's important to not move other vertices towards a moved vertex to preserve error since we don't re-rank collapses mid-pass if (collapse_locked[r0] | collapse_locked[r1]) + { + TRACESTATS(1); + continue; + } + + if (hasTriangleFlips(adjacency, vertex_positions, collapse_remap, r0, r1)) + { + // adjust collapse goal since this collapse is invalid and shouldn't factor into error goal + edge_collapse_goal++; + + TRACESTATS(2); continue; + } assert(collapse_remap[r0] == r0); assert(collapse_remap[r1] == r1); @@ -842,8 +939,18 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* // border edges collapse 1 triangle, other edges collapse 2 or more triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2; edge_collapses++; + + result_error = result_error < c.error ? c.error : result_error; } +#if TRACE + float error_goal_perfect = edge_collapse_goal < collapse_count ? collapses[collapse_order[edge_collapse_goal]].error : 0.f; + + printf("removed %d triangles, error %e (goal %e); evaluated %d/%d collapses (done %d, skipped %d, invalid %d)\n", + int(triangle_collapses), sqrtf(result_error), sqrtf(error_goal_perfect), + int(stats[0]), int(collapse_count), int(edge_collapses), int(stats[1]), int(stats[2])); +#endif + return edge_collapses; } @@ -1151,10 +1258,7 @@ unsigned int* meshopt_simplifyDebugLoop = 0; unsigned int* meshopt_simplifyDebugLoopBack = 0; #endif -// -- GODOT start -- -//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error) -size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error) -// -- GODOT end -- +size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error) { using namespace meshopt; @@ -1169,7 +1273,8 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, // build adjacency information EdgeAdjacency adjacency = {}; - buildEdgeAdjacency(adjacency, indices, index_count, vertex_count, allocator); + prepareEdgeAdjacency(adjacency, index_count, vertex_count, allocator); + updateEdgeAdjacency(adjacency, indices, index_count, vertex_count, NULL); // build position remap that maps each vertex to the one with identical position unsigned int* remap = allocator.allocate<unsigned int>(vertex_count); @@ -1198,10 +1303,7 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, #endif Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count); -// -- GODOT start -- - //rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride); - float extent = rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride); -// -- GODOT end -- + rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride); Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count); memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric)); @@ -1212,13 +1314,9 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, if (result != indices) memcpy(result, indices, index_count * sizeof(unsigned int)); -// -- GODOT start -- #if TRACE size_t pass_count = 0; - //float worst_error = 0; #endif - float worst_error = 0; -// -- GODOT end -- Collapse* edge_collapses = allocator.allocate<Collapse>(index_count); unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count); @@ -1226,18 +1324,16 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, unsigned char* collapse_locked = allocator.allocate<unsigned char>(vertex_count); size_t result_count = index_count; + float result_error = 0; // target_error input is linear; we need to adjust it to match quadricError units float error_limit = target_error * target_error; -// -- GODOT start -- - if (r_resulting_error) { - *r_resulting_error = 1.0; - } -// -- GODOT end -- - while (result_count > target_index_count) { + // note: throughout the simplification process adjacency structure reflects welded topology for result-in-progress + updateEdgeAdjacency(adjacency, result, result_count, vertex_count, remap); + size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop); // no edges can be collapsed any more due to topology restrictions @@ -1252,23 +1348,18 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, sortEdgeCollapses(collapse_order, edge_collapses, edge_collapse_count); - // most collapses remove 2 triangles; use this to establish a bound on the pass in terms of error limit - // note that edge_collapse_goal is an estimate; triangle_collapse_goal will be used to actually limit collapses size_t triangle_collapse_goal = (result_count - target_index_count) / 3; - size_t edge_collapse_goal = triangle_collapse_goal / 2; - - // we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked - // as they will share vertices with other successfull collapses, we need to increase the acceptable error by this factor - const float kPassErrorBound = 1.5f; - - float error_goal = edge_collapse_goal < edge_collapse_count ? edge_collapses[collapse_order[edge_collapse_goal]].error * kPassErrorBound : FLT_MAX; for (size_t i = 0; i < vertex_count; ++i) collapse_remap[i] = unsigned(i); memset(collapse_locked, 0, vertex_count); - size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, triangle_collapse_goal, error_goal, error_limit); +#if TRACE + printf("pass %d: ", int(pass_count++)); +#endif + + size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error); // no edges can be collapsed any more due to hitting the error limit or triangle collapse limit if (collapses == 0) @@ -1280,37 +1371,11 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t new_count = remapIndexBuffer(result, result_count, collapse_remap); assert(new_count < result_count); -// -- GODOT start -- -//#if TRACE - float pass_error = 0.f; - for (size_t i = 0; i < edge_collapse_count; ++i) - { - Collapse& c = edge_collapses[collapse_order[i]]; - - if (collapse_remap[c.v0] == c.v1) - pass_error = c.error; - } - - //pass_count++; - worst_error = (worst_error < pass_error) ? pass_error : worst_error; - -#if TRACE - pass_count++; - printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal); -#endif -// -- GODOT end -- - result_count = new_count; } -// -- GODOT start -- - if (r_resulting_error) { - *r_resulting_error = sqrt(worst_error) * extent; - } -// -- GODOT end -- - #if TRACE - printf("passes: %d, worst error: %e\n", int(pass_count), worst_error); + printf("result: %d triangles, error: %e; total %d passes\n", int(result_count), sqrtf(result_error), int(pass_count)); #endif #if TRACE > 1 @@ -1328,6 +1393,10 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, memcpy(meshopt_simplifyDebugLoopBack, loopback, vertex_count * sizeof(unsigned int)); #endif + // result_error is quadratic; we need to remap it back to linear + if (out_result_error) + *out_result_error = sqrtf(result_error); + return result_count; } @@ -1560,3 +1629,15 @@ size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_pos return cell_count; } + +float meshopt_simplifyScale(const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride) +{ + using namespace meshopt; + + assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256); + assert(vertex_positions_stride % sizeof(float) == 0); + + float extent = rescalePositions(NULL, vertex_positions, vertex_count, vertex_positions_stride); + + return extent; +} diff --git a/thirdparty/meshoptimizer/vertexcodec.cpp b/thirdparty/meshoptimizer/vertexcodec.cpp index 784c9a13db..2cbfaac367 100644 --- a/thirdparty/meshoptimizer/vertexcodec.cpp +++ b/thirdparty/meshoptimizer/vertexcodec.cpp @@ -80,14 +80,6 @@ #include <wasm_simd128.h> #endif -#ifndef TRACE -#define TRACE 0 -#endif - -#if TRACE -#include <stdio.h> -#endif - #ifdef SIMD_WASM #define wasmx_splat_v32x4(v, i) wasm_v32x4_shuffle(v, v, i, i, i, i) #define wasmx_unpacklo_v8x16(a, b) wasm_v8x16_shuffle(a, b, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23) @@ -133,19 +125,6 @@ inline unsigned char unzigzag8(unsigned char v) return -(v & 1) ^ (v >> 1); } -#if TRACE -struct Stats -{ - size_t size; - size_t header; - size_t bitg[4]; - size_t bitb[4]; -}; - -Stats* bytestats; -Stats vertexstats[256]; -#endif - static bool encodeBytesGroupZero(const unsigned char* buffer) { for (size_t i = 0; i < kByteGroupSize; ++i) @@ -267,17 +246,8 @@ static unsigned char* encodeBytes(unsigned char* data, unsigned char* data_end, assert(data + best_size == next); data = next; - -#if TRACE > 1 - bytestats->bitg[bitslog2]++; - bytestats->bitb[bitslog2] += best_size; -#endif } -#if TRACE > 1 - bytestats->header += header_size; -#endif - return data; } @@ -306,19 +276,9 @@ static unsigned char* encodeVertexBlock(unsigned char* data, unsigned char* data vertex_offset += vertex_size; } -#if TRACE - const unsigned char* olddata = data; - bytestats = &vertexstats[k]; -#endif - data = encodeBytes(data, data_end, buffer, (vertex_count + kByteGroupSize - 1) & ~(kByteGroupSize - 1)); if (!data) return 0; - -#if TRACE - bytestats = 0; - vertexstats[k].size += data - olddata; -#endif } memcpy(last_vertex, &vertex_data[vertex_size * (vertex_count - 1)], vertex_size); @@ -1086,10 +1046,6 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con assert(vertex_size > 0 && vertex_size <= 256); assert(vertex_size % 4 == 0); -#if TRACE - memset(vertexstats, 0, sizeof(vertexstats)); -#endif - const unsigned char* vertex_data = static_cast<const unsigned char*>(vertices); unsigned char* data = buffer; @@ -1142,28 +1098,6 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con assert(data >= buffer + tail_size); assert(data <= buffer + buffer_size); -#if TRACE - size_t total_size = data - buffer; - - for (size_t k = 0; k < vertex_size; ++k) - { - const Stats& vsk = vertexstats[k]; - - printf("%2d: %d bytes\t%.1f%%\t%.1f bpv", int(k), int(vsk.size), double(vsk.size) / double(total_size) * 100, double(vsk.size) / double(vertex_count) * 8); - -#if TRACE > 1 - printf("\t\thdr %d bytes\tbit0 %d (%d bytes)\tbit1 %d (%d bytes)\tbit2 %d (%d bytes)\tbit3 %d (%d bytes)", - int(vsk.header), - int(vsk.bitg[0]), int(vsk.bitb[0]), - int(vsk.bitg[1]), int(vsk.bitb[1]), - int(vsk.bitg[2]), int(vsk.bitb[2]), - int(vsk.bitg[3]), int(vsk.bitb[3])); -#endif - - printf("\n"); - } -#endif - return data - buffer; } diff --git a/thirdparty/meshoptimizer/vertexfilter.cpp b/thirdparty/meshoptimizer/vertexfilter.cpp index e7ad2c9d39..39946f46ed 100644 --- a/thirdparty/meshoptimizer/vertexfilter.cpp +++ b/thirdparty/meshoptimizer/vertexfilter.cpp @@ -2,6 +2,7 @@ #include "meshoptimizer.h" #include <math.h> +#include <string.h> // The block below auto-detects SIMD ISA that can be used on the target platform #ifndef MESHOPTIMIZER_NO_SIMD @@ -159,6 +160,25 @@ static void decodeFilterExp(unsigned int* data, size_t count) #endif #if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM) +template <typename T> static void dispatchSimd(void (*process)(T*, size_t), T* data, size_t count, size_t stride) +{ + assert(stride <= 4); + + size_t count4 = count & ~size_t(3); + process(data, count4); + + if (count4 < count) + { + T tail[4 * 4] = {}; // max stride 4, max count 4 + size_t tail_size = (count - count4) * stride * sizeof(T); + assert(tail_size <= sizeof(tail)); + + memcpy(tail, data + count4 * stride, tail_size); + process(tail, count - count4); + memcpy(data + count4 * stride, tail, tail_size); + } +} + inline uint64_t rotateleft64(uint64_t v, int x) { #if defined(_MSC_VER) && !defined(__clang__) @@ -775,14 +795,13 @@ void meshopt_decodeFilterOct(void* buffer, size_t vertex_count, size_t vertex_si { using namespace meshopt; - assert(vertex_count % 4 == 0); assert(vertex_size == 4 || vertex_size == 8); #if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM) if (vertex_size == 4) - decodeFilterOctSimd(static_cast<signed char*>(buffer), vertex_count); + dispatchSimd(decodeFilterOctSimd, static_cast<signed char*>(buffer), vertex_count, 4); else - decodeFilterOctSimd(static_cast<short*>(buffer), vertex_count); + dispatchSimd(decodeFilterOctSimd, static_cast<short*>(buffer), vertex_count, 4); #else if (vertex_size == 4) decodeFilterOct(static_cast<signed char*>(buffer), vertex_count); @@ -795,12 +814,11 @@ void meshopt_decodeFilterQuat(void* buffer, size_t vertex_count, size_t vertex_s { using namespace meshopt; - assert(vertex_count % 4 == 0); assert(vertex_size == 8); (void)vertex_size; #if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM) - decodeFilterQuatSimd(static_cast<short*>(buffer), vertex_count); + dispatchSimd(decodeFilterQuatSimd, static_cast<short*>(buffer), vertex_count, 4); #else decodeFilterQuat(static_cast<short*>(buffer), vertex_count); #endif @@ -810,11 +828,10 @@ void meshopt_decodeFilterExp(void* buffer, size_t vertex_count, size_t vertex_si { using namespace meshopt; - assert(vertex_count % 4 == 0); assert(vertex_size % 4 == 0); #if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM) - decodeFilterExpSimd(static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4)); + dispatchSimd(decodeFilterExpSimd, static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4), 1); #else decodeFilterExp(static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4)); #endif diff --git a/thirdparty/misc/r128.h b/thirdparty/misc/r128.h index 1f7aab78fb..a345cc47ba 100644 --- a/thirdparty/misc/r128.h +++ b/thirdparty/misc/r128.h @@ -1,5 +1,5 @@ /* -r128.h: 128-bit (64.64) signed fixed-point arithmetic. Version 1.4.3 +r128.h: 128-bit (64.64) signed fixed-point arithmetic. Version 1.4.4 COMPILATION ----------- @@ -76,8 +76,8 @@ OTHER DEALINGS IN THE SOFTWARE. # include <stdint.h> # define R128_S32 int32_t # define R128_U32 uint32_t -# define R128_S64 int64_t -# define R128_U64 uint64_t +# define R128_S64 long long +# define R128_U64 unsigned long long # define R128_LIT_S64(x) x##ll # define R128_LIT_U64(x) x##ull #endif @@ -701,7 +701,7 @@ static R128_U32 r128__udiv64(R128_U32 nlo, R128_U32 nhi, R128_U32 d, R128_U32 *r return (R128_U32)(n64 / d); # endif } -#elif !defined(_M_X64) || defined(R128_STDC_ONLY) +#elif defined(R128_STDC_ONLY) || !R128_INTEL #define r128__umul64(a, b) ((a) * (R128_U64)(b)) static R128_U32 r128__udiv64(R128_U32 nlo, R128_U32 nhi, R128_U32 d, R128_U32 *rem) { @@ -799,7 +799,7 @@ static void r128__umul128(R128 *dst, R128_U64 a, R128_U64 b) // MSVC x64 provides neither inline assembly nor (pre-2019) a div intrinsic, so we do fake // "inline assembly" to avoid long division or outline assembly. #pragma code_seg(".text") -__declspec(allocate(".text")) static const unsigned char r128__udiv128Code[] = { +__declspec(allocate(".text") align(16)) static const unsigned char r128__udiv128Code[] = { 0x48, 0x8B, 0xC1, //mov rax, rcx 0x49, 0xF7, 0xF0, //div rax, r8 0x49, 0x89, 0x11, //mov qword ptr [r9], rdx diff --git a/thirdparty/misc/triangulator.cpp b/thirdparty/misc/triangulator.cpp index 75b2b064c4..d6b63c6638 100644 --- a/thirdparty/misc/triangulator.cpp +++ b/thirdparty/misc/triangulator.cpp @@ -665,7 +665,7 @@ int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, List<Triangul newdiagonal.index1 = 0; newdiagonal.index2 = n-1; diagonals.push_back(newdiagonal); - while(!diagonals.empty()) { + while(!diagonals.is_empty()) { diagonal = (diagonals.front()->get()); diagonals.pop_front(); bestvertex = dpstates[diagonal.index2][diagonal.index1].bestvertex; @@ -712,8 +712,8 @@ void TriangulatorPartition::UpdateState(long a, long b, long w, long i, long j, pairs->push_front(newdiagonal); dpstates[a][b].weight = w; } else { - if((!pairs->empty())&&(i <= pairs->front()->get().index1)) return; - while((!pairs->empty())&&(pairs->front()->get().index2 >= j)) pairs->pop_front(); + if((!pairs->is_empty())&&(i <= pairs->front()->get().index1)) return; + while((!pairs->is_empty())&&(pairs->front()->get().index2 >= j)) pairs->pop_front(); pairs->push_front(newdiagonal); } } @@ -771,7 +771,7 @@ void TriangulatorPartition::TypeB(long i, long j, long k, PartitionVertex *verti pairs = &(dpstates[j][k].pairs); iter = pairs->front(); - if((!pairs->empty())&&(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p))) { + if((!pairs->is_empty())&&(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p))) { lastiter = iter; while(iter!=NULL) { if(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p)) { @@ -906,12 +906,12 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, List<Tria newdiagonal.index1 = 0; newdiagonal.index2 = n-1; diagonals.push_front(newdiagonal); - while(!diagonals.empty()) { + while(!diagonals.is_empty()) { diagonal = (diagonals.front()->get()); diagonals.pop_front(); if((diagonal.index2 - diagonal.index1) <=1) continue; pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs); - if(pairs->empty()) { + if(pairs->is_empty()) { ret = 0; break; } @@ -926,7 +926,7 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, List<Tria if(iter->get().index1 != iter->get().index2) { pairs2 = &(dpstates[diagonal.index1][j].pairs); while(1) { - if(pairs2->empty()) { + if(pairs2->is_empty()) { ret = 0; break; } @@ -951,7 +951,7 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, List<Tria if(iter->get().index1 != iter->get().index2) { pairs2 = &(dpstates[j][diagonal.index2].pairs); while(1) { - if(pairs2->empty()) { + if(pairs2->is_empty()) { ret = 0; break; } @@ -981,7 +981,7 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, List<Tria newdiagonal.index1 = 0; newdiagonal.index2 = n-1; diagonals.push_front(newdiagonal); - while(!diagonals.empty()) { + while(!diagonals.is_empty()) { diagonal = (diagonals.front())->get(); diagonals.pop_front(); if((diagonal.index2 - diagonal.index1) <= 1) continue; @@ -992,7 +992,7 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, List<Tria indices.push_back(diagonal.index2); diagonals2.push_front(diagonal); - while(!diagonals2.empty()) { + while(!diagonals2.is_empty()) { diagonal = (diagonals2.front()->get()); diagonals2.pop_front(); if((diagonal.index2 - diagonal.index1) <= 1) continue; diff --git a/thirdparty/pcre2/AUTHORS b/thirdparty/pcre2/AUTHORS index 8d4e15a247..f001cb770e 100644 --- a/thirdparty/pcre2/AUTHORS +++ b/thirdparty/pcre2/AUTHORS @@ -2,13 +2,13 @@ THE MAIN PCRE2 LIBRARY CODE --------------------------- Written by: Philip Hazel -Email local part: ph10 -Email domain: cam.ac.uk +Email local part: Philip.Hazel +Email domain: gmail.com University of Cambridge Computing Service, Cambridge, England. -Copyright (c) 1997-2019 University of Cambridge +Copyright (c) 1997-2020 University of Cambridge All rights reserved @@ -19,7 +19,7 @@ Written by: Zoltan Herczeg Email local part: hzmester Emain domain: freemail.hu -Copyright(c) 2010-2019 Zoltan Herczeg +Copyright(c) 2010-2020 Zoltan Herczeg All rights reserved. @@ -30,7 +30,7 @@ Written by: Zoltan Herczeg Email local part: hzmester Emain domain: freemail.hu -Copyright(c) 2009-2019 Zoltan Herczeg +Copyright(c) 2009-2020 Zoltan Herczeg All rights reserved. #### diff --git a/thirdparty/pcre2/LICENCE b/thirdparty/pcre2/LICENCE index 142b3b3f9a..155d073127 100644 --- a/thirdparty/pcre2/LICENCE +++ b/thirdparty/pcre2/LICENCE @@ -20,13 +20,13 @@ THE BASIC LIBRARY FUNCTIONS --------------------------- Written by: Philip Hazel -Email local part: ph10 -Email domain: cam.ac.uk +Email local part: Philip.Hazel +Email domain: gmail.com University of Cambridge Computing Service, Cambridge, England. -Copyright (c) 1997-2019 University of Cambridge +Copyright (c) 1997-2020 University of Cambridge All rights reserved. @@ -37,7 +37,7 @@ Written by: Zoltan Herczeg Email local part: hzmester Email domain: freemail.hu -Copyright(c) 2010-2019 Zoltan Herczeg +Copyright(c) 2010-2020 Zoltan Herczeg All rights reserved. @@ -48,7 +48,7 @@ Written by: Zoltan Herczeg Email local part: hzmester Email domain: freemail.hu -Copyright(c) 2009-2019 Zoltan Herczeg +Copyright(c) 2009-2020 Zoltan Herczeg All rights reserved. diff --git a/thirdparty/pcre2/src/config.h b/thirdparty/pcre2/src/config.h index 787bb9c999..10f4104790 100644 --- a/thirdparty/pcre2/src/config.h +++ b/thirdparty/pcre2/src/config.h @@ -52,6 +52,9 @@ sure both macros are undefined; an emulation function will then be used. */ LF does in an ASCII/Unicode environment. */ /* #undef EBCDIC_NL25 */ +/* Define this if your compiler supports __attribute__((uninitialized)) */ +/* #undef HAVE_ATTRIBUTE_UNINITIALIZED */ + /* Define to 1 if you have the `bcopy' function. */ /* #undef HAVE_BCOPY */ @@ -76,6 +79,9 @@ sure both macros are undefined; an emulation function will then be used. */ /* Define to 1 if you have the <limits.h> header file. */ /* #undef HAVE_LIMITS_H */ +/* Define to 1 if you have the `memfd_create' function. */ +/* #undef HAVE_MEMFD_CREATE */ + /* Define to 1 if you have the `memmove' function. */ /* #undef HAVE_MEMMOVE */ @@ -218,7 +224,7 @@ sure both macros are undefined; an emulation function will then be used. */ #define PACKAGE_NAME "PCRE2" /* Define to the full name and version of this package. */ -#define PACKAGE_STRING "PCRE2 10.34" +#define PACKAGE_STRING "PCRE2 10.36" /* Define to the one symbol short name of this package. */ #define PACKAGE_TARNAME "pcre2" @@ -227,7 +233,7 @@ sure both macros are undefined; an emulation function will then be used. */ #define PACKAGE_URL "" /* Define to the version of this package. */ -#define PACKAGE_VERSION "10.34" +#define PACKAGE_VERSION "10.36" /* The value of PARENS_NEST_LIMIT specifies the maximum depth of nested parentheses (of any kind) in a pattern. This limits the amount of system @@ -352,7 +358,7 @@ sure both macros are undefined; an emulation function will then be used. */ #endif /* Version number of package */ -#define VERSION "10.34" +#define VERSION "10.36" /* Define to 1 if on MINIX. */ /* #undef _MINIX */ diff --git a/thirdparty/pcre2/src/pcre2.h b/thirdparty/pcre2/src/pcre2.h index cb9d61a35b..f204ec8180 100644 --- a/thirdparty/pcre2/src/pcre2.h +++ b/thirdparty/pcre2/src/pcre2.h @@ -5,7 +5,7 @@ /* This is the public header file for the PCRE library, second API, to be #included by applications that call PCRE2 functions. - Copyright (c) 2016-2019 University of Cambridge + Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -42,9 +42,9 @@ POSSIBILITY OF SUCH DAMAGE. /* The current PCRE version information. */ #define PCRE2_MAJOR 10 -#define PCRE2_MINOR 34 +#define PCRE2_MINOR 36 #define PCRE2_PRERELEASE -#define PCRE2_DATE 2019-11-21 +#define PCRE2_DATE 2020-12-04 /* When an application links to a PCRE DLL in Windows, the symbols that are imported have to be identified as such. When building PCRE2, the appropriate @@ -181,6 +181,9 @@ pcre2_jit_match() ignores the latter since it bypasses all sanity checks). */ #define PCRE2_SUBSTITUTE_OVERFLOW_LENGTH 0x00001000u /* pcre2_substitute() only */ #define PCRE2_NO_JIT 0x00002000u /* Not for pcre2_dfa_match() */ #define PCRE2_COPY_MATCHED_SUBJECT 0x00004000u +#define PCRE2_SUBSTITUTE_LITERAL 0x00008000u /* pcre2_substitute() only */ +#define PCRE2_SUBSTITUTE_MATCHED 0x00010000u /* pcre2_substitute() only */ +#define PCRE2_SUBSTITUTE_REPLACEMENT_ONLY 0x00020000u /* pcre2_substitute() only */ /* Options for pcre2_pattern_convert(). */ @@ -445,6 +448,7 @@ released, the numbers must not be changed. */ #define PCRE2_CONFIG_HEAPLIMIT 12 #define PCRE2_CONFIG_NEVER_BACKSLASH_C 13 #define PCRE2_CONFIG_COMPILED_WIDTHS 14 +#define PCRE2_CONFIG_TABLES_LENGTH 15 /* Types for code units in patterns and subject strings. */ diff --git a/thirdparty/pcre2/src/pcre2_auto_possess.c b/thirdparty/pcre2/src/pcre2_auto_possess.c index 5b95b9b8a8..c64cf856d1 100644 --- a/thirdparty/pcre2/src/pcre2_auto_possess.c +++ b/thirdparty/pcre2/src/pcre2_auto_possess.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -292,6 +292,7 @@ possessification, and if so, fills a list with its properties. Arguments: code points to start of expression utf TRUE if in UTF mode + ucp TRUE if in UCP mode fcc points to the case-flipping table list points to output list list[0] will be filled with the opcode @@ -304,7 +305,7 @@ Returns: points to the start of the next opcode if *code is accepted */ static PCRE2_SPTR -get_chr_property_list(PCRE2_SPTR code, BOOL utf, const uint8_t *fcc, +get_chr_property_list(PCRE2_SPTR code, BOOL utf, BOOL ucp, const uint8_t *fcc, uint32_t *list) { PCRE2_UCHAR c = *code; @@ -316,7 +317,8 @@ uint32_t chr; uint32_t *clist_dest; const uint32_t *clist_src; #else -(void)utf; /* Suppress "unused parameter" compiler warning */ +(void)utf; /* Suppress "unused parameter" compiler warnings */ +(void)ucp; #endif list[0] = c; @@ -396,7 +398,7 @@ switch(c) list[2] = chr; #ifdef SUPPORT_UNICODE - if (chr < 128 || (chr < 256 && !utf)) + if (chr < 128 || (chr < 256 && !utf && !ucp)) list[3] = fcc[chr]; else list[3] = UCD_OTHERCASE(chr); @@ -503,6 +505,7 @@ which case the base cannot be possessified. Arguments: code points to the byte code utf TRUE in UTF mode + ucp TRUE in UCP mode cb compile data block base_list the data list of the base opcode base_end the end of the base opcode @@ -512,7 +515,7 @@ Returns: TRUE if the auto-possessification is possible */ static BOOL -compare_opcodes(PCRE2_SPTR code, BOOL utf, const compile_block *cb, +compare_opcodes(PCRE2_SPTR code, BOOL utf, BOOL ucp, const compile_block *cb, const uint32_t *base_list, PCRE2_SPTR base_end, int *rec_limit) { PCRE2_UCHAR c; @@ -651,7 +654,7 @@ for(;;) while (*next_code == OP_ALT) { - if (!compare_opcodes(code, utf, cb, base_list, base_end, rec_limit)) + if (!compare_opcodes(code, utf, ucp, cb, base_list, base_end, rec_limit)) return FALSE; code = next_code + 1 + LINK_SIZE; next_code += GET(next_code, 1); @@ -672,7 +675,8 @@ for(;;) /* The bracket content will be checked by the OP_BRA/OP_CBRA case above. */ next_code += 1 + LINK_SIZE; - if (!compare_opcodes(next_code, utf, cb, base_list, base_end, rec_limit)) + if (!compare_opcodes(next_code, utf, ucp, cb, base_list, base_end, + rec_limit)) return FALSE; code += PRIV(OP_lengths)[c]; @@ -688,7 +692,7 @@ for(;;) /* We now have the next appropriate opcode to compare with the base. Check for a supported opcode, and load its properties. */ - code = get_chr_property_list(code, utf, cb->fcc, list); + code = get_chr_property_list(code, utf, ucp, cb->fcc, list); if (code == NULL) return FALSE; /* Unsupported */ /* If either opcode is a small character list, set pointers for comparing @@ -1100,7 +1104,6 @@ leaving the remainder of the pattern unpossessified. Arguments: code points to start of the byte code - utf TRUE in UTF mode cb compile data block Returns: 0 for success @@ -1108,13 +1111,15 @@ Returns: 0 for success */ int -PRIV(auto_possessify)(PCRE2_UCHAR *code, BOOL utf, const compile_block *cb) +PRIV(auto_possessify)(PCRE2_UCHAR *code, const compile_block *cb) { PCRE2_UCHAR c; PCRE2_SPTR end; PCRE2_UCHAR *repeat_opcode; uint32_t list[8]; int rec_limit = 1000; /* Was 10,000 but clang+ASAN uses a lot of stack. */ +BOOL utf = (cb->external_options & PCRE2_UTF) != 0; +BOOL ucp = (cb->external_options & PCRE2_UCP) != 0; for (;;) { @@ -1126,10 +1131,11 @@ for (;;) { c -= get_repeat_base(c) - OP_STAR; end = (c <= OP_MINUPTO) ? - get_chr_property_list(code, utf, cb->fcc, list) : NULL; + get_chr_property_list(code, utf, ucp, cb->fcc, list) : NULL; list[1] = c == OP_STAR || c == OP_PLUS || c == OP_QUERY || c == OP_UPTO; - if (end != NULL && compare_opcodes(end, utf, cb, list, end, &rec_limit)) + if (end != NULL && compare_opcodes(end, utf, ucp, cb, list, end, + &rec_limit)) { switch(c) { @@ -1181,11 +1187,11 @@ for (;;) if (c >= OP_CRSTAR && c <= OP_CRMINRANGE) { /* end must not be NULL. */ - end = get_chr_property_list(code, utf, cb->fcc, list); + end = get_chr_property_list(code, utf, ucp, cb->fcc, list); list[1] = (c & 1) == 0; - if (compare_opcodes(end, utf, cb, list, end, &rec_limit)) + if (compare_opcodes(end, utf, ucp, cb, list, end, &rec_limit)) { switch (c) { diff --git a/thirdparty/pcre2/src/pcre2_chartables.c b/thirdparty/pcre2/src/pcre2_chartables.c index 0e07edb494..861914d1ac 100644 --- a/thirdparty/pcre2/src/pcre2_chartables.c +++ b/thirdparty/pcre2/src/pcre2_chartables.c @@ -2,17 +2,21 @@ * Perl-Compatible Regular Expressions * *************************************************/ -/* This file was automatically written by the dftables auxiliary +/* This file was automatically written by the pcre2_dftables auxiliary program. It contains character tables that are used when no external tables are passed to PCRE2 by the application that calls it. The tables are used only for characters whose code values are less than 256. */ -/*The dftables program (which is distributed with PCRE2) can be used to -build alternative versions of this file. This is necessary if you are +/* This set of tables was written in the C locale. */ + +/* The pcre2_ftables program (which is distributed with PCRE2) can be used +to build alternative versions of this file. This is necessary if you are running in an EBCDIC environment, or if you want to default to a different -encoding, for example ISO-8859-1. When dftables is run, it creates these -tables in the current locale. This happens automatically if PCRE2 is -configured with --enable-rebuild-chartables. */ +encoding, for example ISO-8859-1. When pcre2_dftables is run, it creates +these tables in the "C" locale by default. This happens automatically if +PCRE2 is configured with --enable-rebuild-chartables. However, you can run +pcre2_dftables manually with the -L option to build tables using the LC_ALL +locale. */ /* The following #include is present because without it gcc 4.x may remove the array definition from the final binary if PCRE2 is built into a static @@ -102,54 +106,54 @@ const uint8_t PRIV(default_tables)[] = { /* This table contains bit maps for various character classes. Each map is 32 bytes long and the bits run from the least significant end of each byte. The classes that have their own maps are: space, xdigit, digit, upper, lower, word, -graph print, punct, and cntrl. Other classes are built from combinations. */ +graph, print, punct, and cntrl. Other classes are built from combinations. */ - 0x00,0x3e,0x00,0x00,0x01,0x00,0x00,0x00, + 0x00,0x3e,0x00,0x00,0x01,0x00,0x00,0x00, /* space */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, + 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, /* xdigit */ 0x7e,0x00,0x00,0x00,0x7e,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, + 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, /* digit */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* upper */ 0xfe,0xff,0xff,0x07,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* lower */ 0x00,0x00,0x00,0x00,0xfe,0xff,0xff,0x07, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, + 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, /* word */ 0xfe,0xff,0xff,0x87,0xfe,0xff,0xff,0x07, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0xfe,0xff,0xff,0xff, + 0x00,0x00,0x00,0x00,0xfe,0xff,0xff,0xff, /* graph */ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x7f, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff, + 0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff, /* print */ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x7f, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0xfe,0xff,0x00,0xfc, + 0x00,0x00,0x00,0x00,0xfe,0xff,0x00,0xfc, /* punct */ 0x01,0x00,0x00,0xf8,0x01,0x00,0x00,0x78, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00, + 0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00, /* cntrl */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, diff --git a/thirdparty/pcre2/src/pcre2_compile.c b/thirdparty/pcre2/src/pcre2_compile.c index f2e6b6b5bd..e811f12f02 100644 --- a/thirdparty/pcre2/src/pcre2_compile.c +++ b/thirdparty/pcre2/src/pcre2_compile.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -1202,7 +1202,7 @@ in the decoded tables. */ if ((code->flags & PCRE2_DEREF_TABLES) != 0) { - ref_count = (PCRE2_SIZE *)(code->tables + tables_length); + ref_count = (PCRE2_SIZE *)(code->tables + TABLES_LENGTH); (*ref_count)++; } @@ -1232,15 +1232,15 @@ if (newcode == NULL) return NULL; memcpy(newcode, code, code->blocksize); newcode->executable_jit = NULL; -newtables = code->memctl.malloc(tables_length + sizeof(PCRE2_SIZE), +newtables = code->memctl.malloc(TABLES_LENGTH + sizeof(PCRE2_SIZE), code->memctl.memory_data); if (newtables == NULL) { code->memctl.free((void *)newcode, code->memctl.memory_data); return NULL; } -memcpy(newtables, code->tables, tables_length); -ref_count = (PCRE2_SIZE *)(newtables + tables_length); +memcpy(newtables, code->tables, TABLES_LENGTH); +ref_count = (PCRE2_SIZE *)(newtables + TABLES_LENGTH); *ref_count = 1; newcode->tables = newtables; @@ -1270,7 +1270,7 @@ if (code != NULL) be freed when there are no more references to them. The *ref_count should always be > 0. */ - ref_count = (PCRE2_SIZE *)(code->tables + tables_length); + ref_count = (PCRE2_SIZE *)(code->tables + TABLES_LENGTH); if (*ref_count > 0) { (*ref_count)--; @@ -2344,7 +2344,7 @@ if (ptr > *nameptr + MAX_NAME_SIZE) *errorcodeptr = ERR48; goto FAILED; } -*namelenptr = ptr - *nameptr; +*namelenptr = (uint32_t)(ptr - *nameptr); /* Subpattern names must not be empty, and their terminator is checked here. (What follows a verb or alpha assertion name is checked separately.) */ @@ -3653,7 +3653,7 @@ while (ptr < ptrend) if (ptr >= ptrend) goto UNCLOSED_PARENTHESIS; /* If ( is not followed by ? it is either a capture or a special verb or an - alpha assertion. */ + alpha assertion or a positive non-atomic lookahead. */ if (*ptr != CHAR_QUESTION_MARK) { @@ -3685,10 +3685,10 @@ while (ptr < ptrend) break; /* Handle "alpha assertions" such as (*pla:...). Most of these are - synonyms for the historical symbolic assertions, but the script run ones - are new. They are distinguished by starting with a lower case letter. - Checking both ends of the alphabet makes this work in all character - codes. */ + synonyms for the historical symbolic assertions, but the script run and + non-atomic lookaround ones are new. They are distinguished by starting + with a lower case letter. Checking both ends of the alphabet makes this + work in all character codes. */ else if (CHMAX_255(c) && (cb->ctypes[c] & ctype_lcletter) != 0) { @@ -3747,9 +3747,7 @@ while (ptr < ptrend) goto POSITIVE_LOOK_AHEAD; case META_LOOKAHEAD_NA: - *parsed_pattern++ = meta; - ptr++; - goto POST_ASSERTION; + goto POSITIVE_NONATOMIC_LOOK_AHEAD; case META_LOOKAHEADNOT: goto NEGATIVE_LOOK_AHEAD; @@ -4333,6 +4331,7 @@ while (ptr < ptrend) { if (++ptr >= ptrend || !IS_DIGIT(*ptr)) goto BAD_VERSION_CONDITION; minor = (*ptr++ - CHAR_0) * 10; + if (ptr >= ptrend) goto BAD_VERSION_CONDITION; if (IS_DIGIT(*ptr)) minor += *ptr++ - CHAR_0; if (ptr >= ptrend || *ptr != CHAR_RIGHT_PARENTHESIS) goto BAD_VERSION_CONDITION; @@ -4438,6 +4437,12 @@ while (ptr < ptrend) ptr++; goto POST_ASSERTION; + case CHAR_ASTERISK: + POSITIVE_NONATOMIC_LOOK_AHEAD: /* Come from (?* */ + *parsed_pattern++ = META_LOOKAHEAD_NA; + ptr++; + goto POST_ASSERTION; + case CHAR_EXCLAMATION_MARK: NEGATIVE_LOOK_AHEAD: /* Come from (*nla: */ *parsed_pattern++ = META_LOOKAHEADNOT; @@ -4447,20 +4452,23 @@ while (ptr < ptrend) /* ---- Lookbehind assertions ---- */ - /* (?< followed by = or ! is a lookbehind assertion. Otherwise (?< is the - start of the name of a capturing group. */ + /* (?< followed by = or ! or * is a lookbehind assertion. Otherwise (?< + is the start of the name of a capturing group. */ case CHAR_LESS_THAN_SIGN: if (ptrend - ptr <= 1 || - (ptr[1] != CHAR_EQUALS_SIGN && ptr[1] != CHAR_EXCLAMATION_MARK)) + (ptr[1] != CHAR_EQUALS_SIGN && + ptr[1] != CHAR_EXCLAMATION_MARK && + ptr[1] != CHAR_ASTERISK)) { terminator = CHAR_GREATER_THAN_SIGN; goto DEFINE_NAME; } *parsed_pattern++ = (ptr[1] == CHAR_EQUALS_SIGN)? - META_LOOKBEHIND : META_LOOKBEHINDNOT; + META_LOOKBEHIND : (ptr[1] == CHAR_EXCLAMATION_MARK)? + META_LOOKBEHINDNOT : META_LOOKBEHIND_NA; - POST_LOOKBEHIND: /* Come from (*plb: (*naplb: and (*nlb: */ + POST_LOOKBEHIND: /* Come from (*plb: (*naplb: and (*nlb: */ *has_lookbehind = TRUE; offset = (PCRE2_SIZE)(ptr - cb->start_pattern - 2); PUTOFFSET(offset, parsed_pattern); @@ -4633,8 +4641,6 @@ while (ptr < ptrend) *parsed_pattern++ = META_KET; } - - if (top_nest == (nest_save *)(cb->start_workspace)) top_nest = NULL; else top_nest--; } @@ -4899,7 +4905,7 @@ range. */ if ((options & PCRE2_CASELESS) != 0) { #ifdef SUPPORT_UNICODE - if ((options & PCRE2_UTF) != 0) + if ((options & (PCRE2_UTF|PCRE2_UCP)) != 0) { int rc; uint32_t oc, od; @@ -5314,7 +5320,8 @@ dynamically as we process the pattern. */ #ifdef SUPPORT_UNICODE BOOL utf = (options & PCRE2_UTF) != 0; -#else /* No UTF support */ +BOOL ucp = (options & PCRE2_UCP) != 0; +#else /* No Unicode support */ BOOL utf = FALSE; #endif @@ -5559,12 +5566,12 @@ for (;; pptr++) zerofirstcu = firstcu; zerofirstcuflags = firstcuflags; - /* For caseless UTF mode, check whether this character has more than - one other case. If so, generate a special OP_NOTPROP item instead of + /* For caseless UTF or UCP mode, check whether this character has more + than one other case. If so, generate a special OP_NOTPROP item instead of OP_NOTI. */ #ifdef SUPPORT_UNICODE - if (utf && (options & PCRE2_CASELESS) != 0 && + if ((utf||ucp) && (options & PCRE2_CASELESS) != 0 && (d = UCD_CASESET(c)) != 0) { *code++ = OP_NOTPROP; @@ -5597,7 +5604,7 @@ for (;; pptr++) uint32_t d; #ifdef SUPPORT_UNICODE - if (utf && c > 127) d = UCD_OTHERCASE(c); else + if ((utf || ucp) && c > 127) d = UCD_OTHERCASE(c); else #endif { #if PCRE2_CODE_UNIT_WIDTH != 8 @@ -6671,23 +6678,11 @@ for (;; pptr++) } /* For a back reference, update the back reference map and the - maximum back reference. Then, for each group, we must check to - see if it is recursive, that is, it is inside the group that it - references. A flag is set so that the group can be made atomic. - */ + maximum back reference. */ cb->backref_map |= (groupnumber < 32)? (1u << groupnumber) : 1; if (groupnumber > cb->top_backref) cb->top_backref = groupnumber; - - for (oc = cb->open_caps; oc != NULL; oc = oc->next) - { - if (oc->number == groupnumber) - { - oc->flag = TRUE; - break; - } - } } } @@ -7081,15 +7076,18 @@ for (;; pptr++) previous[GET(previous, 1)] != OP_ALT) goto END_REPEAT; - /* There is no sense in actually repeating assertions. The only - potential use of repetition is in cases when the assertion is optional. - Therefore, if the minimum is greater than zero, just ignore the repeat. - If the maximum is not zero or one, set it to 1. */ + /* Perl allows all assertions to be quantified, and when they contain + capturing parentheses and/or are optional there are potential uses for + this feature. PCRE2 used to force the maximum quantifier to 1 on the + invalid grounds that further repetition was never useful. This was + always a bit pointless, since an assertion could be wrapped with a + repeated group to achieve the effect. General repetition is now + permitted, but if the maximum is unlimited it is set to one more than + the minimum. */ if (op_previous < OP_ONCE) /* Assertion */ { - if (repeat_min > 0) goto END_REPEAT; - if (repeat_max > 1) repeat_max = 1; + if (repeat_max == REPEAT_UNLIMITED) repeat_max = repeat_min + 1; } /* The case of a zero minimum is special because of the need to stick @@ -7682,19 +7680,6 @@ for (;; pptr++) cb->backref_map |= (meta_arg < 32)? (1u << meta_arg) : 1; if (meta_arg > cb->top_backref) cb->top_backref = meta_arg; - - /* Check to see if this back reference is recursive, that it, it - is inside the group that it references. A flag is set so that the - group can be made atomic. */ - - for (oc = cb->open_caps; oc != NULL; oc = oc->next) - { - if (oc->number == meta_arg) - { - oc->flag = TRUE; - break; - } - } break; @@ -7840,11 +7825,12 @@ for (;; pptr++) NORMAL_CHAR_SET: /* Character is already in meta */ matched_char = TRUE; - /* For caseless UTF mode, check whether this character has more than one - other case. If so, generate a special OP_PROP item instead of OP_CHARI. */ + /* For caseless UTF or UCP mode, check whether this character has more than + one other case. If so, generate a special OP_PROP item instead of OP_CHARI. + */ #ifdef SUPPORT_UNICODE - if (utf && (options & PCRE2_CASELESS) != 0) + if ((utf||ucp) && (options & PCRE2_CASELESS) != 0) { uint32_t caseset = UCD_CASESET(meta); if (caseset != 0) @@ -8053,7 +8039,6 @@ if (*code == OP_CBRA) capnumber = GET2(code, 1 + LINK_SIZE); capitem.number = capnumber; capitem.next = cb->open_caps; - capitem.flag = FALSE; capitem.assert_depth = cb->assert_depth; cb->open_caps = &capitem; } @@ -8182,26 +8167,9 @@ for (;;) PUT(code, 1, (int)(code - start_bracket)); code += 1 + LINK_SIZE; - /* If it was a capturing subpattern, check to see if it contained any - recursive back references. If so, we must wrap it in atomic brackets. In - any event, remove the block from the chain. */ + /* If it was a capturing subpattern, remove the block from the chain. */ - if (capnumber > 0) - { - if (cb->open_caps->flag) - { - (void)memmove(start_bracket + 1 + LINK_SIZE, start_bracket, - CU2BYTES(code - start_bracket)); - *start_bracket = OP_ONCE; - code += 1 + LINK_SIZE; - PUT(start_bracket, 1, (int)(code - start_bracket)); - *code = OP_KET; - PUT(code, 1, (int)(code - start_bracket)); - code += 1 + LINK_SIZE; - length += 2 + 2*LINK_SIZE; - } - cb->open_caps = cb->open_caps->next; - } + if (capnumber > 0) cb->open_caps = cb->open_caps->next; /* Set values to pass back */ @@ -8836,9 +8804,10 @@ memset(slot + IMM2_SIZE + length, 0, /* This function is called to skip parts of the parsed pattern when finding the length of a lookbehind branch. It is called after (*ACCEPT) and (*FAIL) to find -the end of the branch, it is called to skip over an internal lookaround, and it -is also called to skip to the end of a class, during which it will never -encounter nested groups (but there's no need to have special code for that). +the end of the branch, it is called to skip over an internal lookaround or +(DEFINE) group, and it is also called to skip to the end of a class, during +which it will never encounter nested groups (but there's no need to have +special code for that). When called to find the end of a branch or group, pptr must point to the first meta code inside the branch, not the branch-starting code. In other cases it @@ -9316,14 +9285,21 @@ for (;; pptr++) itemlength = grouplength; break; - /* Check nested groups - advance past the initial data for each type and - then seek a fixed length with get_grouplength(). */ + /* A (DEFINE) group is never obeyed inline and so it does not contribute to + the length of this branch. Skip from the following item to the next + unpaired ket. */ + + case META_COND_DEFINE: + pptr = parsed_skip(pptr + 1, PSKIP_KET); + break; + + /* Check other nested groups - advance past the initial data for each type + and then seek a fixed length with get_grouplength(). */ case META_COND_NAME: case META_COND_NUMBER: case META_COND_RNAME: case META_COND_RNUMBER: - case META_COND_DEFINE: pptr += 2 + SIZEOFFSET; goto CHECK_GROUP; @@ -9580,6 +9556,10 @@ for (; *pptr != META_END; pptr++) break; case META_COND_DEFINE: + pptr += SIZEOFFSET; + nestlevel++; + break; + case META_COND_NAME: case META_COND_NUMBER: case META_COND_RNAME: @@ -9660,6 +9640,7 @@ pcre2_compile(PCRE2_SPTR pattern, PCRE2_SIZE patlen, uint32_t options, int *errorptr, PCRE2_SIZE *erroroffset, pcre2_compile_context *ccontext) { BOOL utf; /* Set TRUE for UTF mode */ +BOOL ucp; /* Set TRUE for UCP mode */ BOOL has_lookbehind = FALSE; /* Set TRUE if a lookbehind is found */ BOOL zero_terminated; /* Set TRUE for zero-terminated pattern */ pcre2_real_code *re = NULL; /* What we will return */ @@ -9947,8 +9928,8 @@ if (utf) /* Check UCP lockout. */ -if ((cb.external_options & (PCRE2_UCP|PCRE2_NEVER_UCP)) == - (PCRE2_UCP|PCRE2_NEVER_UCP)) +ucp = (cb.external_options & PCRE2_UCP) != 0; +if (ucp && (cb.external_options & PCRE2_NEVER_UCP) != 0) { errorcode = ERR75; goto HAD_EARLY_ERROR; @@ -10324,7 +10305,7 @@ function call. */ if (errorcode == 0 && (re->overall_options & PCRE2_NO_AUTO_POSSESS) == 0) { PCRE2_UCHAR *temp = (PCRE2_UCHAR *)codestart; - if (PRIV(auto_possessify)(temp, utf, &cb) != 0) errorcode = ERR80; + if (PRIV(auto_possessify)(temp, &cb) != 0) errorcode = ERR80; } /* Failed to compile, or error while post-processing. */ @@ -10372,21 +10353,25 @@ if ((re->overall_options & PCRE2_NO_START_OPTIMIZE) == 0) if ((firstcuflags & REQ_CASELESS) != 0) { - if (firstcu < 128 || (!utf && firstcu < 255)) + if (firstcu < 128 || (!utf && !ucp && firstcu < 255)) { if (cb.fcc[firstcu] != firstcu) re->flags |= PCRE2_FIRSTCASELESS; } - /* The first code unit is > 128 in UTF mode, or > 255 otherwise. In - 8-bit UTF mode, codepoints in the range 128-255 are introductory code - points and cannot have another case. In 16-bit and 32-bit modes, we can - check wide characters when UTF (and therefore UCP) is supported. */ + /* The first code unit is > 128 in UTF or UCP mode, or > 255 otherwise. + In 8-bit UTF mode, codepoints in the range 128-255 are introductory code + points and cannot have another case, but if UCP is set they may do. */ -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - else if (firstcu <= MAX_UTF_CODE_POINT && +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + else if (ucp && !utf && UCD_OTHERCASE(firstcu) != firstcu) + re->flags |= PCRE2_FIRSTCASELESS; +#else + else if ((utf || ucp) && firstcu <= MAX_UTF_CODE_POINT && UCD_OTHERCASE(firstcu) != firstcu) re->flags |= PCRE2_FIRSTCASELESS; #endif +#endif /* SUPPORT_UNICODE */ } } @@ -10435,14 +10420,20 @@ if ((re->overall_options & PCRE2_NO_START_OPTIMIZE) == 0) if ((reqcuflags & REQ_CASELESS) != 0) { - if (reqcu < 128 || (!utf && reqcu < 255)) + if (reqcu < 128 || (!utf && !ucp && reqcu < 255)) { if (cb.fcc[reqcu] != reqcu) re->flags |= PCRE2_LASTCASELESS; } -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - else if (reqcu <= MAX_UTF_CODE_POINT && UCD_OTHERCASE(reqcu) != reqcu) - re->flags |= PCRE2_LASTCASELESS; +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + else if (ucp && !utf && UCD_OTHERCASE(reqcu) != reqcu) + re->flags |= PCRE2_LASTCASELESS; +#else + else if ((utf || ucp) && reqcu <= MAX_UTF_CODE_POINT && + UCD_OTHERCASE(reqcu) != reqcu) + re->flags |= PCRE2_LASTCASELESS; #endif +#endif /* SUPPORT_UNICODE */ } } } diff --git a/thirdparty/pcre2/src/pcre2_config.c b/thirdparty/pcre2/src/pcre2_config.c index e487b10220..5ef103caf7 100644 --- a/thirdparty/pcre2/src/pcre2_config.c +++ b/thirdparty/pcre2/src/pcre2_config.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2017 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -43,7 +43,8 @@ POSSIBILITY OF SUCH DAMAGE. #endif /* Save the configured link size, which is in bytes. In 16-bit and 32-bit modes -its value gets changed by pcre2_internal.h to be in code units. */ +its value gets changed by pcre2_intmodedep.h (included by pcre2_internal.h) to +be in code units. */ static int configured_link_size = LINK_SIZE; @@ -94,6 +95,7 @@ if (where == NULL) /* Requests a length */ case PCRE2_CONFIG_NEWLINE: case PCRE2_CONFIG_PARENSLIMIT: case PCRE2_CONFIG_STACKRECURSE: /* Obsolete */ + case PCRE2_CONFIG_TABLES_LENGTH: case PCRE2_CONFIG_UNICODE: return sizeof(uint32_t); @@ -191,6 +193,10 @@ switch (what) *((uint32_t *)where) = 0; break; + case PCRE2_CONFIG_TABLES_LENGTH: + *((uint32_t *)where) = TABLES_LENGTH; + break; + case PCRE2_CONFIG_UNICODE_VERSION: { #if defined SUPPORT_UNICODE diff --git a/thirdparty/pcre2/src/pcre2_dfa_match.c b/thirdparty/pcre2/src/pcre2_dfa_match.c index 7d8ffe8a3e..625695b7cb 100644 --- a/thirdparty/pcre2/src/pcre2_dfa_match.c +++ b/thirdparty/pcre2/src/pcre2_dfa_match.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -548,6 +548,7 @@ PCRE2_SPTR start_code = mb->start_code; #ifdef SUPPORT_UNICODE BOOL utf = (mb->poptions & PCRE2_UTF) != 0; +BOOL utf_or_ucp = utf || (mb->poptions & PCRE2_UCP) != 0; #else BOOL utf = FALSE; #endif @@ -2190,7 +2191,7 @@ for (;;) if (clen == 0) break; #ifdef SUPPORT_UNICODE - if (utf) + if (utf_or_ucp) { if (c == d) { ADD_NEW(state_offset + dlen + 1, 0); } else { @@ -2204,7 +2205,7 @@ for (;;) } else #endif /* SUPPORT_UNICODE */ - /* Not UTF mode */ + /* Not UTF or UCP mode */ { if (TABLE_GET(c, lcc, c) == TABLE_GET(d, lcc, d)) { ADD_NEW(state_offset + 2, 0); } @@ -2339,7 +2340,7 @@ for (;;) { uint32_t otherd; #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -2374,7 +2375,7 @@ for (;;) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -2417,7 +2418,7 @@ for (;;) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -2458,7 +2459,7 @@ for (;;) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -2491,7 +2492,7 @@ for (;;) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -2531,7 +2532,7 @@ for (;;) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -3526,10 +3527,15 @@ if ((re->flags & PCRE2_FIRSTSET) != 0) if ((re->flags & PCRE2_FIRSTCASELESS) != 0) { first_cu2 = TABLE_GET(first_cu, mb->tables + fcc_offset, first_cu); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (utf && first_cu > 127) +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + if (first_cu > 127 && !utf && (re->overall_options & PCRE2_UCP) != 0) + first_cu2 = (PCRE2_UCHAR)UCD_OTHERCASE(first_cu); +#else + if (first_cu > 127 && (utf || (re->overall_options & PCRE2_UCP) != 0)) first_cu2 = (PCRE2_UCHAR)UCD_OTHERCASE(first_cu); #endif +#endif /* SUPPORT_UNICODE */ } } else @@ -3545,9 +3551,15 @@ if ((re->flags & PCRE2_LASTSET) != 0) if ((re->flags & PCRE2_LASTCASELESS) != 0) { req_cu2 = TABLE_GET(req_cu, mb->tables + fcc_offset, req_cu); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (utf && req_cu > 127) req_cu2 = (PCRE2_UCHAR)UCD_OTHERCASE(req_cu); +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + if (req_cu > 127 && !utf && (re->overall_options & PCRE2_UCP) != 0) + req_cu2 = (PCRE2_UCHAR)UCD_OTHERCASE(req_cu); +#else + if (req_cu > 127 && (utf || (re->overall_options & PCRE2_UCP) != 0)) + req_cu2 = (PCRE2_UCHAR)UCD_OTHERCASE(req_cu); #endif +#endif /* SUPPORT_UNICODE */ } } diff --git a/thirdparty/pcre2/src/pcre2_internal.h b/thirdparty/pcre2/src/pcre2_internal.h index fe8ffe5c80..d8fad1e93b 100644 --- a/thirdparty/pcre2/src/pcre2_internal.h +++ b/thirdparty/pcre2/src/pcre2_internal.h @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -76,6 +76,17 @@ typedef int BOOL; #include <valgrind/memcheck.h> #endif +/* -ftrivial-auto-var-init support supports initializing all local variables +to avoid some classes of bug, but this can cause an unacceptable slowdown +for large on-stack arrays in hot functions. This macro lets us annotate +such arrays. */ + +#ifdef HAVE_ATTRIBUTE_UNINITIALIZED +#define PCRE2_KEEP_UNINITIALIZED __attribute__((uninitialized)) +#else +#define PCRE2_KEEP_UNINITIALIZED +#endif + /* Older versions of MSVC lack snprintf(). This define allows for warning/error-free compilation and testing with MSVC compilers back to at least MSVC 10/2010. Except for VC6 (which is missing some fundamentals and fails). */ @@ -579,7 +590,7 @@ total length of the tables. */ #define fcc_offset 256 /* Flip case */ #define cbits_offset 512 /* Character classes */ #define ctypes_offset (cbits_offset + cbit_length) /* Character types */ -#define tables_length (ctypes_offset + 256) +#define TABLES_LENGTH (ctypes_offset + 256) /* -------------------- Character and string names ------------------------ */ @@ -1759,13 +1770,11 @@ typedef struct pcre2_memctl { /* Structure for building a chain of open capturing subpatterns during compiling, so that instructions to close them can be compiled when (*ACCEPT) is -encountered. This is also used to identify subpatterns that contain recursive -back references to themselves, so that they can be made atomic. */ +encountered. */ typedef struct open_capitem { struct open_capitem *next; /* Chain link */ uint16_t number; /* Capture number */ - uint16_t flag; /* Set TRUE if recursive back ref */ uint16_t assert_depth; /* Assertion depth when opened */ } open_capitem; @@ -1954,7 +1963,7 @@ is available. */ #define _pcre2_was_newline PCRE2_SUFFIX(_pcre2_was_newline_) #define _pcre2_xclass PCRE2_SUFFIX(_pcre2_xclass_) -extern int _pcre2_auto_possessify(PCRE2_UCHAR *, BOOL, +extern int _pcre2_auto_possessify(PCRE2_UCHAR *, const compile_block *); extern int _pcre2_check_escape(PCRE2_SPTR *, PCRE2_SPTR, uint32_t *, int *, uint32_t, uint32_t, BOOL, compile_block *); diff --git a/thirdparty/pcre2/src/pcre2_jit_compile.c b/thirdparty/pcre2/src/pcre2_jit_compile.c index f564127c2a..1977d28aa5 100644 --- a/thirdparty/pcre2/src/pcre2_jit_compile.c +++ b/thirdparty/pcre2/src/pcre2_jit_compile.c @@ -223,6 +223,12 @@ enum control_types { type_then_trap = 1 }; +enum early_fail_types { + type_skip = 0, + type_fail = 1, + type_fail_range = 2 +}; + typedef int (SLJIT_FUNC *jit_function)(jit_arguments *args); /* The following structure is the key data type for the recursive @@ -405,8 +411,8 @@ typedef struct compiler_common { /* Fast forward skipping byte code pointer. */ PCRE2_SPTR fast_forward_bc_ptr; /* Locals used by fast fail optimization. */ - sljit_s32 fast_fail_start_ptr; - sljit_s32 fast_fail_end_ptr; + sljit_s32 early_fail_start_ptr; + sljit_s32 early_fail_end_ptr; /* Flipped and lower case tables. */ const sljit_u8 *fcc; @@ -476,7 +482,7 @@ typedef struct compiler_common { #ifdef SUPPORT_UNICODE BOOL utf; BOOL invalid_utf; - BOOL use_ucp; + BOOL ucp; /* Points to saving area for iref. */ sljit_s32 iref_ptr; jump_list *getucd; @@ -607,6 +613,8 @@ the start pointers when the end of the capturing group has not yet reached. */ sljit_emit_op1(compiler, (op), (dst), (dstw), (src), (srcw)) #define OP2(op, dst, dstw, src1, src1w, src2, src2w) \ sljit_emit_op2(compiler, (op), (dst), (dstw), (src1), (src1w), (src2), (src2w)) +#define OP_SRC(op, src, srcw) \ + sljit_emit_op_src(compiler, (op), (src), (srcw)) #define LABEL() \ sljit_emit_label(compiler) #define JUMP(type) \ @@ -823,7 +831,7 @@ the start pointers when the end of the capturing group has not yet reached. */ static PCRE2_SPTR bracketend(PCRE2_SPTR cc) { -SLJIT_ASSERT((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NOT) || (*cc >= OP_ONCE && *cc <= OP_SCOND)); +SLJIT_ASSERT((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NA) || (*cc >= OP_ONCE && *cc <= OP_SCOND)); do cc += GET(cc, 1); while (*cc == OP_ALT); SLJIT_ASSERT(*cc >= OP_KET && *cc <= OP_KETRPOS); cc += 1 + LINK_SIZE; @@ -833,7 +841,7 @@ return cc; static int no_alternatives(PCRE2_SPTR cc) { int count = 0; -SLJIT_ASSERT((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NOT) || (*cc >= OP_ONCE && *cc <= OP_SCOND)); +SLJIT_ASSERT((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NA) || (*cc >= OP_ONCE && *cc <= OP_SCOND)); do { cc += GET(cc, 1); @@ -918,6 +926,8 @@ switch(*cc) case OP_ASSERT_NOT: case OP_ASSERTBACK: case OP_ASSERTBACK_NOT: + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRA: @@ -1050,8 +1060,7 @@ switch(*cc) return cc + 1 + 2 + cc[1]; default: - /* Unsupported opcodes: OP_ASSERT_NA and OP_ASSERTBACK_NA */ - /* SLJIT_UNREACHABLE(); */ + SLJIT_UNREACHABLE(); return NULL; } } @@ -1061,6 +1070,7 @@ static BOOL check_opcode_types(compiler_common *common, PCRE2_SPTR cc, PCRE2_SPT int count; PCRE2_SPTR slot; PCRE2_SPTR assert_back_end = cc - 1; +PCRE2_SPTR assert_na_end = cc - 1; /* Calculate important variables (like stack size) and checks whether all opcodes are supported. */ while (cc < ccend) @@ -1087,6 +1097,14 @@ while (cc < ccend) cc += 1 + IMM2_SIZE; break; + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: + slot = bracketend(cc); + if (slot > assert_na_end) + assert_na_end = slot; + cc += 1 + LINK_SIZE; + break; + case OP_CBRAPOS: case OP_SCBRAPOS: common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] = 0; @@ -1154,6 +1172,9 @@ while (cc < ccend) case OP_COMMIT_ARG: case OP_PRUNE_ARG: + if (cc < assert_na_end) + return FALSE; + /* Fall through */ case OP_MARK: if (common->mark_ptr == 0) { @@ -1172,6 +1193,8 @@ while (cc < ccend) case OP_SKIP: if (cc < assert_back_end) common->has_skip_in_assert_back = TRUE; + if (cc < assert_na_end) + return FALSE; cc += 1; break; @@ -1180,9 +1203,19 @@ while (cc < ccend) common->has_skip_arg = TRUE; if (cc < assert_back_end) common->has_skip_in_assert_back = TRUE; + if (cc < assert_na_end) + return FALSE; cc += 1 + 2 + cc[1]; break; + case OP_PRUNE: + case OP_COMMIT: + case OP_ASSERT_ACCEPT: + if (cc < assert_na_end) + return FALSE; + cc++; + break; + default: cc = next_opcode(common, cc); if (cc == NULL) @@ -1193,183 +1226,355 @@ while (cc < ccend) return TRUE; } -static BOOL is_accelerated_repeat(PCRE2_SPTR cc) +#define EARLY_FAIL_ENHANCE_MAX (1 + 1) + +/* +start: + 0 - skip / early fail allowed + 1 - only early fail with range allowed + >1 - (start - 1) early fail is processed + +return: current number of iterators enhanced with fast fail +*/ +static int detect_early_fail(compiler_common *common, PCRE2_SPTR cc, int *private_data_start, sljit_s32 depth, int start) { -switch(*cc) - { - case OP_TYPESTAR: - case OP_TYPEMINSTAR: - case OP_TYPEPLUS: - case OP_TYPEMINPLUS: - case OP_TYPEPOSSTAR: - case OP_TYPEPOSPLUS: - return (cc[1] != OP_ANYNL && cc[1] != OP_EXTUNI); +PCRE2_SPTR next_alt; +PCRE2_SPTR end; +PCRE2_SPTR accelerated_start; +int result = 0; +int count; +BOOL fast_forward_allowed = TRUE; - case OP_STAR: - case OP_MINSTAR: - case OP_PLUS: - case OP_MINPLUS: - case OP_POSSTAR: - case OP_POSPLUS: +SLJIT_ASSERT(*cc == OP_ONCE || *cc == OP_BRA || *cc == OP_CBRA); +SLJIT_ASSERT(*cc != OP_CBRA || common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] != 0); +SLJIT_ASSERT(start < EARLY_FAIL_ENHANCE_MAX); - case OP_STARI: - case OP_MINSTARI: - case OP_PLUSI: - case OP_MINPLUSI: - case OP_POSSTARI: - case OP_POSPLUSI: +do + { + count = start; + next_alt = cc + GET(cc, 1); + cc += 1 + LINK_SIZE + ((*cc == OP_CBRA) ? IMM2_SIZE : 0); - case OP_NOTSTAR: - case OP_NOTMINSTAR: - case OP_NOTPLUS: - case OP_NOTMINPLUS: - case OP_NOTPOSSTAR: - case OP_NOTPOSPLUS: + while (TRUE) + { + accelerated_start = NULL; - case OP_NOTSTARI: - case OP_NOTMINSTARI: - case OP_NOTPLUSI: - case OP_NOTMINPLUSI: - case OP_NOTPOSSTARI: - case OP_NOTPOSPLUSI: - return TRUE; + switch(*cc) + { + case OP_SOD: + case OP_SOM: + case OP_SET_SOM: + case OP_NOT_WORD_BOUNDARY: + case OP_WORD_BOUNDARY: + case OP_EODN: + case OP_EOD: + case OP_CIRC: + case OP_CIRCM: + case OP_DOLL: + case OP_DOLLM: + /* Zero width assertions. */ + cc++; + continue; + + case OP_NOT_DIGIT: + case OP_DIGIT: + case OP_NOT_WHITESPACE: + case OP_WHITESPACE: + case OP_NOT_WORDCHAR: + case OP_WORDCHAR: + case OP_ANY: + case OP_ALLANY: + case OP_ANYBYTE: + case OP_NOT_HSPACE: + case OP_HSPACE: + case OP_NOT_VSPACE: + case OP_VSPACE: + fast_forward_allowed = FALSE; + cc++; + continue; - case OP_CLASS: - case OP_NCLASS: -#if defined SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH != 8 - case OP_XCLASS: - cc += (*cc == OP_XCLASS) ? GET(cc, 1) : (int)(1 + (32 / sizeof(PCRE2_UCHAR))); -#else - cc += (1 + (32 / sizeof(PCRE2_UCHAR))); + case OP_ANYNL: + case OP_EXTUNI: + fast_forward_allowed = FALSE; + if (count == 0) + count = 1; + cc++; + continue; + + case OP_NOTPROP: + case OP_PROP: + fast_forward_allowed = FALSE; + cc += 1 + 2; + continue; + + case OP_CHAR: + case OP_CHARI: + case OP_NOT: + case OP_NOTI: + fast_forward_allowed = FALSE; + cc += 2; +#ifdef SUPPORT_UNICODE + if (common->utf && HAS_EXTRALEN(cc[-1])) cc += GET_EXTRALEN(cc[-1]); #endif + continue; - switch(*cc) - { - case OP_CRSTAR: - case OP_CRMINSTAR: - case OP_CRPLUS: - case OP_CRMINPLUS: - case OP_CRPOSSTAR: - case OP_CRPOSPLUS: - return TRUE; - } - break; - } -return FALSE; -} + case OP_TYPESTAR: + case OP_TYPEMINSTAR: + case OP_TYPEPLUS: + case OP_TYPEMINPLUS: + case OP_TYPEPOSSTAR: + case OP_TYPEPOSPLUS: + /* The type or prop opcode is skipped in the next iteration. */ + cc += 1; -static SLJIT_INLINE BOOL detect_fast_forward_skip(compiler_common *common, int *private_data_start) -{ -PCRE2_SPTR cc = common->start; -PCRE2_SPTR end; + if (cc[0] != OP_ANYNL && cc[0] != OP_EXTUNI) + { + accelerated_start = cc - 1; + break; + } -/* Skip not repeated brackets. */ -while (TRUE) - { - switch(*cc) - { - case OP_SOD: - case OP_SOM: - case OP_SET_SOM: - case OP_NOT_WORD_BOUNDARY: - case OP_WORD_BOUNDARY: - case OP_EODN: - case OP_EOD: - case OP_CIRC: - case OP_CIRCM: - case OP_DOLL: - case OP_DOLLM: - /* Zero width assertions. */ - cc++; - continue; - } + if (count == 0) + count = 1; + fast_forward_allowed = FALSE; + continue; - if (*cc != OP_BRA && *cc != OP_CBRA) - break; + case OP_TYPEUPTO: + case OP_TYPEMINUPTO: + case OP_TYPEEXACT: + case OP_TYPEPOSUPTO: + cc += IMM2_SIZE; + /* Fall through */ + + case OP_TYPEQUERY: + case OP_TYPEMINQUERY: + case OP_TYPEPOSQUERY: + /* The type or prop opcode is skipped in the next iteration. */ + fast_forward_allowed = FALSE; + if (count == 0) + count = 1; + cc += 1; + continue; + + case OP_STAR: + case OP_MINSTAR: + case OP_PLUS: + case OP_MINPLUS: + case OP_POSSTAR: + case OP_POSPLUS: + + case OP_STARI: + case OP_MINSTARI: + case OP_PLUSI: + case OP_MINPLUSI: + case OP_POSSTARI: + case OP_POSPLUSI: + + case OP_NOTSTAR: + case OP_NOTMINSTAR: + case OP_NOTPLUS: + case OP_NOTMINPLUS: + case OP_NOTPOSSTAR: + case OP_NOTPOSPLUS: + + case OP_NOTSTARI: + case OP_NOTMINSTARI: + case OP_NOTPLUSI: + case OP_NOTMINPLUSI: + case OP_NOTPOSSTARI: + case OP_NOTPOSPLUSI: + accelerated_start = cc; + cc += 2; +#ifdef SUPPORT_UNICODE + if (common->utf && HAS_EXTRALEN(cc[-1])) cc += GET_EXTRALEN(cc[-1]); +#endif + break; - end = cc + GET(cc, 1); - if (*end != OP_KET || PRIVATE_DATA(end) != 0) - return FALSE; - if (*cc == OP_CBRA) - { - if (common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] == 0) - return FALSE; - cc += IMM2_SIZE; - } - cc += 1 + LINK_SIZE; - } + case OP_UPTO: + case OP_MINUPTO: + case OP_EXACT: + case OP_POSUPTO: + case OP_UPTOI: + case OP_MINUPTOI: + case OP_EXACTI: + case OP_POSUPTOI: + case OP_NOTUPTO: + case OP_NOTMINUPTO: + case OP_NOTEXACT: + case OP_NOTPOSUPTO: + case OP_NOTUPTOI: + case OP_NOTMINUPTOI: + case OP_NOTEXACTI: + case OP_NOTPOSUPTOI: + cc += IMM2_SIZE; + /* Fall through */ + + case OP_QUERY: + case OP_MINQUERY: + case OP_POSQUERY: + case OP_QUERYI: + case OP_MINQUERYI: + case OP_POSQUERYI: + case OP_NOTQUERY: + case OP_NOTMINQUERY: + case OP_NOTPOSQUERY: + case OP_NOTQUERYI: + case OP_NOTMINQUERYI: + case OP_NOTPOSQUERYI: + fast_forward_allowed = FALSE; + if (count == 0) + count = 1; + cc += 2; +#ifdef SUPPORT_UNICODE + if (common->utf && HAS_EXTRALEN(cc[-1])) cc += GET_EXTRALEN(cc[-1]); +#endif + continue; -if (is_accelerated_repeat(cc)) - { - common->fast_forward_bc_ptr = cc; - common->private_data_ptrs[(cc + 1) - common->start] = *private_data_start; - *private_data_start += sizeof(sljit_sw); - return TRUE; - } -return FALSE; -} + case OP_CLASS: + case OP_NCLASS: +#if defined SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH != 8 + case OP_XCLASS: + accelerated_start = cc; + cc += ((*cc == OP_XCLASS) ? GET(cc, 1) : (unsigned int)(1 + (32 / sizeof(PCRE2_UCHAR)))); +#else + accelerated_start = cc; + cc += (1 + (32 / sizeof(PCRE2_UCHAR))); +#endif -static SLJIT_INLINE void detect_fast_fail(compiler_common *common, PCRE2_SPTR cc, int *private_data_start, sljit_s32 depth) -{ - PCRE2_SPTR next_alt; + switch (*cc) + { + case OP_CRSTAR: + case OP_CRMINSTAR: + case OP_CRPLUS: + case OP_CRMINPLUS: + case OP_CRPOSSTAR: + case OP_CRPOSPLUS: + cc++; + break; - SLJIT_ASSERT(*cc == OP_BRA || *cc == OP_CBRA); + case OP_CRRANGE: + case OP_CRMINRANGE: + case OP_CRPOSRANGE: + cc += 2 * IMM2_SIZE; + /* Fall through */ + case OP_CRQUERY: + case OP_CRMINQUERY: + case OP_CRPOSQUERY: + cc++; + if (count == 0) + count = 1; + /* Fall through */ + default: + accelerated_start = NULL; + fast_forward_allowed = FALSE; + continue; + } + break; - if (*cc == OP_CBRA && common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] == 0) - return; + case OP_ONCE: + case OP_BRA: + case OP_CBRA: + end = cc + GET(cc, 1); - next_alt = bracketend(cc) - (1 + LINK_SIZE); - if (*next_alt != OP_KET || PRIVATE_DATA(next_alt) != 0) - return; + if (*end == OP_KET && PRIVATE_DATA(end) == 0) + { + if (*cc == OP_CBRA) + { + if (common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] == 0) + break; + cc += IMM2_SIZE; + } - do - { - next_alt = cc + GET(cc, 1); + cc += 1 + LINK_SIZE; + continue; + } - cc += 1 + LINK_SIZE + ((*cc == OP_CBRA) ? IMM2_SIZE : 0); + fast_forward_allowed = FALSE; + if (depth >= 4) + break; - while (TRUE) - { - switch(*cc) + end = bracketend(cc) - (1 + LINK_SIZE); + if (*end != OP_KET || PRIVATE_DATA(end) != 0) + break; + + if (*cc == OP_CBRA && common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] == 0) + break; + + count = detect_early_fail(common, cc, private_data_start, depth + 1, count); + if (count < EARLY_FAIL_ENHANCE_MAX) { - case OP_SOD: - case OP_SOM: - case OP_SET_SOM: - case OP_NOT_WORD_BOUNDARY: - case OP_WORD_BOUNDARY: - case OP_EODN: - case OP_EOD: - case OP_CIRC: - case OP_CIRCM: - case OP_DOLL: - case OP_DOLLM: - /* Zero width assertions. */ - cc++; + cc = end + (1 + LINK_SIZE); continue; } break; - } - if (depth > 0 && (*cc == OP_BRA || *cc == OP_CBRA)) - detect_fast_fail(common, cc, private_data_start, depth - 1); + case OP_KET: + SLJIT_ASSERT(PRIVATE_DATA(cc) == 0); + if (cc >= next_alt) + break; + cc += 1 + LINK_SIZE; + continue; + } - if (is_accelerated_repeat(cc)) + if (accelerated_start != NULL) { - common->private_data_ptrs[(cc + 1) - common->start] = *private_data_start; + if (count == 0) + { + count++; - if (common->fast_fail_start_ptr == 0) - common->fast_fail_start_ptr = *private_data_start; + if (fast_forward_allowed && *next_alt == OP_KET) + { + common->fast_forward_bc_ptr = accelerated_start; + common->private_data_ptrs[(accelerated_start + 1) - common->start] = ((*private_data_start) << 3) | type_skip; + *private_data_start += sizeof(sljit_sw); + } + else + { + common->private_data_ptrs[(accelerated_start + 1) - common->start] = ((*private_data_start) << 3) | type_fail; - *private_data_start += sizeof(sljit_sw); - common->fast_fail_end_ptr = *private_data_start; + if (common->early_fail_start_ptr == 0) + common->early_fail_start_ptr = *private_data_start; - if (*private_data_start > SLJIT_MAX_LOCAL_SIZE) - return; + *private_data_start += sizeof(sljit_sw); + common->early_fail_end_ptr = *private_data_start; + + if (*private_data_start > SLJIT_MAX_LOCAL_SIZE) + return EARLY_FAIL_ENHANCE_MAX; + } + } + else + { + common->private_data_ptrs[(accelerated_start + 1) - common->start] = ((*private_data_start) << 3) | type_fail_range; + + if (common->early_fail_start_ptr == 0) + common->early_fail_start_ptr = *private_data_start; + + *private_data_start += 2 * sizeof(sljit_sw); + common->early_fail_end_ptr = *private_data_start; + + if (*private_data_start > SLJIT_MAX_LOCAL_SIZE) + return EARLY_FAIL_ENHANCE_MAX; + } + + count++; + + if (count < EARLY_FAIL_ENHANCE_MAX) + continue; } - cc = next_alt; + break; } - while (*cc == OP_ALT); + + if (*cc != OP_ALT && *cc != OP_KET) + result = EARLY_FAIL_ENHANCE_MAX; + else if (result < count) + result = count; + + fast_forward_allowed = FALSE; + cc = next_alt; + } +while (*cc == OP_ALT); + +return result; } static int get_class_iterator_size(PCRE2_SPTR cc) @@ -1586,6 +1791,8 @@ while (cc < ccend) case OP_ASSERT_NOT: case OP_ASSERTBACK: case OP_ASSERTBACK_NOT: + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRAPOS: @@ -1627,57 +1834,57 @@ while (cc < ccend) case OP_BRAZERO: case OP_BRAMINZERO: case OP_BRAPOSZERO: - repeat_check = FALSE; size = 1; + repeat_check = FALSE; break; CASE_ITERATOR_PRIVATE_DATA_1 - space = 1; size = -2; + space = 1; break; CASE_ITERATOR_PRIVATE_DATA_2A - space = 2; size = -2; + space = 2; break; CASE_ITERATOR_PRIVATE_DATA_2B - space = 2; size = -(2 + IMM2_SIZE); + space = 2; break; CASE_ITERATOR_TYPE_PRIVATE_DATA_1 - space = 1; size = 1; + space = 1; break; CASE_ITERATOR_TYPE_PRIVATE_DATA_2A + size = 1; if (cc[1] != OP_ANYNL && cc[1] != OP_EXTUNI) space = 2; - size = 1; break; case OP_TYPEUPTO: + size = 1 + IMM2_SIZE; if (cc[1 + IMM2_SIZE] != OP_ANYNL && cc[1 + IMM2_SIZE] != OP_EXTUNI) space = 2; - size = 1 + IMM2_SIZE; break; case OP_TYPEMINUPTO: - space = 2; size = 1 + IMM2_SIZE; + space = 2; break; case OP_CLASS: case OP_NCLASS: - space = get_class_iterator_size(cc + size); size = 1 + 32 / sizeof(PCRE2_UCHAR); + space = get_class_iterator_size(cc + size); break; #if defined SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH != 8 case OP_XCLASS: - space = get_class_iterator_size(cc + size); size = GET(cc, 1); + space = get_class_iterator_size(cc + size); break; #endif @@ -2163,6 +2370,8 @@ while (cc < ccend) case OP_ASSERT_NOT: case OP_ASSERTBACK: case OP_ASSERTBACK_NOT: + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRAPOS: @@ -2487,6 +2696,8 @@ while (cc < ccend) case OP_ASSERT_NOT: case OP_ASSERTBACK: case OP_ASSERTBACK_NOT: + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRAPOS: @@ -2660,8 +2871,8 @@ while (cc < ccend) } if (common->control_head_ptr != 0 && !control_head_found) { - shared_srcw[0] = common->control_head_ptr; - shared_count = 1; + private_srcw[0] = common->control_head_ptr; + private_count = 1; control_head_found = TRUE; } cc += 1 + 2 + cc[1]; @@ -2671,8 +2882,8 @@ while (cc < ccend) SLJIT_ASSERT(common->control_head_ptr != 0); if (!control_head_found) { - shared_srcw[0] = common->control_head_ptr; - shared_count = 1; + private_srcw[0] = common->control_head_ptr; + private_count = 1; control_head_found = TRUE; } cc++; @@ -2756,7 +2967,7 @@ PCRE2_SPTR end = bracketend(cc); BOOL has_alternatives = cc[GET(cc, 1)] == OP_ALT; /* Assert captures then. */ -if (*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NOT) +if (*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NA) current_offset = NULL; /* Conditional block does not. */ if (*cc == OP_COND || *cc == OP_SCOND) @@ -2768,7 +2979,7 @@ if (has_alternatives) while (cc < end) { - if ((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NOT) || (*cc >= OP_ONCE && *cc <= OP_SCOND)) + if ((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NA) || (*cc >= OP_ONCE && *cc <= OP_SCOND)) cc = set_then_offsets(common, cc, current_offset); else { @@ -2938,16 +3149,54 @@ else } } -static SLJIT_INLINE void reset_fast_fail(compiler_common *common) +static SLJIT_INLINE void reset_early_fail(compiler_common *common) { DEFINE_COMPILER; +sljit_u32 size = (sljit_u32)(common->early_fail_end_ptr - common->early_fail_start_ptr); +sljit_u32 uncleared_size; +sljit_s32 src = SLJIT_IMM; sljit_s32 i; +struct sljit_label *loop; + +SLJIT_ASSERT(common->early_fail_start_ptr < common->early_fail_end_ptr); + +if (size == sizeof(sljit_sw)) + { + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), common->early_fail_start_ptr, SLJIT_IMM, 0); + return; + } + +if (sljit_get_register_index(TMP3) >= 0 && !sljit_has_cpu_feature(SLJIT_HAS_ZERO_REGISTER)) + { + OP1(SLJIT_MOV, TMP3, 0, SLJIT_IMM, 0); + src = TMP3; + } + +if (size <= 6 * sizeof(sljit_sw)) + { + for (i = common->early_fail_start_ptr; i < common->early_fail_end_ptr; i += sizeof(sljit_sw)) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), i, src, 0); + return; + } -SLJIT_ASSERT(common->fast_fail_start_ptr < common->fast_fail_end_ptr); +GET_LOCAL_BASE(TMP1, 0, common->early_fail_start_ptr); -OP2(SLJIT_SUB, TMP1, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); -for (i = common->fast_fail_start_ptr; i < common->fast_fail_end_ptr; i += sizeof(sljit_sw)) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), i, TMP1, 0); +uncleared_size = ((size / sizeof(sljit_sw)) % 3) * sizeof(sljit_sw); + +OP2(SLJIT_ADD, TMP2, 0, TMP1, 0, SLJIT_IMM, size - uncleared_size); + +loop = LABEL(); +OP1(SLJIT_MOV, SLJIT_MEM1(TMP1), 0, src, 0); +OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, 3 * sizeof(sljit_sw)); +OP1(SLJIT_MOV, SLJIT_MEM1(TMP1), -2 * (sljit_sw)sizeof(sljit_sw), src, 0); +OP1(SLJIT_MOV, SLJIT_MEM1(TMP1), -1 * (sljit_sw)sizeof(sljit_sw), src, 0); +CMPTO(SLJIT_LESS, TMP1, 0, TMP2, 0, loop); + +if (uncleared_size >= sizeof(sljit_sw)) + OP1(SLJIT_MOV, SLJIT_MEM1(TMP1), 0, src, 0); + +if (uncleared_size >= 2 * sizeof(sljit_sw)) + OP1(SLJIT_MOV, SLJIT_MEM1(TMP1), sizeof(sljit_sw), src, 0); } static SLJIT_INLINE void do_reset_match(compiler_common *common, int length) @@ -3193,16 +3442,19 @@ static SLJIT_INLINE BOOL char_has_othercase(compiler_common *common, PCRE2_SPTR unsigned int c; #ifdef SUPPORT_UNICODE -if (common->utf) +if (common->utf || common->ucp) { - GETCHAR(c, cc); - if (c > 127) + if (common->utf) { - return c != UCD_OTHERCASE(c); + GETCHAR(c, cc); } -#if PCRE2_CODE_UNIT_WIDTH != 8 + else + c = *cc; + + if (c > 127) + return c != UCD_OTHERCASE(c); + return common->fcc[c] != c; -#endif } else #endif @@ -3214,10 +3466,8 @@ static SLJIT_INLINE unsigned int char_othercase(compiler_common *common, unsigne { /* Returns with the othercase. */ #ifdef SUPPORT_UNICODE -if (common->utf && c > 127) - { +if ((common->utf || common->ucp) && c > 127) return UCD_OTHERCASE(c); - } #endif return TABLE_GET(c, common->fcc, c); } @@ -3231,15 +3481,19 @@ int n; #endif #ifdef SUPPORT_UNICODE -if (common->utf) +if (common->utf || common->ucp) { - GETCHAR(c, cc); + if (common->utf) + { + GETCHAR(c, cc); + } + else + c = *cc; + if (c <= 127) oc = common->fcc[c]; else - { oc = UCD_OTHERCASE(c); - } } else { @@ -4083,7 +4337,7 @@ jump = JUMP(SLJIT_NOT_ZERO); /* Two byte sequence. */ OP2(SLJIT_XOR, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3000); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump); OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1)); @@ -4096,7 +4350,7 @@ jump = JUMP(SLJIT_NOT_ZERO); /* Three byte sequence. */ OP2(SLJIT_XOR, TMP1, 0, TMP1, 0, SLJIT_IMM, 0xe0000); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Four byte sequence. */ JUMPHERE(jump); @@ -4106,7 +4360,7 @@ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(3)); OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6); OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f); OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfreadtype8(compiler_common *common) @@ -4131,18 +4385,18 @@ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 6); OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3f); OP2(SLJIT_OR, TMP2, 0, TMP2, 0, TMP1, 0); OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM1(TMP2), common->ctypes); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(compare); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* We only have types for characters less than 256. */ JUMPHERE(jump); OP1(SLJIT_MOV_U8, TMP2, 0, SLJIT_MEM1(TMP2), (sljit_sw)PRIV(utf8_table4) - 0xc0); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfreadchar_invalid(compiler_common *common) @@ -4182,7 +4436,7 @@ OP2(SLJIT_AND | SLJIT_SET_Z, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0x800); jump = JUMP(SLJIT_NOT_ZERO); OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump); @@ -4225,7 +4479,7 @@ if (has_cmov) } else exit_invalid[4] = CMP(SLJIT_LESS, TMP1, 0, SLJIT_IMM, 0x800); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump); @@ -4254,7 +4508,7 @@ else exit_invalid[6] = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x100000); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x10000); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(buffer_end_close); OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2)); @@ -4271,7 +4525,7 @@ exit_invalid[8] = CMP(SLJIT_GREATER_EQUAL, TMP2, 0, SLJIT_IMM, 0x40); OP2(SLJIT_AND | SLJIT_SET_Z, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0x800); jump = JUMP(SLJIT_NOT_ZERO); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Three-byte sequence. */ JUMPHERE(jump); @@ -4301,7 +4555,7 @@ for (i = 0; i < 11; i++) sljit_set_label(exit_invalid[i], exit_invalid_label); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfreadnewline_invalid(compiler_common *common) @@ -4324,7 +4578,14 @@ if (common->nltype != NLTYPE_ANY) /* All newlines are ascii, just skip intermediate octets. */ jump[0] = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); loop = LABEL(); - OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0)); + if (sljit_emit_mem(compiler, MOV_UCHAR | SLJIT_MEM_SUPP | SLJIT_MEM_POST, TMP2, SLJIT_MEM1(STR_PTR), IN_UCHARS(1)) == SLJIT_SUCCESS) + sljit_emit_mem(compiler, MOV_UCHAR | SLJIT_MEM_POST, TMP2, SLJIT_MEM1(STR_PTR), IN_UCHARS(1)); + else + { + OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0)); + OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + } + OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xc0); CMPTO(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, 0x80, loop); OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); @@ -4332,7 +4593,7 @@ if (common->nltype != NLTYPE_ANY) JUMPHERE(jump[0]); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); - sljit_emit_fast_return(compiler, RETURN_ADDR, 0); + OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); return; } @@ -4363,14 +4624,14 @@ JUMPHERE(jump[0]); JUMPHERE(jump[4]); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Two byte long newline: 0x85. */ JUMPHERE(jump[1]); CMPTO(SLJIT_NOT_EQUAL, TMP2, 0, SLJIT_IMM, 0x85, skip_start); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0x85); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Three byte long newlines: 0x2028 and 0x2029. */ JUMPHERE(jump[2]); @@ -4385,7 +4646,7 @@ CMPTO(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x40, skip_start); OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, 0x2000); OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfmoveback_invalid(compiler_common *common) @@ -4414,7 +4675,7 @@ jump = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x20); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 1); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Three-byte sequence. */ JUMPHERE(jump); @@ -4427,7 +4688,7 @@ jump = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x10); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 1); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Four-byte sequence. */ JUMPHERE(jump); @@ -4440,7 +4701,7 @@ exit_invalid[3] = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x05); exit_ok_label = LABEL(); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 1); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Two-byte sequence. */ JUMPHERE(buffer_start_close); @@ -4470,7 +4731,7 @@ sljit_set_label(exit_invalid[5], exit_invalid_label); sljit_set_label(exit_invalid[6], exit_invalid_label); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(3)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(exit_invalid[4]); /* -2 + 4 = 2 */ @@ -4481,7 +4742,7 @@ for (i = 0; i < 4; i++) sljit_set_label(exit_invalid[i], exit_invalid_label); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(4)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfpeakcharback(compiler_common *common) @@ -4518,7 +4779,7 @@ OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6); OP2(SLJIT_SUB, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x80); OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfpeakcharback_invalid(compiler_common *common) @@ -4548,7 +4809,7 @@ two_byte_entry = LABEL(); OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 6); /* If TMP1 is in 0x80-0xbf range, TMP1 is also increased by (0x2 << 6). */ OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump[1]); OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xc2 - 0x80); @@ -4586,7 +4847,7 @@ if (has_cmov) else exit_invalid[3] = CMP(SLJIT_LESS, TMP1, 0, SLJIT_IMM, 0x800); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump[1]); OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xe0 - 0x80); @@ -4612,7 +4873,7 @@ else exit_invalid[5] = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x100000); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x10000); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump[0]); OP2(SLJIT_SUB, TMP2, 0, TMP2, 0, SLJIT_IMM, IN_UCHARS(1)); @@ -4635,7 +4896,7 @@ OP2(SLJIT_SUB, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xe0); CMPTO(SLJIT_LESS, TMP2, 0, SLJIT_IMM, 0x10, three_byte_entry); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump[0]); exit_invalid[7] = CMP(SLJIT_GREATER, TMP2, 0, STR_PTR, 0); @@ -4650,7 +4911,7 @@ for (i = 0; i < 8; i++) sljit_set_label(exit_invalid[i], exit_invalid_label); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } #endif /* PCRE2_CODE_UNIT_WIDTH == 8 */ @@ -4680,13 +4941,13 @@ OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x10000); exit_invalid[2] = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x400); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(exit_invalid[0]); JUMPHERE(exit_invalid[1]); JUMPHERE(exit_invalid[2]); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfreadnewline_invalid(compiler_common *common) @@ -4713,12 +4974,12 @@ OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0x10000); OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, UCHAR_SHIFT); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(exit_invalid[0]); JUMPHERE(exit_invalid[1]); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfmoveback_invalid(compiler_common *common) @@ -4738,7 +4999,7 @@ exit_invalid[2] = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x400); OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 1); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(exit_invalid[0]); JUMPHERE(exit_invalid[1]); @@ -4746,7 +5007,7 @@ JUMPHERE(exit_invalid[2]); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfpeakcharback_invalid(compiler_common *common) @@ -4771,14 +5032,14 @@ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 10); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); JUMPHERE(jump); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(exit_invalid[0]); JUMPHERE(exit_invalid[1]); JUMPHERE(exit_invalid[2]); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } #endif /* PCRE2_CODE_UNIT_WIDTH == 16 */ @@ -4824,7 +5085,7 @@ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, UCD_BLOCK_SHIFT); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, (sljit_sw)PRIV(ucd_stage2)); OP1(SLJIT_MOV_U16, TMP2, 0, SLJIT_MEM2(TMP2, TMP1), 1); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_getucdtype(compiler_common *common) @@ -4871,7 +5132,7 @@ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 2); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM2(TMP1, TMP2), 1); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } #endif /* SUPPORT_UNICODE */ @@ -5159,6 +5420,8 @@ while (TRUE) case OP_ASSERT_NOT: case OP_ASSERTBACK: case OP_ASSERTBACK_NOT: + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: cc = bracketend(cc); continue; @@ -5458,7 +5721,12 @@ while (TRUE) #endif { chr = *cc; - othercase[0] = TABLE_GET(chr, common->fcc, chr); +#ifdef SUPPORT_UNICODE + if (common->ucp && chr > 127) + othercase[0] = UCD_OTHERCASE(chr); + else +#endif + othercase[0] = TABLE_GET(chr, common->fcc, chr); } } else @@ -5887,8 +6155,8 @@ oc = first_char; if ((common->re->flags & PCRE2_FIRSTCASELESS) != 0) { oc = TABLE_GET(first_char, common->fcc, first_char); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (first_char > 127 && common->utf) +#if defined SUPPORT_UNICODE + if (first_char > 127 && (common->utf || common->ucp)) oc = UCD_OTHERCASE(first_char); #endif } @@ -5900,9 +6168,9 @@ static SLJIT_INLINE void fast_forward_newline(compiler_common *common) { DEFINE_COMPILER; struct sljit_label *loop; -struct sljit_jump *lastchar; +struct sljit_jump *lastchar = NULL; struct sljit_jump *firstchar; -struct sljit_jump *quit; +struct sljit_jump *quit = NULL; struct sljit_jump *foundcr = NULL; struct sljit_jump *notfoundnl; jump_list *newline = NULL; @@ -5915,39 +6183,71 @@ if (common->match_end_ptr != 0) if (common->nltype == NLTYPE_FIXED && common->newline > 255) { - lastchar = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); - if (HAS_VIRTUAL_REGISTERS) +#ifdef JIT_HAS_FAST_FORWARD_CHAR_PAIR_SIMD + if (JIT_HAS_FAST_FORWARD_CHAR_PAIR_SIMD && common->mode == PCRE2_JIT_COMPLETE) { - OP1(SLJIT_MOV, TMP1, 0, ARGUMENTS, 0); - OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, str)); - OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, begin)); + if (HAS_VIRTUAL_REGISTERS) + { + OP1(SLJIT_MOV, TMP1, 0, ARGUMENTS, 0); + OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, str)); + OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, begin)); + } + else + { + OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, str)); + OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, begin)); + } + firstchar = CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, TMP2, 0); + + OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + OP2(SLJIT_SUB | SLJIT_SET_Z, SLJIT_UNUSED, 0, STR_PTR, 0, TMP1, 0); + OP_FLAGS(SLJIT_MOV, TMP1, 0, SLJIT_NOT_EQUAL); +#if PCRE2_CODE_UNIT_WIDTH == 16 || PCRE2_CODE_UNIT_WIDTH == 32 + OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, UCHAR_SHIFT); +#endif + OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, TMP1, 0); + + fast_forward_char_pair_simd(common, 1, common->newline & 0xff, common->newline & 0xff, 0, (common->newline >> 8) & 0xff, (common->newline >> 8) & 0xff); + OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2)); } else +#endif /* JIT_HAS_FAST_FORWARD_CHAR_PAIR_SIMD */ { - OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, str)); - OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, begin)); - } - firstchar = CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, TMP2, 0); + lastchar = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); + if (HAS_VIRTUAL_REGISTERS) + { + OP1(SLJIT_MOV, TMP1, 0, ARGUMENTS, 0); + OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, str)); + OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, begin)); + } + else + { + OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, str)); + OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, begin)); + } + firstchar = CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, TMP2, 0); - OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, IN_UCHARS(2)); - OP2(SLJIT_SUB | SLJIT_SET_GREATER_EQUAL, SLJIT_UNUSED, 0, STR_PTR, 0, TMP1, 0); - OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_GREATER_EQUAL); + OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, IN_UCHARS(2)); + OP2(SLJIT_SUB | SLJIT_SET_GREATER_EQUAL, SLJIT_UNUSED, 0, STR_PTR, 0, TMP1, 0); + OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_GREATER_EQUAL); #if PCRE2_CODE_UNIT_WIDTH == 16 || PCRE2_CODE_UNIT_WIDTH == 32 - OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, UCHAR_SHIFT); + OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, UCHAR_SHIFT); #endif - OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, TMP2, 0); + OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, TMP2, 0); - loop = LABEL(); - OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); - quit = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); - OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(-2)); - OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(-1)); - CMPTO(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, (common->newline >> 8) & 0xff, loop); - CMPTO(SLJIT_NOT_EQUAL, TMP2, 0, SLJIT_IMM, common->newline & 0xff, loop); + loop = LABEL(); + OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + quit = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); + OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(-2)); + OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(-1)); + CMPTO(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, (common->newline >> 8) & 0xff, loop); + CMPTO(SLJIT_NOT_EQUAL, TMP2, 0, SLJIT_IMM, common->newline & 0xff, loop); + + JUMPHERE(quit); + JUMPHERE(lastchar); + } - JUMPHERE(quit); JUMPHERE(firstchar); - JUMPHERE(lastchar); if (common->match_end_ptr != 0) OP1(SLJIT_MOV, STR_END, 0, TMP3, 0); @@ -5964,22 +6264,59 @@ else /* Example: match /^/ to \r\n from offset 1. */ firstchar = CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, TMP2, 0); -move_back(common, NULL, FALSE); + +if (common->nltype == NLTYPE_ANY) + move_back(common, NULL, FALSE); +else + OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); loop = LABEL(); common->ff_newline_shortcut = loop; -read_char(common, common->nlmin, common->nlmax, NULL, READ_CHAR_NEWLINE); -lastchar = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); -if (common->nltype == NLTYPE_ANY || common->nltype == NLTYPE_ANYCRLF) - foundcr = CMP(SLJIT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_CR); -check_newlinechar(common, common->nltype, &newline, FALSE); -set_jumps(newline, loop); +#ifdef JIT_HAS_FAST_FORWARD_CHAR_SIMD +if (JIT_HAS_FAST_FORWARD_CHAR_SIMD && (common->nltype == NLTYPE_FIXED || common->nltype == NLTYPE_ANYCRLF)) + { + if (common->nltype == NLTYPE_ANYCRLF) + { + fast_forward_char_simd(common, CHAR_CR, CHAR_LF, 0); + if (common->mode != PCRE2_JIT_COMPLETE) + lastchar = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); + + OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), 0); + OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + quit = CMP(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_CR); + } + else + { + fast_forward_char_simd(common, common->newline, common->newline, 0); + + OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + if (common->mode != PCRE2_JIT_COMPLETE) + { + OP2(SLJIT_SUB | SLJIT_SET_GREATER, SLJIT_UNUSED, 0, STR_PTR, 0, STR_END, 0); + CMOV(SLJIT_GREATER, STR_PTR, STR_END, 0); + } + } + } +else +#endif /* JIT_HAS_FAST_FORWARD_CHAR_SIMD */ + { + read_char(common, common->nlmin, common->nlmax, NULL, READ_CHAR_NEWLINE); + lastchar = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); + if (common->nltype == NLTYPE_ANY || common->nltype == NLTYPE_ANYCRLF) + foundcr = CMP(SLJIT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_CR); + check_newlinechar(common, common->nltype, &newline, FALSE); + set_jumps(newline, loop); + } if (common->nltype == NLTYPE_ANY || common->nltype == NLTYPE_ANYCRLF) { - quit = JUMP(SLJIT_JUMP); - JUMPHERE(foundcr); + if (quit == NULL) + { + quit = JUMP(SLJIT_JUMP); + JUMPHERE(foundcr); + } + notfoundnl = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), 0); OP2(SLJIT_SUB | SLJIT_SET_Z, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, CHAR_NL); @@ -5991,7 +6328,9 @@ if (common->nltype == NLTYPE_ANY || common->nltype == NLTYPE_ANYCRLF) JUMPHERE(notfoundnl); JUMPHERE(quit); } -JUMPHERE(lastchar); + +if (lastchar) + JUMPHERE(lastchar); JUMPHERE(firstchar); if (common->match_end_ptr != 0) @@ -6072,67 +6411,80 @@ if (common->match_end_ptr != 0) OP1(SLJIT_MOV, STR_END, 0, RETURN_ADDR, 0); } -static SLJIT_INLINE struct sljit_jump *search_requested_char(compiler_common *common, PCRE2_UCHAR req_char, BOOL caseless, BOOL has_firstchar) +static SLJIT_INLINE jump_list *search_requested_char(compiler_common *common, PCRE2_UCHAR req_char, BOOL caseless, BOOL has_firstchar) { DEFINE_COMPILER; struct sljit_label *loop; struct sljit_jump *toolong; -struct sljit_jump *alreadyfound; +struct sljit_jump *already_found; struct sljit_jump *found; -struct sljit_jump *foundoc = NULL; -struct sljit_jump *notfound; +struct sljit_jump *found_oc = NULL; +jump_list *not_found = NULL; sljit_u32 oc, bit; SLJIT_ASSERT(common->req_char_ptr != 0); -OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(SLJIT_SP), common->req_char_ptr); -OP2(SLJIT_ADD, TMP1, 0, STR_PTR, 0, SLJIT_IMM, REQ_CU_MAX); -toolong = CMP(SLJIT_LESS, TMP1, 0, STR_END, 0); -alreadyfound = CMP(SLJIT_LESS, STR_PTR, 0, TMP2, 0); +OP2(SLJIT_ADD, TMP2, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(REQ_CU_MAX) * 100); +OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), common->req_char_ptr); +toolong = CMP(SLJIT_LESS, TMP2, 0, STR_END, 0); +already_found = CMP(SLJIT_LESS, STR_PTR, 0, TMP1, 0); if (has_firstchar) OP2(SLJIT_ADD, TMP1, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); else OP1(SLJIT_MOV, TMP1, 0, STR_PTR, 0); -loop = LABEL(); -notfound = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, STR_END, 0); - -OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(TMP1), 0); oc = req_char; if (caseless) { oc = TABLE_GET(req_char, common->fcc, req_char); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (req_char > 127 && common->utf) +#if defined SUPPORT_UNICODE + if (req_char > 127 && (common->utf || common->ucp)) oc = UCD_OTHERCASE(req_char); #endif } -if (req_char == oc) - found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char); + +#ifdef JIT_HAS_FAST_REQUESTED_CHAR_SIMD +if (JIT_HAS_FAST_REQUESTED_CHAR_SIMD) + { + not_found = fast_requested_char_simd(common, req_char, oc); + } else +#endif { - bit = req_char ^ oc; - if (is_powerof2(bit)) - { - OP2(SLJIT_OR, TMP2, 0, TMP2, 0, SLJIT_IMM, bit); - found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char | bit); - } + loop = LABEL(); + add_jump(compiler, ¬_found, CMP(SLJIT_GREATER_EQUAL, TMP1, 0, STR_END, 0)); + + OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(TMP1), 0); + + if (req_char == oc) + found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char); else { - found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char); - foundoc = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, oc); + bit = req_char ^ oc; + if (is_powerof2(bit)) + { + OP2(SLJIT_OR, TMP2, 0, TMP2, 0, SLJIT_IMM, bit); + found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char | bit); + } + else + { + found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char); + found_oc = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, oc); + } } + OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, IN_UCHARS(1)); + JUMPTO(SLJIT_JUMP, loop); + + JUMPHERE(found); + if (found_oc) + JUMPHERE(found_oc); } -OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, IN_UCHARS(1)); -JUMPTO(SLJIT_JUMP, loop); -JUMPHERE(found); -if (foundoc) - JUMPHERE(foundoc); OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), common->req_char_ptr, TMP1, 0); -JUMPHERE(alreadyfound); + +JUMPHERE(already_found); JUMPHERE(toolong); -return notfound; +return not_found; } static void do_revertframes(compiler_common *common) @@ -6170,7 +6522,7 @@ JUMPTO(SLJIT_JUMP, mainloop); JUMPHERE(jump); jump = CMP(SLJIT_NOT_ZERO /* SIG_LESS */, TMP2, 0, SLJIT_IMM, 0); /* End of reverting values. */ -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump); OP1(SLJIT_NEG, TMP2, 0, TMP2, 0); @@ -6219,9 +6571,11 @@ if (common->invalid_utf) if (common->mode != PCRE2_JIT_COMPLETE) { + OP1(SLJIT_MOV, RETURN_ADDR, 0, TMP1, 0); OP1(SLJIT_MOV, TMP2, 0, STR_PTR, 0); move_back(common, NULL, TRUE); check_start_used_ptr(common); + OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); OP1(SLJIT_MOV, STR_PTR, 0, TMP2, 0); } } @@ -6240,7 +6594,7 @@ else /* Testing char type. */ #ifdef SUPPORT_UNICODE -if (common->use_ucp) +if (common->ucp) { OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, 1); jump = CMP(SLJIT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_UNDERSCORE); @@ -6286,7 +6640,7 @@ peek_char(common, READ_CHAR_MAX, SLJIT_MEM1(SLJIT_SP), LOCALS1, &invalid_utf2); valid_utf = LABEL(); -if (common->use_ucp) +if (common->ucp) { OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, 1); jump = CMP(SLJIT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_UNDERSCORE); @@ -6326,7 +6680,7 @@ set_jumps(skipread_list, LABEL()); OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), LOCALS0); OP2(SLJIT_XOR | SLJIT_SET_Z, TMP2, 0, TMP2, 0, TMP3, 0); -sljit_emit_fast_return(compiler, TMP1, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); #ifdef SUPPORT_UNICODE if (common->invalid_utf) @@ -6338,12 +6692,12 @@ if (common->invalid_utf) OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), LOCALS0); OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, -1); - sljit_emit_fast_return(compiler, TMP1, 0); + OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); set_jumps(invalid_utf2, LABEL()); OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), LOCALS0); OP1(SLJIT_MOV, TMP2, 0, TMP3, 0); - sljit_emit_fast_return(compiler, TMP1, 0); + OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); } #endif /* SUPPORT_UNICODE */ } @@ -6633,7 +6987,7 @@ if (common->utf) #endif #endif /* SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH == [16|32] */ OP_FLAGS(SLJIT_OR | SLJIT_SET_Z, TMP2, 0, SLJIT_EQUAL); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void check_hspace(compiler_common *common) @@ -6672,7 +7026,7 @@ if (common->utf) #endif /* SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH == [16|32] */ OP_FLAGS(SLJIT_OR | SLJIT_SET_Z, TMP2, 0, SLJIT_EQUAL); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void check_vspace(compiler_common *common) @@ -6700,7 +7054,7 @@ if (common->utf) #endif /* SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH == [16|32] */ OP_FLAGS(SLJIT_OR | SLJIT_SET_Z, TMP2, 0, SLJIT_EQUAL); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_casefulcmp(compiler_common *common) @@ -6780,7 +7134,7 @@ if (char1_reg == STR_END) OP1(SLJIT_MOV, char2_reg, 0, RETURN_ADDR, 0); } -sljit_emit_fast_return(compiler, TMP1, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); } static void do_caselesscmp(compiler_common *common) @@ -6878,7 +7232,7 @@ if (char2_reg == STACK_TOP) } OP1(SLJIT_MOV, char1_reg, 0, SLJIT_MEM1(SLJIT_SP), LOCALS1); -sljit_emit_fast_return(compiler, TMP1, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); } static PCRE2_SPTR byte_sequence_compare(compiler_common *common, BOOL caseless, PCRE2_SPTR cc, @@ -7189,7 +7543,13 @@ cc = ccbegin; if ((cc[-1] & XCL_NOT) != 0) read_char(common, min, max, backtracks, READ_CHAR_UPDATE_STR_PTR); else + { +#ifdef SUPPORT_UNICODE + read_char(common, min, max, (needstype || needsscript) ? backtracks : NULL, 0); +#else /* !SUPPORT_UNICODE */ read_char(common, min, max, NULL, 0); +#endif /* SUPPORT_UNICODE */ + } if ((cc[-1] & XCL_HASPROP) == 0) { @@ -7275,16 +7635,11 @@ if (needstype || needsscript) /* Before anything else, we deal with scripts. */ if (needsscript) { -// PH hacking - OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 2); - OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 3); - OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); - - OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, script)); - - OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM2(TMP1, TMP2), 0); + OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 3); + OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 2); + OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); - // OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM2(TMP1, TMP2), 3); + OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, script)); ccbegin = cc; @@ -7319,41 +7674,52 @@ if (needstype || needsscript) } cc = ccbegin; - } - if (needschar) - OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); + if (needstype) + { + /* TMP2 has already been shifted by 2 */ + if (!needschar) + { + OP2(SLJIT_ADD, TMP1, 0, TMP2, 0, TMP2, 0); + OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); + + OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, chartype)); + } + else + { + OP2(SLJIT_ADD, TMP1, 0, TMP2, 0, TMP2, 0); + OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); - if (needstype) + OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); + OP1(SLJIT_MOV_U8, RETURN_ADDR, 0, SLJIT_MEM1(TMP2), (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, chartype)); + typereg = RETURN_ADDR; + } + } + else if (needschar) + OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); + } + else if (needstype) { + OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 3); + OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 2); + if (!needschar) { -// PH hacking - OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 2); - OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 3); - OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); - OP2(SLJIT_ADD, TMP1, 0, TMP2, 0, TMP1, 0); + OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); - OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, chartype)); - - OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM2(TMP1, TMP2), 0); - -// OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM2(TMP1, TMP2), 3); + OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, chartype)); } else { -// PH hacking - OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 2); - - OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 3); - - OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); - OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); + OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); + OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); OP1(SLJIT_MOV_U8, RETURN_ADDR, 0, SLJIT_MEM1(TMP2), (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, chartype)); typereg = RETURN_ADDR; } } + else if (needschar) + OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); } #endif /* SUPPORT_UNICODE */ @@ -8728,16 +9094,13 @@ if (common->utf && *cc == OP_REFI) CMPTO(SLJIT_EQUAL, TMP1, 0, char1_reg, 0, loop); -// PH hacking OP1(SLJIT_MOV, TMP3, 0, TMP1, 0); add_jump(compiler, &common->getucd, JUMP(SLJIT_FAST_CALL)); - OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 2); - + OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 2); OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 3); - - OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); + OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, SLJIT_IMM, (sljit_sw)PRIV(ucd_records)); @@ -9597,7 +9960,8 @@ if (opcode == OP_ASSERT || opcode == OP_ASSERTBACK) } else { - OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(STACK_TOP), 0); + SLJIT_ASSERT(extrasize == 3); + OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(STACK_TOP), STACK(-1)); OP1(SLJIT_MOV, SLJIT_MEM1(STACK_TOP), STACK(0), bra == OP_BRAZERO ? STR_PTR : SLJIT_IMM, 0); } } @@ -9929,7 +10293,7 @@ if (opcode == OP_CBRA || opcode == OP_SCBRA) BACKTRACK_AS(bracket_backtrack)->private_data_ptr = private_data_ptr; matchingpath += IMM2_SIZE; } -else if (opcode == OP_ONCE || opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) +else if (opcode == OP_ASSERT_NA || opcode == OP_ASSERTBACK_NA || opcode == OP_ONCE || opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) { /* Other brackets simply allocate the next entry. */ private_data_ptr = PRIVATE_DATA(ccbegin); @@ -10114,7 +10478,7 @@ else if (opcode == OP_CBRA || opcode == OP_SCBRA) OP1(SLJIT_MOV, SLJIT_MEM1(STACK_TOP), STACK(0), TMP2, 0); } } -else if (opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) +else if (opcode == OP_ASSERT_NA || opcode == OP_ASSERTBACK_NA || opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) { /* Saving the previous value. */ OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(SLJIT_SP), private_data_ptr); @@ -10240,6 +10604,9 @@ compile_matchingpath(common, matchingpath, cc, backtrack); if (SLJIT_UNLIKELY(sljit_get_compiler_error(compiler))) return NULL; +if (opcode == OP_ASSERT_NA || opcode == OP_ASSERTBACK_NA) + OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), private_data_ptr); + if (opcode == OP_ONCE) match_once_common(common, ket, BACKTRACK_AS(bracket_backtrack)->u.framesize, private_data_ptr, has_alternatives, needs_control_head); @@ -10840,8 +11207,8 @@ backtrack_common *backtrack; PCRE2_UCHAR opcode; PCRE2_UCHAR type; sljit_u32 max = 0, exact; -BOOL fast_fail; -sljit_s32 fast_str_ptr; +sljit_s32 early_fail_ptr = PRIVATE_DATA(cc + 1); +sljit_s32 early_fail_type; BOOL charpos_enabled; PCRE2_UCHAR charpos_char; unsigned int charpos_othercasebit; @@ -10855,21 +11222,27 @@ int base = (private_data_ptr == 0) ? SLJIT_MEM1(STACK_TOP) : SLJIT_MEM1(SLJIT_SP int offset0 = (private_data_ptr == 0) ? STACK(0) : private_data_ptr; int offset1 = (private_data_ptr == 0) ? STACK(1) : private_data_ptr + (int)sizeof(sljit_sw); int tmp_base, tmp_offset; +#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 +BOOL use_tmp; +#endif PUSH_BACKTRACK(sizeof(char_iterator_backtrack), cc, NULL); -fast_str_ptr = PRIVATE_DATA(cc + 1); -fast_fail = TRUE; +early_fail_type = (early_fail_ptr & 0x7); +early_fail_ptr >>= 3; -SLJIT_ASSERT(common->fast_forward_bc_ptr == NULL || fast_str_ptr == 0 || cc == common->fast_forward_bc_ptr); +/* During recursion, these optimizations are disabled. */ +if (common->early_fail_start_ptr == 0) + { + early_fail_ptr = 0; + early_fail_type = type_skip; + } -if (cc == common->fast_forward_bc_ptr) - fast_fail = FALSE; -else if (common->fast_fail_start_ptr == 0) - fast_str_ptr = 0; +SLJIT_ASSERT(common->fast_forward_bc_ptr != NULL || early_fail_ptr == 0 + || (early_fail_ptr >= common->early_fail_start_ptr && early_fail_ptr <= common->early_fail_end_ptr)); -SLJIT_ASSERT(common->fast_forward_bc_ptr != NULL || fast_str_ptr == 0 - || (fast_str_ptr >= common->fast_fail_start_ptr && fast_str_ptr <= common->fast_fail_end_ptr)); +if (early_fail_type == type_fail) + add_jump(compiler, &backtrack->topbacktracks, CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), early_fail_ptr)); cc = get_iterator_parameters(common, cc, &opcode, &type, &max, &exact, &end); @@ -10884,13 +11257,11 @@ else tmp_offset = POSSESSIVE0; } -if (fast_fail && fast_str_ptr != 0) - add_jump(compiler, &backtrack->topbacktracks, CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), fast_str_ptr)); - /* Handle fixed part first. */ if (exact > 1) { - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); + if (common->mode == PCRE2_JIT_COMPLETE #ifdef SUPPORT_UNICODE && !common->utf @@ -10915,18 +11286,31 @@ if (exact > 1) } } else if (exact == 1) + { compile_char1_matchingpath(common, type, cc, &backtrack->topbacktracks, TRUE); + if (early_fail_type == type_fail_range) + { + OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), early_fail_ptr); + OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(SLJIT_SP), early_fail_ptr + (int)sizeof(sljit_sw)); + OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, TMP2, 0); + OP2(SLJIT_SUB, TMP2, 0, STR_PTR, 0, TMP2, 0); + add_jump(compiler, &backtrack->topbacktracks, CMP(SLJIT_LESS_EQUAL, TMP2, 0, TMP1, 0)); + + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr + (int)sizeof(sljit_sw), STR_PTR, 0); + } + } + switch(opcode) { case OP_STAR: case OP_UPTO: - SLJIT_ASSERT(fast_str_ptr == 0 || opcode == OP_STAR); + SLJIT_ASSERT(early_fail_ptr == 0 || opcode == OP_STAR); if (type == OP_ANYNL || type == OP_EXTUNI) { SLJIT_ASSERT(private_data_ptr == 0); - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); allocate_stack(common, 2); OP1(SLJIT_MOV, SLJIT_MEM1(STACK_TOP), STACK(0), STR_PTR, 0); @@ -10945,7 +11329,7 @@ switch(opcode) OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), POSSESSIVE0, TMP1, 0); } - /* We cannot use TMP3 because of this allocate_stack. */ + /* We cannot use TMP3 because of allocate_stack. */ allocate_stack(common, 1); OP1(SLJIT_MOV, SLJIT_MEM1(STACK_TOP), STACK(0), STR_PTR, 0); JUMPTO(SLJIT_JUMP, label); @@ -10971,8 +11355,8 @@ switch(opcode) OP1(SLJIT_MOV, STR_PTR, 0, STR_END, 0); process_partial_match(common); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_END, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_END, 0); BACKTRACK_AS(char_iterator_backtrack)->matchingpath = LABEL(); break; } @@ -11002,8 +11386,8 @@ switch(opcode) OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); BACKTRACK_AS(char_iterator_backtrack)->matchingpath = LABEL(); break; } @@ -11030,7 +11414,7 @@ switch(opcode) if (charpos_enabled) { charpos_char = end[1]; - /* Consumpe the OP_CHAR opcode. */ + /* Consume the OP_CHAR opcode. */ end += 2; #if PCRE2_CODE_UNIT_WIDTH == 8 SLJIT_ASSERT((charpos_othercasebit >> 8) == 0); @@ -11062,8 +11446,8 @@ switch(opcode) add_jump(compiler, &backtrack->topbacktracks, JUMP(SLJIT_ZERO)); } compile_char1_matchingpath(common, type, cc, &backtrack->topbacktracks, FALSE); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); JUMPHERE(jump); detect_partial_match(common, &backtrack->topbacktracks); @@ -11076,6 +11460,7 @@ switch(opcode) allocate_stack(common, 2); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); OP1(SLJIT_MOV, base, offset1, STR_PTR, 0); + if (opcode == OP_UPTO) { OP2(SLJIT_SUB | SLJIT_SET_Z, tmp_base, tmp_offset, tmp_base, tmp_offset, SLJIT_IMM, 1); @@ -11085,53 +11470,55 @@ switch(opcode) /* Search the last instance of charpos_char. */ label = LABEL(); compile_char1_matchingpath(common, type, cc, &no_match, FALSE); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); detect_partial_match(common, &no_match); OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0)); if (charpos_othercasebit != 0) OP2(SLJIT_OR, TMP1, 0, TMP1, 0, SLJIT_IMM, charpos_othercasebit); + if (opcode == OP_STAR) { CMPTO(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, charpos_char, label); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); + JUMPTO(SLJIT_JUMP, label); } else { jump = CMP(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, charpos_char); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); JUMPHERE(jump); - } - - if (opcode == OP_UPTO) - { OP2(SLJIT_SUB | SLJIT_SET_Z, tmp_base, tmp_offset, tmp_base, tmp_offset, SLJIT_IMM, 1); JUMPTO(SLJIT_NOT_ZERO, label); } - else - JUMPTO(SLJIT_JUMP, label); set_jumps(no_match, LABEL()); - OP1(SLJIT_MOV, STR_PTR, 0, base, offset0); - OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + OP2(SLJIT_ADD, STR_PTR, 0, base, offset0, SLJIT_IMM, IN_UCHARS(1)); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); } -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 - else if (common->utf) + else { if (private_data_ptr == 0) allocate_stack(common, 2); - OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); OP1(SLJIT_MOV, base, offset1, STR_PTR, 0); +#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 + use_tmp = (!HAS_VIRTUAL_REGISTERS && opcode == OP_STAR); + SLJIT_ASSERT(!use_tmp || tmp_base == TMP3); + if (common->utf) + OP1(SLJIT_MOV, use_tmp ? TMP3 : base, use_tmp ? 0 : offset0, STR_PTR, 0); +#endif if (opcode == OP_UPTO) OP1(SLJIT_MOV, tmp_base, tmp_offset, SLJIT_IMM, max); detect_partial_match(common, &no_match); label = LABEL(); - compile_char1_matchingpath(common, type, cc, &no_match, FALSE); - OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); + compile_char1_matchingpath(common, type, cc, &no_char1_match, FALSE); +#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 + if (common->utf) + OP1(SLJIT_MOV, use_tmp ? TMP3 : base, use_tmp ? 0 : offset0, STR_PTR, 0); +#endif if (opcode == OP_UPTO) { @@ -11142,39 +11529,29 @@ switch(opcode) detect_partial_match_to(common, label); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); - set_jumps(no_match, LABEL()); - OP1(SLJIT_MOV, STR_PTR, 0, base, offset0); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); - } + set_jumps(no_char1_match, LABEL()); +#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 + if (common->utf) + { + set_jumps(no_match, LABEL()); + if (use_tmp) + { + OP1(SLJIT_MOV, STR_PTR, 0, TMP3, 0); + OP1(SLJIT_MOV, base, offset0, TMP3, 0); + } + else + OP1(SLJIT_MOV, STR_PTR, 0, base, offset0); + } + else #endif - else - { - if (private_data_ptr == 0) - allocate_stack(common, 2); - - OP1(SLJIT_MOV, base, offset1, STR_PTR, 0); - if (opcode == OP_UPTO) - OP1(SLJIT_MOV, tmp_base, tmp_offset, SLJIT_IMM, max); - - detect_partial_match(common, &no_match); - label = LABEL(); - compile_char1_matchingpath(common, type, cc, &no_char1_match, FALSE); - if (opcode == OP_UPTO) { - OP2(SLJIT_SUB | SLJIT_SET_Z, tmp_base, tmp_offset, tmp_base, tmp_offset, SLJIT_IMM, 1); - add_jump(compiler, &no_match, JUMP(SLJIT_ZERO)); + OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + set_jumps(no_match, LABEL()); + OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); } - detect_partial_match_to(common, label); - OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); - - set_jumps(no_char1_match, LABEL()); - OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); - set_jumps(no_match, LABEL()); - OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); } BACKTRACK_AS(char_iterator_backtrack)->matchingpath = LABEL(); @@ -11185,12 +11562,12 @@ switch(opcode) allocate_stack(common, 1); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); BACKTRACK_AS(char_iterator_backtrack)->matchingpath = LABEL(); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); break; case OP_MINUPTO: - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); if (private_data_ptr == 0) allocate_stack(common, 2); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); @@ -11200,7 +11577,7 @@ switch(opcode) case OP_QUERY: case OP_MINQUERY: - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); if (private_data_ptr == 0) allocate_stack(common, 1); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); @@ -11221,8 +11598,8 @@ switch(opcode) { OP1(SLJIT_MOV, STR_PTR, 0, STR_END, 0); process_partial_match(common); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_END, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_END, 0); break; } @@ -11238,16 +11615,17 @@ switch(opcode) set_jumps(no_match, LABEL()); OP1(SLJIT_MOV, STR_PTR, 0, tmp_base, tmp_offset); - if (fast_str_ptr != 0) + if (early_fail_ptr != 0) { - if (tmp_base == TMP3) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, TMP3, 0); + if (!HAS_VIRTUAL_REGISTERS && tmp_base == TMP3) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, TMP3, 0); else - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); } break; } #endif + detect_partial_match(common, &no_match); label = LABEL(); compile_char1_matchingpath(common, type, cc, &no_char1_match, FALSE); @@ -11257,12 +11635,12 @@ switch(opcode) set_jumps(no_char1_match, LABEL()); OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); set_jumps(no_match, LABEL()); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); break; case OP_POSUPTO: - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); #if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 if (common->utf) { @@ -11298,9 +11676,6 @@ switch(opcode) process_partial_match(common); JUMPHERE(jump); } - - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); break; } @@ -11320,7 +11695,7 @@ switch(opcode) break; case OP_POSQUERY: - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); OP1(SLJIT_MOV, tmp_base, tmp_offset, STR_PTR, 0); compile_char1_matchingpath(common, type, cc, &no_match, TRUE); OP1(SLJIT_MOV, tmp_base, tmp_offset, STR_PTR, 0); @@ -11695,6 +12070,8 @@ while (cc < ccend) count_match(common); break; + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRA: @@ -12232,6 +12609,7 @@ else if (has_alternatives) SLJIT_ASSERT(CURRENT_AS(bracket_backtrack)->u.matching_put_label); sljit_set_put_label(CURRENT_AS(bracket_backtrack)->u.matching_put_label, LABEL()); + sljit_emit_op0(compiler, SLJIT_ENDBR); } else next_alt = CMP(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, 0); @@ -12298,6 +12676,9 @@ if (has_alternatives) if (SLJIT_UNLIKELY(sljit_get_compiler_error(compiler))) return; + if (opcode == OP_ASSERT_NA || opcode == OP_ASSERTBACK_NA) + OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), private_data_ptr); + if (opcode == OP_SCRIPT_RUN) match_script_run_common(common, private_data_ptr, current); } @@ -12379,7 +12760,10 @@ if (has_alternatives) } } else + { sljit_set_put_label(put_label, LABEL()); + sljit_emit_op0(compiler, SLJIT_ENDBR); + } } COMPILE_BACKTRACKINGPATH(current->top); @@ -12427,7 +12811,7 @@ if (offset != 0) OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), private_data_ptr, TMP1, 0); } } -else if (opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) +else if (opcode == OP_ASSERT_NA || opcode == OP_ASSERTBACK_NA || opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) { OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), private_data_ptr, SLJIT_MEM1(STACK_TOP), STACK(0)); free_stack(common, 1); @@ -12775,6 +13159,8 @@ while (current) compile_assert_backtrackingpath(common, current); break; + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRA: @@ -12872,7 +13258,7 @@ jump_list *match = NULL; struct sljit_jump *next_alt = NULL; struct sljit_jump *accept_exit = NULL; struct sljit_label *quit; -struct sljit_put_label *put_label; +struct sljit_put_label *put_label = NULL; /* Recurse captures then. */ common->then_trap = NULL; @@ -12969,6 +13355,7 @@ while (1) { sljit_emit_ijump(compiler, SLJIT_JUMP, TMP1, 0); sljit_set_put_label(put_label, LABEL()); + sljit_emit_op0(compiler, SLJIT_ENDBR); } else next_alt = CMP(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, 0); @@ -12977,7 +13364,10 @@ while (1) free_stack(common, has_accept ? 2 : 1); } else if (alt_max > 3) + { sljit_set_put_label(put_label, LABEL()); + sljit_emit_op0(compiler, SLJIT_ENDBR); + } else { JUMPHERE(next_alt); @@ -13011,7 +13401,7 @@ copy_recurse_data(common, ccbegin, ccend, recurse_copy_private_to_global, local_ OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(STACK_TOP), STACK(local_size - 1)); free_stack(common, private_data_size + local_size); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); -sljit_emit_fast_return(compiler, TMP2, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP2, 0); if (common->quit != NULL) { @@ -13036,7 +13426,7 @@ if (has_accept) OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(STACK_TOP), STACK(local_size - 1)); free_stack(common, private_data_size + local_size); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); - sljit_emit_fast_return(compiler, TMP2, 0); + OP_SRC(SLJIT_FAST_RETURN, TMP2, 0); } if (common->accept != NULL) @@ -13060,7 +13450,7 @@ copy_recurse_data(common, ccbegin, ccend, recurse_swap_global, local_size, priva OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(TMP2), STACK(local_size - 1)); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 1); -sljit_emit_fast_return(compiler, TMP2, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP2, 0); } #undef COMPILE_BACKTRACKINGPATH @@ -13092,9 +13482,9 @@ struct sljit_label *reset_match_label; struct sljit_label *quit_label; struct sljit_jump *jump; struct sljit_jump *minlength_check_failed = NULL; -struct sljit_jump *reqbyte_notfound = NULL; struct sljit_jump *empty_match = NULL; struct sljit_jump *end_anchor_failed = NULL; +jump_list *reqcu_not_found = NULL; SLJIT_ASSERT(tables); @@ -13122,8 +13512,8 @@ common->read_only_data_head = NULL; common->fcc = tables + fcc_offset; common->lcc = (sljit_sw)(tables + lcc_offset); common->mode = mode; -common->might_be_empty = re->minlength == 0; -common->allow_empty_partial = (re->max_lookbehind > 0) || (re->flags & PCRE2_MATCH_EMPTY) != 0; +common->might_be_empty = (re->minlength == 0) || (re->flags & PCRE2_MATCH_EMPTY); +common->allow_empty_partial = (re->max_lookbehind > 0) || (re->flags & PCRE2_MATCH_EMPTY); common->nltype = NLTYPE_FIXED; switch(re->newline_convention) { @@ -13160,7 +13550,7 @@ common->alt_circumflex = (re->overall_options & PCRE2_ALT_CIRCUMFLEX) != 0; #ifdef SUPPORT_UNICODE /* PCRE_UTF[16|32] have the same value as PCRE_UTF8. */ common->utf = (re->overall_options & PCRE2_UTF) != 0; -common->use_ucp = (re->overall_options & PCRE2_UCP) != 0; +common->ucp = (re->overall_options & PCRE2_UCP) != 0; if (common->utf) { if (common->nltype == NLTYPE_ANY) @@ -13272,13 +13662,10 @@ memset(common->private_data_ptrs, 0, total_length * sizeof(sljit_s32)); private_data_size = common->cbra_ptr + (re->top_bracket + 1) * sizeof(sljit_sw); set_private_data_ptrs(common, &private_data_size, ccend); -if ((re->overall_options & PCRE2_ANCHORED) == 0 && (re->overall_options & PCRE2_NO_START_OPTIMIZE) == 0) - { - if (!detect_fast_forward_skip(common, &private_data_size) && !common->has_skip_in_assert_back) - detect_fast_fail(common, common->start, &private_data_size, 4); - } +if ((re->overall_options & PCRE2_ANCHORED) == 0 && (re->overall_options & PCRE2_NO_START_OPTIMIZE) == 0 && !common->has_skip_in_assert_back) + detect_early_fail(common, common->start, &private_data_size, 0, 0); -SLJIT_ASSERT(common->fast_fail_start_ptr <= common->fast_fail_end_ptr); +SLJIT_ASSERT(common->early_fail_start_ptr <= common->early_fail_end_ptr); if (private_data_size > SLJIT_MAX_LOCAL_SIZE) { @@ -13294,7 +13681,7 @@ if (common->has_then) set_then_offsets(common, common->start, NULL); } -compiler = sljit_create_compiler(allocator_data); +compiler = sljit_create_compiler(allocator_data, NULL); if (!compiler) { SLJIT_FREE(common->optimized_cbracket, allocator_data); @@ -13322,8 +13709,8 @@ OP1(SLJIT_MOV, STACK_LIMIT, 0, SLJIT_MEM1(TMP2), SLJIT_OFFSETOF(struct sljit_sta OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, 1); OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), LIMIT_MATCH, TMP1, 0); -if (common->fast_fail_start_ptr < common->fast_fail_end_ptr) - reset_fast_fail(common); +if (common->early_fail_start_ptr < common->early_fail_end_ptr) + reset_early_fail(common); if (mode == PCRE2_JIT_PARTIAL_SOFT) OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), common->hit_start, SLJIT_IMM, -1); @@ -13360,7 +13747,7 @@ if (mode == PCRE2_JIT_COMPLETE && re->minlength > 0 && (re->overall_options & PC minlength_check_failed = CMP(SLJIT_GREATER, TMP2, 0, STR_END, 0); } if (common->req_char_ptr != 0) - reqbyte_notfound = search_requested_char(common, (PCRE2_UCHAR)(re->last_codeunit), (re->flags & PCRE2_LASTCASELESS) != 0, (re->flags & PCRE2_FIRSTSET) != 0); + reqcu_not_found = search_requested_char(common, (PCRE2_UCHAR)(re->last_codeunit), (re->flags & PCRE2_LASTCASELESS) != 0, (re->flags & PCRE2_FIRSTSET) != 0); /* Store the current STR_PTR in OVECTOR(0). */ OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), OVECTOR(0), STR_PTR, 0); @@ -13369,7 +13756,7 @@ OP1(SLJIT_MOV, COUNT_MATCH, 0, SLJIT_MEM1(SLJIT_SP), LIMIT_MATCH); if (common->capture_last_ptr != 0) OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), common->capture_last_ptr, SLJIT_IMM, 0); if (common->fast_forward_bc_ptr != NULL) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), PRIVATE_DATA(common->fast_forward_bc_ptr + 1), STR_PTR, 0); + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), PRIVATE_DATA(common->fast_forward_bc_ptr + 1) >> 3, STR_PTR, 0); if (common->start_ptr != OVECTOR(0)) OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), common->start_ptr, STR_PTR, 0); @@ -13416,6 +13803,8 @@ if (common->abort != NULL) set_jumps(common->abort, common->abort_label); if (minlength_check_failed != NULL) SET_LABEL(minlength_check_failed, common->abort_label); + +sljit_emit_op0(compiler, SLJIT_SKIP_FRAMES_BEFORE_RETURN); sljit_emit_return(compiler, SLJIT_MOV, SLJIT_RETURN_REG, 0); if (common->failed_match != NULL) @@ -13468,7 +13857,7 @@ if ((re->overall_options & PCRE2_ANCHORED) == 0 && common->match_end_ptr != 0) } OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), - (common->fast_forward_bc_ptr != NULL) ? (PRIVATE_DATA(common->fast_forward_bc_ptr + 1)) : common->start_ptr); + (common->fast_forward_bc_ptr != NULL) ? (PRIVATE_DATA(common->fast_forward_bc_ptr + 1) >> 3) : common->start_ptr); if ((re->overall_options & PCRE2_ANCHORED) == 0) { @@ -13493,8 +13882,8 @@ if ((re->overall_options & PCRE2_ANCHORED) == 0) } /* No more remaining characters. */ -if (reqbyte_notfound != NULL) - JUMPHERE(reqbyte_notfound); +if (reqcu_not_found != NULL) + set_jumps(reqcu_not_found, LABEL()); if (mode == PCRE2_JIT_PARTIAL_SOFT) CMPTO(SLJIT_NOT_EQUAL, SLJIT_MEM1(SLJIT_SP), common->hit_start, SLJIT_IMM, -1, common->partialmatchlabel); @@ -13519,8 +13908,8 @@ if (common->might_be_empty) } common->fast_forward_bc_ptr = NULL; -common->fast_fail_start_ptr = 0; -common->fast_fail_end_ptr = 0; +common->early_fail_start_ptr = 0; +common->early_fail_end_ptr = 0; common->currententry = common->entries; common->local_quit_available = TRUE; quit_label = common->quit_label; @@ -13563,7 +13952,7 @@ OP1(SLJIT_MOV, TMP2, 0, STACK_LIMIT, 0); OP1(SLJIT_MOV, STACK_LIMIT, 0, SLJIT_RETURN_REG, 0); OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), LOCALS0); OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), LOCALS1); -sljit_emit_fast_return(compiler, TMP1, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); /* Allocation failed. */ JUMPHERE(jump); @@ -13694,7 +14083,7 @@ else { /* This case is highly unlikely since we just recently freed a lot of memory. Not impossible though. */ - sljit_free_code(executable_func); + sljit_free_code(executable_func, NULL); PRIV(jit_free_rodata)(common->read_only_data_head, allocator_data); return PCRE2_ERROR_NOMEMORY; } @@ -13742,11 +14131,6 @@ pcre2_jit_compile(pcre2_code *code, uint32_t options) { pcre2_real_code *re = (pcre2_real_code *)code; -#ifdef SUPPORT_JIT -executable_functions *functions = (executable_functions *)re->executable_jit; -static int executable_allocator_is_working = 0; -#endif - if (code == NULL) return PCRE2_ERROR_NULL; @@ -13779,6 +14163,11 @@ actions are needed: avoid compiler warnings. */ +#ifdef SUPPORT_JIT +executable_functions *functions = (executable_functions *)re->executable_jit; +static int executable_allocator_is_working = 0; +#endif + if ((options & PCRE2_JIT_INVALID_UTF) != 0) { if ((re->overall_options & PCRE2_MATCH_INVALID_UTF) == 0) @@ -13808,13 +14197,13 @@ if (executable_allocator_is_working == 0) /* Checks whether the executable allocator is working. This check might run multiple times in multi-threaded environments, but the result should not be affected by it. */ - void *ptr = SLJIT_MALLOC_EXEC(32); + void *ptr = SLJIT_MALLOC_EXEC(32, NULL); executable_allocator_is_working = -1; if (ptr != NULL) { - SLJIT_FREE_EXEC(((sljit_u8*)(ptr)) + SLJIT_EXEC_OFFSET(ptr)); + SLJIT_FREE_EXEC(((sljit_u8*)(ptr)) + SLJIT_EXEC_OFFSET(ptr), NULL); executable_allocator_is_working = 1; } } diff --git a/thirdparty/pcre2/src/pcre2_jit_misc.c b/thirdparty/pcre2/src/pcre2_jit_misc.c index efdb05580f..ec924e0f9b 100644 --- a/thirdparty/pcre2/src/pcre2_jit_misc.c +++ b/thirdparty/pcre2/src/pcre2_jit_misc.c @@ -89,7 +89,7 @@ int i; for (i = 0; i < JIT_NUMBER_OF_COMPILE_MODES; i++) { if (functions->executable_funcs[i] != NULL) - sljit_free_code(functions->executable_funcs[i]); + sljit_free_code(functions->executable_funcs[i], NULL); PRIV(jit_free_rodata)(functions->read_only_data_heads[i], allocator_data); } @@ -145,6 +145,11 @@ maxsize = (maxsize + STACK_GROWTH_RATE - 1) & ~(STACK_GROWTH_RATE - 1); jit_stack = PRIV(memctl_malloc)(sizeof(pcre2_real_jit_stack), (pcre2_memctl *)gcontext); if (jit_stack == NULL) return NULL; jit_stack->stack = sljit_allocate_stack(startsize, maxsize, &jit_stack->memctl); +if (jit_stack->stack == NULL) + { + jit_stack->memctl.free(jit_stack, jit_stack->memctl.memory_data); + return NULL; + } return jit_stack; #endif diff --git a/thirdparty/pcre2/src/pcre2_jit_neon_inc.h b/thirdparty/pcre2/src/pcre2_jit_neon_inc.h index 55b1f32ac9..150da29eba 100644 --- a/thirdparty/pcre2/src/pcre2_jit_neon_inc.h +++ b/thirdparty/pcre2/src/pcre2_jit_neon_inc.h @@ -87,6 +87,10 @@ static sljit_u8* SLJIT_FUNC FF_FUN(sljit_u8 *str_end, sljit_u8 *str_ptr, sljit_u { quad_word qw; int_char ic; + +SLJIT_UNUSED_ARG(offs1); +SLJIT_UNUSED_ARG(offs2); + ic.x = chars; #if defined(FFCS) @@ -117,11 +121,16 @@ PCRE2_UCHAR char2a = ic.c.c3; # ifdef FFCPS_CHAR1A2A cmp1a = VDUPQ(char1a); cmp2a = VDUPQ(char2a); +cmp1b = VDUPQ(0); /* to avoid errors on older compilers -Werror=maybe-uninitialized */ +cmp2b = VDUPQ(0); /* to avoid errors on older compilers -Werror=maybe-uninitialized */ # else PCRE2_UCHAR char1b = ic.c.c2; PCRE2_UCHAR char2b = ic.c.c4; if (char1a == char1b) + { cmp1a = VDUPQ(char1a); + cmp1b = VDUPQ(0); /* to avoid errors on older compilers -Werror=maybe-uninitialized */ + } else { sljit_u32 bit1 = char1a ^ char1b; @@ -140,7 +149,10 @@ else } if (char2a == char2b) + { cmp2a = VDUPQ(char2a); + cmp2b = VDUPQ(0); /* to avoid errors on older compilers -Werror=maybe-uninitialized */ + } else { sljit_u32 bit2 = char2a ^ char2b; @@ -208,8 +220,16 @@ if (p1 < str_ptr) else data2 = shift_left_n_lanes(data, offs1 - offs2); -data = fast_forward_char_pair_compare(compare1_type, data, cmp1a, cmp1b); -data2 = fast_forward_char_pair_compare(compare2_type, data2, cmp2a, cmp2b); +if (compare1_type == compare_match1) + data = VCEQQ(data, cmp1a); +else + data = fast_forward_char_pair_compare(compare1_type, data, cmp1a, cmp1b); + +if (compare2_type == compare_match1) + data2 = VCEQQ(data2, cmp2a); +else + data2 = fast_forward_char_pair_compare(compare2_type, data2, cmp2a, cmp2b); + vect_t eq = VANDQ(data, data2); #endif @@ -275,8 +295,14 @@ while (str_ptr < str_end) data = VCEQQ(data, cmp1a); data2 = VCEQQ(data2, cmp2a); # else - data = fast_forward_char_pair_compare(compare1_type, data, cmp1a, cmp1b); - data2 = fast_forward_char_pair_compare(compare2_type, data2, cmp2a, cmp2b); + if (compare1_type == compare_match1) + data = VCEQQ(data, cmp1a); + else + data = fast_forward_char_pair_compare(compare1_type, data, cmp1a, cmp1b); + if (compare2_type == compare_match1) + data2 = VCEQQ(data2, cmp2a); + else + data2 = fast_forward_char_pair_compare(compare2_type, data2, cmp2a, cmp2b); # endif eq = VANDQ(data, data2); diff --git a/thirdparty/pcre2/src/pcre2_jit_simd_inc.h b/thirdparty/pcre2/src/pcre2_jit_simd_inc.h index f7d56b29f8..5673d338c0 100644 --- a/thirdparty/pcre2/src/pcre2_jit_simd_inc.h +++ b/thirdparty/pcre2/src/pcre2_jit_simd_inc.h @@ -344,6 +344,136 @@ if (common->utf && offset > 0) #endif } +#define JIT_HAS_FAST_REQUESTED_CHAR_SIMD (sljit_has_cpu_feature(SLJIT_HAS_SSE2)) + +static jump_list *fast_requested_char_simd(compiler_common *common, PCRE2_UCHAR char1, PCRE2_UCHAR char2) +{ +DEFINE_COMPILER; +struct sljit_label *start; +struct sljit_jump *quit; +jump_list *not_found = NULL; +sse2_compare_type compare_type = sse2_compare_match1; +sljit_u8 instruction[8]; +sljit_s32 tmp1_reg_ind = sljit_get_register_index(TMP1); +sljit_s32 str_ptr_reg_ind = sljit_get_register_index(STR_PTR); +sljit_s32 data_ind = 0; +sljit_s32 tmp_ind = 1; +sljit_s32 cmp1_ind = 2; +sljit_s32 cmp2_ind = 3; +sljit_u32 bit = 0; +int i; + +if (char1 != char2) + { + bit = char1 ^ char2; + compare_type = sse2_compare_match1i; + + if (!is_powerof2(bit)) + { + bit = 0; + compare_type = sse2_compare_match2; + } + } + +add_jump(compiler, ¬_found, CMP(SLJIT_GREATER_EQUAL, TMP1, 0, STR_END, 0)); +OP1(SLJIT_MOV, TMP2, 0, TMP1, 0); +OP1(SLJIT_MOV, TMP3, 0, STR_PTR, 0); + +/* First part (unaligned start) */ + +OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, character_to_int32(char1 | bit)); + +SLJIT_ASSERT(tmp1_reg_ind < 8); + +/* MOVD xmm, r/m32 */ +instruction[0] = 0x66; +instruction[1] = 0x0f; +instruction[2] = 0x6e; +instruction[3] = 0xc0 | (cmp1_ind << 3) | tmp1_reg_ind; +sljit_emit_op_custom(compiler, instruction, 4); + +if (char1 != char2) + { + OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, character_to_int32(bit != 0 ? bit : char2)); + + /* MOVD xmm, r/m32 */ + instruction[3] = 0xc0 | (cmp2_ind << 3) | tmp1_reg_ind; + sljit_emit_op_custom(compiler, instruction, 4); + } + +OP1(SLJIT_MOV, STR_PTR, 0, TMP2, 0); + +/* PSHUFD xmm1, xmm2/m128, imm8 */ +/* instruction[0] = 0x66; */ +/* instruction[1] = 0x0f; */ +instruction[2] = 0x70; +instruction[3] = 0xc0 | (cmp1_ind << 3) | cmp1_ind; +instruction[4] = 0; +sljit_emit_op_custom(compiler, instruction, 5); + +if (char1 != char2) + { + /* PSHUFD xmm1, xmm2/m128, imm8 */ + instruction[3] = 0xc0 | (cmp2_ind << 3) | cmp2_ind; + sljit_emit_op_custom(compiler, instruction, 5); + } + +OP2(SLJIT_AND, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, ~0xf); +OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xf); + +load_from_mem_sse2(compiler, data_ind, str_ptr_reg_ind, 0); +for (i = 0; i < 4; i++) + fast_forward_char_pair_sse2_compare(compiler, compare_type, i, data_ind, cmp1_ind, cmp2_ind, tmp_ind); + +/* PMOVMSKB reg, xmm */ +/* instruction[0] = 0x66; */ +/* instruction[1] = 0x0f; */ +instruction[2] = 0xd7; +instruction[3] = 0xc0 | (tmp1_reg_ind << 3) | data_ind; +sljit_emit_op_custom(compiler, instruction, 4); + +OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0); +OP2(SLJIT_LSHR, TMP1, 0, TMP1, 0, TMP2, 0); + +quit = CMP(SLJIT_NOT_ZERO, TMP1, 0, SLJIT_IMM, 0); + +OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, TMP2, 0); + +/* Second part (aligned) */ +start = LABEL(); + +OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, 16); + +add_jump(compiler, ¬_found, CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0)); + +load_from_mem_sse2(compiler, data_ind, str_ptr_reg_ind, 0); +for (i = 0; i < 4; i++) + fast_forward_char_pair_sse2_compare(compiler, compare_type, i, data_ind, cmp1_ind, cmp2_ind, tmp_ind); + +/* PMOVMSKB reg, xmm */ +/* instruction[0] = 0x66; */ +/* instruction[1] = 0x0f; */ +instruction[2] = 0xd7; +instruction[3] = 0xc0 | (tmp1_reg_ind << 3) | data_ind; +sljit_emit_op_custom(compiler, instruction, 4); + +CMPTO(SLJIT_ZERO, TMP1, 0, SLJIT_IMM, 0, start); + +JUMPHERE(quit); + +/* BSF r32, r/m32 */ +instruction[0] = 0x0f; +instruction[1] = 0xbc; +instruction[2] = 0xc0 | (tmp1_reg_ind << 3) | tmp1_reg_ind; +sljit_emit_op_custom(compiler, instruction, 3); + +OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, STR_PTR, 0); +add_jump(compiler, ¬_found, CMP(SLJIT_GREATER_EQUAL, TMP1, 0, STR_END, 0)); + +OP1(SLJIT_MOV, STR_PTR, 0, TMP3, 0); +return not_found; +} + #ifndef _WIN64 static SLJIT_INLINE sljit_u32 max_fast_forward_char_pair_offset(void) diff --git a/thirdparty/pcre2/src/pcre2_maketables.c b/thirdparty/pcre2/src/pcre2_maketables.c index 8c93b4b573..56d2494023 100644 --- a/thirdparty/pcre2/src/pcre2_maketables.c +++ b/thirdparty/pcre2/src/pcre2_maketables.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -41,10 +41,11 @@ POSSIBILITY OF SUCH DAMAGE. /* This module contains the external function pcre2_maketables(), which builds character tables for PCRE2 in the current locale. The file is compiled on its -own as part of the PCRE2 library. However, it is also included in the -compilation of dftables.c, in which case the macro DFTABLES is defined. */ +own as part of the PCRE2 library. It is also included in the compilation of +pcre2_dftables.c as a freestanding program, in which case the macro +PCRE2_DFTABLES is defined. */ -#ifndef DFTABLES +#ifndef PCRE2_DFTABLES /* Compiling the library */ # ifdef HAVE_CONFIG_H # include "config.h" # endif @@ -61,28 +62,29 @@ compilation of dftables.c, in which case the macro DFTABLES is defined. */ a pointer to them. They are build using the ctype functions, and consequently their contents will depend upon the current locale setting. When compiled as part of the library, the store is obtained via a general context malloc, if -supplied, but when DFTABLES is defined (when compiling the dftables auxiliary -program) malloc() is used, and the function has a different name so as not to -clash with the prototype in pcre2.h. +supplied, but when PCRE2_DFTABLES is defined (when compiling the pcre2_dftables +freestanding auxiliary program) malloc() is used, and the function has a +different name so as not to clash with the prototype in pcre2.h. -Arguments: none when DFTABLES is defined - else a PCRE2 general context or NULL +Arguments: none when PCRE2_DFTABLES is defined + else a PCRE2 general context or NULL Returns: pointer to the contiguous block of data + else NULL if memory allocation failed */ -#ifdef DFTABLES /* Included in freestanding dftables.c program */ +#ifdef PCRE2_DFTABLES /* Included in freestanding pcre2_dftables program */ static const uint8_t *maketables(void) { -uint8_t *yield = (uint8_t *)malloc(tables_length); +uint8_t *yield = (uint8_t *)malloc(TABLES_LENGTH); -#else /* Not DFTABLES, compiling the library */ +#else /* Not PCRE2_DFTABLES, that is, compiling the library */ PCRE2_EXP_DEFN const uint8_t * PCRE2_CALL_CONVENTION pcre2_maketables(pcre2_general_context *gcontext) { uint8_t *yield = (uint8_t *)((gcontext != NULL)? - gcontext->memctl.malloc(tables_length, gcontext->memctl.memory_data) : - malloc(tables_length)); -#endif /* DFTABLES */ + gcontext->memctl.malloc(TABLES_LENGTH, gcontext->memctl.memory_data) : + malloc(TABLES_LENGTH)); +#endif /* PCRE2_DFTABLES */ int i; uint8_t *p; @@ -103,8 +105,8 @@ exclusive ones - in some locales things may be different. Note that the table for "space" includes everything "isspace" gives, including VT in the default locale. This makes it work for the POSIX class [:space:]. -From release 8.34 is is also correct for Perl space, because Perl added VT at -release 5.18. +From PCRE1 release 8.34 and for all PCRE2 releases it is also correct for Perl +space, because Perl added VT at release 5.18. Note also that it is possible for a character to be alnum or alpha without being lower or upper, such as "male and female ordinals" (\xAA and \xBA) in the @@ -114,24 +116,24 @@ test for alnum specially. */ memset(p, 0, cbit_length); for (i = 0; i < 256; i++) { - if (isdigit(i)) p[cbit_digit + i/8] |= 1u << (i&7); - if (isupper(i)) p[cbit_upper + i/8] |= 1u << (i&7); - if (islower(i)) p[cbit_lower + i/8] |= 1u << (i&7); - if (isalnum(i)) p[cbit_word + i/8] |= 1u << (i&7); - if (i == '_') p[cbit_word + i/8] |= 1u << (i&7); - if (isspace(i)) p[cbit_space + i/8] |= 1u << (i&7); - if (isxdigit(i))p[cbit_xdigit + i/8] |= 1u << (i&7); - if (isgraph(i)) p[cbit_graph + i/8] |= 1u << (i&7); - if (isprint(i)) p[cbit_print + i/8] |= 1u << (i&7); - if (ispunct(i)) p[cbit_punct + i/8] |= 1u << (i&7); - if (iscntrl(i)) p[cbit_cntrl + i/8] |= 1u << (i&7); + if (isdigit(i)) p[cbit_digit + i/8] |= 1u << (i&7); + if (isupper(i)) p[cbit_upper + i/8] |= 1u << (i&7); + if (islower(i)) p[cbit_lower + i/8] |= 1u << (i&7); + if (isalnum(i)) p[cbit_word + i/8] |= 1u << (i&7); + if (i == '_') p[cbit_word + i/8] |= 1u << (i&7); + if (isspace(i)) p[cbit_space + i/8] |= 1u << (i&7); + if (isxdigit(i)) p[cbit_xdigit + i/8] |= 1u << (i&7); + if (isgraph(i)) p[cbit_graph + i/8] |= 1u << (i&7); + if (isprint(i)) p[cbit_print + i/8] |= 1u << (i&7); + if (ispunct(i)) p[cbit_punct + i/8] |= 1u << (i&7); + if (iscntrl(i)) p[cbit_cntrl + i/8] |= 1u << (i&7); } p += cbit_length; /* Finally, the character type table. In this, we used to exclude VT from the white space chars, because Perl didn't recognize it as such for \s and for -comments within regexes. However, Perl changed at release 5.18, so PCRE changed -at release 8.34. */ +comments within regexes. However, Perl changed at release 5.18, so PCRE1 +changed at release 8.34 and it's always been this way for PCRE2. */ for (i = 0; i < 256; i++) { @@ -147,7 +149,7 @@ for (i = 0; i < 256; i++) return yield; } -#ifndef DFTABLES +#ifndef PCRE2_DFTABLES /* Compiling the library */ PCRE2_EXP_DEFN void PCRE2_CALL_CONVENTION pcre2_maketables_free(pcre2_general_context *gcontext, const uint8_t *tables) { diff --git a/thirdparty/pcre2/src/pcre2_match.c b/thirdparty/pcre2/src/pcre2_match.c index 48e7b9dbb2..e3f78c2ca3 100644 --- a/thirdparty/pcre2/src/pcre2_match.c +++ b/thirdparty/pcre2/src/pcre2_match.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2015-2019 University of Cambridge + New API code Copyright (c) 2015-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -381,8 +381,12 @@ length = Fovector[offset+1] - Fovector[offset]; if (caseless) { #if defined SUPPORT_UNICODE - if ((mb->poptions & PCRE2_UTF) != 0) + BOOL utf = (mb->poptions & PCRE2_UTF) != 0; + + if (utf || (mb->poptions & PCRE2_UCP) != 0) { + PCRE2_SPTR endptr = p + length; + /* Match characters up to the end of the reference. NOTE: the number of code units matched may differ, because in UTF-8 there are some characters whose upper and lower case codes have different numbers of bytes. For @@ -390,16 +394,25 @@ if (caseless) bytes in UTF-8); a sequence of 3 of the former uses 6 bytes, as does a sequence of two of the latter. It is important, therefore, to check the length along the reference, not along the subject (earlier code did this - wrong). */ + wrong). UCP without uses Unicode properties but without UTF encoding. */ - PCRE2_SPTR endptr = p + length; while (p < endptr) { uint32_t c, d; const ucd_record *ur; if (eptr >= mb->end_subject) return 1; /* Partial match */ - GETCHARINC(c, eptr); - GETCHARINC(d, p); + + if (utf) + { + GETCHARINC(c, eptr); + GETCHARINC(d, p); + } + else + { + c = *eptr++; + d = *p++; + } + ur = GET_UCD(d); if (c != d && c != (uint32_t)((int)d + ur->other_case)) { @@ -415,7 +428,7 @@ if (caseless) else #endif - /* Not in UTF mode */ + /* Not in UTF or UCP mode */ { for (; length > 0; length--) { @@ -432,7 +445,8 @@ if (caseless) } /* In the caseful case, we can just compare the code units, whether or not we -are in UTF mode. When partial matching, we have to do this unit-by-unit. */ +are in UTF and/or UCP mode. When partial matching, we have to do this unit by +unit. */ else { @@ -574,8 +588,8 @@ match(PCRE2_SPTR start_eptr, PCRE2_SPTR start_ecode, PCRE2_SIZE *ovector, heapframe *F; /* Current frame pointer */ heapframe *N = NULL; /* Temporary frame pointers */ heapframe *P = NULL; -heapframe *assert_accept_frame; /* For passing back the frame with captures */ -PCRE2_SIZE frame_copy_size; /* Amount to copy when creating a new frame */ +heapframe *assert_accept_frame = NULL; /* For passing back a frame with captures */ +PCRE2_SIZE frame_copy_size; /* Amount to copy when creating a new frame */ /* Local variables that do not need to be preserved over calls to RRMATCH(). */ @@ -598,12 +612,13 @@ BOOL condition; /* Used in conditional groups */ BOOL cur_is_word; /* Used in "word" tests */ BOOL prev_is_word; /* Used in "word" tests */ -/* UTF flag */ +/* UTF and UCP flags */ #ifdef SUPPORT_UNICODE BOOL utf = (mb->poptions & PCRE2_UTF) != 0; +BOOL ucp = (mb->poptions & PCRE2_UCP) != 0; #else -BOOL utf = FALSE; +BOOL utf = FALSE; /* Required for convenience even when no Unicode support */ #endif /* This is the length of the last part of a backtracking frame that must be @@ -928,6 +943,7 @@ fprintf(stderr, "++ op=%d\n", *Fecode); } else #endif + /* Not UTF mode */ { if (mb->end_subject - Feptr < 1) @@ -987,10 +1003,30 @@ fprintf(stderr, "++ op=%d\n", *Fecode); if (dc != fc && dc != UCD_OTHERCASE(fc)) RRETURN(MATCH_NOMATCH); } } + + /* If UCP is set without UTF we must do the same as above, but with one + character per code unit. */ + + else if (ucp) + { + uint32_t cc = UCHAR21(Feptr); + fc = Fecode[1]; + if (fc < 128) + { + if (mb->lcc[fc] != TABLE_GET(cc, mb->lcc, cc)) RRETURN(MATCH_NOMATCH); + } + else + { + if (cc != fc && cc != UCD_OTHERCASE(fc)) RRETURN(MATCH_NOMATCH); + } + Feptr++; + Fecode += 2; + } + else #endif /* SUPPORT_UNICODE */ - /* Not UTF mode; use the table for characters < 256. */ + /* Not UTF or UCP mode; use the table for characters < 256. */ { if (TABLE_GET(Fecode[1], mb->lcc, Fecode[1]) != TABLE_GET(*Feptr, mb->lcc, *Feptr)) RRETURN(MATCH_NOMATCH); @@ -1010,6 +1046,7 @@ fprintf(stderr, "++ op=%d\n", *Fecode); SCHECK_PARTIAL(); RRETURN(MATCH_NOMATCH); } + #ifdef SUPPORT_UNICODE if (utf) { @@ -1026,15 +1063,42 @@ fprintf(stderr, "++ op=%d\n", *Fecode); if (ch > 127) ch = UCD_OTHERCASE(ch); else - ch = TABLE_GET(ch, mb->fcc, ch); + ch = (mb->fcc)[ch]; + if (ch == fc) RRETURN(MATCH_NOMATCH); + } + } + + /* UCP without UTF is as above, but with one character per code unit. */ + + else if (ucp) + { + uint32_t ch; + fc = UCHAR21INC(Feptr); + ch = Fecode[1]; + Fecode += 2; + + if (ch == fc) + { + RRETURN(MATCH_NOMATCH); /* Caseful match */ + } + else if (Fop == OP_NOTI) /* If caseless */ + { + if (ch > 127) + ch = UCD_OTHERCASE(ch); + else + ch = (mb->fcc)[ch]; if (ch == fc) RRETURN(MATCH_NOMATCH); } } + else #endif /* SUPPORT_UNICODE */ + + /* Neither UTF nor UCP is set */ + { uint32_t ch = Fecode[1]; - fc = *Feptr++; + fc = UCHAR21INC(Feptr); if (ch == fc || (Fop == OP_NOTI && TABLE_GET(ch, mb->fcc, ch) == fc)) RRETURN(MATCH_NOMATCH); Fecode += 2; @@ -1244,7 +1308,7 @@ fprintf(stderr, "++ op=%d\n", *Fecode); #endif /* SUPPORT_UNICODE */ /* When not in UTF mode, load a single-code-unit character. Then proceed as - above. */ + above, using Unicode casing if either UTF or UCP is set. */ Lc = *Fecode++; @@ -1253,11 +1317,15 @@ fprintf(stderr, "++ op=%d\n", *Fecode); if (Fop >= OP_STARI) { #if PCRE2_CODE_UNIT_WIDTH == 8 - /* Lc must be < 128 in UTF-8 mode. */ +#ifdef SUPPORT_UNICODE + if (ucp && !utf && Lc > 127) Loc = UCD_OTHERCASE(Lc); + else +#endif /* SUPPORT_UNICODE */ + /* Lc will be < 128 in UTF-8 mode. */ Loc = mb->fcc[Lc]; #else /* 16-bit & 32-bit */ #ifdef SUPPORT_UNICODE - if (utf && Lc > 127) Loc = UCD_OTHERCASE(Lc); + if ((utf || ucp) && Lc > 127) Loc = UCD_OTHERCASE(Lc); else #endif /* SUPPORT_UNICODE */ Loc = TABLE_GET(Lc, mb->fcc, Lc); @@ -1490,7 +1558,7 @@ fprintf(stderr, "++ op=%d\n", *Fecode); if (Fop >= OP_NOTSTARI) /* Caseless */ { #ifdef SUPPORT_UNICODE - if (utf && Lc > 127) + if ((utf || ucp) && Lc > 127) Loc = UCD_OTHERCASE(Lc); else #endif /* SUPPORT_UNICODE */ @@ -6045,11 +6113,10 @@ BOOL firstline; BOOL has_first_cu = FALSE; BOOL has_req_cu = FALSE; BOOL startline; -BOOL utf; #if PCRE2_CODE_UNIT_WIDTH == 8 -BOOL memchr_not_found_first_cu = FALSE; -BOOL memchr_not_found_first_cu2 = FALSE; +BOOL memchr_not_found_first_cu; +BOOL memchr_not_found_first_cu2; #endif PCRE2_UCHAR first_cu = 0; @@ -6069,13 +6136,19 @@ PCRE2_SPTR match_partial; BOOL use_jit; #endif +/* This flag is needed even when Unicode is not supported for convenience +(it is used by the IS_NEWLINE macro). */ + +BOOL utf = FALSE; + #ifdef SUPPORT_UNICODE +BOOL ucp = FALSE; BOOL allow_invalid; uint32_t fragment_options = 0; #ifdef SUPPORT_JIT BOOL jit_checked_utf = FALSE; #endif -#endif +#endif /* SUPPORT_UNICODE */ PCRE2_SIZE frame_size; @@ -6091,7 +6164,8 @@ proves to be too small, it is replaced by a larger one on the heap. To get a vector of the size required that is aligned for pointers, allocate it as a vector of pointers. */ -PCRE2_SPTR stack_frames_vector[START_FRAMES_SIZE/sizeof(PCRE2_SPTR)]; +PCRE2_SPTR stack_frames_vector[START_FRAMES_SIZE/sizeof(PCRE2_SPTR)] + PCRE2_KEEP_UNINITIALIZED; mb->stack_frames = (heapframe *)stack_frames_vector; /* A length equal to PCRE2_ZERO_TERMINATED implies a zero-terminated @@ -6147,12 +6221,13 @@ use_jit = (re->executable_jit != NULL && (options & ~PUBLIC_JIT_MATCH_OPTIONS) == 0); #endif -/* Initialize UTF parameters. */ +/* Initialize UTF/UCP parameters. */ -utf = (re->overall_options & PCRE2_UTF) != 0; #ifdef SUPPORT_UNICODE +utf = (re->overall_options & PCRE2_UTF) != 0; allow_invalid = (re->overall_options & PCRE2_MATCH_INVALID_UTF) != 0; -#endif +ucp = (re->overall_options & PCRE2_UCP) != 0; +#endif /* SUPPORT_UNICODE */ /* Convert the partial matching flags into an integer. */ @@ -6589,9 +6664,13 @@ if ((re->flags & PCRE2_FIRSTSET) != 0) if ((re->flags & PCRE2_FIRSTCASELESS) != 0) { first_cu2 = TABLE_GET(first_cu, mb->fcc, first_cu); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (utf && first_cu > 127) first_cu2 = UCD_OTHERCASE(first_cu); +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + if (first_cu > 127 && ucp && !utf) first_cu2 = UCD_OTHERCASE(first_cu); +#else + if (first_cu > 127 && (utf || ucp)) first_cu2 = UCD_OTHERCASE(first_cu); #endif +#endif /* SUPPORT_UNICODE */ } } else @@ -6607,9 +6686,13 @@ if ((re->flags & PCRE2_LASTSET) != 0) if ((re->flags & PCRE2_LASTCASELESS) != 0) { req_cu2 = TABLE_GET(req_cu, mb->fcc, req_cu); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (utf && req_cu > 127) req_cu2 = UCD_OTHERCASE(req_cu); +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + if (req_cu > 127 && ucp && !utf) req_cu2 = UCD_OTHERCASE(req_cu); +#else + if (req_cu > 127 && (utf || ucp)) req_cu2 = UCD_OTHERCASE(req_cu); #endif +#endif /* SUPPORT_UNICODE */ } } @@ -6626,6 +6709,11 @@ FRAGMENT_RESTART: start_partial = match_partial = NULL; mb->hitend = FALSE; +#if PCRE2_CODE_UNIT_WIDTH == 8 +memchr_not_found_first_cu = FALSE; +memchr_not_found_first_cu2 = FALSE; +#endif + for(;;) { PCRE2_SPTR new_start_match; @@ -6756,15 +6844,16 @@ for(;;) #endif } - /* If we can't find the required code unit, having reached the true end - of the subject, break the bumpalong loop, to force a match failure, - except when doing partial matching, when we let the next cycle run at - the end of the subject. To see why, consider the pattern /(?<=abc)def/, - which partially matches "abc", even though the string does not contain - the starting character "d". If we have not reached the true end of the - subject (PCRE2_FIRSTLINE caused end_subject to be temporarily modified) - we also let the cycle run, because the matching string is legitimately - allowed to start with the first code unit of a newline. */ + /* If we can't find the required first code unit, having reached the + true end of the subject, break the bumpalong loop, to force a match + failure, except when doing partial matching, when we let the next cycle + run at the end of the subject. To see why, consider the pattern + /(?<=abc)def/, which partially matches "abc", even though the string + does not contain the starting character "d". If we have not reached the + true end of the subject (PCRE2_FIRSTLINE caused end_subject to be + temporarily modified) we also let the cycle run, because the matching + string is legitimately allowed to start with the first code unit of a + newline. */ if (mb->partial == 0 && start_match >= mb->end_subject) { @@ -7103,6 +7192,7 @@ if (utf && end_subject != true_end_subject && starting code units in 8-bit and 16-bit modes. */ start_match = end_subject + 1; + #if PCRE2_CODE_UNIT_WIDTH != 32 while (start_match < true_end_subject && NOT_FIRSTCU(*start_match)) start_match++; diff --git a/thirdparty/pcre2/src/pcre2_serialize.c b/thirdparty/pcre2/src/pcre2_serialize.c index cec1a035d1..ba17a26d2e 100644 --- a/thirdparty/pcre2/src/pcre2_serialize.c +++ b/thirdparty/pcre2/src/pcre2_serialize.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2018 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -90,7 +90,7 @@ if (codes == NULL || serialized_bytes == NULL || serialized_size == NULL) if (number_of_codes <= 0) return PCRE2_ERROR_BADDATA; /* Compute total size. */ -total_size = sizeof(pcre2_serialized_data) + tables_length; +total_size = sizeof(pcre2_serialized_data) + TABLES_LENGTH; tables = NULL; for (i = 0; i < number_of_codes; i++) @@ -121,8 +121,8 @@ data->number_of_codes = number_of_codes; /* Copy all compiled code data. */ dst_bytes = bytes + sizeof(pcre2_serialized_data); -memcpy(dst_bytes, tables, tables_length); -dst_bytes += tables_length; +memcpy(dst_bytes, tables, TABLES_LENGTH); +dst_bytes += TABLES_LENGTH; for (i = 0; i < number_of_codes; i++) { @@ -189,12 +189,12 @@ src_bytes = bytes + sizeof(pcre2_serialized_data); /* Decode tables. The reference count for the tables is stored immediately following them. */ -tables = memctl->malloc(tables_length + sizeof(PCRE2_SIZE), memctl->memory_data); +tables = memctl->malloc(TABLES_LENGTH + sizeof(PCRE2_SIZE), memctl->memory_data); if (tables == NULL) return PCRE2_ERROR_NOMEMORY; -memcpy(tables, src_bytes, tables_length); -*(PCRE2_SIZE *)(tables + tables_length) = number_of_codes; -src_bytes += tables_length; +memcpy(tables, src_bytes, TABLES_LENGTH); +*(PCRE2_SIZE *)(tables + TABLES_LENGTH) = number_of_codes; +src_bytes += TABLES_LENGTH; /* Decode the byte stream. We must not try to read the size from the compiled code block in the stream, because it might be unaligned, which causes errors on diff --git a/thirdparty/pcre2/src/pcre2_study.c b/thirdparty/pcre2/src/pcre2_study.c index 2883868618..9bbb37570f 100644 --- a/thirdparty/pcre2/src/pcre2_study.c +++ b/thirdparty/pcre2/src/pcre2_study.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -58,7 +58,7 @@ collecting data (e.g. minimum matching length). */ /* Returns from set_start_bits() */ -enum { SSB_FAIL, SSB_DONE, SSB_CONTINUE, SSB_UNKNOWN }; +enum { SSB_FAIL, SSB_DONE, SSB_CONTINUE, SSB_UNKNOWN, SSB_TOODEEP }; /************************************************* @@ -772,15 +772,19 @@ Arguments: p points to the first code unit of the character caseless TRUE if caseless utf TRUE for UTF mode + ucp TRUE for UCP mode Returns: pointer after the character */ static PCRE2_SPTR -set_table_bit(pcre2_real_code *re, PCRE2_SPTR p, BOOL caseless, BOOL utf) +set_table_bit(pcre2_real_code *re, PCRE2_SPTR p, BOOL caseless, BOOL utf, + BOOL ucp) { uint32_t c = *p++; /* First code unit */ -(void)utf; /* Stop compiler warning when UTF not supported */ + +(void)utf; /* Stop compiler warnings when UTF not supported */ +(void)ucp; /* In 16-bit and 32-bit modes, code units greater than 0xff set the bit for 0xff. */ @@ -810,22 +814,26 @@ if (utf) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf) + if (utf || ucp) { -#if PCRE2_CODE_UNIT_WIDTH == 8 - PCRE2_UCHAR buff[6]; c = UCD_OTHERCASE(c); - (void)PRIV(ord2utf)(c, buff); - SET_BIT(buff[0]); +#if PCRE2_CODE_UNIT_WIDTH == 8 + if (utf) + { + PCRE2_UCHAR buff[6]; + (void)PRIV(ord2utf)(c, buff); + SET_BIT(buff[0]); + } + else if (c < 256) SET_BIT(c); #else /* 16-bit or 32-bit mode */ - c = UCD_OTHERCASE(c); if (c > 0xff) SET_BIT(0xff); else SET_BIT(c); #endif } + else #endif /* SUPPORT_UNICODE */ - /* Not UTF */ + /* Not UTF or UCP */ if (MAX_255(c)) SET_BIT(re->tables[fcc_offset + c]); } @@ -924,19 +932,26 @@ The SSB_CONTINUE return is useful for parenthesized groups in patterns such as must continue at the outer level to find at least one mandatory code unit. At the outermost level, this function fails unless the result is SSB_DONE. +We restrict recursion (for nested groups) to 1000 to avoid stack overflow +issues. + Arguments: re points to the compiled regex block code points to an expression utf TRUE if in UTF mode + ucp TRUE if in UCP mode + depthptr pointer to recurse depth Returns: SSB_FAIL => Failed to find any starting code units SSB_DONE => Found mandatory starting code units SSB_CONTINUE => Found optional starting code units SSB_UNKNOWN => Hit an unrecognized opcode + SSB_TOODEEP => Recursion is too deep */ static int -set_start_bits(pcre2_real_code *re, PCRE2_SPTR code, BOOL utf) +set_start_bits(pcre2_real_code *re, PCRE2_SPTR code, BOOL utf, BOOL ucp, + int *depthptr) { uint32_t c; int yield = SSB_DONE; @@ -947,6 +962,9 @@ int table_limit = utf? 16:32; int table_limit = 32; #endif +*depthptr += 1; +if (*depthptr > 1000) return SSB_TOODEEP; + do { BOOL try_next = TRUE; @@ -1103,13 +1121,17 @@ do case OP_SCRIPT_RUN: case OP_ASSERT: case OP_ASSERT_NA: - rc = set_start_bits(re, tcode, utf); - if (rc == SSB_FAIL || rc == SSB_UNKNOWN) return rc; - if (rc == SSB_DONE) try_next = FALSE; else + rc = set_start_bits(re, tcode, utf, ucp, depthptr); + if (rc == SSB_DONE) + { + try_next = FALSE; + } + else if (rc == SSB_CONTINUE) { do tcode += GET(tcode, 1); while (*tcode == OP_ALT); tcode += 1 + LINK_SIZE; } + else return rc; /* FAIL, UNKNOWN, or TOODEEP */ break; /* If we hit ALT or KET, it means we haven't found anything mandatory in @@ -1155,8 +1177,8 @@ do case OP_BRAZERO: case OP_BRAMINZERO: case OP_BRAPOSZERO: - rc = set_start_bits(re, ++tcode, utf); - if (rc == SSB_FAIL || rc == SSB_UNKNOWN) return rc; + rc = set_start_bits(re, ++tcode, utf, ucp, depthptr); + if (rc == SSB_FAIL || rc == SSB_UNKNOWN || rc == SSB_TOODEEP) return rc; do tcode += GET(tcode,1); while (*tcode == OP_ALT); tcode += 1 + LINK_SIZE; break; @@ -1177,7 +1199,7 @@ do case OP_QUERY: case OP_MINQUERY: case OP_POSQUERY: - tcode = set_table_bit(re, tcode + 1, FALSE, utf); + tcode = set_table_bit(re, tcode + 1, FALSE, utf, ucp); break; case OP_STARI: @@ -1186,7 +1208,7 @@ do case OP_QUERYI: case OP_MINQUERYI: case OP_POSQUERYI: - tcode = set_table_bit(re, tcode + 1, TRUE, utf); + tcode = set_table_bit(re, tcode + 1, TRUE, utf, ucp); break; /* Single-char upto sets the bit and tries the next */ @@ -1194,13 +1216,13 @@ do case OP_UPTO: case OP_MINUPTO: case OP_POSUPTO: - tcode = set_table_bit(re, tcode + 1 + IMM2_SIZE, FALSE, utf); + tcode = set_table_bit(re, tcode + 1 + IMM2_SIZE, FALSE, utf, ucp); break; case OP_UPTOI: case OP_MINUPTOI: case OP_POSUPTOI: - tcode = set_table_bit(re, tcode + 1 + IMM2_SIZE, TRUE, utf); + tcode = set_table_bit(re, tcode + 1 + IMM2_SIZE, TRUE, utf, ucp); break; /* At least one single char sets the bit and stops */ @@ -1212,7 +1234,7 @@ do case OP_PLUS: case OP_MINPLUS: case OP_POSPLUS: - (void)set_table_bit(re, tcode + 1, FALSE, utf); + (void)set_table_bit(re, tcode + 1, FALSE, utf, ucp); try_next = FALSE; break; @@ -1223,7 +1245,7 @@ do case OP_PLUSI: case OP_MINPLUSI: case OP_POSPLUSI: - (void)set_table_bit(re, tcode + 1, TRUE, utf); + (void)set_table_bit(re, tcode + 1, TRUE, utf, ucp); try_next = FALSE; break; @@ -1652,6 +1674,7 @@ PRIV(study)(pcre2_real_code *re) int count = 0; PCRE2_UCHAR *code; BOOL utf = (re->overall_options & PCRE2_UTF) != 0; +BOOL ucp = (re->overall_options & PCRE2_UCP) != 0; /* Find start of compiled code */ @@ -1664,7 +1687,8 @@ code units. */ if ((re->flags & (PCRE2_FIRSTSET|PCRE2_STARTLINE)) == 0) { - int rc = set_start_bits(re, code, utf); + int depth = 0; + int rc = set_start_bits(re, code, utf, ucp, &depth); if (rc == SSB_UNKNOWN) return 1; /* If a list of starting code units was set up, scan the list to see if only @@ -1712,27 +1736,27 @@ if ((re->flags & (PCRE2_FIRSTSET|PCRE2_STARTLINE)) == 0) } /* c contains the code unit value, in the range 0-255. In 8-bit UTF - mode, only values < 128 can be used. */ + mode, only values < 128 can be used. In all the other cases, c is a + character value. */ #if PCRE2_CODE_UNIT_WIDTH == 8 - if (c > 127) goto DONE; + if (utf && c > 127) goto DONE; #endif - if (a < 0) a = c; /* First one found */ + if (a < 0) a = c; /* First one found, save in a */ else if (b < 0) /* Second one found */ { int d = TABLE_GET((unsigned int)c, re->tables + fcc_offset, c); #ifdef SUPPORT_UNICODE -#if PCRE2_CODE_UNIT_WIDTH == 8 - if (utf && UCD_CASESET(c) != 0) goto DONE; /* Multiple case set */ -#else /* 16-bit or 32-bit */ - if (UCD_CASESET(c) != 0) goto DONE; /* Multiple case set */ - if (utf && c > 127) d = UCD_OTHERCASE(c); -#endif /* Code width */ + if (utf || ucp) + { + if (UCD_CASESET(c) != 0) goto DONE; /* Multiple case set */ + if (c > 127) d = UCD_OTHERCASE(c); + } #endif /* SUPPORT_UNICODE */ - if (d != a) goto DONE; /* Not other case of a */ - b = c; + if (d != a) goto DONE; /* Not the other case of a */ + b = c; /* Save second in b */ } else goto DONE; /* More than two characters found */ } diff --git a/thirdparty/pcre2/src/pcre2_substitute.c b/thirdparty/pcre2/src/pcre2_substitute.c index ec3dd66df9..981a106a9f 100644 --- a/thirdparty/pcre2/src/pcre2_substitute.c +++ b/thirdparty/pcre2/src/pcre2_substitute.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -49,8 +49,9 @@ POSSIBILITY OF SUCH DAMAGE. #define SUBSTITUTE_OPTIONS \ (PCRE2_SUBSTITUTE_EXTENDED|PCRE2_SUBSTITUTE_GLOBAL| \ - PCRE2_SUBSTITUTE_OVERFLOW_LENGTH|PCRE2_SUBSTITUTE_UNKNOWN_UNSET| \ - PCRE2_SUBSTITUTE_UNSET_EMPTY) + PCRE2_SUBSTITUTE_LITERAL|PCRE2_SUBSTITUTE_MATCHED| \ + PCRE2_SUBSTITUTE_OVERFLOW_LENGTH|PCRE2_SUBSTITUTE_REPLACEMENT_ONLY| \ + PCRE2_SUBSTITUTE_UNKNOWN_UNSET|PCRE2_SUBSTITUTE_UNSET_EMPTY) @@ -194,6 +195,7 @@ overflow, either give an error immediately, or keep on, accumulating the length. */ #define CHECKMEMCPY(from,length) \ + { \ if (!overflowed && lengthleft < length) \ { \ if ((suboptions & PCRE2_SUBSTITUTE_OVERFLOW_LENGTH) == 0) goto NOROOM; \ @@ -209,7 +211,8 @@ length. */ memcpy(buffer + buff_offset, from, CU2BYTES(length)); \ buff_offset += length; \ lengthleft -= length; \ - } + } \ + } /* Here's the function */ @@ -226,11 +229,14 @@ int forcecasereset = 0; uint32_t ovector_count; uint32_t goptions = 0; uint32_t suboptions; -BOOL match_data_created = FALSE; -BOOL literal = FALSE; +pcre2_match_data *internal_match_data = NULL; +BOOL escaped_literal = FALSE; BOOL overflowed = FALSE; +BOOL use_existing_match; +BOOL replacement_only; #ifdef SUPPORT_UNICODE BOOL utf = (code->overall_options & PCRE2_UTF) != 0; +BOOL ucp = (code->overall_options & PCRE2_UCP) != 0; #endif PCRE2_UCHAR temp[6]; PCRE2_SPTR ptr; @@ -248,23 +254,54 @@ lengthleft = buff_length = *blength; *blength = PCRE2_UNSET; ovecsave[0] = ovecsave[1] = ovecsave[2] = PCRE2_UNSET; -/* Partial matching is not valid. This must come after setting *blength to +/* Partial matching is not valid. This must come after setting *blength to PCRE2_UNSET, so as not to imply an offset in the replacement. */ if ((options & (PCRE2_PARTIAL_HARD|PCRE2_PARTIAL_SOFT)) != 0) return PCRE2_ERROR_BADOPTION; -/* If no match data block is provided, create one. */ +/* Check for using a match that has already happened. Note that the subject +pointer in the match data may be NULL after a no-match. */ + +use_existing_match = ((options & PCRE2_SUBSTITUTE_MATCHED) != 0); +replacement_only = ((options & PCRE2_SUBSTITUTE_REPLACEMENT_ONLY) != 0); + +/* If starting from an existing match, there must be an externally provided +match data block. We create an internal match_data block in two cases: (a) an +external one is not supplied (and we are not starting from an existing match); +(b) an existing match is to be used for the first substitution. In the latter +case, we copy the existing match into the internal block. This ensures that no +changes are made to the existing match data block. */ if (match_data == NULL) { + pcre2_general_context *gcontext; + if (use_existing_match) return PCRE2_ERROR_NULL; + gcontext = (mcontext == NULL)? + (pcre2_general_context *)code : + (pcre2_general_context *)mcontext; + match_data = internal_match_data = + pcre2_match_data_create_from_pattern(code, gcontext); + if (internal_match_data == NULL) return PCRE2_ERROR_NOMEMORY; + } + +else if (use_existing_match) + { pcre2_general_context *gcontext = (mcontext == NULL)? (pcre2_general_context *)code : (pcre2_general_context *)mcontext; - match_data = pcre2_match_data_create_from_pattern(code, gcontext); - if (match_data == NULL) return PCRE2_ERROR_NOMEMORY; - match_data_created = TRUE; + int pairs = (code->top_bracket + 1 < match_data->oveccount)? + code->top_bracket + 1 : match_data->oveccount; + internal_match_data = pcre2_match_data_create(match_data->oveccount, + gcontext); + if (internal_match_data == NULL) return PCRE2_ERROR_NOMEMORY; + memcpy(internal_match_data, match_data, offsetof(pcre2_match_data, ovector) + + 2*pairs*sizeof(PCRE2_SIZE)); + match_data = internal_match_data; } + +/* Remember ovector details */ + ovector = pcre2_get_ovector_pointer(match_data); ovector_count = pcre2_get_ovector_count(match_data); @@ -286,7 +323,7 @@ repend = replacement + rlength; #ifdef SUPPORT_UNICODE if (utf && (options & PCRE2_NO_UTF_CHECK) == 0) { - rc = PRIV(valid_utf)(replacement, rlength, &(match_data->rightchar)); + rc = PRIV(valid_utf)(replacement, rlength, &(match_data->startchar)); if (rc != 0) { match_data->leftchar = 0; @@ -300,7 +337,7 @@ if (utf && (options & PCRE2_NO_UTF_CHECK) == 0) suboptions = options & SUBSTITUTE_OPTIONS; options &= ~SUBSTITUTE_OPTIONS; -/* Copy up to the start offset */ +/* Error if the start match offset is greater than the length of the subject. */ if (start_offset > length) { @@ -308,9 +345,13 @@ if (start_offset > length) rc = PCRE2_ERROR_BADOFFSET; goto EXIT; } -CHECKMEMCPY(subject, start_offset); -/* Loop for global substituting. */ +/* Copy up to the start offset, unless only the replacement is required. */ + +if (!replacement_only) CHECKMEMCPY(subject, start_offset); + +/* Loop for global substituting. If PCRE2_SUBSTITUTE_MATCHED is set, the first +match is taken from the match_data that was passed in. */ subs = 0; do @@ -318,7 +359,12 @@ do PCRE2_SPTR ptrstack[PTR_STACK_SIZE]; uint32_t ptrstackptr = 0; - rc = pcre2_match(code, subject, length, start_offset, options|goptions, + if (use_existing_match) + { + rc = match_data->rc; + use_existing_match = FALSE; + } + else rc = pcre2_match(code, subject, length, start_offset, options|goptions, match_data, mcontext); #ifdef SUPPORT_UNICODE @@ -364,44 +410,44 @@ do #endif } - /* Copy what we have advanced past, reset the special global options, and - continue to the next match. */ + /* Copy what we have advanced past (unless not required), reset the special + global options, and continue to the next match. */ fraglength = start_offset - save_start; - CHECKMEMCPY(subject + save_start, fraglength); + if (!replacement_only) CHECKMEMCPY(subject + save_start, fraglength); goptions = 0; continue; } /* Handle a successful match. Matches that use \K to end before they start or start before the current point in the subject are not supported. */ - + if (ovector[1] < ovector[0] || ovector[0] < start_offset) { rc = PCRE2_ERROR_BADSUBSPATTERN; goto EXIT; } - - /* Check for the same match as previous. This is legitimate after matching an + + /* Check for the same match as previous. This is legitimate after matching an empty string that starts after the initial match offset. We have tried again at the match point in case the pattern is one like /(?<=\G.)/ which can never match at its starting point, so running the match achieves the bumpalong. If we do get the same (null) match at the original match point, it isn't such a pattern, so we now do the empty string magic. In all other cases, a repeat match should never occur. */ - + if (ovecsave[0] == ovector[0] && ovecsave[1] == ovector[1]) - { - if (ovector[0] == ovector[1] && ovecsave[2] != start_offset) - { - goptions = PCRE2_NOTEMPTY_ATSTART | PCRE2_ANCHORED; - ovecsave[2] = start_offset; - continue; /* Back to the top of the loop */ + { + if (ovector[0] == ovector[1] && ovecsave[2] != start_offset) + { + goptions = PCRE2_NOTEMPTY_ATSTART | PCRE2_ANCHORED; + ovecsave[2] = start_offset; + continue; /* Back to the top of the loop */ } rc = PCRE2_ERROR_INTERNAL_DUPMATCH; - goto EXIT; - } - + goto EXIT; + } + /* Count substitutions with a paranoid check for integer overflow; surely no real call to this function would ever hit this! */ @@ -412,21 +458,30 @@ do } subs++; - /* Copy the text leading up to the match, and remember where the insert - begins and how many ovector pairs are set. */ + /* Copy the text leading up to the match (unless not required), and remember + where the insert begins and how many ovector pairs are set. */ if (rc == 0) rc = ovector_count; fraglength = ovector[0] - start_offset; - CHECKMEMCPY(subject + start_offset, fraglength); + if (!replacement_only) CHECKMEMCPY(subject + start_offset, fraglength); scb.output_offsets[0] = buff_offset; scb.oveccount = rc; - /* Process the replacement string. Literal mode is set by \Q, but only in - extended mode when backslashes are being interpreted. In extended mode we - must handle nested substrings that are to be reprocessed. */ + /* Process the replacement string. If the entire replacement is literal, just + copy it with length check. */ ptr = replacement; - for (;;) + if ((suboptions & PCRE2_SUBSTITUTE_LITERAL) != 0) + { + CHECKMEMCPY(ptr, rlength); + } + + /* Within a non-literal replacement, which must be scanned character by + character, local literal mode can be set by \Q, but only in extended mode + when backslashes are being interpreted. In extended mode we must handle + nested substrings that are to be reprocessed. */ + + else for (;;) { uint32_t ch; unsigned int chlen; @@ -443,11 +498,11 @@ do /* Handle the next character */ - if (literal) + if (escaped_literal) { if (ptr[0] == CHAR_BACKSLASH && ptr < repend - 1 && ptr[1] == CHAR_E) { - literal = FALSE; + escaped_literal = FALSE; ptr += 2; continue; } @@ -704,7 +759,7 @@ do if (forcecase != 0) { #ifdef SUPPORT_UNICODE - if (utf) + if (utf || ucp) { uint32_t type = UCD_CHARTYPE(ch); if (PRIV(ucp_gentype)[type] == ucp_L && @@ -784,7 +839,7 @@ do continue; case ESC_Q: - literal = TRUE; + escaped_literal = TRUE; continue; case 0: /* Data character */ @@ -806,7 +861,7 @@ do if (forcecase != 0) { #ifdef SUPPORT_UNICODE - if (utf) + if (utf || ucp) { uint32_t type = UCD_CHARTYPE(ch); if (PRIV(ucp_gentype)[type] == ucp_L && @@ -835,53 +890,59 @@ do } /* End handling a literal code unit */ } /* End of loop for scanning the replacement. */ - /* The replacement has been copied to the output, or its size has been - remembered. Do the callout if there is one and we have done an actual + /* The replacement has been copied to the output, or its size has been + remembered. Do the callout if there is one and we have done an actual replacement. */ - + if (!overflowed && mcontext != NULL && mcontext->substitute_callout != NULL) { - scb.subscount = subs; + scb.subscount = subs; scb.output_offsets[1] = buff_offset; - rc = mcontext->substitute_callout(&scb, mcontext->substitute_callout_data); + rc = mcontext->substitute_callout(&scb, mcontext->substitute_callout_data); - /* A non-zero return means cancel this substitution. Instead, copy the + /* A non-zero return means cancel this substitution. Instead, copy the matched string fragment. */ if (rc != 0) { PCRE2_SIZE newlength = scb.output_offsets[1] - scb.output_offsets[0]; PCRE2_SIZE oldlength = ovector[1] - ovector[0]; - + buff_offset -= newlength; lengthleft += newlength; - CHECKMEMCPY(subject + ovector[0], oldlength); - + if (!replacement_only) CHECKMEMCPY(subject + ovector[0], oldlength); + /* A negative return means do not do any more. */ - + if (rc < 0) suboptions &= (~PCRE2_SUBSTITUTE_GLOBAL); } - } - + } + /* Save the details of this match. See above for how this data is used. If we - matched an empty string, do the magic for global matches. Finally, update the - start offset to point to the rest of the subject string. */ - - ovecsave[0] = ovector[0]; - ovecsave[1] = ovector[1]; + matched an empty string, do the magic for global matches. Update the start + offset to point to the rest of the subject string. If we re-used an existing + match for the first match, switch to the internal match data block. */ + + ovecsave[0] = ovector[0]; + ovecsave[1] = ovector[1]; ovecsave[2] = start_offset; - + goptions = (ovector[0] != ovector[1] || ovector[0] > start_offset)? 0 : PCRE2_ANCHORED|PCRE2_NOTEMPTY_ATSTART; start_offset = ovector[1]; } while ((suboptions & PCRE2_SUBSTITUTE_GLOBAL) != 0); /* Repeat "do" loop */ -/* Copy the rest of the subject. */ +/* Copy the rest of the subject unless not required, and terminate the output +with a binary zero. */ + +if (!replacement_only) + { + fraglength = length - start_offset; + CHECKMEMCPY(subject + start_offset, fraglength); + } -fraglength = length - start_offset; -CHECKMEMCPY(subject + start_offset, fraglength); temp[0] = 0; -CHECKMEMCPY(temp , 1); +CHECKMEMCPY(temp, 1); /* If overflowed is set it means the PCRE2_SUBSTITUTE_OVERFLOW_LENGTH is set, and matching has carried on after a full buffer, in order to compute the length @@ -903,7 +964,7 @@ else } EXIT: -if (match_data_created) pcre2_match_data_free(match_data); +if (internal_match_data != NULL) pcre2_match_data_free(internal_match_data); else match_data->rc = rc; return rc; diff --git a/thirdparty/pcre2/src/pcre2_tables.c b/thirdparty/pcre2/src/pcre2_tables.c index 25531d98c6..b10de45efb 100644 --- a/thirdparty/pcre2/src/pcre2_tables.c +++ b/thirdparty/pcre2/src/pcre2_tables.c @@ -265,6 +265,7 @@ strings to make sure that UTF-8 support works on EBCDIC platforms. */ #define STRING_Chakma0 STR_C STR_h STR_a STR_k STR_m STR_a "\0" #define STRING_Cham0 STR_C STR_h STR_a STR_m "\0" #define STRING_Cherokee0 STR_C STR_h STR_e STR_r STR_o STR_k STR_e STR_e "\0" +#define STRING_Chorasmian0 STR_C STR_h STR_o STR_r STR_a STR_s STR_m STR_i STR_a STR_n "\0" #define STRING_Cn0 STR_C STR_n "\0" #define STRING_Co0 STR_C STR_o "\0" #define STRING_Common0 STR_C STR_o STR_m STR_m STR_o STR_n "\0" @@ -275,6 +276,7 @@ strings to make sure that UTF-8 support works on EBCDIC platforms. */ #define STRING_Cyrillic0 STR_C STR_y STR_r STR_i STR_l STR_l STR_i STR_c "\0" #define STRING_Deseret0 STR_D STR_e STR_s STR_e STR_r STR_e STR_t "\0" #define STRING_Devanagari0 STR_D STR_e STR_v STR_a STR_n STR_a STR_g STR_a STR_r STR_i "\0" +#define STRING_Dives_Akuru0 STR_D STR_i STR_v STR_e STR_s STR_UNDERSCORE STR_A STR_k STR_u STR_r STR_u "\0" #define STRING_Dogra0 STR_D STR_o STR_g STR_r STR_a "\0" #define STRING_Duployan0 STR_D STR_u STR_p STR_l STR_o STR_y STR_a STR_n "\0" #define STRING_Egyptian_Hieroglyphs0 STR_E STR_g STR_y STR_p STR_t STR_i STR_a STR_n STR_UNDERSCORE STR_H STR_i STR_e STR_r STR_o STR_g STR_l STR_y STR_p STR_h STR_s "\0" @@ -306,6 +308,7 @@ strings to make sure that UTF-8 support works on EBCDIC platforms. */ #define STRING_Katakana0 STR_K STR_a STR_t STR_a STR_k STR_a STR_n STR_a "\0" #define STRING_Kayah_Li0 STR_K STR_a STR_y STR_a STR_h STR_UNDERSCORE STR_L STR_i "\0" #define STRING_Kharoshthi0 STR_K STR_h STR_a STR_r STR_o STR_s STR_h STR_t STR_h STR_i "\0" +#define STRING_Khitan_Small_Script0 STR_K STR_h STR_i STR_t STR_a STR_n STR_UNDERSCORE STR_S STR_m STR_a STR_l STR_l STR_UNDERSCORE STR_S STR_c STR_r STR_i STR_p STR_t "\0" #define STRING_Khmer0 STR_K STR_h STR_m STR_e STR_r "\0" #define STRING_Khojki0 STR_K STR_h STR_o STR_j STR_k STR_i "\0" #define STRING_Khudawadi0 STR_K STR_h STR_u STR_d STR_a STR_w STR_a STR_d STR_i "\0" @@ -429,6 +432,7 @@ strings to make sure that UTF-8 support works on EBCDIC platforms. */ #define STRING_Xsp0 STR_X STR_s STR_p "\0" #define STRING_Xuc0 STR_X STR_u STR_c "\0" #define STRING_Xwd0 STR_X STR_w STR_d "\0" +#define STRING_Yezidi0 STR_Y STR_e STR_z STR_i STR_d STR_i "\0" #define STRING_Yi0 STR_Y STR_i "\0" #define STRING_Z0 STR_Z "\0" #define STRING_Zanabazar_Square0 STR_Z STR_a STR_n STR_a STR_b STR_a STR_z STR_a STR_r STR_UNDERSCORE STR_S STR_q STR_u STR_a STR_r STR_e "\0" @@ -464,6 +468,7 @@ const char PRIV(utt_names)[] = STRING_Chakma0 STRING_Cham0 STRING_Cherokee0 + STRING_Chorasmian0 STRING_Cn0 STRING_Co0 STRING_Common0 @@ -474,6 +479,7 @@ const char PRIV(utt_names)[] = STRING_Cyrillic0 STRING_Deseret0 STRING_Devanagari0 + STRING_Dives_Akuru0 STRING_Dogra0 STRING_Duployan0 STRING_Egyptian_Hieroglyphs0 @@ -505,6 +511,7 @@ const char PRIV(utt_names)[] = STRING_Katakana0 STRING_Kayah_Li0 STRING_Kharoshthi0 + STRING_Khitan_Small_Script0 STRING_Khmer0 STRING_Khojki0 STRING_Khudawadi0 @@ -628,6 +635,7 @@ const char PRIV(utt_names)[] = STRING_Xsp0 STRING_Xuc0 STRING_Xwd0 + STRING_Yezidi0 STRING_Yi0 STRING_Z0 STRING_Zanabazar_Square0 @@ -663,176 +671,180 @@ const ucp_type_table PRIV(utt)[] = { { 203, PT_SC, ucp_Chakma }, { 210, PT_SC, ucp_Cham }, { 215, PT_SC, ucp_Cherokee }, - { 224, PT_PC, ucp_Cn }, - { 227, PT_PC, ucp_Co }, - { 230, PT_SC, ucp_Common }, - { 237, PT_SC, ucp_Coptic }, - { 244, PT_PC, ucp_Cs }, - { 247, PT_SC, ucp_Cuneiform }, - { 257, PT_SC, ucp_Cypriot }, - { 265, PT_SC, ucp_Cyrillic }, - { 274, PT_SC, ucp_Deseret }, - { 282, PT_SC, ucp_Devanagari }, - { 293, PT_SC, ucp_Dogra }, - { 299, PT_SC, ucp_Duployan }, - { 308, PT_SC, ucp_Egyptian_Hieroglyphs }, - { 329, PT_SC, ucp_Elbasan }, - { 337, PT_SC, ucp_Elymaic }, - { 345, PT_SC, ucp_Ethiopic }, - { 354, PT_SC, ucp_Georgian }, - { 363, PT_SC, ucp_Glagolitic }, - { 374, PT_SC, ucp_Gothic }, - { 381, PT_SC, ucp_Grantha }, - { 389, PT_SC, ucp_Greek }, - { 395, PT_SC, ucp_Gujarati }, - { 404, PT_SC, ucp_Gunjala_Gondi }, - { 418, PT_SC, ucp_Gurmukhi }, - { 427, PT_SC, ucp_Han }, - { 431, PT_SC, ucp_Hangul }, - { 438, PT_SC, ucp_Hanifi_Rohingya }, - { 454, PT_SC, ucp_Hanunoo }, - { 462, PT_SC, ucp_Hatran }, - { 469, PT_SC, ucp_Hebrew }, - { 476, PT_SC, ucp_Hiragana }, - { 485, PT_SC, ucp_Imperial_Aramaic }, - { 502, PT_SC, ucp_Inherited }, - { 512, PT_SC, ucp_Inscriptional_Pahlavi }, - { 534, PT_SC, ucp_Inscriptional_Parthian }, - { 557, PT_SC, ucp_Javanese }, - { 566, PT_SC, ucp_Kaithi }, - { 573, PT_SC, ucp_Kannada }, - { 581, PT_SC, ucp_Katakana }, - { 590, PT_SC, ucp_Kayah_Li }, - { 599, PT_SC, ucp_Kharoshthi }, - { 610, PT_SC, ucp_Khmer }, - { 616, PT_SC, ucp_Khojki }, - { 623, PT_SC, ucp_Khudawadi }, - { 633, PT_GC, ucp_L }, - { 635, PT_LAMP, 0 }, - { 638, PT_SC, ucp_Lao }, - { 642, PT_SC, ucp_Latin }, - { 648, PT_SC, ucp_Lepcha }, - { 655, PT_SC, ucp_Limbu }, - { 661, PT_SC, ucp_Linear_A }, - { 670, PT_SC, ucp_Linear_B }, - { 679, PT_SC, ucp_Lisu }, - { 684, PT_PC, ucp_Ll }, - { 687, PT_PC, ucp_Lm }, - { 690, PT_PC, ucp_Lo }, - { 693, PT_PC, ucp_Lt }, - { 696, PT_PC, ucp_Lu }, - { 699, PT_SC, ucp_Lycian }, - { 706, PT_SC, ucp_Lydian }, - { 713, PT_GC, ucp_M }, - { 715, PT_SC, ucp_Mahajani }, - { 724, PT_SC, ucp_Makasar }, - { 732, PT_SC, ucp_Malayalam }, - { 742, PT_SC, ucp_Mandaic }, - { 750, PT_SC, ucp_Manichaean }, - { 761, PT_SC, ucp_Marchen }, - { 769, PT_SC, ucp_Masaram_Gondi }, - { 783, PT_PC, ucp_Mc }, - { 786, PT_PC, ucp_Me }, - { 789, PT_SC, ucp_Medefaidrin }, - { 801, PT_SC, ucp_Meetei_Mayek }, - { 814, PT_SC, ucp_Mende_Kikakui }, - { 828, PT_SC, ucp_Meroitic_Cursive }, - { 845, PT_SC, ucp_Meroitic_Hieroglyphs }, - { 866, PT_SC, ucp_Miao }, - { 871, PT_PC, ucp_Mn }, - { 874, PT_SC, ucp_Modi }, - { 879, PT_SC, ucp_Mongolian }, - { 889, PT_SC, ucp_Mro }, - { 893, PT_SC, ucp_Multani }, - { 901, PT_SC, ucp_Myanmar }, - { 909, PT_GC, ucp_N }, - { 911, PT_SC, ucp_Nabataean }, - { 921, PT_SC, ucp_Nandinagari }, - { 933, PT_PC, ucp_Nd }, - { 936, PT_SC, ucp_New_Tai_Lue }, - { 948, PT_SC, ucp_Newa }, - { 953, PT_SC, ucp_Nko }, - { 957, PT_PC, ucp_Nl }, - { 960, PT_PC, ucp_No }, - { 963, PT_SC, ucp_Nushu }, - { 969, PT_SC, ucp_Nyiakeng_Puachue_Hmong }, - { 992, PT_SC, ucp_Ogham }, - { 998, PT_SC, ucp_Ol_Chiki }, - { 1007, PT_SC, ucp_Old_Hungarian }, - { 1021, PT_SC, ucp_Old_Italic }, - { 1032, PT_SC, ucp_Old_North_Arabian }, - { 1050, PT_SC, ucp_Old_Permic }, - { 1061, PT_SC, ucp_Old_Persian }, - { 1073, PT_SC, ucp_Old_Sogdian }, - { 1085, PT_SC, ucp_Old_South_Arabian }, - { 1103, PT_SC, ucp_Old_Turkic }, - { 1114, PT_SC, ucp_Oriya }, - { 1120, PT_SC, ucp_Osage }, - { 1126, PT_SC, ucp_Osmanya }, - { 1134, PT_GC, ucp_P }, - { 1136, PT_SC, ucp_Pahawh_Hmong }, - { 1149, PT_SC, ucp_Palmyrene }, - { 1159, PT_SC, ucp_Pau_Cin_Hau }, - { 1171, PT_PC, ucp_Pc }, - { 1174, PT_PC, ucp_Pd }, - { 1177, PT_PC, ucp_Pe }, - { 1180, PT_PC, ucp_Pf }, - { 1183, PT_SC, ucp_Phags_Pa }, - { 1192, PT_SC, ucp_Phoenician }, - { 1203, PT_PC, ucp_Pi }, - { 1206, PT_PC, ucp_Po }, - { 1209, PT_PC, ucp_Ps }, - { 1212, PT_SC, ucp_Psalter_Pahlavi }, - { 1228, PT_SC, ucp_Rejang }, - { 1235, PT_SC, ucp_Runic }, - { 1241, PT_GC, ucp_S }, - { 1243, PT_SC, ucp_Samaritan }, - { 1253, PT_SC, ucp_Saurashtra }, - { 1264, PT_PC, ucp_Sc }, - { 1267, PT_SC, ucp_Sharada }, - { 1275, PT_SC, ucp_Shavian }, - { 1283, PT_SC, ucp_Siddham }, - { 1291, PT_SC, ucp_SignWriting }, - { 1303, PT_SC, ucp_Sinhala }, - { 1311, PT_PC, ucp_Sk }, - { 1314, PT_PC, ucp_Sm }, - { 1317, PT_PC, ucp_So }, - { 1320, PT_SC, ucp_Sogdian }, - { 1328, PT_SC, ucp_Sora_Sompeng }, - { 1341, PT_SC, ucp_Soyombo }, - { 1349, PT_SC, ucp_Sundanese }, - { 1359, PT_SC, ucp_Syloti_Nagri }, - { 1372, PT_SC, ucp_Syriac }, - { 1379, PT_SC, ucp_Tagalog }, - { 1387, PT_SC, ucp_Tagbanwa }, - { 1396, PT_SC, ucp_Tai_Le }, - { 1403, PT_SC, ucp_Tai_Tham }, - { 1412, PT_SC, ucp_Tai_Viet }, - { 1421, PT_SC, ucp_Takri }, - { 1427, PT_SC, ucp_Tamil }, - { 1433, PT_SC, ucp_Tangut }, - { 1440, PT_SC, ucp_Telugu }, - { 1447, PT_SC, ucp_Thaana }, - { 1454, PT_SC, ucp_Thai }, - { 1459, PT_SC, ucp_Tibetan }, - { 1467, PT_SC, ucp_Tifinagh }, - { 1476, PT_SC, ucp_Tirhuta }, - { 1484, PT_SC, ucp_Ugaritic }, - { 1493, PT_SC, ucp_Unknown }, - { 1501, PT_SC, ucp_Vai }, - { 1505, PT_SC, ucp_Wancho }, - { 1512, PT_SC, ucp_Warang_Citi }, - { 1524, PT_ALNUM, 0 }, - { 1528, PT_PXSPACE, 0 }, - { 1532, PT_SPACE, 0 }, - { 1536, PT_UCNC, 0 }, - { 1540, PT_WORD, 0 }, - { 1544, PT_SC, ucp_Yi }, - { 1547, PT_GC, ucp_Z }, - { 1549, PT_SC, ucp_Zanabazar_Square }, - { 1566, PT_PC, ucp_Zl }, - { 1569, PT_PC, ucp_Zp }, - { 1572, PT_PC, ucp_Zs } + { 224, PT_SC, ucp_Chorasmian }, + { 235, PT_PC, ucp_Cn }, + { 238, PT_PC, ucp_Co }, + { 241, PT_SC, ucp_Common }, + { 248, PT_SC, ucp_Coptic }, + { 255, PT_PC, ucp_Cs }, + { 258, PT_SC, ucp_Cuneiform }, + { 268, PT_SC, ucp_Cypriot }, + { 276, PT_SC, ucp_Cyrillic }, + { 285, PT_SC, ucp_Deseret }, + { 293, PT_SC, ucp_Devanagari }, + { 304, PT_SC, ucp_Dives_Akuru }, + { 316, PT_SC, ucp_Dogra }, + { 322, PT_SC, ucp_Duployan }, + { 331, PT_SC, ucp_Egyptian_Hieroglyphs }, + { 352, PT_SC, ucp_Elbasan }, + { 360, PT_SC, ucp_Elymaic }, + { 368, PT_SC, ucp_Ethiopic }, + { 377, PT_SC, ucp_Georgian }, + { 386, PT_SC, ucp_Glagolitic }, + { 397, PT_SC, ucp_Gothic }, + { 404, PT_SC, ucp_Grantha }, + { 412, PT_SC, ucp_Greek }, + { 418, PT_SC, ucp_Gujarati }, + { 427, PT_SC, ucp_Gunjala_Gondi }, + { 441, PT_SC, ucp_Gurmukhi }, + { 450, PT_SC, ucp_Han }, + { 454, PT_SC, ucp_Hangul }, + { 461, PT_SC, ucp_Hanifi_Rohingya }, + { 477, PT_SC, ucp_Hanunoo }, + { 485, PT_SC, ucp_Hatran }, + { 492, PT_SC, ucp_Hebrew }, + { 499, PT_SC, ucp_Hiragana }, + { 508, PT_SC, ucp_Imperial_Aramaic }, + { 525, PT_SC, ucp_Inherited }, + { 535, PT_SC, ucp_Inscriptional_Pahlavi }, + { 557, PT_SC, ucp_Inscriptional_Parthian }, + { 580, PT_SC, ucp_Javanese }, + { 589, PT_SC, ucp_Kaithi }, + { 596, PT_SC, ucp_Kannada }, + { 604, PT_SC, ucp_Katakana }, + { 613, PT_SC, ucp_Kayah_Li }, + { 622, PT_SC, ucp_Kharoshthi }, + { 633, PT_SC, ucp_Khitan_Small_Script }, + { 653, PT_SC, ucp_Khmer }, + { 659, PT_SC, ucp_Khojki }, + { 666, PT_SC, ucp_Khudawadi }, + { 676, PT_GC, ucp_L }, + { 678, PT_LAMP, 0 }, + { 681, PT_SC, ucp_Lao }, + { 685, PT_SC, ucp_Latin }, + { 691, PT_SC, ucp_Lepcha }, + { 698, PT_SC, ucp_Limbu }, + { 704, PT_SC, ucp_Linear_A }, + { 713, PT_SC, ucp_Linear_B }, + { 722, PT_SC, ucp_Lisu }, + { 727, PT_PC, ucp_Ll }, + { 730, PT_PC, ucp_Lm }, + { 733, PT_PC, ucp_Lo }, + { 736, PT_PC, ucp_Lt }, + { 739, PT_PC, ucp_Lu }, + { 742, PT_SC, ucp_Lycian }, + { 749, PT_SC, ucp_Lydian }, + { 756, PT_GC, ucp_M }, + { 758, PT_SC, ucp_Mahajani }, + { 767, PT_SC, ucp_Makasar }, + { 775, PT_SC, ucp_Malayalam }, + { 785, PT_SC, ucp_Mandaic }, + { 793, PT_SC, ucp_Manichaean }, + { 804, PT_SC, ucp_Marchen }, + { 812, PT_SC, ucp_Masaram_Gondi }, + { 826, PT_PC, ucp_Mc }, + { 829, PT_PC, ucp_Me }, + { 832, PT_SC, ucp_Medefaidrin }, + { 844, PT_SC, ucp_Meetei_Mayek }, + { 857, PT_SC, ucp_Mende_Kikakui }, + { 871, PT_SC, ucp_Meroitic_Cursive }, + { 888, PT_SC, ucp_Meroitic_Hieroglyphs }, + { 909, PT_SC, ucp_Miao }, + { 914, PT_PC, ucp_Mn }, + { 917, PT_SC, ucp_Modi }, + { 922, PT_SC, ucp_Mongolian }, + { 932, PT_SC, ucp_Mro }, + { 936, PT_SC, ucp_Multani }, + { 944, PT_SC, ucp_Myanmar }, + { 952, PT_GC, ucp_N }, + { 954, PT_SC, ucp_Nabataean }, + { 964, PT_SC, ucp_Nandinagari }, + { 976, PT_PC, ucp_Nd }, + { 979, PT_SC, ucp_New_Tai_Lue }, + { 991, PT_SC, ucp_Newa }, + { 996, PT_SC, ucp_Nko }, + { 1000, PT_PC, ucp_Nl }, + { 1003, PT_PC, ucp_No }, + { 1006, PT_SC, ucp_Nushu }, + { 1012, PT_SC, ucp_Nyiakeng_Puachue_Hmong }, + { 1035, PT_SC, ucp_Ogham }, + { 1041, PT_SC, ucp_Ol_Chiki }, + { 1050, PT_SC, ucp_Old_Hungarian }, + { 1064, PT_SC, ucp_Old_Italic }, + { 1075, PT_SC, ucp_Old_North_Arabian }, + { 1093, PT_SC, ucp_Old_Permic }, + { 1104, PT_SC, ucp_Old_Persian }, + { 1116, PT_SC, ucp_Old_Sogdian }, + { 1128, PT_SC, ucp_Old_South_Arabian }, + { 1146, PT_SC, ucp_Old_Turkic }, + { 1157, PT_SC, ucp_Oriya }, + { 1163, PT_SC, ucp_Osage }, + { 1169, PT_SC, ucp_Osmanya }, + { 1177, PT_GC, ucp_P }, + { 1179, PT_SC, ucp_Pahawh_Hmong }, + { 1192, PT_SC, ucp_Palmyrene }, + { 1202, PT_SC, ucp_Pau_Cin_Hau }, + { 1214, PT_PC, ucp_Pc }, + { 1217, PT_PC, ucp_Pd }, + { 1220, PT_PC, ucp_Pe }, + { 1223, PT_PC, ucp_Pf }, + { 1226, PT_SC, ucp_Phags_Pa }, + { 1235, PT_SC, ucp_Phoenician }, + { 1246, PT_PC, ucp_Pi }, + { 1249, PT_PC, ucp_Po }, + { 1252, PT_PC, ucp_Ps }, + { 1255, PT_SC, ucp_Psalter_Pahlavi }, + { 1271, PT_SC, ucp_Rejang }, + { 1278, PT_SC, ucp_Runic }, + { 1284, PT_GC, ucp_S }, + { 1286, PT_SC, ucp_Samaritan }, + { 1296, PT_SC, ucp_Saurashtra }, + { 1307, PT_PC, ucp_Sc }, + { 1310, PT_SC, ucp_Sharada }, + { 1318, PT_SC, ucp_Shavian }, + { 1326, PT_SC, ucp_Siddham }, + { 1334, PT_SC, ucp_SignWriting }, + { 1346, PT_SC, ucp_Sinhala }, + { 1354, PT_PC, ucp_Sk }, + { 1357, PT_PC, ucp_Sm }, + { 1360, PT_PC, ucp_So }, + { 1363, PT_SC, ucp_Sogdian }, + { 1371, PT_SC, ucp_Sora_Sompeng }, + { 1384, PT_SC, ucp_Soyombo }, + { 1392, PT_SC, ucp_Sundanese }, + { 1402, PT_SC, ucp_Syloti_Nagri }, + { 1415, PT_SC, ucp_Syriac }, + { 1422, PT_SC, ucp_Tagalog }, + { 1430, PT_SC, ucp_Tagbanwa }, + { 1439, PT_SC, ucp_Tai_Le }, + { 1446, PT_SC, ucp_Tai_Tham }, + { 1455, PT_SC, ucp_Tai_Viet }, + { 1464, PT_SC, ucp_Takri }, + { 1470, PT_SC, ucp_Tamil }, + { 1476, PT_SC, ucp_Tangut }, + { 1483, PT_SC, ucp_Telugu }, + { 1490, PT_SC, ucp_Thaana }, + { 1497, PT_SC, ucp_Thai }, + { 1502, PT_SC, ucp_Tibetan }, + { 1510, PT_SC, ucp_Tifinagh }, + { 1519, PT_SC, ucp_Tirhuta }, + { 1527, PT_SC, ucp_Ugaritic }, + { 1536, PT_SC, ucp_Unknown }, + { 1544, PT_SC, ucp_Vai }, + { 1548, PT_SC, ucp_Wancho }, + { 1555, PT_SC, ucp_Warang_Citi }, + { 1567, PT_ALNUM, 0 }, + { 1571, PT_PXSPACE, 0 }, + { 1575, PT_SPACE, 0 }, + { 1579, PT_UCNC, 0 }, + { 1583, PT_WORD, 0 }, + { 1587, PT_SC, ucp_Yezidi }, + { 1594, PT_SC, ucp_Yi }, + { 1597, PT_GC, ucp_Z }, + { 1599, PT_SC, ucp_Zanabazar_Square }, + { 1616, PT_PC, ucp_Zl }, + { 1619, PT_PC, ucp_Zp }, + { 1622, PT_PC, ucp_Zs } }; const size_t PRIV(utt_size) = sizeof(PRIV(utt)) / sizeof(ucp_type_table); diff --git a/thirdparty/pcre2/src/pcre2_ucd.c b/thirdparty/pcre2/src/pcre2_ucd.c index 55ba03bd43..46e23ff06b 100644 --- a/thirdparty/pcre2/src/pcre2_ucd.c +++ b/thirdparty/pcre2/src/pcre2_ucd.c @@ -20,7 +20,7 @@ needed. */ /* Unicode character database. */ /* This file was autogenerated by the MultiStage2.py script. */ -/* Total size: 99316 bytes, block size: 128. */ +/* Total size: 101044 bytes, block size: 128. */ /* The tables herein are needed only when UCP support is built, and in PCRE2 that happens automatically with UTF support. @@ -39,7 +39,7 @@ const uint16_t PRIV(ucd_stage2)[] = {0}; const uint32_t PRIV(ucd_caseless_sets)[] = {0}; #else -const char *PRIV(unicode_version) = "12.1.0"; +const char *PRIV(unicode_version) = "13.0.0"; /* If the 32-bit library is run in non-32-bit mode, character values greater than 0x10ffff may be encountered. For these we set up a @@ -116,15 +116,16 @@ set of decimal digits. It is used to ensure that all the digits in a script run come from the same set. */ const uint32_t PRIV(ucd_digit_sets)[] = { - 63, /* Number of subsequent values */ + 65, /* Number of subsequent values */ 0x00039, 0x00669, 0x006f9, 0x007c9, 0x0096f, 0x009ef, 0x00a6f, 0x00aef, 0x00b6f, 0x00bef, 0x00c6f, 0x00cef, 0x00d6f, 0x00def, 0x00e59, 0x00ed9, 0x00f29, 0x01049, 0x01099, 0x017e9, 0x01819, 0x0194f, 0x019d9, 0x01a89, 0x01a99, 0x01b59, 0x01bb9, 0x01c49, 0x01c59, 0x0a629, 0x0a8d9, 0x0a909, 0x0a9d9, 0x0a9f9, 0x0aa59, 0x0abf9, 0x0ff19, 0x104a9, 0x10d39, 0x1106f, 0x110f9, 0x1113f, 0x111d9, 0x112f9, 0x11459, 0x114d9, 0x11659, 0x116c9, - 0x11739, 0x118e9, 0x11c59, 0x11d59, 0x11da9, 0x16a69, 0x16b59, 0x1d7d7, - 0x1d7e1, 0x1d7eb, 0x1d7f5, 0x1d7ff, 0x1e149, 0x1e2f9, 0x1e959, + 0x11739, 0x118e9, 0x11959, 0x11c59, 0x11d59, 0x11da9, 0x16a69, 0x16b59, + 0x1d7d7, 0x1d7e1, 0x1d7eb, 0x1d7f5, 0x1d7ff, 0x1e149, 0x1e2f9, 0x1e959, + 0x1fbf9, }; /* This vector is a list of lists of scripts for the Script Extension @@ -136,14 +137,14 @@ const uint8_t PRIV(ucd_script_sets)[] = { /* 4 */ 1, 144, 0, /* 7 */ 1, 50, 0, /* 10 */ 1, 56, 0, - /* 13 */ 2, 17, 0, - /* 16 */ 3, 15, 0, - /* 19 */ 4, 23, 0, - /* 22 */ 6, 84, 0, - /* 25 */ 12, 36, 0, - /* 28 */ 13, 18, 0, - /* 31 */ 13, 34, 0, - /* 34 */ 13, 118, 0, + /* 13 */ 3, 15, 0, + /* 16 */ 4, 23, 0, + /* 19 */ 6, 84, 0, + /* 22 */ 12, 36, 0, + /* 25 */ 13, 18, 0, + /* 28 */ 13, 34, 0, + /* 31 */ 13, 118, 0, + /* 34 */ 13, 50, 0, /* 37 */ 15, 107, 0, /* 40 */ 15, 150, 0, /* 43 */ 15, 100, 0, @@ -152,35 +153,37 @@ const uint8_t PRIV(ucd_script_sets)[] = { /* 52 */ 107, 54, 0, /* 55 */ 21, 108, 0, /* 58 */ 22, 129, 0, - /* 61 */ 27, 30, 0, - /* 64 */ 29, 150, 0, - /* 67 */ 34, 38, 0, - /* 70 */ 38, 65, 0, - /* 73 */ 1, 50, 56, 0, - /* 77 */ 3, 96, 49, 0, - /* 81 */ 96, 39, 53, 0, - /* 85 */ 12, 110, 36, 0, - /* 89 */ 15, 107, 29, 0, - /* 93 */ 15, 107, 34, 0, - /* 97 */ 23, 27, 30, 0, - /* 101 */ 69, 34, 39, 0, - /* 105 */ 1, 144, 50, 56, 0, - /* 110 */ 3, 15, 107, 29, 0, - /* 115 */ 7, 25, 52, 51, 0, - /* 120 */ 15, 142, 85, 111, 0, - /* 125 */ 4, 24, 23, 27, 30, 0, - /* 131 */ 4, 24, 23, 27, 30, 61, 0, - /* 138 */ 15, 29, 37, 44, 54, 55, 0, - /* 145 */ 132, 1, 95, 112, 121, 144, 148, 50, 0, - /* 154 */ 3, 15, 107, 29, 150, 44, 55, 124, 0, - /* 163 */ 15, 142, 21, 22, 108, 85, 111, 114, 109, 102, 124, 0, - /* 175 */ 3, 15, 107, 21, 22, 29, 34, 37, 44, 54, 55, 124, 0, - /* 188 */ 3, 15, 107, 21, 22, 29, 34, 37, 44, 100, 54, 55, 124, 0, - /* 202 */ 15, 142, 21, 22, 108, 29, 85, 111, 114, 150, 109, 102, 124, 0, - /* 216 */ 15, 142, 21, 22, 108, 29, 85, 111, 37, 114, 150, 109, 102, 124, 0, - /* 231 */ 3, 15, 142, 143, 138, 107, 21, 22, 29, 111, 37, 150, 44, 109, 48, 49, 102, 54, 55, 124, 0, - /* 252 */ 3, 15, 142, 143, 138, 107, 21, 22, 29, 35, 111, 37, 150, 44, 109, 48, 49, 102, 54, 55, 124, 0, - /* 274 */ + /* 61 */ 23, 34, 0, + /* 64 */ 27, 30, 0, + /* 67 */ 29, 150, 0, + /* 70 */ 34, 38, 0, + /* 73 */ 38, 65, 0, + /* 76 */ 1, 50, 56, 0, + /* 80 */ 1, 56, 156, 0, + /* 84 */ 3, 96, 49, 0, + /* 88 */ 96, 39, 53, 0, + /* 92 */ 12, 110, 36, 0, + /* 96 */ 15, 107, 29, 0, + /* 100 */ 15, 107, 34, 0, + /* 104 */ 23, 27, 30, 0, + /* 108 */ 69, 34, 39, 0, + /* 112 */ 3, 15, 107, 29, 0, + /* 117 */ 7, 25, 52, 51, 0, + /* 122 */ 15, 142, 85, 111, 0, + /* 127 */ 1, 144, 50, 56, 156, 0, + /* 133 */ 4, 24, 23, 27, 30, 0, + /* 139 */ 4, 24, 23, 27, 30, 61, 0, + /* 146 */ 15, 29, 37, 44, 54, 55, 0, + /* 153 */ 132, 1, 95, 112, 121, 144, 148, 50, 0, + /* 162 */ 3, 15, 107, 29, 150, 44, 55, 124, 0, + /* 171 */ 15, 142, 21, 22, 108, 85, 111, 114, 109, 102, 124, 0, + /* 183 */ 3, 15, 107, 21, 22, 29, 34, 37, 44, 54, 55, 124, 0, + /* 196 */ 3, 15, 107, 21, 22, 29, 34, 37, 44, 100, 54, 55, 124, 0, + /* 210 */ 15, 142, 21, 22, 108, 29, 85, 111, 114, 150, 109, 102, 124, 0, + /* 224 */ 15, 142, 21, 22, 108, 29, 85, 111, 37, 114, 150, 109, 102, 124, 0, + /* 239 */ 3, 15, 142, 143, 138, 107, 21, 22, 29, 111, 37, 150, 44, 109, 48, 49, 102, 54, 55, 124, 0, + /* 260 */ 3, 15, 142, 143, 138, 107, 21, 22, 29, 35, 111, 37, 150, 44, 109, 48, 49, 102, 54, 55, 124, 0, + /* 282 */ }; /* These are the main two-stage UCD tables. The fields in each record are: @@ -189,7 +192,7 @@ offset to multichar other cases or zero (8 bits), offset to other case or zero (32 bits, signed), script extension (16 bits, signed), and a dummy 16-bit field to make the whole thing a multiple of 4 bytes. */ -const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ +const ucd_record PRIV(ucd_records)[] = { /* 11700 bytes, record size 12 */ { 10, 0, 2, 0, 0, 10, 256, }, /* 0 */ { 10, 0, 2, 0, 0, 10, 0, }, /* 1 */ { 10, 0, 1, 0, 0, 10, 0, }, /* 2 */ @@ -387,9 +390,9 @@ const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ { 13, 9, 12, 88, 1, 13, 0, }, /* 194 */ { 13, 5, 12, 88, -1, 13, 0, }, /* 195 */ { 13, 26, 12, 0, 0, 13, 0, }, /* 196 */ - { 13, 12, 3, 0, 0, -34, 0, }, /* 197 */ - { 13, 12, 3, 0, 0, -28, 0, }, /* 198 */ - { 28, 12, 3, 0, 0, -31, 0, }, /* 199 */ + { 13, 12, 3, 0, 0, -31, 0, }, /* 197 */ + { 13, 12, 3, 0, 0, -25, 0, }, /* 198 */ + { 28, 12, 3, 0, 0, -28, 0, }, /* 199 */ { 13, 11, 3, 0, 0, 13, 0, }, /* 200 */ { 13, 9, 12, 0, 15, 13, 0, }, /* 201 */ { 13, 5, 12, 0, -15, 13, 0, }, /* 202 */ @@ -398,281 +401,281 @@ const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ { 2, 21, 12, 0, 0, 2, 0, }, /* 205 */ { 2, 5, 12, 0, 0, 2, 0, }, /* 206 */ { 2, 5, 12, 0, -48, 2, 0, }, /* 207 */ - { 10, 21, 12, 0, 0, -13, 0, }, /* 208 */ - { 2, 17, 12, 0, 0, 2, 0, }, /* 209 */ - { 2, 26, 12, 0, 0, 2, 0, }, /* 210 */ - { 2, 23, 12, 0, 0, 2, 0, }, /* 211 */ - { 26, 12, 3, 0, 0, 26, 0, }, /* 212 */ - { 26, 17, 12, 0, 0, 26, 0, }, /* 213 */ - { 26, 21, 12, 0, 0, 26, 0, }, /* 214 */ - { 26, 7, 12, 0, 0, 26, 0, }, /* 215 */ - { 1, 1, 4, 0, 0, 1, 0, }, /* 216 */ - { 10, 1, 4, 0, 0, 10, 0, }, /* 217 */ - { 1, 25, 12, 0, 0, 1, 0, }, /* 218 */ - { 1, 21, 12, 0, 0, 1, 0, }, /* 219 */ - { 1, 23, 12, 0, 0, 1, 0, }, /* 220 */ - { 10, 21, 12, 0, 0, -105, 0, }, /* 221 */ - { 1, 26, 12, 0, 0, 1, 0, }, /* 222 */ - { 1, 12, 3, 0, 0, 1, 0, }, /* 223 */ - { 1, 1, 2, 0, 0, -73, 0, }, /* 224 */ - { 1, 7, 12, 0, 0, 1, 0, }, /* 225 */ - { 10, 6, 12, 0, 0, -145, 0, }, /* 226 */ - { 28, 12, 3, 0, 0, -7, 0, }, /* 227 */ - { 1, 13, 12, 0, 0, -10, 0, }, /* 228 */ - { 1, 21, 12, 0, 0, -4, 0, }, /* 229 */ - { 1, 6, 12, 0, 0, 1, 0, }, /* 230 */ - { 1, 13, 12, 0, 0, 1, 0, }, /* 231 */ - { 50, 21, 12, 0, 0, 50, 0, }, /* 232 */ - { 50, 1, 4, 0, 0, 50, 0, }, /* 233 */ - { 50, 7, 12, 0, 0, 50, 0, }, /* 234 */ - { 50, 12, 3, 0, 0, 50, 0, }, /* 235 */ - { 56, 7, 12, 0, 0, 56, 0, }, /* 236 */ - { 56, 12, 3, 0, 0, 56, 0, }, /* 237 */ - { 64, 13, 12, 0, 0, 64, 0, }, /* 238 */ - { 64, 7, 12, 0, 0, 64, 0, }, /* 239 */ - { 64, 12, 3, 0, 0, 64, 0, }, /* 240 */ - { 64, 6, 12, 0, 0, 64, 0, }, /* 241 */ - { 64, 26, 12, 0, 0, 64, 0, }, /* 242 */ - { 64, 21, 12, 0, 0, 64, 0, }, /* 243 */ - { 64, 23, 12, 0, 0, 64, 0, }, /* 244 */ - { 90, 7, 12, 0, 0, 90, 0, }, /* 245 */ - { 90, 12, 3, 0, 0, 90, 0, }, /* 246 */ - { 90, 6, 12, 0, 0, 90, 0, }, /* 247 */ - { 90, 21, 12, 0, 0, 90, 0, }, /* 248 */ - { 95, 7, 12, 0, 0, 95, 0, }, /* 249 */ - { 95, 12, 3, 0, 0, 95, 0, }, /* 250 */ - { 95, 21, 12, 0, 0, 95, 0, }, /* 251 */ - { 15, 12, 3, 0, 0, 15, 0, }, /* 252 */ - { 15, 10, 5, 0, 0, 15, 0, }, /* 253 */ - { 15, 7, 12, 0, 0, 15, 0, }, /* 254 */ - { 28, 12, 3, 0, 0, -188, 0, }, /* 255 */ - { 28, 12, 3, 0, 0, -175, 0, }, /* 256 */ - { 10, 21, 12, 0, 0, -231, 0, }, /* 257 */ - { 10, 21, 12, 0, 0, -252, 0, }, /* 258 */ - { 15, 13, 12, 0, 0, -120, 0, }, /* 259 */ - { 15, 21, 12, 0, 0, 15, 0, }, /* 260 */ - { 15, 6, 12, 0, 0, 15, 0, }, /* 261 */ - { 3, 7, 12, 0, 0, 3, 0, }, /* 262 */ - { 3, 12, 3, 0, 0, 3, 0, }, /* 263 */ - { 3, 10, 5, 0, 0, 3, 0, }, /* 264 */ - { 3, 10, 3, 0, 0, 3, 0, }, /* 265 */ - { 3, 13, 12, 0, 0, -77, 0, }, /* 266 */ - { 3, 23, 12, 0, 0, 3, 0, }, /* 267 */ - { 3, 15, 12, 0, 0, 3, 0, }, /* 268 */ - { 3, 26, 12, 0, 0, 3, 0, }, /* 269 */ - { 3, 21, 12, 0, 0, 3, 0, }, /* 270 */ - { 22, 12, 3, 0, 0, 22, 0, }, /* 271 */ - { 22, 10, 5, 0, 0, 22, 0, }, /* 272 */ - { 22, 7, 12, 0, 0, 22, 0, }, /* 273 */ - { 22, 13, 12, 0, 0, -58, 0, }, /* 274 */ - { 22, 21, 12, 0, 0, 22, 0, }, /* 275 */ - { 21, 12, 3, 0, 0, 21, 0, }, /* 276 */ - { 21, 10, 5, 0, 0, 21, 0, }, /* 277 */ - { 21, 7, 12, 0, 0, 21, 0, }, /* 278 */ - { 21, 13, 12, 0, 0, -55, 0, }, /* 279 */ - { 21, 21, 12, 0, 0, 21, 0, }, /* 280 */ - { 21, 23, 12, 0, 0, 21, 0, }, /* 281 */ - { 44, 12, 3, 0, 0, 44, 0, }, /* 282 */ - { 44, 10, 5, 0, 0, 44, 0, }, /* 283 */ - { 44, 7, 12, 0, 0, 44, 0, }, /* 284 */ - { 44, 10, 3, 0, 0, 44, 0, }, /* 285 */ - { 44, 13, 12, 0, 0, 44, 0, }, /* 286 */ - { 44, 26, 12, 0, 0, 44, 0, }, /* 287 */ - { 44, 15, 12, 0, 0, 44, 0, }, /* 288 */ - { 54, 12, 3, 0, 0, 54, 0, }, /* 289 */ - { 54, 7, 12, 0, 0, 54, 0, }, /* 290 */ - { 54, 10, 3, 0, 0, 54, 0, }, /* 291 */ - { 54, 10, 5, 0, 0, 54, 0, }, /* 292 */ - { 54, 13, 12, 0, 0, -52, 0, }, /* 293 */ - { 54, 15, 12, 0, 0, -52, 0, }, /* 294 */ - { 54, 26, 12, 0, 0, -52, 0, }, /* 295 */ - { 54, 26, 12, 0, 0, 54, 0, }, /* 296 */ - { 54, 23, 12, 0, 0, 54, 0, }, /* 297 */ - { 55, 12, 3, 0, 0, 55, 0, }, /* 298 */ - { 55, 10, 5, 0, 0, 55, 0, }, /* 299 */ - { 55, 7, 12, 0, 0, 55, 0, }, /* 300 */ - { 55, 13, 12, 0, 0, 55, 0, }, /* 301 */ - { 55, 21, 12, 0, 0, 55, 0, }, /* 302 */ - { 55, 15, 12, 0, 0, 55, 0, }, /* 303 */ - { 55, 26, 12, 0, 0, 55, 0, }, /* 304 */ - { 29, 7, 12, 0, 0, 29, 0, }, /* 305 */ - { 29, 12, 3, 0, 0, 29, 0, }, /* 306 */ - { 29, 10, 5, 0, 0, 29, 0, }, /* 307 */ - { 29, 21, 12, 0, 0, 29, 0, }, /* 308 */ - { 29, 10, 3, 0, 0, 29, 0, }, /* 309 */ - { 29, 13, 12, 0, 0, -64, 0, }, /* 310 */ - { 37, 12, 3, 0, 0, 37, 0, }, /* 311 */ - { 37, 10, 5, 0, 0, 37, 0, }, /* 312 */ - { 37, 7, 12, 0, 0, 37, 0, }, /* 313 */ - { 37, 10, 3, 0, 0, 37, 0, }, /* 314 */ - { 37, 7, 4, 0, 0, 37, 0, }, /* 315 */ - { 37, 26, 12, 0, 0, 37, 0, }, /* 316 */ - { 37, 15, 12, 0, 0, 37, 0, }, /* 317 */ - { 37, 13, 12, 0, 0, 37, 0, }, /* 318 */ + { 2, 17, 12, 0, 0, 2, 0, }, /* 208 */ + { 2, 26, 12, 0, 0, 2, 0, }, /* 209 */ + { 2, 23, 12, 0, 0, 2, 0, }, /* 210 */ + { 26, 12, 3, 0, 0, 26, 0, }, /* 211 */ + { 26, 17, 12, 0, 0, 26, 0, }, /* 212 */ + { 26, 21, 12, 0, 0, 26, 0, }, /* 213 */ + { 26, 7, 12, 0, 0, 26, 0, }, /* 214 */ + { 1, 1, 4, 0, 0, 1, 0, }, /* 215 */ + { 10, 1, 4, 0, 0, 10, 0, }, /* 216 */ + { 1, 25, 12, 0, 0, 1, 0, }, /* 217 */ + { 1, 21, 12, 0, 0, 1, 0, }, /* 218 */ + { 1, 23, 12, 0, 0, 1, 0, }, /* 219 */ + { 10, 21, 12, 0, 0, -127, 0, }, /* 220 */ + { 1, 26, 12, 0, 0, 1, 0, }, /* 221 */ + { 1, 12, 3, 0, 0, 1, 0, }, /* 222 */ + { 1, 1, 2, 0, 0, -76, 0, }, /* 223 */ + { 1, 7, 12, 0, 0, 1, 0, }, /* 224 */ + { 10, 6, 12, 0, 0, -153, 0, }, /* 225 */ + { 28, 12, 3, 0, 0, -7, 0, }, /* 226 */ + { 1, 13, 12, 0, 0, -80, 0, }, /* 227 */ + { 1, 21, 12, 0, 0, -4, 0, }, /* 228 */ + { 1, 6, 12, 0, 0, 1, 0, }, /* 229 */ + { 1, 13, 12, 0, 0, 1, 0, }, /* 230 */ + { 50, 21, 12, 0, 0, 50, 0, }, /* 231 */ + { 50, 1, 4, 0, 0, 50, 0, }, /* 232 */ + { 50, 7, 12, 0, 0, 50, 0, }, /* 233 */ + { 50, 12, 3, 0, 0, 50, 0, }, /* 234 */ + { 56, 7, 12, 0, 0, 56, 0, }, /* 235 */ + { 56, 12, 3, 0, 0, 56, 0, }, /* 236 */ + { 64, 13, 12, 0, 0, 64, 0, }, /* 237 */ + { 64, 7, 12, 0, 0, 64, 0, }, /* 238 */ + { 64, 12, 3, 0, 0, 64, 0, }, /* 239 */ + { 64, 6, 12, 0, 0, 64, 0, }, /* 240 */ + { 64, 26, 12, 0, 0, 64, 0, }, /* 241 */ + { 64, 21, 12, 0, 0, 64, 0, }, /* 242 */ + { 64, 23, 12, 0, 0, 64, 0, }, /* 243 */ + { 90, 7, 12, 0, 0, 90, 0, }, /* 244 */ + { 90, 12, 3, 0, 0, 90, 0, }, /* 245 */ + { 90, 6, 12, 0, 0, 90, 0, }, /* 246 */ + { 90, 21, 12, 0, 0, 90, 0, }, /* 247 */ + { 95, 7, 12, 0, 0, 95, 0, }, /* 248 */ + { 95, 12, 3, 0, 0, 95, 0, }, /* 249 */ + { 95, 21, 12, 0, 0, 95, 0, }, /* 250 */ + { 15, 12, 3, 0, 0, 15, 0, }, /* 251 */ + { 15, 10, 5, 0, 0, 15, 0, }, /* 252 */ + { 15, 7, 12, 0, 0, 15, 0, }, /* 253 */ + { 28, 12, 3, 0, 0, -196, 0, }, /* 254 */ + { 28, 12, 3, 0, 0, -183, 0, }, /* 255 */ + { 10, 21, 12, 0, 0, -239, 0, }, /* 256 */ + { 10, 21, 12, 0, 0, -260, 0, }, /* 257 */ + { 15, 13, 12, 0, 0, -122, 0, }, /* 258 */ + { 15, 21, 12, 0, 0, 15, 0, }, /* 259 */ + { 15, 6, 12, 0, 0, 15, 0, }, /* 260 */ + { 3, 7, 12, 0, 0, 3, 0, }, /* 261 */ + { 3, 12, 3, 0, 0, 3, 0, }, /* 262 */ + { 3, 10, 5, 0, 0, 3, 0, }, /* 263 */ + { 3, 10, 3, 0, 0, 3, 0, }, /* 264 */ + { 3, 13, 12, 0, 0, -84, 0, }, /* 265 */ + { 3, 23, 12, 0, 0, 3, 0, }, /* 266 */ + { 3, 15, 12, 0, 0, 3, 0, }, /* 267 */ + { 3, 26, 12, 0, 0, 3, 0, }, /* 268 */ + { 3, 21, 12, 0, 0, 3, 0, }, /* 269 */ + { 22, 12, 3, 0, 0, 22, 0, }, /* 270 */ + { 22, 10, 5, 0, 0, 22, 0, }, /* 271 */ + { 22, 7, 12, 0, 0, 22, 0, }, /* 272 */ + { 22, 13, 12, 0, 0, -58, 0, }, /* 273 */ + { 22, 21, 12, 0, 0, 22, 0, }, /* 274 */ + { 21, 12, 3, 0, 0, 21, 0, }, /* 275 */ + { 21, 10, 5, 0, 0, 21, 0, }, /* 276 */ + { 21, 7, 12, 0, 0, 21, 0, }, /* 277 */ + { 21, 13, 12, 0, 0, -55, 0, }, /* 278 */ + { 21, 21, 12, 0, 0, 21, 0, }, /* 279 */ + { 21, 23, 12, 0, 0, 21, 0, }, /* 280 */ + { 44, 12, 3, 0, 0, 44, 0, }, /* 281 */ + { 44, 10, 5, 0, 0, 44, 0, }, /* 282 */ + { 44, 7, 12, 0, 0, 44, 0, }, /* 283 */ + { 44, 10, 3, 0, 0, 44, 0, }, /* 284 */ + { 44, 13, 12, 0, 0, 44, 0, }, /* 285 */ + { 44, 26, 12, 0, 0, 44, 0, }, /* 286 */ + { 44, 15, 12, 0, 0, 44, 0, }, /* 287 */ + { 54, 12, 3, 0, 0, 54, 0, }, /* 288 */ + { 54, 7, 12, 0, 0, 54, 0, }, /* 289 */ + { 54, 10, 3, 0, 0, 54, 0, }, /* 290 */ + { 54, 10, 5, 0, 0, 54, 0, }, /* 291 */ + { 54, 13, 12, 0, 0, -52, 0, }, /* 292 */ + { 54, 15, 12, 0, 0, -52, 0, }, /* 293 */ + { 54, 26, 12, 0, 0, -52, 0, }, /* 294 */ + { 54, 26, 12, 0, 0, 54, 0, }, /* 295 */ + { 54, 23, 12, 0, 0, 54, 0, }, /* 296 */ + { 55, 12, 3, 0, 0, 55, 0, }, /* 297 */ + { 55, 10, 5, 0, 0, 55, 0, }, /* 298 */ + { 55, 7, 12, 0, 0, 55, 0, }, /* 299 */ + { 55, 13, 12, 0, 0, 55, 0, }, /* 300 */ + { 55, 21, 12, 0, 0, 55, 0, }, /* 301 */ + { 55, 15, 12, 0, 0, 55, 0, }, /* 302 */ + { 55, 26, 12, 0, 0, 55, 0, }, /* 303 */ + { 29, 7, 12, 0, 0, 29, 0, }, /* 304 */ + { 29, 12, 3, 0, 0, 29, 0, }, /* 305 */ + { 29, 10, 5, 0, 0, 29, 0, }, /* 306 */ + { 29, 21, 12, 0, 0, 29, 0, }, /* 307 */ + { 29, 10, 3, 0, 0, 29, 0, }, /* 308 */ + { 29, 13, 12, 0, 0, -67, 0, }, /* 309 */ + { 37, 12, 3, 0, 0, 37, 0, }, /* 310 */ + { 37, 10, 5, 0, 0, 37, 0, }, /* 311 */ + { 37, 7, 12, 0, 0, 37, 0, }, /* 312 */ + { 37, 10, 3, 0, 0, 37, 0, }, /* 313 */ + { 37, 7, 4, 0, 0, 37, 0, }, /* 314 */ + { 37, 26, 12, 0, 0, 37, 0, }, /* 315 */ + { 37, 15, 12, 0, 0, 37, 0, }, /* 316 */ + { 37, 13, 12, 0, 0, 37, 0, }, /* 317 */ + { 48, 12, 3, 0, 0, 48, 0, }, /* 318 */ { 48, 10, 5, 0, 0, 48, 0, }, /* 319 */ { 48, 7, 12, 0, 0, 48, 0, }, /* 320 */ - { 48, 12, 3, 0, 0, 48, 0, }, /* 321 */ - { 48, 10, 3, 0, 0, 48, 0, }, /* 322 */ - { 48, 13, 12, 0, 0, 48, 0, }, /* 323 */ - { 48, 21, 12, 0, 0, 48, 0, }, /* 324 */ - { 57, 7, 12, 0, 0, 57, 0, }, /* 325 */ - { 57, 12, 3, 0, 0, 57, 0, }, /* 326 */ - { 57, 7, 5, 0, 0, 57, 0, }, /* 327 */ - { 57, 6, 12, 0, 0, 57, 0, }, /* 328 */ - { 57, 21, 12, 0, 0, 57, 0, }, /* 329 */ - { 57, 13, 12, 0, 0, 57, 0, }, /* 330 */ - { 33, 7, 12, 0, 0, 33, 0, }, /* 331 */ - { 33, 12, 3, 0, 0, 33, 0, }, /* 332 */ - { 33, 7, 5, 0, 0, 33, 0, }, /* 333 */ - { 33, 6, 12, 0, 0, 33, 0, }, /* 334 */ - { 33, 13, 12, 0, 0, 33, 0, }, /* 335 */ - { 58, 7, 12, 0, 0, 58, 0, }, /* 336 */ - { 58, 26, 12, 0, 0, 58, 0, }, /* 337 */ - { 58, 21, 12, 0, 0, 58, 0, }, /* 338 */ - { 58, 12, 3, 0, 0, 58, 0, }, /* 339 */ - { 58, 13, 12, 0, 0, 58, 0, }, /* 340 */ - { 58, 15, 12, 0, 0, 58, 0, }, /* 341 */ - { 58, 22, 12, 0, 0, 58, 0, }, /* 342 */ - { 58, 18, 12, 0, 0, 58, 0, }, /* 343 */ - { 58, 10, 5, 0, 0, 58, 0, }, /* 344 */ - { 39, 7, 12, 0, 0, 39, 0, }, /* 345 */ - { 39, 10, 12, 0, 0, 39, 0, }, /* 346 */ - { 39, 12, 3, 0, 0, 39, 0, }, /* 347 */ - { 39, 10, 5, 0, 0, 39, 0, }, /* 348 */ - { 39, 13, 12, 0, 0, -81, 0, }, /* 349 */ - { 39, 21, 12, 0, 0, 39, 0, }, /* 350 */ - { 39, 13, 12, 0, 0, 39, 0, }, /* 351 */ - { 39, 26, 12, 0, 0, 39, 0, }, /* 352 */ - { 17, 9, 12, 0, 7264, 17, 0, }, /* 353 */ - { 17, 5, 12, 0, 3008, 17, 0, }, /* 354 */ - { 10, 21, 12, 0, 0, -49, 0, }, /* 355 */ - { 17, 6, 12, 0, 0, 17, 0, }, /* 356 */ - { 24, 7, 6, 0, 0, 24, 0, }, /* 357 */ - { 24, 7, 7, 0, 0, 24, 0, }, /* 358 */ - { 24, 7, 8, 0, 0, 24, 0, }, /* 359 */ - { 16, 7, 12, 0, 0, 16, 0, }, /* 360 */ - { 16, 12, 3, 0, 0, 16, 0, }, /* 361 */ - { 16, 21, 12, 0, 0, 16, 0, }, /* 362 */ - { 16, 15, 12, 0, 0, 16, 0, }, /* 363 */ - { 16, 26, 12, 0, 0, 16, 0, }, /* 364 */ - { 9, 9, 12, 0, 38864, 9, 0, }, /* 365 */ - { 9, 9, 12, 0, 8, 9, 0, }, /* 366 */ - { 9, 5, 12, 0, -8, 9, 0, }, /* 367 */ - { 8, 17, 12, 0, 0, 8, 0, }, /* 368 */ - { 8, 7, 12, 0, 0, 8, 0, }, /* 369 */ - { 8, 26, 12, 0, 0, 8, 0, }, /* 370 */ - { 8, 21, 12, 0, 0, 8, 0, }, /* 371 */ - { 41, 29, 12, 0, 0, 41, 0, }, /* 372 */ - { 41, 7, 12, 0, 0, 41, 0, }, /* 373 */ - { 41, 22, 12, 0, 0, 41, 0, }, /* 374 */ - { 41, 18, 12, 0, 0, 41, 0, }, /* 375 */ - { 46, 7, 12, 0, 0, 46, 0, }, /* 376 */ - { 46, 14, 12, 0, 0, 46, 0, }, /* 377 */ - { 51, 7, 12, 0, 0, 51, 0, }, /* 378 */ - { 51, 12, 3, 0, 0, 51, 0, }, /* 379 */ - { 25, 7, 12, 0, 0, 25, 0, }, /* 380 */ - { 25, 12, 3, 0, 0, 25, 0, }, /* 381 */ - { 10, 21, 12, 0, 0, -115, 0, }, /* 382 */ - { 7, 7, 12, 0, 0, 7, 0, }, /* 383 */ - { 7, 12, 3, 0, 0, 7, 0, }, /* 384 */ - { 52, 7, 12, 0, 0, 52, 0, }, /* 385 */ - { 52, 12, 3, 0, 0, 52, 0, }, /* 386 */ - { 32, 7, 12, 0, 0, 32, 0, }, /* 387 */ - { 32, 12, 3, 0, 0, 32, 0, }, /* 388 */ - { 32, 10, 5, 0, 0, 32, 0, }, /* 389 */ - { 32, 21, 12, 0, 0, 32, 0, }, /* 390 */ - { 32, 6, 12, 0, 0, 32, 0, }, /* 391 */ - { 32, 23, 12, 0, 0, 32, 0, }, /* 392 */ - { 32, 13, 12, 0, 0, 32, 0, }, /* 393 */ - { 32, 15, 12, 0, 0, 32, 0, }, /* 394 */ - { 38, 21, 12, 0, 0, 38, 0, }, /* 395 */ - { 10, 21, 12, 0, 0, -70, 0, }, /* 396 */ - { 38, 17, 12, 0, 0, 38, 0, }, /* 397 */ - { 38, 12, 3, 0, 0, 38, 0, }, /* 398 */ - { 38, 1, 2, 0, 0, 38, 0, }, /* 399 */ - { 38, 13, 12, 0, 0, 38, 0, }, /* 400 */ - { 38, 7, 12, 0, 0, 38, 0, }, /* 401 */ - { 38, 6, 12, 0, 0, 38, 0, }, /* 402 */ - { 35, 7, 12, 0, 0, 35, 0, }, /* 403 */ - { 35, 12, 3, 0, 0, 35, 0, }, /* 404 */ - { 35, 10, 5, 0, 0, 35, 0, }, /* 405 */ - { 35, 26, 12, 0, 0, 35, 0, }, /* 406 */ - { 35, 21, 12, 0, 0, 35, 0, }, /* 407 */ - { 35, 13, 12, 0, 0, 35, 0, }, /* 408 */ - { 53, 7, 12, 0, 0, 53, 0, }, /* 409 */ - { 40, 7, 12, 0, 0, 40, 0, }, /* 410 */ - { 40, 13, 12, 0, 0, 40, 0, }, /* 411 */ - { 40, 15, 12, 0, 0, 40, 0, }, /* 412 */ - { 40, 26, 12, 0, 0, 40, 0, }, /* 413 */ - { 32, 26, 12, 0, 0, 32, 0, }, /* 414 */ - { 6, 7, 12, 0, 0, 6, 0, }, /* 415 */ - { 6, 12, 3, 0, 0, 6, 0, }, /* 416 */ - { 6, 10, 5, 0, 0, 6, 0, }, /* 417 */ - { 6, 21, 12, 0, 0, 6, 0, }, /* 418 */ - { 91, 7, 12, 0, 0, 91, 0, }, /* 419 */ - { 91, 10, 5, 0, 0, 91, 0, }, /* 420 */ - { 91, 12, 3, 0, 0, 91, 0, }, /* 421 */ - { 91, 10, 12, 0, 0, 91, 0, }, /* 422 */ - { 91, 13, 12, 0, 0, 91, 0, }, /* 423 */ - { 91, 21, 12, 0, 0, 91, 0, }, /* 424 */ - { 91, 6, 12, 0, 0, 91, 0, }, /* 425 */ - { 28, 11, 3, 0, 0, 28, 0, }, /* 426 */ - { 62, 12, 3, 0, 0, 62, 0, }, /* 427 */ - { 62, 10, 5, 0, 0, 62, 0, }, /* 428 */ - { 62, 7, 12, 0, 0, 62, 0, }, /* 429 */ - { 62, 10, 3, 0, 0, 62, 0, }, /* 430 */ - { 62, 13, 12, 0, 0, 62, 0, }, /* 431 */ - { 62, 21, 12, 0, 0, 62, 0, }, /* 432 */ - { 62, 26, 12, 0, 0, 62, 0, }, /* 433 */ - { 76, 12, 3, 0, 0, 76, 0, }, /* 434 */ - { 76, 10, 5, 0, 0, 76, 0, }, /* 435 */ - { 76, 7, 12, 0, 0, 76, 0, }, /* 436 */ - { 76, 13, 12, 0, 0, 76, 0, }, /* 437 */ - { 93, 7, 12, 0, 0, 93, 0, }, /* 438 */ - { 93, 12, 3, 0, 0, 93, 0, }, /* 439 */ - { 93, 10, 5, 0, 0, 93, 0, }, /* 440 */ - { 93, 21, 12, 0, 0, 93, 0, }, /* 441 */ - { 70, 7, 12, 0, 0, 70, 0, }, /* 442 */ - { 70, 10, 5, 0, 0, 70, 0, }, /* 443 */ - { 70, 12, 3, 0, 0, 70, 0, }, /* 444 */ - { 70, 21, 12, 0, 0, 70, 0, }, /* 445 */ - { 70, 13, 12, 0, 0, 70, 0, }, /* 446 */ - { 73, 13, 12, 0, 0, 73, 0, }, /* 447 */ - { 73, 7, 12, 0, 0, 73, 0, }, /* 448 */ - { 73, 6, 12, 0, 0, 73, 0, }, /* 449 */ - { 73, 21, 12, 0, 0, 73, 0, }, /* 450 */ - { 13, 5, 12, 63, -6222, 13, 0, }, /* 451 */ - { 13, 5, 12, 67, -6221, 13, 0, }, /* 452 */ - { 13, 5, 12, 71, -6212, 13, 0, }, /* 453 */ - { 13, 5, 12, 75, -6210, 13, 0, }, /* 454 */ - { 13, 5, 12, 79, -6210, 13, 0, }, /* 455 */ - { 13, 5, 12, 79, -6211, 13, 0, }, /* 456 */ - { 13, 5, 12, 84, -6204, 13, 0, }, /* 457 */ - { 13, 5, 12, 88, -6180, 13, 0, }, /* 458 */ - { 13, 5, 12, 108, 35267, 13, 0, }, /* 459 */ - { 17, 9, 12, 0, -3008, 17, 0, }, /* 460 */ - { 76, 21, 12, 0, 0, 76, 0, }, /* 461 */ - { 28, 12, 3, 0, 0, -110, 0, }, /* 462 */ - { 28, 12, 3, 0, 0, 15, 0, }, /* 463 */ - { 10, 21, 12, 0, 0, -37, 0, }, /* 464 */ - { 28, 12, 3, 0, 0, -16, 0, }, /* 465 */ - { 28, 12, 3, 0, 0, -43, 0, }, /* 466 */ - { 28, 12, 3, 0, 0, -138, 0, }, /* 467 */ - { 10, 10, 5, 0, 0, -16, 0, }, /* 468 */ - { 10, 7, 12, 0, 0, -40, 0, }, /* 469 */ - { 10, 7, 12, 0, 0, -16, 0, }, /* 470 */ - { 10, 7, 12, 0, 0, 15, 0, }, /* 471 */ - { 10, 7, 12, 0, 0, -154, 0, }, /* 472 */ - { 10, 7, 12, 0, 0, -37, 0, }, /* 473 */ - { 28, 12, 3, 0, 0, -89, 0, }, /* 474 */ - { 10, 10, 5, 0, 0, 3, 0, }, /* 475 */ - { 28, 12, 3, 0, 0, -37, 0, }, /* 476 */ - { 10, 7, 12, 0, 0, 150, 0, }, /* 477 */ - { 13, 5, 12, 0, 0, 13, 0, }, /* 478 */ - { 13, 6, 12, 0, 0, 13, 0, }, /* 479 */ - { 34, 5, 12, 0, 35332, 34, 0, }, /* 480 */ - { 34, 5, 12, 0, 3814, 34, 0, }, /* 481 */ - { 34, 5, 12, 0, 35384, 34, 0, }, /* 482 */ + { 48, 10, 3, 0, 0, 48, 0, }, /* 321 */ + { 48, 13, 12, 0, 0, 48, 0, }, /* 322 */ + { 48, 21, 12, 0, 0, 48, 0, }, /* 323 */ + { 57, 7, 12, 0, 0, 57, 0, }, /* 324 */ + { 57, 12, 3, 0, 0, 57, 0, }, /* 325 */ + { 57, 7, 5, 0, 0, 57, 0, }, /* 326 */ + { 57, 6, 12, 0, 0, 57, 0, }, /* 327 */ + { 57, 21, 12, 0, 0, 57, 0, }, /* 328 */ + { 57, 13, 12, 0, 0, 57, 0, }, /* 329 */ + { 33, 7, 12, 0, 0, 33, 0, }, /* 330 */ + { 33, 12, 3, 0, 0, 33, 0, }, /* 331 */ + { 33, 7, 5, 0, 0, 33, 0, }, /* 332 */ + { 33, 6, 12, 0, 0, 33, 0, }, /* 333 */ + { 33, 13, 12, 0, 0, 33, 0, }, /* 334 */ + { 58, 7, 12, 0, 0, 58, 0, }, /* 335 */ + { 58, 26, 12, 0, 0, 58, 0, }, /* 336 */ + { 58, 21, 12, 0, 0, 58, 0, }, /* 337 */ + { 58, 12, 3, 0, 0, 58, 0, }, /* 338 */ + { 58, 13, 12, 0, 0, 58, 0, }, /* 339 */ + { 58, 15, 12, 0, 0, 58, 0, }, /* 340 */ + { 58, 22, 12, 0, 0, 58, 0, }, /* 341 */ + { 58, 18, 12, 0, 0, 58, 0, }, /* 342 */ + { 58, 10, 5, 0, 0, 58, 0, }, /* 343 */ + { 39, 7, 12, 0, 0, 39, 0, }, /* 344 */ + { 39, 10, 12, 0, 0, 39, 0, }, /* 345 */ + { 39, 12, 3, 0, 0, 39, 0, }, /* 346 */ + { 39, 10, 5, 0, 0, 39, 0, }, /* 347 */ + { 39, 13, 12, 0, 0, -88, 0, }, /* 348 */ + { 39, 21, 12, 0, 0, 39, 0, }, /* 349 */ + { 39, 13, 12, 0, 0, 39, 0, }, /* 350 */ + { 39, 26, 12, 0, 0, 39, 0, }, /* 351 */ + { 17, 9, 12, 0, 7264, 17, 0, }, /* 352 */ + { 17, 5, 12, 0, 3008, 17, 0, }, /* 353 */ + { 10, 21, 12, 0, 0, -49, 0, }, /* 354 */ + { 17, 6, 12, 0, 0, 17, 0, }, /* 355 */ + { 24, 7, 6, 0, 0, 24, 0, }, /* 356 */ + { 24, 7, 7, 0, 0, 24, 0, }, /* 357 */ + { 24, 7, 8, 0, 0, 24, 0, }, /* 358 */ + { 16, 7, 12, 0, 0, 16, 0, }, /* 359 */ + { 16, 12, 3, 0, 0, 16, 0, }, /* 360 */ + { 16, 21, 12, 0, 0, 16, 0, }, /* 361 */ + { 16, 15, 12, 0, 0, 16, 0, }, /* 362 */ + { 16, 26, 12, 0, 0, 16, 0, }, /* 363 */ + { 9, 9, 12, 0, 38864, 9, 0, }, /* 364 */ + { 9, 9, 12, 0, 8, 9, 0, }, /* 365 */ + { 9, 5, 12, 0, -8, 9, 0, }, /* 366 */ + { 8, 17, 12, 0, 0, 8, 0, }, /* 367 */ + { 8, 7, 12, 0, 0, 8, 0, }, /* 368 */ + { 8, 26, 12, 0, 0, 8, 0, }, /* 369 */ + { 8, 21, 12, 0, 0, 8, 0, }, /* 370 */ + { 41, 29, 12, 0, 0, 41, 0, }, /* 371 */ + { 41, 7, 12, 0, 0, 41, 0, }, /* 372 */ + { 41, 22, 12, 0, 0, 41, 0, }, /* 373 */ + { 41, 18, 12, 0, 0, 41, 0, }, /* 374 */ + { 46, 7, 12, 0, 0, 46, 0, }, /* 375 */ + { 46, 14, 12, 0, 0, 46, 0, }, /* 376 */ + { 51, 7, 12, 0, 0, 51, 0, }, /* 377 */ + { 51, 12, 3, 0, 0, 51, 0, }, /* 378 */ + { 25, 7, 12, 0, 0, 25, 0, }, /* 379 */ + { 25, 12, 3, 0, 0, 25, 0, }, /* 380 */ + { 10, 21, 12, 0, 0, -117, 0, }, /* 381 */ + { 7, 7, 12, 0, 0, 7, 0, }, /* 382 */ + { 7, 12, 3, 0, 0, 7, 0, }, /* 383 */ + { 52, 7, 12, 0, 0, 52, 0, }, /* 384 */ + { 52, 12, 3, 0, 0, 52, 0, }, /* 385 */ + { 32, 7, 12, 0, 0, 32, 0, }, /* 386 */ + { 32, 12, 3, 0, 0, 32, 0, }, /* 387 */ + { 32, 10, 5, 0, 0, 32, 0, }, /* 388 */ + { 32, 21, 12, 0, 0, 32, 0, }, /* 389 */ + { 32, 6, 12, 0, 0, 32, 0, }, /* 390 */ + { 32, 23, 12, 0, 0, 32, 0, }, /* 391 */ + { 32, 13, 12, 0, 0, 32, 0, }, /* 392 */ + { 32, 15, 12, 0, 0, 32, 0, }, /* 393 */ + { 38, 21, 12, 0, 0, 38, 0, }, /* 394 */ + { 10, 21, 12, 0, 0, -73, 0, }, /* 395 */ + { 38, 17, 12, 0, 0, 38, 0, }, /* 396 */ + { 38, 12, 3, 0, 0, 38, 0, }, /* 397 */ + { 38, 1, 2, 0, 0, 38, 0, }, /* 398 */ + { 38, 13, 12, 0, 0, 38, 0, }, /* 399 */ + { 38, 7, 12, 0, 0, 38, 0, }, /* 400 */ + { 38, 6, 12, 0, 0, 38, 0, }, /* 401 */ + { 35, 7, 12, 0, 0, 35, 0, }, /* 402 */ + { 35, 12, 3, 0, 0, 35, 0, }, /* 403 */ + { 35, 10, 5, 0, 0, 35, 0, }, /* 404 */ + { 35, 26, 12, 0, 0, 35, 0, }, /* 405 */ + { 35, 21, 12, 0, 0, 35, 0, }, /* 406 */ + { 35, 13, 12, 0, 0, 35, 0, }, /* 407 */ + { 53, 7, 12, 0, 0, 53, 0, }, /* 408 */ + { 40, 7, 12, 0, 0, 40, 0, }, /* 409 */ + { 40, 13, 12, 0, 0, 40, 0, }, /* 410 */ + { 40, 15, 12, 0, 0, 40, 0, }, /* 411 */ + { 40, 26, 12, 0, 0, 40, 0, }, /* 412 */ + { 32, 26, 12, 0, 0, 32, 0, }, /* 413 */ + { 6, 7, 12, 0, 0, 6, 0, }, /* 414 */ + { 6, 12, 3, 0, 0, 6, 0, }, /* 415 */ + { 6, 10, 5, 0, 0, 6, 0, }, /* 416 */ + { 6, 21, 12, 0, 0, 6, 0, }, /* 417 */ + { 91, 7, 12, 0, 0, 91, 0, }, /* 418 */ + { 91, 10, 5, 0, 0, 91, 0, }, /* 419 */ + { 91, 12, 3, 0, 0, 91, 0, }, /* 420 */ + { 91, 10, 12, 0, 0, 91, 0, }, /* 421 */ + { 91, 13, 12, 0, 0, 91, 0, }, /* 422 */ + { 91, 21, 12, 0, 0, 91, 0, }, /* 423 */ + { 91, 6, 12, 0, 0, 91, 0, }, /* 424 */ + { 28, 11, 3, 0, 0, 28, 0, }, /* 425 */ + { 62, 12, 3, 0, 0, 62, 0, }, /* 426 */ + { 62, 10, 5, 0, 0, 62, 0, }, /* 427 */ + { 62, 7, 12, 0, 0, 62, 0, }, /* 428 */ + { 62, 10, 3, 0, 0, 62, 0, }, /* 429 */ + { 62, 13, 12, 0, 0, 62, 0, }, /* 430 */ + { 62, 21, 12, 0, 0, 62, 0, }, /* 431 */ + { 62, 26, 12, 0, 0, 62, 0, }, /* 432 */ + { 76, 12, 3, 0, 0, 76, 0, }, /* 433 */ + { 76, 10, 5, 0, 0, 76, 0, }, /* 434 */ + { 76, 7, 12, 0, 0, 76, 0, }, /* 435 */ + { 76, 13, 12, 0, 0, 76, 0, }, /* 436 */ + { 93, 7, 12, 0, 0, 93, 0, }, /* 437 */ + { 93, 12, 3, 0, 0, 93, 0, }, /* 438 */ + { 93, 10, 5, 0, 0, 93, 0, }, /* 439 */ + { 93, 21, 12, 0, 0, 93, 0, }, /* 440 */ + { 70, 7, 12, 0, 0, 70, 0, }, /* 441 */ + { 70, 10, 5, 0, 0, 70, 0, }, /* 442 */ + { 70, 12, 3, 0, 0, 70, 0, }, /* 443 */ + { 70, 21, 12, 0, 0, 70, 0, }, /* 444 */ + { 70, 13, 12, 0, 0, 70, 0, }, /* 445 */ + { 73, 13, 12, 0, 0, 73, 0, }, /* 446 */ + { 73, 7, 12, 0, 0, 73, 0, }, /* 447 */ + { 73, 6, 12, 0, 0, 73, 0, }, /* 448 */ + { 73, 21, 12, 0, 0, 73, 0, }, /* 449 */ + { 13, 5, 12, 63, -6222, 13, 0, }, /* 450 */ + { 13, 5, 12, 67, -6221, 13, 0, }, /* 451 */ + { 13, 5, 12, 71, -6212, 13, 0, }, /* 452 */ + { 13, 5, 12, 75, -6210, 13, 0, }, /* 453 */ + { 13, 5, 12, 79, -6210, 13, 0, }, /* 454 */ + { 13, 5, 12, 79, -6211, 13, 0, }, /* 455 */ + { 13, 5, 12, 84, -6204, 13, 0, }, /* 456 */ + { 13, 5, 12, 88, -6180, 13, 0, }, /* 457 */ + { 13, 5, 12, 108, 35267, 13, 0, }, /* 458 */ + { 17, 9, 12, 0, -3008, 17, 0, }, /* 459 */ + { 76, 21, 12, 0, 0, 76, 0, }, /* 460 */ + { 28, 12, 3, 0, 0, -112, 0, }, /* 461 */ + { 28, 12, 3, 0, 0, 15, 0, }, /* 462 */ + { 10, 21, 12, 0, 0, -37, 0, }, /* 463 */ + { 28, 12, 3, 0, 0, -13, 0, }, /* 464 */ + { 28, 12, 3, 0, 0, -43, 0, }, /* 465 */ + { 28, 12, 3, 0, 0, -146, 0, }, /* 466 */ + { 10, 10, 5, 0, 0, -13, 0, }, /* 467 */ + { 10, 7, 12, 0, 0, -40, 0, }, /* 468 */ + { 10, 7, 12, 0, 0, -13, 0, }, /* 469 */ + { 10, 7, 12, 0, 0, 15, 0, }, /* 470 */ + { 10, 7, 12, 0, 0, -162, 0, }, /* 471 */ + { 10, 7, 12, 0, 0, -37, 0, }, /* 472 */ + { 28, 12, 3, 0, 0, -96, 0, }, /* 473 */ + { 10, 10, 5, 0, 0, 3, 0, }, /* 474 */ + { 28, 12, 3, 0, 0, -37, 0, }, /* 475 */ + { 10, 7, 12, 0, 0, 150, 0, }, /* 476 */ + { 13, 5, 12, 0, 0, 13, 0, }, /* 477 */ + { 13, 6, 12, 0, 0, 13, 0, }, /* 478 */ + { 34, 5, 12, 0, 35332, 34, 0, }, /* 479 */ + { 34, 5, 12, 0, 3814, 34, 0, }, /* 480 */ + { 34, 5, 12, 0, 35384, 34, 0, }, /* 481 */ + { 28, 12, 3, 0, 0, -34, 0, }, /* 482 */ { 34, 9, 12, 92, 1, 34, 0, }, /* 483 */ { 34, 5, 12, 92, -1, 34, 0, }, /* 484 */ { 34, 5, 12, 92, -58, 34, 0, }, /* 485 */ @@ -699,10 +702,10 @@ const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ { 28, 1, 13, 0, 0, 28, 0, }, /* 506 */ { 10, 27, 2, 0, 0, 10, 0, }, /* 507 */ { 10, 28, 2, 0, 0, 10, 0, }, /* 508 */ - { 10, 29, 12, 0, 0, -67, 0, }, /* 509 */ + { 10, 29, 12, 0, 0, -70, 0, }, /* 509 */ { 10, 21, 14, 0, 0, 10, 0, }, /* 510 */ { 0, 2, 2, 0, 0, 0, 0, }, /* 511 */ - { 28, 12, 3, 0, 0, -93, 0, }, /* 512 */ + { 28, 12, 3, 0, 0, -100, 0, }, /* 512 */ { 10, 9, 12, 0, 0, 10, 0, }, /* 513 */ { 10, 5, 12, 0, 0, 10, 0, }, /* 514 */ { 20, 9, 12, 96, -7517, 20, 0, }, /* 515 */ @@ -743,31 +746,31 @@ const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ { 59, 21, 12, 0, 0, 59, 0, }, /* 550 */ { 59, 12, 3, 0, 0, 59, 0, }, /* 551 */ { 13, 12, 3, 0, 0, 13, 0, }, /* 552 */ - { 10, 21, 12, 0, 0, -28, 0, }, /* 553 */ + { 10, 21, 12, 0, 0, -25, 0, }, /* 553 */ { 23, 26, 12, 0, 0, 23, 0, }, /* 554 */ - { 10, 21, 12, 0, 0, -131, 0, }, /* 555 */ - { 10, 21, 12, 0, 0, -125, 0, }, /* 556 */ + { 10, 21, 12, 0, 0, -139, 0, }, /* 555 */ + { 10, 21, 12, 0, 0, -133, 0, }, /* 556 */ { 23, 6, 12, 0, 0, 23, 0, }, /* 557 */ { 10, 7, 12, 0, 0, 23, 0, }, /* 558 */ { 23, 14, 12, 0, 0, 23, 0, }, /* 559 */ - { 10, 22, 12, 0, 0, -131, 0, }, /* 560 */ - { 10, 18, 12, 0, 0, -131, 0, }, /* 561 */ - { 10, 26, 12, 0, 0, -125, 0, }, /* 562 */ - { 10, 17, 12, 0, 0, -125, 0, }, /* 563 */ - { 10, 22, 12, 0, 0, -125, 0, }, /* 564 */ - { 10, 18, 12, 0, 0, -125, 0, }, /* 565 */ - { 28, 12, 3, 0, 0, -19, 0, }, /* 566 */ + { 10, 22, 12, 0, 0, -139, 0, }, /* 560 */ + { 10, 18, 12, 0, 0, -139, 0, }, /* 561 */ + { 10, 26, 12, 0, 0, -133, 0, }, /* 562 */ + { 10, 17, 12, 0, 0, -133, 0, }, /* 563 */ + { 10, 22, 12, 0, 0, -133, 0, }, /* 564 */ + { 10, 18, 12, 0, 0, -133, 0, }, /* 565 */ + { 28, 12, 3, 0, 0, -16, 0, }, /* 566 */ { 24, 10, 3, 0, 0, 24, 0, }, /* 567 */ - { 10, 17, 14, 0, 0, -125, 0, }, /* 568 */ - { 10, 6, 12, 0, 0, -61, 0, }, /* 569 */ - { 10, 7, 12, 0, 0, -97, 0, }, /* 570 */ - { 10, 21, 14, 0, 0, -97, 0, }, /* 571 */ + { 10, 17, 14, 0, 0, -133, 0, }, /* 568 */ + { 10, 6, 12, 0, 0, -64, 0, }, /* 569 */ + { 10, 7, 12, 0, 0, -104, 0, }, /* 570 */ + { 10, 21, 14, 0, 0, -104, 0, }, /* 571 */ { 10, 26, 12, 0, 0, 23, 0, }, /* 572 */ { 27, 7, 12, 0, 0, 27, 0, }, /* 573 */ - { 28, 12, 3, 0, 0, -61, 0, }, /* 574 */ - { 10, 24, 12, 0, 0, -61, 0, }, /* 575 */ + { 28, 12, 3, 0, 0, -64, 0, }, /* 574 */ + { 10, 24, 12, 0, 0, -64, 0, }, /* 575 */ { 27, 6, 12, 0, 0, 27, 0, }, /* 576 */ - { 10, 17, 12, 0, 0, -61, 0, }, /* 577 */ + { 10, 17, 12, 0, 0, -64, 0, }, /* 577 */ { 30, 7, 12, 0, 0, 30, 0, }, /* 578 */ { 30, 6, 12, 0, 0, 30, 0, }, /* 579 */ { 4, 7, 12, 0, 0, 4, 0, }, /* 580 */ @@ -795,360 +798,376 @@ const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ { 79, 14, 12, 0, 0, 79, 0, }, /* 602 */ { 79, 12, 3, 0, 0, 79, 0, }, /* 603 */ { 79, 21, 12, 0, 0, 79, 0, }, /* 604 */ - { 34, 9, 12, 0, -35332, 34, 0, }, /* 605 */ - { 34, 9, 12, 0, -42280, 34, 0, }, /* 606 */ - { 34, 5, 12, 0, 48, 34, 0, }, /* 607 */ - { 34, 9, 12, 0, -42308, 34, 0, }, /* 608 */ - { 34, 9, 12, 0, -42319, 34, 0, }, /* 609 */ - { 34, 9, 12, 0, -42315, 34, 0, }, /* 610 */ - { 34, 9, 12, 0, -42305, 34, 0, }, /* 611 */ - { 34, 9, 12, 0, -42258, 34, 0, }, /* 612 */ - { 34, 9, 12, 0, -42282, 34, 0, }, /* 613 */ - { 34, 9, 12, 0, -42261, 34, 0, }, /* 614 */ - { 34, 9, 12, 0, 928, 34, 0, }, /* 615 */ - { 34, 9, 12, 0, -48, 34, 0, }, /* 616 */ - { 34, 9, 12, 0, -42307, 34, 0, }, /* 617 */ - { 34, 9, 12, 0, -35384, 34, 0, }, /* 618 */ - { 49, 7, 12, 0, 0, 49, 0, }, /* 619 */ - { 49, 12, 3, 0, 0, 49, 0, }, /* 620 */ - { 49, 10, 5, 0, 0, 49, 0, }, /* 621 */ - { 49, 26, 12, 0, 0, 49, 0, }, /* 622 */ - { 10, 15, 12, 0, 0, -216, 0, }, /* 623 */ - { 10, 15, 12, 0, 0, -202, 0, }, /* 624 */ - { 10, 26, 12, 0, 0, -163, 0, }, /* 625 */ - { 10, 23, 12, 0, 0, -163, 0, }, /* 626 */ - { 65, 7, 12, 0, 0, 65, 0, }, /* 627 */ - { 65, 21, 12, 0, 0, 65, 0, }, /* 628 */ - { 75, 10, 5, 0, 0, 75, 0, }, /* 629 */ - { 75, 7, 12, 0, 0, 75, 0, }, /* 630 */ - { 75, 12, 3, 0, 0, 75, 0, }, /* 631 */ - { 75, 21, 12, 0, 0, 75, 0, }, /* 632 */ - { 75, 13, 12, 0, 0, 75, 0, }, /* 633 */ - { 15, 12, 3, 0, 0, -16, 0, }, /* 634 */ - { 15, 7, 12, 0, 0, -46, 0, }, /* 635 */ - { 69, 13, 12, 0, 0, 69, 0, }, /* 636 */ - { 69, 7, 12, 0, 0, 69, 0, }, /* 637 */ - { 69, 12, 3, 0, 0, 69, 0, }, /* 638 */ - { 10, 21, 12, 0, 0, -101, 0, }, /* 639 */ - { 69, 21, 12, 0, 0, 69, 0, }, /* 640 */ - { 74, 7, 12, 0, 0, 74, 0, }, /* 641 */ - { 74, 12, 3, 0, 0, 74, 0, }, /* 642 */ - { 74, 10, 5, 0, 0, 74, 0, }, /* 643 */ - { 74, 21, 12, 0, 0, 74, 0, }, /* 644 */ - { 84, 12, 3, 0, 0, 84, 0, }, /* 645 */ - { 84, 10, 5, 0, 0, 84, 0, }, /* 646 */ - { 84, 7, 12, 0, 0, 84, 0, }, /* 647 */ - { 84, 21, 12, 0, 0, 84, 0, }, /* 648 */ - { 10, 6, 12, 0, 0, -22, 0, }, /* 649 */ - { 84, 13, 12, 0, 0, 84, 0, }, /* 650 */ - { 39, 6, 12, 0, 0, 39, 0, }, /* 651 */ - { 68, 7, 12, 0, 0, 68, 0, }, /* 652 */ - { 68, 12, 3, 0, 0, 68, 0, }, /* 653 */ - { 68, 10, 5, 0, 0, 68, 0, }, /* 654 */ - { 68, 13, 12, 0, 0, 68, 0, }, /* 655 */ - { 68, 21, 12, 0, 0, 68, 0, }, /* 656 */ - { 92, 7, 12, 0, 0, 92, 0, }, /* 657 */ - { 92, 12, 3, 0, 0, 92, 0, }, /* 658 */ - { 92, 6, 12, 0, 0, 92, 0, }, /* 659 */ - { 92, 21, 12, 0, 0, 92, 0, }, /* 660 */ - { 87, 7, 12, 0, 0, 87, 0, }, /* 661 */ - { 87, 10, 5, 0, 0, 87, 0, }, /* 662 */ - { 87, 12, 3, 0, 0, 87, 0, }, /* 663 */ - { 87, 21, 12, 0, 0, 87, 0, }, /* 664 */ - { 87, 6, 12, 0, 0, 87, 0, }, /* 665 */ - { 34, 5, 12, 0, -928, 34, 0, }, /* 666 */ - { 9, 5, 12, 0, -38864, 9, 0, }, /* 667 */ - { 87, 13, 12, 0, 0, 87, 0, }, /* 668 */ - { 24, 7, 9, 0, 0, 24, 0, }, /* 669 */ - { 24, 7, 10, 0, 0, 24, 0, }, /* 670 */ - { 0, 4, 12, 0, 0, 0, 0, }, /* 671 */ - { 0, 3, 12, 0, 0, 0, 0, }, /* 672 */ - { 26, 25, 12, 0, 0, 26, 0, }, /* 673 */ - { 1, 24, 12, 0, 0, 1, 0, }, /* 674 */ - { 1, 7, 12, 0, 0, -10, 0, }, /* 675 */ - { 1, 26, 12, 0, 0, -10, 0, }, /* 676 */ - { 10, 6, 3, 0, 0, -61, 0, }, /* 677 */ - { 36, 7, 12, 0, 0, 36, 0, }, /* 678 */ - { 10, 21, 12, 0, 0, -25, 0, }, /* 679 */ - { 10, 15, 12, 0, 0, -85, 0, }, /* 680 */ - { 10, 26, 12, 0, 0, -25, 0, }, /* 681 */ - { 20, 14, 12, 0, 0, 20, 0, }, /* 682 */ - { 20, 15, 12, 0, 0, 20, 0, }, /* 683 */ - { 20, 26, 12, 0, 0, 20, 0, }, /* 684 */ - { 71, 7, 12, 0, 0, 71, 0, }, /* 685 */ - { 67, 7, 12, 0, 0, 67, 0, }, /* 686 */ - { 28, 12, 3, 0, 0, -1, 0, }, /* 687 */ - { 10, 15, 12, 0, 0, -1, 0, }, /* 688 */ - { 42, 7, 12, 0, 0, 42, 0, }, /* 689 */ - { 42, 15, 12, 0, 0, 42, 0, }, /* 690 */ - { 19, 7, 12, 0, 0, 19, 0, }, /* 691 */ - { 19, 14, 12, 0, 0, 19, 0, }, /* 692 */ - { 118, 7, 12, 0, 0, 118, 0, }, /* 693 */ - { 118, 12, 3, 0, 0, 118, 0, }, /* 694 */ - { 60, 7, 12, 0, 0, 60, 0, }, /* 695 */ - { 60, 21, 12, 0, 0, 60, 0, }, /* 696 */ - { 43, 7, 12, 0, 0, 43, 0, }, /* 697 */ - { 43, 21, 12, 0, 0, 43, 0, }, /* 698 */ - { 43, 14, 12, 0, 0, 43, 0, }, /* 699 */ - { 14, 9, 12, 0, 40, 14, 0, }, /* 700 */ - { 14, 5, 12, 0, -40, 14, 0, }, /* 701 */ - { 47, 7, 12, 0, 0, 47, 0, }, /* 702 */ - { 45, 7, 12, 0, 0, 45, 0, }, /* 703 */ - { 45, 13, 12, 0, 0, 45, 0, }, /* 704 */ - { 136, 9, 12, 0, 40, 136, 0, }, /* 705 */ - { 136, 5, 12, 0, -40, 136, 0, }, /* 706 */ - { 106, 7, 12, 0, 0, 106, 0, }, /* 707 */ - { 104, 7, 12, 0, 0, 104, 0, }, /* 708 */ - { 104, 21, 12, 0, 0, 104, 0, }, /* 709 */ - { 110, 7, 12, 0, 0, 110, 0, }, /* 710 */ - { 12, 7, 12, 0, 0, 12, 0, }, /* 711 */ - { 81, 7, 12, 0, 0, 81, 0, }, /* 712 */ - { 81, 21, 12, 0, 0, 81, 0, }, /* 713 */ - { 81, 15, 12, 0, 0, 81, 0, }, /* 714 */ - { 120, 7, 12, 0, 0, 120, 0, }, /* 715 */ - { 120, 26, 12, 0, 0, 120, 0, }, /* 716 */ - { 120, 15, 12, 0, 0, 120, 0, }, /* 717 */ - { 116, 7, 12, 0, 0, 116, 0, }, /* 718 */ - { 116, 15, 12, 0, 0, 116, 0, }, /* 719 */ - { 128, 7, 12, 0, 0, 128, 0, }, /* 720 */ - { 128, 15, 12, 0, 0, 128, 0, }, /* 721 */ - { 66, 7, 12, 0, 0, 66, 0, }, /* 722 */ - { 66, 15, 12, 0, 0, 66, 0, }, /* 723 */ - { 66, 21, 12, 0, 0, 66, 0, }, /* 724 */ - { 72, 7, 12, 0, 0, 72, 0, }, /* 725 */ - { 72, 21, 12, 0, 0, 72, 0, }, /* 726 */ - { 98, 7, 12, 0, 0, 98, 0, }, /* 727 */ - { 97, 7, 12, 0, 0, 97, 0, }, /* 728 */ - { 97, 15, 12, 0, 0, 97, 0, }, /* 729 */ - { 31, 7, 12, 0, 0, 31, 0, }, /* 730 */ - { 31, 12, 3, 0, 0, 31, 0, }, /* 731 */ - { 31, 15, 12, 0, 0, 31, 0, }, /* 732 */ - { 31, 21, 12, 0, 0, 31, 0, }, /* 733 */ - { 88, 7, 12, 0, 0, 88, 0, }, /* 734 */ - { 88, 15, 12, 0, 0, 88, 0, }, /* 735 */ - { 88, 21, 12, 0, 0, 88, 0, }, /* 736 */ - { 117, 7, 12, 0, 0, 117, 0, }, /* 737 */ - { 117, 15, 12, 0, 0, 117, 0, }, /* 738 */ - { 112, 7, 12, 0, 0, 112, 0, }, /* 739 */ - { 112, 26, 12, 0, 0, 112, 0, }, /* 740 */ - { 112, 12, 3, 0, 0, 112, 0, }, /* 741 */ - { 112, 15, 12, 0, 0, 112, 0, }, /* 742 */ - { 112, 21, 12, 0, 0, 112, 0, }, /* 743 */ - { 78, 7, 12, 0, 0, 78, 0, }, /* 744 */ - { 78, 21, 12, 0, 0, 78, 0, }, /* 745 */ - { 83, 7, 12, 0, 0, 83, 0, }, /* 746 */ - { 83, 15, 12, 0, 0, 83, 0, }, /* 747 */ - { 82, 7, 12, 0, 0, 82, 0, }, /* 748 */ - { 82, 15, 12, 0, 0, 82, 0, }, /* 749 */ - { 121, 7, 12, 0, 0, 121, 0, }, /* 750 */ - { 121, 21, 12, 0, 0, 121, 0, }, /* 751 */ - { 121, 15, 12, 0, 0, 121, 0, }, /* 752 */ - { 89, 7, 12, 0, 0, 89, 0, }, /* 753 */ - { 130, 9, 12, 0, 64, 130, 0, }, /* 754 */ - { 130, 5, 12, 0, -64, 130, 0, }, /* 755 */ - { 130, 15, 12, 0, 0, 130, 0, }, /* 756 */ - { 144, 7, 12, 0, 0, 144, 0, }, /* 757 */ - { 144, 12, 3, 0, 0, 144, 0, }, /* 758 */ - { 144, 13, 12, 0, 0, 144, 0, }, /* 759 */ - { 1, 15, 12, 0, 0, 1, 0, }, /* 760 */ - { 147, 7, 12, 0, 0, 147, 0, }, /* 761 */ - { 147, 15, 12, 0, 0, 147, 0, }, /* 762 */ - { 148, 7, 12, 0, 0, 148, 0, }, /* 763 */ - { 148, 12, 3, 0, 0, 148, 0, }, /* 764 */ - { 148, 15, 12, 0, 0, 148, 0, }, /* 765 */ - { 148, 21, 12, 0, 0, 148, 0, }, /* 766 */ - { 149, 7, 12, 0, 0, 149, 0, }, /* 767 */ - { 94, 10, 5, 0, 0, 94, 0, }, /* 768 */ - { 94, 12, 3, 0, 0, 94, 0, }, /* 769 */ - { 94, 7, 12, 0, 0, 94, 0, }, /* 770 */ - { 94, 21, 12, 0, 0, 94, 0, }, /* 771 */ - { 94, 15, 12, 0, 0, 94, 0, }, /* 772 */ - { 94, 13, 12, 0, 0, 94, 0, }, /* 773 */ - { 85, 12, 3, 0, 0, 85, 0, }, /* 774 */ - { 85, 10, 5, 0, 0, 85, 0, }, /* 775 */ - { 85, 7, 12, 0, 0, 85, 0, }, /* 776 */ - { 85, 21, 12, 0, 0, 85, 0, }, /* 777 */ - { 85, 1, 4, 0, 0, 85, 0, }, /* 778 */ - { 101, 7, 12, 0, 0, 101, 0, }, /* 779 */ - { 101, 13, 12, 0, 0, 101, 0, }, /* 780 */ - { 96, 12, 3, 0, 0, 96, 0, }, /* 781 */ - { 96, 7, 12, 0, 0, 96, 0, }, /* 782 */ - { 96, 10, 5, 0, 0, 96, 0, }, /* 783 */ - { 96, 13, 12, 0, 0, 96, 0, }, /* 784 */ - { 96, 21, 12, 0, 0, 96, 0, }, /* 785 */ - { 111, 7, 12, 0, 0, 111, 0, }, /* 786 */ - { 111, 12, 3, 0, 0, 111, 0, }, /* 787 */ - { 111, 21, 12, 0, 0, 111, 0, }, /* 788 */ - { 100, 12, 3, 0, 0, 100, 0, }, /* 789 */ - { 100, 10, 5, 0, 0, 100, 0, }, /* 790 */ - { 100, 7, 12, 0, 0, 100, 0, }, /* 791 */ - { 100, 7, 4, 0, 0, 100, 0, }, /* 792 */ - { 100, 21, 12, 0, 0, 100, 0, }, /* 793 */ - { 100, 13, 12, 0, 0, 100, 0, }, /* 794 */ - { 48, 15, 12, 0, 0, 48, 0, }, /* 795 */ - { 108, 7, 12, 0, 0, 108, 0, }, /* 796 */ - { 108, 10, 5, 0, 0, 108, 0, }, /* 797 */ - { 108, 12, 3, 0, 0, 108, 0, }, /* 798 */ - { 108, 21, 12, 0, 0, 108, 0, }, /* 799 */ - { 129, 7, 12, 0, 0, 129, 0, }, /* 800 */ - { 129, 21, 12, 0, 0, 129, 0, }, /* 801 */ - { 109, 7, 12, 0, 0, 109, 0, }, /* 802 */ - { 109, 12, 3, 0, 0, 109, 0, }, /* 803 */ - { 109, 10, 5, 0, 0, 109, 0, }, /* 804 */ - { 109, 13, 12, 0, 0, 109, 0, }, /* 805 */ - { 107, 12, 3, 0, 0, 107, 0, }, /* 806 */ - { 107, 12, 3, 0, 0, -52, 0, }, /* 807 */ - { 107, 10, 5, 0, 0, 107, 0, }, /* 808 */ - { 107, 10, 5, 0, 0, -52, 0, }, /* 809 */ - { 107, 7, 12, 0, 0, 107, 0, }, /* 810 */ - { 28, 12, 3, 0, 0, -52, 0, }, /* 811 */ - { 107, 10, 3, 0, 0, 107, 0, }, /* 812 */ - { 135, 7, 12, 0, 0, 135, 0, }, /* 813 */ - { 135, 10, 5, 0, 0, 135, 0, }, /* 814 */ - { 135, 12, 3, 0, 0, 135, 0, }, /* 815 */ - { 135, 21, 12, 0, 0, 135, 0, }, /* 816 */ - { 135, 13, 12, 0, 0, 135, 0, }, /* 817 */ - { 124, 7, 12, 0, 0, 124, 0, }, /* 818 */ - { 124, 10, 3, 0, 0, 124, 0, }, /* 819 */ - { 124, 10, 5, 0, 0, 124, 0, }, /* 820 */ - { 124, 12, 3, 0, 0, 124, 0, }, /* 821 */ - { 124, 21, 12, 0, 0, 124, 0, }, /* 822 */ - { 124, 13, 12, 0, 0, 124, 0, }, /* 823 */ - { 123, 7, 12, 0, 0, 123, 0, }, /* 824 */ - { 123, 10, 3, 0, 0, 123, 0, }, /* 825 */ - { 123, 10, 5, 0, 0, 123, 0, }, /* 826 */ - { 123, 12, 3, 0, 0, 123, 0, }, /* 827 */ - { 123, 21, 12, 0, 0, 123, 0, }, /* 828 */ - { 114, 7, 12, 0, 0, 114, 0, }, /* 829 */ - { 114, 10, 5, 0, 0, 114, 0, }, /* 830 */ - { 114, 12, 3, 0, 0, 114, 0, }, /* 831 */ - { 114, 21, 12, 0, 0, 114, 0, }, /* 832 */ - { 114, 13, 12, 0, 0, 114, 0, }, /* 833 */ - { 102, 7, 12, 0, 0, 102, 0, }, /* 834 */ - { 102, 12, 3, 0, 0, 102, 0, }, /* 835 */ - { 102, 10, 5, 0, 0, 102, 0, }, /* 836 */ - { 102, 13, 12, 0, 0, 102, 0, }, /* 837 */ - { 126, 7, 12, 0, 0, 126, 0, }, /* 838 */ - { 126, 12, 3, 0, 0, 126, 0, }, /* 839 */ - { 126, 10, 5, 0, 0, 126, 0, }, /* 840 */ - { 126, 13, 12, 0, 0, 126, 0, }, /* 841 */ - { 126, 15, 12, 0, 0, 126, 0, }, /* 842 */ - { 126, 21, 12, 0, 0, 126, 0, }, /* 843 */ - { 126, 26, 12, 0, 0, 126, 0, }, /* 844 */ - { 142, 7, 12, 0, 0, 142, 0, }, /* 845 */ - { 142, 10, 5, 0, 0, 142, 0, }, /* 846 */ - { 142, 12, 3, 0, 0, 142, 0, }, /* 847 */ - { 142, 21, 12, 0, 0, 142, 0, }, /* 848 */ - { 125, 9, 12, 0, 32, 125, 0, }, /* 849 */ - { 125, 5, 12, 0, -32, 125, 0, }, /* 850 */ - { 125, 13, 12, 0, 0, 125, 0, }, /* 851 */ - { 125, 15, 12, 0, 0, 125, 0, }, /* 852 */ - { 125, 7, 12, 0, 0, 125, 0, }, /* 853 */ - { 150, 7, 12, 0, 0, 150, 0, }, /* 854 */ - { 150, 10, 5, 0, 0, 150, 0, }, /* 855 */ - { 150, 12, 3, 0, 0, 150, 0, }, /* 856 */ - { 150, 21, 12, 0, 0, 150, 0, }, /* 857 */ - { 141, 7, 12, 0, 0, 141, 0, }, /* 858 */ - { 141, 12, 3, 0, 0, 141, 0, }, /* 859 */ - { 141, 10, 5, 0, 0, 141, 0, }, /* 860 */ - { 141, 7, 4, 0, 0, 141, 0, }, /* 861 */ - { 141, 21, 12, 0, 0, 141, 0, }, /* 862 */ - { 140, 7, 12, 0, 0, 140, 0, }, /* 863 */ - { 140, 12, 3, 0, 0, 140, 0, }, /* 864 */ - { 140, 10, 5, 0, 0, 140, 0, }, /* 865 */ - { 140, 7, 4, 0, 0, 140, 0, }, /* 866 */ - { 140, 21, 12, 0, 0, 140, 0, }, /* 867 */ - { 122, 7, 12, 0, 0, 122, 0, }, /* 868 */ - { 133, 7, 12, 0, 0, 133, 0, }, /* 869 */ - { 133, 10, 5, 0, 0, 133, 0, }, /* 870 */ - { 133, 12, 3, 0, 0, 133, 0, }, /* 871 */ - { 133, 21, 12, 0, 0, 133, 0, }, /* 872 */ - { 133, 13, 12, 0, 0, 133, 0, }, /* 873 */ - { 133, 15, 12, 0, 0, 133, 0, }, /* 874 */ - { 134, 21, 12, 0, 0, 134, 0, }, /* 875 */ - { 134, 7, 12, 0, 0, 134, 0, }, /* 876 */ - { 134, 12, 3, 0, 0, 134, 0, }, /* 877 */ - { 134, 10, 5, 0, 0, 134, 0, }, /* 878 */ - { 138, 7, 12, 0, 0, 138, 0, }, /* 879 */ - { 138, 12, 3, 0, 0, 138, 0, }, /* 880 */ - { 138, 7, 4, 0, 0, 138, 0, }, /* 881 */ - { 138, 13, 12, 0, 0, 138, 0, }, /* 882 */ - { 143, 7, 12, 0, 0, 143, 0, }, /* 883 */ - { 143, 10, 5, 0, 0, 143, 0, }, /* 884 */ - { 143, 12, 3, 0, 0, 143, 0, }, /* 885 */ - { 143, 13, 12, 0, 0, 143, 0, }, /* 886 */ - { 145, 7, 12, 0, 0, 145, 0, }, /* 887 */ - { 145, 12, 3, 0, 0, 145, 0, }, /* 888 */ - { 145, 10, 5, 0, 0, 145, 0, }, /* 889 */ - { 145, 21, 12, 0, 0, 145, 0, }, /* 890 */ - { 54, 15, 12, 0, 0, 54, 0, }, /* 891 */ - { 54, 21, 12, 0, 0, 54, 0, }, /* 892 */ - { 63, 7, 12, 0, 0, 63, 0, }, /* 893 */ - { 63, 14, 12, 0, 0, 63, 0, }, /* 894 */ - { 63, 21, 12, 0, 0, 63, 0, }, /* 895 */ - { 80, 7, 12, 0, 0, 80, 0, }, /* 896 */ - { 80, 1, 2, 0, 0, 80, 0, }, /* 897 */ - { 127, 7, 12, 0, 0, 127, 0, }, /* 898 */ - { 115, 7, 12, 0, 0, 115, 0, }, /* 899 */ - { 115, 13, 12, 0, 0, 115, 0, }, /* 900 */ - { 115, 21, 12, 0, 0, 115, 0, }, /* 901 */ - { 103, 7, 12, 0, 0, 103, 0, }, /* 902 */ - { 103, 12, 3, 0, 0, 103, 0, }, /* 903 */ - { 103, 21, 12, 0, 0, 103, 0, }, /* 904 */ - { 119, 7, 12, 0, 0, 119, 0, }, /* 905 */ - { 119, 12, 3, 0, 0, 119, 0, }, /* 906 */ - { 119, 21, 12, 0, 0, 119, 0, }, /* 907 */ - { 119, 26, 12, 0, 0, 119, 0, }, /* 908 */ - { 119, 6, 12, 0, 0, 119, 0, }, /* 909 */ - { 119, 13, 12, 0, 0, 119, 0, }, /* 910 */ - { 119, 15, 12, 0, 0, 119, 0, }, /* 911 */ - { 146, 9, 12, 0, 32, 146, 0, }, /* 912 */ - { 146, 5, 12, 0, -32, 146, 0, }, /* 913 */ - { 146, 15, 12, 0, 0, 146, 0, }, /* 914 */ - { 146, 21, 12, 0, 0, 146, 0, }, /* 915 */ - { 99, 7, 12, 0, 0, 99, 0, }, /* 916 */ - { 99, 12, 3, 0, 0, 99, 0, }, /* 917 */ - { 99, 10, 5, 0, 0, 99, 0, }, /* 918 */ - { 99, 6, 12, 0, 0, 99, 0, }, /* 919 */ - { 137, 6, 12, 0, 0, 137, 0, }, /* 920 */ - { 139, 6, 12, 0, 0, 139, 0, }, /* 921 */ - { 137, 7, 12, 0, 0, 137, 0, }, /* 922 */ - { 139, 7, 12, 0, 0, 139, 0, }, /* 923 */ - { 105, 7, 12, 0, 0, 105, 0, }, /* 924 */ - { 105, 26, 12, 0, 0, 105, 0, }, /* 925 */ - { 105, 12, 3, 0, 0, 105, 0, }, /* 926 */ - { 105, 21, 12, 0, 0, 105, 0, }, /* 927 */ - { 10, 1, 2, 0, 0, 105, 0, }, /* 928 */ - { 10, 10, 3, 0, 0, 10, 0, }, /* 929 */ - { 10, 10, 5, 0, 0, 10, 0, }, /* 930 */ - { 20, 12, 3, 0, 0, 20, 0, }, /* 931 */ - { 131, 26, 12, 0, 0, 131, 0, }, /* 932 */ - { 131, 12, 3, 0, 0, 131, 0, }, /* 933 */ - { 131, 21, 12, 0, 0, 131, 0, }, /* 934 */ - { 18, 12, 3, 0, 0, 18, 0, }, /* 935 */ - { 151, 7, 12, 0, 0, 151, 0, }, /* 936 */ - { 151, 12, 3, 0, 0, 151, 0, }, /* 937 */ - { 151, 6, 12, 0, 0, 151, 0, }, /* 938 */ - { 151, 13, 12, 0, 0, 151, 0, }, /* 939 */ - { 151, 26, 12, 0, 0, 151, 0, }, /* 940 */ - { 152, 7, 12, 0, 0, 152, 0, }, /* 941 */ - { 152, 12, 3, 0, 0, 152, 0, }, /* 942 */ - { 152, 13, 12, 0, 0, 152, 0, }, /* 943 */ - { 152, 23, 12, 0, 0, 152, 0, }, /* 944 */ - { 113, 7, 12, 0, 0, 113, 0, }, /* 945 */ - { 113, 15, 12, 0, 0, 113, 0, }, /* 946 */ - { 113, 12, 3, 0, 0, 113, 0, }, /* 947 */ - { 132, 9, 12, 0, 34, 132, 0, }, /* 948 */ - { 132, 5, 12, 0, -34, 132, 0, }, /* 949 */ - { 132, 12, 3, 0, 0, 132, 0, }, /* 950 */ - { 132, 6, 12, 0, 0, 132, 0, }, /* 951 */ - { 132, 13, 12, 0, 0, 132, 0, }, /* 952 */ - { 132, 21, 12, 0, 0, 132, 0, }, /* 953 */ - { 0, 2, 14, 0, 0, 0, 0, }, /* 954 */ - { 10, 26, 11, 0, 0, 10, 0, }, /* 955 */ - { 27, 26, 12, 0, 0, 27, 0, }, /* 956 */ - { 10, 24, 3, 0, 0, 10, 0, }, /* 957 */ - { 10, 1, 3, 0, 0, 10, 0, }, /* 958 */ + { 10, 24, 12, 0, 0, -61, 0, }, /* 605 */ + { 34, 9, 12, 0, -35332, 34, 0, }, /* 606 */ + { 34, 9, 12, 0, -42280, 34, 0, }, /* 607 */ + { 34, 5, 12, 0, 48, 34, 0, }, /* 608 */ + { 34, 9, 12, 0, -42308, 34, 0, }, /* 609 */ + { 34, 9, 12, 0, -42319, 34, 0, }, /* 610 */ + { 34, 9, 12, 0, -42315, 34, 0, }, /* 611 */ + { 34, 9, 12, 0, -42305, 34, 0, }, /* 612 */ + { 34, 9, 12, 0, -42258, 34, 0, }, /* 613 */ + { 34, 9, 12, 0, -42282, 34, 0, }, /* 614 */ + { 34, 9, 12, 0, -42261, 34, 0, }, /* 615 */ + { 34, 9, 12, 0, 928, 34, 0, }, /* 616 */ + { 34, 9, 12, 0, -48, 34, 0, }, /* 617 */ + { 34, 9, 12, 0, -42307, 34, 0, }, /* 618 */ + { 34, 9, 12, 0, -35384, 34, 0, }, /* 619 */ + { 49, 7, 12, 0, 0, 49, 0, }, /* 620 */ + { 49, 12, 3, 0, 0, 49, 0, }, /* 621 */ + { 49, 10, 5, 0, 0, 49, 0, }, /* 622 */ + { 49, 26, 12, 0, 0, 49, 0, }, /* 623 */ + { 10, 15, 12, 0, 0, -224, 0, }, /* 624 */ + { 10, 15, 12, 0, 0, -210, 0, }, /* 625 */ + { 10, 26, 12, 0, 0, -171, 0, }, /* 626 */ + { 10, 23, 12, 0, 0, -171, 0, }, /* 627 */ + { 65, 7, 12, 0, 0, 65, 0, }, /* 628 */ + { 65, 21, 12, 0, 0, 65, 0, }, /* 629 */ + { 75, 10, 5, 0, 0, 75, 0, }, /* 630 */ + { 75, 7, 12, 0, 0, 75, 0, }, /* 631 */ + { 75, 12, 3, 0, 0, 75, 0, }, /* 632 */ + { 75, 21, 12, 0, 0, 75, 0, }, /* 633 */ + { 75, 13, 12, 0, 0, 75, 0, }, /* 634 */ + { 15, 12, 3, 0, 0, -13, 0, }, /* 635 */ + { 15, 7, 12, 0, 0, -46, 0, }, /* 636 */ + { 69, 13, 12, 0, 0, 69, 0, }, /* 637 */ + { 69, 7, 12, 0, 0, 69, 0, }, /* 638 */ + { 69, 12, 3, 0, 0, 69, 0, }, /* 639 */ + { 10, 21, 12, 0, 0, -108, 0, }, /* 640 */ + { 69, 21, 12, 0, 0, 69, 0, }, /* 641 */ + { 74, 7, 12, 0, 0, 74, 0, }, /* 642 */ + { 74, 12, 3, 0, 0, 74, 0, }, /* 643 */ + { 74, 10, 5, 0, 0, 74, 0, }, /* 644 */ + { 74, 21, 12, 0, 0, 74, 0, }, /* 645 */ + { 84, 12, 3, 0, 0, 84, 0, }, /* 646 */ + { 84, 10, 5, 0, 0, 84, 0, }, /* 647 */ + { 84, 7, 12, 0, 0, 84, 0, }, /* 648 */ + { 84, 21, 12, 0, 0, 84, 0, }, /* 649 */ + { 10, 6, 12, 0, 0, -19, 0, }, /* 650 */ + { 84, 13, 12, 0, 0, 84, 0, }, /* 651 */ + { 39, 6, 12, 0, 0, 39, 0, }, /* 652 */ + { 68, 7, 12, 0, 0, 68, 0, }, /* 653 */ + { 68, 12, 3, 0, 0, 68, 0, }, /* 654 */ + { 68, 10, 5, 0, 0, 68, 0, }, /* 655 */ + { 68, 13, 12, 0, 0, 68, 0, }, /* 656 */ + { 68, 21, 12, 0, 0, 68, 0, }, /* 657 */ + { 92, 7, 12, 0, 0, 92, 0, }, /* 658 */ + { 92, 12, 3, 0, 0, 92, 0, }, /* 659 */ + { 92, 6, 12, 0, 0, 92, 0, }, /* 660 */ + { 92, 21, 12, 0, 0, 92, 0, }, /* 661 */ + { 87, 7, 12, 0, 0, 87, 0, }, /* 662 */ + { 87, 10, 5, 0, 0, 87, 0, }, /* 663 */ + { 87, 12, 3, 0, 0, 87, 0, }, /* 664 */ + { 87, 21, 12, 0, 0, 87, 0, }, /* 665 */ + { 87, 6, 12, 0, 0, 87, 0, }, /* 666 */ + { 34, 5, 12, 0, -928, 34, 0, }, /* 667 */ + { 9, 5, 12, 0, -38864, 9, 0, }, /* 668 */ + { 87, 13, 12, 0, 0, 87, 0, }, /* 669 */ + { 24, 7, 9, 0, 0, 24, 0, }, /* 670 */ + { 24, 7, 10, 0, 0, 24, 0, }, /* 671 */ + { 0, 4, 12, 0, 0, 0, 0, }, /* 672 */ + { 0, 3, 12, 0, 0, 0, 0, }, /* 673 */ + { 26, 25, 12, 0, 0, 26, 0, }, /* 674 */ + { 1, 24, 12, 0, 0, 1, 0, }, /* 675 */ + { 1, 7, 12, 0, 0, -10, 0, }, /* 676 */ + { 1, 26, 12, 0, 0, -10, 0, }, /* 677 */ + { 10, 6, 3, 0, 0, -64, 0, }, /* 678 */ + { 36, 7, 12, 0, 0, 36, 0, }, /* 679 */ + { 10, 21, 12, 0, 0, -22, 0, }, /* 680 */ + { 10, 15, 12, 0, 0, -92, 0, }, /* 681 */ + { 10, 26, 12, 0, 0, -22, 0, }, /* 682 */ + { 20, 14, 12, 0, 0, 20, 0, }, /* 683 */ + { 20, 15, 12, 0, 0, 20, 0, }, /* 684 */ + { 20, 26, 12, 0, 0, 20, 0, }, /* 685 */ + { 71, 7, 12, 0, 0, 71, 0, }, /* 686 */ + { 67, 7, 12, 0, 0, 67, 0, }, /* 687 */ + { 28, 12, 3, 0, 0, -1, 0, }, /* 688 */ + { 10, 15, 12, 0, 0, -1, 0, }, /* 689 */ + { 42, 7, 12, 0, 0, 42, 0, }, /* 690 */ + { 42, 15, 12, 0, 0, 42, 0, }, /* 691 */ + { 19, 7, 12, 0, 0, 19, 0, }, /* 692 */ + { 19, 14, 12, 0, 0, 19, 0, }, /* 693 */ + { 118, 7, 12, 0, 0, 118, 0, }, /* 694 */ + { 118, 12, 3, 0, 0, 118, 0, }, /* 695 */ + { 60, 7, 12, 0, 0, 60, 0, }, /* 696 */ + { 60, 21, 12, 0, 0, 60, 0, }, /* 697 */ + { 43, 7, 12, 0, 0, 43, 0, }, /* 698 */ + { 43, 21, 12, 0, 0, 43, 0, }, /* 699 */ + { 43, 14, 12, 0, 0, 43, 0, }, /* 700 */ + { 14, 9, 12, 0, 40, 14, 0, }, /* 701 */ + { 14, 5, 12, 0, -40, 14, 0, }, /* 702 */ + { 47, 7, 12, 0, 0, 47, 0, }, /* 703 */ + { 45, 7, 12, 0, 0, 45, 0, }, /* 704 */ + { 45, 13, 12, 0, 0, 45, 0, }, /* 705 */ + { 136, 9, 12, 0, 40, 136, 0, }, /* 706 */ + { 136, 5, 12, 0, -40, 136, 0, }, /* 707 */ + { 106, 7, 12, 0, 0, 106, 0, }, /* 708 */ + { 104, 7, 12, 0, 0, 104, 0, }, /* 709 */ + { 104, 21, 12, 0, 0, 104, 0, }, /* 710 */ + { 110, 7, 12, 0, 0, 110, 0, }, /* 711 */ + { 12, 7, 12, 0, 0, 12, 0, }, /* 712 */ + { 81, 7, 12, 0, 0, 81, 0, }, /* 713 */ + { 81, 21, 12, 0, 0, 81, 0, }, /* 714 */ + { 81, 15, 12, 0, 0, 81, 0, }, /* 715 */ + { 120, 7, 12, 0, 0, 120, 0, }, /* 716 */ + { 120, 26, 12, 0, 0, 120, 0, }, /* 717 */ + { 120, 15, 12, 0, 0, 120, 0, }, /* 718 */ + { 116, 7, 12, 0, 0, 116, 0, }, /* 719 */ + { 116, 15, 12, 0, 0, 116, 0, }, /* 720 */ + { 128, 7, 12, 0, 0, 128, 0, }, /* 721 */ + { 128, 15, 12, 0, 0, 128, 0, }, /* 722 */ + { 66, 7, 12, 0, 0, 66, 0, }, /* 723 */ + { 66, 15, 12, 0, 0, 66, 0, }, /* 724 */ + { 66, 21, 12, 0, 0, 66, 0, }, /* 725 */ + { 72, 7, 12, 0, 0, 72, 0, }, /* 726 */ + { 72, 21, 12, 0, 0, 72, 0, }, /* 727 */ + { 98, 7, 12, 0, 0, 98, 0, }, /* 728 */ + { 97, 7, 12, 0, 0, 97, 0, }, /* 729 */ + { 97, 15, 12, 0, 0, 97, 0, }, /* 730 */ + { 31, 7, 12, 0, 0, 31, 0, }, /* 731 */ + { 31, 12, 3, 0, 0, 31, 0, }, /* 732 */ + { 31, 15, 12, 0, 0, 31, 0, }, /* 733 */ + { 31, 21, 12, 0, 0, 31, 0, }, /* 734 */ + { 88, 7, 12, 0, 0, 88, 0, }, /* 735 */ + { 88, 15, 12, 0, 0, 88, 0, }, /* 736 */ + { 88, 21, 12, 0, 0, 88, 0, }, /* 737 */ + { 117, 7, 12, 0, 0, 117, 0, }, /* 738 */ + { 117, 15, 12, 0, 0, 117, 0, }, /* 739 */ + { 112, 7, 12, 0, 0, 112, 0, }, /* 740 */ + { 112, 26, 12, 0, 0, 112, 0, }, /* 741 */ + { 112, 12, 3, 0, 0, 112, 0, }, /* 742 */ + { 112, 15, 12, 0, 0, 112, 0, }, /* 743 */ + { 112, 21, 12, 0, 0, 112, 0, }, /* 744 */ + { 78, 7, 12, 0, 0, 78, 0, }, /* 745 */ + { 78, 21, 12, 0, 0, 78, 0, }, /* 746 */ + { 83, 7, 12, 0, 0, 83, 0, }, /* 747 */ + { 83, 15, 12, 0, 0, 83, 0, }, /* 748 */ + { 82, 7, 12, 0, 0, 82, 0, }, /* 749 */ + { 82, 15, 12, 0, 0, 82, 0, }, /* 750 */ + { 121, 7, 12, 0, 0, 121, 0, }, /* 751 */ + { 121, 21, 12, 0, 0, 121, 0, }, /* 752 */ + { 121, 15, 12, 0, 0, 121, 0, }, /* 753 */ + { 89, 7, 12, 0, 0, 89, 0, }, /* 754 */ + { 130, 9, 12, 0, 64, 130, 0, }, /* 755 */ + { 130, 5, 12, 0, -64, 130, 0, }, /* 756 */ + { 130, 15, 12, 0, 0, 130, 0, }, /* 757 */ + { 144, 7, 12, 0, 0, 144, 0, }, /* 758 */ + { 144, 12, 3, 0, 0, 144, 0, }, /* 759 */ + { 144, 13, 12, 0, 0, 144, 0, }, /* 760 */ + { 1, 15, 12, 0, 0, 1, 0, }, /* 761 */ + { 156, 7, 12, 0, 0, 156, 0, }, /* 762 */ + { 156, 12, 3, 0, 0, 156, 0, }, /* 763 */ + { 156, 17, 12, 0, 0, 156, 0, }, /* 764 */ + { 147, 7, 12, 0, 0, 147, 0, }, /* 765 */ + { 147, 15, 12, 0, 0, 147, 0, }, /* 766 */ + { 148, 7, 12, 0, 0, 148, 0, }, /* 767 */ + { 148, 12, 3, 0, 0, 148, 0, }, /* 768 */ + { 148, 15, 12, 0, 0, 148, 0, }, /* 769 */ + { 148, 21, 12, 0, 0, 148, 0, }, /* 770 */ + { 153, 7, 12, 0, 0, 153, 0, }, /* 771 */ + { 153, 15, 12, 0, 0, 153, 0, }, /* 772 */ + { 149, 7, 12, 0, 0, 149, 0, }, /* 773 */ + { 94, 10, 5, 0, 0, 94, 0, }, /* 774 */ + { 94, 12, 3, 0, 0, 94, 0, }, /* 775 */ + { 94, 7, 12, 0, 0, 94, 0, }, /* 776 */ + { 94, 21, 12, 0, 0, 94, 0, }, /* 777 */ + { 94, 15, 12, 0, 0, 94, 0, }, /* 778 */ + { 94, 13, 12, 0, 0, 94, 0, }, /* 779 */ + { 85, 12, 3, 0, 0, 85, 0, }, /* 780 */ + { 85, 10, 5, 0, 0, 85, 0, }, /* 781 */ + { 85, 7, 12, 0, 0, 85, 0, }, /* 782 */ + { 85, 21, 12, 0, 0, 85, 0, }, /* 783 */ + { 85, 1, 4, 0, 0, 85, 0, }, /* 784 */ + { 101, 7, 12, 0, 0, 101, 0, }, /* 785 */ + { 101, 13, 12, 0, 0, 101, 0, }, /* 786 */ + { 96, 12, 3, 0, 0, 96, 0, }, /* 787 */ + { 96, 7, 12, 0, 0, 96, 0, }, /* 788 */ + { 96, 10, 5, 0, 0, 96, 0, }, /* 789 */ + { 96, 13, 12, 0, 0, 96, 0, }, /* 790 */ + { 96, 21, 12, 0, 0, 96, 0, }, /* 791 */ + { 111, 7, 12, 0, 0, 111, 0, }, /* 792 */ + { 111, 12, 3, 0, 0, 111, 0, }, /* 793 */ + { 111, 21, 12, 0, 0, 111, 0, }, /* 794 */ + { 100, 12, 3, 0, 0, 100, 0, }, /* 795 */ + { 100, 10, 5, 0, 0, 100, 0, }, /* 796 */ + { 100, 7, 12, 0, 0, 100, 0, }, /* 797 */ + { 100, 7, 4, 0, 0, 100, 0, }, /* 798 */ + { 100, 21, 12, 0, 0, 100, 0, }, /* 799 */ + { 100, 13, 12, 0, 0, 100, 0, }, /* 800 */ + { 48, 15, 12, 0, 0, 48, 0, }, /* 801 */ + { 108, 7, 12, 0, 0, 108, 0, }, /* 802 */ + { 108, 10, 5, 0, 0, 108, 0, }, /* 803 */ + { 108, 12, 3, 0, 0, 108, 0, }, /* 804 */ + { 108, 21, 12, 0, 0, 108, 0, }, /* 805 */ + { 129, 7, 12, 0, 0, 129, 0, }, /* 806 */ + { 129, 21, 12, 0, 0, 129, 0, }, /* 807 */ + { 109, 7, 12, 0, 0, 109, 0, }, /* 808 */ + { 109, 12, 3, 0, 0, 109, 0, }, /* 809 */ + { 109, 10, 5, 0, 0, 109, 0, }, /* 810 */ + { 109, 13, 12, 0, 0, 109, 0, }, /* 811 */ + { 107, 12, 3, 0, 0, 107, 0, }, /* 812 */ + { 107, 12, 3, 0, 0, -52, 0, }, /* 813 */ + { 107, 10, 5, 0, 0, 107, 0, }, /* 814 */ + { 107, 10, 5, 0, 0, -52, 0, }, /* 815 */ + { 107, 7, 12, 0, 0, 107, 0, }, /* 816 */ + { 28, 12, 3, 0, 0, -52, 0, }, /* 817 */ + { 107, 10, 3, 0, 0, 107, 0, }, /* 818 */ + { 135, 7, 12, 0, 0, 135, 0, }, /* 819 */ + { 135, 10, 5, 0, 0, 135, 0, }, /* 820 */ + { 135, 12, 3, 0, 0, 135, 0, }, /* 821 */ + { 135, 21, 12, 0, 0, 135, 0, }, /* 822 */ + { 135, 13, 12, 0, 0, 135, 0, }, /* 823 */ + { 124, 7, 12, 0, 0, 124, 0, }, /* 824 */ + { 124, 10, 3, 0, 0, 124, 0, }, /* 825 */ + { 124, 10, 5, 0, 0, 124, 0, }, /* 826 */ + { 124, 12, 3, 0, 0, 124, 0, }, /* 827 */ + { 124, 21, 12, 0, 0, 124, 0, }, /* 828 */ + { 124, 13, 12, 0, 0, 124, 0, }, /* 829 */ + { 123, 7, 12, 0, 0, 123, 0, }, /* 830 */ + { 123, 10, 3, 0, 0, 123, 0, }, /* 831 */ + { 123, 10, 5, 0, 0, 123, 0, }, /* 832 */ + { 123, 12, 3, 0, 0, 123, 0, }, /* 833 */ + { 123, 21, 12, 0, 0, 123, 0, }, /* 834 */ + { 114, 7, 12, 0, 0, 114, 0, }, /* 835 */ + { 114, 10, 5, 0, 0, 114, 0, }, /* 836 */ + { 114, 12, 3, 0, 0, 114, 0, }, /* 837 */ + { 114, 21, 12, 0, 0, 114, 0, }, /* 838 */ + { 114, 13, 12, 0, 0, 114, 0, }, /* 839 */ + { 102, 7, 12, 0, 0, 102, 0, }, /* 840 */ + { 102, 12, 3, 0, 0, 102, 0, }, /* 841 */ + { 102, 10, 5, 0, 0, 102, 0, }, /* 842 */ + { 102, 13, 12, 0, 0, 102, 0, }, /* 843 */ + { 126, 7, 12, 0, 0, 126, 0, }, /* 844 */ + { 126, 12, 3, 0, 0, 126, 0, }, /* 845 */ + { 126, 10, 5, 0, 0, 126, 0, }, /* 846 */ + { 126, 13, 12, 0, 0, 126, 0, }, /* 847 */ + { 126, 15, 12, 0, 0, 126, 0, }, /* 848 */ + { 126, 21, 12, 0, 0, 126, 0, }, /* 849 */ + { 126, 26, 12, 0, 0, 126, 0, }, /* 850 */ + { 142, 7, 12, 0, 0, 142, 0, }, /* 851 */ + { 142, 10, 5, 0, 0, 142, 0, }, /* 852 */ + { 142, 12, 3, 0, 0, 142, 0, }, /* 853 */ + { 142, 21, 12, 0, 0, 142, 0, }, /* 854 */ + { 125, 9, 12, 0, 32, 125, 0, }, /* 855 */ + { 125, 5, 12, 0, -32, 125, 0, }, /* 856 */ + { 125, 13, 12, 0, 0, 125, 0, }, /* 857 */ + { 125, 15, 12, 0, 0, 125, 0, }, /* 858 */ + { 125, 7, 12, 0, 0, 125, 0, }, /* 859 */ + { 154, 7, 12, 0, 0, 154, 0, }, /* 860 */ + { 154, 10, 3, 0, 0, 154, 0, }, /* 861 */ + { 154, 10, 5, 0, 0, 154, 0, }, /* 862 */ + { 154, 12, 3, 0, 0, 154, 0, }, /* 863 */ + { 154, 7, 4, 0, 0, 154, 0, }, /* 864 */ + { 154, 21, 12, 0, 0, 154, 0, }, /* 865 */ + { 154, 13, 12, 0, 0, 154, 0, }, /* 866 */ + { 150, 7, 12, 0, 0, 150, 0, }, /* 867 */ + { 150, 10, 5, 0, 0, 150, 0, }, /* 868 */ + { 150, 12, 3, 0, 0, 150, 0, }, /* 869 */ + { 150, 21, 12, 0, 0, 150, 0, }, /* 870 */ + { 141, 7, 12, 0, 0, 141, 0, }, /* 871 */ + { 141, 12, 3, 0, 0, 141, 0, }, /* 872 */ + { 141, 10, 5, 0, 0, 141, 0, }, /* 873 */ + { 141, 7, 4, 0, 0, 141, 0, }, /* 874 */ + { 141, 21, 12, 0, 0, 141, 0, }, /* 875 */ + { 140, 7, 12, 0, 0, 140, 0, }, /* 876 */ + { 140, 12, 3, 0, 0, 140, 0, }, /* 877 */ + { 140, 10, 5, 0, 0, 140, 0, }, /* 878 */ + { 140, 7, 4, 0, 0, 140, 0, }, /* 879 */ + { 140, 21, 12, 0, 0, 140, 0, }, /* 880 */ + { 122, 7, 12, 0, 0, 122, 0, }, /* 881 */ + { 133, 7, 12, 0, 0, 133, 0, }, /* 882 */ + { 133, 10, 5, 0, 0, 133, 0, }, /* 883 */ + { 133, 12, 3, 0, 0, 133, 0, }, /* 884 */ + { 133, 21, 12, 0, 0, 133, 0, }, /* 885 */ + { 133, 13, 12, 0, 0, 133, 0, }, /* 886 */ + { 133, 15, 12, 0, 0, 133, 0, }, /* 887 */ + { 134, 21, 12, 0, 0, 134, 0, }, /* 888 */ + { 134, 7, 12, 0, 0, 134, 0, }, /* 889 */ + { 134, 12, 3, 0, 0, 134, 0, }, /* 890 */ + { 134, 10, 5, 0, 0, 134, 0, }, /* 891 */ + { 138, 7, 12, 0, 0, 138, 0, }, /* 892 */ + { 138, 12, 3, 0, 0, 138, 0, }, /* 893 */ + { 138, 7, 4, 0, 0, 138, 0, }, /* 894 */ + { 138, 13, 12, 0, 0, 138, 0, }, /* 895 */ + { 143, 7, 12, 0, 0, 143, 0, }, /* 896 */ + { 143, 10, 5, 0, 0, 143, 0, }, /* 897 */ + { 143, 12, 3, 0, 0, 143, 0, }, /* 898 */ + { 143, 13, 12, 0, 0, 143, 0, }, /* 899 */ + { 145, 7, 12, 0, 0, 145, 0, }, /* 900 */ + { 145, 12, 3, 0, 0, 145, 0, }, /* 901 */ + { 145, 10, 5, 0, 0, 145, 0, }, /* 902 */ + { 145, 21, 12, 0, 0, 145, 0, }, /* 903 */ + { 54, 15, 12, 0, 0, 54, 0, }, /* 904 */ + { 54, 21, 12, 0, 0, 54, 0, }, /* 905 */ + { 63, 7, 12, 0, 0, 63, 0, }, /* 906 */ + { 63, 14, 12, 0, 0, 63, 0, }, /* 907 */ + { 63, 21, 12, 0, 0, 63, 0, }, /* 908 */ + { 80, 7, 12, 0, 0, 80, 0, }, /* 909 */ + { 80, 1, 2, 0, 0, 80, 0, }, /* 910 */ + { 127, 7, 12, 0, 0, 127, 0, }, /* 911 */ + { 115, 7, 12, 0, 0, 115, 0, }, /* 912 */ + { 115, 13, 12, 0, 0, 115, 0, }, /* 913 */ + { 115, 21, 12, 0, 0, 115, 0, }, /* 914 */ + { 103, 7, 12, 0, 0, 103, 0, }, /* 915 */ + { 103, 12, 3, 0, 0, 103, 0, }, /* 916 */ + { 103, 21, 12, 0, 0, 103, 0, }, /* 917 */ + { 119, 7, 12, 0, 0, 119, 0, }, /* 918 */ + { 119, 12, 3, 0, 0, 119, 0, }, /* 919 */ + { 119, 21, 12, 0, 0, 119, 0, }, /* 920 */ + { 119, 26, 12, 0, 0, 119, 0, }, /* 921 */ + { 119, 6, 12, 0, 0, 119, 0, }, /* 922 */ + { 119, 13, 12, 0, 0, 119, 0, }, /* 923 */ + { 119, 15, 12, 0, 0, 119, 0, }, /* 924 */ + { 146, 9, 12, 0, 32, 146, 0, }, /* 925 */ + { 146, 5, 12, 0, -32, 146, 0, }, /* 926 */ + { 146, 15, 12, 0, 0, 146, 0, }, /* 927 */ + { 146, 21, 12, 0, 0, 146, 0, }, /* 928 */ + { 99, 7, 12, 0, 0, 99, 0, }, /* 929 */ + { 99, 12, 3, 0, 0, 99, 0, }, /* 930 */ + { 99, 10, 5, 0, 0, 99, 0, }, /* 931 */ + { 99, 6, 12, 0, 0, 99, 0, }, /* 932 */ + { 137, 6, 12, 0, 0, 137, 0, }, /* 933 */ + { 139, 6, 12, 0, 0, 139, 0, }, /* 934 */ + { 155, 12, 3, 0, 0, 155, 0, }, /* 935 */ + { 23, 10, 5, 0, 0, 23, 0, }, /* 936 */ + { 137, 7, 12, 0, 0, 137, 0, }, /* 937 */ + { 155, 7, 12, 0, 0, 155, 0, }, /* 938 */ + { 139, 7, 12, 0, 0, 139, 0, }, /* 939 */ + { 105, 7, 12, 0, 0, 105, 0, }, /* 940 */ + { 105, 26, 12, 0, 0, 105, 0, }, /* 941 */ + { 105, 12, 3, 0, 0, 105, 0, }, /* 942 */ + { 105, 21, 12, 0, 0, 105, 0, }, /* 943 */ + { 10, 1, 2, 0, 0, 105, 0, }, /* 944 */ + { 10, 10, 3, 0, 0, 10, 0, }, /* 945 */ + { 10, 10, 5, 0, 0, 10, 0, }, /* 946 */ + { 20, 12, 3, 0, 0, 20, 0, }, /* 947 */ + { 131, 26, 12, 0, 0, 131, 0, }, /* 948 */ + { 131, 12, 3, 0, 0, 131, 0, }, /* 949 */ + { 131, 21, 12, 0, 0, 131, 0, }, /* 950 */ + { 18, 12, 3, 0, 0, 18, 0, }, /* 951 */ + { 151, 7, 12, 0, 0, 151, 0, }, /* 952 */ + { 151, 12, 3, 0, 0, 151, 0, }, /* 953 */ + { 151, 6, 12, 0, 0, 151, 0, }, /* 954 */ + { 151, 13, 12, 0, 0, 151, 0, }, /* 955 */ + { 151, 26, 12, 0, 0, 151, 0, }, /* 956 */ + { 152, 7, 12, 0, 0, 152, 0, }, /* 957 */ + { 152, 12, 3, 0, 0, 152, 0, }, /* 958 */ + { 152, 13, 12, 0, 0, 152, 0, }, /* 959 */ + { 152, 23, 12, 0, 0, 152, 0, }, /* 960 */ + { 113, 7, 12, 0, 0, 113, 0, }, /* 961 */ + { 113, 15, 12, 0, 0, 113, 0, }, /* 962 */ + { 113, 12, 3, 0, 0, 113, 0, }, /* 963 */ + { 132, 9, 12, 0, 34, 132, 0, }, /* 964 */ + { 132, 5, 12, 0, -34, 132, 0, }, /* 965 */ + { 132, 12, 3, 0, 0, 132, 0, }, /* 966 */ + { 132, 6, 12, 0, 0, 132, 0, }, /* 967 */ + { 132, 13, 12, 0, 0, 132, 0, }, /* 968 */ + { 132, 21, 12, 0, 0, 132, 0, }, /* 969 */ + { 0, 2, 14, 0, 0, 0, 0, }, /* 970 */ + { 10, 26, 11, 0, 0, 10, 0, }, /* 971 */ + { 27, 26, 12, 0, 0, 27, 0, }, /* 972 */ + { 10, 24, 3, 0, 0, 10, 0, }, /* 973 */ + { 10, 1, 3, 0, 0, 10, 0, }, /* 974 */ }; const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ @@ -1185,37 +1204,37 @@ const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+F000 */ 126,126, 98, 98,127,128,129,130,131,131,132,133,134,135,136,137, /* U+F800 */ 138,139,140,141,142,143,144,145,146,147,148,142,149,149,150,142, /* U+10000 */ -151,152,153,154,155,156,157,158,159,160,161,142,162,142,163,164, /* U+10800 */ -165,166,167,168,169,170,171,142,172,173,142,174,175,176,177,142, /* U+11000 */ -178,179,142,180,181,182,142,142,183,184,185,186,142,187,142,188, /* U+11800 */ -189,189,189,189,189,189,189,190,191,189,192,142,142,142,142,142, /* U+12000 */ +151,152,153,154,155,156,157,158,159,160,161,142,162,163,164,165, /* U+10800 */ +166,167,168,169,170,171,172,142,173,174,142,175,176,177,178,142, /* U+11000 */ +179,180,181,182,183,184,142,142,185,186,187,188,142,189,142,190, /* U+11800 */ +191,191,191,191,191,191,191,192,193,191,194,142,142,142,142,142, /* U+12000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+12800 */ -193,193,193,193,193,193,193,193,194,142,142,142,142,142,142,142, /* U+13000 */ +195,195,195,195,195,195,195,195,196,142,142,142,142,142,142,142, /* U+13000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+13800 */ -142,142,142,142,142,142,142,142,195,195,195,195,196,142,142,142, /* U+14000 */ +142,142,142,142,142,142,142,142,197,197,197,197,198,142,142,142, /* U+14000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+14800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+15000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+15800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+16000 */ -197,197,197,197,198,199,200,201,142,142,142,142,202,203,204,205, /* U+16800 */ -206,206,206,206,206,206,206,206,206,206,206,206,206,206,206,206, /* U+17000 */ -206,206,206,206,206,206,206,206,206,206,206,206,206,206,206,206, /* U+17800 */ -206,206,206,206,206,206,206,206,206,206,206,206,206,206,206,207, /* U+18000 */ -206,206,206,206,206,208,142,142,142,142,142,142,142,142,142,142, /* U+18800 */ +199,199,199,199,200,201,202,203,142,142,142,142,204,205,206,207, /* U+16800 */ +208,208,208,208,208,208,208,208,208,208,208,208,208,208,208,208, /* U+17000 */ +208,208,208,208,208,208,208,208,208,208,208,208,208,208,208,208, /* U+17800 */ +208,208,208,208,208,208,208,208,208,208,208,208,208,208,208,209, /* U+18000 */ +208,208,208,208,208,208,210,210,210,211,212,142,142,142,142,142, /* U+18800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+19000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+19800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+1A000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+1A800 */ -209,210,211,212,212,213,142,142,142,142,142,142,142,142,142,142, /* U+1B000 */ -142,142,142,142,142,142,142,142,214,215,142,142,142,142,142,142, /* U+1B800 */ +213,214,215,216,216,217,142,142,142,142,142,142,142,142,142,142, /* U+1B000 */ +142,142,142,142,142,142,142,142,218,219,142,142,142,142,142,142, /* U+1B800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+1C000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+1C800 */ - 71,216,217,218,219,220,221,142,222,223,224,225,226,227,228,229, /* U+1D000 */ -230,230,230,230,231,232,142,142,142,142,142,142,142,142,142,142, /* U+1D800 */ -233,142,234,142,142,235,142,142,142,142,142,142,142,142,142,142, /* U+1E000 */ -236,237,238,142,142,142,142,142,239,240,241,142,242,243,142,142, /* U+1E800 */ -244,245,246,247,248,249,250,251,250,250,252,250,253,254,255,256, /* U+1F000 */ -257,258,259,260,261,262,249,249,249,249,249,249,249,249,249,263, /* U+1F800 */ + 71,220,221,222,223,224,225,142,226,227,228,229,230,231,232,233, /* U+1D000 */ +234,234,234,234,235,236,142,142,142,142,142,142,142,142,142,142, /* U+1D800 */ +237,142,238,142,142,239,142,142,142,142,142,142,142,142,142,142, /* U+1E000 */ +240,241,242,142,142,142,142,142,243,244,245,142,246,247,142,142, /* U+1E800 */ +248,249,250,251,252,253,254,255,254,254,256,254,257,258,259,260, /* U+1F000 */ +261,262,263,264,265,266, 71,267,253,253,253,253,253,253,253,268, /* U+1F800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+20000 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+20800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+21000 */ @@ -1236,21 +1255,21 @@ const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+28800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+29000 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+29800 */ - 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,264, 98, 98, /* U+2A000 */ + 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,269, 98, 98, /* U+2A000 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2A800 */ - 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,265, 98, /* U+2B000 */ -266, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2B800 */ + 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,270, 98, /* U+2B000 */ +271, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2B800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2C000 */ - 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,267, 98, 98, /* U+2C800 */ + 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,272, 98, 98, /* U+2C800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2D000 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2D800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2E000 */ - 98, 98, 98, 98, 98, 98, 98,268,142,142,142,142,142,142,142,142, /* U+2E800 */ + 98, 98, 98, 98, 98, 98, 98,273,142,142,142,142,142,142,142,142, /* U+2E800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+2F000 */ - 98, 98, 98, 98,269,142,142,142,142,142,142,142,142,142,142,142, /* U+2F800 */ -142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+30000 */ -142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+30800 */ -142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+31000 */ + 98, 98, 98, 98,274,142,142,142,142,142,142,142,142,142,142,142, /* U+2F800 */ + 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+30000 */ + 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+30800 */ + 98, 98, 98, 98, 98, 98,275,142,142,142,142,142,142,142,142,142, /* U+31000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+31800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+32000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+32800 */ @@ -1600,8 +1619,8 @@ const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+DE800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+DF000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+DF800 */ -270,271,272,273,271,271,271,271,271,271,271,271,271,271,271,271, /* U+E0000 */ -271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271, /* U+E0800 */ +276,277,278,279,277,277,277,277,277,277,277,277,277,277,277,277, /* U+E0000 */ +277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277, /* U+E0800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+E1000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+E1800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+E2000 */ @@ -1663,7 +1682,7 @@ const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+FE000 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+FE800 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+FF000 */ -126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,274, /* U+FF800 */ +126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,280, /* U+FF800 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+100000 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+100800 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+101000 */ @@ -1695,10 +1714,10 @@ const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+10E000 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+10E800 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+10F000 */ -126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,274, /* U+10F800 */ +126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,280, /* U+10F800 */ }; -const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ +const uint16_t PRIV(ucd_stage2)[] = { /* 71936 bytes, block = 128 */ /* block 0 */ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, @@ -1810,474 +1829,474 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 207,207,207,207,207,207,207,207,207,207,207,207,207,207,207,207, /* block 11 */ -207,207,207,207,207,207,207,206,206,208,209,120,120,210,210,211, -120,212,212,212,212,212,212,212,212,212,212,212,212,212,212,212, -212,212,212,212,212,212,212,212,212,212,212,212,212,212,212,212, -212,212,212,212,212,212,212,212,212,212,212,212,212,212,213,212, -214,212,212,214,212,212,214,212,120,120,120,120,120,120,120,120, -215,215,215,215,215,215,215,215,215,215,215,215,215,215,215,215, -215,215,215,215,215,215,215,215,215,215,215,120,120,120,120,215, -215,215,215,214,214,120,120,120,120,120,120,120,120,120,120,120, +207,207,207,207,207,207,207,206,206,205,208,120,120,209,209,210, +120,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211, +211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211, +211,211,211,211,211,211,211,211,211,211,211,211,211,211,212,211, +213,211,211,213,211,211,213,211,120,120,120,120,120,120,120,120, +214,214,214,214,214,214,214,214,214,214,214,214,214,214,214,214, +214,214,214,214,214,214,214,214,214,214,214,120,120,120,120,214, +214,214,214,213,213,120,120,120,120,120,120,120,120,120,120,120, /* block 12 */ -216,216,216,216,216,217,218,218,218,219,219,220,221,219,222,222, -223,223,223,223,223,223,223,223,223,223,223,221,224,120,219,221, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -226,225,225,225,225,225,225,225,225,225,225,227,227,227,227,227, -227,227,227,227,227,227,223,223,223,223,223,223,223,223,223,223, -228,228,228,228,228,228,228,228,228,228,219,219,219,219,225,225, -227,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +215,215,215,215,215,216,217,217,217,218,218,219,220,218,221,221, +222,222,222,222,222,222,222,222,222,222,222,220,223,120,218,220, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +225,224,224,224,224,224,224,224,224,224,224,226,226,226,226,226, +226,226,226,226,226,226,222,222,222,222,222,222,222,222,222,222, +227,227,227,227,227,227,227,227,227,227,218,218,218,218,224,224, +226,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 13 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,229,225,223,223,223,223,223,223,223,217,222,223, -223,223,223,223,223,230,230,223,223,222,223,223,223,223,225,225, -231,231,231,231,231,231,231,231,231,231,225,225,225,222,222,225, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,228,224,222,222,222,222,222,222,222,216,221,222, +222,222,222,222,222,229,229,222,222,221,222,222,222,222,224,224, +230,230,230,230,230,230,230,230,230,230,224,224,224,221,221,224, /* block 14 */ -232,232,232,232,232,232,232,232,232,232,232,232,232,232,120,233, -234,235,234,234,234,234,234,234,234,234,234,234,234,234,234,234, +231,231,231,231,231,231,231,231,231,231,231,231,231,231,120,232, +233,234,233,233,233,233,233,233,233,233,233,233,233,233,233,233, +233,233,233,233,233,233,233,233,233,233,233,233,233,233,233,233, 234,234,234,234,234,234,234,234,234,234,234,234,234,234,234,234, -235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235, -235,235,235,235,235,235,235,235,235,235,235,120,120,234,234,234, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +234,234,234,234,234,234,234,234,234,234,234,120,120,233,233,233, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 15 */ -236,236,236,236,236,236,236,236,236,236,236,236,236,236,236,236, -236,236,236,236,236,236,236,236,236,236,236,236,236,236,236,236, -236,236,236,236,236,236,237,237,237,237,237,237,237,237,237,237, -237,236,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -238,238,238,238,238,238,238,238,238,238,239,239,239,239,239,239, -239,239,239,239,239,239,239,239,239,239,239,239,239,239,239,239, -239,239,239,239,239,239,239,239,239,239,239,240,240,240,240,240, -240,240,240,240,241,241,242,243,243,243,241,120,120,240,244,244, +235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235, +235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235, +235,235,235,235,235,235,236,236,236,236,236,236,236,236,236,236, +236,235,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +237,237,237,237,237,237,237,237,237,237,238,238,238,238,238,238, +238,238,238,238,238,238,238,238,238,238,238,238,238,238,238,238, +238,238,238,238,238,238,238,238,238,238,238,239,239,239,239,239, +239,239,239,239,240,240,241,242,242,242,240,120,120,239,243,243, /* block 16 */ -245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245, -245,245,245,245,245,245,246,246,246,246,247,246,246,246,246,246, -246,246,246,246,247,246,246,246,247,246,246,246,246,246,120,120, -248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,120, -249,249,249,249,249,249,249,249,249,249,249,249,249,249,249,249, -249,249,249,249,249,249,249,249,249,250,250,250,120,120,251,120, -234,234,234,234,234,234,234,234,234,234,234,120,120,120,120,120, +244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244, +244,244,244,244,244,244,245,245,245,245,246,245,245,245,245,245, +245,245,245,245,246,245,245,245,246,245,245,245,245,245,120,120, +247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,120, +248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248, +248,248,248,248,248,248,248,248,248,249,249,249,120,120,250,120, +233,233,233,233,233,233,233,233,233,233,233,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 17 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,120,225,225,225,225,225,225,225,225,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,223,223,223,223,223,223,223,223,223,223,223,223,223, -223,223,217,223,223,223,223,223,223,223,223,223,223,223,223,223, -223,223,223,223,223,223,223,223,223,223,223,223,223,223,223,223, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,120,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,120,120,120,120,120,120,120,120, +120,120,120,222,222,222,222,222,222,222,222,222,222,222,222,222, +222,222,216,222,222,222,222,222,222,222,222,222,222,222,222,222, +222,222,222,222,222,222,222,222,222,222,222,222,222,222,222,222, /* block 18 */ -252,252,252,253,254,254,254,254,254,254,254,254,254,254,254,254, -254,254,254,254,254,254,254,254,254,254,254,254,254,254,254,254, -254,254,254,254,254,254,254,254,254,254,254,254,254,254,254,254, -254,254,254,254,254,254,254,254,254,254,252,253,252,254,253,253, -253,252,252,252,252,252,252,252,252,253,253,253,253,252,253,253, -254,255,256,113,113,252,252,252,254,254,254,254,254,254,254,254, -254,254,252,252,257,258,259,259,259,259,259,259,259,259,259,259, -260,261,254,254,254,254,254,254,254,254,254,254,254,254,254,254, +251,251,251,252,253,253,253,253,253,253,253,253,253,253,253,253, +253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253, +253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253, +253,253,253,253,253,253,253,253,253,253,251,252,251,253,252,252, +252,251,251,251,251,251,251,251,251,252,252,252,252,251,252,252, +253,254,255,113,113,251,251,251,253,253,253,253,253,253,253,253, +253,253,251,251,256,257,258,258,258,258,258,258,258,258,258,258, +259,260,253,253,253,253,253,253,253,253,253,253,253,253,253,253, /* block 19 */ -262,263,264,264,120,262,262,262,262,262,262,262,262,120,120,262, -262,120,120,262,262,262,262,262,262,262,262,262,262,262,262,262, -262,262,262,262,262,262,262,262,262,120,262,262,262,262,262,262, -262,120,262,120,120,120,262,262,262,262,120,120,263,262,265,264, -264,263,263,263,263,120,120,264,264,120,120,264,264,263,262,120, -120,120,120,120,120,120,120,265,120,120,120,120,262,262,120,262, -262,262,263,263,120,120,266,266,266,266,266,266,266,266,266,266, -262,262,267,267,268,268,268,268,268,268,269,267,262,270,263,120, +261,262,263,263,120,261,261,261,261,261,261,261,261,120,120,261, +261,120,120,261,261,261,261,261,261,261,261,261,261,261,261,261, +261,261,261,261,261,261,261,261,261,120,261,261,261,261,261,261, +261,120,261,120,120,120,261,261,261,261,120,120,262,261,264,263, +263,262,262,262,262,120,120,263,263,120,120,263,263,262,261,120, +120,120,120,120,120,120,120,264,120,120,120,120,261,261,120,261, +261,261,262,262,120,120,265,265,265,265,265,265,265,265,265,265, +261,261,266,266,267,267,267,267,267,267,268,266,261,269,262,120, /* block 20 */ -120,271,271,272,120,273,273,273,273,273,273,120,120,120,120,273, -273,120,120,273,273,273,273,273,273,273,273,273,273,273,273,273, -273,273,273,273,273,273,273,273,273,120,273,273,273,273,273,273, -273,120,273,273,120,273,273,120,273,273,120,120,271,120,272,272, -272,271,271,120,120,120,120,271,271,120,120,271,271,271,120,120, -120,271,120,120,120,120,120,120,120,273,273,273,273,120,273,120, -120,120,120,120,120,120,274,274,274,274,274,274,274,274,274,274, -271,271,273,273,273,271,275,120,120,120,120,120,120,120,120,120, +120,270,270,271,120,272,272,272,272,272,272,120,120,120,120,272, +272,120,120,272,272,272,272,272,272,272,272,272,272,272,272,272, +272,272,272,272,272,272,272,272,272,120,272,272,272,272,272,272, +272,120,272,272,120,272,272,120,272,272,120,120,270,120,271,271, +271,270,270,120,120,120,120,270,270,120,120,270,270,270,120,120, +120,270,120,120,120,120,120,120,120,272,272,272,272,120,272,120, +120,120,120,120,120,120,273,273,273,273,273,273,273,273,273,273, +270,270,272,272,272,270,274,120,120,120,120,120,120,120,120,120, /* block 21 */ -120,276,276,277,120,278,278,278,278,278,278,278,278,278,120,278, -278,278,120,278,278,278,278,278,278,278,278,278,278,278,278,278, -278,278,278,278,278,278,278,278,278,120,278,278,278,278,278,278, -278,120,278,278,120,278,278,278,278,278,120,120,276,278,277,277, -277,276,276,276,276,276,120,276,276,277,120,277,277,276,120,120, -278,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -278,278,276,276,120,120,279,279,279,279,279,279,279,279,279,279, -280,281,120,120,120,120,120,120,120,278,276,276,276,276,276,276, +120,275,275,276,120,277,277,277,277,277,277,277,277,277,120,277, +277,277,120,277,277,277,277,277,277,277,277,277,277,277,277,277, +277,277,277,277,277,277,277,277,277,120,277,277,277,277,277,277, +277,120,277,277,120,277,277,277,277,277,120,120,275,277,276,276, +276,275,275,275,275,275,120,275,275,276,120,276,276,275,120,120, +277,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +277,277,275,275,120,120,278,278,278,278,278,278,278,278,278,278, +279,280,120,120,120,120,120,120,120,277,275,275,275,275,275,275, /* block 22 */ -120,282,283,283,120,284,284,284,284,284,284,284,284,120,120,284, -284,120,120,284,284,284,284,284,284,284,284,284,284,284,284,284, -284,284,284,284,284,284,284,284,284,120,284,284,284,284,284,284, -284,120,284,284,120,284,284,284,284,284,120,120,282,284,285,282, -283,282,282,282,282,120,120,283,283,120,120,283,283,282,120,120, -120,120,120,120,120,120,282,285,120,120,120,120,284,284,120,284, -284,284,282,282,120,120,286,286,286,286,286,286,286,286,286,286, -287,284,288,288,288,288,288,288,120,120,120,120,120,120,120,120, +120,281,282,282,120,283,283,283,283,283,283,283,283,120,120,283, +283,120,120,283,283,283,283,283,283,283,283,283,283,283,283,283, +283,283,283,283,283,283,283,283,283,120,283,283,283,283,283,283, +283,120,283,283,120,283,283,283,283,283,120,120,281,283,284,281, +282,281,281,281,281,120,120,282,282,120,120,282,282,281,120,120, +120,120,120,120,120,281,281,284,120,120,120,120,283,283,120,283, +283,283,281,281,120,120,285,285,285,285,285,285,285,285,285,285, +286,283,287,287,287,287,287,287,120,120,120,120,120,120,120,120, /* block 23 */ -120,120,289,290,120,290,290,290,290,290,290,120,120,120,290,290, -290,120,290,290,290,290,120,120,120,290,290,120,290,120,290,290, -120,120,120,290,290,120,120,120,290,290,290,120,120,120,290,290, -290,290,290,290,290,290,290,290,290,290,120,120,120,120,291,292, -289,292,292,120,120,120,292,292,292,120,292,292,292,289,120,120, -290,120,120,120,120,120,120,291,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,293,293,293,293,293,293,293,293,293,293, -294,294,294,295,296,296,296,296,296,297,296,120,120,120,120,120, +120,120,288,289,120,289,289,289,289,289,289,120,120,120,289,289, +289,120,289,289,289,289,120,120,120,289,289,120,289,120,289,289, +120,120,120,289,289,120,120,120,289,289,289,120,120,120,289,289, +289,289,289,289,289,289,289,289,289,289,120,120,120,120,290,291, +288,291,291,120,120,120,291,291,291,120,291,291,291,288,120,120, +289,120,120,120,120,120,120,290,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,292,292,292,292,292,292,292,292,292,292, +293,293,293,294,295,295,295,295,295,296,295,120,120,120,120,120, /* block 24 */ -298,299,299,299,298,300,300,300,300,300,300,300,300,120,300,300, -300,120,300,300,300,300,300,300,300,300,300,300,300,300,300,300, -300,300,300,300,300,300,300,300,300,120,300,300,300,300,300,300, -300,300,300,300,300,300,300,300,300,300,120,120,120,300,298,298, -298,299,299,299,299,120,298,298,298,120,298,298,298,298,120,120, -120,120,120,120,120,298,298,120,300,300,300,120,120,120,120,120, -300,300,298,298,120,120,301,301,301,301,301,301,301,301,301,301, -120,120,120,120,120,120,120,302,303,303,303,303,303,303,303,304, +297,298,298,298,297,299,299,299,299,299,299,299,299,120,299,299, +299,120,299,299,299,299,299,299,299,299,299,299,299,299,299,299, +299,299,299,299,299,299,299,299,299,120,299,299,299,299,299,299, +299,299,299,299,299,299,299,299,299,299,120,120,120,299,297,297, +297,298,298,298,298,120,297,297,297,120,297,297,297,297,120,120, +120,120,120,120,120,297,297,120,299,299,299,120,120,120,120,120, +299,299,297,297,120,120,300,300,300,300,300,300,300,300,300,300, +120,120,120,120,120,120,120,301,302,302,302,302,302,302,302,303, /* block 25 */ -305,306,307,307,308,305,305,305,305,305,305,305,305,120,305,305, -305,120,305,305,305,305,305,305,305,305,305,305,305,305,305,305, -305,305,305,305,305,305,305,305,305,120,305,305,305,305,305,305, -305,305,305,305,120,305,305,305,305,305,120,120,306,305,307,306, -307,307,309,307,307,120,306,307,307,120,307,307,306,306,120,120, -120,120,120,120,120,309,309,120,120,120,120,120,120,120,305,120, -305,305,306,306,120,120,310,310,310,310,310,310,310,310,310,310, -120,305,305,120,120,120,120,120,120,120,120,120,120,120,120,120, +304,305,306,306,307,304,304,304,304,304,304,304,304,120,304,304, +304,120,304,304,304,304,304,304,304,304,304,304,304,304,304,304, +304,304,304,304,304,304,304,304,304,120,304,304,304,304,304,304, +304,304,304,304,120,304,304,304,304,304,120,120,305,304,306,305, +306,306,308,306,306,120,305,306,306,120,306,306,305,305,120,120, +120,120,120,120,120,308,308,120,120,120,120,120,120,120,304,120, +304,304,305,305,120,120,309,309,309,309,309,309,309,309,309,309, +120,304,304,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 26 */ -311,311,312,312,120,313,313,313,313,313,313,313,313,120,313,313, -313,120,313,313,313,313,313,313,313,313,313,313,313,313,313,313, -313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313, -313,313,313,313,313,313,313,313,313,313,313,311,311,313,314,312, -312,311,311,311,311,120,312,312,312,120,312,312,312,311,315,316, -120,120,120,120,313,313,313,314,317,317,317,317,317,317,317,313, -313,313,311,311,120,120,318,318,318,318,318,318,318,318,318,318, -317,317,317,317,317,317,317,317,317,316,313,313,313,313,313,313, +310,310,311,311,312,312,312,312,312,312,312,312,312,120,312,312, +312,120,312,312,312,312,312,312,312,312,312,312,312,312,312,312, +312,312,312,312,312,312,312,312,312,312,312,312,312,312,312,312, +312,312,312,312,312,312,312,312,312,312,312,310,310,312,313,311, +311,310,310,310,310,120,311,311,311,120,311,311,311,310,314,315, +120,120,120,120,312,312,312,313,316,316,316,316,316,316,316,312, +312,312,310,310,120,120,317,317,317,317,317,317,317,317,317,317, +316,316,316,316,316,316,316,316,316,315,312,312,312,312,312,312, /* block 27 */ -120,120,319,319,120,320,320,320,320,320,320,320,320,320,320,320, +120,318,319,319,120,320,320,320,320,320,320,320,320,320,320,320, 320,320,320,320,320,320,320,120,120,120,320,320,320,320,320,320, 320,320,320,320,320,320,320,320,320,320,320,320,320,320,320,320, 320,320,120,320,320,320,320,320,320,320,320,320,120,320,120,120, -320,320,320,320,320,320,320,120,120,120,321,120,120,120,120,322, -319,319,321,321,321,120,321,120,319,319,319,319,319,319,319,322, -120,120,120,120,120,120,323,323,323,323,323,323,323,323,323,323, -120,120,319,319,324,120,120,120,120,120,120,120,120,120,120,120, +320,320,320,320,320,320,320,120,120,120,318,120,120,120,120,321, +319,319,318,318,318,120,318,120,319,319,319,319,319,319,319,321, +120,120,120,120,120,120,322,322,322,322,322,322,322,322,322,322, +120,120,319,319,323,120,120,120,120,120,120,120,120,120,120,120, /* block 28 */ -120,325,325,325,325,325,325,325,325,325,325,325,325,325,325,325, -325,325,325,325,325,325,325,325,325,325,325,325,325,325,325,325, -325,325,325,325,325,325,325,325,325,325,325,325,325,325,325,325, -325,326,325,327,326,326,326,326,326,326,326,120,120,120,120, 6, -325,325,325,325,325,325,328,326,326,326,326,326,326,326,326,329, -330,330,330,330,330,330,330,330,330,330,329,329,120,120,120,120, +120,324,324,324,324,324,324,324,324,324,324,324,324,324,324,324, +324,324,324,324,324,324,324,324,324,324,324,324,324,324,324,324, +324,324,324,324,324,324,324,324,324,324,324,324,324,324,324,324, +324,325,324,326,325,325,325,325,325,325,325,120,120,120,120, 6, +324,324,324,324,324,324,327,325,325,325,325,325,325,325,325,328, +329,329,329,329,329,329,329,329,329,329,328,328,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 29 */ -120,331,331,120,331,120,331,331,331,331,331,120,331,331,331,331, -331,331,331,331,331,331,331,331,331,331,331,331,331,331,331,331, -331,331,331,331,120,331,120,331,331,331,331,331,331,331,331,331, -331,332,331,333,332,332,332,332,332,332,332,332,332,331,120,120, -331,331,331,331,331,120,334,120,332,332,332,332,332,332,120,120, -335,335,335,335,335,335,335,335,335,335,120,120,331,331,331,331, +120,330,330,120,330,120,330,330,330,330,330,120,330,330,330,330, +330,330,330,330,330,330,330,330,330,330,330,330,330,330,330,330, +330,330,330,330,120,330,120,330,330,330,330,330,330,330,330,330, +330,331,330,332,331,331,331,331,331,331,331,331,331,330,120,120, +330,330,330,330,330,120,333,120,331,331,331,331,331,331,120,120, +334,334,334,334,334,334,334,334,334,334,120,120,330,330,330,330, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 30 */ -336,337,337,337,338,338,338,338,338,338,338,338,338,338,338,338, -338,338,338,337,338,337,337,337,339,339,337,337,337,337,337,337, -340,340,340,340,340,340,340,340,340,340,341,341,341,341,341,341, -341,341,341,341,337,339,337,339,337,339,342,343,342,343,344,344, -336,336,336,336,336,336,336,336,120,336,336,336,336,336,336,336, -336,336,336,336,336,336,336,336,336,336,336,336,336,336,336,336, -336,336,336,336,336,336,336,336,336,336,336,336,336,120,120,120, -120,339,339,339,339,339,339,339,339,339,339,339,339,339,339,344, +335,336,336,336,337,337,337,337,337,337,337,337,337,337,337,337, +337,337,337,336,337,336,336,336,338,338,336,336,336,336,336,336, +339,339,339,339,339,339,339,339,339,339,340,340,340,340,340,340, +340,340,340,340,336,338,336,338,336,338,341,342,341,342,343,343, +335,335,335,335,335,335,335,335,120,335,335,335,335,335,335,335, +335,335,335,335,335,335,335,335,335,335,335,335,335,335,335,335, +335,335,335,335,335,335,335,335,335,335,335,335,335,120,120,120, +120,338,338,338,338,338,338,338,338,338,338,338,338,338,338,343, /* block 31 */ -339,339,339,339,339,338,339,339,336,336,336,336,336,339,339,339, -339,339,339,339,339,339,339,339,120,339,339,339,339,339,339,339, -339,339,339,339,339,339,339,339,339,339,339,339,339,339,339,339, -339,339,339,339,339,339,339,339,339,339,339,339,339,120,337,337, -337,337,337,337,337,337,339,337,337,337,337,337,337,120,337,337, -338,338,338,338,338, 20, 20, 20, 20,338,338,120,120,120,120,120, +338,338,338,338,338,337,338,338,335,335,335,335,335,338,338,338, +338,338,338,338,338,338,338,338,120,338,338,338,338,338,338,338, +338,338,338,338,338,338,338,338,338,338,338,338,338,338,338,338, +338,338,338,338,338,338,338,338,338,338,338,338,338,120,336,336, +336,336,336,336,336,336,338,336,336,336,336,336,336,120,336,336, +337,337,337,337,337, 20, 20, 20, 20,337,337,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 32 */ -345,345,345,345,345,345,345,345,345,345,345,345,345,345,345,345, -345,345,345,345,345,345,345,345,345,345,345,345,345,345,345,345, -345,345,345,345,345,345,345,345,345,345,345,346,346,347,347,347, -347,348,347,347,347,347,347,347,346,347,347,348,348,347,347,345, -349,349,349,349,349,349,349,349,349,349,350,350,350,350,350,350, -345,345,345,345,345,345,348,348,347,347,345,345,345,345,347,347, -347,345,346,346,346,345,345,346,346,346,346,346,346,346,345,345, -345,347,347,347,347,345,345,345,345,345,345,345,345,345,345,345, +344,344,344,344,344,344,344,344,344,344,344,344,344,344,344,344, +344,344,344,344,344,344,344,344,344,344,344,344,344,344,344,344, +344,344,344,344,344,344,344,344,344,344,344,345,345,346,346,346, +346,347,346,346,346,346,346,346,345,346,346,347,347,346,346,344, +348,348,348,348,348,348,348,348,348,348,349,349,349,349,349,349, +344,344,344,344,344,344,347,347,346,346,344,344,344,344,346,346, +346,344,345,345,345,344,344,345,345,345,345,345,345,345,344,344, +344,346,346,346,346,344,344,344,344,344,344,344,344,344,344,344, /* block 33 */ -345,345,347,346,348,347,347,346,346,346,346,346,346,347,345,346, -351,351,351,351,351,351,351,351,351,351,346,346,346,347,352,352, +344,344,346,345,347,346,346,345,345,345,345,345,345,346,344,345, +350,350,350,350,350,350,350,350,350,350,345,345,345,346,351,351, +352,352,352,352,352,352,352,352,352,352,352,352,352,352,352,352, +352,352,352,352,352,352,352,352,352,352,352,352,352,352,352,352, +352,352,352,352,352,352,120,352,120,120,120,120,120,352,120,120, 353,353,353,353,353,353,353,353,353,353,353,353,353,353,353,353, 353,353,353,353,353,353,353,353,353,353,353,353,353,353,353,353, -353,353,353,353,353,353,120,353,120,120,120,120,120,353,120,120, -354,354,354,354,354,354,354,354,354,354,354,354,354,354,354,354, -354,354,354,354,354,354,354,354,354,354,354,354,354,354,354,354, -354,354,354,354,354,354,354,354,354,354,354,355,356,354,354,354, +353,353,353,353,353,353,353,353,353,353,353,354,355,353,353,353, /* block 34 */ +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, 357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, 357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, + +/* block 35 */ 357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, 357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, -357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, -357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, +357,357,357,357,357,357,357,357,358,358,358,358,358,358,358,358, 358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, 358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, - -/* block 35 */ 358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, 358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, -358,358,358,358,358,358,358,358,359,359,359,359,359,359,359,359, +358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, + +/* block 36 */ 359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, 359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, 359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, 359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,120,359,359,359,359,120,120, +359,359,359,359,359,359,359,120,359,120,359,359,359,359,120,120, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, 359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, - -/* block 36 */ -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,120,360,360,360,360,120,120, -360,360,360,360,360,360,360,120,360,120,360,360,360,360,120,120, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, /* block 37 */ -360,360,360,360,360,360,360,360,360,120,360,360,360,360,120,120, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,120,360,360,360,360,120,120,360,360,360,360,360,360,360,120, -360,120,360,360,360,360,120,120,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, +359,359,359,359,359,359,359,359,359,120,359,359,359,359,120,120, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,120,359,359,359,359,120,120,359,359,359,359,359,359,359,120, +359,120,359,359,359,359,120,120,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, /* block 38 */ -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,120,360,360,360,360,120,120,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,120,120,361,361,361, -362,362,362,362,362,362,362,362,362,363,363,363,363,363,363,363, -363,363,363,363,363,363,363,363,363,363,363,363,363,120,120,120, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,120,359,359,359,359,120,120,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,120,120,360,360,360, +361,361,361,361,361,361,361,361,361,362,362,362,362,362,362,362, +362,362,362,362,362,362,362,362,362,362,362,362,362,120,120,120, /* block 39 */ -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -364,364,364,364,364,364,364,364,364,364,120,120,120,120,120,120, -365,365,365,365,365,365,365,365,365,365,365,365,365,365,365,365, -365,365,365,365,365,365,365,365,365,365,365,365,365,365,365,365, -365,365,365,365,365,365,365,365,365,365,365,365,365,365,365,365, -365,365,365,365,365,365,365,365,365,365,365,365,365,365,365,365, -365,365,365,365,365,365,365,365,365,365,365,365,365,365,365,365, -366,366,366,366,366,366,120,120,367,367,367,367,367,367,120,120, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +363,363,363,363,363,363,363,363,363,363,120,120,120,120,120,120, +364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364, +364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364, +364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364, +364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364, +364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364, +365,365,365,365,365,365,120,120,366,366,366,366,366,366,120,120, /* block 40 */ -368,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, +367,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, /* block 41 */ -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, /* block 42 */ -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,370,371,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,369,370,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, /* block 43 */ -372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373, -373,373,373,373,373,373,373,373,373,373,373,374,375,120,120,120, -376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376, -376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376, -376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376, -376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376, -376,376,376,376,376,376,376,376,376,376,376, 5, 5, 5,377,377, -377,376,376,376,376,376,376,376,376,120,120,120,120,120,120,120, +371,372,372,372,372,372,372,372,372,372,372,372,372,372,372,372, +372,372,372,372,372,372,372,372,372,372,372,373,374,120,120,120, +375,375,375,375,375,375,375,375,375,375,375,375,375,375,375,375, +375,375,375,375,375,375,375,375,375,375,375,375,375,375,375,375, +375,375,375,375,375,375,375,375,375,375,375,375,375,375,375,375, +375,375,375,375,375,375,375,375,375,375,375,375,375,375,375,375, +375,375,375,375,375,375,375,375,375,375,375, 5, 5, 5,376,376, +376,375,375,375,375,375,375,375,375,120,120,120,120,120,120,120, /* block 44 */ -378,378,378,378,378,378,378,378,378,378,378,378,378,120,378,378, -378,378,379,379,379,120,120,120,120,120,120,120,120,120,120,120, -380,380,380,380,380,380,380,380,380,380,380,380,380,380,380,380, -380,380,381,381,381,382,382,120,120,120,120,120,120,120,120,120, -383,383,383,383,383,383,383,383,383,383,383,383,383,383,383,383, -383,383,384,384,120,120,120,120,120,120,120,120,120,120,120,120, -385,385,385,385,385,385,385,385,385,385,385,385,385,120,385,385, -385,120,386,386,120,120,120,120,120,120,120,120,120,120,120,120, +377,377,377,377,377,377,377,377,377,377,377,377,377,120,377,377, +377,377,378,378,378,120,120,120,120,120,120,120,120,120,120,120, +379,379,379,379,379,379,379,379,379,379,379,379,379,379,379,379, +379,379,380,380,380,381,381,120,120,120,120,120,120,120,120,120, +382,382,382,382,382,382,382,382,382,382,382,382,382,382,382,382, +382,382,383,383,120,120,120,120,120,120,120,120,120,120,120,120, +384,384,384,384,384,384,384,384,384,384,384,384,384,120,384,384, +384,120,385,385,120,120,120,120,120,120,120,120,120,120,120,120, /* block 45 */ -387,387,387,387,387,387,387,387,387,387,387,387,387,387,387,387, -387,387,387,387,387,387,387,387,387,387,387,387,387,387,387,387, -387,387,387,387,387,387,387,387,387,387,387,387,387,387,387,387, -387,387,387,387,388,388,389,388,388,388,388,388,388,388,389,389, -389,389,389,389,389,389,388,389,389,388,388,388,388,388,388,388, -388,388,388,388,390,390,390,391,390,390,390,392,387,388,120,120, +386,386,386,386,386,386,386,386,386,386,386,386,386,386,386,386, +386,386,386,386,386,386,386,386,386,386,386,386,386,386,386,386, +386,386,386,386,386,386,386,386,386,386,386,386,386,386,386,386, +386,386,386,386,387,387,388,387,387,387,387,387,387,387,388,388, +388,388,388,388,388,388,387,388,388,387,387,387,387,387,387,387, +387,387,387,387,389,389,389,390,389,389,389,391,386,387,120,120, +392,392,392,392,392,392,392,392,392,392,120,120,120,120,120,120, 393,393,393,393,393,393,393,393,393,393,120,120,120,120,120,120, -394,394,394,394,394,394,394,394,394,394,120,120,120,120,120,120, /* block 46 */ -395,395,396,396,395,396,397,395,395,395,395,398,398,398,399,120, -400,400,400,400,400,400,400,400,400,400,120,120,120,120,120,120, -401,401,401,401,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,402,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,120,120,120,120,120,120,120, +394,394,395,395,394,395,396,394,394,394,394,397,397,397,398,120, +399,399,399,399,399,399,399,399,399,399,120,120,120,120,120,120, +400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,401,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,120,120,120,120,120,120,120, /* block 47 */ -401,401,401,401,401,398,398,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,398,401,120,120,120,120,120, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,120,120,120,120,120,120,120,120,120,120, +400,400,400,400,400,397,397,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,397,400,120,120,120,120,120, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,120,120,120,120,120,120,120,120,120,120, /* block 48 */ -403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403, -403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,120, -404,404,404,405,405,405,405,404,404,405,405,405,120,120,120,120, -405,405,404,405,405,405,405,405,405,404,404,404,120,120,120,120, -406,120,120,120,407,407,408,408,408,408,408,408,408,408,408,408, -409,409,409,409,409,409,409,409,409,409,409,409,409,409,409,409, -409,409,409,409,409,409,409,409,409,409,409,409,409,409,120,120, -409,409,409,409,409,120,120,120,120,120,120,120,120,120,120,120, +402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402, +402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,120, +403,403,403,404,404,404,404,403,403,404,404,404,120,120,120,120, +404,404,403,404,404,404,404,404,404,403,403,403,120,120,120,120, +405,120,120,120,406,406,407,407,407,407,407,407,407,407,407,407, +408,408,408,408,408,408,408,408,408,408,408,408,408,408,408,408, +408,408,408,408,408,408,408,408,408,408,408,408,408,408,120,120, +408,408,408,408,408,120,120,120,120,120,120,120,120,120,120,120, /* block 49 */ -410,410,410,410,410,410,410,410,410,410,410,410,410,410,410,410, -410,410,410,410,410,410,410,410,410,410,410,410,410,410,410,410, -410,410,410,410,410,410,410,410,410,410,410,410,120,120,120,120, -410,410,410,410,410,410,410,410,410,410,410,410,410,410,410,410, -410,410,410,410,410,410,410,410,410,410,120,120,120,120,120,120, -411,411,411,411,411,411,411,411,411,411,412,120,120,120,413,413, -414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414, -414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414, +409,409,409,409,409,409,409,409,409,409,409,409,409,409,409,409, +409,409,409,409,409,409,409,409,409,409,409,409,409,409,409,409, +409,409,409,409,409,409,409,409,409,409,409,409,120,120,120,120, +409,409,409,409,409,409,409,409,409,409,409,409,409,409,409,409, +409,409,409,409,409,409,409,409,409,409,120,120,120,120,120,120, +410,410,410,410,410,410,410,410,410,410,411,120,120,120,412,412, +413,413,413,413,413,413,413,413,413,413,413,413,413,413,413,413, +413,413,413,413,413,413,413,413,413,413,413,413,413,413,413,413, /* block 50 */ -415,415,415,415,415,415,415,415,415,415,415,415,415,415,415,415, -415,415,415,415,415,415,415,416,416,417,417,416,120,120,418,418, -419,419,419,419,419,419,419,419,419,419,419,419,419,419,419,419, -419,419,419,419,419,419,419,419,419,419,419,419,419,419,419,419, -419,419,419,419,419,419,419,419,419,419,419,419,419,419,419,419, -419,419,419,419,419,420,421,420,421,421,421,421,421,421,421,120, -421,422,421,422,422,421,421,421,421,421,421,421,421,420,420,420, -420,420,420,421,421,421,421,421,421,421,421,421,421,120,120,421, +414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414, +414,414,414,414,414,414,414,415,415,416,416,415,120,120,417,417, +418,418,418,418,418,418,418,418,418,418,418,418,418,418,418,418, +418,418,418,418,418,418,418,418,418,418,418,418,418,418,418,418, +418,418,418,418,418,418,418,418,418,418,418,418,418,418,418,418, +418,418,418,418,418,419,420,419,420,420,420,420,420,420,420,120, +420,421,420,421,421,420,420,420,420,420,420,420,420,419,419,419, +419,419,419,420,420,420,420,420,420,420,420,420,420,120,120,420, /* block 51 */ -423,423,423,423,423,423,423,423,423,423,120,120,120,120,120,120, -423,423,423,423,423,423,423,423,423,423,120,120,120,120,120,120, -424,424,424,424,424,424,424,425,424,424,424,424,424,424,120,120, -113,113,113,113,113,113,113,113,113,113,113,113,113,113,426,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +422,422,422,422,422,422,422,422,422,422,120,120,120,120,120,120, +422,422,422,422,422,422,422,422,422,422,120,120,120,120,120,120, +423,423,423,423,423,423,423,424,423,423,423,423,423,423,120,120, +113,113,113,113,113,113,113,113,113,113,113,113,113,113,425,113, +113,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 52 */ -427,427,427,427,428,429,429,429,429,429,429,429,429,429,429,429, -429,429,429,429,429,429,429,429,429,429,429,429,429,429,429,429, -429,429,429,429,429,429,429,429,429,429,429,429,429,429,429,429, -429,429,429,429,427,430,427,427,427,427,427,428,427,428,428,428, -428,428,427,428,428,429,429,429,429,429,429,429,120,120,120,120, -431,431,431,431,431,431,431,431,431,431,432,432,432,432,432,432, -432,433,433,433,433,433,433,433,433,433,433,427,427,427,427,427, -427,427,427,427,433,433,433,433,433,433,433,433,433,120,120,120, +426,426,426,426,427,428,428,428,428,428,428,428,428,428,428,428, +428,428,428,428,428,428,428,428,428,428,428,428,428,428,428,428, +428,428,428,428,428,428,428,428,428,428,428,428,428,428,428,428, +428,428,428,428,426,429,426,426,426,426,426,427,426,427,427,427, +427,427,426,427,427,428,428,428,428,428,428,428,120,120,120,120, +430,430,430,430,430,430,430,430,430,430,431,431,431,431,431,431, +431,432,432,432,432,432,432,432,432,432,432,426,426,426,426,426, +426,426,426,426,432,432,432,432,432,432,432,432,432,120,120,120, /* block 53 */ -434,434,435,436,436,436,436,436,436,436,436,436,436,436,436,436, -436,436,436,436,436,436,436,436,436,436,436,436,436,436,436,436, -436,435,434,434,434,434,435,435,434,434,435,434,434,434,436,436, -437,437,437,437,437,437,437,437,437,437,436,436,436,436,436,436, -438,438,438,438,438,438,438,438,438,438,438,438,438,438,438,438, -438,438,438,438,438,438,438,438,438,438,438,438,438,438,438,438, -438,438,438,438,438,438,439,440,439,439,440,440,440,439,440,439, -439,439,440,440,120,120,120,120,120,120,120,120,441,441,441,441, +433,433,434,435,435,435,435,435,435,435,435,435,435,435,435,435, +435,435,435,435,435,435,435,435,435,435,435,435,435,435,435,435, +435,434,433,433,433,433,434,434,433,433,434,433,433,433,435,435, +436,436,436,436,436,436,436,436,436,436,435,435,435,435,435,435, +437,437,437,437,437,437,437,437,437,437,437,437,437,437,437,437, +437,437,437,437,437,437,437,437,437,437,437,437,437,437,437,437, +437,437,437,437,437,437,438,439,438,438,439,439,439,438,439,438, +438,438,439,439,120,120,120,120,120,120,120,120,440,440,440,440, /* block 54 */ -442,442,442,442,442,442,442,442,442,442,442,442,442,442,442,442, -442,442,442,442,442,442,442,442,442,442,442,442,442,442,442,442, -442,442,442,442,443,443,443,443,443,443,443,443,444,444,444,444, -444,444,444,444,443,443,444,444,120,120,120,445,445,445,445,445, -446,446,446,446,446,446,446,446,446,446,120,120,120,442,442,442, -447,447,447,447,447,447,447,447,447,447,448,448,448,448,448,448, -448,448,448,448,448,448,448,448,448,448,448,448,448,448,448,448, -448,448,448,448,448,448,448,448,449,449,449,449,449,449,450,450, +441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441, +441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441, +441,441,441,441,442,442,442,442,442,442,442,442,443,443,443,443, +443,443,443,443,442,442,443,443,120,120,120,444,444,444,444,444, +445,445,445,445,445,445,445,445,445,445,120,120,120,441,441,441, +446,446,446,446,446,446,446,446,446,446,447,447,447,447,447,447, +447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447, +447,447,447,447,447,447,447,447,448,448,448,448,448,448,449,449, /* block 55 */ -451,452,453,454,455,456,457,458,459,120,120,120,120,120,120,120, -460,460,460,460,460,460,460,460,460,460,460,460,460,460,460,460, -460,460,460,460,460,460,460,460,460,460,460,460,460,460,460,460, -460,460,460,460,460,460,460,460,460,460,460,120,120,460,460,460, -461,461,461,461,461,461,461,461,120,120,120,120,120,120,120,120, -462,463,462,464,463,465,465,466,465,466,467,463,466,466,463,463, -466,468,463,463,463,463,463,463,463,469,470,471,471,465,471,471, -471,471,472,473,474,470,470,475,476,476,477,120,120,120,120,120, +450,451,452,453,454,455,456,457,458,120,120,120,120,120,120,120, +459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459, +459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459, +459,459,459,459,459,459,459,459,459,459,459,120,120,459,459,459, +460,460,460,460,460,460,460,460,120,120,120,120,120,120,120,120, +461,462,461,463,462,464,464,465,464,465,466,462,465,465,462,462, +465,467,462,462,462,462,462,462,462,468,469,470,470,464,470,470, +470,470,471,472,473,469,469,474,475,475,476,120,120,120,120,120, /* block 56 */ 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, - 35, 35, 35, 35, 35, 35,128,128,128,128,128,478,110,110,110,110, + 35, 35, 35, 35, 35, 35,128,128,128,128,128,477,110,110,110,110, 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110, 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110, 110,110,110,110,110,110,110,110,110,110,110,110,110,121,121,121, 121,121,110,110,110,110,121,121,121,121,121, 35, 35, 35, 35, 35, - 35, 35, 35, 35, 35, 35, 35, 35,479,480, 35, 35, 35,481, 35, 35, + 35, 35, 35, 35, 35, 35, 35, 35,478,479, 35, 35, 35,480, 35, 35, /* block 57 */ - 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35,482, 35, + 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35,481, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35,110,110,110,110,110, 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110, 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,121, 114,114,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, -113,113,113,113,113,113,113,113,113,113,120,113,113,113,113,113, +113,113,113,113,113,113,113,113,482,113,120,113,113,113,113,113, /* block 58 */ 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, @@ -2335,8 +2354,8 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -113,113,113,113,113,113,113,113,113,113,113,113,113,426,426,426, -426,113,426,426,426,113,113,113,113,113,113,113,113,113,113,113, +113,113,113,113,113,113,113,113,113,113,113,113,113,425,425,425, +425,113,425,425,425,113,113,113,113,113,113,113,113,113,113,113, 512,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 64 */ @@ -2511,7 +2530,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ /* block 81 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 20,120,120, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20,120, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -2550,12 +2569,12 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 550,120,120,120,120,120,120,120,120,120,120,120,120,120,120,551, /* block 85 */ -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,120,120,120,120,120,120,120,120,120, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,120, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,120, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,120, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,120, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,120,120,120,120,120,120,120,120,120, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,120, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,120, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,120, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,120, 552,552,552,552,552,552,552,552,552,552,552,552,552,552,552,552, 552,552,552,552,552,552,552,552,552,552,552,552,552,552,552,552, @@ -2565,7 +2584,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 23, 27, 7, 8, 7, 8, 7, 8, 7, 8, 5, 5, 5, 5, 5,111, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 5, 5, 5, 5, 10, 5, 7,553, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + 20, 20, 5,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -2633,7 +2652,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 581,581,581,581,581,581,581,581,581,581,581,581,581,581,581,120, 572,572,582,582,582,582,572,572,572,572,572,572,572,572,572,572, 580,580,580,580,580,580,580,580,580,580,580,580,580,580,580,580, -580,580,580,580,580,580,580,580,580,580,580,120,120,120,120,120, +580,580,580,580,580,580,580,580,580,580,580,580,580,580,580,580, 572,572,572,572,572,572,572,572,572,572,572,572,572,572,572,572, 572,572,572,572,572,572,572,572,572,572,572,572,572,572,572,572, 572,572,572,572,120,120,120,120,120,120,120,120,120,120,120,120, @@ -2693,7 +2712,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -586,586,586,586,586,586,120,120,120,120,120,120,120,120,120,120, +586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -2707,7 +2726,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +586,586,586,586,586,586,586,586,586,586,586,586,586,120,120,120, /* block 101 */ 587,587,587,587,587,587,587,587,587,587,587,587,587,587,587,587, @@ -2757,11 +2776,11 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 192,193,192,193,192,193,192,193,192,193,597,598,192,193,192,193, 192,193,192,193,192,193,192,193,192,193,192,193,192,193,192,193, 192,193,192,193,192,193,192,193,192,193,192,193,192,193,599,198, -200,200,200,600,552,552,552,552,552,552,552,552,552,552,600,479, +200,200,200,600,552,552,552,552,552,552,552,552,552,552,600,478, /* block 106 */ 192,193,192,193,192,193,192,193,192,193,192,193,192,193,192,193, -192,193,192,193,192,193,192,193,192,193,192,193,479,479,552,552, +192,193,192,193,192,193,192,193,192,193,192,193,478,478,552,552, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, @@ -2770,196 +2789,186 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 603,603,604,604,604,604,604,604,120,120,120,120,120,120,120,120, /* block 107 */ - 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, +605,605,605,605,605,605,605,605, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,111,111,111,111,111,111,111,111,111, 15, 15, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 35, 35, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, -110, 35, 35, 35, 35, 35, 35, 35, 35, 32, 33, 32, 33,605, 32, 33, +110, 35, 35, 35, 35, 35, 35, 35, 35, 32, 33, 32, 33,606, 32, 33, /* block 108 */ - 32, 33, 32, 33, 32, 33, 32, 33,111, 15, 15, 32, 33,606, 35, 22, - 32, 33, 32, 33,607, 35, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, - 32, 33, 32, 33, 32, 33, 32, 33, 32, 33,608,609,610,611,608, 35, -612,613,614,615, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, -120,120, 32, 33,616,617,618,120,120,120,120,120,120,120,120,120, + 32, 33, 32, 33, 32, 33, 32, 33,111, 15, 15, 32, 33,607, 35, 22, + 32, 33, 32, 33,608, 35, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, + 32, 33, 32, 33, 32, 33, 32, 33, 32, 33,609,610,611,612,609, 35, +613,614,615,616, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, +120,120, 32, 33,617,618,619, 32, 33, 32, 33,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120, 22,110,110, 35, 22, 22, 22, 22, 22, +120,120,120,120,120, 32, 33, 22,110,110, 35, 22, 22, 22, 22, 22, /* block 109 */ -619,619,620,619,619,619,620,619,619,619,619,620,619,619,619,619, -619,619,619,619,619,619,619,619,619,619,619,619,619,619,619,619, -619,619,619,621,621,620,620,621,622,622,622,622,120,120,120,120, -623,623,623,624,624,624,625,625,626,625,120,120,120,120,120,120, -627,627,627,627,627,627,627,627,627,627,627,627,627,627,627,627, -627,627,627,627,627,627,627,627,627,627,627,627,627,627,627,627, -627,627,627,627,627,627,627,627,627,627,627,627,627,627,627,627, -627,627,627,627,628,628,628,628,120,120,120,120,120,120,120,120, +620,620,621,620,620,620,621,620,620,620,620,621,620,620,620,620, +620,620,620,620,620,620,620,620,620,620,620,620,620,620,620,620, +620,620,620,622,622,621,621,622,623,623,623,623,621,120,120,120, +624,624,624,625,625,625,626,626,627,626,120,120,120,120,120,120, +628,628,628,628,628,628,628,628,628,628,628,628,628,628,628,628, +628,628,628,628,628,628,628,628,628,628,628,628,628,628,628,628, +628,628,628,628,628,628,628,628,628,628,628,628,628,628,628,628, +628,628,628,628,629,629,629,629,120,120,120,120,120,120,120,120, /* block 110 */ -629,629,630,630,630,630,630,630,630,630,630,630,630,630,630,630, -630,630,630,630,630,630,630,630,630,630,630,630,630,630,630,630, -630,630,630,630,630,630,630,630,630,630,630,630,630,630,630,630, -630,630,630,630,629,629,629,629,629,629,629,629,629,629,629,629, -629,629,629,629,631,631,120,120,120,120,120,120,120,120,632,632, -633,633,633,633,633,633,633,633,633,633,120,120,120,120,120,120, -252,252,252,252,252,252,252,252,252,252,252,252,252,252,252,252, -252,634,254,635,254,254,254,254,260,260,260,254,260,254,254,252, +630,630,631,631,631,631,631,631,631,631,631,631,631,631,631,631, +631,631,631,631,631,631,631,631,631,631,631,631,631,631,631,631, +631,631,631,631,631,631,631,631,631,631,631,631,631,631,631,631, +631,631,631,631,630,630,630,630,630,630,630,630,630,630,630,630, +630,630,630,630,632,632,120,120,120,120,120,120,120,120,633,633, +634,634,634,634,634,634,634,634,634,634,120,120,120,120,120,120, +251,251,251,251,251,251,251,251,251,251,251,251,251,251,251,251, +251,635,253,636,253,253,253,253,259,259,259,253,259,253,253,251, /* block 111 */ -636,636,636,636,636,636,636,636,636,636,637,637,637,637,637,637, -637,637,637,637,637,637,637,637,637,637,637,637,637,637,637,637, -637,637,637,637,637,637,638,638,638,638,638,638,638,638,639,640, -641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641, -641,641,641,641,641,641,641,642,642,642,642,642,642,642,642,642, -642,642,643,643,120,120,120,120,120,120,120,120,120,120,120,644, -357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, -357,357,357,357,357,357,357,357,357,357,357,357,357,120,120,120, +637,637,637,637,637,637,637,637,637,637,638,638,638,638,638,638, +638,638,638,638,638,638,638,638,638,638,638,638,638,638,638,638, +638,638,638,638,638,638,639,639,639,639,639,639,639,639,640,641, +642,642,642,642,642,642,642,642,642,642,642,642,642,642,642,642, +642,642,642,642,642,642,642,643,643,643,643,643,643,643,643,643, +643,643,644,644,120,120,120,120,120,120,120,120,120,120,120,645, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,120,120,120, /* block 112 */ -645,645,645,646,647,647,647,647,647,647,647,647,647,647,647,647, -647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647, -647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647, -647,647,647,645,646,646,645,645,645,645,646,646,645,645,646,646, -646,648,648,648,648,648,648,648,648,648,648,648,648,648,120,649, -650,650,650,650,650,650,650,650,650,650,120,120,120,120,648,648, -345,345,345,345,345,347,651,345,345,345,345,345,345,345,345,345, -351,351,351,351,351,351,351,351,351,351,345,345,345,345,345,120, +646,646,646,647,648,648,648,648,648,648,648,648,648,648,648,648, +648,648,648,648,648,648,648,648,648,648,648,648,648,648,648,648, +648,648,648,648,648,648,648,648,648,648,648,648,648,648,648,648, +648,648,648,646,647,647,646,646,646,646,647,647,646,646,647,647, +647,649,649,649,649,649,649,649,649,649,649,649,649,649,120,650, +651,651,651,651,651,651,651,651,651,651,120,120,120,120,649,649, +344,344,344,344,344,346,652,344,344,344,344,344,344,344,344,344, +350,350,350,350,350,350,350,350,350,350,344,344,344,344,344,120, /* block 113 */ -652,652,652,652,652,652,652,652,652,652,652,652,652,652,652,652, -652,652,652,652,652,652,652,652,652,652,652,652,652,652,652,652, -652,652,652,652,652,652,652,652,652,653,653,653,653,653,653,654, -654,653,653,654,654,653,653,120,120,120,120,120,120,120,120,120, -652,652,652,653,652,652,652,652,652,652,652,652,653,654,120,120, -655,655,655,655,655,655,655,655,655,655,120,120,656,656,656,656, -345,345,345,345,345,345,345,345,345,345,345,345,345,345,345,345, -651,345,345,345,345,345,345,352,352,352,345,346,347,346,345,345, +653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653, +653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653, +653,653,653,653,653,653,653,653,653,654,654,654,654,654,654,655, +655,654,654,655,655,654,654,120,120,120,120,120,120,120,120,120, +653,653,653,654,653,653,653,653,653,653,653,653,654,655,120,120, +656,656,656,656,656,656,656,656,656,656,120,120,657,657,657,657, +344,344,344,344,344,344,344,344,344,344,344,344,344,344,344,344, +652,344,344,344,344,344,344,351,351,351,344,345,346,345,344,344, /* block 114 */ -657,657,657,657,657,657,657,657,657,657,657,657,657,657,657,657, -657,657,657,657,657,657,657,657,657,657,657,657,657,657,657,657, -657,657,657,657,657,657,657,657,657,657,657,657,657,657,657,657, -658,657,658,658,658,657,657,658,658,657,657,657,657,657,658,658, -657,658,657,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,657,657,659,660,660, -661,661,661,661,661,661,661,661,661,661,661,662,663,663,662,662, -664,664,661,665,665,662,663,120,120,120,120,120,120,120,120,120, +658,658,658,658,658,658,658,658,658,658,658,658,658,658,658,658, +658,658,658,658,658,658,658,658,658,658,658,658,658,658,658,658, +658,658,658,658,658,658,658,658,658,658,658,658,658,658,658,658, +659,658,659,659,659,658,658,659,659,658,658,658,658,658,659,659, +658,659,658,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,658,658,660,661,661, +662,662,662,662,662,662,662,662,662,662,662,663,664,664,663,663, +665,665,662,666,666,663,664,120,120,120,120,120,120,120,120,120, /* block 115 */ -120,360,360,360,360,360,360,120,120,360,360,360,360,360,360,120, -120,360,360,360,360,360,360,120,120,120,120,120,120,120,120,120, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,120, +120,359,359,359,359,359,359,120,120,359,359,359,359,359,359,120, +120,359,359,359,359,359,359,120,120,120,120,120,120,120,120,120, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,120, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, - 35, 35, 35,666, 35, 35, 35, 35, 35, 35, 35, 15,110,110,110,110, - 35, 35, 35, 35, 35,128, 35, 35,120,120,120,120,120,120,120,120, -667,667,667,667,667,667,667,667,667,667,667,667,667,667,667,667, + 35, 35, 35,667, 35, 35, 35, 35, 35, 35, 35, 15,110,110,110,110, + 35, 35, 35, 35, 35,128, 35, 35, 35,110, 15, 15,120,120,120,120, +668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668, /* block 116 */ -667,667,667,667,667,667,667,667,667,667,667,667,667,667,667,667, -667,667,667,667,667,667,667,667,667,667,667,667,667,667,667,667, -667,667,667,667,667,667,667,667,667,667,667,667,667,667,667,667, -667,667,667,667,667,667,667,667,667,667,667,667,667,667,667,667, -661,661,661,661,661,661,661,661,661,661,661,661,661,661,661,661, -661,661,661,661,661,661,661,661,661,661,661,661,661,661,661,661, -661,661,661,662,662,663,662,662,663,662,662,664,662,663,120,120, -668,668,668,668,668,668,668,668,668,668,120,120,120,120,120,120, +668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668, +668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668, +668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668, +668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668, +662,662,662,662,662,662,662,662,662,662,662,662,662,662,662,662, +662,662,662,662,662,662,662,662,662,662,662,662,662,662,662,662, +662,662,662,663,663,664,663,663,664,663,663,665,663,664,120,120, +669,669,669,669,669,669,669,669,669,669,120,120,120,120,120,120, /* block 117 */ -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, /* block 118 */ -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, /* block 119 */ -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, /* block 120 */ -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, /* block 121 */ -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, /* block 122 */ -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, - -/* block 123 */ -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, - -/* block 124 */ -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,120,120,120,120,120,120,120,120,120,120,120,120, -358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, -358,358,358,358,358,358,358,120,120,120,120,359,359,359,359,359, -359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, -359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, -359,359,359,359,359,359,359,359,359,359,359,359,120,120,120,120, - -/* block 125 */ +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, + +/* block 123 */ 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, + +/* block 124 */ +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,120,120,120,120,120,120,120,120,120,120,120,120, +357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, +357,357,357,357,357,357,357,120,120,120,120,358,358,358,358,358, +358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, +358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, +358,358,358,358,358,358,358,358,358,358,358,358,120,120,120,120, -/* block 126 */ +/* block 125 */ 672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, 672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, 672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, @@ -2969,6 +2978,16 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, 672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, +/* block 126 */ +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, + /* block 127 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, @@ -2991,53 +3010,53 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ /* block 129 */ 35, 35, 35, 35, 35, 35, 35,120,120,120,120,120,120,120,120,120, -120,120,120,206,206,206,206,206,120,120,120,120,120,215,212,215, -215,215,215,215,215,215,215,215,215,673,215,215,215,215,215,215, -215,215,215,215,215,215,215,120,215,215,215,215,215,120,215,120, -215,215,120,215,215,120,215,215,215,215,215,215,215,215,215,215, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +120,120,120,206,206,206,206,206,120,120,120,120,120,214,211,214, +214,214,214,214,214,214,214,214,214,674,214,214,214,214,214,214, +214,214,214,214,214,214,214,120,214,214,214,214,214,120,214,120, +214,214,120,214,214,120,214,214,214,214,214,214,214,214,214,214, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 130 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,674,674,674,674,674,674,674,674,674,674,674,674,674,674, -674,674,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,675,675,675,675,675,675,675,675,675,675,675,675,675,675, +675,675,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 131 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 132 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225, 8, 7, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224, 8, 7, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 133 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -120,120,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,120,120,120,120,120,120,120,120, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +120,120,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -225,225,675,225,225,225,225,225,225,225,225,225,220,676,120,120, +224,224,676,224,224,224,224,224,224,224,224,224,219,677,120,120, /* block 134 */ 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, @@ -3047,17 +3066,17 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 8, 7, 8, 7, 8,556,556, 7, 8, 5, 5, 5, 5, 16, 16, 16, 5, 5, 5,120, 5, 5, 5, 5, 10, 7, 8, 7, 8, 7, 8, 5, 5, 5, 9, 10, 9, 9, 9,120, 5, 6, 5, 5,120,120,120,120, -225,225,225,225,225,120,225,225,225,225,225,225,225,225,225,225, +224,224,224,224,224,120,224,224,224,224,224,224,224,224,224,224, /* block 135 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,120,120, 24, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,120,120, 24, /* block 136 */ 120, 5, 5, 5, 6, 5, 5, 5, 7, 8, 5, 9, 5, 10, 5, 5, @@ -3071,7 +3090,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ /* block 137 */ 578,578,578,578,578,578,578,578,578,578,578,578,578,578,578,578, -578,578,578,578,578,578,578,578,578,578,578,578,578,578,677,677, +578,578,578,578,578,578,578,578,578,578,578,578,578,578,678,678, 581,581,581,581,581,581,581,581,581,581,581,581,581,581,581,581, 581,581,581,581,581,581,581,581,581,581,581,581,581,581,581,120, 120,120,581,581,581,581,581,581,120,120,581,581,581,581,581,581, @@ -3080,39 +3099,39 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 511,511,511,511,511,511,511,511,511, 24, 24, 24, 20, 20,120,120, /* block 138 */ -678,678,678,678,678,678,678,678,678,678,678,678,120,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,120,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,120,678,678,120,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,120,120, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,120,120, +679,679,679,679,679,679,679,679,679,679,679,679,120,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,120,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,120,679,679,120,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,120,120, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 139 */ -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,120,120,120,120,120, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,120,120,120,120,120, /* block 140 */ -679,679,679,120,120,120,120,680,680,680,680,680,680,680,680,680, -680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680, -680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680, -680,680,680,680,120,120,120,681,681,681,681,681,681,681,681,681, -682,682,682,682,682,682,682,682,682,682,682,682,682,682,682,682, -682,682,682,682,682,682,682,682,682,682,682,682,682,682,682,682, -682,682,682,682,682,682,682,682,682,682,682,682,682,682,682,682, -682,682,682,682,682,683,683,683,683,684,684,684,684,684,684,684, +680,680,680,120,120,120,120,681,681,681,681,681,681,681,681,681, +681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681, +681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681, +681,681,681,681,120,120,120,682,682,682,682,682,682,682,682,682, +683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683, +683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683, +683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683, +683,683,683,683,683,684,684,684,684,685,685,685,685,685,685,685, /* block 141 */ -684,684,684,684,684,684,684,684,684,684,683,683,684,684,684,120, - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120,120,120, -684,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +685,685,685,685,685,685,685,685,685,685,684,684,685,685,685,120, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120,120, +685,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -3130,159 +3149,159 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 143 */ -685,685,685,685,685,685,685,685,685,685,685,685,685,685,685,685, -685,685,685,685,685,685,685,685,685,685,685,685,685,120,120,120, -686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686, 686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686, -686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686, -686,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -687,688,688,688,688,688,688,688,688,688,688,688,688,688,688,688, -688,688,688,688,688,688,688,688,688,688,688,688,120,120,120,120, +686,686,686,686,686,686,686,686,686,686,686,686,686,120,120,120, +687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687, +687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687, +687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687, +687,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +688,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689, +689,689,689,689,689,689,689,689,689,689,689,689,120,120,120,120, /* block 144 */ -689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689, -689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689, -690,690,690,690,120,120,120,120,120,120,120,120,120,689,689,689, -691,691,691,691,691,691,691,691,691,691,691,691,691,691,691,691, -691,692,691,691,691,691,691,691,691,691,692,120,120,120,120,120, -693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693, -693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693, -693,693,693,693,693,693,694,694,694,694,694,120,120,120,120,120, +690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690, +690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690, +691,691,691,691,120,120,120,120,120,120,120,120,120,690,690,690, +692,692,692,692,692,692,692,692,692,692,692,692,692,692,692,692, +692,693,692,692,692,692,692,692,692,692,693,120,120,120,120,120, +694,694,694,694,694,694,694,694,694,694,694,694,694,694,694,694, +694,694,694,694,694,694,694,694,694,694,694,694,694,694,694,694, +694,694,694,694,694,694,695,695,695,695,695,120,120,120,120,120, /* block 145 */ -695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695, -695,695,695,695,695,695,695,695,695,695,695,695,695,695,120,696, -697,697,697,697,697,697,697,697,697,697,697,697,697,697,697,697, -697,697,697,697,697,697,697,697,697,697,697,697,697,697,697,697, -697,697,697,697,120,120,120,120,697,697,697,697,697,697,697,697, -698,699,699,699,699,699,120,120,120,120,120,120,120,120,120,120, +696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696, +696,696,696,696,696,696,696,696,696,696,696,696,696,696,120,697, +698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698, +698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698, +698,698,698,698,120,120,120,120,698,698,698,698,698,698,698,698, +699,700,700,700,700,700,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 146 */ -700,700,700,700,700,700,700,700,700,700,700,700,700,700,700,700, -700,700,700,700,700,700,700,700,700,700,700,700,700,700,700,700, -700,700,700,700,700,700,700,700,701,701,701,701,701,701,701,701, 701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701, 701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701, +701,701,701,701,701,701,701,701,702,702,702,702,702,702,702,702, 702,702,702,702,702,702,702,702,702,702,702,702,702,702,702,702, 702,702,702,702,702,702,702,702,702,702,702,702,702,702,702,702, -702,702,702,702,702,702,702,702,702,702,702,702,702,702,702,702, +703,703,703,703,703,703,703,703,703,703,703,703,703,703,703,703, +703,703,703,703,703,703,703,703,703,703,703,703,703,703,703,703, +703,703,703,703,703,703,703,703,703,703,703,703,703,703,703,703, /* block 147 */ -703,703,703,703,703,703,703,703,703,703,703,703,703,703,703,703, -703,703,703,703,703,703,703,703,703,703,703,703,703,703,120,120, -704,704,704,704,704,704,704,704,704,704,120,120,120,120,120,120, -705,705,705,705,705,705,705,705,705,705,705,705,705,705,705,705, -705,705,705,705,705,705,705,705,705,705,705,705,705,705,705,705, -705,705,705,705,120,120,120,120,706,706,706,706,706,706,706,706, +704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704, +704,704,704,704,704,704,704,704,704,704,704,704,704,704,120,120, +705,705,705,705,705,705,705,705,705,705,120,120,120,120,120,120, +706,706,706,706,706,706,706,706,706,706,706,706,706,706,706,706, 706,706,706,706,706,706,706,706,706,706,706,706,706,706,706,706, -706,706,706,706,706,706,706,706,706,706,706,706,120,120,120,120, +706,706,706,706,120,120,120,120,707,707,707,707,707,707,707,707, +707,707,707,707,707,707,707,707,707,707,707,707,707,707,707,707, +707,707,707,707,707,707,707,707,707,707,707,707,120,120,120,120, /* block 148 */ -707,707,707,707,707,707,707,707,707,707,707,707,707,707,707,707, -707,707,707,707,707,707,707,707,707,707,707,707,707,707,707,707, -707,707,707,707,707,707,707,707,120,120,120,120,120,120,120,120, -708,708,708,708,708,708,708,708,708,708,708,708,708,708,708,708, 708,708,708,708,708,708,708,708,708,708,708,708,708,708,708,708, 708,708,708,708,708,708,708,708,708,708,708,708,708,708,708,708, -708,708,708,708,120,120,120,120,120,120,120,120,120,120,120,709, +708,708,708,708,708,708,708,708,120,120,120,120,120,120,120,120, +709,709,709,709,709,709,709,709,709,709,709,709,709,709,709,709, +709,709,709,709,709,709,709,709,709,709,709,709,709,709,709,709, +709,709,709,709,709,709,709,709,709,709,709,709,709,709,709,709, +709,709,709,709,120,120,120,120,120,120,120,120,120,120,120,710, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 149 */ -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, /* block 150 */ -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,120,120,120,120,120,120,120,120,120, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,120,120,120,120,120,120,120,120,120,120, -710,710,710,710,710,710,710,710,120,120,120,120,120,120,120,120, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,120,120,120,120,120,120,120,120,120, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,120,120,120,120,120,120,120,120,120,120, +711,711,711,711,711,711,711,711,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 151 */ -711,711,711,711,711,711,120,120,711,120,711,711,711,711,711,711, -711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, -711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, -711,711,711,711,711,711,120,711,711,120,120,120,711,120,120,711, +712,712,712,712,712,712,120,120,712,120,712,712,712,712,712,712, +712,712,712,712,712,712,712,712,712,712,712,712,712,712,712,712, 712,712,712,712,712,712,712,712,712,712,712,712,712,712,712,712, -712,712,712,712,712,712,120,713,714,714,714,714,714,714,714,714, -715,715,715,715,715,715,715,715,715,715,715,715,715,715,715,715, -715,715,715,715,715,715,715,716,716,717,717,717,717,717,717,717, +712,712,712,712,712,712,120,712,712,120,120,120,712,120,120,712, +713,713,713,713,713,713,713,713,713,713,713,713,713,713,713,713, +713,713,713,713,713,713,120,714,715,715,715,715,715,715,715,715, +716,716,716,716,716,716,716,716,716,716,716,716,716,716,716,716, +716,716,716,716,716,716,716,717,717,718,718,718,718,718,718,718, /* block 152 */ -718,718,718,718,718,718,718,718,718,718,718,718,718,718,718,718, -718,718,718,718,718,718,718,718,718,718,718,718,718,718,718,120, -120,120,120,120,120,120,120,719,719,719,719,719,719,719,719,719, +719,719,719,719,719,719,719,719,719,719,719,719,719,719,719,719, +719,719,719,719,719,719,719,719,719,719,719,719,719,719,719,120, +120,120,120,120,120,120,120,720,720,720,720,720,720,720,720,720, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -720,720,720,720,720,720,720,720,720,720,720,720,720,720,720,720, -720,720,720,120,720,720,120,120,120,120,120,721,721,721,721,721, +721,721,721,721,721,721,721,721,721,721,721,721,721,721,721,721, +721,721,721,120,721,721,120,120,120,120,120,722,722,722,722,722, /* block 153 */ -722,722,722,722,722,722,722,722,722,722,722,722,722,722,722,722, -722,722,722,722,722,722,723,723,723,723,723,723,120,120,120,724, -725,725,725,725,725,725,725,725,725,725,725,725,725,725,725,725, -725,725,725,725,725,725,725,725,725,725,120,120,120,120,120,726, +723,723,723,723,723,723,723,723,723,723,723,723,723,723,723,723, +723,723,723,723,723,723,724,724,724,724,724,724,120,120,120,725, +726,726,726,726,726,726,726,726,726,726,726,726,726,726,726,726, +726,726,726,726,726,726,726,726,726,726,120,120,120,120,120,727, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 154 */ -727,727,727,727,727,727,727,727,727,727,727,727,727,727,727,727, -727,727,727,727,727,727,727,727,727,727,727,727,727,727,727,727, 728,728,728,728,728,728,728,728,728,728,728,728,728,728,728,728, -728,728,728,728,728,728,728,728,120,120,120,120,729,729,728,728, -729,729,729,729,729,729,729,729,729,729,729,729,729,729,729,729, -120,120,729,729,729,729,729,729,729,729,729,729,729,729,729,729, -729,729,729,729,729,729,729,729,729,729,729,729,729,729,729,729, +728,728,728,728,728,728,728,728,728,728,728,728,728,728,728,728, 729,729,729,729,729,729,729,729,729,729,729,729,729,729,729,729, +729,729,729,729,729,729,729,729,120,120,120,120,730,730,729,729, +730,730,730,730,730,730,730,730,730,730,730,730,730,730,730,730, +120,120,730,730,730,730,730,730,730,730,730,730,730,730,730,730, +730,730,730,730,730,730,730,730,730,730,730,730,730,730,730,730, +730,730,730,730,730,730,730,730,730,730,730,730,730,730,730,730, /* block 155 */ -730,731,731,731,120,731,731,120,120,120,120,120,731,731,731,731, -730,730,730,730,120,730,730,730,120,730,730,730,730,730,730,730, -730,730,730,730,730,730,730,730,730,730,730,730,730,730,730,730, -730,730,730,730,730,730,120,120,731,731,731,120,120,120,120,731, -732,732,732,732,732,732,732,732,732,120,120,120,120,120,120,120, +731,732,732,732,120,732,732,120,120,120,120,120,732,732,732,732, +731,731,731,731,120,731,731,731,120,731,731,731,731,731,731,731, +731,731,731,731,731,731,731,731,731,731,731,731,731,731,731,731, +731,731,731,731,731,731,120,120,732,732,732,120,120,120,120,732, 733,733,733,733,733,733,733,733,733,120,120,120,120,120,120,120, -734,734,734,734,734,734,734,734,734,734,734,734,734,734,734,734, -734,734,734,734,734,734,734,734,734,734,734,734,734,735,735,736, +734,734,734,734,734,734,734,734,734,120,120,120,120,120,120,120, +735,735,735,735,735,735,735,735,735,735,735,735,735,735,735,735, +735,735,735,735,735,735,735,735,735,735,735,735,735,736,736,737, /* block 156 */ -737,737,737,737,737,737,737,737,737,737,737,737,737,737,737,737, -737,737,737,737,737,737,737,737,737,737,737,737,737,738,738,738, +738,738,738,738,738,738,738,738,738,738,738,738,738,738,738,738, +738,738,738,738,738,738,738,738,738,738,738,738,738,739,739,739, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -739,739,739,739,739,739,739,739,740,739,739,739,739,739,739,739, -739,739,739,739,739,739,739,739,739,739,739,739,739,739,739,739, -739,739,739,739,739,741,741,120,120,120,120,742,742,742,742,742, -743,743,743,743,743,743,743,120,120,120,120,120,120,120,120,120, +740,740,740,740,740,740,740,740,741,740,740,740,740,740,740,740, +740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740, +740,740,740,740,740,742,742,120,120,120,120,743,743,743,743,743, +744,744,744,744,744,744,744,120,120,120,120,120,120,120,120,120, /* block 157 */ -744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744, -744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744, -744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744, -744,744,744,744,744,744,120,120,120,745,745,745,745,745,745,745, -746,746,746,746,746,746,746,746,746,746,746,746,746,746,746,746, -746,746,746,746,746,746,120,120,747,747,747,747,747,747,747,747, -748,748,748,748,748,748,748,748,748,748,748,748,748,748,748,748, -748,748,748,120,120,120,120,120,749,749,749,749,749,749,749,749, +745,745,745,745,745,745,745,745,745,745,745,745,745,745,745,745, +745,745,745,745,745,745,745,745,745,745,745,745,745,745,745,745, +745,745,745,745,745,745,745,745,745,745,745,745,745,745,745,745, +745,745,745,745,745,745,120,120,120,746,746,746,746,746,746,746, +747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747, +747,747,747,747,747,747,120,120,748,748,748,748,748,748,748,748, +749,749,749,749,749,749,749,749,749,749,749,749,749,749,749,749, +749,749,749,120,120,120,120,120,750,750,750,750,750,750,750,750, /* block 158 */ -750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750, -750,750,120,120,120,120,120,120,120,751,751,751,751,120,120,120, -120,120,120,120,120,120,120,120,120,752,752,752,752,752,752,752, +751,751,751,751,751,751,751,751,751,751,751,751,751,751,751,751, +751,751,120,120,120,120,120,120,120,752,752,752,752,120,120,120, +120,120,120,120,120,120,120,120,120,753,753,753,753,753,753,753, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3290,30 +3309,30 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 159 */ -753,753,753,753,753,753,753,753,753,753,753,753,753,753,753,753, -753,753,753,753,753,753,753,753,753,753,753,753,753,753,753,753, -753,753,753,753,753,753,753,753,753,753,753,753,753,753,753,753, -753,753,753,753,753,753,753,753,753,753,753,753,753,753,753,753, -753,753,753,753,753,753,753,753,753,120,120,120,120,120,120,120, +754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, +754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, +754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, +754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, +754,754,754,754,754,754,754,754,754,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 160 */ -754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, -754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, -754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, -754,754,754,120,120,120,120,120,120,120,120,120,120,120,120,120, 755,755,755,755,755,755,755,755,755,755,755,755,755,755,755,755, 755,755,755,755,755,755,755,755,755,755,755,755,755,755,755,755, 755,755,755,755,755,755,755,755,755,755,755,755,755,755,755,755, -755,755,755,120,120,120,120,120,120,120,756,756,756,756,756,756, +755,755,755,120,120,120,120,120,120,120,120,120,120,120,120,120, +756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756, +756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756, +756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756, +756,756,756,120,120,120,120,120,120,120,757,757,757,757,757,757, /* block 161 */ -757,757,757,757,757,757,757,757,757,757,757,757,757,757,757,757, -757,757,757,757,757,757,757,757,757,757,757,757,757,757,757,757, -757,757,757,757,758,758,758,758,120,120,120,120,120,120,120,120, -759,759,759,759,759,759,759,759,759,759,120,120,120,120,120,120, +758,758,758,758,758,758,758,758,758,758,758,758,758,758,758,758, +758,758,758,758,758,758,758,758,758,758,758,758,758,758,758,758, +758,758,758,758,759,759,759,759,120,120,120,120,120,120,120,120, +760,760,760,760,760,760,760,760,760,760,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3326,350 +3345,370 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -760,760,760,760,760,760,760,760,760,760,760,760,760,760,760,760, -760,760,760,760,760,760,760,760,760,760,760,760,760,760,760,120, +761,761,761,761,761,761,761,761,761,761,761,761,761,761,761,761, +761,761,761,761,761,761,761,761,761,761,761,761,761,761,761,120, /* block 163 */ -761,761,761,761,761,761,761,761,761,761,761,761,761,761,761,761, -761,761,761,761,761,761,761,761,761,761,761,761,761,762,762,762, -762,762,762,762,762,762,762,761,120,120,120,120,120,120,120,120, -763,763,763,763,763,763,763,763,763,763,763,763,763,763,763,763, -763,763,763,763,763,763,764,764,764,764,764,764,764,764,764,764, -764,765,765,765,765,766,766,766,766,766,120,120,120,120,120,120, +762,762,762,762,762,762,762,762,762,762,762,762,762,762,762,762, +762,762,762,762,762,762,762,762,762,762,762,762,762,762,762,762, +762,762,762,762,762,762,762,762,762,762,120,763,763,764,120,120, +762,762,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 164 */ +765,765,765,765,765,765,765,765,765,765,765,765,765,765,765,765, +765,765,765,765,765,765,765,765,765,765,765,765,765,766,766,766, +766,766,766,766,766,766,766,765,120,120,120,120,120,120,120,120, +767,767,767,767,767,767,767,767,767,767,767,767,767,767,767,767, +767,767,767,767,767,767,768,768,768,768,768,768,768,768,768,768, +768,769,769,769,769,770,770,770,770,770,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + +/* block 165 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +771,771,771,771,771,771,771,771,771,771,771,771,771,771,771,771, +771,771,771,771,771,772,772,772,772,772,772,772,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -767,767,767,767,767,767,767,767,767,767,767,767,767,767,767,767, -767,767,767,767,767,767,767,120,120,120,120,120,120,120,120,120, - -/* block 165 */ -768,769,768,770,770,770,770,770,770,770,770,770,770,770,770,770, -770,770,770,770,770,770,770,770,770,770,770,770,770,770,770,770, -770,770,770,770,770,770,770,770,770,770,770,770,770,770,770,770, -770,770,770,770,770,770,770,770,769,769,769,769,769,769,769,769, -769,769,769,769,769,769,769,771,771,771,771,771,771,771,120,120, -120,120,772,772,772,772,772,772,772,772,772,772,772,772,772,772, -772,772,772,772,772,772,773,773,773,773,773,773,773,773,773,773, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,769, +773,773,773,773,773,773,773,773,773,773,773,773,773,773,773,773, +773,773,773,773,773,773,773,120,120,120,120,120,120,120,120,120, /* block 166 */ -774,774,775,776,776,776,776,776,776,776,776,776,776,776,776,776, +774,775,774,776,776,776,776,776,776,776,776,776,776,776,776,776, 776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776, 776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776, -775,775,775,774,774,774,774,775,775,774,774,777,777,778,777,777, -777,777,120,120,120,120,120,120,120,120,120,120,120,778,120,120, -779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779, -779,779,779,779,779,779,779,779,779,120,120,120,120,120,120,120, -780,780,780,780,780,780,780,780,780,780,120,120,120,120,120,120, +776,776,776,776,776,776,776,776,775,775,775,775,775,775,775,775, +775,775,775,775,775,775,775,777,777,777,777,777,777,777,120,120, +120,120,778,778,778,778,778,778,778,778,778,778,778,778,778,778, +778,778,778,778,778,778,779,779,779,779,779,779,779,779,779,779, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,775, /* block 167 */ -781,781,781,782,782,782,782,782,782,782,782,782,782,782,782,782, +780,780,781,782,782,782,782,782,782,782,782,782,782,782,782,782, 782,782,782,782,782,782,782,782,782,782,782,782,782,782,782,782, -782,782,782,782,782,782,782,781,781,781,781,781,783,781,781,781, -781,781,781,781,781,120,784,784,784,784,784,784,784,784,784,784, -785,785,785,785,782,783,783,120,120,120,120,120,120,120,120,120, -786,786,786,786,786,786,786,786,786,786,786,786,786,786,786,786, -786,786,786,786,786,786,786,786,786,786,786,786,786,786,786,786, -786,786,786,787,788,788,786,120,120,120,120,120,120,120,120,120, +782,782,782,782,782,782,782,782,782,782,782,782,782,782,782,782, +781,781,781,780,780,780,780,781,781,780,780,783,783,784,783,783, +783,783,120,120,120,120,120,120,120,120,120,120,120,784,120,120, +785,785,785,785,785,785,785,785,785,785,785,785,785,785,785,785, +785,785,785,785,785,785,785,785,785,120,120,120,120,120,120,120, +786,786,786,786,786,786,786,786,786,786,120,120,120,120,120,120, /* block 168 */ -789,789,790,791,791,791,791,791,791,791,791,791,791,791,791,791, -791,791,791,791,791,791,791,791,791,791,791,791,791,791,791,791, -791,791,791,791,791,791,791,791,791,791,791,791,791,791,791,791, -791,791,791,790,790,790,789,789,789,789,789,789,789,789,789,790, -790,791,792,792,791,793,793,793,793,789,789,789,789,793,120,120, -794,794,794,794,794,794,794,794,794,794,791,793,791,793,793,793, -120,795,795,795,795,795,795,795,795,795,795,795,795,795,795,795, -795,795,795,795,795,120,120,120,120,120,120,120,120,120,120,120, +787,787,787,788,788,788,788,788,788,788,788,788,788,788,788,788, +788,788,788,788,788,788,788,788,788,788,788,788,788,788,788,788, +788,788,788,788,788,788,788,787,787,787,787,787,789,787,787,787, +787,787,787,787,787,120,790,790,790,790,790,790,790,790,790,790, +791,791,791,791,788,789,789,788,120,120,120,120,120,120,120,120, +792,792,792,792,792,792,792,792,792,792,792,792,792,792,792,792, +792,792,792,792,792,792,792,792,792,792,792,792,792,792,792,792, +792,792,792,793,794,794,792,120,120,120,120,120,120,120,120,120, /* block 169 */ -796,796,796,796,796,796,796,796,796,796,796,796,796,796,796,796, -796,796,120,796,796,796,796,796,796,796,796,796,796,796,796,796, -796,796,796,796,796,796,796,796,796,796,796,796,797,797,797,798, -798,798,797,797,798,797,798,798,799,799,799,799,799,799,798,120, +795,795,796,797,797,797,797,797,797,797,797,797,797,797,797,797, +797,797,797,797,797,797,797,797,797,797,797,797,797,797,797,797, +797,797,797,797,797,797,797,797,797,797,797,797,797,797,797,797, +797,797,797,796,796,796,795,795,795,795,795,795,795,795,795,796, +796,797,798,798,797,799,799,799,799,795,795,795,795,799,796,795, +800,800,800,800,800,800,800,800,800,800,797,799,797,799,799,799, +120,801,801,801,801,801,801,801,801,801,801,801,801,801,801,801, +801,801,801,801,801,120,120,120,120,120,120,120,120,120,120,120, + +/* block 170 */ +802,802,802,802,802,802,802,802,802,802,802,802,802,802,802,802, +802,802,120,802,802,802,802,802,802,802,802,802,802,802,802,802, +802,802,802,802,802,802,802,802,802,802,802,802,803,803,803,804, +804,804,803,803,804,803,804,804,805,805,805,805,805,805,804,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 170 */ -800,800,800,800,800,800,800,120,800,120,800,800,800,800,120,800, -800,800,800,800,800,800,800,800,800,800,800,800,800,800,120,800, -800,800,800,800,800,800,800,800,800,801,120,120,120,120,120,120, -802,802,802,802,802,802,802,802,802,802,802,802,802,802,802,802, -802,802,802,802,802,802,802,802,802,802,802,802,802,802,802,802, -802,802,802,802,802,802,802,802,802,802,802,802,802,802,802,803, -804,804,804,803,803,803,803,803,803,803,803,120,120,120,120,120, -805,805,805,805,805,805,805,805,805,805,120,120,120,120,120,120, - /* block 171 */ -806,807,808,809,120,810,810,810,810,810,810,810,810,120,120,810, -810,120,120,810,810,810,810,810,810,810,810,810,810,810,810,810, -810,810,810,810,810,810,810,810,810,120,810,810,810,810,810,810, -810,120,810,810,120,810,810,810,810,810,120,811,807,810,812,808, -806,808,808,808,808,120,120,808,808,120,120,808,808,808,120,120, -810,120,120,120,120,120,120,812,120,120,120,120,120,810,810,810, -810,810,808,808,120,120,806,806,806,806,806,806,806,120,120,120, -806,806,806,806,806,120,120,120,120,120,120,120,120,120,120,120, +806,806,806,806,806,806,806,120,806,120,806,806,806,806,120,806, +806,806,806,806,806,806,806,806,806,806,806,806,806,806,120,806, +806,806,806,806,806,806,806,806,806,807,120,120,120,120,120,120, +808,808,808,808,808,808,808,808,808,808,808,808,808,808,808,808, +808,808,808,808,808,808,808,808,808,808,808,808,808,808,808,808, +808,808,808,808,808,808,808,808,808,808,808,808,808,808,808,809, +810,810,810,809,809,809,809,809,809,809,809,120,120,120,120,120, +811,811,811,811,811,811,811,811,811,811,120,120,120,120,120,120, /* block 172 */ -813,813,813,813,813,813,813,813,813,813,813,813,813,813,813,813, -813,813,813,813,813,813,813,813,813,813,813,813,813,813,813,813, -813,813,813,813,813,813,813,813,813,813,813,813,813,813,813,813, -813,813,813,813,813,814,814,814,815,815,815,815,815,815,815,815, -814,814,815,815,815,814,815,813,813,813,813,816,816,816,816,816, -817,817,817,817,817,817,817,817,817,817,120,816,120,816,815,813, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +812,813,814,815,120,816,816,816,816,816,816,816,816,120,120,816, +816,120,120,816,816,816,816,816,816,816,816,816,816,816,816,816, +816,816,816,816,816,816,816,816,816,120,816,816,816,816,816,816, +816,120,816,816,120,816,816,816,816,816,120,817,813,816,818,814, +812,814,814,814,814,120,120,814,814,120,120,814,814,814,120,120, +816,120,120,120,120,120,120,818,120,120,120,120,120,816,816,816, +816,816,814,814,120,120,812,812,812,812,812,812,812,120,120,120, +812,812,812,812,812,120,120,120,120,120,120,120,120,120,120,120, /* block 173 */ -818,818,818,818,818,818,818,818,818,818,818,818,818,818,818,818, -818,818,818,818,818,818,818,818,818,818,818,818,818,818,818,818, -818,818,818,818,818,818,818,818,818,818,818,818,818,818,818,818, -819,820,820,821,821,821,821,821,821,820,821,820,820,819,820,821, -821,820,821,821,818,818,822,818,120,120,120,120,120,120,120,120, -823,823,823,823,823,823,823,823,823,823,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +819,819,819,819,819,819,819,819,819,819,819,819,819,819,819,819, +819,819,819,819,819,819,819,819,819,819,819,819,819,819,819,819, +819,819,819,819,819,819,819,819,819,819,819,819,819,819,819,819, +819,819,819,819,819,820,820,820,821,821,821,821,821,821,821,821, +820,820,821,821,821,820,821,819,819,819,819,822,822,822,822,822, +823,823,823,823,823,823,823,823,823,823,822,822,120,822,821,819, +819,819,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 174 */ 824,824,824,824,824,824,824,824,824,824,824,824,824,824,824,824, 824,824,824,824,824,824,824,824,824,824,824,824,824,824,824,824, -824,824,824,824,824,824,824,824,824,824,824,824,824,824,824,825, -826,826,827,827,827,827,120,120,826,826,826,826,827,827,826,827, -827,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828, -828,828,828,828,828,828,828,828,824,824,824,824,827,827,120,120, +824,824,824,824,824,824,824,824,824,824,824,824,824,824,824,824, +825,826,826,827,827,827,827,827,827,826,827,826,826,825,826,827, +827,826,827,827,824,824,828,824,120,120,120,120,120,120,120,120, +829,829,829,829,829,829,829,829,829,829,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 175 */ -829,829,829,829,829,829,829,829,829,829,829,829,829,829,829,829, -829,829,829,829,829,829,829,829,829,829,829,829,829,829,829,829, -829,829,829,829,829,829,829,829,829,829,829,829,829,829,829,829, -830,830,830,831,831,831,831,831,831,831,831,830,830,831,830,831, -831,832,832,832,829,120,120,120,120,120,120,120,120,120,120,120, -833,833,833,833,833,833,833,833,833,833,120,120,120,120,120,120, -395,395,395,395,395,395,395,395,395,395,395,395,395,120,120,120, +830,830,830,830,830,830,830,830,830,830,830,830,830,830,830,830, +830,830,830,830,830,830,830,830,830,830,830,830,830,830,830,830, +830,830,830,830,830,830,830,830,830,830,830,830,830,830,830,831, +832,832,833,833,833,833,120,120,832,832,832,832,833,833,832,833, +833,834,834,834,834,834,834,834,834,834,834,834,834,834,834,834, +834,834,834,834,834,834,834,834,830,830,830,830,833,833,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 176 */ -834,834,834,834,834,834,834,834,834,834,834,834,834,834,834,834, -834,834,834,834,834,834,834,834,834,834,834,834,834,834,834,834, -834,834,834,834,834,834,834,834,834,834,834,835,836,835,836,836, -835,835,835,835,835,835,836,835,834,120,120,120,120,120,120,120, -837,837,837,837,837,837,837,837,837,837,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +835,835,835,835,835,835,835,835,835,835,835,835,835,835,835,835, +835,835,835,835,835,835,835,835,835,835,835,835,835,835,835,835, +835,835,835,835,835,835,835,835,835,835,835,835,835,835,835,835, +836,836,836,837,837,837,837,837,837,837,837,836,836,837,836,837, +837,838,838,838,835,120,120,120,120,120,120,120,120,120,120,120, +839,839,839,839,839,839,839,839,839,839,120,120,120,120,120,120, +394,394,394,394,394,394,394,394,394,394,394,394,394,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 177 */ -838,838,838,838,838,838,838,838,838,838,838,838,838,838,838,838, -838,838,838,838,838,838,838,838,838,838,838,120,120,839,839,839, -840,840,839,839,839,839,840,839,839,839,839,839,120,120,120,120, -841,841,841,841,841,841,841,841,841,841,842,842,843,843,843,844, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +840,840,840,840,840,840,840,840,840,840,840,840,840,840,840,840, +840,840,840,840,840,840,840,840,840,840,840,840,840,840,840,840, +840,840,840,840,840,840,840,840,840,840,840,841,842,841,842,842, +841,841,841,841,841,841,842,841,840,120,120,120,120,120,120,120, +843,843,843,843,843,843,843,843,843,843,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 178 */ -845,845,845,845,845,845,845,845,845,845,845,845,845,845,845,845, -845,845,845,845,845,845,845,845,845,845,845,845,845,845,845,845, -845,845,845,845,845,845,845,845,845,845,845,845,846,846,846,847, -847,847,847,847,847,847,847,847,846,847,847,848,120,120,120,120, +844,844,844,844,844,844,844,844,844,844,844,844,844,844,844,844, +844,844,844,844,844,844,844,844,844,844,844,120,120,845,845,845, +846,846,845,845,845,845,846,845,845,845,845,845,120,120,120,120, +847,847,847,847,847,847,847,847,847,847,848,848,849,849,849,850, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 179 */ +851,851,851,851,851,851,851,851,851,851,851,851,851,851,851,851, +851,851,851,851,851,851,851,851,851,851,851,851,851,851,851,851, +851,851,851,851,851,851,851,851,851,851,851,851,852,852,852,853, +853,853,853,853,853,853,853,853,852,853,853,854,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -849,849,849,849,849,849,849,849,849,849,849,849,849,849,849,849, -849,849,849,849,849,849,849,849,849,849,849,849,849,849,849,849, -850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850, -850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850, -851,851,851,851,851,851,851,851,851,851,852,852,852,852,852,852, -852,852,852,120,120,120,120,120,120,120,120,120,120,120,120,853, /* block 180 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -854,854,854,854,854,854,854,854,120,120,854,854,854,854,854,854, -854,854,854,854,854,854,854,854,854,854,854,854,854,854,854,854, -854,854,854,854,854,854,854,854,854,854,854,854,854,854,854,854, -854,855,855,855,856,856,856,856,120,120,856,856,855,855,855,855, -856,854,857,854,855,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +855,855,855,855,855,855,855,855,855,855,855,855,855,855,855,855, +855,855,855,855,855,855,855,855,855,855,855,855,855,855,855,855, +856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856, +856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856, +857,857,857,857,857,857,857,857,857,857,858,858,858,858,858,858, +858,858,858,120,120,120,120,120,120,120,120,120,120,120,120,859, /* block 181 */ -858,859,859,859,859,859,859,859,859,859,859,858,858,858,858,858, -858,858,858,858,858,858,858,858,858,858,858,858,858,858,858,858, -858,858,858,858,858,858,858,858,858,858,858,858,858,858,858,858, -858,858,858,859,859,859,859,859,859,860,861,859,859,859,859,862, -862,862,862,862,862,862,862,859,120,120,120,120,120,120,120,120, -863,864,864,864,864,864,864,865,865,864,864,864,863,863,863,863, -863,863,863,863,863,863,863,863,863,863,863,863,863,863,863,863, -863,863,863,863,863,863,863,863,863,863,863,863,863,863,863,863, +860,860,860,860,860,860,860,120,120,860,120,120,860,860,860,860, +860,860,860,860,120,860,860,120,860,860,860,860,860,860,860,860, +860,860,860,860,860,860,860,860,860,860,860,860,860,860,860,860, +861,862,862,862,862,862,120,862,862,120,120,863,863,862,863,864, +862,864,862,863,865,865,865,120,120,120,120,120,120,120,120,120, +866,866,866,866,866,866,866,866,866,866,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 182 */ -863,863,863,863,866,866,866,866,866,866,864,864,864,864,864,864, -864,864,864,864,864,864,864,865,864,864,867,867,867,863,867,867, -867,867,867,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -868,868,868,868,868,868,868,868,868,868,868,868,868,868,868,868, -868,868,868,868,868,868,868,868,868,868,868,868,868,868,868,868, -868,868,868,868,868,868,868,868,868,868,868,868,868,868,868,868, -868,868,868,868,868,868,868,868,868,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +867,867,867,867,867,867,867,867,120,120,867,867,867,867,867,867, +867,867,867,867,867,867,867,867,867,867,867,867,867,867,867,867, +867,867,867,867,867,867,867,867,867,867,867,867,867,867,867,867, +867,868,868,868,869,869,869,869,120,120,869,869,868,868,868,868, +869,867,870,867,868,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 183 */ -869,869,869,869,869,869,869,869,869,120,869,869,869,869,869,869, -869,869,869,869,869,869,869,869,869,869,869,869,869,869,869,869, -869,869,869,869,869,869,869,869,869,869,869,869,869,869,869,870, -871,871,871,871,871,871,871,120,871,871,871,871,871,871,870,871, -869,872,872,872,872,872,120,120,120,120,120,120,120,120,120,120, -873,873,873,873,873,873,873,873,873,873,874,874,874,874,874,874, -874,874,874,874,874,874,874,874,874,874,874,874,874,120,120,120, -875,875,876,876,876,876,876,876,876,876,876,876,876,876,876,876, +871,872,872,872,872,872,872,872,872,872,872,871,871,871,871,871, +871,871,871,871,871,871,871,871,871,871,871,871,871,871,871,871, +871,871,871,871,871,871,871,871,871,871,871,871,871,871,871,871, +871,871,871,872,872,872,872,872,872,873,874,872,872,872,872,875, +875,875,875,875,875,875,875,872,120,120,120,120,120,120,120,120, +876,877,877,877,877,877,877,878,878,877,877,877,876,876,876,876, +876,876,876,876,876,876,876,876,876,876,876,876,876,876,876,876, +876,876,876,876,876,876,876,876,876,876,876,876,876,876,876,876, /* block 184 */ -876,876,876,876,876,876,876,876,876,876,876,876,876,876,876,876, -120,120,877,877,877,877,877,877,877,877,877,877,877,877,877,877, -877,877,877,877,877,877,877,877,120,878,877,877,877,877,877,877, -877,878,877,877,878,877,877,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +876,876,876,876,879,879,879,879,879,879,877,877,877,877,877,877, +877,877,877,877,877,877,877,878,877,877,880,880,880,876,880,880, +880,880,880,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +881,881,881,881,881,881,881,881,881,881,881,881,881,881,881,881, +881,881,881,881,881,881,881,881,881,881,881,881,881,881,881,881, +881,881,881,881,881,881,881,881,881,881,881,881,881,881,881,881, +881,881,881,881,881,881,881,881,881,120,120,120,120,120,120,120, /* block 185 */ -879,879,879,879,879,879,879,120,879,879,120,879,879,879,879,879, -879,879,879,879,879,879,879,879,879,879,879,879,879,879,879,879, -879,879,879,879,879,879,879,879,879,879,879,879,879,879,879,879, -879,880,880,880,880,880,880,120,120,120,880,120,880,880,120,880, -880,880,880,880,880,880,881,880,120,120,120,120,120,120,120,120, -882,882,882,882,882,882,882,882,882,882,120,120,120,120,120,120, -883,883,883,883,883,883,120,883,883,120,883,883,883,883,883,883, -883,883,883,883,883,883,883,883,883,883,883,883,883,883,883,883, +882,882,882,882,882,882,882,882,882,120,882,882,882,882,882,882, +882,882,882,882,882,882,882,882,882,882,882,882,882,882,882,882, +882,882,882,882,882,882,882,882,882,882,882,882,882,882,882,883, +884,884,884,884,884,884,884,120,884,884,884,884,884,884,883,884, +882,885,885,885,885,885,120,120,120,120,120,120,120,120,120,120, +886,886,886,886,886,886,886,886,886,886,887,887,887,887,887,887, +887,887,887,887,887,887,887,887,887,887,887,887,887,120,120,120, +888,888,889,889,889,889,889,889,889,889,889,889,889,889,889,889, /* block 186 */ -883,883,883,883,883,883,883,883,883,883,884,884,884,884,884,120, -885,885,120,884,884,885,884,885,883,120,120,120,120,120,120,120, -886,886,886,886,886,886,886,886,886,886,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +889,889,889,889,889,889,889,889,889,889,889,889,889,889,889,889, +120,120,890,890,890,890,890,890,890,890,890,890,890,890,890,890, +890,890,890,890,890,890,890,890,120,891,890,890,890,890,890,890, +890,891,890,890,891,890,890,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 187 */ +892,892,892,892,892,892,892,120,892,892,120,892,892,892,892,892, +892,892,892,892,892,892,892,892,892,892,892,892,892,892,892,892, +892,892,892,892,892,892,892,892,892,892,892,892,892,892,892,892, +892,893,893,893,893,893,893,120,120,120,893,120,893,893,120,893, +893,893,893,893,893,893,894,893,120,120,120,120,120,120,120,120, +895,895,895,895,895,895,895,895,895,895,120,120,120,120,120,120, +896,896,896,896,896,896,120,896,896,120,896,896,896,896,896,896, +896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, + +/* block 188 */ +896,896,896,896,896,896,896,896,896,896,897,897,897,897,897,120, +898,898,120,897,897,898,897,898,896,120,120,120,120,120,120,120, +899,899,899,899,899,899,899,899,899,899,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -887,887,887,887,887,887,887,887,887,887,887,887,887,887,887,887, -887,887,887,888,888,889,889,890,890,120,120,120,120,120,120,120, -/* block 188 */ -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +/* block 189 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -891,891,891,891,891,891,891,891,891,891,891,891,891,891,891,891, -294,294,891,294,891,296,296,296,296,296,296,296,296,297,297,297, -297,296,296,296,296,296,296,296,296,296,296,296,296,296,296,296, -296,296,120,120,120,120,120,120,120,120,120,120,120,120,120,892, - -/* block 189 */ -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, - -/* block 190 */ -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +900,900,900,900,900,900,900,900,900,900,900,900,900,900,900,900, +900,900,900,901,901,902,902,903,903,120,120,120,120,120,120,120, + +/* block 190 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +590,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +904,904,904,904,904,904,904,904,904,904,904,904,904,904,904,904, +293,293,904,293,904,295,295,295,295,295,295,295,295,296,296,296, +296,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295, +295,295,120,120,120,120,120,120,120,120,120,120,120,120,120,905, /* block 191 */ -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,120, -895,895,895,895,895,120,120,120,120,120,120,120,120,120,120,120, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, /* block 192 */ -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,120,120,120,120,120,120,120,120,120,120,120,120, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 193 */ -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,120, +908,908,908,908,908,120,120,120,120,120,120,120,120,120,120,120, /* block 194 */ -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,120, -897,897,897,897,897,897,897,897,897,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 195 */ -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, /* block 196 */ -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,120,120,120,120,120,120,120,120,120, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,120, +910,910,910,910,910,910,910,910,910,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 197 */ +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, + +/* block 198 */ +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + +/* block 199 */ 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, @@ -3679,38 +3718,38 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, -/* block 198 */ +/* block 200 */ 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,120,120,120,120,120,120,120, -899,899,899,899,899,899,899,899,899,899,899,899,899,899,899,899, -899,899,899,899,899,899,899,899,899,899,899,899,899,899,899,120, -900,900,900,900,900,900,900,900,900,900,120,120,120,120,901,901, +912,912,912,912,912,912,912,912,912,912,912,912,912,912,912,912, +912,912,912,912,912,912,912,912,912,912,912,912,912,912,912,120, +913,913,913,913,913,913,913,913,913,913,120,120,120,120,914,914, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 199 */ +/* block 201 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -902,902,902,902,902,902,902,902,902,902,902,902,902,902,902,902, -902,902,902,902,902,902,902,902,902,902,902,902,902,902,120,120, -903,903,903,903,903,904,120,120,120,120,120,120,120,120,120,120, +915,915,915,915,915,915,915,915,915,915,915,915,915,915,915,915, +915,915,915,915,915,915,915,915,915,915,915,915,915,915,120,120, +916,916,916,916,916,917,120,120,120,120,120,120,120,120,120,120, -/* block 200 */ -905,905,905,905,905,905,905,905,905,905,905,905,905,905,905,905, -905,905,905,905,905,905,905,905,905,905,905,905,905,905,905,905, -905,905,905,905,905,905,905,905,905,905,905,905,905,905,905,905, -906,906,906,906,906,906,906,907,907,907,907,907,908,908,908,908, -909,909,909,909,907,908,120,120,120,120,120,120,120,120,120,120, -910,910,910,910,910,910,910,910,910,910,120,911,911,911,911,911, -911,911,120,905,905,905,905,905,905,905,905,905,905,905,905,905, -905,905,905,905,905,905,905,905,120,120,120,120,120,905,905,905, +/* block 202 */ +918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, +918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, +918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, +919,919,919,919,919,919,919,920,920,920,920,920,921,921,921,921, +922,922,922,922,920,921,120,120,120,120,120,120,120,120,120,120, +923,923,923,923,923,923,923,923,923,923,120,924,924,924,924,924, +924,924,120,918,918,918,918,918,918,918,918,918,918,918,918,918, +918,918,918,918,918,918,918,918,120,120,120,120,120,918,918,918, -/* block 201 */ -905,905,905,905,905,905,905,905,905,905,905,905,905,905,905,905, +/* block 203 */ +918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3719,19 +3758,19 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 202 */ +/* block 204 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -912,912,912,912,912,912,912,912,912,912,912,912,912,912,912,912, -912,912,912,912,912,912,912,912,912,912,912,912,912,912,912,912, -913,913,913,913,913,913,913,913,913,913,913,913,913,913,913,913, -913,913,913,913,913,913,913,913,913,913,913,913,913,913,913,913, +925,925,925,925,925,925,925,925,925,925,925,925,925,925,925,925, +925,925,925,925,925,925,925,925,925,925,925,925,925,925,925,925, +926,926,926,926,926,926,926,926,926,926,926,926,926,926,926,926, +926,926,926,926,926,926,926,926,926,926,926,926,926,926,926,926, -/* block 203 */ -914,914,914,914,914,914,914,914,914,914,914,914,914,914,914,914, -914,914,914,914,914,914,914,915,915,915,915,120,120,120,120,120, +/* block 205 */ +927,927,927,927,927,927,927,927,927,927,927,927,927,927,927,927, +927,927,927,927,927,927,927,928,928,928,928,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3739,57 +3778,77 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 204 */ -916,916,916,916,916,916,916,916,916,916,916,916,916,916,916,916, -916,916,916,916,916,916,916,916,916,916,916,916,916,916,916,916, -916,916,916,916,916,916,916,916,916,916,916,916,916,916,916,916, -916,916,916,916,916,916,916,916,916,916,916,916,916,916,916,916, -916,916,916,916,916,916,916,916,916,916,916,120,120,120,120,917, -916,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, -918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, -918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, +/* block 206 */ +929,929,929,929,929,929,929,929,929,929,929,929,929,929,929,929, +929,929,929,929,929,929,929,929,929,929,929,929,929,929,929,929, +929,929,929,929,929,929,929,929,929,929,929,929,929,929,929,929, +929,929,929,929,929,929,929,929,929,929,929,929,929,929,929,929, +929,929,929,929,929,929,929,929,929,929,929,120,120,120,120,930, +929,931,931,931,931,931,931,931,931,931,931,931,931,931,931,931, +931,931,931,931,931,931,931,931,931,931,931,931,931,931,931,931, +931,931,931,931,931,931,931,931,931,931,931,931,931,931,931,931, -/* block 205 */ -918,918,918,918,918,918,918,918,120,120,120,120,120,120,120,917, -917,917,917,919,919,919,919,919,919,919,919,919,919,919,919,919, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +/* block 207 */ +931,931,931,931,931,931,931,931,120,120,120,120,120,120,120,930, +930,930,930,932,932,932,932,932,932,932,932,932,932,932,932,932, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -920,921, 5,111,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, - -/* block 206 */ -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, - -/* block 207 */ -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,120,120,120,120,120,120,120,120, +933,934, 5,111,935,120,120,120,120,120,120,120,120,120,120,120, +936,936,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 208 */ -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,120,120,120,120,120,120,120,120,120,120,120,120,120, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, /* block 209 */ +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,120,120,120,120,120,120,120,120, + +/* block 210 */ +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, + +/* block 211 */ +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + +/* block 212 */ +937,937,937,937,937,937,937,937,937,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + +/* block 213 */ 578,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, @@ -3799,7 +3858,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, -/* block 210 */ +/* block 214 */ 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, @@ -3809,7 +3868,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, -/* block 211 */ +/* block 215 */ 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3817,49 +3876,49 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 573,573,573,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,578,578,578,578,120,120,120,120,120,120,120,120, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, -/* block 212 */ -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, +/* block 216 */ +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, -/* block 213 */ -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,120,120,120,120, +/* block 217 */ +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,120,120,120,120, -/* block 214 */ -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,120,120,120,120,120, -924,924,924,924,924,924,924,924,924,924,924,924,924,120,120,120, +/* block 218 */ +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,120,120,120,120,120, +940,940,940,940,940,940,940,940,940,940,940,940,940,120,120,120, -/* block 215 */ -924,924,924,924,924,924,924,924,924,120,120,120,120,120,120,120, -924,924,924,924,924,924,924,924,924,924,120,120,925,926,926,927, -928,928,928,928,120,120,120,120,120,120,120,120,120,120,120,120, +/* block 219 */ +940,940,940,940,940,940,940,940,940,120,120,120,120,120,120,120, +940,940,940,940,940,940,940,940,940,940,120,120,941,942,942,943, +944,944,944,944,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 216 */ +/* block 220 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -3869,17 +3928,17 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120,120,120,120,120,120,120,120,120, -/* block 217 */ +/* block 221 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20,929,930,113,113,113, 20, 20, 20,930,929,929, -929,929,929, 24, 24, 24, 24, 24, 24, 24, 24,113,113,113,113,113, + 20, 20, 20, 20, 20,945,946,113,113,113, 20, 20, 20,946,945,945, +945,945,945, 24, 24, 24, 24, 24, 24, 24, 24,113,113,113,113,113, -/* block 218 */ +/* block 222 */ 113,113,113, 20, 20,113,113,113,113,113,113,113, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,113,113,113,113, 20, 20, @@ -3889,17 +3948,17 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 219 */ -684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684, -684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684, -684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684, -684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684, -684,684,931,931,931,684,120,120,120,120,120,120,120,120,120,120, +/* block 223 */ +685,685,685,685,685,685,685,685,685,685,685,685,685,685,685,685, +685,685,685,685,685,685,685,685,685,685,685,685,685,685,685,685, +685,685,685,685,685,685,685,685,685,685,685,685,685,685,685,685, +685,685,685,685,685,685,685,685,685,685,685,685,685,685,685,685, +685,685,947,947,947,685,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 220 */ +/* block 224 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3909,7 +3968,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 221 */ +/* block 225 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -3919,7 +3978,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582, 582,582, 25, 25, 25, 25, 25, 25, 25,120,120,120,120,120,120,120, -/* block 222 */ +/* block 226 */ 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,514,514,514,514,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, @@ -3929,7 +3988,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 514,514,514,514,514,514,514,514,513,513,513,513,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, -/* block 223 */ +/* block 227 */ 513,513,514,514,514,514,514,514,514,514,514,514,514,514,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,513,120,513,513, 120,120,513,120,120,513,513,120,120,513,513,513,513,120,513,513, @@ -3939,7 +3998,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 513,513,513,513,513,513,513,513,513,513,514,514,514,514,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, -/* block 224 */ +/* block 228 */ 514,514,514,514,513,513,120,513,513,513,513,120,120,513,513,513, 513,513,513,513,513,120,513,513,513,513,513,513,513,120,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, @@ -3949,7 +4008,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 514,514,514,514,514,514,514,514,514,514,514,514,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, -/* block 225 */ +/* block 229 */ 513,513,513,513,513,513,514,514,514,514,514,514,514,514,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, @@ -3959,7 +4018,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 513,513,513,513,513,513,513,513,513,513,513,513,513,513,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, -/* block 226 */ +/* block 230 */ 514,514,514,514,514,514,514,514,513,513,513,513,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, 513,513,514,514,514,514,514,514,514,514,514,514,514,514,514,514, @@ -3969,7 +4028,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, -/* block 227 */ +/* block 231 */ 513,513,513,513,513,513,513,513,513,513,514,514,514,514,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, 514,514,514,514,514,514,120,120,513,513,513,513,513,513,513,513, @@ -3979,7 +4038,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 514,514,513,513,513,513,513,513,513,513,513,513,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,513, 9,514,514,514,514, -/* block 228 */ +/* block 232 */ 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, 514,514,514,514,514, 9,514,514,514,514,514,514,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, @@ -3989,7 +4048,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, 9, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, -/* block 229 */ +/* block 233 */ 514,514,514,514,514,514,514,514,514, 9,514,514,514,514,514,514, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, 513,513,513,513,513,513,513,513,513, 9,514,514,514,514,514,514, @@ -3999,97 +4058,97 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, -/* block 230 */ -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, +/* block 234 */ +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, -/* block 231 */ -933,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, -933,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, -933,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, -933,933,933,933,933,933,933,932,932,932,932,933,933,933,933,933, -933,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, -933,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, -933,933,933,933,933,933,933,933,933,933,933,933,933,932,932,932, -932,932,932,932,932,933,932,932,932,932,932,932,932,932,932,932, +/* block 235 */ +949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, +949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, +949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, +949,949,949,949,949,949,949,948,948,948,948,949,949,949,949,949, +949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, +949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, +949,949,949,949,949,949,949,949,949,949,949,949,949,948,948,948, +948,948,948,948,948,949,948,948,948,948,948,948,948,948,948,948, -/* block 232 */ -932,932,932,932,933,932,932,934,934,934,934,934,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,933,933,933,933,933, -120,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, +/* block 236 */ +948,948,948,948,949,948,948,950,950,950,950,950,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,949,949,949,949,949, +120,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 233 */ -935,935,935,935,935,935,935,120,935,935,935,935,935,935,935,935, -935,935,935,935,935,935,935,935,935,120,120,935,935,935,935,935, -935,935,120,935,935,120,935,935,935,935,935,120,120,120,120,120, +/* block 237 */ +951,951,951,951,951,951,951,120,951,951,951,951,951,951,951,951, +951,951,951,951,951,951,951,951,951,120,120,951,951,951,951,951, +951,951,120,951,951,120,951,951,951,951,951,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 234 */ -936,936,936,936,936,936,936,936,936,936,936,936,936,936,936,936, -936,936,936,936,936,936,936,936,936,936,936,936,936,936,936,936, -936,936,936,936,936,936,936,936,936,936,936,936,936,120,120,120, -937,937,937,937,937,937,937,938,938,938,938,938,938,938,120,120, -939,939,939,939,939,939,939,939,939,939,120,120,120,120,936,940, +/* block 238 */ +952,952,952,952,952,952,952,952,952,952,952,952,952,952,952,952, +952,952,952,952,952,952,952,952,952,952,952,952,952,952,952,952, +952,952,952,952,952,952,952,952,952,952,952,952,952,120,120,120, +953,953,953,953,953,953,953,954,954,954,954,954,954,954,120,120, +955,955,955,955,955,955,955,955,955,955,120,120,120,120,952,956, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 235 */ +/* block 239 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -941,941,941,941,941,941,941,941,941,941,941,941,941,941,941,941, -941,941,941,941,941,941,941,941,941,941,941,941,941,941,941,941, -941,941,941,941,941,941,941,941,941,941,941,941,942,942,942,942, -943,943,943,943,943,943,943,943,943,943,120,120,120,120,120,944, +957,957,957,957,957,957,957,957,957,957,957,957,957,957,957,957, +957,957,957,957,957,957,957,957,957,957,957,957,957,957,957,957, +957,957,957,957,957,957,957,957,957,957,957,957,958,958,958,958, +959,959,959,959,959,959,959,959,959,959,120,120,120,120,120,960, -/* block 236 */ -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, +/* block 240 */ +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, -/* block 237 */ -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,120,120,946,946,946,946,946,946,946,946,946, -947,947,947,947,947,947,947,120,120,120,120,120,120,120,120,120, +/* block 241 */ +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,120,120,962,962,962,962,962,962,962,962,962, +963,963,963,963,963,963,963,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 238 */ -948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, -948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, -948,948,949,949,949,949,949,949,949,949,949,949,949,949,949,949, -949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, -949,949,949,949,950,950,950,950,950,950,950,951,120,120,120,120, -952,952,952,952,952,952,952,952,952,952,120,120,120,120,953,953, +/* block 242 */ +964,964,964,964,964,964,964,964,964,964,964,964,964,964,964,964, +964,964,964,964,964,964,964,964,964,964,964,964,964,964,964,964, +964,964,965,965,965,965,965,965,965,965,965,965,965,965,965,965, +965,965,965,965,965,965,965,965,965,965,965,965,965,965,965,965, +965,965,965,965,966,966,966,966,966,966,966,967,120,120,120,120, +968,968,968,968,968,968,968,968,968,968,120,120,120,120,969,969, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 239 */ +/* block 243 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -4099,7 +4158,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, -/* block 240 */ +/* block 244 */ 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 20, 25, 25, 25, @@ -4109,7 +4168,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 241 */ +/* block 245 */ 120, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 20, 25, @@ -4119,87 +4178,87 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 242 */ -225,225,225,225,120,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -120,225,225,120,225,120,120,225,120,225,225,225,225,225,225,225, -225,225,225,120,225,225,225,225,120,225,120,225,120,120,120,120, -120,120,225,120,120,120,120,225,120,225,120,225,120,225,225,225, -120,225,225,120,225,120,120,225,120,225,120,225,120,225,120,225, -120,225,225,120,225,120,120,225,225,225,225,120,225,225,225,225, -225,225,225,120,225,225,225,225,120,225,225,225,225,120,225,120, +/* block 246 */ +224,224,224,224,120,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +120,224,224,120,224,120,120,224,120,224,224,224,224,224,224,224, +224,224,224,120,224,224,224,224,120,224,120,224,120,120,120,120, +120,120,224,120,120,120,120,224,120,224,120,224,120,224,224,224, +120,224,224,120,224,120,120,224,120,224,120,224,120,224,120,224, +120,224,224,120,224,120,120,224,224,224,224,120,224,224,224,224, +224,224,224,120,224,224,224,224,120,224,224,224,224,120,224,120, -/* block 243 */ -225,225,225,225,225,225,225,225,225,225,120,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,120,120,120,120, -120,225,225,225,120,225,225,225,225,225,120,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,120,120,120,120, +/* block 247 */ +224,224,224,224,224,224,224,224,224,224,120,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,120,120,120,120, +120,224,224,224,120,224,224,224,224,224,120,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -218,218,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +217,217,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 244 */ +/* block 248 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954,954,954, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970,970,970, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -/* block 245 */ +/* block 249 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954, -954, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -954, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -954, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, + 21, 21, 21, 21,970,970,970,970,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970, +970, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, +970, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, +970, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954, + 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970,970,970, -/* block 246 */ - 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,954,954,954, +/* block 250 */ + 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 21, 21, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,954,954,954, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, -/* block 247 */ +/* block 251 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,955,955,955,955,955,955,955,955,955,955, -955,955,955,955,955,955,955,955,955,955,955,955,955,955,955,955, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,971,971,971,971,971,971,971,971,971,971, +971,971,971,971,971,971,971,971,971,971,971,971,971,971,971,971, -/* block 248 */ -956, 21, 21,954,954,954,954,954,954,954,954,954,954,954,954,954, +/* block 252 */ +972, 21, 21,970,970,970,970,970,970,970,970,970,970,970,970,970, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, - 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20,954,954,954,954, - 20, 20, 20, 20, 20, 20, 20, 20, 20,954,954,954,954,954,954,954, -584,584,954,954,954,954,954,954,954,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, + 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20,970,970,970,970, + 20, 20, 20, 20, 20, 20, 20, 20, 20,970,970,970,970,970,970,970, +584,584,970,970,970,970,970,970,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 249 */ -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, +/* block 253 */ +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 250 */ +/* block 254 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, @@ -4209,7 +4268,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -/* block 251 */ +/* block 255 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, @@ -4217,9 +4276,9 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,957,957,957,957,957, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,973,973,973,973,973, -/* block 252 */ +/* block 256 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, @@ -4229,7 +4288,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -/* block 253 */ +/* block 257 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, @@ -4239,17 +4298,17 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -/* block 254 */ +/* block 258 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954,954, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954,954,954,954, + 21, 21, 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970,970, -/* block 255 */ +/* block 259 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -4257,99 +4316,109 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20,954,954,954,954,954,954,954,954,954,954,954,954, + 20, 20, 20, 20,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 256 */ +/* block 260 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 21, 21, 21, 21,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, + 20, 20, 20, 20, 20, 21, 21, 21, 21,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 257 */ - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,954,954,954,954, +/* block 261 */ + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,970,970,970,970, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 20, 20, 20,954,954,954,954,954,954,954,954, - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,954,954,954,954,954,954, + 20, 20, 20, 20, 20, 20, 20, 20,970,970,970,970,970,970,970,970, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,970,970,970,970,970,970, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -/* block 258 */ - 20, 20, 20, 20, 20, 20, 20, 20,954,954,954,954,954,954,954,954, +/* block 262 */ + 20, 20, 20, 20, 20, 20, 20, 20,970,970,970,970,970,970,970,970, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,970,970, + 21, 21,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 259 */ - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,954, 21, 21, 21, +/* block 263 */ + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21,954, 21, 21, 21, 21,954,954,954, 21, 21, 21, 21, 21, 21, + 21, 21, 21, 21, 21, 21, 21, 21, 21,970, 21, 21, 21, 21, 21, 21, -/* block 260 */ +/* block 264 */ + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21,954,954, 21, 21, 21, 21, 21, 21,954,954,954, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954, 21, 21, 21, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -/* block 261 */ +/* block 265 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954, - 21, 21, 21, 21,954,954,954,954, 21, 21, 21,954,954,954,954,954, + 21, 21, 21, 21,970,970,970,970,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970, + 21, 21, 21, 21, 21,970,970,970, 21, 21, 21,970,970,970,970,970, -/* block 262 */ - 21, 21, 21,954,954,954,954,954,954,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, +/* block 266 */ + 21, 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, + 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970,970, + 21, 21, 21,970,970,970,970,970,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 263 */ -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,120,120, +/* block 267 */ + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20,120, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,120,120,120,120,120,120, -/* block 264 */ +/* block 268 */ +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,120,120, + +/* block 269 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -586,586,586,586,586,586,586,120,120,120,120,120,120,120,120,120, +586,586,586,586,586,586,586,586,586,586,586,586,586,586,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 265 */ +/* block 270 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, @@ -4359,7 +4428,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -/* block 266 */ +/* block 271 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,120,120, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, @@ -4369,7 +4438,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -/* block 267 */ +/* block 272 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -4379,7 +4448,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -/* block 268 */ +/* block 273 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, @@ -4389,7 +4458,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 269 */ +/* block 274 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -4399,17 +4468,27 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 270 */ +/* block 275 */ +586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, +586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, +586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, +586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, +586,586,586,586,586,586,586,586,586,586,586,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + +/* block 276 */ 511, 24,511,511,511,511,511,511,511,511,511,511,511,511,511,511, 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, - -/* block 271 */ +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, + +/* block 277 */ 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, @@ -4419,7 +4498,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, -/* block 272 */ +/* block 278 */ 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, @@ -4429,7 +4508,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, -/* block 273 */ +/* block 279 */ 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, @@ -4439,15 +4518,15 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, -/* block 274 */ -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,120,120, +/* block 280 */ +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,120,120, }; diff --git a/thirdparty/pcre2/src/pcre2_ucp.h b/thirdparty/pcre2/src/pcre2_ucp.h index 84b22fb064..9538062c71 100644 --- a/thirdparty/pcre2/src/pcre2_ucp.h +++ b/thirdparty/pcre2/src/pcre2_ucp.h @@ -286,7 +286,12 @@ enum { ucp_Elymaic, ucp_Nandinagari, ucp_Nyiakeng_Puachue_Hmong, - ucp_Wancho + ucp_Wancho, + /* New for Unicode 13.0.0 */ + ucp_Chorasmian, + ucp_Dives_Akuru, + ucp_Khitan_Small_Script, + ucp_Yezidi }; #endif /* PCRE2_UCP_H_IDEMPOTENT_GUARD */ diff --git a/thirdparty/pcre2/src/pcre2_valid_utf.c b/thirdparty/pcre2/src/pcre2_valid_utf.c index 96e8bff993..e47ea78f16 100644 --- a/thirdparty/pcre2/src/pcre2_valid_utf.c +++ b/thirdparty/pcre2/src/pcre2_valid_utf.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2017 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -347,7 +347,7 @@ for (p = string; length > 0; p++) length--; if ((*p & 0xfc00) != 0xdc00) { - *erroroffset = p - string; + *erroroffset = p - string - 1; return PCRE2_ERROR_UTF16_ERR2; } } diff --git a/thirdparty/pcre2/src/sljit/sljitConfig.h b/thirdparty/pcre2/src/sljit/sljitConfig.h index d54b5e6f54..1c821d287d 100644 --- a/thirdparty/pcre2/src/sljit/sljitConfig.h +++ b/thirdparty/pcre2/src/sljit/sljitConfig.h @@ -24,15 +24,19 @@ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef _SLJIT_CONFIG_H_ -#define _SLJIT_CONFIG_H_ +#ifndef SLJIT_CONFIG_H_ +#define SLJIT_CONFIG_H_ -/* --------------------------------------------------------------------- */ -/* Custom defines */ -/* --------------------------------------------------------------------- */ +#ifdef __cplusplus +extern "C" { +#endif -/* Put your custom defines here. This empty section will never change - which helps maintaining patches (with diff / patch utilities). */ +/* + This file contains the basic configuration options for the SLJIT compiler + and their default values. These options can be overridden in the + sljitConfigPre.h header file when SLJIT_HAVE_CONFIG_PRE is set to a + non-zero value. +*/ /* --------------------------------------------------------------------- */ /* Architecture */ @@ -50,7 +54,7 @@ /* #define SLJIT_CONFIG_MIPS_32 1 */ /* #define SLJIT_CONFIG_MIPS_64 1 */ /* #define SLJIT_CONFIG_SPARC_32 1 */ -/* #define SLJIT_CONFIG_TILEGX 1 */ +/* #define SLJIT_CONFIG_S390X 1 */ /* #define SLJIT_CONFIG_AUTO 1 */ /* #define SLJIT_CONFIG_UNSUPPORTED 1 */ @@ -59,18 +63,19 @@ /* Utilities */ /* --------------------------------------------------------------------- */ -/* Useful for thread-safe compiling of global functions. */ -#ifndef SLJIT_UTIL_GLOBAL_LOCK -/* Enabled by default */ -#define SLJIT_UTIL_GLOBAL_LOCK 1 -#endif - -/* Implements a stack like data structure (by using mmap / VirtualAlloc). */ +/* Implements a stack like data structure (by using mmap / VirtualAlloc */ +/* or a custom allocator). */ #ifndef SLJIT_UTIL_STACK /* Enabled by default */ #define SLJIT_UTIL_STACK 1 #endif +/* Uses user provided allocator to allocate the stack (see SLJIT_UTIL_STACK) */ +#ifndef SLJIT_UTIL_SIMPLE_STACK_ALLOCATION +/* Disabled by default */ +#define SLJIT_UTIL_SIMPLE_STACK_ALLOCATION 0 +#endif + /* Single threaded application. Does not require any locks. */ #ifndef SLJIT_SINGLE_THREADED /* Disabled by default. */ @@ -97,15 +102,31 @@ /* When SLJIT_PROT_EXECUTABLE_ALLOCATOR is enabled SLJIT uses an allocator which does not set writable and executable - permission flags at the same time. The trade-of is increased - memory consumption and disabled dynamic code modifications. */ + permission flags at the same time. + Instead, it creates a shared memory segment (usually backed by a file) + and maps it twice, with different permissions, depending on the use + case. + The trade-off is increased use of virtual memory, incompatibility with + fork(), and some possible additional security risks by the use of + publicly accessible files for the generated code. */ #ifndef SLJIT_PROT_EXECUTABLE_ALLOCATOR /* Disabled by default. */ #define SLJIT_PROT_EXECUTABLE_ALLOCATOR 0 #endif +/* When SLJIT_WX_EXECUTABLE_ALLOCATOR is enabled SLJIT uses an + allocator which does not set writable and executable permission + flags at the same time. + Instead, it creates a new independent map on each invocation and + switches permissions at the underlying pages as needed. + The trade-off is increased memory use and degraded performance. */ +#ifndef SLJIT_WX_EXECUTABLE_ALLOCATOR +/* Disabled by default. */ +#define SLJIT_WX_EXECUTABLE_ALLOCATOR 0 #endif +#endif /* !SLJIT_EXECUTABLE_ALLOCATOR */ + /* Force cdecl calling convention even if a better calling convention (e.g. fastcall) is supported by the C compiler. If this option is disabled (this is the default), functions @@ -144,4 +165,8 @@ /* For further configurations, see the beginning of sljitConfigInternal.h */ +#ifdef __cplusplus +} /* extern "C" */ #endif + +#endif /* SLJIT_CONFIG_H_ */ diff --git a/thirdparty/pcre2/src/sljit/sljitConfigInternal.h b/thirdparty/pcre2/src/sljit/sljitConfigInternal.h index acba9da4be..eb1132db30 100644 --- a/thirdparty/pcre2/src/sljit/sljitConfigInternal.h +++ b/thirdparty/pcre2/src/sljit/sljitConfigInternal.h @@ -24,8 +24,22 @@ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef _SLJIT_CONFIG_INTERNAL_H_ -#define _SLJIT_CONFIG_INTERNAL_H_ +#ifndef SLJIT_CONFIG_INTERNAL_H_ +#define SLJIT_CONFIG_INTERNAL_H_ + +#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) \ + || (defined SLJIT_DEBUG && SLJIT_DEBUG && (!defined(SLJIT_ASSERT) || !defined(SLJIT_UNREACHABLE))) +#include <stdio.h> +#endif + +#if (defined SLJIT_DEBUG && SLJIT_DEBUG \ + && (!defined(SLJIT_ASSERT) || !defined(SLJIT_UNREACHABLE) || !defined(SLJIT_HALT_PROCESS))) +#include <stdlib.h> +#endif + +#ifdef __cplusplus +extern "C" { +#endif /* SLJIT defines the following architecture dependent types and macros: @@ -67,30 +81,13 @@ Other macros: SLJIT_FUNC : calling convention attribute for both calling JIT from C and C calling back from JIT - SLJIT_W(number) : defining 64 bit constants on 64 bit architectures (compiler independent helper) + SLJIT_W(number) : defining 64 bit constants on 64 bit architectures (platform independent helper) */ /*****************/ /* Sanity check. */ /*****************/ -#if !((defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) \ - || (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) \ - || (defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5) \ - || (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) \ - || (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) \ - || (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \ - || (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \ - || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \ - || (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) \ - || (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \ - || (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \ - || (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) \ - || (defined SLJIT_CONFIG_AUTO && SLJIT_CONFIG_AUTO) \ - || (defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED)) -#error "An architecture must be selected" -#endif - #if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) \ + (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) \ + (defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5) \ @@ -99,15 +96,36 @@ + (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \ + (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \ + (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \ - + (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) \ + (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) \ + (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \ + (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \ + + (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) \ + (defined SLJIT_CONFIG_AUTO && SLJIT_CONFIG_AUTO) \ + (defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED) >= 2 #error "Multiple architectures are selected" #endif +#if !(defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) \ + && !(defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) \ + && !(defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5) \ + && !(defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) \ + && !(defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) \ + && !(defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \ + && !(defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \ + && !(defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \ + && !(defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) \ + && !(defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \ + && !(defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \ + && !(defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) \ + && !(defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED) \ + && !(defined SLJIT_CONFIG_AUTO && SLJIT_CONFIG_AUTO) +#if defined SLJIT_CONFIG_AUTO && !SLJIT_CONFIG_AUTO +#error "An architecture must be selected" +#else /* SLJIT_CONFIG_AUTO */ +#define SLJIT_CONFIG_AUTO 1 +#endif /* !SLJIT_CONFIG_AUTO */ +#endif /* !SLJIT_CONFIG */ + /********************************************************/ /* Automatic CPU detection (requires compiler support). */ /********************************************************/ @@ -140,8 +158,6 @@ #define SLJIT_CONFIG_MIPS_64 1 #elif defined(__sparc__) || defined(__sparc) #define SLJIT_CONFIG_SPARC_32 1 -#elif defined(__tilegx__) -#define SLJIT_CONFIG_TILEGX 1 #else /* Unsupported architecture */ #define SLJIT_CONFIG_UNSUPPORTED 1 @@ -191,6 +207,22 @@ #define SLJIT_CONFIG_SPARC 1 #endif +/***********************************************************/ +/* Intel Control-flow Enforcement Technology (CET) spport. */ +/***********************************************************/ + +#ifdef SLJIT_CONFIG_X86 + +#if defined(__CET__) && !(defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) +#define SLJIT_CONFIG_X86_CET 1 +#endif + +#if (defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) && defined(__GNUC__) +#include <x86intrin.h> +#endif + +#endif /* SLJIT_CONFIG_X86 */ + /**********************************/ /* External function definitions. */ /**********************************/ @@ -265,6 +297,7 @@ /* Type of public API functions. */ /*********************************/ +#ifndef SLJIT_API_FUNC_ATTRIBUTE #if (defined SLJIT_CONFIG_STATIC && SLJIT_CONFIG_STATIC) /* Static ABI functions. For all-in-one programs. */ @@ -278,6 +311,7 @@ #else #define SLJIT_API_FUNC_ATTRIBUTE #endif /* (defined SLJIT_CONFIG_STATIC && SLJIT_CONFIG_STATIC) */ +#endif /* defined SLJIT_API_FUNC_ATTRIBUTE */ /****************************/ /* Instruction cache flush. */ @@ -287,7 +321,7 @@ #if __has_builtin(__builtin___clear_cache) #define SLJIT_CACHE_FLUSH(from, to) \ - __builtin___clear_cache((char*)from, (char*)to) + __builtin___clear_cache((char*)(from), (char*)(to)) #endif /* __has_builtin(__builtin___clear_cache) */ #endif /* (!defined SLJIT_CACHE_FLUSH && defined __has_builtin) */ @@ -318,7 +352,7 @@ #elif (defined(__GNUC__) && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) #define SLJIT_CACHE_FLUSH(from, to) \ - __builtin___clear_cache((char*)from, (char*)to) + __builtin___clear_cache((char*)(from), (char*)(to)) #elif defined __ANDROID__ @@ -377,7 +411,7 @@ typedef long int sljit_sw; && !(defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \ && !(defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \ && !(defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \ - && !(defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) + && !(defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) #define SLJIT_32BIT_ARCHITECTURE 1 #define SLJIT_WORD_SHIFT 2 typedef unsigned int sljit_uw; @@ -419,10 +453,14 @@ typedef double sljit_f64; #if (defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED) #define SLJIT_W(w) (w##l) #elif (defined SLJIT_64BIT_ARCHITECTURE && SLJIT_64BIT_ARCHITECTURE) +#ifdef _WIN64 #define SLJIT_W(w) (w##ll) -#else +#else /* !windows */ +#define SLJIT_W(w) (w##l) +#endif /* windows */ +#else /* 32 bit */ #define SLJIT_W(w) (w) -#endif +#endif /* unknown */ #endif /* !SLJIT_W */ @@ -451,7 +489,27 @@ typedef double sljit_f64; #define SLJIT_BIG_ENDIAN 1 #endif -#elif (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) +#ifndef SLJIT_MIPS_REV + +/* Auto detecting mips revision. */ +#if (defined __mips_isa_rev) && (__mips_isa_rev >= 6) +#define SLJIT_MIPS_REV 6 +#elif (defined __mips_isa_rev && __mips_isa_rev >= 1) \ + || (defined __clang__ && defined _MIPS_ARCH_OCTEON) \ + || (defined __clang__ && defined _MIPS_ARCH_P5600) +/* clang either forgets to define (clang-7) __mips_isa_rev at all + * or sets it to zero (clang-8,-9) for -march=octeon (MIPS64 R2+) + * and -march=p5600 (MIPS32 R5). + * It also sets the __mips macro to 64 or 32 for -mipsN when N <= 5 + * (should be set to N exactly) so we cannot rely on this too. + */ +#define SLJIT_MIPS_REV 1 +#endif + +#endif /* !SLJIT_MIPS_REV */ + +#elif (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \ + || (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) #define SLJIT_BIG_ENDIAN 1 @@ -478,7 +536,8 @@ typedef double sljit_f64; || (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) \ || (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \ || (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \ - || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) + || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \ + || (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) #define SLJIT_UNALIGNED 1 #endif @@ -496,17 +555,19 @@ typedef double sljit_f64; #ifndef SLJIT_FUNC -#if (defined SLJIT_USE_CDECL_CALLING_CONVENTION && SLJIT_USE_CDECL_CALLING_CONVENTION) +#if (defined SLJIT_USE_CDECL_CALLING_CONVENTION && SLJIT_USE_CDECL_CALLING_CONVENTION) \ + || !(defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) -/* Force cdecl. */ #define SLJIT_FUNC -#elif (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) - -#if defined(__GNUC__) && !defined(__APPLE__) +#elif defined(__GNUC__) && !defined(__APPLE__) +#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4) #define SLJIT_FUNC __attribute__ ((fastcall)) #define SLJIT_X86_32_FASTCALL 1 +#else +#define SLJIT_FUNC +#endif /* gcc >= 3.4 */ #elif defined(_MSC_VER) @@ -520,16 +581,10 @@ typedef double sljit_f64; #else /* Unknown compiler. */ -/* The cdecl attribute is the default. */ -#define SLJIT_FUNC - -#endif - -#else /* Non x86-32 architectures. */ - +/* The cdecl calling convention is usually the x86 default. */ #define SLJIT_FUNC -#endif /* SLJIT_CONFIG_X86_32 */ +#endif /* SLJIT_USE_CDECL_CALLING_CONVENTION */ #endif /* !SLJIT_FUNC */ @@ -560,8 +615,16 @@ determine the next executed instruction after return. */ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size); SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr); SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void); -#define SLJIT_MALLOC_EXEC(size) sljit_malloc_exec(size) -#define SLJIT_FREE_EXEC(ptr) sljit_free_exec(ptr) +#define SLJIT_BUILTIN_MALLOC_EXEC(size, exec_allocator_data) sljit_malloc_exec(size) +#define SLJIT_BUILTIN_FREE_EXEC(ptr, exec_allocator_data) sljit_free_exec(ptr) + +#ifndef SLJIT_MALLOC_EXEC +#define SLJIT_MALLOC_EXEC(size, exec_allocator_data) SLJIT_BUILTIN_MALLOC_EXEC((size), (exec_allocator_data)) +#endif /* SLJIT_MALLOC_EXEC */ + +#ifndef SLJIT_FREE_EXEC +#define SLJIT_FREE_EXEC(ptr, exec_allocator_data) SLJIT_BUILTIN_FREE_EXEC((ptr), (exec_allocator_data)) +#endif /* SLJIT_FREE_EXEC */ #if (defined SLJIT_PROT_EXECUTABLE_ALLOCATOR && SLJIT_PROT_EXECUTABLE_ALLOCATOR) SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr); @@ -570,7 +633,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr); #define SLJIT_EXEC_OFFSET(ptr) 0 #endif -#endif +#endif /* SLJIT_EXECUTABLE_ALLOCATOR */ /**********************************************/ /* Registers and locals offset determination. */ @@ -646,11 +709,32 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr); #define SLJIT_LOCALS_OFFSET_BASE ((16 + 1 + 6 + 2 + 1) * sizeof(sljit_sw)) #endif -#elif (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) +#elif (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) -#define SLJIT_NUMBER_OF_REGISTERS 10 -#define SLJIT_NUMBER_OF_SAVED_REGISTERS 5 -#define SLJIT_LOCALS_OFFSET_BASE 0 +/* + * https://refspecs.linuxbase.org/ELF/zSeries/lzsabi0_zSeries.html#STACKFRAME + * + * 160 + * .. FR6 + * .. FR4 + * .. FR2 + * 128 FR0 + * 120 R15 (used for SP) + * 112 R14 + * 104 R13 + * 96 R12 + * .. + * 48 R6 + * .. + * 16 R2 + * 8 RESERVED + * 0 SP + */ +#define SLJIT_S390X_DEFAULT_STACK_FRAME_SIZE 160 + +#define SLJIT_NUMBER_OF_REGISTERS 12 +#define SLJIT_NUMBER_OF_SAVED_REGISTERS 8 +#define SLJIT_LOCALS_OFFSET_BASE SLJIT_S390X_DEFAULT_STACK_FRAME_SIZE #elif (defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED) @@ -679,24 +763,16 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr); /* Debug and verbose related macros. */ /*************************************/ -#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) -#include <stdio.h> -#endif - #if (defined SLJIT_DEBUG && SLJIT_DEBUG) #if !defined(SLJIT_ASSERT) || !defined(SLJIT_UNREACHABLE) /* SLJIT_HALT_PROCESS must halt the process. */ #ifndef SLJIT_HALT_PROCESS -#include <stdlib.h> - #define SLJIT_HALT_PROCESS() \ abort(); #endif /* !SLJIT_HALT_PROCESS */ -#include <stdio.h> - #endif /* !SLJIT_ASSERT || !SLJIT_UNREACHABLE */ /* Feel free to redefine these two macros. */ @@ -742,4 +818,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr); #endif /* !SLJIT_COMPILE_ASSERT */ +#ifdef __cplusplus +} /* extern "C" */ #endif + +#endif /* SLJIT_CONFIG_INTERNAL_H_ */ diff --git a/thirdparty/pcre2/src/sljit/sljitExecAllocator.c b/thirdparty/pcre2/src/sljit/sljitExecAllocator.c index 92ddb94914..61a32f23e9 100644 --- a/thirdparty/pcre2/src/sljit/sljitExecAllocator.c +++ b/thirdparty/pcre2/src/sljit/sljitExecAllocator.c @@ -72,9 +72,8 @@ alloc_chunk / free_chunk : * allocate executable system memory chunks * the size is always divisible by CHUNK_SIZE - allocator_grab_lock / allocator_release_lock : - * make the allocator thread safe - * can be empty if the OS (or the application) does not support threading + SLJIT_ALLOCATOR_LOCK / SLJIT_ALLOCATOR_UNLOCK : + * provided as part of sljitUtils * only the allocator requires this lock, sljit is fully thread safe as it only uses local variables */ @@ -95,6 +94,7 @@ static SLJIT_INLINE void free_chunk(void *chunk, sljit_uw size) #else #ifdef __APPLE__ +#ifdef MAP_ANON /* Configures TARGET_OS_OSX when appropriate */ #include <TargetConditionals.h> @@ -104,17 +104,23 @@ static SLJIT_INLINE void free_chunk(void *chunk, sljit_uw size) #ifdef MAP_JIT +/* + On macOS systems, returns MAP_JIT if it is defined _and_ we're running on a + version where it's OK to have more than one JIT block. + On non-macOS systems, returns MAP_JIT if it is defined. +*/ static SLJIT_INLINE int get_map_jit_flag() { #if TARGET_OS_OSX - /* On macOS systems, returns MAP_JIT if it is defined _and_ we're running on a version - of macOS where it's OK to have more than one JIT block. On non-macOS systems, returns - MAP_JIT if it is defined. */ + sljit_sw page_size = get_page_alignment() + 1; + void *ptr; static int map_jit_flag = -1; - /* The following code is thread safe because multiple initialization - sets map_jit_flag to the same value and the code has no side-effects. - Changing the kernel version witout system restart is (very) unlikely. */ + /* + The following code is thread safe because multiple initialization + sets map_jit_flag to the same value and the code has no side-effects. + Changing the kernel version witout system restart is (very) unlikely. + */ if (map_jit_flag == -1) { struct utsname name; @@ -123,13 +129,14 @@ static SLJIT_INLINE int get_map_jit_flag() /* Kernel version for 10.14.0 (Mojave) */ if (atoi(name.release) >= 18) { - /* Only use MAP_JIT if a hardened runtime is used, because MAP_JIT is incompatible with fork(). */ - void *ptr = mmap(NULL, getpagesize(), PROT_WRITE|PROT_EXEC, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0); + /* Only use MAP_JIT if a hardened runtime is used */ + + ptr = mmap(NULL, page_size, PROT_WRITE | PROT_EXEC, MAP_PRIVATE | MAP_ANON, -1, 0); if (ptr == MAP_FAILED) { map_jit_flag = MAP_JIT; } else { - munmap(ptr, getpagesize()); + munmap(ptr, page_size); } } } @@ -141,7 +148,7 @@ static SLJIT_INLINE int get_map_jit_flag() } #endif /* MAP_JIT */ - +#endif /* MAP_ANON */ #endif /* __APPLE__ */ static SLJIT_INLINE void* alloc_chunk(sljit_uw size) @@ -159,10 +166,9 @@ static SLJIT_INLINE void* alloc_chunk(sljit_uw size) retval = mmap(NULL, size, prot, flags, -1, 0); #else /* !MAP_ANON */ - if (dev_zero < 0) { - if (open_dev_zero()) - return NULL; - } + if (SLJIT_UNLIKELY((dev_zero < 0) && open_dev_zero())) + return NULL; + retval = mmap(NULL, size, prot, MAP_PRIVATE, dev_zero, 0); #endif /* MAP_ANON */ @@ -246,7 +252,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) struct free_block *free_block; sljit_uw chunk_size; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); if (size < (64 - sizeof(struct block_header))) size = (64 - sizeof(struct block_header)); size = ALIGN_SIZE(size); @@ -270,7 +276,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) } allocated_size += size; header->size = size; - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return MEM_START(header); } free_block = free_block->next; @@ -279,7 +285,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) chunk_size = (size + sizeof(struct block_header) + CHUNK_SIZE - 1) & CHUNK_MASK; header = (struct block_header*)alloc_chunk(chunk_size); if (!header) { - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return NULL; } @@ -306,7 +312,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) } next_header->size = 1; next_header->prev_size = chunk_size; - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return MEM_START(header); } @@ -315,7 +321,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) struct block_header *header; struct free_block* free_block; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); header = AS_BLOCK_HEADER(ptr, -(sljit_sw)sizeof(struct block_header)); allocated_size -= header->size; @@ -352,7 +358,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) } } - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); } SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) @@ -360,7 +366,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) struct free_block* free_block; struct free_block* next_free_block; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); free_block = free_blocks; while (free_block) { @@ -375,5 +381,5 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) } SLJIT_ASSERT((total_size && free_blocks) || (!total_size && !free_blocks)); - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); } diff --git a/thirdparty/pcre2/src/sljit/sljitLir.c b/thirdparty/pcre2/src/sljit/sljitLir.c index 9bab0c3ec6..d817c90b3a 100644 --- a/thirdparty/pcre2/src/sljit/sljitLir.c +++ b/thirdparty/pcre2/src/sljit/sljitLir.c @@ -28,7 +28,6 @@ #ifdef _WIN32 -/* For SLJIT_CACHE_FLUSH, which can expand to FlushInstructionCache. */ #include <windows.h> #endif /* _WIN32 */ @@ -223,14 +222,6 @@ # define FCSR_FCC 33 #endif -#if (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) -# define IS_JAL 0x04 -# define IS_COND 0x08 - -# define PATCH_B 0x10 -# define PATCH_J 0x20 -#endif - #if (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) # define IS_MOVABLE 0x04 # define IS_COND 0x08 @@ -274,6 +265,8 @@ #if (defined SLJIT_PROT_EXECUTABLE_ALLOCATOR && SLJIT_PROT_EXECUTABLE_ALLOCATOR) #include "sljitProtExecAllocator.c" +#elif (defined SLJIT_WX_EXECUTABLE_ALLOCATOR && SLJIT_WX_EXECUTABLE_ALLOCATOR) +#include "sljitWXExecAllocator.c" #else #include "sljitExecAllocator.c" #endif @@ -286,6 +279,10 @@ #define SLJIT_ADD_EXEC_OFFSET(ptr, exec_offset) ((sljit_u8 *)(ptr)) #endif +#ifndef SLJIT_UPDATE_WX_FLAGS +#define SLJIT_UPDATE_WX_FLAGS(from, to, enable_exec) +#endif + /* Argument checking features. */ #if (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) @@ -366,7 +363,7 @@ static sljit_s32 compiler_initialized = 0; static void init_compiler(void); #endif -SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data) +SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data, void *exec_allocator_data) { struct sljit_compiler *compiler = (struct sljit_compiler*)SLJIT_MALLOC(sizeof(struct sljit_compiler), allocator_data); if (!compiler) @@ -393,6 +390,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allo compiler->error = SLJIT_SUCCESS; compiler->allocator_data = allocator_data; + compiler->exec_allocator_data = exec_allocator_data; compiler->buf = (struct sljit_memory_fragment*)SLJIT_MALLOC(BUF_SIZE, allocator_data); compiler->abuf = (struct sljit_memory_fragment*)SLJIT_MALLOC(ABUF_SIZE, allocator_data); @@ -485,22 +483,28 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_compiler_memory_error(struct sljit_compi } #if (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) -SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code) +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code, void *exec_allocator_data) { + SLJIT_UNUSED_ARG(exec_allocator_data); + /* Remove thumb mode flag. */ - SLJIT_FREE_EXEC((void*)((sljit_uw)code & ~0x1)); + SLJIT_FREE_EXEC((void*)((sljit_uw)code & ~0x1), exec_allocator_data); } #elif (defined SLJIT_INDIRECT_CALL && SLJIT_INDIRECT_CALL) -SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code) +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code, void *exec_allocator_data) { + SLJIT_UNUSED_ARG(exec_allocator_data); + /* Resolve indirection. */ code = (void*)(*(sljit_uw*)code); - SLJIT_FREE_EXEC(code); + SLJIT_FREE_EXEC(code, exec_allocator_data); } #else -SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code) +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code, void *exec_allocator_data) { - SLJIT_FREE_EXEC(code); + SLJIT_UNUSED_ARG(exec_allocator_data); + + SLJIT_FREE_EXEC(code, exec_allocator_data); } #endif @@ -627,7 +631,10 @@ static SLJIT_INLINE sljit_s32 get_arg_count(sljit_s32 arg_types) return arg_count; } -#if !(defined SLJIT_CONFIG_X86 && SLJIT_CONFIG_X86) + +/* Only used in RISC architectures where the instruction size is constant */ +#if !(defined SLJIT_CONFIG_X86 && SLJIT_CONFIG_X86) \ + && !(defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) static SLJIT_INLINE sljit_uw compute_next_addr(struct sljit_label *label, struct sljit_jump *jump, struct sljit_const *const_, struct sljit_put_label *put_label) @@ -649,7 +656,7 @@ static SLJIT_INLINE sljit_uw compute_next_addr(struct sljit_label *label, struct return result; } -#endif /* !SLJIT_CONFIG_X86 */ +#endif /* !SLJIT_CONFIG_X86 && !SLJIT_CONFIG_S390X */ static SLJIT_INLINE void set_emit_enter(struct sljit_compiler *compiler, sljit_s32 options, sljit_s32 args, sljit_s32 scratches, sljit_s32 saveds, @@ -926,7 +933,8 @@ static void sljit_verbose_fparam(struct sljit_compiler *compiler, sljit_s32 p, s static const char* op0_names[] = { (char*)"breakpoint", (char*)"nop", (char*)"lmul.uw", (char*)"lmul.sw", - (char*)"divmod.u", (char*)"divmod.s", (char*)"div.u", (char*)"div.s" + (char*)"divmod.u", (char*)"divmod.s", (char*)"div.u", (char*)"div.s", + (char*)"endbr", (char*)"skip_frames_before_return" }; static const char* op1_names[] = { @@ -943,6 +951,12 @@ static const char* op2_names[] = { (char*)"shl", (char*)"lshr", (char*)"ashr", }; +static const char* op_src_names[] = { + (char*)"fast_return", (char*)"skip_frames_before_fast_return", + (char*)"prefetch_l1", (char*)"prefetch_l2", + (char*)"prefetch_l3", (char*)"prefetch_once", +}; + static const char* fop1_names[] = { (char*)"mov", (char*)"conv", (char*)"conv", (char*)"conv", (char*)"conv", (char*)"conv", (char*)"cmp", (char*)"neg", @@ -1152,37 +1166,21 @@ static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_fast_enter(struct sljit_c CHECK_RETURN_OK; } -static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ -#if (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) - FUNCTION_CHECK_SRC(src, srcw); - CHECK_ARGUMENT(src != SLJIT_IMM); - compiler->last_flags = 0; -#endif -#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) - if (SLJIT_UNLIKELY(!!compiler->verbose)) { - fprintf(compiler->verbose, " fast_return "); - sljit_verbose_param(compiler, src, srcw); - fprintf(compiler->verbose, "\n"); - } -#endif - CHECK_RETURN_OK; -} - static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op0(struct sljit_compiler *compiler, sljit_s32 op) { #if (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) CHECK_ARGUMENT((op >= SLJIT_BREAKPOINT && op <= SLJIT_LMUL_SW) - || ((op & ~SLJIT_I32_OP) >= SLJIT_DIVMOD_UW && (op & ~SLJIT_I32_OP) <= SLJIT_DIV_SW)); - CHECK_ARGUMENT(op < SLJIT_LMUL_UW || compiler->scratches >= 2); - if (op >= SLJIT_LMUL_UW) + || ((op & ~SLJIT_I32_OP) >= SLJIT_DIVMOD_UW && (op & ~SLJIT_I32_OP) <= SLJIT_DIV_SW) + || (op >= SLJIT_ENDBR && op <= SLJIT_SKIP_FRAMES_BEFORE_RETURN)); + CHECK_ARGUMENT(GET_OPCODE(op) < SLJIT_LMUL_UW || GET_OPCODE(op) >= SLJIT_ENDBR || compiler->scratches >= 2); + if ((GET_OPCODE(op) >= SLJIT_LMUL_UW && GET_OPCODE(op) <= SLJIT_DIV_SW) || op == SLJIT_SKIP_FRAMES_BEFORE_RETURN) compiler->last_flags = 0; #endif #if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) if (SLJIT_UNLIKELY(!!compiler->verbose)) { fprintf(compiler->verbose, " %s", op0_names[GET_OPCODE(op) - SLJIT_OP0_BASE]); - if (GET_OPCODE(op) >= SLJIT_DIVMOD_UW) { + if (GET_OPCODE(op) >= SLJIT_DIVMOD_UW && GET_OPCODE(op) <= SLJIT_DIV_SW) { fprintf(compiler->verbose, (op & SLJIT_I32_OP) ? "32" : "w"); } fprintf(compiler->verbose, "\n"); @@ -1224,7 +1222,7 @@ static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op1(struct sljit_compiler break; } - FUNCTION_CHECK_DST(dst, dstw, 1); + FUNCTION_CHECK_DST(dst, dstw, HAS_FLAGS(op)); FUNCTION_CHECK_SRC(src, srcw); if (GET_OPCODE(op) >= SLJIT_NOT) { @@ -1304,7 +1302,7 @@ static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op2(struct sljit_compiler break; } - FUNCTION_CHECK_DST(dst, dstw, 1); + FUNCTION_CHECK_DST(dst, dstw, HAS_FLAGS(op)); FUNCTION_CHECK_SRC(src1, src1w); FUNCTION_CHECK_SRC(src2, src2w); compiler->last_flags = GET_FLAG_TYPE(op) | (op & (SLJIT_I32_OP | SLJIT_SET_Z)); @@ -1325,6 +1323,33 @@ static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op2(struct sljit_compiler CHECK_RETURN_OK; } +static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ +#if (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) + CHECK_ARGUMENT(op >= SLJIT_FAST_RETURN && op <= SLJIT_PREFETCH_ONCE); + FUNCTION_CHECK_SRC(src, srcw); + + if (op == SLJIT_FAST_RETURN || op == SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN) + { + CHECK_ARGUMENT(src != SLJIT_IMM); + compiler->last_flags = 0; + } + else if (op >= SLJIT_PREFETCH_L1 && op <= SLJIT_PREFETCH_ONCE) + { + CHECK_ARGUMENT(src & SLJIT_MEM); + } +#endif +#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) + if (SLJIT_UNLIKELY(!!compiler->verbose)) { + fprintf(compiler->verbose, " %s ", op_src_names[op - SLJIT_OP_SRC_BASE]); + sljit_verbose_param(compiler, src, srcw); + fprintf(compiler->verbose, "\n"); + } +#endif + CHECK_RETURN_OK; +} + static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_get_register_index(sljit_s32 reg) { SLJIT_UNUSED_ARG(reg); @@ -1360,6 +1385,8 @@ static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op_custom(struct sljit_co #elif (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) CHECK_ARGUMENT((size == 2 && (((sljit_sw)instruction) & 0x1) == 0) || (size == 4 && (((sljit_sw)instruction) & 0x3) == 0)); +#elif (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) + CHECK_ARGUMENT(size == 2 || size == 4 || size == 6); #else CHECK_ARGUMENT(size == 4 && (((sljit_sw)instruction) & 0x3) == 0); #endif @@ -2016,7 +2043,7 @@ static SLJIT_INLINE sljit_s32 emit_mov_before_return(struct sljit_compiler *comp #if (defined SLJIT_CONFIG_X86 && SLJIT_CONFIG_X86) \ || (defined SLJIT_CONFIG_PPC && SLJIT_CONFIG_PPC) \ || (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \ - || ((defined SLJIT_CONFIG_MIPS && SLJIT_CONFIG_MIPS) && !(defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1)) + || ((defined SLJIT_CONFIG_MIPS && SLJIT_CONFIG_MIPS) && !(defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1 && SLJIT_MIPS_REV < 6)) static SLJIT_INLINE sljit_s32 sljit_emit_cmov_generic(struct sljit_compiler *compiler, sljit_s32 type, sljit_s32 dst_reg, @@ -2093,8 +2120,8 @@ static SLJIT_INLINE sljit_s32 sljit_emit_cmov_generic(struct sljit_compiler *com # include "sljitNativeMIPS_common.c" #elif (defined SLJIT_CONFIG_SPARC && SLJIT_CONFIG_SPARC) # include "sljitNativeSPARC_common.c" -#elif (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) -# include "sljitNativeTILEGX_64.c" +#elif (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) +# include "sljitNativeS390X.c" #endif #if !(defined SLJIT_CONFIG_MIPS && SLJIT_CONFIG_MIPS) @@ -2125,7 +2152,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_cmp(struct sljit_compiler #endif if (SLJIT_UNLIKELY((src1 & SLJIT_IMM) && !(src2 & SLJIT_IMM))) { - /* Immediate is prefered as second argument by most architectures. */ + /* Immediate is preferred as second argument by most architectures. */ switch (condition) { case SLJIT_LESS: condition = SLJIT_GREATER; @@ -2274,9 +2301,10 @@ SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void) return "unsupported"; } -SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data) +SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data, void *exec_allocator_data) { SLJIT_UNUSED_ARG(allocator_data); + SLJIT_UNUSED_ARG(exec_allocator_data); SLJIT_UNREACHABLE(); return NULL; } @@ -2324,9 +2352,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) return 0; } -SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code) +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code, void *exec_allocator_data) { SLJIT_UNUSED_ARG(code); + SLJIT_UNUSED_ARG(exec_allocator_data); SLJIT_UNREACHABLE(); } @@ -2381,15 +2410,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return SLJIT_ERR_UNSUPPORTED; } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - SLJIT_UNUSED_ARG(compiler); - SLJIT_UNUSED_ARG(src); - SLJIT_UNUSED_ARG(srcw); - SLJIT_UNREACHABLE(); - return SLJIT_ERR_UNSUPPORTED; -} - SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compiler, sljit_s32 op) { SLJIT_UNUSED_ARG(compiler); @@ -2429,6 +2449,17 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_ERR_UNSUPPORTED; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + SLJIT_UNUSED_ARG(compiler); + SLJIT_UNUSED_ARG(op); + SLJIT_UNUSED_ARG(src); + SLJIT_UNUSED_ARG(srcw); + SLJIT_UNREACHABLE(); + return SLJIT_ERR_UNSUPPORTED; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { SLJIT_UNREACHABLE(); @@ -2549,6 +2580,13 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_target(struct sljit_jump *jump, sljit_uw SLJIT_UNREACHABLE(); } +SLJIT_API_FUNC_ATTRIBUTE void sljit_set_put_label(struct sljit_put_label *put_label, struct sljit_label *label) +{ + SLJIT_UNUSED_ARG(put_label); + SLJIT_UNUSED_ARG(label); + SLJIT_UNREACHABLE(); +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_ijump(struct sljit_compiler *compiler, sljit_s32 type, sljit_s32 src, sljit_sw srcw) { SLJIT_UNUSED_ARG(compiler); diff --git a/thirdparty/pcre2/src/sljit/sljitLir.h b/thirdparty/pcre2/src/sljit/sljitLir.h index 836d25cf71..93d2804675 100644 --- a/thirdparty/pcre2/src/sljit/sljitLir.h +++ b/thirdparty/pcre2/src/sljit/sljitLir.h @@ -24,8 +24,8 @@ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef _SLJIT_LIR_H_ -#define _SLJIT_LIR_H_ +#ifndef SLJIT_LIR_H_ +#define SLJIT_LIR_H_ /* ------------------------------------------------------------------------ @@ -70,9 +70,11 @@ - pass --smc-check=all argument to valgrind, since JIT is a "self-modifying code" */ -#if !(defined SLJIT_NO_DEFAULT_CONFIG && SLJIT_NO_DEFAULT_CONFIG) +#if (defined SLJIT_HAVE_CONFIG_PRE && SLJIT_HAVE_CONFIG_PRE) +#include "sljitConfigPre.h" +#endif /* SLJIT_HAVE_CONFIG_PRE */ + #include "sljitConfig.h" -#endif /* The following header file defines useful macros for fine tuning sljit based code generators. They are listed in the beginning @@ -80,6 +82,14 @@ of sljitConfigInternal.h */ #include "sljitConfigInternal.h" +#if (defined SLJIT_HAVE_CONFIG_POST && SLJIT_HAVE_CONFIG_POST) +#include "sljitConfigPost.h" +#endif /* SLJIT_HAVE_CONFIG_POST */ + +#ifdef __cplusplus +extern "C" { +#endif + /* --------------------------------------------------------------------- */ /* Error codes */ /* --------------------------------------------------------------------- */ @@ -154,10 +164,10 @@ of sljitConfigInternal.h */ */ /* When SLJIT_UNUSED is specified as the destination of sljit_emit_op1 - or sljit_emit_op2 operations the result is discarded. If no status - flags are set, no instructions are emitted for these operations. Data - prefetch is a special exception, see SLJIT_MOV operation. Other SLJIT - operations do not support SLJIT_UNUSED as a destination operand. */ + or sljit_emit_op2 operations the result is discarded. Some status + flags must be set when the destination is SLJIT_UNUSED, because the + operation would have no effect otherwise. Other SLJIT operations do + not support SLJIT_UNUSED as a destination operand. */ #define SLJIT_UNUSED 0 /* Scratch registers. */ @@ -381,6 +391,7 @@ struct sljit_compiler { struct sljit_put_label *last_put_label; void *allocator_data; + void *exec_allocator_data; struct sljit_memory_fragment *buf; struct sljit_memory_fragment *abuf; @@ -447,9 +458,9 @@ struct sljit_compiler { sljit_sw cache_argw; #endif -#if (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) - sljit_s32 cache_arg; - sljit_sw cache_argw; +#if (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) + /* Need to allocate register save area to make calls. */ + sljit_s32 have_save_area; #endif #if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) @@ -481,10 +492,12 @@ struct sljit_compiler { custom memory managers. This pointer is passed to SLJIT_MALLOC and SLJIT_FREE macros. Most allocators (including the default one) ignores this value, and it is recommended to pass NULL - as a dummy value for allocator_data. + as a dummy value for allocator_data. The exec_allocator_data + has the same purpose but this one is passed to SLJIT_MALLOC_EXEC / + SLJIT_MALLOC_FREE functions. Returns NULL if failed. */ -SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data); +SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data, void *exec_allocator_data); /* Frees everything except the compiled machine code. */ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_compiler(struct sljit_compiler *compiler); @@ -531,7 +544,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil /* Free executable code. */ -SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code); +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code, void *exec_allocator_data); /* When the protected executable allocator is used the JIT code is mapped @@ -567,10 +580,14 @@ static SLJIT_INLINE sljit_uw sljit_get_generated_code_size(struct sljit_compiler #define SLJIT_HAS_FPU 0 /* [Limitation] Some registers are virtual registers. */ #define SLJIT_HAS_VIRTUAL_REGISTERS 1 +/* [Emulated] Has zero register (setting a memory location to zero is efficient). */ +#define SLJIT_HAS_ZERO_REGISTER 2 /* [Emulated] Count leading zero is supported. */ -#define SLJIT_HAS_CLZ 2 +#define SLJIT_HAS_CLZ 3 /* [Emulated] Conditional move is supported. */ -#define SLJIT_HAS_CMOV 3 +#define SLJIT_HAS_CMOV 4 +/* [Emulated] Conditional move is supported. */ +#define SLJIT_HAS_PREFETCH 5 #if (defined SLJIT_CONFIG_X86 && SLJIT_CONFIG_X86) /* [Not emulated] SSE2 support is available on x86. */ @@ -658,10 +675,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_return(struct sljit_compiler *comp sljit_s32 src, sljit_sw srcw); /* Generating entry and exit points for fast call functions (see SLJIT_FAST_CALL). - Both sljit_emit_fast_enter and sljit_emit_fast_return functions preserve the + Both sljit_emit_fast_enter and SLJIT_FAST_RETURN operations preserve the values of all registers and stack frame. The return address is stored in the dst argument of sljit_emit_fast_enter, and this return address can be passed - to sljit_emit_fast_return to continue the execution after the fast call. + to SLJIT_FAST_RETURN to continue the execution after the fast call. Fast calls are cheap operations (usually only a single call instruction is emitted) but they do not preserve any registers. However the callee function @@ -669,16 +686,15 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_return(struct sljit_compiler *comp efficiently exploited by various optimizations. Registers can be saved manually by the callee function if needed. - Although returning to different address by sljit_emit_fast_return is possible, + Although returning to different address by SLJIT_FAST_RETURN is possible, this address usually cannot be predicted by the return address predictor of - modern CPUs which may reduce performance. Furthermore using sljit_emit_ijump - to return is also inefficient since return address prediction is usually - triggered by a specific form of ijump. + modern CPUs which may reduce performance. Furthermore certain security + enhancement technologies such as Intel Control-flow Enforcement Technology + (CET) may disallow returning to a different address. Flags: - (does not modify flags). */ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw); -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw); /* Source and destination operands for arithmetical instructions @@ -692,7 +708,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler */ /* - IMPORATNT NOTE: memory access MUST be naturally aligned except + IMPORTANT NOTE: memory access MUST be naturally aligned unless SLJIT_UNALIGNED macro is defined and its value is 1. length | alignment @@ -734,6 +750,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler mips: [reg+imm], -65536 <= imm <= 65535 sparc: [reg+imm], -4096 <= imm <= 4095 [reg+reg] is supported + s390x: [reg+imm], -2^19 <= imm < 2^19 + [reg+reg] is supported + Write-back is not supported */ /* Macros for specifying operand types. */ @@ -887,6 +906,14 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler the behaviour is undefined. */ #define SLJIT_DIV_SW (SLJIT_OP0_BASE + 7) #define SLJIT_DIV_S32 (SLJIT_DIV_SW | SLJIT_I32_OP) +/* Flags: - (does not modify flags) + ENDBR32 instruction for x86-32 and ENDBR64 instruction for x86-64 + when Intel Control-flow Enforcement Technology (CET) is enabled. + No instruction for other architectures. */ +#define SLJIT_ENDBR (SLJIT_OP0_BASE + 8) +/* Flags: - (may destroy flags) + Skip stack frames before return. */ +#define SLJIT_SKIP_FRAMES_BEFORE_RETURN (SLJIT_OP0_BASE + 9) SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compiler, sljit_s32 op); @@ -904,15 +931,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile U32 - unsigned int (32 bit) data transfer S32 - signed int (32 bit) data transfer P - pointer (sljit_p) data transfer - - If the destination of a MOV instruction is SLJIT_UNUSED and the source - operand is a memory address the compiler emits a prefetch instruction - if this instruction is supported by the current CPU. Higher data sizes - bring the data closer to the core: a MOV with word size loads the data - into a higher level cache than a byte size. Otherwise the type does not - affect the prefetch instruction. Furthermore a prefetch instruction - never fails, so it can be used to prefetch a data from an address and - check whether that address is NULL afterwards. */ /* Flags: - (does not modify flags) */ @@ -1017,8 +1035,46 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile sljit_s32 src1, sljit_sw src1w, sljit_s32 src2, sljit_sw src2w); +/* Starting index of opcodes for sljit_emit_op2. */ +#define SLJIT_OP_SRC_BASE 128 + +/* Note: src cannot be an immedate value + Flags: - (does not modify flags) */ +#define SLJIT_FAST_RETURN (SLJIT_OP_SRC_BASE + 0) +/* Skip stack frames before fast return. + Note: src cannot be an immedate value + Flags: may destroy flags. */ +#define SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN (SLJIT_OP_SRC_BASE + 1) +/* Prefetch value into the level 1 data cache + Note: if the target CPU does not support data prefetch, + no instructions are emitted. + Note: this instruction never fails, even if the memory address is invalid. + Flags: - (does not modify flags) */ +#define SLJIT_PREFETCH_L1 (SLJIT_OP_SRC_BASE + 2) +/* Prefetch value into the level 2 data cache + Note: same as SLJIT_PREFETCH_L1 if the target CPU + does not support this instruction form. + Note: this instruction never fails, even if the memory address is invalid. + Flags: - (does not modify flags) */ +#define SLJIT_PREFETCH_L2 (SLJIT_OP_SRC_BASE + 3) +/* Prefetch value into the level 3 data cache + Note: same as SLJIT_PREFETCH_L2 if the target CPU + does not support this instruction form. + Note: this instruction never fails, even if the memory address is invalid. + Flags: - (does not modify flags) */ +#define SLJIT_PREFETCH_L3 (SLJIT_OP_SRC_BASE + 4) +/* Prefetch a value which is only used once (and can be discarded afterwards) + Note: same as SLJIT_PREFETCH_L1 if the target CPU + does not support this instruction form. + Note: this instruction never fails, even if the memory address is invalid. + Flags: - (does not modify flags) */ +#define SLJIT_PREFETCH_ONCE (SLJIT_OP_SRC_BASE + 5) + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw); + /* Starting index of opcodes for sljit_emit_fop1. */ -#define SLJIT_FOP1_BASE 128 +#define SLJIT_FOP1_BASE 160 /* Flags: - (does not modify flags) */ #define SLJIT_MOV_F64 (SLJIT_FOP1_BASE + 0) @@ -1057,7 +1113,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fop1(struct sljit_compiler *compil sljit_s32 src, sljit_sw srcw); /* Starting index of opcodes for sljit_emit_fop2. */ -#define SLJIT_FOP2_BASE 160 +#define SLJIT_FOP2_BASE 192 /* Flags: - (does not modify flags) */ #define SLJIT_ADD_F64 (SLJIT_FOP2_BASE + 0) @@ -1161,7 +1217,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compi /* Unconditional jump types. */ #define SLJIT_JUMP 24 - /* Fast calling method. See sljit_emit_fast_enter / sljit_emit_fast_return. */ + /* Fast calling method. See sljit_emit_fast_enter / SLJIT_FAST_RETURN. */ #define SLJIT_FAST_CALL 25 /* Called function must be declared with the SLJIT_FUNC attribute. */ #define SLJIT_CALL 26 @@ -1361,12 +1417,6 @@ SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void); /* Portable helper function to get an offset of a member. */ #define SLJIT_OFFSETOF(base, member) ((sljit_sw)(&((base*)0x10)->member) - 0x10) -#if (defined SLJIT_UTIL_GLOBAL_LOCK && SLJIT_UTIL_GLOBAL_LOCK) -/* This global lock is useful to compile common functions. */ -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_grab_lock(void); -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_release_lock(void); -#endif - #if (defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) /* The sljit_stack structure and its manipulation functions provides @@ -1490,4 +1540,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_custom(struct sljit_compiler *c SLJIT_API_FUNC_ATTRIBUTE void sljit_set_current_flags(struct sljit_compiler *compiler, sljit_s32 current_flags); -#endif /* _SLJIT_LIR_H_ */ +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* SLJIT_LIR_H_ */ diff --git a/thirdparty/pcre2/src/sljit/sljitNativeARM_32.c b/thirdparty/pcre2/src/sljit/sljitNativeARM_32.c index 71f7bcdadb..ae8479f031 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeARM_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeARM_32.c @@ -467,18 +467,28 @@ static SLJIT_INLINE void inline_set_jump_addr(sljit_uw jump_ptr, sljit_sw execut sljit_s32 bl = (mov_pc & 0x0000f000) != RD(TMP_PC); sljit_sw diff = (sljit_sw)(((sljit_sw)new_addr - (sljit_sw)(inst + 2) - executable_offset) >> 2); + SLJIT_UNUSED_ARG(executable_offset); + if (diff <= 0x7fffff && diff >= -0x800000) { /* Turn to branch. */ if (!bl) { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 0); + } inst[0] = (mov_pc & COND_MASK) | (B - CONDITIONAL) | (diff & 0xffffff); if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 1); } } else { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); + } inst[0] = (mov_pc & COND_MASK) | (BL - CONDITIONAL) | (diff & 0xffffff); inst[1] = NOP; if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } @@ -491,28 +501,52 @@ static SLJIT_INLINE void inline_set_jump_addr(sljit_uw jump_ptr, sljit_sw execut ptr = inst + 1; if (*inst != mov_pc) { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + (!bl ? 1 : 2), 0); + } inst[0] = mov_pc; if (!bl) { if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 1); } } else { inst[1] = BLX | RM(TMP_REG1); if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } } } + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 0); + } + *ptr = new_addr; + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 1); + } } #else sljit_uw *inst = (sljit_uw*)jump_ptr; + + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_ASSERT((inst[0] & 0xfff00000) == MOVW && (inst[1] & 0xfff00000) == MOVT); + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); + } + inst[0] = MOVW | (inst[0] & 0xf000) | ((new_addr << 4) & 0xf0000) | (new_addr & 0xfff); inst[1] = MOVT | (inst[1] & 0xf000) | ((new_addr >> 12) & 0xf0000) | ((new_addr >> 16) & 0xfff); + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } @@ -529,10 +563,18 @@ static SLJIT_INLINE void inline_set_const(sljit_uw addr, sljit_sw executable_off sljit_uw ldr_literal = ptr[1]; sljit_uw src2; + SLJIT_UNUSED_ARG(executable_offset); + src2 = get_imm(new_constant); if (src2) { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 0); + } + *inst = 0xe3a00000 | (ldr_literal & 0xf000) | src2; + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 1); } @@ -541,8 +583,14 @@ static SLJIT_INLINE void inline_set_const(sljit_uw addr, sljit_sw executable_off src2 = get_imm(~new_constant); if (src2) { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 0); + } + *inst = 0xe3e00000 | (ldr_literal & 0xf000) | src2; + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 1); } @@ -555,19 +603,44 @@ static SLJIT_INLINE void inline_set_const(sljit_uw addr, sljit_sw executable_off ptr = inst + 1; if (*inst != ldr_literal) { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 0); + } + *inst = ldr_literal; + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 1); } } + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 0); + } + *ptr = new_constant; + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 1); + } #else sljit_uw *inst = (sljit_uw*)addr; + + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_ASSERT((inst[0] & 0xfff00000) == MOVW && (inst[1] & 0xfff00000) == MOVT); + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); + } + inst[0] = MOVW | (inst[0] & 0xf000) | ((new_constant << 4) & 0xf0000) | (new_constant & 0xfff); inst[1] = MOVT | (inst[1] & 0xf000) | ((new_constant >> 12) & 0xf0000) | ((new_constant >> 16) & 0xfff); + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } @@ -612,7 +685,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil #else size = compiler->size; #endif - code = (sljit_uw*)SLJIT_MALLOC_EXEC(size * sizeof(sljit_uw)); + code = (sljit_uw*)SLJIT_MALLOC_EXEC(size * sizeof(sljit_uw), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -653,7 +726,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil } else { if (SLJIT_UNLIKELY(resolve_const_pool_index(compiler, &first_patch, cpool_current_index, cpool_start_address, buf_ptr))) { - SLJIT_FREE_EXEC(code); + SLJIT_FREE_EXEC(code, compiler->exec_allocator_data); compiler->error = SLJIT_ERR_ALLOC_FAILED; return NULL; } @@ -666,6 +739,8 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil label->addr = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); label->size = code_ptr - code; label = label->next; + + next_addr = compute_next_addr(label, jump, const_, put_label); } } } @@ -754,7 +829,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil cpool_current_index = 0; while (buf_ptr < buf_end) { if (SLJIT_UNLIKELY(resolve_const_pool_index(compiler, &first_patch, cpool_current_index, cpool_start_address, buf_ptr))) { - SLJIT_FREE_EXEC(code); + SLJIT_FREE_EXEC(code, compiler->exec_allocator_data); compiler->error = SLJIT_ERR_ALLOC_FAILED; return NULL; } @@ -854,6 +929,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil code_ptr = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); return code; } @@ -870,6 +946,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) case SLJIT_HAS_CLZ: case SLJIT_HAS_CMOV: +#if (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) + case SLJIT_HAS_PREFETCH: +#endif return 1; default: @@ -1676,6 +1755,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile | (saved_reg_list[0] << 12) /* ldr rX, [sp], #8/16 */); } return SLJIT_SUCCESS; + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; @@ -1690,14 +1772,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { -#if (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) - return emit_op_mem(compiler, PRELOAD | LOAD_DATA, TMP_PC, src, srcw, TMP_REG1); -#endif - return SLJIT_SUCCESS; - } - switch (GET_OPCODE(op)) { case SLJIT_MOV: case SLJIT_MOV_U32: @@ -1779,6 +1853,40 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_SUCCESS; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + SLJIT_ASSERT(reg_map[TMP_REG2] == 14); + + if (FAST_IS_REG(src)) + FAIL_IF(push_inst(compiler, MOV | RD(TMP_REG2) | RM(src))); + else + FAIL_IF(emit_op_mem(compiler, WORD_SIZE | LOAD_DATA, TMP_REG2, src, srcw, TMP_REG1)); + + return push_inst(compiler, BX | RM(TMP_REG2)); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: +#if (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) + SLJIT_ASSERT(src & SLJIT_MEM); + return emit_op_mem(compiler, PRELOAD | LOAD_DATA, TMP_PC, src, srcw, TMP_REG1); +#else /* !SLJIT_CONFIG_ARM_V7 */ + return SLJIT_SUCCESS; +#endif /* SLJIT_CONFIG_ARM_V7 */ + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -2041,22 +2149,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return emit_op_mem(compiler, WORD_SIZE, TMP_REG2, dst, dstw, TMP_REG1); } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - SLJIT_ASSERT(reg_map[TMP_REG2] == 14); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst(compiler, MOV | RD(TMP_REG2) | RM(src))); - else - FAIL_IF(emit_op_mem(compiler, WORD_SIZE | LOAD_DATA, TMP_REG2, src, srcw, TMP_REG1)); - - return push_inst(compiler, BX | RM(TMP_REG2)); -} - /* --------------------------------------------------------------------- */ /* Conditional instructions */ /* --------------------------------------------------------------------- */ @@ -2615,11 +2707,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_mem(struct sljit_compiler *compile } else { if (is_type1_transfer) { - if (memw > 4095 && memw < -4095) + if (memw > 4095 || memw < -4095) return SLJIT_ERR_UNSUPPORTED; } else { - if (memw > 255 && memw < -255) + if (memw > 255 || memw < -255) return SLJIT_ERR_UNSUPPORTED; } } diff --git a/thirdparty/pcre2/src/sljit/sljitNativeARM_64.c b/thirdparty/pcre2/src/sljit/sljitNativeARM_64.c index e15b3451e8..52267e7df7 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeARM_64.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeARM_64.c @@ -151,16 +151,6 @@ static SLJIT_INLINE sljit_s32 emit_imm64_const(struct sljit_compiler *compiler, return push_inst(compiler, MOVK | RD(dst) | ((imm >> 48) << 5) | (3 << 21)); } -static SLJIT_INLINE void modify_imm64_const(sljit_ins* inst, sljit_uw new_imm) -{ - sljit_s32 dst = inst[0] & 0x1f; - SLJIT_ASSERT((inst[0] & 0xffe00000) == MOVZ && (inst[1] & 0xffe00000) == (MOVK | (1 << 21))); - inst[0] = MOVZ | dst | ((new_imm & 0xffff) << 5); - inst[1] = MOVK | dst | (((new_imm >> 16) & 0xffff) << 5) | (1 << 21); - inst[2] = MOVK | dst | (((new_imm >> 32) & 0xffff) << 5) | (2 << 21); - inst[3] = MOVK | dst | ((new_imm >> 48) << 5) | (3 << 21); -} - static SLJIT_INLINE sljit_sw detect_jump_type(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code, sljit_sw executable_offset) { sljit_sw diff; @@ -253,7 +243,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil CHECK_PTR(check_sljit_generate_code(compiler)); reverse_buf(compiler); - code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins)); + code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -380,6 +370,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil code_ptr = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); return code; } @@ -396,6 +387,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) case SLJIT_HAS_CLZ: case SLJIT_HAS_CMOV: + case SLJIT_HAS_PREFETCH: return 1; default: @@ -1154,6 +1146,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile case SLJIT_DIV_UW: case SLJIT_DIV_SW: return push_inst(compiler, ((op == SLJIT_DIV_UW ? UDIV : SDIV) ^ inv_bits) | RD(SLJIT_R0) | RN(SLJIT_R0) | RM(SLJIT_R1)); + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; @@ -1171,23 +1166,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) { - SLJIT_ASSERT(reg_map[1] == 0 && reg_map[3] == 2 && reg_map[5] == 4); - - if (op >= SLJIT_MOV_U8 && op <= SLJIT_MOV_S8) - dst = 5; - else if (op >= SLJIT_MOV_U16 && op <= SLJIT_MOV_S16) - dst = 3; - else - dst = 1; - - /* Signed word sized load is the prefetch instruction. */ - return emit_op_mem(compiler, WORD_SIZE | SIGNED, dst, src, srcw, TMP_REG1); - } - return SLJIT_SUCCESS; - } - dst_r = SLOW_IS_REG(dst) ? dst : TMP_REG1; op = GET_OPCODE(op); @@ -1327,6 +1305,46 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_SUCCESS; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + if (FAST_IS_REG(src)) + FAIL_IF(push_inst(compiler, ORR | RD(TMP_LR) | RN(TMP_ZERO) | RM(src))); + else + FAIL_IF(emit_op_mem(compiler, WORD_SIZE, TMP_LR, src, srcw, TMP_REG1)); + + return push_inst(compiler, RET | RN(TMP_LR)); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + SLJIT_ASSERT(reg_map[1] == 0 && reg_map[3] == 2 && reg_map[5] == 4); + + /* The reg_map[op] should provide the appropriate constant. */ + if (op == SLJIT_PREFETCH_L1) + op = 1; + else if (op == SLJIT_PREFETCH_L2) + op = 3; + else if (op == SLJIT_PREFETCH_L3) + op = 5; + else + op = 2; + + /* Signed word sized load is the prefetch instruction. */ + return emit_op_mem(compiler, WORD_SIZE | SIGNED, op, src, srcw, TMP_REG1); + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -1578,20 +1596,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return emit_op_mem(compiler, WORD_SIZE | STORE, TMP_LR, dst, dstw, TMP_REG1); } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst(compiler, ORR | RD(TMP_LR) | RN(TMP_ZERO) | RM(src))); - else - FAIL_IF(emit_op_mem(compiler, WORD_SIZE, TMP_LR, src, srcw, TMP_REG1)); - - return push_inst(compiler, RET | RN(TMP_LR)); -} - /* --------------------------------------------------------------------- */ /* Conditional instructions */ /* --------------------------------------------------------------------- */ @@ -1865,7 +1869,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_mem(struct sljit_compiler *compile CHECK_ERROR(); CHECK(check_sljit_emit_mem(compiler, type, reg, mem, memw)); - if ((mem & OFFS_REG_MASK) || (memw > 255 && memw < -256)) + if ((mem & OFFS_REG_MASK) || (memw > 255 || memw < -256)) return SLJIT_ERR_UNSUPPORTED; if (type & SLJIT_MEM_SUPP) @@ -1915,7 +1919,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fmem(struct sljit_compiler *compil CHECK_ERROR(); CHECK(check_sljit_emit_fmem(compiler, type, freg, mem, memw)); - if ((mem & OFFS_REG_MASK) || (memw > 255 && memw < -256)) + if ((mem & OFFS_REG_MASK) || (memw > 255 || memw < -256)) return SLJIT_ERR_UNSUPPORTED; if (type & SLJIT_MEM_SUPP) @@ -2021,15 +2025,24 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_put_label* sljit_emit_put_label(struct slj SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins* inst = (sljit_ins*)addr; - modify_imm64_const(inst, new_target); + sljit_s32 dst; + SLJIT_UNUSED_ARG(executable_offset); + + SLJIT_UPDATE_WX_FLAGS(inst, inst + 4, 0); + + dst = inst[0] & 0x1f; + SLJIT_ASSERT((inst[0] & 0xffe00000) == MOVZ && (inst[1] & 0xffe00000) == (MOVK | (1 << 21))); + inst[0] = MOVZ | dst | ((new_target & 0xffff) << 5); + inst[1] = MOVK | dst | (((new_target >> 16) & 0xffff) << 5) | (1 << 21); + inst[2] = MOVK | dst | (((new_target >> 32) & 0xffff) << 5) | (2 << 21); + inst[3] = MOVK | dst | ((new_target >> 48) << 5) | (3 << 21); + + SLJIT_UPDATE_WX_FLAGS(inst, inst + 4, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 4); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins* inst = (sljit_ins*)addr; - modify_imm64_const(inst, new_constant); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 4); + sljit_set_jump_addr(addr, new_constant, executable_offset); } diff --git a/thirdparty/pcre2/src/sljit/sljitNativeARM_T2_32.c b/thirdparty/pcre2/src/sljit/sljitNativeARM_T2_32.c index cdfe4a4d24..4624882f42 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeARM_T2_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeARM_T2_32.c @@ -377,7 +377,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil CHECK_PTR(check_sljit_generate_code(compiler)); reverse_buf(compiler); - code = (sljit_u16*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_u16)); + code = (sljit_u16*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_u16), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -463,6 +463,8 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil code_ptr = (sljit_u16 *)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); + /* Set thumb mode flag. */ return (void*)((sljit_uw)code | 0x1); } @@ -480,6 +482,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) case SLJIT_HAS_CLZ: case SLJIT_HAS_CMOV: + case SLJIT_HAS_PREFETCH: return 1; default: @@ -607,7 +610,7 @@ static sljit_s32 emit_op_imm(struct sljit_compiler *compiler, sljit_s32 flags, s Although some clever things could be done here, "NOT IMM" does not worth the efforts. */ break; case SLJIT_ADD: - nimm = -imm; + nimm = -(sljit_sw)imm; if (IS_2_LO_REGS(reg, dst)) { if (imm <= 0x7) return push_inst16(compiler, ADDSI3 | IMM3(imm) | RD3(dst) | RN3(reg)); @@ -629,7 +632,7 @@ static sljit_s32 emit_op_imm(struct sljit_compiler *compiler, sljit_s32 flags, s nimm = get_imm(imm); if (nimm != INVALID_IMM) return push_inst32(compiler, ADD_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | nimm); - nimm = get_imm(-imm); + nimm = get_imm(-(sljit_sw)imm); if (nimm != INVALID_IMM) return push_inst32(compiler, SUB_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | nimm); break; @@ -654,11 +657,11 @@ static sljit_s32 emit_op_imm(struct sljit_compiler *compiler, sljit_s32 flags, s nimm = get_imm(imm); if (nimm != INVALID_IMM) return push_inst32(compiler, CMPI_W | RN4(reg) | nimm); - nimm = get_imm(-imm); + nimm = get_imm(-(sljit_sw)imm); if (nimm != INVALID_IMM) return push_inst32(compiler, CMNI_W | RN4(reg) | nimm); } - nimm = -imm; + nimm = -(sljit_sw)imm; if (IS_2_LO_REGS(reg, dst)) { if (imm <= 0x7) return push_inst16(compiler, SUBSI3 | IMM3(imm) | RD3(dst) | RN3(reg)); @@ -680,7 +683,7 @@ static sljit_s32 emit_op_imm(struct sljit_compiler *compiler, sljit_s32 flags, s nimm = get_imm(imm); if (nimm != INVALID_IMM) return push_inst32(compiler, SUB_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | nimm); - nimm = get_imm(-imm); + nimm = get_imm(-(sljit_sw)imm); if (nimm != INVALID_IMM) return push_inst32(compiler, ADD_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | nimm); break; @@ -1328,6 +1331,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile } return SLJIT_SUCCESS; #endif /* __ARM_FEATURE_IDIV || __ARM_ARCH_EXT_IDIV__ */ + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; @@ -1345,13 +1351,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { - /* Since TMP_PC has index 15, IS_2_LO_REGS and IS_3_LO_REGS checks always fail. */ - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) - return emit_op_mem(compiler, PRELOAD, TMP_PC, src, srcw, TMP_REG1); - return SLJIT_SUCCESS; - } - dst_r = SLOW_IS_REG(dst) ? dst : TMP_REG1; op = GET_OPCODE(op); @@ -1475,6 +1474,35 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return emit_op_mem(compiler, WORD_SIZE | STORE, dst_reg, dst, dstw, TMP_REG2); } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + SLJIT_ASSERT(reg_map[TMP_REG2] == 14); + + if (FAST_IS_REG(src)) + FAIL_IF(push_inst16(compiler, MOV | SET_REGS44(TMP_REG2, src))); + else + FAIL_IF(emit_op_mem(compiler, WORD_SIZE, TMP_REG2, src, srcw, TMP_REG2)); + + return push_inst16(compiler, BX | RN3(TMP_REG2)); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + return emit_op_mem(compiler, PRELOAD, TMP_PC, src, srcw, TMP_REG1); + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -1728,22 +1756,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return emit_op_mem(compiler, WORD_SIZE | STORE, TMP_REG2, dst, dstw, TMP_REG1); } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - SLJIT_ASSERT(reg_map[TMP_REG2] == 14); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst16(compiler, MOV | SET_REGS44(TMP_REG2, src))); - else - FAIL_IF(emit_op_mem(compiler, WORD_SIZE, TMP_REG2, src, srcw, TMP_REG2)); - - return push_inst16(compiler, BX | RN3(TMP_REG2)); -} - /* --------------------------------------------------------------------- */ /* Conditional instructions */ /* --------------------------------------------------------------------- */ @@ -2264,7 +2276,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_mem(struct sljit_compiler *compile CHECK_ERROR(); CHECK(check_sljit_emit_mem(compiler, type, reg, mem, memw)); - if ((mem & OFFS_REG_MASK) || (memw > 255 && memw < -255)) + if ((mem & OFFS_REG_MASK) || (memw > 255 || memw < -255)) return SLJIT_ERR_UNSUPPORTED; if (type & SLJIT_MEM_SUPP) @@ -2356,15 +2368,16 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_put_label* sljit_emit_put_label(struct slj SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_u16 *inst = (sljit_u16*)addr; + SLJIT_UNUSED_ARG(executable_offset); + + SLJIT_UPDATE_WX_FLAGS(inst, inst + 4, 0); modify_imm32_const(inst, new_target); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 4, 1); inst = (sljit_u16 *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 4); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_u16 *inst = (sljit_u16*)addr; - modify_imm32_const(inst, new_constant); - inst = (sljit_u16 *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 4); + sljit_set_jump_addr(addr, new_constant, executable_offset); } diff --git a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_32.c b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_32.c index 16dec052fe..f887ee1311 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_32.c @@ -86,12 +86,12 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) { if (op == SLJIT_MOV_S8) { -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) return push_inst(compiler, SEB | T(src2) | D(dst), DR(dst)); -#else +#else /* SLJIT_MIPS_REV < 1 */ FAIL_IF(push_inst(compiler, SLL | T(src2) | D(dst) | SH_IMM(24), DR(dst))); return push_inst(compiler, SRA | T(dst) | D(dst) | SH_IMM(24), DR(dst)); -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ } return push_inst(compiler, ANDI | S(src2) | T(dst) | IMM(0xff), DR(dst)); } @@ -105,12 +105,12 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) { if (op == SLJIT_MOV_S16) { -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) return push_inst(compiler, SEH | T(src2) | D(dst), DR(dst)); -#else +#else /* SLJIT_MIPS_REV < 1 */ FAIL_IF(push_inst(compiler, SLL | T(src2) | D(dst) | SH_IMM(16), DR(dst))); return push_inst(compiler, SRA | T(dst) | D(dst) | SH_IMM(16), DR(dst)); -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ } return push_inst(compiler, ANDI | S(src2) | T(dst) | IMM(0xffff), DR(dst)); } @@ -129,12 +129,12 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl case SLJIT_CLZ: SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) if (op & SLJIT_SET_Z) FAIL_IF(push_inst(compiler, CLZ | S(src2) | TA(EQUAL_FLAG) | DA(EQUAL_FLAG), EQUAL_FLAG)); if (!(flags & UNUSED_DEST)) FAIL_IF(push_inst(compiler, CLZ | S(src2) | T(dst) | D(dst), DR(dst))); -#else +#else /* SLJIT_MIPS_REV < 1 */ if (SLJIT_UNLIKELY(flags & UNUSED_DEST)) { FAIL_IF(push_inst(compiler, SRL | T(src2) | DA(EQUAL_FLAG) | SH_IMM(31), EQUAL_FLAG)); return push_inst(compiler, XORI | SA(EQUAL_FLAG) | TA(EQUAL_FLAG) | IMM(1), EQUAL_FLAG); @@ -149,7 +149,7 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl FAIL_IF(push_inst(compiler, ADDIU | S(dst) | T(dst) | IMM(1), DR(dst))); FAIL_IF(push_inst(compiler, BGEZ | S(TMP_REG1) | IMM(-2), UNMOVABLE_INS)); FAIL_IF(push_inst(compiler, SLL | T(TMP_REG1) | D(TMP_REG1) | SH_IMM(1), UNMOVABLE_INS)); -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ return SLJIT_SUCCESS; case SLJIT_ADD: @@ -368,21 +368,22 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl SLJIT_ASSERT(!(flags & SRC2_IMM)); if (GET_FLAG_TYPE(op) != SLJIT_MUL_OVERFLOW) { -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) || (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) return push_inst(compiler, MUL | S(src1) | T(src2) | D(dst), DR(dst)); -#else /* !SLJIT_MIPS_R1 && !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 1 */ FAIL_IF(push_inst(compiler, MULT | S(src1) | T(src2), MOVABLE_INS)); return push_inst(compiler, MFLO | D(dst), DR(dst)); -#endif /* SLJIT_MIPS_R1 || SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 1 */ } -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) + +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) FAIL_IF(push_inst(compiler, MUL | S(src1) | T(src2) | D(dst), DR(dst))); FAIL_IF(push_inst(compiler, MUH | S(src1) | T(src2) | DA(EQUAL_FLAG), EQUAL_FLAG)); -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ FAIL_IF(push_inst(compiler, MULT | S(src1) | T(src2), MOVABLE_INS)); FAIL_IF(push_inst(compiler, MFHI | DA(EQUAL_FLAG), EQUAL_FLAG)); FAIL_IF(push_inst(compiler, MFLO | D(dst), DR(dst))); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ FAIL_IF(push_inst(compiler, SRA | T(dst) | DA(OTHER_FLAG) | SH_IMM(31), OTHER_FLAG)); return push_inst(compiler, SUBU | SA(EQUAL_FLAG) | TA(OTHER_FLAG) | DA(OTHER_FLAG), OTHER_FLAG); @@ -424,23 +425,20 @@ static SLJIT_INLINE sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins *inst = (sljit_ins *)addr; + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); SLJIT_ASSERT((inst[0] & 0xffe00000) == LUI && (inst[1] & 0xfc000000) == ORI); inst[0] = (inst[0] & 0xffff0000) | ((new_target >> 16) & 0xffff); inst[1] = (inst[1] & 0xffff0000) | (new_target & 0xffff); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins *inst = (sljit_ins *)addr; - - SLJIT_ASSERT((inst[0] & 0xffe00000) == LUI && (inst[1] & 0xfc000000) == ORI); - inst[0] = (inst[0] & 0xffff0000) | ((new_constant >> 16) & 0xffff); - inst[1] = (inst[1] & 0xffff0000) | (new_constant & 0xffff); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 2); + sljit_set_jump_addr(addr, new_constant, executable_offset); } static sljit_s32 call_with_args(struct sljit_compiler *compiler, sljit_s32 arg_types, sljit_ins *ins_ptr) diff --git a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_64.c b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_64.c index a6a2bcc0c9..5ab9b7d06b 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_64.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_64.c @@ -220,12 +220,12 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl case SLJIT_CLZ: SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) if (op & SLJIT_SET_Z) FAIL_IF(push_inst(compiler, SELECT_OP(DCLZ, CLZ) | S(src2) | TA(EQUAL_FLAG) | DA(EQUAL_FLAG), EQUAL_FLAG)); if (!(flags & UNUSED_DEST)) FAIL_IF(push_inst(compiler, SELECT_OP(DCLZ, CLZ) | S(src2) | T(dst) | D(dst), DR(dst))); -#else +#else /* SLJIT_MIPS_REV < 1 */ if (SLJIT_UNLIKELY(flags & UNUSED_DEST)) { FAIL_IF(push_inst(compiler, SELECT_OP(DSRL32, SRL) | T(src2) | DA(EQUAL_FLAG) | SH_IMM(31), EQUAL_FLAG)); return push_inst(compiler, XORI | SA(EQUAL_FLAG) | TA(EQUAL_FLAG) | IMM(1), EQUAL_FLAG); @@ -240,7 +240,7 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | S(dst) | T(dst) | IMM(1), DR(dst))); FAIL_IF(push_inst(compiler, BGEZ | S(TMP_REG1) | IMM(-2), UNMOVABLE_INS)); FAIL_IF(push_inst(compiler, SELECT_OP(DSLL, SLL) | T(TMP_REG1) | D(TMP_REG1) | SH_IMM(1), UNMOVABLE_INS)); -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ return SLJIT_SUCCESS; case SLJIT_ADD: @@ -459,26 +459,27 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl SLJIT_ASSERT(!(flags & SRC2_IMM)); if (GET_FLAG_TYPE(op) != SLJIT_MUL_OVERFLOW) { -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) return push_inst(compiler, SELECT_OP(DMUL, MUL) | S(src1) | T(src2) | D(dst), DR(dst)); -#elif (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#elif (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) if (op & SLJIT_I32_OP) return push_inst(compiler, MUL | S(src1) | T(src2) | D(dst), DR(dst)); FAIL_IF(push_inst(compiler, DMULT | S(src1) | T(src2), MOVABLE_INS)); return push_inst(compiler, MFLO | D(dst), DR(dst)); -#else /* !SLJIT_MIPS_R6 && !SLJIT_MIPS_R1 */ +#else /* SLJIT_MIPS_REV < 1 */ FAIL_IF(push_inst(compiler, SELECT_OP(DMULT, MULT) | S(src1) | T(src2), MOVABLE_INS)); return push_inst(compiler, MFLO | D(dst), DR(dst)); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ } -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) + +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) FAIL_IF(push_inst(compiler, SELECT_OP(DMUL, MUL) | S(src1) | T(src2) | D(dst), DR(dst))); FAIL_IF(push_inst(compiler, SELECT_OP(DMUH, MUH) | S(src1) | T(src2) | DA(EQUAL_FLAG), EQUAL_FLAG)); -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ FAIL_IF(push_inst(compiler, SELECT_OP(DMULT, MULT) | S(src1) | T(src2), MOVABLE_INS)); FAIL_IF(push_inst(compiler, MFHI | DA(EQUAL_FLAG), EQUAL_FLAG)); FAIL_IF(push_inst(compiler, MFLO | D(dst), DR(dst))); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ FAIL_IF(push_inst(compiler, SELECT_OP(DSRA32, SRA) | T(dst) | DA(OTHER_FLAG) | SH_IMM(31), OTHER_FLAG)); return push_inst(compiler, SELECT_OP(DSUBU, SUBU) | SA(EQUAL_FLAG) | TA(OTHER_FLAG) | DA(OTHER_FLAG), OTHER_FLAG); @@ -524,25 +525,21 @@ static SLJIT_INLINE sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins *inst = (sljit_ins *)addr; + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 6, 0); inst[0] = (inst[0] & 0xffff0000) | ((new_target >> 48) & 0xffff); inst[1] = (inst[1] & 0xffff0000) | ((new_target >> 32) & 0xffff); inst[3] = (inst[3] & 0xffff0000) | ((new_target >> 16) & 0xffff); inst[5] = (inst[5] & 0xffff0000) | (new_target & 0xffff); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 6, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 6); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins *inst = (sljit_ins *)addr; - - inst[0] = (inst[0] & 0xffff0000) | ((new_constant >> 48) & 0xffff); - inst[1] = (inst[1] & 0xffff0000) | ((new_constant >> 32) & 0xffff); - inst[3] = (inst[3] & 0xffff0000) | ((new_constant >> 16) & 0xffff); - inst[5] = (inst[5] & 0xffff0000) | (new_constant & 0xffff); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 6); + sljit_set_jump_addr(addr, new_constant, executable_offset); } static sljit_s32 call_with_args(struct sljit_compiler *compiler, sljit_s32 arg_types, sljit_ins *ins_ptr) diff --git a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_common.c b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_common.c index 7d1d087496..ecf4dac4c8 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_common.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_common.c @@ -25,15 +25,16 @@ */ /* Latest MIPS architecture. */ -/* Automatically detect SLJIT_MIPS_R1 */ -#if (defined __mips_isa_rev) && (__mips_isa_rev >= 6) -#define SLJIT_MIPS_R6 1 +#ifndef __mips_hard_float +/* Disable automatic detection, covers both -msoft-float and -mno-float */ +#undef SLJIT_IS_FPU_AVAILABLE +#define SLJIT_IS_FPU_AVAILABLE 0 #endif SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void) { -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) return "MIPS32-R6" SLJIT_CPUINFO; @@ -41,7 +42,7 @@ SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void) return "MIPS64-R6" SLJIT_CPUINFO; #endif /* SLJIT_CONFIG_MIPS_32 */ -#elif (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#elif (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) #if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) return "MIPS32-R1" SLJIT_CPUINFO; @@ -49,9 +50,9 @@ SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void) return "MIPS64-R1" SLJIT_CPUINFO; #endif /* SLJIT_CONFIG_MIPS_32 */ -#else /* SLJIT_MIPS_R1 */ +#else /* SLJIT_MIPS_REV < 1 */ return "MIPS III" SLJIT_CPUINFO; -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ } /* Length of an instruction word @@ -117,11 +118,11 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define FR(dr) (freg_map[dr]) #define HI(opcode) ((opcode) << 26) #define LO(opcode) (opcode) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) /* CMP.cond.fmt */ /* S = (20 << 21) D = (21 << 21) */ #define CMP_FMT_S (20 << 21) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ /* S = (16 << 21) D = (17 << 21) */ #define FMT_S (16 << 21) #define FMT_D (17 << 21) @@ -134,13 +135,13 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define ANDI (HI(12)) #define B (HI(4)) #define BAL (HI(1) | (17 << 16)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define BC1EQZ (HI(17) | (9 << 21) | FT(TMP_FREG3)) #define BC1NEZ (HI(17) | (13 << 21) | FT(TMP_FREG3)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define BC1F (HI(17) | (8 << 21)) #define BC1T (HI(17) | (8 << 21) | (1 << 16)) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define BEQ (HI(4)) #define BGEZ (HI(1) | (1 << 16)) #define BGTZ (HI(7)) @@ -149,23 +150,23 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define BNE (HI(5)) #define BREAK (HI(0) | LO(13)) #define CFC1 (HI(17) | (2 << 21)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define C_UEQ_S (HI(17) | CMP_FMT_S | LO(3)) #define C_ULE_S (HI(17) | CMP_FMT_S | LO(7)) #define C_ULT_S (HI(17) | CMP_FMT_S | LO(5)) #define C_UN_S (HI(17) | CMP_FMT_S | LO(1)) #define C_FD (FD(TMP_FREG3)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define C_UEQ_S (HI(17) | FMT_S | LO(51)) #define C_ULE_S (HI(17) | FMT_S | LO(55)) #define C_ULT_S (HI(17) | FMT_S | LO(53)) #define C_UN_S (HI(17) | FMT_S | LO(49)) #define C_FD (0) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define CVT_S_S (HI(17) | FMT_S | LO(32)) #define DADDIU (HI(25)) #define DADDU (HI(0) | LO(45)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define DDIV (HI(0) | (2 << 6) | LO(30)) #define DDIVU (HI(0) | (2 << 6) | LO(31)) #define DMOD (HI(0) | (3 << 6) | LO(30)) @@ -176,14 +177,14 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define DMUHU (HI(0) | (3 << 6) | LO(29)) #define DMUL (HI(0) | (2 << 6) | LO(28)) #define DMULU (HI(0) | (2 << 6) | LO(29)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define DDIV (HI(0) | LO(30)) #define DDIVU (HI(0) | LO(31)) #define DIV (HI(0) | LO(26)) #define DIVU (HI(0) | LO(27)) #define DMULT (HI(0) | LO(28)) #define DMULTU (HI(0) | LO(29)) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define DIV_S (HI(17) | FMT_S | LO(3)) #define DSLL (HI(0) | LO(56)) #define DSLL32 (HI(0) | LO(60)) @@ -198,33 +199,33 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define J (HI(2)) #define JAL (HI(3)) #define JALR (HI(0) | LO(9)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define JR (HI(0) | LO(9)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define JR (HI(0) | LO(8)) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define LD (HI(55)) #define LUI (HI(15)) #define LW (HI(35)) #define MFC1 (HI(17)) -#if !(defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) -#define MFHI (HI(0) | LO(16)) -#define MFLO (HI(0) | LO(18)) -#else /* SLJIT_MIPS_R6 */ +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define MOD (HI(0) | (3 << 6) | LO(26)) #define MODU (HI(0) | (3 << 6) | LO(27)) -#endif /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ +#define MFHI (HI(0) | LO(16)) +#define MFLO (HI(0) | LO(18)) +#endif /* SLJIT_MIPS_REV >= 6 */ #define MOV_S (HI(17) | FMT_S | LO(6)) #define MTC1 (HI(17) | (4 << 21)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define MUH (HI(0) | (3 << 6) | LO(24)) #define MUHU (HI(0) | (3 << 6) | LO(25)) #define MUL (HI(0) | (2 << 6) | LO(24)) #define MULU (HI(0) | (2 << 6) | LO(25)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define MULT (HI(0) | LO(24)) #define MULTU (HI(0) | LO(25)) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define MUL_S (HI(17) | FMT_S | LO(2)) #define NEG_S (HI(17) | FMT_S | LO(7)) #define NOP (HI(0) | LO(0)) @@ -251,23 +252,23 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define XOR (HI(0) | LO(38)) #define XORI (HI(14)) -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) || (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) #define CLZ (HI(28) | LO(32)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define DCLZ (LO(18)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define DCLZ (HI(28) | LO(36)) #define MOVF (HI(0) | (0 << 16) | LO(1)) #define MOVN (HI(0) | LO(11)) #define MOVT (HI(0) | (1 << 16) | LO(1)) #define MOVZ (HI(0) | LO(10)) #define MUL (HI(28) | LO(2)) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define PREF (HI(51)) #define PREFX (HI(19) | LO(15)) #define SEB (HI(31) | (16 << 6) | LO(32)) #define SEH (HI(31) | (24 << 6) | LO(32)) -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ #if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) #define ADDU_W ADDU @@ -289,9 +290,9 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { Useful for reordering instructions in the delay slot. */ static sljit_s32 push_inst(struct sljit_compiler *compiler, sljit_ins ins, sljit_s32 delay_slot) { + sljit_ins *ptr = (sljit_ins*)ensure_buf(compiler, sizeof(sljit_ins)); SLJIT_ASSERT(delay_slot == MOVABLE_INS || delay_slot >= UNMOVABLE_INS || delay_slot == ((ins >> 11) & 0x1f) || delay_slot == ((ins >> 16) & 0x1f)); - sljit_ins *ptr = (sljit_ins*)ensure_buf(compiler, sizeof(sljit_ins)); FAIL_IF(!ptr); *ptr = ins; compiler->size++; @@ -303,10 +304,10 @@ static SLJIT_INLINE sljit_ins invert_branch(sljit_s32 flags) { if (flags & IS_BIT26_COND) return (1 << 26); -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) if (flags & IS_BIT23_COND) return (1 << 23); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ return (1 << 16); } @@ -519,7 +520,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil CHECK_PTR(check_sljit_generate_code(compiler)); reverse_buf(compiler); - code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins)); + code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -666,6 +667,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil /* GCC workaround for invalid code generation with -O2. */ sljit_cache_flush(code, code_ptr); #endif + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); return code; } @@ -678,17 +680,20 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) #ifdef SLJIT_IS_FPU_AVAILABLE return SLJIT_IS_FPU_AVAILABLE; #elif defined(__GNUC__) - asm ("cfc1 %0, $0" : "=r"(fir)); + __asm__ ("cfc1 %0, $0" : "=r"(fir)); return (fir >> 22) & 0x1; #else #error "FIR check is not implemented for this architecture" #endif + case SLJIT_HAS_ZERO_REGISTER: + return 1; -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) case SLJIT_HAS_CLZ: case SLJIT_HAS_CMOV: + case SLJIT_HAS_PREFETCH: return 1; -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ default: return fir; @@ -1230,7 +1235,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile return push_inst(compiler, NOP, UNMOVABLE_INS); case SLJIT_LMUL_UW: case SLJIT_LMUL_SW: -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) FAIL_IF(push_inst(compiler, (op == SLJIT_LMUL_UW ? DMULU : DMUL) | S(SLJIT_R0) | T(SLJIT_R1) | D(TMP_REG3), DR(TMP_REG3))); FAIL_IF(push_inst(compiler, (op == SLJIT_LMUL_UW ? DMUHU : DMUH) | S(SLJIT_R0) | T(SLJIT_R1) | D(TMP_REG1), DR(TMP_REG1))); @@ -1240,7 +1245,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #endif /* SLJIT_CONFIG_MIPS_64 */ FAIL_IF(push_inst(compiler, ADDU_W | S(TMP_REG3) | TA(0) | D(SLJIT_R0), DR(SLJIT_R0))); return push_inst(compiler, ADDU_W | S(TMP_REG1) | TA(0) | D(SLJIT_R1), DR(SLJIT_R1)); -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) FAIL_IF(push_inst(compiler, (op == SLJIT_LMUL_UW ? DMULTU : DMULT) | S(SLJIT_R0) | T(SLJIT_R1), MOVABLE_INS)); #else /* !SLJIT_CONFIG_MIPS_64 */ @@ -1248,13 +1253,13 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #endif /* SLJIT_CONFIG_MIPS_64 */ FAIL_IF(push_inst(compiler, MFLO | D(SLJIT_R0), DR(SLJIT_R0))); return push_inst(compiler, MFHI | D(SLJIT_R1), DR(SLJIT_R1)); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ case SLJIT_DIVMOD_UW: case SLJIT_DIVMOD_SW: case SLJIT_DIV_UW: case SLJIT_DIV_SW: SLJIT_COMPILE_ASSERT((SLJIT_DIVMOD_UW & 0x2) == 0 && SLJIT_DIV_UW - 0x2 == SLJIT_DIVMOD_UW, bad_div_opcode_assignments); -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) if (int_op) { FAIL_IF(push_inst(compiler, ((op | 0x2) == SLJIT_DIV_UW ? DIVU : DIV) | S(SLJIT_R0) | T(SLJIT_R1) | D(TMP_REG3), DR(TMP_REG3))); @@ -1270,11 +1275,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #endif /* SLJIT_CONFIG_MIPS_64 */ FAIL_IF(push_inst(compiler, ADDU_W | S(TMP_REG3) | TA(0) | D(SLJIT_R0), DR(SLJIT_R0))); return (op >= SLJIT_DIV_UW) ? SLJIT_SUCCESS : push_inst(compiler, ADDU_W | S(TMP_REG1) | TA(0) | D(SLJIT_R1), DR(SLJIT_R1)); -#else /* !SLJIT_MIPS_R6 */ -#if !(defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#else /* SLJIT_MIPS_REV < 6 */ +#if !(defined SLJIT_MIPS_REV) FAIL_IF(push_inst(compiler, NOP, UNMOVABLE_INS)); FAIL_IF(push_inst(compiler, NOP, UNMOVABLE_INS)); -#endif /* !SLJIT_MIPS_R1 */ +#endif /* !SLJIT_MIPS_REV */ #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) if (int_op) FAIL_IF(push_inst(compiler, ((op | 0x2) == SLJIT_DIV_UW ? DIVU : DIV) | S(SLJIT_R0) | T(SLJIT_R1), MOVABLE_INS)); @@ -1285,13 +1290,16 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #endif /* SLJIT_CONFIG_MIPS_64 */ FAIL_IF(push_inst(compiler, MFLO | D(SLJIT_R0), DR(SLJIT_R0))); return (op >= SLJIT_DIV_UW) ? SLJIT_SUCCESS : push_inst(compiler, MFHI | D(SLJIT_R1), DR(SLJIT_R1)); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; } -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) static sljit_s32 emit_prefetch(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) { @@ -1312,7 +1320,7 @@ static sljit_s32 emit_prefetch(struct sljit_compiler *compiler, return push_inst(compiler, PREFX | S(src & REG_MASK) | T(OFFS_REG(src)), MOVABLE_INS); } -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, @@ -1329,14 +1337,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) - return emit_prefetch(compiler, src, srcw); -#endif - return SLJIT_SUCCESS; - } - #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) if ((op & SLJIT_I32_OP) && GET_OPCODE(op) >= SLJIT_NOT) flags |= INT_DATA | SIGNED_DATA; @@ -1463,6 +1463,38 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile #endif } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + if (FAST_IS_REG(src)) + FAIL_IF(push_inst(compiler, ADDU_W | S(src) | TA(0) | DA(RETURN_ADDR_REG), RETURN_ADDR_REG)); + else + FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, RETURN_ADDR_REG, src, srcw)); + + FAIL_IF(push_inst(compiler, JR | SA(RETURN_ADDR_REG), UNMOVABLE_INS)); + return push_inst(compiler, NOP, UNMOVABLE_INS); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) + return emit_prefetch(compiler, src, srcw); +#else /* SLJIT_MIPS_REV < 1 */ + return SLJIT_SUCCESS; +#endif /* SLJIT_MIPS_REV >= 1 */ + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -1732,25 +1764,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * ADJUST_LOCAL_OFFSET(dst, dstw); if (FAST_IS_REG(dst)) - return push_inst(compiler, ADDU_W | SA(RETURN_ADDR_REG) | TA(0) | D(dst), DR(dst)); + return push_inst(compiler, ADDU_W | SA(RETURN_ADDR_REG) | TA(0) | D(dst), UNMOVABLE_INS); /* Memory. */ - return emit_op_mem(compiler, WORD_DATA, RETURN_ADDR_REG, dst, dstw); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst(compiler, ADDU_W | S(src) | TA(0) | DA(RETURN_ADDR_REG), RETURN_ADDR_REG)); - else - FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, RETURN_ADDR_REG, src, srcw)); - - FAIL_IF(push_inst(compiler, JR | SA(RETURN_ADDR_REG), UNMOVABLE_INS)); - return push_inst(compiler, NOP, UNMOVABLE_INS); + FAIL_IF(emit_op_mem(compiler, WORD_DATA, RETURN_ADDR_REG, dst, dstw)); + compiler->delay_slot = UNMOVABLE_INS; + return SLJIT_SUCCESS; } /* --------------------------------------------------------------------- */ @@ -1790,7 +1809,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compi flags = IS_BIT26_COND; \ delay_check = src; -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define BR_T() \ inst = BC1NEZ; \ @@ -1801,7 +1820,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compi flags = IS_BIT23_COND; \ delay_check = FCSR_FCC; -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define BR_T() \ inst = BC1T | JUMP_LENGTH; \ @@ -1812,7 +1831,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compi flags = IS_BIT16_COND; \ delay_check = FCSR_FCC; -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_jump(struct sljit_compiler *compiler, sljit_s32 type) { @@ -2123,11 +2142,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_flags(struct sljit_compiler *co case SLJIT_GREATER_EQUAL_F64: case SLJIT_UNORDERED_F64: case SLJIT_ORDERED_F64: -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) FAIL_IF(push_inst(compiler, MFC1 | TA(dst_ar) | FS(TMP_FREG3), dst_ar)); -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ FAIL_IF(push_inst(compiler, CFC1 | TA(dst_ar) | DA(FCSR_REG), dst_ar)); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ FAIL_IF(push_inst(compiler, SRL | TA(dst_ar) | DA(dst_ar) | SH_IMM(23), dst_ar)); FAIL_IF(push_inst(compiler, ANDI | SA(dst_ar) | TA(dst_ar) | IMM(1), dst_ar)); src_ar = dst_ar; @@ -2167,14 +2186,14 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_cmov(struct sljit_compiler *compil sljit_s32 dst_reg, sljit_s32 src, sljit_sw srcw) { -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1 && SLJIT_MIPS_REV < 6) sljit_ins ins; -#endif +#endif /* SLJIT_MIPS_REV >= 1 && SLJIT_MIPS_REV < 6 */ CHECK_ERROR(); CHECK(check_sljit_emit_cmov(compiler, type, dst_reg, src, srcw)); -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1 && SLJIT_MIPS_REV < 6) if (SLJIT_UNLIKELY(src & SLJIT_IMM)) { #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) @@ -2231,9 +2250,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_cmov(struct sljit_compiler *compil return push_inst(compiler, ins | S(src) | D(dst_reg), DR(dst_reg)); -#else +#else /* SLJIT_MIPS_REV < 1 || SLJIT_MIPS_REV >= 6 */ return sljit_emit_cmov_generic(compiler, type, dst_reg, src, srcw); -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ } SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw, sljit_sw init_value) diff --git a/thirdparty/pcre2/src/sljit/sljitNativePPC_32.c b/thirdparty/pcre2/src/sljit/sljitNativePPC_32.c index 3ce741153f..7d9ec5338f 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativePPC_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativePPC_32.c @@ -258,21 +258,18 @@ static SLJIT_INLINE sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins *inst = (sljit_ins *)addr; + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); SLJIT_ASSERT((inst[0] & 0xfc1f0000) == ADDIS && (inst[1] & 0xfc000000) == ORI); inst[0] = (inst[0] & 0xffff0000) | ((new_target >> 16) & 0xffff); inst[1] = (inst[1] & 0xffff0000) | (new_target & 0xffff); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins *inst = (sljit_ins *)addr; - - SLJIT_ASSERT((inst[0] & 0xfc1f0000) == ADDIS && (inst[1] & 0xfc000000) == ORI); - inst[0] = (inst[0] & 0xffff0000) | ((new_constant >> 16) & 0xffff); - inst[1] = (inst[1] & 0xffff0000) | (new_constant & 0xffff); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 2); + sljit_set_jump_addr(addr, new_constant, executable_offset); } diff --git a/thirdparty/pcre2/src/sljit/sljitNativePPC_64.c b/thirdparty/pcre2/src/sljit/sljitNativePPC_64.c index 3b73021cc8..92147d2a5d 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativePPC_64.c +++ b/thirdparty/pcre2/src/sljit/sljitNativePPC_64.c @@ -477,23 +477,19 @@ static SLJIT_INLINE sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins *inst = (sljit_ins*)addr; + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 5, 0); inst[0] = (inst[0] & 0xffff0000) | ((new_target >> 48) & 0xffff); inst[1] = (inst[1] & 0xffff0000) | ((new_target >> 32) & 0xffff); inst[3] = (inst[3] & 0xffff0000) | ((new_target >> 16) & 0xffff); inst[4] = (inst[4] & 0xffff0000) | (new_target & 0xffff); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 5, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 5); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins *inst = (sljit_ins*)addr; - - inst[0] = (inst[0] & 0xffff0000) | ((new_constant >> 48) & 0xffff); - inst[1] = (inst[1] & 0xffff0000) | ((new_constant >> 32) & 0xffff); - inst[3] = (inst[3] & 0xffff0000) | ((new_constant >> 16) & 0xffff); - inst[4] = (inst[4] & 0xffff0000) | (new_constant & 0xffff); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 5); + sljit_set_jump_addr(addr, new_constant, executable_offset); } diff --git a/thirdparty/pcre2/src/sljit/sljitNativePPC_common.c b/thirdparty/pcre2/src/sljit/sljitNativePPC_common.c index e827514315..d84562ce09 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativePPC_common.c +++ b/thirdparty/pcre2/src/sljit/sljitNativePPC_common.c @@ -404,7 +404,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil compiler->size += (sizeof(struct sljit_function_context) / sizeof(sljit_ins)); #endif #endif - code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins)); + code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -607,6 +607,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil code_ptr = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); #if (defined SLJIT_INDIRECT_CALL && SLJIT_INDIRECT_CALL) return code_ptr; @@ -626,7 +627,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) return 1; #endif + /* A saved register is set to a zero value. */ + case SLJIT_HAS_ZERO_REGISTER: case SLJIT_HAS_CLZ: + case SLJIT_HAS_PREFETCH: return 1; default: @@ -1158,6 +1162,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #else return push_inst(compiler, (op == SLJIT_DIV_UW ? DIVWU : DIVW) | D(SLJIT_R0) | A(SLJIT_R0) | B(SLJIT_R1)); #endif + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; @@ -1203,13 +1210,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) - return emit_prefetch(compiler, src, srcw); - - return SLJIT_SUCCESS; - } - op = GET_OPCODE(op); if ((src & SLJIT_IMM) && srcw == 0) src = TMP_ZERO; @@ -1536,6 +1536,35 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_SUCCESS; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + if (FAST_IS_REG(src)) + FAIL_IF(push_inst(compiler, MTLR | S(src))); + else { + FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw)); + FAIL_IF(push_inst(compiler, MTLR | S(TMP_REG2))); + } + + return push_inst(compiler, BLR); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + return emit_prefetch(compiler, src, srcw); + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -1854,22 +1883,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return emit_op(compiler, SLJIT_MOV, WORD_DATA, dst, dstw, TMP_REG1, 0, TMP_REG2, 0); } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst(compiler, MTLR | S(src))); - else { - FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw)); - FAIL_IF(push_inst(compiler, MTLR | S(TMP_REG2))); - } - - return push_inst(compiler, BLR); -} - /* --------------------------------------------------------------------- */ /* Conditional instructions */ /* --------------------------------------------------------------------- */ diff --git a/thirdparty/pcre2/src/sljit/sljitNativeS390X.c b/thirdparty/pcre2/src/sljit/sljitNativeS390X.c new file mode 100644 index 0000000000..a8b65112d4 --- /dev/null +++ b/thirdparty/pcre2/src/sljit/sljitNativeS390X.c @@ -0,0 +1,2812 @@ +/* + * Stack-less Just-In-Time compiler + * + * Copyright Zoltan Herczeg (hzmester@freemail.hu). All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT + * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED + * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR + * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include <sys/auxv.h> + +#ifdef __ARCH__ +#define ENABLE_STATIC_FACILITY_DETECTION 1 +#else +#define ENABLE_STATIC_FACILITY_DETECTION 0 +#endif +#define ENABLE_DYNAMIC_FACILITY_DETECTION 1 + +SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void) +{ + return "s390x" SLJIT_CPUINFO; +} + +/* Instructions. */ +typedef sljit_uw sljit_ins; + +/* Instruction tags (most significant halfword). */ +const sljit_ins sljit_ins_const = (sljit_ins)1 << 48; + +static const sljit_u8 reg_map[SLJIT_NUMBER_OF_REGISTERS + 4] = { + 14, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 0, 1 +}; + +/* there are also a[2-15] available, but they are slower to access and + * their use is limited as mundaym explained: + * https://github.com/zherczeg/sljit/pull/91#discussion_r486895689 + */ + +/* General Purpose Registers [0-15]. */ +typedef sljit_uw sljit_gpr; + +/* + * WARNING + * the following code is non standard and should be improved for + * consistency, but doesn't use SLJIT_NUMBER_OF_REGISTERS based + * registers because r0 and r1 are the ABI recommended volatiles. + * there is a gpr() function that maps sljit to physical register numbers + * that should be used instead of the usual index into reg_map[] and + * will be retired ASAP (TODO: carenas) + */ + +const sljit_gpr r0 = 0; /* reg_map[SLJIT_NUMBER_OF_REGISTERS + 2]: 0 in address calculations; reserved */ +const sljit_gpr r1 = 1; /* reg_map[SLJIT_NUMBER_OF_REGISTERS + 3]: reserved */ +const sljit_gpr r2 = 2; /* reg_map[1]: 1st argument */ +const sljit_gpr r3 = 3; /* reg_map[2]: 2nd argument */ +const sljit_gpr r4 = 4; /* reg_map[3]: 3rd argument */ +const sljit_gpr r5 = 5; /* reg_map[4]: 4th argument */ +const sljit_gpr r6 = 6; /* reg_map[5]: 5th argument; 1st saved register */ +const sljit_gpr r7 = 7; /* reg_map[6] */ +const sljit_gpr r8 = 8; /* reg_map[7] */ +const sljit_gpr r9 = 9; /* reg_map[8] */ +const sljit_gpr r10 = 10; /* reg_map[9] */ +const sljit_gpr r11 = 11; /* reg_map[10] */ +const sljit_gpr r12 = 12; /* reg_map[11]: GOT */ +const sljit_gpr r13 = 13; /* reg_map[12]: Literal Pool pointer */ +const sljit_gpr r14 = 14; /* reg_map[0]: return address and flag register */ +const sljit_gpr r15 = 15; /* reg_map[SLJIT_NUMBER_OF_REGISTERS + 1]: stack pointer */ + +/* WARNING: r12 and r13 shouldn't be used as per ABI recommendation */ +/* TODO(carenas): r12 might conflict in PIC code, reserve? */ +/* TODO(carenas): r13 is usually pointed to "pool" per ABI, using a tmp + * like we do know might be faster though, reserve? + */ + +/* TODO(carenas): should be named TMP_REG[1-2] for consistency */ +#define tmp0 r0 +#define tmp1 r1 + +/* TODO(carenas): flags should move to a different register so that + * link register doesn't need to change + */ + +/* Link registers. The normal link register is r14, but since + we use that for flags we need to use r0 instead to do fast + calls so that flags are preserved. */ +const sljit_gpr link_r = 14; /* r14 */ +const sljit_gpr fast_link_r = 0; /* r0 */ + +/* Flag register layout: + + 0 32 33 34 36 64 + +---------------+---+---+-------+-------+ + | ZERO | 0 | 0 | C C |///////| + +---------------+---+---+-------+-------+ +*/ +const sljit_gpr flag_r = 14; /* r14 */ + +struct sljit_s390x_const { + struct sljit_const const_; /* must be first */ + sljit_sw init_value; /* required to build literal pool */ +}; + +/* Convert SLJIT register to hardware register. */ +static SLJIT_INLINE sljit_gpr gpr(sljit_s32 r) +{ + SLJIT_ASSERT(r != SLJIT_UNUSED); + SLJIT_ASSERT(r < (sljit_s32)(sizeof(reg_map) / sizeof(reg_map[0]))); + return reg_map[r]; +} + +/* Size of instruction in bytes. Tags must already be cleared. */ +static SLJIT_INLINE sljit_uw sizeof_ins(sljit_ins ins) +{ + /* keep faulting instructions */ + if (ins == 0) + return 2; + + if ((ins & 0x00000000ffffL) == ins) + return 2; + if ((ins & 0x0000ffffffffL) == ins) + return 4; + if ((ins & 0xffffffffffffL) == ins) + return 6; + + SLJIT_UNREACHABLE(); + return (sljit_uw)-1; +} + +static sljit_s32 push_inst(struct sljit_compiler *compiler, sljit_ins ins) +{ + sljit_ins *ibuf = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins)); + FAIL_IF(!ibuf); + *ibuf = ins; + compiler->size++; + return SLJIT_SUCCESS; +} + +static sljit_s32 encode_inst(void **ptr, sljit_ins ins) +{ + sljit_u16 *ibuf = (sljit_u16 *)*ptr; + sljit_uw size = sizeof_ins(ins); + + SLJIT_ASSERT((size & 6) == size); + switch (size) { + case 6: + *ibuf++ = (sljit_u16)(ins >> 32); + /* fallthrough */ + case 4: + *ibuf++ = (sljit_u16)(ins >> 16); + /* fallthrough */ + case 2: + *ibuf++ = (sljit_u16)(ins); + } + *ptr = (void*)ibuf; + return SLJIT_SUCCESS; +} + +/* Map the given type to a 4-bit condition code mask. */ +static SLJIT_INLINE sljit_u8 get_cc(sljit_s32 type) { + const sljit_u8 eq = 1 << 3; /* equal {,to zero} */ + const sljit_u8 lt = 1 << 2; /* less than {,zero} */ + const sljit_u8 gt = 1 << 1; /* greater than {,zero} */ + const sljit_u8 ov = 1 << 0; /* {overflow,NaN} */ + + switch (type) { + case SLJIT_EQUAL: + case SLJIT_EQUAL_F64: + return eq; + + case SLJIT_NOT_EQUAL: + case SLJIT_NOT_EQUAL_F64: + return ~eq; + + case SLJIT_LESS: + case SLJIT_SIG_LESS: + case SLJIT_LESS_F64: + return lt; + + case SLJIT_LESS_EQUAL: + case SLJIT_SIG_LESS_EQUAL: + case SLJIT_LESS_EQUAL_F64: + return (lt | eq); + + case SLJIT_GREATER: + case SLJIT_SIG_GREATER: + case SLJIT_GREATER_F64: + return gt; + + case SLJIT_GREATER_EQUAL: + case SLJIT_SIG_GREATER_EQUAL: + case SLJIT_GREATER_EQUAL_F64: + return (gt | eq); + + case SLJIT_OVERFLOW: + case SLJIT_MUL_OVERFLOW: + case SLJIT_UNORDERED_F64: + return ov; + + case SLJIT_NOT_OVERFLOW: + case SLJIT_MUL_NOT_OVERFLOW: + case SLJIT_ORDERED_F64: + return ~ov; + } + + SLJIT_UNREACHABLE(); + return (sljit_u8)-1; +} + +/* Facility to bit index mappings. + Note: some facilities share the same bit index. */ +typedef sljit_uw facility_bit; +#define STORE_FACILITY_LIST_EXTENDED_FACILITY 7 +#define FAST_LONG_DISPLACEMENT_FACILITY 19 +#define EXTENDED_IMMEDIATE_FACILITY 21 +#define GENERAL_INSTRUCTION_EXTENSION_FACILITY 34 +#define DISTINCT_OPERAND_FACILITY 45 +#define HIGH_WORD_FACILITY 45 +#define POPULATION_COUNT_FACILITY 45 +#define LOAD_STORE_ON_CONDITION_1_FACILITY 45 +#define MISCELLANEOUS_INSTRUCTION_EXTENSIONS_1_FACILITY 49 +#define LOAD_STORE_ON_CONDITION_2_FACILITY 53 +#define MISCELLANEOUS_INSTRUCTION_EXTENSIONS_2_FACILITY 58 +#define VECTOR_FACILITY 129 +#define VECTOR_ENHANCEMENTS_1_FACILITY 135 + +/* Report whether a facility is known to be present due to the compiler + settings. This function should always be compiled to a constant + value given a constant argument. */ +static SLJIT_INLINE int have_facility_static(facility_bit x) +{ +#if ENABLE_STATIC_FACILITY_DETECTION + switch (x) { + case FAST_LONG_DISPLACEMENT_FACILITY: + return (__ARCH__ >= 6 /* z990 */); + case EXTENDED_IMMEDIATE_FACILITY: + case STORE_FACILITY_LIST_EXTENDED_FACILITY: + return (__ARCH__ >= 7 /* z9-109 */); + case GENERAL_INSTRUCTION_EXTENSION_FACILITY: + return (__ARCH__ >= 8 /* z10 */); + case DISTINCT_OPERAND_FACILITY: + return (__ARCH__ >= 9 /* z196 */); + case MISCELLANEOUS_INSTRUCTION_EXTENSIONS_1_FACILITY: + return (__ARCH__ >= 10 /* zEC12 */); + case LOAD_STORE_ON_CONDITION_2_FACILITY: + case VECTOR_FACILITY: + return (__ARCH__ >= 11 /* z13 */); + case MISCELLANEOUS_INSTRUCTION_EXTENSIONS_2_FACILITY: + case VECTOR_ENHANCEMENTS_1_FACILITY: + return (__ARCH__ >= 12 /* z14 */); + default: + SLJIT_UNREACHABLE(); + } +#endif + return 0; +} + +static SLJIT_INLINE unsigned long get_hwcap() +{ + static unsigned long hwcap = 0; + if (SLJIT_UNLIKELY(!hwcap)) { + hwcap = getauxval(AT_HWCAP); + SLJIT_ASSERT(hwcap != 0); + } + return hwcap; +} + +static SLJIT_INLINE int have_stfle() +{ + if (have_facility_static(STORE_FACILITY_LIST_EXTENDED_FACILITY)) + return 1; + + return (get_hwcap() & HWCAP_S390_STFLE); +} + +/* Report whether the given facility is available. This function always + performs a runtime check. */ +static int have_facility_dynamic(facility_bit x) +{ +#if ENABLE_DYNAMIC_FACILITY_DETECTION + static struct { + sljit_uw bits[4]; + } cpu_features; + size_t size = sizeof(cpu_features); + const sljit_uw word_index = x >> 6; + const sljit_uw bit_index = ((1UL << 63) >> (x & 63)); + + SLJIT_ASSERT(x < size * 8); + if (SLJIT_UNLIKELY(!have_stfle())) + return 0; + + if (SLJIT_UNLIKELY(cpu_features.bits[0] == 0)) { + __asm__ __volatile__ ( + "lgr %%r0, %0;" + "stfle 0(%1);" + /* outputs */: + /* inputs */: "d" ((size / 8) - 1), "a" (&cpu_features) + /* clobbers */: "r0", "cc", "memory" + ); + SLJIT_ASSERT(cpu_features.bits[0] != 0); + } + return (cpu_features.bits[word_index] & bit_index) != 0; +#else + return 0; +#endif +} + +#define HAVE_FACILITY(name, bit) \ +static SLJIT_INLINE int name() \ +{ \ + static int have = -1; \ + /* Static check first. May allow the function to be optimized away. */ \ + if (have_facility_static(bit)) \ + have = 1; \ + else if (SLJIT_UNLIKELY(have < 0)) \ + have = have_facility_dynamic(bit) ? 1 : 0; \ +\ + return have; \ +} + +HAVE_FACILITY(have_eimm, EXTENDED_IMMEDIATE_FACILITY) +HAVE_FACILITY(have_ldisp, FAST_LONG_DISPLACEMENT_FACILITY) +HAVE_FACILITY(have_genext, GENERAL_INSTRUCTION_EXTENSION_FACILITY) +HAVE_FACILITY(have_lscond1, LOAD_STORE_ON_CONDITION_1_FACILITY) +HAVE_FACILITY(have_lscond2, LOAD_STORE_ON_CONDITION_2_FACILITY) +HAVE_FACILITY(have_misc2, MISCELLANEOUS_INSTRUCTION_EXTENSIONS_2_FACILITY) +#undef HAVE_FACILITY + +#define is_u12(d) (0 <= (d) && (d) <= 0x00000fffL) +#define is_u32(d) (0 <= (d) && (d) <= 0xffffffffL) + +#define CHECK_SIGNED(v, bitlen) \ + ((v) == (((v) << (sizeof(v) * 8 - bitlen)) >> (sizeof(v) * 8 - bitlen))) + +#define is_s16(d) CHECK_SIGNED((d), 16) +#define is_s20(d) CHECK_SIGNED((d), 20) +#define is_s32(d) CHECK_SIGNED((d), 32) + +static SLJIT_INLINE sljit_uw disp_s20(sljit_s32 d) +{ + sljit_uw dh = (d >> 12) & 0xff; + sljit_uw dl = (d << 8) & 0xfff00; + + SLJIT_ASSERT(is_s20(d)); + return dh | dl; +} + +/* TODO(carenas): variadic macro is not strictly needed */ +#define SLJIT_S390X_INSTRUCTION(op, ...) \ +static SLJIT_INLINE sljit_ins op(__VA_ARGS__) + +/* RR form instructions. */ +#define SLJIT_S390X_RR(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src) \ +{ \ + return (pattern) | ((dst & 0xf) << 4) | (src & 0xf); \ +} + +/* ADD */ +SLJIT_S390X_RR(ar, 0x1a00) + +/* ADD LOGICAL */ +SLJIT_S390X_RR(alr, 0x1e00) + +/* AND */ +SLJIT_S390X_RR(nr, 0x1400) + +/* BRANCH AND SAVE */ +SLJIT_S390X_RR(basr, 0x0d00) + +/* BRANCH ON CONDITION */ +SLJIT_S390X_RR(bcr, 0x0700) /* TODO(mundaym): type for mask? */ + +/* COMPARE */ +SLJIT_S390X_RR(cr, 0x1900) + +/* COMPARE LOGICAL */ +SLJIT_S390X_RR(clr, 0x1500) + +/* DIVIDE */ +SLJIT_S390X_RR(dr, 0x1d00) + +/* EXCLUSIVE OR */ +SLJIT_S390X_RR(xr, 0x1700) + +/* LOAD */ +SLJIT_S390X_RR(lr, 0x1800) + +/* LOAD COMPLEMENT */ +SLJIT_S390X_RR(lcr, 0x1300) + +/* OR */ +SLJIT_S390X_RR(or, 0x1600) + +/* SUBTRACT */ +SLJIT_S390X_RR(sr, 0x1b00) + +/* SUBTRACT LOGICAL */ +SLJIT_S390X_RR(slr, 0x1f00) + +#undef SLJIT_S390X_RR + +/* RRE form instructions */ +#define SLJIT_S390X_RRE(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src) \ +{ \ + return (pattern) | ((dst & 0xf) << 4) | (src & 0xf); \ +} + +/* ADD */ +SLJIT_S390X_RRE(agr, 0xb9080000) + +/* ADD LOGICAL */ +SLJIT_S390X_RRE(algr, 0xb90a0000) + +/* ADD LOGICAL WITH CARRY */ +SLJIT_S390X_RRE(alcr, 0xb9980000) +SLJIT_S390X_RRE(alcgr, 0xb9880000) + +/* AND */ +SLJIT_S390X_RRE(ngr, 0xb9800000) + +/* COMPARE */ +SLJIT_S390X_RRE(cgr, 0xb9200000) + +/* COMPARE LOGICAL */ +SLJIT_S390X_RRE(clgr, 0xb9210000) + +/* DIVIDE LOGICAL */ +SLJIT_S390X_RRE(dlr, 0xb9970000) +SLJIT_S390X_RRE(dlgr, 0xb9870000) + +/* DIVIDE SINGLE */ +SLJIT_S390X_RRE(dsgr, 0xb90d0000) + +/* EXCLUSIVE OR */ +SLJIT_S390X_RRE(xgr, 0xb9820000) + +/* LOAD */ +SLJIT_S390X_RRE(lgr, 0xb9040000) +SLJIT_S390X_RRE(lgfr, 0xb9140000) + +/* LOAD BYTE */ +SLJIT_S390X_RRE(lbr, 0xb9260000) +SLJIT_S390X_RRE(lgbr, 0xb9060000) + +/* LOAD COMPLEMENT */ +SLJIT_S390X_RRE(lcgr, 0xb9030000) + +/* LOAD HALFWORD */ +SLJIT_S390X_RRE(lhr, 0xb9270000) +SLJIT_S390X_RRE(lghr, 0xb9070000) + +/* LOAD LOGICAL */ +SLJIT_S390X_RRE(llgfr, 0xb9160000) + +/* LOAD LOGICAL CHARACTER */ +SLJIT_S390X_RRE(llcr, 0xb9940000) +SLJIT_S390X_RRE(llgcr, 0xb9840000) + +/* LOAD LOGICAL HALFWORD */ +SLJIT_S390X_RRE(llhr, 0xb9950000) +SLJIT_S390X_RRE(llghr, 0xb9850000) + +/* MULTIPLY LOGICAL */ +SLJIT_S390X_RRE(mlgr, 0xb9860000) + +/* MULTIPLY SINGLE */ +SLJIT_S390X_RRE(msr, 0xb2520000) +SLJIT_S390X_RRE(msgr, 0xb90c0000) +SLJIT_S390X_RRE(msgfr, 0xb91c0000) + +/* OR */ +SLJIT_S390X_RRE(ogr, 0xb9810000) + +/* SUBTRACT */ +SLJIT_S390X_RRE(sgr, 0xb9090000) + +/* SUBTRACT LOGICAL */ +SLJIT_S390X_RRE(slgr, 0xb90b0000) + +/* SUBTRACT LOGICAL WITH BORROW */ +SLJIT_S390X_RRE(slbr, 0xb9990000) +SLJIT_S390X_RRE(slbgr, 0xb9890000) + +#undef SLJIT_S390X_RRE + +/* RI-a form instructions */ +#define SLJIT_S390X_RIA(name, pattern, imm_type) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr reg, imm_type imm) \ +{ \ + return (pattern) | ((reg & 0xf) << 20) | (imm & 0xffff); \ +} + +/* ADD HALFWORD IMMEDIATE */ +SLJIT_S390X_RIA(ahi, 0xa70a0000, sljit_s16) +SLJIT_S390X_RIA(aghi, 0xa70b0000, sljit_s16) + +/* COMPARE HALFWORD IMMEDIATE */ +SLJIT_S390X_RIA(chi, 0xa70e0000, sljit_s16) +SLJIT_S390X_RIA(cghi, 0xa70f0000, sljit_s16) + +/* LOAD HALFWORD IMMEDIATE */ +SLJIT_S390X_RIA(lhi, 0xa7080000, sljit_s16) +SLJIT_S390X_RIA(lghi, 0xa7090000, sljit_s16) + +/* LOAD LOGICAL IMMEDIATE */ +SLJIT_S390X_RIA(llihh, 0xa50c0000, sljit_u16) +SLJIT_S390X_RIA(llihl, 0xa50d0000, sljit_u16) +SLJIT_S390X_RIA(llilh, 0xa50e0000, sljit_u16) +SLJIT_S390X_RIA(llill, 0xa50f0000, sljit_u16) + +/* MULTIPLY HALFWORD IMMEDIATE */ +SLJIT_S390X_RIA(mhi, 0xa70c0000, sljit_s16) +SLJIT_S390X_RIA(mghi, 0xa70d0000, sljit_s16) + +/* OR IMMEDIATE */ +SLJIT_S390X_RIA(oilh, 0xa50a0000, sljit_u16) + +/* TEST UNDER MASK */ +SLJIT_S390X_RIA(tmlh, 0xa7000000, sljit_u16) + +#undef SLJIT_S390X_RIA + +/* RIL-a form instructions (requires extended immediate facility) */ +#define SLJIT_S390X_RILA(name, pattern, imm_type) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr reg, imm_type imm) \ +{ \ + SLJIT_ASSERT(have_eimm()); \ + return (pattern) | ((sljit_ins)(reg & 0xf) << 36) | (imm & 0xffffffff); \ +} + +/* ADD IMMEDIATE */ +SLJIT_S390X_RILA(afi, 0xc20900000000, sljit_s32) +SLJIT_S390X_RILA(agfi, 0xc20800000000, sljit_s32) + +/* ADD IMMEDIATE HIGH */ +SLJIT_S390X_RILA(aih, 0xcc0800000000, sljit_s32) /* TODO(mundaym): high-word facility? */ + +/* ADD LOGICAL IMMEDIATE */ +SLJIT_S390X_RILA(alfi, 0xc20b00000000, sljit_u32) +SLJIT_S390X_RILA(algfi, 0xc20a00000000, sljit_u32) + +/* AND IMMEDIATE */ +SLJIT_S390X_RILA(nihf, 0xc00a00000000, sljit_u32) +SLJIT_S390X_RILA(nilf, 0xc00b00000000, sljit_u32) + +/* COMPARE IMMEDIATE */ +SLJIT_S390X_RILA(cfi, 0xc20d00000000, sljit_s32) +SLJIT_S390X_RILA(cgfi, 0xc20c00000000, sljit_s32) + +/* COMPARE IMMEDIATE HIGH */ +SLJIT_S390X_RILA(cih, 0xcc0d00000000, sljit_s32) /* TODO(mundaym): high-word facility? */ + +/* COMPARE LOGICAL IMMEDIATE */ +SLJIT_S390X_RILA(clfi, 0xc20f00000000, sljit_u32) +SLJIT_S390X_RILA(clgfi, 0xc20e00000000, sljit_u32) + +/* EXCLUSIVE OR IMMEDIATE */ +SLJIT_S390X_RILA(xilf, 0xc00700000000, sljit_u32) + +/* INSERT IMMEDIATE */ +SLJIT_S390X_RILA(iihf, 0xc00800000000, sljit_u32) +SLJIT_S390X_RILA(iilf, 0xc00900000000, sljit_u32) + +/* LOAD IMMEDIATE */ +SLJIT_S390X_RILA(lgfi, 0xc00100000000, sljit_s32) + +/* LOAD LOGICAL IMMEDIATE */ +SLJIT_S390X_RILA(llihf, 0xc00e00000000, sljit_u32) +SLJIT_S390X_RILA(llilf, 0xc00f00000000, sljit_u32) + +/* OR IMMEDIATE */ +SLJIT_S390X_RILA(oilf, 0xc00d00000000, sljit_u32) + +#undef SLJIT_S390X_RILA + +/* RX-a form instructions */ +#define SLJIT_S390X_RXA(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr r, sljit_u16 d, sljit_gpr x, sljit_gpr b) \ +{ \ + sljit_ins ri, xi, bi, di; \ +\ + SLJIT_ASSERT((d & 0xfff) == d); \ + ri = (sljit_ins)(r & 0xf) << 20; \ + xi = (sljit_ins)(x & 0xf) << 16; \ + bi = (sljit_ins)(b & 0xf) << 12; \ + di = (sljit_ins)(d & 0xfff); \ +\ + return (pattern) | ri | xi | bi | di; \ +} + +/* ADD */ +SLJIT_S390X_RXA(a, 0x5a000000) + +/* ADD LOGICAL */ +SLJIT_S390X_RXA(al, 0x5e000000) + +/* AND */ +SLJIT_S390X_RXA(n, 0x54000000) + +/* EXCLUSIVE OR */ +SLJIT_S390X_RXA(x, 0x57000000) + +/* LOAD */ +SLJIT_S390X_RXA(l, 0x58000000) + +/* LOAD ADDRESS */ +SLJIT_S390X_RXA(la, 0x41000000) + +/* LOAD HALFWORD */ +SLJIT_S390X_RXA(lh, 0x48000000) + +/* MULTIPLY SINGLE */ +SLJIT_S390X_RXA(ms, 0x71000000) + +/* OR */ +SLJIT_S390X_RXA(o, 0x56000000) + +/* STORE */ +SLJIT_S390X_RXA(st, 0x50000000) + +/* STORE CHARACTER */ +SLJIT_S390X_RXA(stc, 0x42000000) + +/* STORE HALFWORD */ +SLJIT_S390X_RXA(sth, 0x40000000) + +/* SUBTRACT */ +SLJIT_S390X_RXA(s, 0x5b000000) + +/* SUBTRACT LOGICAL */ +SLJIT_S390X_RXA(sl, 0x5f000000) + +#undef SLJIT_S390X_RXA + +/* RXY-a instructions */ +#define SLJIT_S390X_RXYA(name, pattern, cond) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr r, sljit_s32 d, sljit_gpr x, sljit_gpr b) \ +{ \ + sljit_ins ri, xi, bi, di; \ +\ + SLJIT_ASSERT(cond); \ + ri = (sljit_ins)(r & 0xf) << 36; \ + xi = (sljit_ins)(x & 0xf) << 32; \ + bi = (sljit_ins)(b & 0xf) << 28; \ + di = (sljit_ins)disp_s20(d) << 8; \ +\ + return (pattern) | ri | xi | bi | di; \ +} + +/* ADD */ +SLJIT_S390X_RXYA(ay, 0xe3000000005a, have_ldisp()) +SLJIT_S390X_RXYA(ag, 0xe30000000008, 1) + +/* ADD LOGICAL */ +SLJIT_S390X_RXYA(aly, 0xe3000000005e, have_ldisp()) +SLJIT_S390X_RXYA(alg, 0xe3000000000a, 1) + +/* ADD LOGICAL WITH CARRY */ +SLJIT_S390X_RXYA(alc, 0xe30000000098, 1) +SLJIT_S390X_RXYA(alcg, 0xe30000000088, 1) + +/* AND */ +SLJIT_S390X_RXYA(ny, 0xe30000000054, have_ldisp()) +SLJIT_S390X_RXYA(ng, 0xe30000000080, 1) + +/* EXCLUSIVE OR */ +SLJIT_S390X_RXYA(xy, 0xe30000000057, have_ldisp()) +SLJIT_S390X_RXYA(xg, 0xe30000000082, 1) + +/* LOAD */ +SLJIT_S390X_RXYA(ly, 0xe30000000058, have_ldisp()) +SLJIT_S390X_RXYA(lg, 0xe30000000004, 1) +SLJIT_S390X_RXYA(lgf, 0xe30000000014, 1) + +/* LOAD BYTE */ +SLJIT_S390X_RXYA(lb, 0xe30000000076, have_ldisp()) +SLJIT_S390X_RXYA(lgb, 0xe30000000077, have_ldisp()) + +/* LOAD HALFWORD */ +SLJIT_S390X_RXYA(lhy, 0xe30000000078, have_ldisp()) +SLJIT_S390X_RXYA(lgh, 0xe30000000015, 1) + +/* LOAD LOGICAL */ +SLJIT_S390X_RXYA(llgf, 0xe30000000016, 1) + +/* LOAD LOGICAL CHARACTER */ +SLJIT_S390X_RXYA(llc, 0xe30000000094, have_eimm()) +SLJIT_S390X_RXYA(llgc, 0xe30000000090, 1) + +/* LOAD LOGICAL HALFWORD */ +SLJIT_S390X_RXYA(llh, 0xe30000000095, have_eimm()) +SLJIT_S390X_RXYA(llgh, 0xe30000000091, 1) + +/* MULTIPLY SINGLE */ +SLJIT_S390X_RXYA(msy, 0xe30000000051, have_ldisp()) +SLJIT_S390X_RXYA(msg, 0xe3000000000c, 1) + +/* OR */ +SLJIT_S390X_RXYA(oy, 0xe30000000056, have_ldisp()) +SLJIT_S390X_RXYA(og, 0xe30000000081, 1) + +/* STORE */ +SLJIT_S390X_RXYA(sty, 0xe30000000050, have_ldisp()) +SLJIT_S390X_RXYA(stg, 0xe30000000024, 1) + +/* STORE CHARACTER */ +SLJIT_S390X_RXYA(stcy, 0xe30000000072, have_ldisp()) + +/* STORE HALFWORD */ +SLJIT_S390X_RXYA(sthy, 0xe30000000070, have_ldisp()) + +/* SUBTRACT */ +SLJIT_S390X_RXYA(sy, 0xe3000000005b, have_ldisp()) +SLJIT_S390X_RXYA(sg, 0xe30000000009, 1) + +/* SUBTRACT LOGICAL */ +SLJIT_S390X_RXYA(sly, 0xe3000000005f, have_ldisp()) +SLJIT_S390X_RXYA(slg, 0xe3000000000b, 1) + +/* SUBTRACT LOGICAL WITH BORROW */ +SLJIT_S390X_RXYA(slb, 0xe30000000099, 1) +SLJIT_S390X_RXYA(slbg, 0xe30000000089, 1) + +#undef SLJIT_S390X_RXYA + +/* RS-a instructions */ +#define SLJIT_S390X_RSA(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr reg, sljit_sw d, sljit_gpr b) \ +{ \ + sljit_ins r1 = (sljit_ins)(reg & 0xf) << 20; \ + sljit_ins b2 = (sljit_ins)(b & 0xf) << 12; \ + sljit_ins d2 = (sljit_ins)(d & 0xfff); \ + return (pattern) | r1 | b2 | d2; \ +} + +/* SHIFT LEFT SINGLE LOGICAL */ +SLJIT_S390X_RSA(sll, 0x89000000) + +/* SHIFT RIGHT SINGLE */ +SLJIT_S390X_RSA(sra, 0x8a000000) + +/* SHIFT RIGHT SINGLE LOGICAL */ +SLJIT_S390X_RSA(srl, 0x88000000) + +#undef SLJIT_S390X_RSA + +/* RSY-a instructions */ +#define SLJIT_S390X_RSYA(name, pattern, cond) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src, sljit_sw d, sljit_gpr b) \ +{ \ + sljit_ins r1, r3, b2, d2; \ +\ + SLJIT_ASSERT(cond); \ + r1 = (sljit_ins)(dst & 0xf) << 36; \ + r3 = (sljit_ins)(src & 0xf) << 32; \ + b2 = (sljit_ins)(b & 0xf) << 28; \ + d2 = (sljit_ins)disp_s20(d) << 8; \ +\ + return (pattern) | r1 | r3 | b2 | d2; \ +} + +/* LOAD MULTIPLE */ +SLJIT_S390X_RSYA(lmg, 0xeb0000000004, 1) + +/* SHIFT LEFT LOGICAL */ +SLJIT_S390X_RSYA(sllg, 0xeb000000000d, 1) + +/* SHIFT RIGHT SINGLE */ +SLJIT_S390X_RSYA(srag, 0xeb000000000a, 1) + +/* SHIFT RIGHT SINGLE LOGICAL */ +SLJIT_S390X_RSYA(srlg, 0xeb000000000c, 1) + +/* STORE MULTIPLE */ +SLJIT_S390X_RSYA(stmg, 0xeb0000000024, 1) + +#undef SLJIT_S390X_RSYA + +/* RIE-f instructions (require general-instructions-extension facility) */ +#define SLJIT_S390X_RIEF(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src, sljit_u8 start, sljit_u8 end, sljit_u8 rot) \ +{ \ + sljit_ins r1, r2, i3, i4, i5; \ +\ + SLJIT_ASSERT(have_genext()); \ + r1 = (sljit_ins)(dst & 0xf) << 36; \ + r2 = (sljit_ins)(src & 0xf) << 32; \ + i3 = (sljit_ins)start << 24; \ + i4 = (sljit_ins)end << 16; \ + i5 = (sljit_ins)rot << 8; \ +\ + return (pattern) | r1 | r2 | i3 | i4 | i5; \ +} + +/* ROTATE THEN AND SELECTED BITS */ +/* SLJIT_S390X_RIEF(rnsbg, 0xec0000000054) */ + +/* ROTATE THEN EXCLUSIVE OR SELECTED BITS */ +/* SLJIT_S390X_RIEF(rxsbg, 0xec0000000057) */ + +/* ROTATE THEN OR SELECTED BITS */ +SLJIT_S390X_RIEF(rosbg, 0xec0000000056) + +/* ROTATE THEN INSERT SELECTED BITS */ +/* SLJIT_S390X_RIEF(risbg, 0xec0000000055) */ +/* SLJIT_S390X_RIEF(risbgn, 0xec0000000059) */ + +/* ROTATE THEN INSERT SELECTED BITS HIGH */ +SLJIT_S390X_RIEF(risbhg, 0xec000000005d) + +/* ROTATE THEN INSERT SELECTED BITS LOW */ +/* SLJIT_S390X_RIEF(risblg, 0xec0000000051) */ + +#undef SLJIT_S390X_RIEF + +/* RRF-a instructions */ +#define SLJIT_S390X_RRFA(name, pattern, cond) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src1, sljit_gpr src2) \ +{ \ + sljit_ins r1, r2, r3; \ +\ + SLJIT_ASSERT(cond); \ + r1 = (sljit_ins)(dst & 0xf) << 4; \ + r2 = (sljit_ins)(src1 & 0xf); \ + r3 = (sljit_ins)(src2 & 0xf) << 12; \ +\ + return (pattern) | r3 | r1 | r2; \ +} + +/* MULTIPLY */ +SLJIT_S390X_RRFA(msrkc, 0xb9fd0000, have_misc2()) +SLJIT_S390X_RRFA(msgrkc, 0xb9ed0000, have_misc2()) + +#undef SLJIT_S390X_RRFA + +/* RRF-c instructions (require load/store-on-condition 1 facility) */ +#define SLJIT_S390X_RRFC(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src, sljit_uw mask) \ +{ \ + sljit_ins r1, r2, m3; \ +\ + SLJIT_ASSERT(have_lscond1()); \ + r1 = (sljit_ins)(dst & 0xf) << 4; \ + r2 = (sljit_ins)(src & 0xf); \ + m3 = (sljit_ins)(mask & 0xf) << 12; \ +\ + return (pattern) | m3 | r1 | r2; \ +} + +/* LOAD HALFWORD IMMEDIATE ON CONDITION */ +SLJIT_S390X_RRFC(locr, 0xb9f20000) +SLJIT_S390X_RRFC(locgr, 0xb9e20000) + +#undef SLJIT_S390X_RRFC + +/* RIE-g instructions (require load/store-on-condition 2 facility) */ +#define SLJIT_S390X_RIEG(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr reg, sljit_sw imm, sljit_uw mask) \ +{ \ + sljit_ins r1, m3, i2; \ +\ + SLJIT_ASSERT(have_lscond2()); \ + r1 = (sljit_ins)(reg & 0xf) << 36; \ + m3 = (sljit_ins)(mask & 0xf) << 32; \ + i2 = (sljit_ins)(imm & 0xffffL) << 16; \ +\ + return (pattern) | r1 | m3 | i2; \ +} + +/* LOAD HALFWORD IMMEDIATE ON CONDITION */ +SLJIT_S390X_RIEG(lochi, 0xec0000000042) +SLJIT_S390X_RIEG(locghi, 0xec0000000046) + +#undef SLJIT_S390X_RIEG + +#define SLJIT_S390X_RILB(name, pattern, cond) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr reg, sljit_sw ri) \ +{ \ + sljit_ins r1, ri2; \ +\ + SLJIT_ASSERT(cond); \ + r1 = (sljit_ins)(reg & 0xf) << 36; \ + ri2 = (sljit_ins)(ri & 0xffffffff); \ +\ + return (pattern) | r1 | ri2; \ +} + +/* BRANCH RELATIVE AND SAVE LONG */ +SLJIT_S390X_RILB(brasl, 0xc00500000000, 1) + +/* LOAD ADDRESS RELATIVE LONG */ +SLJIT_S390X_RILB(larl, 0xc00000000000, 1) + +/* LOAD RELATIVE LONG */ +SLJIT_S390X_RILB(lgrl, 0xc40800000000, have_genext()) + +#undef SLJIT_S390X_RILB + +SLJIT_S390X_INSTRUCTION(br, sljit_gpr target) +{ + return 0x07f0 | target; +} + +SLJIT_S390X_INSTRUCTION(brcl, sljit_uw mask, sljit_sw target) +{ + sljit_ins m1 = (sljit_ins)(mask & 0xf) << 36; + sljit_ins ri2 = (sljit_ins)target & 0xffffffff; + return 0xc00400000000L | m1 | ri2; +} + +SLJIT_S390X_INSTRUCTION(flogr, sljit_gpr dst, sljit_gpr src) +{ + sljit_ins r1 = ((sljit_ins)dst & 0xf) << 8; + sljit_ins r2 = ((sljit_ins)src & 0xf); + SLJIT_ASSERT(have_eimm()); + return 0xb9830000 | r1 | r2; +} + +/* INSERT PROGRAM MASK */ +SLJIT_S390X_INSTRUCTION(ipm, sljit_gpr dst) +{ + return 0xb2220000 | ((sljit_ins)(dst & 0xf) << 4); +} + +/* ROTATE THEN INSERT SELECTED BITS HIGH (ZERO) */ +SLJIT_S390X_INSTRUCTION(risbhgz, sljit_gpr dst, sljit_gpr src, sljit_u8 start, sljit_u8 end, sljit_u8 rot) +{ + return risbhg(dst, src, start, 0x8 | end, rot); +} + +#undef SLJIT_S390X_INSTRUCTION + +/* load condition code as needed to match type */ +static sljit_s32 push_load_cc(struct sljit_compiler *compiler, sljit_s32 type) +{ + type &= ~SLJIT_I32_OP; + switch (type) { + case SLJIT_ZERO: + case SLJIT_NOT_ZERO: + return push_inst(compiler, cih(flag_r, 0)); + break; + default: + return push_inst(compiler, tmlh(flag_r, 0x3000)); + break; + } + return SLJIT_SUCCESS; +} + +static sljit_s32 push_store_zero_flag(struct sljit_compiler *compiler, sljit_s32 op, sljit_gpr source) +{ + /* insert low 32-bits into high 32-bits of flag register */ + FAIL_IF(push_inst(compiler, risbhgz(flag_r, source, 0, 31, 32))); + if (!(op & SLJIT_I32_OP)) { + /* OR high 32-bits with high 32-bits of flag register */ + return push_inst(compiler, rosbg(flag_r, source, 0, 31, 0)); + } + return SLJIT_SUCCESS; +} + +/* load 64-bit immediate into register without clobbering flags */ +static sljit_s32 push_load_imm_inst(struct sljit_compiler *compiler, sljit_gpr target, sljit_sw v) +{ + /* 4 byte instructions */ + if (is_s16(v)) + return push_inst(compiler, lghi(target, (sljit_s16)v)); + + if ((sljit_uw)v == (v & 0x000000000000ffffU)) + return push_inst(compiler, llill(target, (sljit_u16)v)); + + if ((sljit_uw)v == (v & 0x00000000ffff0000U)) + return push_inst(compiler, llilh(target, (sljit_u16)(v >> 16))); + + if ((sljit_uw)v == (v & 0x0000ffff00000000U)) + return push_inst(compiler, llihl(target, (sljit_u16)(v >> 32))); + + if ((sljit_uw)v == (v & 0xffff000000000000U)) + return push_inst(compiler, llihh(target, (sljit_u16)(v >> 48))); + + /* 6 byte instructions (requires extended immediate facility) */ + if (have_eimm()) { + if (is_s32(v)) + return push_inst(compiler, lgfi(target, (sljit_s32)v)); + + if ((sljit_uw)v == (v & 0x00000000ffffffffU)) + return push_inst(compiler, llilf(target, (sljit_u32)v)); + + if ((sljit_uw)v == (v & 0xffffffff00000000U)) + return push_inst(compiler, llihf(target, (sljit_u32)(v >> 32))); + + FAIL_IF(push_inst(compiler, llilf(target, (sljit_u32)v))); + return push_inst(compiler, iihf(target, (sljit_u32)(v >> 32))); + } + /* TODO(mundaym): instruction sequences that don't use extended immediates */ + abort(); +} + +struct addr { + sljit_gpr base; + sljit_gpr index; + sljit_sw offset; +}; + +/* transform memory operand into D(X,B) form with a signed 20-bit offset */ +static sljit_s32 make_addr_bxy(struct sljit_compiler *compiler, + struct addr *addr, sljit_s32 mem, sljit_sw off, + sljit_gpr tmp /* clobbered, must not be r0 */) +{ + sljit_gpr base = r0; + sljit_gpr index = r0; + + SLJIT_ASSERT(tmp != r0); + if (mem & REG_MASK) + base = gpr(mem & REG_MASK); + + if (mem & OFFS_REG_MASK) { + index = gpr(OFFS_REG(mem)); + if (off != 0) { + /* shift and put the result into tmp */ + SLJIT_ASSERT(0 <= off && off < 64); + FAIL_IF(push_inst(compiler, sllg(tmp, index, off, 0))); + index = tmp; + off = 0; /* clear offset */ + } + } + else if (!is_s20(off)) { + FAIL_IF(push_load_imm_inst(compiler, tmp, off)); + index = tmp; + off = 0; /* clear offset */ + } + addr->base = base; + addr->index = index; + addr->offset = off; + return SLJIT_SUCCESS; +} + +/* transform memory operand into D(X,B) form with an unsigned 12-bit offset */ +static sljit_s32 make_addr_bx(struct sljit_compiler *compiler, + struct addr *addr, sljit_s32 mem, sljit_sw off, + sljit_gpr tmp /* clobbered, must not be r0 */) +{ + sljit_gpr base = r0; + sljit_gpr index = r0; + + SLJIT_ASSERT(tmp != r0); + if (mem & REG_MASK) + base = gpr(mem & REG_MASK); + + if (mem & OFFS_REG_MASK) { + index = gpr(OFFS_REG(mem)); + if (off != 0) { + /* shift and put the result into tmp */ + SLJIT_ASSERT(0 <= off && off < 64); + FAIL_IF(push_inst(compiler, sllg(tmp, index, off, 0))); + index = tmp; + off = 0; /* clear offset */ + } + } + else if (!is_u12(off)) { + FAIL_IF(push_load_imm_inst(compiler, tmp, off)); + index = tmp; + off = 0; /* clear offset */ + } + addr->base = base; + addr->index = index; + addr->offset = off; + return SLJIT_SUCCESS; +} + +#define EVAL(op, r, addr) op(r, addr.offset, addr.index, addr.base) +#define WHEN(cond, r, i1, i2, addr) \ + (cond) ? EVAL(i1, r, addr) : EVAL(i2, r, addr) + +static sljit_s32 load_word(struct sljit_compiler *compiler, sljit_gpr dst, + sljit_s32 src, sljit_sw srcw, + sljit_gpr tmp /* clobbered */, sljit_s32 is_32bit) +{ + struct addr addr; + sljit_ins ins; + + SLJIT_ASSERT(src & SLJIT_MEM); + if (have_ldisp() || !is_32bit) + FAIL_IF(make_addr_bxy(compiler, &addr, src, srcw, tmp)); + else + FAIL_IF(make_addr_bx(compiler, &addr, src, srcw, tmp)); + + if (is_32bit) + ins = WHEN(is_u12(addr.offset), dst, l, ly, addr); + else + ins = lg(dst, addr.offset, addr.index, addr.base); + + return push_inst(compiler, ins); +} + +static sljit_s32 store_word(struct sljit_compiler *compiler, sljit_gpr src, + sljit_s32 dst, sljit_sw dstw, + sljit_gpr tmp /* clobbered */, sljit_s32 is_32bit) +{ + struct addr addr; + sljit_ins ins; + + SLJIT_ASSERT(dst & SLJIT_MEM); + if (have_ldisp() || !is_32bit) + FAIL_IF(make_addr_bxy(compiler, &addr, dst, dstw, tmp)); + else + FAIL_IF(make_addr_bx(compiler, &addr, dst, dstw, tmp)); + + if (is_32bit) + ins = WHEN(is_u12(addr.offset), src, st, sty, addr); + else + ins = stg(src, addr.offset, addr.index, addr.base); + + return push_inst(compiler, ins); +} + +#undef WHEN + +SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compiler) +{ + struct sljit_label *label; + struct sljit_jump *jump; + struct sljit_s390x_const *const_; + struct sljit_put_label *put_label; + sljit_sw executable_offset; + sljit_uw ins_size = 0; /* instructions */ + sljit_uw pool_size = 0; /* literal pool */ + sljit_uw pad_size; + sljit_uw i, j = 0; + struct sljit_memory_fragment *buf; + void *code, *code_ptr; + sljit_uw *pool, *pool_ptr; + + sljit_uw source; + sljit_sw offset; /* TODO(carenas): only need 32 bit */ + + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_generate_code(compiler)); + reverse_buf(compiler); + + /* branch handling */ + label = compiler->labels; + jump = compiler->jumps; + put_label = compiler->put_labels; + + /* TODO(carenas): compiler->executable_size could be calculated + * before to avoid the following loop (except for + * pool_size) + */ + /* calculate the size of the code */ + for (buf = compiler->buf; buf != NULL; buf = buf->next) { + sljit_uw len = buf->used_size / sizeof(sljit_ins); + sljit_ins *ibuf = (sljit_ins *)buf->memory; + for (i = 0; i < len; ++i, ++j) { + sljit_ins ins = ibuf[i]; + + /* TODO(carenas): instruction tag vs size/addr == j + * using instruction tags for const is creative + * but unlike all other architectures, and is not + * done consistently for all other objects. + * This might need reviewing later. + */ + if (ins & sljit_ins_const) { + pool_size += sizeof(*pool); + ins &= ~sljit_ins_const; + } + if (label && label->size == j) { + label->size = ins_size; + label = label->next; + } + if (jump && jump->addr == j) { + if ((jump->flags & SLJIT_REWRITABLE_JUMP) || (jump->flags & JUMP_ADDR)) { + /* encoded: */ + /* brasl %r14, <rel_addr> (or brcl <mask>, <rel_addr>) */ + /* replace with: */ + /* lgrl %r1, <pool_addr> */ + /* bras %r14, %r1 (or bcr <mask>, %r1) */ + pool_size += sizeof(*pool); + ins_size += 2; + } + jump = jump->next; + } + if (put_label && put_label->addr == j) { + pool_size += sizeof(*pool); + put_label = put_label->next; + } + ins_size += sizeof_ins(ins); + } + } + + /* emit trailing label */ + if (label && label->size == j) { + label->size = ins_size; + label = label->next; + } + + SLJIT_ASSERT(!label); + SLJIT_ASSERT(!jump); + SLJIT_ASSERT(!put_label); + + /* pad code size to 8 bytes so is accessible with half word offsets */ + /* the literal pool needs to be doubleword aligned */ + pad_size = ((ins_size + 7UL) & ~7UL) - ins_size; + SLJIT_ASSERT(pad_size < 8UL); + + /* allocate target buffer */ + code = SLJIT_MALLOC_EXEC(ins_size + pad_size + pool_size, + compiler->exec_allocator_data); + PTR_FAIL_WITH_EXEC_IF(code); + code_ptr = code; + executable_offset = SLJIT_EXEC_OFFSET(code); + + /* TODO(carenas): pool is optional, and the ABI recommends it to + * be created before the function code, instead of + * globally; if generated code is too big could + * need offsets bigger than 32bit words and asser() + */ + pool = (sljit_uw *)((sljit_uw)code + ins_size + pad_size); + pool_ptr = pool; + const_ = (struct sljit_s390x_const *)compiler->consts; + + /* update label addresses */ + label = compiler->labels; + while (label) { + label->addr = (sljit_uw)SLJIT_ADD_EXEC_OFFSET( + (sljit_uw)code_ptr + label->size, executable_offset); + label = label->next; + } + + /* reset jumps */ + jump = compiler->jumps; + put_label = compiler->put_labels; + + /* emit the code */ + j = 0; + for (buf = compiler->buf; buf != NULL; buf = buf->next) { + sljit_uw len = buf->used_size / sizeof(sljit_ins); + sljit_ins *ibuf = (sljit_ins *)buf->memory; + for (i = 0; i < len; ++i, ++j) { + sljit_ins ins = ibuf[i]; + if (ins & sljit_ins_const) { + /* clear the const tag */ + ins &= ~sljit_ins_const; + + /* update instruction with relative address of constant */ + source = (sljit_uw)code_ptr; + offset = (sljit_uw)pool_ptr - source; + SLJIT_ASSERT(!(offset & 1)); + offset >>= 1; /* halfword (not byte) offset */ + SLJIT_ASSERT(is_s32(offset)); + ins |= (sljit_ins)offset & 0xffffffff; + + /* update address */ + const_->const_.addr = (sljit_uw)pool_ptr; + + /* store initial value into pool and update pool address */ + *(pool_ptr++) = const_->init_value; + + /* move to next constant */ + const_ = (struct sljit_s390x_const *)const_->const_.next; + } + if (jump && jump->addr == j) { + sljit_sw target = (jump->flags & JUMP_LABEL) ? jump->u.label->addr : jump->u.target; + if ((jump->flags & SLJIT_REWRITABLE_JUMP) || (jump->flags & JUMP_ADDR)) { + jump->addr = (sljit_uw)pool_ptr; + + /* load address into tmp1 */ + source = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); + offset = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(pool_ptr, executable_offset) - source; + SLJIT_ASSERT(!(offset & 1)); + offset >>= 1; + SLJIT_ASSERT(is_s32(offset)); + encode_inst(&code_ptr, + lgrl(tmp1, offset & 0xffffffff)); + + /* store jump target into pool and update pool address */ + *(pool_ptr++) = target; + + /* branch to tmp1 */ + sljit_ins op = (ins >> 32) & 0xf; + sljit_ins arg = (ins >> 36) & 0xf; + switch (op) { + case 4: /* brcl -> bcr */ + ins = bcr(arg, tmp1); + break; + case 5: /* brasl -> basr */ + ins = basr(arg, tmp1); + break; + default: + abort(); + } + } + else { + jump->addr = (sljit_uw)code_ptr + 2; + source = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); + offset = target - source; + + /* offset must be halfword aligned */ + SLJIT_ASSERT(!(offset & 1)); + offset >>= 1; + SLJIT_ASSERT(is_s32(offset)); /* TODO(mundaym): handle arbitrary offsets */ + + /* patch jump target */ + ins |= (sljit_ins)offset & 0xffffffff; + } + jump = jump->next; + } + if (put_label && put_label->addr == j) { + source = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); + + SLJIT_ASSERT(put_label->label); + put_label->addr = (sljit_uw)code_ptr; + + /* store target into pool */ + *pool_ptr = put_label->label->addr; + offset = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(pool_ptr, executable_offset) - source; + pool_ptr++; + + SLJIT_ASSERT(!(offset & 1)); + offset >>= 1; + SLJIT_ASSERT(is_s32(offset)); + ins |= (sljit_ins)offset & 0xffffffff; + + put_label = put_label->next; + } + encode_inst(&code_ptr, ins); + } + } + SLJIT_ASSERT((sljit_u8 *)code + ins_size == code_ptr); + SLJIT_ASSERT((sljit_u8 *)pool + pool_size == (sljit_u8 *)pool_ptr); + + compiler->error = SLJIT_ERR_COMPILED; + compiler->executable_offset = executable_offset; + compiler->executable_size = ins_size; + code = SLJIT_ADD_EXEC_OFFSET(code, executable_offset); + code_ptr = SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); + SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); + return code; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) +{ + /* TODO(mundaym): implement all */ + switch (feature_type) { + case SLJIT_HAS_CLZ: + return have_eimm() ? 1 : 0; /* FLOGR instruction */ + case SLJIT_HAS_CMOV: + return have_lscond1() ? 1 : 0; + case SLJIT_HAS_FPU: + return 0; + } + return 0; +} + +/* --------------------------------------------------------------------- */ +/* Entry, exit */ +/* --------------------------------------------------------------------- */ + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_enter(struct sljit_compiler *compiler, + sljit_s32 options, sljit_s32 arg_types, sljit_s32 scratches, sljit_s32 saveds, + sljit_s32 fscratches, sljit_s32 fsaveds, sljit_s32 local_size) +{ + sljit_s32 args = get_arg_count(arg_types); + sljit_sw frame_size; + + CHECK_ERROR(); + CHECK(check_sljit_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size)); + set_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size); + + /* saved registers go in callee allocated save area */ + compiler->local_size = (local_size + 0xf) & ~0xf; + frame_size = compiler->local_size + SLJIT_S390X_DEFAULT_STACK_FRAME_SIZE; + + FAIL_IF(push_inst(compiler, stmg(r6, r15, r6 * sizeof(sljit_sw), r15))); /* save registers TODO(MGM): optimize */ + if (frame_size != 0) { + if (is_s16(-frame_size)) + FAIL_IF(push_inst(compiler, aghi(r15, -((sljit_s16)frame_size)))); + else if (is_s32(-frame_size)) + FAIL_IF(push_inst(compiler, agfi(r15, -((sljit_s32)frame_size)))); + else { + FAIL_IF(push_load_imm_inst(compiler, tmp1, -frame_size)); + FAIL_IF(push_inst(compiler, la(r15, 0, tmp1, r15))); + } + } + + if (args >= 1) + FAIL_IF(push_inst(compiler, lgr(gpr(SLJIT_S0), gpr(SLJIT_R0)))); + if (args >= 2) + FAIL_IF(push_inst(compiler, lgr(gpr(SLJIT_S1), gpr(SLJIT_R1)))); + if (args >= 3) + FAIL_IF(push_inst(compiler, lgr(gpr(SLJIT_S2), gpr(SLJIT_R2)))); + SLJIT_ASSERT(args < 4); + + return SLJIT_SUCCESS; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_set_context(struct sljit_compiler *compiler, + sljit_s32 options, sljit_s32 arg_types, sljit_s32 scratches, sljit_s32 saveds, + sljit_s32 fscratches, sljit_s32 fsaveds, sljit_s32 local_size) +{ + CHECK_ERROR(); + CHECK(check_sljit_set_context(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size)); + set_set_context(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size); + + /* TODO(mundaym): stack space for saved floating point registers */ + compiler->local_size = (local_size + 0xf) & ~0xf; + return SLJIT_SUCCESS; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_return(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 src, sljit_sw srcw) +{ + sljit_sw size; + sljit_gpr end; + + CHECK_ERROR(); + CHECK(check_sljit_emit_return(compiler, op, src, srcw)); + + FAIL_IF(emit_mov_before_return(compiler, op, src, srcw)); + + size = compiler->local_size + SLJIT_S390X_DEFAULT_STACK_FRAME_SIZE + (r6 * sizeof(sljit_sw)); + if (!is_s20(size)) { + FAIL_IF(push_load_imm_inst(compiler, tmp1, compiler->local_size + SLJIT_S390X_DEFAULT_STACK_FRAME_SIZE)); + FAIL_IF(push_inst(compiler, la(r15, 0, tmp1, r15))); + size = r6 * sizeof(sljit_sw); + end = r14; /* r15 has been restored already */ + } + else + end = r15; + + FAIL_IF(push_inst(compiler, lmg(r6, end, size, r15))); /* restore registers TODO(MGM): optimize */ + FAIL_IF(push_inst(compiler, br(r14))); /* return */ + + return SLJIT_SUCCESS; +} + +/* --------------------------------------------------------------------- */ +/* Operators */ +/* --------------------------------------------------------------------- */ + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compiler, sljit_s32 op) +{ + sljit_gpr arg0 = gpr(SLJIT_R0); + sljit_gpr arg1 = gpr(SLJIT_R1); + + CHECK_ERROR(); + CHECK(check_sljit_emit_op0(compiler, op)); + + op = GET_OPCODE(op) | (op & SLJIT_I32_OP); + switch (op) { + case SLJIT_BREAKPOINT: + /* TODO(mundaym): insert real breakpoint? */ + case SLJIT_NOP: + return push_inst(compiler, 0x0700 /* 2-byte nop */); + case SLJIT_LMUL_UW: + FAIL_IF(push_inst(compiler, mlgr(arg0, arg0))); + break; + case SLJIT_LMUL_SW: + /* signed multiplication from: */ + /* Hacker's Delight, Second Edition: Chapter 8-3. */ + FAIL_IF(push_inst(compiler, srag(tmp0, arg0, 63, 0))); + FAIL_IF(push_inst(compiler, srag(tmp1, arg1, 63, 0))); + FAIL_IF(push_inst(compiler, ngr(tmp0, arg1))); + FAIL_IF(push_inst(compiler, ngr(tmp1, arg0))); + + /* unsigned multiplication */ + FAIL_IF(push_inst(compiler, mlgr(arg0, arg0))); + + FAIL_IF(push_inst(compiler, sgr(arg0, tmp0))); + FAIL_IF(push_inst(compiler, sgr(arg0, tmp1))); + break; + case SLJIT_DIV_U32: + case SLJIT_DIVMOD_U32: + FAIL_IF(push_inst(compiler, lhi(tmp0, 0))); + FAIL_IF(push_inst(compiler, lr(tmp1, arg0))); + FAIL_IF(push_inst(compiler, dlr(tmp0, arg1))); + FAIL_IF(push_inst(compiler, lr(arg0, tmp1))); /* quotient */ + if (op == SLJIT_DIVMOD_U32) + return push_inst(compiler, lr(arg1, tmp0)); /* remainder */ + + return SLJIT_SUCCESS; + case SLJIT_DIV_S32: + case SLJIT_DIVMOD_S32: + FAIL_IF(push_inst(compiler, lhi(tmp0, 0))); + FAIL_IF(push_inst(compiler, lr(tmp1, arg0))); + FAIL_IF(push_inst(compiler, dr(tmp0, arg1))); + FAIL_IF(push_inst(compiler, lr(arg0, tmp1))); /* quotient */ + if (op == SLJIT_DIVMOD_S32) + return push_inst(compiler, lr(arg1, tmp0)); /* remainder */ + + return SLJIT_SUCCESS; + case SLJIT_DIV_UW: + case SLJIT_DIVMOD_UW: + FAIL_IF(push_inst(compiler, lghi(tmp0, 0))); + FAIL_IF(push_inst(compiler, lgr(tmp1, arg0))); + FAIL_IF(push_inst(compiler, dlgr(tmp0, arg1))); + FAIL_IF(push_inst(compiler, lgr(arg0, tmp1))); /* quotient */ + if (op == SLJIT_DIVMOD_UW) + return push_inst(compiler, lgr(arg1, tmp0)); /* remainder */ + + return SLJIT_SUCCESS; + case SLJIT_DIV_SW: + case SLJIT_DIVMOD_SW: + FAIL_IF(push_inst(compiler, lgr(tmp1, arg0))); + FAIL_IF(push_inst(compiler, dsgr(tmp0, arg1))); + FAIL_IF(push_inst(compiler, lgr(arg0, tmp1))); /* quotient */ + if (op == SLJIT_DIVMOD_SW) + return push_inst(compiler, lgr(arg1, tmp0)); /* remainder */ + + return SLJIT_SUCCESS; + case SLJIT_ENDBR: + return SLJIT_SUCCESS; + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; + default: + SLJIT_UNREACHABLE(); + } + /* swap result registers */ + FAIL_IF(push_inst(compiler, lgr(tmp0, arg0))); + FAIL_IF(push_inst(compiler, lgr(arg0, arg1))); + return push_inst(compiler, lgr(arg1, tmp0)); +} + +/* LEVAL will be defined later with different parameters as needed */ +#define WHEN2(cond, i1, i2) (cond) ? LEVAL(i1) : LEVAL(i2) + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 dst, sljit_sw dstw, + sljit_s32 src, sljit_sw srcw) +{ + sljit_ins ins; + struct addr mem; + sljit_gpr dst_r; + sljit_gpr src_r; + sljit_s32 opcode = GET_OPCODE(op); + + CHECK_ERROR(); + CHECK(check_sljit_emit_op1(compiler, op, dst, dstw, src, srcw)); + ADJUST_LOCAL_OFFSET(dst, dstw); + ADJUST_LOCAL_OFFSET(src, srcw); + + if ((dst == SLJIT_UNUSED) && !HAS_FLAGS(op)) { + /* TODO(carenas): implement prefetch? */ + return SLJIT_SUCCESS; + } + if (opcode >= SLJIT_MOV && opcode <= SLJIT_MOV_P) { + /* LOAD REGISTER */ + if (FAST_IS_REG(dst) && FAST_IS_REG(src)) { + dst_r = gpr(dst); + src_r = gpr(src); + switch (opcode | (op & SLJIT_I32_OP)) { + /* 32-bit */ + case SLJIT_MOV32_U8: + ins = llcr(dst_r, src_r); + break; + case SLJIT_MOV32_S8: + ins = lbr(dst_r, src_r); + break; + case SLJIT_MOV32_U16: + ins = llhr(dst_r, src_r); + break; + case SLJIT_MOV32_S16: + ins = lhr(dst_r, src_r); + break; + case SLJIT_MOV32: + ins = lr(dst_r, src_r); + break; + /* 64-bit */ + case SLJIT_MOV_U8: + ins = llgcr(dst_r, src_r); + break; + case SLJIT_MOV_S8: + ins = lgbr(dst_r, src_r); + break; + case SLJIT_MOV_U16: + ins = llghr(dst_r, src_r); + break; + case SLJIT_MOV_S16: + ins = lghr(dst_r, src_r); + break; + case SLJIT_MOV_U32: + ins = llgfr(dst_r, src_r); + break; + case SLJIT_MOV_S32: + ins = lgfr(dst_r, src_r); + break; + case SLJIT_MOV: + case SLJIT_MOV_P: + ins = lgr(dst_r, src_r); + break; + default: + ins = 0; + SLJIT_UNREACHABLE(); + } + FAIL_IF(push_inst(compiler, ins)); + if (HAS_FLAGS(op)) { + /* only handle zero flag */ + SLJIT_ASSERT(!(op & VARIABLE_FLAG_MASK)); + return push_store_zero_flag(compiler, op, dst_r); + } + return SLJIT_SUCCESS; + } + /* LOAD IMMEDIATE */ + if (FAST_IS_REG(dst) && (src & SLJIT_IMM)) { + switch (opcode) { + case SLJIT_MOV_U8: + srcw = (sljit_sw)((sljit_u8)(srcw)); + break; + case SLJIT_MOV_S8: + srcw = (sljit_sw)((sljit_s8)(srcw)); + break; + case SLJIT_MOV_U16: + srcw = (sljit_sw)((sljit_u16)(srcw)); + break; + case SLJIT_MOV_S16: + srcw = (sljit_sw)((sljit_s16)(srcw)); + break; + case SLJIT_MOV_U32: + srcw = (sljit_sw)((sljit_u32)(srcw)); + break; + case SLJIT_MOV_S32: + srcw = (sljit_sw)((sljit_s32)(srcw)); + break; + } + return push_load_imm_inst(compiler, gpr(dst), srcw); + } + /* LOAD */ + /* TODO(carenas): avoid reg being defined later */ + #define LEVAL(i) EVAL(i, reg, mem) + if (FAST_IS_REG(dst) && (src & SLJIT_MEM)) { + sljit_gpr reg = gpr(dst); + + FAIL_IF(make_addr_bxy(compiler, &mem, src, srcw, tmp1)); + /* TODO(carenas): convert all calls below to LEVAL */ + switch (opcode | (op & SLJIT_I32_OP)) { + case SLJIT_MOV32_U8: + ins = llc(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV32_S8: + ins = lb(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV32_U16: + ins = llh(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV32_S16: + ins = WHEN2(is_u12(mem.offset), lh, lhy); + break; + case SLJIT_MOV32: + ins = WHEN2(is_u12(mem.offset), l, ly); + break; + case SLJIT_MOV_U8: + ins = LEVAL(llgc); + break; + case SLJIT_MOV_S8: + ins = lgb(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV_U16: + ins = LEVAL(llgh); + break; + case SLJIT_MOV_S16: + ins = lgh(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV_U32: + ins = LEVAL(llgf); + break; + case SLJIT_MOV_S32: + ins = lgf(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV_P: + case SLJIT_MOV: + ins = lg(reg, mem.offset, mem.index, mem.base); + break; + default: + SLJIT_UNREACHABLE(); + } + FAIL_IF(push_inst(compiler, ins)); + if (HAS_FLAGS(op)) { + /* only handle zero flag */ + SLJIT_ASSERT(!(op & VARIABLE_FLAG_MASK)); + return push_store_zero_flag(compiler, op, reg); + } + return SLJIT_SUCCESS; + } + /* STORE and STORE IMMEDIATE */ + if ((dst & SLJIT_MEM) + && (FAST_IS_REG(src) || (src & SLJIT_IMM))) { + sljit_gpr reg = FAST_IS_REG(src) ? gpr(src) : tmp0; + if (src & SLJIT_IMM) { + /* TODO(mundaym): MOVE IMMEDIATE? */ + FAIL_IF(push_load_imm_inst(compiler, reg, srcw)); + } + struct addr mem; + FAIL_IF(make_addr_bxy(compiler, &mem, dst, dstw, tmp1)); + switch (opcode) { + case SLJIT_MOV_U8: + case SLJIT_MOV_S8: + return push_inst(compiler, + WHEN2(is_u12(mem.offset), stc, stcy)); + case SLJIT_MOV_U16: + case SLJIT_MOV_S16: + return push_inst(compiler, + WHEN2(is_u12(mem.offset), sth, sthy)); + case SLJIT_MOV_U32: + case SLJIT_MOV_S32: + return push_inst(compiler, + WHEN2(is_u12(mem.offset), st, sty)); + case SLJIT_MOV_P: + case SLJIT_MOV: + FAIL_IF(push_inst(compiler, LEVAL(stg))); + if (HAS_FLAGS(op)) { + /* only handle zero flag */ + SLJIT_ASSERT(!(op & VARIABLE_FLAG_MASK)); + return push_store_zero_flag(compiler, op, reg); + } + return SLJIT_SUCCESS; + default: + SLJIT_UNREACHABLE(); + } + } + #undef LEVAL + /* MOVE CHARACTERS */ + if ((dst & SLJIT_MEM) && (src & SLJIT_MEM)) { + struct addr mem; + FAIL_IF(make_addr_bxy(compiler, &mem, src, srcw, tmp1)); + switch (opcode) { + case SLJIT_MOV_U8: + case SLJIT_MOV_S8: + FAIL_IF(push_inst(compiler, + EVAL(llgc, tmp0, mem))); + FAIL_IF(make_addr_bxy(compiler, &mem, dst, dstw, tmp1)); + return push_inst(compiler, + EVAL(stcy, tmp0, mem)); + case SLJIT_MOV_U16: + case SLJIT_MOV_S16: + FAIL_IF(push_inst(compiler, + EVAL(llgh, tmp0, mem))); + FAIL_IF(make_addr_bxy(compiler, &mem, dst, dstw, tmp1)); + return push_inst(compiler, + EVAL(sthy, tmp0, mem)); + case SLJIT_MOV_U32: + case SLJIT_MOV_S32: + FAIL_IF(push_inst(compiler, + EVAL(ly, tmp0, mem))); + FAIL_IF(make_addr_bxy(compiler, &mem, dst, dstw, tmp1)); + return push_inst(compiler, + EVAL(sty, tmp0, mem)); + case SLJIT_MOV_P: + case SLJIT_MOV: + FAIL_IF(push_inst(compiler, + EVAL(lg, tmp0, mem))); + FAIL_IF(make_addr_bxy(compiler, &mem, dst, dstw, tmp1)); + FAIL_IF(push_inst(compiler, + EVAL(stg, tmp0, mem))); + if (HAS_FLAGS(op)) { + /* only handle zero flag */ + SLJIT_ASSERT(!(op & VARIABLE_FLAG_MASK)); + return push_store_zero_flag(compiler, op, tmp0); + } + return SLJIT_SUCCESS; + default: + SLJIT_UNREACHABLE(); + } + } + SLJIT_UNREACHABLE(); + } + + SLJIT_ASSERT((src & SLJIT_IMM) == 0); /* no immediates */ + + dst_r = SLOW_IS_REG(dst) ? gpr(REG_MASK & dst) : tmp0; + src_r = FAST_IS_REG(src) ? gpr(REG_MASK & src) : tmp0; + if (src & SLJIT_MEM) + FAIL_IF(load_word(compiler, src_r, src, srcw, tmp1, src & SLJIT_I32_OP)); + + /* TODO(mundaym): optimize loads and stores */ + switch (opcode | (op & SLJIT_I32_OP)) { + case SLJIT_NOT: + /* emulate ~x with x^-1 */ + FAIL_IF(push_load_imm_inst(compiler, tmp1, -1)); + if (src_r != dst_r) + FAIL_IF(push_inst(compiler, lgr(dst_r, src_r))); + + FAIL_IF(push_inst(compiler, xgr(dst_r, tmp1))); + break; + case SLJIT_NOT32: + /* emulate ~x with x^-1 */ + if (have_eimm()) + FAIL_IF(push_inst(compiler, xilf(dst_r, -1))); + else { + FAIL_IF(push_load_imm_inst(compiler, tmp1, -1)); + if (src_r != dst_r) + FAIL_IF(push_inst(compiler, lr(dst_r, src_r))); + + FAIL_IF(push_inst(compiler, xr(dst_r, tmp1))); + } + break; + case SLJIT_NEG: + FAIL_IF(push_inst(compiler, lcgr(dst_r, src_r))); + break; + case SLJIT_NEG32: + FAIL_IF(push_inst(compiler, lcr(dst_r, src_r))); + break; + case SLJIT_CLZ: + if (have_eimm()) { + FAIL_IF(push_inst(compiler, flogr(tmp0, src_r))); /* clobbers tmp1 */ + if (dst_r != tmp0) + FAIL_IF(push_inst(compiler, lgr(dst_r, tmp0))); + } else { + abort(); /* TODO(mundaym): no eimm (?) */ + } + break; + case SLJIT_CLZ32: + if (have_eimm()) { + FAIL_IF(push_inst(compiler, sllg(tmp1, src_r, 32, 0))); + FAIL_IF(push_inst(compiler, iilf(tmp1, 0xffffffff))); + FAIL_IF(push_inst(compiler, flogr(tmp0, tmp1))); /* clobbers tmp1 */ + if (dst_r != tmp0) + FAIL_IF(push_inst(compiler, lr(dst_r, tmp0))); + } else { + abort(); /* TODO(mundaym): no eimm (?) */ + } + break; + default: + SLJIT_UNREACHABLE(); + } + + /* write condition code to emulated flag register */ + if (op & VARIABLE_FLAG_MASK) + FAIL_IF(push_inst(compiler, ipm(flag_r))); + + /* write zero flag to emulated flag register */ + if (op & SLJIT_SET_Z) + FAIL_IF(push_store_zero_flag(compiler, op, dst_r)); + + /* TODO(carenas): doesn't need FAIL_IF */ + if ((dst != SLJIT_UNUSED) && (dst & SLJIT_MEM)) + FAIL_IF(store_word(compiler, dst_r, dst, dstw, tmp1, op & SLJIT_I32_OP)); + + return SLJIT_SUCCESS; +} + +static SLJIT_INLINE int is_commutative(sljit_s32 op) +{ + switch (GET_OPCODE(op)) { + case SLJIT_ADD: + case SLJIT_ADDC: + case SLJIT_MUL: + case SLJIT_AND: + case SLJIT_OR: + case SLJIT_XOR: + return 1; + } + return 0; +} + +static SLJIT_INLINE int is_shift(sljit_s32 op) { + sljit_s32 v = GET_OPCODE(op); + return (v == SLJIT_SHL || v == SLJIT_ASHR || v == SLJIT_LSHR) ? 1 : 0; +} + +static SLJIT_INLINE int sets_signed_flag(sljit_s32 op) +{ + switch (GET_FLAG_TYPE(op)) { + case SLJIT_OVERFLOW: + case SLJIT_NOT_OVERFLOW: + case SLJIT_SIG_LESS: + case SLJIT_SIG_LESS_EQUAL: + case SLJIT_SIG_GREATER: + case SLJIT_SIG_GREATER_EQUAL: + return 1; + } + return 0; +} + +/* Report whether we have an instruction for: + op dst src imm + where dst and src are separate registers. */ +static int have_op_3_imm(sljit_s32 op, sljit_sw imm) { + return 0; /* TODO(mundaym): implement */ +} + +/* Report whether we have an instruction for: + op reg imm + where reg is both a source and the destination. */ +static int have_op_2_imm(sljit_s32 op, sljit_sw imm) { + switch (GET_OPCODE(op) | (op & SLJIT_I32_OP)) { + case SLJIT_ADD32: + case SLJIT_ADD: + if (!HAS_FLAGS(op) || sets_signed_flag(op)) + return have_eimm() ? is_s32(imm) : is_s16(imm); + + return have_eimm() && is_u32(imm); + case SLJIT_MUL32: + case SLJIT_MUL: + /* TODO(mundaym): general extension check */ + /* for ms{,g}fi */ + if (op & VARIABLE_FLAG_MASK) + return 0; + + return have_genext() && is_s16(imm); + case SLJIT_OR32: + case SLJIT_XOR32: + case SLJIT_AND32: + /* only use if have extended immediate facility */ + /* this ensures flags are set correctly */ + return have_eimm(); + case SLJIT_AND: + case SLJIT_OR: + case SLJIT_XOR: + /* TODO(mundaym): make this more flexible */ + /* avoid using immediate variations, flags */ + /* won't be set correctly */ + return 0; + case SLJIT_ADDC32: + case SLJIT_ADDC: + /* no ADD LOGICAL WITH CARRY IMMEDIATE */ + return 0; + case SLJIT_SUB: + case SLJIT_SUB32: + case SLJIT_SUBC: + case SLJIT_SUBC32: + /* no SUBTRACT IMMEDIATE */ + /* TODO(mundaym): SUBTRACT LOGICAL IMMEDIATE */ + return 0; + } + return 0; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 dst, sljit_sw dstw, + sljit_s32 src1, sljit_sw src1w, + sljit_s32 src2, sljit_sw src2w) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op2(compiler, op, dst, dstw, src1, src1w, src2, src2w)); + ADJUST_LOCAL_OFFSET(dst, dstw); + ADJUST_LOCAL_OFFSET(src1, src1w); + ADJUST_LOCAL_OFFSET(src2, src2w); + + if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) + return SLJIT_SUCCESS; + + sljit_gpr dst_r = SLOW_IS_REG(dst) ? gpr(dst & REG_MASK) : tmp0; + + if (is_commutative(op)) { + #define SWAP_ARGS \ + do { \ + sljit_s32 t = src1; \ + sljit_sw tw = src1w; \ + src1 = src2; \ + src1w = src2w; \ + src2 = t; \ + src2w = tw; \ + } while(0); + + /* prefer immediate in src2 */ + if (src1 & SLJIT_IMM) { + SWAP_ARGS + } + + /* prefer to have src1 use same register as dst */ + if (FAST_IS_REG(src2) && gpr(src2 & REG_MASK) == dst_r) { + SWAP_ARGS + } + + /* prefer memory argument in src2 */ + if (FAST_IS_REG(src2) && (src1 & SLJIT_MEM)) { + SWAP_ARGS + } + #undef SWAP_ARGS + } + + /* src1 must be in a register */ + sljit_gpr src1_r = FAST_IS_REG(src1) ? gpr(src1 & REG_MASK) : tmp0; + if (src1 & SLJIT_IMM) + FAIL_IF(push_load_imm_inst(compiler, src1_r, src1w)); + + if (src1 & SLJIT_MEM) + FAIL_IF(load_word(compiler, src1_r, src1, src1w, tmp1, op & SLJIT_I32_OP)); + + /* emit comparison before subtract */ + if (GET_OPCODE(op) == SLJIT_SUB && (op & VARIABLE_FLAG_MASK)) { + sljit_sw cmp = 0; + switch (GET_FLAG_TYPE(op)) { + case SLJIT_LESS: + case SLJIT_LESS_EQUAL: + case SLJIT_GREATER: + case SLJIT_GREATER_EQUAL: + cmp = 1; /* unsigned */ + break; + case SLJIT_EQUAL: + case SLJIT_SIG_LESS: + case SLJIT_SIG_LESS_EQUAL: + case SLJIT_SIG_GREATER: + case SLJIT_SIG_GREATER_EQUAL: + cmp = -1; /* signed */ + break; + } + if (cmp) { + /* clear flags - no need to generate now */ + op &= ~VARIABLE_FLAG_MASK; + sljit_gpr src2_r = FAST_IS_REG(src2) ? gpr(src2 & REG_MASK) : tmp1; + if (src2 & SLJIT_IMM) { + #define LEVAL(i) i(src1_r, src2w) + if (cmp > 0 && is_u32(src2w)) { + /* unsigned */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, clfi, clgfi))); + } + else if (cmp < 0 && is_s16(src2w)) { + /* signed */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, chi, cghi))); + } + else if (cmp < 0 && is_s32(src2w)) { + /* signed */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, cfi, cgfi))); + } + #undef LEVAL + #define LEVAL(i) i(src1_r, src2_r) + else { + FAIL_IF(push_load_imm_inst(compiler, src2_r, src2w)); + if (cmp > 0) { + /* unsigned */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, clr, clgr))); + } + if (cmp < 0) { + /* signed */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, cr, cgr))); + } + } + } + else { + if (src2 & SLJIT_MEM) { + /* TODO(mundaym): comparisons with memory */ + /* load src2 into register */ + FAIL_IF(load_word(compiler, src2_r, src2, src2w, tmp1, op & SLJIT_I32_OP)); + } + if (cmp > 0) { + /* unsigned */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, clr, clgr))); + } + if (cmp < 0) { + /* signed */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, cr, cgr))); + } + #undef LEVAL + } + FAIL_IF(push_inst(compiler, ipm(flag_r))); + } + } + + if (!HAS_FLAGS(op) && dst == SLJIT_UNUSED) + return SLJIT_SUCCESS; + + /* need to specify signed or logical operation */ + int signed_flags = sets_signed_flag(op); + + if (is_shift(op)) { + /* handle shifts first, they have more constraints than other operations */ + sljit_sw d = 0; + sljit_gpr b = FAST_IS_REG(src2) ? gpr(src2 & REG_MASK) : r0; + if (src2 & SLJIT_IMM) + d = src2w & ((op & SLJIT_I32_OP) ? 31 : 63); + + if (src2 & SLJIT_MEM) { + /* shift amount (b) cannot be in r0 (i.e. tmp0) */ + FAIL_IF(load_word(compiler, tmp1, src2, src2w, tmp1, op & SLJIT_I32_OP)); + b = tmp1; + } + /* src1 and dst share the same register in the base 32-bit ISA */ + /* TODO(mundaym): not needed when distinct-operand facility is available */ + int workaround_alias = op & SLJIT_I32_OP && src1_r != dst_r; + if (workaround_alias) { + /* put src1 into tmp0 so we can overwrite it */ + FAIL_IF(push_inst(compiler, lr(tmp0, src1_r))); + src1_r = tmp0; + } + switch (GET_OPCODE(op) | (op & SLJIT_I32_OP)) { + case SLJIT_SHL: + FAIL_IF(push_inst(compiler, sllg(dst_r, src1_r, d, b))); + break; + case SLJIT_SHL32: + FAIL_IF(push_inst(compiler, sll(src1_r, d, b))); + break; + case SLJIT_LSHR: + FAIL_IF(push_inst(compiler, srlg(dst_r, src1_r, d, b))); + break; + case SLJIT_LSHR32: + FAIL_IF(push_inst(compiler, srl(src1_r, d, b))); + break; + case SLJIT_ASHR: + FAIL_IF(push_inst(compiler, srag(dst_r, src1_r, d, b))); + break; + case SLJIT_ASHR32: + FAIL_IF(push_inst(compiler, sra(src1_r, d, b))); + break; + default: + SLJIT_UNREACHABLE(); + } + if (workaround_alias && dst_r != src1_r) + FAIL_IF(push_inst(compiler, lr(dst_r, src1_r))); + + } + else if ((GET_OPCODE(op) == SLJIT_MUL) && HAS_FLAGS(op)) { + /* multiply instructions do not generally set flags so we need to manually */ + /* detect overflow conditions */ + /* TODO(mundaym): 64-bit overflow */ + SLJIT_ASSERT(GET_FLAG_TYPE(op) == SLJIT_MUL_OVERFLOW || + GET_FLAG_TYPE(op) == SLJIT_MUL_NOT_OVERFLOW); + sljit_gpr src2_r = FAST_IS_REG(src2) ? gpr(src2 & REG_MASK) : tmp1; + if (src2 & SLJIT_IMM) { + /* load src2 into register */ + FAIL_IF(push_load_imm_inst(compiler, src2_r, src2w)); + } + if (src2 & SLJIT_MEM) { + /* load src2 into register */ + FAIL_IF(load_word(compiler, src2_r, src2, src2w, tmp1, op & SLJIT_I32_OP)); + } + if (have_misc2()) { + #define LEVAL(i) i(dst_r, src1_r, src2_r) + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, msrkc, msgrkc))); + #undef LEVAL + } + else if (op & SLJIT_I32_OP) { + op &= ~VARIABLE_FLAG_MASK; + FAIL_IF(push_inst(compiler, lgfr(tmp0, src1_r))); + FAIL_IF(push_inst(compiler, msgfr(tmp0, src2_r))); + if (dst_r != tmp0) { + FAIL_IF(push_inst(compiler, lr(dst_r, tmp0))); + } + FAIL_IF(push_inst(compiler, aih(tmp0, 1))); + FAIL_IF(push_inst(compiler, nihf(tmp0, ~1U))); + FAIL_IF(push_inst(compiler, ipm(flag_r))); + FAIL_IF(push_inst(compiler, oilh(flag_r, 0x2000))); + } + else + return SLJIT_ERR_UNSUPPORTED; + + } + else if ((GET_OPCODE(op) == SLJIT_SUB) && (op & SLJIT_SET_Z) && !signed_flags) { + /* subtract logical instructions do not set the right flags unfortunately */ + /* instead, negate src2 and issue an add logical */ + /* TODO(mundaym): distinct operand facility where needed */ + if (src1_r != dst_r && src1_r != tmp0) { + #define LEVAL(i) i(tmp0, src1_r) + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, lr, lgr))); + src1_r = tmp0; + #undef LEVAL + } + sljit_gpr src2_r = FAST_IS_REG(src2) ? gpr(src2 & REG_MASK) : tmp1; + if (src2 & SLJIT_IMM) { + /* load src2 into register */ + FAIL_IF(push_load_imm_inst(compiler, src2_r, src2w)); + } + if (src2 & SLJIT_MEM) { + /* load src2 into register */ + FAIL_IF(load_word(compiler, src2_r, src2, src2w, tmp1, op & SLJIT_I32_OP)); + } + if (op & SLJIT_I32_OP) { + FAIL_IF(push_inst(compiler, lcr(tmp1, src2_r))); + FAIL_IF(push_inst(compiler, alr(src1_r, tmp1))); + if (src1_r != dst_r) + FAIL_IF(push_inst(compiler, lr(dst_r, src1_r))); + } + else { + FAIL_IF(push_inst(compiler, lcgr(tmp1, src2_r))); + FAIL_IF(push_inst(compiler, algr(src1_r, tmp1))); + if (src1_r != dst_r) + FAIL_IF(push_inst(compiler, lgr(dst_r, src1_r))); + } + } + else if ((src2 & SLJIT_IMM) && (src1_r == dst_r) && have_op_2_imm(op, src2w)) { + switch (GET_OPCODE(op) | (op & SLJIT_I32_OP)) { + #define LEVAL(i) i(dst_r, src2w) + case SLJIT_ADD: + if (!HAS_FLAGS(op) || signed_flags) { + FAIL_IF(push_inst(compiler, + WHEN2(is_s16(src2w), aghi, agfi))); + } + else + FAIL_IF(push_inst(compiler, LEVAL(algfi))); + + break; + case SLJIT_ADD32: + if (!HAS_FLAGS(op) || signed_flags) + FAIL_IF(push_inst(compiler, + WHEN2(is_s16(src2w), ahi, afi))); + else + FAIL_IF(push_inst(compiler, LEVAL(alfi))); + + break; + #undef LEVAL /* TODO(carenas): move down and refactor? */ + case SLJIT_MUL: + FAIL_IF(push_inst(compiler, mhi(dst_r, src2w))); + break; + case SLJIT_MUL32: + FAIL_IF(push_inst(compiler, mghi(dst_r, src2w))); + break; + case SLJIT_OR32: + FAIL_IF(push_inst(compiler, oilf(dst_r, src2w))); + break; + case SLJIT_XOR32: + FAIL_IF(push_inst(compiler, xilf(dst_r, src2w))); + break; + case SLJIT_AND32: + FAIL_IF(push_inst(compiler, nilf(dst_r, src2w))); + break; + default: + SLJIT_UNREACHABLE(); + } + } + else if ((src2 & SLJIT_IMM) && have_op_3_imm(op, src2w)) { + abort(); /* TODO(mundaym): implement */ + } + else if ((src2 & SLJIT_MEM) && (dst_r == src1_r)) { + /* most 32-bit instructions can only handle 12-bit immediate offsets */ + int need_u12 = !have_ldisp() && + (op & SLJIT_I32_OP) && + (GET_OPCODE(op) != SLJIT_ADDC) && + (GET_OPCODE(op) != SLJIT_SUBC); + struct addr mem; + if (need_u12) + FAIL_IF(make_addr_bx(compiler, &mem, src2, src2w, tmp1)); + else + FAIL_IF(make_addr_bxy(compiler, &mem, src2, src2w, tmp1)); + + int can_u12 = is_u12(mem.offset) ? 1 : 0; + sljit_ins ins = 0; + switch (GET_OPCODE(op) | (op & SLJIT_I32_OP)) { + /* 64-bit ops */ + #define LEVAL(i) EVAL(i, dst_r, mem) + case SLJIT_ADD: + ins = WHEN2(signed_flags, ag, alg); + break; + case SLJIT_SUB: + ins = WHEN2(signed_flags, sg, slg); + break; + case SLJIT_ADDC: + ins = LEVAL(alcg); + break; + case SLJIT_SUBC: + ins = LEVAL(slbg); + break; + case SLJIT_MUL: + ins = LEVAL(msg); + break; + case SLJIT_OR: + ins = LEVAL(og); + break; + case SLJIT_XOR: + ins = LEVAL(xg); + break; + case SLJIT_AND: + ins = LEVAL(ng); + break; + /* 32-bit ops */ + case SLJIT_ADD32: + if (signed_flags) + ins = WHEN2(can_u12, a, ay); + else + ins = WHEN2(can_u12, al, aly); + break; + case SLJIT_SUB32: + if (signed_flags) + ins = WHEN2(can_u12, s, sy); + else + ins = WHEN2(can_u12, sl, sly); + break; + case SLJIT_ADDC32: + ins = LEVAL(alc); + break; + case SLJIT_SUBC32: + ins = LEVAL(slb); + break; + case SLJIT_MUL32: + ins = WHEN2(can_u12, ms, msy); + break; + case SLJIT_OR32: + ins = WHEN2(can_u12, o, oy); + break; + case SLJIT_XOR32: + ins = WHEN2(can_u12, x, xy); + break; + case SLJIT_AND32: + ins = WHEN2(can_u12, n, ny); + break; + #undef LEVAL + default: + SLJIT_UNREACHABLE(); + } + FAIL_IF(push_inst(compiler, ins)); + } + else { + sljit_gpr src2_r = FAST_IS_REG(src2) ? gpr(src2 & REG_MASK) : tmp1; + if (src2 & SLJIT_IMM) { + /* load src2 into register */ + FAIL_IF(push_load_imm_inst(compiler, src2_r, src2w)); + } + if (src2 & SLJIT_MEM) { + /* load src2 into register */ + FAIL_IF(load_word(compiler, src2_r, src2, src2w, tmp1, op & SLJIT_I32_OP)); + } + /* TODO(mundaym): distinct operand facility where needed */ + #define LEVAL(i) i(tmp0, src1_r) + if (src1_r != dst_r && src1_r != tmp0) { + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, lr, lgr))); + src1_r = tmp0; + } + #undef LEVAL + sljit_ins ins = 0; + switch (GET_OPCODE(op) | (op & SLJIT_I32_OP)) { + #define LEVAL(i) i(src1_r, src2_r) + /* 64-bit ops */ + case SLJIT_ADD: + ins = WHEN2(signed_flags, agr, algr); + break; + case SLJIT_SUB: + ins = WHEN2(signed_flags, sgr, slgr); + break; + case SLJIT_ADDC: + ins = LEVAL(alcgr); + break; + case SLJIT_SUBC: + ins = LEVAL(slbgr); + break; + case SLJIT_MUL: + ins = LEVAL(msgr); + break; + case SLJIT_AND: + ins = LEVAL(ngr); + break; + case SLJIT_OR: + ins = LEVAL(ogr); + break; + case SLJIT_XOR: + ins = LEVAL(xgr); + break; + /* 32-bit ops */ + case SLJIT_ADD32: + ins = WHEN2(signed_flags, ar, alr); + break; + case SLJIT_SUB32: + ins = WHEN2(signed_flags, sr, slr); + break; + case SLJIT_ADDC32: + ins = LEVAL(alcr); + break; + case SLJIT_SUBC32: + ins = LEVAL(slbr); + break; + case SLJIT_MUL32: + ins = LEVAL(msr); + break; + case SLJIT_AND32: + ins = LEVAL(nr); + break; + case SLJIT_OR32: + ins = LEVAL(or); + break; + case SLJIT_XOR32: + ins = LEVAL(xr); + break; + #undef LEVAL + default: + SLJIT_UNREACHABLE(); + } + FAIL_IF(push_inst(compiler, ins)); + #define LEVAL(i) i(dst_r, src1_r) + if (src1_r != dst_r) + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, lr, lgr))); + #undef LEVAL + } + + /* write condition code to emulated flag register */ + if (op & VARIABLE_FLAG_MASK) + FAIL_IF(push_inst(compiler, ipm(flag_r))); + + /* write zero flag to emulated flag register */ + if (op & SLJIT_SET_Z) + FAIL_IF(push_store_zero_flag(compiler, op, dst_r)); + + /* finally write the result to memory if required */ + if (dst & SLJIT_MEM) { + SLJIT_ASSERT(dst_r != tmp1); + /* TODO(carenas): s/FAIL_IF/ return */ + FAIL_IF(store_word(compiler, dst_r, dst, dstw, tmp1, op & SLJIT_I32_OP)); + } + + return SLJIT_SUCCESS; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src( + struct sljit_compiler *compiler, + sljit_s32 op, sljit_s32 src, sljit_sw srcw) +{ + sljit_gpr src_r; + + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + src_r = FAST_IS_REG(src) ? gpr(src) : tmp1; + if (src & SLJIT_MEM) + FAIL_IF(load_word(compiler, tmp1, src, srcw, tmp1, 0)); + + return push_inst(compiler, br(src_r)); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + /* TODO(carenas): implement? */ + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + /* TODO(carenas): implement */ + return SLJIT_SUCCESS; + default: + /* TODO(carenas): probably should not success by default */ + return SLJIT_SUCCESS; + } + + return SLJIT_SUCCESS; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) +{ + CHECK_REG_INDEX(check_sljit_get_register_index(reg)); + return gpr(reg); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_float_register_index(sljit_s32 reg) +{ + CHECK_REG_INDEX(check_sljit_get_float_register_index(reg)); + abort(); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_custom(struct sljit_compiler *compiler, + void *instruction, sljit_s32 size) +{ + sljit_ins ins = 0; + + CHECK_ERROR(); + CHECK(check_sljit_emit_op_custom(compiler, instruction, size)); + + memcpy((sljit_u8 *)&ins + sizeof(ins) - size, instruction, size); + return push_inst(compiler, ins); +} + +/* --------------------------------------------------------------------- */ +/* Floating point operators */ +/* --------------------------------------------------------------------- */ + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fop1(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 dst, sljit_sw dstw, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + abort(); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fop2(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 dst, sljit_sw dstw, + sljit_s32 src1, sljit_sw src1w, + sljit_s32 src2, sljit_sw src2w) +{ + CHECK_ERROR(); + abort(); +} + +/* --------------------------------------------------------------------- */ +/* Other instructions */ +/* --------------------------------------------------------------------- */ + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_fast_enter(compiler, dst, dstw)); + ADJUST_LOCAL_OFFSET(dst, dstw); + + if (FAST_IS_REG(dst)) + return push_inst(compiler, lgr(gpr(dst), fast_link_r)); + + /* memory */ + return store_word(compiler, fast_link_r, dst, dstw, tmp1, 0); +} + +/* --------------------------------------------------------------------- */ +/* Conditional instructions */ +/* --------------------------------------------------------------------- */ + +SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compiler *compiler) +{ + struct sljit_label *label; + + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_emit_label(compiler)); + + if (compiler->last_label && compiler->last_label->size == compiler->size) + return compiler->last_label; + + label = (struct sljit_label*)ensure_abuf(compiler, sizeof(struct sljit_label)); + PTR_FAIL_IF(!label); + set_label(label, compiler); + return label; +} + +SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_jump(struct sljit_compiler *compiler, sljit_s32 type) +{ + sljit_u8 mask = ((type & 0xff) < SLJIT_JUMP) ? get_cc(type & 0xff) : 0xf; + + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_emit_jump(compiler, type)); + + /* reload condition code */ + if (mask != 0xf) + PTR_FAIL_IF(push_load_cc(compiler, type & 0xff)); + + /* record jump */ + struct sljit_jump *jump = (struct sljit_jump *) + ensure_abuf(compiler, sizeof(struct sljit_jump)); + PTR_FAIL_IF(!jump); + set_jump(jump, compiler, type & SLJIT_REWRITABLE_JUMP); + jump->addr = compiler->size; + + /* emit jump instruction */ + type &= 0xff; + if (type >= SLJIT_FAST_CALL) + PTR_FAIL_IF(push_inst(compiler, brasl(type == SLJIT_FAST_CALL ? fast_link_r : link_r, 0))); + else + PTR_FAIL_IF(push_inst(compiler, brcl(mask, 0))); + + return jump; +} + +SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_call(struct sljit_compiler *compiler, sljit_s32 type, + sljit_s32 arg_types) +{ + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_emit_call(compiler, type, arg_types)); + +#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) \ + || (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) + compiler->skip_checks = 1; +#endif + + return sljit_emit_jump(compiler, type); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_ijump(struct sljit_compiler *compiler, sljit_s32 type, sljit_s32 src, sljit_sw srcw) +{ + sljit_gpr src_r = FAST_IS_REG(src) ? gpr(src) : tmp1; + + CHECK_ERROR(); + CHECK(check_sljit_emit_ijump(compiler, type, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + if (src & SLJIT_IMM) { + SLJIT_ASSERT(!(srcw & 1)); /* target address must be even */ + FAIL_IF(push_load_imm_inst(compiler, src_r, srcw)); + } + else if (src & SLJIT_MEM) + FAIL_IF(load_word(compiler, src_r, src, srcw, tmp1, 0 /* 64-bit */)); + + /* emit jump instruction */ + if (type >= SLJIT_FAST_CALL) + return push_inst(compiler, basr(type == SLJIT_FAST_CALL ? fast_link_r : link_r, src_r)); + + return push_inst(compiler, br(src_r)); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_icall(struct sljit_compiler *compiler, sljit_s32 type, + sljit_s32 arg_types, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_icall(compiler, type, arg_types, src, srcw)); + +#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) \ + || (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) + compiler->skip_checks = 1; +#endif + + return sljit_emit_ijump(compiler, type, src, srcw); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_flags(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 dst, sljit_sw dstw, + sljit_s32 type) +{ + sljit_u8 mask = get_cc(type & 0xff); + + CHECK_ERROR(); + CHECK(check_sljit_emit_op_flags(compiler, op, dst, dstw, type)); + + sljit_gpr dst_r = FAST_IS_REG(dst) ? gpr(dst & REG_MASK) : tmp0; + sljit_gpr loc_r = tmp1; + switch (GET_OPCODE(op)) { + case SLJIT_AND: + case SLJIT_OR: + case SLJIT_XOR: + /* dst is also source operand */ + if (dst & SLJIT_MEM) + FAIL_IF(load_word(compiler, dst_r, dst, dstw, tmp1, op & SLJIT_I32_OP)); + + break; + case SLJIT_MOV: + case (SLJIT_MOV32 & ~SLJIT_I32_OP): + /* can write straight into destination */ + loc_r = dst_r; + break; + default: + SLJIT_UNREACHABLE(); + } + + if (mask != 0xf) + FAIL_IF(push_load_cc(compiler, type & 0xff)); + + /* TODO(mundaym): fold into cmov helper function? */ + #define LEVAL(i) i(loc_r, 1, mask) + if (have_lscond2()) { + FAIL_IF(push_load_imm_inst(compiler, loc_r, 0)); + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, lochi, locghi))); + } else { + /* TODO(mundaym): no load/store-on-condition 2 facility (ipm? branch-and-set?) */ + abort(); + } + #undef LEVAL + + /* apply bitwise op and set condition codes */ + switch (GET_OPCODE(op)) { + #define LEVAL(i) i(dst_r, loc_r) + case SLJIT_AND: + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, nr, ngr))); + break; + case SLJIT_OR: + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, or, ogr))); + break; + case SLJIT_XOR: + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, xr, xgr))); + break; + #undef LEVAL + } + + /* set zero flag if needed */ + if (op & SLJIT_SET_Z) + FAIL_IF(push_store_zero_flag(compiler, op, dst_r)); + + /* store result to memory if required */ + /* TODO(carenas): s/FAIL_IF/ return */ + if (dst & SLJIT_MEM) + FAIL_IF(store_word(compiler, dst_r, dst, dstw, tmp1, op & SLJIT_I32_OP)); + + return SLJIT_SUCCESS; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_cmov(struct sljit_compiler *compiler, sljit_s32 type, + sljit_s32 dst_reg, + sljit_s32 src, sljit_sw srcw) +{ + sljit_u8 mask = get_cc(type & 0xff); + sljit_gpr dst_r = gpr(dst_reg & ~SLJIT_I32_OP); + sljit_gpr src_r = FAST_IS_REG(src) ? gpr(src) : tmp0; + + CHECK_ERROR(); + CHECK(check_sljit_emit_cmov(compiler, type, dst_reg, src, srcw)); + + if (mask != 0xf) + FAIL_IF(push_load_cc(compiler, type & 0xff)); + + if (src & SLJIT_IMM) { + /* TODO(mundaym): fast path with lscond2 */ + FAIL_IF(push_load_imm_inst(compiler, src_r, srcw)); + } + + #define LEVAL(i) i(dst_r, src_r, mask) + if (have_lscond1()) + return push_inst(compiler, + WHEN2(dst_reg & SLJIT_I32_OP, locr, locgr)); + + #undef LEVAL + + /* TODO(mundaym): implement */ + return SLJIT_ERR_UNSUPPORTED; +} + +/* --------------------------------------------------------------------- */ +/* Other instructions */ +/* --------------------------------------------------------------------- */ + +/* On s390x we build a literal pool to hold constants. This has two main + advantages: + + 1. we only need one instruction in the instruction stream (LGRL) + 2. we can store 64 bit addresses and use 32 bit offsets + + To retrofit the extra information needed to build the literal pool we + add a new sljit_s390x_const struct that contains the initial value but + can still be cast to a sljit_const. */ + +SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw, sljit_sw init_value) +{ + struct sljit_s390x_const *const_; + sljit_gpr dst_r; + + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_emit_const(compiler, dst, dstw, init_value)); + + const_ = (struct sljit_s390x_const*)ensure_abuf(compiler, + sizeof(struct sljit_s390x_const)); + PTR_FAIL_IF(!const_); + set_const((struct sljit_const*)const_, compiler); + const_->init_value = init_value; + + dst_r = FAST_IS_REG(dst) ? gpr(dst & REG_MASK) : tmp0; + if (have_genext()) + PTR_FAIL_IF(push_inst(compiler, sljit_ins_const | lgrl(dst_r, 0))); + else { + PTR_FAIL_IF(push_inst(compiler, sljit_ins_const | larl(tmp1, 0))); + PTR_FAIL_IF(push_inst(compiler, lg(dst_r, 0, r0, tmp1))); + } + + if (dst & SLJIT_MEM) + PTR_FAIL_IF(store_word(compiler, dst_r, dst, dstw, tmp1, 0 /* always 64-bit */)); + + return (struct sljit_const*)const_; +} + +SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) +{ + /* Update the constant pool. */ + sljit_uw *ptr = (sljit_uw *)addr; + SLJIT_UNUSED_ARG(executable_offset); + + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 0); + *ptr = new_target; + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 1); + SLJIT_CACHE_FLUSH(ptr, ptr + 1); +} + +SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) +{ + sljit_set_jump_addr(addr, new_constant, executable_offset); +} + +SLJIT_API_FUNC_ATTRIBUTE struct sljit_put_label *sljit_emit_put_label( + struct sljit_compiler *compiler, + sljit_s32 dst, sljit_sw dstw) +{ + struct sljit_put_label *put_label; + sljit_gpr dst_r; + + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_emit_put_label(compiler, dst, dstw)); + ADJUST_LOCAL_OFFSET(dst, dstw); + + put_label = (struct sljit_put_label*)ensure_abuf(compiler, sizeof(struct sljit_put_label)); + PTR_FAIL_IF(!put_label); + set_put_label(put_label, compiler, 0); + + dst_r = FAST_IS_REG(dst) ? gpr(dst & REG_MASK) : tmp0; + + if (have_genext()) + PTR_FAIL_IF(push_inst(compiler, lgrl(dst_r, 0))); + else { + PTR_FAIL_IF(push_inst(compiler, larl(tmp1, 0))); + PTR_FAIL_IF(push_inst(compiler, lg(dst_r, 0, r0, tmp1))); + } + + if (dst & SLJIT_MEM) + PTR_FAIL_IF(store_word(compiler, dst_r, dst, dstw, tmp1, 0)); + + return put_label; +} + +/* TODO(carenas): EVAL probably should move up or be refactored */ +#undef WHEN2 +#undef EVAL + +#undef tmp1 +#undef tmp0 + +/* TODO(carenas): undef other macros that spill like is_u12? */ diff --git a/thirdparty/pcre2/src/sljit/sljitNativeSPARC_32.c b/thirdparty/pcre2/src/sljit/sljitNativeSPARC_32.c index 8079fad8df..e5167f02ba 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeSPARC_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeSPARC_32.c @@ -266,21 +266,18 @@ static SLJIT_INLINE sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins *inst = (sljit_ins *)addr; + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); SLJIT_ASSERT(((inst[0] & 0xc1c00000) == 0x01000000) && ((inst[1] & 0xc1f82000) == 0x80102000)); inst[0] = (inst[0] & 0xffc00000) | ((new_target >> 10) & 0x3fffff); inst[1] = (inst[1] & 0xfffffc00) | (new_target & 0x3ff); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins *inst = (sljit_ins *)addr; - - SLJIT_ASSERT(((inst[0] & 0xc1c00000) == 0x01000000) && ((inst[1] & 0xc1f82000) == 0x80102000)); - inst[0] = (inst[0] & 0xffc00000) | ((new_constant >> 10) & 0x3fffff); - inst[1] = (inst[1] & 0xfffffc00) | (new_constant & 0x3ff); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 2); + sljit_set_jump_addr(addr, new_constant, executable_offset); } diff --git a/thirdparty/pcre2/src/sljit/sljitNativeSPARC_common.c b/thirdparty/pcre2/src/sljit/sljitNativeSPARC_common.c index bfa4ecede2..544d80d028 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeSPARC_common.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeSPARC_common.c @@ -311,7 +311,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil CHECK_PTR(check_sljit_generate_code(compiler)); reverse_buf(compiler); - code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins)); + code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -437,6 +437,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil code_ptr = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); return code; } @@ -451,6 +452,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) return 1; #endif + case SLJIT_HAS_ZERO_REGISTER: + return 1; + #if (defined SLJIT_CONFIG_SPARC_64 && SLJIT_CONFIG_SPARC_64) case SLJIT_HAS_CMOV: return 1; @@ -872,6 +876,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #else #error "Implementation required" #endif + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; @@ -888,9 +895,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) - return SLJIT_SUCCESS; - op = GET_OPCODE(op); switch (op) { case SLJIT_MOV: @@ -971,6 +975,33 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_SUCCESS; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + if (FAST_IS_REG(src)) + FAIL_IF(push_inst(compiler, OR | D(TMP_LINK) | S1(0) | S2(src), DR(TMP_LINK))); + else + FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, TMP_LINK, src, srcw)); + + FAIL_IF(push_inst(compiler, JMPL | D(0) | S1(TMP_LINK) | IMM(8), UNMOVABLE_INS)); + return push_inst(compiler, NOP, UNMOVABLE_INS); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + return SLJIT_SUCCESS; + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -1215,25 +1246,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * ADJUST_LOCAL_OFFSET(dst, dstw); if (FAST_IS_REG(dst)) - return push_inst(compiler, OR | D(dst) | S1(0) | S2(TMP_LINK), DR(dst)); + return push_inst(compiler, OR | D(dst) | S1(0) | S2(TMP_LINK), UNMOVABLE_INS); /* Memory. */ - return emit_op_mem(compiler, WORD_DATA, TMP_LINK, dst, dstw); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst(compiler, OR | D(TMP_LINK) | S1(0) | S2(src), DR(TMP_LINK))); - else - FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, TMP_LINK, src, srcw)); - - FAIL_IF(push_inst(compiler, JMPL | D(0) | S1(TMP_LINK) | IMM(8), UNMOVABLE_INS)); - return push_inst(compiler, NOP, UNMOVABLE_INS); + FAIL_IF(emit_op_mem(compiler, WORD_DATA, TMP_LINK, dst, dstw)); + compiler->delay_slot = UNMOVABLE_INS; + return SLJIT_SUCCESS; } /* --------------------------------------------------------------------- */ diff --git a/thirdparty/pcre2/src/sljit/sljitNativeTILEGX-encoder.c b/thirdparty/pcre2/src/sljit/sljitNativeTILEGX-encoder.c deleted file mode 100644 index dd82ebae6a..0000000000 --- a/thirdparty/pcre2/src/sljit/sljitNativeTILEGX-encoder.c +++ /dev/null @@ -1,10159 +0,0 @@ -/* - * Stack-less Just-In-Time compiler - * - * Copyright 2013-2013 Tilera Corporation(jiwang@tilera.com). All rights reserved. - * Copyright Zoltan Herczeg (hzmester@freemail.hu). All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES - * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT - * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, - * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED - * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR - * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN - * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* This code is owned by Tilera Corporation, and distributed as part - of multiple projects. In sljit, the code is under BSD licence. */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#define BFD_RELOC(x) R_##x - -/* Special registers. */ -#define TREG_LR 55 -#define TREG_SN 56 -#define TREG_ZERO 63 - -/* Canonical name of each register. */ -const char *const tilegx_register_names[] = -{ - "r0", "r1", "r2", "r3", "r4", "r5", "r6", "r7", - "r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15", - "r16", "r17", "r18", "r19", "r20", "r21", "r22", "r23", - "r24", "r25", "r26", "r27", "r28", "r29", "r30", "r31", - "r32", "r33", "r34", "r35", "r36", "r37", "r38", "r39", - "r40", "r41", "r42", "r43", "r44", "r45", "r46", "r47", - "r48", "r49", "r50", "r51", "r52", "tp", "sp", "lr", - "sn", "idn0", "idn1", "udn0", "udn1", "udn2", "udn3", "zero" -}; - -enum -{ - R_NONE = 0, - R_TILEGX_NONE = 0, - R_TILEGX_64 = 1, - R_TILEGX_32 = 2, - R_TILEGX_16 = 3, - R_TILEGX_8 = 4, - R_TILEGX_64_PCREL = 5, - R_TILEGX_32_PCREL = 6, - R_TILEGX_16_PCREL = 7, - R_TILEGX_8_PCREL = 8, - R_TILEGX_HW0 = 9, - R_TILEGX_HW1 = 10, - R_TILEGX_HW2 = 11, - R_TILEGX_HW3 = 12, - R_TILEGX_HW0_LAST = 13, - R_TILEGX_HW1_LAST = 14, - R_TILEGX_HW2_LAST = 15, - R_TILEGX_COPY = 16, - R_TILEGX_GLOB_DAT = 17, - R_TILEGX_JMP_SLOT = 18, - R_TILEGX_RELATIVE = 19, - R_TILEGX_BROFF_X1 = 20, - R_TILEGX_JUMPOFF_X1 = 21, - R_TILEGX_JUMPOFF_X1_PLT = 22, - R_TILEGX_IMM8_X0 = 23, - R_TILEGX_IMM8_Y0 = 24, - R_TILEGX_IMM8_X1 = 25, - R_TILEGX_IMM8_Y1 = 26, - R_TILEGX_DEST_IMM8_X1 = 27, - R_TILEGX_MT_IMM14_X1 = 28, - R_TILEGX_MF_IMM14_X1 = 29, - R_TILEGX_MMSTART_X0 = 30, - R_TILEGX_MMEND_X0 = 31, - R_TILEGX_SHAMT_X0 = 32, - R_TILEGX_SHAMT_X1 = 33, - R_TILEGX_SHAMT_Y0 = 34, - R_TILEGX_SHAMT_Y1 = 35, - R_TILEGX_IMM16_X0_HW0 = 36, - R_TILEGX_IMM16_X1_HW0 = 37, - R_TILEGX_IMM16_X0_HW1 = 38, - R_TILEGX_IMM16_X1_HW1 = 39, - R_TILEGX_IMM16_X0_HW2 = 40, - R_TILEGX_IMM16_X1_HW2 = 41, - R_TILEGX_IMM16_X0_HW3 = 42, - R_TILEGX_IMM16_X1_HW3 = 43, - R_TILEGX_IMM16_X0_HW0_LAST = 44, - R_TILEGX_IMM16_X1_HW0_LAST = 45, - R_TILEGX_IMM16_X0_HW1_LAST = 46, - R_TILEGX_IMM16_X1_HW1_LAST = 47, - R_TILEGX_IMM16_X0_HW2_LAST = 48, - R_TILEGX_IMM16_X1_HW2_LAST = 49, - R_TILEGX_IMM16_X0_HW0_PCREL = 50, - R_TILEGX_IMM16_X1_HW0_PCREL = 51, - R_TILEGX_IMM16_X0_HW1_PCREL = 52, - R_TILEGX_IMM16_X1_HW1_PCREL = 53, - R_TILEGX_IMM16_X0_HW2_PCREL = 54, - R_TILEGX_IMM16_X1_HW2_PCREL = 55, - R_TILEGX_IMM16_X0_HW3_PCREL = 56, - R_TILEGX_IMM16_X1_HW3_PCREL = 57, - R_TILEGX_IMM16_X0_HW0_LAST_PCREL = 58, - R_TILEGX_IMM16_X1_HW0_LAST_PCREL = 59, - R_TILEGX_IMM16_X0_HW1_LAST_PCREL = 60, - R_TILEGX_IMM16_X1_HW1_LAST_PCREL = 61, - R_TILEGX_IMM16_X0_HW2_LAST_PCREL = 62, - R_TILEGX_IMM16_X1_HW2_LAST_PCREL = 63, - R_TILEGX_IMM16_X0_HW0_GOT = 64, - R_TILEGX_IMM16_X1_HW0_GOT = 65, - - R_TILEGX_IMM16_X0_HW0_PLT_PCREL = 66, - R_TILEGX_IMM16_X1_HW0_PLT_PCREL = 67, - R_TILEGX_IMM16_X0_HW1_PLT_PCREL = 68, - R_TILEGX_IMM16_X1_HW1_PLT_PCREL = 69, - R_TILEGX_IMM16_X0_HW2_PLT_PCREL = 70, - R_TILEGX_IMM16_X1_HW2_PLT_PCREL = 71, - - R_TILEGX_IMM16_X0_HW0_LAST_GOT = 72, - R_TILEGX_IMM16_X1_HW0_LAST_GOT = 73, - R_TILEGX_IMM16_X0_HW1_LAST_GOT = 74, - R_TILEGX_IMM16_X1_HW1_LAST_GOT = 75, - R_TILEGX_IMM16_X0_HW0_TLS_GD = 78, - R_TILEGX_IMM16_X1_HW0_TLS_GD = 79, - R_TILEGX_IMM16_X0_HW0_TLS_LE = 80, - R_TILEGX_IMM16_X1_HW0_TLS_LE = 81, - R_TILEGX_IMM16_X0_HW0_LAST_TLS_LE = 82, - R_TILEGX_IMM16_X1_HW0_LAST_TLS_LE = 83, - R_TILEGX_IMM16_X0_HW1_LAST_TLS_LE = 84, - R_TILEGX_IMM16_X1_HW1_LAST_TLS_LE = 85, - R_TILEGX_IMM16_X0_HW0_LAST_TLS_GD = 86, - R_TILEGX_IMM16_X1_HW0_LAST_TLS_GD = 87, - R_TILEGX_IMM16_X0_HW1_LAST_TLS_GD = 88, - R_TILEGX_IMM16_X1_HW1_LAST_TLS_GD = 89, - R_TILEGX_IMM16_X0_HW0_TLS_IE = 92, - R_TILEGX_IMM16_X1_HW0_TLS_IE = 93, - - R_TILEGX_IMM16_X0_HW0_LAST_PLT_PCREL = 94, - R_TILEGX_IMM16_X1_HW0_LAST_PLT_PCREL = 95, - R_TILEGX_IMM16_X0_HW1_LAST_PLT_PCREL = 96, - R_TILEGX_IMM16_X1_HW1_LAST_PLT_PCREL = 97, - R_TILEGX_IMM16_X0_HW2_LAST_PLT_PCREL = 98, - R_TILEGX_IMM16_X1_HW2_LAST_PLT_PCREL = 99, - - R_TILEGX_IMM16_X0_HW0_LAST_TLS_IE = 100, - R_TILEGX_IMM16_X1_HW0_LAST_TLS_IE = 101, - R_TILEGX_IMM16_X0_HW1_LAST_TLS_IE = 102, - R_TILEGX_IMM16_X1_HW1_LAST_TLS_IE = 103, - R_TILEGX_TLS_DTPMOD64 = 106, - R_TILEGX_TLS_DTPOFF64 = 107, - R_TILEGX_TLS_TPOFF64 = 108, - R_TILEGX_TLS_DTPMOD32 = 109, - R_TILEGX_TLS_DTPOFF32 = 110, - R_TILEGX_TLS_TPOFF32 = 111, - R_TILEGX_TLS_GD_CALL = 112, - R_TILEGX_IMM8_X0_TLS_GD_ADD = 113, - R_TILEGX_IMM8_X1_TLS_GD_ADD = 114, - R_TILEGX_IMM8_Y0_TLS_GD_ADD = 115, - R_TILEGX_IMM8_Y1_TLS_GD_ADD = 116, - R_TILEGX_TLS_IE_LOAD = 117, - R_TILEGX_IMM8_X0_TLS_ADD = 118, - R_TILEGX_IMM8_X1_TLS_ADD = 119, - R_TILEGX_IMM8_Y0_TLS_ADD = 120, - R_TILEGX_IMM8_Y1_TLS_ADD = 121, - R_TILEGX_GNU_VTINHERIT = 128, - R_TILEGX_GNU_VTENTRY = 129, - R_TILEGX_IRELATIVE = 130, - R_TILEGX_NUM = 131 -}; - -typedef enum -{ - TILEGX_PIPELINE_X0, - TILEGX_PIPELINE_X1, - TILEGX_PIPELINE_Y0, - TILEGX_PIPELINE_Y1, - TILEGX_PIPELINE_Y2, -} tilegx_pipeline; - -typedef unsigned long long tilegx_bundle_bits; - -/* These are the bits that determine if a bundle is in the X encoding. */ -#define TILEGX_BUNDLE_MODE_MASK ((tilegx_bundle_bits)3 << 62) - -enum -{ - /* Maximum number of instructions in a bundle (2 for X, 3 for Y). */ - TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE = 3, - - /* How many different pipeline encodings are there? X0, X1, Y0, Y1, Y2. */ - TILEGX_NUM_PIPELINE_ENCODINGS = 5, - - /* Log base 2 of TILEGX_BUNDLE_SIZE_IN_BYTES. */ - TILEGX_LOG2_BUNDLE_SIZE_IN_BYTES = 3, - - /* Instructions take this many bytes. */ - TILEGX_BUNDLE_SIZE_IN_BYTES = 1 << TILEGX_LOG2_BUNDLE_SIZE_IN_BYTES, - - /* Log base 2 of TILEGX_BUNDLE_ALIGNMENT_IN_BYTES. */ - TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES = 3, - - /* Bundles should be aligned modulo this number of bytes. */ - TILEGX_BUNDLE_ALIGNMENT_IN_BYTES = - (1 << TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES), - - /* Number of registers (some are magic, such as network I/O). */ - TILEGX_NUM_REGISTERS = 64, -}; - -/* Make a few "tile_" variables to simplify common code between - architectures. */ - -typedef tilegx_bundle_bits tile_bundle_bits; -#define TILE_BUNDLE_SIZE_IN_BYTES TILEGX_BUNDLE_SIZE_IN_BYTES -#define TILE_BUNDLE_ALIGNMENT_IN_BYTES TILEGX_BUNDLE_ALIGNMENT_IN_BYTES -#define TILE_LOG2_BUNDLE_ALIGNMENT_IN_BYTES \ - TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES - -/* 64-bit pattern for a { bpt ; nop } bundle. */ -#define TILEGX_BPT_BUNDLE 0x286a44ae51485000ULL - -typedef enum -{ - TILEGX_OP_TYPE_REGISTER, - TILEGX_OP_TYPE_IMMEDIATE, - TILEGX_OP_TYPE_ADDRESS, - TILEGX_OP_TYPE_SPR -} tilegx_operand_type; - -struct tilegx_operand -{ - /* Is this operand a register, immediate or address? */ - tilegx_operand_type type; - - /* The default relocation type for this operand. */ - signed int default_reloc : 16; - - /* How many bits is this value? (used for range checking) */ - unsigned int num_bits : 5; - - /* Is the value signed? (used for range checking) */ - unsigned int is_signed : 1; - - /* Is this operand a source register? */ - unsigned int is_src_reg : 1; - - /* Is this operand written? (i.e. is it a destination register) */ - unsigned int is_dest_reg : 1; - - /* Is this operand PC-relative? */ - unsigned int is_pc_relative : 1; - - /* By how many bits do we right shift the value before inserting? */ - unsigned int rightshift : 2; - - /* Return the bits for this operand to be ORed into an existing bundle. */ - tilegx_bundle_bits (*insert) (int op); - - /* Extract this operand and return it. */ - unsigned int (*extract) (tilegx_bundle_bits bundle); -}; - -typedef enum -{ - TILEGX_OPC_BPT, - TILEGX_OPC_INFO, - TILEGX_OPC_INFOL, - TILEGX_OPC_LD4S_TLS, - TILEGX_OPC_LD_TLS, - TILEGX_OPC_MOVE, - TILEGX_OPC_MOVEI, - TILEGX_OPC_MOVELI, - TILEGX_OPC_PREFETCH, - TILEGX_OPC_PREFETCH_ADD_L1, - TILEGX_OPC_PREFETCH_ADD_L1_FAULT, - TILEGX_OPC_PREFETCH_ADD_L2, - TILEGX_OPC_PREFETCH_ADD_L2_FAULT, - TILEGX_OPC_PREFETCH_ADD_L3, - TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - TILEGX_OPC_PREFETCH_L1, - TILEGX_OPC_PREFETCH_L1_FAULT, - TILEGX_OPC_PREFETCH_L2, - TILEGX_OPC_PREFETCH_L2_FAULT, - TILEGX_OPC_PREFETCH_L3, - TILEGX_OPC_PREFETCH_L3_FAULT, - TILEGX_OPC_RAISE, - TILEGX_OPC_ADD, - TILEGX_OPC_ADDI, - TILEGX_OPC_ADDLI, - TILEGX_OPC_ADDX, - TILEGX_OPC_ADDXI, - TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXSC, - TILEGX_OPC_AND, - TILEGX_OPC_ANDI, - TILEGX_OPC_BEQZ, - TILEGX_OPC_BEQZT, - TILEGX_OPC_BFEXTS, - TILEGX_OPC_BFEXTU, - TILEGX_OPC_BFINS, - TILEGX_OPC_BGEZ, - TILEGX_OPC_BGEZT, - TILEGX_OPC_BGTZ, - TILEGX_OPC_BGTZT, - TILEGX_OPC_BLBC, - TILEGX_OPC_BLBCT, - TILEGX_OPC_BLBS, - TILEGX_OPC_BLBST, - TILEGX_OPC_BLEZ, - TILEGX_OPC_BLEZT, - TILEGX_OPC_BLTZ, - TILEGX_OPC_BLTZT, - TILEGX_OPC_BNEZ, - TILEGX_OPC_BNEZT, - TILEGX_OPC_CLZ, - TILEGX_OPC_CMOVEQZ, - TILEGX_OPC_CMOVNEZ, - TILEGX_OPC_CMPEQ, - TILEGX_OPC_CMPEQI, - TILEGX_OPC_CMPEXCH, - TILEGX_OPC_CMPEXCH4, - TILEGX_OPC_CMPLES, - TILEGX_OPC_CMPLEU, - TILEGX_OPC_CMPLTS, - TILEGX_OPC_CMPLTSI, - TILEGX_OPC_CMPLTU, - TILEGX_OPC_CMPLTUI, - TILEGX_OPC_CMPNE, - TILEGX_OPC_CMUL, - TILEGX_OPC_CMULA, - TILEGX_OPC_CMULAF, - TILEGX_OPC_CMULF, - TILEGX_OPC_CMULFR, - TILEGX_OPC_CMULH, - TILEGX_OPC_CMULHR, - TILEGX_OPC_CRC32_32, - TILEGX_OPC_CRC32_8, - TILEGX_OPC_CTZ, - TILEGX_OPC_DBLALIGN, - TILEGX_OPC_DBLALIGN2, - TILEGX_OPC_DBLALIGN4, - TILEGX_OPC_DBLALIGN6, - TILEGX_OPC_DRAIN, - TILEGX_OPC_DTLBPR, - TILEGX_OPC_EXCH, - TILEGX_OPC_EXCH4, - TILEGX_OPC_FDOUBLE_ADD_FLAGS, - TILEGX_OPC_FDOUBLE_ADDSUB, - TILEGX_OPC_FDOUBLE_MUL_FLAGS, - TILEGX_OPC_FDOUBLE_PACK1, - TILEGX_OPC_FDOUBLE_PACK2, - TILEGX_OPC_FDOUBLE_SUB_FLAGS, - TILEGX_OPC_FDOUBLE_UNPACK_MAX, - TILEGX_OPC_FDOUBLE_UNPACK_MIN, - TILEGX_OPC_FETCHADD, - TILEGX_OPC_FETCHADD4, - TILEGX_OPC_FETCHADDGEZ, - TILEGX_OPC_FETCHADDGEZ4, - TILEGX_OPC_FETCHAND, - TILEGX_OPC_FETCHAND4, - TILEGX_OPC_FETCHOR, - TILEGX_OPC_FETCHOR4, - TILEGX_OPC_FINV, - TILEGX_OPC_FLUSH, - TILEGX_OPC_FLUSHWB, - TILEGX_OPC_FNOP, - TILEGX_OPC_FSINGLE_ADD1, - TILEGX_OPC_FSINGLE_ADDSUB2, - TILEGX_OPC_FSINGLE_MUL1, - TILEGX_OPC_FSINGLE_MUL2, - TILEGX_OPC_FSINGLE_PACK1, - TILEGX_OPC_FSINGLE_PACK2, - TILEGX_OPC_FSINGLE_SUB1, - TILEGX_OPC_ICOH, - TILEGX_OPC_ILL, - TILEGX_OPC_INV, - TILEGX_OPC_IRET, - TILEGX_OPC_J, - TILEGX_OPC_JAL, - TILEGX_OPC_JALR, - TILEGX_OPC_JALRP, - TILEGX_OPC_JR, - TILEGX_OPC_JRP, - TILEGX_OPC_LD, - TILEGX_OPC_LD1S, - TILEGX_OPC_LD1S_ADD, - TILEGX_OPC_LD1U, - TILEGX_OPC_LD1U_ADD, - TILEGX_OPC_LD2S, - TILEGX_OPC_LD2S_ADD, - TILEGX_OPC_LD2U, - TILEGX_OPC_LD2U_ADD, - TILEGX_OPC_LD4S, - TILEGX_OPC_LD4S_ADD, - TILEGX_OPC_LD4U, - TILEGX_OPC_LD4U_ADD, - TILEGX_OPC_LD_ADD, - TILEGX_OPC_LDNA, - TILEGX_OPC_LDNA_ADD, - TILEGX_OPC_LDNT, - TILEGX_OPC_LDNT1S, - TILEGX_OPC_LDNT1S_ADD, - TILEGX_OPC_LDNT1U, - TILEGX_OPC_LDNT1U_ADD, - TILEGX_OPC_LDNT2S, - TILEGX_OPC_LDNT2S_ADD, - TILEGX_OPC_LDNT2U, - TILEGX_OPC_LDNT2U_ADD, - TILEGX_OPC_LDNT4S, - TILEGX_OPC_LDNT4S_ADD, - TILEGX_OPC_LDNT4U, - TILEGX_OPC_LDNT4U_ADD, - TILEGX_OPC_LDNT_ADD, - TILEGX_OPC_LNK, - TILEGX_OPC_MF, - TILEGX_OPC_MFSPR, - TILEGX_OPC_MM, - TILEGX_OPC_MNZ, - TILEGX_OPC_MTSPR, - TILEGX_OPC_MUL_HS_HS, - TILEGX_OPC_MUL_HS_HU, - TILEGX_OPC_MUL_HS_LS, - TILEGX_OPC_MUL_HS_LU, - TILEGX_OPC_MUL_HU_HU, - TILEGX_OPC_MUL_HU_LS, - TILEGX_OPC_MUL_HU_LU, - TILEGX_OPC_MUL_LS_LS, - TILEGX_OPC_MUL_LS_LU, - TILEGX_OPC_MUL_LU_LU, - TILEGX_OPC_MULA_HS_HS, - TILEGX_OPC_MULA_HS_HU, - TILEGX_OPC_MULA_HS_LS, - TILEGX_OPC_MULA_HS_LU, - TILEGX_OPC_MULA_HU_HU, - TILEGX_OPC_MULA_HU_LS, - TILEGX_OPC_MULA_HU_LU, - TILEGX_OPC_MULA_LS_LS, - TILEGX_OPC_MULA_LS_LU, - TILEGX_OPC_MULA_LU_LU, - TILEGX_OPC_MULAX, - TILEGX_OPC_MULX, - TILEGX_OPC_MZ, - TILEGX_OPC_NAP, - TILEGX_OPC_NOP, - TILEGX_OPC_NOR, - TILEGX_OPC_OR, - TILEGX_OPC_ORI, - TILEGX_OPC_PCNT, - TILEGX_OPC_REVBITS, - TILEGX_OPC_REVBYTES, - TILEGX_OPC_ROTL, - TILEGX_OPC_ROTLI, - TILEGX_OPC_SHL, - TILEGX_OPC_SHL16INSLI, - TILEGX_OPC_SHL1ADD, - TILEGX_OPC_SHL1ADDX, - TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL2ADDX, - TILEGX_OPC_SHL3ADD, - TILEGX_OPC_SHL3ADDX, - TILEGX_OPC_SHLI, - TILEGX_OPC_SHLX, - TILEGX_OPC_SHLXI, - TILEGX_OPC_SHRS, - TILEGX_OPC_SHRSI, - TILEGX_OPC_SHRU, - TILEGX_OPC_SHRUI, - TILEGX_OPC_SHRUX, - TILEGX_OPC_SHRUXI, - TILEGX_OPC_SHUFFLEBYTES, - TILEGX_OPC_ST, - TILEGX_OPC_ST1, - TILEGX_OPC_ST1_ADD, - TILEGX_OPC_ST2, - TILEGX_OPC_ST2_ADD, - TILEGX_OPC_ST4, - TILEGX_OPC_ST4_ADD, - TILEGX_OPC_ST_ADD, - TILEGX_OPC_STNT, - TILEGX_OPC_STNT1, - TILEGX_OPC_STNT1_ADD, - TILEGX_OPC_STNT2, - TILEGX_OPC_STNT2_ADD, - TILEGX_OPC_STNT4, - TILEGX_OPC_STNT4_ADD, - TILEGX_OPC_STNT_ADD, - TILEGX_OPC_SUB, - TILEGX_OPC_SUBX, - TILEGX_OPC_SUBXSC, - TILEGX_OPC_SWINT0, - TILEGX_OPC_SWINT1, - TILEGX_OPC_SWINT2, - TILEGX_OPC_SWINT3, - TILEGX_OPC_TBLIDXB0, - TILEGX_OPC_TBLIDXB1, - TILEGX_OPC_TBLIDXB2, - TILEGX_OPC_TBLIDXB3, - TILEGX_OPC_V1ADD, - TILEGX_OPC_V1ADDI, - TILEGX_OPC_V1ADDUC, - TILEGX_OPC_V1ADIFFU, - TILEGX_OPC_V1AVGU, - TILEGX_OPC_V1CMPEQ, - TILEGX_OPC_V1CMPEQI, - TILEGX_OPC_V1CMPLES, - TILEGX_OPC_V1CMPLEU, - TILEGX_OPC_V1CMPLTS, - TILEGX_OPC_V1CMPLTSI, - TILEGX_OPC_V1CMPLTU, - TILEGX_OPC_V1CMPLTUI, - TILEGX_OPC_V1CMPNE, - TILEGX_OPC_V1DDOTPU, - TILEGX_OPC_V1DDOTPUA, - TILEGX_OPC_V1DDOTPUS, - TILEGX_OPC_V1DDOTPUSA, - TILEGX_OPC_V1DOTP, - TILEGX_OPC_V1DOTPA, - TILEGX_OPC_V1DOTPU, - TILEGX_OPC_V1DOTPUA, - TILEGX_OPC_V1DOTPUS, - TILEGX_OPC_V1DOTPUSA, - TILEGX_OPC_V1INT_H, - TILEGX_OPC_V1INT_L, - TILEGX_OPC_V1MAXU, - TILEGX_OPC_V1MAXUI, - TILEGX_OPC_V1MINU, - TILEGX_OPC_V1MINUI, - TILEGX_OPC_V1MNZ, - TILEGX_OPC_V1MULTU, - TILEGX_OPC_V1MULU, - TILEGX_OPC_V1MULUS, - TILEGX_OPC_V1MZ, - TILEGX_OPC_V1SADAU, - TILEGX_OPC_V1SADU, - TILEGX_OPC_V1SHL, - TILEGX_OPC_V1SHLI, - TILEGX_OPC_V1SHRS, - TILEGX_OPC_V1SHRSI, - TILEGX_OPC_V1SHRU, - TILEGX_OPC_V1SHRUI, - TILEGX_OPC_V1SUB, - TILEGX_OPC_V1SUBUC, - TILEGX_OPC_V2ADD, - TILEGX_OPC_V2ADDI, - TILEGX_OPC_V2ADDSC, - TILEGX_OPC_V2ADIFFS, - TILEGX_OPC_V2AVGS, - TILEGX_OPC_V2CMPEQ, - TILEGX_OPC_V2CMPEQI, - TILEGX_OPC_V2CMPLES, - TILEGX_OPC_V2CMPLEU, - TILEGX_OPC_V2CMPLTS, - TILEGX_OPC_V2CMPLTSI, - TILEGX_OPC_V2CMPLTU, - TILEGX_OPC_V2CMPLTUI, - TILEGX_OPC_V2CMPNE, - TILEGX_OPC_V2DOTP, - TILEGX_OPC_V2DOTPA, - TILEGX_OPC_V2INT_H, - TILEGX_OPC_V2INT_L, - TILEGX_OPC_V2MAXS, - TILEGX_OPC_V2MAXSI, - TILEGX_OPC_V2MINS, - TILEGX_OPC_V2MINSI, - TILEGX_OPC_V2MNZ, - TILEGX_OPC_V2MULFSC, - TILEGX_OPC_V2MULS, - TILEGX_OPC_V2MULTS, - TILEGX_OPC_V2MZ, - TILEGX_OPC_V2PACKH, - TILEGX_OPC_V2PACKL, - TILEGX_OPC_V2PACKUC, - TILEGX_OPC_V2SADAS, - TILEGX_OPC_V2SADAU, - TILEGX_OPC_V2SADS, - TILEGX_OPC_V2SADU, - TILEGX_OPC_V2SHL, - TILEGX_OPC_V2SHLI, - TILEGX_OPC_V2SHLSC, - TILEGX_OPC_V2SHRS, - TILEGX_OPC_V2SHRSI, - TILEGX_OPC_V2SHRU, - TILEGX_OPC_V2SHRUI, - TILEGX_OPC_V2SUB, - TILEGX_OPC_V2SUBSC, - TILEGX_OPC_V4ADD, - TILEGX_OPC_V4ADDSC, - TILEGX_OPC_V4INT_H, - TILEGX_OPC_V4INT_L, - TILEGX_OPC_V4PACKSC, - TILEGX_OPC_V4SHL, - TILEGX_OPC_V4SHLSC, - TILEGX_OPC_V4SHRS, - TILEGX_OPC_V4SHRU, - TILEGX_OPC_V4SUB, - TILEGX_OPC_V4SUBSC, - TILEGX_OPC_WH64, - TILEGX_OPC_XOR, - TILEGX_OPC_XORI, - TILEGX_OPC_NONE -} tilegx_mnemonic; - -enum -{ - TILEGX_MAX_OPERANDS = 4 /* bfexts */ -}; - -struct tilegx_opcode -{ - /* The opcode mnemonic, e.g. "add" */ - const char *name; - - /* The enum value for this mnemonic. */ - tilegx_mnemonic mnemonic; - - /* A bit mask of which of the five pipes this instruction - is compatible with: - X0 0x01 - X1 0x02 - Y0 0x04 - Y1 0x08 - Y2 0x10 */ - unsigned char pipes; - - /* How many operands are there? */ - unsigned char num_operands; - - /* Which register does this write implicitly, or TREG_ZERO if none? */ - unsigned char implicitly_written_register; - - /* Can this be bundled with other instructions (almost always true). */ - unsigned char can_bundle; - - /* The description of the operands. Each of these is an - * index into the tilegx_operands[] table. */ - unsigned char operands[TILEGX_NUM_PIPELINE_ENCODINGS][TILEGX_MAX_OPERANDS]; - - /* A mask of which bits have predefined values for each pipeline. - * This is useful for disassembly. */ - tilegx_bundle_bits fixed_bit_masks[TILEGX_NUM_PIPELINE_ENCODINGS]; - - /* For each bit set in fixed_bit_masks, what the value is for this - * instruction. */ - tilegx_bundle_bits fixed_bit_values[TILEGX_NUM_PIPELINE_ENCODINGS]; -}; - -/* Used for non-textual disassembly into structs. */ -struct tilegx_decoded_instruction -{ - const struct tilegx_opcode *opcode; - const struct tilegx_operand *operands[TILEGX_MAX_OPERANDS]; - long long operand_values[TILEGX_MAX_OPERANDS]; -}; - -enum -{ - ADDI_IMM8_OPCODE_X0 = 1, - ADDI_IMM8_OPCODE_X1 = 1, - ADDI_OPCODE_Y0 = 0, - ADDI_OPCODE_Y1 = 1, - ADDLI_OPCODE_X0 = 1, - ADDLI_OPCODE_X1 = 0, - ADDXI_IMM8_OPCODE_X0 = 2, - ADDXI_IMM8_OPCODE_X1 = 2, - ADDXI_OPCODE_Y0 = 1, - ADDXI_OPCODE_Y1 = 2, - ADDXLI_OPCODE_X0 = 2, - ADDXLI_OPCODE_X1 = 1, - ADDXSC_RRR_0_OPCODE_X0 = 1, - ADDXSC_RRR_0_OPCODE_X1 = 1, - ADDX_RRR_0_OPCODE_X0 = 2, - ADDX_RRR_0_OPCODE_X1 = 2, - ADDX_RRR_0_OPCODE_Y0 = 0, - ADDX_SPECIAL_0_OPCODE_Y1 = 0, - ADD_RRR_0_OPCODE_X0 = 3, - ADD_RRR_0_OPCODE_X1 = 3, - ADD_RRR_0_OPCODE_Y0 = 1, - ADD_SPECIAL_0_OPCODE_Y1 = 1, - ANDI_IMM8_OPCODE_X0 = 3, - ANDI_IMM8_OPCODE_X1 = 3, - ANDI_OPCODE_Y0 = 2, - ANDI_OPCODE_Y1 = 3, - AND_RRR_0_OPCODE_X0 = 4, - AND_RRR_0_OPCODE_X1 = 4, - AND_RRR_5_OPCODE_Y0 = 0, - AND_RRR_5_OPCODE_Y1 = 0, - BEQZT_BRANCH_OPCODE_X1 = 16, - BEQZ_BRANCH_OPCODE_X1 = 17, - BFEXTS_BF_OPCODE_X0 = 4, - BFEXTU_BF_OPCODE_X0 = 5, - BFINS_BF_OPCODE_X0 = 6, - BF_OPCODE_X0 = 3, - BGEZT_BRANCH_OPCODE_X1 = 18, - BGEZ_BRANCH_OPCODE_X1 = 19, - BGTZT_BRANCH_OPCODE_X1 = 20, - BGTZ_BRANCH_OPCODE_X1 = 21, - BLBCT_BRANCH_OPCODE_X1 = 22, - BLBC_BRANCH_OPCODE_X1 = 23, - BLBST_BRANCH_OPCODE_X1 = 24, - BLBS_BRANCH_OPCODE_X1 = 25, - BLEZT_BRANCH_OPCODE_X1 = 26, - BLEZ_BRANCH_OPCODE_X1 = 27, - BLTZT_BRANCH_OPCODE_X1 = 28, - BLTZ_BRANCH_OPCODE_X1 = 29, - BNEZT_BRANCH_OPCODE_X1 = 30, - BNEZ_BRANCH_OPCODE_X1 = 31, - BRANCH_OPCODE_X1 = 2, - CMOVEQZ_RRR_0_OPCODE_X0 = 5, - CMOVEQZ_RRR_4_OPCODE_Y0 = 0, - CMOVNEZ_RRR_0_OPCODE_X0 = 6, - CMOVNEZ_RRR_4_OPCODE_Y0 = 1, - CMPEQI_IMM8_OPCODE_X0 = 4, - CMPEQI_IMM8_OPCODE_X1 = 4, - CMPEQI_OPCODE_Y0 = 3, - CMPEQI_OPCODE_Y1 = 4, - CMPEQ_RRR_0_OPCODE_X0 = 7, - CMPEQ_RRR_0_OPCODE_X1 = 5, - CMPEQ_RRR_3_OPCODE_Y0 = 0, - CMPEQ_RRR_3_OPCODE_Y1 = 2, - CMPEXCH4_RRR_0_OPCODE_X1 = 6, - CMPEXCH_RRR_0_OPCODE_X1 = 7, - CMPLES_RRR_0_OPCODE_X0 = 8, - CMPLES_RRR_0_OPCODE_X1 = 8, - CMPLES_RRR_2_OPCODE_Y0 = 0, - CMPLES_RRR_2_OPCODE_Y1 = 0, - CMPLEU_RRR_0_OPCODE_X0 = 9, - CMPLEU_RRR_0_OPCODE_X1 = 9, - CMPLEU_RRR_2_OPCODE_Y0 = 1, - CMPLEU_RRR_2_OPCODE_Y1 = 1, - CMPLTSI_IMM8_OPCODE_X0 = 5, - CMPLTSI_IMM8_OPCODE_X1 = 5, - CMPLTSI_OPCODE_Y0 = 4, - CMPLTSI_OPCODE_Y1 = 5, - CMPLTS_RRR_0_OPCODE_X0 = 10, - CMPLTS_RRR_0_OPCODE_X1 = 10, - CMPLTS_RRR_2_OPCODE_Y0 = 2, - CMPLTS_RRR_2_OPCODE_Y1 = 2, - CMPLTUI_IMM8_OPCODE_X0 = 6, - CMPLTUI_IMM8_OPCODE_X1 = 6, - CMPLTU_RRR_0_OPCODE_X0 = 11, - CMPLTU_RRR_0_OPCODE_X1 = 11, - CMPLTU_RRR_2_OPCODE_Y0 = 3, - CMPLTU_RRR_2_OPCODE_Y1 = 3, - CMPNE_RRR_0_OPCODE_X0 = 12, - CMPNE_RRR_0_OPCODE_X1 = 12, - CMPNE_RRR_3_OPCODE_Y0 = 1, - CMPNE_RRR_3_OPCODE_Y1 = 3, - CMULAF_RRR_0_OPCODE_X0 = 13, - CMULA_RRR_0_OPCODE_X0 = 14, - CMULFR_RRR_0_OPCODE_X0 = 15, - CMULF_RRR_0_OPCODE_X0 = 16, - CMULHR_RRR_0_OPCODE_X0 = 17, - CMULH_RRR_0_OPCODE_X0 = 18, - CMUL_RRR_0_OPCODE_X0 = 19, - CNTLZ_UNARY_OPCODE_X0 = 1, - CNTLZ_UNARY_OPCODE_Y0 = 1, - CNTTZ_UNARY_OPCODE_X0 = 2, - CNTTZ_UNARY_OPCODE_Y0 = 2, - CRC32_32_RRR_0_OPCODE_X0 = 20, - CRC32_8_RRR_0_OPCODE_X0 = 21, - DBLALIGN2_RRR_0_OPCODE_X0 = 22, - DBLALIGN2_RRR_0_OPCODE_X1 = 13, - DBLALIGN4_RRR_0_OPCODE_X0 = 23, - DBLALIGN4_RRR_0_OPCODE_X1 = 14, - DBLALIGN6_RRR_0_OPCODE_X0 = 24, - DBLALIGN6_RRR_0_OPCODE_X1 = 15, - DBLALIGN_RRR_0_OPCODE_X0 = 25, - DRAIN_UNARY_OPCODE_X1 = 1, - DTLBPR_UNARY_OPCODE_X1 = 2, - EXCH4_RRR_0_OPCODE_X1 = 16, - EXCH_RRR_0_OPCODE_X1 = 17, - FDOUBLE_ADDSUB_RRR_0_OPCODE_X0 = 26, - FDOUBLE_ADD_FLAGS_RRR_0_OPCODE_X0 = 27, - FDOUBLE_MUL_FLAGS_RRR_0_OPCODE_X0 = 28, - FDOUBLE_PACK1_RRR_0_OPCODE_X0 = 29, - FDOUBLE_PACK2_RRR_0_OPCODE_X0 = 30, - FDOUBLE_SUB_FLAGS_RRR_0_OPCODE_X0 = 31, - FDOUBLE_UNPACK_MAX_RRR_0_OPCODE_X0 = 32, - FDOUBLE_UNPACK_MIN_RRR_0_OPCODE_X0 = 33, - FETCHADD4_RRR_0_OPCODE_X1 = 18, - FETCHADDGEZ4_RRR_0_OPCODE_X1 = 19, - FETCHADDGEZ_RRR_0_OPCODE_X1 = 20, - FETCHADD_RRR_0_OPCODE_X1 = 21, - FETCHAND4_RRR_0_OPCODE_X1 = 22, - FETCHAND_RRR_0_OPCODE_X1 = 23, - FETCHOR4_RRR_0_OPCODE_X1 = 24, - FETCHOR_RRR_0_OPCODE_X1 = 25, - FINV_UNARY_OPCODE_X1 = 3, - FLUSHWB_UNARY_OPCODE_X1 = 4, - FLUSH_UNARY_OPCODE_X1 = 5, - FNOP_UNARY_OPCODE_X0 = 3, - FNOP_UNARY_OPCODE_X1 = 6, - FNOP_UNARY_OPCODE_Y0 = 3, - FNOP_UNARY_OPCODE_Y1 = 8, - FSINGLE_ADD1_RRR_0_OPCODE_X0 = 34, - FSINGLE_ADDSUB2_RRR_0_OPCODE_X0 = 35, - FSINGLE_MUL1_RRR_0_OPCODE_X0 = 36, - FSINGLE_MUL2_RRR_0_OPCODE_X0 = 37, - FSINGLE_PACK1_UNARY_OPCODE_X0 = 4, - FSINGLE_PACK1_UNARY_OPCODE_Y0 = 4, - FSINGLE_PACK2_RRR_0_OPCODE_X0 = 38, - FSINGLE_SUB1_RRR_0_OPCODE_X0 = 39, - ICOH_UNARY_OPCODE_X1 = 7, - ILL_UNARY_OPCODE_X1 = 8, - ILL_UNARY_OPCODE_Y1 = 9, - IMM8_OPCODE_X0 = 4, - IMM8_OPCODE_X1 = 3, - INV_UNARY_OPCODE_X1 = 9, - IRET_UNARY_OPCODE_X1 = 10, - JALRP_UNARY_OPCODE_X1 = 11, - JALRP_UNARY_OPCODE_Y1 = 10, - JALR_UNARY_OPCODE_X1 = 12, - JALR_UNARY_OPCODE_Y1 = 11, - JAL_JUMP_OPCODE_X1 = 0, - JRP_UNARY_OPCODE_X1 = 13, - JRP_UNARY_OPCODE_Y1 = 12, - JR_UNARY_OPCODE_X1 = 14, - JR_UNARY_OPCODE_Y1 = 13, - JUMP_OPCODE_X1 = 4, - J_JUMP_OPCODE_X1 = 1, - LD1S_ADD_IMM8_OPCODE_X1 = 7, - LD1S_OPCODE_Y2 = 0, - LD1S_UNARY_OPCODE_X1 = 15, - LD1U_ADD_IMM8_OPCODE_X1 = 8, - LD1U_OPCODE_Y2 = 1, - LD1U_UNARY_OPCODE_X1 = 16, - LD2S_ADD_IMM8_OPCODE_X1 = 9, - LD2S_OPCODE_Y2 = 2, - LD2S_UNARY_OPCODE_X1 = 17, - LD2U_ADD_IMM8_OPCODE_X1 = 10, - LD2U_OPCODE_Y2 = 3, - LD2U_UNARY_OPCODE_X1 = 18, - LD4S_ADD_IMM8_OPCODE_X1 = 11, - LD4S_OPCODE_Y2 = 1, - LD4S_UNARY_OPCODE_X1 = 19, - LD4U_ADD_IMM8_OPCODE_X1 = 12, - LD4U_OPCODE_Y2 = 2, - LD4U_UNARY_OPCODE_X1 = 20, - LDNA_UNARY_OPCODE_X1 = 21, - LDNT1S_ADD_IMM8_OPCODE_X1 = 13, - LDNT1S_UNARY_OPCODE_X1 = 22, - LDNT1U_ADD_IMM8_OPCODE_X1 = 14, - LDNT1U_UNARY_OPCODE_X1 = 23, - LDNT2S_ADD_IMM8_OPCODE_X1 = 15, - LDNT2S_UNARY_OPCODE_X1 = 24, - LDNT2U_ADD_IMM8_OPCODE_X1 = 16, - LDNT2U_UNARY_OPCODE_X1 = 25, - LDNT4S_ADD_IMM8_OPCODE_X1 = 17, - LDNT4S_UNARY_OPCODE_X1 = 26, - LDNT4U_ADD_IMM8_OPCODE_X1 = 18, - LDNT4U_UNARY_OPCODE_X1 = 27, - LDNT_ADD_IMM8_OPCODE_X1 = 19, - LDNT_UNARY_OPCODE_X1 = 28, - LD_ADD_IMM8_OPCODE_X1 = 20, - LD_OPCODE_Y2 = 3, - LD_UNARY_OPCODE_X1 = 29, - LNK_UNARY_OPCODE_X1 = 30, - LNK_UNARY_OPCODE_Y1 = 14, - LWNA_ADD_IMM8_OPCODE_X1 = 21, - MFSPR_IMM8_OPCODE_X1 = 22, - MF_UNARY_OPCODE_X1 = 31, - MM_BF_OPCODE_X0 = 7, - MNZ_RRR_0_OPCODE_X0 = 40, - MNZ_RRR_0_OPCODE_X1 = 26, - MNZ_RRR_4_OPCODE_Y0 = 2, - MNZ_RRR_4_OPCODE_Y1 = 2, - MODE_OPCODE_YA2 = 1, - MODE_OPCODE_YB2 = 2, - MODE_OPCODE_YC2 = 3, - MTSPR_IMM8_OPCODE_X1 = 23, - MULAX_RRR_0_OPCODE_X0 = 41, - MULAX_RRR_3_OPCODE_Y0 = 2, - MULA_HS_HS_RRR_0_OPCODE_X0 = 42, - MULA_HS_HS_RRR_9_OPCODE_Y0 = 0, - MULA_HS_HU_RRR_0_OPCODE_X0 = 43, - MULA_HS_LS_RRR_0_OPCODE_X0 = 44, - MULA_HS_LU_RRR_0_OPCODE_X0 = 45, - MULA_HU_HU_RRR_0_OPCODE_X0 = 46, - MULA_HU_HU_RRR_9_OPCODE_Y0 = 1, - MULA_HU_LS_RRR_0_OPCODE_X0 = 47, - MULA_HU_LU_RRR_0_OPCODE_X0 = 48, - MULA_LS_LS_RRR_0_OPCODE_X0 = 49, - MULA_LS_LS_RRR_9_OPCODE_Y0 = 2, - MULA_LS_LU_RRR_0_OPCODE_X0 = 50, - MULA_LU_LU_RRR_0_OPCODE_X0 = 51, - MULA_LU_LU_RRR_9_OPCODE_Y0 = 3, - MULX_RRR_0_OPCODE_X0 = 52, - MULX_RRR_3_OPCODE_Y0 = 3, - MUL_HS_HS_RRR_0_OPCODE_X0 = 53, - MUL_HS_HS_RRR_8_OPCODE_Y0 = 0, - MUL_HS_HU_RRR_0_OPCODE_X0 = 54, - MUL_HS_LS_RRR_0_OPCODE_X0 = 55, - MUL_HS_LU_RRR_0_OPCODE_X0 = 56, - MUL_HU_HU_RRR_0_OPCODE_X0 = 57, - MUL_HU_HU_RRR_8_OPCODE_Y0 = 1, - MUL_HU_LS_RRR_0_OPCODE_X0 = 58, - MUL_HU_LU_RRR_0_OPCODE_X0 = 59, - MUL_LS_LS_RRR_0_OPCODE_X0 = 60, - MUL_LS_LS_RRR_8_OPCODE_Y0 = 2, - MUL_LS_LU_RRR_0_OPCODE_X0 = 61, - MUL_LU_LU_RRR_0_OPCODE_X0 = 62, - MUL_LU_LU_RRR_8_OPCODE_Y0 = 3, - MZ_RRR_0_OPCODE_X0 = 63, - MZ_RRR_0_OPCODE_X1 = 27, - MZ_RRR_4_OPCODE_Y0 = 3, - MZ_RRR_4_OPCODE_Y1 = 3, - NAP_UNARY_OPCODE_X1 = 32, - NOP_UNARY_OPCODE_X0 = 5, - NOP_UNARY_OPCODE_X1 = 33, - NOP_UNARY_OPCODE_Y0 = 5, - NOP_UNARY_OPCODE_Y1 = 15, - NOR_RRR_0_OPCODE_X0 = 64, - NOR_RRR_0_OPCODE_X1 = 28, - NOR_RRR_5_OPCODE_Y0 = 1, - NOR_RRR_5_OPCODE_Y1 = 1, - ORI_IMM8_OPCODE_X0 = 7, - ORI_IMM8_OPCODE_X1 = 24, - OR_RRR_0_OPCODE_X0 = 65, - OR_RRR_0_OPCODE_X1 = 29, - OR_RRR_5_OPCODE_Y0 = 2, - OR_RRR_5_OPCODE_Y1 = 2, - PCNT_UNARY_OPCODE_X0 = 6, - PCNT_UNARY_OPCODE_Y0 = 6, - REVBITS_UNARY_OPCODE_X0 = 7, - REVBITS_UNARY_OPCODE_Y0 = 7, - REVBYTES_UNARY_OPCODE_X0 = 8, - REVBYTES_UNARY_OPCODE_Y0 = 8, - ROTLI_SHIFT_OPCODE_X0 = 1, - ROTLI_SHIFT_OPCODE_X1 = 1, - ROTLI_SHIFT_OPCODE_Y0 = 0, - ROTLI_SHIFT_OPCODE_Y1 = 0, - ROTL_RRR_0_OPCODE_X0 = 66, - ROTL_RRR_0_OPCODE_X1 = 30, - ROTL_RRR_6_OPCODE_Y0 = 0, - ROTL_RRR_6_OPCODE_Y1 = 0, - RRR_0_OPCODE_X0 = 5, - RRR_0_OPCODE_X1 = 5, - RRR_0_OPCODE_Y0 = 5, - RRR_0_OPCODE_Y1 = 6, - RRR_1_OPCODE_Y0 = 6, - RRR_1_OPCODE_Y1 = 7, - RRR_2_OPCODE_Y0 = 7, - RRR_2_OPCODE_Y1 = 8, - RRR_3_OPCODE_Y0 = 8, - RRR_3_OPCODE_Y1 = 9, - RRR_4_OPCODE_Y0 = 9, - RRR_4_OPCODE_Y1 = 10, - RRR_5_OPCODE_Y0 = 10, - RRR_5_OPCODE_Y1 = 11, - RRR_6_OPCODE_Y0 = 11, - RRR_6_OPCODE_Y1 = 12, - RRR_7_OPCODE_Y0 = 12, - RRR_7_OPCODE_Y1 = 13, - RRR_8_OPCODE_Y0 = 13, - RRR_9_OPCODE_Y0 = 14, - SHIFT_OPCODE_X0 = 6, - SHIFT_OPCODE_X1 = 6, - SHIFT_OPCODE_Y0 = 15, - SHIFT_OPCODE_Y1 = 14, - SHL16INSLI_OPCODE_X0 = 7, - SHL16INSLI_OPCODE_X1 = 7, - SHL1ADDX_RRR_0_OPCODE_X0 = 67, - SHL1ADDX_RRR_0_OPCODE_X1 = 31, - SHL1ADDX_RRR_7_OPCODE_Y0 = 1, - SHL1ADDX_RRR_7_OPCODE_Y1 = 1, - SHL1ADD_RRR_0_OPCODE_X0 = 68, - SHL1ADD_RRR_0_OPCODE_X1 = 32, - SHL1ADD_RRR_1_OPCODE_Y0 = 0, - SHL1ADD_RRR_1_OPCODE_Y1 = 0, - SHL2ADDX_RRR_0_OPCODE_X0 = 69, - SHL2ADDX_RRR_0_OPCODE_X1 = 33, - SHL2ADDX_RRR_7_OPCODE_Y0 = 2, - SHL2ADDX_RRR_7_OPCODE_Y1 = 2, - SHL2ADD_RRR_0_OPCODE_X0 = 70, - SHL2ADD_RRR_0_OPCODE_X1 = 34, - SHL2ADD_RRR_1_OPCODE_Y0 = 1, - SHL2ADD_RRR_1_OPCODE_Y1 = 1, - SHL3ADDX_RRR_0_OPCODE_X0 = 71, - SHL3ADDX_RRR_0_OPCODE_X1 = 35, - SHL3ADDX_RRR_7_OPCODE_Y0 = 3, - SHL3ADDX_RRR_7_OPCODE_Y1 = 3, - SHL3ADD_RRR_0_OPCODE_X0 = 72, - SHL3ADD_RRR_0_OPCODE_X1 = 36, - SHL3ADD_RRR_1_OPCODE_Y0 = 2, - SHL3ADD_RRR_1_OPCODE_Y1 = 2, - SHLI_SHIFT_OPCODE_X0 = 2, - SHLI_SHIFT_OPCODE_X1 = 2, - SHLI_SHIFT_OPCODE_Y0 = 1, - SHLI_SHIFT_OPCODE_Y1 = 1, - SHLXI_SHIFT_OPCODE_X0 = 3, - SHLXI_SHIFT_OPCODE_X1 = 3, - SHLX_RRR_0_OPCODE_X0 = 73, - SHLX_RRR_0_OPCODE_X1 = 37, - SHL_RRR_0_OPCODE_X0 = 74, - SHL_RRR_0_OPCODE_X1 = 38, - SHL_RRR_6_OPCODE_Y0 = 1, - SHL_RRR_6_OPCODE_Y1 = 1, - SHRSI_SHIFT_OPCODE_X0 = 4, - SHRSI_SHIFT_OPCODE_X1 = 4, - SHRSI_SHIFT_OPCODE_Y0 = 2, - SHRSI_SHIFT_OPCODE_Y1 = 2, - SHRS_RRR_0_OPCODE_X0 = 75, - SHRS_RRR_0_OPCODE_X1 = 39, - SHRS_RRR_6_OPCODE_Y0 = 2, - SHRS_RRR_6_OPCODE_Y1 = 2, - SHRUI_SHIFT_OPCODE_X0 = 5, - SHRUI_SHIFT_OPCODE_X1 = 5, - SHRUI_SHIFT_OPCODE_Y0 = 3, - SHRUI_SHIFT_OPCODE_Y1 = 3, - SHRUXI_SHIFT_OPCODE_X0 = 6, - SHRUXI_SHIFT_OPCODE_X1 = 6, - SHRUX_RRR_0_OPCODE_X0 = 76, - SHRUX_RRR_0_OPCODE_X1 = 40, - SHRU_RRR_0_OPCODE_X0 = 77, - SHRU_RRR_0_OPCODE_X1 = 41, - SHRU_RRR_6_OPCODE_Y0 = 3, - SHRU_RRR_6_OPCODE_Y1 = 3, - SHUFFLEBYTES_RRR_0_OPCODE_X0 = 78, - ST1_ADD_IMM8_OPCODE_X1 = 25, - ST1_OPCODE_Y2 = 0, - ST1_RRR_0_OPCODE_X1 = 42, - ST2_ADD_IMM8_OPCODE_X1 = 26, - ST2_OPCODE_Y2 = 1, - ST2_RRR_0_OPCODE_X1 = 43, - ST4_ADD_IMM8_OPCODE_X1 = 27, - ST4_OPCODE_Y2 = 2, - ST4_RRR_0_OPCODE_X1 = 44, - STNT1_ADD_IMM8_OPCODE_X1 = 28, - STNT1_RRR_0_OPCODE_X1 = 45, - STNT2_ADD_IMM8_OPCODE_X1 = 29, - STNT2_RRR_0_OPCODE_X1 = 46, - STNT4_ADD_IMM8_OPCODE_X1 = 30, - STNT4_RRR_0_OPCODE_X1 = 47, - STNT_ADD_IMM8_OPCODE_X1 = 31, - STNT_RRR_0_OPCODE_X1 = 48, - ST_ADD_IMM8_OPCODE_X1 = 32, - ST_OPCODE_Y2 = 3, - ST_RRR_0_OPCODE_X1 = 49, - SUBXSC_RRR_0_OPCODE_X0 = 79, - SUBXSC_RRR_0_OPCODE_X1 = 50, - SUBX_RRR_0_OPCODE_X0 = 80, - SUBX_RRR_0_OPCODE_X1 = 51, - SUBX_RRR_0_OPCODE_Y0 = 2, - SUBX_RRR_0_OPCODE_Y1 = 2, - SUB_RRR_0_OPCODE_X0 = 81, - SUB_RRR_0_OPCODE_X1 = 52, - SUB_RRR_0_OPCODE_Y0 = 3, - SUB_RRR_0_OPCODE_Y1 = 3, - SWINT0_UNARY_OPCODE_X1 = 34, - SWINT1_UNARY_OPCODE_X1 = 35, - SWINT2_UNARY_OPCODE_X1 = 36, - SWINT3_UNARY_OPCODE_X1 = 37, - TBLIDXB0_UNARY_OPCODE_X0 = 9, - TBLIDXB0_UNARY_OPCODE_Y0 = 9, - TBLIDXB1_UNARY_OPCODE_X0 = 10, - TBLIDXB1_UNARY_OPCODE_Y0 = 10, - TBLIDXB2_UNARY_OPCODE_X0 = 11, - TBLIDXB2_UNARY_OPCODE_Y0 = 11, - TBLIDXB3_UNARY_OPCODE_X0 = 12, - TBLIDXB3_UNARY_OPCODE_Y0 = 12, - UNARY_RRR_0_OPCODE_X0 = 82, - UNARY_RRR_0_OPCODE_X1 = 53, - UNARY_RRR_1_OPCODE_Y0 = 3, - UNARY_RRR_1_OPCODE_Y1 = 3, - V1ADDI_IMM8_OPCODE_X0 = 8, - V1ADDI_IMM8_OPCODE_X1 = 33, - V1ADDUC_RRR_0_OPCODE_X0 = 83, - V1ADDUC_RRR_0_OPCODE_X1 = 54, - V1ADD_RRR_0_OPCODE_X0 = 84, - V1ADD_RRR_0_OPCODE_X1 = 55, - V1ADIFFU_RRR_0_OPCODE_X0 = 85, - V1AVGU_RRR_0_OPCODE_X0 = 86, - V1CMPEQI_IMM8_OPCODE_X0 = 9, - V1CMPEQI_IMM8_OPCODE_X1 = 34, - V1CMPEQ_RRR_0_OPCODE_X0 = 87, - V1CMPEQ_RRR_0_OPCODE_X1 = 56, - V1CMPLES_RRR_0_OPCODE_X0 = 88, - V1CMPLES_RRR_0_OPCODE_X1 = 57, - V1CMPLEU_RRR_0_OPCODE_X0 = 89, - V1CMPLEU_RRR_0_OPCODE_X1 = 58, - V1CMPLTSI_IMM8_OPCODE_X0 = 10, - V1CMPLTSI_IMM8_OPCODE_X1 = 35, - V1CMPLTS_RRR_0_OPCODE_X0 = 90, - V1CMPLTS_RRR_0_OPCODE_X1 = 59, - V1CMPLTUI_IMM8_OPCODE_X0 = 11, - V1CMPLTUI_IMM8_OPCODE_X1 = 36, - V1CMPLTU_RRR_0_OPCODE_X0 = 91, - V1CMPLTU_RRR_0_OPCODE_X1 = 60, - V1CMPNE_RRR_0_OPCODE_X0 = 92, - V1CMPNE_RRR_0_OPCODE_X1 = 61, - V1DDOTPUA_RRR_0_OPCODE_X0 = 161, - V1DDOTPUSA_RRR_0_OPCODE_X0 = 93, - V1DDOTPUS_RRR_0_OPCODE_X0 = 94, - V1DDOTPU_RRR_0_OPCODE_X0 = 162, - V1DOTPA_RRR_0_OPCODE_X0 = 95, - V1DOTPUA_RRR_0_OPCODE_X0 = 163, - V1DOTPUSA_RRR_0_OPCODE_X0 = 96, - V1DOTPUS_RRR_0_OPCODE_X0 = 97, - V1DOTPU_RRR_0_OPCODE_X0 = 164, - V1DOTP_RRR_0_OPCODE_X0 = 98, - V1INT_H_RRR_0_OPCODE_X0 = 99, - V1INT_H_RRR_0_OPCODE_X1 = 62, - V1INT_L_RRR_0_OPCODE_X0 = 100, - V1INT_L_RRR_0_OPCODE_X1 = 63, - V1MAXUI_IMM8_OPCODE_X0 = 12, - V1MAXUI_IMM8_OPCODE_X1 = 37, - V1MAXU_RRR_0_OPCODE_X0 = 101, - V1MAXU_RRR_0_OPCODE_X1 = 64, - V1MINUI_IMM8_OPCODE_X0 = 13, - V1MINUI_IMM8_OPCODE_X1 = 38, - V1MINU_RRR_0_OPCODE_X0 = 102, - V1MINU_RRR_0_OPCODE_X1 = 65, - V1MNZ_RRR_0_OPCODE_X0 = 103, - V1MNZ_RRR_0_OPCODE_X1 = 66, - V1MULTU_RRR_0_OPCODE_X0 = 104, - V1MULUS_RRR_0_OPCODE_X0 = 105, - V1MULU_RRR_0_OPCODE_X0 = 106, - V1MZ_RRR_0_OPCODE_X0 = 107, - V1MZ_RRR_0_OPCODE_X1 = 67, - V1SADAU_RRR_0_OPCODE_X0 = 108, - V1SADU_RRR_0_OPCODE_X0 = 109, - V1SHLI_SHIFT_OPCODE_X0 = 7, - V1SHLI_SHIFT_OPCODE_X1 = 7, - V1SHL_RRR_0_OPCODE_X0 = 110, - V1SHL_RRR_0_OPCODE_X1 = 68, - V1SHRSI_SHIFT_OPCODE_X0 = 8, - V1SHRSI_SHIFT_OPCODE_X1 = 8, - V1SHRS_RRR_0_OPCODE_X0 = 111, - V1SHRS_RRR_0_OPCODE_X1 = 69, - V1SHRUI_SHIFT_OPCODE_X0 = 9, - V1SHRUI_SHIFT_OPCODE_X1 = 9, - V1SHRU_RRR_0_OPCODE_X0 = 112, - V1SHRU_RRR_0_OPCODE_X1 = 70, - V1SUBUC_RRR_0_OPCODE_X0 = 113, - V1SUBUC_RRR_0_OPCODE_X1 = 71, - V1SUB_RRR_0_OPCODE_X0 = 114, - V1SUB_RRR_0_OPCODE_X1 = 72, - V2ADDI_IMM8_OPCODE_X0 = 14, - V2ADDI_IMM8_OPCODE_X1 = 39, - V2ADDSC_RRR_0_OPCODE_X0 = 115, - V2ADDSC_RRR_0_OPCODE_X1 = 73, - V2ADD_RRR_0_OPCODE_X0 = 116, - V2ADD_RRR_0_OPCODE_X1 = 74, - V2ADIFFS_RRR_0_OPCODE_X0 = 117, - V2AVGS_RRR_0_OPCODE_X0 = 118, - V2CMPEQI_IMM8_OPCODE_X0 = 15, - V2CMPEQI_IMM8_OPCODE_X1 = 40, - V2CMPEQ_RRR_0_OPCODE_X0 = 119, - V2CMPEQ_RRR_0_OPCODE_X1 = 75, - V2CMPLES_RRR_0_OPCODE_X0 = 120, - V2CMPLES_RRR_0_OPCODE_X1 = 76, - V2CMPLEU_RRR_0_OPCODE_X0 = 121, - V2CMPLEU_RRR_0_OPCODE_X1 = 77, - V2CMPLTSI_IMM8_OPCODE_X0 = 16, - V2CMPLTSI_IMM8_OPCODE_X1 = 41, - V2CMPLTS_RRR_0_OPCODE_X0 = 122, - V2CMPLTS_RRR_0_OPCODE_X1 = 78, - V2CMPLTUI_IMM8_OPCODE_X0 = 17, - V2CMPLTUI_IMM8_OPCODE_X1 = 42, - V2CMPLTU_RRR_0_OPCODE_X0 = 123, - V2CMPLTU_RRR_0_OPCODE_X1 = 79, - V2CMPNE_RRR_0_OPCODE_X0 = 124, - V2CMPNE_RRR_0_OPCODE_X1 = 80, - V2DOTPA_RRR_0_OPCODE_X0 = 125, - V2DOTP_RRR_0_OPCODE_X0 = 126, - V2INT_H_RRR_0_OPCODE_X0 = 127, - V2INT_H_RRR_0_OPCODE_X1 = 81, - V2INT_L_RRR_0_OPCODE_X0 = 128, - V2INT_L_RRR_0_OPCODE_X1 = 82, - V2MAXSI_IMM8_OPCODE_X0 = 18, - V2MAXSI_IMM8_OPCODE_X1 = 43, - V2MAXS_RRR_0_OPCODE_X0 = 129, - V2MAXS_RRR_0_OPCODE_X1 = 83, - V2MINSI_IMM8_OPCODE_X0 = 19, - V2MINSI_IMM8_OPCODE_X1 = 44, - V2MINS_RRR_0_OPCODE_X0 = 130, - V2MINS_RRR_0_OPCODE_X1 = 84, - V2MNZ_RRR_0_OPCODE_X0 = 131, - V2MNZ_RRR_0_OPCODE_X1 = 85, - V2MULFSC_RRR_0_OPCODE_X0 = 132, - V2MULS_RRR_0_OPCODE_X0 = 133, - V2MULTS_RRR_0_OPCODE_X0 = 134, - V2MZ_RRR_0_OPCODE_X0 = 135, - V2MZ_RRR_0_OPCODE_X1 = 86, - V2PACKH_RRR_0_OPCODE_X0 = 136, - V2PACKH_RRR_0_OPCODE_X1 = 87, - V2PACKL_RRR_0_OPCODE_X0 = 137, - V2PACKL_RRR_0_OPCODE_X1 = 88, - V2PACKUC_RRR_0_OPCODE_X0 = 138, - V2PACKUC_RRR_0_OPCODE_X1 = 89, - V2SADAS_RRR_0_OPCODE_X0 = 139, - V2SADAU_RRR_0_OPCODE_X0 = 140, - V2SADS_RRR_0_OPCODE_X0 = 141, - V2SADU_RRR_0_OPCODE_X0 = 142, - V2SHLI_SHIFT_OPCODE_X0 = 10, - V2SHLI_SHIFT_OPCODE_X1 = 10, - V2SHLSC_RRR_0_OPCODE_X0 = 143, - V2SHLSC_RRR_0_OPCODE_X1 = 90, - V2SHL_RRR_0_OPCODE_X0 = 144, - V2SHL_RRR_0_OPCODE_X1 = 91, - V2SHRSI_SHIFT_OPCODE_X0 = 11, - V2SHRSI_SHIFT_OPCODE_X1 = 11, - V2SHRS_RRR_0_OPCODE_X0 = 145, - V2SHRS_RRR_0_OPCODE_X1 = 92, - V2SHRUI_SHIFT_OPCODE_X0 = 12, - V2SHRUI_SHIFT_OPCODE_X1 = 12, - V2SHRU_RRR_0_OPCODE_X0 = 146, - V2SHRU_RRR_0_OPCODE_X1 = 93, - V2SUBSC_RRR_0_OPCODE_X0 = 147, - V2SUBSC_RRR_0_OPCODE_X1 = 94, - V2SUB_RRR_0_OPCODE_X0 = 148, - V2SUB_RRR_0_OPCODE_X1 = 95, - V4ADDSC_RRR_0_OPCODE_X0 = 149, - V4ADDSC_RRR_0_OPCODE_X1 = 96, - V4ADD_RRR_0_OPCODE_X0 = 150, - V4ADD_RRR_0_OPCODE_X1 = 97, - V4INT_H_RRR_0_OPCODE_X0 = 151, - V4INT_H_RRR_0_OPCODE_X1 = 98, - V4INT_L_RRR_0_OPCODE_X0 = 152, - V4INT_L_RRR_0_OPCODE_X1 = 99, - V4PACKSC_RRR_0_OPCODE_X0 = 153, - V4PACKSC_RRR_0_OPCODE_X1 = 100, - V4SHLSC_RRR_0_OPCODE_X0 = 154, - V4SHLSC_RRR_0_OPCODE_X1 = 101, - V4SHL_RRR_0_OPCODE_X0 = 155, - V4SHL_RRR_0_OPCODE_X1 = 102, - V4SHRS_RRR_0_OPCODE_X0 = 156, - V4SHRS_RRR_0_OPCODE_X1 = 103, - V4SHRU_RRR_0_OPCODE_X0 = 157, - V4SHRU_RRR_0_OPCODE_X1 = 104, - V4SUBSC_RRR_0_OPCODE_X0 = 158, - V4SUBSC_RRR_0_OPCODE_X1 = 105, - V4SUB_RRR_0_OPCODE_X0 = 159, - V4SUB_RRR_0_OPCODE_X1 = 106, - WH64_UNARY_OPCODE_X1 = 38, - XORI_IMM8_OPCODE_X0 = 20, - XORI_IMM8_OPCODE_X1 = 45, - XOR_RRR_0_OPCODE_X0 = 160, - XOR_RRR_0_OPCODE_X1 = 107, - XOR_RRR_5_OPCODE_Y0 = 3, - XOR_RRR_5_OPCODE_Y1 = 3 -}; - -static __inline unsigned int -get_BFEnd_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_BFOpcodeExtension_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 24)) & 0xf); -} - -static __inline unsigned int -get_BFStart_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 18)) & 0x3f); -} - -static __inline unsigned int -get_BrOff_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x0000003f) | - (((unsigned int)(n >> 37)) & 0x0001ffc0); -} - -static __inline unsigned int -get_BrType_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 54)) & 0x1f); -} - -static __inline unsigned int -get_Dest_Imm8_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x0000003f) | - (((unsigned int)(n >> 43)) & 0x000000c0); -} - -static __inline unsigned int -get_Dest_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 0)) & 0x3f); -} - -static __inline unsigned int -get_Dest_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x3f); -} - -static __inline unsigned int -get_Dest_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 0)) & 0x3f); -} - -static __inline unsigned int -get_Dest_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x3f); -} - -static __inline unsigned int -get_Imm16_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0xffff); -} - -static __inline unsigned int -get_Imm16_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0xffff); -} - -static __inline unsigned int -get_Imm8OpcodeExtension_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 20)) & 0xff); -} - -static __inline unsigned int -get_Imm8OpcodeExtension_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 51)) & 0xff); -} - -static __inline unsigned int -get_Imm8_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0xff); -} - -static __inline unsigned int -get_Imm8_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0xff); -} - -static __inline unsigned int -get_Imm8_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0xff); -} - -static __inline unsigned int -get_Imm8_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0xff); -} - -static __inline unsigned int -get_JumpOff_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x7ffffff); -} - -static __inline unsigned int -get_JumpOpcodeExtension_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 58)) & 0x1); -} - -static __inline unsigned int -get_MF_Imm14_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 37)) & 0x3fff); -} - -static __inline unsigned int -get_MT_Imm14_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x0000003f) | - (((unsigned int)(n >> 37)) & 0x00003fc0); -} - -static __inline unsigned int -get_Mode(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 62)) & 0x3); -} - -static __inline unsigned int -get_Opcode_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 28)) & 0x7); -} - -static __inline unsigned int -get_Opcode_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 59)) & 0x7); -} - -static __inline unsigned int -get_Opcode_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 27)) & 0xf); -} - -static __inline unsigned int -get_Opcode_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 58)) & 0xf); -} - -static __inline unsigned int -get_Opcode_Y2(tilegx_bundle_bits n) -{ - return (((n >> 26)) & 0x00000001) | - (((unsigned int)(n >> 56)) & 0x00000002); -} - -static __inline unsigned int -get_RRROpcodeExtension_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 18)) & 0x3ff); -} - -static __inline unsigned int -get_RRROpcodeExtension_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 49)) & 0x3ff); -} - -static __inline unsigned int -get_RRROpcodeExtension_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 18)) & 0x3); -} - -static __inline unsigned int -get_RRROpcodeExtension_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 49)) & 0x3); -} - -static __inline unsigned int -get_ShAmt_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_ShAmt_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline unsigned int -get_ShAmt_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_ShAmt_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline unsigned int -get_ShiftOpcodeExtension_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 18)) & 0x3ff); -} - -static __inline unsigned int -get_ShiftOpcodeExtension_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 49)) & 0x3ff); -} - -static __inline unsigned int -get_ShiftOpcodeExtension_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 18)) & 0x3); -} - -static __inline unsigned int -get_ShiftOpcodeExtension_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 49)) & 0x3); -} - -static __inline unsigned int -get_SrcA_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 6)) & 0x3f); -} - -static __inline unsigned int -get_SrcA_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 37)) & 0x3f); -} - -static __inline unsigned int -get_SrcA_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 6)) & 0x3f); -} - -static __inline unsigned int -get_SrcA_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 37)) & 0x3f); -} - -static __inline unsigned int -get_SrcA_Y2(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 20)) & 0x3f); -} - -static __inline unsigned int -get_SrcBDest_Y2(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 51)) & 0x3f); -} - -static __inline unsigned int -get_SrcB_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_SrcB_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline unsigned int -get_SrcB_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_SrcB_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline unsigned int -get_UnaryOpcodeExtension_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_UnaryOpcodeExtension_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline unsigned int -get_UnaryOpcodeExtension_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_UnaryOpcodeExtension_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline int -sign_extend(int n, int num_bits) -{ - int shift = (int)(sizeof(int) * 8 - num_bits); - return (n << shift) >> shift; -} - -static __inline tilegx_bundle_bits -create_BFEnd_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_BFOpcodeExtension_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xf) << 24); -} - -static __inline tilegx_bundle_bits -create_BFStart_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 18); -} - -static __inline tilegx_bundle_bits -create_BrOff_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x0000003f)) << 31) | - (((tilegx_bundle_bits)(n & 0x0001ffc0)) << 37); -} - -static __inline tilegx_bundle_bits -create_BrType_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x1f)) << 54); -} - -static __inline tilegx_bundle_bits -create_Dest_Imm8_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x0000003f)) << 31) | - (((tilegx_bundle_bits)(n & 0x000000c0)) << 43); -} - -static __inline tilegx_bundle_bits -create_Dest_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 0); -} - -static __inline tilegx_bundle_bits -create_Dest_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 31); -} - -static __inline tilegx_bundle_bits -create_Dest_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 0); -} - -static __inline tilegx_bundle_bits -create_Dest_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 31); -} - -static __inline tilegx_bundle_bits -create_Imm16_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xffff) << 12); -} - -static __inline tilegx_bundle_bits -create_Imm16_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0xffff)) << 43); -} - -static __inline tilegx_bundle_bits -create_Imm8OpcodeExtension_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xff) << 20); -} - -static __inline tilegx_bundle_bits -create_Imm8OpcodeExtension_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0xff)) << 51); -} - -static __inline tilegx_bundle_bits -create_Imm8_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xff) << 12); -} - -static __inline tilegx_bundle_bits -create_Imm8_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0xff)) << 43); -} - -static __inline tilegx_bundle_bits -create_Imm8_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xff) << 12); -} - -static __inline tilegx_bundle_bits -create_Imm8_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0xff)) << 43); -} - -static __inline tilegx_bundle_bits -create_JumpOff_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x7ffffff)) << 31); -} - -static __inline tilegx_bundle_bits -create_JumpOpcodeExtension_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x1)) << 58); -} - -static __inline tilegx_bundle_bits -create_MF_Imm14_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3fff)) << 37); -} - -static __inline tilegx_bundle_bits -create_MT_Imm14_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x0000003f)) << 31) | - (((tilegx_bundle_bits)(n & 0x00003fc0)) << 37); -} - -static __inline tilegx_bundle_bits -create_Mode(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3)) << 62); -} - -static __inline tilegx_bundle_bits -create_Opcode_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x7) << 28); -} - -static __inline tilegx_bundle_bits -create_Opcode_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x7)) << 59); -} - -static __inline tilegx_bundle_bits -create_Opcode_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xf) << 27); -} - -static __inline tilegx_bundle_bits -create_Opcode_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0xf)) << 58); -} - -static __inline tilegx_bundle_bits -create_Opcode_Y2(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x00000001) << 26) | - (((tilegx_bundle_bits)(n & 0x00000002)) << 56); -} - -static __inline tilegx_bundle_bits -create_RRROpcodeExtension_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3ff) << 18); -} - -static __inline tilegx_bundle_bits -create_RRROpcodeExtension_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3ff)) << 49); -} - -static __inline tilegx_bundle_bits -create_RRROpcodeExtension_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3) << 18); -} - -static __inline tilegx_bundle_bits -create_RRROpcodeExtension_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3)) << 49); -} - -static __inline tilegx_bundle_bits -create_ShAmt_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_ShAmt_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -static __inline tilegx_bundle_bits -create_ShAmt_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_ShAmt_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -static __inline tilegx_bundle_bits -create_ShiftOpcodeExtension_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3ff) << 18); -} - -static __inline tilegx_bundle_bits -create_ShiftOpcodeExtension_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3ff)) << 49); -} - -static __inline tilegx_bundle_bits -create_ShiftOpcodeExtension_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3) << 18); -} - -static __inline tilegx_bundle_bits -create_ShiftOpcodeExtension_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3)) << 49); -} - -static __inline tilegx_bundle_bits -create_SrcA_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 6); -} - -static __inline tilegx_bundle_bits -create_SrcA_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 37); -} - -static __inline tilegx_bundle_bits -create_SrcA_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 6); -} - -static __inline tilegx_bundle_bits -create_SrcA_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 37); -} - -static __inline tilegx_bundle_bits -create_SrcA_Y2(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 20); -} - -static __inline tilegx_bundle_bits -create_SrcBDest_Y2(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 51); -} - -static __inline tilegx_bundle_bits -create_SrcB_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_SrcB_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -static __inline tilegx_bundle_bits -create_SrcB_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_SrcB_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -static __inline tilegx_bundle_bits -create_UnaryOpcodeExtension_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_UnaryOpcodeExtension_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -static __inline tilegx_bundle_bits -create_UnaryOpcodeExtension_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_UnaryOpcodeExtension_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -const struct tilegx_opcode tilegx_opcodes[336] = -{ - { "bpt", TILEGX_OPC_BPT, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffffffff80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a44ae00000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "info", TILEGX_OPC_INFO, 0xf, 1, TREG_ZERO, 1, - { { 0 }, { 1 }, { 2 }, { 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00fffULL, - 0xfff807ff80000000ULL, - 0x0000000078000fffULL, - 0x3c0007ff80000000ULL, - 0ULL - }, - { - 0x0000000040300fffULL, - 0x181807ff80000000ULL, - 0x0000000010000fffULL, - 0x0c0007ff80000000ULL, - -1ULL - } -#endif - }, - { "infol", TILEGX_OPC_INFOL, 0x3, 1, TREG_ZERO, 1, - { { 4 }, { 5 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc000000070000fffULL, - 0xf80007ff80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000070000fffULL, - 0x380007ff80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld4s_tls", TILEGX_OPC_LD4S_TLS, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1858000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld_tls", TILEGX_OPC_LD_TLS, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18a0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "move", TILEGX_OPC_MOVE, 0xf, 2, TREG_ZERO, 1, - { { 8, 9 }, { 6, 7 }, { 10, 11 }, { 12, 13 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0xfffff80000000000ULL, - 0x00000000780ff000ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - 0x000000005107f000ULL, - 0x283bf80000000000ULL, - 0x00000000500bf000ULL, - 0x2c05f80000000000ULL, - -1ULL - } -#endif - }, - { "movei", TILEGX_OPC_MOVEI, 0xf, 2, TREG_ZERO, 1, - { { 8, 0 }, { 6, 1 }, { 10, 2 }, { 12, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00fc0ULL, - 0xfff807e000000000ULL, - 0x0000000078000fc0ULL, - 0x3c0007e000000000ULL, - 0ULL - }, - { - 0x0000000040100fc0ULL, - 0x180807e000000000ULL, - 0x0000000000000fc0ULL, - 0x040007e000000000ULL, - -1ULL - } -#endif - }, - { "moveli", TILEGX_OPC_MOVELI, 0x3, 2, TREG_ZERO, 1, - { { 8, 4 }, { 6, 5 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc000000070000fc0ULL, - 0xf80007e000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000010000fc0ULL, - 0x000007e000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch", TILEGX_OPC_PREFETCH, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a801f80000000ULL, - -1ULL, - -1ULL, - 0x41f8000004000000ULL - } -#endif - }, - { "prefetch_add_l1", TILEGX_OPC_PREFETCH_ADD_L1, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1840001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_add_l1_fault", TILEGX_OPC_PREFETCH_ADD_L1_FAULT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1838001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_add_l2", TILEGX_OPC_PREFETCH_ADD_L2, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1850001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_add_l2_fault", TILEGX_OPC_PREFETCH_ADD_L2_FAULT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1848001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_add_l3", TILEGX_OPC_PREFETCH_ADD_L3, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1860001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_add_l3_fault", TILEGX_OPC_PREFETCH_ADD_L3_FAULT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1858001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_l1", TILEGX_OPC_PREFETCH_L1, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a801f80000000ULL, - -1ULL, - -1ULL, - 0x41f8000004000000ULL - } -#endif - }, - { "prefetch_l1_fault", TILEGX_OPC_PREFETCH_L1_FAULT, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a781f80000000ULL, - -1ULL, - -1ULL, - 0x41f8000000000000ULL - } -#endif - }, - { "prefetch_l2", TILEGX_OPC_PREFETCH_L2, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a901f80000000ULL, - -1ULL, - -1ULL, - 0x43f8000004000000ULL - } -#endif - }, - { "prefetch_l2_fault", TILEGX_OPC_PREFETCH_L2_FAULT, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a881f80000000ULL, - -1ULL, - -1ULL, - 0x43f8000000000000ULL - } -#endif - }, - { "prefetch_l3", TILEGX_OPC_PREFETCH_L3, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286aa01f80000000ULL, - -1ULL, - -1ULL, - 0x83f8000000000000ULL - } -#endif - }, - { "prefetch_l3_fault", TILEGX_OPC_PREFETCH_L3_FAULT, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a981f80000000ULL, - -1ULL, - -1ULL, - 0x81f8000004000000ULL - } -#endif - }, - { "raise", TILEGX_OPC_RAISE, 0x2, 0, TREG_ZERO, 1, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffffffff80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a44ae80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "add", TILEGX_OPC_ADD, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000500c0000ULL, - 0x2806000000000000ULL, - 0x0000000028040000ULL, - 0x1802000000000000ULL, - -1ULL - } -#endif - }, - { "addi", TILEGX_OPC_ADDI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0x0000000078000000ULL, - 0x3c00000000000000ULL, - 0ULL - }, - { - 0x0000000040100000ULL, - 0x1808000000000000ULL, - 0ULL, - 0x0400000000000000ULL, - -1ULL - } -#endif - }, - { "addli", TILEGX_OPC_ADDLI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 4 }, { 6, 7, 5 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc000000070000000ULL, - 0xf800000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000010000000ULL, - 0ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "addx", TILEGX_OPC_ADDX, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050080000ULL, - 0x2804000000000000ULL, - 0x0000000028000000ULL, - 0x1800000000000000ULL, - -1ULL - } -#endif - }, - { "addxi", TILEGX_OPC_ADDXI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0x0000000078000000ULL, - 0x3c00000000000000ULL, - 0ULL - }, - { - 0x0000000040200000ULL, - 0x1810000000000000ULL, - 0x0000000008000000ULL, - 0x0800000000000000ULL, - -1ULL - } -#endif - }, - { "addxli", TILEGX_OPC_ADDXLI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 4 }, { 6, 7, 5 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc000000070000000ULL, - 0xf800000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000020000000ULL, - 0x0800000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "addxsc", TILEGX_OPC_ADDXSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050040000ULL, - 0x2802000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "and", TILEGX_OPC_AND, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050100000ULL, - 0x2808000000000000ULL, - 0x0000000050000000ULL, - 0x2c00000000000000ULL, - -1ULL - } -#endif - }, - { "andi", TILEGX_OPC_ANDI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0x0000000078000000ULL, - 0x3c00000000000000ULL, - 0ULL - }, - { - 0x0000000040300000ULL, - 0x1818000000000000ULL, - 0x0000000010000000ULL, - 0x0c00000000000000ULL, - -1ULL - } -#endif - }, - { "beqz", TILEGX_OPC_BEQZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1440000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "beqzt", TILEGX_OPC_BEQZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1400000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bfexts", TILEGX_OPC_BFEXTS, 0x1, 4, TREG_ZERO, 1, - { { 8, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007f000000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000034000000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bfextu", TILEGX_OPC_BFEXTU, 0x1, 4, TREG_ZERO, 1, - { { 8, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007f000000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000035000000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bfins", TILEGX_OPC_BFINS, 0x1, 4, TREG_ZERO, 1, - { { 23, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007f000000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000036000000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bgez", TILEGX_OPC_BGEZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x14c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bgezt", TILEGX_OPC_BGEZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1480000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bgtz", TILEGX_OPC_BGTZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1540000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bgtzt", TILEGX_OPC_BGTZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1500000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blbc", TILEGX_OPC_BLBC, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x15c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blbct", TILEGX_OPC_BLBCT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1580000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blbs", TILEGX_OPC_BLBS, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1640000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blbst", TILEGX_OPC_BLBST, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1600000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blez", TILEGX_OPC_BLEZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x16c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blezt", TILEGX_OPC_BLEZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1680000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bltz", TILEGX_OPC_BLTZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1740000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bltzt", TILEGX_OPC_BLTZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1700000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bnez", TILEGX_OPC_BNEZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x17c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bnezt", TILEGX_OPC_BNEZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1780000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "clz", TILEGX_OPC_CLZ, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051481000ULL, - -1ULL, - 0x00000000300c1000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmoveqz", TILEGX_OPC_CMOVEQZ, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050140000ULL, - -1ULL, - 0x0000000048000000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmovnez", TILEGX_OPC_CMOVNEZ, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050180000ULL, - -1ULL, - 0x0000000048040000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmpeq", TILEGX_OPC_CMPEQ, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000501c0000ULL, - 0x280a000000000000ULL, - 0x0000000040000000ULL, - 0x2404000000000000ULL, - -1ULL - } -#endif - }, - { "cmpeqi", TILEGX_OPC_CMPEQI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0x0000000078000000ULL, - 0x3c00000000000000ULL, - 0ULL - }, - { - 0x0000000040400000ULL, - 0x1820000000000000ULL, - 0x0000000018000000ULL, - 0x1000000000000000ULL, - -1ULL - } -#endif - }, - { "cmpexch", TILEGX_OPC_CMPEXCH, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x280e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmpexch4", TILEGX_OPC_CMPEXCH4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x280c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmples", TILEGX_OPC_CMPLES, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050200000ULL, - 0x2810000000000000ULL, - 0x0000000038000000ULL, - 0x2000000000000000ULL, - -1ULL - } -#endif - }, - { "cmpleu", TILEGX_OPC_CMPLEU, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050240000ULL, - 0x2812000000000000ULL, - 0x0000000038040000ULL, - 0x2002000000000000ULL, - -1ULL - } -#endif - }, - { "cmplts", TILEGX_OPC_CMPLTS, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050280000ULL, - 0x2814000000000000ULL, - 0x0000000038080000ULL, - 0x2004000000000000ULL, - -1ULL - } -#endif - }, - { "cmpltsi", TILEGX_OPC_CMPLTSI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0x0000000078000000ULL, - 0x3c00000000000000ULL, - 0ULL - }, - { - 0x0000000040500000ULL, - 0x1828000000000000ULL, - 0x0000000020000000ULL, - 0x1400000000000000ULL, - -1ULL - } -#endif - }, - { "cmpltu", TILEGX_OPC_CMPLTU, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000502c0000ULL, - 0x2816000000000000ULL, - 0x00000000380c0000ULL, - 0x2006000000000000ULL, - -1ULL - } -#endif - }, - { "cmpltui", TILEGX_OPC_CMPLTUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040600000ULL, - 0x1830000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmpne", TILEGX_OPC_CMPNE, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050300000ULL, - 0x2818000000000000ULL, - 0x0000000040040000ULL, - 0x2406000000000000ULL, - -1ULL - } -#endif - }, - { "cmul", TILEGX_OPC_CMUL, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000504c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmula", TILEGX_OPC_CMULA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050380000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmulaf", TILEGX_OPC_CMULAF, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050340000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmulf", TILEGX_OPC_CMULF, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050400000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmulfr", TILEGX_OPC_CMULFR, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000503c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmulh", TILEGX_OPC_CMULH, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050480000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmulhr", TILEGX_OPC_CMULHR, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050440000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "crc32_32", TILEGX_OPC_CRC32_32, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050500000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "crc32_8", TILEGX_OPC_CRC32_8, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050540000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ctz", TILEGX_OPC_CTZ, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051482000ULL, - -1ULL, - 0x00000000300c2000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "dblalign", TILEGX_OPC_DBLALIGN, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050640000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "dblalign2", TILEGX_OPC_DBLALIGN2, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050580000ULL, - 0x281a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "dblalign4", TILEGX_OPC_DBLALIGN4, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000505c0000ULL, - 0x281c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "dblalign6", TILEGX_OPC_DBLALIGN6, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050600000ULL, - 0x281e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "drain", TILEGX_OPC_DRAIN, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a080000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "dtlbpr", TILEGX_OPC_DTLBPR, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a100000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "exch", TILEGX_OPC_EXCH, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2822000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "exch4", TILEGX_OPC_EXCH4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2820000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_add_flags", TILEGX_OPC_FDOUBLE_ADD_FLAGS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000506c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_addsub", TILEGX_OPC_FDOUBLE_ADDSUB, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050680000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_mul_flags", TILEGX_OPC_FDOUBLE_MUL_FLAGS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050700000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_pack1", TILEGX_OPC_FDOUBLE_PACK1, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050740000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_pack2", TILEGX_OPC_FDOUBLE_PACK2, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050780000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_sub_flags", TILEGX_OPC_FDOUBLE_SUB_FLAGS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000507c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_unpack_max", TILEGX_OPC_FDOUBLE_UNPACK_MAX, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050800000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_unpack_min", TILEGX_OPC_FDOUBLE_UNPACK_MIN, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050840000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchadd", TILEGX_OPC_FETCHADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x282a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchadd4", TILEGX_OPC_FETCHADD4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2824000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchaddgez", TILEGX_OPC_FETCHADDGEZ, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2828000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchaddgez4", TILEGX_OPC_FETCHADDGEZ4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2826000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchand", TILEGX_OPC_FETCHAND, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x282e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchand4", TILEGX_OPC_FETCHAND4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x282c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchor", TILEGX_OPC_FETCHOR, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2832000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchor4", TILEGX_OPC_FETCHOR4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2830000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "finv", TILEGX_OPC_FINV, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a180000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "flush", TILEGX_OPC_FLUSH, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a280000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "flushwb", TILEGX_OPC_FLUSHWB, 0x2, 0, TREG_ZERO, 1, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a200000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fnop", TILEGX_OPC_FNOP, 0xf, 0, TREG_ZERO, 1, - { { }, { }, { }, { }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0xfffff80000000000ULL, - 0x00000000780ff000ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - 0x0000000051483000ULL, - 0x286a300000000000ULL, - 0x00000000300c3000ULL, - 0x1c06400000000000ULL, - -1ULL - } -#endif - }, - { "fsingle_add1", TILEGX_OPC_FSINGLE_ADD1, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050880000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_addsub2", TILEGX_OPC_FSINGLE_ADDSUB2, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000508c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_mul1", TILEGX_OPC_FSINGLE_MUL1, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050900000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_mul2", TILEGX_OPC_FSINGLE_MUL2, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050940000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_pack1", TILEGX_OPC_FSINGLE_PACK1, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051484000ULL, - -1ULL, - 0x00000000300c4000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_pack2", TILEGX_OPC_FSINGLE_PACK2, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050980000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_sub1", TILEGX_OPC_FSINGLE_SUB1, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000509c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "icoh", TILEGX_OPC_ICOH, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a380000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ill", TILEGX_OPC_ILL, 0xa, 0, TREG_ZERO, 1, - { { 0, }, { }, { 0, }, { }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286a400000000000ULL, - -1ULL, - 0x1c06480000000000ULL, - -1ULL - } -#endif - }, - { "inv", TILEGX_OPC_INV, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a480000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "iret", TILEGX_OPC_IRET, 0x2, 0, TREG_ZERO, 1, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a500000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "j", TILEGX_OPC_J, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 25 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfc00000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2400000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "jal", TILEGX_OPC_JAL, 0x2, 1, TREG_LR, 1, - { { 0, }, { 25 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfc00000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2000000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "jalr", TILEGX_OPC_JALR, 0xa, 1, TREG_LR, 1, - { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286a600000000000ULL, - -1ULL, - 0x1c06580000000000ULL, - -1ULL - } -#endif - }, - { "jalrp", TILEGX_OPC_JALRP, 0xa, 1, TREG_LR, 1, - { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286a580000000000ULL, - -1ULL, - 0x1c06500000000000ULL, - -1ULL - } -#endif - }, - { "jr", TILEGX_OPC_JR, 0xa, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286a700000000000ULL, - -1ULL, - 0x1c06680000000000ULL, - -1ULL - } -#endif - }, - { "jrp", TILEGX_OPC_JRP, 0xa, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286a680000000000ULL, - -1ULL, - 0x1c06600000000000ULL, - -1ULL - } -#endif - }, - { "ld", TILEGX_OPC_LD, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286ae80000000000ULL, - -1ULL, - -1ULL, - 0x8200000004000000ULL - } -#endif - }, - { "ld1s", TILEGX_OPC_LD1S, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286a780000000000ULL, - -1ULL, - -1ULL, - 0x4000000000000000ULL - } -#endif - }, - { "ld1s_add", TILEGX_OPC_LD1S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1838000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld1u", TILEGX_OPC_LD1U, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286a800000000000ULL, - -1ULL, - -1ULL, - 0x4000000004000000ULL - } -#endif - }, - { "ld1u_add", TILEGX_OPC_LD1U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1840000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld2s", TILEGX_OPC_LD2S, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286a880000000000ULL, - -1ULL, - -1ULL, - 0x4200000000000000ULL - } -#endif - }, - { "ld2s_add", TILEGX_OPC_LD2S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1848000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld2u", TILEGX_OPC_LD2U, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286a900000000000ULL, - -1ULL, - -1ULL, - 0x4200000004000000ULL - } -#endif - }, - { "ld2u_add", TILEGX_OPC_LD2U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1850000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld4s", TILEGX_OPC_LD4S, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286a980000000000ULL, - -1ULL, - -1ULL, - 0x8000000004000000ULL - } -#endif - }, - { "ld4s_add", TILEGX_OPC_LD4S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1858000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld4u", TILEGX_OPC_LD4U, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286aa00000000000ULL, - -1ULL, - -1ULL, - 0x8200000000000000ULL - } -#endif - }, - { "ld4u_add", TILEGX_OPC_LD4U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1860000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld_add", TILEGX_OPC_LD_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18a0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldna", TILEGX_OPC_LDNA, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286aa80000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldna_add", TILEGX_OPC_LDNA_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18a8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt", TILEGX_OPC_LDNT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ae00000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt1s", TILEGX_OPC_LDNT1S, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ab00000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt1s_add", TILEGX_OPC_LDNT1S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1868000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt1u", TILEGX_OPC_LDNT1U, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ab80000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt1u_add", TILEGX_OPC_LDNT1U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1870000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt2s", TILEGX_OPC_LDNT2S, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ac00000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt2s_add", TILEGX_OPC_LDNT2S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1878000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt2u", TILEGX_OPC_LDNT2U, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ac80000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt2u_add", TILEGX_OPC_LDNT2U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1880000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt4s", TILEGX_OPC_LDNT4S, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ad00000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt4s_add", TILEGX_OPC_LDNT4S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1888000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt4u", TILEGX_OPC_LDNT4U, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ad80000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt4u_add", TILEGX_OPC_LDNT4U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1890000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt_add", TILEGX_OPC_LDNT_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1898000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "lnk", TILEGX_OPC_LNK, 0xa, 1, TREG_ZERO, 1, - { { 0, }, { 6 }, { 0, }, { 12 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286af00000000000ULL, - -1ULL, - 0x1c06700000000000ULL, - -1ULL - } -#endif - }, - { "mf", TILEGX_OPC_MF, 0x2, 0, TREG_ZERO, 1, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286af80000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mfspr", TILEGX_OPC_MFSPR, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 27 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18b0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mm", TILEGX_OPC_MM, 0x1, 4, TREG_ZERO, 1, - { { 23, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007f000000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000037000000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mnz", TILEGX_OPC_MNZ, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050a00000ULL, - 0x2834000000000000ULL, - 0x0000000048080000ULL, - 0x2804000000000000ULL, - -1ULL - } -#endif - }, - { "mtspr", TILEGX_OPC_MTSPR, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 28, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18b8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hs_hs", TILEGX_OPC_MUL_HS_HS, 0x5, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050d40000ULL, - -1ULL, - 0x0000000068000000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hs_hu", TILEGX_OPC_MUL_HS_HU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050d80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hs_ls", TILEGX_OPC_MUL_HS_LS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050dc0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hs_lu", TILEGX_OPC_MUL_HS_LU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050e00000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hu_hu", TILEGX_OPC_MUL_HU_HU, 0x5, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050e40000ULL, - -1ULL, - 0x0000000068040000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hu_ls", TILEGX_OPC_MUL_HU_LS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050e80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hu_lu", TILEGX_OPC_MUL_HU_LU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050ec0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_ls_ls", TILEGX_OPC_MUL_LS_LS, 0x5, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050f00000ULL, - -1ULL, - 0x0000000068080000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_ls_lu", TILEGX_OPC_MUL_LS_LU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050f40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_lu_lu", TILEGX_OPC_MUL_LU_LU, 0x5, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050f80000ULL, - -1ULL, - 0x00000000680c0000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hs_hs", TILEGX_OPC_MULA_HS_HS, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050a80000ULL, - -1ULL, - 0x0000000070000000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hs_hu", TILEGX_OPC_MULA_HS_HU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050ac0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hs_ls", TILEGX_OPC_MULA_HS_LS, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050b00000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hs_lu", TILEGX_OPC_MULA_HS_LU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050b40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hu_hu", TILEGX_OPC_MULA_HU_HU, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050b80000ULL, - -1ULL, - 0x0000000070040000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hu_ls", TILEGX_OPC_MULA_HU_LS, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050bc0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hu_lu", TILEGX_OPC_MULA_HU_LU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050c00000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_ls_ls", TILEGX_OPC_MULA_LS_LS, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050c40000ULL, - -1ULL, - 0x0000000070080000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_ls_lu", TILEGX_OPC_MULA_LS_LU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050c80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_lu_lu", TILEGX_OPC_MULA_LU_LU, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050cc0000ULL, - -1ULL, - 0x00000000700c0000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mulax", TILEGX_OPC_MULAX, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050a40000ULL, - -1ULL, - 0x0000000040080000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mulx", TILEGX_OPC_MULX, 0x5, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050d00000ULL, - -1ULL, - 0x00000000400c0000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mz", TILEGX_OPC_MZ, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050fc0000ULL, - 0x2836000000000000ULL, - 0x00000000480c0000ULL, - 0x2806000000000000ULL, - -1ULL - } -#endif - }, - { "nap", TILEGX_OPC_NAP, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "nop", TILEGX_OPC_NOP, 0xf, 0, TREG_ZERO, 1, - { { }, { }, { }, { }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0xfffff80000000000ULL, - 0x00000000780ff000ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - 0x0000000051485000ULL, - 0x286b080000000000ULL, - 0x00000000300c5000ULL, - 0x1c06780000000000ULL, - -1ULL - } -#endif - }, - { "nor", TILEGX_OPC_NOR, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051000000ULL, - 0x2838000000000000ULL, - 0x0000000050040000ULL, - 0x2c02000000000000ULL, - -1ULL - } -#endif - }, - { "or", TILEGX_OPC_OR, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051040000ULL, - 0x283a000000000000ULL, - 0x0000000050080000ULL, - 0x2c04000000000000ULL, - -1ULL - } -#endif - }, - { "ori", TILEGX_OPC_ORI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040700000ULL, - 0x18c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "pcnt", TILEGX_OPC_PCNT, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051486000ULL, - -1ULL, - 0x00000000300c6000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "revbits", TILEGX_OPC_REVBITS, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051487000ULL, - -1ULL, - 0x00000000300c7000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "revbytes", TILEGX_OPC_REVBYTES, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051488000ULL, - -1ULL, - 0x00000000300c8000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "rotl", TILEGX_OPC_ROTL, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051080000ULL, - 0x283c000000000000ULL, - 0x0000000058000000ULL, - 0x3000000000000000ULL, - -1ULL - } -#endif - }, - { "rotli", TILEGX_OPC_ROTLI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000060040000ULL, - 0x3002000000000000ULL, - 0x0000000078000000ULL, - 0x3800000000000000ULL, - -1ULL - } -#endif - }, - { "shl", TILEGX_OPC_SHL, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051280000ULL, - 0x284c000000000000ULL, - 0x0000000058040000ULL, - 0x3002000000000000ULL, - -1ULL - } -#endif - }, - { "shl16insli", TILEGX_OPC_SHL16INSLI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 4 }, { 6, 7, 5 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc000000070000000ULL, - 0xf800000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000070000000ULL, - 0x3800000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "shl1add", TILEGX_OPC_SHL1ADD, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051100000ULL, - 0x2840000000000000ULL, - 0x0000000030000000ULL, - 0x1c00000000000000ULL, - -1ULL - } -#endif - }, - { "shl1addx", TILEGX_OPC_SHL1ADDX, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000510c0000ULL, - 0x283e000000000000ULL, - 0x0000000060040000ULL, - 0x3402000000000000ULL, - -1ULL - } -#endif - }, - { "shl2add", TILEGX_OPC_SHL2ADD, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051180000ULL, - 0x2844000000000000ULL, - 0x0000000030040000ULL, - 0x1c02000000000000ULL, - -1ULL - } -#endif - }, - { "shl2addx", TILEGX_OPC_SHL2ADDX, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051140000ULL, - 0x2842000000000000ULL, - 0x0000000060080000ULL, - 0x3404000000000000ULL, - -1ULL - } -#endif - }, - { "shl3add", TILEGX_OPC_SHL3ADD, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051200000ULL, - 0x2848000000000000ULL, - 0x0000000030080000ULL, - 0x1c04000000000000ULL, - -1ULL - } -#endif - }, - { "shl3addx", TILEGX_OPC_SHL3ADDX, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000511c0000ULL, - 0x2846000000000000ULL, - 0x00000000600c0000ULL, - 0x3406000000000000ULL, - -1ULL - } -#endif - }, - { "shli", TILEGX_OPC_SHLI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000060080000ULL, - 0x3004000000000000ULL, - 0x0000000078040000ULL, - 0x3802000000000000ULL, - -1ULL - } -#endif - }, - { "shlx", TILEGX_OPC_SHLX, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051240000ULL, - 0x284a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "shlxi", TILEGX_OPC_SHLXI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000600c0000ULL, - 0x3006000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "shrs", TILEGX_OPC_SHRS, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000512c0000ULL, - 0x284e000000000000ULL, - 0x0000000058080000ULL, - 0x3004000000000000ULL, - -1ULL - } -#endif - }, - { "shrsi", TILEGX_OPC_SHRSI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000060100000ULL, - 0x3008000000000000ULL, - 0x0000000078080000ULL, - 0x3804000000000000ULL, - -1ULL - } -#endif - }, - { "shru", TILEGX_OPC_SHRU, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051340000ULL, - 0x2852000000000000ULL, - 0x00000000580c0000ULL, - 0x3006000000000000ULL, - -1ULL - } -#endif - }, - { "shrui", TILEGX_OPC_SHRUI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000060140000ULL, - 0x300a000000000000ULL, - 0x00000000780c0000ULL, - 0x3806000000000000ULL, - -1ULL - } -#endif - }, - { "shrux", TILEGX_OPC_SHRUX, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051300000ULL, - 0x2850000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "shruxi", TILEGX_OPC_SHRUXI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000060180000ULL, - 0x300c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "shufflebytes", TILEGX_OPC_SHUFFLEBYTES, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051380000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "st", TILEGX_OPC_ST, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x2862000000000000ULL, - -1ULL, - -1ULL, - 0xc200000004000000ULL - } -#endif - }, - { "st1", TILEGX_OPC_ST1, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x2854000000000000ULL, - -1ULL, - -1ULL, - 0xc000000000000000ULL - } -#endif - }, - { "st1_add", TILEGX_OPC_ST1_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18c8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "st2", TILEGX_OPC_ST2, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x2856000000000000ULL, - -1ULL, - -1ULL, - 0xc000000004000000ULL - } -#endif - }, - { "st2_add", TILEGX_OPC_ST2_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18d0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "st4", TILEGX_OPC_ST4, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x2858000000000000ULL, - -1ULL, - -1ULL, - 0xc200000000000000ULL - } -#endif - }, - { "st4_add", TILEGX_OPC_ST4_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18d8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "st_add", TILEGX_OPC_ST_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1900000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt", TILEGX_OPC_STNT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2860000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt1", TILEGX_OPC_STNT1, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x285a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt1_add", TILEGX_OPC_STNT1_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18e0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt2", TILEGX_OPC_STNT2, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x285c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt2_add", TILEGX_OPC_STNT2_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18e8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt4", TILEGX_OPC_STNT4, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x285e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt4_add", TILEGX_OPC_STNT4_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18f0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt_add", TILEGX_OPC_STNT_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18f8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "sub", TILEGX_OPC_SUB, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051440000ULL, - 0x2868000000000000ULL, - 0x00000000280c0000ULL, - 0x1806000000000000ULL, - -1ULL - } -#endif - }, - { "subx", TILEGX_OPC_SUBX, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051400000ULL, - 0x2866000000000000ULL, - 0x0000000028080000ULL, - 0x1804000000000000ULL, - -1ULL - } -#endif - }, - { "subxsc", TILEGX_OPC_SUBXSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000513c0000ULL, - 0x2864000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "swint0", TILEGX_OPC_SWINT0, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b100000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "swint1", TILEGX_OPC_SWINT1, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b180000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "swint2", TILEGX_OPC_SWINT2, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b200000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "swint3", TILEGX_OPC_SWINT3, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b280000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "tblidxb0", TILEGX_OPC_TBLIDXB0, 0x5, 2, TREG_ZERO, 1, - { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051489000ULL, - -1ULL, - 0x00000000300c9000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "tblidxb1", TILEGX_OPC_TBLIDXB1, 0x5, 2, TREG_ZERO, 1, - { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x000000005148a000ULL, - -1ULL, - 0x00000000300ca000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "tblidxb2", TILEGX_OPC_TBLIDXB2, 0x5, 2, TREG_ZERO, 1, - { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x000000005148b000ULL, - -1ULL, - 0x00000000300cb000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "tblidxb3", TILEGX_OPC_TBLIDXB3, 0x5, 2, TREG_ZERO, 1, - { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x000000005148c000ULL, - -1ULL, - 0x00000000300cc000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1add", TILEGX_OPC_V1ADD, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051500000ULL, - 0x286e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1addi", TILEGX_OPC_V1ADDI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040800000ULL, - 0x1908000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1adduc", TILEGX_OPC_V1ADDUC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000514c0000ULL, - 0x286c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1adiffu", TILEGX_OPC_V1ADIFFU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051540000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1avgu", TILEGX_OPC_V1AVGU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051580000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpeq", TILEGX_OPC_V1CMPEQ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000515c0000ULL, - 0x2870000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpeqi", TILEGX_OPC_V1CMPEQI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040900000ULL, - 0x1910000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmples", TILEGX_OPC_V1CMPLES, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051600000ULL, - 0x2872000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpleu", TILEGX_OPC_V1CMPLEU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051640000ULL, - 0x2874000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmplts", TILEGX_OPC_V1CMPLTS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051680000ULL, - 0x2876000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpltsi", TILEGX_OPC_V1CMPLTSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040a00000ULL, - 0x1918000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpltu", TILEGX_OPC_V1CMPLTU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000516c0000ULL, - 0x2878000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpltui", TILEGX_OPC_V1CMPLTUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040b00000ULL, - 0x1920000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpne", TILEGX_OPC_V1CMPNE, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051700000ULL, - 0x287a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1ddotpu", TILEGX_OPC_V1DDOTPU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052880000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1ddotpua", TILEGX_OPC_V1DDOTPUA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052840000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1ddotpus", TILEGX_OPC_V1DDOTPUS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051780000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1ddotpusa", TILEGX_OPC_V1DDOTPUSA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051740000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotp", TILEGX_OPC_V1DOTP, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051880000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotpa", TILEGX_OPC_V1DOTPA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000517c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotpu", TILEGX_OPC_V1DOTPU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052900000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotpua", TILEGX_OPC_V1DOTPUA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000528c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotpus", TILEGX_OPC_V1DOTPUS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051840000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotpusa", TILEGX_OPC_V1DOTPUSA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051800000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1int_h", TILEGX_OPC_V1INT_H, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000518c0000ULL, - 0x287c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1int_l", TILEGX_OPC_V1INT_L, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051900000ULL, - 0x287e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1maxu", TILEGX_OPC_V1MAXU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051940000ULL, - 0x2880000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1maxui", TILEGX_OPC_V1MAXUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040c00000ULL, - 0x1928000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1minu", TILEGX_OPC_V1MINU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051980000ULL, - 0x2882000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1minui", TILEGX_OPC_V1MINUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040d00000ULL, - 0x1930000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1mnz", TILEGX_OPC_V1MNZ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000519c0000ULL, - 0x2884000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1multu", TILEGX_OPC_V1MULTU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051a00000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1mulu", TILEGX_OPC_V1MULU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051a80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1mulus", TILEGX_OPC_V1MULUS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051a40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1mz", TILEGX_OPC_V1MZ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051ac0000ULL, - 0x2886000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1sadau", TILEGX_OPC_V1SADAU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051b00000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1sadu", TILEGX_OPC_V1SADU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051b40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shl", TILEGX_OPC_V1SHL, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051b80000ULL, - 0x2888000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shli", TILEGX_OPC_V1SHLI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000601c0000ULL, - 0x300e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shrs", TILEGX_OPC_V1SHRS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051bc0000ULL, - 0x288a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shrsi", TILEGX_OPC_V1SHRSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000060200000ULL, - 0x3010000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shru", TILEGX_OPC_V1SHRU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051c00000ULL, - 0x288c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shrui", TILEGX_OPC_V1SHRUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000060240000ULL, - 0x3012000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1sub", TILEGX_OPC_V1SUB, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051c80000ULL, - 0x2890000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1subuc", TILEGX_OPC_V1SUBUC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051c40000ULL, - 0x288e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2add", TILEGX_OPC_V2ADD, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051d00000ULL, - 0x2894000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2addi", TILEGX_OPC_V2ADDI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040e00000ULL, - 0x1938000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2addsc", TILEGX_OPC_V2ADDSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051cc0000ULL, - 0x2892000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2adiffs", TILEGX_OPC_V2ADIFFS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051d40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2avgs", TILEGX_OPC_V2AVGS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051d80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpeq", TILEGX_OPC_V2CMPEQ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051dc0000ULL, - 0x2896000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpeqi", TILEGX_OPC_V2CMPEQI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040f00000ULL, - 0x1940000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmples", TILEGX_OPC_V2CMPLES, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051e00000ULL, - 0x2898000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpleu", TILEGX_OPC_V2CMPLEU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051e40000ULL, - 0x289a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmplts", TILEGX_OPC_V2CMPLTS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051e80000ULL, - 0x289c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpltsi", TILEGX_OPC_V2CMPLTSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000041000000ULL, - 0x1948000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpltu", TILEGX_OPC_V2CMPLTU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051ec0000ULL, - 0x289e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpltui", TILEGX_OPC_V2CMPLTUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000041100000ULL, - 0x1950000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpne", TILEGX_OPC_V2CMPNE, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051f00000ULL, - 0x28a0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2dotp", TILEGX_OPC_V2DOTP, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051f80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2dotpa", TILEGX_OPC_V2DOTPA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051f40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2int_h", TILEGX_OPC_V2INT_H, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051fc0000ULL, - 0x28a2000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2int_l", TILEGX_OPC_V2INT_L, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052000000ULL, - 0x28a4000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2maxs", TILEGX_OPC_V2MAXS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052040000ULL, - 0x28a6000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2maxsi", TILEGX_OPC_V2MAXSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000041200000ULL, - 0x1958000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2mins", TILEGX_OPC_V2MINS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052080000ULL, - 0x28a8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2minsi", TILEGX_OPC_V2MINSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000041300000ULL, - 0x1960000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2mnz", TILEGX_OPC_V2MNZ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000520c0000ULL, - 0x28aa000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2mulfsc", TILEGX_OPC_V2MULFSC, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052100000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2muls", TILEGX_OPC_V2MULS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052140000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2mults", TILEGX_OPC_V2MULTS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052180000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2mz", TILEGX_OPC_V2MZ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000521c0000ULL, - 0x28ac000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2packh", TILEGX_OPC_V2PACKH, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052200000ULL, - 0x28ae000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2packl", TILEGX_OPC_V2PACKL, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052240000ULL, - 0x28b0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2packuc", TILEGX_OPC_V2PACKUC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052280000ULL, - 0x28b2000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2sadas", TILEGX_OPC_V2SADAS, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000522c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2sadau", TILEGX_OPC_V2SADAU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052300000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2sads", TILEGX_OPC_V2SADS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052340000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2sadu", TILEGX_OPC_V2SADU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052380000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shl", TILEGX_OPC_V2SHL, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052400000ULL, - 0x28b6000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shli", TILEGX_OPC_V2SHLI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000060280000ULL, - 0x3014000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shlsc", TILEGX_OPC_V2SHLSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000523c0000ULL, - 0x28b4000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shrs", TILEGX_OPC_V2SHRS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052440000ULL, - 0x28b8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shrsi", TILEGX_OPC_V2SHRSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000602c0000ULL, - 0x3016000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shru", TILEGX_OPC_V2SHRU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052480000ULL, - 0x28ba000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shrui", TILEGX_OPC_V2SHRUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000060300000ULL, - 0x3018000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2sub", TILEGX_OPC_V2SUB, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052500000ULL, - 0x28be000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2subsc", TILEGX_OPC_V2SUBSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000524c0000ULL, - 0x28bc000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4add", TILEGX_OPC_V4ADD, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052580000ULL, - 0x28c2000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4addsc", TILEGX_OPC_V4ADDSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052540000ULL, - 0x28c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4int_h", TILEGX_OPC_V4INT_H, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000525c0000ULL, - 0x28c4000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4int_l", TILEGX_OPC_V4INT_L, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052600000ULL, - 0x28c6000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4packsc", TILEGX_OPC_V4PACKSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052640000ULL, - 0x28c8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4shl", TILEGX_OPC_V4SHL, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000526c0000ULL, - 0x28cc000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4shlsc", TILEGX_OPC_V4SHLSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052680000ULL, - 0x28ca000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4shrs", TILEGX_OPC_V4SHRS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052700000ULL, - 0x28ce000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4shru", TILEGX_OPC_V4SHRU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052740000ULL, - 0x28d0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4sub", TILEGX_OPC_V4SUB, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000527c0000ULL, - 0x28d4000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4subsc", TILEGX_OPC_V4SUBSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052780000ULL, - 0x28d2000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "wh64", TILEGX_OPC_WH64, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b300000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "xor", TILEGX_OPC_XOR, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000052800000ULL, - 0x28d6000000000000ULL, - 0x00000000500c0000ULL, - 0x2c06000000000000ULL, - -1ULL - } -#endif - }, - { "xori", TILEGX_OPC_XORI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000041400000ULL, - 0x1968000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { NULL, TILEGX_OPC_NONE, 0, 0, TREG_ZERO, 0, { { 0, } }, -#ifndef DISASM_ONLY - { 0, }, { 0, } -#endif - } -}; - -#define BITFIELD(start, size) ((start) | (((1 << (size)) - 1) << 6)) -#define CHILD(array_index) (TILEGX_OPC_NONE + (array_index)) - -static const unsigned short decode_X0_fsm[936] = -{ - BITFIELD(22, 9) /* index 0 */, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_BFEXTS, - TILEGX_OPC_BFEXTS, TILEGX_OPC_BFEXTS, TILEGX_OPC_BFEXTS, TILEGX_OPC_BFEXTU, - TILEGX_OPC_BFEXTU, TILEGX_OPC_BFEXTU, TILEGX_OPC_BFEXTU, TILEGX_OPC_BFINS, - TILEGX_OPC_BFINS, TILEGX_OPC_BFINS, TILEGX_OPC_BFINS, TILEGX_OPC_MM, - TILEGX_OPC_MM, TILEGX_OPC_MM, TILEGX_OPC_MM, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, CHILD(528), CHILD(578), - CHILD(583), CHILD(588), CHILD(593), CHILD(598), TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, CHILD(603), CHILD(620), CHILD(637), CHILD(654), CHILD(671), - CHILD(703), CHILD(797), CHILD(814), CHILD(831), CHILD(848), CHILD(865), - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, CHILD(889), TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - BITFIELD(6, 2) /* index 513 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(518), - BITFIELD(8, 2) /* index 518 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(523), - BITFIELD(10, 2) /* index 523 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_MOVELI, - BITFIELD(20, 2) /* index 528 */, - TILEGX_OPC_NONE, CHILD(533), TILEGX_OPC_ADDXI, CHILD(548), - BITFIELD(6, 2) /* index 533 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(538), - BITFIELD(8, 2) /* index 538 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(543), - BITFIELD(10, 2) /* index 543 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI, - BITFIELD(0, 2) /* index 548 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(553), - BITFIELD(2, 2) /* index 553 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(558), - BITFIELD(4, 2) /* index 558 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(563), - BITFIELD(6, 2) /* index 563 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(568), - BITFIELD(8, 2) /* index 568 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(573), - BITFIELD(10, 2) /* index 573 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO, - BITFIELD(20, 2) /* index 578 */, - TILEGX_OPC_CMPEQI, TILEGX_OPC_CMPLTSI, TILEGX_OPC_CMPLTUI, TILEGX_OPC_ORI, - BITFIELD(20, 2) /* index 583 */, - TILEGX_OPC_V1ADDI, TILEGX_OPC_V1CMPEQI, TILEGX_OPC_V1CMPLTSI, - TILEGX_OPC_V1CMPLTUI, - BITFIELD(20, 2) /* index 588 */, - TILEGX_OPC_V1MAXUI, TILEGX_OPC_V1MINUI, TILEGX_OPC_V2ADDI, - TILEGX_OPC_V2CMPEQI, - BITFIELD(20, 2) /* index 593 */, - TILEGX_OPC_V2CMPLTSI, TILEGX_OPC_V2CMPLTUI, TILEGX_OPC_V2MAXSI, - TILEGX_OPC_V2MINSI, - BITFIELD(20, 2) /* index 598 */, - TILEGX_OPC_XORI, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(18, 4) /* index 603 */, - TILEGX_OPC_NONE, TILEGX_OPC_ADDXSC, TILEGX_OPC_ADDX, TILEGX_OPC_ADD, - TILEGX_OPC_AND, TILEGX_OPC_CMOVEQZ, TILEGX_OPC_CMOVNEZ, TILEGX_OPC_CMPEQ, - TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU, - TILEGX_OPC_CMPNE, TILEGX_OPC_CMULAF, TILEGX_OPC_CMULA, TILEGX_OPC_CMULFR, - BITFIELD(18, 4) /* index 620 */, - TILEGX_OPC_CMULF, TILEGX_OPC_CMULHR, TILEGX_OPC_CMULH, TILEGX_OPC_CMUL, - TILEGX_OPC_CRC32_32, TILEGX_OPC_CRC32_8, TILEGX_OPC_DBLALIGN2, - TILEGX_OPC_DBLALIGN4, TILEGX_OPC_DBLALIGN6, TILEGX_OPC_DBLALIGN, - TILEGX_OPC_FDOUBLE_ADDSUB, TILEGX_OPC_FDOUBLE_ADD_FLAGS, - TILEGX_OPC_FDOUBLE_MUL_FLAGS, TILEGX_OPC_FDOUBLE_PACK1, - TILEGX_OPC_FDOUBLE_PACK2, TILEGX_OPC_FDOUBLE_SUB_FLAGS, - BITFIELD(18, 4) /* index 637 */, - TILEGX_OPC_FDOUBLE_UNPACK_MAX, TILEGX_OPC_FDOUBLE_UNPACK_MIN, - TILEGX_OPC_FSINGLE_ADD1, TILEGX_OPC_FSINGLE_ADDSUB2, - TILEGX_OPC_FSINGLE_MUL1, TILEGX_OPC_FSINGLE_MUL2, TILEGX_OPC_FSINGLE_PACK2, - TILEGX_OPC_FSINGLE_SUB1, TILEGX_OPC_MNZ, TILEGX_OPC_MULAX, - TILEGX_OPC_MULA_HS_HS, TILEGX_OPC_MULA_HS_HU, TILEGX_OPC_MULA_HS_LS, - TILEGX_OPC_MULA_HS_LU, TILEGX_OPC_MULA_HU_HU, TILEGX_OPC_MULA_HU_LS, - BITFIELD(18, 4) /* index 654 */, - TILEGX_OPC_MULA_HU_LU, TILEGX_OPC_MULA_LS_LS, TILEGX_OPC_MULA_LS_LU, - TILEGX_OPC_MULA_LU_LU, TILEGX_OPC_MULX, TILEGX_OPC_MUL_HS_HS, - TILEGX_OPC_MUL_HS_HU, TILEGX_OPC_MUL_HS_LS, TILEGX_OPC_MUL_HS_LU, - TILEGX_OPC_MUL_HU_HU, TILEGX_OPC_MUL_HU_LS, TILEGX_OPC_MUL_HU_LU, - TILEGX_OPC_MUL_LS_LS, TILEGX_OPC_MUL_LS_LU, TILEGX_OPC_MUL_LU_LU, - TILEGX_OPC_MZ, - BITFIELD(18, 4) /* index 671 */, - TILEGX_OPC_NOR, CHILD(688), TILEGX_OPC_ROTL, TILEGX_OPC_SHL1ADDX, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADDX, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL3ADDX, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHLX, TILEGX_OPC_SHL, - TILEGX_OPC_SHRS, TILEGX_OPC_SHRUX, TILEGX_OPC_SHRU, TILEGX_OPC_SHUFFLEBYTES, - TILEGX_OPC_SUBXSC, - BITFIELD(12, 2) /* index 688 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(693), - BITFIELD(14, 2) /* index 693 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(698), - BITFIELD(16, 2) /* index 698 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE, - BITFIELD(18, 4) /* index 703 */, - TILEGX_OPC_SUBX, TILEGX_OPC_SUB, CHILD(720), TILEGX_OPC_V1ADDUC, - TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADIFFU, TILEGX_OPC_V1AVGU, - TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLEU, - TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPNE, - TILEGX_OPC_V1DDOTPUSA, TILEGX_OPC_V1DDOTPUS, TILEGX_OPC_V1DOTPA, - BITFIELD(12, 4) /* index 720 */, - TILEGX_OPC_NONE, CHILD(737), CHILD(742), CHILD(747), CHILD(752), CHILD(757), - CHILD(762), CHILD(767), CHILD(772), CHILD(777), CHILD(782), CHILD(787), - CHILD(792), TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 737 */, - TILEGX_OPC_CLZ, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 742 */, - TILEGX_OPC_CTZ, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 747 */, - TILEGX_OPC_FNOP, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 752 */, - TILEGX_OPC_FSINGLE_PACK1, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 757 */, - TILEGX_OPC_NOP, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 762 */, - TILEGX_OPC_PCNT, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 767 */, - TILEGX_OPC_REVBITS, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 772 */, - TILEGX_OPC_REVBYTES, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 777 */, - TILEGX_OPC_TBLIDXB0, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 782 */, - TILEGX_OPC_TBLIDXB1, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 787 */, - TILEGX_OPC_TBLIDXB2, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 792 */, - TILEGX_OPC_TBLIDXB3, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(18, 4) /* index 797 */, - TILEGX_OPC_V1DOTPUSA, TILEGX_OPC_V1DOTPUS, TILEGX_OPC_V1DOTP, - TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_L, TILEGX_OPC_V1MAXU, - TILEGX_OPC_V1MINU, TILEGX_OPC_V1MNZ, TILEGX_OPC_V1MULTU, TILEGX_OPC_V1MULUS, - TILEGX_OPC_V1MULU, TILEGX_OPC_V1MZ, TILEGX_OPC_V1SADAU, TILEGX_OPC_V1SADU, - TILEGX_OPC_V1SHL, TILEGX_OPC_V1SHRS, - BITFIELD(18, 4) /* index 814 */, - TILEGX_OPC_V1SHRU, TILEGX_OPC_V1SUBUC, TILEGX_OPC_V1SUB, TILEGX_OPC_V2ADDSC, - TILEGX_OPC_V2ADD, TILEGX_OPC_V2ADIFFS, TILEGX_OPC_V2AVGS, - TILEGX_OPC_V2CMPEQ, TILEGX_OPC_V2CMPLES, TILEGX_OPC_V2CMPLEU, - TILEGX_OPC_V2CMPLTS, TILEGX_OPC_V2CMPLTU, TILEGX_OPC_V2CMPNE, - TILEGX_OPC_V2DOTPA, TILEGX_OPC_V2DOTP, TILEGX_OPC_V2INT_H, - BITFIELD(18, 4) /* index 831 */, - TILEGX_OPC_V2INT_L, TILEGX_OPC_V2MAXS, TILEGX_OPC_V2MINS, TILEGX_OPC_V2MNZ, - TILEGX_OPC_V2MULFSC, TILEGX_OPC_V2MULS, TILEGX_OPC_V2MULTS, TILEGX_OPC_V2MZ, - TILEGX_OPC_V2PACKH, TILEGX_OPC_V2PACKL, TILEGX_OPC_V2PACKUC, - TILEGX_OPC_V2SADAS, TILEGX_OPC_V2SADAU, TILEGX_OPC_V2SADS, - TILEGX_OPC_V2SADU, TILEGX_OPC_V2SHLSC, - BITFIELD(18, 4) /* index 848 */, - TILEGX_OPC_V2SHL, TILEGX_OPC_V2SHRS, TILEGX_OPC_V2SHRU, TILEGX_OPC_V2SUBSC, - TILEGX_OPC_V2SUB, TILEGX_OPC_V4ADDSC, TILEGX_OPC_V4ADD, TILEGX_OPC_V4INT_H, - TILEGX_OPC_V4INT_L, TILEGX_OPC_V4PACKSC, TILEGX_OPC_V4SHLSC, - TILEGX_OPC_V4SHL, TILEGX_OPC_V4SHRS, TILEGX_OPC_V4SHRU, TILEGX_OPC_V4SUBSC, - TILEGX_OPC_V4SUB, - BITFIELD(18, 3) /* index 865 */, - CHILD(874), CHILD(877), CHILD(880), CHILD(883), CHILD(886), TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(21, 1) /* index 874 */, - TILEGX_OPC_XOR, TILEGX_OPC_NONE, - BITFIELD(21, 1) /* index 877 */, - TILEGX_OPC_V1DDOTPUA, TILEGX_OPC_NONE, - BITFIELD(21, 1) /* index 880 */, - TILEGX_OPC_V1DDOTPU, TILEGX_OPC_NONE, - BITFIELD(21, 1) /* index 883 */, - TILEGX_OPC_V1DOTPUA, TILEGX_OPC_NONE, - BITFIELD(21, 1) /* index 886 */, - TILEGX_OPC_V1DOTPU, TILEGX_OPC_NONE, - BITFIELD(18, 4) /* index 889 */, - TILEGX_OPC_NONE, TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHLXI, - TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI, TILEGX_OPC_SHRUXI, TILEGX_OPC_V1SHLI, - TILEGX_OPC_V1SHRSI, TILEGX_OPC_V1SHRUI, TILEGX_OPC_V2SHLI, - TILEGX_OPC_V2SHRSI, TILEGX_OPC_V2SHRUI, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, - BITFIELD(0, 2) /* index 906 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(911), - BITFIELD(2, 2) /* index 911 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(916), - BITFIELD(4, 2) /* index 916 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(921), - BITFIELD(6, 2) /* index 921 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(926), - BITFIELD(8, 2) /* index 926 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(931), - BITFIELD(10, 2) /* index 931 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - TILEGX_OPC_INFOL, -}; - -static const unsigned short decode_X1_fsm[1266] = -{ - BITFIELD(53, 9) /* index 0 */, - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_BEQZT, - TILEGX_OPC_BEQZT, TILEGX_OPC_BEQZ, TILEGX_OPC_BEQZ, TILEGX_OPC_BGEZT, - TILEGX_OPC_BGEZT, TILEGX_OPC_BGEZ, TILEGX_OPC_BGEZ, TILEGX_OPC_BGTZT, - TILEGX_OPC_BGTZT, TILEGX_OPC_BGTZ, TILEGX_OPC_BGTZ, TILEGX_OPC_BLBCT, - TILEGX_OPC_BLBCT, TILEGX_OPC_BLBC, TILEGX_OPC_BLBC, TILEGX_OPC_BLBST, - TILEGX_OPC_BLBST, TILEGX_OPC_BLBS, TILEGX_OPC_BLBS, TILEGX_OPC_BLEZT, - TILEGX_OPC_BLEZT, TILEGX_OPC_BLEZ, TILEGX_OPC_BLEZ, TILEGX_OPC_BLTZT, - TILEGX_OPC_BLTZT, TILEGX_OPC_BLTZ, TILEGX_OPC_BLTZ, TILEGX_OPC_BNEZT, - TILEGX_OPC_BNEZT, TILEGX_OPC_BNEZ, TILEGX_OPC_BNEZ, CHILD(528), CHILD(578), - CHILD(598), CHILD(703), CHILD(723), CHILD(728), CHILD(753), CHILD(758), - CHILD(763), CHILD(768), CHILD(773), CHILD(778), TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - CHILD(783), CHILD(800), CHILD(832), CHILD(849), CHILD(1168), CHILD(1185), - CHILD(1202), TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, CHILD(1219), TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), - BITFIELD(37, 2) /* index 513 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(518), - BITFIELD(39, 2) /* index 518 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(523), - BITFIELD(41, 2) /* index 523 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_MOVELI, - BITFIELD(51, 2) /* index 528 */, - TILEGX_OPC_NONE, CHILD(533), TILEGX_OPC_ADDXI, CHILD(548), - BITFIELD(37, 2) /* index 533 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(538), - BITFIELD(39, 2) /* index 538 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(543), - BITFIELD(41, 2) /* index 543 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI, - BITFIELD(31, 2) /* index 548 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(553), - BITFIELD(33, 2) /* index 553 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(558), - BITFIELD(35, 2) /* index 558 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(563), - BITFIELD(37, 2) /* index 563 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(568), - BITFIELD(39, 2) /* index 568 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(573), - BITFIELD(41, 2) /* index 573 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO, - BITFIELD(51, 2) /* index 578 */, - TILEGX_OPC_CMPEQI, TILEGX_OPC_CMPLTSI, TILEGX_OPC_CMPLTUI, CHILD(583), - BITFIELD(31, 2) /* index 583 */, - TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, CHILD(588), - BITFIELD(33, 2) /* index 588 */, - TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, CHILD(593), - BITFIELD(35, 2) /* index 593 */, - TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, - TILEGX_OPC_PREFETCH_ADD_L1_FAULT, - BITFIELD(51, 2) /* index 598 */, - CHILD(603), CHILD(618), CHILD(633), CHILD(648), - BITFIELD(31, 2) /* index 603 */, - TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, CHILD(608), - BITFIELD(33, 2) /* index 608 */, - TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, CHILD(613), - BITFIELD(35, 2) /* index 613 */, - TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, - TILEGX_OPC_PREFETCH_ADD_L1, - BITFIELD(31, 2) /* index 618 */, - TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, CHILD(623), - BITFIELD(33, 2) /* index 623 */, - TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, CHILD(628), - BITFIELD(35, 2) /* index 628 */, - TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, - TILEGX_OPC_PREFETCH_ADD_L2_FAULT, - BITFIELD(31, 2) /* index 633 */, - TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, CHILD(638), - BITFIELD(33, 2) /* index 638 */, - TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, CHILD(643), - BITFIELD(35, 2) /* index 643 */, - TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, - TILEGX_OPC_PREFETCH_ADD_L2, - BITFIELD(31, 2) /* index 648 */, - CHILD(653), CHILD(653), CHILD(653), CHILD(673), - BITFIELD(43, 2) /* index 653 */, - CHILD(658), TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, - BITFIELD(45, 2) /* index 658 */, - CHILD(663), TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, - BITFIELD(47, 2) /* index 663 */, - CHILD(668), TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, - BITFIELD(49, 2) /* index 668 */, - TILEGX_OPC_LD4S_TLS, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, - TILEGX_OPC_LD4S_ADD, - BITFIELD(33, 2) /* index 673 */, - CHILD(653), CHILD(653), CHILD(653), CHILD(678), - BITFIELD(35, 2) /* index 678 */, - CHILD(653), CHILD(653), CHILD(653), CHILD(683), - BITFIELD(43, 2) /* index 683 */, - CHILD(688), TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - BITFIELD(45, 2) /* index 688 */, - CHILD(693), TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - BITFIELD(47, 2) /* index 693 */, - CHILD(698), TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - BITFIELD(49, 2) /* index 698 */, - TILEGX_OPC_LD4S_TLS, TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - BITFIELD(51, 2) /* index 703 */, - CHILD(708), TILEGX_OPC_LDNT1S_ADD, TILEGX_OPC_LDNT1U_ADD, - TILEGX_OPC_LDNT2S_ADD, - BITFIELD(31, 2) /* index 708 */, - TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, CHILD(713), - BITFIELD(33, 2) /* index 713 */, - TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, CHILD(718), - BITFIELD(35, 2) /* index 718 */, - TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, - TILEGX_OPC_PREFETCH_ADD_L3, - BITFIELD(51, 2) /* index 723 */, - TILEGX_OPC_LDNT2U_ADD, TILEGX_OPC_LDNT4S_ADD, TILEGX_OPC_LDNT4U_ADD, - TILEGX_OPC_LDNT_ADD, - BITFIELD(51, 2) /* index 728 */, - CHILD(733), TILEGX_OPC_LDNA_ADD, TILEGX_OPC_MFSPR, TILEGX_OPC_MTSPR, - BITFIELD(43, 2) /* index 733 */, - CHILD(738), TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, - BITFIELD(45, 2) /* index 738 */, - CHILD(743), TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, - BITFIELD(47, 2) /* index 743 */, - CHILD(748), TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, - BITFIELD(49, 2) /* index 748 */, - TILEGX_OPC_LD_TLS, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, - BITFIELD(51, 2) /* index 753 */, - TILEGX_OPC_ORI, TILEGX_OPC_ST1_ADD, TILEGX_OPC_ST2_ADD, TILEGX_OPC_ST4_ADD, - BITFIELD(51, 2) /* index 758 */, - TILEGX_OPC_STNT1_ADD, TILEGX_OPC_STNT2_ADD, TILEGX_OPC_STNT4_ADD, - TILEGX_OPC_STNT_ADD, - BITFIELD(51, 2) /* index 763 */, - TILEGX_OPC_ST_ADD, TILEGX_OPC_V1ADDI, TILEGX_OPC_V1CMPEQI, - TILEGX_OPC_V1CMPLTSI, - BITFIELD(51, 2) /* index 768 */, - TILEGX_OPC_V1CMPLTUI, TILEGX_OPC_V1MAXUI, TILEGX_OPC_V1MINUI, - TILEGX_OPC_V2ADDI, - BITFIELD(51, 2) /* index 773 */, - TILEGX_OPC_V2CMPEQI, TILEGX_OPC_V2CMPLTSI, TILEGX_OPC_V2CMPLTUI, - TILEGX_OPC_V2MAXSI, - BITFIELD(51, 2) /* index 778 */, - TILEGX_OPC_V2MINSI, TILEGX_OPC_XORI, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(49, 4) /* index 783 */, - TILEGX_OPC_NONE, TILEGX_OPC_ADDXSC, TILEGX_OPC_ADDX, TILEGX_OPC_ADD, - TILEGX_OPC_AND, TILEGX_OPC_CMPEQ, TILEGX_OPC_CMPEXCH4, TILEGX_OPC_CMPEXCH, - TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU, - TILEGX_OPC_CMPNE, TILEGX_OPC_DBLALIGN2, TILEGX_OPC_DBLALIGN4, - TILEGX_OPC_DBLALIGN6, - BITFIELD(49, 4) /* index 800 */, - TILEGX_OPC_EXCH4, TILEGX_OPC_EXCH, TILEGX_OPC_FETCHADD4, - TILEGX_OPC_FETCHADDGEZ4, TILEGX_OPC_FETCHADDGEZ, TILEGX_OPC_FETCHADD, - TILEGX_OPC_FETCHAND4, TILEGX_OPC_FETCHAND, TILEGX_OPC_FETCHOR4, - TILEGX_OPC_FETCHOR, TILEGX_OPC_MNZ, TILEGX_OPC_MZ, TILEGX_OPC_NOR, - CHILD(817), TILEGX_OPC_ROTL, TILEGX_OPC_SHL1ADDX, - BITFIELD(43, 2) /* index 817 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(822), - BITFIELD(45, 2) /* index 822 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(827), - BITFIELD(47, 2) /* index 827 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE, - BITFIELD(49, 4) /* index 832 */, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADDX, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL3ADDX, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHLX, TILEGX_OPC_SHL, - TILEGX_OPC_SHRS, TILEGX_OPC_SHRUX, TILEGX_OPC_SHRU, TILEGX_OPC_ST1, - TILEGX_OPC_ST2, TILEGX_OPC_ST4, TILEGX_OPC_STNT1, TILEGX_OPC_STNT2, - TILEGX_OPC_STNT4, - BITFIELD(46, 7) /* index 849 */, - TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT, - TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT, - TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, - TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_SUBXSC, - TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, - TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBX, - TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, - TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUB, - TILEGX_OPC_SUB, TILEGX_OPC_SUB, TILEGX_OPC_SUB, TILEGX_OPC_SUB, - TILEGX_OPC_SUB, TILEGX_OPC_SUB, TILEGX_OPC_SUB, CHILD(978), CHILD(987), - CHILD(1066), CHILD(1150), CHILD(1159), TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, - TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, - TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, - TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, - TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, - TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, - TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, - TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, - TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, - TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLEU, - TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU, - TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU, - TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, - TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, - TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, - TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, - TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, - TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPNE, - TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE, - TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE, - TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, - TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, - TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, - TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, - TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, - TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, - BITFIELD(43, 3) /* index 978 */, - TILEGX_OPC_NONE, TILEGX_OPC_DRAIN, TILEGX_OPC_DTLBPR, TILEGX_OPC_FINV, - TILEGX_OPC_FLUSHWB, TILEGX_OPC_FLUSH, TILEGX_OPC_FNOP, TILEGX_OPC_ICOH, - BITFIELD(43, 3) /* index 987 */, - CHILD(996), TILEGX_OPC_INV, TILEGX_OPC_IRET, TILEGX_OPC_JALRP, - TILEGX_OPC_JALR, TILEGX_OPC_JRP, TILEGX_OPC_JR, CHILD(1051), - BITFIELD(31, 2) /* index 996 */, - CHILD(1001), CHILD(1026), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(33, 2) /* index 1001 */, - TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_ILL, CHILD(1006), - BITFIELD(35, 2) /* index 1006 */, - TILEGX_OPC_ILL, CHILD(1011), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(37, 2) /* index 1011 */, - TILEGX_OPC_ILL, CHILD(1016), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(39, 2) /* index 1016 */, - TILEGX_OPC_ILL, CHILD(1021), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(41, 2) /* index 1021 */, - TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_BPT, TILEGX_OPC_ILL, - BITFIELD(33, 2) /* index 1026 */, - TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_ILL, CHILD(1031), - BITFIELD(35, 2) /* index 1031 */, - TILEGX_OPC_ILL, CHILD(1036), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(37, 2) /* index 1036 */, - TILEGX_OPC_ILL, CHILD(1041), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(39, 2) /* index 1041 */, - TILEGX_OPC_ILL, CHILD(1046), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(41, 2) /* index 1046 */, - TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_RAISE, TILEGX_OPC_ILL, - BITFIELD(31, 2) /* index 1051 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, CHILD(1056), - BITFIELD(33, 2) /* index 1056 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, CHILD(1061), - BITFIELD(35, 2) /* index 1061 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, - TILEGX_OPC_PREFETCH_L1_FAULT, - BITFIELD(43, 3) /* index 1066 */, - CHILD(1075), CHILD(1090), CHILD(1105), CHILD(1120), CHILD(1135), - TILEGX_OPC_LDNA, TILEGX_OPC_LDNT1S, TILEGX_OPC_LDNT1U, - BITFIELD(31, 2) /* index 1075 */, - TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, CHILD(1080), - BITFIELD(33, 2) /* index 1080 */, - TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, CHILD(1085), - BITFIELD(35, 2) /* index 1085 */, - TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_PREFETCH, - BITFIELD(31, 2) /* index 1090 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, CHILD(1095), - BITFIELD(33, 2) /* index 1095 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, CHILD(1100), - BITFIELD(35, 2) /* index 1100 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, - TILEGX_OPC_PREFETCH_L2_FAULT, - BITFIELD(31, 2) /* index 1105 */, - TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, CHILD(1110), - BITFIELD(33, 2) /* index 1110 */, - TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, CHILD(1115), - BITFIELD(35, 2) /* index 1115 */, - TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_PREFETCH_L2, - BITFIELD(31, 2) /* index 1120 */, - TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(1125), - BITFIELD(33, 2) /* index 1125 */, - TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(1130), - BITFIELD(35, 2) /* index 1130 */, - TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, - TILEGX_OPC_PREFETCH_L3_FAULT, - BITFIELD(31, 2) /* index 1135 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(1140), - BITFIELD(33, 2) /* index 1140 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(1145), - BITFIELD(35, 2) /* index 1145 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_PREFETCH_L3, - BITFIELD(43, 3) /* index 1150 */, - TILEGX_OPC_LDNT2S, TILEGX_OPC_LDNT2U, TILEGX_OPC_LDNT4S, TILEGX_OPC_LDNT4U, - TILEGX_OPC_LDNT, TILEGX_OPC_LD, TILEGX_OPC_LNK, TILEGX_OPC_MF, - BITFIELD(43, 3) /* index 1159 */, - TILEGX_OPC_NAP, TILEGX_OPC_NOP, TILEGX_OPC_SWINT0, TILEGX_OPC_SWINT1, - TILEGX_OPC_SWINT2, TILEGX_OPC_SWINT3, TILEGX_OPC_WH64, TILEGX_OPC_NONE, - BITFIELD(49, 4) /* index 1168 */, - TILEGX_OPC_V1MAXU, TILEGX_OPC_V1MINU, TILEGX_OPC_V1MNZ, TILEGX_OPC_V1MZ, - TILEGX_OPC_V1SHL, TILEGX_OPC_V1SHRS, TILEGX_OPC_V1SHRU, TILEGX_OPC_V1SUBUC, - TILEGX_OPC_V1SUB, TILEGX_OPC_V2ADDSC, TILEGX_OPC_V2ADD, TILEGX_OPC_V2CMPEQ, - TILEGX_OPC_V2CMPLES, TILEGX_OPC_V2CMPLEU, TILEGX_OPC_V2CMPLTS, - TILEGX_OPC_V2CMPLTU, - BITFIELD(49, 4) /* index 1185 */, - TILEGX_OPC_V2CMPNE, TILEGX_OPC_V2INT_H, TILEGX_OPC_V2INT_L, - TILEGX_OPC_V2MAXS, TILEGX_OPC_V2MINS, TILEGX_OPC_V2MNZ, TILEGX_OPC_V2MZ, - TILEGX_OPC_V2PACKH, TILEGX_OPC_V2PACKL, TILEGX_OPC_V2PACKUC, - TILEGX_OPC_V2SHLSC, TILEGX_OPC_V2SHL, TILEGX_OPC_V2SHRS, TILEGX_OPC_V2SHRU, - TILEGX_OPC_V2SUBSC, TILEGX_OPC_V2SUB, - BITFIELD(49, 4) /* index 1202 */, - TILEGX_OPC_V4ADDSC, TILEGX_OPC_V4ADD, TILEGX_OPC_V4INT_H, - TILEGX_OPC_V4INT_L, TILEGX_OPC_V4PACKSC, TILEGX_OPC_V4SHLSC, - TILEGX_OPC_V4SHL, TILEGX_OPC_V4SHRS, TILEGX_OPC_V4SHRU, TILEGX_OPC_V4SUBSC, - TILEGX_OPC_V4SUB, TILEGX_OPC_XOR, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(49, 4) /* index 1219 */, - TILEGX_OPC_NONE, TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHLXI, - TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI, TILEGX_OPC_SHRUXI, TILEGX_OPC_V1SHLI, - TILEGX_OPC_V1SHRSI, TILEGX_OPC_V1SHRUI, TILEGX_OPC_V2SHLI, - TILEGX_OPC_V2SHRSI, TILEGX_OPC_V2SHRUI, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, - BITFIELD(31, 2) /* index 1236 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(1241), - BITFIELD(33, 2) /* index 1241 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(1246), - BITFIELD(35, 2) /* index 1246 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(1251), - BITFIELD(37, 2) /* index 1251 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(1256), - BITFIELD(39, 2) /* index 1256 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(1261), - BITFIELD(41, 2) /* index 1261 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - TILEGX_OPC_INFOL, -}; - -static const unsigned short decode_Y0_fsm[178] = -{ - BITFIELD(27, 4) /* index 0 */, - CHILD(17), TILEGX_OPC_ADDXI, CHILD(32), TILEGX_OPC_CMPEQI, - TILEGX_OPC_CMPLTSI, CHILD(62), CHILD(67), CHILD(118), CHILD(123), - CHILD(128), CHILD(133), CHILD(153), CHILD(158), CHILD(163), CHILD(168), - CHILD(173), - BITFIELD(6, 2) /* index 17 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(22), - BITFIELD(8, 2) /* index 22 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(27), - BITFIELD(10, 2) /* index 27 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI, - BITFIELD(0, 2) /* index 32 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(37), - BITFIELD(2, 2) /* index 37 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(42), - BITFIELD(4, 2) /* index 42 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(47), - BITFIELD(6, 2) /* index 47 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(52), - BITFIELD(8, 2) /* index 52 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(57), - BITFIELD(10, 2) /* index 57 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO, - BITFIELD(18, 2) /* index 62 */, - TILEGX_OPC_ADDX, TILEGX_OPC_ADD, TILEGX_OPC_SUBX, TILEGX_OPC_SUB, - BITFIELD(15, 5) /* index 67 */, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, - TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, - TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, CHILD(100), - CHILD(109), TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(12, 3) /* index 100 */, - TILEGX_OPC_NONE, TILEGX_OPC_CLZ, TILEGX_OPC_CTZ, TILEGX_OPC_FNOP, - TILEGX_OPC_FSINGLE_PACK1, TILEGX_OPC_NOP, TILEGX_OPC_PCNT, - TILEGX_OPC_REVBITS, - BITFIELD(12, 3) /* index 109 */, - TILEGX_OPC_REVBYTES, TILEGX_OPC_TBLIDXB0, TILEGX_OPC_TBLIDXB1, - TILEGX_OPC_TBLIDXB2, TILEGX_OPC_TBLIDXB3, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, - BITFIELD(18, 2) /* index 118 */, - TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU, - BITFIELD(18, 2) /* index 123 */, - TILEGX_OPC_CMPEQ, TILEGX_OPC_CMPNE, TILEGX_OPC_MULAX, TILEGX_OPC_MULX, - BITFIELD(18, 2) /* index 128 */, - TILEGX_OPC_CMOVEQZ, TILEGX_OPC_CMOVNEZ, TILEGX_OPC_MNZ, TILEGX_OPC_MZ, - BITFIELD(18, 2) /* index 133 */, - TILEGX_OPC_AND, TILEGX_OPC_NOR, CHILD(138), TILEGX_OPC_XOR, - BITFIELD(12, 2) /* index 138 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(143), - BITFIELD(14, 2) /* index 143 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(148), - BITFIELD(16, 2) /* index 148 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE, - BITFIELD(18, 2) /* index 153 */, - TILEGX_OPC_ROTL, TILEGX_OPC_SHL, TILEGX_OPC_SHRS, TILEGX_OPC_SHRU, - BITFIELD(18, 2) /* index 158 */, - TILEGX_OPC_NONE, TILEGX_OPC_SHL1ADDX, TILEGX_OPC_SHL2ADDX, - TILEGX_OPC_SHL3ADDX, - BITFIELD(18, 2) /* index 163 */, - TILEGX_OPC_MUL_HS_HS, TILEGX_OPC_MUL_HU_HU, TILEGX_OPC_MUL_LS_LS, - TILEGX_OPC_MUL_LU_LU, - BITFIELD(18, 2) /* index 168 */, - TILEGX_OPC_MULA_HS_HS, TILEGX_OPC_MULA_HU_HU, TILEGX_OPC_MULA_LS_LS, - TILEGX_OPC_MULA_LU_LU, - BITFIELD(18, 2) /* index 173 */, - TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI, -}; - -static const unsigned short decode_Y1_fsm[167] = -{ - BITFIELD(58, 4) /* index 0 */, - TILEGX_OPC_NONE, CHILD(17), TILEGX_OPC_ADDXI, CHILD(32), TILEGX_OPC_CMPEQI, - TILEGX_OPC_CMPLTSI, CHILD(62), CHILD(67), CHILD(117), CHILD(122), - CHILD(127), CHILD(132), CHILD(152), CHILD(157), CHILD(162), TILEGX_OPC_NONE, - BITFIELD(37, 2) /* index 17 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(22), - BITFIELD(39, 2) /* index 22 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(27), - BITFIELD(41, 2) /* index 27 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI, - BITFIELD(31, 2) /* index 32 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(37), - BITFIELD(33, 2) /* index 37 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(42), - BITFIELD(35, 2) /* index 42 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(47), - BITFIELD(37, 2) /* index 47 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(52), - BITFIELD(39, 2) /* index 52 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(57), - BITFIELD(41, 2) /* index 57 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO, - BITFIELD(49, 2) /* index 62 */, - TILEGX_OPC_ADDX, TILEGX_OPC_ADD, TILEGX_OPC_SUBX, TILEGX_OPC_SUB, - BITFIELD(47, 4) /* index 67 */, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL3ADD, - TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, CHILD(84), - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(43, 3) /* index 84 */, - CHILD(93), CHILD(96), CHILD(99), CHILD(102), CHILD(105), CHILD(108), - CHILD(111), CHILD(114), - BITFIELD(46, 1) /* index 93 */, - TILEGX_OPC_NONE, TILEGX_OPC_FNOP, - BITFIELD(46, 1) /* index 96 */, - TILEGX_OPC_NONE, TILEGX_OPC_ILL, - BITFIELD(46, 1) /* index 99 */, - TILEGX_OPC_NONE, TILEGX_OPC_JALRP, - BITFIELD(46, 1) /* index 102 */, - TILEGX_OPC_NONE, TILEGX_OPC_JALR, - BITFIELD(46, 1) /* index 105 */, - TILEGX_OPC_NONE, TILEGX_OPC_JRP, - BITFIELD(46, 1) /* index 108 */, - TILEGX_OPC_NONE, TILEGX_OPC_JR, - BITFIELD(46, 1) /* index 111 */, - TILEGX_OPC_NONE, TILEGX_OPC_LNK, - BITFIELD(46, 1) /* index 114 */, - TILEGX_OPC_NONE, TILEGX_OPC_NOP, - BITFIELD(49, 2) /* index 117 */, - TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU, - BITFIELD(49, 2) /* index 122 */, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_CMPEQ, TILEGX_OPC_CMPNE, - BITFIELD(49, 2) /* index 127 */, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_MNZ, TILEGX_OPC_MZ, - BITFIELD(49, 2) /* index 132 */, - TILEGX_OPC_AND, TILEGX_OPC_NOR, CHILD(137), TILEGX_OPC_XOR, - BITFIELD(43, 2) /* index 137 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(142), - BITFIELD(45, 2) /* index 142 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(147), - BITFIELD(47, 2) /* index 147 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE, - BITFIELD(49, 2) /* index 152 */, - TILEGX_OPC_ROTL, TILEGX_OPC_SHL, TILEGX_OPC_SHRS, TILEGX_OPC_SHRU, - BITFIELD(49, 2) /* index 157 */, - TILEGX_OPC_NONE, TILEGX_OPC_SHL1ADDX, TILEGX_OPC_SHL2ADDX, - TILEGX_OPC_SHL3ADDX, - BITFIELD(49, 2) /* index 162 */, - TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI, -}; - -static const unsigned short decode_Y2_fsm[118] = -{ - BITFIELD(62, 2) /* index 0 */, - TILEGX_OPC_NONE, CHILD(5), CHILD(66), CHILD(109), - BITFIELD(55, 3) /* index 5 */, - CHILD(14), CHILD(14), CHILD(14), CHILD(17), CHILD(40), CHILD(40), CHILD(40), - CHILD(43), - BITFIELD(26, 1) /* index 14 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1U, - BITFIELD(26, 1) /* index 17 */, - CHILD(20), CHILD(30), - BITFIELD(51, 2) /* index 20 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, CHILD(25), - BITFIELD(53, 2) /* index 25 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, - TILEGX_OPC_PREFETCH_L1_FAULT, - BITFIELD(51, 2) /* index 30 */, - TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, CHILD(35), - BITFIELD(53, 2) /* index 35 */, - TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_PREFETCH, - BITFIELD(26, 1) /* index 40 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2U, - BITFIELD(26, 1) /* index 43 */, - CHILD(46), CHILD(56), - BITFIELD(51, 2) /* index 46 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, CHILD(51), - BITFIELD(53, 2) /* index 51 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, - TILEGX_OPC_PREFETCH_L2_FAULT, - BITFIELD(51, 2) /* index 56 */, - TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, CHILD(61), - BITFIELD(53, 2) /* index 61 */, - TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_PREFETCH_L2, - BITFIELD(56, 2) /* index 66 */, - CHILD(71), CHILD(74), CHILD(90), CHILD(93), - BITFIELD(26, 1) /* index 71 */, - TILEGX_OPC_NONE, TILEGX_OPC_LD4S, - BITFIELD(26, 1) /* index 74 */, - TILEGX_OPC_NONE, CHILD(77), - BITFIELD(51, 2) /* index 77 */, - TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(82), - BITFIELD(53, 2) /* index 82 */, - TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(87), - BITFIELD(55, 1) /* index 87 */, - TILEGX_OPC_LD4S, TILEGX_OPC_PREFETCH_L3_FAULT, - BITFIELD(26, 1) /* index 90 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD, - BITFIELD(26, 1) /* index 93 */, - CHILD(96), TILEGX_OPC_LD, - BITFIELD(51, 2) /* index 96 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(101), - BITFIELD(53, 2) /* index 101 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(106), - BITFIELD(55, 1) /* index 106 */, - TILEGX_OPC_LD4U, TILEGX_OPC_PREFETCH_L3, - BITFIELD(26, 1) /* index 109 */, - CHILD(112), CHILD(115), - BITFIELD(57, 1) /* index 112 */, - TILEGX_OPC_ST1, TILEGX_OPC_ST4, - BITFIELD(57, 1) /* index 115 */, - TILEGX_OPC_ST2, TILEGX_OPC_ST, -}; - -#undef BITFIELD -#undef CHILD - -const unsigned short * const -tilegx_bundle_decoder_fsms[TILEGX_NUM_PIPELINE_ENCODINGS] = -{ - decode_X0_fsm, - decode_X1_fsm, - decode_Y0_fsm, - decode_Y1_fsm, - decode_Y2_fsm -}; - -const struct tilegx_operand tilegx_operands[35] = -{ - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_X0), - 8, 1, 0, 0, 0, 0, - create_Imm8_X0, get_Imm8_X0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_X1), - 8, 1, 0, 0, 0, 0, - create_Imm8_X1, get_Imm8_X1 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_Y0), - 8, 1, 0, 0, 0, 0, - create_Imm8_Y0, get_Imm8_Y0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_Y1), - 8, 1, 0, 0, 0, 0, - create_Imm8_Y1, get_Imm8_Y1 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM16_X0_HW0_LAST), - 16, 1, 0, 0, 0, 0, - create_Imm16_X0, get_Imm16_X0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM16_X1_HW0_LAST), - 16, 1, 0, 0, 0, 0, - create_Imm16_X1, get_Imm16_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 0, 1, 0, 0, - create_Dest_X1, get_Dest_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcA_X1, get_SrcA_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 0, 1, 0, 0, - create_Dest_X0, get_Dest_X0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcA_X0, get_SrcA_X0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 0, 1, 0, 0, - create_Dest_Y0, get_Dest_Y0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcA_Y0, get_SrcA_Y0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 0, 1, 0, 0, - create_Dest_Y1, get_Dest_Y1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcA_Y1, get_SrcA_Y1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcA_Y2, get_SrcA_Y2 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 1, 0, 0, - create_SrcA_X1, get_SrcA_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcB_X0, get_SrcB_X0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcB_X1, get_SrcB_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcB_Y0, get_SrcB_Y0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcB_Y1, get_SrcB_Y1 - }, - { - TILEGX_OP_TYPE_ADDRESS, BFD_RELOC(TILEGX_BROFF_X1), - 17, 1, 0, 0, 1, TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES, - create_BrOff_X1, get_BrOff_X1 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_MMSTART_X0), - 6, 0, 0, 0, 0, 0, - create_BFStart_X0, get_BFStart_X0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_MMEND_X0), - 6, 0, 0, 0, 0, 0, - create_BFEnd_X0, get_BFEnd_X0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 1, 0, 0, - create_Dest_X0, get_Dest_X0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 1, 0, 0, - create_Dest_Y0, get_Dest_Y0 - }, - { - TILEGX_OP_TYPE_ADDRESS, BFD_RELOC(TILEGX_JUMPOFF_X1), - 27, 1, 0, 0, 1, TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES, - create_JumpOff_X1, get_JumpOff_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 0, 1, 0, 0, - create_SrcBDest_Y2, get_SrcBDest_Y2 - }, - { - TILEGX_OP_TYPE_SPR, BFD_RELOC(TILEGX_MF_IMM14_X1), - 14, 0, 0, 0, 0, 0, - create_MF_Imm14_X1, get_MF_Imm14_X1 - }, - { - TILEGX_OP_TYPE_SPR, BFD_RELOC(TILEGX_MT_IMM14_X1), - 14, 0, 0, 0, 0, 0, - create_MT_Imm14_X1, get_MT_Imm14_X1 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_X0), - 6, 0, 0, 0, 0, 0, - create_ShAmt_X0, get_ShAmt_X0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_X1), - 6, 0, 0, 0, 0, 0, - create_ShAmt_X1, get_ShAmt_X1 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_Y0), - 6, 0, 0, 0, 0, 0, - create_ShAmt_Y0, get_ShAmt_Y0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_Y1), - 6, 0, 0, 0, 0, 0, - create_ShAmt_Y1, get_ShAmt_Y1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcBDest_Y2, get_SrcBDest_Y2 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_DEST_IMM8_X1), - 8, 1, 0, 0, 0, 0, - create_Dest_Imm8_X1, get_Dest_Imm8_X1 - } -}; - -/* Given a set of bundle bits and a specific pipe, returns which - * instruction the bundle contains in that pipe. - */ -const struct tilegx_opcode * -find_opcode(tilegx_bundle_bits bits, tilegx_pipeline pipe) -{ - const unsigned short *table = tilegx_bundle_decoder_fsms[pipe]; - int index = 0; - - while (1) - { - unsigned short bitspec = table[index]; - unsigned int bitfield = - ((unsigned int)(bits >> (bitspec & 63))) & (bitspec >> 6); - - unsigned short next = table[index + 1 + bitfield]; - if (next <= TILEGX_OPC_NONE) - return &tilegx_opcodes[next]; - - index = next - TILEGX_OPC_NONE; - } -} - -int -parse_insn_tilegx(tilegx_bundle_bits bits, - unsigned long long pc, - struct tilegx_decoded_instruction - decoded[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE]) -{ - int num_instructions = 0; - int pipe; - - int min_pipe, max_pipe; - if ((bits & TILEGX_BUNDLE_MODE_MASK) == 0) - { - min_pipe = TILEGX_PIPELINE_X0; - max_pipe = TILEGX_PIPELINE_X1; - } - else - { - min_pipe = TILEGX_PIPELINE_Y0; - max_pipe = TILEGX_PIPELINE_Y2; - } - - /* For each pipe, find an instruction that fits. */ - for (pipe = min_pipe; pipe <= max_pipe; pipe++) - { - const struct tilegx_opcode *opc; - struct tilegx_decoded_instruction *d; - int i; - - d = &decoded[num_instructions++]; - opc = find_opcode (bits, (tilegx_pipeline)pipe); - d->opcode = opc; - - /* Decode each operand, sign extending, etc. as appropriate. */ - for (i = 0; i < opc->num_operands; i++) - { - const struct tilegx_operand *op = - &tilegx_operands[opc->operands[pipe][i]]; - int raw_opval = op->extract (bits); - long long opval; - - if (op->is_signed) - { - /* Sign-extend the operand. */ - int shift = (int)((sizeof(int) * 8) - op->num_bits); - raw_opval = (raw_opval << shift) >> shift; - } - - /* Adjust PC-relative scaled branch offsets. */ - if (op->type == TILEGX_OP_TYPE_ADDRESS) - opval = (raw_opval * TILEGX_BUNDLE_SIZE_IN_BYTES) + pc; - else - opval = raw_opval; - - /* Record the final value. */ - d->operands[i] = op; - d->operand_values[i] = opval; - } - } - - return num_instructions; -} - -struct tilegx_spr -{ - /* The number */ - int number; - - /* The name */ - const char *name; -}; - -static int -tilegx_spr_compare (const void *a_ptr, const void *b_ptr) -{ - const struct tilegx_spr *a = (const struct tilegx_spr *) a_ptr; - const struct tilegx_spr *b = (const struct tilegx_spr *) b_ptr; - return (a->number - b->number); -} - -const struct tilegx_spr tilegx_sprs[] = { - { 0, "MPL_MEM_ERROR_SET_0" }, - { 1, "MPL_MEM_ERROR_SET_1" }, - { 2, "MPL_MEM_ERROR_SET_2" }, - { 3, "MPL_MEM_ERROR_SET_3" }, - { 4, "MPL_MEM_ERROR" }, - { 5, "MEM_ERROR_CBOX_ADDR" }, - { 6, "MEM_ERROR_CBOX_STATUS" }, - { 7, "MEM_ERROR_ENABLE" }, - { 8, "MEM_ERROR_MBOX_ADDR" }, - { 9, "MEM_ERROR_MBOX_STATUS" }, - { 10, "SBOX_ERROR" }, - { 11, "XDN_DEMUX_ERROR" }, - { 256, "MPL_SINGLE_STEP_3_SET_0" }, - { 257, "MPL_SINGLE_STEP_3_SET_1" }, - { 258, "MPL_SINGLE_STEP_3_SET_2" }, - { 259, "MPL_SINGLE_STEP_3_SET_3" }, - { 260, "MPL_SINGLE_STEP_3" }, - { 261, "SINGLE_STEP_CONTROL_3" }, - { 512, "MPL_SINGLE_STEP_2_SET_0" }, - { 513, "MPL_SINGLE_STEP_2_SET_1" }, - { 514, "MPL_SINGLE_STEP_2_SET_2" }, - { 515, "MPL_SINGLE_STEP_2_SET_3" }, - { 516, "MPL_SINGLE_STEP_2" }, - { 517, "SINGLE_STEP_CONTROL_2" }, - { 768, "MPL_SINGLE_STEP_1_SET_0" }, - { 769, "MPL_SINGLE_STEP_1_SET_1" }, - { 770, "MPL_SINGLE_STEP_1_SET_2" }, - { 771, "MPL_SINGLE_STEP_1_SET_3" }, - { 772, "MPL_SINGLE_STEP_1" }, - { 773, "SINGLE_STEP_CONTROL_1" }, - { 1024, "MPL_SINGLE_STEP_0_SET_0" }, - { 1025, "MPL_SINGLE_STEP_0_SET_1" }, - { 1026, "MPL_SINGLE_STEP_0_SET_2" }, - { 1027, "MPL_SINGLE_STEP_0_SET_3" }, - { 1028, "MPL_SINGLE_STEP_0" }, - { 1029, "SINGLE_STEP_CONTROL_0" }, - { 1280, "MPL_IDN_COMPLETE_SET_0" }, - { 1281, "MPL_IDN_COMPLETE_SET_1" }, - { 1282, "MPL_IDN_COMPLETE_SET_2" }, - { 1283, "MPL_IDN_COMPLETE_SET_3" }, - { 1284, "MPL_IDN_COMPLETE" }, - { 1285, "IDN_COMPLETE_PENDING" }, - { 1536, "MPL_UDN_COMPLETE_SET_0" }, - { 1537, "MPL_UDN_COMPLETE_SET_1" }, - { 1538, "MPL_UDN_COMPLETE_SET_2" }, - { 1539, "MPL_UDN_COMPLETE_SET_3" }, - { 1540, "MPL_UDN_COMPLETE" }, - { 1541, "UDN_COMPLETE_PENDING" }, - { 1792, "MPL_ITLB_MISS_SET_0" }, - { 1793, "MPL_ITLB_MISS_SET_1" }, - { 1794, "MPL_ITLB_MISS_SET_2" }, - { 1795, "MPL_ITLB_MISS_SET_3" }, - { 1796, "MPL_ITLB_MISS" }, - { 1797, "ITLB_TSB_BASE_ADDR_0" }, - { 1798, "ITLB_TSB_BASE_ADDR_1" }, - { 1920, "ITLB_CURRENT_ATTR" }, - { 1921, "ITLB_CURRENT_PA" }, - { 1922, "ITLB_CURRENT_VA" }, - { 1923, "ITLB_INDEX" }, - { 1924, "ITLB_MATCH_0" }, - { 1925, "ITLB_PERF" }, - { 1926, "ITLB_PR" }, - { 1927, "ITLB_TSB_ADDR_0" }, - { 1928, "ITLB_TSB_ADDR_1" }, - { 1929, "ITLB_TSB_FILL_CURRENT_ATTR" }, - { 1930, "ITLB_TSB_FILL_MATCH" }, - { 1931, "NUMBER_ITLB" }, - { 1932, "REPLACEMENT_ITLB" }, - { 1933, "WIRED_ITLB" }, - { 2048, "MPL_ILL_SET_0" }, - { 2049, "MPL_ILL_SET_1" }, - { 2050, "MPL_ILL_SET_2" }, - { 2051, "MPL_ILL_SET_3" }, - { 2052, "MPL_ILL" }, - { 2304, "MPL_GPV_SET_0" }, - { 2305, "MPL_GPV_SET_1" }, - { 2306, "MPL_GPV_SET_2" }, - { 2307, "MPL_GPV_SET_3" }, - { 2308, "MPL_GPV" }, - { 2309, "GPV_REASON" }, - { 2560, "MPL_IDN_ACCESS_SET_0" }, - { 2561, "MPL_IDN_ACCESS_SET_1" }, - { 2562, "MPL_IDN_ACCESS_SET_2" }, - { 2563, "MPL_IDN_ACCESS_SET_3" }, - { 2564, "MPL_IDN_ACCESS" }, - { 2565, "IDN_DEMUX_COUNT_0" }, - { 2566, "IDN_DEMUX_COUNT_1" }, - { 2567, "IDN_FLUSH_EGRESS" }, - { 2568, "IDN_PENDING" }, - { 2569, "IDN_ROUTE_ORDER" }, - { 2570, "IDN_SP_FIFO_CNT" }, - { 2688, "IDN_DATA_AVAIL" }, - { 2816, "MPL_UDN_ACCESS_SET_0" }, - { 2817, "MPL_UDN_ACCESS_SET_1" }, - { 2818, "MPL_UDN_ACCESS_SET_2" }, - { 2819, "MPL_UDN_ACCESS_SET_3" }, - { 2820, "MPL_UDN_ACCESS" }, - { 2821, "UDN_DEMUX_COUNT_0" }, - { 2822, "UDN_DEMUX_COUNT_1" }, - { 2823, "UDN_DEMUX_COUNT_2" }, - { 2824, "UDN_DEMUX_COUNT_3" }, - { 2825, "UDN_FLUSH_EGRESS" }, - { 2826, "UDN_PENDING" }, - { 2827, "UDN_ROUTE_ORDER" }, - { 2828, "UDN_SP_FIFO_CNT" }, - { 2944, "UDN_DATA_AVAIL" }, - { 3072, "MPL_SWINT_3_SET_0" }, - { 3073, "MPL_SWINT_3_SET_1" }, - { 3074, "MPL_SWINT_3_SET_2" }, - { 3075, "MPL_SWINT_3_SET_3" }, - { 3076, "MPL_SWINT_3" }, - { 3328, "MPL_SWINT_2_SET_0" }, - { 3329, "MPL_SWINT_2_SET_1" }, - { 3330, "MPL_SWINT_2_SET_2" }, - { 3331, "MPL_SWINT_2_SET_3" }, - { 3332, "MPL_SWINT_2" }, - { 3584, "MPL_SWINT_1_SET_0" }, - { 3585, "MPL_SWINT_1_SET_1" }, - { 3586, "MPL_SWINT_1_SET_2" }, - { 3587, "MPL_SWINT_1_SET_3" }, - { 3588, "MPL_SWINT_1" }, - { 3840, "MPL_SWINT_0_SET_0" }, - { 3841, "MPL_SWINT_0_SET_1" }, - { 3842, "MPL_SWINT_0_SET_2" }, - { 3843, "MPL_SWINT_0_SET_3" }, - { 3844, "MPL_SWINT_0" }, - { 4096, "MPL_ILL_TRANS_SET_0" }, - { 4097, "MPL_ILL_TRANS_SET_1" }, - { 4098, "MPL_ILL_TRANS_SET_2" }, - { 4099, "MPL_ILL_TRANS_SET_3" }, - { 4100, "MPL_ILL_TRANS" }, - { 4101, "ILL_TRANS_REASON" }, - { 4102, "ILL_VA_PC" }, - { 4352, "MPL_UNALIGN_DATA_SET_0" }, - { 4353, "MPL_UNALIGN_DATA_SET_1" }, - { 4354, "MPL_UNALIGN_DATA_SET_2" }, - { 4355, "MPL_UNALIGN_DATA_SET_3" }, - { 4356, "MPL_UNALIGN_DATA" }, - { 4608, "MPL_DTLB_MISS_SET_0" }, - { 4609, "MPL_DTLB_MISS_SET_1" }, - { 4610, "MPL_DTLB_MISS_SET_2" }, - { 4611, "MPL_DTLB_MISS_SET_3" }, - { 4612, "MPL_DTLB_MISS" }, - { 4613, "DTLB_TSB_BASE_ADDR_0" }, - { 4614, "DTLB_TSB_BASE_ADDR_1" }, - { 4736, "AAR" }, - { 4737, "CACHE_PINNED_WAYS" }, - { 4738, "DTLB_BAD_ADDR" }, - { 4739, "DTLB_BAD_ADDR_REASON" }, - { 4740, "DTLB_CURRENT_ATTR" }, - { 4741, "DTLB_CURRENT_PA" }, - { 4742, "DTLB_CURRENT_VA" }, - { 4743, "DTLB_INDEX" }, - { 4744, "DTLB_MATCH_0" }, - { 4745, "DTLB_PERF" }, - { 4746, "DTLB_TSB_ADDR_0" }, - { 4747, "DTLB_TSB_ADDR_1" }, - { 4748, "DTLB_TSB_FILL_CURRENT_ATTR" }, - { 4749, "DTLB_TSB_FILL_MATCH" }, - { 4750, "NUMBER_DTLB" }, - { 4751, "REPLACEMENT_DTLB" }, - { 4752, "WIRED_DTLB" }, - { 4864, "MPL_DTLB_ACCESS_SET_0" }, - { 4865, "MPL_DTLB_ACCESS_SET_1" }, - { 4866, "MPL_DTLB_ACCESS_SET_2" }, - { 4867, "MPL_DTLB_ACCESS_SET_3" }, - { 4868, "MPL_DTLB_ACCESS" }, - { 5120, "MPL_IDN_FIREWALL_SET_0" }, - { 5121, "MPL_IDN_FIREWALL_SET_1" }, - { 5122, "MPL_IDN_FIREWALL_SET_2" }, - { 5123, "MPL_IDN_FIREWALL_SET_3" }, - { 5124, "MPL_IDN_FIREWALL" }, - { 5125, "IDN_DIRECTION_PROTECT" }, - { 5376, "MPL_UDN_FIREWALL_SET_0" }, - { 5377, "MPL_UDN_FIREWALL_SET_1" }, - { 5378, "MPL_UDN_FIREWALL_SET_2" }, - { 5379, "MPL_UDN_FIREWALL_SET_3" }, - { 5380, "MPL_UDN_FIREWALL" }, - { 5381, "UDN_DIRECTION_PROTECT" }, - { 5632, "MPL_TILE_TIMER_SET_0" }, - { 5633, "MPL_TILE_TIMER_SET_1" }, - { 5634, "MPL_TILE_TIMER_SET_2" }, - { 5635, "MPL_TILE_TIMER_SET_3" }, - { 5636, "MPL_TILE_TIMER" }, - { 5637, "TILE_TIMER_CONTROL" }, - { 5888, "MPL_AUX_TILE_TIMER_SET_0" }, - { 5889, "MPL_AUX_TILE_TIMER_SET_1" }, - { 5890, "MPL_AUX_TILE_TIMER_SET_2" }, - { 5891, "MPL_AUX_TILE_TIMER_SET_3" }, - { 5892, "MPL_AUX_TILE_TIMER" }, - { 5893, "AUX_TILE_TIMER_CONTROL" }, - { 6144, "MPL_IDN_TIMER_SET_0" }, - { 6145, "MPL_IDN_TIMER_SET_1" }, - { 6146, "MPL_IDN_TIMER_SET_2" }, - { 6147, "MPL_IDN_TIMER_SET_3" }, - { 6148, "MPL_IDN_TIMER" }, - { 6149, "IDN_DEADLOCK_COUNT" }, - { 6150, "IDN_DEADLOCK_TIMEOUT" }, - { 6400, "MPL_UDN_TIMER_SET_0" }, - { 6401, "MPL_UDN_TIMER_SET_1" }, - { 6402, "MPL_UDN_TIMER_SET_2" }, - { 6403, "MPL_UDN_TIMER_SET_3" }, - { 6404, "MPL_UDN_TIMER" }, - { 6405, "UDN_DEADLOCK_COUNT" }, - { 6406, "UDN_DEADLOCK_TIMEOUT" }, - { 6656, "MPL_IDN_AVAIL_SET_0" }, - { 6657, "MPL_IDN_AVAIL_SET_1" }, - { 6658, "MPL_IDN_AVAIL_SET_2" }, - { 6659, "MPL_IDN_AVAIL_SET_3" }, - { 6660, "MPL_IDN_AVAIL" }, - { 6661, "IDN_AVAIL_EN" }, - { 6912, "MPL_UDN_AVAIL_SET_0" }, - { 6913, "MPL_UDN_AVAIL_SET_1" }, - { 6914, "MPL_UDN_AVAIL_SET_2" }, - { 6915, "MPL_UDN_AVAIL_SET_3" }, - { 6916, "MPL_UDN_AVAIL" }, - { 6917, "UDN_AVAIL_EN" }, - { 7168, "MPL_IPI_3_SET_0" }, - { 7169, "MPL_IPI_3_SET_1" }, - { 7170, "MPL_IPI_3_SET_2" }, - { 7171, "MPL_IPI_3_SET_3" }, - { 7172, "MPL_IPI_3" }, - { 7173, "IPI_EVENT_3" }, - { 7174, "IPI_EVENT_RESET_3" }, - { 7175, "IPI_EVENT_SET_3" }, - { 7176, "IPI_MASK_3" }, - { 7177, "IPI_MASK_RESET_3" }, - { 7178, "IPI_MASK_SET_3" }, - { 7424, "MPL_IPI_2_SET_0" }, - { 7425, "MPL_IPI_2_SET_1" }, - { 7426, "MPL_IPI_2_SET_2" }, - { 7427, "MPL_IPI_2_SET_3" }, - { 7428, "MPL_IPI_2" }, - { 7429, "IPI_EVENT_2" }, - { 7430, "IPI_EVENT_RESET_2" }, - { 7431, "IPI_EVENT_SET_2" }, - { 7432, "IPI_MASK_2" }, - { 7433, "IPI_MASK_RESET_2" }, - { 7434, "IPI_MASK_SET_2" }, - { 7680, "MPL_IPI_1_SET_0" }, - { 7681, "MPL_IPI_1_SET_1" }, - { 7682, "MPL_IPI_1_SET_2" }, - { 7683, "MPL_IPI_1_SET_3" }, - { 7684, "MPL_IPI_1" }, - { 7685, "IPI_EVENT_1" }, - { 7686, "IPI_EVENT_RESET_1" }, - { 7687, "IPI_EVENT_SET_1" }, - { 7688, "IPI_MASK_1" }, - { 7689, "IPI_MASK_RESET_1" }, - { 7690, "IPI_MASK_SET_1" }, - { 7936, "MPL_IPI_0_SET_0" }, - { 7937, "MPL_IPI_0_SET_1" }, - { 7938, "MPL_IPI_0_SET_2" }, - { 7939, "MPL_IPI_0_SET_3" }, - { 7940, "MPL_IPI_0" }, - { 7941, "IPI_EVENT_0" }, - { 7942, "IPI_EVENT_RESET_0" }, - { 7943, "IPI_EVENT_SET_0" }, - { 7944, "IPI_MASK_0" }, - { 7945, "IPI_MASK_RESET_0" }, - { 7946, "IPI_MASK_SET_0" }, - { 8192, "MPL_PERF_COUNT_SET_0" }, - { 8193, "MPL_PERF_COUNT_SET_1" }, - { 8194, "MPL_PERF_COUNT_SET_2" }, - { 8195, "MPL_PERF_COUNT_SET_3" }, - { 8196, "MPL_PERF_COUNT" }, - { 8197, "PERF_COUNT_0" }, - { 8198, "PERF_COUNT_1" }, - { 8199, "PERF_COUNT_CTL" }, - { 8200, "PERF_COUNT_DN_CTL" }, - { 8201, "PERF_COUNT_STS" }, - { 8202, "WATCH_MASK" }, - { 8203, "WATCH_VAL" }, - { 8448, "MPL_AUX_PERF_COUNT_SET_0" }, - { 8449, "MPL_AUX_PERF_COUNT_SET_1" }, - { 8450, "MPL_AUX_PERF_COUNT_SET_2" }, - { 8451, "MPL_AUX_PERF_COUNT_SET_3" }, - { 8452, "MPL_AUX_PERF_COUNT" }, - { 8453, "AUX_PERF_COUNT_0" }, - { 8454, "AUX_PERF_COUNT_1" }, - { 8455, "AUX_PERF_COUNT_CTL" }, - { 8456, "AUX_PERF_COUNT_STS" }, - { 8704, "MPL_INTCTRL_3_SET_0" }, - { 8705, "MPL_INTCTRL_3_SET_1" }, - { 8706, "MPL_INTCTRL_3_SET_2" }, - { 8707, "MPL_INTCTRL_3_SET_3" }, - { 8708, "MPL_INTCTRL_3" }, - { 8709, "INTCTRL_3_STATUS" }, - { 8710, "INTERRUPT_MASK_3" }, - { 8711, "INTERRUPT_MASK_RESET_3" }, - { 8712, "INTERRUPT_MASK_SET_3" }, - { 8713, "INTERRUPT_VECTOR_BASE_3" }, - { 8714, "SINGLE_STEP_EN_0_3" }, - { 8715, "SINGLE_STEP_EN_1_3" }, - { 8716, "SINGLE_STEP_EN_2_3" }, - { 8717, "SINGLE_STEP_EN_3_3" }, - { 8832, "EX_CONTEXT_3_0" }, - { 8833, "EX_CONTEXT_3_1" }, - { 8834, "SYSTEM_SAVE_3_0" }, - { 8835, "SYSTEM_SAVE_3_1" }, - { 8836, "SYSTEM_SAVE_3_2" }, - { 8837, "SYSTEM_SAVE_3_3" }, - { 8960, "MPL_INTCTRL_2_SET_0" }, - { 8961, "MPL_INTCTRL_2_SET_1" }, - { 8962, "MPL_INTCTRL_2_SET_2" }, - { 8963, "MPL_INTCTRL_2_SET_3" }, - { 8964, "MPL_INTCTRL_2" }, - { 8965, "INTCTRL_2_STATUS" }, - { 8966, "INTERRUPT_MASK_2" }, - { 8967, "INTERRUPT_MASK_RESET_2" }, - { 8968, "INTERRUPT_MASK_SET_2" }, - { 8969, "INTERRUPT_VECTOR_BASE_2" }, - { 8970, "SINGLE_STEP_EN_0_2" }, - { 8971, "SINGLE_STEP_EN_1_2" }, - { 8972, "SINGLE_STEP_EN_2_2" }, - { 8973, "SINGLE_STEP_EN_3_2" }, - { 9088, "EX_CONTEXT_2_0" }, - { 9089, "EX_CONTEXT_2_1" }, - { 9090, "SYSTEM_SAVE_2_0" }, - { 9091, "SYSTEM_SAVE_2_1" }, - { 9092, "SYSTEM_SAVE_2_2" }, - { 9093, "SYSTEM_SAVE_2_3" }, - { 9216, "MPL_INTCTRL_1_SET_0" }, - { 9217, "MPL_INTCTRL_1_SET_1" }, - { 9218, "MPL_INTCTRL_1_SET_2" }, - { 9219, "MPL_INTCTRL_1_SET_3" }, - { 9220, "MPL_INTCTRL_1" }, - { 9221, "INTCTRL_1_STATUS" }, - { 9222, "INTERRUPT_MASK_1" }, - { 9223, "INTERRUPT_MASK_RESET_1" }, - { 9224, "INTERRUPT_MASK_SET_1" }, - { 9225, "INTERRUPT_VECTOR_BASE_1" }, - { 9226, "SINGLE_STEP_EN_0_1" }, - { 9227, "SINGLE_STEP_EN_1_1" }, - { 9228, "SINGLE_STEP_EN_2_1" }, - { 9229, "SINGLE_STEP_EN_3_1" }, - { 9344, "EX_CONTEXT_1_0" }, - { 9345, "EX_CONTEXT_1_1" }, - { 9346, "SYSTEM_SAVE_1_0" }, - { 9347, "SYSTEM_SAVE_1_1" }, - { 9348, "SYSTEM_SAVE_1_2" }, - { 9349, "SYSTEM_SAVE_1_3" }, - { 9472, "MPL_INTCTRL_0_SET_0" }, - { 9473, "MPL_INTCTRL_0_SET_1" }, - { 9474, "MPL_INTCTRL_0_SET_2" }, - { 9475, "MPL_INTCTRL_0_SET_3" }, - { 9476, "MPL_INTCTRL_0" }, - { 9477, "INTCTRL_0_STATUS" }, - { 9478, "INTERRUPT_MASK_0" }, - { 9479, "INTERRUPT_MASK_RESET_0" }, - { 9480, "INTERRUPT_MASK_SET_0" }, - { 9481, "INTERRUPT_VECTOR_BASE_0" }, - { 9482, "SINGLE_STEP_EN_0_0" }, - { 9483, "SINGLE_STEP_EN_1_0" }, - { 9484, "SINGLE_STEP_EN_2_0" }, - { 9485, "SINGLE_STEP_EN_3_0" }, - { 9600, "EX_CONTEXT_0_0" }, - { 9601, "EX_CONTEXT_0_1" }, - { 9602, "SYSTEM_SAVE_0_0" }, - { 9603, "SYSTEM_SAVE_0_1" }, - { 9604, "SYSTEM_SAVE_0_2" }, - { 9605, "SYSTEM_SAVE_0_3" }, - { 9728, "MPL_BOOT_ACCESS_SET_0" }, - { 9729, "MPL_BOOT_ACCESS_SET_1" }, - { 9730, "MPL_BOOT_ACCESS_SET_2" }, - { 9731, "MPL_BOOT_ACCESS_SET_3" }, - { 9732, "MPL_BOOT_ACCESS" }, - { 9733, "BIG_ENDIAN_CONFIG" }, - { 9734, "CACHE_INVALIDATION_COMPRESSION_MODE" }, - { 9735, "CACHE_INVALIDATION_MASK_0" }, - { 9736, "CACHE_INVALIDATION_MASK_1" }, - { 9737, "CACHE_INVALIDATION_MASK_2" }, - { 9738, "CBOX_CACHEASRAM_CONFIG" }, - { 9739, "CBOX_CACHE_CONFIG" }, - { 9740, "CBOX_HOME_MAP_ADDR" }, - { 9741, "CBOX_HOME_MAP_DATA" }, - { 9742, "CBOX_MMAP_0" }, - { 9743, "CBOX_MMAP_1" }, - { 9744, "CBOX_MMAP_2" }, - { 9745, "CBOX_MMAP_3" }, - { 9746, "CBOX_MSR" }, - { 9747, "DIAG_BCST_CTL" }, - { 9748, "DIAG_BCST_MASK" }, - { 9749, "DIAG_BCST_TRIGGER" }, - { 9750, "DIAG_MUX_CTL" }, - { 9751, "DIAG_TRACE_CTL" }, - { 9752, "DIAG_TRACE_DATA" }, - { 9753, "DIAG_TRACE_STS" }, - { 9754, "IDN_DEMUX_BUF_THRESH" }, - { 9755, "L1_I_PIN_WAY_0" }, - { 9756, "MEM_ROUTE_ORDER" }, - { 9757, "MEM_STRIPE_CONFIG" }, - { 9758, "PERF_COUNT_PLS" }, - { 9759, "PSEUDO_RANDOM_NUMBER_MODIFY" }, - { 9760, "QUIESCE_CTL" }, - { 9761, "RSHIM_COORD" }, - { 9762, "SBOX_CONFIG" }, - { 9763, "UDN_DEMUX_BUF_THRESH" }, - { 9764, "XDN_CORE_STARVATION_COUNT" }, - { 9765, "XDN_ROUND_ROBIN_ARB_CTL" }, - { 9856, "CYCLE_MODIFY" }, - { 9857, "I_AAR" }, - { 9984, "MPL_WORLD_ACCESS_SET_0" }, - { 9985, "MPL_WORLD_ACCESS_SET_1" }, - { 9986, "MPL_WORLD_ACCESS_SET_2" }, - { 9987, "MPL_WORLD_ACCESS_SET_3" }, - { 9988, "MPL_WORLD_ACCESS" }, - { 9989, "DONE" }, - { 9990, "DSTREAM_PF" }, - { 9991, "FAIL" }, - { 9992, "INTERRUPT_CRITICAL_SECTION" }, - { 9993, "PASS" }, - { 9994, "PSEUDO_RANDOM_NUMBER" }, - { 9995, "TILE_COORD" }, - { 9996, "TILE_RTF_HWM" }, - { 10112, "CMPEXCH_VALUE" }, - { 10113, "CYCLE" }, - { 10114, "EVENT_BEGIN" }, - { 10115, "EVENT_END" }, - { 10116, "PROC_STATUS" }, - { 10117, "SIM_CONTROL" }, - { 10118, "SIM_SOCKET" }, - { 10119, "STATUS_SATURATE" }, - { 10240, "MPL_I_ASID_SET_0" }, - { 10241, "MPL_I_ASID_SET_1" }, - { 10242, "MPL_I_ASID_SET_2" }, - { 10243, "MPL_I_ASID_SET_3" }, - { 10244, "MPL_I_ASID" }, - { 10245, "I_ASID" }, - { 10496, "MPL_D_ASID_SET_0" }, - { 10497, "MPL_D_ASID_SET_1" }, - { 10498, "MPL_D_ASID_SET_2" }, - { 10499, "MPL_D_ASID_SET_3" }, - { 10500, "MPL_D_ASID" }, - { 10501, "D_ASID" }, - { 10752, "MPL_DOUBLE_FAULT_SET_0" }, - { 10753, "MPL_DOUBLE_FAULT_SET_1" }, - { 10754, "MPL_DOUBLE_FAULT_SET_2" }, - { 10755, "MPL_DOUBLE_FAULT_SET_3" }, - { 10756, "MPL_DOUBLE_FAULT" }, - { 10757, "LAST_INTERRUPT_REASON" }, -}; - -const int tilegx_num_sprs = 441; - -const char * -get_tilegx_spr_name (int num) -{ - void *result; - struct tilegx_spr key; - - key.number = num; - result = bsearch((const void *) &key, (const void *) tilegx_sprs, - tilegx_num_sprs, sizeof (struct tilegx_spr), - tilegx_spr_compare); - - if (result == NULL) - { - return (NULL); - } - else - { - struct tilegx_spr *result_ptr = (struct tilegx_spr *) result; - return (result_ptr->name); - } -} - -int -print_insn_tilegx (unsigned char * memaddr) -{ - struct tilegx_decoded_instruction - decoded[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE]; - unsigned char opbuf[TILEGX_BUNDLE_SIZE_IN_BYTES]; - int i, num_instructions, num_printed; - tilegx_mnemonic padding_mnemonic; - - memcpy((void *)opbuf, (void *)memaddr, TILEGX_BUNDLE_SIZE_IN_BYTES); - - /* Parse the instructions in the bundle. */ - num_instructions = - parse_insn_tilegx (*(unsigned long long *)opbuf, (unsigned long long)memaddr, decoded); - - /* Print the instructions in the bundle. */ - printf("{ "); - num_printed = 0; - - /* Determine which nop opcode is used for padding and should be skipped. */ - padding_mnemonic = TILEGX_OPC_FNOP; - for (i = 0; i < num_instructions; i++) - { - if (!decoded[i].opcode->can_bundle) - { - /* Instructions that cannot be bundled are padded out with nops, - rather than fnops. Displaying them is always clutter. */ - padding_mnemonic = TILEGX_OPC_NOP; - break; - } - } - - for (i = 0; i < num_instructions; i++) - { - const struct tilegx_opcode *opcode = decoded[i].opcode; - const char *name; - int j; - - /* Do not print out fnops, unless everything is an fnop, in - which case we will print out just the last one. */ - if (opcode->mnemonic == padding_mnemonic - && (num_printed > 0 || i + 1 < num_instructions)) - continue; - - if (num_printed > 0) - printf(" ; "); - ++num_printed; - - name = opcode->name; - if (name == NULL) - name = "<invalid>"; - printf("%s", name); - - for (j = 0; j < opcode->num_operands; j++) - { - unsigned long long num; - const struct tilegx_operand *op; - const char *spr_name; - - if (j > 0) - printf (","); - printf (" "); - - num = decoded[i].operand_values[j]; - - op = decoded[i].operands[j]; - switch (op->type) - { - case TILEGX_OP_TYPE_REGISTER: - printf ("%s", tilegx_register_names[(int)num]); - break; - case TILEGX_OP_TYPE_SPR: - spr_name = get_tilegx_spr_name(num); - if (spr_name != NULL) - printf ("%s", spr_name); - else - printf ("%d", (int)num); - break; - case TILEGX_OP_TYPE_IMMEDIATE: - printf ("%d", (int)num); - break; - case TILEGX_OP_TYPE_ADDRESS: - printf ("0x%016llx", num); - break; - default: - abort (); - } - } - } - printf (" }\n"); - - return TILEGX_BUNDLE_SIZE_IN_BYTES; -} diff --git a/thirdparty/pcre2/src/sljit/sljitNativeTILEGX_64.c b/thirdparty/pcre2/src/sljit/sljitNativeTILEGX_64.c deleted file mode 100644 index 003f43a790..0000000000 --- a/thirdparty/pcre2/src/sljit/sljitNativeTILEGX_64.c +++ /dev/null @@ -1,2555 +0,0 @@ -/* - * Stack-less Just-In-Time compiler - * - * Copyright 2013-2013 Tilera Corporation(jiwang@tilera.com). All rights reserved. - * Copyright Zoltan Herczeg (hzmester@freemail.hu). All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES - * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT - * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, - * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED - * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR - * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN - * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* TileGX architecture. */ -/* Contributed by Tilera Corporation. */ -#include "sljitNativeTILEGX-encoder.c" - -#define SIMM_8BIT_MAX (0x7f) -#define SIMM_8BIT_MIN (-0x80) -#define SIMM_16BIT_MAX (0x7fff) -#define SIMM_16BIT_MIN (-0x8000) -#define SIMM_17BIT_MAX (0xffff) -#define SIMM_17BIT_MIN (-0x10000) -#define SIMM_32BIT_MAX (0x7fffffff) -#define SIMM_32BIT_MIN (-0x7fffffff - 1) -#define SIMM_48BIT_MAX (0x7fffffff0000L) -#define SIMM_48BIT_MIN (-0x800000000000L) -#define IMM16(imm) ((imm) & 0xffff) - -#define UIMM_16BIT_MAX (0xffff) - -#define TMP_REG1 (SLJIT_NUMBER_OF_REGISTERS + 2) -#define TMP_REG2 (SLJIT_NUMBER_OF_REGISTERS + 3) -#define TMP_REG3 (SLJIT_NUMBER_OF_REGISTERS + 4) -#define ADDR_TMP (SLJIT_NUMBER_OF_REGISTERS + 5) -#define PIC_ADDR_REG TMP_REG2 - -static const sljit_u8 reg_map[SLJIT_NUMBER_OF_REGISTERS + 6] = { - 63, 0, 1, 2, 3, 4, 30, 31, 32, 33, 34, 54, 5, 16, 6, 7 -}; - -#define SLJIT_LOCALS_REG_mapped 54 -#define TMP_REG1_mapped 5 -#define TMP_REG2_mapped 16 -#define TMP_REG3_mapped 6 -#define ADDR_TMP_mapped 7 - -/* Flags are keept in volatile registers. */ -#define EQUAL_FLAG 8 -/* And carry flag as well. */ -#define ULESS_FLAG 9 -#define UGREATER_FLAG 10 -#define LESS_FLAG 11 -#define GREATER_FLAG 12 -#define OVERFLOW_FLAG 13 - -#define ZERO 63 -#define RA 55 -#define TMP_EREG1 14 -#define TMP_EREG2 15 - -#define LOAD_DATA 0x01 -#define WORD_DATA 0x00 -#define BYTE_DATA 0x02 -#define HALF_DATA 0x04 -#define INT_DATA 0x06 -#define SIGNED_DATA 0x08 -#define DOUBLE_DATA 0x10 - -/* Separates integer and floating point registers */ -#define GPR_REG 0xf - -#define MEM_MASK 0x1f - -#define WRITE_BACK 0x00020 -#define ARG_TEST 0x00040 -#define ALT_KEEP_CACHE 0x00080 -#define CUMULATIVE_OP 0x00100 -#define LOGICAL_OP 0x00200 -#define IMM_OP 0x00400 -#define SRC2_IMM 0x00800 - -#define UNUSED_DEST 0x01000 -#define REG_DEST 0x02000 -#define REG1_SOURCE 0x04000 -#define REG2_SOURCE 0x08000 -#define SLOW_SRC1 0x10000 -#define SLOW_SRC2 0x20000 -#define SLOW_DEST 0x40000 - -/* Only these flags are set. UNUSED_DEST is not set when no flags should be set. - */ -#define CHECK_FLAGS(list) (!(flags & UNUSED_DEST) || (op & GET_FLAGS(~(list)))) - -SLJIT_API_FUNC_ATTRIBUTE const char *sljit_get_platform_name(void) -{ - return "TileGX" SLJIT_CPUINFO; -} - -/* Length of an instruction word */ -typedef sljit_uw sljit_ins; - -struct jit_instr { - const struct tilegx_opcode* opcode; - tilegx_pipeline pipe; - unsigned long input_registers; - unsigned long output_registers; - int operand_value[4]; - int line; -}; - -/* Opcode Helper Macros */ -#define TILEGX_X_MODE 0 - -#define X_MODE create_Mode(TILEGX_X_MODE) - -#define FNOP_X0 \ - create_Opcode_X0(RRR_0_OPCODE_X0) | \ - create_RRROpcodeExtension_X0(UNARY_RRR_0_OPCODE_X0) | \ - create_UnaryOpcodeExtension_X0(FNOP_UNARY_OPCODE_X0) - -#define FNOP_X1 \ - create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \ - create_UnaryOpcodeExtension_X1(FNOP_UNARY_OPCODE_X1) - -#define NOP \ - create_Mode(TILEGX_X_MODE) | FNOP_X0 | FNOP_X1 - -#define ANOP_X0 \ - create_Opcode_X0(RRR_0_OPCODE_X0) | \ - create_RRROpcodeExtension_X0(UNARY_RRR_0_OPCODE_X0) | \ - create_UnaryOpcodeExtension_X0(NOP_UNARY_OPCODE_X0) - -#define BPT create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \ - create_UnaryOpcodeExtension_X1(ILL_UNARY_OPCODE_X1) | \ - create_Dest_X1(0x1C) | create_SrcA_X1(0x25) | ANOP_X0 - -#define ADD_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(ADD_RRR_0_OPCODE_X1) | FNOP_X0 - -#define ADDI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \ - create_Imm8OpcodeExtension_X1(ADDI_IMM8_OPCODE_X1) | FNOP_X0 - -#define SUB_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(SUB_RRR_0_OPCODE_X1) | FNOP_X0 - -#define NOR_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(NOR_RRR_0_OPCODE_X1) | FNOP_X0 - -#define OR_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(OR_RRR_0_OPCODE_X1) | FNOP_X0 - -#define AND_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(AND_RRR_0_OPCODE_X1) | FNOP_X0 - -#define XOR_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(XOR_RRR_0_OPCODE_X1) | FNOP_X0 - -#define CMOVNEZ_X0 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X0(RRR_0_OPCODE_X0) | \ - create_RRROpcodeExtension_X0(CMOVNEZ_RRR_0_OPCODE_X0) | FNOP_X1 - -#define CMOVEQZ_X0 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X0(RRR_0_OPCODE_X0) | \ - create_RRROpcodeExtension_X0(CMOVEQZ_RRR_0_OPCODE_X0) | FNOP_X1 - -#define ADDLI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(ADDLI_OPCODE_X1) | FNOP_X0 - -#define V4INT_L_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(V4INT_L_RRR_0_OPCODE_X1) | FNOP_X0 - -#define BFEXTU_X0 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X0(BF_OPCODE_X0) | \ - create_BFOpcodeExtension_X0(BFEXTU_BF_OPCODE_X0) | FNOP_X1 - -#define BFEXTS_X0 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X0(BF_OPCODE_X0) | \ - create_BFOpcodeExtension_X0(BFEXTS_BF_OPCODE_X0) | FNOP_X1 - -#define SHL16INSLI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHL16INSLI_OPCODE_X1) | FNOP_X0 - -#define ST_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(ST_RRR_0_OPCODE_X1) | create_Dest_X1(0x0) | FNOP_X0 - -#define LD_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \ - create_UnaryOpcodeExtension_X1(LD_UNARY_OPCODE_X1) | FNOP_X0 - -#define JR_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \ - create_UnaryOpcodeExtension_X1(JR_UNARY_OPCODE_X1) | FNOP_X0 - -#define JALR_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \ - create_UnaryOpcodeExtension_X1(JALR_UNARY_OPCODE_X1) | FNOP_X0 - -#define CLZ_X0 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X0(RRR_0_OPCODE_X0) | \ - create_RRROpcodeExtension_X0(UNARY_RRR_0_OPCODE_X0) | \ - create_UnaryOpcodeExtension_X0(CNTLZ_UNARY_OPCODE_X0) | FNOP_X1 - -#define CMPLTUI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \ - create_Imm8OpcodeExtension_X1(CMPLTUI_IMM8_OPCODE_X1) | FNOP_X0 - -#define CMPLTU_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(CMPLTU_RRR_0_OPCODE_X1) | FNOP_X0 - -#define CMPLTS_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(CMPLTS_RRR_0_OPCODE_X1) | FNOP_X0 - -#define XORI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \ - create_Imm8OpcodeExtension_X1(XORI_IMM8_OPCODE_X1) | FNOP_X0 - -#define ORI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \ - create_Imm8OpcodeExtension_X1(ORI_IMM8_OPCODE_X1) | FNOP_X0 - -#define ANDI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \ - create_Imm8OpcodeExtension_X1(ANDI_IMM8_OPCODE_X1) | FNOP_X0 - -#define SHLI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHIFT_OPCODE_X1) | \ - create_ShiftOpcodeExtension_X1(SHLI_SHIFT_OPCODE_X1) | FNOP_X0 - -#define SHL_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(SHL_RRR_0_OPCODE_X1) | FNOP_X0 - -#define SHRSI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHIFT_OPCODE_X1) | \ - create_ShiftOpcodeExtension_X1(SHRSI_SHIFT_OPCODE_X1) | FNOP_X0 - -#define SHRS_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(SHRS_RRR_0_OPCODE_X1) | FNOP_X0 - -#define SHRUI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHIFT_OPCODE_X1) | \ - create_ShiftOpcodeExtension_X1(SHRUI_SHIFT_OPCODE_X1) | FNOP_X0 - -#define SHRU_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(SHRU_RRR_0_OPCODE_X1) | FNOP_X0 - -#define BEQZ_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(BRANCH_OPCODE_X1) | \ - create_BrType_X1(BEQZ_BRANCH_OPCODE_X1) | FNOP_X0 - -#define BNEZ_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(BRANCH_OPCODE_X1) | \ - create_BrType_X1(BNEZ_BRANCH_OPCODE_X1) | FNOP_X0 - -#define J_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(JUMP_OPCODE_X1) | \ - create_JumpOpcodeExtension_X1(J_JUMP_OPCODE_X1) | FNOP_X0 - -#define JAL_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(JUMP_OPCODE_X1) | \ - create_JumpOpcodeExtension_X1(JAL_JUMP_OPCODE_X1) | FNOP_X0 - -#define DEST_X0(x) create_Dest_X0(x) -#define SRCA_X0(x) create_SrcA_X0(x) -#define SRCB_X0(x) create_SrcB_X0(x) -#define DEST_X1(x) create_Dest_X1(x) -#define SRCA_X1(x) create_SrcA_X1(x) -#define SRCB_X1(x) create_SrcB_X1(x) -#define IMM16_X1(x) create_Imm16_X1(x) -#define IMM8_X1(x) create_Imm8_X1(x) -#define BFSTART_X0(x) create_BFStart_X0(x) -#define BFEND_X0(x) create_BFEnd_X0(x) -#define SHIFTIMM_X1(x) create_ShAmt_X1(x) -#define JOFF_X1(x) create_JumpOff_X1(x) -#define BOFF_X1(x) create_BrOff_X1(x) - -static const tilegx_mnemonic data_transfer_insts[16] = { - /* u w s */ TILEGX_OPC_ST /* st */, - /* u w l */ TILEGX_OPC_LD /* ld */, - /* u b s */ TILEGX_OPC_ST1 /* st1 */, - /* u b l */ TILEGX_OPC_LD1U /* ld1u */, - /* u h s */ TILEGX_OPC_ST2 /* st2 */, - /* u h l */ TILEGX_OPC_LD2U /* ld2u */, - /* u i s */ TILEGX_OPC_ST4 /* st4 */, - /* u i l */ TILEGX_OPC_LD4U /* ld4u */, - /* s w s */ TILEGX_OPC_ST /* st */, - /* s w l */ TILEGX_OPC_LD /* ld */, - /* s b s */ TILEGX_OPC_ST1 /* st1 */, - /* s b l */ TILEGX_OPC_LD1S /* ld1s */, - /* s h s */ TILEGX_OPC_ST2 /* st2 */, - /* s h l */ TILEGX_OPC_LD2S /* ld2s */, - /* s i s */ TILEGX_OPC_ST4 /* st4 */, - /* s i l */ TILEGX_OPC_LD4S /* ld4s */, -}; - -#ifdef TILEGX_JIT_DEBUG -static sljit_s32 push_inst_debug(struct sljit_compiler *compiler, sljit_ins ins, int line) -{ - sljit_ins *ptr = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins)); - FAIL_IF(!ptr); - *ptr = ins; - compiler->size++; - printf("|%04d|S0|:\t\t", line); - print_insn_tilegx(ptr); - return SLJIT_SUCCESS; -} - -static sljit_s32 push_inst_nodebug(struct sljit_compiler *compiler, sljit_ins ins) -{ - sljit_ins *ptr = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins)); - FAIL_IF(!ptr); - *ptr = ins; - compiler->size++; - return SLJIT_SUCCESS; -} - -#define push_inst(a, b) push_inst_debug(a, b, __LINE__) -#else -static sljit_s32 push_inst(struct sljit_compiler *compiler, sljit_ins ins) -{ - sljit_ins *ptr = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins)); - FAIL_IF(!ptr); - *ptr = ins; - compiler->size++; - return SLJIT_SUCCESS; -} -#endif - -#define BUNDLE_FORMAT_MASK(p0, p1, p2) \ - ((p0) | ((p1) << 8) | ((p2) << 16)) - -#define BUNDLE_FORMAT(p0, p1, p2) \ - { \ - { \ - (tilegx_pipeline)(p0), \ - (tilegx_pipeline)(p1), \ - (tilegx_pipeline)(p2) \ - }, \ - BUNDLE_FORMAT_MASK(1 << (p0), 1 << (p1), (1 << (p2))) \ - } - -#define NO_PIPELINE TILEGX_NUM_PIPELINE_ENCODINGS - -#define tilegx_is_x_pipeline(p) ((int)(p) <= (int)TILEGX_PIPELINE_X1) - -#define PI(encoding) \ - push_inst(compiler, encoding) - -#define PB3(opcode, dst, srca, srcb) \ - push_3_buffer(compiler, opcode, dst, srca, srcb, __LINE__) - -#define PB2(opcode, dst, src) \ - push_2_buffer(compiler, opcode, dst, src, __LINE__) - -#define JR(reg) \ - push_jr_buffer(compiler, TILEGX_OPC_JR, reg, __LINE__) - -#define ADD(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_ADD, dst, srca, srcb, __LINE__) - -#define SUB(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_SUB, dst, srca, srcb, __LINE__) - -#define MUL(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_MULX, dst, srca, srcb, __LINE__) - -#define NOR(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_NOR, dst, srca, srcb, __LINE__) - -#define OR(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_OR, dst, srca, srcb, __LINE__) - -#define XOR(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_XOR, dst, srca, srcb, __LINE__) - -#define AND(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_AND, dst, srca, srcb, __LINE__) - -#define CLZ(dst, src) \ - push_2_buffer(compiler, TILEGX_OPC_CLZ, dst, src, __LINE__) - -#define SHLI(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_SHLI, dst, srca, srcb, __LINE__) - -#define SHRUI(dst, srca, imm) \ - push_3_buffer(compiler, TILEGX_OPC_SHRUI, dst, srca, imm, __LINE__) - -#define XORI(dst, srca, imm) \ - push_3_buffer(compiler, TILEGX_OPC_XORI, dst, srca, imm, __LINE__) - -#define ORI(dst, srca, imm) \ - push_3_buffer(compiler, TILEGX_OPC_ORI, dst, srca, imm, __LINE__) - -#define CMPLTU(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_CMPLTU, dst, srca, srcb, __LINE__) - -#define CMPLTS(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_CMPLTS, dst, srca, srcb, __LINE__) - -#define CMPLTUI(dst, srca, imm) \ - push_3_buffer(compiler, TILEGX_OPC_CMPLTUI, dst, srca, imm, __LINE__) - -#define CMOVNEZ(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_CMOVNEZ, dst, srca, srcb, __LINE__) - -#define CMOVEQZ(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_CMOVEQZ, dst, srca, srcb, __LINE__) - -#define ADDLI(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_ADDLI, dst, srca, srcb, __LINE__) - -#define SHL16INSLI(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_SHL16INSLI, dst, srca, srcb, __LINE__) - -#define LD_ADD(dst, addr, adjust) \ - push_3_buffer(compiler, TILEGX_OPC_LD_ADD, dst, addr, adjust, __LINE__) - -#define ST_ADD(src, addr, adjust) \ - push_3_buffer(compiler, TILEGX_OPC_ST_ADD, src, addr, adjust, __LINE__) - -#define LD(dst, addr) \ - push_2_buffer(compiler, TILEGX_OPC_LD, dst, addr, __LINE__) - -#define BFEXTU(dst, src, start, end) \ - push_4_buffer(compiler, TILEGX_OPC_BFEXTU, dst, src, start, end, __LINE__) - -#define BFEXTS(dst, src, start, end) \ - push_4_buffer(compiler, TILEGX_OPC_BFEXTS, dst, src, start, end, __LINE__) - -#define ADD_SOLO(dest, srca, srcb) \ - push_inst(compiler, ADD_X1 | DEST_X1(dest) | SRCA_X1(srca) | SRCB_X1(srcb)) - -#define ADDI_SOLO(dest, srca, imm) \ - push_inst(compiler, ADDI_X1 | DEST_X1(dest) | SRCA_X1(srca) | IMM8_X1(imm)) - -#define ADDLI_SOLO(dest, srca, imm) \ - push_inst(compiler, ADDLI_X1 | DEST_X1(dest) | SRCA_X1(srca) | IMM16_X1(imm)) - -#define SHL16INSLI_SOLO(dest, srca, imm) \ - push_inst(compiler, SHL16INSLI_X1 | DEST_X1(dest) | SRCA_X1(srca) | IMM16_X1(imm)) - -#define JALR_SOLO(reg) \ - push_inst(compiler, JALR_X1 | SRCA_X1(reg)) - -#define JR_SOLO(reg) \ - push_inst(compiler, JR_X1 | SRCA_X1(reg)) - -struct Format { - /* Mapping of bundle issue slot to assigned pipe. */ - tilegx_pipeline pipe[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE]; - - /* Mask of pipes used by this bundle. */ - unsigned int pipe_mask; -}; - -const struct Format formats[] = -{ - /* In Y format we must always have something in Y2, since it has - * no fnop, so this conveys that Y2 must always be used. */ - BUNDLE_FORMAT(TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y2, NO_PIPELINE), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y2, NO_PIPELINE), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y0, NO_PIPELINE), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y1, NO_PIPELINE), - - /* Y format has three instructions. */ - BUNDLE_FORMAT(TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y2), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y1), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y2), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y0), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y1), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y0), - - /* X format has only two instructions. */ - BUNDLE_FORMAT(TILEGX_PIPELINE_X0, TILEGX_PIPELINE_X1, NO_PIPELINE), - BUNDLE_FORMAT(TILEGX_PIPELINE_X1, TILEGX_PIPELINE_X0, NO_PIPELINE) -}; - - -struct jit_instr inst_buf[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE]; -unsigned long inst_buf_index; - -tilegx_pipeline get_any_valid_pipe(const struct tilegx_opcode* opcode) -{ - /* FIXME: tile: we could pregenerate this. */ - int pipe; - for (pipe = 0; ((opcode->pipes & (1 << pipe)) == 0 && pipe < TILEGX_NUM_PIPELINE_ENCODINGS); pipe++) - ; - return (tilegx_pipeline)(pipe); -} - -void insert_nop(tilegx_mnemonic opc, int line) -{ - const struct tilegx_opcode* opcode = NULL; - - memmove(&inst_buf[1], &inst_buf[0], inst_buf_index * sizeof inst_buf[0]); - - opcode = &tilegx_opcodes[opc]; - inst_buf[0].opcode = opcode; - inst_buf[0].pipe = get_any_valid_pipe(opcode); - inst_buf[0].input_registers = 0; - inst_buf[0].output_registers = 0; - inst_buf[0].line = line; - ++inst_buf_index; -} - -const struct Format* compute_format() -{ - unsigned int compatible_pipes = BUNDLE_FORMAT_MASK( - inst_buf[0].opcode->pipes, - inst_buf[1].opcode->pipes, - (inst_buf_index == 3 ? inst_buf[2].opcode->pipes : (1 << NO_PIPELINE))); - - const struct Format* match = NULL; - const struct Format *b = NULL; - unsigned int i; - for (i = 0; i < sizeof formats / sizeof formats[0]; i++) { - b = &formats[i]; - if ((b->pipe_mask & compatible_pipes) == b->pipe_mask) { - match = b; - break; - } - } - - return match; -} - -sljit_s32 assign_pipes() -{ - unsigned long output_registers = 0; - unsigned int i = 0; - - if (inst_buf_index == 1) { - tilegx_mnemonic opc = inst_buf[0].opcode->can_bundle - ? TILEGX_OPC_FNOP : TILEGX_OPC_NOP; - insert_nop(opc, __LINE__); - } - - const struct Format* match = compute_format(); - - if (match == NULL) - return -1; - - for (i = 0; i < inst_buf_index; i++) { - - if ((i > 0) && ((inst_buf[i].input_registers & output_registers) != 0)) - return -1; - - if ((i > 0) && ((inst_buf[i].output_registers & output_registers) != 0)) - return -1; - - /* Don't include Rzero in the match set, to avoid triggering - needlessly on 'prefetch' instrs. */ - - output_registers |= inst_buf[i].output_registers & 0xFFFFFFFFFFFFFFL; - - inst_buf[i].pipe = match->pipe[i]; - } - - /* If only 2 instrs, and in Y-mode, insert a nop. */ - if (inst_buf_index == 2 && !tilegx_is_x_pipeline(match->pipe[0])) { - insert_nop(TILEGX_OPC_FNOP, __LINE__); - - /* Select the yet unassigned pipe. */ - tilegx_pipeline pipe = (tilegx_pipeline)(((TILEGX_PIPELINE_Y0 - + TILEGX_PIPELINE_Y1 + TILEGX_PIPELINE_Y2) - - (inst_buf[1].pipe + inst_buf[2].pipe))); - - inst_buf[0].pipe = pipe; - } - - return 0; -} - -tilegx_bundle_bits get_bundle_bit(struct jit_instr *inst) -{ - int i, val; - const struct tilegx_opcode* opcode = inst->opcode; - tilegx_bundle_bits bits = opcode->fixed_bit_values[inst->pipe]; - - const struct tilegx_operand* operand = NULL; - for (i = 0; i < opcode->num_operands; i++) { - operand = &tilegx_operands[opcode->operands[inst->pipe][i]]; - val = inst->operand_value[i]; - - bits |= operand->insert(val); - } - - return bits; -} - -static sljit_s32 update_buffer(struct sljit_compiler *compiler) -{ - int i; - int orig_index = inst_buf_index; - struct jit_instr inst0 = inst_buf[0]; - struct jit_instr inst1 = inst_buf[1]; - struct jit_instr inst2 = inst_buf[2]; - tilegx_bundle_bits bits = 0; - - /* If the bundle is valid as is, perform the encoding and return 1. */ - if (assign_pipes() == 0) { - for (i = 0; i < inst_buf_index; i++) { - bits |= get_bundle_bit(inst_buf + i); -#ifdef TILEGX_JIT_DEBUG - printf("|%04d", inst_buf[i].line); -#endif - } -#ifdef TILEGX_JIT_DEBUG - if (inst_buf_index == 3) - printf("|M0|:\t"); - else - printf("|M0|:\t\t"); - print_insn_tilegx(&bits); -#endif - - inst_buf_index = 0; - -#ifdef TILEGX_JIT_DEBUG - return push_inst_nodebug(compiler, bits); -#else - return push_inst(compiler, bits); -#endif - } - - /* If the bundle is invalid, split it in two. First encode the first two - (or possibly 1) instructions, and then the last, separately. Note that - assign_pipes may have re-ordered the instrs (by inserting no-ops in - lower slots) so we need to reset them. */ - - inst_buf_index = orig_index - 1; - inst_buf[0] = inst0; - inst_buf[1] = inst1; - inst_buf[2] = inst2; - if (assign_pipes() == 0) { - for (i = 0; i < inst_buf_index; i++) { - bits |= get_bundle_bit(inst_buf + i); -#ifdef TILEGX_JIT_DEBUG - printf("|%04d", inst_buf[i].line); -#endif - } - -#ifdef TILEGX_JIT_DEBUG - if (inst_buf_index == 3) - printf("|M1|:\t"); - else - printf("|M1|:\t\t"); - print_insn_tilegx(&bits); -#endif - - if ((orig_index - 1) == 2) { - inst_buf[0] = inst2; - inst_buf_index = 1; - } else if ((orig_index - 1) == 1) { - inst_buf[0] = inst1; - inst_buf_index = 1; - } else - SLJIT_UNREACHABLE(); - -#ifdef TILEGX_JIT_DEBUG - return push_inst_nodebug(compiler, bits); -#else - return push_inst(compiler, bits); -#endif - } else { - /* We had 3 instrs of which the first 2 can't live in the same bundle. - Split those two. Note that we don't try to then combine the second - and third instr into a single bundle. First instruction: */ - inst_buf_index = 1; - inst_buf[0] = inst0; - inst_buf[1] = inst1; - inst_buf[2] = inst2; - if (assign_pipes() == 0) { - for (i = 0; i < inst_buf_index; i++) { - bits |= get_bundle_bit(inst_buf + i); -#ifdef TILEGX_JIT_DEBUG - printf("|%04d", inst_buf[i].line); -#endif - } - -#ifdef TILEGX_JIT_DEBUG - if (inst_buf_index == 3) - printf("|M2|:\t"); - else - printf("|M2|:\t\t"); - print_insn_tilegx(&bits); -#endif - - inst_buf[0] = inst1; - inst_buf[1] = inst2; - inst_buf_index = orig_index - 1; -#ifdef TILEGX_JIT_DEBUG - return push_inst_nodebug(compiler, bits); -#else - return push_inst(compiler, bits); -#endif - } else - SLJIT_UNREACHABLE(); - } - - SLJIT_UNREACHABLE(); -} - -static sljit_s32 flush_buffer(struct sljit_compiler *compiler) -{ - while (inst_buf_index != 0) { - FAIL_IF(update_buffer(compiler)); - } - return SLJIT_SUCCESS; -} - -static sljit_s32 push_4_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int op1, int op2, int op3, int line) -{ - if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE) - FAIL_IF(update_buffer(compiler)); - - const struct tilegx_opcode* opcode = &tilegx_opcodes[opc]; - inst_buf[inst_buf_index].opcode = opcode; - inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode); - inst_buf[inst_buf_index].operand_value[0] = op0; - inst_buf[inst_buf_index].operand_value[1] = op1; - inst_buf[inst_buf_index].operand_value[2] = op2; - inst_buf[inst_buf_index].operand_value[3] = op3; - inst_buf[inst_buf_index].input_registers = 1L << op1; - inst_buf[inst_buf_index].output_registers = 1L << op0; - inst_buf[inst_buf_index].line = line; - inst_buf_index++; - - return SLJIT_SUCCESS; -} - -static sljit_s32 push_3_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int op1, int op2, int line) -{ - if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE) - FAIL_IF(update_buffer(compiler)); - - const struct tilegx_opcode* opcode = &tilegx_opcodes[opc]; - inst_buf[inst_buf_index].opcode = opcode; - inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode); - inst_buf[inst_buf_index].operand_value[0] = op0; - inst_buf[inst_buf_index].operand_value[1] = op1; - inst_buf[inst_buf_index].operand_value[2] = op2; - inst_buf[inst_buf_index].line = line; - - switch (opc) { - case TILEGX_OPC_ST_ADD: - inst_buf[inst_buf_index].input_registers = (1L << op0) | (1L << op1); - inst_buf[inst_buf_index].output_registers = 1L << op0; - break; - case TILEGX_OPC_LD_ADD: - inst_buf[inst_buf_index].input_registers = 1L << op1; - inst_buf[inst_buf_index].output_registers = (1L << op0) | (1L << op1); - break; - case TILEGX_OPC_ADD: - case TILEGX_OPC_AND: - case TILEGX_OPC_SUB: - case TILEGX_OPC_MULX: - case TILEGX_OPC_OR: - case TILEGX_OPC_XOR: - case TILEGX_OPC_NOR: - case TILEGX_OPC_SHL: - case TILEGX_OPC_SHRU: - case TILEGX_OPC_SHRS: - case TILEGX_OPC_CMPLTU: - case TILEGX_OPC_CMPLTS: - case TILEGX_OPC_CMOVEQZ: - case TILEGX_OPC_CMOVNEZ: - inst_buf[inst_buf_index].input_registers = (1L << op1) | (1L << op2); - inst_buf[inst_buf_index].output_registers = 1L << op0; - break; - case TILEGX_OPC_ADDLI: - case TILEGX_OPC_XORI: - case TILEGX_OPC_ORI: - case TILEGX_OPC_SHLI: - case TILEGX_OPC_SHRUI: - case TILEGX_OPC_SHRSI: - case TILEGX_OPC_SHL16INSLI: - case TILEGX_OPC_CMPLTUI: - case TILEGX_OPC_CMPLTSI: - inst_buf[inst_buf_index].input_registers = 1L << op1; - inst_buf[inst_buf_index].output_registers = 1L << op0; - break; - default: - printf("unrecoginzed opc: %s\n", opcode->name); - SLJIT_UNREACHABLE(); - } - - inst_buf_index++; - - return SLJIT_SUCCESS; -} - -static sljit_s32 push_2_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int op1, int line) -{ - if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE) - FAIL_IF(update_buffer(compiler)); - - const struct tilegx_opcode* opcode = &tilegx_opcodes[opc]; - inst_buf[inst_buf_index].opcode = opcode; - inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode); - inst_buf[inst_buf_index].operand_value[0] = op0; - inst_buf[inst_buf_index].operand_value[1] = op1; - inst_buf[inst_buf_index].line = line; - - switch (opc) { - case TILEGX_OPC_BEQZ: - case TILEGX_OPC_BNEZ: - inst_buf[inst_buf_index].input_registers = 1L << op0; - break; - case TILEGX_OPC_ST: - case TILEGX_OPC_ST1: - case TILEGX_OPC_ST2: - case TILEGX_OPC_ST4: - inst_buf[inst_buf_index].input_registers = (1L << op0) | (1L << op1); - inst_buf[inst_buf_index].output_registers = 0; - break; - case TILEGX_OPC_CLZ: - case TILEGX_OPC_LD: - case TILEGX_OPC_LD1U: - case TILEGX_OPC_LD1S: - case TILEGX_OPC_LD2U: - case TILEGX_OPC_LD2S: - case TILEGX_OPC_LD4U: - case TILEGX_OPC_LD4S: - inst_buf[inst_buf_index].input_registers = 1L << op1; - inst_buf[inst_buf_index].output_registers = 1L << op0; - break; - default: - printf("unrecoginzed opc: %s\n", opcode->name); - SLJIT_UNREACHABLE(); - } - - inst_buf_index++; - - return SLJIT_SUCCESS; -} - -static sljit_s32 push_0_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int line) -{ - if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE) - FAIL_IF(update_buffer(compiler)); - - const struct tilegx_opcode* opcode = &tilegx_opcodes[opc]; - inst_buf[inst_buf_index].opcode = opcode; - inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode); - inst_buf[inst_buf_index].input_registers = 0; - inst_buf[inst_buf_index].output_registers = 0; - inst_buf[inst_buf_index].line = line; - inst_buf_index++; - - return SLJIT_SUCCESS; -} - -static sljit_s32 push_jr_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int line) -{ - if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE) - FAIL_IF(update_buffer(compiler)); - - const struct tilegx_opcode* opcode = &tilegx_opcodes[opc]; - inst_buf[inst_buf_index].opcode = opcode; - inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode); - inst_buf[inst_buf_index].operand_value[0] = op0; - inst_buf[inst_buf_index].input_registers = 1L << op0; - inst_buf[inst_buf_index].output_registers = 0; - inst_buf[inst_buf_index].line = line; - inst_buf_index++; - - return flush_buffer(compiler); -} - -static SLJIT_INLINE sljit_ins * detect_jump_type(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code) -{ - sljit_sw diff; - sljit_uw target_addr; - sljit_ins *inst; - - if (jump->flags & SLJIT_REWRITABLE_JUMP) - return code_ptr; - - if (jump->flags & JUMP_ADDR) - target_addr = jump->u.target; - else { - SLJIT_ASSERT(jump->flags & JUMP_LABEL); - target_addr = (sljit_uw)(code + jump->u.label->size); - } - - inst = (sljit_ins *)jump->addr; - if (jump->flags & IS_COND) - inst--; - - diff = ((sljit_sw) target_addr - (sljit_sw) inst) >> 3; - if (diff <= SIMM_17BIT_MAX && diff >= SIMM_17BIT_MIN) { - jump->flags |= PATCH_B; - - if (!(jump->flags & IS_COND)) { - if (jump->flags & IS_JAL) { - jump->flags &= ~(PATCH_B); - jump->flags |= PATCH_J; - inst[0] = JAL_X1; - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(inst); -#endif - } else { - inst[0] = BEQZ_X1 | SRCA_X1(ZERO); - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(inst); -#endif - } - - return inst; - } - - inst[0] = inst[0] ^ (0x7L << 55); - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(inst); -#endif - jump->addr -= sizeof(sljit_ins); - return inst; - } - - if (jump->flags & IS_COND) { - if ((target_addr & ~0x3FFFFFFFL) == ((jump->addr + sizeof(sljit_ins)) & ~0x3FFFFFFFL)) { - jump->flags |= PATCH_J; - inst[0] = (inst[0] & ~(BOFF_X1(-1))) | BOFF_X1(2); - inst[1] = J_X1; - return inst + 1; - } - - return code_ptr; - } - - if ((target_addr & ~0x3FFFFFFFL) == ((jump->addr + sizeof(sljit_ins)) & ~0x3FFFFFFFL)) { - jump->flags |= PATCH_J; - - if (jump->flags & IS_JAL) { - inst[0] = JAL_X1; - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(inst); -#endif - - } else { - inst[0] = J_X1; - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(inst); -#endif - } - - return inst; - } - - return code_ptr; -} - -SLJIT_API_FUNC_ATTRIBUTE void * sljit_generate_code(struct sljit_compiler *compiler) -{ - struct sljit_memory_fragment *buf; - sljit_ins *code; - sljit_ins *code_ptr; - sljit_ins *buf_ptr; - sljit_ins *buf_end; - sljit_uw word_count; - sljit_uw addr; - - struct sljit_label *label; - struct sljit_jump *jump; - struct sljit_const *const_; - - CHECK_ERROR_PTR(); - CHECK_PTR(check_sljit_generate_code(compiler)); - reverse_buf(compiler); - - code = (sljit_ins *)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins)); - PTR_FAIL_WITH_EXEC_IF(code); - buf = compiler->buf; - - code_ptr = code; - word_count = 0; - label = compiler->labels; - jump = compiler->jumps; - const_ = compiler->consts; - do { - buf_ptr = (sljit_ins *)buf->memory; - buf_end = buf_ptr + (buf->used_size >> 3); - do { - *code_ptr = *buf_ptr++; - SLJIT_ASSERT(!label || label->size >= word_count); - SLJIT_ASSERT(!jump || jump->addr >= word_count); - SLJIT_ASSERT(!const_ || const_->addr >= word_count); - /* These structures are ordered by their address. */ - if (label && label->size == word_count) { - /* Just recording the address. */ - label->addr = (sljit_uw) code_ptr; - label->size = code_ptr - code; - label = label->next; - } - - if (jump && jump->addr == word_count) { - if (jump->flags & IS_JAL) - jump->addr = (sljit_uw)(code_ptr - 4); - else - jump->addr = (sljit_uw)(code_ptr - 3); - - code_ptr = detect_jump_type(jump, code_ptr, code); - jump = jump->next; - } - - if (const_ && const_->addr == word_count) { - /* Just recording the address. */ - const_->addr = (sljit_uw) code_ptr; - const_ = const_->next; - } - - code_ptr++; - word_count++; - } while (buf_ptr < buf_end); - - buf = buf->next; - } while (buf); - - if (label && label->size == word_count) { - label->addr = (sljit_uw) code_ptr; - label->size = code_ptr - code; - label = label->next; - } - - SLJIT_ASSERT(!label); - SLJIT_ASSERT(!jump); - SLJIT_ASSERT(!const_); - SLJIT_ASSERT(code_ptr - code <= (sljit_sw)compiler->size); - - jump = compiler->jumps; - while (jump) { - do { - addr = (jump->flags & JUMP_LABEL) ? jump->u.label->addr : jump->u.target; - buf_ptr = (sljit_ins *)jump->addr; - - if (jump->flags & PATCH_B) { - addr = (sljit_sw)(addr - (jump->addr)) >> 3; - SLJIT_ASSERT((sljit_sw) addr <= SIMM_17BIT_MAX && (sljit_sw) addr >= SIMM_17BIT_MIN); - buf_ptr[0] = (buf_ptr[0] & ~(BOFF_X1(-1))) | BOFF_X1(addr); - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(buf_ptr); -#endif - break; - } - - if (jump->flags & PATCH_J) { - SLJIT_ASSERT((addr & ~0x3FFFFFFFL) == ((jump->addr + sizeof(sljit_ins)) & ~0x3FFFFFFFL)); - addr = (sljit_sw)(addr - (jump->addr)) >> 3; - buf_ptr[0] = (buf_ptr[0] & ~(JOFF_X1(-1))) | JOFF_X1(addr); - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(buf_ptr); -#endif - break; - } - - SLJIT_ASSERT(!(jump->flags & IS_JAL)); - - /* Set the fields of immediate loads. */ - buf_ptr[0] = (buf_ptr[0] & ~(0xFFFFL << 43)) | (((addr >> 32) & 0xFFFFL) << 43); - buf_ptr[1] = (buf_ptr[1] & ~(0xFFFFL << 43)) | (((addr >> 16) & 0xFFFFL) << 43); - buf_ptr[2] = (buf_ptr[2] & ~(0xFFFFL << 43)) | ((addr & 0xFFFFL) << 43); - } while (0); - - jump = jump->next; - } - - compiler->error = SLJIT_ERR_COMPILED; - compiler->executable_size = (code_ptr - code) * sizeof(sljit_ins); - SLJIT_CACHE_FLUSH(code, code_ptr); - return code; -} - -static sljit_s32 load_immediate(struct sljit_compiler *compiler, sljit_s32 dst_ar, sljit_sw imm) -{ - - if (imm <= SIMM_16BIT_MAX && imm >= SIMM_16BIT_MIN) - return ADDLI(dst_ar, ZERO, imm); - - if (imm <= SIMM_32BIT_MAX && imm >= SIMM_32BIT_MIN) { - FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 16)); - return SHL16INSLI(dst_ar, dst_ar, imm); - } - - if (imm <= SIMM_48BIT_MAX && imm >= SIMM_48BIT_MIN) { - FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 32)); - FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 16)); - return SHL16INSLI(dst_ar, dst_ar, imm); - } - - FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 48)); - FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 32)); - FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 16)); - return SHL16INSLI(dst_ar, dst_ar, imm); -} - -static sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_s32 dst_ar, sljit_sw imm, int flush) -{ - /* Should *not* be optimized as load_immediate, as pcre relocation - mechanism will match this fixed 4-instruction pattern. */ - if (flush) { - FAIL_IF(ADDLI_SOLO(dst_ar, ZERO, imm >> 32)); - FAIL_IF(SHL16INSLI_SOLO(dst_ar, dst_ar, imm >> 16)); - return SHL16INSLI_SOLO(dst_ar, dst_ar, imm); - } - - FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 32)); - FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 16)); - return SHL16INSLI(dst_ar, dst_ar, imm); -} - -static sljit_s32 emit_const_64(struct sljit_compiler *compiler, sljit_s32 dst_ar, sljit_sw imm, int flush) -{ - /* Should *not* be optimized as load_immediate, as pcre relocation - mechanism will match this fixed 4-instruction pattern. */ - if (flush) { - FAIL_IF(ADDLI_SOLO(reg_map[dst_ar], ZERO, imm >> 48)); - FAIL_IF(SHL16INSLI_SOLO(reg_map[dst_ar], reg_map[dst_ar], imm >> 32)); - FAIL_IF(SHL16INSLI_SOLO(reg_map[dst_ar], reg_map[dst_ar], imm >> 16)); - return SHL16INSLI_SOLO(reg_map[dst_ar], reg_map[dst_ar], imm); - } - - FAIL_IF(ADDLI(reg_map[dst_ar], ZERO, imm >> 48)); - FAIL_IF(SHL16INSLI(reg_map[dst_ar], reg_map[dst_ar], imm >> 32)); - FAIL_IF(SHL16INSLI(reg_map[dst_ar], reg_map[dst_ar], imm >> 16)); - return SHL16INSLI(reg_map[dst_ar], reg_map[dst_ar], imm); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_enter(struct sljit_compiler *compiler, - sljit_s32 options, sljit_s32 args, sljit_s32 scratches, sljit_s32 saveds, - sljit_s32 fscratches, sljit_s32 fsaveds, sljit_s32 local_size) -{ - sljit_ins base; - sljit_s32 i, tmp; - - CHECK_ERROR(); - CHECK(check_sljit_emit_enter(compiler, options, args, scratches, saveds, fscratches, fsaveds, local_size)); - set_emit_enter(compiler, options, args, scratches, saveds, fscratches, fsaveds, local_size); - - local_size += GET_SAVED_REGISTERS_SIZE(scratches, saveds, 1); - local_size = (local_size + 7) & ~7; - compiler->local_size = local_size; - - if (local_size <= SIMM_16BIT_MAX) { - /* Frequent case. */ - FAIL_IF(ADDLI(SLJIT_LOCALS_REG_mapped, SLJIT_LOCALS_REG_mapped, -local_size)); - base = SLJIT_LOCALS_REG_mapped; - } else { - FAIL_IF(load_immediate(compiler, TMP_REG1_mapped, local_size)); - FAIL_IF(ADD(TMP_REG2_mapped, SLJIT_LOCALS_REG_mapped, ZERO)); - FAIL_IF(SUB(SLJIT_LOCALS_REG_mapped, SLJIT_LOCALS_REG_mapped, TMP_REG1_mapped)); - base = TMP_REG2_mapped; - local_size = 0; - } - - /* Save the return address. */ - FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 8)); - FAIL_IF(ST_ADD(ADDR_TMP_mapped, RA, -8)); - - /* Save the S registers. */ - tmp = saveds < SLJIT_NUMBER_OF_SAVED_REGISTERS ? (SLJIT_S0 + 1 - saveds) : SLJIT_FIRST_SAVED_REG; - for (i = SLJIT_S0; i >= tmp; i--) { - FAIL_IF(ST_ADD(ADDR_TMP_mapped, reg_map[i], -8)); - } - - /* Save the R registers that need to be reserved. */ - for (i = scratches; i >= SLJIT_FIRST_SAVED_REG; i--) { - FAIL_IF(ST_ADD(ADDR_TMP_mapped, reg_map[i], -8)); - } - - /* Move the arguments to S registers. */ - for (i = 0; i < args; i++) { - FAIL_IF(ADD(reg_map[SLJIT_S0 - i], i, ZERO)); - } - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_set_context(struct sljit_compiler *compiler, - sljit_s32 options, sljit_s32 args, sljit_s32 scratches, sljit_s32 saveds, - sljit_s32 fscratches, sljit_s32 fsaveds, sljit_s32 local_size) -{ - CHECK_ERROR(); - CHECK(check_sljit_set_context(compiler, options, args, scratches, saveds, fscratches, fsaveds, local_size)); - set_set_context(compiler, options, args, scratches, saveds, fscratches, fsaveds, local_size); - - local_size += GET_SAVED_REGISTERS_SIZE(scratches, saveds, 1); - compiler->local_size = (local_size + 7) & ~7; - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_return(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 src, sljit_sw srcw) -{ - sljit_s32 local_size; - sljit_ins base; - sljit_s32 i, tmp; - sljit_s32 saveds; - - CHECK_ERROR(); - CHECK(check_sljit_emit_return(compiler, op, src, srcw)); - - FAIL_IF(emit_mov_before_return(compiler, op, src, srcw)); - - local_size = compiler->local_size; - if (local_size <= SIMM_16BIT_MAX) - base = SLJIT_LOCALS_REG_mapped; - else { - FAIL_IF(load_immediate(compiler, TMP_REG1_mapped, local_size)); - FAIL_IF(ADD(TMP_REG1_mapped, SLJIT_LOCALS_REG_mapped, TMP_REG1_mapped)); - base = TMP_REG1_mapped; - local_size = 0; - } - - /* Restore the return address. */ - FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 8)); - FAIL_IF(LD_ADD(RA, ADDR_TMP_mapped, -8)); - - /* Restore the S registers. */ - saveds = compiler->saveds; - tmp = saveds < SLJIT_NUMBER_OF_SAVED_REGISTERS ? (SLJIT_S0 + 1 - saveds) : SLJIT_FIRST_SAVED_REG; - for (i = SLJIT_S0; i >= tmp; i--) { - FAIL_IF(LD_ADD(reg_map[i], ADDR_TMP_mapped, -8)); - } - - /* Restore the R registers that need to be reserved. */ - for (i = compiler->scratches; i >= SLJIT_FIRST_SAVED_REG; i--) { - FAIL_IF(LD_ADD(reg_map[i], ADDR_TMP_mapped, -8)); - } - - if (compiler->local_size <= SIMM_16BIT_MAX) - FAIL_IF(ADDLI(SLJIT_LOCALS_REG_mapped, SLJIT_LOCALS_REG_mapped, compiler->local_size)); - else - FAIL_IF(ADD(SLJIT_LOCALS_REG_mapped, TMP_REG1_mapped, ZERO)); - - return JR(RA); -} - -/* reg_ar is an absoulute register! */ - -/* Can perform an operation using at most 1 instruction. */ -static sljit_s32 getput_arg_fast(struct sljit_compiler *compiler, sljit_s32 flags, sljit_s32 reg_ar, sljit_s32 arg, sljit_sw argw) -{ - SLJIT_ASSERT(arg & SLJIT_MEM); - - if ((!(flags & WRITE_BACK) || !(arg & REG_MASK)) - && !(arg & OFFS_REG_MASK) && argw <= SIMM_16BIT_MAX && argw >= SIMM_16BIT_MIN) { - /* Works for both absoulte and relative addresses. */ - if (SLJIT_UNLIKELY(flags & ARG_TEST)) - return 1; - - FAIL_IF(ADDLI(ADDR_TMP_mapped, reg_map[arg & REG_MASK], argw)); - - if (flags & LOAD_DATA) - FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, ADDR_TMP_mapped)); - else - FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], ADDR_TMP_mapped, reg_ar)); - - return -1; - } - - return 0; -} - -/* See getput_arg below. - Note: can_cache is called only for binary operators. Those - operators always uses word arguments without write back. */ -static sljit_s32 can_cache(sljit_s32 arg, sljit_sw argw, sljit_s32 next_arg, sljit_sw next_argw) -{ - SLJIT_ASSERT((arg & SLJIT_MEM) && (next_arg & SLJIT_MEM)); - - /* Simple operation except for updates. */ - if (arg & OFFS_REG_MASK) { - argw &= 0x3; - next_argw &= 0x3; - if (argw && argw == next_argw - && (arg == next_arg || (arg & OFFS_REG_MASK) == (next_arg & OFFS_REG_MASK))) - return 1; - return 0; - } - - if (arg == next_arg) { - if (((next_argw - argw) <= SIMM_16BIT_MAX - && (next_argw - argw) >= SIMM_16BIT_MIN)) - return 1; - - return 0; - } - - return 0; -} - -/* Emit the necessary instructions. See can_cache above. */ -static sljit_s32 getput_arg(struct sljit_compiler *compiler, sljit_s32 flags, sljit_s32 reg_ar, sljit_s32 arg, sljit_sw argw, sljit_s32 next_arg, sljit_sw next_argw) -{ - sljit_s32 tmp_ar, base; - - SLJIT_ASSERT(arg & SLJIT_MEM); - if (!(next_arg & SLJIT_MEM)) { - next_arg = 0; - next_argw = 0; - } - - if ((flags & MEM_MASK) <= GPR_REG && (flags & LOAD_DATA)) - tmp_ar = reg_ar; - else - tmp_ar = TMP_REG1_mapped; - - base = arg & REG_MASK; - - if (SLJIT_UNLIKELY(arg & OFFS_REG_MASK)) { - argw &= 0x3; - - if ((flags & WRITE_BACK) && reg_ar == reg_map[base]) { - SLJIT_ASSERT(!(flags & LOAD_DATA) && reg_map[TMP_REG1] != reg_ar); - FAIL_IF(ADD(TMP_REG1_mapped, reg_ar, ZERO)); - reg_ar = TMP_REG1_mapped; - } - - /* Using the cache. */ - if (argw == compiler->cache_argw) { - if (!(flags & WRITE_BACK)) { - if (arg == compiler->cache_arg) { - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped); - else - return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar); - } - - if ((SLJIT_MEM | (arg & OFFS_REG_MASK)) == compiler->cache_arg) { - if (arg == next_arg && argw == (next_argw & 0x3)) { - compiler->cache_arg = arg; - compiler->cache_argw = argw; - FAIL_IF(ADD(TMP_REG3_mapped, reg_map[base], TMP_REG3_mapped)); - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped); - else - return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar); - } - - FAIL_IF(ADD(tmp_ar, reg_map[base], TMP_REG3_mapped)); - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, tmp_ar); - else - return PB2(data_transfer_insts[flags & MEM_MASK], tmp_ar, reg_ar); - } - } else { - if ((SLJIT_MEM | (arg & OFFS_REG_MASK)) == compiler->cache_arg) { - FAIL_IF(ADD(reg_map[base], reg_map[base], TMP_REG3_mapped)); - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, reg_map[base]); - else - return PB2(data_transfer_insts[flags & MEM_MASK], reg_map[base], reg_ar); - } - } - } - - if (SLJIT_UNLIKELY(argw)) { - compiler->cache_arg = SLJIT_MEM | (arg & OFFS_REG_MASK); - compiler->cache_argw = argw; - FAIL_IF(SHLI(TMP_REG3_mapped, reg_map[OFFS_REG(arg)], argw)); - } - - if (!(flags & WRITE_BACK)) { - if (arg == next_arg && argw == (next_argw & 0x3)) { - compiler->cache_arg = arg; - compiler->cache_argw = argw; - FAIL_IF(ADD(TMP_REG3_mapped, reg_map[base], reg_map[!argw ? OFFS_REG(arg) : TMP_REG3])); - tmp_ar = TMP_REG3_mapped; - } else - FAIL_IF(ADD(tmp_ar, reg_map[base], reg_map[!argw ? OFFS_REG(arg) : TMP_REG3])); - - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, tmp_ar); - else - return PB2(data_transfer_insts[flags & MEM_MASK], tmp_ar, reg_ar); - } - - FAIL_IF(ADD(reg_map[base], reg_map[base], reg_map[!argw ? OFFS_REG(arg) : TMP_REG3])); - - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, reg_map[base]); - else - return PB2(data_transfer_insts[flags & MEM_MASK], reg_map[base], reg_ar); - } - - if (SLJIT_UNLIKELY(flags & WRITE_BACK) && base) { - /* Update only applies if a base register exists. */ - if (reg_ar == reg_map[base]) { - SLJIT_ASSERT(!(flags & LOAD_DATA) && TMP_REG1_mapped != reg_ar); - if (argw <= SIMM_16BIT_MAX && argw >= SIMM_16BIT_MIN) { - FAIL_IF(ADDLI(ADDR_TMP_mapped, reg_map[base], argw)); - if (flags & LOAD_DATA) - FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, ADDR_TMP_mapped)); - else - FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], ADDR_TMP_mapped, reg_ar)); - - if (argw) - return ADDLI(reg_map[base], reg_map[base], argw); - - return SLJIT_SUCCESS; - } - - FAIL_IF(ADD(TMP_REG1_mapped, reg_ar, ZERO)); - reg_ar = TMP_REG1_mapped; - } - - if (argw <= SIMM_16BIT_MAX && argw >= SIMM_16BIT_MIN) { - if (argw) - FAIL_IF(ADDLI(reg_map[base], reg_map[base], argw)); - } else { - if (compiler->cache_arg == SLJIT_MEM - && argw - compiler->cache_argw <= SIMM_16BIT_MAX - && argw - compiler->cache_argw >= SIMM_16BIT_MIN) { - if (argw != compiler->cache_argw) { - FAIL_IF(ADD(TMP_REG3_mapped, TMP_REG3_mapped, argw - compiler->cache_argw)); - compiler->cache_argw = argw; - } - - FAIL_IF(ADD(reg_map[base], reg_map[base], TMP_REG3_mapped)); - } else { - compiler->cache_arg = SLJIT_MEM; - compiler->cache_argw = argw; - FAIL_IF(load_immediate(compiler, TMP_REG3_mapped, argw)); - FAIL_IF(ADD(reg_map[base], reg_map[base], TMP_REG3_mapped)); - } - } - - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, reg_map[base]); - else - return PB2(data_transfer_insts[flags & MEM_MASK], reg_map[base], reg_ar); - } - - if (compiler->cache_arg == arg - && argw - compiler->cache_argw <= SIMM_16BIT_MAX - && argw - compiler->cache_argw >= SIMM_16BIT_MIN) { - if (argw != compiler->cache_argw) { - FAIL_IF(ADDLI(TMP_REG3_mapped, TMP_REG3_mapped, argw - compiler->cache_argw)); - compiler->cache_argw = argw; - } - - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped); - else - return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar); - } - - if (compiler->cache_arg == SLJIT_MEM - && argw - compiler->cache_argw <= SIMM_16BIT_MAX - && argw - compiler->cache_argw >= SIMM_16BIT_MIN) { - if (argw != compiler->cache_argw) - FAIL_IF(ADDLI(TMP_REG3_mapped, TMP_REG3_mapped, argw - compiler->cache_argw)); - } else { - compiler->cache_arg = SLJIT_MEM; - FAIL_IF(load_immediate(compiler, TMP_REG3_mapped, argw)); - } - - compiler->cache_argw = argw; - - if (!base) { - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped); - else - return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar); - } - - if (arg == next_arg - && next_argw - argw <= SIMM_16BIT_MAX - && next_argw - argw >= SIMM_16BIT_MIN) { - compiler->cache_arg = arg; - FAIL_IF(ADD(TMP_REG3_mapped, TMP_REG3_mapped, reg_map[base])); - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped); - else - return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar); - } - - FAIL_IF(ADD(tmp_ar, TMP_REG3_mapped, reg_map[base])); - - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, tmp_ar); - else - return PB2(data_transfer_insts[flags & MEM_MASK], tmp_ar, reg_ar); -} - -static SLJIT_INLINE sljit_s32 emit_op_mem(struct sljit_compiler *compiler, sljit_s32 flags, sljit_s32 reg_ar, sljit_s32 arg, sljit_sw argw) -{ - if (getput_arg_fast(compiler, flags, reg_ar, arg, argw)) - return compiler->error; - - compiler->cache_arg = 0; - compiler->cache_argw = 0; - return getput_arg(compiler, flags, reg_ar, arg, argw, 0, 0); -} - -static SLJIT_INLINE sljit_s32 emit_op_mem2(struct sljit_compiler *compiler, sljit_s32 flags, sljit_s32 reg, sljit_s32 arg1, sljit_sw arg1w, sljit_s32 arg2, sljit_sw arg2w) -{ - if (getput_arg_fast(compiler, flags, reg, arg1, arg1w)) - return compiler->error; - return getput_arg(compiler, flags, reg, arg1, arg1w, arg2, arg2w); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_enter(compiler, dst, dstw)); - ADJUST_LOCAL_OFFSET(dst, dstw); - - /* For UNUSED dst. Uncommon, but possible. */ - if (dst == SLJIT_UNUSED) - return SLJIT_SUCCESS; - - if (FAST_IS_REG(dst)) - return ADD(reg_map[dst], RA, ZERO); - - /* Memory. */ - return emit_op_mem(compiler, WORD_DATA, RA, dst, dstw); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) - FAIL_IF(ADD(RA, reg_map[src], ZERO)); - - else if (src & SLJIT_MEM) - FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, RA, src, srcw)); - - else if (src & SLJIT_IMM) - FAIL_IF(load_immediate(compiler, RA, srcw)); - - return JR(RA); -} - -static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 flags, sljit_s32 dst, sljit_s32 src1, sljit_sw src2) -{ - sljit_s32 overflow_ra = 0; - - switch (GET_OPCODE(op)) { - case SLJIT_MOV: - case SLJIT_MOV_P: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if (dst != src2) - return ADD(reg_map[dst], reg_map[src2], ZERO); - return SLJIT_SUCCESS; - - case SLJIT_MOV_U32: - case SLJIT_MOV_S32: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) { - if (op == SLJIT_MOV_S32) - return BFEXTS(reg_map[dst], reg_map[src2], 0, 31); - - return BFEXTU(reg_map[dst], reg_map[src2], 0, 31); - } else if (dst != src2) { - SLJIT_ASSERT(src2 == 0); - return ADD(reg_map[dst], reg_map[src2], ZERO); - } - - return SLJIT_SUCCESS; - - case SLJIT_MOV_U8: - case SLJIT_MOV_S8: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) { - if (op == SLJIT_MOV_S8) - return BFEXTS(reg_map[dst], reg_map[src2], 0, 7); - - return BFEXTU(reg_map[dst], reg_map[src2], 0, 7); - } else if (dst != src2) { - SLJIT_ASSERT(src2 == 0); - return ADD(reg_map[dst], reg_map[src2], ZERO); - } - - return SLJIT_SUCCESS; - - case SLJIT_MOV_U16: - case SLJIT_MOV_S16: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) { - if (op == SLJIT_MOV_S16) - return BFEXTS(reg_map[dst], reg_map[src2], 0, 15); - - return BFEXTU(reg_map[dst], reg_map[src2], 0, 15); - } else if (dst != src2) { - SLJIT_ASSERT(src2 == 0); - return ADD(reg_map[dst], reg_map[src2], ZERO); - } - - return SLJIT_SUCCESS; - - case SLJIT_NOT: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if (op & SLJIT_SET_E) - FAIL_IF(NOR(EQUAL_FLAG, reg_map[src2], reg_map[src2])); - if (CHECK_FLAGS(SLJIT_SET_E)) - FAIL_IF(NOR(reg_map[dst], reg_map[src2], reg_map[src2])); - - return SLJIT_SUCCESS; - - case SLJIT_CLZ: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if (op & SLJIT_SET_E) - FAIL_IF(CLZ(EQUAL_FLAG, reg_map[src2])); - if (CHECK_FLAGS(SLJIT_SET_E)) - FAIL_IF(CLZ(reg_map[dst], reg_map[src2])); - - return SLJIT_SUCCESS; - - case SLJIT_ADD: - if (flags & SRC2_IMM) { - if (op & SLJIT_SET_O) { - FAIL_IF(SHRUI(TMP_EREG1, reg_map[src1], 63)); - if (src2 < 0) - FAIL_IF(XORI(TMP_EREG1, TMP_EREG1, 1)); - } - - if (op & SLJIT_SET_E) - FAIL_IF(ADDLI(EQUAL_FLAG, reg_map[src1], src2)); - - if (op & SLJIT_SET_C) { - if (src2 >= 0) - FAIL_IF(ORI(ULESS_FLAG ,reg_map[src1], src2)); - else { - FAIL_IF(ADDLI(ULESS_FLAG ,ZERO, src2)); - FAIL_IF(OR(ULESS_FLAG,reg_map[src1],ULESS_FLAG)); - } - } - - /* dst may be the same as src1 or src2. */ - if (CHECK_FLAGS(SLJIT_SET_E)) - FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], src2)); - - if (op & SLJIT_SET_O) { - FAIL_IF(SHRUI(OVERFLOW_FLAG, reg_map[dst], 63)); - - if (src2 < 0) - FAIL_IF(XORI(OVERFLOW_FLAG, OVERFLOW_FLAG, 1)); - } - } else { - if (op & SLJIT_SET_O) { - FAIL_IF(XOR(TMP_EREG1, reg_map[src1], reg_map[src2])); - FAIL_IF(SHRUI(TMP_EREG1, TMP_EREG1, 63)); - - if (src1 != dst) - overflow_ra = reg_map[src1]; - else if (src2 != dst) - overflow_ra = reg_map[src2]; - else { - /* Rare ocasion. */ - FAIL_IF(ADD(TMP_EREG2, reg_map[src1], ZERO)); - overflow_ra = TMP_EREG2; - } - } - - if (op & SLJIT_SET_E) - FAIL_IF(ADD(EQUAL_FLAG ,reg_map[src1], reg_map[src2])); - - if (op & SLJIT_SET_C) - FAIL_IF(OR(ULESS_FLAG,reg_map[src1], reg_map[src2])); - - /* dst may be the same as src1 or src2. */ - if (CHECK_FLAGS(SLJIT_SET_E)) - FAIL_IF(ADD(reg_map[dst],reg_map[src1], reg_map[src2])); - - if (op & SLJIT_SET_O) { - FAIL_IF(XOR(OVERFLOW_FLAG,reg_map[dst], overflow_ra)); - FAIL_IF(SHRUI(OVERFLOW_FLAG, OVERFLOW_FLAG, 63)); - } - } - - /* a + b >= a | b (otherwise, the carry should be set to 1). */ - if (op & SLJIT_SET_C) - FAIL_IF(CMPLTU(ULESS_FLAG ,reg_map[dst] ,ULESS_FLAG)); - - if (op & SLJIT_SET_O) - return CMOVNEZ(OVERFLOW_FLAG, TMP_EREG1, ZERO); - - return SLJIT_SUCCESS; - - case SLJIT_ADDC: - if (flags & SRC2_IMM) { - if (op & SLJIT_SET_C) { - if (src2 >= 0) - FAIL_IF(ORI(TMP_EREG1, reg_map[src1], src2)); - else { - FAIL_IF(ADDLI(TMP_EREG1, ZERO, src2)); - FAIL_IF(OR(TMP_EREG1, reg_map[src1], TMP_EREG1)); - } - } - - FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], src2)); - - } else { - if (op & SLJIT_SET_C) - FAIL_IF(OR(TMP_EREG1, reg_map[src1], reg_map[src2])); - - /* dst may be the same as src1 or src2. */ - FAIL_IF(ADD(reg_map[dst], reg_map[src1], reg_map[src2])); - } - - if (op & SLJIT_SET_C) - FAIL_IF(CMPLTU(TMP_EREG1, reg_map[dst], TMP_EREG1)); - - FAIL_IF(ADD(reg_map[dst], reg_map[dst], ULESS_FLAG)); - - if (!(op & SLJIT_SET_C)) - return SLJIT_SUCCESS; - - /* Set TMP_EREG2 (dst == 0) && (ULESS_FLAG == 1). */ - FAIL_IF(CMPLTUI(TMP_EREG2, reg_map[dst], 1)); - FAIL_IF(AND(TMP_EREG2, TMP_EREG2, ULESS_FLAG)); - /* Set carry flag. */ - return OR(ULESS_FLAG, TMP_EREG2, TMP_EREG1); - - case SLJIT_SUB: - if ((flags & SRC2_IMM) && ((op & (SLJIT_SET_U | SLJIT_SET_S)) || src2 == SIMM_16BIT_MIN)) { - FAIL_IF(ADDLI(TMP_REG2_mapped, ZERO, src2)); - src2 = TMP_REG2; - flags &= ~SRC2_IMM; - } - - if (flags & SRC2_IMM) { - if (op & SLJIT_SET_O) { - FAIL_IF(SHRUI(TMP_EREG1,reg_map[src1], 63)); - - if (src2 < 0) - FAIL_IF(XORI(TMP_EREG1, TMP_EREG1, 1)); - - if (src1 != dst) - overflow_ra = reg_map[src1]; - else { - /* Rare ocasion. */ - FAIL_IF(ADD(TMP_EREG2, reg_map[src1], ZERO)); - overflow_ra = TMP_EREG2; - } - } - - if (op & SLJIT_SET_E) - FAIL_IF(ADDLI(EQUAL_FLAG, reg_map[src1], -src2)); - - if (op & SLJIT_SET_C) { - FAIL_IF(load_immediate(compiler, ADDR_TMP_mapped, src2)); - FAIL_IF(CMPLTU(ULESS_FLAG, reg_map[src1], ADDR_TMP_mapped)); - } - - /* dst may be the same as src1 or src2. */ - if (CHECK_FLAGS(SLJIT_SET_E)) - FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], -src2)); - - } else { - - if (op & SLJIT_SET_O) { - FAIL_IF(XOR(TMP_EREG1, reg_map[src1], reg_map[src2])); - FAIL_IF(SHRUI(TMP_EREG1, TMP_EREG1, 63)); - - if (src1 != dst) - overflow_ra = reg_map[src1]; - else { - /* Rare ocasion. */ - FAIL_IF(ADD(TMP_EREG2, reg_map[src1], ZERO)); - overflow_ra = TMP_EREG2; - } - } - - if (op & SLJIT_SET_E) - FAIL_IF(SUB(EQUAL_FLAG, reg_map[src1], reg_map[src2])); - - if (op & (SLJIT_SET_U | SLJIT_SET_C)) - FAIL_IF(CMPLTU(ULESS_FLAG, reg_map[src1], reg_map[src2])); - - if (op & SLJIT_SET_U) - FAIL_IF(CMPLTU(UGREATER_FLAG, reg_map[src2], reg_map[src1])); - - if (op & SLJIT_SET_S) { - FAIL_IF(CMPLTS(LESS_FLAG ,reg_map[src1] ,reg_map[src2])); - FAIL_IF(CMPLTS(GREATER_FLAG ,reg_map[src2] ,reg_map[src1])); - } - - /* dst may be the same as src1 or src2. */ - if (CHECK_FLAGS(SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_C)) - FAIL_IF(SUB(reg_map[dst], reg_map[src1], reg_map[src2])); - } - - if (op & SLJIT_SET_O) { - FAIL_IF(XOR(OVERFLOW_FLAG, reg_map[dst], overflow_ra)); - FAIL_IF(SHRUI(OVERFLOW_FLAG, OVERFLOW_FLAG, 63)); - return CMOVEQZ(OVERFLOW_FLAG, TMP_EREG1, ZERO); - } - - return SLJIT_SUCCESS; - - case SLJIT_SUBC: - if ((flags & SRC2_IMM) && src2 == SIMM_16BIT_MIN) { - FAIL_IF(ADDLI(TMP_REG2_mapped, ZERO, src2)); - src2 = TMP_REG2; - flags &= ~SRC2_IMM; - } - - if (flags & SRC2_IMM) { - if (op & SLJIT_SET_C) { - FAIL_IF(load_immediate(compiler, ADDR_TMP_mapped, -src2)); - FAIL_IF(CMPLTU(TMP_EREG1, reg_map[src1], ADDR_TMP_mapped)); - } - - /* dst may be the same as src1 or src2. */ - FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], -src2)); - - } else { - if (op & SLJIT_SET_C) - FAIL_IF(CMPLTU(TMP_EREG1, reg_map[src1], reg_map[src2])); - /* dst may be the same as src1 or src2. */ - FAIL_IF(SUB(reg_map[dst], reg_map[src1], reg_map[src2])); - } - - if (op & SLJIT_SET_C) - FAIL_IF(CMOVEQZ(TMP_EREG1, reg_map[dst], ULESS_FLAG)); - - FAIL_IF(SUB(reg_map[dst], reg_map[dst], ULESS_FLAG)); - - if (op & SLJIT_SET_C) - FAIL_IF(ADD(ULESS_FLAG, TMP_EREG1, ZERO)); - - return SLJIT_SUCCESS; - - case SLJIT_MUL: - if (flags & SRC2_IMM) { - FAIL_IF(load_immediate(compiler, TMP_REG2_mapped, src2)); - src2 = TMP_REG2; - flags &= ~SRC2_IMM; - } - - FAIL_IF(MUL(reg_map[dst], reg_map[src1], reg_map[src2])); - - return SLJIT_SUCCESS; - -#define EMIT_LOGICAL(op_imm, op_norm) \ - if (flags & SRC2_IMM) { \ - FAIL_IF(load_immediate(compiler, ADDR_TMP_mapped, src2)); \ - if (op & SLJIT_SET_E) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, EQUAL_FLAG, reg_map[src1], \ - ADDR_TMP_mapped, __LINE__)); \ - if (CHECK_FLAGS(SLJIT_SET_E)) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, reg_map[dst], reg_map[src1], \ - ADDR_TMP_mapped, __LINE__)); \ - } else { \ - if (op & SLJIT_SET_E) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, EQUAL_FLAG, reg_map[src1], \ - reg_map[src2], __LINE__)); \ - if (CHECK_FLAGS(SLJIT_SET_E)) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, reg_map[dst], reg_map[src1], \ - reg_map[src2], __LINE__)); \ - } - - case SLJIT_AND: - EMIT_LOGICAL(TILEGX_OPC_ANDI, TILEGX_OPC_AND); - return SLJIT_SUCCESS; - - case SLJIT_OR: - EMIT_LOGICAL(TILEGX_OPC_ORI, TILEGX_OPC_OR); - return SLJIT_SUCCESS; - - case SLJIT_XOR: - EMIT_LOGICAL(TILEGX_OPC_XORI, TILEGX_OPC_XOR); - return SLJIT_SUCCESS; - -#define EMIT_SHIFT(op_imm, op_norm) \ - if (flags & SRC2_IMM) { \ - if (op & SLJIT_SET_E) \ - FAIL_IF(push_3_buffer( \ - compiler, op_imm, EQUAL_FLAG, reg_map[src1], \ - src2 & 0x3F, __LINE__)); \ - if (CHECK_FLAGS(SLJIT_SET_E)) \ - FAIL_IF(push_3_buffer( \ - compiler, op_imm, reg_map[dst], reg_map[src1], \ - src2 & 0x3F, __LINE__)); \ - } else { \ - if (op & SLJIT_SET_E) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, EQUAL_FLAG, reg_map[src1], \ - reg_map[src2], __LINE__)); \ - if (CHECK_FLAGS(SLJIT_SET_E)) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, reg_map[dst], reg_map[src1], \ - reg_map[src2], __LINE__)); \ - } - - case SLJIT_SHL: - EMIT_SHIFT(TILEGX_OPC_SHLI, TILEGX_OPC_SHL); - return SLJIT_SUCCESS; - - case SLJIT_LSHR: - EMIT_SHIFT(TILEGX_OPC_SHRUI, TILEGX_OPC_SHRU); - return SLJIT_SUCCESS; - - case SLJIT_ASHR: - EMIT_SHIFT(TILEGX_OPC_SHRSI, TILEGX_OPC_SHRS); - return SLJIT_SUCCESS; - } - - SLJIT_UNREACHABLE(); - return SLJIT_SUCCESS; -} - -static sljit_s32 emit_op(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 flags, sljit_s32 dst, sljit_sw dstw, sljit_s32 src1, sljit_sw src1w, sljit_s32 src2, sljit_sw src2w) -{ - /* arg1 goes to TMP_REG1 or src reg. - arg2 goes to TMP_REG2, imm or src reg. - TMP_REG3 can be used for caching. - result goes to TMP_REG2, so put result can use TMP_REG1 and TMP_REG3. */ - sljit_s32 dst_r = TMP_REG2; - sljit_s32 src1_r; - sljit_sw src2_r = 0; - sljit_s32 sugg_src2_r = TMP_REG2; - - if (!(flags & ALT_KEEP_CACHE)) { - compiler->cache_arg = 0; - compiler->cache_argw = 0; - } - - if (SLJIT_UNLIKELY(dst == SLJIT_UNUSED)) { - if (op >= SLJIT_MOV && op <= SLJIT_MOVU_S32 && !(src2 & SLJIT_MEM)) - return SLJIT_SUCCESS; - if (GET_FLAGS(op)) - flags |= UNUSED_DEST; - } else if (FAST_IS_REG(dst)) { - dst_r = dst; - flags |= REG_DEST; - if (op >= SLJIT_MOV && op <= SLJIT_MOVU_S32) - sugg_src2_r = dst_r; - } else if ((dst & SLJIT_MEM) && !getput_arg_fast(compiler, flags | ARG_TEST, TMP_REG1_mapped, dst, dstw)) - flags |= SLOW_DEST; - - if (flags & IMM_OP) { - if ((src2 & SLJIT_IMM) && src2w) { - if ((!(flags & LOGICAL_OP) - && (src2w <= SIMM_16BIT_MAX && src2w >= SIMM_16BIT_MIN)) - || ((flags & LOGICAL_OP) && !(src2w & ~UIMM_16BIT_MAX))) { - flags |= SRC2_IMM; - src2_r = src2w; - } - } - - if (!(flags & SRC2_IMM) && (flags & CUMULATIVE_OP) && (src1 & SLJIT_IMM) && src1w) { - if ((!(flags & LOGICAL_OP) - && (src1w <= SIMM_16BIT_MAX && src1w >= SIMM_16BIT_MIN)) - || ((flags & LOGICAL_OP) && !(src1w & ~UIMM_16BIT_MAX))) { - flags |= SRC2_IMM; - src2_r = src1w; - - /* And swap arguments. */ - src1 = src2; - src1w = src2w; - src2 = SLJIT_IMM; - /* src2w = src2_r unneeded. */ - } - } - } - - /* Source 1. */ - if (FAST_IS_REG(src1)) { - src1_r = src1; - flags |= REG1_SOURCE; - } else if (src1 & SLJIT_IMM) { - if (src1w) { - FAIL_IF(load_immediate(compiler, TMP_REG1_mapped, src1w)); - src1_r = TMP_REG1; - } else - src1_r = 0; - } else { - if (getput_arg_fast(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w)) - FAIL_IF(compiler->error); - else - flags |= SLOW_SRC1; - src1_r = TMP_REG1; - } - - /* Source 2. */ - if (FAST_IS_REG(src2)) { - src2_r = src2; - flags |= REG2_SOURCE; - if (!(flags & REG_DEST) && op >= SLJIT_MOV && op <= SLJIT_MOVU_S32) - dst_r = src2_r; - } else if (src2 & SLJIT_IMM) { - if (!(flags & SRC2_IMM)) { - if (src2w) { - FAIL_IF(load_immediate(compiler, reg_map[sugg_src2_r], src2w)); - src2_r = sugg_src2_r; - } else { - src2_r = 0; - if ((op >= SLJIT_MOV && op <= SLJIT_MOVU_S32) && (dst & SLJIT_MEM)) - dst_r = 0; - } - } - } else { - if (getput_arg_fast(compiler, flags | LOAD_DATA, reg_map[sugg_src2_r], src2, src2w)) - FAIL_IF(compiler->error); - else - flags |= SLOW_SRC2; - src2_r = sugg_src2_r; - } - - if ((flags & (SLOW_SRC1 | SLOW_SRC2)) == (SLOW_SRC1 | SLOW_SRC2)) { - SLJIT_ASSERT(src2_r == TMP_REG2); - if (!can_cache(src1, src1w, src2, src2w) && can_cache(src1, src1w, dst, dstw)) { - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG2_mapped, src2, src2w, src1, src1w)); - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w, dst, dstw)); - } else { - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w, src2, src2w)); - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG2_mapped, src2, src2w, dst, dstw)); - } - } else if (flags & SLOW_SRC1) - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w, dst, dstw)); - else if (flags & SLOW_SRC2) - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, reg_map[sugg_src2_r], src2, src2w, dst, dstw)); - - FAIL_IF(emit_single_op(compiler, op, flags, dst_r, src1_r, src2_r)); - - if (dst & SLJIT_MEM) { - if (!(flags & SLOW_DEST)) { - getput_arg_fast(compiler, flags, reg_map[dst_r], dst, dstw); - return compiler->error; - } - - return getput_arg(compiler, flags, reg_map[dst_r], dst, dstw, 0, 0); - } - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_flags(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, sljit_s32 src, sljit_sw srcw, sljit_s32 type) -{ - sljit_s32 sugg_dst_ar, dst_ar; - sljit_s32 flags = GET_ALL_FLAGS(op); - sljit_s32 mem_type = (op & SLJIT_I32_OP) ? (INT_DATA | SIGNED_DATA) : WORD_DATA; - - CHECK_ERROR(); - CHECK(check_sljit_emit_op_flags(compiler, op, dst, dstw, src, srcw, type)); - ADJUST_LOCAL_OFFSET(dst, dstw); - - op = GET_OPCODE(op); - if (op == SLJIT_MOV_S32 || op == SLJIT_MOV_U32) - mem_type = INT_DATA | SIGNED_DATA; - sugg_dst_ar = reg_map[(op < SLJIT_ADD && FAST_IS_REG(dst)) ? dst : TMP_REG2]; - - compiler->cache_arg = 0; - compiler->cache_argw = 0; - if (op >= SLJIT_ADD && (src & SLJIT_MEM)) { - ADJUST_LOCAL_OFFSET(src, srcw); - FAIL_IF(emit_op_mem2(compiler, mem_type | LOAD_DATA, TMP_REG1_mapped, src, srcw, dst, dstw)); - src = TMP_REG1; - srcw = 0; - } - - switch (type & 0xff) { - case SLJIT_EQUAL: - case SLJIT_NOT_EQUAL: - FAIL_IF(CMPLTUI(sugg_dst_ar, EQUAL_FLAG, 1)); - dst_ar = sugg_dst_ar; - break; - case SLJIT_LESS: - case SLJIT_GREATER_EQUAL: - dst_ar = ULESS_FLAG; - break; - case SLJIT_GREATER: - case SLJIT_LESS_EQUAL: - dst_ar = UGREATER_FLAG; - break; - case SLJIT_SIG_LESS: - case SLJIT_SIG_GREATER_EQUAL: - dst_ar = LESS_FLAG; - break; - case SLJIT_SIG_GREATER: - case SLJIT_SIG_LESS_EQUAL: - dst_ar = GREATER_FLAG; - break; - case SLJIT_OVERFLOW: - case SLJIT_NOT_OVERFLOW: - dst_ar = OVERFLOW_FLAG; - break; - case SLJIT_MUL_OVERFLOW: - case SLJIT_MUL_NOT_OVERFLOW: - FAIL_IF(CMPLTUI(sugg_dst_ar, OVERFLOW_FLAG, 1)); - dst_ar = sugg_dst_ar; - type ^= 0x1; /* Flip type bit for the XORI below. */ - break; - - default: - SLJIT_UNREACHABLE(); - dst_ar = sugg_dst_ar; - break; - } - - if (type & 0x1) { - FAIL_IF(XORI(sugg_dst_ar, dst_ar, 1)); - dst_ar = sugg_dst_ar; - } - - if (op >= SLJIT_ADD) { - if (TMP_REG2_mapped != dst_ar) - FAIL_IF(ADD(TMP_REG2_mapped, dst_ar, ZERO)); - return emit_op(compiler, op | flags, mem_type | CUMULATIVE_OP | LOGICAL_OP | IMM_OP | ALT_KEEP_CACHE, dst, dstw, src, srcw, TMP_REG2, 0); - } - - if (dst & SLJIT_MEM) - return emit_op_mem(compiler, mem_type, dst_ar, dst, dstw); - - if (sugg_dst_ar != dst_ar) - return ADD(sugg_dst_ar, dst_ar, ZERO); - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compiler, sljit_s32 op) { - CHECK_ERROR(); - CHECK(check_sljit_emit_op0(compiler, op)); - - op = GET_OPCODE(op); - switch (op) { - case SLJIT_NOP: - return push_0_buffer(compiler, TILEGX_OPC_FNOP, __LINE__); - - case SLJIT_BREAKPOINT: - return PI(BPT); - - case SLJIT_LMUL_UW: - case SLJIT_LMUL_SW: - case SLJIT_DIVMOD_UW: - case SLJIT_DIVMOD_SW: - case SLJIT_DIV_UW: - case SLJIT_DIV_SW: - SLJIT_UNREACHABLE(); - } - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_op1(compiler, op, dst, dstw, src, srcw)); - ADJUST_LOCAL_OFFSET(dst, dstw); - ADJUST_LOCAL_OFFSET(src, srcw); - - switch (GET_OPCODE(op)) { - case SLJIT_MOV: - case SLJIT_MOV_P: - return emit_op(compiler, SLJIT_MOV, WORD_DATA, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOV_U32: - return emit_op(compiler, SLJIT_MOV_U32, INT_DATA, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOV_S32: - return emit_op(compiler, SLJIT_MOV_S32, INT_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOV_U8: - return emit_op(compiler, SLJIT_MOV_U8, BYTE_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_u8) srcw : srcw); - - case SLJIT_MOV_S8: - return emit_op(compiler, SLJIT_MOV_S8, BYTE_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_s8) srcw : srcw); - - case SLJIT_MOV_U16: - return emit_op(compiler, SLJIT_MOV_U16, HALF_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_u16) srcw : srcw); - - case SLJIT_MOV_S16: - return emit_op(compiler, SLJIT_MOV_S16, HALF_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_s16) srcw : srcw); - - case SLJIT_MOVU: - case SLJIT_MOVU_P: - return emit_op(compiler, SLJIT_MOV, WORD_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOVU_U32: - return emit_op(compiler, SLJIT_MOV_U32, INT_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOVU_S32: - return emit_op(compiler, SLJIT_MOV_S32, INT_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOVU_U8: - return emit_op(compiler, SLJIT_MOV_U8, BYTE_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_u8) srcw : srcw); - - case SLJIT_MOVU_S8: - return emit_op(compiler, SLJIT_MOV_S8, BYTE_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_s8) srcw : srcw); - - case SLJIT_MOVU_U16: - return emit_op(compiler, SLJIT_MOV_U16, HALF_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_u16) srcw : srcw); - - case SLJIT_MOVU_S16: - return emit_op(compiler, SLJIT_MOV_S16, HALF_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_s16) srcw : srcw); - - case SLJIT_NOT: - return emit_op(compiler, op, 0, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_NEG: - return emit_op(compiler, SLJIT_SUB | GET_ALL_FLAGS(op), IMM_OP, dst, dstw, SLJIT_IMM, 0, src, srcw); - - case SLJIT_CLZ: - return emit_op(compiler, op, (op & SLJIT_I32_OP) ? INT_DATA : WORD_DATA, dst, dstw, TMP_REG1, 0, src, srcw); - } - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, sljit_s32 src1, sljit_sw src1w, sljit_s32 src2, sljit_sw src2w) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_op2(compiler, op, dst, dstw, src1, src1w, src2, src2w)); - ADJUST_LOCAL_OFFSET(dst, dstw); - ADJUST_LOCAL_OFFSET(src1, src1w); - ADJUST_LOCAL_OFFSET(src2, src2w); - - switch (GET_OPCODE(op)) { - case SLJIT_ADD: - case SLJIT_ADDC: - return emit_op(compiler, op, CUMULATIVE_OP | IMM_OP, dst, dstw, src1, src1w, src2, src2w); - - case SLJIT_SUB: - case SLJIT_SUBC: - return emit_op(compiler, op, IMM_OP, dst, dstw, src1, src1w, src2, src2w); - - case SLJIT_MUL: - return emit_op(compiler, op, CUMULATIVE_OP, dst, dstw, src1, src1w, src2, src2w); - - case SLJIT_AND: - case SLJIT_OR: - case SLJIT_XOR: - return emit_op(compiler, op, CUMULATIVE_OP | LOGICAL_OP | IMM_OP, dst, dstw, src1, src1w, src2, src2w); - - case SLJIT_SHL: - case SLJIT_LSHR: - case SLJIT_ASHR: - if (src2 & SLJIT_IMM) - src2w &= 0x3f; - if (op & SLJIT_I32_OP) - src2w &= 0x1f; - - return emit_op(compiler, op, IMM_OP, dst, dstw, src1, src1w, src2, src2w); - } - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE struct sljit_label * sljit_emit_label(struct sljit_compiler *compiler) -{ - struct sljit_label *label; - - flush_buffer(compiler); - - CHECK_ERROR_PTR(); - CHECK_PTR(check_sljit_emit_label(compiler)); - - if (compiler->last_label && compiler->last_label->size == compiler->size) - return compiler->last_label; - - label = (struct sljit_label *)ensure_abuf(compiler, sizeof(struct sljit_label)); - PTR_FAIL_IF(!label); - set_label(label, compiler); - return label; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_ijump(struct sljit_compiler *compiler, sljit_s32 type, sljit_s32 src, sljit_sw srcw) -{ - sljit_s32 src_r = TMP_REG2; - struct sljit_jump *jump = NULL; - - flush_buffer(compiler); - - CHECK_ERROR(); - CHECK(check_sljit_emit_ijump(compiler, type, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) { - if (reg_map[src] != 0) - src_r = src; - else - FAIL_IF(ADD_SOLO(TMP_REG2_mapped, reg_map[src], ZERO)); - } - - if (type >= SLJIT_CALL0) { - SLJIT_ASSERT(reg_map[PIC_ADDR_REG] == 16 && PIC_ADDR_REG == TMP_REG2); - if (src & (SLJIT_IMM | SLJIT_MEM)) { - if (src & SLJIT_IMM) - FAIL_IF(emit_const(compiler, reg_map[PIC_ADDR_REG], srcw, 1)); - else { - SLJIT_ASSERT(src_r == TMP_REG2 && (src & SLJIT_MEM)); - FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw)); - } - - FAIL_IF(ADD_SOLO(0, reg_map[SLJIT_R0], ZERO)); - - FAIL_IF(ADDI_SOLO(54, 54, -16)); - - FAIL_IF(JALR_SOLO(reg_map[PIC_ADDR_REG])); - - return ADDI_SOLO(54, 54, 16); - } - - /* Register input. */ - if (type >= SLJIT_CALL1) - FAIL_IF(ADD_SOLO(0, reg_map[SLJIT_R0], ZERO)); - - FAIL_IF(ADD_SOLO(reg_map[PIC_ADDR_REG], reg_map[src_r], ZERO)); - - FAIL_IF(ADDI_SOLO(54, 54, -16)); - - FAIL_IF(JALR_SOLO(reg_map[src_r])); - - return ADDI_SOLO(54, 54, 16); - } - - if (src & SLJIT_IMM) { - jump = (struct sljit_jump *)ensure_abuf(compiler, sizeof(struct sljit_jump)); - FAIL_IF(!jump); - set_jump(jump, compiler, JUMP_ADDR | ((type >= SLJIT_FAST_CALL) ? IS_JAL : 0)); - jump->u.target = srcw; - FAIL_IF(emit_const(compiler, TMP_REG2_mapped, 0, 1)); - - if (type >= SLJIT_FAST_CALL) { - FAIL_IF(ADD_SOLO(ZERO, ZERO, ZERO)); - jump->addr = compiler->size; - FAIL_IF(JR_SOLO(reg_map[src_r])); - } else { - jump->addr = compiler->size; - FAIL_IF(JR_SOLO(reg_map[src_r])); - } - - return SLJIT_SUCCESS; - - } else if (src & SLJIT_MEM) { - FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw)); - flush_buffer(compiler); - } - - FAIL_IF(JR_SOLO(reg_map[src_r])); - - if (jump) - jump->addr = compiler->size; - - return SLJIT_SUCCESS; -} - -#define BR_Z(src) \ - inst = BEQZ_X1 | SRCA_X1(src); \ - flags = IS_COND; - -#define BR_NZ(src) \ - inst = BNEZ_X1 | SRCA_X1(src); \ - flags = IS_COND; - -SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump * sljit_emit_jump(struct sljit_compiler *compiler, sljit_s32 type) -{ - struct sljit_jump *jump; - sljit_ins inst; - sljit_s32 flags = 0; - - flush_buffer(compiler); - - CHECK_ERROR_PTR(); - CHECK_PTR(check_sljit_emit_jump(compiler, type)); - - jump = (struct sljit_jump *)ensure_abuf(compiler, sizeof(struct sljit_jump)); - PTR_FAIL_IF(!jump); - set_jump(jump, compiler, type & SLJIT_REWRITABLE_JUMP); - type &= 0xff; - - switch (type) { - case SLJIT_EQUAL: - BR_NZ(EQUAL_FLAG); - break; - case SLJIT_NOT_EQUAL: - BR_Z(EQUAL_FLAG); - break; - case SLJIT_LESS: - BR_Z(ULESS_FLAG); - break; - case SLJIT_GREATER_EQUAL: - BR_NZ(ULESS_FLAG); - break; - case SLJIT_GREATER: - BR_Z(UGREATER_FLAG); - break; - case SLJIT_LESS_EQUAL: - BR_NZ(UGREATER_FLAG); - break; - case SLJIT_SIG_LESS: - BR_Z(LESS_FLAG); - break; - case SLJIT_SIG_GREATER_EQUAL: - BR_NZ(LESS_FLAG); - break; - case SLJIT_SIG_GREATER: - BR_Z(GREATER_FLAG); - break; - case SLJIT_SIG_LESS_EQUAL: - BR_NZ(GREATER_FLAG); - break; - case SLJIT_OVERFLOW: - case SLJIT_MUL_OVERFLOW: - BR_Z(OVERFLOW_FLAG); - break; - case SLJIT_NOT_OVERFLOW: - case SLJIT_MUL_NOT_OVERFLOW: - BR_NZ(OVERFLOW_FLAG); - break; - default: - /* Not conditional branch. */ - inst = 0; - break; - } - - jump->flags |= flags; - - if (inst) { - inst = inst | ((type <= SLJIT_JUMP) ? BOFF_X1(5) : BOFF_X1(6)); - PTR_FAIL_IF(PI(inst)); - } - - PTR_FAIL_IF(emit_const(compiler, TMP_REG2_mapped, 0, 1)); - if (type <= SLJIT_JUMP) { - jump->addr = compiler->size; - PTR_FAIL_IF(JR_SOLO(TMP_REG2_mapped)); - } else { - SLJIT_ASSERT(reg_map[PIC_ADDR_REG] == 16 && PIC_ADDR_REG == TMP_REG2); - /* Cannot be optimized out if type is >= CALL0. */ - jump->flags |= IS_JAL | (type >= SLJIT_CALL0 ? SLJIT_REWRITABLE_JUMP : 0); - PTR_FAIL_IF(ADD_SOLO(0, reg_map[SLJIT_R0], ZERO)); - jump->addr = compiler->size; - PTR_FAIL_IF(JALR_SOLO(TMP_REG2_mapped)); - } - - return jump; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fop1(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, sljit_s32 src, sljit_sw srcw) -{ - SLJIT_UNREACHABLE(); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fop2(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, sljit_s32 src1, sljit_sw src1w, sljit_s32 src2, sljit_sw src2w) -{ - SLJIT_UNREACHABLE(); -} - -SLJIT_API_FUNC_ATTRIBUTE struct sljit_const * sljit_emit_const(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw, sljit_sw init_value) -{ - struct sljit_const *const_; - sljit_s32 reg; - - flush_buffer(compiler); - - CHECK_ERROR_PTR(); - CHECK_PTR(check_sljit_emit_const(compiler, dst, dstw, init_value)); - ADJUST_LOCAL_OFFSET(dst, dstw); - - const_ = (struct sljit_const *)ensure_abuf(compiler, sizeof(struct sljit_const)); - PTR_FAIL_IF(!const_); - set_const(const_, compiler); - - reg = FAST_IS_REG(dst) ? dst : TMP_REG2; - - PTR_FAIL_IF(emit_const_64(compiler, reg, init_value, 1)); - - if (dst & SLJIT_MEM) - PTR_FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, dst, dstw, TMP_REG1, 0, TMP_REG2, 0)); - return const_; -} - -SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target) -{ - sljit_ins *inst = (sljit_ins *)addr; - - inst[0] = (inst[0] & ~(0xFFFFL << 43)) | (((new_target >> 32) & 0xffff) << 43); - inst[1] = (inst[1] & ~(0xFFFFL << 43)) | (((new_target >> 16) & 0xffff) << 43); - inst[2] = (inst[2] & ~(0xFFFFL << 43)) | ((new_target & 0xffff) << 43); - SLJIT_CACHE_FLUSH(inst, inst + 3); -} - -SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant) -{ - sljit_ins *inst = (sljit_ins *)addr; - - inst[0] = (inst[0] & ~(0xFFFFL << 43)) | (((new_constant >> 48) & 0xFFFFL) << 43); - inst[1] = (inst[1] & ~(0xFFFFL << 43)) | (((new_constant >> 32) & 0xFFFFL) << 43); - inst[2] = (inst[2] & ~(0xFFFFL << 43)) | (((new_constant >> 16) & 0xFFFFL) << 43); - inst[3] = (inst[3] & ~(0xFFFFL << 43)) | ((new_constant & 0xFFFFL) << 43); - SLJIT_CACHE_FLUSH(inst, inst + 4); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) -{ - CHECK_REG_INDEX(check_sljit_get_register_index(reg)); - return reg_map[reg]; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_custom(struct sljit_compiler *compiler, - void *instruction, sljit_s32 size) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_op_custom(compiler, instruction, size)); - return SLJIT_ERR_UNSUPPORTED; -} - diff --git a/thirdparty/pcre2/src/sljit/sljitNativeX86_32.c b/thirdparty/pcre2/src/sljit/sljitNativeX86_32.c index 34a3a3d940..79a7e8bba5 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeX86_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeX86_32.c @@ -76,6 +76,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_enter(struct sljit_compiler *compi CHECK(check_sljit_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size)); set_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size); + /* Emit ENDBR32 at function entry if needed. */ + FAIL_IF(emit_endbranch(compiler)); + args = get_arg_count(arg_types); compiler->args = args; @@ -307,14 +310,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_return(struct sljit_compiler *comp SLJIT_SP, 0, SLJIT_SP, 0, SLJIT_IMM, compiler->local_size)); #endif - size = 2 + (compiler->scratches > 7 ? (compiler->scratches - 7) : 0) + + size = 2 + (compiler->scratches > 9 ? (compiler->scratches - 9) : 0) + (compiler->saveds <= 3 ? compiler->saveds : 3); #if (defined SLJIT_X86_32_FASTCALL && SLJIT_X86_32_FASTCALL) if (compiler->args > 2) size += 2; -#else - if (compiler->args > 0) - size += 2; #endif inst = (sljit_u8*)ensure_buf(compiler, 1 + size); FAIL_IF(!inst); @@ -367,6 +367,8 @@ static sljit_u8* emit_x86_instruction(struct sljit_compiler *compiler, sljit_s32 SLJIT_ASSERT((flags & (EX86_PREF_F2 | EX86_PREF_F3)) != (EX86_PREF_F2 | EX86_PREF_F3) && (flags & (EX86_PREF_F2 | EX86_PREF_66)) != (EX86_PREF_F2 | EX86_PREF_66) && (flags & (EX86_PREF_F3 | EX86_PREF_66)) != (EX86_PREF_F3 | EX86_PREF_66)); + /* We don't support (%ebp). */ + SLJIT_ASSERT(!(b & SLJIT_MEM) || immb || reg_map[b & REG_MASK] != 5); size &= 0xf; inst_size = size; @@ -863,14 +865,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return SLJIT_SUCCESS; } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) +static sljit_s32 emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) { sljit_u8 *inst; - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - CHECK_EXTRA_REGS(src, srcw, (void)0); if (FAST_IS_REG(src)) { @@ -894,3 +892,37 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler RET(); return SLJIT_SUCCESS; } + +static sljit_s32 skip_frames_before_return(struct sljit_compiler *compiler) +{ + sljit_s32 size, saved_size; + sljit_s32 has_f64_aligment; + + /* Don't adjust shadow stack if it isn't enabled. */ + if (!cpu_has_shadow_stack ()) + return SLJIT_SUCCESS; + + SLJIT_ASSERT(compiler->args >= 0); + SLJIT_ASSERT(compiler->local_size > 0); + +#if !defined(__APPLE__) + has_f64_aligment = compiler->options & SLJIT_F64_ALIGNMENT; +#else + has_f64_aligment = 0; +#endif + + size = compiler->local_size; + saved_size = (1 + (compiler->scratches > 9 ? (compiler->scratches - 9) : 0) + (compiler->saveds <= 3 ? compiler->saveds : 3)) * sizeof(sljit_uw); + if (has_f64_aligment) { + /* mov TMP_REG1, [esp + local_size]. */ + EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_MEM1(SLJIT_SP), size); + /* mov TMP_REG1, [TMP_REG1+ saved_size]. */ + EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_MEM1(TMP_REG1), saved_size); + /* Move return address to [esp]. */ + EMIT_MOV(compiler, SLJIT_MEM1(SLJIT_SP), 0, TMP_REG1, 0); + size = 0; + } else + size += saved_size; + + return adjust_shadow_stack(compiler, SLJIT_UNUSED, 0, SLJIT_SP, size); +} diff --git a/thirdparty/pcre2/src/sljit/sljitNativeX86_64.c b/thirdparty/pcre2/src/sljit/sljitNativeX86_64.c index 5758711954..e85b56a61a 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeX86_64.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeX86_64.c @@ -135,6 +135,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_enter(struct sljit_compiler *compi CHECK(check_sljit_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size)); set_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size); + /* Emit ENDBR64 at function entry if needed. */ + FAIL_IF(emit_endbranch(compiler)); + compiler->mode32 = 0; #ifdef _WIN64 @@ -796,14 +799,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return SLJIT_SUCCESS; } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) +static sljit_s32 emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) { sljit_u8 *inst; - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - if (FAST_IS_REG(src)) { if (reg_map[src] < 8) { inst = (sljit_u8*)ensure_buf(compiler, 1 + 1 + 1); @@ -898,3 +897,22 @@ static sljit_s32 emit_mov_int(struct sljit_compiler *compiler, sljit_s32 sign, return SLJIT_SUCCESS; } + +static sljit_s32 skip_frames_before_return(struct sljit_compiler *compiler) +{ + sljit_s32 tmp, size; + + /* Don't adjust shadow stack if it isn't enabled. */ + if (!cpu_has_shadow_stack ()) + return SLJIT_SUCCESS; + + size = compiler->local_size; + tmp = compiler->scratches; + if (tmp >= SLJIT_FIRST_SAVED_REG) + size += (tmp - SLJIT_FIRST_SAVED_REG + 1) * sizeof(sljit_uw); + tmp = compiler->saveds < SLJIT_NUMBER_OF_SAVED_REGISTERS ? (SLJIT_S0 + 1 - compiler->saveds) : SLJIT_FIRST_SAVED_REG; + if (SLJIT_S0 >= tmp) + size += (SLJIT_S0 - tmp + 1) * sizeof(sljit_uw); + + return adjust_shadow_stack(compiler, SLJIT_UNUSED, 0, SLJIT_SP, size); +} diff --git a/thirdparty/pcre2/src/sljit/sljitNativeX86_common.c b/thirdparty/pcre2/src/sljit/sljitNativeX86_common.c index 6296da5382..ddcc5ebf76 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeX86_common.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeX86_common.c @@ -506,7 +506,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil reverse_buf(compiler); /* Second code generation pass. */ - code = (sljit_u8*)SLJIT_MALLOC_EXEC(compiler->size); + code = (sljit_u8*)SLJIT_MALLOC_EXEC(compiler->size, compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -557,7 +557,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil SLJIT_ASSERT(put_label->label); put_label->addr = (sljit_uw)code_ptr; #if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) - code_ptr = generate_put_label_code(put_label, code_ptr, (sljit_uw)(SLJIT_ADD_EXEC_OFFSET(code, executable_offset) + put_label->label->size)); + code_ptr = generate_put_label_code(put_label, code_ptr, (sljit_uw)SLJIT_ADD_EXEC_OFFSET(code, executable_offset) + put_label->label->size); #endif put_label = put_label->next; break; @@ -629,7 +629,11 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil compiler->error = SLJIT_ERR_COMPILED; compiler->executable_offset = executable_offset; compiler->executable_size = code_ptr - code; - return (void*)(code + executable_offset); + + code = (sljit_u8*)SLJIT_ADD_EXEC_OFFSET(code, executable_offset); + + SLJIT_UPDATE_WX_FLAGS(code, (sljit_u8*)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset), 1); + return (void*)code; } SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) @@ -657,6 +661,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) get_cpu_features(); return cpu_has_cmov; + case SLJIT_HAS_PREFETCH: + return 1; + case SLJIT_HAS_SSE2: #if (defined SLJIT_DETECT_SSE2 && SLJIT_DETECT_SSE2) if (cpu_has_sse2 == -1) @@ -702,6 +709,166 @@ static SLJIT_INLINE sljit_s32 emit_sse2_store(struct sljit_compiler *compiler, static SLJIT_INLINE sljit_s32 emit_sse2_load(struct sljit_compiler *compiler, sljit_s32 single, sljit_s32 dst, sljit_s32 src, sljit_sw srcw); +static sljit_s32 emit_cmp_binary(struct sljit_compiler *compiler, + sljit_s32 src1, sljit_sw src1w, + sljit_s32 src2, sljit_sw src2w); + +static SLJIT_INLINE sljit_s32 emit_endbranch(struct sljit_compiler *compiler) +{ +#if (defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) + /* Emit endbr32/endbr64 when CET is enabled. */ + sljit_u8 *inst; + inst = (sljit_u8*)ensure_buf(compiler, 1 + 4); + FAIL_IF(!inst); + INC_SIZE(4); + *inst++ = 0xf3; + *inst++ = 0x0f; + *inst++ = 0x1e; +#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) + *inst = 0xfb; +#else + *inst = 0xfa; +#endif +#else /* !SLJIT_CONFIG_X86_CET */ + SLJIT_UNUSED_ARG(compiler); +#endif /* SLJIT_CONFIG_X86_CET */ + return SLJIT_SUCCESS; +} + +#if (defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) && defined (__SHSTK__) + +static SLJIT_INLINE sljit_s32 emit_rdssp(struct sljit_compiler *compiler, sljit_s32 reg) +{ + sljit_u8 *inst; + sljit_s32 size; + +#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) + size = 5; +#else + size = 4; +#endif + + inst = (sljit_u8*)ensure_buf(compiler, 1 + size); + FAIL_IF(!inst); + INC_SIZE(size); + *inst++ = 0xf3; +#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) + *inst++ = REX_W | (reg_map[reg] <= 7 ? 0 : REX_B); +#endif + *inst++ = 0x0f; + *inst++ = 0x1e; + *inst = (0x3 << 6) | (0x1 << 3) | (reg_map[reg] & 0x7); + return SLJIT_SUCCESS; +} + +static SLJIT_INLINE sljit_s32 emit_incssp(struct sljit_compiler *compiler, sljit_s32 reg) +{ + sljit_u8 *inst; + sljit_s32 size; + +#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) + size = 5; +#else + size = 4; +#endif + + inst = (sljit_u8*)ensure_buf(compiler, 1 + size); + FAIL_IF(!inst); + INC_SIZE(size); + *inst++ = 0xf3; +#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) + *inst++ = REX_W | (reg_map[reg] <= 7 ? 0 : REX_B); +#endif + *inst++ = 0x0f; + *inst++ = 0xae; + *inst = (0x3 << 6) | (0x5 << 3) | (reg_map[reg] & 0x7); + return SLJIT_SUCCESS; +} + +#endif /* SLJIT_CONFIG_X86_CET && __SHSTK__ */ + +static SLJIT_INLINE sljit_s32 cpu_has_shadow_stack(void) +{ +#if (defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) && defined (__SHSTK__) + return _get_ssp() != 0; +#else /* !SLJIT_CONFIG_X86_CET || !__SHSTK__ */ + return 0; +#endif /* SLJIT_CONFIG_X86_CET && __SHSTK__ */ +} + +static SLJIT_INLINE sljit_s32 adjust_shadow_stack(struct sljit_compiler *compiler, + sljit_s32 src, sljit_sw srcw, sljit_s32 base, sljit_sw disp) +{ +#if (defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) && defined (__SHSTK__) + sljit_u8 *inst, *jz_after_cmp_inst; + sljit_uw size_jz_after_cmp_inst; + + sljit_uw size_before_rdssp_inst = compiler->size; + + /* Generate "RDSSP TMP_REG1". */ + FAIL_IF(emit_rdssp(compiler, TMP_REG1)); + + /* Load return address on shadow stack into TMP_REG1. */ +#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) + SLJIT_ASSERT(reg_map[TMP_REG1] == 5); + + /* Hand code unsupported "mov 0x0(%ebp),%ebp". */ + inst = (sljit_u8*)ensure_buf(compiler, 1 + 3); + FAIL_IF(!inst); + INC_SIZE(3); + *inst++ = 0x8b; + *inst++ = 0x6d; + *inst = 0; +#else /* !SLJIT_CONFIG_X86_32 */ + EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_MEM1(TMP_REG1), 0); +#endif /* SLJIT_CONFIG_X86_32 */ + + if (src == SLJIT_UNUSED) { + /* Return address is on stack. */ + src = SLJIT_MEM1(base); + srcw = disp; + } + + /* Compare return address against TMP_REG1. */ + FAIL_IF(emit_cmp_binary (compiler, TMP_REG1, 0, src, srcw)); + + /* Generate JZ to skip shadow stack ajdustment when shadow + stack matches normal stack. */ + inst = (sljit_u8*)ensure_buf(compiler, 1 + 2); + FAIL_IF(!inst); + INC_SIZE(2); + *inst++ = get_jump_code(SLJIT_EQUAL) - 0x10; + size_jz_after_cmp_inst = compiler->size; + jz_after_cmp_inst = inst; + +#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) + /* REX_W is not necessary. */ + compiler->mode32 = 1; +#endif + /* Load 1 into TMP_REG1. */ + EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_IMM, 1); + + /* Generate "INCSSP TMP_REG1". */ + FAIL_IF(emit_incssp(compiler, TMP_REG1)); + + /* Jump back to "RDSSP TMP_REG1" to check shadow stack again. */ + inst = (sljit_u8*)ensure_buf(compiler, 1 + 2); + FAIL_IF(!inst); + INC_SIZE(2); + *inst++ = JMP_i8; + *inst = size_before_rdssp_inst - compiler->size; + + *jz_after_cmp_inst = compiler->size - size_jz_after_cmp_inst; +#else /* !SLJIT_CONFIG_X86_CET || !__SHSTK__ */ + SLJIT_UNUSED_ARG(compiler); + SLJIT_UNUSED_ARG(src); + SLJIT_UNUSED_ARG(srcw); + SLJIT_UNUSED_ARG(base); + SLJIT_UNUSED_ARG(disp); +#endif /* SLJIT_CONFIG_X86_CET && __SHSTK__ */ + return SLJIT_SUCCESS; +} + #if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) #include "sljitNativeX86_32.c" #else @@ -905,6 +1072,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile EMIT_MOV(compiler, SLJIT_R1, 0, TMP_REG1, 0); #endif break; + case SLJIT_ENDBR: + return emit_endbranch(compiler); + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return skip_frames_before_return(compiler); } return SLJIT_SUCCESS; @@ -1074,12 +1245,12 @@ static sljit_s32 emit_prefetch(struct sljit_compiler *compiler, sljit_s32 op, *inst++ = GROUP_0F; *inst++ = PREFETCH; - if (op >= SLJIT_MOV_U8 && op <= SLJIT_MOV_S8) - *inst |= (3 << 3); - else if (op >= SLJIT_MOV_U16 && op <= SLJIT_MOV_S16) - *inst |= (2 << 3); - else + if (op == SLJIT_PREFETCH_L1) *inst |= (1 << 3); + else if (op == SLJIT_PREFETCH_L2) + *inst |= (2 << 3); + else if (op == SLJIT_PREFETCH_L3) + *inst |= (3 << 3); return SLJIT_SUCCESS; } @@ -1284,12 +1455,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile compiler->mode32 = op_flags & SLJIT_I32_OP; #endif - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) - return emit_prefetch(compiler, op, src, srcw); - return SLJIT_SUCCESS; - } - op = GET_OPCODE(op); if (op >= SLJIT_MOV && op <= SLJIT_MOV_P) { @@ -2150,6 +2315,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile if (!HAS_FLAGS(op)) { if ((src2 & SLJIT_IMM) && emit_lea_binary(compiler, dst, dstw, src1, src1w, SLJIT_IMM, -src2w) != SLJIT_ERR_UNSUPPORTED) return compiler->error; + if (SLOW_IS_REG(dst) && src2 == dst) { + FAIL_IF(emit_non_cum_binary(compiler, BINARY_OPCODE(SUB), dst, 0, dst, 0, src1, src1w)); + return emit_unary(compiler, NEG_rm, dst, 0, dst, 0); + } } if (dst == SLJIT_UNUSED) @@ -2186,6 +2355,33 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_SUCCESS; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + CHECK_EXTRA_REGS(src, srcw, (void)0); + + switch (op) { + case SLJIT_FAST_RETURN: + return emit_fast_return(compiler, src, srcw); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + /* Don't adjust shadow stack if it isn't enabled. */ + if (!cpu_has_shadow_stack ()) + return SLJIT_SUCCESS; + return adjust_shadow_stack(compiler, src, srcw, SLJIT_UNUSED, 0); + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + return emit_prefetch(compiler, op, src, srcw); + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -2926,15 +3122,21 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_put_label* sljit_emit_put_label(struct slj SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { SLJIT_UNUSED_ARG(executable_offset); + + SLJIT_UPDATE_WX_FLAGS((void*)addr, (void*)(addr + sizeof(sljit_uw)), 0); #if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) sljit_unaligned_store_sw((void*)addr, new_target - (addr + 4) - (sljit_uw)executable_offset); #else sljit_unaligned_store_sw((void*)addr, (sljit_sw) new_target); #endif + SLJIT_UPDATE_WX_FLAGS((void*)addr, (void*)(addr + sizeof(sljit_uw)), 1); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { SLJIT_UNUSED_ARG(executable_offset); + + SLJIT_UPDATE_WX_FLAGS((void*)addr, (void*)(addr + sizeof(sljit_sw)), 0); sljit_unaligned_store_sw((void*)addr, new_constant); + SLJIT_UPDATE_WX_FLAGS((void*)addr, (void*)(addr + sizeof(sljit_sw)), 1); } diff --git a/thirdparty/pcre2/src/sljit/sljitProtExecAllocator.c b/thirdparty/pcre2/src/sljit/sljitProtExecAllocator.c index 8a5b2b3cfe..147175afa6 100644 --- a/thirdparty/pcre2/src/sljit/sljitProtExecAllocator.c +++ b/thirdparty/pcre2/src/sljit/sljitProtExecAllocator.c @@ -70,92 +70,112 @@ struct chunk_header { void *executable; - int fd; }; /* alloc_chunk / free_chunk : * allocate executable system memory chunks * the size is always divisible by CHUNK_SIZE - allocator_grab_lock / allocator_release_lock : - * make the allocator thread safe - * can be empty if the OS (or the application) does not support threading + SLJIT_ALLOCATOR_LOCK / SLJIT_ALLOCATOR_UNLOCK : + * provided as part of sljitUtils * only the allocator requires this lock, sljit is fully thread safe as it only uses local variables */ +#ifndef __NetBSD__ +#include <sys/stat.h> #include <fcntl.h> +#include <stdio.h> +#include <string.h> #ifndef O_NOATIME #define O_NOATIME 0 #endif -#ifdef __O_TMPFILE +/* this is a linux extension available since kernel 3.11 */ #ifndef O_TMPFILE -#define O_TMPFILE (__O_TMPFILE | O_DIRECTORY) -#endif +#define O_TMPFILE 020200000 #endif -int mkostemp(char *template, int flags); +#ifndef _GNU_SOURCE char *secure_getenv(const char *name); +int mkostemp(char *template, int flags); +#endif static SLJIT_INLINE int create_tempfile(void) { int fd; - char tmp_name[256]; - size_t tmp_name_len; + size_t tmp_name_len = 0; char *dir; - size_t len; - -#ifdef P_tmpdir - len = (P_tmpdir != NULL) ? strlen(P_tmpdir) : 0; + struct stat st; +#if defined(SLJIT_SINGLE_THREADED) && SLJIT_SINGLE_THREADED + mode_t mode; +#endif - if (len > 0 && len < sizeof(tmp_name)) { - strcpy(tmp_name, P_tmpdir); - tmp_name_len = len; - } - else { - strcpy(tmp_name, "/tmp"); - tmp_name_len = 4; +#ifdef HAVE_MEMFD_CREATE + /* this is a GNU extension, make sure to use -D_GNU_SOURCE */ + fd = memfd_create("sljit", MFD_CLOEXEC); + if (fd != -1) { + fchmod(fd, 0); + return fd; } -#else - strcpy(tmp_name, "/tmp"); - tmp_name_len = 4; #endif dir = secure_getenv("TMPDIR"); + if (dir) { - len = strlen(dir); - if (len > 0 && len < sizeof(tmp_name)) { - strcpy(tmp_name, dir); - tmp_name_len = len; + tmp_name_len = strlen(dir); + if (tmp_name_len > 0 && tmp_name_len < sizeof(tmp_name)) { + if ((stat(dir, &st) == 0) && S_ISDIR(st.st_mode)) + strcpy(tmp_name, dir); } } +#ifdef P_tmpdir + if (!tmp_name_len) { + tmp_name_len = strlen(P_tmpdir); + if (tmp_name_len > 0 && tmp_name_len < sizeof(tmp_name)) + strcpy(tmp_name, P_tmpdir); + } +#endif + if (!tmp_name_len) { + strcpy(tmp_name, "/tmp"); + tmp_name_len = 4; + } + SLJIT_ASSERT(tmp_name_len > 0 && tmp_name_len < sizeof(tmp_name)); - while (tmp_name_len > 0 && tmp_name[tmp_name_len - 1] == '/') { - tmp_name_len--; - tmp_name[tmp_name_len] = '\0'; - } + if (tmp_name[tmp_name_len - 1] == '/') + tmp_name[--tmp_name_len] = '\0'; -#ifdef O_TMPFILE - fd = open(tmp_name, O_TMPFILE | O_EXCL | O_RDWR | O_NOATIME | O_CLOEXEC, S_IRUSR | S_IWUSR); +#ifdef __linux__ + /* + * the previous trimming might had left an empty string if TMPDIR="/" + * so work around the problem below + */ + fd = open(tmp_name_len ? tmp_name : "/", + O_TMPFILE | O_EXCL | O_RDWR | O_NOATIME | O_CLOEXEC, 0); if (fd != -1) return fd; #endif if (tmp_name_len + 7 >= sizeof(tmp_name)) - { return -1; - } strcpy(tmp_name + tmp_name_len, "/XXXXXX"); +#if defined(SLJIT_SINGLE_THREADED) && SLJIT_SINGLE_THREADED + mode = umask(0777); +#endif fd = mkostemp(tmp_name, O_CLOEXEC | O_NOATIME); +#if defined(SLJIT_SINGLE_THREADED) && SLJIT_SINGLE_THREADED + umask(mode); +#else + fchmod(fd, 0); +#endif if (fd == -1) - return fd; + return -1; if (unlink(tmp_name)) { close(fd); @@ -189,23 +209,52 @@ static SLJIT_INLINE struct chunk_header* alloc_chunk(sljit_uw size) retval->executable = mmap(NULL, size, PROT_READ | PROT_EXEC, MAP_SHARED, fd, 0); if (retval->executable == MAP_FAILED) { - munmap(retval, size); + munmap((void *)retval, size); close(fd); return NULL; } - retval->fd = fd; + close(fd); return retval; } +#else +/* + * MAP_REMAPDUP is a NetBSD extension available sinde 8.0, make sure to + * adjust your feature macros (ex: -D_NETBSD_SOURCE) as needed + */ +static SLJIT_INLINE struct chunk_header* alloc_chunk(sljit_uw size) +{ + struct chunk_header *retval; + + retval = (struct chunk_header *)mmap(NULL, size, + PROT_READ | PROT_WRITE | PROT_MPROTECT(PROT_EXEC), + MAP_ANON | MAP_SHARED, -1, 0); + + if (retval == MAP_FAILED) + return NULL; + + retval->executable = mremap(retval, size, NULL, size, MAP_REMAPDUP); + if (retval->executable == MAP_FAILED) { + munmap((void *)retval, size); + return NULL; + } + + if (mprotect(retval->executable, size, PROT_READ | PROT_EXEC) == -1) { + munmap(retval->executable, size); + munmap((void *)retval, size); + return NULL; + } + + return retval; +} +#endif /* NetBSD */ static SLJIT_INLINE void free_chunk(void *chunk, sljit_uw size) { struct chunk_header *header = ((struct chunk_header *)chunk) - 1; - int fd = header->fd; munmap(header->executable, size); - munmap(header, size); - close(fd); + munmap((void *)header, size); } /* --------------------------------------------------------------------- */ @@ -272,7 +321,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) sljit_uw chunk_size; sljit_sw executable_offset; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); if (size < (64 - sizeof(struct block_header))) size = (64 - sizeof(struct block_header)); size = ALIGN_SIZE(size); @@ -297,7 +346,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) } allocated_size += size; header->size = size; - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return MEM_START(header); } free_block = free_block->next; @@ -308,7 +357,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) chunk_header = alloc_chunk(chunk_size); if (!chunk_header) { - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return NULL; } @@ -342,7 +391,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) next_header->size = 1; next_header->prev_size = chunk_size; next_header->executable_offset = executable_offset; - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return MEM_START(header); } @@ -351,7 +400,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) struct block_header *header; struct free_block* free_block; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); header = AS_BLOCK_HEADER(ptr, -(sljit_sw)sizeof(struct block_header)); header = AS_BLOCK_HEADER(header, -header->executable_offset); allocated_size -= header->size; @@ -385,11 +434,13 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) if (total_size - free_block->size > (allocated_size * 3 / 2)) { total_size -= free_block->size; sljit_remove_free_block(free_block); - free_chunk(free_block, free_block->size + sizeof(struct block_header)); + free_chunk(free_block, free_block->size + + sizeof(struct chunk_header) + + sizeof(struct block_header)); } } - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); } SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) @@ -397,7 +448,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) struct free_block* free_block; struct free_block* next_free_block; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); free_block = free_blocks; while (free_block) { @@ -406,13 +457,15 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) AS_BLOCK_HEADER(free_block, free_block->size)->size == 1) { total_size -= free_block->size; sljit_remove_free_block(free_block); - free_chunk(free_block, free_block->size + sizeof(struct block_header)); + free_chunk(free_block, free_block->size + + sizeof(struct chunk_header) + + sizeof(struct block_header)); } free_block = next_free_block; } SLJIT_ASSERT((total_size && free_blocks) || (!total_size && !free_blocks)); - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); } SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr) diff --git a/thirdparty/pcre2/src/sljit/sljitUtils.c b/thirdparty/pcre2/src/sljit/sljitUtils.c index 857492a174..08ca35cf37 100644 --- a/thirdparty/pcre2/src/sljit/sljitUtils.c +++ b/thirdparty/pcre2/src/sljit/sljitUtils.c @@ -28,220 +28,225 @@ /* Locks */ /* ------------------------------------------------------------------------ */ -#if (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) || (defined SLJIT_UTIL_GLOBAL_LOCK && SLJIT_UTIL_GLOBAL_LOCK) +/* Executable Allocator */ +#if (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) \ + && !(defined SLJIT_WX_EXECUTABLE_ALLOCATOR && SLJIT_WX_EXECUTABLE_ALLOCATOR) #if (defined SLJIT_SINGLE_THREADED && SLJIT_SINGLE_THREADED) +#define SLJIT_ALLOCATOR_LOCK() +#define SLJIT_ALLOCATOR_UNLOCK() +#elif !(defined _WIN32) +#include <pthread.h> + +static pthread_mutex_t allocator_lock = PTHREAD_MUTEX_INITIALIZER; -#if (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) +#define SLJIT_ALLOCATOR_LOCK() pthread_mutex_lock(&allocator_lock) +#define SLJIT_ALLOCATOR_UNLOCK() pthread_mutex_unlock(&allocator_lock) +#else /* windows */ +static HANDLE allocator_lock; static SLJIT_INLINE void allocator_grab_lock(void) { - /* Always successful. */ + HANDLE lock; + if (SLJIT_UNLIKELY(!allocator_lock)) { + lock = CreateMutex(NULL, FALSE, NULL); + if (InterlockedCompareExchangePointer(&allocator_lock, lock, NULL)) + CloseHandle(lock); + } + WaitForSingleObject(allocator_lock, INFINITE); } -static SLJIT_INLINE void allocator_release_lock(void) -{ - /* Always successful. */ -} +#define SLJIT_ALLOCATOR_LOCK() allocator_grab_lock() +#define SLJIT_ALLOCATOR_UNLOCK() ReleaseMutex(allocator_lock) +#endif /* thread implementation */ +#endif /* SLJIT_EXECUTABLE_ALLOCATOR && !SLJIT_WX_EXECUTABLE_ALLOCATOR */ -#endif /* SLJIT_EXECUTABLE_ALLOCATOR */ +/* ------------------------------------------------------------------------ */ +/* Stack */ +/* ------------------------------------------------------------------------ */ -#if (defined SLJIT_UTIL_GLOBAL_LOCK && SLJIT_UTIL_GLOBAL_LOCK) +#if ((defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) \ + && !(defined SLJIT_UTIL_SIMPLE_STACK_ALLOCATION && SLJIT_UTIL_SIMPLE_STACK_ALLOCATION)) \ + || ((defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) \ + && !((defined SLJIT_PROT_EXECUTABLE_ALLOCATOR && SLJIT_PROT_EXECUTABLE_ALLOCATOR) \ + || (defined SLJIT_WX_EXECUTABLE_ALLOCATOR && SLJIT_WX_EXECUTABLE_ALLOCATOR))) -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_grab_lock(void) -{ - /* Always successful. */ -} +#ifndef _WIN32 +/* Provides mmap function. */ +#include <sys/types.h> +#include <sys/mman.h> -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_release_lock(void) -{ - /* Always successful. */ -} +#ifndef MAP_ANON +#ifdef MAP_ANONYMOUS +#define MAP_ANON MAP_ANONYMOUS +#endif /* MAP_ANONYMOUS */ +#endif /* !MAP_ANON */ -#endif /* SLJIT_UTIL_GLOBAL_LOCK */ +#ifndef MAP_ANON -#elif defined(_WIN32) /* SLJIT_SINGLE_THREADED */ +#include <fcntl.h> -#include "windows.h" +#ifdef O_CLOEXEC +#define SLJIT_CLOEXEC O_CLOEXEC +#else /* !O_CLOEXEC */ +#define SLJIT_CLOEXEC 0 +#endif /* O_CLOEXEC */ -#if (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) +/* Some old systems do not have MAP_ANON. */ +static int dev_zero = -1; -static HANDLE allocator_mutex = 0; +#if (defined SLJIT_SINGLE_THREADED && SLJIT_SINGLE_THREADED) -static SLJIT_INLINE void allocator_grab_lock(void) +static SLJIT_INLINE int open_dev_zero(void) { - /* No idea what to do if an error occures. Static mutexes should never fail... */ - if (!allocator_mutex) - allocator_mutex = CreateMutex(NULL, TRUE, NULL); - else - WaitForSingleObject(allocator_mutex, INFINITE); -} + dev_zero = open("/dev/zero", O_RDWR | SLJIT_CLOEXEC); -static SLJIT_INLINE void allocator_release_lock(void) -{ - ReleaseMutex(allocator_mutex); + return dev_zero < 0; } -#endif /* SLJIT_EXECUTABLE_ALLOCATOR */ +#else /* !SLJIT_SINGLE_THREADED */ -#if (defined SLJIT_UTIL_GLOBAL_LOCK && SLJIT_UTIL_GLOBAL_LOCK) +#include <pthread.h> -static HANDLE global_mutex = 0; +static pthread_mutex_t dev_zero_mutex = PTHREAD_MUTEX_INITIALIZER; -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_grab_lock(void) +static SLJIT_INLINE int open_dev_zero(void) { - /* No idea what to do if an error occures. Static mutexes should never fail... */ - if (!global_mutex) - global_mutex = CreateMutex(NULL, TRUE, NULL); - else - WaitForSingleObject(global_mutex, INFINITE); -} + pthread_mutex_lock(&dev_zero_mutex); + if (SLJIT_UNLIKELY(dev_zero < 0)) + dev_zero = open("/dev/zero", O_RDWR | SLJIT_CLOEXEC); -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_release_lock(void) -{ - ReleaseMutex(global_mutex); + pthread_mutex_unlock(&dev_zero_mutex); + return dev_zero < 0; } -#endif /* SLJIT_UTIL_GLOBAL_LOCK */ - -#else /* _WIN32 */ - -#if (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) - -#include <pthread.h> +#endif /* SLJIT_SINGLE_THREADED */ +#undef SLJIT_CLOEXEC +#endif /* !MAP_ANON */ +#endif /* !_WIN32 */ +#endif /* open_dev_zero */ -static pthread_mutex_t allocator_mutex = PTHREAD_MUTEX_INITIALIZER; +#if (defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) \ + || (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) -static SLJIT_INLINE void allocator_grab_lock(void) -{ - pthread_mutex_lock(&allocator_mutex); -} +#ifdef _WIN32 -static SLJIT_INLINE void allocator_release_lock(void) -{ - pthread_mutex_unlock(&allocator_mutex); +static SLJIT_INLINE sljit_sw get_page_alignment(void) { + SYSTEM_INFO si; + static sljit_sw sljit_page_align; + if (!sljit_page_align) { + GetSystemInfo(&si); + sljit_page_align = si.dwPageSize - 1; + } + return sljit_page_align; } -#endif /* SLJIT_EXECUTABLE_ALLOCATOR */ - -#if (defined SLJIT_UTIL_GLOBAL_LOCK && SLJIT_UTIL_GLOBAL_LOCK) - -#include <pthread.h> +#else -static pthread_mutex_t global_mutex = PTHREAD_MUTEX_INITIALIZER; +#include <unistd.h> -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_grab_lock(void) -{ - pthread_mutex_lock(&global_mutex); +static SLJIT_INLINE sljit_sw get_page_alignment(void) { + static sljit_sw sljit_page_align; + if (!sljit_page_align) { + sljit_page_align = sysconf(_SC_PAGESIZE); + /* Should never happen. */ + if (sljit_page_align < 0) + sljit_page_align = 4096; + sljit_page_align--; + } + return sljit_page_align; } -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_release_lock(void) -{ - pthread_mutex_unlock(&global_mutex); -} +#endif /* _WIN32 */ -#endif /* SLJIT_UTIL_GLOBAL_LOCK */ +#endif /* get_page_alignment() */ -#endif /* _WIN32 */ +#if (defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) -/* ------------------------------------------------------------------------ */ -/* Stack */ -/* ------------------------------------------------------------------------ */ +#if (defined SLJIT_UTIL_SIMPLE_STACK_ALLOCATION && SLJIT_UTIL_SIMPLE_STACK_ALLOCATION) -#if (defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) || (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) +SLJIT_API_FUNC_ATTRIBUTE struct sljit_stack* SLJIT_FUNC sljit_allocate_stack(sljit_uw start_size, sljit_uw max_size, void *allocator_data) +{ + struct sljit_stack *stack; + void *ptr; -#ifdef _WIN32 -#include "windows.h" -#else -/* Provides mmap function. */ -#include <sys/types.h> -#include <sys/mman.h> -#ifndef MAP_ANON -#ifdef MAP_ANONYMOUS -#define MAP_ANON MAP_ANONYMOUS -#endif -#endif -/* For detecting the page size. */ -#include <unistd.h> + SLJIT_UNUSED_ARG(allocator_data); -#ifndef MAP_ANON + if (start_size > max_size || start_size < 1) + return NULL; -#include <fcntl.h> + stack = (struct sljit_stack*)SLJIT_MALLOC(sizeof(struct sljit_stack), allocator_data); + if (stack == NULL) + return NULL; -/* Some old systems does not have MAP_ANON. */ -static sljit_s32 dev_zero = -1; + ptr = SLJIT_MALLOC(max_size, allocator_data); + if (ptr == NULL) { + SLJIT_FREE(stack, allocator_data); + return NULL; + } -#if (defined SLJIT_SINGLE_THREADED && SLJIT_SINGLE_THREADED) + stack->min_start = (sljit_u8 *)ptr; + stack->end = stack->min_start + max_size; + stack->start = stack->end - start_size; + stack->top = stack->end; + return stack; +} -static SLJIT_INLINE sljit_s32 open_dev_zero(void) +SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_free_stack(struct sljit_stack *stack, void *allocator_data) { - dev_zero = open("/dev/zero", O_RDWR); - return dev_zero < 0; + SLJIT_UNUSED_ARG(allocator_data); + SLJIT_FREE((void*)stack->min_start, allocator_data); + SLJIT_FREE(stack, allocator_data); } -#else /* SLJIT_SINGLE_THREADED */ - -#include <pthread.h> - -static pthread_mutex_t dev_zero_mutex = PTHREAD_MUTEX_INITIALIZER; - -static SLJIT_INLINE sljit_s32 open_dev_zero(void) +SLJIT_API_FUNC_ATTRIBUTE sljit_u8 *SLJIT_FUNC sljit_stack_resize(struct sljit_stack *stack, sljit_u8 *new_start) { - pthread_mutex_lock(&dev_zero_mutex); - /* The dev_zero might be initialized by another thread during the waiting. */ - if (dev_zero < 0) { - dev_zero = open("/dev/zero", O_RDWR); - } - pthread_mutex_unlock(&dev_zero_mutex); - return dev_zero < 0; + if ((new_start < stack->min_start) || (new_start >= stack->end)) + return NULL; + stack->start = new_start; + return new_start; } -#endif /* SLJIT_SINGLE_THREADED */ +#else /* !SLJIT_UTIL_SIMPLE_STACK_ALLOCATION */ -#endif +#ifdef _WIN32 -#endif +SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_free_stack(struct sljit_stack *stack, void *allocator_data) +{ + SLJIT_UNUSED_ARG(allocator_data); + VirtualFree((void*)stack->min_start, 0, MEM_RELEASE); + SLJIT_FREE(stack, allocator_data); +} -#endif /* SLJIT_UTIL_STACK || SLJIT_EXECUTABLE_ALLOCATOR */ +#else /* !_WIN32 */ -#if (defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) +SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_free_stack(struct sljit_stack *stack, void *allocator_data) +{ + SLJIT_UNUSED_ARG(allocator_data); + munmap((void*)stack->min_start, stack->end - stack->min_start); + SLJIT_FREE(stack, allocator_data); +} -/* Planning to make it even more clever in the future. */ -static sljit_sw sljit_page_align = 0; +#endif /* _WIN32 */ SLJIT_API_FUNC_ATTRIBUTE struct sljit_stack* SLJIT_FUNC sljit_allocate_stack(sljit_uw start_size, sljit_uw max_size, void *allocator_data) { struct sljit_stack *stack; void *ptr; -#ifdef _WIN32 - SYSTEM_INFO si; -#endif + sljit_sw page_align; SLJIT_UNUSED_ARG(allocator_data); + if (start_size > max_size || start_size < 1) return NULL; -#ifdef _WIN32 - if (!sljit_page_align) { - GetSystemInfo(&si); - sljit_page_align = si.dwPageSize - 1; - } -#else - if (!sljit_page_align) { - sljit_page_align = sysconf(_SC_PAGESIZE); - /* Should never happen. */ - if (sljit_page_align < 0) - sljit_page_align = 4096; - sljit_page_align--; - } -#endif - stack = (struct sljit_stack*)SLJIT_MALLOC(sizeof(struct sljit_stack), allocator_data); - if (!stack) + if (stack == NULL) return NULL; /* Align max_size. */ - max_size = (max_size + sljit_page_align) & ~sljit_page_align; + page_align = get_page_alignment(); + max_size = (max_size + page_align) & ~page_align; #ifdef _WIN32 ptr = VirtualAlloc(NULL, max_size, MEM_RESERVE, PAGE_READWRITE); @@ -258,18 +263,16 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_stack* SLJIT_FUNC sljit_allocate_stack(slj sljit_free_stack(stack, allocator_data); return NULL; } -#else +#else /* !_WIN32 */ #ifdef MAP_ANON ptr = mmap(NULL, max_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0); -#else - if (dev_zero < 0) { - if (open_dev_zero()) { - SLJIT_FREE(stack, allocator_data); - return NULL; - } +#else /* !MAP_ANON */ + if (SLJIT_UNLIKELY((dev_zero < 0) && open_dev_zero())) { + SLJIT_FREE(stack, allocator_data); + return NULL; } ptr = mmap(NULL, max_size, PROT_READ | PROT_WRITE, MAP_PRIVATE, dev_zero, 0); -#endif +#endif /* MAP_ANON */ if (ptr == MAP_FAILED) { SLJIT_FREE(stack, allocator_data); return NULL; @@ -277,35 +280,28 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_stack* SLJIT_FUNC sljit_allocate_stack(slj stack->min_start = (sljit_u8 *)ptr; stack->end = stack->min_start + max_size; stack->start = stack->end - start_size; -#endif +#endif /* _WIN32 */ + stack->top = stack->end; return stack; } -#undef PAGE_ALIGN - -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_free_stack(struct sljit_stack *stack, void *allocator_data) -{ - SLJIT_UNUSED_ARG(allocator_data); -#ifdef _WIN32 - VirtualFree((void*)stack->min_start, 0, MEM_RELEASE); -#else - munmap((void*)stack->min_start, stack->end - stack->min_start); -#endif - SLJIT_FREE(stack, allocator_data); -} - SLJIT_API_FUNC_ATTRIBUTE sljit_u8 *SLJIT_FUNC sljit_stack_resize(struct sljit_stack *stack, sljit_u8 *new_start) { +#if defined _WIN32 || defined(POSIX_MADV_DONTNEED) sljit_uw aligned_old_start; sljit_uw aligned_new_start; + sljit_sw page_align; +#endif if ((new_start < stack->min_start) || (new_start >= stack->end)) return NULL; #ifdef _WIN32 - aligned_new_start = (sljit_uw)new_start & ~sljit_page_align; - aligned_old_start = ((sljit_uw)stack->start) & ~sljit_page_align; + page_align = get_page_alignment(); + + aligned_new_start = (sljit_uw)new_start & ~page_align; + aligned_old_start = ((sljit_uw)stack->start) & ~page_align; if (aligned_new_start != aligned_old_start) { if (aligned_new_start < aligned_old_start) { if (!VirtualAlloc((void*)aligned_new_start, aligned_old_start - aligned_new_start, MEM_COMMIT, PAGE_READWRITE)) @@ -316,24 +312,26 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_u8 *SLJIT_FUNC sljit_stack_resize(struct sljit_st return NULL; } } -#else - if (stack->start < new_start) { - aligned_new_start = (sljit_uw)new_start & ~sljit_page_align; - aligned_old_start = ((sljit_uw)stack->start) & ~sljit_page_align; - /* If madvise is available, we release the unnecessary space. */ -#if defined(MADV_DONTNEED) - if (aligned_new_start > aligned_old_start) - madvise((void*)aligned_old_start, aligned_new_start - aligned_old_start, MADV_DONTNEED); #elif defined(POSIX_MADV_DONTNEED) - if (aligned_new_start > aligned_old_start) + if (stack->start < new_start) { + page_align = get_page_alignment(); + + aligned_new_start = (sljit_uw)new_start & ~page_align; + aligned_old_start = ((sljit_uw)stack->start) & ~page_align; + + if (aligned_new_start > aligned_old_start) { posix_madvise((void*)aligned_old_start, aligned_new_start - aligned_old_start, POSIX_MADV_DONTNEED); -#endif +#ifdef MADV_FREE + madvise((void*)aligned_old_start, aligned_new_start - aligned_old_start, MADV_FREE); +#endif /* MADV_FREE */ + } } -#endif +#endif /* _WIN32 */ + stack->start = new_start; return new_start; } -#endif /* SLJIT_UTIL_STACK */ +#endif /* SLJIT_UTIL_SIMPLE_STACK_ALLOCATION */ -#endif +#endif /* SLJIT_UTIL_STACK */ diff --git a/thirdparty/pcre2/src/sljit/sljitWXExecAllocator.c b/thirdparty/pcre2/src/sljit/sljitWXExecAllocator.c new file mode 100644 index 0000000000..6ef71f7d83 --- /dev/null +++ b/thirdparty/pcre2/src/sljit/sljitWXExecAllocator.c @@ -0,0 +1,225 @@ +/* + * Stack-less Just-In-Time compiler + * + * Copyright Zoltan Herczeg (hzmester@freemail.hu). All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT + * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED + * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR + * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +/* + This file contains a simple W^X executable memory allocator for POSIX + like systems and Windows + + In *NIX, MAP_ANON is required (that is considered a feature) so make + sure to set the right availability macros for your system or the code + will fail to build. + + If your system doesn't support mapping of anonymous pages (ex: IRIX) it + is also likely that it doesn't need this allocator and should be using + the standard one instead. + + It allocates a separate map for each code block and may waste a lot of + memory, because whatever was requested, will be rounded up to the page + size (minimum 4KB, but could be even bigger). + + It changes the page permissions (RW <-> RX) as needed and therefore, if you + will be updating the code after it has been generated, need to make sure to + block any concurrent execution, or could result in a SIGBUS, that could + even manifest itself at a different address than the one that was being + modified. + + Only use if you are unable to use the regular allocator because of security + restrictions and adding exceptions to your application or the system are + not possible. +*/ + +#define SLJIT_UPDATE_WX_FLAGS(from, to, enable_exec) \ + sljit_update_wx_flags((from), (to), (enable_exec)) + +#ifndef _WIN32 +#include <sys/types.h> +#include <sys/mman.h> + +#ifdef __NetBSD__ +#if defined(PROT_MPROTECT) +#define check_se_protected(ptr, size) (0) +#define SLJIT_PROT_WX PROT_MPROTECT(PROT_EXEC) +#else /* !PROT_MPROTECT */ +#ifdef _NETBSD_SOURCE +#include <sys/param.h> +#else /* !_NETBSD_SOURCE */ +typedef unsigned int u_int; +#define devmajor_t sljit_s32 +#endif /* _NETBSD_SOURCE */ +#include <sys/sysctl.h> +#include <unistd.h> + +#define check_se_protected(ptr, size) netbsd_se_protected() + +static SLJIT_INLINE int netbsd_se_protected(void) +{ + int mib[3]; + int paxflags; + size_t len = sizeof(paxflags); + + mib[0] = CTL_PROC; + mib[1] = getpid(); + mib[2] = PROC_PID_PAXFLAGS; + + if (SLJIT_UNLIKELY(sysctl(mib, 3, &paxflags, &len, NULL, 0) < 0)) + return -1; + + return (paxflags & CTL_PROC_PAXFLAGS_MPROTECT) ? -1 : 0; +} +#endif /* PROT_MPROTECT */ +#else /* POSIX */ +#define check_se_protected(ptr, size) generic_se_protected(ptr, size) + +static SLJIT_INLINE int generic_se_protected(void *ptr, sljit_uw size) +{ + if (SLJIT_LIKELY(!mprotect(ptr, size, PROT_EXEC))) + return mprotect(ptr, size, PROT_READ | PROT_WRITE); + + return -1; +} +#endif /* NetBSD */ + +#if defined SLJIT_SINGLE_THREADED && SLJIT_SINGLE_THREADED +#define SLJIT_SE_LOCK() +#define SLJIT_SE_UNLOCK() +#else /* !SLJIT_SINGLE_THREADED */ +#include <pthread.h> +#define SLJIT_SE_LOCK() pthread_mutex_lock(&se_lock) +#define SLJIT_SE_UNLOCK() pthread_mutex_unlock(&se_lock) +#endif /* SLJIT_SINGLE_THREADED */ + +#ifndef SLJIT_PROT_WX +#define SLJIT_PROT_WX 0 +#endif /* !SLJIT_PROT_WX */ + +SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) +{ +#if !(defined SLJIT_SINGLE_THREADED && SLJIT_SINGLE_THREADED) + static pthread_mutex_t se_lock = PTHREAD_MUTEX_INITIALIZER; +#endif + static int se_protected = !SLJIT_PROT_WX; + sljit_uw* ptr; + + if (SLJIT_UNLIKELY(se_protected < 0)) + return NULL; + + size += sizeof(sljit_uw); + ptr = (sljit_uw*)mmap(NULL, size, PROT_READ | PROT_WRITE | SLJIT_PROT_WX, + MAP_PRIVATE | MAP_ANON, -1, 0); + + if (ptr == MAP_FAILED) + return NULL; + + if (SLJIT_UNLIKELY(se_protected > 0)) { + SLJIT_SE_LOCK(); + se_protected = check_se_protected(ptr, size); + SLJIT_SE_UNLOCK(); + if (SLJIT_UNLIKELY(se_protected < 0)) { + munmap((void *)ptr, size); + return NULL; + } + } + + *ptr++ = size; + return ptr; +} + +#undef SLJIT_PROT_WX +#undef SLJIT_SE_UNLOCK +#undef SLJIT_SE_LOCK + +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) +{ + sljit_uw *start_ptr = ((sljit_uw*)ptr) - 1; + munmap((void*)start_ptr, *start_ptr); +} + +static void sljit_update_wx_flags(void *from, void *to, sljit_s32 enable_exec) +{ + sljit_uw page_mask = (sljit_uw)get_page_alignment(); + sljit_uw start = (sljit_uw)from; + sljit_uw end = (sljit_uw)to; + int prot = PROT_READ | (enable_exec ? PROT_EXEC : PROT_WRITE); + + SLJIT_ASSERT(start < end); + + start &= ~page_mask; + end = (end + page_mask) & ~page_mask; + + mprotect((void*)start, end - start, prot); +} + +#else /* windows */ + +SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) +{ + sljit_uw *ptr; + + size += sizeof(sljit_uw); + ptr = (sljit_uw*)VirtualAlloc(NULL, size, + MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); + + if (!ptr) + return NULL; + + *ptr++ = size; + + return ptr; +} + +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) +{ + sljit_uw start = (sljit_uw)ptr - sizeof(sljit_uw); +#if defined(SLJIT_DEBUG) && SLJIT_DEBUG + sljit_uw page_mask = (sljit_uw)get_page_alignment(); + + SLJIT_ASSERT(!(start & page_mask)); +#endif + VirtualFree((void*)start, 0, MEM_RELEASE); +} + +static void sljit_update_wx_flags(void *from, void *to, sljit_s32 enable_exec) +{ + DWORD oldprot; + sljit_uw page_mask = (sljit_uw)get_page_alignment(); + sljit_uw start = (sljit_uw)from; + sljit_uw end = (sljit_uw)to; + DWORD prot = enable_exec ? PAGE_EXECUTE : PAGE_READWRITE; + + SLJIT_ASSERT(start < end); + + start &= ~page_mask; + end = (end + page_mask) & ~page_mask; + + VirtualProtect((void*)start, end - start, prot, &oldprot); +} + +#endif /* !windows */ + +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) +{ + /* This allocator does not keep unused memory for future allocations. */ +} diff --git a/thirdparty/spirv-reflect/LICENSE b/thirdparty/spirv-reflect/LICENSE new file mode 100644 index 0000000000..261eeb9e9f --- /dev/null +++ b/thirdparty/spirv-reflect/LICENSE @@ -0,0 +1,201 @@ + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/thirdparty/spirv-reflect/include/spirv/unified1/spirv.h b/thirdparty/spirv-reflect/include/spirv/unified1/spirv.h index a61a2d2935..949f1980e7 100644 --- a/thirdparty/spirv-reflect/include/spirv/unified1/spirv.h +++ b/thirdparty/spirv-reflect/include/spirv/unified1/spirv.h @@ -1,5 +1,5 @@ /* -** Copyright (c) 2014-2018 The Khronos Group Inc. +** Copyright (c) 2014-2020 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and/or associated documentation files (the "Materials"), @@ -31,13 +31,16 @@ /* ** Enumeration tokens for SPIR-V, in various styles: -** C, C++, C++11, JSON, Lua, Python +** C, C++, C++11, JSON, Lua, Python, C#, D ** ** - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL ** - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL ** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL ** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL ** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +** - C# will use enum classes in the Specification class located in the "Spv" namespace, +** e.g.: Spv.Specification.SourceLanguage.GLSL +** - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL ** ** Some tokens act like mask values, which can be OR'd together, ** while others are mutually exclusive. The mask-like ones have @@ -50,12 +53,12 @@ typedef unsigned int SpvId; -#define SPV_VERSION 0x10300 -#define SPV_REVISION 1 +#define SPV_VERSION 0x10500 +#define SPV_REVISION 4 static const unsigned int SpvMagicNumber = 0x07230203; -static const unsigned int SpvVersion = 0x00010300; -static const unsigned int SpvRevision = 1; +static const unsigned int SpvVersion = 0x00010500; +static const unsigned int SpvRevision = 4; static const unsigned int SpvOpCodeMask = 0xffff; static const unsigned int SpvWordCountShift = 16; @@ -77,6 +80,20 @@ typedef enum SpvExecutionModel_ { SpvExecutionModelFragment = 4, SpvExecutionModelGLCompute = 5, SpvExecutionModelKernel = 6, + SpvExecutionModelTaskNV = 5267, + SpvExecutionModelMeshNV = 5268, + SpvExecutionModelRayGenerationKHR = 5313, + SpvExecutionModelRayGenerationNV = 5313, + SpvExecutionModelIntersectionKHR = 5314, + SpvExecutionModelIntersectionNV = 5314, + SpvExecutionModelAnyHitKHR = 5315, + SpvExecutionModelAnyHitNV = 5315, + SpvExecutionModelClosestHitKHR = 5316, + SpvExecutionModelClosestHitNV = 5316, + SpvExecutionModelMissKHR = 5317, + SpvExecutionModelMissNV = 5317, + SpvExecutionModelCallableKHR = 5318, + SpvExecutionModelCallableNV = 5318, SpvExecutionModelMax = 0x7fffffff, } SpvExecutionModel; @@ -84,6 +101,8 @@ typedef enum SpvAddressingModel_ { SpvAddressingModelLogical = 0, SpvAddressingModelPhysical32 = 1, SpvAddressingModelPhysical64 = 2, + SpvAddressingModelPhysicalStorageBuffer64 = 5348, + SpvAddressingModelPhysicalStorageBuffer64EXT = 5348, SpvAddressingModelMax = 0x7fffffff, } SpvAddressingModel; @@ -91,6 +110,8 @@ typedef enum SpvMemoryModel_ { SpvMemoryModelSimple = 0, SpvMemoryModelGLSL450 = 1, SpvMemoryModelOpenCL = 2, + SpvMemoryModelVulkan = 3, + SpvMemoryModelVulkanKHR = 3, SpvMemoryModelMax = 0x7fffffff, } SpvMemoryModel; @@ -134,7 +155,27 @@ typedef enum SpvExecutionMode_ { SpvExecutionModeLocalSizeId = 38, SpvExecutionModeLocalSizeHintId = 39, SpvExecutionModePostDepthCoverage = 4446, + SpvExecutionModeDenormPreserve = 4459, + SpvExecutionModeDenormFlushToZero = 4460, + SpvExecutionModeSignedZeroInfNanPreserve = 4461, + SpvExecutionModeRoundingModeRTE = 4462, + SpvExecutionModeRoundingModeRTZ = 4463, SpvExecutionModeStencilRefReplacingEXT = 5027, + SpvExecutionModeOutputLinesNV = 5269, + SpvExecutionModeOutputPrimitivesNV = 5270, + SpvExecutionModeDerivativeGroupQuadsNV = 5289, + SpvExecutionModeDerivativeGroupLinearNV = 5290, + SpvExecutionModeOutputTrianglesNV = 5298, + SpvExecutionModePixelInterlockOrderedEXT = 5366, + SpvExecutionModePixelInterlockUnorderedEXT = 5367, + SpvExecutionModeSampleInterlockOrderedEXT = 5368, + SpvExecutionModeSampleInterlockUnorderedEXT = 5369, + SpvExecutionModeShadingRateInterlockOrderedEXT = 5370, + SpvExecutionModeShadingRateInterlockUnorderedEXT = 5371, + SpvExecutionModeMaxWorkgroupSizeINTEL = 5893, + SpvExecutionModeMaxWorkDimINTEL = 5894, + SpvExecutionModeNoGlobalOffsetINTEL = 5895, + SpvExecutionModeNumSIMDWorkitemsINTEL = 5896, SpvExecutionModeMax = 0x7fffffff, } SpvExecutionMode; @@ -152,6 +193,21 @@ typedef enum SpvStorageClass_ { SpvStorageClassAtomicCounter = 10, SpvStorageClassImage = 11, SpvStorageClassStorageBuffer = 12, + SpvStorageClassCallableDataKHR = 5328, + SpvStorageClassCallableDataNV = 5328, + SpvStorageClassIncomingCallableDataKHR = 5329, + SpvStorageClassIncomingCallableDataNV = 5329, + SpvStorageClassRayPayloadKHR = 5338, + SpvStorageClassRayPayloadNV = 5338, + SpvStorageClassHitAttributeKHR = 5339, + SpvStorageClassHitAttributeNV = 5339, + SpvStorageClassIncomingRayPayloadKHR = 5342, + SpvStorageClassIncomingRayPayloadNV = 5342, + SpvStorageClassShaderRecordBufferKHR = 5343, + SpvStorageClassShaderRecordBufferNV = 5343, + SpvStorageClassPhysicalStorageBuffer = 5349, + SpvStorageClassPhysicalStorageBufferEXT = 5349, + SpvStorageClassCodeSectionINTEL = 5605, SpvStorageClassMax = 0x7fffffff, } SpvStorageClass; @@ -222,6 +278,8 @@ typedef enum SpvImageFormat_ { SpvImageFormatRg8ui = 37, SpvImageFormatR16ui = 38, SpvImageFormatR8ui = 39, + SpvImageFormatR64ui = 40, + SpvImageFormatR64i = 41, SpvImageFormatMax = 0x7fffffff, } SpvImageFormat; @@ -279,6 +337,16 @@ typedef enum SpvImageOperandsShift_ { SpvImageOperandsConstOffsetsShift = 5, SpvImageOperandsSampleShift = 6, SpvImageOperandsMinLodShift = 7, + SpvImageOperandsMakeTexelAvailableShift = 8, + SpvImageOperandsMakeTexelAvailableKHRShift = 8, + SpvImageOperandsMakeTexelVisibleShift = 9, + SpvImageOperandsMakeTexelVisibleKHRShift = 9, + SpvImageOperandsNonPrivateTexelShift = 10, + SpvImageOperandsNonPrivateTexelKHRShift = 10, + SpvImageOperandsVolatileTexelShift = 11, + SpvImageOperandsVolatileTexelKHRShift = 11, + SpvImageOperandsSignExtendShift = 12, + SpvImageOperandsZeroExtendShift = 13, SpvImageOperandsMax = 0x7fffffff, } SpvImageOperandsShift; @@ -292,6 +360,16 @@ typedef enum SpvImageOperandsMask_ { SpvImageOperandsConstOffsetsMask = 0x00000020, SpvImageOperandsSampleMask = 0x00000040, SpvImageOperandsMinLodMask = 0x00000080, + SpvImageOperandsMakeTexelAvailableMask = 0x00000100, + SpvImageOperandsMakeTexelAvailableKHRMask = 0x00000100, + SpvImageOperandsMakeTexelVisibleMask = 0x00000200, + SpvImageOperandsMakeTexelVisibleKHRMask = 0x00000200, + SpvImageOperandsNonPrivateTexelMask = 0x00000400, + SpvImageOperandsNonPrivateTexelKHRMask = 0x00000400, + SpvImageOperandsVolatileTexelMask = 0x00000800, + SpvImageOperandsVolatileTexelKHRMask = 0x00000800, + SpvImageOperandsSignExtendMask = 0x00001000, + SpvImageOperandsZeroExtendMask = 0x00002000, } SpvImageOperandsMask; typedef enum SpvFPFastMathModeShift_ { @@ -372,6 +450,7 @@ typedef enum SpvDecoration_ { SpvDecorationNonWritable = 24, SpvDecorationNonReadable = 25, SpvDecorationUniform = 26, + SpvDecorationUniformId = 27, SpvDecorationSaturatedConversion = 28, SpvDecorationStream = 29, SpvDecorationLocation = 30, @@ -392,13 +471,41 @@ typedef enum SpvDecoration_ { SpvDecorationMaxByteOffset = 45, SpvDecorationAlignmentId = 46, SpvDecorationMaxByteOffsetId = 47, + SpvDecorationNoSignedWrap = 4469, + SpvDecorationNoUnsignedWrap = 4470, SpvDecorationExplicitInterpAMD = 4999, SpvDecorationOverrideCoverageNV = 5248, SpvDecorationPassthroughNV = 5250, SpvDecorationViewportRelativeNV = 5252, SpvDecorationSecondaryViewportRelativeNV = 5256, + SpvDecorationPerPrimitiveNV = 5271, + SpvDecorationPerViewNV = 5272, + SpvDecorationPerTaskNV = 5273, + SpvDecorationPerVertexNV = 5285, + SpvDecorationNonUniform = 5300, + SpvDecorationNonUniformEXT = 5300, + SpvDecorationRestrictPointer = 5355, + SpvDecorationRestrictPointerEXT = 5355, + SpvDecorationAliasedPointer = 5356, + SpvDecorationAliasedPointerEXT = 5356, + SpvDecorationReferencedIndirectlyINTEL = 5602, + SpvDecorationCounterBuffer = 5634, SpvDecorationHlslCounterBufferGOOGLE = 5634, SpvDecorationHlslSemanticGOOGLE = 5635, + SpvDecorationUserSemantic = 5635, + SpvDecorationUserTypeGOOGLE = 5636, + SpvDecorationRegisterINTEL = 5825, + SpvDecorationMemoryINTEL = 5826, + SpvDecorationNumbanksINTEL = 5827, + SpvDecorationBankwidthINTEL = 5828, + SpvDecorationMaxPrivateCopiesINTEL = 5829, + SpvDecorationSinglepumpINTEL = 5830, + SpvDecorationDoublepumpINTEL = 5831, + SpvDecorationMaxReplicatesINTEL = 5832, + SpvDecorationSimpleDualPortINTEL = 5833, + SpvDecorationMergeINTEL = 5834, + SpvDecorationBankBitsINTEL = 5835, + SpvDecorationForcePow2DepthINTEL = 5836, SpvDecorationMax = 0x7fffffff, } SpvDecoration; @@ -457,8 +564,10 @@ typedef enum SpvBuiltIn_ { SpvBuiltInBaseVertex = 4424, SpvBuiltInBaseInstance = 4425, SpvBuiltInDrawIndex = 4426, + SpvBuiltInPrimitiveShadingRateKHR = 4432, SpvBuiltInDeviceIndex = 4438, SpvBuiltInViewIndex = 4440, + SpvBuiltInShadingRateKHR = 4444, SpvBuiltInBaryCoordNoPerspAMD = 4992, SpvBuiltInBaryCoordNoPerspCentroidAMD = 4993, SpvBuiltInBaryCoordNoPerspSampleAMD = 4994, @@ -473,6 +582,52 @@ typedef enum SpvBuiltIn_ { SpvBuiltInPositionPerViewNV = 5261, SpvBuiltInViewportMaskPerViewNV = 5262, SpvBuiltInFullyCoveredEXT = 5264, + SpvBuiltInTaskCountNV = 5274, + SpvBuiltInPrimitiveCountNV = 5275, + SpvBuiltInPrimitiveIndicesNV = 5276, + SpvBuiltInClipDistancePerViewNV = 5277, + SpvBuiltInCullDistancePerViewNV = 5278, + SpvBuiltInLayerPerViewNV = 5279, + SpvBuiltInMeshViewCountNV = 5280, + SpvBuiltInMeshViewIndicesNV = 5281, + SpvBuiltInBaryCoordNV = 5286, + SpvBuiltInBaryCoordNoPerspNV = 5287, + SpvBuiltInFragSizeEXT = 5292, + SpvBuiltInFragmentSizeNV = 5292, + SpvBuiltInFragInvocationCountEXT = 5293, + SpvBuiltInInvocationsPerPixelNV = 5293, + SpvBuiltInLaunchIdKHR = 5319, + SpvBuiltInLaunchIdNV = 5319, + SpvBuiltInLaunchSizeKHR = 5320, + SpvBuiltInLaunchSizeNV = 5320, + SpvBuiltInWorldRayOriginKHR = 5321, + SpvBuiltInWorldRayOriginNV = 5321, + SpvBuiltInWorldRayDirectionKHR = 5322, + SpvBuiltInWorldRayDirectionNV = 5322, + SpvBuiltInObjectRayOriginKHR = 5323, + SpvBuiltInObjectRayOriginNV = 5323, + SpvBuiltInObjectRayDirectionKHR = 5324, + SpvBuiltInObjectRayDirectionNV = 5324, + SpvBuiltInRayTminKHR = 5325, + SpvBuiltInRayTminNV = 5325, + SpvBuiltInRayTmaxKHR = 5326, + SpvBuiltInRayTmaxNV = 5326, + SpvBuiltInInstanceCustomIndexKHR = 5327, + SpvBuiltInInstanceCustomIndexNV = 5327, + SpvBuiltInObjectToWorldKHR = 5330, + SpvBuiltInObjectToWorldNV = 5330, + SpvBuiltInWorldToObjectKHR = 5331, + SpvBuiltInWorldToObjectNV = 5331, + SpvBuiltInHitTNV = 5332, + SpvBuiltInHitKindKHR = 5333, + SpvBuiltInHitKindNV = 5333, + SpvBuiltInIncomingRayFlagsKHR = 5351, + SpvBuiltInIncomingRayFlagsNV = 5351, + SpvBuiltInRayGeometryIndexKHR = 5352, + SpvBuiltInWarpsPerSMNV = 5374, + SpvBuiltInSMCountNV = 5375, + SpvBuiltInWarpIDNV = 5376, + SpvBuiltInSMIDNV = 5377, SpvBuiltInMax = 0x7fffffff, } SpvBuiltIn; @@ -493,6 +648,18 @@ typedef enum SpvLoopControlShift_ { SpvLoopControlDontUnrollShift = 1, SpvLoopControlDependencyInfiniteShift = 2, SpvLoopControlDependencyLengthShift = 3, + SpvLoopControlMinIterationsShift = 4, + SpvLoopControlMaxIterationsShift = 5, + SpvLoopControlIterationMultipleShift = 6, + SpvLoopControlPeelCountShift = 7, + SpvLoopControlPartialCountShift = 8, + SpvLoopControlInitiationIntervalINTELShift = 16, + SpvLoopControlMaxConcurrencyINTELShift = 17, + SpvLoopControlDependencyArrayINTELShift = 18, + SpvLoopControlPipelineEnableINTELShift = 19, + SpvLoopControlLoopCoalesceINTELShift = 20, + SpvLoopControlMaxInterleavingINTELShift = 21, + SpvLoopControlSpeculatedIterationsINTELShift = 22, SpvLoopControlMax = 0x7fffffff, } SpvLoopControlShift; @@ -502,6 +669,18 @@ typedef enum SpvLoopControlMask_ { SpvLoopControlDontUnrollMask = 0x00000002, SpvLoopControlDependencyInfiniteMask = 0x00000004, SpvLoopControlDependencyLengthMask = 0x00000008, + SpvLoopControlMinIterationsMask = 0x00000010, + SpvLoopControlMaxIterationsMask = 0x00000020, + SpvLoopControlIterationMultipleMask = 0x00000040, + SpvLoopControlPeelCountMask = 0x00000080, + SpvLoopControlPartialCountMask = 0x00000100, + SpvLoopControlInitiationIntervalINTELMask = 0x00010000, + SpvLoopControlMaxConcurrencyINTELMask = 0x00020000, + SpvLoopControlDependencyArrayINTELMask = 0x00040000, + SpvLoopControlPipelineEnableINTELMask = 0x00080000, + SpvLoopControlLoopCoalesceINTELMask = 0x00100000, + SpvLoopControlMaxInterleavingINTELMask = 0x00200000, + SpvLoopControlSpeculatedIterationsINTELMask = 0x00400000, } SpvLoopControlMask; typedef enum SpvFunctionControlShift_ { @@ -531,6 +710,13 @@ typedef enum SpvMemorySemanticsShift_ { SpvMemorySemanticsCrossWorkgroupMemoryShift = 9, SpvMemorySemanticsAtomicCounterMemoryShift = 10, SpvMemorySemanticsImageMemoryShift = 11, + SpvMemorySemanticsOutputMemoryShift = 12, + SpvMemorySemanticsOutputMemoryKHRShift = 12, + SpvMemorySemanticsMakeAvailableShift = 13, + SpvMemorySemanticsMakeAvailableKHRShift = 13, + SpvMemorySemanticsMakeVisibleShift = 14, + SpvMemorySemanticsMakeVisibleKHRShift = 14, + SpvMemorySemanticsVolatileShift = 15, SpvMemorySemanticsMax = 0x7fffffff, } SpvMemorySemanticsShift; @@ -546,12 +732,25 @@ typedef enum SpvMemorySemanticsMask_ { SpvMemorySemanticsCrossWorkgroupMemoryMask = 0x00000200, SpvMemorySemanticsAtomicCounterMemoryMask = 0x00000400, SpvMemorySemanticsImageMemoryMask = 0x00000800, + SpvMemorySemanticsOutputMemoryMask = 0x00001000, + SpvMemorySemanticsOutputMemoryKHRMask = 0x00001000, + SpvMemorySemanticsMakeAvailableMask = 0x00002000, + SpvMemorySemanticsMakeAvailableKHRMask = 0x00002000, + SpvMemorySemanticsMakeVisibleMask = 0x00004000, + SpvMemorySemanticsMakeVisibleKHRMask = 0x00004000, + SpvMemorySemanticsVolatileMask = 0x00008000, } SpvMemorySemanticsMask; typedef enum SpvMemoryAccessShift_ { SpvMemoryAccessVolatileShift = 0, SpvMemoryAccessAlignedShift = 1, SpvMemoryAccessNontemporalShift = 2, + SpvMemoryAccessMakePointerAvailableShift = 3, + SpvMemoryAccessMakePointerAvailableKHRShift = 3, + SpvMemoryAccessMakePointerVisibleShift = 4, + SpvMemoryAccessMakePointerVisibleKHRShift = 4, + SpvMemoryAccessNonPrivatePointerShift = 5, + SpvMemoryAccessNonPrivatePointerKHRShift = 5, SpvMemoryAccessMax = 0x7fffffff, } SpvMemoryAccessShift; @@ -560,6 +759,12 @@ typedef enum SpvMemoryAccessMask_ { SpvMemoryAccessVolatileMask = 0x00000001, SpvMemoryAccessAlignedMask = 0x00000002, SpvMemoryAccessNontemporalMask = 0x00000004, + SpvMemoryAccessMakePointerAvailableMask = 0x00000008, + SpvMemoryAccessMakePointerAvailableKHRMask = 0x00000008, + SpvMemoryAccessMakePointerVisibleMask = 0x00000010, + SpvMemoryAccessMakePointerVisibleKHRMask = 0x00000010, + SpvMemoryAccessNonPrivatePointerMask = 0x00000020, + SpvMemoryAccessNonPrivatePointerKHRMask = 0x00000020, } SpvMemoryAccessMask; typedef enum SpvScope_ { @@ -568,6 +773,9 @@ typedef enum SpvScope_ { SpvScopeWorkgroup = 2, SpvScopeSubgroup = 3, SpvScopeInvocation = 4, + SpvScopeQueueFamily = 5, + SpvScopeQueueFamilyKHR = 5, + SpvScopeShaderCallKHR = 6, SpvScopeMax = 0x7fffffff, } SpvScope; @@ -667,6 +875,9 @@ typedef enum SpvCapability_ { SpvCapabilityGroupNonUniformShuffleRelative = 66, SpvCapabilityGroupNonUniformClustered = 67, SpvCapabilityGroupNonUniformQuad = 68, + SpvCapabilityShaderLayer = 69, + SpvCapabilityShaderViewportIndex = 70, + SpvCapabilityFragmentShadingRateKHR = 4422, SpvCapabilitySubgroupBallotKHR = 4423, SpvCapabilityDrawParameters = 4427, SpvCapabilitySubgroupVoteKHR = 4431, @@ -682,11 +893,25 @@ typedef enum SpvCapability_ { SpvCapabilityVariablePointers = 4442, SpvCapabilityAtomicStorageOps = 4445, SpvCapabilitySampleMaskPostDepthCoverage = 4447, + SpvCapabilityStorageBuffer8BitAccess = 4448, + SpvCapabilityUniformAndStorageBuffer8BitAccess = 4449, + SpvCapabilityStoragePushConstant8 = 4450, + SpvCapabilityDenormPreserve = 4464, + SpvCapabilityDenormFlushToZero = 4465, + SpvCapabilitySignedZeroInfNanPreserve = 4466, + SpvCapabilityRoundingModeRTE = 4467, + SpvCapabilityRoundingModeRTZ = 4468, + SpvCapabilityRayQueryProvisionalKHR = 4471, + SpvCapabilityRayQueryKHR = 4472, + SpvCapabilityRayTraversalPrimitiveCullingKHR = 4478, + SpvCapabilityRayTracingKHR = 4479, SpvCapabilityFloat16ImageAMD = 5008, SpvCapabilityImageGatherBiasLodAMD = 5009, SpvCapabilityFragmentMaskAMD = 5010, SpvCapabilityStencilExportEXT = 5013, SpvCapabilityImageReadWriteLodAMD = 5015, + SpvCapabilityInt64ImageEXT = 5016, + SpvCapabilityShaderClockKHR = 5055, SpvCapabilitySampleMaskOverrideCoverageNV = 5249, SpvCapabilityGeometryShaderPassthroughNV = 5251, SpvCapabilityShaderViewportIndexLayerEXT = 5254, @@ -695,13 +920,137 @@ typedef enum SpvCapability_ { SpvCapabilityShaderStereoViewNV = 5259, SpvCapabilityPerViewAttributesNV = 5260, SpvCapabilityFragmentFullyCoveredEXT = 5265, + SpvCapabilityMeshShadingNV = 5266, + SpvCapabilityImageFootprintNV = 5282, + SpvCapabilityFragmentBarycentricNV = 5284, + SpvCapabilityComputeDerivativeGroupQuadsNV = 5288, + SpvCapabilityFragmentDensityEXT = 5291, + SpvCapabilityShadingRateNV = 5291, SpvCapabilityGroupNonUniformPartitionedNV = 5297, + SpvCapabilityShaderNonUniform = 5301, + SpvCapabilityShaderNonUniformEXT = 5301, + SpvCapabilityRuntimeDescriptorArray = 5302, + SpvCapabilityRuntimeDescriptorArrayEXT = 5302, + SpvCapabilityInputAttachmentArrayDynamicIndexing = 5303, + SpvCapabilityInputAttachmentArrayDynamicIndexingEXT = 5303, + SpvCapabilityUniformTexelBufferArrayDynamicIndexing = 5304, + SpvCapabilityUniformTexelBufferArrayDynamicIndexingEXT = 5304, + SpvCapabilityStorageTexelBufferArrayDynamicIndexing = 5305, + SpvCapabilityStorageTexelBufferArrayDynamicIndexingEXT = 5305, + SpvCapabilityUniformBufferArrayNonUniformIndexing = 5306, + SpvCapabilityUniformBufferArrayNonUniformIndexingEXT = 5306, + SpvCapabilitySampledImageArrayNonUniformIndexing = 5307, + SpvCapabilitySampledImageArrayNonUniformIndexingEXT = 5307, + SpvCapabilityStorageBufferArrayNonUniformIndexing = 5308, + SpvCapabilityStorageBufferArrayNonUniformIndexingEXT = 5308, + SpvCapabilityStorageImageArrayNonUniformIndexing = 5309, + SpvCapabilityStorageImageArrayNonUniformIndexingEXT = 5309, + SpvCapabilityInputAttachmentArrayNonUniformIndexing = 5310, + SpvCapabilityInputAttachmentArrayNonUniformIndexingEXT = 5310, + SpvCapabilityUniformTexelBufferArrayNonUniformIndexing = 5311, + SpvCapabilityUniformTexelBufferArrayNonUniformIndexingEXT = 5311, + SpvCapabilityStorageTexelBufferArrayNonUniformIndexing = 5312, + SpvCapabilityStorageTexelBufferArrayNonUniformIndexingEXT = 5312, + SpvCapabilityRayTracingNV = 5340, + SpvCapabilityVulkanMemoryModel = 5345, + SpvCapabilityVulkanMemoryModelKHR = 5345, + SpvCapabilityVulkanMemoryModelDeviceScope = 5346, + SpvCapabilityVulkanMemoryModelDeviceScopeKHR = 5346, + SpvCapabilityPhysicalStorageBufferAddresses = 5347, + SpvCapabilityPhysicalStorageBufferAddressesEXT = 5347, + SpvCapabilityComputeDerivativeGroupLinearNV = 5350, + SpvCapabilityRayTracingProvisionalKHR = 5353, + SpvCapabilityCooperativeMatrixNV = 5357, + SpvCapabilityFragmentShaderSampleInterlockEXT = 5363, + SpvCapabilityFragmentShaderShadingRateInterlockEXT = 5372, + SpvCapabilityShaderSMBuiltinsNV = 5373, + SpvCapabilityFragmentShaderPixelInterlockEXT = 5378, + SpvCapabilityDemoteToHelperInvocationEXT = 5379, SpvCapabilitySubgroupShuffleINTEL = 5568, SpvCapabilitySubgroupBufferBlockIOINTEL = 5569, SpvCapabilitySubgroupImageBlockIOINTEL = 5570, + SpvCapabilitySubgroupImageMediaBlockIOINTEL = 5579, + SpvCapabilityIntegerFunctions2INTEL = 5584, + SpvCapabilityFunctionPointersINTEL = 5603, + SpvCapabilityIndirectReferencesINTEL = 5604, + SpvCapabilitySubgroupAvcMotionEstimationINTEL = 5696, + SpvCapabilitySubgroupAvcMotionEstimationIntraINTEL = 5697, + SpvCapabilitySubgroupAvcMotionEstimationChromaINTEL = 5698, + SpvCapabilityFPGAMemoryAttributesINTEL = 5824, + SpvCapabilityUnstructuredLoopControlsINTEL = 5886, + SpvCapabilityFPGALoopControlsINTEL = 5888, + SpvCapabilityKernelAttributesINTEL = 5892, + SpvCapabilityFPGAKernelAttributesINTEL = 5897, + SpvCapabilityBlockingPipesINTEL = 5945, + SpvCapabilityFPGARegINTEL = 5948, + SpvCapabilityAtomicFloat32AddEXT = 6033, + SpvCapabilityAtomicFloat64AddEXT = 6034, SpvCapabilityMax = 0x7fffffff, } SpvCapability; +typedef enum SpvRayFlagsShift_ { + SpvRayFlagsOpaqueKHRShift = 0, + SpvRayFlagsNoOpaqueKHRShift = 1, + SpvRayFlagsTerminateOnFirstHitKHRShift = 2, + SpvRayFlagsSkipClosestHitShaderKHRShift = 3, + SpvRayFlagsCullBackFacingTrianglesKHRShift = 4, + SpvRayFlagsCullFrontFacingTrianglesKHRShift = 5, + SpvRayFlagsCullOpaqueKHRShift = 6, + SpvRayFlagsCullNoOpaqueKHRShift = 7, + SpvRayFlagsSkipTrianglesKHRShift = 8, + SpvRayFlagsSkipAABBsKHRShift = 9, + SpvRayFlagsMax = 0x7fffffff, +} SpvRayFlagsShift; + +typedef enum SpvRayFlagsMask_ { + SpvRayFlagsMaskNone = 0, + SpvRayFlagsOpaqueKHRMask = 0x00000001, + SpvRayFlagsNoOpaqueKHRMask = 0x00000002, + SpvRayFlagsTerminateOnFirstHitKHRMask = 0x00000004, + SpvRayFlagsSkipClosestHitShaderKHRMask = 0x00000008, + SpvRayFlagsCullBackFacingTrianglesKHRMask = 0x00000010, + SpvRayFlagsCullFrontFacingTrianglesKHRMask = 0x00000020, + SpvRayFlagsCullOpaqueKHRMask = 0x00000040, + SpvRayFlagsCullNoOpaqueKHRMask = 0x00000080, + SpvRayFlagsSkipTrianglesKHRMask = 0x00000100, + SpvRayFlagsSkipAABBsKHRMask = 0x00000200, +} SpvRayFlagsMask; + +typedef enum SpvRayQueryIntersection_ { + SpvRayQueryIntersectionRayQueryCandidateIntersectionKHR = 0, + SpvRayQueryIntersectionRayQueryCommittedIntersectionKHR = 1, + SpvRayQueryIntersectionMax = 0x7fffffff, +} SpvRayQueryIntersection; + +typedef enum SpvRayQueryCommittedIntersectionType_ { + SpvRayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionNoneKHR = 0, + SpvRayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionTriangleKHR = 1, + SpvRayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionGeneratedKHR = 2, + SpvRayQueryCommittedIntersectionTypeMax = 0x7fffffff, +} SpvRayQueryCommittedIntersectionType; + +typedef enum SpvRayQueryCandidateIntersectionType_ { + SpvRayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionTriangleKHR = 0, + SpvRayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionAABBKHR = 1, + SpvRayQueryCandidateIntersectionTypeMax = 0x7fffffff, +} SpvRayQueryCandidateIntersectionType; + +typedef enum SpvFragmentShadingRateShift_ { + SpvFragmentShadingRateVertical2PixelsShift = 0, + SpvFragmentShadingRateVertical4PixelsShift = 1, + SpvFragmentShadingRateHorizontal2PixelsShift = 2, + SpvFragmentShadingRateHorizontal4PixelsShift = 3, + SpvFragmentShadingRateMax = 0x7fffffff, +} SpvFragmentShadingRateShift; + +typedef enum SpvFragmentShadingRateMask_ { + SpvFragmentShadingRateMaskNone = 0, + SpvFragmentShadingRateVertical2PixelsMask = 0x00000001, + SpvFragmentShadingRateVertical4PixelsMask = 0x00000002, + SpvFragmentShadingRateHorizontal2PixelsMask = 0x00000004, + SpvFragmentShadingRateHorizontal4PixelsMask = 0x00000008, +} SpvFragmentShadingRateMask; + typedef enum SpvOp_ { SpvOpNop = 0, SpvOpUndef = 1, @@ -1043,12 +1392,29 @@ typedef enum SpvOp_ { SpvOpGroupNonUniformLogicalXor = 364, SpvOpGroupNonUniformQuadBroadcast = 365, SpvOpGroupNonUniformQuadSwap = 366, + SpvOpCopyLogical = 400, + SpvOpPtrEqual = 401, + SpvOpPtrNotEqual = 402, + SpvOpPtrDiff = 403, + SpvOpTerminateInvocation = 4416, SpvOpSubgroupBallotKHR = 4421, SpvOpSubgroupFirstInvocationKHR = 4422, SpvOpSubgroupAllKHR = 4428, SpvOpSubgroupAnyKHR = 4429, SpvOpSubgroupAllEqualKHR = 4430, SpvOpSubgroupReadInvocationKHR = 4432, + SpvOpTraceRayKHR = 4445, + SpvOpExecuteCallableKHR = 4446, + SpvOpConvertUToAccelerationStructureKHR = 4447, + SpvOpIgnoreIntersectionKHR = 4448, + SpvOpTerminateRayKHR = 4449, + SpvOpTypeRayQueryKHR = 4472, + SpvOpRayQueryInitializeKHR = 4473, + SpvOpRayQueryTerminateKHR = 4474, + SpvOpRayQueryGenerateIntersectionKHR = 4475, + SpvOpRayQueryConfirmIntersectionKHR = 4476, + SpvOpRayQueryProceedKHR = 4477, + SpvOpRayQueryGetIntersectionTypeKHR = 4479, SpvOpGroupIAddNonUniformAMD = 5000, SpvOpGroupFAddNonUniformAMD = 5001, SpvOpGroupFMinNonUniformAMD = 5002, @@ -1059,7 +1425,27 @@ typedef enum SpvOp_ { SpvOpGroupSMaxNonUniformAMD = 5007, SpvOpFragmentMaskFetchAMD = 5011, SpvOpFragmentFetchAMD = 5012, + SpvOpReadClockKHR = 5056, + SpvOpImageSampleFootprintNV = 5283, SpvOpGroupNonUniformPartitionNV = 5296, + SpvOpWritePackedPrimitiveIndices4x8NV = 5299, + SpvOpReportIntersectionKHR = 5334, + SpvOpReportIntersectionNV = 5334, + SpvOpIgnoreIntersectionNV = 5335, + SpvOpTerminateRayNV = 5336, + SpvOpTraceNV = 5337, + SpvOpTypeAccelerationStructureKHR = 5341, + SpvOpTypeAccelerationStructureNV = 5341, + SpvOpExecuteCallableNV = 5344, + SpvOpTypeCooperativeMatrixNV = 5358, + SpvOpCooperativeMatrixLoadNV = 5359, + SpvOpCooperativeMatrixStoreNV = 5360, + SpvOpCooperativeMatrixMulAddNV = 5361, + SpvOpCooperativeMatrixLengthNV = 5362, + SpvOpBeginInvocationInterlockEXT = 5364, + SpvOpEndInvocationInterlockEXT = 5365, + SpvOpDemoteToHelperInvocationEXT = 5380, + SpvOpIsHelperInvocationEXT = 5381, SpvOpSubgroupShuffleINTEL = 5571, SpvOpSubgroupShuffleDownINTEL = 5572, SpvOpSubgroupShuffleUpINTEL = 5573, @@ -1068,10 +1454,739 @@ typedef enum SpvOp_ { SpvOpSubgroupBlockWriteINTEL = 5576, SpvOpSubgroupImageBlockReadINTEL = 5577, SpvOpSubgroupImageBlockWriteINTEL = 5578, + SpvOpSubgroupImageMediaBlockReadINTEL = 5580, + SpvOpSubgroupImageMediaBlockWriteINTEL = 5581, + SpvOpUCountLeadingZerosINTEL = 5585, + SpvOpUCountTrailingZerosINTEL = 5586, + SpvOpAbsISubINTEL = 5587, + SpvOpAbsUSubINTEL = 5588, + SpvOpIAddSatINTEL = 5589, + SpvOpUAddSatINTEL = 5590, + SpvOpIAverageINTEL = 5591, + SpvOpUAverageINTEL = 5592, + SpvOpIAverageRoundedINTEL = 5593, + SpvOpUAverageRoundedINTEL = 5594, + SpvOpISubSatINTEL = 5595, + SpvOpUSubSatINTEL = 5596, + SpvOpIMul32x16INTEL = 5597, + SpvOpUMul32x16INTEL = 5598, + SpvOpFunctionPointerINTEL = 5600, + SpvOpFunctionPointerCallINTEL = 5601, + SpvOpDecorateString = 5632, SpvOpDecorateStringGOOGLE = 5632, + SpvOpMemberDecorateString = 5633, SpvOpMemberDecorateStringGOOGLE = 5633, + SpvOpVmeImageINTEL = 5699, + SpvOpTypeVmeImageINTEL = 5700, + SpvOpTypeAvcImePayloadINTEL = 5701, + SpvOpTypeAvcRefPayloadINTEL = 5702, + SpvOpTypeAvcSicPayloadINTEL = 5703, + SpvOpTypeAvcMcePayloadINTEL = 5704, + SpvOpTypeAvcMceResultINTEL = 5705, + SpvOpTypeAvcImeResultINTEL = 5706, + SpvOpTypeAvcImeResultSingleReferenceStreamoutINTEL = 5707, + SpvOpTypeAvcImeResultDualReferenceStreamoutINTEL = 5708, + SpvOpTypeAvcImeSingleReferenceStreaminINTEL = 5709, + SpvOpTypeAvcImeDualReferenceStreaminINTEL = 5710, + SpvOpTypeAvcRefResultINTEL = 5711, + SpvOpTypeAvcSicResultINTEL = 5712, + SpvOpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL = 5713, + SpvOpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL = 5714, + SpvOpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL = 5715, + SpvOpSubgroupAvcMceSetInterShapePenaltyINTEL = 5716, + SpvOpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL = 5717, + SpvOpSubgroupAvcMceSetInterDirectionPenaltyINTEL = 5718, + SpvOpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL = 5719, + SpvOpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL = 5720, + SpvOpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL = 5721, + SpvOpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL = 5722, + SpvOpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL = 5723, + SpvOpSubgroupAvcMceSetMotionVectorCostFunctionINTEL = 5724, + SpvOpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL = 5725, + SpvOpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL = 5726, + SpvOpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL = 5727, + SpvOpSubgroupAvcMceSetAcOnlyHaarINTEL = 5728, + SpvOpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL = 5729, + SpvOpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL = 5730, + SpvOpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL = 5731, + SpvOpSubgroupAvcMceConvertToImePayloadINTEL = 5732, + SpvOpSubgroupAvcMceConvertToImeResultINTEL = 5733, + SpvOpSubgroupAvcMceConvertToRefPayloadINTEL = 5734, + SpvOpSubgroupAvcMceConvertToRefResultINTEL = 5735, + SpvOpSubgroupAvcMceConvertToSicPayloadINTEL = 5736, + SpvOpSubgroupAvcMceConvertToSicResultINTEL = 5737, + SpvOpSubgroupAvcMceGetMotionVectorsINTEL = 5738, + SpvOpSubgroupAvcMceGetInterDistortionsINTEL = 5739, + SpvOpSubgroupAvcMceGetBestInterDistortionsINTEL = 5740, + SpvOpSubgroupAvcMceGetInterMajorShapeINTEL = 5741, + SpvOpSubgroupAvcMceGetInterMinorShapeINTEL = 5742, + SpvOpSubgroupAvcMceGetInterDirectionsINTEL = 5743, + SpvOpSubgroupAvcMceGetInterMotionVectorCountINTEL = 5744, + SpvOpSubgroupAvcMceGetInterReferenceIdsINTEL = 5745, + SpvOpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL = 5746, + SpvOpSubgroupAvcImeInitializeINTEL = 5747, + SpvOpSubgroupAvcImeSetSingleReferenceINTEL = 5748, + SpvOpSubgroupAvcImeSetDualReferenceINTEL = 5749, + SpvOpSubgroupAvcImeRefWindowSizeINTEL = 5750, + SpvOpSubgroupAvcImeAdjustRefOffsetINTEL = 5751, + SpvOpSubgroupAvcImeConvertToMcePayloadINTEL = 5752, + SpvOpSubgroupAvcImeSetMaxMotionVectorCountINTEL = 5753, + SpvOpSubgroupAvcImeSetUnidirectionalMixDisableINTEL = 5754, + SpvOpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL = 5755, + SpvOpSubgroupAvcImeSetWeightedSadINTEL = 5756, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceINTEL = 5757, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceINTEL = 5758, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL = 5759, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL = 5760, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL = 5761, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL = 5762, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL = 5763, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL = 5764, + SpvOpSubgroupAvcImeConvertToMceResultINTEL = 5765, + SpvOpSubgroupAvcImeGetSingleReferenceStreaminINTEL = 5766, + SpvOpSubgroupAvcImeGetDualReferenceStreaminINTEL = 5767, + SpvOpSubgroupAvcImeStripSingleReferenceStreamoutINTEL = 5768, + SpvOpSubgroupAvcImeStripDualReferenceStreamoutINTEL = 5769, + SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL = 5770, + SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL = 5771, + SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL = 5772, + SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL = 5773, + SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL = 5774, + SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL = 5775, + SpvOpSubgroupAvcImeGetBorderReachedINTEL = 5776, + SpvOpSubgroupAvcImeGetTruncatedSearchIndicationINTEL = 5777, + SpvOpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL = 5778, + SpvOpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL = 5779, + SpvOpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL = 5780, + SpvOpSubgroupAvcFmeInitializeINTEL = 5781, + SpvOpSubgroupAvcBmeInitializeINTEL = 5782, + SpvOpSubgroupAvcRefConvertToMcePayloadINTEL = 5783, + SpvOpSubgroupAvcRefSetBidirectionalMixDisableINTEL = 5784, + SpvOpSubgroupAvcRefSetBilinearFilterEnableINTEL = 5785, + SpvOpSubgroupAvcRefEvaluateWithSingleReferenceINTEL = 5786, + SpvOpSubgroupAvcRefEvaluateWithDualReferenceINTEL = 5787, + SpvOpSubgroupAvcRefEvaluateWithMultiReferenceINTEL = 5788, + SpvOpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL = 5789, + SpvOpSubgroupAvcRefConvertToMceResultINTEL = 5790, + SpvOpSubgroupAvcSicInitializeINTEL = 5791, + SpvOpSubgroupAvcSicConfigureSkcINTEL = 5792, + SpvOpSubgroupAvcSicConfigureIpeLumaINTEL = 5793, + SpvOpSubgroupAvcSicConfigureIpeLumaChromaINTEL = 5794, + SpvOpSubgroupAvcSicGetMotionVectorMaskINTEL = 5795, + SpvOpSubgroupAvcSicConvertToMcePayloadINTEL = 5796, + SpvOpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL = 5797, + SpvOpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL = 5798, + SpvOpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL = 5799, + SpvOpSubgroupAvcSicSetBilinearFilterEnableINTEL = 5800, + SpvOpSubgroupAvcSicSetSkcForwardTransformEnableINTEL = 5801, + SpvOpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL = 5802, + SpvOpSubgroupAvcSicEvaluateIpeINTEL = 5803, + SpvOpSubgroupAvcSicEvaluateWithSingleReferenceINTEL = 5804, + SpvOpSubgroupAvcSicEvaluateWithDualReferenceINTEL = 5805, + SpvOpSubgroupAvcSicEvaluateWithMultiReferenceINTEL = 5806, + SpvOpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL = 5807, + SpvOpSubgroupAvcSicConvertToMceResultINTEL = 5808, + SpvOpSubgroupAvcSicGetIpeLumaShapeINTEL = 5809, + SpvOpSubgroupAvcSicGetBestIpeLumaDistortionINTEL = 5810, + SpvOpSubgroupAvcSicGetBestIpeChromaDistortionINTEL = 5811, + SpvOpSubgroupAvcSicGetPackedIpeLumaModesINTEL = 5812, + SpvOpSubgroupAvcSicGetIpeChromaModeINTEL = 5813, + SpvOpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL = 5814, + SpvOpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL = 5815, + SpvOpSubgroupAvcSicGetInterRawSadsINTEL = 5816, + SpvOpLoopControlINTEL = 5887, + SpvOpReadPipeBlockingINTEL = 5946, + SpvOpWritePipeBlockingINTEL = 5947, + SpvOpFPGARegINTEL = 5949, + SpvOpRayQueryGetRayTMinKHR = 6016, + SpvOpRayQueryGetRayFlagsKHR = 6017, + SpvOpRayQueryGetIntersectionTKHR = 6018, + SpvOpRayQueryGetIntersectionInstanceCustomIndexKHR = 6019, + SpvOpRayQueryGetIntersectionInstanceIdKHR = 6020, + SpvOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR = 6021, + SpvOpRayQueryGetIntersectionGeometryIndexKHR = 6022, + SpvOpRayQueryGetIntersectionPrimitiveIndexKHR = 6023, + SpvOpRayQueryGetIntersectionBarycentricsKHR = 6024, + SpvOpRayQueryGetIntersectionFrontFaceKHR = 6025, + SpvOpRayQueryGetIntersectionCandidateAABBOpaqueKHR = 6026, + SpvOpRayQueryGetIntersectionObjectRayDirectionKHR = 6027, + SpvOpRayQueryGetIntersectionObjectRayOriginKHR = 6028, + SpvOpRayQueryGetWorldRayDirectionKHR = 6029, + SpvOpRayQueryGetWorldRayOriginKHR = 6030, + SpvOpRayQueryGetIntersectionObjectToWorldKHR = 6031, + SpvOpRayQueryGetIntersectionWorldToObjectKHR = 6032, + SpvOpAtomicFAddEXT = 6035, SpvOpMax = 0x7fffffff, } SpvOp; -#endif // #ifndef spirv_H +#ifdef SPV_ENABLE_UTILITY_CODE +inline void SpvHasResultAndType(SpvOp opcode, bool *hasResult, bool *hasResultType) { + *hasResult = *hasResultType = false; + switch (opcode) { + default: /* unknown opcode */ break; + case SpvOpNop: *hasResult = false; *hasResultType = false; break; + case SpvOpUndef: *hasResult = true; *hasResultType = true; break; + case SpvOpSourceContinued: *hasResult = false; *hasResultType = false; break; + case SpvOpSource: *hasResult = false; *hasResultType = false; break; + case SpvOpSourceExtension: *hasResult = false; *hasResultType = false; break; + case SpvOpName: *hasResult = false; *hasResultType = false; break; + case SpvOpMemberName: *hasResult = false; *hasResultType = false; break; + case SpvOpString: *hasResult = true; *hasResultType = false; break; + case SpvOpLine: *hasResult = false; *hasResultType = false; break; + case SpvOpExtension: *hasResult = false; *hasResultType = false; break; + case SpvOpExtInstImport: *hasResult = true; *hasResultType = false; break; + case SpvOpExtInst: *hasResult = true; *hasResultType = true; break; + case SpvOpMemoryModel: *hasResult = false; *hasResultType = false; break; + case SpvOpEntryPoint: *hasResult = false; *hasResultType = false; break; + case SpvOpExecutionMode: *hasResult = false; *hasResultType = false; break; + case SpvOpCapability: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeVoid: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeBool: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeInt: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeFloat: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeVector: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeMatrix: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeImage: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeSampler: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeSampledImage: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeArray: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeRuntimeArray: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeStruct: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeOpaque: *hasResult = true; *hasResultType = false; break; + case SpvOpTypePointer: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeFunction: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeEvent: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeDeviceEvent: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeReserveId: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeQueue: *hasResult = true; *hasResultType = false; break; + case SpvOpTypePipe: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeForwardPointer: *hasResult = false; *hasResultType = false; break; + case SpvOpConstantTrue: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantFalse: *hasResult = true; *hasResultType = true; break; + case SpvOpConstant: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantComposite: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantSampler: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantNull: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantTrue: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantFalse: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstant: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantComposite: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantOp: *hasResult = true; *hasResultType = true; break; + case SpvOpFunction: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionParameter: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionEnd: *hasResult = false; *hasResultType = false; break; + case SpvOpFunctionCall: *hasResult = true; *hasResultType = true; break; + case SpvOpVariable: *hasResult = true; *hasResultType = true; break; + case SpvOpImageTexelPointer: *hasResult = true; *hasResultType = true; break; + case SpvOpLoad: *hasResult = true; *hasResultType = true; break; + case SpvOpStore: *hasResult = false; *hasResultType = false; break; + case SpvOpCopyMemory: *hasResult = false; *hasResultType = false; break; + case SpvOpCopyMemorySized: *hasResult = false; *hasResultType = false; break; + case SpvOpAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpInBoundsAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpArrayLength: *hasResult = true; *hasResultType = true; break; + case SpvOpGenericPtrMemSemantics: *hasResult = true; *hasResultType = true; break; + case SpvOpInBoundsPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpMemberDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpDecorationGroup: *hasResult = true; *hasResultType = false; break; + case SpvOpGroupDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupMemberDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpVectorExtractDynamic: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorInsertDynamic: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorShuffle: *hasResult = true; *hasResultType = true; break; + case SpvOpCompositeConstruct: *hasResult = true; *hasResultType = true; break; + case SpvOpCompositeExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpCompositeInsert: *hasResult = true; *hasResultType = true; break; + case SpvOpCopyObject: *hasResult = true; *hasResultType = true; break; + case SpvOpTranspose: *hasResult = true; *hasResultType = true; break; + case SpvOpSampledImage: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageFetch: *hasResult = true; *hasResultType = true; break; + case SpvOpImageGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageDrefGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageRead: *hasResult = true; *hasResultType = true; break; + case SpvOpImageWrite: *hasResult = false; *hasResultType = false; break; + case SpvOpImage: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryFormat: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryOrder: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQuerySizeLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQuerySize: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryLevels: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQuerySamples: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertFToU: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertFToS: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertSToF: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertUToF: *hasResult = true; *hasResultType = true; break; + case SpvOpUConvert: *hasResult = true; *hasResultType = true; break; + case SpvOpSConvert: *hasResult = true; *hasResultType = true; break; + case SpvOpFConvert: *hasResult = true; *hasResultType = true; break; + case SpvOpQuantizeToF16: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertPtrToU: *hasResult = true; *hasResultType = true; break; + case SpvOpSatConvertSToU: *hasResult = true; *hasResultType = true; break; + case SpvOpSatConvertUToS: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertUToPtr: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrCastToGeneric: *hasResult = true; *hasResultType = true; break; + case SpvOpGenericCastToPtr: *hasResult = true; *hasResultType = true; break; + case SpvOpGenericCastToPtrExplicit: *hasResult = true; *hasResultType = true; break; + case SpvOpBitcast: *hasResult = true; *hasResultType = true; break; + case SpvOpSNegate: *hasResult = true; *hasResultType = true; break; + case SpvOpFNegate: *hasResult = true; *hasResultType = true; break; + case SpvOpIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpFAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpISub: *hasResult = true; *hasResultType = true; break; + case SpvOpFSub: *hasResult = true; *hasResultType = true; break; + case SpvOpIMul: *hasResult = true; *hasResultType = true; break; + case SpvOpFMul: *hasResult = true; *hasResultType = true; break; + case SpvOpUDiv: *hasResult = true; *hasResultType = true; break; + case SpvOpSDiv: *hasResult = true; *hasResultType = true; break; + case SpvOpFDiv: *hasResult = true; *hasResultType = true; break; + case SpvOpUMod: *hasResult = true; *hasResultType = true; break; + case SpvOpSRem: *hasResult = true; *hasResultType = true; break; + case SpvOpSMod: *hasResult = true; *hasResultType = true; break; + case SpvOpFRem: *hasResult = true; *hasResultType = true; break; + case SpvOpFMod: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorTimesScalar: *hasResult = true; *hasResultType = true; break; + case SpvOpMatrixTimesScalar: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorTimesMatrix: *hasResult = true; *hasResultType = true; break; + case SpvOpMatrixTimesVector: *hasResult = true; *hasResultType = true; break; + case SpvOpMatrixTimesMatrix: *hasResult = true; *hasResultType = true; break; + case SpvOpOuterProduct: *hasResult = true; *hasResultType = true; break; + case SpvOpDot: *hasResult = true; *hasResultType = true; break; + case SpvOpIAddCarry: *hasResult = true; *hasResultType = true; break; + case SpvOpISubBorrow: *hasResult = true; *hasResultType = true; break; + case SpvOpUMulExtended: *hasResult = true; *hasResultType = true; break; + case SpvOpSMulExtended: *hasResult = true; *hasResultType = true; break; + case SpvOpAny: *hasResult = true; *hasResultType = true; break; + case SpvOpAll: *hasResult = true; *hasResultType = true; break; + case SpvOpIsNan: *hasResult = true; *hasResultType = true; break; + case SpvOpIsInf: *hasResult = true; *hasResultType = true; break; + case SpvOpIsFinite: *hasResult = true; *hasResultType = true; break; + case SpvOpIsNormal: *hasResult = true; *hasResultType = true; break; + case SpvOpSignBitSet: *hasResult = true; *hasResultType = true; break; + case SpvOpLessOrGreater: *hasResult = true; *hasResultType = true; break; + case SpvOpOrdered: *hasResult = true; *hasResultType = true; break; + case SpvOpUnordered: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalOr: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalNot: *hasResult = true; *hasResultType = true; break; + case SpvOpSelect: *hasResult = true; *hasResultType = true; break; + case SpvOpIEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpINotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpUGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpSGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpUGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpSGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpULessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpSLessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpULessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpSLessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdLessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordLessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdLessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordLessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpShiftRightLogical: *hasResult = true; *hasResultType = true; break; + case SpvOpShiftRightArithmetic: *hasResult = true; *hasResultType = true; break; + case SpvOpShiftLeftLogical: *hasResult = true; *hasResultType = true; break; + case SpvOpBitwiseOr: *hasResult = true; *hasResultType = true; break; + case SpvOpBitwiseXor: *hasResult = true; *hasResultType = true; break; + case SpvOpBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpNot: *hasResult = true; *hasResultType = true; break; + case SpvOpBitFieldInsert: *hasResult = true; *hasResultType = true; break; + case SpvOpBitFieldSExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpBitFieldUExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpBitReverse: *hasResult = true; *hasResultType = true; break; + case SpvOpBitCount: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdx: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdy: *hasResult = true; *hasResultType = true; break; + case SpvOpFwidth: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdxFine: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdyFine: *hasResult = true; *hasResultType = true; break; + case SpvOpFwidthFine: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdxCoarse: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdyCoarse: *hasResult = true; *hasResultType = true; break; + case SpvOpFwidthCoarse: *hasResult = true; *hasResultType = true; break; + case SpvOpEmitVertex: *hasResult = false; *hasResultType = false; break; + case SpvOpEndPrimitive: *hasResult = false; *hasResultType = false; break; + case SpvOpEmitStreamVertex: *hasResult = false; *hasResultType = false; break; + case SpvOpEndStreamPrimitive: *hasResult = false; *hasResultType = false; break; + case SpvOpControlBarrier: *hasResult = false; *hasResultType = false; break; + case SpvOpMemoryBarrier: *hasResult = false; *hasResultType = false; break; + case SpvOpAtomicLoad: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicStore: *hasResult = false; *hasResultType = false; break; + case SpvOpAtomicExchange: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicCompareExchange: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicCompareExchangeWeak: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicIIncrement: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicIDecrement: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicISub: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicSMin: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicUMin: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicSMax: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicUMax: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicOr: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicXor: *hasResult = true; *hasResultType = true; break; + case SpvOpPhi: *hasResult = true; *hasResultType = true; break; + case SpvOpLoopMerge: *hasResult = false; *hasResultType = false; break; + case SpvOpSelectionMerge: *hasResult = false; *hasResultType = false; break; + case SpvOpLabel: *hasResult = true; *hasResultType = false; break; + case SpvOpBranch: *hasResult = false; *hasResultType = false; break; + case SpvOpBranchConditional: *hasResult = false; *hasResultType = false; break; + case SpvOpSwitch: *hasResult = false; *hasResultType = false; break; + case SpvOpKill: *hasResult = false; *hasResultType = false; break; + case SpvOpReturn: *hasResult = false; *hasResultType = false; break; + case SpvOpReturnValue: *hasResult = false; *hasResultType = false; break; + case SpvOpUnreachable: *hasResult = false; *hasResultType = false; break; + case SpvOpLifetimeStart: *hasResult = false; *hasResultType = false; break; + case SpvOpLifetimeStop: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupAsyncCopy: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupWaitEvents: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupAll: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupAny: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupBroadcast: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMax: *hasResult = true; *hasResultType = true; break; + case SpvOpReadPipe: *hasResult = true; *hasResultType = true; break; + case SpvOpWritePipe: *hasResult = true; *hasResultType = true; break; + case SpvOpReservedReadPipe: *hasResult = true; *hasResultType = true; break; + case SpvOpReservedWritePipe: *hasResult = true; *hasResultType = true; break; + case SpvOpReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case SpvOpCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case SpvOpIsValidReserveId: *hasResult = true; *hasResultType = true; break; + case SpvOpGetNumPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGetMaxPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case SpvOpEnqueueMarker: *hasResult = true; *hasResultType = true; break; + case SpvOpEnqueueKernel: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelNDrangeSubGroupCount: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelNDrangeMaxSubGroupSize: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelWorkGroupSize: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelPreferredWorkGroupSizeMultiple: *hasResult = true; *hasResultType = true; break; + case SpvOpRetainEvent: *hasResult = false; *hasResultType = false; break; + case SpvOpReleaseEvent: *hasResult = false; *hasResultType = false; break; + case SpvOpCreateUserEvent: *hasResult = true; *hasResultType = true; break; + case SpvOpIsValidEvent: *hasResult = true; *hasResultType = true; break; + case SpvOpSetUserEventStatus: *hasResult = false; *hasResultType = false; break; + case SpvOpCaptureEventProfilingInfo: *hasResult = false; *hasResultType = false; break; + case SpvOpGetDefaultQueue: *hasResult = true; *hasResultType = true; break; + case SpvOpBuildNDRange: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseFetch: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseDrefGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseTexelsResident: *hasResult = true; *hasResultType = true; break; + case SpvOpNoLine: *hasResult = false; *hasResultType = false; break; + case SpvOpAtomicFlagTestAndSet: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicFlagClear: *hasResult = false; *hasResultType = false; break; + case SpvOpImageSparseRead: *hasResult = true; *hasResultType = true; break; + case SpvOpSizeOf: *hasResult = true; *hasResultType = true; break; + case SpvOpTypePipeStorage: *hasResult = true; *hasResultType = false; break; + case SpvOpConstantPipeStorage: *hasResult = true; *hasResultType = true; break; + case SpvOpCreatePipeFromPipeStorage: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelLocalSizeForSubgroupCount: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelMaxNumSubgroups: *hasResult = true; *hasResultType = true; break; + case SpvOpTypeNamedBarrier: *hasResult = true; *hasResultType = false; break; + case SpvOpNamedBarrierInitialize: *hasResult = true; *hasResultType = true; break; + case SpvOpMemoryNamedBarrier: *hasResult = false; *hasResultType = false; break; + case SpvOpModuleProcessed: *hasResult = false; *hasResultType = false; break; + case SpvOpExecutionModeId: *hasResult = false; *hasResultType = false; break; + case SpvOpDecorateId: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupNonUniformElect: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformAll: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformAny: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformAllEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBroadcast: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBroadcastFirst: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallot: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformInverseBallot: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotBitExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotBitCount: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotFindLSB: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotFindMSB: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffle: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffleXor: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffleUp: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffleDown: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformIMul: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFMul: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformSMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformUMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformSMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformUMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBitwiseOr: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBitwiseXor: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformLogicalAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformLogicalOr: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformLogicalXor: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformQuadBroadcast: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformQuadSwap: *hasResult = true; *hasResultType = true; break; + case SpvOpCopyLogical: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrDiff: *hasResult = true; *hasResultType = true; break; + case SpvOpTerminateInvocation: *hasResult = false; *hasResultType = false; break; + case SpvOpSubgroupBallotKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupFirstInvocationKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAllKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAnyKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAllEqualKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupReadInvocationKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpTraceRayKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpExecuteCallableKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpConvertUToAccelerationStructureKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpIgnoreIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpTerminateRayKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeRayQueryKHR: *hasResult = true; *hasResultType = false; break; + case SpvOpRayQueryInitializeKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryTerminateKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryGenerateIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryConfirmIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryProceedKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionTypeKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpFragmentMaskFetchAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpFragmentFetchAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpReadClockKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleFootprintNV: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformPartitionNV: *hasResult = true; *hasResultType = true; break; + case SpvOpWritePackedPrimitiveIndices4x8NV: *hasResult = false; *hasResultType = false; break; + case SpvOpReportIntersectionNV: *hasResult = true; *hasResultType = true; break; + case SpvOpIgnoreIntersectionNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTerminateRayNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTraceNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeAccelerationStructureNV: *hasResult = true; *hasResultType = false; break; + case SpvOpExecuteCallableNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeCooperativeMatrixNV: *hasResult = true; *hasResultType = false; break; + case SpvOpCooperativeMatrixLoadNV: *hasResult = true; *hasResultType = true; break; + case SpvOpCooperativeMatrixStoreNV: *hasResult = false; *hasResultType = false; break; + case SpvOpCooperativeMatrixMulAddNV: *hasResult = true; *hasResultType = true; break; + case SpvOpCooperativeMatrixLengthNV: *hasResult = true; *hasResultType = true; break; + case SpvOpBeginInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case SpvOpEndInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case SpvOpDemoteToHelperInvocationEXT: *hasResult = false; *hasResultType = false; break; + case SpvOpIsHelperInvocationEXT: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleDownINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleUpINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleXorINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpSubgroupImageBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupImageBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpSubgroupImageMediaBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupImageMediaBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpUCountLeadingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUCountTrailingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpAbsISubINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpAbsUSubINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIAverageINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUAverageINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpISubSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUSubSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionPointerINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionPointerCallINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpDecorateString: *hasResult = false; *hasResultType = false; break; + case SpvOpMemberDecorateString: *hasResult = false; *hasResultType = false; break; + case SpvOpVmeImageINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpTypeVmeImageINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcRefPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcSicPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcMcePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcMceResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeResultSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeResultDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcRefResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcSicResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetMotionVectorCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetAcOnlyHaarINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToImePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToImeResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToRefPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToRefResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToSicPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToSicResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetBestInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterMajorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterMinorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterDirectionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeRefWindowSizeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeAdjustRefOffsetINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetMaxMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetUnidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetWeightedSadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeStripSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeStripDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetBorderReachedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetTruncatedSearchIndicationINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcFmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcBmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefSetBidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConfigureSkcINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConfigureIpeLumaINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConfigureIpeLumaChromaINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetMotionVectorMaskINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetSkcForwardTransformEnableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateIpeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetIpeLumaShapeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetBestIpeLumaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetBestIpeChromaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetPackedIpeLumaModesINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetIpeChromaModeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetInterRawSadsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpLoopControlINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpReadPipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpWritePipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFPGARegINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetRayTMinKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetRayFlagsKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionTKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionInstanceCustomIndexKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionInstanceIdKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionGeometryIndexKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionPrimitiveIndexKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionBarycentricsKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionFrontFaceKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionCandidateAABBOpaqueKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionObjectRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionObjectRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetWorldRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetWorldRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionObjectToWorldKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionWorldToObjectKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicFAddEXT: *hasResult = true; *hasResultType = true; break; + } +} +#endif /* SPV_ENABLE_UTILITY_CODE */ + +#endif diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c index 3df963d1ae..0fc979a8a4 100644 --- a/thirdparty/spirv-reflect/spirv_reflect.c +++ b/thirdparty/spirv-reflect/spirv_reflect.c @@ -27,6 +27,13 @@ #include <stdlib.h> #endif +#if defined(SPIRV_REFLECT_ENABLE_ASSERTS) + #define SPV_REFLECT_ASSERT(COND) \ + assert(COND); +#else +#define SPV_REFLECT_ASSERT(COND) +#endif + // Temporary enums until these make it into SPIR-V/Vulkan // clang-format off enum { @@ -192,7 +199,7 @@ typedef struct Parser { SpvSourceLanguage source_language; uint32_t source_language_version; uint32_t source_file_id; - String source_embedded; + const char* source_embedded; size_t node_count; Node* nodes; uint32_t entry_point_count; @@ -552,6 +559,7 @@ static void DestroyParser(Parser* p_parser) SafeFree(p_parser->nodes); SafeFree(p_parser->strings); + SafeFree(p_parser->source_embedded); SafeFree(p_parser->functions); SafeFree(p_parser->access_chains); p_parser->node_count = 0; @@ -605,6 +613,7 @@ static SpvReflectResult ParseNodes(Parser* p_parser) } // Mark source file id node p_parser->source_file_id = (uint32_t)INVALID_VALUE; + p_parser->source_embedded = NULL; // Function node uint32_t function_node = (uint32_t)INVALID_VALUE; @@ -645,6 +654,48 @@ static SpvReflectResult ParseNodes(Parser* p_parser) if (p_node->word_count >= 4) { CHECKED_READU32(p_parser, p_node->word_offset + 3, p_parser->source_file_id); } + if (p_node->word_count >= 5) { + const char* p_source = (const char*)(p_parser->spirv_code + p_node->word_offset + 4); + + const size_t source_len = strlen(p_source); + char* p_source_temp = (char*)calloc(source_len + 1, sizeof(char*)); + + if (IsNull(p_source_temp)) { + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } + + #ifdef _WIN32 + strcpy_s(p_source_temp, source_len + 1, p_source); + #else + strcpy(p_source_temp, p_source); + #endif + + p_parser->source_embedded = p_source_temp; + } + } + break; + + case SpvOpSourceContinued: { + const char* p_source = (const char*)(p_parser->spirv_code + p_node->word_offset + 1); + + const size_t source_len = strlen(p_source); + const size_t embedded_source_len = strlen(p_parser->source_embedded); + char* p_continued_source = (char*)calloc(source_len + embedded_source_len + 1, sizeof(char*)); + + if (IsNull(p_continued_source)) { + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } + + #ifdef _WIN32 + strcpy_s(p_continued_source, embedded_source_len + 1, p_parser->source_embedded); + strcat_s(p_continued_source, source_len + 1, p_source); + #else + strcpy(p_continued_source, p_parser->source_embedded); + strcat(p_continued_source, p_source); + #endif + + SafeFree(p_parser->source_embedded); + p_parser->source_embedded = p_continued_source; } break; @@ -680,6 +731,8 @@ static SpvReflectResult ParseNodes(Parser* p_parser) case SpvOpTypeReserveId: case SpvOpTypeQueue: case SpvOpTypePipe: + case SpvOpTypeAccelerationStructureKHR: + case SpvOpTypeRayQueryKHR: { CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_id); p_node->is_type = true; @@ -889,7 +942,7 @@ static SpvReflectResult ParseStrings(Parser* p_parser) ++string_index; } } - + return SPV_REFLECT_RESULT_SUCCESS; } @@ -909,6 +962,25 @@ static SpvReflectResult ParseSource(Parser* p_parser, SpvReflectShaderModule* p_ } } } + + //Source code + if (IsNotNull(p_parser->source_embedded)) + { + const size_t source_len = strlen(p_parser->source_embedded); + char* p_source = (char*)calloc(source_len + 1, sizeof(char*)); + + if (IsNull(p_source)) { + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } + + #ifdef _WIN32 + strcpy_s(p_source, source_len + 1, p_parser->source_embedded); + #else + strcpy(p_source, p_parser->source_embedded); + #endif + + p_module->source_source = p_source; + } } return SPV_REFLECT_RESULT_SUCCESS; @@ -1486,6 +1558,7 @@ static SpvReflectResult ParseType( } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } break; @@ -1501,6 +1574,7 @@ static SpvReflectResult ParseType( } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } p_type->traits.numeric.matrix.row_count = p_type->traits.numeric.vector.component_count; p_type->traits.numeric.matrix.stride = p_node->decorations.matrix_stride; @@ -1536,7 +1610,8 @@ static SpvReflectResult ParseType( result = ParseType(p_parser, p_next_node, NULL, p_module, p_type); } else { - result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } break; @@ -1567,6 +1642,7 @@ static SpvReflectResult ParseType( p_type->traits.array.dims_count += 1; } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } // Parse next dimension or element type @@ -1577,6 +1653,7 @@ static SpvReflectResult ParseType( } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } } @@ -1592,6 +1669,7 @@ static SpvReflectResult ParseType( } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } break; @@ -1608,6 +1686,7 @@ static SpvReflectResult ParseType( Node* p_member_node = FindNode(p_parser, member_id); if (IsNull(p_member_node)) { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); break; } @@ -1643,9 +1722,15 @@ static SpvReflectResult ParseType( } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } break; + + case SpvOpTypeAccelerationStructureKHR: { + p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE; + } + break; } if (result == SPV_REFLECT_RESULT_SUCCESS) { @@ -1718,7 +1803,9 @@ static SpvReflectResult ParseDescriptorBindings(Parser* p_parser, SpvReflectShad for (size_t i = 0; i < p_parser->node_count; ++i) { Node* p_node = &(p_parser->nodes[i]); if ((p_node->op != SpvOpVariable) || - ((p_node->storage_class != SpvStorageClassUniform) && (p_node->storage_class != SpvStorageClassUniformConstant))) + ((p_node->storage_class != SpvStorageClassUniform) && + (p_node->storage_class != SpvStorageClassStorageBuffer) && + (p_node->storage_class != SpvStorageClassUniformConstant))) { continue; } @@ -1752,7 +1839,9 @@ static SpvReflectResult ParseDescriptorBindings(Parser* p_parser, SpvReflectShad for (size_t i = 0; i < p_parser->node_count; ++i) { Node* p_node = &(p_parser->nodes[i]); if ((p_node->op != SpvOpVariable) || - ((p_node->storage_class != SpvStorageClassUniform) && (p_node->storage_class != SpvStorageClassUniformConstant)))\ + ((p_node->storage_class != SpvStorageClassUniform) && + (p_node->storage_class != SpvStorageClassStorageBuffer) && + (p_node->storage_class != SpvStorageClassUniformConstant))) { continue; } @@ -1764,8 +1853,11 @@ static SpvReflectResult ParseDescriptorBindings(Parser* p_parser, SpvReflectShad if (IsNull(p_type)) { return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; } - // If the type is a pointer, resolve it + // If the type is a pointer, resolve it. We need to retain the storage class + // from the pointer so that we can use it to deduce deescriptor types. + SpvStorageClass pointer_storage_class = SpvStorageClassMax; if (p_type->op == SpvOpTypePointer) { + pointer_storage_class = p_type->storage_class; // Find the type's node Node* p_type_node = FindNode(p_parser, p_type->id); if (IsNull(p_type_node)) { @@ -1788,6 +1880,18 @@ static SpvReflectResult ParseDescriptorBindings(Parser* p_parser, SpvReflectShad p_descriptor->uav_counter_id = p_node->decorations.uav_counter_buffer.value; p_descriptor->type_description = p_type; + // If this is in the StorageBuffer storage class, it's for sure a storage + // buffer descriptor. We need to handle this case earlier because in SPIR-V + // there are two ways to indicate a storage buffer: + // 1) Uniform storage class + BufferBlock decoration, or + // 2) StorageBuffer storage class + Buffer decoration. + // The 1) way is deprecated since SPIR-V v1.3. But the Buffer decoration is + // also used together with Uniform storage class to mean uniform buffer.. + // We'll handle the pre-v1.3 cases in ParseDescriptorType(). + if (pointer_storage_class == SpvStorageClassStorageBuffer) { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER; + } + // Copy image traits if ((p_type->type_flags & SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK) == SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE) { memcpy(&p_descriptor->image, &p_type->traits.image, sizeof(p_descriptor->image)); @@ -1840,78 +1944,84 @@ static SpvReflectResult ParseDescriptorType(SpvReflectShaderModule* p_module) SpvReflectDescriptorBinding* p_descriptor = &(p_module->descriptor_bindings[descriptor_index]); SpvReflectTypeDescription* p_type = p_descriptor->type_description; - switch (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK) { - default: assert(false && "unknown type flag"); break; + if ((int)p_descriptor->descriptor_type == (int)INVALID_VALUE) { + switch (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK) { + default: assert(false && "unknown type flag"); break; - case SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE: { - if (p_descriptor->image.dim == SpvDimBuffer) { - switch (p_descriptor->image.sampled) { - default: assert(false && "unknown texel buffer sampled value"); break; - case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; break; - case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; break; + case SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE: { + if (p_descriptor->image.dim == SpvDimBuffer) { + switch (p_descriptor->image.sampled) { + default: assert(false && "unknown texel buffer sampled value"); break; + case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; break; + case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; break; + } } - } - else if(p_descriptor->image.dim == SpvDimSubpassData) { - p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; - } - else { - switch (p_descriptor->image.sampled) { - default: assert(false && "unknown image sampled value"); break; - case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE; break; - case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE; break; + else if(p_descriptor->image.dim == SpvDimSubpassData) { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; + } + else { + switch (p_descriptor->image.sampled) { + default: assert(false && "unknown image sampled value"); break; + case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE; break; + case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE; break; + } } } - } - break; + break; - case SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER: { - p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER; - } - break; + case SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER: { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER; + } + break; - case (SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE | SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE): { - // This is a workaround for: https://github.com/KhronosGroup/glslang/issues/1096 - if (p_descriptor->image.dim == SpvDimBuffer) { - switch (p_descriptor->image.sampled) { - default: assert(false && "unknown texel buffer sampled value"); break; - case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; break; - case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; break; + case (SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE | SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE): { + // This is a workaround for: https://github.com/KhronosGroup/glslang/issues/1096 + if (p_descriptor->image.dim == SpvDimBuffer) { + switch (p_descriptor->image.sampled) { + default: assert(false && "unknown texel buffer sampled value"); break; + case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; break; + case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; break; + } + } + else { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; } } - else { - p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; - } - } - break; + break; - case SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK: { - if (p_type->decoration_flags & SPV_REFLECT_DECORATION_BLOCK) { - p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER; - } - else if (p_type->decoration_flags & SPV_REFLECT_DECORATION_BUFFER_BLOCK) { - p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER; + case SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK: { + if (p_type->decoration_flags & SPV_REFLECT_DECORATION_BLOCK) { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + } + else if (p_type->decoration_flags & SPV_REFLECT_DECORATION_BUFFER_BLOCK) { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER; + } + else { + assert(false && "unknown struct"); + } } - else { - assert(false && "unknown struct"); + break; + + case SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE: { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR; } + break; } - break; } switch (p_descriptor->descriptor_type) { - case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SAMPLER; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : p_descriptor->resource_type = (SpvReflectResourceType)(SPV_REFLECT_RESOURCE_FLAG_SAMPLER | SPV_REFLECT_RESOURCE_FLAG_SRV); break; - case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_CBV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_CBV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; - - case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: - break; + case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SAMPLER; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : p_descriptor->resource_type = (SpvReflectResourceType)(SPV_REFLECT_RESOURCE_FLAG_SAMPLER | SPV_REFLECT_RESOURCE_FLAG_SRV); break; + case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_CBV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_CBV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT : break; + case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break; } } @@ -1950,7 +2060,7 @@ static SpvReflectResult ParseUAVCounterBindings(SpvReflectShaderModule* p_module memset(name, 0, MAX_NODE_NAME_LENGTH); memcpy(name, p_descriptor->name, descriptor_name_length); -#if defined(WIN32) +#if defined(_WIN32) strcat_s(name, MAX_NODE_NAME_LENGTH, k_count_tag); #else strcat(name, k_count_tag); @@ -2188,6 +2298,29 @@ static SpvReflectResult ParseDescriptorBlockVariableSizes( return SPV_REFLECT_RESULT_SUCCESS; } +static void MarkSelfAndAllMemberVarsAsUsed(SpvReflectBlockVariable* p_var) +{ + // Clear the current variable's USED flag + p_var->flags &= ~SPV_REFLECT_VARIABLE_FLAGS_UNUSED; + + SpvOp op_type = p_var->type_description->op; + switch (op_type) { + default: break; + + case SpvOpTypeArray: { + } + break; + + case SpvOpTypeStruct: { + for (uint32_t i = 0; i < p_var->member_count; ++i) { + SpvReflectBlockVariable* p_member_var = &p_var->members[i]; + MarkSelfAndAllMemberVarsAsUsed(p_member_var); + } + } + break; + } +} + static SpvReflectResult ParseDescriptorBlockVariableUsage( Parser* p_parser, SpvReflectShaderModule* p_module, @@ -2201,7 +2334,7 @@ static SpvReflectResult ParseDescriptorBlockVariableUsage( (void)p_access_chain; (void)p_var; - // Clear the current variable's USED flag + // Clear the current variable's UNUSED flag p_var->flags &= ~SPV_REFLECT_VARIABLE_FLAGS_UNUSED; // Parsing arrays requires overriding the op type for @@ -2229,19 +2362,33 @@ static SpvReflectResult ParseDescriptorBlockVariableUsage( if (p_type == NULL) { return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; } - // Next access index + // Next access chain index index_index += 1; } - // Parse current var again with a type override and advanced index index - SpvReflectResult result = ParseDescriptorBlockVariableUsage( - p_parser, - p_module, - p_access_chain, - index_index, - p_type->op, - p_var); - if (result != SPV_REFLECT_RESULT_SUCCESS) { - return result; + + // Only continue parsing if there's remaining indices in the access + // chain. If the end of the access chain has been reach then all + // remaining variables (including those in struct hierarchies) + // are considered USED. + // + // See: https://github.com/KhronosGroup/SPIRV-Reflect/issues/78 + // + if (index_index < p_access_chain->index_count) { + // Parse current var again with a type override and advanced index index + SpvReflectResult result = ParseDescriptorBlockVariableUsage( + p_parser, + p_module, + p_access_chain, + index_index, + p_type->op, + p_var); + if (result != SPV_REFLECT_RESULT_SUCCESS) { + return result; + } + } + else { + // Clear UNUSED flag for remaining variables + MarkSelfAndAllMemberVarsAsUsed(p_var); } } break; @@ -2251,26 +2398,52 @@ static SpvReflectResult ParseDescriptorBlockVariableUsage( if (p_var->member_count == 0) { return SPV_REFLECT_RESULT_ERROR_SPIRV_UNEXPECTED_BLOCK_DATA; } - + // Get member variable at the access's chain current index uint32_t index = p_access_chain->indexes[index_index]; - if (index >= p_var->member_count) { return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_BLOCK_MEMBER_REFERENCE; } - SpvReflectBlockVariable* p_member_var = &p_var->members[index]; + + // Next access chain index + index_index += 1; + + // Only continue parsing if there's remaining indices in the access + // chain. If the end of the access chain has been reach then all + // remaining variables (including those in struct hierarchies) + // are considered USED. + // + // See: https://github.com/KhronosGroup/SPIRV-Reflect/issues/78 + // if (index_index < p_access_chain->index_count) { - SpvReflectResult result = ParseDescriptorBlockVariableUsage( - p_parser, - p_module, - p_access_chain, - index_index + 1, - (SpvOp)INVALID_VALUE, - p_member_var); - if (result != SPV_REFLECT_RESULT_SUCCESS) { - return result; - } + SpvReflectResult result = ParseDescriptorBlockVariableUsage( + p_parser, + p_module, + p_access_chain, + index_index, + (SpvOp)INVALID_VALUE, + p_member_var); + if (result != SPV_REFLECT_RESULT_SUCCESS) { + return result; + } } + else { + // Clear UNUSED flag for remaining variables + MarkSelfAndAllMemberVarsAsUsed(p_member_var); + } + //SpvReflectBlockVariable* p_member_var = &p_var->members[index]; + //if (index_index < p_access_chain->index_count) { + // SpvReflectResult result = ParseDescriptorBlockVariableUsage( + // p_parser, + // p_module, + // p_access_chain, + // index_index + 1, + // (SpvOp)INVALID_VALUE, + // p_member_var); + // if (result != SPV_REFLECT_RESULT_SUCCESS) { + // return result; + // } + //} } break; } @@ -2342,39 +2515,69 @@ static SpvReflectResult ParseFormat( ) { SpvReflectResult result = SPV_REFLECT_RESULT_ERROR_INTERNAL_ERROR; - bool signedness = p_type->traits.numeric.scalar.signedness; + bool signedness = (p_type->traits.numeric.scalar.signedness != 0); + uint32_t bit_width = p_type->traits.numeric.scalar.width; if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_VECTOR) { uint32_t component_count = p_type->traits.numeric.vector.component_count; if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_FLOAT) { - switch (component_count) { - case 2: *p_format = SPV_REFLECT_FORMAT_R32G32_SFLOAT; break; - case 3: *p_format = SPV_REFLECT_FORMAT_R32G32B32_SFLOAT; break; - case 4: *p_format = SPV_REFLECT_FORMAT_R32G32B32A32_SFLOAT; break; + switch (bit_width) { + case 32: { + switch (component_count) { + case 2: *p_format = SPV_REFLECT_FORMAT_R32G32_SFLOAT; break; + case 3: *p_format = SPV_REFLECT_FORMAT_R32G32B32_SFLOAT; break; + case 4: *p_format = SPV_REFLECT_FORMAT_R32G32B32A32_SFLOAT; break; + } + } + case 64: { + switch (component_count) { + case 2: *p_format = SPV_REFLECT_FORMAT_R64G64_SFLOAT; break; + case 3: *p_format = SPV_REFLECT_FORMAT_R64G64B64_SFLOAT; break; + case 4: *p_format = SPV_REFLECT_FORMAT_R64G64B64A64_SFLOAT; break; + } + } } result = SPV_REFLECT_RESULT_SUCCESS; } else if (p_type->type_flags & (SPV_REFLECT_TYPE_FLAG_INT | SPV_REFLECT_TYPE_FLAG_BOOL)) { - switch (component_count) { - case 2: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32_SINT : SPV_REFLECT_FORMAT_R32G32_UINT; break; - case 3: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32B32_SINT : SPV_REFLECT_FORMAT_R32G32B32_UINT; break; - case 4: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32B32A32_SINT : SPV_REFLECT_FORMAT_R32G32B32A32_UINT; break; + switch (bit_width) { + case 32: { + switch (component_count) { + case 2: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32_SINT : SPV_REFLECT_FORMAT_R32G32_UINT; break; + case 3: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32B32_SINT : SPV_REFLECT_FORMAT_R32G32B32_UINT; break; + case 4: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32B32A32_SINT : SPV_REFLECT_FORMAT_R32G32B32A32_UINT; break; + } + } + case 64: { + switch (component_count) { + case 2: *p_format = signedness ? SPV_REFLECT_FORMAT_R64G64_SINT : SPV_REFLECT_FORMAT_R64G64_UINT; break; + case 3: *p_format = signedness ? SPV_REFLECT_FORMAT_R64G64B64_SINT : SPV_REFLECT_FORMAT_R64G64B64_UINT; break; + case 4: *p_format = signedness ? SPV_REFLECT_FORMAT_R64G64B64A64_SINT : SPV_REFLECT_FORMAT_R64G64B64A64_UINT; break; + } + } } result = SPV_REFLECT_RESULT_SUCCESS; } } else if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_FLOAT) { - *p_format = SPV_REFLECT_FORMAT_R32_SFLOAT; + switch(bit_width) { + case 32: + *p_format = SPV_REFLECT_FORMAT_R32_SFLOAT; + break; + case 64: + *p_format = SPV_REFLECT_FORMAT_R64_SFLOAT; + break; + } result = SPV_REFLECT_RESULT_SUCCESS; } else if (p_type->type_flags & (SPV_REFLECT_TYPE_FLAG_INT | SPV_REFLECT_TYPE_FLAG_BOOL)) { - if (signedness) { - *p_format = SPV_REFLECT_FORMAT_R32_SINT; - result = SPV_REFLECT_RESULT_SUCCESS; - } - else { - *p_format = SPV_REFLECT_FORMAT_R32_UINT; - result = SPV_REFLECT_RESULT_SUCCESS; - } + switch(bit_width) { + case 32: + *p_format = signedness ? SPV_REFLECT_FORMAT_R32_SINT : SPV_REFLECT_FORMAT_R32_UINT; break; + break; + case 64: + *p_format = signedness ? SPV_REFLECT_FORMAT_R64_SINT : SPV_REFLECT_FORMAT_R64_UINT; break; + } + result = SPV_REFLECT_RESULT_SUCCESS; } else if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_STRUCT) { *p_format = SPV_REFLECT_FORMAT_UNDEFINED; @@ -2410,6 +2613,7 @@ static SpvReflectResult ParseInterfaceVariable( SpvReflectInterfaceVariable* p_member_var = &p_var->members[member_index]; SpvReflectResult result = ParseInterfaceVariable(p_parser, p_member_decorations, p_module, p_member_type, p_member_var, p_has_built_in); if (result != SPV_REFLECT_RESULT_SUCCESS) { + SPV_REFLECT_ASSERT(false); return result; } } @@ -2427,9 +2631,13 @@ static SpvReflectResult ParseInterfaceVariable( *p_has_built_in |= p_type_node_decorations->is_built_in; - SpvReflectResult result = ParseFormat(p_var->type_description, &p_var->format); - if (result != SPV_REFLECT_RESULT_SUCCESS) { - return result; + // Only parse format for interface variables that are input or output + if ((p_var->storage_class == SpvStorageClassInput) || (p_var->storage_class == SpvStorageClassOutput)) { + SpvReflectResult result = ParseFormat(p_var->type_description, &p_var->format); + if (result != SPV_REFLECT_RESULT_SUCCESS) { + SPV_REFLECT_ASSERT(false); + return result; + } } return SPV_REFLECT_RESULT_SUCCESS; @@ -2439,50 +2647,57 @@ static SpvReflectResult ParseInterfaceVariables( Parser* p_parser, SpvReflectShaderModule* p_module, SpvReflectEntryPoint* p_entry, - size_t io_var_count, - uint32_t* io_vars + uint32_t interface_variable_count, + uint32_t* p_interface_variable_ids ) { - if (io_var_count == 0) { + if (interface_variable_count == 0) { return SPV_REFLECT_RESULT_SUCCESS; } - p_entry->input_variable_count = 0; - p_entry->output_variable_count = 0; - for (size_t i = 0; i < io_var_count; ++i) { - uint32_t var_result_id = *(io_vars + i); - Node* p_node = FindNode(p_parser, var_result_id); - if (IsNull(p_node)) { - return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; - } - - if (p_node->storage_class == SpvStorageClassInput) { - p_entry->input_variable_count += 1; - } - else if (p_node->storage_class == SpvStorageClassOutput) { - p_entry->output_variable_count += 1; - } - } - - if (p_entry->input_variable_count > 0) { - p_entry->input_variables = (SpvReflectInterfaceVariable*)calloc(p_entry->input_variable_count, sizeof(*(p_entry->input_variables))); - if (IsNull(p_entry->input_variables)) { - return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; - } - } - - - if (p_entry->output_variable_count > 0) { - p_entry->output_variables = (SpvReflectInterfaceVariable*)calloc(p_entry->output_variable_count, sizeof(*(p_entry->output_variables))); - if (IsNull(p_entry->output_variables)) { + p_entry->interface_variable_count = interface_variable_count; + p_entry->input_variable_count = 0; + p_entry->output_variable_count = 0; + for (size_t i = 0; i < interface_variable_count; ++i) { + uint32_t var_result_id = *(p_interface_variable_ids + i); + Node* p_node = FindNode(p_parser, var_result_id); + if (IsNull(p_node)) { + return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + } + + if (p_node->storage_class == SpvStorageClassInput) { + p_entry->input_variable_count += 1; + } + else if (p_node->storage_class == SpvStorageClassOutput) { + p_entry->output_variable_count += 1; + } + } + + if (p_entry->input_variable_count > 0) { + p_entry->input_variables = (SpvReflectInterfaceVariable**)calloc(p_entry->input_variable_count, sizeof(*(p_entry->input_variables))); + if (IsNull(p_entry->input_variables)) { + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } + } + + if (p_entry->output_variable_count > 0) { + p_entry->output_variables = (SpvReflectInterfaceVariable**)calloc(p_entry->output_variable_count, sizeof(*(p_entry->output_variables))); + if (IsNull(p_entry->output_variables)) { + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } + } + + if (p_entry->interface_variable_count > 0) { + p_entry->interface_variables = (SpvReflectInterfaceVariable*)calloc(p_entry->interface_variable_count, sizeof(*(p_entry->interface_variables))); + if (IsNull(p_entry->interface_variables)) { return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; } } size_t input_index = 0; size_t output_index = 0; - for (size_t i = 0; i < io_var_count; ++i) { - uint32_t var_result_id = *(io_vars + i); + for (size_t i = 0; i < interface_variable_count; ++i) { + uint32_t var_result_id = *(p_interface_variable_ids + i); Node* p_node = FindNode(p_parser, var_result_id); if (IsNull(p_node)) { return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; @@ -2511,22 +2726,8 @@ static SpvReflectResult ParseInterfaceVariables( return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; } - SpvReflectInterfaceVariable* p_var = NULL; - if (p_node->storage_class == SpvStorageClassInput) { - p_var = &(p_entry->input_variables[input_index]); - p_var->storage_class = SpvStorageClassInput; - ++input_index; - } - else if (p_node->storage_class == SpvStorageClassOutput) { - p_var = &(p_entry->output_variables[output_index]); - p_var->storage_class = SpvStorageClassOutput; - ++output_index; - } else { - // interface variables can only have input or output storage classes; - // anything else is either a new addition or an error. - assert(false && "Unsupported storage class for interface variable"); - return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_STORAGE_CLASS; - } + SpvReflectInterfaceVariable* p_var = &(p_entry->interface_variables[i]); + p_var->storage_class = p_node->storage_class; bool has_built_in = p_node->decorations.is_built_in; SpvReflectResult result = ParseInterfaceVariable( @@ -2537,9 +2738,20 @@ static SpvReflectResult ParseInterfaceVariables( p_var, &has_built_in); if (result != SPV_REFLECT_RESULT_SUCCESS) { + SPV_REFLECT_ASSERT(false); return result; } + // Input and output variables + if (p_var->storage_class == SpvStorageClassInput) { + p_entry->input_variables[input_index] = p_var; + ++input_index; + } + else if (p_node->storage_class == SpvStorageClassOutput) { + p_entry->output_variables[output_index] = p_var; + ++output_index; + } + // SPIR-V result id p_var->spirv_id = p_node->result_id; // Name @@ -2809,6 +3021,14 @@ static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModul case SpvExecutionModelGeometry : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_GEOMETRY_BIT; break; case SpvExecutionModelFragment : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_FRAGMENT_BIT; break; case SpvExecutionModelGLCompute : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_COMPUTE_BIT; break; + case SpvExecutionModelTaskNV : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_TASK_BIT_NV; break; + case SpvExecutionModelMeshNV : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_MESH_BIT_NV; break; + case SpvExecutionModelRayGenerationKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_RAYGEN_BIT_KHR; break; + case SpvExecutionModelIntersectionKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_INTERSECTION_BIT_KHR; break; + case SpvExecutionModelAnyHitKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_ANY_HIT_BIT_KHR; break; + case SpvExecutionModelClosestHitKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_CLOSEST_HIT_BIT_KHR; break; + case SpvExecutionModelMissKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_MISS_BIT_KHR; break; + case SpvExecutionModelCallableKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_CALLABLE_BIT_KHR; break; } ++entry_point_index; @@ -2823,11 +3043,11 @@ static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModul p_entry_point->name = (const char*)(p_parser->spirv_code + p_node->word_offset + name_start_word_offset); uint32_t name_word_count = RoundUp(name_length_with_terminator, SPIRV_WORD_SIZE) / SPIRV_WORD_SIZE; - size_t interface_variable_count = (p_node->word_count - (name_start_word_offset + name_word_count)); - uint32_t* interface_variables = NULL; + uint32_t interface_variable_count = (p_node->word_count - (name_start_word_offset + name_word_count)); + uint32_t* p_interface_variables = NULL; if (interface_variable_count > 0) { - interface_variables = (uint32_t*)calloc(interface_variable_count, sizeof(*(interface_variables))); - if (IsNull(interface_variables)) { + p_interface_variables = (uint32_t*)calloc(interface_variable_count, sizeof(*(p_interface_variables))); + if (IsNull(p_interface_variables)) { return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; } } @@ -2836,7 +3056,7 @@ static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModul uint32_t var_result_id = (uint32_t)INVALID_VALUE; uint32_t offset = name_start_word_offset + name_word_count + var_index; CHECKED_READU32(p_parser, p_node->word_offset + offset, var_result_id); - interface_variables[var_index] = var_result_id; + p_interface_variables[var_index] = var_result_id; } result = ParseInterfaceVariables( @@ -2844,11 +3064,11 @@ static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModul p_module, p_entry_point, interface_variable_count, - interface_variables); + p_interface_variables); if (result != SPV_REFLECT_RESULT_SUCCESS) { return result; } - SafeFree(interface_variables); + SafeFree(p_interface_variables); result = ParseStaticallyUsedResources( p_parser, @@ -2869,6 +3089,104 @@ static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModul return SPV_REFLECT_RESULT_SUCCESS; } +static SpvReflectResult ParseExecutionModes(Parser* p_parser, SpvReflectShaderModule* p_module) +{ + assert(IsNotNull(p_parser)); + assert(IsNotNull(p_parser->nodes)); + assert(IsNotNull(p_module)); + + if (IsNotNull(p_parser) && IsNotNull(p_parser->spirv_code) && IsNotNull(p_parser->nodes)) { + for (size_t node_idx = 0; node_idx < p_parser->node_count; ++node_idx) { + Node* p_node = &(p_parser->nodes[node_idx]); + if (p_node->op != SpvOpExecutionMode) { + continue; + } + + // Read entry point id + uint32_t entry_point_id = 0; + CHECKED_READU32(p_parser, p_node->word_offset + 1, entry_point_id); + + // Find entry point + SpvReflectEntryPoint* p_entry_point = NULL; + for (size_t entry_point_idx = 0; entry_point_idx < p_module->entry_point_count; ++entry_point_idx) { + if (p_module->entry_points[entry_point_idx].id == entry_point_id) { + p_entry_point = &p_module->entry_points[entry_point_idx]; + break; + } + } + // Bail if entry point is null + if (IsNull(p_entry_point)) { + return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ENTRY_POINT; + } + + // Read execution mode + uint32_t execution_mode = (uint32_t)INVALID_VALUE; + CHECKED_READU32(p_parser, p_node->word_offset + 2, execution_mode); + + // Parse execution mode + switch (execution_mode) { + default: { + return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_EXECUTION_MODE; + } + break; + + case SpvExecutionModeInvocations: + case SpvExecutionModeSpacingEqual: + case SpvExecutionModeSpacingFractionalEven: + case SpvExecutionModeSpacingFractionalOdd: + case SpvExecutionModeVertexOrderCw: + case SpvExecutionModeVertexOrderCcw: + case SpvExecutionModePixelCenterInteger: + case SpvExecutionModeOriginUpperLeft: + case SpvExecutionModeOriginLowerLeft: + case SpvExecutionModeEarlyFragmentTests: + case SpvExecutionModePointMode: + case SpvExecutionModeXfb: + case SpvExecutionModeDepthReplacing: + case SpvExecutionModeDepthGreater: + case SpvExecutionModeDepthLess: + case SpvExecutionModeDepthUnchanged: + break; + + case SpvExecutionModeLocalSize: { + CHECKED_READU32(p_parser, p_node->word_offset + 3, p_entry_point->local_size.x); + CHECKED_READU32(p_parser, p_node->word_offset + 4, p_entry_point->local_size.y); + CHECKED_READU32(p_parser, p_node->word_offset + 5, p_entry_point->local_size.z); + } + break; + + case SpvExecutionModeLocalSizeHint: + case SpvExecutionModeInputPoints: + case SpvExecutionModeInputLines: + case SpvExecutionModeInputLinesAdjacency: + case SpvExecutionModeTriangles: + case SpvExecutionModeInputTrianglesAdjacency: + case SpvExecutionModeQuads: + case SpvExecutionModeIsolines: + case SpvExecutionModeOutputVertices: + case SpvExecutionModeOutputPoints: + case SpvExecutionModeOutputLineStrip: + case SpvExecutionModeOutputTriangleStrip: + case SpvExecutionModeVecTypeHint: + case SpvExecutionModeContractionOff: + case SpvExecutionModeInitializer: + case SpvExecutionModeFinalizer: + case SpvExecutionModeSubgroupSize: + case SpvExecutionModeSubgroupsPerWorkgroup: + case SpvExecutionModeSubgroupsPerWorkgroupId: + case SpvExecutionModeLocalSizeId: + case SpvExecutionModeLocalSizeHintId: + case SpvExecutionModePostDepthCoverage: + case SpvExecutionModeStencilRefReplacingEXT: + case SpvExecutionModeOutputPrimitivesNV: + case SpvExecutionModeOutputTrianglesNV: + break; + } + } + } + return SPV_REFLECT_RESULT_SUCCESS; +} + static SpvReflectResult ParsePushConstantBlocks(Parser* p_parser, SpvReflectShaderModule* p_module) { for (size_t i = 0; i < p_parser->node_count; ++i) { @@ -3180,24 +3498,31 @@ SpvReflectResult spvReflectCreateShaderModule( if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseNodes(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseStrings(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseSource(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseFunctions(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseMemberCounts(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseNames(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseDecorations(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } // Start of reflection data parsing @@ -3215,24 +3540,31 @@ SpvReflectResult spvReflectCreateShaderModule( } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseTypes(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseDescriptorBindings(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseDescriptorType(p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseUAVCounterBindings(p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseDescriptorBlocks(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParsePushConstantBlocks(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseEntryPoints(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS && p_module->entry_point_count > 0) { SpvReflectEntryPoint* p_entry = &(p_module->entry_points[0]); @@ -3244,12 +3576,20 @@ SpvReflectResult spvReflectCreateShaderModule( p_module->input_variables = p_entry->input_variables; p_module->output_variable_count = p_entry->output_variable_count; p_module->output_variables = p_entry->output_variables; + p_module->interface_variable_count = p_entry->interface_variable_count; + p_module->interface_variables = p_entry->interface_variables; } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = DisambiguateStorageBufferSrvUav(p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = SynchronizeDescriptorSets(p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); + } + if (result == SPV_REFLECT_RESULT_SUCCESS) { + result = ParseExecutionModes(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } // Destroy module if parse was not successful @@ -3319,6 +3659,8 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module) return; } + SafeFree(p_module->source_source); + // Descriptor set bindings for (size_t i = 0; i < p_module->descriptor_set_count; ++i) { SpvReflectDescriptorSet* p_set = &p_module->descriptor_sets[i]; @@ -3335,11 +3677,8 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module) // Entry points for (size_t i = 0; i < p_module->entry_point_count; ++i) { SpvReflectEntryPoint* p_entry = &p_module->entry_points[i]; - for (size_t j = 0; j < p_entry->input_variable_count; j++) { - SafeFreeInterfaceVariable(&p_entry->input_variables[j]); - } - for (size_t j = 0; j < p_entry->output_variable_count; j++) { - SafeFreeInterfaceVariable(&p_entry->output_variables[j]); + for (size_t j = 0; j < p_entry->interface_variable_count; j++) { + SafeFreeInterfaceVariable(&p_entry->interface_variables[j]); } for (uint32_t j = 0; j < p_entry->descriptor_set_count; ++j) { SafeFree(p_entry->descriptor_sets[j].bindings); @@ -3347,6 +3686,7 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module) SafeFree(p_entry->descriptor_sets); SafeFree(p_entry->input_variables); SafeFree(p_entry->output_variables); + SafeFree(p_entry->interface_variables); SafeFree(p_entry->used_uniforms); SafeFree(p_entry->used_push_constants); } @@ -3552,6 +3892,73 @@ SpvReflectResult spvReflectEnumerateEntryPointDescriptorSets( return SPV_REFLECT_RESULT_SUCCESS; } +SpvReflectResult spvReflectEnumerateInterfaceVariables( + const SpvReflectShaderModule* p_module, + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +) +{ + if (IsNull(p_module)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + if (IsNull(p_count)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + + if (IsNotNull(pp_variables)) { + if (*p_count != p_module->interface_variable_count) { + return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH; + } + + for (uint32_t index = 0; index < *p_count; ++index) { + SpvReflectInterfaceVariable* p_var = &p_module->interface_variables[index]; + pp_variables[index] = p_var; + } + } + else { + *p_count = p_module->interface_variable_count; + } + + return SPV_REFLECT_RESULT_SUCCESS; +} + +SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables( + const SpvReflectShaderModule* p_module, + const char* entry_point, + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +) +{ + if (IsNull(p_module)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + if (IsNull(p_count)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + + const SpvReflectEntryPoint* p_entry = + spvReflectGetEntryPoint(p_module, entry_point); + if (IsNull(p_entry)) { + return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND; + } + + if (IsNotNull(pp_variables)) { + if (*p_count != p_entry->interface_variable_count) { + return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH; + } + + for (uint32_t index = 0; index < *p_count; ++index) { + SpvReflectInterfaceVariable* p_var = &p_entry->interface_variables[index]; + pp_variables[index] = p_var; + } + } + else { + *p_count = p_entry->interface_variable_count; + } + + return SPV_REFLECT_RESULT_SUCCESS; +} + SpvReflectResult spvReflectEnumerateInputVariables( const SpvReflectShaderModule* p_module, uint32_t* p_count, @@ -3571,7 +3978,7 @@ SpvReflectResult spvReflectEnumerateInputVariables( } for (uint32_t index = 0; index < *p_count; ++index) { - SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_module->input_variables[index]; + SpvReflectInterfaceVariable* p_var = p_module->input_variables[index]; pp_variables[index] = p_var; } } @@ -3608,7 +4015,7 @@ SpvReflectResult spvReflectEnumerateEntryPointInputVariables( } for (uint32_t index = 0; index < *p_count; ++index) { - SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_entry->input_variables[index]; + SpvReflectInterfaceVariable* p_var = p_entry->input_variables[index]; pp_variables[index] = p_var; } } @@ -3638,7 +4045,7 @@ SpvReflectResult spvReflectEnumerateOutputVariables( } for (uint32_t index = 0; index < *p_count; ++index) { - SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_module->output_variables[index]; + SpvReflectInterfaceVariable* p_var = p_module->output_variables[index]; pp_variables[index] = p_var; } } @@ -3675,7 +4082,7 @@ SpvReflectResult spvReflectEnumerateEntryPointOutputVariables( } for (uint32_t index = 0; index < *p_count; ++index) { - SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_entry->output_variables[index]; + SpvReflectInterfaceVariable* p_var = p_entry->output_variables[index]; pp_variables[index] = p_var; } } @@ -3907,7 +4314,7 @@ const SpvReflectInterfaceVariable* spvReflectGetInputVariableByLocation( const SpvReflectInterfaceVariable* p_var = NULL; if (IsNotNull(p_module)) { for (uint32_t index = 0; index < p_module->input_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_module->input_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_module->input_variables[index]; if (p_potential->location == location) { p_var = p_potential; } @@ -3955,7 +4362,7 @@ const SpvReflectInterfaceVariable* spvReflectGetEntryPointInputVariableByLocatio return NULL; } for (uint32_t index = 0; index < p_entry->input_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_entry->input_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_entry->input_variables[index]; if (p_potential->location == location) { p_var = p_potential; } @@ -3991,7 +4398,7 @@ const SpvReflectInterfaceVariable* spvReflectGetInputVariableBySemantic( const SpvReflectInterfaceVariable* p_var = NULL; if (IsNotNull(p_module)) { for (uint32_t index = 0; index < p_module->input_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_module->input_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_module->input_variables[index]; if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) { p_var = p_potential; } @@ -4035,7 +4442,7 @@ const SpvReflectInterfaceVariable* spvReflectGetEntryPointInputVariableBySemanti return NULL; } for (uint32_t index = 0; index < p_entry->input_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_entry->input_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_entry->input_variables[index]; if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) { p_var = p_potential; } @@ -4065,7 +4472,7 @@ const SpvReflectInterfaceVariable* spvReflectGetOutputVariableByLocation( const SpvReflectInterfaceVariable* p_var = NULL; if (IsNotNull(p_module)) { for (uint32_t index = 0; index < p_module->output_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_module->output_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_module->output_variables[index]; if (p_potential->location == location) { p_var = p_potential; } @@ -4112,7 +4519,7 @@ const SpvReflectInterfaceVariable* spvReflectGetEntryPointOutputVariableByLocati return NULL; } for (uint32_t index = 0; index < p_entry->output_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_entry->output_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_entry->output_variables[index]; if (p_potential->location == location) { p_var = p_potential; } @@ -4148,7 +4555,7 @@ const SpvReflectInterfaceVariable* spvReflectGetOutputVariableBySemantic( const SpvReflectInterfaceVariable* p_var = NULL; if (IsNotNull(p_module)) { for (uint32_t index = 0; index < p_module->output_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_module->output_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_module->output_variables[index]; if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) { p_var = p_potential; } @@ -4191,7 +4598,7 @@ const SpvReflectInterfaceVariable* spvReflectGetEntryPointOutputVariableBySemant return NULL; } for (uint32_t index = 0; index < p_entry->output_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_entry->output_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_entry->output_variables[index]; if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) { p_var = p_potential; } @@ -4297,13 +4704,13 @@ SpvReflectResult spvReflectChangeDescriptorBindingNumbers( return SPV_REFLECT_RESULT_ERROR_RANGE_EXCEEDED; } // Binding number - if (new_binding_number != SPV_REFLECT_BINDING_NUMBER_DONT_CHANGE) { + if (new_binding_number != (uint32_t)SPV_REFLECT_BINDING_NUMBER_DONT_CHANGE) { uint32_t* p_code = p_module->_internal->spirv_code + p_target_descriptor->word_offset.binding; *p_code = new_binding_number; p_target_descriptor->binding = new_binding_number; } // Set number - if (new_set_binding != SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { + if (new_set_binding != (uint32_t)SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { uint32_t* p_code = p_module->_internal->spirv_code + p_target_descriptor->word_offset.set; *p_code = new_set_binding; p_target_descriptor->set = new_set_binding; @@ -4311,7 +4718,7 @@ SpvReflectResult spvReflectChangeDescriptorBindingNumbers( } SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS; - if (new_set_binding != SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { + if (new_set_binding != (uint32_t)SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { result = SynchronizeDescriptorSets(p_module); } return result; @@ -4352,7 +4759,7 @@ SpvReflectResult spvReflectChangeDescriptorSetNumber( } SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS; - if (IsNotNull(p_target_set) && new_set_number != SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { + if (IsNotNull(p_target_set) && new_set_number != (uint32_t)SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { for (uint32_t index = 0; index < p_target_set->binding_count; ++index) { SpvReflectDescriptorBinding* p_descriptor = p_target_set->bindings[index]; if (p_descriptor->word_offset.set > (p_module->_internal->spirv_word_count - 1)) { @@ -4398,8 +4805,8 @@ SpvReflectResult spvReflectChangeInputVariableLocation( return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; } for (uint32_t index = 0; index < p_module->input_variable_count; ++index) { - if(&p_module->input_variables[index] == p_input_variable) { - return ChangeVariableLocation(p_module, &p_module->input_variables[index], new_location); + if(p_module->input_variables[index] == p_input_variable) { + return ChangeVariableLocation(p_module, p_module->input_variables[index], new_location); } } return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND; @@ -4418,8 +4825,8 @@ SpvReflectResult spvReflectChangeOutputVariableLocation( return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; } for (uint32_t index = 0; index < p_module->output_variable_count; ++index) { - if(&p_module->output_variables[index] == p_output_variable) { - return ChangeVariableLocation(p_module, &p_module->output_variables[index], new_location); + if(p_module->output_variables[index] == p_output_variable) { + return ChangeVariableLocation(p_module, p_module->output_variables[index], new_location); } } return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND; diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h index 6554aaa2cf..a5a956e9e8 100644 --- a/thirdparty/spirv-reflect/spirv_reflect.h +++ b/thirdparty/spirv-reflect/spirv_reflect.h @@ -72,26 +72,29 @@ typedef enum SpvReflectResult { SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_INSTRUCTION, SPV_REFLECT_RESULT_ERROR_SPIRV_UNEXPECTED_BLOCK_DATA, SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_BLOCK_MEMBER_REFERENCE, + SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ENTRY_POINT, + SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_EXECUTION_MODE, } SpvReflectResult; /*! @enum SpvReflectTypeFlagBits */ typedef enum SpvReflectTypeFlagBits { - SPV_REFLECT_TYPE_FLAG_UNDEFINED = 0x00000000, - SPV_REFLECT_TYPE_FLAG_VOID = 0x00000001, - SPV_REFLECT_TYPE_FLAG_BOOL = 0x00000002, - SPV_REFLECT_TYPE_FLAG_INT = 0x00000004, - SPV_REFLECT_TYPE_FLAG_FLOAT = 0x00000008, - SPV_REFLECT_TYPE_FLAG_VECTOR = 0x00000100, - SPV_REFLECT_TYPE_FLAG_MATRIX = 0x00000200, - SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE = 0x00010000, - SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER = 0x00020000, - SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE = 0x00040000, - SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK = 0x00080000, - SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK = 0x000F0000, - SPV_REFLECT_TYPE_FLAG_STRUCT = 0x10000000, - SPV_REFLECT_TYPE_FLAG_ARRAY = 0x20000000, + SPV_REFLECT_TYPE_FLAG_UNDEFINED = 0x00000000, + SPV_REFLECT_TYPE_FLAG_VOID = 0x00000001, + SPV_REFLECT_TYPE_FLAG_BOOL = 0x00000002, + SPV_REFLECT_TYPE_FLAG_INT = 0x00000004, + SPV_REFLECT_TYPE_FLAG_FLOAT = 0x00000008, + SPV_REFLECT_TYPE_FLAG_VECTOR = 0x00000100, + SPV_REFLECT_TYPE_FLAG_MATRIX = 0x00000200, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE = 0x00010000, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER = 0x00020000, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE = 0x00040000, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK = 0x00080000, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE = 0x00100000, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK = 0x00FF0000, + SPV_REFLECT_TYPE_FLAG_STRUCT = 0x10000000, + SPV_REFLECT_TYPE_FLAG_ARRAY = 0x20000000, } SpvReflectTypeFlagBits; typedef uint32_t SpvReflectTypeFlags; @@ -141,6 +144,18 @@ typedef enum SpvReflectFormat { SPV_REFLECT_FORMAT_R32G32B32A32_UINT = 107, // = VK_FORMAT_R32G32B32A32_UINT SPV_REFLECT_FORMAT_R32G32B32A32_SINT = 108, // = VK_FORMAT_R32G32B32A32_SINT SPV_REFLECT_FORMAT_R32G32B32A32_SFLOAT = 109, // = VK_FORMAT_R32G32B32A32_SFLOAT + SPV_REFLECT_FORMAT_R64_UINT = 110, // = VK_FORMAT_R64_UINT + SPV_REFLECT_FORMAT_R64_SINT = 111, // = VK_FORMAT_R64_SINT + SPV_REFLECT_FORMAT_R64_SFLOAT = 112, // = VK_FORMAT_R64_SFLOAT + SPV_REFLECT_FORMAT_R64G64_UINT = 113, // = VK_FORMAT_R64G64_UINT + SPV_REFLECT_FORMAT_R64G64_SINT = 114, // = VK_FORMAT_R64G64_SINT + SPV_REFLECT_FORMAT_R64G64_SFLOAT = 115, // = VK_FORMAT_R64G64_SFLOAT + SPV_REFLECT_FORMAT_R64G64B64_UINT = 116, // = VK_FORMAT_R64G64B64_UINT + SPV_REFLECT_FORMAT_R64G64B64_SINT = 117, // = VK_FORMAT_R64G64B64_SINT + SPV_REFLECT_FORMAT_R64G64B64_SFLOAT = 118, // = VK_FORMAT_R64G64B64_FLOAT + SPV_REFLECT_FORMAT_R64G64B64A64_UINT = 119, // = VK_FORMAT_R64G64B64A64_UINT + SPV_REFLECT_FORMAT_R64G64B64A64_SINT = 120, // = VK_FORMAT_R64G64B64A64_SINT + SPV_REFLECT_FORMAT_R64G64B64A64_SFLOAT = 121, // = VK_FORMAT_R64G64B64A64_SFLOAT } SpvReflectFormat; /*! @enum SpvReflectVariableFlagBits @@ -157,17 +172,18 @@ typedef uint32_t SpvReflectVariableFlags; */ typedef enum SpvReflectDescriptorType { - SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER = 0, // = VK_DESCRIPTOR_TYPE_SAMPLER - SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, // = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER - SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, // = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE - SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, // = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE - SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, // = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER - SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, // = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER - SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, // = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER - SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, // = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER - SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, // = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC - SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, // = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC - SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, // = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT + SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER = 0, // = VK_DESCRIPTOR_TYPE_SAMPLER + SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, // = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER + SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, // = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE + SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, // = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE + SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, // = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER + SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, // = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER + SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, // = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER + SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, // = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER + SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, // = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC + SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, // = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC + SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, // = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT + SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000 // = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR } SpvReflectDescriptorType; /*! @enum SpvReflectShaderStageFlagBits @@ -180,6 +196,15 @@ typedef enum SpvReflectShaderStageFlagBits { SPV_REFLECT_SHADER_STAGE_GEOMETRY_BIT = 0x00000008, // = VK_SHADER_STAGE_GEOMETRY_BIT SPV_REFLECT_SHADER_STAGE_FRAGMENT_BIT = 0x00000010, // = VK_SHADER_STAGE_FRAGMENT_BIT SPV_REFLECT_SHADER_STAGE_COMPUTE_BIT = 0x00000020, // = VK_SHADER_STAGE_COMPUTE_BIT + SPV_REFLECT_SHADER_STAGE_TASK_BIT_NV = 0x00000040, // = VK_SHADER_STAGE_TASK_BIT_NV + SPV_REFLECT_SHADER_STAGE_MESH_BIT_NV = 0x00000080, // = VK_SHADER_STAGE_MESH_BIT_NV + SPV_REFLECT_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100, // VK_SHADER_STAGE_RAYGEN_BIT_KHR + SPV_REFLECT_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200, // VK_SHADER_STAGE_ANY_HIT_BIT_KHR + SPV_REFLECT_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400, // VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR + SPV_REFLECT_SHADER_STAGE_MISS_BIT_KHR = 0x00000800, // VK_SHADER_STAGE_MISS_BIT_KHR + SPV_REFLECT_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000, // VK_SHADER_STAGE_INTERSECTION_BIT_KHR + SPV_REFLECT_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000, // VK_SHADER_STAGE_CALLABLE_BIT_KHR + } SpvReflectShaderStageFlagBits; /*! @enum SpvReflectGenerator @@ -365,10 +390,12 @@ typedef struct SpvReflectEntryPoint { SpvExecutionModel spirv_execution_model; SpvReflectShaderStageFlagBits shader_stage; - uint32_t input_variable_count; - SpvReflectInterfaceVariable* input_variables; - uint32_t output_variable_count; - SpvReflectInterfaceVariable* output_variables; + uint32_t input_variable_count; + SpvReflectInterfaceVariable** input_variables; + uint32_t output_variable_count; + SpvReflectInterfaceVariable** output_variables; + uint32_t interface_variable_count; + SpvReflectInterfaceVariable* interface_variables; uint32_t descriptor_set_count; SpvReflectDescriptorSet* descriptor_sets; @@ -377,6 +404,12 @@ typedef struct SpvReflectEntryPoint { uint32_t* used_uniforms; uint32_t used_push_constant_count; uint32_t* used_push_constants; + + struct LocalSize { + uint32_t x; + uint32_t y; + uint32_t z; + } local_size; } SpvReflectEntryPoint; /*! @struct SpvReflectShaderModule @@ -398,10 +431,12 @@ typedef struct SpvReflectShaderModule { SpvReflectDescriptorBinding* descriptor_bindings; uint32_t descriptor_set_count; SpvReflectDescriptorSet descriptor_sets[SPV_REFLECT_MAX_DESCRIPTOR_SETS]; - uint32_t input_variable_count; - SpvReflectInterfaceVariable* input_variables; - uint32_t output_variable_count; - SpvReflectInterfaceVariable* output_variables; + uint32_t input_variable_count; + SpvReflectInterfaceVariable** input_variables; + uint32_t output_variable_count; + SpvReflectInterfaceVariable** output_variables; + uint32_t interface_variable_count; + SpvReflectInterfaceVariable* interface_variables; uint32_t push_constant_block_count; SpvReflectBlockVariable* push_constant_blocks; @@ -582,6 +617,58 @@ SpvReflectResult spvReflectEnumerateEntryPointDescriptorSets( ); +/*! @fn spvReflectEnumerateInterfaceVariables + @brief If the module contains multiple entry points, this will only get + the interface variables for the first one. + @param p_module Pointer to an instance of SpvReflectShaderModule. + @param p_count If pp_variables is NULL, the module's interface variable + count will be stored here. + If pp_variables is not NULL, *p_count must contain + the module's interface variable count. + @param pp_variables If NULL, the module's interface variable count will be + written to *p_count. + If non-NULL, pp_variables must point to an array with + *p_count entries, where pointers to the module's + interface variables will be written. The caller must not + free the interface variables written to this array. + @return If successful, returns SPV_REFLECT_RESULT_SUCCESS. + Otherwise, the error code indicates the cause of the + failure. + +*/ +SpvReflectResult spvReflectEnumerateInterfaceVariables( + const SpvReflectShaderModule* p_module, + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +); + +/*! @fn spvReflectEnumerateEntryPointInterfaceVariables + @brief Enumerate the interface variables for a given entry point. + @param entry_point The name of the entry point to get the interface variables for. + @param p_module Pointer to an instance of SpvReflectShaderModule. + @param p_count If pp_variables is NULL, the entry point's interface variable + count will be stored here. + If pp_variables is not NULL, *p_count must contain + the entry point's interface variable count. + @param pp_variables If NULL, the entry point's interface variable count will be + written to *p_count. + If non-NULL, pp_variables must point to an array with + *p_count entries, where pointers to the entry point's + interface variables will be written. The caller must not + free the interface variables written to this array. + @return If successful, returns SPV_REFLECT_RESULT_SUCCESS. + Otherwise, the error code indicates the cause of the + failure. + +*/ +SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables( + const SpvReflectShaderModule* p_module, + const char* entry_point, + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +); + + /*! @fn spvReflectEnumerateInputVariables @brief If the module contains multiple entry points, this will only get the input variables for the first one. @@ -1310,10 +1397,12 @@ public: SpvReflectResult EnumerateEntryPointDescriptorBindings(const char* entry_point, uint32_t* p_count, SpvReflectDescriptorBinding** pp_bindings) const; SpvReflectResult EnumerateDescriptorSets( uint32_t* p_count, SpvReflectDescriptorSet** pp_sets) const ; SpvReflectResult EnumerateEntryPointDescriptorSets(const char* entry_point, uint32_t* p_count, SpvReflectDescriptorSet** pp_sets) const ; + SpvReflectResult EnumerateInterfaceVariables(uint32_t* p_count, SpvReflectInterfaceVariable** pp_variables) const; + SpvReflectResult EnumerateEntryPointInterfaceVariables(const char* entry_point, uint32_t* p_count, SpvReflectInterfaceVariable** pp_variables) const; SpvReflectResult EnumerateInputVariables(uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const; - SpvReflectResult EnumerateEntryPointInputVariables(const char* entry_point, uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const; + SpvReflectResult EnumerateEntryPointInputVariables(const char* entry_point, uint32_t* p_count, SpvReflectInterfaceVariable** pp_variables) const; SpvReflectResult EnumerateOutputVariables(uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const; - SpvReflectResult EnumerateEntryPointOutputVariables(const char* entry_point, uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const; + SpvReflectResult EnumerateEntryPointOutputVariables(const char* entry_point, uint32_t* p_count, SpvReflectInterfaceVariable** pp_variables) const; SpvReflectResult EnumeratePushConstantBlocks(uint32_t* p_count, SpvReflectBlockVariable** pp_blocks) const; SpvReflectResult EnumerateEntryPointPushConstantBlocks(const char* entry_point, uint32_t* p_count, SpvReflectBlockVariable** pp_blocks) const; SPV_REFLECT_DEPRECATED("Renamed to EnumeratePushConstantBlocks") @@ -1361,6 +1450,11 @@ public: SpvReflectResult ChangeOutputVariableLocation(const SpvReflectInterfaceVariable* p_output_variable, uint32_t new_location); private: + // Make noncopyable + ShaderModule(const ShaderModule&); + ShaderModule& operator=(const ShaderModule&); + +private: mutable SpvReflectResult m_result = SPV_REFLECT_RESULT_NOT_READY; SpvReflectShaderModule m_module = {}; }; @@ -1591,6 +1685,48 @@ inline SpvReflectResult ShaderModule::EnumerateEntryPointDescriptorSets( } +/*! @fn EnumerateInterfaceVariables + + @param count + @param pp_variables + @return + +*/ +inline SpvReflectResult ShaderModule::EnumerateInterfaceVariables( + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +) const +{ + m_result = spvReflectEnumerateInterfaceVariables( + &m_module, + p_count, + pp_variables); + return m_result; +} + +/*! @fn EnumerateEntryPointInterfaceVariables + + @param entry_point + @param count + @param pp_variables + @return + +*/ +inline SpvReflectResult ShaderModule::EnumerateEntryPointInterfaceVariables( + const char* entry_point, + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +) const +{ + m_result = spvReflectEnumerateEntryPointInterfaceVariables( + &m_module, + entry_point, + p_count, + pp_variables); + return m_result; +} + + /*! @fn EnumerateInputVariables @param count diff --git a/thirdparty/zstd/common/bitstream.h b/thirdparty/zstd/common/bitstream.h index 37b99c01ee..d9a2730104 100644 --- a/thirdparty/zstd/common/bitstream.h +++ b/thirdparty/zstd/common/bitstream.h @@ -17,7 +17,6 @@ #if defined (__cplusplus) extern "C" { #endif - /* * This API consists of small unitary functions, which must be inlined for best performance. * Since link-time-optimization is not available for all compilers, @@ -36,10 +35,12 @@ extern "C" { /*========================================= * Target specific =========================================*/ -#if defined(__BMI__) && defined(__GNUC__) -# include <immintrin.h> /* support for bextr (experimental) */ -#elif defined(__ICCARM__) -# include <intrinsics.h> +#ifndef ZSTD_NO_INTRINSICS +# if defined(__BMI__) && defined(__GNUC__) +# include <immintrin.h> /* support for bextr (experimental) */ +# elif defined(__ICCARM__) +# include <intrinsics.h> +# endif #endif #define STREAM_ACCUMULATOR_MIN_32 25 @@ -141,8 +142,12 @@ MEM_STATIC unsigned BIT_highbit32 (U32 val) assert(val != 0); { # if defined(_MSC_VER) /* Visual */ - unsigned long r=0; - return _BitScanReverse ( &r, val ) ? (unsigned)r : 0; +# if STATIC_BMI2 == 1 + return _lzcnt_u32(val) ^ 31; +# else + unsigned long r = 0; + return _BitScanReverse(&r, val) ? (unsigned)r : 0; +# endif # elif defined(__GNUC__) && (__GNUC__ >= 3) /* Use GCC Intrinsic */ return __builtin_clz (val) ^ 31; # elif defined(__ICCARM__) /* IAR Intrinsic */ @@ -198,7 +203,7 @@ MEM_STATIC size_t BIT_initCStream(BIT_CStream_t* bitC, MEM_STATIC void BIT_addBits(BIT_CStream_t* bitC, size_t value, unsigned nbBits) { - MEM_STATIC_ASSERT(BIT_MASK_SIZE == 32); + DEBUG_STATIC_ASSERT(BIT_MASK_SIZE == 32); assert(nbBits < BIT_MASK_SIZE); assert(nbBits + bitC->bitPos < sizeof(bitC->bitContainer) * 8); bitC->bitContainer |= (value & BIT_mask[nbBits]) << bitC->bitPos; @@ -271,7 +276,7 @@ MEM_STATIC size_t BIT_closeCStream(BIT_CStream_t* bitC) */ MEM_STATIC size_t BIT_initDStream(BIT_DStream_t* bitD, const void* srcBuffer, size_t srcSize) { - if (srcSize < 1) { memset(bitD, 0, sizeof(*bitD)); return ERROR(srcSize_wrong); } + if (srcSize < 1) { ZSTD_memset(bitD, 0, sizeof(*bitD)); return ERROR(srcSize_wrong); } bitD->start = (const char*)srcBuffer; bitD->limitPtr = bitD->start + sizeof(bitD->bitContainer); @@ -317,12 +322,12 @@ MEM_STATIC size_t BIT_initDStream(BIT_DStream_t* bitD, const void* srcBuffer, si return srcSize; } -MEM_STATIC size_t BIT_getUpperBits(size_t bitContainer, U32 const start) +MEM_STATIC FORCE_INLINE_ATTR size_t BIT_getUpperBits(size_t bitContainer, U32 const start) { return bitContainer >> start; } -MEM_STATIC size_t BIT_getMiddleBits(size_t bitContainer, U32 const start, U32 const nbBits) +MEM_STATIC FORCE_INLINE_ATTR size_t BIT_getMiddleBits(size_t bitContainer, U32 const start, U32 const nbBits) { U32 const regMask = sizeof(bitContainer)*8 - 1; /* if start > regMask, bitstream is corrupted, and result is undefined */ @@ -330,10 +335,14 @@ MEM_STATIC size_t BIT_getMiddleBits(size_t bitContainer, U32 const start, U32 co return (bitContainer >> (start & regMask)) & BIT_mask[nbBits]; } -MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits) +MEM_STATIC FORCE_INLINE_ATTR size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits) { +#if defined(STATIC_BMI2) && STATIC_BMI2 == 1 + return _bzhi_u64(bitContainer, nbBits); +#else assert(nbBits < BIT_MASK_SIZE); return bitContainer & BIT_mask[nbBits]; +#endif } /*! BIT_lookBits() : @@ -342,7 +351,7 @@ MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits) * On 32-bits, maxNbBits==24. * On 64-bits, maxNbBits==56. * @return : value extracted */ -MEM_STATIC size_t BIT_lookBits(const BIT_DStream_t* bitD, U32 nbBits) +MEM_STATIC FORCE_INLINE_ATTR size_t BIT_lookBits(const BIT_DStream_t* bitD, U32 nbBits) { /* arbitrate between double-shift and shift+mask */ #if 1 @@ -365,7 +374,7 @@ MEM_STATIC size_t BIT_lookBitsFast(const BIT_DStream_t* bitD, U32 nbBits) return (bitD->bitContainer << (bitD->bitsConsumed & regMask)) >> (((regMask+1)-nbBits) & regMask); } -MEM_STATIC void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits) +MEM_STATIC FORCE_INLINE_ATTR void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits) { bitD->bitsConsumed += nbBits; } @@ -374,7 +383,7 @@ MEM_STATIC void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits) * Read (consume) next n bits from local register and update. * Pay attention to not read more than nbBits contained into local register. * @return : extracted value. */ -MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, unsigned nbBits) +MEM_STATIC FORCE_INLINE_ATTR size_t BIT_readBits(BIT_DStream_t* bitD, unsigned nbBits) { size_t const value = BIT_lookBits(bitD, nbBits); BIT_skipBits(bitD, nbBits); diff --git a/thirdparty/zstd/common/compiler.h b/thirdparty/zstd/common/compiler.h index 95e9483521..3e454f38c1 100644 --- a/thirdparty/zstd/common/compiler.h +++ b/thirdparty/zstd/common/compiler.h @@ -39,6 +39,17 @@ #endif /** + On MSVC qsort requires that functions passed into it use the __cdecl calling conversion(CC). + This explictly marks such functions as __cdecl so that the code will still compile + if a CC other than __cdecl has been made the default. +*/ +#if defined(_MSC_VER) +# define WIN_CDECL __cdecl +#else +# define WIN_CDECL +#endif + +/** * FORCE_INLINE_TEMPLATE is used to define C "templates", which take constant * parameters. They must be inlined for the compiler to eliminate the constant * branches. @@ -114,12 +125,12 @@ # include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */ # define PREFETCH_L1(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T0) # define PREFETCH_L2(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T1) -# elif defined(__aarch64__) -# define PREFETCH_L1(ptr) __asm__ __volatile__("prfm pldl1keep, %0" ::"Q"(*(ptr))) -# define PREFETCH_L2(ptr) __asm__ __volatile__("prfm pldl2keep, %0" ::"Q"(*(ptr))) # elif defined(__GNUC__) && ( (__GNUC__ >= 4) || ( (__GNUC__ == 3) && (__GNUC_MINOR__ >= 1) ) ) # define PREFETCH_L1(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 3 /* locality */) # define PREFETCH_L2(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 2 /* locality */) +# elif defined(__aarch64__) +# define PREFETCH_L1(ptr) __asm__ __volatile__("prfm pldl1keep, %0" ::"Q"(*(ptr))) +# define PREFETCH_L2(ptr) __asm__ __volatile__("prfm pldl2keep, %0" ::"Q"(*(ptr))) # else # define PREFETCH_L1(ptr) (void)(ptr) /* disabled */ # define PREFETCH_L2(ptr) (void)(ptr) /* disabled */ @@ -172,4 +183,106 @@ # pragma warning(disable : 4324) /* disable: C4324: padded structure */ #endif +/*Like DYNAMIC_BMI2 but for compile time determination of BMI2 support*/ +#ifndef STATIC_BMI2 +# if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) +# ifdef __AVX2__ //MSVC does not have a BMI2 specific flag, but every CPU that supports AVX2 also supports BMI2 +# define STATIC_BMI2 1 +# endif +# endif +#endif + +#ifndef STATIC_BMI2 + #define STATIC_BMI2 0 +#endif + +/* compat. with non-clang compilers */ +#ifndef __has_builtin +# define __has_builtin(x) 0 +#endif + +/* compat. with non-clang compilers */ +#ifndef __has_feature +# define __has_feature(x) 0 +#endif + +/* detects whether we are being compiled under msan */ +#ifndef ZSTD_MEMORY_SANITIZER +# if __has_feature(memory_sanitizer) +# define ZSTD_MEMORY_SANITIZER 1 +# else +# define ZSTD_MEMORY_SANITIZER 0 +# endif +#endif + +#if ZSTD_MEMORY_SANITIZER +/* Not all platforms that support msan provide sanitizers/msan_interface.h. + * We therefore declare the functions we need ourselves, rather than trying to + * include the header file... */ +#include <stddef.h> /* size_t */ +#define ZSTD_DEPS_NEED_STDINT +#include "zstd_deps.h" /* intptr_t */ + +/* Make memory region fully initialized (without changing its contents). */ +void __msan_unpoison(const volatile void *a, size_t size); + +/* Make memory region fully uninitialized (without changing its contents). + This is a legacy interface that does not update origin information. Use + __msan_allocated_memory() instead. */ +void __msan_poison(const volatile void *a, size_t size); + +/* Returns the offset of the first (at least partially) poisoned byte in the + memory range, or -1 if the whole range is good. */ +intptr_t __msan_test_shadow(const volatile void *x, size_t size); +#endif + +/* detects whether we are being compiled under asan */ +#ifndef ZSTD_ADDRESS_SANITIZER +# if __has_feature(address_sanitizer) +# define ZSTD_ADDRESS_SANITIZER 1 +# elif defined(__SANITIZE_ADDRESS__) +# define ZSTD_ADDRESS_SANITIZER 1 +# else +# define ZSTD_ADDRESS_SANITIZER 0 +# endif +#endif + +#if ZSTD_ADDRESS_SANITIZER +/* Not all platforms that support asan provide sanitizers/asan_interface.h. + * We therefore declare the functions we need ourselves, rather than trying to + * include the header file... */ +#include <stddef.h> /* size_t */ + +/** + * Marks a memory region (<c>[addr, addr+size)</c>) as unaddressable. + * + * This memory must be previously allocated by your program. Instrumented + * code is forbidden from accessing addresses in this region until it is + * unpoisoned. This function is not guaranteed to poison the entire region - + * it could poison only a subregion of <c>[addr, addr+size)</c> due to ASan + * alignment restrictions. + * + * \note This function is not thread-safe because no two threads can poison or + * unpoison memory in the same memory region simultaneously. + * + * \param addr Start of memory region. + * \param size Size of memory region. */ +void __asan_poison_memory_region(void const volatile *addr, size_t size); + +/** + * Marks a memory region (<c>[addr, addr+size)</c>) as addressable. + * + * This memory must be previously allocated by your program. Accessing + * addresses in this region is allowed until this region is poisoned again. + * This function could unpoison a super-region of <c>[addr, addr+size)</c> due + * to ASan alignment restrictions. + * + * \note This function is not thread-safe because no two threads can + * poison or unpoison memory in the same memory region simultaneously. + * + * \param addr Start of memory region. + * \param size Size of memory region. */ +void __asan_unpoison_memory_region(void const volatile *addr, size_t size); +#endif + #endif /* ZSTD_COMPILER_H */ diff --git a/thirdparty/zstd/common/cpu.h b/thirdparty/zstd/common/cpu.h index 6e8a974f62..cb210593ea 100644 --- a/thirdparty/zstd/common/cpu.h +++ b/thirdparty/zstd/common/cpu.h @@ -16,8 +16,6 @@ * https://github.com/facebook/folly/blob/master/folly/CpuId.h */ -#include <string.h> - #include "mem.h" #ifdef _MSC_VER diff --git a/thirdparty/zstd/common/debug.h b/thirdparty/zstd/common/debug.h index ac6224888d..8b5734366c 100644 --- a/thirdparty/zstd/common/debug.h +++ b/thirdparty/zstd/common/debug.h @@ -51,15 +51,6 @@ extern "C" { #endif -/* DEBUGFILE can be defined externally, - * typically through compiler command line. - * note : currently useless. - * Value must be stderr or stdout */ -#ifndef DEBUGFILE -# define DEBUGFILE stderr -#endif - - /* recommended values for DEBUGLEVEL : * 0 : release mode, no debug, all run-time checks disabled * 1 : enables assert() only, no display @@ -76,7 +67,8 @@ extern "C" { */ #if (DEBUGLEVEL>=1) -# include <assert.h> +# define ZSTD_DEPS_NEED_ASSERT +# include "zstd_deps.h" #else # ifndef assert /* assert may be already defined, due to prior #include <assert.h> */ # define assert(condition) ((void)0) /* disable assert (default) */ @@ -84,7 +76,8 @@ extern "C" { #endif #if (DEBUGLEVEL>=2) -# include <stdio.h> +# define ZSTD_DEPS_NEED_IO +# include "zstd_deps.h" extern int g_debuglevel; /* the variable is only declared, it actually lives in debug.c, and is shared by the whole process. @@ -92,14 +85,14 @@ extern int g_debuglevel; /* the variable is only declared, It's useful when enabling very verbose levels on selective conditions (such as position in src) */ -# define RAWLOG(l, ...) { \ - if (l<=g_debuglevel) { \ - fprintf(stderr, __VA_ARGS__); \ +# define RAWLOG(l, ...) { \ + if (l<=g_debuglevel) { \ + ZSTD_DEBUG_PRINT(__VA_ARGS__); \ } } -# define DEBUGLOG(l, ...) { \ - if (l<=g_debuglevel) { \ - fprintf(stderr, __FILE__ ": " __VA_ARGS__); \ - fprintf(stderr, " \n"); \ +# define DEBUGLOG(l, ...) { \ + if (l<=g_debuglevel) { \ + ZSTD_DEBUG_PRINT(__FILE__ ": " __VA_ARGS__); \ + ZSTD_DEBUG_PRINT(" \n"); \ } } #else # define RAWLOG(l, ...) {} /* disabled */ diff --git a/thirdparty/zstd/common/entropy_common.c b/thirdparty/zstd/common/entropy_common.c index 9d3e4e8e36..f9fcb1acfc 100644 --- a/thirdparty/zstd/common/entropy_common.c +++ b/thirdparty/zstd/common/entropy_common.c @@ -38,8 +38,31 @@ const char* HUF_getErrorName(size_t code) { return ERR_getErrorName(code); } /*-************************************************************** * FSE NCount encoding-decoding ****************************************************************/ -size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, - const void* headerBuffer, size_t hbSize) +static U32 FSE_ctz(U32 val) +{ + assert(val != 0); + { +# if defined(_MSC_VER) /* Visual */ + unsigned long r=0; + return _BitScanForward(&r, val) ? (unsigned)r : 0; +# elif defined(__GNUC__) && (__GNUC__ >= 3) /* GCC Intrinsic */ + return __builtin_ctz(val); +# elif defined(__ICCARM__) /* IAR Intrinsic */ + return __CTZ(val); +# else /* Software version */ + U32 count = 0; + while ((val & 1) == 0) { + val >>= 1; + ++count; + } + return count; +# endif + } +} + +FORCE_INLINE_TEMPLATE +size_t FSE_readNCount_body(short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, + const void* headerBuffer, size_t hbSize) { const BYTE* const istart = (const BYTE*) headerBuffer; const BYTE* const iend = istart + hbSize; @@ -50,23 +73,23 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t U32 bitStream; int bitCount; unsigned charnum = 0; + unsigned const maxSV1 = *maxSVPtr + 1; int previous0 = 0; - if (hbSize < 4) { - /* This function only works when hbSize >= 4 */ - char buffer[4]; - memset(buffer, 0, sizeof(buffer)); - memcpy(buffer, headerBuffer, hbSize); + if (hbSize < 8) { + /* This function only works when hbSize >= 8 */ + char buffer[8] = {0}; + ZSTD_memcpy(buffer, headerBuffer, hbSize); { size_t const countSize = FSE_readNCount(normalizedCounter, maxSVPtr, tableLogPtr, buffer, sizeof(buffer)); if (FSE_isError(countSize)) return countSize; if (countSize > hbSize) return ERROR(corruption_detected); return countSize; } } - assert(hbSize >= 4); + assert(hbSize >= 8); /* init */ - memset(normalizedCounter, 0, (*maxSVPtr+1) * sizeof(normalizedCounter[0])); /* all symbols not present in NCount have a frequency of 0 */ + ZSTD_memset(normalizedCounter, 0, (*maxSVPtr+1) * sizeof(normalizedCounter[0])); /* all symbols not present in NCount have a frequency of 0 */ bitStream = MEM_readLE32(ip); nbBits = (bitStream & 0xF) + FSE_MIN_TABLELOG; /* extract tableLog */ if (nbBits > FSE_TABLELOG_ABSOLUTE_MAX) return ERROR(tableLog_tooLarge); @@ -77,36 +100,58 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t threshold = 1<<nbBits; nbBits++; - while ((remaining>1) & (charnum<=*maxSVPtr)) { + for (;;) { if (previous0) { - unsigned n0 = charnum; - while ((bitStream & 0xFFFF) == 0xFFFF) { - n0 += 24; - if (ip < iend-5) { - ip += 2; - bitStream = MEM_readLE32(ip) >> bitCount; + /* Count the number of repeats. Each time the + * 2-bit repeat code is 0b11 there is another + * repeat. + * Avoid UB by setting the high bit to 1. + */ + int repeats = FSE_ctz(~bitStream | 0x80000000) >> 1; + while (repeats >= 12) { + charnum += 3 * 12; + if (LIKELY(ip <= iend-7)) { + ip += 3; } else { - bitStream >>= 16; - bitCount += 16; - } } - while ((bitStream & 3) == 3) { - n0 += 3; - bitStream >>= 2; - bitCount += 2; + bitCount -= (int)(8 * (iend - 7 - ip)); + bitCount &= 31; + ip = iend - 4; + } + bitStream = MEM_readLE32(ip) >> bitCount; + repeats = FSE_ctz(~bitStream | 0x80000000) >> 1; } - n0 += bitStream & 3; + charnum += 3 * repeats; + bitStream >>= 2 * repeats; + bitCount += 2 * repeats; + + /* Add the final repeat which isn't 0b11. */ + assert((bitStream & 3) < 3); + charnum += bitStream & 3; bitCount += 2; - if (n0 > *maxSVPtr) return ERROR(maxSymbolValue_tooSmall); - while (charnum < n0) normalizedCounter[charnum++] = 0; - if ((ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) { + + /* This is an error, but break and return an error + * at the end, because returning out of a loop makes + * it harder for the compiler to optimize. + */ + if (charnum >= maxSV1) break; + + /* We don't need to set the normalized count to 0 + * because we already memset the whole buffer to 0. + */ + + if (LIKELY(ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) { assert((bitCount >> 3) <= 3); /* For first condition to work */ ip += bitCount>>3; bitCount &= 7; - bitStream = MEM_readLE32(ip) >> bitCount; } else { - bitStream >>= 2; - } } - { int const max = (2*threshold-1) - remaining; + bitCount -= (int)(8 * (iend - 4 - ip)); + bitCount &= 31; + ip = iend - 4; + } + bitStream = MEM_readLE32(ip) >> bitCount; + } + { + int const max = (2*threshold-1) - remaining; int count; if ((bitStream & (threshold-1)) < (U32)max) { @@ -119,24 +164,43 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t } count--; /* extra accuracy */ - remaining -= count < 0 ? -count : count; /* -1 means +1 */ + /* When it matters (small blocks), this is a + * predictable branch, because we don't use -1. + */ + if (count >= 0) { + remaining -= count; + } else { + assert(count == -1); + remaining += count; + } normalizedCounter[charnum++] = (short)count; previous0 = !count; - while (remaining < threshold) { - nbBits--; - threshold >>= 1; + + assert(threshold > 1); + if (remaining < threshold) { + /* This branch can be folded into the + * threshold update condition because we + * know that threshold > 1. + */ + if (remaining <= 1) break; + nbBits = BIT_highbit32(remaining) + 1; + threshold = 1 << (nbBits - 1); } + if (charnum >= maxSV1) break; - if ((ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) { + if (LIKELY(ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) { ip += bitCount>>3; bitCount &= 7; } else { bitCount -= (int)(8 * (iend - 4 - ip)); + bitCount &= 31; ip = iend - 4; } - bitStream = MEM_readLE32(ip) >> (bitCount & 31); - } } /* while ((remaining>1) & (charnum<=*maxSVPtr)) */ + bitStream = MEM_readLE32(ip) >> bitCount; + } } if (remaining != 1) return ERROR(corruption_detected); + /* Only possible when there are too many zeros. */ + if (charnum > maxSV1) return ERROR(maxSymbolValue_tooSmall); if (bitCount > 32) return ERROR(corruption_detected); *maxSVPtr = charnum-1; @@ -144,6 +208,43 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t return ip-istart; } +/* Avoids the FORCE_INLINE of the _body() function. */ +static size_t FSE_readNCount_body_default( + short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, + const void* headerBuffer, size_t hbSize) +{ + return FSE_readNCount_body(normalizedCounter, maxSVPtr, tableLogPtr, headerBuffer, hbSize); +} + +#if DYNAMIC_BMI2 +TARGET_ATTRIBUTE("bmi2") static size_t FSE_readNCount_body_bmi2( + short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, + const void* headerBuffer, size_t hbSize) +{ + return FSE_readNCount_body(normalizedCounter, maxSVPtr, tableLogPtr, headerBuffer, hbSize); +} +#endif + +size_t FSE_readNCount_bmi2( + short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, + const void* headerBuffer, size_t hbSize, int bmi2) +{ +#if DYNAMIC_BMI2 + if (bmi2) { + return FSE_readNCount_body_bmi2(normalizedCounter, maxSVPtr, tableLogPtr, headerBuffer, hbSize); + } +#endif + (void)bmi2; + return FSE_readNCount_body_default(normalizedCounter, maxSVPtr, tableLogPtr, headerBuffer, hbSize); +} + +size_t FSE_readNCount( + short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, + const void* headerBuffer, size_t hbSize) +{ + return FSE_readNCount_bmi2(normalizedCounter, maxSVPtr, tableLogPtr, headerBuffer, hbSize, /* bmi2 */ 0); +} + /*! HUF_readStats() : Read compact Huffman tree, saved by HUF_writeCTable(). @@ -156,6 +257,17 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, U32* rankStats, U32* nbSymbolsPtr, U32* tableLogPtr, const void* src, size_t srcSize) { + U32 wksp[HUF_READ_STATS_WORKSPACE_SIZE_U32]; + return HUF_readStats_wksp(huffWeight, hwSize, rankStats, nbSymbolsPtr, tableLogPtr, src, srcSize, wksp, sizeof(wksp), /* bmi2 */ 0); +} + +FORCE_INLINE_TEMPLATE size_t +HUF_readStats_body(BYTE* huffWeight, size_t hwSize, U32* rankStats, + U32* nbSymbolsPtr, U32* tableLogPtr, + const void* src, size_t srcSize, + void* workSpace, size_t wkspSize, + int bmi2) +{ U32 weightTotal; const BYTE* ip = (const BYTE*) src; size_t iSize; @@ -163,7 +275,7 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, U32* rankStats, if (!srcSize) return ERROR(srcSize_wrong); iSize = ip[0]; - /* memset(huffWeight, 0, hwSize); *//* is not necessary, even though some analyzer complain ... */ + /* ZSTD_memset(huffWeight, 0, hwSize); *//* is not necessary, even though some analyzer complain ... */ if (iSize >= 128) { /* special header */ oSize = iSize - 127; @@ -177,14 +289,14 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, U32* rankStats, huffWeight[n+1] = ip[n/2] & 15; } } } else { /* header compressed with FSE (normal case) */ - FSE_DTable fseWorkspace[FSE_DTABLE_SIZE_U32(6)]; /* 6 is max possible tableLog for HUF header (maybe even 5, to be tested) */ if (iSize+1 > srcSize) return ERROR(srcSize_wrong); - oSize = FSE_decompress_wksp(huffWeight, hwSize-1, ip+1, iSize, fseWorkspace, 6); /* max (hwSize-1) values decoded, as last one is implied */ + /* max (hwSize-1) values decoded, as last one is implied */ + oSize = FSE_decompress_wksp_bmi2(huffWeight, hwSize-1, ip+1, iSize, 6, workSpace, wkspSize, bmi2); if (FSE_isError(oSize)) return oSize; } /* collect weight stats */ - memset(rankStats, 0, (HUF_TABLELOG_MAX + 1) * sizeof(U32)); + ZSTD_memset(rankStats, 0, (HUF_TABLELOG_MAX + 1) * sizeof(U32)); weightTotal = 0; { U32 n; for (n=0; n<oSize; n++) { if (huffWeight[n] >= HUF_TABLELOG_MAX) return ERROR(corruption_detected); @@ -214,3 +326,37 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, U32* rankStats, *nbSymbolsPtr = (U32)(oSize+1); return iSize+1; } + +/* Avoids the FORCE_INLINE of the _body() function. */ +static size_t HUF_readStats_body_default(BYTE* huffWeight, size_t hwSize, U32* rankStats, + U32* nbSymbolsPtr, U32* tableLogPtr, + const void* src, size_t srcSize, + void* workSpace, size_t wkspSize) +{ + return HUF_readStats_body(huffWeight, hwSize, rankStats, nbSymbolsPtr, tableLogPtr, src, srcSize, workSpace, wkspSize, 0); +} + +#if DYNAMIC_BMI2 +static TARGET_ATTRIBUTE("bmi2") size_t HUF_readStats_body_bmi2(BYTE* huffWeight, size_t hwSize, U32* rankStats, + U32* nbSymbolsPtr, U32* tableLogPtr, + const void* src, size_t srcSize, + void* workSpace, size_t wkspSize) +{ + return HUF_readStats_body(huffWeight, hwSize, rankStats, nbSymbolsPtr, tableLogPtr, src, srcSize, workSpace, wkspSize, 1); +} +#endif + +size_t HUF_readStats_wksp(BYTE* huffWeight, size_t hwSize, U32* rankStats, + U32* nbSymbolsPtr, U32* tableLogPtr, + const void* src, size_t srcSize, + void* workSpace, size_t wkspSize, + int bmi2) +{ +#if DYNAMIC_BMI2 + if (bmi2) { + return HUF_readStats_body_bmi2(huffWeight, hwSize, rankStats, nbSymbolsPtr, tableLogPtr, src, srcSize, workSpace, wkspSize); + } +#endif + (void)bmi2; + return HUF_readStats_body_default(huffWeight, hwSize, rankStats, nbSymbolsPtr, tableLogPtr, src, srcSize, workSpace, wkspSize); +} diff --git a/thirdparty/zstd/common/error_private.c b/thirdparty/zstd/common/error_private.c index cd437529c1..45bba5305b 100644 --- a/thirdparty/zstd/common/error_private.c +++ b/thirdparty/zstd/common/error_private.c @@ -48,6 +48,7 @@ const char* ERR_getErrorString(ERR_enum code) case PREFIX(frameIndex_tooLarge): return "Frame index is too large"; case PREFIX(seekableIO): return "An I/O error occurred when reading/seeking"; case PREFIX(dstBuffer_wrong): return "Destination buffer is wrong"; + case PREFIX(srcBuffer_wrong): return "Source buffer is wrong"; case PREFIX(maxCode): default: return notErrorCode; } diff --git a/thirdparty/zstd/common/error_private.h b/thirdparty/zstd/common/error_private.h index 982cf8e9fe..71b37b8dfa 100644 --- a/thirdparty/zstd/common/error_private.h +++ b/thirdparty/zstd/common/error_private.h @@ -21,7 +21,7 @@ extern "C" { /* **************************************** * Dependencies ******************************************/ -#include <stddef.h> /* size_t */ +#include "zstd_deps.h" /* size_t */ #include "zstd_errors.h" /* enum list */ diff --git a/thirdparty/zstd/common/fse.h b/thirdparty/zstd/common/fse.h index ff54e70ea7..dd5fc44e80 100644 --- a/thirdparty/zstd/common/fse.h +++ b/thirdparty/zstd/common/fse.h @@ -23,7 +23,7 @@ extern "C" { /*-***************************************** * Dependencies ******************************************/ -#include <stddef.h> /* size_t, ptrdiff_t */ +#include "zstd_deps.h" /* size_t, ptrdiff_t */ /*-***************************************** @@ -137,10 +137,16 @@ FSE_PUBLIC_API unsigned FSE_optimalTableLog(unsigned maxTableLog, size_t srcSize /*! FSE_normalizeCount(): normalize counts so that sum(count[]) == Power_of_2 (2^tableLog) 'normalizedCounter' is a table of short, of minimum size (maxSymbolValue+1). + useLowProbCount is a boolean parameter which trades off compressed size for + faster header decoding. When it is set to 1, the compressed data will be slightly + smaller. And when it is set to 0, FSE_readNCount() and FSE_buildDTable() will be + faster. If you are compressing a small amount of data (< 2 KB) then useLowProbCount=0 + is a good default, since header deserialization makes a big speed difference. + Otherwise, useLowProbCount=1 is a good default, since the speed difference is small. @return : tableLog, or an errorCode, which can be tested using FSE_isError() */ FSE_PUBLIC_API size_t FSE_normalizeCount(short* normalizedCounter, unsigned tableLog, - const unsigned* count, size_t srcSize, unsigned maxSymbolValue); + const unsigned* count, size_t srcSize, unsigned maxSymbolValue, unsigned useLowProbCount); /*! FSE_NCountWriteBound(): Provides the maximum possible size of an FSE normalized table, given 'maxSymbolValue' and 'tableLog'. @@ -228,6 +234,13 @@ FSE_PUBLIC_API size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSymbolValuePtr, unsigned* tableLogPtr, const void* rBuffer, size_t rBuffSize); +/*! FSE_readNCount_bmi2(): + * Same as FSE_readNCount() but pass bmi2=1 when your CPU supports BMI2 and 0 otherwise. + */ +FSE_PUBLIC_API size_t FSE_readNCount_bmi2(short* normalizedCounter, + unsigned* maxSymbolValuePtr, unsigned* tableLogPtr, + const void* rBuffer, size_t rBuffSize, int bmi2); + /*! Constructor and Destructor of FSE_DTable. Note that its size depends on 'tableLog' */ typedef unsigned FSE_DTable; /* don't allocate that. It's just a way to be more restrictive than void* */ @@ -288,12 +301,12 @@ If there is an error, the function will return an error code, which can be teste *******************************************/ /* FSE buffer bounds */ #define FSE_NCOUNTBOUND 512 -#define FSE_BLOCKBOUND(size) (size + (size>>7) + 4 /* fse states */ + sizeof(size_t) /* bitContainer */) +#define FSE_BLOCKBOUND(size) ((size) + ((size)>>7) + 4 /* fse states */ + sizeof(size_t) /* bitContainer */) #define FSE_COMPRESSBOUND(size) (FSE_NCOUNTBOUND + FSE_BLOCKBOUND(size)) /* Macro version, useful for static allocation */ /* It is possible to statically allocate FSE CTable/DTable as a table of FSE_CTable/FSE_DTable using below macros */ -#define FSE_CTABLE_SIZE_U32(maxTableLog, maxSymbolValue) (1 + (1<<(maxTableLog-1)) + ((maxSymbolValue+1)*2)) -#define FSE_DTABLE_SIZE_U32(maxTableLog) (1 + (1<<maxTableLog)) +#define FSE_CTABLE_SIZE_U32(maxTableLog, maxSymbolValue) (1 + (1<<((maxTableLog)-1)) + (((maxSymbolValue)+1)*2)) +#define FSE_DTABLE_SIZE_U32(maxTableLog) (1 + (1<<(maxTableLog))) /* or use the size to malloc() space directly. Pay attention to alignment restrictions though */ #define FSE_CTABLE_SIZE(maxTableLog, maxSymbolValue) (FSE_CTABLE_SIZE_U32(maxTableLog, maxSymbolValue) * sizeof(FSE_CTable)) @@ -309,9 +322,9 @@ unsigned FSE_optimalTableLog_internal(unsigned maxTableLog, size_t srcSize, unsi /* FSE_compress_wksp() : * Same as FSE_compress2(), but using an externally allocated scratch buffer (`workSpace`). - * FSE_WKSP_SIZE_U32() provides the minimum size required for `workSpace` as a table of FSE_CTable. + * FSE_COMPRESS_WKSP_SIZE_U32() provides the minimum size required for `workSpace` as a table of FSE_CTable. */ -#define FSE_WKSP_SIZE_U32(maxTableLog, maxSymbolValue) ( FSE_CTABLE_SIZE_U32(maxTableLog, maxSymbolValue) + ((maxTableLog > 12) ? (1 << (maxTableLog - 2)) : 1024) ) +#define FSE_COMPRESS_WKSP_SIZE_U32(maxTableLog, maxSymbolValue) ( FSE_CTABLE_SIZE_U32(maxTableLog, maxSymbolValue) + ((maxTableLog > 12) ? (1 << (maxTableLog - 2)) : 1024) ) size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize); size_t FSE_buildCTable_raw (FSE_CTable* ct, unsigned nbBits); @@ -322,18 +335,30 @@ size_t FSE_buildCTable_rle (FSE_CTable* ct, unsigned char symbolValue); /* FSE_buildCTable_wksp() : * Same as FSE_buildCTable(), but using an externally allocated scratch buffer (`workSpace`). - * `wkspSize` must be >= `(1<<tableLog)`. + * `wkspSize` must be >= `FSE_BUILD_CTABLE_WORKSPACE_SIZE_U32(maxSymbolValue, tableLog)` of `unsigned`. */ +#define FSE_BUILD_CTABLE_WORKSPACE_SIZE_U32(maxSymbolValue, tableLog) (maxSymbolValue + 2 + (1ull << (tableLog - 2))) +#define FSE_BUILD_CTABLE_WORKSPACE_SIZE(maxSymbolValue, tableLog) (sizeof(unsigned) * FSE_BUILD_CTABLE_WORKSPACE_SIZE_U32(maxSymbolValue, tableLog)) size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize); +#define FSE_BUILD_DTABLE_WKSP_SIZE(maxTableLog, maxSymbolValue) (sizeof(short) * (maxSymbolValue + 1) + (1ULL << maxTableLog) + 8) +#define FSE_BUILD_DTABLE_WKSP_SIZE_U32(maxTableLog, maxSymbolValue) ((FSE_BUILD_DTABLE_WKSP_SIZE(maxTableLog, maxSymbolValue) + sizeof(unsigned) - 1) / sizeof(unsigned)) +FSE_PUBLIC_API size_t FSE_buildDTable_wksp(FSE_DTable* dt, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize); +/**< Same as FSE_buildDTable(), using an externally allocated `workspace` produced with `FSE_BUILD_DTABLE_WKSP_SIZE_U32(maxSymbolValue)` */ + size_t FSE_buildDTable_raw (FSE_DTable* dt, unsigned nbBits); /**< build a fake FSE_DTable, designed to read a flat distribution where each symbol uses nbBits */ size_t FSE_buildDTable_rle (FSE_DTable* dt, unsigned char symbolValue); /**< build a fake FSE_DTable, designed to always generate the same symbolValue */ -size_t FSE_decompress_wksp(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, FSE_DTable* workSpace, unsigned maxLog); -/**< same as FSE_decompress(), using an externally allocated `workSpace` produced with `FSE_DTABLE_SIZE_U32(maxLog)` */ +#define FSE_DECOMPRESS_WKSP_SIZE_U32(maxTableLog, maxSymbolValue) (FSE_DTABLE_SIZE_U32(maxTableLog) + FSE_BUILD_DTABLE_WKSP_SIZE_U32(maxTableLog, maxSymbolValue)) +#define FSE_DECOMPRESS_WKSP_SIZE(maxTableLog, maxSymbolValue) (FSE_DECOMPRESS_WKSP_SIZE_U32(maxTableLog, maxSymbolValue) * sizeof(unsigned)) +size_t FSE_decompress_wksp(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize); +/**< same as FSE_decompress(), using an externally allocated `workSpace` produced with `FSE_DECOMPRESS_WKSP_SIZE_U32(maxLog, maxSymbolValue)` */ + +size_t FSE_decompress_wksp_bmi2(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize, int bmi2); +/**< Same as FSE_decompress_wksp() but with dynamic BMI2 support. Pass 1 if your CPU supports BMI2 or 0 if it doesn't. */ typedef enum { FSE_repeat_none, /**< Cannot use the previous table */ @@ -644,6 +669,9 @@ MEM_STATIC unsigned FSE_endOfDState(const FSE_DState_t* DStatePtr) #ifndef FSE_DEFAULT_MEMORY_USAGE # define FSE_DEFAULT_MEMORY_USAGE 13 #endif +#if (FSE_DEFAULT_MEMORY_USAGE > FSE_MAX_MEMORY_USAGE) +# error "FSE_DEFAULT_MEMORY_USAGE must be <= FSE_MAX_MEMORY_USAGE" +#endif /*!FSE_MAX_SYMBOL_VALUE : * Maximum symbol value authorized. @@ -677,7 +705,7 @@ MEM_STATIC unsigned FSE_endOfDState(const FSE_DState_t* DStatePtr) # error "FSE_MAX_TABLELOG > FSE_TABLELOG_ABSOLUTE_MAX is not supported" #endif -#define FSE_TABLESTEP(tableSize) ((tableSize>>1) + (tableSize>>3) + 3) +#define FSE_TABLESTEP(tableSize) (((tableSize)>>1) + ((tableSize)>>3) + 3) #endif /* FSE_STATIC_LINKING_ONLY */ diff --git a/thirdparty/zstd/common/fse_decompress.c b/thirdparty/zstd/common/fse_decompress.c index bcc2223ccc..c164430f99 100644 --- a/thirdparty/zstd/common/fse_decompress.c +++ b/thirdparty/zstd/common/fse_decompress.c @@ -16,13 +16,14 @@ /* ************************************************************** * Includes ****************************************************************/ -#include <stdlib.h> /* malloc, free, qsort */ -#include <string.h> /* memcpy, memset */ +#include "debug.h" /* assert */ #include "bitstream.h" #include "compiler.h" #define FSE_STATIC_LINKING_ONLY #include "fse.h" #include "error_private.h" +#define ZSTD_DEPS_NEED_MALLOC +#include "zstd_deps.h" /* ************************************************************** @@ -59,25 +60,27 @@ FSE_DTable* FSE_createDTable (unsigned tableLog) { if (tableLog > FSE_TABLELOG_ABSOLUTE_MAX) tableLog = FSE_TABLELOG_ABSOLUTE_MAX; - return (FSE_DTable*)malloc( FSE_DTABLE_SIZE_U32(tableLog) * sizeof (U32) ); + return (FSE_DTable*)ZSTD_malloc( FSE_DTABLE_SIZE_U32(tableLog) * sizeof (U32) ); } void FSE_freeDTable (FSE_DTable* dt) { - free(dt); + ZSTD_free(dt); } -size_t FSE_buildDTable(FSE_DTable* dt, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog) +static size_t FSE_buildDTable_internal(FSE_DTable* dt, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize) { void* const tdPtr = dt+1; /* because *dt is unsigned, 32-bits aligned on 32-bits */ FSE_DECODE_TYPE* const tableDecode = (FSE_DECODE_TYPE*) (tdPtr); - U16 symbolNext[FSE_MAX_SYMBOL_VALUE+1]; + U16* symbolNext = (U16*)workSpace; + BYTE* spread = (BYTE*)(symbolNext + maxSymbolValue + 1); U32 const maxSV1 = maxSymbolValue + 1; U32 const tableSize = 1 << tableLog; U32 highThreshold = tableSize-1; /* Sanity Checks */ + if (FSE_BUILD_DTABLE_WKSP_SIZE(tableLog, maxSymbolValue) > wkspSize) return ERROR(maxSymbolValue_tooLarge); if (maxSymbolValue > FSE_MAX_SYMBOL_VALUE) return ERROR(maxSymbolValue_tooLarge); if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); @@ -95,11 +98,57 @@ size_t FSE_buildDTable(FSE_DTable* dt, const short* normalizedCounter, unsigned if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0; symbolNext[s] = normalizedCounter[s]; } } } - memcpy(dt, &DTableH, sizeof(DTableH)); + ZSTD_memcpy(dt, &DTableH, sizeof(DTableH)); } /* Spread symbols */ - { U32 const tableMask = tableSize-1; + if (highThreshold == tableSize - 1) { + size_t const tableMask = tableSize-1; + size_t const step = FSE_TABLESTEP(tableSize); + /* First lay down the symbols in order. + * We use a uint64_t to lay down 8 bytes at a time. This reduces branch + * misses since small blocks generally have small table logs, so nearly + * all symbols have counts <= 8. We ensure we have 8 bytes at the end of + * our buffer to handle the over-write. + */ + { + U64 const add = 0x0101010101010101ull; + size_t pos = 0; + U64 sv = 0; + U32 s; + for (s=0; s<maxSV1; ++s, sv += add) { + int i; + int const n = normalizedCounter[s]; + MEM_write64(spread + pos, sv); + for (i = 8; i < n; i += 8) { + MEM_write64(spread + pos + i, sv); + } + pos += n; + } + } + /* Now we spread those positions across the table. + * The benefit of doing it in two stages is that we avoid the the + * variable size inner loop, which caused lots of branch misses. + * Now we can run through all the positions without any branch misses. + * We unroll the loop twice, since that is what emperically worked best. + */ + { + size_t position = 0; + size_t s; + size_t const unroll = 2; + assert(tableSize % unroll == 0); /* FSE_MIN_TABLELOG is 5 */ + for (s = 0; s < (size_t)tableSize; s += unroll) { + size_t u; + for (u = 0; u < unroll; ++u) { + size_t const uPosition = (position + (u * step)) & tableMask; + tableDecode[uPosition].symbol = spread[s + u]; + } + position = (position + (unroll * step)) & tableMask; + } + assert(position == 0); + } + } else { + U32 const tableMask = tableSize-1; U32 const step = FSE_TABLESTEP(tableSize); U32 s, position = 0; for (s=0; s<maxSV1; s++) { @@ -124,6 +173,11 @@ size_t FSE_buildDTable(FSE_DTable* dt, const short* normalizedCounter, unsigned return 0; } +size_t FSE_buildDTable_wksp(FSE_DTable* dt, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize) +{ + return FSE_buildDTable_internal(dt, normalizedCounter, maxSymbolValue, tableLog, workSpace, wkspSize); +} + #ifndef FSE_COMMONDEFS_ONLY @@ -251,36 +305,89 @@ size_t FSE_decompress_usingDTable(void* dst, size_t originalSize, } -size_t FSE_decompress_wksp(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, FSE_DTable* workSpace, unsigned maxLog) +size_t FSE_decompress_wksp(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize) +{ + return FSE_decompress_wksp_bmi2(dst, dstCapacity, cSrc, cSrcSize, maxLog, workSpace, wkspSize, /* bmi2 */ 0); +} + +FORCE_INLINE_TEMPLATE size_t FSE_decompress_wksp_body( + void* dst, size_t dstCapacity, + const void* cSrc, size_t cSrcSize, + unsigned maxLog, void* workSpace, size_t wkspSize, + int bmi2) { const BYTE* const istart = (const BYTE*)cSrc; const BYTE* ip = istart; short counting[FSE_MAX_SYMBOL_VALUE+1]; unsigned tableLog; unsigned maxSymbolValue = FSE_MAX_SYMBOL_VALUE; + FSE_DTable* const dtable = (FSE_DTable*)workSpace; /* normal FSE decoding mode */ - size_t const NCountLength = FSE_readNCount (counting, &maxSymbolValue, &tableLog, istart, cSrcSize); + size_t const NCountLength = FSE_readNCount_bmi2(counting, &maxSymbolValue, &tableLog, istart, cSrcSize, bmi2); if (FSE_isError(NCountLength)) return NCountLength; - /* if (NCountLength >= cSrcSize) return ERROR(srcSize_wrong); */ /* too small input size; supposed to be already checked in NCountLength, only remaining case : NCountLength==cSrcSize */ if (tableLog > maxLog) return ERROR(tableLog_tooLarge); + assert(NCountLength <= cSrcSize); ip += NCountLength; cSrcSize -= NCountLength; - CHECK_F( FSE_buildDTable (workSpace, counting, maxSymbolValue, tableLog) ); + if (FSE_DECOMPRESS_WKSP_SIZE(tableLog, maxSymbolValue) > wkspSize) return ERROR(tableLog_tooLarge); + workSpace = dtable + FSE_DTABLE_SIZE_U32(tableLog); + wkspSize -= FSE_DTABLE_SIZE(tableLog); + + CHECK_F( FSE_buildDTable_internal(dtable, counting, maxSymbolValue, tableLog, workSpace, wkspSize) ); + + { + const void* ptr = dtable; + const FSE_DTableHeader* DTableH = (const FSE_DTableHeader*)ptr; + const U32 fastMode = DTableH->fastMode; + + /* select fast mode (static) */ + if (fastMode) return FSE_decompress_usingDTable_generic(dst, dstCapacity, ip, cSrcSize, dtable, 1); + return FSE_decompress_usingDTable_generic(dst, dstCapacity, ip, cSrcSize, dtable, 0); + } +} + +/* Avoids the FORCE_INLINE of the _body() function. */ +static size_t FSE_decompress_wksp_body_default(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize) +{ + return FSE_decompress_wksp_body(dst, dstCapacity, cSrc, cSrcSize, maxLog, workSpace, wkspSize, 0); +} + +#if DYNAMIC_BMI2 +TARGET_ATTRIBUTE("bmi2") static size_t FSE_decompress_wksp_body_bmi2(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize) +{ + return FSE_decompress_wksp_body(dst, dstCapacity, cSrc, cSrcSize, maxLog, workSpace, wkspSize, 1); +} +#endif - return FSE_decompress_usingDTable (dst, dstCapacity, ip, cSrcSize, workSpace); /* always return, even if it is an error code */ +size_t FSE_decompress_wksp_bmi2(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize, int bmi2) +{ +#if DYNAMIC_BMI2 + if (bmi2) { + return FSE_decompress_wksp_body_bmi2(dst, dstCapacity, cSrc, cSrcSize, maxLog, workSpace, wkspSize); + } +#endif + (void)bmi2; + return FSE_decompress_wksp_body_default(dst, dstCapacity, cSrc, cSrcSize, maxLog, workSpace, wkspSize); } typedef FSE_DTable DTable_max_t[FSE_DTABLE_SIZE_U32(FSE_MAX_TABLELOG)]; +#ifndef ZSTD_NO_UNUSED_FUNCTIONS +size_t FSE_buildDTable(FSE_DTable* dt, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog) { + U32 wksp[FSE_BUILD_DTABLE_WKSP_SIZE_U32(FSE_TABLELOG_ABSOLUTE_MAX, FSE_MAX_SYMBOL_VALUE)]; + return FSE_buildDTable_wksp(dt, normalizedCounter, maxSymbolValue, tableLog, wksp, sizeof(wksp)); +} + size_t FSE_decompress(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize) { - DTable_max_t dt; /* Static analyzer seems unable to understand this table will be properly initialized later */ - return FSE_decompress_wksp(dst, dstCapacity, cSrc, cSrcSize, dt, FSE_MAX_TABLELOG); + /* Static analyzer seems unable to understand this table will be properly initialized later */ + U32 wksp[FSE_DECOMPRESS_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)]; + return FSE_decompress_wksp(dst, dstCapacity, cSrc, cSrcSize, FSE_MAX_TABLELOG, wksp, sizeof(wksp)); } - +#endif #endif /* FSE_COMMONDEFS_ONLY */ diff --git a/thirdparty/zstd/common/huf.h b/thirdparty/zstd/common/huf.h index ef432685da..1afef90c7c 100644 --- a/thirdparty/zstd/common/huf.h +++ b/thirdparty/zstd/common/huf.h @@ -20,7 +20,7 @@ extern "C" { #define HUF_H_298734234 /* *** Dependencies *** */ -#include <stddef.h> /* size_t */ +#include "zstd_deps.h" /* size_t */ /* *** library symbols visibility *** */ @@ -111,6 +111,8 @@ HUF_PUBLIC_API size_t HUF_compress4X_wksp (void* dst, size_t dstCapacity, /* *** Dependencies *** */ #include "mem.h" /* U32 */ +#define FSE_STATIC_LINKING_ONLY +#include "fse.h" /* *** Constants *** */ @@ -133,12 +135,16 @@ HUF_PUBLIC_API size_t HUF_compress4X_wksp (void* dst, size_t dstCapacity, #define HUF_COMPRESSBOUND(size) (HUF_CTABLEBOUND + HUF_BLOCKBOUND(size)) /* Macro version, useful for static allocation */ /* static allocation of HUF's Compression Table */ +/* this is a private definition, just exposed for allocation and strict aliasing purpose. never EVER access its members directly */ +struct HUF_CElt_s { + U16 val; + BYTE nbBits; +}; /* typedef'd to HUF_CElt */ +typedef struct HUF_CElt_s HUF_CElt; /* consider it an incomplete type */ #define HUF_CTABLE_SIZE_U32(maxSymbolValue) ((maxSymbolValue)+1) /* Use tables of U32, for proper alignment */ #define HUF_CTABLE_SIZE(maxSymbolValue) (HUF_CTABLE_SIZE_U32(maxSymbolValue) * sizeof(U32)) #define HUF_CREATE_STATIC_CTABLE(name, maxSymbolValue) \ - U32 name##hb[HUF_CTABLE_SIZE_U32(maxSymbolValue)]; \ - void* name##hv = &(name##hb); \ - HUF_CElt* name = (HUF_CElt*)(name##hv) /* no final ; */ + HUF_CElt name[HUF_CTABLE_SIZE_U32(maxSymbolValue)] /* no final ; */ /* static allocation of HUF's DTable */ typedef U32 HUF_DTable; @@ -184,7 +190,6 @@ size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, * or to save and regenerate 'CTable' using external methods. */ unsigned HUF_optimalTableLog(unsigned maxTableLog, size_t srcSize, unsigned maxSymbolValue); -typedef struct HUF_CElt_s HUF_CElt; /* incomplete type */ size_t HUF_buildCTable (HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits); /* @return : maxNbBits; CTable and count can overlap. In which case, CTable will overwrite count content */ size_t HUF_writeCTable (void* dst, size_t maxDstSize, const HUF_CElt* CTable, unsigned maxSymbolValue, unsigned huffLog); size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, size_t srcSize, const HUF_CElt* CTable); @@ -226,6 +231,19 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, U32* rankStats, U32* nbSymbolsPtr, U32* tableLogPtr, const void* src, size_t srcSize); +/*! HUF_readStats_wksp() : + * Same as HUF_readStats() but takes an external workspace which must be + * 4-byte aligned and its size must be >= HUF_READ_STATS_WORKSPACE_SIZE. + * If the CPU has BMI2 support, pass bmi2=1, otherwise pass bmi2=0. + */ +#define HUF_READ_STATS_WORKSPACE_SIZE_U32 FSE_DECOMPRESS_WKSP_SIZE_U32(6, HUF_TABLELOG_MAX-1) +#define HUF_READ_STATS_WORKSPACE_SIZE (HUF_READ_STATS_WORKSPACE_SIZE_U32 * sizeof(unsigned)) +size_t HUF_readStats_wksp(BYTE* huffWeight, size_t hwSize, + U32* rankStats, U32* nbSymbolsPtr, U32* tableLogPtr, + const void* src, size_t srcSize, + void* workspace, size_t wkspSize, + int bmi2); + /** HUF_readCTable() : * Loading a CTable saved with HUF_writeCTable() */ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize, unsigned *hasZeroWeights); @@ -332,6 +350,9 @@ size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstS #endif size_t HUF_decompress4X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2); size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2); +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_readDTableX1_wksp_bmi2(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize, int bmi2); +#endif #endif /* HUF_STATIC_LINKING_ONLY */ diff --git a/thirdparty/zstd/common/mem.h b/thirdparty/zstd/common/mem.h index 89c8aea7d2..4728ef767b 100644 --- a/thirdparty/zstd/common/mem.h +++ b/thirdparty/zstd/common/mem.h @@ -18,8 +18,10 @@ extern "C" { /*-**************************************** * Dependencies ******************************************/ -#include <stddef.h> /* size_t, ptrdiff_t */ -#include <string.h> /* memcpy */ +#include <stddef.h> /* size_t, ptrdiff_t */ +#include "compiler.h" /* __has_builtin */ +#include "debug.h" /* DEBUG_STATIC_ASSERT */ +#include "zstd_deps.h" /* ZSTD_memcpy */ /*-**************************************** @@ -39,93 +41,15 @@ extern "C" { # define MEM_STATIC static /* this version may generate warnings for unused static functions; disable the relevant warning */ #endif -#ifndef __has_builtin -# define __has_builtin(x) 0 /* compat. with non-clang compilers */ -#endif - -/* code only tested on 32 and 64 bits systems */ -#define MEM_STATIC_ASSERT(c) { enum { MEM_static_assert = 1/(int)(!!(c)) }; } -MEM_STATIC void MEM_check(void) { MEM_STATIC_ASSERT((sizeof(size_t)==4) || (sizeof(size_t)==8)); } - -/* detects whether we are being compiled under msan */ -#if defined (__has_feature) -# if __has_feature(memory_sanitizer) -# define MEMORY_SANITIZER 1 -# endif -#endif - -#if defined (MEMORY_SANITIZER) -/* Not all platforms that support msan provide sanitizers/msan_interface.h. - * We therefore declare the functions we need ourselves, rather than trying to - * include the header file... */ - -#include <stdint.h> /* intptr_t */ - -/* Make memory region fully initialized (without changing its contents). */ -void __msan_unpoison(const volatile void *a, size_t size); - -/* Make memory region fully uninitialized (without changing its contents). - This is a legacy interface that does not update origin information. Use - __msan_allocated_memory() instead. */ -void __msan_poison(const volatile void *a, size_t size); - -/* Returns the offset of the first (at least partially) poisoned byte in the - memory range, or -1 if the whole range is good. */ -intptr_t __msan_test_shadow(const volatile void *x, size_t size); -#endif - -/* detects whether we are being compiled under asan */ -#if defined (__has_feature) -# if __has_feature(address_sanitizer) -# define ADDRESS_SANITIZER 1 -# endif -#elif defined(__SANITIZE_ADDRESS__) -# define ADDRESS_SANITIZER 1 -#endif - -#if defined (ADDRESS_SANITIZER) -/* Not all platforms that support asan provide sanitizers/asan_interface.h. - * We therefore declare the functions we need ourselves, rather than trying to - * include the header file... */ - -/** - * Marks a memory region (<c>[addr, addr+size)</c>) as unaddressable. - * - * This memory must be previously allocated by your program. Instrumented - * code is forbidden from accessing addresses in this region until it is - * unpoisoned. This function is not guaranteed to poison the entire region - - * it could poison only a subregion of <c>[addr, addr+size)</c> due to ASan - * alignment restrictions. - * - * \note This function is not thread-safe because no two threads can poison or - * unpoison memory in the same memory region simultaneously. - * - * \param addr Start of memory region. - * \param size Size of memory region. */ -void __asan_poison_memory_region(void const volatile *addr, size_t size); - -/** - * Marks a memory region (<c>[addr, addr+size)</c>) as addressable. - * - * This memory must be previously allocated by your program. Accessing - * addresses in this region is allowed until this region is poisoned again. - * This function could unpoison a super-region of <c>[addr, addr+size)</c> due - * to ASan alignment restrictions. - * - * \note This function is not thread-safe because no two threads can - * poison or unpoison memory in the same memory region simultaneously. - * - * \param addr Start of memory region. - * \param size Size of memory region. */ -void __asan_unpoison_memory_region(void const volatile *addr, size_t size); -#endif - - /*-************************************************************** * Basic Types *****************************************************************/ #if !defined (__VMS) && (defined (__cplusplus) || (defined (__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 */) ) -# include <stdint.h> +# if defined(_AIX) +# include <inttypes.h> +# else +# include <stdint.h> /* intptr_t */ +# endif typedef uint8_t BYTE; typedef uint16_t U16; typedef int16_t S16; @@ -157,7 +81,53 @@ void __asan_unpoison_memory_region(void const volatile *addr, size_t size); /*-************************************************************** -* Memory I/O +* Memory I/O API +*****************************************************************/ +/*=== Static platform detection ===*/ +MEM_STATIC unsigned MEM_32bits(void); +MEM_STATIC unsigned MEM_64bits(void); +MEM_STATIC unsigned MEM_isLittleEndian(void); + +/*=== Native unaligned read/write ===*/ +MEM_STATIC U16 MEM_read16(const void* memPtr); +MEM_STATIC U32 MEM_read32(const void* memPtr); +MEM_STATIC U64 MEM_read64(const void* memPtr); +MEM_STATIC size_t MEM_readST(const void* memPtr); + +MEM_STATIC void MEM_write16(void* memPtr, U16 value); +MEM_STATIC void MEM_write32(void* memPtr, U32 value); +MEM_STATIC void MEM_write64(void* memPtr, U64 value); + +/*=== Little endian unaligned read/write ===*/ +MEM_STATIC U16 MEM_readLE16(const void* memPtr); +MEM_STATIC U32 MEM_readLE24(const void* memPtr); +MEM_STATIC U32 MEM_readLE32(const void* memPtr); +MEM_STATIC U64 MEM_readLE64(const void* memPtr); +MEM_STATIC size_t MEM_readLEST(const void* memPtr); + +MEM_STATIC void MEM_writeLE16(void* memPtr, U16 val); +MEM_STATIC void MEM_writeLE24(void* memPtr, U32 val); +MEM_STATIC void MEM_writeLE32(void* memPtr, U32 val32); +MEM_STATIC void MEM_writeLE64(void* memPtr, U64 val64); +MEM_STATIC void MEM_writeLEST(void* memPtr, size_t val); + +/*=== Big endian unaligned read/write ===*/ +MEM_STATIC U32 MEM_readBE32(const void* memPtr); +MEM_STATIC U64 MEM_readBE64(const void* memPtr); +MEM_STATIC size_t MEM_readBEST(const void* memPtr); + +MEM_STATIC void MEM_writeBE32(void* memPtr, U32 val32); +MEM_STATIC void MEM_writeBE64(void* memPtr, U64 val64); +MEM_STATIC void MEM_writeBEST(void* memPtr, size_t val); + +/*=== Byteswap ===*/ +MEM_STATIC U32 MEM_swap32(U32 in); +MEM_STATIC U64 MEM_swap64(U64 in); +MEM_STATIC size_t MEM_swapST(size_t in); + + +/*-************************************************************** +* Memory I/O Implementation *****************************************************************/ /* MEM_FORCE_MEMORY_ACCESS : * By default, access to unaligned memory is controlled by `memcpy()`, which is safe and portable. @@ -236,37 +206,37 @@ MEM_STATIC void MEM_write64(void* memPtr, U64 value) { ((unalign64*)memPtr)->v = MEM_STATIC U16 MEM_read16(const void* memPtr) { - U16 val; memcpy(&val, memPtr, sizeof(val)); return val; + U16 val; ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } MEM_STATIC U32 MEM_read32(const void* memPtr) { - U32 val; memcpy(&val, memPtr, sizeof(val)); return val; + U32 val; ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } MEM_STATIC U64 MEM_read64(const void* memPtr) { - U64 val; memcpy(&val, memPtr, sizeof(val)); return val; + U64 val; ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } MEM_STATIC size_t MEM_readST(const void* memPtr) { - size_t val; memcpy(&val, memPtr, sizeof(val)); return val; + size_t val; ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } MEM_STATIC void MEM_write16(void* memPtr, U16 value) { - memcpy(memPtr, &value, sizeof(value)); + ZSTD_memcpy(memPtr, &value, sizeof(value)); } MEM_STATIC void MEM_write32(void* memPtr, U32 value) { - memcpy(memPtr, &value, sizeof(value)); + ZSTD_memcpy(memPtr, &value, sizeof(value)); } MEM_STATIC void MEM_write64(void* memPtr, U64 value) { - memcpy(memPtr, &value, sizeof(value)); + ZSTD_memcpy(memPtr, &value, sizeof(value)); } #endif /* MEM_FORCE_MEMORY_ACCESS */ @@ -445,6 +415,9 @@ MEM_STATIC void MEM_writeBEST(void* memPtr, size_t val) MEM_writeBE64(memPtr, (U64)val); } +/* code only tested on 32 and 64 bits systems */ +MEM_STATIC void MEM_check(void) { DEBUG_STATIC_ASSERT((sizeof(size_t)==4) || (sizeof(size_t)==8)); } + #if defined (__cplusplus) } diff --git a/thirdparty/zstd/common/pool.c b/thirdparty/zstd/common/pool.c index aa4b4de0d3..4c1b83376f 100644 --- a/thirdparty/zstd/common/pool.c +++ b/thirdparty/zstd/common/pool.c @@ -10,9 +10,9 @@ /* ====== Dependencies ======= */ -#include <stddef.h> /* size_t */ +#include "zstd_deps.h" /* size_t */ #include "debug.h" /* assert */ -#include "zstd_internal.h" /* ZSTD_malloc, ZSTD_free */ +#include "zstd_internal.h" /* ZSTD_customMalloc, ZSTD_customFree */ #include "pool.h" /* ====== Compiler specifics ====== */ @@ -105,6 +105,10 @@ static void* POOL_thread(void* opaque) { assert(0); /* Unreachable */ } +POOL_ctx* ZSTD_createThreadPool(size_t numThreads) { + return POOL_create (numThreads, 0); +} + POOL_ctx* POOL_create(size_t numThreads, size_t queueSize) { return POOL_create_advanced(numThreads, queueSize, ZSTD_defaultCMem); } @@ -115,14 +119,14 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, /* Check parameters */ if (!numThreads) { return NULL; } /* Allocate the context and zero initialize */ - ctx = (POOL_ctx*)ZSTD_calloc(sizeof(POOL_ctx), customMem); + ctx = (POOL_ctx*)ZSTD_customCalloc(sizeof(POOL_ctx), customMem); if (!ctx) { return NULL; } /* Initialize the job queue. * It needs one extra space since one space is wasted to differentiate * empty and full queues. */ ctx->queueSize = queueSize + 1; - ctx->queue = (POOL_job*)ZSTD_malloc(ctx->queueSize * sizeof(POOL_job), customMem); + ctx->queue = (POOL_job*)ZSTD_customMalloc(ctx->queueSize * sizeof(POOL_job), customMem); ctx->queueHead = 0; ctx->queueTail = 0; ctx->numThreadsBusy = 0; @@ -136,7 +140,7 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, } ctx->shutdown = 0; /* Allocate space for the thread handles */ - ctx->threads = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), customMem); + ctx->threads = (ZSTD_pthread_t*)ZSTD_customMalloc(numThreads * sizeof(ZSTD_pthread_t), customMem); ctx->threadCapacity = 0; ctx->customMem = customMem; /* Check for errors */ @@ -179,12 +183,14 @@ void POOL_free(POOL_ctx *ctx) { ZSTD_pthread_mutex_destroy(&ctx->queueMutex); ZSTD_pthread_cond_destroy(&ctx->queuePushCond); ZSTD_pthread_cond_destroy(&ctx->queuePopCond); - ZSTD_free(ctx->queue, ctx->customMem); - ZSTD_free(ctx->threads, ctx->customMem); - ZSTD_free(ctx, ctx->customMem); + ZSTD_customFree(ctx->queue, ctx->customMem); + ZSTD_customFree(ctx->threads, ctx->customMem); + ZSTD_customFree(ctx, ctx->customMem); } - +void ZSTD_freeThreadPool (ZSTD_threadPool* pool) { + POOL_free (pool); +} size_t POOL_sizeof(POOL_ctx *ctx) { if (ctx==NULL) return 0; /* supports sizeof NULL */ @@ -203,11 +209,11 @@ static int POOL_resize_internal(POOL_ctx* ctx, size_t numThreads) return 0; } /* numThreads > threadCapacity */ - { ZSTD_pthread_t* const threadPool = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), ctx->customMem); + { ZSTD_pthread_t* const threadPool = (ZSTD_pthread_t*)ZSTD_customMalloc(numThreads * sizeof(ZSTD_pthread_t), ctx->customMem); if (!threadPool) return 1; /* replace existing thread pool */ - memcpy(threadPool, ctx->threads, ctx->threadCapacity * sizeof(*threadPool)); - ZSTD_free(ctx->threads, ctx->customMem); + ZSTD_memcpy(threadPool, ctx->threads, ctx->threadCapacity * sizeof(*threadPool)); + ZSTD_customFree(ctx->threads, ctx->customMem); ctx->threads = threadPool; /* Initialize additional threads */ { size_t threadId; @@ -301,7 +307,7 @@ int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque) struct POOL_ctx_s { int dummy; }; -static POOL_ctx g_ctx; +static POOL_ctx g_poolCtx; POOL_ctx* POOL_create(size_t numThreads, size_t queueSize) { return POOL_create_advanced(numThreads, queueSize, ZSTD_defaultCMem); @@ -311,11 +317,11 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customM (void)numThreads; (void)queueSize; (void)customMem; - return &g_ctx; + return &g_poolCtx; } void POOL_free(POOL_ctx* ctx) { - assert(!ctx || ctx == &g_ctx); + assert(!ctx || ctx == &g_poolCtx); (void)ctx; } @@ -337,7 +343,7 @@ int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque) { size_t POOL_sizeof(POOL_ctx* ctx) { if (ctx==NULL) return 0; /* supports sizeof NULL */ - assert(ctx == &g_ctx); + assert(ctx == &g_poolCtx); return sizeof(*ctx); } diff --git a/thirdparty/zstd/common/pool.h b/thirdparty/zstd/common/pool.h index 259bafc975..63954ca6ca 100644 --- a/thirdparty/zstd/common/pool.h +++ b/thirdparty/zstd/common/pool.h @@ -16,7 +16,7 @@ extern "C" { #endif -#include <stddef.h> /* size_t */ +#include "zstd_deps.h" #define ZSTD_STATIC_LINKING_ONLY /* ZSTD_customMem */ #include "../zstd.h" diff --git a/thirdparty/zstd/common/threading.c b/thirdparty/zstd/common/threading.c index e2edb313eb..92cf57c195 100644 --- a/thirdparty/zstd/common/threading.c +++ b/thirdparty/zstd/common/threading.c @@ -78,11 +78,12 @@ int ZSTD_pthread_join(ZSTD_pthread_t thread, void **value_ptr) #if defined(ZSTD_MULTITHREAD) && DEBUGLEVEL >= 1 && !defined(_WIN32) -#include <stdlib.h> +#define ZSTD_DEPS_NEED_MALLOC +#include "zstd_deps.h" int ZSTD_pthread_mutex_init(ZSTD_pthread_mutex_t* mutex, pthread_mutexattr_t const* attr) { - *mutex = (pthread_mutex_t*)malloc(sizeof(pthread_mutex_t)); + *mutex = (pthread_mutex_t*)ZSTD_malloc(sizeof(pthread_mutex_t)); if (!*mutex) return 1; return pthread_mutex_init(*mutex, attr); @@ -94,14 +95,14 @@ int ZSTD_pthread_mutex_destroy(ZSTD_pthread_mutex_t* mutex) return 0; { int const ret = pthread_mutex_destroy(*mutex); - free(*mutex); + ZSTD_free(*mutex); return ret; } } int ZSTD_pthread_cond_init(ZSTD_pthread_cond_t* cond, pthread_condattr_t const* attr) { - *cond = (pthread_cond_t*)malloc(sizeof(pthread_cond_t)); + *cond = (pthread_cond_t*)ZSTD_malloc(sizeof(pthread_cond_t)); if (!*cond) return 1; return pthread_cond_init(*cond, attr); @@ -113,7 +114,7 @@ int ZSTD_pthread_cond_destroy(ZSTD_pthread_cond_t* cond) return 0; { int const ret = pthread_cond_destroy(*cond); - free(*cond); + ZSTD_free(*cond); return ret; } } diff --git a/thirdparty/zstd/common/xxhash.c b/thirdparty/zstd/common/xxhash.c index 597de18fc8..e708df3c33 100644 --- a/thirdparty/zstd/common/xxhash.c +++ b/thirdparty/zstd/common/xxhash.c @@ -77,14 +77,12 @@ * Includes & Memory related functions ***************************************/ /* Modify the local functions below should you wish to use some other memory routines */ -/* for malloc(), free() */ -#include <stdlib.h> -#include <stddef.h> /* size_t */ -static void* XXH_malloc(size_t s) { return malloc(s); } -static void XXH_free (void* p) { free(p); } -/* for memcpy() */ -#include <string.h> -static void* XXH_memcpy(void* dest, const void* src, size_t size) { return memcpy(dest,src,size); } +/* for ZSTD_malloc(), ZSTD_free() */ +#define ZSTD_DEPS_NEED_MALLOC +#include "zstd_deps.h" /* size_t, ZSTD_malloc, ZSTD_free, ZSTD_memcpy */ +static void* XXH_malloc(size_t s) { return ZSTD_malloc(s); } +static void XXH_free (void* p) { ZSTD_free(p); } +static void* XXH_memcpy(void* dest, const void* src, size_t size) { return ZSTD_memcpy(dest,src,size); } #ifndef XXH_STATIC_LINKING_ONLY # define XXH_STATIC_LINKING_ONLY @@ -95,49 +93,13 @@ static void* XXH_memcpy(void* dest, const void* src, size_t size) { return memcp /* ************************************* * Compiler Specific Options ***************************************/ -#if (defined(__GNUC__) && !defined(__STRICT_ANSI__)) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */ -# define INLINE_KEYWORD inline -#else -# define INLINE_KEYWORD -#endif - -#if defined(__GNUC__) || defined(__ICCARM__) -# define FORCE_INLINE_ATTR __attribute__((always_inline)) -#elif defined(_MSC_VER) -# define FORCE_INLINE_ATTR __forceinline -#else -# define FORCE_INLINE_ATTR -#endif - -#define FORCE_INLINE_TEMPLATE static INLINE_KEYWORD FORCE_INLINE_ATTR - - -#ifdef _MSC_VER -# pragma warning(disable : 4127) /* disable: C4127: conditional expression is constant */ -#endif +#include "compiler.h" /* ************************************* * Basic Types ***************************************/ -#ifndef MEM_MODULE -# define MEM_MODULE -# if !defined (__VMS) && (defined (__cplusplus) || (defined (__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 */) ) -# include <stdint.h> - typedef uint8_t BYTE; - typedef uint16_t U16; - typedef uint32_t U32; - typedef int32_t S32; - typedef uint64_t U64; -# else - typedef unsigned char BYTE; - typedef unsigned short U16; - typedef unsigned int U32; - typedef signed int S32; - typedef unsigned long long U64; /* if your compiler doesn't support unsigned long long, replace by another 64-bit type here. Note that xxhash.h will also need to be updated. */ -# endif -#endif - +#include "mem.h" /* BYTE, U32, U64, size_t */ #if (defined(XXH_FORCE_MEMORY_ACCESS) && (XXH_FORCE_MEMORY_ACCESS==2)) @@ -163,14 +125,14 @@ static U64 XXH_read64(const void* ptr) { return ((const unalign*)ptr)->u64; } static U32 XXH_read32(const void* memPtr) { U32 val; - memcpy(&val, memPtr, sizeof(val)); + ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } static U64 XXH_read64(const void* memPtr) { U64 val; - memcpy(&val, memPtr, sizeof(val)); + ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } @@ -307,12 +269,12 @@ XXH_PUBLIC_API unsigned XXH_versionNumber (void) { return XXH_VERSION_NUMBER; } ****************************/ XXH_PUBLIC_API void XXH32_copyState(XXH32_state_t* restrict dstState, const XXH32_state_t* restrict srcState) { - memcpy(dstState, srcState, sizeof(*dstState)); + ZSTD_memcpy(dstState, srcState, sizeof(*dstState)); } XXH_PUBLIC_API void XXH64_copyState(XXH64_state_t* restrict dstState, const XXH64_state_t* restrict srcState) { - memcpy(dstState, srcState, sizeof(*dstState)); + ZSTD_memcpy(dstState, srcState, sizeof(*dstState)); } @@ -554,12 +516,12 @@ XXH_PUBLIC_API XXH_errorcode XXH64_freeState(XXH64_state_t* statePtr) XXH_PUBLIC_API XXH_errorcode XXH32_reset(XXH32_state_t* statePtr, unsigned int seed) { XXH32_state_t state; /* using a local state to memcpy() in order to avoid strict-aliasing warnings */ - memset(&state, 0, sizeof(state)-4); /* do not write into reserved, for future removal */ + ZSTD_memset(&state, 0, sizeof(state)-4); /* do not write into reserved, for future removal */ state.v1 = seed + PRIME32_1 + PRIME32_2; state.v2 = seed + PRIME32_2; state.v3 = seed + 0; state.v4 = seed - PRIME32_1; - memcpy(statePtr, &state, sizeof(state)); + ZSTD_memcpy(statePtr, &state, sizeof(state)); return XXH_OK; } @@ -567,12 +529,12 @@ XXH_PUBLIC_API XXH_errorcode XXH32_reset(XXH32_state_t* statePtr, unsigned int s XXH_PUBLIC_API XXH_errorcode XXH64_reset(XXH64_state_t* statePtr, unsigned long long seed) { XXH64_state_t state; /* using a local state to memcpy() in order to avoid strict-aliasing warnings */ - memset(&state, 0, sizeof(state)-8); /* do not write into reserved, for future removal */ + ZSTD_memset(&state, 0, sizeof(state)-8); /* do not write into reserved, for future removal */ state.v1 = seed + PRIME64_1 + PRIME64_2; state.v2 = seed + PRIME64_2; state.v3 = seed + 0; state.v4 = seed - PRIME64_1; - memcpy(statePtr, &state, sizeof(state)); + ZSTD_memcpy(statePtr, &state, sizeof(state)); return XXH_OK; } @@ -843,14 +805,14 @@ XXH_PUBLIC_API void XXH32_canonicalFromHash(XXH32_canonical_t* dst, XXH32_hash_t { XXH_STATIC_ASSERT(sizeof(XXH32_canonical_t) == sizeof(XXH32_hash_t)); if (XXH_CPU_LITTLE_ENDIAN) hash = XXH_swap32(hash); - memcpy(dst, &hash, sizeof(*dst)); + ZSTD_memcpy(dst, &hash, sizeof(*dst)); } XXH_PUBLIC_API void XXH64_canonicalFromHash(XXH64_canonical_t* dst, XXH64_hash_t hash) { XXH_STATIC_ASSERT(sizeof(XXH64_canonical_t) == sizeof(XXH64_hash_t)); if (XXH_CPU_LITTLE_ENDIAN) hash = XXH_swap64(hash); - memcpy(dst, &hash, sizeof(*dst)); + ZSTD_memcpy(dst, &hash, sizeof(*dst)); } XXH_PUBLIC_API XXH32_hash_t XXH32_hashFromCanonical(const XXH32_canonical_t* src) diff --git a/thirdparty/zstd/common/xxhash.h b/thirdparty/zstd/common/xxhash.h index 4207eba832..eceb55d5e0 100644 --- a/thirdparty/zstd/common/xxhash.h +++ b/thirdparty/zstd/common/xxhash.h @@ -55,7 +55,7 @@ extern "C" { /* **************************** * Definitions ******************************/ -#include <stddef.h> /* size_t */ +#include "zstd_deps.h" typedef enum { XXH_OK=0, XXH_ERROR } XXH_errorcode; diff --git a/thirdparty/zstd/common/zstd_common.c b/thirdparty/zstd/common/zstd_common.c index 91fe3323a5..939e9f08fa 100644 --- a/thirdparty/zstd/common/zstd_common.c +++ b/thirdparty/zstd/common/zstd_common.c @@ -13,8 +13,8 @@ /*-************************************* * Dependencies ***************************************/ -#include <stdlib.h> /* malloc, calloc, free */ -#include <string.h> /* memset */ +#define ZSTD_DEPS_NEED_MALLOC +#include "zstd_deps.h" /* ZSTD_malloc, ZSTD_calloc, ZSTD_free, ZSTD_memset */ #include "error_private.h" #include "zstd_internal.h" @@ -53,31 +53,31 @@ const char* ZSTD_getErrorString(ZSTD_ErrorCode code) { return ERR_getErrorString /*=************************************************************** * Custom allocator ****************************************************************/ -void* ZSTD_malloc(size_t size, ZSTD_customMem customMem) +void* ZSTD_customMalloc(size_t size, ZSTD_customMem customMem) { if (customMem.customAlloc) return customMem.customAlloc(customMem.opaque, size); - return malloc(size); + return ZSTD_malloc(size); } -void* ZSTD_calloc(size_t size, ZSTD_customMem customMem) +void* ZSTD_customCalloc(size_t size, ZSTD_customMem customMem) { if (customMem.customAlloc) { /* calloc implemented as malloc+memset; * not as efficient as calloc, but next best guess for custom malloc */ void* const ptr = customMem.customAlloc(customMem.opaque, size); - memset(ptr, 0, size); + ZSTD_memset(ptr, 0, size); return ptr; } - return calloc(1, size); + return ZSTD_calloc(1, size); } -void ZSTD_free(void* ptr, ZSTD_customMem customMem) +void ZSTD_customFree(void* ptr, ZSTD_customMem customMem) { if (ptr!=NULL) { if (customMem.customFree) customMem.customFree(customMem.opaque, ptr); else - free(ptr); + ZSTD_free(ptr); } } diff --git a/thirdparty/zstd/common/zstd_deps.h b/thirdparty/zstd/common/zstd_deps.h new file mode 100644 index 0000000000..0fb8b7818b --- /dev/null +++ b/thirdparty/zstd/common/zstd_deps.h @@ -0,0 +1,111 @@ +/* + * Copyright (c) 2016-2020, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + +/* This file provides common libc dependencies that zstd requires. + * The purpose is to allow replacing this file with a custom implementation + * to compile zstd without libc support. + */ + +/* Need: + * NULL + * INT_MAX + * UINT_MAX + * ZSTD_memcpy() + * ZSTD_memset() + * ZSTD_memmove() + */ +#ifndef ZSTD_DEPS_COMMON +#define ZSTD_DEPS_COMMON + +#include <limits.h> +#include <stddef.h> +#include <string.h> + +#if defined(__GNUC__) && __GNUC__ >= 4 +# define ZSTD_memcpy(d,s,l) __builtin_memcpy((d),(s),(l)) +# define ZSTD_memmove(d,s,l) __builtin_memmove((d),(s),(l)) +# define ZSTD_memset(p,v,l) __builtin_memset((p),(v),(l)) +#else +# define ZSTD_memcpy(d,s,l) memcpy((d),(s),(l)) +# define ZSTD_memmove(d,s,l) memmove((d),(s),(l)) +# define ZSTD_memset(p,v,l) memset((p),(v),(l)) +#endif + +#endif /* ZSTD_DEPS_COMMON */ + +/* Need: + * ZSTD_malloc() + * ZSTD_free() + * ZSTD_calloc() + */ +#ifdef ZSTD_DEPS_NEED_MALLOC +#ifndef ZSTD_DEPS_MALLOC +#define ZSTD_DEPS_MALLOC + +#include <stdlib.h> + +#define ZSTD_malloc(s) malloc(s) +#define ZSTD_calloc(n,s) calloc((n), (s)) +#define ZSTD_free(p) free((p)) + +#endif /* ZSTD_DEPS_MALLOC */ +#endif /* ZSTD_DEPS_NEED_MALLOC */ + +/* + * Provides 64-bit math support. + * Need: + * U64 ZSTD_div64(U64 dividend, U32 divisor) + */ +#ifdef ZSTD_DEPS_NEED_MATH64 +#ifndef ZSTD_DEPS_MATH64 +#define ZSTD_DEPS_MATH64 + +#define ZSTD_div64(dividend, divisor) ((dividend) / (divisor)) + +#endif /* ZSTD_DEPS_MATH64 */ +#endif /* ZSTD_DEPS_NEED_MATH64 */ + +/* Need: + * assert() + */ +#ifdef ZSTD_DEPS_NEED_ASSERT +#ifndef ZSTD_DEPS_ASSERT +#define ZSTD_DEPS_ASSERT + +#include <assert.h> + +#endif /* ZSTD_DEPS_ASSERT */ +#endif /* ZSTD_DEPS_NEED_ASSERT */ + +/* Need: + * ZSTD_DEBUG_PRINT() + */ +#ifdef ZSTD_DEPS_NEED_IO +#ifndef ZSTD_DEPS_IO +#define ZSTD_DEPS_IO + +#include <stdio.h> +#define ZSTD_DEBUG_PRINT(...) fprintf(stderr, __VA_ARGS__) + +#endif /* ZSTD_DEPS_IO */ +#endif /* ZSTD_DEPS_NEED_IO */ + +/* Only requested when <stdint.h> is known to be present. + * Need: + * intptr_t + */ +#ifdef ZSTD_DEPS_NEED_STDINT +#ifndef ZSTD_DEPS_STDINT +#define ZSTD_DEPS_STDINT + +#include <stdint.h> + +#endif /* ZSTD_DEPS_STDINT */ +#endif /* ZSTD_DEPS_NEED_STDINT */ diff --git a/thirdparty/zstd/common/zstd_errors.h b/thirdparty/zstd/common/zstd_errors.h index 998398e7e5..6d0d003004 100644 --- a/thirdparty/zstd/common/zstd_errors.h +++ b/thirdparty/zstd/common/zstd_errors.h @@ -77,6 +77,7 @@ typedef enum { ZSTD_error_frameIndex_tooLarge = 100, ZSTD_error_seekableIO = 102, ZSTD_error_dstBuffer_wrong = 104, + ZSTD_error_srcBuffer_wrong = 105, ZSTD_error_maxCode = 120 /* never EVER use this value directly, it can change in future versions! Use ZSTD_isError() instead */ } ZSTD_ErrorCode; diff --git a/thirdparty/zstd/common/zstd_internal.h b/thirdparty/zstd/common/zstd_internal.h index 3bc7e55a0a..0991f20a08 100644 --- a/thirdparty/zstd/common/zstd_internal.h +++ b/thirdparty/zstd/common/zstd_internal.h @@ -19,7 +19,7 @@ /*-************************************* * Dependencies ***************************************/ -#ifdef __aarch64__ +#if !defined(ZSTD_NO_INTRINSICS) && defined(__ARM_NEON) #include <arm_neon.h> #endif #include "compiler.h" @@ -139,7 +139,7 @@ void _force_has_format_string(const char *format, ...) { #define ZSTD_REP_NUM 3 /* number of repcodes */ #define ZSTD_REP_MOVE (ZSTD_REP_NUM-1) -static const U32 repStartValue[ZSTD_REP_NUM] = { 1, 4, 8 }; +static UNUSED_ATTR const U32 repStartValue[ZSTD_REP_NUM] = { 1, 4, 8 }; #define KB *(1 <<10) #define MB *(1 <<20) @@ -153,13 +153,13 @@ static const U32 repStartValue[ZSTD_REP_NUM] = { 1, 4, 8 }; #define BIT0 1 #define ZSTD_WINDOWLOG_ABSOLUTEMIN 10 -static const size_t ZSTD_fcs_fieldSize[4] = { 0, 2, 4, 8 }; -static const size_t ZSTD_did_fieldSize[4] = { 0, 1, 2, 4 }; +static UNUSED_ATTR const size_t ZSTD_fcs_fieldSize[4] = { 0, 2, 4, 8 }; +static UNUSED_ATTR const size_t ZSTD_did_fieldSize[4] = { 0, 1, 2, 4 }; #define ZSTD_FRAMEIDSIZE 4 /* magic number size */ #define ZSTD_BLOCKHEADERSIZE 3 /* C standard doesn't allow `static const` variable to be init using another `static const` variable */ -static const size_t ZSTD_blockHeaderSize = ZSTD_BLOCKHEADERSIZE; +static UNUSED_ATTR const size_t ZSTD_blockHeaderSize = ZSTD_BLOCKHEADERSIZE; typedef enum { bt_raw, bt_rle, bt_compressed, bt_reserved } blockType_e; #define ZSTD_FRAMECHECKSUMSIZE 4 @@ -186,61 +186,75 @@ typedef enum { set_basic, set_rle, set_compressed, set_repeat } symbolEncodingTy #define OffFSELog 8 #define MaxFSELog MAX(MAX(MLFSELog, LLFSELog), OffFSELog) -static const U32 LL_bits[MaxLL+1] = { 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 1, 1, 1, 1, 2, 2, 3, 3, - 4, 6, 7, 8, 9,10,11,12, - 13,14,15,16 }; -static const S16 LL_defaultNorm[MaxLL+1] = { 4, 3, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 1, 1, 1, - 2, 2, 2, 2, 2, 2, 2, 2, - 2, 3, 2, 1, 1, 1, 1, 1, - -1,-1,-1,-1 }; +#define ZSTD_MAX_HUF_HEADER_SIZE 128 /* header + <= 127 byte tree description */ +/* Each table cannot take more than #symbols * FSELog bits */ +#define ZSTD_MAX_FSE_HEADERS_SIZE (((MaxML + 1) * MLFSELog + (MaxLL + 1) * LLFSELog + (MaxOff + 1) * OffFSELog + 7) / 8) + +static UNUSED_ATTR const U32 LL_bits[MaxLL+1] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 2, 2, 3, 3, + 4, 6, 7, 8, 9,10,11,12, + 13,14,15,16 +}; +static UNUSED_ATTR const S16 LL_defaultNorm[MaxLL+1] = { + 4, 3, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 1, 1, 1, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 3, 2, 1, 1, 1, 1, 1, + -1,-1,-1,-1 +}; #define LL_DEFAULTNORMLOG 6 /* for static allocation */ -static const U32 LL_defaultNormLog = LL_DEFAULTNORMLOG; - -static const U32 ML_bits[MaxML+1] = { 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 1, 1, 1, 1, 2, 2, 3, 3, - 4, 4, 5, 7, 8, 9,10,11, - 12,13,14,15,16 }; -static const S16 ML_defaultNorm[MaxML+1] = { 1, 4, 3, 2, 2, 2, 2, 2, - 2, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1,-1,-1, - -1,-1,-1,-1,-1 }; +static UNUSED_ATTR const U32 LL_defaultNormLog = LL_DEFAULTNORMLOG; + +static UNUSED_ATTR const U32 ML_bits[MaxML+1] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 2, 2, 3, 3, + 4, 4, 5, 7, 8, 9,10,11, + 12,13,14,15,16 +}; +static UNUSED_ATTR const S16 ML_defaultNorm[MaxML+1] = { + 1, 4, 3, 2, 2, 2, 2, 2, + 2, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1,-1,-1, + -1,-1,-1,-1,-1 +}; #define ML_DEFAULTNORMLOG 6 /* for static allocation */ -static const U32 ML_defaultNormLog = ML_DEFAULTNORMLOG; - -static const S16 OF_defaultNorm[DefaultMaxOff+1] = { 1, 1, 1, 1, 1, 1, 2, 2, - 2, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - -1,-1,-1,-1,-1 }; +static UNUSED_ATTR const U32 ML_defaultNormLog = ML_DEFAULTNORMLOG; + +static UNUSED_ATTR const S16 OF_defaultNorm[DefaultMaxOff+1] = { + 1, 1, 1, 1, 1, 1, 2, 2, + 2, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + -1,-1,-1,-1,-1 +}; #define OF_DEFAULTNORMLOG 5 /* for static allocation */ -static const U32 OF_defaultNormLog = OF_DEFAULTNORMLOG; +static UNUSED_ATTR const U32 OF_defaultNormLog = OF_DEFAULTNORMLOG; /*-******************************************* * Shared functions to include for inlining *********************************************/ static void ZSTD_copy8(void* dst, const void* src) { -#ifdef __aarch64__ +#if !defined(ZSTD_NO_INTRINSICS) && defined(__ARM_NEON) vst1_u8((uint8_t*)dst, vld1_u8((const uint8_t*)src)); #else - memcpy(dst, src, 8); + ZSTD_memcpy(dst, src, 8); #endif } #define COPY8(d,s) { ZSTD_copy8(d,s); d+=8; s+=8; } static void ZSTD_copy16(void* dst, const void* src) { -#ifdef __aarch64__ +#if !defined(ZSTD_NO_INTRINSICS) && defined(__ARM_NEON) vst1q_u8((uint8_t*)dst, vld1q_u8((const uint8_t*)src)); #else - memcpy(dst, src, 16); + ZSTD_memcpy(dst, src, 16); #endif } #define COPY16(d,s) { ZSTD_copy16(d,s); d+=16; s+=16; } @@ -255,13 +269,13 @@ typedef enum { } ZSTD_overlap_e; /*! ZSTD_wildcopy() : - * Custom version of memcpy(), can over read/write up to WILDCOPY_OVERLENGTH bytes (if length==0) + * Custom version of ZSTD_memcpy(), can over read/write up to WILDCOPY_OVERLENGTH bytes (if length==0) * @param ovtype controls the overlap detection * - ZSTD_no_overlap: The source and destination are guaranteed to be at least WILDCOPY_VECLEN bytes apart. * - ZSTD_overlap_src_before_dst: The src and dst may overlap, but they MUST be at least 8 bytes apart. * The src buffer must be before the dst buffer. */ -MEM_STATIC FORCE_INLINE_ATTR +MEM_STATIC FORCE_INLINE_ATTR void ZSTD_wildcopy(void* dst, const void* src, ptrdiff_t length, ZSTD_overlap_e const ovtype) { ptrdiff_t diff = (BYTE*)dst - (const BYTE*)src; @@ -284,14 +298,16 @@ void ZSTD_wildcopy(void* dst, const void* src, ptrdiff_t length, ZSTD_overlap_e * one COPY16() in the first call. Then, do two calls per loop since * at that point it is more likely to have a high trip count. */ -#ifndef __aarch64__ +#ifdef __aarch64__ do { COPY16(op, ip); } while (op < oend); #else - COPY16(op, ip); - if (op >= oend) return; + ZSTD_copy16(op, ip); + if (16 >= length) return; + op += 16; + ip += 16; do { COPY16(op, ip); COPY16(op, ip); @@ -305,7 +321,7 @@ MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, const void* src, { size_t const length = MIN(dstCapacity, srcSize); if (length > 0) { - memcpy(dst, src, length); + ZSTD_memcpy(dst, src, length); } return length; } @@ -320,28 +336,39 @@ MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, const void* src, * In which case, resize it down to free some memory */ #define ZSTD_WORKSPACETOOLARGE_MAXDURATION 128 +/* Controls whether the input/output buffer is buffered or stable. */ +typedef enum { + ZSTD_bm_buffered = 0, /* Buffer the input/output */ + ZSTD_bm_stable = 1 /* ZSTD_inBuffer/ZSTD_outBuffer is stable */ +} ZSTD_bufferMode_e; + /*-******************************************* * Private declarations *********************************************/ typedef struct seqDef_s { - U32 offset; + U32 offset; /* Offset code of the sequence */ U16 litLength; U16 matchLength; } seqDef; typedef struct { seqDef* sequencesStart; - seqDef* sequences; + seqDef* sequences; /* ptr to end of sequences */ BYTE* litStart; - BYTE* lit; + BYTE* lit; /* ptr to end of literals */ BYTE* llCode; BYTE* mlCode; BYTE* ofCode; size_t maxNbSeq; size_t maxNbLit; - U32 longLengthID; /* 0 == no longLength; 1 == Lit.longLength; 2 == Match.longLength; */ - U32 longLengthPos; + + /* longLengthPos and longLengthID to allow us to represent either a single litLength or matchLength + * in the seqStore that has a value larger than U16 (if it exists). To do so, we increment + * the existing value of the litLength or matchLength by 0x10000. + */ + U32 longLengthID; /* 0 == no longLength; 1 == Represent the long literal; 2 == Represent the long match; */ + U32 longLengthPos; /* Index of the sequence to apply long length modification to */ } seqStore_t; typedef struct { @@ -384,9 +411,9 @@ const seqStore_t* ZSTD_getSeqStore(const ZSTD_CCtx* ctx); /* compress & dictBu void ZSTD_seqToCodes(const seqStore_t* seqStorePtr); /* compress, dictBuilder, decodeCorpus (shouldn't get its definition from here) */ /* custom memory allocation functions */ -void* ZSTD_malloc(size_t size, ZSTD_customMem customMem); -void* ZSTD_calloc(size_t size, ZSTD_customMem customMem); -void ZSTD_free(void* ptr, ZSTD_customMem customMem); +void* ZSTD_customMalloc(size_t size, ZSTD_customMem customMem); +void* ZSTD_customCalloc(size_t size, ZSTD_customMem customMem); +void ZSTD_customFree(void* ptr, ZSTD_customMem customMem); MEM_STATIC U32 ZSTD_highbit32(U32 val) /* compress, dictBuilder, decodeCorpus */ @@ -394,8 +421,12 @@ MEM_STATIC U32 ZSTD_highbit32(U32 val) /* compress, dictBuilder, decodeCorpus assert(val != 0); { # if defined(_MSC_VER) /* Visual */ - unsigned long r=0; - return _BitScanReverse(&r, val) ? (unsigned)r : 0; +# if STATIC_BMI2 == 1 + return _lzcnt_u32(val)^31; +# else + unsigned long r=0; + return _BitScanReverse(&r, val) ? (unsigned)r : 0; +# endif # elif defined(__GNUC__) && (__GNUC__ >= 3) /* GCC Intrinsic */ return __builtin_clz (val) ^ 31; # elif defined(__ICCARM__) /* IAR Intrinsic */ diff --git a/thirdparty/zstd/compress/fse_compress.c b/thirdparty/zstd/compress/fse_compress.c index a42759814f..304a82b3cc 100644 --- a/thirdparty/zstd/compress/fse_compress.c +++ b/thirdparty/zstd/compress/fse_compress.c @@ -15,8 +15,6 @@ /* ************************************************************** * Includes ****************************************************************/ -#include <stdlib.h> /* malloc, free, qsort */ -#include <string.h> /* memcpy, memset */ #include "../common/compiler.h" #include "../common/mem.h" /* U32, U16, etc. */ #include "../common/debug.h" /* assert, DEBUGLOG */ @@ -25,6 +23,9 @@ #define FSE_STATIC_LINKING_ONLY #include "../common/fse.h" #include "../common/error_private.h" +#define ZSTD_DEPS_NEED_MALLOC +#define ZSTD_DEPS_NEED_MATH64 +#include "../common/zstd_deps.h" /* ZSTD_malloc, ZSTD_free, ZSTD_memcpy, ZSTD_memset */ /* ************************************************************** @@ -74,13 +75,15 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, void* const FSCT = ((U32*)ptr) + 1 /* header */ + (tableLog ? tableSize>>1 : 1) ; FSE_symbolCompressionTransform* const symbolTT = (FSE_symbolCompressionTransform*) (FSCT); U32 const step = FSE_TABLESTEP(tableSize); - U32 cumul[FSE_MAX_SYMBOL_VALUE+2]; - FSE_FUNCTION_TYPE* const tableSymbol = (FSE_FUNCTION_TYPE*)workSpace; + U32* cumul = (U32*)workSpace; + FSE_FUNCTION_TYPE* tableSymbol = (FSE_FUNCTION_TYPE*)(cumul + (maxSymbolValue + 2)); + U32 highThreshold = tableSize-1; + if ((size_t)workSpace & 3) return ERROR(GENERIC); /* Must be 4 byte aligned */ + if (FSE_BUILD_CTABLE_WORKSPACE_SIZE(maxSymbolValue, tableLog) > wkspSize) return ERROR(tableLog_tooLarge); /* CTable header */ - if (((size_t)1 << tableLog) * sizeof(FSE_FUNCTION_TYPE) > wkspSize) return ERROR(tableLog_tooLarge); tableU16[-2] = (U16) tableLog; tableU16[-1] = (U16) maxSymbolValue; assert(tableLog < 16); /* required for threshold strategy to work */ @@ -89,7 +92,7 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, * http://fastcompression.blogspot.fr/2014/02/fse-distributing-symbol-values.html */ #ifdef __clang_analyzer__ - memset(tableSymbol, 0, sizeof(*tableSymbol) * tableSize); /* useless initialization, just to keep scan-build happy */ + ZSTD_memset(tableSymbol, 0, sizeof(*tableSymbol) * tableSize); /* useless initialization, just to keep scan-build happy */ #endif /* symbol start positions */ @@ -168,12 +171,13 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, return 0; } - +#ifndef ZSTD_NO_UNUSED_FUNCTIONS size_t FSE_buildCTable(FSE_CTable* ct, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog) { FSE_FUNCTION_TYPE tableSymbol[FSE_MAX_TABLESIZE]; /* memset() is not necessary, even if static analyzer complain about it */ return FSE_buildCTable_wksp(ct, normalizedCounter, maxSymbolValue, tableLog, tableSymbol, sizeof(tableSymbol)); } +#endif @@ -307,10 +311,10 @@ FSE_CTable* FSE_createCTable (unsigned maxSymbolValue, unsigned tableLog) size_t size; if (tableLog > FSE_TABLELOG_ABSOLUTE_MAX) tableLog = FSE_TABLELOG_ABSOLUTE_MAX; size = FSE_CTABLE_SIZE_U32 (tableLog, maxSymbolValue) * sizeof(U32); - return (FSE_CTable*)malloc(size); + return (FSE_CTable*)ZSTD_malloc(size); } -void FSE_freeCTable (FSE_CTable* ct) { free(ct); } +void FSE_freeCTable (FSE_CTable* ct) { ZSTD_free(ct); } /* provides the minimum logSize to safely represent a distribution */ static unsigned FSE_minTableLog(size_t srcSize, unsigned maxSymbolValue) @@ -341,11 +345,10 @@ unsigned FSE_optimalTableLog(unsigned maxTableLog, size_t srcSize, unsigned maxS return FSE_optimalTableLog_internal(maxTableLog, srcSize, maxSymbolValue, 2); } - /* Secondary normalization method. To be used when primary method fails. */ -static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, size_t total, U32 maxSymbolValue) +static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, size_t total, U32 maxSymbolValue, short lowProbCount) { short const NOT_YET_ASSIGNED = -2; U32 s; @@ -362,7 +365,7 @@ static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, continue; } if (count[s] <= lowThreshold) { - norm[s] = -1; + norm[s] = lowProbCount; distributed++; total -= count[s]; continue; @@ -414,7 +417,7 @@ static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, { U64 const vStepLog = 62 - tableLog; U64 const mid = (1ULL << (vStepLog-1)) - 1; - U64 const rStep = ((((U64)1<<vStepLog) * ToDistribute) + mid) / total; /* scale on remaining */ + U64 const rStep = ZSTD_div64((((U64)1<<vStepLog) * ToDistribute) + mid, (U32)total); /* scale on remaining */ U64 tmpTotal = mid; for (s=0; s<=maxSymbolValue; s++) { if (norm[s]==NOT_YET_ASSIGNED) { @@ -431,10 +434,9 @@ static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, return 0; } - size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog, const unsigned* count, size_t total, - unsigned maxSymbolValue) + unsigned maxSymbolValue, unsigned useLowProbCount) { /* Sanity checks */ if (tableLog==0) tableLog = FSE_DEFAULT_TABLELOG; @@ -443,8 +445,9 @@ size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog, if (tableLog < FSE_minTableLog(total, maxSymbolValue)) return ERROR(GENERIC); /* Too small tableLog, compression potentially impossible */ { static U32 const rtbTable[] = { 0, 473195, 504333, 520860, 550000, 700000, 750000, 830000 }; + short const lowProbCount = useLowProbCount ? -1 : 1; U64 const scale = 62 - tableLog; - U64 const step = ((U64)1<<62) / total; /* <== here, one division ! */ + U64 const step = ZSTD_div64((U64)1<<62, (U32)total); /* <== here, one division ! */ U64 const vStep = 1ULL<<(scale-20); int stillToDistribute = 1<<tableLog; unsigned s; @@ -456,7 +459,7 @@ size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog, if (count[s] == total) return 0; /* rle special case */ if (count[s] == 0) { normalizedCounter[s]=0; continue; } if (count[s] <= lowThreshold) { - normalizedCounter[s] = -1; + normalizedCounter[s] = lowProbCount; stillToDistribute--; } else { short proba = (short)((count[s]*step) >> scale); @@ -470,7 +473,7 @@ size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog, } } if (-stillToDistribute >= (normalizedCounter[largest] >> 1)) { /* corner case, need another normalization method */ - size_t const errorCode = FSE_normalizeM2(normalizedCounter, tableLog, count, total, maxSymbolValue); + size_t const errorCode = FSE_normalizeM2(normalizedCounter, tableLog, count, total, maxSymbolValue, lowProbCount); if (FSE_isError(errorCode)) return errorCode; } else normalizedCounter[largest] += (short)stillToDistribute; @@ -625,6 +628,7 @@ size_t FSE_compress_usingCTable (void* dst, size_t dstSize, size_t FSE_compressBound(size_t size) { return FSE_COMPRESSBOUND(size); } +#ifndef ZSTD_NO_UNUSED_FUNCTIONS /* FSE_compress_wksp() : * Same as FSE_compress2(), but using an externally allocated scratch buffer (`workSpace`). * `wkspSize` size must be `(1<<tableLog)`. @@ -643,7 +647,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src size_t const scratchBufferSize = wkspSize - (CTableSize * sizeof(FSE_CTable)); /* init conditions */ - if (wkspSize < FSE_WKSP_SIZE_U32(tableLog, maxSymbolValue)) return ERROR(tableLog_tooLarge); + if (wkspSize < FSE_COMPRESS_WKSP_SIZE_U32(tableLog, maxSymbolValue)) return ERROR(tableLog_tooLarge); if (srcSize <= 1) return 0; /* Not compressible */ if (!maxSymbolValue) maxSymbolValue = FSE_MAX_SYMBOL_VALUE; if (!tableLog) tableLog = FSE_DEFAULT_TABLELOG; @@ -656,7 +660,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src } tableLog = FSE_optimalTableLog(tableLog, srcSize, maxSymbolValue); - CHECK_F( FSE_normalizeCount(norm, tableLog, count, srcSize, maxSymbolValue) ); + CHECK_F( FSE_normalizeCount(norm, tableLog, count, srcSize, maxSymbolValue, /* useLowProbCount */ srcSize >= 2048) ); /* Write table description header */ { CHECK_V_F(nc_err, FSE_writeNCount(op, oend-op, norm, maxSymbolValue, tableLog) ); @@ -678,13 +682,16 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src typedef struct { FSE_CTable CTable_max[FSE_CTABLE_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)]; - BYTE scratchBuffer[1 << FSE_MAX_TABLELOG]; + union { + U32 hist_wksp[HIST_WKSP_SIZE_U32]; + BYTE scratchBuffer[1 << FSE_MAX_TABLELOG]; + } workspace; } fseWkspMax_t; size_t FSE_compress2 (void* dst, size_t dstCapacity, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned tableLog) { fseWkspMax_t scratchBuffer; - DEBUG_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */ + DEBUG_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_COMPRESS_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */ if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); return FSE_compress_wksp(dst, dstCapacity, src, srcSize, maxSymbolValue, tableLog, &scratchBuffer, sizeof(scratchBuffer)); } @@ -693,6 +700,6 @@ size_t FSE_compress (void* dst, size_t dstCapacity, const void* src, size_t srcS { return FSE_compress2(dst, dstCapacity, src, srcSize, FSE_MAX_SYMBOL_VALUE, FSE_DEFAULT_TABLELOG); } - +#endif #endif /* FSE_COMMONDEFS_ONLY */ diff --git a/thirdparty/zstd/compress/hist.c b/thirdparty/zstd/compress/hist.c index 61e08c7968..a9659d11ad 100644 --- a/thirdparty/zstd/compress/hist.c +++ b/thirdparty/zstd/compress/hist.c @@ -34,7 +34,7 @@ unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, unsigned maxSymbolValue = *maxSymbolValuePtr; unsigned largestCount=0; - memset(count, 0, (maxSymbolValue+1) * sizeof(*count)); + ZSTD_memset(count, 0, (maxSymbolValue+1) * sizeof(*count)); if (srcSize==0) { *maxSymbolValuePtr = 0; return 0; } while (ip<end) { @@ -60,9 +60,9 @@ typedef enum { trustInput, checkMaxSymbolValue } HIST_checkInput_e; * this design makes better use of OoO cpus, * and is noticeably faster when some values are heavily repeated. * But it needs some additional workspace for intermediate tables. - * `workSpace` size must be a table of size >= HIST_WKSP_SIZE_U32. + * `workSpace` must be a U32 table of size >= HIST_WKSP_SIZE_U32. * @return : largest histogram frequency, - * or an error code (notably when histogram would be larger than *maxSymbolValuePtr). */ + * or an error code (notably when histogram's alphabet is larger than *maxSymbolValuePtr) */ static size_t HIST_count_parallel_wksp( unsigned* count, unsigned* maxSymbolValuePtr, const void* source, size_t sourceSize, @@ -71,22 +71,21 @@ static size_t HIST_count_parallel_wksp( { const BYTE* ip = (const BYTE*)source; const BYTE* const iend = ip+sourceSize; - unsigned maxSymbolValue = *maxSymbolValuePtr; + size_t const countSize = (*maxSymbolValuePtr + 1) * sizeof(*count); unsigned max=0; U32* const Counting1 = workSpace; U32* const Counting2 = Counting1 + 256; U32* const Counting3 = Counting2 + 256; U32* const Counting4 = Counting3 + 256; - memset(workSpace, 0, 4*256*sizeof(unsigned)); - /* safety checks */ + assert(*maxSymbolValuePtr <= 255); if (!sourceSize) { - memset(count, 0, maxSymbolValue + 1); + ZSTD_memset(count, 0, countSize); *maxSymbolValuePtr = 0; return 0; } - if (!maxSymbolValue) maxSymbolValue = 255; /* 0 == default */ + ZSTD_memset(workSpace, 0, 4*256*sizeof(unsigned)); /* by stripes of 16 bytes */ { U32 cached = MEM_read32(ip); ip += 4; @@ -118,21 +117,18 @@ static size_t HIST_count_parallel_wksp( /* finish last symbols */ while (ip<iend) Counting1[*ip++]++; - if (check) { /* verify stats will fit into destination table */ - U32 s; for (s=255; s>maxSymbolValue; s--) { - Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s]; - if (Counting1[s]) return ERROR(maxSymbolValue_tooSmall); - } } - { U32 s; - if (maxSymbolValue > 255) maxSymbolValue = 255; - for (s=0; s<=maxSymbolValue; s++) { - count[s] = Counting1[s] + Counting2[s] + Counting3[s] + Counting4[s]; - if (count[s] > max) max = count[s]; + for (s=0; s<256; s++) { + Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s]; + if (Counting1[s] > max) max = Counting1[s]; } } - while (!count[maxSymbolValue]) maxSymbolValue--; - *maxSymbolValuePtr = maxSymbolValue; + { unsigned maxSymbolValue = 255; + while (!Counting1[maxSymbolValue]) maxSymbolValue--; + if (check && maxSymbolValue > *maxSymbolValuePtr) return ERROR(maxSymbolValue_tooSmall); + *maxSymbolValuePtr = maxSymbolValue; + ZSTD_memmove(count, Counting1, countSize); /* in case count & Counting1 are overlapping */ + } return (size_t)max; } @@ -152,14 +148,6 @@ size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, return HIST_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, trustInput, (U32*)workSpace); } -/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */ -size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize) -{ - unsigned tmpCounters[HIST_WKSP_SIZE_U32]; - return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters, sizeof(tmpCounters)); -} - /* HIST_count_wksp() : * Same as HIST_count(), but using an externally provided scratch buffer. * `workSpace` size must be table of >= HIST_WKSP_SIZE_U32 unsigned */ @@ -175,9 +163,19 @@ size_t HIST_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr, return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, workSpace, workSpaceSize); } +#ifndef ZSTD_NO_UNUSED_FUNCTIONS +/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */ +size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr, + const void* source, size_t sourceSize) +{ + unsigned tmpCounters[HIST_WKSP_SIZE_U32]; + return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters, sizeof(tmpCounters)); +} + size_t HIST_count(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize) { unsigned tmpCounters[HIST_WKSP_SIZE_U32]; return HIST_count_wksp(count, maxSymbolValuePtr, src, srcSize, tmpCounters, sizeof(tmpCounters)); } +#endif diff --git a/thirdparty/zstd/compress/hist.h b/thirdparty/zstd/compress/hist.h index 77e3ec4fb1..fb9ead6834 100644 --- a/thirdparty/zstd/compress/hist.h +++ b/thirdparty/zstd/compress/hist.h @@ -14,7 +14,7 @@ ****************************************************************** */ /* --- dependencies --- */ -#include <stddef.h> /* size_t */ +#include "../common/zstd_deps.h" /* size_t */ /* --- simple histogram functions --- */ diff --git a/thirdparty/zstd/compress/huf_compress.c b/thirdparty/zstd/compress/huf_compress.c index 546879868a..302e08864d 100644 --- a/thirdparty/zstd/compress/huf_compress.c +++ b/thirdparty/zstd/compress/huf_compress.c @@ -23,8 +23,7 @@ /* ************************************************************** * Includes ****************************************************************/ -#include <string.h> /* memcpy, memset */ -#include <stdio.h> /* printf (debug) */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memset */ #include "../common/compiler.h" #include "../common/bitstream.h" #include "hist.h" @@ -70,7 +69,7 @@ static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weight U32 tableLog = MAX_FSE_TABLELOG_FOR_HUFF_HEADER; FSE_CTable CTable[FSE_CTABLE_SIZE_U32(MAX_FSE_TABLELOG_FOR_HUFF_HEADER, HUF_TABLELOG_MAX)]; - BYTE scratchBuffer[1<<MAX_FSE_TABLELOG_FOR_HUFF_HEADER]; + U32 scratchBuffer[FSE_BUILD_CTABLE_WORKSPACE_SIZE_U32(HUF_TABLELOG_MAX, MAX_FSE_TABLELOG_FOR_HUFF_HEADER)]; unsigned count[HUF_TABLELOG_MAX+1]; S16 norm[HUF_TABLELOG_MAX+1]; @@ -85,7 +84,7 @@ static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weight } tableLog = FSE_optimalTableLog(tableLog, wtSize, maxSymbolValue); - CHECK_F( FSE_normalizeCount(norm, tableLog, count, wtSize, maxSymbolValue) ); + CHECK_F( FSE_normalizeCount(norm, tableLog, count, wtSize, maxSymbolValue, /* useLowProbCount */ 0) ); /* Write table description header */ { CHECK_V_F(hSize, FSE_writeNCount(op, (size_t)(oend-op), norm, maxSymbolValue, tableLog) ); @@ -103,11 +102,6 @@ static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weight } -struct HUF_CElt_s { - U16 val; - BYTE nbBits; -}; /* typedef'd to HUF_CElt within "huf.h" */ - /*! HUF_writeCTable() : `CTable` : Huffman tree to save, using huf representation. @return : size of saved CTable */ @@ -156,6 +150,7 @@ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void /* get symbol weights */ CHECK_V_F(readSize, HUF_readStats(huffWeight, HUF_SYMBOLVALUE_MAX+1, rankVal, &nbSymbols, &tableLog, src, srcSize)); + *hasZeroWeights = (rankVal[0] > 0); /* check result */ if (tableLog > HUF_TABLELOG_MAX) return ERROR(tableLog_tooLarge); @@ -164,16 +159,14 @@ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void /* Prepare base value per rank */ { U32 n, nextRankStart = 0; for (n=1; n<=tableLog; n++) { - U32 current = nextRankStart; + U32 curr = nextRankStart; nextRankStart += (rankVal[n] << (n-1)); - rankVal[n] = current; + rankVal[n] = curr; } } /* fill nbBits */ - *hasZeroWeights = 0; { U32 n; for (n=0; n<nbSymbols; n++) { const U32 w = huffWeight[n]; - *hasZeroWeights |= (w == 0); CTable[n].nbBits = (BYTE)(tableLog + 1 - w) & -(w != 0); } } @@ -212,32 +205,63 @@ typedef struct nodeElt_s { BYTE nbBits; } nodeElt; +/** + * HUF_setMaxHeight(): + * Enforces maxNbBits on the Huffman tree described in huffNode. + * + * It sets all nodes with nbBits > maxNbBits to be maxNbBits. Then it adjusts + * the tree to so that it is a valid canonical Huffman tree. + * + * @pre The sum of the ranks of each symbol == 2^largestBits, + * where largestBits == huffNode[lastNonNull].nbBits. + * @post The sum of the ranks of each symbol == 2^largestBits, + * where largestBits is the return value <= maxNbBits. + * + * @param huffNode The Huffman tree modified in place to enforce maxNbBits. + * @param lastNonNull The symbol with the lowest count in the Huffman tree. + * @param maxNbBits The maximum allowed number of bits, which the Huffman tree + * may not respect. After this function the Huffman tree will + * respect maxNbBits. + * @return The maximum number of bits of the Huffman tree after adjustment, + * necessarily no more than maxNbBits. + */ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits) { const U32 largestBits = huffNode[lastNonNull].nbBits; - if (largestBits <= maxNbBits) return largestBits; /* early exit : no elt > maxNbBits */ + /* early exit : no elt > maxNbBits, so the tree is already valid. */ + if (largestBits <= maxNbBits) return largestBits; /* there are several too large elements (at least >= 2) */ { int totalCost = 0; const U32 baseCost = 1 << (largestBits - maxNbBits); int n = (int)lastNonNull; + /* Adjust any ranks > maxNbBits to maxNbBits. + * Compute totalCost, which is how far the sum of the ranks is + * we are over 2^largestBits after adjust the offending ranks. + */ while (huffNode[n].nbBits > maxNbBits) { totalCost += baseCost - (1 << (largestBits - huffNode[n].nbBits)); huffNode[n].nbBits = (BYTE)maxNbBits; - n --; - } /* n stops at huffNode[n].nbBits <= maxNbBits */ - while (huffNode[n].nbBits == maxNbBits) n--; /* n end at index of smallest symbol using < maxNbBits */ + n--; + } + /* n stops at huffNode[n].nbBits <= maxNbBits */ + assert(huffNode[n].nbBits <= maxNbBits); + /* n end at index of smallest symbol using < maxNbBits */ + while (huffNode[n].nbBits == maxNbBits) --n; - /* renorm totalCost */ - totalCost >>= (largestBits - maxNbBits); /* note : totalCost is necessarily a multiple of baseCost */ + /* renorm totalCost from 2^largestBits to 2^maxNbBits + * note : totalCost is necessarily a multiple of baseCost */ + assert((totalCost & (baseCost - 1)) == 0); + totalCost >>= (largestBits - maxNbBits); + assert(totalCost > 0); /* repay normalized cost */ { U32 const noSymbol = 0xF0F0F0F0; U32 rankLast[HUF_TABLELOG_MAX+2]; - /* Get pos of last (smallest) symbol per rank */ - memset(rankLast, 0xF0, sizeof(rankLast)); + /* Get pos of last (smallest = lowest cum. count) symbol per rank */ + ZSTD_memset(rankLast, 0xF0, sizeof(rankLast)); { U32 currentNbBits = maxNbBits; int pos; for (pos=n ; pos >= 0; pos--) { @@ -247,34 +271,65 @@ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits) } } while (totalCost > 0) { + /* Try to reduce the next power of 2 above totalCost because we + * gain back half the rank. + */ U32 nBitsToDecrease = BIT_highbit32((U32)totalCost) + 1; for ( ; nBitsToDecrease > 1; nBitsToDecrease--) { U32 const highPos = rankLast[nBitsToDecrease]; U32 const lowPos = rankLast[nBitsToDecrease-1]; if (highPos == noSymbol) continue; + /* Decrease highPos if no symbols of lowPos or if it is + * not cheaper to remove 2 lowPos than highPos. + */ if (lowPos == noSymbol) break; { U32 const highTotal = huffNode[highPos].count; U32 const lowTotal = 2 * huffNode[lowPos].count; if (highTotal <= lowTotal) break; } } /* only triggered when no more rank 1 symbol left => find closest one (note : there is necessarily at least one !) */ + assert(rankLast[nBitsToDecrease] != noSymbol || nBitsToDecrease == 1); /* HUF_MAX_TABLELOG test just to please gcc 5+; but it should not be necessary */ while ((nBitsToDecrease<=HUF_TABLELOG_MAX) && (rankLast[nBitsToDecrease] == noSymbol)) - nBitsToDecrease ++; + nBitsToDecrease++; + assert(rankLast[nBitsToDecrease] != noSymbol); + /* Increase the number of bits to gain back half the rank cost. */ totalCost -= 1 << (nBitsToDecrease-1); + huffNode[rankLast[nBitsToDecrease]].nbBits++; + + /* Fix up the new rank. + * If the new rank was empty, this symbol is now its smallest. + * Otherwise, this symbol will be the largest in the new rank so no adjustment. + */ if (rankLast[nBitsToDecrease-1] == noSymbol) - rankLast[nBitsToDecrease-1] = rankLast[nBitsToDecrease]; /* this rank is no longer empty */ - huffNode[rankLast[nBitsToDecrease]].nbBits ++; + rankLast[nBitsToDecrease-1] = rankLast[nBitsToDecrease]; + /* Fix up the old rank. + * If the symbol was at position 0, meaning it was the highest weight symbol in the tree, + * it must be the only symbol in its rank, so the old rank now has no symbols. + * Otherwise, since the Huffman nodes are sorted by count, the previous position is now + * the smallest node in the rank. If the previous position belongs to a different rank, + * then the rank is now empty. + */ if (rankLast[nBitsToDecrease] == 0) /* special case, reached largest symbol */ rankLast[nBitsToDecrease] = noSymbol; else { rankLast[nBitsToDecrease]--; if (huffNode[rankLast[nBitsToDecrease]].nbBits != maxNbBits-nBitsToDecrease) rankLast[nBitsToDecrease] = noSymbol; /* this rank is now empty */ - } } /* while (totalCost > 0) */ - + } + } /* while (totalCost > 0) */ + + /* If we've removed too much weight, then we have to add it back. + * To avoid overshooting again, we only adjust the smallest rank. + * We take the largest nodes from the lowest rank 0 and move them + * to rank 1. There's guaranteed to be enough rank 0 symbols because + * TODO. + */ while (totalCost < 0) { /* Sometimes, cost correction overshoot */ - if (rankLast[1] == noSymbol) { /* special case : no rank 1 symbol (using maxNbBits-1); let's create one from largest rank 0 (using maxNbBits) */ + /* special case : no rank 1 symbol (using maxNbBits-1); + * let's create one from largest rank 0 (using maxNbBits). + */ + if (rankLast[1] == noSymbol) { while (huffNode[n].nbBits == maxNbBits) n--; huffNode[n+1].nbBits--; assert(n >= 0); @@ -285,14 +340,16 @@ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits) huffNode[ rankLast[1] + 1 ].nbBits--; rankLast[1]++; totalCost ++; - } } } /* there are several too large elements (at least >= 2) */ + } + } /* repay normalized cost */ + } /* there are several too large elements (at least >= 2) */ return maxNbBits; } typedef struct { U32 base; - U32 current; + U32 curr; } rankPos; typedef nodeElt huffNodeTable[HUF_CTABLE_WORKSPACE_SIZE_U32]; @@ -304,21 +361,45 @@ typedef struct { rankPos rankPosition[RANK_POSITION_TABLE_SIZE]; } HUF_buildCTable_wksp_tables; +/** + * HUF_sort(): + * Sorts the symbols [0, maxSymbolValue] by count[symbol] in decreasing order. + * + * @param[out] huffNode Sorted symbols by decreasing count. Only members `.count` and `.byte` are filled. + * Must have (maxSymbolValue + 1) entries. + * @param[in] count Histogram of the symbols. + * @param[in] maxSymbolValue Maximum symbol value. + * @param rankPosition This is a scratch workspace. Must have RANK_POSITION_TABLE_SIZE entries. + */ static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValue, rankPos* rankPosition) { - U32 n; - - memset(rankPosition, 0, sizeof(*rankPosition) * RANK_POSITION_TABLE_SIZE); - for (n=0; n<=maxSymbolValue; n++) { - U32 r = BIT_highbit32(count[n] + 1); - rankPosition[r].base ++; + int n; + int const maxSymbolValue1 = (int)maxSymbolValue + 1; + + /* Compute base and set curr to base. + * For symbol s let lowerRank = BIT_highbit32(count[n]+1) and rank = lowerRank + 1. + * Then 2^lowerRank <= count[n]+1 <= 2^rank. + * We attribute each symbol to lowerRank's base value, because we want to know where + * each rank begins in the output, so for rank R we want to count ranks R+1 and above. + */ + ZSTD_memset(rankPosition, 0, sizeof(*rankPosition) * RANK_POSITION_TABLE_SIZE); + for (n = 0; n < maxSymbolValue1; ++n) { + U32 lowerRank = BIT_highbit32(count[n] + 1); + rankPosition[lowerRank].base++; } - for (n=30; n>0; n--) rankPosition[n-1].base += rankPosition[n].base; - for (n=0; n<32; n++) rankPosition[n].current = rankPosition[n].base; - for (n=0; n<=maxSymbolValue; n++) { + assert(rankPosition[RANK_POSITION_TABLE_SIZE - 1].base == 0); + for (n = RANK_POSITION_TABLE_SIZE - 1; n > 0; --n) { + rankPosition[n-1].base += rankPosition[n].base; + rankPosition[n-1].curr = rankPosition[n-1].base; + } + /* Sort */ + for (n = 0; n < maxSymbolValue1; ++n) { U32 const c = count[n]; U32 const r = BIT_highbit32(c+1) + 1; - U32 pos = rankPosition[r].current++; + U32 pos = rankPosition[r].curr++; + /* Insert into the correct position in the rank. + * We have at most 256 symbols, so this insertion should be fine. + */ while ((pos > rankPosition[r].base) && (c > huffNode[pos-1].count)) { huffNode[pos] = huffNode[pos-1]; pos--; @@ -335,28 +416,20 @@ static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValu */ #define STARTNODE (HUF_SYMBOLVALUE_MAX+1) -size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize) +/* HUF_buildTree(): + * Takes the huffNode array sorted by HUF_sort() and builds an unlimited-depth Huffman tree. + * + * @param huffNode The array sorted by HUF_sort(). Builds the Huffman tree in this array. + * @param maxSymbolValue The maximum symbol value. + * @return The smallest node in the Huffman tree (by count). + */ +static int HUF_buildTree(nodeElt* huffNode, U32 maxSymbolValue) { - HUF_buildCTable_wksp_tables* const wksp_tables = (HUF_buildCTable_wksp_tables*)workSpace; - nodeElt* const huffNode0 = wksp_tables->huffNodeTbl; - nodeElt* const huffNode = huffNode0+1; + nodeElt* const huffNode0 = huffNode - 1; int nonNullRank; int lowS, lowN; int nodeNb = STARTNODE; int n, nodeRoot; - - /* safety checks */ - if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ - if (wkspSize < sizeof(HUF_buildCTable_wksp_tables)) - return ERROR(workSpace_tooSmall); - if (maxNbBits == 0) maxNbBits = HUF_TABLELOG_DEFAULT; - if (maxSymbolValue > HUF_SYMBOLVALUE_MAX) - return ERROR(maxSymbolValue_tooLarge); - memset(huffNode0, 0, sizeof(huffNodeTable)); - - /* sort, decreasing order */ - HUF_sort(huffNode, count, maxSymbolValue, wksp_tables->rankPosition); - /* init for parents */ nonNullRank = (int)maxSymbolValue; while(huffNode[nonNullRank].count == 0) nonNullRank--; @@ -383,42 +456,72 @@ size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbo for (n=0; n<=nonNullRank; n++) huffNode[n].nbBits = huffNode[ huffNode[n].parent ].nbBits + 1; + return nonNullRank; +} + +/** + * HUF_buildCTableFromTree(): + * Build the CTable given the Huffman tree in huffNode. + * + * @param[out] CTable The output Huffman CTable. + * @param huffNode The Huffman tree. + * @param nonNullRank The last and smallest node in the Huffman tree. + * @param maxSymbolValue The maximum symbol value. + * @param maxNbBits The exact maximum number of bits used in the Huffman tree. + */ +static void HUF_buildCTableFromTree(HUF_CElt* CTable, nodeElt const* huffNode, int nonNullRank, U32 maxSymbolValue, U32 maxNbBits) +{ + /* fill result into ctable (val, nbBits) */ + int n; + U16 nbPerRank[HUF_TABLELOG_MAX+1] = {0}; + U16 valPerRank[HUF_TABLELOG_MAX+1] = {0}; + int const alphabetSize = (int)(maxSymbolValue + 1); + for (n=0; n<=nonNullRank; n++) + nbPerRank[huffNode[n].nbBits]++; + /* determine starting value per rank */ + { U16 min = 0; + for (n=(int)maxNbBits; n>0; n--) { + valPerRank[n] = min; /* get starting value within each rank */ + min += nbPerRank[n]; + min >>= 1; + } } + for (n=0; n<alphabetSize; n++) + CTable[huffNode[n].byte].nbBits = huffNode[n].nbBits; /* push nbBits per symbol, symbol order */ + for (n=0; n<alphabetSize; n++) + CTable[n].val = valPerRank[CTable[n].nbBits]++; /* assign value within rank, symbol order */ +} + +size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize) +{ + HUF_buildCTable_wksp_tables* const wksp_tables = (HUF_buildCTable_wksp_tables*)workSpace; + nodeElt* const huffNode0 = wksp_tables->huffNodeTbl; + nodeElt* const huffNode = huffNode0+1; + int nonNullRank; + + /* safety checks */ + if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ + if (wkspSize < sizeof(HUF_buildCTable_wksp_tables)) + return ERROR(workSpace_tooSmall); + if (maxNbBits == 0) maxNbBits = HUF_TABLELOG_DEFAULT; + if (maxSymbolValue > HUF_SYMBOLVALUE_MAX) + return ERROR(maxSymbolValue_tooLarge); + ZSTD_memset(huffNode0, 0, sizeof(huffNodeTable)); + + /* sort, decreasing order */ + HUF_sort(huffNode, count, maxSymbolValue, wksp_tables->rankPosition); + + /* build tree */ + nonNullRank = HUF_buildTree(huffNode, maxSymbolValue); + /* enforce maxTableLog */ maxNbBits = HUF_setMaxHeight(huffNode, (U32)nonNullRank, maxNbBits); + if (maxNbBits > HUF_TABLELOG_MAX) return ERROR(GENERIC); /* check fit into table */ - /* fill result into tree (val, nbBits) */ - { U16 nbPerRank[HUF_TABLELOG_MAX+1] = {0}; - U16 valPerRank[HUF_TABLELOG_MAX+1] = {0}; - int const alphabetSize = (int)(maxSymbolValue + 1); - if (maxNbBits > HUF_TABLELOG_MAX) return ERROR(GENERIC); /* check fit into table */ - for (n=0; n<=nonNullRank; n++) - nbPerRank[huffNode[n].nbBits]++; - /* determine stating value per rank */ - { U16 min = 0; - for (n=(int)maxNbBits; n>0; n--) { - valPerRank[n] = min; /* get starting value within each rank */ - min += nbPerRank[n]; - min >>= 1; - } } - for (n=0; n<alphabetSize; n++) - tree[huffNode[n].byte].nbBits = huffNode[n].nbBits; /* push nbBits per symbol, symbol order */ - for (n=0; n<alphabetSize; n++) - tree[n].val = valPerRank[tree[n].nbBits]++; /* assign value within rank, symbol order */ - } + HUF_buildCTableFromTree(tree, huffNode, nonNullRank, maxSymbolValue, maxNbBits); return maxNbBits; } -/** HUF_buildCTable() : - * @return : maxNbBits - * Note : count is used before tree is written, so they can safely overlap - */ -size_t HUF_buildCTable (HUF_CElt* tree, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits) -{ - HUF_buildCTable_wksp_tables workspace; - return HUF_buildCTable_wksp(tree, count, maxSymbolValue, maxNbBits, &workspace, sizeof(workspace)); -} - size_t HUF_estimateCompressedSize(const HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue) { size_t nbBits = 0; @@ -633,25 +736,26 @@ typedef struct { } HUF_compress_tables_t; /* HUF_compress_internal() : - * `workSpace` must a table of at least HUF_WORKSPACE_SIZE_U32 unsigned */ + * `workSpace_align4` must be aligned on 4-bytes boundaries, + * and occupies the same space as a table of HUF_WORKSPACE_SIZE_U32 unsigned */ static size_t HUF_compress_internal (void* dst, size_t dstSize, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned huffLog, HUF_nbStreams_e nbStreams, - void* workSpace, size_t wkspSize, + void* workSpace_align4, size_t wkspSize, HUF_CElt* oldHufTable, HUF_repeat* repeat, int preferRepeat, const int bmi2) { - HUF_compress_tables_t* const table = (HUF_compress_tables_t*)workSpace; + HUF_compress_tables_t* const table = (HUF_compress_tables_t*)workSpace_align4; BYTE* const ostart = (BYTE*)dst; BYTE* const oend = ostart + dstSize; BYTE* op = ostart; HUF_STATIC_ASSERT(sizeof(*table) <= HUF_WORKSPACE_SIZE); + assert(((size_t)workSpace_align4 & 3) == 0); /* must be aligned on 4-bytes boundaries */ /* checks & inits */ - if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ if (wkspSize < HUF_WORKSPACE_SIZE) return ERROR(workSpace_tooSmall); if (!srcSize) return 0; /* Uncompressed */ if (!dstSize) return 0; /* cannot fit anything within dst budget */ @@ -669,7 +773,7 @@ HUF_compress_internal (void* dst, size_t dstSize, } /* Scan input and build symbol stats */ - { CHECK_V_F(largest, HIST_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, workSpace, wkspSize) ); + { CHECK_V_F(largest, HIST_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, workSpace_align4, wkspSize) ); if (largest == srcSize) { *ostart = ((const BYTE*)src)[0]; return 1; } /* single symbol, rle */ if (largest <= (srcSize >> 7)+4) return 0; /* heuristic : probably not compressible enough */ } @@ -695,7 +799,7 @@ HUF_compress_internal (void* dst, size_t dstSize, CHECK_F(maxBits); huffLog = (U32)maxBits; /* Zero unused symbols in CTable, so we can check it for validity */ - memset(table->CTable + (maxSymbolValue + 1), 0, + ZSTD_memset(table->CTable + (maxSymbolValue + 1), 0, sizeof(table->CTable) - ((maxSymbolValue + 1) * sizeof(HUF_CElt))); } @@ -716,7 +820,7 @@ HUF_compress_internal (void* dst, size_t dstSize, op += hSize; if (repeat) { *repeat = HUF_repeat_none; } if (oldHufTable) - memcpy(oldHufTable, table->CTable, sizeof(table->CTable)); /* Save new table */ + ZSTD_memcpy(oldHufTable, table->CTable, sizeof(table->CTable)); /* Save new table */ } return HUF_compressCTable_internal(ostart, op, oend, src, srcSize, @@ -747,14 +851,6 @@ size_t HUF_compress1X_repeat (void* dst, size_t dstSize, repeat, preferRepeat, bmi2); } -size_t HUF_compress1X (void* dst, size_t dstSize, - const void* src, size_t srcSize, - unsigned maxSymbolValue, unsigned huffLog) -{ - unsigned workSpace[HUF_WORKSPACE_SIZE_U32]; - return HUF_compress1X_wksp(dst, dstSize, src, srcSize, maxSymbolValue, huffLog, workSpace, sizeof(workSpace)); -} - /* HUF_compress4X_repeat(): * compress input using 4 streams. * provide workspace to generate compression tables */ @@ -784,6 +880,25 @@ size_t HUF_compress4X_repeat (void* dst, size_t dstSize, hufTable, repeat, preferRepeat, bmi2); } +#ifndef ZSTD_NO_UNUSED_FUNCTIONS +/** HUF_buildCTable() : + * @return : maxNbBits + * Note : count is used before tree is written, so they can safely overlap + */ +size_t HUF_buildCTable (HUF_CElt* tree, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits) +{ + HUF_buildCTable_wksp_tables workspace; + return HUF_buildCTable_wksp(tree, count, maxSymbolValue, maxNbBits, &workspace, sizeof(workspace)); +} + +size_t HUF_compress1X (void* dst, size_t dstSize, + const void* src, size_t srcSize, + unsigned maxSymbolValue, unsigned huffLog) +{ + unsigned workSpace[HUF_WORKSPACE_SIZE_U32]; + return HUF_compress1X_wksp(dst, dstSize, src, srcSize, maxSymbolValue, huffLog, workSpace, sizeof(workSpace)); +} + size_t HUF_compress2 (void* dst, size_t dstSize, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned huffLog) @@ -796,3 +911,4 @@ size_t HUF_compress (void* dst, size_t maxDstSize, const void* src, size_t srcSi { return HUF_compress2(dst, maxDstSize, src, srcSize, 255, HUF_TABLELOG_DEFAULT); } +#endif diff --git a/thirdparty/zstd/compress/zstd_compress.c b/thirdparty/zstd/compress/zstd_compress.c index 3f963b1cff..386b051df6 100644 --- a/thirdparty/zstd/compress/zstd_compress.c +++ b/thirdparty/zstd/compress/zstd_compress.c @@ -11,8 +11,7 @@ /*-************************************* * Dependencies ***************************************/ -#include <limits.h> /* INT_MAX */ -#include <string.h> /* memset */ +#include "../common/zstd_deps.h" /* INT_MAX, ZSTD_memset, ZSTD_memcpy */ #include "../common/cpu.h" #include "../common/mem.h" #include "hist.h" /* HIST_countFast_wksp */ @@ -30,6 +29,19 @@ #include "zstd_ldm.h" #include "zstd_compress_superblock.h" +/* *************************************************************** +* Tuning parameters +*****************************************************************/ +/*! + * COMPRESS_HEAPMODE : + * Select how default decompression function ZSTD_compress() allocates its context, + * on stack (0, default), or into heap (1). + * Note that functions with explicit context such as ZSTD_compressCCtx() are unaffected. + */ +#ifndef ZSTD_COMPRESS_HEAPMODE +# define ZSTD_COMPRESS_HEAPMODE 0 +#endif + /*-************************************* * Helper functions @@ -52,6 +64,7 @@ size_t ZSTD_compressBound(size_t srcSize) { struct ZSTD_CDict_s { const void* dictContent; size_t dictContentSize; + ZSTD_dictContentType_e dictContentType; /* The dictContentType the CDict was created with */ U32* entropyWorkspace; /* entropy workspace of HUF_WORKSPACE_SIZE bytes */ ZSTD_cwksp workspace; ZSTD_matchState_t matchState; @@ -69,7 +82,7 @@ ZSTD_CCtx* ZSTD_createCCtx(void) static void ZSTD_initCCtx(ZSTD_CCtx* cctx, ZSTD_customMem memManager) { assert(cctx != NULL); - memset(cctx, 0, sizeof(*cctx)); + ZSTD_memset(cctx, 0, sizeof(*cctx)); cctx->customMem = memManager; cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); { size_t const err = ZSTD_CCtx_reset(cctx, ZSTD_reset_parameters); @@ -82,8 +95,8 @@ ZSTD_CCtx* ZSTD_createCCtx_advanced(ZSTD_customMem customMem) { ZSTD_STATIC_ASSERT(zcss_init==0); ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN==(0ULL - 1)); - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; - { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_malloc(sizeof(ZSTD_CCtx), customMem); + if ((!customMem.customAlloc) ^ (!customMem.customFree)) return NULL; + { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_customMalloc(sizeof(ZSTD_CCtx), customMem); if (!cctx) return NULL; ZSTD_initCCtx(cctx, customMem); return cctx; @@ -96,20 +109,20 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void* workspace, size_t workspaceSize) ZSTD_CCtx* cctx; if (workspaceSize <= sizeof(ZSTD_CCtx)) return NULL; /* minimum size */ if ((size_t)workspace & 7) return NULL; /* must be 8-aligned */ - ZSTD_cwksp_init(&ws, workspace, workspaceSize); + ZSTD_cwksp_init(&ws, workspace, workspaceSize, ZSTD_cwksp_static_alloc); cctx = (ZSTD_CCtx*)ZSTD_cwksp_reserve_object(&ws, sizeof(ZSTD_CCtx)); if (cctx == NULL) return NULL; - memset(cctx, 0, sizeof(ZSTD_CCtx)); + ZSTD_memset(cctx, 0, sizeof(ZSTD_CCtx)); ZSTD_cwksp_move(&cctx->workspace, &ws); cctx->staticSize = workspaceSize; /* statically sized space. entropyWorkspace never moves (but prev/next block swap places) */ - if (!ZSTD_cwksp_check_available(&cctx->workspace, HUF_WORKSPACE_SIZE + 2 * sizeof(ZSTD_compressedBlockState_t))) return NULL; + if (!ZSTD_cwksp_check_available(&cctx->workspace, ENTROPY_WORKSPACE_SIZE + 2 * sizeof(ZSTD_compressedBlockState_t))) return NULL; cctx->blockState.prevCBlock = (ZSTD_compressedBlockState_t*)ZSTD_cwksp_reserve_object(&cctx->workspace, sizeof(ZSTD_compressedBlockState_t)); cctx->blockState.nextCBlock = (ZSTD_compressedBlockState_t*)ZSTD_cwksp_reserve_object(&cctx->workspace, sizeof(ZSTD_compressedBlockState_t)); - cctx->entropyWorkspace = (U32*)ZSTD_cwksp_reserve_object(&cctx->workspace, HUF_WORKSPACE_SIZE); + cctx->entropyWorkspace = (U32*)ZSTD_cwksp_reserve_object(&cctx->workspace, ENTROPY_WORKSPACE_SIZE); cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); return cctx; } @@ -119,10 +132,10 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void* workspace, size_t workspaceSize) */ static void ZSTD_clearAllDicts(ZSTD_CCtx* cctx) { - ZSTD_free(cctx->localDict.dictBuffer, cctx->customMem); + ZSTD_customFree(cctx->localDict.dictBuffer, cctx->customMem); ZSTD_freeCDict(cctx->localDict.cdict); - memset(&cctx->localDict, 0, sizeof(cctx->localDict)); - memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); + ZSTD_memset(&cctx->localDict, 0, sizeof(cctx->localDict)); + ZSTD_memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); cctx->cdict = NULL; } @@ -153,7 +166,7 @@ size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx) int cctxInWorkspace = ZSTD_cwksp_owns_buffer(&cctx->workspace, cctx); ZSTD_freeCCtxContent(cctx); if (!cctxInWorkspace) { - ZSTD_free(cctx, cctx->customMem); + ZSTD_customFree(cctx, cctx->customMem); } } return 0; @@ -189,15 +202,32 @@ size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs) /* private API call, for dictBuilder only */ const seqStore_t* ZSTD_getSeqStore(const ZSTD_CCtx* ctx) { return &(ctx->seqStore); } +/* Returns 1 if compression parameters are such that we should + * enable long distance matching (wlog >= 27, strategy >= btopt). + * Returns 0 otherwise. + */ +static U32 ZSTD_CParams_shouldEnableLdm(const ZSTD_compressionParameters* const cParams) { + return cParams->strategy >= ZSTD_btopt && cParams->windowLog >= 27; +} + static ZSTD_CCtx_params ZSTD_makeCCtxParamsFromCParams( ZSTD_compressionParameters cParams) { ZSTD_CCtx_params cctxParams; - memset(&cctxParams, 0, sizeof(cctxParams)); + /* should not matter, as all cParams are presumed properly defined */ + ZSTD_CCtxParams_init(&cctxParams, ZSTD_CLEVEL_DEFAULT); cctxParams.cParams = cParams; - cctxParams.compressionLevel = ZSTD_CLEVEL_DEFAULT; /* should not matter, as all cParams are presumed properly defined */ + + if (ZSTD_CParams_shouldEnableLdm(&cParams)) { + DEBUGLOG(4, "ZSTD_makeCCtxParamsFromCParams(): Including LDM into cctx params"); + cctxParams.ldmParams.enableLdm = 1; + /* LDM is enabled by default for optimal parser and window size >= 128MB */ + ZSTD_ldm_adjustParameters(&cctxParams.ldmParams, &cParams); + assert(cctxParams.ldmParams.hashLog >= cctxParams.ldmParams.bucketSizeLog); + assert(cctxParams.ldmParams.hashRateLog < 32); + } + assert(!ZSTD_checkCParams(cParams)); - cctxParams.fParams.contentSizeFlag = 1; return cctxParams; } @@ -205,13 +235,12 @@ static ZSTD_CCtx_params* ZSTD_createCCtxParams_advanced( ZSTD_customMem customMem) { ZSTD_CCtx_params* params; - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; - params = (ZSTD_CCtx_params*)ZSTD_calloc( + if ((!customMem.customAlloc) ^ (!customMem.customFree)) return NULL; + params = (ZSTD_CCtx_params*)ZSTD_customCalloc( sizeof(ZSTD_CCtx_params), customMem); if (!params) { return NULL; } + ZSTD_CCtxParams_init(params, ZSTD_CLEVEL_DEFAULT); params->customMem = customMem; - params->compressionLevel = ZSTD_CLEVEL_DEFAULT; - params->fParams.contentSizeFlag = 1; return params; } @@ -223,7 +252,7 @@ ZSTD_CCtx_params* ZSTD_createCCtxParams(void) size_t ZSTD_freeCCtxParams(ZSTD_CCtx_params* params) { if (params == NULL) { return 0; } - ZSTD_free(params, params->customMem); + ZSTD_customFree(params, params->customMem); return 0; } @@ -234,7 +263,7 @@ size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params) size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel) { RETURN_ERROR_IF(!cctxParams, GENERIC, "NULL pointer!"); - memset(cctxParams, 0, sizeof(*cctxParams)); + ZSTD_memset(cctxParams, 0, sizeof(*cctxParams)); cctxParams->compressionLevel = compressionLevel; cctxParams->fParams.contentSizeFlag = 1; return 0; @@ -244,7 +273,7 @@ size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_paramete { RETURN_ERROR_IF(!cctxParams, GENERIC, "NULL pointer!"); FORWARD_IF_ERROR( ZSTD_checkCParams(params.cParams) , ""); - memset(cctxParams, 0, sizeof(*cctxParams)); + ZSTD_memset(cctxParams, 0, sizeof(*cctxParams)); assert(!ZSTD_checkCParams(params.cParams)); cctxParams->cParams = params.cParams; cctxParams->fParams = params.fParams; @@ -354,6 +383,11 @@ ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param) #endif return bounds; + case ZSTD_c_enableDedicatedDictSearch: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + case ZSTD_c_enableLongDistanceMatching: bounds.lowerBound = 0; bounds.upperBound = 1; @@ -397,7 +431,7 @@ ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param) return bounds; case ZSTD_c_forceAttachDict: - ZSTD_STATIC_ASSERT(ZSTD_dictDefaultAttach < ZSTD_dictForceCopy); + ZSTD_STATIC_ASSERT(ZSTD_dictDefaultAttach < ZSTD_dictForceLoad); bounds.lowerBound = ZSTD_dictDefaultAttach; bounds.upperBound = ZSTD_dictForceLoad; /* note : how to ensure at compile time that this is the highest value enum ? */ return bounds; @@ -418,6 +452,22 @@ ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param) bounds.upperBound = ZSTD_SRCSIZEHINT_MAX; return bounds; + case ZSTD_c_stableInBuffer: + case ZSTD_c_stableOutBuffer: + bounds.lowerBound = (int)ZSTD_bm_buffered; + bounds.upperBound = (int)ZSTD_bm_stable; + return bounds; + + case ZSTD_c_blockDelimiters: + bounds.lowerBound = (int)ZSTD_sf_noBlockDelimiters; + bounds.upperBound = (int)ZSTD_sf_explicitBlockDelimiters; + return bounds; + + case ZSTD_c_validateSequences: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + default: bounds.error = ERROR(parameter_unsupported); return bounds; @@ -465,6 +515,7 @@ static int ZSTD_isUpdateAuthorized(ZSTD_cParameter param) case ZSTD_c_jobSize: case ZSTD_c_overlapLog: case ZSTD_c_rsyncable: + case ZSTD_c_enableDedicatedDictSearch: case ZSTD_c_enableLongDistanceMatching: case ZSTD_c_ldmHashLog: case ZSTD_c_ldmMinMatch: @@ -474,6 +525,10 @@ static int ZSTD_isUpdateAuthorized(ZSTD_cParameter param) case ZSTD_c_literalCompressionMode: case ZSTD_c_targetCBlockSize: case ZSTD_c_srcSizeHint: + case ZSTD_c_stableInBuffer: + case ZSTD_c_stableOutBuffer: + case ZSTD_c_blockDelimiters: + case ZSTD_c_validateSequences: default: return 0; } @@ -515,12 +570,17 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value) case ZSTD_c_jobSize: case ZSTD_c_overlapLog: case ZSTD_c_rsyncable: + case ZSTD_c_enableDedicatedDictSearch: case ZSTD_c_enableLongDistanceMatching: case ZSTD_c_ldmHashLog: case ZSTD_c_ldmMinMatch: case ZSTD_c_ldmBucketSizeLog: case ZSTD_c_targetCBlockSize: case ZSTD_c_srcSizeHint: + case ZSTD_c_stableInBuffer: + case ZSTD_c_stableOutBuffer: + case ZSTD_c_blockDelimiters: + case ZSTD_c_validateSequences: break; default: RETURN_ERROR(parameter_unsupported, "unknown parameter"); @@ -541,9 +601,10 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, case ZSTD_c_compressionLevel : { FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(param, &value), ""); - if (value) { /* 0 : does not change current level */ + if (value == 0) + CCtxParams->compressionLevel = ZSTD_CLEVEL_DEFAULT; /* 0 == default */ + else CCtxParams->compressionLevel = value; - } if (CCtxParams->compressionLevel >= 0) return (size_t)CCtxParams->compressionLevel; return 0; /* return type (size_t) cannot represent negative values */ } @@ -667,6 +728,10 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, return CCtxParams->rsyncable; #endif + case ZSTD_c_enableDedicatedDictSearch : + CCtxParams->enableDedicatedDictSearch = (value!=0); + return CCtxParams->enableDedicatedDictSearch; + case ZSTD_c_enableLongDistanceMatching : CCtxParams->ldmParams.enableLdm = (value!=0); return CCtxParams->ldmParams.enableLdm; @@ -707,6 +772,26 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, CCtxParams->srcSizeHint = value; return CCtxParams->srcSizeHint; + case ZSTD_c_stableInBuffer: + BOUNDCHECK(ZSTD_c_stableInBuffer, value); + CCtxParams->inBufferMode = (ZSTD_bufferMode_e)value; + return CCtxParams->inBufferMode; + + case ZSTD_c_stableOutBuffer: + BOUNDCHECK(ZSTD_c_stableOutBuffer, value); + CCtxParams->outBufferMode = (ZSTD_bufferMode_e)value; + return CCtxParams->outBufferMode; + + case ZSTD_c_blockDelimiters: + BOUNDCHECK(ZSTD_c_blockDelimiters, value); + CCtxParams->blockDelimiters = (ZSTD_sequenceFormat_e)value; + return CCtxParams->blockDelimiters; + + case ZSTD_c_validateSequences: + BOUNDCHECK(ZSTD_c_validateSequences, value); + CCtxParams->validateSequences = value; + return CCtxParams->validateSequences; + default: RETURN_ERROR(parameter_unsupported, "unknown parameter"); } } @@ -794,6 +879,9 @@ size_t ZSTD_CCtxParams_getParameter( *value = CCtxParams->rsyncable; break; #endif + case ZSTD_c_enableDedicatedDictSearch : + *value = CCtxParams->enableDedicatedDictSearch; + break; case ZSTD_c_enableLongDistanceMatching : *value = CCtxParams->ldmParams.enableLdm; break; @@ -815,6 +903,18 @@ size_t ZSTD_CCtxParams_getParameter( case ZSTD_c_srcSizeHint : *value = (int)CCtxParams->srcSizeHint; break; + case ZSTD_c_stableInBuffer : + *value = (int)CCtxParams->inBufferMode; + break; + case ZSTD_c_stableOutBuffer : + *value = (int)CCtxParams->outBufferMode; + break; + case ZSTD_c_blockDelimiters : + *value = (int)CCtxParams->blockDelimiters; + break; + case ZSTD_c_validateSequences : + *value = (int)CCtxParams->validateSequences; + break; default: RETURN_ERROR(parameter_unsupported, "unknown parameter"); } return 0; @@ -850,6 +950,14 @@ ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long lo return 0; } +static ZSTD_compressionParameters ZSTD_dedicatedDictSearch_getCParams( + int const compressionLevel, + size_t const dictSize); +static int ZSTD_dedicatedDictSearch_isSupported( + const ZSTD_compressionParameters* cParams); +static void ZSTD_dedicatedDictSearch_revertCParams( + ZSTD_compressionParameters* cParams); + /** * Initializes the local dict using the requested parameters. * NOTE: This does not use the pledged src size, because it may be used for more @@ -858,8 +966,6 @@ ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long lo static size_t ZSTD_initLocalDict(ZSTD_CCtx* cctx) { ZSTD_localDict* const dl = &cctx->localDict; - ZSTD_compressionParameters const cParams = ZSTD_getCParamsFromCCtxParams( - &cctx->requestedParams, ZSTD_CONTENTSIZE_UNKNOWN, dl->dictSize); if (dl->dict == NULL) { /* No local dictionary. */ assert(dl->dictBuffer == NULL); @@ -876,12 +982,12 @@ static size_t ZSTD_initLocalDict(ZSTD_CCtx* cctx) assert(cctx->cdict == NULL); assert(cctx->prefixDict.dict == NULL); - dl->cdict = ZSTD_createCDict_advanced( + dl->cdict = ZSTD_createCDict_advanced2( dl->dict, dl->dictSize, ZSTD_dlm_byRef, dl->dictContentType, - cParams, + &cctx->requestedParams, cctx->customMem); RETURN_ERROR_IF(!dl->cdict, memory_allocation, "ZSTD_createCDict_advanced failed"); cctx->cdict = dl->cdict; @@ -894,8 +1000,6 @@ size_t ZSTD_CCtx_loadDictionary_advanced( { RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong, "Can't load a dictionary when ctx is not in init stage."); - RETURN_ERROR_IF(cctx->staticSize, memory_allocation, - "no malloc for static CCtx"); DEBUGLOG(4, "ZSTD_CCtx_loadDictionary_advanced (size: %u)", (U32)dictSize); ZSTD_clearAllDicts(cctx); /* in case one already exists */ if (dict == NULL || dictSize == 0) /* no dictionary mode */ @@ -903,9 +1007,12 @@ size_t ZSTD_CCtx_loadDictionary_advanced( if (dictLoadMethod == ZSTD_dlm_byRef) { cctx->localDict.dict = dict; } else { - void* dictBuffer = ZSTD_malloc(dictSize, cctx->customMem); + void* dictBuffer; + RETURN_ERROR_IF(cctx->staticSize, memory_allocation, + "no malloc for static CCtx"); + dictBuffer = ZSTD_customMalloc(dictSize, cctx->customMem); RETURN_ERROR_IF(!dictBuffer, memory_allocation, "NULL pointer!"); - memcpy(dictBuffer, dict, dictSize); + ZSTD_memcpy(dictBuffer, dict, dictSize); cctx->localDict.dictBuffer = dictBuffer; cctx->localDict.dict = dictBuffer; } @@ -938,6 +1045,14 @@ size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict) return 0; } +size_t ZSTD_CCtx_refThreadPool(ZSTD_CCtx* cctx, ZSTD_threadPool* pool) +{ + RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong, + "Can't ref a pool when ctx not in init stage."); + cctx->pool = pool; + return 0; +} + size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize) { return ZSTD_CCtx_refPrefix_advanced(cctx, prefix, prefixSize, ZSTD_dct_rawContent); @@ -1022,24 +1137,73 @@ U32 ZSTD_cycleLog(U32 hashLog, ZSTD_strategy strat) return hashLog - btScale; } +/** ZSTD_dictAndWindowLog() : + * Returns an adjusted window log that is large enough to fit the source and the dictionary. + * The zstd format says that the entire dictionary is valid if one byte of the dictionary + * is within the window. So the hashLog and chainLog should be large enough to reference both + * the dictionary and the window. So we must use this adjusted dictAndWindowLog when downsizing + * the hashLog and windowLog. + * NOTE: srcSize must not be ZSTD_CONTENTSIZE_UNKNOWN. + */ +static U32 ZSTD_dictAndWindowLog(U32 windowLog, U64 srcSize, U64 dictSize) +{ + const U64 maxWindowSize = 1ULL << ZSTD_WINDOWLOG_MAX; + /* No dictionary ==> No change */ + if (dictSize == 0) { + return windowLog; + } + assert(windowLog <= ZSTD_WINDOWLOG_MAX); + assert(srcSize != ZSTD_CONTENTSIZE_UNKNOWN); /* Handled in ZSTD_adjustCParams_internal() */ + { + U64 const windowSize = 1ULL << windowLog; + U64 const dictAndWindowSize = dictSize + windowSize; + /* If the window size is already large enough to fit both the source and the dictionary + * then just use the window size. Otherwise adjust so that it fits the dictionary and + * the window. + */ + if (windowSize >= dictSize + srcSize) { + return windowLog; /* Window size large enough already */ + } else if (dictAndWindowSize >= maxWindowSize) { + return ZSTD_WINDOWLOG_MAX; /* Larger than max window log */ + } else { + return ZSTD_highbit32((U32)dictAndWindowSize - 1) + 1; + } + } +} + /** ZSTD_adjustCParams_internal() : * optimize `cPar` for a specified input (`srcSize` and `dictSize`). * mostly downsize to reduce memory consumption and initialization latency. * `srcSize` can be ZSTD_CONTENTSIZE_UNKNOWN when not known. + * `mode` is the mode for parameter adjustment. See docs for `ZSTD_cParamMode_e`. * note : `srcSize==0` means 0! * condition : cPar is presumed validated (can be checked using ZSTD_checkCParams()). */ static ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, unsigned long long srcSize, - size_t dictSize) + size_t dictSize, + ZSTD_cParamMode_e mode) { - static const U64 minSrcSize = 513; /* (1<<9) + 1 */ - static const U64 maxWindowResize = 1ULL << (ZSTD_WINDOWLOG_MAX-1); + const U64 minSrcSize = 513; /* (1<<9) + 1 */ + const U64 maxWindowResize = 1ULL << (ZSTD_WINDOWLOG_MAX-1); assert(ZSTD_checkCParams(cPar)==0); if (dictSize && srcSize == ZSTD_CONTENTSIZE_UNKNOWN) srcSize = minSrcSize; + switch (mode) { + case ZSTD_cpm_noAttachDict: + case ZSTD_cpm_unknown: + case ZSTD_cpm_createCDict: + break; + case ZSTD_cpm_attachDict: + dictSize = 0; + break; + default: + assert(0); + break; + } + /* resize windowLog if input is small enough, to use less memory */ if ( (srcSize < maxWindowResize) && (dictSize < maxWindowResize) ) { @@ -1049,10 +1213,11 @@ ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, ZSTD_highbit32(tSize-1) + 1; if (cPar.windowLog > srcLog) cPar.windowLog = srcLog; } - if (cPar.hashLog > cPar.windowLog+1) cPar.hashLog = cPar.windowLog+1; - { U32 const cycleLog = ZSTD_cycleLog(cPar.chainLog, cPar.strategy); - if (cycleLog > cPar.windowLog) - cPar.chainLog -= (cycleLog - cPar.windowLog); + { U32 const dictAndWindowLog = ZSTD_dictAndWindowLog(cPar.windowLog, (U64)srcSize, (U64)dictSize); + U32 const cycleLog = ZSTD_cycleLog(cPar.chainLog, cPar.strategy); + if (cPar.hashLog > dictAndWindowLog+1) cPar.hashLog = dictAndWindowLog+1; + if (cycleLog > dictAndWindowLog) + cPar.chainLog -= (cycleLog - dictAndWindowLog); } if (cPar.windowLog < ZSTD_WINDOWLOG_ABSOLUTEMIN) @@ -1068,31 +1233,38 @@ ZSTD_adjustCParams(ZSTD_compressionParameters cPar, { cPar = ZSTD_clampCParams(cPar); /* resulting cPar is necessarily valid (all parameters within range) */ if (srcSize == 0) srcSize = ZSTD_CONTENTSIZE_UNKNOWN; - return ZSTD_adjustCParams_internal(cPar, srcSize, dictSize); + return ZSTD_adjustCParams_internal(cPar, srcSize, dictSize, ZSTD_cpm_unknown); } -static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize); -static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize); +static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode); +static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode); + +static void ZSTD_overrideCParams( + ZSTD_compressionParameters* cParams, + const ZSTD_compressionParameters* overrides) +{ + if (overrides->windowLog) cParams->windowLog = overrides->windowLog; + if (overrides->hashLog) cParams->hashLog = overrides->hashLog; + if (overrides->chainLog) cParams->chainLog = overrides->chainLog; + if (overrides->searchLog) cParams->searchLog = overrides->searchLog; + if (overrides->minMatch) cParams->minMatch = overrides->minMatch; + if (overrides->targetLength) cParams->targetLength = overrides->targetLength; + if (overrides->strategy) cParams->strategy = overrides->strategy; +} ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( - const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize) + const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode) { ZSTD_compressionParameters cParams; if (srcSizeHint == ZSTD_CONTENTSIZE_UNKNOWN && CCtxParams->srcSizeHint > 0) { srcSizeHint = CCtxParams->srcSizeHint; } - cParams = ZSTD_getCParams_internal(CCtxParams->compressionLevel, srcSizeHint, dictSize); + cParams = ZSTD_getCParams_internal(CCtxParams->compressionLevel, srcSizeHint, dictSize, mode); if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG; - if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog; - if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog; - if (CCtxParams->cParams.chainLog) cParams.chainLog = CCtxParams->cParams.chainLog; - if (CCtxParams->cParams.searchLog) cParams.searchLog = CCtxParams->cParams.searchLog; - if (CCtxParams->cParams.minMatch) cParams.minMatch = CCtxParams->cParams.minMatch; - if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength; - if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy; + ZSTD_overrideCParams(&cParams, &CCtxParams->cParams); assert(!ZSTD_checkCParams(cParams)); /* srcSizeHint == 0 means 0 */ - return ZSTD_adjustCParams_internal(cParams, srcSizeHint, dictSize); + return ZSTD_adjustCParams_internal(cParams, srcSizeHint, dictSize, mode); } static size_t @@ -1123,45 +1295,61 @@ ZSTD_sizeof_matchState(const ZSTD_compressionParameters* const cParams, return tableSpace + optSpace; } -size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params) +static size_t ZSTD_estimateCCtxSize_usingCCtxParams_internal( + const ZSTD_compressionParameters* cParams, + const ldmParams_t* ldmParams, + const int isStatic, + const size_t buffInSize, + const size_t buffOutSize, + const U64 pledgedSrcSize) { - RETURN_ERROR_IF(params->nbWorkers > 0, GENERIC, "Estimate CCtx size is supported for single-threaded compression only."); - { ZSTD_compressionParameters const cParams = - ZSTD_getCParamsFromCCtxParams(params, ZSTD_CONTENTSIZE_UNKNOWN, 0); - size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, (size_t)1 << cParams.windowLog); - U32 const divider = (cParams.minMatch==3) ? 3 : 4; - size_t const maxNbSeq = blockSize / divider; - size_t const tokenSpace = ZSTD_cwksp_alloc_size(WILDCOPY_OVERLENGTH + blockSize) - + ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(seqDef)) - + 3 * ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(BYTE)); - size_t const entropySpace = ZSTD_cwksp_alloc_size(HUF_WORKSPACE_SIZE); - size_t const blockStateSpace = 2 * ZSTD_cwksp_alloc_size(sizeof(ZSTD_compressedBlockState_t)); - size_t const matchStateSize = ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 1); + size_t const windowSize = MAX(1, (size_t)MIN(((U64)1 << cParams->windowLog), pledgedSrcSize)); + size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, windowSize); + U32 const divider = (cParams->minMatch==3) ? 3 : 4; + size_t const maxNbSeq = blockSize / divider; + size_t const tokenSpace = ZSTD_cwksp_alloc_size(WILDCOPY_OVERLENGTH + blockSize) + + ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(seqDef)) + + 3 * ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(BYTE)); + size_t const entropySpace = ZSTD_cwksp_alloc_size(ENTROPY_WORKSPACE_SIZE); + size_t const blockStateSpace = 2 * ZSTD_cwksp_alloc_size(sizeof(ZSTD_compressedBlockState_t)); + size_t const matchStateSize = ZSTD_sizeof_matchState(cParams, /* forCCtx */ 1); - size_t const ldmSpace = ZSTD_ldm_getTableSize(params->ldmParams); - size_t const ldmSeqSpace = ZSTD_cwksp_alloc_size(ZSTD_ldm_getMaxNbSeq(params->ldmParams, blockSize) * sizeof(rawSeq)); + size_t const ldmSpace = ZSTD_ldm_getTableSize(*ldmParams); + size_t const maxNbLdmSeq = ZSTD_ldm_getMaxNbSeq(*ldmParams, blockSize); + size_t const ldmSeqSpace = ldmParams->enableLdm ? + ZSTD_cwksp_alloc_size(maxNbLdmSeq * sizeof(rawSeq)) : 0; - /* estimateCCtxSize is for one-shot compression. So no buffers should - * be needed. However, we still allocate two 0-sized buffers, which can - * take space under ASAN. */ - size_t const bufferSpace = ZSTD_cwksp_alloc_size(0) - + ZSTD_cwksp_alloc_size(0); - size_t const cctxSpace = ZSTD_cwksp_alloc_size(sizeof(ZSTD_CCtx)); + size_t const bufferSpace = ZSTD_cwksp_alloc_size(buffInSize) + + ZSTD_cwksp_alloc_size(buffOutSize); - size_t const neededSpace = - cctxSpace + - entropySpace + - blockStateSpace + - ldmSpace + - ldmSeqSpace + - matchStateSize + - tokenSpace + - bufferSpace; + size_t const cctxSpace = isStatic ? ZSTD_cwksp_alloc_size(sizeof(ZSTD_CCtx)) : 0; - DEBUGLOG(5, "estimate workspace : %u", (U32)neededSpace); - return neededSpace; - } + size_t const neededSpace = + cctxSpace + + entropySpace + + blockStateSpace + + ldmSpace + + ldmSeqSpace + + matchStateSize + + tokenSpace + + bufferSpace; + + DEBUGLOG(5, "estimate workspace : %u", (U32)neededSpace); + return neededSpace; +} + +size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params) +{ + ZSTD_compressionParameters const cParams = + ZSTD_getCParamsFromCCtxParams(params, ZSTD_CONTENTSIZE_UNKNOWN, 0, ZSTD_cpm_noAttachDict); + + RETURN_ERROR_IF(params->nbWorkers > 0, GENERIC, "Estimate CCtx size is supported for single-threaded compression only."); + /* estimateCCtxSize is for one-shot compression. So no buffers should + * be needed. However, we still allocate two 0-sized buffers, which can + * take space under ASAN. */ + return ZSTD_estimateCCtxSize_usingCCtxParams_internal( + &cParams, ¶ms->ldmParams, 1, 0, 0, ZSTD_CONTENTSIZE_UNKNOWN); } size_t ZSTD_estimateCCtxSize_usingCParams(ZSTD_compressionParameters cParams) @@ -1172,7 +1360,7 @@ size_t ZSTD_estimateCCtxSize_usingCParams(ZSTD_compressionParameters cParams) static size_t ZSTD_estimateCCtxSize_internal(int compressionLevel) { - ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0, ZSTD_cpm_noAttachDict); return ZSTD_estimateCCtxSize_usingCParams(cParams); } @@ -1191,15 +1379,18 @@ size_t ZSTD_estimateCStreamSize_usingCCtxParams(const ZSTD_CCtx_params* params) { RETURN_ERROR_IF(params->nbWorkers > 0, GENERIC, "Estimate CCtx size is supported for single-threaded compression only."); { ZSTD_compressionParameters const cParams = - ZSTD_getCParamsFromCCtxParams(params, ZSTD_CONTENTSIZE_UNKNOWN, 0); - size_t const CCtxSize = ZSTD_estimateCCtxSize_usingCCtxParams(params); + ZSTD_getCParamsFromCCtxParams(params, ZSTD_CONTENTSIZE_UNKNOWN, 0, ZSTD_cpm_noAttachDict); size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, (size_t)1 << cParams.windowLog); - size_t const inBuffSize = ((size_t)1 << cParams.windowLog) + blockSize; - size_t const outBuffSize = ZSTD_compressBound(blockSize) + 1; - size_t const streamingSize = ZSTD_cwksp_alloc_size(inBuffSize) - + ZSTD_cwksp_alloc_size(outBuffSize); - - return CCtxSize + streamingSize; + size_t const inBuffSize = (params->inBufferMode == ZSTD_bm_buffered) + ? ((size_t)1 << cParams.windowLog) + blockSize + : 0; + size_t const outBuffSize = (params->outBufferMode == ZSTD_bm_buffered) + ? ZSTD_compressBound(blockSize) + 1 + : 0; + + return ZSTD_estimateCCtxSize_usingCCtxParams_internal( + &cParams, ¶ms->ldmParams, 1, inBuffSize, outBuffSize, + ZSTD_CONTENTSIZE_UNKNOWN); } } @@ -1211,7 +1402,7 @@ size_t ZSTD_estimateCStreamSize_usingCParams(ZSTD_compressionParameters cParams) static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel) { - ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0, ZSTD_cpm_noAttachDict); return ZSTD_estimateCStreamSize_usingCParams(cParams); } @@ -1305,16 +1496,6 @@ static void ZSTD_invalidateMatchState(ZSTD_matchState_t* ms) } /** - * Indicates whether this compression proceeds directly from user-provided - * source buffer to user-provided destination buffer (ZSTDb_not_buffered), or - * whether the context needs to buffer the input/output (ZSTDb_buffered). - */ -typedef enum { - ZSTDb_not_buffered, - ZSTDb_buffered -} ZSTD_buffered_policy_e; - -/** * Controls, for this matchState reset, whether the tables need to be cleared / * prepared for the coming compression (ZSTDcrp_makeClean), or whether the * tables can be left unclean (ZSTDcrp_leaveDirty), because we know that a @@ -1441,45 +1622,32 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, windowSize); U32 const divider = (params.cParams.minMatch==3) ? 3 : 4; size_t const maxNbSeq = blockSize / divider; - size_t const tokenSpace = ZSTD_cwksp_alloc_size(WILDCOPY_OVERLENGTH + blockSize) - + ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(seqDef)) - + 3 * ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(BYTE)); - size_t const buffOutSize = (zbuff==ZSTDb_buffered) ? ZSTD_compressBound(blockSize)+1 : 0; - size_t const buffInSize = (zbuff==ZSTDb_buffered) ? windowSize + blockSize : 0; - size_t const matchStateSize = ZSTD_sizeof_matchState(¶ms.cParams, /* forCCtx */ 1); + size_t const buffOutSize = (zbuff == ZSTDb_buffered && params.outBufferMode == ZSTD_bm_buffered) + ? ZSTD_compressBound(blockSize) + 1 + : 0; + size_t const buffInSize = (zbuff == ZSTDb_buffered && params.inBufferMode == ZSTD_bm_buffered) + ? windowSize + blockSize + : 0; size_t const maxNbLdmSeq = ZSTD_ldm_getMaxNbSeq(params.ldmParams, blockSize); - ZSTD_indexResetPolicy_e needsIndexReset = zc->initialized ? ZSTDirp_continue : ZSTDirp_reset; + int const indexTooClose = ZSTD_indexTooCloseToMax(zc->blockState.matchState.window); + ZSTD_indexResetPolicy_e needsIndexReset = + (!indexTooClose && zc->initialized) ? ZSTDirp_continue : ZSTDirp_reset; - if (ZSTD_indexTooCloseToMax(zc->blockState.matchState.window)) { - needsIndexReset = ZSTDirp_reset; - } + size_t const neededSpace = + ZSTD_estimateCCtxSize_usingCCtxParams_internal( + ¶ms.cParams, ¶ms.ldmParams, zc->staticSize != 0, + buffInSize, buffOutSize, pledgedSrcSize); + FORWARD_IF_ERROR(neededSpace, "cctx size estimate failed!"); if (!zc->staticSize) ZSTD_cwksp_bump_oversized_duration(ws, 0); /* Check if workspace is large enough, alloc a new one if needed */ - { size_t const cctxSpace = zc->staticSize ? ZSTD_cwksp_alloc_size(sizeof(ZSTD_CCtx)) : 0; - size_t const entropySpace = ZSTD_cwksp_alloc_size(HUF_WORKSPACE_SIZE); - size_t const blockStateSpace = 2 * ZSTD_cwksp_alloc_size(sizeof(ZSTD_compressedBlockState_t)); - size_t const bufferSpace = ZSTD_cwksp_alloc_size(buffInSize) + ZSTD_cwksp_alloc_size(buffOutSize); - size_t const ldmSpace = ZSTD_ldm_getTableSize(params.ldmParams); - size_t const ldmSeqSpace = ZSTD_cwksp_alloc_size(maxNbLdmSeq * sizeof(rawSeq)); - - size_t const neededSpace = - cctxSpace + - entropySpace + - blockStateSpace + - ldmSpace + - ldmSeqSpace + - matchStateSize + - tokenSpace + - bufferSpace; - + { int const workspaceTooSmall = ZSTD_cwksp_sizeof(ws) < neededSpace; int const workspaceWasteful = ZSTD_cwksp_check_wasteful(ws, neededSpace); - DEBUGLOG(4, "Need %zuKB workspace, including %zuKB for match state, and %zuKB for buffers", - neededSpace>>10, matchStateSize>>10, bufferSpace>>10); + DEBUGLOG(4, "Need %zu B workspace", neededSpace); DEBUGLOG(4, "windowSize: %zu - blockSize: %zu", windowSize, blockSize); if (workspaceTooSmall || workspaceWasteful) { @@ -1503,7 +1671,7 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, RETURN_ERROR_IF(zc->blockState.prevCBlock == NULL, memory_allocation, "couldn't allocate prevCBlock"); zc->blockState.nextCBlock = (ZSTD_compressedBlockState_t*) ZSTD_cwksp_reserve_object(ws, sizeof(ZSTD_compressedBlockState_t)); RETURN_ERROR_IF(zc->blockState.nextCBlock == NULL, memory_allocation, "couldn't allocate nextCBlock"); - zc->entropyWorkspace = (U32*) ZSTD_cwksp_reserve_object(ws, HUF_WORKSPACE_SIZE); + zc->entropyWorkspace = (U32*) ZSTD_cwksp_reserve_object(ws, ENTROPY_WORKSPACE_SIZE); RETURN_ERROR_IF(zc->blockState.nextCBlock == NULL, memory_allocation, "couldn't allocate entropyWorkspace"); } } @@ -1534,6 +1702,7 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, zc->seqStore.maxNbLit = blockSize; /* buffers */ + zc->bufferedPolicy = zbuff; zc->inBuffSize = buffInSize; zc->inBuff = (char*)ZSTD_cwksp_reserve_buffer(ws, buffInSize); zc->outBuffSize = buffOutSize; @@ -1546,7 +1715,7 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, ((size_t)1) << (params.ldmParams.hashLog - params.ldmParams.bucketSizeLog); zc->ldmState.bucketOffsets = ZSTD_cwksp_reserve_buffer(ws, ldmBucketSize); - memset(zc->ldmState.bucketOffsets, 0, ldmBucketSize); + ZSTD_memset(zc->ldmState.bucketOffsets, 0, ldmBucketSize); } /* sequences storage */ @@ -1570,7 +1739,7 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, /* TODO: avoid memset? */ size_t const ldmHSize = ((size_t)1) << params.ldmParams.hashLog; zc->ldmState.hashTable = (ldmEntry_t*)ZSTD_cwksp_reserve_aligned(ws, ldmHSize * sizeof(ldmEntry_t)); - memset(zc->ldmState.hashTable, 0, ldmHSize * sizeof(ldmEntry_t)); + ZSTD_memset(zc->ldmState.hashTable, 0, ldmHSize * sizeof(ldmEntry_t)); zc->ldmSequences = (rawSeq*)ZSTD_cwksp_reserve_aligned(ws, maxNbLdmSeq * sizeof(rawSeq)); zc->maxNbLdmSequences = maxNbLdmSeq; @@ -1579,6 +1748,12 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, zc->ldmState.loadedDictEnd = 0; } + /* Due to alignment, when reusing a workspace, we can actually consume + * up to 3 extra bytes for alignment. See the comments in zstd_cwksp.h + */ + assert(ZSTD_cwksp_used(ws) >= neededSpace && + ZSTD_cwksp_used(ws) <= neededSpace + 3); + DEBUGLOG(3, "wksp: finished allocating, %zd bytes remain available", ZSTD_cwksp_available_space(ws)); zc->initialized = 1; @@ -1618,12 +1793,14 @@ static int ZSTD_shouldAttachDict(const ZSTD_CDict* cdict, U64 pledgedSrcSize) { size_t cutoff = attachDictSizeCutoffs[cdict->matchState.cParams.strategy]; - return ( pledgedSrcSize <= cutoff - || pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN - || params->attachDictPref == ZSTD_dictForceAttach ) - && params->attachDictPref != ZSTD_dictForceCopy - && !params->forceWindow; /* dictMatchState isn't correctly - * handled in _enforceMaxDist */ + int const dedicatedDictSearch = cdict->matchState.dedicatedDictSearch; + return dedicatedDictSearch + || ( ( pledgedSrcSize <= cutoff + || pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN + || params->attachDictPref == ZSTD_dictForceAttach ) + && params->attachDictPref != ZSTD_dictForceCopy + && !params->forceWindow ); /* dictMatchState isn't correctly + * handled in _enforceMaxDist */ } static size_t @@ -1633,17 +1810,24 @@ ZSTD_resetCCtx_byAttachingCDict(ZSTD_CCtx* cctx, U64 pledgedSrcSize, ZSTD_buffered_policy_e zbuff) { - { const ZSTD_compressionParameters* const cdict_cParams = &cdict->matchState.cParams; + { + ZSTD_compressionParameters adjusted_cdict_cParams = cdict->matchState.cParams; unsigned const windowLog = params.cParams.windowLog; assert(windowLog != 0); /* Resize working context table params for input only, since the dict * has its own tables. */ - /* pledgeSrcSize == 0 means 0! */ - params.cParams = ZSTD_adjustCParams_internal(*cdict_cParams, pledgedSrcSize, 0); + /* pledgedSrcSize == 0 means 0! */ + + if (cdict->matchState.dedicatedDictSearch) { + ZSTD_dedicatedDictSearch_revertCParams(&adjusted_cdict_cParams); + } + + params.cParams = ZSTD_adjustCParams_internal(adjusted_cdict_cParams, pledgedSrcSize, + cdict->dictContentSize, ZSTD_cpm_attachDict); params.cParams.windowLog = windowLog; FORWARD_IF_ERROR(ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize, ZSTDcrp_makeClean, zbuff), ""); - assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy); + assert(cctx->appliedParams.cParams.strategy == adjusted_cdict_cParams.strategy); } { const U32 cdictEnd = (U32)( cdict->matchState.window.nextSrc @@ -1670,7 +1854,7 @@ ZSTD_resetCCtx_byAttachingCDict(ZSTD_CCtx* cctx, cctx->dictID = cdict->dictID; /* copy block state */ - memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState)); + ZSTD_memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState)); return 0; } @@ -1683,6 +1867,8 @@ static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, { const ZSTD_compressionParameters *cdict_cParams = &cdict->matchState.cParams; + assert(!cdict->matchState.dedicatedDictSearch); + DEBUGLOG(4, "copying dictionary into context"); { unsigned const windowLog = params.cParams.windowLog; @@ -1703,10 +1889,10 @@ static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, { size_t const chainSize = (cdict_cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cdict_cParams->chainLog); size_t const hSize = (size_t)1 << cdict_cParams->hashLog; - memcpy(cctx->blockState.matchState.hashTable, + ZSTD_memcpy(cctx->blockState.matchState.hashTable, cdict->matchState.hashTable, hSize * sizeof(U32)); - memcpy(cctx->blockState.matchState.chainTable, + ZSTD_memcpy(cctx->blockState.matchState.chainTable, cdict->matchState.chainTable, chainSize * sizeof(U32)); } @@ -1715,7 +1901,7 @@ static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, { int const h3log = cctx->blockState.matchState.hashLog3; size_t const h3Size = h3log ? ((size_t)1 << h3log) : 0; assert(cdict->matchState.hashLog3 == 0); - memset(cctx->blockState.matchState.hashTable3, 0, h3Size * sizeof(U32)); + ZSTD_memset(cctx->blockState.matchState.hashTable3, 0, h3Size * sizeof(U32)); } ZSTD_cwksp_mark_tables_clean(&cctx->workspace); @@ -1731,7 +1917,7 @@ static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, cctx->dictID = cdict->dictID; /* copy block state */ - memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState)); + ZSTD_memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState)); return 0; } @@ -1775,7 +1961,7 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, RETURN_ERROR_IF(srcCCtx->stage!=ZSTDcs_init, stage_wrong, "Can't copy a ctx that's not in init stage."); - memcpy(&dstCCtx->customMem, &srcCCtx->customMem, sizeof(ZSTD_customMem)); + ZSTD_memcpy(&dstCCtx->customMem, &srcCCtx->customMem, sizeof(ZSTD_customMem)); { ZSTD_CCtx_params params = dstCCtx->requestedParams; /* Copy only compression parameters related to tables. */ params.cParams = srcCCtx->appliedParams.cParams; @@ -1797,13 +1983,13 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, int const h3log = srcCCtx->blockState.matchState.hashLog3; size_t const h3Size = h3log ? ((size_t)1 << h3log) : 0; - memcpy(dstCCtx->blockState.matchState.hashTable, + ZSTD_memcpy(dstCCtx->blockState.matchState.hashTable, srcCCtx->blockState.matchState.hashTable, hSize * sizeof(U32)); - memcpy(dstCCtx->blockState.matchState.chainTable, + ZSTD_memcpy(dstCCtx->blockState.matchState.chainTable, srcCCtx->blockState.matchState.chainTable, chainSize * sizeof(U32)); - memcpy(dstCCtx->blockState.matchState.hashTable3, + ZSTD_memcpy(dstCCtx->blockState.matchState.hashTable3, srcCCtx->blockState.matchState.hashTable3, h3Size * sizeof(U32)); } @@ -1821,7 +2007,7 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, dstCCtx->dictID = srcCCtx->dictID; /* copy block state */ - memcpy(dstCCtx->blockState.prevCBlock, srcCCtx->blockState.prevCBlock, sizeof(*srcCCtx->blockState.prevCBlock)); + ZSTD_memcpy(dstCCtx->blockState.prevCBlock, srcCCtx->blockState.prevCBlock, sizeof(*srcCCtx->blockState.prevCBlock)); return 0; } @@ -1834,7 +2020,7 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, size_t ZSTD_copyCCtx(ZSTD_CCtx* dstCCtx, const ZSTD_CCtx* srcCCtx, unsigned long long pledgedSrcSize) { ZSTD_frameParameters fParams = { 1 /*content*/, 0 /*checksum*/, 0 /*noDictID*/ }; - ZSTD_buffered_policy_e const zbuff = (ZSTD_buffered_policy_e)(srcCCtx->inBuffSize>0); + ZSTD_buffered_policy_e const zbuff = srcCCtx->bufferedPolicy; ZSTD_STATIC_ASSERT((U32)ZSTDb_buffered==1); if (pledgedSrcSize==0) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN; fParams.contentSizeFlag = (pledgedSrcSize != ZSTD_CONTENTSIZE_UNKNOWN); @@ -1861,7 +2047,7 @@ ZSTD_reduceTable_internal (U32* const table, U32 const size, U32 const reducerVa assert((size & (ZSTD_ROWSIZE-1)) == 0); /* multiple of ZSTD_ROWSIZE */ assert(size < (1U<<31)); /* can be casted to int */ -#if defined (MEMORY_SANITIZER) && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) +#if ZSTD_MEMORY_SANITIZER && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) /* To validate that the table re-use logic is sound, and that we don't * access table space that we haven't cleaned, we re-"poison" the table * space every time we mark it dirty. @@ -1958,10 +2144,10 @@ static int ZSTD_useTargetCBlockSize(const ZSTD_CCtx_params* cctxParams) return (cctxParams->targetCBlockSize != 0); } -/* ZSTD_compressSequences_internal(): +/* ZSTD_entropyCompressSequences_internal(): * actually compresses both literals and sequences */ MEM_STATIC size_t -ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, +ZSTD_entropyCompressSequences_internal(seqStore_t* seqStorePtr, const ZSTD_entropyCTables_t* prevEntropy, ZSTD_entropyCTables_t* nextEntropy, const ZSTD_CCtx_params* cctxParams, @@ -1971,7 +2157,7 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, { const int longOffsets = cctxParams->cParams.windowLog > STREAM_ACCUMULATOR_MIN; ZSTD_strategy const strategy = cctxParams->cParams.strategy; - unsigned count[MaxSeq+1]; + unsigned* count = (unsigned*)entropyWorkspace; FSE_CTable* CTable_LitLength = nextEntropy->fse.litlengthCTable; FSE_CTable* CTable_OffsetBits = nextEntropy->fse.offcodeCTable; FSE_CTable* CTable_MatchLength = nextEntropy->fse.matchlengthCTable; @@ -1987,8 +2173,12 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, BYTE* seqHead; BYTE* lastNCount = NULL; - DEBUGLOG(5, "ZSTD_compressSequences_internal (nbSeq=%zu)", nbSeq); + entropyWorkspace = count + (MaxSeq + 1); + entropyWkspSize -= (MaxSeq + 1) * sizeof(*count); + + DEBUGLOG(4, "ZSTD_entropyCompressSequences_internal (nbSeq=%zu)", nbSeq); ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog))); + assert(entropyWkspSize >= HUF_WORKSPACE_SIZE); /* Compress literals */ { const BYTE* const literals = seqStorePtr->litStart; @@ -2023,7 +2213,7 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, assert(op <= oend); if (nbSeq==0) { /* Copy the old tables over as if we repeated them */ - memcpy(&nextEntropy->fse, &prevEntropy->fse, sizeof(prevEntropy->fse)); + ZSTD_memcpy(&nextEntropy->fse, &prevEntropy->fse, sizeof(prevEntropy->fse)); return (size_t)(op - ostart); } @@ -2148,7 +2338,7 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, } MEM_STATIC size_t -ZSTD_compressSequences(seqStore_t* seqStorePtr, +ZSTD_entropyCompressSequences(seqStore_t* seqStorePtr, const ZSTD_entropyCTables_t* prevEntropy, ZSTD_entropyCTables_t* nextEntropy, const ZSTD_CCtx_params* cctxParams, @@ -2157,7 +2347,7 @@ ZSTD_compressSequences(seqStore_t* seqStorePtr, void* entropyWorkspace, size_t entropyWkspSize, int bmi2) { - size_t const cSize = ZSTD_compressSequences_internal( + size_t const cSize = ZSTD_entropyCompressSequences_internal( seqStorePtr, prevEntropy, nextEntropy, cctxParams, dst, dstCapacity, entropyWorkspace, entropyWkspSize, bmi2); @@ -2167,13 +2357,13 @@ ZSTD_compressSequences(seqStore_t* seqStorePtr, */ if ((cSize == ERROR(dstSize_tooSmall)) & (srcSize <= dstCapacity)) return 0; /* block not compressed */ - FORWARD_IF_ERROR(cSize, "ZSTD_compressSequences_internal failed"); + FORWARD_IF_ERROR(cSize, "ZSTD_entropyCompressSequences_internal failed"); /* Check compressibility */ { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize, cctxParams->cParams.strategy); if (cSize >= maxCSize) return 0; /* block not compressed */ } - + DEBUGLOG(4, "ZSTD_entropyCompressSequences() cSize: %zu\n", cSize); return cSize; } @@ -2182,7 +2372,7 @@ ZSTD_compressSequences(seqStore_t* seqStorePtr, * assumption : strat is a valid strategy */ ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMode_e dictMode) { - static const ZSTD_blockCompressor blockCompressor[3][ZSTD_STRATEGY_MAX+1] = { + static const ZSTD_blockCompressor blockCompressor[4][ZSTD_STRATEGY_MAX+1] = { { ZSTD_compressBlock_fast /* default for 0 */, ZSTD_compressBlock_fast, ZSTD_compressBlock_doubleFast, @@ -2212,7 +2402,17 @@ ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMo ZSTD_compressBlock_btlazy2_dictMatchState, ZSTD_compressBlock_btopt_dictMatchState, ZSTD_compressBlock_btultra_dictMatchState, - ZSTD_compressBlock_btultra_dictMatchState } + ZSTD_compressBlock_btultra_dictMatchState }, + { NULL /* default for 0 */, + NULL, + NULL, + ZSTD_compressBlock_greedy_dedicatedDictSearch, + ZSTD_compressBlock_lazy_dedicatedDictSearch, + ZSTD_compressBlock_lazy2_dedicatedDictSearch, + NULL, + NULL, + NULL, + NULL } }; ZSTD_blockCompressor selectedCompressor; ZSTD_STATIC_ASSERT((unsigned)ZSTD_fast == 1); @@ -2226,7 +2426,7 @@ ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMo static void ZSTD_storeLastLiterals(seqStore_t* seqStorePtr, const BYTE* anchor, size_t lastLLSize) { - memcpy(seqStorePtr->lit, anchor, lastLLSize); + ZSTD_memcpy(seqStorePtr->lit, anchor, lastLLSize); seqStorePtr->lit += lastLLSize; } @@ -2247,7 +2447,11 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) /* Assert that we have correctly flushed the ctx params into the ms's copy */ ZSTD_assertEqualCParams(zc->appliedParams.cParams, ms->cParams); if (srcSize < MIN_CBLOCK_SIZE+ZSTD_blockHeaderSize+1) { - ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.minMatch); + if (zc->appliedParams.cParams.strategy >= ZSTD_btopt) { + ZSTD_ldm_skipRawSeqStoreBytes(&zc->externSeqStore, srcSize); + } else { + ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.minMatch); + } return ZSTDbss_noCompress; /* don't even attempt compression below a certain srcSize */ } ZSTD_resetSeqStore(&(zc->seqStore)); @@ -2263,10 +2467,10 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) /* limited update after a very long match */ { const BYTE* const base = ms->window.base; const BYTE* const istart = (const BYTE*)src; - const U32 current = (U32)(istart-base); + const U32 curr = (U32)(istart-base); if (sizeof(ptrdiff_t)==8) assert(istart - base < (ptrdiff_t)(U32)(-1)); /* ensure no overflow */ - if (current > ms->nextToUpdate + 384) - ms->nextToUpdate = current - MIN(192, (U32)(current - ms->nextToUpdate - 384)); + if (curr > ms->nextToUpdate + 384) + ms->nextToUpdate = curr - MIN(192, (U32)(curr - ms->nextToUpdate - 384)); } /* select and store sequences */ @@ -2286,7 +2490,7 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) src, srcSize); assert(zc->externSeqStore.pos <= zc->externSeqStore.size); } else if (zc->appliedParams.ldmParams.enableLdm) { - rawSeqStore_t ldmSeqStore = {NULL, 0, 0, 0}; + rawSeqStore_t ldmSeqStore = kNullRawSeqStore; ldmSeqStore.seq = zc->ldmSequences; ldmSeqStore.capacity = zc->maxNbLdmSequences; @@ -2303,6 +2507,7 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) assert(ldmSeqStore.pos == ldmSeqStore.size); } else { /* not long range mode */ ZSTD_blockCompressor const blockCompressor = ZSTD_selectBlockCompressor(zc->appliedParams.cParams.strategy, dictMode); + ms->ldmSeqStore = NULL; lastLLSize = blockCompressor(ms, &zc->seqStore, zc->blockState.nextCBlock->rep, src, srcSize); } { const BYTE* const lastLiterals = (const BYTE*)src + srcSize - lastLLSize; @@ -2314,17 +2519,25 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) static void ZSTD_copyBlockSequences(ZSTD_CCtx* zc) { const seqStore_t* seqStore = ZSTD_getSeqStore(zc); - const seqDef* seqs = seqStore->sequencesStart; - size_t seqsSize = seqStore->sequences - seqs; + const seqDef* seqStoreSeqs = seqStore->sequencesStart; + size_t seqStoreSeqSize = seqStore->sequences - seqStoreSeqs; + size_t seqStoreLiteralsSize = (size_t)(seqStore->lit - seqStore->litStart); + size_t literalsRead = 0; + size_t lastLLSize; ZSTD_Sequence* outSeqs = &zc->seqCollector.seqStart[zc->seqCollector.seqIndex]; - size_t i; size_t position; int repIdx; + size_t i; + repcodes_t updatedRepcodes; assert(zc->seqCollector.seqIndex + 1 < zc->seqCollector.maxSequences); - for (i = 0, position = 0; i < seqsSize; ++i) { - outSeqs[i].offset = seqs[i].offset; - outSeqs[i].litLength = seqs[i].litLength; - outSeqs[i].matchLength = seqs[i].matchLength + MINMATCH; + /* Ensure we have enough space for last literals "sequence" */ + assert(zc->seqCollector.maxSequences >= seqStoreSeqSize + 1); + ZSTD_memcpy(updatedRepcodes.rep, zc->blockState.prevCBlock->rep, sizeof(repcodes_t)); + for (i = 0; i < seqStoreSeqSize; ++i) { + U32 rawOffset = seqStoreSeqs[i].offset - ZSTD_REP_NUM; + outSeqs[i].litLength = seqStoreSeqs[i].litLength; + outSeqs[i].matchLength = seqStoreSeqs[i].matchLength + MINMATCH; + outSeqs[i].rep = 0; if (i == seqStore->longLengthPos) { if (seqStore->longLengthID == 1) { @@ -2334,39 +2547,44 @@ static void ZSTD_copyBlockSequences(ZSTD_CCtx* zc) } } - if (outSeqs[i].offset <= ZSTD_REP_NUM) { - outSeqs[i].rep = outSeqs[i].offset; - repIdx = (unsigned int)i - outSeqs[i].offset; - - if (outSeqs[i].litLength == 0) { - if (outSeqs[i].offset < 3) { - --repIdx; + if (seqStoreSeqs[i].offset <= ZSTD_REP_NUM) { + /* Derive the correct offset corresponding to a repcode */ + outSeqs[i].rep = seqStoreSeqs[i].offset; + if (outSeqs[i].litLength != 0) { + rawOffset = updatedRepcodes.rep[outSeqs[i].rep - 1]; + } else { + if (outSeqs[i].rep == 3) { + rawOffset = updatedRepcodes.rep[0] - 1; } else { - repIdx = (unsigned int)i - 1; + rawOffset = updatedRepcodes.rep[outSeqs[i].rep]; } - ++outSeqs[i].rep; - } - assert(repIdx >= -3); - outSeqs[i].offset = repIdx >= 0 ? outSeqs[repIdx].offset : repStartValue[-repIdx - 1]; - if (outSeqs[i].rep == 4) { - --outSeqs[i].offset; } - } else { - outSeqs[i].offset -= ZSTD_REP_NUM; } - - position += outSeqs[i].litLength; - outSeqs[i].matchPos = (unsigned int)position; - position += outSeqs[i].matchLength; + outSeqs[i].offset = rawOffset; + /* seqStoreSeqs[i].offset == offCode+1, and ZSTD_updateRep() expects offCode + so we provide seqStoreSeqs[i].offset - 1 */ + updatedRepcodes = ZSTD_updateRep(updatedRepcodes.rep, + seqStoreSeqs[i].offset - 1, + seqStoreSeqs[i].litLength == 0); + literalsRead += outSeqs[i].litLength; } - zc->seqCollector.seqIndex += seqsSize; + /* Insert last literals (if any exist) in the block as a sequence with ml == off == 0. + * If there are no last literals, then we'll emit (of: 0, ml: 0, ll: 0), which is a marker + * for the block boundary, according to the API. + */ + assert(seqStoreLiteralsSize >= literalsRead); + lastLLSize = seqStoreLiteralsSize - literalsRead; + outSeqs[i].litLength = (U32)lastLLSize; + outSeqs[i].matchLength = outSeqs[i].offset = outSeqs[i].rep = 0; + seqStoreSeqSize++; + zc->seqCollector.seqIndex += seqStoreSeqSize; } -size_t ZSTD_getSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, - size_t outSeqsSize, const void* src, size_t srcSize) +size_t ZSTD_generateSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, + size_t outSeqsSize, const void* src, size_t srcSize) { const size_t dstCapacity = ZSTD_compressBound(srcSize); - void* dst = ZSTD_malloc(dstCapacity, ZSTD_defaultCMem); + void* dst = ZSTD_customMalloc(dstCapacity, ZSTD_defaultCMem); SeqCollector seqCollector; RETURN_ERROR_IF(dst == NULL, memory_allocation, "NULL pointer!"); @@ -2378,16 +2596,47 @@ size_t ZSTD_getSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, zc->seqCollector = seqCollector; ZSTD_compress2(zc, dst, dstCapacity, src, srcSize); - ZSTD_free(dst, ZSTD_defaultCMem); + ZSTD_customFree(dst, ZSTD_defaultCMem); return zc->seqCollector.seqIndex; } -/* Returns true if the given block is a RLE block */ -static int ZSTD_isRLE(const BYTE *ip, size_t length) { +size_t ZSTD_mergeBlockDelimiters(ZSTD_Sequence* sequences, size_t seqsSize) { + size_t in = 0; + size_t out = 0; + for (; in < seqsSize; ++in) { + if (sequences[in].offset == 0 && sequences[in].matchLength == 0) { + if (in != seqsSize - 1) { + sequences[in+1].litLength += sequences[in].litLength; + } + } else { + sequences[out] = sequences[in]; + ++out; + } + } + return out; +} + +/* Unrolled loop to read four size_ts of input at a time. Returns 1 if is RLE, 0 if not. */ +static int ZSTD_isRLE(const BYTE* src, size_t length) { + const BYTE* ip = src; + const BYTE value = ip[0]; + const size_t valueST = (size_t)((U64)value * 0x0101010101010101ULL); + const size_t unrollSize = sizeof(size_t) * 4; + const size_t unrollMask = unrollSize - 1; + const size_t prefixLength = length & unrollMask; size_t i; - if (length < 2) return 1; - for (i = 1; i < length; ++i) { - if (ip[0] != ip[i]) return 0; + size_t u; + if (length == 1) return 1; + /* Check if prefix is RLE first before using unrolled loop */ + if (prefixLength && ZSTD_count(ip+1, ip, ip+prefixLength) != prefixLength-1) { + return 0; + } + for (i = prefixLength; i != length; i += unrollSize) { + for (u = 0; u < unrollSize; u += sizeof(size_t)) { + if (MEM_readST(ip + i + u) != valueST) { + return 0; + } + } } return 1; } @@ -2434,18 +2683,25 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, if (zc->seqCollector.collectSequences) { ZSTD_copyBlockSequences(zc); + ZSTD_confirmRepcodesAndEntropyTables(zc); return 0; } /* encode sequences and literals */ - cSize = ZSTD_compressSequences(&zc->seqStore, + cSize = ZSTD_entropyCompressSequences(&zc->seqStore, &zc->blockState.prevCBlock->entropy, &zc->blockState.nextCBlock->entropy, &zc->appliedParams, dst, dstCapacity, srcSize, - zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */, + zc->entropyWorkspace, ENTROPY_WORKSPACE_SIZE /* statically allocated in resetCCtx */, zc->bmi2); + if (zc->seqCollector.collectSequences) { + ZSTD_copyBlockSequences(zc); + return 0; + } + + if (frame && /* We don't want to emit our first block as a RLE even if it qualifies because * doing so will cause the decoder (cli only) to throw a "should consume all input error." @@ -2593,7 +2849,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, assert(cctx->appliedParams.cParams.windowLog <= ZSTD_WINDOWLOG_MAX); - DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (unsigned)blockSize); + DEBUGLOG(4, "ZSTD_compress_frameChunk (blockSize=%u)", (unsigned)blockSize); if (cctx->appliedParams.fParams.checksumFlag && srcSize) XXH64_update(&cctx->xxhState, src, srcSize); @@ -2673,7 +2929,6 @@ static size_t ZSTD_writeFrameHeader(void* dst, size_t dstCapacity, "dst buf is too small to fit worst-case frame header size."); DEBUGLOG(4, "ZSTD_writeFrameHeader : dictIDFlag : %u ; dictID : %u ; dictIDSizeCode : %u", !params->fParams.noDictIDFlag, (unsigned)dictID, (unsigned)dictIDSizeCode); - if (params->format == ZSTD_f_zstd1) { MEM_writeLE32(dst, ZSTD_MAGICNUMBER); pos = 4; @@ -2725,6 +2980,7 @@ size_t ZSTD_referenceExternalSequences(ZSTD_CCtx* cctx, rawSeq* seq, size_t nbSe cctx->externSeqStore.size = nbSeq; cctx->externSeqStore.capacity = nbSeq; cctx->externSeqStore.pos = 0; + cctx->externSeqStore.posInSequence = 0; return 0; } @@ -2862,8 +3118,12 @@ static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, case ZSTD_greedy: case ZSTD_lazy: case ZSTD_lazy2: - if (chunk >= HASH_READ_SIZE) + if (chunk >= HASH_READ_SIZE && ms->dedicatedDictSearch) { + assert(chunk == remaining); /* must load everything in one go */ + ZSTD_dedicatedDictSearch_lazy_loadDictionary(ms, ichunk-HASH_READ_SIZE); + } else if (chunk >= HASH_READ_SIZE) { ZSTD_insertAndFindFirstIndex(ms, ichunk-HASH_READ_SIZE); + } break; case ZSTD_btlazy2: /* we want the dictionary table fully sorted */ @@ -2887,22 +3147,28 @@ static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, /* Dictionaries that assign zero probability to symbols that show up causes problems - when FSE encoding. Refuse dictionaries that assign zero probability to symbols - that we may encounter during compression. - NOTE: This behavior is not standard and could be improved in the future. */ -static size_t ZSTD_checkDictNCount(short* normalizedCounter, unsigned dictMaxSymbolValue, unsigned maxSymbolValue) { + * when FSE encoding. Mark dictionaries with zero probability symbols as FSE_repeat_check + * and only dictionaries with 100% valid symbols can be assumed valid. + */ +static FSE_repeat ZSTD_dictNCountRepeat(short* normalizedCounter, unsigned dictMaxSymbolValue, unsigned maxSymbolValue) +{ U32 s; - RETURN_ERROR_IF(dictMaxSymbolValue < maxSymbolValue, dictionary_corrupted, "dict fse tables don't have all symbols"); + if (dictMaxSymbolValue < maxSymbolValue) { + return FSE_repeat_check; + } for (s = 0; s <= maxSymbolValue; ++s) { - RETURN_ERROR_IF(normalizedCounter[s] == 0, dictionary_corrupted, "dict fse tables don't have all symbols"); + if (normalizedCounter[s] == 0) { + return FSE_repeat_check; + } } - return 0; + return FSE_repeat_valid; } size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, - short* offcodeNCount, unsigned* offcodeMaxValue, const void* const dict, size_t dictSize) { + short offcodeNCount[MaxOff+1]; + unsigned offcodeMaxValue = MaxOff; const BYTE* dictPtr = (const BYTE*)dict; /* skip magic num and dict ID */ const BYTE* const dictEnd = dictPtr + dictSize; dictPtr += 8; @@ -2924,16 +3190,16 @@ size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, } { unsigned offcodeLog; - size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); + size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); RETURN_ERROR_IF(FSE_isError(offcodeHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(offcodeLog > OffFSELog, dictionary_corrupted, ""); - /* Defer checking offcodeMaxValue because we need to know the size of the dictionary content */ /* fill all offset symbols to avoid garbage at end of table */ RETURN_ERROR_IF(FSE_isError(FSE_buildCTable_wksp( bs->entropy.fse.offcodeCTable, offcodeNCount, MaxOff, offcodeLog, workspace, HUF_WORKSPACE_SIZE)), dictionary_corrupted, ""); + /* Defer checking offcodeMaxValue because we need to know the size of the dictionary content */ dictPtr += offcodeHeaderSize; } @@ -2942,13 +3208,12 @@ size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, size_t const matchlengthHeaderSize = FSE_readNCount(matchlengthNCount, &matchlengthMaxValue, &matchlengthLog, dictPtr, dictEnd-dictPtr); RETURN_ERROR_IF(FSE_isError(matchlengthHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(matchlengthLog > MLFSELog, dictionary_corrupted, ""); - /* Every match length code must have non-zero probability */ - FORWARD_IF_ERROR( ZSTD_checkDictNCount(matchlengthNCount, matchlengthMaxValue, MaxML), ""); RETURN_ERROR_IF(FSE_isError(FSE_buildCTable_wksp( bs->entropy.fse.matchlengthCTable, matchlengthNCount, matchlengthMaxValue, matchlengthLog, workspace, HUF_WORKSPACE_SIZE)), dictionary_corrupted, ""); + bs->entropy.fse.matchlength_repeatMode = ZSTD_dictNCountRepeat(matchlengthNCount, matchlengthMaxValue, MaxML); dictPtr += matchlengthHeaderSize; } @@ -2957,13 +3222,12 @@ size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, size_t const litlengthHeaderSize = FSE_readNCount(litlengthNCount, &litlengthMaxValue, &litlengthLog, dictPtr, dictEnd-dictPtr); RETURN_ERROR_IF(FSE_isError(litlengthHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(litlengthLog > LLFSELog, dictionary_corrupted, ""); - /* Every literal length code must have non-zero probability */ - FORWARD_IF_ERROR( ZSTD_checkDictNCount(litlengthNCount, litlengthMaxValue, MaxLL), ""); RETURN_ERROR_IF(FSE_isError(FSE_buildCTable_wksp( bs->entropy.fse.litlengthCTable, litlengthNCount, litlengthMaxValue, litlengthLog, workspace, HUF_WORKSPACE_SIZE)), dictionary_corrupted, ""); + bs->entropy.fse.litlength_repeatMode = ZSTD_dictNCountRepeat(litlengthNCount, litlengthMaxValue, MaxLL); dictPtr += litlengthHeaderSize; } @@ -2973,12 +3237,28 @@ size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, bs->rep[2] = MEM_readLE32(dictPtr+8); dictPtr += 12; + { size_t const dictContentSize = (size_t)(dictEnd - dictPtr); + U32 offcodeMax = MaxOff; + if (dictContentSize <= ((U32)-1) - 128 KB) { + U32 const maxOffset = (U32)dictContentSize + 128 KB; /* The maximum offset that must be supported */ + offcodeMax = ZSTD_highbit32(maxOffset); /* Calculate minimum offset code required to represent maxOffset */ + } + /* All offset values <= dictContentSize + 128 KB must be representable for a valid table */ + bs->entropy.fse.offcode_repeatMode = ZSTD_dictNCountRepeat(offcodeNCount, offcodeMaxValue, MIN(offcodeMax, MaxOff)); + + /* All repCodes must be <= dictContentSize and != 0 */ + { U32 u; + for (u=0; u<3; u++) { + RETURN_ERROR_IF(bs->rep[u] == 0, dictionary_corrupted, ""); + RETURN_ERROR_IF(bs->rep[u] > dictContentSize, dictionary_corrupted, ""); + } } } + return dictPtr - (const BYTE*)dict; } /* Dictionary format : * See : - * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#dictionary-format + * https://github.com/facebook/zstd/blob/release/doc/zstd_compression_format.md#dictionary-format */ /*! ZSTD_loadZstdDictionary() : * @return : dictID, or an error code @@ -2995,8 +3275,6 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, { const BYTE* dictPtr = (const BYTE*)dict; const BYTE* const dictEnd = dictPtr + dictSize; - short offcodeNCount[MaxOff+1]; - unsigned offcodeMaxValue = MaxOff; size_t dictID; size_t eSize; @@ -3005,32 +3283,16 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, assert(MEM_readLE32(dictPtr) == ZSTD_MAGIC_DICTIONARY); dictID = params->fParams.noDictIDFlag ? 0 : MEM_readLE32(dictPtr + 4 /* skip magic number */ ); - eSize = ZSTD_loadCEntropy(bs, workspace, offcodeNCount, &offcodeMaxValue, dict, dictSize); + eSize = ZSTD_loadCEntropy(bs, workspace, dict, dictSize); FORWARD_IF_ERROR(eSize, "ZSTD_loadCEntropy failed"); dictPtr += eSize; - { size_t const dictContentSize = (size_t)(dictEnd - dictPtr); - U32 offcodeMax = MaxOff; - if (dictContentSize <= ((U32)-1) - 128 KB) { - U32 const maxOffset = (U32)dictContentSize + 128 KB; /* The maximum offset that must be supported */ - offcodeMax = ZSTD_highbit32(maxOffset); /* Calculate minimum offset code required to represent maxOffset */ - } - /* All offset values <= dictContentSize + 128 KB must be representable */ - FORWARD_IF_ERROR(ZSTD_checkDictNCount(offcodeNCount, offcodeMaxValue, MIN(offcodeMax, MaxOff)), ""); - /* All repCodes must be <= dictContentSize and != 0*/ - { U32 u; - for (u=0; u<3; u++) { - RETURN_ERROR_IF(bs->rep[u] == 0, dictionary_corrupted, ""); - RETURN_ERROR_IF(bs->rep[u] > dictContentSize, dictionary_corrupted, ""); - } } - - bs->entropy.fse.offcode_repeatMode = FSE_repeat_valid; - bs->entropy.fse.matchlength_repeatMode = FSE_repeat_valid; - bs->entropy.fse.litlength_repeatMode = FSE_repeat_valid; + { + size_t const dictContentSize = (size_t)(dictEnd - dictPtr); FORWARD_IF_ERROR(ZSTD_loadDictionaryContent( ms, NULL, ws, params, dictPtr, dictContentSize, dtlm), ""); - return dictID; } + return dictID; } /** ZSTD_compress_insertDictionary() : @@ -3074,7 +3336,7 @@ ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, } #define ZSTD_USE_CDICT_PARAMS_SRCSIZE_CUTOFF (128 KB) -#define ZSTD_USE_CDICT_PARAMS_DICTSIZE_MULTIPLIER (6) +#define ZSTD_USE_CDICT_PARAMS_DICTSIZE_MULTIPLIER (6ULL) /*! ZSTD_compressBegin_internal() : * @return : 0, or an error code */ @@ -3106,7 +3368,7 @@ static size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, ZSTD_compress_insertDictionary( cctx->blockState.prevCBlock, &cctx->blockState.matchState, &cctx->ldmState, &cctx->workspace, &cctx->appliedParams, cdict->dictContent, - cdict->dictContentSize, dictContentType, dtlm, + cdict->dictContentSize, cdict->dictContentType, dtlm, cctx->entropyWorkspace) : ZSTD_compress_insertDictionary( cctx->blockState.prevCBlock, &cctx->blockState.matchState, @@ -3153,7 +3415,7 @@ size_t ZSTD_compressBegin_advanced(ZSTD_CCtx* cctx, size_t ZSTD_compressBegin_usingDict(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); + ZSTD_parameters const params = ZSTD_getParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_noAttachDict); ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, ¶ms); DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (unsigned)dictSize); @@ -3234,7 +3496,6 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx, return cSize + endResult; } - static size_t ZSTD_compress_internal (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -3287,7 +3548,7 @@ size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams_internal(compressionLevel, srcSize, dict ? dictSize : 0); + ZSTD_parameters const params = ZSTD_getParams_internal(compressionLevel, srcSize, dict ? dictSize : 0, ZSTD_cpm_noAttachDict); ZSTD_CCtx_params cctxParams = ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, ¶ms); DEBUGLOG(4, "ZSTD_compress_usingDict (srcSize=%u)", (unsigned)srcSize); assert(params.fParams.contentSizeFlag == 1); @@ -3309,10 +3570,17 @@ size_t ZSTD_compress(void* dst, size_t dstCapacity, int compressionLevel) { size_t result; +#if ZSTD_COMPRESS_HEAPMODE + ZSTD_CCtx* cctx = ZSTD_createCCtx(); + RETURN_ERROR_IF(!cctx, memory_allocation, "ZSTD_createCCtx failed"); + result = ZSTD_compressCCtx(cctx, dst, dstCapacity, src, srcSize, compressionLevel); + ZSTD_freeCCtx(cctx); +#else ZSTD_CCtx ctxBody; ZSTD_initCCtx(&ctxBody, ZSTD_defaultCMem); result = ZSTD_compressCCtx(&ctxBody, dst, dstCapacity, src, srcSize, compressionLevel); ZSTD_freeCCtxContent(&ctxBody); /* can't free ctxBody itself, as it's on stack; free only heap content */ +#endif return result; } @@ -3335,7 +3603,7 @@ size_t ZSTD_estimateCDictSize_advanced( size_t ZSTD_estimateCDictSize(size_t dictSize, int compressionLevel) { - ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_createCDict); return ZSTD_estimateCDictSize_advanced(dictSize, cParams, ZSTD_dlm_byCopy); } @@ -3353,20 +3621,25 @@ static size_t ZSTD_initCDict_internal( const void* dictBuffer, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType, - ZSTD_compressionParameters cParams) + ZSTD_CCtx_params params) { DEBUGLOG(3, "ZSTD_initCDict_internal (dictContentType:%u)", (unsigned)dictContentType); - assert(!ZSTD_checkCParams(cParams)); - cdict->matchState.cParams = cParams; + assert(!ZSTD_checkCParams(params.cParams)); + cdict->matchState.cParams = params.cParams; + cdict->matchState.dedicatedDictSearch = params.enableDedicatedDictSearch; + if (cdict->matchState.dedicatedDictSearch && dictSize > ZSTD_CHUNKSIZE_MAX) { + cdict->matchState.dedicatedDictSearch = 0; + } if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dictBuffer) || (!dictSize)) { cdict->dictContent = dictBuffer; } else { void *internalBuffer = ZSTD_cwksp_reserve_object(&cdict->workspace, ZSTD_cwksp_align(dictSize, sizeof(void*))); RETURN_ERROR_IF(!internalBuffer, memory_allocation, "NULL pointer!"); cdict->dictContent = internalBuffer; - memcpy(internalBuffer, dictBuffer, dictSize); + ZSTD_memcpy(internalBuffer, dictBuffer, dictSize); } cdict->dictContentSize = dictSize; + cdict->dictContentType = dictContentType; cdict->entropyWorkspace = (U32*)ZSTD_cwksp_reserve_object(&cdict->workspace, HUF_WORKSPACE_SIZE); @@ -3376,18 +3649,15 @@ static size_t ZSTD_initCDict_internal( FORWARD_IF_ERROR(ZSTD_reset_matchState( &cdict->matchState, &cdict->workspace, - &cParams, + ¶ms.cParams, ZSTDcrp_makeClean, ZSTDirp_reset, ZSTD_resetTarget_CDict), ""); /* (Maybe) load the dictionary * Skips loading the dictionary if it is < 8 bytes. */ - { ZSTD_CCtx_params params; - memset(¶ms, 0, sizeof(params)); - params.compressionLevel = ZSTD_CLEVEL_DEFAULT; + { params.compressionLevel = ZSTD_CLEVEL_DEFAULT; params.fParams.contentSizeFlag = 1; - params.cParams = cParams; { size_t const dictID = ZSTD_compress_insertDictionary( &cdict->cBlockState, &cdict->matchState, NULL, &cdict->workspace, ¶ms, cdict->dictContent, cdict->dictContentSize, @@ -3401,13 +3671,11 @@ static size_t ZSTD_initCDict_internal( return 0; } -ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, +static ZSTD_CDict* ZSTD_createCDict_advanced_internal(size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, - ZSTD_dictContentType_e dictContentType, ZSTD_compressionParameters cParams, ZSTD_customMem customMem) { - DEBUGLOG(3, "ZSTD_createCDict_advanced, mode %u", (unsigned)dictContentType); - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; + if ((!customMem.customAlloc) ^ (!customMem.customFree)) return NULL; { size_t const workspaceSize = ZSTD_cwksp_alloc_size(sizeof(ZSTD_CDict)) + @@ -3415,16 +3683,16 @@ ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 0) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : ZSTD_cwksp_alloc_size(ZSTD_cwksp_align(dictSize, sizeof(void*)))); - void* const workspace = ZSTD_malloc(workspaceSize, customMem); + void* const workspace = ZSTD_customMalloc(workspaceSize, customMem); ZSTD_cwksp ws; ZSTD_CDict* cdict; if (!workspace) { - ZSTD_free(workspace, customMem); + ZSTD_customFree(workspace, customMem); return NULL; } - ZSTD_cwksp_init(&ws, workspace, workspaceSize); + ZSTD_cwksp_init(&ws, workspace, workspaceSize, ZSTD_cwksp_dynamic_alloc); cdict = (ZSTD_CDict*)ZSTD_cwksp_reserve_object(&ws, sizeof(ZSTD_CDict)); assert(cdict != NULL); @@ -3432,35 +3700,94 @@ ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, cdict->customMem = customMem; cdict->compressionLevel = 0; /* signals advanced API usage */ - if (ZSTD_isError( ZSTD_initCDict_internal(cdict, - dictBuffer, dictSize, - dictLoadMethod, dictContentType, - cParams) )) { - ZSTD_freeCDict(cdict); - return NULL; - } - return cdict; } } +ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType, + ZSTD_compressionParameters cParams, + ZSTD_customMem customMem) +{ + ZSTD_CCtx_params cctxParams; + ZSTD_memset(&cctxParams, 0, sizeof(cctxParams)); + ZSTD_CCtxParams_init(&cctxParams, 0); + cctxParams.cParams = cParams; + cctxParams.customMem = customMem; + return ZSTD_createCDict_advanced2( + dictBuffer, dictSize, + dictLoadMethod, dictContentType, + &cctxParams, customMem); +} + +ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_advanced2( + const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType, + const ZSTD_CCtx_params* originalCctxParams, + ZSTD_customMem customMem) +{ + ZSTD_CCtx_params cctxParams = *originalCctxParams; + ZSTD_compressionParameters cParams; + ZSTD_CDict* cdict; + + DEBUGLOG(3, "ZSTD_createCDict_advanced2, mode %u", (unsigned)dictContentType); + if (!customMem.customAlloc ^ !customMem.customFree) return NULL; + + if (cctxParams.enableDedicatedDictSearch) { + cParams = ZSTD_dedicatedDictSearch_getCParams( + cctxParams.compressionLevel, dictSize); + ZSTD_overrideCParams(&cParams, &cctxParams.cParams); + } else { + cParams = ZSTD_getCParamsFromCCtxParams( + &cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_createCDict); + } + + if (!ZSTD_dedicatedDictSearch_isSupported(&cParams)) { + /* Fall back to non-DDSS params */ + cctxParams.enableDedicatedDictSearch = 0; + cParams = ZSTD_getCParamsFromCCtxParams( + &cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_createCDict); + } + + cctxParams.cParams = cParams; + + cdict = ZSTD_createCDict_advanced_internal(dictSize, + dictLoadMethod, cctxParams.cParams, + customMem); + + if (ZSTD_isError( ZSTD_initCDict_internal(cdict, + dict, dictSize, + dictLoadMethod, dictContentType, + cctxParams) )) { + ZSTD_freeCDict(cdict); + return NULL; + } + + return cdict; +} + ZSTD_CDict* ZSTD_createCDict(const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); - ZSTD_CDict* cdict = ZSTD_createCDict_advanced(dict, dictSize, + ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_createCDict); + ZSTD_CDict* const cdict = ZSTD_createCDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, cParams, ZSTD_defaultCMem); if (cdict) - cdict->compressionLevel = compressionLevel == 0 ? ZSTD_CLEVEL_DEFAULT : compressionLevel; + cdict->compressionLevel = (compressionLevel == 0) ? ZSTD_CLEVEL_DEFAULT : compressionLevel; return cdict; } ZSTD_CDict* ZSTD_createCDict_byReference(const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); - return ZSTD_createCDict_advanced(dict, dictSize, + ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_createCDict); + ZSTD_CDict* const cdict = ZSTD_createCDict_advanced(dict, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, cParams, ZSTD_defaultCMem); + if (cdict) + cdict->compressionLevel = (compressionLevel == 0) ? ZSTD_CLEVEL_DEFAULT : compressionLevel; + return cdict; } size_t ZSTD_freeCDict(ZSTD_CDict* cdict) @@ -3470,7 +3797,7 @@ size_t ZSTD_freeCDict(ZSTD_CDict* cdict) int cdictInWorkspace = ZSTD_cwksp_owns_buffer(&cdict->workspace, cdict); ZSTD_cwksp_free(&cdict->workspace, cMem); if (!cdictInWorkspace) { - ZSTD_free(cdict, cMem); + ZSTD_customFree(cdict, cMem); } return 0; } @@ -3503,12 +3830,13 @@ const ZSTD_CDict* ZSTD_initStaticCDict( + ZSTD_cwksp_alloc_size(HUF_WORKSPACE_SIZE) + matchStateSize; ZSTD_CDict* cdict; + ZSTD_CCtx_params params; if ((size_t)workspace & 7) return NULL; /* 8-aligned */ { ZSTD_cwksp ws; - ZSTD_cwksp_init(&ws, workspace, workspaceSize); + ZSTD_cwksp_init(&ws, workspace, workspaceSize, ZSTD_cwksp_static_alloc); cdict = (ZSTD_CDict*)ZSTD_cwksp_reserve_object(&ws, sizeof(ZSTD_CDict)); if (cdict == NULL) return NULL; ZSTD_cwksp_move(&cdict->workspace, &ws); @@ -3518,10 +3846,13 @@ const ZSTD_CDict* ZSTD_initStaticCDict( (unsigned)workspaceSize, (unsigned)neededSize, (unsigned)(workspaceSize < neededSize)); if (workspaceSize < neededSize) return NULL; + ZSTD_CCtxParams_init(¶ms, 0); + params.cParams = cParams; + if (ZSTD_isError( ZSTD_initCDict_internal(cdict, dict, dictSize, dictLoadMethod, dictContentType, - cParams) )) + params) )) return NULL; return cdict; @@ -3533,6 +3864,17 @@ ZSTD_compressionParameters ZSTD_getCParamsFromCDict(const ZSTD_CDict* cdict) return cdict->matchState.cParams; } +/*! ZSTD_getDictID_fromCDict() : + * Provides the dictID of the dictionary loaded into `cdict`. + * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty. + * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */ +unsigned ZSTD_getDictID_fromCDict(const ZSTD_CDict* cdict) +{ + if (cdict==NULL) return 0; + return cdict->dictID; +} + + /* ZSTD_compressBegin_usingCDict_advanced() : * cdict must be != NULL */ size_t ZSTD_compressBegin_usingCDict_advanced( @@ -3640,32 +3982,12 @@ size_t ZSTD_CStreamOutSize(void) return ZSTD_compressBound(ZSTD_BLOCKSIZE_MAX) + ZSTD_blockHeaderSize + 4 /* 32-bits hash */ ; } -static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx, - const void* const dict, size_t const dictSize, ZSTD_dictContentType_e const dictContentType, - const ZSTD_CDict* const cdict, - ZSTD_CCtx_params params, unsigned long long const pledgedSrcSize) +static ZSTD_cParamMode_e ZSTD_getCParamMode(ZSTD_CDict const* cdict, ZSTD_CCtx_params const* params, U64 pledgedSrcSize) { - DEBUGLOG(4, "ZSTD_resetCStream_internal"); - /* Finalize the compression parameters */ - params.cParams = ZSTD_getCParamsFromCCtxParams(¶ms, pledgedSrcSize, dictSize); - /* params are supposed to be fully validated at this point */ - assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams))); - assert(!((dict) && (cdict))); /* either dict or cdict, not both */ - - FORWARD_IF_ERROR( ZSTD_compressBegin_internal(cctx, - dict, dictSize, dictContentType, ZSTD_dtlm_fast, - cdict, - ¶ms, pledgedSrcSize, - ZSTDb_buffered) , ""); - - cctx->inToCompress = 0; - cctx->inBuffPos = 0; - cctx->inBuffTarget = cctx->blockSize - + (cctx->blockSize == pledgedSrcSize); /* for small input: avoid automatic flush on reaching end of block, since it would require to add a 3-bytes null block to end frame */ - cctx->outBuffContentSize = cctx->outBuffFlushedSize = 0; - cctx->streamStage = zcss_load; - cctx->frameEnded = 0; - return 0; /* ready to go */ + if (cdict != NULL && ZSTD_shouldAttachDict(cdict, params, pledgedSrcSize)) + return ZSTD_cpm_attachDict; + else + return ZSTD_cpm_noAttachDict; } /* ZSTD_resetCStream(): @@ -3815,12 +4137,17 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, /* check expectations */ DEBUGLOG(5, "ZSTD_compressStream_generic, flush=%u", (unsigned)flushMode); - assert(zcs->inBuff != NULL); - assert(zcs->inBuffSize > 0); - assert(zcs->outBuff != NULL); - assert(zcs->outBuffSize > 0); + if (zcs->appliedParams.inBufferMode == ZSTD_bm_buffered) { + assert(zcs->inBuff != NULL); + assert(zcs->inBuffSize > 0); + } + if (zcs->appliedParams.outBufferMode == ZSTD_bm_buffered) { + assert(zcs->outBuff != NULL); + assert(zcs->outBuffSize > 0); + } assert(output->pos <= output->size); assert(input->pos <= input->size); + assert((U32)flushMode <= (U32)ZSTD_e_end); while (someMoreWork) { switch(zcs->streamStage) @@ -3830,7 +4157,8 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, case zcss_load: if ( (flushMode == ZSTD_e_end) - && ((size_t)(oend-op) >= ZSTD_compressBound(iend-ip)) /* enough dstCapacity */ + && ( (size_t)(oend-op) >= ZSTD_compressBound(iend-ip) /* Enough output space */ + || zcs->appliedParams.outBufferMode == ZSTD_bm_stable) /* OR we are allowed to return dstSizeTooSmall */ && (zcs->inBuffPos == 0) ) { /* shortcut to compression pass directly into output buffer */ size_t const cSize = ZSTD_compressEnd(zcs, @@ -3843,8 +4171,9 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); someMoreWork = 0; break; } - /* complete loading into inBuffer */ - { size_t const toLoad = zcs->inBuffTarget - zcs->inBuffPos; + /* complete loading into inBuffer in buffered mode */ + if (zcs->appliedParams.inBufferMode == ZSTD_bm_buffered) { + size_t const toLoad = zcs->inBuffTarget - zcs->inBuffPos; size_t const loaded = ZSTD_limitCopy( zcs->inBuff + zcs->inBuffPos, toLoad, ip, iend-ip); @@ -3864,31 +4193,49 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, } /* compress current block (note : this stage cannot be stopped in the middle) */ DEBUGLOG(5, "stream compression stage (flushMode==%u)", flushMode); - { void* cDst; + { int const inputBuffered = (zcs->appliedParams.inBufferMode == ZSTD_bm_buffered); + void* cDst; size_t cSize; - size_t const iSize = zcs->inBuffPos - zcs->inToCompress; size_t oSize = oend-op; - unsigned const lastBlock = (flushMode == ZSTD_e_end) && (ip==iend); - if (oSize >= ZSTD_compressBound(iSize)) + size_t const iSize = inputBuffered + ? zcs->inBuffPos - zcs->inToCompress + : MIN((size_t)(iend - ip), zcs->blockSize); + if (oSize >= ZSTD_compressBound(iSize) || zcs->appliedParams.outBufferMode == ZSTD_bm_stable) cDst = op; /* compress into output buffer, to skip flush stage */ else cDst = zcs->outBuff, oSize = zcs->outBuffSize; - cSize = lastBlock ? - ZSTD_compressEnd(zcs, cDst, oSize, - zcs->inBuff + zcs->inToCompress, iSize) : - ZSTD_compressContinue(zcs, cDst, oSize, - zcs->inBuff + zcs->inToCompress, iSize); - FORWARD_IF_ERROR(cSize, "%s", lastBlock ? "ZSTD_compressEnd failed" : "ZSTD_compressContinue failed"); - zcs->frameEnded = lastBlock; - /* prepare next block */ - zcs->inBuffTarget = zcs->inBuffPos + zcs->blockSize; - if (zcs->inBuffTarget > zcs->inBuffSize) - zcs->inBuffPos = 0, zcs->inBuffTarget = zcs->blockSize; - DEBUGLOG(5, "inBuffTarget:%u / inBuffSize:%u", - (unsigned)zcs->inBuffTarget, (unsigned)zcs->inBuffSize); - if (!lastBlock) - assert(zcs->inBuffTarget <= zcs->inBuffSize); - zcs->inToCompress = zcs->inBuffPos; + if (inputBuffered) { + unsigned const lastBlock = (flushMode == ZSTD_e_end) && (ip==iend); + cSize = lastBlock ? + ZSTD_compressEnd(zcs, cDst, oSize, + zcs->inBuff + zcs->inToCompress, iSize) : + ZSTD_compressContinue(zcs, cDst, oSize, + zcs->inBuff + zcs->inToCompress, iSize); + FORWARD_IF_ERROR(cSize, "%s", lastBlock ? "ZSTD_compressEnd failed" : "ZSTD_compressContinue failed"); + zcs->frameEnded = lastBlock; + /* prepare next block */ + zcs->inBuffTarget = zcs->inBuffPos + zcs->blockSize; + if (zcs->inBuffTarget > zcs->inBuffSize) + zcs->inBuffPos = 0, zcs->inBuffTarget = zcs->blockSize; + DEBUGLOG(5, "inBuffTarget:%u / inBuffSize:%u", + (unsigned)zcs->inBuffTarget, (unsigned)zcs->inBuffSize); + if (!lastBlock) + assert(zcs->inBuffTarget <= zcs->inBuffSize); + zcs->inToCompress = zcs->inBuffPos; + } else { + unsigned const lastBlock = (ip + iSize == iend); + assert(flushMode == ZSTD_e_end /* Already validated */); + cSize = lastBlock ? + ZSTD_compressEnd(zcs, cDst, oSize, ip, iSize) : + ZSTD_compressContinue(zcs, cDst, oSize, ip, iSize); + /* Consume the input prior to error checking to mirror buffered mode. */ + if (iSize > 0) + ip += iSize; + FORWARD_IF_ERROR(cSize, "%s", lastBlock ? "ZSTD_compressEnd failed" : "ZSTD_compressContinue failed"); + zcs->frameEnded = lastBlock; + if (lastBlock) + assert(ip == iend); + } if (cDst == op) { /* no need to flush */ op += cSize; if (zcs->frameEnded) { @@ -3905,6 +4252,7 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, /* fall-through */ case zcss_flush: DEBUGLOG(5, "flush stage"); + assert(zcs->appliedParams.outBufferMode == ZSTD_bm_buffered); { size_t const toFlush = zcs->outBuffContentSize - zcs->outBuffFlushedSize; size_t const flushed = ZSTD_limitCopy(op, (size_t)(oend-op), zcs->outBuff + zcs->outBuffFlushedSize, toFlush); @@ -3959,6 +4307,116 @@ size_t ZSTD_compressStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output, ZSTD_inBuf return ZSTD_nextInputSizeHint_MTorST(zcs); } +/* After a compression call set the expected input/output buffer. + * This is validated at the start of the next compression call. + */ +static void ZSTD_setBufferExpectations(ZSTD_CCtx* cctx, ZSTD_outBuffer const* output, ZSTD_inBuffer const* input) +{ + if (cctx->appliedParams.inBufferMode == ZSTD_bm_stable) { + cctx->expectedInBuffer = *input; + } + if (cctx->appliedParams.outBufferMode == ZSTD_bm_stable) { + cctx->expectedOutBufferSize = output->size - output->pos; + } +} + +/* Validate that the input/output buffers match the expectations set by + * ZSTD_setBufferExpectations. + */ +static size_t ZSTD_checkBufferStability(ZSTD_CCtx const* cctx, + ZSTD_outBuffer const* output, + ZSTD_inBuffer const* input, + ZSTD_EndDirective endOp) +{ + if (cctx->appliedParams.inBufferMode == ZSTD_bm_stable) { + ZSTD_inBuffer const expect = cctx->expectedInBuffer; + if (expect.src != input->src || expect.pos != input->pos || expect.size != input->size) + RETURN_ERROR(srcBuffer_wrong, "ZSTD_c_stableInBuffer enabled but input differs!"); + if (endOp != ZSTD_e_end) + RETURN_ERROR(srcBuffer_wrong, "ZSTD_c_stableInBuffer can only be used with ZSTD_e_end!"); + } + if (cctx->appliedParams.outBufferMode == ZSTD_bm_stable) { + size_t const outBufferSize = output->size - output->pos; + if (cctx->expectedOutBufferSize != outBufferSize) + RETURN_ERROR(dstBuffer_wrong, "ZSTD_c_stableOutBuffer enabled but output size differs!"); + } + return 0; +} + +static size_t ZSTD_CCtx_init_compressStream2(ZSTD_CCtx* cctx, + ZSTD_EndDirective endOp, + size_t inSize) { + ZSTD_CCtx_params params = cctx->requestedParams; + ZSTD_prefixDict const prefixDict = cctx->prefixDict; + FORWARD_IF_ERROR( ZSTD_initLocalDict(cctx) , ""); /* Init the local dict if present. */ + ZSTD_memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */ + assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */ + if (cctx->cdict) + params.compressionLevel = cctx->cdict->compressionLevel; /* let cdict take priority in terms of compression level */ + DEBUGLOG(4, "ZSTD_compressStream2 : transparent init stage"); + if (endOp == ZSTD_e_end) cctx->pledgedSrcSizePlusOne = inSize + 1; /* auto-fix pledgedSrcSize */ + { + size_t const dictSize = prefixDict.dict + ? prefixDict.dictSize + : (cctx->cdict ? cctx->cdict->dictContentSize : 0); + ZSTD_cParamMode_e const mode = ZSTD_getCParamMode(cctx->cdict, ¶ms, cctx->pledgedSrcSizePlusOne - 1); + params.cParams = ZSTD_getCParamsFromCCtxParams( + ¶ms, cctx->pledgedSrcSizePlusOne-1, + dictSize, mode); + } + + if (ZSTD_CParams_shouldEnableLdm(¶ms.cParams)) { + /* Enable LDM by default for optimal parser and window size >= 128MB */ + DEBUGLOG(4, "LDM enabled by default (window size >= 128MB, strategy >= btopt)"); + params.ldmParams.enableLdm = 1; + } + +#ifdef ZSTD_MULTITHREAD + if ((cctx->pledgedSrcSizePlusOne-1) <= ZSTDMT_JOBSIZE_MIN) { + params.nbWorkers = 0; /* do not invoke multi-threading when src size is too small */ + } + if (params.nbWorkers > 0) { + /* mt context creation */ + if (cctx->mtctx == NULL) { + DEBUGLOG(4, "ZSTD_compressStream2: creating new mtctx for nbWorkers=%u", + params.nbWorkers); + cctx->mtctx = ZSTDMT_createCCtx_advanced((U32)params.nbWorkers, cctx->customMem, cctx->pool); + RETURN_ERROR_IF(cctx->mtctx == NULL, memory_allocation, "NULL pointer!"); + } + /* mt compression */ + DEBUGLOG(4, "call ZSTDMT_initCStream_internal as nbWorkers=%u", params.nbWorkers); + FORWARD_IF_ERROR( ZSTDMT_initCStream_internal( + cctx->mtctx, + prefixDict.dict, prefixDict.dictSize, prefixDict.dictContentType, + cctx->cdict, params, cctx->pledgedSrcSizePlusOne-1) , ""); + cctx->streamStage = zcss_load; + cctx->appliedParams = params; + } else +#endif + { U64 const pledgedSrcSize = cctx->pledgedSrcSizePlusOne - 1; + assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams))); + FORWARD_IF_ERROR( ZSTD_compressBegin_internal(cctx, + prefixDict.dict, prefixDict.dictSize, prefixDict.dictContentType, ZSTD_dtlm_fast, + cctx->cdict, + ¶ms, pledgedSrcSize, + ZSTDb_buffered) , ""); + assert(cctx->appliedParams.nbWorkers == 0); + cctx->inToCompress = 0; + cctx->inBuffPos = 0; + if (cctx->appliedParams.inBufferMode == ZSTD_bm_buffered) { + /* for small input: avoid automatic flush on reaching end of block, since + * it would require to add a 3-bytes null block to end frame + */ + cctx->inBuffTarget = cctx->blockSize + (cctx->blockSize == pledgedSrcSize); + } else { + cctx->inBuffTarget = 0; + } + cctx->outBuffContentSize = cctx->outBuffFlushedSize = 0; + cctx->streamStage = zcss_load; + cctx->frameEnded = 0; + } + return 0; +} size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, ZSTD_outBuffer* output, @@ -3967,82 +4425,65 @@ size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, { DEBUGLOG(5, "ZSTD_compressStream2, endOp=%u ", (unsigned)endOp); /* check conditions */ - RETURN_ERROR_IF(output->pos > output->size, GENERIC, "invalid buffer"); - RETURN_ERROR_IF(input->pos > input->size, GENERIC, "invalid buffer"); - assert(cctx!=NULL); + RETURN_ERROR_IF(output->pos > output->size, dstSize_tooSmall, "invalid output buffer"); + RETURN_ERROR_IF(input->pos > input->size, srcSize_wrong, "invalid input buffer"); + RETURN_ERROR_IF((U32)endOp > (U32)ZSTD_e_end, parameter_outOfBound, "invalid endDirective"); + assert(cctx != NULL); /* transparent initialization stage */ if (cctx->streamStage == zcss_init) { - ZSTD_CCtx_params params = cctx->requestedParams; - ZSTD_prefixDict const prefixDict = cctx->prefixDict; - FORWARD_IF_ERROR( ZSTD_initLocalDict(cctx) , ""); /* Init the local dict if present. */ - memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */ - assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */ - DEBUGLOG(4, "ZSTD_compressStream2 : transparent init stage"); - if (endOp == ZSTD_e_end) cctx->pledgedSrcSizePlusOne = input->size + 1; /* auto-fix pledgedSrcSize */ - params.cParams = ZSTD_getCParamsFromCCtxParams( - &cctx->requestedParams, cctx->pledgedSrcSizePlusOne-1, 0 /*dictSize*/); - - -#ifdef ZSTD_MULTITHREAD - if ((cctx->pledgedSrcSizePlusOne-1) <= ZSTDMT_JOBSIZE_MIN) { - params.nbWorkers = 0; /* do not invoke multi-threading when src size is too small */ - } - if (params.nbWorkers > 0) { - /* mt context creation */ - if (cctx->mtctx == NULL) { - DEBUGLOG(4, "ZSTD_compressStream2: creating new mtctx for nbWorkers=%u", - params.nbWorkers); - cctx->mtctx = ZSTDMT_createCCtx_advanced((U32)params.nbWorkers, cctx->customMem); - RETURN_ERROR_IF(cctx->mtctx == NULL, memory_allocation, "NULL pointer!"); - } - /* mt compression */ - DEBUGLOG(4, "call ZSTDMT_initCStream_internal as nbWorkers=%u", params.nbWorkers); - FORWARD_IF_ERROR( ZSTDMT_initCStream_internal( - cctx->mtctx, - prefixDict.dict, prefixDict.dictSize, prefixDict.dictContentType, - cctx->cdict, params, cctx->pledgedSrcSizePlusOne-1) , ""); - cctx->streamStage = zcss_load; - cctx->appliedParams.nbWorkers = params.nbWorkers; - } else -#endif - { FORWARD_IF_ERROR( ZSTD_resetCStream_internal(cctx, - prefixDict.dict, prefixDict.dictSize, prefixDict.dictContentType, - cctx->cdict, - params, cctx->pledgedSrcSizePlusOne-1) , ""); - assert(cctx->streamStage == zcss_load); - assert(cctx->appliedParams.nbWorkers == 0); - } } + FORWARD_IF_ERROR(ZSTD_CCtx_init_compressStream2(cctx, endOp, input->size), "CompressStream2 initialization failed"); + ZSTD_setBufferExpectations(cctx, output, input); /* Set initial buffer expectations now that we've initialized */ + } /* end of transparent initialization stage */ + FORWARD_IF_ERROR(ZSTD_checkBufferStability(cctx, output, input, endOp), "invalid buffers"); /* compression stage */ #ifdef ZSTD_MULTITHREAD if (cctx->appliedParams.nbWorkers > 0) { - int const forceMaxProgress = (endOp == ZSTD_e_flush || endOp == ZSTD_e_end); size_t flushMin; - assert(forceMaxProgress || endOp == ZSTD_e_continue /* Protection for a new flush type */); if (cctx->cParamsChanged) { ZSTDMT_updateCParams_whileCompressing(cctx->mtctx, &cctx->requestedParams); cctx->cParamsChanged = 0; } - do { + for (;;) { + size_t const ipos = input->pos; + size_t const opos = output->pos; flushMin = ZSTDMT_compressStream_generic(cctx->mtctx, output, input, endOp); if ( ZSTD_isError(flushMin) || (endOp == ZSTD_e_end && flushMin == 0) ) { /* compression completed */ ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only); } FORWARD_IF_ERROR(flushMin, "ZSTDMT_compressStream_generic failed"); - } while (forceMaxProgress && flushMin != 0 && output->pos < output->size); + + if (endOp == ZSTD_e_continue) { + /* We only require some progress with ZSTD_e_continue, not maximal progress. + * We're done if we've consumed or produced any bytes, or either buffer is + * full. + */ + if (input->pos != ipos || output->pos != opos || input->pos == input->size || output->pos == output->size) + break; + } else { + assert(endOp == ZSTD_e_flush || endOp == ZSTD_e_end); + /* We require maximal progress. We're done when the flush is complete or the + * output buffer is full. + */ + if (flushMin == 0 || output->pos == output->size) + break; + } + } DEBUGLOG(5, "completed ZSTD_compressStream2 delegating to ZSTDMT_compressStream_generic"); /* Either we don't require maximum forward progress, we've finished the * flush, or we are out of output space. */ - assert(!forceMaxProgress || flushMin == 0 || output->pos == output->size); + assert(endOp == ZSTD_e_continue || flushMin == 0 || output->pos == output->size); + ZSTD_setBufferExpectations(cctx, output, input); return flushMin; } #endif FORWARD_IF_ERROR( ZSTD_compressStream_generic(cctx, output, input, endOp) , ""); DEBUGLOG(5, "completed ZSTD_compressStream2"); + ZSTD_setBufferExpectations(cctx, output, input); return cctx->outBuffContentSize - cctx->outBuffFlushedSize; /* remaining to flush */ } @@ -4065,14 +4506,22 @@ size_t ZSTD_compress2(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize) { + ZSTD_bufferMode_e const originalInBufferMode = cctx->requestedParams.inBufferMode; + ZSTD_bufferMode_e const originalOutBufferMode = cctx->requestedParams.outBufferMode; DEBUGLOG(4, "ZSTD_compress2 (srcSize=%u)", (unsigned)srcSize); ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only); + /* Enable stable input/output buffers. */ + cctx->requestedParams.inBufferMode = ZSTD_bm_stable; + cctx->requestedParams.outBufferMode = ZSTD_bm_stable; { size_t oPos = 0; size_t iPos = 0; size_t const result = ZSTD_compressStream2_simpleArgs(cctx, dst, dstCapacity, &oPos, src, srcSize, &iPos, ZSTD_e_end); + /* Reset to the original values. */ + cctx->requestedParams.inBufferMode = originalInBufferMode; + cctx->requestedParams.outBufferMode = originalOutBufferMode; FORWARD_IF_ERROR(result, "ZSTD_compressStream2_simpleArgs failed"); if (result != 0) { /* compression not completed, due to lack of output space */ assert(oPos == dstCapacity); @@ -4083,6 +4532,409 @@ size_t ZSTD_compress2(ZSTD_CCtx* cctx, } } +typedef struct { + U32 idx; /* Index in array of ZSTD_Sequence */ + U32 posInSequence; /* Position within sequence at idx */ + size_t posInSrc; /* Number of bytes given by sequences provided so far */ +} ZSTD_sequencePosition; + +/* Returns a ZSTD error code if sequence is not valid */ +static size_t ZSTD_validateSequence(U32 offCode, U32 matchLength, + size_t posInSrc, U32 windowLog, size_t dictSize, U32 minMatch) { + size_t offsetBound; + U32 windowSize = 1 << windowLog; + /* posInSrc represents the amount of data the the decoder would decode up to this point. + * As long as the amount of data decoded is less than or equal to window size, offsets may be + * larger than the total length of output decoded in order to reference the dict, even larger than + * window size. After output surpasses windowSize, we're limited to windowSize offsets again. + */ + offsetBound = posInSrc > windowSize ? (size_t)windowSize : posInSrc + (size_t)dictSize; + RETURN_ERROR_IF(offCode > offsetBound + ZSTD_REP_MOVE, corruption_detected, "Offset too large!"); + RETURN_ERROR_IF(matchLength < minMatch, corruption_detected, "Matchlength too small"); + return 0; +} + +/* Returns an offset code, given a sequence's raw offset, the ongoing repcode array, and whether litLength == 0 */ +static U32 ZSTD_finalizeOffCode(U32 rawOffset, const U32 rep[ZSTD_REP_NUM], U32 ll0) { + U32 offCode = rawOffset + ZSTD_REP_MOVE; + U32 repCode = 0; + + if (!ll0 && rawOffset == rep[0]) { + repCode = 1; + } else if (rawOffset == rep[1]) { + repCode = 2 - ll0; + } else if (rawOffset == rep[2]) { + repCode = 3 - ll0; + } else if (ll0 && rawOffset == rep[0] - 1) { + repCode = 3; + } + if (repCode) { + /* ZSTD_storeSeq expects a number in the range [0, 2] to represent a repcode */ + offCode = repCode - 1; + } + return offCode; +} + +/* Returns 0 on success, and a ZSTD_error otherwise. This function scans through an array of + * ZSTD_Sequence, storing the sequences it finds, until it reaches a block delimiter. + */ +static size_t ZSTD_copySequencesToSeqStoreExplicitBlockDelim(ZSTD_CCtx* cctx, ZSTD_sequencePosition* seqPos, + const ZSTD_Sequence* const inSeqs, size_t inSeqsSize, + const void* src, size_t blockSize) { + U32 idx = seqPos->idx; + BYTE const* ip = (BYTE const*)(src); + const BYTE* const iend = ip + blockSize; + repcodes_t updatedRepcodes; + U32 dictSize; + U32 litLength; + U32 matchLength; + U32 ll0; + U32 offCode; + + if (cctx->cdict) { + dictSize = (U32)cctx->cdict->dictContentSize; + } else if (cctx->prefixDict.dict) { + dictSize = (U32)cctx->prefixDict.dictSize; + } else { + dictSize = 0; + } + ZSTD_memcpy(updatedRepcodes.rep, cctx->blockState.prevCBlock->rep, sizeof(repcodes_t)); + for (; (inSeqs[idx].matchLength != 0 || inSeqs[idx].offset != 0) && idx < inSeqsSize; ++idx) { + litLength = inSeqs[idx].litLength; + matchLength = inSeqs[idx].matchLength; + ll0 = litLength == 0; + offCode = ZSTD_finalizeOffCode(inSeqs[idx].offset, updatedRepcodes.rep, ll0); + updatedRepcodes = ZSTD_updateRep(updatedRepcodes.rep, offCode, ll0); + + DEBUGLOG(6, "Storing sequence: (of: %u, ml: %u, ll: %u)", offCode, matchLength, litLength); + if (cctx->appliedParams.validateSequences) { + seqPos->posInSrc += litLength + matchLength; + FORWARD_IF_ERROR(ZSTD_validateSequence(offCode, matchLength, seqPos->posInSrc, + cctx->appliedParams.cParams.windowLog, dictSize, + cctx->appliedParams.cParams.minMatch), + "Sequence validation failed"); + } + RETURN_ERROR_IF(idx - seqPos->idx > cctx->seqStore.maxNbSeq, memory_allocation, + "Not enough memory allocated. Try adjusting ZSTD_c_minMatch."); + ZSTD_storeSeq(&cctx->seqStore, litLength, ip, iend, offCode, matchLength - MINMATCH); + ip += matchLength + litLength; + } + ZSTD_memcpy(cctx->blockState.nextCBlock->rep, updatedRepcodes.rep, sizeof(repcodes_t)); + + if (inSeqs[idx].litLength) { + DEBUGLOG(6, "Storing last literals of size: %u", inSeqs[idx].litLength); + ZSTD_storeLastLiterals(&cctx->seqStore, ip, inSeqs[idx].litLength); + ip += inSeqs[idx].litLength; + seqPos->posInSrc += inSeqs[idx].litLength; + } + RETURN_ERROR_IF(ip != iend, corruption_detected, "Blocksize doesn't agree with block delimiter!"); + seqPos->idx = idx+1; + return 0; +} + +/* Returns the number of bytes to move the current read position back by. Only non-zero + * if we ended up splitting a sequence. Otherwise, it may return a ZSTD error if something + * went wrong. + * + * This function will attempt to scan through blockSize bytes represented by the sequences + * in inSeqs, storing any (partial) sequences. + * + * Occasionally, we may want to change the actual number of bytes we consumed from inSeqs to + * avoid splitting a match, or to avoid splitting a match such that it would produce a match + * smaller than MINMATCH. In this case, we return the number of bytes that we didn't read from this block. + */ +static size_t ZSTD_copySequencesToSeqStoreNoBlockDelim(ZSTD_CCtx* cctx, ZSTD_sequencePosition* seqPos, + const ZSTD_Sequence* const inSeqs, size_t inSeqsSize, + const void* src, size_t blockSize) { + U32 idx = seqPos->idx; + U32 startPosInSequence = seqPos->posInSequence; + U32 endPosInSequence = seqPos->posInSequence + (U32)blockSize; + size_t dictSize; + BYTE const* ip = (BYTE const*)(src); + BYTE const* iend = ip + blockSize; /* May be adjusted if we decide to process fewer than blockSize bytes */ + repcodes_t updatedRepcodes; + U32 bytesAdjustment = 0; + U32 finalMatchSplit = 0; + U32 litLength; + U32 matchLength; + U32 rawOffset; + U32 offCode; + + if (cctx->cdict) { + dictSize = cctx->cdict->dictContentSize; + } else if (cctx->prefixDict.dict) { + dictSize = cctx->prefixDict.dictSize; + } else { + dictSize = 0; + } + DEBUGLOG(5, "ZSTD_copySequencesToSeqStore: idx: %u PIS: %u blockSize: %zu", idx, startPosInSequence, blockSize); + DEBUGLOG(5, "Start seq: idx: %u (of: %u ml: %u ll: %u)", idx, inSeqs[idx].offset, inSeqs[idx].matchLength, inSeqs[idx].litLength); + ZSTD_memcpy(updatedRepcodes.rep, cctx->blockState.prevCBlock->rep, sizeof(repcodes_t)); + while (endPosInSequence && idx < inSeqsSize && !finalMatchSplit) { + const ZSTD_Sequence currSeq = inSeqs[idx]; + litLength = currSeq.litLength; + matchLength = currSeq.matchLength; + rawOffset = currSeq.offset; + + /* Modify the sequence depending on where endPosInSequence lies */ + if (endPosInSequence >= currSeq.litLength + currSeq.matchLength) { + if (startPosInSequence >= litLength) { + startPosInSequence -= litLength; + litLength = 0; + matchLength -= startPosInSequence; + } else { + litLength -= startPosInSequence; + } + /* Move to the next sequence */ + endPosInSequence -= currSeq.litLength + currSeq.matchLength; + startPosInSequence = 0; + idx++; + } else { + /* This is the final (partial) sequence we're adding from inSeqs, and endPosInSequence + does not reach the end of the match. So, we have to split the sequence */ + DEBUGLOG(6, "Require a split: diff: %u, idx: %u PIS: %u", + currSeq.litLength + currSeq.matchLength - endPosInSequence, idx, endPosInSequence); + if (endPosInSequence > litLength) { + U32 firstHalfMatchLength; + litLength = startPosInSequence >= litLength ? 0 : litLength - startPosInSequence; + firstHalfMatchLength = endPosInSequence - startPosInSequence - litLength; + if (matchLength > blockSize && firstHalfMatchLength >= cctx->appliedParams.cParams.minMatch) { + /* Only ever split the match if it is larger than the block size */ + U32 secondHalfMatchLength = currSeq.matchLength + currSeq.litLength - endPosInSequence; + if (secondHalfMatchLength < cctx->appliedParams.cParams.minMatch) { + /* Move the endPosInSequence backward so that it creates match of minMatch length */ + endPosInSequence -= cctx->appliedParams.cParams.minMatch - secondHalfMatchLength; + bytesAdjustment = cctx->appliedParams.cParams.minMatch - secondHalfMatchLength; + firstHalfMatchLength -= bytesAdjustment; + } + matchLength = firstHalfMatchLength; + /* Flag that we split the last match - after storing the sequence, exit the loop, + but keep the value of endPosInSequence */ + finalMatchSplit = 1; + } else { + /* Move the position in sequence backwards so that we don't split match, and break to store + * the last literals. We use the original currSeq.litLength as a marker for where endPosInSequence + * should go. We prefer to do this whenever it is not necessary to split the match, or if doing so + * would cause the first half of the match to be too small + */ + bytesAdjustment = endPosInSequence - currSeq.litLength; + endPosInSequence = currSeq.litLength; + break; + } + } else { + /* This sequence ends inside the literals, break to store the last literals */ + break; + } + } + /* Check if this offset can be represented with a repcode */ + { U32 ll0 = (litLength == 0); + offCode = ZSTD_finalizeOffCode(rawOffset, updatedRepcodes.rep, ll0); + updatedRepcodes = ZSTD_updateRep(updatedRepcodes.rep, offCode, ll0); + } + + if (cctx->appliedParams.validateSequences) { + seqPos->posInSrc += litLength + matchLength; + FORWARD_IF_ERROR(ZSTD_validateSequence(offCode, matchLength, seqPos->posInSrc, + cctx->appliedParams.cParams.windowLog, dictSize, + cctx->appliedParams.cParams.minMatch), + "Sequence validation failed"); + } + DEBUGLOG(6, "Storing sequence: (of: %u, ml: %u, ll: %u)", offCode, matchLength, litLength); + RETURN_ERROR_IF(idx - seqPos->idx > cctx->seqStore.maxNbSeq, memory_allocation, + "Not enough memory allocated. Try adjusting ZSTD_c_minMatch."); + ZSTD_storeSeq(&cctx->seqStore, litLength, ip, iend, offCode, matchLength - MINMATCH); + ip += matchLength + litLength; + } + DEBUGLOG(5, "Ending seq: idx: %u (of: %u ml: %u ll: %u)", idx, inSeqs[idx].offset, inSeqs[idx].matchLength, inSeqs[idx].litLength); + assert(idx == inSeqsSize || endPosInSequence <= inSeqs[idx].litLength + inSeqs[idx].matchLength); + seqPos->idx = idx; + seqPos->posInSequence = endPosInSequence; + ZSTD_memcpy(cctx->blockState.nextCBlock->rep, updatedRepcodes.rep, sizeof(repcodes_t)); + + iend -= bytesAdjustment; + if (ip != iend) { + /* Store any last literals */ + U32 lastLLSize = (U32)(iend - ip); + assert(ip <= iend); + DEBUGLOG(6, "Storing last literals of size: %u", lastLLSize); + ZSTD_storeLastLiterals(&cctx->seqStore, ip, lastLLSize); + seqPos->posInSrc += lastLLSize; + } + + return bytesAdjustment; +} + +typedef size_t (*ZSTD_sequenceCopier) (ZSTD_CCtx* cctx, ZSTD_sequencePosition* seqPos, + const ZSTD_Sequence* const inSeqs, size_t inSeqsSize, + const void* src, size_t blockSize); +static ZSTD_sequenceCopier ZSTD_selectSequenceCopier(ZSTD_sequenceFormat_e mode) { + ZSTD_sequenceCopier sequenceCopier = NULL; + assert(ZSTD_cParam_withinBounds(ZSTD_c_blockDelimiters, mode)); + if (mode == ZSTD_sf_explicitBlockDelimiters) { + return ZSTD_copySequencesToSeqStoreExplicitBlockDelim; + } else if (mode == ZSTD_sf_noBlockDelimiters) { + return ZSTD_copySequencesToSeqStoreNoBlockDelim; + } + assert(sequenceCopier != NULL); + return sequenceCopier; +} + +/* Compress, block-by-block, all of the sequences given. + * + * Returns the cumulative size of all compressed blocks (including their headers), otherwise a ZSTD error. + */ +static size_t ZSTD_compressSequences_internal(ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const ZSTD_Sequence* inSeqs, size_t inSeqsSize, + const void* src, size_t srcSize) { + size_t cSize = 0; + U32 lastBlock; + size_t blockSize; + size_t compressedSeqsSize; + size_t remaining = srcSize; + ZSTD_sequencePosition seqPos = {0, 0, 0}; + + BYTE const* ip = (BYTE const*)src; + BYTE* op = (BYTE*)dst; + ZSTD_sequenceCopier sequenceCopier = ZSTD_selectSequenceCopier(cctx->appliedParams.blockDelimiters); + + DEBUGLOG(4, "ZSTD_compressSequences_internal srcSize: %zu, inSeqsSize: %zu", srcSize, inSeqsSize); + /* Special case: empty frame */ + if (remaining == 0) { + U32 const cBlockHeader24 = 1 /* last block */ + (((U32)bt_raw)<<1); + RETURN_ERROR_IF(dstCapacity<4, dstSize_tooSmall, "No room for empty frame block header"); + MEM_writeLE32(op, cBlockHeader24); + op += ZSTD_blockHeaderSize; + dstCapacity -= ZSTD_blockHeaderSize; + cSize += ZSTD_blockHeaderSize; + } + + while (remaining) { + size_t cBlockSize; + size_t additionalByteAdjustment; + lastBlock = remaining <= cctx->blockSize; + blockSize = lastBlock ? (U32)remaining : (U32)cctx->blockSize; + ZSTD_resetSeqStore(&cctx->seqStore); + DEBUGLOG(4, "Working on new block. Blocksize: %zu", blockSize); + + additionalByteAdjustment = sequenceCopier(cctx, &seqPos, inSeqs, inSeqsSize, ip, blockSize); + FORWARD_IF_ERROR(additionalByteAdjustment, "Bad sequence copy"); + blockSize -= additionalByteAdjustment; + + /* If blocks are too small, emit as a nocompress block */ + if (blockSize < MIN_CBLOCK_SIZE+ZSTD_blockHeaderSize+1) { + cBlockSize = ZSTD_noCompressBlock(op, dstCapacity, ip, blockSize, lastBlock); + FORWARD_IF_ERROR(cBlockSize, "Nocompress block failed"); + DEBUGLOG(4, "Block too small, writing out nocompress block: cSize: %zu", cBlockSize); + cSize += cBlockSize; + ip += blockSize; + op += cBlockSize; + remaining -= blockSize; + dstCapacity -= cBlockSize; + continue; + } + + compressedSeqsSize = ZSTD_entropyCompressSequences(&cctx->seqStore, + &cctx->blockState.prevCBlock->entropy, &cctx->blockState.nextCBlock->entropy, + &cctx->appliedParams, + op + ZSTD_blockHeaderSize /* Leave space for block header */, dstCapacity - ZSTD_blockHeaderSize, + blockSize, + cctx->entropyWorkspace, ENTROPY_WORKSPACE_SIZE /* statically allocated in resetCCtx */, + cctx->bmi2); + FORWARD_IF_ERROR(compressedSeqsSize, "Compressing sequences of block failed"); + DEBUGLOG(4, "Compressed sequences size: %zu", compressedSeqsSize); + + if (!cctx->isFirstBlock && + ZSTD_maybeRLE(&cctx->seqStore) && + ZSTD_isRLE((BYTE const*)src, srcSize)) { + /* We don't want to emit our first block as a RLE even if it qualifies because + * doing so will cause the decoder (cli only) to throw a "should consume all input error." + * This is only an issue for zstd <= v1.4.3 + */ + compressedSeqsSize = 1; + } + + if (compressedSeqsSize == 0) { + /* ZSTD_noCompressBlock writes the block header as well */ + cBlockSize = ZSTD_noCompressBlock(op, dstCapacity, ip, blockSize, lastBlock); + FORWARD_IF_ERROR(cBlockSize, "Nocompress block failed"); + DEBUGLOG(4, "Writing out nocompress block, size: %zu", cBlockSize); + } else if (compressedSeqsSize == 1) { + cBlockSize = ZSTD_rleCompressBlock(op, dstCapacity, *ip, blockSize, lastBlock); + FORWARD_IF_ERROR(cBlockSize, "RLE compress block failed"); + DEBUGLOG(4, "Writing out RLE block, size: %zu", cBlockSize); + } else { + U32 cBlockHeader; + /* Error checking and repcodes update */ + ZSTD_confirmRepcodesAndEntropyTables(cctx); + if (cctx->blockState.prevCBlock->entropy.fse.offcode_repeatMode == FSE_repeat_valid) + cctx->blockState.prevCBlock->entropy.fse.offcode_repeatMode = FSE_repeat_check; + + /* Write block header into beginning of block*/ + cBlockHeader = lastBlock + (((U32)bt_compressed)<<1) + (U32)(compressedSeqsSize << 3); + MEM_writeLE24(op, cBlockHeader); + cBlockSize = ZSTD_blockHeaderSize + compressedSeqsSize; + DEBUGLOG(4, "Writing out compressed block, size: %zu", cBlockSize); + } + + cSize += cBlockSize; + DEBUGLOG(4, "cSize running total: %zu", cSize); + + if (lastBlock) { + break; + } else { + ip += blockSize; + op += cBlockSize; + remaining -= blockSize; + dstCapacity -= cBlockSize; + cctx->isFirstBlock = 0; + } + } + + return cSize; +} + +size_t ZSTD_compressSequences(ZSTD_CCtx* const cctx, void* dst, size_t dstCapacity, + const ZSTD_Sequence* inSeqs, size_t inSeqsSize, + const void* src, size_t srcSize) { + BYTE* op = (BYTE*)dst; + size_t cSize = 0; + size_t compressedBlocksSize = 0; + size_t frameHeaderSize = 0; + + /* Transparent initialization stage, same as compressStream2() */ + DEBUGLOG(3, "ZSTD_compressSequences()"); + assert(cctx != NULL); + FORWARD_IF_ERROR(ZSTD_CCtx_init_compressStream2(cctx, ZSTD_e_end, srcSize), "CCtx initialization failed"); + /* Begin writing output, starting with frame header */ + frameHeaderSize = ZSTD_writeFrameHeader(op, dstCapacity, &cctx->appliedParams, srcSize, cctx->dictID); + op += frameHeaderSize; + dstCapacity -= frameHeaderSize; + cSize += frameHeaderSize; + if (cctx->appliedParams.fParams.checksumFlag && srcSize) { + XXH64_update(&cctx->xxhState, src, srcSize); + } + /* cSize includes block header size and compressed sequences size */ + compressedBlocksSize = ZSTD_compressSequences_internal(cctx, + op, dstCapacity, + inSeqs, inSeqsSize, + src, srcSize); + FORWARD_IF_ERROR(compressedBlocksSize, "Compressing blocks failed!"); + cSize += compressedBlocksSize; + dstCapacity -= compressedBlocksSize; + + if (cctx->appliedParams.fParams.checksumFlag) { + U32 const checksum = (U32) XXH64_digest(&cctx->xxhState); + RETURN_ERROR_IF(dstCapacity<4, dstSize_tooSmall, "no room for checksum"); + DEBUGLOG(4, "Write checksum : %08X", (unsigned)checksum); + MEM_writeLE32((char*)dst + cSize, checksum); + cSize += 4; + } + + DEBUGLOG(3, "Final compressed size: %zu", cSize); + return cSize; +} + /*====== Finalize ======*/ /*! ZSTD_flushStream() : @@ -4223,25 +5075,103 @@ static const ZSTD_compressionParameters ZSTD_defaultCParameters[4][ZSTD_MAX_CLEV }, }; +static ZSTD_compressionParameters ZSTD_dedicatedDictSearch_getCParams(int const compressionLevel, size_t const dictSize) +{ + ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, 0, dictSize, ZSTD_cpm_createCDict); + switch (cParams.strategy) { + case ZSTD_fast: + case ZSTD_dfast: + break; + case ZSTD_greedy: + case ZSTD_lazy: + case ZSTD_lazy2: + cParams.hashLog += ZSTD_LAZY_DDSS_BUCKET_LOG; + break; + case ZSTD_btlazy2: + case ZSTD_btopt: + case ZSTD_btultra: + case ZSTD_btultra2: + break; + } + return cParams; +} + +static int ZSTD_dedicatedDictSearch_isSupported( + ZSTD_compressionParameters const* cParams) +{ + return (cParams->strategy >= ZSTD_greedy) && (cParams->strategy <= ZSTD_lazy2); +} + +/** + * Reverses the adjustment applied to cparams when enabling dedicated dict + * search. This is used to recover the params set to be used in the working + * context. (Otherwise, those tables would also grow.) + */ +static void ZSTD_dedicatedDictSearch_revertCParams( + ZSTD_compressionParameters* cParams) { + switch (cParams->strategy) { + case ZSTD_fast: + case ZSTD_dfast: + break; + case ZSTD_greedy: + case ZSTD_lazy: + case ZSTD_lazy2: + cParams->hashLog -= ZSTD_LAZY_DDSS_BUCKET_LOG; + break; + case ZSTD_btlazy2: + case ZSTD_btopt: + case ZSTD_btultra: + case ZSTD_btultra2: + break; + } +} + +static U64 ZSTD_getCParamRowSize(U64 srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode) +{ + switch (mode) { + case ZSTD_cpm_unknown: + case ZSTD_cpm_noAttachDict: + case ZSTD_cpm_createCDict: + break; + case ZSTD_cpm_attachDict: + dictSize = 0; + break; + default: + assert(0); + break; + } + { int const unknown = srcSizeHint == ZSTD_CONTENTSIZE_UNKNOWN; + size_t const addedSize = unknown && dictSize > 0 ? 500 : 0; + return unknown && dictSize == 0 ? ZSTD_CONTENTSIZE_UNKNOWN : srcSizeHint+dictSize+addedSize; + } +} + /*! ZSTD_getCParams_internal() : * @return ZSTD_compressionParameters structure for a selected compression level, srcSize and dictSize. * Note: srcSizeHint 0 means 0, use ZSTD_CONTENTSIZE_UNKNOWN for unknown. - * Use dictSize == 0 for unknown or unused. */ -static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) + * Use dictSize == 0 for unknown or unused. + * Note: `mode` controls how we treat the `dictSize`. See docs for `ZSTD_cParamMode_e`. */ +static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode) { - int const unknown = srcSizeHint == ZSTD_CONTENTSIZE_UNKNOWN; - size_t const addedSize = unknown && dictSize > 0 ? 500 : 0; - U64 const rSize = unknown && dictSize == 0 ? ZSTD_CONTENTSIZE_UNKNOWN : srcSizeHint+dictSize+addedSize; + U64 const rSize = ZSTD_getCParamRowSize(srcSizeHint, dictSize, mode); U32 const tableID = (rSize <= 256 KB) + (rSize <= 128 KB) + (rSize <= 16 KB); - int row = compressionLevel; + int row; DEBUGLOG(5, "ZSTD_getCParams_internal (cLevel=%i)", compressionLevel); + + /* row */ if (compressionLevel == 0) row = ZSTD_CLEVEL_DEFAULT; /* 0 == default */ - if (compressionLevel < 0) row = 0; /* entry 0 is baseline for fast mode */ - if (compressionLevel > ZSTD_MAX_CLEVEL) row = ZSTD_MAX_CLEVEL; + else if (compressionLevel < 0) row = 0; /* entry 0 is baseline for fast mode */ + else if (compressionLevel > ZSTD_MAX_CLEVEL) row = ZSTD_MAX_CLEVEL; + else row = compressionLevel; + { ZSTD_compressionParameters cp = ZSTD_defaultCParameters[tableID][row]; - if (compressionLevel < 0) cp.targetLength = (unsigned)(-compressionLevel); /* acceleration factor */ + /* acceleration factor */ + if (compressionLevel < 0) { + int const clampedCompressionLevel = MAX(ZSTD_minCLevel(), compressionLevel); + cp.targetLength = (unsigned)(-clampedCompressionLevel); + } /* refine parameters based on srcSize & dictSize */ - return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize); + return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize, mode); } } @@ -4251,18 +5181,18 @@ static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, ZSTD_compressionParameters ZSTD_getCParams(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) { if (srcSizeHint == 0) srcSizeHint = ZSTD_CONTENTSIZE_UNKNOWN; - return ZSTD_getCParams_internal(compressionLevel, srcSizeHint, dictSize); + return ZSTD_getCParams_internal(compressionLevel, srcSizeHint, dictSize, ZSTD_cpm_unknown); } /*! ZSTD_getParams() : * same idea as ZSTD_getCParams() * @return a `ZSTD_parameters` structure (instead of `ZSTD_compressionParameters`). * Fields of `ZSTD_frameParameters` are set to default values */ -static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) { +static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode) { ZSTD_parameters params; - ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, srcSizeHint, dictSize); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, srcSizeHint, dictSize, mode); DEBUGLOG(5, "ZSTD_getParams (cLevel=%i)", compressionLevel); - memset(¶ms, 0, sizeof(params)); + ZSTD_memset(¶ms, 0, sizeof(params)); params.cParams = cParams; params.fParams.contentSizeFlag = 1; return params; @@ -4274,5 +5204,5 @@ static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned lo * Fields of `ZSTD_frameParameters` are set to default values */ ZSTD_parameters ZSTD_getParams(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) { if (srcSizeHint == 0) srcSizeHint = ZSTD_CONTENTSIZE_UNKNOWN; - return ZSTD_getParams_internal(compressionLevel, srcSizeHint, dictSize); + return ZSTD_getParams_internal(compressionLevel, srcSizeHint, dictSize, ZSTD_cpm_unknown); } diff --git a/thirdparty/zstd/compress/zstd_compress_internal.h b/thirdparty/zstd/compress/zstd_compress_internal.h index db73f6ce21..c04998b8b1 100644 --- a/thirdparty/zstd/compress/zstd_compress_internal.h +++ b/thirdparty/zstd/compress/zstd_compress_internal.h @@ -28,7 +28,6 @@ extern "C" { #endif - /*-************************************* * Constants ***************************************/ @@ -64,7 +63,7 @@ typedef struct { } ZSTD_localDict; typedef struct { - U32 CTable[HUF_CTABLE_SIZE_U32(255)]; + HUF_CElt CTable[HUF_CTABLE_SIZE_U32(255)]; HUF_repeat repeatMode; } ZSTD_hufCTables_t; @@ -83,11 +82,28 @@ typedef struct { } ZSTD_entropyCTables_t; typedef struct { - U32 off; - U32 len; + U32 off; /* Offset code (offset + ZSTD_REP_MOVE) for the match */ + U32 len; /* Raw length of match */ } ZSTD_match_t; typedef struct { + U32 offset; /* Offset of sequence */ + U32 litLength; /* Length of literals prior to match */ + U32 matchLength; /* Raw length of match */ +} rawSeq; + +typedef struct { + rawSeq* seq; /* The start of the sequences */ + size_t pos; /* The index in seq where reading stopped. pos <= size. */ + size_t posInSequence; /* The position within the sequence at seq[pos] where reading + stopped. posInSequence <= seq[pos].litLength + seq[pos].matchLength */ + size_t size; /* The number of sequences. <= capacity. */ + size_t capacity; /* The capacity starting from `seq` pointer */ +} rawSeqStore_t; + +UNUSED_ATTR static const rawSeqStore_t kNullRawSeqStore = {NULL, 0, 0, 0, 0}; + +typedef struct { int price; U32 off; U32 mlen; @@ -147,9 +163,13 @@ struct ZSTD_matchState_t { U32* hashTable; U32* hashTable3; U32* chainTable; + int dedicatedDictSearch; /* Indicates whether this matchState is using the + * dedicated dictionary search structure. + */ optState_t opt; /* optimal parser state */ const ZSTD_matchState_t* dictMatchState; ZSTD_compressionParameters cParams; + const rawSeqStore_t* ldmSeqStore; }; typedef struct { @@ -182,19 +202,6 @@ typedef struct { } ldmParams_t; typedef struct { - U32 offset; - U32 litLength; - U32 matchLength; -} rawSeq; - -typedef struct { - rawSeq* seq; /* The start of the sequences */ - size_t pos; /* The position where reading stopped. <= size. */ - size_t size; /* The number of sequences. <= capacity. */ - size_t capacity; /* The capacity starting from `seq` pointer */ -} rawSeqStore_t; - -typedef struct { int collectSequences; ZSTD_Sequence* seqStart; size_t seqIndex; @@ -228,10 +235,34 @@ struct ZSTD_CCtx_params_s { /* Long distance matching parameters */ ldmParams_t ldmParams; + /* Dedicated dict search algorithm trigger */ + int enableDedicatedDictSearch; + + /* Input/output buffer modes */ + ZSTD_bufferMode_e inBufferMode; + ZSTD_bufferMode_e outBufferMode; + + /* Sequence compression API */ + ZSTD_sequenceFormat_e blockDelimiters; + int validateSequences; + /* Internal use, for createCCtxParams() and freeCCtxParams() only */ ZSTD_customMem customMem; }; /* typedef'd to ZSTD_CCtx_params within "zstd.h" */ +#define COMPRESS_SEQUENCES_WORKSPACE_SIZE (sizeof(unsigned) * (MaxSeq + 2)) +#define ENTROPY_WORKSPACE_SIZE (HUF_WORKSPACE_SIZE + COMPRESS_SEQUENCES_WORKSPACE_SIZE) + +/** + * Indicates whether this compression proceeds directly from user-provided + * source buffer to user-provided destination buffer (ZSTDb_not_buffered), or + * whether the context needs to buffer the input/output (ZSTDb_buffered). + */ +typedef enum { + ZSTDb_not_buffered, + ZSTDb_buffered +} ZSTD_buffered_policy_e; + struct ZSTD_CCtx_s { ZSTD_compressionStage_e stage; int cParamsChanged; /* == 1 if cParams(except wlog) or compression level are changed in requestedParams. Triggers transmission of new params to ZSTDMT (if available) then reset to 0. */ @@ -247,6 +278,7 @@ struct ZSTD_CCtx_s { unsigned long long producedCSize; XXH64_state_t xxhState; ZSTD_customMem customMem; + ZSTD_threadPool* pool; size_t staticSize; SeqCollector seqCollector; int isFirstBlock; @@ -258,7 +290,10 @@ struct ZSTD_CCtx_s { size_t maxNbLdmSequences; rawSeqStore_t externSeqStore; /* Mutable reference to external sequences */ ZSTD_blockState_t blockState; - U32* entropyWorkspace; /* entropy workspace of HUF_WORKSPACE_SIZE bytes */ + U32* entropyWorkspace; /* entropy workspace of ENTROPY_WORKSPACE_SIZE bytes */ + + /* Wether we are streaming or not */ + ZSTD_buffered_policy_e bufferedPolicy; /* streaming */ char* inBuff; @@ -273,6 +308,10 @@ struct ZSTD_CCtx_s { ZSTD_cStreamStage streamStage; U32 frameEnded; + /* Stable in/out buffer verification */ + ZSTD_inBuffer expectedInBuffer; + size_t expectedOutBufferSize; + /* Dictionary */ ZSTD_localDict localDict; const ZSTD_CDict* cdict; @@ -286,8 +325,32 @@ struct ZSTD_CCtx_s { typedef enum { ZSTD_dtlm_fast, ZSTD_dtlm_full } ZSTD_dictTableLoadMethod_e; -typedef enum { ZSTD_noDict = 0, ZSTD_extDict = 1, ZSTD_dictMatchState = 2 } ZSTD_dictMode_e; - +typedef enum { + ZSTD_noDict = 0, + ZSTD_extDict = 1, + ZSTD_dictMatchState = 2, + ZSTD_dedicatedDictSearch = 3 +} ZSTD_dictMode_e; + +typedef enum { + ZSTD_cpm_noAttachDict = 0, /* Compression with ZSTD_noDict or ZSTD_extDict. + * In this mode we use both the srcSize and the dictSize + * when selecting and adjusting parameters. + */ + ZSTD_cpm_attachDict = 1, /* Compression with ZSTD_dictMatchState or ZSTD_dedicatedDictSearch. + * In this mode we only take the srcSize into account when selecting + * and adjusting parameters. + */ + ZSTD_cpm_createCDict = 2, /* Creating a CDict. + * In this mode we take both the source size and the dictionary size + * into account when selecting and adjusting the parameters. + */ + ZSTD_cpm_unknown = 3, /* ZSTD_getCParams, ZSTD_getParams, ZSTD_adjustParams. + * We don't know what these parameters are for. We default to the legacy + * behavior of taking both the source size and the dict size into account + * when selecting and adjusting parameters. + */ +} ZSTD_cParamMode_e; typedef size_t (*ZSTD_blockCompressor) ( ZSTD_matchState_t* bs, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], @@ -345,7 +408,7 @@ MEM_STATIC repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 con newReps.rep[1] = rep[0]; newReps.rep[0] = currentOffset; } else { /* repCode == 0 */ - memcpy(&newReps, rep, sizeof(newReps)); + ZSTD_memcpy(&newReps, rep, sizeof(newReps)); } } return newReps; @@ -372,7 +435,7 @@ MEM_STATIC size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const voi RETURN_ERROR_IF(srcSize + ZSTD_blockHeaderSize > dstCapacity, dstSize_tooSmall, "dst buf too small for uncompressed block"); MEM_writeLE24(dst, cBlockHeader24); - memcpy((BYTE*)dst + ZSTD_blockHeaderSize, src, srcSize); + ZSTD_memcpy((BYTE*)dst + ZSTD_blockHeaderSize, src, srcSize); return ZSTD_blockHeaderSize + srcSize; } @@ -498,8 +561,12 @@ static unsigned ZSTD_NbCommonBytes (size_t val) if (MEM_isLittleEndian()) { if (MEM_64bits()) { # if defined(_MSC_VER) && defined(_WIN64) - unsigned long r = 0; - return _BitScanForward64( &r, (U64)val ) ? (unsigned)(r >> 3) : 0; +# if STATIC_BMI2 + return _tzcnt_u64(val) >> 3; +# else + unsigned long r = 0; + return _BitScanForward64( &r, (U64)val ) ? (unsigned)(r >> 3) : 0; +# endif # elif defined(__GNUC__) && (__GNUC__ >= 4) return (__builtin_ctzll((U64)val) >> 3); # else @@ -530,8 +597,12 @@ static unsigned ZSTD_NbCommonBytes (size_t val) } else { /* Big Endian CPU */ if (MEM_64bits()) { # if defined(_MSC_VER) && defined(_WIN64) - unsigned long r = 0; - return _BitScanReverse64( &r, val ) ? (unsigned)(r >> 3) : 0; +# if STATIC_BMI2 + return _lzcnt_u64(val) >> 3; +# else + unsigned long r = 0; + return _BitScanReverse64(&r, (U64)val) ? (unsigned)(r >> 3) : 0; +# endif # elif defined(__GNUC__) && (__GNUC__ >= 4) return (__builtin_clzll(val) >> 3); # else @@ -626,7 +697,8 @@ static const U64 prime8bytes = 0xCF1BBCDCB7A56463ULL; static size_t ZSTD_hash8(U64 u, U32 h) { return (size_t)(((u) * prime8bytes) >> (64-h)) ; } static size_t ZSTD_hash8Ptr(const void* p, U32 h) { return ZSTD_hash8(MEM_readLE64(p), h); } -MEM_STATIC size_t ZSTD_hashPtr(const void* p, U32 hBits, U32 mls) +MEM_STATIC FORCE_INLINE_ATTR +size_t ZSTD_hashPtr(const void* p, U32 hBits, U32 mls) { switch(mls) { @@ -742,7 +814,7 @@ MEM_STATIC ZSTD_dictMode_e ZSTD_matchState_dictMode(const ZSTD_matchState_t *ms) return ZSTD_window_hasExtDict(ms->window) ? ZSTD_extDict : ms->dictMatchState != NULL ? - ZSTD_dictMatchState : + (ms->dictMatchState->dedicatedDictSearch ? ZSTD_dedicatedDictSearch : ZSTD_dictMatchState) : ZSTD_noDict; } @@ -754,8 +826,8 @@ MEM_STATIC ZSTD_dictMode_e ZSTD_matchState_dictMode(const ZSTD_matchState_t *ms) MEM_STATIC U32 ZSTD_window_needOverflowCorrection(ZSTD_window_t const window, void const* srcEnd) { - U32 const current = (U32)((BYTE const*)srcEnd - window.base); - return current > ZSTD_CURRENT_MAX; + U32 const curr = (U32)((BYTE const*)srcEnd - window.base); + return curr > ZSTD_CURRENT_MAX; } /** @@ -791,14 +863,14 @@ MEM_STATIC U32 ZSTD_window_correctOverflow(ZSTD_window_t* window, U32 cycleLog, * windowLog <= 31 ==> 3<<29 + 1<<windowLog < 7<<29 < 1<<32. */ U32 const cycleMask = (1U << cycleLog) - 1; - U32 const current = (U32)((BYTE const*)src - window->base); - U32 const currentCycle0 = current & cycleMask; + U32 const curr = (U32)((BYTE const*)src - window->base); + U32 const currentCycle0 = curr & cycleMask; /* Exclude zero so that newCurrent - maxDist >= 1. */ U32 const currentCycle1 = currentCycle0 == 0 ? (1U << cycleLog) : currentCycle0; U32 const newCurrent = currentCycle1 + maxDist; - U32 const correction = current - newCurrent; + U32 const correction = curr - newCurrent; assert((maxDist & cycleMask) == 0); - assert(current > newCurrent); + assert(curr > newCurrent); /* Loose bound, should be around 1<<29 (see above) */ assert(correction > 1<<28); @@ -919,7 +991,7 @@ ZSTD_checkDictValidity(const ZSTD_window_t* window, } MEM_STATIC void ZSTD_window_init(ZSTD_window_t* window) { - memset(window, 0, sizeof(*window)); + ZSTD_memset(window, 0, sizeof(*window)); window->base = (BYTE const*)""; window->dictBase = (BYTE const*)""; window->dictLimit = 1; /* start from 1, so that 1st position is valid */ @@ -973,12 +1045,16 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, /** * Returns the lowest allowed match index. It may either be in the ext-dict or the prefix. */ -MEM_STATIC U32 ZSTD_getLowestMatchIndex(const ZSTD_matchState_t* ms, U32 current, unsigned windowLog) +MEM_STATIC U32 ZSTD_getLowestMatchIndex(const ZSTD_matchState_t* ms, U32 curr, unsigned windowLog) { U32 const maxDistance = 1U << windowLog; U32 const lowestValid = ms->window.lowLimit; - U32 const withinWindow = (current - lowestValid > maxDistance) ? current - maxDistance : lowestValid; + U32 const withinWindow = (curr - lowestValid > maxDistance) ? curr - maxDistance : lowestValid; U32 const isDictionary = (ms->loadedDictEnd != 0); + /* When using a dictionary the entire dictionary is valid if a single byte of the dictionary + * is within the window. We invalidate the dictionary (and set loadedDictEnd to 0) when it isn't + * valid for the entire block. So this check is sufficient to find the lowest valid match index. + */ U32 const matchLowest = isDictionary ? lowestValid : withinWindow; return matchLowest; } @@ -986,12 +1062,15 @@ MEM_STATIC U32 ZSTD_getLowestMatchIndex(const ZSTD_matchState_t* ms, U32 current /** * Returns the lowest allowed match index in the prefix. */ -MEM_STATIC U32 ZSTD_getLowestPrefixIndex(const ZSTD_matchState_t* ms, U32 current, unsigned windowLog) +MEM_STATIC U32 ZSTD_getLowestPrefixIndex(const ZSTD_matchState_t* ms, U32 curr, unsigned windowLog) { U32 const maxDistance = 1U << windowLog; U32 const lowestValid = ms->window.dictLimit; - U32 const withinWindow = (current - lowestValid > maxDistance) ? current - maxDistance : lowestValid; + U32 const withinWindow = (curr - lowestValid > maxDistance) ? curr - maxDistance : lowestValid; U32 const isDictionary = (ms->loadedDictEnd != 0); + /* When computing the lowest prefix index we need to take the dictionary into account to handle + * the edge case where the dictionary and the source are contiguous in memory. + */ U32 const matchLowest = isDictionary ? lowestValid : withinWindow; return matchLowest; } @@ -1045,7 +1124,6 @@ MEM_STATIC void ZSTD_debugTable(const U32* table, U32 max) * assumptions : magic number supposed already checked * and dictSize >= 8 */ size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, - short* offcodeNCount, unsigned* offcodeMaxValue, const void* const dict, size_t dictSize); void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs); @@ -1061,7 +1139,7 @@ void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs); * Note: srcSizeHint == 0 means 0! */ ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( - const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize); + const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode); /*! ZSTD_initCStream_internal() : * Private use only. Init streaming operation. diff --git a/thirdparty/zstd/compress/zstd_compress_literals.c b/thirdparty/zstd/compress/zstd_compress_literals.c index 17e7168d89..6dd1c1447a 100644 --- a/thirdparty/zstd/compress/zstd_compress_literals.c +++ b/thirdparty/zstd/compress/zstd_compress_literals.c @@ -35,7 +35,7 @@ size_t ZSTD_noCompressLiterals (void* dst, size_t dstCapacity, const void* src, assert(0); } - memcpy(ostart + flSize, src, srcSize); + ZSTD_memcpy(ostart + flSize, src, srcSize); DEBUGLOG(5, "Raw literals: %u -> %u", (U32)srcSize, (U32)(srcSize + flSize)); return srcSize + flSize; } @@ -86,7 +86,7 @@ size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf, disableLiteralCompression, (U32)srcSize); /* Prepare nextEntropy assuming reusing the existing table */ - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); if (disableLiteralCompression) return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize); @@ -118,11 +118,11 @@ size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf, } if ((cLitSize==0) | (cLitSize >= srcSize - minGain) | ERR_isError(cLitSize)) { - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize); } if (cLitSize==1) { - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); return ZSTD_compressRleLiteralsBlock(dst, dstCapacity, src, srcSize); } diff --git a/thirdparty/zstd/compress/zstd_compress_sequences.c b/thirdparty/zstd/compress/zstd_compress_sequences.c index f9f8097c83..be30c08c6b 100644 --- a/thirdparty/zstd/compress/zstd_compress_sequences.c +++ b/thirdparty/zstd/compress/zstd_compress_sequences.c @@ -51,6 +51,19 @@ static unsigned ZSTD_getFSEMaxSymbolValue(FSE_CTable const* ctable) { } /** + * Returns true if we should use ncount=-1 else we should + * use ncount=1 for low probability symbols instead. + */ +static unsigned ZSTD_useLowProbCount(size_t const nbSeq) +{ + /* Heuristic: This should cover most blocks <= 16K and + * start to fade out after 16K to about 32K depending on + * comprssibility. + */ + return nbSeq >= 2048; +} + +/** * Returns the cost in bytes of encoding the normalized count header. * Returns an error if any of the helper functions return an error. */ @@ -60,7 +73,7 @@ static size_t ZSTD_NCountCost(unsigned const* count, unsigned const max, BYTE wksp[FSE_NCOUNTBOUND]; S16 norm[MaxSeq + 1]; const U32 tableLog = FSE_optimalTableLog(FSELog, nbSeq, max); - FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq, max), ""); + FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq, max, ZSTD_useLowProbCount(nbSeq)), ""); return FSE_writeNCount(wksp, sizeof(wksp), norm, max, tableLog); } @@ -239,7 +252,7 @@ ZSTD_buildCTable(void* dst, size_t dstCapacity, *op = codeTable[0]; return 1; case set_repeat: - memcpy(nextCTable, prevCTable, prevCTableSize); + ZSTD_memcpy(nextCTable, prevCTable, prevCTableSize); return 0; case set_basic: FORWARD_IF_ERROR(FSE_buildCTable_wksp(nextCTable, defaultNorm, defaultMax, defaultNormLog, entropyWorkspace, entropyWorkspaceSize), ""); /* note : could be pre-calculated */ @@ -253,7 +266,8 @@ ZSTD_buildCTable(void* dst, size_t dstCapacity, nbSeq_1--; } assert(nbSeq_1 > 1); - FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq_1, max), ""); + assert(entropyWorkspaceSize >= FSE_BUILD_CTABLE_WORKSPACE_SIZE(MaxSeq, MaxFSELog)); + FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq_1, max, ZSTD_useLowProbCount(nbSeq_1)), ""); { size_t const NCountSize = FSE_writeNCount(op, oend - op, norm, max, tableLog); /* overflow protected */ FORWARD_IF_ERROR(NCountSize, "FSE_writeNCount failed"); FORWARD_IF_ERROR(FSE_buildCTable_wksp(nextCTable, norm, max, tableLog, entropyWorkspace, entropyWorkspaceSize), ""); diff --git a/thirdparty/zstd/compress/zstd_compress_superblock.c b/thirdparty/zstd/compress/zstd_compress_superblock.c index b693866c0a..e23e619eef 100644 --- a/thirdparty/zstd/compress/zstd_compress_superblock.c +++ b/thirdparty/zstd/compress/zstd_compress_superblock.c @@ -29,7 +29,7 @@ * This metadata is populated in ZSTD_buildSuperBlockEntropy_literal() */ typedef struct { symbolEncodingType_e hType; - BYTE hufDesBuffer[500]; /* TODO give name to this value */ + BYTE hufDesBuffer[ZSTD_MAX_HUF_HEADER_SIZE]; size_t hufDesSize; } ZSTD_hufCTablesMetadata_t; @@ -42,7 +42,7 @@ typedef struct { symbolEncodingType_e llType; symbolEncodingType_e ofType; symbolEncodingType_e mlType; - BYTE fseTablesBuffer[500]; /* TODO give name to this value */ + BYTE fseTablesBuffer[ZSTD_MAX_FSE_HEADERS_SIZE]; size_t fseTablesSize; size_t lastCountSize; /* This is to account for bug in 1.3.4. More detail in ZSTD_compressSubBlock_sequences() */ } ZSTD_fseCTablesMetadata_t; @@ -79,7 +79,7 @@ static size_t ZSTD_buildSuperBlockEntropy_literal(void* const src, size_t srcSiz DEBUGLOG(5, "ZSTD_buildSuperBlockEntropy_literal (srcSize=%zu)", srcSize); /* Prepare nextEntropy assuming reusing the existing table */ - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); if (disableLiteralsCompression) { DEBUGLOG(5, "set_basic - disabled"); @@ -118,7 +118,7 @@ static size_t ZSTD_buildSuperBlockEntropy_literal(void* const src, size_t srcSiz } /* Build Huffman Tree */ - memset(nextHuf->CTable, 0, sizeof(nextHuf->CTable)); + ZSTD_memset(nextHuf->CTable, 0, sizeof(nextHuf->CTable)); huffLog = HUF_optimalTableLog(huffLog, srcSize, maxSymbolValue); { size_t const maxBits = HUF_buildCTable_wksp((HUF_CElt*)nextHuf->CTable, countWksp, maxSymbolValue, huffLog, @@ -137,14 +137,14 @@ static size_t ZSTD_buildSuperBlockEntropy_literal(void* const src, size_t srcSiz (HUF_CElt const*)prevHuf->CTable, countWksp, maxSymbolValue); if (oldCSize < srcSize && (oldCSize <= hSize + newCSize || hSize + 12 >= srcSize)) { DEBUGLOG(5, "set_repeat - smaller"); - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); hufMetadata->hType = set_repeat; return 0; } } if (newCSize + hSize >= srcSize) { DEBUGLOG(5, "set_basic - no gains"); - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); hufMetadata->hType = set_basic; return 0; } @@ -188,7 +188,7 @@ static size_t ZSTD_buildSuperBlockEntropy_sequences(seqStore_t* seqStorePtr, assert(cTableWkspSize >= (1 << MaxFSELog) * sizeof(FSE_FUNCTION_TYPE)); DEBUGLOG(5, "ZSTD_buildSuperBlockEntropy_sequences (nbSeq=%zu)", nbSeq); - memset(workspace, 0, wkspSize); + ZSTD_memset(workspace, 0, wkspSize); fseMetadata->lastCountSize = 0; /* convert length/distances into codes */ @@ -348,7 +348,7 @@ static size_t ZSTD_compressSubBlock_literal(const HUF_CElt* hufTable, assert(hufMetadata->hType == set_compressed || hufMetadata->hType == set_repeat); if (writeEntropy && hufMetadata->hType == set_compressed) { - memcpy(op, hufMetadata->hufDesBuffer, hufMetadata->hufDesSize); + ZSTD_memcpy(op, hufMetadata->hufDesBuffer, hufMetadata->hufDesSize); op += hufMetadata->hufDesSize; cLitSize += hufMetadata->hufDesSize; DEBUGLOG(5, "ZSTD_compressSubBlock_literal (hSize=%zu)", hufMetadata->hufDesSize); @@ -474,7 +474,7 @@ static size_t ZSTD_compressSubBlock_sequences(const ZSTD_fseCTables_t* fseTables const U32 MLtype = fseMetadata->mlType; DEBUGLOG(5, "ZSTD_compressSubBlock_sequences (fseTablesSize=%zu)", fseMetadata->fseTablesSize); *seqHead = (BYTE)((LLtype<<6) + (Offtype<<4) + (MLtype<<2)); - memcpy(op, fseMetadata->fseTablesBuffer, fseMetadata->fseTablesSize); + ZSTD_memcpy(op, fseMetadata->fseTablesBuffer, fseMetadata->fseTablesSize); op += fseMetadata->fseTablesSize; } else { const U32 repeat = set_repeat; @@ -603,7 +603,7 @@ static size_t ZSTD_estimateSubBlockSize_symbolType(symbolEncodingType_e type, const BYTE* codeTable, unsigned maxCode, size_t nbSeq, const FSE_CTable* fseCTable, const U32* additionalBits, - short const* defaultNorm, U32 defaultNormLog, + short const* defaultNorm, U32 defaultNormLog, U32 defaultMax, void* workspace, size_t wkspSize) { unsigned* const countWksp = (unsigned*)workspace; @@ -615,7 +615,11 @@ static size_t ZSTD_estimateSubBlockSize_symbolType(symbolEncodingType_e type, HIST_countFast_wksp(countWksp, &max, codeTable, nbSeq, workspace, wkspSize); /* can't fail */ if (type == set_basic) { - cSymbolTypeSizeEstimateInBits = ZSTD_crossEntropyCost(defaultNorm, defaultNormLog, countWksp, max); + /* We selected this encoding type, so it must be valid. */ + assert(max <= defaultMax); + cSymbolTypeSizeEstimateInBits = max <= defaultMax + ? ZSTD_crossEntropyCost(defaultNorm, defaultNormLog, countWksp, max) + : ERROR(GENERIC); } else if (type == set_rle) { cSymbolTypeSizeEstimateInBits = 0; } else if (type == set_compressed || type == set_repeat) { @@ -643,15 +647,15 @@ static size_t ZSTD_estimateSubBlockSize_sequences(const BYTE* ofCodeTable, size_t cSeqSizeEstimate = 0; cSeqSizeEstimate += ZSTD_estimateSubBlockSize_symbolType(fseMetadata->ofType, ofCodeTable, MaxOff, nbSeq, fseTables->offcodeCTable, NULL, - OF_defaultNorm, OF_defaultNormLog, + OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff, workspace, wkspSize); cSeqSizeEstimate += ZSTD_estimateSubBlockSize_symbolType(fseMetadata->llType, llCodeTable, MaxLL, nbSeq, fseTables->litlengthCTable, LL_bits, - LL_defaultNorm, LL_defaultNormLog, + LL_defaultNorm, LL_defaultNormLog, MaxLL, workspace, wkspSize); cSeqSizeEstimate += ZSTD_estimateSubBlockSize_symbolType(fseMetadata->mlType, mlCodeTable, MaxML, nbSeq, fseTables->matchlengthCTable, ML_bits, - ML_defaultNorm, ML_defaultNormLog, + ML_defaultNorm, ML_defaultNormLog, MaxML, workspace, wkspSize); if (writeEntropy) cSeqSizeEstimate += fseMetadata->fseTablesSize; return cSeqSizeEstimate + sequencesSectionHeaderSize; @@ -790,7 +794,7 @@ static size_t ZSTD_compressSubBlock_multi(const seqStore_t* seqStorePtr, } while (!lastSequence); if (writeLitEntropy) { DEBUGLOG(5, "ZSTD_compressSubBlock_multi has literal entropy tables unwritten"); - memcpy(&nextCBlock->entropy.huf, &prevCBlock->entropy.huf, sizeof(prevCBlock->entropy.huf)); + ZSTD_memcpy(&nextCBlock->entropy.huf, &prevCBlock->entropy.huf, sizeof(prevCBlock->entropy.huf)); } if (writeSeqEntropy && ZSTD_needSequenceEntropyTables(&entropyMetadata->fseMetadata)) { /* If we haven't written our entropy tables, then we've violated our contract and @@ -809,11 +813,11 @@ static size_t ZSTD_compressSubBlock_multi(const seqStore_t* seqStorePtr, if (sp < send) { seqDef const* seq; repcodes_t rep; - memcpy(&rep, prevCBlock->rep, sizeof(rep)); + ZSTD_memcpy(&rep, prevCBlock->rep, sizeof(rep)); for (seq = sstart; seq < sp; ++seq) { rep = ZSTD_updateRep(rep.rep, seq->offset - 1, ZSTD_getSequenceLength(seqStorePtr, seq).litLength == 0); } - memcpy(nextCBlock->rep, &rep, sizeof(rep)); + ZSTD_memcpy(nextCBlock->rep, &rep, sizeof(rep)); } } DEBUGLOG(5, "ZSTD_compressSubBlock_multi compressed"); @@ -831,7 +835,7 @@ size_t ZSTD_compressSuperBlock(ZSTD_CCtx* zc, &zc->blockState.nextCBlock->entropy, &zc->appliedParams, &entropyMetadata, - zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */), ""); + zc->entropyWorkspace, ENTROPY_WORKSPACE_SIZE /* statically allocated in resetCCtx */), ""); return ZSTD_compressSubBlock_multi(&zc->seqStore, zc->blockState.prevCBlock, @@ -841,5 +845,5 @@ size_t ZSTD_compressSuperBlock(ZSTD_CCtx* zc, dst, dstCapacity, src, srcSize, zc->bmi2, lastBlock, - zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */); + zc->entropyWorkspace, ENTROPY_WORKSPACE_SIZE /* statically allocated in resetCCtx */); } diff --git a/thirdparty/zstd/compress/zstd_cwksp.h b/thirdparty/zstd/compress/zstd_cwksp.h index a25c9263b7..d65170b39c 100644 --- a/thirdparty/zstd/compress/zstd_cwksp.h +++ b/thirdparty/zstd/compress/zstd_cwksp.h @@ -45,6 +45,16 @@ typedef enum { } ZSTD_cwksp_alloc_phase_e; /** + * Used to describe whether the workspace is statically allocated (and will not + * necessarily ever be freed), or if it's dynamically allocated and we can + * expect a well-formed caller to free this. + */ +typedef enum { + ZSTD_cwksp_dynamic_alloc, + ZSTD_cwksp_static_alloc +} ZSTD_cwksp_static_alloc_e; + +/** * Zstd fits all its internal datastructures into a single continuous buffer, * so that it only needs to perform a single OS allocation (or so that a buffer * can be provided to it and it can perform no allocations at all). This buffer @@ -92,7 +102,7 @@ typedef enum { * * - Static objects: this is optionally the enclosing ZSTD_CCtx or ZSTD_CDict, * so that literally everything fits in a single buffer. Note: if present, - * this must be the first object in the workspace, since ZSTD_free{CCtx, + * this must be the first object in the workspace, since ZSTD_customFree{CCtx, * CDict}() rely on a pointer comparison to see whether one or two frees are * required. * @@ -137,9 +147,10 @@ typedef struct { void* tableValidEnd; void* allocStart; - int allocFailed; + BYTE allocFailed; int workspaceOversizedDuration; ZSTD_cwksp_alloc_phase_e phase; + ZSTD_cwksp_static_alloc_e isStatic; } ZSTD_cwksp; /*-************************************* @@ -178,7 +189,9 @@ MEM_STATIC size_t ZSTD_cwksp_align(size_t size, size_t const align) { * else is though. */ MEM_STATIC size_t ZSTD_cwksp_alloc_size(size_t size) { -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) + if (size == 0) + return 0; +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) return size + 2 * ZSTD_CWKSP_ASAN_REDZONE_SIZE; #else return size; @@ -228,7 +241,10 @@ MEM_STATIC void* ZSTD_cwksp_reserve_internal( ZSTD_cwksp_internal_advance_phase(ws, phase); alloc = (BYTE *)ws->allocStart - bytes; -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) + if (bytes == 0) + return NULL; + +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) /* over-reserve space */ alloc = (BYTE *)alloc - 2 * ZSTD_CWKSP_ASAN_REDZONE_SIZE; #endif @@ -247,11 +263,13 @@ MEM_STATIC void* ZSTD_cwksp_reserve_internal( } ws->allocStart = alloc; -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) /* Move alloc so there's ZSTD_CWKSP_ASAN_REDZONE_SIZE unused space on * either size. */ alloc = (BYTE *)alloc + ZSTD_CWKSP_ASAN_REDZONE_SIZE; - __asan_unpoison_memory_region(alloc, bytes); + if (ws->isStatic == ZSTD_cwksp_dynamic_alloc) { + __asan_unpoison_memory_region(alloc, bytes); + } #endif return alloc; @@ -296,8 +314,10 @@ MEM_STATIC void* ZSTD_cwksp_reserve_table(ZSTD_cwksp* ws, size_t bytes) { } ws->tableEnd = end; -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) - __asan_unpoison_memory_region(alloc, bytes); +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) + if (ws->isStatic == ZSTD_cwksp_dynamic_alloc) { + __asan_unpoison_memory_region(alloc, bytes); + } #endif return alloc; @@ -311,7 +331,7 @@ MEM_STATIC void* ZSTD_cwksp_reserve_object(ZSTD_cwksp* ws, size_t bytes) { void* alloc = ws->objectEnd; void* end = (BYTE*)alloc + roundedBytes; -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) /* over-reserve space */ end = (BYTE *)end + 2 * ZSTD_CWKSP_ASAN_REDZONE_SIZE; #endif @@ -332,11 +352,13 @@ MEM_STATIC void* ZSTD_cwksp_reserve_object(ZSTD_cwksp* ws, size_t bytes) { ws->tableEnd = end; ws->tableValidEnd = end; -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) /* Move alloc so there's ZSTD_CWKSP_ASAN_REDZONE_SIZE unused space on * either size. */ alloc = (BYTE *)alloc + ZSTD_CWKSP_ASAN_REDZONE_SIZE; - __asan_unpoison_memory_region(alloc, bytes); + if (ws->isStatic == ZSTD_cwksp_dynamic_alloc) { + __asan_unpoison_memory_region(alloc, bytes); + } #endif return alloc; @@ -345,7 +367,7 @@ MEM_STATIC void* ZSTD_cwksp_reserve_object(ZSTD_cwksp* ws, size_t bytes) { MEM_STATIC void ZSTD_cwksp_mark_tables_dirty(ZSTD_cwksp* ws) { DEBUGLOG(4, "cwksp: ZSTD_cwksp_mark_tables_dirty"); -#if defined (MEMORY_SANITIZER) && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) +#if ZSTD_MEMORY_SANITIZER && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) /* To validate that the table re-use logic is sound, and that we don't * access table space that we haven't cleaned, we re-"poison" the table * space every time we mark it dirty. */ @@ -380,7 +402,7 @@ MEM_STATIC void ZSTD_cwksp_clean_tables(ZSTD_cwksp* ws) { assert(ws->tableValidEnd >= ws->objectEnd); assert(ws->tableValidEnd <= ws->allocStart); if (ws->tableValidEnd < ws->tableEnd) { - memset(ws->tableValidEnd, 0, (BYTE*)ws->tableEnd - (BYTE*)ws->tableValidEnd); + ZSTD_memset(ws->tableValidEnd, 0, (BYTE*)ws->tableEnd - (BYTE*)ws->tableValidEnd); } ZSTD_cwksp_mark_tables_clean(ws); } @@ -392,8 +414,12 @@ MEM_STATIC void ZSTD_cwksp_clean_tables(ZSTD_cwksp* ws) { MEM_STATIC void ZSTD_cwksp_clear_tables(ZSTD_cwksp* ws) { DEBUGLOG(4, "cwksp: clearing tables!"); -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) - { +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) + /* We don't do this when the workspace is statically allocated, because + * when that is the case, we have no capability to hook into the end of the + * workspace's lifecycle to unpoison the memory. + */ + if (ws->isStatic == ZSTD_cwksp_dynamic_alloc) { size_t size = (BYTE*)ws->tableValidEnd - (BYTE*)ws->objectEnd; __asan_poison_memory_region(ws->objectEnd, size); } @@ -410,7 +436,7 @@ MEM_STATIC void ZSTD_cwksp_clear_tables(ZSTD_cwksp* ws) { MEM_STATIC void ZSTD_cwksp_clear(ZSTD_cwksp* ws) { DEBUGLOG(4, "cwksp: clearing!"); -#if defined (MEMORY_SANITIZER) && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) +#if ZSTD_MEMORY_SANITIZER && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) /* To validate that the context re-use logic is sound, and that we don't * access stuff that this compression hasn't initialized, we re-"poison" * the workspace (or at least the non-static, non-table parts of it) @@ -421,8 +447,12 @@ MEM_STATIC void ZSTD_cwksp_clear(ZSTD_cwksp* ws) { } #endif -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) - { +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) + /* We don't do this when the workspace is statically allocated, because + * when that is the case, we have no capability to hook into the end of the + * workspace's lifecycle to unpoison the memory. + */ + if (ws->isStatic == ZSTD_cwksp_dynamic_alloc) { size_t size = (BYTE*)ws->workspaceEnd - (BYTE*)ws->objectEnd; __asan_poison_memory_region(ws->objectEnd, size); } @@ -442,7 +472,7 @@ MEM_STATIC void ZSTD_cwksp_clear(ZSTD_cwksp* ws) { * Any existing values in the workspace are ignored (the previously managed * buffer, if present, must be separately freed). */ -MEM_STATIC void ZSTD_cwksp_init(ZSTD_cwksp* ws, void* start, size_t size) { +MEM_STATIC void ZSTD_cwksp_init(ZSTD_cwksp* ws, void* start, size_t size, ZSTD_cwksp_static_alloc_e isStatic) { DEBUGLOG(4, "cwksp: init'ing workspace with %zd bytes", size); assert(((size_t)start & (sizeof(void*)-1)) == 0); /* ensure correct alignment */ ws->workspace = start; @@ -450,24 +480,25 @@ MEM_STATIC void ZSTD_cwksp_init(ZSTD_cwksp* ws, void* start, size_t size) { ws->objectEnd = ws->workspace; ws->tableValidEnd = ws->objectEnd; ws->phase = ZSTD_cwksp_alloc_objects; + ws->isStatic = isStatic; ZSTD_cwksp_clear(ws); ws->workspaceOversizedDuration = 0; ZSTD_cwksp_assert_internal_consistency(ws); } MEM_STATIC size_t ZSTD_cwksp_create(ZSTD_cwksp* ws, size_t size, ZSTD_customMem customMem) { - void* workspace = ZSTD_malloc(size, customMem); + void* workspace = ZSTD_customMalloc(size, customMem); DEBUGLOG(4, "cwksp: creating new workspace with %zd bytes", size); RETURN_ERROR_IF(workspace == NULL, memory_allocation, "NULL pointer!"); - ZSTD_cwksp_init(ws, workspace, size); + ZSTD_cwksp_init(ws, workspace, size, ZSTD_cwksp_dynamic_alloc); return 0; } MEM_STATIC void ZSTD_cwksp_free(ZSTD_cwksp* ws, ZSTD_customMem customMem) { void *ptr = ws->workspace; DEBUGLOG(4, "cwksp: freeing workspace"); - memset(ws, 0, sizeof(ZSTD_cwksp)); - ZSTD_free(ptr, customMem); + ZSTD_memset(ws, 0, sizeof(ZSTD_cwksp)); + ZSTD_customFree(ptr, customMem); } /** @@ -476,13 +507,18 @@ MEM_STATIC void ZSTD_cwksp_free(ZSTD_cwksp* ws, ZSTD_customMem customMem) { */ MEM_STATIC void ZSTD_cwksp_move(ZSTD_cwksp* dst, ZSTD_cwksp* src) { *dst = *src; - memset(src, 0, sizeof(ZSTD_cwksp)); + ZSTD_memset(src, 0, sizeof(ZSTD_cwksp)); } MEM_STATIC size_t ZSTD_cwksp_sizeof(const ZSTD_cwksp* ws) { return (size_t)((BYTE*)ws->workspaceEnd - (BYTE*)ws->workspace); } +MEM_STATIC size_t ZSTD_cwksp_used(const ZSTD_cwksp* ws) { + return (size_t)((BYTE*)ws->tableEnd - (BYTE*)ws->workspace) + + (size_t)((BYTE*)ws->workspaceEnd - (BYTE*)ws->allocStart); +} + MEM_STATIC int ZSTD_cwksp_reserve_failed(const ZSTD_cwksp* ws) { return ws->allocFailed; } diff --git a/thirdparty/zstd/compress/zstd_double_fast.c b/thirdparty/zstd/compress/zstd_double_fast.c index 27eed66cfe..ef12a524f7 100644 --- a/thirdparty/zstd/compress/zstd_double_fast.c +++ b/thirdparty/zstd/compress/zstd_double_fast.c @@ -31,15 +31,15 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, * is empty. */ for (; ip + fastHashFillStep - 1 <= iend; ip += fastHashFillStep) { - U32 const current = (U32)(ip - base); + U32 const curr = (U32)(ip - base); U32 i; for (i = 0; i < fastHashFillStep; ++i) { size_t const smHash = ZSTD_hashPtr(ip + i, hBitsS, mls); size_t const lgHash = ZSTD_hashPtr(ip + i, hBitsL, 8); if (i == 0) - hashSmall[smHash] = current + i; + hashSmall[smHash] = curr + i; if (i == 0 || hashLarge[lgHash] == 0) - hashLarge[lgHash] = current + i; + hashLarge[lgHash] = curr + i; /* Only load extra positions for ZSTD_dtlm_full */ if (dtlm == ZSTD_dtlm_fast) break; @@ -108,9 +108,9 @@ size_t ZSTD_compressBlock_doubleFast_generic( /* init */ ip += (dictAndPrefixLength == 0); if (dictMode == ZSTD_noDict) { - U32 const current = (U32)(ip - base); - U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, current, cParams->windowLog); - U32 const maxRep = current - windowLow; + U32 const curr = (U32)(ip - base); + U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, curr, cParams->windowLog); + U32 const maxRep = curr - windowLow; if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0; if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0; } @@ -129,17 +129,17 @@ size_t ZSTD_compressBlock_doubleFast_generic( size_t const h = ZSTD_hashPtr(ip, hBitsS, mls); size_t const dictHL = ZSTD_hashPtr(ip, dictHBitsL, 8); size_t const dictHS = ZSTD_hashPtr(ip, dictHBitsS, mls); - U32 const current = (U32)(ip-base); + U32 const curr = (U32)(ip-base); U32 const matchIndexL = hashLong[h2]; U32 matchIndexS = hashSmall[h]; const BYTE* matchLong = base + matchIndexL; const BYTE* match = base + matchIndexS; - const U32 repIndex = current + 1 - offset_1; + const U32 repIndex = curr + 1 - offset_1; const BYTE* repMatch = (dictMode == ZSTD_dictMatchState && repIndex < prefixLowestIndex) ? dictBase + (repIndex - dictIndexDelta) : base + repIndex; - hashLong[h2] = hashSmall[h] = current; /* update hash tables */ + hashLong[h2] = hashSmall[h] = curr; /* update hash tables */ /* check dictMatchState repcode */ if (dictMode == ZSTD_dictMatchState @@ -177,7 +177,7 @@ size_t ZSTD_compressBlock_doubleFast_generic( if (dictMatchL > dictStart && MEM_read64(dictMatchL) == MEM_read64(ip)) { mLength = ZSTD_count_2segments(ip+8, dictMatchL+8, iend, dictEnd, prefixLowest) + 8; - offset = (U32)(current - dictMatchIndexL - dictIndexDelta); + offset = (U32)(curr - dictMatchIndexL - dictIndexDelta); while (((ip>anchor) & (dictMatchL>dictStart)) && (ip[-1] == dictMatchL[-1])) { ip--; dictMatchL--; mLength++; } /* catch up */ goto _match_found; } } @@ -209,7 +209,7 @@ _search_next_long: size_t const dictHLNext = ZSTD_hashPtr(ip+1, dictHBitsL, 8); U32 const matchIndexL3 = hashLong[hl3]; const BYTE* matchL3 = base + matchIndexL3; - hashLong[hl3] = current + 1; + hashLong[hl3] = curr + 1; /* check prefix long +1 match */ if (matchIndexL3 > prefixLowestIndex) { @@ -228,7 +228,7 @@ _search_next_long: if (dictMatchL3 > dictStart && MEM_read64(dictMatchL3) == MEM_read64(ip+1)) { mLength = ZSTD_count_2segments(ip+1+8, dictMatchL3+8, iend, dictEnd, prefixLowest) + 8; ip++; - offset = (U32)(current + 1 - dictMatchIndexL3 - dictIndexDelta); + offset = (U32)(curr + 1 - dictMatchIndexL3 - dictIndexDelta); while (((ip>anchor) & (dictMatchL3>dictStart)) && (ip[-1] == dictMatchL3[-1])) { ip--; dictMatchL3--; mLength++; } /* catch up */ goto _match_found; } } } @@ -236,7 +236,7 @@ _search_next_long: /* if no long +1 match, explore the short match we found */ if (dictMode == ZSTD_dictMatchState && matchIndexS < prefixLowestIndex) { mLength = ZSTD_count_2segments(ip+4, match+4, iend, dictEnd, prefixLowest) + 4; - offset = (U32)(current - matchIndexS); + offset = (U32)(curr - matchIndexS); while (((ip>anchor) & (match>dictStart)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ } else { mLength = ZSTD_count(ip+4, match+4, iend) + 4; @@ -260,7 +260,7 @@ _match_stored: if (ip <= ilimit) { /* Complementary insertion */ /* done after iLimit test, as candidates could be > iend-8 */ - { U32 const indexToInsert = current+2; + { U32 const indexToInsert = curr+2; hashLong[ZSTD_hashPtr(base+indexToInsert, hBitsL, 8)] = indexToInsert; hashLong[ZSTD_hashPtr(ip-2, hBitsL, 8)] = (U32)(ip-2-base); hashSmall[ZSTD_hashPtr(base+indexToInsert, hBitsS, mls)] = indexToInsert; @@ -401,12 +401,12 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( const BYTE* const matchLongBase = matchLongIndex < prefixStartIndex ? dictBase : base; const BYTE* matchLong = matchLongBase + matchLongIndex; - const U32 current = (U32)(ip-base); - const U32 repIndex = current + 1 - offset_1; /* offset_1 expected <= current +1 */ + const U32 curr = (U32)(ip-base); + const U32 repIndex = curr + 1 - offset_1; /* offset_1 expected <= curr +1 */ const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; size_t mLength; - hashSmall[hSmall] = hashLong[hLong] = current; /* update hash table */ + hashSmall[hSmall] = hashLong[hLong] = curr; /* update hash table */ if ((((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex doesn't overlap dict + prefix */ & (repIndex > dictStartIndex)) @@ -421,7 +421,7 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( const BYTE* const lowMatchPtr = matchLongIndex < prefixStartIndex ? dictStart : prefixStart; U32 offset; mLength = ZSTD_count_2segments(ip+8, matchLong+8, iend, matchEnd, prefixStart) + 8; - offset = current - matchLongIndex; + offset = curr - matchLongIndex; while (((ip>anchor) & (matchLong>lowMatchPtr)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */ offset_2 = offset_1; offset_1 = offset; @@ -433,19 +433,19 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( const BYTE* const match3Base = matchIndex3 < prefixStartIndex ? dictBase : base; const BYTE* match3 = match3Base + matchIndex3; U32 offset; - hashLong[h3] = current + 1; + hashLong[h3] = curr + 1; if ( (matchIndex3 > dictStartIndex) && (MEM_read64(match3) == MEM_read64(ip+1)) ) { const BYTE* const matchEnd = matchIndex3 < prefixStartIndex ? dictEnd : iend; const BYTE* const lowMatchPtr = matchIndex3 < prefixStartIndex ? dictStart : prefixStart; mLength = ZSTD_count_2segments(ip+9, match3+8, iend, matchEnd, prefixStart) + 8; ip++; - offset = current+1 - matchIndex3; + offset = curr+1 - matchIndex3; while (((ip>anchor) & (match3>lowMatchPtr)) && (ip[-1] == match3[-1])) { ip--; match3--; mLength++; } /* catch up */ } else { const BYTE* const matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend; const BYTE* const lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart; mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4; - offset = current - matchIndex; + offset = curr - matchIndex; while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ } offset_2 = offset_1; @@ -464,7 +464,7 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( if (ip <= ilimit) { /* Complementary insertion */ /* done after iLimit test, as candidates could be > iend-8 */ - { U32 const indexToInsert = current+2; + { U32 const indexToInsert = curr+2; hashLong[ZSTD_hashPtr(base+indexToInsert, hBitsL, 8)] = indexToInsert; hashLong[ZSTD_hashPtr(ip-2, hBitsL, 8)] = (U32)(ip-2-base); hashSmall[ZSTD_hashPtr(base+indexToInsert, hBitsS, mls)] = indexToInsert; diff --git a/thirdparty/zstd/compress/zstd_fast.c b/thirdparty/zstd/compress/zstd_fast.c index 85a3a7a91e..db7ce83d0a 100644 --- a/thirdparty/zstd/compress/zstd_fast.c +++ b/thirdparty/zstd/compress/zstd_fast.c @@ -29,16 +29,16 @@ void ZSTD_fillHashTable(ZSTD_matchState_t* ms, * Insert the other positions if their hash entry is empty. */ for ( ; ip + fastHashFillStep < iend + 2; ip += fastHashFillStep) { - U32 const current = (U32)(ip - base); + U32 const curr = (U32)(ip - base); size_t const hash0 = ZSTD_hashPtr(ip, hBits, mls); - hashTable[hash0] = current; + hashTable[hash0] = curr; if (dtlm == ZSTD_dtlm_fast) continue; /* Only load extra positions for ZSTD_dtlm_full */ { U32 p; for (p = 1; p < fastHashFillStep; ++p) { size_t const hash = ZSTD_hashPtr(ip + p, hBits, mls); if (hashTable[hash] == 0) { /* not yet filled */ - hashTable[hash] = current + p; + hashTable[hash] = curr + p; } } } } } @@ -72,9 +72,9 @@ ZSTD_compressBlock_fast_generic( DEBUGLOG(5, "ZSTD_compressBlock_fast_generic"); ip0 += (ip0 == prefixStart); ip1 = ip0 + 1; - { U32 const current = (U32)(ip0 - base); - U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, current, cParams->windowLog); - U32 const maxRep = current - windowLow; + { U32 const curr = (U32)(ip0 - base); + U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, curr, cParams->windowLog); + U32 const maxRep = curr - windowLow; if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0; if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0; } @@ -258,14 +258,14 @@ size_t ZSTD_compressBlock_fast_dictMatchState_generic( while (ip < ilimit) { /* < instead of <=, because repcode check at (ip+1) */ size_t mLength; size_t const h = ZSTD_hashPtr(ip, hlog, mls); - U32 const current = (U32)(ip-base); + U32 const curr = (U32)(ip-base); U32 const matchIndex = hashTable[h]; const BYTE* match = base + matchIndex; - const U32 repIndex = current + 1 - offset_1; + const U32 repIndex = curr + 1 - offset_1; const BYTE* repMatch = (repIndex < prefixStartIndex) ? dictBase + (repIndex - dictIndexDelta) : base + repIndex; - hashTable[h] = current; /* update hash table */ + hashTable[h] = curr; /* update hash table */ if ( ((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex isn't overlapping dict + prefix */ && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { @@ -284,7 +284,7 @@ size_t ZSTD_compressBlock_fast_dictMatchState_generic( continue; } else { /* found a dict match */ - U32 const offset = (U32)(current-dictMatchIndex-dictIndexDelta); + U32 const offset = (U32)(curr-dictMatchIndex-dictIndexDelta); mLength = ZSTD_count_2segments(ip+4, dictMatch+4, iend, dictEnd, prefixStart) + 4; while (((ip>anchor) & (dictMatch>dictStart)) && (ip[-1] == dictMatch[-1])) { @@ -316,8 +316,8 @@ size_t ZSTD_compressBlock_fast_dictMatchState_generic( if (ip <= ilimit) { /* Fill Table */ - assert(base+current+2 > istart); /* check base overflow */ - hashTable[ZSTD_hashPtr(base+current+2, hlog, mls)] = current+2; /* here because current+2 could be > iend-8 */ + assert(base+curr+2 > istart); /* check base overflow */ + hashTable[ZSTD_hashPtr(base+curr+2, hlog, mls)] = curr+2; /* here because curr+2 could be > iend-8 */ hashTable[ZSTD_hashPtr(ip-2, hlog, mls)] = (U32)(ip-2-base); /* check immediate repcode */ @@ -410,13 +410,13 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( const U32 matchIndex = hashTable[h]; const BYTE* const matchBase = matchIndex < prefixStartIndex ? dictBase : base; const BYTE* match = matchBase + matchIndex; - const U32 current = (U32)(ip-base); - const U32 repIndex = current + 1 - offset_1; + const U32 curr = (U32)(ip-base); + const U32 repIndex = curr + 1 - offset_1; const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; - hashTable[h] = current; /* update hash table */ - DEBUGLOG(7, "offset_1 = %u , current = %u", offset_1, current); - assert(offset_1 <= current +1); /* check repIndex */ + hashTable[h] = curr; /* update hash table */ + DEBUGLOG(7, "offset_1 = %u , curr = %u", offset_1, curr); + assert(offset_1 <= curr +1); /* check repIndex */ if ( (((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > dictStartIndex)) && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { @@ -435,7 +435,7 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( } { const BYTE* const matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend; const BYTE* const lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart; - U32 const offset = current - matchIndex; + U32 const offset = curr - matchIndex; size_t mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4; while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ offset_2 = offset_1; offset_1 = offset; /* update offset history */ @@ -446,7 +446,7 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( if (ip <= ilimit) { /* Fill Table */ - hashTable[ZSTD_hashPtr(base+current+2, hlog, mls)] = current+2; + hashTable[ZSTD_hashPtr(base+curr+2, hlog, mls)] = curr+2; hashTable[ZSTD_hashPtr(ip-2, hlog, mls)] = (U32)(ip-2-base); /* check immediate repcode */ while (ip <= ilimit) { diff --git a/thirdparty/zstd/compress/zstd_lazy.c b/thirdparty/zstd/compress/zstd_lazy.c index 4cf5c88b53..49ec1b09ef 100644 --- a/thirdparty/zstd/compress/zstd_lazy.c +++ b/thirdparty/zstd/compress/zstd_lazy.c @@ -58,11 +58,11 @@ ZSTD_updateDUBT(ZSTD_matchState_t* ms, /** ZSTD_insertDUBT1() : * sort one already inserted but unsorted position - * assumption : current >= btlow == (current - btmask) + * assumption : curr >= btlow == (curr - btmask) * doesn't fail */ static void ZSTD_insertDUBT1(ZSTD_matchState_t* ms, - U32 current, const BYTE* inputEnd, + U32 curr, const BYTE* inputEnd, U32 nbCompares, U32 btLow, const ZSTD_dictMode_e dictMode) { @@ -74,41 +74,41 @@ ZSTD_insertDUBT1(ZSTD_matchState_t* ms, const BYTE* const base = ms->window.base; const BYTE* const dictBase = ms->window.dictBase; const U32 dictLimit = ms->window.dictLimit; - const BYTE* const ip = (current>=dictLimit) ? base + current : dictBase + current; - const BYTE* const iend = (current>=dictLimit) ? inputEnd : dictBase + dictLimit; + const BYTE* const ip = (curr>=dictLimit) ? base + curr : dictBase + curr; + const BYTE* const iend = (curr>=dictLimit) ? inputEnd : dictBase + dictLimit; const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const prefixStart = base + dictLimit; const BYTE* match; - U32* smallerPtr = bt + 2*(current&btMask); + U32* smallerPtr = bt + 2*(curr&btMask); U32* largerPtr = smallerPtr + 1; U32 matchIndex = *smallerPtr; /* this candidate is unsorted : next sorted candidate is reached through *smallerPtr, while *largerPtr contains previous unsorted candidate (which is already saved and can be overwritten) */ U32 dummy32; /* to be nullified at the end */ U32 const windowValid = ms->window.lowLimit; U32 const maxDistance = 1U << cParams->windowLog; - U32 const windowLow = (current - windowValid > maxDistance) ? current - maxDistance : windowValid; + U32 const windowLow = (curr - windowValid > maxDistance) ? curr - maxDistance : windowValid; DEBUGLOG(8, "ZSTD_insertDUBT1(%u) (dictLimit=%u, lowLimit=%u)", - current, dictLimit, windowLow); - assert(current >= btLow); + curr, dictLimit, windowLow); + assert(curr >= btLow); assert(ip < iend); /* condition for ZSTD_count */ while (nbCompares-- && (matchIndex > windowLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ - assert(matchIndex < current); + assert(matchIndex < curr); /* note : all candidates are now supposed sorted, * but it's still possible to have nextPtr[1] == ZSTD_DUBT_UNSORTED_MARK * when a real index has the same value as ZSTD_DUBT_UNSORTED_MARK */ if ( (dictMode != ZSTD_extDict) || (matchIndex+matchLength >= dictLimit) /* both in current segment*/ - || (current < dictLimit) /* both in extDict */) { + || (curr < dictLimit) /* both in extDict */) { const BYTE* const mBase = ( (dictMode != ZSTD_extDict) || (matchIndex+matchLength >= dictLimit)) ? base : dictBase; assert( (matchIndex+matchLength >= dictLimit) /* might be wrong if extDict is incorrectly set to 0 */ - || (current < dictLimit) ); + || (curr < dictLimit) ); match = mBase + matchIndex; matchLength += ZSTD_count(ip+matchLength, match+matchLength, iend); } else { @@ -119,7 +119,7 @@ ZSTD_insertDUBT1(ZSTD_matchState_t* ms, } DEBUGLOG(8, "ZSTD_insertDUBT1: comparing %u with %u : found %u common bytes ", - current, matchIndex, (U32)matchLength); + curr, matchIndex, (U32)matchLength); if (ip+matchLength == iend) { /* equal : no way to know if inf or sup */ break; /* drop , to guarantee consistency ; miss a bit of compression, but other solutions can corrupt tree */ @@ -168,7 +168,7 @@ ZSTD_DUBT_findBetterDictMatch ( const BYTE* const base = ms->window.base; const BYTE* const prefixStart = base + ms->window.dictLimit; - U32 const current = (U32)(ip-base); + U32 const curr = (U32)(ip-base); const BYTE* const dictBase = dms->window.base; const BYTE* const dictEnd = dms->window.nextSrc; U32 const dictHighLimit = (U32)(dms->window.nextSrc - dms->window.base); @@ -195,10 +195,10 @@ ZSTD_DUBT_findBetterDictMatch ( if (matchLength > bestLength) { U32 matchIndex = dictMatchIndex + dictIndexDelta; - if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) { + if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(curr-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) { DEBUGLOG(9, "ZSTD_DUBT_findBetterDictMatch(%u) : found better match length %u -> %u and offsetCode %u -> %u (dictMatchIndex %u, matchIndex %u)", - current, (U32)bestLength, (U32)matchLength, (U32)*offsetPtr, ZSTD_REP_MOVE + current - matchIndex, dictMatchIndex, matchIndex); - bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex; + curr, (U32)bestLength, (U32)matchLength, (U32)*offsetPtr, ZSTD_REP_MOVE + curr - matchIndex, dictMatchIndex, matchIndex); + bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + curr - matchIndex; } if (ip+matchLength == iend) { /* reached end of input : ip[matchLength] is not valid, no way to know if it's larger or smaller than match */ break; /* drop, to guarantee consistency (miss a little bit of compression) */ @@ -218,9 +218,9 @@ ZSTD_DUBT_findBetterDictMatch ( } if (bestLength >= MINMATCH) { - U32 const mIndex = current - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex; + U32 const mIndex = curr - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex; DEBUGLOG(8, "ZSTD_DUBT_findBetterDictMatch(%u) : found match of length %u and offsetCode %u (pos %u)", - current, (U32)bestLength, (U32)*offsetPtr, mIndex); + curr, (U32)bestLength, (U32)*offsetPtr, mIndex); } return bestLength; @@ -241,13 +241,13 @@ ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, U32 matchIndex = hashTable[h]; const BYTE* const base = ms->window.base; - U32 const current = (U32)(ip-base); - U32 const windowLow = ZSTD_getLowestMatchIndex(ms, current, cParams->windowLog); + U32 const curr = (U32)(ip-base); + U32 const windowLow = ZSTD_getLowestMatchIndex(ms, curr, cParams->windowLog); U32* const bt = ms->chainTable; U32 const btLog = cParams->chainLog - 1; U32 const btMask = (1 << btLog) - 1; - U32 const btLow = (btMask >= current) ? 0 : current - btMask; + U32 const btLow = (btMask >= curr) ? 0 : curr - btMask; U32 const unsortLimit = MAX(btLow, windowLow); U32* nextCandidate = bt + 2*(matchIndex&btMask); @@ -256,8 +256,9 @@ ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, U32 nbCandidates = nbCompares; U32 previousCandidate = 0; - DEBUGLOG(7, "ZSTD_DUBT_findBestMatch (%u) ", current); + DEBUGLOG(7, "ZSTD_DUBT_findBestMatch (%u) ", curr); assert(ip <= iend-8); /* required for h calculation */ + assert(dictMode != ZSTD_dedicatedDictSearch); /* reach end of unsorted candidates list */ while ( (matchIndex > unsortLimit) @@ -299,14 +300,14 @@ ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, const U32 dictLimit = ms->window.dictLimit; const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const prefixStart = base + dictLimit; - U32* smallerPtr = bt + 2*(current&btMask); - U32* largerPtr = bt + 2*(current&btMask) + 1; - U32 matchEndIdx = current + 8 + 1; + U32* smallerPtr = bt + 2*(curr&btMask); + U32* largerPtr = bt + 2*(curr&btMask) + 1; + U32 matchEndIdx = curr + 8 + 1; U32 dummy32; /* to be nullified at the end */ size_t bestLength = 0; matchIndex = hashTable[h]; - hashTable[h] = current; /* Update Hash Table */ + hashTable[h] = curr; /* Update Hash Table */ while (nbCompares-- && (matchIndex > windowLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); @@ -326,8 +327,8 @@ ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, if (matchLength > bestLength) { if (matchLength > matchEndIdx - matchIndex) matchEndIdx = matchIndex + (U32)matchLength; - if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) - bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex; + if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(curr-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) + bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + curr - matchIndex; if (ip+matchLength == iend) { /* equal : no way to know if inf or sup */ if (dictMode == ZSTD_dictMatchState) { nbCompares = 0; /* in addition to avoiding checking any @@ -363,12 +364,12 @@ ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, mls, dictMode); } - assert(matchEndIdx > current+8); /* ensure nextToUpdate is increased */ + assert(matchEndIdx > curr+8); /* ensure nextToUpdate is increased */ ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */ if (bestLength >= MINMATCH) { - U32 const mIndex = current - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex; + U32 const mIndex = curr - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex; DEBUGLOG(8, "ZSTD_DUBT_findBestMatch(%u) : found match of length %u and offsetCode %u (pos %u)", - current, (U32)bestLength, (U32)*offsetPtr, mIndex); + curr, (U32)bestLength, (U32)*offsetPtr, mIndex); } return bestLength; } @@ -446,7 +447,7 @@ static size_t ZSTD_BtFindBestMatch_extDict_selectMLS ( /* Update chains up to ip (excluded) Assumption : always within prefix (i.e. not within extDict) */ -static U32 ZSTD_insertAndFindFirstIndex_internal( +FORCE_INLINE_TEMPLATE U32 ZSTD_insertAndFindFirstIndex_internal( ZSTD_matchState_t* ms, const ZSTD_compressionParameters* const cParams, const BYTE* ip, U32 const mls) @@ -475,6 +476,121 @@ U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip) { return ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, ms->cParams.minMatch); } +void ZSTD_dedicatedDictSearch_lazy_loadDictionary(ZSTD_matchState_t* ms, const BYTE* const ip) +{ + const BYTE* const base = ms->window.base; + U32 const target = (U32)(ip - base); + U32* const hashTable = ms->hashTable; + U32* const chainTable = ms->chainTable; + U32 const chainSize = 1 << ms->cParams.chainLog; + U32 idx = ms->nextToUpdate; + U32 const minChain = chainSize < target ? target - chainSize : idx; + U32 const bucketSize = 1 << ZSTD_LAZY_DDSS_BUCKET_LOG; + U32 const cacheSize = bucketSize - 1; + U32 const chainAttempts = (1 << ms->cParams.searchLog) - cacheSize; + U32 const chainLimit = chainAttempts > 255 ? 255 : chainAttempts; + + /* We know the hashtable is oversized by a factor of `bucketSize`. + * We are going to temporarily pretend `bucketSize == 1`, keeping only a + * single entry. We will use the rest of the space to construct a temporary + * chaintable. + */ + U32 const hashLog = ms->cParams.hashLog - ZSTD_LAZY_DDSS_BUCKET_LOG; + U32* const tmpHashTable = hashTable; + U32* const tmpChainTable = hashTable + ((size_t)1 << hashLog); + U32 const tmpChainSize = ((1 << ZSTD_LAZY_DDSS_BUCKET_LOG) - 1) << hashLog; + U32 const tmpMinChain = tmpChainSize < target ? target - tmpChainSize : idx; + + U32 hashIdx; + + assert(ms->cParams.chainLog <= 24); + assert(ms->cParams.hashLog >= ms->cParams.chainLog); + assert(idx != 0); + assert(tmpMinChain <= minChain); + + /* fill conventional hash table and conventional chain table */ + for ( ; idx < target; idx++) { + U32 const h = (U32)ZSTD_hashPtr(base + idx, hashLog, ms->cParams.minMatch); + if (idx >= tmpMinChain) { + tmpChainTable[idx - tmpMinChain] = hashTable[h]; + } + tmpHashTable[h] = idx; + } + + /* sort chains into ddss chain table */ + { + U32 chainPos = 0; + for (hashIdx = 0; hashIdx < (1U << hashLog); hashIdx++) { + U32 count; + U32 countBeyondMinChain = 0; + U32 i = tmpHashTable[hashIdx]; + for (count = 0; i >= tmpMinChain && count < cacheSize; count++) { + /* skip through the chain to the first position that won't be + * in the hash cache bucket */ + if (i < minChain) { + countBeyondMinChain++; + } + i = tmpChainTable[i - tmpMinChain]; + } + if (count == cacheSize) { + for (count = 0; count < chainLimit;) { + if (i < minChain) { + if (!i || countBeyondMinChain++ > cacheSize) { + /* only allow pulling `cacheSize` number of entries + * into the cache or chainTable beyond `minChain`, + * to replace the entries pulled out of the + * chainTable into the cache. This lets us reach + * back further without increasing the total number + * of entries in the chainTable, guaranteeing the + * DDSS chain table will fit into the space + * allocated for the regular one. */ + break; + } + } + chainTable[chainPos++] = i; + count++; + if (i < tmpMinChain) { + break; + } + i = tmpChainTable[i - tmpMinChain]; + } + } else { + count = 0; + } + if (count) { + tmpHashTable[hashIdx] = ((chainPos - count) << 8) + count; + } else { + tmpHashTable[hashIdx] = 0; + } + } + assert(chainPos <= chainSize); /* I believe this is guaranteed... */ + } + + /* move chain pointers into the last entry of each hash bucket */ + for (hashIdx = (1 << hashLog); hashIdx; ) { + U32 const bucketIdx = --hashIdx << ZSTD_LAZY_DDSS_BUCKET_LOG; + U32 const chainPackedPointer = tmpHashTable[hashIdx]; + U32 i; + for (i = 0; i < cacheSize; i++) { + hashTable[bucketIdx + i] = 0; + } + hashTable[bucketIdx + bucketSize - 1] = chainPackedPointer; + } + + /* fill the buckets of the hash table */ + for (idx = ms->nextToUpdate; idx < target; idx++) { + U32 const h = (U32)ZSTD_hashPtr(base + idx, hashLog, ms->cParams.minMatch) + << ZSTD_LAZY_DDSS_BUCKET_LOG; + U32 i; + /* Shift hash cache down 1. */ + for (i = cacheSize - 1; i; i--) + hashTable[h + i] = hashTable[h + i - 1]; + hashTable[h] = idx; + } + + ms->nextToUpdate = target; +} + /* inlining is important to hardwire a hot branch (template emulation) */ FORCE_INLINE_TEMPLATE @@ -493,20 +609,33 @@ size_t ZSTD_HcFindBestMatch_generic ( const U32 dictLimit = ms->window.dictLimit; const BYTE* const prefixStart = base + dictLimit; const BYTE* const dictEnd = dictBase + dictLimit; - const U32 current = (U32)(ip-base); + const U32 curr = (U32)(ip-base); const U32 maxDistance = 1U << cParams->windowLog; const U32 lowestValid = ms->window.lowLimit; - const U32 withinMaxDistance = (current - lowestValid > maxDistance) ? current - maxDistance : lowestValid; + const U32 withinMaxDistance = (curr - lowestValid > maxDistance) ? curr - maxDistance : lowestValid; const U32 isDictionary = (ms->loadedDictEnd != 0); const U32 lowLimit = isDictionary ? lowestValid : withinMaxDistance; - const U32 minChain = current > chainSize ? current - chainSize : 0; + const U32 minChain = curr > chainSize ? curr - chainSize : 0; U32 nbAttempts = 1U << cParams->searchLog; size_t ml=4-1; + const ZSTD_matchState_t* const dms = ms->dictMatchState; + const U32 ddsHashLog = dictMode == ZSTD_dedicatedDictSearch + ? dms->cParams.hashLog - ZSTD_LAZY_DDSS_BUCKET_LOG : 0; + const size_t ddsIdx = dictMode == ZSTD_dedicatedDictSearch + ? ZSTD_hashPtr(ip, ddsHashLog, mls) << ZSTD_LAZY_DDSS_BUCKET_LOG : 0; + + U32 matchIndex; + + if (dictMode == ZSTD_dedicatedDictSearch) { + const U32* entry = &dms->hashTable[ddsIdx]; + PREFETCH_L1(entry); + } + /* HC4 match finder */ - U32 matchIndex = ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, mls); + matchIndex = ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, mls); - for ( ; (matchIndex>lowLimit) & (nbAttempts>0) ; nbAttempts--) { + for ( ; (matchIndex>=lowLimit) & (nbAttempts>0) ; nbAttempts--) { size_t currentMl=0; if ((dictMode != ZSTD_extDict) || matchIndex >= dictLimit) { const BYTE* const match = base + matchIndex; @@ -523,7 +652,7 @@ size_t ZSTD_HcFindBestMatch_generic ( /* save best solution */ if (currentMl > ml) { ml = currentMl; - *offsetPtr = current - matchIndex + ZSTD_REP_MOVE; + *offsetPtr = curr - matchIndex + ZSTD_REP_MOVE; if (ip+currentMl == iLimit) break; /* best possible, avoids read overflow on next attempt */ } @@ -531,8 +660,92 @@ size_t ZSTD_HcFindBestMatch_generic ( matchIndex = NEXT_IN_CHAIN(matchIndex, chainMask); } - if (dictMode == ZSTD_dictMatchState) { - const ZSTD_matchState_t* const dms = ms->dictMatchState; + if (dictMode == ZSTD_dedicatedDictSearch) { + const U32 ddsLowestIndex = dms->window.dictLimit; + const BYTE* const ddsBase = dms->window.base; + const BYTE* const ddsEnd = dms->window.nextSrc; + const U32 ddsSize = (U32)(ddsEnd - ddsBase); + const U32 ddsIndexDelta = dictLimit - ddsSize; + const U32 bucketSize = (1 << ZSTD_LAZY_DDSS_BUCKET_LOG); + const U32 bucketLimit = nbAttempts < bucketSize - 1 ? nbAttempts : bucketSize - 1; + U32 ddsAttempt; + + for (ddsAttempt = 0; ddsAttempt < bucketSize - 1; ddsAttempt++) { + PREFETCH_L1(ddsBase + dms->hashTable[ddsIdx + ddsAttempt]); + } + + { + U32 const chainPackedPointer = dms->hashTable[ddsIdx + bucketSize - 1]; + U32 const chainIndex = chainPackedPointer >> 8; + + PREFETCH_L1(&dms->chainTable[chainIndex]); + } + + for (ddsAttempt = 0; ddsAttempt < bucketLimit; ddsAttempt++) { + size_t currentMl=0; + const BYTE* match; + matchIndex = dms->hashTable[ddsIdx + ddsAttempt]; + match = ddsBase + matchIndex; + + if (!matchIndex) { + return ml; + } + + /* guaranteed by table construction */ + (void)ddsLowestIndex; + assert(matchIndex >= ddsLowestIndex); + assert(match+4 <= ddsEnd); + if (MEM_read32(match) == MEM_read32(ip)) { + /* assumption : matchIndex <= dictLimit-4 (by table construction) */ + currentMl = ZSTD_count_2segments(ip+4, match+4, iLimit, ddsEnd, prefixStart) + 4; + } + + /* save best solution */ + if (currentMl > ml) { + ml = currentMl; + *offsetPtr = curr - (matchIndex + ddsIndexDelta) + ZSTD_REP_MOVE; + if (ip+currentMl == iLimit) { + /* best possible, avoids read overflow on next attempt */ + return ml; + } + } + } + + { + U32 const chainPackedPointer = dms->hashTable[ddsIdx + bucketSize - 1]; + U32 chainIndex = chainPackedPointer >> 8; + U32 const chainLength = chainPackedPointer & 0xFF; + U32 const chainAttempts = nbAttempts - ddsAttempt; + U32 const chainLimit = chainAttempts > chainLength ? chainLength : chainAttempts; + U32 chainAttempt; + + for (chainAttempt = 0 ; chainAttempt < chainLimit; chainAttempt++) { + PREFETCH_L1(ddsBase + dms->chainTable[chainIndex + chainAttempt]); + } + + for (chainAttempt = 0 ; chainAttempt < chainLimit; chainAttempt++, chainIndex++) { + size_t currentMl=0; + const BYTE* match; + matchIndex = dms->chainTable[chainIndex]; + match = ddsBase + matchIndex; + + /* guaranteed by table construction */ + assert(matchIndex >= ddsLowestIndex); + assert(match+4 <= ddsEnd); + if (MEM_read32(match) == MEM_read32(ip)) { + /* assumption : matchIndex <= dictLimit-4 (by table construction) */ + currentMl = ZSTD_count_2segments(ip+4, match+4, iLimit, ddsEnd, prefixStart) + 4; + } + + /* save best solution */ + if (currentMl > ml) { + ml = currentMl; + *offsetPtr = curr - (matchIndex + ddsIndexDelta) + ZSTD_REP_MOVE; + if (ip+currentMl == iLimit) break; /* best possible, avoids read overflow on next attempt */ + } + } + } + } else if (dictMode == ZSTD_dictMatchState) { const U32* const dmsChainTable = dms->chainTable; const U32 dmsChainSize = (1 << dms->cParams.chainLog); const U32 dmsChainMask = dmsChainSize - 1; @@ -545,7 +758,7 @@ size_t ZSTD_HcFindBestMatch_generic ( matchIndex = dms->hashTable[ZSTD_hashPtr(ip, dms->cParams.hashLog, mls)]; - for ( ; (matchIndex>dmsLowestIndex) & (nbAttempts>0) ; nbAttempts--) { + for ( ; (matchIndex>=dmsLowestIndex) & (nbAttempts>0) ; nbAttempts--) { size_t currentMl=0; const BYTE* const match = dmsBase + matchIndex; assert(match+4 <= dmsEnd); @@ -555,11 +768,12 @@ size_t ZSTD_HcFindBestMatch_generic ( /* save best solution */ if (currentMl > ml) { ml = currentMl; - *offsetPtr = current - (matchIndex + dmsIndexDelta) + ZSTD_REP_MOVE; + *offsetPtr = curr - (matchIndex + dmsIndexDelta) + ZSTD_REP_MOVE; if (ip+currentMl == iLimit) break; /* best possible, avoids read overflow on next attempt */ } if (matchIndex <= dmsMinChain) break; + matchIndex = dmsChainTable[matchIndex & dmsChainMask]; } } @@ -600,6 +814,22 @@ static size_t ZSTD_HcFindBestMatch_dictMatchState_selectMLS ( } +static size_t ZSTD_HcFindBestMatch_dedicatedDictSearch_selectMLS ( + ZSTD_matchState_t* ms, + const BYTE* ip, const BYTE* const iLimit, + size_t* offsetPtr) +{ + switch(ms->cParams.minMatch) + { + default : /* includes case 3 */ + case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_dedicatedDictSearch); + case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_dedicatedDictSearch); + case 7 : + case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_dedicatedDictSearch); + } +} + + FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_extDict_selectMLS ( ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* const iLimit, @@ -641,39 +871,62 @@ ZSTD_compressBlock_lazy_generic( typedef size_t (*searchMax_f)( ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iLimit, size_t* offsetPtr); - searchMax_f const searchMax = dictMode == ZSTD_dictMatchState ? - (searchMethod==search_binaryTree ? ZSTD_BtFindBestMatch_dictMatchState_selectMLS - : ZSTD_HcFindBestMatch_dictMatchState_selectMLS) : - (searchMethod==search_binaryTree ? ZSTD_BtFindBestMatch_selectMLS - : ZSTD_HcFindBestMatch_selectMLS); + + /** + * This table is indexed first by the four ZSTD_dictMode_e values, and then + * by the two searchMethod_e values. NULLs are placed for configurations + * that should never occur (extDict modes go to the other implementation + * below and there is no DDSS for binary tree search yet). + */ + const searchMax_f searchFuncs[4][2] = { + { + ZSTD_HcFindBestMatch_selectMLS, + ZSTD_BtFindBestMatch_selectMLS + }, + { + NULL, + NULL + }, + { + ZSTD_HcFindBestMatch_dictMatchState_selectMLS, + ZSTD_BtFindBestMatch_dictMatchState_selectMLS + }, + { + ZSTD_HcFindBestMatch_dedicatedDictSearch_selectMLS, + NULL + } + }; + + searchMax_f const searchMax = searchFuncs[dictMode][searchMethod == search_binaryTree]; U32 offset_1 = rep[0], offset_2 = rep[1], savedOffset=0; + const int isDMS = dictMode == ZSTD_dictMatchState; + const int isDDS = dictMode == ZSTD_dedicatedDictSearch; + const int isDxS = isDMS || isDDS; const ZSTD_matchState_t* const dms = ms->dictMatchState; - const U32 dictLowestIndex = dictMode == ZSTD_dictMatchState ? - dms->window.dictLimit : 0; - const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ? - dms->window.base : NULL; - const BYTE* const dictLowest = dictMode == ZSTD_dictMatchState ? - dictBase + dictLowestIndex : NULL; - const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ? - dms->window.nextSrc : NULL; - const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ? + const U32 dictLowestIndex = isDxS ? dms->window.dictLimit : 0; + const BYTE* const dictBase = isDxS ? dms->window.base : NULL; + const BYTE* const dictLowest = isDxS ? dictBase + dictLowestIndex : NULL; + const BYTE* const dictEnd = isDxS ? dms->window.nextSrc : NULL; + const U32 dictIndexDelta = isDxS ? prefixLowestIndex - (U32)(dictEnd - dictBase) : 0; const U32 dictAndPrefixLength = (U32)((ip - prefixLowest) + (dictEnd - dictLowest)); + assert(searchMax != NULL); + DEBUGLOG(5, "ZSTD_compressBlock_lazy_generic (dictMode=%u)", (U32)dictMode); /* init */ ip += (dictAndPrefixLength == 0); if (dictMode == ZSTD_noDict) { - U32 const current = (U32)(ip - base); - U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, current, ms->cParams.windowLog); - U32 const maxRep = current - windowLow; + U32 const curr = (U32)(ip - base); + U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, curr, ms->cParams.windowLog); + U32 const maxRep = curr - windowLow; if (offset_2 > maxRep) savedOffset = offset_2, offset_2 = 0; if (offset_1 > maxRep) savedOffset = offset_1, offset_1 = 0; } - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { /* dictMatchState repCode checks don't currently handle repCode == 0 * disabling. */ assert(offset_1 <= dictAndPrefixLength); @@ -693,9 +946,9 @@ ZSTD_compressBlock_lazy_generic( const BYTE* start=ip+1; /* check repCode */ - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { const U32 repIndex = (U32)(ip - base) + 1 - offset_1; - const BYTE* repMatch = (dictMode == ZSTD_dictMatchState + const BYTE* repMatch = ((dictMode == ZSTD_dictMatchState || dictMode == ZSTD_dedicatedDictSearch) && repIndex < prefixLowestIndex) ? dictBase + (repIndex - dictIndexDelta) : base + repIndex; @@ -736,7 +989,7 @@ ZSTD_compressBlock_lazy_generic( if ((mlRep >= 4) && (gain2 > gain1)) matchLength = mlRep, offset = 0, start = ip; } - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { const U32 repIndex = (U32)(ip - base) - offset_1; const BYTE* repMatch = repIndex < prefixLowestIndex ? dictBase + (repIndex - dictIndexDelta) : @@ -771,7 +1024,7 @@ ZSTD_compressBlock_lazy_generic( if ((mlRep >= 4) && (gain2 > gain1)) matchLength = mlRep, offset = 0, start = ip; } - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { const U32 repIndex = (U32)(ip - base) - offset_1; const BYTE* repMatch = repIndex < prefixLowestIndex ? dictBase + (repIndex - dictIndexDelta) : @@ -809,7 +1062,7 @@ ZSTD_compressBlock_lazy_generic( && (start[-1] == (start-(offset-ZSTD_REP_MOVE))[-1]) ) /* only search for offset within prefix */ { start--; matchLength++; } } - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { U32 const matchIndex = (U32)((start-base) - (offset - ZSTD_REP_MOVE)); const BYTE* match = (matchIndex < prefixLowestIndex) ? dictBase + matchIndex - dictIndexDelta : base + matchIndex; const BYTE* const mStart = (matchIndex < prefixLowestIndex) ? dictLowest : prefixLowest; @@ -825,12 +1078,11 @@ _storeSequence: } /* check immediate repcode */ - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { while (ip <= ilimit) { U32 const current2 = (U32)(ip-base); U32 const repIndex = current2 - offset_2; - const BYTE* repMatch = dictMode == ZSTD_dictMatchState - && repIndex < prefixLowestIndex ? + const BYTE* repMatch = repIndex < prefixLowestIndex ? dictBase - dictIndexDelta + repIndex : base + repIndex; if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex) >= 3 /* intentional overflow */) @@ -925,6 +1177,28 @@ size_t ZSTD_compressBlock_greedy_dictMatchState( } +size_t ZSTD_compressBlock_lazy2_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, search_hashChain, 2, ZSTD_dedicatedDictSearch); +} + +size_t ZSTD_compressBlock_lazy_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, search_hashChain, 1, ZSTD_dedicatedDictSearch); +} + +size_t ZSTD_compressBlock_greedy_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, search_hashChain, 0, ZSTD_dedicatedDictSearch); +} + + FORCE_INLINE_TEMPLATE size_t ZSTD_compressBlock_lazy_extDict_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, @@ -968,11 +1242,11 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( size_t matchLength=0; size_t offset=0; const BYTE* start=ip+1; - U32 current = (U32)(ip-base); + U32 curr = (U32)(ip-base); /* check repCode */ - { const U32 windowLow = ZSTD_getLowestMatchIndex(ms, current+1, windowLog); - const U32 repIndex = (U32)(current+1 - offset_1); + { const U32 windowLow = ZSTD_getLowestMatchIndex(ms, curr+1, windowLog); + const U32 repIndex = (U32)(curr+1 - offset_1); const BYTE* const repBase = repIndex < dictLimit ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > windowLow)) /* intentional overflow */ @@ -999,11 +1273,11 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( if (depth>=1) while (ip<ilimit) { ip ++; - current++; + curr++; /* check repCode */ if (offset) { - const U32 windowLow = ZSTD_getLowestMatchIndex(ms, current, windowLog); - const U32 repIndex = (U32)(current - offset_1); + const U32 windowLow = ZSTD_getLowestMatchIndex(ms, curr, windowLog); + const U32 repIndex = (U32)(curr - offset_1); const BYTE* const repBase = repIndex < dictLimit ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > windowLow)) /* intentional overflow */ @@ -1030,11 +1304,11 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( /* let's find an even better one */ if ((depth==2) && (ip<ilimit)) { ip ++; - current++; + curr++; /* check repCode */ if (offset) { - const U32 windowLow = ZSTD_getLowestMatchIndex(ms, current, windowLog); - const U32 repIndex = (U32)(current - offset_1); + const U32 windowLow = ZSTD_getLowestMatchIndex(ms, curr, windowLog); + const U32 repIndex = (U32)(curr - offset_1); const BYTE* const repBase = repIndex < dictLimit ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > windowLow)) /* intentional overflow */ diff --git a/thirdparty/zstd/compress/zstd_lazy.h b/thirdparty/zstd/compress/zstd_lazy.h index 581936f03b..d0214d5e73 100644 --- a/thirdparty/zstd/compress/zstd_lazy.h +++ b/thirdparty/zstd/compress/zstd_lazy.h @@ -17,8 +17,18 @@ extern "C" { #include "zstd_compress_internal.h" +/** + * Dedicated Dictionary Search Structure bucket log. In the + * ZSTD_dedicatedDictSearch mode, the hashTable has + * 2 ** ZSTD_LAZY_DDSS_BUCKET_LOG entries in each bucket, rather than just + * one. + */ +#define ZSTD_LAZY_DDSS_BUCKET_LOG 2 + U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip); +void ZSTD_dedicatedDictSearch_lazy_loadDictionary(ZSTD_matchState_t* ms, const BYTE* const ip); + void ZSTD_preserveUnsortedMark (U32* const table, U32 const size, U32 const reducerValue); /*! used in ZSTD_reduceIndex(). preemptively increase value of ZSTD_DUBT_UNSORTED_MARK */ size_t ZSTD_compressBlock_btlazy2( @@ -47,6 +57,16 @@ size_t ZSTD_compressBlock_greedy_dictMatchState( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], void const* src, size_t srcSize); +size_t ZSTD_compressBlock_lazy2_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_lazy_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_greedy_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); + size_t ZSTD_compressBlock_greedy_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], void const* src, size_t srcSize); diff --git a/thirdparty/zstd/compress/zstd_ldm.c b/thirdparty/zstd/compress/zstd_ldm.c index 8c47948358..3f3d7c46ab 100644 --- a/thirdparty/zstd/compress/zstd_ldm.c +++ b/thirdparty/zstd/compress/zstd_ldm.c @@ -27,13 +27,6 @@ void ZSTD_ldm_adjustParameters(ldmParams_t* params, DEBUGLOG(4, "ZSTD_ldm_adjustParameters"); if (!params->bucketSizeLog) params->bucketSizeLog = LDM_BUCKET_SIZE_LOG; if (!params->minMatchLength) params->minMatchLength = LDM_MIN_MATCH_LENGTH; - if (cParams->strategy >= ZSTD_btopt) { - /* Get out of the way of the optimal parser */ - U32 const minMatch = MAX(cParams->targetLength, params->minMatchLength); - assert(minMatch >= ZSTD_LDM_MINMATCH_MIN); - assert(minMatch <= ZSTD_LDM_MINMATCH_MAX); - params->minMatchLength = minMatch; - } if (params->hashLog == 0) { params->hashLog = MAX(ZSTD_HASHLOG_MIN, params->windowLog - LDM_HASH_RLOG); assert(params->hashLog <= ZSTD_HASHLOG_MAX); @@ -150,10 +143,10 @@ static void ZSTD_ldm_makeEntryAndInsertByTag(ldmState_t* ldmState, * We count only bytes where pMatch >= pBase and pIn >= pAnchor. */ static size_t ZSTD_ldm_countBackwardsMatch( const BYTE* pIn, const BYTE* pAnchor, - const BYTE* pMatch, const BYTE* pBase) + const BYTE* pMatch, const BYTE* pMatchBase) { size_t matchLength = 0; - while (pIn > pAnchor && pMatch > pBase && pIn[-1] == pMatch[-1]) { + while (pIn > pAnchor && pMatch > pMatchBase && pIn[-1] == pMatch[-1]) { pIn--; pMatch--; matchLength++; @@ -161,6 +154,27 @@ static size_t ZSTD_ldm_countBackwardsMatch( return matchLength; } +/** ZSTD_ldm_countBackwardsMatch_2segments() : + * Returns the number of bytes that match backwards from pMatch, + * even with the backwards match spanning 2 different segments. + * + * On reaching `pMatchBase`, start counting from mEnd */ +static size_t ZSTD_ldm_countBackwardsMatch_2segments( + const BYTE* pIn, const BYTE* pAnchor, + const BYTE* pMatch, const BYTE* pMatchBase, + const BYTE* pExtDictStart, const BYTE* pExtDictEnd) +{ + size_t matchLength = ZSTD_ldm_countBackwardsMatch(pIn, pAnchor, pMatch, pMatchBase); + if (pMatch - matchLength != pMatchBase || pMatchBase == pExtDictStart) { + /* If backwards match is entirely in the extDict or prefix, immediately return */ + return matchLength; + } + DEBUGLOG(7, "ZSTD_ldm_countBackwardsMatch_2segments: found 2-parts backwards match (length in prefix==%zu)", matchLength); + matchLength += ZSTD_ldm_countBackwardsMatch(pIn - matchLength, pAnchor, pExtDictEnd, pExtDictStart); + DEBUGLOG(7, "final backwards match length = %zu", matchLength); + return matchLength; +} + /** ZSTD_ldm_fillFastTables() : * * Fills the relevant tables for the ZSTD_fast and ZSTD_dfast strategies. @@ -246,10 +260,10 @@ void ZSTD_ldm_fillHashTable( * (after a long match, only update tables a limited amount). */ static void ZSTD_ldm_limitTableUpdate(ZSTD_matchState_t* ms, const BYTE* anchor) { - U32 const current = (U32)(anchor - ms->window.base); - if (current > ms->nextToUpdate + 1024) { + U32 const curr = (U32)(anchor - ms->window.base); + if (curr > ms->nextToUpdate + 1024) { ms->nextToUpdate = - current - MIN(512, current - ms->nextToUpdate - 1024); + curr - MIN(512, curr - ms->nextToUpdate - 1024); } } @@ -286,7 +300,7 @@ static size_t ZSTD_ldm_generateSequences_internal( while (ip <= ilimit) { size_t mLength; - U32 const current = (U32)(ip - base); + U32 const curr = (U32)(ip - base); size_t forwardMatchLength = 0, backwardMatchLength = 0; ldmEntry_t* bestEntry = NULL; if (ip != istart) { @@ -336,8 +350,9 @@ static size_t ZSTD_ldm_generateSequences_internal( continue; } curBackwardMatchLength = - ZSTD_ldm_countBackwardsMatch(ip, anchor, pMatch, - lowMatchPtr); + ZSTD_ldm_countBackwardsMatch_2segments(ip, anchor, + pMatch, lowMatchPtr, + dictStart, dictEnd); curTotalMatchLength = curForwardMatchLength + curBackwardMatchLength; } else { /* !extDict */ @@ -365,7 +380,7 @@ static size_t ZSTD_ldm_generateSequences_internal( /* No match found -- continue searching */ if (bestEntry == NULL) { ZSTD_ldm_makeEntryAndInsertByTag(ldmState, rollingHash, - hBits, current, + hBits, curr, *params); ip++; continue; @@ -377,11 +392,11 @@ static size_t ZSTD_ldm_generateSequences_internal( { /* Store the sequence: - * ip = current - backwardMatchLength + * ip = curr - backwardMatchLength * The match is at (bestEntry->offset - backwardMatchLength) */ U32 const matchIndex = bestEntry->offset; - U32 const offset = current - matchIndex; + U32 const offset = curr - matchIndex; rawSeq* const seq = rawSeqStore->seq + rawSeqStore->size; /* Out of sequence storage */ @@ -562,6 +577,23 @@ static rawSeq maybeSplitSequence(rawSeqStore_t* rawSeqStore, return sequence; } +void ZSTD_ldm_skipRawSeqStoreBytes(rawSeqStore_t* rawSeqStore, size_t nbBytes) { + U32 currPos = (U32)(rawSeqStore->posInSequence + nbBytes); + while (currPos && rawSeqStore->pos < rawSeqStore->size) { + rawSeq currSeq = rawSeqStore->seq[rawSeqStore->pos]; + if (currPos >= currSeq.litLength + currSeq.matchLength) { + currPos -= currSeq.litLength + currSeq.matchLength; + rawSeqStore->pos++; + } else { + rawSeqStore->posInSequence = currPos; + break; + } + } + if (currPos == 0 || rawSeqStore->pos == rawSeqStore->size) { + rawSeqStore->posInSequence = 0; + } +} + size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], void const* src, size_t srcSize) @@ -577,6 +609,15 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, BYTE const* ip = istart; DEBUGLOG(5, "ZSTD_ldm_blockCompress: srcSize=%zu", srcSize); + /* If using opt parser, use LDMs only as candidates rather than always accepting them */ + if (cParams->strategy >= ZSTD_btopt) { + size_t lastLLSize; + ms->ldmSeqStore = rawSeqStore; + lastLLSize = blockCompressor(ms, seqStore, rep, src, srcSize); + ZSTD_ldm_skipRawSeqStoreBytes(rawSeqStore, srcSize); + return lastLLSize; + } + assert(rawSeqStore->pos <= rawSeqStore->size); assert(rawSeqStore->size <= rawSeqStore->capacity); /* Loop through each sequence and apply the block compressor to the lits */ diff --git a/thirdparty/zstd/compress/zstd_ldm.h b/thirdparty/zstd/compress/zstd_ldm.h index 229ea05a9e..6561024e4c 100644 --- a/thirdparty/zstd/compress/zstd_ldm.h +++ b/thirdparty/zstd/compress/zstd_ldm.h @@ -78,6 +78,12 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, void ZSTD_ldm_skipSequences(rawSeqStore_t* rawSeqStore, size_t srcSize, U32 const minMatch); +/* ZSTD_ldm_skipRawSeqStoreBytes(): + * Moves forward in rawSeqStore by nbBytes, updating fields 'pos' and 'posInSequence'. + * Not to be used in conjunction with ZSTD_ldm_skipSequences(). + * Must be called for data with is not passed to ZSTD_ldm_blockCompress(). + */ +void ZSTD_ldm_skipRawSeqStoreBytes(rawSeqStore_t* rawSeqStore, size_t nbBytes); /** ZSTD_ldm_getTableSize() : * Estimate the space needed for long distance matching tables or 0 if LDM is diff --git a/thirdparty/zstd/compress/zstd_opt.c b/thirdparty/zstd/compress/zstd_opt.c index 36fff050cf..e55c459deb 100644 --- a/thirdparty/zstd/compress/zstd_opt.c +++ b/thirdparty/zstd/compress/zstd_opt.c @@ -386,32 +386,32 @@ static U32 ZSTD_insertBt1( const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const prefixStart = base + dictLimit; const BYTE* match; - const U32 current = (U32)(ip-base); - const U32 btLow = btMask >= current ? 0 : current - btMask; - U32* smallerPtr = bt + 2*(current&btMask); + const U32 curr = (U32)(ip-base); + const U32 btLow = btMask >= curr ? 0 : curr - btMask; + U32* smallerPtr = bt + 2*(curr&btMask); U32* largerPtr = smallerPtr + 1; U32 dummy32; /* to be nullified at the end */ U32 const windowLow = ms->window.lowLimit; - U32 matchEndIdx = current+8+1; + U32 matchEndIdx = curr+8+1; size_t bestLength = 8; U32 nbCompares = 1U << cParams->searchLog; #ifdef ZSTD_C_PREDICT - U32 predictedSmall = *(bt + 2*((current-1)&btMask) + 0); - U32 predictedLarge = *(bt + 2*((current-1)&btMask) + 1); + U32 predictedSmall = *(bt + 2*((curr-1)&btMask) + 0); + U32 predictedLarge = *(bt + 2*((curr-1)&btMask) + 1); predictedSmall += (predictedSmall>0); predictedLarge += (predictedLarge>0); #endif /* ZSTD_C_PREDICT */ - DEBUGLOG(8, "ZSTD_insertBt1 (%u)", current); + DEBUGLOG(8, "ZSTD_insertBt1 (%u)", curr); assert(ip <= iend-8); /* required for h calculation */ - hashTable[h] = current; /* Update Hash Table */ + hashTable[h] = curr; /* Update Hash Table */ assert(windowLow > 0); while (nbCompares-- && (matchIndex >= windowLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ - assert(matchIndex < current); + assert(matchIndex < curr); #ifdef ZSTD_C_PREDICT /* note : can create issues when hlog small <= 11 */ const U32* predictPtr = bt + 2*((matchIndex-1) & btMask); /* written this way, as bt is a roll buffer */ @@ -474,8 +474,8 @@ static U32 ZSTD_insertBt1( *smallerPtr = *largerPtr = 0; { U32 positions = 0; if (bestLength > 384) positions = MIN(192, (U32)(bestLength - 384)); /* speed optimization */ - assert(matchEndIdx > current + 8); - return MAX(positions, matchEndIdx - (current + 8)); + assert(matchEndIdx > curr + 8); + return MAX(positions, matchEndIdx - (curr + 8)); } } @@ -519,7 +519,7 @@ U32 ZSTD_insertBtAndGetAllMatches ( const ZSTD_compressionParameters* const cParams = &ms->cParams; U32 const sufficient_len = MIN(cParams->targetLength, ZSTD_OPT_NUM -1); const BYTE* const base = ms->window.base; - U32 const current = (U32)(ip-base); + U32 const curr = (U32)(ip-base); U32 const hashLog = cParams->hashLog; U32 const minMatch = (mls==3) ? 3 : 4; U32* const hashTable = ms->hashTable; @@ -533,12 +533,12 @@ U32 ZSTD_insertBtAndGetAllMatches ( U32 const dictLimit = ms->window.dictLimit; const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const prefixStart = base + dictLimit; - U32 const btLow = (btMask >= current) ? 0 : current - btMask; - U32 const windowLow = ZSTD_getLowestMatchIndex(ms, current, cParams->windowLog); + U32 const btLow = (btMask >= curr) ? 0 : curr - btMask; + U32 const windowLow = ZSTD_getLowestMatchIndex(ms, curr, cParams->windowLog); U32 const matchLow = windowLow ? windowLow : 1; - U32* smallerPtr = bt + 2*(current&btMask); - U32* largerPtr = bt + 2*(current&btMask) + 1; - U32 matchEndIdx = current+8+1; /* farthest referenced position of any match => detects repetitive patterns */ + U32* smallerPtr = bt + 2*(curr&btMask); + U32* largerPtr = bt + 2*(curr&btMask) + 1; + U32 matchEndIdx = curr+8+1; /* farthest referenced position of any match => detects repetitive patterns */ U32 dummy32; /* to be nullified at the end */ U32 mnum = 0; U32 nbCompares = 1U << cParams->searchLog; @@ -557,7 +557,7 @@ U32 ZSTD_insertBtAndGetAllMatches ( U32 const dmsBtLow = dictMode == ZSTD_dictMatchState && dmsBtMask < dmsHighLimit - dmsLowLimit ? dmsHighLimit - dmsBtMask : dmsLowLimit; size_t bestLength = lengthToBeat-1; - DEBUGLOG(8, "ZSTD_insertBtAndGetAllMatches: current=%u", current); + DEBUGLOG(8, "ZSTD_insertBtAndGetAllMatches: current=%u", curr); /* check repCode */ assert(ll0 <= 1); /* necessarily 1 or 0 */ @@ -565,29 +565,29 @@ U32 ZSTD_insertBtAndGetAllMatches ( U32 repCode; for (repCode = ll0; repCode < lastR; repCode++) { U32 const repOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode]; - U32 const repIndex = current - repOffset; + U32 const repIndex = curr - repOffset; U32 repLen = 0; - assert(current >= dictLimit); - if (repOffset-1 /* intentional overflow, discards 0 and -1 */ < current-dictLimit) { /* equivalent to `current > repIndex >= dictLimit` */ + assert(curr >= dictLimit); + if (repOffset-1 /* intentional overflow, discards 0 and -1 */ < curr-dictLimit) { /* equivalent to `curr > repIndex >= dictLimit` */ /* We must validate the repcode offset because when we're using a dictionary the * valid offset range shrinks when the dictionary goes out of bounds. */ if ((repIndex >= windowLow) & (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(ip - repOffset, minMatch))) { repLen = (U32)ZSTD_count(ip+minMatch, ip+minMatch-repOffset, iLimit) + minMatch; } - } else { /* repIndex < dictLimit || repIndex >= current */ + } else { /* repIndex < dictLimit || repIndex >= curr */ const BYTE* const repMatch = dictMode == ZSTD_dictMatchState ? dmsBase + repIndex - dmsIndexDelta : dictBase + repIndex; - assert(current >= windowLow); + assert(curr >= windowLow); if ( dictMode == ZSTD_extDict - && ( ((repOffset-1) /*intentional overflow*/ < current - windowLow) /* equivalent to `current > repIndex >= windowLow` */ + && ( ((repOffset-1) /*intentional overflow*/ < curr - windowLow) /* equivalent to `curr > repIndex >= windowLow` */ & (((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */) && (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) { repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dictEnd, prefixStart) + minMatch; } if (dictMode == ZSTD_dictMatchState - && ( ((repOffset-1) /*intentional overflow*/ < current - (dmsLowLimit + dmsIndexDelta)) /* equivalent to `current > repIndex >= dmsLowLimit` */ + && ( ((repOffset-1) /*intentional overflow*/ < curr - (dmsLowLimit + dmsIndexDelta)) /* equivalent to `curr > repIndex >= dmsLowLimit` */ & ((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */ && (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) { repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dmsEnd, prefixStart) + minMatch; @@ -609,7 +609,7 @@ U32 ZSTD_insertBtAndGetAllMatches ( if ((mls == 3) /*static*/ && (bestLength < mls)) { U32 const matchIndex3 = ZSTD_insertAndFindFirstIndexHash3(ms, nextToUpdate3, ip); if ((matchIndex3 >= matchLow) - & (current - matchIndex3 < (1<<18)) /*heuristic : longer distance likely too expensive*/ ) { + & (curr - matchIndex3 < (1<<18)) /*heuristic : longer distance likely too expensive*/ ) { size_t mlen; if ((dictMode == ZSTD_noDict) /*static*/ || (dictMode == ZSTD_dictMatchState) /*static*/ || (matchIndex3 >= dictLimit)) { const BYTE* const match = base + matchIndex3; @@ -624,26 +624,26 @@ U32 ZSTD_insertBtAndGetAllMatches ( DEBUGLOG(8, "found small match with hlog3, of length %u", (U32)mlen); bestLength = mlen; - assert(current > matchIndex3); + assert(curr > matchIndex3); assert(mnum==0); /* no prior solution */ - matches[0].off = (current - matchIndex3) + ZSTD_REP_MOVE; + matches[0].off = (curr - matchIndex3) + ZSTD_REP_MOVE; matches[0].len = (U32)mlen; mnum = 1; if ( (mlen > sufficient_len) | (ip+mlen == iLimit) ) { /* best possible length */ - ms->nextToUpdate = current+1; /* skip insertion */ + ms->nextToUpdate = curr+1; /* skip insertion */ return 1; } } } /* no dictMatchState lookup: dicts don't have a populated HC3 table */ } - hashTable[h] = current; /* Update Hash Table */ + hashTable[h] = curr; /* Update Hash Table */ while (nbCompares-- && (matchIndex >= matchLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); const BYTE* match; size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ - assert(current > matchIndex); + assert(curr > matchIndex); if ((dictMode == ZSTD_noDict) || (dictMode == ZSTD_dictMatchState) || (matchIndex+matchLength >= dictLimit)) { assert(matchIndex+matchLength >= dictLimit); /* ensure the condition is correct when !extDict */ @@ -660,12 +660,12 @@ U32 ZSTD_insertBtAndGetAllMatches ( if (matchLength > bestLength) { DEBUGLOG(8, "found match of length %u at distance %u (offCode=%u)", - (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE); + (U32)matchLength, curr - matchIndex, curr - matchIndex + ZSTD_REP_MOVE); assert(matchEndIdx > matchIndex); if (matchLength > matchEndIdx - matchIndex) matchEndIdx = matchIndex + (U32)matchLength; bestLength = matchLength; - matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE; + matches[mnum].off = (curr - matchIndex) + ZSTD_REP_MOVE; matches[mnum].len = (U32)matchLength; mnum++; if ( (matchLength > ZSTD_OPT_NUM) @@ -708,11 +708,11 @@ U32 ZSTD_insertBtAndGetAllMatches ( if (matchLength > bestLength) { matchIndex = dictMatchIndex + dmsIndexDelta; DEBUGLOG(8, "found dms match of length %u at distance %u (offCode=%u)", - (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE); + (U32)matchLength, curr - matchIndex, curr - matchIndex + ZSTD_REP_MOVE); if (matchLength > matchEndIdx - matchIndex) matchEndIdx = matchIndex + (U32)matchLength; bestLength = matchLength; - matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE; + matches[mnum].off = (curr - matchIndex) + ZSTD_REP_MOVE; matches[mnum].len = (U32)matchLength; mnum++; if ( (matchLength > ZSTD_OPT_NUM) @@ -733,7 +733,7 @@ U32 ZSTD_insertBtAndGetAllMatches ( } } - assert(matchEndIdx > current+8); + assert(matchEndIdx > curr+8); ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */ return mnum; } @@ -764,6 +764,140 @@ FORCE_INLINE_TEMPLATE U32 ZSTD_BtGetAllMatches ( } } +/************************* +* LDM helper functions * +*************************/ + +/* Struct containing info needed to make decision about ldm inclusion */ +typedef struct { + rawSeqStore_t seqStore; /* External match candidates store for this block */ + U32 startPosInBlock; /* Start position of the current match candidate */ + U32 endPosInBlock; /* End position of the current match candidate */ + U32 offset; /* Offset of the match candidate */ +} ZSTD_optLdm_t; + +/* ZSTD_optLdm_skipRawSeqStoreBytes(): + * Moves forward in rawSeqStore by nbBytes, which will update the fields 'pos' and 'posInSequence'. + */ +static void ZSTD_optLdm_skipRawSeqStoreBytes(rawSeqStore_t* rawSeqStore, size_t nbBytes) { + U32 currPos = (U32)(rawSeqStore->posInSequence + nbBytes); + while (currPos && rawSeqStore->pos < rawSeqStore->size) { + rawSeq currSeq = rawSeqStore->seq[rawSeqStore->pos]; + if (currPos >= currSeq.litLength + currSeq.matchLength) { + currPos -= currSeq.litLength + currSeq.matchLength; + rawSeqStore->pos++; + } else { + rawSeqStore->posInSequence = currPos; + break; + } + } + if (currPos == 0 || rawSeqStore->pos == rawSeqStore->size) { + rawSeqStore->posInSequence = 0; + } +} + +/* ZSTD_opt_getNextMatchAndUpdateSeqStore(): + * Calculates the beginning and end of the next match in the current block. + * Updates 'pos' and 'posInSequence' of the ldmSeqStore. + */ +static void ZSTD_opt_getNextMatchAndUpdateSeqStore(ZSTD_optLdm_t* optLdm, U32 currPosInBlock, + U32 blockBytesRemaining) { + rawSeq currSeq; + U32 currBlockEndPos; + U32 literalsBytesRemaining; + U32 matchBytesRemaining; + + /* Setting match end position to MAX to ensure we never use an LDM during this block */ + if (optLdm->seqStore.size == 0 || optLdm->seqStore.pos >= optLdm->seqStore.size) { + optLdm->startPosInBlock = UINT_MAX; + optLdm->endPosInBlock = UINT_MAX; + return; + } + /* Calculate appropriate bytes left in matchLength and litLength after adjusting + based on ldmSeqStore->posInSequence */ + currSeq = optLdm->seqStore.seq[optLdm->seqStore.pos]; + assert(optLdm->seqStore.posInSequence <= currSeq.litLength + currSeq.matchLength); + currBlockEndPos = currPosInBlock + blockBytesRemaining; + literalsBytesRemaining = (optLdm->seqStore.posInSequence < currSeq.litLength) ? + currSeq.litLength - (U32)optLdm->seqStore.posInSequence : + 0; + matchBytesRemaining = (literalsBytesRemaining == 0) ? + currSeq.matchLength - ((U32)optLdm->seqStore.posInSequence - currSeq.litLength) : + currSeq.matchLength; + + /* If there are more literal bytes than bytes remaining in block, no ldm is possible */ + if (literalsBytesRemaining >= blockBytesRemaining) { + optLdm->startPosInBlock = UINT_MAX; + optLdm->endPosInBlock = UINT_MAX; + ZSTD_optLdm_skipRawSeqStoreBytes(&optLdm->seqStore, blockBytesRemaining); + return; + } + + /* Matches may be < MINMATCH by this process. In that case, we will reject them + when we are deciding whether or not to add the ldm */ + optLdm->startPosInBlock = currPosInBlock + literalsBytesRemaining; + optLdm->endPosInBlock = optLdm->startPosInBlock + matchBytesRemaining; + optLdm->offset = currSeq.offset; + + if (optLdm->endPosInBlock > currBlockEndPos) { + /* Match ends after the block ends, we can't use the whole match */ + optLdm->endPosInBlock = currBlockEndPos; + ZSTD_optLdm_skipRawSeqStoreBytes(&optLdm->seqStore, currBlockEndPos - currPosInBlock); + } else { + /* Consume nb of bytes equal to size of sequence left */ + ZSTD_optLdm_skipRawSeqStoreBytes(&optLdm->seqStore, literalsBytesRemaining + matchBytesRemaining); + } +} + +/* ZSTD_optLdm_maybeAddMatch(): + * Adds a match if it's long enough, based on it's 'matchStartPosInBlock' + * and 'matchEndPosInBlock', into 'matches'. Maintains the correct ordering of 'matches' + */ +static void ZSTD_optLdm_maybeAddMatch(ZSTD_match_t* matches, U32* nbMatches, + ZSTD_optLdm_t* optLdm, U32 currPosInBlock) { + U32 posDiff = currPosInBlock - optLdm->startPosInBlock; + /* Note: ZSTD_match_t actually contains offCode and matchLength (before subtracting MINMATCH) */ + U32 candidateMatchLength = optLdm->endPosInBlock - optLdm->startPosInBlock - posDiff; + U32 candidateOffCode = optLdm->offset + ZSTD_REP_MOVE; + + /* Ensure that current block position is not outside of the match */ + if (currPosInBlock < optLdm->startPosInBlock + || currPosInBlock >= optLdm->endPosInBlock + || candidateMatchLength < MINMATCH) { + return; + } + + if (*nbMatches == 0 || ((candidateMatchLength > matches[*nbMatches-1].len) && *nbMatches < ZSTD_OPT_NUM)) { + DEBUGLOG(6, "ZSTD_optLdm_maybeAddMatch(): Adding ldm candidate match (offCode: %u matchLength %u) at block position=%u", + candidateOffCode, candidateMatchLength, currPosInBlock); + matches[*nbMatches].len = candidateMatchLength; + matches[*nbMatches].off = candidateOffCode; + (*nbMatches)++; + } +} + +/* ZSTD_optLdm_processMatchCandidate(): + * Wrapper function to update ldm seq store and call ldm functions as necessary. + */ +static void ZSTD_optLdm_processMatchCandidate(ZSTD_optLdm_t* optLdm, ZSTD_match_t* matches, U32* nbMatches, + U32 currPosInBlock, U32 remainingBytes) { + if (optLdm->seqStore.size == 0 || optLdm->seqStore.pos >= optLdm->seqStore.size) { + return; + } + + if (currPosInBlock >= optLdm->endPosInBlock) { + if (currPosInBlock > optLdm->endPosInBlock) { + /* The position at which ZSTD_optLdm_processMatchCandidate() is called is not necessarily + * at the end of a match from the ldm seq store, and will often be some bytes + * over beyond matchEndPosInBlock. As such, we need to correct for these "overshoots" + */ + U32 posOvershoot = currPosInBlock - optLdm->endPosInBlock; + ZSTD_optLdm_skipRawSeqStoreBytes(&optLdm->seqStore, posOvershoot); + } + ZSTD_opt_getNextMatchAndUpdateSeqStore(optLdm, currPosInBlock, remainingBytes); + } + ZSTD_optLdm_maybeAddMatch(matches, nbMatches, optLdm, currPosInBlock); +} /*-******************************* * Optimal parser @@ -817,6 +951,11 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, ZSTD_optimal_t* const opt = optStatePtr->priceTable; ZSTD_match_t* const matches = optStatePtr->matchTable; ZSTD_optimal_t lastSequence; + ZSTD_optLdm_t optLdm; + + optLdm.seqStore = ms->ldmSeqStore ? *ms->ldmSeqStore : kNullRawSeqStore; + optLdm.endPosInBlock = optLdm.startPosInBlock = optLdm.offset = 0; + ZSTD_opt_getNextMatchAndUpdateSeqStore(&optLdm, (U32)(ip-istart), (U32)(iend-ip)); /* init */ DEBUGLOG(5, "ZSTD_compressBlock_opt_generic: current=%u, prefix=%u, nextToUpdate=%u", @@ -832,7 +971,9 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, /* find first match */ { U32 const litlen = (U32)(ip - anchor); U32 const ll0 = !litlen; - U32 const nbMatches = ZSTD_BtGetAllMatches(matches, ms, &nextToUpdate3, ip, iend, dictMode, rep, ll0, minMatch); + U32 nbMatches = ZSTD_BtGetAllMatches(matches, ms, &nextToUpdate3, ip, iend, dictMode, rep, ll0, minMatch); + ZSTD_optLdm_processMatchCandidate(&optLdm, matches, &nbMatches, + (U32)(ip-istart), (U32)(iend - ip)); if (!nbMatches) { ip++; continue; } /* initialize opt[0] */ @@ -925,9 +1066,9 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, if (opt[cur].mlen != 0) { U32 const prev = cur - opt[cur].mlen; repcodes_t newReps = ZSTD_updateRep(opt[prev].rep, opt[cur].off, opt[cur].litlen==0); - memcpy(opt[cur].rep, &newReps, sizeof(repcodes_t)); + ZSTD_memcpy(opt[cur].rep, &newReps, sizeof(repcodes_t)); } else { - memcpy(opt[cur].rep, opt[cur - 1].rep, sizeof(repcodes_t)); + ZSTD_memcpy(opt[cur].rep, opt[cur - 1].rep, sizeof(repcodes_t)); } /* last match must start at a minimum distance of 8 from oend */ @@ -945,8 +1086,12 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, U32 const litlen = (opt[cur].mlen == 0) ? opt[cur].litlen : 0; U32 const previousPrice = opt[cur].price; U32 const basePrice = previousPrice + ZSTD_litLengthPrice(0, optStatePtr, optLevel); - U32 const nbMatches = ZSTD_BtGetAllMatches(matches, ms, &nextToUpdate3, inr, iend, dictMode, opt[cur].rep, ll0, minMatch); + U32 nbMatches = ZSTD_BtGetAllMatches(matches, ms, &nextToUpdate3, inr, iend, dictMode, opt[cur].rep, ll0, minMatch); U32 matchNb; + + ZSTD_optLdm_processMatchCandidate(&optLdm, matches, &nbMatches, + (U32)(inr-istart), (U32)(iend-inr)); + if (!nbMatches) { DEBUGLOG(7, "rPos:%u : no match found", cur); continue; @@ -1010,9 +1155,9 @@ _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */ */ if (lastSequence.mlen != 0) { repcodes_t reps = ZSTD_updateRep(opt[cur].rep, lastSequence.off, lastSequence.litlen==0); - memcpy(rep, &reps, sizeof(reps)); + ZSTD_memcpy(rep, &reps, sizeof(reps)); } else { - memcpy(rep, opt[cur].rep, sizeof(repcodes_t)); + ZSTD_memcpy(rep, opt[cur].rep, sizeof(repcodes_t)); } { U32 const storeEnd = cur + 1; @@ -1110,7 +1255,7 @@ ZSTD_initStats_ultra(ZSTD_matchState_t* ms, const void* src, size_t srcSize) { U32 tmpRep[ZSTD_REP_NUM]; /* updated rep codes will sink here */ - memcpy(tmpRep, rep, sizeof(tmpRep)); + ZSTD_memcpy(tmpRep, rep, sizeof(tmpRep)); DEBUGLOG(4, "ZSTD_initStats_ultra (srcSize=%zu)", srcSize); assert(ms->opt.litLengthSum == 0); /* first block */ @@ -1143,7 +1288,7 @@ size_t ZSTD_compressBlock_btultra2( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], const void* src, size_t srcSize) { - U32 const current = (U32)((const BYTE*)src - ms->window.base); + U32 const curr = (U32)((const BYTE*)src - ms->window.base); DEBUGLOG(5, "ZSTD_compressBlock_btultra2 (srcSize=%zu)", srcSize); /* 2-pass strategy: @@ -1158,7 +1303,7 @@ size_t ZSTD_compressBlock_btultra2( if ( (ms->opt.litLengthSum==0) /* first block */ && (seqStore->sequences == seqStore->sequencesStart) /* no ldm */ && (ms->window.dictLimit == ms->window.lowLimit) /* no dictionary */ - && (current == ms->window.dictLimit) /* start of frame, nothing already loaded nor skipped */ + && (curr == ms->window.dictLimit) /* start of frame, nothing already loaded nor skipped */ && (srcSize > ZSTD_PREDEF_THRESHOLD) ) { ZSTD_initStats_ultra(ms, seqStore, rep, src, srcSize); diff --git a/thirdparty/zstd/compress/zstdmt_compress.c b/thirdparty/zstd/compress/zstdmt_compress.c index 1e3c8fdbee..50454a50b9 100644 --- a/thirdparty/zstd/compress/zstdmt_compress.c +++ b/thirdparty/zstd/compress/zstdmt_compress.c @@ -20,8 +20,7 @@ /* ====== Dependencies ====== */ -#include <string.h> /* memcpy, memset */ -#include <limits.h> /* INT_MAX, UINT_MAX */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memset, INT_MAX, UINT_MAX */ #include "../common/mem.h" /* MEM_STATIC */ #include "../common/pool.h" /* threadpool */ #include "../common/threading.h" /* mutex */ @@ -106,11 +105,11 @@ typedef struct ZSTDMT_bufferPool_s { static ZSTDMT_bufferPool* ZSTDMT_createBufferPool(unsigned nbWorkers, ZSTD_customMem cMem) { unsigned const maxNbBuffers = 2*nbWorkers + 3; - ZSTDMT_bufferPool* const bufPool = (ZSTDMT_bufferPool*)ZSTD_calloc( + ZSTDMT_bufferPool* const bufPool = (ZSTDMT_bufferPool*)ZSTD_customCalloc( sizeof(ZSTDMT_bufferPool) + (maxNbBuffers-1) * sizeof(buffer_t), cMem); if (bufPool==NULL) return NULL; if (ZSTD_pthread_mutex_init(&bufPool->poolMutex, NULL)) { - ZSTD_free(bufPool, cMem); + ZSTD_customFree(bufPool, cMem); return NULL; } bufPool->bufferSize = 64 KB; @@ -127,10 +126,10 @@ static void ZSTDMT_freeBufferPool(ZSTDMT_bufferPool* bufPool) if (!bufPool) return; /* compatibility with free on NULL */ for (u=0; u<bufPool->totalBuffers; u++) { DEBUGLOG(4, "free buffer %2u (address:%08X)", u, (U32)(size_t)bufPool->bTable[u].start); - ZSTD_free(bufPool->bTable[u].start, bufPool->cMem); + ZSTD_customFree(bufPool->bTable[u].start, bufPool->cMem); } ZSTD_pthread_mutex_destroy(&bufPool->poolMutex); - ZSTD_free(bufPool, bufPool->cMem); + ZSTD_customFree(bufPool, bufPool->cMem); } /* only works at initialization, not during compression */ @@ -201,13 +200,13 @@ static buffer_t ZSTDMT_getBuffer(ZSTDMT_bufferPool* bufPool) } /* size conditions not respected : scratch this buffer, create new one */ DEBUGLOG(5, "ZSTDMT_getBuffer: existing buffer does not meet size conditions => freeing"); - ZSTD_free(buf.start, bufPool->cMem); + ZSTD_customFree(buf.start, bufPool->cMem); } ZSTD_pthread_mutex_unlock(&bufPool->poolMutex); /* create new buffer */ DEBUGLOG(5, "ZSTDMT_getBuffer: create a new buffer"); { buffer_t buffer; - void* const start = ZSTD_malloc(bSize, bufPool->cMem); + void* const start = ZSTD_customMalloc(bSize, bufPool->cMem); buffer.start = start; /* note : start can be NULL if malloc fails ! */ buffer.capacity = (start==NULL) ? 0 : bSize; if (start==NULL) { @@ -229,13 +228,13 @@ static buffer_t ZSTDMT_resizeBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buffer) { size_t const bSize = bufPool->bufferSize; if (buffer.capacity < bSize) { - void* const start = ZSTD_malloc(bSize, bufPool->cMem); + void* const start = ZSTD_customMalloc(bSize, bufPool->cMem); buffer_t newBuffer; newBuffer.start = start; newBuffer.capacity = start == NULL ? 0 : bSize; if (start != NULL) { assert(newBuffer.capacity >= buffer.capacity); - memcpy(newBuffer.start, buffer.start, buffer.capacity); + ZSTD_memcpy(newBuffer.start, buffer.start, buffer.capacity); DEBUGLOG(5, "ZSTDMT_resizeBuffer: created buffer of size %u", (U32)bSize); return newBuffer; } @@ -261,14 +260,12 @@ static void ZSTDMT_releaseBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buf) ZSTD_pthread_mutex_unlock(&bufPool->poolMutex); /* Reached bufferPool capacity (should not happen) */ DEBUGLOG(5, "ZSTDMT_releaseBuffer: pool capacity reached => freeing "); - ZSTD_free(buf.start, bufPool->cMem); + ZSTD_customFree(buf.start, bufPool->cMem); } /* ===== Seq Pool Wrapper ====== */ -static rawSeqStore_t kNullRawSeqStore = {NULL, 0, 0, 0}; - typedef ZSTDMT_bufferPool ZSTDMT_seqPool; static size_t ZSTDMT_sizeof_seqPool(ZSTDMT_seqPool* seqPool) @@ -278,7 +275,7 @@ static size_t ZSTDMT_sizeof_seqPool(ZSTDMT_seqPool* seqPool) static rawSeqStore_t bufferToSeq(buffer_t buffer) { - rawSeqStore_t seq = {NULL, 0, 0, 0}; + rawSeqStore_t seq = kNullRawSeqStore; seq.seq = (rawSeq*)buffer.start; seq.capacity = buffer.capacity / sizeof(rawSeq); return seq; @@ -354,7 +351,7 @@ static void ZSTDMT_freeCCtxPool(ZSTDMT_CCtxPool* pool) for (cid=0; cid<pool->totalCCtx; cid++) ZSTD_freeCCtx(pool->cctx[cid]); /* note : compatible with free on NULL */ ZSTD_pthread_mutex_destroy(&pool->poolMutex); - ZSTD_free(pool, pool->cMem); + ZSTD_customFree(pool, pool->cMem); } /* ZSTDMT_createCCtxPool() : @@ -362,12 +359,12 @@ static void ZSTDMT_freeCCtxPool(ZSTDMT_CCtxPool* pool) static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(int nbWorkers, ZSTD_customMem cMem) { - ZSTDMT_CCtxPool* const cctxPool = (ZSTDMT_CCtxPool*) ZSTD_calloc( + ZSTDMT_CCtxPool* const cctxPool = (ZSTDMT_CCtxPool*) ZSTD_customCalloc( sizeof(ZSTDMT_CCtxPool) + (nbWorkers-1)*sizeof(ZSTD_CCtx*), cMem); assert(nbWorkers > 0); if (!cctxPool) return NULL; if (ZSTD_pthread_mutex_init(&cctxPool->poolMutex, NULL)) { - ZSTD_free(cctxPool, cMem); + ZSTD_customFree(cctxPool, cMem); return NULL; } cctxPool->cMem = cMem; @@ -478,7 +475,7 @@ ZSTDMT_serialState_reset(serialState_t* serialState, serialState->ldmState.hashPower = ZSTD_rollingHash_primePower(params.ldmParams.minMatchLength); } else { - memset(¶ms.ldmParams, 0, sizeof(params.ldmParams)); + ZSTD_memset(¶ms.ldmParams, 0, sizeof(params.ldmParams)); } serialState->nextJobID = 0; if (params.fParams.checksumFlag) @@ -499,18 +496,18 @@ ZSTDMT_serialState_reset(serialState_t* serialState, ZSTD_window_init(&serialState->ldmState.window); /* Resize tables and output space if necessary. */ if (serialState->ldmState.hashTable == NULL || serialState->params.ldmParams.hashLog < hashLog) { - ZSTD_free(serialState->ldmState.hashTable, cMem); - serialState->ldmState.hashTable = (ldmEntry_t*)ZSTD_malloc(hashSize, cMem); + ZSTD_customFree(serialState->ldmState.hashTable, cMem); + serialState->ldmState.hashTable = (ldmEntry_t*)ZSTD_customMalloc(hashSize, cMem); } if (serialState->ldmState.bucketOffsets == NULL || prevBucketLog < bucketLog) { - ZSTD_free(serialState->ldmState.bucketOffsets, cMem); - serialState->ldmState.bucketOffsets = (BYTE*)ZSTD_malloc(bucketSize, cMem); + ZSTD_customFree(serialState->ldmState.bucketOffsets, cMem); + serialState->ldmState.bucketOffsets = (BYTE*)ZSTD_customMalloc(bucketSize, cMem); } if (!serialState->ldmState.hashTable || !serialState->ldmState.bucketOffsets) return 1; /* Zero the tables */ - memset(serialState->ldmState.hashTable, 0, hashSize); - memset(serialState->ldmState.bucketOffsets, 0, bucketSize); + ZSTD_memset(serialState->ldmState.hashTable, 0, hashSize); + ZSTD_memset(serialState->ldmState.bucketOffsets, 0, bucketSize); /* Update window state and fill hash table with dict */ serialState->ldmState.loadedDictEnd = 0; @@ -537,7 +534,7 @@ ZSTDMT_serialState_reset(serialState_t* serialState, static int ZSTDMT_serialState_init(serialState_t* serialState) { int initError = 0; - memset(serialState, 0, sizeof(*serialState)); + ZSTD_memset(serialState, 0, sizeof(*serialState)); initError |= ZSTD_pthread_mutex_init(&serialState->mutex, NULL); initError |= ZSTD_pthread_cond_init(&serialState->cond, NULL); initError |= ZSTD_pthread_mutex_init(&serialState->ldmWindowMutex, NULL); @@ -552,8 +549,8 @@ static void ZSTDMT_serialState_free(serialState_t* serialState) ZSTD_pthread_cond_destroy(&serialState->cond); ZSTD_pthread_mutex_destroy(&serialState->ldmWindowMutex); ZSTD_pthread_cond_destroy(&serialState->ldmWindowCond); - ZSTD_free(serialState->ldmState.hashTable, cMem); - ZSTD_free(serialState->ldmState.bucketOffsets, cMem); + ZSTD_customFree(serialState->ldmState.hashTable, cMem); + ZSTD_customFree(serialState->ldmState.bucketOffsets, cMem); } static void ZSTDMT_serialState_update(serialState_t* serialState, @@ -820,7 +817,6 @@ struct ZSTDMT_CCtx_s { roundBuff_t roundBuff; serialState_t serial; rsyncState_t rsync; - unsigned singleBlockingThread; unsigned jobIDMask; unsigned doneJobID; unsigned nextJobID; @@ -832,6 +828,7 @@ struct ZSTDMT_CCtx_s { ZSTD_customMem cMem; ZSTD_CDict* cdictLocal; const ZSTD_CDict* cdict; + unsigned providedFactory: 1; }; static void ZSTDMT_freeJobsTable(ZSTDMT_jobDescription* jobTable, U32 nbJobs, ZSTD_customMem cMem) @@ -842,7 +839,7 @@ static void ZSTDMT_freeJobsTable(ZSTDMT_jobDescription* jobTable, U32 nbJobs, ZS ZSTD_pthread_mutex_destroy(&jobTable[jobNb].job_mutex); ZSTD_pthread_cond_destroy(&jobTable[jobNb].job_cond); } - ZSTD_free(jobTable, cMem); + ZSTD_customFree(jobTable, cMem); } /* ZSTDMT_allocJobsTable() @@ -854,7 +851,7 @@ static ZSTDMT_jobDescription* ZSTDMT_createJobsTable(U32* nbJobsPtr, ZSTD_custom U32 const nbJobs = 1 << nbJobsLog2; U32 jobNb; ZSTDMT_jobDescription* const jobTable = (ZSTDMT_jobDescription*) - ZSTD_calloc(nbJobs * sizeof(ZSTDMT_jobDescription), cMem); + ZSTD_customCalloc(nbJobs * sizeof(ZSTDMT_jobDescription), cMem); int initError = 0; if (jobTable==NULL) return NULL; *nbJobsPtr = nbJobs; @@ -885,12 +882,12 @@ static size_t ZSTDMT_expandJobsTable (ZSTDMT_CCtx* mtctx, U32 nbWorkers) { /* ZSTDMT_CCtxParam_setNbWorkers(): * Internal use only */ -size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers) +static size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers) { return ZSTD_CCtxParams_setParameter(params, ZSTD_c_nbWorkers, (int)nbWorkers); } -MEM_STATIC ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced_internal(unsigned nbWorkers, ZSTD_customMem cMem) +MEM_STATIC ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced_internal(unsigned nbWorkers, ZSTD_customMem cMem, ZSTD_threadPool* pool) { ZSTDMT_CCtx* mtctx; U32 nbJobs = nbWorkers + 2; @@ -903,12 +900,19 @@ MEM_STATIC ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced_internal(unsigned nbWorkers, /* invalid custom allocator */ return NULL; - mtctx = (ZSTDMT_CCtx*) ZSTD_calloc(sizeof(ZSTDMT_CCtx), cMem); + mtctx = (ZSTDMT_CCtx*) ZSTD_customCalloc(sizeof(ZSTDMT_CCtx), cMem); if (!mtctx) return NULL; ZSTDMT_CCtxParam_setNbWorkers(&mtctx->params, nbWorkers); mtctx->cMem = cMem; mtctx->allJobsCompleted = 1; - mtctx->factory = POOL_create_advanced(nbWorkers, 0, cMem); + if (pool != NULL) { + mtctx->factory = pool; + mtctx->providedFactory = 1; + } + else { + mtctx->factory = POOL_create_advanced(nbWorkers, 0, cMem); + mtctx->providedFactory = 0; + } mtctx->jobs = ZSTDMT_createJobsTable(&nbJobs, cMem); assert(nbJobs > 0); assert((nbJobs & (nbJobs - 1)) == 0); /* ensure nbJobs is a power of 2 */ mtctx->jobIDMask = nbJobs - 1; @@ -925,22 +929,18 @@ MEM_STATIC ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced_internal(unsigned nbWorkers, return mtctx; } -ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced(unsigned nbWorkers, ZSTD_customMem cMem) +ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced(unsigned nbWorkers, ZSTD_customMem cMem, ZSTD_threadPool* pool) { #ifdef ZSTD_MULTITHREAD - return ZSTDMT_createCCtx_advanced_internal(nbWorkers, cMem); + return ZSTDMT_createCCtx_advanced_internal(nbWorkers, cMem, pool); #else (void)nbWorkers; (void)cMem; + (void)pool; return NULL; #endif } -ZSTDMT_CCtx* ZSTDMT_createCCtx(unsigned nbWorkers) -{ - return ZSTDMT_createCCtx_advanced(nbWorkers, ZSTD_defaultCMem); -} - /* ZSTDMT_releaseAllJobResources() : * note : ensure all workers are killed first ! */ @@ -957,7 +957,7 @@ static void ZSTDMT_releaseAllJobResources(ZSTDMT_CCtx* mtctx) ZSTDMT_releaseBuffer(mtctx->bufPool, mtctx->jobs[jobID].dstBuff); /* Clear the job description, but keep the mutex/cond */ - memset(&mtctx->jobs[jobID], 0, sizeof(mtctx->jobs[jobID])); + ZSTD_memset(&mtctx->jobs[jobID], 0, sizeof(mtctx->jobs[jobID])); mtctx->jobs[jobID].job_mutex = mutex; mtctx->jobs[jobID].job_cond = cond; } @@ -984,7 +984,8 @@ static void ZSTDMT_waitForAllJobsCompleted(ZSTDMT_CCtx* mtctx) size_t ZSTDMT_freeCCtx(ZSTDMT_CCtx* mtctx) { if (mtctx==NULL) return 0; /* compatible with free on NULL */ - POOL_free(mtctx->factory); /* stop and free worker threads */ + if (!mtctx->providedFactory) + POOL_free(mtctx->factory); /* stop and free worker threads */ ZSTDMT_releaseAllJobResources(mtctx); /* release job resources into pools first */ ZSTDMT_freeJobsTable(mtctx->jobs, mtctx->jobIDMask+1, mtctx->cMem); ZSTDMT_freeBufferPool(mtctx->bufPool); @@ -993,8 +994,8 @@ size_t ZSTDMT_freeCCtx(ZSTDMT_CCtx* mtctx) ZSTDMT_serialState_free(&mtctx->serial); ZSTD_freeCDict(mtctx->cdictLocal); if (mtctx->roundBuff.buffer) - ZSTD_free(mtctx->roundBuff.buffer, mtctx->cMem); - ZSTD_free(mtctx, mtctx->cMem); + ZSTD_customFree(mtctx->roundBuff.buffer, mtctx->cMem); + ZSTD_customFree(mtctx, mtctx->cMem); return 0; } @@ -1011,65 +1012,6 @@ size_t ZSTDMT_sizeof_CCtx(ZSTDMT_CCtx* mtctx) + mtctx->roundBuff.capacity; } -/* Internal only */ -size_t -ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, - ZSTDMT_parameter parameter, - int value) -{ - DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter"); - switch(parameter) - { - case ZSTDMT_p_jobSize : - DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter : set jobSize to %i", value); - return ZSTD_CCtxParams_setParameter(params, ZSTD_c_jobSize, value); - case ZSTDMT_p_overlapLog : - DEBUGLOG(4, "ZSTDMT_p_overlapLog : %i", value); - return ZSTD_CCtxParams_setParameter(params, ZSTD_c_overlapLog, value); - case ZSTDMT_p_rsyncable : - DEBUGLOG(4, "ZSTD_p_rsyncable : %i", value); - return ZSTD_CCtxParams_setParameter(params, ZSTD_c_rsyncable, value); - default : - return ERROR(parameter_unsupported); - } -} - -size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value) -{ - DEBUGLOG(4, "ZSTDMT_setMTCtxParameter"); - return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value); -} - -size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value) -{ - switch (parameter) { - case ZSTDMT_p_jobSize: - return ZSTD_CCtxParams_getParameter(&mtctx->params, ZSTD_c_jobSize, value); - case ZSTDMT_p_overlapLog: - return ZSTD_CCtxParams_getParameter(&mtctx->params, ZSTD_c_overlapLog, value); - case ZSTDMT_p_rsyncable: - return ZSTD_CCtxParams_getParameter(&mtctx->params, ZSTD_c_rsyncable, value); - default: - return ERROR(parameter_unsupported); - } -} - -/* Sets parameters relevant to the compression job, - * initializing others to default values. */ -static ZSTD_CCtx_params ZSTDMT_initJobCCtxParams(const ZSTD_CCtx_params* params) -{ - ZSTD_CCtx_params jobParams = *params; - /* Clear parameters related to multithreading */ - jobParams.forceWindow = 0; - jobParams.nbWorkers = 0; - jobParams.jobSize = 0; - jobParams.overlapLog = 0; - jobParams.rsyncable = 0; - memset(&jobParams.ldmParams, 0, sizeof(ldmParams_t)); - memset(&jobParams.customMem, 0, sizeof(ZSTD_customMem)); - return jobParams; -} - /* ZSTDMT_resize() : * @return : error code if fails, 0 on success */ @@ -1098,7 +1040,7 @@ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_p DEBUGLOG(5, "ZSTDMT_updateCParams_whileCompressing (level:%i)", compressionLevel); mtctx->params.compressionLevel = compressionLevel; - { ZSTD_compressionParameters cParams = ZSTD_getCParamsFromCCtxParams(cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, 0); + { ZSTD_compressionParameters cParams = ZSTD_getCParamsFromCCtxParams(cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, 0, ZSTD_cpm_noAttachDict); cParams.windowLog = saved_wlog; mtctx->params.cParams = cParams; } @@ -1185,8 +1127,8 @@ static unsigned ZSTDMT_computeTargetJobLog(const ZSTD_CCtx_params* params) if (params->ldmParams.enableLdm) { /* In Long Range Mode, the windowLog is typically oversized. * In which case, it's preferable to determine the jobSize - * based on chainLog instead. */ - jobLog = MAX(21, params->cParams.chainLog + 4); + * based on cycleLog instead. */ + jobLog = MAX(21, ZSTD_cycleLog(params->cParams.chainLog, params->cParams.strategy) + 3); } else { jobLog = MAX(20, params->cParams.windowLog + 2); } @@ -1240,174 +1182,6 @@ static size_t ZSTDMT_computeOverlapSize(const ZSTD_CCtx_params* params) return (ovLog==0) ? 0 : (size_t)1 << ovLog; } -static unsigned -ZSTDMT_computeNbJobs(const ZSTD_CCtx_params* params, size_t srcSize, unsigned nbWorkers) -{ - assert(nbWorkers>0); - { size_t const jobSizeTarget = (size_t)1 << ZSTDMT_computeTargetJobLog(params); - size_t const jobMaxSize = jobSizeTarget << 2; - size_t const passSizeMax = jobMaxSize * nbWorkers; - unsigned const multiplier = (unsigned)(srcSize / passSizeMax) + 1; - unsigned const nbJobsLarge = multiplier * nbWorkers; - unsigned const nbJobsMax = (unsigned)(srcSize / jobSizeTarget) + 1; - unsigned const nbJobsSmall = MIN(nbJobsMax, nbWorkers); - return (multiplier>1) ? nbJobsLarge : nbJobsSmall; -} } - -/* ZSTDMT_compress_advanced_internal() : - * This is a blocking function : it will only give back control to caller after finishing its compression job. - */ -static size_t -ZSTDMT_compress_advanced_internal( - ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const ZSTD_CDict* cdict, - ZSTD_CCtx_params params) -{ - ZSTD_CCtx_params const jobParams = ZSTDMT_initJobCCtxParams(¶ms); - size_t const overlapSize = ZSTDMT_computeOverlapSize(¶ms); - unsigned const nbJobs = ZSTDMT_computeNbJobs(¶ms, srcSize, params.nbWorkers); - size_t const proposedJobSize = (srcSize + (nbJobs-1)) / nbJobs; - size_t const avgJobSize = (((proposedJobSize-1) & 0x1FFFF) < 0x7FFF) ? proposedJobSize + 0xFFFF : proposedJobSize; /* avoid too small last block */ - const char* const srcStart = (const char*)src; - size_t remainingSrcSize = srcSize; - unsigned const compressWithinDst = (dstCapacity >= ZSTD_compressBound(srcSize)) ? nbJobs : (unsigned)(dstCapacity / ZSTD_compressBound(avgJobSize)); /* presumes avgJobSize >= 256 KB, which should be the case */ - size_t frameStartPos = 0, dstBufferPos = 0; - assert(jobParams.nbWorkers == 0); - assert(mtctx->cctxPool->totalCCtx == params.nbWorkers); - - params.jobSize = (U32)avgJobSize; - DEBUGLOG(4, "ZSTDMT_compress_advanced_internal: nbJobs=%2u (rawSize=%u bytes; fixedSize=%u) ", - nbJobs, (U32)proposedJobSize, (U32)avgJobSize); - - if ((nbJobs==1) | (params.nbWorkers<=1)) { /* fallback to single-thread mode : this is a blocking invocation anyway */ - ZSTD_CCtx* const cctx = mtctx->cctxPool->cctx[0]; - DEBUGLOG(4, "ZSTDMT_compress_advanced_internal: fallback to single-thread mode"); - if (cdict) return ZSTD_compress_usingCDict_advanced(cctx, dst, dstCapacity, src, srcSize, cdict, jobParams.fParams); - return ZSTD_compress_advanced_internal(cctx, dst, dstCapacity, src, srcSize, NULL, 0, &jobParams); - } - - assert(avgJobSize >= 256 KB); /* condition for ZSTD_compressBound(A) + ZSTD_compressBound(B) <= ZSTD_compressBound(A+B), required to compress directly into Dst (no additional buffer) */ - ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(avgJobSize) ); - /* LDM doesn't even try to load the dictionary in single-ingestion mode */ - if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, avgJobSize, NULL, 0, ZSTD_dct_auto)) - return ERROR(memory_allocation); - - FORWARD_IF_ERROR( ZSTDMT_expandJobsTable(mtctx, nbJobs) , ""); /* only expands if necessary */ - - { unsigned u; - for (u=0; u<nbJobs; u++) { - size_t const jobSize = MIN(remainingSrcSize, avgJobSize); - size_t const dstBufferCapacity = ZSTD_compressBound(jobSize); - buffer_t const dstAsBuffer = { (char*)dst + dstBufferPos, dstBufferCapacity }; - buffer_t const dstBuffer = u < compressWithinDst ? dstAsBuffer : g_nullBuffer; - size_t dictSize = u ? overlapSize : 0; - - mtctx->jobs[u].prefix.start = srcStart + frameStartPos - dictSize; - mtctx->jobs[u].prefix.size = dictSize; - mtctx->jobs[u].src.start = srcStart + frameStartPos; - mtctx->jobs[u].src.size = jobSize; assert(jobSize > 0); /* avoid job.src.size == 0 */ - mtctx->jobs[u].consumed = 0; - mtctx->jobs[u].cSize = 0; - mtctx->jobs[u].cdict = (u==0) ? cdict : NULL; - mtctx->jobs[u].fullFrameSize = srcSize; - mtctx->jobs[u].params = jobParams; - /* do not calculate checksum within sections, but write it in header for first section */ - mtctx->jobs[u].dstBuff = dstBuffer; - mtctx->jobs[u].cctxPool = mtctx->cctxPool; - mtctx->jobs[u].bufPool = mtctx->bufPool; - mtctx->jobs[u].seqPool = mtctx->seqPool; - mtctx->jobs[u].serial = &mtctx->serial; - mtctx->jobs[u].jobID = u; - mtctx->jobs[u].firstJob = (u==0); - mtctx->jobs[u].lastJob = (u==nbJobs-1); - - DEBUGLOG(5, "ZSTDMT_compress_advanced_internal: posting job %u (%u bytes)", u, (U32)jobSize); - DEBUG_PRINTHEX(6, mtctx->jobs[u].prefix.start, 12); - POOL_add(mtctx->factory, ZSTDMT_compressionJob, &mtctx->jobs[u]); - - frameStartPos += jobSize; - dstBufferPos += dstBufferCapacity; - remainingSrcSize -= jobSize; - } } - - /* collect result */ - { size_t error = 0, dstPos = 0; - unsigned jobID; - for (jobID=0; jobID<nbJobs; jobID++) { - DEBUGLOG(5, "waiting for job %u ", jobID); - ZSTD_PTHREAD_MUTEX_LOCK(&mtctx->jobs[jobID].job_mutex); - while (mtctx->jobs[jobID].consumed < mtctx->jobs[jobID].src.size) { - DEBUGLOG(5, "waiting for jobCompleted signal from job %u", jobID); - ZSTD_pthread_cond_wait(&mtctx->jobs[jobID].job_cond, &mtctx->jobs[jobID].job_mutex); - } - ZSTD_pthread_mutex_unlock(&mtctx->jobs[jobID].job_mutex); - DEBUGLOG(5, "ready to write job %u ", jobID); - - { size_t const cSize = mtctx->jobs[jobID].cSize; - if (ZSTD_isError(cSize)) error = cSize; - if ((!error) && (dstPos + cSize > dstCapacity)) error = ERROR(dstSize_tooSmall); - if (jobID) { /* note : job 0 is written directly at dst, which is correct position */ - if (!error) - memmove((char*)dst + dstPos, mtctx->jobs[jobID].dstBuff.start, cSize); /* may overlap when job compressed within dst */ - if (jobID >= compressWithinDst) { /* job compressed into its own buffer, which must be released */ - DEBUGLOG(5, "releasing buffer %u>=%u", jobID, compressWithinDst); - ZSTDMT_releaseBuffer(mtctx->bufPool, mtctx->jobs[jobID].dstBuff); - } } - mtctx->jobs[jobID].dstBuff = g_nullBuffer; - mtctx->jobs[jobID].cSize = 0; - dstPos += cSize ; - } - } /* for (jobID=0; jobID<nbJobs; jobID++) */ - - DEBUGLOG(4, "checksumFlag : %u ", params.fParams.checksumFlag); - if (params.fParams.checksumFlag) { - U32 const checksum = (U32)XXH64_digest(&mtctx->serial.xxhState); - if (dstPos + 4 > dstCapacity) { - error = ERROR(dstSize_tooSmall); - } else { - DEBUGLOG(4, "writing checksum : %08X \n", checksum); - MEM_writeLE32((char*)dst + dstPos, checksum); - dstPos += 4; - } } - - if (!error) DEBUGLOG(4, "compressed size : %u ", (U32)dstPos); - return error ? error : dstPos; - } -} - -size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const ZSTD_CDict* cdict, - ZSTD_parameters params, - int overlapLog) -{ - ZSTD_CCtx_params cctxParams = mtctx->params; - cctxParams.cParams = params.cParams; - cctxParams.fParams = params.fParams; - assert(ZSTD_OVERLAPLOG_MIN <= overlapLog && overlapLog <= ZSTD_OVERLAPLOG_MAX); - cctxParams.overlapLog = overlapLog; - return ZSTDMT_compress_advanced_internal(mtctx, - dst, dstCapacity, - src, srcSize, - cdict, cctxParams); -} - - -size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - int compressionLevel) -{ - ZSTD_parameters params = ZSTD_getParams(compressionLevel, srcSize, 0); - int const overlapLog = ZSTDMT_overlapLog_default(params.cParams.strategy); - params.fParams.contentSizeFlag = 1; - return ZSTDMT_compress_advanced(mtctx, dst, dstCapacity, src, srcSize, NULL, params, overlapLog); -} - - /* ====================================== */ /* ======= Streaming API ======= */ /* ====================================== */ @@ -1432,16 +1206,6 @@ size_t ZSTDMT_initCStream_internal( if (params.jobSize != 0 && params.jobSize < ZSTDMT_JOBSIZE_MIN) params.jobSize = ZSTDMT_JOBSIZE_MIN; if (params.jobSize > (size_t)ZSTDMT_JOBSIZE_MAX) params.jobSize = (size_t)ZSTDMT_JOBSIZE_MAX; - mtctx->singleBlockingThread = (pledgedSrcSize <= ZSTDMT_JOBSIZE_MIN); /* do not trigger multi-threading when srcSize is too small */ - if (mtctx->singleBlockingThread) { - ZSTD_CCtx_params const singleThreadParams = ZSTDMT_initJobCCtxParams(¶ms); - DEBUGLOG(5, "ZSTDMT_initCStream_internal: switch to single blocking thread mode"); - assert(singleThreadParams.nbWorkers == 0); - return ZSTD_initCStream_internal(mtctx->cctxPool->cctx[0], - dict, dictSize, cdict, - &singleThreadParams, pledgedSrcSize); - } - DEBUGLOG(4, "ZSTDMT_initCStream_internal: %u workers", params.nbWorkers); if (mtctx->allJobsCompleted == 0) { /* previous compression not correctly finished */ @@ -1504,8 +1268,8 @@ size_t ZSTDMT_initCStream_internal( size_t const capacity = MAX(windowSize, sectionsSize) + slackSize; if (mtctx->roundBuff.capacity < capacity) { if (mtctx->roundBuff.buffer) - ZSTD_free(mtctx->roundBuff.buffer, mtctx->cMem); - mtctx->roundBuff.buffer = (BYTE*)ZSTD_malloc(capacity, mtctx->cMem); + ZSTD_customFree(mtctx->roundBuff.buffer, mtctx->cMem); + mtctx->roundBuff.buffer = (BYTE*)ZSTD_customMalloc(capacity, mtctx->cMem); if (mtctx->roundBuff.buffer == NULL) { mtctx->roundBuff.capacity = 0; return ERROR(memory_allocation); @@ -1530,53 +1294,6 @@ size_t ZSTDMT_initCStream_internal( return 0; } -size_t ZSTDMT_initCStream_advanced(ZSTDMT_CCtx* mtctx, - const void* dict, size_t dictSize, - ZSTD_parameters params, - unsigned long long pledgedSrcSize) -{ - ZSTD_CCtx_params cctxParams = mtctx->params; /* retrieve sticky params */ - DEBUGLOG(4, "ZSTDMT_initCStream_advanced (pledgedSrcSize=%u)", (U32)pledgedSrcSize); - cctxParams.cParams = params.cParams; - cctxParams.fParams = params.fParams; - return ZSTDMT_initCStream_internal(mtctx, dict, dictSize, ZSTD_dct_auto, NULL, - cctxParams, pledgedSrcSize); -} - -size_t ZSTDMT_initCStream_usingCDict(ZSTDMT_CCtx* mtctx, - const ZSTD_CDict* cdict, - ZSTD_frameParameters fParams, - unsigned long long pledgedSrcSize) -{ - ZSTD_CCtx_params cctxParams = mtctx->params; - if (cdict==NULL) return ERROR(dictionary_wrong); /* method incompatible with NULL cdict */ - cctxParams.cParams = ZSTD_getCParamsFromCDict(cdict); - cctxParams.fParams = fParams; - return ZSTDMT_initCStream_internal(mtctx, NULL, 0 /*dictSize*/, ZSTD_dct_auto, cdict, - cctxParams, pledgedSrcSize); -} - - -/* ZSTDMT_resetCStream() : - * pledgedSrcSize can be zero == unknown (for the time being) - * prefer using ZSTD_CONTENTSIZE_UNKNOWN, - * as `0` might mean "empty" in the future */ -size_t ZSTDMT_resetCStream(ZSTDMT_CCtx* mtctx, unsigned long long pledgedSrcSize) -{ - if (!pledgedSrcSize) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN; - return ZSTDMT_initCStream_internal(mtctx, NULL, 0, ZSTD_dct_auto, 0, mtctx->params, - pledgedSrcSize); -} - -size_t ZSTDMT_initCStream(ZSTDMT_CCtx* mtctx, int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0); - ZSTD_CCtx_params cctxParams = mtctx->params; /* retrieve sticky params */ - DEBUGLOG(4, "ZSTDMT_initCStream (cLevel=%i)", compressionLevel); - cctxParams.cParams = params.cParams; - cctxParams.fParams = params.fParams; - return ZSTDMT_initCStream_internal(mtctx, NULL, 0, ZSTD_dct_auto, NULL, cctxParams, ZSTD_CONTENTSIZE_UNKNOWN); -} - /* ZSTDMT_writeLastEmptyBlock() * Write a single empty block with an end-of-frame to finish a frame. @@ -1740,7 +1457,7 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u assert(cSize >= mtctx->jobs[wJobID].dstFlushed); assert(mtctx->jobs[wJobID].dstBuff.start != NULL); if (toFlush > 0) { - memcpy((char*)output->dst + output->pos, + ZSTD_memcpy((char*)output->dst + output->pos, (const char*)mtctx->jobs[wJobID].dstBuff.start + mtctx->jobs[wJobID].dstFlushed, toFlush); } @@ -1894,7 +1611,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx) return 0; } ZSTDMT_waitForLdmComplete(mtctx, buffer); - memmove(start, mtctx->inBuff.prefix.start, prefixSize); + ZSTD_memmove(start, mtctx->inBuff.prefix.start, prefixSize); mtctx->inBuff.prefix.start = start; mtctx->roundBuff.pos = prefixSize; } @@ -1968,6 +1685,16 @@ findSynchronizationPoint(ZSTDMT_CCtx const* mtctx, ZSTD_inBuffer const input) pos = 0; prev = (BYTE const*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled - RSYNC_LENGTH; hash = ZSTD_rollingHash_compute(prev, RSYNC_LENGTH); + if ((hash & hitMask) == hitMask) { + /* We're already at a sync point so don't load any more until + * we're able to flush this sync point. + * This likely happened because the job table was full so we + * couldn't add our job. + */ + syncPoint.toLoad = 0; + syncPoint.flush = 1; + return syncPoint; + } } else { /* We don't have enough bytes buffered to initialize the hash, but * we know we have at least RSYNC_LENGTH bytes total. @@ -2022,34 +1749,11 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, assert(output->pos <= output->size); assert(input->pos <= input->size); - if (mtctx->singleBlockingThread) { /* delegate to single-thread (synchronous) */ - return ZSTD_compressStream2(mtctx->cctxPool->cctx[0], output, input, endOp); - } - if ((mtctx->frameEnded) && (endOp==ZSTD_e_continue)) { /* current frame being ended. Only flush/end are allowed */ return ERROR(stage_wrong); } - /* single-pass shortcut (note : synchronous-mode) */ - if ( (!mtctx->params.rsyncable) /* rsyncable mode is disabled */ - && (mtctx->nextJobID == 0) /* just started */ - && (mtctx->inBuff.filled == 0) /* nothing buffered */ - && (!mtctx->jobReady) /* no job already created */ - && (endOp == ZSTD_e_end) /* end order */ - && (output->size - output->pos >= ZSTD_compressBound(input->size - input->pos)) ) { /* enough space in dst */ - size_t const cSize = ZSTDMT_compress_advanced_internal(mtctx, - (char*)output->dst + output->pos, output->size - output->pos, - (const char*)input->src + input->pos, input->size - input->pos, - mtctx->cdict, mtctx->params); - if (ZSTD_isError(cSize)) return cSize; - input->pos = input->size; - output->pos += cSize; - mtctx->allJobsCompleted = 1; - mtctx->frameEnded = 1; - return 0; - } - /* fill input buffer */ if ( (!mtctx->jobReady) && (input->size > input->pos) ) { /* support NULL input */ @@ -2072,13 +1776,21 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, assert(mtctx->inBuff.buffer.capacity >= mtctx->targetSectionSize); DEBUGLOG(5, "ZSTDMT_compressStream_generic: adding %u bytes on top of %u to buffer of size %u", (U32)syncPoint.toLoad, (U32)mtctx->inBuff.filled, (U32)mtctx->targetSectionSize); - memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, syncPoint.toLoad); + ZSTD_memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, syncPoint.toLoad); input->pos += syncPoint.toLoad; mtctx->inBuff.filled += syncPoint.toLoad; forwardInputProgress = syncPoint.toLoad>0; } - if ((input->pos < input->size) && (endOp == ZSTD_e_end)) - endOp = ZSTD_e_flush; /* can't end now : not all input consumed */ + } + if ((input->pos < input->size) && (endOp == ZSTD_e_end)) { + /* Can't end yet because the input is not fully consumed. + * We are in one of these cases: + * - mtctx->inBuff is NULL & empty: we couldn't get an input buffer so don't create a new job. + * - We filled the input buffer: flush this job but don't end the frame. + * - We hit a synchronization point: flush this job but don't end the frame. + */ + assert(mtctx->inBuff.filled == 0 || mtctx->inBuff.filled == mtctx->targetSectionSize || mtctx->params.rsyncable); + endOp = ZSTD_e_flush; } if ( (mtctx->jobReady) @@ -2097,47 +1809,3 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, return remainingToFlush; } } - - -size_t ZSTDMT_compressStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input) -{ - FORWARD_IF_ERROR( ZSTDMT_compressStream_generic(mtctx, output, input, ZSTD_e_continue) , ""); - - /* recommended next input size : fill current input buffer */ - return mtctx->targetSectionSize - mtctx->inBuff.filled; /* note : could be zero when input buffer is fully filled and no more availability to create new job */ -} - - -static size_t ZSTDMT_flushStream_internal(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_EndDirective endFrame) -{ - size_t const srcSize = mtctx->inBuff.filled; - DEBUGLOG(5, "ZSTDMT_flushStream_internal"); - - if ( mtctx->jobReady /* one job ready for a worker to pick up */ - || (srcSize > 0) /* still some data within input buffer */ - || ((endFrame==ZSTD_e_end) && !mtctx->frameEnded)) { /* need a last 0-size block to end frame */ - DEBUGLOG(5, "ZSTDMT_flushStream_internal : create a new job (%u bytes, end:%u)", - (U32)srcSize, (U32)endFrame); - FORWARD_IF_ERROR( ZSTDMT_createCompressionJob(mtctx, srcSize, endFrame) , ""); - } - - /* check if there is any data available to flush */ - return ZSTDMT_flushProduced(mtctx, output, 1 /* blockToFlush */, endFrame); -} - - -size_t ZSTDMT_flushStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output) -{ - DEBUGLOG(5, "ZSTDMT_flushStream"); - if (mtctx->singleBlockingThread) - return ZSTD_flushStream(mtctx->cctxPool->cctx[0], output); - return ZSTDMT_flushStream_internal(mtctx, output, ZSTD_e_flush); -} - -size_t ZSTDMT_endStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output) -{ - DEBUGLOG(4, "ZSTDMT_endStream"); - if (mtctx->singleBlockingThread) - return ZSTD_endStream(mtctx->cctxPool->cctx[0], output); - return ZSTDMT_flushStream_internal(mtctx, output, ZSTD_e_end); -} diff --git a/thirdparty/zstd/compress/zstdmt_compress.h b/thirdparty/zstd/compress/zstdmt_compress.h index 89914eb7f8..0a9e551c99 100644 --- a/thirdparty/zstd/compress/zstdmt_compress.h +++ b/thirdparty/zstd/compress/zstdmt_compress.h @@ -19,26 +19,14 @@ /* Note : This is an internal API. * These APIs used to be exposed with ZSTDLIB_API, * because it used to be the only way to invoke MT compression. - * Now, it's recommended to use ZSTD_compress2 and ZSTD_compressStream2() - * instead. - * - * If you depend on these APIs and can't switch, then define - * ZSTD_LEGACY_MULTITHREADED_API when making the dynamic library. - * However, we may completely remove these functions in a future - * release, so please switch soon. + * Now, you must use ZSTD_compress2 and ZSTD_compressStream2() instead. * * This API requires ZSTD_MULTITHREAD to be defined during compilation, * otherwise ZSTDMT_createCCtx*() will fail. */ -#ifdef ZSTD_LEGACY_MULTITHREADED_API -# define ZSTDMT_API ZSTDLIB_API -#else -# define ZSTDMT_API -#endif - /* === Dependencies === */ -#include <stddef.h> /* size_t */ +#include "../common/zstd_deps.h" /* size_t */ #define ZSTD_STATIC_LINKING_ONLY /* ZSTD_parameters */ #include "../zstd.h" /* ZSTD_inBuffer, ZSTD_outBuffer, ZSTDLIB_API */ @@ -54,78 +42,34 @@ #define ZSTDMT_JOBSIZE_MAX (MEM_32bits() ? (512 MB) : (1024 MB)) +/* ======================================================== + * === Private interface, for use by ZSTD_compress.c === + * === Not exposed in libzstd. Never invoke directly === + * ======================================================== */ + /* === Memory management === */ typedef struct ZSTDMT_CCtx_s ZSTDMT_CCtx; /* Requires ZSTD_MULTITHREAD to be defined during compilation, otherwise it will return NULL. */ -ZSTDMT_API ZSTDMT_CCtx* ZSTDMT_createCCtx(unsigned nbWorkers); -/* Requires ZSTD_MULTITHREAD to be defined during compilation, otherwise it will return NULL. */ -ZSTDMT_API ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced(unsigned nbWorkers, - ZSTD_customMem cMem); -ZSTDMT_API size_t ZSTDMT_freeCCtx(ZSTDMT_CCtx* mtctx); - -ZSTDMT_API size_t ZSTDMT_sizeof_CCtx(ZSTDMT_CCtx* mtctx); - - -/* === Simple one-pass compression function === */ - -ZSTDMT_API size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - int compressionLevel); - +ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced(unsigned nbWorkers, + ZSTD_customMem cMem, + ZSTD_threadPool *pool); +size_t ZSTDMT_freeCCtx(ZSTDMT_CCtx* mtctx); +size_t ZSTDMT_sizeof_CCtx(ZSTDMT_CCtx* mtctx); /* === Streaming functions === */ -ZSTDMT_API size_t ZSTDMT_initCStream(ZSTDMT_CCtx* mtctx, int compressionLevel); -ZSTDMT_API size_t ZSTDMT_resetCStream(ZSTDMT_CCtx* mtctx, unsigned long long pledgedSrcSize); /**< if srcSize is not known at reset time, use ZSTD_CONTENTSIZE_UNKNOWN. Note: for compatibility with older programs, 0 means the same as ZSTD_CONTENTSIZE_UNKNOWN, but it will change in the future to mean "empty" */ - -ZSTDMT_API size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx); -ZSTDMT_API size_t ZSTDMT_compressStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input); - -ZSTDMT_API size_t ZSTDMT_flushStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output); /**< @return : 0 == all flushed; >0 : still some data to be flushed; or an error code (ZSTD_isError()) */ -ZSTDMT_API size_t ZSTDMT_endStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output); /**< @return : 0 == all flushed; >0 : still some data to be flushed; or an error code (ZSTD_isError()) */ - - -/* === Advanced functions and parameters === */ - -ZSTDMT_API size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const ZSTD_CDict* cdict, - ZSTD_parameters params, - int overlapLog); - -ZSTDMT_API size_t ZSTDMT_initCStream_advanced(ZSTDMT_CCtx* mtctx, - const void* dict, size_t dictSize, /* dict can be released after init, a local copy is preserved within zcs */ - ZSTD_parameters params, - unsigned long long pledgedSrcSize); /* pledgedSrcSize is optional and can be zero == unknown */ - -ZSTDMT_API size_t ZSTDMT_initCStream_usingCDict(ZSTDMT_CCtx* mtctx, - const ZSTD_CDict* cdict, - ZSTD_frameParameters fparams, - unsigned long long pledgedSrcSize); /* note : zero means empty */ - -/* ZSTDMT_parameter : - * List of parameters that can be set using ZSTDMT_setMTCtxParameter() */ -typedef enum { - ZSTDMT_p_jobSize, /* Each job is compressed in parallel. By default, this value is dynamically determined depending on compression parameters. Can be set explicitly here. */ - ZSTDMT_p_overlapLog, /* Each job may reload a part of previous job to enhance compression ratio; 0 == no overlap, 6(default) == use 1/8th of window, >=9 == use full window. This is a "sticky" parameter : its value will be re-used on next compression job */ - ZSTDMT_p_rsyncable /* Enables rsyncable mode. */ -} ZSTDMT_parameter; - -/* ZSTDMT_setMTCtxParameter() : - * allow setting individual parameters, one at a time, among a list of enums defined in ZSTDMT_parameter. - * The function must be called typically after ZSTD_createCCtx() but __before ZSTDMT_init*() !__ - * Parameters not explicitly reset by ZSTDMT_init*() remain the same in consecutive compression sessions. - * @return : 0, or an error code (which can be tested using ZSTD_isError()) */ -ZSTDMT_API size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value); - -/* ZSTDMT_getMTCtxParameter() : - * Query the ZSTDMT_CCtx for a parameter value. - * @return : 0, or an error code (which can be tested using ZSTD_isError()) */ -ZSTDMT_API size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value); +size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx); +/*! ZSTDMT_initCStream_internal() : + * Private use only. Init streaming operation. + * expects params to be valid. + * must receive dict, or cdict, or none, but not both. + * @return : 0, or an error code */ +size_t ZSTDMT_initCStream_internal(ZSTDMT_CCtx* zcs, + const void* dict, size_t dictSize, ZSTD_dictContentType_e dictContentType, + const ZSTD_CDict* cdict, + ZSTD_CCtx_params params, unsigned long long pledgedSrcSize); /*! ZSTDMT_compressStream_generic() : * Combines ZSTDMT_compressStream() with optional ZSTDMT_flushStream() or ZSTDMT_endStream() @@ -134,16 +78,10 @@ ZSTDMT_API size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter * 0 if fully flushed * or an error code * note : needs to be init using any ZSTD_initCStream*() variant */ -ZSTDMT_API size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, - ZSTD_outBuffer* output, - ZSTD_inBuffer* input, - ZSTD_EndDirective endOp); - - -/* ======================================================== - * === Private interface, for use by ZSTD_compress.c === - * === Not exposed in libzstd. Never invoke directly === - * ======================================================== */ +size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, + ZSTD_outBuffer* output, + ZSTD_inBuffer* input, + ZSTD_EndDirective endOp); /*! ZSTDMT_toFlushNow() * Tell how many bytes are ready to be flushed immediately. @@ -153,15 +91,6 @@ ZSTDMT_API size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, * therefore flushing is limited by speed of oldest job. */ size_t ZSTDMT_toFlushNow(ZSTDMT_CCtx* mtctx); -/*! ZSTDMT_CCtxParam_setMTCtxParameter() - * like ZSTDMT_setMTCtxParameter(), but into a ZSTD_CCtx_Params */ -size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, ZSTDMT_parameter parameter, int value); - -/*! ZSTDMT_CCtxParam_setNbWorkers() - * Set nbWorkers, and clamp it. - * Also reset jobSize and overlapLog */ -size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers); - /*! ZSTDMT_updateCParams_whileCompressing() : * Updates only a selected set of compression parameters, to remain compatible with current frame. * New parameters will be applied to next compression job. */ @@ -174,17 +103,6 @@ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_p ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx); -/*! ZSTDMT_initCStream_internal() : - * Private use only. Init streaming operation. - * expects params to be valid. - * must receive dict, or cdict, or none, but not both. - * @return : 0, or an error code */ -size_t ZSTDMT_initCStream_internal(ZSTDMT_CCtx* zcs, - const void* dict, size_t dictSize, ZSTD_dictContentType_e dictContentType, - const ZSTD_CDict* cdict, - ZSTD_CCtx_params params, unsigned long long pledgedSrcSize); - - #if defined (__cplusplus) } #endif diff --git a/thirdparty/zstd/decompress/huf_decompress.c b/thirdparty/zstd/decompress/huf_decompress.c index 68293a1309..1418206718 100644 --- a/thirdparty/zstd/decompress/huf_decompress.c +++ b/thirdparty/zstd/decompress/huf_decompress.c @@ -15,7 +15,7 @@ /* ************************************************************** * Dependencies ****************************************************************/ -#include <string.h> /* memcpy, memset */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memset */ #include "../common/compiler.h" #include "../common/bitstream.h" /* BIT_* */ #include "../common/fse.h" /* to compress headers */ @@ -103,7 +103,7 @@ typedef struct { BYTE maxTableLog; BYTE tableType; BYTE tableLog; BYTE reserved; static DTableDesc HUF_getDTableDesc(const HUF_DTable* table) { DTableDesc dtd; - memcpy(&dtd, table, sizeof(dtd)); + ZSTD_memcpy(&dtd, table, sizeof(dtd)); return dtd; } @@ -115,29 +115,51 @@ static DTableDesc HUF_getDTableDesc(const HUF_DTable* table) /*-***************************/ typedef struct { BYTE byte; BYTE nbBits; } HUF_DEltX1; /* single-symbol decoding */ +/** + * Packs 4 HUF_DEltX1 structs into a U64. This is used to lay down 4 entries at + * a time. + */ +static U64 HUF_DEltX1_set4(BYTE symbol, BYTE nbBits) { + U64 D4; + if (MEM_isLittleEndian()) { + D4 = symbol + (nbBits << 8); + } else { + D4 = (symbol << 8) + nbBits; + } + D4 *= 0x0001000100010001ULL; + return D4; +} + +typedef struct { + U32 rankVal[HUF_TABLELOG_ABSOLUTEMAX + 1]; + U32 rankStart[HUF_TABLELOG_ABSOLUTEMAX + 1]; + U32 statsWksp[HUF_READ_STATS_WORKSPACE_SIZE_U32]; + BYTE symbols[HUF_SYMBOLVALUE_MAX + 1]; + BYTE huffWeight[HUF_SYMBOLVALUE_MAX + 1]; +} HUF_ReadDTableX1_Workspace; + + size_t HUF_readDTableX1_wksp(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize) { + return HUF_readDTableX1_wksp_bmi2(DTable, src, srcSize, workSpace, wkspSize, /* bmi2 */ 0); +} + +size_t HUF_readDTableX1_wksp_bmi2(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize, int bmi2) +{ U32 tableLog = 0; U32 nbSymbols = 0; size_t iSize; void* const dtPtr = DTable + 1; HUF_DEltX1* const dt = (HUF_DEltX1*)dtPtr; + HUF_ReadDTableX1_Workspace* wksp = (HUF_ReadDTableX1_Workspace*)workSpace; - U32* rankVal; - BYTE* huffWeight; - size_t spaceUsed32 = 0; - - rankVal = (U32 *)workSpace + spaceUsed32; - spaceUsed32 += HUF_TABLELOG_ABSOLUTEMAX + 1; - huffWeight = (BYTE *)((U32 *)workSpace + spaceUsed32); - spaceUsed32 += HUF_ALIGN(HUF_SYMBOLVALUE_MAX + 1, sizeof(U32)) >> 2; - - if ((spaceUsed32 << 2) > wkspSize) return ERROR(tableLog_tooLarge); + DEBUG_STATIC_ASSERT(HUF_DECOMPRESS_WORKSPACE_SIZE >= sizeof(*wksp)); + if (sizeof(*wksp) > wkspSize) return ERROR(tableLog_tooLarge); DEBUG_STATIC_ASSERT(sizeof(DTableDesc) == sizeof(HUF_DTable)); - /* memset(huffWeight, 0, sizeof(huffWeight)); */ /* is not necessary, even though some analyzer complain ... */ + /* ZSTD_memset(huffWeight, 0, sizeof(huffWeight)); */ /* is not necessary, even though some analyzer complain ... */ - iSize = HUF_readStats(huffWeight, HUF_SYMBOLVALUE_MAX + 1, rankVal, &nbSymbols, &tableLog, src, srcSize); + iSize = HUF_readStats_wksp(wksp->huffWeight, HUF_SYMBOLVALUE_MAX + 1, wksp->rankVal, &nbSymbols, &tableLog, src, srcSize, wksp->statsWksp, sizeof(wksp->statsWksp), bmi2); if (HUF_isError(iSize)) return iSize; /* Table header */ @@ -145,52 +167,117 @@ size_t HUF_readDTableX1_wksp(HUF_DTable* DTable, const void* src, size_t srcSize if (tableLog > (U32)(dtd.maxTableLog+1)) return ERROR(tableLog_tooLarge); /* DTable too small, Huffman tree cannot fit in */ dtd.tableType = 0; dtd.tableLog = (BYTE)tableLog; - memcpy(DTable, &dtd, sizeof(dtd)); + ZSTD_memcpy(DTable, &dtd, sizeof(dtd)); } - /* Calculate starting value for each rank */ - { U32 n, nextRankStart = 0; - for (n=1; n<tableLog+1; n++) { - U32 const current = nextRankStart; - nextRankStart += (rankVal[n] << (n-1)); - rankVal[n] = current; - } } + /* Compute symbols and rankStart given rankVal: + * + * rankVal already contains the number of values of each weight. + * + * symbols contains the symbols ordered by weight. First are the rankVal[0] + * weight 0 symbols, followed by the rankVal[1] weight 1 symbols, and so on. + * symbols[0] is filled (but unused) to avoid a branch. + * + * rankStart contains the offset where each rank belongs in the DTable. + * rankStart[0] is not filled because there are no entries in the table for + * weight 0. + */ + { + int n; + int nextRankStart = 0; + int const unroll = 4; + int const nLimit = (int)nbSymbols - unroll + 1; + for (n=0; n<(int)tableLog+1; n++) { + U32 const curr = nextRankStart; + nextRankStart += wksp->rankVal[n]; + wksp->rankStart[n] = curr; + } + for (n=0; n < nLimit; n += unroll) { + int u; + for (u=0; u < unroll; ++u) { + size_t const w = wksp->huffWeight[n+u]; + wksp->symbols[wksp->rankStart[w]++] = (BYTE)(n+u); + } + } + for (; n < (int)nbSymbols; ++n) { + size_t const w = wksp->huffWeight[n]; + wksp->symbols[wksp->rankStart[w]++] = (BYTE)n; + } + } - /* fill DTable */ - { U32 n; - size_t const nEnd = nbSymbols; - for (n=0; n<nEnd; n++) { - size_t const w = huffWeight[n]; - size_t const length = (1 << w) >> 1; - size_t const uStart = rankVal[w]; - size_t const uEnd = uStart + length; - size_t u; - HUF_DEltX1 D; - D.byte = (BYTE)n; - D.nbBits = (BYTE)(tableLog + 1 - w); - rankVal[w] = (U32)uEnd; - if (length < 4) { - /* Use length in the loop bound so the compiler knows it is short. */ - for (u = 0; u < length; ++u) - dt[uStart + u] = D; - } else { - /* Unroll the loop 4 times, we know it is a power of 2. */ - for (u = uStart; u < uEnd; u += 4) { - dt[u + 0] = D; - dt[u + 1] = D; - dt[u + 2] = D; - dt[u + 3] = D; - } } } } + /* fill DTable + * We fill all entries of each weight in order. + * That way length is a constant for each iteration of the outter loop. + * We can switch based on the length to a different inner loop which is + * optimized for that particular case. + */ + { + U32 w; + int symbol=wksp->rankVal[0]; + int rankStart=0; + for (w=1; w<tableLog+1; ++w) { + int const symbolCount = wksp->rankVal[w]; + int const length = (1 << w) >> 1; + int uStart = rankStart; + BYTE const nbBits = (BYTE)(tableLog + 1 - w); + int s; + int u; + switch (length) { + case 1: + for (s=0; s<symbolCount; ++s) { + HUF_DEltX1 D; + D.byte = wksp->symbols[symbol + s]; + D.nbBits = nbBits; + dt[uStart] = D; + uStart += 1; + } + break; + case 2: + for (s=0; s<symbolCount; ++s) { + HUF_DEltX1 D; + D.byte = wksp->symbols[symbol + s]; + D.nbBits = nbBits; + dt[uStart+0] = D; + dt[uStart+1] = D; + uStart += 2; + } + break; + case 4: + for (s=0; s<symbolCount; ++s) { + U64 const D4 = HUF_DEltX1_set4(wksp->symbols[symbol + s], nbBits); + MEM_write64(dt + uStart, D4); + uStart += 4; + } + break; + case 8: + for (s=0; s<symbolCount; ++s) { + U64 const D4 = HUF_DEltX1_set4(wksp->symbols[symbol + s], nbBits); + MEM_write64(dt + uStart, D4); + MEM_write64(dt + uStart + 4, D4); + uStart += 8; + } + break; + default: + for (s=0; s<symbolCount; ++s) { + U64 const D4 = HUF_DEltX1_set4(wksp->symbols[symbol + s], nbBits); + for (u=0; u < length; u += 16) { + MEM_write64(dt + uStart + u + 0, D4); + MEM_write64(dt + uStart + u + 4, D4); + MEM_write64(dt + uStart + u + 8, D4); + MEM_write64(dt + uStart + u + 12, D4); + } + assert(u == length); + uStart += length; + } + break; + } + symbol += symbolCount; + rankStart += symbolCount * length; + } + } return iSize; } -size_t HUF_readDTableX1(HUF_DTable* DTable, const void* src, size_t srcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_readDTableX1_wksp(DTable, src, srcSize, - workSpace, sizeof(workSpace)); -} - FORCE_INLINE_TEMPLATE BYTE HUF_decodeSymbolX1(BIT_DStream_t* Dstream, const HUF_DEltX1* dt, const U32 dtLog) { @@ -389,20 +476,6 @@ size_t HUF_decompress1X1_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, } -size_t HUF_decompress1X1_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress1X1_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} - -size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); - return HUF_decompress1X1_DCtx (DTable, dst, dstSize, cSrc, cSrcSize); -} - size_t HUF_decompress4X1_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, @@ -419,8 +492,7 @@ static size_t HUF_decompress4X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX1_wksp (dctx, cSrc, cSrcSize, - workSpace, wkspSize); + size_t const hSize = HUF_readDTableX1_wksp_bmi2(dctx, cSrc, cSrcSize, workSpace, wkspSize, bmi2); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; @@ -436,18 +508,6 @@ size_t HUF_decompress4X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, } -size_t HUF_decompress4X1_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} -size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); - return HUF_decompress4X1_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); -} - #endif /* HUF_FORCE_DECOMPRESS_X2 */ @@ -474,7 +534,7 @@ static void HUF_fillDTableX2Level2(HUF_DEltX2* DTable, U32 sizeLog, const U32 co U32 rankVal[HUF_TABLELOG_MAX + 1]; /* get pre-calculated rankVal */ - memcpy(rankVal, rankValOrigin, sizeof(rankVal)); + ZSTD_memcpy(rankVal, rankValOrigin, sizeof(rankVal)); /* fill skipped values */ if (minWeight>1) { @@ -516,7 +576,7 @@ static void HUF_fillDTableX2(HUF_DEltX2* DTable, const U32 targetLog, const U32 minBits = nbBitsBaseline - maxWeight; U32 s; - memcpy(rankVal, rankValOrigin, sizeof(rankVal)); + ZSTD_memcpy(rankVal, rankValOrigin, sizeof(rankVal)); /* fill DTable */ for (s=0; s<sortedListSize; s++) { @@ -581,11 +641,11 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, if ((spaceUsed32 << 2) > wkspSize) return ERROR(tableLog_tooLarge); rankStart = rankStart0 + 1; - memset(rankStats, 0, sizeof(U32) * (2 * HUF_TABLELOG_MAX + 2 + 1)); + ZSTD_memset(rankStats, 0, sizeof(U32) * (2 * HUF_TABLELOG_MAX + 2 + 1)); DEBUG_STATIC_ASSERT(sizeof(HUF_DEltX2) == sizeof(HUF_DTable)); /* if compiler fails here, assertion is wrong */ if (maxTableLog > HUF_TABLELOG_MAX) return ERROR(tableLog_tooLarge); - /* memset(weightList, 0, sizeof(weightList)); */ /* is not necessary, even though some analyzer complain ... */ + /* ZSTD_memset(weightList, 0, sizeof(weightList)); */ /* is not necessary, even though some analyzer complain ... */ iSize = HUF_readStats(weightList, HUF_SYMBOLVALUE_MAX + 1, rankStats, &nbSymbols, &tableLog, src, srcSize); if (HUF_isError(iSize)) return iSize; @@ -599,9 +659,9 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, /* Get start index of each weight */ { U32 w, nextRankStart = 0; for (w=1; w<maxW+1; w++) { - U32 current = nextRankStart; + U32 curr = nextRankStart; nextRankStart += rankStats[w]; - rankStart[w] = current; + rankStart[w] = curr; } rankStart[0] = nextRankStart; /* put all 0w symbols at the end of sorted list*/ sizeOfSort = nextRankStart; @@ -624,9 +684,9 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, U32 nextRankVal = 0; U32 w; for (w=1; w<maxW+1; w++) { - U32 current = nextRankVal; + U32 curr = nextRankVal; nextRankVal += rankStats[w] << (w+rescale); - rankVal0[w] = current; + rankVal0[w] = curr; } } { U32 const minBits = tableLog+1 - maxW; U32 consumed; @@ -644,23 +704,16 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, dtd.tableLog = (BYTE)maxTableLog; dtd.tableType = 1; - memcpy(DTable, &dtd, sizeof(dtd)); + ZSTD_memcpy(DTable, &dtd, sizeof(dtd)); return iSize; } -size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_readDTableX2_wksp(DTable, src, srcSize, - workSpace, sizeof(workSpace)); -} - FORCE_INLINE_TEMPLATE U32 HUF_decodeSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog) { size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ - memcpy(op, dt+val, 2); + ZSTD_memcpy(op, dt+val, 2); BIT_skipBits(DStream, dt[val].nbBits); return dt[val].length; } @@ -669,7 +722,7 @@ FORCE_INLINE_TEMPLATE U32 HUF_decodeLastSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog) { size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ - memcpy(op, dt+val, 1); + ZSTD_memcpy(op, dt+val, 1); if (dt[val].length==1) BIT_skipBits(DStream, dt[val].nbBits); else { if (DStream->bitsConsumed < (sizeof(DStream->bitContainer)*8)) { @@ -890,20 +943,6 @@ size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, } -size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} - -size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); - return HUF_decompress1X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); -} - size_t HUF_decompress4X2_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, @@ -937,20 +976,6 @@ size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, } -size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} - -size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); - return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); -} - #endif /* HUF_FORCE_DECOMPRESS_X1 */ @@ -1051,67 +1076,6 @@ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize) } -typedef size_t (*decompressionAlgo)(void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); - -size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ -#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2) - static const decompressionAlgo decompress[2] = { HUF_decompress4X1, HUF_decompress4X2 }; -#endif - - /* validation checks */ - if (dstSize == 0) return ERROR(dstSize_tooSmall); - if (cSrcSize > dstSize) return ERROR(corruption_detected); /* invalid */ - if (cSrcSize == dstSize) { memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ - if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ - - { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); -#if defined(HUF_FORCE_DECOMPRESS_X1) - (void)algoNb; - assert(algoNb == 0); - return HUF_decompress4X1(dst, dstSize, cSrc, cSrcSize); -#elif defined(HUF_FORCE_DECOMPRESS_X2) - (void)algoNb; - assert(algoNb == 1); - return HUF_decompress4X2(dst, dstSize, cSrc, cSrcSize); -#else - return decompress[algoNb](dst, dstSize, cSrc, cSrcSize); -#endif - } -} - -size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - /* validation checks */ - if (dstSize == 0) return ERROR(dstSize_tooSmall); - if (cSrcSize > dstSize) return ERROR(corruption_detected); /* invalid */ - if (cSrcSize == dstSize) { memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ - if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ - - { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); -#if defined(HUF_FORCE_DECOMPRESS_X1) - (void)algoNb; - assert(algoNb == 0); - return HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); -#elif defined(HUF_FORCE_DECOMPRESS_X2) - (void)algoNb; - assert(algoNb == 1); - return HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); -#else - return algoNb ? HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) : - HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ; -#endif - } -} - -size_t HUF_decompress4X_hufOnly(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress4X_hufOnly_wksp(dctx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} - - size_t HUF_decompress4X_hufOnly_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, @@ -1145,8 +1109,8 @@ size_t HUF_decompress1X_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, /* validation checks */ if (dstSize == 0) return ERROR(dstSize_tooSmall); if (cSrcSize > dstSize) return ERROR(corruption_detected); /* invalid */ - if (cSrcSize == dstSize) { memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ - if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ + if (cSrcSize == dstSize) { ZSTD_memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ + if (cSrcSize == 1) { ZSTD_memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); #if defined(HUF_FORCE_DECOMPRESS_X1) @@ -1168,14 +1132,6 @@ size_t HUF_decompress1X_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, } } -size_t HUF_decompress1X_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress1X_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} - size_t HUF_decompress1X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2) { @@ -1199,7 +1155,7 @@ size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstS { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX1_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize); + size_t const hSize = HUF_readDTableX1_wksp_bmi2(dctx, cSrc, cSrcSize, workSpace, wkspSize, bmi2); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; @@ -1246,3 +1202,149 @@ size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t ds #endif } } + +#ifndef ZSTD_NO_UNUSED_FUNCTIONS +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_readDTableX1(HUF_DTable* DTable, const void* src, size_t srcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_readDTableX1_wksp(DTable, src, srcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress1X1_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress1X1_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); + return HUF_decompress1X1_DCtx (DTable, dst, dstSize, cSrc, cSrcSize); +} +#endif + +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_readDTableX2_wksp(DTable, src, srcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); + return HUF_decompress1X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); +} +#endif + +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress4X1_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} +size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); + return HUF_decompress4X1_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); +} +#endif + +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); + return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); +} +#endif + +typedef size_t (*decompressionAlgo)(void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); + +size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ +#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2) + static const decompressionAlgo decompress[2] = { HUF_decompress4X1, HUF_decompress4X2 }; +#endif + + /* validation checks */ + if (dstSize == 0) return ERROR(dstSize_tooSmall); + if (cSrcSize > dstSize) return ERROR(corruption_detected); /* invalid */ + if (cSrcSize == dstSize) { ZSTD_memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ + if (cSrcSize == 1) { ZSTD_memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ + + { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1(dst, dstSize, cSrc, cSrcSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2(dst, dstSize, cSrc, cSrcSize); +#else + return decompress[algoNb](dst, dstSize, cSrc, cSrcSize); +#endif + } +} + +size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + /* validation checks */ + if (dstSize == 0) return ERROR(dstSize_tooSmall); + if (cSrcSize > dstSize) return ERROR(corruption_detected); /* invalid */ + if (cSrcSize == dstSize) { ZSTD_memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ + if (cSrcSize == 1) { ZSTD_memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ + + { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); +#else + return algoNb ? HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) : + HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ; +#endif + } +} + +size_t HUF_decompress4X_hufOnly(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress4X_hufOnly_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress1X_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress1X_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} +#endif diff --git a/thirdparty/zstd/decompress/zstd_ddict.c b/thirdparty/zstd/decompress/zstd_ddict.c index c8cb8ecc95..f5cc23b387 100644 --- a/thirdparty/zstd/decompress/zstd_ddict.c +++ b/thirdparty/zstd/decompress/zstd_ddict.c @@ -14,7 +14,7 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include <string.h> /* memcpy, memmove, memset */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memmove, ZSTD_memset */ #include "../common/cpu.h" /* bmi2 */ #include "../common/mem.h" /* low level memory routines */ #define FSE_STATIC_LINKING_ONLY @@ -127,11 +127,11 @@ static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict, ddict->dictContent = dict; if (!dict) dictSize = 0; } else { - void* const internalBuffer = ZSTD_malloc(dictSize, ddict->cMem); + void* const internalBuffer = ZSTD_customMalloc(dictSize, ddict->cMem); ddict->dictBuffer = internalBuffer; ddict->dictContent = internalBuffer; if (!internalBuffer) return ERROR(memory_allocation); - memcpy(internalBuffer, dict, dictSize); + ZSTD_memcpy(internalBuffer, dict, dictSize); } ddict->dictSize = dictSize; ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */ @@ -147,9 +147,9 @@ ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize, ZSTD_dictContentType_e dictContentType, ZSTD_customMem customMem) { - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; + if ((!customMem.customAlloc) ^ (!customMem.customFree)) return NULL; - { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_malloc(sizeof(ZSTD_DDict), customMem); + { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_customMalloc(sizeof(ZSTD_DDict), customMem); if (ddict == NULL) return NULL; ddict->cMem = customMem; { size_t const initResult = ZSTD_initDDict_internal(ddict, @@ -198,7 +198,7 @@ const ZSTD_DDict* ZSTD_initStaticDDict( if ((size_t)sBuffer & 7) return NULL; /* 8-aligned */ if (sBufferSize < neededSpace) return NULL; if (dictLoadMethod == ZSTD_dlm_byCopy) { - memcpy(ddict+1, dict, dictSize); /* local copy */ + ZSTD_memcpy(ddict+1, dict, dictSize); /* local copy */ dict = ddict+1; } if (ZSTD_isError( ZSTD_initDDict_internal(ddict, @@ -213,8 +213,8 @@ size_t ZSTD_freeDDict(ZSTD_DDict* ddict) { if (ddict==NULL) return 0; /* support free on NULL */ { ZSTD_customMem const cMem = ddict->cMem; - ZSTD_free(ddict->dictBuffer, cMem); - ZSTD_free(ddict, cMem); + ZSTD_customFree(ddict->dictBuffer, cMem); + ZSTD_customFree(ddict, cMem); return 0; } } diff --git a/thirdparty/zstd/decompress/zstd_ddict.h b/thirdparty/zstd/decompress/zstd_ddict.h index af307efd3d..8906a71c94 100644 --- a/thirdparty/zstd/decompress/zstd_ddict.h +++ b/thirdparty/zstd/decompress/zstd_ddict.h @@ -15,7 +15,7 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include <stddef.h> /* size_t */ +#include "../common/zstd_deps.h" /* size_t */ #include "../zstd.h" /* ZSTD_DDict, and several public functions */ diff --git a/thirdparty/zstd/decompress/zstd_decompress.c b/thirdparty/zstd/decompress/zstd_decompress.c index be5c7cfc33..21f846bc77 100644 --- a/thirdparty/zstd/decompress/zstd_decompress.c +++ b/thirdparty/zstd/decompress/zstd_decompress.c @@ -55,7 +55,7 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include <string.h> /* memcpy, memmove, memset */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memmove, ZSTD_memset */ #include "../common/cpu.h" /* bmi2 */ #include "../common/mem.h" /* low level memory routines */ #define FSE_STATIC_LINKING_ONLY @@ -94,11 +94,18 @@ static size_t ZSTD_startingInputLength(ZSTD_format_e format) return startingInputLength; } +static void ZSTD_DCtx_resetParameters(ZSTD_DCtx* dctx) +{ + assert(dctx->streamStage == zdss_init); + dctx->format = ZSTD_f_zstd1; + dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; + dctx->outBufferMode = ZSTD_bm_buffered; + dctx->forceIgnoreChecksum = ZSTD_d_validateChecksum; +} + static void ZSTD_initDCtx_internal(ZSTD_DCtx* dctx) { - dctx->format = ZSTD_f_zstd1; /* ZSTD_decompressBegin() invokes ZSTD_startingInputLength() with argument dctx->format */ dctx->staticSize = 0; - dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; dctx->ddict = NULL; dctx->ddictLocal = NULL; dctx->dictEnd = NULL; @@ -113,7 +120,8 @@ static void ZSTD_initDCtx_internal(ZSTD_DCtx* dctx) dctx->noForwardProgress = 0; dctx->oversizedDuration = 0; dctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); - dctx->outBufferMode = ZSTD_obm_buffered; + ZSTD_DCtx_resetParameters(dctx); + dctx->validateChecksum = 1; #ifdef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION dctx->dictContentEndForFuzzing = NULL; #endif @@ -134,9 +142,9 @@ ZSTD_DCtx* ZSTD_initStaticDCtx(void *workspace, size_t workspaceSize) ZSTD_DCtx* ZSTD_createDCtx_advanced(ZSTD_customMem customMem) { - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; + if ((!customMem.customAlloc) ^ (!customMem.customFree)) return NULL; - { ZSTD_DCtx* const dctx = (ZSTD_DCtx*)ZSTD_malloc(sizeof(*dctx), customMem); + { ZSTD_DCtx* const dctx = (ZSTD_DCtx*)ZSTD_customMalloc(sizeof(*dctx), customMem); if (!dctx) return NULL; dctx->customMem = customMem; ZSTD_initDCtx_internal(dctx); @@ -164,13 +172,13 @@ size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx) RETURN_ERROR_IF(dctx->staticSize, memory_allocation, "not compatible with static DCtx"); { ZSTD_customMem const cMem = dctx->customMem; ZSTD_clearDict(dctx); - ZSTD_free(dctx->inBuff, cMem); + ZSTD_customFree(dctx->inBuff, cMem); dctx->inBuff = NULL; #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1) if (dctx->legacyContext) ZSTD_freeLegacyStreamContext(dctx->legacyContext, dctx->previousLegacyVersion); #endif - ZSTD_free(dctx, cMem); + ZSTD_customFree(dctx, cMem); return 0; } } @@ -179,7 +187,7 @@ size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx) void ZSTD_copyDCtx(ZSTD_DCtx* dstDCtx, const ZSTD_DCtx* srcDCtx) { size_t const toCopy = (size_t)((char*)(&dstDCtx->inBuff) - (char*)dstDCtx); - memcpy(dstDCtx, srcDCtx, toCopy); /* no need to copy workspace */ + ZSTD_memcpy(dstDCtx, srcDCtx, toCopy); /* no need to copy workspace */ } @@ -246,7 +254,7 @@ size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, s const BYTE* ip = (const BYTE*)src; size_t const minInputSize = ZSTD_startingInputLength(format); - memset(zfhPtr, 0, sizeof(*zfhPtr)); /* not strictly necessary, but static analyzer do not understand that zfhPtr is only going to be read only if return value is zero, since they are 2 different signals */ + ZSTD_memset(zfhPtr, 0, sizeof(*zfhPtr)); /* not strictly necessary, but static analyzer do not understand that zfhPtr is only going to be read only if return value is zero, since they are 2 different signals */ if (srcSize < minInputSize) return minInputSize; RETURN_ERROR_IF(src==NULL, GENERIC, "invalid parameter"); @@ -256,7 +264,7 @@ size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, s /* skippable frame */ if (srcSize < ZSTD_SKIPPABLEHEADERSIZE) return ZSTD_SKIPPABLEHEADERSIZE; /* magic number + frame length */ - memset(zfhPtr, 0, sizeof(*zfhPtr)); + ZSTD_memset(zfhPtr, 0, sizeof(*zfhPtr)); zfhPtr->frameContentSize = MEM_readLE32((const char *)src + ZSTD_FRAMEIDSIZE); zfhPtr->frameType = ZSTD_skippableFrame; return 0; @@ -446,7 +454,8 @@ static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t he RETURN_ERROR_IF(dctx->fParams.dictID && (dctx->dictID != dctx->fParams.dictID), dictionary_wrong, ""); #endif - if (dctx->fParams.checksumFlag) XXH64_reset(&dctx->xxhState, 0); + dctx->validateChecksum = (dctx->fParams.checksumFlag && !dctx->forceIgnoreChecksum) ? 1 : 0; + if (dctx->validateChecksum) XXH64_reset(&dctx->xxhState, 0); return 0; } @@ -461,7 +470,7 @@ static ZSTD_frameSizeInfo ZSTD_errorFrameSizeInfo(size_t ret) static ZSTD_frameSizeInfo ZSTD_findFrameSizeInfo(const void* src, size_t srcSize) { ZSTD_frameSizeInfo frameSizeInfo; - memset(&frameSizeInfo, 0, sizeof(ZSTD_frameSizeInfo)); + ZSTD_memset(&frameSizeInfo, 0, sizeof(ZSTD_frameSizeInfo)); #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1) if (ZSTD_isLegacy(src, srcSize)) @@ -516,7 +525,7 @@ static ZSTD_frameSizeInfo ZSTD_findFrameSizeInfo(const void* src, size_t srcSize ip += 4; } - frameSizeInfo.compressedSize = ip - ipstart; + frameSizeInfo.compressedSize = (size_t)(ip - ipstart); frameSizeInfo.decompressedBound = (zfh.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN) ? zfh.frameContentSize : nbBlocks * zfh.blockSizeMax; @@ -579,12 +588,12 @@ static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity, const void* src, size_t srcSize) { DEBUGLOG(5, "ZSTD_copyRawBlock"); + RETURN_ERROR_IF(srcSize > dstCapacity, dstSize_tooSmall, ""); if (dst == NULL) { if (srcSize == 0) return 0; RETURN_ERROR(dstBuffer_null, ""); } - RETURN_ERROR_IF(srcSize > dstCapacity, dstSize_tooSmall, ""); - memcpy(dst, src, srcSize); + ZSTD_memcpy(dst, src, srcSize); return srcSize; } @@ -592,12 +601,12 @@ static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity, BYTE b, size_t regenSize) { + RETURN_ERROR_IF(regenSize > dstCapacity, dstSize_tooSmall, ""); if (dst == NULL) { if (regenSize == 0) return 0; RETURN_ERROR(dstBuffer_null, ""); } - RETURN_ERROR_IF(regenSize > dstCapacity, dstSize_tooSmall, ""); - memset(dst, b, regenSize); + ZSTD_memset(dst, b, regenSize); return regenSize; } @@ -647,13 +656,13 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, switch(blockProperties.blockType) { case bt_compressed: - decodedSize = ZSTD_decompressBlock_internal(dctx, op, oend-op, ip, cBlockSize, /* frame */ 1); + decodedSize = ZSTD_decompressBlock_internal(dctx, op, (size_t)(oend-op), ip, cBlockSize, /* frame */ 1); break; case bt_raw : - decodedSize = ZSTD_copyRawBlock(op, oend-op, ip, cBlockSize); + decodedSize = ZSTD_copyRawBlock(op, (size_t)(oend-op), ip, cBlockSize); break; case bt_rle : - decodedSize = ZSTD_setRleBlock(op, oend-op, *ip, blockProperties.origSize); + decodedSize = ZSTD_setRleBlock(op, (size_t)(oend-op), *ip, blockProperties.origSize); break; case bt_reserved : default: @@ -661,7 +670,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, } if (ZSTD_isError(decodedSize)) return decodedSize; - if (dctx->fParams.checksumFlag) + if (dctx->validateChecksum) XXH64_update(&dctx->xxhState, op, decodedSize); if (decodedSize != 0) op += decodedSize; @@ -676,11 +685,13 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, corruption_detected, ""); } if (dctx->fParams.checksumFlag) { /* Frame content checksum verification */ - U32 const checkCalc = (U32)XXH64_digest(&dctx->xxhState); - U32 checkRead; RETURN_ERROR_IF(remainingSrcSize<4, checksum_wrong, ""); - checkRead = MEM_readLE32(ip); - RETURN_ERROR_IF(checkRead != checkCalc, checksum_wrong, ""); + if (!dctx->forceIgnoreChecksum) { + U32 const checkCalc = (U32)XXH64_digest(&dctx->xxhState); + U32 checkRead; + checkRead = MEM_readLE32(ip); + RETURN_ERROR_IF(checkRead != checkCalc, checksum_wrong, ""); + } ip += 4; remainingSrcSize -= 4; } @@ -688,7 +699,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, /* Allow caller to get size read */ *srcPtr = ip; *srcSizePtr = remainingSrcSize; - return op-ostart; + return (size_t)(op-ostart); } static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, @@ -721,7 +732,7 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, decodedSize = ZSTD_decompressLegacy(dst, dstCapacity, src, frameSize, dict, dictSize); if (ZSTD_isError(decodedSize)) return decodedSize; - assert(decodedSize <=- dstCapacity); + assert(decodedSize <= dstCapacity); dst = (BYTE*)dst + decodedSize; dstCapacity -= decodedSize; @@ -761,15 +772,13 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, (ZSTD_getErrorCode(res) == ZSTD_error_prefix_unknown) && (moreThan1Frame==1), srcSize_wrong, - "at least one frame successfully completed, but following " - "bytes are garbage: it's more likely to be a srcSize error, " - "specifying more bytes than compressed size of frame(s). This " - "error message replaces ERROR(prefix_unknown), which would be " - "confusing, as the first header is actually correct. Note that " - "one could be unlucky, it might be a corruption error instead, " - "happening right at the place where we expect zstd magic " - "bytes. But this is _much_ less likely than a srcSize field " - "error."); + "At least one frame successfully completed, " + "but following bytes are garbage: " + "it's more likely to be a srcSize error, " + "specifying more input bytes than size of frame(s). " + "Note: one could be unlucky, it might be a corruption error instead, " + "happening right at the place where we expect zstd magic bytes. " + "But this is _much_ less likely than a srcSize field error."); if (ZSTD_isError(res)) return res; assert(res <= dstCapacity); if (res != 0) @@ -781,7 +790,7 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, RETURN_ERROR_IF(srcSize, srcSize_wrong, "input not entirely consumed"); - return (BYTE*)dst - (BYTE*)dststart; + return (size_t)((BYTE*)dst - (BYTE*)dststart); } size_t ZSTD_decompress_usingDict(ZSTD_DCtx* dctx, @@ -899,21 +908,21 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c if (dctx->format == ZSTD_f_zstd1) { /* allows header */ assert(srcSize >= ZSTD_FRAMEIDSIZE); /* to read skippable magic number */ if ((MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ - memcpy(dctx->headerBuffer, src, srcSize); + ZSTD_memcpy(dctx->headerBuffer, src, srcSize); dctx->expected = ZSTD_SKIPPABLEHEADERSIZE - srcSize; /* remaining to load to get full skippable frame header */ dctx->stage = ZSTDds_decodeSkippableHeader; return 0; } } dctx->headerSize = ZSTD_frameHeaderSize_internal(src, srcSize, dctx->format); if (ZSTD_isError(dctx->headerSize)) return dctx->headerSize; - memcpy(dctx->headerBuffer, src, srcSize); + ZSTD_memcpy(dctx->headerBuffer, src, srcSize); dctx->expected = dctx->headerSize - srcSize; dctx->stage = ZSTDds_decodeFrameHeader; return 0; case ZSTDds_decodeFrameHeader: assert(src != NULL); - memcpy(dctx->headerBuffer + (dctx->headerSize - srcSize), src, srcSize); + ZSTD_memcpy(dctx->headerBuffer + (dctx->headerSize - srcSize), src, srcSize); FORWARD_IF_ERROR(ZSTD_decodeFrameHeader(dctx, dctx->headerBuffer, dctx->headerSize), ""); dctx->expected = ZSTD_blockHeaderSize; dctx->stage = ZSTDds_decodeBlockHeader; @@ -977,7 +986,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c RETURN_ERROR_IF(rSize > dctx->fParams.blockSizeMax, corruption_detected, "Decompressed Block Size Exceeds Maximum"); DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (unsigned)rSize); dctx->decodedSize += rSize; - if (dctx->fParams.checksumFlag) XXH64_update(&dctx->xxhState, dst, rSize); + if (dctx->validateChecksum) XXH64_update(&dctx->xxhState, dst, rSize); dctx->previousDstEnd = (char*)dst + rSize; /* Stay on the same stage until we are finished streaming the block. */ @@ -1007,10 +1016,13 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c case ZSTDds_checkChecksum: assert(srcSize == 4); /* guaranteed by dctx->expected */ - { U32 const h32 = (U32)XXH64_digest(&dctx->xxhState); - U32 const check32 = MEM_readLE32(src); - DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", (unsigned)h32, (unsigned)check32); - RETURN_ERROR_IF(check32 != h32, checksum_wrong, ""); + { + if (dctx->validateChecksum) { + U32 const h32 = (U32)XXH64_digest(&dctx->xxhState); + U32 const check32 = MEM_readLE32(src); + DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", (unsigned)h32, (unsigned)check32); + RETURN_ERROR_IF(check32 != h32, checksum_wrong, ""); + } dctx->expected = 0; dctx->stage = ZSTDds_getFrameHeaderSize; return 0; @@ -1019,7 +1031,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c case ZSTDds_decodeSkippableHeader: assert(src != NULL); assert(srcSize <= ZSTD_SKIPPABLEHEADERSIZE); - memcpy(dctx->headerBuffer + (ZSTD_SKIPPABLEHEADERSIZE - srcSize), src, srcSize); /* complete skippable header */ + ZSTD_memcpy(dctx->headerBuffer + (ZSTD_SKIPPABLEHEADERSIZE - srcSize), src, srcSize); /* complete skippable header */ dctx->expected = MEM_readLE32(dctx->headerBuffer + ZSTD_FRAMEIDSIZE); /* note : dctx->expected can grow seriously large, beyond local buffer size */ dctx->stage = ZSTDds_skipFrame; return 0; @@ -1075,7 +1087,7 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, workspace, workspaceSize); #else size_t const hSize = HUF_readDTableX2_wksp(entropy->hufTable, - dictPtr, dictEnd - dictPtr, + dictPtr, (size_t)(dictEnd - dictPtr), workspace, workspaceSize); #endif RETURN_ERROR_IF(HUF_isError(hSize), dictionary_corrupted, ""); @@ -1084,40 +1096,46 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, { short offcodeNCount[MaxOff+1]; unsigned offcodeMaxValue = MaxOff, offcodeLog; - size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); + size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, (size_t)(dictEnd-dictPtr)); RETURN_ERROR_IF(FSE_isError(offcodeHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(offcodeMaxValue > MaxOff, dictionary_corrupted, ""); RETURN_ERROR_IF(offcodeLog > OffFSELog, dictionary_corrupted, ""); ZSTD_buildFSETable( entropy->OFTable, offcodeNCount, offcodeMaxValue, OF_base, OF_bits, - offcodeLog); + offcodeLog, + entropy->workspace, sizeof(entropy->workspace), + /* bmi2 */0); dictPtr += offcodeHeaderSize; } { short matchlengthNCount[MaxML+1]; unsigned matchlengthMaxValue = MaxML, matchlengthLog; - size_t const matchlengthHeaderSize = FSE_readNCount(matchlengthNCount, &matchlengthMaxValue, &matchlengthLog, dictPtr, dictEnd-dictPtr); + size_t const matchlengthHeaderSize = FSE_readNCount(matchlengthNCount, &matchlengthMaxValue, &matchlengthLog, dictPtr, (size_t)(dictEnd-dictPtr)); RETURN_ERROR_IF(FSE_isError(matchlengthHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(matchlengthMaxValue > MaxML, dictionary_corrupted, ""); RETURN_ERROR_IF(matchlengthLog > MLFSELog, dictionary_corrupted, ""); ZSTD_buildFSETable( entropy->MLTable, matchlengthNCount, matchlengthMaxValue, ML_base, ML_bits, - matchlengthLog); + matchlengthLog, + entropy->workspace, sizeof(entropy->workspace), + /* bmi2 */ 0); dictPtr += matchlengthHeaderSize; } { short litlengthNCount[MaxLL+1]; unsigned litlengthMaxValue = MaxLL, litlengthLog; - size_t const litlengthHeaderSize = FSE_readNCount(litlengthNCount, &litlengthMaxValue, &litlengthLog, dictPtr, dictEnd-dictPtr); + size_t const litlengthHeaderSize = FSE_readNCount(litlengthNCount, &litlengthMaxValue, &litlengthLog, dictPtr, (size_t)(dictEnd-dictPtr)); RETURN_ERROR_IF(FSE_isError(litlengthHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(litlengthMaxValue > MaxLL, dictionary_corrupted, ""); RETURN_ERROR_IF(litlengthLog > LLFSELog, dictionary_corrupted, ""); ZSTD_buildFSETable( entropy->LLTable, litlengthNCount, litlengthMaxValue, LL_base, LL_bits, - litlengthLog); + litlengthLog, + entropy->workspace, sizeof(entropy->workspace), + /* bmi2 */ 0); dictPtr += litlengthHeaderSize; } @@ -1131,7 +1149,7 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, entropy->rep[i] = rep; } } - return dictPtr - (const BYTE*)dict; + return (size_t)(dictPtr - (const BYTE*)dict); } static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSize) @@ -1170,7 +1188,7 @@ size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx) dctx->dictID = 0; dctx->bType = bt_reserved; ZSTD_STATIC_ASSERT(sizeof(dctx->entropy.rep) == sizeof(repStartValue)); - memcpy(dctx->entropy.rep, repStartValue, sizeof(repStartValue)); /* initial repcodes */ + ZSTD_memcpy(dctx->entropy.rep, repStartValue, sizeof(repStartValue)); /* initial repcodes */ dctx->LLTptr = dctx->entropy.LLTable; dctx->MLTptr = dctx->entropy.MLTable; dctx->OFTptr = dctx->entropy.OFTable; @@ -1394,7 +1412,7 @@ size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize) size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format) { - return ZSTD_DCtx_setParameter(dctx, ZSTD_d_format, format); + return ZSTD_DCtx_setParameter(dctx, ZSTD_d_format, (int)format); } ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam) @@ -1411,8 +1429,12 @@ ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam) ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless); return bounds; case ZSTD_d_stableOutBuffer: - bounds.lowerBound = (int)ZSTD_obm_buffered; - bounds.upperBound = (int)ZSTD_obm_stable; + bounds.lowerBound = (int)ZSTD_bm_buffered; + bounds.upperBound = (int)ZSTD_bm_stable; + return bounds; + case ZSTD_d_forceIgnoreChecksum: + bounds.lowerBound = (int)ZSTD_d_validateChecksum; + bounds.upperBound = (int)ZSTD_d_ignoreChecksum; return bounds; default:; } @@ -1436,6 +1458,26 @@ static int ZSTD_dParam_withinBounds(ZSTD_dParameter dParam, int value) RETURN_ERROR_IF(!ZSTD_dParam_withinBounds(p, v), parameter_outOfBound, ""); \ } +size_t ZSTD_DCtx_getParameter(ZSTD_DCtx* dctx, ZSTD_dParameter param, int* value) +{ + switch (param) { + case ZSTD_d_windowLogMax: + *value = (int)ZSTD_highbit32((U32)dctx->maxWindowSize); + return 0; + case ZSTD_d_format: + *value = (int)dctx->format; + return 0; + case ZSTD_d_stableOutBuffer: + *value = (int)dctx->outBufferMode; + return 0; + case ZSTD_d_forceIgnoreChecksum: + *value = (int)dctx->forceIgnoreChecksum; + return 0; + default:; + } + RETURN_ERROR(parameter_unsupported, ""); +} + size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter dParam, int value) { RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong, ""); @@ -1451,7 +1493,11 @@ size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter dParam, int value return 0; case ZSTD_d_stableOutBuffer: CHECK_DBOUNDS(ZSTD_d_stableOutBuffer, value); - dctx->outBufferMode = (ZSTD_outBufferMode_e)value; + dctx->outBufferMode = (ZSTD_bufferMode_e)value; + return 0; + case ZSTD_d_forceIgnoreChecksum: + CHECK_DBOUNDS(ZSTD_d_forceIgnoreChecksum, value); + dctx->forceIgnoreChecksum = (ZSTD_forceIgnoreChecksum_e)value; return 0; default:; } @@ -1469,8 +1515,7 @@ size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset) || (reset == ZSTD_reset_session_and_parameters) ) { RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong, ""); ZSTD_clearDict(dctx); - dctx->format = ZSTD_f_zstd1; - dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; + ZSTD_DCtx_resetParameters(dctx); } return 0; } @@ -1524,7 +1569,7 @@ static void ZSTD_DCtx_updateOversizedDuration(ZSTD_DStream* zds, size_t const ne { if (ZSTD_DCtx_isOverflow(zds, neededInBuffSize, neededOutBuffSize)) zds->oversizedDuration++; - else + else zds->oversizedDuration = 0; } @@ -1538,7 +1583,7 @@ static size_t ZSTD_checkOutBuffer(ZSTD_DStream const* zds, ZSTD_outBuffer const* { ZSTD_outBuffer const expect = zds->expectedOutBuffer; /* No requirement when ZSTD_obm_stable is not enabled. */ - if (zds->outBufferMode != ZSTD_obm_stable) + if (zds->outBufferMode != ZSTD_bm_stable) return 0; /* Any buffer is allowed in zdss_init, this must be the same for every other call until * the context is reset. @@ -1548,7 +1593,7 @@ static size_t ZSTD_checkOutBuffer(ZSTD_DStream const* zds, ZSTD_outBuffer const* /* The buffer must match our expectation exactly. */ if (expect.dst == output->dst && expect.pos == output->pos && expect.size == output->size) return 0; - RETURN_ERROR(dstBuffer_wrong, "ZSTD_obm_stable enabled but output differs!"); + RETURN_ERROR(dstBuffer_wrong, "ZSTD_d_stableOutBuffer enabled but output differs!"); } /* Calls ZSTD_decompressContinue() with the right parameters for ZSTD_decompressStream() @@ -1560,7 +1605,7 @@ static size_t ZSTD_decompressContinueStream( ZSTD_DStream* zds, char** op, char* oend, void const* src, size_t srcSize) { int const isSkipFrame = ZSTD_isSkipFrame(zds); - if (zds->outBufferMode == ZSTD_obm_buffered) { + if (zds->outBufferMode == ZSTD_bm_buffered) { size_t const dstSize = isSkipFrame ? 0 : zds->outBuffSize - zds->outStart; size_t const decodedSize = ZSTD_decompressContinue(zds, zds->outBuff + zds->outStart, dstSize, src, srcSize); @@ -1573,14 +1618,14 @@ static size_t ZSTD_decompressContinueStream( } } else { /* Write directly into the output buffer */ - size_t const dstSize = isSkipFrame ? 0 : oend - *op; + size_t const dstSize = isSkipFrame ? 0 : (size_t)(oend - *op); size_t const decodedSize = ZSTD_decompressContinue(zds, *op, dstSize, src, srcSize); FORWARD_IF_ERROR(decodedSize, ""); *op += decodedSize; /* Flushing is not needed. */ zds->streamStage = zdss_read; assert(*op <= oend); - assert(zds->outBufferMode == ZSTD_obm_stable); + assert(zds->outBufferMode == ZSTD_bm_stable); } return 0; } @@ -1663,14 +1708,14 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB assert(iend >= ip); if (toLoad > remainingInput) { /* not enough input to load full header */ if (remainingInput > 0) { - memcpy(zds->headerBuffer + zds->lhSize, ip, remainingInput); + ZSTD_memcpy(zds->headerBuffer + zds->lhSize, ip, remainingInput); zds->lhSize += remainingInput; } input->pos = input->size; return (MAX((size_t)ZSTD_FRAMEHEADERSIZE_MIN(zds->format), hSize) - zds->lhSize) + ZSTD_blockHeaderSize; /* remaining header bytes + next block header */ } assert(ip != NULL); - memcpy(zds->headerBuffer + zds->lhSize, ip, toLoad); zds->lhSize = hSize; ip += toLoad; + ZSTD_memcpy(zds->headerBuffer + zds->lhSize, ip, toLoad); zds->lhSize = hSize; ip += toLoad; break; } } @@ -1678,10 +1723,10 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB if (zds->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN && zds->fParams.frameType != ZSTD_skippableFrame && (U64)(size_t)(oend-op) >= zds->fParams.frameContentSize) { - size_t const cSize = ZSTD_findFrameCompressedSize(istart, iend-istart); + size_t const cSize = ZSTD_findFrameCompressedSize(istart, (size_t)(iend-istart)); if (cSize <= (size_t)(iend-istart)) { /* shortcut : using single-pass mode */ - size_t const decompressedSize = ZSTD_decompress_usingDDict(zds, op, oend-op, istart, cSize, ZSTD_getDDict(zds)); + size_t const decompressedSize = ZSTD_decompress_usingDDict(zds, op, (size_t)(oend-op), istart, cSize, ZSTD_getDDict(zds)); if (ZSTD_isError(decompressedSize)) return decompressedSize; DEBUGLOG(4, "shortcut to single-pass ZSTD_decompress_usingDDict()") ip = istart + cSize; @@ -1693,7 +1738,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB } } /* Check output buffer is large enough for ZSTD_odm_stable. */ - if (zds->outBufferMode == ZSTD_obm_stable + if (zds->outBufferMode == ZSTD_bm_stable && zds->fParams.frameType != ZSTD_skippableFrame && zds->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN && (U64)(size_t)(oend-op) < zds->fParams.frameContentSize) { @@ -1723,7 +1768,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB /* Adapt buffer sizes to frame header instructions */ { size_t const neededInBuffSize = MAX(zds->fParams.blockSizeMax, 4 /* frame checksum */); - size_t const neededOutBuffSize = zds->outBufferMode == ZSTD_obm_buffered + size_t const neededOutBuffSize = zds->outBufferMode == ZSTD_bm_buffered ? ZSTD_decodingBufferSize_min(zds->fParams.windowSize, zds->fParams.frameContentSize) : 0; @@ -1731,7 +1776,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB { int const tooSmall = (zds->inBuffSize < neededInBuffSize) || (zds->outBuffSize < neededOutBuffSize); int const tooLarge = ZSTD_DCtx_isOversizedTooLong(zds); - + if (tooSmall || tooLarge) { size_t const bufferSize = neededInBuffSize + neededOutBuffSize; DEBUGLOG(4, "inBuff : from %u to %u", @@ -1745,10 +1790,10 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB bufferSize > zds->staticSize - sizeof(ZSTD_DCtx), memory_allocation, ""); } else { - ZSTD_free(zds->inBuff, zds->customMem); + ZSTD_customFree(zds->inBuff, zds->customMem); zds->inBuffSize = 0; zds->outBuffSize = 0; - zds->inBuff = (char*)ZSTD_malloc(bufferSize, zds->customMem); + zds->inBuff = (char*)ZSTD_customMalloc(bufferSize, zds->customMem); RETURN_ERROR_IF(zds->inBuff == NULL, memory_allocation, ""); } zds->inBuffSize = neededInBuffSize; @@ -1760,7 +1805,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB case zdss_read: DEBUGLOG(5, "stage zdss_read"); - { size_t const neededInSize = ZSTD_nextSrcSizeToDecompressWithInputSize(zds, iend - ip); + { size_t const neededInSize = ZSTD_nextSrcSizeToDecompressWithInputSize(zds, (size_t)(iend - ip)); DEBUGLOG(5, "neededInSize = %u", (U32)neededInSize); if (neededInSize==0) { /* end of frame */ zds->streamStage = zdss_init; @@ -1790,7 +1835,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB RETURN_ERROR_IF(toLoad > zds->inBuffSize - zds->inPos, corruption_detected, "should never happen"); - loadedSize = ZSTD_limitCopy(zds->inBuff + zds->inPos, toLoad, ip, iend-ip); + loadedSize = ZSTD_limitCopy(zds->inBuff + zds->inPos, toLoad, ip, (size_t)(iend-ip)); } ip += loadedSize; zds->inPos += loadedSize; @@ -1804,7 +1849,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB } case zdss_flush: { size_t const toFlushSize = zds->outEnd - zds->outStart; - size_t const flushedSize = ZSTD_limitCopy(op, oend-op, zds->outBuff + zds->outStart, toFlushSize); + size_t const flushedSize = ZSTD_limitCopy(op, (size_t)(oend-op), zds->outBuff + zds->outStart, toFlushSize); op += flushedSize; zds->outStart += flushedSize; if (flushedSize == toFlushSize) { /* flush completed */ diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.c b/thirdparty/zstd/decompress/zstd_decompress_block.c index ad3b3d8dbd..19cbdc5c16 100644 --- a/thirdparty/zstd/decompress/zstd_decompress_block.c +++ b/thirdparty/zstd/decompress/zstd_decompress_block.c @@ -14,7 +14,7 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include <string.h> /* memcpy, memmove, memset */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memmove, ZSTD_memset */ #include "../common/compiler.h" /* prefetch */ #include "../common/cpu.h" /* bmi2 */ #include "../common/mem.h" /* low level memory routines */ @@ -44,7 +44,7 @@ /*_******************************************************* * Memory operations **********************************************************/ -static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); } +static void ZSTD_copy4(void* dst, const void* src) { ZSTD_memcpy(dst, src, 4); } /*-************************************************************* @@ -166,7 +166,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, dctx->litSize = litSize; dctx->litEntropy = 1; if (litEncType==set_compressed) dctx->HUFptr = dctx->entropy.hufTable; - memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); + ZSTD_memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); return litCSize + lhSize; } @@ -191,10 +191,10 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */ RETURN_ERROR_IF(litSize+lhSize > srcSize, corruption_detected, ""); - memcpy(dctx->litBuffer, istart+lhSize, litSize); + ZSTD_memcpy(dctx->litBuffer, istart+lhSize, litSize); dctx->litPtr = dctx->litBuffer; dctx->litSize = litSize; - memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); + ZSTD_memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); return lhSize+litSize; } /* direct reference into compressed stream */ @@ -223,7 +223,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, break; } RETURN_ERROR_IF(litSize > ZSTD_BLOCKSIZE_MAX, corruption_detected, ""); - memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH); + ZSTD_memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH); dctx->litPtr = dctx->litBuffer; dctx->litSize = litSize; return lhSize+1; @@ -236,7 +236,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, /* Default FSE distribution tables. * These are pre-calculated FSE decoding tables using default distributions as defined in specification : - * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#default-distributions + * https://github.com/facebook/zstd/blob/release/doc/zstd_compression_format.md#default-distributions * They were generated programmatically with following method : * - start from default distributions, present in /lib/common/zstd_internal.h * - generate tables normally, using ZSTD_buildFSETable() @@ -364,23 +364,26 @@ static void ZSTD_buildSeqTable_rle(ZSTD_seqSymbol* dt, U32 baseValue, U32 nbAddB * generate FSE decoding table for one symbol (ll, ml or off) * cannot fail if input is valid => * all inputs are presumed validated at this stage */ -void -ZSTD_buildFSETable(ZSTD_seqSymbol* dt, +FORCE_INLINE_TEMPLATE +void ZSTD_buildFSETable_body(ZSTD_seqSymbol* dt, const short* normalizedCounter, unsigned maxSymbolValue, const U32* baseValue, const U32* nbAdditionalBits, - unsigned tableLog) + unsigned tableLog, void* wksp, size_t wkspSize) { ZSTD_seqSymbol* const tableDecode = dt+1; - U16 symbolNext[MaxSeq+1]; - U32 const maxSV1 = maxSymbolValue + 1; U32 const tableSize = 1 << tableLog; - U32 highThreshold = tableSize-1; + + U16* symbolNext = (U16*)wksp; + BYTE* spread = (BYTE*)(symbolNext + MaxSeq + 1); + U32 highThreshold = tableSize - 1; + /* Sanity Checks */ assert(maxSymbolValue <= MaxSeq); assert(tableLog <= MaxFSELog); - + assert(wkspSize >= ZSTD_BUILD_FSE_TABLE_WKSP_SIZE); + (void)wkspSize; /* Init, lay down lowprob symbols */ { ZSTD_seqSymbol_header DTableH; DTableH.tableLog = tableLog; @@ -396,16 +399,69 @@ ZSTD_buildFSETable(ZSTD_seqSymbol* dt, assert(normalizedCounter[s]>=0); symbolNext[s] = (U16)normalizedCounter[s]; } } } - memcpy(dt, &DTableH, sizeof(DTableH)); + ZSTD_memcpy(dt, &DTableH, sizeof(DTableH)); } /* Spread symbols */ - { U32 const tableMask = tableSize-1; + assert(tableSize <= 512); + /* Specialized symbol spreading for the case when there are + * no low probability (-1 count) symbols. When compressing + * small blocks we avoid low probability symbols to hit this + * case, since header decoding speed matters more. + */ + if (highThreshold == tableSize - 1) { + size_t const tableMask = tableSize-1; + size_t const step = FSE_TABLESTEP(tableSize); + /* First lay down the symbols in order. + * We use a uint64_t to lay down 8 bytes at a time. This reduces branch + * misses since small blocks generally have small table logs, so nearly + * all symbols have counts <= 8. We ensure we have 8 bytes at the end of + * our buffer to handle the over-write. + */ + { + U64 const add = 0x0101010101010101ull; + size_t pos = 0; + U64 sv = 0; + U32 s; + for (s=0; s<maxSV1; ++s, sv += add) { + int i; + int const n = normalizedCounter[s]; + MEM_write64(spread + pos, sv); + for (i = 8; i < n; i += 8) { + MEM_write64(spread + pos + i, sv); + } + pos += n; + } + } + /* Now we spread those positions across the table. + * The benefit of doing it in two stages is that we avoid the the + * variable size inner loop, which caused lots of branch misses. + * Now we can run through all the positions without any branch misses. + * We unroll the loop twice, since that is what emperically worked best. + */ + { + size_t position = 0; + size_t s; + size_t const unroll = 2; + assert(tableSize % unroll == 0); /* FSE_MIN_TABLELOG is 5 */ + for (s = 0; s < (size_t)tableSize; s += unroll) { + size_t u; + for (u = 0; u < unroll; ++u) { + size_t const uPosition = (position + (u * step)) & tableMask; + tableDecode[uPosition].baseValue = spread[s + u]; + } + position = (position + (unroll * step)) & tableMask; + } + assert(position == 0); + } + } else { + U32 const tableMask = tableSize-1; U32 const step = FSE_TABLESTEP(tableSize); U32 s, position = 0; for (s=0; s<maxSV1; s++) { int i; - for (i=0; i<normalizedCounter[s]; i++) { + int const n = normalizedCounter[s]; + for (i=0; i<n; i++) { tableDecode[position].baseValue = s; position = (position + step) & tableMask; while (position > highThreshold) position = (position + step) & tableMask; /* lowprob area */ @@ -414,7 +470,8 @@ ZSTD_buildFSETable(ZSTD_seqSymbol* dt, } /* Build Decoding table */ - { U32 u; + { + U32 u; for (u=0; u<tableSize; u++) { U32 const symbol = tableDecode[u].baseValue; U32 const nextState = symbolNext[symbol]++; @@ -423,7 +480,46 @@ ZSTD_buildFSETable(ZSTD_seqSymbol* dt, assert(nbAdditionalBits[symbol] < 255); tableDecode[u].nbAdditionalBits = (BYTE)nbAdditionalBits[symbol]; tableDecode[u].baseValue = baseValue[symbol]; - } } + } + } +} + +/* Avoids the FORCE_INLINE of the _body() function. */ +static void ZSTD_buildFSETable_body_default(ZSTD_seqSymbol* dt, + const short* normalizedCounter, unsigned maxSymbolValue, + const U32* baseValue, const U32* nbAdditionalBits, + unsigned tableLog, void* wksp, size_t wkspSize) +{ + ZSTD_buildFSETable_body(dt, normalizedCounter, maxSymbolValue, + baseValue, nbAdditionalBits, tableLog, wksp, wkspSize); +} + +#if DYNAMIC_BMI2 +TARGET_ATTRIBUTE("bmi2") static void ZSTD_buildFSETable_body_bmi2(ZSTD_seqSymbol* dt, + const short* normalizedCounter, unsigned maxSymbolValue, + const U32* baseValue, const U32* nbAdditionalBits, + unsigned tableLog, void* wksp, size_t wkspSize) +{ + ZSTD_buildFSETable_body(dt, normalizedCounter, maxSymbolValue, + baseValue, nbAdditionalBits, tableLog, wksp, wkspSize); +} +#endif + +void ZSTD_buildFSETable(ZSTD_seqSymbol* dt, + const short* normalizedCounter, unsigned maxSymbolValue, + const U32* baseValue, const U32* nbAdditionalBits, + unsigned tableLog, void* wksp, size_t wkspSize, int bmi2) +{ +#if DYNAMIC_BMI2 + if (bmi2) { + ZSTD_buildFSETable_body_bmi2(dt, normalizedCounter, maxSymbolValue, + baseValue, nbAdditionalBits, tableLog, wksp, wkspSize); + return; + } +#endif + (void)bmi2; + ZSTD_buildFSETable_body_default(dt, normalizedCounter, maxSymbolValue, + baseValue, nbAdditionalBits, tableLog, wksp, wkspSize); } @@ -435,7 +531,8 @@ static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymb const void* src, size_t srcSize, const U32* baseValue, const U32* nbAdditionalBits, const ZSTD_seqSymbol* defaultTable, U32 flagRepeatTable, - int ddictIsCold, int nbSeq) + int ddictIsCold, int nbSeq, U32* wksp, size_t wkspSize, + int bmi2) { switch(type) { @@ -467,7 +564,7 @@ static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymb size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize); RETURN_ERROR_IF(FSE_isError(headerSize), corruption_detected, ""); RETURN_ERROR_IF(tableLog > maxLog, corruption_detected, ""); - ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog); + ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog, wksp, wkspSize, bmi2); *DTablePtr = DTableSpace; return headerSize; } @@ -499,7 +596,8 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, if (nbSeq > 0x7F) { if (nbSeq == 0xFF) { RETURN_ERROR_IF(ip+2 > iend, srcSize_wrong, ""); - nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2; + nbSeq = MEM_readLE16(ip) + LONGNBSEQ; + ip+=2; } else { RETURN_ERROR_IF(ip >= iend, srcSize_wrong, ""); nbSeq = ((nbSeq-0x80)<<8) + *ip++; @@ -520,7 +618,9 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, ip, iend-ip, LL_base, LL_bits, LL_defaultDTable, dctx->fseEntropy, - dctx->ddictIsCold, nbSeq); + dctx->ddictIsCold, nbSeq, + dctx->workspace, sizeof(dctx->workspace), + dctx->bmi2); RETURN_ERROR_IF(ZSTD_isError(llhSize), corruption_detected, "ZSTD_buildSeqTable failed"); ip += llhSize; } @@ -530,7 +630,9 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, ip, iend-ip, OF_base, OF_bits, OF_defaultDTable, dctx->fseEntropy, - dctx->ddictIsCold, nbSeq); + dctx->ddictIsCold, nbSeq, + dctx->workspace, sizeof(dctx->workspace), + dctx->bmi2); RETURN_ERROR_IF(ZSTD_isError(ofhSize), corruption_detected, "ZSTD_buildSeqTable failed"); ip += ofhSize; } @@ -540,7 +642,9 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, ip, iend-ip, ML_base, ML_bits, ML_defaultDTable, dctx->fseEntropy, - dctx->ddictIsCold, nbSeq); + dctx->ddictIsCold, nbSeq, + dctx->workspace, sizeof(dctx->workspace), + dctx->bmi2); RETURN_ERROR_IF(ZSTD_isError(mlhSize), corruption_detected, "ZSTD_buildSeqTable failed"); ip += mlhSize; } @@ -686,12 +790,12 @@ size_t ZSTD_execSequenceEnd(BYTE* op, RETURN_ERROR_IF(sequence.offset > (size_t)(oLitEnd - virtualStart), corruption_detected, ""); match = dictEnd - (prefixStart-match); if (match + sequence.matchLength <= dictEnd) { - memmove(oLitEnd, match, sequence.matchLength); + ZSTD_memmove(oLitEnd, match, sequence.matchLength); return sequenceLength; } /* span extDict & currentPrefixSegment */ { size_t const length1 = dictEnd - match; - memmove(oLitEnd, match, length1); + ZSTD_memmove(oLitEnd, match, length1); op = oLitEnd + length1; sequence.matchLength -= length1; match = prefixStart; @@ -752,12 +856,12 @@ size_t ZSTD_execSequence(BYTE* op, RETURN_ERROR_IF(UNLIKELY(sequence.offset > (size_t)(oLitEnd - virtualStart)), corruption_detected, ""); match = dictEnd + (match - prefixStart); if (match + sequence.matchLength <= dictEnd) { - memmove(oLitEnd, match, sequence.matchLength); + ZSTD_memmove(oLitEnd, match, sequence.matchLength); return sequenceLength; } /* span extDict & currentPrefixSegment */ { size_t const length1 = dictEnd - match; - memmove(oLitEnd, match, length1); + ZSTD_memmove(oLitEnd, match, length1); op = oLitEnd + length1; sequence.matchLength -= length1; match = prefixStart; @@ -948,7 +1052,7 @@ ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets, c } #ifdef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION -static int ZSTD_dictionaryIsActive(ZSTD_DCtx const* dctx, BYTE const* prefixStart, BYTE const* oLitEnd) +MEM_STATIC int ZSTD_dictionaryIsActive(ZSTD_DCtx const* dctx, BYTE const* prefixStart, BYTE const* oLitEnd) { size_t const windowSize = dctx->fParams.windowSize; /* No dictionary used. */ @@ -969,6 +1073,7 @@ MEM_STATIC void ZSTD_assertValidSequence( seq_t const seq, BYTE const* prefixStart, BYTE const* virtualStart) { +#if DEBUGLEVEL >= 1 size_t const windowSize = dctx->fParams.windowSize; size_t const sequenceSize = seq.litLength + seq.matchLength; BYTE const* const oLitEnd = op + seq.litLength; @@ -986,6 +1091,9 @@ MEM_STATIC void ZSTD_assertValidSequence( /* Offset must be within our window. */ assert(seq.offset <= windowSize); } +#else + (void)dctx, (void)op, (void)oend, (void)seq, (void)prefixStart, (void)virtualStart; +#endif } #endif @@ -1080,14 +1188,14 @@ ZSTD_decompressSequences_body( ZSTD_DCtx* dctx, #endif DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize); BIT_reloadDStream(&(seqState.DStream)); + op += oneSeqSize; /* gcc and clang both don't like early returns in this loop. - * gcc doesn't like early breaks either. - * Instead save an error and report it at the end. - * When there is an error, don't increment op, so we don't - * overwrite. + * Instead break and check for an error at the end of the loop. */ - if (UNLIKELY(ZSTD_isError(oneSeqSize))) error = oneSeqSize; - else op += oneSeqSize; + if (UNLIKELY(ZSTD_isError(oneSeqSize))) { + error = oneSeqSize; + break; + } if (UNLIKELY(!--nbSeq)) break; } @@ -1104,7 +1212,7 @@ ZSTD_decompressSequences_body( ZSTD_DCtx* dctx, { size_t const lastLLSize = litEnd - litPtr; RETURN_ERROR_IF(lastLLSize > (size_t)(oend-op), dstSize_tooSmall, ""); if (op != NULL) { - memcpy(op, litPtr, lastLLSize); + ZSTD_memcpy(op, litPtr, lastLLSize); op += lastLLSize; } } @@ -1209,7 +1317,7 @@ ZSTD_decompressSequencesLong_body( { size_t const lastLLSize = litEnd - litPtr; RETURN_ERROR_IF(lastLLSize > (size_t)(oend-op), dstSize_tooSmall, ""); if (op != NULL) { - memcpy(op, litPtr, lastLLSize); + ZSTD_memcpy(op, litPtr, lastLLSize); op += lastLLSize; } } diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.h b/thirdparty/zstd/decompress/zstd_decompress_block.h index bf39b7350c..b5715c168e 100644 --- a/thirdparty/zstd/decompress/zstd_decompress_block.h +++ b/thirdparty/zstd/decompress/zstd_decompress_block.h @@ -15,7 +15,7 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include <stddef.h> /* size_t */ +#include "../common/zstd_deps.h" /* size_t */ #include "../zstd.h" /* DCtx, and some public functions */ #include "../common/zstd_internal.h" /* blockProperties_t, and some public functions */ #include "zstd_decompress_internal.h" /* ZSTD_seqSymbol */ @@ -48,12 +48,15 @@ size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, * this function must be called with valid parameters only * (dt is large enough, normalizedCounter distribution total is a power of 2, max is within range, etc.) * in which case it cannot fail. + * The workspace must be 4-byte aligned and at least ZSTD_BUILD_FSE_TABLE_WKSP_SIZE bytes, which is + * defined in zstd_decompress_internal.h. * Internal use only. */ void ZSTD_buildFSETable(ZSTD_seqSymbol* dt, const short* normalizedCounter, unsigned maxSymbolValue, const U32* baseValue, const U32* nbAdditionalBits, - unsigned tableLog); + unsigned tableLog, void* wksp, size_t wkspSize, + int bmi2); #endif /* ZSTD_DEC_BLOCK_H */ diff --git a/thirdparty/zstd/decompress/zstd_decompress_internal.h b/thirdparty/zstd/decompress/zstd_decompress_internal.h index 9ad96c5548..f80b471e99 100644 --- a/thirdparty/zstd/decompress/zstd_decompress_internal.h +++ b/thirdparty/zstd/decompress/zstd_decompress_internal.h @@ -27,26 +27,26 @@ /*-******************************************************* * Constants *********************************************************/ -static const U32 LL_base[MaxLL+1] = { +static UNUSED_ATTR const U32 LL_base[MaxLL+1] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 18, 20, 22, 24, 28, 32, 40, 48, 64, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000, 0x2000, 0x4000, 0x8000, 0x10000 }; -static const U32 OF_base[MaxOff+1] = { +static UNUSED_ATTR const U32 OF_base[MaxOff+1] = { 0, 1, 1, 5, 0xD, 0x1D, 0x3D, 0x7D, 0xFD, 0x1FD, 0x3FD, 0x7FD, 0xFFD, 0x1FFD, 0x3FFD, 0x7FFD, 0xFFFD, 0x1FFFD, 0x3FFFD, 0x7FFFD, 0xFFFFD, 0x1FFFFD, 0x3FFFFD, 0x7FFFFD, 0xFFFFFD, 0x1FFFFFD, 0x3FFFFFD, 0x7FFFFFD, 0xFFFFFFD, 0x1FFFFFFD, 0x3FFFFFFD, 0x7FFFFFFD }; -static const U32 OF_bits[MaxOff+1] = { +static UNUSED_ATTR const U32 OF_bits[MaxOff+1] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 }; -static const U32 ML_base[MaxML+1] = { +static UNUSED_ATTR const U32 ML_base[MaxML+1] = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, @@ -73,12 +73,16 @@ static const U32 ML_base[MaxML+1] = { #define SEQSYMBOL_TABLE_SIZE(log) (1 + (1 << (log))) +#define ZSTD_BUILD_FSE_TABLE_WKSP_SIZE (sizeof(S16) * (MaxSeq + 1) + (1u << MaxFSELog) + sizeof(U64)) +#define ZSTD_BUILD_FSE_TABLE_WKSP_SIZE_U32 ((ZSTD_BUILD_FSE_TABLE_WKSP_SIZE + sizeof(U32) - 1) / sizeof(U32)) + typedef struct { ZSTD_seqSymbol LLTable[SEQSYMBOL_TABLE_SIZE(LLFSELog)]; /* Note : Space reserved for FSE Tables */ ZSTD_seqSymbol OFTable[SEQSYMBOL_TABLE_SIZE(OffFSELog)]; /* is also used as temporary workspace while building hufTable during DDict creation */ ZSTD_seqSymbol MLTable[SEQSYMBOL_TABLE_SIZE(MLFSELog)]; /* and therefore must be at least HUF_DECOMPRESS_WORKSPACE_SIZE large */ HUF_DTable hufTable[HUF_DTABLE_SIZE(HufLog)]; /* can accommodate HUF_decompress4X */ U32 rep[ZSTD_REP_NUM]; + U32 workspace[ZSTD_BUILD_FSE_TABLE_WKSP_SIZE_U32]; } ZSTD_entropyDTables_t; typedef enum { ZSTDds_getFrameHeaderSize, ZSTDds_decodeFrameHeader, @@ -95,11 +99,6 @@ typedef enum { ZSTD_use_once = 1 /* Use the dictionary once and set to ZSTD_dont_use */ } ZSTD_dictUses_e; -typedef enum { - ZSTD_obm_buffered = 0, /* Buffer the output */ - ZSTD_obm_stable = 1 /* ZSTD_outBuffer is stable */ -} ZSTD_outBufferMode_e; - struct ZSTD_DCtx_s { const ZSTD_seqSymbol* LLTptr; @@ -122,6 +121,8 @@ struct ZSTD_DCtx_s XXH64_state_t xxhState; size_t headerSize; ZSTD_format_e format; + ZSTD_forceIgnoreChecksum_e forceIgnoreChecksum; /* User specified: if == 1, will ignore checksums in compressed frame. Default == 0 */ + U32 validateChecksum; /* if == 1, will validate checksum. Is == 1 if (fParams.checksumFlag == 1) and (forceIgnoreChecksum == 0). */ const BYTE* litPtr; ZSTD_customMem customMem; size_t litSize; @@ -152,7 +153,7 @@ struct ZSTD_DCtx_s U32 legacyVersion; U32 hostageByte; int noForwardProgress; - ZSTD_outBufferMode_e outBufferMode; + ZSTD_bufferMode_e outBufferMode; ZSTD_outBuffer expectedOutBuffer; /* workspace */ diff --git a/thirdparty/zstd/zstd.h b/thirdparty/zstd/zstd.h index 8c6fc6ae90..b0ecdf5538 100644 --- a/thirdparty/zstd/zstd.h +++ b/thirdparty/zstd/zstd.h @@ -72,16 +72,21 @@ extern "C" { /*------ Version ------*/ #define ZSTD_VERSION_MAJOR 1 #define ZSTD_VERSION_MINOR 4 -#define ZSTD_VERSION_RELEASE 5 - +#define ZSTD_VERSION_RELEASE 8 #define ZSTD_VERSION_NUMBER (ZSTD_VERSION_MAJOR *100*100 + ZSTD_VERSION_MINOR *100 + ZSTD_VERSION_RELEASE) -ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< to check runtime library version */ + +/*! ZSTD_versionNumber() : + * Return runtime library version, the value is (MAJOR*100*100 + MINOR*100 + RELEASE). */ +ZSTDLIB_API unsigned ZSTD_versionNumber(void); #define ZSTD_LIB_VERSION ZSTD_VERSION_MAJOR.ZSTD_VERSION_MINOR.ZSTD_VERSION_RELEASE #define ZSTD_QUOTE(str) #str #define ZSTD_EXPAND_AND_QUOTE(str) ZSTD_QUOTE(str) #define ZSTD_VERSION_STRING ZSTD_EXPAND_AND_QUOTE(ZSTD_LIB_VERSION) -ZSTDLIB_API const char* ZSTD_versionString(void); /* requires v1.3.0+ */ + +/*! ZSTD_versionString() : + * Return runtime library version, like "1.4.5". Requires v1.3.0+. */ +ZSTDLIB_API const char* ZSTD_versionString(void); /* ************************************* * Default constant @@ -334,7 +339,9 @@ typedef enum { * for large inputs, by finding large matches at long distance. * It increases memory usage and window size. * Note: enabling this parameter increases default ZSTD_c_windowLog to 128 MB - * except when expressly set to a different value. */ + * except when expressly set to a different value. + * Note: will be enabled by default if ZSTD_c_windowLog >= 128 MB and + * compression strategy >= ZSTD_btopt (== compression level 16+) */ ZSTD_c_ldmHashLog=161, /* Size of the table for long distance matching, as a power of 2. * Larger values increase memory usage and compression ratio, * but decrease compression speed. @@ -365,16 +372,20 @@ typedef enum { ZSTD_c_dictIDFlag=202, /* When applicable, dictionary's ID is written into frame header (default:1) */ /* multi-threading parameters */ - /* These parameters are only useful if multi-threading is enabled (compiled with build macro ZSTD_MULTITHREAD). - * They return an error otherwise. */ + /* These parameters are only active if multi-threading is enabled (compiled with build macro ZSTD_MULTITHREAD). + * Otherwise, trying to set any other value than default (0) will be a no-op and return an error. + * In a situation where it's unknown if the linked library supports multi-threading or not, + * setting ZSTD_c_nbWorkers to any value >= 1 and consulting the return value provides a quick way to check this property. + */ ZSTD_c_nbWorkers=400, /* Select how many threads will be spawned to compress in parallel. - * When nbWorkers >= 1, triggers asynchronous mode when used with ZSTD_compressStream*() : + * When nbWorkers >= 1, triggers asynchronous mode when invoking ZSTD_compressStream*() : * ZSTD_compressStream*() consumes input and flush output if possible, but immediately gives back control to caller, - * while compression work is performed in parallel, within worker threads. + * while compression is performed in parallel, within worker thread(s). * (note : a strong exception to this rule is when first invocation of ZSTD_compressStream2() sets ZSTD_e_end : * in which case, ZSTD_compressStream2() delegates to ZSTD_compress2(), which is always a blocking call). * More workers improve speed, but also increase memory usage. - * Default value is `0`, aka "single-threaded mode" : no worker is spawned, compression is performed inside Caller's thread, all invocations are blocking */ + * Default value is `0`, aka "single-threaded mode" : no worker is spawned, + * compression is performed inside Caller's thread, and all invocations are blocking */ ZSTD_c_jobSize=401, /* Size of a compression job. This value is enforced only when nbWorkers >= 1. * Each compression job is completed in parallel, so this value can indirectly impact the nb of active threads. * 0 means default, which is dynamically determined based on compression parameters. @@ -403,6 +414,11 @@ typedef enum { * ZSTD_c_literalCompressionMode * ZSTD_c_targetCBlockSize * ZSTD_c_srcSizeHint + * ZSTD_c_enableDedicatedDictSearch + * ZSTD_c_stableInBuffer + * ZSTD_c_stableOutBuffer + * ZSTD_c_blockDelimiters + * ZSTD_c_validateSequences * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them. * note : never ever use experimentalParam? names directly; * also, the enums values themselves are unstable and can still change. @@ -413,7 +429,12 @@ typedef enum { ZSTD_c_experimentalParam4=1001, ZSTD_c_experimentalParam5=1002, ZSTD_c_experimentalParam6=1003, - ZSTD_c_experimentalParam7=1004 + ZSTD_c_experimentalParam7=1004, + ZSTD_c_experimentalParam8=1005, + ZSTD_c_experimentalParam9=1006, + ZSTD_c_experimentalParam10=1007, + ZSTD_c_experimentalParam11=1008, + ZSTD_c_experimentalParam12=1009 } ZSTD_cParameter; typedef struct { @@ -524,11 +545,13 @@ typedef enum { * At the time of this writing, they include : * ZSTD_d_format * ZSTD_d_stableOutBuffer + * ZSTD_d_forceIgnoreChecksum * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them. * note : never ever use experimentalParam? names directly */ ZSTD_d_experimentalParam1=1000, - ZSTD_d_experimentalParam2=1001 + ZSTD_d_experimentalParam2=1001, + ZSTD_d_experimentalParam3=1002 } ZSTD_dParameter; @@ -664,8 +687,9 @@ typedef enum { * - Compression parameters cannot be changed once compression is started (save a list of exceptions in multi-threading mode) * - output->pos must be <= dstCapacity, input->pos must be <= srcSize * - output->pos and input->pos will be updated. They are guaranteed to remain below their respective limit. + * - endOp must be a valid directive * - When nbWorkers==0 (default), function is blocking : it completes its job before returning to caller. - * - When nbWorkers>=1, function is non-blocking : it just acquires a copy of input, and distributes jobs to internal worker threads, flush whatever is available, + * - When nbWorkers>=1, function is non-blocking : it copies a portion of input, distributes jobs to internal worker threads, flush to output whatever is available, * and then immediately returns, just indicating that there is some data remaining to be flushed. * The function nonetheless guarantees forward progress : it will return only after it reads or write at least 1+ byte. * - Exception : if the first call requests a ZSTD_e_end directive and provides enough dstCapacity, the function delegates to ZSTD_compress2() which is always blocking. @@ -1100,21 +1124,40 @@ ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict); typedef struct ZSTD_CCtx_params_s ZSTD_CCtx_params; typedef struct { - unsigned int matchPos; /* Match pos in dst */ - /* If seqDef.offset > 3, then this is seqDef.offset - 3 - * If seqDef.offset < 3, then this is the corresponding repeat offset - * But if seqDef.offset < 3 and litLength == 0, this is the - * repeat offset before the corresponding repeat offset - * And if seqDef.offset == 3 and litLength == 0, this is the - * most recent repeat offset - 1 - */ - unsigned int offset; - unsigned int litLength; /* Literal length */ - unsigned int matchLength; /* Match length */ - /* 0 when seq not rep and seqDef.offset otherwise - * when litLength == 0 this will be <= 4, otherwise <= 3 like normal - */ - unsigned int rep; + unsigned int offset; /* The offset of the match. (NOT the same as the offset code) + * If offset == 0 and matchLength == 0, this sequence represents the last + * literals in the block of litLength size. + */ + + unsigned int litLength; /* Literal length of the sequence. */ + unsigned int matchLength; /* Match length of the sequence. */ + + /* Note: Users of this API may provide a sequence with matchLength == litLength == offset == 0. + * In this case, we will treat the sequence as a marker for a block boundary. + */ + + unsigned int rep; /* Represents which repeat offset is represented by the field 'offset'. + * Ranges from [0, 3]. + * + * Repeat offsets are essentially previous offsets from previous sequences sorted in + * recency order. For more detail, see doc/zstd_compression_format.md + * + * If rep == 0, then 'offset' does not contain a repeat offset. + * If rep > 0: + * If litLength != 0: + * rep == 1 --> offset == repeat_offset_1 + * rep == 2 --> offset == repeat_offset_2 + * rep == 3 --> offset == repeat_offset_3 + * If litLength == 0: + * rep == 1 --> offset == repeat_offset_2 + * rep == 2 --> offset == repeat_offset_3 + * rep == 3 --> offset == repeat_offset_1 - 1 + * + * Note: This field is optional. ZSTD_generateSequences() will calculate the value of + * 'rep', but repeat offsets do not necessarily need to be calculated from an external + * sequence provider's perspective. For example, ZSTD_compressSequences() does not + * use this 'rep' field at all (as of now). + */ } ZSTD_Sequence; typedef struct { @@ -1157,6 +1200,12 @@ typedef enum { } ZSTD_format_e; typedef enum { + /* Note: this enum controls ZSTD_d_forceIgnoreChecksum */ + ZSTD_d_validateChecksum = 0, + ZSTD_d_ignoreChecksum = 1 +} ZSTD_forceIgnoreChecksum_e; + +typedef enum { /* Note: this enum and the behavior it controls are effectively internal * implementation details of the compressor. They are expected to continue * to evolve and should be considered only in the context of extremely @@ -1253,14 +1302,74 @@ ZSTDLIB_API unsigned long long ZSTD_decompressBound(const void* src, size_t srcS * or an error code (if srcSize is too small) */ ZSTDLIB_API size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize); -/*! ZSTD_getSequences() : - * Extract sequences from the sequence store +typedef enum { + ZSTD_sf_noBlockDelimiters = 0, /* Representation of ZSTD_Sequence has no block delimiters, sequences only */ + ZSTD_sf_explicitBlockDelimiters = 1 /* Representation of ZSTD_Sequence contains explicit block delimiters */ +} ZSTD_sequenceFormat_e; + +/*! ZSTD_generateSequences() : + * Generate sequences using ZSTD_compress2, given a source buffer. + * + * Each block will end with a dummy sequence + * with offset == 0, matchLength == 0, and litLength == length of last literals. + * litLength may be == 0, and if so, then the sequence of (of: 0 ml: 0 ll: 0) + * simply acts as a block delimiter. + * * zc can be used to insert custom compression params. * This function invokes ZSTD_compress2 - * @return : number of sequences extracted + * + * The output of this function can be fed into ZSTD_compressSequences() with CCtx + * setting of ZSTD_c_blockDelimiters as ZSTD_sf_explicitBlockDelimiters + * @return : number of sequences generated + */ + +ZSTDLIB_API size_t ZSTD_generateSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, + size_t outSeqsSize, const void* src, size_t srcSize); + +/*! ZSTD_mergeBlockDelimiters() : + * Given an array of ZSTD_Sequence, remove all sequences that represent block delimiters/last literals + * by merging them into into the literals of the next sequence. + * + * As such, the final generated result has no explicit representation of block boundaries, + * and the final last literals segment is not represented in the sequences. + * + * The output of this function can be fed into ZSTD_compressSequences() with CCtx + * setting of ZSTD_c_blockDelimiters as ZSTD_sf_noBlockDelimiters + * @return : number of sequences left after merging + */ +ZSTDLIB_API size_t ZSTD_mergeBlockDelimiters(ZSTD_Sequence* sequences, size_t seqsSize); + +/*! ZSTD_compressSequences() : + * Compress an array of ZSTD_Sequence, generated from the original source buffer, into dst. + * If a dictionary is included, then the cctx should reference the dict. (see: ZSTD_CCtx_refCDict(), ZSTD_CCtx_loadDictionary(), etc.) + * The entire source is compressed into a single frame. + * + * The compression behavior changes based on cctx params. In particular: + * If ZSTD_c_blockDelimiters == ZSTD_sf_noBlockDelimiters, the array of ZSTD_Sequence is expected to contain + * no block delimiters (defined in ZSTD_Sequence). Block boundaries are roughly determined based on + * the block size derived from the cctx, and sequences may be split. This is the default setting. + * + * If ZSTD_c_blockDelimiters == ZSTD_sf_explicitBlockDelimiters, the array of ZSTD_Sequence is expected to contain + * block delimiters (defined in ZSTD_Sequence). Behavior is undefined if no block delimiters are provided. + * + * If ZSTD_c_validateSequences == 0, this function will blindly accept the sequences provided. Invalid sequences cause undefined + * behavior. If ZSTD_c_validateSequences == 1, then if sequence is invalid (see doc/zstd_compression_format.md for + * specifics regarding offset/matchlength requirements) then the function will bail out and return an error. + * + * In addition to the two adjustable experimental params, there are other important cctx params. + * - ZSTD_c_minMatch MUST be set as less than or equal to the smallest match generated by the match finder. It has a minimum value of ZSTD_MINMATCH_MIN. + * - ZSTD_c_compressionLevel accordingly adjusts the strength of the entropy coder, as it would in typical compression. + * - ZSTD_c_windowLog affects offset validation: this function will return an error at higher debug levels if a provided offset + * is larger than what the spec allows for a given window log and dictionary (if present). See: doc/zstd_compression_format.md + * + * Note: Repcodes are, as of now, always re-calculated within this function, so ZSTD_Sequence::rep is unused. + * Note 2: Once we integrate ability to ingest repcodes, the explicit block delims mode must respect those repcodes exactly, + * and cannot emit an RLE block that disagrees with the repcode history + * @return : final compressed size or a ZSTD error. */ -ZSTDLIB_API size_t ZSTD_getSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, - size_t outSeqsSize, const void* src, size_t srcSize); +ZSTDLIB_API size_t ZSTD_compressSequences(ZSTD_CCtx* const cctx, void* dst, size_t dstSize, + const ZSTD_Sequence* inSeqs, size_t inSeqsSize, + const void* src, size_t srcSize); /*************************************** @@ -1372,7 +1481,11 @@ ZSTDLIB_API const ZSTD_DDict* ZSTD_initStaticDDict( typedef void* (*ZSTD_allocFunction) (void* opaque, size_t size); typedef void (*ZSTD_freeFunction) (void* opaque, void* address); typedef struct { ZSTD_allocFunction customAlloc; ZSTD_freeFunction customFree; void* opaque; } ZSTD_customMem; -static ZSTD_customMem const ZSTD_defaultCMem = { NULL, NULL, NULL }; /**< this constant defers to stdlib's functions */ +static +#ifdef __GNUC__ +__attribute__((__unused__)) +#endif +ZSTD_customMem const ZSTD_defaultCMem = { NULL, NULL, NULL }; /**< this constant defers to stdlib's functions */ ZSTDLIB_API ZSTD_CCtx* ZSTD_createCCtx_advanced(ZSTD_customMem customMem); ZSTDLIB_API ZSTD_CStream* ZSTD_createCStream_advanced(ZSTD_customMem customMem); @@ -1385,13 +1498,36 @@ ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_advanced(const void* dict, size_t dictS ZSTD_compressionParameters cParams, ZSTD_customMem customMem); +/* ! Thread pool : + * These prototypes make it possible to share a thread pool among multiple compression contexts. + * This can limit resources for applications with multiple threads where each one uses + * a threaded compression mode (via ZSTD_c_nbWorkers parameter). + * ZSTD_createThreadPool creates a new thread pool with a given number of threads. + * Note that the lifetime of such pool must exist while being used. + * ZSTD_CCtx_refThreadPool assigns a thread pool to a context (use NULL argument value + * to use an internal thread pool). + * ZSTD_freeThreadPool frees a thread pool. + */ +typedef struct POOL_ctx_s ZSTD_threadPool; +ZSTDLIB_API ZSTD_threadPool* ZSTD_createThreadPool(size_t numThreads); +ZSTDLIB_API void ZSTD_freeThreadPool (ZSTD_threadPool* pool); +ZSTDLIB_API size_t ZSTD_CCtx_refThreadPool(ZSTD_CCtx* cctx, ZSTD_threadPool* pool); + +/* + * This API is temporary and is expected to change or disappear in the future! + */ +ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_advanced2( + const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType, + const ZSTD_CCtx_params* cctxParams, + ZSTD_customMem customMem); + ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType, ZSTD_customMem customMem); - - /*************************************** * Advanced compression functions ***************************************/ @@ -1404,6 +1540,12 @@ ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictS * note: equivalent to ZSTD_createCDict_advanced(), with dictLoadMethod==ZSTD_dlm_byRef */ ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_byReference(const void* dictBuffer, size_t dictSize, int compressionLevel); +/*! ZSTD_getDictID_fromCDict() : + * Provides the dictID of the dictionary loaded into `cdict`. + * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty. + * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */ +ZSTDLIB_API unsigned ZSTD_getDictID_fromCDict(const ZSTD_CDict* cdict); + /*! ZSTD_getCParams() : * @return ZSTD_compressionParameters structure for a selected compression level and estimated srcSize. * `estimatedSrcSize` value is optional, select 0 if not known */ @@ -1518,6 +1660,143 @@ ZSTDLIB_API size_t ZSTD_CCtx_refPrefix_advanced(ZSTD_CCtx* cctx, const void* pre * but compression ratio may regress significantly if guess considerably underestimates */ #define ZSTD_c_srcSizeHint ZSTD_c_experimentalParam7 +/* Controls whether the new and experimental "dedicated dictionary search + * structure" can be used. This feature is still rough around the edges, be + * prepared for surprising behavior! + * + * How to use it: + * + * When using a CDict, whether to use this feature or not is controlled at + * CDict creation, and it must be set in a CCtxParams set passed into that + * construction (via ZSTD_createCDict_advanced2()). A compression will then + * use the feature or not based on how the CDict was constructed; the value of + * this param, set in the CCtx, will have no effect. + * + * However, when a dictionary buffer is passed into a CCtx, such as via + * ZSTD_CCtx_loadDictionary(), this param can be set on the CCtx to control + * whether the CDict that is created internally can use the feature or not. + * + * What it does: + * + * Normally, the internal data structures of the CDict are analogous to what + * would be stored in a CCtx after compressing the contents of a dictionary. + * To an approximation, a compression using a dictionary can then use those + * data structures to simply continue what is effectively a streaming + * compression where the simulated compression of the dictionary left off. + * Which is to say, the search structures in the CDict are normally the same + * format as in the CCtx. + * + * It is possible to do better, since the CDict is not like a CCtx: the search + * structures are written once during CDict creation, and then are only read + * after that, while the search structures in the CCtx are both read and + * written as the compression goes along. This means we can choose a search + * structure for the dictionary that is read-optimized. + * + * This feature enables the use of that different structure. + * + * Note that some of the members of the ZSTD_compressionParameters struct have + * different semantics and constraints in the dedicated search structure. It is + * highly recommended that you simply set a compression level in the CCtxParams + * you pass into the CDict creation call, and avoid messing with the cParams + * directly. + * + * Effects: + * + * This will only have any effect when the selected ZSTD_strategy + * implementation supports this feature. Currently, that's limited to + * ZSTD_greedy, ZSTD_lazy, and ZSTD_lazy2. + * + * Note that this means that the CDict tables can no longer be copied into the + * CCtx, so the dict attachment mode ZSTD_dictForceCopy will no longer be + * useable. The dictionary can only be attached or reloaded. + * + * In general, you should expect compression to be faster--sometimes very much + * so--and CDict creation to be slightly slower. Eventually, we will probably + * make this mode the default. + */ +#define ZSTD_c_enableDedicatedDictSearch ZSTD_c_experimentalParam8 + +/* ZSTD_c_stableInBuffer + * Experimental parameter. + * Default is 0 == disabled. Set to 1 to enable. + * + * Tells the compressor that the ZSTD_inBuffer will ALWAYS be the same + * between calls, except for the modifications that zstd makes to pos (the + * caller must not modify pos). This is checked by the compressor, and + * compression will fail if it ever changes. This means the only flush + * mode that makes sense is ZSTD_e_end, so zstd will error if ZSTD_e_end + * is not used. The data in the ZSTD_inBuffer in the range [src, src + pos) + * MUST not be modified during compression or you will get data corruption. + * + * When this flag is enabled zstd won't allocate an input window buffer, + * because the user guarantees it can reference the ZSTD_inBuffer until + * the frame is complete. But, it will still allocate an output buffer + * large enough to fit a block (see ZSTD_c_stableOutBuffer). This will also + * avoid the memcpy() from the input buffer to the input window buffer. + * + * NOTE: ZSTD_compressStream2() will error if ZSTD_e_end is not used. + * That means this flag cannot be used with ZSTD_compressStream(). + * + * NOTE: So long as the ZSTD_inBuffer always points to valid memory, using + * this flag is ALWAYS memory safe, and will never access out-of-bounds + * memory. However, compression WILL fail if you violate the preconditions. + * + * WARNING: The data in the ZSTD_inBuffer in the range [dst, dst + pos) MUST + * not be modified during compression or you will get data corruption. This + * is because zstd needs to reference data in the ZSTD_inBuffer to find + * matches. Normally zstd maintains its own window buffer for this purpose, + * but passing this flag tells zstd to use the user provided buffer. + */ +#define ZSTD_c_stableInBuffer ZSTD_c_experimentalParam9 + +/* ZSTD_c_stableOutBuffer + * Experimental parameter. + * Default is 0 == disabled. Set to 1 to enable. + * + * Tells he compressor that the ZSTD_outBuffer will not be resized between + * calls. Specifically: (out.size - out.pos) will never grow. This gives the + * compressor the freedom to say: If the compressed data doesn't fit in the + * output buffer then return ZSTD_error_dstSizeTooSmall. This allows us to + * always decompress directly into the output buffer, instead of decompressing + * into an internal buffer and copying to the output buffer. + * + * When this flag is enabled zstd won't allocate an output buffer, because + * it can write directly to the ZSTD_outBuffer. It will still allocate the + * input window buffer (see ZSTD_c_stableInBuffer). + * + * Zstd will check that (out.size - out.pos) never grows and return an error + * if it does. While not strictly necessary, this should prevent surprises. + */ +#define ZSTD_c_stableOutBuffer ZSTD_c_experimentalParam10 + +/* ZSTD_c_blockDelimiters + * Default is 0 == ZSTD_sf_noBlockDelimiters. + * + * For use with sequence compression API: ZSTD_compressSequences(). + * + * Designates whether or not the given array of ZSTD_Sequence contains block delimiters + * and last literals, which are defined as sequences with offset == 0 and matchLength == 0. + * See the definition of ZSTD_Sequence for more specifics. + */ +#define ZSTD_c_blockDelimiters ZSTD_c_experimentalParam11 + +/* ZSTD_c_validateSequences + * Default is 0 == disabled. Set to 1 to enable sequence validation. + * + * For use with sequence compression API: ZSTD_compressSequences(). + * Designates whether or not we validate sequences provided to ZSTD_compressSequences() + * during function execution. + * + * Without validation, providing a sequence that does not conform to the zstd spec will cause + * undefined behavior, and may produce a corrupted block. + * + * With validation enabled, a if sequence is invalid (see doc/zstd_compression_format.md for + * specifics regarding offset/matchlength requirements) then the function will bail out and + * return an error. + * + */ +#define ZSTD_c_validateSequences ZSTD_c_experimentalParam12 + /*! ZSTD_CCtx_getParameter() : * Get the requested compression parameter value, selected by enum ZSTD_cParameter, * and store it into int* value. @@ -1566,8 +1845,10 @@ ZSTDLIB_API size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, Z /*! ZSTD_CCtxParams_setParameter() : * Similar to ZSTD_CCtx_setParameter. * Set one compression parameter, selected by enum ZSTD_cParameter. - * Parameters must be applied to a ZSTD_CCtx using ZSTD_CCtx_setParametersUsingCCtxParams(). - * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Parameters must be applied to a ZSTD_CCtx using + * ZSTD_CCtx_setParametersUsingCCtxParams(). + * @result : a code representing success or failure (which can be tested with + * ZSTD_isError()). */ ZSTDLIB_API size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, int value); @@ -1647,6 +1928,13 @@ ZSTDLIB_API size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* pre */ ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize); +/*! ZSTD_DCtx_getParameter() : + * Get the requested decompression parameter value, selected by enum ZSTD_dParameter, + * and store it into int* value. + * @return : 0, or an error code (which can be tested with ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_DCtx_getParameter(ZSTD_DCtx* dctx, ZSTD_dParameter param, int* value); + /* ZSTD_d_format * experimental parameter, * allowing selection between ZSTD_format_e input compression formats @@ -1684,6 +1972,17 @@ ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowS */ #define ZSTD_d_stableOutBuffer ZSTD_d_experimentalParam2 +/* ZSTD_d_forceIgnoreChecksum + * Experimental parameter. + * Default is 0 == disabled. Set to 1 to enable + * + * Tells the decompressor to skip checksum validation during decompression, regardless + * of whether checksumming was specified during compression. This offers some + * slight performance benefits, and may be useful for debugging. + * Param has values of type ZSTD_forceIgnoreChecksum_e + */ +#define ZSTD_d_forceIgnoreChecksum ZSTD_d_experimentalParam3 + /*! ZSTD_DCtx_setFormat() : * Instruct the decoder context about what kind of data to decode next. * This instruction is mandatory to decode data without a fully-formed header, @@ -1711,7 +2010,8 @@ ZSTDLIB_API size_t ZSTD_decompressStream_simpleArgs ( ********************************************************************/ /*===== Advanced Streaming compression functions =====*/ -/**! ZSTD_initCStream_srcSize() : + +/*! ZSTD_initCStream_srcSize() : * This function is deprecated, and equivalent to: * ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); * ZSTD_CCtx_refCDict(zcs, NULL); // clear the dictionary (if any) @@ -1728,7 +2028,7 @@ ZSTD_initCStream_srcSize(ZSTD_CStream* zcs, int compressionLevel, unsigned long long pledgedSrcSize); -/**! ZSTD_initCStream_usingDict() : +/*! ZSTD_initCStream_usingDict() : * This function is deprecated, and is equivalent to: * ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); * ZSTD_CCtx_setParameter(zcs, ZSTD_c_compressionLevel, compressionLevel); @@ -1745,7 +2045,7 @@ ZSTD_initCStream_usingDict(ZSTD_CStream* zcs, const void* dict, size_t dictSize, int compressionLevel); -/**! ZSTD_initCStream_advanced() : +/*! ZSTD_initCStream_advanced() : * This function is deprecated, and is approximately equivalent to: * ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); * // Pseudocode: Set each zstd parameter and leave the rest as-is. @@ -1766,7 +2066,7 @@ ZSTD_initCStream_advanced(ZSTD_CStream* zcs, ZSTD_parameters params, unsigned long long pledgedSrcSize); -/**! ZSTD_initCStream_usingCDict() : +/*! ZSTD_initCStream_usingCDict() : * This function is deprecated, and equivalent to: * ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); * ZSTD_CCtx_refCDict(zcs, cdict); @@ -1776,7 +2076,7 @@ ZSTD_initCStream_advanced(ZSTD_CStream* zcs, */ ZSTDLIB_API size_t ZSTD_initCStream_usingCDict(ZSTD_CStream* zcs, const ZSTD_CDict* cdict); -/**! ZSTD_initCStream_usingCDict_advanced() : +/*! ZSTD_initCStream_usingCDict_advanced() : * This function is DEPRECATED, and is approximately equivalent to: * ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); * // Pseudocode: Set each zstd frame parameter and leave the rest as-is. @@ -1849,7 +2149,8 @@ ZSTDLIB_API size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx); /*===== Advanced Streaming decompression functions =====*/ -/** + +/*! * This function is deprecated, and is equivalent to: * * ZSTD_DCtx_reset(zds, ZSTD_reset_session_only); @@ -1860,7 +2161,7 @@ ZSTDLIB_API size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx); */ ZSTDLIB_API size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize); -/** +/*! * This function is deprecated, and is equivalent to: * * ZSTD_DCtx_reset(zds, ZSTD_reset_session_only); @@ -1871,7 +2172,7 @@ ZSTDLIB_API size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dic */ ZSTDLIB_API size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* zds, const ZSTD_DDict* ddict); -/** +/*! * This function is deprecated, and is equivalent to: * * ZSTD_DCtx_reset(zds, ZSTD_reset_session_only); @@ -1933,7 +2234,7 @@ ZSTDLIB_API size_t ZSTD_compressContinue(ZSTD_CCtx* cctx, void* dst, size_t dstC ZSTDLIB_API size_t ZSTD_compressEnd(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize); -/*- +/** Buffer-less streaming decompression (synchronous mode) A ZSTD_DCtx object is required to track streaming operations. diff --git a/version.py b/version.py index 2a6a9c0a28..517a47f568 100644 --- a/version.py +++ b/version.py @@ -5,5 +5,5 @@ minor = 0 patch = 0 status = "dev" module_config = "" -year = 2020 +year = 2021 website = "https://godotengine.org" |