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-rw-r--r--editor/plugins/animation_state_machine_editor.cpp45
-rw-r--r--editor/plugins/animation_state_machine_editor.h2
2 files changed, 23 insertions, 24 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 2f94176e2a..bd0c1afd19 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -346,29 +346,21 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
state_machine_draw->update();
}
- //put ibeam (text cursor) over names to make it clearer that they are editable
if (mm.is_valid()) {
state_machine_draw->grab_focus();
- bool over_text_now = false;
String new_over_node = StringName();
int new_over_node_what = -1;
if (tool_select->is_pressed()) {
- for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
-
- if (node_rects[i].name.has_point(mm->get_position())) {
- over_text_now = true;
- break;
- }
-
+ for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
if (node_rects[i].node.has_point(mm->get_position())) {
new_over_node = node_rects[i].node_name;
if (node_rects[i].play.has_point(mm->get_position())) {
new_over_node_what = 0;
- }
- if (node_rects[i].edit.has_point(mm->get_position())) {
+ } else if (node_rects[i].edit.has_point(mm->get_position())) {
new_over_node_what = 1;
}
+ break;
}
}
}
@@ -378,16 +370,6 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
over_node_what = new_over_node_what;
state_machine_draw->update();
}
-
- if (over_text != over_text_now) {
- if (over_text_now) {
- state_machine_draw->set_default_cursor_shape(CURSOR_IBEAM);
- } else {
- state_machine_draw->set_default_cursor_shape(CURSOR_ARROW);
- }
-
- over_text = over_text_now;
- }
}
Ref<InputEventPanGesture> pan_gesture = p_event;
@@ -397,6 +379,23 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
}
+Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Point2 &p_pos) const {
+ // Put ibeam (text cursor) over names to make it clearer that they are editable.
+ Transform2D xform = panel->get_transform() * state_machine_draw->get_transform();
+ Point2 pos = xform.xform_inv(p_pos);
+ Control::CursorShape cursor_shape = get_default_cursor_shape();
+
+ for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
+ if (node_rects[i].node.has_point(pos)) {
+ if (node_rects[i].name.has_point(pos)) {
+ cursor_shape = Control::CURSOR_IBEAM;
+ }
+ break;
+ }
+ }
+ return cursor_shape;
+}
+
void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
@@ -1287,6 +1286,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
panel = memnew(PanelContainer);
panel->set_clip_contents(true);
+ panel->set_mouse_filter(Control::MOUSE_FILTER_PASS);
add_child(panel);
panel->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1295,6 +1295,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
state_machine_draw->connect("gui_input", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input));
state_machine_draw->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw));
state_machine_draw->set_focus_mode(FOCUS_ALL);
+ state_machine_draw->set_mouse_filter(Control::MOUSE_FILTER_PASS);
state_machine_play_pos = memnew(Control);
state_machine_draw->add_child(state_machine_play_pos);
@@ -1347,8 +1348,6 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened));
undo_redo = EditorNode::get_undo_redo();
- over_text = false;
-
over_node_what = -1;
dragging_selected_attempt = false;
connecting = false;
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 208bd27f8e..03991d00f9 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -138,7 +138,6 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName selected_transition_from;
StringName selected_transition_to;
- bool over_text;
StringName over_node;
int over_node_what;
@@ -185,6 +184,7 @@ public:
static AnimationNodeStateMachineEditor *get_singleton() { return singleton; }
virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
virtual void edit(const Ref<AnimationNode> &p_node) override;
+ virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
AnimationNodeStateMachineEditor();
};