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-rw-r--r--SConstruct7
-rw-r--r--doc/classes/Array.xml4
-rw-r--r--doc/classes/BitMap.xml1
-rw-r--r--doc/classes/Node.xml3
-rw-r--r--misc/scons/compilation_db.py177
-rw-r--r--modules/csg/csg.cpp4
-rw-r--r--scene/main/node.cpp1
7 files changed, 13 insertions, 184 deletions
diff --git a/SConstruct b/SConstruct
index 352755f2f2..64a4c48eff 100644
--- a/SConstruct
+++ b/SConstruct
@@ -310,9 +310,10 @@ if selected_platform in platform_list:
from SCons import __version__ as scons_raw_version
scons_ver = env._get_major_minor_revision(scons_raw_version)
- if scons_ver >= (3, 1, 1):
- env.Tool("compilation_db", toolpath=["misc/scons"])
- env.Alias("compiledb", env.CompilationDatabase("compile_commands.json"))
+
+ if scons_ver >= (4, 0, 0):
+ env.Tool("compilation_db")
+ env.Alias("compiledb", env.CompilationDatabase())
if env["dev"]:
env["verbose"] = True
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index b79b24e0bc..61df5e092e 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -119,7 +119,7 @@
<return type="Variant">
</return>
<description>
- Returns the last element of the array, or [code]null[/code] if the array is empty.
+ Returns the last element of the array. Throws an error and returns [code]null[/code] if the array is empty.
</description>
</method>
<method name="bsearch">
@@ -216,7 +216,7 @@
<return type="Variant">
</return>
<description>
- Returns the first element of the array, or [code]null[/code] if the array is empty.
+ Returns the first element of the array. Throws an error and returns [code]null[/code] if the array is empty.
</description>
</method>
<method name="has">
diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml
index f0ac7d1160..27ead07e6f 100644
--- a/doc/classes/BitMap.xml
+++ b/doc/classes/BitMap.xml
@@ -60,6 +60,7 @@
<argument index="1" name="rect" type="Rect2">
</argument>
<description>
+ Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
</description>
</method>
<method name="opaque_to_polygons" qualifiers="const">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e921cbd58a..8f66c9df38 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -918,6 +918,9 @@
<constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26">
Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]).
</constant>
+ <constant name="NOTIFICATION_POST_ENTER_TREE" value="27">
+ Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once.
+ </constant>
<constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002">
Notification received from the OS when the mouse enters the game window.
Implemented on desktop and web platforms.
diff --git a/misc/scons/compilation_db.py b/misc/scons/compilation_db.py
deleted file mode 100644
index 87db32adc9..0000000000
--- a/misc/scons/compilation_db.py
+++ /dev/null
@@ -1,177 +0,0 @@
-# Copyright 2015 MongoDB Inc.
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-import json
-import SCons
-import itertools
-
-# Implements the ability for SCons to emit a compilation database for the MongoDB project. See
-# http://clang.llvm.org/docs/JSONCompilationDatabase.html for details on what a compilation
-# database is, and why you might want one. The only user visible entry point here is
-# 'env.CompilationDatabase'. This method takes an optional 'target' to name the file that
-# should hold the compilation database, otherwise, the file defaults to compile_commands.json,
-# which is the name that most clang tools search for by default.
-
-# TODO: Is there a better way to do this than this global? Right now this exists so that the
-# emitter we add can record all of the things it emits, so that the scanner for the top level
-# compilation database can access the complete list, and also so that the writer has easy
-# access to write all of the files. But it seems clunky. How can the emitter and the scanner
-# communicate more gracefully?
-__COMPILATION_DB_ENTRIES = []
-
-# We make no effort to avoid rebuilding the entries. Someday, perhaps we could and even
-# integrate with the cache, but there doesn't seem to be much call for it.
-class __CompilationDbNode(SCons.Node.Python.Value):
- def __init__(self, value):
- SCons.Node.Python.Value.__init__(self, value)
- self.Decider(changed_since_last_build_node)
-
-
-def changed_since_last_build_node(child, target, prev_ni, node):
- """ Dummy decider to force always building"""
- return True
-
-
-def makeEmitCompilationDbEntry(comstr):
- """
- Effectively this creates a lambda function to capture:
- * command line
- * source
- * target
- :param comstr: unevaluated command line
- :return: an emitter which has captured the above
- """
- user_action = SCons.Action.Action(comstr)
-
- def EmitCompilationDbEntry(target, source, env):
- """
- This emitter will be added to each c/c++ object build to capture the info needed
- for clang tools
- :param target: target node(s)
- :param source: source node(s)
- :param env: Environment for use building this node
- :return: target(s), source(s)
- """
-
- dbtarget = __CompilationDbNode(source)
-
- entry = env.__COMPILATIONDB_Entry(
- target=dbtarget,
- source=[],
- __COMPILATIONDB_UTARGET=target,
- __COMPILATIONDB_USOURCE=source,
- __COMPILATIONDB_UACTION=user_action,
- __COMPILATIONDB_ENV=env,
- )
-
- # TODO: Technically, these next two lines should not be required: it should be fine to
- # cache the entries. However, they don't seem to update properly. Since they are quick
- # to re-generate disable caching and sidestep this problem.
- env.AlwaysBuild(entry)
- env.NoCache(entry)
-
- __COMPILATION_DB_ENTRIES.append(dbtarget)
-
- return target, source
-
- return EmitCompilationDbEntry
-
-
-def CompilationDbEntryAction(target, source, env, **kw):
- """
- Create a dictionary with evaluated command line, target, source
- and store that info as an attribute on the target
- (Which has been stored in __COMPILATION_DB_ENTRIES array
- :param target: target node(s)
- :param source: source node(s)
- :param env: Environment for use building this node
- :param kw:
- :return: None
- """
-
- command = env["__COMPILATIONDB_UACTION"].strfunction(
- target=env["__COMPILATIONDB_UTARGET"], source=env["__COMPILATIONDB_USOURCE"], env=env["__COMPILATIONDB_ENV"],
- )
-
- entry = {
- "directory": env.Dir("#").abspath,
- "command": command,
- "file": str(env["__COMPILATIONDB_USOURCE"][0]),
- }
-
- target[0].write(entry)
-
-
-def WriteCompilationDb(target, source, env):
- entries = []
-
- for s in __COMPILATION_DB_ENTRIES:
- entries.append(s.read())
-
- with open(str(target[0]), "w") as target_file:
- json.dump(entries, target_file, sort_keys=True, indent=4, separators=(",", ": "))
-
-
-def ScanCompilationDb(node, env, path):
- return __COMPILATION_DB_ENTRIES
-
-
-def generate(env, **kwargs):
-
- static_obj, shared_obj = SCons.Tool.createObjBuilders(env)
-
- env["COMPILATIONDB_COMSTR"] = kwargs.get("COMPILATIONDB_COMSTR", "Building compilation database $TARGET")
-
- components_by_suffix = itertools.chain(
- itertools.product(
- env["CPPSUFFIXES"],
- [
- (static_obj, SCons.Defaults.StaticObjectEmitter, "$CXXCOM"),
- (shared_obj, SCons.Defaults.SharedObjectEmitter, "$SHCXXCOM"),
- ],
- ),
- )
-
- for entry in components_by_suffix:
- suffix = entry[0]
- builder, base_emitter, command = entry[1]
-
- # Ensure we have a valid entry
- # used to auto ignore header files
- if suffix in builder.emitter:
- emitter = builder.emitter[suffix]
- builder.emitter[suffix] = SCons.Builder.ListEmitter([emitter, makeEmitCompilationDbEntry(command),])
-
- env["BUILDERS"]["__COMPILATIONDB_Entry"] = SCons.Builder.Builder(
- action=SCons.Action.Action(CompilationDbEntryAction, None),
- )
-
- env["BUILDERS"]["__COMPILATIONDB_Database"] = SCons.Builder.Builder(
- action=SCons.Action.Action(WriteCompilationDb, "$COMPILATIONDB_COMSTR"),
- target_scanner=SCons.Scanner.Scanner(function=ScanCompilationDb, node_class=None),
- )
-
- def CompilationDatabase(env, target):
- result = env.__COMPILATIONDB_Database(target=target, source=[])
-
- env.AlwaysBuild(result)
- env.NoCache(result)
-
- return result
-
- env.AddMethod(CompilationDatabase, "CompilationDatabase")
-
-
-def exists(env):
- return True
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 6c0a3a4ca3..b270e04c63 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -583,8 +583,8 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
// Check if faces are co-planar.
if ((current_normal - face_normal).length_squared() < CMP_EPSILON2 &&
is_point_in_triangle(face_center, current_points)) {
- // Only add an intersection if checking a B face.
- if (face.from_b) {
+ // Only add an intersection if not a B face.
+ if (!face.from_b) {
_add_distance(intersectionsA, intersectionsB, current_face.from_b, 0);
}
} else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 4dcfcd9d96..653eb698d4 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2852,6 +2852,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);