diff options
-rw-r--r-- | doc/base/classes.xml | 21 | ||||
-rw-r--r-- | scene/gui/base_button.cpp | 17 | ||||
-rw-r--r-- | scene/gui/base_button.h | 4 | ||||
-rw-r--r-- | scene/gui/control.cpp | 1 | ||||
-rw-r--r-- | scene/gui/line_edit.cpp | 2 | ||||
-rw-r--r-- | scene/gui/link_button.cpp | 2 | ||||
-rw-r--r-- | scene/gui/menu_button.cpp | 2 | ||||
-rw-r--r-- | scene/gui/slider.cpp | 1 |
8 files changed, 46 insertions, 4 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 81adb78e53..e393fe5476 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -5655,6 +5655,20 @@ Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum. </description> </method> + <method name="set_enabled_focus_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + Sets the focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]). + </description> + </method> + <method name="get_enabled_focus_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns focus access mode used when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]). + </description> + </method> </methods> <signals> <signal name="released"> @@ -9088,6 +9102,13 @@ Set the focus access mode for the control (FOCUS_NONE, FOCUS_CLICK, FOCUS_ALL). Only one Control can be focused at the same time, and it will receive keyboard signals. </description> </method> + <method name="get_focus_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the focus access mode for the control (FOCUS_NONE, FOCUS_CLICK, FOCUS_ALL) (see [method set_focus_mode]). + </description> + </method> <method name="has_focus" qualifiers="const"> <return type="bool"> </return> diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 3bcc60b86a..21820d7f10 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -289,7 +289,7 @@ void BaseButton::set_disabled(bool p_disabled) { if (p_disabled) set_focus_mode(FOCUS_NONE); else - set_focus_mode(FOCUS_ALL); + set_focus_mode(enabled_focus_mode); } bool BaseButton::is_disabled() const { @@ -377,7 +377,18 @@ bool BaseButton::get_click_on_press() const { return status.click_on_press; } +void BaseButton::set_enabled_focus_mode(FocusMode p_mode) { + enabled_focus_mode = p_mode; + if (!status.disabled) { + set_focus_mode( p_mode ); + } +} + +Control::FocusMode BaseButton::get_enabled_focus_mode() const { + + return enabled_focus_mode; +} void BaseButton::_bind_methods() { @@ -393,6 +404,8 @@ void BaseButton::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_click_on_press","enable"),&BaseButton::set_click_on_press); ObjectTypeDB::bind_method(_MD("get_click_on_press"),&BaseButton::get_click_on_press); ObjectTypeDB::bind_method(_MD("get_draw_mode"),&BaseButton::get_draw_mode); + ObjectTypeDB::bind_method(_MD("set_enabled_focus_mode","mode"),&BaseButton::set_enabled_focus_mode); + ObjectTypeDB::bind_method(_MD("get_enabled_focus_mode"),&BaseButton::get_enabled_focus_mode); BIND_VMETHOD(MethodInfo("_pressed")); BIND_VMETHOD(MethodInfo("_toggled",PropertyInfo(Variant::BOOL,"pressed"))); @@ -404,6 +417,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY( PropertyInfo( Variant::BOOL, "toggle_mode"), _SCS("set_toggle_mode"), _SCS("is_toggle_mode")); ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "is_pressed"), _SCS("set_pressed"), _SCS("is_pressed")); ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "click_on_press"), _SCS("set_click_on_press"), _SCS("get_click_on_press")); + ADD_PROPERTY( PropertyInfo( Variant::INT,"enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), _SCS("set_enabled_focus_mode"), _SCS("get_enabled_focus_mode") ); BIND_CONSTANT( DRAW_NORMAL ); @@ -424,6 +438,7 @@ BaseButton::BaseButton() { status.click_on_press=false; status.pressing_button=0; set_focus_mode( FOCUS_ALL ); + enabled_focus_mode = FOCUS_ALL; group=NULL; diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 9a5213d971..0247fb2f21 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -42,6 +42,7 @@ class BaseButton : public Control { OBJ_TYPE( BaseButton, Control ); bool toggle_mode; + FocusMode enabled_focus_mode; struct Status { @@ -97,6 +98,9 @@ public: void set_click_on_press(bool p_click_on_press); bool get_click_on_press() const; + void set_enabled_focus_mode(FocusMode p_mode); + FocusMode get_enabled_focus_mode() const; + BaseButton(); ~BaseButton(); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 73e7237058..e3cd3b6bc1 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2265,6 +2265,7 @@ void Control::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_area_as_parent_rect","margin"),&Control::set_area_as_parent_rect,DEFVAL(0)); ObjectTypeDB::bind_method(_MD("show_modal","exclusive"),&Control::show_modal,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("set_focus_mode","mode"),&Control::set_focus_mode); + ObjectTypeDB::bind_method(_MD("get_focus_mode"),&Control::get_focus_mode); ObjectTypeDB::bind_method(_MD("has_focus"),&Control::has_focus); ObjectTypeDB::bind_method(_MD("grab_focus"),&Control::grab_focus); ObjectTypeDB::bind_method(_MD("release_focus"),&Control::release_focus); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 14dac454bd..ca2d09dd27 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -1027,7 +1027,7 @@ void LineEdit::_bind_methods() { ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "max_length" ), _SCS("set_max_length"),_SCS("get_max_length") ); ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "editable" ), _SCS("set_editable"),_SCS("is_editable") ); ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "secret" ), _SCS("set_secret"),_SCS("is_secret") ); - + ADD_PROPERTY( PropertyInfo( Variant::INT,"focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), _SCS("set_focus_mode"), _SCS("get_focus_mode") ); } diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 007d0a709e..065423ae2d 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -119,6 +119,6 @@ void LinkButton::_bind_methods() { LinkButton::LinkButton() { underline_mode=UNDERLINE_MODE_ALWAYS; - set_focus_mode(FOCUS_NONE); + set_enabled_focus_mode(FOCUS_NONE); set_default_cursor_shape(CURSOR_POINTING_HAND); } diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 0f415f013d..0e39ee8a76 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -123,7 +123,7 @@ MenuButton::MenuButton() { set_flat(true); - set_focus_mode(FOCUS_NONE); + set_enabled_focus_mode(FOCUS_NONE); popup = memnew( PopupMenu ); popup->hide(); add_child(popup); diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index f66f909517..d5d14ad649 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -237,6 +237,7 @@ void Slider::_bind_methods() { ADD_PROPERTY( PropertyInfo( Variant::INT, "tick_count", PROPERTY_HINT_RANGE,"0,4096,1"), _SCS("set_ticks"), _SCS("get_ticks") ); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "ticks_on_borders" ), _SCS("set_ticks_on_borders"), _SCS("get_ticks_on_borders") ); + ADD_PROPERTY( PropertyInfo( Variant::INT,"focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), _SCS("set_focus_mode"), _SCS("get_focus_mode") ); } |