diff options
-rw-r--r-- | doc/classes/RayCast3D.xml | 2 | ||||
-rw-r--r-- | modules/websocket/websocket_server.cpp | 2 | ||||
-rw-r--r-- | scene/2d/polygon_2d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.h | 4 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 4 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 | ||||
-rw-r--r-- | servers/xr/xr_pose.cpp | 2 |
8 files changed, 11 insertions, 11 deletions
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index 8a8d6e73f0..8973857ace 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -117,7 +117,7 @@ The custom color to use to draw the shape in the editor and at run-time if [b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This color will be highlighted at run-time if the [RayCast3D] is colliding with something. If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in [member ProjectSettings.debug/shapes/collision/shape_color] is used. </member> - <member name="debug_shape_thickness" type="float" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="2.0"> + <member name="debug_shape_thickness" type="int" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="2"> If set to [code]1[/code], a line is used as the debug shape. Otherwise, a truncated pyramid is drawn to represent the [RayCast3D]. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug shape to be visible at run-time. </member> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp index b7249e4243..b3f0140b80 100644 --- a/modules/websocket/websocket_server.cpp +++ b/modules/websocket/websocket_server.cpp @@ -67,7 +67,7 @@ void WebSocketServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout); ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout"); ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason"))); ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close"))); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 5451d95be9..1f4dec6864 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -662,7 +662,7 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_bones", "_get_bones"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_bones", "_get_bones"); ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count"); } diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index d2ba6809b3..3bb65d07a0 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -355,7 +355,7 @@ void RayCast3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness"); } -float RayCast3D::get_debug_shape_thickness() const { +int RayCast3D::get_debug_shape_thickness() const { return debug_shape_thickness; } @@ -384,7 +384,7 @@ void RayCast3D::_update_debug_shape_vertices() { } } -void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) { +void RayCast3D::set_debug_shape_thickness(const int p_debug_shape_thickness) { debug_shape_thickness = p_debug_shape_thickness; update_gizmos(); diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index a580afe8db..a53e2c83fc 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -105,8 +105,8 @@ public: Ref<StandardMaterial3D> get_debug_material(); - float get_debug_shape_thickness() const; - void set_debug_shape_thickness(const float p_debug_thickness); + int get_debug_shape_thickness() const; + void set_debug_shape_thickness(const int p_debug_thickness); void force_raycast_update(); bool is_colliding() const; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index abbd7ba5a0..c69ef09c67 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3954,8 +3954,8 @@ void SubViewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode); ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size_2d_override"), "set_size_2d_override", "get_size_2d_override"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled"); ADD_GROUP("Render Target", "render_target_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode"); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 57b73c1234..ece1ba1972 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2015,7 +2015,7 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version"); ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs. diff --git a/servers/xr/xr_pose.cpp b/servers/xr/xr_pose.cpp index ab6eb042c9..0862fefef5 100644 --- a/servers/xr/xr_pose.cpp +++ b/servers/xr/xr_pose.cpp @@ -35,7 +35,7 @@ void XRPose::_bind_methods() { ClassDB::bind_method(D_METHOD("set_has_tracking_data", "has_tracking_data"), &XRPose::set_has_tracking_data); ClassDB::bind_method(D_METHOD("get_has_tracking_data"), &XRPose::get_has_tracking_data); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "has_tracking_data"), "set_has_tracking_data", "get_has_tracking_data"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "has_tracking_data"), "set_has_tracking_data", "get_has_tracking_data"); ClassDB::bind_method(D_METHOD("set_name", "name"), &XRPose::set_name); ClassDB::bind_method(D_METHOD("get_name"), &XRPose::get_name); |