diff options
65 files changed, 1416 insertions, 924 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index d0de39a79d..310df46085 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1277,7 +1277,6 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("physics/2d/run_on_separate_thread", false); GLOBAL_DEF("physics/3d/run_on_separate_thread", false); - GLOBAL_DEF("debug/disable_touch", false); GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"); diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index d7701ea184..184ba1ba7a 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -28,7 +28,23 @@ Base text writing direction. </member> <member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" enum="LinkButton.UnderlineMode" default="0"> - Determines when to show the underline. See [enum UnderlineMode] for options. + The underline mode to use for the text. See [enum LinkButton.UnderlineMode] for the available modes. + </member> + <member name="uri" type="String" setter="set_uri" getter="get_uri" default=""""> + The [url=https://en.wikipedia.org/wiki/Uniform_Resource_Identifier]URI[/url] for this [LinkButton]. If set to a valid URI, pressing the button opens the URI using the operating system's default program for the protocol (via [method OS.shell_open]). HTTP and HTTPS URLs open the default web browser. + [b]Examples:[/b] + [codeblocks] + [gdscript] + uri = "https://godotengine.org" # Opens the URL in the default web browser. + uri = "C:\SomeFolder" # Opens the file explorer at the given path. + uri = "C:\SomeImage.png" # Opens the given image in the default viewing app. + [/gdscript] + [csharp] + Uri = "https://godotengine.org"; // Opens the URL in the default web browser. + Uri = "C:\SomeFolder"; // Opens the file explorer at the given path. + Uri = "C:\SomeImage.png"; // Opens the given image in the default viewing app. + [/csharp] + [/codeblocks] </member> </members> <constants> diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml index 85e57dd0f3..ab217abb23 100644 --- a/doc/classes/MeshLibrary.xml +++ b/doc/classes/MeshLibrary.xml @@ -59,14 +59,14 @@ Returns the item's name. </description> </method> - <method name="get_item_navmesh" qualifiers="const"> + <method name="get_item_navigation_mesh" qualifiers="const"> <return type="NavigationMesh" /> <param index="0" name="id" type="int" /> <description> Returns the item's navigation mesh. </description> </method> - <method name="get_item_navmesh_transform" qualifiers="const"> + <method name="get_item_navigation_mesh_transform" qualifiers="const"> <return type="Transform3D" /> <param index="0" name="id" type="int" /> <description> @@ -126,18 +126,18 @@ This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name]. </description> </method> - <method name="set_item_navmesh"> + <method name="set_item_navigation_mesh"> <return type="void" /> <param index="0" name="id" type="int" /> - <param index="1" name="navmesh" type="NavigationMesh" /> + <param index="1" name="navigation_mesh" type="NavigationMesh" /> <description> Sets the item's navigation mesh. </description> </method> - <method name="set_item_navmesh_transform"> + <method name="set_item_navigation_mesh_transform"> <return type="void" /> <param index="0" name="id" type="int" /> - <param index="1" name="navmesh" type="Transform3D" /> + <param index="1" name="navigation_mesh" type="Transform3D" /> <description> Sets the transform to apply to the item's navigation mesh. </description> diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml index da90e19a2a..770a5dc5b0 100644 --- a/doc/classes/NavigationAgent2D.xml +++ b/doc/classes/NavigationAgent2D.xml @@ -16,24 +16,24 @@ Returns the distance to the target location, using the agent's global position. The user must set [member target_location] in order for this to be accurate. </description> </method> - <method name="get_final_location"> - <return type="Vector2" /> - <description> - Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame. - </description> - </method> - <method name="get_nav_path" qualifiers="const"> + <method name="get_current_navigation_path" qualifiers="const"> <return type="PackedVector2Array" /> <description> Returns this agent's current path from start to finish in global coordinates. The path only updates when the target location is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended [method get_next_location] once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic. </description> </method> - <method name="get_nav_path_index" qualifiers="const"> + <method name="get_current_navigation_path_index" qualifiers="const"> <return type="int" /> <description> Returns which index the agent is currently on in the navigation path's [PackedVector2Array]. </description> </method> + <method name="get_final_location"> + <return type="Vector2" /> + <description> + Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame. + </description> + </method> <method name="get_navigation_layer_value" qualifiers="const"> <return type="bool" /> <param index="0" name="layer_number" type="int" /> diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index d014332232..d9a1235bdd 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -16,24 +16,24 @@ Returns the distance to the target location, using the agent's global position. The user must set [member target_location] in order for this to be accurate. </description> </method> - <method name="get_final_location"> - <return type="Vector3" /> - <description> - Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame. - </description> - </method> - <method name="get_nav_path" qualifiers="const"> + <method name="get_current_navigation_path" qualifiers="const"> <return type="PackedVector3Array" /> <description> Returns this agent's current path from start to finish in global coordinates. The path only updates when the target location is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended [method get_next_location] once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic. </description> </method> - <method name="get_nav_path_index" qualifiers="const"> + <method name="get_current_navigation_path_index" qualifiers="const"> <return type="int" /> <description> Returns which index the agent is currently on in the navigation path's [PackedVector3Array]. </description> </method> + <method name="get_final_location"> + <return type="Vector3" /> + <description> + Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame. + </description> + </method> <method name="get_navigation_layer_value" qualifiers="const"> <return type="bool" /> <param index="0" name="layer_number" type="int" /> diff --git a/doc/classes/NavigationLink2D.xml b/doc/classes/NavigationLink2D.xml index b2392d0661..9d75694360 100644 --- a/doc/classes/NavigationLink2D.xml +++ b/doc/classes/NavigationLink2D.xml @@ -38,7 +38,7 @@ The distance the link will search is controlled by [method NavigationServer2D.map_set_link_connection_radius]. </member> <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> - When pathfinding enters this link from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. + When pathfinding enters this link from another regions navigation mesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. </member> <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with [method NavigationServer2D.map_get_path]. diff --git a/doc/classes/NavigationLink3D.xml b/doc/classes/NavigationLink3D.xml index 1bb5e2b64d..730c43c5a8 100644 --- a/doc/classes/NavigationLink3D.xml +++ b/doc/classes/NavigationLink3D.xml @@ -38,7 +38,7 @@ The distance the link will search is controlled by [method NavigationServer3D.map_set_link_connection_radius]. </member> <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> - When pathfinding enters this link from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. + When pathfinding enters this link from another regions navigation mesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. </member> <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with [method NavigationServer3D.map_get_path]. diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index b77225afad..19b3e7d90e 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -133,11 +133,11 @@ <member name="geometry_source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" enum="NavigationMesh.SourceGeometryMode" default="0"> The source of the geometry used when baking. See [enum SourceGeometryMode] for possible values. </member> - <member name="geometry_source_group_name" type="StringName" setter="set_source_group_name" getter="get_source_group_name" default="&"navmesh""> + <member name="geometry_source_group_name" type="StringName" setter="set_source_group_name" getter="get_source_group_name" default="&"navigation_mesh_source_group""> The name of the group to scan for geometry. Only used when [member geometry_source_geometry_mode] is [constant SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant SOURCE_GEOMETRY_GROUPS_EXPLICIT]. </member> - <member name="polygon_verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly" default="6.0"> + <member name="polygon_vertices_per_polyon" type="float" setter="set_vertices_per_polyon" getter="get_vertices_per_polyon" default="6.0"> The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process. </member> <member name="region_merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size" default="20.0"> @@ -177,8 +177,8 @@ <constant name="PARSED_GEOMETRY_MAX" value="3" enum="ParsedGeometryType"> Represents the size of the [enum ParsedGeometryType] enum. </constant> - <constant name="SOURCE_GEOMETRY_NAVMESH_CHILDREN" value="0" enum="SourceGeometryMode"> - Scans the child nodes of [NavigationRegion3D] recursively for geometry. + <constant name="SOURCE_GEOMETRY_ROOT_NODE_CHILDREN" value="0" enum="SourceGeometryMode"> + Scans the child nodes of the root node recursively for geometry. </constant> <constant name="SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN" value="1" enum="SourceGeometryMode"> Scans nodes in a group and their child nodes recursively for geometry. The group is specified by [member geometry_source_group_name]. diff --git a/doc/classes/NavigationMeshGenerator.xml b/doc/classes/NavigationMeshGenerator.xml index 0137113173..15d149a229 100644 --- a/doc/classes/NavigationMeshGenerator.xml +++ b/doc/classes/NavigationMeshGenerator.xml @@ -15,17 +15,17 @@ <methods> <method name="bake"> <return type="void" /> - <param index="0" name="nav_mesh" type="NavigationMesh" /> + <param index="0" name="navigation_mesh" type="NavigationMesh" /> <param index="1" name="root_node" type="Node" /> <description> - Bakes navigation data to the provided [param nav_mesh] by parsing child nodes under the provided [param root_node] or a specific group of nodes for potential source geometry. The parse behavior can be controlled with the [member NavigationMesh.geometry_parsed_geometry_type] and [member NavigationMesh.geometry_source_geometry_mode] properties on the [NavigationMesh] resource. + Bakes navigation data to the provided [param navigation_mesh] by parsing child nodes under the provided [param root_node] or a specific group of nodes for potential source geometry. The parse behavior can be controlled with the [member NavigationMesh.geometry_parsed_geometry_type] and [member NavigationMesh.geometry_source_geometry_mode] properties on the [NavigationMesh] resource. </description> </method> <method name="clear"> <return type="void" /> - <param index="0" name="nav_mesh" type="NavigationMesh" /> + <param index="0" name="navigation_mesh" type="NavigationMesh" /> <description> - Removes all polygons and vertices from the provided [param nav_mesh] resource. + Removes all polygons and vertices from the provided [param navigation_mesh] resource. </description> </method> </methods> diff --git a/doc/classes/NavigationPathQueryParameters2D.xml b/doc/classes/NavigationPathQueryParameters2D.xml index 694c7a5fb7..dff58fc1bd 100644 --- a/doc/classes/NavigationPathQueryParameters2D.xml +++ b/doc/classes/NavigationPathQueryParameters2D.xml @@ -33,10 +33,10 @@ The path query uses the default A* pathfinding algorithm. </constant> <constant name="PATH_POSTPROCESSING_CORRIDORFUNNEL" value="0" enum="PathPostProcessing"> - Applies a funnel algorithm to the raw path corridor found by the pathfinding algorithm. This will result in the shortest path possible inside the path corridor. This postprocessing very much depends on the navmesh polygon layout and the created corridor. Especially tile- or gridbased layouts can face artificial corners with diagonal movement due to a jagged path corridor imposed by the cell shapes. + Applies a funnel algorithm to the raw path corridor found by the pathfinding algorithm. This will result in the shortest path possible inside the path corridor. This postprocessing very much depends on the navigation mesh polygon layout and the created corridor. Especially tile- or gridbased layouts can face artificial corners with diagonal movement due to a jagged path corridor imposed by the cell shapes. </constant> <constant name="PATH_POSTPROCESSING_EDGECENTERED" value="1" enum="PathPostProcessing"> - Centers every path position in the middle of the traveled navmesh polygon edge. This creates better paths for tile- or gridbased layouts that restrict the movement to the cells center. + Centers every path position in the middle of the traveled navigation mesh polygon edge. This creates better paths for tile- or gridbased layouts that restrict the movement to the cells center. </constant> </constants> </class> diff --git a/doc/classes/NavigationPathQueryParameters3D.xml b/doc/classes/NavigationPathQueryParameters3D.xml index 8ad3d22a8a..46a35b1071 100644 --- a/doc/classes/NavigationPathQueryParameters3D.xml +++ b/doc/classes/NavigationPathQueryParameters3D.xml @@ -33,10 +33,10 @@ The path query uses the default A* pathfinding algorithm. </constant> <constant name="PATH_POSTPROCESSING_CORRIDORFUNNEL" value="0" enum="PathPostProcessing"> - Applies a funnel algorithm to the raw path corridor found by the pathfinding algorithm. This will result in the shortest path possible inside the path corridor. This postprocessing very much depends on the navmesh polygon layout and the created corridor. Especially tile- or gridbased layouts can face artificial corners with diagonal movement due to a jagged path corridor imposed by the cell shapes. + Applies a funnel algorithm to the raw path corridor found by the pathfinding algorithm. This will result in the shortest path possible inside the path corridor. This postprocessing very much depends on the navigation mesh polygon layout and the created corridor. Especially tile- or gridbased layouts can face artificial corners with diagonal movement due to a jagged path corridor imposed by the cell shapes. </constant> <constant name="PATH_POSTPROCESSING_EDGECENTERED" value="1" enum="PathPostProcessing"> - Centers every path position in the middle of the traveled navmesh polygon edge. This creates better paths for tile- or gridbased layouts that restrict the movement to the cells center. + Centers every path position in the middle of the traveled navigation mesh polygon edge. This creates better paths for tile- or gridbased layouts that restrict the movement to the cells center. </constant> </constants> </class> diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index bd1ba9d0ea..b30dd2703a 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -12,14 +12,14 @@ var outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) polygon.add_outline(outline) polygon.make_polygons_from_outlines() - $NavigationRegion2D.navpoly = polygon + $NavigationRegion2D.navigation_polygon = polygon [/gdscript] [csharp] var polygon = new NavigationPolygon(); var outline = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) }; polygon.AddOutline(outline); polygon.MakePolygonsFromOutlines(); - GetNode<NavigationRegion2D>("NavigationRegion2D").Navpoly = polygon; + GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = polygon; [/csharp] [/codeblocks] Using [method add_polygon] and indices of the vertices array. @@ -30,7 +30,7 @@ polygon.vertices = vertices var indices = PackedInt32Array([0, 1, 2, 3]) polygon.add_polygon(indices) - $NavigationRegion2D.navpoly = polygon + $NavigationRegion2D.navigation_polygon = polygon [/gdscript] [csharp] var polygon = new NavigationPolygon(); @@ -38,7 +38,7 @@ polygon.Vertices = vertices; var indices = new int[] { 0, 1, 2, 3 }; polygon.AddPolygon(indices); - GetNode<NavigationRegion2D>("NavigationRegion2D").Navpoly = polygon; + GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = polygon; [/csharp] [/codeblocks] </description> @@ -80,10 +80,10 @@ Clears the array of polygons, but it doesn't clear the array of outlines and vertices. </description> </method> - <method name="get_mesh"> + <method name="get_navigation_mesh"> <return type="NavigationMesh" /> <description> - Returns the [NavigationMesh] resulting from this navigation polygon. This navmesh can be used to update the navmesh of a region with the [method NavigationServer3D.region_set_navmesh] API directly (as 2D uses the 3D server behind the scene). + Returns the [NavigationMesh] resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the [method NavigationServer3D.region_set_navigation_mesh] API directly (as 2D uses the 3D server behind the scene). </description> </method> <method name="get_outline" qualifiers="const"> diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml index 400e0409df..8b8793b3b4 100644 --- a/doc/classes/NavigationRegion2D.xml +++ b/doc/classes/NavigationRegion2D.xml @@ -6,7 +6,7 @@ <description> A region of the navigation map. It tells the [NavigationServer2D] what can be navigated and what cannot, based on its [NavigationPolygon] resource. Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer2D.map_set_edge_connection_margin]. - [b]Note:[/b] Overlapping two regions' polygons is not enough for connecting two regions. They must share a similar edge. + [b]Note:[/b] Overlapping two regions' navigation polygons is not enough for connecting two regions. They must share a similar edge. The pathfinding cost of entering this region from another region can be controlled with the [member enter_cost] value. [b]Note:[/b] This value is not added to the path cost when the start position is already inside this region. The pathfinding cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier. @@ -42,16 +42,16 @@ Determines if the [NavigationRegion2D] is enabled or disabled. </member> <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> - When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. + When pathfinding enters this region's navigation mesh from another regions navigation mesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. </member> <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. </member> - <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon"> + <member name="navigation_polygon" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon"> The [NavigationPolygon] resource to use. </member> <member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0"> - When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. + When pathfinding moves inside this region's navigation mesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. </member> </members> </class> diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml index 8c0c36c6d1..10662db869 100644 --- a/doc/classes/NavigationRegion3D.xml +++ b/doc/classes/NavigationRegion3D.xml @@ -6,7 +6,7 @@ <description> A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource. Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin]. - [b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting two regions. They must share a similar edge. + [b]Note:[/b] Overlapping two regions' navigation meshes is not enough for connecting two regions. They must share a similar edge. The cost of entering this region from another region can be controlled with the [member enter_cost] value. [b]Note:[/b] This value is not added to the path cost when the start position is already inside this region. The cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier. @@ -49,16 +49,16 @@ Determines if the [NavigationRegion3D] is enabled or disabled. </member> <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> - When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. + When pathfinding enters this region's navigation mesh from another regions navigation mesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. </member> <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. </member> - <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh"> + <member name="navigation_mesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh"> The [NavigationMesh] resource to use. </member> <member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0"> - When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. + When pathfinding moves inside this region's navigation mesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. </member> </members> <signals> diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index d61385f974..32e48cde54 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -489,12 +489,12 @@ Set the region's navigation layers. This allows selecting regions from a path request (when using [method NavigationServer2D.map_get_path]). </description> </method> - <method name="region_set_navpoly" qualifiers="const"> + <method name="region_set_navigation_polygon" qualifiers="const"> <return type="void" /> <param index="0" name="region" type="RID" /> - <param index="1" name="nav_poly" type="NavigationPolygon" /> + <param index="1" name="navigation_polygon" type="NavigationPolygon" /> <description> - Sets the navigation mesh for the region. + Sets the [param navigation_polygon] for the region. </description> </method> <method name="region_set_owner_id" qualifiers="const"> diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index 8429013469..c156dfac16 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -433,12 +433,12 @@ Queries a path in a given navigation map. Start and target position and other parameters are defined through [NavigationPathQueryParameters3D]. Updates the provided [NavigationPathQueryResult3D] result object with the path among other results requested by the query. </description> </method> - <method name="region_bake_navmesh" qualifiers="const"> + <method name="region_bake_navigation_mesh" qualifiers="const"> <return type="void" /> - <param index="0" name="mesh" type="NavigationMesh" /> - <param index="1" name="node" type="Node" /> + <param index="0" name="navigation_mesh" type="NavigationMesh" /> + <param index="1" name="root_node" type="Node" /> <description> - Bakes the navigation mesh. + Bakes the [param navigation_mesh] with bake source geometry collected starting from the [param root_node]. </description> </method> <method name="region_create" qualifiers="const"> @@ -539,10 +539,10 @@ Set the region's navigation layers. This allows selecting regions from a path request (when using [method NavigationServer3D.map_get_path]). </description> </method> - <method name="region_set_navmesh" qualifiers="const"> + <method name="region_set_navigation_mesh" qualifiers="const"> <return type="void" /> <param index="0" name="region" type="RID" /> - <param index="1" name="nav_mesh" type="NavigationMesh" /> + <param index="1" name="navigation_mesh" type="NavigationMesh" /> <description> Sets the navigation mesh for the region. </description> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 72f9a0e32f..b80d6b2216 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -344,9 +344,6 @@ <member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="" default="27"> Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing. </member> - <member name="debug/disable_touch" type="bool" setter="" getter="" default="false"> - Disable touch input. Only has effect on iOS. - </member> <member name="debug/file_logging/enable_file_logging" type="bool" setter="" getter="" default="false"> If [code]true[/code], logs all output to files. </member> @@ -585,7 +582,7 @@ [b]Note:[/b] This setting has no effect on the home indicator if [code]hide_home_indicator[/code] is [code]true[/code]. </member> <member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter="" default="false"> - If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it. See also [member display/window/size/transparent] and [member rendering/transparent_background]. + If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it. See also [member display/window/size/transparent] and [member rendering/viewport/transparent_background]. </member> <member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false"> Forces the main window to be always on top. @@ -610,7 +607,7 @@ [b]Note:[/b] This setting is ignored on iOS. </member> <member name="display/window/size/transparent" type="bool" setter="" getter="" default="false"> - If [code]true[/code], enables a window manager hint that the main window background [i]can[/i] be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling [member rendering/transparent_background]. + If [code]true[/code], enables a window manager hint that the main window background [i]can[/i] be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling [member rendering/viewport/transparent_background]. [b]Note:[/b] To use a transparent splash screen, set [member application/boot_splash/bg_color] to [code]Color(0, 0, 0, 0)[/code]. [b]Note:[/b] This setting has no effect if [member display/window/per_pixel_transparency/allowed] is set to [code]false[/code]. </member> @@ -2256,7 +2253,7 @@ <member name="rendering/textures/webp_compression/lossless_compression_factor" type="float" setter="" getter="" default="25"> The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100. </member> - <member name="rendering/transparent_background" type="bool" setter="" getter="" default="false"> + <member name="rendering/viewport/transparent_background" type="bool" setter="" getter="" default="false"> If [code]true[/code], enables [member Viewport.transparent_bg] on the root viewport. This allows per-pixel transparency to be effective after also enabling [member display/window/size/transparent] and [member display/window/per_pixel_transparency/allowed]. </member> <member name="rendering/vrs/mode" type="int" setter="" getter="" default="0"> diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp index 9587e65cad..e8a0912d66 100644 --- a/editor/editor_property_name_processor.cpp +++ b/editor/editor_property_name_processor.cpp @@ -231,6 +231,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() { capitalize_string_remaps["tcp"] = "TCP"; capitalize_string_remaps["tls"] = "TLS"; capitalize_string_remaps["ui"] = "UI"; + capitalize_string_remaps["uri"] = "URI"; capitalize_string_remaps["url"] = "URL"; capitalize_string_remaps["urls"] = "URLs"; capitalize_string_remaps["us"] = String::utf8("(µs)"); // Unit. diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp new file mode 100644 index 0000000000..719ae09f47 --- /dev/null +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -0,0 +1,279 @@ +/*************************************************************************/ +/* audio_stream_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "audio_stream_editor_plugin.h" + +#include "core/core_string_names.h" +#include "editor/audio_stream_preview.h" +#include "editor/editor_scale.h" +#include "editor/editor_settings.h" + +// AudioStreamEditor + +void AudioStreamEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_READY: { + AudioStreamPreviewGenerator::get_singleton()->connect(SNAME("preview_updated"), callable_mp(this, &AudioStreamEditor::_preview_changed)); + } break; + case NOTIFICATION_THEME_CHANGED: + case NOTIFICATION_ENTER_TREE: { + Ref<Font> font = get_theme_font(SNAME("status_source"), SNAME("EditorFonts")); + + _current_label->add_theme_font_override(SNAME("font"), font); + _duration_label->add_theme_font_override(SNAME("font"), font); + + _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + _stop_button->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); + _preview->set_color(get_theme_color(SNAME("dark_color_2"), SNAME("Editor"))); + + set_color(get_theme_color(SNAME("dark_color_1"), SNAME("Editor"))); + + _indicator->queue_redraw(); + _preview->queue_redraw(); + } break; + case NOTIFICATION_PROCESS: { + _current = _player->get_playback_position(); + _indicator->queue_redraw(); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (!is_visible_in_tree()) { + _stop(); + } + } break; + default: { + } break; + } +} + +void AudioStreamEditor::_draw_preview() { + Rect2 rect = _preview->get_rect(); + Size2 size = get_size(); + + Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream); + float preview_len = preview->get_length(); + + Vector<Vector2> lines; + lines.resize(size.width * 2); + + for (int i = 0; i < size.width; i++) { + float ofs = i * preview_len / size.width; + float ofs_n = (i + 1) * preview_len / size.width; + float max = preview->get_max(ofs, ofs_n) * 0.5 + 0.5; + float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5; + + int idx = i; + lines.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y); + lines.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y); + } + + RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), lines, { get_theme_color(SNAME("contrast_color_2"), SNAME("Editor")) }); +} + +void AudioStreamEditor::_preview_changed(ObjectID p_which) { + if (stream.is_valid() && stream->get_instance_id() == p_which) { + _preview->queue_redraw(); + } +} + +void AudioStreamEditor::_stream_changed() { + if (!is_visible()) { + return; + } + queue_redraw(); +} + +void AudioStreamEditor::_play() { + if (_player->is_playing()) { + _pausing = true; + _player->stop(); + _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + set_process(false); + } else { + _pausing = false; + _player->play(_current); + _play_button->set_icon(get_theme_icon(SNAME("Pause"), SNAME("EditorIcons"))); + set_process(true); + } +} + +void AudioStreamEditor::_stop() { + _player->stop(); + _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + _current = 0; + _indicator->queue_redraw(); + set_process(false); +} + +void AudioStreamEditor::_on_finished() { + _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + if (!_pausing) { + _current = 0; + _indicator->queue_redraw(); + } else { + _pausing = false; + } + set_process(false); +} + +void AudioStreamEditor::_draw_indicator() { + if (stream.is_null()) { + return; + } + + Rect2 rect = _preview->get_rect(); + float len = stream->get_length(); + float ofs_x = _current / len * rect.size.width; + const Color col = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + Ref<Texture2D> icon = get_theme_icon(SNAME("TimelineIndicator"), SNAME("EditorIcons")); + _indicator->draw_line(Point2(ofs_x, 0), Point2(ofs_x, rect.size.height), col, Math::round(2 * EDSCALE)); + _indicator->draw_texture( + icon, + Point2(ofs_x - icon->get_width() * 0.5, 0), + col); + + _current_label->set_text(String::num(_current, 2).pad_decimals(2) + " /"); +} + +void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) { + const Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { + if (mb->is_pressed()) { + _seek_to(mb->get_position().x); + } + _dragging = mb->is_pressed(); + } + + const Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + if (_dragging) { + _seek_to(mm->get_position().x); + } + } +} + +void AudioStreamEditor::_seek_to(real_t p_x) { + _current = p_x / _preview->get_rect().size.x * stream->get_length(); + _current = CLAMP(_current, 0, stream->get_length()); + _player->seek(_current); + _indicator->queue_redraw(); +} + +void AudioStreamEditor::set_stream(const Ref<AudioStream> &p_stream) { + if (stream.is_valid()) { + stream->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &AudioStreamEditor::_stream_changed)); + } + + stream = p_stream; + if (stream.is_null()) { + hide(); + return; + } + stream->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &AudioStreamEditor::_stream_changed)); + + _player->set_stream(stream); + _current = 0; + + String text = String::num(stream->get_length(), 2).pad_decimals(2) + "s"; + _duration_label->set_text(text); + + queue_redraw(); +} + +AudioStreamEditor::AudioStreamEditor() { + set_custom_minimum_size(Size2(1, 100) * EDSCALE); + + _player = memnew(AudioStreamPlayer); + _player->connect(SNAME("finished"), callable_mp(this, &AudioStreamEditor::_on_finished)); + add_child(_player); + + VBoxContainer *vbox = memnew(VBoxContainer); + vbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); + add_child(vbox); + + _preview = memnew(ColorRect); + _preview->set_v_size_flags(SIZE_EXPAND_FILL); + _preview->connect(SNAME("draw"), callable_mp(this, &AudioStreamEditor::_draw_preview)); + vbox->add_child(_preview); + + _indicator = memnew(Control); + _indicator->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); + _indicator->connect(SNAME("draw"), callable_mp(this, &AudioStreamEditor::_draw_indicator)); + _indicator->connect(SNAME("gui_input"), callable_mp(this, &AudioStreamEditor::_on_input_indicator)); + _preview->add_child(_indicator); + + HBoxContainer *hbox = memnew(HBoxContainer); + hbox->add_theme_constant_override("separation", 0); + vbox->add_child(hbox); + + _play_button = memnew(Button); + hbox->add_child(_play_button); + _play_button->set_flat(true); + _play_button->set_focus_mode(Control::FOCUS_NONE); + _play_button->connect(SNAME("pressed"), callable_mp(this, &AudioStreamEditor::_play)); + _play_button->set_shortcut(ED_SHORTCUT("audio_stream_editor/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), Key::SPACE)); + + _stop_button = memnew(Button); + hbox->add_child(_stop_button); + _stop_button->set_flat(true); + _stop_button->set_focus_mode(Control::FOCUS_NONE); + _stop_button->connect(SNAME("pressed"), callable_mp(this, &AudioStreamEditor::_stop)); + + _current_label = memnew(Label); + _current_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); + _current_label->set_h_size_flags(Control::SIZE_EXPAND_FILL); + _current_label->set_modulate(Color(1, 1, 1, 0.5)); + hbox->add_child(_current_label); + + _duration_label = memnew(Label); + hbox->add_child(_duration_label); +} + +// EditorInspectorPluginAudioStream + +bool EditorInspectorPluginAudioStream::can_handle(Object *p_object) { + return Object::cast_to<AudioStream>(p_object) != nullptr; +} + +void EditorInspectorPluginAudioStream::parse_begin(Object *p_object) { + AudioStream *stream = Object::cast_to<AudioStream>(p_object); + + editor = memnew(AudioStreamEditor); + editor->set_stream(Ref<AudioStream>(stream)); + + add_custom_control(editor); +} + +// AudioStreamEditorPlugin + +AudioStreamEditorPlugin::AudioStreamEditorPlugin() { + Ref<EditorInspectorPluginAudioStream> plugin; + plugin.instantiate(); + add_inspector_plugin(plugin); +} diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h new file mode 100644 index 0000000000..13e52929ee --- /dev/null +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -0,0 +1,93 @@ +/*************************************************************************/ +/* audio_stream_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef AUDIO_STREAM_EDITOR_PLUGIN_H +#define AUDIO_STREAM_EDITOR_PLUGIN_H + +#include "editor/editor_inspector.h" +#include "editor/editor_plugin.h" +#include "scene/audio/audio_stream_player.h" +#include "scene/gui/button.h" +#include "scene/gui/color_rect.h" +#include "scene/gui/label.h" + +class AudioStreamEditor : public ColorRect { + GDCLASS(AudioStreamEditor, ColorRect); + + Ref<AudioStream> stream; + + AudioStreamPlayer *_player = nullptr; + ColorRect *_preview = nullptr; + Control *_indicator = nullptr; + Label *_current_label = nullptr; + Label *_duration_label = nullptr; + + Button *_play_button = nullptr; + Button *_stop_button = nullptr; + + float _current = 0; + bool _dragging = false; + bool _pausing = false; + +protected: + void _notification(int p_what); + void _preview_changed(ObjectID p_which); + void _play(); + void _stop(); + void _on_finished(); + void _draw_preview(); + void _draw_indicator(); + void _on_input_indicator(Ref<InputEvent> p_event); + void _seek_to(real_t p_x); + void _stream_changed(); + +public: + void set_stream(const Ref<AudioStream> &p_stream); + + AudioStreamEditor(); +}; + +class EditorInspectorPluginAudioStream : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginAudioStream, EditorInspectorPlugin); + AudioStreamEditor *editor = nullptr; + +public: + virtual bool can_handle(Object *p_object) override; + virtual void parse_begin(Object *p_object) override; +}; + +class AudioStreamEditorPlugin : public EditorPlugin { + GDCLASS(AudioStreamEditorPlugin, EditorPlugin); + +public: + AudioStreamEditorPlugin(); +}; + +#endif // AUDIO_STREAM_EDITOR_PLUGIN_H diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 4a8e5d9979..4b31e99f0e 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -160,23 +160,23 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, p_library->set_item_shapes(id, collisions); - Ref<NavigationMesh> navmesh; - Transform3D navmesh_transform; + Ref<NavigationMesh> navigation_mesh; + Transform3D navigation_mesh_transform; for (int j = 0; j < mi->get_child_count(); j++) { Node *child2 = mi->get_child(j); if (!Object::cast_to<NavigationRegion3D>(child2)) { continue; } NavigationRegion3D *sb = Object::cast_to<NavigationRegion3D>(child2); - navmesh = sb->get_navigation_mesh(); - navmesh_transform = sb->get_transform(); - if (!navmesh.is_null()) { + navigation_mesh = sb->get_navigation_mesh(); + navigation_mesh_transform = sb->get_transform(); + if (!navigation_mesh.is_null()) { break; } } - if (!navmesh.is_null()) { - p_library->set_item_navmesh(id, navmesh); - p_library->set_item_navmesh_transform(id, navmesh_transform); + if (!navigation_mesh.is_null()) { + p_library->set_item_navigation_mesh(id, navigation_mesh); + p_library->set_item_navigation_mesh_transform(id, navigation_mesh_transform); } } diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 363ad273a8..4976c8c750 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2606,7 +2606,7 @@ void Node3DEditorViewport::_project_settings_changed() { const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa"); viewport->set_use_taa(use_taa); - const bool transparent_background = GLOBAL_GET("rendering/transparent_background"); + const bool transparent_background = GLOBAL_GET("rendering/viewport/transparent_background"); viewport->set_transparent_background(transparent_background); const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding"); diff --git a/editor/register_editor_types.cpp b/editor/register_editor_types.cpp index 247d5e1717..8ac0aa6fe3 100644 --- a/editor/register_editor_types.cpp +++ b/editor/register_editor_types.cpp @@ -48,6 +48,7 @@ #include "editor/import/editor_import_plugin.h" #include "editor/import/resource_importer_scene.h" #include "editor/plugins/animation_tree_editor_plugin.h" +#include "editor/plugins/audio_stream_editor_plugin.h" #include "editor/plugins/audio_stream_randomizer_editor_plugin.h" #include "editor/plugins/bit_map_editor_plugin.h" #include "editor/plugins/bone_map_editor_plugin.h" @@ -155,6 +156,7 @@ void register_editor_types() { // This list is alphabetized, and plugins that depend on Node2D are in their own section below. EditorPlugins::add_by_type<AnimationTreeEditorPlugin>(); + EditorPlugins::add_by_type<AudioStreamEditorPlugin>(); EditorPlugins::add_by_type<AudioStreamRandomizerEditorPlugin>(); EditorPlugins::add_by_type<BitMapEditorPlugin>(); EditorPlugins::add_by_type<BoneMapEditorPlugin>(); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 96688a3614..f91b571118 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1965,37 +1965,21 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { } Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - if (selected.size() == 1) { - Node *node = selected.front()->get(); - Ref<Script> existing = node->get_script(); - - undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, node); - undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", node); - undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node); - undo_redo->add_do_method(node, "set_script", p_script); - undo_redo->add_undo_method(node, "set_script", existing); - undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node); - undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node); + undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, selected.front()->get()); + for (Node *E : selected) { + Ref<Script> existing = E->get_script(); + undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E); + undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E); + undo_redo->add_do_method(E, "set_script", p_script); + undo_redo->add_undo_method(E, "set_script", existing); + undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E); + undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E); undo_redo->add_do_method(this, "_update_script_button"); undo_redo->add_undo_method(this, "_update_script_button"); - undo_redo->commit_action(); - } else { - undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, selected.front()->get()); - for (Node *E : selected) { - Ref<Script> existing = E->get_script(); - undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E); - undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E); - undo_redo->add_do_method(E, "set_script", p_script); - undo_redo->add_undo_method(E, "set_script", existing); - undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E); - undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E); - undo_redo->add_do_method(this, "_update_script_button"); - undo_redo->add_undo_method(this, "_update_script_button"); - } - undo_redo->commit_action(); } + undo_redo->commit_action(); - _push_item(p_script.operator->()); + _push_item(p_script.ptr()); _update_script_button(); } diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 7d14bcf3c4..5af0b22d44 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -3148,6 +3148,16 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod case GDScriptParser::ClassNode::Member::FUNCTION: p_identifier->set_datatype(make_callable_type(member.function->info)); break; + case GDScriptParser::ClassNode::Member::CLASS: + if (p_base != nullptr && p_base->is_constant) { + Error err = OK; + GDScript *scr = GDScriptCache::get_full_script(base.script_path, err).ptr(); + ERR_FAIL_COND_MSG(err != OK, "Error while getting subscript full script."); + scr = scr->find_class(p_identifier->get_datatype().class_type->fqcn); + p_identifier->reduced_value = scr; + p_identifier->is_constant = true; + } + break; default: break; // Type already set. } @@ -3157,7 +3167,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod // TODO: Allow outer static functions. if (base_class->outer != nullptr) { List<GDScriptParser::ClassNode *> script_classes; - get_class_node_current_scope_classes(parser->current_class, &script_classes); + get_class_node_current_scope_classes(base_class->outer, &script_classes); for (GDScriptParser::ClassNode *script_class : script_classes) { if (script_class->has_member(name)) { resolve_class_member(script_class, name, p_identifier); diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.gd b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.gd new file mode 100644 index 0000000000..65c0d9dabc --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.gd @@ -0,0 +1,12 @@ +class A: + class B: + func test(): + print(A.B.D) + +class C: + class D: + pass + +func test(): + var inst = A.B.new() + inst.test() diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.out b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.out new file mode 100644 index 0000000000..6baed366f6 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot find member "D" in base "B". diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.gd b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.gd new file mode 100644 index 0000000000..ed5fb18b73 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.gd @@ -0,0 +1,7 @@ +const External = preload("inner_class_constant_assignment_external.notest.gd") +const ExternalInnerClass = External.InnerClass + +func test(): + var inst_external: ExternalInnerClass = ExternalInnerClass.new() + inst_external.x = 4.0 + print(inst_external.x) diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.out b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.out new file mode 100644 index 0000000000..15666c46ad --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.out @@ -0,0 +1,2 @@ +GDTEST_OK +4 diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment_external.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment_external.notest.gd new file mode 100644 index 0000000000..788c99d469 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment_external.notest.gd @@ -0,0 +1,2 @@ +class InnerClass: + var x: = 3.0 diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index f4db576b0c..d858f76b28 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -3384,177 +3384,179 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) { if (!material->get_name().is_empty()) { d["name"] = _gen_unique_name(p_state, material->get_name()); } + Ref<BaseMaterial3D> base_material = material; - if (base_material.is_valid()) { - Dictionary mr; - { - Array arr; - const Color c = base_material->get_albedo().srgb_to_linear(); - arr.push_back(c.r); - arr.push_back(c.g); - arr.push_back(c.b); - arr.push_back(c.a); - mr["baseColorFactor"] = arr; + if (base_material.is_null()) { + materials.push_back(d); + continue; + } + + Dictionary mr; + { + Array arr; + const Color c = base_material->get_albedo().srgb_to_linear(); + arr.push_back(c.r); + arr.push_back(c.g); + arr.push_back(c.b); + arr.push_back(c.a); + mr["baseColorFactor"] = arr; + } + { + Dictionary bct; + Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); + GLTFTextureIndex gltf_texture_index = -1; + + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { + albedo_texture->set_name(material->get_name() + "_albedo"); + gltf_texture_index = _set_texture(p_state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); } - { - Dictionary bct; - if (base_material.is_valid()) { - Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); - GLTFTextureIndex gltf_texture_index = -1; - - if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { - albedo_texture->set_name(material->get_name() + "_albedo"); - gltf_texture_index = _set_texture(p_state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); - } - if (gltf_texture_index != -1) { - bct["index"] = gltf_texture_index; - Dictionary extensions = _serialize_texture_transform_uv1(material); - if (!extensions.is_empty()) { - bct["extensions"] = extensions; - p_state->use_khr_texture_transform = true; - } - mr["baseColorTexture"] = bct; - } + if (gltf_texture_index != -1) { + bct["index"] = gltf_texture_index; + Dictionary extensions = _serialize_texture_transform_uv1(material); + if (!extensions.is_empty()) { + bct["extensions"] = extensions; + p_state->use_khr_texture_transform = true; + } + mr["baseColorTexture"] = bct; + } + } + + mr["metallicFactor"] = base_material->get_metallic(); + mr["roughnessFactor"] = base_material->get_roughness(); + bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid(); + bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid(); + bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid(); + if (has_ao || has_roughness || has_metalness) { + Dictionary mrt; + Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS); + BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel(); + Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC); + BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel(); + Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION); + BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel(); + Ref<ImageTexture> orm_texture; + orm_texture.instantiate(); + Ref<Image> orm_image; + orm_image.instantiate(); + int32_t height = 0; + int32_t width = 0; + Ref<Image> ao_image; + if (has_ao) { + height = ao_texture->get_height(); + width = ao_texture->get_width(); + ao_image = ao_texture->get_image(); + Ref<ImageTexture> img_tex = ao_image; + if (img_tex.is_valid()) { + ao_image = img_tex->get_image(); + } + if (ao_image->is_compressed()) { + ao_image->decompress(); + } + } + Ref<Image> roughness_image; + if (has_roughness) { + height = roughness_texture->get_height(); + width = roughness_texture->get_width(); + roughness_image = roughness_texture->get_image(); + Ref<ImageTexture> img_tex = roughness_image; + if (img_tex.is_valid()) { + roughness_image = img_tex->get_image(); + } + if (roughness_image->is_compressed()) { + roughness_image->decompress(); } } - if (base_material.is_valid()) { - mr["metallicFactor"] = base_material->get_metallic(); - mr["roughnessFactor"] = base_material->get_roughness(); - bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid(); - bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid(); - bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid(); - if (has_ao || has_roughness || has_metalness) { - Dictionary mrt; - Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS); - BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel(); - Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC); - BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel(); - Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION); - BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel(); - Ref<ImageTexture> orm_texture; - orm_texture.instantiate(); - Ref<Image> orm_image; - orm_image.instantiate(); - int32_t height = 0; - int32_t width = 0; - Ref<Image> ao_image; + Ref<Image> metallness_image; + if (has_metalness) { + height = metallic_texture->get_height(); + width = metallic_texture->get_width(); + metallness_image = metallic_texture->get_image(); + Ref<ImageTexture> img_tex = metallness_image; + if (img_tex.is_valid()) { + metallness_image = img_tex->get_image(); + } + if (metallness_image->is_compressed()) { + metallness_image->decompress(); + } + } + Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { + height = albedo_texture->get_height(); + width = albedo_texture->get_width(); + } + orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8); + if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) { + ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS); + } + if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) { + roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); + } + if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) { + metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); + } + for (int32_t h = 0; h < height; h++) { + for (int32_t w = 0; w < width; w++) { + Color c = Color(1.0f, 1.0f, 1.0f); if (has_ao) { - height = ao_texture->get_height(); - width = ao_texture->get_width(); - ao_image = ao_texture->get_image(); - Ref<ImageTexture> img_tex = ao_image; - if (img_tex.is_valid()) { - ao_image = img_tex->get_image(); - } - if (ao_image->is_compressed()) { - ao_image->decompress(); + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) { + c.r = ao_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) { + c.r = ao_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) { + c.r = ao_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) { + c.r = ao_image->get_pixel(w, h).a; } } - Ref<Image> roughness_image; if (has_roughness) { - height = roughness_texture->get_height(); - width = roughness_texture->get_width(); - roughness_image = roughness_texture->get_image(); - Ref<ImageTexture> img_tex = roughness_image; - if (img_tex.is_valid()) { - roughness_image = img_tex->get_image(); - } - if (roughness_image->is_compressed()) { - roughness_image->decompress(); + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).a; } } - Ref<Image> metallness_image; if (has_metalness) { - height = metallic_texture->get_height(); - width = metallic_texture->get_width(); - metallness_image = metallic_texture->get_image(); - Ref<ImageTexture> img_tex = metallness_image; - if (img_tex.is_valid()) { - metallness_image = img_tex->get_image(); - } - if (metallness_image->is_compressed()) { - metallness_image->decompress(); - } - } - Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); - if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { - height = albedo_texture->get_height(); - width = albedo_texture->get_width(); - } - orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8); - if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) { - ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS); - } - if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) { - roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); - } - if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) { - metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); - } - for (int32_t h = 0; h < height; h++) { - for (int32_t w = 0; w < width; w++) { - Color c = Color(1.0f, 1.0f, 1.0f); - if (has_ao) { - if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) { - c.r = ao_image->get_pixel(w, h).r; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) { - c.r = ao_image->get_pixel(w, h).g; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) { - c.r = ao_image->get_pixel(w, h).b; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) { - c.r = ao_image->get_pixel(w, h).a; - } - } - if (has_roughness) { - if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).r; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).g; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).b; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).a; - } - } - if (has_metalness) { - if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).r; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).g; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).b; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).a; - } - } - orm_image->set_pixel(w, h, c); - } - } - orm_image->generate_mipmaps(); - orm_texture->set_image(orm_image); - GLTFTextureIndex orm_texture_index = -1; - if (has_ao || has_roughness || has_metalness) { - orm_texture->set_name(material->get_name() + "_orm"); - orm_texture_index = _set_texture(p_state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); - } - if (has_ao) { - Dictionary occt; - occt["index"] = orm_texture_index; - d["occlusionTexture"] = occt; - } - if (has_roughness || has_metalness) { - mrt["index"] = orm_texture_index; - Dictionary extensions = _serialize_texture_transform_uv1(material); - if (!extensions.is_empty()) { - mrt["extensions"] = extensions; - p_state->use_khr_texture_transform = true; + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).a; } - mr["metallicRoughnessTexture"] = mrt; } + orm_image->set_pixel(w, h, c); } } - d["pbrMetallicRoughness"] = mr; + orm_image->generate_mipmaps(); + orm_texture->set_image(orm_image); + GLTFTextureIndex orm_texture_index = -1; + if (has_ao || has_roughness || has_metalness) { + orm_texture->set_name(material->get_name() + "_orm"); + orm_texture_index = _set_texture(p_state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); + } + if (has_ao) { + Dictionary occt; + occt["index"] = orm_texture_index; + d["occlusionTexture"] = occt; + } + if (has_roughness || has_metalness) { + mrt["index"] = orm_texture_index; + Dictionary extensions = _serialize_texture_transform_uv1(material); + if (!extensions.is_empty()) { + mrt["extensions"] = extensions; + p_state->use_khr_texture_transform = true; + } + mr["metallicRoughnessTexture"] = mrt; + } } + + d["pbrMetallicRoughness"] = mr; if (base_material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) { Dictionary nt; Ref<ImageTexture> tex; @@ -3607,6 +3609,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) { arr.push_back(c.b); d["emissiveFactor"] = arr; } + if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) { Dictionary et; Ref<Texture2D> emission_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_EMISSION); @@ -3621,16 +3624,19 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) { d["emissiveTexture"] = et; } } + const bool ds = base_material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED; if (ds) { d["doubleSided"] = ds; } + if (base_material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) { d["alphaMode"] = "MASK"; d["alphaCutoff"] = base_material->get_alpha_scissor_threshold(); } else if (base_material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) { d["alphaMode"] = "BLEND"; } + materials.push_back(d); } if (!materials.size()) { diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 06ad806afc..1df5aadb75 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -230,7 +230,7 @@ void GridMap::set_navigation_map(RID p_navigation_map) { map_override = p_navigation_map; for (const KeyValue<OctantKey, Octant *> &E : octant_map) { Octant &g = *octant_map[E.key]; - for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { if (F.value.region.is_valid()) { NavigationServer3D::get_singleton()->region_set_map(F.value.region, map_override); } @@ -542,13 +542,13 @@ void GridMap::_octant_transform(const OctantKey &p_key) { } // update transform for NavigationServer regions and navigation debugmesh instances - for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) { if (bake_navigation) { if (E.value.region.is_valid()) { NavigationServer3D::get_singleton()->region_set_transform(E.value.region, get_global_transform() * E.value.xform); } - if (E.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_transform(E.value.navmesh_debug_instance, get_global_transform() * E.value.xform); + if (E.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->instance_set_transform(E.value.navigation_mesh_debug_instance, get_global_transform() * E.value.xform); } } } @@ -574,13 +574,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } //erase navigation - for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) { NavigationServer3D::get_singleton()->free(E.value.region); - if (E.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->free(E.value.navmesh_debug_instance); + if (E.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->free(E.value.navigation_mesh_debug_instance); } } - g.navmesh_ids.clear(); + g.navigation_cell_ids.clear(); //erase multimeshes @@ -648,17 +648,17 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } } - // add the item's navmesh at given xform to GridMap's Navigation ancestor - Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item); - if (navmesh.is_valid()) { - Octant::NavMesh nm; - nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item); + // add the item's navigation_mesh at given xform to GridMap's Navigation ancestor + Ref<NavigationMesh> navigation_mesh = mesh_library->get_item_navigation_mesh(c.item); + if (navigation_mesh.is_valid()) { + Octant::NavigationCell nm; + nm.xform = xform * mesh_library->get_item_navigation_mesh_transform(c.item); if (bake_navigation) { RID region = NavigationServer3D::get_singleton()->region_create(); NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id()); NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers); - NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh); + NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, navigation_mesh); NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform); if (is_inside_tree()) { if (map_override.is_valid()) { @@ -673,19 +673,19 @@ bool GridMap::_octant_update(const OctantKey &p_key) { // add navigation debugmesh visual instances if debug is enabled SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_navigation_hint()) { - if (!nm.navmesh_debug_instance.is_valid()) { - RID navmesh_debug_rid = navmesh->get_debug_mesh()->get_rid(); - nm.navmesh_debug_instance = RS::get_singleton()->instance_create(); - RS::get_singleton()->instance_set_base(nm.navmesh_debug_instance, navmesh_debug_rid); + if (!nm.navigation_mesh_debug_instance.is_valid()) { + RID navigation_mesh_debug_rid = navigation_mesh->get_debug_mesh()->get_rid(); + nm.navigation_mesh_debug_instance = RS::get_singleton()->instance_create(); + RS::get_singleton()->instance_set_base(nm.navigation_mesh_debug_instance, navigation_mesh_debug_rid); } if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(nm.navmesh_debug_instance, get_world_3d()->get_scenario()); - RS::get_singleton()->instance_set_transform(nm.navmesh_debug_instance, get_global_transform() * nm.xform); + RS::get_singleton()->instance_set_scenario(nm.navigation_mesh_debug_instance, get_world_3d()->get_scenario()); + RS::get_singleton()->instance_set_transform(nm.navigation_mesh_debug_instance, get_global_transform() * nm.xform); } } #endif // DEBUG_ENABLED } - g.navmesh_ids[E] = nm; + g.navigation_cell_ids[E] = nm; } } @@ -775,14 +775,14 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { } if (bake_navigation && mesh_library.is_valid()) { - for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { if (cell_map.has(F.key) && F.value.region.is_valid() == false) { - Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item); - if (nm.is_valid()) { + Ref<NavigationMesh> navigation_mesh = mesh_library->get_item_navigation_mesh(cell_map[F.key].item); + if (navigation_mesh.is_valid()) { RID region = NavigationServer3D::get_singleton()->region_create(); NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id()); NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers); - NavigationServer3D::get_singleton()->region_set_navmesh(region, nm); + NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, navigation_mesh); NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform); if (map_override.is_valid()) { NavigationServer3D::get_singleton()->region_set_map(region, map_override); @@ -824,14 +824,14 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } - for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { if (F.value.region.is_valid()) { NavigationServer3D::get_singleton()->free(F.value.region); F.value.region = RID(); } - if (F.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->free(F.value.navmesh_debug_instance); - F.value.navmesh_debug_instance = RID(); + if (F.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->free(F.value.navigation_mesh_debug_instance); + F.value.navigation_mesh_debug_instance = RID(); } } @@ -862,15 +862,15 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { PhysicsServer3D::get_singleton()->free(g.static_body); // Erase navigation - for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) { if (E.value.region.is_valid()) { NavigationServer3D::get_singleton()->free(E.value.region); } - if (E.value.navmesh_debug_instance.is_valid()) { - RS::get_singleton()->free(E.value.navmesh_debug_instance); + if (E.value.navigation_mesh_debug_instance.is_valid()) { + RS::get_singleton()->free(E.value.navigation_mesh_debug_instance); } } - g.navmesh_ids.clear(); + g.navigation_cell_ids.clear(); #ifdef DEBUG_ENABLED if (bake_navigation) { @@ -1390,7 +1390,7 @@ void GridMap::_update_octant_navigation_debug_edge_connections_mesh(const Octant Vector<Vector3> vertex_array; - for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) { if (cell_map.has(F.key) && F.value.region.is_valid()) { int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(F.value.region); if (connections_count == 0) { diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 6a53457d25..02a988935d 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -95,10 +95,10 @@ class GridMap : public Node3D { * A GridMap can have multiple Octants. */ struct Octant { - struct NavMesh { + struct NavigationCell { RID region; Transform3D xform; - RID navmesh_debug_instance; + RID navigation_mesh_debug_instance; }; struct MultimeshInstance { @@ -124,7 +124,7 @@ class GridMap : public Node3D { bool dirty = false; RID static_body; - HashMap<IndexKey, NavMesh> navmesh_ids; + HashMap<IndexKey, NavigationCell> navigation_cell_ids; }; union OctantKey { diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index d0f52488bb..eca53c4831 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -2292,7 +2292,7 @@ bool CSharpScript::can_instantiate() const { // For tool scripts, this will never fire if the class is not found. That's because we // don't know if it's a tool script if we can't find the class to access the attributes. if (extra_cond && !valid) { - ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'."); + ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive)."); } return valid && extra_cond; diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp index e5949c935b..c5c1912621 100644 --- a/modules/navigation/godot_navigation_server.cpp +++ b/modules/navigation/godot_navigation_server.cpp @@ -421,20 +421,20 @@ uint32_t GodotNavigationServer::region_get_navigation_layers(RID p_region) const return region->get_navigation_layers(); } -COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) { +COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navigation_mesh) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); - region->set_mesh(p_nav_mesh); + region->set_mesh(p_navigation_mesh); } -void GodotNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const { - ERR_FAIL_COND(r_mesh.is_null()); - ERR_FAIL_COND(p_node == nullptr); +void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) const { + ERR_FAIL_COND(p_navigation_mesh.is_null()); + ERR_FAIL_COND(p_root_node == nullptr); #ifndef _3D_DISABLED - NavigationMeshGenerator::get_singleton()->clear(r_mesh); - NavigationMeshGenerator::get_singleton()->bake(r_mesh, p_node); + NavigationMeshGenerator::get_singleton()->clear(p_navigation_mesh); + NavigationMeshGenerator::get_singleton()->bake(p_navigation_mesh, p_root_node); #endif } diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h index 18431e39b8..6f39420c67 100644 --- a/modules/navigation/godot_navigation_server.h +++ b/modules/navigation/godot_navigation_server.h @@ -135,8 +135,8 @@ public: COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers); virtual uint32_t region_get_navigation_layers(RID p_region) const override; COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform); - COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh); - virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const override; + COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navigation_mesh); + virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) const override; virtual int region_get_connections_count(RID p_region) const override; virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override; virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override; diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index f0d3e329ce..74727648cb 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -470,14 +470,14 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans } } -void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) { +void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_navigation_mesh) { Vector<Vector3> nav_vertices; for (int i = 0; i < p_detail_mesh->nverts; i++) { const float *v = &p_detail_mesh->verts[i * 3]; nav_vertices.push_back(Vector3(v[0], v[1], v[2])); } - p_nav_mesh->set_vertices(nav_vertices); + p_navigation_mesh->set_vertices(nav_vertices); for (int i = 0; i < p_detail_mesh->nmeshes; i++) { const unsigned int *m = &p_detail_mesh->meshes[i * 4]; @@ -492,13 +492,13 @@ void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(con nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0])); nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2])); nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1])); - p_nav_mesh->add_polygon(nav_indices); + p_navigation_mesh->add_polygon(nav_indices); } } } void NavigationMeshGenerator::_build_recast_navigation_mesh( - Ref<NavigationMesh> p_nav_mesh, + Ref<NavigationMesh> p_navigation_mesh, #ifdef TOOLS_ENABLED EditorProgress *ep, #endif @@ -528,42 +528,42 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh( rcConfig cfg; memset(&cfg, 0, sizeof(cfg)); - cfg.cs = p_nav_mesh->get_cell_size(); - cfg.ch = p_nav_mesh->get_cell_height(); - cfg.walkableSlopeAngle = p_nav_mesh->get_agent_max_slope(); - cfg.walkableHeight = (int)Math::ceil(p_nav_mesh->get_agent_height() / cfg.ch); - cfg.walkableClimb = (int)Math::floor(p_nav_mesh->get_agent_max_climb() / cfg.ch); - cfg.walkableRadius = (int)Math::ceil(p_nav_mesh->get_agent_radius() / cfg.cs); - cfg.maxEdgeLen = (int)(p_nav_mesh->get_edge_max_length() / p_nav_mesh->get_cell_size()); - cfg.maxSimplificationError = p_nav_mesh->get_edge_max_error(); - cfg.minRegionArea = (int)(p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size()); - cfg.mergeRegionArea = (int)(p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size()); - cfg.maxVertsPerPoly = (int)p_nav_mesh->get_verts_per_poly(); - cfg.detailSampleDist = MAX(p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance(), 0.1f); - cfg.detailSampleMaxError = p_nav_mesh->get_cell_height() * p_nav_mesh->get_detail_sample_max_error(); - - if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_nav_mesh->get_agent_height())) { + cfg.cs = p_navigation_mesh->get_cell_size(); + cfg.ch = p_navigation_mesh->get_cell_height(); + cfg.walkableSlopeAngle = p_navigation_mesh->get_agent_max_slope(); + cfg.walkableHeight = (int)Math::ceil(p_navigation_mesh->get_agent_height() / cfg.ch); + cfg.walkableClimb = (int)Math::floor(p_navigation_mesh->get_agent_max_climb() / cfg.ch); + cfg.walkableRadius = (int)Math::ceil(p_navigation_mesh->get_agent_radius() / cfg.cs); + cfg.maxEdgeLen = (int)(p_navigation_mesh->get_edge_max_length() / p_navigation_mesh->get_cell_size()); + cfg.maxSimplificationError = p_navigation_mesh->get_edge_max_error(); + cfg.minRegionArea = (int)(p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size()); + cfg.mergeRegionArea = (int)(p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size()); + cfg.maxVertsPerPoly = (int)p_navigation_mesh->get_vertices_per_polyon(); + cfg.detailSampleDist = MAX(p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance(), 0.1f); + cfg.detailSampleMaxError = p_navigation_mesh->get_cell_height() * p_navigation_mesh->get_detail_sample_max_error(); + + if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_navigation_mesh->get_agent_height())) { WARN_PRINT("Property agent_height is ceiled to cell_height voxel units and loses precision."); } - if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_nav_mesh->get_agent_max_climb())) { + if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_navigation_mesh->get_agent_max_climb())) { WARN_PRINT("Property agent_max_climb is floored to cell_height voxel units and loses precision."); } - if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_nav_mesh->get_agent_radius())) { + if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_navigation_mesh->get_agent_radius())) { WARN_PRINT("Property agent_radius is ceiled to cell_size voxel units and loses precision."); } - if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_nav_mesh->get_edge_max_length())) { + if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_navigation_mesh->get_edge_max_length())) { WARN_PRINT("Property edge_max_length is rounded to cell_size voxel units and loses precision."); } - if (!Math::is_equal_approx((float)cfg.minRegionArea, p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size())) { + if (!Math::is_equal_approx((float)cfg.minRegionArea, p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size())) { WARN_PRINT("Property region_min_size is converted to int and loses precision."); } - if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size())) { + if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size())) { WARN_PRINT("Property region_merge_size is converted to int and loses precision."); } - if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_nav_mesh->get_verts_per_poly())) { - WARN_PRINT("Property verts_per_poly is converted to int and loses precision."); + if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_navigation_mesh->get_vertices_per_polyon())) { + WARN_PRINT("Property vertices_per_polyon is converted to int and loses precision."); } - if (p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance() < 0.1f) { + if (p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance() < 0.1f) { WARN_PRINT("Property detail_sample_distance is clamped to 0.1 world units as the resulting value from multiplying with cell_size is too low."); } @@ -574,9 +574,9 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh( cfg.bmax[1] = bmax[1]; cfg.bmax[2] = bmax[2]; - AABB baking_aabb = p_nav_mesh->get_filter_baking_aabb(); + AABB baking_aabb = p_navigation_mesh->get_filter_baking_aabb(); if (baking_aabb.has_volume()) { - Vector3 baking_aabb_offset = p_nav_mesh->get_filter_baking_aabb_offset(); + Vector3 baking_aabb_offset = p_navigation_mesh->get_filter_baking_aabb_offset(); cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x; cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y; cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z; @@ -627,13 +627,13 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh( ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb)); } - if (p_nav_mesh->get_filter_low_hanging_obstacles()) { + if (p_navigation_mesh->get_filter_low_hanging_obstacles()) { rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf); } - if (p_nav_mesh->get_filter_ledge_spans()) { + if (p_navigation_mesh->get_filter_ledge_spans()) { rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf); } - if (p_nav_mesh->get_filter_walkable_low_height_spans()) { + if (p_navigation_mesh->get_filter_walkable_low_height_spans()) { rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf); } @@ -665,10 +665,10 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh( } #endif - if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) { + if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) { ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf)); ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); - } else if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) { + } else if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) { ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); } else { ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea)); @@ -710,7 +710,7 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh( } #endif - _convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_nav_mesh); + _convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_navigation_mesh); rcFreePolyMesh(poly_mesh); poly_mesh = nullptr; @@ -729,8 +729,8 @@ NavigationMeshGenerator::NavigationMeshGenerator() { NavigationMeshGenerator::~NavigationMeshGenerator() { } -void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) { - ERR_FAIL_COND_MSG(!p_nav_mesh.is_valid(), "Invalid navigation mesh."); +void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) { + ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh."); #ifdef TOOLS_ENABLED EditorProgress *ep(nullptr); @@ -755,17 +755,17 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) List<Node *> parse_nodes; - if (p_nav_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_NAVMESH_CHILDREN) { - parse_nodes.push_back(p_node); + if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) { + parse_nodes.push_back(p_root_node); } else { - p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes); + p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes); } - Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_global_transform().affine_inverse(); + Transform3D navmesh_xform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse(); for (Node *E : parse_nodes) { - NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type(); - uint32_t collision_mask = p_nav_mesh->get_collision_mask(); - bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT; + NavigationMesh::ParsedGeometryType geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + uint32_t collision_mask = p_navigation_mesh->get_collision_mask(); + bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT; _parse_geometry(navmesh_xform, E, vertices, indices, geometry_type, collision_mask, recurse_children); } @@ -777,7 +777,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) rcPolyMeshDetail *detail_mesh = nullptr; _build_recast_navigation_mesh( - p_nav_mesh, + p_navigation_mesh, #ifdef TOOLS_ENABLED ep, #endif @@ -816,16 +816,16 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) #endif } -void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) { - if (p_nav_mesh.is_valid()) { - p_nav_mesh->clear_polygons(); - p_nav_mesh->set_vertices(Vector<Vector3>()); +void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_navigation_mesh) { + if (p_navigation_mesh.is_valid()) { + p_navigation_mesh->clear_polygons(); + p_navigation_mesh->set_vertices(Vector<Vector3>()); } } void NavigationMeshGenerator::_bind_methods() { - ClassDB::bind_method(D_METHOD("bake", "nav_mesh", "root_node"), &NavigationMeshGenerator::bake); - ClassDB::bind_method(D_METHOD("clear", "nav_mesh"), &NavigationMeshGenerator::clear); + ClassDB::bind_method(D_METHOD("bake", "navigation_mesh", "root_node"), &NavigationMeshGenerator::bake); + ClassDB::bind_method(D_METHOD("clear", "navigation_mesh"), &NavigationMeshGenerator::clear); } #endif diff --git a/modules/navigation/navigation_mesh_generator.h b/modules/navigation/navigation_mesh_generator.h index 8cc1531b53..f6bf39d714 100644 --- a/modules/navigation/navigation_mesh_generator.h +++ b/modules/navigation/navigation_mesh_generator.h @@ -55,9 +55,9 @@ protected: static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices); static void _parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); - static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh); + static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_navigation_mesh); static void _build_recast_navigation_mesh( - Ref<NavigationMesh> p_nav_mesh, + Ref<NavigationMesh> p_navigation_mesh, #ifdef TOOLS_ENABLED EditorProgress *ep, #endif @@ -75,8 +75,8 @@ public: NavigationMeshGenerator(); ~NavigationMeshGenerator(); - void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node); - void clear(Ref<NavigationMesh> p_nav_mesh); + void bake(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node); + void clear(Ref<NavigationMesh> p_navigation_mesh); }; #endif diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm index 23b70fbc28..3f4a406116 100644 --- a/platform/ios/display_server_ios.mm +++ b/platform/ios/display_server_ios.mm @@ -227,27 +227,23 @@ void DisplayServerIOS::_window_callback(const Callable &p_callable, const Varian // MARK: Touches void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) { - if (!GLOBAL_GET("debug/disable_touch")) { - Ref<InputEventScreenTouch> ev; - ev.instantiate(); - - ev->set_index(p_idx); - ev->set_pressed(p_pressed); - ev->set_position(Vector2(p_x, p_y)); - ev->set_double_tap(p_double_click); - perform_event(ev); - } + Ref<InputEventScreenTouch> ev; + ev.instantiate(); + + ev->set_index(p_idx); + ev->set_pressed(p_pressed); + ev->set_position(Vector2(p_x, p_y)); + ev->set_double_tap(p_double_click); + perform_event(ev); } void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) { - if (!GLOBAL_GET("debug/disable_touch")) { - Ref<InputEventScreenDrag> ev; - ev.instantiate(); - ev->set_index(p_idx); - ev->set_position(Vector2(p_x, p_y)); - ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); - perform_event(ev); - } + Ref<InputEventScreenDrag> ev; + ev.instantiate(); + ev->set_index(p_idx); + ev->set_position(Vector2(p_x, p_y)); + ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); + perform_event(ev); } void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) { diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 904b6564bd..67c32dffb4 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -79,8 +79,8 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location); ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent2D::distance_to_target); ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent2D::set_velocity); - ClassDB::bind_method(D_METHOD("get_nav_path"), &NavigationAgent2D::get_nav_path); - ClassDB::bind_method(D_METHOD("get_nav_path_index"), &NavigationAgent2D::get_nav_path_index); + ClassDB::bind_method(D_METHOD("get_current_navigation_path"), &NavigationAgent2D::get_current_navigation_path); + ClassDB::bind_method(D_METHOD("get_current_navigation_path_index"), &NavigationAgent2D::get_current_navigation_path_index); ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent2D::is_target_reached); ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent2D::is_target_reachable); ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent2D::is_navigation_finished); @@ -329,11 +329,11 @@ Vector2 NavigationAgent2D::get_next_location() { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector2(), "The agent has no parent."); return agent_parent->get_global_position(); } else { - return navigation_path[nav_path_index]; + return navigation_path[navigation_path_index]; } } -const Vector<Vector2> &NavigationAgent2D::get_nav_path() const { +const Vector<Vector2> &NavigationAgent2D::get_current_navigation_path() const { return navigation_result->get_path(); } @@ -418,12 +418,12 @@ void NavigationAgent2D::update_navigation() { reload_path = true; } else { // Check if too far from the navigation path - if (nav_path_index > 0) { + if (navigation_path_index > 0) { const Vector<Vector2> &navigation_path = navigation_result->get_path(); Vector2 segment[2]; - segment[0] = navigation_path[nav_path_index - 1]; - segment[1] = navigation_path[nav_path_index]; + segment[0] = navigation_path[navigation_path_index - 1]; + segment[1] = navigation_path[navigation_path_index]; Vector2 p = Geometry2D::get_closest_point_to_segment(origin, segment); if (origin.distance_to(p) >= path_max_distance) { // To faraway, reload path @@ -445,7 +445,7 @@ void NavigationAgent2D::update_navigation() { NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result); navigation_finished = false; - nav_path_index = 0; + navigation_path_index = 0; emit_signal(SNAME("path_changed")); } @@ -457,11 +457,11 @@ void NavigationAgent2D::update_navigation() { if (navigation_finished == false) { // Advances to the next far away location. const Vector<Vector2> &navigation_path = navigation_result->get_path(); - while (origin.distance_to(navigation_path[nav_path_index]) < path_desired_distance) { - nav_path_index += 1; - if (nav_path_index == navigation_path.size()) { + while (origin.distance_to(navigation_path[navigation_path_index]) < path_desired_distance) { + navigation_path_index += 1; + if (navigation_path_index == navigation_path.size()) { _check_distance_to_target(); - nav_path_index -= 1; + navigation_path_index -= 1; navigation_finished = true; emit_signal(SNAME("navigation_finished")); break; diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 5abd3c0317..2c77bdc8db 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -62,7 +62,7 @@ class NavigationAgent2D : public Node { Vector2 target_location; Ref<NavigationPathQueryParameters2D> navigation_query; Ref<NavigationPathQueryResult2D> navigation_result; - int nav_path_index = 0; + int navigation_path_index = 0; bool velocity_submitted = false; Vector2 prev_safe_velocity; /// The submitted target velocity @@ -141,10 +141,10 @@ public: Vector2 get_next_location(); - const Vector<Vector2> &get_nav_path() const; + const Vector<Vector2> &get_current_navigation_path() const; - int get_nav_path_index() const { - return nav_path_index; + int get_current_navigation_path_index() const { + return navigation_path_index; } real_t distance_to_target() const; diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 7bf3eec79b..e030628110 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -31,333 +31,10 @@ #include "navigation_region_2d.h" #include "core/core_string_names.h" -#include "core/math/geometry_2d.h" -#include "core/os/mutex.h" #include "scene/resources/world_2d.h" #include "servers/navigation_server_2d.h" #include "servers/navigation_server_3d.h" -#include "thirdparty/misc/polypartition.h" - -#ifdef TOOLS_ENABLED -Rect2 NavigationPolygon::_edit_get_rect() const { - if (rect_cache_dirty) { - item_rect = Rect2(); - bool first = true; - - for (int i = 0; i < outlines.size(); i++) { - const Vector<Vector2> &outline = outlines[i]; - const int outline_size = outline.size(); - if (outline_size < 3) { - continue; - } - const Vector2 *p = outline.ptr(); - for (int j = 0; j < outline_size; j++) { - if (first) { - item_rect = Rect2(p[j], Vector2(0, 0)); - first = false; - } else { - item_rect.expand_to(p[j]); - } - } - } - - rect_cache_dirty = false; - } - return item_rect; -} - -bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - for (int i = 0; i < outlines.size(); i++) { - const Vector<Vector2> &outline = outlines[i]; - const int outline_size = outline.size(); - if (outline_size < 3) { - continue; - } - if (Geometry2D::is_point_in_polygon(p_point, Variant(outline))) { - return true; - } - } - return false; -} -#endif - -void NavigationPolygon::set_vertices(const Vector<Vector2> &p_vertices) { - { - MutexLock lock(navmesh_generation); - navmesh.unref(); - } - vertices = p_vertices; - rect_cache_dirty = true; -} - -Vector<Vector2> NavigationPolygon::get_vertices() const { - return vertices; -} - -void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array) { - { - MutexLock lock(navmesh_generation); - navmesh.unref(); - } - polygons.resize(p_array.size()); - for (int i = 0; i < p_array.size(); i++) { - polygons.write[i].indices = p_array[i]; - } -} - -TypedArray<Vector<int32_t>> NavigationPolygon::_get_polygons() const { - TypedArray<Vector<int32_t>> ret; - ret.resize(polygons.size()); - for (int i = 0; i < ret.size(); i++) { - ret[i] = polygons[i].indices; - } - - return ret; -} - -void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array) { - outlines.resize(p_array.size()); - for (int i = 0; i < p_array.size(); i++) { - outlines.write[i] = p_array[i]; - } - rect_cache_dirty = true; -} - -TypedArray<Vector<Vector2>> NavigationPolygon::_get_outlines() const { - TypedArray<Vector<Vector2>> ret; - ret.resize(outlines.size()); - for (int i = 0; i < ret.size(); i++) { - ret[i] = outlines[i]; - } - - return ret; -} - -void NavigationPolygon::add_polygon(const Vector<int> &p_polygon) { - Polygon polygon; - polygon.indices = p_polygon; - polygons.push_back(polygon); - { - MutexLock lock(navmesh_generation); - navmesh.unref(); - } -} - -void NavigationPolygon::add_outline_at_index(const Vector<Vector2> &p_outline, int p_index) { - outlines.insert(p_index, p_outline); - rect_cache_dirty = true; -} - -int NavigationPolygon::get_polygon_count() const { - return polygons.size(); -} - -Vector<int> NavigationPolygon::get_polygon(int p_idx) { - ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>()); - return polygons[p_idx].indices; -} - -void NavigationPolygon::clear_polygons() { - polygons.clear(); - { - MutexLock lock(navmesh_generation); - navmesh.unref(); - } -} - -Ref<NavigationMesh> NavigationPolygon::get_mesh() { - MutexLock lock(navmesh_generation); - - if (navmesh.is_null()) { - navmesh.instantiate(); - Vector<Vector3> verts; - { - verts.resize(get_vertices().size()); - Vector3 *w = verts.ptrw(); - - const Vector2 *r = get_vertices().ptr(); - - for (int i(0); i < get_vertices().size(); i++) { - w[i] = Vector3(r[i].x, 0.0, r[i].y); - } - } - navmesh->set_vertices(verts); - - for (int i(0); i < get_polygon_count(); i++) { - navmesh->add_polygon(get_polygon(i)); - } - } - - return navmesh; -} - -void NavigationPolygon::add_outline(const Vector<Vector2> &p_outline) { - outlines.push_back(p_outline); - rect_cache_dirty = true; -} - -int NavigationPolygon::get_outline_count() const { - return outlines.size(); -} - -void NavigationPolygon::set_outline(int p_idx, const Vector<Vector2> &p_outline) { - ERR_FAIL_INDEX(p_idx, outlines.size()); - outlines.write[p_idx] = p_outline; - rect_cache_dirty = true; -} - -void NavigationPolygon::remove_outline(int p_idx) { - ERR_FAIL_INDEX(p_idx, outlines.size()); - outlines.remove_at(p_idx); - rect_cache_dirty = true; -} - -Vector<Vector2> NavigationPolygon::get_outline(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, outlines.size(), Vector<Vector2>()); - return outlines[p_idx]; -} - -void NavigationPolygon::clear_outlines() { - outlines.clear(); - rect_cache_dirty = true; -} - -void NavigationPolygon::make_polygons_from_outlines() { - { - MutexLock lock(navmesh_generation); - navmesh.unref(); - } - List<TPPLPoly> in_poly, out_poly; - - Vector2 outside_point(-1e10, -1e10); - - for (int i = 0; i < outlines.size(); i++) { - Vector<Vector2> ol = outlines[i]; - int olsize = ol.size(); - if (olsize < 3) { - continue; - } - const Vector2 *r = ol.ptr(); - for (int j = 0; j < olsize; j++) { - outside_point.x = MAX(r[j].x, outside_point.x); - outside_point.y = MAX(r[j].y, outside_point.y); - } - } - - outside_point += Vector2(0.7239784, 0.819238); //avoid precision issues - - for (int i = 0; i < outlines.size(); i++) { - Vector<Vector2> ol = outlines[i]; - int olsize = ol.size(); - if (olsize < 3) { - continue; - } - const Vector2 *r = ol.ptr(); - - int interscount = 0; - //test if this is an outer outline - for (int k = 0; k < outlines.size(); k++) { - if (i == k) { - continue; //no self intersect - } - - Vector<Vector2> ol2 = outlines[k]; - int olsize2 = ol2.size(); - if (olsize2 < 3) { - continue; - } - const Vector2 *r2 = ol2.ptr(); - - for (int l = 0; l < olsize2; l++) { - if (Geometry2D::segment_intersects_segment(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], nullptr)) { - interscount++; - } - } - } - - bool outer = (interscount % 2) == 0; - - TPPLPoly tp; - tp.Init(olsize); - for (int j = 0; j < olsize; j++) { - tp[j] = r[j]; - } - - if (outer) { - tp.SetOrientation(TPPL_ORIENTATION_CCW); - } else { - tp.SetOrientation(TPPL_ORIENTATION_CW); - tp.SetHole(true); - } - - in_poly.push_back(tp); - } - - TPPLPartition tpart; - if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! - ERR_PRINT("NavigationPolygon: Convex partition failed! Failed to convert outlines to a valid NavigationMesh." - "\nNavigationPolygon outlines can not overlap vertices or edges inside same outline or with other outlines or have any intersections." - "\nAdd the outmost and largest outline first. To add holes inside this outline add the smaller outlines with opposite winding order."); - return; - } - - polygons.clear(); - vertices.clear(); - - HashMap<Vector2, int> points; - for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { - TPPLPoly &tp = I->get(); - - struct Polygon p; - - for (int64_t i = 0; i < tp.GetNumPoints(); i++) { - HashMap<Vector2, int>::Iterator E = points.find(tp[i]); - if (!E) { - E = points.insert(tp[i], vertices.size()); - vertices.push_back(tp[i]); - } - p.indices.push_back(E->value); - } - - polygons.push_back(p); - } - - emit_signal(CoreStringNames::get_singleton()->changed); -} - -void NavigationPolygon::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationPolygon::set_vertices); - ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationPolygon::get_vertices); - - ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationPolygon::add_polygon); - ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationPolygon::get_polygon_count); - ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationPolygon::get_polygon); - ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationPolygon::clear_polygons); - ClassDB::bind_method(D_METHOD("get_mesh"), &NavigationPolygon::get_mesh); - - ClassDB::bind_method(D_METHOD("add_outline", "outline"), &NavigationPolygon::add_outline); - ClassDB::bind_method(D_METHOD("add_outline_at_index", "outline", "index"), &NavigationPolygon::add_outline_at_index); - ClassDB::bind_method(D_METHOD("get_outline_count"), &NavigationPolygon::get_outline_count); - ClassDB::bind_method(D_METHOD("set_outline", "idx", "outline"), &NavigationPolygon::set_outline); - ClassDB::bind_method(D_METHOD("get_outline", "idx"), &NavigationPolygon::get_outline); - ClassDB::bind_method(D_METHOD("remove_outline", "idx"), &NavigationPolygon::remove_outline); - ClassDB::bind_method(D_METHOD("clear_outlines"), &NavigationPolygon::clear_outlines); - ClassDB::bind_method(D_METHOD("make_polygons_from_outlines"), &NavigationPolygon::make_polygons_from_outlines); - - ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationPolygon::_set_polygons); - ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationPolygon::_get_polygons); - - ClassDB::bind_method(D_METHOD("_set_outlines", "outlines"), &NavigationPolygon::_set_outlines); - ClassDB::bind_method(D_METHOD("_get_outlines"), &NavigationPolygon::_get_outlines); - - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines"); -} - -///////////////////////////// - void NavigationRegion2D::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; @@ -460,11 +137,11 @@ RID NavigationRegion2D::get_region_rid() const { #ifdef TOOLS_ENABLED Rect2 NavigationRegion2D::_edit_get_rect() const { - return navpoly.is_valid() ? navpoly->_edit_get_rect() : Rect2(); + return navigation_polygon.is_valid() ? navigation_polygon->_edit_get_rect() : Rect2(); } bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - return navpoly.is_valid() ? navpoly->_edit_is_selected_on_click(p_point, p_tolerance) : false; + return navigation_polygon.is_valid() ? navigation_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false; } #endif @@ -490,8 +167,8 @@ void NavigationRegion2D::_notification(int p_what) { case NOTIFICATION_DRAW: { #ifdef DEBUG_ENABLED - if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) && navpoly.is_valid()) { - Vector<Vector2> verts = navpoly->get_vertices(); + if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) && navigation_polygon.is_valid()) { + Vector<Vector2> verts = navigation_polygon->get_vertices(); if (verts.size() < 3) { return; } @@ -506,9 +183,9 @@ void NavigationRegion2D::_notification(int p_what) { RandomPCG rand; - for (int i = 0; i < navpoly->get_polygon_count(); i++) { + for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) { // An array of vertices for this polygon. - Vector<int> polygon = navpoly->get_polygon(i); + Vector<int> polygon = navigation_polygon->get_polygon(i); Vector<Vector2> vertices; vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { @@ -549,36 +226,36 @@ void NavigationRegion2D::_notification(int p_what) { } } -void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly) { - if (p_navpoly == navpoly) { +void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_navigation_polygon) { + if (p_navigation_polygon == navigation_polygon) { return; } - if (navpoly.is_valid()) { - navpoly->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NavigationRegion2D::_navpoly_changed)); + if (navigation_polygon.is_valid()) { + navigation_polygon->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NavigationRegion2D::_navigation_polygon_changed)); } - navpoly = p_navpoly; - NavigationServer2D::get_singleton()->region_set_navpoly(region, p_navpoly); + navigation_polygon = p_navigation_polygon; + NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, p_navigation_polygon); - if (navpoly.is_valid()) { - navpoly->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NavigationRegion2D::_navpoly_changed)); + if (navigation_polygon.is_valid()) { + navigation_polygon->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NavigationRegion2D::_navigation_polygon_changed)); } - _navpoly_changed(); + _navigation_polygon_changed(); update_configuration_warnings(); } Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const { - return navpoly; + return navigation_polygon; } -void NavigationRegion2D::_navpoly_changed() { +void NavigationRegion2D::_navigation_polygon_changed() { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { queue_redraw(); } - if (navpoly.is_valid()) { - NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); + if (navigation_polygon.is_valid()) { + NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon); } } @@ -594,7 +271,7 @@ PackedStringArray NavigationRegion2D::get_configuration_warnings() const { PackedStringArray warnings = Node2D::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { - if (!navpoly.is_valid()) { + if (!navigation_polygon.is_valid()) { warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon.")); } } @@ -603,7 +280,7 @@ PackedStringArray NavigationRegion2D::get_configuration_warnings() const { } void NavigationRegion2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_navigation_polygon", "navpoly"), &NavigationRegion2D::set_navigation_polygon); + ClassDB::bind_method(D_METHOD("set_navigation_polygon", "navigation_polygon"), &NavigationRegion2D::set_navigation_polygon); ClassDB::bind_method(D_METHOD("get_navigation_polygon"), &NavigationRegion2D::get_navigation_polygon); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled); @@ -623,9 +300,9 @@ void NavigationRegion2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion2D::set_travel_cost); ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion2D::get_travel_cost); - ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed); + ClassDB::bind_method(D_METHOD("_navigation_polygon_changed"), &NavigationRegion2D::_navigation_polygon_changed); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_polygon", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h index c630e20780..216e6088bc 100644 --- a/scene/2d/navigation_region_2d.h +++ b/scene/2d/navigation_region_2d.h @@ -31,65 +31,7 @@ #ifndef NAVIGATION_REGION_2D_H #define NAVIGATION_REGION_2D_H -#include "scene/2d/node_2d.h" -#include "scene/resources/navigation_mesh.h" - -class NavigationPolygon : public Resource { - GDCLASS(NavigationPolygon, Resource); - - Vector<Vector2> vertices; - struct Polygon { - Vector<int> indices; - }; - Vector<Polygon> polygons; - Vector<Vector<Vector2>> outlines; - - mutable Rect2 item_rect; - mutable bool rect_cache_dirty = true; - - Mutex navmesh_generation; - // Navigation mesh - Ref<NavigationMesh> navmesh; - -protected: - static void _bind_methods(); - - void _set_polygons(const TypedArray<Vector<int32_t>> &p_array); - TypedArray<Vector<int32_t>> _get_polygons() const; - - void _set_outlines(const TypedArray<Vector<Vector2>> &p_array); - TypedArray<Vector<Vector2>> _get_outlines() const; - -public: -#ifdef TOOLS_ENABLED - Rect2 _edit_get_rect() const; - bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; -#endif - - void set_vertices(const Vector<Vector2> &p_vertices); - Vector<Vector2> get_vertices() const; - - void add_polygon(const Vector<int> &p_polygon); - int get_polygon_count() const; - - void add_outline(const Vector<Vector2> &p_outline); - void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index); - void set_outline(int p_idx, const Vector<Vector2> &p_outline); - Vector<Vector2> get_outline(int p_idx) const; - void remove_outline(int p_idx); - int get_outline_count() const; - - void clear_outlines(); - void make_polygons_from_outlines(); - - Vector<int> get_polygon(int p_idx); - void clear_polygons(); - - Ref<NavigationMesh> get_mesh(); - - NavigationPolygon() {} - ~NavigationPolygon() {} -}; +#include "scene/resources/navigation_polygon.h" class NavigationRegion2D : public Node2D { GDCLASS(NavigationRegion2D, Node2D); @@ -99,9 +41,9 @@ class NavigationRegion2D : public Node2D { uint32_t navigation_layers = 1; real_t enter_cost = 0.0; real_t travel_cost = 1.0; - Ref<NavigationPolygon> navpoly; + Ref<NavigationPolygon> navigation_polygon; - void _navpoly_changed(); + void _navigation_polygon_changed(); void _map_changed(RID p_RID); protected: @@ -131,7 +73,7 @@ public: void set_travel_cost(real_t p_travel_cost); real_t get_travel_cost() const; - void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly); + void set_navigation_polygon(const Ref<NavigationPolygon> &p_navigation_polygon); Ref<NavigationPolygon> get_navigation_polygon() const; PackedStringArray get_configuration_warnings() const override; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index ad70559986..00ac4e87b5 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1728,10 +1728,10 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count()); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { - Ref<NavigationPolygon> navpoly; - navpoly = tile_data->get_navigation_polygon(layer_index); + Ref<NavigationPolygon> navigation_polygon; + navigation_polygon = tile_data->get_navigation_polygon(layer_index); - if (navpoly.is_valid()) { + if (navigation_polygon.is_valid()) { Transform2D tile_transform; tile_transform.set_origin(map_to_local(E_cell)); @@ -1739,7 +1739,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id()); NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); - NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); + NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon); q.navigation_regions[E_cell].write[layer_index] = region; } } diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index e907b9f66f..08ceb946df 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -83,8 +83,8 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location); ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent3D::distance_to_target); ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent3D::set_velocity); - ClassDB::bind_method(D_METHOD("get_nav_path"), &NavigationAgent3D::get_nav_path); - ClassDB::bind_method(D_METHOD("get_nav_path_index"), &NavigationAgent3D::get_nav_path_index); + ClassDB::bind_method(D_METHOD("get_current_navigation_path"), &NavigationAgent3D::get_current_navigation_path); + ClassDB::bind_method(D_METHOD("get_current_navigation_path_index"), &NavigationAgent3D::get_current_navigation_path_index); ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent3D::is_target_reached); ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent3D::is_target_reachable); ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent3D::is_navigation_finished); @@ -345,11 +345,11 @@ Vector3 NavigationAgent3D::get_next_location() { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent."); return agent_parent->get_global_transform().origin; } else { - return navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0); + return navigation_path[navigation_path_index] - Vector3(0, navigation_height_offset, 0); } } -const Vector<Vector3> &NavigationAgent3D::get_nav_path() const { +const Vector<Vector3> &NavigationAgent3D::get_current_navigation_path() const { return navigation_result->get_path(); } @@ -433,12 +433,12 @@ void NavigationAgent3D::update_navigation() { reload_path = true; } else { // Check if too far from the navigation path - if (nav_path_index > 0) { + if (navigation_path_index > 0) { const Vector<Vector3> &navigation_path = navigation_result->get_path(); Vector3 segment[2]; - segment[0] = navigation_path[nav_path_index - 1]; - segment[1] = navigation_path[nav_path_index]; + segment[0] = navigation_path[navigation_path_index - 1]; + segment[1] = navigation_path[navigation_path_index]; segment[0].y -= navigation_height_offset; segment[1].y -= navigation_height_offset; Vector3 p = Geometry3D::get_closest_point_to_segment(origin, segment); @@ -462,7 +462,7 @@ void NavigationAgent3D::update_navigation() { NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result); navigation_finished = false; - nav_path_index = 0; + navigation_path_index = 0; emit_signal(SNAME("path_changed")); } @@ -474,11 +474,11 @@ void NavigationAgent3D::update_navigation() { if (navigation_finished == false) { // Advances to the next far away location. const Vector<Vector3> &navigation_path = navigation_result->get_path(); - while (origin.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) { - nav_path_index += 1; - if (nav_path_index == navigation_path.size()) { + while (origin.distance_to(navigation_path[navigation_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) { + navigation_path_index += 1; + if (navigation_path_index == navigation_path.size()) { _check_distance_to_target(); - nav_path_index -= 1; + navigation_path_index -= 1; navigation_finished = true; emit_signal(SNAME("navigation_finished")); break; diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index 90ceab0242..1caa783a8b 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -64,7 +64,7 @@ class NavigationAgent3D : public Node { Vector3 target_location; Ref<NavigationPathQueryParameters3D> navigation_query; Ref<NavigationPathQueryResult3D> navigation_result; - int nav_path_index = 0; + int navigation_path_index = 0; bool velocity_submitted = false; Vector3 prev_safe_velocity; /// The submitted target velocity @@ -153,10 +153,10 @@ public: Vector3 get_next_location(); - const Vector<Vector3> &get_nav_path() const; + const Vector<Vector3> &get_current_navigation_path() const; - int get_nav_path_index() const { - return nav_path_index; + int get_current_navigation_path_index() const { + return navigation_path_index; } real_t distance_to_target() const; diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index bd96c55512..520bf0a1aa 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -192,26 +192,26 @@ void NavigationRegion3D::_notification(int p_what) { } } -void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) { - if (p_navmesh == navmesh) { +void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navigation_mesh) { + if (p_navigation_mesh == navigation_mesh) { return; } - if (navmesh.is_valid()) { - navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed)); + if (navigation_mesh.is_valid()) { + navigation_mesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed)); } - navmesh = p_navmesh; + navigation_mesh = p_navigation_mesh; - if (navmesh.is_valid()) { - navmesh->connect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed)); + if (navigation_mesh.is_valid()) { + navigation_mesh->connect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed)); } - NavigationServer3D::get_singleton()->region_set_navmesh(region, p_navmesh); + NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, p_navigation_mesh); #ifdef DEBUG_ENABLED if (is_inside_tree() && NavigationServer3D::get_singleton()->get_debug_enabled()) { - if (navmesh.is_valid()) { + if (navigation_mesh.is_valid()) { _update_debug_mesh(); _update_debug_edge_connections_mesh(); } else { @@ -232,7 +232,7 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes } Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const { - return navmesh; + return navigation_mesh; } struct BakeThreadsArgs { @@ -245,7 +245,7 @@ void _bake_navigation_mesh(void *p_user_data) { if (args->nav_region->get_navigation_mesh().is_valid()) { Ref<NavigationMesh> nav_mesh = args->nav_region->get_navigation_mesh()->duplicate(); - NavigationServer3D::get_singleton()->region_bake_navmesh(nav_mesh, args->nav_region); + NavigationServer3D::get_singleton()->region_bake_navigation_mesh(nav_mesh, args->nav_region); args->nav_region->call_deferred(SNAME("_bake_finished"), nav_mesh); memdelete(args); } else { @@ -278,7 +278,7 @@ PackedStringArray NavigationRegion3D::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { - if (!navmesh.is_valid()) { + if (!navigation_mesh.is_valid()) { warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work.")); } } @@ -287,7 +287,7 @@ PackedStringArray NavigationRegion3D::get_configuration_warnings() const { } void NavigationRegion3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationRegion3D::set_navigation_mesh); + ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navigation_mesh"), &NavigationRegion3D::set_navigation_mesh); ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion3D::get_navigation_mesh); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled); @@ -308,9 +308,9 @@ void NavigationRegion3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion3D::get_travel_cost); ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished); + ClassDB::bind_method(D_METHOD("_bake_finished", "navigation_mesh"), &NavigationRegion3D::_bake_finished); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_mesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); @@ -353,8 +353,8 @@ NavigationRegion3D::NavigationRegion3D() { } NavigationRegion3D::~NavigationRegion3D() { - if (navmesh.is_valid()) { - navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed)); + if (navigation_mesh.is_valid()) { + navigation_mesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed)); } NavigationServer3D::get_singleton()->free(region); @@ -392,7 +392,7 @@ void NavigationRegion3D::_update_debug_mesh() { return; } - if (!navmesh.is_valid()) { + if (!navigation_mesh.is_valid()) { if (debug_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_instance, false); } @@ -412,12 +412,12 @@ void NavigationRegion3D::_update_debug_mesh() { bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines(); - Vector<Vector3> vertices = navmesh->get_vertices(); + Vector<Vector3> vertices = navigation_mesh->get_vertices(); if (vertices.size() == 0) { return; } - int polygon_count = navmesh->get_polygon_count(); + int polygon_count = navigation_mesh->get_polygon_count(); if (polygon_count == 0) { return; } @@ -450,7 +450,7 @@ void NavigationRegion3D::_update_debug_mesh() { polygon_color.a = debug_navigation_geometry_face_color.a; } - Vector<int> polygon = navmesh->get_polygon(i); + Vector<int> polygon = navigation_mesh->get_polygon(i); face_vertex_array.push_back(vertices[polygon[0]]); face_vertex_array.push_back(vertices[polygon[1]]); @@ -528,7 +528,7 @@ void NavigationRegion3D::_update_debug_edge_connections_mesh() { return; } - if (!navmesh.is_valid()) { + if (!navigation_mesh.is_valid()) { if (debug_edge_connections_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); } diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index 660538d314..7dcfa9cfa4 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -42,7 +42,7 @@ class NavigationRegion3D : public Node3D { uint32_t navigation_layers = 1; real_t enter_cost = 0.0; real_t travel_cost = 1.0; - Ref<NavigationMesh> navmesh; + Ref<NavigationMesh> navigation_mesh; Thread bake_thread; @@ -82,13 +82,13 @@ public: void set_travel_cost(real_t p_travel_cost); real_t get_travel_cost() const; - void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh); + void set_navigation_mesh(const Ref<NavigationMesh> &p_navigation_mesh); Ref<NavigationMesh> get_navigation_mesh() const; /// Bakes the navigation mesh; once done, automatically /// sets the new navigation mesh and emits a signal void bake_navigation_mesh(bool p_on_thread); - void _bake_finished(Ref<NavigationMesh> p_nav_mesh); + void _bake_finished(Ref<NavigationMesh> p_navigation_mesh); PackedStringArray get_configuration_warnings() const override; diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 7219e86f52..2c43ca7143 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -108,6 +108,14 @@ String LinkButton::get_language() const { return language; } +void LinkButton::set_uri(const String &p_uri) { + uri = p_uri; +} + +String LinkButton::get_uri() const { + return uri; +} + void LinkButton::set_underline_mode(UnderlineMode p_underline_mode) { if (underline_mode == p_underline_mode) { return; @@ -121,6 +129,14 @@ LinkButton::UnderlineMode LinkButton::get_underline_mode() const { return underline_mode; } +void LinkButton::pressed() { + if (uri.is_empty()) { + return; + } + + OS::get_singleton()->shell_open(uri); +} + Size2 LinkButton::get_minimum_size() const { return text_buf->get_size(); } @@ -245,6 +261,8 @@ void LinkButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_text_direction"), &LinkButton::get_text_direction); ClassDB::bind_method(D_METHOD("set_language", "language"), &LinkButton::set_language); ClassDB::bind_method(D_METHOD("get_language"), &LinkButton::get_language); + ClassDB::bind_method(D_METHOD("set_uri", "uri"), &LinkButton::set_uri); + ClassDB::bind_method(D_METHOD("get_uri"), &LinkButton::get_uri); ClassDB::bind_method(D_METHOD("set_underline_mode", "underline_mode"), &LinkButton::set_underline_mode); ClassDB::bind_method(D_METHOD("get_underline_mode"), &LinkButton::get_underline_mode); ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &LinkButton::set_structured_text_bidi_override); @@ -258,6 +276,7 @@ void LinkButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::INT, "underline", PROPERTY_HINT_ENUM, "Always,On Hover,Never"), "set_underline_mode", "get_underline_mode"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "uri"), "set_uri", "get_uri"); ADD_GROUP("BiDi", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index accd848163..c71872fc86 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -49,6 +49,7 @@ private: String xl_text; Ref<TextLine> text_buf; UnderlineMode underline_mode = UNDERLINE_MODE_ALWAYS; + String uri; String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; @@ -76,6 +77,7 @@ private: void _shape(); protected: + virtual void pressed() override; virtual Size2 get_minimum_size() const override; virtual void _update_theme_item_cache() override; void _notification(int p_what); @@ -84,6 +86,8 @@ protected: public: void set_text(const String &p_text); String get_text() const; + void set_uri(const String &p_uri); + String get_uri() const; void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); TextServer::StructuredTextParser get_structured_text_bidi_override() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index e17947c27b..e61cca0a0f 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1422,7 +1422,7 @@ SceneTree::SceneTree() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_3d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d)); - const bool transparent_background = GLOBAL_DEF("rendering/transparent_background", false); + const bool transparent_background = GLOBAL_DEF("rendering/viewport/transparent_background", false); root->set_transparent_background(transparent_background); const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 043895b591..4f300cb5d6 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -56,6 +56,7 @@ #include "scene/2d/navigation_agent_2d.h" #include "scene/2d/navigation_link_2d.h" #include "scene/2d/navigation_obstacle_2d.h" +#include "scene/2d/navigation_region_2d.h" #include "scene/2d/parallax_background.h" #include "scene/2d/parallax_layer.h" #include "scene/2d/path_2d.h" @@ -163,6 +164,7 @@ #include "scene/resources/mesh_data_tool.h" #include "scene/resources/multimesh.h" #include "scene/resources/navigation_mesh.h" +#include "scene/resources/navigation_polygon.h" #include "scene/resources/packed_scene.h" #include "scene/resources/particle_process_material.h" #include "scene/resources/physics_material.h" diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 7c78b757c7..8b47d12308 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -57,10 +57,10 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { _set_item_shapes(idx, p_value); } else if (what == "preview") { set_item_preview(idx, p_value); - } else if (what == "navmesh") { - set_item_navmesh(idx, p_value); - } else if (what == "navmesh_transform") { - set_item_navmesh_transform(idx, p_value); + } else if (what == "navigation_mesh") { + set_item_navigation_mesh(idx, p_value); + } else if (what == "navigation_mesh_transform") { + set_item_navigation_mesh_transform(idx, p_value); } else { return false; } @@ -85,10 +85,10 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_item_mesh_transform(idx); } else if (what == "shapes") { r_ret = _get_item_shapes(idx); - } else if (what == "navmesh") { - r_ret = get_item_navmesh(idx); - } else if (what == "navmesh_transform") { - r_ret = get_item_navmesh_transform(idx); + } else if (what == "navigation_mesh") { + r_ret = get_item_navigation_mesh(idx); + } else if (what == "navigation_mesh_transform") { + r_ret = get_item_navigation_mesh_transform(idx); } else if (what == "preview") { r_ret = get_item_preview(idx); } else { @@ -105,8 +105,8 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); p_list->push_back(PropertyInfo(Variant::ARRAY, prop_name + PNAME("shapes"))); - p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("navmesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); - p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("navmesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); + p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("navigation_mesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("navigation_mesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT)); } } @@ -150,18 +150,18 @@ void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) notify_property_list_changed(); } -void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) { +void MeshLibrary::set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); - item_map[p_item].navmesh = p_navmesh; + item_map[p_item].navigation_mesh = p_navigation_mesh; notify_property_list_changed(); notify_change_to_owners(); emit_changed(); notify_property_list_changed(); } -void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform3D &p_transform) { +void MeshLibrary::set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); - item_map[p_item].navmesh_transform = p_transform; + item_map[p_item].navigation_mesh_transform = p_transform; notify_change_to_owners(); emit_changed(); notify_property_list_changed(); @@ -194,14 +194,14 @@ Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const { return item_map[p_item].shapes; } -Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const { +Ref<NavigationMesh> MeshLibrary::get_item_navigation_mesh(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); - return item_map[p_item].navmesh; + return item_map[p_item].navigation_mesh; } -Transform3D MeshLibrary::get_item_navmesh_transform(int p_item) const { +Transform3D MeshLibrary::get_item_navigation_mesh_transform(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); - return item_map[p_item].navmesh_transform; + return item_map[p_item].navigation_mesh_transform; } Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const { @@ -314,15 +314,15 @@ void MeshLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name); ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh); ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform); - ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh); - ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform); + ClassDB::bind_method(D_METHOD("set_item_navigation_mesh", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh); + ClassDB::bind_method(D_METHOD("set_item_navigation_mesh_transform", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh_transform); ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes); ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview); ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name); ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh); ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform); - ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh); - ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform); + ClassDB::bind_method(D_METHOD("get_item_navigation_mesh", "id"), &MeshLibrary::get_item_navigation_mesh); + ClassDB::bind_method(D_METHOD("get_item_navigation_mesh_transform", "id"), &MeshLibrary::get_item_navigation_mesh_transform); ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes); ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview); ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item); diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 79acb41c4e..a18e2b20d3 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -49,11 +49,11 @@ public: struct Item { String name; Ref<Mesh> mesh; + Transform3D mesh_transform; Vector<ShapeData> shapes; Ref<Texture2D> preview; - Transform3D navmesh_transform; - Transform3D mesh_transform; - Ref<NavigationMesh> navmesh; + Ref<NavigationMesh> navigation_mesh; + Transform3D navigation_mesh_transform; }; RBMap<int, Item> item_map; @@ -74,15 +74,15 @@ public: void set_item_name(int p_item, const String &p_name); void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh); void set_item_mesh_transform(int p_item, const Transform3D &p_transform); - void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh); - void set_item_navmesh_transform(int p_item, const Transform3D &p_transform); + void set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh); + void set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform); void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes); void set_item_preview(int p_item, const Ref<Texture2D> &p_preview); String get_item_name(int p_item) const; Ref<Mesh> get_item_mesh(int p_item) const; Transform3D get_item_mesh_transform(int p_item) const; - Ref<NavigationMesh> get_item_navmesh(int p_item) const; - Transform3D get_item_navmesh_transform(int p_item) const; + Ref<NavigationMesh> get_item_navigation_mesh(int p_item) const; + Transform3D get_item_navigation_mesh_transform(int p_item) const; Vector<ShapeData> get_item_shapes(int p_item) const; Ref<Texture2D> get_item_preview(int p_item) const; diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index de97498674..76552faec1 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -225,13 +225,13 @@ float NavigationMesh::get_edge_max_error() const { return edge_max_error; } -void NavigationMesh::set_verts_per_poly(float p_value) { +void NavigationMesh::set_vertices_per_polyon(float p_value) { ERR_FAIL_COND(p_value < 3); - verts_per_poly = p_value; + vertices_per_polyon = p_value; } -float NavigationMesh::get_verts_per_poly() const { - return verts_per_poly; +float NavigationMesh::get_vertices_per_polyon() const { + return vertices_per_polyon; } void NavigationMesh::set_detail_sample_distance(float p_value) { @@ -483,8 +483,8 @@ void NavigationMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error); ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error); - ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly); - ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly); + ClassDB::bind_method(D_METHOD("set_vertices_per_polyon", "vertices_per_polyon"), &NavigationMesh::set_vertices_per_polyon); + ClassDB::bind_method(D_METHOD("get_vertices_per_polyon"), &NavigationMesh::get_vertices_per_polyon); ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance); ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance); @@ -527,9 +527,9 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY_DEFAULT("geometry_collision_mask", 0xFFFFFFFF); - ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "NavMesh Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name"); - ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navmesh")); + ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navigation_mesh_source_group")); ADD_GROUP("Cells", "cell_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_height", "get_cell_height"); @@ -545,7 +545,7 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater,suffix:m"), "set_edge_max_length", "get_edge_max_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater,suffix:m"), "set_edge_max_error", "get_edge_max_error"); ADD_GROUP("Polygons", "polygon_"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "polygon_verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "polygon_vertices_per_polyon", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_vertices_per_polyon", "get_vertices_per_polyon"); ADD_GROUP("Details", "detail_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_distance", "get_detail_sample_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_max_error", "get_detail_sample_max_error"); @@ -566,7 +566,7 @@ void NavigationMesh::_bind_methods() { BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH); BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX); - BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_NAVMESH_CHILDREN); + BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_ROOT_NODE_CHILDREN); BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN); BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT); BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX); @@ -581,7 +581,7 @@ void NavigationMesh::_validate_property(PropertyInfo &p_property) const { } if (p_property.name == "geometry_source_group_name") { - if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) { + if (source_geometry_mode == SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) { p_property.usage = PROPERTY_USAGE_NONE; return; } diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index 5ddbd75dcb..93880603eb 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -84,7 +84,7 @@ public: }; enum SourceGeometryMode { - SOURCE_GEOMETRY_NAVMESH_CHILDREN = 0, + SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0, SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN, SOURCE_GEOMETRY_GROUPS_EXPLICIT, SOURCE_GEOMETRY_MAX @@ -101,7 +101,7 @@ protected: float region_merge_size = 20.0f; float edge_max_length = 12.0f; float edge_max_error = 1.3f; - float verts_per_poly = 6.0f; + float vertices_per_polyon = 6.0f; float detail_sample_distance = 6.0f; float detail_sample_max_error = 1.0f; @@ -109,8 +109,8 @@ protected: ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES; uint32_t collision_mask = 0xFFFFFFFF; - SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_NAVMESH_CHILDREN; - StringName source_group_name = "navmesh"; + SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN; + StringName source_group_name = "navigation_mesh_source_group"; bool filter_low_hanging_obstacles = false; bool filter_ledge_spans = false; @@ -168,8 +168,8 @@ public: void set_edge_max_error(float p_value); float get_edge_max_error() const; - void set_verts_per_poly(float p_value); - float get_verts_per_poly() const; + void set_vertices_per_polyon(float p_value); + float get_vertices_per_polyon() const; void set_detail_sample_distance(float p_value); float get_detail_sample_distance() const; diff --git a/scene/resources/navigation_polygon.cpp b/scene/resources/navigation_polygon.cpp new file mode 100644 index 0000000000..04077e95a7 --- /dev/null +++ b/scene/resources/navigation_polygon.cpp @@ -0,0 +1,354 @@ +/*************************************************************************/ +/* navigation_polygon.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_polygon.h" + +#include "core/core_string_names.h" +#include "core/math/geometry_2d.h" +#include "core/os/mutex.h" + +#include "thirdparty/misc/polypartition.h" + +#ifdef TOOLS_ENABLED +Rect2 NavigationPolygon::_edit_get_rect() const { + if (rect_cache_dirty) { + item_rect = Rect2(); + bool first = true; + + for (int i = 0; i < outlines.size(); i++) { + const Vector<Vector2> &outline = outlines[i]; + const int outline_size = outline.size(); + if (outline_size < 3) { + continue; + } + const Vector2 *p = outline.ptr(); + for (int j = 0; j < outline_size; j++) { + if (first) { + item_rect = Rect2(p[j], Vector2(0, 0)); + first = false; + } else { + item_rect.expand_to(p[j]); + } + } + } + + rect_cache_dirty = false; + } + return item_rect; +} + +bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + for (int i = 0; i < outlines.size(); i++) { + const Vector<Vector2> &outline = outlines[i]; + const int outline_size = outline.size(); + if (outline_size < 3) { + continue; + } + if (Geometry2D::is_point_in_polygon(p_point, Variant(outline))) { + return true; + } + } + return false; +} +#endif + +void NavigationPolygon::set_vertices(const Vector<Vector2> &p_vertices) { + { + MutexLock lock(navigation_mesh_generation); + navigation_mesh.unref(); + } + vertices = p_vertices; + rect_cache_dirty = true; +} + +Vector<Vector2> NavigationPolygon::get_vertices() const { + return vertices; +} + +void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array) { + { + MutexLock lock(navigation_mesh_generation); + navigation_mesh.unref(); + } + polygons.resize(p_array.size()); + for (int i = 0; i < p_array.size(); i++) { + polygons.write[i].indices = p_array[i]; + } +} + +TypedArray<Vector<int32_t>> NavigationPolygon::_get_polygons() const { + TypedArray<Vector<int32_t>> ret; + ret.resize(polygons.size()); + for (int i = 0; i < ret.size(); i++) { + ret[i] = polygons[i].indices; + } + + return ret; +} + +void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array) { + outlines.resize(p_array.size()); + for (int i = 0; i < p_array.size(); i++) { + outlines.write[i] = p_array[i]; + } + rect_cache_dirty = true; +} + +TypedArray<Vector<Vector2>> NavigationPolygon::_get_outlines() const { + TypedArray<Vector<Vector2>> ret; + ret.resize(outlines.size()); + for (int i = 0; i < ret.size(); i++) { + ret[i] = outlines[i]; + } + + return ret; +} + +void NavigationPolygon::add_polygon(const Vector<int> &p_polygon) { + Polygon polygon; + polygon.indices = p_polygon; + polygons.push_back(polygon); + { + MutexLock lock(navigation_mesh_generation); + navigation_mesh.unref(); + } +} + +void NavigationPolygon::add_outline_at_index(const Vector<Vector2> &p_outline, int p_index) { + outlines.insert(p_index, p_outline); + rect_cache_dirty = true; +} + +int NavigationPolygon::get_polygon_count() const { + return polygons.size(); +} + +Vector<int> NavigationPolygon::get_polygon(int p_idx) { + ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>()); + return polygons[p_idx].indices; +} + +void NavigationPolygon::clear_polygons() { + polygons.clear(); + { + MutexLock lock(navigation_mesh_generation); + navigation_mesh.unref(); + } +} + +Ref<NavigationMesh> NavigationPolygon::get_navigation_mesh() { + MutexLock lock(navigation_mesh_generation); + + if (navigation_mesh.is_null()) { + navigation_mesh.instantiate(); + Vector<Vector3> verts; + { + verts.resize(get_vertices().size()); + Vector3 *w = verts.ptrw(); + + const Vector2 *r = get_vertices().ptr(); + + for (int i(0); i < get_vertices().size(); i++) { + w[i] = Vector3(r[i].x, 0.0, r[i].y); + } + } + navigation_mesh->set_vertices(verts); + + for (int i(0); i < get_polygon_count(); i++) { + navigation_mesh->add_polygon(get_polygon(i)); + } + } + + return navigation_mesh; +} + +void NavigationPolygon::add_outline(const Vector<Vector2> &p_outline) { + outlines.push_back(p_outline); + rect_cache_dirty = true; +} + +int NavigationPolygon::get_outline_count() const { + return outlines.size(); +} + +void NavigationPolygon::set_outline(int p_idx, const Vector<Vector2> &p_outline) { + ERR_FAIL_INDEX(p_idx, outlines.size()); + outlines.write[p_idx] = p_outline; + rect_cache_dirty = true; +} + +void NavigationPolygon::remove_outline(int p_idx) { + ERR_FAIL_INDEX(p_idx, outlines.size()); + outlines.remove_at(p_idx); + rect_cache_dirty = true; +} + +Vector<Vector2> NavigationPolygon::get_outline(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, outlines.size(), Vector<Vector2>()); + return outlines[p_idx]; +} + +void NavigationPolygon::clear_outlines() { + outlines.clear(); + rect_cache_dirty = true; +} + +void NavigationPolygon::make_polygons_from_outlines() { + { + MutexLock lock(navigation_mesh_generation); + navigation_mesh.unref(); + } + List<TPPLPoly> in_poly, out_poly; + + Vector2 outside_point(-1e10, -1e10); + + for (int i = 0; i < outlines.size(); i++) { + Vector<Vector2> ol = outlines[i]; + int olsize = ol.size(); + if (olsize < 3) { + continue; + } + const Vector2 *r = ol.ptr(); + for (int j = 0; j < olsize; j++) { + outside_point.x = MAX(r[j].x, outside_point.x); + outside_point.y = MAX(r[j].y, outside_point.y); + } + } + + outside_point += Vector2(0.7239784, 0.819238); //avoid precision issues + + for (int i = 0; i < outlines.size(); i++) { + Vector<Vector2> ol = outlines[i]; + int olsize = ol.size(); + if (olsize < 3) { + continue; + } + const Vector2 *r = ol.ptr(); + + int interscount = 0; + //test if this is an outer outline + for (int k = 0; k < outlines.size(); k++) { + if (i == k) { + continue; //no self intersect + } + + Vector<Vector2> ol2 = outlines[k]; + int olsize2 = ol2.size(); + if (olsize2 < 3) { + continue; + } + const Vector2 *r2 = ol2.ptr(); + + for (int l = 0; l < olsize2; l++) { + if (Geometry2D::segment_intersects_segment(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], nullptr)) { + interscount++; + } + } + } + + bool outer = (interscount % 2) == 0; + + TPPLPoly tp; + tp.Init(olsize); + for (int j = 0; j < olsize; j++) { + tp[j] = r[j]; + } + + if (outer) { + tp.SetOrientation(TPPL_ORIENTATION_CCW); + } else { + tp.SetOrientation(TPPL_ORIENTATION_CW); + tp.SetHole(true); + } + + in_poly.push_back(tp); + } + + TPPLPartition tpart; + if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! + ERR_PRINT("NavigationPolygon: Convex partition failed! Failed to convert outlines to a valid NavigationMesh." + "\nNavigationPolygon outlines can not overlap vertices or edges inside same outline or with other outlines or have any intersections." + "\nAdd the outmost and largest outline first. To add holes inside this outline add the smaller outlines with opposite winding order."); + return; + } + + polygons.clear(); + vertices.clear(); + + HashMap<Vector2, int> points; + for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { + TPPLPoly &tp = I->get(); + + struct Polygon p; + + for (int64_t i = 0; i < tp.GetNumPoints(); i++) { + HashMap<Vector2, int>::Iterator E = points.find(tp[i]); + if (!E) { + E = points.insert(tp[i], vertices.size()); + vertices.push_back(tp[i]); + } + p.indices.push_back(E->value); + } + + polygons.push_back(p); + } + + emit_signal(CoreStringNames::get_singleton()->changed); +} + +void NavigationPolygon::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationPolygon::set_vertices); + ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationPolygon::get_vertices); + + ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationPolygon::add_polygon); + ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationPolygon::get_polygon_count); + ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationPolygon::get_polygon); + ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationPolygon::clear_polygons); + ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationPolygon::get_navigation_mesh); + + ClassDB::bind_method(D_METHOD("add_outline", "outline"), &NavigationPolygon::add_outline); + ClassDB::bind_method(D_METHOD("add_outline_at_index", "outline", "index"), &NavigationPolygon::add_outline_at_index); + ClassDB::bind_method(D_METHOD("get_outline_count"), &NavigationPolygon::get_outline_count); + ClassDB::bind_method(D_METHOD("set_outline", "idx", "outline"), &NavigationPolygon::set_outline); + ClassDB::bind_method(D_METHOD("get_outline", "idx"), &NavigationPolygon::get_outline); + ClassDB::bind_method(D_METHOD("remove_outline", "idx"), &NavigationPolygon::remove_outline); + ClassDB::bind_method(D_METHOD("clear_outlines"), &NavigationPolygon::clear_outlines); + ClassDB::bind_method(D_METHOD("make_polygons_from_outlines"), &NavigationPolygon::make_polygons_from_outlines); + + ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationPolygon::_set_polygons); + ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationPolygon::_get_polygons); + + ClassDB::bind_method(D_METHOD("_set_outlines", "outlines"), &NavigationPolygon::_set_outlines); + ClassDB::bind_method(D_METHOD("_get_outlines"), &NavigationPolygon::_get_outlines); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines"); +} diff --git a/scene/resources/navigation_polygon.h b/scene/resources/navigation_polygon.h new file mode 100644 index 0000000000..e943cff04e --- /dev/null +++ b/scene/resources/navigation_polygon.h @@ -0,0 +1,94 @@ +/*************************************************************************/ +/* navigation_polygon.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_POLYGON_H +#define NAVIGATION_POLYGON_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/navigation_mesh.h" + +class NavigationPolygon : public Resource { + GDCLASS(NavigationPolygon, Resource); + + Vector<Vector2> vertices; + struct Polygon { + Vector<int> indices; + }; + Vector<Polygon> polygons; + Vector<Vector<Vector2>> outlines; + + mutable Rect2 item_rect; + mutable bool rect_cache_dirty = true; + + Mutex navigation_mesh_generation; + // Navigation mesh + Ref<NavigationMesh> navigation_mesh; + +protected: + static void _bind_methods(); + + void _set_polygons(const TypedArray<Vector<int32_t>> &p_array); + TypedArray<Vector<int32_t>> _get_polygons() const; + + void _set_outlines(const TypedArray<Vector<Vector2>> &p_array); + TypedArray<Vector<Vector2>> _get_outlines() const; + +public: +#ifdef TOOLS_ENABLED + Rect2 _edit_get_rect() const; + bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif + + void set_vertices(const Vector<Vector2> &p_vertices); + Vector<Vector2> get_vertices() const; + + void add_polygon(const Vector<int> &p_polygon); + int get_polygon_count() const; + + void add_outline(const Vector<Vector2> &p_outline); + void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index); + void set_outline(int p_idx, const Vector<Vector2> &p_outline); + Vector<Vector2> get_outline(int p_idx) const; + void remove_outline(int p_idx); + int get_outline_count() const; + + void clear_outlines(); + void make_polygons_from_outlines(); + + Vector<int> get_polygon(int p_idx); + void clear_polygons(); + + Ref<NavigationMesh> get_navigation_mesh(); + + NavigationPolygon() {} + ~NavigationPolygon() {} +}; + +#endif // NAVIGATION_POLYGON_H diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 2106619a6b..18915e294e 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1591,35 +1591,28 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, return false; } - Rect2 rc = region; - Rect2 src = p_src_rect; if (src.size == Size2()) { - src.size = rc.size; + src.size = region.size; } Vector2 scale = p_rect.size / src.size; - src.position += (rc.position - margin.position); - Rect2 src_c = rc.intersection(src); - if (src_c.size == Size2()) { + src.position += (region.position - margin.position); + Rect2 src_clipped = region.intersection(src); + if (src_clipped.size == Size2()) { return false; } - Vector2 ofs = (src_c.position - src.position); + Vector2 ofs = (src_clipped.position - src.position); if (scale.x < 0) { - float mx = (margin.size.width - margin.position.x); - mx -= margin.position.x; - ofs.x = -(ofs.x + mx); + ofs.x += (src_clipped.size.x - src.size.x); } if (scale.y < 0) { - float my = margin.size.height - margin.position.y; - my -= margin.position.y; - ofs.y = -(ofs.y + my); + ofs.y += (src_clipped.size.y - src.size.y); } - Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale); - r_rect = dr; - r_src_rect = src_c; + r_rect = Rect2(p_rect.position + ofs * scale, src_clipped.size * scale); + r_src_rect = src_clipped; return true; } diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 9d2537bb4d..9b9e55d0bc 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -35,7 +35,6 @@ #include "core/math/geometry_2d.h" #include "core/templates/local_vector.h" #include "core/templates/rb_set.h" -#include "scene/2d/navigation_region_2d.h" #include "scene/gui/control.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "servers/navigation_server_2d.h" diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 9f465a17e9..88bbbd157a 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -36,10 +36,10 @@ #include "core/templates/local_vector.h" #include "core/templates/rb_set.h" #include "scene/2d/light_occluder_2d.h" -#include "scene/2d/navigation_region_2d.h" #include "scene/main/canvas_item.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/navigation_polygon.h" #include "scene/resources/packed_scene.h" #include "scene/resources/physics_material.h" #include "scene/resources/shape_2d.h" diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index 4ed998a77e..1614b8e2f5 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -154,7 +154,7 @@ static ObjectID id_to_id(const ObjectID &id) { static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) { if (d.is_valid()) { - return d->get_mesh(); + return d->get_navigation_mesh(); } else { return Ref<NavigationMesh>(); } @@ -258,7 +258,7 @@ void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers); ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers); ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform); - ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &NavigationServer2D::region_set_navpoly); + ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon); ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end); @@ -361,8 +361,8 @@ void FORWARD_2_C(region_set_navigation_layers, RID, p_region, uint32_t, p_naviga uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid); void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3); -void NavigationServer2D::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const { - NavigationServer3D::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh)); +void NavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) const { + NavigationServer3D::get_singleton()->region_set_navigation_mesh(p_region, poly_to_mesh(p_navigation_polygon)); } int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid); diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index cf6011a0f9..9b921969c0 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -34,7 +34,7 @@ #include "core/object/class_db.h" #include "core/templates/rid.h" -#include "scene/2d/navigation_region_2d.h" +#include "scene/resources/navigation_polygon.h" #include "servers/navigation/navigation_path_query_parameters_2d.h" #include "servers/navigation/navigation_path_query_result_2d.h" @@ -126,7 +126,7 @@ public: virtual void region_set_transform(RID p_region, Transform2D p_transform) const; /// Set the navigation poly of this region. - virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const; + virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) const; /// Get a list of a region's connection to other regions. virtual int region_get_connections_count(RID p_region) const; diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index 940dd61f67..cbefe48633 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -77,8 +77,8 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer3D::region_set_navigation_layers); ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer3D::region_get_navigation_layers); ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform); - ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer3D::region_set_navmesh); - ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer3D::region_bake_navmesh); + ClassDB::bind_method(D_METHOD("region_set_navigation_mesh", "region", "navigation_mesh"), &NavigationServer3D::region_set_navigation_mesh); + ClassDB::bind_method(D_METHOD("region_bake_navigation_mesh", "navigation_mesh", "root_node"), &NavigationServer3D::region_bake_navigation_mesh); ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end); @@ -155,7 +155,7 @@ NavigationServer3D::NavigationServer3D() { debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true); if (Engine::get_singleton()->is_editor_hint()) { - // enable NavigationServer3D when in Editor or else navmesh edge connections are invisible + // enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible // on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this set_debug_enabled(true); } diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index bf4c22be8a..65d6d19073 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -138,10 +138,10 @@ public: virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0; /// Set the navigation mesh of this region. - virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0; + virtual void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) const = 0; /// Bake the navigation mesh. - virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const = 0; + virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) const = 0; /// Get a list of a region's connection to other regions. virtual int region_get_connections_count(RID p_region) const = 0; |